diff --git a/.travis.yml b/.travis.yml index cb9b84a91..9b4926cf0 100644 --- a/.travis.yml +++ b/.travis.yml @@ -57,7 +57,7 @@ install: tar --absolute-names -jxf android-ndk-r9-linux-x86_64.tar.bz2 && tar -zxf android-sdk_r24.3.4-linux.tgz && $ANDROID list sdk --extended -a && - echo yes | $ANDROID update sdk -a -t tools,platform-tools,build-tools-23.0.1,android-10 --no-ui --force --no-https; + echo yes | $ANDROID update sdk -a -t tools,platform-tools,build-tools-23.0.1,android-23 --no-ui --force --no-https; fi - sudo python -m easy_install --upgrade pyOpenSSL - sudo pip install pyjavaproperties diff --git a/JGE/Dependencies/libpng/png.h b/JGE/Dependencies/libpng/png.h index 80929899d..315cf2c03 100644 --- a/JGE/Dependencies/libpng/png.h +++ b/JGE/Dependencies/libpng/png.h @@ -474,7 +474,7 @@ #ifndef PNG_VERSION_INFO_ONLY /* include the compression library's header */ -#include "zlib.h" +#include "../include/zlib.h" #endif /* include all user configurable info, including optional assembler routines */ diff --git a/JGE/include/JGE.h b/JGE/include/JGE.h index 80a2e3717..aefae786e 100644 --- a/JGE/include/JGE.h +++ b/JGE/include/JGE.h @@ -394,6 +394,7 @@ class JGE void SetJNIEnv(JNIEnv * env, jclass cls); void sendJNICommand(std::string command); std::string getFileSystemLocation(); + std::string getFileUserFolderPath(); #endif protected: diff --git a/JGE/src/JFileSystem.cpp b/JGE/src/JFileSystem.cpp index f8add0a29..5d7f3d56e 100644 --- a/JGE/src/JFileSystem.cpp +++ b/JGE/src/JFileSystem.cpp @@ -131,10 +131,11 @@ JFileSystem::JFileSystem(const string & _userPath, const string & _systemPath) systemPath = [[documentsDirectory stringByAppendingString: @"/Res/"] cStringUsingEncoding:1]; #elif defined (ANDROID) - userPath = JGE::GetInstance()->getFileSystemLocation(); - systemPath = ""; + userPath = JGE::GetInstance()->getFileUserFolderPath(); + systemPath = JGE::GetInstance()->getFileSystemLocation(); - DebugTrace("User path " << userPath); + DebugTrace("User path " << userPath); + DebugTrace("System path " << systemPath); #elif defined (QT_CONFIG) QDir sysDir(RESDIR); diff --git a/JGE/src/JGE.cpp b/JGE/src/JGE.cpp index 6a7da0839..3556bdbda 100644 --- a/JGE/src/JGE.cpp +++ b/JGE/src/JGE.cpp @@ -668,7 +668,7 @@ string JGE::getFileSystemLocation() if (env == NULL) { DebugTrace("An Error Occurred in getting the JNI Environment whie trying to get the system folder location. Defaulting to /mnt/sdcard/net.wagic.app/Wagic"); - return "/mnt/sdcard/Wagic"; + return "/mnt/sdcard/Wagic/Res"; }; jclass jniClass = env->FindClass("org/libsdl/app/SDLActivity"); @@ -677,7 +677,36 @@ string JGE::getFileSystemLocation() if (methodId == 0) { DebugTrace("An Error Occurred in getting the JNI methodID for getSystemFolderPath. Defaulting to /mnt/sdcard/Wagic"); - return "/mnt/sdcard/Wagic"; + return "/mnt/sdcard/Wagic/Res"; + }; + + jstring systemPath = (jstring) env->CallStaticObjectMethod(jniClass, methodId); + + // Now convert the Java String to C++ char array + const char* cstr = env->GetStringUTFChars(systemPath, 0); + string retVal (cstr); + env->ReleaseStringUTFChars(systemPath, cstr); + env->DeleteLocalRef(systemPath); + + return retVal; +} + +string JGE::getFileUserFolderPath() +{ + JNIEnv * env = getJNIEnv(); + if (env == NULL) + { + DebugTrace("An Error Occurred in getting the JNI Environment whie trying to get the system folder location. Defaulting to /mnt/sdcard/net.wagic.app/Wagic"); + return "/mnt/sdcard/Wagic/User"; + }; + + jclass jniClass = env->FindClass("org/libsdl/app/SDLActivity"); + jmethodID methodId = env->GetStaticMethodID( jniClass, "getUserFolderPath", "()Ljava/lang/String;"); + + if (methodId == 0) + { + DebugTrace("An Error Occurred in getting the JNI methodID for getSystemFolderPath. Defaulting to /mnt/sdcard/Wagic"); + return "/mnt/sdcard/Wagic/User"; }; jstring systemPath = (jstring) env->CallStaticObjectMethod(jniClass, methodId); diff --git a/projects/mtg/Android/AndroidManifest.xml b/projects/mtg/Android/AndroidManifest.xml index 543d9f775..a132818e4 100644 --- a/projects/mtg/Android/AndroidManifest.xml +++ b/projects/mtg/Android/AndroidManifest.xml @@ -1,5 +1,5 @@ - + @@ -9,8 +9,8 @@ - + - + diff --git a/projects/mtg/Android/default.properties b/projects/mtg/Android/default.properties index 8010039f3..d0a34ed75 100644 --- a/projects/mtg/Android/default.properties +++ b/projects/mtg/Android/default.properties @@ -8,4 +8,4 @@ # project structure. # Project target. -target=android-10 +target=android-23 diff --git a/projects/mtg/Android/libs/armeabi-v7a/libSDL.so b/projects/mtg/Android/libs/armeabi-v7a/libSDL.so new file mode 100644 index 000000000..510d305a7 Binary files /dev/null and b/projects/mtg/Android/libs/armeabi-v7a/libSDL.so differ diff --git a/projects/mtg/Android/libs/armeabi-v7a/libmain.so b/projects/mtg/Android/libs/armeabi-v7a/libmain.so new file mode 100644 index 000000000..8444caa6f Binary files /dev/null and b/projects/mtg/Android/libs/armeabi-v7a/libmain.so differ diff --git a/projects/mtg/Android/libs/jsoup-1.11.3.jar b/projects/mtg/Android/libs/jsoup-1.11.3.jar new file mode 100644 index 000000000..80c0ca825 Binary files /dev/null and b/projects/mtg/Android/libs/jsoup-1.11.3.jar differ diff --git a/projects/mtg/Android/libs/zip4j-2.1.3-SNAPSHOT.jar b/projects/mtg/Android/libs/zip4j-2.1.3-SNAPSHOT.jar new file mode 100644 index 000000000..84f3fc8ee Binary files /dev/null and b/projects/mtg/Android/libs/zip4j-2.1.3-SNAPSHOT.jar differ diff --git a/projects/mtg/Android/project.properties b/projects/mtg/Android/project.properties index b7c2081d5..916037e33 100644 --- a/projects/mtg/Android/project.properties +++ b/projects/mtg/Android/project.properties @@ -11,4 +11,4 @@ #proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt # Project target. -target=android-10 +target=android-23 diff --git a/projects/mtg/Android/res/values/strings.xml b/projects/mtg/Android/res/values/strings.xml index a6bed85a3..d3e8e7cae 100644 --- a/projects/mtg/Android/res/values/strings.xml +++ b/projects/mtg/Android/res/values/strings.xml @@ -1,6 +1,6 @@ Wagic - 0.20.1 - Wagic v0.20.1\\nAll Rights Reserved. + 0.21.1 + Wagic v0.21.1\\nAll Rights Reserved. diff --git a/projects/mtg/Android/src/net/wagic/utils/ImgDownloader.java b/projects/mtg/Android/src/net/wagic/utils/ImgDownloader.java new file mode 100644 index 000000000..7081379a1 --- /dev/null +++ b/projects/mtg/Android/src/net/wagic/utils/ImgDownloader.java @@ -0,0 +1,2290 @@ +package net.wagic.utils; + +import org.jsoup.Jsoup; +import org.jsoup.nodes.Document; +import org.jsoup.nodes.Element; +import org.jsoup.select.Elements; +import org.jsoup.nodes.Node; + +import java.util.zip.ZipEntry; +import java.util.zip.ZipFile; +import java.util.Enumeration; + +import net.lingala.zip4j.model.ZipParameters; +import net.lingala.zip4j.model.enums.CompressionMethod; + +import java.io.*; +import java.net.URL; +import java.net.HttpURLConnection; +import java.util.HashMap; +import java.util.Map; +import java.util.ArrayList; +import java.util.List; +import java.util.HashMap; + +import android.graphics.*; +import android.app.ProgressDialog; +import org.libsdl.app.SDLActivity; + +public class ImgDownloader { + + private static String readLineByLineJava8(String filePath) { + StringBuilder contentBuilder = new StringBuilder(); + + try { + File file = new File(filePath); + BufferedReader br = new BufferedReader(new FileReader(file)); + + String st; + while ((st = br.readLine()) != null) + contentBuilder.append(st).append("\n"); + } catch (Exception e) { + e.printStackTrace(); + } + + return contentBuilder.toString(); + } + + static HashMap> database; + + public static boolean loadDatabase(String path) { + database = new HashMap>(); + try { + String databaseurl = "https://github.com/Vitty85/wagic/releases/download/wagic-v0.21.1/CardImageLinks.csv"; + URL url = new URL(databaseurl); + HttpURLConnection httpcon = (HttpURLConnection) url.openConnection(); + if (httpcon == null) { + System.err.println("Error: Problem downloading or initializing database file, i will use the slow method..."); + database = null; + return false; + } + httpcon.addRequestProperty("User-Agent", "Mozilla/4.76"); + httpcon.setConnectTimeout(30000); + httpcon.setReadTimeout(30000); + httpcon.setAllowUserInteraction(false); + httpcon.setDoInput(true); + httpcon.setDoOutput(false); + InputStream in; + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex) { + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex2) { + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex3) { + System.err.println("Error: Problem downloading or initializing database file, i will use the slow method..."); + database = null; + return false; + } + } + } + ByteArrayOutputStream out = new ByteArrayOutputStream(); + byte[] buf = new byte[1024]; + int n = 0; + long millis = System.currentTimeMillis(); + boolean timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 30000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Timeout downloading database file, i will retry 2 times more..."); + buf = new byte[1024]; + n = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 30000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Timeout downloading database file, i will retry 1 time more..."); + buf = new byte[1024]; + n = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 30000) + timeout = true; + } + } + } + out.close(); + in.close(); + if (timeout) { + System.err.println("Error: Timeout downloading database file, i will use the slow method..."); + return false; + } + byte[] response = out.toByteArray(); + String databasepath = path + File.separator + "CardImageLinks.csv"; + FileOutputStream fos = new FileOutputStream(databasepath); + fos.write(response); + fos.close(); + + String lines = readLineByLineJava8(databasepath); + String[] rows = lines.split("\n"); + for (int i = 1; i < rows.length; i++) { + String[] cols = rows[i].split(";"); + if (database.get(cols[0]) == null) + database.put(cols[0], new HashMap()); + database.get(cols[0]).put(cols[1], cols[2]); + } + File del = new File(databasepath); + del.delete(); + } catch (Exception e) { + System.err.println("Error: Problem downloading or initializing database file, i will use the slow method..."); + database = null; + return false; + } + return true; + } + + public static boolean fastDownloadCard(String set, String id, String name, String imgPath, String thumbPath, int ImgX, int ImgY, int ThumbX, int ThumbY) { + if (database == null) + return false; + HashMap subdb = database.get(set); + if (subdb == null) + return false; + String imageurl = subdb.get(id); + if (imageurl == null) + return false; + try { + URL url = new URL(imageurl); + if (url == null) { + System.out.println("Warning: Problem fetching card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will try with slow method..."); + return false; + } + HttpURLConnection httpcon = (HttpURLConnection) url.openConnection(); + if (httpcon == null) { + System.out.println("Warning: Problem fetching card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will try with slow method..."); + return false; + } + httpcon.addRequestProperty("User-Agent", "Mozilla/4.76"); + httpcon.setConnectTimeout(5000); + httpcon.setReadTimeout(5000); + httpcon.setAllowUserInteraction(false); + httpcon.setDoInput(true); + httpcon.setDoOutput(false); + InputStream in; + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex) { + System.out.println("Warning: Problem downloading card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will retry 2 times more..."); + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex2) { + System.out.println("Warning: Problem downloading card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will retry 1 time more..."); + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex3) { + System.out.println("Warning: Problem downloading card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will try with slow method..."); + return false; + } + } + } + ByteArrayOutputStream out = new ByteArrayOutputStream(); + byte[] buf = new byte[1024]; + int n = 0; + long millis = System.currentTimeMillis(); + boolean timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will retry 2 times more..."); + buf = new byte[1024]; + n = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will retry 1 time more..."); + buf = new byte[1024]; + n = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + } + } + if (timeout) { + System.out.println("Warning: Problem downloading card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will try with slow method..."); + return false; + } + out.close(); + in.close(); + byte[] response = out.toByteArray(); + String cardimage = imgPath + File.separator + id + ".jpg"; + String thumbcardimage = thumbPath + File.separator + id + ".jpg"; + FileOutputStream fos = new FileOutputStream(cardimage); + fos.write(response); + fos.close(); + try { + Bitmap yourBitmap = BitmapFactory.decodeFile(cardimage); + Bitmap resized = Bitmap.createScaledBitmap(yourBitmap, ImgX, ImgY, true); + FileOutputStream fout = new FileOutputStream(cardimage); + resized.compress(Bitmap.CompressFormat.JPEG, 100, fout); + } catch (Exception e) { + System.out.println("Warning: Problem resizing card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will try with slow method..."); + return false; + } + try { + Bitmap yourBitmapThumb = BitmapFactory.decodeFile(cardimage); + Bitmap resizedThumb = Bitmap.createScaledBitmap(yourBitmapThumb, ThumbX, ThumbY, true); + FileOutputStream fout = new FileOutputStream(thumbcardimage); + resizedThumb.compress(Bitmap.CompressFormat.JPEG, 100, fout); + } catch (Exception e) { + System.out.println("Warning: Problem resizing card thumbnail: " + name + " (" + id + ".jpg) from " + imageurl + ", i will try with slow method..."); + return false; + } + } catch (Exception e) { + System.out.println("Warning: Problem fetching card: " + name + " (" + id + ".jpg) from " + imageurl + ", i will try with slow method..."); + return false; + } + imageurl = subdb.get(id + "t"); + if (imageurl != null && !imageurl.isEmpty()) { + System.err.println("The card: " + name + " (" + id + ".jpg) can create a token, i will try to download that image too as " + id + "t.jpg"); + try { + URL url = new URL(imageurl); + if (url == null) { + System.out.println("Warning: Problem fetching token: " + id + "t.jpg from " + imageurl + ", i will try with slow method..."); + return false; + } + HttpURLConnection httpcon = (HttpURLConnection) url.openConnection(); + if (httpcon == null) { + System.out.println("Warning: Problem fetching token: " + id + "t.jpg from " + imageurl + ", i will try with slow method..."); + return false; + } + httpcon.addRequestProperty("User-Agent", "Mozilla/4.76"); + httpcon.setConnectTimeout(5000); + httpcon.setReadTimeout(5000); + httpcon.setAllowUserInteraction(false); + httpcon.setDoInput(true); + httpcon.setDoOutput(false); + InputStream intoken; + try { + intoken = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex) { + System.out.println("Warning: Problem downloading token: " + id + "t.jpg from " + imageurl + ", i will retry 2 times more..."); + try { + intoken = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex2) { + System.out.println("Warning: Problem downloading token: " + id + "t.jpg from " + imageurl + ", i will retry 1 time more..."); + try { + intoken = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex3) { + System.out.println("Warning: Problem downloading token: " + id + "t.jpg from " + imageurl + ", i will try with slow method..."); + return false; + } + } + } + ByteArrayOutputStream outtoken = new ByteArrayOutputStream(); + byte[] buftoken = new byte[1024]; + int ntoken = 0; + long millis = System.currentTimeMillis(); + boolean timeout = false; + while (-1 != (ntoken = intoken.read(buftoken)) && !timeout) { + outtoken.write(buftoken, 0, ntoken); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading token: " + id + "t.jpg from " + imageurl + ", i will retry 2 times more..."); + buftoken = new byte[1024]; + ntoken = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (ntoken = intoken.read(buftoken)) && !timeout) { + outtoken.write(buftoken, 0, ntoken); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading token: " + id + "t.jpg from " + imageurl + ", i will retry 1 time more..."); + buftoken = new byte[1024]; + ntoken = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (ntoken = intoken.read(buftoken)) && !timeout) { + outtoken.write(buftoken, 0, ntoken); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + } + } + outtoken.close(); + intoken.close(); + if (timeout) { + System.out.println("Warning: Problem downloading token: " + id + "t.jpg from " + imageurl + ", i will try with slow method..."); + return false; + } + byte[] responsetoken = outtoken.toByteArray(); + String tokenimage = imgPath + File.separator + id + "t.jpg"; + String tokenthumbimage = thumbPath + File.separator + id + "t.jpg"; + FileOutputStream fos2 = new FileOutputStream(tokenimage); + fos2.write(responsetoken); + fos2.close(); + try { + Bitmap yourBitmapToken = BitmapFactory.decodeFile(tokenimage); + Bitmap resizedToken = Bitmap.createScaledBitmap(yourBitmapToken, ImgX, ImgY, true); + FileOutputStream fout = new FileOutputStream(tokenimage); + resizedToken.compress(Bitmap.CompressFormat.JPEG, 100, fout); + } catch (Exception e) { + System.out.println("Warning: Problem resizing token: " + id + "t.jpg) from " + imageurl + ", i will try with slow method..."); + return false; + } + try { + Bitmap yourBitmapTokenThumb = BitmapFactory.decodeFile(tokenimage); + Bitmap resizedThumbToken = Bitmap.createScaledBitmap(yourBitmapTokenThumb, ThumbX, ThumbY, true); + FileOutputStream fout = new FileOutputStream(tokenthumbimage); + resizedThumbToken.compress(Bitmap.CompressFormat.JPEG, 100, fout); + } catch (Exception e) { + System.out.println("Warning: Problem resizing token thumbnail: " + id + "t.jpg) from " + imageurl + ", i will try with slow method..."); + return false; + } + } catch (Exception e) { + System.out.println("Warning: Problem fetching token: " + id + "t.jpg from " + imageurl + ", i will try with slow method..."); + return false; + } + } + return true; + } + + public static String getSetInfo(String setName, boolean zipped, String path) { + String cardsfilepath = ""; + boolean todelete = false; + if (zipped) { + File resFolder = new File(path + File.separator); + File[] listOfFile = resFolder.listFiles(); + ZipFile zipFile = null; + InputStream stream = null; + File filePath = null; + try { + for (int i = 0; i < listOfFile.length; i++) { + if (listOfFile[i].getName().contains(".zip")) { + zipFile = new ZipFile(path + File.separator + listOfFile[i].getName()); + break; + } + } + if (zipFile == null) + return ""; + Enumeration e = zipFile.entries(); + while (e.hasMoreElements()) { + ZipEntry entry = e.nextElement(); + String entryName = entry.getName(); + if (entryName.contains("sets" + File.separator)) { + if (entryName.contains("_cards.dat")) { + String[] names = entryName.split(File.separator); + if (setName.equalsIgnoreCase(names[1])) { + stream = zipFile.getInputStream(entry); + byte[] buffer = new byte[1]; + filePath = new File(path + File.separator + "_cards.dat"); + try { + FileOutputStream fos = new FileOutputStream(filePath); + BufferedOutputStream bos = new BufferedOutputStream(fos, buffer.length); + int len; + while ((len = stream.read(buffer)) != -1) { + bos.write(buffer, 0, len); + } + fos.close(); + bos.close(); + cardsfilepath = filePath.getAbsolutePath(); + todelete = true; + } catch (Exception ex) { + } + break; + } + } + } + } + } catch (IOException ioe) { + } finally { + try { + if (zipFile != null) { + zipFile.close(); + } + } catch (IOException ioe) { + } + } + } else { + File setFolder = new File(path + File.separator + "sets" + File.separator + setName + File.separator); + cardsfilepath = setFolder.getAbsolutePath() + File.separator + "_cards.dat"; + } + String lines = readLineByLineJava8(cardsfilepath); + if (todelete) { + File del = new File(cardsfilepath); + del.delete(); + } + int totalcards = 0; + String findStr = "total="; + int lastIndex = lines.indexOf(findStr); + String totals = lines.substring(lastIndex, lines.indexOf("\n", lastIndex)); + totalcards = Integer.parseInt(totals.split("=")[1]); + findStr = "name="; + lastIndex = lines.indexOf(findStr); + String name = lines.substring(lastIndex, lines.indexOf("\n", lastIndex)).split("=")[1]; + return name + " (" + totalcards + " cards)"; + } + + public static String getSpecialCardUrl(String id) { + String cardurl = ""; + + if (id.equals("15208711t")) + cardurl = "https://img.scryfall.com/cards/large/front/9/c/9c138bf9-8be6-4f1a-a82c-a84938ab84f5.jpg?1562279137"; + else if (id.equals("15208712t")) + cardurl = "https://img.scryfall.com/cards/large/front/d/4/d453ee89-6122-4d51-989c-e78b046a9de3.jpg?1561758141"; + else if (id.equals("2050321t")) + cardurl = "https://img.scryfall.com/cards/large/front/1/8/18b9c83d-4422-4b95-9fc2-070ed6b5bdf6.jpg?1562701921"; + else if (id.equals("22010012t")) + cardurl = "https://img.scryfall.com/cards/large/front/8/4/84dc847c-7a37-4c7f-b02c-30b3e4c91fb6.jpg?1561757490"; + else if (id.equals("8759611")) + cardurl = "https://img.scryfall.com/cards/large/front/4/1/41004bdf-8e09-4b2c-9e9c-26c25eac9854.jpg?1562493483"; + else if (id.equals("8759911")) + cardurl = "https://img.scryfall.com/cards/large/front/0/b/0b61d772-2d8b-4acf-9dd2-b2e8b03538c8.jpg?1562492461"; + else if (id.equals("8759511")) + cardurl = "https://img.scryfall.com/cards/large/front/d/2/d224c50f-8146-4c91-9401-04e5bd306d02.jpg?1562496100"; + else if (id.equals("8471611")) + cardurl = "https://img.scryfall.com/cards/large/front/8/4/84920a21-ee2a-41ac-a369-347633d10371.jpg?1562494702"; + else if (id.equals("8760011")) + cardurl = "https://img.scryfall.com/cards/large/front/4/2/42ba0e13-d20f-47f9-9c86-2b0b13c39ada.jpg?1562493487"; + else if (id.equals("7448911")) + cardurl = "https://img.scryfall.com/cards/large/front/c/a/ca03131a-9bd4-4fba-b95c-90f1831e86e7.jpg?1562879774"; + else if (id.equals("7453611")) + cardurl = "https://img.scryfall.com/cards/large/front/7/3/73636ca0-2309-4bb3-9300-8bd0c0bb5b31.jpg?1562877808"; + else if (id.equals("7447611")) + cardurl = "https://img.scryfall.com/cards/large/front/2/8/28f72260-c8f9-4c44-92b5-23cef6690fdd.jpg?1562876119"; + else if (id.equals("7467111")) + cardurl = "https://img.scryfall.com/cards/large/front/1/f/1fe2b76f-ddb7-49d5-933b-ccb06be5d46f.jpg?1562875903"; + else if (id.equals("7409311")) + cardurl = "https://img.scryfall.com/cards/large/front/7/5/758abd53-6ad2-406e-8615-8e48678405b4.jpg?1562877848"; + else if (id.equals("3896122t")) + cardurl = "https://img.scryfall.com/cards/large/front/5/9/59a00cac-53ae-46ad-8468-e6d1db40b266.jpg?1562542382"; + else if (id.equals("11492113t")) + cardurl = "https://img.scryfall.com/cards/large/front/5/b/5b9f471a-1822-4981-95a9-8923d83ddcbf.jpg?1562702075"; + else if (id.equals("3896523t")) + cardurl = "https://img.scryfall.com/cards/large/front/d/0/d0cd85cc-ad22-446b-8378-5eb69fee1959.jpg?1562840712"; + else if (id.equals("7897511")) + cardurl = "https://img.scryfall.com/cards/large/front/a/4/a4f4aa3b-c64a-4430-b1a2-a7fca87d0a22.jpg?1562763433"; + else if (id.equals("7868811")) + cardurl = "https://img.scryfall.com/cards/large/front/b/3/b3523b8e-065f-427c-8d5b-eb731ca91ede.jpg?1562763691"; + else if (id.equals("7868711")) + cardurl = "https://img.scryfall.com/cards/large/front/5/8/58164521-aeec-43fc-9db9-d595432dea6f.jpg?1564694999"; + else if (id.equals("7868611")) + cardurl = "https://img.scryfall.com/cards/large/front/3/3/33a8e5b9-6bfb-4ff2-a16d-3168a5412807.jpg?1562758927"; + else if (id.equals("7869111")) + cardurl = "https://img.scryfall.com/cards/large/front/9/d/9de1eebf-5725-438c-bcf0-f3a4d8a89fb0.jpg?1562762993"; + else if (id.equals("7860011")) + cardurl = "https://img.scryfall.com/cards/large/front/8/6/864ad989-19a6-4930-8efc-bbc077a18c32.jpg?1562762069"; + else if (id.equals("7867911")) + cardurl = "https://img.scryfall.com/cards/large/front/c/8/c8265c39-d287-4c5a-baba-f2f09dd80a1c.jpg?1562764226"; + else if (id.equals("7867811")) + cardurl = "https://img.scryfall.com/cards/large/front/a/0/a00a7180-49bd-4ead-852a-67b6b5e4b933.jpg?1564694995"; + else if (id.equals("7869511")) + cardurl = "https://img.scryfall.com/cards/large/front/f/2/f2ddf1a3-e6fa-4dd0-b80d-1a585b51b934.jpg?1562765664"; + else if (id.equals("7869411")) + cardurl = "https://img.scryfall.com/cards/large/front/6/e/6ee6cd34-c117-4d7e-97d1-8f8464bfaac8.jpg?1562761096"; + else if (id.equals("209163t")) + cardurl = "https://img.scryfall.com/cards/large/front/a/3/a3ea39a8-48d1-4a58-8662-88841eabec92.jpg?1562925559"; + else if (id.equals("111066t")) + cardurl = "https://img.scryfall.com/cards/large/front/a/7/a77c1ac0-5548-42b0-aa46-d532b3518632.jpg?1562578875"; + else if (id.equals("2050322t")) + cardurl = "https://deckmaster.info/images/cards/M11/-239-hr.jpg"; + else if (id.equals("401721t")) + cardurl = "https://deckmaster.info/images/cards/DDP/401721-hr.jpg"; + else if (id.equals("401722t")) + cardurl = "https://deckmaster.info/images/cards/DDP/401722-hr.jpg"; + else if (id.equals("19784311t")) + cardurl = "https://deckmaster.info/images/cards/AKH/-4173-hr.jpg"; + else if (id.equals("19784312t")) + cardurl = "https://deckmaster.info/images/cards/BNG/-10-hr.jpg"; + else if (id.equals("19784313t")) + cardurl = "https://deckmaster.info/images/cards/DDD/201843-hr.jpg"; + else if (id.equals("20787512t")) + cardurl = "https://deckmaster.info/images/cards/SOM/-227-hr.jpg"; + else if (id.equals("20787511t")) + cardurl = "https://deckmaster.info/images/cards/SOM/-226-hr.jpg"; + else if (id.equals("11492111t")) + cardurl = "https://deckmaster.info/images/cards/TSP/-2841-hr.jpg"; + else if (id.equals("11492112t")) + cardurl = "https://deckmaster.info/images/cards/TSP/-2840-hr.jpg"; + else if (id.equals("11492114t")) + cardurl = "https://deckmaster.info/images/cards/DDN/386322-hr.jpg"; + else if (id.equals("11492115t") || id.equals("209162t")) + cardurl = "https://deckmaster.info/images/cards/DDE/209162-hr.jpg"; + else if (id.equals("3896522t")) + cardurl = "https://deckmaster.info/images/cards/C14/-474-hr.jpg"; + else if (id.equals("3896521t")) + cardurl = "https://deckmaster.info/images/cards/C14/-472-hr.jpg"; + else if (id.equals("207998t")) + cardurl = "https://deckmaster.info/images/cards/DDE/207998-hr.jpg"; + else if (id.equals("19784555t")) + cardurl = "https://deckmaster.info/images/cards/DGM/-39-hr.jpg"; + else if (id.equals("19784612t")) + cardurl = "https://deckmaster.info/images/cards/RTR/-60-hr.jpg"; + else if (id.equals("19784613t")) + cardurl = "https://deckmaster.info/images/cards/RTR/-62-hr.jpg"; + else if (id.equals("19784611t")) + cardurl = "https://deckmaster.info/images/cards/RTR/-55-hr.jpg"; + else if (id.equals("4977511t")) + cardurl = "https://deckmaster.info/images/cards/DST/-2819-hr.jpg"; + else if (id.equals("4977512t")) + cardurl = "https://deckmaster.info/images/cards/DST/-2818-hr.jpg"; + else if (id.equals("111220t")) + cardurl = "https://deckmaster.info/images/cards/DIS/111220-hr.jpg"; + else if (id.equals("383257t")) + cardurl = "https://deckmaster.info/images/cards/M15/-109-hr.jpg"; + else if (id.equals("383290t")) + cardurl = "https://deckmaster.info/images/cards/M15/-108-hr.jpg"; + else if (id.equals("74272")) + cardurl = "https://img.scryfall.com/cards/large/front/4/5/45af7f55-9a69-43dd-969f-65411711b13e.jpg?1562487939"; + else if (id.equals("378445t")) + cardurl = "https://deckmaster.info/images/cards/BNG/-11-hr.jpg"; + else if (id.equals("378521t")) + cardurl = "https://deckmaster.info/images/cards/DDO/394383-hr.jpg"; + else if (id.equals("687701")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2437-hr.jpg"; + else if (id.equals("687702")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3069-hr.jpg"; + else if (id.equals("687703")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2443-hr.jpg"; + else if (id.equals("687704")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2444-hr.jpg"; + else if (id.equals("687705")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2450-hr.jpg"; + else if (id.equals("687713")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3175-hr.jpg"; + else if (id.equals("687712")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2624-hr.jpg"; + else if (id.equals("687711")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3168-hr.jpg"; + else if (id.equals("687710")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3161-hr.jpg"; + else if (id.equals("687709")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2485-hr.jpg"; + else if (id.equals("687752")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3085-hr.jpg"; + else if (id.equals("687707")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2478-hr.jpg"; + else if (id.equals("687751")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3083-hr.jpg"; + else if (id.equals("687720")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2652-hr.jpg"; + else if (id.equals("687719")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2650-hr.jpg"; + else if (id.equals("687718")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3178-hr.jpg"; + else if (id.equals("687717")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2641-hr.jpg"; + else if (id.equals("687716")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2634-hr.jpg"; + else if (id.equals("687715")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2631-hr.jpg"; + else if (id.equals("687714")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2630-hr.jpg"; + else if (id.equals("687722")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2550-hr.jpg"; + else if (id.equals("687721")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3183-hr.jpg"; + else if (id.equals("687734")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2398-hr.jpg"; + else if (id.equals("687708")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3086-hr.jpg"; + else if (id.equals("687732")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3158-hr.jpg"; + else if (id.equals("687731")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3157-hr.jpg"; + else if (id.equals("687755")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3156-hr.jpg"; + else if (id.equals("687730")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2603-hr.jpg"; + else if (id.equals("687729")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2576-hr.jpg"; + else if (id.equals("687728")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2573-hr.jpg"; + else if (id.equals("687727")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2570-hr.jpg"; + else if (id.equals("687726")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2568-hr.jpg"; + else if (id.equals("687725")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2559-hr.jpg"; + else if (id.equals("687724")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3131-hr.jpg"; + else if (id.equals("687723")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3128-hr.jpg"; + else if (id.equals("687740")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2759-hr.jpg"; + else if (id.equals("687739")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2755-hr.jpg"; + else if (id.equals("687738")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2432-hr.jpg"; + else if (id.equals("687737")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3053-hr.jpg"; + else if (id.equals("687756")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3054-hr.jpg"; + else if (id.equals("687736")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2408-hr.jpg"; + else if (id.equals("687735")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2403-hr.jpg"; + else if (id.equals("687733")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2729-hr.jpg"; + else if (id.equals("687706")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3082-hr.jpg"; + else if (id.equals("687750")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2748-hr.jpg"; + else if (id.equals("687748")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2747-hr.jpg"; + else if (id.equals("687749")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2746-hr.jpg"; + else if (id.equals("687742")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2743-hr.jpg"; + else if (id.equals("687743")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2744-hr.jpg"; + else if (id.equals("687744")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2745-hr.jpg"; + else if (id.equals("687745")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2763-hr.jpg"; + else if (id.equals("687746")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2764-hr.jpg"; + else if (id.equals("687747")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2765-hr.jpg"; + else if (id.equals("687741")) + cardurl = "https://deckmaster.info/images/cards/DKM/-2761-hr.jpg"; + else if (id.equals("687753")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3176-hr.jpg"; + else if (id.equals("687754")) + cardurl = "https://deckmaster.info/images/cards/DKM/-3184-hr.jpg"; + else if (id.equals("242498")) + cardurl = "https://deckmaster.info/images/cards/DKA/242498-hr.jpg"; + else if (id.equals("253431")) + cardurl = "https://deckmaster.info/images/cards/DKA/253431-hr.jpg"; + else if (id.equals("262659")) + cardurl = "https://deckmaster.info/images/cards/DKA/262659-hr.jpg"; + else if (id.equals("262698")) + cardurl = "https://deckmaster.info/images/cards/DKA/262698-hr.jpg"; + else if (id.equals("244734")) + cardurl = "https://deckmaster.info/images/cards/DKA/244734-hr.jpg"; + else if (id.equals("244712")) + cardurl = "https://deckmaster.info/images/cards/DKA/244712-hr.jpg"; + else if (id.equals("227405")) + cardurl = "https://deckmaster.info/images/cards/DKA/227405-hr.jpg"; + else if (id.equals("247122")) + cardurl = "https://deckmaster.info/images/cards/DKA/247122-hr.jpg"; + else if (id.equals("244738")) + cardurl = "https://deckmaster.info/images/cards/DKA/244738-hr.jpg"; + else if (id.equals("253429")) + cardurl = "https://deckmaster.info/images/cards/DKA/253429-hr.jpg"; + else if (id.equals("242509")) + cardurl = "https://deckmaster.info/images/cards/DKA/242509-hr.jpg"; + else if (id.equals("414422")) + cardurl = "https://deckmaster.info/images/cards/EMN/414422-hr.jpg"; + else if (id.equals("414325")) + cardurl = "https://deckmaster.info/images/cards/EMN/414325-hr.jpg"; + else if (id.equals("414347")) + cardurl = "https://deckmaster.info/images/cards/EMN/414347-hr.jpg"; + else if (id.equals("414392")) + cardurl = "https://deckmaster.info/images/cards/EMN/414392-hr.jpg"; + else if (id.equals("414305")) + cardurl = "https://deckmaster.info/images/cards/EMN/414305-hr.jpg"; + else if (id.equals("414500")) + cardurl = "https://deckmaster.info/images/cards/EMN/414500-hr.jpg"; + else if (id.equals("414471")) + cardurl = "https://deckmaster.info/images/cards/EMN/414471-hr.jpg"; + else if (id.equals("414480")) + cardurl = "https://deckmaster.info/images/cards/EMN/414480-hr.jpg"; + else if (id.equals("414449")) + cardurl = "https://deckmaster.info/images/cards/EMN/414449-hr.jpg"; + else if (id.equals("414514")) + cardurl = "https://deckmaster.info/images/cards/EMN/414514-hr.jpg"; + else if (id.equals("414497")) + cardurl = "https://deckmaster.info/images/cards/EMN/414497-hr.jpg"; + else if (id.equals("414478")) + cardurl = "https://deckmaster.info/images/cards/EMN/414478-hr.jpg"; + else if (id.equals("414442")) + cardurl = "https://deckmaster.info/images/cards/EMN/414442-hr.jpg"; + else if (id.equals("414358")) + cardurl = "https://deckmaster.info/images/cards/EMN/414358-hr.jpg"; + else if (id.equals("414408")) + cardurl = "https://deckmaster.info/images/cards/EMN/414408-hr.jpg"; + else if (id.equals("414465")) + cardurl = "https://deckmaster.info/images/cards/EMN/414465-hr.jpg"; + else if (id.equals("227290")) + cardurl = "https://deckmaster.info/images/cards/ISD/227290-hr.jpg"; + else if (id.equals("244687")) + cardurl = "https://deckmaster.info/images/cards/ISD/244687-hr.jpg"; + else if (id.equals("222123")) + cardurl = "https://deckmaster.info/images/cards/ISD/222123-hr.jpg"; + else if (id.equals("222906")) + cardurl = "https://deckmaster.info/images/cards/ISD/222906-hr.jpg"; + else if (id.equals("227419")) + cardurl = "https://deckmaster.info/images/cards/ISD/227419-hr.jpg"; + else if (id.equals("226755")) + cardurl = "https://deckmaster.info/images/cards/ISD/226755-hr.jpg"; + else if (id.equals("221190")) + cardurl = "https://deckmaster.info/images/cards/ISD/221190-hr.jpg"; + else if (id.equals("222115")) + cardurl = "https://deckmaster.info/images/cards/ISD/222115-hr.jpg"; + else if (id.equals("222183")) + cardurl = "https://deckmaster.info/images/cards/ISD/222183-hr.jpg"; + else if (id.equals("222114")) + cardurl = "https://deckmaster.info/images/cards/ISD/222114-hr.jpg"; + else if (id.equals("222117")) + cardurl = "https://deckmaster.info/images/cards/ISD/222117-hr.jpg"; + else if (id.equals("221222")) + cardurl = "https://deckmaster.info/images/cards/ISD/221222-hr.jpg"; + else if (id.equals("222107")) + cardurl = "https://deckmaster.info/images/cards/ISD/222107-hr.jpg"; + else if (id.equals("221185")) + cardurl = "https://deckmaster.info/images/cards/ISD/221185-hr.jpg"; + else if (id.equals("221173")) + cardurl = "https://deckmaster.info/images/cards/ISD/221173-hr.jpg"; + else if (id.equals("222108")) + cardurl = "https://deckmaster.info/images/cards/ISD/222108-hr.jpg"; + else if (id.equals("221215")) + cardurl = "https://deckmaster.info/images/cards/ISD/221215-hr.jpg"; + else if (id.equals("227090")) + cardurl = "https://deckmaster.info/images/cards/ISD/227090-hr.jpg"; + else if (id.equals("398442")) + cardurl = "https://deckmaster.info/images/cards/ORI/398442-hr.jpg"; + else if (id.equals("398423")) + cardurl = "https://deckmaster.info/images/cards/ORI/398423-hr.jpg"; + else if (id.equals("398435")) + cardurl = "https://deckmaster.info/images/cards/ORI/398435-hr.jpg"; + else if (id.equals("398429")) + cardurl = "https://deckmaster.info/images/cards/ORI/398429-hr.jpg"; + else if (id.equals("439843")) + cardurl = "https://deckmaster.info/images/cards/RIX/439843-hr.jpg"; + else if (id.equals("439835")) + cardurl = "https://deckmaster.info/images/cards/RIX/439835-hr.jpg"; + else if (id.equals("439825")) + cardurl = "https://deckmaster.info/images/cards/RIX/439825-hr.jpg"; + else if (id.equals("439839")) + cardurl = "https://deckmaster.info/images/cards/RIX/439839-hr.jpg"; + else if (id.equals("439827")) + cardurl = "https://deckmaster.info/images/cards/RIX/439827-hr.jpg"; + else if (id.equals("439816")) + cardurl = "https://deckmaster.info/images/cards/RIX/439816-hr.jpg"; + else if (id.equals("439819")) + cardurl = "https://deckmaster.info/images/cards/RIX/439819-hr.jpg"; + else if (id.equals("439454")) + cardurl = "https://deckmaster.info/images/cards/UST/439454-hr.jpg"; + else if (id.equals("435451")) + cardurl = "https://deckmaster.info/images/cards/XLN/-5173-hr.jpg"; + + return cardurl; + } + + public static String getSpecialTokenUrl(String id) { + String tokenurl = ""; + + if (id.equals("380486t")) + tokenurl = "https://deckmaster.info/images/cards/BNG/-5-hr.jpg"; + else if (id.equals("380482t")) + tokenurl = "https://deckmaster.info/images/cards/THS/-21-hr.jpg"; + else if (id.equals("184589t")) + tokenurl = "https://deckmaster.info/images/cards/M14/-28-hr.jpg"; + else if (id.equals("368951t") || id.equals("426025t")) + tokenurl = "https://deckmaster.info/images/cards/DGM/-39-hr.jpg"; + else if (id.equals("380487t") || id.equals("414506t")) + tokenurl = "https://deckmaster.info/images/cards/JOU/-41-hr.jpg"; + else if (id.equals("114917t")) + tokenurl = "https://deckmaster.info/images/cards/JOU/-43-hr.jpg"; + else if (id.equals("234849t") || id.equals("366401t") || id.equals("366340t") || id.equals("366375t")) + tokenurl = "https://deckmaster.info/images/cards/RTR/-61-hr.jpg"; + else if (id.equals("48096t")) + tokenurl = "https://deckmaster.info/images/cards/CNS/-89-hr.jpg"; + else if (id.equals("423817t") || id.equals("423700t") || id.equals("183017t") || id.equals("6164t")) + tokenurl = "https://deckmaster.info/images/cards/MBS/-216-hr.jpg"; + else if (id.equals("140233t") || id.equals("191239t") || id.equals("205957t") || id.equals("423797t")) + tokenurl = "https://deckmaster.info/images/cards/M11/-234-hr.jpg"; + else if (id.equals("271227t")) + tokenurl = "https://deckmaster.info/images/cards/WWK/-265-hr.jpg"; + else if (id.equals("185704t")) + tokenurl = "https://deckmaster.info/images/cards/ZEN/-277-hr.jpg"; + else if (id.equals("175105t")) + tokenurl = "https://deckmaster.info/images/cards/ALA/-325-hr.jpg"; + else if (id.equals("376496t") || id.equals("376549t")) + tokenurl = "https://deckmaster.info/images/cards/ALA/-327-hr.jpg"; + else if (id.equals("247202t")) + tokenurl = "https://deckmaster.info/images/cards/EVE/-338-hr.jpg"; + else if (id.equals("376546t")) + tokenurl = "https://deckmaster.info/images/cards/SHM/-352-hr.jpg"; + else if (id.equals("244668t")) + tokenurl = "https://deckmaster.info/images/cards/SHM/-356-hr.jpg"; + else if (id.equals("457111t")) + tokenurl = "https://deckmaster.info/images/cards/MOR/-362-hr.jpg"; + else if (id.equals("376578t") || id.equals("152553t")) + tokenurl = "https://deckmaster.info/images/cards/LRW/-365-hr.jpg"; + else if (id.equals("153166t")) + tokenurl = "https://deckmaster.info/images/cards/LRW/-367-hr.jpg"; + else if (id.equals("83236t") || id.equals("45390t") || id.equals("965t") || id.equals("966t")) + tokenurl = "https://deckmaster.info/images/cards/8ED/-391-hr.jpg"; + else if (id.equals("19878t")) + tokenurl = "https://deckmaster.info/images/cards/C14/-482-hr.jpg"; + else if (id.equals("126166t")) + tokenurl = "https://deckmaster.info/images/cards/C14/-487-hr.jpg"; + else if (id.equals("202474t") || id.equals("1098t") || id.equals("2024t") || id.equals("3766t") || id.equals("11183t") || id.equals("902t")) + tokenurl = "https://deckmaster.info/images/cards/AST/-884-hr.jpg"; + else if (id.equals("202590t") || id.equals("2073t") || id.equals("1027t")) + tokenurl = "https://deckmaster.info/images/cards/AST/-892-hr.jpg"; + else if (id.equals("3809t") || id.equals("2792t") || id.equals("1422t")) + tokenurl = "https://deckmaster.info/images/cards/AST/-886-hr.jpg"; + else if (id.equals("407540t") || id.equals("407672t") || id.equals("407525t")) + tokenurl = "https://deckmaster.info/images/cards/BFZ/-944-hr.jpg"; + else if (id.equals("460768t")) + tokenurl = "https://deckmaster.info/images/cards/C15/-2009-hr.jpg"; + else if (id.equals("201124t") || id.equals("3118t")) + tokenurl = "https://deckmaster.info/images/cards/AL/-2029-hr.jpg"; + else if (id.equals("184730t") || id.equals("3192t") || id.equals("3193t")) + tokenurl = "https://deckmaster.info/images/cards/AL/-2028-hr.jpg"; + else if (id.equals("25910t")) + tokenurl = "https://deckmaster.info/images/cards/AP/-2032-hr.jpg"; + else if (id.equals("6142t")) + tokenurl = "https://deckmaster.info/images/cards/EX/-2035-hr.jpg"; + else if (id.equals("34929t")) + tokenurl = "https://deckmaster.info/images/cards/JUD/-2043-hr.jpg"; + else if (id.equals("1649t") || id.equals("201182t")) + tokenurl = "https://deckmaster.info/images/cards/LE/-2046-hr.jpg"; + else if (id.equals("4854t") || id.equals("376556t")) + tokenurl = "https://deckmaster.info/images/cards/TE/-2059-hr.jpg"; + else if (id.equals("4771t")) + tokenurl = "https://deckmaster.info/images/cards/TE/-2060-hr.jpg"; + else if (id.equals("9667t")) + tokenurl = "https://deckmaster.info/images/cards/UG/-2062-hr.jpg"; + else if (id.equals("74265t")) + tokenurl = "https://deckmaster.info/images/cards/UNH/-2064-hr.jpg"; + else if (id.equals("73953t")) + tokenurl = "https://deckmaster.info/images/cards/UNH/-2065-hr.jpg"; + else if (id.equals("25956t")) + tokenurl = "https://deckmaster.info/images/cards/AP/-2069-hr.jpg"; + else if (id.equals("184598t") || id.equals("2959t")) + tokenurl = "https://deckmaster.info/images/cards/HM/-2070-hr.jpg"; + else if (id.equals("111046t")) + tokenurl = "https://deckmaster.info/images/cards/PLC/-2071-hr.jpg"; + else if (id.equals("27634t") || id.equals("3227t")) + tokenurl = "https://deckmaster.info/images/cards/PS/-2072-hr.jpg"; + else if (id.equals("3148t")) + tokenurl = "https://deckmaster.info/images/cards/AL/-2156-hr.jpg"; + else if (id.equals("26815t")) + tokenurl = "https://deckmaster.info/images/cards/AP/-2163-hr.jpg"; + else if (id.equals("1534t")) + tokenurl = "https://deckmaster.info/images/cards/LE/-2165-hr.jpg"; + else if (id.equals("130314t")) + tokenurl = "https://deckmaster.info/images/cards/FUT/-2168-hr.jpg"; + else if (id.equals("116383t")) + tokenurl = "https://deckmaster.info/images/cards/TSP/-2170-hr.jpg"; + else if (id.equals("124344t")) + tokenurl = "https://deckmaster.info/images/cards/PLC/-2172-hr.jpg"; + else if (id.equals("376404t")) + tokenurl = "https://deckmaster.info/images/cards/OGW/-2189-hr.jpg"; + else if (id.equals("409810t") || id.equals("409805t") || id.equals("409953t") || id.equals("409997t") || id.equals("410032t")) + tokenurl = "https://deckmaster.info/images/cards/SOI/-2404-hr.jpg"; + else if (id.equals("3242t")) + tokenurl = "https://deckmaster.info/images/cards/MI/-2828-hr.jpg"; + else if (id.equals("21382t")) + tokenurl = "https://deckmaster.info/images/cards/PR/-2835-hr.jpg"; + else if (id.equals("46168t")) + tokenurl = "https://deckmaster.info/images/cards/KLD/-3287-hr.jpg"; + else if (id.equals("423843t") || id.equals("423739t") || id.equals("423718t") || id.equals("423736t") || + id.equals("423691t") || id.equals("423743t") || id.equals("423769t") || id.equals("423670t") || + id.equals("423796t") || id.equals("423680t") || id.equals("423693t")) + tokenurl = "https://deckmaster.info/images/cards/KLD/-3289-hr.jpg"; + else if (id.equals("265141t")) + tokenurl = "https://deckmaster.info/images/cards/VMA/-4465-hr.jpg"; + else if (id.equals("401697t") || id.equals("401692t") || id.equals("401701t")) + tokenurl = "https://deckmaster.info/images/cards/C17/-5050-hr.jpg"; + else if (id.equals("376397t") || id.equals("107557t")) + tokenurl = "https://deckmaster.info/images/cards/CMA/-5709-hr.jpg"; + else if (id.equals("435411t") || id.equals("435410t")) + tokenurl = "https://deckmaster.info/images/cards/XLN/-5173-hr.jpg"; + else if (id.equals("1686t") || id.equals("2881t") || id.equals("201231t")) + tokenurl = "https://deckmaster.info/images/cards/A25/-5648-hr.jpg"; + else if (id.equals("439843t")) + tokenurl = "https://deckmaster.info/images/cards/RIX/-5473-hr.jpg"; + else if (id.equals("452760t")) + tokenurl = "https://deckmaster.info/images/cards/M19/-6036.jpg"; + else if (id.equals("89110t")) + tokenurl = "https://deckmaster.info/images/cards/GK1_SELESN/-6550-hr.jpg"; + else if (id.equals("3832t")) + tokenurl = "https://deckmaster.info/images/cards/GK1_DIMIR/-6541-hr.jpg"; + else if (id.equals("116384t") || id.equals("376564t")) + tokenurl = "https://deckmaster.info/images/cards/TSP/-114916-hr.jpg"; + else if (id.equals("5610t")) + tokenurl = "https://deckmaster.info/images/cards/DDE/207998-hr.jpg"; + else if (id.equals("5173t")) + tokenurl = "https://deckmaster.info/images/cards/DDE/209163-hr.jpg"; + else if (id.equals("271158t") || id.equals("401703t")) + tokenurl = "https://deckmaster.info/images/cards/DDP/401721-hr.jpg"; + else if (id.equals("88973t") || id.equals("368549t")) + tokenurl = "https://deckmaster.info/images/cards/DDQ/409655-hr.jpg"; + else if (id.equals("3392t") || id.equals("220535t") || id.equals("376253t") || id.equals("376390t") || id.equals("401643t")) + tokenurl = "https://deckmaster.info/images/cards/DDR/417498-hr.jpg"; + else if (id.equals("21381t") || id.equals("40198t")) + tokenurl = "https://img.scryfall.com/cards/large/back/8/c/8ce60642-e207-46e6-b198-d803ff3b47f4.jpg?1562921132"; + else if (id.equals("461099t")) + tokenurl = "https://img.scryfall.com/cards/large/front/d/e/de7ba875-f77b-404f-8b75-4ba6f81da410.jpg?1557575978"; + else if (id.equals("426909t") || id.equals("426705t")) + tokenurl = "https://img.scryfall.com/cards/large/front/9/8/98956e73-04e4-4d7f-bda5-cfa78eb71350.jpg?1562844807"; + else if (id.equals("426897t")) + tokenurl = "https://img.scryfall.com/cards/large/front/a/8/a8f339c6-2c0d-4631-849b-44d4360b5131.jpg?1562844814"; + else if (id.equals("457139t")) + tokenurl = "https://img.scryfall.com/cards/large/front/1/0/105e687e-7196-4010-a6b7-cfa42d998fa4.jpg?1560096976"; + else if (id.equals("470549t")) + tokenurl = "https://img.scryfall.com/cards/large/front/7/7/7711a586-37f9-4560-b25d-4fb339d9cd55.jpg?1565299650"; + else if (id.equals("113527t") || id.equals("376321t")) + tokenurl = "https://img.scryfall.com/cards/large/front/5/b/5b9f471a-1822-4981-95a9-8923d83ddcbf.jpg?1562702075"; + else if (id.equals("114919t") || id.equals("247519t")) + tokenurl = "https://img.scryfall.com/cards/large/front/b/5/b5ddb67c-82fb-42d6-a4c2-11cd38eb128d.jpg?1562702281"; + else if (id.equals("8862t")) + tokenurl = "https://img.scryfall.com/cards/large/front/d/b/dbf33cc3-254f-4c5c-be22-3a2d96f29b80.jpg?1562936030"; + else if (id.equals("213757t") || id.equals("213734t") || id.equals("221554t") || id.equals("48049t") || + id.equals("46160t") || id.equals("47450t") || id.equals("376421t") || id.equals("213725t")) + tokenurl = "https://img.scryfall.com/cards/large/front/f/3/f32ad93f-3fd5-465c-ac6a-6f8fb57c19bd.jpg?1561758422"; + else if (id.equals("247393t") || id.equals("247399t")) + tokenurl = "https://img.scryfall.com/cards/large/front/1/f/1feaa879-ceb3-4b20-8021-ae41d8be9005.jpg?1562636755"; + else if (id.equals("152998t") || id.equals("152963t")) + tokenurl = "https://img.scryfall.com/cards/large/front/9/5/959ed4bf-b276-45ed-b44d-c757e9c25846.jpg?1562702204"; + else if (id.equals("46703t") || id.equals("227151t") || id.equals("205298t")) + tokenurl = "https://img.scryfall.com/cards/large/front/0/a/0a9a25fd-1a4c-4d63-bbfa-296ef53feb8b.jpg?1562541933"; + else if (id.equals("394380t")) + tokenurl = "https://img.scryfall.com/cards/large/front/6/2/622397a1-6513-44b9-928a-388be06d4022.jpg?1562702085"; + else if (id.equals("1138t") || id.equals("2074t") || id.equals("640t") || id.equals("3814t") || id.equals("11530t") || + id.equals("43t") || id.equals("338t")) + tokenurl = "https://img.scryfall.com/cards/large/front/c/7/c75b81b5-5c84-45d4-832a-20c038372bc6.jpg?1561758040"; + else if (id.equals("275261t") || id.equals("271156t")) + tokenurl = "https://img.scryfall.com/cards/large/front/1/f/1feaa879-ceb3-4b20-8021-ae41d8be9005.jpg?1562636755"; + else if (id.equals("376455t")) + tokenurl = "https://img.scryfall.com/cards/large/front/9/e/9e0eeebf-7c4a-436b-8cb4-292e53783ff2.jpg?1562926847"; + else if (id.equals("74492t")) + tokenurl = "https://media.mtgsalvation.com/attachments/94/295/635032496473215708.jpg"; + else if (id.equals("3280t")) + tokenurl = "https://media.mtgsalvation.com/attachments/54/421/635032484680831888.jpg"; + else if (id.equals("107091t")) + tokenurl = "https://media.mtgsalvation.com/attachments/13/534/635032476540667501.jpg"; + else if (id.equals("184735t") || id.equals("376488t") || id.equals("3066t") || id.equals("121261t")) + tokenurl = "https://i.pinimg.com/originals/a9/fb/37/a9fb37bdfa8f8013b7eb854d155838e2.jpg"; + else if (id.equals("205297t") || id.equals("50104t")) + tokenurl = "https://i.pinimg.com/564x/cc/96/e3/cc96e3bdbe7e0f4bf1c0c1f942c073a9.jpg"; + else if (id.equals("3591t")) + tokenurl = "https://i.pinimg.com/564x/6e/8d/fe/6e8dfeee2919a3efff210df56ab7b85d.jpg"; + else if (id.equals("136155t")) + tokenurl = "https://i.pinimg.com/564x/5d/68/d6/5d68d67bef76bf90588a4afdc39dc60e.jpg"; + else if (id.equals("439538t")) + tokenurl = "https://i.pinimg.com/originals/da/e3/31/dae3312aa1f15f876ebd363898847e23.jpg"; + else if (id.equals("3421t") || id.equals("15434t")) + tokenurl = "https://www.mtg.onl/static/3c152b4fc1c64e3ce21022f53ec16559/4d406/PROXY_Cat_G_1_1.jpg"; + else if (id.equals("73976t")) + tokenurl = "https://www.mtg.onl/static/8bbca3c195e798ca92b4a112275072e2/4d406/PROXY_Ape_G_1_1.jpg"; + else if (id.equals("49026t")) + tokenurl = "https://www.mtg.onl/static/a9d81341e62e39e75075b573739f39d6/4d406/PROXY_Wirefly_2_2.jpg"; + else if (id.equals("3449t")) + tokenurl = "https://www.mtg.onl/static/8c7fed1a0b8edd97c0fb0ceab24a654f/4d406/PROXY_Goblin_Scout_R_1_1.jpg"; + else if (id.equals("24624t")) + tokenurl = "https://www.mtg.onl/static/6d717cba653ea9e3f6bd1419741671cb/4d406/PROXY_Minion_B_1_1.jpg"; + else if (id.equals("89051t")) + tokenurl = "https://www.mtg.onl/static/b7625a256e10bcec251a1a0abbf17bd4/4d406/PROXY_Horror_B_4_4.jpg"; + else if (id.equals("72858t")) + tokenurl = "https://www.mtg.onl/static/348314ede9097dd8f6dd018a6502d125/4d406/PROXY_Pincher_2_2.jpg"; + else if (id.equals("3113t")) + tokenurl = "https://www.mtg.onl/static/fca7508d78c26e3daea78fd4640faf9a/4d406/PROXY_Orb_U_X_X.jpg"; + else if (id.equals("74027t")) + tokenurl = "https://www.mtg.onl/static/48515f01d0fda15dd9308d3a528dae7b/4d406/PROXY_Spirit_W_3_3.jpg"; + else if (id.equals("23319t")) + tokenurl = "https://www.mtg.onl/static/0f8b0552293c03a3a29614cc83024337/4d406/PROXY_Reflection_W_X_X.jpg"; + else if (id.equals("130638t")) + tokenurl = "https://www.mtg.onl/static/20b01e1378e7b8e8b47066c52761fde2/4d406/PROXY_Giant_R_4_4.jpg"; + else if (id.equals("74411t")) + tokenurl = "https://www.mtg.onl/static/5f65ea90850736160a28f3a5bd56744a/4d406/PROXY_Warrior_R_1_1.jpg"; + else if (id.equals("121156t")) + tokenurl = "https://www.mtg.onl/static/3db04e8bdd45aac4bb25bb85cdb05ac0/4d406/PROXY_Wolf_G_1_1.jpg"; + else if (id.equals("126816t")) + tokenurl = "https://www.mtg.onl/static/e25f8b900e6238d0047039da4690f1c4/4d406/PROXY_Knight_B_2_2.jpg"; + else if (id.equals("75291t")) + tokenurl = "http://4.bp.blogspot.com/-y5Fanm3qvrU/Vmd4gGnl2DI/AAAAAAAAAWY/FCrS9FTgOJk/s1600/Tatsumasa%2BToken.jpg"; + else if (id.equals("26732t")) + tokenurl = "http://1.bp.blogspot.com/-0-mLvfUVgNk/VmdZWXWxikI/AAAAAAAAAUM/TVCIiZ_c67g/s1600/Spawn%2BToken.jpg"; + else if (id.equals("47449t")) + tokenurl = "https://1.bp.blogspot.com/-vrgXPWqThMw/XTyInczwobI/AAAAAAAADW4/SEceF3nunBkiCmHWfx6UxEUMF_gqdrvUQCLcBGAs/s1600/Kaldra%2BToken%2BUpdate.jpg"; + else if (id.equals("5261t")) + tokenurl = "https://static.cardmarket.com/img/5a0199344cad68eebeefca6fa24e52c3/items/1/MH1/376905.jpg"; + else if (id.equals("430686t")) + tokenurl = "https://cdn.shopify.com/s/files/1/1601/3103/products/Token_45_2000x.jpg?v=1528922847"; + else if (id.equals("405191t")) + tokenurl = "https://6d4be195623157e28848-7697ece4918e0a73861de0eb37d08968.ssl.cf1.rackcdn.com/108181_200w.jpg"; + + return tokenurl; + } + + public static boolean hasToken(String id) { + if (id.equals("456378") || id.equals("2912") || id.equals("1514") || id.equals("364") || id.equals("69") || id.equals("369012") || + id.equals("417759") || id.equals("386476") || id.equals("456371") || id.equals("456360") || id.equals("391958") || id.equals("466959") || + id.equals("466813") || id.equals("201176") || id.equals("202483") || id.equals("3546") || id.equals("425949") || id.equals("426027") || + id.equals("425853") || id.equals("425846") || id.equals("426036") || id.equals("370387") || id.equals("29955") || id.equals("29989") || + id.equals("19741") || id.equals("19722") || id.equals("19706") || id.equals("24597") || id.equals("24617") || id.equals("24563") || + id.equals("253539") || id.equals("277995") || id.equals("265415") || id.equals("289225") || id.equals("289215") || id.equals("253529") || + id.equals("253641") || id.equals("270957") || id.equals("401685") || id.equals("89116") || id.equals("5183") || id.equals("5177") || + id.equals("209289") || id.equals("198171") || id.equals("10419") || id.equals("470542") || id.equals("29992") || id.equals("666") || + id.equals("2026") || id.equals("45395") || id.equals("442021") || id.equals("423758") || id.equals("426930") || id.equals("998") || + id.equals("446163") || id.equals("378411") || id.equals("376457") || id.equals("470749") || id.equals("450641") || id.equals("470623") || + id.equals("470620") || id.equals("470754") || id.equals("470750") || id.equals("470739") || id.equals("470708") || id.equals("470581") || + id.equals("470578") || id.equals("470571") || id.equals("470552") || id.equals("394490") || id.equals("114921") || id.equals("49775")) + return false; + return true; + } + + public static Document findTokenPage(String imageurl, String name, String set, String[] availableSets, String tokenstats, String color, SDLActivity parent) throws Exception { + Document doc = null; + Elements outlinks = null; + try { + doc = Jsoup.connect(imageurl + "t" + set.toLowerCase()).get(); + if (doc != null) { + outlinks = doc.select("body a"); + if (outlinks != null) { + for (int k = 0; k < outlinks.size() && parent.downloadInProgress; k++) { + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + String linktoken = outlinks.get(k).attributes().get("href"); + if (linktoken != null && !linktoken.isEmpty()) { + try { + Document tokendoc = Jsoup.connect(linktoken).get(); + if (tokendoc == null) + continue; + Elements stats = tokendoc.select("head meta"); + if (stats != null) { + for (int j = 0; j < stats.size() && parent.downloadInProgress; j++) { + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + String a = stats.get(j).attributes().get("content"); + if (stats.get(j).attributes().get("content").contains(tokenstats) && + stats.get(j).attributes().get("content").toLowerCase().contains(name.toLowerCase())) { + return tokendoc; + } + } + } + } catch (Exception e) { + } + } + } + } + } + } catch (Exception e) { + } + System.out.println("Warning: Token " + name + " has not been found in " + set + " tokens, i will search for it in https://deckmaster.info"); + String json = ""; + try { + URL url = new URL("https://deckmaster.info/includes/ajax.php?action=cardSearch&searchString=" + name); + HttpURLConnection httpcon = (HttpURLConnection) url.openConnection(); + if (httpcon != null) { + httpcon.addRequestProperty("User-Agent", "Mozilla/4.76"); + InputStream stream = httpcon.getInputStream(); + if (stream != null) { + int i; + while ((i = stream.read()) != -1) { + json = json + ((char) i); + } + } + } + } catch (Exception e) { + } + List urls = new ArrayList(); + String[] tok = json.split(","); + for (int i = 0; i < tok.length; i++) { + if (tok[i].contains("multiverseid")) { + String id = tok[i].split(":")[1].replace("\"", ""); + urls.add(id); + } + } + for (int i = 0; i < urls.size() && parent.downloadInProgress; i++) { + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + try { + Document tokendoc = Jsoup.connect("https://deckmaster.info/card.php?multiverseid=" + urls.get(i)).get(); + if (tokendoc == null) + continue; + Elements stats = tokendoc.select("head meta"); + if (stats != null) { + for (int j = 0; j < stats.size() && parent.downloadInProgress; j++) { + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + if (stats.get(j).attributes().get("content").contains("Token Creature") + && stats.get(j).attributes().get("content").toLowerCase().contains(name.toLowerCase())) { + stats = tokendoc.select("body textarea"); + if (stats != null) { + for (int y = 0; y < stats.size() && parent.downloadInProgress; y++) { + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + List nodes = stats.get(y).childNodes(); + if (nodes != null) { + for (int p = 0; p < nodes.size() && parent.downloadInProgress; p++) { + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + if (stats.get(y).childNode(p).attributes().get("#text").contains(tokenstats)) { + if (!color.equals("(C)")) { + if (stats.get(y).childNode(p).attributes().get("#text").contains(color)) + return tokendoc; + } else { + if (!stats.get(y).childNode(p).attributes().get("#text").contains("(U") && + !stats.get(y).childNode(p).attributes().get("#text").contains("(G") && + !stats.get(y).childNode(p).attributes().get("#text").contains("(B") && + !stats.get(y).childNode(p).attributes().get("#text").contains("(R") && + !stats.get(y).childNode(p).attributes().get("#text").contains("(W")) + return tokendoc; + } + } + } + } + } + } + } + } + } + } catch (Exception e) { + } + } + System.out.println("Warning: Token " + name + " has not been found in https://deckmaster.info so i will search for it between any other set in " + imageurl + " (it may take a long time)"); + for (int i = 0; i < availableSets.length; i++) { + String currentSet = availableSets[i].toLowerCase().split(" - ")[0]; + if (!currentSet.equalsIgnoreCase(set)) { + try { + doc = Jsoup.connect(imageurl + "t" + currentSet).get(); + if (doc == null) + continue; + outlinks = doc.select("body a"); + if (outlinks != null) { + for (int k = 0; k < outlinks.size() && parent.downloadInProgress; k++) { + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + String linktoken = outlinks.get(k).attributes().get("href"); + try { + Document tokendoc = Jsoup.connect(linktoken).get(); + if (tokendoc == null) + continue; + Elements stats = tokendoc.select("head meta"); + if (stats != null) { + for (int j = 0; j < stats.size() && parent.downloadInProgress; j++) { + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + String a = stats.get(j).attributes().get("content"); + if (stats.get(j).attributes().get("content").contains(tokenstats) && stats.get(j).attributes().get("content").toLowerCase().contains(name.toLowerCase())) { + System.out.println("Token " + name + " has been found between " + currentSet.toUpperCase() + " tokens, i will use this one"); + return tokendoc; + } + } + } + } catch (Exception e) { + } + } + } + } catch (Exception e) { + } + } + } + System.err.println("Error: Token " + name + " has not been found in any set of " + imageurl); + throw new Exception(); + } + + public static String DownloadCardImages(String set, String[] availableSets, String targetres, String basePath, String destinationPath, ProgressDialog progressBarDialog, SDLActivity parent) throws IOException { + String res = ""; + + String baseurl = "https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid="; + String imageurl = "https://scryfall.com/sets/"; + + Integer ImgX = 0; + Integer ImgY = 0; + Integer ThumbX = 0; + Integer ThumbY = 0; + + if (targetres.equals("High")) { + ImgX = 672; + ImgY = 936; + ThumbX = 124; + ThumbY = 176; + } else if (targetres.equals("Medium")) { + ImgX = 488; + ImgY = 680; + ThumbX = 90; + ThumbY = 128; + } else if (targetres.equals("Low")) { + ImgX = 244; + ImgY = 340; + ThumbX = 45; + ThumbY = 64; + } else if (targetres.equals("Tiny")) { + ImgX = 180; + ImgY = 255; + ThumbX = 45; + ThumbY = 64; + } + + File baseFolder = new File(basePath); + File[] listOfFiles = baseFolder.listFiles(); + Map mappa = new HashMap(); + ZipFile zipFile = null; + InputStream stream = null; + File filePath = null; + try { + zipFile = new ZipFile(basePath + File.separator + listOfFiles[0].getName()); + Enumeration e = zipFile.entries(); + while (e.hasMoreElements()) { + ZipEntry entry = e.nextElement(); + String entryName = entry.getName(); + if (entryName != null && entryName.contains("sets" + File.separator)) { + if (entryName.contains("_cards.dat")) { + String[] names = entryName.split(File.separator); + if (set.equalsIgnoreCase(names[1])) { + stream = zipFile.getInputStream(entry); + byte[] buffer = new byte[1]; + filePath = new File(basePath + File.separator + "_cards.dat"); + try { + FileOutputStream fos = new FileOutputStream(filePath); + BufferedOutputStream bos = new BufferedOutputStream(fos, buffer.length); + int len; + while ((len = stream.read(buffer)) != -1) { + bos.write(buffer, 0, len); + } + fos.close(); + bos.close(); + } catch (Exception ex) { + System.out.println("Error extracting zip file" + ex); + } + break; + } + } + } + } + } catch (IOException ioe) { + System.out.println("Error opening zip file" + ioe); + } finally { + try { + if (zipFile != null) { + zipFile.close(); + } + } catch (IOException ioe) { + System.out.println("Error while closing zip file" + ioe); + } + } + + String lines = readLineByLineJava8(filePath.toString()); + File del = new File(filePath.toString()); + del.delete(); + int totalcards = 0; + String findStr = "total="; + int lastIndex = lines.indexOf(findStr); + String totals = lines.substring(lastIndex, lines.indexOf("\n", lastIndex)); + totalcards = Integer.parseInt(totals.split("=")[1]); + while (lines.contains("[card]")) { + findStr = "[card]"; + lastIndex = lines.indexOf(findStr); + String id = null; + String rarity = null; + String primitive = null; + int a = lines.indexOf("primitive=", lastIndex); + if (a > 0) { + if (lines.substring(a, lines.indexOf("\n", a)).replace("//", "-").split("=").length > 1) + primitive = lines.substring(a, lines.indexOf("\n", a)).replace("//", "-").split("=")[1]; + } + int b = lines.indexOf("id=", lastIndex); + if (b > 0) { + if (lines.substring(b, lines.indexOf("\n", b)).replace("-", "").split("=").length > 1) + id = lines.substring(b, lines.indexOf("\n", b)).replace("-", "").split("=")[1]; + } + int d = lines.indexOf("rarity=", lastIndex); + if (d > 0) { + if (lines.substring(d, lines.indexOf("\n", d)).split("=").length > 1) + rarity = lines.substring(d, lines.indexOf("\n", d)).split("=")[1].toLowerCase(); + } + if (rarity == null || !rarity.equals("t") || set.equals("DKA") || set.equals("EMN") || + set.equals("ISD") || set.equals("ORI") || set.equals("RIX") || set.equals("V17") || + set.equals("UNH") || set.equals("XLN") || set.equals("SOI") || set.equals("SOK") || + set.equals("BOK") || set.equals("CHK")) + rarity = ""; + if (id != null && (id.equals("209162") || id.equals("209163") || id.equals("401721") || id.equals("401722"))) + rarity = "t"; + int c = lines.indexOf("[/card]", lastIndex); + if (c > 0) + lines = lines.substring(c + 8); + if (primitive != null && id != null && !id.equalsIgnoreCase("null")) + mappa.put(id + rarity, primitive); + if (id.equals("114921")) { + mappa.put("11492111t", "Citizen"); + mappa.put("11492112t", "Camarid"); + mappa.put("11492113t", "Thrull"); + mappa.put("11492114t", "Goblin"); + mappa.put("11492115t", "Saproling"); + } + } + + progressBarDialog.setProgress(0); + progressBarDialog.setMax(totalcards); + + File imgPath = new File(destinationPath + set + File.separator); + if (!imgPath.exists()) { + System.out.println("creating directory: " + imgPath.getName()); + boolean result = false; + try { + imgPath.mkdir(); + result = true; + } catch (SecurityException se) { + System.err.println(imgPath + " not created"); + System.exit(1); + } + if (result) { + System.out.println(imgPath + " created"); + } + } + + File thumbPath = new File(destinationPath + set + File.separator + "thumbnails" + File.separator); + if (!thumbPath.exists()) { + System.out.println("creating directory: " + thumbPath.getName()); + boolean result = false; + try { + thumbPath.mkdir(); + result = true; + } catch (SecurityException se) { + System.err.println(thumbPath + " not created"); + System.exit(1); + } + if (result) { + System.out.println(thumbPath + " created"); + } + } + + String scryset = set; + if (scryset.equalsIgnoreCase("MRQ")) + scryset = "MMQ"; + else if (scryset.equalsIgnoreCase("AVN")) + scryset = "DDH"; + else if (scryset.equalsIgnoreCase("BVC")) + scryset = "DDQ"; + else if (scryset.equalsIgnoreCase("CFX")) + scryset = "CON"; + else if (scryset.equalsIgnoreCase("DM")) + scryset = "DKM"; + else if (scryset.equalsIgnoreCase("EVK")) + scryset = "DDO"; + else if (scryset.equalsIgnoreCase("EVT")) + scryset = "DDF"; + else if (scryset.equalsIgnoreCase("FVD")) + scryset = "DRB"; + else if (scryset.equalsIgnoreCase("FVE")) + scryset = "V09"; + else if (scryset.equalsIgnoreCase("FVL")) + scryset = "V11"; + else if (scryset.equalsIgnoreCase("FVR")) + scryset = "V10"; + else if (scryset.equalsIgnoreCase("HVM")) + scryset = "DDL"; + else if (scryset.equalsIgnoreCase("IVG")) + scryset = "DDJ"; + else if (scryset.equalsIgnoreCase("JVV")) + scryset = "DDM"; + else if (scryset.equalsIgnoreCase("KVD")) + scryset = "DDG"; + else if (scryset.equalsIgnoreCase("PDS")) + scryset = "H09"; + else if (scryset.equalsIgnoreCase("PVC")) + scryset = "DDE"; + else if (scryset.equalsIgnoreCase("RV")) + scryset = "3ED"; + else if (scryset.equalsIgnoreCase("SVT")) + scryset = "DDK"; + else if (scryset.equalsIgnoreCase("VVK")) + scryset = "DDI"; + else if (scryset.equalsIgnoreCase("ZVE")) + scryset = "DDP"; + + for (int y = 0; y < mappa.size() && parent.downloadInProgress; y++) { + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + + String id = mappa.keySet().toArray()[y].toString(); + progressBarDialog.incrementProgressBy((int) (1)); + if (fastDownloadCard(set, id, mappa.get(id), imgPath.getAbsolutePath(), thumbPath.getAbsolutePath(), ImgX, ImgY, ThumbX, ThumbY)) + continue; + String specialcardurl = getSpecialCardUrl(id); + if (!specialcardurl.isEmpty()) { + URL url = new URL(specialcardurl); + HttpURLConnection httpcon = (HttpURLConnection) url.openConnection(); + if (httpcon == null) { + System.err.println("Error: Problem fetching card: " + mappa.get(id) + "-" + id + ", i will not download it..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + break; + } + httpcon.addRequestProperty("User-Agent", "Mozilla/4.76"); + httpcon.setConnectTimeout(5000); + httpcon.setReadTimeout(5000); + httpcon.setAllowUserInteraction(false); + httpcon.setDoInput(true); + httpcon.setDoOutput(false); + InputStream in = null; + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (Exception ex) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 2 times more..."); + try { + in = new BufferedInputStream(url.openStream()); + } catch (Exception ex2) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 1 time more..."); + try { + in = new BufferedInputStream(url.openStream()); + } catch (Exception ex3) { + System.err.println("Error: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will not retry anymore..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + break; + } + } + } + ByteArrayOutputStream out = new ByteArrayOutputStream(); + byte[] buf = new byte[1024]; + int n = 0; + long millis = System.currentTimeMillis(); + boolean timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 2 times more..."); + buf = new byte[1024]; + n = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 1 time more..."); + buf = new byte[1024]; + n = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + } + } + out.close(); + in.close(); + if (timeout) { + System.err.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg) from, i will not retry anymore..."); + break; + } + byte[] response = out.toByteArray(); + String cardimage = imgPath + File.separator + id + ".jpg"; + String thumbcardimage = thumbPath + File.separator + id + ".jpg"; + FileOutputStream fos = new FileOutputStream(cardimage); + fos.write(response); + fos.close(); + try { + Bitmap yourBitmap = BitmapFactory.decodeFile(cardimage); + Bitmap resized = Bitmap.createScaledBitmap(yourBitmap, ImgX, ImgY, true); + FileOutputStream fout = new FileOutputStream(cardimage); + resized.compress(Bitmap.CompressFormat.JPEG, 100, fout); + } catch (Exception e) { + System.err.println("Error: Problem resizing card: " + mappa.get(id) + " (" + id + ".jpg), image may be corrupted..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + break; + } + try { + Bitmap yourBitmapthumb = BitmapFactory.decodeFile(cardimage); + Bitmap resizedThumb = Bitmap.createScaledBitmap(yourBitmapthumb, ThumbX, ThumbY, true); + FileOutputStream fout = new FileOutputStream(thumbcardimage); + resizedThumb.compress(Bitmap.CompressFormat.JPEG, 100, fout); + } catch (Exception e) { + System.err.println("Error: Problem resizing card thumbnail: " + mappa.get(id) + " (" + id + ".jpg, image may be corrupted..."); + res = mappa.get(id) + " - " + set + File.separator + "thumbnails" + File.separator + id + ".jpg\n" + res; + break; + } + continue; + } + if (id.endsWith("t")) + continue; + Document doc = null; + try { + doc = Jsoup.connect(baseurl + id).get(); + } catch (Exception e) { + System.out.println("Warning: Problem reading card (" + mappa.get(id) + ") infos from: " + baseurl + id + ", i will retry 2 times more..."); + try { + doc = Jsoup.connect(baseurl + id).get(); + } catch (Exception e2) { + System.out.println("Warning: Problem reading card (" + mappa.get(id) + ") infos from: " + baseurl + id + ", i will retry 1 time more..."); + try { + doc = Jsoup.connect(baseurl + id).get(); + } catch (Exception e3) { + System.err.println("Error: Problem reading card (" + mappa.get(id) + ") infos from: " + baseurl + id + ", i will not retry anymore..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + continue; + } + } + } + if (doc == null) { + System.err.println("Error: Problem reading card (" + mappa.get(id) + ") infos from: " + baseurl + id + ", i can't download it..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + continue; + } + Elements divs = doc.select("body div"); + if (divs == null) { + System.err.println("Error: Problem reading card (" + mappa.get(id) + ") infos from: " + baseurl + id + ", i can't download it..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + continue; + } + + int k; + for (k = 0; k < divs.size(); k++) + if (divs.get(k).childNodes().size() > 0 && divs.get(k).childNode(0).toString().toLowerCase().contains("card name")) + break; + if (k >= divs.size()) { + System.err.println("Error: Problem reading card (" + mappa.get(id) + ") infos from: " + baseurl + id + ", i can't download it..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + continue; + } + String cardname = divs.get(k + 1).childNode(0).attributes().get("#text").replace("\r\n", "").trim(); + + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + + if (scryset.equals("UST") || scryset.equals("S00") || scryset.equals("V17") || scryset.equals("XLN") || scryset.equals("SOI")) { + cardname = cardname.replace(" (a)", ""); + cardname = cardname.replace(" (b)", ""); + cardname = cardname.replace(" (c)", ""); + cardname = cardname.replace(" (d)", ""); + cardname = cardname.replace(" (e)", ""); + cardname = cardname.replace(" (f)", ""); + cardname = cardname.replace(" ...", ""); + String deckutrl = "https://deckmaster.info/card.php?multiverseid="; + try { + doc = Jsoup.connect(deckutrl + id).get(); + } catch (Exception e) { + System.out.println("Warning: Problem reading card (" + mappa.get(id) + ") infos from: " + deckutrl + id + ", i will retry 2 times more..."); + try { + doc = Jsoup.connect(deckutrl + id).get(); + } catch (Exception e2) { + System.out.println("Warning: Problem reading card (" + mappa.get(id) + ") infos from: " + deckutrl + id + ", i will retry 1 time more..."); + try { + doc = Jsoup.connect(deckutrl + id).get(); + } catch (Exception e3) { + System.err.println("Error: Problem reading card (" + mappa.get(id) + ") infos from: " + deckutrl + id + ", i will not retry anymore..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + continue; + } + } + } + } else if (targetres.equals("High")) { + try { + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + Elements outlinks = doc.select("body a"); + if (outlinks != null) { + for (int h = 0; h < outlinks.size(); h++) { + String linkcard = outlinks.get(h).attributes().get("href"); + if (linkcard != null && linkcard.contains(cardname.toLowerCase().replace(" ", "-"))) { + try { + doc = Jsoup.connect(linkcard).get(); + if (doc == null) + continue; + Elements metadata = doc.select("head meta"); + if (metadata != null) { + for (int j = 0; j < metadata.size(); j++) { + if (metadata.get(j).attributes().get("content").toLowerCase().contains(cardname.toLowerCase())) { + h = outlinks.size(); + break; + } + } + } + } catch (Exception ex) { + } + } + } + } + } catch (Exception e) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 2 times more..."); + try { + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + Elements outlinks = doc.select("body a"); + if (outlinks != null) { + for (int h = 0; h < outlinks.size(); h++) { + String linkcard = outlinks.get(h).attributes().get("href"); + if (linkcard != null && linkcard.contains(cardname.toLowerCase().replace(" ", "-"))) { + try { + doc = Jsoup.connect(linkcard).get(); + if (doc == null) + continue; + Elements metadata = doc.select("head meta"); + if (metadata != null) { + for (int j = 0; j < metadata.size(); j++) { + if (metadata.get(j).attributes().get("content").toLowerCase().contains(cardname.toLowerCase())) { + h = outlinks.size(); + break; + } + } + } + } catch (Exception ex) { + } + } + } + } + } catch (Exception e2) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 1 time more..."); + try { + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + Elements outlinks = doc.select("body a"); + if (outlinks != null) { + for (int h = 0; h < outlinks.size(); h++) { + String linkcard = outlinks.get(h).attributes().get("href"); + if (linkcard != null && linkcard.contains(cardname.toLowerCase().replace(" ", "-"))) { + try { + doc = Jsoup.connect(linkcard).get(); + if (doc == null) + continue; + Elements metadata = doc.select("head meta"); + if (metadata != null) { + for (int j = 0; j < metadata.size(); j++) { + if (metadata.get(j).attributes().get("content").toLowerCase().contains(cardname.toLowerCase())) { + h = outlinks.size(); + break; + } + } + } + } catch (Exception ex) { + } + } + } + } + } catch (Exception e3) { + System.err.println("Error: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will not retry anymore..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + continue; + } + } + } + } else { + try { + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + } catch (Exception e) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 2 times more..."); + try { + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + } catch (Exception e2) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 1 time more..."); + try { + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + } catch (Exception e3) { + System.err.println("Error: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will not retry anymore..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + continue; + } + } + } + } + + if (doc == null) { + System.err.println("Error: Problem fetching card: " + mappa.get(id) + " (" + id + ".jpg), i will not download it..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + continue; + } + + Elements imgs = doc.select("body img"); + if (imgs == null) { + System.err.println("Error: Problem fetching card: " + mappa.get(id) + " (" + id + ".jpg), i will not download it..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + continue; + } + + for (int i = 0; i < imgs.size() && parent.downloadInProgress; i++) { + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + + String title = imgs.get(i).attributes().get("alt"); + if (title.isEmpty()) + title = imgs.get(i).attributes().get("title"); + if (title.toLowerCase().contains(cardname.toLowerCase())) { + String CardImage = imgs.get(i).attributes().get("src"); + if (CardImage.isEmpty()) + CardImage = imgs.get(i).attributes().get("data-src"); + CardImage = CardImage.replace("/normal/", "/large/"); + URL url = new URL(CardImage); + HttpURLConnection httpcon = (HttpURLConnection) url.openConnection(); + if (httpcon == null) { + System.err.println("Error: Problem fetching card: " + mappa.get(id) + " (" + id + ".jpg), i will not download it..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + break; + } + httpcon.addRequestProperty("User-Agent", "Mozilla/4.76"); + httpcon.setConnectTimeout(5000); + httpcon.setReadTimeout(5000); + httpcon.setAllowUserInteraction(false); + httpcon.setDoInput(true); + httpcon.setDoOutput(false); + InputStream in = null; + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (IOException ex) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 2 times more..."); + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (IOException ex2) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 1 time more..."); + try { + in = new BufferedInputStream(httpcon.getInputStream()); + } catch (IOException ex3) { + System.err.println("Error: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will not retry anymore..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + break; + } + } + } + ByteArrayOutputStream out = new ByteArrayOutputStream(); + byte[] buf = new byte[1024]; + int n = 0; + long millis = System.currentTimeMillis(); + boolean timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 2 times more..."); + buf = new byte[1024]; + n = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg), i will retry 1 time more..."); + buf = new byte[1024]; + n = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (n = in.read(buf)) && !timeout) { + out.write(buf, 0, n); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + } + } + out.close(); + in.close(); + if (timeout) { + System.err.println("Error: Problem downloading card: " + mappa.get(id) + " (" + id + ".jpg) from, i will not retry anymore..."); + break; + } + byte[] response = out.toByteArray(); + String cardimage = imgPath + File.separator + id + ".jpg"; + String thumbcardimage = thumbPath + File.separator + id + ".jpg"; + FileOutputStream fos = new FileOutputStream(cardimage); + fos.write(response); + fos.close(); + try { + Bitmap yourBitmap = BitmapFactory.decodeFile(cardimage); + Bitmap resized = Bitmap.createScaledBitmap(yourBitmap, ImgX, ImgY, true); + FileOutputStream fout = new FileOutputStream(cardimage); + resized.compress(Bitmap.CompressFormat.JPEG, 100, fout); + } catch (Exception e) { + System.err.println("Error: Problem resizing card: " + mappa.get(id) + " (" + id + ".jpg), image may be corrupted..."); + res = mappa.get(id) + " - " + set + File.separator + id + ".jpg\n" + res; + break; + } + try { + Bitmap yourBitmapthumb = BitmapFactory.decodeFile(cardimage); + Bitmap resizedThumb = Bitmap.createScaledBitmap(yourBitmapthumb, ThumbX, ThumbY, true); + FileOutputStream fout = new FileOutputStream(thumbcardimage); + resizedThumb.compress(Bitmap.CompressFormat.JPEG, 100, fout); + } catch (Exception e) { + System.err.println("Error: Problem resizing card thumbnail: " + mappa.get(id) + " (" + id + ".jpg), image may be corrupted..."); + res = mappa.get(id) + " - " + set + File.separator + "thumbnails" + File.separator + id + ".jpg\n" + res; + break; + } + String text = ""; + for (k = 0; k < divs.size(); k++) + if (divs.get(k).childNodes().size() > 0 && divs.get(k).childNode(0).toString().toLowerCase().contains("card text")) + break; + if (k < divs.size()) { + Element tex = divs.get(k + 1); + for (int z = 0; z < divs.get(k + 1).childNodes().size(); z++) { + for (int u = 0; u < divs.get(k + 1).childNode(z).childNodes().size(); u++) { + if (divs.get(k + 1).childNode(z).childNode(u).childNodes().size() > 1) { + for (int w = 0; w < divs.get(k + 1).childNode(z).childNode(u).childNodes().size(); w++) { + if (divs.get(k + 1).childNode(z).childNode(u).childNode(w).hasAttr("alt")) { + String newtext = divs.get(k + 1).childNode(z).childNode(u).childNode(w).attributes().get("alt").trim(); + newtext = newtext.replace("Green", "{G}"); + newtext = newtext.replace("White", "{W}"); + newtext = newtext.replace("Black", "{B}"); + newtext = newtext.replace("Blue", "{U}"); + newtext = newtext.replace("Red", "{R}"); + newtext = newtext.replace("Tap", "{T}"); + text = text + newtext; + } else + text = text + " " + divs.get(k + 1).childNode(z).childNode(u).childNode(w).toString().replace("\r\n", "").trim() + " "; + text = text.replace("} .", "}."); + text = text.replace("} :", "}:"); + text = text.replace("} ,", "},"); + } + } else { + if (divs.get(k + 1).childNode(z).childNode(u).hasAttr("alt")) { + String newtext = divs.get(k + 1).childNode(z).childNode(u).attributes().get("alt").trim(); + newtext = newtext.replace("Green", "{G}"); + newtext = newtext.replace("White", "{W}"); + newtext = newtext.replace("Black", "{B}"); + newtext = newtext.replace("Blue", "{U}"); + newtext = newtext.replace("Red", "{R}"); + newtext = newtext.replace("Tap", "{T}"); + text = text + newtext; + } else + text = text + " " + divs.get(k + 1).childNode(z).childNode(u).toString().replace("\r\n", "").trim() + " "; + text = text.replace("} .", "}."); + text = text.replace("} :", "}:"); + text = text.replace("} ,", "},"); + } + if (z > 0 && z < divs.get(k + 1).childNodes().size() - 1) + text = text + " -- "; + text = text.replace("", ""); + text = text.replace("", ""); + text = text.replace("", ""); + text = text.replace("", ""); + text = text.replace(" -- (", " ("); + text = text.replace(" ", " "); + } + } + } + if (hasToken(id) && ((text.trim().toLowerCase().contains("create") && text.trim().toLowerCase().contains("creature token")) || (text.trim().toLowerCase().contains("put") && text.trim().toLowerCase().contains("token")))) { + System.out.println("The card: " + mappa.get(id) + " (" + id + ".jpg) can create a token, i will try to download that image too as " + id + "t.jpg"); + boolean tokenfound = false; + String arrays[] = text.trim().split(" "); + String nametoken = ""; + String nametocheck = ""; + String tokenstats = ""; + String color = ""; + String color1 = ""; + String color2 = ""; + for (int l = 1; l < arrays.length - 1; l++) { + if (arrays[l].equalsIgnoreCase("creature") && arrays[l + 1].toLowerCase().contains("token")) { + nametoken = arrays[l - 1]; + if (l - 3 > 0) { + tokenstats = arrays[l - 3]; + color1 = arrays[l - 2]; + } + if (!tokenstats.contains("/")) { + if (l - 4 > 0) { + tokenstats = arrays[l - 4]; + color1 = arrays[l - 3]; + } + } + if (!tokenstats.contains("/")) { + if (l - 5 > 0) { + tokenstats = arrays[l - 5]; + color1 = arrays[l - 4]; + color2 = arrays[l - 2]; + } + } + if (!tokenstats.contains("/")) { + if (l - 6 > 0) { + tokenstats = arrays[l - 6]; + color1 = arrays[l - 5]; + color2 = arrays[l - 3]; + } + } + if (!tokenstats.contains("/")) { + if (l - 7 > 0) { + tokenstats = arrays[l - 7]; + color1 = arrays[l - 6]; + color2 = arrays[l - 4]; + } + } + if (nametoken.equalsIgnoreCase("artifact")) { + if (l - 2 > 0) + nametoken = arrays[l - 2]; + if (l - 4 > 0) { + tokenstats = arrays[l - 4]; + color1 = arrays[l - 3]; + } + if (!tokenstats.contains("/")) { + if (l - 5 > 0) { + tokenstats = arrays[l - 5]; + color1 = arrays[l - 4]; + } + } + if (!tokenstats.contains("/")) { + if (l - 6 > 0) { + tokenstats = arrays[l - 6]; + color1 = arrays[l - 5]; + color2 = arrays[l - 3]; + } + } + if (!tokenstats.contains("/")) { + if (l - 7 > 0) { + tokenstats = arrays[l - 7]; + color1 = arrays[l - 6]; + color2 = arrays[l - 4]; + } + } + if (!tokenstats.contains("/")) { + if (l - 8 > 0) { + tokenstats = arrays[l - 8]; + color1 = arrays[l - 7]; + color2 = arrays[l - 5]; + } + } + } + if (!tokenstats.contains("/")) + tokenstats = ""; + + if (color1.toLowerCase().contains("white")) + color1 = "W"; + else if (color1.toLowerCase().contains("blue")) + color1 = "U"; + else if (color1.toLowerCase().contains("black")) + color1 = "B"; + else if (color1.toLowerCase().contains("red")) + color1 = "R"; + else if (color1.toLowerCase().contains("green")) + color1 = "G"; + else if (color1.toLowerCase().contains("colorless")) + color1 = "C"; + else + color1 = ""; + + if (color2.toLowerCase().contains("white")) + color2 = "W"; + else if (color1.toLowerCase().contains("blue")) + color2 = "U"; + else if (color1.toLowerCase().contains("black")) + color2 = "B"; + else if (color1.toLowerCase().contains("red")) + color2 = "R"; + else if (color1.toLowerCase().contains("green")) + color2 = "G"; + else + color2 = ""; + + if (!color1.isEmpty()) { + color = "(" + color1 + color2 + ")"; + } + break; + } else if (arrays[l].equalsIgnoreCase("put") && arrays[l + 3].toLowerCase().contains("token")) { + nametoken = arrays[l + 2]; + for (int j = 1; j < arrays.length - 1; j++) { + if (arrays[j].contains("/")) { + tokenstats = arrays[j]; + color = arrays[j + 1]; + } + } + if (color.toLowerCase().contains("white")) + color = "(W)"; + else if (color.toLowerCase().contains("blue")) + color = "(U)"; + else if (color.toLowerCase().contains("black")) + color = "(B)"; + else if (color.toLowerCase().contains("red")) + color = "(R)"; + else if (color.toLowerCase().contains("green")) + color = "(G)"; + else if (color.toLowerCase().contains("colorless")) + color = "(C)"; + else + color = ""; + break; + } + } + String specialtokenurl = getSpecialTokenUrl(id + "t"); + Elements imgstoken; + if (!specialtokenurl.isEmpty()) { + try { + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + } catch (Exception ex) { + System.err.println("Error: Problem occurring while searching for token: " + nametoken + " (" + id + "t.jpg), i will not download it..."); + res = nametoken + " - " + set + File.separator + id + "t.jpg\n" + res; + break; + } + if (doc == null) + break; + imgstoken = doc.select("body img"); + if (imgstoken == null) + break; + tokenfound = true; + } else { + if (nametoken.isEmpty() || tokenstats.isEmpty()) { + tokenfound = false; + if (nametoken.isEmpty()) + nametoken = "Unknown"; + nametocheck = mappa.get(id); + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + } else { + try { + doc = findTokenPage(imageurl, nametoken, scryset, availableSets, tokenstats, color, parent); + tokenfound = true; + nametocheck = nametoken; + } catch (Exception e) { + tokenfound = false; + nametocheck = mappa.get(id); + doc = Jsoup.connect(imageurl + scryset.toLowerCase()).get(); + } + } + if (doc == null) + break; + imgstoken = doc.select("body img"); + if (imgstoken == null) + break; + } + for (int p = 0; p < imgstoken.size() && parent.downloadInProgress; p++) { + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + if (!parent.downloadInProgress) + break; + + String titletoken = imgstoken.get(p).attributes().get("alt"); + if (titletoken.isEmpty()) + titletoken = imgstoken.get(p).attributes().get("title"); + if (titletoken.toLowerCase().contains(nametocheck.toLowerCase())) { + String CardImageToken = imgstoken.get(p).attributes().get("src"); + if (CardImageToken.isEmpty()) + CardImageToken = imgstoken.get(p).attributes().get("data-src"); + CardImageToken = CardImageToken.replace("/normal/", "/large/"); + URL urltoken = new URL(CardImageToken); + if (!specialtokenurl.isEmpty()) + urltoken = new URL(specialtokenurl); + HttpURLConnection httpcontoken = (HttpURLConnection) urltoken.openConnection(); + if (httpcontoken == null) { + System.err.println("Error: Problem downloading token: " + nametoken + " (" + id + "t.jpg), i will not download it..."); + res = nametoken + " - " + set + File.separator + id + "t.jpg\n" + res; + break; + } + httpcontoken.addRequestProperty("User-Agent", "Mozilla/4.76"); + httpcontoken.setConnectTimeout(5000); + httpcontoken.setReadTimeout(5000); + httpcontoken.setAllowUserInteraction(false); + httpcontoken.setDoInput(true); + httpcontoken.setDoOutput(false); + InputStream intoken = null; + try { + intoken = new BufferedInputStream(httpcontoken.getInputStream()); + } catch (IOException ex) { + System.out.println("Warning: Problem downloading token: " + nametoken + " (" + id + "t.jpg), i will retry 2 times more..."); + try { + intoken = new BufferedInputStream(httpcontoken.getInputStream()); + } catch (IOException ex2) { + System.out.println("Warning: Problem downloading token: " + nametoken + " (" + id + "t.jpg), i will retry 1 time more..."); + try { + intoken = new BufferedInputStream(httpcontoken.getInputStream()); + } catch (IOException ex3) { + System.err.println("Error: Problem downloading token: " + nametoken + " (" + id + "t.jpg), i will not retry anymore..."); + res = nametoken + " - " + set + File.separator + id + "t.jpg\n" + res; + break; + } + } + } + ByteArrayOutputStream outtoken = new ByteArrayOutputStream(); + byte[] buftoken = new byte[1024]; + int ntoken = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (ntoken = intoken.read(buftoken)) && !timeout) { + outtoken.write(buftoken, 0, ntoken); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading token: " + id + "t.jpg from, i will retry 2 times more..."); + buftoken = new byte[1024]; + ntoken = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (ntoken = intoken.read(buftoken)) && !timeout) { + outtoken.write(buftoken, 0, ntoken); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + if (timeout) { + System.out.println("Warning: Problem downloading token: " + id + "t.jpg from, i will retry 1 time more..."); + buftoken = new byte[1024]; + ntoken = 0; + millis = System.currentTimeMillis(); + timeout = false; + while (-1 != (ntoken = intoken.read(buftoken)) && !timeout) { + outtoken.write(buftoken, 0, ntoken); + if (System.currentTimeMillis() - millis > 10000) + timeout = true; + } + } + } + outtoken.close(); + intoken.close(); + if (timeout) { + System.err.println("Error: Problem downloading token: " + id + "t.jpg from, i will not retry anymore..."); + break; + } + byte[] responsetoken = outtoken.toByteArray(); + String tokenimage = imgPath + File.separator + id + "t.jpg"; + String tokenthumbimage = thumbPath + File.separator + id + "t.jpg"; + if (!tokenfound && !id.equals("464007")) { + System.err.println("Error: Problem downloading token: " + nametoken + " (" + id + "t.jpg) i will use the same image of its source card"); + res = nametoken + " - " + set + File.separator + id + "t.jpg\n" + res; + } + FileOutputStream fos2 = new FileOutputStream(tokenimage); + fos2.write(responsetoken); + fos2.close(); + try { + Bitmap yourBitmapToken = BitmapFactory.decodeFile(tokenimage); + Bitmap resizedToken = Bitmap.createScaledBitmap(yourBitmapToken, ImgX, ImgY, true); + FileOutputStream fout = new FileOutputStream(tokenimage); + resizedToken.compress(Bitmap.CompressFormat.JPEG, 100, fout); + } catch (Exception e) { + System.err.println("Error: Problem resizing token: " + id + "t.jpg, image may be corrupted..."); + res = nametoken + " - " + set + File.separator + "thumbnails" + File.separator + id + "t.jpg\n" + res; + break; + } + try { + Bitmap yourBitmapTokenthumb = BitmapFactory.decodeFile(tokenimage); + Bitmap resizedThumbToken = Bitmap.createScaledBitmap(yourBitmapTokenthumb, ThumbX, ThumbY, true); + FileOutputStream fout = new FileOutputStream(tokenthumbimage); + resizedThumbToken.compress(Bitmap.CompressFormat.JPEG, 100, fout); + } catch (Exception e) { + System.err.println("Error: Problem resizing token thumbnail: " + id + "t.jpg, image may be corrupted..."); + res = nametoken + " - " + set + File.separator + "thumbnails" + File.separator + id + "t.jpg\n" + res; + break; + } + break; + } + } + } + break; + } + } + } + + while (parent.paused && parent.downloadInProgress) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + } + + if (parent.downloadInProgress) { + try { + try { + File oldzip = new File(destinationPath + File.separator + set + File.separator + set + ".zip"); + oldzip.delete(); + } catch (Exception e) { + } + ZipParameters zipParameters = new ZipParameters(); + zipParameters.setCompressionMethod(CompressionMethod.STORE); + File folder = new File(destinationPath + set + File.separator); + File[] listOfFile = folder.listFiles(); + net.lingala.zip4j.ZipFile zipped = new net.lingala.zip4j.ZipFile(destinationPath + File.separator + set + File.separator + set + ".zip"); + for (int i = 0; i < listOfFile.length; i++) { + if (listOfFile[i].isDirectory()) { + zipped.addFolder(listOfFile[i], zipParameters); + } else { + zipped.addFile(listOfFile[i], zipParameters); + } + } + File destFolder = new File(destinationPath + set + File.separator); + listOfFiles = destFolder.listFiles(); + for (int u = 0; u < listOfFiles.length; u++) { + if (!listOfFiles[u].getName().contains(".zip")) { + if (listOfFiles[u].isDirectory()) { + File[] listOfSubFiles = listOfFiles[u].listFiles(); + for (int j = 0; j < listOfSubFiles.length; j++) + listOfSubFiles[j].delete(); + } + listOfFiles[u].delete(); + } + } + } catch (Exception e) { + e.printStackTrace(); + } + } + return res; + } +} diff --git a/projects/mtg/Android/src/org/libsdl/app/SDLActivity.java b/projects/mtg/Android/src/org/libsdl/app/SDLActivity.java index 8b4cce0c7..5ad421192 100644 --- a/projects/mtg/Android/src/org/libsdl/app/SDLActivity.java +++ b/projects/mtg/Android/src/org/libsdl/app/SDLActivity.java @@ -1,5 +1,10 @@ package org.libsdl.app; +import java.util.zip.ZipEntry; +import java.util.zip.ZipFile; +import java.util.Enumeration; + +import android.os.StrictMode; import java.io.BufferedInputStream; import java.io.File; @@ -23,8 +28,10 @@ import javax.microedition.khronos.egl.EGLSurface; import net.wagic.app.R; import net.wagic.utils.StorageOptions; import net.wagic.utils.DeckImporter; +import net.wagic.utils.ImgDownloader; import android.app.Activity; import android.app.AlertDialog; +import android.widget.ListView; import android.app.Dialog; import android.app.ProgressDialog; import android.content.Context; @@ -64,66 +71,63 @@ import android.widget.FrameLayout.LayoutParams; /** * SDL Activity */ -public class SDLActivity extends Activity implements OnKeyListener -{ - private static final String TAG = SDLActivity.class.getCanonicalName(); +public class SDLActivity extends Activity implements OnKeyListener { + private static final String TAG = SDLActivity.class.getCanonicalName(); //import deck globals - public ArrayList myresult = new ArrayList(); - public String myclickedItem = ""; + public ArrayList myresult = new ArrayList(); + public String myclickedItem = ""; // Main components private static SDLActivity mSingleton; - private static SDLSurface mSurface; + private static SDLSurface mSurface; // Audio - private static Thread mAudioThread; - private static AudioTrack mAudioTrack; + private static Thread mAudioThread; + private static AudioTrack mAudioTrack; // Resource download - public static final int DIALOG_DOWNLOAD_PROGRESS = 0; - public static final int DIALOG_DOWNLOAD_ERROR = 1; - private ProgressDialog mProgressDialog; - private AlertDialog mErrorDialog; - public String mErrorMessage = ""; - public Boolean mErrorHappened = false; - public final static String RES_FOLDER = Environment.getExternalStorageDirectory().getPath() + "/Wagic/Res/"; - public static String RES_FILENAME = "core_0184.zip"; + public static final int DIALOG_DOWNLOAD_PROGRESS = 0; + public static final int DIALOG_DOWNLOAD_ERROR = 1; + private ProgressDialog mProgressDialog; + private AlertDialog mErrorDialog; + public String mErrorMessage = ""; + public Boolean mErrorHappened = false; + public final static String RES_FOLDER = Environment.getExternalStorageDirectory().getPath() + "/Wagic/Res/"; + public static String RES_FILENAME = "core_0211.zip"; + public static String RES_URL = "https://github.com/Vitty85/wagic/releases/download/wagic-v0.21.1/core_0211.zip"; - public String systemFolder = Environment.getExternalStorageDirectory().getPath() + "/Wagic/Res/"; - private String userFolder; + public String systemFolder = Environment.getExternalStorageDirectory().getPath() + "/Wagic/Res/"; + private String userFolder = Environment.getExternalStorageDirectory().getPath() + "/Wagic/User/"; // path to the onboard sd card that is not removable (typically /mnt/sdcard ) - private String internalPath = ""; + private String internalPath = ""; // path to removable sd card (on motorala devices /mnt/sdcard-ext, samsung devices: /mnt/sdcard/external_sd ) - private String sdcardPath = ""; + private String sdcardPath = ""; // Android only supports internal memory and internal sdcard. removable media is not currently accessible via API // using StorageOptions for now gives us a temporary interface to scan all available mounted drives. - private Context mContext; + private Context mContext; // Preferences - public static final String kWagicSharedPreferencesKey = "net.wagic.app.preferences.wagic"; + public static final String kWagicSharedPreferencesKey = "net.wagic.app.preferences.wagic"; public static final String kStoreDataOnRemovableSdCardPreference = "StoreDataOnRemovableStorage"; - public static final String kSaveDataPathPreference = "StorageDataLocation"; - public static final String kWagicDataStorageOptionsKey = "dataStorageOptions"; - public static final int kStorageDataOptionsMenuId = 2000; - public static final int kOtherOptionsMenuId = 3000; + public static final String kSaveDataPathPreference = "StorageDataLocation"; + public static final String kWagicDataStorageOptionsKey = "dataStorageOptions"; + public static final int kStorageDataOptionsMenuId = 2000; + public static final int kOtherOptionsMenuId = 3000; // Accessors - public String getSystemStorageLocation() - { + public String getSystemStorageLocation() { return systemFolder; } - public String getUserStorageLocation() - { + public String getUserStorageLocation() { return userFolder; } // setters - public void updateStorageLocations() - { + public void updateStorageLocations() { boolean usesInternalSdCard = (!getSharedPreferences(kWagicSharedPreferencesKey, MODE_PRIVATE).getBoolean(kStoreDataOnRemovableSdCardPreference, false)) && Environment.MEDIA_MOUNTED.equals(Environment.getExternalStorageState()); systemFolder = (usesInternalSdCard ? internalPath : sdcardPath) + "/Res/"; @@ -132,11 +136,10 @@ public class SDLActivity extends Activity implements OnKeyListener /** * checks to see if the device has a memory card to write to that is in a valid state. - * + * * @return true if the device can write to the sdcard, false if not. */ - public boolean checkStorageState() - { + public boolean checkStorageState() { SharedPreferences settings = getSharedPreferences(kWagicSharedPreferencesKey, MODE_PRIVATE); boolean mExternalStorageAvailable = false; boolean mExternalStorageWriteable = false; @@ -144,14 +147,12 @@ public class SDLActivity extends Activity implements OnKeyListener boolean useSdCard = (!settings.getBoolean(kStoreDataOnRemovableSdCardPreference, false)) && mExternalStorageWriteable; String systemStoragePath = getSystemStorageLocation(); - if (useSdCard && (systemStoragePath.indexOf(sdcardPath) != -1)) - { + if (useSdCard && (systemStoragePath.indexOf(sdcardPath) != -1)) { Log.i(TAG, "Data will be written to sdcard."); return true; } - if (!useSdCard && (systemStoragePath.indexOf(internalPath) != -1)) - { + if (!useSdCard && (systemStoragePath.indexOf(internalPath) != -1)) { Log.i(TAG, "Data will be written to internal storage."); return true; } @@ -167,15 +168,13 @@ public class SDLActivity extends Activity implements OnKeyListener // Something else is wrong. It may be one of many other states, but all we need // to know is we can neither read nor write mExternalStorageAvailable = mExternalStorageWriteable = false; - } - + } + return (mExternalStorageAvailable && mExternalStorageWriteable); } - private boolean getRemovableMediaStorageState() - { - for (String extMediaPath : StorageOptions.paths) - { + private boolean getRemovableMediaStorageState() { + for (String extMediaPath : StorageOptions.paths) { File mediaPath = new File(extMediaPath); if (mediaPath.canWrite()) return true; @@ -184,23 +183,18 @@ public class SDLActivity extends Activity implements OnKeyListener return false; } - private void displayStorageOptions() - { + private void displayStorageOptions() { AlertDialog.Builder setStorage = new AlertDialog.Builder(this); setStorage.setTitle("Where would you like to store your data? On your removable SD Card or the built-in memory?"); StorageOptions.determineStorageOptions(); - setStorage.setSingleChoiceItems(StorageOptions.labels, -1, new DialogInterface.OnClickListener() - { - public void onClick(DialogInterface dialog, int item) - { + setStorage.setSingleChoiceItems(StorageOptions.labels, -1, new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int item) { savePathPreference(item); } }); - setStorage.setPositiveButton("OK", new DialogInterface.OnClickListener() - { - public void onClick(DialogInterface dialog, int which) - { + setStorage.setPositiveButton("OK", new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int which) { initStorage(); if (mSurface == null) mSingleton.initializeGame(); @@ -209,36 +203,30 @@ public class SDLActivity extends Activity implements OnKeyListener setStorage.create().show(); } - - private void importDeckOptions() - { + + private void importDeckOptions() { AlertDialog.Builder importDeck = new AlertDialog.Builder(this); importDeck.setTitle("Choose Deck to Import:"); - File root = new File(System.getenv("EXTERNAL_STORAGE")+"/Download"); + File root = new File(System.getenv("EXTERNAL_STORAGE") + "/Download"); File[] files = root.listFiles(); - for( File f : files) - { - if( !myresult.contains(f.toString()) && (f.toString().contains(".txt")||f.toString().contains(".dck")||f.toString().contains(".dec"))) + for (File f : files) { + if (!myresult.contains(f.toString()) && (f.toString().contains(".txt") || f.toString().contains(".dck") || f.toString().contains(".dec"))) myresult.add(f.toString()); } - + //get first item? - if(!myresult.isEmpty()) + if (!myresult.isEmpty()) myclickedItem = myresult.get(0).toString(); - - importDeck.setSingleChoiceItems(myresult.toArray(new String[myresult.size()]), 0, new DialogInterface.OnClickListener() - { - public void onClick(DialogInterface dialog, int item) - { + + importDeck.setSingleChoiceItems(myresult.toArray(new String[myresult.size()]), 0, new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int item) { myclickedItem = myresult.get(item).toString(); } }); - importDeck.setPositiveButton("Import Deck", new DialogInterface.OnClickListener() - { - public void onClick(DialogInterface dialog, int which) - { - processSelectedDeck( myclickedItem ); + importDeck.setPositiveButton("Import Deck", new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int which) { + processSelectedDeck(myclickedItem); if (mSurface == null) mSingleton.initializeGame(); } @@ -246,46 +234,39 @@ public class SDLActivity extends Activity implements OnKeyListener importDeck.create().show(); } - - private void processSelectedDeck(String mypath) - { + + private void processSelectedDeck(String mypath) { AlertDialog.Builder infoDialog = new AlertDialog.Builder(this); infoDialog.setTitle("Imported Deck:"); String activePath = sdcardPath; - if(activePath == ""){ + if (activePath == "") { activePath = internalPath; } - + File f = new File(mypath); //Call the deck importer.... String state = DeckImporter.importDeck(f, mypath, activePath); infoDialog.setMessage(state); infoDialog.show(); } - - private void checkStorageLocationPreference() - { + + private void checkStorageLocationPreference() { SharedPreferences settings = getSharedPreferences(kWagicSharedPreferencesKey, MODE_PRIVATE); final SharedPreferences.Editor prefsEditor = settings.edit(); boolean hasRemovableMediaMounted = getRemovableMediaStorageState(); - if (!settings.contains(kStoreDataOnRemovableSdCardPreference)) - { - if (hasRemovableMediaMounted) - { + if (!settings.contains(kStoreDataOnRemovableSdCardPreference)) { + if (hasRemovableMediaMounted) { displayStorageOptions(); - } else - { + } else { prefsEditor.putBoolean(kStoreDataOnRemovableSdCardPreference, false); prefsEditor.commit(); initStorage(); mSingleton.initializeGame(); } - } else - { + } else { boolean storeOnRemovableMedia = settings.getBoolean(kStoreDataOnRemovableSdCardPreference, false); - if (storeOnRemovableMedia && !hasRemovableMediaMounted) - { + if (storeOnRemovableMedia && !hasRemovableMediaMounted) { AlertDialog setStorage = new AlertDialog.Builder(this).create(); setStorage.setTitle("Storage Preference"); setStorage.setMessage("Removable Sd Card not detected. Saving data to internal memory."); @@ -296,21 +277,18 @@ public class SDLActivity extends Activity implements OnKeyListener initStorage(); mSingleton.initializeGame(); setStorage.show(); - } else - { + } else { initStorage(); mSingleton.initializeGame(); } } } - private void initStorage() - { + private void initStorage() { // check the state of the external storage to ensure we can even write to it. // we are going to assume that if an external location exists, and can be written to, use it. // Otherwise use internal storage - try - { + try { // // initialize where all the files are going to be stored. // @@ -318,14 +296,12 @@ public class SDLActivity extends Activity implements OnKeyListener // String packageName = mContext.getPackageName(); // possibly use this to differentiate between different mods of Wagic. File externalFilesDir = Environment.getExternalStorageDirectory(); - if (externalFilesDir != null) - { + if (externalFilesDir != null) { internalPath = externalFilesDir.getAbsolutePath() + "/Wagic"; } String state = Environment.getExternalStorageState(); - if (Environment.MEDIA_MOUNTED.equals(state)) - { + if (Environment.MEDIA_MOUNTED.equals(state)) { wagicMediaPath = new File(internalPath); if (wagicMediaPath.canWrite()) wagicMediaPath.mkdirs(); @@ -334,27 +310,22 @@ public class SDLActivity extends Activity implements OnKeyListener // initialize the external mount SharedPreferences settings = getSharedPreferences(kWagicSharedPreferencesKey, MODE_PRIVATE); String selectedRemovableCardPath = settings.getString(kSaveDataPathPreference, internalPath); - if (selectedRemovableCardPath != null && !internalPath.equalsIgnoreCase(selectedRemovableCardPath)) - { + if (selectedRemovableCardPath != null && !internalPath.equalsIgnoreCase(selectedRemovableCardPath)) { wagicMediaPath = new File(selectedRemovableCardPath); - if (!wagicMediaPath.exists() || !wagicMediaPath.canWrite()) - { + if (!wagicMediaPath.exists() || !wagicMediaPath.canWrite()) { Log.e(TAG, "Error in initializing system folder: " + selectedRemovableCardPath); - } else - { // found a removable media location + } else { // found a removable media location sdcardPath = selectedRemovableCardPath + "/Wagic"; } } updateStorageLocations(); - } catch (Exception ioex) - { + } catch (Exception ioex) { Log.e(TAG, "An error occurred in setting up the storage locations."); } } - private void savePathPreference(int selectedOption) - { + private void savePathPreference(int selectedOption) { SharedPreferences settings = getSharedPreferences(kWagicSharedPreferencesKey, MODE_PRIVATE); String selectedMediaPath = StorageOptions.paths[selectedOption]; final SharedPreferences.Editor prefsEditor = settings.edit(); @@ -366,57 +337,406 @@ public class SDLActivity extends Activity implements OnKeyListener } - private void startDownload() - { - String url = getResourceUrl(); - if (!checkStorageState()) - { + private void startDownload() { + //String url = getResourceUrl(); + String url = RES_URL; + if (!checkStorageState()) { Log.e(TAG, "Error in initializing storage space."); mSingleton.downloadError("Failed to initialize storage space for game. Please verify that your sdcard or internal memory is mounted properly."); } new DownloadFileAsync().execute(url); } - public void downloadError(String errorMessage) - { + public void downloadError(String errorMessage) { mErrorHappened = true; mErrorMessage = errorMessage; } - private void buildStorageOptionsMenu(Menu menu) - { + private void buildStorageOptionsMenu(Menu menu) { StorageOptions.determineStorageOptions(); - for (int idx = 0; idx < StorageOptions.count; idx++) - { + for (int idx = 0; idx < StorageOptions.count; idx++) { menu.add(kStorageDataOptionsMenuId, kStorageDataOptionsMenuId + idx, idx, StorageOptions.labels[idx]); } } + String set = ""; + String[] availableSets; + ArrayList selectedSets; + boolean[] checkedSet; + Integer totalset = 0; + boolean finished = false; + boolean loadResInProgress = false; + ProgressDialog progressBarDialogRes; + boolean fast = false; + + private void loadAvailableSets() { + final Handler mHandler = new Handler(); + progressBarDialogRes = new ProgressDialog(this); + progressBarDialogRes.setTitle("Loading all available sets..."); + progressBarDialogRes.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); + progressBarDialogRes.setProgress(0); + new Thread(new Runnable() { + public void run() { + ArrayList sets = new ArrayList(); + if (availableSets == null) { + loadResInProgress = true; + File baseFolder = new File(getSystemStorageLocation()); + File[] listOfFiles = baseFolder.listFiles(); + ZipFile zipFile = null; + try { + zipFile = new ZipFile(baseFolder + "/" + listOfFiles[0].getName()); + Enumeration e = zipFile.entries(); + while (e.hasMoreElements()) { + ZipEntry entry = e.nextElement(); + String entryName = entry.getName(); + if (entryName != null && entryName.contains("sets/")) { + if (!entryName.equalsIgnoreCase("sets/") && !entryName.contains("primitives") && !entryName.contains(".")) { + String[] names = entryName.split("/"); + sets.add(names[1]); + } + } + } + } catch (IOException ioe) { + System.out.println("Error opening zip file" + ioe); + } finally { + try { + if (zipFile != null) { + zipFile.close(); + } + } catch (IOException ioe) { + System.out.println("Error while closing zip file" + ioe); + } + } + + availableSets = new String[sets.size()]; + checkedSet = new boolean[sets.size()]; + progressBarDialogRes.setMax(sets.size()); + for (int i = 0; i < availableSets.length; i++) { + availableSets[i] = sets.get(i) + " - " + ImgDownloader.getSetInfo(sets.get(i), true, getSystemStorageLocation()); + checkedSet[i] = false; + progressBarDialogRes.incrementProgressBy((int) (1)); + } + } + finished = true; + loadResInProgress = false; + progressBarDialogRes.dismiss(); + mHandler.post(new Runnable() { + public void run() { + while (!finished) { + try { + Thread.sleep(1000); + } catch (Exception e) { + } + } + selectedSets = new ArrayList(); + showWarningFast(); + } + }); + } + }).start(); + + new Thread(new Runnable() { + public void run() { + fast = ImgDownloader.loadDatabase(getSystemStorageLocation()); + } + }).start(); + + progressBarDialogRes.show(); + } + + private void showWarningFast() { + AlertDialog.Builder infoDialog = new AlertDialog.Builder(this); + if(!fast) { + infoDialog.setTitle("Problem downloading the images database file"); + infoDialog.setMessage("The program will use the slow (not indexed) method, so the images download may take really long time..."); + + infoDialog.setNegativeButton("Retry", new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int id) { + fast = ImgDownloader.loadDatabase(getSystemStorageLocation()); + showWarningFast(); + } + }); + } + else { + infoDialog.setTitle("Images Database correctly downloaded"); + infoDialog.setMessage("The program will use the fast (indexed) method, so the images download will not take long time!"); + } + + infoDialog.setPositiveButton("Continue", new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int id) { + downloadCardImages(); + } + }); + + infoDialog.create().show(); + } + + private void downloadCardImages() { + AlertDialog.Builder cardDownloader = new AlertDialog.Builder(this); + cardDownloader.setTitle("Which Sets would you like to download?"); + + cardDownloader.setMultiChoiceItems(availableSets, checkedSet, new DialogInterface.OnMultiChoiceClickListener() { + public void onClick(DialogInterface dialog, int which, boolean isChecked) { + checkedSet[which] = isChecked; + if (checkedSet[which]) + selectedSets.add(availableSets[which].split(" - ")[0]); + else + selectedSets.remove(availableSets[which].split(" - ")[0]); + } + }); + + cardDownloader.setNeutralButton("Download All", new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int id) { + selectedSets.clear(); + for (int i = 0; i < availableSets.length; i++) { + selectedSets.add(availableSets[i].split(" - ")[0]); + } + chooseResolution(); + } + }); + + cardDownloader.setPositiveButton("Download Selected", new DialogInterface.OnClickListener() { + @Override + public void onClick(DialogInterface dialog, int which) { + } + }); + + final AlertDialog dialog = cardDownloader.create(); + dialog.show(); + + dialog.getButton(AlertDialog.BUTTON_POSITIVE).setOnClickListener(new View.OnClickListener() { + @Override + public void onClick(View v) { + if (selectedSets.size() > 0) { + chooseResolution(); + dialog.dismiss(); + } + } + }); + } + + String targetRes = "High"; + + private void chooseResolution() { + AlertDialog.Builder resChooser = new AlertDialog.Builder(this); + + resChooser.setTitle("Which resolution would you like to use?"); + final String[] availableRes = new String[]{"High - (672x936)", "Medium - (488x680)", "Low - (244x340)", "Tiny - (280x255)"}; + + resChooser.setSingleChoiceItems(availableRes, 0, new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int item) { + targetRes = availableRes[item].split(" - ")[0]; + } + }); + + resChooser.setPositiveButton("Start Download", new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int which) { + downloadCardImagesStart(); + } + }); + + resChooser.setNegativeButton("Change Selection", new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int which) { + downloadCardImages(); + } + }); + + resChooser.create().show(); + } + + boolean error = false; + String res = ""; + public volatile boolean downloadInProgress = false; + public volatile boolean paused = false; + ProgressDialog cardDownloader; + + private void downloadCardImagesStart() { + final SDLActivity parent = this; + final Handler mHandler = new Handler(); + cardDownloader = new ProgressDialog(this); + cardDownloader.setTitle("Downloading now set: " + set); + cardDownloader.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); + cardDownloader.setProgress(0); + if (selectedSets.size() == 1) + cardDownloader.setMessage("You choose to download just 1 set: Please don't quit Wagic or turn off Internet connection, you can hide this window and continue to play, a pop-up will notify the completion of download process."); + else + cardDownloader.setMessage("You choose to download " + selectedSets.size() + " sets: Please don't quit Wagic or turn off Internet connection, you can hide this window and continue to play, a pop-up will notify the completion of download process."); + + new Thread(new Runnable() { + public void run() { + downloadInProgress = true; + paused = false; + if (selectedSets != null) { + for (int i = 0; i < selectedSets.size() && downloadInProgress; i++) { + while (paused) { + try { + Thread.sleep(1000); + } catch (InterruptedException e) { + } + if (!downloadInProgress) + break; + } + try { + set = selectedSets.get(i); + mHandler.post(new Runnable() { + public void run() { + cardDownloader.setTitle("Downloading set: " + set); + } + }); + String details = ImgDownloader.DownloadCardImages(set, availableSets, targetRes, getSystemStorageLocation(), getUserStorageLocation() + "sets/", cardDownloader, parent); + if (!details.isEmpty()) { + if (!res.isEmpty()) + res = res + "\nSET " + set + ":\n" + details; + else + res = "SET " + set + ":\n" + details; + } + } catch (Exception e) { + res = res + "\n" + e.getMessage(); + error = true; + } + } + mHandler.post(new Runnable() { + public void run() { + if (downloadInProgress) { + downloadSelectedSetsCompleted(error, res); + downloadInProgress = false; + paused = false; + } + cardDownloader.dismiss(); + } + }); + } + } + }).start(); + + cardDownloader.setButton(DialogInterface.BUTTON_POSITIVE, "Hide", new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int which) { + cardDownloader.hide(); + } + }); + + cardDownloader.setButton(DialogInterface.BUTTON_NEGATIVE, "Stop", new DialogInterface.OnClickListener() { + public void onClick(final DialogInterface dialog, int which) { + mHandler.post(new Runnable() { + public void run() { + downloadCardInterruped(set, cardDownloader.getProgress(), cardDownloader.getMax()); + downloadInProgress = false; + paused = false; + AlertDialog d = (AlertDialog) dialog; + d.getButton(AlertDialog.BUTTON_NEUTRAL).setText("Pause"); + cardDownloader.setTitle("Downloading now set: " + set + " - Interrupted"); + cardDownloader.dismiss(); + } + }); + } + }); + + cardDownloader.setButton(DialogInterface.BUTTON_NEUTRAL, "Pause", new DialogInterface.OnClickListener() { + @Override + public void onClick(DialogInterface dialog, int which) { + } + }); + + final AlertDialog dialog = (AlertDialog) cardDownloader; + cardDownloader.show(); + + dialog.getButton(AlertDialog.BUTTON_NEUTRAL).setOnClickListener(new View.OnClickListener() { + @Override + public void onClick(View v) { + if (!paused) { + paused = true; + AlertDialog d = (AlertDialog) dialog; + d.getButton(AlertDialog.BUTTON_NEUTRAL).setText("Resume"); + cardDownloader.setTitle("Downloading now set: " + set + " - Paused"); + } else { + paused = false; + AlertDialog d = (AlertDialog) dialog; + d.getButton(AlertDialog.BUTTON_NEUTRAL).setText("Pause"); + cardDownloader.setTitle("Downloading now set: " + set); + } + } + }); + } + + private void downloadCardInterruped(String set, int cardsDownloaded, int total) { + AlertDialog.Builder infoDialog = new AlertDialog.Builder(this); + infoDialog.setTitle("Download of " + set + " has been interrupted!"); + infoDialog.setMessage("WARNING: Only " + cardsDownloaded + " of " + total + " total cards have been downloaded and zip archive (" + set + ".zip) has not been created. You have to start the download again in order to complete the entire set."); + + infoDialog.setPositiveButton("OK", new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int which) { + downloadCardImages(); + } + }); + + res = ""; + set = ""; + targetRes = "High"; + selectedSets = new ArrayList(); + for (int i = 0; i < checkedSet.length; i++) { + checkedSet[i] = false; + } + error = false; + + infoDialog.create().show(); + } + + private void downloadSelectedSetsCompleted(boolean error, String res) { + AlertDialog.Builder infoDialog = new AlertDialog.Builder(this); + if (!error) { + infoDialog.setTitle("The download process has completed without any error"); + if (!res.isEmpty()) + infoDialog.setMessage("Following cards could not be downloaded:\n" + res); + } else { + infoDialog.setTitle("Some errors occurred during the process!"); + infoDialog.setMessage(res); + } + + res = ""; + set = ""; + targetRes = "High"; + selectedSets = new ArrayList(); + for (int i = 0; i < checkedSet.length; i++) { + checkedSet[i] = false; + } + error = false; + + infoDialog.create().show(); + } + @Override - public boolean onCreateOptionsMenu(Menu menu) - { + public boolean onCreateOptionsMenu(Menu menu) { SubMenu settingsMenu = menu.addSubMenu(Menu.NONE, 1, 1, "Settings"); - menu.add(Menu.NONE, 2, 2, "Import"); - menu.add(Menu.NONE, 3, 3, "About"); + menu.add(Menu.NONE, 2, 2, "Import Decks"); + menu.add(Menu.NONE, 3, 3, "Download Cards"); + menu.add(Menu.NONE, 4, 4, "About"); settingsMenu.add(kStorageDataOptionsMenuId, kStorageDataOptionsMenuId, Menu.NONE, "Storage Data Options"); // buildStorageOptionsMenu(settingsMenu); - return true; } @Override - public boolean onOptionsItemSelected(MenuItem item) - { + public boolean onOptionsItemSelected(MenuItem item) { // Handle item selection int itemId = item.getItemId(); - if (itemId == kStorageDataOptionsMenuId) - { + if (itemId == kStorageDataOptionsMenuId) { displayStorageOptions(); - } else if (itemId == 2) - { + } else if (itemId == 2) { importDeckOptions(); - } else if (itemId == 3) - { + } else if (itemId == 3) { + if (availableSets == null) + loadAvailableSets(); + else { + if (loadResInProgress) { + progressBarDialogRes.show(); + progressBarDialogRes.show(); + } else if (downloadInProgress) { + cardDownloader.show(); + cardDownloader.show(); + } else + downloadCardImages(); + } + } else if (itemId == 4) { // display some info about the app AlertDialog.Builder infoDialog = new AlertDialog.Builder(this); infoDialog.setTitle("Wagic Info"); @@ -429,38 +749,33 @@ public class SDLActivity extends Activity implements OnKeyListener } @Override - protected Dialog onCreateDialog(int id) - { - switch (id) - { - case DIALOG_DOWNLOAD_PROGRESS: - mProgressDialog = new ProgressDialog(this); - mProgressDialog.setMessage("Downloading resource files (" + RES_FILENAME + ")"); - mProgressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); - mProgressDialog.setCancelable(false); - mProgressDialog.show(); - return mProgressDialog; - case DIALOG_DOWNLOAD_ERROR: - // prepare alertDialog - AlertDialog.Builder builder = new AlertDialog.Builder(this); - builder.setMessage(mErrorMessage).setCancelable(false).setPositiveButton("Exit", new DialogInterface.OnClickListener() - { - public void onClick(DialogInterface dialog, int id) - { - System.exit(0); - } - }); - mErrorDialog = builder.create(); - mErrorDialog.show(); - return mErrorDialog; - default: - return null; + protected Dialog onCreateDialog(int id) { + switch (id) { + case DIALOG_DOWNLOAD_PROGRESS: + mProgressDialog = new ProgressDialog(this); + mProgressDialog.setMessage("Downloading resource files (" + RES_FILENAME + ")"); + mProgressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); + mProgressDialog.setCancelable(false); + mProgressDialog.show(); + return mProgressDialog; + case DIALOG_DOWNLOAD_ERROR: + // prepare alertDialog + AlertDialog.Builder builder = new AlertDialog.Builder(this); + builder.setMessage(mErrorMessage).setCancelable(false).setPositiveButton("Exit", new DialogInterface.OnClickListener() { + public void onClick(DialogInterface dialog, int id) { + System.exit(0); + } + }); + mErrorDialog = builder.create(); + mErrorDialog.show(); + return mErrorDialog; + default: + return null; } } // Load the .so - static - { + static { System.loadLibrary("SDL"); // System.loadLibrary("SDL_image"); // System.loadLibrary("SDL_mixer"); @@ -469,8 +784,7 @@ public class SDLActivity extends Activity implements OnKeyListener } // create main application - public void mainDisplay() - { + public void mainDisplay() { FrameLayout _videoLayout = new FrameLayout(this); // mGLView = new DemoGLSurfaceView(this); @@ -492,31 +806,27 @@ public class SDLActivity extends Activity implements OnKeyListener // Setup @Override - protected void onCreate(Bundle savedInstanceState) - { + protected void onCreate(Bundle savedInstanceState) { //Log.d(TAG, "onCreate()"); super.onCreate(savedInstanceState); - + StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build(); + StrictMode.setThreadPolicy(policy); // So we can call stuff from static callbacks mSingleton = this; mContext = this.getApplicationContext(); - RES_FILENAME = getResourceName(); - + //RES_FILENAME = getResourceName(); StorageOptions.determineStorageOptions(); checkStorageLocationPreference(); } - public void initializeGame() - { + public void initializeGame() { String coreFileLocation = getSystemStorageLocation() + RES_FILENAME; File file = new File(coreFileLocation); - if (file.exists()) - { + if (file.exists()) { mainDisplay(); - } else - { + } else { FrameLayout _videoLayout = new FrameLayout(this); setContentView(_videoLayout, new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); startDownload(); @@ -525,24 +835,21 @@ public class SDLActivity extends Activity implements OnKeyListener // Events @Override - protected void onPause() - { + protected void onPause() { // Log.d(TAG, "onPause()"); super.onPause(); SDLActivity.nativePause(); } @Override - protected void onResume() - { + protected void onResume() { // Log.d(TAG, "onResume()"); super.onResume(); SDLActivity.nativeResume(); } @Override - public void onDestroy() - { + public void onDestroy() { // Log.d(TAG, "onDestroy()"); super.onDestroy(); mSurface.onDestroy(); @@ -550,36 +857,29 @@ public class SDLActivity extends Activity implements OnKeyListener // Handler for Messages coming from JGE // Suggested syntax for JGE messages is a string separated by the ":" symbol - protected void processJGEMsg(String command) - { - if (null == command) - { + protected void processJGEMsg(String command) { + if (null == command) { return; } } // Messages from the SDLMain thread static int COMMAND_CHANGE_TITLE = 1; - static int COMMAND_JGE_MSG = 2; + static int COMMAND_JGE_MSG = 2; // Handler for the messages - Handler commandHandler = new Handler() - { - public void handleMessage(Message msg) - { - if (msg.arg1 == COMMAND_CHANGE_TITLE) - { - setTitle((String) msg.obj); - } else if (msg.arg1 == COMMAND_JGE_MSG) - { - processJGEMsg((String) msg.obj); - } - } - }; + Handler commandHandler = new Handler() { + public void handleMessage(Message msg) { + if (msg.arg1 == COMMAND_CHANGE_TITLE) { + setTitle((String) msg.obj); + } else if (msg.arg1 == COMMAND_JGE_MSG) { + processJGEMsg((String) msg.obj); + } + } + }; // Send a message from the SDLMain thread - void sendCommand(int command, Object data) - { + void sendCommand(int command, Object data) { Message msg = commandHandler.obtainMessage(); msg.arg1 = command; msg.obj = data; @@ -588,6 +888,7 @@ public class SDLActivity extends Activity implements OnKeyListener // C functions we call public static native String getResourceUrl(); + public static native String getResourceName(); public static native void nativeInit(); @@ -614,33 +915,27 @@ public class SDLActivity extends Activity implements OnKeyListener // Java functions called from C // Receive a message from the SDLMain thread - public static String getSystemFolderPath() - { + public static String getSystemFolderPath() { return mSingleton.getSystemStorageLocation(); } - public static String getUserFolderPath() - { + public static String getUserFolderPath() { return mSingleton.getUserStorageLocation(); } - public static void jgeSendCommand(String command) - { + public static void jgeSendCommand(String command) { mSingleton.sendCommand(COMMAND_JGE_MSG, command); } - public static boolean createGLContext(int majorVersion, int minorVersion) - { + public static boolean createGLContext(int majorVersion, int minorVersion) { return mSurface.initEGL(majorVersion, minorVersion); } - public static void flipBuffers() - { + public static void flipBuffers() { mSurface.flipEGL(); } - public static void setActivityTitle(String title) - { + public static void setActivityTitle(String title) { // Called from SDLMain() thread and can't directly affect the view mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title); } @@ -648,8 +943,7 @@ public class SDLActivity extends Activity implements OnKeyListener // Audio private static Object buf; - public static Object audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) - { + public static Object audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) { int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO; int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT; int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1); @@ -668,22 +962,17 @@ public class SDLActivity extends Activity implements OnKeyListener // Log.d(TAG, "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + // "kHz, " + desiredFrames + " frames buffer"); - if (is16Bit) - { + if (is16Bit) { buf = new short[desiredFrames * (isStereo ? 2 : 1)]; - } else - { + } else { buf = new byte[desiredFrames * (isStereo ? 2 : 1)]; } return buf; } - public static void audioStartThread() - { - mAudioThread = new Thread(new Runnable() - { - public void run() - { + public static void audioStartThread() { + mAudioThread = new Thread(new Runnable() { + public void run() { mAudioTrack.play(); nativeRunAudioThread(); } @@ -694,65 +983,47 @@ public class SDLActivity extends Activity implements OnKeyListener mAudioThread.start(); } - public static void audioWriteShortBuffer(short[] buffer) - { - for (int i = 0; i < buffer.length;) - { + public static void audioWriteShortBuffer(short[] buffer) { + for (int i = 0; i < buffer.length; ) { int result = mAudioTrack.write(buffer, i, buffer.length - i); - if (result > 0) - { + if (result > 0) { i += result; - } else if (result == 0) - { - try - { + } else if (result == 0) { + try { Thread.sleep(1); - } catch (InterruptedException e) - { + } catch (InterruptedException e) { // Nom nom } - } else - { + } else { Log.w(TAG, "SDL audio: error return from write(short)"); return; } } } - public static void audioWriteByteBuffer(byte[] buffer) - { - for (int i = 0; i < buffer.length;) - { + public static void audioWriteByteBuffer(byte[] buffer) { + for (int i = 0; i < buffer.length; ) { int result = mAudioTrack.write(buffer, i, buffer.length - i); - if (result > 0) - { + if (result > 0) { i += result; - } else if (result == 0) - { - try - { + } else if (result == 0) { + try { Thread.sleep(1); - } catch (InterruptedException e) - { + } catch (InterruptedException e) { // Nom nom } - } else - { + } else { Log.w(TAG, "SDL audio: error return from write(short)"); return; } } } - public static void audioQuit() - { - if (mAudioThread != null) - { - try - { + public static void audioQuit() { + if (mAudioThread != null) { + try { mAudioThread.join(); - } catch (Exception e) - { + } catch (Exception e) { Log.e(TAG, "Problem stopping audio thread: " + e); } mAudioThread = null; @@ -760,34 +1031,29 @@ public class SDLActivity extends Activity implements OnKeyListener // Log.d(TAG, "Finished waiting for audio thread"); } - if (mAudioTrack != null) - { + if (mAudioTrack != null) { mAudioTrack.stop(); mAudioTrack = null; } } - class DownloadFileAsync extends AsyncTask - { + class DownloadFileAsync extends AsyncTask { private final String TAG = DownloadFileAsync.class.getCanonicalName(); @Override - protected void onPreExecute() - { + protected void onPreExecute() { super.onPreExecute(); showDialog(DIALOG_DOWNLOAD_PROGRESS); } @Override - protected Long doInBackground(String... aurl) - { + protected Long doInBackground(String... aurl) { int count; long totalBytes = 0; OutputStream output = null; InputStream input = null; - try - { + try { // // Prepare the sdcard folders in order to download the resource file // @@ -797,8 +1063,7 @@ public class SDLActivity extends Activity implements OnKeyListener File resDirectory = new File(storageLocation); File userDirectory = new File(mSingleton.getUserStorageLocation()); - if (!resDirectory.exists() && !resDirectory.mkdirs() || (!userDirectory.exists() && !userDirectory.mkdirs())) - { + if (!resDirectory.exists() && !resDirectory.mkdirs() || (!userDirectory.exists() && !userDirectory.mkdirs())) { throw new Exception("Failed to initialize system and user directories."); } @@ -812,13 +1077,12 @@ public class SDLActivity extends Activity implements OnKeyListener input = new BufferedInputStream(url.openStream()); // create a File object for the output file - File outputFile = new File(resDirectory, filename + ".tmp"); + File outputFile = new File(resDirectory, filename); output = new FileOutputStream(outputFile); byte data[] = new byte[1024]; - while ((count = input.read(data)) != -1) - { + while ((count = input.read(data)) != -1) { totalBytes += count; publishProgress((int) ((totalBytes * 100) / lengthOfFile)); output.write(data, 0, count); @@ -827,31 +1091,26 @@ public class SDLActivity extends Activity implements OnKeyListener output.flush(); output.close(); input.close(); - } catch (Exception e) - { + } catch (Exception e) { String errorMessage = "An error happened while downloading the resources. It could be that our server is temporarily down, that your device is not connected to a network, or that we cannot write to " + mSingleton.getSystemStorageLocation() + ". Please check your phone settings and try again. For more help please go to http://wagic.net"; - mSingleton.downloadError(errorMessage); - Log.e(TAG, errorMessage); - Log.e(TAG, e.getMessage()); + //mSingleton.downloadError(errorMessage); + //Log.e(TAG, errorMessage); + //Log.e(TAG, e.getMessage()); } return Long.valueOf(totalBytes); } - protected void onProgressUpdate(Integer... progress) - { - if (progress[0] != mProgressDialog.getProgress()) - { + protected void onProgressUpdate(Integer... progress) { + if (progress[0] != mProgressDialog.getProgress()) { // Log.d(TAG, "current progress : " + progress[0]); mProgressDialog.setProgress(progress[0]); } } @Override - protected void onPostExecute(Long unused) - { - if (mErrorHappened) - { + protected void onPostExecute(Long unused) { + if (mErrorHappened) { dismissDialog(DIALOG_DOWNLOAD_PROGRESS); showDialog(DIALOG_DOWNLOAD_ERROR); return; @@ -871,14 +1130,11 @@ public class SDLActivity extends Activity implements OnKeyListener } } - public boolean onKey(View v, int keyCode, KeyEvent event) - { - if ((keyCode == KeyEvent.KEYCODE_MENU) && (KeyEvent.ACTION_DOWN == event.getAction())) - { + public boolean onKey(View v, int keyCode, KeyEvent event) { + if ((keyCode == KeyEvent.KEYCODE_MENU) && (KeyEvent.ACTION_DOWN == event.getAction())) { super.onKeyDown(keyCode, event); return true; - } else if ((keyCode == KeyEvent.KEYCODE_MENU) && (KeyEvent.ACTION_UP == event.getAction())) - { + } else if ((keyCode == KeyEvent.KEYCODE_MENU) && (KeyEvent.ACTION_UP == event.getAction())) { super.onKeyUp(keyCode, event); return true; } @@ -886,14 +1142,11 @@ public class SDLActivity extends Activity implements OnKeyListener return false; } - private String getApplicationCode() - { + private String getApplicationCode() { int v = 0; - try - { + try { v = getPackageManager().getPackageInfo(getPackageName(), 0).versionCode; - } catch (NameNotFoundException e) - { + } catch (NameNotFoundException e) { // Huh? Really? v = 184; // shouldn't really happen but we need to default to something } @@ -902,42 +1155,38 @@ public class SDLActivity extends Activity implements OnKeyListener // Empty onConfigurationChanged to stop the Activity from destroying/recreating on screen off @Override - public void onConfigurationChanged(Configuration newConfig) - { + public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); } } /** * SDLSurface. This is what we draw on, so we need to know when it's created in order to do anything useful. - * + *

* Because of this, that's where we set up the SDL thread */ -class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnKeyListener, View.OnTouchListener, SensorEventListener -{ - private static final String TAG = SDLSurface.class.getCanonicalName(); +class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnKeyListener, View.OnTouchListener, SensorEventListener { + private static final String TAG = SDLSurface.class.getCanonicalName(); // This is what SDL runs in. It invokes SDL_main(), eventually - private Thread mSDLThread; + private Thread mSDLThread; // EGL private objects - private EGLContext mEGLContext; - private EGLSurface mEGLSurface; - private EGLDisplay mEGLDisplay; - private EGLConfig mEGLConfig; + private EGLContext mEGLContext; + private EGLSurface mEGLSurface; + private EGLDisplay mEGLDisplay; + private EGLConfig mEGLConfig; // Sensors - private static SensorManager mSensorManager; + private static SensorManager mSensorManager; private static VelocityTracker mVelocityTracker; - final private Object mSemSurface; - private Boolean mSurfaceValid; + final private Object mSemSurface; + private Boolean mSurfaceValid; - void startSDLThread() - { - if (mSDLThread == null) - { + void startSDLThread() { + if (mSDLThread == null) { mSDLThread = new Thread(new SDLMain(), "SDLThread"); mSDLThread.start(); } @@ -946,10 +1195,8 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnK /** * Simple nativeInit() runnable */ - class SDLMain implements Runnable - { - public void run() - { + class SDLMain implements Runnable { + public void run() { // Runs SDL_main() SDLActivity.nativeInit(); @@ -963,8 +1210,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnK } // Startup - public SDLSurface(Context context) - { + public SDLSurface(Context context) { super(context); mSemSurface = new Object(); mSurfaceValid = false; @@ -980,28 +1226,23 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnK } // Called when we have a valid drawing surface - public void surfaceCreated(SurfaceHolder holder) - { + public void surfaceCreated(SurfaceHolder holder) { //Log.d(TAG, "surfaceCreated()"); enableSensor(Sensor.TYPE_ACCELEROMETER, true); } - public void onDestroy() - { + public void onDestroy() { // Send a quit message to the application // should that be in SDLActivity "onDestroy" instead ? SDLActivity.nativeQuit(); // Now wait for the SDL thread to quit - if (mSDLThread != null) - { - try - { + if (mSDLThread != null) { + try { mSDLThread.join(); - } catch (Exception e) - { + } catch (Exception e) { Log.e(TAG, "Problem stopping thread: " + e); } mSDLThread = null; @@ -1011,11 +1252,9 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnK } // Called when we lose the surface - public void surfaceDestroyed(SurfaceHolder holder) - { + public void surfaceDestroyed(SurfaceHolder holder) { Log.d(TAG, "surfaceDestroyed()"); - synchronized (mSemSurface) - { + synchronized (mSemSurface) { mSurfaceValid = false; mSemSurface.notifyAll(); } @@ -1023,54 +1262,52 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnK } // Called when the surface is resized - public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) - { + public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { Log.d(TAG, "surfaceChanged()"); int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default - switch (format) - { - case PixelFormat.A_8: - Log.d("TAG", "pixel format A_8"); - break; - case PixelFormat.LA_88: - Log.d("TAG", "pixel format LA_88"); - break; - case PixelFormat.L_8: - Log.d("TAG", "pixel format L_8"); - break; - case PixelFormat.RGBA_4444: - Log.d("TAG", "pixel format RGBA_4444"); - sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444 - break; - case PixelFormat.RGBA_5551: - Log.d(TAG, "pixel format RGBA_5551"); - sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551 - break; - case PixelFormat.RGBA_8888: - Log.d(TAG, "pixel format RGBA_8888"); - sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888 - break; - case PixelFormat.RGBX_8888: - Log.d(TAG, "pixel format RGBX_8888"); - sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888 - break; - case PixelFormat.RGB_332: - Log.d(TAG, "pixel format RGB_332"); - sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332 - break; - case PixelFormat.RGB_565: - Log.d(TAG, "pixel format RGB_565"); - sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 - break; - case PixelFormat.RGB_888: - Log.d(TAG, "pixel format RGB_888"); - // Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead? - sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888 - break; - default: - Log.d(TAG, "pixel format unknown " + format); - break; + switch (format) { + case PixelFormat.A_8: + Log.d("TAG", "pixel format A_8"); + break; + case PixelFormat.LA_88: + Log.d("TAG", "pixel format LA_88"); + break; + case PixelFormat.L_8: + Log.d("TAG", "pixel format L_8"); + break; + case PixelFormat.RGBA_4444: + Log.d("TAG", "pixel format RGBA_4444"); + sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444 + break; + case PixelFormat.RGBA_5551: + Log.d(TAG, "pixel format RGBA_5551"); + sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551 + break; + case PixelFormat.RGBA_8888: + Log.d(TAG, "pixel format RGBA_8888"); + sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888 + break; + case PixelFormat.RGBX_8888: + Log.d(TAG, "pixel format RGBX_8888"); + sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888 + break; + case PixelFormat.RGB_332: + Log.d(TAG, "pixel format RGB_332"); + sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332 + break; + case PixelFormat.RGB_565: + Log.d(TAG, "pixel format RGB_565"); + sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 + break; + case PixelFormat.RGB_888: + Log.d(TAG, "pixel format RGB_888"); + // Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead? + sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888 + break; + default: + Log.d(TAG, "pixel format unknown " + format); + break; } SDLActivity.onNativeResize(width, height, sdlFormat); @@ -1079,17 +1316,14 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnK } // unused - public void onDraw(Canvas canvas) - { + public void onDraw(Canvas canvas) { } // EGL functions - public boolean initEGL(int majorVersion, int minorVersion) - { + public boolean initEGL(int majorVersion, int minorVersion) { Log.d(TAG, "Starting up OpenGL ES " + majorVersion + "." + minorVersion); - try - { + try { EGL10 egl = (EGL10) EGLContext.getEGL(); EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); @@ -1100,29 +1334,25 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnK int EGL_OPENGL_ES_BIT = 1; int EGL_OPENGL_ES2_BIT = 4; int renderableType = 0; - if (majorVersion == 2) - { + if (majorVersion == 2) { renderableType = EGL_OPENGL_ES2_BIT; - } else if (majorVersion == 1) - { + } else if (majorVersion == 1) { renderableType = EGL_OPENGL_ES_BIT; } int[] configSpec = - { - // EGL10.EGL_DEPTH_SIZE, 16, - EGL10.EGL_RENDERABLE_TYPE, renderableType, EGL10.EGL_NONE }; + { + // EGL10.EGL_DEPTH_SIZE, 16, + EGL10.EGL_RENDERABLE_TYPE, renderableType, EGL10.EGL_NONE}; EGLConfig[] configs = new EGLConfig[1]; int[] num_config = new int[1]; - if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) - { + if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) { Log.e(TAG, "No EGL config available"); return false; } mEGLConfig = configs[0]; EGLContext ctx = egl.eglCreateContext(dpy, mEGLConfig, EGL10.EGL_NO_CONTEXT, null); - if (ctx == EGL10.EGL_NO_CONTEXT) - { + if (ctx == EGL10.EGL_NO_CONTEXT) { Log.e(TAG, "Couldn't create context"); return false; } @@ -1130,16 +1360,13 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnK mEGLContext = ctx; mEGLDisplay = dpy; - if (!createSurface(this.getHolder())) - { + if (!createSurface(this.getHolder())) { return false; } - } catch (Exception e) - { + } catch (Exception e) { Log.e(TAG, e + ""); - for (StackTraceElement s : e.getStackTrace()) - { + for (StackTraceElement s : e.getStackTrace()) { Log.e(TAG, s.toString()); } } @@ -1147,14 +1374,12 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnK return true; } - public Boolean createSurface(SurfaceHolder holder) - { + public Boolean createSurface(SurfaceHolder holder) { /* * The window size has changed, so we need to create a new surface. */ EGL10 egl = (EGL10) EGLContext.getEGL(); - if (mEGLSurface != null) - { + if (mEGLSurface != null) { /* * Unbind and destroy the old EGL surface, if there is one. */ @@ -1166,8 +1391,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnK * Create an EGL surface we can render into. */ mEGLSurface = egl.eglCreateWindowSurface(mEGLDisplay, mEGLConfig, holder, null); - if (mEGLSurface == EGL10.EGL_NO_SURFACE) - { + if (mEGLSurface == EGL10.EGL_NO_SURFACE) { Log.e(TAG, "Couldn't create surface"); return false; } @@ -1175,8 +1399,7 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnK /* * Before we can issue GL commands, we need to make sure the context is current and bound to a surface. */ - if (!egl.eglMakeCurrent(mEGLDisplay, mEGLSurface, mEGLSurface, mEGLContext)) - { + if (!egl.eglMakeCurrent(mEGLDisplay, mEGLSurface, mEGLSurface, mEGLContext)) { Log.e(TAG, "Couldn't make context current"); return false; } @@ -1187,15 +1410,12 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnK } // EGL buffer flip - public void flipEGL() - { - if (!mSurfaceValid) - { + public void flipEGL() { + if (!mSurfaceValid) { createSurface(this.getHolder()); } - try - { + try { EGL10 egl = (EGL10) EGLContext.getEGL(); egl.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null); @@ -1206,32 +1426,27 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnK egl.eglSwapBuffers(mEGLDisplay, mEGLSurface); - } catch (Exception e) - { + } catch (Exception e) { Log.e(TAG, "flipEGL(): " + e); - for (StackTraceElement s : e.getStackTrace()) - { + for (StackTraceElement s : e.getStackTrace()) { Log.e(TAG, s.toString()); } } } // Key events - public boolean onKey(View v, int keyCode, KeyEvent event) - { + public boolean onKey(View v, int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_MENU) return false; if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) return false; - if (event.getAction() == KeyEvent.ACTION_DOWN) - { + if (event.getAction() == KeyEvent.ACTION_DOWN) { // Log.d(TAG, "key down: " + keyCode); SDLActivity.onNativeKeyDown(keyCode); return true; - } else if (event.getAction() == KeyEvent.ACTION_UP) - { + } else if (event.getAction() == KeyEvent.ACTION_UP) { // Log.d(TAG, "key up: " + keyCode); SDLActivity.onNativeKeyUp(keyCode); return true; @@ -1241,10 +1456,8 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnK } // Touch events - public boolean onTouch(View v, MotionEvent event) - { - for (int index = 0; index < event.getPointerCount(); ++index) - { + public boolean onTouch(View v, MotionEvent event) { + for (int index = 0; index < event.getPointerCount(); ++index) { int action = event.getActionMasked(); float x = event.getX(index); float y = event.getY(index); @@ -1255,18 +1468,14 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnK } // account for 'flick' type gestures by monitoring velocity - if (event.getActionIndex() == 0) - { - if (event.getAction() == MotionEvent.ACTION_DOWN) - { + if (event.getActionIndex() == 0) { + if (event.getAction() == MotionEvent.ACTION_DOWN) { mVelocityTracker = VelocityTracker.obtain(); mVelocityTracker.clear(); mVelocityTracker.addMovement(event); - } else if (event.getAction() == MotionEvent.ACTION_MOVE) - { + } else if (event.getAction() == MotionEvent.ACTION_MOVE) { mVelocityTracker.addMovement(event); - } else if (event.getAction() == MotionEvent.ACTION_UP) - { + } else if (event.getAction() == MotionEvent.ACTION_UP) { mVelocityTracker.addMovement(event); // calc velocity @@ -1284,27 +1493,21 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnK } // Sensor events - public void enableSensor(int sensortype, boolean enabled) - { + public void enableSensor(int sensortype, boolean enabled) { // TODO: This uses getDefaultSensor - what if we have >1 accels? - if (enabled) - { + if (enabled) { mSensorManager.registerListener(this, mSensorManager.getDefaultSensor(sensortype), SensorManager.SENSOR_DELAY_GAME, null); - } else - { + } else { mSensorManager.unregisterListener(this, mSensorManager.getDefaultSensor(sensortype)); } } - public void onAccuracyChanged(Sensor sensor, int accuracy) - { + public void onAccuracyChanged(Sensor sensor, int accuracy) { // TODO } - public void onSensorChanged(SensorEvent event) - { - if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) - { + public void onSensorChanged(SensorEvent event) { + if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) { SDLActivity.onNativeAccel(event.values[0], event.values[1], event.values[2]); } } diff --git a/projects/mtg/bin/Res/ai/baka/deck101.txt b/projects/mtg/bin/Res/ai/baka/deck101.txt index 68120d803..d966dd9f6 100644 --- a/projects/mtg/bin/Res/ai/baka/deck101.txt +++ b/projects/mtg/bin/Res/ai/baka/deck101.txt @@ -1,19 +1,19 @@ -#NAME:Herdsmen -Aurochs (ICE) *4 -Brushwagg (MIR) *2 -Birds of Paradise (7ED) *4 -Snorting Gahr (MRQ) *1 -Aggressive Urge (INV) *4 -Blanchwood Armor (8ED) *4 -Bull Aurochs (CSP) *4 -Boreal Druid (CSP) *4 -Aurochs Herd (CSP) *4 -Timbermaw Larva (ZEN) *4 -Bramble Creeper (M10) *2 -Awakening Zone (ROE) *4 -Beastmaster Ascension (ZEN) *4 -Forest (M11) *4 -Forest (SOM) *4 -Forest (SOM) *4 -Forest (SOM) *4 -Forest (SOM) *4 +#NAME:Herdsmen +Aurochs (ICE) *4 +Brushwagg (MIR) *2 +Birds of Paradise (7ED) *4 +Snorting Gahr (MRQ) *1 +Aggressive Urge (INV) *4 +Blanchwood Armor (8ED) *4 +Bull Aurochs (CSP) *4 +Boreal Druid (CSP) *4 +Aurochs Herd (CSP) *4 +Timbermaw Larva (ZEN) *4 +Bramble Creeper (M10) *2 +Awakening Zone (ROE) *4 +Beastmaster Ascension (ZEN) *4 +Forest (M11) *4 +Forest (SOM) *4 +Forest (SOM) *4 +Forest (SOM) *4 +Forest (SOM) *4 diff --git a/projects/mtg/bin/Res/ai/baka/deck102.txt b/projects/mtg/bin/Res/ai/baka/deck102.txt index 636cfa15f..8b7a7d96c 100644 --- a/projects/mtg/bin/Res/ai/baka/deck102.txt +++ b/projects/mtg/bin/Res/ai/baka/deck102.txt @@ -1,26 +1,26 @@ -#NAME:The KOR -#DESC:The Kor never stand down.Golem-Skin Gauntlets (MRD) *1 -Plains (8ED) *4 -Plains (8ED) *4 -Bonesplitter (MRD) *2 -Vulshok Battlegear (MRD) *1 -Plains (MRD) *4 -Plains (MRD) *4 -Plains (MRD) *4 -Cranial Plating (5DN) *2 -Skyhunter Skirmisher (5DN) *2 -Paradise Mantle (5DN) *2 -Shuko (BOK) *2 -Umezawa's Jitte (BOK) *2 -Kor Duelist (ZEN) *2 -Spidersilk Net (ZEN) *1 -Bone Saw (CFX) *2 -Armament Master (ZEN) *3 -Lone Missionary (ROE) *2 -Pennon Blade (ROE) *1 -Kor Line-Slinger (ROE) *2 -Kitesail Apprentice (WWK) *2 -Stoneforge Mystic (WWK) *2 -Accorder's Shield (SOM) *2 -Swords to Plowshares (EVT) *2 -Kor Hookmaster (EVT) *2 +#NAME:The KOR +#DESC:The Kor never stand down.Golem-Skin Gauntlets (MRD) *1 +Plains (8ED) *4 +Plains (8ED) *4 +Bonesplitter (MRD) *2 +Vulshok Battlegear (MRD) *1 +Plains (MRD) *4 +Plains (MRD) *4 +Plains (MRD) *4 +Cranial Plating (5DN) *2 +Skyhunter Skirmisher (5DN) *2 +Paradise Mantle (5DN) *2 +Shuko (BOK) *2 +Umezawa's Jitte (BOK) *2 +Kor Duelist (ZEN) *2 +Spidersilk Net (ZEN) *1 +Bone Saw (CFX) *2 +Armament Master (ZEN) *3 +Lone Missionary (ROE) *2 +Pennon Blade (ROE) *1 +Kor Line-Slinger (ROE) *2 +Kitesail Apprentice (WWK) *2 +Stoneforge Mystic (WWK) *2 +Accorder's Shield (SOM) *2 +Swords to Plowshares (EVT) *2 +Kor Hookmaster (EVT) *2 diff --git a/projects/mtg/bin/Res/ai/baka/deck103.txt b/projects/mtg/bin/Res/ai/baka/deck103.txt index a92b9baf8..c51f79de8 100644 --- a/projects/mtg/bin/Res/ai/baka/deck103.txt +++ b/projects/mtg/bin/Res/ai/baka/deck103.txt @@ -1,37 +1,37 @@ -#NAME:Smoke and mirrors -Order of the Ebon Hand (FEM) *2 -Combat Medic (FEM) *1 -Combat Medic (FEM) *1 -Combat Medic (FEM) *1 -Sanctum Custodian (USG) *2 -False Prophet (UDS) *1 -Revered Elder (MRQ) *1 -Hallowed Healer (ODY) *1 -Beloved Chaplain (ODY) *2 -Ancestor's Chosen (JUD) *1 -Battlefield Medic (ONS) *1 -Rotlung Reanimator (ONS) *4 -Doubtless One (ONS) *2 -Glowrider (LGN) *2 -Aven Redeemer (LGN) *1 -Edgewalker (SCG) *2 -Vile Deacon (LGN) *2 -Master Healer (8ED) *1 -Auriok Champion (5DN) *2 -Swamp (UNH) *3 -Master Healer (9ED) *1 -Godless Shrine (GPT) *3 -Disciple of Tevesh Szat (CSP) *2 -Blightspeaker (PLC) *2 -True Believer (10E) *1 -Soul Warden (10E) *1 -Icatian Priest (10E) *1 -Platinum Angel (10E) *1 -Soul's Attendant (ROE) *1 -Plains (ZEN) *3 -Plains (ZEN) *2 -Plains (ZEN) *2 -Plains (ZEN) *3 -Swamp (ZEN) *3 -Swamp (ZEN) *3 -Shepherd of Rot (HOP) *2 +#NAME:Smoke and mirrors +Order of the Ebon Hand (FEM) *2 +Combat Medic (FEM) *1 +Combat Medic (FEM) *1 +Combat Medic (FEM) *1 +Sanctum Custodian (USG) *2 +False Prophet (UDS) *1 +Revered Elder (MRQ) *1 +Hallowed Healer (ODY) *1 +Beloved Chaplain (ODY) *2 +Ancestor's Chosen (JUD) *1 +Battlefield Medic (ONS) *1 +Rotlung Reanimator (ONS) *4 +Doubtless One (ONS) *2 +Glowrider (LGN) *2 +Aven Redeemer (LGN) *1 +Edgewalker (SCG) *2 +Vile Deacon (LGN) *2 +Master Healer (8ED) *1 +Auriok Champion (5DN) *2 +Swamp (UNH) *3 +Master Healer (9ED) *1 +Godless Shrine (GPT) *3 +Disciple of Tevesh Szat (CSP) *2 +Blightspeaker (PLC) *2 +True Believer (10E) *1 +Soul Warden (10E) *1 +Icatian Priest (10E) *1 +Platinum Angel (10E) *1 +Soul's Attendant (ROE) *1 +Plains (ZEN) *3 +Plains (ZEN) *2 +Plains (ZEN) *2 +Plains (ZEN) *3 +Swamp (ZEN) *3 +Swamp (ZEN) *3 +Shepherd of Rot (HOP) *2 diff --git a/projects/mtg/bin/Res/ai/baka/deck104.txt b/projects/mtg/bin/Res/ai/baka/deck104.txt index 896c2034a..d83bbe28c 100644 --- a/projects/mtg/bin/Res/ai/baka/deck104.txt +++ b/projects/mtg/bin/Res/ai/baka/deck104.txt @@ -1,29 +1,29 @@ -#NAME:Kill by Numbers -#DESC:They just keep multiplying. -#HINT:castpriority(enchantment,instant,sorcery,artifact,creature) -#HINT:dontattackwith(Rhys the Redeemed) -#HINT:dontblockwith(Rhys the Redeemed) -#HINT:dontattackwith(Kazandu Tuskcaller) -#HINT:dontblockwith(Kazandu Tuskcaller) - -Mox Emerald (LEA) *2 -Mox Pearl (LEA) *2 -Forest (LEA) *15 -Plains (LEA) *8 -Marble Diamond (MIR) *2 -Blazing Archon (*) *2 -Serra's Sanctum (USG) *1 -Gaea's Cradle (USG) *2 -Rofellos, Llanowar Emissary (UDS) *2 -Beacon of Creation (5DN) *2 -Honden of Life's Web (CHK) *2 -Kabira Vindicator (*) *2 -Rhys the Redeemed (SHM) *2 -Fable of Wolf and Owl (EVE) *2 -Murkfiend Liege (EVE) *2 -Creakwood Liege (EVE) *2 -Spawnwrithe (SHM) *2 -Awakening Zone (ROE) *3 -Kazandu Tuskcaller (ROE) *2 -Conqueror's Pledge (ZEN) *2 -Bestial Menace (WWK) *2 +#NAME:Kill by Numbers +#DESC:They just keep multiplying. +#HINT:castpriority(enchantment,instant,sorcery,artifact,creature) +#HINT:dontattackwith(Rhys the Redeemed) +#HINT:dontblockwith(Rhys the Redeemed) +#HINT:dontattackwith(Kazandu Tuskcaller) +#HINT:dontblockwith(Kazandu Tuskcaller) + +Mox Emerald (LEA) *2 +Mox Pearl (LEA) *2 +Forest (LEA) *15 +Plains (LEA) *8 +Marble Diamond (MIR) *2 +Blazing Archon (*) *2 +Serra's Sanctum (USG) *1 +Gaea's Cradle (USG) *2 +Rofellos, Llanowar Emissary (UDS) *2 +Beacon of Creation (5DN) *2 +Honden of Life's Web (CHK) *2 +Kabira Vindicator (*) *2 +Rhys the Redeemed (SHM) *2 +Fable of Wolf and Owl (EVE) *2 +Murkfiend Liege (EVE) *2 +Creakwood Liege (EVE) *2 +Spawnwrithe (SHM) *2 +Awakening Zone (ROE) *3 +Kazandu Tuskcaller (ROE) *2 +Conqueror's Pledge (ZEN) *2 +Bestial Menace (WWK) *2 diff --git a/projects/mtg/bin/Res/ai/baka/deck105.txt b/projects/mtg/bin/Res/ai/baka/deck105.txt index d4819976e..cde36cdd6 100644 --- a/projects/mtg/bin/Res/ai/baka/deck105.txt +++ b/projects/mtg/bin/Res/ai/baka/deck105.txt @@ -1,28 +1,28 @@ -#NAME:Infected wounds -Forest (UGL) *4 -Forest (ALA) *1 -Forest (ALA) *1 -Forest (M10) *1 -Forest (M10) *1 -Necropede (SOM) *2 -Contagious Nim (SOM) *2 -Blight Mamba (SOM) *2 -Ichor Rats (SOM) *2 -Ichorclaw Myr (SOM) *4 -Blackcleave Goblin (SOM) *2 -Corpse Cur (SOM) *2 -Forest (ZEN) *4 -Forest (ZEN) *3 -Forest (ZEN) *4 -Forest (ZEN) *2 -Swamp (HOP) *3 -Cystbearer (SOM) *2 -Tel-Jilad Fallen (SOM) *2 -Swamp (ROE) *4 -Swamp (ROE) *3 -Swamp (ROE) *4 -Putrefax (SOM) *2 -Plague Stinger (SOM) *2 -Relic Putrescence (SOM) *2 -Skithiryx, the Blight Dragon (SOM) *2 -Hand of the Praetors (SOM) *2 +#NAME:Infected wounds +Forest (UGL) *4 +Forest (ALA) *1 +Forest (ALA) *1 +Forest (M10) *1 +Forest (M10) *1 +Necropede (SOM) *2 +Contagious Nim (SOM) *2 +Blight Mamba (SOM) *2 +Ichor Rats (SOM) *2 +Ichorclaw Myr (SOM) *4 +Blackcleave Goblin (SOM) *2 +Corpse Cur (SOM) *2 +Forest (ZEN) *4 +Forest (ZEN) *3 +Forest (ZEN) *4 +Forest (ZEN) *2 +Swamp (HOP) *3 +Cystbearer (SOM) *2 +Tel-Jilad Fallen (SOM) *2 +Swamp (ROE) *4 +Swamp (ROE) *3 +Swamp (ROE) *4 +Putrefax (SOM) *2 +Plague Stinger (SOM) *2 +Relic Putrescence (SOM) *2 +Skithiryx, the Blight Dragon (SOM) *2 +Hand of the Praetors (SOM) *2 diff --git a/projects/mtg/bin/Res/ai/baka/deck106.txt b/projects/mtg/bin/Res/ai/baka/deck106.txt index 114631ed8..f4b2e2417 100644 --- a/projects/mtg/bin/Res/ai/baka/deck106.txt +++ b/projects/mtg/bin/Res/ai/baka/deck106.txt @@ -1,18 +1,18 @@ -#NAME:Painful Dream -Traumatize (ODY) *2 -Island (UNH) *4 -Followed Footsteps (RAV) *4 -Howling Mine (10E) *4 -Dreamborn Muse (10E) *4 -Forced Fruition (LRW) *4 -Memory Erosion (ALA) *4 -Hedron Crab (ZEN) *4 -Font of Mythos (CFX) *4 -Tome Scour (M10) *4 -Island (ZEN) *4 -Island (ZEN) *4 -Island (ZEN) *4 -Island (ZEN) *4 -Platinum Angel (M11) *1 -Sword of Body and Mind (SOM) *2 -Seat of the Synod (EVT) *4 +#NAME:Painful Dream +Traumatize (ODY) *2 +Island (UNH) *4 +Followed Footsteps (RAV) *4 +Howling Mine (10E) *4 +Dreamborn Muse (10E) *4 +Forced Fruition (LRW) *4 +Memory Erosion (ALA) *4 +Hedron Crab (ZEN) *4 +Font of Mythos (CFX) *4 +Tome Scour (M10) *4 +Island (ZEN) *4 +Island (ZEN) *4 +Island (ZEN) *4 +Island (ZEN) *4 +Platinum Angel (M11) *1 +Sword of Body and Mind (SOM) *2 +Seat of the Synod (EVT) *4 diff --git a/projects/mtg/bin/Res/ai/baka/deck129.txt b/projects/mtg/bin/Res/ai/baka/deck129.txt index 51eeb64b6..11c96d696 100644 --- a/projects/mtg/bin/Res/ai/baka/deck129.txt +++ b/projects/mtg/bin/Res/ai/baka/deck129.txt @@ -1,109 +1,109 @@ -#NAME:Synthetic -#DESC:Selesnya Guild -######################################## -# Creatures # -######################################## -#1 x Giant Adephage (GTC), {5}{g}{g}, Creature Insect, 7/7, trample; -366394 - -#2 x Rubblebelt Raiders (GTC), {1}{r/g}{r/g}{r/g}, Creature Human Warrior, 3/3, -366462 -366462 - -#4 x Voice of Resurgence (DGM), {g}{w}, Creature Elemental, 2/2, -368951 -368951 -368951 -368951 - -#4 x Trostani's Summoner (DGM), {5}{g}{w}, Creature Elf Shaman, 1/1, -369072 -369072 -369072 -369072 - -#4 x Armada Wurm (RTR), {2}{g}{g}{w}{w}, Creature Wurm, 5/5, trample; -253587 -253587 -253587 -253587 - -#2 x Precinct Captain (RTR), {w}{w}, Creature Human Soldier, 2/2, first strike; -270792 -270792 - -#4 x Wayfaring Temple (RTR), {1}{g}{w}, Creature Elemental, 0/0, -253539 -253539 -253539 -253539 - -#1 x Worldspine Wurm (RTR), {8}{g}{g}{g}, Creature Wurm, 15/15, trample; -253575 - - - -######################################## -# Spells # -######################################## -#4 x Advent of the Wurm (DGM), {1}{g}{g}{w}, Instant, -369036 -369036 -369036 -369036 - -#2 x Selesnya Cluestone (DGM), {3}, Artifact, -369060 -369060 - -#2 x Chromatic Lantern (RTR), {3}, Artifact, -290542 -290542 - -#4 x Growing Ranks (RTR), {2}{g/w}{g/w}, Enchantment, -270957 -270957 -270957 -270957 - - - -######################################## -# Lands # -######################################## -#4 x Forest (GVL), Basic Land Forest, -204967 -204967 -204967 -204967 - -#4 x Selesnya Guildgate (DGM), Land Gate, -369018 -369018 -369018 -369018 - -#4 x Forest (RTR), Basic Land Forest, -289326 -289326 -289326 -289326 - -#4 x Plains (RTR), Basic Land Plains, -289310 -289310 -289310 -289310 - -#2 x Temple Garden (RTR), Land Forest Plains, -253681 -253681 - -#4 x Plains (RTR), Basic Land Plains, -289309 -289309 -289309 -289309 - - - +#NAME:Synthetic +#DESC:Selesnya Guild +######################################## +# Creatures # +######################################## +#1 x Giant Adephage (GTC), {5}{g}{g}, Creature Insect, 7/7, trample; +366394 + +#2 x Rubblebelt Raiders (GTC), {1}{r/g}{r/g}{r/g}, Creature Human Warrior, 3/3, +366462 +366462 + +#4 x Voice of Resurgence (DGM), {g}{w}, Creature Elemental, 2/2, +368951 +368951 +368951 +368951 + +#4 x Trostani's Summoner (DGM), {5}{g}{w}, Creature Elf Shaman, 1/1, +369072 +369072 +369072 +369072 + +#4 x Armada Wurm (RTR), {2}{g}{g}{w}{w}, Creature Wurm, 5/5, trample; +253587 +253587 +253587 +253587 + +#2 x Precinct Captain (RTR), {w}{w}, Creature Human Soldier, 2/2, first strike; +270792 +270792 + +#4 x Wayfaring Temple (RTR), {1}{g}{w}, Creature Elemental, 0/0, +253539 +253539 +253539 +253539 + +#1 x Worldspine Wurm (RTR), {8}{g}{g}{g}, Creature Wurm, 15/15, trample; +253575 + + + +######################################## +# Spells # +######################################## +#4 x Advent of the Wurm (DGM), {1}{g}{g}{w}, Instant, +369036 +369036 +369036 +369036 + +#2 x Selesnya Cluestone (DGM), {3}, Artifact, +369060 +369060 + +#2 x Chromatic Lantern (RTR), {3}, Artifact, +290542 +290542 + +#4 x Growing Ranks (RTR), {2}{g/w}{g/w}, Enchantment, +270957 +270957 +270957 +270957 + + + +######################################## +# Lands # +######################################## +#4 x Forest (GVL), Basic Land Forest, +204967 +204967 +204967 +204967 + +#4 x Selesnya Guildgate (DGM), Land Gate, +369018 +369018 +369018 +369018 + +#4 x Forest (RTR), Basic Land Forest, +289326 +289326 +289326 +289326 + +#4 x Plains (RTR), Basic Land Plains, +289310 +289310 +289310 +289310 + +#2 x Temple Garden (RTR), Land Forest Plains, +253681 +253681 + +#4 x Plains (RTR), Basic Land Plains, +289309 +289309 +289309 +289309 + + + diff --git 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a/projects/mtg/bin/Res/graphics_PSP/textscrollershadow.png b/projects/mtg/bin/Res/graphics_PSP/textscrollershadow.png new file mode 100644 index 000000000..754ac3958 Binary files /dev/null and b/projects/mtg/bin/Res/graphics_PSP/textscrollershadow.png differ diff --git a/projects/mtg/bin/Res/graphics_PSP/themeinfo.txt b/projects/mtg/bin/Res/graphics_PSP/themeinfo.txt new file mode 100644 index 000000000..d476cd5dd --- /dev/null +++ b/projects/mtg/bin/Res/graphics_PSP/themeinfo.txt @@ -0,0 +1,2 @@ +Ilya Baranovsky + diff --git a/projects/mtg/bin/Res/graphics_PSP/tooltips.png b/projects/mtg/bin/Res/graphics_PSP/tooltips.png new file mode 100644 index 000000000..4498aaebd Binary files /dev/null and b/projects/mtg/bin/Res/graphics_PSP/tooltips.png differ diff --git a/projects/mtg/bin/Res/graphics_PSP/top_bar.png b/projects/mtg/bin/Res/graphics_PSP/top_bar.png new file mode 100644 index 000000000..2b600905f Binary files /dev/null and b/projects/mtg/bin/Res/graphics_PSP/top_bar.png differ 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+wallpapers/kaioshin_hero_wagic.jpg diff --git a/projects/mtg/bin/Res/graphics_PSP/wallpapers/final_saga1.jpg b/projects/mtg/bin/Res/graphics_PSP/wallpapers/final_saga1.jpg new file mode 100644 index 000000000..052a394d5 Binary files /dev/null and b/projects/mtg/bin/Res/graphics_PSP/wallpapers/final_saga1.jpg differ diff --git a/projects/mtg/bin/Res/graphics_PSP/wallpapers/final_saga2.jpg b/projects/mtg/bin/Res/graphics_PSP/wallpapers/final_saga2.jpg new file mode 100644 index 000000000..e046e7fc4 Binary files /dev/null and b/projects/mtg/bin/Res/graphics_PSP/wallpapers/final_saga2.jpg differ diff --git a/projects/mtg/bin/Res/graphics_PSP/wallpapers/final_saga3.jpg b/projects/mtg/bin/Res/graphics_PSP/wallpapers/final_saga3.jpg new file mode 100644 index 000000000..b1fcbf071 Binary files /dev/null and b/projects/mtg/bin/Res/graphics_PSP/wallpapers/final_saga3.jpg differ diff --git a/projects/mtg/bin/Res/graphics_PSP/wallpapers/kaioshin_chandra.jpg 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a/projects/mtg/bin/Res/lang/cn.txt +++ b/projects/mtg/bin/Res/lang/cn.txt @@ -1,11863 +1,11863 @@ -#LANG:Chinese -#Wagic 0.14.1 ¼òÌåÖÐÎÄÓïÑÔÎļþ by linshier and Phantom - -#Note: -# - Limitation: Special characters that are not in the limited GB2312 -# set can not be used, the game won't display them. - -#·­ÒëÕßÐëÖª: -# - ¿¨ÅÆÃû³ÆºÍÀà±ðµÄ·­Òë°²ÅÅÔÚ±¾ÎļþµÄ×îºó²¿·Ö -# - ¿¨ÅƹæÔòµÄ·­Òë°²ÅÅÔÚÁíÍâµÄÎļþÖÐ: Res\lang\cn_cards.txt -# - µçÄÔÌ×ÅÆµÄ˵Ã÷·­Òë°²ÅÅÔÚÁíÍâµÄÎļþÖÐ: Res\lang\cn_decks.txt -# - ÖÐÎıêµã²ÉÓÃÈ«½Ç¸ñʽ -# - ·­Òë´ÊÌõ×ó²àµÄÓ¢ÎÄ´óСдÃô¸Ð -# - ¿¨ÅÆÃû³Æ²¿·Ö´ÊÌõ°´Ó¢ÎÄ×ÖĸÅÅÐò -# - ±¾Îļþ²ÉÓÃGB2312±àÂë¸ñʽ£¬Ê¹Ó÷ǸÃ×Ö·û¼¯µÄºº×Ö£¬ÓÎÏ·½«ÎÞ·¨ÏÔʾ -# - ǧÍò²»Òª·­Òë_cards.datµÄÎļþÄÚÈÝ - -#һЩÔçÆÚϵÁв¢²»´æÔÚÖÐÎİ汾£¬Ï£Íû¸ü¶àµÄÅóÓѼÓÈëµ½ÔçÆÚ°æ±¾µÄ·Ç¹Ù·½·­Ò빤×÷ÖÐÀ´:) - -#ËäÈ»´«ËµÖУ°ÖÇÅÆµÄ¹Ù·½ÖÐÎÄ»¯¹¤×÷×éÖ»ÓÐÒ»¸ö£¬µ«ÊÇÓÉÓÚ²»Í¬ÖÐÎĵØÇøµÄÓïÑÔÌØÉ«µÄ²»Í¬ -#¼°ÆäËüÔ­Òò£¬Ê¹µÃ¼òÌåÖÐÎİæµÄ¿¨Åƺͷ±ÌåÖÐÎĵĿ¨ÅÆÔÚijЩµ¥´ÊÉϵÄÒëÃû´æÔÚ³öÈë¡£ -#ÔÙ¼ÓÉÏа汾ÒëÃû±ä¸üÏÖÏóµÄ´æÔÚ£¬Ä³Ð©ÖÐÎÄÒëÃû±äµÃ¸ü¼Ó»ìÂÒ:( - -#Ŀǰ½×¶ÎµÄÒëÃû´¦ÀíÔ­Ôò -# - ¿¨ÅÆÃû³ÆÓÅÏȲÉÓùٷ½¼òÌåÖÐÎİæµÄ·­Òë -# - ¼òÌåÖÐÎİæÕýʽ·¢ÐÐǰµÄ¿¨ÅÆÃû³Æ²ÉÓ÷±ÌåÖÐÎİæµÄ·­Òë -# - ¿¨ÅÆÀà±ðºÍ×ÓÀà±ðÓÅÏȲÉÓÃ×îмòÌåÖÐÎİæµÄ·­Òë -# - ijЩµ¥´ÊÉϵÄÒëÃû´æÔÚ³öÈëµÄÇé¿ö£¬±£ÁôÔ­²Î¿¼¿¨ÅƵÄÀúÊ·ÃüÃû - - -########################## -# BETTER CHINESE: # -########################## - -# Card subtype display: - - =¡« -# Game phase display: -(%s%s) %s=%s%s£º%s - - -########################## -# USER INTERFACE: # -########################## - -Yes=ÊÇ -No=·ñ -Player=Íæ¼Ò - -Save & Back to Main Menu=±£´æ²¢·µ»ØÖ÷²Ëµ¥ -Back to Main Menu=·µ»ØÖ÷²Ëµ¥ -Back to main menu=·µ»ØÖ÷²Ëµ¥ - -# Simple Pad: -##Spacebar=¿Õ¸ñ -##Del= -##Caps= -Confirm=È·¶¨ - - -########################## -# MAIN MENU # -########################## - -# Engine initialization: -##LOADING PRIMITIVES=¼ÓÔØ¿¨ÅÆÊý¾Ý¿â -LOADING SET: %s=¼ÓÔØ¿¨ÅÆÏµÁУº%s - -# Main menu: -Play=¿ªÊ¼ÓÎÏ· -Deck Editor=Ì×ÅÆ±à¼­ -Shop=¿¨ÅÆÉ̵ê -Options=ϵͳÉèÖà -Exit=Í˳ö - -# Number of cards display: -%s: %i cards (%i) (%i unique)=%s£º%iÕÅ¿¨ÅÆ£¨%i)(%iÕÅΨһ) -%i cards (%i unique)=°üº¬%iÕÅ¿¨ÅÆ£¨%iÕÅΨһ£© -Database: %i cards=ÅÆ¿â£º%iÕÅ¿¨ÅÆ -Trophy Room=²é¿´ÓÎÏ·Õ¹ÊÒ - -# Scrolling messages: -You have a %i%% victory ratio with Deck%i=ÄãµÄ±ÈÈüʤÂÊΪ%i%%(ʹÓÃÌ×ÅÆ%i) -You have played %i games with Deck%i=ÄãÒѾ­½øÐÐÁË%i³¡±ÈÈü(ʹÓÃÌ×ÅÆ%i) -You have played a total of %i games=ÄãÒѾ­½øÐÐÁË%i³¡±ÈÈü -Unlock the difficult mode for more challenging duels!=½âËø¸ßÄÑģʽ½«ÎªÄã´øÀ´¸ü¸»ÌôÕ½µÄ±ÈÈü! -Interested in playing Momir Basic? You'll have to unlock it first :)=ÓÐȤµÄÄªÃØ»ù±¾ÈüÖÆ,ÄãÐèÒªÏȽâËøËü:) -You haven't unlocked the random deck mode yet=Ëæ»úÌ×ÅÆÈüÖÆÉÐδ½âËø -You haven't unlocked the evil twin mode yet=¶ñħ˫×ÓÈüÖÆÉÐδ½âËø -You have unlocked %i expansions out of %i=ÄãÒѾ­½âËøÁË%i¸ö¿¨ÅÆÏµÁУ¨¹²ÓÐ%i¸öϵÁУ© -You have a total of %i cards in your collection=Äã×ܹ²ÊÕ²ØÁË%iÕÅ¿¨ÅÆ -The cards in your collection have an average value of %i credits=ÄãÊղؿ¨ÅÆµÄÆ½¾ù¼ÛֵΪ%iµã -The shopkeeper would buy your entire collection for around %i credits=ÄãÊղؿ¨ÅƵÄ×ܼÛֵԼΪ%iµã -You currently have %i credits=ĿǰÄãÓµÓлý·Ö%iµã -More cards and mods at http://wololo.net/wagic=²é¿´¸ü¶àµÄ¿¨ÅƺÍÓÎÏ·Ä£×éÇëµÇ½ http://wololo.net/wagic -These stats will be updated next time you run Wagic=ÕâЩÊý¾Ý½«ÔÚÏ´ÎÔËÐб¾ÓÎϷʱ×Ô¶¯¸üР- -# Number of players menu: -1 Player=µ¥ÈËģʽ -2 Players=Ë«ÈËģʽ -Demo=ÑÝʾģʽ -Test Suite=²âÊÔģʽ - -# Game type menu: -Classic=¹Åµä¾ºÈü -Story=¾çÇé¹ÊÊ -Momir Basic=ÄªÃØ»ù±¾ -Random 1 Color=Ëæ»úµ¥É« -Random 2 Colors=Ëæ»ú˫ɫ - -# Player deck menu: -Choose a Deck=Ñ¡ÔñÒ»¸öÌ×ÅÆ -Create your Deck!=´´½¨ÊôÓÚ×Ô¼ºµÄÌ×ÅÆ -##Premade G/RÔ¤ÖõĺìÂÌÌ×ÅÆ -New Deck...=н¨Ì×ÅÆ¡­¡­ -Main Menu=ÓÎÏ·Ö÷²Ëµ¥ -Return to Main Menu=·µ»ØÓÎÏ·Ö÷²Ëµ¥ -NO DECK AVAILABLE,=ûÓпÉÓõÄÌ×ÅÆ£¬ -PRESS CIRCLE TO GO TO THE DECK EDITOR!=°´¡ð¼ü·µ»ØÌ×ÅÆ±à¼­½çÃæ£¡ - -# Opponent deck menu: -Choose Opponent=Ñ¡Ôñ¶ÔÊÖ -##(easy)=£¨¼òµ¥£© -##(hard)=£¨À§ÄÑ£© -Random=Ëæ»ú -##Evil Twin¶ñħ˫×Ó -LOADING DECKS=¼ÓÔØÌ×ÅÆ -Can you play against yourself?=ÄãÄÜ»÷°ÜÄã×Ô¼ºÂ𣿠-Choose a different player deck=ÖØÐÂÑ¡ÔñÒ»¸öÌ×ÅÆ½øÐÐÓÎÏ· -Detailed Info=ÏêϸÐÅÏ¢ - - -########################## -# STORY # -########################## - - -########################## -# DUEL # -########################## - -# Players: -Player 1=Íæ¼Ò1 -Player 2=Íæ¼Ò2 - -# Turns & Priority: -Mulligan=ÔÙµ÷¶È -your turn=¼º·½»ØºÏ -opponent's turn=¶ÔÊÖ»ØºÏ -opponent plays=¶ÔÊÖ³öÅÆ -you play=תÈÃÓÅÏÈȨ - -# Phases & Steps: -Untap=ÖØÖò½Öè -Upkeep=ά³Ö²½Öè -##Draw=ץů²½Öè -Main phase 1=µÚÒ»´ÎÐж¯½×¶Î -Combat begins=Õ½¶·½×¶Î -Attackers=Ðû¸æ¹¥»÷Õß²½Öè -Blockers=Ðû¸æ×èµ²Õß²½Öè -Combat damage=Õ½¶·É˺¦²½Öè -Combat ends=Õ½¶·½áÊø²½Öè -Main phase 2=µÚ¶þ´ÎÐж¯½×¶Î -End=ÖÕ½á½×¶Î -Cleanup=Çå³ý²½Öè - -# Interrupts: -Interrupt?=ÊÇ·ñ»ñµÃÓÅÏÈȨ£¿ -: Interrupt=»ñµÃÓÅÏÈȨ -: No=Èùý -: No To All=ÈùýËùÓÐ - -# Stack: -Deals %i damage to=Ôì³É%iµãÉ˺¦-> -is exiled=±»·ÅÖð -Player %i draws %i card=Íæ¼Ò%i×¥ÁË%iÕÅÅÆ -goes to graveyard=ÖÃÈë·ØÄ¹³¡ -%s goes to graveyard=%sÖÃÈë·ØÄ¹³¡ - -# Abilities: -Ability=ÒìÄÜ -Attacker=¹¥»÷Õß -Blocker=×èµ²Õß -Copy=¸´ÖÆ -Damage=É˺¦ -Deathtouch=ËÀ´¥ -Destroy=ÏûÃð -Draw=ץů -Equip=Åå´ø -Fizzle=Âä¿Õ -Life=ÉúÃü -Momir=ÄªÃØ -Move=ÒÆ¶¯ -Put into play=·ÅÖýø³¡ -Tap=ºáÖà - -##Absorb -Affinityartifacts=ÉñÆ÷¹²Ãù -Affinityplains=ƽԭ¹²Ãù -Affinityforests=Ê÷ÁÖ¹²Ãù -Affinityislands=º£µº¹²Ãù -Affinitymountains=ɽÂö¹²Ãù -Affinityswamps=ÕÓÔó¹²Ãù -Affinitygreencreatures=ÂÌÉ«ÉúÎï¹²Ãù -Banding=½áºÏ -Bothcantcast=Ë«·½ÖäÓï²»ÄÜ -Bothnocreature=Ë«·½ÕÙ»½²»ÄÜ -Cantattack=½ø¹¥²»ÄÜ -Cantblock=×èµ²²»ÄÜ -Cantcreaturecast=ÕÙ»½²»ÄÜ -Cantinstantsorcerycast=·¨ÊõºÍ˲¼ä²»ÄÜ -Cantlose=¼º·½²»°Ü -Cantlifelose=¿ÕѪ¼º·½²»°Ü -Cantmilllose=¿Õ×¥¼º·½²»°Ü -Cantregen=ÖØÉú²»ÄÜ -Cantspellcast=ÖäÓï²»ÄÜ -Cantwin=¶Ô·½²»°Ü -Changeling=»¯ÐÎ -Cloud=ÔÆ -Controllershroud=²Ù¿ØÕßá¡Ä» -Cycling=Ñ­»· -Defender=ÊØ¾ü -Doesnotuntap=²»¿ÉÖØÖà -Double strike=Á¬»÷ -Exalted=ËÌÍþ -First strike=Ïȹ¥ -Flanking=²àÃæ¹¥»÷ -Flying=·ÉÐÐ -Foresthome=Ê÷ÁÖ¾ÓÕß -Forestwalk=Ê÷ÁÖÐÐÕß -Haste=Ãô½Ý -Horsemanship=ÂíÊõ -Infect=ÇÖȾ -Indestructible=·´ÏûÃð -Intimidate=ÍþÏÅ -Islandhome=º£µº¾ÓÕß -Islandwalk=º£µºÐÐÕß -Leyline=µØÂö -Mountainhome=ɽÂö¾ÓÕß -Mountainwalk=ɽÂöÐÐÕß -Mustattack=±ØÐë½ø¹¥ -Nofizzle=·´Âä¿Õ -Nomaxhand=ÎÞÏÞÊÖÅÆ -Oneblocker=µ¥×èµ²Õß -Oneboth=Ë«·½ÏÞµ¥Ê©·¨ -Onlyonecast=Ò»·½ÏÞµ¥Ê©·¨ -Opponentshroud=·´á¡Ä» -Persist=Áô´æ -Phantom=ÓÄ÷È -Plainshome=ƽԭ¾ÓÕß -Plainswalk=ƽԭÐÐÕß -Playershroud=Íæ¼Òá¡Ä» -Poisontoxic=¾ç¶¾ -Poisontwotoxic=¾ç¶¾¶þ -Poisonthreetoxic=¾ç¶¾Èý -Protection from black=·´ºÚ±£»¤ -Protection from blue=·´À¶±£»¤ -Protection from green=·´Â̱£»¤ -Protection from red=·´ºì±£»¤ -Protection from white=·´°×±£»¤ -Reach=ÑÓÊÆ -Reachshadow=ÓÄÓ°ÑÓÊÆ -Retrace=×·ËÝ -Shadow=´ÎÔªÓÄÓ° -Shroud=á¡Ä» -Storm=·ç±© -Sunburst=êÍÓ³ -Swamphome=ÕÓÔó¾ÓÕß -Swampwalk=ÕÓÔóÐÐÕß -Trample=¼ṳ̀ -Treason=²ß·´ -Unblockable=²»¿É×èµ² -Unearth=ÆÆ·Ø -#Vigor= -Wilting=¿Ýή -Wither=¸É¿Ý - -# Abilities (special cases): -Add =¼Ó -white=°×É« -blue=À¶É« -black=ºÚÉ« -green=ÂÌÉ« -red=ºìÉ« - mana=·¨ÊõÁ¦ - -# Other: -sacrifice=ÎþÉü - -# End of Match / Victory screen: -Difficulty Bonus=¸ßÄѽ±Àø -'Live dangerously and you live right' Bonus=ÓÂÆø½±Àø -##Life Delta Bonus= -##'Decree of Theophilus' Bonus= -##Miller Bonus= -##'Fast and Furious' Bonus= -Victory=ʤÀû -Task: %s=Íê³ÉÈÎÎñ£º%s -Credits per minute: %i=ƽ¾ùÿ·ÖÖÓ»ñµÃ»ý·Ö%iµã -Game length: %i seconds=ÓÎϷʱ¼ä%iÃë -Congratulations! You earn %i credits=×£ºØÄã»ñµÃÁË%iµã»ý·Ö -You have been defeated=Äã±»»÷°ÜÁË -Player %i wins (%i)=Íæ¼Ò%i»ñʤ£¨%i£© -Please check your deck (not enough cards?)=Çë¼ì²éÄãµÄÌ×ÅÆ£¨ÊÇ·ñ¿¨ÅÆÊý²»×㣩 -Please support this project!=ÇëÖ§³ÖÕâ¸öÏîÄ¿£¡ -Wagic is free, open source, and developed on the little free time I have=×÷ÕßÀûÓÃÆäÓÐÏÞÒµÓàʱ¼ä¿ª·¢ÁËWagicÕâ¸ö×ÔÓɵĿªÔ´ÓÎÏ· -If you enjoy this game, please consider donating a few bucks=Èç¹ûÄãϲ»¶Ëü£¬¿ÉÒÔ¿¼ÂǾè¿î×ÊÖúÎÒÃÇ -(Seriously, donate or I'll kill this cute little bunny)=£¨ºÃ°É£¬Òª²»¾è¿îÒª²»ÎÒÃǾͰÑËüŪËÀ£© -Thanks in advance for your support.=¸ÐлÄã¶ÔÕâ¸öÏîÄ¿µÄÖ§³Ö¡£ - -# Error Messages: -AN ERROR OCCURRED, CHECK FILE NAMES=³ö´íÁË£¬Çë¼ì²éÎļþÃû³Æ - -########################## -# DECK EDITOR # -########################## - -# Deck editor menu: -Choose Deck To Edit=Ñ¡ÔñÒª±à¼­µÄÌ×ÅÆ ---NEW--=£­Ð½¨Ì×ÅÆ£­ -Save=±£´æÌ×ÅÆ -Save & Rename=Ì×ÅÆÁí´æÎª -Switch Decks=·ÅÆú±£´æ×ªµ½ÆäËûÌ×ÅÆ -Rename Deck=ÖØÃüÃûÌ×ÅÆ -Save & Quit Editor=±£´æÌ×ÅÆ²¢Í˳ö±à¼­Æ÷ -Save As AI Deck=±£´æÎªAIÌ×ÅÆ -Quit Editor=Í˳ö±à¼­Æ÷ - -# Info layer - directional keys: -Prev. edition=ÉÏÖÖÑÕÉ« -Next edition=ÏÂÖÖÑÕÉ« -Prev.=ǰÕÅ -Next=ºóÕÅ -card=¿¨ÅÆ -cards=ÅÆ¶Ñ - -# Info layer - symbol keys: -Toggle Images=¿ª¹Ø¿¨ÅÆÍ¼Ïñ -View Collection=²é¿´ÊÕ²Ø -View Deck=²é¿´Ì×ÅÆ -Add card=¼ÓÈëµ½Ì×ÅÆÖÐ -Remove card=´ÓÌ×ÅÆÖÐÒÆ³ý -Sell card=³öÊÛ¿¨ÅÆ - -# Info layer - explanations: -Use SQUARE to view collection,=°´¡õ¼ü²é¿´Êղأ¬ -Use SQUARE to view your deck,=°´¡õ¼ü²é¿´Ì×ÅÆ£¬ -Press L/R to cycle through=°´L/R¼ü²é¿´ -deck statistics.=Ì×ÅÆÊý¾Ý¡£ - -# Other strings: -Collection=ÊÕ²Ø -card=¿¨ÅÆ -No Card=ûÓп¨ÅÆ -Your Deck: %i cards=Ì×ÅÆÖй²ÓÐ%iÕÅ¿¨ÅÆ -menu=²Ëµ¥ -in: collection=ÊÕ²ØÁбí -in: deck=Ì×ÅÆÁбí - -# Filter: -filter=¹ýÂËÆ÷ -Filter By...=ÉèÖùýÂËÌõ¼þ -Filter by...=ÉèÖùýÂËÌõ¼þ -Add Filter=Ìí¼Ó¹ýÂËÌõ¼þ -Filter:=¹ýÂË£º -Done=Íê³É -Remove=ÒÆ³ý -Cards...=¹ýÂË¿¨ÅÆ¡­¡­ -Set=ϵÁÐ -Color=ÑÕÉ« -Type=Àà±ð -Subtype=×ÓÀà±ð -Rarity=Ï¡ÓÐ¶È -Mana Cost=·ÑÓà -Basic Ability=»ù±¾ÒìÄÜ -Mana Ability=·¨ÊõÒìÄÜ -Power=Á¦Á¿ -Toughness=·ÀÓùÁ¦ -First Letter=Ó¢ÎÄÊ××Öĸ -Black=ºÚ -Blue=À¶ -Green=ÂÌ -Red=ºì -White=°× -Exclusively Black=·ÇºÚ -Exclusively Blue=·ÇÀ¶ -Exclusively Green=·ÇÂÌ -Exclusively Red=·Çºì -Exclusively White=·Ç°× -Common=ÆÕͨ -Uncommon=·ÇÆÕͨ -Rare=Ï¡ÓÐ -Mythic=ÃØÏ¡ -Special Rarity=ÌØÊâ -Black mana abiltity=ºÚÉ«·¨ÊõÒìÄÜ -Blue mana abiltity=À¶É«·¨ÊõÒìÄÜ -Colorless mana abiltity=ÎÞÉ«·¨ÊõÒìÄÜ -Green mana abiltity=ÂÌÉ«·¨ÊõÒìÄÜ -Red mana abiltity=ºìÉ«·¨ÊõÒìÄÜ -White mana abiltity=°×É«·¨ÊõÒìÄÜ -0 Mana=·ÑÓÃ0 -1 Mana=·ÑÓÃ1 -2 Mana=·ÑÓÃ2 -3 Mana=·ÑÓÃ3 -4 Mana=·ÑÓÃ4 -5 Mana=·ÑÓÃ5 -6 Mana=·ÑÓÃ6 -7 Mana=·ÑÓÃ7 -8 Mana=·ÑÓÃ8 -9 Mana=·ÑÓÃ9 -10 Mana=·ÑÓÃ10 -11 Mana=·ÑÓÃ11 -12 Mana=·ÑÓÃ12 -13 Mana=·ÑÓÃ13 -14 Mana=·ÑÓÃ14 -15 Mana=·ÑÓÃ15 -16 Mana=·ÑÓÃ16 -17 Mana=·ÑÓÃ17 -18 Mana=·ÑÓÃ18 -19 Mana=·ÑÓÃ19 -0 power=Á¦Á¿0 -1 power=Á¦Á¿1 -2 power=Á¦Á¿2 -3 power=Á¦Á¿3 -4 power=Á¦Á¿4 -5 power=Á¦Á¿5 -6 power=Á¦Á¿6 -7 power=Á¦Á¿7 -8 power=Á¦Á¿8 -9 power=Á¦Á¿9 -10 power=Á¦Á¿10 -11 power=Á¦Á¿11 -12 power=Á¦Á¿12 -13 power=Á¦Á¿13 -14 power=Á¦Á¿14 -15 power=Á¦Á¿15 -16 power=Á¦Á¿16 -17 power=Á¦Á¿17 -18 power=Á¦Á¿18 -19 power=Á¦Á¿19 -0 toughness=·ÀÓùÁ¦0 -1 toughness=·ÀÓùÁ¦1 -2 toughness=·ÀÓùÁ¦2 -3 toughness=·ÀÓùÁ¦3 -4 toughness=·ÀÓùÁ¦4 -5 toughness=·ÀÓùÁ¦5 -6 toughness=·ÀÓùÁ¦6 -7 toughness=·ÀÓùÁ¦7 -8 toughness=·ÀÓùÁ¦8 -9 toughness=·ÀÓùÁ¦9 -10 toughness=·ÀÓùÁ¦10 -11 toughness=·ÀÓùÁ¦11 -12 toughness=·ÀÓùÁ¦12 -13 toughness=·ÀÓùÁ¦13 -14 toughness=·ÀÓùÁ¦14 -15 toughness=·ÀÓùÁ¦15 -16 toughness=·ÀÓùÁ¦16 -17 toughness=·ÀÓùÁ¦17 -18 toughness=·ÀÓùÁ¦18 -19 toughness=·ÀÓùÁ¦19 -Digit=Êý×Ö -Letter A=×ÖĸA -Letter B=×ÖĸB -Letter C=×ÖĸC -Letter D=×ÖĸD -Letter E=×ÖĸE -Letter F=×ÖĸF -Letter G=×ÖĸG -Letter H=×ÖĸH -Letter I=×ÖĸI -Letter J=×ÖĸJ -Letter K=×ÖĸK -Letter L=×ÖĸL -Letter M=×ÖĸM -Letter N=×ÖĸN -Letter O=×ÖĸO -Letter P=×ÖĸP -Letter Q=×ÖĸQ -Letter R=×ÖĸR -Letter S=×ÖĸS -Letter T=×ÖĸT -Letter U=×ÖĸU -Letter V=×ÖĸV -Letter W=×ÖĸW -Letter X=×ÖĸX -Letter Y=×ÖĸY -Letter Z=×ÖĸZ -2nd Edition=µÚ¶þ°æ -3rd Edition=µÚÈý°æ -4th Edition=µÚËİæ -5th Edition=µÚÎå°æ -6th Edition=µÚÁù°æ -7th Edition=µÚÆß°æ -8th Edition=µÚ°Ë°æ -9th Edition=µÚ¾Å°æ -10th Edition=µÚÊ®°æ -5DN=ÎåÉ«Êï¹â -Archenemy=ħÍõÓÎÏ· -ALA=°¢À­Èô¶ÏƬ -ALL=ͬÃË -APC=Æôʾ¼ -ARB=°¢À­ÈôÖØÉú -ARN=°¢À­²®Ö®Ò¹ -ATQ=¹ÅÎÄÃ÷Ö®Õ½ -BOK=ÉñºÓÅѽ«Æ× -BRB=ʤÕßΪÍõ -BTD=ÃÍϮǿ¹¥ -CHK=ÉñºÓȺӢ¼ -CHR=ÑÓÉì°æ -CSP=Öè˪ -DIS=·×Õù -DRK=ºÚ°µÊ±´ú -DST=ÐþÌú -Duel Decks: Phyrexia vs. the Coalition=ÁªÃËÓë·ÇÈð¿ËÎ÷ÑÇÖ®Õù -DVD=Ã÷Ê¥Óë¶ñħ֮Õù -EVE=ĺ¹â -EVG=Ñý¾«Óë¹í¹ÖÖ®Õù -EVT=°¬×ÏÅàÓëÌ©×ÈÈðµÄ¶Ô¾ö -EXO=³öÈð˹¼Ç -FEM=¶éÂäÍõ³¯ -FUT=Ԥ֪δÀ´ -FVD=Õ䱦֮¾ÞÁú -FVE=Õ䱦֮·ÅÖð -FVR=Õ䱦֮Òż£ -GPT=Ê®»áÃË -GVL=¼Ö·ÓëÀòÁ«ÄÈά˹µÄ¶Ô¾ö -HML=¼ÒÔ° -HOP=ʱ¿ÕÂÃÐÐ -ICE=±ùѩʱ´ú -INV=´óÕ½ÒÛ -JUD=ÉñDz -JVC=½Ü˹ÓëÜç׿µÄ¶Ô¾ö -LEA=µÚÒ»°æ -LEB=µÚÒ»°æÔöË¢ -LEG=´«³Ð -LGN=ÍòÂíǧ¾ü -LRW=ÂåΠ-MED=ÍøÂç´óʦ -ME2=ÍøÂç´óʦµÚ¶þ°æ -ME3=ÍøÂç´óʦµÚÈý°æ -MIR=º£ÊÐò×Â¥ -MOR=³¿¹â -MRD=ÃØÂÞµØ -MRQ=Âí¿­µÏÑÇ -NMS=Ë޵Р-ODY=°ÂµÂÈü -ONS=Ê¯ÆÆÌ쾪 -P02=²©Í¼µÚ¶þ°æ -PCY=Ô¤ÑÔ -PDS=ÁÑÆ¬Ñý -PLC=ʱ¿Õ»ìãç -PLS=ʱ¿Õ×ªÒÆ -POR=²©Í¼ -PPR=ÊÛǰÈü¼ÍÄîÅÆ -PTK=²©Í¼Èý¹úÖ¾ -RAV=À­ÄῨ¹«»á³Ç -ROE=°ÂÔýÆæÔÙÆð -SCG=½ÙÔ˽µÁÙ -SHM=°µÓ°»ÄÔ­ -SOK=ÉñºÓÈÎÏÀ´« -SOM=ÃØÂ޵ش´ºÛ -STH=ÌìÂÞ³ÇÈû -Starter '00=Starter '00 -Starter '99=Starter '99 -TMP=±©·çÓê -TOR=¾ø¾³ -TSB=ʱ¼ääöÎÐÖØÓ¡ÅÆ -TSP=ʱ¼ääöÎÐ -UDS=ÌìÃüÖ®Õ½ -UGL=»ú·É°æ -ULG=Ô¶¹ÅÒŲú -UNH=»ú·É°æ¶þ -USG=¿ËÈö´« -VIS=ã¿ã½ -WTH=Çç¿ÕºÅ´«Ëµ -WWK=ÌìµØÐÑת -Wagic 2010=M2010 -Wagic 2011=M2011 -ZEN=Ô޵Ͽ¨ - -# Statistics - page 1: -Statistics Summary=Êý¾ÝÕªÒª -Lands=µØ -Creatures=ÉúÎï -Spells=ÖäÓï -Instants=˲¼ä -Enchantments=½á½ç -Sorceries=·¨Êõ -Average converted mana cost=ƽ¾ù·ÑÓà -Probabilities=¿ÉÄÜÐÔ -No land in 1st hand=ÆðÊÖÅÆÖÐûÓÐµØ -No land in 9 cards=¾ÅÕÅÅÆÖÐûÓÐµØ -No creatures in 1st hand=ÆðÊÖÅÆÖÐûÓÐÉúÎï -Playgame statistics=ÓÎÏ·Êý¾Ý -Games played=½øÐÐÓÎÏ·³¡Êý -Victory ratio=ÓÎϷʤÂÊ -Total price (credits)=×ܼÛÖµµãÊý - -# Statistics - page 2: -Mana cost detail=¿¨ÅÆ·ÑÓÃÃ÷ϸ -Card counts per mana cost:=ÿ£Îµã·¨ÊõÁ¦ÄÜÖ§¸¶µÄ¿¨ÅÆÊý£º -Average converted mana cost: %2.2f=ÕÛËãºóµÄƽ¾ù·ÑÓãº%2.2f -C - Converted mana cost. Cards with cost>%i are included in the last row.=¡¡C£­ÕÛËã·ÑÓÃ(·ÑÓôóÓÚ%iµãµÄ¿¨ÅƱ»°üº¬ÔÚ×îÒ»ÐÐ) -# - Total number of cards with given cost=¡¡#£­¸ø¶¨·ÑÓÃʱÄÜÖ§¸¶µÄ¿¨ÅÆ×ÜÊý - -# Statistics - page 3: -Mana cost detail - Creatures=¿¨ÅÆ·ÑÓÃÃ÷ϸ£­ÉúÎï -Creature counts per mana cost:=ÿ£Îµã·¨ÊõÁ¦ÄÜÖ§¸¶µÄÉúÎïÊý£º - -# Statistics - page 4: -Mana cost detail - Spells=¿¨ÅÆ·ÑÓÃÃ÷ϸ£­ÖäÓï -Non-creature spell counts per mana cost:=ÿ£Îµã·¨ÊõÁ¦ÄÜÖ§¸¶µÄ·ÇÉúÎïÖäÓïÊý - -# Statistics - page 5: -Mana production=·¨ÊõÁ¦²ú³ö -Counts of manasources per type and color:=ÿÖÖ·¨ÊõÁ¦Ô´µÄÊýÁ¿ -BL - Basic lands=¡¡BL£­»ù±¾µØ -NB - Non-basic lands=¡¡NB£­·Ç»ù±¾µØ -O - Other (non-land) manasources=¡¡O£­ÆäËû·ÇµØ·¨ÊõÁ¦Ô´ -T - Totals=¡¡T£­×ܹ² - -# Statistics - page 6: -Mana production - in mana symbols=·¨ÊõÁ¦²ú³ö -Total colored manasymbols in lands' production:=ËùÓеزú³öµÄÓÐÉ«·¨ÊõÁ¦£º - -# Statistics - page 7: -Mana cost per color=ÿÖÖÑÕÉ«¿¨ÅƵķÑÓà -Total colored manasymbols in cards' casting costs:=Ê©·Å¿¨ÅÆÊ±×ܵÄÓÐÉ«·ÑÓ㺠- -# Statistics - page 8: -No lands in first n cards:=ǰ£ÎÕÅÅÆÃ»Óеأº -No creatures in first n cards:=ǰ£ÎÕÅÅÆÃ»ÓÐÉúÎ - -# Statistics - page 9: -Victory statistics=ʤ¸ºÊý¾Ý -Victories against AI:=ÓëÈ˹¤ÖÇÄܶÔսʱµÄ»ñʤ³¡Êý£º -Games played: %i=ÓÎÏ·³¡Êý£º -Victory ratio: %i%%=ʤÂÊ£º%i%% - -# Statistics - menu: -------- Deck Summary -----=¡¡----- Ì×ÅÆÊý¾ÝÕªÒª -----¡¡ -Cards: =×Ü¿¨ÅÆ£º -Creatures: =ÉúÎ - Enchantments: =¡¡½á½ç£º -Instants: =˲¼ä£º - Sorceries: =¡¡·¨Êõ£º -Lands: =µØ£º -A: =×Ü -G: =ÂÌ -R: =ºì -U: =À¶ -B: =ºÚ -W: =°× - --- Card color count --- =¡¡----- ¿¨ÅÆÑÕÉ«·ÑÓà -----¡¡ - --- Average Cost --- =¡¡----- ¿¨ÅÆÆ½¾ù·ÑÓà -----¡¡ -Creature: =ÉúÎ -Mana: =·ÇµØ£º -Spell: =ÖäÓ - - -########################## -# SHOP # -########################## - -##credits: %i=»ý·ÖµãÊý£º%i -Credits: =»ý·ÖµãÊý£º -: Other cards=²é¿´ÆäËû¿¨ÅÆ -%s & %s (15 Cards)=²¹³ä°ü%s+%s£¨¹²15ÕÅ£© -%s Booster (15 Cards)=²¹³ä°ü%s£¨¹²15ÕÅ£© -%s (%i)=%s£¨ÏÞ%iÕÅ£© -Ask about...=ËÑѰ¿¨ÅÆ -Check task board=²é¿´ÈÎÎñ°å -See available tasks=²é¿´ÈÎÎñ -Return to shop=·µ»Ø¿¨ÅÆÉ̵ê -Steal 1,000 credits=µÁÇÔ1000µã»ý·Ö -*Steal 1,000 credits*=µÁÇÔ1000µã»ý·Ö -Purchase Booster: %i credits=¹ºÂòÕâ¸ö²¹³ä°ü£¨¼ÛÖµ%iµã£© -Purchase Card: %i credits=¹ºÂòÕâÕÅ¿¨ÅÆ£¨¼ÛÖµ%iµã£© -%s : SOLD OUT=¿¨ÅÆ%sÒÑÊÛÍê -SOLD OUT=ÒÑÊÛÍê -Sold Out=ÒÑÊÛÍê -Not enough credits=»ý·Ö²»×ã - - -########################## -# TASKS: # -########################## - -Task Board=ÈÎÎñ°å -There are no tasks that need to be done. Come again tomorrow.=ÏÖÔÚûÓÐÐèÒªÍê³ÉµÄÈÎÎñ¡£Çë¸ÄÌìÔÙÀ´°É¡£ -Days left: %i=»¹Ê£ÏÂ%iÌì -Reward: %i=½±Àø»ý·Ö£º%i -You have to defeat %s before it causes too much harm.=Äã±ØÐëÔÚ%sÔì³ÉÖØ´óΣº¦Ç°½«Æä»÷°Ü¡£ -Please defeat %s as soon as possible.=Ç뾡¿ì»÷°Ü%s¡£ -Defeat %s=»÷°Ü%s -Defeat %s in a way it won't forget. Bring it to %i life.=»÷°Ü%s£¬¸øÆäÔì³É¿Ì¿àÃúÐĵÄ%iµãÉ˺¦¡£ -Slaughter %s! Beat it to %i life or less.=Í´»÷%s£¡¸øÆäÔì³É%iµãÉ˺¦¡£ -Slaughter %s (%i lives)=Í´»÷%s£¨%iµãÉ˺¦£© -Defeat %s after keeping it occupied for %i turns.=»÷°Ü%s²¢Ñ¹ÖÆÆä%i»ØºÏ¡£ -Defeat %s, but play with it for %i turns first.=Óë%s¶ÔÕ½£¬½øÐÐ%i»ØºÏºó½«Æä»÷°Ü¡£ -Defeat %s and make sure it doesn't take more than %i turns.=Óë%s¶ÔÕ½£¬²¢½«Æä»÷°Ü£¬×¢Òâ»ØºÏÊý±ØÐë¿ØÖÆÔÚ%iÒÔÄÚ¡£ -Defeat %s, in a duel no longer than %i turns.=»÷°Ü%s£¨»ØºÏÊý±ØÐëСÓÚ%iÂÖ£©¡£ -Delay %s for %i turns=Óë%s½øÐÐ%i»ØºÏµÄÓÎÏ· -Defeat %s before turn %i=Óë%s¶ÔÕ½£¬²¢ÔÚ%i»ØºÏǰ½«Æä»÷°Ü¡£ -Defeat any opponent, having at least %i lives in the end.=ÔÚÉúÃüֵϽµµ½%iÏÂǰ£¬»÷°ÜÈÎÒâ¶ÔÊÖ¡£ -Win flawlessly (%i lives)=ÍêÃÀ»ñʤ£¨%iµãÉúÃü£© -Reach Invulnerability (%i lives)=ºÁ·¢ÎÞËð£¨%iµãÉúÃü£© -Reach Immortality! (%i lives)=³¤Éú²»ÀÏ£¡£¨%iµãÉúÃü£© -Bury %i %s cards to your opponent's graveyard and defeat him.=½«¶ÔÊÖ%iÕÅ%sÖÃÈë·ØÄ¹³¡£¬²¢½«Æä»÷°Ü¡£ -Tame the nature (%i)=ѱ·þ×ÔÈ»£¨%i£© -Evaporation (%i)=Õô·¢£¨%i£© -Bring the order (%i)=»½ÐÑÖÈÐò£¨%i£© -Exorcism (%i)=Ììħ½µ·ü£¨%i£© -Dusk (%i)=»Æ»è£¨%i£© -Selective disaster (%i)=²î±ðÔÖÄÑ£¨%i£© - - -########################## -# OPTIONS # -########################## - -# Options tab: -Settings=Ò»°ãÑ¡Ïî -General Options=³£¹æÉèÖà -Music volume=±³¾°ÒôÁ¿ -SFX volume=ÒôЧÒôÁ¿ -Mute=¾²Òô -Max=×î´ó -Difficulty=ÓÎÏ·ÄÑ¶È -Normal=ÆÕͨ -Hard=À§ÄÑ -Harder=¸ßÄÑ -Evil=а¶ñ -Economic Difficuly=»ñµÃ½±ÀøÄÑ¶È -Display InGame extra information=ÏÔʾÓÎÏ·ÖеĶîÍâÐÅÏ¢ -Enable cheat mode=¿ªÆôÉϵÛģʽ -Seconds to pause for an Interrupt=ÓÅÏÈȨÏìӦʱ¼ä£¨Ã룩 -Interrupt my abilities=ÔÊÐíÔÚÍæ¼ÒÆô¶¯ÒìÄÜʱתÈÃÓÅÏÈȨ -Interrupt my spells=ÔÊÐíÔÚÍæ¼ÒÊ©·ÅÖäÓïʱתÈÃÓÅÏÈȨ -Interrupt opponent's end of turn=ÔÊÐíÔÚ¶ÔÊֻغϽáÊøÊ±×ªÈÃÓÅÏÈȨ - -# Game tab: -Game=ÓÎÏ·Ñ¡Ïî -Interface Options=ÓÎÏ·½çÃæÉèÖà -Language=ÓïÑÔ -Closed hand=ÊÖÅÆ½çÃæ¹Ø±ÕʱµÄÊÖÅÆÏÔʾ -visible=¿É¼û -invisible=²»¿É¼û -Hand direction=ÊÖÅÆ½çÃæ·½Ïò -horizontal=ºá -vertical=Êú -Mana display=·¨ÊõÁ¦ÏÔʾ -Simple=Êý×Ö±ê¼Ç -Eye candy=»ðÑæÐ§¹û -Both=»ðÑæÐ§¹û+Êý×Ö±ê¼Ç -Reverse left and right triggers=·´×ªL/R¼ü -Disable card images=½ûÖ¹ÏÔʾ¿¨ÅÆÍ¼Ïñ -Disable screen transitions=½ûÖ¹ÆÁÄ»½¥±ä -Display InGame extra information=ÔÚÓÎÏ·ÖÐÏÔʾ¶îÍâÐÅÏ¢ - -# User tab: -User=Óû§Îļþ -User Options=Óû§Ñ¡Ïî -Credits: %i=»ý·Ö%iµã -Cards: %i=¿¨ÅÆ%iÕÅ -Sets: %i (of %i)=ϵÁÐ%i¸ö£¨¹²%i¸ö£© -Theme: %s=Ö÷Ìâ:%s -Artist: %s=ÒÕÊõ¼Ò:%s -Default=ĬÈÏ -New Profile=н¨ÅäÖÃÎļþ -Use this Profile=ʹÓÃÕâ¸öÅäÖÃÎļþ -Use this Theme=ʹÓÃÕâ¸öÖ÷Ìâ - -# Advanced tab: -Advanced=¸ß¼¶Ñ¡Ïî -Advanced Options=¸ß¼¶Ñ¡Ïî -The following options require a restart.=¸üÐÂÒÔÏÂÉèÖÃʱÐèÒªÖØÆôÓÎÏ·¡£ -Use this Language=ʹÓøÃÓïÑÔ½øÐÐÓÎÏ· -Chinese=ÖÐÎÄ -Deutsch=µÂÎÄ(Deutsch) -English=Ó¢ÎÄ(English) -Espanol=Î÷°àÑÀÎÄ(Espanol) -Francais=·¨ÎÄ(Francais) -Italiano=Òâ´óÀûÎÄ(Italiano) -Portugues=ÆÏÌÑÑÀÎÄ(Portugues) -Minimum Card Grade=ÔÊÐíÓÎÏ·°üº¬µÄ¿¨ÅÆÖÊÁ¿ -1: 100% Supported=¡¡1:ÍêÃÀÖ§³ÖµÄ -0: Borderline (99% OK)=¡¡0:»ù±¾Õý³£µÄ --1: Unofficial (unverified cards)=¡¡-1:²»³ÉÊìµÄ --2: Crappy (bugs)=¡¡-2:ÓÐȱÏÝµÄ --3: Unsupported=¡¡-3:²»Ö§³ÖµÄ --4: Dangerous (risk of crash)=¡¡-4:ΣÏÕµÄ -Phase Skip Automation=»ØºÏ½×¶Î×Ô¶¯Ìø¹ý -First Turn Player=µÚÒ»»ØºÏÏÈÊÖ -Opponent=¶ÔÊÖ -Off=¹Ø -On=¿ª - -# Key Bindings tab: -Key Bindings=¼üλÉèÖà -New binding...=н¨ÉèÖÃ... -Press a key to associate.=µã»÷Ò»¸ö°´¼ü½øÐÐÉèÖà -Delete this binding=ɾ³ý¸Ã¼üλ -Select=Ñ¡Ôñ¼ü -Start=¿ªÊ¼¼ü -Up=ÉÏ -Right=ÓÒ -Down=Ï -Left=×ó -Left trigger=°´¼üL -Right trigger=°´¼üR -Triangle=°´¼ü¡÷ -Circle=°´¼ü¡ð -Cross=°´¼ü¡Á -Square=°´¼ü¡õ -Fullscreen=È«ÆÁģʽ - -# Credits tab: -Credits=ÖÆ×÷ÈËÔ± - - -########################## -# CREDITS # -########################## - -# The game currently does not translate its credits screen. -# The following translations are provided for reference. They will -# need a width check if they are put into the game in the future. - - - -########################## -# TROPHY ROOM: # -########################## - -Achievements=ÓÎÏ·³É¾Í -Difficulty Modes=¸ßÄÑģʽ -Achieved a 66% victory ratio.=»ñµÃ66£¥Ê¤ÂÊ¡£ -Momir Mode=ÄªÃØ»ù±¾ÈüÖÆ -Won with exactly 8 lands.=ʹÓÃ8ÕŵØÅÆ»ñʤ¡£ -Evil Twin Mode=¶ñħ˫×Óģʽ -Won with same army size.=ÔÚÊÆ¾ùÁ¦µÐʱ»ñʤ¡£ -Random Deck Mode=Ëæ»úÌ×ÅÆÈüÖÆ -Won against a higher difficulty.=ÔÚ¸ü¸ßÄѶÈÏ»ñʤ¡£ -Valuable Collection=¼ÛÖµÁ¬³ÇµÄÊÕ²Ø -Collection valued over 10,000c.=ÊղؼÛÖµ¹ýÍò¡£ -Collection Info=ÊÕ²ØÐÅÏ¢ -Card Spoiler=¿¨ÅÆä¯ÀÀ -%i locked sets remain.=»¹ÓÐ%i¸öϵÁÐÉÐδ½âËø¡£ -Unlocked all %i sets.=ÒѾ­½âËøÈ«²¿%i¸öϵÁС£ - -Back to Trophies=·µ»ØÓÎÏ·Õ¹ÊÒ - -Booster=ÆðÊÖ°ü -Cards=¿¨ÅÆ - -Details=ÏêÇé -Collection Stats=ÊÕ²ØÐÅÏ¢ -Total Value: %ic=×ܼÛÖµ£º%ic -Total Cards (including duplicates): %i=×Ü¿¨ÅÆÊý£¨°üÀ¨Öظ´£©£º%iÕÅ -Unique Cards: %i=Ψһ¿¨ÅÆ£º%iÕÅ -Most Duplicates: %i (%s)=×î¶àÖØ¸´£º%iÕÅ£¨%s£© -Favorite Set: %s=¹ßÓÃϵÁУº%s -Highest Mana Cost: %i (%s)=·ÑÓÃ×î¸ßµÄ¿¨ÅÆ£º%i£¨%s£© -Most Powerful: %i (%s)=Á¦Á¿×î´óµÄ¿¨ÅÆ£º%i£¨%s£© -Toughest: %i (%s)=·ÀÓùÁ¦×î¸ßµÄ¿¨ÅÆ£º%i£¨%s£© - - -########################## -# CARD DATA: RARITY # -########################## - -#%s Common=%sÆÕÍ¨ÅÆ -#%s Uncommon=%s·ÇÆÕÍ¨ÅÆ -#%s Rare=%sÏ¡ÓÐÅÆ -#%s Mythic=%sÃØÏ¡ÅÆ - - -########################## -# CARD DATA: TYPES # -########################## - -Artifact Creature=ÉñÆ÷ÉúÎï -Colony=ȺÂä -Eldrazi=°ÂÔýÆæ -Everglades=ʪÕÓ -Grasslands=²ÝÔ­ -Hornet=»Æ·ä -Karakas=¿¨À­¿ªË¹ -Kookus=¿â¿Ë×È -Levelup=Éý¼¶ -Nothing=ÎÞ -Palladia-mors=ËÀÉñ -Reinforcements=Ô®¾ü - -# Types (rule 204.2a) -Artifact=ÉñÆ÷ -Creature=ÉúÎï -Enchantment=½á½ç -Instant=˲¼ä -Land=µØ -#Plane -Planeswalker=ÅôÂå¿Í -Sorcery=·¨Êõ -Tribal=²¿Âä -Vanguard=ǰ·æ - -# Supertypes (rule 204.4a) -Basic=»ù±¾ -Legendary=´«Ææ -Snow=¸²Ñ© -World=ÊÀ½ç - -# Subtypes (rule 204.3) -# please keep the english alphabetical order, makes it easier to update! - -# Wagic-only subtypes -Eight-and-a-Half-Tails=°Ëβ°ë -GOlem=ħÏñ -Melfolk=ÈËÓã -Tombspawn=ű® - -# Artifact subtypes (rule 204.3f) -Contraption=»úÇÉ -Equipment=Îä¾ß -Fortification=¹¤Ê - -# Enchantment subtypes (rule 204.3g) -Aura=Á鯸 -Shrine=¼Àìô - -# Land subtypes (rule 204.3h) -Desert=ɳĮ -Forest=É­ÁÖ -Island=º£µº -Lair=³²Ñ¨ -Locus=´¦Ëù -Mine=¿óÂö -Mountain=ɽÂö -Plains=ƽԭ -Power-Plant=¶¯Á¦Â¯ -Swamp=ÕÓÔó -Tower=Ëþ -Urza's=¿ËÈöµÄ - -# Planeswalker subtypes (rule 204.3i) - -# Instant/Sorcery subtypes (rule 204.3j) -Arcane=°ÂÃØ - -# Creature subtypes (rule 204.3k) -Advisor=²Îı -Ally=»ï°é -Angel=Ììʹ -Anteater=ʳÒÏÊÞ -Antelope=ÁçÑò -Ape=Ô³ºï -Archer=¹­¼ýÊÖ -Archon=ͳÁì -Artificer=ÉñÆ÷ʦ -Assassin=ɱÊÖ -Assembly-Worker=×é×°¹¤ÈË -Atog=°¢Íиñ -Aurochs=Ô­Å£ -Avatar=Ê¥Õß -Badger=âµ -Barbarian=Ò°ÂùÈË -Basilisk=òá¹Ö -Bat=òùòð -Bear=ÐÜ -Beast=Ò°ÊÞ -Beeble=»©±¦¾« -Berserker=¿ñսʿ -Bird=Äñ -Blinkmoth=¹â¶ê -Boar=Ò°Öí -Bringer=ÐÅʹ -##Brushwagg -Camarid=¿¨ÂíÁ¢ -Camel=ÂæÍÕ -Caribou=ѱ¹ -Carrier=²¡Ã½ -Cat=è -Centaur=°ëÈËÂí -Cephalid=ÕÂÈË -Chimera=¸ÇÃÀÀ­ -Citizen=ÊÐÃñ -Cleric=ɮ -Cockatrice=ʯ»¯¼¦Éß -Construct=×é¹¹Ìå -Coward=ų·ò -Crab=з -Crocodile=öùÓã -Cyclops=¶ÀÑÛ¾ÞÈË -Dauthi=µÀÎ÷ -Demon=¶ñħ -Deserter=÷íÈË -Devil=ħ¹í -Djinn=¾ÞÁé -Dragon=Áú -Drake=ÁúÊÞ -Dreadnought=ÎÞηÊÞ -Drone=Å«ÊÞ -Druid=µÂ³ÒÁ -Dryad=Ê÷Áé -Dwarf=°«ÈË -Efreet=ħÉñ -Egg=µ° -Elder=³¤ÀÏ -Elemental=ÔªËØ -Elephant=Ïó -Elf=Ñý¾« -Elk=÷ç¹ -Eight-and-a-half-tails=°Ëβ°ë -Eye=ÑÛ -Faerie=ÏÉÁé -Ferret=Ñ©õõ -Fish=Óã -Flagbearer=ÆìÊÖ -Fox=ºü -Frog=ÍÜ -Fungus=Õæ¾ú -Gargoyle=ʯÏñ¹í -Giant=¾ÞÈË -Gnome=µØÙª -Goat=ɽÑò -Goblin=¹í¹Ö -Golem=ħÏñ -Gorgon=Éß·¢Ñý -Graveborn=ĹÉúÊÞ -Gremlin=¹ÖÁé -Griffin=ʨðÕ -Hag=ÎׯŠ-Harpy=¹þƦ -Hellion=µØÓüÊÞ -Hippo=ºÓÂí -Homarid=ºÉÂíÀû -Homnuculus=ÔìÑý -Homunculus=ÔìÑý -Horror=¾ª¾åÊÞ -Horse=Âí -Hound=ÁÔÈ® -Human=ÈËÀà -Hydra=¶àÍ·Áú -Hyena=÷๷ -Illusion=ÐéÓ° -Imp=С¶ñħ -Incarnation=»¯Éí -Insect=À¥³æ -Jellyfish=ˮĸ -Juggernaut=¹¥³Ç¾Þ³µ -Kavu=¿¨¸¦ -Kirin=÷è÷ë -Kithkin=½àÓ¢ -Knight=ÆïÊ¿ -Kobold=¹íáÌ -Kor=¿Ü×å -Kraken=¾Þº£ÊÞ -Lammasu=À­ÂêËÕ -Leech=òÎ -Leviathan=º£¹Ö -Lhurgoyf=À­¸ßÒ®·ò -Licid=Á¢Îü¹Ö -Lizard=òáòæ -Manticore=Òíʦ -Masticore=Òìʦ -Mercenary=Ó¶±ø -Merfolk=ÈËÓã -Metathran=·ÂË÷À¶ÈË -Minion=Å«ÆÍ -Minotaur=ţͷ¹Ö -Monger=ÉÌ·· -Mongoose=è÷ø -Monk=ÐÞÐÐÉ® -Moonfolk=ÔÂÈË -Mutant=Í»±äÌå -Myr=ÃØ¶ú -Mystic=ÃܽÌͽ -Nautilus=ðÐðÄÂÝ -Nephilim=¾ÞÁéÉñ -Nightmare=ÃÎ÷Ê -Nightstalker=ҹDZħ -Ninja=ÈÌÕß -Noggle=ŵ¸ñ -Nomad=ÓÎÄÁÈË -Octopus=ÕÂÓã -Oculus=ÑÛÇòÑý -Ogre=ʳÈËħ -Ooze=Á÷½¬ -Orb=·¨Çò -Orc=°ëÊÞÈË -Orgg=Å·¸ñ -Ouphe=°Â·ò -Ox=Å£ -Oyster=ĵòà -Pegasus=·ÉÂí -Pentavite=·Ö½ÚÊÞ -Pest=º¦³æ -Phelddagrif=×ϺÓÂí -Phoenix=·ï»Ë -Pincher=ǯÊÖ -Pirate=º£µÁ -Plant=Ö²Îï -Prism=Áè¾µ -Rabbit=Íà -Rat=ÀÏÊó -Rebel=·´¿¹Ê¦ -Reflection=Ó³Ïñ -Rhino=Ϭţ -Rigger=Õû±¸Ê¦ -Rogue=ÀË¿Í -Salamander=»ðòáòæ -Samurai=ÎäÊ¿ -Sand=ɳ -Saproling=¸¯ÉúÎï -Satyr=ɳµÂÊÞ -Scarecrow=µ¾²ÝÈË -Scorpion=Ы×Ó -Scout=³âºò -Serf=ũū -Serpent=¾ÞÉß -Shade=Òõ»ê -Shaman=¼Àʦ -Shapeshifter=±äÐÎÊÞ -Sheep=Ñò -Siren=ÈûÁ¬ -Skeleton=÷¼÷ÃÑý -Slith=˹Á¢×È -Sliver=ÁÑÆ¬Ñý -Slug=òÒòõ -Snake=Éß -Soldier=Ê¿±ø -Soltari=Ë÷Ì©Àû -Spawn=ºóÒá -Specter=ÓÄÁé -Spellshaper=ËÜ·¨Ê¦ -Sphinx=Ê··Ò˹ -Spider=Ö©Öë -Spike=¶¤ÊÞ -Spirit=¾«¹Ö -Splinter=ËéÁÑ -Sponge=º£Ãà -Squid=ÎÚÔô -Squirrel=ËÉÊó -Starfish=º£ÐÇ -Surrakar=ËÕÀ­¿¨ -Survivor=ÐÒ´æÕß -Tetravite=ËÄ÷¢ÊÞ -Thalakos=ɯÀ­¿¨Ë¹ -Thopter=ÕñÒí»ú -Thrull=Ë÷¶ûÊÞ -Treefolk=Ê÷Ñý -Triskelavite=Èý·Ö½ÚÑÜÉúÎï -Troll=¾Þħ -Turtle=¹ê -Unicorn=¶À½ÇÊÞ -Vampire=ÎüѪ¹í -Vedalken=ά¶à¿Ï -Viashino=·²¶ûÎ÷ŵ -Volver=½ø»¯Ìå -Wall=ǽ -Warrior=սʿ -Weird=¹ÖÆæ -Whale=¾¨ -Wizard=·¨Êõʦ -Wolf=ÀÇ -Wolverine=ÀÇâµ -Wombat=´üÐÜ -Worm=È䳿 -Wraith=¹í»ê -Wurm=ÑÇÁú -Yeti=Ñ©¹Ö -Zombie=ÁéÙ¸ -Zubera=ÎÞÃæ¹í - -# Plane subtypes (rule 204.3m) - - -########################## -# CARD DATA: NAMES # -########################## - -# cards in special states -Anathemancer=¶ñÖ䷨ʦ£¨ÆÆ·Ø£© -Brackwater Elemental Unearthed=ÖÍË®ÔªËØ£¨ÆÆ·Ø£© -Corpse Connoisseur Unearthed=ËÀʬ¼øÉͼң¨ÆÆ·Ø£© -Dregscape Zombie Unearthed=Ôü¾³ÁéÙ¸£¨ÆÆ·Ø£© -Etherium Abomination=ÒÒ½ðÔ÷ºÞÊÞ£¨ÆÆ·Ø£© -Extractor Demon Unearthed=եȡ¶ñħ£¨ÆÆ·Ø£© -Fatestitcher Unearthed=Ö¯ÃüÁéÙ¸£¨ÆÆ·Ø£© -Fire-Field Ogre Unearthed=»ð¹íʳÈËħ£¨ÆÆ·Ø£© -Grixis Slavedriver Unearthed=¸ñÀû¼«Å«¹¤Í·£¨ÆÆ·Ø£© -Hell's Thunder Unearthed=ÓüÀ×Ñý£¨ÆÆ·Ø£© -Hellspark Elemental Unearthed=ÓüÁÇÔªËØ£¨ÆÆ·Ø£© -Kathari Bomber Unearthed=¿¨É²Á¢ºä»÷ʦ£¨ÆÆ·Ø£© -Kathari Screecher Unearthed=¼âÃù¿¨É²Á¢£¨ÆÆ·Ø£© -Kederekt Leviathan Unearthed=ÆæµÇÀÚº£¹Ö£¨ÆÆ·Ø£© -Scourge Devil Unearthed=»öº¦Ä§¹í£¨ÆÆ·Ø£© -Shambling Remains Unearthed=õËÐÐÒź¡£¨ÆÆ·Ø£© -Undead Leotau Unearthed=²»ËÀ×ùʨ£¨ÆÆ·Ø£© -# please keep this alphabetized -Abandoned Outpost=»Ä·ÏÉÚÕ¾ -Abandon Hope=Æú¾øÏ£Íû -Abbey Gargoyles=°¢±ÈʯÏñ¹í -Abbey Matron=°¢±ÈÅ®Éá¼à -Abduction=°ó¼Ü -Abeyance=ÖÐÖ¹ -Abjure=¶¾ÊÄ -Abolish=·ÏÖ¹ -Aboroth=°¢²¼Âå˹ -Aboshan, Cephalid Emperor=»Ê°¢²©Éê -Aboshan's Desire=°¢²©ÉêµÄÔ¸Íû -About Face=Ãæ¶ÔÃæ -Absolute Grace=¾ø¶ÔÃÀÉÆ -Absolute Law=¾ø¶Ô¹æÂÉ -Absolver Thrull=Éâ×ïË÷¶ûÊÞ -Absorb=ÎüÊÕ -Absorb Vis=ÎüȡάÖÊ -Abu Ja'far=°¢²¼¼Ó·¨ -Abuna Acolyte=¸ßÉ®Ëæ´Ó -Abuna's Chant=¸ßÉ®Ò÷ËÌ -Abundance=·áÒÂ×ãʳ -Abyssal Gatekeeper=ÉîÔ¨ÊØÃÅÕß -Abyssal Horror=ÉîÔ¨¾ª¾åÊÞ -Abyssal Hunter=ÉîÔ¨ÁÔÊÖ -Abyssal Nocturnus=ÉîÔ¨¾åÓ° -Abyssal Persecutor=ÉîԨŰħ -Abyssal Specter=ÉîÔ¨ÓÄÁé -Academy Rector=ѧԺ½ÌÎñ³¤ -Academy Researchers=ѧԺÑо¿Ô± -Academy Ruins=´óѧԺ·ÏÐæ -Accelerate=¼ÓËÙ -Accelerated Mutation=¼ÓËÙ±äÒì -Acceptable Losses=¿ÉÈÝÐíµÄËðʧ -Accorder's Shield=ÂÖפ¾üÖ®¶Ü -Accumulated Knowledge=ÀÛ»ýµÄ֪ʶ -Accursed Centaur=ÊÜ×çµÄ°ëÈËÂí -Acidic Dagger=ËáҺذÊ× -Acidic Slime=ËáÒºð¤¾ú -Acidic Sliver=ËáÒºÁÑÆ¬Ñý -Acidic Soil=ËáÍÁ -Acid Web Spider=ËáÍøÖ©Öë -Acolyte of Xathrid=Ôý×ÈÀëÊÌÉ® -Acorn Harvest=ÏðʵÊÕ³É -Acquire=ÕÆÎÕ -Acridian=°¢¿ËÀïµØÊ÷³æ -Act of Treason=ÅÑÐÐ -Adamaro, First to Desire=ʼÓû³ðÂéÂÀ -Adarkar Sentinel=°¢´ï¿¨ÉÚ±ø -Adarkar Unicorn=°¢Ëþ¿¨¶À½ÇÊÞ -Adarkar Valkyrie=°¢´ï¿¨Å®ÎäÉñ -Adarkar Wastes=°¢´ï¿¨»ÄÒ° -Adarkar Windform=°¢´ï¿¨·çÓ° -Adder-Staff Boggart=ÉßÕȲ¨ÞÎ -Addle=»èÂÒ -Admonition Angel=¸æ½ëÌìʹ -Ad Nauseam=µ¹Î¸¿Ú -Advanced Hoverguard=¸ßµÈ¿ÕÎÀ -Advance Scout=¸ß½×³âºî -Adventuring Gear=ÀúÏÕÅ䱸 -Advice from the Fae=Ïɶù½¨ÑÔ -Aegis of Honor=ÈÙÒ«µÄ±Ó»¤ -Aegis of the Meek=ÈõÕß»¤ÓÓ -Aeolipile=ÆûתÇò -Aeon Chronicler=ب¹Å¼ÍÄêÕß -Aerial Caravan=¿ÕÖÐÉÌ¶Ó -Aerie Mystics=³²¾ÓÃØ½Ìͽ -Aerie Ouphes=³²¾Ó°Â·ò -AEther Adept=ÒÒ̫ר¼Ò -AEther Barrier=ÒÒÌ«ÕÏ±Ú -AEther Burst=ÒÒÌ«±¬·¢ -AEther Charge=ÒÒÌ«³å·æ -AEther Figment=ÒÒÌ«ÄâÌå -AEtherflame Wall=ÒÒÌ«ÑæÇ½ -AEther Flash=ÒÒÌ«ÉÁ¹â -AEthermage's Touch=ÒÒÌ«·¨Ê¦Ö®´¥ -AEther Membrane=ÒÒÌ«»¤Ä¤ -AEther Mutation=ÒÒ̫ͻ±ä -AEtherplasm=ÒÒ̫ԭÖÊ¹Ö -AEther Rift=ÒÒÌ«ÁÑ϶ -AEther Shockwave=ÒÒÌ«Õ𲨠-AEther Snap=ÒÒÌ«Öè±ä -AEthersnipe=ÒÒÌ«¿Õ°Ð -AEther Spellbomb=ÒÒÌ«Öä»÷µ¯ -AEther Sting=ÒÒÌ«´Ì´¥ -AEther Storm=ÒÒÌ«·ç±© -AEther Tide=ÒÒ̫֮³± -AEthertow=ÒÒÌ«ÍÏÐÐ -AEther Tradewinds=ÒÒ̫óÒ×·ç -AEther Vial=ÒÒÌ«¾«Æ¿ -AEther Web=ÒÒÌ«Íø -Affa Guard Hound=°¬·¨ÊØÎÀÈ® -Afflict=ÕÛÄ¥ -Afiya Grove=°¢·Ææ«Ê÷ÁÖ -Afterlife=À´Éú -Aftershock=ÓàÕð -Agadeem Occultist=°¬¸ñ¶¡ÉñÃØÑ§Õß -Ageless Entity=³¤ÉúÏéÈð -Ageless Sentinels=³¤ÉúÉÚ±ø -Agent of Masks=¼ÙÃæÃÜ̽ -Agent of Shauku=ɲ»æÃÜ̽ -Aggravated Assault=¼±ÔêµÄͻϮ 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Falcon=ĺÆï±øÁÔÓ¥ -Duskrider Peregrine=ĺÆï±øÓÎöÀ -Dusk Urchins=±¡Äº´ÙÏÁ¹í -Duskwalker=±¡ÄºÐÐÕß -Duskworker=ĺɫÇåÀíÕß -Dust Bowl=³¾ÍÁÅèµØ -Dust Corona=³¾ÍÁΪ¹Ú -Dust Elemental=³¾ÍÁÔªËØ -Dust of Moments=ʱ¿ÌÉ¢³¾ -Dust to Dust=³¾¹é³¾ -Dwarven Armorer=°«È˶ͼ×ʦ -Dwarven Armory=°«È˹¤³§ -Dwarven Berserker=°«ÈË¿ñսʿ -Dwarven Blastminer=Õ¨¿ó°«ÈË -Dwarven Bloodboiler=ÈÈѪ°«ÈË -Dwarven Catapult=°«ÈËͶʯÆ÷ -Dwarven Demolition Team=°«È˱¬ÆÆ¶Ó -Dwarven Driller=×ê̽°«ÈË -Dwarven Grunt=°«È˲½×ä -Dwarven Hold=°«È˼àÓü -Dwarven Landslide=°«ÈËÂäÅÍ -Dwarven Lieutenant=°«ÈËξ¹Ù -Dwarven Miner=°«ÈË¿ó¹¤ -Dwarven Nomad=ÓÎÄÁ°«ÈË -Dwarven Patrol=°«ÈËѲÂß¶Ó -Dwarven Pony=°«ÈËÈüÂí -Dwarven Recruiter=°«ÈËÕ÷±øÔ± -Dwarven Ruins=°«ÈËÒż£ -Dwarven Scorcher=½¹Ö˰«ÈË -Dwarven Sea Clan=°«È˺£×å -Dwarven Shrine=°«È˼Àìë -Dwarven Soldier=°«ÈËÊ¿±ø -Dwarven Strike Force=°«ÈËÌØ¹¤¶Ó -Dwarven Thaumaturgist=°«ÈËÆæÊõʦ -Dwarven Trader=°«ÈËÉÌ·· -Dwarven Vigilantes=°«È˾¯ÎÀ -Dwarven Warriors=°«ÈËսʿ -Dwell on the Past=µ¢ÄçÍùÊ -Dying Wail=´¹ËÀ±¯Æü -Eager Cadet=ÈÈÇеľüУÉú -Early Frost=Ôç˪ -Early Harvest=ÌáÔçÊÕ³É -Earnest Fellowship=³ÏÖ¿ÓÑÒê -Earsplitting Rats=´Ì¶úÊó -Earthbind=µØ¸¿Êõ -Earthblighter=ήµØÉ® -Earthbrawn=´óµØëöÁ¦ -Earthcraft=²ÙµØÊõ -Earth Elemental=ÍÁÔªËØ -Earthen Goo=ÄàÈÀÁ÷½¬ -Earthlink=´óµØÖ®Á´ -Earthlore=ÍÁµØÑ§ -Earthquake=µØÕð -Earth Rift=µØÁÑ -Earth Servant=´óµØÆÍÒÛ -Earthshaker=º³µØÑý -Earth Surge=ÍÁµØ·­ÌÚ -Earwig Squad=͵ÌýС¶Ó -Eastern Paladin=¶«·½ÉñÊ¥ÎäÊ¿ -Eater of Days=±ÎÈÕ¾Þ¹Ö -Ebonblade Reaper=ºÚ·æÁ­µ¶ÊÖ -Ebon Dragon=ºÚÌ´¾ÞÁú -Ebon Drake=ºÚÌ´ÁúÊÞ -Ebon Praetor=ºÚÌ´Ö´Õþ¹Ù -Ebon Stronghold=ºÚÌ´±¤ÀÝ -Ebony Charm=ºÚÌ´»¤·û -Ebony Horse=÷îºÚÉ«µÄÂí -Ebony Owl Netsuke=ºÚÌ´èɵõÊÎ -Ebony Rhino=ºÚ̴Ϭţ -Ebony Treefolk=ºÚÌ´Ê÷Ñý -Echo Chamber=»ØÒôÀÈ -Echo Circlet=»ØÏìÊλ· -Echoing Calm=¶¨¾²»ØÏì -Echoing Courage=ÓÂÆø»ØÏì -Echoing Decay=Ë¥°Ü»ØÏì -Echoing Ruin=»ÙÆú»ØÏì -Echoing Truth=ÕæÏà»ØÏì -Echo Mage=»ØÉù·¨Ê¦ -Echo Tracer=»ØÒô×·×ÙÊÖ -Edge of Autumn=ĺÇï -Edge of the Divinity=Å®ÉñÊÚ¶÷ -Edgewalker=ÒݽçÉ® -Eel Umbra=÷©±¾Ó° -Eerie Procession=ÉñÃØÐÐÁÐ -Ego Erasure=ĨÏû×ÔÎÒ -Eiganjo Castle=ÓÀÑÒ³Ç -Eiganjo Free-Riders=ÓÀÑÒ³ÇÏèÆï±ø -Eight-and-a-Half-Tails=°Ëβ°ë -Eightfold Maze=°ËÕóͼ -Ekundu Cyclops=ÒÀ¿²¶¼¶ÀÑÛ¾ÞÈË -Ekundu Griffin=ÒÀ¿²¶¼Ê¨ðÕ -Eladamri, Lord of Leaves=Ò¶º£´óµÛ°£À­´ïÁ¦ -Eladamri's Call=°¬À­´ïÁ¦µÄÕÙ¼¯ -Eladamri's Vineyard=°£À­´ïÁ¦µÄÌÙÂûÔ° -Eland Umbra=´óÁçÑò±¾Ó° -Elder Druid=µÂ³ÒÁ³¤ÀÏ -Elder Mastery=³¤ÀÏÖ§Åä -Elder Pine of Jukai=Ê÷º£¹ÅËÉ -Eldrazi Conscription=°ÂÔýÆæÕ÷ÕÙ -Eldrazi Monument=°ÂÔýÆæ¼ÍÄî±® -Eldrazi Temple=°ÂÔýÆæµîÌà -Electrolyze=µç½â -Electropotence=µçÁ÷ȨÄÜ -Electrostatic Bolt=¾²µç»÷ -Electryte=µç¹Ö -Elemental Appeal=ºôÒýÔªËØ -Elemental Augury=ÔªËØÕ¼²· -Elemental Mastery=¾«ÑÐÔªËØ -Elemental Resonance=ÔªËØ¹²Õñ -Elephant Ambush=Ïó¶Ó·ü»÷ -Elephant Grass=Ïó²Ý -Elephant Graveyard=´óÏóĹ³¡ -Elephant Guide=ÏóÁéÒýÁì -Elephant Resurgence=ȺÏó¸´Éú -Elfhame Palace=µØ¾«Ïçµî -Elfhame Sanctuary=µØ¾«ÏçÊ¥Óò -Elf Replica=µØ¾«Ä¡ÖÆÆ· -El-Hajjaj=³¯Ê¥Õß -Elite Archers=ݼӢ¼ýÊÖ -Elite Cat Warrior=¾«Èñèսʿ -Elite Javelineer=ݼӢÖÀǹÊÖ -Elite Vanguard=ݼӢÏÈ·æ -Elixir of Immortality=ÓÀÉúÇí½¬ -Elixir of Vitality=»îÁ¦Çí½¬ -Elkin Bottle=°®¶û½ð֮ƿ -Elkin Lair=°®¶û½ðµÄ³²Ñ¨ -Elsewhere Flask=±Ë·½Æ¿ -Elspeth, Knight-Errant=ÓÎÏÀ°¬×ÏÅà -Elspeth Tirel=°¬×ÏÅàÌáÈð -Elven Cache=µØ¾«ÃÜ´¢µØ -Elven Fortress=µØ¾«ÒªÈû -Elven Lyre=µØ¾«ÊúÇÙ -Elven Palisade=µØ¾«Ä¾Õ¤ -Elven Riders=µØ¾«Æï¶Ó -Elven Rite=µØ¾«¼ÀÒÇ -Elven Warhounds=µØ¾«ÁÔÈ® -Elves of Deep Shadow=Éî÷öµØ¾« -Elvish Aberration=»û±äµØ¾« -Elvish Archdruid=Ñý¾«¸ßλµÂ³ÒÁ -Elvish Archers=µØ¾«¼ýÊÖ -Elvish Bard=µØ¾«Ò÷ÓÎÊ«ÈË -Elvish Berserker=µØ¾«¿ñսʿ -Elvish Branchbender=ÍäÖ¦µØ¾« -Elvish Champion=µØ¾«¶·Ê¿ -Elvish Eulogist=µØ¾«ÔÞËÌÈË -Elvish Farmer=µØ¾«Å©·ò -Elvish Fury=µØ¾«Ö®Å­ -Elvish Guidance=µØ¾«µÄÒýµ¼ -Elvish Handservant=µØ¾«ËæÊÌ -Elvish Harbinger=ÏÈÕ׵ؾ« -Elvish Healer=µØ¾«Ò½Õß -Elvish Herder=µØ¾«ÄÁÈË -Elvish Hexhunter=µØ¾«ÁÔаÈË -Elvish Hunter=µØ¾«ÁÔÊÖ -Elvish Lookout=Ñý¾«¾¯½äÔ± -Elvish Lyrist=µØ¾«Ê«ÈË -Elvish Pathcutter=¿ªÉ½µØ¾« -Elvish Pioneer=µØ¾«ÍØ»ÄÕß -Elvish Piper=µØ¾«´µµÑÊÖ -Elvish Promenade=µØ¾«ìÅÓÎ -Elvish Ranger=µØ¾«Á÷ÀËÕß -Elvish Scout=µØ¾«³âºò -Elvish Scrapper=µØ¾«²ð½âÊÖ -Elvish Skysweeper=µ´¿ÕµØ¾« -Elvish Soultiller=¸ûÁ鵨¾« -Elvish Vanguard=µØ¾«ÏÈ·æ -Elvish Visionary=µØ¾«»ÃÊÓʦ -Elvish Warrior=µØ¾«ÓÂÊ¿ -Embalmed Brawler=·À¸¯Ðú»©±ø -Embargo=ÏÞÖÆ½»Ò× -Ember Beast=»Ò½ýÊÞ -Ember-Fist Zubera=½ýÈ­ÎÞÃæ¹í -Ember Gale=½ý·ç -Ember Hauler=½ý»ð°áÔ˹¤ -Embermage Goblin=¾«Áé½ý·¨Ê¦ -Ember Shot=½ý»÷ -Embersmith=·É½ý¹¤½³ -Emberstrike Duo=½ý»÷´îµµ -Ember Weaver=½ý»ð±àÖë -Emberwilde Augur=ÁÒ½ý²·Ëãʦ -Emberwilde Caliph=ÁÒ½ý¹þÀû·¢ -Emberwilde Djinn=ÁÒ½ý¾ÞÁé -Emblazoned Golem=ÎÆÕÂħÏñ -Emblem of the Warmind=ºÃÕ½Õß±êÖ¾ -Embolden=¼¤Àø -Emerald Charm=Â̱¦Ê¯»¤·û -Emerald Medallion=ôä´ä»ÕÕ -Emerald Oryx=±¦ÂÌ´óÁçÑò -Emerge Unscathed=ÕõÍÑÀ§¾³ -Emeria Angel=ÒÁÃÀÀèÌìʹ -Emeria, the Sky Ruin=Ìì¿ÕÒż£ÒÁÃÀÀè -Emissary of Despair=¾øÍûÃÜʹ -Emissary of Hope=Ï£ÍûÃÜʹ -Emmessi Tome=°¬Ã·Î÷¾Þ×÷ -Emperor Crocodile=µÛÍõöùÓã -Empress Galina=¸ñÀïÄÈÅ®»Ê -Empty City Ruse=¿Õ³Ç¼Æ -Empty-Shrine Kannushi=¿Õ̳ÉñÖ÷ -Empty the Catacombs=ÌÚ¿ÕĹѨ -Empty the Warrens=¾»¿Õ·±Ö³µØ -Empyrial Archangel=ñ·¹â´óÌìʹ -Empyrial Armor=ñ·¹âÖ®îø -Empyrial Plate=ñ·¹âÉñ¼× -Emrakul's Hatcher=ÒÁĪ¿âÓý¶ñÊÞ -Emrakul, the Aeons Torn=ÍòÊÀ´´ÉËÒÁĪ¿â -Enatu Golem=ÒÀÄÃͼħÏñ -Enchanted Evening=ÃÔ×í°øÍí -Enchantment Alteration=½á½ç×ªÒÆ -Enchantress's Presence=ÖäÊõʦµÄ·ç²É -Enclave Cryptologist=Χ¾³ÃÜÂëѧÕß -Enclave Elite=Χ¾³¾«±ø -Encroach=ÇÖÊ´ -Endangered Armodon=±ôÍöµÄ¶ÜƤÏó -Endbringer's Revel=ÍÀ¾Õß»¶Ñç -Endemic Plague=·çÍÁ²¡ -Endless Cockroaches=Êý²»ÇåµÄó¯òë -Endless Horizons=ÎÞÛ󵨯½Ïß -Endless Scream=ÎÞ¾¡À÷ºð -Endless Swarm=²»½ßÉßȺ -Endless Whispers=ÎÞ¾¡Ï¸Óï -Endless Wurm=ÍòÀïÑÇÁú -Endoskeleton=ÄÚ¹Ç÷À -Endrek Sahr, Master Breeder=ÅàÓýʦ¶÷µÂÈð¿ËÈø¶û -Endure=ÈÌÄÍ -Enduring Ideal=²»ãýÀíÄî -Enduring Renewal=ÓÀÐøÐ»ú -Enemy of the Guildpact=Ê®»áÃË´óµÐ -Energizer=ÐîÄÜħ¼× -Energy Bolt=ÄÜÁ¿»÷ -Energy Chamber=ÄÜÁ¿»ØÀÈ -Energy Field=ÄÜÁ¿Á¦³¡ -Energy Flux=ÄÜÁ¿Ð¹ÁÑ -Energy Storm=ÄÜÁ¿·ç±© -Energy Vortex=ÄÜÁ¿äöÎÐ -Enervate=ÐéÍÑ -Enfeeblement=ÎÞÁ¦ -Engineered Explosives=ÃÜÉ豬ÁÑÎï -Engineered Plague=¼Æ»­ÐÔ²¡º¦ -Engulfing Flames=ÊÉÈË»ðÑæ -Engulfing Slagwurm=ÍÌʳÈÛ×ÒÑÇÁú -Enigma Eidolon=ÃÕÑù»ÃÁé -Enigma Sphinx=ÃÕÑùÊ··Ò˹ -Enlightened Tutor=ÆôÃɵ¼Ê¦ -Enlisted Wurm=ÊÜÕÙÑÇÁú -Enlistment Officer=ļ±ø¹ÙÔ± -Enormous Baloth=ÅÓ´ó°ÍÂåÎ÷ -Enrage=¼¤Å­ -Enraging Licid=Å­ÆøÁ¢Îü¹Ö -Enshrined Memories=ÃØ²Ø»ØÒä -Enslaved Dwarf=Å«Á¥°«ÈË -Enslaved Horror=»¿Å«¾ª¾åÊÞ -Enslave=Å«ÒÛ -Ensnare=ÓÕ²¶ -Ensnaring Bridge=ÏÝÚåÇÅ -Ensouled Scimitar=¼êÁéÍäµ¶ -Entangler=¾À²ø -Entangling Trap=¾À½áÏÝÚå -Entangling Vines=¾À½áÌÙÂû -Entomb=ÈëÍÁ -Entrails Feaster=ÔอÑýè -Entropic Eidolon=ìØÁ¦»ÃÁé -Entropic Specter=ìØÁ¦ÓÄÁé -Envelop=·â´æ -Eon Hub=ب¹ÅʱÖá -Ephemeron=òÝòö -Epicenter=ÕðÑë -Epic Proportions=¾Þ´óÎÞ±È -Epic Struggle=׳¾ø·Ü¶· -Epochrasite=ʱ´ú¼ÄÉú³æ -Equal Treatment=ƽµÈ´ýÓö -Equilibrium=ƽºâ -Equipoise=ºâ¶¨ -Eradicate=ÖïÃð -Erase=ĨÏû -Erayo, Soratami Ascendant=ÈëÊ¥¿ÕÃñΰ´ú -Erg Raiders=¶û¸ñÆï¶Ó -Erhnam Djinn=¶òº±¾ÞÁé -Erithizon=´ÌëÊÞ 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-Hex=Áù·½É±Õó -Hibernation=¶¬Ãß -Hibernation's End=¶¬Ãß½áÊø -Hibernation Sliver=¶¬ÃßÁÑÆ¬Ñý -Hickory Woodlot=ɽºúÌÒÖ²ÁÖµØ -Hidden Ancients=ÄäÐÎÏÈÈË -Hidden Gibbons=ÄäÐ㤱ÛÔ³ -Hidden Guerrillas=ÄäÐÎÓλ÷±ø -Hidden Herd=ÄäÐÎÊÞȺ -Hidden Horror=ÄäÐξª¾åÊÞ -Hidden Predators=ÄäÐÎÂÓ¶áÕß -Hidden Retreat=¶ãÌÓ -Hidden Spider=ÄäÐÎÖ©Öë -Hidden Stag=ÄäÐι«Â¹ -Hideous End=º§ÈËÉ¥Íö -Hideous Laughter=º§ÈËаЦ -Hide/Seek=²ØÄä/ѰÕÒ -Hidetsugu's Second Rite=±®³ö¸æµÚ¶þÒÇʽ -High Ground=ÖÆ¸ßµã -Highland Berserker=¸ßµØ¿ñսʿ -Highland Giant=¸ßµØ¾ÞÈË -Highland Weald=¸ßµØÁÖÒ° -High Market=×î¸ßÊг¡ -High Seas=Í⺣ -High Tide=Âú³± -Highway Robber=´óµÀÇÀ·Ë -Higure, the Still Wind=Äý·çÈÕĺ -Hikari, Twilight Guardian=ĺ¹â»¤ÎÀÃØ¼ÓÀí -Hillcomber Giant=ËÑɽ¾ÞÈË -Hill Giant=ɽÇð¾ÞÈË -Hindering Light=×è°­Ö®¹â -Hindering Touch=×è°­Ö®´¥ -Hinder=×è°­ -Hint of Insanity=·è¿ñÕ÷Õ× -Hipparion=ÈýÖºÂí -Hired Giant=¹ÍÓ¶¾ÞÈË -Hired Muscle=¹ÍÓ¶´òÊÖ -Hisoka, Minamo Sensei=Ë®ÃæÔºÃÜʦ·¶ -Hisoka's Defiance=ÃÜʦ·¶µÄ·´¿¹ -Hisoka's Guard=ÃÜʦ·¶»¤ÎÀ -Hissing Iguanar=Ë»Ïì÷àòá -Hissing Miasma=Ë»ÏìÕÓÆø -Hit/Run=´Ìɱ/±¼ÅÜ -Hive Mind=¼¯ÌåÐÄÖÇ -Hivestone=ĸ³²Ê¯ -Hivis of the Scale=Áۼ׺Õά -Hoarder's Greed=²Ø±¦Ì°Óû -Hoarding Dragon=Öü±¦¾ÞÁú -Hoard-Smelter Dragon=Á¶´¢¾ÞÁú -Hoar Shade=»Ò°×Ö®Ó° -Hobble=õçõÇ -Hobgoblin Dragoon=´ó¾«Áé֨װ±ø -Hokori, Dust Drinker=Òû³¾·Å·ÛÁ¡ -Hold the Line=¼áÊØÕ½Ïß -Holistic Wisdom=ÕûÌåÐÔÖÇ»Û -Hollowborn Barghest=ÍÝÉúȮħ -Hollow Dogs=¿Õ¸¹¹·Èº -Hollowsage=¼Å¿ÕÏÍÕß -Hollow Specter=¿Õ¶´ÓÄÁé -Hollow Trees=¿ÕÐÄÊ÷ÁÖ -Hollow Warrior=¿ÕÐÄսʿ -Holy Armor=ÉñÊ¥Ö®îø -Holy Day=Ê¥ÈÕ -Holy Strength=ÉñÊ¥Ö®Á¦ -Homarid=ºÉÂíÀû -Homarid Shaman=ºÉÂíÀû¼À˾ -Homarid Spawning Bed=ºÉÂíÀûÂÑ´² -Homarid Warrior=ºÉÂíÀû×åÓÂÊ¿ -Homing Sliver=·µÏçÁÑÆ¬Ñý -Homura, Human Ascendant=ÈëʥɮÈËÑæ´å -Honden of Cleansing Fire=¾»»ð±¾µî -Honden of Infinite Rage=àÁÅ­±¾µî -Honden of Life's Web=´óÂÞ±¾µî -Honden of Night's Reach=ҹϱ¾µî -Honden of Seeing Winds=Çå·ç±¾µî -Honorable Passage=ÈÙҫ֮· -Honorable Scout=¿É¾´µÄ³âºî -Honor Guard=ÒǶӱø -Honor of the Pure=´¿¾»ÈÙÒ« -Honor the 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Wilds=ÐÐÁÔÒ°µØ -Hurkyl's Recall=ºÓ¹ÄµÄÕÙ»¹ -Hurloon Minotaur=ÏÄŨ×åţͷ¹Ö -Hurloon Shaman=ÏÄŨ×å¼À˾ -Hurly-Burly=ɧ¶¯²»¶Ï -Hurricane=ì«·ç -Hurr Jackal=ÑǷǺúÀÇ -Hush=¼Å¾² -Hyalopterous Lemure=͸³áºüºï -Hydroblast=Á÷Ë®³å»÷²¨ -Hydromorph Guardian=Ñú±äÊØ»¤Õß -Hydromorph Gull=Ñú±äŸ -Hyena Umbra=÷๷±¾Ó° -Hymn of Rebirth=ÖØÉúË̸è -Hymn to Tourach=ͼÀ­¿ÂµÄÓ½ÔÞ -Hypergenesis=¶àÖØ´´Éú -Hypervolt Grasp=¸ßѹµç¾ð -Hypnotic Cloud=´ßÃßÔÆ -Hypnotic Specter=´ßÃßÓÄÁé -Hypnox=´ßÃßÒìÊÞ -Hypochondria=ÓÇÓôÖ¢ -Hystrodon=ºÀÖí¾ÞÊÞ -Ib Halfheart, Goblin Tactician=¾«ÁéÕ½Êõ¼ÒÒÀ²¿¹þ·ò¹þÌØ -Icatian Crier=°¬¿­Ñ·Õ½ºôÈË -Icatian Infantry=ÒÁ¿¨Ìá°²²½±ø -Icatian Javelineers=ÒÁ¿¨Ìá°²ÖÀǹ±ø -Icatian Lieutenant=ÒÁ¿¨Ìᰲξ¹Ù -Icatian Moneychanger=ÒÁ¿¨Ìá°²»õ±Ò¶Ò»»ÉÌ -Icatian Phalanx=ÒÁ¿¨Ìá°²·½Õó -Icatian Priest=ÒÁ¿¨Ìá°²ÄÁʦ -Icatian Scout=°¬¿­Ñ·³âºò -Icatian Skirmishers=ÒÁ¿¨Ìᰲɢ±ø -Icatian Store=ÒÁ¿¨Ìá°²²Ö¿â -Icatian Town=°¬¿­Ñ·Õò -Iceberg=±ùɽ -Ice Cage=º®±ù¼÷ -Ice Cauldron=±ùÖ®¹øÂ¯ -Ice Cave=º®±ù¶´¿ß -Icefall=º®±ù±À -Ice Floe=¸¡±ù -Icequake=±ùÕð -Ice Storm=±ù·ç±© -Ichorclaw Myr=Å§Ë®×¦ÃØ¶ú -Ichorid=ÁéÒºÑý -Ichor Rats=ŧˮÊó -Ichor Slick=»¬Áïŧˮ -Icy Manipulator=º®±ù²ÙŪÆ÷ -Icy Prison=±ùÀÎ -Ideas Unbound=˼Ð÷±¼ÒÝ -Identity Crisis=ÈÏͬΣ»ú -Idle Thoughts=³Î¾²Ë¼Ð÷ -Idyllic Tutor=ÌïÔ°µ¼Ê¦ -Ifh-Biff Efreet=ÒÁ·ò±È·òħÉñ -Igneous Golem=»ðħÏñ -Igneous Pouncer=»ðÈÈÆË»÷Ñý -Ignite Disorder=É¿¶¯»ìÂÒ -Ignite Memories=ȼÆð»ØÒä -Ignoble Soldier=±°ÁÓµÄÊ¿±ø -Ignorant Bliss=ÎÞÖªÊǸ£ -Ihsan's Shade=ÒÁÉ£Ö®Ó° -Iizuka the Ruthless=¾øÇé·¹Ú£ -Ikiral Outrider=ÒÁÆæÂåǰµ¼±ø -Ill-Gotten Gains=²»µ±Ö®Àû -Illicit Auction=·Ç·¨ÅÄÂô -Illuminate=ìÇÑæ -Illuminated Folio=Ã÷ÁÁÊéÒ³ -Illuminated Wings=ÁÁ¹âÒí -Illumination=¹âÃ÷ -Illusionary Forces=»ÃÏñ¾üÍÅ -Illusionary Mask=»ÃÓ°Ãæ¾ß -Illusionary Presence=»ÃÏñ¾«Áé -Illusionary Servant=Ðé»ÃÆÍÒÛ -Illusionary Terrain=»ÃÏñµØÐÎ -Illusionary Wall=»ÃÏñ֮ǽ -Illusion/Reality=»ÃÓ°/ÕæÊµ -Illusions of Grandeur=ΰ´óµÄ»ÃÏñ -Illusory Demon=Ðé»Ã¶ñħ -Imagecrafter=ÏàòÒÕʦ -Imaginary Pet=Ðé»Ã³èÎï -Imi Statue=½û¼ÉͼÌÚÏñ -Immaculate Magistrate=ÎÞ¹¸¹ÙÔ± -Immobilizing Ink=¹Ì¶¨ÓÃīˮ -Immortal Coil=ÓÀÉúȦ»· -Impatience=¸¡Ôê -Impelled Giant=Êܼ¤¾ÞÈË -Impending Disaster=ÔÖÄÑÆÈ½ü -Imperial Edict=Ï­ÎÄ -Imperial Hellkite=µÛÍõ²ÐŰÕß -Imperial Mask=»Ê¼ÒÃæ¾ß -Imperial Recruiter=½üÎÀ¶Ó -Imperial Seal=Óñçô -Imperiosaur=½¾±©Áú -Imperious Perfect=½¾°ÁÖÁÃÀ -Implements of Sacrifice=Éú¼ÀÖ®ÒÇ¾ß -Implode=ÄÚ±¬ -Imposing Visage=ÆÛµÐµÄÍâò -Impromptu Raid=ËæÐËÂÓ¶á -Improvised Armor=ÏÖÔì¼× -Imp's Mischief=С¶ñħµÄ×÷Ū -Imps' Taunt=С¶ñħµÄÈèÂî -Impulse=³å¶¯ -Impulsive Maneuvers=çײÐж¯ -Iname as One=·ñÃûºÏÒ» -Iname, Death Aspect=·ñÃüÃðÏà -Iname, Life Aspect=·ñÃüÉúÏà -Incandescent Soulstoke=ׯÈÈÁÇÁéʦ -Incendiary=×Ý»ð -Incendiary Command=É¿¶¯Ö¸Ãü -Incinerate=·Ù»¯ -Incite=É¿¶¯ -Incite Hysteria=É¿¶¯ÐªË¹µ×Àï -Incite War=É¿¶¯Õ½Õù -Incremental Blight=¼ÓËÙ¿Ýή -Incremental Growth=ÔöÖµ³É³¤ -Incurable Ogre=¹ÖÉíʳÈËħ -Indebted Samurai=Ãɶ÷ÎäÊ¿ -Indentured Djinn=ÆõÔ¼¾ÞÁé -Indentured Oaf=ÂôÉí´À»õ -Independent Troops=¶ÀÁ¢²¿¶Ó -Indestructibility=²»»µÖ®Éí 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Pact=¸ÉÔ¤ÌõÔ¼ -Intet, the Dreamer=ÃÎÕ×ÁúÍõÒóÌû -In the Web of War=ÏÝÉíÕ½»ð -Intimidation=¿ÖÏÅ -Intimidation Bolt=ÍþÏÅ»÷ -Intimidator Initiate=ÍþÏÅѧͽ -Into the Fray=ͶÉíÕ½³¡ -Into the North=Ó´³±±½® -Into the Roil=ûÈë¿ñ½Á -Into Thin Air=ƾ¿ÕÏûʧ -Intrepid Hero=ÎÞηµÄÓ¢ÐÛ -Intruder Alarm=ÈëÇÖÕß¾¯±¨ -Intuition=Ö±¾õ -Inundate=Ñïºé -Invasion Plans=ÇÖÂԼƻ® -Invert the Skies=ÌìµØ»Ø×ª -Invigorate=¹ÄÎè -Invigorating Boon=¹ÄÎè¶÷Ôó -Invigorating Falls=»îÁ¦ÆÙ²¼ -Invincible Hymn=²»ÇüÔÞ¸è -Inviolability=²»¿ÉÇÖ·¸ -Invisibility=ÒþÉíÊõ -Invoke the Firemind=ÕÙÏÖÑ×Áé -Invulnerability=ÎÞи¿É»÷ -Iona, Shield of Emeria=ÒÁÃÀÀèÖ®¶Ü°¬Å·ÄÈ -Iona's Judgment=°¬Å·ÄȵIJþö -Ion Storm=Àë×ӷ籩 -Ior Ruin Expedition=°¬ê±Òż£Ì½ÏÕ -Ire of Kaminari=»öÓùÃù֮ŭ -Iridescent Angel=ºç²ÊÌìʹ -Iridescent Drake=ºç¹âÁúÊÞ -Irini Sengir=ÐÁ¸ñÊÏÒÁÈðÄÝ -Iron-Barb Hellion=Ìú¹³µØÓüÊÞ -Ironclaw Buzzardiers=ÌúצأӥÆï±ø -Ironclaw Curse=Ìúצ×çÖä -Ironclaw Orcs=Ìúצ°ëÊÞÈË -Ironfist Crusher=ÀäÃæÃÍ»÷ÊÖ -Iron-Heart Chimera=ÌúÐĸÇÃÀÀ­ -Iron Lance=Ìúì -Iron 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Vorine=¿ËÂåÈø²ª¶öÊÞ -Krosan Warchief=¿ËÂåÈøÕ½Çõ³¤ -Krosan Wayfarer=¿ËÂåÈøÂÃÈË -Krovikan Elementalist=¿âά¿²ÔªËØÊ¦ -Krovikan Fetish=¿Üά¿ÏµÄÊÎÎï -Krovikan Mist=¿âά³ÇÎíÓ° -Krovikan Rot=¿âά³Ç¸¯Òß -Krovikan Scoundrel=¿âά³Ç¶ñ¹÷ -Krovikan Sorcerer=¿âά¿²ÊõÊ¿ -Krovikan Vampire=¿âά¿²ÎüѪ¹í -Krovikan Whispers=¿âά³ÇϸÓï -Kudzu=Ò°¸ð -Kukemssa Pirates=¿â¿Ïɳº£µÁ -Kukemssa Serpent=¿â¿Ïɳ¾ÞÉß -Kuldotha Forgemaster=¿â¶Èɳ¶ÍÒ±Ö÷ -Kuldotha Phoenix=¿â¶Èɳ·ï»Ë -Kuldotha Rebirth=¿â¶ÈɳÔÙÉú -Kulrath Knight=¿âÀ­Ë¹ÆïÊ¿ -Kumano, Master Yamabushi=ÐÜÒ°´óʦ -Kumano's Blessing=ÐÜÒ°µÄ×£¸£ -Kumano's Pupils=ÐÜÒ°µÄµÜ×Ó -Kuon, Ogre Ascendant=ÈëʥʳÈËħ¿àÓù -Kurgadon=¿Ë¼Ó¶ØÊÞ -Kuro, Pitlord=°µÔ¨Íõ¿àŪ -Kuro's Taken=¿àŪÉãÎÀ -Kusari-Gama=ËøÁ­ -Kyoki, Sanity's Eclipse=Ê´ÖÇÐ×¹í -Kyren Archive=¿­Èɵµ°¸¿â -Kyren Glider=¿­ÈÉ»¬ÏèÒí -Kyren Legate=¿­ÈÉÌØÊ¹ -Kyren Negotiations=¿­ÈÉʽЭÉÌ -Kyren Sniper=¿­Èɾѻ÷ÊÖ -Kyren Toy=¿­ÈÉÍæ¾ß -Kyscu Drake=Æä˹¿âÁúÊÞ -Lab Rats=ʵÑéÊó -Labyrinth Minotaur=ÃÔ¹¬Å£Í·¹Ö -Laccolith Grunt=ÅçÑ׿àÁ¦ÊÞ -Laccolith Rig=ÅçÑ×¼Ô 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Fogbeast=¾¯½äµÄÎíÆøÊÞ -Legacy's Allure=Ô¶¹ÅÒŲúÖ®ÓÕ -Legacy Weapon=Ô¶¹ÅÉñ±ø -Legerdemain=ÕÏÑÛ·¨ -Legions of Lim-Dul=ÁÖ¶ÅÄ·µÄ¾üÍÅ -Leonin Abunas=ʨ×å¸ßÉ® -Leonin Arbiter=ʨ×åÖÙ²ÃÕß -Leonin Armorguard=ʨ×åîøÎÀ -Leonin Battlemage=ʨ×åÕ½·¨Êõʦ -Leonin Bladetrap=ʨ×åµ¶¿Ó -Leonin Bola=ʨ×å·É´¸ -Leonin Den-Guard=Ê¨Ñ¨ÊØÎÀ -Leonin Elder=ʨ×峤ÀÏ -Leonin Scimitar=ʨ×åÍäµ¶ -Leonin Shikari=ʨ×åÁÔ»§ -Leonin Skyhunter=ʨ×å¿ÕÁÔÕß -Leonin Squire=ʨ×åìè´Ó -Leonin Sun Standard=ʨ×åÌ«Ñô¾üÆì -Leshrac's Rite=À­Ï¯¿ËÖ®ÒÇʽ -Leshrac's Sigil=À­Ï¯¿ËµÄÓ¡¼Ç -Lesser Gargadon=СÐÍÈé³Ý¾ÞÏó -Lethal Vapors=ÖÂÃüÆøÏ¢ -Lethargy Trap=»è˯ÏÝÚå -Leveler=ÒÄÆ½Õß -Leviathan=º£¹Ö -Levitation=Æ®¸¡ -Ley Druid=À³µÂ³ÒÁ -Ley Line=ħÁ¦Ð¡¾¶ -Leyline of Anticipation=ÏÈÖÆµØÂö -Leyline of Lifeforce=Éú»úµØÂö -Leyline of Lightning=À×µçµØÂö -Leyline of Punishment=³Í·£µØÂö -Leyline of Sanctity=Ê¥½àµØÂö -Leyline of Singularity=·Ç·²µØÂö -Leyline of the Meek=ѱÁ¼µØÂö -Leyline of the Void=Ðé¿ÕµØÂö -Leyline of Vitality=»îÁ¦µØÂö -Lhurgoyf=À­¸ßÒ®·ò -Liability=°ü¸¤ 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Cloud=À×ÔÆ -Lightning Coils=ÉÁµçÅÌÈÆ -Lightning Crafter=ÉÁµçÒÕʦ -Lightning Dart=ÉÁµçïÚ -Lightning Dragon=ÉÁµçÁú -Lightning Elemental=ÉÁµçÔªËØ -Lightning Greaves=ѸÀ×»¤ëÖ -Lightning Helix=ÉÁµçÂÝÐý -Lightning Hounds=ÉÁµçÁÔÈ® -Lightning Reaver=ÉÁµçÁÑÖ«ÊÞ -Lightning Reflexes=ÉÁµç·´É䶯×÷ -Lightning Rift=ÉÁµç±ÅÁÑ -Lightning Serpent=ÉÁµç¾ÞÉß -Lightning Storm=ÉÁµç·ç±© -Lightning Surge=ÉÁµç²¨ÌÎ -Lightning Talons=ÉÁµçÀûצ -Light of Day=ÖçÖ®Ã÷¹â -Light of Sanction=ͬÐÄÃ÷¹â -Lightwielder Paladin=¹âÕѽÌÍÅÉñÊ¥ÎäÊ¿ -Lignify=ľÖÊ»¯ -Liliana's Caress=ÀòÁ«Äȵĸ§´¥ -Liliana's Specter=ÀòÁ«ÄÈÆÍÓÄÁé -Liliana Vess=ÀòÁ«ÄÈά˹ -Lilting Refrain=Çá¿ìµÄÐýÂÉ -Lim-Dul's Cohort=ÁÖ¶ÅÄ·µÄ¾ü¶Ó -Lim-Dul's Hex=ÁÖ¶ÅÄ·µÄ¹Æ»ó -Lim-Dul the Necromancer=ËÀÁéÊõÊ¿ÁÖ¶Å -Limestone Golem=ʯ»ÒʯħÏñ -Limited Resources=ÓÐÏÞ×ÊÔ´ -Linessa, Zephyr Mage=Î÷·ç·¨Ê¦ÀèÄÎɯ -Lingering Death=¶òÓ°ÅÇ»² -Lingering Mirage=ÖÍÐλÃÏó -Lingering Tormentor=¾À²ø¹í -Lin Sivvi, Defiant Hero=ÎÞηÓÂÊ¿ÁÕÎ÷Þ± -Linvala, Keeper of Silence=¼Å¾²ÊØÎÀÁÕ·¨À­ -Lionheart Maverick=ʨÐĶÀÐÐÏÀ -Lion's Eye Diamond=ʨÑÛ×êʯ -Liquid Fire=Һ̬»ð -Liquify=Òº»¯ -Liquimetal Coating=Òº½ð°ü¸² -Lithatog=Àùʯ°¢Íиñ -Lithophage=Àùʳ·Ç -Liu Bei, Lord of Shu=Êñ¹ú¾ýÖ÷Áõ±¸ -Livewire Lash=»îÀÂ±Þ -Living Airship=ÉúÌå·É´¬ -Living Artifact=»î»¯ÉñÆ÷ -Living Death=ÐÐʬ×ßÈâ -Living Destiny=Éú´æÃüÔË -Living End=×ß¹ÇÐÐʬ -Living Hive=ÉúÌåÒÏÇð -Living Inferno=ÉúÌåÁ¶Óü -Living Lands=»î»¯ÍÁµØ -Living Terrain=»î»¯µØÐÎ -Living Tsunami=»îÌ庣Х -Living Wall=»î»¯Ç½ -Living Wish=Éú»úÆíÔ¸ -Lizard Warrior=òáòæÕ½Ê¿ -Llanowar Augur=ÂÞÑß²·Ëãʦ -Llanowar Behemoth=ÂÞÑß±´Î÷Ħ˹ -Llanowar Cavalry=ÂÞÑßÆï±ø -Llanowar Dead=ÂÞÑßÍöÕß -Llanowar Druid=ÂÞÑߵ³ÒÁÌØ -Llanowar Elite=ÂÞÑß¾«±ø -Llanowar Elves=ÂÞÑߵؾ« -Llanowar Empath=ÂÞÑß¹²¸ÐÕß -Llanowar Knight=ÂÞÑ߯ïÊ¿ -Llanowar Mentor=ÂÞÑßÃ÷ʦ -Llanowar Reborn=¸´ÉúÂÞÑß -Llanowar Sentinel=ÂÞÑßÉÚ±ø -Llanowar Vanguard=ÂÞÑßÏÈ·æ -Llanowar Wastes=ÂÞÑß»ÄÒ° -Llawan, Cephalid Empress=ÈËÅ®»ÊÍð -Loafing Giant=ÏÐÉ¢¾ÞÈË -Loamdragger Giant=Ò·ÍÁ¾ÞÈË -Loam Dweller=ºÚľÆÜÏ¢Õß -Loaming Shaman=ÌîÍÁ¼Àʦ -Loam Lion=ºÚÍÁʨ -Lobotomy=ÄÔÒ¶Çгý -Loch Korrigan=ºþ°¶Ò¹Ë®Ñý -Locket of Yesterdays=×òÈÕ×¹ÊÎ -Lockjaw Snapper=½ôÒ§²ÝÈË -Locust Miser=»È³æÊزÆÅ« -Locust Swarm=»È³æ´óȺ -Lodestone Golem=´ÅʯħÏñ -Lodestone Myr=´ÅÊ¯ÃØ¶ú -Logic Knot=Âß¼­´ò½á -Lonely Sandbar=¹Â¾øÉ³ÖÞ -Lone Missionary=¶ÀÐд«½ÌÊ¿ -Lone Wolf=¶ÀÐÐÀÇ -Longbow Archer=³¤¹­¼ýÊÖ -Long-Forgotten Gohei=¾ÃÆúÓù±Ò -Longhorn Firebeast=³¤½Ç»ðÑæÊÞ -Long-Term Plans=³¤ÆÚ¼Æ»® -Looming Hoverguard=»è°µ¿ÕÎÀ -Looming Shade=»è°µÒõ»ê -Looter il-Kor=¿Ü×å÷íÈËÂÓ¶áÕß -Lord of Atlantis=ÑÇÌØÀ¼Ìá˹ÁìÖ÷ -Lord of Extinction=¾øÃðÁìÖ÷ -Lord of Shatterskull Pass=Ëé­°¯¿ÚÁìÖ÷ -Lord of the Pit=°µÔ¨Ö®Íõ -Lord of the Undead=²»ËÀÉúÎï´óµÛ -Lore Broker=֪ʶÞç¿Í -Lorescale Coatl=ÁÛÎÄ¿ÜÌØÉß -Lorthos, the Tidemaker=Ð˳±ÂÞ×ô˾ -Lose Hope=ɥʧϣÍû -Lost Auramancers=ÃÔʧÁ鯸·¨Ê¦ -Lost Hours=Ëðʧʱ¼ä -Lost in Thought=ÉîÏÝ˼Ð÷ -Lost Order of Jarkeld=ÃÔʧµÄ¼Ö¿Ë¶ÙÆïÊ¿ÍÅ -Lost Soul=ÃÔʧÁé»ê -Lotus Bloom=Ê¢¿ªÁ«»¨ -Lotus Blossom=Á«»¨´Ô -Lotus Cobra=Á«»¨ÑÛ¾µÉß -Lotus Guardian=Á«»¨ÊØ»¤Õß -Lotus Petal=Á«»¨°ê -Lotus Vale=Á«»¨¹È -Lovisa Coldeyes=ÀäÑÛÂÞάɯ -Lowland Basilisk=µÍÍݵØòá¹Ö -Lowland Giant=µÍµØ¾ÞÈË -Lowland Oaf=µÍµØ´À»õ -Lowland Tracker=µÍµØ×·ÁÔÈË -Loxodon Anchorite=Ïó×åÒþÊ¿ -Loxodon Gatekeeper=Ïó×åÃÅÎÀ -Loxodon Hierarch=Ïó×å´óÖ÷½Ì -Loxodon Mender=Ïó×åÐÞÀíʦ -Loxodon Mystic=Ïó×åÃØ½Ìͽ -Loxodon Peacekeeper=Ïó×åºÍƽ»¤ÎÀ -Loxodon Punisher=Ïó×å³Í·£Õß -Loxodon Stalwart=Ïó×å׳ºº -Loxodon Warhammer=Ïó×åÕ½´¸ -Loxodon Wayfarer=Ïó×åÂÃÈË -Loyal Gyrfalcon=ÖÒ³ÏìöÀ -Loyal Retainers=ÖÒ³¼ -Loyal Sentry=ÖÒ³ÏÉÚ±ø -Lu Bu, Master-at-Arms=ÓÂÎäÕßÂÀ²¼ -Lucent Liminid=Ã÷¹â³º»Ô -Lull=°²¸§ -Lullmage Mentor=Ï¢·¨Ã÷ʦ -Lumbering Satyr=·¥Ä¾É³µÂÊÞ -Lumengrid Augur=²©Ê¶¶¼²·Ëãʦ -Lumengrid Drake=²©Ê¶¶¼ÁúÊÞ -Lumengrid Sentinel=²©Ê¶¶¼ÉÚ±ø -Lumengrid Warden=²©Ê¶¶¼»¤³Öʦ -Lu Meng, Wu General=Îâ¹ú½«¾üÂÀÃÉ -Luminarch Ascension=»ÔºîÌÚÑï -Luminescent Rain=»Ô¹â±©Óê -Luminesce=»Ô¹â -Luminous Angel=²Ó¹âÌìʹ -Luminous Guardian=¹â»ÔÊØ»¤Õß -Luminous Wake=²Ó¹âÐм£ -Lumithread Field=Ã÷ÂÆÁ¦³¡ -Lunar Avenger=»ÔÔ¸´³ðÕß -Lunge=Í»´Ì -Lunk Errant=ÂþÓδô¹Ï -Lurebound Scarecrow=ÓÕ¸¿µ¾²ÝÈË -Lure of Prey=ÁÔÎïÓÕ¶ü -Lure=ÓÕ¶ü -Lurking Evil=·ü»÷ħ -Lurking Informant=·ü»÷¸æÃÜÈË -Lurking Jackals=·ü»÷²òÀÇ -Lurking Predators=DZ·üÂÓʳÕß -Lurking Skirge=·ü»÷˹¿Ëħ -Lush Growth=¸»ÊüÉú³¤ -Lust for War=Õ½ÕùÓûÇó -Lu Su, Wu Advisor=Îâ¹ú²Îı³Ëà -Lux Cannon=¹â¹áÅÚ -Lu Xun, Scholar General=È彫½ѷ -Lymph Sliver=ÁܰÍÁÑÆ¬Ñý -Lys Alana Bowmaster=ÀèÈöÀ­Äǹ­¶Ó³¤ -Lys Alana Huntmaster=ÀèÈöÀ­ÄÇÁìÁÔÈË -Lys Alana Scarblade=ÀèÈöÀ­ÄÇ»®°Ì¿Í -Lyzolda, the Blood Witch=ѪÐÈ·¨ÊõʦÀ³×ôæ§ -Macabre Waltz=ÍöÕß»ª¶û×Ì -Macetail Hystrodon=´ÌβºÀÖí¾ÞÊÞ -Ma Chao, Western Warrior=ƽÎ÷½«¾üÂí³¬ -Machinate=ͼı -Mad Auntie=·èñ²´óÉô -Madblind Mountain=äÂÒɽÂö -Maddening Imp=¿ñŭС¶ñħ -Maddening Wind=¿ñ·ç -Mad Dog=¿ñÈ® -Madrush Cyclops=ä³å¶ÀÑÛ¾ÞÈË -Maelstrom Archangel=ÎÐÐÄ´óÌìʹ -Maelstrom Djinn=Îоí¾ÞÁé -Maelstrom Nexus=ÎÐÐÄÁ¬½áµã -Maelstrom Pulse=ÎÐÐĹ͝ -Maga, Traitor to Mortals=ÉúÁéÅÑͽ»öÎÒ -Magebane Armor=¿Ë·¨¼× -Magefire Wings=·¨ÑæÒí -Mage il-Vec=ά¿Ë÷íÈË·¨Ê¦ -Mages' Contest=·¨Ê¦¶Ô¾ö -Mage's Guile=·¨Ê¦µÄ½Æ¼Æ -Mage Slayer=ÍÀ·¨ÈÐ -Mageta's Boon=Âí»ùËþµÄ¶÷Ôó -Mageta the Lion=ÐÛʨÂí»ùËþ -Magewright's Stone=Á취ʦ֮ʯ -Maggot Carrier=²¡Çù´øÔ­Ìå -Maggot Therapy=Çù³æÁÆ·¨ -Magical Hack=´Ü¸Äħ·¨ -Magister Sphinx=·¶Ê¦Ê··Ò˹ -Magistrate's Scepter=Ö´Õþ¹ÙµÄȨÕÈ -Magistrate's Veto=Ö´Õþ¹Ù·ñ¾öȨ -Magma Burst=ÑÒ½¬±¬ -Magma Giant=ÑÒ½¬¾ÞÈË -Magma Jet=ÑÒ½¬·ÉÉä -Magma Mine=ÈÛÑÒµØÀ× -Magma Phoenix=ÑÒ½¬·ï»Ë -Magma Rift=ÑÒ½¬ÁÑ¿Ú -Magmasaur=ÑÒ½¬¿ÖÁú -Magma Sliver=ÑÒ½¬ÁÑÆ¬Ñý -Magma Spray=ÑÒ½¬ÅçÉ¢ -Magmatic Core=ÑÒ½¬ºËÐÄ -Magma Vein=ÑÒ½¬Âö -Magmaw=ÑÒ½¬ºí -Magnetic Flux=´Å¼«±äÒì -Magnetic Mountain=´ÅÐÔɽÂö -Magnetic Theft=´ÅÁ¦ÇÔÈ¡ -Magnetic Web=´ÅÁ¦Íø -Magnify=À©´ó -Magnigoth Treefolk=ÂíÄá¹Å˹Ê÷Ñý -Magnivore=ÊÉÖäÊÞ -Magosi, the Waterveil=Ë®Á±Âí¸ñÎ÷ -Magus of the Abyss=ÉîÔ¨ÏÍÕß -Magus of the Arena=¶·¼¼³¡ÏÍÕß -Magus of the Bazaar=Êм¯ÏÍÕß -Magus of the Candelabra=Öǫ̀ÏÍÕß -Magus of the Coffers=½ð¿âÏÍÕß -Magus of the Disk=³çµúÏÍÕß -Magus of the Future=½«À´ÏÍÕß -Magus of the Jar=³çÆ¿ÏÍÕß -Magus of the Library=ͼÊé¹ÝÏÍÕß -Magus of the Mirror=³ç¾µÏÍÕß -Magus of the Moat=»¤³ÇºÓÏÍÕß -Magus of the Moon=ºìÔÂÏÍÕß -Magus of the Scroll=¾íÖáÏÍÕß -Magus of the Tabernacle=´óÀñ°ÝÌÃÏÍÕß -Magus of the Unseen=Ðé½çÏÍÕß -Magus of the Vineyard=ÌÙÂûÔ°ÏÍÕß -Mahamoti Djinn=ÉñµÆ¾ÞÁé -Major Teroh=ÌúÈôÉÙУ -Makeshift Mannequin=±ä×±¼ÙÄ£ -Makindi Griffin=ÂíÇÕµÏʨðÕ -Makindi Shieldmate=ÂíÇյϻ¤¶ÜÊÖ -Malachite Golem=ÂÌͭħÏñ -Malachite Talisman=¿×ȸʯÊηû -Malach of the Dawn=ÀèÃ÷Éñʹ -Malakir Bloodwitch=ÂíÀ­ÆæÑª¼Àʦ -Malevolent Awakening=¶ñ¶¾»½ÐÑ -Malfegor=Ä«·Ç¸ð -Malicious Advice=²÷ÑÔ -Malignant Growth=¶ñÐԳɳ¤ -Mammoth Harness=ÃÍáï¼×ëÐ -Mammoth Umbra=³¤Ã«Ïó±¾Ó° -Manabarbs=·¨ÊõÁ¦µ¹¹³ -Manabond=ħÁ¦½ûïÀ -Mana Breach=ħ·¨Á¦ÁÑ¿Ú -Mana Cache=ħ·¨Á¦ÃÜ´¢ -Mana Chains=ħ·¨Á¦ËøÁ´ -Mana Clash=·¨ÊõÁ¦Åöײ -Manacles of Decay=Ë¥°ÜÖ®¼Ï -Mana Cylix=·¨ÊõÁ¦²§ -Mana Echoes=ħ·¨Á¦¹²Ãù -Mana Flare=·¨ÊõÁ¦ÉÁ¹â -Manaforce Mace=·¨Öý´¸ -Manaforge Cinder=ħÖý½ýÉí -Mana Geyser=·¨ÊõÁ¦Åç·¢ -Manakin=ħÁ¦ÈËż -Mana Leak=ħÁ¦Á÷ʧ -Mana Leech=ħ·¨Á¦Âìó¨ -Mana Maze=·¨ÊõÁ¦ÃÔÕó -Manamorphose=ħÁ¦ËÜÐÍ -Manaplasm=ħÁ¦Á÷½¬ -Mana Prism=ħÁ¦Àâ¾µ -Mana Reflection=ħÁ¦Ó³Ïó -Mana Seism=·¨ÊõÁ¦Õ𶯠-Mana Severance=ħ·¨Á¦¸ôÀë²ã -Mana Short=ħÁ¦É¢¾¡ -Mana Skimmer=ħÁ¦·ÉÂÓÕß -Mana Tithe=ħÁ¦Ê²Ò»Ë° -Mana Vapors=ħ·¨Á¦ÕôÆû -Mana Vault=·¨ÊõÁ¦¿â -Mana Web=ħ·¨Á¦Íø -Mangara of Corondor=¿ÜÀʶàµÄÂü¸ñÀ­ -Mangara's Blessing=Âü¸ñÀ­µÄ×£¸£ -Mangara's Equity=Âü¸ñÀ­µÄ¹«Õý -Mangara's Tome=Âü¸ñÀ­µÄ¾Þ×÷ -Maniacal Rage=¿ñ·ß -Manic Vandal=·è¿ñç·ò -Manipulate Fate=²ÙŪÌìÃü -Mannichi, the Fevered Dream=ÈȲ¡ÃÎÍòåÇÖÇ -Man-o'-War=Õ½½¢Ë®Ä¸ -Manriki-Gusari=ÍòÁ¦Ëø -Manta Ray=·ù -Manta Riders=ÓãÆï±ø -Mantis Engine=ó«òëÒýÇæ -Mantle of Leadership=ÁìÐäÅû·ç -Maralen of the Mornsong=³¿ÇúµÄÂíÀ­À¼ -Marauding Knight=ÂÓ½ÙÆïÊ¿ -Maraxus of Keld=ÂíÀ­¿Ëɪ˹ -Marble Chalice=´óÀíʯʥ±­ -Marble Diamond=Èé°××êʯ -Marble Titan=½à°×̩̹¾ÞÈË -March of Souls=ÖÚ»êÐнø -March of the Machines=Æ÷е½ø»÷ -Marisi's Twinclaws=ÂíÁ¦Ï£Ë«×¦×é -Maritime Guard=ÑØº£ÊØÎÀ -Marjhan=Âí¼ªº± -Marker Beetles=±ê¼Ç¼×³æ -Mark of Asylum=±ÜÄÑÓ¡¼Ç 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Theft=͵³¢¼ÑëÈ -Mortal Combat=ɱ¾ÕùÕ½ -Mortal Wound=ÖÂÃü´´ÉË -Mortician Beetle=éëÔá¼×³æ -Mortify=ÐßÀ¢ -Mortipede=ɱÉú°Ù×ã³æ -Mortiphobia=¾åËÀÖ¢ -Mortivore=ÊÉéâÊÞ -Mortuary=ͣʬ¼ä -Mosquito Guard=Îö£ÊØÎÀ -Mossbridge Troll=̦ÇžÞħ -Moss Diamond=̦ÂÌ×êʯ -Mossdog=̦¹· -Mossfire Egg=̦Ñ×ÂÑ -Mossfire Valley=̦Ñ×ɽ¹È -Moss Kami=̦޺Éñ -Moss Monster=̦Â̾ÞÊÞ -Mosstodon=ºñ̦Ïó -Mosswort Bridge=̦²ÝÇÅ -Mothdust Changeling=¶ê·Û»¯ÐÎ -Mother of Runes=·ûÎÄ֮ĸ -Mothrider Samurai=Ïè¶êÎäÊ¿ -Mountain Bandit=ɽÔô -Mountain Goat=¸ßɽɽÑò -Mountain Titan=ɽÂö̩̹ -Mountain Valley=¸ßɽϿ¹È -Mounted Archers=Æï¼ý±ø¶Ó -Mourner's Shield=±¯Ì¾ÕßÖ®¶Ü -Mournful Zombie=±¯âúÁéÙ¸ -Mourning=°§âúÓû¾ø -Mourning Thrull=µ¿ÍöË÷¶ûÊÞ -Mournwhelk=µ¿ÍöÂݾ« -Mouth of Ronom=ÈôÄÉɽ¿Ú -Mox Diamond=Âêçæ×êʯ -Mox Emerald=ôä´äÂêçæ -Mox Jet=ÂêçæºÚÓñ -Mox Opal=µ°°×Âêçæ -Mox Pearl=ÕäÖéÂêçæ -Mox Ruby=ºì±¦Ê¯Âêçæ -Mox Sapphire=À¶±¦Ê¯Âêçæ -Mtenda Griffin=Ľ̹´ïʨðÕ -Mtenda Herder=Ľ̹´ïÄÁÈË -Mtenda Lion=Ľ̹´ïʨ -Muck Drubb=ÓÙÄà×ÇÊÞ -Muck Rats=À¬»ø¶ÑÊóȺ -Mudbrawler Cohort=ÄàÄÖÖúÈ­ÈË -Mudbrawler Raiders=ÄàÄÖÍ»»÷¶Ó -Mudbutton Clanger=ÄàÅ¥³å·æ±ø -Mudbutton Torchrunner=ÄàÅ¥¾æÅÜÕß -Muddle the Mixture=Ū»ìÅä·½ -Mudhole=Äà¿Ó -Mudslide=ÄàÁ÷ -Mulch=»¤¸ù -Mul Daya Channelers=Ľ´ïÑÅͨÄîʦ -Mulldrifter=ƯÄ -Multani, Maro-Sorcerer=ÂíÂåÊõÊ¿ÄÂËþÄá -Multani's Acolyte=ÄÂËþÄáµÄÊÌÉ® -Multani's Decree=ÄÂËþÄáµÄ²Ã¾ö -Multani's Harmony=ÄÂËþÄáµÄºÍг -Multani's Presence=ÄÂËþÄáµÄ·ç²É -Mundungu=ĶعŠ-Mungha Wurm=Âü¸ñÑÇÁú -Muraganda Petroglyphs=Ī¸Ê´ïʯµñ -Murasa Pyromancer=Ä·À­ÈöÁÒÑæÊõÊ¿ -Murderous Betrayal=¶á»êÅÑÐÐ -Murderous Redcap=¶á»êºìñ¿Í -Murderous Spoils=ɱÈËÔ½»õ -Murk Dwellers=ºÚ°µÆÜÏ¢Õß -Murkfiend Liege=÷ö¾³Íõºî -Murmuring Bosk=ϸÓïÊ÷´Ô -Murmurs from Beyond=Ëû½çµÍÓï -Muscle Burst=¼¡Á¦±¬·¢ -Muscle Sliver=¼¡Á¦ÁÑÆ¬Ñý -Muse Vessel=Ãý˼Ãó -Musician=ÒôÀÖ¼Ò -Mutavault=Ò×ÐÎµØ½Ñ -Mutilate=²ÐÖ«»ÙÉË -Muzzle=¿ÚÂç -Mwonvuli Acid-Moss=ľÍò¸¥ÀèËá̦ -Mwonvuli Ooze=ľÍò¸¥ÀèÁ÷½¬ -Mycoid Shepherd=Þ¦ÀàÄÁÈË -Mycologist=Õæ¾úѧÕß -Mycoloth=Õæ¾úÂåÎ÷ -Mycosynth Golem=¹¹Éú¾úħÏñ -Mycosynth Lattice=¹¹Éú¾ú¸ñÕ¤ -Myojin of Cleansing Fire=¾»»ðÃ÷Éñ -Myojin of Infinite Rage=àÁÅ­Ã÷Éñ -Myojin of Life's Web=´óÂÞÃ÷Éñ -Myojin of Night's Reach=ҹĻÃ÷Éñ -Myojin of Seeing Winds=Çå·çÃ÷Éñ -Myr Adapter=Êʾ³Ãضú -Myr Battlesphere=ÃØ¶ú¶·Çò -Myr Enforcer=Ö´·¨Ãضú -Myr Galvanizer=¼¤µçÃØ¶ú -Myr Incubator=ÃØ¶ú¸§ÓýÆ÷ -Myr Landshaper=ËܵØÃضú -Myr Matrix=ÃØ¶úĸÌå -Myr Mindservant=ÐÄÆÍÃØ¶ú -Myr Moonvessel=Ô¹âÄÜÃØ¶ú -Myr Propagator=·±ÑÜÃØ¶ú -Myr Prototype=Ô­ÐÍÃØ¶ú -Myr Quadropod=ËÄ×ãÃØ¶ú -Myr Reservoir=ÃØ¶úÖü¿â -Myr Retriever=»ØÊÕÃØ¶ú -Myr Servitor=ËæÊÌÃØ¶ú -Myrsmith=ÃØ¶ú¹¤½³ -Mysteries of the Deep=ÉÃÕÍÅ -Mystical Teachings=ÉñÃØ½ÌÚÍ -Mystical Tutor=ÉñÃØµ¼Ê¦ -Mystic Compass=ÉñÃØÂÞÅÌ -Mystic Crusader=ÃØ½Ì»¤½Ì¾ü -Mystic Decree=ÐþÃØÐûÅÐ -Mystic Denial=ÉñÃØµÄ·ñ¶¨ -Mystic Enforcer=ÃØ½ÌÖ´·¨Õß -Mystic Familiar=ÃØ½ÌÓ¶ÊÞ -Mystic Gate=ÉñÃØÃÅ»§ -Mystic Melting=ÉñÃØÏûÈÚ -Mystic Might=ÉñÃØÖ®Á¦ -Mystic Penitent=ÃØ½Ì»Ú¹ýÕß -Mystic Remora=ÉñÃØÕϰ­ -Mystic Restraints=ÉñÃØ¹ÜѺ -Mystic Snake=ÃØÊõÒìÉß -Mystic Speculation=ÃØÊõڤ˼ -Mystic Veil=ÉñÃØÃæÉ´ -Mystic Visionary=ÃØ½Ì»ÃÊÓ¼Ò -Mystic Zealot=ÃØ½Ì¿ñÐÅÕß -Mystifying Maze=ÃÉ»óÃÔ¹¬ -Mythic Proportions=ÅÓ´óÎÞ±È -Nacatl Hunt-Pride=Äÿ¨µØÁÔȺ -Nacatl Outlander=Äÿ¨µØÀëÏç¿Í -Nacatl Savage=´ÖÂùÄÿ¨µØ -Nacatl War-Pride=Äÿ¨µØÕ½Èº -Nacre Talisman=Öéĸ±´Êηû -Nafs Asp=Ų˹½Ç¿ü -Nagao Bound by Honor=ÖÒ½«³¤ÐÛ -Nakaya Shade=ÄÇ¿¨ÑÇÒõ»ê -Naked Singularity=Âã¶µÄÌØÒìµã -Nameless Inversion=ÎÞÃûµ¹´í -Nameless One=ÎÞÃû×ðÕß -Nantuko Blightcutter=ôåήó«ÈË -Nantuko Calmer=ó«ÈËÕòÄþʦ -Nantuko Cultivator=¸ûÔÅó«ÈË -Nantuko Disciple=ó«ÈËÐÅͽ -Nantuko Elder=ó«È˳¤ÀÏ -Nantuko Husk=¿Õ¿Çó«ÈË -Nantuko Mentor=ó«ÈËÃ÷ʦ -Nantuko Monastery=ó«ÈËɮԺ -Nantuko Shade=ó«ÈËÒõ»ê -Nantuko Shaman=ó«È˼Àʦ -Nantuko Shrine=ó«È˼Àìô -Nantuko Tracer=Ä¡¼£ó«ÈË -Nantuko Vigilante=±£°²ó«ÈË -Narcissism=×ÔÁµñ± -Narcolepsy=ÊÈ˯֢ -Narcomoeba=ÃÎÉú°¢Ã×°Í -Narrow Escape=¾ªÏնȽ٠-Narwhal=¶À½Ç¾¨ -Nath of the Gilt-Leaf=½ðÒ¶µÄÄÉ˹ -Nath's Buffoon=ÄÉ˹µÄС³ó -Nath's Elite=ÄÉ˹¾«±ø -Natural Affinity=×ÔȻѪԵ -Natural Balance=´ó×ÔÈ»µÄƽºâ -Natural Emergence=´ó×ÔÈ»µÄ¾õÐÑ -Naturalize=»Ø¹é×ÔÈ» -Natural Order=×ÔÈ»ÖÈÐò -Natural Selection=´ó×ÔÈ»µÄ¾ñÔñ -Natural Spring=ÌìȻȪˮ -Nature's Claim=»¹Öî×ÔÈ» -Nature's Cloak=´ó×ÔÈ»µÄ¶·Åñ -Nature's Kiss=×ÔȻ֮ÎÇ -Nature's Lore=´ó×ÔÈ»µÄѧÎÊ -Nature's Resurgence=´ó×ÔÈ»µÄ¸´ËÕ -Nature's Revolt=´ó×ÔÈ»µÄ·´ÂÒ -Nature's Ruin=×ÔÈ»±À»µ -Nature's Spiral=×ÔÈ»»ØÐý -Nature's Will=´ó×ÔȻ֮Ը -Nausea=×÷Å» -Naya Battlemage=ÄÉÑÅÕ½·¨Êõʦ -Naya Charm=ÄÉÑÅ»¤·û -Naya Hushblade=ÄÉÑÅÄþ·æ±ø -Naya Panorama=ÄÉÑÅÈ«¾° -Naya Sojourners=ÄÉÑÅÂþÓÕß -Near-Death Experience=±ôËÀ¾­Ñé -Neck Snap=¶Ï¾±»÷ -Necra Disciple=Äù¿äÐÅͽ -Necra Sanctuary=Äù¿äÊ¥Óò -Necratog=ËÀʬ°¢Íиñ -Necravolver=Äù¿ä½ø»¯Ìå -Necrite=Äá¿ËÀïÌØ -Necrogen Censer=»¯Ê¬ÕÎÏ㯠-Necrogenesis=ËÀÁé´´Éú -Necrogen Mists=»¯Ê¬ÕÎÆø -Necrogen Scudder=»¯Ê¬Õα¼ÐÐÊÞ -Necrogen Spellbomb=»¯Ê¬ÕÎÖä»÷µ¯ -Necrologia=ËÀڤѧ -Necromancer's Covenant=ËÀÁéÊõÊ¿ÃËÔ¼ -Necromancer's Magemark=ËÀÁéÊõÊ¿·¨Ó¡ -Necromancy=ËÀÁéÊõ -Necromantic Thirst=ËÀÁéʽ¿ÊÇó -Necropede=ËÀÚ¤°Ù×ã³æ -Necroplasm=ËÀÁéÔ­½¬ -Necropotence=ËÀڤȨÄÜ -Necrosavant=ËÀÁéѧÕß -Necroskitter=ÂÓÐÐËÀÁé -Necrotic Ooze=À£¾ÒÁ÷½¬ -Necrotic Plague=À£¾ÒÒß²¡ -Necrotic Sliver=À£¾ÒÁÑÆ¬Ñý -Nectar Faerie=Çí½¬ÏÉÁé -Need for Speed=¼±ËÙ¿ì¸Ð -Needlebite Trap=Õë´ÌÏÝÚå -Needlebug=°ÙÕë³æ -Needle Drop=ÂäÕë -Needlepeak Spider=Õë·åÖ©Öë -Needleshot Gourna=·ÉÕë¹ÅÄÇÊÞ -Needle Specter=Õë´ÌÓÄÁé -Needle Storm=Õë´Ì·ç±© -Nefarious Lich=¼«¶ñÎ×Ñý -Nefashu=¶ñ·¨Êâ -Negate=ʧЧ -Neko-Te=èÊÖ -Nekrataal=Äá¿ÉÀ­Ëþ -Nema Siltlurker=ÄùÂêÄàDZÕß -Nemata, Grove Guardian=´ÔÁÖÊØ»¤ÉñÄÎÂêËþ -Nemesis Mask=ËÞµÐÃæ¾ß -Nemesis of Reason=ÀíÐÔË޵Р-Nemesis Trap=±¨Ó¦ÏÝÚå -Nessian Courser=ÄÎÎ÷°²¿¥Âí -Nesting Wurm=Öþ³²ÑÇÁú -Nest Invader=Ï®³²¶ñÊÞ -Netherborn Phalanx=Ú¤Éú·½Õó±øÍÅ -Nether Horror=Òõ¼ä¾ª¾åÊÞ -Nether Shadow=Òõ¼äÓ°×Ó -Nether Spirit=Ú¤¸®¾«Áé -Nether Traitor=Òõ¼äÅÑͽ -Netter en-Dal=´ï°Â²¼ÍøÊ¦ -Nettle Sentinel=Ý¡ÂéÔ­ÉÚ±ø -Nettletooth Djinn=Å­ÑÀ¾ÞÁé -Nettlevine Blight=¿ÝήݡÂéÌÙ -Nettling Curse=ÄÕ»ð×çÖä -Nettling Imp=ÄÕÈËС¶ñħ -Neurok Familiar=ŦÈô¿ËÙ¸ÊÞ -Neurok Hoversail=ŦÈô¿Ë·ç·« -Neurok Invisimancer=ŦÈô¿ËÒþÉíÊõÊ¿ -Neurok Prodigy=ŦÈô¿ËÒݲŠ-Neurok Replica=ŦÈô¿ËÄ¡ÖÆÆ· -Neurok Spy=ŦÈô¿Ë¼äµý -Neurok Stealthsuit=Ŧŵ¿ËÄä×Ù×° -Neurok Transmuter=ŦÈô¿ËÒ×ÖÊʦ -Neverending Torment=²»¾¡ÕÛÄ¥ -Nevermaker=·µÐéÁé -Nevinyrral's Disk=ÄÝάÑÇÂåÖ®µú -New Benalia=бöÄÉÀïÑÇ -New Frontiers=н®½ç -Nezumi Bone-Reader=¹Ç¾­ÊóÈË -Nezumi Cutthroat=¸îºíÊóÈË -Nezumi Graverobber=µÁĹÊóÈË -Nezumi Ronin=ÊóÀËÈË -Nezumi Shadow-Watcher=Ó°ÎÀÊóÈË -Nezumi Shortfang=¶ÌÑÀÊóÈË -Nicol Bolas=Äá¿É²¨À­Ë¹ -Nicol Bolas, Planeswalker=ÅôÂå¿ÍÄá¿É²¨À­Ë¹ -Nightcreep=аҹÖä -Night/Day=ºÚÒ¹/°×Öç -Night Dealings=°µÒ¹½»Ò× -Nightguard Patrol=Ò¹Ñ²ÊØÎÀ -Nighthaze=°µÒ¹ÃÔÎí -Nightmare=ÃÎ÷Ê -Nightmare Incursion=ÃÎ÷ÊÈëÇÖ -Nightmare Lash=ÃÎ÷Ê¼Ý±Þ -Nightmare Void=ÃÎ÷ÊÐé¿Õ -Night of Souls' Betrayal=ÅÑ»êÖ®Ò¹ -Nightscape Apprentice=Ò¹¾°ÔºÑ§Í½ -Nightscape Battlemage=Ò¹¾°ÔºÕ½·¨Êõʦ -Nightscape Familiar=Ò¹¾°ÔºÓ¶ÊÞ -Nightscape Master=Ò¹¾°Ôº´óʦ -Nightshade Assassin=Áú¿ûɱÊÖ -Nightshade Schemers=Ò¹Ó°Òõıʦ -Nightshade Seer=Áú¿ûÔ¤ÑÔʦ -Nightshade Stinger=Ò¹Ó°´Ì¼¬¿Í -Nightsky Mimic=Ò¹¿ÕÄâ̬Ñý -Nightsoil Kami=ÎÖÈÀÉñ -Night Soil=ҹ֮δ² -Night's Whisper=Ò¹¿ÕϸÓï -Nightwind Glider=Ò¹·ç»¬ÏèÒí -Nightwing Shade=Ò¹ÒíÒõ»ê -Nihilistic Glee=ÐéÎÞ֮ϲ -Nihilith=ÄýÐé×Ë -Nihil Spellbomb=·µÐéÖä»÷µ¯ -Nikko-Onna=ÈÕ¹âÅ® -Nim Abomination=Å¢×åÔ÷ºÞÊÞ -Nimana Sell-Sword=ÄáÂéÄÉ´û½£¿Í -Nimble Mongoose=ÁæÀþè÷ø -Nimbus Maze=ÐþÔÆÃÔ¹¬ -Nimbus Wings=ÐþÔÆÓðÒí -Nim Deathmantle=Å¢×åÍöÅñ -Nim Devourer=Å¢×åÊÉʬ -Nim Grotesque=¹Öµ®Å¢×å -Nim Lasher=Å¢×å±ÞÊÖ -Nim Replica=Å¢×åÄ¡ÖÆÆ· -Nim Shambler=Å¢×åõËÐÐÊÞ -Nim Shrieker=Å¢×åÃùʬ -Nine-Ringed Bo=¾Å»·°ô -Ninja of the Deep Hours=ÉîÒ¹ÈÌÕß -Nip Gwyllion=Æþȡɽåý -Nirkana Cutthroat=Äù¿¨ÄǸîºíÕß -Nirkana Revenant=Äù¿¨ÄǸ´³ðÕß -Nissa Revane=ÄÝɯÈðÎÄ -Nissa's Chosen=ÄÝɯ¾«ÎÀ -Niveous Wisps=Ñ©°×¹í»ð -Nivix, Aerie of the Firemind=Ñ×Á鳲ѨÄáÃ×˹ -Niv-Mizzet, the Firemind=Ñ×ÁéÄáÃ×½Ý -Nix=Íç¿Õ -Nobilis of War=Õ½³¡×ðÉñ -Noble Benefactor=×ð¹óµÄ¾èÖúÈË -Noble Elephant=¹ó×å¿ñÏó -Noble Hierarch=¹ó×å´óÖ÷½Ì -Noble Panther=¹ó×屪 -Noble Purpose=³ç¸ßÒâÖ¾ -Noble Stand=Ó¢Ó¹ÌÊØ -Noble Templar=×ð¹óÊ¥µîÆïÊ¿ -Noble Vestige=×ð¹óÒÅ»ê -Nocturnal Raid=°µÒ¹Í»Ï® -No-Dachi=Ò°Ì«µ¶ -Noetic Scales=ÖÇÁ¦²â¶È¼Æ -Noggin Whack=ÔÒÄÔ´ü -Noggle Bandit=ŵ¸ñÍÁ·Ë -Noggle Bridgebreaker=¶ÏÇÅŵ¸ñ -Noggle Hedge-Mage=ÉèÕÏŵ¸ñ -Noggle Ransacker=ËÑÀ¨Åµ¸ñ -Nomad Decoy=ÓÎÄÁÈËÓÕµÐÊÖ -Nomadic Elf=ÓÎÄÁµØ¾« -Nomad Mythmaker=ÄÁÃñÉñ»°Ê«ÈË -Nomads' Assembly=ÄÁÃñ¼¯ºÏºÅ -Nomads en-Kor=¿Ü×åÓÎÄÁÈË -Nomad Stadium=ÓÎÄÁÈËϰÎä»á³¡ -No Mercy=¾ø²»¿í´û -No Quarter=ɱÎÞÉâ -No Rest for the Wicked=¶ñÕß²»Ï¢ -Norin the Wary=½÷É÷µÄŵÁÖ -Norritt=ŵÈðÌØ -Northern Paladin=±±·½ÉñÊ¥ÎäÊ¿ -Norwood Ranger=ŵÎàÁÖ»¤ÁÖ±ø -Nostalgic Dreams=˼ÏçÖ®ÃÎ -Nosy Goblin=°ü´òÌý¾«Áé -Not of This World=Òì½çÖ®Îï -Notorious Assassin=¶ñÃûɱÊÖ -Notorious Throng=¶ñÃû´óȺ -Nourish=×ÌÑø -Nourishing Shoal=×ÌÑøÈºÁÐ -Novablast Wurm=ÐDZ¬ÑÇÁú -Nova Chaser=É¢»ª×·ÖðÕß -Nova Cleric=ê¼»ªÉ®Â -Novijen, Heart of Progress=½øÕ¹ÖÐÊàŵάÑÐ -Novijen Sages=ŵάÑÐÖÇÕß -Noxious Field=¶ñ³ôÔ­Ò° -Noxious Ghoul=¸¯³ôʳʬ¹í -Noxious Hatchling=¶ñ¶¾Ó׳û -Noxious Toad=¸¯³ôó¸òÜ -Noxious Vapors=¸¯³ôÕôÆû -Nucklavee=ÄÉÀ­Íþ -Nuisance Engine=ɧÈÅÒýÇæ -Null Brooch=Ðé¿ÕÁìÕë -Null Chamber=Ðé¿ÕÊÒ -Null Champion=Çû¿Ç¶·Ê¿ -Nullmage Advocate=Ð鷨ʦ³«µ¼ÈË -Nullmage Shepherd=Ð鷨ʦÄÁÕß -Null Profusion=Ðé¿ÕÂúÓ¯ -Null Rod=Ðé¿Õ¶ÌÕÈ -Nullstone Gargoyle=Ðé¿ÕʯÏñ¹í -Nulltread Gargantuan=ÎÞ×Ù¾ÞÊÞ -Numai Outcast=ÕÓ¾Ó÷íÈË -Numot, the Devastator=±À´ÝÁúÍõÅ­Âê -Nurturer Initiate=×ÌÑøÑ§Í½ -Nurturing Licid=×ÌÑøÁ¢Îü¹Ö -Nut Collector=¼á¹û²É¼¯Õß -Nyxathid=Ò¹¾åÑý -Oaken Brawler=ÏðÊ÷Ðú»©±ø -Oakenform=ÏðÊ÷ÐÎÌå -Oakgnarl Warrior=Ïð½Úսʿ -Oasis=ÂÌÖÞ -Oathkeeper, Takeno's Daisho=ÎäÒ°Åäµ¶ÕýÊØ -Oath of Druids=µÂ³ÒÀÌØÖ®ÊÄÔ¼ -Oath of Ghouls=ʳʬ¹íÖ®ÊÄÔ¼ -Oath of Lieges=ÖÒÕêÖ®ÊÄÔ¼ -Oath of Lim-Dul=ÁÖ¶ÅÄ·µÄÊÄÔ¼ -Oath of Mages=·¨Ê¦Ö®ÊÄÔ¼ -Oath of Scholars=ѧÕßÖ®ÊÄÔ¼ -Oathsworn Giant=Á¢ÊľÞÈË -Obelisk of Alara=°¢À­Èô±® -Obelisk of Bant=°àÌØ±® -Obelisk of Esper=°¬Ë¹²¨±® -Obelisk of Grixis=¸ñÀû¼«±® -Obelisk of Jund=Óµñ® -Obelisk of Naya=ÄÉÑű® -Obelisk of Undoing=È¡ÏûÖ®±® -Oblation=·îÏ× -Obliterate=È«ÊýĨɷ -Oblivion Crown=ÒÅÍü¹ÚÃá -Oblivion Ring=ÒÅÍüÂÖ -Oblivion Stone=ÒÅÍüʯ -Ob Nixilis, the Fallen=¶éÂäÕßÅ·ÄáÏ£×È -Oboro Breezecaller=ëʹ¬Î¢·çʦ -Oboro Envoy=ëʹ¬Ê¹½Ú -Oboro, Palace in the Clouds=ÔÆµîëʹ¬ -Obsessive Search=Ö´ÒâËÑѰ -Obsianus Golem=ºÚê×ʯħÏñ -Obsidian Acolyte=ê׺ÚÊÌÉ® -Obsidian Battle-Axe=ºÚê×Õ½¸« -Obsidian Fireheart=ÑæÐĺÚê×Ñý -Obstinate Baloth=ÍçÇ¿°ÍÂåÎ÷ -Obstinate Familiar=ÍçǿӶÊÞ -Ocular Halo=ÑÛÄ¿¹âÔÎ -Odds/Ends=»ú»á/½áÊø -Odious Trow=¿ÉÔ÷Ò¹¾Þħ -Odylic Wraith=ÃÔ»êÑýÁé -Offalsnout=ÐáÔÓÁé -Off Balance=õÔõÄ -Offering to Asha=Ï×¼ÀÑÇɯ -Ogre Enforcer=ʳÈËħִ·¨Õß -Ogre Gatecrasher=ÆÆÃÅʳÈËħ -Ogre Geargrabber=¾ðװʳÈËħ -Ogre Leadfoot=Ǧ×ãʳÈËħ -Ogre Marauder=½ÙÂÓʳÈËħ -Ogre Recluse=Òþ¶ÝʳÈËħ -Ogre Savant=ʳÈËħѧÕß -Ogre's Cleaver=ʳÈËħ¿³µ¶ -Ogre Sentry=ʳÈËħÉÚ±ø -Ogre Shaman=ʳÈËħ¼Àʦ -Ogre Taskmaster=ʳÈËħ¹¤Í· -Ohran Viper=Å·È»¶¾Éß -Ohran Yeti=ŷȻѩ¹Ö -Okiba-Gang Shinobi=³ã³¡°ïÈÌÕß -Okina Nightwatch=ÎÌÉñÉçҹѲ°à -Okina, Temple to the Grandfathers=ÎÌÉñÉç -Okk=Å·¸ð -Old Ghastbark=ÀÏ°×Æ¤Ä¾ -Old Man of the Sea=º£Ö®ÀÏÕß -Omega Myr=ºóÎÀÃØ¶ú -Omen=áçÕ× -Omnath, Locus of Mana=ħÁ¦ºËÅ·ÄÇ˹ -Omnibian=È«ÄÜÍÜ -O-Naginata=´óɨµ¶ -Ondu Cleric=°º¶Èɮ -Ondu Giant=°º¶È¾ÞÈË -One Dozen Eyes=Áù¶ÔÑÛ -One with Nature=×ÔÈ»µ÷ºÏ -One with Nothing=ÎÞºÎÓÐ -Oni of Wild Places=Ò°µØÐ°¹í -Oni Possession=а¹í¶áÉí -Onslaught=ÃÍÏ® -Onyx Goblet=Âê觾Ʊ­ -Onyx Talisman=çÉÂêè§Êηû -Oona, Queen of the Fae=ÏɶùÅ®ÍõÅ·ÄÈ -Oona's Blackguard=Å·ÄȵĺÚÎÀÊ¿ -Oona's Gatewarden=Å·ÄȵÄÃÅÎÀ -Oona's Grace=Å·ÄȵĶ÷µä -Oona's Prowler=Å·ÄȵÄÓÎÂÓÕß -Ooze Garden=Á÷½¬»¨Ô° -Opal Acrolith=µ°°×ʯÄеñÏñ -Opal Archangel=µ°°×ʯ´óÌìʹÏñ -Opal Avenger=µ°°×ʯ¸´³ðÕß -Opal Caryatid=µ°°×ʯٵñÏñ -Opal Champion=µ°°×ʯ¶·Ê¿ -Opalescence=µ°°×ʯ¹â»Ô -Opal-Eye, Konda's Yojimbo=½ñÌïÌùÉíÊÌÎÀÈéÑÛ -Opal Gargoyle=µ°°×ʯʯÏñ¹í -Opal Guardian=µ°°×Ê¯ÊØ»¤Õß -Opaline Bracers=Çå»Ô»¤Íó -Opaline Sliver=Çå»ÔÁÑÆ¬Ñý -Opal Titan=µ°°×ʯ̩̹Ïñ -Open the Vaults=´ò¿ªµØ½Ñ -Ophidian Eye=Å··ÆµÏ°²ÉßÑÛ -Ophidian=Å··ÆµÏ°²Éß -Opportunist=Ͷ»ú·Ý×Ó -Opportunity=»úÓö -Opposition=³ª·´µ÷ -Oppression=Ñ¹ÖÆ -Oppressive Will=Òâ־ѹÆÈ -Opt=¾ñÔñ -Oracle en-Vec=ά¿Ë×åÉñÚÍʹ -Oracle of Mul Daya=Ľ´ïÑÅÏÈÖª -Oracle of Nectars=Çí½¬ÏÈÖª -Oracle's Attendants=ÉñÚÍÊ¹ËæÔ± -Oran-Rief Recluse=Å·À¼ÀèÒþÊ¿ -Oran-Rief Survivalist=Å·À¼ÀèÇóÉú¼Ò -Oran-Rief, the Vastwood=¹ãÁÖÅ·À¼Àè -Oraxid=Å·À­¿Ëз -Orb of Dreams=ÃßÃη¨Çò -Orbweaver Kumo=²øÖéÖ©Öë -Orchard Warden=¹ûÔ°»¤³Öʦ -Orcish Artillery=°ëÊÞÈ˵ĴóÅÚ -Orcish Bloodpainter=ѪÁ¶°ëÊÞÈË -Orcish Cannonade=°ëÊÞÈËÅÚºä -Orcish Cannoneers=°ëÊÞÈËÅÚÊÖ -Orcish Captain=°ëÊÞÈ˶ӳ¤ -Orcish Conscripts=°ëÊÞÈËÃñ±ø -Orcish Farmer=°ëÊÞÈËÅ©·ò -Orcish Healer=°ëÊÞÈËÒ½Õß -Orcish Librarian=°ëÊÞÈËͼÊé¹ÜÀíÔ± -Orcish Lumberjack=°ëÊÞÈË·¥Ä¾¹¤ -Orcish Mine=ÊÞÈË¿óÂö -Orcish Oriflamme=°ëÊÞÈ˵ľüÆì -Orcish Settlers=°ëÊÞÈËÍØ»ÄÕß -Orcish Spy=°ëÊÞÈ˼äµý -Orcish Squatters=°ëÊÞÈËÍÍ¿ÑÃñ -Orcish Veteran=°ëÊÞÈËÀϱø -Order/Chaos=ÖÈÐò/»ëãç -Ordered Migration=ÁжÓǨáã -Order of Leitbur=À×ÌØ²¨ÆïÊ¿ÍÅ -Order of the Ebon Hand=ºÚÌ´ÊÖÆïÊ¿ÍÅ -Order of the Golden Cricket=½ðó¬ó°ÆïÊ¿ÍÅ -Order of the Sacred Bell=Ê¥ÖÓ½ÌÊ¿ÍÅ -Order of the Sacred Torch=Ê¥¾æÆïÊ¿ÍÅ -Order of the Stars=»ÔÐǽÌÊ¿ÍÅ -Order of the White Shield=°×¶ÜÆïÊ¿ÍÅ -Order of Whiteclay=°×ÍÁ½ÌÊ¿ -Order of Yawgmoth=Ô¼¸ñĪ·òÆïÊ¿ÍÅ -Ordruun Commando=Å·¶È³ͻ»÷±ø -Ore Gorger=ÍÌ¿ó¹Ö -Organ Grinder=Æ÷¹ÙÄ¥¹¤ -Orgg=Å·¸ñ -Origin Spellbomb=ÕØÉúÖä»÷µ¯ -Orim, Samite Healer=ÈöÄ·ÄáÒ½ÁÆÔ±Å·ÁÕ -Orim's Chant=Å·ÁÕµÄÒ÷ËÌ -Orim's Cure=Å·ÁÕµÄÒ½ÖÎ -Orim's Prayer=Å·ÁÕµÄÆíµ» -Orim's Thunder=Å·ÁÕÖ®À× -Orim's Touch=Å·ÁÕÖ®¸§ -Oriss, Samite Guardian=ÈöÄ·ÄáÊØ»¤ÕßÅ·ÀòË¿ -Ornate Kanzashi=»ªÃÀ·¢ô¢ -Ornithopter=ÆËÒí»ú -Orochi Eggwatcher=»¤ÂÑÉßÈË -Orochi Hatchery=ÉßÈË·õ»¯³¡ -Orochi Leafcaller=Ò¶Ó½ÉßÈË -Orochi Ranger=ѲÁÖÉßÈË -Orochi Sustainer=»¤Ô´ÉßÈË -Oros the Avenger=Ñ©³ðÁúÍõÅ·Èô -Orzhova, the Church of Deals=ÐÐÉ̻̽áÅ·×ôÍß -Orzhov Basilica=Å·×ô·ò´óµî -Orzhov Euthanist=Å·×ô·ò°²ÀÖÒÕʦ -Orzhov Guildmage=Å·×ô·ò¹«»á·¨Ê¦ -Orzhov Pontiff=Å·×ô·òÖ÷½Ì -Orzhov Signet=Å·×ô·òÓ¡¼Ç -Ostiary Thrull=ÊØÃÅË÷¶ûÊÞ -Ostracize=ÒÀ·¨·ÅÖð -Otarian Juggernaut=Å·ËþÀûÑǹ¥³Ç³µ -Otherworldly Journey=Òì½çÖ®Âà -Oubliette=µØÏÂÃÜÀÎ -Ouphe Vandals=çײ°Â·ò -Oust=Äì×ß -Outbreak=±©ÂÒ -Outmaneuver=Ô˳ïá¡á¢ -Outrage Shaman=±©Å­¼Àʦ -Outrider en-Kor=¿Ü×åǰµ¼±ø -Outrider of Jhess=½é˹ǰµ¼±ø -Overabundance=¹ý¶È³äÔ£ -Overbeing of Myth=²»·²ÉñÈË -Overblaze=ÒÔÖú»ðÊÆ -Overburden=¹ý¶È¸ººÉ -Overeager Apprentice=Ôê½øÑ§Í½ -Overgrown Battlement=ÂûÉú³Ç¶â -Overgrown Estate=ÎßÂÒ¼Ò²ú -Overgrown Tomb=ÂûÉúĹ԰ -Overgrowth=¹ý¶ÈÉú³¤ -Overlaid Terrain=¸²¸ÇµØÐÎ -Overload=³¬ÔØ -Overmaster=ÐÛÊÆ -Override=¸²ÑÚ -Overrule=Ðû¸æÎÞЧ -Overrun=ºáÐÐ -Oversold Cemetery=³¬ÂôĹ԰ -Oversoul of Dusk=ĺɫ³¬Áé -Overtaker=½Ó¹ÜÕß -Overwhelm=ѹ·þ -Overwhelming Forces=ѹµ¹ÐÔÎäÁ¦ -Overwhelming Instinct=ѹµ¹ÐÔÖ±¾õ -Overwhelming Intellect=ѹµ¹ÐÔÖÇÄÜ -Overwhelming Stampede=ѹµ¹ÐÔÌãÏì -Ovinize=Ñò»¯Êõ -Ovinomancer=Ñò»¯Êõʦ -Owl Familiar=èͷӥӶÊÞ -Oxidda Daredevil=°ÂϤ´ïðÏÕ¿Í -Oxidda Golem=°ÂϤ´ïħÏñ -Oxidda Scrapmelter=°ÂϤ´ïÈÚÌúÊÞ -Oxidize=Ñõ»¯ -Oyobi, Who Split the Heavens=ÆÆÌìÑëÓþ·É -Pacifism=ºÍƽÖ÷Òå -Pack Hunt=ΧÁÔ -Pack's Disdain=ÔâȺ±ÉÊÓ -Pact of Negation=ÒÝÉ¢ÌõÔ¼ -Pact of the Titan=̩̹ÌõÔ¼ -Painbringer=¿àʹʹͽ -Painful Memories=±¯¿àµÄ»ØÒä -Painful Quandary=Í´¿à¾½¾³ -Pain Kami=¿àÍ´Éñ -Pain Magnification=ÔöÇ¿¿àÍ´ -Painsmith=¿àÍ´¹¤½³ -Pain's Reward=¿àÍ´±¨³¥ -Pain/Suffering=·³ÄÓ/¿àÄÑ -Painter's Servant=»­¼ÒÆÍÒÛ -Painwracker Oni=¼¤Í´Ð°¹í -Palace Guard=¹¬µîÊØÎÀ -Paladin en-Vec=ά¿Ë×åÉñÊ¥ÎäÊ¿ -Paladin of Prahv=²¼À­·òÉñÊ¥ÎäÊ¿ -Pale Bears=°×ÐÜ -Pale Moon=²Ô°×Ö®Ô -Paleoloth=¹ÅÂåÎ÷ -Pale Recluse=²Ô°×ÒþÊ¿ -Pale Wayfarer=²Ô°×ÂÃÈË -Palinchron=±©Áè¿Õ -Palladium Myr=îÙÃØ¶ú -Palliation Accord=¼õÉ˵÷ºÍ -Pallid Mycoderm=²Ô°×¾úÒ -Pallimud=°üÀïÂê -Panacea=ÍòÄÜÒ© -Pandemonium=´ó»ìÂÒ -Panglacial Wurm=¿ç±ùºÓÑÇÁú -Pangosaur=öìÀð¿ÖÁú -Pang Tong, "Young Phoenix"=·ï³ûÏÈÉúÅÓͳ -Panic=¾ª»Å -Panic Attack=¾ª»Åʧ´ë -Panic Spellbomb=¾ª»ÅÖä»÷µ¯ -Panoptic Mirror=ÍòÏó¾µ -Panther Warriors=±ªÈËսʿ -Paperfin Rascal=±¡÷¢ÎÞÀµ -Paradigm Shift=µä·¶×ªÒÆ -Paradise Mantle=ÌìÌÃÓðÅû·ç -Paradise Plume=ÌìÌÃÓðÊÎ -Paradox Haze=Ææ¹îÃÔÎí -Paragon of the Amesha=°®Ã×É¯ÊØ»¤Õß -Parallax Dementia=ʱ¿ÕÕð³Õ´ô -Parallax Inhibitor=ʱ¿ÕÕðÒÖÖÆÆ÷ -Parallax Nexus=ʱ¿ÕÕðͨµÀ -Parallax Tide=ʱ¿ÕÕðÀ˳± -Parallax Wave=ʱ¿ÕÕðÂö²¨ -Parallectric Feedback=µÈµç·´À¡ -Parallel Evolution=ƽÐÐÑÝ»¯ -Parallel Thoughts=ƽÐÐ˼Ð÷ -Paralyze=Âé±Ô -Paralyzing Grasp=Âé±Ô¾ð -Parapet=ÐØÇ½ -Parapet Watchers=ÐØÇ½¿´ÊØ -Parasitic Bond=¼ÄÉúÁª½á -Parasitic Strix=¼ÄÉúèÉ -Parch=¸É¿¾ -Pardic Arsonist=ÅÁµÑ¿É×ݻ𷸠-Pardic Collaborator=ÅÁµÑ¿ÉÄÚÔô -Pardic Dragon=ÅÁµÑ¿É¾ÞÁú -Pardic Firecat=ÅÁµÑ¿É»ðÑæÃ¨ -Pardic Lancer=ÅÁµÑ¿É³¤Ç¹±ø -Pardic Miner=ÅÁµÑ¿¨¿ó¹¤ -Pardic Swordsmith=ÅÁµÑ¿ÉÖý½£Ê¦ -Pariah=¼úÃñ -Pariah's Shield=¼úÃñÖ®¶Ü -Paroxysm=¼äЪ·¢×÷ -Part the Veil=·Ö¿ªË®Á± -Patagia Golem=Òí³áħÏñ -Patagia Viper=Òí³á¶¾Éß -Patchwork Gnomes=Æ´×°ÙªÈå -Path of Anger's Flame=Å­»ðÑæ¼£ -Path of Peace=ºÍƽ´óµÀ -Pathrazer of Ulamog=ÎÙÀ­ÄªÒľ¶Õß -Path to Exile=Á÷·ÅÖ®¾¶ -Patriarch's Bidding=½Ì¸¸ÑûÁî -Patriarch's Desire=½Ì¸¸µÄÔ¸Íû -Patrician's Scorn=ÏÔ¹óµÄÇáÃï -Patrol Hound=ѲÂßÈ® -Patrol Signaler=ѲÂßÐźűø -Patron of the Akki=¶ñ¹íÊØ»¤Éñ -Patron of the Kitsune=ºü×åÊØ»¤Éñ -Patron of the Moon=ÔÂÈËÊØ»¤Éñ -Patron of the Nezumi=ÀÏÊóÊØ»¤Éñ -Patron of the Orochi=ÉßÈËÊØ»¤Éñ -Patron of the Wild=Ò°µØ±£»¤ÈË -Patron Wizard=ÊØ»¤·¨Ê¦ -Pattern of Rebirth=תÉúµÄµä·¶ -Paupers' Cage=Æòؤ֮Áý -Pawn of Ulamog=ÎÙÀ­Äª±ø×ä -Pay No Heed=²»ÓèÀí»á -Peace and Quiet=ºÍƽÓëÄþ¾² -Peacekeeper=ºÍƽ»¤ÎÀ -Peace of Mind=ÄÚÐÄÄþ¾² -Peace Talks=ºÍƽ»á̸ -Peach Garden Oath=ÌÒÔ°Èý½áÒå -Pearl Dragon=ÕäÖéÁú -Pearled Unicorn=ÕäÖé¶À½ÇÊÞ -Pearl Medallion=ÕäÖé»ÕÕ -Pearl Shard=ÕäÖéË鯬 -Pearlspear Courier=ÕäÖéìѶʹ -Peat Bog=ÄàúÕÓ -Pedantic Learning=Ò§ÎĽÀ×Ö -Peek=͵¿ú -Peel from Reality=ʵ½ç°þ³ý -Peer Pressure=ͬ٭ѹÁ¦ -Peer Through Depths=Ѱ±éÉîË® -Pegasus Charger=³å·æ·ÉÂí -Pegasus Refuge=·ÉÂí±Ó»¤µØ -Pegasus Stampede=·ÉÂí±ÎÈÕ -Pelakka Wurm=ƤÀ­¿¨ÑÇÁú -Pemmin's Aura=ÅËÃ÷µÄÁ鯸 -Penance=¸æ½â -Pendelhaven Elder=Å˵ñӻ¤µØ³¤ÀÏ -Pendelhaven=Å˵ñӻ¤µØ -Pendrell Drake=ÅË׿ŷÁúÊÞ -Pendrell Flux=ÅË׿ŷÒì±ä -Pendrell Mists=ÅË׿ŷÃÔÎí -Pennon Blade=ÆìÖÄÈÐ -Pentad Prism=ÎåÉ«Àâ¾µ -Pentagram of the 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Throne=Ðéλӡ¼Ç -Sigil of the Nayan Gods=ÄÉÑÅÉñÃ÷Ó¡¼Ç -Sigil of the New Dawn=ÐÂÀèÃ÷µÄÓ¡¼Ç -Sigil Tracer=Ó¡¼ÇÓ³Ãèʦ -Sign in Blood=ÒÔѪÁ¢Æõ -Silence=·â¿Ú -Silent Arbiter=³Á¾²ÖÙ²ÃÕß -Silent Assassin=¼Å¾²É±ÊÖ -Silent Attendant=Éò¾²µÄËæÔ± -Silent-Chant Zubera=Ĭµ»ÎÞÃæ¹í -Silent Specter=¼Å¾²ÓÄÁé -Silhana Ledgewalker=Î÷¹þÄÉéÜÐÐÕß -Silhana Starfletcher=Î÷¹þÄÉÐǼýÊÖ -Silkbind Faerie=Ë¿¸¿ÏÉÁé -Silkenfist Fighter=˿ȭսʿ -Silkenfist Order=˿ȭ½ÌÊ¿ÍÅ -Silklash Spider=Ë¿±ÞÖ©Öë -Silk Net=Ë¿Íø -Silkwing Scout=Ë¿Òí³âºò -Silt Crawler=ÓÙÄàÙëÐÐÊÞ -Silvercoat Lion=ÒøÃ«Ê¨ -Silver Drake=ÒøÉ«ÁúÊÞ -Silver Erne=ÒøÉ«°×βðÕ -Silvergill Adept=ÒøÈúר¼Ò -Silvergill Douser=ÒøÈú½þˮʦ -Silverglade Elemental=Òø¾µ¹ÈÔªËØ -Silverglade Pathfinder=Òø¾µ¹ÈÍØ»ÄÕß -Silver Knight=ÒøÆïÊ¿ -Silver Myr=ÒøÃØ¶ú -Silver Seraph=Òøôá³ãÌìʹ -Silverstorm Samurai=Òøá°ÎäÊ¿ -Silver Wyvern=ÒøÉ«òêÁú -Silvos, Rogue Elemental=ìåÆøÔªËØÏ£ÎÖ˹ -Sima Yi, Wei Field Marshal=κ¹ú¾üʦ˾Âíܲ -Simian Brawler=Ô³ºïÐú»©±ø -Simian Grunts=Ô³ºï±øÍÅ -Simian Spirit 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+Yes=ÊÇ +No=·ñ +Player=Íæ¼Ò + +Save & Back to Main Menu=±£´æ²¢·µ»ØÖ÷²Ëµ¥ +Back to Main Menu=·µ»ØÖ÷²Ëµ¥ +Back to main menu=·µ»ØÖ÷²Ëµ¥ + +# Simple Pad: +##Spacebar=¿Õ¸ñ +##Del= +##Caps= +Confirm=È·¶¨ + + +########################## +# MAIN MENU # +########################## + +# Engine initialization: +##LOADING PRIMITIVES=¼ÓÔØ¿¨ÅÆÊý¾Ý¿â +LOADING SET: %s=¼ÓÔØ¿¨ÅÆÏµÁУº%s + +# Main menu: +Play=¿ªÊ¼ÓÎÏ· +Deck Editor=Ì×ÅÆ±à¼­ +Shop=¿¨ÅÆÉ̵ê +Options=ϵͳÉèÖà +Exit=Í˳ö + +# Number of cards display: +%s: %i cards (%i) (%i unique)=%s£º%iÕÅ¿¨ÅÆ£¨%i)(%iÕÅΨһ) +%i cards (%i unique)=°üº¬%iÕÅ¿¨ÅÆ£¨%iÕÅΨһ£© +Database: %i cards=ÅÆ¿â£º%iÕÅ¿¨ÅÆ +Trophy Room=²é¿´ÓÎÏ·Õ¹ÊÒ + +# Scrolling messages: +You have a %i%% victory ratio with Deck%i=ÄãµÄ±ÈÈüʤÂÊΪ%i%%(ʹÓÃÌ×ÅÆ%i) +You have played %i games with Deck%i=ÄãÒѾ­½øÐÐÁË%i³¡±ÈÈü(ʹÓÃÌ×ÅÆ%i) +You have played a total of %i games=ÄãÒѾ­½øÐÐÁË%i³¡±ÈÈü +Unlock the difficult mode for more challenging duels!=½âËø¸ßÄÑģʽ½«ÎªÄã´øÀ´¸ü¸»ÌôÕ½µÄ±ÈÈü! +Interested in playing Momir Basic? You'll have to unlock it first :)=ÓÐȤµÄÄªÃØ»ù±¾ÈüÖÆ,ÄãÐèÒªÏȽâËøËü:) +You haven't unlocked the random deck mode yet=Ëæ»úÌ×ÅÆÈüÖÆÉÐδ½âËø +You haven't unlocked the evil twin mode yet=¶ñħ˫×ÓÈüÖÆÉÐδ½âËø +You have unlocked %i expansions out of %i=ÄãÒѾ­½âËøÁË%i¸ö¿¨ÅÆÏµÁУ¨¹²ÓÐ%i¸öϵÁУ© +You have a total of %i cards in your collection=Äã×ܹ²ÊÕ²ØÁË%iÕÅ¿¨ÅÆ +The cards in your collection have an average value of %i credits=ÄãÊղؿ¨ÅÆµÄÆ½¾ù¼ÛֵΪ%iµã +The shopkeeper would buy your entire collection for around %i credits=ÄãÊղؿ¨ÅƵÄ×ܼÛֵԼΪ%iµã +You currently have %i credits=ĿǰÄãÓµÓлý·Ö%iµã +More cards and mods at http://wololo.net/wagic=²é¿´¸ü¶àµÄ¿¨ÅƺÍÓÎÏ·Ä£×éÇëµÇ½ http://wololo.net/wagic +These stats will be updated next time you run Wagic=ÕâЩÊý¾Ý½«ÔÚÏ´ÎÔËÐб¾ÓÎϷʱ×Ô¶¯¸üР+ +# Number of players menu: +1 Player=µ¥ÈËģʽ +2 Players=Ë«ÈËģʽ +Demo=ÑÝʾģʽ +Test Suite=²âÊÔģʽ + +# Game type menu: +Classic=¹Åµä¾ºÈü +Story=¾çÇé¹ÊÊ +Momir Basic=ÄªÃØ»ù±¾ +Random 1 Color=Ëæ»úµ¥É« +Random 2 Colors=Ëæ»ú˫ɫ + +# Player deck menu: +Choose a Deck=Ñ¡ÔñÒ»¸öÌ×ÅÆ +Create your Deck!=´´½¨ÊôÓÚ×Ô¼ºµÄÌ×ÅÆ +##Premade G/RÔ¤ÖõĺìÂÌÌ×ÅÆ +New Deck...=н¨Ì×ÅÆ¡­¡­ +Main Menu=ÓÎÏ·Ö÷²Ëµ¥ +Return to Main Menu=·µ»ØÓÎÏ·Ö÷²Ëµ¥ +NO DECK AVAILABLE,=ûÓпÉÓõÄÌ×ÅÆ£¬ +PRESS CIRCLE TO GO TO THE DECK EDITOR!=°´¡ð¼ü·µ»ØÌ×ÅÆ±à¼­½çÃæ£¡ + +# Opponent deck menu: +Choose Opponent=Ñ¡Ôñ¶ÔÊÖ +##(easy)=£¨¼òµ¥£© +##(hard)=£¨À§ÄÑ£© +Random=Ëæ»ú +##Evil Twin¶ñħ˫×Ó +LOADING DECKS=¼ÓÔØÌ×ÅÆ +Can you play against yourself?=ÄãÄÜ»÷°ÜÄã×Ô¼ºÂ𣿠+Choose a different player deck=ÖØÐÂÑ¡ÔñÒ»¸öÌ×ÅÆ½øÐÐÓÎÏ· +Detailed Info=ÏêϸÐÅÏ¢ + + +########################## +# STORY # +########################## + + +########################## +# DUEL # +########################## + +# Players: +Player 1=Íæ¼Ò1 +Player 2=Íæ¼Ò2 + +# Turns & Priority: +Mulligan=ÔÙµ÷¶È +your turn=¼º·½»ØºÏ +opponent's turn=¶ÔÊÖ»ØºÏ +opponent plays=¶ÔÊÖ³öÅÆ +you play=תÈÃÓÅÏÈȨ + +# Phases & Steps: +Untap=ÖØÖò½Öè +Upkeep=ά³Ö²½Öè +##Draw=ץů²½Öè +Main phase 1=µÚÒ»´ÎÐж¯½×¶Î +Combat begins=Õ½¶·½×¶Î +Attackers=Ðû¸æ¹¥»÷Õß²½Öè +Blockers=Ðû¸æ×èµ²Õß²½Öè +Combat damage=Õ½¶·É˺¦²½Öè +Combat ends=Õ½¶·½áÊø²½Öè +Main phase 2=µÚ¶þ´ÎÐж¯½×¶Î +End=ÖÕ½á½×¶Î +Cleanup=Çå³ý²½Öè + +# Interrupts: +Interrupt?=ÊÇ·ñ»ñµÃÓÅÏÈȨ£¿ +: Interrupt=»ñµÃÓÅÏÈȨ +: No=Èùý +: No To All=ÈùýËùÓÐ + +# Stack: +Deals %i damage to=Ôì³É%iµãÉ˺¦-> +is exiled=±»·ÅÖð +Player %i draws %i card=Íæ¼Ò%i×¥ÁË%iÕÅÅÆ +goes to graveyard=ÖÃÈë·ØÄ¹³¡ +%s goes to graveyard=%sÖÃÈë·ØÄ¹³¡ + +# Abilities: +Ability=ÒìÄÜ +Attacker=¹¥»÷Õß +Blocker=×èµ²Õß +Copy=¸´ÖÆ +Damage=É˺¦ +Deathtouch=ËÀ´¥ +Destroy=ÏûÃð +Draw=ץů +Equip=Åå´ø +Fizzle=Âä¿Õ +Life=ÉúÃü +Momir=ÄªÃØ +Move=ÒÆ¶¯ +Put into play=·ÅÖýø³¡ +Tap=ºáÖà + +##Absorb +Affinityartifacts=ÉñÆ÷¹²Ãù +Affinityplains=ƽԭ¹²Ãù +Affinityforests=Ê÷ÁÖ¹²Ãù +Affinityislands=º£µº¹²Ãù +Affinitymountains=ɽÂö¹²Ãù +Affinityswamps=ÕÓÔó¹²Ãù +Affinitygreencreatures=ÂÌÉ«ÉúÎï¹²Ãù +Banding=½áºÏ +Bothcantcast=Ë«·½ÖäÓï²»ÄÜ +Bothnocreature=Ë«·½ÕÙ»½²»ÄÜ +Cantattack=½ø¹¥²»ÄÜ +Cantblock=×èµ²²»ÄÜ +Cantcreaturecast=ÕÙ»½²»ÄÜ +Cantinstantsorcerycast=·¨ÊõºÍ˲¼ä²»ÄÜ +Cantlose=¼º·½²»°Ü +Cantlifelose=¿ÕѪ¼º·½²»°Ü +Cantmilllose=¿Õ×¥¼º·½²»°Ü +Cantregen=ÖØÉú²»ÄÜ +Cantspellcast=ÖäÓï²»ÄÜ +Cantwin=¶Ô·½²»°Ü +Changeling=»¯ÐÎ +Cloud=ÔÆ +Controllershroud=²Ù¿ØÕßá¡Ä» +Cycling=Ñ­»· +Defender=ÊØ¾ü +Doesnotuntap=²»¿ÉÖØÖà +Double strike=Á¬»÷ +Exalted=ËÌÍþ +First strike=Ïȹ¥ +Flanking=²àÃæ¹¥»÷ +Flying=·ÉÐÐ +Foresthome=Ê÷ÁÖ¾ÓÕß +Forestwalk=Ê÷ÁÖÐÐÕß +Haste=Ãô½Ý +Horsemanship=ÂíÊõ +Infect=ÇÖȾ +Indestructible=·´ÏûÃð +Intimidate=ÍþÏÅ +Islandhome=º£µº¾ÓÕß +Islandwalk=º£µºÐÐÕß +Leyline=µØÂö +Mountainhome=ɽÂö¾ÓÕß +Mountainwalk=ɽÂöÐÐÕß +Mustattack=±ØÐë½ø¹¥ +Nofizzle=·´Âä¿Õ +Nomaxhand=ÎÞÏÞÊÖÅÆ +Oneblocker=µ¥×èµ²Õß +Oneboth=Ë«·½ÏÞµ¥Ê©·¨ +Onlyonecast=Ò»·½ÏÞµ¥Ê©·¨ +Opponentshroud=·´á¡Ä» +Persist=Áô´æ +Phantom=ÓÄ÷È +Plainshome=ƽԭ¾ÓÕß +Plainswalk=ƽԭÐÐÕß +Playershroud=Íæ¼Òá¡Ä» +Poisontoxic=¾ç¶¾ +Poisontwotoxic=¾ç¶¾¶þ +Poisonthreetoxic=¾ç¶¾Èý +Protection from black=·´ºÚ±£»¤ +Protection from blue=·´À¶±£»¤ +Protection from green=·´Â̱£»¤ +Protection from red=·´ºì±£»¤ +Protection from white=·´°×±£»¤ +Reach=ÑÓÊÆ +Reachshadow=ÓÄÓ°ÑÓÊÆ +Retrace=×·ËÝ +Shadow=´ÎÔªÓÄÓ° +Shroud=á¡Ä» +Storm=·ç±© +Sunburst=êÍÓ³ +Swamphome=ÕÓÔó¾ÓÕß +Swampwalk=ÕÓÔóÐÐÕß +Trample=¼ṳ̀ +Treason=²ß·´ +Unblockable=²»¿É×èµ² +Unearth=ÆÆ·Ø +#Vigor= +Wilting=¿Ýή +Wither=¸É¿Ý + +# Abilities (special cases): +Add =¼Ó +white=°×É« +blue=À¶É« +black=ºÚÉ« +green=ÂÌÉ« +red=ºìÉ« + mana=·¨ÊõÁ¦ + +# Other: +sacrifice=ÎþÉü + +# End of Match / Victory screen: +Difficulty Bonus=¸ßÄѽ±Àø +'Live dangerously and you live right' Bonus=ÓÂÆø½±Àø +##Life Delta Bonus= +##'Decree of Theophilus' Bonus= +##Miller Bonus= +##'Fast and Furious' Bonus= +Victory=ʤÀû +Task: %s=Íê³ÉÈÎÎñ£º%s +Credits per minute: %i=ƽ¾ùÿ·ÖÖÓ»ñµÃ»ý·Ö%iµã +Game length: %i seconds=ÓÎϷʱ¼ä%iÃë +Congratulations! You earn %i credits=×£ºØÄã»ñµÃÁË%iµã»ý·Ö +You have been defeated=Äã±»»÷°ÜÁË +Player %i wins (%i)=Íæ¼Ò%i»ñʤ£¨%i£© +Please check your deck (not enough cards?)=Çë¼ì²éÄãµÄÌ×ÅÆ£¨ÊÇ·ñ¿¨ÅÆÊý²»×㣩 +Please support this project!=ÇëÖ§³ÖÕâ¸öÏîÄ¿£¡ +Wagic is free, open source, and developed on the little free time I have=×÷ÕßÀûÓÃÆäÓÐÏÞÒµÓàʱ¼ä¿ª·¢ÁËWagicÕâ¸ö×ÔÓɵĿªÔ´ÓÎÏ· +If you enjoy this game, please consider donating a few bucks=Èç¹ûÄãϲ»¶Ëü£¬¿ÉÒÔ¿¼ÂǾè¿î×ÊÖúÎÒÃÇ +(Seriously, donate or I'll kill this cute little bunny)=£¨ºÃ°É£¬Òª²»¾è¿îÒª²»ÎÒÃǾͰÑËüŪËÀ£© +Thanks in advance for your support.=¸ÐлÄã¶ÔÕâ¸öÏîÄ¿µÄÖ§³Ö¡£ + +# Error Messages: +AN ERROR OCCURRED, CHECK FILE NAMES=³ö´íÁË£¬Çë¼ì²éÎļþÃû³Æ + +########################## +# DECK EDITOR # +########################## + +# Deck editor menu: +Choose Deck To Edit=Ñ¡ÔñÒª±à¼­µÄÌ×ÅÆ +--NEW--=£­Ð½¨Ì×ÅÆ£­ +Save=±£´æÌ×ÅÆ +Save & Rename=Ì×ÅÆÁí´æÎª +Switch Decks=·ÅÆú±£´æ×ªµ½ÆäËûÌ×ÅÆ +Rename Deck=ÖØÃüÃûÌ×ÅÆ +Save & Quit Editor=±£´æÌ×ÅÆ²¢Í˳ö±à¼­Æ÷ +Save As AI Deck=±£´æÎªAIÌ×ÅÆ +Quit Editor=Í˳ö±à¼­Æ÷ + +# Info layer - directional keys: +Prev. edition=ÉÏÖÖÑÕÉ« +Next edition=ÏÂÖÖÑÕÉ« +Prev.=ǰÕÅ +Next=ºóÕÅ +card=¿¨ÅÆ +cards=ÅÆ¶Ñ + +# Info layer - symbol keys: +Toggle Images=¿ª¹Ø¿¨ÅÆÍ¼Ïñ +View Collection=²é¿´ÊÕ²Ø +View Deck=²é¿´Ì×ÅÆ +Add card=¼ÓÈëµ½Ì×ÅÆÖÐ +Remove card=´ÓÌ×ÅÆÖÐÒÆ³ý +Sell card=³öÊÛ¿¨ÅÆ + +# Info layer - explanations: +Use SQUARE to view collection,=°´¡õ¼ü²é¿´Êղأ¬ +Use SQUARE to view your deck,=°´¡õ¼ü²é¿´Ì×ÅÆ£¬ +Press L/R to cycle through=°´L/R¼ü²é¿´ +deck statistics.=Ì×ÅÆÊý¾Ý¡£ + +# Other strings: +Collection=ÊÕ²Ø +card=¿¨ÅÆ +No Card=ûÓп¨ÅÆ +Your Deck: %i cards=Ì×ÅÆÖй²ÓÐ%iÕÅ¿¨ÅÆ +menu=²Ëµ¥ +in: collection=ÊÕ²ØÁбí +in: deck=Ì×ÅÆÁбí + +# Filter: +filter=¹ýÂËÆ÷ +Filter By...=ÉèÖùýÂËÌõ¼þ +Filter by...=ÉèÖùýÂËÌõ¼þ +Add Filter=Ìí¼Ó¹ýÂËÌõ¼þ +Filter:=¹ýÂË£º +Done=Íê³É +Remove=ÒÆ³ý +Cards...=¹ýÂË¿¨ÅÆ¡­¡­ +Set=ϵÁÐ +Color=ÑÕÉ« +Type=Àà±ð +Subtype=×ÓÀà±ð +Rarity=Ï¡ÓÐ¶È +Mana Cost=·ÑÓà +Basic Ability=»ù±¾ÒìÄÜ +Mana Ability=·¨ÊõÒìÄÜ +Power=Á¦Á¿ +Toughness=·ÀÓùÁ¦ +First Letter=Ó¢ÎÄÊ××Öĸ +Black=ºÚ +Blue=À¶ +Green=ÂÌ +Red=ºì +White=°× +Exclusively Black=·ÇºÚ +Exclusively Blue=·ÇÀ¶ +Exclusively Green=·ÇÂÌ +Exclusively Red=·Çºì +Exclusively White=·Ç°× +Common=ÆÕͨ +Uncommon=·ÇÆÕͨ +Rare=Ï¡ÓÐ +Mythic=ÃØÏ¡ +Special Rarity=ÌØÊâ +Black mana abiltity=ºÚÉ«·¨ÊõÒìÄÜ +Blue mana abiltity=À¶É«·¨ÊõÒìÄÜ +Colorless mana abiltity=ÎÞÉ«·¨ÊõÒìÄÜ +Green mana abiltity=ÂÌÉ«·¨ÊõÒìÄÜ +Red mana abiltity=ºìÉ«·¨ÊõÒìÄÜ +White mana abiltity=°×É«·¨ÊõÒìÄÜ +0 Mana=·ÑÓÃ0 +1 Mana=·ÑÓÃ1 +2 Mana=·ÑÓÃ2 +3 Mana=·ÑÓÃ3 +4 Mana=·ÑÓÃ4 +5 Mana=·ÑÓÃ5 +6 Mana=·ÑÓÃ6 +7 Mana=·ÑÓÃ7 +8 Mana=·ÑÓÃ8 +9 Mana=·ÑÓÃ9 +10 Mana=·ÑÓÃ10 +11 Mana=·ÑÓÃ11 +12 Mana=·ÑÓÃ12 +13 Mana=·ÑÓÃ13 +14 Mana=·ÑÓÃ14 +15 Mana=·ÑÓÃ15 +16 Mana=·ÑÓÃ16 +17 Mana=·ÑÓÃ17 +18 Mana=·ÑÓÃ18 +19 Mana=·ÑÓÃ19 +0 power=Á¦Á¿0 +1 power=Á¦Á¿1 +2 power=Á¦Á¿2 +3 power=Á¦Á¿3 +4 power=Á¦Á¿4 +5 power=Á¦Á¿5 +6 power=Á¦Á¿6 +7 power=Á¦Á¿7 +8 power=Á¦Á¿8 +9 power=Á¦Á¿9 +10 power=Á¦Á¿10 +11 power=Á¦Á¿11 +12 power=Á¦Á¿12 +13 power=Á¦Á¿13 +14 power=Á¦Á¿14 +15 power=Á¦Á¿15 +16 power=Á¦Á¿16 +17 power=Á¦Á¿17 +18 power=Á¦Á¿18 +19 power=Á¦Á¿19 +0 toughness=·ÀÓùÁ¦0 +1 toughness=·ÀÓùÁ¦1 +2 toughness=·ÀÓùÁ¦2 +3 toughness=·ÀÓùÁ¦3 +4 toughness=·ÀÓùÁ¦4 +5 toughness=·ÀÓùÁ¦5 +6 toughness=·ÀÓùÁ¦6 +7 toughness=·ÀÓùÁ¦7 +8 toughness=·ÀÓùÁ¦8 +9 toughness=·ÀÓùÁ¦9 +10 toughness=·ÀÓùÁ¦10 +11 toughness=·ÀÓùÁ¦11 +12 toughness=·ÀÓùÁ¦12 +13 toughness=·ÀÓùÁ¦13 +14 toughness=·ÀÓùÁ¦14 +15 toughness=·ÀÓùÁ¦15 +16 toughness=·ÀÓùÁ¦16 +17 toughness=·ÀÓùÁ¦17 +18 toughness=·ÀÓùÁ¦18 +19 toughness=·ÀÓùÁ¦19 +Digit=Êý×Ö +Letter A=×ÖĸA +Letter B=×ÖĸB +Letter C=×ÖĸC +Letter D=×ÖĸD +Letter E=×ÖĸE +Letter F=×ÖĸF +Letter G=×ÖĸG +Letter H=×ÖĸH +Letter I=×ÖĸI +Letter J=×ÖĸJ +Letter K=×ÖĸK +Letter L=×ÖĸL +Letter M=×ÖĸM +Letter N=×ÖĸN +Letter O=×ÖĸO +Letter P=×ÖĸP +Letter Q=×ÖĸQ +Letter R=×ÖĸR +Letter S=×ÖĸS +Letter T=×ÖĸT +Letter U=×ÖĸU +Letter V=×ÖĸV +Letter W=×ÖĸW +Letter X=×ÖĸX +Letter Y=×ÖĸY +Letter Z=×ÖĸZ +2nd Edition=µÚ¶þ°æ +3rd Edition=µÚÈý°æ +4th Edition=µÚËİæ +5th Edition=µÚÎå°æ +6th Edition=µÚÁù°æ +7th Edition=µÚÆß°æ +8th Edition=µÚ°Ë°æ +9th Edition=µÚ¾Å°æ +10th Edition=µÚÊ®°æ +5DN=ÎåÉ«Êï¹â +Archenemy=ħÍõÓÎÏ· +ALA=°¢À­Èô¶ÏƬ +ALL=ͬÃË +APC=Æôʾ¼ +ARB=°¢À­ÈôÖØÉú +ARN=°¢À­²®Ö®Ò¹ +ATQ=¹ÅÎÄÃ÷Ö®Õ½ +BOK=ÉñºÓÅѽ«Æ× +BRB=ʤÕßΪÍõ +BTD=ÃÍϮǿ¹¥ +CHK=ÉñºÓȺӢ¼ +CHR=ÑÓÉì°æ +CSP=Öè˪ +DIS=·×Õù +DRK=ºÚ°µÊ±´ú +DST=ÐþÌú +Duel Decks: Phyrexia vs. the Coalition=ÁªÃËÓë·ÇÈð¿ËÎ÷ÑÇÖ®Õù +DVD=Ã÷Ê¥Óë¶ñħ֮Õù +EVE=ĺ¹â +EVG=Ñý¾«Óë¹í¹ÖÖ®Õù +EVT=°¬×ÏÅàÓëÌ©×ÈÈðµÄ¶Ô¾ö +EXO=³öÈð˹¼Ç +FEM=¶éÂäÍõ³¯ +FUT=Ԥ֪δÀ´ +FVD=Õ䱦֮¾ÞÁú +FVE=Õ䱦֮·ÅÖð +FVR=Õ䱦֮Òż£ +GPT=Ê®»áÃË +GVL=¼Ö·ÓëÀòÁ«ÄÈά˹µÄ¶Ô¾ö +HML=¼ÒÔ° +HOP=ʱ¿ÕÂÃÐÐ +ICE=±ùѩʱ´ú +INV=´óÕ½ÒÛ +JUD=ÉñDz +JVC=½Ü˹ÓëÜç׿µÄ¶Ô¾ö +LEA=µÚÒ»°æ +LEB=µÚÒ»°æÔöË¢ +LEG=´«³Ð +LGN=ÍòÂíǧ¾ü +LRW=ÂåΠ+MED=ÍøÂç´óʦ +ME2=ÍøÂç´óʦµÚ¶þ°æ +ME3=ÍøÂç´óʦµÚÈý°æ +MIR=º£ÊÐò×Â¥ +MOR=³¿¹â +MRD=ÃØÂÞµØ +MRQ=Âí¿­µÏÑÇ +NMS=Ë޵Р+ODY=°ÂµÂÈü +ONS=Ê¯ÆÆÌ쾪 +P02=²©Í¼µÚ¶þ°æ +PCY=Ô¤ÑÔ +PDS=ÁÑÆ¬Ñý +PLC=ʱ¿Õ»ìãç +PLS=ʱ¿Õ×ªÒÆ +POR=²©Í¼ +PPR=ÊÛǰÈü¼ÍÄîÅÆ +PTK=²©Í¼Èý¹úÖ¾ +RAV=À­ÄῨ¹«»á³Ç +ROE=°ÂÔýÆæÔÙÆð +SCG=½ÙÔ˽µÁÙ +SHM=°µÓ°»ÄÔ­ +SOK=ÉñºÓÈÎÏÀ´« +SOM=ÃØÂ޵ش´ºÛ +STH=ÌìÂÞ³ÇÈû +Starter '00=Starter '00 +Starter '99=Starter '99 +TMP=±©·çÓê +TOR=¾ø¾³ +TSB=ʱ¼ääöÎÐÖØÓ¡ÅÆ +TSP=ʱ¼ääöÎÐ +UDS=ÌìÃüÖ®Õ½ +UGL=»ú·É°æ +ULG=Ô¶¹ÅÒŲú +UNH=»ú·É°æ¶þ +USG=¿ËÈö´« +VIS=ã¿ã½ +WTH=Çç¿ÕºÅ´«Ëµ +WWK=ÌìµØÐÑת +Wagic 2010=M2010 +Wagic 2011=M2011 +ZEN=Ô޵Ͽ¨ + +# Statistics - page 1: +Statistics Summary=Êý¾ÝÕªÒª +Lands=µØ +Creatures=ÉúÎï +Spells=ÖäÓï +Instants=˲¼ä +Enchantments=½á½ç +Sorceries=·¨Êõ +Average converted mana cost=ƽ¾ù·ÑÓà +Probabilities=¿ÉÄÜÐÔ +No land in 1st hand=ÆðÊÖÅÆÖÐûÓÐµØ +No land in 9 cards=¾ÅÕÅÅÆÖÐûÓÐµØ +No creatures in 1st hand=ÆðÊÖÅÆÖÐûÓÐÉúÎï +Playgame statistics=ÓÎÏ·Êý¾Ý +Games played=½øÐÐÓÎÏ·³¡Êý +Victory ratio=ÓÎϷʤÂÊ +Total price (credits)=×ܼÛÖµµãÊý + +# Statistics - page 2: +Mana cost detail=¿¨ÅÆ·ÑÓÃÃ÷ϸ +Card counts per mana cost:=ÿ£Îµã·¨ÊõÁ¦ÄÜÖ§¸¶µÄ¿¨ÅÆÊý£º +Average converted mana cost: %2.2f=ÕÛËãºóµÄƽ¾ù·ÑÓãº%2.2f +C - Converted mana cost. Cards with cost>%i are included in the last row.=¡¡C£­ÕÛËã·ÑÓÃ(·ÑÓôóÓÚ%iµãµÄ¿¨ÅƱ»°üº¬ÔÚ×îÒ»ÐÐ) +# - Total number of cards with given cost=¡¡#£­¸ø¶¨·ÑÓÃʱÄÜÖ§¸¶µÄ¿¨ÅÆ×ÜÊý + +# Statistics - page 3: +Mana cost detail - Creatures=¿¨ÅÆ·ÑÓÃÃ÷ϸ£­ÉúÎï +Creature counts per mana cost:=ÿ£Îµã·¨ÊõÁ¦ÄÜÖ§¸¶µÄÉúÎïÊý£º + +# Statistics - page 4: +Mana cost detail - Spells=¿¨ÅÆ·ÑÓÃÃ÷ϸ£­ÖäÓï +Non-creature spell counts per mana cost:=ÿ£Îµã·¨ÊõÁ¦ÄÜÖ§¸¶µÄ·ÇÉúÎïÖäÓïÊý + +# Statistics - page 5: +Mana production=·¨ÊõÁ¦²ú³ö +Counts of manasources per type and color:=ÿÖÖ·¨ÊõÁ¦Ô´µÄÊýÁ¿ +BL - Basic lands=¡¡BL£­»ù±¾µØ +NB - Non-basic lands=¡¡NB£­·Ç»ù±¾µØ +O - Other (non-land) manasources=¡¡O£­ÆäËû·ÇµØ·¨ÊõÁ¦Ô´ +T - Totals=¡¡T£­×ܹ² + +# Statistics - page 6: +Mana production - in mana symbols=·¨ÊõÁ¦²ú³ö +Total colored manasymbols in lands' production:=ËùÓеزú³öµÄÓÐÉ«·¨ÊõÁ¦£º + +# Statistics - page 7: +Mana cost per color=ÿÖÖÑÕÉ«¿¨ÅƵķÑÓà +Total colored manasymbols in cards' casting costs:=Ê©·Å¿¨ÅÆÊ±×ܵÄÓÐÉ«·ÑÓ㺠+ +# Statistics - page 8: +No lands in first n cards:=ǰ£ÎÕÅÅÆÃ»Óеأº +No creatures in first n cards:=ǰ£ÎÕÅÅÆÃ»ÓÐÉúÎ + +# Statistics - page 9: +Victory statistics=ʤ¸ºÊý¾Ý +Victories against AI:=ÓëÈ˹¤ÖÇÄܶÔսʱµÄ»ñʤ³¡Êý£º +Games played: %i=ÓÎÏ·³¡Êý£º +Victory ratio: %i%%=ʤÂÊ£º%i%% + +# Statistics - menu: +------- Deck Summary -----=¡¡----- Ì×ÅÆÊý¾ÝÕªÒª -----¡¡ +Cards: =×Ü¿¨ÅÆ£º +Creatures: =ÉúÎ + Enchantments: =¡¡½á½ç£º +Instants: =˲¼ä£º + Sorceries: =¡¡·¨Êõ£º +Lands: =µØ£º +A: =×Ü +G: =ÂÌ +R: =ºì +U: =À¶ +B: =ºÚ +W: =°× + --- Card color count --- =¡¡----- ¿¨ÅÆÑÕÉ«·ÑÓà -----¡¡ + --- Average Cost --- =¡¡----- ¿¨ÅÆÆ½¾ù·ÑÓà -----¡¡ +Creature: =ÉúÎ +Mana: =·ÇµØ£º +Spell: =ÖäÓ + + +########################## +# SHOP # +########################## + +##credits: %i=»ý·ÖµãÊý£º%i +Credits: =»ý·ÖµãÊý£º +: Other cards=²é¿´ÆäËû¿¨ÅÆ +%s & %s (15 Cards)=²¹³ä°ü%s+%s£¨¹²15ÕÅ£© +%s Booster (15 Cards)=²¹³ä°ü%s£¨¹²15ÕÅ£© +%s (%i)=%s£¨ÏÞ%iÕÅ£© +Ask about...=ËÑѰ¿¨ÅÆ +Check task board=²é¿´ÈÎÎñ°å +See available tasks=²é¿´ÈÎÎñ +Return to shop=·µ»Ø¿¨ÅÆÉ̵ê +Steal 1,000 credits=µÁÇÔ1000µã»ý·Ö +*Steal 1,000 credits*=µÁÇÔ1000µã»ý·Ö +Purchase Booster: %i credits=¹ºÂòÕâ¸ö²¹³ä°ü£¨¼ÛÖµ%iµã£© +Purchase Card: %i credits=¹ºÂòÕâÕÅ¿¨ÅÆ£¨¼ÛÖµ%iµã£© +%s : SOLD OUT=¿¨ÅÆ%sÒÑÊÛÍê +SOLD OUT=ÒÑÊÛÍê +Sold Out=ÒÑÊÛÍê +Not enough credits=»ý·Ö²»×ã + + +########################## +# TASKS: # +########################## + +Task Board=ÈÎÎñ°å +There are no tasks that need to be done. Come again tomorrow.=ÏÖÔÚûÓÐÐèÒªÍê³ÉµÄÈÎÎñ¡£Çë¸ÄÌìÔÙÀ´°É¡£ +Days left: %i=»¹Ê£ÏÂ%iÌì +Reward: %i=½±Àø»ý·Ö£º%i +You have to defeat %s before it causes too much harm.=Äã±ØÐëÔÚ%sÔì³ÉÖØ´óΣº¦Ç°½«Æä»÷°Ü¡£ +Please defeat %s as soon as possible.=Ç뾡¿ì»÷°Ü%s¡£ +Defeat %s=»÷°Ü%s +Defeat %s in a way it won't forget. Bring it to %i life.=»÷°Ü%s£¬¸øÆäÔì³É¿Ì¿àÃúÐĵÄ%iµãÉ˺¦¡£ +Slaughter %s! Beat it to %i life or less.=Í´»÷%s£¡¸øÆäÔì³É%iµãÉ˺¦¡£ +Slaughter %s (%i lives)=Í´»÷%s£¨%iµãÉ˺¦£© +Defeat %s after keeping it occupied for %i turns.=»÷°Ü%s²¢Ñ¹ÖÆÆä%i»ØºÏ¡£ +Defeat %s, but play with it for %i turns first.=Óë%s¶ÔÕ½£¬½øÐÐ%i»ØºÏºó½«Æä»÷°Ü¡£ +Defeat %s and make sure it doesn't take more than %i turns.=Óë%s¶ÔÕ½£¬²¢½«Æä»÷°Ü£¬×¢Òâ»ØºÏÊý±ØÐë¿ØÖÆÔÚ%iÒÔÄÚ¡£ +Defeat %s, in a duel no longer than %i turns.=»÷°Ü%s£¨»ØºÏÊý±ØÐëСÓÚ%iÂÖ£©¡£ +Delay %s for %i turns=Óë%s½øÐÐ%i»ØºÏµÄÓÎÏ· +Defeat %s before turn %i=Óë%s¶ÔÕ½£¬²¢ÔÚ%i»ØºÏǰ½«Æä»÷°Ü¡£ +Defeat any opponent, having at least %i lives in the end.=ÔÚÉúÃüֵϽµµ½%iÏÂǰ£¬»÷°ÜÈÎÒâ¶ÔÊÖ¡£ +Win flawlessly (%i lives)=ÍêÃÀ»ñʤ£¨%iµãÉúÃü£© +Reach Invulnerability (%i lives)=ºÁ·¢ÎÞËð£¨%iµãÉúÃü£© +Reach Immortality! (%i lives)=³¤Éú²»ÀÏ£¡£¨%iµãÉúÃü£© +Bury %i %s cards to your opponent's graveyard and defeat him.=½«¶ÔÊÖ%iÕÅ%sÖÃÈë·ØÄ¹³¡£¬²¢½«Æä»÷°Ü¡£ +Tame the nature (%i)=ѱ·þ×ÔÈ»£¨%i£© +Evaporation (%i)=Õô·¢£¨%i£© +Bring the order (%i)=»½ÐÑÖÈÐò£¨%i£© +Exorcism (%i)=Ììħ½µ·ü£¨%i£© +Dusk (%i)=»Æ»è£¨%i£© +Selective disaster (%i)=²î±ðÔÖÄÑ£¨%i£© + + +########################## +# OPTIONS # +########################## + +# Options tab: +Settings=Ò»°ãÑ¡Ïî +General Options=³£¹æÉèÖà +Music volume=±³¾°ÒôÁ¿ +SFX volume=ÒôЧÒôÁ¿ +Mute=¾²Òô +Max=×î´ó +Difficulty=ÓÎÏ·ÄÑ¶È +Normal=ÆÕͨ +Hard=À§ÄÑ +Harder=¸ßÄÑ +Evil=а¶ñ +Economic Difficuly=»ñµÃ½±ÀøÄÑ¶È +Display InGame extra information=ÏÔʾÓÎÏ·ÖеĶîÍâÐÅÏ¢ +Enable cheat mode=¿ªÆôÉϵÛģʽ +Seconds to pause for an Interrupt=ÓÅÏÈȨÏìӦʱ¼ä£¨Ã룩 +Interrupt my abilities=ÔÊÐíÔÚÍæ¼ÒÆô¶¯ÒìÄÜʱתÈÃÓÅÏÈȨ +Interrupt my spells=ÔÊÐíÔÚÍæ¼ÒÊ©·ÅÖäÓïʱתÈÃÓÅÏÈȨ +Interrupt opponent's end of turn=ÔÊÐíÔÚ¶ÔÊֻغϽáÊøÊ±×ªÈÃÓÅÏÈȨ + +# Game tab: +Game=ÓÎÏ·Ñ¡Ïî +Interface Options=ÓÎÏ·½çÃæÉèÖà +Language=ÓïÑÔ +Closed hand=ÊÖÅÆ½çÃæ¹Ø±ÕʱµÄÊÖÅÆÏÔʾ +visible=¿É¼û +invisible=²»¿É¼û +Hand direction=ÊÖÅÆ½çÃæ·½Ïò +horizontal=ºá +vertical=Êú +Mana display=·¨ÊõÁ¦ÏÔʾ +Simple=Êý×Ö±ê¼Ç +Eye candy=»ðÑæÐ§¹û +Both=»ðÑæÐ§¹û+Êý×Ö±ê¼Ç +Reverse left and right triggers=·´×ªL/R¼ü +Disable card images=½ûÖ¹ÏÔʾ¿¨ÅÆÍ¼Ïñ +Disable screen transitions=½ûÖ¹ÆÁÄ»½¥±ä +Display InGame extra information=ÔÚÓÎÏ·ÖÐÏÔʾ¶îÍâÐÅÏ¢ + +# User tab: +User=Óû§Îļþ +User Options=Óû§Ñ¡Ïî +Credits: %i=»ý·Ö%iµã +Cards: %i=¿¨ÅÆ%iÕÅ +Sets: %i (of %i)=ϵÁÐ%i¸ö£¨¹²%i¸ö£© +Theme: %s=Ö÷Ìâ:%s +Artist: %s=ÒÕÊõ¼Ò:%s +Default=ĬÈÏ +New Profile=н¨ÅäÖÃÎļþ +Use this Profile=ʹÓÃÕâ¸öÅäÖÃÎļþ +Use this Theme=ʹÓÃÕâ¸öÖ÷Ìâ + +# Advanced tab: +Advanced=¸ß¼¶Ñ¡Ïî +Advanced Options=¸ß¼¶Ñ¡Ïî +The following options require a restart.=¸üÐÂÒÔÏÂÉèÖÃʱÐèÒªÖØÆôÓÎÏ·¡£ +Use this Language=ʹÓøÃÓïÑÔ½øÐÐÓÎÏ· +Chinese=ÖÐÎÄ +Deutsch=µÂÎÄ(Deutsch) +English=Ó¢ÎÄ(English) +Espanol=Î÷°àÑÀÎÄ(Espanol) +Francais=·¨ÎÄ(Francais) +Italiano=Òâ´óÀûÎÄ(Italiano) +Portugues=ÆÏÌÑÑÀÎÄ(Portugues) +Minimum Card Grade=ÔÊÐíÓÎÏ·°üº¬µÄ¿¨ÅÆÖÊÁ¿ +1: 100% Supported=¡¡1:ÍêÃÀÖ§³ÖµÄ +0: Borderline (99% OK)=¡¡0:»ù±¾Õý³£µÄ +-1: Unofficial (unverified cards)=¡¡-1:²»³ÉÊìµÄ +-2: Crappy (bugs)=¡¡-2:ÓÐȱÏÝµÄ +-3: Unsupported=¡¡-3:²»Ö§³ÖµÄ +-4: Dangerous (risk of crash)=¡¡-4:ΣÏÕµÄ +Phase Skip Automation=»ØºÏ½×¶Î×Ô¶¯Ìø¹ý +First Turn Player=µÚÒ»»ØºÏÏÈÊÖ +Opponent=¶ÔÊÖ +Off=¹Ø +On=¿ª + +# Key Bindings tab: +Key Bindings=¼üλÉèÖà +New binding...=н¨ÉèÖÃ... +Press a key to associate.=µã»÷Ò»¸ö°´¼ü½øÐÐÉèÖà +Delete this binding=ɾ³ý¸Ã¼üλ +Select=Ñ¡Ôñ¼ü +Start=¿ªÊ¼¼ü +Up=ÉÏ +Right=ÓÒ +Down=Ï +Left=×ó +Left trigger=°´¼üL +Right trigger=°´¼üR +Triangle=°´¼ü¡÷ +Circle=°´¼ü¡ð +Cross=°´¼ü¡Á +Square=°´¼ü¡õ +Fullscreen=È«ÆÁģʽ + +# Credits tab: +Credits=ÖÆ×÷ÈËÔ± + + +########################## +# CREDITS # +########################## + +# The game currently does not translate its credits screen. +# The following translations are provided for reference. They will +# need a width check if they are put into the game in the future. + + + +########################## +# TROPHY ROOM: # +########################## + +Achievements=ÓÎÏ·³É¾Í +Difficulty Modes=¸ßÄÑģʽ +Achieved a 66% victory ratio.=»ñµÃ66£¥Ê¤ÂÊ¡£ +Momir Mode=ÄªÃØ»ù±¾ÈüÖÆ +Won with exactly 8 lands.=ʹÓÃ8ÕŵØÅÆ»ñʤ¡£ +Evil Twin Mode=¶ñħ˫×Óģʽ +Won with same army size.=ÔÚÊÆ¾ùÁ¦µÐʱ»ñʤ¡£ +Random Deck Mode=Ëæ»úÌ×ÅÆÈüÖÆ +Won against a higher difficulty.=ÔÚ¸ü¸ßÄѶÈÏ»ñʤ¡£ +Valuable Collection=¼ÛÖµÁ¬³ÇµÄÊÕ²Ø +Collection valued over 10,000c.=ÊղؼÛÖµ¹ýÍò¡£ +Collection Info=ÊÕ²ØÐÅÏ¢ +Card Spoiler=¿¨ÅÆä¯ÀÀ +%i locked sets remain.=»¹ÓÐ%i¸öϵÁÐÉÐδ½âËø¡£ +Unlocked all %i sets.=ÒѾ­½âËøÈ«²¿%i¸öϵÁС£ + +Back to Trophies=·µ»ØÓÎÏ·Õ¹ÊÒ + +Booster=ÆðÊÖ°ü +Cards=¿¨ÅÆ + +Details=ÏêÇé +Collection Stats=ÊÕ²ØÐÅÏ¢ +Total Value: %ic=×ܼÛÖµ£º%ic +Total Cards (including duplicates): %i=×Ü¿¨ÅÆÊý£¨°üÀ¨Öظ´£©£º%iÕÅ +Unique Cards: %i=Ψһ¿¨ÅÆ£º%iÕÅ +Most Duplicates: %i (%s)=×î¶àÖØ¸´£º%iÕÅ£¨%s£© +Favorite Set: %s=¹ßÓÃϵÁУº%s +Highest Mana Cost: %i (%s)=·ÑÓÃ×î¸ßµÄ¿¨ÅÆ£º%i£¨%s£© +Most Powerful: %i (%s)=Á¦Á¿×î´óµÄ¿¨ÅÆ£º%i£¨%s£© +Toughest: %i (%s)=·ÀÓùÁ¦×î¸ßµÄ¿¨ÅÆ£º%i£¨%s£© + + +########################## +# CARD DATA: RARITY # +########################## + +#%s Common=%sÆÕÍ¨ÅÆ +#%s Uncommon=%s·ÇÆÕÍ¨ÅÆ +#%s Rare=%sÏ¡ÓÐÅÆ +#%s Mythic=%sÃØÏ¡ÅÆ + + +########################## +# CARD DATA: TYPES # +########################## + +Artifact Creature=ÉñÆ÷ÉúÎï +Colony=ȺÂä +Eldrazi=°ÂÔýÆæ +Everglades=ʪÕÓ +Grasslands=²ÝÔ­ +Hornet=»Æ·ä +Karakas=¿¨À­¿ªË¹ +Kookus=¿â¿Ë×È +Levelup=Éý¼¶ +Nothing=ÎÞ +Palladia-mors=ËÀÉñ +Reinforcements=Ô®¾ü + +# Types (rule 204.2a) +Artifact=ÉñÆ÷ +Creature=ÉúÎï +Enchantment=½á½ç +Instant=˲¼ä +Land=µØ +#Plane +Planeswalker=ÅôÂå¿Í +Sorcery=·¨Êõ +Tribal=²¿Âä +Vanguard=ǰ·æ + +# Supertypes (rule 204.4a) +Basic=»ù±¾ +Legendary=´«Ææ +Snow=¸²Ñ© +World=ÊÀ½ç + +# Subtypes (rule 204.3) +# please keep the english alphabetical order, makes it easier to update! + +# Wagic-only subtypes +Eight-and-a-Half-Tails=°Ëβ°ë +GOlem=ħÏñ +Melfolk=ÈËÓã +Tombspawn=ű® + +# Artifact subtypes (rule 204.3f) +Contraption=»úÇÉ +Equipment=Îä¾ß +Fortification=¹¤Ê + +# Enchantment subtypes (rule 204.3g) +Aura=Á鯸 +Shrine=¼Àìô + +# Land subtypes (rule 204.3h) +Desert=ɳĮ +Forest=É­ÁÖ +Island=º£µº +Lair=³²Ñ¨ +Locus=´¦Ëù +Mine=¿óÂö +Mountain=ɽÂö +Plains=ƽԭ +Power-Plant=¶¯Á¦Â¯ +Swamp=ÕÓÔó +Tower=Ëþ +Urza's=¿ËÈöµÄ + +# Planeswalker subtypes (rule 204.3i) + +# Instant/Sorcery subtypes (rule 204.3j) +Arcane=°ÂÃØ + +# Creature subtypes (rule 204.3k) +Advisor=²Îı +Ally=»ï°é +Angel=Ììʹ +Anteater=ʳÒÏÊÞ +Antelope=ÁçÑò +Ape=Ô³ºï +Archer=¹­¼ýÊÖ +Archon=ͳÁì +Artificer=ÉñÆ÷ʦ +Assassin=ɱÊÖ +Assembly-Worker=×é×°¹¤ÈË +Atog=°¢Íиñ +Aurochs=Ô­Å£ +Avatar=Ê¥Õß +Badger=âµ +Barbarian=Ò°ÂùÈË +Basilisk=òá¹Ö +Bat=òùòð +Bear=ÐÜ +Beast=Ò°ÊÞ +Beeble=»©±¦¾« +Berserker=¿ñսʿ +Bird=Äñ +Blinkmoth=¹â¶ê +Boar=Ò°Öí +Bringer=ÐÅʹ +##Brushwagg +Camarid=¿¨ÂíÁ¢ +Camel=ÂæÍÕ +Caribou=ѱ¹ +Carrier=²¡Ã½ +Cat=è +Centaur=°ëÈËÂí +Cephalid=ÕÂÈË +Chimera=¸ÇÃÀÀ­ +Citizen=ÊÐÃñ +Cleric=ɮ +Cockatrice=ʯ»¯¼¦Éß +Construct=×é¹¹Ìå +Coward=ų·ò +Crab=з +Crocodile=öùÓã +Cyclops=¶ÀÑÛ¾ÞÈË +Dauthi=µÀÎ÷ +Demon=¶ñħ +Deserter=÷íÈË +Devil=ħ¹í +Djinn=¾ÞÁé +Dragon=Áú +Drake=ÁúÊÞ +Dreadnought=ÎÞηÊÞ +Drone=Å«ÊÞ +Druid=µÂ³ÒÁ +Dryad=Ê÷Áé +Dwarf=°«ÈË +Efreet=ħÉñ +Egg=µ° +Elder=³¤ÀÏ +Elemental=ÔªËØ +Elephant=Ïó +Elf=Ñý¾« +Elk=÷ç¹ +Eight-and-a-half-tails=°Ëβ°ë +Eye=ÑÛ +Faerie=ÏÉÁé +Ferret=Ñ©õõ +Fish=Óã +Flagbearer=ÆìÊÖ +Fox=ºü +Frog=ÍÜ +Fungus=Õæ¾ú +Gargoyle=ʯÏñ¹í +Giant=¾ÞÈË +Gnome=µØÙª +Goat=ɽÑò +Goblin=¹í¹Ö +Golem=ħÏñ +Gorgon=Éß·¢Ñý +Graveborn=ĹÉúÊÞ +Gremlin=¹ÖÁé +Griffin=ʨðÕ +Hag=ÎׯŠ+Harpy=¹þƦ +Hellion=µØÓüÊÞ +Hippo=ºÓÂí +Homarid=ºÉÂíÀû +Homnuculus=ÔìÑý +Homunculus=ÔìÑý +Horror=¾ª¾åÊÞ +Horse=Âí +Hound=ÁÔÈ® +Human=ÈËÀà +Hydra=¶àÍ·Áú +Hyena=÷๷ +Illusion=ÐéÓ° +Imp=С¶ñħ +Incarnation=»¯Éí +Insect=À¥³æ +Jellyfish=ˮĸ +Juggernaut=¹¥³Ç¾Þ³µ +Kavu=¿¨¸¦ +Kirin=÷è÷ë +Kithkin=½àÓ¢ +Knight=ÆïÊ¿ +Kobold=¹íáÌ +Kor=¿Ü×å +Kraken=¾Þº£ÊÞ +Lammasu=À­ÂêËÕ +Leech=òÎ +Leviathan=º£¹Ö +Lhurgoyf=À­¸ßÒ®·ò +Licid=Á¢Îü¹Ö +Lizard=òáòæ +Manticore=Òíʦ +Masticore=Òìʦ +Mercenary=Ó¶±ø +Merfolk=ÈËÓã +Metathran=·ÂË÷À¶ÈË +Minion=Å«ÆÍ +Minotaur=ţͷ¹Ö +Monger=ÉÌ·· +Mongoose=è÷ø +Monk=ÐÞÐÐÉ® +Moonfolk=ÔÂÈË +Mutant=Í»±äÌå +Myr=ÃØ¶ú +Mystic=ÃܽÌͽ +Nautilus=ðÐðÄÂÝ +Nephilim=¾ÞÁéÉñ +Nightmare=ÃÎ÷Ê +Nightstalker=ҹDZħ +Ninja=ÈÌÕß +Noggle=ŵ¸ñ +Nomad=ÓÎÄÁÈË +Octopus=ÕÂÓã +Oculus=ÑÛÇòÑý +Ogre=ʳÈËħ +Ooze=Á÷½¬ +Orb=·¨Çò +Orc=°ëÊÞÈË +Orgg=Å·¸ñ +Ouphe=°Â·ò +Ox=Å£ +Oyster=ĵòà +Pegasus=·ÉÂí +Pentavite=·Ö½ÚÊÞ +Pest=º¦³æ +Phelddagrif=×ϺÓÂí +Phoenix=·ï»Ë +Pincher=ǯÊÖ +Pirate=º£µÁ +Plant=Ö²Îï +Prism=Áè¾µ +Rabbit=Íà +Rat=ÀÏÊó +Rebel=·´¿¹Ê¦ +Reflection=Ó³Ïñ +Rhino=Ϭţ +Rigger=Õû±¸Ê¦ +Rogue=ÀË¿Í +Salamander=»ðòáòæ +Samurai=ÎäÊ¿ +Sand=ɳ +Saproling=¸¯ÉúÎï +Satyr=ɳµÂÊÞ +Scarecrow=µ¾²ÝÈË +Scorpion=Ы×Ó +Scout=³âºò +Serf=ũū +Serpent=¾ÞÉß +Shade=Òõ»ê +Shaman=¼Àʦ +Shapeshifter=±äÐÎÊÞ +Sheep=Ñò +Siren=ÈûÁ¬ +Skeleton=÷¼÷ÃÑý +Slith=˹Á¢×È +Sliver=ÁÑÆ¬Ñý +Slug=òÒòõ +Snake=Éß +Soldier=Ê¿±ø +Soltari=Ë÷Ì©Àû +Spawn=ºóÒá +Specter=ÓÄÁé +Spellshaper=ËÜ·¨Ê¦ +Sphinx=Ê··Ò˹ +Spider=Ö©Öë +Spike=¶¤ÊÞ +Spirit=¾«¹Ö +Splinter=ËéÁÑ +Sponge=º£Ãà +Squid=ÎÚÔô +Squirrel=ËÉÊó +Starfish=º£ÐÇ +Surrakar=ËÕÀ­¿¨ +Survivor=ÐÒ´æÕß +Tetravite=ËÄ÷¢ÊÞ +Thalakos=ɯÀ­¿¨Ë¹ +Thopter=ÕñÒí»ú +Thrull=Ë÷¶ûÊÞ +Treefolk=Ê÷Ñý +Triskelavite=Èý·Ö½ÚÑÜÉúÎï +Troll=¾Þħ +Turtle=¹ê +Unicorn=¶À½ÇÊÞ +Vampire=ÎüѪ¹í +Vedalken=ά¶à¿Ï +Viashino=·²¶ûÎ÷ŵ +Volver=½ø»¯Ìå +Wall=ǽ +Warrior=սʿ +Weird=¹ÖÆæ +Whale=¾¨ +Wizard=·¨Êõʦ +Wolf=ÀÇ +Wolverine=ÀÇâµ +Wombat=´üÐÜ +Worm=È䳿 +Wraith=¹í»ê +Wurm=ÑÇÁú +Yeti=Ñ©¹Ö +Zombie=ÁéÙ¸ +Zubera=ÎÞÃæ¹í + +# Plane subtypes (rule 204.3m) + + +########################## +# CARD DATA: NAMES # +########################## + +# cards in special states +Anathemancer=¶ñÖ䷨ʦ£¨ÆÆ·Ø£© +Brackwater Elemental Unearthed=ÖÍË®ÔªËØ£¨ÆÆ·Ø£© +Corpse Connoisseur Unearthed=ËÀʬ¼øÉͼң¨ÆÆ·Ø£© +Dregscape Zombie Unearthed=Ôü¾³ÁéÙ¸£¨ÆÆ·Ø£© +Etherium Abomination=ÒÒ½ðÔ÷ºÞÊÞ£¨ÆÆ·Ø£© +Extractor Demon Unearthed=եȡ¶ñħ£¨ÆÆ·Ø£© +Fatestitcher Unearthed=Ö¯ÃüÁéÙ¸£¨ÆÆ·Ø£© +Fire-Field Ogre Unearthed=»ð¹íʳÈËħ£¨ÆÆ·Ø£© +Grixis Slavedriver Unearthed=¸ñÀû¼«Å«¹¤Í·£¨ÆÆ·Ø£© +Hell's Thunder Unearthed=ÓüÀ×Ñý£¨ÆÆ·Ø£© +Hellspark Elemental Unearthed=ÓüÁÇÔªËØ£¨ÆÆ·Ø£© +Kathari Bomber Unearthed=¿¨É²Á¢ºä»÷ʦ£¨ÆÆ·Ø£© +Kathari Screecher Unearthed=¼âÃù¿¨É²Á¢£¨ÆÆ·Ø£© +Kederekt Leviathan Unearthed=ÆæµÇÀÚº£¹Ö£¨ÆÆ·Ø£© +Scourge Devil Unearthed=»öº¦Ä§¹í£¨ÆÆ·Ø£© +Shambling Remains Unearthed=õËÐÐÒź¡£¨ÆÆ·Ø£© +Undead Leotau Unearthed=²»ËÀ×ùʨ£¨ÆÆ·Ø£© +# please keep this alphabetized +Abandoned Outpost=»Ä·ÏÉÚÕ¾ +Abandon Hope=Æú¾øÏ£Íû +Abbey Gargoyles=°¢±ÈʯÏñ¹í +Abbey Matron=°¢±ÈÅ®Éá¼à +Abduction=°ó¼Ü +Abeyance=ÖÐÖ¹ +Abjure=¶¾ÊÄ +Abolish=·ÏÖ¹ +Aboroth=°¢²¼Âå˹ +Aboshan, Cephalid Emperor=»Ê°¢²©Éê +Aboshan's Desire=°¢²©ÉêµÄÔ¸Íû +About Face=Ãæ¶ÔÃæ +Absolute Grace=¾ø¶ÔÃÀÉÆ +Absolute Law=¾ø¶Ô¹æÂÉ +Absolver Thrull=Éâ×ïË÷¶ûÊÞ +Absorb=ÎüÊÕ +Absorb Vis=ÎüȡάÖÊ +Abu Ja'far=°¢²¼¼Ó·¨ +Abuna Acolyte=¸ßÉ®Ëæ´Ó +Abuna's Chant=¸ßÉ®Ò÷ËÌ +Abundance=·áÒÂ×ãʳ +Abyssal 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+Soldiers=ÎÒÃÇÕ¾³ÉÒ»ÅÅ@Ò»¸ö°¤×ÅÒ»¸ö@ÍðÈç½£Óë¶ÜµÄǽÔÚǰÐÐ@ÎÒÃDz»»áÍ£Ö¹@ÎÒÃDz»»áÇü·þ@¶øÇÒÓÀÔ¶²»»áÍËËõ¡£ +Spectral Rack=ÎÒÃǽ«¸øÄãÏ´ÄÔ£¬@Ä㽫һÎÞËùÖª£¬@¶øÎÒÃǽ«¸ü¼ÓÇ¿´ó¡£ +Taiga=ºìÂÌÁªÃË¡£@@ÄãÄܾ­ÊÜËüÃǵļй¥Â𣿠+Tarmac=ÈÃËþĪҮ·òÌò×ŵĽŵף¬@³àÉí°óÔÚÔÚ¿½¼ÜÉϵÄ×ÌζÈçºÎ£¿ +Terror=ËüÃÇÉëÒ÷×Å£¬Ô궯×Å£¬@È«¶¼Õ¾ÆðÀ´ÁË£¬@ËüÃDz»ÑÔ²»ÊÓ£¬@Õâ·ËÒÄËù˼£¬@¼´Ê¹ÔÚÃÎÖÐÒ²ÊÇÈç´Ë£¬@µ±Äã¿´µ½ÕâЩÊÅÕßÖØÉúµÄʱºò +The Memorial=µ±ÄãÃæ¶ÔÒ»Ö§ÓÉÒ쳣ǿ´óµÄÉúÎï@×é³ÉµÄ¾ü¶Óʱ£¬@ÄãÓÖÄÜ×öÊ²Ã´ÄØ£¿@@Ĥ°Ý¼ÍÄî±®¸øÓëËüÃÇ@ÄÑÒÔÖÃÐŵÄÁ¦Á¿¡£ +Thistlestings=Óö¼û±È½àÓ¢¸üÉñÃØµÄ²¿Âä¡£@Äã»áÔÊÐíËûÃÇÃÔ»óÄãÂ𣿠+Token Terror=СÐÄ£¡ËüÃÇÀ´×Ô¸÷¸öµØ·½£¡@@ʹÓ÷dz£ÊÖ¶ÎÕ÷ÕٵĻìºÏ²¿¶Ó¡£ +Traveling Party=ÎÒÃÇ¿ÉÄÜ¿´ÆðÀ´Ïñ@ÆäËûµÄðÏÕ¼ÒÍÅÌå¡£@µ«Äã²»»áÁ˽âÎÒÃÇÄܵõ½¶à´óµÄ°ïÖú£¬@Èç¹ûÎÒÃÇÕæÏëµÃµ½µÄ»°¡£ +Treefolk=Ë­¶ã²ØÔÚÕâÊ÷À@@³¤ÄêÒÔÀ´£¬ÕâЩ´óÊ÷±¥¾­ÔªËصÄÅ­»ð¡£@ÄãÕæÒÔΪ×Ô¼ºÓÐÒ»µã»ú»á@ÄÜץסËüÃǵÄÊ÷ƤÂ𣿠+Tree Planter=¼´Ê¹Ä㲻ȥɭÁÖ£¬@É­ÁÖÒ²»áÀ´ÕÒÄã¡£@½ñÌìÎÒÃÇÖÖϵÄÊ÷Ã磬@½«³ÉΪÃ÷ÈÕÎÒÃǵĿø¼×¡£ +Tsabo=Äã¿ÉÄÜ×¼±¸ºÃÓ¦¶ÔÒ»Ö§@´Ó·ØÄ¹³¡ÀïÓ¿³öµÄÁéÙ¸´ó¾ü¡£@µ«ÊÇÈç¹ûËüÃÇ´Óº£ÀïÅÀ³öÀ´ÄØ£¿ +Twin Pricks=Å£ÒѾ­À´ÁË¡£@µ½Î¹Ê³µÄʱ¼äÁË¡­¡­ +Undead Lords=ÄãÄÜÎŵ½¸¯ÈâºÍËé¹ÇµÄÏãζÂð£¿@ÊǵϰÄãÓ¦¸ÃÍò·ÖÐÀϲ£¬@ÒòΪÄãºÜ¿ì¾ÍÒª³ÉΪÆäÖеÄÒ»Ô±ÁË¡£ +VampireViscounts=°¡£¬ÕâÒ§ÏÂÌø¶¯ÏÊÈâµÄ´¥¸Ð£¡@°¡£¬Õ⳩ÒûÉúÃüÁҾƵĿì¸Ð£¡@ÔÚÕ⼫ÀÖÖпñ»¶@ÄѵÀÊÇ×ï¹ý²»³É£¿ +Vanguard'sChosen=ÇÆÄÇǰ·æ£¡@ËüµÄÁ¦Á¿ÔÚ²»¶ÏÅòÕÍ£¬@ÔÙûÓÐʲôÄÜ×èÖ¹Ëü£¡ +Viashino Warrior=ÓÃצ×Ó£¬Àû½£ºÍ»ðÑæ@ÎÒÃÇÀι̵ĺ´ÎÀÎÒÃǵÄÐÅÑö +Vigilant Watch=Ò»¸öÊ¿±øÒ²Ðí»áÆ£¾ë£¬@µ«ÊÇС¶ÓÈ´²»»á¡£@ËûÃÇ»ú¾¯½ä±¸£¬@ʱ¿Ì×¼±¸Ó­»÷µ½À´µÄµÐÈË¡£ +White Blades=ÔâÓöÒ»ÕûÖ§ÓÉÊ¿±ø£¬ÆïÊ¿£¬@ÊØÎÀ×é³ÉµÄ¾ü¶Ó¡£@@ÄãÄÜ×èµ²ËüÃÇÂð£¬@»òÕßÄãÖ»ÄÜÔÚÒ»ÅÔÊøÊÖÎ޲ߣ¿ +Wraith's Feast=Îҵľü¶ÓÖ»»á¿ÖÏÅÄ㣬@¶øÎÒ¶ÔÉúµÄ¼¢¿ÊÔò»áɱËÀÄã¡£ +Wrath=Í´¿àµÄ¿ìÀÖ@ÕâÊÇ·ñÊÇÖÕ½á@ÕâÃÀÀöÐÂÊÀ½ç +Yavimaya=´ÔÁֺʹ󺣵ÄÃÍÊÞÕýÔÚ¼¯½á£¬@×¼±¸Õ½¶·¡£ +Zuberi's Flock=ΪÁËÕýÒåÓëÈÙÒ«@Õ¹³áµÄսʿÃÇ@Ô½¹ýÁÑ϶@×¼±¸¸´³ð diff --git a/projects/mtg/bin/Res/lang/it.txt b/projects/mtg/bin/Res/lang/it.txt index aa77a727d..d3ef12475 100644 --- a/projects/mtg/bin/Res/lang/it.txt +++ b/projects/mtg/bin/Res/lang/it.txt @@ -15,7 +15,7 @@ #Game menus/texts LOADING SET: %s=CARICAMENTO SET: %s Play=Gioca -Deck Editor=Deck Editor +Deck Editor=Editor Mazzo Shop=Negozio Options=Opzioni Exit=Esci @@ -45,26 +45,34 @@ Choose Opponent=Scegli Avversario (easy)=(*) (hard)=(***) Random=Casuale -You have a %i%% victory ratio with Deck%i=Hai il %i%% di vittorie col mazzo %i -You have played %i games with Deck%i=Hai giocato %i partite con il mazzo %i -You have played a total of %i games=Hai giocato in tutto %i partite -Unlock the difficult mode for more challenging duels!=Sblocca la modalita' difficile per partite piu' competitive! -Interested in playing Momir Basic? You'll have to unlock it first :)=Conosci Momir Basic? Sblocca questa modalita' per poterla provare -You have a total of %i cards in your collection=Hai un totale di %i carte nella tua collezione -The cards in your collection have an average value of %i credits=Le carte nella tua collezione hanno un valore medio di %i crediti -The shopkeeper would buy your entire collection for around %i credits=Potresti vendere la tua intera collezione per circa %i crediti -You currently have %i credits=Hai %i crediti -More cards and mods at http://wololo.net/wagic=Ulteriori carte a http://wololo.net/wagic -These stats will be updated next time you run Wagic=Le statistiche saranno aggiornate al prossimo avvio di Wagic Yes=Si No=No NO DECK AVAILABLE,=NESSUN DECK DISPONIBILE, PRESS CIRCLE TO GO TO THE DECK EDITOR!=PREMI CERCHIO PER TORNARE AL DECK EDITOR! -You haven't unlocked the random deck mode yet=Non hai ancora sbloccato la modalita' mazzo casuale -You haven't locked the random deck mode yet=Non hai ancora bloccato la modalita' mazzo casuale -You haven't unlocked the evil twin mode yet=Non hai ancora sbloccato la modalitEevil twin -You have unlocked %i expansions out of %i=Hai sbloccato %i espansioni su %i + +#Testo Ciclico: +Interested in playing Momir Basic? You'll have to unlock it first :)=Ti interessa giocare alla modalita' Momir? Devi prima sbloccarla :). +Love Equipment and want a real challenge? Unlock Stone Hewer Basic:)=Ti piacciono gli equipaggiamenti e vuoi una vera sfida? Sblocca la Stone Hewer :) +More cards and mods at http://wololo.net/wagic=Scarica le ultimae carte aggiornate online. +The cards in your collection have an average value of %i credits=Le carte della tua collezione hanno un valore di %i crediti. +The shopkeeper would buy your entire collection for around %i credits=Potresti vendere la tua intera collezione per circa %i crediti +These stats will be updated next time you run Wagic=Queste satistiche saranno aggiornate la prossima volta che giocherai a Magic +Unlock the difficult mode for more challenging duels!=Sblocca la modalita' difficile per nuovi affascinanti duelli! +You currently have %i credits=Attualmente possiedi %i crediti. +You have a %i%% victory ratio with "%s"=Hai il %i%% di vittorie con il mazzo: "%s". +You have a total of %i cards in your collection=Possiedi un totale di %i carte nella tua collezione. +You have played %i games with "%s"=Hai disputato %i partite con il mazzo: "%s". +You have played a total of %i games=Hai disputato un totale di %i partite. +You have unlocked %i expansions out of %i=Hai sbloccato %i edizioni di %i. +You haven't unlocked the evil twin mode yet=Non hai ancora sbloccato la modalità del gemello malvagio... +You haven't unlocked the random deck mode yet=Non hai ancora sbloccato la modalita' con mazzo casuale... +Like to play fast? Unlock Blitzkrieg Mode :)=Ti piace giocare veloce? Sblocca la modalita' Blitzkrieg :) +Utopia! Bring me down to the Paradise City.=Utopia! Portami giu' a Paradise City. +"I looked into its eyes, and its soul was so empty I saw no reflection, no light there." <97> Crovax="Ho guardato nei suoi occhi, e la sua anima era cosi' vuota da non permettermi di vedere alcun riflesso, non c'era luce." <97> Crovax +"From shards and splinters I call forth my living horde." -Molimo, maro-sorcerer="Dai detriti e dalla polvere io invoco la mia orda vivente." -Molimo, stregone supremo +At the beginning of your upkeep, exchange control of a permanent you control chosen at random and a permanent target opponent controls chosen at random.=All'inizio del tuo mantenimento +Voice of the Argoth forest, defender of its creatures, and enforcer of its laws, Titania is literally an aspect of the forest itself.=Voce della foresta di Argoth, difensore delle sue creature, e protettrice della sua legge, Titania e' essa stessa parte della foresta. Premade G/R=Mazzo Iniziale V/R #Match @@ -210,136 +218,136 @@ Theme: %s=Tema: %s Artist: %s=Artista: %s New Profile=Nuovo Profilo -#Nuove Stringhe - 31/11/09 +#Nuove Stringhe - 31/11/09 Statistics Summary=Sommario Statistiche - + Lands=Terre - -Creatures=Creature -Spells=Magie +Creatures=Creature -Instants=Istantanei +Spells=Magie -Enchantments=Incantesimi +Instants=Istantanei -Sorceries=Stregonerie +Enchantments=Incantesimi + +Sorceries=Stregonerie Average converted mana cost=Costo convert. in mana medio - + Probabilities=Probabilita' - -No land in 1st hand=No terre nella 1' mano -No land in 9 cards=No terre in 9 carte +No land in 1st hand=No terre nella 1' mano + +No land in 9 cards=No terre in 9 carte + +No creatures in 1st hand=No creature nella 1' mano -No creatures in 1st hand=No creature nella 1' mano - statsPage#:%i=Pagina Statistiche #:%i - + statsPage#: %i=Pagina Statistiche #: %i - - -Playgame statistics=Statistiche di gioco + + +Playgame statistics=Statistiche di gioco Games played=Partite giocate - + Victory ratio=Rateo di vittoria - -Total price (credits)=Prezzo totale (crediti) - + +Total price (credits)=Prezzo totale (crediti) + Mana production=Produzione mana - -Counts of manasources per type and color:=Conto delle fonti di mana per tipo e colore: + +Counts of manasources per type and color:=Conto delle fonti di mana per tipo e colore: BL - Basic lands=BL - Terre base - + NB - Non-basic lands=NB - Terre non-base - + O - Other (non-land) manasources=O - Altre (non-terre) fonti di mana - + T - Totals=T - Totali - - -Mana production - in mana symbols=Produzione di mana - in simboli + + +Mana production - in mana symbols=Produzione di mana - in simboli Total colored manasymbols in lands' production:=Totale simboli di mana colorati nella prod. delle terre - - -Mana cost detail=Dettaglio costo mana + + +Mana cost detail=Dettaglio costo mana Card counts per mana cost:=Numero carte per costo di mana: - - -Mana cost detail - Creatures=Dettaglio costo mana - Creature - -Creature counts per mana cost:=Numero creature per costo di mana: - -Mana cost detail - Spells=Dettaglio costo mana - Magie + +Mana cost detail - Creatures=Dettaglio costo mana - Creature + +Creature counts per mana cost:=Numero creature per costo di mana: + + +Mana cost detail - Spells=Dettaglio costo mana - Magie Non-creature spell counts per mana cost:=Numero di magie non-creatura per costo di mana: - - -Average converted mana cost: %f=Costo convertito in mana medio: %f + + +Average converted mana cost: %f=Costo convertito in mana medio: %f Average converted mana cost: %2.2f=Costo convertito in mana medio: %2.2f - - + + C - Converted mana cost. Cards with cost>%i are included in the last row.=C - Costo convertito in mana. Carte con costo >%i sono incluse nell'ultima riga. - - + + # - Total number of cards with given cost=# - Numero totale di carte con un dato costo - - + + No lands in first n cards:=Niente terre nelle prime n carte: - + No creatures in first n cards:=Niente creature nelle prime n carte: - - + + Mana cost per color=Costo in mana per colore - + Total colored manasymbols in cards' casting costs:=Totale simboli di mana colorati nel costo delle carte: - - + + Victory statistics=Statistiche vittoria - -Victories against AI:=Vittorie contro IA: - + +Victories against AI:=Vittorie contro IA: + Games played: %i=Partite giocate: %i Victory ratio: %i%%=Rateo vittoria: %i%% - -Victory ratio: %i=Rateo vittoria: %i - + +Victory ratio: %i=Rateo vittoria: %i + Database: %i cards=Database: %i carte - - -%s: %i cards (%i)=%s: %i carte (%i) - - -Random 1 Color=Casuale 1 Colore -Random 2 Colors=Casuale 2 Colori - + +%s: %i cards (%i)=%s: %i carte (%i) + + +Random 1 Color=Casuale 1 Colore + +Random 2 Colors=Casuale 2 Colori + LOADING...=CARICAMENTO... - - -Please check your deck (not enough cards?)=Perfavore controlla il mazzo (troppe poche carte?) - - - + +Please check your deck (not enough cards?)=Perfavore controlla il mazzo (troppe poche carte?) + + + + Credits: %i=Crediti: %i - -Cards: %i=Carte: %i - - + +Cards: %i=Carte: %i + + @@ -366,7 +374,7 @@ See available tasks=Visualizza task disponibili Task Board=Bacheca task Toggle Images=Immagini Si/No -View Deck=Guarda Mazzo +View Deck=Vedi Mazzo View Collection=Guarda Collez. Use SQUARE to view your deck,=Usa QUADRATO per vedere il mazzo, Use SQUARE to view collection,=Usa QUADRATO per la collezione, diff --git a/projects/mtg/bin/Res/lang/jp.txt b/projects/mtg/bin/Res/lang/jp.txt index a0bef5836..cdbac46f9 100644 --- a/projects/mtg/bin/Res/lang/jp.txt +++ b/projects/mtg/bin/Res/lang/jp.txt @@ -1,466 +1,466 @@ -#LANG:Japanese -#Wagic 0.13.1 日本語 - -########################## -# MAIN MENU # -########################## - -# Main menu: -Play=プレイ -Deck Editor=デッキ -Shop=ショップ -Options=オプション -Exit=ã‚„ã‚ã‚‹ - -########################## -# DECK EDITOR # -########################## - -# Filter: -5DN=フィフス・ドーン -#Archenemy -ALA=ã‚¢ãƒ©ãƒ¼ãƒ©ã®æ–­ç‰‡ -#ALL -#APC -ARB=アラーラå†èª• -#ARN -#ATQ -BOK=ç¥žæ²³è¬€å› -#BRB -#BTD -CHK=神河物語 -#CHR -CSP=コールドスナップ -DIS=ディセンション -#DRK -DST=ダークスティール -#Duel Decks: Phyrexia vs. the Coalition -#DVD -EVE=イーブンタイド -#EVG -#EVT -#EXO -#FEM -#FUT -#FVD -#FVE -#FVR -GPT=ギルドパクト -#GVL -#HML -#HOP -#ICE -#INV -#JUD -#JVC -#LEA -#LEB -#LEG -#LGN -LRW=ローウィン -#MED -#ME2 -#ME3 -#MIR -MOR=モーニングタイド -#MRD -#MRQ -#NMS -#ODY -#ONS -#P02 -#PCY -#PDS -PLC=æ¬¡å…ƒã®æ··ä¹± -#PLS -#POR -#PPR -#PTK -RAV=ラブニカ:ギルドã®éƒ½ -ROE=エルドラージ覚醒 -#SCG -SHM=シャドウムーア -SOK=神河救済 -SOM=ミラディンã®å‚·è·¡ -#STH -Starter '00=Starter '00 -Starter '99=Starter '99 -#TMP -#TOR -TSB=時ã®ã‚‰ã›ã‚“ã®ã‚¿ã‚¤ãƒ ã‚·ãƒ•ト -TSP=時ã®ã‚‰ã›ã‚“ -#UDS -#UGL -#ULG -#UNH -#USG -#VIS -#WTH -WWK=ワールドウェイク -Wagic 2010=M2010 -Wagic 2011=M2011 -ZEN=ゼンディカー - - -########################## -# CARD DATA: NAMES # -########################## - -# please keep this alphabetized -Abuna Acolyte=高僧ã®è¦‹ç¿’ã„ -Accorder's Shield=調和者隊ã®ç›¾ -Acid Web Spider=é…¸ã®å·£ã®èœ˜è›› -Alpha Tyrranax=最上ä½ã®ãƒ†ã‚£ãƒ©ãƒŠãƒƒã‚¯ã‚¹ -Arc Trail=電弧ã®ç—•è·¡ -Argent Sphinx=銀白ã®ã‚¹ãƒ•ィンクス -Argentum Armor=アージェンタムã®éާ -Arrest=拘引 -Asceticism=苦行主義 -Assault Strobe=çªæ’ƒã®ã‚¹ãƒˆãƒ­ãƒœ -Auriok Edgewright=オーリオックã®åˆƒå·¥ -Auriok Replica=ã‚ªãƒ¼ãƒªã‚ªãƒƒã‚¯ã®æ¨¡é€ å“ -Auriok Sunchaser=オーリオックã®å¤ªé™½è¿½ã„ -Barbed Battlegear=é€†åˆºã®æˆ¦å…· -Barrage Ogre=連射ã®ã‚ªãƒ¼ã‚¬ -Bellowing Tanglewurm=å ãˆã‚‹çµ¡ã¿ãƒ¯ãƒ¼ãƒ  -Blackcleave Cliffs=黒割れã®å´– -Blackcleave Goblin=黒割れã®ã‚´ãƒ–リン -Bladed Pinions=刃ã®ç¿¼ -Blade-Tribe Berserkers=刃æ—ã®ç‹‚戦士 -Bleak Coven Vampires=冷ãŸã集ã„ã®å¸è¡€é¬¼ -Blight Mamba=è’廃ã®ãƒžãƒ³ãƒ -Blistergrub=水膨れ地掘り -Bloodshot Trainee=è¡€ã¾ãªã“ã®ç·´ç¿’生 -Blunt the Assault=çªæ’ƒã®éˆåŒ– -Bonds of Quicksilver=水銀ã®ç¸›ã‚ -Boreal Druid=ボリアルã®ãƒ‰ãƒ«ã‚¤ãƒ‰ -Carapace Forger=甲殻ã®é›å†¶å·¥ -Carnifex Demon=åŸ·è¡Œã®æ‚ªé­” -Carrion Call=å±è‚‰ã®å‘¼ã³å£° -Cerebral Eruption=知性ã®çˆ†ç™º -Chimeric Mass=キマイラ的大群 -Chrome Steed=金属ã®é§¿é¦¬ -Clone Shell=ã‚¯ãƒ­ãƒ¼ãƒ³ã®æ®» -Contagion Clasp=伿Ÿ“ç—…ã®ç•™ã‚金 -Contagion Engine=伿Ÿ“病エンジン -Contagious Nim=伿Ÿ“ç—…ã®å±è³Š -Copperhorn Scout=éŠ…è§’ç¬›ã®æ–¥å€™ -Copperline Gorge=銅線ã®åœ°æº -Copper Myr=銅ã®ãƒžã‚¤ã‚¢ -Corpse Cur=死体ã®é‡ŽçЬ -Corrupted Harvester=å •è½ã—ãŸåŽç©«è€… -Culling Dais=é¸åˆ¥ã®é«˜åº§ -Cystbearer=嚢胞抱㈠-Darkslick Drake=闇滑りã®ãƒ‰ãƒ¬ã‚¤ã‚¯ -Darkslick Shores=闇滑りã®å²¸ -Darksteel Axe=ãƒ€ãƒ¼ã‚¯ã‚¹ãƒ†ã‚£ãƒ¼ãƒ«ã®æ–§ -Darksteel Juggernaut=ダークスティールã®å·¨å¤§æˆ¦è»Š -Darksteel Myr=ダークスティールã®ãƒžã‚¤ã‚¢ -Darksteel Sentinel=ãƒ€ãƒ¼ã‚¯ã‚¹ãƒ†ã‚£ãƒ¼ãƒ«ã®æ­©å“¨ -Desert Twister=ç ‚æ¼ ã®ç«œå·» -Dispense Justice=æ­£ç¾©ã®æ–½è¡Œ -Disperse=分散 -Dissipation Field=霧消ã®å ´ -Dross Hopper=ドロスãƒãƒƒã‚¿ -Durkwood Boars=ダークウッドã®çŒª -Echo Circlet=ã“ã ã¾ã®é£¾ã‚Šè¼ª -Elspeth Tirel=エルズペス・ティレル -Elvish Archer=エルフã®å°„手 -Elvish Champion=エルフã®ãƒãƒ£ãƒ³ãƒ”オン -Elvish Piper=エルフã®ç¬›å¹ã -Elvish Warrior=ã‚¨ãƒ«ãƒ•ã®æˆ¦å£« -Embersmith=燃ãˆã•ã—é›å†¶ -Engulfing Slagwurm=飲ã¿è¾¼ã‚€é‡‘屑ワーム -Etched Champion=刻ã¾ã‚ŒãŸå‹‡è€… -Exsanguinate=瀉血 -Ezuri, Renegade Leader=背教ã®ä¸»å°Žè€…ã€ã‚¨ã‚ºãƒ¼ãƒª -Ezuri's Archers=エズーリã®å°„手 -Ezuri's Brigade=エズーリã®å¤§éƒ¨éšŠ -Ferrovore=鉄を食ã†ã‚‚ã® -Flameborn Hellion=炎生ã¾ã‚Œã®ãƒ˜ãƒªã‚ªãƒ³ -Flesh Allergy=肉体アレルギー -Flight Spellbomb=飛行ã®å‘ªæ–‡çˆ†å¼¾ -Fog=濃霧 -Fulgent Distraction=燦爛ãŸã‚‹æ”¾å¿ƒ -Fume Spitter=煙霧åã -Furnace Celebration=炉ã®å¼å…¸ -Fyndhorn Elder=フィンドホーンã®å¤è€ -Galvanic Blast=感電破 -Garruk's Companion=ガラクã®ä»²é–“ -Genesis Wave=èµ·æºã®æ³¢ -Geth, Lord of the Vault=大霊堂ã®çŽ‹ã€ã‚²ã‚¹ -Ghalma's Warden=ガルマã®ä¿è­·è€… -Giant Growth=巨大化 -Giant Spider=大蜘蛛 -Glimmerpoint Stag=微光角ã®é¹¿ -Glimmerpost=微光地 -Glint Hawk=ãらã‚ãé·¹ -Glint Hawk Idol=ãらã‚ãé·¹ã®å¶åƒ -Goblin Gaveleer=ゴブリンã®å°æ§Œæ‰“ã¡ -Golden Urn=黄金ã®ç”• -Gold Myr=金ã®ãƒžã‚¤ã‚¢ -Golem Artisan=ゴーレムã®è·å·¥ -Golem Foundry=ゴーレムã®é‹³é€ æ‰€ -Golem's Heart=ゴーレムã®å¿ƒè‡“ -Grafted Exoskeleton=生体èžåˆå¤–骨格 -Grand Architect=大建築家 -Grasp of Darkness=é—‡ã®æŽŒæ¡ -Grindclock=研磨時計 -Grizzly Bears=ç°è‰²ç†Š -Halt Order=åœæ­¢å‘½ä»¤ -Hand of the Praetors=æ³•å‹™å®˜ã®æ‰‹ -Heavy Arbalest=大石弓 -Hoard-Smelter Dragon=蔵製錬ã®ãƒ‰ãƒ©ã‚´ãƒ³ -Horizon Spellbomb=地平線ã®å‘ªæ–‡çˆ†å¼¾ -Ichorclaw Myr=胆液爪ã®ãƒžã‚¤ã‚¢ -Ichor Rats=胆液ã®é¼  -Indomitable Archangel=ä¸é€€è»¢ã®å¤§å¤©ä½¿ -Inexorable Tide=å®¹èµ¦ç„¡ã„æ½®æµ -Infiltration Lens=浸é€ã®ãƒ¬ãƒ³ã‚º -Instill Infection=感染ã®è³¦æ´» -Iron Myr=鉄ã®ãƒžã‚¤ã‚¢ -Kaysa=ケイサ -Kemba, Kha Regent=çŽ‹ã®æ‘‚政ã€ã‚±ãƒ³ãƒ -Kemba's Skyguard=ケンãƒã®ç©ºè­·è¡› -Killer Bees=殺人蜂 -Koth of the Hammer=æ§Œã®ã‚³ã‚¹ -Kuldotha Forgemaster=カルドーサã®é›å†¶å ´ä¸» -Kuldotha Phoenix=カルドーサã®ãƒ•ェニックス -Kuldotha Rebirth=カルドーサã®å†èª• -Leaden Myr=鉛ã®ãƒžã‚¤ã‚¢ -Leonin Arbiter=レオニンã®è£ã人 -Ley Druid=è‰åŽŸã®ãƒ‰ãƒ«ã‚¤ãƒ‰åƒ§ -Lhurgoyf=ルアゴイフ -Liege of the Tangle=çµ¡ã¿æ£®ã®ä¸» -Lifesmith=生命é›å†¶ -Liquimetal Coating=液鋼ã®å¡—膜 -Livewire Lash=活線ã®éž­ -Llanowar Elves=ラノワールã®ã‚¨ãƒ«ãƒ• -Loxodon Wayfarer=ãƒ­ã‚¯ã‚½ãƒ‰ãƒ³ã®æ—…人 -Lumengrid Drake=ルーメングリッドã®ãƒ‰ãƒ¬ã‚¤ã‚¯ -Lux Cannon=光明ã®å¤§ç ² -Melt Terrain=地形ã®èžè§£ -Memnite=メムナイト -Memoricide=記憶殺㗠-Mimic Vat=ミミックã®å¤§æ¡¶ -Mindslaver=精神隷属器 -Molder Beast=è…é£Ÿç£ -Molten Psyche=溶鉄ã®ç²¾ç¥ž -Molten-Tail Masticore=溶鉄ã®å°¾ã®ãƒžã‚¹ãƒ†ã‚£ã‚³ã‚¢ -Moriok Reaver=モリオックã®è‚‰è£‚ã -Moriok Replica=ãƒ¢ãƒªã‚ªãƒƒã‚¯ã®æ¨¡é€ å“ -Mox Opal=オパールã®ãƒ¢ãƒƒã‚¯ã‚¹ -Myr Battlesphere=ãƒžã‚¤ã‚¢ã®æˆ¦é—˜çƒ -Myr Galvanizer=ãƒžã‚¤ã‚¢ã®æ„Ÿé›»è€… -Myr Propagator=マイアã®ç¹æ®–者 -Myr Reservoir=マイアã®è²¯è”µåº« -Myrsmith=マイアé›å†¶ -Nature's Lore=自然ã®çŸ¥è­˜ -Necrogen Censer=屿°—ã®é¦™ç‚‰ -Necrogen Scudder=屿°—を飛ã°ã™ã‚‚ã® -Necropede=å±ç™¾è¶³ -Necrotic Ooze=壊死ã®ã‚¦ãƒ¼ã‚º -Neurok Invisimancer=ニューロックã®é€è¡“士 -Neurok Replica=ãƒ‹ãƒ¥ãƒ¼ãƒ­ãƒƒã‚¯ã®æ¨¡é€ å“ -Nihil Spellbomb=虚無ã®å‘ªæ–‡çˆ†å¼¾ -Nim Deathmantle=å±è³Šã®æ­»ã®ãƒžãƒ³ãƒˆ -Norwood Ranger=ノーウッドã®ãƒ¬ã‚¤ãƒ³ã‚¸ãƒ£ãƒ¼ -Ogre Geargrabber=オーガã®è£…具奪ㄠ-Origin Spellbomb=èµ·æºã®å‘ªæ–‡çˆ†å¼¾ -Overgrowth=ã¯ã³ã“り -Overrun=è¸ã¿è’ら㗠-Oxidda Daredevil=オキシダã®å‘ã“ã†è¦‹ãš -Oxidda Scrapmelter=オキシダã®å±‘鉄溶ã‹ã— -Painful Quandary=ç—›ã¾ã—ã„苦境 -Painsmith=苦痛é›å†¶ -Palladium Myr=パラジウムã®ãƒžã‚¤ã‚¢ -Panic Spellbomb=ææ…Œã®å‘ªæ–‡çˆ†å¼¾ -Perilous Myr=å±é™ºãªãƒžã‚¤ã‚¢ -Plague Stinger=ç–«ç—…ã®ã¨ã’刺㗠-Plated Seastrider=æ¿é‡‘éŽ§ã®æµ·ã†ã‚ã¤ã -Platinum Emperion=白金ã®å¸åƒ -Precursor Golem=先駆ã®ã‚´ãƒ¼ãƒ¬ãƒ  -Prototype Portal=試作å“ã®æ‰‰ -Psychic Miasma=精神ã®ç˜´æ°— -Putrefax=åŒ–è†¿ç£ -Quicksilver Gargantuan=水銀ã®ã‚¬ãƒ«ã‚¬ãƒ³ãƒãƒ¥ã‚¢ãƒ³ -Rampant Growth=ä¸å±ˆã®è‡ªç„¶ -Rancor=æ€¨æ¨ -Ratchet Bomb=漸増爆弾 -Razorfield Thresher=å‰ƒåˆ€ãƒ¶åŽŸã®æ‰“ã¤ã‚‚ã® -Razor Hippogriff=剃刀ã®ãƒ’ãƒã‚°ãƒªãƒ• -Razorverge Thicket=剃刀境ã®èŒ‚ã¿ -Relic Putrescence=秘å®ã®è…æ•— -Revoke Existence=存在ã®ç ´æ£„ -Riddlesmith=謎é›å†¶ -Rusted Relic=錆ã³ãŸç§˜å® -Rust Tick=錆ダニ -Saberclaw Golem=剣爪ã®ã‚´ãƒ¼ãƒ¬ãƒ  -Salvage Scout=回åŽã®æ–¥å€™ -Scoria Elemental=岩滓ã®ç²¾éœŠ -Scrapdiver Serpent=å±‘é‰„æ½œã‚Šã®æµ·è›‡ -Screeching Silcaw=金切り声ã®ã‚·ãƒ«ã‚«ã‚¦ -Seachrome Coast=é‡‘å±žæµ·ã®æ²¿å²¸ -Seize the Initiative=主導権ã®å¥ªå– -Semblance Anvil=類似ã®é‡‘床 -Shape Anew=æ–°ãŸãªé€ å½¢ -Shatter=粉砕 -Silver Myr=銀ã®ãƒžã‚¤ã‚¢ -Skinrender=皮裂ã -Skithiryx, the Blight Dragon=è’廃ã®ãƒ‰ãƒ©ã‚´ãƒ³ã€ã‚¹ã‚­ã‚¸ãƒªã‚¯ã‚¹ -Sky-Eel School=空長魚ã®ç¾¤ã‚Œ -Slice in Twain=真ã£äºŒã¤ -Snapsail Glider=嵌ã‚ä¹—ã‚Šã®æ»‘空者 -Soliton=ソリトン -Soul Parry=é­‚ã®å—ã‘æµã— -Spikeshot Elder=トゲ撃ã¡ã®å¤è€ -Sporoloth Ancient=スãƒãƒ­ãƒ­ã‚¹ã®å¤èŒ¸ -Steady Progress=ç€å®Ÿãªé€²æ­© -Steel Hellkite=鋼ã®ãƒ˜ãƒ«ã‚«ã‚¤ãƒˆ -Stoic Rebuttal=冷é™ãªåè«– -Strata Scythe=地層ã®éŽŒ -Stream of Life=命ã®å· -Strider Harness=é—Šæ­©ã™ã‚‹ã‚‚ã®ã®è£…å…· -Sunblast Angel=太陽破ã®å¤©ä½¿ -Sunspear Shikari=å¤ªé™½ã®æ§ã®ã‚·ã‚«ãƒ¼ãƒ« -Sword of Body and Mind=肉体ã¨ç²¾ç¥žã®å‰£ -Sylvok Lifestaff=シルヴォクã®ç”Ÿå‘½æ– -Sylvok Replica=ã‚·ãƒ«ãƒ´ã‚©ã‚¯ã®æ¨¡é€ å“ -Tainted Strike=汚れãŸä¸€æ’ƒ -Tangle Angler=çµ¡ã¿æ£®ã®é®Ÿé±‡ -Tel-Jilad Defiance=テルï¼ã‚¸ãƒ©ãƒ¼ãƒ‰ã®æŠµæŠ— -Tel-Jilad Fallen=テルï¼ã‚¸ãƒ©ãƒ¼ãƒ‰ã®å •ã¡ãŸã‚‹è€… -Tempered Steel=é›ãˆã‚‰ã‚ŒãŸé‹¼ -Throne of Geth=ゲスã®çŽ‰åº§ -Thrummingbird=ã‹ã鳴らã—é³¥ -Tower of Calamities=ç½é›£ã®å¡” -Trigon of Corruption=å •è½ã®ä¸‰è§’護符 -Trigon of Infestation=感染ã®ä¸‰è§’護符 -Trigon of Mending=回復ã®ä¸‰è§’護符 -Trigon of Rage=憤怒ã®ä¸‰è§’護符 -Trigon of Thought=æ€è€ƒã®ä¸‰è§’護符 -Trinket Mage=粗石ã®é­”é“士 -True Conviction=真実ã®ç¢ºä¿¡ -Tumble Magnet=転倒ã®ç£çŸ³ -Tunnel Ignus=トンãƒãƒ«ã®ã‚¤ã‚°ãƒŠã‚¹ -Turn Aside=å–り繕ㄠ-Turn to Slag=金屑化 -Twisted Image=よã˜ã‚ŒãŸæ˜ åƒ -Untamed Might=è’々ã—ã力 -Vault Skyward=空ã¸ã®è·³èº -Vector Asp=媒介ã®ã‚¢ã‚¹ãƒ— -Vedalken Certarch=ヴィダルケンã®ã‚»ãƒ«ã‚¿ãƒ¼ãƒ -Venser's Journal=ãƒ´ã‚§ãƒ³ã‚»ãƒ¼ãƒ«ã®æ—¥èªŒ -Venser, the Sojourner=滞留者ヴェンセール -Vigil for the Lost=失ã‚れã—者ã¸ã®ç¥ˆã‚Š -Viridian Joiner=ヴィリジアンã®ç¤¾äº¤å®¶ -Viridian Revel=ヴィリジアンã®ãŠç¥­ã‚Šé¨’㎠-Volition Reins=æ±ºæ–­ã®æ‰‹ç¶± -Vulshok Heartstoker=ヴァルショクã®å¿ƒè‡“焚ã -Vulshok Replica=ãƒ´ã‚¡ãƒ«ã‚·ãƒ§ã‚¯ã®æ¨¡é€ å“ -Wall of Tanglecord=絡ã¿ç·šã®å£ -War Mammoth=ウォー・マンモス -Whitesun's Passage=白ã®å¤ªé™½ã®é€šéŽ -Wing Puncture=風ã®çªã刺㗠-Windstorm=暴風 -Withstand Death=æ­»ã¸ã®æŠµæŠ— -Wood Elves=ウッド・エルフ -Wurmcoil Engine=ワームã¨ãã‚エンジン - -########################## -# USER INTERFACE: # -########################## - -Creature=クリーãƒãƒ£ãƒ¼ -Land=土地 -Instant=インスタント -Sorcery=ソーサリー -Enchantment=エンãƒãƒ£ãƒ³ãƒˆ -Equipment=装備 -Artifact=アーティファクト -Artifact Creature=アーティファクト・クリーãƒãƒ£ãƒ¼ -graveyard=墓地 -Permanent=パーマãƒãƒ³ãƒˆ - -Forest=森 -Island=å³¶ -Mountain=å±± -Plains=平地 -Swamp=æ²¼ -Tower=å¡” - -Angel=天使 -Bear=熊 -Cat=猫 -Cyclops=サイクロプス -Druid=ドルイド -Dryad=ドライアド -Dwarf=ドワーフ -Efreet=イフリï¼ãƒˆ -Elf=エルフ -Fungus=ファンガス -Giant=巨人 -Goblin=ゴブリン -Golem=ゴーレム -Human=人 -Wall=å£ -Warrior=戦士 -Aura=オーラ -Archer=射手 -Boar=猪 -Elephant=象 -Insect=昆虫 -Scout=スカウト -Shaman=シャーマン -wurm=ワーム - - -Flying=飛行 -Haste=速攻 -Trample=トランプル -First strike=先制攻撃 -mana pool=マナ・プール -Reach=åˆ°é” -Shroud=スレッショルド -Deathtouch=接死 -Regeneration=å†ç”Ÿ - -Yes=ã¯ã„ -No=ã„ã„㈠-Cancel=キャンセル -Classic=クラシック -Momir Basic=モミールベーシック -Story=ストーリー - -Save & Back to Main Menu=ä¿å­˜ã—ã¦æˆ»ã‚‹ -Back to Main Menu=ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã«æˆ»ã‚‹ -Back to main menu=ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã«æˆ»ã‚‹ -New Deck...=æ–°è¦ä½œæˆ - -Filter By...=検索ã™ã‚‹ã€‚ -Switch Decks=デッキ切り替㈠-Rename Deck=デッキå 編集 -Save & Quit Editor=デッキをä¿å­˜ã—ã¦æˆ»ã‚‹ã€‚ -Save As AI Deck=デッキを対戦相手ã«ã™ã‚‹ã€‚ -Quit Editor=ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã«æˆ»ã‚‹ã€‚ -Cancel=é–‰ã˜ã‚‹ã€‚ - -# Player deck menu: -Choose a Deck=ãƒ‡ãƒƒã‚­ã‚’é¸æŠžã—ã¦ä¸‹ã•ã„ -Create your Deck!=ãƒ‡ãƒƒã‚­ä½œæˆ -##Premade G/R - -Choose Opponent=ç›¸æ‰‹ã‚’é¸æŠžã—ã¦ä¸‹ã•ã„ -Random=ランダム -Put into play=発動ã™ã‚‹ - -PRESS CIRCLE TO GO TO THE DECK EDITOR!=○ボタンを押ã™ã¨ã€ãƒ‡ãƒƒã‚­ç·¨é›†ã«ç§»ã‚Šã¾ã™ã€‚ - - -Interrupt?=割り込ã¿ï¼Ÿ -: Interrupt=割込 -Ability=能力 -Copy=複製 -Damage=ダメージ - - +#LANG:Japanese +#Wagic 0.13.1 日本語 + +########################## +# MAIN MENU # +########################## + +# Main menu: +Play=プレイ +Deck Editor=デッキ +Shop=ショップ +Options=オプション +Exit=ã‚„ã‚ã‚‹ + +########################## +# DECK EDITOR # +########################## + +# Filter: +5DN=フィフス・ドーン +#Archenemy +ALA=ã‚¢ãƒ©ãƒ¼ãƒ©ã®æ–­ç‰‡ +#ALL +#APC +ARB=アラーラå†èª• +#ARN +#ATQ +BOK=ç¥žæ²³è¬€å› +#BRB +#BTD +CHK=神河物語 +#CHR +CSP=コールドスナップ +DIS=ディセンション +#DRK +DST=ダークスティール +#Duel Decks: Phyrexia vs. the Coalition +#DVD +EVE=イーブンタイド +#EVG +#EVT +#EXO +#FEM +#FUT +#FVD +#FVE +#FVR +GPT=ギルドパクト +#GVL +#HML +#HOP +#ICE +#INV +#JUD +#JVC +#LEA +#LEB +#LEG +#LGN +LRW=ローウィン +#MED +#ME2 +#ME3 +#MIR +MOR=モーニングタイド +#MRD +#MRQ +#NMS +#ODY +#ONS +#P02 +#PCY +#PDS +PLC=æ¬¡å…ƒã®æ··ä¹± +#PLS +#POR +#PPR +#PTK +RAV=ラブニカ:ギルドã®éƒ½ +ROE=エルドラージ覚醒 +#SCG +SHM=シャドウムーア +SOK=神河救済 +SOM=ミラディンã®å‚·è·¡ +#STH +Starter '00=Starter '00 +Starter '99=Starter '99 +#TMP +#TOR +TSB=時ã®ã‚‰ã›ã‚“ã®ã‚¿ã‚¤ãƒ ã‚·ãƒ•ト +TSP=時ã®ã‚‰ã›ã‚“ +#UDS +#UGL +#ULG +#UNH +#USG +#VIS +#WTH +WWK=ワールドウェイク +Wagic 2010=M2010 +Wagic 2011=M2011 +ZEN=ゼンディカー + + +########################## +# CARD DATA: NAMES # +########################## + +# please keep this alphabetized +Abuna Acolyte=高僧ã®è¦‹ç¿’ã„ +Accorder's Shield=調和者隊ã®ç›¾ +Acid Web Spider=é…¸ã®å·£ã®èœ˜è›› +Alpha Tyrranax=最上ä½ã®ãƒ†ã‚£ãƒ©ãƒŠãƒƒã‚¯ã‚¹ +Arc Trail=電弧ã®ç—•è·¡ +Argent Sphinx=銀白ã®ã‚¹ãƒ•ィンクス +Argentum Armor=アージェンタムã®éާ +Arrest=拘引 +Asceticism=苦行主義 +Assault Strobe=çªæ’ƒã®ã‚¹ãƒˆãƒ­ãƒœ +Auriok Edgewright=オーリオックã®åˆƒå·¥ +Auriok Replica=ã‚ªãƒ¼ãƒªã‚ªãƒƒã‚¯ã®æ¨¡é€ å“ +Auriok Sunchaser=オーリオックã®å¤ªé™½è¿½ã„ +Barbed Battlegear=é€†åˆºã®æˆ¦å…· +Barrage Ogre=連射ã®ã‚ªãƒ¼ã‚¬ +Bellowing Tanglewurm=å ãˆã‚‹çµ¡ã¿ãƒ¯ãƒ¼ãƒ  +Blackcleave Cliffs=黒割れã®å´– +Blackcleave Goblin=黒割れã®ã‚´ãƒ–リン +Bladed Pinions=刃ã®ç¿¼ +Blade-Tribe Berserkers=刃æ—ã®ç‹‚戦士 +Bleak Coven Vampires=冷ãŸã集ã„ã®å¸è¡€é¬¼ +Blight Mamba=è’廃ã®ãƒžãƒ³ãƒ +Blistergrub=水膨れ地掘り +Bloodshot Trainee=è¡€ã¾ãªã“ã®ç·´ç¿’生 +Blunt the Assault=çªæ’ƒã®éˆåŒ– +Bonds of Quicksilver=水銀ã®ç¸›ã‚ +Boreal Druid=ボリアルã®ãƒ‰ãƒ«ã‚¤ãƒ‰ +Carapace Forger=甲殻ã®é›å†¶å·¥ +Carnifex Demon=åŸ·è¡Œã®æ‚ªé­” +Carrion Call=å±è‚‰ã®å‘¼ã³å£° +Cerebral Eruption=知性ã®çˆ†ç™º +Chimeric Mass=キマイラ的大群 +Chrome Steed=金属ã®é§¿é¦¬ +Clone Shell=ã‚¯ãƒ­ãƒ¼ãƒ³ã®æ®» +Contagion Clasp=伿Ÿ“ç—…ã®ç•™ã‚金 +Contagion Engine=伿Ÿ“病エンジン +Contagious Nim=伿Ÿ“ç—…ã®å±è³Š +Copperhorn Scout=éŠ…è§’ç¬›ã®æ–¥å€™ +Copperline Gorge=銅線ã®åœ°æº +Copper Myr=銅ã®ãƒžã‚¤ã‚¢ +Corpse Cur=死体ã®é‡ŽçЬ +Corrupted Harvester=å •è½ã—ãŸåŽç©«è€… +Culling Dais=é¸åˆ¥ã®é«˜åº§ +Cystbearer=嚢胞抱㈠+Darkslick Drake=闇滑りã®ãƒ‰ãƒ¬ã‚¤ã‚¯ +Darkslick Shores=闇滑りã®å²¸ +Darksteel Axe=ãƒ€ãƒ¼ã‚¯ã‚¹ãƒ†ã‚£ãƒ¼ãƒ«ã®æ–§ +Darksteel Juggernaut=ダークスティールã®å·¨å¤§æˆ¦è»Š +Darksteel Myr=ダークスティールã®ãƒžã‚¤ã‚¢ +Darksteel Sentinel=ãƒ€ãƒ¼ã‚¯ã‚¹ãƒ†ã‚£ãƒ¼ãƒ«ã®æ­©å“¨ +Desert Twister=ç ‚æ¼ ã®ç«œå·» +Dispense Justice=æ­£ç¾©ã®æ–½è¡Œ +Disperse=分散 +Dissipation Field=霧消ã®å ´ +Dross Hopper=ドロスãƒãƒƒã‚¿ +Durkwood Boars=ダークウッドã®çŒª +Echo Circlet=ã“ã ã¾ã®é£¾ã‚Šè¼ª +Elspeth Tirel=エルズペス・ティレル +Elvish Archer=エルフã®å°„手 +Elvish Champion=エルフã®ãƒãƒ£ãƒ³ãƒ”オン +Elvish Piper=エルフã®ç¬›å¹ã +Elvish Warrior=ã‚¨ãƒ«ãƒ•ã®æˆ¦å£« +Embersmith=燃ãˆã•ã—é›å†¶ +Engulfing Slagwurm=飲ã¿è¾¼ã‚€é‡‘屑ワーム +Etched Champion=刻ã¾ã‚ŒãŸå‹‡è€… +Exsanguinate=瀉血 +Ezuri, Renegade Leader=背教ã®ä¸»å°Žè€…ã€ã‚¨ã‚ºãƒ¼ãƒª +Ezuri's Archers=エズーリã®å°„手 +Ezuri's Brigade=エズーリã®å¤§éƒ¨éšŠ +Ferrovore=鉄を食ã†ã‚‚ã® +Flameborn Hellion=炎生ã¾ã‚Œã®ãƒ˜ãƒªã‚ªãƒ³ +Flesh Allergy=肉体アレルギー +Flight Spellbomb=飛行ã®å‘ªæ–‡çˆ†å¼¾ +Fog=濃霧 +Fulgent Distraction=燦爛ãŸã‚‹æ”¾å¿ƒ +Fume Spitter=煙霧åã +Furnace Celebration=炉ã®å¼å…¸ +Fyndhorn Elder=フィンドホーンã®å¤è€ +Galvanic Blast=感電破 +Garruk's Companion=ガラクã®ä»²é–“ +Genesis Wave=èµ·æºã®æ³¢ +Geth, Lord of the Vault=大霊堂ã®çŽ‹ã€ã‚²ã‚¹ +Ghalma's Warden=ガルマã®ä¿è­·è€… +Giant Growth=巨大化 +Giant Spider=大蜘蛛 +Glimmerpoint Stag=微光角ã®é¹¿ +Glimmerpost=微光地 +Glint Hawk=ãらã‚ãé·¹ +Glint Hawk Idol=ãらã‚ãé·¹ã®å¶åƒ +Goblin Gaveleer=ゴブリンã®å°æ§Œæ‰“ã¡ +Golden Urn=黄金ã®ç”• +Gold Myr=金ã®ãƒžã‚¤ã‚¢ +Golem Artisan=ゴーレムã®è·å·¥ +Golem Foundry=ゴーレムã®é‹³é€ æ‰€ +Golem's Heart=ゴーレムã®å¿ƒè‡“ +Grafted Exoskeleton=生体èžåˆå¤–骨格 +Grand Architect=大建築家 +Grasp of Darkness=é—‡ã®æŽŒæ¡ +Grindclock=研磨時計 +Grizzly Bears=ç°è‰²ç†Š +Halt Order=åœæ­¢å‘½ä»¤ +Hand of the Praetors=æ³•å‹™å®˜ã®æ‰‹ +Heavy Arbalest=大石弓 +Hoard-Smelter Dragon=蔵製錬ã®ãƒ‰ãƒ©ã‚´ãƒ³ +Horizon Spellbomb=地平線ã®å‘ªæ–‡çˆ†å¼¾ +Ichorclaw Myr=胆液爪ã®ãƒžã‚¤ã‚¢ +Ichor Rats=胆液ã®é¼  +Indomitable Archangel=ä¸é€€è»¢ã®å¤§å¤©ä½¿ +Inexorable Tide=å®¹èµ¦ç„¡ã„æ½®æµ +Infiltration Lens=浸é€ã®ãƒ¬ãƒ³ã‚º +Instill Infection=感染ã®è³¦æ´» +Iron Myr=鉄ã®ãƒžã‚¤ã‚¢ +Kaysa=ケイサ +Kemba, Kha Regent=çŽ‹ã®æ‘‚政ã€ã‚±ãƒ³ãƒ +Kemba's Skyguard=ケンãƒã®ç©ºè­·è¡› +Killer Bees=殺人蜂 +Koth of the Hammer=æ§Œã®ã‚³ã‚¹ +Kuldotha Forgemaster=カルドーサã®é›å†¶å ´ä¸» +Kuldotha Phoenix=カルドーサã®ãƒ•ェニックス +Kuldotha Rebirth=カルドーサã®å†èª• +Leaden Myr=鉛ã®ãƒžã‚¤ã‚¢ +Leonin Arbiter=レオニンã®è£ã人 +Ley Druid=è‰åŽŸã®ãƒ‰ãƒ«ã‚¤ãƒ‰åƒ§ +Lhurgoyf=ルアゴイフ +Liege of the Tangle=çµ¡ã¿æ£®ã®ä¸» +Lifesmith=生命é›å†¶ +Liquimetal Coating=液鋼ã®å¡—膜 +Livewire Lash=活線ã®éž­ +Llanowar Elves=ラノワールã®ã‚¨ãƒ«ãƒ• +Loxodon Wayfarer=ãƒ­ã‚¯ã‚½ãƒ‰ãƒ³ã®æ—…人 +Lumengrid Drake=ルーメングリッドã®ãƒ‰ãƒ¬ã‚¤ã‚¯ +Lux Cannon=光明ã®å¤§ç ² +Melt Terrain=地形ã®èžè§£ +Memnite=メムナイト +Memoricide=記憶殺㗠+Mimic Vat=ミミックã®å¤§æ¡¶ +Mindslaver=精神隷属器 +Molder Beast=è…é£Ÿç£ +Molten Psyche=溶鉄ã®ç²¾ç¥ž +Molten-Tail Masticore=溶鉄ã®å°¾ã®ãƒžã‚¹ãƒ†ã‚£ã‚³ã‚¢ +Moriok Reaver=モリオックã®è‚‰è£‚ã +Moriok Replica=ãƒ¢ãƒªã‚ªãƒƒã‚¯ã®æ¨¡é€ å“ +Mox Opal=オパールã®ãƒ¢ãƒƒã‚¯ã‚¹ +Myr Battlesphere=ãƒžã‚¤ã‚¢ã®æˆ¦é—˜çƒ +Myr Galvanizer=ãƒžã‚¤ã‚¢ã®æ„Ÿé›»è€… +Myr Propagator=マイアã®ç¹æ®–者 +Myr Reservoir=マイアã®è²¯è”µåº« +Myrsmith=マイアé›å†¶ +Nature's Lore=自然ã®çŸ¥è­˜ +Necrogen Censer=屿°—ã®é¦™ç‚‰ +Necrogen Scudder=屿°—を飛ã°ã™ã‚‚ã® +Necropede=å±ç™¾è¶³ +Necrotic Ooze=壊死ã®ã‚¦ãƒ¼ã‚º +Neurok Invisimancer=ニューロックã®é€è¡“士 +Neurok Replica=ãƒ‹ãƒ¥ãƒ¼ãƒ­ãƒƒã‚¯ã®æ¨¡é€ å“ +Nihil Spellbomb=虚無ã®å‘ªæ–‡çˆ†å¼¾ +Nim Deathmantle=å±è³Šã®æ­»ã®ãƒžãƒ³ãƒˆ +Norwood Ranger=ノーウッドã®ãƒ¬ã‚¤ãƒ³ã‚¸ãƒ£ãƒ¼ +Ogre Geargrabber=オーガã®è£…具奪ㄠ+Origin Spellbomb=èµ·æºã®å‘ªæ–‡çˆ†å¼¾ +Overgrowth=ã¯ã³ã“り +Overrun=è¸ã¿è’ら㗠+Oxidda Daredevil=オキシダã®å‘ã“ã†è¦‹ãš +Oxidda Scrapmelter=オキシダã®å±‘鉄溶ã‹ã— +Painful Quandary=ç—›ã¾ã—ã„苦境 +Painsmith=苦痛é›å†¶ +Palladium Myr=パラジウムã®ãƒžã‚¤ã‚¢ +Panic Spellbomb=ææ…Œã®å‘ªæ–‡çˆ†å¼¾ +Perilous Myr=å±é™ºãªãƒžã‚¤ã‚¢ +Plague Stinger=ç–«ç—…ã®ã¨ã’刺㗠+Plated Seastrider=æ¿é‡‘éŽ§ã®æµ·ã†ã‚ã¤ã +Platinum Emperion=白金ã®å¸åƒ +Precursor Golem=先駆ã®ã‚´ãƒ¼ãƒ¬ãƒ  +Prototype Portal=試作å“ã®æ‰‰ +Psychic Miasma=精神ã®ç˜´æ°— +Putrefax=åŒ–è†¿ç£ +Quicksilver Gargantuan=水銀ã®ã‚¬ãƒ«ã‚¬ãƒ³ãƒãƒ¥ã‚¢ãƒ³ +Rampant Growth=ä¸å±ˆã®è‡ªç„¶ +Rancor=æ€¨æ¨ +Ratchet Bomb=漸増爆弾 +Razorfield Thresher=å‰ƒåˆ€ãƒ¶åŽŸã®æ‰“ã¤ã‚‚ã® +Razor Hippogriff=剃刀ã®ãƒ’ãƒã‚°ãƒªãƒ• +Razorverge Thicket=剃刀境ã®èŒ‚ã¿ +Relic Putrescence=秘å®ã®è…æ•— +Revoke Existence=存在ã®ç ´æ£„ +Riddlesmith=謎é›å†¶ +Rusted Relic=錆ã³ãŸç§˜å® +Rust Tick=錆ダニ +Saberclaw Golem=剣爪ã®ã‚´ãƒ¼ãƒ¬ãƒ  +Salvage Scout=回åŽã®æ–¥å€™ +Scoria Elemental=岩滓ã®ç²¾éœŠ +Scrapdiver Serpent=å±‘é‰„æ½œã‚Šã®æµ·è›‡ +Screeching Silcaw=金切り声ã®ã‚·ãƒ«ã‚«ã‚¦ +Seachrome Coast=é‡‘å±žæµ·ã®æ²¿å²¸ +Seize the Initiative=主導権ã®å¥ªå– +Semblance Anvil=類似ã®é‡‘床 +Shape Anew=æ–°ãŸãªé€ å½¢ +Shatter=粉砕 +Silver Myr=銀ã®ãƒžã‚¤ã‚¢ +Skinrender=皮裂ã +Skithiryx, the Blight Dragon=è’廃ã®ãƒ‰ãƒ©ã‚´ãƒ³ã€ã‚¹ã‚­ã‚¸ãƒªã‚¯ã‚¹ +Sky-Eel School=空長魚ã®ç¾¤ã‚Œ +Slice in Twain=真ã£äºŒã¤ +Snapsail Glider=嵌ã‚ä¹—ã‚Šã®æ»‘空者 +Soliton=ソリトン +Soul Parry=é­‚ã®å—ã‘æµã— +Spikeshot Elder=トゲ撃ã¡ã®å¤è€ +Sporoloth Ancient=スãƒãƒ­ãƒ­ã‚¹ã®å¤èŒ¸ +Steady Progress=ç€å®Ÿãªé€²æ­© +Steel Hellkite=鋼ã®ãƒ˜ãƒ«ã‚«ã‚¤ãƒˆ +Stoic Rebuttal=冷é™ãªåè«– +Strata Scythe=地層ã®éŽŒ +Stream of Life=命ã®å· +Strider Harness=é—Šæ­©ã™ã‚‹ã‚‚ã®ã®è£…å…· +Sunblast Angel=太陽破ã®å¤©ä½¿ +Sunspear Shikari=å¤ªé™½ã®æ§ã®ã‚·ã‚«ãƒ¼ãƒ« +Sword of Body and Mind=肉体ã¨ç²¾ç¥žã®å‰£ +Sylvok Lifestaff=シルヴォクã®ç”Ÿå‘½æ– +Sylvok Replica=ã‚·ãƒ«ãƒ´ã‚©ã‚¯ã®æ¨¡é€ å“ +Tainted Strike=汚れãŸä¸€æ’ƒ +Tangle Angler=çµ¡ã¿æ£®ã®é®Ÿé±‡ +Tel-Jilad Defiance=テルï¼ã‚¸ãƒ©ãƒ¼ãƒ‰ã®æŠµæŠ— +Tel-Jilad Fallen=テルï¼ã‚¸ãƒ©ãƒ¼ãƒ‰ã®å •ã¡ãŸã‚‹è€… +Tempered Steel=é›ãˆã‚‰ã‚ŒãŸé‹¼ +Throne of Geth=ゲスã®çŽ‰åº§ +Thrummingbird=ã‹ã鳴らã—é³¥ +Tower of Calamities=ç½é›£ã®å¡” +Trigon of Corruption=å •è½ã®ä¸‰è§’護符 +Trigon of Infestation=感染ã®ä¸‰è§’護符 +Trigon of Mending=回復ã®ä¸‰è§’護符 +Trigon of Rage=憤怒ã®ä¸‰è§’護符 +Trigon of Thought=æ€è€ƒã®ä¸‰è§’護符 +Trinket Mage=粗石ã®é­”é“士 +True Conviction=真実ã®ç¢ºä¿¡ +Tumble Magnet=転倒ã®ç£çŸ³ +Tunnel Ignus=トンãƒãƒ«ã®ã‚¤ã‚°ãƒŠã‚¹ +Turn Aside=å–り繕ㄠ+Turn to Slag=金屑化 +Twisted Image=よã˜ã‚ŒãŸæ˜ åƒ +Untamed Might=è’々ã—ã力 +Vault Skyward=空ã¸ã®è·³èº +Vector Asp=媒介ã®ã‚¢ã‚¹ãƒ— +Vedalken Certarch=ヴィダルケンã®ã‚»ãƒ«ã‚¿ãƒ¼ãƒ +Venser's Journal=ãƒ´ã‚§ãƒ³ã‚»ãƒ¼ãƒ«ã®æ—¥èªŒ +Venser, the Sojourner=滞留者ヴェンセール +Vigil for the Lost=失ã‚れã—者ã¸ã®ç¥ˆã‚Š +Viridian Joiner=ヴィリジアンã®ç¤¾äº¤å®¶ +Viridian Revel=ヴィリジアンã®ãŠç¥­ã‚Šé¨’㎠+Volition Reins=æ±ºæ–­ã®æ‰‹ç¶± +Vulshok Heartstoker=ヴァルショクã®å¿ƒè‡“焚ã +Vulshok Replica=ãƒ´ã‚¡ãƒ«ã‚·ãƒ§ã‚¯ã®æ¨¡é€ å“ +Wall of Tanglecord=絡ã¿ç·šã®å£ +War Mammoth=ウォー・マンモス +Whitesun's Passage=白ã®å¤ªé™½ã®é€šéŽ +Wing Puncture=風ã®çªã刺㗠+Windstorm=暴風 +Withstand Death=æ­»ã¸ã®æŠµæŠ— +Wood Elves=ウッド・エルフ +Wurmcoil Engine=ワームã¨ãã‚エンジン + +########################## +# USER INTERFACE: # +########################## + +Creature=クリーãƒãƒ£ãƒ¼ +Land=土地 +Instant=インスタント +Sorcery=ソーサリー +Enchantment=エンãƒãƒ£ãƒ³ãƒˆ +Equipment=装備 +Artifact=アーティファクト +Artifact Creature=アーティファクト・クリーãƒãƒ£ãƒ¼ +graveyard=墓地 +Permanent=パーマãƒãƒ³ãƒˆ + +Forest=森 +Island=å³¶ +Mountain=å±± +Plains=平地 +Swamp=æ²¼ +Tower=å¡” + +Angel=天使 +Bear=熊 +Cat=猫 +Cyclops=サイクロプス +Druid=ドルイド +Dryad=ドライアド +Dwarf=ドワーフ +Efreet=イフリï¼ãƒˆ +Elf=エルフ +Fungus=ファンガス +Giant=巨人 +Goblin=ゴブリン +Golem=ゴーレム +Human=人 +Wall=å£ +Warrior=戦士 +Aura=オーラ +Archer=射手 +Boar=猪 +Elephant=象 +Insect=昆虫 +Scout=スカウト +Shaman=シャーマン +wurm=ワーム + + +Flying=飛行 +Haste=速攻 +Trample=トランプル +First strike=先制攻撃 +mana pool=マナ・プール +Reach=åˆ°é” +Shroud=スレッショルド +Deathtouch=接死 +Regeneration=å†ç”Ÿ + +Yes=ã¯ã„ +No=ã„ã„㈠+Cancel=キャンセル +Classic=クラシック +Momir Basic=モミールベーシック +Story=ストーリー + +Save & Back to Main Menu=ä¿å­˜ã—ã¦æˆ»ã‚‹ +Back to Main Menu=ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã«æˆ»ã‚‹ +Back to main menu=ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã«æˆ»ã‚‹ +New Deck...=æ–°è¦ä½œæˆ + +Filter By...=検索ã™ã‚‹ã€‚ +Switch Decks=デッキ切り替㈠+Rename Deck=デッキå 編集 +Save & Quit Editor=デッキをä¿å­˜ã—ã¦æˆ»ã‚‹ã€‚ +Save As AI Deck=デッキを対戦相手ã«ã™ã‚‹ã€‚ +Quit Editor=ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã«æˆ»ã‚‹ã€‚ +Cancel=é–‰ã˜ã‚‹ã€‚ + +# Player deck menu: +Choose a Deck=ãƒ‡ãƒƒã‚­ã‚’é¸æŠžã—ã¦ä¸‹ã•ã„ +Create your Deck!=ãƒ‡ãƒƒã‚­ä½œæˆ +##Premade G/R + +Choose Opponent=ç›¸æ‰‹ã‚’é¸æŠžã—ã¦ä¸‹ã•ã„ +Random=ランダム +Put into play=発動ã™ã‚‹ + +PRESS CIRCLE TO GO TO THE DECK EDITOR!=○ボタンを押ã™ã¨ã€ãƒ‡ãƒƒã‚­ç·¨é›†ã«ç§»ã‚Šã¾ã™ã€‚ + + +Interrupt?=割り込ã¿ï¼Ÿ +: Interrupt=割込 +Ability=能力 +Copy=複製 +Damage=ダメージ + + diff --git a/projects/mtg/bin/Res/lang/jp_cards.txt b/projects/mtg/bin/Res/lang/jp_cards.txt index ff7bd9471..fdfdc8944 100644 --- a/projects/mtg/bin/Res/lang/jp_cards.txt +++ b/projects/mtg/bin/Res/lang/jp_cards.txt @@ -1,255 +1,255 @@ -Abuna Acolyte=T:クリーãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€æ¬¡ã«ãれã«ä¸Žãˆã‚‰ã‚Œã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’1点軽減ã™ã‚‹ã€‚ T:アーティファクト・クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€æ¬¡ã«ãれã«ä¸Žãˆã‚‰ã‚Œã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’2点軽減ã™ã‚‹ã€‚ -Accorder's Shield=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+0/+3ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«è­¦æˆ’ã‚’æŒã¤ã€‚ 装備3 -Acid Web Spider=åˆ°é” é…¸ã®å·£ã®èœ˜è››ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€è£…å‚™å“1ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãれを破壊ã—ã¦ã‚‚よã„。 -Alpha Tyrranax= -Arc Trail=クリーãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã—ã€ä»–ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚電弧ã®ç—•è·¡ã¯ãã®å‰è€…ã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãã®å¾Œè€…ã«1点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Argent Sphinx=飛行 金属術 ?U:銀白ã®ã‚¹ãƒ•ィンクスを追放ã™ã‚‹ã€‚ 次ã®çµ‚了ステップã®é–‹å§‹æ™‚ã«ã€ãれをã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«æˆ»ã™ã€‚ ã“ã®èƒ½åŠ›ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã«ã®ã¿èµ·å‹•ã§ãる。 -Argentum Armor=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+6/+6ã®ä¿®æ•´ã‚’å—ã‘る。 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒæ”»æ’ƒã™ã‚‹ãŸã³ã€ãƒ‘ーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ 装備6 -Arrest=エンãƒãƒ£ãƒ³ãƒˆï¼ˆã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‰ エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るクリーãƒãƒ£ãƒ¼ã¯æ”»æ’ƒã—ãŸã‚Šãƒ–ロックã—ãŸã‚Šã§ããšã€ãれã®èµ·å‹•型能力ã¯èµ·å‹•ã§ããªã„。 -Asceticism=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚ãªãŸã®å¯¾æˆ¦ç›¸æ‰‹ãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å‘ªæ–‡ã‚„能力ã®å¯¾è±¡ã«ãªã‚‰ãªã„。 1G:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれをå†ç”Ÿã™ã‚‹ã€‚ -Assault Strobe=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§äºŒæ®µæ”»æ’ƒã‚’得る。(ãれã¯å…ˆåˆ¶æ”»æ’ƒã¨é€šå¸¸ã®2å›žã®æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) -Auriok Edgewright=金属術?オーリオックã®åˆƒå·¥ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚ŠäºŒæ®µæ”»æ’ƒã‚’æŒã¤ã€‚ -Auriok Replica=ï¼·ï¼Œã‚ªãƒ¼ãƒªã‚ªãƒƒã‚¯ã®æ¨¡é€ å“を生ã‘è´„ã«æ§ã’る:ã“ã®ã‚¿ãƒ¼ãƒ³ã€ã‚ãªãŸãŒé¸ã‚“ã ç™ºç”Ÿæº1ã¤ãŒã‚ãªãŸã«ä¸Žãˆã‚‹ã™ã¹ã¦ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’軽減ã™ã‚‹ã€‚ -Auriok Sunchaser=金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ã‚ªãƒ¼ãƒªã‚ªãƒƒã‚¯ã®å¤ªé™½è¿½ã„ã¯+2/+2ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«é£›è¡Œ ã‚’æŒã¤ã€‚ -Barbed Battlegear=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+4/-1ã®ä¿®æ•´ã‚’å—ã‘る。 装備2 -Barrage Ogre=T,アーティファクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚連射ã®ã‚ªãƒ¼ã‚¬ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Bellowing Tanglewurm=å¨åš‡ï¼ˆã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã‹ãれã¨å…±é€šã®è‰²ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ä»¥å¤–ã«ã¯ãƒ–ロックã•れãªã„。) ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®ç·‘ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯å¨åš‡ã‚’æŒã¤ã€‚ -Blackcleave Cliffs=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€é»’割れã®å´–ã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼¢ã‹ï¼²ã‚’加ãˆã‚‹ã€‚ -Blackcleave Goblin=速攻 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) -Bladed Pinions=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯é£›è¡Œ ã¨å…ˆåˆ¶æ”»æ’ƒã‚’æŒã¤ã€‚ 装備2 -Blade-Tribe Berserkers=金属術?刃æ—ã®ç‹‚æˆ¦å£«ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€åˆƒæ—ã®ç‹‚戦士ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+3ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«é€Ÿæ”»ã‚’得る。 -Bleak Coven Vampires=金属術?冷ãŸã集ã„ã®å¸è¡€é¬¼ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯4点ã®ãƒ©ã‚¤ãƒ•を失ã„ã€ã‚ãªãŸã¯4点ã®ãƒ©ã‚¤ãƒ•を得る。 -Blight Mamba=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 1G:è’廃ã®ãƒžãƒ³ãƒã‚’å†ç”Ÿã™ã‚‹ã€‚ -Blistergrub=沼渡り æ°´è†¨ã‚Œåœ°æŽ˜ã‚ŠãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€å„対戦相手ã¯ãれãžã‚Œ2点ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ -Bloodshot Trainee=T:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚è¡€ã¾ãªã“ã®ç·´ç¿’生ã¯ãれã«4点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ ã“ã®èƒ½åŠ›ã¯ã€è¡€ã¾ãªã“ã®ç·´ç¿’生ã®ãƒ‘ワーãŒ4以上ã®å ´åˆã®ã¿èµ·å‹•ã§ãる。 -Blunt the Assault=ã‚ãªãŸã¯æˆ¦å ´ã«å‡ºã¦ã„るクリーãƒãƒ£ãƒ¼1体ã«ã¤ã1点ã®ãƒ©ã‚¤ãƒ•を得る。 ã“ã®ã‚¿ãƒ¼ãƒ³ã«ä¸Žãˆã‚‰ã‚Œã‚‹ã™ã¹ã¦ã®æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’軽減ã™ã‚‹ã€‚ -Bonds of Quicksilver=瞬速(ã‚ãªãŸã¯ã“ã®å‘ªæ–‡ã‚’ã€ã‚ãªãŸãŒã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆã‚’å”±ãˆã‚‰ã‚Œã‚‹ã¨ããªã‚‰ã„ã¤ã§ã‚‚å”±ãˆã¦ã‚ˆã„。) エンãƒãƒ£ãƒ³ãƒˆï¼ˆã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‰ エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã—ãªã„。 -Boreal Druid=/T/ ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ール㫠/1/ を加ãˆã‚‹ã€‚ -Carapace Forger=金属術?甲殻ã®é›å†¶å·¥ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Š+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 -Carnifex Demon=飛行 åŸ·è¡Œã®æ‚ªé­”ã¯ã€-1/-1カウンターãŒ2個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ ï¼¢ï¼ŒåŸ·è¡Œã®æ‚ªé­”ã‹ã‚‰-1/-1カウンターを1個å–り除ã:他ã®å„クリーãƒãƒ£ãƒ¼ã®ä¸Šã«-1/-1カウンターを1個置ã。 -Carrion Call=感染をæŒã¤ç·‘ã®1/1ã®æ˜†è™«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’2体戦場ã«å‡ºã™ã€‚(ãれらã¯ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) -Cerebral Eruption=対戦相手1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã®ã‚«ãƒ¼ãƒ‰ã‚’公開ã™ã‚‹ã€‚ 知性ã®çˆ†ç™ºã¯ãã®ãƒ—レイヤーã¨ãã®ãƒ—レイヤーãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å„クリーãƒãƒ£ãƒ¼ã«ã€ãã®å…¬é–‹ã•れãŸã‚«ãƒ¼ãƒ‰ã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆã«ç­‰ã—ã„点数ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ ã“れã«ã‚ˆã‚ŠåœŸåœ°ã‚«ãƒ¼ãƒ‰ãŒå…¬é–‹ã•れãŸå ´åˆã€çŸ¥æ€§ã®çˆ†ç™ºã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ -Chimeric Mass=キマイラ的大群ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒï¼¸å€‹ç½®ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ 1:ターン終了時ã¾ã§ã€ã‚­ãƒžã‚¤ãƒ©çš„大群ã¯ã€Œã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã®ãƒ‘ワーã¨ã‚¿ãƒ•ãƒã‚¹ã¯ã€ãれãžã‚Œãれã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„ã‚‹è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®æ•°ã«ç­‰ã—ã„。ã€ã‚’æŒã¤æ§‹ç¯‰ç‰©ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã«ãªã‚‹ã€‚ -Chrome Steed=金属術?金属ã®é§¿é¦¬ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Š+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 -Clone Shell=刻å°?ã‚¯ãƒ­ãƒ¼ãƒ³ã®æ®»ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰4æžšã®ã‚«ãƒ¼ãƒ‰ã‚’見ã¦ã€1æžšã‚’è£å‘ãã«è¿½æ”¾ã—ã€ãã®å¾Œãã®æ®‹ã‚Šã‚’ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸‹ã«æœ›ã‚€é †ç•ªã§ç½®ã。 ã‚¯ãƒ­ãƒ¼ãƒ³ã®æ®»ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ãã®è¿½æ”¾ã•れãŸã‚«ãƒ¼ãƒ‰ã‚’表å‘ãã«ã™ã‚‹ã€‚ ãれãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ã§ã‚ã‚‹å ´åˆã€ãれをã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã™ã€‚ -Contagion Clasp=伿Ÿ“ç—…ã®ç•™ã‚é‡‘ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを1個置ã。 4,T:増殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) -Contagion Engine=伿Ÿ“ç—…ã‚¨ãƒ³ã‚¸ãƒ³ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å„クリーãƒãƒ£ãƒ¼ã®ä¸Šã«-1/-1カウンターを1個ãšã¤ç½®ã。 4,T:増殖を行ã„ã€ãã®å¾Œå†ã³å¢—殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。 ãã®å¾Œã€ãれを繰り返ã™ã€‚) -Contagious Nim=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) -Copperhorn Scout=éŠ…è§’ç¬›ã®æ–¥å€™ãŒæ”»æ’ƒã™ã‚‹ãŸã³ã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®å„クリーãƒãƒ£ãƒ¼ã‚’アンタップã™ã‚‹ã€‚ -Copperline Gorge=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€éŠ…ç·šã®åœ°æºã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼²ã‹ï¼§ã‚’加ãˆã‚‹ã€‚ -Copper Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ã‚’加ãˆã‚‹ã€‚ -Corpse Cur=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 死体ã®é‡ŽçŠ¬ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã®å¢“地ã«ã‚る感染をæŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰1枚を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãれをã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã—ã¦ã‚‚よã„。 -Corrupted Harvester=B,クリーãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る:堕è½ã—ãŸåŽç©«è€…ã‚’å†ç”Ÿã™ã‚‹ã€‚ -Culling Dais=T,クリーãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る:é¸åˆ¥ã®é«˜åº§ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 1,é¸åˆ¥ã®é«˜åº§ã‚’生ã‘è´„ã«æ§ã’る:é¸åˆ¥ã®é«˜åº§ã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„ãŸè“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼1個ã«ã¤ãカードを1枚引ã。 -Cystbearer=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) -Darkslick Drake=飛行 闇滑りã®ãƒ‰ãƒ¬ã‚¤ã‚¯ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 -Darkslick Shores=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€é—‡æ»‘りã®å²¸ã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼µã‹ï¼¢ã‚’加ãˆã‚‹ã€‚ -Darksteel Axe=ãƒ€ãƒ¼ã‚¯ã‚¹ãƒ†ã‚£ãƒ¼ãƒ«ã®æ–§ã¯ç ´å£Šã•れãªã„。("破壊ã™ã‚‹"ã¨æ›¸ã‹ã‚ŒãŸåŠ¹æžœã§ã¯ã€ãれã¯ç ´å£Šã•れãªã„。) 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+2/+0ã®ä¿®æ•´ã‚’å—ã‘る。 装備2 -Darksteel Juggernaut=ダークスティールã®å·¨å¤§æˆ¦è»Šã®ãƒ‘ワーã¨ã‚¿ãƒ•ãƒã‚¹ã¯ã€ãれãžã‚Œã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã®ç·æ•°ã«ç­‰ã—ã„。 ダークスティールã®å·¨å¤§æˆ¦è»Šã¯ã¯ç ´å£Šã•れãšã€å¯èƒ½ãªã‚‰æ¯Žã‚¿ãƒ¼ãƒ³æ”»æ’ƒã™ã‚‹ã€‚ -Darksteel Myr=ダークスティールã®ãƒžã‚¤ã‚¢ã¯ç ´å£Šã•れãªã„。(致死ダメージや"破壊ã™ã‚‹"効果ã§ã¯ãれã¯ç ´å£Šã•れãªã„。 ãれã®ã‚¿ãƒ•ãƒã‚¹ãŒ0以下ã§ã‚ã‚‹å ´åˆã¯ã€ãれã¯ã‚ªãƒ¼ãƒŠãƒ¼ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ã€‚) -Darksteel Sentinel=瞬速(ã‚ãªãŸã¯ã“ã®å‘ªæ–‡ã‚’ã€ã‚ãªãŸãŒã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆã‚’å”±ãˆã‚‰ã‚Œã‚‹ã¨ããªã‚‰ã„ã¤ã§ã‚‚å”±ãˆã¦ã‚ˆã„。) 警戒 ãƒ€ãƒ¼ã‚¯ã‚¹ãƒ†ã‚£ãƒ¼ãƒ«ã®æ­©å“¨ã¯ç ´å£Šã•れãªã„。(致死ダメージや"破壊ã™ã‚‹"効果ã§ã¯ãれã¯ç ´å£Šã•れãªã„。 ãれã®ã‚¿ãƒ•ãƒã‚¹ãŒ0以下ã§ã‚ã‚‹å ´åˆã¯ã€ãれã¯ã‚ªãƒ¼ãƒŠãƒ¼ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ã€‚) -Desert Twister=パーマãƒãƒ³ãƒˆï¼‘ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ -Dispense Justice=プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã¯æ”»æ’ƒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る。 金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€ä»£ã‚りã«ãã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã¯æ”»æ’ƒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’2体生ã‘è´„ã«æ§ã’る。 -Disperse=土地ã§ãªã„パーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãã‚Œã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ -Dissipation Field=ã„ãšã‚Œã‹ã®ãƒ‘ーマãƒãƒ³ãƒˆãŒã‚ãªãŸã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€ãã‚Œã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ -Dross Hopper=クリーãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る:ドロスãƒãƒƒã‚¿ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ を得る。 -Echo Circlet=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€ã•らã«1体ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã§ãる。 装備1 -Elspeth Tirel=+2: ã‚ãªãŸã¯ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã«ã¤ã1点ã®ãƒ©ã‚¤ãƒ•を得る。 -2: 白ã®1/1ã®å…µå£«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’3体戦場ã«å‡ºã™ã€‚ -5: 土地ã¨ãƒˆãƒ¼ã‚¯ãƒ³ã‚’除ãä»–ã®ã™ã¹ã¦ã®ãƒ‘ーマãƒãƒ³ãƒˆã‚’破壊ã™ã‚‹ 。 -Elvish Archer=先制攻撃 -Elvish Champion=ä»–ã®ã‚¨ãƒ«ãƒ•・クリーãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ã€æ£®æ¸¡ã‚Šã‚’æŒã¤ã€‚(ãれらã¯ã€é˜²å¾¡ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ãŒæ£®ã‚’コントロールã—ã¦ã„ã‚‹é™ã‚Šãƒ–ロックã•れãªã„。) -Elvish Piper=ï¼§,T:ã‚ãªãŸã¯ã€ã‚ãªãŸã®æ‰‹æœ­ã«ã‚るクリーãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ï¼‘枚を戦場ã«å‡ºã—ã¦ã‚‚よã„。 -Embersmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ã‚ãªãŸã¯ï¼‘を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ç‡ƒãˆã•ã—é›å†¶ã¯ãれã«1点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Engulfing Slagwurm=飲ã¿è¾¼ã‚€é‡‘屑ワームãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体をブロックã™ã‚‹ã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã«ãƒ–ロックã•れãŸçŠ¶æ…‹ã«ãªã‚‹ãŸã³ã€ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’破壊ã™ã‚‹ã€‚ ã‚ãªãŸã¯ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã®ã‚¿ãƒ•ãƒã‚¹ã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を得る。 -Etched Champion=金属術?刻ã¾ã‚ŒãŸå‹‡è€…ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ãƒ—ロテクション(ã™ã¹ã¦ã®è‰²ï¼‰ ã‚’æŒã¤ã€‚ -Exsanguinate=å„対戦相手ã¯ãれãžã‚Œï¼¸ç‚¹ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ ã‚ãªãŸã¯ã“れã«ã‚ˆã‚Šå¤±ã‚れãŸãƒ©ã‚¤ãƒ•ã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を得る。 -Ezuri, Renegade Leader=G:他ã®ã‚¨ãƒ«ãƒ•1体を対象ã¨ã—ã€ãれをå†ç”Ÿã™ã‚‹ã€‚ 2GGG:ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¨ãƒ«ãƒ•・クリーãƒãƒ£ãƒ¼ã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+3ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒˆãƒ©ãƒ³ãƒ—ルを得る。 -Ezuri's Archers=到é”(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯é£›è¡Œ ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã§ãる。) エズーリã®å°„手ãŒé£›è¡Œ ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’1体ブロックã™ã‚‹ãŸã³ã€ã‚¨ã‚ºãƒ¼ãƒªã®å°„手ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+0ã®ä¿®æ•´ã‚’å—ã‘る。 -Ezuri's Brigade=金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ã‚¨ã‚ºãƒ¼ãƒªã®å¤§éƒ¨éšŠã¯+4/+4ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒˆãƒ©ãƒ³ãƒ—ルをæŒã¤ã€‚ -Ferrovore=R,アーティファクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る:鉄を食ã†ã‚‚ã®ã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+0ã®ä¿®æ•´ã‚’å—ã‘る。 -Flameborn Hellion=速攻 炎生ã¾ã‚Œã®ãƒ˜ãƒªã‚ªãƒ³ã¯å¯èƒ½ãªã‚‰æ¯Žã‚¿ãƒ¼ãƒ³æ”»æ’ƒã™ã‚‹ã€‚ -Flesh Allergy=肉体アレルギーを唱ãˆã‚‹ãŸã‚ã®è¿½åŠ ã‚³ã‚¹ãƒˆã¨ã—ã¦ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る。 クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã¯ã€ã“ã®ã‚¿ãƒ¼ãƒ³ã€æˆ¦å ´ã‹ã‚‰ã™ã¹ã¦ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã®æ•°ã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ -Flight Spellbomb=T,飛行 ã®å‘ªæ–‡çˆ†å¼¾ã‚’生ã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ を得る。 飛行 ã®å‘ªæ–‡çˆ†å¼¾ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚ãªãŸã¯ï¼µã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 -Fog=ã“ã®ã‚¿ãƒ¼ãƒ³ã«ä¸Žãˆã‚‰ã‚Œã‚‹ã™ã¹ã¦ã®æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’軽減ã™ã‚‹ã€‚ -Fulgent Distraction=クリーãƒãƒ£ãƒ¼2体を対象ã¨ã™ã‚‹ã€‚ ãれらをタップã—ã€ãã®å¾Œãれらã‹ã‚‰ã™ã¹ã¦ã®è£…å‚™å“ã‚’ã¯ãšã™ã€‚ -Fume Spitter=煙霧åãを生ã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを1個置ã。 -Furnace Celebration=ã‚ãªãŸãŒä»–ã®ãƒ‘ーマãƒãƒ³ãƒˆã‚’生ã‘è´„ã«æ§ã’ã‚‹ãŸã³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ï¼’を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ç‚‰ã®å¼å…¸ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Fyndhorn Elder=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ï¼§ã‚’加ãˆã‚‹ã€‚ -Galvanic Blast=クリーãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚感電破ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ 金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ä»£ã‚ã‚Šã«æ„Ÿé›»ç ´ã¯ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚„プレイヤーã«4点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Garruk's Companion=トランプル(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒã€è‡ªèº«ã‚’ブロックã—ã¦ã„ã‚‹ã™ã¹ã¦ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’破壊ã™ã‚‹ã®ã«ååˆ†ãªæˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹å ´åˆã€ã‚ãªãŸã¯ãã®æ®‹ã‚Šã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’防御プレイヤーã‹ãƒ—レインズウォーカーã«ä¸Žãˆã¦ã‚‚よã„。) -Genesis Wave=ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰ï¼¸æžšã®ã‚«ãƒ¼ãƒ‰ã‚’公開ã™ã‚‹ã€‚ ã‚ãªãŸã¯ãã®ä¸­ã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒï¼¸ä»¥ä¸‹ã§ã‚るパーマãƒãƒ³ãƒˆãƒ»ã‚«ãƒ¼ãƒ‰ã‚’ã€æœ›ã‚€æžšæ•°æˆ¦å ´ã«å‡ºã—ã¦ã‚‚よã„。 ãã®å¾Œã€ã“れã«ã‚ˆã‚Šå…¬é–‹ã•ã‚Œã¦æˆ¦å ´ã«å‡ºã•れãªã‹ã£ãŸã™ã¹ã¦ã®ã‚«ãƒ¼ãƒ‰ã‚’ã‚ãªãŸã®å¢“地ã«ç½®ã。 -Geth, Lord of the Vault=å¨åš‡ï¼¸ï¼¢ï¼šã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ã®å¢“地ã«ã‚る点数ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒï¼¸ã®ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・カード1æžšã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰1枚を対象ã¨ã—ã€ãれをã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã™ã€‚ ãã®å¾Œã€ãã®ãƒ—レイヤーã¯ã€è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰ï¼¸æžšã®ã‚«ãƒ¼ãƒ‰ã‚’自分ã®å¢“地ã«ç½®ã。 -Ghalma's Warden=金属術?ガルマã®ä¿è­·è€…ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Š+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 -Giant Growth=クリーãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+3ã®ä¿®æ•´ã‚’å—ã‘る。 -Giant Spider=到é”(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯é£›è¡Œã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã§ãる。) -Glimmerpoint Stag=警戒 微光角ã®é¹¿ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ä»–ã®ãƒ‘ーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚ 次ã®çµ‚了ステップã®é–‹å§‹æ™‚ã«ã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’オーナーã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã™ã€‚ -Glimmerpost=å¾®å…‰åœ°ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯æˆ¦å ´ã«å‡ºã¦ã„る神座1ã¤ã«ã¤ã1点ã®ãƒ©ã‚¤ãƒ•を得る。 T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼‘を加ãˆã‚‹ã€‚ -Glint Hawk Idol=ä»–ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトãŒ1ã¤ã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã‚‹ãŸã³ã€ã‚ãªãŸã¯ã€Œãらã‚ãé·¹ã®å¶åƒã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ ã‚’æŒã¤2/2ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã«ãªã‚‹ã€‚ã€ã‚’é¸ã‚“ã§ã‚‚よã„。 W:ãらã‚ãé·¹ã®å¶åƒã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ ã‚’æŒã¤2/2ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã«ãªã‚‹ã€‚ -Glint Hawk=飛行 ãらã‚ãé·¹ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト1ã¤ã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã•ãªã„ã‹ãŽã‚Šã€ãれを生ã‘è´„ã«æ§ã’る。 -Goblin Gaveleer=トランプル ゴブリンã®å°æ§Œæ‰“ã¡ã¯ã€ãれã«ã¤ã‘られã¦ã„る装備å“1ã¤ã«ã¤ã+2/+0ã®ä¿®æ•´ã‚’å—ã‘る。 -Golden Urn=ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸã¯é»„金ã®ç”•ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã„ã¦ã‚‚よã„。 T,黄金ã®ç”•を生ã‘è´„ã«æ§ã’る:ã‚ãªãŸã¯é»„金ã®ç”•ã«ç½®ã‹ã‚Œã¦ã„ãŸè“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®æ•°ã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を得る。 -Gold Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼·ã‚’加ãˆã‚‹ã€‚ -Golem Artisan=2:アーティファクト・クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 2:アーティファクト・クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ã€é£›è¡Œ ã‹ãƒˆãƒ©ãƒ³ãƒ—ルã‹é€Ÿæ”»ã®ã†ã¡ã‚ãªãŸãŒé¸ã‚“ã 1ã¤ã‚’得る。 -Golem Foundry=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚´ãƒ¼ãƒ¬ãƒ ã®é‹³é€ æ‰€ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã„ã¦ã‚‚よã„。 ゴーレムã®é‹³é€ æ‰€ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’3個å–り除ã:無色ã®3/3ã®ã‚´ãƒ¼ãƒ¬ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ -Golem's Heart=ã„ãšã‚Œã‹ã®ãƒ—レイヤーãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯1点ã®ãƒ©ã‚¤ãƒ•ã‚’å¾—ã¦ã‚‚よã„。 -Grafted Exoskeleton=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+2/+2ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«æ„ŸæŸ“ã‚’æŒã¤ã€‚(ãれã¯ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 生体èžåˆå¤–骨格ãŒã„ãšã‚Œã‹ã®ãƒ‘ーマãƒãƒ³ãƒˆã‹ã‚‰ã¯ãšã‚Œã‚‹ãŸã³ã€ãã®ãƒ‘ーマãƒãƒ³ãƒˆã‚’生ã‘è´„ã«æ§ã’る。 装備2 -Grand Architect=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®é’ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 U:アーティファクト・クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ターン終了時ã¾ã§ã€ãれã¯é’ã«ãªã‚‹ã€‚ ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ³ã‚¿ãƒƒãƒ—状態ã®é’ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’1体タップã™ã‚‹ï¼šã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼’を加ãˆã‚‹ã€‚ ã“ã®ãƒžãƒŠã¯ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を唱ãˆã‚‹ãŸã‚ã‹ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã®èƒ½åŠ›ã‚’èµ·å‹•ã™ã‚‹ãŸã‚ã«ã®ã¿æ”¯æ‰•ãˆã‚‹ã€‚ -Grasp of Darkness=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§-4/-4ã®ä¿®æ•´ã‚’å—ã‘る。 -Grindclock=T:研磨時計ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 T:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰ï¼¸æžšã®ã‚«ãƒ¼ãƒ‰ã‚’ãã®ãƒ—レイヤーã®å¢“地ã«ç½®ã。Xã¯ãã®ç ”磨時計ã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„ã‚‹è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®æ•°ã«ç­‰ã—ã„。 -Halt Order=アーティファクト呪文1ã¤ã‚’対象ã¨ã—ã€ãã‚Œã‚’æ‰“ã¡æ¶ˆã™ã€‚ カードを1枚引ã。 -Hand of the Praetors=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®æ„ŸæŸ“ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 ã‚ãªãŸãŒæ„ŸæŸ“ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼å‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã¯æ¯’カウンターを1個得る。 -Heavy Arbalest=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã—ãªã„。 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€Œï¼´ï¼šã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ã€ã‚’æŒã¤ã€‚ 装備4 -Hoard-Smelter Dragon=飛行 3R:アーティファクト1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ 蔵製錬ã®ãƒ‰ãƒ©ã‚´ãƒ³ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+X/+0ã®ä¿®æ•´ã‚’å—ã‘る。Xã¯ãã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆã«ç­‰ã—ã„。 -Horizon Spellbomb=2,T,地平線ã®å‘ªæ–‡çˆ†å¼¾ã‚’生ã‘è´„ã«æ§ã’る:ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰åŸºæœ¬åœŸåœ°ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãれを公開ã—ã¦ã‚ãªãŸã®æ‰‹æœ­ã«åŠ ãˆã‚‹ã€‚ ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ 地平線ã®å‘ªæ–‡çˆ†å¼¾ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚ãªãŸã¯ï¼§ã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 -Ichorclaw Myr=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 胆液爪ã®ãƒžã‚¤ã‚¢ãŒãƒ–ロックã•れãŸçŠ¶æ…‹ã«ãªã‚‹ãŸã³ã€ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 -Ichor Rats=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 胆液ã®é¼ ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€å„プレイヤーã¯ãれãžã‚Œæ¯’カウンターを1個得る。 -Indomitable Archangel=飛行 金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã¯è¢«è¦†ã‚’æŒã¤ã€‚ -Inexorable Tide=ã‚ãªãŸãŒå‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€å¢—殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) -Infiltration Lens=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã«ãƒ–ロックã•れãŸçŠ¶æ…‹ã«ãªã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚«ãƒ¼ãƒ‰ã‚’2枚引ã„ã¦ã‚‚よã„。 装備1 -Instill Infection=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを1個置ã。 カードを1枚引ã。 -Iron Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼²ã‚’加ãˆã‚‹ã€‚ -Kaysa=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ç·‘ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 -Kemba, Kha Regent=ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€çŽ‹ã®æ‘‚政ã€ã‚±ãƒ³ãƒã«ã¤ã‘られã¦ã„る装備å“1ã¤ã«ã¤ãã€ç™½ã®2/2ã®çŒ«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ -Kemba's Skyguard=飛行 ケンãƒã®ç©ºè­·è¡›ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯2点ã®ãƒ©ã‚¤ãƒ•を得る。 -Killer Bees=飛行 G:殺人蜂ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 -Koth of the Hammer=+1: 山を1ã¤å¯¾è±¡ã¨ã—ã€ãれをアンタップã™ã‚‹ã€‚ ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ã€èµ¤ã®4/4ã®ã‚¨ãƒ¬ãƒ¡ãƒ³ã‚¿ãƒ«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«ãªã‚‹ã€‚ ãれã¯åœŸåœ°ã§ã‚‚ã‚る。 -2: ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å±±1ã¤ã«ã¤ãã€ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼²ã‚’加ãˆã‚‹ã€‚ -5: ã‚ãªãŸã¯ã€Œã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å±±ã¯ã€Žï¼´ï¼šã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã“ã®åœŸåœ°ã¯ãれã«1点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ã€ã‚’æŒã¤ã€‚ã€ã‚’æŒã¤ç´‹ç« ã‚’得る。 -Kuldotha Forgemaster=T,アーティファクトを3ã¤ç”Ÿã‘è´„ã«æ§ã’る:ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・カードを1枚探ã—ã€ãれを戦場ã«å‡ºã™ã€‚ ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ -Kuldotha Phoenix=飛行 ã€é€Ÿæ”» 金属術 ?4:ã‚ãªãŸã®å¢“地ã«ã‚るカルドーサã®ãƒ•ã‚§ãƒ‹ãƒƒã‚¯ã‚¹ã‚’æˆ¦å ´ã«æˆ»ã™ã€‚ ã“ã®èƒ½åŠ›ã¯ã€ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–“ã«ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã«ã®ã¿èµ·å‹•ã§ãる。 -Kuldotha Rebirth=カルドーサã®å†èª•ã‚’å”±ãˆã‚‹ãŸã‚ã®è¿½åŠ ã‚³ã‚¹ãƒˆã¨ã—ã¦ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る。 赤ã®1/1ã®ã‚´ãƒ–リン・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’3体戦場ã«å‡ºã™ã€‚ -Leaden Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼¢ã‚’加ãˆã‚‹ã€‚ -Leonin Arbiter=プレイヤーã¯ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰æŽ¢ã›ãªã„。 ã„ãšã‚Œã®ãƒ—レイヤーも2を支払ã£ã¦ã‚‚よã„。ãã†ã—ãŸãªã‚‰ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ã€ãã®ãƒ—レイヤーã¯ã“ã®åŠ¹æžœã‚’ç„¡è¦–ã™ã‚‹ã€‚ -Ley Druid=T:土地1ã¤ã‚’対象ã¨ã—ã€ãれをアンタップã™ã‚‹ã€‚ -Lhurgoyf=ルアゴイフã®ãƒ‘ワーã¯ã™ã¹ã¦ã®å¢“地ã«ã‚るクリーãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ã®æ•°ã«ç­‰ã—ãã€ãã®ã‚¿ãƒ•ãƒã‚¹ã¯ãã®æ•°ã«1を加ãˆãŸç‚¹æ•°ã«ç­‰ã—ã„。 -Liege of the Tangle=トランプル çµ¡ã¿æ£®ã®ä¸»ãŒã„ãšã‚Œã‹ã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€æœ›ã‚€æ•°ã®ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹åœŸåœ°ã‚’対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãれらã®ä¸Šã«ã€ãれãžã‚Œè¦šé†’カウンターを1個ãšã¤ç½®ã„ã¦ã‚‚よã„。 ãれらã®å„土地ã¯ã€è¦šé†’カウンターãŒç½®ã‹ã‚Œç¶šã‘ã¦ã„ã‚‹ã‹ãŽã‚Šã€ç·‘ã®8/8ã®ã‚¨ãƒ¬ãƒ¡ãƒ³ã‚¿ãƒ«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã§ã‚る。 ãれらã¯åœŸåœ°ã§ã‚‚ã‚る。 -Lifesmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ï¼‘を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚ãªãŸã¯3点ã®ãƒ©ã‚¤ãƒ•を得る。 -Liquimetal Coating=T:パーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ターン終了時ã¾ã§ã€ãれã¯ä»–ã®ã‚¿ã‚¤ãƒ—ã«åŠ ãˆã¦ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã«ãªã‚‹ã€‚ -Livewire Lash=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+2/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ã€Œã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒå‘ªæ–‡1ã¤ã®å¯¾è±¡ã«ãªã‚‹ãŸã³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€ã‚’æŒã¤ã€‚ 装備2 -Llanowar Elves=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ã‚’加ãˆã‚‹ã€‚ -Loxodon Wayfarer= -Lumengrid Drake=飛行 金属術?ルーメングリッドã®ãƒ‰ãƒ¬ã‚¤ã‚¯ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãã‚Œã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ -Lux Cannon=T:光明ã®å¤§ç ²ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 T,光明ã®å¤§ç ²ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’3個å–り除ã:パーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ -Melt Terrain=土地1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ 地形ã®èžè§£ã¯ãã®åœŸåœ°ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Memnite= -Memoricide=プレイヤー1人を対象ã¨ã™ã‚‹ã€‚土地ã§ãªã„カードåã‚’1ã¤æŒ‡å®šã™ã‚‹ã€‚ ãã®ãƒ—レイヤーã®å¢“åœ°ã¨æ‰‹æœ­ã¨ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰ã€ãã®åå‰ã‚’æŒã¤ã‚«ãƒ¼ãƒ‰ã‚’望む枚数探ã—ã€ãれらを追放ã™ã‚‹ã€‚ ãã®å¾Œã€ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ -Mimic Vat=刻å°?トークンã§ãªã„クリーãƒãƒ£ãƒ¼ãŒ1体戦場ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯ãã®ã‚«ãƒ¼ãƒ‰ã‚’追放ã—ã¦ã‚‚よã„。ãã†ã—ãŸå ´åˆã€ãƒŸãƒŸãƒƒã‚¯ã®å¤§æ¡¶ã«ã‚ˆã‚Šè¿½æ”¾ã•れãŸä»–ã®å„カードをオーナーã®å¢“åœ°ã«æˆ»ã™ã€‚ 3,T:ãã®è¿½æ”¾ã•れã¦ã„るカードã®ã‚³ãƒ”ーã§ã‚るトークンを1体戦場ã«å‡ºã™ã€‚ãれã¯é€Ÿæ”»ã‚’得る。 次ã®çµ‚了ステップã®é–‹å§‹æ™‚ã«ã€ãれを追放ã™ã‚‹ã€‚ -Mindslaver=4,T,精神隷属器を生ã‘è´„ã«æ§ã’る:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã®æ¬¡ã®ã‚¿ãƒ¼ãƒ³ã‚’コントロールã™ã‚‹ã€‚(ã‚ãªãŸã¯ãã®ãƒ—レイヤーãŒè¦‹ã‚‹ã“ã¨ã®ã§ãるカードをã™ã¹ã¦è¦‹ã¦ã€ãã®ãƒ—レイヤーãŒè¡Œã†ã™ã¹ã¦ã®æ±ºå®šã‚’行ã†ã€‚) -Molder Beast=トランプル アーティファクトãŒ1ã¤æˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€è…食ç£ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+2/+0ã®ä¿®æ•´ã‚’å—ã‘る。 -Molten Psyche=å„プレイヤーã¯ã€è‡ªåˆ†ã®æ‰‹æœ­ã‚’自分ã®ãƒ©ã‚¤ãƒ–ラリーã«åŠ ãˆã¦åˆ‡ã‚Šç›´ã—ã€ãã®å¾Œãã®æžšæ•°ã«ç­‰ã—ã„カードを引ã。 金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€æº¶é‰„ã®ç²¾ç¥žã¯å„対戦相手ã«ã€ã“ã®ã‚¿ãƒ¼ãƒ³ã«ãã®ãƒ—レイヤーãŒå¼•ã„ãŸã‚«ãƒ¼ãƒ‰ã®æžšæ•°ã«ç­‰ã—ã„点数ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Molten-Tail Masticore=ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸãŒã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ãªã„ã‹ãŽã‚Šã€æº¶é‰„ã®å°¾ã®ãƒžã‚¹ãƒ†ã‚£ã‚³ã‚¢ã‚’生ã‘è´„ã«æ§ã’る。 4,ã‚ãªãŸã®å¢“地ã«ã‚るクリーãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ã‚’1枚追放ã™ã‚‹ï¼šã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚溶鉄ã®å°¾ã®ãƒžã‚¹ãƒ†ã‚£ã‚³ã‚¢ã¯ãれã«4点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ 2:溶鉄ã®å°¾ã®ãƒžã‚¹ãƒ†ã‚£ã‚³ã‚¢ã‚’å†ç”Ÿã™ã‚‹ã€‚ -Moriok Reaver= -Moriok Replica=ï¼‘ï¼¢ï¼Œãƒ¢ãƒªã‚ªãƒƒã‚¯ã®æ¨¡é€ å“を生ã‘è´„ã«æ§ã’る:ã‚ãªãŸã¯ã‚«ãƒ¼ãƒ‰ã‚’2枚引ãã€2点ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ -Mox Opal=金属術 ?T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ã€å¥½ããªè‰²1色ã®ãƒžãƒŠ1点を加ãˆã‚‹ã€‚ ã“ã®èƒ½åŠ›ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã«ã®ã¿èµ·å‹•ã§ãる。 -Myr Battlesphere=ãƒžã‚¤ã‚¢ã®æˆ¦é—˜çƒãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ç„¡è‰²ã®1/1ã®ãƒžã‚¤ã‚¢ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’4体戦場ã«å‡ºã™ã€‚ ãƒžã‚¤ã‚¢ã®æˆ¦é—˜çƒãŒæ”»æ’ƒã™ã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ³ã‚¿ãƒƒãƒ—状態ã®ãƒžã‚¤ã‚¢ã‚’X体タップã—ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ãƒžã‚¤ã‚¢ã®æˆ¦é—˜çƒã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+X/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ã€é˜²å¾¡ãƒ—レイヤーã«ï¼¸ç‚¹ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Myr Galvanizer=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®ãƒžã‚¤ã‚¢ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 1,T:ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®å„マイアをアンタップã™ã‚‹ã€‚ -Myr Propagator=3,T:マイアã®ç¹æ®–者ã®ã‚³ãƒ”ーã§ã‚るトークンを1体戦場ã«å‡ºã™ã€‚ -Myr Reservoir=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼’を加ãˆã‚‹ã€‚ ã“ã®ãƒžãƒŠã¯ã€ãƒžã‚¤ã‚¢å‘ªæ–‡ã‚’å”±ãˆã‚‹ãŸã‚ã‹ã€ãƒžã‚¤ã‚¢ã®èƒ½åŠ›ã‚’èµ·å‹•ã™ã‚‹ãŸã‚ã«ã®ã¿æ”¯æ‰•ãˆã‚‹ã€‚ 3,T:ã‚ãªãŸã®å¢“地ã«ã‚るマイア・カード1枚を対象ã¨ã—ã€ãれをã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã™ã€‚ -Myrsmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ï¼‘を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ç„¡è‰²ã®1/1ã®ãƒžã‚¤ã‚¢ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ -Nature's Lore=ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰æ£®ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’戦場ã«å‡ºã™ã€‚ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ -Necrogen Censer=屿°—ã®é¦™ç‚‰ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ2個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ ï¼´ï¼Œå±æ°—ã®é¦™ç‚‰ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯2点ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ -Necrogen Scudder=飛行 屿°—を飛ã°ã™ã‚‚ã®ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯3点ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ -Necropede=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) å±ç™¾è¶³ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãれã®ä¸Šã«-1/-1カウンターを1個置ã„ã¦ã‚‚よã„。 -Necrotic Ooze=壊死ã®ã‚¦ãƒ¼ã‚ºãŒæˆ¦å ´ã«å‡ºã¦ã„ã‚‹ã‹ãŽã‚Šã€ãれã¯ã™ã¹ã¦ã®å¢“地ã«ã‚ã‚‹ã™ã¹ã¦ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ã®èµ·å‹•型能力をæŒã¤ã€‚ -Neurok Invisimancer=ニューロックã®é€è¡“士ã¯ãƒ–ロックã•れãªã„。 ニューロックã®é€è¡“å£«ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれã¯ãƒ–ロックã•れãªã„。 -Neurok Replica=ï¼‘ï¼µï¼Œãƒ‹ãƒ¥ãƒ¼ãƒ­ãƒƒã‚¯ã®æ¨¡é€ å“を生ã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãã‚Œã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ -Nihil Spellbomb=T,虚無ã®å‘ªæ–‡çˆ†å¼¾ã‚’生ã‘è´„ã«æ§ã’る:プレイヤー1人を対象ã¨ã—ã€ãã®ãƒ—レイヤーã®å¢“地ã«ã‚ã‚‹ã™ã¹ã¦ã®ã‚«ãƒ¼ãƒ‰ã‚’追放ã™ã‚‹ã€‚ 虚無ã®å‘ªæ–‡çˆ†å¼¾ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚ãªãŸã¯ï¼¢ã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 -Nim Deathmantle=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+2/+2ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã‚‚ã«å¨åš‡ã‚’æŒã¡ã€é»’ã®ã‚¾ãƒ³ãƒ“ã§ã‚る。 トークンã§ãªã„クリーãƒãƒ£ãƒ¼ãŒ1体戦場ã‹ã‚‰ã‚ãªãŸã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯ï¼”を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’æˆ¦å ´ã«æˆ»ã—ã€å±è³Šã®æ­»ã®ãƒžãƒ³ãƒˆã‚’ãれã«ã¤ã‘る。 装備4 -Ogre Geargrabber=オーガã®è£…具奪ã„ãŒæ”»æ’ƒã™ã‚‹ãŸã³ã€ã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹è£…å‚™å“1ã¤ã‚’対象ã¨ã—ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã‚’得る。 ãれをオーガã®è£…具奪ã„ã«ã¤ã‘る。 ã‚ãªãŸãŒãã®è£…å‚™å“ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã‚’失ã£ãŸã¨ãã€ãれをã¯ãšã™ã€‚ -Origin Spellbomb=1,T,起æºã®å‘ªæ–‡çˆ†å¼¾ã‚’生ã‘è´„ã«æ§ã’る:無色ã®1/1ã®ãƒžã‚¤ã‚¢ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ èµ·æºã®å‘ªæ–‡çˆ†å¼¾ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚ãªãŸã¯ï¼·ã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 -Overgrowth=エンãƒãƒ£ãƒ³ãƒˆï¼ˆåœŸåœ°ï¼‰ï¼ˆã“れを唱ãˆã‚‹éš›ã«ã€åœŸåœ°1ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚«ãƒ¼ãƒ‰ã¯ãã®åœŸåœ°ã«ã¤ã‘られã¦ã„ã‚‹çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚) エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„る土地ãŒãƒžãƒŠã‚’引ã出ã™ç›®çš„ã§ã‚¿ãƒƒãƒ—ã•れるãŸã³ã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã¯è‡ªåˆ†ã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ï¼§ã‚’加ãˆã‚‹ï¼ˆãã®ãƒžãƒŠã¯ã€ãã®åœŸåœ°ãŒç”Ÿã¿å‡ºã™ãƒžãƒŠã«è¿½åŠ ã§åŠ ãˆã‚‰ã‚Œã‚‹ï¼‰ã€‚ -Overrun=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+3ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒˆãƒ©ãƒ³ãƒ—ルを得る。(ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒã€è‡ªèº«ã‚’ブロックã—ã¦ã„ã‚‹ã™ã¹ã¦ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’破壊ã™ã‚‹ã®ã«ååˆ†ãªæˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’割り振る場åˆã€ã‚ãªãŸã¯ãã®æ®‹ã‚Šã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’防御プレイヤーã‹ãƒ—レインズウォーカーã«å‰²ã‚ŠæŒ¯ã£ã¦ã‚‚よã„。) -Oxidda Daredevil=アーティファクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る:オキシダã®å‘ã“ã†è¦‹ãšã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é€Ÿæ”»ã‚’得る。 -Oxidda Scrapmelter=オキシダã®å±‘鉄溶ã‹ã—ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ -Painful Quandary=ã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ãŒå‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€ãã®ãƒ—レイヤーã¯ã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ãªã„ã‹ãŽã‚Š5点ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ -Painsmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ã€Œãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+2/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«æŽ¥æ­»ã‚’å¾—ã‚‹ã€‚ã€ã‚’é¸ã‚“ã§ã‚‚よã„。 -Palladium Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼’を加ãˆã‚‹ã€‚ -Panic Spellbomb=ï¼´ï¼Œææ…Œã®å‘ªæ–‡çˆ†å¼¾ã‚’生ã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれã§ã¯ãƒ–ロックã§ããªã„。 ææ…Œã®å‘ªæ–‡çˆ†å¼¾ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚ãªãŸã¯ï¼²ã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 -Perilous Myr=å±é™ºãªãƒžã‚¤ã‚¢ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚å±é™ºãªãƒžã‚¤ã‚¢ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Plague Stinger=飛行 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) -Plated Seastrider= -Platinum Emperion=ã‚ãªãŸã®ãƒ©ã‚¤ãƒ•ã®ç·é‡ã¯å¤‰åŒ–ã—ãªã„。(ã‚ãªãŸã¯ãƒ©ã‚¤ãƒ•ã‚’å¾—ã‚‹ã“ã¨ã‚‚失ã†ã“ã¨ã‚‚ã§ããªã„。 ã‚ãªãŸã¯ãƒ©ã‚¤ãƒ•ã‚’0点以外支払ã†ã“ã¨ãŒã§ããªã„。) -Precursor Golem=先駆ã®ã‚´ãƒ¼ãƒ¬ãƒ ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ç„¡è‰²ã®3/3ã®ã‚´ãƒ¼ãƒ¬ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’2体戦場ã«å‡ºã™ã€‚ ã„ãšã‚Œã‹ã®ãƒ—レイヤーãŒã€ã‚´ãƒ¼ãƒ¬ãƒ 1体ã®ã¿ã‚’対象ã¨ã™ã‚‹ã€ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆå‘ªæ–‡ã‹ã‚½ãƒ¼ã‚µãƒªãƒ¼å‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€ãã®ãƒ—レイヤーã¯ãã®å‘ªæ–‡ã‚’ã€ãã®å‘ªæ–‡ãŒå¯¾è±¡ã«ã§ãã‚‹ä»–ã®å„ゴーレム1体ã«ã¤ã1回コピーã™ã‚‹ã€‚ ãれãžã‚Œã®ã‚³ãƒ”ーã¯ã€ãれらã®ã‚´ãƒ¼ãƒ¬ãƒ ã®ã†ã¡åˆ¥ã€…ã®ã‚‚ã®ã‚’対象ã¨ã™ã‚‹ã€‚ -Prototype Portal=刻å°?試作å“ã®æ‰‰ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯ã‚ãªãŸã®æ‰‹æœ­ã«ã‚るアーティファクト・カードを1枚追放ã—ã¦ã‚‚よã„。 X,T:ãã®è¿½æ”¾ã•れã¦ã„るカードã®ã‚³ãƒ”ーã§ã‚るトークンを1ã¤æˆ¦å ´ã«å‡ºã™ã€‚ Xã¯ãã®ã‚«ãƒ¼ãƒ‰ã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆã«ç­‰ã—ã„。 -Psychic Miasma=プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯ã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ã‚‹ã€‚ ã“れã«ã‚ˆã‚ŠåœŸåœ°ã‚«ãƒ¼ãƒ‰ãŒæ¨ã¦ã‚‰ã‚ŒãŸå ´åˆã€ç²¾ç¥žã®ç˜´æ°—ã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ -Putrefax=トランプルã€é€Ÿæ”» 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 終了ステップã®é–‹å§‹æ™‚ã«ã€åŒ–膿ç£ã‚’生ã‘è´„ã«æ§ã’る。 -Quicksilver Gargantuan=ã‚ãªãŸã¯ã€Œæ°´éŠ€ã®ã‚¬ãƒ«ã‚¬ãƒ³ãƒãƒ¥ã‚¢ãƒ³ã¯7/7ã®ã¾ã¾ã§ã‚ã‚‹ã“ã¨ã‚’除ã„ã¦ã€æˆ¦å ´ã«å‡ºã¦ã„ã‚‹ã„ãšã‚Œã‹ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã®ã‚³ãƒ”ーã¨ã—ã¦æˆ¦å ´ã«å‡ºã‚‹ã€‚ã€ã‚’é¸ã‚“ã§ã‚‚よã„。 -Rampant Growth=ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰åŸºæœ¬åœŸåœ°ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã™ã€‚ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ -Rancor=エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€+2/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒˆãƒ©ãƒ³ãƒ—ルをæŒã¤ã€‚ 怨æ¨ãŒæˆ¦å ´ã‹ã‚‰å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€æ€¨æ¨ã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ -Ratchet Bomb=T:漸増爆弾ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 T,漸増爆弾を生ã‘è´„ã«æ§ã’る:点数ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒæ¼¸å¢—爆弾ã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„ãŸè“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®æ•°ã«ç­‰ã—ã„土地ã§ãªã„å„パーマãƒãƒ³ãƒˆã‚’破壊ã™ã‚‹ã€‚ -Razorfield Thresher= -Razor Hippogriff=飛行 剃刀ã®ãƒ’ãƒã‚°ãƒªãƒ•ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã®å¢“地ã«ã‚るアーティファクト・カード1枚を対象ã¨ã—ã€ãれをã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã™ã€‚ ã‚ãªãŸã¯ãã®ã‚«ãƒ¼ãƒ‰ã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を得る。 -Razorverge Thicket=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€å‰ƒåˆ€å¢ƒã®èŒ‚ã¿ã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ã‹ï¼·ã‚’加ãˆã‚‹ã€‚ -Relic Putrescence=エンãƒãƒ£ãƒ³ãƒˆï¼ˆã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト) エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るアーティファクトãŒã‚¿ãƒƒãƒ—状態ã«ãªã‚‹ãŸã³ã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã¯æ¯’カウンターを1個得る。 -Revoke Existence=アーティファクト1ã¤ã‹ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚ -Riddlesmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã„ã¦ã‚‚よã„。ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ã‚‹ã€‚ -Rusted Relic=金属術?錆ã³ãŸç§˜å®ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Š5/5ã®ã‚´ãƒ¼ãƒ¬ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã§ã‚る。 -Rust Tick=ã‚ãªãŸã¯ã€ã‚ãªãŸã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«éŒ†ãƒ€ãƒ‹ã‚’アンタップã—ãªã„ã“ã¨ã‚’é¸ã‚“ã§ã‚‚よã„。 1,T:アーティファクト1ã¤ã‚’対象ã¨ã—ã€ãれをタップã™ã‚‹ã€‚ ãれã¯éŒ†ãƒ€ãƒ‹ãŒã‚¿ãƒƒãƒ—状態ã§ã‚り続ã‘ã‚‹ã‹ãŽã‚Šã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã—ãªã„。 -Saberclaw Golem=R:剣爪ã®ã‚´ãƒ¼ãƒ¬ãƒ ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§å…ˆåˆ¶æ”»æ’ƒã‚’得る。 -Salvage Scout=W,回åŽã®æ–¥å€™ã‚’生ã‘è´„ã«æ§ã’る:ã‚ãªãŸã®å¢“地ã«ã‚るアーティファクト・カード1枚を対象ã¨ã—ã€ãれをã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã™ã€‚ -Scoria Elemental= -Scrapdiver Serpent=å±‘é‰„æ½œã‚Šã®æµ·è›‡ã¯ã€é˜²å¾¡ãƒ—レイヤーãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šãƒ–ロックã•れãªã„。 -Screeching Silcaw=飛行 金属術?金切り声ã®ã‚·ãƒ«ã‚«ã‚¦ãŒã„ãšã‚Œã‹ã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰4æžšã®ã‚«ãƒ¼ãƒ‰ã‚’自分ã®å¢“地ã«ç½®ã。 -Seachrome Coast=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€é‡‘å±žæµ·ã®æ²¿å²¸ã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼·ã‹ï¼µã‚’加ãˆã‚‹ã€‚ -Seize the Initiative=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+1ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«å…ˆåˆ¶æ”»æ’ƒã‚’得る。 -Semblance Anvil=刻å°?類似ã®é‡‘åºŠãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯ã‚ãªãŸã®æ‰‹æœ­ã«ã‚る土地ã§ãªã„カードを1枚追放ã—ã¦ã‚‚よã„。 ã‚ãªãŸãŒãã®è¿½æ”¾ã•れã¦ã„るカードã¨å…±é€šã®ã‚«ãƒ¼ãƒ‰ãƒ»ã‚¿ã‚¤ãƒ—ã‚’æŒã¤å‘ªæ–‡ã‚’å”±ãˆã‚‹ãŸã‚ã®ã‚³ã‚¹ãƒˆã¯ï¼’å°‘ãªããªã‚‹ã€‚ -Shape Anew=アーティファクト1ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã¯ãれを生ã‘è´„ã«æ§ã’る。ãã®ãƒ—レイヤーã¯ã€è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ã‚«ãƒ¼ãƒ‰ã‚’一番上ã‹ã‚‰ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・カードãŒå…¬é–‹ã•れるã¾ã§å…¬é–‹ã—ç¶šã‘る。 ãã®ãƒ—レイヤーã¯ãã®ã‚«ãƒ¼ãƒ‰ã‚’戦場ã«å‡ºã—ã€ãã®å¾Œã€ã“れã«ã‚ˆã‚Šå…¬é–‹ã•れãŸä»–ã®ã™ã¹ã¦ã®ã‚«ãƒ¼ãƒ‰ã‚’自分ã®ãƒ©ã‚¤ãƒ–ラリーã«åŠ ãˆã¦åˆ‡ã‚Šç›´ã™ã€‚ -Shatter=アーティファクト1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ -Silver Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼µã‚’加ãˆã‚‹ã€‚ -Skinrender=皮裂ããŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを3個置ã。 -Skithiryx, the Blight Dragon=飛行 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) B:è’廃ã®ãƒ‰ãƒ©ã‚´ãƒ³ã€ã‚¹ã‚­ã‚¸ãƒªã‚¯ã‚¹ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é€Ÿæ”»ã‚’得る。 BB:è’廃ã®ãƒ‰ãƒ©ã‚´ãƒ³ã€ã‚¹ã‚­ã‚¸ãƒªã‚¯ã‚¹ã‚’å†ç”Ÿã™ã‚‹ã€‚ -Sky-Eel School=飛行 空長魚ã®ç¾¤ã‚ŒãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ãã€ãã®å¾Œã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ã‚‹ã€‚ -Slice in Twain=アーティファクト1ã¤ã‹ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ カードを1枚引ã。 -Snapsail Glider=金属術?嵌ã‚ä¹—ã‚Šã®æ»‘空者ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šé£›è¡Œ ã‚’æŒã¤ã€‚ -Soliton=U:ソリトンをアンタップã™ã‚‹ã€‚ -Soul Parry=クリーãƒãƒ£ãƒ¼ã‚’1体ã‹2体対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれらã‹ã‚‰ä¸Žãˆã‚‰ã‚Œã‚‹ã™ã¹ã¦ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’軽減ã™ã‚‹ã€‚ -Spikeshot Elder=1RR:クリーãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚トゲ撃ã¡ã®å¤è€ã¯ãれã«ã€è‡ªèº«ã®ãƒ‘ワーã«ç­‰ã—ã„点数ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Sporoloth Ancient=ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚¹ãƒãƒ­ãƒ­ã‚¹ã®å¤èŒ¸ã®ä¸Šã«èƒžå­ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€Œã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‹ã‚‰èƒžå­ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’2個å–り除ã:緑ã®1/1ã®è‹—木クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ã€ã‚’æŒã¤ã€‚ -Steady Progress=増殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) カードを1枚引ã。 -Steel Hellkite=飛行 2:鋼ã®ãƒ˜ãƒ«ã‚«ã‚¤ãƒˆã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+0ã®ä¿®æ•´ã‚’å—ã‘る。 X:ã“ã®ã‚¿ãƒ¼ãƒ³ã€é‹¼ã®ãƒ˜ãƒ«ã‚«ã‚¤ãƒˆã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‰ã‚ŒãŸãƒ—レイヤーãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒï¼¸ã®åœŸåœ°ã§ãªã„å„パーマãƒãƒ³ãƒˆã‚’破壊ã™ã‚‹ã€‚ ã“ã®èƒ½åŠ›ã¯ã€æ¯Žã‚¿ãƒ¼ãƒ³1回ã®ã¿èµ·å‹•ã§ãる。 -Stoic Rebuttal=金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€å†·é™ãªåè«–ã‚’å”±ãˆã‚‹ãŸã‚ã®ã‚³ã‚¹ãƒˆã¯ï¼‘å°‘ãªããªã‚‹ã€‚ 呪文1ã¤ã‚’対象ã¨ã—ã€ãã‚Œã‚’æ‰“ã¡æ¶ˆã™ã€‚ -Strata Scythe=刻å°?地層ã®éŽŒãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰åœŸåœ°ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãれを追放ã—ã€ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€ãã®è¿½æ”¾ã•れã¦ã„るカードã¨åŒã˜åå‰ã‚’æŒã¤æˆ¦å ´ã«å‡ºã¦ã„る土地1ã¤ã«ã¤ã+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 装備3 -Stream of Life=プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯ï¼¸ç‚¹ã®ãƒ©ã‚¤ãƒ•を得る。 -Strider Harness=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«é€Ÿæ”»ã‚’æŒã¤ã€‚ 装備1 -Sunblast Angel=飛行 太陽破ã®å¤©ä½¿ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã™ã¹ã¦ã®ã‚¿ãƒƒãƒ—状態ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’破壊ã™ã‚‹ã€‚ -Sunspear Shikari=å¤ªé™½ã®æ§ã®ã‚·ã‚«ãƒ¼ãƒ«ãŒè£…å‚™ã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ãれã¯å…ˆåˆ¶æ”»æ’ƒã¨çµ†é­‚ã‚’æŒã¤ã€‚ -Sword of Body and Mind=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€+2/+2ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒ—ロテクション(緑) ã¨ãƒ—ロテクション(é’) ã‚’æŒã¤ã€‚ 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒã„ãšã‚Œã‹ã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ç·‘ã®2/2ã®ç‹¼ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã—ã€ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰10æžšã®ã‚«ãƒ¼ãƒ‰ã‚’ãã®ãƒ—レイヤーã®å¢“地ã«ç½®ã。 装備2 -Sylvok Lifestaff=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+1/+0ã®ä¿®æ•´ã‚’å—ã‘る。 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯3点ã®ãƒ©ã‚¤ãƒ•を得る。 装備1 -Sylvok Replica=ï¼§ï¼Œã‚·ãƒ«ãƒ´ã‚©ã‚¯ã®æ¨¡é€ å“を生ã‘è´„ã«æ§ã’る:アーティファクト1ã¤ã‹ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ -Tainted Strike=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«æ„ŸæŸ“を得る。(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) -Tangle Angler=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) G:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれã¯å¯èƒ½ãªã‚‰çµ¡ã¿æ£®ã®é®Ÿé±‡ã‚’ブロックã™ã‚‹ã€‚ -Tel-Jilad Defiance=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ãƒ—ロテクション(アーティファクト) を得る。 カードを1枚引ã。 -Tel-Jilad Fallen=プロテクション(アーティファクト) 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) -Tempered Steel=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã¯+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 -Throne of Geth=T,アーティファクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る:増殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) -Thrummingbird=飛行 ã‹ã鳴らã—é³¥ãŒã„ãšã‚Œã‹ã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€å¢—殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) -Tower of Calamities=8,T:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ç½é›£ã®å¡”ã¯ãれã«12点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Trigon of Corruption=å •è½ã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ BB,T:堕è½ã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,堕è½ã®ä¸‰è§’護符ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを1個置ã。 -Trigon of Infestation=感染ã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ GG,T:感染ã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,感染ã®ä¸‰è§’護符ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:感染をæŒã¤ç·‘ã®1/1ã®æ˜†è™«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ -Trigon of Mending=回復ã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ WW,T:回復ã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,回復ã®ä¸‰è§’護符ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯3点ã®ãƒ©ã‚¤ãƒ•を得る。 -Trigon of Rage=憤怒ã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ RR,T:憤怒ã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,憤怒ã®ä¸‰è§’版ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+0ã®ä¿®æ•´ã‚’å—ã‘る。 -Trigon of Thought=æ€è€ƒã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ UU,T:æ€è€ƒã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,æ€è€ƒã®ä¸‰è§’護符ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:カードを1枚引ã。 -Trinket Mage=粗石ã®é­”é“å£«ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒ1以下ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・カードを1枚探ã—ã€å…¬é–‹ã—ã¦ã‚ãªãŸã®æ‰‹æœ­ã«åŠ ãˆã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ -True Conviction=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯äºŒæ®µæ”»æ’ƒã¨çµ†é­‚ã‚’æŒã¤ã€‚ -Tumble Magnet=転倒ã®ç£çŸ³ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T,転倒ã®ç£çŸ³ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:アーティファクト1ã¤ã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれをタップã™ã‚‹ã€‚ -Tunnel Ignus=土地ãŒ1ã¤ã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã‚‹ãŸã³ã€ã“ã®ã‚¿ãƒ¼ãƒ³ãã®ãƒ—レイヤーãŒä»–ã®åœŸåœ°ã‚’自分ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã—ã¦ã„ãŸå ´åˆã€ãƒˆãƒ³ãƒãƒ«ã®ã‚¤ã‚°ãƒŠã‚¹ã¯ãã®ãƒ—レイヤーã«3点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Turn Aside=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ãƒ‘ーマãƒãƒ³ãƒˆã‚’対象ã¨ã™ã‚‹å‘ªæ–‡1ã¤ã‚’対象ã¨ã—ã€ãã‚Œã‚’æ‰“ã¡æ¶ˆã™ã€‚ -Turn to Slag=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚金屑化ã¯ãれã«5点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ ãれã«ã¤ã‘られã¦ã„ã‚‹ã™ã¹ã¦ã®è£…å‚™å“を破壊ã™ã‚‹ã€‚ -Twisted Image=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ターン終了時ã¾ã§ã€ãれã®ãƒ‘ワーã¨ã‚¿ãƒ•ãƒã‚¹ã‚’入れ替ãˆã‚‹ã€‚ カードを1枚引ã。 -Untamed Might=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+X/+Xã®ä¿®æ•´ã‚’å—ã‘る。 -Vault Skyward=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ を得る。 ãれをアンタップã™ã‚‹ã€‚ -Vector Asp=B:媒介ã®ã‚¢ã‚¹ãƒ—ã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§æ„ŸæŸ“を得る。(ãれã¯ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) -Vedalken Certarch=T:アーティファクト1ã¤ã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹åœŸåœ°1ã¤ã‚’対象ã¨ã—ã€ãれをタップã™ã‚‹ã€‚ ã“ã®èƒ½åŠ›ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã«ã®ã¿èµ·å‹•ã§ãる。 -Venser's Journal=ã‚ãªãŸã®æ‰‹æœ­ã®ä¸Šé™ã¯ãªããªã‚‹ã€‚ ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸã¯ã‚ãªãŸã®æ‰‹æœ­ã®ã‚«ãƒ¼ãƒ‰1æžšã«ã¤ã1点ã®ãƒ©ã‚¤ãƒ•を得る。 -Venser, the Sojourner=+2: ã‚ãªãŸãŒã‚ªãƒ¼ãƒŠãƒ¼ã§ã‚るパーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚ 次ã®çµ‚了ステップã®é–‹å§‹æ™‚ã«ã€ãれをã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«æˆ»ã™ã€‚ -1: ã“ã®ã‚¿ãƒ¼ãƒ³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ãƒ–ロックã•れãªã„。 -8: ã‚ãªãŸã¯ã€Œã‚ãªãŸãŒå‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€ãƒ‘ーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚ã€ã‚’æŒã¤ç´‹ç« ã‚’得る。 -Vigil for the Lost=ã‚ãªãŸã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒ1体戦場ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯ï¼¸ã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚ãªãŸã¯ï¼¸ç‚¹ã®ãƒ©ã‚¤ãƒ•を得る。 -Viridian Joiner=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ã€ãƒ´ã‚£ãƒªã‚¸ã‚¢ãƒ³ã®ç¤¾äº¤å®¶ã®ãƒ‘ワーã«ç­‰ã—ã„点数ã®ï¼§ã‚’加ãˆã‚‹ã€‚ -Viridian Revel=アーティファクトãŒ1ã¤æˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã„ã¦ã‚‚よã„。 -Volition Reins=エンãƒãƒ£ãƒ³ãƒˆï¼ˆãƒ‘ーマãƒãƒ³ãƒˆï¼‰ æ±ºæ–­ã®æ‰‹ç¶±ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ãれãŒã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るパーマãƒãƒ³ãƒˆãŒã‚¿ãƒƒãƒ—状態ã®å ´åˆã€ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã™ã‚‹ã€‚ ã‚ãªãŸã¯ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るパーマãƒãƒ³ãƒˆã‚’コントロールã™ã‚‹ã€‚ -Vulshok Heartstoker=ヴァルショクã®å¿ƒè‡“焚ããŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+2/+0ã®ä¿®æ•´ã‚’å—ã‘る。 -Vulshok Replica=ï¼‘ï¼²ï¼Œãƒ´ã‚¡ãƒ«ã‚·ãƒ§ã‚¯ã®æ¨¡é€ å“を生ã‘è´„ã«æ§ã’る:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãƒ´ã‚¡ãƒ«ã‚·ãƒ§ã‚¯ã®æ¨¡é€ å“ã¯ãã®ãƒ—レイヤーã«3点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Wall of Tanglecord=防衛 G:絡ã¿ç·šã®å£ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§åˆ°é”を得る。(ãれã¯é£›è¡Œ ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã§ãる。) -War Mammoth=トランプル -Whitesun's Passage=ã‚ãªãŸã¯5点ã®ãƒ©ã‚¤ãƒ•を得る。 -Wing Puncture=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã¨ã€é£›è¡Œ ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãã®å‰è€…ã¯ãã®å¾Œè€…ã«ã€è‡ªèº«ã®ãƒ‘ワーã«ç­‰ã—ã„点数ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Windstorm=暴風ã¯ã€é£›è¡Œã‚’æŒã¤å„クリーãƒãƒ£ãƒ¼ã«ï¼¸ç‚¹ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ -Withstand Death=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれã¯ç ´å£Šã•れãªã„。(致死ダメージや"破壊ã™ã‚‹"効果ã§ã¯ãれã¯ç ´å£Šã•れãªã„。 ãれã®ã‚¿ãƒ•ãƒã‚¹ãŒ0以下ã§ã‚ã‚‹å ´åˆã¯ã€ãれã¯ã‚ªãƒ¼ãƒŠãƒ¼ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ã€‚) -Wood Elves=ã‚¦ãƒƒãƒ‰ãƒ»ã‚¨ãƒ«ãƒ•ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰æ£®ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’戦場ã«å‡ºã™ã€‚ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ -Wurmcoil Engine=接死ã€çµ†é­‚ ワームã¨ãã‚ã‚¨ãƒ³ã‚¸ãƒ³ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€æŽ¥æ­»ã‚’æŒã¤ç„¡è‰²ã®3/3ã®ãƒ¯ãƒ¼ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体ã¨ã€çµ†é­‚ã‚’æŒã¤ç„¡è‰²ã®3/3ã®ãƒ¯ãƒ¼ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ +Abuna Acolyte=T:クリーãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€æ¬¡ã«ãれã«ä¸Žãˆã‚‰ã‚Œã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’1点軽減ã™ã‚‹ã€‚ T:アーティファクト・クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€æ¬¡ã«ãれã«ä¸Žãˆã‚‰ã‚Œã‚‹ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’2点軽減ã™ã‚‹ã€‚ +Accorder's Shield=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+0/+3ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«è­¦æˆ’ã‚’æŒã¤ã€‚ 装備3 +Acid Web Spider=åˆ°é” é…¸ã®å·£ã®èœ˜è››ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€è£…å‚™å“1ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãれを破壊ã—ã¦ã‚‚よã„。 +Alpha Tyrranax= +Arc Trail=クリーãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã—ã€ä»–ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚電弧ã®ç—•è·¡ã¯ãã®å‰è€…ã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãã®å¾Œè€…ã«1点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Argent Sphinx=飛行 金属術 ?U:銀白ã®ã‚¹ãƒ•ィンクスを追放ã™ã‚‹ã€‚ 次ã®çµ‚了ステップã®é–‹å§‹æ™‚ã«ã€ãれをã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«æˆ»ã™ã€‚ ã“ã®èƒ½åŠ›ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã«ã®ã¿èµ·å‹•ã§ãる。 +Argentum Armor=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+6/+6ã®ä¿®æ•´ã‚’å—ã‘る。 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒæ”»æ’ƒã™ã‚‹ãŸã³ã€ãƒ‘ーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ 装備6 +Arrest=エンãƒãƒ£ãƒ³ãƒˆï¼ˆã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‰ エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るクリーãƒãƒ£ãƒ¼ã¯æ”»æ’ƒã—ãŸã‚Šãƒ–ロックã—ãŸã‚Šã§ããšã€ãれã®èµ·å‹•型能力ã¯èµ·å‹•ã§ããªã„。 +Asceticism=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚ãªãŸã®å¯¾æˆ¦ç›¸æ‰‹ãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å‘ªæ–‡ã‚„能力ã®å¯¾è±¡ã«ãªã‚‰ãªã„。 1G:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれをå†ç”Ÿã™ã‚‹ã€‚ +Assault Strobe=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§äºŒæ®µæ”»æ’ƒã‚’得る。(ãれã¯å…ˆåˆ¶æ”»æ’ƒã¨é€šå¸¸ã®2å›žã®æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) +Auriok Edgewright=金属術?オーリオックã®åˆƒå·¥ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚ŠäºŒæ®µæ”»æ’ƒã‚’æŒã¤ã€‚ +Auriok Replica=ï¼·ï¼Œã‚ªãƒ¼ãƒªã‚ªãƒƒã‚¯ã®æ¨¡é€ å“を生ã‘è´„ã«æ§ã’る:ã“ã®ã‚¿ãƒ¼ãƒ³ã€ã‚ãªãŸãŒé¸ã‚“ã ç™ºç”Ÿæº1ã¤ãŒã‚ãªãŸã«ä¸Žãˆã‚‹ã™ã¹ã¦ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’軽減ã™ã‚‹ã€‚ +Auriok Sunchaser=金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ã‚ªãƒ¼ãƒªã‚ªãƒƒã‚¯ã®å¤ªé™½è¿½ã„ã¯+2/+2ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«é£›è¡Œ ã‚’æŒã¤ã€‚ +Barbed Battlegear=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+4/-1ã®ä¿®æ•´ã‚’å—ã‘る。 装備2 +Barrage Ogre=T,アーティファクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚連射ã®ã‚ªãƒ¼ã‚¬ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Bellowing Tanglewurm=å¨åš‡ï¼ˆã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã‹ãれã¨å…±é€šã®è‰²ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ä»¥å¤–ã«ã¯ãƒ–ロックã•れãªã„。) ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®ç·‘ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯å¨åš‡ã‚’æŒã¤ã€‚ +Blackcleave Cliffs=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€é»’割れã®å´–ã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼¢ã‹ï¼²ã‚’加ãˆã‚‹ã€‚ +Blackcleave Goblin=速攻 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) +Bladed Pinions=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯é£›è¡Œ ã¨å…ˆåˆ¶æ”»æ’ƒã‚’æŒã¤ã€‚ 装備2 +Blade-Tribe Berserkers=金属術?刃æ—ã®ç‹‚æˆ¦å£«ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€åˆƒæ—ã®ç‹‚戦士ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+3ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«é€Ÿæ”»ã‚’得る。 +Bleak Coven Vampires=金属術?冷ãŸã集ã„ã®å¸è¡€é¬¼ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯4点ã®ãƒ©ã‚¤ãƒ•を失ã„ã€ã‚ãªãŸã¯4点ã®ãƒ©ã‚¤ãƒ•を得る。 +Blight Mamba=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 1G:è’廃ã®ãƒžãƒ³ãƒã‚’å†ç”Ÿã™ã‚‹ã€‚ +Blistergrub=沼渡り æ°´è†¨ã‚Œåœ°æŽ˜ã‚ŠãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€å„対戦相手ã¯ãれãžã‚Œ2点ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ +Bloodshot Trainee=T:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚è¡€ã¾ãªã“ã®ç·´ç¿’生ã¯ãれã«4点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ ã“ã®èƒ½åŠ›ã¯ã€è¡€ã¾ãªã“ã®ç·´ç¿’生ã®ãƒ‘ワーãŒ4以上ã®å ´åˆã®ã¿èµ·å‹•ã§ãる。 +Blunt the Assault=ã‚ãªãŸã¯æˆ¦å ´ã«å‡ºã¦ã„るクリーãƒãƒ£ãƒ¼1体ã«ã¤ã1点ã®ãƒ©ã‚¤ãƒ•を得る。 ã“ã®ã‚¿ãƒ¼ãƒ³ã«ä¸Žãˆã‚‰ã‚Œã‚‹ã™ã¹ã¦ã®æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’軽減ã™ã‚‹ã€‚ +Bonds of Quicksilver=瞬速(ã‚ãªãŸã¯ã“ã®å‘ªæ–‡ã‚’ã€ã‚ãªãŸãŒã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆã‚’å”±ãˆã‚‰ã‚Œã‚‹ã¨ããªã‚‰ã„ã¤ã§ã‚‚å”±ãˆã¦ã‚ˆã„。) エンãƒãƒ£ãƒ³ãƒˆï¼ˆã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ï¼‰ エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã—ãªã„。 +Boreal Druid=/T/ ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ール㫠/1/ を加ãˆã‚‹ã€‚ +Carapace Forger=金属術?甲殻ã®é›å†¶å·¥ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Š+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 +Carnifex Demon=飛行 åŸ·è¡Œã®æ‚ªé­”ã¯ã€-1/-1カウンターãŒ2個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ ï¼¢ï¼ŒåŸ·è¡Œã®æ‚ªé­”ã‹ã‚‰-1/-1カウンターを1個å–り除ã:他ã®å„クリーãƒãƒ£ãƒ¼ã®ä¸Šã«-1/-1カウンターを1個置ã。 +Carrion Call=感染をæŒã¤ç·‘ã®1/1ã®æ˜†è™«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’2体戦場ã«å‡ºã™ã€‚(ãれらã¯ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) +Cerebral Eruption=対戦相手1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã®ã‚«ãƒ¼ãƒ‰ã‚’公開ã™ã‚‹ã€‚ 知性ã®çˆ†ç™ºã¯ãã®ãƒ—レイヤーã¨ãã®ãƒ—レイヤーãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å„クリーãƒãƒ£ãƒ¼ã«ã€ãã®å…¬é–‹ã•れãŸã‚«ãƒ¼ãƒ‰ã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆã«ç­‰ã—ã„点数ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ ã“れã«ã‚ˆã‚ŠåœŸåœ°ã‚«ãƒ¼ãƒ‰ãŒå…¬é–‹ã•れãŸå ´åˆã€çŸ¥æ€§ã®çˆ†ç™ºã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ +Chimeric Mass=キマイラ的大群ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒï¼¸å€‹ç½®ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ 1:ターン終了時ã¾ã§ã€ã‚­ãƒžã‚¤ãƒ©çš„大群ã¯ã€Œã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã®ãƒ‘ワーã¨ã‚¿ãƒ•ãƒã‚¹ã¯ã€ãれãžã‚Œãれã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„ã‚‹è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®æ•°ã«ç­‰ã—ã„。ã€ã‚’æŒã¤æ§‹ç¯‰ç‰©ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã«ãªã‚‹ã€‚ +Chrome Steed=金属術?金属ã®é§¿é¦¬ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Š+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 +Clone Shell=刻å°?ã‚¯ãƒ­ãƒ¼ãƒ³ã®æ®»ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰4æžšã®ã‚«ãƒ¼ãƒ‰ã‚’見ã¦ã€1æžšã‚’è£å‘ãã«è¿½æ”¾ã—ã€ãã®å¾Œãã®æ®‹ã‚Šã‚’ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸‹ã«æœ›ã‚€é †ç•ªã§ç½®ã。 ã‚¯ãƒ­ãƒ¼ãƒ³ã®æ®»ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ãã®è¿½æ”¾ã•れãŸã‚«ãƒ¼ãƒ‰ã‚’表å‘ãã«ã™ã‚‹ã€‚ ãれãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ã§ã‚ã‚‹å ´åˆã€ãれをã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã™ã€‚ +Contagion Clasp=伿Ÿ“ç—…ã®ç•™ã‚é‡‘ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを1個置ã。 4,T:増殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) +Contagion Engine=伿Ÿ“ç—…ã‚¨ãƒ³ã‚¸ãƒ³ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å„クリーãƒãƒ£ãƒ¼ã®ä¸Šã«-1/-1カウンターを1個ãšã¤ç½®ã。 4,T:増殖を行ã„ã€ãã®å¾Œå†ã³å¢—殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。 ãã®å¾Œã€ãれを繰り返ã™ã€‚) +Contagious Nim=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) +Copperhorn Scout=éŠ…è§’ç¬›ã®æ–¥å€™ãŒæ”»æ’ƒã™ã‚‹ãŸã³ã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®å„クリーãƒãƒ£ãƒ¼ã‚’アンタップã™ã‚‹ã€‚ +Copperline Gorge=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€éŠ…ç·šã®åœ°æºã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼²ã‹ï¼§ã‚’加ãˆã‚‹ã€‚ +Copper Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ã‚’加ãˆã‚‹ã€‚ +Corpse Cur=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 死体ã®é‡ŽçŠ¬ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã®å¢“地ã«ã‚る感染をæŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰1枚を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãれをã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã—ã¦ã‚‚よã„。 +Corrupted Harvester=B,クリーãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る:堕è½ã—ãŸåŽç©«è€…ã‚’å†ç”Ÿã™ã‚‹ã€‚ +Culling Dais=T,クリーãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る:é¸åˆ¥ã®é«˜åº§ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 1,é¸åˆ¥ã®é«˜åº§ã‚’生ã‘è´„ã«æ§ã’る:é¸åˆ¥ã®é«˜åº§ã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„ãŸè“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼1個ã«ã¤ãカードを1枚引ã。 +Cystbearer=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) +Darkslick Drake=飛行 闇滑りã®ãƒ‰ãƒ¬ã‚¤ã‚¯ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 +Darkslick Shores=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€é—‡æ»‘りã®å²¸ã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼µã‹ï¼¢ã‚’加ãˆã‚‹ã€‚ +Darksteel Axe=ãƒ€ãƒ¼ã‚¯ã‚¹ãƒ†ã‚£ãƒ¼ãƒ«ã®æ–§ã¯ç ´å£Šã•れãªã„。("破壊ã™ã‚‹"ã¨æ›¸ã‹ã‚ŒãŸåŠ¹æžœã§ã¯ã€ãれã¯ç ´å£Šã•れãªã„。) 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+2/+0ã®ä¿®æ•´ã‚’å—ã‘る。 装備2 +Darksteel Juggernaut=ダークスティールã®å·¨å¤§æˆ¦è»Šã®ãƒ‘ワーã¨ã‚¿ãƒ•ãƒã‚¹ã¯ã€ãれãžã‚Œã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã®ç·æ•°ã«ç­‰ã—ã„。 ダークスティールã®å·¨å¤§æˆ¦è»Šã¯ã¯ç ´å£Šã•れãšã€å¯èƒ½ãªã‚‰æ¯Žã‚¿ãƒ¼ãƒ³æ”»æ’ƒã™ã‚‹ã€‚ +Darksteel Myr=ダークスティールã®ãƒžã‚¤ã‚¢ã¯ç ´å£Šã•れãªã„。(致死ダメージや"破壊ã™ã‚‹"効果ã§ã¯ãれã¯ç ´å£Šã•れãªã„。 ãれã®ã‚¿ãƒ•ãƒã‚¹ãŒ0以下ã§ã‚ã‚‹å ´åˆã¯ã€ãれã¯ã‚ªãƒ¼ãƒŠãƒ¼ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ã€‚) +Darksteel Sentinel=瞬速(ã‚ãªãŸã¯ã“ã®å‘ªæ–‡ã‚’ã€ã‚ãªãŸãŒã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆã‚’å”±ãˆã‚‰ã‚Œã‚‹ã¨ããªã‚‰ã„ã¤ã§ã‚‚å”±ãˆã¦ã‚ˆã„。) 警戒 ãƒ€ãƒ¼ã‚¯ã‚¹ãƒ†ã‚£ãƒ¼ãƒ«ã®æ­©å“¨ã¯ç ´å£Šã•れãªã„。(致死ダメージや"破壊ã™ã‚‹"効果ã§ã¯ãれã¯ç ´å£Šã•れãªã„。 ãれã®ã‚¿ãƒ•ãƒã‚¹ãŒ0以下ã§ã‚ã‚‹å ´åˆã¯ã€ãれã¯ã‚ªãƒ¼ãƒŠãƒ¼ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ã€‚) +Desert Twister=パーマãƒãƒ³ãƒˆï¼‘ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ +Dispense Justice=プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã¯æ”»æ’ƒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る。 金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€ä»£ã‚りã«ãã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã¯æ”»æ’ƒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’2体生ã‘è´„ã«æ§ã’る。 +Disperse=土地ã§ãªã„パーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãã‚Œã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ +Dissipation Field=ã„ãšã‚Œã‹ã®ãƒ‘ーマãƒãƒ³ãƒˆãŒã‚ãªãŸã«ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€ãã‚Œã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ +Dross Hopper=クリーãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る:ドロスãƒãƒƒã‚¿ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ を得る。 +Echo Circlet=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€ã•らã«1体ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã§ãる。 装備1 +Elspeth Tirel=+2: ã‚ãªãŸã¯ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã«ã¤ã1点ã®ãƒ©ã‚¤ãƒ•を得る。 -2: 白ã®1/1ã®å…µå£«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’3体戦場ã«å‡ºã™ã€‚ -5: 土地ã¨ãƒˆãƒ¼ã‚¯ãƒ³ã‚’除ãä»–ã®ã™ã¹ã¦ã®ãƒ‘ーマãƒãƒ³ãƒˆã‚’破壊ã™ã‚‹ 。 +Elvish Archer=先制攻撃 +Elvish Champion=ä»–ã®ã‚¨ãƒ«ãƒ•・クリーãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ã€æ£®æ¸¡ã‚Šã‚’æŒã¤ã€‚(ãれらã¯ã€é˜²å¾¡ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ãŒæ£®ã‚’コントロールã—ã¦ã„ã‚‹é™ã‚Šãƒ–ロックã•れãªã„。) +Elvish Piper=ï¼§,T:ã‚ãªãŸã¯ã€ã‚ãªãŸã®æ‰‹æœ­ã«ã‚るクリーãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ï¼‘枚を戦場ã«å‡ºã—ã¦ã‚‚よã„。 +Embersmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ã‚ãªãŸã¯ï¼‘を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ç‡ƒãˆã•ã—é›å†¶ã¯ãれã«1点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Engulfing Slagwurm=飲ã¿è¾¼ã‚€é‡‘屑ワームãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体をブロックã™ã‚‹ã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã«ãƒ–ロックã•れãŸçŠ¶æ…‹ã«ãªã‚‹ãŸã³ã€ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’破壊ã™ã‚‹ã€‚ ã‚ãªãŸã¯ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã®ã‚¿ãƒ•ãƒã‚¹ã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を得る。 +Etched Champion=金属術?刻ã¾ã‚ŒãŸå‹‡è€…ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ãƒ—ロテクション(ã™ã¹ã¦ã®è‰²ï¼‰ ã‚’æŒã¤ã€‚ +Exsanguinate=å„対戦相手ã¯ãれãžã‚Œï¼¸ç‚¹ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ ã‚ãªãŸã¯ã“れã«ã‚ˆã‚Šå¤±ã‚れãŸãƒ©ã‚¤ãƒ•ã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を得る。 +Ezuri, Renegade Leader=G:他ã®ã‚¨ãƒ«ãƒ•1体を対象ã¨ã—ã€ãれをå†ç”Ÿã™ã‚‹ã€‚ 2GGG:ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¨ãƒ«ãƒ•・クリーãƒãƒ£ãƒ¼ã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+3ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒˆãƒ©ãƒ³ãƒ—ルを得る。 +Ezuri's Archers=到é”(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯é£›è¡Œ ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã§ãる。) エズーリã®å°„手ãŒé£›è¡Œ ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’1体ブロックã™ã‚‹ãŸã³ã€ã‚¨ã‚ºãƒ¼ãƒªã®å°„手ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+0ã®ä¿®æ•´ã‚’å—ã‘る。 +Ezuri's Brigade=金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ã‚¨ã‚ºãƒ¼ãƒªã®å¤§éƒ¨éšŠã¯+4/+4ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒˆãƒ©ãƒ³ãƒ—ルをæŒã¤ã€‚ +Ferrovore=R,アーティファクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る:鉄を食ã†ã‚‚ã®ã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+0ã®ä¿®æ•´ã‚’å—ã‘る。 +Flameborn Hellion=速攻 炎生ã¾ã‚Œã®ãƒ˜ãƒªã‚ªãƒ³ã¯å¯èƒ½ãªã‚‰æ¯Žã‚¿ãƒ¼ãƒ³æ”»æ’ƒã™ã‚‹ã€‚ +Flesh Allergy=肉体アレルギーを唱ãˆã‚‹ãŸã‚ã®è¿½åŠ ã‚³ã‚¹ãƒˆã¨ã—ã¦ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’1体生ã‘è´„ã«æ§ã’る。 クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã¯ã€ã“ã®ã‚¿ãƒ¼ãƒ³ã€æˆ¦å ´ã‹ã‚‰ã™ã¹ã¦ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã®æ•°ã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ +Flight Spellbomb=T,飛行 ã®å‘ªæ–‡çˆ†å¼¾ã‚’生ã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ を得る。 飛行 ã®å‘ªæ–‡çˆ†å¼¾ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚ãªãŸã¯ï¼µã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 +Fog=ã“ã®ã‚¿ãƒ¼ãƒ³ã«ä¸Žãˆã‚‰ã‚Œã‚‹ã™ã¹ã¦ã®æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’軽減ã™ã‚‹ã€‚ +Fulgent Distraction=クリーãƒãƒ£ãƒ¼2体を対象ã¨ã™ã‚‹ã€‚ ãれらをタップã—ã€ãã®å¾Œãれらã‹ã‚‰ã™ã¹ã¦ã®è£…å‚™å“ã‚’ã¯ãšã™ã€‚ +Fume Spitter=煙霧åãを生ã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを1個置ã。 +Furnace Celebration=ã‚ãªãŸãŒä»–ã®ãƒ‘ーマãƒãƒ³ãƒˆã‚’生ã‘è´„ã«æ§ã’ã‚‹ãŸã³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ï¼’を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ç‚‰ã®å¼å…¸ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Fyndhorn Elder=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ï¼§ã‚’加ãˆã‚‹ã€‚ +Galvanic Blast=クリーãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚感電破ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ 金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ä»£ã‚ã‚Šã«æ„Ÿé›»ç ´ã¯ãã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚„プレイヤーã«4点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Garruk's Companion=トランプル(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒã€è‡ªèº«ã‚’ブロックã—ã¦ã„ã‚‹ã™ã¹ã¦ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’破壊ã™ã‚‹ã®ã«ååˆ†ãªæˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹å ´åˆã€ã‚ãªãŸã¯ãã®æ®‹ã‚Šã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’防御プレイヤーã‹ãƒ—レインズウォーカーã«ä¸Žãˆã¦ã‚‚よã„。) +Genesis Wave=ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰ï¼¸æžšã®ã‚«ãƒ¼ãƒ‰ã‚’公開ã™ã‚‹ã€‚ ã‚ãªãŸã¯ãã®ä¸­ã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒï¼¸ä»¥ä¸‹ã§ã‚るパーマãƒãƒ³ãƒˆãƒ»ã‚«ãƒ¼ãƒ‰ã‚’ã€æœ›ã‚€æžšæ•°æˆ¦å ´ã«å‡ºã—ã¦ã‚‚よã„。 ãã®å¾Œã€ã“れã«ã‚ˆã‚Šå…¬é–‹ã•ã‚Œã¦æˆ¦å ´ã«å‡ºã•れãªã‹ã£ãŸã™ã¹ã¦ã®ã‚«ãƒ¼ãƒ‰ã‚’ã‚ãªãŸã®å¢“地ã«ç½®ã。 +Geth, Lord of the Vault=å¨åš‡ï¼¸ï¼¢ï¼šã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ã®å¢“地ã«ã‚る点数ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒï¼¸ã®ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・カード1æžšã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰1枚を対象ã¨ã—ã€ãれをã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã™ã€‚ ãã®å¾Œã€ãã®ãƒ—レイヤーã¯ã€è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰ï¼¸æžšã®ã‚«ãƒ¼ãƒ‰ã‚’自分ã®å¢“地ã«ç½®ã。 +Ghalma's Warden=金属術?ガルマã®ä¿è­·è€…ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Š+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 +Giant Growth=クリーãƒãƒ£ãƒ¼ï¼‘体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+3ã®ä¿®æ•´ã‚’å—ã‘る。 +Giant Spider=到é”(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯é£›è¡Œã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã§ãる。) +Glimmerpoint Stag=警戒 微光角ã®é¹¿ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ä»–ã®ãƒ‘ーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚ 次ã®çµ‚了ステップã®é–‹å§‹æ™‚ã«ã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’オーナーã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã™ã€‚ +Glimmerpost=å¾®å…‰åœ°ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯æˆ¦å ´ã«å‡ºã¦ã„る神座1ã¤ã«ã¤ã1点ã®ãƒ©ã‚¤ãƒ•を得る。 T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼‘を加ãˆã‚‹ã€‚ +Glint Hawk Idol=ä»–ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトãŒ1ã¤ã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã‚‹ãŸã³ã€ã‚ãªãŸã¯ã€Œãらã‚ãé·¹ã®å¶åƒã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ ã‚’æŒã¤2/2ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã«ãªã‚‹ã€‚ã€ã‚’é¸ã‚“ã§ã‚‚よã„。 W:ãらã‚ãé·¹ã®å¶åƒã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ ã‚’æŒã¤2/2ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã«ãªã‚‹ã€‚ +Glint Hawk=飛行 ãらã‚ãé·¹ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト1ã¤ã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã•ãªã„ã‹ãŽã‚Šã€ãれを生ã‘è´„ã«æ§ã’る。 +Goblin Gaveleer=トランプル ゴブリンã®å°æ§Œæ‰“ã¡ã¯ã€ãれã«ã¤ã‘られã¦ã„る装備å“1ã¤ã«ã¤ã+2/+0ã®ä¿®æ•´ã‚’å—ã‘る。 +Golden Urn=ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸã¯é»„金ã®ç”•ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã„ã¦ã‚‚よã„。 T,黄金ã®ç”•を生ã‘è´„ã«æ§ã’る:ã‚ãªãŸã¯é»„金ã®ç”•ã«ç½®ã‹ã‚Œã¦ã„ãŸè“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®æ•°ã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を得る。 +Gold Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼·ã‚’加ãˆã‚‹ã€‚ +Golem Artisan=2:アーティファクト・クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 2:アーティファクト・クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ã€é£›è¡Œ ã‹ãƒˆãƒ©ãƒ³ãƒ—ルã‹é€Ÿæ”»ã®ã†ã¡ã‚ãªãŸãŒé¸ã‚“ã 1ã¤ã‚’得る。 +Golem Foundry=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚´ãƒ¼ãƒ¬ãƒ ã®é‹³é€ æ‰€ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã„ã¦ã‚‚よã„。 ゴーレムã®é‹³é€ æ‰€ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’3個å–り除ã:無色ã®3/3ã®ã‚´ãƒ¼ãƒ¬ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ +Golem's Heart=ã„ãšã‚Œã‹ã®ãƒ—レイヤーãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯1点ã®ãƒ©ã‚¤ãƒ•ã‚’å¾—ã¦ã‚‚よã„。 +Grafted Exoskeleton=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+2/+2ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«æ„ŸæŸ“ã‚’æŒã¤ã€‚(ãれã¯ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 生体èžåˆå¤–骨格ãŒã„ãšã‚Œã‹ã®ãƒ‘ーマãƒãƒ³ãƒˆã‹ã‚‰ã¯ãšã‚Œã‚‹ãŸã³ã€ãã®ãƒ‘ーマãƒãƒ³ãƒˆã‚’生ã‘è´„ã«æ§ã’る。 装備2 +Grand Architect=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®é’ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 U:アーティファクト・クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ターン終了時ã¾ã§ã€ãれã¯é’ã«ãªã‚‹ã€‚ ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ³ã‚¿ãƒƒãƒ—状態ã®é’ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’1体タップã™ã‚‹ï¼šã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼’を加ãˆã‚‹ã€‚ ã“ã®ãƒžãƒŠã¯ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を唱ãˆã‚‹ãŸã‚ã‹ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã®èƒ½åŠ›ã‚’èµ·å‹•ã™ã‚‹ãŸã‚ã«ã®ã¿æ”¯æ‰•ãˆã‚‹ã€‚ +Grasp of Darkness=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§-4/-4ã®ä¿®æ•´ã‚’å—ã‘る。 +Grindclock=T:研磨時計ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 T:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰ï¼¸æžšã®ã‚«ãƒ¼ãƒ‰ã‚’ãã®ãƒ—レイヤーã®å¢“地ã«ç½®ã。Xã¯ãã®ç ”磨時計ã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„ã‚‹è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®æ•°ã«ç­‰ã—ã„。 +Halt Order=アーティファクト呪文1ã¤ã‚’対象ã¨ã—ã€ãã‚Œã‚’æ‰“ã¡æ¶ˆã™ã€‚ カードを1枚引ã。 +Hand of the Praetors=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®æ„ŸæŸ“ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 ã‚ãªãŸãŒæ„ŸæŸ“ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼å‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã¯æ¯’カウンターを1個得る。 +Heavy Arbalest=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã—ãªã„。 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€Œï¼´ï¼šã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ã€ã‚’æŒã¤ã€‚ 装備4 +Hoard-Smelter Dragon=飛行 3R:アーティファクト1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ 蔵製錬ã®ãƒ‰ãƒ©ã‚´ãƒ³ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+X/+0ã®ä¿®æ•´ã‚’å—ã‘る。Xã¯ãã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆã«ç­‰ã—ã„。 +Horizon Spellbomb=2,T,地平線ã®å‘ªæ–‡çˆ†å¼¾ã‚’生ã‘è´„ã«æ§ã’る:ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰åŸºæœ¬åœŸåœ°ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãれを公開ã—ã¦ã‚ãªãŸã®æ‰‹æœ­ã«åŠ ãˆã‚‹ã€‚ ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ 地平線ã®å‘ªæ–‡çˆ†å¼¾ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚ãªãŸã¯ï¼§ã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 +Ichorclaw Myr=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 胆液爪ã®ãƒžã‚¤ã‚¢ãŒãƒ–ロックã•れãŸçŠ¶æ…‹ã«ãªã‚‹ãŸã³ã€ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 +Ichor Rats=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 胆液ã®é¼ ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€å„プレイヤーã¯ãれãžã‚Œæ¯’カウンターを1個得る。 +Indomitable Archangel=飛行 金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã¯è¢«è¦†ã‚’æŒã¤ã€‚ +Inexorable Tide=ã‚ãªãŸãŒå‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€å¢—殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) +Infiltration Lens=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã«ãƒ–ロックã•れãŸçŠ¶æ…‹ã«ãªã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚«ãƒ¼ãƒ‰ã‚’2枚引ã„ã¦ã‚‚よã„。 装備1 +Instill Infection=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを1個置ã。 カードを1枚引ã。 +Iron Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼²ã‚’加ãˆã‚‹ã€‚ +Kaysa=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ç·‘ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 +Kemba, Kha Regent=ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€çŽ‹ã®æ‘‚政ã€ã‚±ãƒ³ãƒã«ã¤ã‘られã¦ã„る装備å“1ã¤ã«ã¤ãã€ç™½ã®2/2ã®çŒ«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ +Kemba's Skyguard=飛行 ケンãƒã®ç©ºè­·è¡›ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯2点ã®ãƒ©ã‚¤ãƒ•を得る。 +Killer Bees=飛行 G:殺人蜂ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 +Koth of the Hammer=+1: 山を1ã¤å¯¾è±¡ã¨ã—ã€ãれをアンタップã™ã‚‹ã€‚ ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ã€èµ¤ã®4/4ã®ã‚¨ãƒ¬ãƒ¡ãƒ³ã‚¿ãƒ«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«ãªã‚‹ã€‚ ãれã¯åœŸåœ°ã§ã‚‚ã‚る。 -2: ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å±±1ã¤ã«ã¤ãã€ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼²ã‚’加ãˆã‚‹ã€‚ -5: ã‚ãªãŸã¯ã€Œã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹å±±ã¯ã€Žï¼´ï¼šã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã“ã®åœŸåœ°ã¯ãれã«1点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ã€ã‚’æŒã¤ã€‚ã€ã‚’æŒã¤ç´‹ç« ã‚’得る。 +Kuldotha Forgemaster=T,アーティファクトを3ã¤ç”Ÿã‘è´„ã«æ§ã’る:ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・カードを1枚探ã—ã€ãれを戦場ã«å‡ºã™ã€‚ ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ +Kuldotha Phoenix=飛行 ã€é€Ÿæ”» 金属術 ?4:ã‚ãªãŸã®å¢“地ã«ã‚るカルドーサã®ãƒ•ã‚§ãƒ‹ãƒƒã‚¯ã‚¹ã‚’æˆ¦å ´ã«æˆ»ã™ã€‚ ã“ã®èƒ½åŠ›ã¯ã€ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–“ã«ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã«ã®ã¿èµ·å‹•ã§ãる。 +Kuldotha Rebirth=カルドーサã®å†èª•ã‚’å”±ãˆã‚‹ãŸã‚ã®è¿½åŠ ã‚³ã‚¹ãƒˆã¨ã—ã¦ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る。 赤ã®1/1ã®ã‚´ãƒ–リン・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’3体戦場ã«å‡ºã™ã€‚ +Leaden Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼¢ã‚’加ãˆã‚‹ã€‚ +Leonin Arbiter=プレイヤーã¯ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰æŽ¢ã›ãªã„。 ã„ãšã‚Œã®ãƒ—レイヤーも2を支払ã£ã¦ã‚‚よã„。ãã†ã—ãŸãªã‚‰ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ã€ãã®ãƒ—レイヤーã¯ã“ã®åŠ¹æžœã‚’ç„¡è¦–ã™ã‚‹ã€‚ +Ley Druid=T:土地1ã¤ã‚’対象ã¨ã—ã€ãれをアンタップã™ã‚‹ã€‚ +Lhurgoyf=ルアゴイフã®ãƒ‘ワーã¯ã™ã¹ã¦ã®å¢“地ã«ã‚るクリーãƒãƒ£ãƒ¼ãƒ»ã‚«ãƒ¼ãƒ‰ã®æ•°ã«ç­‰ã—ãã€ãã®ã‚¿ãƒ•ãƒã‚¹ã¯ãã®æ•°ã«1を加ãˆãŸç‚¹æ•°ã«ç­‰ã—ã„。 +Liege of the Tangle=トランプル çµ¡ã¿æ£®ã®ä¸»ãŒã„ãšã‚Œã‹ã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€æœ›ã‚€æ•°ã®ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹åœŸåœ°ã‚’対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ãれらã®ä¸Šã«ã€ãれãžã‚Œè¦šé†’カウンターを1個ãšã¤ç½®ã„ã¦ã‚‚よã„。 ãれらã®å„土地ã¯ã€è¦šé†’カウンターãŒç½®ã‹ã‚Œç¶šã‘ã¦ã„ã‚‹ã‹ãŽã‚Šã€ç·‘ã®8/8ã®ã‚¨ãƒ¬ãƒ¡ãƒ³ã‚¿ãƒ«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã§ã‚る。 ãれらã¯åœŸåœ°ã§ã‚‚ã‚る。 +Lifesmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ï¼‘を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚ãªãŸã¯3点ã®ãƒ©ã‚¤ãƒ•を得る。 +Liquimetal Coating=T:パーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ターン終了時ã¾ã§ã€ãれã¯ä»–ã®ã‚¿ã‚¤ãƒ—ã«åŠ ãˆã¦ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトã«ãªã‚‹ã€‚ +Livewire Lash=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+2/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ã€Œã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒå‘ªæ–‡1ã¤ã®å¯¾è±¡ã«ãªã‚‹ãŸã³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€ã‚’æŒã¤ã€‚ 装備2 +Llanowar 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Galvanizer=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®ãƒžã‚¤ã‚¢ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 1,T:ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ä»–ã®å„マイアをアンタップã™ã‚‹ã€‚ +Myr Propagator=3,T:マイアã®ç¹æ®–者ã®ã‚³ãƒ”ーã§ã‚るトークンを1体戦場ã«å‡ºã™ã€‚ +Myr Reservoir=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼’を加ãˆã‚‹ã€‚ ã“ã®ãƒžãƒŠã¯ã€ãƒžã‚¤ã‚¢å‘ªæ–‡ã‚’å”±ãˆã‚‹ãŸã‚ã‹ã€ãƒžã‚¤ã‚¢ã®èƒ½åŠ›ã‚’èµ·å‹•ã™ã‚‹ãŸã‚ã«ã®ã¿æ”¯æ‰•ãˆã‚‹ã€‚ 3,T:ã‚ãªãŸã®å¢“地ã«ã‚るマイア・カード1枚を対象ã¨ã—ã€ãれをã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã™ã€‚ +Myrsmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ï¼‘を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ç„¡è‰²ã®1/1ã®ãƒžã‚¤ã‚¢ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ +Nature's Lore=ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰æ£®ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’戦場ã«å‡ºã™ã€‚ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ +Necrogen Censer=屿°—ã®é¦™ç‚‰ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ2個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ ï¼´ï¼Œå±æ°—ã®é¦™ç‚‰ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯2点ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ +Necrogen Scudder=飛行 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ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 +Nim Deathmantle=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+2/+2ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã‚‚ã«å¨åš‡ã‚’æŒã¡ã€é»’ã®ã‚¾ãƒ³ãƒ“ã§ã‚る。 トークンã§ãªã„クリーãƒãƒ£ãƒ¼ãŒ1体戦場ã‹ã‚‰ã‚ãªãŸã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯ï¼”を支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’æˆ¦å ´ã«æˆ»ã—ã€å±è³Šã®æ­»ã®ãƒžãƒ³ãƒˆã‚’ãれã«ã¤ã‘る。 装備4 +Ogre Geargrabber=オーガã®è£…具奪ã„ãŒæ”»æ’ƒã™ã‚‹ãŸã³ã€ã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹è£…å‚™å“1ã¤ã‚’対象ã¨ã—ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã‚’得る。 ãれをオーガã®è£…具奪ã„ã«ã¤ã‘る。 ã‚ãªãŸãŒãã®è£…å‚™å“ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã‚’失ã£ãŸã¨ãã€ãれをã¯ãšã™ã€‚ +Origin Spellbomb=1,T,起æºã®å‘ªæ–‡çˆ†å¼¾ã‚’生ã‘è´„ã«æ§ã’る:無色ã®1/1ã®ãƒžã‚¤ã‚¢ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ èµ·æºã®å‘ªæ–‡çˆ†å¼¾ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚ãªãŸã¯ï¼·ã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 +Overgrowth=エンãƒãƒ£ãƒ³ãƒˆï¼ˆåœŸåœ°ï¼‰ï¼ˆã“れを唱ãˆã‚‹éš›ã«ã€åœŸåœ°1ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚«ãƒ¼ãƒ‰ã¯ãã®åœŸåœ°ã«ã¤ã‘られã¦ã„ã‚‹çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚) エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„る土地ãŒãƒžãƒŠã‚’引ã出ã™ç›®çš„ã§ã‚¿ãƒƒãƒ—ã•れるãŸã³ã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã¯è‡ªåˆ†ã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ï¼§ã‚’加ãˆã‚‹ï¼ˆãã®ãƒžãƒŠã¯ã€ãã®åœŸåœ°ãŒç”Ÿã¿å‡ºã™ãƒžãƒŠã«è¿½åŠ ã§åŠ ãˆã‚‰ã‚Œã‚‹ï¼‰ã€‚ +Overrun=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+3ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒˆãƒ©ãƒ³ãƒ—ルを得る。(ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒã€è‡ªèº«ã‚’ブロックã—ã¦ã„ã‚‹ã™ã¹ã¦ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’破壊ã™ã‚‹ã®ã«ååˆ†ãªæˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’割り振る場åˆã€ã‚ãªãŸã¯ãã®æ®‹ã‚Šã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’防御プレイヤーã‹ãƒ—レインズウォーカーã«å‰²ã‚ŠæŒ¯ã£ã¦ã‚‚よã„。) +Oxidda Daredevil=アーティファクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る:オキシダã®å‘ã“ã†è¦‹ãšã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é€Ÿæ”»ã‚’得る。 +Oxidda Scrapmelter=オキシダã®å±‘鉄溶ã‹ã—ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ +Painful Quandary=ã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ãŒå‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€ãã®ãƒ—レイヤーã¯ã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ãªã„ã‹ãŽã‚Š5点ã®ãƒ©ã‚¤ãƒ•を失ã†ã€‚ +Painsmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã‚ãªãŸã¯ã€Œãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+2/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«æŽ¥æ­»ã‚’å¾—ã‚‹ã€‚ã€ã‚’é¸ã‚“ã§ã‚‚よã„。 +Palladium Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼’を加ãˆã‚‹ã€‚ +Panic Spellbomb=ï¼´ï¼Œææ…Œã®å‘ªæ–‡çˆ†å¼¾ã‚’生ã‘è´„ã«æ§ã’る:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれã§ã¯ãƒ–ロックã§ããªã„。 ææ…Œã®å‘ªæ–‡çˆ†å¼¾ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚ãªãŸã¯ï¼²ã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã。 +Perilous Myr=å±é™ºãªãƒžã‚¤ã‚¢ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚å±é™ºãªãƒžã‚¤ã‚¢ã¯ãれã«2点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Plague Stinger=飛行 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) +Plated Seastrider= +Platinum Emperion=ã‚ãªãŸã®ãƒ©ã‚¤ãƒ•ã®ç·é‡ã¯å¤‰åŒ–ã—ãªã„。(ã‚ãªãŸã¯ãƒ©ã‚¤ãƒ•ã‚’å¾—ã‚‹ã“ã¨ã‚‚失ã†ã“ã¨ã‚‚ã§ããªã„。 ã‚ãªãŸã¯ãƒ©ã‚¤ãƒ•ã‚’0点以外支払ã†ã“ã¨ãŒã§ããªã„。) +Precursor Golem=先駆ã®ã‚´ãƒ¼ãƒ¬ãƒ ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ç„¡è‰²ã®3/3ã®ã‚´ãƒ¼ãƒ¬ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’2体戦場ã«å‡ºã™ã€‚ ã„ãšã‚Œã‹ã®ãƒ—レイヤーãŒã€ã‚´ãƒ¼ãƒ¬ãƒ 1体ã®ã¿ã‚’対象ã¨ã™ã‚‹ã€ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆå‘ªæ–‡ã‹ã‚½ãƒ¼ã‚µãƒªãƒ¼å‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€ãã®ãƒ—レイヤーã¯ãã®å‘ªæ–‡ã‚’ã€ãã®å‘ªæ–‡ãŒå¯¾è±¡ã«ã§ãã‚‹ä»–ã®å„ゴーレム1体ã«ã¤ã1回コピーã™ã‚‹ã€‚ ãれãžã‚Œã®ã‚³ãƒ”ーã¯ã€ãれらã®ã‚´ãƒ¼ãƒ¬ãƒ ã®ã†ã¡åˆ¥ã€…ã®ã‚‚ã®ã‚’対象ã¨ã™ã‚‹ã€‚ +Prototype Portal=刻å°?試作å“ã®æ‰‰ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯ã‚ãªãŸã®æ‰‹æœ­ã«ã‚るアーティファクト・カードを1枚追放ã—ã¦ã‚‚よã„。 X,T:ãã®è¿½æ”¾ã•れã¦ã„るカードã®ã‚³ãƒ”ーã§ã‚るトークンを1ã¤æˆ¦å ´ã«å‡ºã™ã€‚ Xã¯ãã®ã‚«ãƒ¼ãƒ‰ã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆã«ç­‰ã—ã„。 +Psychic Miasma=プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯ã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ã‚‹ã€‚ ã“れã«ã‚ˆã‚ŠåœŸåœ°ã‚«ãƒ¼ãƒ‰ãŒæ¨ã¦ã‚‰ã‚ŒãŸå ´åˆã€ç²¾ç¥žã®ç˜´æ°—ã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ +Putrefax=トランプルã€é€Ÿæ”» 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) 終了ステップã®é–‹å§‹æ™‚ã«ã€åŒ–膿ç£ã‚’生ã‘è´„ã«æ§ã’る。 +Quicksilver Gargantuan=ã‚ãªãŸã¯ã€Œæ°´éŠ€ã®ã‚¬ãƒ«ã‚¬ãƒ³ãƒãƒ¥ã‚¢ãƒ³ã¯7/7ã®ã¾ã¾ã§ã‚ã‚‹ã“ã¨ã‚’除ã„ã¦ã€æˆ¦å ´ã«å‡ºã¦ã„ã‚‹ã„ãšã‚Œã‹ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã®ã‚³ãƒ”ーã¨ã—ã¦æˆ¦å ´ã«å‡ºã‚‹ã€‚ã€ã‚’é¸ã‚“ã§ã‚‚よã„。 +Rampant Growth=ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰åŸºæœ¬åœŸåœ°ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã™ã€‚ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ +Rancor=エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€+2/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒˆãƒ©ãƒ³ãƒ—ルをæŒã¤ã€‚ 怨æ¨ãŒæˆ¦å ´ã‹ã‚‰å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€æ€¨æ¨ã‚’ã‚ªãƒ¼ãƒŠãƒ¼ã®æ‰‹æœ­ã«æˆ»ã™ã€‚ +Ratchet Bomb=T:漸増爆弾ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 T,漸増爆弾を生ã‘è´„ã«æ§ã’る:点数ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒæ¼¸å¢—爆弾ã®ä¸Šã«ç½®ã‹ã‚Œã¦ã„ãŸè“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®æ•°ã«ç­‰ã—ã„土地ã§ãªã„å„パーマãƒãƒ³ãƒˆã‚’破壊ã™ã‚‹ã€‚ +Razorfield Thresher= +Razor Hippogriff=飛行 剃刀ã®ãƒ’ãƒã‚°ãƒªãƒ•ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã®å¢“地ã«ã‚るアーティファクト・カード1枚を対象ã¨ã—ã€ãれをã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã™ã€‚ ã‚ãªãŸã¯ãã®ã‚«ãƒ¼ãƒ‰ã®ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆã«ç­‰ã—ã„点数ã®ãƒ©ã‚¤ãƒ•を得る。 +Razorverge Thicket=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€å‰ƒåˆ€å¢ƒã®èŒ‚ã¿ã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼§ã‹ï¼·ã‚’加ãˆã‚‹ã€‚ +Relic Putrescence=エンãƒãƒ£ãƒ³ãƒˆï¼ˆã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト) エンãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るアーティファクトãŒã‚¿ãƒƒãƒ—状態ã«ãªã‚‹ãŸã³ã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã¯æ¯’カウンターを1個得る。 +Revoke Existence=アーティファクト1ã¤ã‹ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚ +Riddlesmith=ã‚ãªãŸãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト呪文を1ã¤å”±ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã„ã¦ã‚‚よã„。ãã†ã—ãŸå ´åˆã€ã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ã‚‹ã€‚ +Rusted Relic=金属術?錆ã³ãŸç§˜å®ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Š5/5ã®ã‚´ãƒ¼ãƒ¬ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã§ã‚る。 +Rust Tick=ã‚ãªãŸã¯ã€ã‚ãªãŸã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«éŒ†ãƒ€ãƒ‹ã‚’アンタップã—ãªã„ã“ã¨ã‚’é¸ã‚“ã§ã‚‚よã„。 1,T:アーティファクト1ã¤ã‚’対象ã¨ã—ã€ãれをタップã™ã‚‹ã€‚ ãれã¯éŒ†ãƒ€ãƒ‹ãŒã‚¿ãƒƒãƒ—状態ã§ã‚り続ã‘ã‚‹ã‹ãŽã‚Šã€ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã®ã‚¢ãƒ³ã‚¿ãƒƒãƒ—・ステップã«ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã—ãªã„。 +Saberclaw Golem=R:剣爪ã®ã‚´ãƒ¼ãƒ¬ãƒ ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§å…ˆåˆ¶æ”»æ’ƒã‚’得る。 +Salvage Scout=W,回åŽã®æ–¥å€™ã‚’生ã‘è´„ã«æ§ã’る:ã‚ãªãŸã®å¢“地ã«ã‚るアーティファクト・カード1枚を対象ã¨ã—ã€ãれをã‚ãªãŸã®æ‰‹æœ­ã«æˆ»ã™ã€‚ +Scoria Elemental= +Scrapdiver Serpent=å±‘é‰„æ½œã‚Šã®æµ·è›‡ã¯ã€é˜²å¾¡ãƒ—レイヤーãŒã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šãƒ–ロックã•れãªã„。 +Screeching Silcaw=飛行 金属術?金切り声ã®ã‚·ãƒ«ã‚«ã‚¦ãŒã„ãšã‚Œã‹ã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰4æžšã®ã‚«ãƒ¼ãƒ‰ã‚’自分ã®å¢“地ã«ç½®ã。 +Seachrome Coast=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã—ã¦ã„ã‚‹ä»–ã®åœŸåœ°ãŒ3ã¤ä»¥ä¸Šã§ã‚ã‚‹ã‹ãŽã‚Šã€é‡‘å±žæµ·ã®æ²¿å²¸ã¯ã‚¿ãƒƒãƒ—çŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼·ã‹ï¼µã‚’加ãˆã‚‹ã€‚ +Seize the Initiative=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+1ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«å…ˆåˆ¶æ”»æ’ƒã‚’得る。 +Semblance Anvil=刻å°?類似ã®é‡‘åºŠãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯ã‚ãªãŸã®æ‰‹æœ­ã«ã‚る土地ã§ãªã„カードを1枚追放ã—ã¦ã‚‚よã„。 ã‚ãªãŸãŒãã®è¿½æ”¾ã•れã¦ã„るカードã¨å…±é€šã®ã‚«ãƒ¼ãƒ‰ãƒ»ã‚¿ã‚¤ãƒ—ã‚’æŒã¤å‘ªæ–‡ã‚’å”±ãˆã‚‹ãŸã‚ã®ã‚³ã‚¹ãƒˆã¯ï¼’å°‘ãªããªã‚‹ã€‚ +Shape Anew=アーティファクト1ã¤ã‚’対象ã¨ã™ã‚‹ã€‚ãれã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ©ãƒ¼ã¯ãれを生ã‘è´„ã«æ§ã’る。ãã®ãƒ—レイヤーã¯ã€è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ã‚«ãƒ¼ãƒ‰ã‚’一番上ã‹ã‚‰ã€ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・カードãŒå…¬é–‹ã•れるã¾ã§å…¬é–‹ã—ç¶šã‘る。 ãã®ãƒ—レイヤーã¯ãã®ã‚«ãƒ¼ãƒ‰ã‚’戦場ã«å‡ºã—ã€ãã®å¾Œã€ã“れã«ã‚ˆã‚Šå…¬é–‹ã•れãŸä»–ã®ã™ã¹ã¦ã®ã‚«ãƒ¼ãƒ‰ã‚’自分ã®ãƒ©ã‚¤ãƒ–ラリーã«åŠ ãˆã¦åˆ‡ã‚Šç›´ã™ã€‚ +Shatter=アーティファクト1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ +Silver Myr=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ï¼µã‚’加ãˆã‚‹ã€‚ +Skinrender=皮裂ããŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを3個置ã。 +Skithiryx, the Blight Dragon=飛行 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) B:è’廃ã®ãƒ‰ãƒ©ã‚´ãƒ³ã€ã‚¹ã‚­ã‚¸ãƒªã‚¯ã‚¹ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é€Ÿæ”»ã‚’得る。 BB:è’廃ã®ãƒ‰ãƒ©ã‚´ãƒ³ã€ã‚¹ã‚­ã‚¸ãƒªã‚¯ã‚¹ã‚’å†ç”Ÿã™ã‚‹ã€‚ +Sky-Eel School=飛行 空長魚ã®ç¾¤ã‚ŒãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚«ãƒ¼ãƒ‰ã‚’1枚引ãã€ãã®å¾Œã‚«ãƒ¼ãƒ‰ã‚’1æžšæ¨ã¦ã‚‹ã€‚ +Slice in Twain=アーティファクト1ã¤ã‹ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ カードを1枚引ã。 +Snapsail Glider=金属術?嵌ã‚ä¹—ã‚Šã®æ»‘空者ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹ã‹ãŽã‚Šé£›è¡Œ ã‚’æŒã¤ã€‚ +Soliton=U:ソリトンをアンタップã™ã‚‹ã€‚ +Soul Parry=クリーãƒãƒ£ãƒ¼ã‚’1体ã‹2体対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれらã‹ã‚‰ä¸Žãˆã‚‰ã‚Œã‚‹ã™ã¹ã¦ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’軽減ã™ã‚‹ã€‚ +Spikeshot Elder=1RR:クリーãƒãƒ£ãƒ¼1体ã‹ãƒ—レイヤー1人を対象ã¨ã™ã‚‹ã€‚トゲ撃ã¡ã®å¤è€ã¯ãれã«ã€è‡ªèº«ã®ãƒ‘ワーã«ç­‰ã—ã„点数ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Sporoloth Ancient=ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚¹ãƒãƒ­ãƒ­ã‚¹ã®å¤èŒ¸ã®ä¸Šã«èƒžå­ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€Œã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‹ã‚‰èƒžå­ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’2個å–り除ã:緑ã®1/1ã®è‹—木クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ã€ã‚’æŒã¤ã€‚ +Steady Progress=増殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) カードを1枚引ã。 +Steel Hellkite=飛行 2:鋼ã®ãƒ˜ãƒ«ã‚«ã‚¤ãƒˆã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+0ã®ä¿®æ•´ã‚’å—ã‘る。 X:ã“ã®ã‚¿ãƒ¼ãƒ³ã€é‹¼ã®ãƒ˜ãƒ«ã‚«ã‚¤ãƒˆã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‰ã‚ŒãŸãƒ—レイヤーãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒï¼¸ã®åœŸåœ°ã§ãªã„å„パーマãƒãƒ³ãƒˆã‚’破壊ã™ã‚‹ã€‚ ã“ã®èƒ½åŠ›ã¯ã€æ¯Žã‚¿ãƒ¼ãƒ³1回ã®ã¿èµ·å‹•ã§ãる。 +Stoic Rebuttal=金属術?ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã€å†·é™ãªåè«–ã‚’å”±ãˆã‚‹ãŸã‚ã®ã‚³ã‚¹ãƒˆã¯ï¼‘å°‘ãªããªã‚‹ã€‚ 呪文1ã¤ã‚’対象ã¨ã—ã€ãã‚Œã‚’æ‰“ã¡æ¶ˆã™ã€‚ +Strata Scythe=刻å°?地層ã®éŽŒãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰åœŸåœ°ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãれを追放ã—ã€ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€ãã®è¿½æ”¾ã•れã¦ã„るカードã¨åŒã˜åå‰ã‚’æŒã¤æˆ¦å ´ã«å‡ºã¦ã„る土地1ã¤ã«ã¤ã+1/+1ã®ä¿®æ•´ã‚’å—ã‘る。 装備3 +Stream of Life=プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯ï¼¸ç‚¹ã®ãƒ©ã‚¤ãƒ•を得る。 +Strider Harness=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+1/+1ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«é€Ÿæ”»ã‚’æŒã¤ã€‚ 装備1 +Sunblast Angel=飛行 太陽破ã®å¤©ä½¿ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã™ã¹ã¦ã®ã‚¿ãƒƒãƒ—状態ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’破壊ã™ã‚‹ã€‚ +Sunspear Shikari=å¤ªé™½ã®æ§ã®ã‚·ã‚«ãƒ¼ãƒ«ãŒè£…å‚™ã—ã¦ã„ã‚‹ã‹ãŽã‚Šã€ãれã¯å…ˆåˆ¶æ”»æ’ƒã¨çµ†é­‚ã‚’æŒã¤ã€‚ +Sword of Body and Mind=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯ã€+2/+2ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«ãƒ—ロテクション(緑) ã¨ãƒ—ロテクション(é’) ã‚’æŒã¤ã€‚ 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒã„ãšã‚Œã‹ã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€ã‚ãªãŸã¯ç·‘ã®2/2ã®ç‹¼ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã—ã€ãã®ãƒ—レイヤーã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã®ä¸€ç•ªä¸Šã‹ã‚‰10æžšã®ã‚«ãƒ¼ãƒ‰ã‚’ãã®ãƒ—レイヤーã®å¢“地ã«ç½®ã。 装備2 +Sylvok Lifestaff=装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ã¯+1/+0ã®ä¿®æ•´ã‚’å—ã‘る。 装備ã—ã¦ã„るクリーãƒãƒ£ãƒ¼ãŒã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯3点ã®ãƒ©ã‚¤ãƒ•を得る。 装備1 +Sylvok Replica=ï¼§ï¼Œã‚·ãƒ«ãƒ´ã‚©ã‚¯ã®æ¨¡é€ å“を生ã‘è´„ã«æ§ã’る:アーティファクト1ã¤ã‹ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを破壊ã™ã‚‹ã€‚ +Tainted Strike=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+1/+0ã®ä¿®æ•´ã‚’å—ã‘ã‚‹ã¨ã¨ã‚‚ã«æ„ŸæŸ“を得る。(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) +Tangle Angler=感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) G:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれã¯å¯èƒ½ãªã‚‰çµ¡ã¿æ£®ã®é®Ÿé±‡ã‚’ブロックã™ã‚‹ã€‚ +Tel-Jilad Defiance=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§ãƒ—ロテクション(アーティファクト) を得る。 カードを1枚引ã。 +Tel-Jilad Fallen=プロテクション(アーティファクト) 感染(ã“ã®ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) +Tempered Steel=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ã¯+2/+2ã®ä¿®æ•´ã‚’å—ã‘る。 +Throne of Geth=T,アーティファクトを1ã¤ç”Ÿã‘è´„ã«æ§ã’る:増殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) +Thrummingbird=飛行 ã‹ã鳴らã—é³¥ãŒã„ãšã‚Œã‹ã®ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æˆ¦é—˜ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ãŸã³ã€å¢—殖を行ã†ã€‚(ã‚ãªãŸã¯ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã®ç½®ã‹ã‚Œã¦ã„るパーマãƒãƒ³ãƒˆã‚„プレイヤーを望む数ã ã‘é¸ã³ã€ãã®å¾Œãれãžã‚Œã«ã€ãã®ä¸Šã«ã™ã§ã«ç½®ã‹ã‚Œã¦ã„るカウンターã®ã†ã¡1種類を1個置ã。) +Tower of Calamities=8,T:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ç½é›£ã®å¡”ã¯ãれã«12点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Trigon of Corruption=å •è½ã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ BB,T:堕è½ã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,堕è½ã®ä¸‰è§’護符ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれã®ä¸Šã«-1/-1カウンターを1個置ã。 +Trigon of Infestation=感染ã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ GG,T:感染ã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,感染ã®ä¸‰è§’護符ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:感染をæŒã¤ç·‘ã®1/1ã®æ˜†è™«ãƒ»ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ +Trigon of Mending=回復ã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ WW,T:回復ã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,回復ã®ä¸‰è§’護符ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãã®ãƒ—レイヤーã¯3点ã®ãƒ©ã‚¤ãƒ•を得る。 +Trigon of Rage=憤怒ã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ RR,T:憤怒ã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,憤怒ã®ä¸‰è§’版ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+3/+0ã®ä¿®æ•´ã‚’å—ã‘る。 +Trigon of Thought=æ€è€ƒã®ä¸‰è§’護符ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ UU,T:æ€è€ƒã®ä¸‰è§’護符ã®ä¸Šã«è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個置ã。 2,T,æ€è€ƒã®ä¸‰è§’護符ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:カードを1枚引ã。 +Trinket Mage=粗石ã®é­”é“å£«ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã¯è‡ªåˆ†ã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰ç‚¹æ•°ã§è¦‹ãŸãƒžãƒŠãƒ»ã‚³ã‚¹ãƒˆãŒ1以下ã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・カードを1枚探ã—ã€å…¬é–‹ã—ã¦ã‚ãªãŸã®æ‰‹æœ­ã«åŠ ãˆã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ +True Conviction=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯äºŒæ®µæ”»æ’ƒã¨çµ†é­‚ã‚’æŒã¤ã€‚ +Tumble Magnet=転倒ã®ç£çŸ³ã¯ã€è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ãŒ3個置ã‹ã‚ŒãŸçŠ¶æ…‹ã§æˆ¦å ´ã«å‡ºã‚‹ã€‚ T,転倒ã®ç£çŸ³ã‹ã‚‰è“„ç©ã‚«ã‚¦ãƒ³ã‚¿ãƒ¼ã‚’1個å–り除ã:アーティファクト1ã¤ã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã—ã€ãれをタップã™ã‚‹ã€‚ +Tunnel Ignus=土地ãŒ1ã¤ã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã‚‹ãŸã³ã€ã“ã®ã‚¿ãƒ¼ãƒ³ãã®ãƒ—レイヤーãŒä»–ã®åœŸåœ°ã‚’自分ã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«å‡ºã—ã¦ã„ãŸå ´åˆã€ãƒˆãƒ³ãƒãƒ«ã®ã‚¤ã‚°ãƒŠã‚¹ã¯ãã®ãƒ—レイヤーã«3点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Turn Aside=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ãƒ‘ーマãƒãƒ³ãƒˆã‚’対象ã¨ã™ã‚‹å‘ªæ–‡1ã¤ã‚’対象ã¨ã—ã€ãã‚Œã‚’æ‰“ã¡æ¶ˆã™ã€‚ +Turn to Slag=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚金屑化ã¯ãれã«5点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ ãれã«ã¤ã‘られã¦ã„ã‚‹ã™ã¹ã¦ã®è£…å‚™å“を破壊ã™ã‚‹ã€‚ +Twisted Image=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ターン終了時ã¾ã§ã€ãれã®ãƒ‘ワーã¨ã‚¿ãƒ•ãƒã‚¹ã‚’入れ替ãˆã‚‹ã€‚ カードを1枚引ã。 +Untamed Might=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+X/+Xã®ä¿®æ•´ã‚’å—ã‘る。 +Vault Skyward=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§é£›è¡Œ を得る。 ãれをアンタップã™ã‚‹ã€‚ +Vector Asp=B:媒介ã®ã‚¢ã‚¹ãƒ—ã¯ã€ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§æ„ŸæŸ“を得る。(ãれã¯ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã«-1/-1カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã€ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã«æ¯’カウンターã®å½¢ã§ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚) +Vedalken Certarch=T:アーティファクト1ã¤ã‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã‹åœŸåœ°1ã¤ã‚’対象ã¨ã—ã€ãれをタップã™ã‚‹ã€‚ ã“ã®èƒ½åŠ›ã¯ã€ã‚ãªãŸãŒ3ã¤ä»¥ä¸Šã®ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクトをコントロールã—ã¦ã„ã‚‹å ´åˆã«ã®ã¿èµ·å‹•ã§ãる。 +Venser's Journal=ã‚ãªãŸã®æ‰‹æœ­ã®ä¸Šé™ã¯ãªããªã‚‹ã€‚ ã‚ãªãŸã®ã‚¢ãƒƒãƒ—キープã®é–‹å§‹æ™‚ã«ã€ã‚ãªãŸã¯ã‚ãªãŸã®æ‰‹æœ­ã®ã‚«ãƒ¼ãƒ‰1æžšã«ã¤ã1点ã®ãƒ©ã‚¤ãƒ•を得る。 +Venser, the Sojourner=+2: ã‚ãªãŸãŒã‚ªãƒ¼ãƒŠãƒ¼ã§ã‚るパーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚ 次ã®çµ‚了ステップã®é–‹å§‹æ™‚ã«ã€ãれをã‚ãªãŸã®ã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ä¸‹ã§æˆ¦å ´ã«æˆ»ã™ã€‚ -1: ã“ã®ã‚¿ãƒ¼ãƒ³ã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã¯ãƒ–ロックã•れãªã„。 -8: ã‚ãªãŸã¯ã€Œã‚ãªãŸãŒå‘ªæ–‡ã‚’1ã¤å”±ãˆã‚‹ãŸã³ã€ãƒ‘ーマãƒãƒ³ãƒˆ1ã¤ã‚’対象ã¨ã—ã€ãれを追放ã™ã‚‹ã€‚ã€ã‚’æŒã¤ç´‹ç« ã‚’得る。 +Vigil for the Lost=ã‚ãªãŸã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ãŒ1体戦場ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯ï¼¸ã‚’支払ã£ã¦ã‚‚よã„。 ãã†ã—ãŸå ´åˆã€ã‚ãªãŸã¯ï¼¸ç‚¹ã®ãƒ©ã‚¤ãƒ•を得る。 +Viridian Joiner=T:ã‚ãªãŸã®ãƒžãƒŠãƒ»ãƒ—ールã«ã€ãƒ´ã‚£ãƒªã‚¸ã‚¢ãƒ³ã®ç¤¾äº¤å®¶ã®ãƒ‘ワーã«ç­‰ã—ã„点数ã®ï¼§ã‚’加ãˆã‚‹ã€‚ +Viridian Revel=アーティファクトãŒ1ã¤æˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¯¾æˆ¦ç›¸æ‰‹ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ãŸã³ã€ã‚ãªãŸã¯ã‚«ãƒ¼ãƒ‰ã‚’1枚引ã„ã¦ã‚‚よã„。 +Volition Reins=エンãƒãƒ£ãƒ³ãƒˆï¼ˆãƒ‘ーマãƒãƒ³ãƒˆï¼‰ æ±ºæ–­ã®æ‰‹ç¶±ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ãれãŒã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るパーマãƒãƒ³ãƒˆãŒã‚¿ãƒƒãƒ—状態ã®å ´åˆã€ã‚¢ãƒ³ã‚¿ãƒƒãƒ—ã™ã‚‹ã€‚ ã‚ãªãŸã¯ã‚¨ãƒ³ãƒãƒ£ãƒ³ãƒˆã•れã¦ã„るパーマãƒãƒ³ãƒˆã‚’コントロールã™ã‚‹ã€‚ +Vulshok Heartstoker=ヴァルショクã®å¿ƒè‡“焚ããŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãれã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§+2/+0ã®ä¿®æ•´ã‚’å—ã‘る。 +Vulshok Replica=ï¼‘ï¼²ï¼Œãƒ´ã‚¡ãƒ«ã‚·ãƒ§ã‚¯ã®æ¨¡é€ å“を生ã‘è´„ã«æ§ã’る:プレイヤー1人を対象ã¨ã™ã‚‹ã€‚ãƒ´ã‚¡ãƒ«ã‚·ãƒ§ã‚¯ã®æ¨¡é€ å“ã¯ãã®ãƒ—レイヤーã«3点ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Wall of Tanglecord=防衛 G:絡ã¿ç·šã®å£ã¯ã‚¿ãƒ¼ãƒ³çµ‚了時ã¾ã§åˆ°é”を得る。(ãれã¯é£›è¡Œ ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼ã‚’ブロックã§ãる。) +War Mammoth=トランプル +Whitesun's Passage=ã‚ãªãŸã¯5点ã®ãƒ©ã‚¤ãƒ•を得る。 +Wing Puncture=ã‚ãªãŸãŒã‚³ãƒ³ãƒˆãƒ­ãƒ¼ãƒ«ã™ã‚‹ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体ã¨ã€é£›è¡Œ ã‚’æŒã¤ã‚¯ãƒªãƒ¼ãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ãã®å‰è€…ã¯ãã®å¾Œè€…ã«ã€è‡ªèº«ã®ãƒ‘ワーã«ç­‰ã—ã„点数ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Windstorm=暴風ã¯ã€é£›è¡Œã‚’æŒã¤å„クリーãƒãƒ£ãƒ¼ã«ï¼¸ç‚¹ã®ãƒ€ãƒ¡ãƒ¼ã‚¸ã‚’与ãˆã‚‹ã€‚ +Withstand Death=クリーãƒãƒ£ãƒ¼1体を対象ã¨ã™ã‚‹ã€‚ã“ã®ã‚¿ãƒ¼ãƒ³ã€ãれã¯ç ´å£Šã•れãªã„。(致死ダメージや"破壊ã™ã‚‹"効果ã§ã¯ãれã¯ç ´å£Šã•れãªã„。 ãれã®ã‚¿ãƒ•ãƒã‚¹ãŒ0以下ã§ã‚ã‚‹å ´åˆã¯ã€ãれã¯ã‚ªãƒ¼ãƒŠãƒ¼ã®å¢“地ã«ç½®ã‹ã‚Œã‚‹ã€‚) +Wood Elves=ã‚¦ãƒƒãƒ‰ãƒ»ã‚¨ãƒ«ãƒ•ãŒæˆ¦å ´ã«å‡ºãŸã¨ãã€ã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーã‹ã‚‰æ£®ã‚«ãƒ¼ãƒ‰ã‚’1枚探ã—ã€ãã®ã‚«ãƒ¼ãƒ‰ã‚’戦場ã«å‡ºã™ã€‚ãã®å¾Œã‚ãªãŸã®ãƒ©ã‚¤ãƒ–ラリーを切り直ã™ã€‚ +Wurmcoil Engine=接死ã€çµ†é­‚ ワームã¨ãã‚ã‚¨ãƒ³ã‚¸ãƒ³ãŒæˆ¦å ´ã‹ã‚‰ã„ãšã‚Œã‹ã®å¢“地ã«ç½®ã‹ã‚ŒãŸã¨ãã€æŽ¥æ­»ã‚’æŒã¤ç„¡è‰²ã®3/3ã®ãƒ¯ãƒ¼ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体ã¨ã€çµ†é­‚ã‚’æŒã¤ç„¡è‰²ã®3/3ã®ãƒ¯ãƒ¼ãƒ ãƒ»ã‚¢ãƒ¼ãƒ†ã‚£ãƒ•ァクト・クリーãƒãƒ£ãƒ¼ãƒ»ãƒˆãƒ¼ã‚¯ãƒ³ã‚’1体戦場ã«å‡ºã™ã€‚ diff --git a/projects/mtg/bin/Res/lang/spot.rb b/projects/mtg/bin/Res/lang/spot.rb index 15d979739..cd0452cd9 100644 --- a/projects/mtg/bin/Res/lang/spot.rb +++ b/projects/mtg/bin/Res/lang/spot.rb @@ -1,11 +1,11 @@ -#!/usr/bin/ruby -w - -require 'iconv' -c = Iconv.new('UTF-8', 'WINDOWS-1252') -line = 0 -while l = gets - line += 1 - if l.match(/[\x80-\xFF]/) - puts line.to_s + " : " + c.iconv(l.gsub(/([\x80-\xFF])/, '\\1')) - end -end +#!/usr/bin/ruby -w + +require 'iconv' +c = Iconv.new('UTF-8', 'WINDOWS-1252') +line = 0 +while l = gets + line += 1 + if l.match(/[\x80-\xFF]/) + puts line.to_s + " : " + c.iconv(l.gsub(/([\x80-\xFF])/, '\\1')) + end +end diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/AER.txt b/projects/mtg/bin/Res/missing_cards_by_sets/AER.txt index 24d8ecf6c..a936c76cd 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/AER.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/AER.txt @@ -1,149 +1,149 @@ -[card] -name=Aid from the Cowl -text=Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Ajani's Aid -text=When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn. -mana={2}{G}{W} -type=Enchantment -[/card] -[card] -name=Baral, Chief of Compliance -text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. -mana={1}{U} -type=Legendary Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Battle at the Bridge -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Target creature gets -X/-X until end of turn. You gain X life. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Crackdown Construct -text=Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn. -mana={4} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Dark Intimations -text=Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. -- When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it. -mana={2}{U}{B}{R} -type=Sorcery -[/card] -[card] -name=Deft Dismissal -text=Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. -mana={3}{W} -type=Instant -[/card] -[card] -name=Destructive Tampering -text=Choose one — --Destroy target artifact. --Creatures without flying can't block this turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Disallow -text=Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Exquisite Archangel -abilities=flying -text=Flying -- If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total. -mana={5}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Hungry Flames -text=Hungry Flames deals 3 damage to target creature and 2 damage to target player. -mana={2}{R} -type=Instant -[/card] -[card] -name=Indomitable Creativity -target=artifact,creature|battlefield -auto=destroy and!( if cantargetcard(*[creature;artifact]|nonbattlezone) then reveal:x revealzone(targetcontrollerlibrary) revealuntil(*[creature;artifact]|targetcontrollerlibrary) optionone all(*|reveal) moveto(exile) and!(moveto(ownerbattlefield))! optiononeend revealend )! -text=Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries. -mana={X}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Inspiring Statuary -text=Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) -mana={3} -type=Artifact -[/card] -[card] -name=Invigorated Rampage -text=Choose one — --Target creature gets +4/+0 and gains trample until end of turn. --Two target creatures each get +2/+0 and gain trample until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Merchant's Dockhand -text={3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -mana={1} -type=Artifact Creature -subtype=Construct -power=1 -toughness=2 -[/card] -[card] -name=Monstrous Onslaught -text=Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Night Market Guard -text=Night Market Guard can block an additional creature each combat. -mana={3} -type=Artifact Creature -subtype=Construct -power=3 -toughness=1 -[/card] -[card] -name=Pia's Revolution -text=Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Tezzeret's Betrayal -text=Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it. -mana={3}{U}{B} -type=Sorcery -[/card] -[card] -name=Whir of Invention -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. -mana={X}{U}{U}{U} -type=Instant -[/card] -[card] -name=Winding Constrictor -text=If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead. -- If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. -mana={B}{G} -type=Creature -subtype=Snake -power=2 -toughness=3 -[/card] +[card] +name=Aid from the Cowl +text=Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Ajani's Aid +text=When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn. +mana={2}{G}{W} +type=Enchantment +[/card] +[card] +name=Baral, Chief of Compliance +text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. +mana={1}{U} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Battle at the Bridge +other={improvise} name(Improvise) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Target creature gets -X/-X until end of turn. You gain X life. +mana={X}{B} +type=Sorcery +[/card] +[card] +name=Crackdown Construct +text=Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn. +mana={4} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Dark Intimations +text=Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. -- When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it. +mana={2}{U}{B}{R} +type=Sorcery +[/card] +[card] +name=Deft Dismissal +text=Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. +mana={3}{W} +type=Instant +[/card] +[card] +name=Destructive Tampering +text=Choose one — --Destroy target artifact. --Creatures without flying can't block this turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Disallow +text=Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Exquisite Archangel +abilities=flying +text=Flying -- If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total. +mana={5}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Hungry Flames +text=Hungry Flames deals 3 damage to target creature and 2 damage to target player. +mana={2}{R} +type=Instant +[/card] +[card] +name=Indomitable Creativity +target=artifact,creature|battlefield +auto=destroy and!( if cantargetcard(*[creature;artifact]|nonbattlezone) then reveal:x revealzone(targetcontrollerlibrary) revealuntil(*[creature;artifact]|targetcontrollerlibrary) optionone all(*|reveal) moveto(exile) and!(moveto(ownerbattlefield))! optiononeend revealend )! +text=Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries. +mana={X}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Inspiring Statuary +text=Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.) +mana={3} +type=Artifact +[/card] +[card] +name=Invigorated Rampage +text=Choose one — --Target creature gets +4/+0 and gains trample until end of turn. --Two target creatures each get +2/+0 and gain trample until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Merchant's Dockhand +text={3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +mana={1} +type=Artifact Creature +subtype=Construct +power=1 +toughness=2 +[/card] +[card] +name=Monstrous Onslaught +text=Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Night Market Guard +text=Night Market Guard can block an additional creature each combat. +mana={3} +type=Artifact Creature +subtype=Construct +power=3 +toughness=1 +[/card] +[card] +name=Pia's Revolution +text=Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Tezzeret's Betrayal +text=Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{U}{B} +type=Sorcery +[/card] +[card] +name=Whir of Invention +other={improvise} name(Improvise) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. +mana={X}{U}{U}{U} +type=Instant +[/card] +[card] +name=Winding Constrictor +text=If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead. -- If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. +mana={B}{G} +type=Creature +subtype=Snake +power=2 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/C16.txt b/projects/mtg/bin/Res/missing_cards_by_sets/C16.txt index 6234b1fc2..cd9aacc89 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/C16.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/C16.txt @@ -1,234 +1,234 @@ -[card] -name=Ancient Excavation -text=Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={2}{U}{B} -type=Instant -[/card] -[card] -name=Assault Suit -text=Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. -- At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. -- Equip {3} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Chain of Vapor -text=Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. -mana={U} -type=Instant -[/card] -[card] -name=Charging Cinderhorn -text=Haste -- At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player. -mana={3}{R} -type=Creature -subtype=Elemental Ox -power=4 -toughness=2 -[/card] -[card] -name=Collective Voyage -text=Join forces — Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library. -mana={G} -type=Sorcery -[/card] -[card] -name=Command Tower -text={T}: Add to your mana pool one mana of any color in your commander's color identity. -type=Land -[/card] -[card] -name=Commander's Sphere -text={T}: Add to your mana pool one mana of any color in your commander's color identity. -- Sacrifice Commander's Sphere: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Conqueror's Flail -text=Equipped creature gets +1/+1 for each color among permanents you control. -- As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Cruel Entertainment -text=Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn. -mana={6}{B} -type=Sorcery -[/card] -[card] -name=Curse of Vengeance -text=Enchant player -- Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. -- When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance. -mana={B} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Decimate -text=Destroy target artifact, target creature, target enchantment, and target land. -mana={2}{R}{G} -type=Sorcery -[/card] -[card] -name=Deepglow Skate -text=When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. -mana={4}{U} -type=Creature -subtype=Fish -power=3 -toughness=3 -[/card] -[card] -name=Divergent Transformations -anyzone=changecost(colorless:-1) forcedalive -text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Exile two target creatures. For each of those creatures, its controller reveals cards from the top of his or her library until he or she reveals a creature card, puts that card onto the battlefield, then shuffles the rest into his or her library. -mana={6}{R} -type=Instant -[/card] -[card] -name=Entrapment Maneuver -text=Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. -mana={3}{W} -type=Instant -[/card] -[card] -name=Faerie Artisans -abilities=flying -text=Flying -- Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. -mana={3}{U} -type=Creature -subtype=Faerie Artificer -power=2 -toughness=2 -[/card] -[card] -name=Manifold Insights -text=Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Minds Aglow -text=Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. -mana={U} -type=Sorcery -[/card] -[card] -name=Oath of Druids -text=At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Opal Palace -text={T}: Add {C} to your mana pool. -- {1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. -type=Land -[/card] -[card] -name=Orzhov Advokist -text=At the beginning of your upkeep, each player may put two +1/+1 counters on a creature he or she controls. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn. -mana={2}{W} -type=Creature -subtype=Human Advisor -power=1 -toughness=4 -[/card] -[card] -name=Parting Thoughts -text=Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Read the Runes -text=Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. -mana={X}{U} -type=Instant -[/card] -[card] -name=Reyhan, Last of the Abzan -#wagic don't support commander atm -auto=counter(1/1,3) -text=Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. -- Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. -- Partner (You can have two commanders if both have partner.) -mana={1}{B}{G} -type=Legendary Creature -subtype=Human Warrior -power=0 -toughness=0 -[/card] -[card] -name=Selfless Squire -abilities=flash -text=Flash -- When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. -- Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Selvala, Explorer Returned -text=Parley — {T}: Each player reveals the top card of his or her library. For each nonland card revealed this way, add {G} to your mana pool and you gain 1 life. Then each player draws a card. -mana={1}{G}{W} -type=Legendary Creature -subtype=Elf Scout -power=2 -toughness=4 -[/card] -[card] -name=Tempt with Discovery -text=Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Thrasios, Triton Hero -#wagic don't support commander atm -text={4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. -- Partner (You can have two commanders if both have partner.) -mana={G}{U} -type=Legendary Creature -subtype=Merfolk Wizard -power=1 -toughness=3 -[/card] -[card] -name=Thunderfoot Baloth -abilities=trample -#wagic doesnt have commander zone -text=Trample -- Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Tymna the Weaver -abilities=lifelink -#wagic don't support commander atm -text=Lifelink -- At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. -- Partner (You can have two commanders if both have partner.) -mana={1}{W}{B} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Vial Smasher the Fierce -#wagic don't support commander atm -text=Whenever you cast your first spell each turn, Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to an opponent chosen at random. -- Partner (You can have two commanders if both have partner.) -mana={1}{B}{R} -type=Legendary Creature -subtype=Goblin Berserker -power=2 -toughness=3 -[/card] -[card] -name=Zedruu the Greathearted -text=At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. -- {R}{W}{U}: Target opponent gains control of target permanent you control. -mana={1}{R}{W}{U} -type=Legendary Creature -subtype=Minotaur Monk -power=2 -toughness=4 -[/card] +[card] +name=Ancient Excavation +text=Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={2}{U}{B} +type=Instant +[/card] +[card] +name=Assault Suit +text=Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. -- At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. -- Equip {3} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Chain of Vapor +text=Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. +mana={U} +type=Instant +[/card] +[card] +name=Charging Cinderhorn +text=Haste -- At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player. +mana={3}{R} +type=Creature +subtype=Elemental Ox +power=4 +toughness=2 +[/card] +[card] +name=Collective Voyage +text=Join forces — Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library. +mana={G} +type=Sorcery +[/card] +[card] +name=Command Tower +text={T}: Add to your mana pool one mana of any color in your commander's color identity. +type=Land +[/card] +[card] +name=Commander's Sphere +text={T}: Add to your mana pool one mana of any color in your commander's color identity. -- Sacrifice Commander's Sphere: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Conqueror's Flail +text=Equipped creature gets +1/+1 for each color among permanents you control. -- As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Cruel Entertainment +text=Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn. +mana={6}{B} +type=Sorcery +[/card] +[card] +name=Curse of Vengeance +text=Enchant player -- Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. -- When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance. +mana={B} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Decimate +text=Destroy target artifact, target creature, target enchantment, and target land. +mana={2}{R}{G} +type=Sorcery +[/card] +[card] +name=Deepglow Skate +text=When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. +mana={4}{U} +type=Creature +subtype=Fish +power=3 +toughness=3 +[/card] +[card] +name=Divergent Transformations +anyzone=changecost(colorless:-1) forcedalive +text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Exile two target creatures. For each of those creatures, its controller reveals cards from the top of his or her library until he or she reveals a creature card, puts that card onto the battlefield, then shuffles the rest into his or her library. +mana={6}{R} +type=Instant +[/card] +[card] +name=Entrapment Maneuver +text=Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. +mana={3}{W} +type=Instant +[/card] +[card] +name=Faerie Artisans +abilities=flying +text=Flying -- Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. +mana={3}{U} +type=Creature +subtype=Faerie Artificer +power=2 +toughness=2 +[/card] +[card] +name=Manifold Insights +text=Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Minds Aglow +text=Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. +mana={U} +type=Sorcery +[/card] +[card] +name=Oath of Druids +text=At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Opal Palace +text={T}: Add {C} to your mana pool. -- {1}, {T}: Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game. +type=Land +[/card] +[card] +name=Orzhov Advokist +text=At the beginning of your upkeep, each player may put two +1/+1 counters on a creature he or she controls. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn. +mana={2}{W} +type=Creature +subtype=Human Advisor +power=1 +toughness=4 +[/card] +[card] +name=Parting Thoughts +text=Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Read the Runes +text=Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. +mana={X}{U} +type=Instant +[/card] +[card] +name=Reyhan, Last of the Abzan +#wagic don't support commander atm +auto=counter(1/1,3) +text=Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. -- Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. -- Partner (You can have two commanders if both have partner.) +mana={1}{B}{G} +type=Legendary Creature +subtype=Human Warrior +power=0 +toughness=0 +[/card] +[card] +name=Selfless Squire +abilities=flash +text=Flash -- When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. -- Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Selvala, Explorer Returned +text=Parley — {T}: Each player reveals the top card of his or her library. For each nonland card revealed this way, add {G} to your mana pool and you gain 1 life. Then each player draws a card. +mana={1}{G}{W} +type=Legendary Creature +subtype=Elf Scout +power=2 +toughness=4 +[/card] +[card] +name=Tempt with Discovery +text=Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search his or her library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles it. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Thrasios, Triton Hero +#wagic don't support commander atm +text={4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. -- Partner (You can have two commanders if both have partner.) +mana={G}{U} +type=Legendary Creature +subtype=Merfolk Wizard +power=1 +toughness=3 +[/card] +[card] +name=Thunderfoot Baloth +abilities=trample +#wagic doesnt have commander zone +text=Trample -- Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Tymna the Weaver +abilities=lifelink +#wagic don't support commander atm +text=Lifelink -- At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. -- Partner (You can have two commanders if both have partner.) +mana={1}{W}{B} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Vial Smasher the Fierce +#wagic don't support commander atm +text=Whenever you cast your first spell each turn, Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to an opponent chosen at random. -- Partner (You can have two commanders if both have partner.) +mana={1}{B}{R} +type=Legendary Creature +subtype=Goblin Berserker +power=2 +toughness=3 +[/card] +[card] +name=Zedruu the Greathearted +text=At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. -- {R}{W}{U}: Target opponent gains control of target permanent you control. +mana={1}{R}{W}{U} +type=Legendary Creature +subtype=Minotaur Monk +power=2 +toughness=4 +[/card] diff --git a/projects/mtg/bin/Res/missing_cards_by_sets/KLD.txt b/projects/mtg/bin/Res/missing_cards_by_sets/KLD.txt index 0373cf655..55947d3b9 100644 --- a/projects/mtg/bin/Res/missing_cards_by_sets/KLD.txt +++ b/projects/mtg/bin/Res/missing_cards_by_sets/KLD.txt @@ -1,210 +1,210 @@ -[card] -name=Aetherborn Marauder -text=Flying, lifelink -- When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. -mana={3}{B} -type=Creature -subtype=Aetherborn Rogue -power=2 -toughness=2 -[/card] -[card] -name=Aetherstorm Roc -text=Flying -- Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). -- Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. -mana={2}{W}{W} -type=Creature -subtype=Bird -power=3 -toughness=3 -[/card] -[card] -name=Animation Module -text=Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. -- {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind. -mana={1} -type=Artifact -[/card] -[card] -name=Bomat Courier -text=Haste -- Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) -- {R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands. -mana={1} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Captured by the Consulate -text=Enchant creature you don't control -- Enchanted creature can't attack. -- Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Combustible Gearhulk -abilities=first strike -text=First strike -- When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards. -mana={4}{R}{R} -type=Artifact Creature -subtype=Construct -power=6 -toughness=6 -[/card] -[card] -name=Confiscation Coup -text=Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's converted mana cost. If you do, gain control of it. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Consulate Surveillance -text=When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Die Young -text=Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Dovin Baan -auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetoppocre)~lessthan~1} -auto={C(0/0,1,Loyalty)}:name(+1: -3/0 target creature) target(creature) transforms((,newability[-3/0],newability[noactivatedability])) uynt restriction{compare(cantargetoppocre)~morethan~0} -auto={C(0/0,-1,Loyalty)}:name(-1: gain 2 life and draw a card) life:2 && draw:1 -text=+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. -- -1: You gain 2 life and draw a card. -- -7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps." -mana={2}{W}{U} -type=Planeswalker -subtype=Dovin -[/card] -[card] -name=Dubious Challenge -text=Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Eager Construct -text=When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -mana={2} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Eliminate the Competition -text=As an additional cost to cast Eliminate the Competition, sacrifice X creatures. -- Destroy X target creatures. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Fairgrounds Trumpeter -#buggy must set custom restriction -auto=@counteradded(1/1) from(*|mybattlefield) turnlimited:phaseaction[endofturn sourceinplay] counter(1/1,1) -text=At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter. -mana={2}{G} -type=Creature -subtype=Elephant -power=2 -toughness=2 -[/card] -[card] -name=Fortuitous Find -text=Choose one or both — -- • Return target artifact card from your graveyard to your hand. -- • Return target creature card from your graveyard to your hand. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Gonti, Lord of Luxury -abilities=deathtouch -text=Deathtouch -- When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it. -mana={2}{B}{B} -type=Legendary Creature -subtype=Aetherborn Rogue -power=2 -toughness=3 -[/card] -[card] -name=Insidious Will -text=Choose one — -- • Counter target spell. -- • You may choose new targets for target spell. -- • Copy target instant or sorcery spell. You may choose new targets for the copy. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Liberating Combustion -text=Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Lost Legacy -text=Name a nonartifact, nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Midnight Oil -text=Midnight Oil enters the battlefield with seven hour counters on it. -- At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. -- Your maximum hand size is equal to the number of hour counters on Midnight Oil. -- Whenever you discard a card, you lose 1 life. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Nature's Way -text=Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Panharmonicon -text=If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. -mana={4} -type=Artifact -[/card] -[card] -name=Saheeli Rai -auto=counter(0/0,3,loyalty) -text=+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. -- -2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. -- -7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library. -mana={1}{U}{R} -type=Planeswalker -subtype=Saheeli -[/card] -[card] -name=Saheeli's Artistry -target=*[artifact;creature] -auto=if cantargetcard(artifact) then choice name(clone artifact) clone -auto=if cantargetcard(creature) then choice name(clone creature) clone addtype(artifact) -text=Choose one or both — -- • Create a token that's a copy of target artifact. -- • Create a token that's a copy of target creature, except it's an artifact in addition to its other types. -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Shrewd Negotiation -text=Exchange control of target artifact you control and target artifact or creature you don't control. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Spark of Creativity -text=Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn. -mana={R} -type=Sorcery -[/card] -[card] -name=Subtle Strike -text=Choose one or both — -- • Target creature gets -1/-1 until end of turn. -- • Put a +1/+1 counter on target creature. -mana={1}{B} -type=Instant -[/card] -[card] -name=Take Down -text=Choose one — -- • Take Down deals 4 damage to target creature with flying. -- • Take Down deals 1 damage to each creature with flying. -mana={G} -type=Sorcery -[/card] -[card] -name=Verdant Crescendo -text=Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library. -mana={3}{G} -type=Sorcery +[card] +name=Aetherborn Marauder +text=Flying, lifelink -- When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. +mana={3}{B} +type=Creature +subtype=Aetherborn Rogue +power=2 +toughness=2 +[/card] +[card] +name=Aetherstorm Roc +text=Flying -- Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). -- Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. +mana={2}{W}{W} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Animation Module +text=Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. -- {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind. +mana={1} +type=Artifact +[/card] +[card] +name=Bomat Courier +text=Haste -- Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) -- {R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands. +mana={1} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Captured by the Consulate +text=Enchant creature you don't control -- Enchanted creature can't attack. -- Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Combustible Gearhulk +abilities=first strike +text=First strike -- When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards. +mana={4}{R}{R} +type=Artifact Creature +subtype=Construct +power=6 +toughness=6 +[/card] +[card] +name=Confiscation Coup +text=Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's converted mana cost. If you do, gain control of it. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Consulate Surveillance +text=When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Die Young +text=Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Dovin Baan +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetoppocre)~lessthan~1} +auto={C(0/0,1,Loyalty)}:name(+1: -3/0 target creature) target(creature) transforms((,newability[-3/0],newability[noactivatedability])) uynt restriction{compare(cantargetoppocre)~morethan~0} +auto={C(0/0,-1,Loyalty)}:name(-1: gain 2 life and draw a card) life:2 && draw:1 +text=+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. -- -1: You gain 2 life and draw a card. -- -7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps." +mana={2}{W}{U} +type=Planeswalker +subtype=Dovin +[/card] +[card] +name=Dubious Challenge +text=Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Eager Construct +text=When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +mana={2} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Eliminate the Competition +text=As an additional cost to cast Eliminate the Competition, sacrifice X creatures. -- Destroy X target creatures. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Fairgrounds Trumpeter +#buggy must set custom restriction +auto=@counteradded(1/1) from(*|mybattlefield) turnlimited:phaseaction[endofturn sourceinplay] counter(1/1,1) +text=At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter. +mana={2}{G} +type=Creature +subtype=Elephant +power=2 +toughness=2 +[/card] +[card] +name=Fortuitous Find +text=Choose one or both — -- • Return target artifact card from your graveyard to your hand. -- • Return target creature card from your graveyard to your hand. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Gonti, Lord of Luxury +abilities=deathtouch +text=Deathtouch -- When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it. +mana={2}{B}{B} +type=Legendary Creature +subtype=Aetherborn Rogue +power=2 +toughness=3 +[/card] +[card] +name=Insidious Will +text=Choose one — -- • Counter target spell. -- • You may choose new targets for target spell. -- • Copy target instant or sorcery spell. You may choose new targets for the copy. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Liberating Combustion +text=Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Lost Legacy +text=Name a nonartifact, nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Midnight Oil +text=Midnight Oil enters the battlefield with seven hour counters on it. -- At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. -- Your maximum hand size is equal to the number of hour counters on Midnight Oil. -- Whenever you discard a card, you lose 1 life. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Nature's Way +text=Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Panharmonicon +text=If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +mana={4} +type=Artifact +[/card] +[card] +name=Saheeli Rai +auto=counter(0/0,3,loyalty) +text=+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. -- -2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. -- -7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library. +mana={1}{U}{R} +type=Planeswalker +subtype=Saheeli +[/card] +[card] +name=Saheeli's Artistry +target=*[artifact;creature] +auto=if cantargetcard(artifact) then choice name(clone artifact) clone +auto=if cantargetcard(creature) then choice name(clone creature) clone addtype(artifact) +text=Choose one or both — -- • Create a token that's a copy of target artifact. -- • Create a token that's a copy of target creature, except it's an artifact in addition to its other types. +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Shrewd Negotiation +text=Exchange control of target artifact you control and target artifact or creature you don't control. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Spark of Creativity +text=Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn. +mana={R} +type=Sorcery +[/card] +[card] +name=Subtle Strike +text=Choose one or both — -- • Target creature gets -1/-1 until end of turn. -- • Put a +1/+1 counter on target creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Take Down +text=Choose one — -- • Take Down deals 4 damage to target creature with flying. -- • Take Down deals 1 damage to each creature with flying. +mana={G} +type=Sorcery +[/card] +[card] +name=Verdant Crescendo +text=Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library. +mana={3}{G} +type=Sorcery [/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/oldthemes/readme.txt b/projects/mtg/bin/Res/oldthemes/readme.txt index 9162b7ddf..ece2a3100 100644 --- a/projects/mtg/bin/Res/oldthemes/readme.txt +++ b/projects/mtg/bin/Res/oldthemes/readme.txt @@ -1 +1 @@ -here are the old themes. +here are the old themes. diff --git a/projects/mtg/bin/Res/sets/C19/_cards.dat b/projects/mtg/bin/Res/sets/C19/_cards.dat new file mode 100644 index 000000000..b219d7c19 --- /dev/null +++ b/projects/mtg/bin/Res/sets/C19/_cards.dat @@ -0,0 +1,1531 @@ +[meta] +author=Wagic Team +name=Commander 2019 +year=2019-08-23 +total=302 +[/meta] +[card] +primitive=Cliffside Rescuer +id=470547 +rarity=U +[/card] +[card] +primitive=Commander's Insignia +id=470548 +rarity=R +[/card] +[card] +primitive=Doomed Artisan +id=470549 +rarity=R +[/card] +[card] +primitive=Mandate of Peace +id=470550 +rarity=R +[/card] +[card] +primitive=Sevinne's Reclamation +id=470551 +rarity=R +[/card] +[card] +primitive=Song of the Worldsoul +id=470552 +rarity=R +[/card] +[card] +primitive=Thalia's Geistcaller +id=470553 +rarity=R +[/card] +[card] +primitive=Kadena's Silencer +id=470554 +rarity=R +[/card] +[card] +primitive=Leadership Vacuum +id=470555 +rarity=U +[/card] +[card] +primitive=Mass Diminish +id=470556 +rarity=R +[/card] +[card] +primitive=Sudden Substitution +id=470557 +rarity=R +[/card] +[card] +primitive=Thought Sponge +id=470558 +rarity=R +[/card] +[card] +primitive=Wall of Stolen Identity +id=470559 +rarity=R +[/card] +[card] +primitive=Archfiend of Spite +id=470560 +rarity=R +[/card] +[card] +primitive=Bone Miser +id=470561 +rarity=R +[/card] +[card] +primitive=Curse of Fool's Wisdom +id=470562 +rarity=R +[/card] +[card] +primitive=Gift of Doom +id=470563 +rarity=R +[/card] +[card] +primitive=K'rrik, Son of Yawgmoth +id=470564 +rarity=R +[/card] +[card] +primitive=Mire in Misery +id=470565 +rarity=U +[/card] +[card] +primitive=Nightmare Unmaking +id=470566 +rarity=R +[/card] +[card] +primitive=Thieving Amalgam +id=470567 +rarity=R +[/card] +[card] +primitive=Anje's Ravager +id=470568 +rarity=R +[/card] +[card] +primitive=Backdraft Hellkite +id=470569 +rarity=R +[/card] +[card] +primitive=Dockside Extortionist +id=470570 +rarity=R +[/card] +[card] +primitive=Ghired's Belligerence +id=470571 +rarity=R +[/card] +[card] +primitive=Hate Mirage +id=470572 +rarity=U +[/card] +[card] +primitive=Ignite the Future +id=470573 +rarity=R +[/card] +[card] +primitive=Skyfire Phoenix +id=470574 +rarity=R +[/card] +[card] +primitive=Tectonic Hellion +id=470575 +rarity=R +[/card] +[card] +primitive=Wildfire Devils +id=470576 +rarity=R +[/card] +[card] +primitive=Apex Altisaur +id=470577 +rarity=R +[/card] +[card] +primitive=Full Flowering +id=470578 +rarity=R +[/card] +[card] +primitive=Ohran Frostfang +id=470579 +rarity=R +[/card] +[card] +primitive=Road of Return +id=470580 +rarity=R +[/card] +[card] +primitive=Selesnya Eulogist +id=470581 +rarity=R +[/card] +[card] +primitive=Voice of Many +id=470582 +rarity=U +[/card] +[card] +primitive=Anje Falkenrath +id=470583 +rarity=M +[/card] +[card] +primitive=Atla Palani, Nest Tender +id=470584 +rarity=M +[/card] +[card] +primitive=Chainer, Nightmare Adept +id=470585 +rarity=M +[/card] +[card] +primitive=Elsha of the Infinite +id=470586 +rarity=M +[/card] +[card] +primitive=Gerrard, Weatherlight Hero +id=470587 +rarity=R +[/card] +[card] +primitive=Ghired, Conclave Exile +id=470588 +rarity=M +[/card] +[card] +primitive=Greven, Predator Captain +id=470589 +rarity=M +[/card] +[card] +primitive=Grismold, the Dreadsower +id=470590 +rarity=R +[/card] +[card] +primitive=Kadena, Slinking Sorcerer +id=470591 +rarity=M +[/card] +[card] +primitive=Marisi, Breaker of the Coil +id=470592 +rarity=M +[/card] +[card] +primitive=Pramikon, Sky Rampart +id=470593 +rarity=M +[/card] +[card] +primitive=Rayami, First of the Fallen +id=470594 +rarity=M 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+id=464119 +rarity=U +[/card] +[card] +primitive=Mother Bear +id=464120 +rarity=C +[/card] +[card] +primitive=Murasa Behemoth +id=464121 +rarity=C +[/card] +[card] +primitive=Nantuko Cultivator +id=464122 +rarity=U +[/card] +[card] +primitive=Nimble Mongoose +id=464123 +rarity=C +[/card] +[card] +primitive=Regrowth +id=464124 +rarity=U +[/card] +[card] +primitive=Rime Tender +id=464125 +rarity=C +[/card] +[card] +primitive=Saddled Rimestag +id=464126 +rarity=U +[/card] +[card] +primitive=Savage Swipe +id=464127 +rarity=C +[/card] +[card] +primitive=Scale Up +id=464128 +rarity=U +[/card] +[card] +primitive=Spore Frog +id=464129 +rarity=C +[/card] +[card] +primitive=Springbloom Druid +id=464130 +rarity=C +[/card] +[card] +primitive=Squirrel Nest +id=464131 +rarity=U +[/card] +[card] +primitive=Tempered Sliver +id=464132 +rarity=U +[/card] +[card] +primitive=Thornado +id=464133 +rarity=C +[/card] +[card] +primitive=Treefolk Umbra +id=464134 +rarity=C +[/card] +[card] +primitive=Treetop Ambusher +id=464135 +rarity=C +[/card] +[card] +primitive=Trumpeting Herd +id=464136 +rarity=C +[/card] +[card] +primitive=Twin-Silk Spider +id=464137 +rarity=C +[/card] +[card] +primitive=Unbound Flourishing +id=464138 +rarity=M +[/card] +[card] +primitive=Wall of Blossoms +id=464139 +rarity=U +[/card] +[card] +primitive=Weather the Storm +id=464140 +rarity=C +[/card] +[card] +primitive=Webweaver Changeling +id=464141 +rarity=U +[/card] +[card] +primitive=Winding Way +id=464142 +rarity=C +[/card] +[card] +primitive=Abominable Treefolk +id=464143 +rarity=U +[/card] +[card] +primitive=Cloudshredder Sliver +id=464144 +rarity=R +[/card] +[card] +primitive=Collected Conjuring +id=464145 +rarity=R +[/card] +[card] +primitive=Eladamri's Call +id=464146 +rarity=R +[/card] +[card] +primitive=Etchings of the Chosen +id=464147 +rarity=U +[/card] +[card] +primitive=Fallen Shinobi +id=464148 +rarity=R +[/card] +[card] +primitive=The First Sliver +id=464149 +rarity=M +[/card] +[card] 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+primitive=Unsettled Mariner +id=464165 +rarity=R +[/card] +[card] +primitive=Wrenn and Six +id=464166 +rarity=M +[/card] +[card] +primitive=Altar of Dementia +id=464167 +rarity=R +[/card] +[card] +primitive=Amorphous Axe +id=464168 +rarity=C +[/card] +[card] +primitive=Arcum's Astrolabe +id=464169 +rarity=C +[/card] +[card] +primitive=Birthing Boughs +id=464170 +rarity=U +[/card] +[card] +primitive=Farmstead Gleaner +id=464171 +rarity=U +[/card] +[card] +primitive=Fountain of Ichor +id=464172 +rarity=C +[/card] +[card] +primitive=Icehide Golem +id=464173 +rarity=U +[/card] +[card] +primitive=Lesser Masticore +id=464174 +rarity=U +[/card] +[card] +primitive=Mox Tantalite +id=464175 +rarity=M +[/card] +[card] +primitive=Scrapyard Recombiner +id=464176 +rarity=R +[/card] +[card] +primitive=Sword of Sinew and Steel +id=464177 +rarity=M +[/card] +[card] +primitive=Sword of Truth and Justice +id=464178 +rarity=M +[/card] +[card] +primitive=Talisman of Conviction +id=464179 +rarity=U +[/card] +[card] +primitive=Talisman of Creativity +id=464180 +rarity=U +[/card] +[card] +primitive=Talisman of Curiosity +id=464181 +rarity=U +[/card] +[card] +primitive=Talisman of Hierarchy +id=464182 +rarity=U +[/card] +[card] +primitive=Talisman of Resilience +id=464183 +rarity=U +[/card] +[card] +primitive=Universal Automaton +id=464184 +rarity=C +[/card] +[card] +primitive=Barren Moor +id=464185 +rarity=U +[/card] +[card] +primitive=Cave of Temptation +id=464186 +rarity=C +[/card] +[card] +primitive=Fiery Islet +id=464187 +rarity=R +[/card] +[card] +primitive=Forgotten Cave +id=464188 +rarity=U +[/card] +[card] +primitive=Frostwalk Bastion +id=464189 +rarity=U +[/card] +[card] +primitive=Hall of Heliod's Generosity +id=464190 +rarity=R +[/card] +[card] +primitive=Lonely Sandbar +id=464191 +rarity=U +[/card] +[card] +primitive=Nurturing Peatland +id=464192 +rarity=R +[/card] +[card] +primitive=Prismatic Vista +id=464193 +rarity=R +[/card] +[card] +primitive=Secluded Steppe +id=464194 +rarity=U +[/card] +[card] +primitive=Silent Clearing +id=464195 +rarity=R +[/card] +[card] +primitive=Sunbaked Canyon +id=464196 +rarity=R +[/card] +[card] +primitive=Tranquil Thicket +id=464197 +rarity=U +[/card] +[card] +primitive=Waterlogged Grove +id=464198 +rarity=R +[/card] +[card] +primitive=Snow-Covered Plains +id=464199 +rarity=L +[/card] +[card] +primitive=Snow-Covered Island +id=464200 +rarity=L +[/card] +[card] +primitive=Snow-Covered Swamp +id=464201 +rarity=L +[/card] +[card] +primitive=Snow-Covered Mountain +id=464202 +rarity=L +[/card] +[card] +primitive=Snow-Covered Forest +id=464203 +rarity=L +[/card] +[card] +primitive=Flusterstorm +id=466744 +rarity=R +[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/SS2/_cards.dat b/projects/mtg/bin/Res/sets/SS2/_cards.dat new file mode 100644 index 000000000..a7e22fa49 --- /dev/null +++ b/projects/mtg/bin/Res/sets/SS2/_cards.dat @@ -0,0 +1,46 @@ +[meta] +author=Wagic Team +name=Signature Spellbok: Gideon +year=2019-06-28 +total=8 +[/meta] +[card] +primitive=Gideon Jura +id=470539 +rarity=M +[/card] +[card] +primitive=Martyr's Bond +id=470540 +rarity=R +[/card] +[card] +primitive=Path to Exile +id=470541 +rarity=R +[/card] +[card] +primitive=Rest in Peace +id=470542 +rarity=R +[/card] +[card] +primitive=Shielded by Faith +id=470543 +rarity=R +[/card] +[card] +primitive=True Conviction +id=470544 +rarity=R +[/card] +[card] +primitive=Worship +id=470545 +rarity=R +[/card] +[card] +primitive=Blackblade Reforged +id=470546 +rarity=R +[/card] diff --git a/projects/mtg/bin/Res/sets/UST/_cards.dat b/projects/mtg/bin/Res/sets/UST/_cards.dat index 11b0ed499..cc913087a 100644 --- a/projects/mtg/bin/Res/sets/UST/_cards.dat +++ b/projects/mtg/bin/Res/sets/UST/_cards.dat @@ -1,31 +1,1351 @@ -[meta] -author=Wagic Team -name=Unstable -year=2017-12-08 -total=5 -[/meta] -[card] -primitive=Plains -id=439601 -rarity=M -[/card] -[card] -primitive=Island -id=439602 -rarity=M -[/card] -[card] -primitive=Swamp -id=439603 -rarity=M -[/card] -[card] -primitive=Mountain -id=439604 -rarity=M -[/card] -[card] -primitive=Forest -id=439605 -rarity=M -[/card] \ No newline at end of file +[meta] +author=Wagic Team +name=Unstable +year=2017-12-08 +total=268 +[/meta] +[card] +primitive=Adorable Kitten +id=439390 +rarity=C +[/card] +[card] +primitive=Aerial Toastmaster +id=439391 +rarity=U +[/card] +[card] +primitive=Amateur Auteur +id=439392 +rarity=C +[/card] +[card] +primitive=By Gnome Means +id=439393 +rarity=R +[/card] +[card] +primitive=Chivalrous Chevalier +id=439394 +rarity=C +[/card] +[card] +primitive=Do-It-Yourself Seraph +id=439395 +rarity=M +[/card] +[card] +primitive=Gimme Five +id=439396 +rarity=U +[/card] +[card] +primitive=GO TO JAIL +id=439397 +rarity=C +[/card] +[card] +primitive=Half-Kitten, Half- +id=439398 +rarity=U +[/card] +[card] +primitive=Humming- +id=439399 +rarity=C +[/card] +[card] +primitive=Jackknight +id=439400 +rarity=R +[/card] +[card] +primitive=Knight of the Kitchen Sink (a) +id=439401 +rarity=U +[/card] +[card] +primitive=Knight of the Widget +id=439402 +rarity=U +[/card] +[card] +primitive=Midlife Upgrade +id=439403 +rarity=U +[/card] +[card] +primitive=Oddly Uneven +id=439404 +rarity=R +[/card] +[card] +primitive=Old Guard +id=439405 +rarity=C +[/card] +[card] +primitive=Ordinary Pony +id=439406 +rarity=C +[/card] +[card] +primitive=Rhino- +id=439407 +rarity=U +[/card] +[card] +primitive=Riveting Rigger +id=439408 +rarity=C +[/card] +[card] +primitive=Rules Lawyer +id=439409 +rarity=R +[/card] +[card] +primitive=Sacrifice Play +id=439410 +rarity=C +[/card] +[card] +primitive=Shaggy Camel +id=439411 +rarity=C +[/card] +[card] +primitive=Side Quest +id=439412 +rarity=U +[/card] +[card] +primitive=Success! +id=439413 +rarity=C +[/card] +[card] +primitive=Teacher's Pet +id=439414 +rarity=U +[/card] +[card] +primitive=Animate Library +id=439415 +rarity=R +[/card] +[card] +primitive=Blurry Beeble +id=439416 +rarity=C +[/card] +[card] +primitive=Chipper Chopper +id=439417 +rarity=C +[/card] +[card] +primitive=Clocknapper +id=439418 +rarity=R +[/card] +[card] +primitive=Crafty Octopus +id=439419 +rarity=C +[/card] +[card] +primitive=Crow Storm +id=439420 +rarity=U +[/card] +[card] +primitive=Defective Detective +id=439421 +rarity=C +[/card] +[card] +primitive=Five-Finger Discount +id=439422 +rarity=U +[/card] +[card] +primitive=Graveyard Busybody +id=439423 +rarity=R +[/card] +[card] +primitive=Half-Shark, Half- +id=439424 +rarity=U +[/card] +[card] +primitive=Incite Insight +id=439425 +rarity=R +[/card] +[card] +primitive=Kindly Cognician +id=439426 +rarity=U +[/card] +[card] +primitive=Magic Word +id=439427 +rarity=C +[/card] +[card] +primitive=Mer Man +id=439428 +rarity=C +[/card] +[card] +primitive=More or Less +id=439429 +rarity=U +[/card] +[card] +primitive=Novellamental +id=439430 +rarity=C +[/card] +[card] +primitive=Numbing Jellyfish +id=439431 +rarity=C +[/card] +[card] 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Dispatcher +id=439432 +rarity=U +[/card] +[card] +primitive=Socketed Sprocketer +id=439433 +rarity=U +[/card] +[card] +primitive=Spell Suck +id=439434 +rarity=C +[/card] +[card] +primitive=Spy Eye +id=439435 +rarity=U +[/card] +[card] +primitive=Suspicious Nanny +id=439436 +rarity=U +[/card] +[card] +primitive=Time Out +id=439437 +rarity=C +[/card] +[card] +primitive=Very Cryptic Command (b) +id=439438 +rarity=R +[/card] +[card] +primitive=Wall of Fortune +id=439439 +rarity=C +[/card] +[card] +primitive=Big Boa Constrictor +id=439440 +rarity=C +[/card] +[card] +primitive=capital offense +id=439441 +rarity=C +[/card] +[card] +primitive=Dirty Rat +id=439442 +rarity=C +[/card] +[card] +primitive=Extremely Slow Zombie +id=439443 +rarity=C +[/card] +[card] +primitive=Finders, Keepers +id=439444 +rarity=C +[/card] +[card] +primitive=Hangman +id=439445 +rarity=R +[/card] +[card] +primitive=Hazmat Suit (Used) +id=439446 +rarity=C +[/card] +[card] +primitive=Hoisted Hireling +id=439447 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+[/card] +[card] +primitive=Selfie Preservation +id=439508 +rarity=C +[/card] +[card] +primitive=Serpentine +id=439509 +rarity=R +[/card] +[card] +primitive=Shellephant +id=439510 +rarity=U +[/card] +[card] +primitive=Slaying Mantis +id=439511 +rarity=U +[/card] +[card] +primitive=Squirrel Dealer +id=439512 +rarity=C +[/card] +[card] +primitive=Steamflogger Service Rep +id=439513 +rarity=U +[/card] +[card] +primitive=Wild Crocodile +id=439514 +rarity=C +[/card] +[card] +primitive=Willing Test Subject +id=439515 +rarity=C +[/card] +[card] +primitive=Baron Von Count +id=439516 +rarity=M +[/card] +[card] +primitive=Better Than One +id=439517 +rarity=R +[/card] +[card] +primitive=Cramped Bunker +id=439518 +rarity=R +[/card] +[card] +primitive=Dr. Julius Jumblemorph +id=439519 +rarity=M +[/card] +[card] +primitive=The Grand Calcutron +id=439520 +rarity=M +[/card] +[card] +primitive=Grusilda, Monster Masher +id=439521 +rarity=R +[/card] +[card] +primitive=Hot Fix +id=439522 +rarity=R +[/card] +[card] +primitive=Ol' Buzzbark +id=439523 +rarity=M +[/card] +[card] +primitive=Phoebe, Head of S.N.E.A.K. +id=439524 +rarity=M +[/card] +[card] +primitive=Urza, Academy Headmaster +id=439525 +rarity=M +[/card] +[card] +primitive=X +id=439526 +rarity=R +[/card] +[card] +primitive=Mary O'Kill +id=439527 +rarity=R +[/card] +[card] +primitive=Angelic Rocket +id=439528 +rarity=R +[/card] +[card] +primitive=Border Guardian +id=439529 +rarity=U +[/card] +[card] +primitive=Buzzing Whack-a-Doodle +id=439530 +rarity=U +[/card] +[card] +primitive=Clock of DOOOOOOOOOOOOM! +id=439531 +rarity=U +[/card] +[card] +primitive=Cogmentor +id=439532 +rarity=U +[/card] +[card] +primitive=Contraption Cannon +id=439533 +rarity=U +[/card] +[card] +primitive=Curious Killbot +id=439534 +rarity=C +[/card] +[card] +primitive=Entirely Normal Armchair +id=439535 +rarity=U +[/card] +[card] +primitive=Everythingamajig (a) +id=439536 +rarity=R +[/card] +[card] +primitive=Gnome-Made Engine +id=439537 +rarity=C +[/card] +[card] +primitive=Handy Dandy Clone Machine +id=439538 +rarity=R +[/card] +[card] +primitive=Kindslaver +id=439539 +rarity=R +[/card] +[card] +primitive=Krark's Other Thumb +id=439540 +rarity=U +[/card] +[card] +primitive=Labro Bot +id=439541 +rarity=U +[/card] +[card] +primitive=Lobe Lobber +id=439542 +rarity=U +[/card] +[card] +primitive=Mad Science Fair Project +id=439543 +rarity=C +[/card] +[card] +primitive=Modular Monstrosity +id=439544 +rarity=R +[/card] +[card] +primitive=Proper Laboratory Attire +id=439545 +rarity=U +[/card] +[card] +primitive=Robo- +id=439546 +rarity=U +[/card] +[card] +primitive=Split Screen +id=439547 +rarity=R +[/card] +[card] +primitive=Staff of the Letter Magus +id=439548 +rarity=U +[/card] +[card] +primitive=Stamp of Approval +id=439549 +rarity=U +[/card] +[card] +primitive=Steam-Powered +id=439550 +rarity=U +[/card] +[card] +primitive=Steel Squirrel +id=439551 +rarity=U +[/card] +[card] +primitive=Sword of Dungeons & Dragons +id=439552 +rarity=M +[/card] +[card] +primitive=Voracious Vacuum +id=439553 +rarity=C +[/card] +[card] +primitive=Secret Base +id=439554 +rarity=C +[/card] +[card] +primitive=Watermarket +id=439555 +rarity=R +[/card] +[card] +primitive=Accessories to Murder +id=439556 +rarity=U +[/card] +[card] +primitive=Applied Aeronautics +id=439557 +rarity=C +[/card] +[card] +primitive=Arms Depot +id=439558 +rarity=U +[/card] +[card] +primitive=Auto-Key +id=439559 +rarity=C +[/card] +[card] +primitive=Bee-Bee Gun +id=439560 +rarity=M +[/card] +[card] +primitive=Boomflinger +id=439561 +rarity=C +[/card] +[card] +primitive=Buzz Buggy +id=439562 +rarity=C +[/card] +[card] +primitive=Deadly Poison Sampler +id=439563 +rarity=R +[/card] +[card] +primitive=Dictation Quillograph +id=439564 +rarity=C +[/card] +[card] +primitive=Dispatch Dispensary +id=439565 +rarity=U +[/card] +[card] +primitive=Division Table +id=439566 +rarity=C +[/card] +[card] +primitive=Dogsnail Engine +id=439567 +rarity=U +[/card] +[card] +primitive=Dual Doomsuits +id=439568 +rarity=R +[/card] +[card] +primitive=Duplication Device +id=439569 +rarity=R +[/card] +[card] +primitive=Faerie Aerie +id=439570 +rarity=M +[/card] +[card] +primitive=Genetic Recombinator +id=439571 +rarity=U +[/card] +[card] +primitive=Gift Horse +id=439572 +rarity=R +[/card] +[card] +primitive=Gnomeball Machine +id=439573 +rarity=U +[/card] +[card] +primitive=Goblin Slingshot +id=439574 +rarity=R +[/card] +[card] +primitive=Guest List +id=439575 +rarity=R +[/card] +[card] +primitive=Hard Hat Area +id=439576 +rarity=M +[/card] +[card] +primitive=Head Banger +id=439577 +rarity=C +[/card] +[card] +primitive=Hypnotic Swirly Disc +id=439578 +rarity=R +[/card] +[card] +primitive=Inflation Station +id=439579 +rarity=C +[/card] +[card] +primitive=Insufferable Syphon +id=439580 +rarity=U +[/card] +[card] +primitive=Jamming Device +id=439581 +rarity=U +[/card] +[card] +primitive=Lackey Recycler +id=439582 +rarity=C +[/card] +[card] +primitive=Mandatory Friendship Shackles +id=439583 +rarity=C +[/card] +[card] +primitive=Neural Network +id=439584 +rarity=U +[/card] +[card] +primitive=Oaken Power Suit +id=439585 +rarity=R +[/card] +[card] +primitive=Optical Optimizer +id=439586 +rarity=U +[/card] +[card] +primitive=Pet Project +id=439587 +rarity=M +[/card] +[card] +primitive=Quick-Stick Lick Trick +id=439588 +rarity=C +[/card] +[card] +primitive=Rapid Prototyper +id=439589 +rarity=M +[/card] +[card] +primitive=Record Store +id=439590 +rarity=R +[/card] +[card] +primitive=Refibrillator +id=439591 +rarity=R +[/card] +[card] +primitive=Sap Sucker +id=439592 +rarity=C +[/card] +[card] +primitive=Sundering Fork +id=439593 +rarity=U +[/card] +[card] +primitive=Targeting Rocket +id=439594 +rarity=U +[/card] +[card] +primitive=Thud-for-Duds +id=439595 +rarity=U +[/card] +[card] +primitive=Top-Secret Tunnel +id=439596 +rarity=C +[/card] +[card] +primitive=Tread Mill +id=439597 +rarity=C +[/card] +[card] +primitive=Turbo-Thwacking Auto-Hammer +id=439598 +rarity=U +[/card] +[card] +primitive=Twiddlestick Charger +id=439599 +rarity=C +[/card] +[card] +primitive=Widget Contraption +id=439600 +rarity=U +[/card] +[card] +primitive=Plains +id=439601 +rarity=L +[/card] +[card] +primitive=Island +id=439602 +rarity=L +[/card] +[card] +primitive=Swamp +id=439603 +rarity=L +[/card] +[card] +primitive=Mountain +id=439604 +rarity=L +[/card] +[card] +primitive=Forest +id=439605 +rarity=L +[/card] +[card] +primitive=Secret Base +id=439606 +rarity=C +[/card] +[card] +primitive=Secret Base +id=439607 +rarity=C +[/card] +[card] +primitive=Secret Base +id=439608 +rarity=C +[/card] +[card] +primitive=Secret Base +id=439609 +rarity=C +[/card] +[card] +primitive=Target Minotaur +id=439610 +rarity=C +[/card] +[card] +primitive=Target Minotaur +id=439611 +rarity=C +[/card] +[card] +primitive=Target Minotaur +id=439612 +rarity=C +[/card] +[card] +primitive=Amateur Auteur +id=439613 +rarity=C +[/card] +[card] +primitive=Amateur Auteur +id=439614 +rarity=C +[/card] +[card] +primitive=Amateur Auteur +id=439615 +rarity=C +[/card] +[card] +primitive=Extremely Slow Zombie +id=439616 +rarity=C +[/card] +[card] +primitive=Extremely Slow Zombie +id=439617 +rarity=C +[/card] +[card] +primitive=Extremely Slow Zombie +id=439618 +rarity=C +[/card] +[card] +primitive=Beast in Show +id=439619 +rarity=C +[/card] +[card] +primitive=Beast in Show +id=439620 +rarity=C +[/card] +[card] +primitive=Beast in Show +id=439621 +rarity=C +[/card] +[card] +primitive=Novellamental +id=439622 +rarity=C +[/card] +[card] +primitive=Novellamental +id=439623 +rarity=C +[/card] +[card] +primitive=Novellamental +id=439624 +rarity=C +[/card] +[card] +primitive=Knight of the Kitchen Sink (b) +id=439625 +rarity=U +[/card] +[card] +primitive=Knight of the Kitchen Sink (c) +id=439626 +rarity=U +[/card] +[card] +primitive=Knight of the Kitchen Sink (d) +id=439627 +rarity=U +[/card] +[card] +primitive=Knight of the Kitchen Sink (e) +id=439628 +rarity=U +[/card] +[card] +primitive=Knight of the Kitchen Sink (f) +id=439629 +rarity=U +[/card] +[card] +primitive=Garbage Elemental (b) +id=439630 +rarity=U +[/card] +[card] +primitive=Garbage Elemental (c) +id=439631 +rarity=U +[/card] +[card] +primitive=Garbage Elemental (d) +id=439632 +rarity=U +[/card] +[card] +primitive=Garbage Elemental (e) +id=439633 +rarity=U +[/card] +[card] +primitive=Garbage Elemental (f) +id=439634 +rarity=U +[/card] +[card] +primitive=Ineffable Blessing (b) +id=439635 +rarity=R +[/card] +[card] +primitive=Ineffable Blessing (c) +id=439636 +rarity=R +[/card] +[card] +primitive=Ineffable Blessing (d) +id=439637 +rarity=R +[/card] +[card] +primitive=Ineffable Blessing (e) +id=439638 +rarity=R +[/card] +[card] +primitive=Ineffable Blessing (f) +id=439639 +rarity=R +[/card] +[card] +primitive=Everythingamajig (b) +id=439640 +rarity=R +[/card] +[card] +primitive=Everythingamajig (c) +id=439641 +rarity=R +[/card] +[card] +primitive=Everythingamajig (d) +id=439642 +rarity=R +[/card] +[card] +primitive=Everythingamajig (e) +id=439643 +rarity=R +[/card] +[card] +primitive=Everythingamajig (f) +id=439644 +rarity=R +[/card] +[card] +primitive=Very Cryptic Command (a) +id=439645 +rarity=R +[/card] +[card] +primitive=Very Cryptic Command (c) +id=439646 +rarity=R +[/card] +[card] +primitive=Very Cryptic Command (d) +id=439647 +rarity=R +[/card] +[card] +primitive=Very Cryptic Command (e) +id=439648 +rarity=R +[/card] +[card] +primitive=Very Cryptic Command (f) +id=439649 +rarity=R +[/card] +[card] +primitive=Sly Spy (b) +id=439650 +rarity=U +[/card] +[card] +primitive=Sly Spy (c) +id=439651 +rarity=U +[/card] +[card] +primitive=Sly Spy (d) +id=439652 +rarity=U +[/card] +[card] +primitive=Sly Spy (e) +id=439653 +rarity=U +[/card] +[card] +primitive=Sly Spy (f) +id=439654 +rarity=U +[/card] +[card] +primitive=Delighted Killbot +id=439655 +rarity=C +[/card] +[card] +primitive=Despondent Killbot +id=439656 +rarity=C +[/card] +[card] +primitive=Enraged Killbot +id=439657 +rarity=C +[/card] +[card] +primitive=Baffling End +id=439658 +rarity=U +[/card] diff --git a/projects/mtg/bin/Res/sets/V17/_cards.dat b/projects/mtg/bin/Res/sets/V17/_cards.dat index 2b9f7667b..b3c984d24 100644 --- a/projects/mtg/bin/Res/sets/V17/_cards.dat +++ b/projects/mtg/bin/Res/sets/V17/_cards.dat @@ -2,7 +2,7 @@ author=Wagic Team name=From the Vault: Transform year=2017-11-24 -total=16 +total=29 [/meta] [card] primitive=Avacyn, the Purifier diff --git a/projects/mtg/bin/Res/sets/primitives/Bonus_Planeswalkers_Alpha.txt b/projects/mtg/bin/Res/sets/primitives/Bonus_Planeswalkers_Alpha.txt new file mode 100644 index 000000000..53d7ecdc4 --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/Bonus_Planeswalkers_Alpha.txt @@ -0,0 +1,362 @@ +#Missing Planeswalkers +#although not entirely functional or workarounds I made this because of certain decks that required certian pw abilities, now you can have new old stuff yea! + +##Note by Bas: Gideon Jura had -2 on his +2 and +2 on his -2, I corrected this mistake. + +[card] +name=Ajani Steadfast +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:target(creature) transforms((,newability[vigilance],newability[first strike],newability[lifelink],newability[1/1])) ueot +auto={C(0/0,-2,Loyalty)}:all(creature|mybattlefield) counter(1/1,1) && all(other planeswalker|mybattlefield) counter(0/0,1,Loyalty) +auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability[@targeted(controller,planeswalker|mybattlefield):all(trigger) transforms((,newability[damage:1 mytgt]ueot then preventalldamage to(mytgt) from(trigger) ueot])) forever dontremove +text=+1: target creature gets first strike, vigilance, lifelink, and +1/+1 until end of turn -- -2:put a +1/+1 counter on each other creature you control and a loyalty counter on each other planeswalker you control -- -7: you get an emblem with whenever a source would deal damage to you or a planeswalker you control prevent all but 1 damage +mana={3}{W} +type=Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani, Mentor of Heroes +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:target(creature|mybattlefield) counter(1/1,1) +auto={C(0/0,1,Loyalty)}:deplete:4 controller && moveto(myhand) target(aura,creature,planeswalker|mygraveyard) +auto={C(0/0,-8,Loyalty)}:life:100 +text=+1: put a +1/+1 counter on up to three target creatures you control -- +1: put the top four cards of your library into your graveyard then return a target aura, creature, or planeswalker from your graveyard to your hand -- -8: gain 100 life +mana={3}{G}{W} +type=Planeswalker +subtype=Ajani +[/card] +[card] +name=Ashiok, Nightmare Weaver +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:deplete:3 opponent +auto={C(0/0,-0,Loyalty)}:name(X=0) moveto(mybattlefield) target(creature[manacost=0]|opponentgraveyard) restriction{type(creature[manacost=0]|opponentgraveyard)~morethan~0} +auto={C(0/0,-1,Loyalty)}:name(X=1) moveto(mybattlefield) target(creature[manacost=1]|opponentgraveyard) restriction{type(creature[manacost=1]|opponentgraveyard)~morethan~0} +auto={C(0/0,-2,Loyalty)}:name(X=2) moveto(mybattlefield) target(creature[manacost=2]|opponentgraveyard) restriction{type(creature[manacost=2]|opponentgraveyard)~morethan~0} +auto={C(0/0,-3,Loyalty)}:name(X=3) moveto(mybattlefield) target(creature[manacost=3]|opponentgraveyard) restriction{type(creature[manacost=3]|opponentgraveyard)~morethan~0} +auto={C(0/0,-4,Loyalty)}:name(X=4) moveto(mybattlefield) target(creature[manacost=4]|opponentgraveyard) restriction{type(creature[manacost=4]|opponentgraveyard)~morethan~0} +auto={C(0/0,-5,Loyalty)}:name(X=5) moveto(mybattlefield) target(creature[manacost=5]|opponentgraveyard) restriction{type(creature[manacost=5]|opponentgraveyard)~morethan~0} +auto={C(0/0,-6,Loyalty)}:name(X=6) moveto(mybattlefield) target(creature[manacost=6]|opponentgraveyard) restriction{type(creature[manacost=6]|opponentgraveyard)~morethan~0} +auto={C(0/0,-7,Loyalty)}:name(X=7) moveto(mybattlefield) target(creature[manacost=7]|opponentgraveyard) restriction{type(creature[manacost=7]|opponentgraveyard)~morethan~0} +auto={C(0/0,-8,Loyalty)}:name(X=8) moveto(mybattlefield) target(creature[manacost=8]|opponentgraveyard) restriction{type(creature[manacost=8]|opponentgraveyard)~morethan~0} +auto={C(0/0,-9,Loyalty)}:name(X=9) moveto(mybattlefield) target(creature[manacost=9]|opponentgraveyard) restriction{type(creature[manacost=9]|opponentgraveyard)~morethan~0} +auto={C(0/0,-10,Loyalty)}:name(X=10) moveto(mybattlefield) target(creature[manacost=10]|opponentgraveyard) restriction{type(creature[manacost=10]|opponentgraveyard)~morethan~0} +auto={C(0/0,-11,Loyalty)}:name(X=11) moveto(mybattlefield) target(creature[manacost=11]|opponentgraveyard) restriction{type(creature[manacost=11]|opponentgraveyard)~morethan~0} +auto={C(0/0,-12,Loyalty)}:name(X=12) moveto(mybattlefield) target(creature[manacost=12]|opponentgraveyard) restriction{type(creature[manacost=12]|opponentgraveyard)~morethan~0} +auto={C(0/0,-13,Loyalty)}:name(X=13) moveto(mybattlefield) target(creature[manacost=13]|opponentgraveyard) restriction{type(creature[manacost=13]|opponentgraveyard)~morethan~0} +auto={C(0/0,-14,Loyalty)}:name(X=14) moveto(mybattlefield) target(creature[manacost=14]|opponentgraveyard) restriction{type(creature[manacost=14]|opponentgraveyard)~morethan~0} +auto={C(0/0,-15,Loyalty)}:name(X=15) moveto(mybattlefield) target(creature[manacost=15]|opponentgraveyard) restriction{type(creature[manacost=15]|opponentgraveyard)~morethan~0} +auto={C(0/0,-16,Loyalty)}:name(X=16) moveto(mybattlefield) target(creature[manacost=16]|opponentgraveyard) restriction{type(creature[manacost=16]|opponentgraveyard)~morethan~0} +auto={C(0/0,-10,Loyalty)}:moveto(exile) all(*|opponenthand) && moveto(exile) all(*|opponentgraveyard) +text=+1: put the top three cards of an opponents library into their graveyard -- -x: return target creature with converted mana cost x from an opponents graveyard to your battlefield -- -10: exile all cards in an opponents graveyard and hand +mana={1}{U}{B} +type=Planeswalker +subtype=Ashiok +[/card] +[card] +name=Chandra, Pyromaster +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:target(creature|opponentbattlefield) damage:1 and transforms((,newability[cantblock],newability[damage:1 controller])) ueot +auto={C(0/0,0,Loyalty)}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ controller +auto={C(0/0,-7,Loyalty)}:deplete:10 controller &&target(instant,sorcery|mygraveyard) moveto(mystack) and transforms((,newability[storm])) ueot +text=+1: Chandra, Pyromaster deals 1 damage to target creature, then deals 1 damage to its controller, that creature can't block this turn -- 0: draw a card then discard a card -- -7: discard ten cards from the top of your library, you may cast any instant or sorcery from your graveyard as if it had storm without paying its mana cost +mana={2}{R}{R} +type=Planeswalker +subtype=Chandra +[/card] +#############flip +[card] +name=Chandra, Fire of Kaladesh +auto=@movedto(*[red]|mystack):untap +auto={T}:target(creature) damage:1 limit^flip(Chandra, Roaring Flame)^3 +text={T}: Chandra, Fire of Kaladesh deals 1 damage to target creature if this it the third time it has activated, flip Chandra, Fire of Kaladesh +mana={1}{R}{R} +type=Legendary Creature +subtype=Human Shawman +power=2 +toughness=2 +[/card] +[card] +name=Chandra, Roaring Flame +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(damage player) damage:2 target(opponent) +auto={C(0/0,-2,Loyalty)}:name(damage creature) damage:2 target(creature) +auto={C(0/0,-7,Loyalty)}:name(damage & emblem) damage:6 target(opponent) and emblem name(burn emblem) transforms((,newability[@each my upkeep:damage:3 opponent])) forever dontremove +text=+1: Chandra, Roaring Flame deals 2 damage to target player -- -2: Chandra, Roaring Flame deals 2 damage to target creature -- -7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you +type=Planeswalker +subtype=Chandra +[/card] +################# +[card] +name=Chandra, the Firebrand +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:damage:1 target(creature,player) +auto={C(0/0,-2,Loyalty)}:target(instant,sorcery|myhand) storm ueot +auto={C(0/0,-6,Loyalty)}:damage:6 target(creature) && damage:6 target(opponent) +text=+1: Chandra, the Firebrand deals 1 damage to target creature or player -- -2: target instant or sorcery spell in your hand gains storm until end of turn -- -6: Chandra, the Firebrand deals 6 damage to each of up to five target creatures and 6 damage to an opponent +mana={3}{R} +type=Planeswalker +subtype=Chandra +[/card] +[card] +name=Domri Rade +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:draw:1 and!(if(*[-creature;fresh;]|myhand) then ability$!name(discard) target(<1>*|myhand) reject!$ controller)! +auto={C(0/0,-2,Loyalty)}:target(creature|mybattlefield) transforms((,newability[target(creature) dynamicability])) ueot +auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability[lord(creature|mybattlefield) double strike,trample,opponentshroud,haste])) forever dontremove +text=+1: draw a card, if it isn't a creature, discard a card -- -2: Target creature you control fights another target creature -- -7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." +mana={1}{R}{G} +type=Planeswalker +subtype=Domri +[/card] +[card] +name=Garruk, Caller of Beasts +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:draw:5 && discard:all(*[-creature;fresh]|myhand) +auto={C(0/0,-3,Loyalty)}:target(creature[green]|myhand) moveto(mybattlefield) +auto={C(0/0,-7,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(creature|mystack):moveTo(battlefield) target(creature|myLibrary)])) forever dontremove +text=+1:draw 5 then discard all non creature cards drawn this way -- -3: put a green creataure from your hand onto the battlefield -- -7: you get an emblem with 'whenever you cast a creature, search your library for a creature and put it onto the battlefield, then shuffle your library' +mana={4}{G}{G} +type=Planeswalker +subtype=Garruk +[/card] +[card] +name=Gideon Jura +auto=counter(0/0,6,loyalty) +auto={C(0/0,2,Loyalty)}:name(taunt) mustattack all(creature|opponentbattlefield) uynt && preventalldamage from(creature|opponentbattlefield) uynt +auto={C(0/0,-2,Loyalty)}:destroy target(creature[tapped]|opponentbattlefield) restriction{type(creature[tapped]|opponentbattlefield)~morethan~0} +auto={C(0/0,0,Loyalty)}:transforms((creature,Soldier,Human,setpower=6,settoughness=6)) ueot && preventalldamage to(this) ueot +text=+2: destroy target tapped creature -- -2: all creatures an opponent controlls must attack next turn, prevent all damage dealt by creatures your opponent controlls until your next turn -- 0: until the end of your turn Gideon Jura becomes a 6/6 Human Soldier, prevent all damage dealt to Gideon Jura this turn +mana={3}{W}{W} +type=Planeswalker +subtype=Gideon +[/card] +############flip +[card] +name=Kytheon, Hero of Akros +#auto=@combat(attacking) source(this): restriction=type(creature[attacking]|mybattlefield)~morethan~2 phaseaction[combatends once] flip(Gideon, Battle-Forged) +#auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}: phaseaction[combatends once] flip(Gideon, Battle-Forged) +auto={2}{W}:indestructible ueot +text=At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control -- {2}{W}: Kytheon gains indestructible until end of turn. +mana={W} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Gideon, Battle-Forged +auto=counter(0/0,4,loyalty) +auto={C(0/0,2,Loyalty)}:target(creature|opponentbattlefield) mustattack uynt +auto={C(0/0,1,Loyalty)}:target(creature) indestructible and untap uynt +auto={C(0/0,0,Loyalty)}:transforms((creature,Soldier,Human,setpower=4,settoughness=4,newability[indestructible])) ueot +text=+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able -- +1: Until your next turn, target creature gains indestructible. Untap that creature -- 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible +type=Planeswalker +subtype=Gideon +[/card] +################### +[card] +name=Jace, Architect of Thought +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:all(creature|opponentbattlefield) transforms((,newability[@combat(attacking) source(this): -1/0 ueot])) uynt +auto={C(0/0,-2,Loyalty)}:draw:2 && deplete:1 +auto={C(0/0,-8,Loyalty)}:moveTo(mystack) target(*[-land]|opponentLibrary) +text=+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn -- -2: draw 2 and put the top card of your library into your graveyard -- -8: search an opponent's library for a nonland card and exile it, then that player shuffles his or her library. You may cast that card without paying its mana cost +mana={2}{U}{U} +type=Planeswalker +subtype=Jace +[/card] +############flip +[card] +name=Jace, Vryn's Prodigy +#auto={T}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ controller then if{type(*|mygraveyard)~greaterthan~4} flip(Jace, Telepath Unbound) +auto={T}:draw:1 && ability$!name(discard) target(<1>*|myhand) reject!$ controller then if(((*|mygraveyard)count)>4 flip(Jace, Telepath Unbound)) +text={T}:Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control. +mana={1}{U} +type=Legendary Creature +subtype=Human Wizard +power=0 +toughness=2 +[/card] +[card] +name=Jace, Telepath Unbound +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:target(creature|opponentbattlefield) -2/0 uynt +auto={C(0/0,-2,Loyalty)}:target(instant,sorcery|mygraveyard) moveto(mystack) and transforms((,newability[exiledeath])) ueot +auto={C(0/0,-9,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(*|mystack): deplete:5 opponent])) forever dontremove +text=+1: until your next turn target creature gets -2/-0 -- -3: you may cast a card from your graveyard without paying its manacost ueot -- -9: you get an embelem with 'whenever you cast a spell, target opponent puts the top five cards of their library into the graveyard' +type=Planeswalker +subtype=Jace +[/card] +################### +[card] +name=Jace, the Living Guildpact +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:deplete:2 controller && target(*[fresh]|graveyard) moveto(mylibrary) +auto={C(0/0,-3,Loyalty)}:target(other *[-land]|battlefield) moveto(ownerhand) +auto={C(0/0,-8,Loyalty)}:moveto(ownerlibrary) and!(shuffle)! all(*|graveyard) and moveto(ownerlibrary) and!(shuffle)! all(*|hand) && draw:7 opponent && draw:7 controller +text=+1: put the top two cards of your library into your graveyard, then put one of those cards on top of your library -- -3: return another target permanent to its owners hand -- -8: each player shuffles their hand and graveyard into their library then draws seven cards +mana={2}{U}{U} +type=Planeswalker +subtype=Jace +[/card] +[card] +name=Jace, the Mind Sculptor +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:deplete:1 target(player) && may target(*[fresh]|graveyard) moveto(ownerlibrary) +auto={C(0/0,0,Loyalty)}:draw:3 && moveto(*|mylibrary) target(*|myhand) +auto={C(0/0,-1,Loyalty)}:target(creature) moveto(ownerhand) +auto={C(0/0,-12,Loyalty)}:moveto(exile) all(*|opponentlibrary) && moveto(ownerlibrary) all(*|opponenthand) +text=+1: target player puts the top card of their library into their graveyard, you may put that card back on top of their library -- 0: draw 3 cards, then put two cards back on top of your library -- -1: return target creature to its owners hand -- -12: exile all cards from your opponents library then they put all the cards in their hand into their library +mana={2}{U}{U} +type=Planeswalker +subtype=Jace +[/card] +#fuck Karn +[card] +name=Kiora, Master of the Depths +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:target(land) untap and transforms((,newability[@untapped(this):untap target(creature)])) ueot +auto={C(0/0,-2,Loyalty)}:deplete:4 controller and moveto(myhand) target(creature,land|mygraveyard) +auto={C(0/0,-8,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(creature|mybattlefield):transforms((,newability[target(creature) dynamicability])) ueot],newability[token(Octopus,creature Octopus,8/8,blue)*3])) forever dontremove +text=+1: untap target land and target creature -- -2:put the top four cards of your library into your graveyard, then return a target creature or land to your hand -- -8:you get an emblem with 'whenever a creature enters the battlefield, it fights target creature, put three 8/8 blue ocopus onto the battlefield' +mana={2}{G}{U} +type=Planeswalker +subtype=Kiora +[/card] +[card] +name=Liliana of the Veil +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot +#auto={C(0/0,-2,Loyalty)}:target(player) ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer +auto={C(0/0,-2,Loyalty)}:target(creature|opponentbattlefield) sacrifice opponent +auto={C(0/0,-6,Loyalty)}:target(*|opponentbattlefield) sacrifice opponent +text=+1: each player discards a card -- -2: target player sacrifices a creature -- -6: an opponent sacrifices half the permanents they control rounded up +mana={1}{B}{B} +type=Planeswalker +subtype=Liliana +[/card] +[card] +name=Narset Transcendent +auto=counter(0/0,6,loyalty) +auto={C(0/0,1,Loyalty)}:deplete:1 may moveto(mylibrary) target(*[fresh]|mygraveyard) +auto={C(0/0,-2,Loyalty)}:moveto(mystack) target(instant,sorcery|mygraveyard) and transforms((,newability[exiledeath])) forever +auto={C(0/0,-9,Loyalty)}:name(emblem) emblem transforms((,newability[ +auto=maxCast(*[-creature])0 opponent])) forever dontremove +text=+1: put the top card of your library into your graveyard, you may return it to the top of your library -- -2: cast target instant or sorcery card from your graveyard, if it would go to your graveyard, exile it instead -- -9: you get an emblem with 'your opponents cant cast noncreature spells' +mana={2}{W}{U} +type=Planeswalker +subtype=Narset +[/card] +############flip +[card] +name=Nissa, Vastwood Seer +auto=moveto(myhand) target(basic[forest]|mylibrary) +auto=@movedto(land|mybattlefield) if type(land|mybattlefield)~morethan~6 then flip(Nissa, Sage Animist) +text=when Nissa, Vastwood seer enters the battlefield search your library for a basic forest and put it into your hand -- whenever a land enters the battlefield if you control seven or more lands flip Nissa, Vastwood Seer +mana={2}{G} +type=Legendary Creature +subtype=Elf Scout +power=2 +toughness=2 +[/card] +[card] +name=Nissa, Sage Animist +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:draw:1 && maxplay(land)+1 ueot +auto={C(0/0,-2,Loyalty)}:token(Ashaya,legendary creature Elemental,4/4,green) +auto={C(0/0,-7,Loyalty)}:target(land|mybattlefield) untap and transforms((transforms((Creature Elemental,setpower=6,settoughness=6)) forever +text=+1: draw a card, you may play an additional land this turn -- -2: put a legendary 4/4 elemental token called Ashaya onto the battlefield -- -7: untap up to six target lands, they become 6/6 elemental creatures they are still lands +type=Planeswalker +subtype=Nissa +[/card] +################### +[card] +name=Nissa, Worldwaker +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:target(land|mybattlefield) transforms((Creature Elemental,setpower=4,settoughness=4,newability[trample])) forever +auto={C(0/0,1,Loyalty)}:target(forest|mybattlefield) untap +auto={C(0/0,-7,Loyalty)}:moveto(mybattlefield) all(basic|mylibrary) and transforms((Creature Elemental,setpower=4,settoughness=4,newability[trample])) forever +text=+1: target land you control becomes a 4/4 elemental with trample -- +1: untap up to four forests you control -- -7: put all basic lands you control onto the battlefield they become 4/4 elementals with trample +mana={3}{G}{G} +type=Planeswalker +subtype=Nissa +[/card] +[card] +name=Ral Zarek +auto=counter(0/0,4,loyalty) +#auto={C(0/0,1,Loyalty)}:target(*|mybattlefield) untap and transforms((,newability[@untapped(this): tap target(*)])) ueot +auto={C(0/0,1,Loyalty)}:untap target(*|mybattlefield) then tap target(*) +auto={C(0/0,-2,Loyalty)}:damage:3 target(creature,player) +auto={C(0/0,-7,Loyalty)}:flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then flipacoin winability turns:+1 controller winabilityend flipend then +text=+1: untap target permanent you control then tap a target permanent -- -2: Ral Zarek deals 3 damage to target creautre or player -- -7: flip five coins take an extra turn for each heads +mana={2}{U}{R} +type=Planeswalker +subtype=Ral +[/card] +[card] +name=Sarkhan the Mad +auto=counter(0/0,7,loyalty) +auto={C(0/0,0,Loyalty)}:draw:1 damage:manacost Sarkhan the Mad +auto={C(0/0,-2,Loyalty)}:notatarget(creature) loseabilities and transforms((Dragon,red,setpower=5,settoughness=5,newability[flying])) forever +auto={C(0/0,-4,Loyalty)}:all(dragon|mybattlefield) transforms((,newability[name(damage opponent) target(opponent) dynamicability oneshot)) ueot +text=0:draw a card, it deals damage equal to its converted mana cost to sarkhan the Mad -- -2: target creature loses all abilities and becomes a 5/5 red dragon with flying -- -4: each dragon you control deals damage equal to its power to an opponent +mana={3}{B}{R} +type=Planeswalker +subtype=Sarkhan +[/card] +[card] +name=Sorin Markov +auto=counter(0/0,4,loyalty) +auto={C(0/0,2,Loyalty)}:damage:2 target(creature,player) && life:2 controller +auto={C(0/0,-3,Loyalty)}:lifeset:10 opponent +auto={C(0/0,-7,Loyalty)}:turns:+1 controller +text=+2: sorin Markov deals 2 damage to target creature or player and you gain 2 life -- -3: an opponents life total becomes 10 -- you take an extra turn after this one +mana={3}{B}{B}{B} +type=Planeswalker +subtype=Sorin +[/card] +[card] +name=Tezzeret, Agent of Bolas +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:deplete:5 controller && moveto(myhand) target(artifact[fresh]|mygraveyard) +auto={C(0/0,-1,Loyalty)}:target(artifact) transforms((creature,setpower=5,settoughness=5)) forever +auto={C(0/0,-4,Loyalty)}:life:-type:artifact:mybattlefield opponent && life:-type:artifact:mybattlefield opponent +text=+1: put the top five cards of your library into your graveyard, then return an artifact from those cards to your hand -- -1: target artifact becomes a 5/5 creature -- -4: an opponent loses x life and you gain x life where x is twice the number of artifacts you control +mana={2}{U}{B} +type=Planeswalker +subtype=Tezzeret +[/card] +[card] +name=Ugin, the Spirit Dragon +auto=counter(0/0,7,loyalty) +auto={C(0/0,2,Loyalty)}:damage:3 target(creature,player) +#auto={C(0/0,-1,Loyalty)}:moveto(exile) all(*[manacost<=1,red,green,black,white,blue]) +auto={C(0/0,-1,Loyalty)}:moveto(exile) all(*[manacost<=1,red,green,black,white,blue]|battlefield) +auto={C(0/0,-2,Loyalty)}:all(*[manacost<=2,red,green,black,white,blue]|battlefield) moveto(exile) +auto={C(0/0,-3,Loyalty)}:all(*[manacost<=3,red,green,black,white,blue]|battlefield) moveto(exile) +auto={C(0/0,-4,Loyalty)}:all(*[manacost<=4,red,green,black,white,blue]|battlefield) moveto(exile) +auto={C(0/0,-5,Loyalty)}:all(*[manacost<=5,red,green,black,white,blue]|battlefield) moveto(exile) +auto={C(0/0,-6,Loyalty)}:all(*[manacost<=6,red,green,black,white,blue]|battlefield) moveto(exile) +auto={C(0/0,-7,Loyalty)}:all(*[manacost<=7,red,green,black,white,blue]|battlefield) moveto(exile) +auto={C(0/0,-8,Loyalty)}:all(*[manacost<=8,red,green,black,white,blue]|battlefield) moveto(exile) +auto={C(0/0,-9,Loyalty)}:all(*[manacost<=9,red,green,black,white,blue]|battlefield) moveto(exile) +auto={C(0/0,-10,Loyalty)}:all(*[manacost<=10,red,green,black,white,blue]|battlefield) moveto(exile) +auto={C(0/0,-15,Loyalty)}:all(*[manacost<=15,red,green,black,white,blue]|battlefield) moveto(exile) +auto={C(0/0,-10,Loyalty)}:life:7 && draw:7 && moveto(mybattlefield) target(*|myhand) +text=+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player -- -x: exile each colored permanent with converted mana cost x or less -- -10: you gain seven life, draw seven cards, and put up to seven permanents from your hand onto the battlefield +mana={8} +type=Planeswalker +subtype=Ugin +[/card] +[card] +name=Xenagos, the Reveler +auto=counter(0/0,3,loyalty) +#auto={C(0/0,1,Loyalty)}:choice name(add green) foreach(creature|mybattlefield) add:{G} choice name(add red) foreach(creature|mybattlefield) add:{R} +auto={C(0/0,1,Loyalty)}:choice name(add green) foreach(creature|mybattlefield) +auto={C(0/0,0,Loyalty)}:token(Satyr,creature Satyr,2/2,red,green,haste) +auto={C(0/0,-6,Loyalty)}:deplete:7 && moveto(mybattlefield) target(creature,land[fresh]|mygraveyard) +text=+1: add x red or green mana to your mana pool where x is the number of creatures you control -- put a 2/2 red and green satyr with haste onto the battlefield -- -6: put the top seven cards of your library into your graveyard, then return any number of creatures or lands to the battlefield that were put into a graveyard this turn +mana={2}{R}{G} +type=Planeswalker +subtype=Xenagos +[/card] diff --git a/projects/mtg/bin/Res/sets/primitives/C19.txt b/projects/mtg/bin/Res/sets/primitives/C19.txt new file mode 100644 index 000000000..58194d094 --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/C19.txt @@ -0,0 +1,335 @@ +grade=borderline +[card] +name=Grismold, the Dreadsower +abilities=trample +auto=@each my endofturn:token(Plant,Creature Plant,1/1,green) +auto=@each my endofturn:token(Plant,Creature Plant,1/1,green) opponent +auto=@movedTo(graveyard) from(creature[token]|battlefield):counter(1/1,1) +text=Trample -- At the beginning of your end step, each player creates a 1/1 green Plant creature token. -- Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower. +mana={1}{B}{G} +type=Legendary Creature +subtype=Troll Shaman +power=3 +toughness=3 +[/card] +[card] +name=Ghired, Conclave Exile +auto=token(Rhino,Creature Rhino,4/4,green,trample) +auto=@combat(attacking) restriction{type(creature[token]|mybattlefield)~morethan~0}:ability$! name(populate) clone notatarget(creature[token]|mybattlefield) ninjutsu !$ controller +text=When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample. -- Whenever Ghired attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that's a copy of a creature token you control.) +mana={2}{R}{G}{W} +type=Legendary Creature +subtype=Human Shaman +power=2 +toughness=5 +[/card] +[card] +name=Cliffside Rescuer +abilities=vigilance +auto={T}{S}:protection from(*|opponentbattlefield) && protection from(*|opponenthand) && protection from(*|opponentgraveyard) ueot +text=Vigilance -- {T}, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) +mana={1}{W} +type=Creature +subtype=Kor Soldier +power=2 +toughness=2 +[/card] +[card] +name=Greven, Predator Captain +abilities=menace +auto=life:lifelost/0 +auto=@combat(attacking) source(this):may {S(other creature|mybattlefield)} life:-storedtoughness && draw:storedpower +text=Menace -- Greven, Predator Captain gets +X/+0, where X is the amount of life you've lost this turn. -- Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness. +mana={3}{B}{R} +type=Legendary Creature +subtype=Human Warrior +power=5 +toughness=5 +[/card] +[card] +name=Exotic Orchard +auto=this(variable{plandg}>0) {t}:out{g} +auto=this(variable{plandu}>0) {t}:out{u} +auto=this(variable{plandr}>0) {t}:out{r} +auto=this(variable{plandb}>0) {t}:out{b} +auto=this(variable{plandw}>0) {t}:out{w} +text={T}: Add one mana of any color that a land an opponent controls could produce. +type=Land +[/card] +[card] +name=Doomed Artisan +auto=all(creature[sculpture]|mybattlefield) cantattack +auto=all(creature[sculpture]|mybattlefield) cantpwattack +auto=all(creature[sculpture]|mybattlefield) cantblock +auto=@each my endofturn:token(Sculpture,Creature Sculpture,type:creature[sculpture]:battlefield/type:creature[sculpture]:battlefield,artifact) +text=Sculptures you control can't attack or block. -- At the beginning of your end step, create a colorless Sculpture artifact creature token with "This creature's power and toughness are each equal to the number of Sculptures you control." +mana={2}{W} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Selesnya Eulogist +target=creature|mygraveyard +auto={2}{G}:target(creature|mygraveyard) moveto(exile) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller +auto={2}{G}:target(creature|opponentgraveyard) moveto(exile) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller +text={2}{G}: Exile target creature card from a graveyard, then populate. (Create a token that's a copy of a creature token you control.) +mana={2}{G} +type=Creature +subtype=Centaur Druid +power=3 +toughness=3 +[/card] +[card] +name=Atla Palani, Nest Tender +auto={2}{T}:token(Egg,Creature Egg,0/1,green,defender) +auto=@movedTo(creature[egg]|graveyard) from(mybattlefield):Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text={2}, {T}: Create a 0/1 green Egg creature token with defender. -- Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. +mana={1}{R}{G}{W} +type=Legendary Creature +subtype=Human Shaman +power=2 +toughness=3 +[/card] +[card] +name=Gerrard, Weatherlight Hero +abilities=first strike +auto=@movedTo(this|graveyard) from(battlefield):moveto(exile) && moveTo(myBattlefield) all(creature[fresh]|graveyard) && moveTo(myBattlefield) all(artifact[fresh]|graveyard) +text=First strike -- When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn. +mana={2}{R}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Mass Diminish +target=player +auto=lord(creature|targetedpersonsbattlefield) transforms((,setpower=1,settoughness=1)) ueot +flashback={3}{U} +text=Until your next turn, creatures target player controls have base power and toughness 1/1. -- Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Pramikon, Sky Rampart +abilities=flying,defender +text=Flying, defender -- As Pramikon, Sky Rampart enters the battlefield, choose left or right. -- Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent. +mana={U}{R}{W} +type=Legendary Creature +subtype=Wall +power=1 +toughness=5 +[/card] +[card] +name=Song of the Worldsoul +auto=@movedTo(*|mystack):ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller +text=Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.) +mana={4}{W}{W} +type=Enchantment +[/card] +[card] +name=Sevinne's Reclamation +target=creature,artifact,planeswalker,enchantment,land[manacost<=3]|mygraveyard +auto=moveTo(mybattlefield) +auto=if gravecast then all(trigger[to]<1>) transforms((,newability[may name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever +flashback={4}{W} +text=Return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. -- Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Plaguecrafter +auto=restriction{type(creature|myBattlefield)~morethan~0}:ability$!sacrifice notatarget(creature|mybattlefield)!$ controller +auto=restriction{type(creature|opponentBattlefield)~morethan~0}:ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent +auto=restriction{type(creature|myBattlefield)~lessthan~1}:transforms((,newability[target(*|myhand) reject])) controller +auto=restriction{type(creature|opponentBattlefield)~lessthan~1}:ability$!name(discard) reject notatarget(*|myhand)!$ opponent +text=When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card. +mana={2}{B} +type=Creature +subtype=Human Shaman +power=3 +toughness=2 +[/card] +[card] +name=Kadena's Silencer +autofaceup=fizzle all(*|stack) target(opponent) +facedown={3} +autofacedown={1}{U}:morph +autofaceup=counter(1/1,1) +text=When Kadena's Silencer is turned face up, counter all abilities your opponents control. -- Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={1}{U} +type=Creature +subtype=Naga Wizard +power=2 +toughness=1 +[/card] +[card] +name=Thalia's Geistcaller +abilities=lifelink +auto=@movedTo(*|stack) from(mygraveyard):token(Spirit,Creature Spirit,1/1,white,flying) +auto={S(creature[spirit]|myBattlefield)}:indestructible ueot +text=Lifelink -- Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying. -- Sacrifice a Spirit: Thalia's Geistcaller gains indestructible until end of turn. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=1 +[/card] +[card] +name=Volrath, the Shapestealer +auto=@each my combatbegins:target(creature) counter(-1/-1) +auto={1}:copy target(creature[counter{any}]) ueot +text=At the beginning of combat on your turn, put a -1/-1 counter on up to one target creature. -- {1}: Until your next turn, Volrath, the Shapestealer becomes a copy of target creature with a counter on it, except it's 7/5 and it has this ability. +mana={2}{B}{G}{U} +type=Legendary Creature +subtype=Shapeshifter +power=7 +toughness=5 +[/card] +[card] +name=Empowered Autogenerator +auto={T}:counter(0/0.1.Charge) && thisforeach(counter{0/0.1.Charge}) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +text=Empowered Autogenerator enters the battlefield tapped. -- {T}: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator. +mana={4} +type=Artifact +[/card] +[card] +name=Nightmare Unmaking +auto=choice moveto(exile) all(creature[power >type:*:myhand]) +auto=choice moveto(exile) all(creature[power creature|Battlefield) foreach(zombie|myBattlefield) -1/-1!$ targetedplayer +text=Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. +mana={X}{X}{B} +type=Sorcery +[/card] +[card] +name=Dusk Feaster +abilities=flying +autohand=while(restriction{delirium}) altercost(colorless,-2) +text=Delirium — Dusk Feaster costs {2} less to cast if there are four or more card types among cards in your graveyard. -- Flying +mana={5}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=5 +[/card] +[card] +name=Gavony Unhallowed +auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1,1) +text=Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=4 +[/card] +[card] +name=Graf Harvest +auto=lord(zombie|myBattlefield) menace +auto={3}{b}{E(creature|mygraveyard)}:token(Zombie,Creature Zombie,2/2,black) +text=Zombies you control have menace. (They can't be blocked except by two or more creatures.) -- {3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. +mana={B} +type=Enchantment +[/card] +[card] +name=Graf Rats +auto=@each my combatbegins:target(Midnight Scavengers) meld(Chittering Host) +text=At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. +mana={1}{B} +type=Creature +subtype=Rat +power=2 +toughness=1 +[/card] +[card] +name=Haunted Dead +abilities=flying +auto=token(Spirit,Creature Spirit,1/1,white,flying) +autograveyard={1}{B}{discard(*|myhand)}{discard(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))! +text=When Haunted Dead enters the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. -- {1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Liliana's Elite +auto=type:creature:mygraveyard/type:creature:mygraveyard nonstatic +text=Liliana's Elite gets +1/+1 for each creature card in your graveyard. +mana={2}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Markov Crusader +abilities=lifelink +auto=aslongas(other Vampire|myBattlefield) haste +text=Lifelink -- Markov Crusader has haste as long as you control another Vampire. +mana={4}{B} +type=Creature +subtype=Vampire Knight +power=4 +toughness=3 +[/card] +[card] +name=Midnight Scavengers +auto=may target(creature[manacost <=3]|mygraveyard) moveto(myhand) +text=When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand. -- (Melds with Graf Rats.) +mana={4}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=3 +[/card] +[card] +name=Chittering Host +abilities=haste +auto=all(other creature|myBattlefield) menace ueot +auto=all(other creature|myBattlefield) 1/0 ueot +auto=meldfrom(Graf Rats|Midnight Scavengers) +text=Haste -- Menace (This creature can't be blocked except by two or more creatures.) -- When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn. +type=Creature +subtype=Eldrazi Horror +power=5 +toughness=6 +[/card] +[card] +name=Noosegraf Mob +auto=counter(1/1,5) +auto=@movedto(*|stack):this(counter{1/1.1}>0) transforms((,newability[counter(1/1.-1) all(this) ],newability[token(-370740) controller])) forever +text=Noosegraf Mob enters the battlefield with five +1/+1 counters on it. -- Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, put a 2/2 black Zombie creature token onto the battlefield. +mana={4}{B}{B} +type=Creature +subtype=Zombie +power=0 +toughness=0 +[/card] +[card] +name=Oath of Liliana +auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent +auto=@each endofturn:if type(planeswalker[fresh]|mybattlefield)~morethan~0 then token(-370740) +text=When Oath of Liliana enters the battlefield, each opponent sacrifices a creature. -- At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, put a 2/2 black Zombie creature token onto the battlefield. +mana={2}{B} +type=Legendary Enchantment +[/card] +[card] +name=Olivia's Dragoon +auto={discard(*|myhand)}:flying ueot +text=Discard a card: Olivia's Dragoon gains flying until end of turn. +mana={1}{B} +type=Creature +subtype=Vampire Berserker +power=2 +toughness=2 +[/card] +[card] +name=Prying Questions +target=opponent +auto=life:-3 targetedplayer +auto=ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ targetedplayer +text=Target opponent loses 3 life and puts a card from his or her hand on top of his or her library. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Ruthless Disposal +target=<2>creature +auto=-13/-13 ueot +text=As an additional cost to cast Ruthless Disposal, discard a card and sacrifice a creature. -- Two target creatures each get -13/-13 until end of turn. +mana={4}{B}{S(creature|mybattlefield)}{discard(*|myhand)} +type=Sorcery +[/card] +[card] +name=Skirsdag Supplicant +auto={b}{t}{discard(*|myhand)}:all(player) life:-2 +text={B}, {T}, Discard a card: Each player loses 2 life. +mana={2}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Strange Augmentation +target=creature +auto=teach(creature) +1/+1 +auto=while(restriction{delirium}) teach(creature) +2/+2 +text=Enchant creature -- Enchanted creature gets +1/+1. -- Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Stromkirk Condemned +auto={discard(*|myhand)}:all(vampire|mybattlefield) +1/+1 ueot limit:1 +text=Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn. +mana={B}{B} +type=Creature +subtype=Vampire Horror +power=2 +toughness=2 +[/card] +[card] +name=Succumb to Temptation +auto=draw:2 +auto=life:-2 +text=You draw two cards and you lose 2 life. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Thraben Foulbloods +auto=while(restriction{delirium}) 1/1 +auto=while(restriction{delirium}) menace +text=Delirium — Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) +mana={2}{B} +type=Creature +subtype=Zombie Hound +power=3 +toughness=2 +[/card] +[card] +name=Tree of Perdition +abilities=defender +auto={t}:count(oplifetotal) && transforms((,newability[lifeset:t opponent})) forever && all(this) transforms((,settoughness=countedamount)) forever +text=Defender -- {T}: Exchange target opponent's life total with Tree of Perdition's toughness. +mana={3}{B} +type=Creature +subtype=Plant +power=0 +toughness=13 +[/card] +[card] +name=Vampire Cutthroat +abilities=lifelink,skulk +text=Skulk (This creature can't be blocked by creatures with greater power.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={B} +type=Creature +subtype=Vampire Rogue +power=1 +toughness=1 +[/card] +[card] +name=Voldaren Pariah +abilities=flying,madness +auto={S(other creature|mybattlefield)}{S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:flip(Abolisher of Bloodlines) +autoexile=restriction{discarded} pay({B}{B}{b}) name(pay BB to cast) activate name(pay BB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Flying -- Sacrifice three other creatures: Transform Voldaren Pariah. -- Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={3}{B}{B} +type=Creature +subtype=Vampire Horror +power=3 +toughness=3 +[/card] +[card] +name=Abolisher of Bloodlines +abilities=flying +auto=target(opponent) ability$!name(sacrifice) notatarget(<3>creature|mybattlefield) sacrifice!$ targetedplayer +text=Flying -- When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures. +type=Creature +subtype=Eldrazi Vampire +power=6 +toughness=5 +[/card] +[card] +name=Wailing Ghoul +auto=deplete:2 +text=When Wailing Ghoul enters the battlefield, put the top two cards of your library into your graveyard. +mana={1}{B} +type=Creature +subtype=Zombie +power=1 +toughness=3 +[/card] +[card] +name=Weirded Vampire +abilities=madness +autoexile=restriction{discarded} pay({B}{B}{b}) name(pay BBB to cast) activate name(pay BBB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={3}{B} +type=Creature +subtype=Vampire Horror +power=3 +toughness=3 +[/card] +[card] +name=Whispers of Emrakul +target=opponent +auto=discard:1 +auto=while(restriction{delirium}) discard:1 +text=Target opponent discards a card at random. -- Delirium — If there are four or more card types among cards in your graveyard, that player discards two cards at random instead. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Abandon Reason +target=creature +auto=1/0 ueot +auto=first strike +abilities=madness +autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Up to two target creatures each get +1/+0 and gain first strike until end of turn. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{R} +type=Instant +[/card] +[card] +name=Alchemist's Greeting +target=creature +auto=damage:4 +abilities=madness +autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Alchemist's Greeting deals 4 damage to target creature. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Assembled Alphas +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:3 && all(trigger[from]) damage:3 targetController +text=Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller. +mana={5}{R} +type=Creature +subtype=Wolf +power=5 +toughness=5 +[/card] +[card] +name=Bedlam Reveler +autohand=affinity(instant,sorcery|mygraveyard) reduce({1}) +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=reject all(*|myhand) && draw:3 +text=Bedlam Reveler costs {1} less to cast for each instant and sorcery card in your graveyard. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. +mana={6}{R}{R} +type=Creature +subtype=Devil Horror +power=3 +toughness=4 +[/card] +[card] +name=Blood Mist +auto=@each my combatbegins:target(creature|mybattlefield) double strike ueot +text=At the beginning of combat on your turn, target creature you control gains double strike until end of turn. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Bold Impaler +auto={2}{R}:+2/0 ueot +text={2}{R}: Bold Impaler gets +2/+0 until end of turn. +mana={R} +type=Creature +subtype=Vampire Knight +power=1 +toughness=2 +[/card] +[card] +name=Brazen Wolves +auto=@combat(attacking) source(this):+2/0 ueot +text=Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Wolf +power=2 +toughness=3 +[/card] +[card] +name=Conduit of Storms +auto=@combat(attacking) source(this):tranforms((,newability[@next my secondmain:add{r})) forever +auto={3}{r}{r}:flip(Conduit of Emrakul) +text=Whenever Conduit of Storms attacks, add {R} to your mana pool at the beginning of your next main phase this turn. -- {3}{R}{R}: Transform Conduit of Storms. +mana={2}{R} +type=Creature +subtype=Werewolf Horror +power=2 +toughness=3 +[/card] +[card] +name=Conduit of Emrakul +auto=@combat(attacking) source(this):tranforms((,newability[@next my secondmain:add{c}{c})) forever +text=Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at the beginning of your next main phase this turn. +type=Creature +subtype=Eldrazi Werewolf +power=5 +toughness=4 +[/card] +[card] +name=Deranged Whelp +abilities=menace +text=Menace (This creature can't be blocked except by two or more creatures.) +mana={1}{R} +type=Creature +subtype=Wolf +power=2 +toughness=1 +[/card] +[card] +name=Distemper of the Blood +target=creature +auto=2/2 ueot +auto=trample ueot +abilities=madness +autoexile=restriction{discarded} pay({r}) name(pay R to cast) activate name(pay R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Target creature gets +2/+2 and gains trample until end of turn. -- Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Falkenrath Reaver +mana={1}{R} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Furyblade Vampire +abilities=trample +auto=@each my combatbegins restriction{type(*|myhand)~morethan~0}:may target(*|myhand) reject && +3/0 ueot all(this) +text=Trample -- At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Vampire Berserker +power=1 +toughness=2 +[/card] +[card] +name=Galvanic Bombardment +target=creature +auto=damage:type:Galvanic Bombardment:mygraveyardplus2plusend +text=Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. +mana={R} +type=Instant +[/card] +[card] +name=Hanweir Garrison +auto=@combat(attacking) source(this):token(Human,Creature Human,1/1,red,battleready)*2 +text=Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking. -- (Melds with Hanweir Battlements.) +mana={2}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Hanweir Battlements +auto={T}:Add{C} +auto={r}{3}{r}{t}:target(Hanweir Garrison) meld(Hanweir the Writhing Township) +text={T}: Add {C} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn. -- {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. +type=Land +[/card] +[card] +name=Hanweir the Writhing Township +auto=meldfrom(Hanweir Battlements|Hanweir Garrison) +auto=@combat(attacking) source(this):token(Eldrazi Horror)*2 +abilities=haste, trample +text=Trample, haste -- Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking. +type=Legendary Creature +subtype=Eldrazi Ooze +power=7 +toughness=4 +[/card] +[card] +name=Harmless Offering +target=*|myBattlefield +auto=moveto(opponentbattlefield) +text=Target opponent gains control of target permanent you control. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Incendiary Flow +target=creature,player +auto=teach(creature) exiledeath ueot +auto=damage:3 +text=Incendiary Flow deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Insatiable Gorgers +abilities=madness,mustattack +autoexile=restriction{discarded} pay({3}{r}) name(pay 3R to cast) activate name(pay 3R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Insatiable Gorgers attacks each combat if able. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{R}{R} +type=Creature +subtype=Vampire Berserker +power=5 +toughness=3 +[/card] +[card] +name=Eldrazi Horror +power=3 +toughness=2 +type=creature eldrazi horror +color=colorless +[/card] +[card] +name=Make Mischief +auto=token(-410068) +target=creature,player +auto=damage:1 +text=Make Mischief deals 1 damage to target creature or player. Put a 1/1 red Devil creature token onto the battlefield. It has "When this creature dies, it deals 1 damage to target creature or player." +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Otherworldly Outburst +target=creature +auto=1/0 ueot +auto=transforms((newability[@movedto(this|graveyard) from(battlefield):token(Eldrazi Horror)])) ueot +text=Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. +mana={R} +type=Instant +[/card] +[card] +name=Prophetic Ravings +target=creature +auto=teach(creature) {t}{d(*|myhand)}:draw:1 +text=Enchant creature -- Enchanted creature has haste and "{T}, Discard a card: Draw a card." +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shreds of Sanity +target=sorcery|mygraveyard +auto=moveto(myhand) +auto=target(*|myhand) reject +auto=all(this) moveto(exile) +text=Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Smoldering Werewolf +auto=target(creature) damage:1 +auto={4}{r}{r}:flip(Erupting Dreadwolf) +text=When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. -- {4}{R}{R}: Transform Smoldering Werewolf. +mana={2}{R}{R} +type=Creature +subtype=Werewolf Horror +power=3 +toughness=2 +[/card] +[card] +name=Erupting Dreadwolf +auto=@combat(attacking) source(mytgt):damage:2 target(creature,player) +text=Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player. +type=Creature +subtype=Eldrazi Werewolf +power=6 +toughness=4 +[/card] +[card] +name=Stensia Banquet +target=opponent +auto=damage:type:vampire:mybattlefield +auto=draw:1 controller +text=Stensia Banquet deals damage to target opponent equal to the number of Vampires you control. -- Draw a card. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Stensia Innkeeper +auto=target(land|opponentbattlefield) freeze +text=When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. +mana={3}{R} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Thermo-Alchemist +abilities=defender +auto=@movedTo(instant,sorcery|mystack):untap +auto={t}:damage:1 all(opponent) +text=Defender -- {T}: Thermo-Alchemist deals 1 damage to each opponent. -- Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. +mana={1}{R} +type=Creature +subtype=Human Shaman +power=0 +toughness=3 +[/card] +[card] +name=Vildin-Pack Outcast +abilities=trample +auto={r}:1/0 ueot +auto={5}{r}{r}:flip(Dronepack Kindred) +text=Trample -- {R}: Vildin-Pack Outcast gets +1/-1 until end of turn. -- {5}{R}{R}: Transform Vildin-Pack Outcast. +mana={4}{R} +type=Creature +subtype=Werewolf Horror +power=4 +toughness=4 +[/card] +[card] +name=Dronepack Kindred +abilities=trample +auto={1}:1/0 +text=Trample -- {1}: Dronepack Kindred gets +1/+0 until end of turn. +type=Creature +subtype=Eldrazi Werewolf +power=5 +toughness=7 +[/card] +[card] +name=Weaver of Lightning +abilities=reach +auto=@movedTo(instant,sorcery|mystack):damage:1 target(creature|opponentbattlefield) +text=Reach -- Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=1 +toughness=4 +[/card] +[card] +name=Backwoods Survivalists +abilities=trample +auto=while(restriction{delirium}) 1/1 +auto=while(restriction{delirium}) trample +text=Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. +mana={3}{G} +type=Creature +subtype=Human Warrior +power=4 +toughness=3 +[/card] +[card] +name=Bloodbriar +auto=@sacrificed(other *|mybattlefield):counter(1/1,1) all(this) +text=Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. +mana={2}{G} +type=Creature +subtype=Plant Elemental +power=2 +toughness=3 +[/card] +[card] +name=Clear Shot +target=creature +auto=1/1 ueot +auto=transforms((,newability[dynamicability target(creature|opponentBattlefield)])) forever +text=Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. +mana={2}{G} +type=Instant +[/card] +[card] +name=Crop Sigil +auto=@each my upkeep:may deplete:1 +auto=while(restriction{delirium}) {2}{g}{s}:target(creature|mygraveyard) transforms((,newability[moveto(myhand)],newability[target(land|mygraveyard) moveto(myhand)])) forever +text=At the beginning of your upkeep, you may put the top card of your library into your graveyard. -- Delirium — {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard. +mana={G} +type=Enchantment +[/card] +[card] +name=Crossroads Consecrator +auto={g}{t}:target(human[attacking]) 1/1 ueot +text={G}, {T}: Target attacking Human gets +1/+1 until end of turn. +mana={G} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Eldritch Evolution +auto=target(creature[manacost<=storedmanacostplus2plusend]|mylibrary) moveto(mybattlefield) +auto=all(this) moveto(exile) +text=As an additional cost to cast Eldritch Evolution, sacrifice a creature. -- Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution. +mana={1}{G}{G}{s(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Emrakul's Evangel +auto={s(other creature[-eldrazi]|mybattlefield)}{s}{t}:token(Eldrazi Horror) +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 2) token(Eldrazi Horror)*2 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 3) token(Eldrazi Horror)*3 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 4) token(Eldrazi Horror)*4 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 5) token(Eldrazi Horror)*5 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 6) token(Eldrazi Horror)*6 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 7) token(Eldrazi Horror)*7 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 8)token(Eldrazi Horror)*8 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 9) token(Eldrazi Horror)*9 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 10) token(Eldrazi Horror)*10 +text={T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield for each creature sacrificed this way. +mana={2}{G} +type=Creature +subtype=Human Horror +power=3 +toughness=2 +[/card] +[card] +name=Emrakul's Influence +auto=@movedto(creature[eldrazi;manacost>=7]|mystack):draw:2 +text=Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Gnarlwood Dryad +abilities=deathtouch +auto=while(restriction{delirium}) 2/2 +text=Deathtouch -- Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard. +mana={G} +type=Creature +subtype=Dryad Horror +power=1 +toughness=1 +[/card] +[card] +name=Grapple with the Past +auto=deplete:3 +auto=moveto(myhand) target(creature,land|mygraveyard) +text=Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand. +mana={1}{G} +type=Instant +[/card] +[card] +name=Ishkanah, Grafwidow +abilities=reach +auto=if delirium then token(Spider,creature spider,1/2,green,reach)*3 +auto={6}{b}:target(opponent) life:-type:spider:mybattlefield +text=Reach -- Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield. -- {6}{B}: Target opponent loses 1 life for each Spider you control. +mana={4}{G} +type=Legendary Creature +subtype=Spider +power=3 +toughness=5 +[/card] +[card] +name=Kessig Prowler +auto={4}{g}:flip(Sinuous Predator) +text={4}{G}: Transform Kessig Prowler. +mana={G} +type=Creature +subtype=Werewolf Horror +power=2 +toughness=1 +[/card] +[card] +name=Sinuous Predator +abilities=oneblocker +text=Sinuous Predator can't be blocked by more than one creature. +type=Creature +subtype=Eldrazi Werewolf +power=4 +toughness=4 +[/card] +[card] +name=Noose Constrictor +abilities=reach +auto={discard(*|myhand)}:1/1 ueot +text=Reach -- Discard a card: Noose Constrictor gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Snake +power=2 +toughness=2 +[/card] +[card] +name=Permeating Mass +auto=@combatdamaged(creature) from(this):all(trigger[to]) flip(Permeating Mass) +text=Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass. +mana={G} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Primal Druid +auto=@movedTo(this|graveyard) from(battlefield):may notatarget(land[basic]|mylibrary) moveto(mybattlefield) and!(tap(noevent))! +text=When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={1}{G} +type=Creature +subtype=Human Druid +power=0 +toughness=3 +[/card] +[card] +name=Shrill Howler +abilities=strong +auto={5}{g}:flip(Howling Chorus) +text=Creatures with power less than Shrill Howler's power can't block it. -- {5}{G}: Transform Shrill Howler. +mana={2}{G} +type=Creature +subtype=Werewolf Horror +power=3 +toughness=1 +[/card] +[card] +name=Howling Chorus +abilities=strong +auto=@combatdamaged(player) from(this):token(Eldrazi Horror) +text=Creatures with power less than Howling Chorus's power can't block it. -- Whenever Howling Chorus deals combat damage to a player, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. +type=Creature +subtype=Eldrazi Werewolf +power=3 +toughness=5 +[/card] +[card] +name=Somberwald Stag +auto=may target(creature|opponentbattlefield) dynamicability +text=When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. +mana={3}{G}{G} +type=Creature +subtype=Elk +power=4 +toughness=3 +[/card] +[card] +name=Spirit of the Hunt +abilities=flash +auto=lord(other wolf|mybattlefield) 0/3 +auto=lord(other werewolf|mybattlefield) 0/3 +text=Flash -- When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Wolf Spirit +power=3 +toughness=3 +[/card] +[card] +name=Splendid Reclamation +auto=all(land|mygraveyard) moveto(mybattlefield) and!(tap(noevent))! +text=Return all land cards from your graveyard to the battlefield tapped. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Springsage Ritual +target=artifact,enchantment +auto=destroy +auto=life:4 controller +text=Destroy target artifact or enchantment. You gain 4 life. +mana={3}{G} +type=Instant +[/card] +[card] +name=Swift Spinner +abilities=flash, reach +text=Flash (You may cast this spell any time you could cast an instant.) -- Reach (This creature can block creatures with flying.) +mana={3}{G} +type=Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Ulvenwald Captive +abilities=defender +auto={t}:add{g} +auto={5}{g}{g}:flip(Ulvenwald Abomination) +text=Defender -- {T}: Add {G} to your mana pool. -- {5}{G}{G}: Transform Ulvenwald Captive. +mana={1}{G} +type=Creature +subtype=Werewolf Horror +power=1 +toughness=2 +[/card] +[card] +name=Ulvenwald Abomination +auto={t}:add{c}{c} +text={T}: Add {C}{C} to your mana pool. +type=Creature +subtype=Eldrazi Werewolf +power=4 +toughness=6 +[/card] +[card] +name=Ulvenwald Observer +auto=@movedTo(graveyard) from(creature[toughness>=4]|mybattlefield):draw:1 +text=Whenever a creature you control with toughness 4 or greater dies, draw a card. +mana={4}{G}{G} +type=Creature +subtype=Treefolk +power=6 +toughness=6 +[/card] +[card] +name=Wolfkin Bond +auto=token(Wolf,Creature Wolf,2/2,green) +target=creature +auto=teach(creature) 2/2 +text=Enchant creature -- When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield. -- Enchanted creature gets +2/+2. +mana={4}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Woodcutter's Grit +target=creature|mybattlefield +auto=3/3 ueot +auto=opponentshroud ueot +text=Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +mana={2}{G} +type=Instant +[/card] +[card] +name=Woodland Patrol +abilities=vigilance +text=Vigilance +mana={2}{G} +type=Creature +subtype=Human Scout +power=3 +toughness=2 +[/card] +[card] +name=Bloodhall Priest +auto=target(creature,player) damage:2 +auto=@combat(attacking) source(this) restriction{type(*|myhand)~lessthan~1}:target(creature,player) damage:2 +abilities=madness +autoexile=restriction{discarded} pay({1}{b}{r}) name(pay 1BR to cast) activate name(pay 1BR to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player. -- Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{B}{R} +type=Creature +subtype=Vampire Cleric +power=4 +toughness=4 +[/card] +[card] +name=Campaign of Vengeance +auto=@combat(attacking) source(creature|myBattlefield):life:-1 opponent && life:1 controller +text=Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. +mana={3}{W}{B} +type=Enchantment +[/card] +[card] +name=Gisa and Geralf +auto=while(restriction{myturnonly}) {0}:target(zombie|mygraveyard) castcard(normal) limit:1 +auto=deplete:4 +text=When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard. -- During each of your turns, you may cast a Zombie creature card from your graveyard. +mana={2}{U}{B} +type=Legendary Creature +subtype=Human Wizard +power=4 +toughness=4 +[/card] +[card] +name=Grim Flayer +abilities=trample +auto=@combatdamaged(player) from(this):reveal:3 optionone name(Put In Graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend +auto=while(restriction{delirium}) 2/2 +text=Trample -- Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. -- Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. +mana={B}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Heron's Grace Champion +abilities=flash, lifelink +auto=all(human|mybattlefield) 1/1 ueot && all(human|mybattlefield) lifelink ueot +text=Flash -- Lifelink -- When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. +mana={2}{G}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Mercurial Geists +abilities=flying +auto=@movedTo(instant,sorcery|mystack):3/0 ueot +text=Flying -- Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. +mana={2}{U}{R} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Mournwillow +abilities=haste +auto=while(restriction{delirium}) all(creature[power<=2]) cantblock ueot +text=Haste -- Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. +mana={1}{B}{G} +type=Creature +subtype=Plant Skeleton +power=3 +toughness=2 +[/card] +[card] +name=Ulrich of the Krallenhorde +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ulrich, Uncontested Alpha) +auto=target(creature) 4/4 ueot +text=Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. -- At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. +mana={3}{R}{G} +type=Legendary Creature +subtype=Human Werewolf +power=4 +toughness=4 +[/card] +[card] +name=Ulrich, Uncontested Alpha +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Ulrich of the Krallenhorde) +auto=may target(creature[-werewolf]|opponentbattlefield) dynamicability +text=Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha. +type=Legendary Creature +subtype=Werewolf +power=6 +toughness=6 +[/card] +[card] +name=Cathar's Shield +auto=teach(creature) vigilence +auto=teach(creature) 0/3 +auto={3}:equip +text=Equipped creature gets +0/+3 and has vigilance. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={0} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Cryptolith Fragment +auto={T}:add{G} +auto={T}:add{R} +auto={T}:add{U} +auto={T}:add{B} +auto={T}:add{W} +auto=tap(noevent) +auto=@each my upkeep:this(controllerlife < 11) this(opponentlife < 11) flip(Aurora of Emrakul) +text=Cryptolith Fragment enters the battlefield tapped. -- {T}: Add one mana of any color to your mana pool. Each player loses 1 life. -- At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. +mana={3} +type=Artifact +[/card] +[card] +name=Aurora of Emrakul +abilities=flying, deathtouch +auto=@combat(attacking) source(this):life:-3 opponent +text=Flying, deathtouch -- Whenever Aurora of Emrakul attacks, each opponent loses 3 life. +type=Creature +subtype=Eldrazi Reflection +power=1 +toughness=4 +[/card] +[card] +name=Cultist's Staff +auto=teach(creature) 2/2 +auto={3}:equip +text=Equipped creature gets +2/+2. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Field Creeper +mana={2} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=1 +[/card] +[card] +name=Geist-Fueled Scarecrow +auto=lord(creature|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,+1) +text=Creature spells you cast cost {1} more to cast. +mana={4} +type=Artifact Creature +subtype=Scarecrow +power=4 +toughness=4 +[/card] +[card] +name=Lupine Prototype +abilities=cantattack,cantblock +auto=while(restriction{type(*|myhand)~lessthan~1}) -cantblock +auto=while(restriction{type(*|myhand)~lessthan~1}) -cantattack +auto=while(restriction{type(*|opponenthand)~lessthan~1}) -cantblock +auto=while(restriction{type(*|opponenthand)~lessthan~1}) -cantattack +text=Lupine Prototype can't attack or block unless a player has no cards in hand. +mana={2} +type=Artifact Creature +subtype=Wolf Construct +power=5 +toughness=5 +[/card] +[card] +name=Thirsting Axe +auto={2}:equip +auto=teach(creature) 4/0 +auto=teach(creature) treason +auto=@combatdamaged(player) from(mytgt):all(trigger[from]) -treason ueot +auto=@combatdamaged(creature) from(mytgt):all(trigger[from]) -treason ueot +text=Equipped creature gets +4/+0. -- At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Geier Reach Sanitarium +auto={T}:Add{C} +auto={2}{T}:name(draw & discard) draw:1 all(player) && transforms((,newability[ability$!notatarget(*|myhand) reject)!$ controller],newability[ability$!notatarget(*|myhand) reject)!$ opponent])) all(this) +text={T}: Add {C} to your mana pool. -- {2}, {T}: Each player draws a card, then discards a card. +type=Legendary Land +[/card] +[card] +name=Liliana, the Last Hope +auto=counter(0/0,3,Loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: dread) transforms((,newability[-2/-1])) uynt +auto={C(0/0,-2,Loyalty)}:name(-2: Deplete and fetch) deplete:2 && may moveto(myhand) target(creature|mygraveyard) +auto={C(0/0,-7,Loyalty)}:name(-7: Zombie Overrun) emblem transforms((,newability[@each my endofturn:token(-19707)*type:zombie:mybattlefieldplus2plusend controller])) forever dontremove +text=+1: Up to one target creature gets -2/-1 until your next turn. -- −2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -- −7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control." +mana={1}{B}{B} +type=Planeswalker +subtype=Liliana +[/card] + +[card] +name=Soul Separator +auto={5}{t}{s}:target(creature|mygraveyard) transforms((,newability[moveto(exile)],newability[clone with(flying) addtype(spirit) set(p=1,t=1)])) forever +text={5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Put a token onto the battlefield that's a copy of that card except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Put a black Zombie creature token onto the battlefield with power equal to that card's power and toughness equal to that card's toughness. +mana={3} +type=Artifact +[/card] + +[card] +name=Stitcher's Graft +auto={2}:equip +text=Equipped creature gets +3/+3. -- Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. -- Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Choking Restraints +target=creature +auto=cantattack +auto=cantblock +auto={3}{w}{w}{s}:sacrifice all(mytgt) +text=Enchant creature -- Enchanted creature can't attack or block. -- {3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Courageous Outrider +auto=reveal:4 optionone name(Get a Human card) target(<1>*[human]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={3}{W} +type=Creature +subtype=Human Scout +power=3 +toughness=4 +[/card] +[card] +name=Dawn Gryff +abilities=flying +text=Flying +mana={2}{W} +type=Creature +subtype=Hippogriff +power=2 +toughness=2 +[/card] +[card] +name=Deploy the Gatewatch +auto=name(Look) reveal:7 optionone name(Get 2 cards) target(<2>*[planeswalker]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Desperate Sentry +auto=while(restriction{delirium}) +3/0 +auto=@movedTo(this|graveyard) from(battlefield):token(Eldrazi Horror) +text=When Desperate Sentry dies, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -- Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Drogskol Shieldmate +abilities=flash +auto=all(other creature|mybattlefield) 0/1 ueot +text=Flash (You may cast this spell any time you could cast an instant.) -- When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. +mana={2}{W} +type=Creature +subtype=Spirit Soldier +power=2 +toughness=3 +[/card] +[card] +name=Extricator of Sin +auto=may sacrifice target(*|mybattlefield) && token(Eldrazi Horror) controller +auto==@each upkeep restriction{delirium}:flip(Extricator of Flesh) +text=When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -- Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=0 +toughness=3 +[/card] +[card] +name=Extricator of Flesh +auto=lord(eldrazi|mybattlefield) vigilance +auto={2}{t}{s(creature[-eldrazi]|mybattlefield)}:token(Eldrazi Horror) controller +text=Eldrazi you control have vigilance. -- {2}, {T}, Sacrifice a non-Eldrazi creature: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. +type=Creature +subtype=Eldrazi Horror +power=3 +toughness=5 +[/card] +[card] +name=Faith Unbroken +#auto=target(creature|opponentbattlefield) (blink)forsrc +auto=(blink)forsrc target(creature|opponentbattlefield) +#auto=teach(creature) 2/2 +auto=2/2 +target=creature|mybattlefield +text=Enchant creature you control -- When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. -- Enchanted creature gets +2/+2. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Faithbearer Paladin +abilities=lifelink +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={4}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=4 +[/card] +[card] +name=Fiend Binder +auto=@combat(attacking) source(this):target(creature|opponentbattlefield) tap +text=Whenever Fiend Binder attacks, tap target creature defending player controls. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Geist of the Lonely Vigil +abilities=defender, flying +auto=while(restriction{delirium}) canattack +text=Defender, flying -- Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. +mana={1}{W} +type=Creature +subtype=Spirit Cleric +power=2 +toughness=3 +[/card] +[card] +name=Gisela the Broken Blade +abilities=flying, first strike, lifelink +auto=@each my endofturn:target(Bruna the Fading Light) meld(Brisela Voice of Nightmares) +text=Flying, first strike, lifelink -- At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. +mana={2}{W}{W} +type=Legendary Creature +subtype=Angel Horror +power=4 +toughness=3 +[/card] +[card] +name=Guardian of Pilgrims +auto=target(creature) 1/1 ueot +text=When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Spirit Cleric +power=2 +toughness=2 +[/card] +[card] +name=Ironclad Slayer +auto=may moveto(myhand) target(aura,equipment|mygraveyard) +text=When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. +mana={2}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Ironwright's Cleansing +target=artifact,enchantment +auto=moveto(exile) +text=Exile target artifact or enchantment. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Lone Rider +abilities=first strike, lifelink +auto=@each endofturn restriction{compare(lifegain)~morethan~2}:flip(It That Rides as One) +text=First strike, lifelink -- At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. +mana={1}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=It That Rides as One +abilities=first strike, trample, lifelink +text=First strike, trample, lifelink +type=Creature +subtype=Eldrazi Horror +power=4 +toughness=4 +[/card] +[card] +name=Long Road Home +target=creature +auto=(blink)ueot return(counter(1/1,1)) +text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. +mana={1}{W} +type=Instant +[/card] +[card] +name=Lunarch Mantle +target=creature +auto=2/2 +auto=teach(creature) {1}{s(*|mybattlefield)}:flying ueot +text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Repel the Abominable +auto=preventAllCombatDamage from(creature[-human]) ueot +text=Prevent all damage that would be dealt this turn by non-Human sources. +mana={1}{W} +type=Instant +[/card] +[card] +name=Sanctifier of Souls +abilities=flying +auto=@movedto(other creature|mybattlefield):1/1 ueot +auto={2}{w}{E(creature|mygraveyard)}:token(Spirit,Creature Spirit,1/1,white,flying) +text=Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn. -- {2}{W}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Selfless Spirit +abilities=flying +auto={s}:all(creature|mybattlefield) indestructible ueot +text=Flying -- Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. +mana={1}{W} +type=Creature +subtype=Spirit Cleric +power=2 +toughness=1 +[/card] +[card] +name=Sigarda's Aid +auto=lord(Aura|myhand) flash +auto=lord(Equipment|myhand) flash +auto=@movedto(equipment|mybattlefield):may all(trigger[to]) retarget +text=You may cast Aura and Equipment spells as though they had flash. -- Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. +mana={W} +type=Enchantment +[/card] +[card] +name=Sigardian Priest +auto={1}{t}:tap target(creature[-human]) +text={1}, {T}: Tap target non-Human creature. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Spectral Reserves +auto=token(Spirit,Creature Spirit,1/1,white,flying)*2 +auto=life:2 +text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. You gain 2 life. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Steadfast Cathar +auto=@combat(attacking) source(this): +0/+2 ueot +text=Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Subjugator Angel +abilities=flying +auto=all(creature|opponentbattlefield) tap +text=Flying -- When Subjugator Angel enters the battlefield, tap all creatures your opponents control. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=3 +[/card] +[card] +name=Thalia, Heretic Cathar +abilities=first strike +auto=@movedTo(land[-basic]|opponentBattlefield):all(trigger) tap(noevent) +auto=@movedTo(creature|opponentBattlefield):all(trigger) tap(noevent) +text=First strike -- Creatures and nonbasic lands your opponents control enter the battlefield tapped. +mana={2}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Thalia's Lancers +abilities=first strike +auto=may moveTo(myHand) target(*[legendary]|myLibrary) +text=First strike -- When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library. +mana={3}{W}{W} +type=Creature +subtype=Human Knight +power=4 +toughness=4 +[/card] +[card] +name=Thraben Standard Bearer +auto={1}{W}{t}{discard(*|myhand)}:token(Human Soldier,creature Human Soldier,1/1,white) +text={1}{W}, {T}, Discard a card: Put a 1/1 white Human Soldier creature token onto the battlefield. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Advanced Stitchwing +abilities=flying +autograveyard={2}{u}{discard(*|myhand)}{discard(*|myhand)}:moveTo(mybattlefield) and!(tap(noevent))! +text=Flying -- {2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. +mana={3}{U}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=4 +[/card] +[card] +name=Chilling Grasp +target=creature +auto=freeze +abilities=madness +autoexile=restriction{discarded} pay({3}{u}) name(pay 3u to cast) activate name(pay 3u to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -- Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Contingency Plan +auto=reveal:5 optionone name(Discard cards) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Displace +target=creature|mybattlefield +auto=(blink) +text=Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. +mana={2}{U} +type=Instant +[/card] +[card] +name=Docent of Perfection +abilities=flying +auto=@movedto(instant,sorcery|mystack):token(Wizard,Creature Human Wizard,1/1,blue) +auto=while(restriction{type(wizard|myBattlefield)~morethan~3}) flip(Final Iteration) +text=Flying -- Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection. +mana={3}{U}{U} +type=Creature +subtype=Insect Horror +power=5 +toughness=4 +[/card] +[card] +name=Final Iteration +abilities=flying +auto=@movedto(instant,sorcery|mystack):token(Wizard,Creature Human Wizard,1/1,blue) +auto=lord(wizard|mybattlefield) 2/1 +auto=lord(wizard|mybattlefield) flying +text=Flying -- Wizards you control get +2/+1 and have flying. -- Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. +type=Creature +subtype=Eldrazi Insect +power=6 +toughness=5 +[/card] +[card] +name=Drag Under +target=creature +auto=moveTo(ownerhand) +auto=draw:1 controller +text=Return target creature to its owner's hand. -- Draw a card. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Enlightened Maniac +auto=token(Eldrazi Horror) controller +text=When Enlightened Maniac enters the battlefield, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. +mana={3}{U} +type=Creature +subtype=Human +power=0 +toughness=2 +[/card] +[card] +name=Exultant Cultist +auto=@movedTo(this|graveyard) from(battlefield):draw:1 +text=When Exultant Cultist dies, draw a card. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Fogwalker +auto=target(creature|opponentbattlefield) frozen +abilities=skulk +text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. +mana={1}{U} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Geist of the Archives +abilities=defender +auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Defender -- At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={2}{U} +type=Creature +subtype=Spirit +power=0 +toughness=4 +[/card] +[card] +name=Grizzled Angler +auto={t}:deplete:2 && if type(creature[colorless]|mygraveyard)~morethan~0 then flip(Grisly Anglerfish) +text={T}: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. +mana={2}{U} +type=Creature +subtype=Human +power=2 +toughness=3 +[/card] +[card] +name=Grisly Anglerfish +auto={6}:all(creature|opponentbattlefield) mustattack ueot +text={6}: Creatures your opponents control attack this turn if able. +type=Creature +subtype=Eldrazi Fish +power=4 +toughness=5 +[/card] +##this might not work as expected below. +[card] +name=Imprisoned in the Moon +auto=teach(*) transforms((,newability[loseabilities],newability[losesubtypesof(planeswalker)],colorless)) +auto=teach(*) transforms((,newability[loseabilities],newability[losesubtypesof(creature)],colorless)) +auto=teach(*) transforms((,Land,newability[{T}:Add{C}],colorless)) +target=creature,land,planeswalker +text=Enchant creature, land, or planeswalker -- Enchanted permanent is a colorless land with "{T}: Add {C} to your mana pool" and loses all other card types and abilities. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ingenious Skaab +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- {U}: Ingenious Skaab gets +1/-1 until end of turn. +mana={2}{U} +type=Creature +subtype=Zombie Horror +power=2 +toughness=3 +[/card] +[card] +name=Laboratory Brute +auto=deplete:4 +text=When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard. +mana={3}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=3 +[/card] +[card] +name=Lunar Force +auto=@movedto(*|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && sacrifice all(this) +text=When an opponent casts a spell, sacrifice Lunar Force and counter that spell. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Mausoleum Wanderer +abilities=flying +auto=@moveto(spirit|mybattlefield):1/1 ueot +auto={s}:target(instant,sorcery|opponentstack) transforms((,newability[pay[[{value:storedpower}]] name(pay {value} mana) donothing?fizzle])) forever +text=Flying -- Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. -- Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. +mana={U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Mind's Dilation +auto=@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~equalto~1}:transforms((,newability[@movedto(*[-land]|opponentgraveyard) restriction{thisturn(*|opponentstack)~equalto~1}:all(trigger[to]) may castcard(normal)])) ueot && ingest:1 opponent +text=Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost. +mana={5}{U}{U} +type=Enchantment +[/card] +[card] +name=Nebelgast Herald +abilities=flash, flying +auto=target(creature|opponentBattlefield) tap +auto=@movedto(spirit|mybattlefield):target(creature|opponentBattlefield) tap +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls. +mana={2}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Niblis of Frost +abilities=flying +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=@movedTo(instant,sorcery|mystack):target(creature|opponentBattlefield) freeze +text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +mana={2}{U}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Scour the Laboratory +autohand=while(restriction{delirium}) altercost(colorless,-2) +auto=draw:3 +text=Delirium — Scour the Laboratory costs {2} less to cast if there are four or more card types among cards in your graveyard. -- Draw three cards. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Spontaneous Mutation +abilities=flash +target=creature +auto=foreach(*|mygraveyard) -1/0 +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Take Inventory +auto=draw:1 +auto=foreach(Take Inventory|mygraveyard) draw:1 +text=Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Tattered Haunter +abilities=flying, cloud +text=Flying -- Tattered Haunter can block only creatures with flying. +mana={1}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Wharf Infiltrator +abilities=skulk +auto=@discarded(creature|myhand):pay({2}) token(Eldrazi Horror) controller +auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller +text=Skulk (This creature can't be blocked by creatures with greater power.) -- Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. -- Whenever you discard a creature card, you may pay {2}. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. +mana={1}{U} +type=Creature +subtype=Human Horror +power=1 +toughness=1 +[/card] +[card] +name=Boon of Emrakul +target=creature +auto=teach(creature) +3/-3 +text=Enchant creature -- Enchanted creature gets +3/-3. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cemetery Recruitment +target=creature|mygraveyard +auto=teach(zombie) draw:1 +auto=moveto(myhand) +text=Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Certain Death +target=creature +auto=destroy +auto=life:2 +auto=life:-2 targetController +text=Destroy target creature. Its controller loses 2 life and you gain 2 life. +mana={5}{B} +type=Sorcery +[/card] +[card] +name=Cryptbreaker +auto={b}{1}{T}{discard(*|myhand)}:token(Zombie,Creature Zombie,2/2,black) +auto={T(creature[Zombie]|myBattlefield)}{T(creature[Zombie]|myBattlefield)}{T(creature[Zombie]|myBattlefield)}:draw:1 controller && life:-1 controller +text={1}{B}, {T}, Discard a card: Put a 2/2 black Zombie creature token onto the battlefield. -- Tap three untapped Zombies you control: You draw a card and you lose 1 life. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] + +[card] +name=Fevered Visions +auto=@each my endofturn:draw:1 +auto=@each opponent endofturn:draw:1 opponent && if type(*|opponenthand)~morethan~3 then damage:2 opponent +text=At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her. +mana={1}{U}{R} +type=Enchantment +[/card] + +[card] +name=Angel of Finality +abilities=flying +auto=target(player) moveto(exile) all(*|targetedpersonsgraveyard) +text=Flying -- When Angel of Finality enters the battlefield, exile all cards from target player's graveyard. +mana={3}{W} +type=Creature +subtype=Angel +power=3 +toughness=4 +[/card] + +[card] +name=Afflicted Deserter +uto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Killer) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. +mana={3}{R} +type=Creature +subtype=Human Werewolf +power=3 +toughness=2 +[/card] + +[card] +name=Abundant Maw +auto=if casted(this) then target(opponent) life:-3 && life:3 controller +text=Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life. +mana={8} +other={emerge}{6}{B} name(Emerge) +type=Creature +subtype=Eldrazi Leech +power=6 +toughness=4 +[/card] +[card] +name=Decimator of the Provinces +abilities=haste, trample +auto=if casted(this) then all(creature|mybattlefield) transforms((,newability[2/2 ueot],newability[trample ueot])) ueot +text=Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn. -- Trample, haste +mana={10} +other={emerge}{6}{G}{G}{G} name(Emerge) +type=Creature +subtype=Eldrazi Boar +power=7 +toughness=7 +[/card] +[card] +name=Distended Mindbender +auto=if casted(this) then choice name(discard opponent) target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discard 3 or less) target(<1>*[manacost<4]]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*[manacost>3]]|reveal) moveto(ownerhand) and!(reject)! optiontwoend afterrevealed all(*|reveal) moveto(ownerhand) afterrevealedend revealend +text=Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards. +mana={8} +other={emerge}{5}{B}{B} name(Emerge) +type=Creature +subtype=Eldrazi Insect +power=5 +toughness=5 +[/card] +[card] +name=Drownyard Behemoth +abilities=flash +auto=opponentshroud ueot +text=Flash (You may cast this spell any time you could cast an instant.) -- Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- Drownyard Behemoth has hexproof as long as it entered the battlefield this turn. +mana={9} +other={emerge}{7}{U} name(Emerge) +type=Creature +subtype=Eldrazi Crab +power=5 +toughness=7 +[/card] +[card] +name=Elder Deep-Fiend +abilities=flash +auto=if casted(this) then target(*|battlefield) tap +text=Flash -- Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Elder Deep-Fiend, tap up to four target permanents. +mana={8} +other={emerge}{5}{U}{U} name(Emerge) +type=Creature +subtype=Eldrazi Octopus +power=5 +toughness=6 +[/card] +[card] +name=Eternal Scourge +autoexile={3}:castcard(normal) +auto=@targeted(this|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):all(this) moveto(exile) +text=You may cast Eternal Scourge from exile. -- When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge. +mana={3} +type=Creature +subtype=Eldrazi Horror +power=3 +toughness=3 +[/card] +[card] +name=It of the Horrid Swarm +auto=if casted(this) then token(Insect,creature insect, 1/1,green)*2 +text=Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast It of the Horrid Swarm, put two 1/1 green Insect creature tokens onto the battlefield. +mana={8} +other={emerge}{6}{G} name(Emerge) +type=Creature +subtype=Eldrazi Insect +power=4 +toughness=4 +[/card] +[card] +name=Lashweed Lurker +auto=if casted(this) then target(*[-land]|battlefield) moveto(ownerlibrary) +text=Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library. +mana={8} +other={emerge}{5}{G}{U} name(Emerge) +type=Creature +subtype=Eldrazi Horror +power=5 +toughness=4 +[/card] +[card] +name=Mockery of Nature +auto=if casted(this) then may destroy target(artifact,enchantment) +text=Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Mockery of Nature, you may destroy target artifact or enchantment. +mana={9} +other={emerge}{7}{G} name(Emerge) +type=Creature +subtype=Eldrazi Beast +power=6 +toughness=5 +[/card] +[card] +name=Vexing Scuttler +auto=if casted(this) then may moveTo(myhand) target(instant,sorcery|mygraveyard) +text=Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand. +mana={8} +other={emerge}{6}{U} name(Emerge) +type=Creature +subtype=Eldrazi Crab +power=4 +toughness=5 +[/card] +[card] +name=Wretched Gryff +abilities=flying +auto=if casted(this) then draw:1 +text=Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Wretched Gryff, draw a card. -- Flying +mana={7} +other={emerge}{5}{U} name(Emerge) +type=Creature +subtype=Eldrazi Hippogriff +power=3 +toughness=4 +[/card] +[card] +name=Bruna the Fading Light +abilities=flying, vigilance +auto=if casted(this) then may moveTo(mybattlefield) target(creature[angel;human]|mygraveyard) +text=When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. -- Flying, vigilance -- (Melds with Gisela, the Broken Blade.) +mana={5}{W}{W} +type=Legendary Creature +subtype=Angel Horror +power=5 +toughness=7 +[/card] +[card] +name=Brisela Voice of Nightmares +auto=meldfrom(Gisela the Broken Blade|Bruna the Fading Light) +abilities=flying, first strike, vigilance, lifelink +auto=maxcast(*[manacost<4])0 opponent +text=Flying, first strike, vigilance, lifelink -- Your opponents can't cast spells with converted mana cost 3 or less. +type=Legendary Creature +subtype=Eldrazi Angel +power=9 +toughness=10 +[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/primitives/M20.txt b/projects/mtg/bin/Res/sets/primitives/M20.txt new file mode 100644 index 000000000..1ed85fd2e --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/M20.txt @@ -0,0 +1,1673 @@ +grade=borderline +[card] +name=Cloudkin Seer +abilities=flying +auto=draw:1 +text=Flying -- When Cloudkin Seer enters the battlefield, draw a card. +mana={2}{U} +type=Creature +subtype=Elemental Wizard +power=2 +toughness=1 +[/card] +[card] +name=Fry +abilities=nofizzle +target=creature,planeswalker[white;blue] +auto=damage:6 +text=This spell can't be countered. -- Fry deals 5 damage to target creature or planeswalker that's white or blue. +mana={1}{R} +type=Instant +[/card] +[card] +name=Growth Cycle +target=creature +auto=3/3 +auto=foreach(Growth Cycle|graveyard) 2/2 +text=Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard. +mana={1}{G} +type=Instant +[/card] +[card] +name=Cavalier of Gales +abilities=flying +auto=draw:3 controller && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) oneshot +autograveyard=moveTo(ownerlibrary) && shuffle then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- When Cavalier of Gales enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. -- When Cavalier of Gales dies, shuffle it into its owner's library, then scry 2. +mana={2}{U}{U}{U} +type=Creature +subtype=Elemental Knight +power=5 +toughness=5 +[/card] +[card] +name=Cerulean Drake +abilities=flying,protection from red +auto={S}:target(*|stack) fizzle +text=Flying -- Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) -- Sacrifice Cerulean Drake: Counter target spell that targets you. +mana={1}{U} +type=Creature +subtype=Drake +power=1 +toughness=1 +[/card] +[card] +name=Brineborn Cutthroat +ability=flash +auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:counter(1/1,1) +text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat. +mana={1}{U} +type=Creature +subtype=Merfolk Pirate +power=2 +toughness=1 +[/card] +[card] +name=Ferocious Pup +auto=create(wolf:creature wolf:2/2:green) +text=When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token. +mana={2}{G} +type=Creature +subtype=Wolf +power=0 +toughness=1 +[/card] +[card] +name=Captivating Gyre +target=creature +auto=moveTo(ownerhand) +text=Return up to three target creatures to their owners' hands. +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Gargos, Vicious Watcher +abilities=vigilance +auto=lord(*[hydra]|mycastingzone) altercost(colorless, -4) +auto=@targeted(creature|mybattlefield):transforms((,newability[target(creature|opponentbattlefield) dynamicability])) +text=Vigilance -- Hydra spells you cast cost {4} less to cast. -- Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control. +mana={3}{G}{G}{G} +type=Legendary Creature +subtype=Hydra +power=8 +toughness=7 +[/card] +[card] +name=Eternal Isolation +target=creature[power>=4] +auto=bottomoflibrary +text=Put target creature with power 4 or greater on the bottom of its owner's library. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Elvish Reclaimer +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) +auto=aslongas(land|myGraveyard) 2/2 >2 +auto={2}{T}{S(land|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard. -- {2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library. +mana={G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=2 +[/card] +[card] +name=Boreal Elemental +abilities=flying +auto=@targeted(this) from(opponentstack):add{2} opponent +text=Flying -- Spells your opponents cast that target Boreal Elemental cost {2} more to cast. +mana={4}{U} +type=Creature +sybtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Devout Decree +target=creature[red,black],planeswalker[red,black] +auto=moveTo(exile) +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Exile target creature or planeswalker that's black or red. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Atemsis, All-Seeing +abilities=flying +auto={2}{U}{T}:draw:2 && transforms((,newability[target(*|myhand) reject])) forever +text=Flying -- {2}{U}, {T}: Draw two cards, then discard a card. -- Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different converted mana costs are revealed this way, that player loses the game. +mana={3}{U}{U}{U} +type=Legendary Creature +subtype=Sphinx +power=4 +toughness=5 +[/card] +[card] +name=Destructive Digger +auto={3}{T}{S(*[artifact;land]|mybattlefield)}:draw:1 +text={3}, {T}, Sacrifice an artifact or land: Draw a card. +mana={2}{R} +type=Creature +subtype=Goblin +power=3 +toughness=2 +[/card] +[card] +name=Cavalier of Thorns +abilities=reach +auto=reveal:5 optionone name(Get land) target(land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && moveto(mylibrary) target(*|mygraveyard) +text=Reach -- When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. -- When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library. +mana={2}{G}{G}{G} +type=Creature +subtype=Elemental Knight +power=5 +toughness=6 +[/card] +[card] +name=Dawning Angel +abilities=flying +auto=life:4 +text=Flying -- When Dawning Angel enters the battlefield, you gain 4 life. +mana={4}{W} +type=Creature +subtype=Angel +power=3 +toughness=2 +[/card] +[card] +name=Daggersail Aeronaut +auto=this(variable{controllerturn}>0) flying +text=As long as it's your turn, Daggersail Aeronaut has flying. +mana={3}{R} +type=Creature +subtype=Goblin +power=3 +toughness=2 +[/card] +[card] +name=Brightwood Tracker +auto={5}{G}{T}:name(look) reveal:4 optionone name(Get a creature card) target(<1>*creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text={5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={3}{G} +type=Creature +subtype=Elf Scout +power=3 +toughness=4 +[/card] +[card] +name=Brought Back +auto=moveTo(myBattlefield) target(*[fresh;-instant;-sorcery]|mygraveyard) and!(tap(noevent))! +text=Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped. +mana={W}{W} +type=Instant +[/card] +[card] +name=Cavalier of Dawn +abilities=vigilance +auto=@movedTo(graveyard) from(this|battlefield):moveTo(myhand) target(artifact,enchantment|mygraveyard) +auto=choice target(*[-land]|mybattlefield) destroy && token(Golem,Artifact Creature Golem,3/3) +auto=choice target(*[-land]|opponentbattlefield) destroy && token(Golem,Artifact Creature Golem,3/3) && moveto(opponentbattlefield) target(golem|mybattlefield) +text=Vigilance -- When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. -- When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand. +mana={2}{W}{W}{W} +type=Creature +subtype=Elemental Knight +power=4 +toughness=6 +[/card] +[card] +name=Flame Sweep +auto=damage:2 all(creature|opponentbattlefield) +auto=damage:2 all(creature[-flying]|mybattlefield) +text=Flame Sweep deals 2 damage to each creature except for creatures you control with flying. +mana={2}{R} +type=Instant +[/card] +[card] +name=Nimble Birdsticker +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={2}{R} +type=Creature +subtype=Goblin +power=2 +toughness=3 +[/card] +[card] +name=Immortal Phoenix +abilities=flying +auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveto(ownerhand) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Immortal Phoenix dies, return it to its owner's hand. +mana={4}{R}{R} +type=Creature +subtype=Phoenix +power=5 +toughness=3 +[/card] +[card] +name=Gauntlets of Light +target=creature +auto=0/2 +auto=teach(creature) {2}{W}:untap +auto=combattoughness +text=Enchant creature -- Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. -- Enchanted creature has "{2}{W}: Untap this creature." +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Drakuseth, Maw of Flames +auto=damage:4 target(creature,player) +auto=damage:3 target(creature,player) +auto=damage:3 target(creature,player) +text=Flying -- Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. +mana={4}{R}{R}{R} +type=Legendary Creature +subtype=Dragon +power=7 +toughness=7 +[/card] +[card] +name=Engulfing Eruption +auto=damage:5 target(creature) +text=Engulfing Eruption deals 5 damage to target creature. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Masterful Replication +auto=choice token(Golem,Artifact Creature Golem,3/3)*2 +auto=choice all(other artifact) transforms((,newability[copy target(*[artifact]|mybattlefield)])) +text=Choose one — -- • Create two 3/3 colorless Golem artifact creature tokens. -- • Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn. +mana={5}{U} +type=Instant +[/card] +[card] +name=Hard Cover +target=creature +auto=0/2 +auto=teach(creature) {T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Enchant creature -- Enchanted creature gets +0/+2 and has "{T}: Draw a card, then discard a card." +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nightpack Ambusher +abilities=flash +auto=lord(other wolves|myBattlefield) 1/1 +auto=lord(other werewolves|myBattlefield) 1/1 +auto=@each my end restriction{thisturn(*|mystack)~lessthan~1}:create(wolf:creature wolf:2/2:green) +text=Flash -- Other Wolves and Werewolves you control get +1/+1. -- At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token. +Mana={2}{G}{G} +type=Creature +subtype=Wolf +power=4 +toughness=4 +[/card] +[card] +name=Flood of Tears +auto=moveTo(ownerhand) all(*[-land]) +auto=restriction(type(*[-token;-land;-instant;-sorcery]|myHand)~morethan~ 3): may moveTo(myBattlefield) target(*[-instant;-sorcery]|myHand) +text=Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield. +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Infuriate +auto=3/2 target(creature) ueot +text=Target creature gets +3/+2 until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Leafkin Druid +auto={T}:restriction {type(creature|mybattlefield)~lessthan~4} Add{G} +auto={T}:restriction {type(creature|mybattlefield)~morethan~3} Add{G}{G} +text={T}: Add {G}. If you control four or more creatures, add {G}{G} instead. +mana={1}{G} +type=Creature +subtype=Elemental Druid +power=0 +toughness=3 +[/card +[card] +name=Hanged Executioner +abilities=flying +auto=create(Spirit:creature Spirit:1/1:white:flying) +auto={3}{W}:moveTo(exile) target(creature) && moveTo(exile) all(this) +text=Flying -- When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying. -- {3}{W}, Exile Hanged Executioner: Exile target creature. +mana={2}{W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Healer of the Glade +auto=life:3 +text=When Healer of the Glade enters the battlefield, you gain 3 life. +mana={G} +type=Creature +subtype=Elemental +power=1 +toughness=2 +[/card] +[card] +name=Herald of the Sun +abilities=flying +auto={3}{W}:counter(1/1,1) target(other creature[flying]|mybattlefield) +text=Flying -- {3}{W}: Put a +1/+1 counter on another target creature with flying. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Goblin Smuggler +abilities=haste +auto={T}:target(other creature[power<=2]|battlefield) unblockable ueot +text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- {T}: Another target creature with power 2 or less can't be blocked this turn. +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=2 +[/card] +[card] +name=Howling Giant +abilities=reach +auto=create(Wolf:creature Wolf:2/2:green) +text=Reach (This creature can block creatures with flying.) -- When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens. +mana={5}{G}{G} +type=Creature +subtype=Giant Druid +power=5 +toughness=5 +[/card] +[card] +name=Glint-Horn Buccaneer +abilities=haste +auto=@discard(controller):damage:1 opponent +auto=this(attacking) {1}{R}{D(*|myhand)}:draw:1 controller +text=Haste -- Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. -- {1}{R}, Discard a card: Draw a card. Activate this ability only if Glint-Horn Buccaneer is attacking. +mana={1}{R}{R} +type=Creature +subtype=Minotaur Pirate +power=2 +toughness=4 +[/card] +[card] +name=Goblin Bird-Grabber +auto={R}:restriction{if type(creature[flying]|mybattlefield)~morethan~0}: flying ueot +text={R}: Goblin Bird-Grabber gains flying until end of turn. Activate this ability only if you control a creature with flying. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Woodland Mystic +auto={T}:Add {G} +text={T}: Add {G}. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Loxodon Lifechanter +auto={5}{W}:thisforeach(controllerlife) 1/1 +text=When Loxodon Lifechanter enters the battlefield, you may have your life total become the total toughness of creatures you control. -- 5{W}: Loxodon Lifechanter gets +X/+X until end of turn, where X is your life total. +mana={5}{W} +type=Creature +subtype=Elephant Cleric +power=4 +toughness=6 +[/card] +[card] +name=TreasureArtifactToken +auto={T}{S}:add{W} +auto={T}{S}:add{U} +auto={T}{S}:add{B} +auto={T}{S}:add{R} +auto={T}{S}:add{G} +text={T}, Sacrifice this artifact: Add one mana of any color. +type=Artifact +[/card] +[card] +name=Rapacious Dragon +abilities=flying +auto=token(435451)*2 +text=Flying -- When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with " {T}, Sacrifice this artifact: Add one mana of any color.") +mana={4}{R} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Reckless Air Strike +auto=choice damage:2 target(creature[flying]) +auto=choice destroy target(artifact) +text=Choose one — -- • Reckless Air Strike deals 3 damage to target creature with flying. -- • Destroy target artifact. +mana={R} +type=Sorcery +[/card] +[card] +name=Pack Mastiff +auto={1}{R}:all(creature[myname]|myBattlefield) 1/0 ueot +text={1}{R}: Each creature you control named Pack Mastiff gets +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Hound +power=2 +toughness=2 +[/card] +[card] +name=Mask of Immolation +auto=livingweapontoken(Elemental,Creature Elemental,1/1,red) +auto={2}:equip +auto=teach(creature) {S}:damage:1 target(creature,player) +text=When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it. -- Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." -- Equip {2} ({2} : Attach to target creature you control. Equip only as a sorcery.) +mana={1}{R} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Marauding Raptor +auto=lord(creature|mycastingzone) altercost(colorless, -1) +auto=@movedto(creature|myBattlefield):all(trigger) damage:2 && if cantargetcard(creature[dinosaur]) then 2/0 ueot])) +text=Creature spells you cast cost {1} less to cast. -- Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Dinosaur +power=2 +toughness=3 +[/card] +[card] +name=Sorcerer of the Fang +auto={5}{B}{T}:damage:2 target(opponent,planeswalker) +text={5}{B}, {T}: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker. +mana={1}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Drawn from Dreams +aicode=activate target(*[zpos<=7]|mylibrary) moveto(ownerhand) +auto=name(look) reveal:7 optionone name(Get two card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Leyline of Abundance +abilities=leyline +auto=lord(creature|mybattlefield) transforms((,newability[producecolor:green])) +auto={6}{G}{G}:all(creature|mybattlefield) counter(1/1,1) +text=If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. -- Whenever you tap a creature for mana, add an additional {G}. -- {6}{G}{G}: Put a +1/+1 counter on each creature you control. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Lavakin Brawler +auto=@combat(attacking) source(this):all(this) foreach(elemental|myBattlefield) 1/0 ueot +text=Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control. +mana={3}{R} +type=Creature +subtype=Elemental Warrior +power=2 +toughness=4 +[/card] +[card] +name=Rotting Regisaur +auto=@each my upkeep:reject notatarget(*|myhand) +text=At the beginning of your upkeep, discard a card. +mana={2}{B} +type=Creature +subtype=Zombie Dinosaur +power=7 +toughness=6 +[/card] +[card] +name=Noxious Grasp +target=creature[white;green],planeswalker[white;green] +auto=destroy +auto=life:1 +text=Destroy target creature or planeswalker that's green or white. You gain 1 life. +mana={1}{B} +type=Instant +[/card] +[card] +name=Vivien's Crocodile +auto=aslongas(vivien planeswalker|mybattlefield) 1/1 +text=Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker. +mana={2}{G} +type=Creature +subtype=Crocodile Spirit +power=3 +toughness=3 +[/card] +[card] +name=Manifold Key +auto={1}{T}:untap target(other artifact) +auto={3}{T}:unblockable target(creature) ueot +text={1}, {T}: Untap another target artifact. -- {3}, {T}: Target creature can't be blocked this turn. +mana={1} +type=Artifact +[/card] +[card] +name=Retributive Wand +auto={3}{T}:damage 1 target(creature,player) +auto=@movedto(this|graveyard) from(mybattlefield):damage 5 target(creature,player) +text={3}, {T}: Retributive Wand deals 1 damage to any target. -- When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target. +mana={3} +type=Artifact +[/card] +[card] +name=Imperial Outrider +text= +mana={3}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=5 +[/card] +[card] +name=Unchained Berserker +abilities=protection from white +auto=this(attacking) 2/0 +text=Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) -- Unchained Berserker gets +2/+0 as long as it's attacking. +mana={1}{R} +type=Creature +subtype=Human Berserker +power=1 +toughness=1 +[/card] +[card] +name=Scampering Scorcher +auto=token(Elemental,Creature Elemental,1/1,red)*2 +auto=lord(creature[elemental]|myBattlefield) haste +text=When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and {T} this turn.) +mana={3}{R} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Yarok's Fenlurker +auto=target(player) ability$!moveto(exile) and!( becomes(tobecast) forever )! target(*|myhand)!$ targetedplayer +auto={2}{B}:1/1 ueot +text=When Yarok's Fenlurker enters the battlefield, each opponent exiles a card from their hand. -- {2}{B}: Yarok's Fenlurker gets +1/+1 until end of turn. +mana={B}{B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Aerial Assault +target=creature[tapped] +auto=destroy +auto=life:type:creature[flying]:battlefield controller +text=Destroy target tapped creature. You gain 1 life for each creature you control with flying. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Vampire of the Dire Moon +abilities=deathtouch,lifelink +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={B} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Dark Remedy +target=creature +auto=1/3 +text=Target creature gets +1/+3 until end of turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Apostle of Purifying Light +abilities=protection from black +target=*|graveyard +auto={2}:moveto(exile) +text=Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.) -- {2}: Exile target card from a graveyard. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Ogre Siegebreaker +auto={2}{B}{R}:destroy target(creature[damaged]) +text={2}{B}{R}: Destroy target creature that was dealt damage this turn. +mana={2}{B}{R} +type=Creature +subtype=Ogre Berserker +power=4 +toughness=3 +[/card] +[card] +name=Lightning Stormkin +abilities=flying,haste +text=Flying -- Haste (This creature can attack and {T} as soon as it comes under your control.) +mana={U}{R} +type=Creature +subtype=Elemental Wizard +power=2 +toughness=2 +[/card] +[card] +name=Moldervine Reclamation +auto=@movedTo(creature|mygraveyard) from(battlefield):life:1 && draw:1 +text=Whenever a creature you control dies, you gain 1 life and draw a card. +mana={3}{B}{G} +type=Enchantment +[/card] +[card] +name=Savannah Sage +auto=life:2 controller +text=When Savannah Sage enters the battlefield, you gain 2 life. +mana={1}{W} +type=Creature +subtype=Cat Cleric +power=2 +toughness=2 +[/card] +[card] +name=Ironroot Warlord +anyzone=type:creature:myBattlefield/type:creature:myBattlefield cdaactive +auto={3}{G}{W}:token(Soldier,Creature Soldier,1/1,white) +text=Ironroot Warlord's power is equal to the number of creatures you control. -- {3}{G}{W}: Create a 1/1 white Soldier creature token. +mana={1}{G}{W} +type=Creature +subtype=Treefolk Soldier +power=* +toughness=5 +[/card] +[card] +name=Creeping Trailblazer +auto=lord(other creature[elemental]|myBattlefield) 1/0 +auto={2}{R}{G}::all(this) foreach(elemental|myBattlefield) 1/1 ueot +text=Other Elementals you control get +1/+0. -- {2}{R}{G}: Creeping Trailblazer gets +1/+1 until end of turn for each Elemental you control. +mana={R}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Thirsting Bloodlord +auto=lord(other vampire|myBattlefield) +1/+1 +text=Other Vampires you control get +1/+1. +mana={2}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Spectral Sailor +abilities=flash,flying +auto={3}{U}:draw:1 +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- {3}{U}: Draw a card. +mana={U} +type=Creature +subtype=Spirit Pirate +power=1 +toughness=1 +[/card] +[card] +name=Thicket Crasher +abilities=trample +auto=lord(creature[elemental]|mybattlefield) trample <1 +text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Other Elementals you control have trample. +mana={3}{G} +type=Creature +subtype=Elemental Rhino +power=4 +toughness=3 +[/card] +[card] +name=Winged Words +auto=draw:2 +autohand=aslongas(creature[flying]|mybattlefield) altercost(colorless,-1) +text=This spell costs {1} less to cast if you control a creature with flying. -- Draw two cards. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Wakeroot Elemental +auto={G}{G}{G}{G}{G}:target(land) transforms((Elemental Creature,setpower=5,settoughness=5,newability[haste],newability[untap])) +text={G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.) +mana={4}{G}{G} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Yarok's Wavecrasher +auto=moveTo(ownerhand) notatarget(other creature|myBattlefield) +text=When Yarok's Wavecrasher enters the battlefield, return another creature you control to its owner's hand. +mana={3}{U} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Audacious Thief +auto=@combat(notblocked) source(this):draw:1 && life:-1 +text=Whenever Audacious Thief attacks, you draw a card and you lose 1 life. +mana={2}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Agonizing Syphon +auto=damage:3 target(creature,player) && life:3 +text=Agonizing Syphon deals 3 damage to any target and you gain 3 life. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Squad Captain +abilities=vigilance +auto=foreach(other creature|mybattlefield)counter(1/1,1) +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Lotus Field +abilities=opponentshroud +auto=tap(noevent) +auto=moveto(graveyard) notatarget(land|mybattlefield) && moveto(graveyard) notatarget(land|mybattlefield) +auto={T}:Add{B}{B}{B} +auto={T}:Add{G}{G}{G} +auto={T}:Add{R}{R}{R} +auto={T}:Add{U}{U}{U} +auto={T}:Add{W}{W}{W} +text=Hexproof -- Lotus Field enters the battlefield tapped. -- When Lotus Field enters the battlefield, sacrifice two lands. -- {T}: Add three mana of any one color. +type=Land +[/card] +[card] +name=Steadfast Sentry +abilities=vigilance +auto=@movedTo(this|graveyard) from(battlefield):counter(1/1) target(creature|myBattlefield) +text=Vigilance (Attacking doesn't cause this creature to tap.) -- When Steadfast Sentry dies, put a +1/+1 counter on target creature you control. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Moat Piranhas +abilities=defender +text=Defender (This creature can't attack.) +mana={1}{U} +type=Creature +subtype=Fish +power=3 +toughness=3 +[/card] +[card] +name=Shared Summons +aicode=activate target(creature[-share!name!]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(creature[-share!name!]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle your library. +mana={3}{G}{G} +type=Instant +[/card] +[card] +name=Silverback Shaman +abilities=trample +auto=@movedTo(this|graveyard) from(battlefield):draw:1 +text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- When Silverback Shaman dies, draw a card. +mana={3}{G}{G} +type=Creature +subtype=Ape Shaman +power=5 +toughness=4 +[/card] +[card] +name=Wildfire Elemental +auto=@noncombatdamagefoeof(player):all(creature|mybattlefield) 1/0 ueot +text=Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Gnarlback Rhino +abilities=trample +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):draw:1 controller +text=Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) -- Whenever you cast a spell that targets Gnarlback Rhino, draw a card. +mana={2}{G}{G} +type=Creature +subtype=Rhino +power=4 +toughness=4 +[/card] +[card] +name=Tomebound Lich +abilities=deathtouch,lifelink +auto=draw:1 && transforms((,newability[target(*|myhand) reject])) +auto=@combatdamaged(player) from(this):draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card. +mana={1}{U}{B} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=3 +[/card] +[card] +name=Skyknight Vanguard +abilities=flying +auto=@combat(attacking) source(this):token(Soldier,Creature Soldier,1/1,white,battleready) +text=Flying -- Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking. +mana={R}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=2 +[/card] +[card] +name=Colossus Hammer +target=creature +auto=teach(creature) 10/10 +auto=teach(creature) -flying +auto={8}:equip +text=Equipped creature gets +10/+10 and loses flying. -- Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Pyroclastic Elemental +auto={1}{R}{R}:damage:1 target(player) +text={1}{R}{R}: Pyroclastic Elemental deals 1 damage to target player. +mana={3}{R}{R} +type=Creature +subtype=Elemental +power=5 +toughness=4 +[/card] +[card] +name=Celestial Messenger +abilities=flash,flying +auto=aslongas(Yanling planeswalker|mybattlefield) 1/1 +text=Flash (You may cast this card any time you could cast an instant.) -- Flying -- Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker. +mana={2}{U}{U} +type=Creature +subtype=Bird Spirit +power=3 +toughness=2 +[/card] +[card] +name=Waterkin Shaman +auto=@movedto(creature[flying]|mybattlefield):1/1 ueot +text=Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn. +mana={1}{U} +type=Creature +subtype=Elemental Shaman +power=2 +toughness=1 +[/card] +[card] +name=Dread Presence +auto=@movedto(Swamp|mybattlefield):choice name(Draw and Lose Life) draw:1 && life:-1 +auto=@movedto(Swamp|mybattlefield):choice name(Damage and Gain Life) damage:2 target(creature,player]) && life:2 +text=Whenever a Swamp enters the battlefield under your control, choose one — -- • You draw a card and you lose 1 life. -- • Dread Presence deals 2 damage to any target and you gain 2 life. +mana={3}{B} +type=Creature +subtype=Nightmare +power=3 +toughness=3 +[/card] +[card] +name=Empyrean Eagle +abilities=flying +auto=lord(creature[flying]|mybattlefield) 1/1 +text=Flying -- Other creatures you control with flying get +1/+1. +mana={1}{W}{U} +type=Creature +subtype=Bird Spirit +power=2 +toughness=3 +[/card] +[card] +name=Blood Burglar +auto=this(variable{controllerturn}>0) lifelink +text=As long as it's your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.) +mana={1}{B} +type=Creature +subtype=Vampire Rogue +power=2 +toughness=2 +[/card] +[card] +name=Bloodthirsty Aerialist +abilities=flying +auto=@lifeof(player):counter(1/1,1) +text=Flying -- Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist. +mana={1}{B}{B} +type=Creature +subtype=Vampire Rogue +power=2 +toughness=3 +[/card] +[card] +name=Bloodsoaked Altar +auto={T}{L:2}{D(*|myhand){S(creature|mybattlefield)}:token(Demon,Creature Demon,5/5,black,flying) +text={T}, Pay 2 life, Discard a card, Sacrifice a creature: Create a 5/5 black Demon creature token with flying. Activate this ability only any time you could cast a sorcery. +mana={4}{B}{B} +type=Artifact +[/card] +[card] +name=Chandra's Embercat +auto={T}:add {R} +text={T}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell. +mana={1}{R} +type=Creature +subtype=Elemental Cat +power=2 +toughness=2 +[/card] +[card] +name=Bishop of Wings +auto=life:4 controller +auto=@movedTo(creature[angel]|graveyard) from(mybattlefield):create(Spirit:creature Spirit:1/1:white:flying) +text=Whenever an Angel enters the battlefield under your control, you gain 4 life. -- Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying. +mana={W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=4 +[/card] +[card] +name=Unholy Indenture +target=creature +auto=@movedTo(mytgt|graveyard) from(battlefield):transforms((,newability[moveTo(mybattlefield)],newability[counter(1/1)])) +text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vilis, Broker of Blood +abilities=flying +auto={B}{L:2}:-1/-1 target(creature) ueot +auto=@damageof(player):draw:thatmuch controller +text=Flying -- {B}, Pay 2 life: Target creature gets -1/-1 until end of turn. -- Whenever you lose life, draw that many cards. (Damage causes loss of life.) +mana={5}{B}{B}{B} +type=Legendary Creature +subtype=Demon +power=8 +toughness=8 +[/card] +[card] +name=Vengeful Warchief +auto=@lifelostof(player) restriction{compare(thatmuch)~equalto~compare(lifelost)} turnlimited:1/1 +text=Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.) +mana={4}{B} +type=Creature +subtype=Orc Warrior +power=4 +toughness=4 +[/card] +[card] +name=Ancestral Blade +auto=livingweapontoken(Soldier,Creature Soldier,1/1,white) +auto=teach(creature) 1/1 +auto={1}:equip +text=When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. -- Equipped creature gets +1/+1. -- Equip {1} ({1} : Attach to target creature you control. Equip only as a sorcery.) +mana={1}{W} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Cryptic Caves +auto={T}:add {1} +auto=aslongas(land|myBattlefield){1}{T}{S}:draw:1 >4 +text={T}: Add {1}. -- {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands. +type=Land +[/card] +[card] +name=Scorch Spitter +auto=@combat(notblocked) source(this):damage:1 opponent +text=Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking. +mana={R} +type=Creature +subtype=Elemental Lizard +power=1 +toughness=1 +[/card] +[card] +name=Leyline of Combustion +abilities=leyline +auto=@targeted(*|mybattlefield) from(*|opponentbattlefield):damage:2 opponent +auto=@targeted(*|mybattlefield) from(*|opponenthand):damage:2 opponent +auto=@targeted(player) from(*|opponentbattlefield):damage:2 opponent +auto=@targeted(player) from(*|opponenthand):damage:2 opponent +text=If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. -- Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Battalion Foot Soldier +auto=may moveto(myhand) target(Battalion Foot Soldier|mylibrary) +text=When Battalion Foot Soldier enters the battlefield, you may search your library for any number of cards named Battalion Foot Soldier, reveal them, put them into your hand, then shuffle your library. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Boneclad Necromancer +auto=may moveTo(Exile) target(creature|graveyard) && create(zombie:creature zombie:2/2:black) +text=When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token. +mana={3}{B}{B} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Kykar, Wind's Fury +abilities=flying +auto=@movedTo(*[-creature]|mystack):create(Spirit:creature Spirit:1/1:white:flying) +auto=[S(Spirit|myBattlefield)}:add {R} +text=Flying -- Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. -- Sacrifice a Spirit: Add {R}. +mana={1}{U}{R}{W} +type=Legendary Creature +subtype=Bird Wizard +power=3 +toughness=3 +[/card] +[card] +name=Blood for Bones +auto=ability$!notatarget(creature|mygraveyard) moveto(mybattlefield)!$ controller +auto=ability$!notatarget(creature|mygraveyard) moveto(myhand)!$ controller +text=As an additional cost to cast this spell, sacrifice a creature. -- Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand. +mana={3}{B}{S(creature|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Omnath, Locus of the Roil +target=creature,opponent +auto=damage:type:elemental:mybattlefield +auto=@movedTo(land|myBattlefield):counter(1/1) target(elemental|myBattlefield) +auto=@movedTo(land|myBattlefield):if type(land|mybattlefield)~morethan~7 then draw:1 controller +text=When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control. -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card. +mana={1}{G}{U}{R} +type=Legendary Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Knight of the Ebon Legion +auto={2}{B}:deathtouch && 3/3 +auto=@each my endofturn foelost(4):1/1 +text={2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn. -- At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.) +mana={B} +type=Creature +subtype=Vampire Knight +power=1 +toughness=2 +[/card] +[card] +name=Diamond Knight +abilities=vigilance +auto=chooseacolor transforms((,newability[@movedTo(*[chosencolor]|mystack):1/1])) forever chooseend +text=Vigilance (Attacking doesn't cause this creature to tap.) -- As Diamond Knight enters the battlefield, choose a color. -- Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight. +mana={3} +type=Artifact Creature +subtype=Knight +power=1 +toughness=1 +[/card] +[card] +name=Corpse Knight +auto=@movedto(other creature|mybattlefield):life:-1 opponent +text=Whenever another creature enters the battlefield under your control, each opponent loses 1 life. +mana={W}{B} +type=Creature +subtype=Zombie Knight +power=2 +toughness=2 +[/card] +[card] +name=Thought Distortion +abilities=nofizzle +auto=target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) +auto=moveto(exile) all(*[-creature;-land]|opponenthand) +auto=moveto(exile) all(*[-creature;-land]|opponentgraveyard) +text=This spell can't be countered. -- Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Salvager of Ruin +auto={S}:target(*[-instant,-sorcery,fresh]|mygraveyard) moveto(myhand) +text=Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=1 +[/card] +[card] +name=Barkhide Troll +auto=counter(1/1,1) +auto={1}{C(1/1,-1)}:opponentshroud ueot +text=Barkhide Troll enters the battlefield with a +1/+1 counter on it. -- {1}, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +mana={G}{G} +type=Creature +subtype=Troll +power=2 +toughness=2 +[/card] +[card] +name=Chandra, Novice Pyromancer +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:all(creature[elemental]|mybattlefield) 2/0 ueot +auto={C(0/0,-1,Loyalty)}:add {R}{R} +auto={C(0/0,-2,Loyalty)}:damage:2 target(creature,player) +text=+1: Elementals you control get +2/+0 until end of turn. -- -1: Add {R}{R}. -- -2: Chandra, Novice Pyromancer deals 2 damage to any target. +mana={3}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Flame's Fury +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:damage:2 target(creature,player) +auto={C(0/0,-2,Loyalty)}:damage:4 target(creature) && damage:2 targetController +auto={C(0/0,-8,Loyalty)}:damage:10 target(player) && damage:10 targetController && damage:10 all(creature|targetedpersonsbattlefield) +text=+1: Chandra, Flame's Fury deals 2 damage to any target. -- -2: Chandra, Flame's Fury deals 4 damage to target creature and 2 damage to that creature's controller. -- -8: Chandra, Flame's Fury deals 10 damage to target player and each creature that player controls. +mana={4}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Sorin, Vampire Lord +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:target(creature) 2/0 ueot +auto={C(0/0,-2,Loyalty)}:damage:4 target(creature,player) && life:4 controller +auto={C(0/0,-8,Loyalty)}:all(creature[vampire]|mybattlefield) transforms((,newability[{T}:moveTo(mybattlefield) target(creature)]) ueot +text=+1: Up to one target creature gets +2/+0 until end of turn. -- -2: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life. -- -8: Until end of turn, each Vampire you control gains " {T}: Gain control of target creature." +mana={4}{B}{B} +type=Legendary Planeswalker +subtype=Sorin +[/card] +[card] +name=Mu Yanling, Sky Dancer +auto=counter(0/0,2,loyalty) +auto={C(0/0,2,Loyalty)}:target(creature) 2/0 && -flying ueot +auto={C(0/0,-3,Loyalty)}:create(Elemental Bird:creature Elemental Bird:4/4:blue:flying) +auto={C(0/0,-8,Loyalty)}:all(island|mybattlefield) transforms((,newability[{T}:draw:1) forever +text=+2: Until your next turn, up to one target creature gets -2/-0 and loses flying. -- -3: Create a 4/4 blue Elemental Bird creature token with flying. -- -8: You get an emblem with "Islands you control have ‘ {T}: Draw a card.'" +mana={1}{U}{U} +type=Legendary Planeswalker +subtype=Yanling +[/card] +[card] +name=Vivien, Nature's Avenger +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:target(creature) counter(1/1,3) +auto={C(0/0,-1,Loyalty)}:Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,-6,Loyalty)}:target(creature) 10/10 && trample ueot +text=+1: Put three +1/+1 counters on up to one target creature. -- -1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. -- -6: Target creature gets +10/+10 and gains trample until end of turn. +mana={4}{G}{G} +type=Legendary Planeswalker +subtype=Vivien +[/card] +[card] +name=Ajani, Inspiring Leader +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:target(creature) counter(1/1,2) && life:2 +auto={C(0/0,-3,Loyalty)}:moveto(exile) target(creature) && life:2 targetController +auto={C(0/0,-10,Loyalty)}:all(creature|myBattlefield) flying && double strike ueot +text=+2: You gain 2 life. Put two +1/+1 counters on up to one target creature. -- -3: Exile target creature. Its controller gains 2 life. -- -10: Creatures you control gain flying and double strike until end of turn. +mana={4}{W}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Mu Yanling, Celestial Wind +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:target(creature) -5/0 ueot +auto={C(0/0,-3,Loyalty)}:target(<2>creature) moveTo(ownerhand) +auto={C(0/0,-7,Loyalty)}:all(creature[flying]|myBattlefield) 5/5 ueot +text=+1: Until your next turn, up to one target creature gets -5/-0. -- -3: Return up to two target creatures to their owners' hands. -- -7: Creatures you control with flying get +5/+5 until end of turn. +mana={4}{U}{U} +type=Legendary Planeswalker +subtype=Yanling +[/card +[card] +name=Chandra, Awakened Inferno +auto=nofizzle +auto=counter(0/0,6,loyalty) +auto={C(0/0,2,Loyalty)}:@each opponent upkeep:damage:1 target(opponent) forever +auto={C(0/0,-3,Loyalty)}:damage:3 all(creature[-elemental]) +auto={C(0/0,-X,Loyalty)}:damage:X target(creature,planeswalker) exiledeath ueot +text=This spell can't be countered. -- +2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." -- -3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature. -- -X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. +mana={4}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Sorin, Imperious Bloodlord +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:target(creature|myBattlefield) deathtouch ueot && lifelink ueot && restriction{type(creature[vampire]) counter(1/1) +auto={C(0/0,1,Loyalty)}:[S(vampire|myBattlefield)}:damage:3 target(creature,player) && life:3 controller +auto={C(0/0,-3,Loyalty)}:moveto(myBattlefield) target(creature[vampire]|myHand) +text=+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. -- +1: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. -- -3: You may put a Vampire creature card from your hand onto the battlefield. +mana={2}{B} +type=Legendary Planeswalker +subtype=Sorin +[/card] +[card] +name=Vivien, Arkbow Ranger +auto=counter(0/0,4,loyalty) +aicode=activate target(creature|mysideboard) moveto(myhand) +auto={C(0/0,1,Loyalty)}:target(creature|myBattlefield) counter(1/1) +auto={C(0/0,-3,Loyalty)}:transforms((,newability[dynamicability target(creature,planeswalker)])) target(creates|myBattlefield) +auto={C(0/0,-5,Loyalty)}:name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>creature|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend +text=+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. -- -3: Target creature you control deals damage equal to its power to target creature or planeswalker. -- -5: You may choose a creature card you own from outside the game, reveal it, and put it into your hand. +mana={1}{G}{G}{G} +type=Legendary Planeswalker +subtype=Vivien +[/card] +[card] +name=Sorin's Guide +auto=may moveto(myhand) target(Sorin, Vampire Lord|mylibrary) +auto=may moveto(myhand) target(Sorin, Vampire Lord|mygraveyard) +text=When Sorin's Guide enters the battlefield, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=2 +[/card] +[card] +name=Ethereal Elk +abilities=trample +auto=may moveto(myhand) target(Vivien, Nature's Avenger|mylibrary) +auto=may moveto(myhand) target(Vivien, Nature's Avenger|mygraveyard) +text=Trample -- When Ethereal Elk enters the battlefield, you may search your library and/or graveyard for a card named Vivien, Nature's Avenger, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{G}{G} +type=Creature +subtype=Elk Spirit +power=3 +toughness=3 +[/card] +[card] +name=Savage Gorger +otherrestriction=compare(oplifelost)~morethan~0 +auto=@each my endofturn:counter(1/1) +text=Flying -- At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.) +mana={1}{B}{B} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Golos, Tireless Pilgrim +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[land]|myLibrary) +auto=name(search land) reveal:plibrarycount optionone name(choose card) target(*[land]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto={2}{W}{U}{B}{R}{G}:moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos<=3]|mylibrary) castcard(normal) +text=When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle your library. -- {2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs. +mana={5} +type=Legendary Artifact Creature +subtype=Scout +power=3 +toughness=5 +[/card] +[card] +name=Scholar of the Ages +auto=moveto(myhand) target( *[instant,sorcery]|mygraveyard) +text=When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand. +mana={5}{U}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Shifting Ceratops +abilities=protection from blue +auto=nofizzle +auto={G}:flying +auto={G}:trample +auto={G}:haste +text=This spell can't be countered. -- Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) -- {G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Dinosaur +power=5 +toughness=4 +[/card] +[card] +name=Octoprophet +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{U} +type=Creature +subtype=Octopus +power=3 +toughness=3 +[/card] +[card] +name=Season of Growth +auto=@movedto(creature|mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@targeted(creature|myBattlefield) from(instant,sorcery|mystack):draw:1 +auto=@targeted(creature|mybattlefield) from(*[instant;sorcery]|nonbattlezone,stack):draw:1 +text=Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- Whenever you cast a spell that targets a creature you control, draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Portal of Sanctuary +target=creature|battlefield +auto={1}{T}:transforms((,newability[moveto(ownerhand) all(mychild)],newability[moveto(ownerhand)])) myturnonly +text={1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate this ability only during your turn. +mana={2}{U} +type=Artifact +[/card] +[card] +name=Overgrowth Elemental +auto=target(another creature[elemental]) counter(1/1,1) +auto=@movedto(other creature[elemental]|graveyard) from(mybattlefield):counter(1/1,1) +auto=@movedto(other creature|graveyard) from(mybattlefield):life:1 +text=When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control. -- Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental. +mana={2}{G} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Field of the Dead +auto=tap(noevent) +auto={T}:add {1} +auto=aslongas(land|myBattlefield) create(zombie:creature zombie:2/2:black) >7 +auto=aslongas(land|myBattlefield) @movedTo(land|myBattlefield):create(zombie:creature zombie:2/2:black) >7 +text=Field of the Dead enters the battlefield tapped. -- {T}: Add {1}. -- Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. +type=Land +[/card] +[card] +name=Sephara, Sky's Blade +abilities=flying,lifelink +auto=lord(Other creature[flying]|myBattlefield) indestructible +other={W}{T(creature|mybattlefield)}{T(creature|mybattlefield)}{T(creature|mybattlefield)}{T(creature|mybattlefield)} name({W} and Tap four Untapped Creatures) +text=You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. -- Flying, lifelink -- Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.) +mana={4}{W}{W}{W} +type=Legendary Creature +subtype=Angel +power=7 +toughness=7 +[/card] +[card] +name=Rienne, Angel of Rebirth +abilities=flying +auto=lord(creature[multicolor]|myBattlefield) 1/0 +auto=@movedTo(creature[multicolor]|graveyard) from(battlefield):phaseaction[endofturn once] moveTo(ownerhand) ueot +text=Flying -- Other multicolored creatures you control get +1/+0. -- Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step. +mana={2}{R}{G}{W} +type=Legendary Creature +subtype=Angel +power=5 +toughness=4 +[/card] +[card] +name=Wolfrider's Saddle +auto=livingweapontoken(Wolf,Creature Wolf,2/2,green) +auto={3}:equip +auto=teach(creature) 1/1 +auto=teach(creature) oneblocker +text=When Wolfrider's Saddle enters the battlefield, create a 2/2 green Wolf creature token, then attach Wolfrider's Saddle to it. -- Equipped creature gets +1/+1 and can't be blocked by more than one creature. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={3}{G} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Agent of Treachery +target=*|opponentBattlefield +auto=moveTo(myBattlefield) +auto=aslongas(*|myBattlefield) draw:3 >2 +text=When Agent of Treachery enters the battlefield, gain control of target permanent. -- At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. +mana={5}{U}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=3 +[/card] +[card] +name=Voracious Hydra +abilities=trample +auto=counter(1/1,X) +auto=choice thisforeach(counter{1/1.1}) counter(1/1,1) +auto=choice transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +text=Trample -- Voracious Hydra enters the battlefield with X +1/+1 counters on it. -- When Voracious Hydra enters the battlefield, choose one — -- • Double the number of +1/+1 counters on Voracious Hydra. -- • Voracious Hydra fights target creature you don't control. +mana={X}{G}{G} +type=Creature +subtype=Hydra +power=0 +toughness=1 +[/card] +[card] +name=Starfield Mystic +auto=lord(enchantment|mycastingzone) altercost(colorless,-1) +auto=@movedTo(enchantment|mygraveyard) from(battlefield):counter(1/1,1) +text=Enchantment spells you cast cost {1} less to cast. -- Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Chandra's Flame Wave +target=player +auto=damage:2 +auto=damage:2 all(creature|targetedpersonsBattlefield) +auto=moveto(myhand) target(Chandra's Flame Wave|mylibrary) +auto=moveto(myhand) target(Chandra's Flame Wave|mygraveyard) +text=Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Yanling's Harbinger +abilities=flying +auto=moveto(myhand) target(Mu Yanling, Celestial Wind|mylibrary) +auto=moveto(myhand) target(Mu Yanling, Celestial Wind|mygraveyard) +text=Flying -- When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{U}{U} +type=Creature +subtype=Bird +power=2 +toughness=4 +[/card] +[card] +name=Goldmane Griffin +abilities=flying,vigilance +auto=moveto(myhand) target(Ajani, Inspiring Leader|mylibrary) +auto=moveto(myhand) target(Ajani, Inspiring Leader|mygraveyard) +text=Flying, vigilance -- When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={3}{W}{W} +type=Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Gruesome Scourger +auto=damage:type:creature:mybattlefield target(planeswalker,opponent) +text=When Gruesome Scourger enters the battlefield, it deals damage to target opponent or planeswalker equal to the number of creatures you control. +mana={3}{B}{B} +type=Creature +subtype=Orc Warrior +power=3 +toughness=3 +[/card] +[card] +name=Angelic Guardian +abilities=flying +auto=@combat(attacking) source(creature|myBattlefield):all(creature[attacking]|mybattlefield) indestructible ueot +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) +mana={4}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Woodland Champion +auto=@movedTo(token|myBattlefield) counter(1/1,1) +text=Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion. +mana={1}{G} +type=Creature +subtype=Elf Scout +power=2 +toughness=2 +[/card] +[card] +name=Icon of Ancestry +aicode=activate target(creature[zpos<=3]|mylibrary) moveto(myhand) +auto={3}{T}:name(look) reveal:3 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto=chooseatype lord(creature[chosentype]) 1/1 chooseend +text=As Icon of Ancestry enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. -- {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. +mana={3} +type=Artifact +[/card] +[card] +name=Pattern Matcher +aicode=activate moveTo(myBattlefield) target(creature[share!name!]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[share!name!]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle your library. +mana={4} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Mystic Forge +auto={T}{L:1}:moveto(exile) all(*[zpos=1]|mylibrary) +aicode=activate name(look) donothing +auto={0}:name(Look) reveal:1 optionone name(look) target(<1>*[artifact,-land,-white,-red,-blue,-green,-black]|reveal) moveto(mylibrary) optiononeend optiontwo name(put it back) all(*|reveal) moveto(mylibrary) optiontwoend revealend +text=You may look at the top card of your library any time. -- You may cast the top card of your library if it's an artifact card or a colorless nonland card. -- {T}, Pay 1 life: Exile the top card of your library. +mana={4} +type=Artifact +[/card] +[card] +name=Risen Reef +auto=reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) and!(tap(noevent))! optiononeend optiontwo target(<1>*|reveal) moveto(ownerhand) optiontwoend revealend +auto=@movedto(other creature[elemental]|mybattlefield):reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) and!(tap(noevent))! optiononeend optiontwo target(<1>*|reveal) moveto(ownerhand) optiontwoend revealend +text=Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. +mana={1}{G}{U} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Gorging Vulture +abilities=flying +auto=reveal:4 revealzone(mylibrary) optionone all(*|reveal) moveto(ownergraveyard) and!( if cantargetcard(creature|*) then life:1 target(player))! optiononeend revealend +text=Flying -- When Gorging Vulture enters the battlefield, put the top four cards of your library into your graveyard. You gain 1 life for each creature card put into your graveyard this way. +mana={2}{B} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Angel of Vitality +abilities=flying +auto=this(controllerlife > 24) 2/2 +#auto=@lifeof(player):life:1 +text=Flying -- If you would gain life, you gain that much life plus 1 instead. -- Angel of Vitality gets +2/+2 as long as you have 25 or more life. +mana={2}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Twinblade Paladin +auto=@lifeof(player):counter(1/1) +auto=this(controllerlife > 24) double strike +text=Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. -- As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.) +mana={3}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Cavalier of Flame +auto={1}{R}:all(creature|myBattlefield)) 1/0 && haste ueot +auto=target(*|myhand) reject && teach(*) draw:1 controller assorcery +auto=@movedTo(this|graveyard) from(battlefield):damage:type:land:mygraveyard opponent +auto=@movedTo(this|graveyard) from(battlefield):damage:type:land:mygraveyard all(planeswalker|opponentbattlefield) +text={1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. -- When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. -- When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard. +mana={2}{R}{R}{R} +type=Creature +subtype=Elemental Knight +power=6 +toughness=5 +[/card] +[card] +name=Cavalier of Night +abilities=lifelink +auto=may sacrifice target(creature|mybattlefield) && destroy target(creature|opponentBattlefield) +auto=@movedTo(this|mygraveyard) from(myBattlefield):moveTo(myBattlefield) target(creature[manacost<=3]|mygraveyard) +text=Lifelink -- When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. -- When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. +mana={2}{B}{B}{B} +type=Creature +subtype=Elemental Knight +power=4 +toughness=5 +[/card] +[card] +name=Kaalia, Zenith Seeker +abilities=flying,vigilance +auto=reveal:6 optionone name(Get card) target(*[Angel;Demon;Dragon]|reveal) moveto(hand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +text=Flying, vigilance -- When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order. +mana={R}{W}{B} +type=Legendary Creature +subtype=Human Cleric +power=3 +toughness=3 +[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/primitives/M20_unsupported.txt b/projects/mtg/bin/Res/sets/primitives/M20_unsupported.txt new file mode 100644 index 000000000..a133ebb4f --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/M20_unsupported.txt @@ -0,0 +1,119 @@ +grade=unsupported +[card] +name=Chandra's Regulator +text=Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay 1. If you do, copy that ability. You may choose new targets for the copy. -- {1}, {T}, Discard a Mountain card or a red card: Draw a card. +mana={1}{R} +type=Legendary Artifact +[/card] +[card] +name=Scheming Symmetry +text=Choose two target players. Each of them searches their library for a card, then shuffles their library and puts that card on top of it. +mana={B} +type=Sorcery +[/card] +[card] +name=Thunderkin Awakener +text=Haste -- Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step. +mana={1}{R} +type=Creature +subtype=Elemental Shaman +power=1 +toughness=2 +[/card] +[card] +name=Ajani, Strength of the Pride +text=+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. -- −2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." -- 0: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control. +mana={2}{W}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Repeated Reverberation +text=When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Chandra, Acolyte of Flame +auto=counter(0/0,4,loyalty) +auto={C(0/0,0,Loyalty)}:target(planeswalker[red]|myBattlefield) counter(0/0,1,loyalty) +auto={C(0/0,0,Loyalty)}:token(Elemental,Creature Elemental,1/1,red,haste)*2 +auto={C(0/0,-2,Loyalty)}: +text=0: Put a loyalty counter on each red planeswalker you control. -- 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. -- -2: You may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard. If that card would be put into your graveyard this turn, exile it instead. +mana={1}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Kethis, the Hidden Hand +text=Legendary spells you cast cost {1} less to cast. -- Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard." +mana={W}{B}{G} +type=Legendary Creature +subtype=Elf Advisor +power=3 +toughness=4 +[/card] +[card] +name=Blightbeetle +abilities=protection from green +text=Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) -- Creatures your opponents control can't have +1/+1 counters put on them. +mana={1}{B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Diviner's Lockbox +text={1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate this ability only any time you could cast a sorcery. +mana={4} +type=Artifact +[/card] +[card] +name=Bag of Holding +text=Whenever you discard a card, exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. -- {4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand. +mana={1} +type=Artifact +[/card] +[card] +name=Yarok, the Desecrated +text=Deathtouch, lifelink -- If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +mana={2}{B}{G}{U} +type=Legendary Creature +subtype=Elemental Horror +power=3 +toughness=5 +[/card] +[card] +name=Embodiment of Agonies +text=Flying, deathtouch -- Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, {2}{B} and {1}{B}{B} are different mana costs.) +mana={1}{B}{B} +type=Creature +subtype=Demon +power=0 +toughness=0 +[/card] +[card] +name=Legion's End +text=Exile target creature an opponent controls with converted mana cost 2 or less and all other creatures that player controls with the same name as that creature. Then that player reveals their hand and exiles all cards with that name from their hand and graveyard. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Tale's End +text=Counter target activated ability, triggered ability, or legendary spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Veil of Summer +text=Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) +mana={G} +type=Instant +[/card] +[card] +name=Aether Gust +text=Choose target spell or permanent that's red or green. Its owner puts it on the top or bottom of their library. +mana={1}{U} +type=Instant +[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/primitives/MH1.txt b/projects/mtg/bin/Res/sets/primitives/MH1.txt new file mode 100644 index 000000000..dbd0a14f6 --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/MH1.txt @@ -0,0 +1,1867 @@ +grade=borderline +[card] +name=Bogardan Dragonheart +auto={S(other creature|mybattlefield)}:becomes(Creature Dragon,4/4,flying,haste) ueot +text=Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Bladeback Sliver +abilities=hellbent +auto=aslongas(*|myhand) lord(sliver|myBattlefield) {T}:damage:1 target(player,planeswalker) <1 +text=Hellbent — As long as you have no cards in hand, Sliver creatures you control have " {T}: This creature deals 1 damage to target player or planeswalker." +mana={1}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Goblin Champion +abilities=haste,exalted +text=Haste -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={R} +type=Creature +subtype=Goblin Warrior +power=0 +toughness=1 +[/card] +[card] +name=Sunbaked Canyon +auto={T}{L:1}=add {R} +auto={T}{L:1}=add {W} +auto={1}{T}{S}:draw:1 +text={T}, Pay 1 life: Add {R} or {W}. -- {1}, {T}, Sacrifice Sunbaked Canyon: Draw a card. +type=Land +[/card] +[card] +name=Waterlogged Grove +auto={T}{L:1}=add {G} +auto={T}{L:1}=add {U} +auto={1}{T}{S}:draw:1 +text={T}, Pay 1 life: Add {G} or {U}. -- {1}, {T}, Sacrifice Waterlogged Grove: Draw a card. +type=Land +[/card] +[card] +name=Nurturing Peatland +auto={T}{L:1}=add {G} +auto={T}{L:1}=add {B} +auto={1}{T}{S}:draw:1 +text={T}, Pay 1 life: Add {B} or {G}. -- {1}, {T}, Sacrifice Nurturing Peatland: Draw a card. +type=Land +[/card] +[card] +name=Silent Clearing +auto={T}{L:1}=add {W} +auto={T}{L:1}=add {B} +auto={1}{T}{S}:draw:1 +text={T}, Pay 1 life: Add {W} or {B}. -- {1}, {T}, Sacrifice Silent Clearing: Draw a card. +type=Land +[/card] +[card] +name=Fiery Islet +auto={T}{L:1}=add {U} +auto={T}{L:1}=add {R} +auto={1}{T}{S}:draw:1 +text={T}, Pay 1 life: Add {U} or {R}. -- {1}, {T}, Sacrifice Fiery Islet: Draw a card. +type=Land +[/card] +[card] +name=Prismatic Vista +auto={L:1}{T}{S}:notatarget(land[basic]|mylibrary) moveto(mybattlefield) +text={T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle your library. +type=Land +[/card] +[card] +name=Goatnap +target=creature|opponentbattlefield +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! && if cantargetcard(goat) then 3/0 ueot +text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Fists of Flame +target=creature +auto=draw:1 +auto=thisforeach(variable{pdrewcount}>0) 1/1 ueot && trample ueot +text=Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Geomancer's Gambit +target=land +auto=draw:1 +auto=destroy && ability$!name(search land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!!$ targetcontroller +text=Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library. -- Draw a card. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Cleaving Sliver +auto=lord(sliver|mybattlefield) 2/0 +text=Sliver creatures you control get +2/+0. +mana={3}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Hall of Heliod's Generosity +auto={T}:add {1} +auto={1}{W}{T}:moveTo(mylibrary) target(enchantment|mygraveyard) +text={T}: Add {1}. -- {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library. +type=Legendary Land +[/card] +[card] +name=Goblin Oriflamme +auto=all(creature[attacking]|mybattlefield) 2/0 +text=Attacking creatures you control get +1/+0. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Pashalik Mons +auto=@movedto(other creature[goblin]|graveyard) from(mybattlefield):damage:1 target(creature,player) +auto=@movedto(this|graveyard) from(mybattlefield):damage:1 target(creature,player) +auto={3}{R}{S(creature[goblin]|myBattlefield)}:token(Goblin,Creature Goblin,1/1,red)*2 +text=Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. -- {3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens. +mana={2}{R} +type=Legendary Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Ore-Scale Guardian +abilities=flying,haste +autohand=affinity(land|mygraveyard) reduce({1}) +text=This spell costs {1} less to cast for each land card in your graveyard. -- Flying, haste +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Planebound Accomplice +auto={R}:may moveto(myBattlefield) target(planeswalker|myHand) && treason +text={R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. +mana={2}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Igneous Elemental +target=creature +autohand=if type(land|mygraveyard)~morethan~0 then reduce({1}) +auto=may damage:2 +text=This spell costs {2} less to cast if there is a land card in your graveyard. -- When Igneous Elemental enters the battlefield, you may have it deal 2 damage to target creature. +mana={4}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Orcish Hellraiser +auto=upcost[{R};next upkeep] sacrifice +auto=@movedTo(this|graveyard) from(battlefield):choice damage:2 target(planeswalker,player) +text=Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker. +mana={1}{R} +type=Creature +subtype=Orc Warrior +power=3 +toughness=2 +[/card] +[card] +name=Magmatic Sinkhole +other={delve} name(Delve) +auto=damage:2 target(planeswalker,creature) +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Magmatic Sinkhole deals 5 damage to target creature or planeswalker. +mana={5}{R} +type=Instant +[/card] +[card] +name=Goblin War Party +other={2}{R} name(Entwine) +auto=if paid(alternative) then create(Goblin:Creature Goblin:1/1:red) && all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) haste ueot +auto=ifnot paid(alternative) then transforms((,newability[choice create(Goblin:Creature Goblin:1/1:red)],newability[choice all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) haste ueot])) +text=Choose one — -- • Create three 1/1 red Goblin creature tokens. -- • Creatures you control get +1/+1 and gain haste until end of turn. -- Entwine {2}{R} (Choose both if you pay the entwine cost.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Hollowhead Sliver +auto=lord(sliver|mybattlefield) {T}{D(*|myhand)}:draw:1 +text=Sliver creatures you control have " {T}, Discard a card: Draw a card." +mana={2}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Amorphous Axe +target=creature +auto={3}:equip +auto=teach(creature) +3/+0 +auto=transforms((allsubtypes)) +text=Equipped creature gets +3/+0 and is every creature type. -- Equip {3} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Mob +other={convoke} name(Convoke) +target=creature +auto=destroy +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- Destroy target creature. +mana={4}{B} +type=Instant +[/card] +[card] +name=Cunning Evasion +auto=@combat(blocked) source(creature|mybattlefield):all(trigger[to]) moveTo(ownerHand) +text=Whenever a creature you control becomes blocked, you may return it to its owner's hand. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Plague Engineer +abilities=deathtouch +auto=chooseatype lord(creature[chosentype]) -1/-1 chooseend +text=Deathtouch -- As Plague Engineer enters the battlefield, choose a creature type. -- Creatures of the chosen type your opponents control get -1/-1. +mana={2}{B} +type=Creature +subtype=Carrier +power=2 +toughness=2 +[/card] +[card] +name=Ninja of the New Moon +autohand={3}{B}{N}:ninjutsu +text=Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) +mana={3}{B}{B} +type=Creature +subtype=Spirit Ninja +power=6 +toughness=3 +[/card] +[card] +name=Altar of Dementia +auto={S(creature|mybattlefield)}:name(deplete player) target(player) deplete:storedpower +text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of their library into their graveyard. +mana={2} +type=Artifact +[/card] +[card] +name=Sadistic Obsession +target=creature +auto=teach(creature) {B}{T}:counter(-1/-1,1) target(creature) +text=Enchant creature -- Enchanted creature has "{B}, {T}: Put a -1/-1 counter on target creature." +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Return from Extinction +auto=choice moveto(myhand) target(creature|mygraveyard) +auto=choice moveto(myhand) target(<2>creature[share!types!]|mygraveyard) +text=Choose one — -- • Return target creature card from your graveyard to your hand. -- • Return two target creature cards that share a creature type from your graveyard to your hand. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Mox Tantalite +suspend(3)={0} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text=Suspend 3 — {0} (Rather than cast this card from your hand, pay 0 and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- {T}: Add one mana of any color. +type=Artifact +[/card] +[card] +name=Lesser Masticore +abilities=persist +target=creature +auto={4}:damage:1 +text=As an additional cost to cast this spell, discard a card. {4}: Lesser Masticore deals 1 damage to target creature. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={2}{discard(*|myhand)} +type=Artifact Creature +subtype=Masticore +power=2 +toughness=2 +[/card] +[card] +name=Silumgar Scavenger +abilities=flying +auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[target(creature|battlefield) haste])) ueot +auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1,1) +text=Flying -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature. +mana={4}{B} +type=Creature +subtype=Zombie Bird +power=2 +toughness=3 +[/card] +[card] +name=Sword of Sinew and Steel +auto=teach(creature) 2/2 +auto=teach(creature) protection from black +auto=teach(creature) protection from red +auto=@combatdamaged(player) from(mytgt):destroy target(planeswalker) +auto=@combatdamaged(player) from(mytgt):destroy target(artifact) +auto={2}:equip +text=Equipped creature gets +2/+2 and has protection from black and from red. -- Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Shatter Assumptions +aicode=activate choice reject all(*[-land][-white][-blue][-green][-black][-red]|targetedpersonshand) +aicode=activate choice reject all(*[multicolor]|targetedpersonshand) +auto=choice reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(*|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[-land][-white][-blue][-green][-black][-red]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +auto=choice reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(*|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[multicolor]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Choose one — -- • Target opponent reveals their hand and discards all colorless nonland cards. -- • Target opponent reveals their hand and discards all multicolored cards. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Scrapyard Recombiner +modular=2 +auto={T}{S(artifact|myBattlefield)}:moveto(myhand) target(creature[construct]|mylibrary) +text=Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- {T}, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle your library. +mana={3} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Putrid Goblin +abilities=persist +text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={1}{B} +type=Creature +subtype=Zombie Goblin +power=2 +toughness=2 +[/card] +[card] +name=Farmstead Gleaner +abilities=doesnotuntap +auto={2}{Q}:counter(1,1) +text=Farmstead Gleaner doesn't untap during your untap step. -- {2}, Untap: Put a +1/+1 counter on Farmstead Gleaner. ( Untap is the untap symbol.) +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=2 +[/card] +[card] +name=Birthing Boughs +auto={4}{T}:token(Shapeshifter,artifact creature Shapeshifter,2/2,changeling) +text={4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.) +mana={3} +type=Artifact +[/card] +[card] +name=Ransack the Lab +aicode=activate target(*[zpos<=3]|mylibrary) moveto(myhand) +auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on graveyard) target(<3>*|reveal) mygraveyard optiontwoend revealend +text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Rank Officer +auto=if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(token(Zombie,creature Zombie,black,2/2))! !$ controller +auto={1}{B}{T}{E(creature|mygraveyard)}::life:-3 opponent +text=When Rank Officer enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token. -- {1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life. +mana={3}{B} +type=Creature +subtype=Zombie Soldier +power=3 +toughness=1 +[/card] +[card] +name=Fountain of Ichor +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +auto={3}:transforms((Dinosaur Artifact Creature,setpower=3,settoughness=3)) ueot +text={T}: Add one mana of any color. -- {3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Smiting Helix +auto=damage:3 target(player,creature) +auto=life:3 controller +flashback={R}{W} +text=Smiting Helix deals 3 damage to any target and you gain 3 life. -- Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Talisman of Conviction +auto={T}:add {1} +auto={T}:add {R} and!( damage:1 controller )! +auto={T}:add {W} and!( damage:1 controller )! +text={T}: Add {1}. -- {T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Sling-Gang Lieutenant +auto=token(Goblin,creature goblin, 1/1,red)*2 +auto={S(goblin|myBattlefield)}:life:-1 opponent && life:1 controller +text=When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. -- Sacrifice a Goblin: Target player loses 1 life and you gain 1 life. +mana={3}{B} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Sword of Truth and Justice +auto={2}:equip +auto=teach(creature) protection from white +auto=teach(creature) protection from blue +auto=teach(creature) 2/2 +auto=@combatdamaged(player) from(mytgt):notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate +auto=@combatdamaged(player) from(mytgt):target(creature|myBattlefield) counter(1/1) +text=Equipped creature gets +2/+2 and has protection from white and from blue. -- Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Cave of Temptation +auto={T}:add {1} +auto={1}{T}:Add{W} +auto={1}{T}:Add{U} +auto={1}{T}:Add{B} +auto={1}{T}:Add{R} +auto={1}{T}:Add{G} +auto={4}{T}{S}:target(creature|myBattlefield) counter(1/1,2) asSorcery +text={T}: Add {1}. -- {1}, {T}: Add one mana of any color. -- {4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate this ability only any time you could cast a sorcery. +type=Land +[/card] +[card] +name=Yawgmoth, Thran Physician +abilities=protection from humans +auto={L:1}:target(creature) counter(-1/-1) && draw:1 +auto={B}{B}{discard(*|myhand)}:notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate +text=Protection from Humans -- Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. -- {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +mana={2}{B}{B} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] +[card] +name=Warteye Witch +auto=@movedTo(creature|graveyard) from(mybattlefield:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Whenever Warteye Witch or another creature you control dies, scry 1. +mana={2}{B} +type=Creature +subtype=Goblin Shaman +power=3 +toughness=2 +[/card] +[card] +name=Alpine Guide +auto=target(land[mountain]|mylibrary) moveto(myhand) +auto=@movedTo(this|nonbattlezone) from(battlefield):target(land[mountain]|mybattlefield) sacrifice +text=When Alpine Guide enters the battlefield, you may search your library for a Mountain card, put that card onto the battlefield tapped, then shuffle your library. -- Alpine Guide attacks each combat if able. -- When Alpine Guide leaves the battlefield, sacrifice a Mountain. +mana={2}{R} +type=Snow Creature +subtype=Human Scout +power=3 +toughness=3 +[/card] +[card] +name=Undead Augur +auto=@movedTo(creature[zombie]|graveyard) from(mybattlefield:draw:1 && life:-1 +text=Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life. +mana={B}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Talisman of Hierarchy +auto={T}:add {1} +auto={T}:add {B} and!( damage:1 controller )! +auto={T}:add {W} and!( damage:1 controller )! +text={T}: Add {1}. -- {T}: Add {W} or {B}. Talisman of Hierarchy deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Umezawa's Charm +auto=choice target(creature) 2/2 ueot +auto=choice target(creature) -1/-1 ueot +auto=choice life:2 +text=Choose one — -- • Target creature gets +2/+2 until end of turn. -- • Target creature gets -1/-1 until end of turn. -- • You gain 2 life. +mana={1}{B} +type=Instant +[/card] +[card] +name=Talisman of Curiosity +auto={T}:add {1} +auto={T}:add {G} and!( damage:1 controller )! +auto={T}:add {U} and!( damage:1 controller )! +text={T}: Add {1}. -- {T}: Add {G} or {U}. Talisman of Curiosity deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Talisman of Resilience +auto={T}:add {1} +auto={T}:add {G} and!( damage:1 controller )! +auto={T}:add {B} and!( damage:1 controller )! +text={T}: Add {1}. -- {T}: Add {B} or {G}. Talisman of Resilience deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Talisman of Creativity +auto={T}:add {1} +auto={T}:add {R} and!( damage:1 controller )! +auto={T}:add {U} and!( damage:1 controller )! +text={T}: Add {1}. -- {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Venomous Changeling +abilities=deathtouch,changeling +text=Changeling (This card is every creature type.) -- Deathtouch +mana={2}{B} +type=Creature +subtype=Shapeshifter +power=1 +toughness=3 +[/card] +[card] +name=Universal Automaton +abilities=changeling +text=Changeling (This card is every creature type.) +mana={1} +type=Artifact Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Segovian Angel +abilities=flying,vigilance +text=Flying, vigilance +mana={W} +type=Creature +subtype=Angel +power=1 +toughness=1 +[/card] +[card] +name=Rhox Veteran +auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot +auto=@combat(attacking) source(this):target(creature|opponentBattlefield) tap(noevent) +text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Rhox Veteran attacks, tap target creature an opponent controls. +mana={3}{W} +type=Creature +subtype=Rhino Soldier +power=2 +toughness=4 +[/card] +[card] +name=Azra Smokeshaper +autohand={1}{B}{N}:ninjutsu +auto=target(creature) indestructible ueot +text=Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn. +mana={3}{B} +type=Creature +subtype=Azra Ninja +power=3 +toughness=3 +[/card] +[card] +name=Settle Beyond Reality +auto=alternative target(creature|opponentbattlefield) moveto(exile) +auto=alternative target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! +text=Choose one or both — -- • Exile target creature you don't control. -- • Exile target creature you control, then return it to the battlefield under its owner's control. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Serra the Benevolent +auto=counter(0/0,4,loyalty) +auto={C(0/0,2,Loyalty)}:target(creature[flying) 1/1 ueot +auto={C(0/0,-3,Loyalty)}:token(Angel,Creature Angel,4/4,flying,white,vigilance) +auto={C(0/0,-6,Loyalty)}:if type(creature[power>=4]|mybattlefield)~morethan~0 then this(controllerlife >= 1) transforms((,newability[reduceto:1])) forever +text=+2: Creatures you control with flying get +1/+1 until end of turn. -- −3: Create a 4/4 white Angel creature token with flying and vigilance. -- −6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead." +mana={2}{W}{W} +type=Legendary Planeswalker +subtype=Serra +[/card] +[card] +name=Ranger-Captain of Eos +auto={S}:maxCast(*[-creature])0 target(opponent) +auto=target(creature[manacost<=1]|mylibrary) moveto(mybattlefield) +text=When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with converted mana cost 1 or less, reveal it, put it into your hand, then shuffle your library. -- Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn. +mana={1}{W}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Reprobation +target=creature +auto=loseabilities +auto=transforms((,setpower=0,settoughness=1)) +auto=transforms((coward)) +text=Enchant creature -- Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.) +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Collected Conjuring +aicode=activate target(sorcery[manacost<=3;zpos<=6]|mylibrary) moveto(mybattlefield) +auto=name(Look) reveal:6 optionone name(Get 2 sorcery) target(sorcery[manacost<=3]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend +text=Exile the top six cards of your library. You may cast up to two sorcery cards with converted mana cost 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order. +mana={2}{U}{R} +type=Sorcery +[/card] +[card] +name=Fallen Shinobi +autohand={2}{U}{B}{N}:ninjutsu +auto=@combatdamaged(player) from(this):transforms((,newability[@movedto(*|opponentgraveyard) restriction{thisturn(*|opponentstack)~equalto~2}:all(trigger[to]) may castcard(normal)])) ueot && ingest:2 opponent +text=Ninjutsu {2}{U}{B} -- ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs. +mana={3}{U}{B} +type=Creature +subtype=Zombie Ninja +power=5 +toughness=4 +[/card] +[card] +name=Winter's Rest +target=creature +auto=teach(creature) tap +auto=aslongas(*[snow]|myBattlefield)~morethan~0 teach(creature) doesnotuntap +text=Enchant creature -- When Winter's Rest enters the battlefield, tap enchanted creature. -- As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step. +mana={1}{U} +type=Snow Enchantment +subtype=Aura +[/card] +[card] +name=Recruit the Worthy +buyback={3} +auto=create(soldier:creature soldier:1/1:white) +text=Buyback {3} (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) -- Create a 1/1 white Soldier creature token. +mana={W} +type=Instant +[/card] +[card] +name=Windcaller Aven +abilities=flying +autohand={U}{cycle}:name(cycling) draw:1 controller +autohand=@cycled(this|hand):target(creature) flying ueot +text=Flying -- Cycling {U} ({U}, Discard this card: Draw a card.) -- When you cycle Windcaller Aven, target creature gains flying until end of turn. +mana={4}{U}{U} +type=Creature +subtype=Bird Wizard +power=4 +toughness=3 +[/card] +[card] +name=Cordial Vampire +auto=@movedTo(creature|graveyard) from(battlefield):all(creature[vampire]|mybattlefield) counter(1/1,1) +text=Whenever Cordial Vampire or another creature dies, put a +1/+1 counter on each Vampire you control. +mana={B}{B} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Etchings of the Chosen +auto=chooseatype lord(creature[chosentype]) 1/1 && transforms((,newability[{1}{S(creature[chosentype]|mybattlefield)}:name(creature) indestructible ueot target(creature)])) chooseend +text=As Etchings of the Chosen enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +1/+1. -- {1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. +mana={1}{W}{B} +type=Enchantment +[/card] +[card] +name=Ingenious Infiltrator +autohand={U}{B}{N}:ninjutsu +auto=@combatdamaged(player) from(creature[ninja]|myBattlefield):draw:1 +text=Ninjutsu {U}{B} -- ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever a Ninja you control deals combat damage to a player, draw a card. +mana={2}{U}{B} +type=Creature +subtype=Vedalken Ninja +power=2 +toughness=3 +[/card] +[card] +name=Changeling Outcast +abilities=changeling,cantblock,unblockable +text=Changeling (This card is every creature type.) -- Changeling Outcast can't block and can't be blocked. +mana={B} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Ice-Fang Coatl +abilities=flash,flying +auto=draw:1 +auto=aslongas(*[snow]|myBattlefield)~morethan~3:deathtouch +text=Flash -- Flying -- When Ice-Fang Coatl enters the battlefield, draw a card. -- Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. +mana={G}{U} +type=Snow Creature +subtype=Snake +power=1 +toughness=1 +[/card] +[card] +name=Dead of Winter +auto=foreach(*[snow]|myBattlefield) 1/0 ueot all(creature[-snow]|mybattlefield) +text=All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Good-Fortune Unicorn +auto=@movedto(other creature|mybattlefield):all(trigger) counter(1/1) +text=Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. +mana={1}{G}{W} +type=Creature +subtype=Unicorn +power=2 +toughness=2 +[/card] +[card] +name=Archmage's Charm +auto=choice name(counter) target(*|stack) fizzle +auto=choice name(draw) target(player) draw:2 +auto=choice name(control) target(*[manacost<=1]|opponentBattlefield) moveTo(myBattlefield) +text=Choose one — -- • Counter target spell. -- • Target player draws two cards. -- • Gain control of target nonland permanent with converted mana cost 1 or less. +mana={U}{U}{U} +type=Instant +[/card] +[card] +name=Zhalfirin Decoy +target=creature +auto={T}:tap(noevent) restriction{thisturn(other creature|mybattlefield)~morethan~0} +text={T}: Tap target creature. Activate this ability only if you had a creature enter the battlefield under your control this turn. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=3 +[/card] +[card] +name=Wall of One Thousand Cuts +abilities=defender,flying +auto={W}:canattack ueot +text=Defender, flying -- {W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender. +mana={3}{W}{W} +type=Creature +subtype=Wall +power=3 +toughness=5 +[/card] +[card] +name=Vesperlark +abilities=flying +other={1}{W} name(Evoke) +auto=@movedTo(this|nonbattlezone) from(battlefield):target(creature[power<=1]|mygraveyard) moveTo(mybattlefield) +auto=alternative sacrifice +text=Flying -- When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. -- Evoke {1}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={2}{W} +type=Creature +subtype=Elemental +power=2 +toughness=1 +[/card] +[card] +name=Feaster of Fools +abilities=flying +other={convoke} name(Convoke) +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) +mana={4}{B}{B} +type=Creature +subtype=Demon +power=3 +toughness=3 +[/card] +[card] +name=Stirring Address +abilities=overload +target=creature|mybattlefield +other={5}{W} name(Overload) +auto=2/2 ueot +auto=overload all(creature|myBattlefield) 2/2 ueot +text=Target creature you control gets +2/+2 until end of turn. -- Overload {5}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={1}{W} +type=Instant +[/card] +[card] +name=Lightning Skelemental +abilities=trample,haste +auto=@combatdamaged(player) from(this):ability$!target(<2>*|myhand) reject!$ targetedplayer +text=Trample, haste -- Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards. -- At the beginning of the end step, sacrifice Lightning Skelemental. +mana={B}{R}{R} +type=Creature +subtype=Elemental Skeleton +power=6 +toughness=1 +[/card] +[card] +name=Defile +target=creature +auto=foreach(swamp|mybattlefield) -1/-1 +text=Target creature gets -1/-1 until end of turn for each Swamp you control. +mana={B} +type=Instant +[/card] +[card] +name=Splicer's Skill +auto=token(Golem,Artifact Creature Golem,3/3) +text=Create a 3/3 colorless Golem artifact creature token. -- Splice onto instant or sorcery {3}{W} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Lavabelly Sliver +auto=lord(sliver|mybattlefield) transforms((,newability[@movedTo(mybattlefield) source(this):damage:1 target(*[planeswalker;player])])) +text=Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life." +mana={1}{R}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Endling +auto={B}:menace +auto={B}:deathtouch +auto={B}:undying +auto={1}:-1/-1 +auto={1}:1/1 +text={B}: Endling gains menace until end of turn. -- {B}: Endling gains deathtouch until end of turn. -- {B} : Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {1}: Endling gets +1/-1 or -1/+1 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Zombie Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Nature's Chant +target=artifact,enchantment +auto=destroy +text=Destroy target artifact or enchantment. +mana={1}{GW} +type=Instant +[/card] +[card] +name=Trustworthy Scout +auto={1}{W}{E(this|mygraveyard)}:moveto(myHand) target(Trustworthy Scout|mylibrary) +text=1{W}, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Human Scout +power=2 +toughness=2 +[/card] +[card] +name=Dregscape Sliver +autograveyard={2}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +auto=lord(sliver|mygraveyard) {2}:moveto(ownerbattlefield) and!( transforms((,unearth,haste)) forever )! assorcery +text=Each Sliver creature card in your graveyard has unearth {2}. -- Unearth {2} ({2} : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{B} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Munitions Expert +abilities=flash +auto=may damage:type:creature[goblin]:mybattlefield target(creature,planeswalker) +text=Flash -- When Munitions Expert enters the battlefield, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control. +mana={B}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Graveshifter +abilities=changeling +auto=may target(creature|mygraveyard) moveto(myHand) +text=Changeling (This card is every creature type.) -- When Graveshifter enters the battlefield, you may return target creature card from your graveyard to your hand. +mana={3}{B} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Thundering Djinn +abilities=flying +auto=thisforeach(variable{pdrewcount}>0) damage:1 target(player,creature) +text=Flying -- Whenever Thundering Djinn attacks, it deals damage to any target equal to the number of cards you've drawn this turn. +mana={3}{U}{R} +type=Creature +subtype=Djinn +power=3 +toughness=4 +[/card] +[card] +name=Gluttonous Slug +abilities=menace +auto=evolve +text=Menace -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +mana={1}{B} +type=Creature +subtype=Slug Horror +power=0 +toughness=3 +[/card] +[card] +name=Bazaar Trademage +abilities=flying +auto=draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever +text=Flying -- When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Mind Rake +abilities=overload +other={1}{B} name(Overload) +auto=target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +auto=overload all(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +text=Target player discards two cards. -- Overload {1}{B} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Headless Specter +abilities=flying +auto=@combatdamaged(player) from(this) restriction{type(*|myhand)~lessthan~1}:target(opponent) ability$!name(discard) reject notatarget(*|myhand)!$ +text=Flying -- Hellbent — Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random. +mana={1}{B}{B} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Reap the Past +auto=moveTo(exile) +auto=this(X==0) donothing +auto=this(X==1) moverandom(*) from(mygraveyard) to(myhand) +auto=this(X==2) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +auto=this(X==3) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +auto=this(X==4) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +auto=this(X==5) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +auto=this(X==6) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +auto=this(X==7) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +auto=this(X==8) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +auto=this(X==9) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +auto=this(X==10) moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +text=Return X cards at random from your graveyard to your hand. Exile Reap the Past. +mana={X}{R}{G} +type=Sorcery +[/card] +[card] +name=Force of Despair +other={E(*[black]|myhand)} +target=creature[fresh] +auto=destroy +text=If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. -- Destroy all creatures that entered the battlefield this turn. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Force of Virtue +other={E(*[white]|myhand)} +abilities=flash +auto=all(creature|myBattlefield) 1/1 +text=If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. -- Flash -- Creatures you control get +1/+1. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Ruination Rioter +auto=@movedTo(this|graveyard) from(battlefield):damage:type:land:mygraveyard target(creature,player) +text=When Ruination Rioter dies, you may have it deal damage to any target equal to the number of land cards in your graveyard. +mana={R}{G} +type=Creature +subtype=Human Berserker +power=2 +toughness=2 +[/card] +[card] +name=First-Sphere Gargantua +auto=draw:1 +auto=life:-1 +autograveyard={2}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text=When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={4}{B}{B} +type=Creature +subtype=Horror +power=5 +toughness=4 +[/card] +[card] +name=Rotwidow Pack +abilities=reach +auto={3}{B}{G}{E(creature|mygraveyard)}:token(Spider,Creature Spider,1/2,reach,green) && damage:type:creature[spider]:myBattlefield target(opponent) +text=Reach -- {3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control. +mana={2}{B}{G} +type=Creature +subtype=Spider +power=2 +toughness=4 +[/card] +[card] +name=Enduring Sliver +auto={2}{T}:counter(1/1,1) asSorcery +auto=lord(sliver|mybattlefield) transforms((,newability[{2}{T}:counter(1/1,1) asSorcery])) +text=Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Other Sliver creatures you control have outlast 2 . +mana={1}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=First Sliver's Chosen +auto=lord(sliver|mybattlefield) exalted +text=Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) +mana={4}{W} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Ephemerate +auto=target(creature|mybattlefield) moveto(exile) and!(moveto(ownerbattlefield))! +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Exile target creature you control, then return it to the battlefield under its owner's control. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={W} +type=Instant +[/card] +[card] +name=Mist-Syndicate Naga +autohand={2}{U}{N}:ninjutsu +auto=@combatdamaged(player) from(this):clone all(this) +text=Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga. +mana={2}{U} +type=Creature +subtype=Naga Ninja +power=3 +toughness=1 +[/card] +[card] +name=Scale Up +abilities=overload +target=creature|mybattlefield +other={4}{G}{G} name(Overload) +auto=ueot transforms((,setpower=6,settoughness=4)) +auto=ueot transforms((Wurm,green)) +auto=overload all(creature|myBattlefield) ueot transforms((,setpower=6,settoughness=4)) +auto=overload all(creature|myBattlefield) ueot transforms((Wurm,green)) +text=Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. -- Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={G} +type=Sorcery +[/card] +[card] +name=Answered Prayers +auto=@movedTo(creature|myBattlefield):life:1 +auto=@movedTo(creature|myBattlefield):becomes(Angel Creature,3/3,flying) ueot +text=Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Savage Swipe +target=creature[power==2]|myBattlefield +auto=2/2 ueot +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +text=Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) +mana={G} +type=Sorcery +[/card] +[card] +name=Oneirophage +abilities=flying +auto=@drawof(player):counter(1/1) +text=Flying -- Whenever you draw a card, put a +1/+1 counter on Oneirophage. +mana={3}{U} +type=Creature +subtype=Squid Illusion +power=1 +toughness=2 +[/card] +[card] +name=Moonblade Shinobi +autohand={2}{U}{N}:ninjutsu +auto=@combatdamaged(player) from(this):create(Illusion:Creature Illusion:1/1:blue;flying) +text=Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying. +mana={3}{U} +type=Creature +subtype=Human Ninja +power=3 +toughness=2 +[/card] +[card] +name=Iceberg Cancrix +auto=@movedTo(*[snow]|myBattlefield):may target(player) deplete:2 +text=Whenever another snow permanent enters the battlefield under your control, you may have target player put the top two cards of their library into their graveyard. +mana={1}{U} +type=Snow Creature +subtype=Crab +power=0 +toughness=4 +[/card] +[card] +name=Morophon, the Boundless +abilities=changeling +auto=chooseatype lord(creature[chosentype]|mybattlefield) 1/1 && lord(*[chosentype]|mycastingzone) altercost(white, -1) forever && lord(*[chosentype]|mycastingzone) altercost(green, -1) forever && lord(*[chosentype]|mycastingzone) altercost(red, -1) forever && lord(*[chosentype]|mycastingzone) altercost(blue, -1) forever && lord(*[chosentype]|mycastingzone) altercost(black, -1) forever chooseend +text=Changeling (This card is every creature type.) -- As Morophon, the Boundless enters the battlefield, choose a creature type. -- Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. -- Other creatures you control of the chosen type get +1/+1. +mana={7} +type=Legendary Creature +subtype=Shapeshifter +power=6 +toughness=6 +[/card] +[card] +name=Saddled Rimestag +auto=aslongas(creature[fresh]|mybattlefield) 2/2 +text=Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn. +mana={1}{G} +type=Snow Creature +subtype=Elk +power=2 +toughness=2 +[/card] +[card] +name=Rime Tender +auto={T}:untap target(other *[snow]|battlefield) +text={T}: Untap another target snow permanent. +mana={1}{G} +type=Snow Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Phantasmal Form +target=creature +auto=ueot transforms((,setpower=3,settoughness=3)) +auto=ueot transforms((Illusion,blue)) +auto=flying ueot +text=Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Thornado +target=creature[flying] +auto=destroy +autohand={1}{G}{cycle}:name(cycling) draw:1 +text=Destroy target creature with flying. -- Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) +mana={2}{G} +type=Instant +[/card] +[card] +name=Pondering Mage +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)],newability[draw:1])) ueot +auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend afterrevealed transforms((,newability[choice shuffle && draw:1],newability[choice name(Cancel) draw:1])) afterrevealedend revealend +text=When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. +mana={3}{U}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Springbloom Druid +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={S(land|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend limit:1 +text=When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Phantom Ninja +abilities=unblockable +text=Phantom Ninja can't be blocked. +mana={1}{U}{U} +type=Creature +subtype=Illusion Ninja +power=2 +toughness=2 +[/card] +[card] +name=Tempered Sliver +auto=all(creature[sliver]|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(1/1)])) +text=Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it." +mana={2}{G} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Lancer Sliver +auto=lord(creature[sliver]|myBattlefield) first strike +text=Sliver creatures you control have first strike. +mana={2}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Knight of Old Benalia +suspend(5)={W} +auto=lord(creature|myBattlefield) 1/1 ueot +text=Suspend 5 — {W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn. +mana={3}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Impostor of the Sixth Pride +abilities=changeling +text=Changeling (This card is every creature type.) +mana={1}{W} +type=Creature +subtype=Shapeshifter +power=3 +toughness=1 +[/card] +[card] +name=Martyr's Soul +other={convoke} name(Convoke) +auto=aslongas(land[tapped]|mybattlefield) counter(1/1,2) <1 +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) -- When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it. +mana={2}{W} +type=Creature +subtype=Spirit Soldier +power=3 +toughness=2 +[/card] +[card] +name=Scuttling Sliver +auto=all(creature[sliver]|mybattlefield) transforms((,newability[{2}:untap])) +text=Sliver creatures you control have "{2}: Untap this creature." +mana={2}{U} +type=Creature +subtype=Sliver Trilobite +power=2 +toughness=2 +[/card] +[card] +name=Giver of Runes +auto=choice name(protection from white) {T}:target(creature|myBattlefield) protection from white +auto=choice name(protection from blue) {T}:target(creature|myBattlefield) protection from blue +auto=choice name(protection from black) {T}:target(creature|myBattlefield) protection from black +auto=choice name(protection from red) {T}:target(creature|myBattlefield) protection from red +auto=choice name(protection from green) {T}:target(creature|myBattlefield) protection from green +auto=choice name(protection from colorless) {T}:target(creature|myBattlefield) protection from colorless +text={T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. +mana={W} +type=Creature +subtype=Kor Cleric +power=1 +toughness=2 +[/card] +[card] +name=Smoke Shroud +target=creature +auto=teach(creature) +1/+1 +auto=teach(creature) flying +autograveyard=@movedto(creature[ninja]|mybattlefield):may all(trigger[to]) retarget +text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=King of the Pride +auto=all(creature[cat]|myBattlefield) 2/1 +text=Other Cats you control get +2/+1. +mana={2}{W} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Irregular Cohort +abilities=changeling +auto=create(Shapeshifter:creature shapeshifter:2/2:colorless:changeling) +text=Changeling (This card is every creature type.) -- When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling. +mana={2}{W}{W} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Spell Snuff +target=*|stack +auto=fizzle +auto=this(controllerlife < 6) draw:1 +text=Counter target spell. -- Fateful hour — If you have 5 or less life, draw a card. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Rain of Revelation +auto=draw:3 +auto=reject notatarget(*|myhand) +text=Draw three cards, then discard a card. +mana={3}{U} +type=Instant +[/card] +[card] +name=Treetop Ambusher +other={1}{G} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +auto=@combat(attacking) source(this):target(creature|mybattlefield) 1/1 ueot +text=Dash {1}{G} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -- Whenever Treetop Ambusher attacks, target creature you control gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Elf Berserker +power=2 +toughness=1 +[/card] +[card] +name=Treefolk Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 0/2 +auto=teach(creature) combattoughness +text=Enchant creature -- Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Trumpeting Herd +auto=create(Elephant:creature Elephant:3/3:green) +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Create a 3/3 green Elephant creature token. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Generous Gift +target=* +auto=destroy +auto=@movedto(*|graveyard):(Elephant:creature Elephant:3/3:green) controller +text=Destroy target permanent. Its controller creates a 3/3 green Elephant creature token. +mana={2}{W} +type=Instant +[/card] +[card] +name=Twin-Silk Spider +abilities=reach +auto=token(Spider,Creature Spider,1/2,reach,green) +text=Reach -- When Twin-Silk Spider enters the battlefield, create a 1/2 green Spider creature token with reach. +mana={2}{G} +type=Creature +subtype=Spider +power=1 +toughness=2 +[/card] +[card] +name=Scour All Possibilities +aicode=activate draw:1 +auto=name(Scry) reveal:2 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend +flashback={4}{U} +text=Scry 2, then draw a card. -- Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Webweaver Changeling +abilities=changeling,reach +auto=aslongas(creature|mygraveyard) life:5 >2 oneshot +text=Changeling (This card is every creature type.) -- Reach -- When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life. +mana={3}{G}{G} +type=Creature +subtype=Shapeshifter +power=3 +toughness=5 +[/card] +[card] +name=Cloudshredder Sliver +auto=lord(sliver|myBattlefield) flying +auto=lord(sliver|myBattlefield) haste +text=Sliver creatures you control have flying and haste. +mana={R}{W} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Twisted Reflection +other={B} name(Entwine) +auto=if paid(alternative) then target(creature) -6/0 ueot && target(creature) swap ueot +auto=ifnot paid(alternative) then ability$! choice target(creature) -6/0 ueot _ choice target(creature) swap ueot !$ controller +text=Choose one — -- • Target creature gets -6/-0 until end of turn. -- • Switch target creature's power and toughness until end of turn. -- Entwine {B} (Choose both if you pay the entwine cost.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Tribute Mage +aicode=activate target(artifact[manacost==2]|mylibrary) moveto(myhand) +auto=Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost==2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Tribute Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 2, reveal that card, put it into your hand, then shuffle your library. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Abominable Treefolk +abilities=trample +anyzone=type:*[snow]:myBattlefield/type:*[snow]:myBattlefield cdaactive +target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) +text=Trample -- Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. -- When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +mana={2}{G}{U} +type=Snow Creature +subtype=Treefolk +power=* +toughness=* +[/card] +[card] +name=Ravenous Giant +auto=@each my upkeep:damage:1 controller +text=At the beginning of your upkeep, Ravenous Giant deals 1 damage to you. +mana={2}{R}{R} +type=Creature +subtype=Giant +power=5 +toughness=5 +[/card] +[card] +name=Pyrophobia +auto=damage:3 target(creature) +auto=all(creature[coward]) cantblock ueot +text=Pyrophobia deals 3 damage to target creature. Cowards can't block this turn. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Spinehorn Minotaur +auto=restriction{compare(pdrewcount)~morethan~1} double strike +text=As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike. +mana={2}{R} +type=Creature +subtype=Minotaur Berserker +power=2 +toughness=3 +[/card] +[card] +name=Shenanigans +target=artifact +auto=destroy +dredge=dredge(1) +text=Destroy target artifact. -- Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Quakefoot Cyclops +auto=cantblocktarget(creature) +autohand={1}{R}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):target(creature) cantblocktarget +text=When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. -- Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Quakefoot Cyclops, target creature can't block this turn. +mana={4}{R} +type=Creature +subtype=Cyclops +power=4 +toughness=4 +[/card] +[card] +name=Spiteful Sliver +auto=lord(sliver|mybattlefield) transforms((,newability[@damaged(sliver):damage:1 target(*[creature;player])])) +text=Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker." +mana={2}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Throes of Chaos +autostack=if casted(this) then cascade:plibrarycount +retrace={3}{R}{S(land|myhand)} +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Murasa Behemoth +abilities=trample +auto=if type(land|mygraveyard)~morethan~0 then 3/3 +text=Trample -- Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Faerie Seer +abilities=flying +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- When Faerie Seer enters the battlefield, scry 2. +mana={U} +type=Creature +subtype=Faerie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Force of Negation +target=*[-creature]|stack +auto=fizzleto(exile) +other={E(other *[blue]|myhand)} name(Exile a Blue Card from Hand) +text=If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. -- Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Mother Bear +auto={3}{G}{E(this|mygraveyard)}:create(Bear:creature Bear:2/2:green)*2 asSorcery +text={3}{G}{G}, Exile Mother Bear from your graveyard: Create two 2/2 green Bear creature tokens. Activate this ability only any time you could cast a sorcery. +mana={1}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Llanowar Tribe +auto={T}:add {G}{G}{G} +text={T}: Add {G}{G}{G}. +mana={G}{G}{G} +type=Creature +subtype=Elf Druid +power=3 +toughness=3 +[/card] +[card] +name=Glacial Revelation +auto=name(Look) reveal:6 optionone name(Get Snow) target(*[snow]|reveal) moveto(myBattlefield) optiononeend optiontwo all(*|reveal) moveto(graveyard) optiontwoend revealend +text=Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Force of Vigor +other={E(*[green]|myhand)} name(Exile a Green Card from Hand) +auto=destroy target(*[artifact,enchantment]|battlefield) +text=If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. -- Destroy up to two target artifacts and/or enchantments. +mana={2}{G}{G} +type=Instant +[/card] +[card] +name=Excavating Anurid +auto=may name(sacrifice land) S(land):draw:1 +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) vigilance >6 +text=When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. -- Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance. +mana={4}{G} +type=Creature +subtype=Frog Beast +power=4 +toughness=4 +[/card] +[card] +name=Vengeful Devil +abilities=haste +auto=if morbid then {T}:damage:1 target(creature,player) +text=Haste -- Morbid — {T}: Vengeful Devil deals 1 damage to any target. Activate this ability only if a creature died this turn. +mana={1}{R} +type=Creature +subtype=Devil +power=1 +toughness=1 +[/card] +[card] +name=Viashino Sandsprinter +abilities=trample,haste +auto=@each endofturn moveTo(ownerHand) +autohand={R}{cycle}:name(cycling) draw:1 +text=Trample, haste -- At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.) -- Cycling {R} ({R}, Discard this card: Draw a card.) +mana={1}{R}{R} +type=Creature +subtype=Viashino Warrior +power=4 +toughness=1 +[/card] +[card] +name=Collector Ouphe +target=artifact +auto=noactivatedability +text=Activated abilities of artifacts can't be activated. +mana={1}{G} +type=Creature +subtype=Ouphe +power=2 +toughness=2 +[/card] +[card] +name=Conifer Wurm +abilities=trample +auto={3}{G}:type:*[snow]:mybattlefield/type:*[snow]:mybattlefield ueot +text=Trample -- {3}{G}: Conifer Wurm gets +X/+X until end of turn, where X is the number of snow permanents you control. +mana={4}{G} +type=Snow Creature +subtype=Wurm +power=4 +toughness=4 +[/card] +[card] +name=Ayula's Influence +auto={D(land|myhand)}:token(Bear,Creature Bear,2/2,green) +text=Discard a land card: Create a 2/2 green Bear creature token. +mana={G}{G}{G} +type=Enchantment +[/card] +[card] +name=Bellowing Elk +auto=aslongas(another creature[fresh]|mybattlefield) trample && indestructible +text=As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible. +mana={3}{G} +type=Creature +subtype=Elk +power=4 +toughness=2 +[/card] +[card] +name=Weather the Storm +abilities=storm +auto=life:3 controller +text=You gain 3 life. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Crashing Footfalls +suspend(4)={G} +auto=token(Rhino,creature Rhino,4/4,green,trample) +text=Suspend {4} — G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Create two 4/4 green Rhino creature tokens with trample. +type=Sorcery +[/card] +[card] +name=Volatile Claws +auto=all(creature|myBattlefield) 2/0 +auto=all(creature|myBattlefield) transforms((allsubtypes)) +text=Until end of turn, creatures you control get +2/+0 and gain all creature types. +mana={2}{R} +type=Instant +[/card] +[card] +name=Deep Forest Hermit +auto=vanishing:3 +auto=token(Squirrel,creature squirrel, 1/1,green)*4 +auto=all(creature[squirrels]|myBattlefield) 1/1 +text=Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. -- Squirrels you control get +1/+1. +mana={3}{G}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Ayula, Queen Among Bears +auto=@movedTo(another creature[bear]|myBattlefield):choice target(creature[bear]) counter(1/1,2) +auto=@movedTo(another creature[bear]|myBattlefield):choice target(creature[bear]) transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +text=Whenever another Bear enters the battlefield under your control, choose one — -- • Put two +1/+1 counters on target Bear. -- • Target Bear you control fights target creature you don't control. +mana={1}{G} +type=Legendary Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Hexdrinker +auto={1}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.3.Level}) 2/3 +auto=this(counter{0/0.3.Level}) protection from(instant) +auto=this(counter{0/0.8.Level}) 2/2 +auto=this(counter{0/0.8.Level}) protection from(*) +text=Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) -- LEVEL 3-7 -- 4/4 -- Protection from instants -- LEVEL 8+ -- 6/6 -- Protection from everything +mana={G} +auto=maxlevel:8 +type=Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=Winding Way +auto=choice name(Creature) reveal:4 optionone name(Get Creature) target(creature|reveal) moveto(myhand) and!( all(creature|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=choice name(Land) reveal:4 optionone name(Get Land) target(land|reveal) moveto(myhand) and!( all(land|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +text=Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Goblin Engineer +auto=may moveto(myhand) target(artifact|mylibrary) +auto={R}{T}{S(artifact|myBattlefield)}:target(artifact[manacost<=3]|mygraveyard) moveto(mybattlefield) +text=When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle your library. -- {R}, {T}, Sacrifice an artifact: Return target artifact card with converted mana cost 3 or less from your graveyard to the battlefield. +mana={1}{R} +type=Creature +subtype=Goblin Artificer +power=1 +toughness=2 +[/card] +[card] +name=Blizzard Strix +abilities=flash,flying +auto=restriction type(other *[snow]|mybattlefield)~morethan~0 moveTo(exile) target(other *|battlefield) && (blink)ueot target(other *|battlefield) +text=Flash -- Flying -- When Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={4}{U} +type=Snow Creature +subtype=Bird +power=3 +toughness=2 +[/card] +[card] +name=Soul-Strike Technique +target=creature +auto=teach(creature) 1/1 +auto=teach(creature) vigilance +auto=@movedTo(mytgt|graveyard) from(battlefield):manifest all(*[zpos<=1]|mylibrary) +text=Enchant creature -- Enchanted creature gets +1/+1 and has vigilance. -- When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Frostwalk Bastion +auto={T}:add{1} +auto={1}{i}:becomes(Creature Construct,2/3) ueot +text={T}: Add {1}. -- {1} {Snow}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land. ( Snow can be paid with one mana from a snow permanent.) -- Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +type=Snow Land +[/card] +[card] +name=Echo of Eons +flashback={2}{U} +auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ controller +auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ opponent +auto=shuffle all(player) +auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ opponent +auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ controller +text=Each player shuffles their hand and graveyard into their library, then draws seven cards. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Chillerpillar +auto=this(cantargetcard(*[-monstrous]) {4}{i}{i}:becomes(monstrous) forever && counter(1/1,2) && transforms((,newability[flying])) forever +text={4}{S{i}{S{i}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. Snow can be paid with one mana from a snow permanent.) -- As long as Chillerpillar is monstrous, it has flying. +mana={3}{U} +type=Snow Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Arcum's Astrolabe +other={i} +auto={1}{T}:Add{W} +auto={1}{T}:Add{U} +auto={1}{T}:Add{B} +auto={1}{T}:Add{R} +auto={1}{T}:Add{G} +text=(Snow can be paid with one mana from a snow permanent.) -- When Arcum's Astrolabe enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color. +mana={9999} +type=Snow Artifact +[/card] +[card] +name=Icehide Golem +other={i} +text=(Snow can be paid with one mana from a snow permanent.) +mana={9999} +type=Snow Artifact Creature +subtype=Golem +power=2 +toughness=2 +[/card] +[card] +name=Marit Lage's Slumber +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@movedTo(*[snow]|mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend +@each my upkeep restriction{type(*[snow]|myBattlefield)~morethan~9}:may sacrifice all(this) && token(Avatar,creature Avatar,20/20,black,flying,indestructible) controller +text=Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1. -- At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. +mana={1}{U} +type=Legendary Snow Enchantment +[/card] +[card] +name=Frostwalla +auto={i}:2/2 ueot limit:1 +text={S{i}: Frostwalla gets +2/+2 until end of turn. Activate this ability only once each turn. ( Snow can be paid with one mana from a snow permanent.) +mana={2}{G} +type=Snow Creature +subtype=Lizard +power=2 +toughness=2 +[/card] +[card] +name=Seasoned Pyromancer +auto=draw:2 &&2ability$! reject notatarget(<2>*|myhand) and!( if cantargetcard(*[-land]|*) then token(Elemental,creature Elemental,1/1,red) all(abilitycontroller) oneshot )! !$ targetedplayer +auto={3}{R}{R}{E(this|mygraveyard)}:token(Elemental,creature Elemental,1/1,red)*2 +text=When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. -- {3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens. +mana={1}{R}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/primitives/MH1_unsupported.txt b/projects/mtg/bin/Res/sets/primitives/MH1_unsupported.txt new file mode 100644 index 000000000..2a01c9ba7 --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/MH1_unsupported.txt @@ -0,0 +1,205 @@ +grade=unsupported +[card] +name=Force of Rage +text=If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost. -- Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Everdream +text=Draw a card. -- Splice onto instant or sorcery {2}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Eyekite +abilities=flying +text=Flying -- Eyekite gets +2/+0 as long as you've drawn two or more cards this turn. +mana={1}{U} +type=Creature +subtype=Drake +power=1 +toughness=2 +[/card] +[card] +name=Throatseeker +text=Unblocked attacking Ninjas you control have lifelink. +mana={2}{B} +type=Creature +subtype=Vampire Ninja +power=3 +toughness=2 +[/card] +[card] +name=Aria of Flame +text=When Aria of Flame enters the battlefield, each opponent gains 10 life. -- Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Sisay, Weatherlight Captain +text=Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. -- {W}{U}{B}{R}{G}: Search your library for a legendary permanent card with converted mana cost less than Sisay's power, put that card onto the battlefield, then shuffle your library. +mana={2}{W} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Cabal Therapist +text=Menace -- At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. +mana={B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=The First Sliver +autostack=if casted(this) then cascade:plibrarycount +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- Sliver spells you cast have cascade. +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Sliver +power=7 +toughness=7 +[/card] +[card] +name=Watcher for Tomorrow +text=Hideaway (This creature enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) -- When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Urza, Lord High Artificer +text=When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." -- Tap an untapped artifact you control: Add {U}. -- {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost. +mana={2}{U}{U} +type=Legendary Creature +subtype=Human Artificer +power=1 +toughness=4 +[/card] +[card] +name=Kaya's Guile +text=Choose two — -- • Each opponent sacrifices a creature. -- • Exile all cards from each opponent's graveyard. -- • Create a 1/1 white and black Spirit creature token with flying. -- • You gain 4 life. -- Entwine 3 (Choose all if you pay the entwine cost.) +mana={1}{W}{B} +type=Instant +[/card] +[card] +name=Hogaak, Arisen Necropolis +text=You can't spend mana to cast this spell. -- Convoke, delve (Each creature you tap while casting this spell pays for 1 or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.) -- You may cast Hogaak, Arisen Necropolis from your graveyard. -- Trample +mana={5}{BG}{BG} +type=Legendary Creature +subtype=Avatar +power=8 +toughness=8 +[/card] +[card] +name=Winds of Abandon +abilities=overload +other={4}{W}{W} name(Overload) +target=creature|opponentbattlefield +auto=moveto(exile) +text=Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries. -- Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Valiant Changeling +abilities=changeling,double strike +text=This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}. -- Changeling (This card is every creature type.) -- Double strike +mana={5}{W}{W} +type=Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Soulherder +text=Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. -- At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control. +mana={1}{W}{U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Wrenn and Six +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:moveto(myhand) target(land|mygraveyard) +auto={C(0/0,-1,Loyalty)}:damage:1 target(creature,player) +auto={C(0/0,-7,Loyalty)}:emblem transforms((,newability[lord(*[instant;sorcery]|mygraveyard) retrace])) forever dontremove +text=+1: Return up to one target land card from your graveyard to your hand. -- −1: Wrenn and Six deals 1 damage to any target. -- −7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.) +mana={R}{G} +type=Legendary Planeswalker +subtype=Wrenn +[/card] +[card] +name=Unsettled Mariner +abilities=changeling +auto=@targeted(*|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=Changeling (This card is every creature type.) -- Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}. +mana={W}{U} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Face of Divinity +auto=teach(creature) 2/2 +text=Enchant creature -- Enchanted creature gets +2/+2. -- As long as another Aura is attached to enchanted creature, it has first strike and lifelink. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Astral Drift +text=Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Mirrodin Besieged +text=As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian. -- • Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. -- • Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=On Thin Ice +text=Enchant snow land you control -- When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield. +mana={W} +type=Snow Enchantment +subtype=Aura +[/card] +[card] +name=Unbound Flourishing +text=Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X. -- Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=String of Disappearances +text=Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy. +mana={U} +type=Instant +[/card] +[card] +name=Stream of Thought +target=*|mygraveyard +auto=deplete:4 +auto=deplete:4 opponent +auto=moveTo(ownerlibrary) && shuffle +text=Target player puts the top four cards of their library into their graveyard. You shuffle up to four cards from your graveyard into your library. -- Replicate {2}{U}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) +mana={U} +type=Sorcery +[/card] +[card] +name=Tectonic Reformation +text=Each land card in your hand has cycling {R}. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{R} +type=Enchantment +[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/primitives/RIX.txt b/projects/mtg/bin/Res/sets/primitives/RIX.txt index b3c085579..48cd967b3 100644 --- a/projects/mtg/bin/Res/sets/primitives/RIX.txt +++ b/projects/mtg/bin/Res/sets/primitives/RIX.txt @@ -1184,7 +1184,7 @@ toughness=2 [card] name=Zacama, Primal Calamity abilities=vigilance, reach, trample -auto=if casted(this) then all(lands|myBattlefield) untap +auto=if casted(this) then untap all(land|mybattlefield) auto={2}{R}:zacama damage:3 target(creature) auto={2}{G}:destroy target(artifact,enchantment) auto={2}{W}:life:3 diff --git a/projects/mtg/bin/Res/sets/primitives/SOI.txt b/projects/mtg/bin/Res/sets/primitives/SOI.txt new file mode 100644 index 000000000..d4493451e --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/SOI.txt @@ -0,0 +1,3295 @@ +[card] +name=Always Watching +auto=lord(creature[-token]|mybattlefield) 1/1 +auto=lord(creature[-token]|mybattlefield) vigilance +text=Nontoken creatures you control get +1/+1 and have vigilance. +mana={1}{W}{W} +type=Enchantment +[/card] + +[card] +name=Angel of Deliverance +abilities=flying +text=Flying -- Delirium Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls. +mana={6}{W}{W} +type=Creature +subtype=Angel +power=6 +toughness=6 +[/card] + +[card] +name=Angelic Purge +target=artifact,enchantment,creature +auto=moveto(exile) +text=As an additional cost to cast Angelic Purge, sacrifice a permanent. -- Exile target artifact, creature, or enchantment. +mana={2}{W}{S(*|mybattlefield)} +type=Sorcery +[/card] + +[card] +name=Apothecary Geist +abilities=flying +auto=restriction type(other creature|mybattlefield)~morethan~0:life:3 +text=Flying -- When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. +mana={3}{W} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] + +[card] +name=Archangel Avacyn +abilities=flash,flying,vigilance +auto=all(creature|mybattlefield) indestructible ueot +auto=@movedto(*[-angel]|mygraveyard) from(mybattlefield): @next upkeep: flip(Avacyn, the Purifier) +text=flash, flying, vigilance -- when Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn -- when a non-angel you control dies, transform Archangel Avacyn +mana={3}{W}{W} +type=Legendary Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Avacyn, the Purifier +abilities=flying +auto=damage:3 all(other creature) +auto=damage:3 opponent +text=flying -- when this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent +type=Legendary Creature +subtype=Angel +power=6 +toughness=5 +[/card] + +[card] +name=Avacynian Missionaries +auto=@each my endofturn restriction this(gear > 0): flip(Lunarch Inquisitors) +text=At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=3 +[/card] + +[card] +name=Lunarch Inquisitors +auto=may (blink)forsrc target(creature) +text=When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. +type=Creature +subtype=Human Cleric +power=4 +toughness=4 +[/card] + +[card] +name=Bound by Moonsilver +target=creature +auto=cantattack +auto=cantblock +auto={S(other *|mybattlefield)}:rehook target(creature) assorcery +text=Enchant creature -- Enchanted creature can't attack, block, or transform. -- Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Bygone Bishop +abilities=flying +auto=@movedto(creature[manacost<=3]|mystack):token(410067) controller +text=Flying -- Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={2}{W} +type=Creature +subtype=Spirit Cleric +power=2 +toughness=3 +[/card] + +[card] +name=Cathar's Companion +auto=@movedto(*[-creature]|mystack):indestructible ueot +text=Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={2}{W} +type=Creature +subtype=Hound +power=3 +toughness=1 +[/card] + +[card] +name=Chaplain's Blessing +auto=life:5 +text=You gain 5 life. +mana={W} +type=Sorcery +[/card] + +[card] +name=Dauntless Cathar +abilities=flying +autograveyard={1}{W}{moveto(exile) notatarget(this)}:token(Spirit,creature Spirit,1/1,white,flying) assorcery +text={1}{W}, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] + +[card] +name=Declaration in Stone +target=creature +auto=transforms((,newability[all(*[share!name!]) moveto(exile)],newability[@movedto(exile) all([share!name!])token(-410067) controller])) +text=Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. +mana={1}{W} +type=Sorcery +[/card] + +[card] +name=Descend upon the Sinful +auto=moveto(exile) all(creature) +auto= +text=Exile all creatures. -- Delirium Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard. +mana={4}{W}{W} +type=Sorcery +[/card] + +[card] +name=Devilthorn Fox +mana={1}{W} +type=Creature +subtype=Fox +power=3 +toughness=1 +[/card] + +[card] +name=Drogskol Cavalry +abilities=flying +auto=@movedto(spirit|mybattlefield):life:2 +auto={3}{W}:token(Spirit,creature Spirit,1/1,white,flying) +text=Flying -- Whenever another Spirit enters the battlefield under your control, you gain 2 life. -- {3}{W}: Put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={5}{W}{W} +type=Creature +subtype=Spirit Knight +power=4 +toughness=4 +[/card] + +[card] +name=Eerie Interlude +target=creature|mybattlefield +auto=blink ueot +text=Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. +mana={2}{W} +type=Instant +[/card] + +[card] +name=Emissary of the Sleepless +abilities=flying +auto=if type(creature[fresh]|mygraveyard):token(Spirit,creature Spirit,1/1,white,flying) +text=Flying -- When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={4}{W} +type=Creature +subtype=Spirit +power=2 +toughness=4 +[/card] + +[card] +name=Ethereal Guidance +auto=all(creature|mybattlefield) 2/1 ueot +text=Creatures you control get +2/+1 until end of turn. +mana={2}{W} +type=Sorcery +[/card] + +[card] +name=Expose Evil +target=creature +auto=tap +auto=token(410067) controller +text=Tap up to two target creatures. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={1}{W} +type=Instant +[/card] + +[card] +name=Gryff's Boon +target=creature +auto=1/0 +auto=flying +autograveyard={3}{W}:rehook target(creature) assorcery +text=Enchant creature -- Enchanted creature gets +1/+0 and has flying. -- {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hanweir Militia Captain +#auto=@each my upkeep if type(creature|mybattlefield)~morethan~3:flip(Westvale Cult Leader) +auto=@each my upkeep restriction {type(creature|mybattlefield)~morethan~3}:flip(Westvale Cult Leader) +text=At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] + +[card] +name=Westvale Cult Leader +auto=foreach(creature|mybattlefield)1/1 +auto=@each my endofturn:token(Human Cleric,creature Human Cleric,1/1,white,black) +text=Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. -- At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield. +type=Creature +subtype=Human Cleric +power=* +toughness=* +[/card] + +[card] +name=Hope Against Hope +target=creature +auto=foreach(creature|mybattlefield)1/1 +auto=if type(mytgt[human])first strike +text=Enchant creature -- Enchanted creature gets +1/+1 for each creature you control. -- As long as enchanted creature is a Human, it has first strike. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Humble the Brute +target=creature[power>3] +auto=destroy +auto=token(410067) controller +text=Destroy target creature with power 4 or greater. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={4}{W} +type=Instant +[/card] + +[card] +name=Inquisitor's Ox +abilities=vigilance +text=Delirium Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard. +mana={3}{W} +type=Creature +subtype=Ox +power=2 +toughness=5 +[/card] + +[card] +name=Inspiring Captain +auto=all(creature|mybattlefield) 1/1 ueot +text=When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] + +[card] +name=Militant Inquisitor +auto=foreach(equpment|mybattlefield)1/0 +text=Militant Inquisitor gets +1/+0 for each Equipment you control. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] + +[card] +name=Moorland Drifter +abilities=flying +text=Delirium Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. +mana={1}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] + +[card] +name=Nahiri's Machinations +auto=@combat(attacking):target(creature|mybattlefield) indestructible ueot +auto={1}{R}:damage:1 target(creature[blocking]) +text=At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. -- {1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature. +mana={1}{W} +type=Enchantment +[/card] + +[card] +name=Nearheath Chaplain +abilities=lifelink +autograveyard={2}{W}{moveto(exile) notatarget(this)}:token(Spirit,creature Spirit,1/1,white,flying)*2 assorcery +text=Lifelink -- {2}{W}, Exile Nearheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=1 +[/card] + +[card] +name=Not Forgotten +target=*|graveyard +auto=moveto(ownerlibrary) +auto=token(Spirit,creature Spirit,1/1,white,flying) +text=Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={1}{W} +type=Sorcery +[/card] + +[card] +name=Odric, Lunarch Marshal +#auto=@combat(attacking) source(this):if type(*[first strike]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) first strike ueot +auto=@each combatbegins source(this):if type(*[first strike]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) first strike ueot +auto=@each combatbegins source(this):if type(*[flying]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) flying ueot +auto=@each combatbegins source(this):if type(*[deathtouch]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) deathtouch ueot +auto=@each combatbegins source(this):if type(*[double strike]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) double strike ueot +auto=@each combatbegins source(this):if type(*[haste]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) haste ueot +#auto=@combat(attacking) source(this):if type(*[hexproof]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) hexproof ueot +auto=@each combatbegins source(this):if type(*[opponentshroud]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) opponentshroud ueot +auto=@each combatbegins source(this):if type(*[indestructible]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) indestructible ueot +auto=@each combatbegins source(this):if type(*[lifelink]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) lifelink ueot +auto=@each combatbegins source(this):if type(*[reach]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) reach ueot +auto=@each combatbegins source(this):if type(*[trample]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) trample ueot +auto=@each combatbegins source(this):if type(*[vigilance]|mybattlefield)~morethan~0 then lord(creature|mybattlefield) vigilance ueot +text=at the beginning of each combat, creatures you control gain first strike until end of turn if you control a creature with first strike, the same is true for lying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance +mana={3}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] + +[card] +name=Open the Armory +target=aura,equipment|mylibrary +auto=moveto(myhand) +text=Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library. +mana={1}{W} +type=Sorcery +[/card] + +[card] +name=Paranoid Parish-Blade +abilities=first strike +text=Delirium Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] + +[card] +name=Pious Evangel +auto=life:1 +auto=@movedto(creature|mybattlefield):life:1 +auto={2}{T}:sacrifice target(creature) && flip(Wayward Disciple) +text=Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. -- {2}, {T}, Sacrifice another permanent: Transform Pious Evangel. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] + +[card] +name=Wayward Disciple +auto=@movedto(creature|mygraveyard):life:1 controller +auto=@movedto(creature|mygraveyard):life:-1 opponent +text=Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life. +type=Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] + +[card] +name=Puncturing Light +target=creature[attacking;blocking;power<4] +auto=destroy +text=Destroy target attacking or blocking creature with power 3 or less. +mana={1}{W} +type=Instant +[/card] + +[card] +name=Reaper of Flight Moonsilver +abilities=flying +text=Flying -- Delirium Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] + +[card] +name=Silverstrike +target=creature[attacking] +auto=destroy +auto=life:3 +text=Destroy target attacking creature. You gain 3 life. +mana={3}{W} +type=Instant +[/card] + +[card] +name=Spectral Shepherd +abilities=flying +auto={1}{U}:moveto(myhand) target(spirit|mybattlefield) +text=Flying -- {1}{U}: Return target Spirit you control to its owner's hand. +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] + +[card] +name=Stern Constable +auto={T}{discard(*|myhand)}:tap target(creature) +text={T}, Discard a card: Tap target creature. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] + +[card] +name=Strength of Arms +target=creature +auto=2/2 ueot +auto=if type(equipment|mybattlefield)~morethan~0 then token(Human Soldier,creature Human Soldier,1/1,white) +text=Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield. +mana={W} +type=Instant +[/card] + +[card] +name=Survive the Night +target=creature +auto=1/0 +auto=indestructible +auto=token(410067) controller +text=Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={2}{W} +type=Instant +[/card] + +[card] +name=Tenacity +auto=all(creature|mybattlefield) 1/1 ueot +auto=all(creature|mybattlefield) lifelink ueot +auto=all(creature|mybattlefield) untap +text=Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. +mana={3}{W} +type=Instant +[/card] + +[card] +name=Thalia's Lieutenant +auto=all(other human|mybattlefield) counter(1/1,1) +auto=@movedto(human|mybattlefield):counter(1/1,1) +text=When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. -- Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] + +[card] +name=Thraben Inspector +auto=token(410067) controller +text=When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] + +[card] +name=Topplegeist +abilities=flying +auto=tap target(creature) +text=Flying -- When Topplegeist enters the battlefield, tap target creature an opponent controls. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. +mana={W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] + +[card] +name=Town Gossipmonger +auto={T}{T(other creature|mybattlefield)}:flip(Incited Rabble) this +text={T}, Tap an untapped creature you control: Transform Town Gossipmonger. +mana={W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] + +[card] +name=Incited Rabble +abilities=mustattack +auto={2}:1/0 ueot +text=Incited Rabble attacks each combat if able. -- {2}: Incited Rabble gets +1/+0 until end of turn. +type=Creature +subtype=Human +power=2 +toughness=3 +[/card] + +[card] +name=Unruly Mob +auto=@movedto(creature|mygraveyard):counter(1/1,1) +text=Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. +mana={1}{W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] + +[card] +name=Vessel of Ephemera +auto={2}{W}{s(this)}:token(Spirit,creature Spirit,1/1,white,flying)*2 +text={2}{W}, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. +mana={1}{W} +type=Enchantment +[/card] + +[card] +name=Aberrant Researcher +abilities=flying +auto=@each my upkeep:deplete:1 controller then if type(instant,sorcery[fresh]|mygraveyard)~morethan~0 flip(Perfected Form) +text=Flying -- At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher. +mana={3}{U} +type=Creature +subtype=Human Insect +power=3 +toughness=2 +[/card] + +[card] +name=Perfected Form +abilities=flying +text=Flying +type=Creature +subtype=Insect Horror +power=5 +toughness=4 +[/card] + +[card] +name=Broken Concentration +target=*|stack +auto=fizzle +autohand=@discarded(this):may pay[[{3}{U}]] moveto(mystack) && exiledeath ueot +text=Counter target spell. -- Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{U}{U} +type=Instant +[/card] + +[card] +name=Catalog +auto=draw:2 +auto=discard(*|myhand) +text=Draw two cards, then discard a card. +mana={2}{U} +type=Instant +[/card] + +[card] +name=Compelling Deterrence +target=*[-land] +auto=movto(ownerhand) +auto=if type(zombie|mybattlefield)~morethan~0 then discard(*|myhand) opponent +text=Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. +mana={1}{U} +type=Instant +[/card] + +[card] +name=Confirm Suspicions +target=*|mystack +auto=fizzle +auto=token(410067)*3 controller +text=Counter target spell. -- Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={3}{U}{U} +type=Instant +[/card] + +##daring sleuth + +[card] +name=Bearer of Overwhelming Truths +auto=@movedto(*[-creature|mystack):1/1 ueot +auto=@combatdamaged(player) from(this):token(410067) controller +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +type=Creature +subtype=Human Wizard +power=3 +toughness=2 +[/card] + +[card] +name=Deny Existence +target=creature|stack +auto=fizzle and exiledeath +text=Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={2}{U} +type=Instant +[/card] + +[card] +name=Drownyard Explorers +auto=token(410067) controller +text=When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=4 +[/card] + +[card] +name=Drunau Corpse Trawler +auto=token(Zombie,creature Zombie,2/2,black) +auto={2}{B}:target(zombie) deathtouch ueot +text=When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- {2}{B}: Target Zombie gains deathtouch until end of turn. +mana={3}{U} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] + +[card] +name=Engulf the Shore +target=creature[toughness3]) +auto=@each my upkeep:may name(draw discard) discard all(myhand) and draw:type(*[fresh]|mygraveyard) +text=Skulk (This creature can't be blocked by creatures with greater power.) -- At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. +mana={3}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=3 +[/card] + +[card] +name=Furtive Homunculus +auto=cantbeblockedby(creature[power>2]) +text=Skulk (This creature can't be blocked by creatures with greater power.) +mana={1}{U} +type=Creature +subtype=Homunculus +power=2 +toughness=1 +[/card] + +[card] +name=Geralf's Masterpiece +abilities=flying +auto=foreach(*|myhand):-1/-1 +autograveyard={3}{U}{discard(*|myhand)}:moveto(myhand) +text=Flying -- Geralf's Masterpiece gets -1/-1 for each card in your hand. -- {3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped. +mana={3}{U}{U} +type=Creature +subtype=Zombie Horror +power=7 +toughness=7 +[/card] + +[card] +name=Ghostly Wings +target=creature +auto=flying +auto=1/1 +auto={discard(*|myhand)}:moveto(mytgt|myhand) +text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- Discard a card: Return enchanted creature to its owner's hand. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Gone Missing +target=* +auto=moveto(ownerlibrary) +auto=token(410067) controller +text=Put target permanent on top of its owner's library. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={4}{U} +type=Sorcery +[/card] + +[card] +name=Invasive Surgery +target=sorcery +auto=fizzle +text=Counter target sorcery spell. -- Delirium If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library. +mana={U} +type=Instant +[/card] + +[card] +name=Jace, Unraveler of Secrets +auto=counter(0/0,5,loyalty) +#auto={C(0/0,1,Loyalty)}:deplete:1 && may moveto(mylibrary) target(*|mygraveyard) && token(845860) controller +auto={C(0/0,1,Loyalty)}: deplete:1 && token(845870) controller +auto={C(0/0,-2,Loyalty)}:moveto(ownerhand) target(creature) +auto={C(0/0,-8,Loyalty)}:name(emblem) emblem transforms((,newability[@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~equalto~0}:fizzle all(*|opponentstack)])) forever dontremove +text=+1: put the top card of your library into your graveyard, you may return it to the top of your library, draw 1 -- -2: return a target creature to its owners hand -- -8: you get an emblem with whenever an opponent casts a spell if its the first spell they cast this turn, counter that spell +mana={3}{U}{U} +type=Planeswalker +subtype=Jace +[/card] + +[card] +name=Jace's Scrutiny +target=creature +auto=-4/-0 +auto=token(410067) controller +text=Target creature gets -4/-0 until end of turn. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={1}{U} +type=Instant +[/card] + +[card] +name=Just the Wind +target=creature +auto=moveto(ownerhand) +autohand=@discarded(this):may pay[[{U}]] moveto(mystack) && exiledeath ueot +text=Return target creature to its owner's hand. -- Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{U} +type=Instant +[/card] + +[card] +name=Lamplighter of Selhoff +auto=if type(zombie|mybattlefield)~morethan~0 then may draw:1 && discard(*|myhand) +text=When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. +mana={4}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=5 +[/card] + +[card] +name=Manic Scribe +auto=deplete:3 opponent +text=When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=3 +[/card] + +[card] +name=Nagging Thoughts +auto=deplete:2 controller +auto=moveto(myhand) target(*[fresh]|mygraveyard) +autohand=@discarded(this):may pay[[{1}{U}]] moveto(mystack) && exiledeath ueot +text=Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. -- Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{U} +type=Sorcery +[/card] + +[card] +name=Nephalia Moondrakes +abilities=flying +auto=target(creature) flying ueot +autograveyard={4}{U}{U}{moveto(exile)}:all(creature|mybattlefield) flying ueot +text=Flying -- When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn. -- {4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn. +mana={5}{U}{U} +type=Creature +subtype=Drake +power=5 +toughness=5 +[/card] + +[card] +name=Niblis of Dusk +abilities=flying +auto=@movedto(*[-creature]|mystack):1/1 ueot +text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={2}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] + +[card] +name=Ongoing Investigation +auto=@combatdamaged(opponent):token(410067) controller +auto={1}{G}{moveto(exile) target(creature|mygraveyard)}:token(410067) controller && life:2 +text=Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. +mana={1}{U} +type=Enchantment +[/card] + +[card] +name=Pieces of the Puzzle +auto=deplete:5 controller +auto=moveto(myhand) target(instant,sorcery[fresh]|mygraveyard) +text=Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard. +mana={2}{U} +type=Sorcery +[/card] + +[card] +name=Pore Over the Pages +target=land|mybattlefield +auto=untap +auto=draw:3 controller +auto=discard(*|myhand)controller +text=Draw three cards, untap up to two lands, then discard a card. +mana={3}{U}{U} +type=Sorcery +[/card] + +[card] +name=Press for Answers +target=creature +auto=frozen +auto=token(410067) controller +text=Tap target creature. It doesn't untap during its controller's next untap step. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={1}{U} +type=Sorcery +[/card] + +[card] +name=Rattlechains +abilities=flash, flying +#auto=target(spirit) hexproof ueot +auto=target(spirit) opponentshroud ueot +auto=lord(spirit|myhand) flash +text=Flash -- Flying -- When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. -- You may cast Spirit spells as though they had flash. +mana={1}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] + +[card] +name=Reckless Scholar +auto={T}:target(player) draw:1 && discard(*|myhand) +text={T}: Target player draws a card, then discards a card. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] + +[card] +name=Rise from the Tides +auto=foreach(instant,sorcery|mygraveyard):token(-370619) +text=Put a 2/2 black Zombie creature token onto the battlefield tapped for each instant and sorcery card in your graveyard. +mana={5}{U} +type=Sorcery +[/card] + +[card] +name=Seagraf Skaab +mana={1}{U} +type=Creature +subtype=Zombie +power=1 +toughness=3 +[/card] + +[card] +name=Silburlind Snapper +abilities=cantattack +auto=@movedto(*[-creature]|mystack):-cantattack ueot +text=Silburlind Snapper can't attack unless you've cast a noncreature spell this turn. +mana={5}{U} +type=Creature +subtype=Turtle +power=6 +toughness=6 +[/card] + +[card] +name=Silent Observer +abilities=flying +text=Flying +mana={3}{U} +type=Creature +subtype=Spirit +power=1 +toughness=5 +[/card] + +[card] +name=Sleep Paralysis +target=creature +auto=tap mytgt +auto=transforms((,newability[doesnotuntap])) forsrc +text=Enchant creature -- When Sleep Paralysis enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Startled Awake +auto=deplete:13 opponent +autograveyard={3}{U}{U}:moveto(mybattlefield) and flip(Persistant Nightmare) assorcery +text=Target opponent puts the top thirteen cards of his or her library into his or her graveyard. -- {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery. +mana={2}{U}{U} +type=Sorcery +[/card] + +[card] +name=Persistent Nightmare +auto=@combatdamaged(player) from(this):moveto(myhand) and flip(Startled Awake) +text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. +type=Creature +subtype=Nightmare +power=1 +toughness=1 +[/card] + +[card] +name=Stitched Mangler +auto=target(creature) tap && frozen +auto=tap +text=Stitched Mangler enters the battlefield tapped. -- When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +mana={2}{U} +type=Creature +subtype=Zombie Horror +power=2 +toughness=3 +[/card] + +[card] +name=Stitchwing Skaab +abilities=flying +auto={1}{U}{discard(*|myhand)}:moveto(mybattlefield) and tap +text=Flying -- {1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped. +mana={3}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=1 +[/card] + +[card] +name=Stormrider Spirit +abilities=flash, flying +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying +mana={4}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] + +[card] +name=Thing in the Ice +abilities=defender +auto=counter(0/0,4,ice) +auto=@movedto(instant,sorcery|mystack):counter(0/0,-1,ice) +auto=if this(counter{0/0,0,ice})<1 then flip(Awoken Horror) +text=Defender -- Thing in the Ice enters the battlefield with four ice counters on it. -- Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. +mana={1}{U} +type=Creature +subtype=Horror +power=0 +toughness=4 +[/card] + +[card] +name=Awoken Horror +auto=moveto(ownerhand) all(creature[-horror]) +text=When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. +type=Creature +subtype=Kraken Horror +power=7 +toughness=8 +[/card] + +[card] +name=Trail of Evidence +auto=@movedto(instant,sorcery|mystack):token(410067) controller +text=Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={2}{U} +type=Enchantment +[/card] + +[card] +name=Uninvited Geist +auto=cantbeblockedby(creature[power>2]) +auto=@combatdamaged(player) from(this):flip(Unimpeded Trespasser) +text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Uninvited Geist deals combat damage to a player, transform it. +mana={2}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] + +[card] +name=Unimpeded Trespasser +abilities=unblockable +text=Unimpeded Trespasser can't be blocked. +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] + +[card] +name=Vessel of Paramnesia +auto={U}{S(this)}:deplete:3 target(player) && draw:1 controller +text={U}, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card. +mana={1}{U} +type=Enchantment +[/card] + +[card] +name=Welcome to the Fold +target=creature[toughness<3] +auto=moveTo(myBattlefield) forever +autohand=@discarded(this):may pay[[{X}{U}{U}]] moveto(mystack) && exiledeath ueot +text=Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less. +mana={2}{U}{U} +type=Sorcery +[/card] + +[card] +name=Accursed Witch +auto=@targeted(this) from(opponentstack):add{1} opponent +auto=@movedTo(this|graveyard) from(battlefield):flip(Infectious Curse) && moveto(mybattlefield) +text=Spells your opponents cast that target Accursed Witch cost {1} less to cast. -- When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent. +mana={3}{B} +type=Creature +subtype=Human Shaman +power=4 +toughness=2 +[/card] + +[card] +name=Infectious Curse +auto=@targeted(opponent):add{1} +auto=@upkeep:life:1 +auto=@upkeep:life:-1 opponent +text=Enchant player -- Spells you cast that target enchanted player cost {1} less to cast. -- At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life. +type=Enchantment +subtype=Aura Curse +[/card] + +[card] +name=Alms of the Vein +abilities=lifelink +target=player +auto=damage:3 +autohand=@discarded(this):may pay[[{B}]] moveto(mystack) && exiledeath ueot +text=Target opponent loses 3 life and you gain 3 life. -- Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{B} +type=Sorcery +[/card] + +[card] +name=Asylum Visitor +auto=@upkeep restriction type(*|myhand)~lessthan~1:draw:1 && life:-1 +auto=@each opponent upkeep restriction type(*|opponenthand)~lessthan~1:draw:1 && life:-1 +autohand=@discarded(this):may pay[[{1}{B}]] moveto(mystack) && exiledeath ueot +text=At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. -- Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{B} +type=Creature +subtype=Vampire Wizard +power=3 +toughness=1 +[/card] + +[card] +name=Behind the Scenes +auto=lord(creature|mybattlefield) transforms((,newability[cantbeblockedby(creature[power>!this power!])])) +auto={4}{W}:all(creature|mybattlefield) 1/1 ueot +text=Creatures you control have skulk. (They can't be blocked by creatures with greater power.) -- {4}{W}: Creatures you control get +1/+1 until end of turn. +mana={2}{B} +type=Enchantment +[/card] + +[card] +name=Behold the Beyond +auto=reject all(*|myhand) +auto=moveto(myhand) target(*|mylibrary) +text=Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library. +mana={5}{B}{B} +type=Sorcery +[/card] + +[card] +name=Biting Rain +auto=all(creature) -2/-2 ueot +autohand=@discarded(this):may pay[[{2}{B}]] moveto(mystack) && exiledeath ueot +text=All creatures get -2/-2 until end of turn. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{B}{B} +type=Sorcery +[/card] + +[card] +name=Call the Bloodline +auto={1}{discard(*|myhand)}:token(Vampire Knight,creature Vampire Knight,1/1,black,lifelink) limit:1 +text={1}, Discard a card: Put a 1/1 black Vampire Knight creature token with lifelink onto the battlefield. Activate this ability only once each turn. +mana={1}{B} +type=Enchantment +[/card] + +##creeping dread + +[card] +name=Crow of Dark Tidings +abilities=flying +auto=deplete:2 controller +auto=@movedto(mygraveyard):deplete:2 controller +text=Flying -- When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard. +mana={2}{B} +type=Creature +subtype=Zombie Bird +power=2 +toughness=1 +[/card] + +[card] +name=Diregraf Colossus +auto=foreach(zombie|mygraveyard)counter(1/1,1) +auto=@movedto(zombie|mystack):token(-370619) +text=Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. -- Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={2}{B} +type=Creature +subtype=Zombie Giant +power=2 +toughness=2 +[/card] + +[card] +name=Elusive Tormentor +auto={1}{discard(*|myhand)}:flip(Insidious Mist) +text={1}, Discard a card: Transform Elusive Tormentor. +mana={2}{B}{B} +type=Creature +subtype=Vampire Wizard +power=4 +toughness=4 +[/card] + +[card] +name=Insidious Mist +#abilities=hexproof,unblockable,indestructible,cantblock +abilities=opponentshroud,unblockable,indestructible,cantblock +auto=@combat(notblocked) source(this):may flip(Elusive Tormentor) +text=Hexproof, indestructible -- Insidious Mist can't block and can't be blocked. -- Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it. +type=Creature +subtype=Elemental +power=0 +toughness=1 +[/card] + +[card] +name=Ever After +target=creature|mygraveyard +auto=moveto(mybattlefield) +auto=transforms((zombie)) forever +alias=135262 +text=Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library. +mana={4}{B}{B} +type=Sorcery +[/card] + +[card] +name=Farbog Revenant +auto=cantbeblockedby(creature[power>1]) +abilities=lifelink +text=Skulk (This creature can't be blocked by creatures with greater power.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={2}{B} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] + +[card] +name=From Under the Floorboards +auto=token(-229968)*3 && life:3 +autohand=@discarded(this):may pay[[{X}{B}{B}]] moveto(mystack) && exiledeath ueot +text=Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Put three 2/2 black Zombie creature tokens onto the battlefield tapped and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead put X of those tokens onto the battlefield tapped and you gain X life. +mana={3}{B}{B} +type=Sorcery +[/card] + +[card] +name=Ghoulcaller's Accomplice +autograveyard={3}{B}{moveto(exile)}:token(Zombie,creature Zombie,2/2,black) assorcery +text={3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. Activate this ability only any time you could cast a sorcery. +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] + +[card] +name=Ghoulsteed +auto={2}{B}{discard(*|myhand)}:moveto(mybattlefield) +text={2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped. +mana={4}{B} +type=Creature +subtype=Zombie Horse +power=4 +toughness=4 +[/card] + +[card] +name=Gisa's Bidding +auto=token(Zombie,creature Zombie,2/2,black)*2 +autohand=@discarded(this):may pay[[{2}{B}]] moveto(mystack) && exiledeath ueot +text=Put two 2/2 black Zombie creature tokens onto the battlefield. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{B}{B} +type=Sorcery +[/card] + +[card] +name=Grotesque Mutation +target=creature +auto=3/1 ueot +auto=lifelink ueot +text=Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) +mana={1}{B} +type=Instant +[/card] + +[card] +name=Heir of Falkenrath +auto={discard(*|myhand)}:flip(Heir to the Night) +text=Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn. +mana={1}{B} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] + +[card] +name=Heir to the Night +abilities=flying +text=Flying +type=Creature +subtype=Vampire Berserker +power=3 +toughness=2 +[/card] + +[card] +name=Hound of the Farbogs +text=Delirium Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) +mana={4}{B} +type=Creature +subtype=Zombie Hound +power=5 +toughness=3 +[/card] + +[card] +name=Indulgent Aristocrat +abilities=lifelink +auto={2}{S(creature|mybattlefield)}:counter(1/1,1) all(vampire|mybattlefield) +text=Lifelink -- {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. +mana={B} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] + +[card] +name=Kindly Stranger +text=Delirium {2}{B}: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard. +mana={2}{B} +type=Creature +subtype=Human +power=2 +toughness=3 +[/card] + +[card] +name=Demon-Possessed Witch +auto=destroy target(creature) +text=When this creature transforms into Demon-Possessed Witch, you may destroy target creature. +type=Creature +subtype=Human Shaman +power=4 +toughness=3 +[/card] + +[card] +name=Liliana's Indignation +auto=deplete:X +auto=foreach(creature[fresh]|mygraveyard) life:-2 opponent +text=Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way. +mana={X}{B} +type=Sorcery +[/card] + +[card] +name=Markov Dreadknight +abilities=flying +auto={2}{B}{discard(*|myhand)}:counter(1/1,2) +text=Flying -- {2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight. +mana={3}{B}{B} +type=Creature +subtype=Vampire Knight +power=3 +toughness=3 +[/card] + +[card] +name=Merciless Resolve +auto=draw:2 +text=As an additional cost to cast Merciless Resolve, sacrifice a creature or land. -- Draw two cards. +mana={2}{B}{S(creature|mybattlefield)} +type=Instant +[/card] + +[card] +name=Mindwrack Demon +abilities=flying, trample +auto=deplete:4 controller +text=Flying, trample -- When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard. -- Delirium At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard. +mana={2}{B}{B} +type=Creature +subtype=Demon +power=4 +toughness=5 +[/card] + +[card] +name=Morkrut Necropod +auto=@combat(attacking) source(this):sacrifice target(other creature,land|mybattlefield) +auto=@combat(blocking) source(this):sacrifice target(other creature,land|mybattlefield) +text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land. +mana={5}{B} +type=Creature +subtype=Slug Horror +power=7 +toughness=7 +[/card] + +[card] +name=Murderous Compulsion +target=creature[tapped] +auto=destroy +autohand=@discarded(this):may pay[[{1}{B}]] moveto(mystack) && exiledeath ueot +text=Destroy target tapped creature. -- Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{B} +type=Sorcery +[/card] + +[card] +name=Olivia's Bloodsworn +abilities=flying, cantblock +auto={R}:target(vampire) haste ueot +text=Flying -- Olivia's Bloodsworn can't block. -- {R}: Target Vampire gains haste until end of turn. +mana={1}{B} +type=Creature +subtype=Vampire Soldier +power=2 +toughness=1 +[/card] + +[card] +name=Pale Rider of Trostad +auto=discard(*|myhand) +text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Pale Rider of Trostad enters the battlefield, discard a card. +mana={1}{B} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] + +[card] +name=Pick the Brain +target=opponent +auto=moveto(exile) notatarget(*[-land]|targetedpersonshand) +text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. -- Delirium If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library. +mana={2}{B} +type=Sorcery +[/card] + +[card] +name=Rancid Rats +abilities=deathtouch +auto=cantbeblockedby(creature[power>1]) +text=Skulk (This creature can't be blocked by creatures with greater power.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +mana={1}{B} +type=Creature +subtype=Zombie Rat +power=1 +toughness=1 +[/card] + +[card] +name=Relentless Dead +auto=@movedTo(this|graveyard) from(battlefield):transforms((,newability[{B}:moveto(myhand)])) ueot +auto=@movedTo(this|graveyard) from(battlefield):transforms((,newability[{X}:moveto(myhand) target(zombie[manacost=X]|mygraveyard)])) ueot +text=Menace (This creature can't be blocked except by two or more creatures.) -- When Relentless Dead dies, you may pay {B}. If you do, return it to its owner's hand. -- When Relentless Dead dies, you may pay {X}. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield. +mana={B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] + +[card] +name=Rottenheart Ghoul +auto=@movedTo(this|graveyard) from(battlefield):discard(*|myhand) opponent +text=When Rottenheart Ghoul dies, target player discards a card. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=4 +[/card] + +[card] +name=Sanitarium Skeleton +autograveyard={2}{B}:moveto(myhand) +text={2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. +mana={B} +type=Creature +subtype=Skeleton +power=1 +toughness=2 +[/card] + +[card] +name=Shamble Back +target=creature|mygraveyard +auto=moveto(exile) +auto=life:2 controller +auto=token(Zombie,creature Zombie,2/2,black) +text=Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. You gain 2 life. +mana={B} +type=Sorcery +[/card] + +[card] +name=Sinister Concoction +auto={B}{L}{discard(*|myhand)}{S(this)}:destroy target(creature) && deplete:1 controller +text={B}, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature. +mana={B} +type=Enchantment +[/card] + +[card] +name=Stallion of Ashmouth +text=Delirium {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. +mana={3}{B} +type=Creature +subtype=Nightmare Horse +power=3 +toughness=3 +[/card] + +[card] +name=Stromkirk Mentor +auto=counter(1/1,1) target(other vampire|mybattlefield) +text=When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. +mana={3}{B} +type=Creature +subtype=Vampire Soldier +power=4 +toughness=2 +[/card] + +[card] +name=Throttle +target=creature +auto=-4/-4 ueot +text=Target creature gets -4/-4 until end of turn. +mana={4}{B} +type=Instant +[/card] + +[card] +name=To the Slaughter +target=player +auto=ability$!name(sacrifice) notatarget(creature,planeswalker|mybattlefield) sacrifice!$ targetedplayer +text=Target player sacrifices a creature or planeswalker. -- Delirium If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker. +mana={2}{B} +type=Instant +[/card] + +[card] +name=Tooth Collector +auto=target(creature|opponentbattlefield) -1/-1 ueot +text=When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn. +mana={2}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] + +[card] +name=Triskaidekaphobia +auto=@each my upkeep:choice name(gain) life:1 opponent +auto=@each my upkeep:choice name(loss) life:-1 opponent +auto=@each my upkeep restriction type(opponentlife=13):winGame +text=At the beginning of your upkeep, choose one -- • Each player with exactly 13 life loses the game, then each player gains 1 life. -- • Each player with exactly 13 life loses the game, then each player loses 1 life. +mana={3}{B} +type=Enchantment +[/card] + +[card] +name=Twins of Maurer Estate +autohand=@discarded(this):may pay[[{2}{B}]] moveto(mystack) && exiledeath ueot +text=Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={4}{B} +type=Creature +subtype=Vampire +power=3 +toughness=5 +[/card] + +[card] +name=Vampire Noble +mana={2}{B} +type=Creature +subtype=Vampire +power=3 +toughness=2 +[/card] + +[card] +name=Vessel of Malignity +auto={1}{B}{S(this)}:target(opponent) ability!$ moveto(exile) target(*|myhand)$! assorcery +text={1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery. +mana={1}{B} +type=Enchantment +[/card] + +[card] +name=Avacyn's Judgment +target=creature,player +auto=damage:1 +auto=transforms((,newability[damage:1 target(creature,player)])) ueot +text=Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead. +mana={1}{R} +type=Sorcery +[/card] + +[card] +name=Bloodmad Vampire +auto=@combatdamaged(player) from(this):counter(1/1,1) +autohand=@discarded(this):may pay[[{1}{R}]] moveto(mystack) && exiledeath ueot +text=Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{R} +type=Creature +subtype=Vampire Berserker +power=4 +toughness=1 +[/card] + +[card] +name=Breakneck Rider +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Neck Breaker) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. +mana={1}{R}{R} +type=Creature +subtype=Human Scout Werewolf +power=3 +toughness=3 +[/card] + +[card] +name=Neck Breaker +abilities=trample +auto=lord(creature[attacking]|mybattlefield) 1/0 +auto=lord(creature[attacking]|mybattlefield) trample +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Breakneck Rider) +text=Attacking creatures you control get +1/+0 and have trample. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. +type=Creature +subtype=Werewolf +power=4 +toughness=3 +[/card] + +[card] +name=Burn from Within +target=creature,player +auto=-indestructible +auto=exiledeath +auto=damage:X +text=Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead. +mana={X}{R} +type=Sorcery +[/card] + +[card] +name=Convicted Killer +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Branded Howler) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer. +mana={2}{R} +type=Creature +subtype=Human Werewolf +power=2 +toughness=2 +[/card] + +[card] +name=Branded Howler +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Convicted Killer) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler. +type=Creature +subtype=Werewolf +power=4 +toughness=4 +[/card] + +[card] +name=Dance with Devils +auto=token(410068)*2 +text=Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player." +mana={3}{R} +type=Instant +[/card] + +[card] +name=Devils' Playground +auto=token(410068)*4 +text=Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player." +mana={4}{R}{R} +type=Sorcery +[/card] + +[card] +name=Dissension in the Ranks +auto=name(why not act of treason?) damage:20 controller +text=Target blocking creature fights another target blocking creature. +mana={3}{R}{R} +type=Instant +[/card] + +[card] +name=Dual Shot +target=creature +auto=damage:1 +text=Dual Shot deals 1 damage to each of up to two target creatures. +mana={R} +type=Instant +[/card] + +[card] +name=Ember-Eye Wolf +abilities=haste +auto={1}{R}:2/0 ueot +text=Haste -- {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Wolf +power=1 +toughness=2 +[/card] + +[card] +name=Falkenrath Gorger +text=Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={R} +type=Creature +subtype=Vampire Berserker +power=2 +toughness=1 +[/card] + +[card] +name=Fiery Temper +target=creature,player +auto=damage:3 +autohand=@discarded(this):may pay[[{R}]] moveto(mystack) && exiledeath ueot +text=Fiery Temper deals 3 damage to target creature or player. -- Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{R}{R} +type=Instant +[/card] + +[card] +name=Flameblade Angel +abilities=flying +auto=@damaged(controller,creature|mybattlefield):damage:1 opponent +text=Flying -- Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. +mana={4}{R}{R} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] + +[card] +name=Gatstaf Arsonists +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Gatstaf Ravagers) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists. +mana={4}{R} +type=Creature +subtype=Human Werewolf +power=5 +toughness=4 +[/card] + +[card] +name=Gatstaf Ravagers +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Gatstaf Arsonists) +text=Menace (This creature can't be blocked except by two or more creatures.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers. +type=Creature +subtype=Werewolf +power=6 +toughness=5 +[/card] + +[card] +name=Geier Reach Bandit +abilities=haste +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Vildin-Pack Alpha) +text=Haste -- At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. +mana={2}{R} +type=Creature +subtype=Human Rogue Werewolf +power=3 +toughness=2 +[/card] + +[card] +name=Vildin-Pack Alpha +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Geier Reach Bandit) +text=Whenever a Werewolf enters the battlefield under your control, you may transform it. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. +type=Creature +subtype=Werewolf +power=4 +toughness=3 +[/card] + +[card] +name=Geistblast +target=creature,player +auto=damage:2 +autograveyard={2}{U}{moveto(exile)}:target(instant,sorcery|myhand) storm ueot +text=Geistblast deals 2 damage to target creature or player. -- {2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy. +mana={2}{R} +type=Instant +[/card] + +[card] +name=Gibbering Fiend +auto=damage:1 opponent +text=When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player. +mana={1}{R} +type=Creature +subtype=Devil +power=2 +toughness=1 +[/card] + +[card] +name=Goldnight Castigator +abilities=flying, haste +auto=@damaged(controller) from(this):damage:thatmuch controller +auto=@damaged(this) from(this):damage:thatmuch this +text=Flying, haste -- If a source would deal damage to you, it deals double that damage to you instead. -- If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead. +mana={2}{R}{R} +type=Creature +subtype=Angel +power=4 +toughness=9 +[/card] + +[card] +name=Harness the Storm +auto=@upkeep:if type(*|mygraveyard)~morethan~3 then all(instant,sorcery|myhand) storm ueot +text=Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.) +mana={2}{R} +type=Enchantment +[/card] + +[card] +name=Howlpack Wolf +abilities=cantblock +auto=aslongas(wolf,werewolf|mybattlefield)~morethan~0 then -cantblock +text=Howlpack Wolf can't block unless you control another Wolf or Werewolf. +mana={2}{R} +type=Creature +subtype=Wolf +power=3 +toughness=3 +[/card] + +[card] +name=Hulking Devil +mana={3}{R} +type=Creature +subtype=Devil +power=5 +toughness=2 +[/card] + +[card] +name=Incorrigible Youths +abilities=haste +autohand=@discarded(this):may pay[[{2}{R}]] moveto(mystack) && exiledeath ueot +text=Haste -- Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={3}{R}{R} +type=Creature +subtype=Vampire +power=4 +toughness=3 +[/card] + +[card] +name=Inner Struggle +target=creature +auto=transforms((,newability[target(this) dynamicability])) ueot +text=Target creature deals damage to itself equal to its power. +mana={3}{R} +type=Instant +[/card] + +[card] +name=Insolent Neonate +auto={discard(*|myhand)}{S(this)}:draw:1 +text=Menace (This creature can't be blocked except by two or more creatures.) -- Discard a card, Sacrifice Insolent Neonate: Draw a card. +mana={R} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] + +[card] +name=Kessig Forgemaster +auto=@combat(blocking,blocked) source(this) from(creature):damage:1 all(trigger[from]) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Flameheart Werewolf) +text=Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. -- At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster. +mana={1}{R} +type=Creature +subtype=Human Shaman Werewolf +power=2 +toughness=1 +[/card] + +[card] +name=Flameheart Werewolf +auto=@combat(blocking,blocked) source(this) from(creature):damage:2 all(trigger[from]) +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Kessig Forgemaster) +text=Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf. +type=Creature +subtype=Werewolf +power=3 +toughness=2 +[/card] + +[card] +name=Mad Prophet +abilities=haste +auto={T}:discard(*|myhand) && draw:1 +text=Haste -- {T}, Discard a card: Draw a card. +mana={3}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] + +[card] +name=Malevolent Whispers +target=creature +auto=haste +auto=untap +auto=2/0 ueot +alias=129767 +autohand=@discarded(this):may pay[[{3}{R}]] moveto(mystack) && exiledeath ueot +text=Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={3}{R} +type=Sorcery +[/card] + +[card] +name=Pyre Hound +abilities=trample +auto=@movedto(instant,sorcery|mystack):counter(1/1,1) +text=Trample -- Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound. +mana={3}{R} +type=Creature +subtype=Elemental Hound +power=2 +toughness=3 +[/card] + +[card] +name=Ravenous Bloodseeker +auto={discard(*|myhand)}:2/-2 ueot +text=Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. +mana={1}{R} +type=Creature +subtype=Vampire Berserker +power=1 +toughness=3 +[/card] + +[card] +name=Reduce to Ashes +target=creature +auto=damage:5 +auto=exiledeath +text=Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. +mana={4}{R} +type=Sorcery +[/card] + +[card] +name=Rush of Adrenaline +target=creature +auto=2/1 +auto=trample +text=Target creature gets +2/+1 and gains trample until end of turn. +mana={R} +type=Instant +[/card] + +[card] +name=Sanguinary Mage +auto=@movedto(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={1}{R} +type=Creature +subtype=Vampire Wizard +power=1 +toughness=3 +[/card] + +[card] +name=Scourge Wolf +abilities=first strike +text=First strike -- Delirium Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. +mana={R}{R} +type=Creature +subtype=Wolf Horror +power=2 +toughness=2 +[/card] + +[card] +name=Senseless Rage +target=creature +auto=2/2 +autohand=@discarded(this):may pay[[{1}{R}]] moveto(mystack) && exiledeath ueot +text=Enchant creature -- Enchanted creature gets +2/+2. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Sin Prodder +auto=@each my upkeep:transforms((,newability[pay[[{L:3}]] name(pay 3 life) deplete:1?draw:1])) ueot +text=Menace -- At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand. +mana={2}{R} +type=Creature +subtype=Devil +power=3 +toughness=2 +[/card] + +[card] +name=Skin Invasion +target=creature +auto=mustattack +auto=@movedto(mytgt|ownergraveyard) from(ownerbattlefield):token(Skin Shedder,creature Insect Horror,3/4,red) controller +text=Enchant creature -- Enchanted creature attacks each combat if able. -- When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control. +mana={R} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Spiteful Motives +target=creature +abilities=flash +auto=3/0 +auto=first strike +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +3/+0 and has first strike. +mana={3}{R} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Stensia Masquerade +auto=lord(creature|mybattlefield) first strike +auto=@combatdamaged(player) from(vampire): counter(1/1,1) all(trigger[to]) +autohand=@discarded(this):may pay[[{2}{R}]] moveto(mystack) && exiledeath ueot +text=Attacking creatures you control have first strike. -- Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. -- Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{R} +type=Enchantment +[/card] + +[card] +name=Structural Distortion +target=artifact,land +auto=moveto(exile) +auto=damage:2 controller +text=Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller. +mana={3}{R} +type=Sorcery +[/card] + +[card] +name=Ulrich's Kindred +abilities=trample +auto={3}{G}:target(wolf,werewolf[attacking]) indestructible ueot +text=Trample -- {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. +mana={2}{R} +type=Creature +subtype=Wolf +power=3 +toughness=2 +[/card] + +[card] +name=Uncaged Fury +target=creature +auto=double strike +auto=1/1 +text=Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) +mana={2}{R} +type=Instant +[/card] + +[card] +name=Vessel of Volatility +auto={1}{R}{S(this)}:add{R}{R}{R}{R} +text={1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana pool. +mana={1}{R} +type=Enchantment +[/card] + +[card] +name=Village Messenger +abilities=haste +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Moonrise Intruder) +text=Haste -- At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. +mana={R} +type=Creature +subtype=Human Werewolf +power=1 +toughness=1 +[/card] + +[card] +name=Moonrise Intruder +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Village Messenger) +text=Menace (This creature can't be blocked except by two or more creatures.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. +type=Creature +subtype=Werewolf +power=2 +toughness=2 +[/card] + +[card] +name=Voldaren Duelist +abilities=haste +auto=target(creature) cantblock ueot +text=Haste -- When Voldaren Duelist enters the battlefield, target creature can't block this turn. +mana={3}{R} +type=Creature +subtype=Vampire Warrior +power=3 +toughness=2 +[/card] + +[card] +name=Wolf of Devil's Breach +auto=@combat(attacking) source(this):{1}{R}{discard(*|myhand)}:damage:manacost +text=Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost. +mana={3}{R}{R} +type=Creature +subtype=Elemental Wolf +power=5 +toughness=5 +[/card] + +[card] +name=Aim High +target=creature +auto=untap +auto=2/2 +auto=reach +text=Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) +mana={1}{G} +type=Instant +[/card] + +[card] +name=Autumnal Gloom +auto={B}:deplete:1 controller +text={B}: Put the top card of your library into your graveyard. -- Delirium At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom. +mana={2}{G} +type=Enchantment +[/card] + +[card] +name=Ancient of the Equinox +abilities=opponentshroud, trample +text=Trample, hexproof +type=Creature +subtype=Treefolk +power=4 +toughness=4 +[/card] + +[card] +name=Briarbridge Patrol +auto=token(cluefuck,artifact cluefuck) +auto=@damaged(player) from(this):token(410067) controller +auto=@movedto(clue|mygraveyard): counter(0/0,1,clue) all(cluefuck|mybattlefield) +auto=@each endofturn restriction{type(cluefuck[c(clue)>=3])~morethan~0}:may moveto(mybattlefield) target(creature|myhand) +auto=@each opponent upkeep:all(cluefuck|mybattlefield) removeallcounters(clue) +text=Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield. +mana={3}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] + +[card] +name=Byway Courier +auto=@movedTo(this|graveyard) from(battlefield):token(410067) controller +text=When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={2}{G} +type=Creature +subtype=Human Scout +power=3 +toughness=2 +[/card] + +[card] +name=Clip Wings +auto=sacrifice notatarget(creature[flying]|mybattlefield) +auto=ability$! sacrifice notatarget(creature[flying]|mybattlefield) !$ opponent +text=Each opponent sacrifices a creature with flying. +mana={1}{G} +type=Instant +[/card] + +[card] +name=Confront the Unknown +target=creature +auto=token(410067) controller +auto=foreach(clue|mybattlefield) 1/1 +text=Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={G} +type=Instant +[/card] + +[card] +name=Crawling Sensation +auto=@each my upkeep:may deplete:2 controller +auto=@movedto(land|mygraveyard):token(Insect,creature Insect,1/1,green) +text=At the beginning of your upkeep, you may put the top two cards of your library into your graveyard. -- Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield. +mana={2}{G} +type=Enchantment +[/card] + +[card] +name=Cryptolith Rite +auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{G}])) forever +auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{B}])) forever +auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{W}])) forever +auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{U}])) forever +auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{R}])) forever +text=Creatures you control have "{T}: Add one mana of any color to your mana pool." +mana={1}{G} +type=Enchantment +[/card] + +[card] +name=Cult of the Waxing Moon +auto=@flip(creature|mybattlefield):token(Wolf,creature Wolf,2/2,green) +text=Whenever a permanent you control transforms into a non-Human creature, put a 2/2 green Wolf creature token onto the battlefield. +mana={4}{G} +type=Creature +subtype=Human Shaman +power=5 +toughness=4 +[/card] + +[card] +name=Deathcap Cultivator +auto={T}:add{B} +auto={T}:add{G} +text={T}: Add {B} or {G} to your mana pool. -- Delirium Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. +mana={1}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=1 +[/card] + +[card] +name=Duskwatch Recruiter +auto={2}{G}:deplete:3 controller && moveto(myhand) target(creature|mygraveyard) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Howler) +text={2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. +mana={1}{G} +type=Creature +subtype=Human Warrior Werewolf +power=2 +toughness=2 +[/card] + +[card] +name=Krallenhorde Howler +auto=lord(creature|myhand) altercost(colorless, -1) +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Duskwatch Recruiter) +text=Creature spells you cast cost {1} less to cast. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. +type=Creature +subtype=Werewolf +power=3 +toughness=3 +[/card] + +[card] +name=Equestrian Skill +target=creature +auto=3/3 +auto=aslongas(mytgt[human]) trample +text=Enchant creature -- Enchanted creature gets +3/+3. -- As long as enchanted creature is a Human, it has trample. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Fork in the Road +auto=name(hand) moveto(myhand) target(basic|mylibrary) +auto=name(grave) moveto(mygraveyard) target(basic|mylibrary) +text=Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] + +[card] +name=Gloomwidow +abilities=reach,cloud +text=Reach -- Gloomwidow can block only creatures with flying. +mana={2}{G} +type=Creature +subtype=Spider +power=3 +toughness=3 +[/card] + +[card] +name=Graf Mole +auto=@movedto(clue|mygraveyard): life:3 +text=Whenever you sacrifice a Clue, you gain 3 life. +mana={2}{G} +type=Creature +subtype=Mole Beast +power=2 +toughness=4 +[/card] + +[card] +name=Groundskeeper +auto={1}{G}:moveto(myhand) target(land|mygraveyard) +text={1}{G}: Return target basic land card from your graveyard to your hand. +mana={G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] + +[card] +name=Hermit of the Natterknolls +auto=@movedTo(*|opponentstack):draw:1 +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Lone Wolf of the Natterknolls) +text=Whenever an opponent casts a spell during your turn, draw a card. -- At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. +mana={2}{G} +type=Creature +subtype=Human Werewolf +power=2 +toughness=3 +[/card] + +[card] +name=Lone Wolf of the Natterknolls +auto=@movedTo(*|opponentstack):draw:2 +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Hermit of the Natterknolls) +text=Whenever an opponent casts a spell during your turn, draw two cards. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. +type=Creature +subtype=Werewolf +power=3 +toughness=5 +[/card] + +[card] +name=Hinterland Logger +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Timber Shredder) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. +mana={1}{G} +type=Creature +subtype=Human Werewolf +power=2 +toughness=1 +[/card] + +[card] +name=Timber Shredder +abilities=trample +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Hinterland Logger) +text=Trample -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. +type=Creature +subtype=Werewolf +power=4 +toughness=2 +[/card] + +[card] +name=Howlpack Resurgence +abilities=flash +auto=lord(wolf,werewolf|mybattlefield) 1/1 +auto=lord(wolf,werewolf|mybattlefield) trample +text=Flash (You may cast this spell any time you could cast an instant.) -- Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. +mana={2}{G} +type=Enchantment +[/card] + +[card] +name=Inexorable Blob +auto=@combat(attacking) source(this): aslongas(*|mygraveyard)~morethan~6 token(Ooze,creature Ooze,3/3,green,battleready) +text=Delirium Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking. +mana={2}{G} +type=Creature +subtype=Ooze +power=3 +toughness=3 +[/card] + +[card] +name=Intrepid Provisioner +abilities=trample +auto=target(human|mybattlefield) 2/2 ueot +text=Trample -- When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn. +mana={3}{G} +type=Creature +subtype=Human Scout +power=3 +toughness=3 +[/card] + +[card] +name=Kessig Dire Swine +abilities=trample +text=Delirium Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard. +mana={4}{G}{G} +type=Creature +subtype=Boar Horror +power=6 +toughness=6 +[/card] + +[card] +name=Lambholt Pacifist +abilities=cantattack +auto=aslongas(creature[power>3]|mybattlefield)-cantattack +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Lambholt Butcher) +text=Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. -- At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist. +mana={1}{G} +type=Creature +subtype=Human Shaman Werewolf +power=3 +toughness=3 +[/card] + +[card] +name=Lambholt Butcher +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Lambholt Pacifist) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher. +type=Creature +subtype=Werewolf +power=4 +toughness=4 +[/card] + +[card] +name=Loam Dryad +auto={T}{tap target(creature|mybattlefield)}:add{G} +auto={T}{tap target(creature|mybattlefield)}:add{B} +auto={T}{tap target(creature|mybattlefield)}:add{W} +auto={T}{tap target(creature|mybattlefield)}:add{U} +auto={T}{tap target(creature|mybattlefield)}:add{R} +text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. +mana={G} +type=Creature +subtype=Dryad Horror +power=1 +toughness=2 +[/card] + +[card] +name=Might Beyond Reason +target=creature +auto=counter(1/1,2) +text=Put two +1/+1 counters on target creature. -- Delirium Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard. +mana={3}{G} +type=Instant +[/card] + +[card] +name=Moldgraf Scavenger +text=Delirium Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard. +mana={1}{G} +type=Creature +subtype=Fungus +power=0 +toughness=4 +[/card] + +[card] +name=Moonlight Hunt +target=creature +auto=from(wolf,werewolf|mybattlefield) dynamicability +text=Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. +mana={1}{G} +type=Instant +[/card] + +[card] +name=Obsessive Skinner +auto=counter(1/1,1) target(creature) +text=When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. +mana={1}{G} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] + +[card] +name=Pack Guardian +abilities=flash +auto=may discard(land|myhand) && token(Wolf,creature Wolf,2/2,green) +text=Flash (You may cast this spell any time you could cast an instant.) -- When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield. +mana={2}{G}{G} +type=Creature +subtype=Wolf Spirit +power=4 +toughness=3 +[/card] + +[card] +name=Quilled Wolf +auto={5}{G}:4/4 ueot +text={5}{G}: Quilled Wolf gets +4/+4 until end of turn. +mana={1}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] + +[card] +name=Rabid Bite +target=creature +auto=transforms((,newability[dynamicability target(creature)])) +text=Target creature you control deals damage equal to its power to target creature you don't control. +mana={1}{G} +type=Sorcery +[/card] + +[card] +name=Root Out +target=artifact,enchantment +auto=destroy +auto=token(410067) controller +text=Destroy target artifact or enchantment. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={2}{G} +type=Sorcery +[/card] + +[card] +name=Sage of Ancient Lore +auto=foreach(*|myhand)1/1 +auto=draw:1 +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Werewolf of Ancient Hunger) +text=Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. -- When Sage of Ancient Lore enters the battlefield, draw a card. -- At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. +mana={4}{G} +type=Creature +subtype=Human Shaman Werewolf +power=* +toughness=* +[/card] + +[card] +name=Werewolf of Ancient Hunger +abilities=vigilance, trample +auto=foreach(*|myhand)1/1 +auto=foreach(*|opponenthand)1/1 +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Sage of Ancient Lore) +text=Vigilance, trample -- Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger. +type=Creature +subtype=Werewolf +power=* +toughness=* +[/card] + +[card] +name=Seasons Past +text=Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library. +mana={4}{G}{G} +type=Sorcery +[/card] + +[card] +name=Second Harvest +auto=foreach(*[token]|mybattlefield) populate +text=For each token you control, put a token onto the battlefield that's a copy of that permanent. +mana={2}{G}{G} +type=Instant +[/card] + +[card] +name=Silverfur Partisan +abilities=trample +auto=@targeted(wolf,werewolf|mybattlefield) from(instant,sorcery):token(Wolf,creature Wolf,2/2,green) +text=Trample -- Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield. +mana={2}{G} +type=Creature +subtype=Wolf Warrior +power=2 +toughness=2 +[/card] + +[card] +name=Solitary Hunter +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(One of the Pack) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. +mana={3}{G} +type=Creature +subtype=Human Warrior Werewolf +power=3 +toughness=4 +[/card] + +[card] +name=One of the Pack +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Solitary Hunter) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack. +type=Creature +subtype=Werewolf +power=5 +toughness=6 +[/card] + +[card] +name=Soul Swallower +abilities=trample +auto=@each my upkeep: +text=Trample -- Delirium At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower. +mana={2}{G}{G} +type=Creature +subtype=Wurm +power=3 +toughness=3 +[/card] + +[card] +name=Stoic Builder +auto=may moveto(myhand) target(land|mybattlefield) +text=When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand. +mana={2}{G} +type=Creature +subtype=Human +power=2 +toughness=3 +[/card] + +[card] +name=Thornhide Wolves +mana={4}{G} +type=Creature +subtype=Wolf +power=4 +toughness=5 +[/card] + +[card] +name=Traverse the Ulvenwald +auto=moveto(myhand) target(basic|mylibrary) +text=Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- Delirium If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library. +mana={G} +type=Sorcery +[/card] + +[card] +name=Ulvenwald Hydra +abilities=reach +auto=foreach(land|mybattlefield)1/1 +auto=may moveto(mybattlefield) target(land|mylibrary) +text=Reach -- Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. -- When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library. +mana={4}{G}{G} +type=Creature +subtype=Hydra +power=* +toughness=* +[/card] + +[card] +name=Ulvenwald Mysteries +auto=@movedto(creature[-token]|mygraveyard):token(410067) controller +auto=@movedto(clue|mygraveyard):token(Human Soldier,creature Human Soldier,1/1,white) controller +text=Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield. +mana={2}{G} +type=Enchantment +[/card] + +[card] +name=Vessel of Nascency +auto={1}{G}{S(this)}:deplete:4 controller && moveto(myhand) target(creature,artifact,enchantment,land,planeswalker[fresh]|mygraveyard) +text={1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard. +mana={G} +type=Enchantment +[/card] + +[card] +name=Veteran Cathar +auto={3}{W}:target(human) double strike ueot +text={3}{W}: Target Human gains double strike until end of turn. +mana={1}{G} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] + +[card] +name=Watcher in the Web +abilities=reach +text=Reach (This creature can block creatures with flying.) -- Watcher in the Web can block an additional seven creatures each combat. +mana={4}{G} +type=Creature +subtype=Spider +power=2 +toughness=5 +[/card] + +[card] +name=Weirding Wood +auto=token(410067) controller +auto={T(mytgt)}:add{G}{G} +auto={T(mytgt)}:add{R}{R} +auto={T(mytgt)}:add{U}{U} +auto={T(mytgt)}:add{B}{B} +auto={T(mytgt)}:add{W}{W} +target=land +text=Enchant land -- When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Altered Ego +abilities=nofizzle +auto=clone +auto=counter(1/1,X) +text=Altered Ego can't be countered. -- You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. +mana={X}{2}{G}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] + +[card] +name=Anguished Unmaking +target=*[-land] +auto=moveto(exile) +auto=life:-3 controller +text=Exile target nonland permanent. You lose 3 life. +mana={1}{W}{B} +type=Instant +[/card] + +[card] +name=Arlinn Kord +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:target(creature) 2/2 ueot && transforms((,newability[all(creature|mybattlefield) vigilance],newability[all(creature|mybattlefield) haste])) ueot +auto={C(0/0,0,Loyalty)}:token(Wolf,creature Wolf,2/2,green) && flip(Arlinn, Embraced by the Moon) +text=+1: target creature gets +2/+2 vigilance and haste until end of turn -- 0: put a 2/2 green wolf token onto the battlefield, transform Arlinn Kord +mana={2}{R}{G} +type=Planeswalker +subtype=Arlinn +[/card] +[card] +name=Arlinn, Embraced by the Moon +auto={C(0/0,1,Loyalty)}:all(creature|mybattlefield) 1/1 ueot && transforms((,newability[all(creature|mybattlefield) trample])) ueot +auto={C(0/0,-1,Loyalty)}:damage:3 target(creature,player) +auto={C(0/0,-6,Loyalty)}:name(emblem) emblem transforms((,newability[lord(creature|mybattlefield) {T}:target(creature,player) dynamicability],newability[lord(creature|mybattlefield) haste])) forever dontremove +text=+1: creatures you control get +1/+1 and trample until end of turn -- -1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player, flip -- -6: you get an emblem with 'creatures you control have haste and '{T}: this creature deals damage equal to its power to target creature or player' +type=Planeswalker +subtype=Arlinn +[/card] + +[card] +name=Fevered Visions +auto=@at my endofturn:draw:1 +auto=@at opponent endofturn:draw:1 opponent && if type(*|opponenthand)~morethan~3 then damage:2 opponent +text=At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her. +mana={1}{U}{R} +type=Enchantment +[/card] + +[card] +name=The Gitrog Monster +abilities=deathtouch +auto=upcost[{S(land|mybattlefield)}] sacrifice +auto=maxPlay(land)+1 +auto=@movedto(land|mygraveyard): draw:1 +text=deathtouch -- at the beggining of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land -- you may play an additional land on each of your turns -- whenever a land is put into a graveyard, draw a card +mana={3}{B}{G} +type=Legendary Creature +subtype=Frog Horror +power=6 +toughness=6 +[/card] + +[card] +name=Invocation of Saint Traft +target=creature +auto=@combat(attacking) source(mytgt):token(Angel Token,Creature Angel,4/4,white,flying,battleready) && all(Angel Token[attacking]|mybattlefield) phaseaction[combatends once] moveto(exile) +text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat." +mana={1}{W}{U} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Nahiri, the Harbinger +auto=counter(0/0,4,loyalty) +auto={C(0/0,2,Loyalty)}:may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) ueot +auto={C(0/0,-2,Loyalty)}:moveto(exile) target(enchantment,artifact[tapped],creture[tapped]) +auto={C(0/0,-8,Loyalty)}:target(artifact,creature|mylibrary) moveto(mybattlefield) and transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) ueot +text=+1: put the top card of your library into your graveyard, you may return it to the top of your library, draw 1 -- -2: return a target creature to its owners hand -- -8: you get an emblem with whenever an opponent casts a spell if its the first spell they cast this turn, counter that spell +mana={2}{R}{W} +type=Planeswalker +subtype=Nahiri +[/card] + +[card] +name=Olivia, Mobilized for War +abilities=flying +auto=@movedto(other creature|mybattlefield):may {discard(*|myhand)}: all(trigger) counter(1/1,1) and transforms((vampire,newability[haste])) forever +text=flying -- whenever another creature enters the battlefield under your control, you may discard a card, if you do, put a +1/+1 counter on that creature and it becomes a vampire and gains haste +mana={1}{B}{R} +type=Legendary Creature +subtype=Vampire Knight +power=3 +toughness=3 +[/card] + +[card] +name=Prized Amalgam +autograveyard=@movedto(creature|mybattlefield) from(mygraveyard):moveto(mybattlefield) and tap +text=Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. +mana={1}{U}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] + +[card] +name=Sigarda, Heron's Grace +abilities=flying, playershroud +#auto=lord(human|mybattlefield) hexproof +auto=lord(human|mybattlefield) opponentshroud +auto={2},{moveto(exile) target(*|mygraveyard)}: token(Human Soldier,creature Human Soldier,1/1,white) +text=flying -- you and humans you control have hexproof -- {2}, exile a card from your graveyard: put a 1/1 white human soldier onto the battlefield +mana={3}{G}{W} +type=Legendary Creature +subtype=Angel +power=4 +toughness=5 +[/card] + +[card] +name=Sorin, Grim Nemesis +auto=counter(0/0,6,loyalty) +#auto={C(0/0,1,Loyalty)}:draw:1 life:-manacost opponent +#auto={C(0/0,1,Loyalty)}:draw:1 controller && life:-manacost opponent +auto={C(0/0,1,Loyalty)}:draw:1 controller: && life:-3 opponent +auto={C(0/0,-1,Loyalty)}:damage:1 target(creature,planeswalker) && life:1 controller +auto={C(0/0,-2,Loyalty)}:damage:2 target(creature,planeswalker) && life:2 controller +auto={C(0/0,-3,Loyalty)}:damage:3 target(creature,planeswalker) && life:3 controller +auto={C(0/0,-4,Loyalty)}:damage:4 target(creature,planeswalker) && life:4 controller +auto={C(0/0,-5,Loyalty)}:damage:5 target(creature,planeswalker) && life:5 controller +auto={C(0/0,-6,Loyalty)}:damage:6 target(creature,planeswalker) && life:6 controller +auto={C(0/0,-7,Loyalty)}:damage:7 target(creature,planeswalker) && life:7 controller +auto={C(0/0,-8,Loyalty)}:damage:8 target(creature,planeswalker) && life:8 controller +auto={C(0/0,-9,Loyalty)}:damage:9 target(creature,planeswalker) && life:9 controller +auto={C(0/0,-10,Loyalty)}:damage:10 target(creature,planeswalker) && life:10 controller +auto={C(0/0,-15,Loyalty)}:damage:15 target(creature,planeswalker) && life:15 controller +auto={C(0/0,-9,Loyalty)}:token(Vampire Knight,creature Vampire Knight,1/1,black,lifelink)*highestlifetotal +text=+1: draw a card, your opponent loses 3 life -- -X: Sorin, Grim Nemesis deals x damage to target creature or planeswalker and you gain x life -- -9: put a number of 1/1 black vampire knigt creature tokens with lifelink onto the battlefield equal to the highest life total among all players +#equal to its converted mana cost +mana={4}{W}{B} +type=Planeswalker +subtype=Sorin +[/card] + +[card] +name=Brain in a Jar +auto={1}{T}:counter(0/0,1,Charge) +auto={3}{T}:counter(0/0,-1,Charge) && deplete:1 && may moveto(mylibrary) target(*[fresh]|mygraveyard) +auto={3}{T}:counter(0/0,-2,Charge) && deplete:1 && may moveto(mylibrary) target(*[fresh]|mygraveyard) +auto={3}{T}:counter(0/0,-3,Charge) && deplete:1 && may moveto(mylibrary) target(*[fresh]|mygraveyard) +auto={3}{T}:counter(0/0,-4,Charge) && deplete:1 && may moveto(mylibrary) target(*[fresh]|mygraveyard) +auto={3}{T}:counter(0/0,-5,Charge) && deplete:1 && may moveto(mylibrary) target(*[fresh]|mygraveyard) +auto={3}{T}:counter(0/0,-6,Charge) && deplete:1 && may moveto(mylibrary) target(*[fresh]|mygraveyard) +auto={3}{T}:counter(0/0,-7,Charge) && deplete:1 && may moveto(mylibrary) target(*[fresh]|mygraveyard) +auto={3}{T}:counter(0/0,-8,Charge) && deplete:1 && may moveto(mylibrary) target(*[fresh]|mygraveyard) +text={1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost. -- {3}, {T}, Remove X charge counters from Brain in a Jar: Scry X. +mana={2} +type=Artifact +[/card] + +[card] +name=Corrupted Grafstone +auto=tap +auto=aslongas(*[green]|mygraveyard)~morethan~0 {T}:add{G} +auto=aslongas(*[white]|mygraveyard)~morethan~0 {T}:add{W} +auto=aslongas(*[black]|mygraveyard)~morethan~0 {T}:add{B} +auto=aslongas(*[blue]|mygraveyard)~morethan~0 {T}:add{U} +auto=aslongas(*[red]|mygraveyard)~morethan~0 {T}:add{R} +text=Corrupted Grafstone enters the battlefield tapped. -- {T}: Choose a color of a card in your graveyard. Add one mana of that color to your mana pool. +mana={2} +type=Artifact +[/card] + +[card] +name=Epitaph Golem +auto={2}:bottomoflibrary target(*|mygraveyard) +text={2}: Put target card from your graveyard on the bottom of your library. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=5 +[/card] + +[card] +name=Explosive Apparatus +auto={3}{T}{S(this)}:damage:2 target(creature,player) +text={3}, {T}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player. +mana={1} +type=Artifact +[/card] + +[card] +name=Harvest Hand +auto=@movedTo(this|graveyard):moveto(mybattlefield) and flip(Scrounged Scythe) +text=When Harvest Hand dies, return it to the battlefield transformed under your control. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=2 +[/card] + +[card] +name=Scrounged Scythe +auto={2}:equip +auto=1/1 +text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) -- Equip {2} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Haunted Cloak +auto={1}:equip +auto=vigilance +auto=trample +auto=haste +text=Equipped creature has vigilance, trample, and haste. -- Equip {1} +mana={3} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Magnifying Glass +auto={T}:Add{1} +auto={4}{T}:token(410067) controller +text={T}: Add {1} to your mana pool. -- {4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={3} +type=Artifact +[/card] + +[card] +name=Murderer's Axe +auto={discard(*|myhand)}:equip +auto=2/2 +text=Equipped creature gets +2/+2. -- EquipDiscard a card. +mana={4} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Neglected Heirloom +auto={1}:equip +auto=1/1 +auto=@flip(mytgt):flip(Ashmouth Blade) +text=Equipped creature gets +1/+1. -- When equipped creature transforms, transform Neglected Heirloom. -- Equip {1} +mana={1} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Ashmouth Blade +auto={3}:equip +auto=3/3 +auto=first strike +text=Equipped creature gets +3/+3 and has first strike. -- Equip {3} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Runaway Carriage +abilities=trample +auto=@combat(attacking) source(this):treason ueot +auto=@combat(blocking) source(this):treason ueot +text=Trample -- When Runaway Carriage attacks or blocks, sacrifice it at end of combat. +mana={4} +type=Artifact Creature +subtype=Construct +power=5 +toughness=6 +[/card] + +[card] +name=Shard of Broken Glass +auto={1}:equip +auto=1/0 +auto=@combat(attacking) source(mytgt):may deplete:2 controller +text=Equipped creature gets +1/+0. -- Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Skeleton Key +auto=cantbeblockedby(creature[power>mytgt]) +auto=@combatdamaged(player) from(mytgt):may draw:1 && discard(*|myhand) +auto={2}:equip +text=Equipped creature has skulk. (It can't be blocked by creatures with greater power.) -- Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Slayer's Plate +auto={3}:equip +auto=4/2 +auto=@movedto(mytgt[human]|mygraveyard):token(Spirit,creature Spirit,1/1,white,flying) +text=Equipped creature gets +4/+2. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Tamiyo's Journal +auto=@each my upkeep:token(410067) +auto={T}{S(clue|mybattlefield)*3}: moveto(myhand) target(*|mylibrary) +text=at the beginning of your upkeep, investigate -- {T}, sacrifice three clues: search your library for a card and put that card into your hand, then shuffle your library +mana={5} +type=Legendary Artifact +[/card] + +[card] +name=Thraben Gargoyle +abilities=defender +auto={6}:flip(Stonewing Antagonizer) +text=Defender -- {6}: Transform Thraben Gargoyle. +mana={1} +type=Artifact Creature +subtype=Gargoyle +power=2 +toughness=2 +[/card] + +[card] +name=Stonewing Antagonizer +abilities=flying +text=Flying +type=Artifact Creature +subtype=Gargoyle Horror +power=4 +toughness=2 +[/card] + +[card] +name=True-Faith Censer +auto={2}:equip +auto=1/1 +auto=vigilance +auto=aslongas(mytgt[human]) 1/0 +text=Equipped creature gets +1/+1 and has vigilance. -- As long as equipped creature is a Human, it gets an additional +1/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Wicker Witch +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=3 +toughness=1 +[/card] + +[card] +name=Wild-Field Scarecrow +abilities=defender +auto={2}{S(this)}:moveto(myhand) target(basic|mylibrary) +text=Defender -- {2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=1 +toughness=4 +[/card] + +[card] +name=Choked Estuary +auto=aslongas(island,swamp|myhand)~lessthan~1 tap +auto={T}:add{U} +auto={T}:add{B} +text=As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] + +[card] +name=Drownyard Temple +auto={T}:Add{1} +autograveyard={3}:moveto(mybattlefield) && tap +text={T}: Add {1} to your mana pool. -- {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. +type=Land +[/card] + +[card] +name=Foreboding Ruins +auto=aslongas(mountain,swamp|myhand)~lessthan~1 tap +auto={T}:add{B} +auto={T}:add{R} +text=As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] + +[card] +name=Forsaken Sanctuary +auto=tap +auto={T}:add{W} +auto={T}:add{B} +text=Forsaken Sanctuary enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. +type=Land +[/card] + +[card] +name=Fortified Village +auto=aslongas(forest,plains|myhand)~lessthan~1 tap +auto={T}:add{G} +auto={T}:add{W} +text=As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +type=Land +[/card] + +[card] +name=Foul Orchard +auto=tap +auto={T}:add{B} +auto={T}:add{G} +text=Foul Orchard enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. +type=Land +[/card] + +[card] +name=Game Trail +auto=aslongas(mountain,forest|myhand)~lessthan~1 tap +auto={T}:add{R} +auto={T}:add{G} +text=As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +type=Land +[/card] + +[card] +name=Highland Lake +auto=tap +auto={T}:add{U} +auto={T}:add{R} +text=Highland Lake enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. +type=Land +[/card] + +[card] +name=Port Town +auto=aslongas(island,plains|myhand)~lessthan~1 tap +auto={T}:add{W} +auto={T}:add{U} +text=As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] + +[card] +name=Stone Quarry +auto=tap +auto={T}:add{R} +auto={T}:add{W} +text=Stone Quarry enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. +type=Land +[/card] + +[card] +name=Warped Landscape +auto={T}:Add{1} +auto={2}{T}{S(this)}:moveto(mybattlefield) target(basic|mylibrary) && tap +text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] + +[card] +name=Westvale Abbey +auto={T}:Add{1} +auto={5}{T}{L}:token(Human Cleric,creature Human Cleric,1/1,white,black) +auto={5}{T}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:flip(Ormendahl, Profane Prince) +text={T}: Add {1} to your mana pool. -- {5}, {T}, Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield. -- {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. +type=Land +[/card] + +[card] +name=Ormendahl, Profane Prince +abilities=flying, haste, indestructible, lifelink +auto=untap +text=Flying, lifelink, indestructible, haste +type=Legendary Creature +subtype=Demon +power=9 +toughness=7 +[/card] + +[card] +name=Woodland Stream +auto=aslongas(island,forest|myhand)~lessthan~1 tap +auto={T}:add{G} +auto={T}:add{U} +text=Woodland Stream enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. +type=Land +[/card] + +[card] +name=Clue +auto={2}{S(this)}: draw:1 +text={2}, sacrifice this token, draw a card +type=Artifact +[/card] + +[card] +name=Devil +type=Creature +subtype=Devil +auto=@movedto(this|mygraveyard): damage:1 target(creature,player) +text=when this creature dies it deals 1 damage to target creature or player +power=1 +toughness=1 +[/card] + diff --git a/projects/mtg/bin/Res/sets/primitives/SOI_pre-alpha.txt b/projects/mtg/bin/Res/sets/primitives/SOI_pre-alpha.txt new file mode 100644 index 000000000..185f1d1a5 --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/SOI_pre-alpha.txt @@ -0,0 +1,2 @@ +##Dummy File, can be deleted #### +###(Just to remove the content of the old file)### \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/primitives/UST_unsupported.txt b/projects/mtg/bin/Res/sets/primitives/UST_unsupported.txt new file mode 100644 index 000000000..52a6184d9 --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/UST_unsupported.txt @@ -0,0 +1,1954 @@ +grade=unsupported +[card] +name=More or Less +text=Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. +mana={U} +type=Instant +[/card] +[card] +name=Mer Man +text=When this creature enters the battlefield, you may draw a card. +mana={4}{U} +type=Host Creature +subtype=Human Fish +power=3 +toughness=3 +[/card] +[card] +name=Stamp of Approval +text=As Stamp of Approval enters the battlefield, choose a watermark. -- Creatures you control with the chosen watermark get +1/+1. +mana={3} +type=Artifact +[/card] +[card] +name=Novellamental +text=Flying -- Novellamental can block only creatures with flying. +mana={1}{U} +type=Creature +subtype=Elemental +power=2 +toughness=1 +[/card] +[card] +name=Steel Squirrel +text=Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result. -- {6}: Roll a six-sided die. +mana={2} +type=Artifact Creature +subtype=Squirrel +power=1 +toughness=1 +[/card] +[card] +name=Steam-Powered +text={5}: Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Artifact Creature +subtype=Construct +power=+0 +toughness=+4 +[/card] +[card] +name=Suspicious Nanny +text=Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.) +mana={4}{U} +type=Creature +subtype=Human Spy Rigger +power=3 +toughness=4 +[/card] +[card] +name=Applied Aeronautics +text=Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Spy Eye +text=Flying -- Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library. +mana={2}{U}{U} +type=Creature +subtype=Eye Spy +power=1 +toughness=3 +[/card] +[card] +name=Accessories to Murder +text=Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Very Cryptic Command (b) +text=Choose two — -- • Untap two target permanents. -- • Tap each permanent target player controls with exactly one word in its name. -- • Discard all the cards in your hand, then draw that many cards. -- • Return target instant or sorcery card from your graveyard to your hand. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=Auto-Key +text=Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains " {T}: You gain 3 life." +type=Artifact +subtype=Contraption +[/card] +[card] +name=Time Out +text=Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result. +mana={4}{U} +type=Instant +[/card] +[card] +name=Arms Depot +text=Whenever you crank Arms Depot, put two +1/+1 counters on target creature. +type=Artifact +subtype=Contraption +[/card] +[card] +name=S.N.E.A.K. Dispatcher +text={2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library. +mana={1}{U} +type=Creature +subtype=Human Spy +power=2 +toughness=1 +[/card] +[card] +name=Voracious Vacuum +text=When this creature enters the battlefield, put a +1/+1 counter on target creature. +mana={3} +type=Host Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Numbing Jellyfish +text=When this creature enters the battlefield, roll a six-sided die. Target player puts the top X cards of their library into their graveyard, where X is the result. +mana={3}{U} +type=Host Creature +subtype=Jellyfish +power=2 +toughness=3 +[/card] +[card] +name=Sword of Dungeons & Dragons +text=Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. -- Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Spell Suck +text=Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Watermarket +text={T}: Add {1}{1} . Spend this mana only to cast spells with watermarks. +type=Land +[/card] +[card] +name=Socketed Sprocketer +text={T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.) -- You may uninstall a result from Socketed Sprocketer to use it for a die you rolled. -- Uninstall a 6 from Socketed Sprocketer: Draw a card. +mana={U} +type=Artifact Creature +subtype=Cyborg Knight +power=1 +toughness=1 +[/card] +[card] +name=Secret Base +text={T}: Add {1}. -- {T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base. +type=Land +[/card] +[card] +name=Clocknapper +text=When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.) +mana={3}{U}{U} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Kindslaver +text={5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Chipper Chopper +text=Flying -- When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{U} +type=Artifact Creature +subtype=Cyborg Rigger +power=1 +toughness=1 +[/card] +[card] +name=Handy Dandy Clone Machine +text={2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist. +mana={3} +type=Artifact +[/card] +[card] +name=Crafty Octopus +text=When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={2}{U} +type=Host Creature +subtype=Octopus Rigger +power=1 +toughness=3 +[/card] +[card] +name=Krark's Other Thumb +text=If you would roll a die, instead roll two of those dice and ignore one of those results. +mana={2} +type=Legendary Artifact +[/card] +[card] +name=Incite Insight +text=Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Robo- +text=At the beginning of each end step, if an artifact entered the battlefield under your control this turn, -- Augment {2} ({2} , Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Artifact Creature +subtype=Construct +power=+1 +toughness=+1 +[/card] +[card] +name=Half-Shark, Half- +text=At the beginning of your upkeep, -- Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Fish +power=+3 +toughness=+3 +[/card] +[card] +name=Proper Laboratory Attire +text=Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Magic Word +text=Enchant creature -- As Magic Word enters the battlefield, choose a word. -- Whisper the chosen word: Tap enchanted creature. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Staff of the Letter Magus +text=As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T. -- Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name. +mana={3} +type=Artifact +[/card] +[card] +name=Kindly Cognician +text=Spells you cast that refer to artifacts or Contraptions in their rules text cost 1 less to cast. +mana={1}{U} +type=Artifact Creature +subtype=Cyborg Artificer +power=1 +toughness=3 +[/card] +[card] +name=Split Screen +text=When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. -- Play with your libraries' top cards revealed. -- When Split Screen leaves the battlefield, shuffle your libraries together. +mana={4} +type=Artifact +[/card] +[card] +name=Defective Detective +text=Defective Detective can't be blocked. -- When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card. +mana={2}{U} +type=Creature +subtype=Human Spy +power=2 +toughness=1 +[/card] +[card] +name=Lobe Lobber +text=Equipped creature has " {T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Crow Storm +text=Create a 1/2 blue Bird creature token with flying named Storm Crow. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Labro Bot +text=When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand. +mana={5} +type=Host Artifact Creature +subtype=Hound +power=3 +toughness=3 +[/card] +[card] +name=Graveyard Busybody +text=All graveyards are also your graveyards. -- Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards. +mana={4}{U}{U} +type=Creature +subtype=Human Spy +power=* +toughness=* +[/card] +[card] +name=Modular Monstrosity +text=Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities. +mana={7} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Five-Finger Discount +text=Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card. +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Mad Science Fair Project +text={T}: Roll a six-sided die. On a 3 or lower, -- target player adds {1} . Otherwise, that player adds one mana of any color they choose. +mana={3} +type=Artifact +[/card] +[card] +name=Ninja +text=You may activate Ninja's augment ability any time you could cast an instant. -- Whenever this creature deals combat damage to a player, -- Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as—oh, nevermind.) +type=Creature +subtype=Ninja +power=+1 +toughness=+0 +[/card] +[card] +name=Genetic Recombinator +text=Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Faerie Aerie +text=Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Over My Dead Bodies +text=Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) -- Creature cards in your graveyard have haste. +mana={4}{B}{B} +type=Enchantment +[/card] +[card] +name=Gnomeball Machine +text=Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Old-Fashioned Vampire +text=Flying -- Old-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors. +mana={3}{B}{B} +type=Creature +subtype=Vampyre +power=3 +toughness=3 +[/card] +[card] +name=Gift Horse +text=Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Spike, Tournament Grinder +text=(Phyrexian {B} can be paid with either {B} or 2 life.) -- Phyrexian {B} Phyrexian {B} Phyrexian {B} Phyrexian {B}: Choose a card you own from outside the game that has been banned or restricted in a Constructed format, reveal that card, and put it into your hand. +mana={2}{Phyrexian B}{Phyrexian B} +type=Legendary Creature +subtype=Human Gamer +power=1 +toughness=1 +[/card] +[card] +name=Inflation Station +text=Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Snickering Squirrel +text=You may tap Snickering Squirrel to increase the result of a die any player rolled by 1. +mana={B} +type=Creature +subtype=Squirrel Advisor +power=1 +toughness=1 +[/card] +[card] +name=Hypnotic Swirly Disc +text=Whenever you crank Hypnotic Swirly Disc, target player puts the top X cards of their library into their graveyard, where X is the number of creatures you control. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Squirrel-Powered Scheme +text=Increase the result of each die you roll by 2. +mana={2}{B} +type=Enchantment +[/card] +[card] +name="Rumors of My Death . . ." +text={3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Guest List +text=Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Overt Operative +text=Menace -- Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{B} +type=Creature +subtype=Human Ninja Rigger +power=2 +toughness=3 +[/card] +[card] +name=Goblin Slingshot +text=Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Sly Spy (a) +text=Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card. +mana={2}{B} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Head Banger +text=Whenever you crank Head Banger, target creature must be blocked this turn if able. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Skull Saucer +text=Flying -- When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table. +mana={4}{B}{B} +type=Creature +subtype=Zombie Head +power=4 +toughness=1 +[/card] +[card] +name=Hard Hat Area +text=Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) +type=Artifact +subtype=Contraption +[/card] +[card] +name=Wall of Fortune +text=Defender -- You may tap an untapped Wall you control to have any player reroll a die that player rolled. +mana={1}{U} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Bee-Bee Gun +text=Whenever you crank Bee-Bee Gun, until end of turn, target creature gains "{2} : This creature fights another target creature." +type=Artifact +subtype=Contraption +[/card] +[card] +name=capital offense +text=target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.) +mana={2}{B}{B} +type=instant +[/card] +[card] +name=Buzz Buggy +text=Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Big Boa Constrictor +text=When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result. +mana={3}{B} +type=Host Creature +subtype=Snake +power=1 +toughness=2 +[/card] +[card] +name=Boomflinger +text=Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Hoisted Hireling +text=Hoisted Hireling has flying as long as it's being held above the battlefield. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Dual Doomsuits +text=Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Hazmat Suit (Used) +text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. -- Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life. +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dogsnail Engine +text=Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Masterful Ninja +text=Haste -- Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. -- {1}{B}: Masterful Ninja gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Troll Ninja +power=1 +toughness=1 +[/card] +[card] +name=Inhumaniac +text=At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac. +mana={1}{B} +type=Creature +subtype=Brainiac +power=1 +toughness=1 +[/card] +[card] +name=Duplication Device +text=Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Extremely Slow Zombie +text=Last strike (This creature deals combat damage after creatures without last strike.) +mana={1}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Dictation Quillograph +text=Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card." +type=Artifact +subtype=Contraption +[/card] +[card] +name=Dirty Rat +text=When this creature enters the battlefield, target opponent discards a card. +mana={1}{B} +type=Host Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Deadly Poison Sampler +text=Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls." +type=Artifact +subtype=Contraption +[/card] +[card] +name=Hangman +text=As Hangman enters the battlefield, secretly note a word with six to eight letters. -- {1} : Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability. -- When a player guesses the noted word or all of its letters, sacrifice Hangman. +mana={B} +type=Creature +subtype=Human Villain +power=1 +toughness=1 +[/card] +[card] +name=Division Table +text=Whenever you crank Division Table, target player loses 2 life. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Finders, Keepers +text=Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={5}{B} +type=Sorcery +[/card] +[card] +name=Dispatch Dispensary +text=Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Serpentine +text=Whenever a land enters the battlefield under your control, -- Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Wurm +power=+3 +toughness=+3 +[/card] +[card] +name=Multi-Headed +text=At the beginning of each end step, if you rolled a die this turn, -- Augment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Hydra +power=+4 +toughness=+4 +[/card] +[card] +name=Knight of the Kitchen Sink (d) +text=First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.) +mana={W}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=2 +toughness=2 +[/card] +[card] +name=Mother Kangaroo +text=When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result. +mana={4}{G} +type=Host Creature +subtype=Kangaroo +power=1 +toughness=1 +[/card] +[card] +name=Knight of the Kitchen Sink (c) +text=First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.) +mana={W}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=2 +toughness=2 +[/card] +[card] +name=Selfie Preservation +text=Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Knight of the Kitchen Sink (f) +text=First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.) +mana={W}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=2 +toughness=2 +[/card] +[card] +name=Really Epic Punch +text=Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Knight of the Kitchen Sink (e) +text=First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.) +mana={W}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=2 +toughness=2 +[/card] +[card] +name=Steamflogger Service Rep +text=Whenever another Goblin enters the battlefield under your control, you may pay 1 . If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={2}{G} +type=Creature +subtype=Goblin Rigger +power=1 +toughness=1 +[/card] +[card] +name=Garbage Elemental (f) +text=Last strike (This creature deals combat damage after creatures without last strike.) -- Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn. +mana={4}{R} +type=Creature +subtype=Elemental +power=6 +toughness=5 +[/card] +[card] +name=Squirrel Dealer +text=When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token. +mana={G} +type=Creature +subtype=Raccoon Lizard Bird +power=1 +toughness=1 +[/card] +[card] +name=Garbage Elemental (e) +text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.) +mana={4}{R} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Willing Test Subject +text=Reach -- Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject. -- {6}: Roll a six-sided die. +mana={2}{G} +type=Creature +subtype=Spider Monkey Scientist +power=2 +toughness=2 +[/card] +[card] +name=Ineffable Blessing (c) +text=As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered. -- Whenever a creature with the chosen border enters the battlefield under your control, draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Wild Crocodile +text=When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +mana={1}{G} +type=Host Creature +subtype=Crocodile +power=1 +toughness=1 +[/card] +[card] +name=Ineffable Blessing (b) +text=As Ineffable Blessing enters the battlefield, choose an artist. -- Whenever a creature with art by the chosen artist enters the battlefield under your control, draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Garbage Elemental (b) +text=When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={4}{R} +type=Creature +subtype=Elemental Rigger +power=3 +toughness=1 +[/card] +[card] +name=Slaying Mantis +text=Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) -- Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. -- When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. +mana={5}{G}{G} +type=Creature +subtype=Insect Wrestler +power=6 +toughness=6 +[/card] +[card] +name=Garbage Elemental (d) +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -- When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker. +mana={4}{R} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Shellephant +text={0}: Choose one. You may activate this ability while Shellephant is in any zone. -- • Shellephant has base power and toughness 1/4. -- • Shellephant has base power and toughness 3/3. +mana={1}{G}{G} +type=Creature +subtype=Turtle and/or Elephant +power=? +toughness=? +[/card] +[card] +name=Garbage Elemental (c) +text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results. +mana={4}{R} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Beast in Show +text=Trample +mana={4}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=4 +[/card] +[card] +name=Extremely Slow Zombie +text=Last strike (This creature deals combat damage after creatures without last strike.) +mana={1}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Amateur Auteur +text=Sacrifice Amateur Auteur: Destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Extremely Slow Zombie +text=Last strike (This creature deals combat damage after creatures without last strike.) +mana={1}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Extremely Slow Zombie +text=Last strike (This creature deals combat damage after creatures without last strike.) +mana={1}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Ineffable Blessing (a) +text=As Ineffable Blessing enters the battlefield, choose Flavorful or Bland. -- • Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card. -- • Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Novellamental +text=Flying -- Novellamental can block only creatures with flying. +mana={1}{U} +type=Creature +subtype=Elemental +power=2 +toughness=1 +[/card] +[card] +name=Hydradoodle +text=As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results. -- Reach, trample +mana={X}{X}{G}{G} +type=Creature +subtype=Hydra Hound +power=0 +toughness=0 +[/card] +[card] +name=Novellamental +text=Flying -- Novellamental can block only creatures with flying. +mana={1}{U} +type=Creature +subtype=Elemental +power=2 +toughness=1 +[/card] +[card] +name=Monkey- +text=Whenever a nontoken creature you control dies, -- Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Monkey +power=+2 +toughness=+2 +[/card] +[card] +name=Knight of the Kitchen Sink (b) +text=First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.) +mana={W}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=2 +toughness=2 +[/card] +[card] +name=Joyride Rigger +text=When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{G} +type=Creature +subtype=Goblin Rigger +power=3 +toughness=3 +[/card] +[card] +name=Novellamental +text=Flying -- Novellamental can block only creatures with flying. +mana={1}{U} +type=Creature +subtype=Elemental +power=2 +toughness=1 +[/card] +[card] +name=Half-Squirrel, Half- +text=Whenever a nontoken creature enters the battlefield, -- Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Squirrel +power=-1 +toughness=-0 +[/card] +[card] +name=Beast in Show +text=Trample +mana={4}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=4 +[/card] +[card] +name=Beast in Show +text=Trample +mana={4}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=4 +[/card] +[card] +name=Rhino- +text=Whenever this creature blocks, -- Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Rhino +power=+1 +toughness=+4 +[/card] +[card] +name=Angelic Rocket +text=Flying -- When this creature enters the battlefield, you may destroy target nonland permanent. +mana={8} +type=Host Artifact Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Very Cryptic Command (f) +text=Choose two — -- • Scry 3. -- • Create a 2/2 black Rogue creature token with menace. -- • Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. -- • Return all artifacts target player controls to their owner's hand. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=Ordinary Pony +text=When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control. +mana={2}{W} +type=Host Creature +subtype=Horse +power=2 +toughness=3 +[/card] +[card] +name=Mary O'Kill +text={1}{B} or {R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.) +mana={5}{B or R} +type=Legendary Creature +subtype=Human Villain +power=5 +toughness=5 +[/card] +[card] +name=Very Cryptic Command (e) +text=Choose two — -- • Counter target black-bordered spell. -- • Return target creature to its owner's hand. -- • Untap each permanent you control with a watermark. -- • Roll two six-sided dice. Target player puts the top X cards of their library into their graveyard, where X is the total of those results. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=Rules Lawyer +text=State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.) +mana={3}{W}{W} +type=Artifact Creature +subtype=Cyborg Advisor +power=1 +toughness=1 +[/card] +[card] +name=Riveting Rigger +text=When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={2}{W} +type=Artifact Creature +subtype=Cyborg Rigger +power=2 +toughness=2 +[/card] +[card] +name=Border Guardian +text=Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian. -- Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn. -- Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn. +mana={4} +type=Artifact Creature +subtype=Knight +power=1 +toughness=1 +[/card] +[card] +name=Sly Spy (b) +text=Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.) +mana={2}{B} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Teacher's Pet +text={2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Cat Bird Scientist +power=2 +toughness=1 +[/card] +[card] +name=Entirely Normal Armchair +text=During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. -- {0}: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair. -- {2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature. +type=Artifact +[/card] +[card] +name=Despondent Killbot +mana={2} +type=Artifact Creature +subtype=Killbot +power=2 +toughness=1 +[/card] +[card] +name=Success! +text=Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Curious Killbot +mana={2} +type=Artifact Creature +subtype=Killbot +power=2 +toughness=1 +[/card] +[card] +name=Delighted Killbot +mana={2} +type=Artifact Creature +subtype=Killbot +power=2 +toughness=1 +[/card] +[card] +name=Blurry Beeble +text=Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) -- Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card. +mana={U} +type=Artifact Creature +subtype=Cyborg Beeble +power=1 +toughness=1 +[/card] +[card] +name=Gnome-Made Engine +text=When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token. +mana={4} +type=Host Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Baffling End +text=When Baffling End enters the battlefield, exile target creature an opponent controls with converted mana cost {3} or less. -- When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Animate Library +text=Enchant your library -- Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library. -- If enchanted library would leave the battlefield, exile Animate Library instead. +mana={4}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Everythingamajig (a) +text={2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. -- {3}, {T}: Put a +1/+1 counter on target creature. -- 4 , {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) +mana={5} +type=Artifact +[/card] +[card] +name=Enraged Killbot +mana={2} +type=Artifact Creature +subtype=Killbot +power=2 +toughness=1 +[/card] +[card] +name=Sacrifice Play +text=A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Clock of DOOOOOOOOOOOOM! +text={4}, {T}: Move the CRANK counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions. +mana={4} +type=Artifact +[/card] +[card] +name=Sly Spy (d) +text=Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.) +mana={2}{B} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Buzzing Whack-a-Doodle +text=As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz. -- • Whack — {T}: Target player loses 2 life. -- • Doodle — {T}: You gain 3 life. -- • Buzz — {2}, {T}: Draw a card. +mana={4} +type=Artifact +[/card] +[card] +name=Sly Spy (c) +text=Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.) +mana={2}{B} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Side Quest +text=Target player in a silver-bordered game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.) +mana={W} +type=Sorcery +[/card] +[card] +name=Contraption Cannon +text={2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control. +mana={4} +type=Artifact +[/card] +[card] +name=Sly Spy (f) +text=Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result. +mana={2}{B} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Shaggy Camel +text=When this creature enters the battlefield, creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Host Creature +subtype=Camel +power=3 +toughness=3 +[/card] +[card] +name=Cogmentor +text=Flying -- {4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.) +mana={1} +type=Artifact Creature +subtype=Gnome Rigger +power=1 +toughness=1 +[/card] +[card] +name=Sly Spy (e) +text=Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost. +mana={2}{B} +type=Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Better Than One +text=A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.) +mana={G}{W} +type=Sorcery +[/card] +[card] +name=Ineffable Blessing (e) +text=As Ineffable Blessing enters the battlefield, choose odd or even. -- Whenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Baron Von Count +text=Baron Von Count enters the battlefield with a doom counter on "5." -- Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. -- When the doom counter moves from "1," destroy target player and put that doom counter on "5." +mana={1}{B}{R} +type=Legendary Creature +subtype=Human Villain +power=3 +toughness=3 +[/card] +[card] +name=Ineffable Blessing (d) +text=As Ineffable Blessing enters the battlefield, choose a rarity. -- Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Dr. Julius Jumblemorph +text=Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield). -- Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle it. +mana={2}{G}{W} +type=Legendary Creature +power=4 +toughness=4 +[/card] +[card] +name=Cramped Bunker +text=At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it. +mana={4}{R}{G} +type=Enchantment +[/card] +[card] +name=Ineffable Blessing (f) +text=As Ineffable Blessing enters the battlefield, choose a number. -- Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.) +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Midlife Upgrade +text=As an additional cost to cast this spell, sacrifice X Contraptions. -- Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Phoebe, Head of S.N.E.A.K. +text=Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text. -- {2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.) +mana={1}{U}{B} +type=Legendary Creature +subtype=Human Spy +power=2 +toughness=3 +[/card] +[card] +name=Very Cryptic Command (a) +text=Choose two — -- • Switch target creature's power and toughness until end of turn. -- • Target creature can't be blocked this turn. -- • Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card. -- • Assemble a Contraption. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=Knight of the Widget +text=Vigilance -- Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control. +mana={2}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=* +toughness=* +[/card] +[card] +name=Ol' Buzzbark +text=When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching. +mana={X}{R}{G} +type=Legendary Creature +subtype=Goblin Warrior +power=3 +toughness=3 +[/card] +[card] +name=Everythingamajig (f) +text={1}, {T}: Scry 2. -- {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. -- {7}, {T}, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards. +mana={8} +type=Artifact +[/card] +[card] +name=Old Guard +text={W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.) +mana={1}{W} +type=Artifact Creature +subtype=Cyborg Soldier +power=2 +toughness=1 +[/card] +[card] +name=X +text=As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed. -- {U}{B}, {T}: Put X into target opponent's hand. -- {3}{U}{B}: You may play a card in the same hand as X without paying its mana cost. +mana={U}{B} +type=Legendary Creature +subtype=Human Spy +power=2 +toughness=2 +[/card] +[card] +name=Very Cryptic Command (d) +text=Choose two — -- • Return target permanent to its controller's hand. -- • Draw two cards, then discard a card. -- • Change the target of target spell with a single target. -- • Turn over target nontoken creature. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=Oddly Uneven +text=Choose one — -- • Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) -- • Destroy each creature with an even number of words in its name. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Urza, Academy Headmaster +text=+1: Head to AskUrza.com and click +1. -- -1: Head to AskUrza.com and click -1. -- -6: Head to AskUrza.com and click -6. +mana={W}{U}{B}{R}{G} +type=Legendary Planeswalker +subtype=Urza +[/card] +[card] +name=Very Cryptic Command (c) +text=Choose two — -- • Draw a card from an opponent's library. -- • Copy target instant or sorcery spell. You may choose new targets for the copy. -- • Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. -- • Create a 1/1 colorless Gnome artifact creature token. +mana={1}{U}{U}{U} +type=Instant +[/card] +[card] +name=The Grand Calcutron +text=When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). -- Players can only play the first card of their program. -- If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. -- At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. +mana={W}{U} +type=Legendary Artifact +[/card] +[card] +name=Everythingamajig (c) +text={1}: Flip a coin. If you win the flip, add {1} {1}. Activate this ability only any time you could cast an instant. {3}, {T}: Target player discards a card. Activate this ability only during your turn. -- {X}: Everythingamajig becomes an X/X Construct artifact creature until end of turn. +mana={5} +type=Artifact +[/card] +[card] +name=Everythingamajig (b) +text={2}, {T}: Draw a card. Activate this ability only if you have no cards in hand. -- {8}, {T}: You gain 10 life. -- {4}, {T}, Sacrifice Everythingamajig: You may put a silver-bordered permanent card from your hand onto the battlefield. +mana={5} +type=Artifact +[/card] +[card] +name=Knight of the Kitchen Sink (a) +text=First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.) +mana={W}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=2 +toughness=2 +[/card] +[card] +name=Hot Fix +text=You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle your library. +mana={4}{W}{U} +type=Sorcery +[/card] +[card] +name=Everythingamajig (e) +text=Sacrifice a land: You gain 2 life. -- Sacrifice a creature: Add {1}{1}. -- {2}, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle your library. +mana={5} +type=Artifact +[/card] +[card] +name=Jackknight +text=Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn. +mana={1}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=1 +toughness=1 +[/card] +[card] +name=Grusilda, Monster Masher +text=Combined, enchanted, and equipped creatures you control have menace. -- {3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.) +mana={3}{B}{R} +type=Legendary Creature +subtype=Zombie Villain +power=4 +toughness=4 +[/card] +[card] +name=Everythingamajig (d) +text={T}: Add one mana of any color. -- {1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card. -- {8}, {T}: Everythingamajig deals 12 damage to target creature. +mana={6} +type=Artifact +[/card] +[card] +name=Do-It-Yourself Seraph +text=Flying -- Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle your library. -- Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own. +mana={4}{W}{W} +type=Artifact Creature +subtype=Cyborg Angel +power=4 +toughness=4 +[/card] +[card] +name=Chivalrous Chevalier +text=Flying -- When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent. +mana={4}{W} +type=Artifact Creature +subtype=Cyborg Knight +power=3 +toughness=3 +[/card] +[card] +name=GO TO JAIL +text=When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. -- At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. +mana={W} +type=Enchantment +[/card] +[card] +name=Gimme Five +text=You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in a silver-bordered game who high-fives you gains 1 life. (Offer high fives. Don't hit people.) +mana={W} +type=Instant +[/card] +[card] +name=Aerial Toastmaster +text=Flying -- {3}{W}, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{W} +type=Artifact Creature +subtype=Cyborg Rigger +power=3 +toughness=2 +[/card] +[card] +name=Adorable Kitten +text=When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result. +mana={W} +type=Host Creature +subtype=Cat +power=1 +toughness=1 +[/card] +[card] +name=By Gnome Means +text={1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token. -- {1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Amateur Auteur +text=Sacrifice Amateur Auteur: Destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Humming- +text=Flying -- Whenever you attack with two or more creatures, -- Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Bird +power=+2 +toughness=+3 +[/card] +[card] +name=Half-Kitten, Half- +text=Whenever you're dealt damage, -- Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Cat +power=+1 +toughness=+2 +[/card] +[card] +name=Secret Base +text={T}: Add {1}. -- {T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base. +type=Land +[/card] +[card] +name=Target Minotaur +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={1}{R} +type=Creature +subtype=Minotaur Warrior +power=2 +toughness=1 +[/card] +[card] +name=Target Minotaur +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={1}{R} +type=Creature +subtype=Minotaur Warrior +power=2 +toughness=1 +[/card] +[card] +name=Amateur Auteur +text=Sacrifice Amateur Auteur: Destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Amateur Auteur +text=Sacrifice Amateur Auteur: Destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Target Minotaur +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={1}{R} +type=Creature +subtype=Minotaur Warrior +power=2 +toughness=1 +[/card] +[card] +name=Widget Contraption +text=Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +type=Artifact +subtype=Contraption +[/card] +[card] +name=Goblin Haberdasher +text=Menace (This creature can't be blocked except by two or more creatures.) -- Other creatures you control wearing hats in their art have menace. +mana={2}{R} +type=Creature +subtype=Goblin Hatificer +power=2 +toughness=2 +[/card] +[card] +name=Sundering Fork +text=Whenever you crank Sundering Fork, destroy target artifact. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Garbage Elemental (a) +text=Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) -- Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.) +mana={4}{R} +type=Creature +subtype=Elemental +power=2 +toughness=4 +[/card] +[card] +name=Sap Sucker +text=Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Hammer Helper +text=Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Thud-for-Duds +text=Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Half-Orc, Half- +text=Trample -- At the beginning of each end step, if an opponent was dealt damage this turn, -- Augment {1}{R}{R} ( 1{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Orc Warrior +power=+3 +toughness=+1 +[/card] +[card] +name=Targeting Rocket +text=Whenever you crank Targeting Rocket, target creature blocks this turn if able. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Feisty Stegosaurus +text=When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls. +mana={4}{R} +type=Host Creature +subtype=Dinosaur +power=2 +toughness=1 +[/card] +[card] +name=Refibrillator +text=Whenever you crank Refibrillator, return target creature card from your graveyard to your hand. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Record Store +text=Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Just Desserts +text=Just Desserts deals Ï€ damage to target creature. (Ï€ is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.) ) +mana={1}{R} +type=Instant +[/card] +[card] +name=Hammerfest Boomtacular +text=Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Tread Mill +text=Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Hammer Jammer +text=As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result. -- Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result. +mana={3}{R} +type=Creature +subtype=Goblin Warrior +power=0 +toughness=0 +[/card] +[card] +name=Top-Secret Tunnel +text=Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=It That Gets Left Hanging +text=When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn. +mana={5}{R} +type=Creature +subtype=Elemental Horror +power=5 +toughness=4 +[/card] +[card] +name=Twiddlestick Charger +text=Whenever you crank Twiddlestick Charger, tap or untap target creature. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Infinity Elemental +text=(This creature has INFINITE POWER.) +mana={4}{R}{R}{R} +type=Creature +subtype=Elemental +power=∞ +toughness=5 +[/card] +[card] +name=Turbo-Thwacking Auto-Hammer +text=Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Stinging Scorpion +text=When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. +mana={4}{B} +type=Host Creature +subtype=Scorpion +power=3 +toughness=2 +[/card] +[card] +name=Lackey Recycler +text=Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Steady-Handed Mook +text=Deathtouch -- When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={2}{B} +type=Creature +subtype=Human Rigger +power=1 +toughness=1 +[/card] +[card] +name=Jamming Device +text=Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Summon the Pack +text=Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.) +mana={7}{B} +type=Sorcery +[/card] +[card] +name=Neural Network +text=Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Subcontract +text=A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Mandatory Friendship Shackles +text=Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Insufferable Syphon +text=Whenever you crank Insufferable Syphon, target player discards a card. +type=Artifact +subtype=Contraption +[/card] +[card] +name=The Countdown Is at One +text=Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Common Iguana +text=When this creature enters the battlefield, you may discard a card. If you do, draw a card. +mana={1}{R} +type=Host Creature +subtype=Lizard +power=1 +toughness=3 +[/card] +[card] +name=Rapid Prototyper +text=Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control. +type=Artifact +subtype=Contraption +[/card] +[card] +name=The Big Idea +text={2}{B} or {R}{B} or {R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result. -- Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results. +mana={4}{R}{R} +type=Legendary Creature +subtype=Brainiac Villain +power=4 +toughness=4 +[/card] +[card] +name=Optical Optimizer +text=Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: Draw a card." +type=Artifact +subtype=Contraption +[/card] +[card] +name=Zombified +text={4}{B}: Combine Zombified from your graveyard with target host. -- {2}{B}, Exile a creature card from your graveyard: -- Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +type=Creature +subtype=Zombie +power=+2 +toughness=+2 +[/card] +[card] +name=Oaken Power Suit +text=Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Bumbling Pangolin +text=When this creature enters the battlefield, you may destroy target artifact. +mana={3}{R} +type=Host Creature +subtype=Pangolin Beast +power=2 +toughness=2 +[/card] +[card] +name=Quick-Stick Lick Trick +text=Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Box of Free-Range Goblins +text=Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Pet Project +text=Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control. +type=Artifact +subtype=Contraption +[/card] +[card] +name=Clever Combo +text=Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Chittering Doom +text=Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Eager Beaver +text=When this creature enters the battlefield, you may untap target permanent. +mana={2}{G} +type=Host Creature +subtype=Beaver +power=3 +toughness=2 +[/card] +[card] +name=Druid of the Sacred Beaker +text={T}: Add {G} for each Crossbreed Labs watermark among permanents you control. +mana={2}{G} +type=Creature +subtype=Deer Bird Ape Druid +power=2 +toughness=2 +[/card] +[card] +name=Wrench-Rigger +text=When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={R} +type=Creature +subtype=Goblin Rigger +power=1 +toughness=1 +[/card] +[card] +name=Beast in Show +text=Trample +mana={4}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=4 +[/card] +[card] +name=As Luck Would Have It +text=Hexproof -- Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) +mana={G} +type=Enchantment +[/card] +[card] +name=First Pick +text=Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{G} +type=Instant +[/card] +[card] +name=Earl of Squirrel +text=Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) -- Creature tokens you control are Squirrels in addition to their other creature types. -- Other Squirrels you control get +1/+1. +mana={4}{G}{G} +type=Creature +subtype=Squirrel Advisor +power=4 +toughness=4 +[/card] +[card] +name=Ground Pounder +text={3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result. -- Whenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn. +mana={1}{G} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Steamflogger of the Month +text=When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) +mana={3}{R}{R} +type=Creature +subtype=Goblin Rigger +power=3 +toughness=3 +[/card] +[card] +name=Steamfloggery +text=Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) +mana={4}{R}{R} +type=Instant +[/card] +[card] +name=Steamflogger Temp +text={6}, {T}: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) +mana={1}{R} +type=Creature +subtype=Goblin Rigger +power=2 +toughness=1 +[/card] +[card] +name=Party Crasher +text=Haste -- You can attack with Party Crasher once each combat during each opponent's turn. +mana={4}{R} +type=Creature +subtype=Goblin Berserker +power=3 +toughness=3 +[/card] +[card] +name=Painiac +text=At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result. +mana={2}{R} +type=Creature +subtype=Brainiac +power=0 +toughness=3 +[/card] +[card] +name=Target Minotaur +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={1}{R} +type=Creature +subtype=Minotaur Warrior +power=2 +toughness=1 +[/card] +[card] +name=Super-Duper Death Ray +text=Trample (This spell can deal excess damage to its target's controller.) -- Super-Duper Death Ray deals 4 damage to target creature. +mana={2}{R} +type=Instant +[/card] +[card] +name=Work a Double +text=Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.) +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Three-Headed Goblin +text=Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) +mana={3}{R}{R} +type=Creature +subtype=Goblin Mutant +power=3 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/sets/primitives/_singleFixes.txt b/projects/mtg/bin/Res/sets/primitives/_singleFixes.txt new file mode 100644 index 000000000..46c0150b3 --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/_singleFixes.txt @@ -0,0 +1,60 @@ +## Delver of Secrets +[card] +name=Delver of Secrets +auto=@movedto(*[instant;sorcery]|myhand) from(mylibrary) restriction{mydrawonly}: flip(Insectile Aberration) +text=At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. Transform - Human Insect,Flying,3/2 +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] + +[card] +name=Insectile Aberration +type=Creature +abilities=flying +subtype=Human Insect +power=3 +toughness=2 +[/card] +##Goblin Guide +[card] +name=Goblin Guide +abilities=haste +#Bit Bugged atm I think, I once made a better working version. Maybe I can retrieve it -- Bas +#NOTE: This DOES work, but is uncomfortable to use. Trying to create another version below in which AI chooses land itself. +##Version below works! +#auto=@combat(attacking) source(this): moveto(opponenthand) target(land|opponentgraveyard) +auto=@combat(attacking) source(this): ability$! target(land|mygraveyard) moveTo(myhand)!$ opponent +auto=@combat(attacking) source(this): deplete:1 opponent +text= +mana={R} +type=Creature +subtype=Goblin Scout +power=2 +toughness=2 +[/card] + +[card] +name=Sphinx's Tutelage +#auto=@drawn(controller): or auto=@drawof(player): ? +#auto=@drawof(player):color deplete:2 opponent +auto=@drawn(controller):deplete:2 opponent +#auto={5}{U}:draw:1 && discard(*|myhand) +auto={5}{U}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Whenever you draw a card, target opponent puts the top two cards from their library into their graveyard -- {5}{U}: draw a card, then discard a card +mana={2}{U} +type=Enchantment +[/card] + +[card] +name=Talent of the Telepath +auto=deplete:7 opponent +auto=restriction type(sorcery,instant|mygraveyard)~lessthan~2 may moveto(mybattlefield) target(sorcery,instant|opponentgraveyard) +auto=restriction type(sorcery,instant|mygraveyard)~morethan~1 may moveto(mybattlefield) target(sorcery,instant|opponentgraveyard) +#text=whenever you draw a card, target opponent puts the top two cards from their library into their graveyard -- {5}{U}: draw a card, then discard a card +text=Missingy +mana={2}{U}{U} +type=Sorcery +[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/primitives/aer.txt b/projects/mtg/bin/Res/sets/primitives/aer.txt new file mode 100644 index 000000000..287fd8522 --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/aer.txt @@ -0,0 +1,1886 @@ +##FULLY untested +##Please see my Kaladesh possible workaround for energy on Glimmer of Genious (even that one is untested) +##As such, Energy is untested here until me/we might get positive results with my workaround +##Still need some workaround for Menace too! (?) +##("can't be blocked by more than one creature." is hardcoded as ability "oneblocker", before you even try...) +##Pending for test on Nox Gearhulk on KLD: cantbeblockedby(<2>creature) + +## Need code for Conspire. What about convoke? Do we have got that? (At least not in my files) -> +### -> If we manage to develop conspire (either card code or engine code), we should use the chance to develop convoke as well, IMHO. +##Rough idea for conspire/convoke: +## other=affinity(artifact[-tapped]|mybattlefield) reduce({1}) +## autohand=affinity(artifact[-tapped]|mybattlefield) reduce({1}) +##Could work if we meld those two somehow. Plus STH like this: +## auto=if paid(alternative) then foreach(artifact[-tapped]|mybattlefield) tap target(artifact[-tapped]|mybattlefield) +## But limit to max generic mana + +##Also, no Oracle text, got no internet here, and I don't want to type manually from the cards, I hope, this is understandable. + +##I also might work further already after I "upload" this, means this could be outdated and I might have coded more, but this might still be useful if you looks for some ideas of coding or templetes yourself. + +## Maybe people who copy this prim and tested cards should make a note of these not working as well as these with working questionable prior testing. +card] +name=Aegis Automaton +auto={4}{W}:moveto(ownerhand) target(other creature|mybattlefield) +text={4}{W}: return another target creature you control to its owner's hand +type=Artifact Creature +subtype=Construct +mana={2} +power=0 +toughness=3 +[/card] +[card] +name=Aegis Automaton +target=creature,vehicle +auto=teach(vehicle) transforms((creature)) forsrc +auto=2/2 +auto=flying +text=Enchant creature or Vehicle -- As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. -- Enchanted creature gets +2/+2 and has flying. +type=Enchantment +subtype=Aura +mana={4}{W} +[/card] +[card] +name=Aeronaut Admiral +abilities=flying +auto=lord(vehicle|mybattlefield) flying +text=flying -- vehicles you control have flying. +type=Creature +subtype=Human Pilot +mana={3}{W} +power=3 +toughness=1 +[/card] +[card] +name=Aether Chaser +abilities=first strike +auto=token(energy)*2 +auto=@combat(attacking) source(this):may sacrifice target(<2>energy|mybattlefield) && token(Servo,artifact creature Servo,1/1 +text=First strike -- When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +type=Creature +subtype=Human Artificer +mana={1}{R} +power=2 +toughness=1 +[/card] +[card] +name=Aether Herder +auto=token(energy)*2 +auto=@combat(attacking) source(this):may sacrifice target(<2>energy|mybattlefield) && token(Servo,artifact creature Servo,1/1) +text=When Aether Herder enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +type=Creature +subtype=Elf Artificer Druid +mana={3}{G} +power=3 +toughness=3 +[/card] +[card] +name=Aether Inspector +abilities=vigilance +auto=token(energy)*2 +auto=@combat(attacking) source(this):may sacrifice target(<2>energy|mybattlefield) && token(Servo,artifact creature Servo,1/1) +text=Vigilance -- When Aether Inspector enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +type=Creature +subtype=Dwarf Artificer +mana={3}{W} +power=2 +toughness=3 +[/card] + +[card] +name=Aether Poisoner +auto=@combat(attacking) source(this): may pay(counter[0/0,-2,energy] from(*|mybattlefield)) token(Servo,artifact creature Servo,1,1) +auto=counter(0/0,2,energy) +text=Deathtouch -- When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +mana={1}{B} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Aether Swooper +abilities=flying +auto=token(energy)*2 +auto=@combat(attacking) source(this):may sacrifice target(<2>energy|mybattlefield) && token(Servo,artifact creature Servo,1/1) +text=Flying -- When Aether Swooper enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Swooper attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token. +type=Creature +subtype=Vedalken Artificer +mana={1}{U} +power=1 +toughness=2 +[/card] +[card] +name=Aethergeode Miner +auto=@combat(attacking) source(this):token(energy)*2 +auto={S(energy|mybattlefield)}{S(energy|mybattlefield)}:blink +text=Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters). -- Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control. +type=Creature +subtype=Dwarf Scout +mana={1}{W} +power=3 +toughness=1 +[/card] +[card] +name=Aethersphere Harvester +abilities=flying +auto=token(energy)*2 +auto={S(energy|mybattlefield)}:lifelink ueot +auto={tap target(creature)}:transforms((creature)) ueot +text=Flying -- When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters). -- Pay {E}: Aethersphere Harvester gains lifelink until end of turn. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +type=Artifact +subtype=Vehicle +mana={3} +power=3 +toughness=5 +[/card] +[card] +name=Aetherstream Leopard +abilities=trample +auto=token(energy) +auto=@combat(attacking) source(this):may sacrifice target(energy|mybattlefield) && 2/0 ueot +text=Trample -- When Aetherstream Leopard enters the battlefield, you get Energy (an energy counter). -- Whenever Aetherstream Leopard attacks, you may pay Energy. If you do, it gets +2/+0 until end of turn. +type=Creature +subtype=Cat +mana={2}{G} +power=2 +toughness=3 +[/card] +[card] +name=Aethertide Whale +abilities=flying +auto=token(energy)*6 +auto={S(<4>energy|mybattlefield)}:moveto(myhand) +text=Flying -- When Aethertide Whale enters the battlefield, you get EnergyEnergyEnergyEnergyEnergyEnergy (six energy counters). -- Pay EnergyEnergyEnergyEnergy: Return Aethertide Whale to its owner's hand. +type=Creature +subtype=Whale +mana={4}{U}{U} +power=6 +toughness=4 +[/card] +[card] +name=Aetherwind Basker +abilities=trample +auto=token(energy) +auto=@combat(attacking) source(this):token(energy) +auto={S(energy|mybattlefield)}:1/1 ueot +text=Trample -- Whenever Aetherwind Basker enters the battlefield or attacks, you get Energy (an energy counter) for each creature you control. -- Pay Energy: Aetherwind Basker gets +1/+1 until end of turn. +type=Creature +subtype=Lizard +mana={4}{G}{G}{G} +power=7 +toughness=7 +[/card] +[card] +name=Aid from the Cowl +auto=@each my endofturn restriction{morbid}:flipacoin winability moverandom(enchantment,creature,planeswalker,land) from(mylibrary) to(mybattlefield) winabilityend flipend +text=Revolt ? At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library. +type=Enchantment +[/card] +[card] +name=Airdrop Aeronauts +abilities=flying +auto=life:5 controller restriction{morbid} +text=Flying -- Revolt ? When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. +type=Creature +subtype=Dwarf Scout +mana={3}{W}{W} +power=4 +toughness=3 +[/card] +[card] +name=Ajani Unyielding +auto=counter(0/0,4,loyalty) +auto={C(0/0,2,Loyalty)}:flipacoin winability moverandom(<2>creature,enchantment,artifact,planeswalker) from(mylibrary) to(myhand) winabilityend loseability moverandom(creature,enchantment,artifact,planeswalker) from(mylibrary) to(myhand) loseabilityend flipend +auto={C(0/0,-2,Loyalty)}:target(creature) dynamicability moveto(exile) +auto={C(0/0,-9,Loyalty)}:all(creature|mybattlefield) transforms((,newability[counter(1/1,5)])) ueot && all(other planeswalker|mybattlefield) transforms((,newability[counter(0/0,5,Loyalty)])) ueot +text=+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. -- -2: Exile target creature. Its controller gains life equal to its power. -- -9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control. +mana={4}{G}{W} +type=Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani, Valiant Protector +auto=counter(0/0,4,loyalty) +auto={C(0/0,2,Loyalty)}:target(creature) counter(1/1,2) +auto={C(0/0,1,Loyalty)}:moverandom(creature) from(mylibrary) to(myhand) +auto={C(0/0,-11,Loyalty)}:target(creature) transforms((,newability[trample ueot],newability[thisforeach(controllerlife) counter(1/1,1)])) ueot +text=+2: Put two +1/+1 counters on up to one target creature. -- +1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. -- -11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn. +mana={4}{G}{W} +type=Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani's Aid +auto=moveto(myhand) target(Ajani, Valiant Protector|mylibrary) +auto={S}:donothing target(creature) && fog from(mytgt) oneshot +text=When Ajani's Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle it. -- Sacrifice Ajani's Aid: Prevent all combat damage a creature of your choice would deal this turn. +type=Enchantment +mana={2}{G}{W} +[/card] +[card] +name=Alley Evasion +target=creature|mybattlefield +auto=choice 1/2 +auto=choice moveto(myhand) +text=Choose one ? -- ? Target creature you control gets +1/+2 until end of turn. -- ? Return target creature you control to its owner's hand. +type=Instant +mana={W} +[/card] +[card] +name=Alley Strangler +text=Menace +mana={2}{B} +type=Creature +subtype=Aetherborn Rogue +power=2 +toughness=3 +[/card] + +[card] +name=Audacious Infiltrator +auto=cantbeblockedby(artifact) +text=Audacious Infiltrator can't be blocked by artifact creatures. +type=Creature +subtype=Dwarf Rogue +mana={1}{W} +power=3 +toughness=1 +[/card] +[card] +name=Augmenting Automaton +auto={1}{B}:1/1 ueot +text={1}{B}: Augmenting Automaton gets +1/+1 until end of turn +type=Artifact Creature +subtype=Construct +mana={1} +power=1 +toughness=1 +[/card] +[card] +name=Aether Swooper +abilities=flying +auto=token(energy)*2 +auto=@combat(attacking) source(this):may sacrifice target(<2>energy|mybattlefield) && token(Servo,artifact creature Servo,1/1) +text=Flying -- When Aether Swooper enters the battlefield, you get EnergyEnergy (two energy counters). -- Whenever Aether Swooper attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token. +type=Creature +subtype=Vedalken Artificer +mana={1}{U} +power=1 +toughness=2 +[/card] +[card] +name=Baral, Chief of Compliance +auto=lord(instant,sorcery|myhand,mygraveyard,mylibrary,myexile) altercost(colorless, -1) +auto=@targeted(*|opponentstack):may draw:1 && transforms(,newability[discard(*|myhand)])) ueot +text=Instant and sorcery spells you cast cost 1 less to cast. -- Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. +type=Legendary Creature +subtype=Human Wizard +mana={1}{U} +power=1 +toughness=3 +[/card] +[card] +name=Baral's Expertise +target=creature,artifact +auto=moveto(ownerhand) +auto=may name(cast card) moveto(mybattlefield) target(*[manacost<=4]|myhand) +text=Return up to three target artifacts and/or creatures to their owners' hands. -- You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost. +type=Sorcery +mana={3}{U}{U} +[/card] +[card] +name=Barricade Breaker +abilities=mustattack +autohand=tap target(artifact|mybattlefield) && altercost(colorless,-1) ueot +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) -- Barricade Breaker attacks each combat if able. +type=Artifact Creature +subtype=Juggernaut +mana={7} +power=7 +toughness=5 +[/card] +[card] +name=Bastion Enforcer +type=Creature +subtype=Dwarf Soldier +mana={2}{W} +power=3 +toughness=2 +[/card] +[card] +name=Bastion Inventor +abilities=hexproof +autohand=tap target(artifact|mybattlefield) && altercost(colorless,-1) ueot +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) +type=Creature +subtype=Vedalken Artificer +mana={5}{U} +power=4 +toughness=4 +[/card] +[card] +name=Battle at the Bridge +target=creature +auto=-X/-X && life:+X controller +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Target creature gets -X/-X until end of turn. You gain X life. +mana={X}{B} +type=Sorcery +[/card] +[card] +name=Call for Unity +auto=@each my endofturn:if morbid then counter(0/0,1,Unity) +auto=foreach(counter{0/0,1,Unity}) lord(creature|mybattlefield) 1/1 +text=Revolt ? At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. -- Creatures you control get +1/+1 for each unity counter on Call for Unity. +type=Enchantment +mana={3}{W}{W} +[/card] +[card] +name=Caught in the Brights +target=creature +auto=cantattack +auto=cantblock +auto=@combat(attacking) source(vehicle|opponentbattlefield):moveto(exile) mytgt +text=Enchant creature -- Enchanted creature can't attack or block. -- When a Vehicle you control attacks, exile enchanted creature. +type=Enchantment +subtype=Aura +mana={2}{W} +[/card] +[card] +name=Chandra's Revolution +auto=damage:4 target(creature) +auto=tap target(land) && frozen +text=Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step. +type=Sorcery +mana={3}{R} +[/card] +[card] +name=Cogwork Assembler +auto={7}:clone target(artifact) && transforms((,newability[haste],newability[treason])) ueot +text={7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. +type=Artifact Creature +subtype=Assembly-Worker +mana={3} +power=2 +toughness=3 +[/card] +[card] +name=Consulate Crackdown +auto=moveto(exile) all(artifact|opponentbattlefield) forsrc +text=When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield. +type=Enchantment +mana={3}{W}{W} +[/card] +[card] +name=Consulate Dreadnought +auto={tap target(creature|mybattlefield)} restriction{compare(powertotalinplay)~morethan~5}:transforms((creature)) ueot +text=Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) +type=Artifact +subtype=Vehicle +mana={1} +power=7 +toughness=11 +[/card] +[card] +name=Consulate Turret +auto={T}:token(energy) +auto={S(energy|mybattlefield)}{T}:damage:2 target(player) +text=:{T}: You get Energy (an energy counter). -- {T}, Pay EnergyEnergyEnergy: Consulate Turret deals 2 damage to target player. +type=Artifact +mana={3} +[/card] +[card] +name=Conviction +target=creature +auto=1/3 +auto={W}:this moveto(ownerhand) +text=Enchant creature -- Enchanted creature gets +1/+3. -- {W}: Return Conviction to its owner's hand. +type=Enchantment +subtype=Aura +mana={1}{W} +[/card] +[card] +name=Countless Gears Renegade +auto=if morbid then token(Servo,artifact creature Servo,1/1) +text=Revolt ? When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. +type=Creature +subtype=Dwarf Artificer +mana={1}{W} +power=2 +toughness=2 +[/card] +[card] +name=Crackdown Construct +auto=@activatedability from(creature,artifact|mybattlefield):1/1 ueot +text=Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn. +type=Artifact Creature +subtype=Construct +mana={4} +power=2 +toughness=2 +[/card] +[card] +name=Cruel Finality +target=creature +##For newer WTH versions (Android, PC) use Reveal-thing instead +auto=-2/-2 && may moveto(mylibrary) target(*[-this]|mygraveyard)text=Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Daredevil Dragster +auto=@each my endofcombat: counter(0/0,1,velocity) && if type(counter{velocity})~morethan~1 then transforms((,newability[draw:2],newability[sacrifice])) ueot +auto={tap target(creature|mybattlefield)} restriction{compare(powertotalinplay)~morethan~1}:transforms((creature)) ueot +text=At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +type=Artifact +subtype=Vehicle +mana={3} +power=4 +toughness=4 +[/card] +[card] +name=Daring Demolition +target=creature, vehicle +auto=destroy +text=Destroy target creature or Vehicle. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Dark Intimations +auto=ability$!name(sacrifice) sacrifice notatarget(creature,planeswalker|mybattlefield)!$ opponent +auto=discard(*|opponenthand) +auto=moveto(myhand) target(creature,planeswalker|mygraveyard) +auto=draw:1 controller +autograveyard=@movedto(Bolas|mybattlefield):this moveto(exile) && all(Bolas|mybattlefield) counter(0/0,1,Loyalty) +text=Each opponent sacrifices a creature or planeswalker, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. -- When you cast a Bolas planeswalker spell, exile Dark Intimations from your graveyard. That planeswalker enters the battlefield with an additional loyalty counter on it. +type=Sorcery +mana={2}{U}{B}{R} +[/card] +[card] +name=Dawnfeather Eagle +abilities=flying +auto=all(creature|mybattlefield) 1/1 ueot +auto=all(creature|mybattlefield) vigilance ueot +text=Flying -- When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. +type=Creature +subtype=Bird +mana={4}{W} +power=3 +toughness=3 +[/card] +[card] +name=Deadeye Harpooner +auto=if morbid then destroy target(creature[tapped]|opponentbattlefield) +text=Revolt ? When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls. +type=Creature +subtype=Dwarf Warrior +mana={2}{W} +power=2 +toughness=2 +[/card] +[card] +name=Decommision +target=artifact,enchantment +auto=destroy +auto=if morbid then life:3 +text=Destroy target artifact or enchantment. -- Revolt ? If a permanent you controlled left the battlefield this turn, you gain 3 life. +type=Instant +mana={2}{W} +[/card] +[card] +name=Defiant Salvager +auto={S(artifact, creature|myBattlefield)}: counter(1/1,1) asSorcerytext=Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery. +mana={2}{B} +type=Creature +subtype=Aetherborn Artificer +power=2 +toughness=2 +[/card] + +[card] +name=Deft Dismissal +target=creature[attacking;blocking] +damage:1 +auto=damage:1 target(creature[attacking;blocking]) +auto=transforms((,newability[damage:1 target(creature[attacking;blocking])]))ueot +text=Deft Dismissal deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. +type=Instant +mana={3}{W} +[/card] +[card] +name=Destructive Tampering +auto=choice name(destroy) destroy target(artifact) +auto=choice name(can't block) all(creature[-flying]|opponentbattlefield) cantblock +text=Choose one ? -- ? Destroy target artifact. -- ? Creatures without flying can't block this turn. +type=Sorcery +mana={2}{R} +[/card] +[card] +name=Disallow +target=*|stack +auto=fizzle +text=Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.) +type=Instant +mana={1}{U}{U} +[/card] +[card] +name=Dispersal Technician +auto=moveto(ownerhand) target(artifact) +text=When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand. +type=Creature +subtype=Vedalken Artificer +mana={4}{U} +power=3 +toughness=2 +[/card] +[card] +name=Druid of the Cowl +auto={T}:add{G} +text={T}: Add {G} to your mana pool. +type=Creature +subtype=Elf Druid +mana={1}{G} +power=1 +toughness=3 +[/card] +[card] +name=Efficient Construction +auto=@movedto(artifact|mystack):token(Thopter,artifact creature Thopter,1/1,flying) +text=Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. +type=Enchantment +mana={3}{U} +[/card] +[card] +name=Embraal Gear-Smasher +auto={T}{S(artifact)}:damage:2 opponent +text={T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent. +type=Creature +subtype=Human Warrior +mana={2}{R} +power=2 +toughness=3 +[/card] +[card] +name=Enraged Giant +abilities=trample,haste +autohand=tap target(artifact|mybattlefield) && altercost(colorless,-1) ueot +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) -- Trample, haste +type=Creature +subtype=Giant +mana={5}{R} +power=4 +toughness=4 +[/card] +[card] +name=Exquisite Archangel +abilities=flying,cantlose +auto=@damaged(controller) restriction{if compare(lifetotal)~lessthan~1}:lifeset:20 controller && moveto(exile) +auto=@deplete(controller) restriction{if type(*|mylibrary)~lessthan~1}:lifeset:20 controller && moveto(exile) +text=Flying -- If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total. +type=Creature +subtype=Vedalken Artificer +mana={1}{U} +power=1 +toughness=2 +[/card] +[card] +name=Fatal Push +target=creature[manacost<=2] +auto=destroy +#TODO: Revolt +#Maybe we find some card coding pieces on that 4 mana white instant which returns all own creatures to BF which dies that turn? +auto=if +#Rough idea: +#other={B} +#otherrestriction=movedTo(*|mygraveyard) from (*|mybattlefield) +type=Instant +text=Destroy target creature if it has converted mana cost 2 or less. -- Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn. +mana={B} +type=Instant +[/card] + +[card] +name=Felidar Guardian +auto=blink target(other *|mybattlefield) +text=When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control. +type=Creature +subtype=Cat Beast +mana={3}{W} +power=1 +toughness=4 +[/card] +[card] +name=Fen Hauler +##TODO: Improvise +##cantbeblockedby works? +auto=cantbeblockedby(creature[artifact]) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Fen Hauler can't be blocked by artifact creatures. +mana={6}{B} +type=Creature +subtype=Insect +power=5 +toughness=5 +[/card] +[card] +name=Filigree Crawler +auto=@movedto(mygraveyard) from(mybattlefield):token(Thopter,artifact creature Thopter,1/1,flying) +text=When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying. +type=Artifact Creature +subtype=Insect +mana={4} +power=2 +toughness=2 +[/card] +[card] +name=NameMissing +autohand=tap target(artifact|mybattlefield) && altercost(colorless,-1) ueot +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) +type=Artifact Creature +subtype=Assembly-Worker +mana={5} +power=3 +toughness=3 +[/card] +[card] +name=Foundry Hornet +abilities=flying +##Alternative: counter{1/1} ? +##Works? Might need "oneshot" additionally or aslongas instead of if? +auto=if (creature[c(1/1)]|mybattlefield) > 1 then all(creature|opponentbattlefield) -1/-1 ueot +text=Flying -- When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn. +mana={3}{B} +type=Creature +subtype=Insect +power=2 +toughness=3 +[/card] + +[card] +name=Fourth Bridge Prowler +auto=may target(creature|battlefield) -1/-1 ueot +text=When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn. +mana={B} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Freejam Regent +abilities=flying +auto={1}{R}:2/0 ueot +autohand=tap target(artifact|mybattlefield) && altercost(colorless,-1) ueot +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) -- Flying -- 1Red: Freejam Regent gets +2/+0 until end of turn. +type=Creature +subtype=Dragon +mana={4}{R}{R} +power=4 +toughness=4 +[/card] +[card] +name=Frontline Rebel +abilities=mustattack +text=Frontline Rebel attacks each combat if able. +type=Creature +subtype=Human Warrior +mana={2}{R} +power=3 +toughness=3 +[/card] +[card] +name=Ghirapur Osprey +abilities=flying +text=Flying +type=Creature +subtype=Bird +mana={2}{W} +power=2 +toughness=2 +[/card] +[card] +name=Gifted Aetherborn +abilities=deathtouch, lifelink +text=Deathtouch, lifelink +mana={B}{B} +type=Creature +subtype=Aetherborn Vampire +power=2 +toughness=3 +[/card] + +[card] +name=Glint-Sleeve Siphoner +auto= +auto=@each my upkeep: +text=Menace -- Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter). -- At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life. +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Gonti's Aether Heart +auto=token(energy)*2 +auto=@movedto(artifact|mybattlefield):token(energy)*2 +auto={sacrifice target(<2>energy|mybattlefield)}:turns:+1 controller +text=Flying -- When Aether Swooper enters the battlefield, you get EnergyEnergy (two energy counters). -- Whenever Aether Swooper attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token. +type=Legendary Artifact +mana={6} +[/card] +[card] +name=Gonti's Machinations +text=Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) -- Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way. +mana={B} +type=Enchantment +[/card] + +[card] +name=Greenbelt Rampager +auto=restriction{type(energy|mybattlefield)~morethan~1}:choice sacrifice target(<2>energy|mybattlefield) +auto=choice moveto(myhand) && token(energy) +text=When Greenbelt Rampager enters the battlefield, pay EnergyEnergy (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get Energy. +type=Creature +subtype=Elephant +mana={G} +power=3 +toughness=4 +[/card] +[card] +name=Aether Swooper +auto=if morbid then counter(1/1,2) +text=Revolt ? Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. +type=Creature +subtype=Elf Warrior +mana={1}{G} +power=2 +toughness=1 +[/card] +[card] +name=Gremlin Infestation +target=artifact +auto=@each my endofturn:damage:2 controller +autograveyard=token(Gremlin,creature Gremlin,2/2,red) +text=Enchant artifact -- At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller. -- When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token. +type=Enchantment +subtype=Aura +mana={3}{R} +[/card] +[card] +name=Heart of Kiran +abilities=flying,vigilance +auto=tap target(creature|mybattlefield)} restriction{compare(powertotalinplay)~morethan~2}:transforms((creature)) ueot +auto={target(planeswalker|mybattlefield) c(0/0,-1,Loyalty)}:transforms((creature)) ueot +text=Flying, vigilance -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) -- You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost. +type=Legendary Artifact +subtype=Vehicle +mana={2} +power=4 +toughness=4 +[/card] +[card] +name=Herald of Anguish +abilities=flying +##TODO: Improvise. Big surprise here. +##Reject below might not work. Better someone check who can code Wagic better than me! +auto=@each my end: reject opponent +auto={1}{B}{S(artifact|mybattlefield)}: target(creature) -2/-2 +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Flying -- At the beginning of your end step, each opponent discards a card. -- {1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Heroic Intervention +auto=all(*|mybattlefield) hexproof +auto=all(*|mybattlefield) indestructible +text=Permanents you control gain hexproof and indestructible until end of turn. +type=Instant +mana={1}{G} +[/card] +[card] +name=Hidden Herbalists +auto=if morbid then add{G}{G} +text=Revolt ? When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add GreenGreen to your mana pool. +type=Creature +subtype=Human Druid +mana={1}{G} +power=2 +toughness=2 +[/card] +[card] +name=Hidden Stockpile +auto=@each my endofturn:if morbid then token(Servo,artifact creature Servo,1/1) +auto={1}{S(creature|mybattlefield)}:deplete:1 controller && transforms((,newability[may moveto(mylibrary) target(*|mygraveyard)])) ueot +text=Revolt ? At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. -- {1}, Sacrifice a creature: Scry 1. +type=Enchantment +mana={W}{B} +[/card] +[card] +name=Highspire Infusion +target=creature +auto=token(energy)*2 +auto=3/3 +text=Target creature gets +3/+3 until end of turn. You get EnergyEnergy (two energy counters). +type=Instant +mana={1}{G} +[/card] +[card] +name=Hinterland Drake +abilities=flying +auto=cantblock(artifact) +text=Flying -- Hinterland Drake can't block artifact creatures. +type=Creature +subtype=Drake +mana={2}{U} +power=2 +toughness=3 +[/card] +[card] +name=Hope of Ghirapur +abilities=flying +auto=@combatdamaged(opponent) from(this):may sacrifice && maxCast(*[-creature])0 opponent uynt +text=Flying -- Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells. +type=Legendary Artifact Creature +subtype=Thopter +mana={1} +power=1 +toughness=1 +[/card] +[card] +name=Hungry Flames +target=creature +auto=damage:3 +auto=transforms((,newability[damage:2 controller])) ueot +text=Hungry Flames deals 3 damage to target creature and 2 damage to target player. +type=Instant +mana={2}{R} +[/card] +[card] +name=Ice Over +target=artifact,creature +auto=frozen +text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. +type=Enchantment +subtype=Aura +mana={1}{U} +[/card] +[card] +name=Illusionist's Stratagem +target=creature|mybattlefield +auto=blink +auto=draw:1 +text=Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. -- Draw a card. +type=Instant +mana={3}{U} +[/card] +[card] +name=Implement of Combustion +auto={R}{S}:damage:1 target(player) +auto=@movedto(mygraveyard) from(mybattlefield):draw:1 +text={R}, Sacrifice Implement of Combustion: It deals 1 damage to target player. -- When Implement of Combustion is put into a graveyard from the battlefield, draw a card. +type=Artifact +mana={1} +[/card] +[card] +name=Implement of Examination +auto={U}{S}:draw:1 +auto=@movedto(mygraveyard) from(mybattlefield):draw:1 +text={B}, Sacrifice Implement of Examination: Draw a card. -- When Implement of Examination is put into a graveyard from the battlefield, draw a card. +type=Artifact +mana={3} +[/card] +[card] +name=Implement of Ferocity +auto={G}{S}:counter(1/1,1) target(creature) assorcery +auto=@movedto(mygraveyard) from(mybattlefield):draw:1 +text={G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery. -- When Implement of Ferocity is put into a graveyard from the battlefield, draw a card. +type=Artifact +mana={1} +[/card] +[card] +name=Implement of Improvement +auto={W}{S}:Life:2 +auto=@movedto(mygraveyard) from(mybattlefield):draw:1 +text={W}, Sacrifice Implement of Improvement: You gain 2 life. -- When Implement of Improvement is put into a graveyard from the battlefield, draw a card. +type=Artifact +mana={1} +[/card] +[card] +name=Implement of Malice +auto={B}{S}:ability $!discard(*|myhand)!$ target(player) +auto=@movedto(mygraveyard) from(mybattlefield):draw:1 +text={B}, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery. -- When Implement of Malice is put into a graveyard from the battlefield, draw a card. +type=Artifact +mana={2} +[/card] +[card] +name=Indomitable Creativity +target=artifact,creature +auto=destroy +auto=foreach(mytgt) moverandom(artifact,creature) from(targetcontrollerlibrary) to(targetcontrollerbattlefield) +text=Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of his or her library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle their libraries. +type=Sorcery +mana={X}{R}{R}{R} +[/card] +[card] +name=Inspiring Roar +auto=all(creature|mybattlefield) counter(1/1,1) +text=Put a +1/+1 counter on each creature you control. +type=Sorcery +mana={3}{W} +[/card] +[card] +name=Inspiring Statuary +auto=lord(*[-artifact]|myhand) transforms((,newability[{tap target(artifact|mybattlefield)} altercost(colorless,-1) ueot])) forsrc +text=Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for 1.) +type=Artifact +mana={3} +[/card] +[card] +name=Invigorated Rampage +auto=choice name(1 target) target(creature) transforms((,newability[trample],newability[4/0])) ueot +auto=choice name(2 targets) target(creature) transforms((,newability[trample],newability[2/0])) ueot +text=Choose one ? -- ? Target creature gets +4/+0 and gains trample until end of turn. -- ? Two target creatures each get +2/+0 and gain trample until end of turn. +type=Instant +mana={1}{R} +[/card] +[card] +name=Ironclad Revolutionary +##Needs test if correct effects hit correct players +auto=may {S(artifact|mybattlefield)} && counter(1/1,2) && life:-2 opponent +text=When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life. +mana={4}{B}{B} +type=Creature +subtype=Aetherborn Artificer +power=4 +toughness=4 +[/card] +[card] +name=Irontread Crusher +auto=tap target(creature|mybattlefield)} restriction{compare(powertotalinplay)~morethan~2}:transforms((creature)) ueot +text=Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +type=Artifact +subtype=Vehicle +mana={4} +power=6 +toughness=6 +[/card] +[card] +name=Kari Zev, Skyship Raider +abilities=first strike +auto=@combat(blocked) source(this) from(creature):if type(trigger[from])~lessthan~2 then all(trigger[from]) removefromcombat +auto=@combat(attacking) source(this):token(Ragavan,legendary creature Monkey,2/1,red,battleready) && all(Monkey Token[attacking]|mybattlefield) phaseaction[combatends once] moveto(exile) +text=First strike, menace -- Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat. +type=Legendary Creature +subtype=Human Pirate +mana={1}{R} +power=1 +toughness=3 +[/card] +[card] +name=Kari Zev's Expertise +target=creature,vehicle +auto=haste +auto=untap +alias=129767 +auto=may moveto(mybattlefield) target(*[manacost<=2]|myhand) +text=Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. -- You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost. +type=Sorcery +mana={1}{R}{R} +[/card] +[card] +name=Lathnu Sailback +type=Creature +subtype=Lizard +mana={4}{R} +power=5 +toughness=4 +[/card] +[card] +name=Leave in the Dust +target=*[-land] +auto=moveto(ownerhand) +auto=draw:1 +text=Return target nonland permanent to its owner's hand. -- Draw a card. +type=Instant +mana={3}{U} +[/card] +[card] +name=Lifecraft Awakening +target=artifact +auto=counter(1/1,X) +auto=if cantargetcard(-creature;-vehicle) then transforms((artifact creature,Construct,0/0)) forever +text=Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature. +type=Instant +mana={X}{G} +[/card] +[card] +name=Lifecraft Cavalry +abilities=trample +auto=if morbid then counter(1/1,2) +text=Trample -- Revolt ? Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. +type=Creature +subtype=Elf Warrior +mana={4}{G} +power=4 +toughness=4 +[/card] +[card] +name=Lifecrafter's Bestiary +abilities=flying +auto=@each my upkeep:deplete:1 controller && transforms((,newability[may moveto(mylibrary) target(*|mygraveyard)])) ueot +auto=@movedto(creature|mystack):pay[[{G}]] draw:1 +text=At the beginning of your upkeep, scry 1. -- Whenever you cast a creature spell, you may pay Green. If you do, draw a card. +type=Artifact +mana={3} +[/card] +[card] +name=Lifecrafter's Gift +target=creature +auto=counter(1/1,1) +auto=all(creature[counter(1/1)]|mybattlefield) counter(1/1,1) +text=Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. +type=Instant +mana={3}{G} +[/card] +[card] +name=Lightning Runner +abilities=double strike,haste +auto=@combat(attacking) source(this):token(energy)*2 +auto=@combat(attacking) source(this):may sacrifice target(<8>energy|mybattlefield) && all(creature|mybattlefield) untap && nextphasealter(add,combatphaseswithmain,controller,after) asSorcery +text=Double strike, haste -- Whenever Lightning Runner attacks, you get EnergyEnergy (two energy counters), then you may pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase. +type=Creature +subtype=Human Warrior +mana={3}{R}{R} +power=2 +toughness=2 +[/card] +[card] +name=Maulfist Revolutionary +abilities=trample +auto=@movedto(mygraveyard) from(mybattlefield):target(proliferation) proliferate +text=Trample -- When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. +type=Creature +subtype=Human Warrior +mana={1}{G}{G} +power=3 +toughness=3 +[/card] +[card] +name=Maverick Thopterist +autohand=tap target(artifact|mybattlefield) && altercost(colorless,-1) ueot +auto=token(Thopter,artifact creature Thopter,1/1,flying)*2 +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) -- When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. +type=Creature +subtype=Human Artificer +mana={3}{U}{R} +power=2 +toughness=2 +[/card] +[card] +name=Mechanized Production +target=artifact +auto=@each my upkeep:clone(mytgt) && restriction{type(share!name!|mybattlefield)~morethan~7} winGame controller +text=Enchant artifact you control -- At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. +type=Enchantment +subtype=Aura +mana={2}{U}{U} +[/card] +[card] +name=Merchant's Dockhand +auto={3}{U}{T}{tap target(artifact|mybattlefield)}:deplete:X controller && transforms((,newability[moveto(myhand) target(*|mygraveyard)],newability[transforms((,newability[moveto(mylibrary) target(upto:X-1|mygraveyard)])) ueot])) ueot +text={3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +type=Artifact Creature +subtype=Construct +mana={1} +power=1 +toughness=2 +[/card] +[card] +name=Metallic Mimic +auto=chooseatype all(this) becomes(chosentype) ueot chooseend +auto=@movedto(*[chosentype]|mybattlefield):all(trigger[to]) counter(1/1,1) +text=As Metallic Mimic enters the battlefield, choose a creature type. -- Metallic Mimic is the chosen type in addition to its other types. -- Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. +type=Artifact Creature +subtype=Shapeshifter +mana={2} +power=2 +toughness=1 +[/card] +[card] +name=Metallic Rebuke +autohand=tap target(artifact|mybattlefield) && altercost(colorless,-1) ueot +target=*|stack +auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) -- Counter target spell unless its controller pays {3}. +type=Instant +mana={2}{U} +[/card] +[card] +name=Midnight Entourage +auto=lord(aetherborn|mybattlefield) 1/1 other +auto=@movedTo(creature(aetherborn)|mybattlefield) to(mygraveyard): draw:1 && life:-1 +text=Other Aetherborn you control get +1/+1. -- Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life. +mana={2}{B}{B} +type=Creature +subtype=Aetherborn Rogue +power=3 +toughness=3 +[/card] + +[card] +name=Mobile Garrison +auto=tap target(creature|mybattlefield)} restriction{compare(powertotalinplay)~morethan~1}:transforms((creature)) ueot +auto=@combat(attacking) source(this):untap target(other artifact,creature|mybattlefield) +text=Flying -- When Aether Swooper enters the battlefield, you get EnergyEnergy (two energy counters). -- Whenever Aether Swooper attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token. +type=Artifact +subtype=Vehicle +mana={3} +power=3 +toughness=4 +[/card] +[card] +name=Monstrous Onslaught +auto=foreach(creature|mybattlefield) damage:1 target(creature) +text=Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught. +type=Sorcery +mana={3}{G}{G} +[/card] +[card] +name=Narnam Renegade +abilities=deathtouch +auto=if morbid then counter(1/1,1) +text=Deathtouch -- Revolt ? Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. +type=Creature +subtype=Elf Warrior +mana={G} +power=1 +toughness=2 +[/card] +[card] +name=Natural Obsolescenece +target=artifact +auto=bottomoflibrary +text=Put target artifact on the bottom of its owner's library. +type=Instant +mana={1}{G} +[/card] +[card] +name=Night Market Aeronaut +abilities=flying +##Test revolt +auto=@movedto(*|mygraveyard) restriction{thisturn(*|mygraveyard)~morethan~0}:all(this) counter(1/1,1) +text=Flying -- Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. +mana={3}{B} +type=Creature +subtype=Aetherborn Warrior +power=2 +toughness=2 +[/card] +[card] +name=Night Market Guard +auto=@combat(blocking) source(this):removefromcombat target(creature[attacking]|opponentbattlefield) && dynamicability +text=Night Market Guard can block an additional creature each combat. +type=Artifact Creature +subtype=Construct +mana={3} +power=3 +toughness=1 +[/card] +[card] +name=Oath of Ajani +auto=all(creature|mybattlefield) counter(1/1,1) +auto=lord(planeswalker|myhand,mygraveyard,mylibrary) altercost(colorless,-1) +text=When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control. -- Planeswalker spells you cast cost 1 less to cast. +type=Legendary Enchantment +mana={G}{W} +[/card] +[card] +name=Outland Boar +auto=cantbeblockedby(creature[power<=2]) +text=Outland Boar can't be blocked by creatures with power 2 or less. +type=Creature +subtype=Boar +mana={2}{R}{G} +power=4 +toughness=4 +[/card] +[card] +name=Pacification Array +auto={2}{T}:tap target(artifact,creature) +text={2}, {T}: Tap target artifact or creature. +type=Artifact +mana={1} +[/card] +[card] +name=Paradox Engine +auto=@movedto(*|mystack):untap all(*[-land]|mybattlefield) +text=Whenever you cast a spell, untap all nonland permanents you control. +type=Legendary Artifact +mana={5} +[/card] +[card] +name=Peacewalker Colossus +auto={1}{W}:target(other vehicle|mybattlefield) transforms((creature)) ueot +auto=tap target(creature|mybattlefield)} restriction{compare(powertotalinplay)~morethan~3}:transforms((creature)) ueot +text={1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) +type=Artifact +subtype=Vehicle +mana={3} +power=6 +toughness=6 +[/card] +[card] +name=Peema Aether-Seer +auto=token(energy)*3 +auto={S(<3>energy|mybattlefield)}:target(creature) mustblock ueot +text=When Peema Aether-Seer enters the battlefield, you get an amount of Energy (energy counters) equal to the greatest power among creatures you control. -- Pay EnergyEnergyEnergy: Target creature blocks this turn if able. +type=Creature +subtype=Elf Druid +mana={3}{G} +power=3 +toughness=2 +[/card] +[card] +name=Pendulum of Patterns +auto=life:3 controller +auto={5}{T}{S}:draw:1 +text=When Pendulum of Patterns enters the battlefield, you gain 3 life. -- {5}, Tap, Sacrifice Pendulum of Patterns: Draw a card. +type=Artifact +mana={2} +[/card] +[card] +name=Perilous Predicament +target=opponent +auto=ability$!name(sacrifice) notatarget(creature[-artifact]|mybattlefield) sacrifice!$ targetedplayer +auto=ability$!name(sacrifice) notatarget(creature[artifact]|mybattlefield) sacrifice!$ targetedplayer +text=Each opponent sacrifices an artifact creature and a nonartifact creature. +mana={4}{B} +type=Instant +[/card] +[card] +name=Pia's Revolution +auto=@movedto(artifact[-token]|mygraveyard) from(mybattlefield):name(moveto hand unless 3 damage) pay[[{L:3}]] name(pay 3 life) donothing?all(trigger[to] moveto(myhand) +text=Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her. +type=Enchantment +mana={2}{R} +[/card] +[card] +name=Planar Bridge +auto={8}{T}:moveto(mybattlefield) target(planeswalker,artifact,enchantment,creature,land|mylibrary) +text={8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle your library. +type=Legendary Artifact +mana={6} +[/card] +[card] +name=Precise Strike +target=creature +auto=1/0 +auto=first strike +text=Target creature gets +1/+0 and gains first strike until end of turn. +type=Instant +mana={R} +[/card] +[card] +name=Prizefighter Construct +type=Artifact Creature +subtype=Construct +mana={5} +power=6 +toughness=2 +[/card] +[card] +name=Quicksmith Rebel +auto=target(artifact|mybattlefield) transforms((,newability[{T}:damage:2 target(creature,player)])) forsrc +text=When Quicksmith Rebel enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to target creature or player" for as long as you control Quicksmith Rebel. +type=Creature +subtype=Human Artificer +mana={3}{R} +power=3 +toughness=2 +[/card] +[card] +name=Quicksmith Spy +auto=target(artifact|mybattlefield) transforms((,newability[{T}:draw:1])) forsrc +text=When Quicksmith Spy enters the battlefield, target artifact you control gains "{T}: Draw a card" for as long as you control Quicksmith Spy. +type=Creature +subtype=Human Artificer +mana={3}{U} +power=2 +toughness=3 +[/card] +[card] +name=Ravenous Intruder +auto={S(artifact|mybattlefield)}:2/2 ueot +text=Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn. +type=Creature +subtype=Gremlin +mana={1}{R} +power=1 +toughness=2 +[/card] +[card] +name=Reckless Racer +abilities=first strike +auto=@tapped(this):may discard(*|myhand) && draw:1 +text=First strike -- Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card. +type=Creature +subtype=Human Pilot +mana={2}{R} +power=2 +toughness=3 +[/card] +[card] +name=Release the Gremlins +auto=destroy target(artifact) +auto=token(Gremlin,creature Gremlin,2/2,red)*X +text=Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens. +type=Sorcery +mana={X}{X}{R} +[/card] +[card] +name=Renegade Map +auto=tap +auto={T}{S}:moveto(myhand) target(basic|mylibrary) +text=Renegade Map enters the battlefield tapped. -- {T}, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +type=Artifact +mana={1} +[/card] +[card] +name=Renegade Rallier +auto=if morbid then moveto(mybattlefield) target(creature,artifact,planeswalker,enchantment,land[manacost<=2]|mygraveyard) +text=Revolt ? When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield. +type=Creature +subtype=Human Warrior +mana={1}{G}{W} +power=3 +toughness=2 +[/card] +[card] +name=Renegade Wheelsmith +auto=@tapped(this):cantblock target(creature) +text=Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn. +type=Creature +subtype=Dwarf Pilot +mana={1}{R}{W} +power=3 +toughness=2 +[/card] +[card] +name=Renegade's Getaway +target=* +auto=indestructible ueot && token(Servo, Artifact Creature Servo, 1/1) controllertext=Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Reservoir Walker +auto=life:3 +auto=token(energy)*3 +text=When Reservoir Walker enters the battlefield, you gain 3 life and get EnergyEnergyEnergy (three energy counters). +type=Artifact Creature +subtype=Construct +mana={5} +power=3 +toughness=3 +[/card] +[card] +name=Resourceful Return +auto=moveto(myhand) target(creature|mygraveyard) +auto=restriction{type(artifact|mybattlefield)~morethan~0}:draw:1 +text=Return target creature card from your graveyard to your hand. If you control an artifact, draw a card. +type=Sorcery +mana={1}{B} +[/card] +[card] +name=Restoration Specialist +auto={W}{S}:moveto(myhand) target(artifact|mygraveyard) && moveto(myhand) target(enchantment|mygraveyard) +text={W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand. +type=Creature +subtype=Dwarf Artificer +mana={1}{W} +power=2 +toughness=1 +[/card] +[card] +name=Reverse Engineer +autohand=tap target(artifact|mybattlefield) && altercost(colorless,-1) ueot +auto=draw:3 +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) -- Draw three cards. +type=Sorcery +mana={3}{U}{U} +[/card] +[card] +name=Ridgescale Tusker +auto=all(other creature|mybattlefield) counter(1/1,1) +text=When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control. +type=Creature +subtype=Beast +mana={3}{G}{G} +power=5 +toughness=5 +[/card] +[card] +name=Rishkar, Peema Renegade +auto=target(creature|mybattlefield) counter(1/1,1) +auto=lord(creature[counter(1/1)]|mybattlefield) transforms((,newability[{T}:add{G}])) forsrc +text=When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. -- Each creature you control with a counter on it has "Tap: Add Green to your mana pool." +type=Legendary Creature +subtype=Elf Druid +mana={2}{G} +power=2 +toughness=2 +[/card] +[card] +name=Rishkar's Expertise +auto=draw:power:highest:*:mybattlefield +auto=moveto(mybattlefield) target(*[manacost<=5]|myhand) +text=Draw cards equal to the greatest power among creatures you control. -- You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost. +type=Sorcery +mana={4}{G}{G} +[/card] +[card] +name=Rogue Refiner +auto=token(energy)*2 +text=When Rogue Refiner enters the battlefield, draw a card and you get EnergyEnergy (two energy counters). +type=Creature +subtype=Human Rogue +mana={1}{G}{U} +power=3 +toughness=2 +[/card] +[card] +name=Salvage Scuttler +auto=@combat(attacking) source(this):moveto(ownerhand) target(artifact) +text=Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand. +type=Creature +subtype=Crab +mana={4}{U} +power=4 +toughness=4 +[/card] +[card] +name=Scrap Trawler +auto=@movedto(artifact|mygraveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost-1]|mygraveyard) +text=Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost. +type=Artifact Creature +subtype=Construct +mana={3} +power=3 +toughness=2 +[/card] +[card] +name=Scrapper Champion +abilities=double strike +auto=token(energy)*2 +auto=@combat(attacking) source(this):may sacrifice target(<2>energy|mybattlefield) && counter(1/1,1) +text=Double strike (This creature deals both first-strike and regular combat damage.) -- When Scrapper Champion enters the battlefield, you get EnergyEnergy (two energy counters). -- Whenever Scrapper Champion attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it. +type=Creature +subtype=Human Artificer +mana={3}{R} +power=2 +toughness=2 +[/card] +[card] +name=Scrounging Bandar +auto=counter(1/1,1) +auto=@each my upkeep: may counter(1/1,-1) this && counter(1/1,1) target(other creature|mybattlefield) +text=Scrounging Bandar enters the battlefield with two +1/+1 counters on it. -- At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. +type=Creature +subtype=Cat Monkey +mana={1}{G} +power=0 +toughness=0 +[/card] +[card] +name=Secret Salvage +auto=moveto(exile) target(*[-land]|mygraveyard) && moveto(myhand) all(share!name!|mylibrary) +text=Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, and put them into your hand. Then shuffle your library. +type=Sorcery +mana={3}{B}{B} +[/card] +[card] +name=Servo Schematic +auto=token(Servo,artifact creature Servo,1/1) +auto=@movedto(mygraveyard) from(mybattlefield):token(Servo,artifact creature Servo,1/1) +text=When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. +type=Artifact +mana={2} +[/card] +[card] +name=Shielded Aether Thief +abilities=flash +auto=@combat(blocking) source(this):token(energy) +auto={T}{S(<3>energy|mybattlefield)}:draw:1 +text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever Shielded Aether Thief blocks, you get Energy (an energy counter). -- {T}, Pay EnergyEnergyEnergy: Draw a card. +type=Creature +subtype=Vedalken Rogue +mana={1}{U} +power=0 +toughness=4 +[/card] +[card] +name=Shipwreck Moray +auto=token(energy)*4 +auto={S(energy)}:2/-2 ueot +text=When Shipwreck Moray enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters). -- Pay Energy: Shipwreck Moray gets +2/-2 until end of turn. +type=Creature +subtype=Fish +mana={3}{U} +power=0 +toughness=5 +[/card] +[card] +name=Siege Modification +target=creature,vehicle +auto=3/0 +auto=first strike +auto=restriction{type(vehicle)}:transforms((creature)) forsrc +text=Enchant creature or Vehicle -- As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. -- Enchanted creature gets +3/+0 and has first strike. +type=Enchantment +subtype=Aura +mana={1}{R}{R} +[/card] +[card] +name=Silkweaver Elite +abilities=reach +auto=if morbid then draw:1 +text=Reach (This creature can block creatures with flying.) -- Revolt ? When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. +type=Creature +subtype=Elf Archer +mana={2}{G} +power=2 +toughness=2 +[/card] +[card] +name=Skyship Plunderer +abilities=flying +auto=@combatdamaged(player) from(this):target(proliferation) proliferate +text=Flying -- Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. +type=Creature +subtype=Human Pirate +mana={1}{U} +power=2 +toughness=1 +[/card] +[card] +name=Sly Requisitioner +autohand=tap target(artifact|mybattlefield) && altercost(colorless,-1) ueot +auto=@movedto(artifact[-token]|mygraveyard) from(mybattlefield):token(Servo,artifact creature Servo,1/1) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) -- Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. +type=Creature +subtype=Human Artificer +mana={4}{B} +power=2 +toughness=2 +[/card] +[card] +name=Solemn Recruit +abilities=double strike +auto=@each my endofturn:if morbid then counter(1/1,1) +text=Double strike -- Revolt ? At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. +type=Creature +subtype=Dwarf Warrior +mana={1}{W}{W} +power=2 +toughness=2 +[/card] +[card] +name=Spire of Industry +auto={T}:add{1} +auto={T}{L}restriction{type(artifact|mybattlefield)~morethan~0}:add{R} +auto={T}{L}restriction{type(artifact|mybattlefield)~morethan~0}:add{U} +auto={T}{L}restriction{type(artifact|mybattlefield)~morethan~0}:add{G} +auto={T}{L}restriction{type(artifact|mybattlefield)~morethan~0}:add{W} +auto={T}{L}restriction{type(artifact|mybattlefield)~morethan~0}:add{B} +text={T}: Add Colorless to your mana pool. -- {T}, Pay 1 life: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact. +type=Land +[/card] +[card] +name=Spire Patrol +abilities=flying +auto=tap target(creature|opponentbattlefield) && frozen +text=Flying -- When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +type=Creature +subtype=Human Soldier +mana={2}{W}{U} +power=3 +toughness=2 +[/card] +[card] +name=Sram, Senior Edificer +auto=@movedto(aura,equipment,vehicle|mystack):draw:1 +text=Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. +type=Legendary Creature +subtype=Dwarf Advisor +mana={1}{W} +power=2 +toughness=2 +[/card] +[card] +name=Sram's Expertise +auto=token(Servo,artifact creature Servo,1/1)*3 +auto=moveto(mybattlefield) target(*[manacost<=3]|myhand) +text=Create three 1/1 colorless Servo artifact creature tokens. -- You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost. +type=Sorcery +mana={2}{W}{W} +[/card] +[card] +name=Sweatworks Brawler +autohand=tap target(artifact|mybattlefield) && altercost(colorless,-1) ueot +auto=@combat(blocked) source(this) from(creature):if type(trigger[from])~lessthan~2 then all(trigger[from]) removefromcombat +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) -- Menace +type=Creature +subtype=Human Artificer +mana={3}{R} +power=3 +toughness=3 +[/card] +[card] +name=Take into Custody +target=creature +auto=tap +auto=frozen +text=Tap target creature. It doesn't untap during its controller's next untap step. +type=Instant +mana={U} +[/card] +[card] +name=Tezzeret the Schemer +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:token(Etherium Cell,artifact) && transforms((,newability[{T}:add{1}])) forever +auto={C(0/0,-2,Loyalty)}:target(creature) foreach(artifact|mybattlefield) +1/-1 +auto={C(0/0,-7,Loyalty)}:emblem name(Tezzeret Emblem) transforms((,newability[@each my combatbegins:target(artifact|mybattlefield) transforms((creature,5/5)) forever])) forever dontremove +text=+1: Create a colorless artifact token named Etherium Cell with "Tap, Sacrifice this artifact: Add one mana of any color to your mana pool." -- -2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control. -- -7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5." +mana={2}{U}{B} +type=Planeswalker +subtype=Tezzeret +[/card] +[card] +name=Tezzeret, Master of Metal +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:moverandom(artifact) from(mylibrary) to(myhand) +auto={C(0/0,-3,Loyalty)}:foreach(artifact|mybattlefield) life:-1 opponent +auto={C(0/0,-8,Loyalty)}:moveTo(myBattlefield) all(artifact,creature|opponentbattlefield) +text=+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. -- -3: Target opponent loses life equal to the number of artifacts you control. -- -8: Gain control of all artifacts and creatures target opponent controls. +mana={4}{U}{B} +type=Planeswalker +subtype=Tezzeret +[/card] +[card] +name=Tezzeret's Betrayal +target=creature +auto=destroy +auto=moveto(myhand) target(Tezzeret, Master of Metal|mygraveyard,mylibrary) +text=Flying -- When Aether Swooper enters the battlefield, you get EnergyEnergy (two energy counters). -- Whenever Aether Swooper attacks, you may pay EnergyEnergy. If you do, create a 1/1 colorless Servo artifact creature token. +type=Sorcery +mana={3}{U}{B} +[/card] +[card] +name=Tezzeret's Simulacrum +auto={T}:life:-1 opponent && restriction{type(Tezzeret|mybattlefield)~morethan~0} life:-2 opponent +text={T}: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead. +type=Artifact Creature +subtype=Golem +mana={3} +power=2 +toughness=3 +[/card] +[card] +name=Tezzeret's Touch +target=artifact +auto=transforms((creature,5/5)) forsrc +auto=@movedto(mytgt|mygraveyard) from(mybattlefield):moveto(myhand) +text=Enchant artifact -- Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. -- When enchanted artifact is put into a graveyard, return that card to its owner's hand. +type=Enchantment +subtype=Aura +mana={1}{U}{B} +[/card] +[card] +name=Thopter Arrest +target=creature,artifact +auto=blink forsrc +text=When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield. +type=Enchantment +mana={2}{W} +[/card] +[card] +name=Treasure Keeper +auto=@movedto(mygraveyard) from(mybattlefield):moverandom(*[-land]) from(mylibrary) to(mybattlefield) +text=When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. +type=Artifact Creature +subtype=Construct +mana={4} +power=3 +toughness=3 +[/card] +[card] +name=Trophy Mage +auto=moveto(myhand) target(artifact[manacost=3]|mylibrary) +text=When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library. +type=Creature +subtype=Human Wizard +mana={2}{U} +power=2 +toughness=2 +[/card] +[card] +name=Unbridled Growth +target=land +auto={T}:add{G} +auto={T}:add{R} +auto={T}:add{W} +auto={T}:add{U} +auto={T}:add{B} +auto={S(Unbridled Growth)}draw:1 +text=Enchant land -- Enchanted land has "Tap: Add one mana of any color to your mana pool." -- Sacrifice Unbridled Growth: Draw a card. +type=Enchantment +subtype=Aura +mana={G} +[/card] +[card] +name=Universal Solvent +auto={7}{T}{S}:destroy target(*) +text={7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. +type=Artifact +mana={1} +[/card] +[card] +name=Untethered Express +abilities=trample +auto=@combat(attacking) source(this):counter(1/1,1) +auto=tap target(creature|mybattlefield)} restriction{compare(powertotalinplay)~morethan~0}:transforms((creature)) ueot +text=Trample -- Whenever Untethered Express attacks, put a +1/+1 counter on it. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +type=Artifact +subtype=Vehicle +mana={4} +power=4 +toughness=4 +[/card] +[card] +name=Vengeful Rebel +auto=if morbid then target(creature|opponentbattlefield) -3/-3 ueot +text=Revolt ? When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn. +type=Creature +subtype=Aetherborn Warrior +mana={2}{B} +power=3 +toughness=2 +[/card] +[card] +name=Verdant Automaton +auto={3}{G}:counter(1/1,1) +text={3}{G}: Put a +1/+1 counter on Verdant Automaton. +type=Artifact Creature +subtype=Construct +mana={2} +power=1 +toughness=2 +[/card] +[card] +name=Walking Ballista +auto=counter(1/1,XX) +auto={4}:counter(1/1,1) +auto={counter(1/1,-1)}:damage:1 target(creature,player) +text=Walking Ballista enters the battlefield with X +1/+1 counters on it. -- {4}: Put a +1/+1 counter on Walking Ballista. -- Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player. +type=Artifact Creature +subtype=Construct +mana={X}{X} +power=0 +toughness=0 +[/card] +[card] +name=Watchful Automaton +auto={2}{U}:deplete:1 controller && transforms((,newability[may moveto(mylibrary) target(*|mygraveyard)])) ueot +text={2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +type=Artifact Creature +subtype=Construct +mana={3} +power=2 +toughness=2 +[/card] +[card] +name=Welder Automaton +auto={3}{R}:damage:1 opponent +text={3}{R}: Welder Automaton deals 1 damage to each opponent. +type=Artifact Creature +subtype=Construct +mana={2} +power=2 +toughness=1 +[/card] +[card] +name=Weldfast Engineer +auto=@each my combatbegins:target(artifact creature|mybattlefield) 2/0 ueot +text=At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn. +type=Creature +subtype=Human Artificer +mana={1}{B}{R} +power=3 +toughness=3 +[/card] +[card] +name=Whir of Invention +autohand=tap target(artifact|mybattlefield) && add{1} +auto=moveto(mybattlefield) target(artifact[manacost<=X]|mylibrary) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) -- Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. +type=Instant +mana={X}{U}{U}{U} +[/card] +[card] +name=Winding Constrictor +auto=@counteradded:all(trigger[to]) proliferate +auto=@movedto(energy|mybattlefield):token(energy) +text=If one or more counters would be placed on an artifact or creature you control, that many plus one of each of those kinds of counters are placed on that permanent instead. -- If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. +type=Creature +subtype=Snake +mana={B}{G} +power=2 +toughness=3 +[/card] +[card] +name=Wind-Kin Raiders +abilities=flying +autohand=tap target(artifact|mybattlefield) && altercost(colorless,-1) ueot +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.) -- Flying +type=Creature +subtype=Human Artificer +mana={4}{U}{U} +power=4 +toughness=3 +[/card] +[card] +name=Wrangle +target=creature[power<=4] +auto=haste +auto=untap +alias=129767 +text=Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn. +type=Sorcery +mana={1}{R} +[/card] +[card] +name=Yahenni, Undying Partisan +abilities=haste +auto=@movedto(creature|opponentgraveyard) from(opponentbattlefield):counter(1/1,1) +auto={S(other creature|mybattlefield)}:indestructible ueot +text=Haste -- Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. -- Sacrifice another creature: Yahenni gains indestructible until end of turn. +type=Legendary Creature +subtype=Aetherborn Vampire +mana={2}{B} +power=2 +toughness=2 +[/card] +[card] +name=Yahenni's Expertise +auto=all(creature) -3/-3 ueot +#auto=may moveto(mybattlefield) target(*[manacost<=3]|myhand) +auto=may castcard(normal) notatarget(*[manacost<=3]|myhand) +text=All creatures get -3/-3 until end of turn. -- You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost. +type=Sorcery +mana={2}{B}{B} +[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/primitives/bfz.txt b/projects/mtg/bin/Res/sets/primitives/bfz.txt new file mode 100644 index 000000000..8bb652f0e --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/bfz.txt @@ -0,0 +1,2203 @@ +#Battle for Zendikar set for Wagic the Homebrew +#Coded by the Wagic Community + +#Missing Cards +#----------------------------------------- +#Ally Encampment +#Beastcaller Savant +#Cards that rely on moving stuff from exile +#Brutal Expulsion +#Scry cards +#Conduit of Ruin +#cards that look at top of library +#cards with menace +#Halimar Tidecaller +#March of the Tomb (not sure if there is a way to calculate total mana) +#Pathway Arrows (not sure how to get colorless to tap) +#Serpentine Spike (dont know how to guarantee different targets) +#Shrine of the Forsaken Gods +#Titan's Presence +#Unnatural Aggression (not sure how to code exiledeath on opponent target) +#Zada, Hedron Grinder (no idea) +# +# + + + +[card] +name=Adverse Conditions +target=creature|battlefield +auto=tap +auto=frozen +auto=token(-401803) controller +text=Devoid (This card has no color.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={3}{U} +color=artifact +type=Instant +[/card] +[card] +name=Eldrazi Scion +auto={S}:Add{1} +text=Sacrifice this creature: Add {1} to your mana pool. +type=Creature +subtype=Eldrazi Scion +power=1 +toughness=1 +[/card] + +[card] +name=Akoum Firebird +abilities=flying, haste, mustattack +autograveyard=@movedTo(land|myBattlefield):pay({4}{R}{R}) moveto(mybattlefield) +text=Flying, haste -- Akoum Firebird attacks each turn if able. -- Landfall - Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield. +mana={2}{R}{R} +type=Creature +subtype=Phoenix +power=3 +toughness=3 +[/card] + +[card] +name=Akoum Hellkite +abilities=flying +auto=@movedTo(land[-mountain]|myBattlefield):damage:1 target(creature,player) +auto=@movedTo(land[mountain]|myBattlefield):damage:2 target(creature,player) +text=Flying -- Landfall - Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] + +[card] +name=Akoum Stonewaker +auto=@movedTo(land|myBattlefield):pay({2}{R}) token(Elemental,Creature Elemental,3/1,trample,haste,unearth,red) controller +text=Landfall - Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step. +mana={1}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=1 +[/card] + +[card] +name=Aligned Hedron Network +auto=choice (blink)forsrc all(creature[power>=5]|battlefield) +text=When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) +mana={4} +type=Artifact +[/card] + +[card] +name=Angel of Renewal +abilities=flying +auto=choice life:type:creature:mybattlefield controller +text=Flying -- When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. +mana={5}{W} +type=Creature +subtype=Angel Ally +power=4 +toughness=4 +[/card] + +[card] +name=Angelic Captain +abilities=flying +#auto=@combat(attacking) source(this):othertype:ally[attacking]:mybattlefield/othertype:ally[attacking]:mybattlefield ueot +auto=@combat(attacking) source(this):all(this) foreach(other ally[attacking]) 1/1 ueot +text=Flying -- Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally. +mana={3}{R}{W} +type=Creature +subtype=Angel Ally +power=4 +toughness=3 +[/card] + +[card] +name=Angelic Gift +target=creature +auto=teach(creature) flying +auto=choice draw:1 controller +text=Enchant creature -- When Angelic Gift enters the battlefield, draw a card. -- Enchanted creature has flying. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Bane of Bala Ged +auto=@combat(attacking) source(this):ability$!moveto(exile) notatarget(<2>*|mybattlefield)!$ opponent +text=Whenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls. +mana={7} +type=Creature +subtype=Eldrazi +power=7 +toughness=5 +[/card] + +[card] +name=Barrage Tyrant +auto={2}{R}{S(other creature[iscolorless]|mybattlefield):damage:storedpower target(creature,player) +text=Devoid (This card has no color.) -- {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player. +mana={4}{R} +color=artifact +type=Creature +subtype=Eldrazi +power=5 +toughness=3 +[/card] + +[card] +name=Belligerent Whiptail +auto=@movedTo(land|myBattlefield):first strike ueot +text=Landfall - Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn. +mana={3}{R} +type=Creature +subtype=Wurm +power=4 +toughness=2 +[/card] + +[card] +name=Benthic Infiltrator +abilities=unblockable +auto=@combatdamaged(opponent) from(this):ingest:1 opponent +text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Benthic Infiltrator can't be blocked. +mana={2}{U} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=4 +[/card] + +[card] +name=Blighted Cataract +auto={T}:add{1} +auto={5}{U}{T}{S}:draw:2 controller +text={T}: Add {1} to your mana pool. -- {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards. +type=Land +[/card] + +[card] +name=Blighted Fen +auto={T}:add{1} +auto={4}{B}{T}{S}:target(opponent) ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer +text={T}: Add {1} to your mana pool. -- {4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature. +type=Land +[/card] + +[card] +name=Blighted Gorge +auto={T}:add{1} +auto={4}{R}{T}{S}:damage:2 target(creature,player) +text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player. +type=Land +[/card] + +[card] +name=Blighted Steppe +auto={T}:add{1} +auto={3}{W}{T}{S}:life:twicetype:creature:mybattlefield controller +text={T}: Add {1} to your mana pool. -- {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control. +type=Land +[/card] + +[card] +name=Blighted Woodland +auto={T}:add{1} +auto={3}{G}{T}{S}:moveto(mybattlefield) and!(tap)! notatarget(land[basic]|mylibrary) +text={T}: Add {1} to your mana pool. -- {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] + +[card] +name=Blisterpod +auto=@movedTo(this|graveyard) from(battlefield):token(-401803) controller +text=Devoid (This card has no color.) -- When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={G} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=1 +[/card] + +[card] +name=Bloodbond Vampire +auto=@lifed(controller):counter(1/1,1) +text=Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. +mana={2}{B}{B} +type=Creature +subtype=Vampire Shaman Ally +power=3 +toughness=3 +[/card] + +[card] +name=Boiling Earth +other={6}{R} name(Awaken) +auto=damage:1 all(creature|opponentbattlefield) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Boiling Earth deals 1 damage to each creature your opponents control. -- Awaken 4-{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={1}{R} +type=Sorcery +[/card] + +[card] +name=Breaker of Armies +abilities=lure +text=All creatures able to block Breaker of Armies do so. +mana={8} +type=Creature +subtype=Eldrazi +power=10 +toughness=8 +[/card] + +[card] +name=Brilliant Spectrum +auto=draw:converge +auto=reject notatarget(<2>*|myhand) +text=Converge - Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. +mana={3}{U} +type=Sorcery +[/card] + +[card] +name=Bring to Light +auto=notatarget(*[creature;instant;sorcery;manacost<=converge]|mylibrary) moveto(exile) and!( transforms((,newability[may name(cast for free) activate name(cast for free) castcard(normal)])) oneshot)! +text=Converge - Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost. +mana={3}{G}{U} +type=Sorcery +[/card] + +[card] +name=Brood Butcher +auto=choice token(-401803) controller +auto={B}{G}{S(creature|mybattlefield):target(creature) -2/-2 ueot +text=Devoid (This card has no color.) -- When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. +mana={3}{B}{G} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=3 +[/card] + +[card] +name=Brood Monitor +auto=choice token(-401803)*3 controller +text=Devoid (This card has no color.) -- When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={4}{G}{G} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=3 +[/card] + +[card] +name=Broodhunter Wurm +mana={3}{G} +type=Creature +subtype=Wurm +power=4 +toughness=3 +[/card] + +[card] +name=Call the Scions +auto=token(-401803)*2 controller +text=Devoid (This card has no color.) -- Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={2}{G} +color=artifact +type=Sorcery +[/card] + +[card] +name=Canopy Vista +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap +text=({T}: Add {G} or {W} to your mana pool.) -- Canopy Vista enters the battlefield tapped unless you control two or more basic lands. +type=Land +subtype=Forest Plains +[/card] + +[card] +name=Carrier Thrall +auto=@movedTo(this|graveyard) from(battlefield):token(-401803) controller +text=When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={1}{B} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] + +[card] +name=Chasm Guide +auto=choice all(creature|mybattlefield) haste ueot +auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) haste ueot +text=Rally - Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. +mana={3}{R} +type=Creature +subtype=Goblin Scout Ally +power=3 +toughness=2 +[/card] + +[card] +name=Cinder Glade +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap +text=({T}: Add {R} or {G} to your mana pool.) -- Cinder Glade enters the battlefield tapped unless you control two or more basic lands. +type=Land +subtype=Mountain Forest +[/card] + +[card] +name=Cliffside Lookout +auto={4}{W}:1/1 all(creature|mybattlefield) ueot +text={4}{W}: Creatures you control get +1/+1 until end of turn. +mana={W} +type=Creature +subtype=Kor Scout Ally +power=1 +toughness=1 +[/card] + +[card] +name=Cloud Manta +abilities=flying +text=Flying +mana={3}{U} +type=Creature +subtype=Fish +power=3 +toughness=2 +[/card] + +[card] +name=Clutch of Currents +target=creature|battlefield +auto=moveto(ownerhand) +other={4}{U} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Return target creature to its owner's hand. -- Awaken 3-{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={U} +type=Sorcery +[/card] + +[card] +name=Coastal Discovery +auto=draw:2 controller +other={5}{U} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Draw two cards. -- Awaken 4-{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={3}{U} +type=Sorcery +[/card] + +[card] +name=Complete Disregard +target=creature[power<=3]|battlefield +auto=moveto(exile) +text=Devoid (This card has no color.) -- Exile target creature with power 3 or less. +mana={2}{B} +color=artifact +type=Instant +[/card] + +[card] +name=Coralhelm Guide +auto={4}{U}:target(creature|battlefield) unblockable ueot +text={4}{U}: Target creature can't be blocked this turn. +mana={1}{U} +type=Creature +subtype=Merfolk Scout Ally +power=2 +toughness=1 +[/card] + +[card] +name=Courier Griffin +abilities=flying +auto=choice life:2 controller +text=Flying -- When Courier Griffin enters the battlefield, you gain 2 life. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=3 +[/card] + +[card] +name=Crumble to Dust +target=land[-basic]|battlefield +auto=moveTo(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Devoid (This card has no color.) -- Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library. +mana={3}{R} +color=artifact +type=Sorcery +[/card] + +[card] +name=Culling Drone +auto=@combatdamaged(opponent) from(this):ingest:1 opponent +text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) +mana={1}{B} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=2 +[/card] + +[card] +name=Dampening Pulse +auto=lord(creature|opponentbattlefield) -1/0 +text=Creatures your opponents control get -1/-0. +mana={3}{U} +type=Enchantment +[/card] + +[card] +name=Deathless Behemoth +abilities=vigilance +autograveyard={S(Eldrazi Scion|mybattlefield)}{S(Eldrazi Scion|mybattlefield)}:moveto(myhand) asSorcery +text=Vigilance -- Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. +mana={6} +type=Creature +subtype=Eldrazi +power=6 +toughness=6 +[/card] + +[card] +name=Defiant Bloodlord +abilities=flying +auto=@lifed(controller):life:-thatmuch target(opponent) +text=Flying -- Whenever you gain life, target opponent loses that much life. +mana={5}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=5 +[/card] + +[card] +name=Demon's Grasp +target=creature|battlefield +auto=-5/-5 ueot +text=Target creature gets -5/-5 until end of turn. +mana={4}{B} +type=Sorcery +[/card] + +[card] +name=Desolation Twin +autostack=choice token(Eldrazi,Creature Eldrazi,10/10) controller +text=When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield. +mana={10} +type=Creature +subtype=Eldrazi +power=10 +toughness=10 +[/card] + +[card] +name=Dominator Drone +auto=@combatdamaged(opponent) from(this):ingest:1 opponent +auto=if type(other creature[iscolorless]|mybattlefield)~morethan~0 then life:-2 all(opponent) +text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life. +mana={2}{B} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=2 +[/card] + +[card] +name=Drana's Emissary +abilities=flying +auto=@each my upkeep:life:-1 opponent && life:1 controller +text=Flying -- At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. +mana={1}{W}{B} +type=Creature +subtype=Vampire Cleric Ally +power=2 +toughness=2 +[/card] + +[card] +name=Drana, Liberator of Malakir +abilities=flying,first strike +auto=@combatdamaged(player) from(this):counter(1/1,1) all(creature[attacking]|mybattlefield) +text=Flying, first strike -- Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. +mana={1}{B}{B} +type=Legendary Creature +subtype=Vampire Ally +power=2 +toughness=3 +[/card] + +[card] +name=Drowner of Hope +auto=choice token(-401803) *2 controller +auto={S(Eldrazi Scion|mybattlefield)}:tap target(creature) +text=Devoid (This card has no color.) -- When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- Sacrifice an Eldrazi Scion: Tap target creature. +mana={5}{U} +color=artifact +type=Creature +subtype=Eldrazi +power=5 +toughness=5 +[/card] + +[card] +name=Dust Stalker +abilities=haste +auto=@each end restriction{type(other creature[iscolorless]|mybattlefield)~lessthan~1}:moveto(ownerhand) +text=Devoid (This card has no color.) -- Haste -- At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand. +mana={2}{B}{R} +color=artifact +type=Creature +subtype=Eldrazi +power=5 +toughness=3 +[/card] + +[card] +name=Earthen Arms +target=*|battlefield +auto=counter(1/1,2) +other={6}{G} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Put two +1/+1 counters on target permanent. -- Awaken 4-{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={1}{G} +type=Sorcery +[/card] + +[card] +name=Eldrazi Devastator +abilities=trample +text=Trample +mana={8} +type=Creature +subtype=Eldrazi +power=8 +toughness=9 +[/card] + +[card] +name=Eldrazi Skyspawner +abilities=flying +auto=choice token(-401803) controller +text=Devoid (This card has no color.) -- Flying -- When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={2}{U} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=1 +[/card] + +[card] +name=Emeria Shepherd +abilities=flying +auto=@movedTo(land[-plains]|myBattlefield):moveto(myhand) target(*[-land;-instant;-sorcery]|mygraveyard) +auto=@movedTo(land[plains]|myBattlefield):moveto(mybattlefield) target(*[-land;-instant;-sorcery]|mygraveyard) +text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. +mana={5}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] + +[card] +name=Encircling Fissure +target=opponent +auto=preventallcombatdamage from(creature|targetedpersonsbattlefield) +other={4}{W} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.2)],newability[haste])) forever +text=Prevent all combat damage that would be dealt this turn by creatures target opponent controls. -- Awaken 2-{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={2}{W} +type=Instant +[/card] + +[card] +name=Endless One +auto=counter(1/1,X) +text=Endless One enters the battlefield with X +1/+1 counters on it. +mana={X} +type=Creature +subtype=Eldrazi +power=0 +toughness=0 +[/card] + +[card] +name=Exert Influence +target=creature[power<=converge]|battlefield +auto=moveto(mybattlefield) +text=Converge - Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence. +mana={4}{U} +type=Sorcery +[/card] + +[card] +name=Expedition Envoy +mana={W} +type=Creature +subtype=Human Scout Ally +power=2 +toughness=1 +[/card] + +[card] +name=Eyeless Watcher +auto=choice token(-401803)*2 controller +text=Devoid (This card has no color.) -- When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={3}{G} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=1 +[/card] + +[card] +name=Fathom Feeder +abilities=deathtouch +auto=@combatdamaged(opponent) from(this):ingest:1 opponent +auto={3}{U}{B}:draw:1 controller && ingest:1 opponent +text=Devoid (This card has no color.) -- Deathtouch -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {3}{U}{B}: Draw a card. Each opponent exiles the top card of his or her library. +mana={U}{B} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=1 +[/card] + +[card] +name=Felidar Cub +auto={S}:destroy target(enchantment|battlefield) +text=Sacrifice Felidar Cub: Destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Cat Beast +power=2 +toughness=2 +[/card] + +[card] +name=Forerunner of Slaughter +auto={1}:target(creature[iscolorless]|battlefield) haste ueot +text=Devoid (This card has no color.) -- {1}: Target colorless creature gains haste until end of turn. +mana={B}{R} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=2 +[/card] + +[card] +name=Fortified Rampart +abilities=defender +text=Defender +mana={1}{W} +type=Creature +subtype=Wall +power=0 +toughness=6 +[/card] + +[card] +name=From Beyond +auto=@each my upkeep:token(-401803) controller +auto={1}{G}{S}:moveto(myhand) notatarget(*[eldrazi]|mylibrary) +text=Devoid (This card has no color.) -- At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library. +mana={3}{G} +color=artifact +type=Enchantment +[/card] + +[card] +name=Ghostly Sentinel +abilities=flying, vigilance +text=Flying, vigilance +mana={4}{W} +type=Creature +subtype=Kor Spirit +power=3 +toughness=3 +[/card] + +[card] +name=Gideon's Reproach +target=creature[attacking;blocking]|battlefield +auto=damage:4 +text=Gideon's Reproach deals 4 damage to target attacking or blocking creature. +mana={1}{W} +type=Instant +[/card] + +[card] +name=Gideon, Ally of Zendikar +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Becomes creature) transforms((Human Soldier Ally Creature,setpower=5,settoughness=5,indestructible)) ueot && transforms((,newability[preventAllDamage to(this)])) ueot +auto={0}:name(0: Create 2/2 Ally Knight) token(Knight Ally,Creature Knight Ally,2/2,white) controller +auto={C(0/0,-4,Loyalty)}:name(-4: emblem) emblem transforms((,newability[lord(creature|mybattlefield) 1/1])) forever dontremove +text=+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- 0: Put a 2/2 white Knight Ally creature token onto the battlefield. -- -4: You get an emblem with "Creatures you control get +1/+1." -- Starting Loyalty (4) +mana={2}{W}{W} +type=Planeswalker +subtype=Gideon +[/card] + +[card] +name=Grave Birthing +target=opponent +auto=ability$!moveto(exile) notatarget(*|mygraveyard)!$ targetedplayer +auto=token(-401803) controller +auto=draw:1 controller +text=Devoid (This card has no color.) -- Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- Draw a card. +mana={2}{B} +color=artifact +type=Instant +[/card] + +[card] +name=Greenwarden of Murasa +auto=may name(return card) moveto(myhand) target(*|mygraveyard) +auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && target(other *|mygraveyard) moveTo(myhand) +text=When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. -- When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand. +mana={4}{G}{G} +type=Creature +subtype=Elemental +power=5 +toughness=4 +[/card] + +[card] +name=Grip of Desolation +target=creature|battlefield +auto=moveto(exile) +auto=moveto(exile) target(land) +restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 +text=Devoid (This card has no color.) -- Exile target creature and target land. +mana={4}{B}{B} +color=artifact +type=Instant +[/card] + +[card] +name=Grove Rumbler +abilities=trample +auto=@movedTo(land|myBattlefield):2/2 ueot +text=Trample -- Landfall - Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn. +mana={2}{R}{G} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] + +[card] +name=Grovetender Druids +auto=pay({1}) token(Plant,Creature Plant,1/1,green) +auto=@movedTo(ally|myBattlefield):pay({1}) token(Plant,Creature Plant,1/1,green) +text=Rally - Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, put a 1/1 green Plant creature token onto the battlefield. +mana={2}{G}{W} +type=Creature +subtype=Elf Druid Ally +power=3 +toughness=3 +[/card] + +[card] +name=Gruesome Slaughter +auto=all(creature[iscolorless]|mybattlefield) transforms((,newability[{T}:thisforeach(power>=1) damage:1 target(creature)])) ueot +text=Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature." +mana={6} +type=Sorcery +[/card] + +[card] +name=Guardian of Tazeem +abilities=flying +auto=@movedTo(land[-island]|myBattlefield):tap target(creature) +auto=@movedTo(land[island]|myBattlefield):target(creature) tap && frozen +text=Flying -- Landfall - Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. +mana={3}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=5 +[/card] + +[card] +name=Guul Draz Overseer +abilities=flying +auto=@movedTo(land[-swamp]|myBattlefield):all(other creature|mybattlefield) 1/0 ueot +auto=@movedTo(land[swamp]|myBattlefield):all(other creature|mybattlefield) 2/0 ueot +text=Flying -- Landfall - Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. +mana={4}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=4 +[/card] + +[card] +name=Hagra Sharpshooter +auto={4}{B}:target(creature) -1/-1 ueot +text={4}{B}: Target creature gets -1/-1 until end of turn. +mana={2}{B} +type=Creature +subtype=Human Assassin Ally +power=2 +toughness=2 +[/card] + +[card] +name=Hedron Archive +auto={T}:add{2} +auto={2}{T}{S}:draw:2 controller +text={T}: Add {2} to your mana pool. -- {2}, {T}, Sacrifice Hedron Archive: Draw two cards. +mana={4} +type=Artifact +[/card] + +[card] +name=Hedron Blade +auto={2}:equip +auto=teach(creature) 1/1 +auto=@combat(blocked) source(mytgt):deathtouch ueot +text=Equipped creature gets +1/+1. -- Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Herald of Kozilek +auto=lord(*[iscolorless]|myhand) altercost(colorless, -1) +text=Devoid (This card has no color.) -- Colorless spells you cast cost {1} less to cast. +mana={1}{U}{R} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=4 +[/card] + +[card] +name=Hero of Goma Fada +auto=choice all(creature|mybattlefield) indestructible ueot +auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) indestructible ueot +text=Rally - Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. +mana={4}{W} +type=Creature +subtype=Human Knight Ally +power=4 +toughness=3 +[/card] + +[card] +name=Horribly Awry +target=creature[manacost<=4]|stack +auto=fizzleto(exile) +text=Devoid (This card has no color.) -- Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={1}{U} +color=artifact +type=Instant +[/card] + +[card] +name=Incubator Drone +auto=choice token(-401803) controller +text=Devoid (This card has no color.) -- When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={3}{U} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] + +[card] +name=Infuse with the Elements +target=creature|battlefield +auto=trample ueot +auto=counter(1/1,converge) +text=Converge - Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn. +mana={3}{G} +type=Instant +[/card] + +[card] +name=Jaddi Offshoot +abilities=defender +auto=@movedTo(land|myBattlefield):life:1 controller +text=Defender -- Landfall - Whenever a land enters the battlefield under your control, you gain 1 life. +mana={G} +type=Creature +subtype=Plant +power=0 +toughness=3 +[/card] + +[card] +name=Kalastria Healer +auto=choice life:-1 all(opponent) && life:1 controller +auto=@movedTo(ally|myBattlefield):life:-1 all(opponent) && life:1 controller +text=Rally - Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. +mana={1}{B} +type=Creature +subtype=Vampire Cleric Ally +power=1 +toughness=2 +[/card] + +[card] +name=Kalastria Nightwatch +auto=@lifed(controller):flying ueot +text=Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. +mana={4}{B} +type=Creature +subtype=Vampire Warrior Ally +power=4 +toughness=5 +[/card] + +[card] +name=Kitesail Scout +abilities=flying +text=Flying +mana={W} +type=Creature +subtype=Kor Scout +power=1 +toughness=1 +[/card] + +[card] +name=Kor Bladewhirl +auto=choice all(creature|mybattlefield) first strike ueot +auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) first strike ueot +text=Rally - Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. +mana={1}{W} +type=Creature +subtype=Kor Soldier Ally +power=2 +toughness=2 +[/card] + +[card] +name=Kor Castigator +abilities=cantbeblockedby(Eldrazi Scion) +text=Kor Castigator can't be blocked by Eldrazi Scions. +mana={1}{W} +type=Creature +subtype=Kor Wizard Ally +power=3 +toughness=1 +[/card] + +[card] +name=Kor Entanglers +auto=tap target(creature|opponentbattlefield) +auto=@movedTo(ally|myBattlefield):tap target(creature|opponentbattlefield) +text=Rally - Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls. +mana={4}{W} +type=Creature +subtype=Kor Soldier Ally +power=3 +toughness=4 +[/card] + +[card] +name=Kozilek's Channeler +auto={T}:add{2} +text={T}: Add {2} to your mana pool. +mana={5} +type=Creature +subtype=Eldrazi +power=4 +toughness=4 +[/card] + +[card] +name=Kozilek's Sentinel +#OLD: auto=@movedto(*[iscolorless]|mystack):1/0 ueot +#auto=@movedto(*[-white;-blue;-black;-red;-green]|mystack): 1/0 ueot +auto=@movedto([-white;-blue;-black;-red;-green]|mystack): 1/0 ueot +text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn. +mana={1}{R} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=4 +[/card] +[card] +name=Lantern Scout +auto=choice all(creature|mybattlefield) lifelink ueot +auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) lifelink ueot +text=Rally - Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. +mana={2}{W} +type=Creature +subtype=Human Scout Ally +power=3 +toughness=2 +[/card] + +[card] +name=Lavastep Raider +auto={2}{R}:2/0 ueot +text={2}{R}: Lavastep Raider gets +2/+0 until end of turn. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=2 +[/card] + +[card] +name=Lifespring Druid +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{R} +auto={T}:Add{B} +text={T}: Add one mana of any color to your mana pool. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] + +[card] +name=Lithomancer's Focus +target=creature|battlefield +auto=2/2 ueot +auto=preventalldamage from(*[iscolorless]) ueot +text=Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources. +mana={W} +type=Instant +[/card] + +[card] +name=Looming Spires +auto=target(creature) transforms((,newability[1/1 ueot],newability[first strike ueot])) ueot +auto={T}:add{R} +auto=tap +text=Looming Spires enters the battlefield tapped. -- When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. -- {T}: Add {R} to your mana pool. +type=Land +[/card] + +[card] +name=Lumbering Falls +auto={T}:add{G} +auto={T}:add{U} +auto={2}{G}{U}:becomes(Elemental Creature,3/3,opponentshroud,green,blue) ueot +auto=tap +text=Lumbering Falls enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. -- {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. +type=Land +[/card] + +[card] +name=Makindi Patrol +auto=choice all(creature|mybattlefield) vigilance ueot +auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) vigilance ueot +text=Rally - Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. +mana={2}{W} +type=Creature +subtype=Human Knight Ally +power=2 +toughness=3 +[/card] + +[card] +name=Makindi Sliderunner +abilities=trample +auto=@movedTo(land|myBattlefield):1/1 ueot +text=Trample -- Landfall - Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn. +mana={1}{R} +type=Creature +subtype=Beast +power=2 +toughness=1 +[/card] + +[card] +name=Malakir Familiar +abilities=flying, deathtouch +auto=@lifed(controller):1/1 ueot +text=Flying, deathtouch -- Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Bat +power=2 +toughness=1 +[/card] + +[card] +name=Mire's Malice +other={5}{B} name(Awaken) +target=opponent +auto=ability$!name(discard 2) notatarget(<2>*|myhand) reject!$ targetedplayer +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Target opponent discards two cards. -- Awaken 3-{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={3}{B} +type=Sorcery +[/card] + +[card] +name=Mist Intruder +abilities=flying +auto=@combatdamaged(opponent) from(this):ingest:1 opponent +text=Devoid (This card has no color.) -- Flying -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) +mana={1}{U} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=2 +[/card] + +[card] +name=Molten Nursery +#auto=@movedto(*[iscolorless]|mystack):damage:1 target(creature,player) +#auto=@movedto(*[-white;-blue;-black;-red;-green]|mystack):damage:1 target(creature,player) +auto=@movedto([-white;-blue;-black;-red;-green]|mystack):damage:1 target(creature,player) +text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Molten Nursery deals 1 damage to target creature or player. +mana={2}{R} +color=artifact +type=Enchantment +[/card] + +[card] +name=Mortuary Mire +auto=may moveto(mylibrary) target(creature|mygraveyard) +auto={T}:add{B} +auto=tap +text=Mortuary Mire enters the battlefield tapped. -- When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. -- {T}: Add {B} to your mana pool. +type=Land +[/card] + +[card] +name=Murasa Ranger +auto=@movedTo(land|myBattlefield):pay({3}{G}) counter(1/1,2) +text=Landfall - Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger. +mana={3}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] + +[card] +name=Natural Connection +auto=moveto(mybattlefield) and!(tap)! notatarget(land[basic]|mylibrary) +text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={2}{G} +type=Instant +[/card] + +[card] +name=Nettle Drone +#ALTERNATIVE TO iscolorless: +#auto=@movedto(*[-white;-blue;-black;-red;-green]|mystack):untap +auto=@movedto([-white;-blue;-black;-red;-green]|mystack):untap +#OLD: auto=@movedto(*[iscolorless]|mystack):untap +auto={T}:damage:1 all(opponent) +text=Devoid (This card has no color.) -- {T}: Nettle Drone deals 1 damage to each opponent. -- Whenever you cast a colorless spell, untap Nettle Drone. +mana={2}{R} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=1 +[/card] + +[card] +name=Nirkana Assassin +auto=@lifed(controller):deathtouch ueot +text=Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={2}{B} +type=Creature +subtype=Vampire Assassin Ally +power=2 +toughness=3 +[/card] + +[card] +name=Nissa's Renewal +auto=moveto(mybattlefield) and!(tap)! notatarget(land[basic]|mylibrary) +auto=life:7 controller +text=Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. +mana={5}{G} +type=Sorcery +[/card] + +[card] +name=Noyan Dar, Roil Shaper +auto=@movedto(*[instant;sorcery]|mystack):may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,3)],newability[haste])) forever +text=Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. +mana={3}{W}{U} +type=Legendary Creature +subtype=Merfolk Ally +power=4 +toughness=4 +[/card] + +[card] +name=Ob Nixilis Reignited +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: draw and lose life) draw:1 && life:-1 controller +auto={C(0/0,-3,Loyalty)}:name(-3: destroy target creature) destroy target(creature) +auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[@drawn(opponent):life:-2 opponent],newability[@drawn(controller):life:-2 opponent])) forever dontremove +text=+1: You draw a card and you lose 1 life. -- -3: Destroy target creature. -- -8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life." (WORKAROUND DOES NOT TARGET OPPONENT) -- Starting Loyalty (5) +mana={3}{B}{B} +type=Planeswalker +subtype=Nixilis +[/card] + +[card] +name=Omnath, Locus of Rage +auto=@movedTo(land|myBattlefield):token(Elemental,Creature Elemental,5/5,red,green) controller +auto=@movedto(Elemental|graveyard) from(mybattlefield):damage:3 target(creature,player) +text=Landfall - Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield. -- Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player. +mana={3}{R}{R}{G}{G} +type=Legendary Creature +subtype=Elemental +power=5 +toughness=5 +[/card] + +[card] +name=Ondu Champion +auto=choice all(creature|mybattlefield) trample ueot +auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) trample ueot +text=Rally - Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Minotaur Warrior Ally +power=4 +toughness=3 +[/card] + +[card] +name=Ondu Greathorn +abilities=first strike +auto=@movedTo(land|myBattlefield):2/2 ueot +text=First strike -- Landfall - Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. +mana={3}{W} +type=Creature +subtype=Beast +power=2 +toughness=3 +[/card] + +[card] +name=Ondu Rising +auto=emblem transforms((,newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) lifelink ueot])) ueot +other={4}{W} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Whenever a creature attacks this turn, it gains lifelink until end of turn. -- Awaken 4-{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={1}{W} +type=Sorcery +[/card] + +[card] +name=Oran-Rief Hydra +abilities=trample +auto=@movedTo(land[-forest]|myBattlefield):counter(1/1,1) +auto=@movedTo(land[forest]|myBattlefield):counter(1/1,2) +text=Trample -- Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. +mana={4}{G}{G} +type=Creature +subtype=Hydra +power=5 +toughness=5 +[/card] + +[card] +name=Oran-Rief Invoker +auto={8}:name(5/5 and trample) transforms((,newability[5/5 ueot],newability[trample ueot])) ueot +text={8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. +mana={1}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] + +[card] +name=Outnumber +target=creature|battlefield +auto=damage:type:creature:mybattlefield +text=Outnumber deals damage to target creature equal to the number of creatures you control. +mana={R} +type=Instant +[/card] + +[card] +name=Painful Truths +###Possible workaround: if spend in all possible up-to-three-color combos +#auto=draw:converge controller +auto=if spent({G}) then draw:1 controller +auto=if spent({W}) then draw:1 controller +auto=if spent({U}) then draw:1 controller +auto=if spent({B}) then draw:1 controller +auto=if spent({R}) then draw:1 controller +#auto=life:-converge controller +auto=if spent({G}) then life:-1 controller +auto=if spent({W}) then life:-1 controller +auto=if spent({U}) then life:-1 controller +auto=if spent({B}) then life:-1 controller +auto=if spent({R}) then life:-1 controller +text=Converge - You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths. +mana={2}{B} +type=Sorcery +[/card] + +[card] +name=Part the Waterveil +auto=turns+1 controller +auto=moveto(exile) all(this) +other={6}{U}{U}{U} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.6)],newability[haste])) forever +text=Take an extra turn after this one. Exile Part the Waterveil. -- Awaken 6-{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={4}{U}{U} +type=Sorcery +[/card] + +[card] +name=Planar Outburst +auto=destroy all(creature[-land]|battlefield) +other={5}{W}{W}{W} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Destroy all nonland creatures. -- Awaken 4-{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={3}{W}{W} +type=Sorcery +[/card] + +[card] +name=Plated Crusher +abilities=opponentshroud,trample +text=Trample, hexproof +mana={4}{G}{G}{G} +type=Creature +subtype=Beast +power=7 +toughness=6 +[/card] + +[card] +name=Prairie Stream +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap +text=({T}: Add {W} or {U} to your mana pool.) -- Prairie Stream enters the battlefield tapped unless you control two or more basic lands. +type=Land +subtype=Plains Island +[/card] + +[card] +name=Quarantine Field +auto=counter(0/0,xx,Isolation) +auto=(blink)forsrc target(*[-land]|opponentbattlefield) +text=Quarantine Field enters the battlefield with X isolation counters on it. -- When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield. (WORKAROUND ONLY EXILES UP TO X AND NOT FOR EACH COUNTER) +mana={X}{X}{W}{W} +type=Enchantment +[/card] + +[card] +name=Radiant Flames +auto=damage:converge all(creature|battlefield) +text=Converge - Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames. +mana={2}{R} +type=Sorcery +[/card] + +[card] +name=Reckless Cohort +auto=aslongas(other ally|mybattlefield) mustattack <1 +text=Reckless Cohort attacks each combat if able unless you control another Ally. +mana={1}{R} +type=Creature +subtype=Human Warrior Ally +power=2 +toughness=2 +[/card] + +[card] +name=Reclaiming Vines +target=*[artifact;enchantment;land]|battlefield +auto=destroy +text=Destroy target artifact, enchantment, or land. +mana={2}{G}{G} +type=Sorcery +[/card] + +[card] +name=Resolute Blademaster +auto=choice all(creature|mybattlefield) double strike ueot +auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) double strike ueot +text=Rally - Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn. +mana={3}{R}{W} +type=Creature +subtype=Human Soldier Ally +power=2 +toughness=2 +[/card] + +[card] +name=Retreat to Emeria +auto=@movedTo(land|myBattlefield):name(choose one) transforms((,newability[choice name(Kor Token) token(-402007) controller],newability[choice name(1/1 ueot) all(creature|mybattlefield) 1/1 ueot])) +text=Landfall - Whenever a land enters the battlefield under your control, choose one - -- • Put a 1/1 white Kor Ally creature token onto the battlefield. -- • Creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Kor Ally +color=white +type=Creature +subtype=Kor Ally +power=1 +toughness=1 +[/card] + +[card] +name=Retreat to Hagra +auto=@movedTo(land|myBattlefield): choice (target(creature|battlefield) 1/0 deathtouch ueot) or ((life:-1 all(opponent) && life:1 controller)) +text=Landfall - Whenever a land enters the battlefield under your control, choose one - Target creature gets +1/+0 and gains deathtouch until end of turn. - Each opponent loses 1 life and you gain 1 life. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Retreat to Kazandu +auto=@movedTo(land|myBattlefield):transforms((,newability[if type(creature|battlefield)~morethan~0 then choice target(creature) counter(1/1)],newability[choice name(gain 2 life) life:2 controller])) +text=Landfall - Whenever a land enters the battlefield under your control, choose one - -- • Put a +1/+1 counter on target creature. -- • You gain 2 life. +mana={2}{G} +type=Enchantment +[/card] + +[card] +name=Retreat to Valakut +auto=@movedTo(land|myBattlefield):if type(creature|battlefield)~morethan~0 then transforms((,newability[choice name(2/0) 2/0 target(creature) ueot],newability[choice name(cant block) cantblock target(creature) ueot])) +text=Landfall - Whenever a land enters the battlefield under your control, choose one - Target creature gets +2/+0 until end of turn. - Target creature can't block this turn. +mana={2}{R} +type=Enchantment +[/card] + +[card] +name=Rising Miasma +auto=all(creature|battlefield) -2/-2 ueot +other={5}{B}{B} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=All creatures get -2/-2 until end of turn. -- Awaken 3-{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={3}{B} +type=Sorcery +[/card] + +[card] +name=Roil Spout +target=creature|battlefield +auto=moveto(ownerlibrary) +other={4}{W}{U} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Put target creature on top of its owner's library. -- Awaken 4-{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={1}{W}{U} +type=Sorcery +[/card] + +[card] +name=Roil's Retribution +target=creature[attacking;blocking]|battlefield +auto=damage:1 +auto=damage:1 target(creature[attacking;blocking]|battlefield) +auto=ability$!name(damage) choice target(creature[attacking;blocking]|battlefield) damage:1!$ controller +auto=ability$!name(damage) choice target(creature[attacking;blocking]|battlefield) damage:1!$ controller +auto=ability$!name(damage) choice target(creature[attacking;blocking]|battlefield) damage:1!$ controller +text=Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures. +mana={3}{W}{W} +type=Instant +[/card] + +name=Roilmage's Trick +auto=all(creature|opponentbattlefield) -converge/0 ueot +auto=draw:1 controller +text=Converge - Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick. +mana={3}{U} +type=Sorcery +[/card] + +[card] +name=Rot Shambler +auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1,1) +text=Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler. +mana={1}{G} +type=Creature +subtype=Fungus +power=1 +toughness=1 +[/card] + +[card] +name=Ruination Guide +auto=@combatdamaged(opponent) from(this):ingest:1 opponent +auto=lord(other creature[iscolorless]|mybattlefield) 1/0 +text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Other colorless creatures you control get +1/+0. +mana={2}{U} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=2 +[/card] + +[card] +name=Ruinous Path +target=creature,planeswalker +auto=destroy +other={5}{B}{B} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Destroy target creature or planeswalker. -- Awaken 4-{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={1}{B}{B} +type=Sorcery +[/card] + +[card] +name=Rush of Ice +target=creature|battlefield +auto=tap +auto=frozen +other={4}{U} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Tap target creature. It doesn't untap during its controller's next untap step. -- Awaken 3-{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={U} +type=Sorcery +[/card] + +[card] +name=Salvage Drone +auto=@combatdamaged(opponent) from(this):ingest:1 opponent +auto=@movedTo(this|graveyard) from(battlefield):may draw:1 && transforms((,newability[reject notatarget(*|myhand)])) forever +text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Salvage Drone dies, you may draw a card. If you do, discard a card. +mana={U} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=1 +[/card] + +[card] +name=Sanctum of Ugin +auto={T}:add{1} +#auto=@movedto(*[iscolorless;manacost>=7]|mystack):may name(Sac and search for Colorless Creature) transforms((,newability[sacrifice],newability[moveto(myhand) notatarget(creature[iscolorless]|mylibrary)])) forever +#auto=@movedto(artifact[manacost>=7]|mystack):may name(Sac and search for Colorless Creature) transforms((,newability[sacrifice],newability[moveto(myhand) notatarget(creature[artifact]|mylibrary)])) forever +#auto=@movedto(*[Eldrazi, manacost>=7]|mystack):may name(Sac and search for Colorless Creature) transforms((,newability[sacrifice],newability[moveto(myhand) notatarget(creature[artifact]|mylibrary)])) forever +#auto=@movedto(*[artifact;Eldrazi, manacost>=7]]|mystack):may moveTo(mygraveyard) all(this) && may moveTo(myhand) target (creature[artifact, eldrazi]|mylibrary) +#auto=@movedto(*[artifact[manacost>=7];Eldrazi[manacost>=7]]|mystack):may moveTo(mygraveyard) all(this) && moveTo(myhand) target(creature[artifact, eldrazi]|mylibrary) +auto=@movedto(*[artifact[manacost>=7];Eldrazi[manacost>=7]]|mystack):may moveTo(mygraveyard) all(this) && moveTo(myhand) target(creature[artifact; eldrazi]|mylibrary) +text={T}: Add {1} to your mana pool. -- Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library. +type=Land +[/card] + +[card] +name=Sandstone Bridge +auto={T}:add{W} +auto=name(1/1 and vigilance) target(creature|battlefield) transforms((,newability[1/1 ueot],newability[vigilance ueot])) ueot +auto=tap +text=Sandstone Bridge enters the battlefield tapped. -- When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. -- {T}: Add {W} to your mana pool. +type=Land +[/card] + +[card] +name=Scatter to the Winds +target=*|stack +auto=fizzle +other={4}{U}{U} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Counter target spell. -- Awaken 3-{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={1}{U}{U} +type=Instant +[/card] + +[card] +name=Scour from Existence +target=*|battlefield +auto=moveto(exile) +text=Exile target permanent. +mana={7} +type=Instant +[/card] + +[card] +name=Scythe Leopard +auto=@movedTo(land|myBattlefield):1/1 ueot +text=Landfall - Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. +mana={G} +type=Creature +subtype=Cat +power=1 +toughness=1 +[/card] + +[card] +name=Serene Steward +#OLD: auto=@lifed(controller):pay({W}) counter(1/1) target(creature) +#new: +auto=@lifed(controller):pay({W}) counter(1/1) target(creature) +text=Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature. +mana={1}{W} +type=Creature +subtype=Human Cleric Ally +power=2 +toughness=2 +[/card] + +[card] +name=Shadow Glider +abilities=flying +text=Flying +mana={2}{W} +type=Creature +subtype=Kor Soldier +power=2 +toughness=2 +[/card] + +[card] +name=Shambling Vent +auto={T}:add{W} +auto={T}:add{B} +auto={1}{W}{B}:becomes(Elemental Creature,2/3,lifelink,white,black) ueot +auto=tap +text=Shambling Vent enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. -- {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. +type=Land +[/card] + +[card] +name=Sheer Drop +target=creature[tapped]|battlefield +auto=destroy +other={5}{W} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Destroy target tapped creature. -- Awaken 3-{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={2}{W} +type=Sorcery +[/card] + +[card] +name=Silent Skimmer +abilities=flying +auto=@combat(attacking) source(this):life:-2 opponent +text=Devoid (This card has no color.) -- Flying -- Whenever Silent Skimmer attacks, defending player loses 2 life. +mana={3}{B} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=0 +toughness=4 +[/card] + +[card] +name=Sire of Stagnation +auto=@movedto(land|opponentbattlefield):ingest:2 opponent && draw:2 controller +text=Devoid (This card has no color.) -- Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards. +mana={4}{U}{B} +color=artifact +type=Creature +subtype=Eldrazi +power=5 +toughness=7 +[/card] + +[card] +name=Skitterskin +abilities=cantblock +auto={1}{B}:regenerate restriction{type(other creature[iscolorless]|mybattlefield)~morethan~0} +text=Devoid (This card has no color.) -- Skitterskin can't block. -- {1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature. +mana={3}{B} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=4 +toughness=3 +[/card] + +[card] +name=Skyline Cascade +auto={T}:add{U} +auto=target(creature|opponentbattlefield) frozen +auto=tap +text=Skyline Cascade enters the battlefield tapped. -- When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. -- {T}: Add {U} to your mana pool. +type=Land +[/card] + +[card] +name=Skyrider Elf +abilities=flying +auto=counter(1/1,converge) +text=Flying -- Converge - Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. +mana={X}{G}{U} +type=Creature +subtype=Elf Warrior Ally +power=0 +toughness=0 +[/card] + +[card] +name=Slab Hammer +auto={2}:equip +auto=@combat(attacking) source(mytgt):may name(return a land and 2/2) transforms((,newability[moveto(myhand) notatarget(land|mybattlefield)],newability[2/2 ueot])) ueot +text=Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Sludge Crawler +auto=@combatdamaged(opponent) from(this):ingest:1 opponent +auto={2}:1/1 ueot +text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {2}: Sludge Crawler gets +1/+1 until end of turn. +mana={B} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=1 +[/card] + +[card] +name=Smoldering Marsh +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap +text=({T}: Add {B} or {R} to your mana pool.) -- Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. +type=Land +subtype=Swamp Mountain +[/card] + +[card] +name=Smothering Abomination +abilities=flying +auto=@each my upkeep:sacrifice notatarget(creature|mybattlefield) +auto=@sacrificed(creature|mybattlefield):draw:1 controller +text=Devoid (This card has no color.) -- Flying -- At the beginning of your upkeep, sacrifice a creature. -- Whenever you sacrifice a creature, draw a card. +mana={2}{B}{B} +color=artifact +type=Creature +subtype=Eldrazi +power=4 +toughness=3 +[/card] + +[card] +name=Snapping Gnarlid +auto=@movedTo(land|myBattlefield):1/1 ueot +text=Landfall - Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] + +[card] +name=Spawning Bed +auto={T}:add{1} +auto={6}{T}{S}:token(-401803)*3 +text={T}: Add {1} to your mana pool. -- {6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +type=Land +[/card] + +[card] +name=Spell Shrivel +target=*|stack +auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzleto(exile)])) forever +text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={2}{U} +color=artifact +type=Instant +[/card] + +[card] +name=Stasis Snare +abilities=flash +auto=target(creature|opponentbattlefield) (blink)forsrc +text=Flash (You may cast this spell any time you could cast an instant.) -- When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) +mana={1}{W}{W} +type=Enchantment +[/card] + +[card] +name=Stone Haven Medic +auto={W}{T}:life:1 controller +text={W}, {T}: You gain 1 life. +mana={1}{W} +type=Creature +subtype=Kor Cleric +power=1 +toughness=3 +[/card] + +[card] +name=Stonefury +target=creature|battlefield +auto=damage:type:land:mybattlefield +text=Stonefury deals damage to target creature equal to the number of lands you control. +mana={3}{R}{R} +type=Instant +[/card] + +[card] +name=Sunken Hollow +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap +text=({T}: Add {U} or {B} to your mana pool.) -- Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. +type=Land +subtype=Island Swamp +[/card] + +[card] +name=Sure Strike +target=creature +auto=3/0 ueot +auto=first strike ueot +text=Target creature gets +3/+0 and gains first strike until end of turn. +mana={1}{R} +type=Instant +[/card] + +[card] +name=Swarm Surge +auto=all(creature|mybattlefield) 2/0 ueot +auto=all(creature[iscolorless]|mybattlefield) first strike ueot +text=Devoid (This card has no color.) -- Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn. +mana={2}{B} +color=artifact +type=Sorcery +[/card] + +[card] +name=Swell of Growth +target=creature|battlefield +auto=2/2 ueot +auto=may moveto(mybattlefield) notatarget(land|myhand) +text=Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. +mana={1}{G} +type=Instant +[/card] + +[card] +name=Tajuru Beastmaster +auto=choice all(creature|mybattlefield) 1/1 ueot +auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) 1/1 ueot +text=Rally - Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn. +mana={5}{G} +type=Creature +subtype=Elf Warrior Ally +power=5 +toughness=5 +[/card] + +[card] +name=Tajuru Stalwart +auto=counter(1/1,converge) +text=Converge - Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. +mana={2}{G} +type=Creature +subtype=Elf Scout Ally +power=0 +toughness=1 +[/card] + +[card] +name=Tajuru Warcaller +auto=choice all(creature|mybattlefield) 2/2 ueot +auto=@movedTo(ally|myBattlefield):all(creature|mybattlefield) 2/2 ueot +text=Rally - Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Elf Warrior Ally +power=2 +toughness=1 +[/card] + +[card] +name=Tandem Tactics +target=creature|battlefield +auto=1/2 ueot +auto=life:2 controller +text=Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. +mana={1}{W} +type=Instant +[/card] + +[card] +name=Tide Drifter +auto=lord(other creature[iscolorless]|mybattlefield) 0/1 +text=Devoid (This card has no color.) -- Other colorless creatures you control get +0/+1. +mana={1}{U} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=0 +toughness=5 +[/card] + +[card] +name=Tightening Coils +target=creature +auto=teach(creature) -6/0 +auto=teach(creature) -flying +text=Enchant creature -- Enchanted creature gets -6/-0 and loses flying. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Touch of the Void +target=creature,player +auto=damage:3 +auto=exiledeath +text=Devoid (This card has no color.) -- Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +mana={2}{R} +color=artifact +type=Sorcery +[/card] + +[card] +name=Transgress the Mind +target=player +auto=if type(*[manacost>=3]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(*[manacost>=3]|targetedpersonshand) +text=Devoid (This card has no color.) -- Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card. +mana={1}{B} +color=artifact +type=Sorcery +[/card] + +[card] +name=Tunneling Geopede +auto=@movedTo(land|myBattlefield):damage:1 all(opponent) +text=Landfall - Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent. +mana={2}{R} +type=Creature +subtype=Insect +power=3 +toughness=2 +[/card] + +[card] +name=Turn Against +target=creature +auto=haste +auto=untap +alias=129767 +text=Devoid (This card has no color.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. +mana={4}{R} +color=artifact +type=Instant +[/card] + +[card] +name=Ulamog, the Ceaseless Hunger +autostack=if casted(this) then moveto(exile) target(<2>*|battlefield) +auto=@combat(attacking) source(this):ingest:20 opponent +abilities=indestructible +text=When you cast Ulamog, the Ceaseless Hunger, exile two target permanents. -- Indestructible -- Whenever Ulamog attacks, defending player exiles the top twenty cards of his or her library. +mana={10} +type=Legendary Creature +subtype=Eldrazi +power=10 +toughness=10 +[/card] + +[card] +name=Undergrowth Champion +auto=this(counter{1/1.1}>0) phantom +auto=@movedTo(land|myBattlefield):counter(1/1,1) +text=If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. -- Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion. +mana={1}{G}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] + +[card] +name=Unified Front +auto=token(Kor Ally,Creature Kor Ally,1/1,white)*converge +text=Converge - Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front. +mana={3}{W} +type=Sorcery +[/card] + +[card] +name=Valakut Invoker +auto={8}:damage:3 target(creature,player) +text={8}: Valakut Invoker deals 3 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=3 +[/card] + +[card] +name=Valakut Predator +auto=@movedTo(land|myBattlefield):2/2 ueot +text=Landfall - Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn. +mana={2}{R} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] + +[card] +name=Vampiric Rites +auto={1}{B}{S(creature|mybattlefield)}:draw:1 controller && life:1 controller +text={1}{B}, Sacrifice a creature: You gain 1 life and draw a card. +mana={B} +type=Enchantment +[/card] + +[card] +name=Vestige of Emrakul +abilities=trample +text=Devoid (This card has no color.) -- Trample +mana={3}{R} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=4 +[/card] + +[card] +name=Veteran Warleader +#auto=type:creature:mybattlefield/type:creature:mybattlefield cdaactive +auto=foreach(creature|mybattlefield) 1/1 +auto={T(other ally|mybattlefield)}:first strike ueot +auto={T(other ally|mybattlefield)}:vigilance ueot +auto={T(other ally|mybattlefield)}:trample ueot +text=Veteran Warleader's power and toughness are each equal to the number of creatures you control. -- Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. +mana={1}{G}{W} +type=Creature +subtype=Human Soldier Ally +power=* +toughness=* +[/card] + +[card] +name=Vile Aggregate +auto=type:creature[iscolorless]:mybattlefield/5 cdaactive +abilities=trample +auto=@combatdamaged(opponent) from(this):ingest:1 opponent +text=Devoid (This card has no color.) -- Vile Aggregate's power is equal to the number of colorless creatures you control. -- Trample -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) +mana={2}{R} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=* +toughness=5 +[/card] + +[card] +name=Void Winnower +auto=maxcast(*[manacost=0])0 opponent +auto=maxcast(*[manacost=2])0 opponent +auto=maxcast(*[manacost=4])0 opponent +auto=maxcast(*[manacost=6])0 opponent +auto=maxcast(*[manacost=8])0 opponent +auto=maxcast(*[manacost=10])0 opponent +auto=maxcast(*[manacost=12])0 opponent +auto=maxcast(*[manacost=14])0 opponent +auto=maxcast(*[manacost=16])0 opponent +auto=maxcast(*[manacost=18])0 opponent +auto=maxcast(*[manacost=20])0 opponent +auto=lord(creature[manacost=0]|opponentbattlefield) cantblock +auto=lord(creature[manacost=2]|opponentbattlefield) cantblock +auto=lord(creature[manacost=4]|opponentbattlefield) cantblock +auto=lord(creature[manacost=6]|opponentbattlefield) cantblock +auto=lord(creature[manacost=8]|opponentbattlefield) cantblock +auto=lord(creature[manacost=10]|opponentbattlefield) cantblock +auto=lord(creature[manacost=12]|opponentbattlefield) cantblock +auto=lord(creature[manacost=14]|opponentbattlefield) cantblock +auto=lord(creature[manacost=16]|opponentbattlefield) cantblock +auto=lord(creature[manacost=18]|opponentbattlefield) cantblock +auto=lord(creature[manacost=20]|opponentbattlefield) cantblock +text=Your opponents can't cast spells with even converted mana costs. (Zero is even.) -- Your opponents can't block with creatures with even converted mana costs. +mana={9} +type=Creature +subtype=Eldrazi +power=11 +toughness=9 +[/card] + +[card] +name=Volcanic Upheaval +target=land|battlefield +auto=destroy +text=Destroy target land. +mana={3}{R} +type=Instant +[/card] + +[card] +name=Voracious Null +auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1,2) asSorcery +text={1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] + +[card] +name=Wave-Wing Elemental +abilities=flying +auto=@movedTo(land|myBattlefield):2/2 ueot +text=Flying -- Landfall - Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. +mana={5}{U} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] + +[card] +name=Woodland Wanderer +abilities=vigilance,trample +auto=counter(1/1,converge) +text=Vigilance, trample -- Converge - Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. +mana={3}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] + +[card] +name=Zulaport Cutthroat +auto=@movedto(creature|graveyard) from(mybattlefield):life:-1 all(opponent) && life:1 controller +text=Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. +mana={1}{B} +type=Creature +subtype=Human Rogue Ally +power=1 +toughness=1 +[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/primitives/c14.txt b/projects/mtg/bin/Res/sets/primitives/c14.txt new file mode 100644 index 000000000..697c68a96 --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/c14.txt @@ -0,0 +1,549 @@ +#Commander 2014 addon for Wagic the Homebrew +#Coded by the Wagic Community +# +#Missing Cards +#--------------- +#Cards with Lieutenant (Commander is not in Wagic) +#Assault Suit (Not sure how to deal with cant attack you or planeswalker you control) +#Bitter Feud (double damage issue) +#Comeuppance (ya that card) +#Containment Priest (not sure how to code this one) +#Creeperhulk (because deals with base power and toughness instead of using becomes. So this wont work normally pre casted pump cards in wagic) +#Domineering Will (cant force block) +#Fell the Mighty (Not sure how to code) +#Impact resonance (not sure this is possible) +#Loreseeker's Stone (ability cost change) +#Necromantic Selection (cant force to fetch creature destroyed by this card) +#Stitcher Geralf (not sure how to code) +#Tefiri, Temporal Archmage (activate as instant) +#Song of the Dryads (cant get permanent to lose its supertypes) +# +# + +[card] +name=AEther Gale +target=<6>*[-land] +restriction=type(*[-land]|battlefield)~morethan~5 +auto=moveto(ownerhand) +text=Return six target nonland permanents to their owners' hands. +mana={3}{U}{U} +type=Sorcery +[/card] + +[card] +name=Angel of the Dire Hour +abilities=flash,flying +auto=if casted(this) then moveto(exile) all(creature[attacking]) +text=Flash -- Flying -- When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. +mana={5}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=4 +[/card] + +[card] +name=Arcane Lighthouse +auto={T}:Add{1} +auto={1}{T}:emblem transforms((,newability[lord(creature|opponentbattlefield) -opponentshroud],newability[lord(creature|opponentbattlefield) -shroud])) ueot +text={T}:Add{1} mana to your mana pool -- {1}{T}:Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. +type=Land +[/card] + +[card] +name=Benevolent Offering +auto=token(Spirit,Creature Spirit,1/1,flying,white)*3 controller +auto=token(Spirit,Creature Spirit,1/1,flying,white)*3 opponent +auto=life:twicetype:creature:mybattlefield controller +auto=life:twicetype:creature:opponentbattlefield opponent +text=Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield. -- Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls. +mana={3}{W} +type=Instant +[/card] + +[card] +name=Breaching Leviathan +auto=if casted(this) then all(creature[-blue]|battlefield) transforms((,newability[tap],newability[frozen])) uynt +text=When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps. +mana={7}{U}{U} +type=Creature +subtype=Leviathan +power=9 +toughness=9 +[/card] + +[card] +name=Crown of Doom +auto=lord(creature[attacking]|opponentBattlefield) 2/0 +auto={2}:target(opponent) && all(this) transforms((,newability[moveto(opponentbattlefield)])) forever myturnonly +text=Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. -- {2}: Target player other than Crown of Doom's owner gains control of it. Activate this ability only during your turn. +mana={3} +type=Artifact +[/card] + +[card] +name=Daretti, Scrap Savant +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: discard and draw) target(*|myhand) moveto(mygraveyard) && draw:1 controller +auto={C(0/0,-2,Loyalty)}{S(artifact|mybattlefield)}:name(-2: Sac an arifact to reanimate artifact) moveto(mybattlefield) target(artifact|mygraveyard) +auto={C(0/0,-10,Loyalty)}:name(-10: emblem) emblem transforms((,newability[@movedTo(artifact|mygraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(mybattlefield)])) forever dontremove +mana={3}{R} +text=+2: Discard up to two cards, then draw that many cards. -- -2: Sacrifice an artifact. (WORKAROUND SACRIFICE IS PART OF THE ACTIVATION EVEN THOUGH IT SHOULD NOT BE. THOUGHT IT WAS BEST TO KEEP IT THIS WAY.) If you do, return target artifact card from your graveyard to the battlefield. -- -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander. -- Starting Loyalty (3) +type=Planeswalker +subtype=Daretti +[/card] + +[card] +name=Deploy to the Front +auto=token(Soldier,Creature Soldier,1/1,white)*type:creature:battlefield +text=Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield. +mana={5}{W}{W} +type=Sorcery +[/card] + +[card] +name=Dualcaster Mage +abilities=flash +auto=castcard(copied noevent) target(*[instant;sorcery]|stack) +text=Flash -- When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. +mana={1}{R}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] + +[card] +name=Dulcet Sirens +facedown={3} +autofacedown={U}:morph +auto={U}{T}:target(creature) mustattack ueot +text={U}, {T}: Target creature attacks target opponent this turn if able. -- Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) +mana={2}{U} +type=Creature +subtype=Siren +power=1 +toughness=3 +[/card] + +[card] +name=Feldon of the Third Path +auto={2}{R}{T}:target(creature|mygraveyard) clone with(treason,haste) addtype(artifact) +text={2}{R}{T}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. +mana={1}{R}{R} +type=Legendary Creature +subtype=Human Artificer +power=2 +toughness=3 +[/card] + +[card] +name=Flamekin Village +auto=tap +auto=aslongas(Elemental|myHand) untap +auto={T}:Add{R} +auto={R}{T}:haste target(creature) +text=As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. -- {T}:Add{R}. -- {R}{T}:Target creature gains haste until end of turn. +type=Land +[/card] + +[card] +name=Flesh Carver +abilities=intimidate +auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1,2) +auto=@movedTo(this|graveyard) from(mybattlefield):token(Horror,Creature Horror,power/power,black) controller +text={1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. -- When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] + + +[card] +name=Freyalise, Llanowar's Fury +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:token(-389530) +auto={C(0/0,-2,Loyalty)}:name(Naturalize) destroy target(artifact,enchantment) +auto={C(0/0,-6,Loyalty)}:draw:type:creature[green]:mybattlefield +text=+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "Tap: Add Green to your mana pool." -- -2: Destroy target artifact or enchantment. -- -6: Draw a card for each green creature you control. -- Freyalise, Llanowar's Fury can be your commander. -- Starting Loyalty (3) +mana={3}{G}{G} +type=Planeswalker +subtype=Freyalise +[/card] +[card] +name=Elf Druid +auto={T}:add{G} +text={T}:Add {G} to your mana pool. +type=Creature +subtype=Elf Druid +color=green +power=1 +toughness=1 +[/card] + +[card] +name=Ghoulcaller Gisa +auto={B}{T}{S(other creature|mybattlefield)}:token(Zombie,Creature Zombie,2/2,black)*storedpower +text={B}{T}, Sacrifice another creature: Put X 2/2 black Zombie creature tokens on to the battlefield, where X is the sacrificed creature's power. +mana={3}{B}{B} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] + +[card] +name=Grave Sifter +auto=activate chooseatype moveto(myhand) notatarget(creature[chosentype]|mygraveyard) activate chooseend +auto=ability$!activate chooseatype moveto(myhand) notatarget(creature[chosentype]|mygraveyard) activate chooseend!$ opponent +text=When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand. +mana={5}{G} +type=Creature +subtype=Elemental Beast +power=5 +toughness=7 +[/card] + +[card] +name=Hallowed Spiritkeeper +abilities=vigilance +auto=@movedto(this|graveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,flying,white)*type:creature:mygraveyard controller +text=Vigilance -- When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard. +mana={1}{W}{W} +type=Creature +subtype=Avatar +power=3 +toughness=2 +[/card] + +[card] +name=Incite Rebellion +auto=damage:type:creature:mybattlefield controller +auto=damage:type:creature:opponentbattlefield opponent +auto=damage:type:creature:mybattlefield all(creature|mybattlefield) +auto=damage:type:creature:opponentbattlefield all(creature|opponentbattlefield) +text=For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls. +mana={4}{R}{R} +type=Sorcery +[/card] + +[card] +name=Infernal Offering +auto=ability$!notatarget(creature|mybattlefield) moveto(mygraveyard) and!( draw:2)! !$ controller +auto=ability$!notatarget(creature|mybattlefield) moveto(mygraveyard) and!( draw:2)!!$ opponent +auto=ability$!notatarget(creature|mygraveyard) moveto(mybattlefield)!$ controller +auto=ability$!notatarget(creature|mygraveyard) moveto(mybattlefield)!$ opponent +text=Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. -- Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from his or her graveyard to the battlefield. +mana={4}{B} +type=Sorcery +[/card] + +[card] +name=Intellectual Offering +auto=draw:3 controller +auto=draw:3 opponent +auto=untap all(*[-land]|mybattlefield) +auto=untap all(*[-land]|opponentbattlefield) +text=Choose an opponent. You and that player each draw three cards. -- Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls. +mana={4}{U} +type=Instant +[/card] + +[card] +name=Jazal Goldmane +abilities=first strike +auto={3}{W}{W}:all(creature[attacking]|mybattlefield) type:creature[attacking]/type:creature[attacking] ueot +text=First strike -- {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. +mana={2{W}{W} +type=Legendary Creature +subtype=Cat Warrior +power=4 +toughness=4 +[/card] + +[card] +name=Lifeblood Hydra +abilities=trample +auto=counter(1/1,X) +auto=@movedto(this|graveyard) from(mybattlefield):life:power controller +auto=@movedto(this|graveyard) from(mybattlefield):draw:power controller +text=Trample -- Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. -- When Lifeblood Hydra dies, you gain life and draw cards equal to its power. +mana={X}{G}{G}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] + +[card] +name=Malicious Affliction +#target=creature[-black] +auto=ifnot morbid then target(creature[-black]|battlefield) destroy +auto=if morbid then target(creature[-black]|battlefield) destroy +#autostack=if morbid then ability$!may activate castcard(copied noevent named!:Malicious Affliction:!) !$ controller +Text=Morbid --- When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. -- Destroy target nonblack creature +mana={B}{B} +type=Instant +[/card] + +[card] +name=Masterwork of Ingenuity +auto=may copy notatarget(equipment) +text=You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. +mana={1} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Myriad Landscape +auto=tap +auto={T}:add{1} +auto={2}{T}{S}:name(plains) moveto(mybattlefield) and!(tap)! notatarget(plains[basic]|mylibrary) +auto={2}{T}{S}:name(island) moveto(mybattlefield) and!(tap)! notatarget(island[basic]|mylibrary) +auto={2}{T}{S}:name(swamp) moveto(mybattlefield) and!(tap)! notatarget(swamp[basic]|mylibrary) +auto={2}{T}{S}:name(mountain) moveto(mybattlefield) and!(tap)! notatarget(mountain[basic]|mylibrary) +auto={2}{T}{S}:name(forest) moveto(mybattlefield) and!(tap)! notatarget(forest[basic]|mylibrary) +text=Myriad Landscape enters the battlefield tapped. -- {T}: Add 1 to your mana pool. -- {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library. +type=Land +[/card] + +[card] +name=Nahiri, the Lithomancer +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: KOR Soldier & may attach equipment) token(-389612) +auto={C(0/0,-2,Loyalty)}:name(-2: Put an equipment into play) moveto(mybattlefield) target(equipment|myhand,mygraveyard) +auto={C(0/0,-10,Loyalty)}:name(-10: Create Stoneforged Blade) token(38961201) +text=+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it. -- -2: You may put an Equipment card from your hand or graveyard onto the battlefield. -- -10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip 0. -- Nahiri, the Lithomancer can be your commander. -- Starting Loyalty (3) +mana={3}{W}{W} +type=Planeswalker +subtype=Nahiri +[/card] +[card] +name=Kor Soldier +auto=may name(retarget equipment) notatarget(equipment|mybattlefield) transforms((,newability[retarget notatarget(Kor Soldier[fresh]|mybattlefield)])) forever +type=Creature +subtype=Kor Soldier +color=white +power=1 +toughness=1 +[/card] +[card] +name=Stoneforged Blade +abilities=indestructible +auto={0}:equip +auto=teach(creature) 5/5 +auto=teach(creature) double strike +text=Indestructible -- Equipped creature gets +5/+5 and has double strike. -- Equip:{0} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Ob Nixilis of the Black Oath +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: life) life:1 controller && life:-1 opponent +auto={C(0/0,-2,Loyalty)}:name(-2: demon token) token(Demon,Creature Demon,5/5,flying,black) && life:-2 +auto={C(0/0,-8,Loyalty)}:name(-8: emblem) token(38961801) controller +text=+2: Each opponent loses 1 life. You gain life equal to the life lost this way. -2: Put a 5/5 black Demon creature token with flying onto the battlefield. You lose 2 life. -8: You get an emblem with "1B. sacrifice a creature: You gain x life and draw x cards where x is the sacrificed creature's power." -- Starting Loyalty (3) +mana={3}{B}{B} +type=Planeswalker +subtype=Nixilis +[/card] +[card] +name=Ob Nixilis' Aura +abilities=shroud,indestructible,dontremove +auto={1}{B}{S(creature|mybattlefield)}:draw:storedpower && life:storedpower controller +auto=@movedto(this|nonbattlezone):token(38961801) controller +text={1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power. +type=nothing +[/card] + +[card] +name=Overseer of the Damned +abilities=flying +auto=may destroy target(creature) +auto=@movedto(creature[-token]|graveyard) from(opponentbattlefield):token(-389622) controller +text=Flying -- When Overseer of the Damned enters the battlefield, you may destroy target creature. -- Whenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] + +[card] +name=Raving Dead +abilities=deathtouch,mustattack +auto=@combatdamaged(opponent) from(this):life:-halfdownopponentlifetotal opponent +text=Deathtouch -- At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. -- Whenever Raving Dead deals combat damage to a player, that player loses half his or her life, rounded down. +mana={4}{B} +type=Creature +subtype=Zombie +power=2 +toughness=6 +[/card] + +[card] +name=Reef Worm +auto=@movedto(this|graveyard) from(mybattlefield):token(-389652) controller +text=When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with ‘When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.'" +mana={3}{U} +type=Creature +subtype=Worm +power=0 +toughness=1 +[/card] +[card] +name=Fish +auto=@movedto(this|graveyard) from(mybattlefield):token(38965201) controller +text=When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with "When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield." +type=Creature +subtype=Fish +power=3 +toughness=3 +color=blue +[/card] +[card] +name=Whale +auto=@movedto(this|graveyard) from(mybattlefield):token(Kraken,Creature Kraken,9/9,blue) controller +text=When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield. +type=Creature +subtype=Whale +power=6 +toughness=6 +[/card] + +name=Scrap Mastery +auto=all(artifact|battlefield) becomes(deadtemp) && all(artifact|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(deadtemp)],newability[(moveto(battlefield)])))! oneshot +text=Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield. +mana={3}{R}{R} +type=Sorcery +[/card] + +[card] +name=Siege Behemoth +abilities=opponentshroud +auto=@combat(attacking) source(this):all(creature[attacking]|mybattlefield) transforms((,newability[@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)])) ueot +text=Hexproof -- As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked. +mana={5}{G}{G} +type=Creature +subtype=Beast +power=7 +toughness=4 +[/card] + +[card] +name=Spoils of Blood +auto=token(Horror,Creature Horror,type:creature[fresh]:graveyard/type:creature[fresh]:graveyard,black) controller +text=Put an X/X black Horror creature token onto the battlefield, where X is the number of creatures that died this turn. (DOES NOT COUNT TOKENS AS IT SHOULD) +mana={B} +type=Instant +[/card] + +[card] +name=Sylvan Offering +auto=token(Treefolk,Creature Treefolk,X/X,green) controller +auto=token(Treefolk,Creature Treefolk,X/X,green) opponent +auto=token(38970701)*X controller +auto=token(38970701)*X opponent +text=Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield. -- Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Elf Warrior +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +color=green +[/card] + +[card] +name=Titania, Protector of Argoth +auto=moveto(mybattlefield) target(land|mygraveyard) +auto=@movedto(land|graveyard) from(mybattlefield):token(Elemental,Creature Elemental,5/3,green) controller +text=When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. -- Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield. +mana={3}{G}{G} +type=Legendary Creature +subtype=Elemental +power=5 +toughness=3 +[/card] + +[card] +name=Unstable Obelisk +auto={T}:Add{1} +auto={7}{T}:destroy target(*) +text={T}: Add {1} to your Mana Pool. -- {7}{T}: Sacrifice Unstable Obelisk: Destroy target permanent. +mana={3} +type=Artifact +[/card] + +[card] +name=Volcanic Offering +target=land[-basic]|opponentbattlefield +auto=destroy +auto=ability$!destroy target(land[-basic]|mybattlefield)!$ opponent +auto=damage:7 target(creature|opponentbattlefield) +auto=ability$!damage:7 target(creature|mybattlefield)!$ opponent +restriction=type(creature[-protection from red;-opponentshroud;-shroud]|opponentbattlefield)~morethan~0 +text=Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. -- Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control. +mana={4}{R} +type=Instant +[/card] + +[card] +name=Wake the Dead +restriction=opponentturnonly +target=creature|mygraveyard +auto=moveto(mybattlefield) +auto=transforms((,treason)) forever +text=Cast Wake the Dead only during combat on an opponent's turn. -- Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step. +mana={X}{B}{B} +type=Instant +[/card] + +[card] +name=Warmonger Hellkite +abilities=flying +auto=lord(creature|battlefield) mustattack +auto={1}{R}:all(creature[attacking]) 1/0 ueot +text=Flying -- All creatures attack each turn if able. -- {1}{R}: Attacking creatures get +1/+0 until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] + +[card] +name=Wave of Vitriol +auto=all(artifact|battlefield) transforms((,newability[sacrifice])) forever +auto=all(enchantment|battlefield) transforms((,newability[sacrifice])) forever +auto=all(land[-basic]|battlefield) transforms((,newability[sacrifice],newability[may moveto(mybattlefield) and!(tap)! notatarget(land[basic]|mylibrary)])) forever +text=Each player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it. +mana={5}{G}{G} +type=Sorcery +[/card] + +[card] +name=Well of Ideas +auto=draw:2 controller +auto=@each opponent draw:draw:1 opponent +auto=@each my draw:draw:2 controller +text=When Well of Ideas enters the battlefield, draw two cards. -- At the beginning of each other player's draw step, that player draws an additional card. -- At the beginning of your draw step, draw two additional cards +mana={5}{U} +type=Enchantment +[/card] + +[card] +name=Wolfcaller's Howl +auto=@each my upkeep restriction{compare(ohandcount)~morethan~3}:token(Wolf,Creature Wolf,2/2,green) controller +text=At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand. +mana={3}{G} +type=Enchantment +[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/primitives/c15.txt b/projects/mtg/bin/Res/sets/primitives/c15.txt new file mode 100644 index 000000000..ecac48494 --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/c15.txt @@ -0,0 +1,358 @@ +#Commander 2015 addon for Wagic the Homebrew +#Coded by the Wagic Community +# +#Missing Cards +#--------------- +# Command Beacon - There is no Command Zone in Wagic. An overpowered work around would be Sacrifice this and put legendary creature into play from your hand. +# 5 Confluence cards - multiple choices - not exactly sure how to code. +# Dream Pillager - not sure about how to code the cast cards from exile effect. +# Ezuri's Predation - Possible as a work around but I am not exactly sure how to force multiple token creatures to fight different separate target creatures. +# Gigantoplasm - not sure how to code. +# Mizzix of the Izmagnus - Affiity for Experience counters casting cost reduction effect - not sure how to code. +# Myriad Cards - in a two player game they are not supposed to generate a clone token. Taking this ability out nerfs them. +# Sandstone Oracle - player has more cards in hand than you, draw cards equal to the difference - not sure how to code. +# Tablet of the Guilds - not sure how to code. +# +#--------------- +[card] +name=Anya, Merciless Angel +abilities=flying +auto=this(opponentlife <10) 3/3 +auto=this(opponentlife <10) indestructible +text=flying -- Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than their starting life total -- as long as an opponent has less than half their life total Anya, Merciless Angel has indestructible +mana={3}{R}{W} +type=Legendary Creature +subtype=Angel +power=4 +toughness=4 +[/card] + +[card] +name=Arjun, the Shifting Flame +auto=flying +auto=@movedTo(*|mystack):all(*|myhand) transforms((,newability[bottomoflibrary],newability[draw:1])) ueot +text=Flying. -- Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. +mana={4}{U}{R} +type=Legendary Creature +subtype=Sphinx Wizard +power=5 +toughness=5 +[/card] + +[card] +name=Awaken the Sky Tyrant +auto=@damageof(player) from(*|opponentbattlefield) once:token(Dragon,Creature Dragon,5/5,red,flying) && bury all(this) +text=When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield. +mana={3}{R} +type=Enchantment +[/card] + +[card] +name=Banshee of the Dread Choir +auto=@combat(attacking) source(this):clone with(unearth,haste,battleready) +auto=@damagefoeof(player) from(this):discard:1 opponent +text=Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at the end of combat.) -- Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card. +mana={3}{B}{B} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] + +[card] +name=Bloodspore Thrinax +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) && all(this) transforms((,newability[flying],newability[trample])) forever +auto=@movedTo(other creature|mybattlefield):all(trigger) thisforeach(counter{1/1.1}) counter(1/1,1) all(trigger) +text=Devour 1 (As ths enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Each other creature you control enters the battlfield with an additional X +1/+1 counters on it, where X is the number of counters on Bloodspore Thrinax. +mana={2}{G}{G} +type=Creature +subtype=Lizard +power=2 +toughness=2 +[/card] + +[card] +name=Broodbirth Viper +auto=@combat(attacking) source(this):clone with(unearth,haste,battleready) +auto=@combatdamaged(player) from(this):draw:1 controller +text=Myriad. -- Whenever Broodbirth Viper deals combat damage to a player, you may draw a card. +mana={4}{U} +type=Creature +subtype=Snake +power=3 +toughness=3 +[/card] + +[card] +name=Caller of the Pack +abilities=trample +auto=@combat(attacking) source(this):clone with(unearth,haste,battleready) +text=Trample. -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at the end of combat.) +mana={5}{G}{G} +type=Creature +subtype=Beast +power=8 +toughness=6 +[/card] + +[card] +name=Deadly Tempest +auto=@movedto(graveyard) from(creature|mybattlefield):life:-1 controller +auto=@movedto(graveyard) from(creature|opponentbattlefield):life:-1 opponent +auto=all(creature) bury +text=Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way. +mana={4}{B}{B} +type=Sorcery +[/card] + +[card] +name=Dread Summons +auto=deplete:X all(player) +auto=foreach(creature[fresh]|opponentgraveyard) token(-779988) +auto=foreach(creature[fresh]|mygraveyard) token(Bear,Creature Bear,2/2,green) +text=Each player puts the top X cards of his or her library into his or her graveyard. -- For each creature card put into a graveyard this way, you put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={X}{B}{B} +type=Sorcery +[/card] +[card] +name=Dread Summons Token +type=Creature +subtype=Zombie +auto=tap +power=2 +toughness=2 +color=black +[/card] + +[card] +name=Ezuri, Claw of Progress +auto=@movedTo(creature[power>=2]|mybattlefield):counter(0/0,1,Experience) +auto=@each my combatbegins:choice thisforeach(counter(0/0.1.Experience)|mybattlefield) counter(1/1,1) target(creature|mybattlefield) +text=Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. -- At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. mana={2}{G}{U} +type=Legendary Creature +subtype=Elf Warrior +power=3 +toughness=3 +[/card] + +[card] +name=Grasp of Fate +auto=(blink)forsrc target(*[-land]|opponentbattlefield) +text=When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owner's control.) +mana={1}{W}{W} +type=Enchantment +[/card] + +[card] +name=Great Oak Guardian +abilities=flash,reach +target=player +auto=all(creature|targetedpersonsbattlefield) 2/2 && all(creature|targetedpersonsbattlefield) transforms((untap)) ueot +text=Flash (You may cast this spell any time you could cast an instant.) --Reach. -- When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. +mana={5}{G} +type=Creature +subtype=Treefolk +power=4 +toughness=5 +[/card] + +[card] +name=Herald of the Host +abilities=flying,vigilance +auto=@combat(attacking) source(this):clone with(unearth,haste,battleready) +text=Flying. -- Vigilance. -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at the end of combat.) +mana={3}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] + +[card] +name=Illusory Ambusher +abilities=flash +auto=@damaged(this):draw:thatmuch controller +text=Flash. -- Whenever Illusory Ambusher is dealt damage, draw that many cards. +mana={4}{U} +type=Creature +subtype=Cat Illusion +power=4 +toughness=1 +[/card] + +[card] +name=Kalemne, Disciple of Iroas +abilities=double strike,vigilance +auto=@movedTo(creature[manacost<=5]|mystack):counter(0/0,1,Experience) +auto=thisforeach(counter(0/0.1.Experience)|mybattlefield) counter(1/1,1) +auto=@movedTo(creature[manacost<=5]|mystack):counter(1/1,1) +text=Double strike, vigilance. -- Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter. -- Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have. +mana={2}{R}{W} +type=Legendary Creature +subtype=Giant Soldier +power=3 +toughness=3 +[/card] + +[card] +name=Kalemne's Captain +abilities=vigilance +auto=this(cantargetcard(*[-monstrous]) {5}{W}{W}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[moveTo(exile)(all((artifact,enchantment)])) forever +text=Vigilance. -- {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments. +mana={3}{W}{W} +type=Creature +subtype=Giant Soldier +power=5 +toughness=5 +[/card] + +[card] +name=Karlov of the Ghost Council +#auto=@lifeof(player):counter(1/1,2) +auto=@lifed(controller):counter(1/1,2) +auto={W}{B}{C(1/1,-6)}: moveTo(exile) target(creature) +text=whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Counsil -- {W}{B}, remove six +1/+1 counters from Karlov of the Ghost Council: exile target creature +mana={W}{B} +type=Legendary Creature +subtype=Spirit Advisor +power=2 +toughness=2 +[/card] + +[card] +name=Kaseto, Orochi Archmage +auto={G}{U}:target(creature) unblockable ueot && if cantargetcard(snake) then 2/2 ueot +text={G}{U}: target creature can't be blocked this turn, if that creature is a snake, that it gets +2/+2 until end of turn +mana={1}{G}{U} +type=Legendary Creature +subtype=Snake Wizard +power=2 +toughness=2 +[/card] + +[card] +name=Magus of the Wheel +auto={1}{R}{T}{S}:reject all(*|hand) && draw:7 opponent && draw:7 controller +text={1}{R}{T}, Sacrifice Magus of the Wheel: Each player discards his or her hand, then draws seven cards. +mana={2}{R} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] + +[card] +name=Mazirek, Kraul Death Priest +abilities=flying +auto=@sacrificed(other creature):all(*|myBattlefield) counter(1/1,1) +text=flying -- whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control +mana={3}{B}{G} +type=Legendary Creature +subtype=Insect Shaman +power=2 +toughness=2 +[/card] + +[card] +name=Oreskos Explorer +auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then target(plains|mylibrary) moveto(myhand) +text=When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle your library. Work around Wagic is only a two player game. +mana={1}{W} +type=Creature +subtype=Cat Scout +power=2 +toughness=2 +[/card] + +[card] +name=Pathbreaker Ibex +auto=@combat(attacking) source(this):all(creature|mybattlefield) power:highest:creature:mybattlefield/power:highest:creature:mybattlefield +auto=@combat(attacking) source(this):all(creature|mybattlefield) trample +text=Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control. +mana={4}{G}{G} +type=Creature +subtype=Goat +power=3 +toughness=3 +[/card] + +[card] +name=Scourge of Nel Toth +abilities=flying +autograveyard={B}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)}:moveTo(myBattlefield) +text=Flying -- You may cast Scourge of Nel Toth from your graveyard by paying {B}{B}and sacrificing two creatures rather than paying its mana cost. +mana={5}{B}{B} +type=Creature +subtype=Zombie Dragon +power=6 +toughness=6 +[/card] + +[card] +name=Scytheclaw +auto={3}:equip +auto=teach(creature) transforms((,newability[deathtouch],newability[@combatdamagefoeof(player) from(this):life:-halfupopponentlifetotal opponent],newability[@combatdamageof(player) from(this):life:-halfuplifetotal controller])) +auto=1/1 +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +1/+1. -- Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. +mana={5} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Shielded by Faith +target=* +auto=indestructible +auto=@movedto(creature|mybattlefield):may all(trigger[to]) retarget +text=Enchant creature. -- Enchanted creature has indestructible. -- Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature. +mana={1}{W}{W} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Skullwinder +abilities=deathtouch +auto=may moveTo(myhand) target(*|mygraveyard) +auto=moveTo(opponenthand) target(*|opponentgraveyard) +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand. +mana={2}{G} +type=Creature +subtype=Snake +power=1 +toughness=3 +[/card] + +[card] +name=Thought Vessel +abilities=nomaxhand +auto={T}:Add{1} +text=You have no maximum hand size. -- {T}: Add {1} to your mana pool. +mana={2} +type=Artifact +[/card] + +[card] +name=Vine Centaur +auto=counter(1/1,type:land:mygraveyard) +autograveyard=@movedto(land|mygraveyard):pay({G}{G}) moveto(ownerhand) +text=Trample. --Vine Centaur enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. -- Whenever a land is put into a graveyard from anywhere, you may pay GG. If you do, return Centaur Vinecrasher from the graveyard to you hand. +mana={3}{G} +type=Creature +subtype=Plant Centaur +power=1 +toughness=1 +[/card] + +[card] +name=Warchief Giant +abilities=haste +auto=@combat(attacking) source(this):clone with(unearth,haste,battleready) +text=Haste. -- Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at the end of combat.) +mana={3}{R}{R} +type=Creature +subtype=Giant Warrior +power=5 +toughness=3 +[/card] diff --git a/projects/mtg/bin/Res/sets/primitives/c16.txt b/projects/mtg/bin/Res/sets/primitives/c16.txt new file mode 100644 index 000000000..0c5217d5e --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/c16.txt @@ -0,0 +1,582 @@ + [card] + name=Duelist's Heritage + text=Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. + mana={2}{W} + type=Enchantment + [/card] + + [card] + name=Entrapment Maneuver + text=Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. + mana={3}{W} + type=Instant + [/card] + + [card] + name=Orzhov Advokist + auto=@each my upkeep: + text=At the beginning of your upkeep, each player may put two +1/+1 counters on a creature he or she controls. If a player does, creatures that player controls can't attack you or a planeswalker you control until your next turn. + mana={2}{W} + type=Creature + subtype=Human Advisor + power=1 + toughness=4 + [/card] + + [card] + name=Selfless Squire + abilities=flash + auto= + text=Flash -- When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn. -- Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire. + mana={3}{W} + type=Creature + subtype=Human Soldier + power=1 + toughness=1 + [/card] + + [card] + name=Sublime Exhalation + text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Destroy all creatures. + mana={6}{W} + type=Sorcery + [/card] + + [card] + name=Coastal Breach + text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Return all nonland permanents to their owners' hands. + mana={6}{U} + type=Sorcery + [/card] + + [card] + name=Deepglow Skate + auto= + text=When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. + mana={4}{U} + type=Creature + subtype=Fish + power=3 + toughness=3 + [/card] + + [card] + name=Faerie Artisans + abilities=flying + text=Flying -- Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. + mana={3}{U} + type=Creature + subtype=Faerie Artificer + power=2 + toughness=2 + [/card] + + [card] + name=Grip of Phyresis + text=Gain control of target Equipment, then create a 0/0 black Germ creature token and attach that Equipment to it. + mana={2}{U} + type=Instant + [/card] + + [card] + name=Manifold Insights + text=Reveal the top ten cards of your library. Starting with the next opponent in turn order, each opponent chooses a different nonland card from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order. + mana={2}{U} + type=Sorcery + [/card] + + [card] + name=Cruel Entertainment + text=Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn. + mana={6}{B} + type=Sorcery + [/card] + + [card] + name=Curse of Vengeance + target=player + text=Enchant player -- Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. -- When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance. + mana={B} + type=Enchantment + subtype=Aura Curse + [/card] + + [card] + name=Curtains' Call + text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Destroy two target creatures. + mana={5}{B} + type=Instant + [/card] + + [card] + name=Magus of the Will + text={2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. + mana={2}{B} + type=Creature + subtype=Human Wizard + power=3 + toughness=3 + [/card] + + [card] + name=Parting Thoughts + text=Destroy target creature. You draw X cards and you lose X life, where X is the number of counters on that creature. + mana={2}{B} + type=Sorcery + [/card] + + [card] + name=Charging Cinderhorn + abilities=haste + text=Haste -- At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player. + mana={3}{R} + type=Creature + subtype=Elemental Ox + power=4 + toughness=2 + [/card] + + [card] + name=Divergent Transformations + text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Exile two target creatures. For each of those creatures, its controller reveals cards from the top of his or her library until he or she reveals a creature card, puts that card onto the battlefield, then shuffles the rest into his or her library. + mana={6}{R} + type=Instant + [/card] + + [card] + name=Frenzied Fugue + auto= + target=permanent + text=Enchant permanent -- When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn. + mana={3}{R} + type=Enchantment + subtype=Aura + [/card] + + [card] + name=Goblin Spymaster + abilities=first strike + text=First strike -- At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able." + mana={2}{R} + type=Creature + subtype=Goblin Rogue + power=2 + toughness=1 + [/card] + + [card] + name=Runehorn Hellkite + abilities=flying + text=Flying -- {5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards his or her hand, then draws seven cards. + mana={5}{R} + type=Creature + subtype=Dragon + power=5 + toughness=5 + [/card] + + [card] + name=Benefactor's Draught + text=Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. -- Draw a card. + mana={1}{G} + type=Instant + [/card] + + [card] + name=Evolutionary Escalation + auto=@each my upkeep: + text=At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls. + mana={1}{G} + type=Enchantment + [/card] + + [card] + name=Primeval Protector + auto= + text=Primeval Protector costs {1} less to cast for each creature your opponents control. -- When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control. + mana={10}{G} + type=Creature + subtype=Avatar + power=10 + toughness=10 + [/card] + + [card] + name=Seeds of Renewal + text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal. + mana={6}{G} + type=Sorcery + [/card] + + [card] + name=Stonehoof Chieftain + abilities=indestructible, trample + text=Trample, indestructible -- Whenever another creature you control attacks, it gains trample and indestructible until end of turn. + mana={7}{G} + type=Creature + subtype=Centaur Warrior + power=8 + toughness=8 + [/card] + + [card] + name=Akiri, Line-Slinger + abilities=first strike, vigilance + text=First strike, vigilance -- Akiri, Line-Slinger gets +1/+0 for each artifact you control. -- Partner (You can have two commanders if both have partner.) + mana={R}{W} + type=Legendary Creature + subtype=Kor Soldier Ally + power=0 + toughness=3 + [/card] + + [card] + name=Ancient Excavation + text=Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) + mana={2}{U}{B} + type=Instant + [/card] + + [card] + name=Atraxa, Praetors' Voice + abilities=flying, deathtouch, vigilance, lifelink + text=Flying, vigilance, deathtouch, lifelink -- At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) + mana={G}{W}{U}{B} + type=Legendary Creature + subtype=Angel Horror + power=4 + toughness=4 + [/card] + + [card] + name=Breya, Etherium Shaper + abilities=flying + auto= + text=When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying. -- {2}, Sacrifice two artifacts: Choose one — -- • Breya deals 3 damage to target player. -- • Target creature gets -4/-4 until end of turn. -- • You gain 5 life. + mana={W}{U}{B}{R} + type=Legendary Artifact Creature + subtype=Human + power=4 + toughness=4 + [/card] + + [card] + name=Bruse Tarl, Boorish Herder + abilities=double strike, lifelink + auto= + text=Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. -- Partner (You can have two commanders if both have partner.) + mana={2}{R}{W} + type=Legendary Creature + subtype=Human Ally + power=3 + toughness=3 + [/card] + + [card] + name=Grave Upheaval + text=Put target creature card from a graveyard onto the battlefield under your control. It gains haste. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) + mana={4}{B}{R} + type=Sorcery + [/card] + + [card] + name=Ikra Shidiqi, the Usurper + auto=@combatdamaged(player) from(this): + text=Menace -- Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. -- Partner (You can have two commanders if both have partner.) + mana={3}{B}{G} + type=Legendary Creature + subtype=Naga Wizard + power=3 + toughness=7 + [/card] + + [card] + name=Ishai, Ojutai Dragonspeaker + abilities=flying + auto=@movedTo(*|opponentstack): + text=Flying -- Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. -- Partner (You can have two commanders if both have partner.) + mana={2}{W}{U} + type=Legendary Creature + subtype=Bird Monk + power=1 + toughness=1 + [/card] + + [card] + name=Kraum, Ludevic's Opus + abilities=flying, haste + text=Flying, haste -- Whenever an opponent casts his or her second spell each turn, draw a card. -- Partner (You can have two commanders if both have partner.) + mana={3}{U}{R} + type=Legendary Creature + subtype=Zombie Horror + power=4 + toughness=4 + [/card] + + [card] + name=Kydele, Chosen of Kruphix + auto={T}:Add{C} + text={T}: Add {C} to your mana pool for each card you've drawn this turn. -- Partner (You can have two commanders if both have partner.) + mana={2}{G}{U} + type=Legendary Creature + subtype=Human Wizard + power=2 + toughness=3 + [/card] + + [card] + name=Kynaios and Tiro of Meletis + text=At the beginning of your end step, draw a card. Each player may put a land card from his or her hand onto the battlefield, then each opponent who didn't draws a card. + mana={R}{G}{W}{U} + type=Legendary Creature + subtype=Human Soldier + power=2 + toughness=8 + [/card] + + [card] + name=Ludevic, Necro-Alchemist + text=At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. -- Partner (You can have two commanders if both have partner.) + mana={1}{U}{R} + type=Legendary Creature + subtype=Human Wizard + power=1 + toughness=4 + [/card] + + [card] + name=Migratory Route + text=Create four 1/1 white Bird creature tokens with flying. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) + mana={3}{W}{U} + type=Sorcery + [/card] + + [card] + name=Ravos, Soultender + abilities=flying + auto=@each my upkeep: + text=Flying -- Other creatures you control get +1/+1. -- At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. -- Partner (You can have two commanders if both have partner.) + mana={3}{W}{B} + type=Legendary Creature + subtype=Human Cleric + power=2 + toughness=2 + [/card] + + [card] + name=Reyhan, Last of the Abzan + auto= + text=Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. -- Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. -- Partner (You can have two commanders if both have partner.) + mana={1}{B}{G} + type=Legendary Creature + subtype=Human Warrior + power=0 + toughness=0 + [/card] + + [card] + name=Saskia the Unyielding + abilities=haste, vigilance + auto=@combatdamaged(player) from(this): + auto= + text=Vigilance, haste -- As Saskia the Unyielding enters the battlefield, choose a player. -- Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player. + mana={B}{R}{G}{W} + type=Legendary Creature + subtype=Human Soldier + power=3 + toughness=4 + [/card] + + [card] + name=Sidar Kondo of Jamuraa + abilities=reach + auto=cantbeblockerof(creature[power>=2]) + text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Creatures your opponents control without flying or reach can't block creatures with power 2 or less. -- Partner (You can have two commanders if both have partner.) + mana={2}{G}{W} + type=Legendary Creature + subtype=Human Knight + power=2 + toughness=5 + [/card] + + [card] + name=Silas Renn, Seeker Adept + abilities=deathtouch + auto=@combatdamaged(player) from(this): + text=Deathtouch -- Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. -- Partner (You can have two commanders if both have partner.) + mana={1}{U}{B} + type=Legendary Artifact Creature + subtype=Human + power=2 + toughness=2 + [/card] + + [card] + name=Sylvan Reclamation + text=Exile up to two target artifacts and/or enchantments. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) + mana={3}{G}{W} + type=Instant + [/card] + + [card] + name=Tana, the Bloodsower + abilities=trample + auto=@combatdamaged(player) from(this): + text=Trample -- Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. -- Partner (You can have two commanders if both have partner.) + mana={2}{R}{G} + type=Legendary Creature + subtype=Elf Druid + power=2 + toughness=2 + [/card] + + [card] + name=Thrasios, Triton Hero + text={4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. -- Partner (You can have two commanders if both have partner.) + mana={G}{U} + type=Legendary Creature + subtype=Merfolk Wizard + power=1 + toughness=3 + [/card] + + [card] + name=Treacherous Terrain + text=Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) + mana={6}{R}{G} + type=Sorcery + [/card] + + [card] + name=Tymna the Weaver + abilities=lifelink + text=Lifelink -- At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. -- Partner (You can have two commanders if both have partner.) + mana={1}{W}{B} + type=Legendary Creature + subtype=Human Cleric + power=2 + toughness=2 + [/card] + + [card] + name=Vial Smasher the Fierce + text=Whenever you cast your first spell each turn, Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to an opponent chosen at random. -- Partner (You can have two commanders if both have partner.) + mana={1}{B}{R} + type=Legendary Creature + subtype=Goblin Berserker + power=2 + toughness=3 + [/card] + + [card] + name=Yidris, Maelstrom Wielder + abilities=trample + auto=@combatdamaged(player) from(this): + auto=if casted(this) then + text=Trample -- Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) + mana={U}{B}{R}{G} + type=Legendary Creature + subtype=Ogre Wizard + power=5 + toughness=4 + [/card] + + [card] + name=Armory Automaton + auto= + text=Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) + mana={3} + type=Artifact Creature + subtype=Construct + power=2 + toughness=2 + [/card] + + [card] + name=Boompile + text={T}: Flip a coin. If you win the flip, destroy all nonland permanents. + mana={4} + type=Artifact + [/card] + + [card] + name=Conqueror's Flail + auto={2}:equip + auto=1/1 + text=Equipped creature gets +1/+1 for each color among permanents you control. -- As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. -- Equip {2} + mana={2} + type=Artifact + subtype=Equipment + [/card] + + [card] + name=Crystalline Crawler + auto= + text=Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. -- Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color to your mana pool. -- {T}: Put a +1/+1 counter on Crystalline Crawler. + mana={4} + type=Artifact Creature + subtype=Construct + power=1 + toughness=1 + [/card] + + [card] + name=Prismatic Geoscope + auto= + auto=tap + text=Prismatic Geoscope enters the battlefield tapped. -- Domain — {T}: Add X mana in any combination of colors to your mana pool, where X is the number of basic land types among lands you control. + mana={5} + type=Artifact + [/card] + + [card] + name=Ash Barrens + auto={T}:Add{C} + text={T}: Add {C} to your mana pool. -- Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) + type=Land + [/card] + +###Cascade Cards: +[card] +name=Bituminous Blast +auto=damage:4 target(creature) +auto=if casted(this) then moverandom(*[-land]) from(mylibrary) to(mybattlefield) +mana={3}{B}{R} +type=Enchantment +[/card] + + +[card] +name=Bloodbraid Elf +abilities=haste +auto=if casted(this) then moverandom(*[-land]) from(mylibrary) to(mybattlefield) +mana={2}{R}{G} +type=Creature +subtype=Elf Berserker +power=3 +toughness=2 +[/card] + + +[card] +name=Etherium-Horn Sorcerer +auto={1}{U}{R}:moveto(myhand) +auto=if casted(this) then moverandom(*[-land]) from(mylibrary) to(mybattlefield) +mana={4}{U}{R} +type=Artifact Creature +subtype=Minotaur Wizard +power=3 +toughness=6 +[/card] + + +[card] +name=Yidris, Maelstrom Wielder +abilities=trample +auto=@damaged(player) from(this):transforms((,newability[@movedto(*|mystack):moverandom(*[-land]) from(mylibrary) to(mybattlefield)])) ueot +mana={1}{G}{U} +type=Artifact Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] diff --git a/projects/mtg/bin/Res/sets/primitives/cns.txt b/projects/mtg/bin/Res/sets/primitives/cns.txt new file mode 100644 index 000000000..b67736bf9 --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/cns.txt @@ -0,0 +1,302 @@ + #Conspiracy Set for Wagic the Homebrew + #coded by the Wagic Community + # + #Missing Cards + #------------------ + # Conspiracy's + # Draft styled cards unless ability is relevant to regular play or rarity is decent for the card without the draft ability + # Will of the Council cards until I find a good way to do this ability + # Additional Vote cards since if I do Will of the Council they will not work + # Grenzo, Dungeon Warden (not sure how to do his ability) + # Marchesa, the Black Rose (can not get third ability to work) + # Muzzio, Visionary Architect + # Reign of the Pit (No idea on that one) + # Parley cards (I am working on a code for it) + # + # + # + # + # + + [card] + name=Academy Elite + auto=counter(1/1,type:*[instant;sorcery]:graveyard) + auto={2}{U}{C(1/1,-1)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever + text=Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. -- {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. + mana={3}{U} + type=Creature + subtype=Human Wizard + power=0 + toughness=0 + [/card] + + [card] + name=Agent of Acquisitions + text=Draft Agent of Acquisitions face up. -- Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.) + mana={2} + type=Artifact Creature + subtype=Construct + power=2 + toughness=1 + [/card] + + [card] + name=Brago, King Eternal + abilities=flying + auto=@combatdamaged(player) from(this):(blink) target(*[-land]|mybattlefield) + text=Flying -- When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. + mana={2}{W}{U} + type=Legendary Creature + subtype=Spirit + power=2 + toughness=4 + [/card] + + [card] + name=Canal Dredger + auto={T}:bottomoflibrary target(*|mygraveyard) + text=Draft Canal Dredger face up. -- Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. -- Tap: Put target card from your graveyard on the bottom of your library. + mana={4} + type=Artifact Creature + subtype=Construct + power=1 + toughness=4 + [/card] + + [card] + name=Cogwork Librarian + text=Draft Cogwork Librarian face up. -- As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack. + mana={4} + type=Artifact Creature + subtype=Construct + power=3 + toughness=3 + [/card] + [card] + name=Cogwork Spy + abilities=flying + text=Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. -- Flying + mana={3} + type=Artifact Creature + subtype=Bird Construct + power=2 + toughness=1 + [/card] + [card] + name=Cogwork Tracker + abilities=mustattack + text=Reveal Cogwork Tracker as you draft it and note the player who passed it to you. -- Cogwork Tracker attacks each turn if able. -- Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each turn if able. + mana={4} + type=Artifact Creature + subtype=Hound Construct + power=4 + toughness=4 + [/card] + + [card] + name=Custodi Soulbinders + auto=counter(1/1,type:other creature:battlefield) + auto={2}{W}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white,flying) controller + text=Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. -- {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield. + mana={3}{W} + type=Creature + subtype=Human Cleric + power=0 + toughness=0 + [/card] + + [card] + name=Dack Fayden + auto=counter(0/0,3,loyalty) + auto={C(0/0,1,Loyalty)}:name(+1: Target Player Draw 2 and discard 2) target(player) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ targetedplayer + auto={C(0/0,-2,Loyalty)}:name(-2: Gain control of target Artifact) moveto(mybattlefield) target(artifact) + auto={C(0/0,-6,Loyalty)}:name(-6: Emblem) emblem transforms((,newability[@targeted(*|battlefield) from(*[instant;sorcery;enchantment]|myhand):all(trigger[to[) moveto(mybattlefield)],newability[@targeted(*|battlefield) from(*[instant;sorcery;enchantment]|mygraveyard):all(trigger[to[) moveto(mybattlefield)])) forever dontremove + text=+1: Target player draws two cards, then discards two cards. -- -2: Gain control of target artifact. -- -6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." -- Starting Loyalty 3 + mana={1}{U}{R} + type=Planeswalker + subtype=Dack + [/card] + [card] + name=Dack's Duplicate + auto=transforms((,newability[haste],newability[@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this)],newability[@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this)])) forever + auto=may copy NotATarget(creature) + text=You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) + mana={2}{U}{R} + type=Creature + subtype=Shapeshifter + power=0 + toughness=0 + [/card] + [card] + name=Deal Broker + auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever + text=Draft Deal Broker face up. -- Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer. -- Tap: Draw a card, then discard a card. + mana={3} + type=Artifact Creature + subtype=Construct + power=2 + toughness=3 + [/card] + + [card] + name=Deathreap Ritual + auto=@each end restriction{morbid}:draw:1 + text=Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card. + mana={2}{B}{G} + type=Enchantment + [/card] + + [card] + name=Drakestown Forgotten + auto=counter(1/1,type:creature:graveyard) + auto={2}{B}{C(1/1,-1)}:target(creature) -1/-1 ueot + text=Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. -- {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn. + mana={4}{B} + type=Creature + subtype=Zombie + power=0 + toughness=0 + [/card] + + [card] + name=Enraged Revolutionary + auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this) + auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this) + text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) + mana={2}{R} + type=Creature + subtype=Human Warrior + power=2 + toughness=1 + [/card] + + [card] + name=Extract from Darkness + auto=deplete:2 all(player) + auto=moveto(mybattlefield) notatarget(creature|graveyard) + text=Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control. + mana={3}{U}{B} + type=Sorcery + [/card] + + [card] + name=Flamewright + auto={1}{T}:token(Construct,Artifact Creature Construct,1/1,defender) + auto={T}{S(creature[defender]|mybattlefield)}:damage:1 target(creature,player) + text={1},{T}: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. -- {T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player. + mana={R}{W} + type=Creature + subtype=Human Artificer + power=1 + toughness=1 + [/card] + + [card] + name=Grenzo's Cutthroat + abilities=first strike + auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this) + auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this) + text=First Strike -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) + mana={1}{R} + type=Creature + subtype=Goblin Rogue + power=1 + toughness=1 + [/card] + + [card] + name=Ignition Team + auto=counter(1/1,type:land[tapped]:battlefield) + auto={2}{R}{C(1.1,-1)}:target(land) becomes(Elemental,Creature Elemental,4/4,red) ueot + text=Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. -- {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. + mana={5}{R}{R} + type=Creature + subtype=Goblin Warrior + power=0 + toughness=0 + [/card] + + [card] + name=Marchesa's Emissary + abilities=opponentshroud + auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this) + auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this) + text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) + mana={3}{U} + type=Creature + subtype=Human Rogue + power=2 + toughness=2 + [/card] + [card] + name=Marchesa's Smuggler + auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this) + auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this) + auto={1}{U}{R}:target(creature|mybattlefield) transforms((,newability[haste],newability[unblockable])) ueot + text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn. + mana={U}{R} + type=Creature + subtype=Human Rogue + power=1 + toughness=1 + [/card] + + [card] + name=Predator's Howl + auto=ifnot morbid then token(Wolf,Creature Wolf,2/2,green) controller + auto=if morbid then token(Wolf,Creature Wolf,2/2,green)*3 controller + text=Put a 2/2 green Wolf creature token onto the battlefield. -- Morbid — Put three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn. + mana={3}{G} + type=Instant + [/card] + + [card] + name=Realm Seekers + auto=counter(1/1,type:*:hand) + auto={2}{G}{C(1/1,-1)}:moveto(myhand) notatarget(land|mylibrary) + text=Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. -- {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library. + mana={4}{G}{G} + type=Creature + subtype=Elf Scout + power=0 + toughness=0 + [/card] + + [card] + name=Scourge of the Throne + abilities=Flying + auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this) + auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this) + auto=@combat(attacking) source(this) turnlimited:if compare(lifetotal)~equalto~compare(opponentlifetotal) then untap all(this) && untap all(creature[attacking]|mybattlefield) && nextphasealter(add,combatphases,controller,after) + auto=@combat(attacking) source(this) turnlimited:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then untap all(this) && untap all(creature[attacking]|mybattlefield) && nextphasealter(add,combatphases,controller,after) + text=Flying -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. + mana={4}{R}{R} + type=Creature + subtype=Dragon + power=5 + toughness=5 + [/card] + + [card] + name=Treasonous Ogre + auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this) + auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this) + auto={L}{L}{L}:add{R} + text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Pay 3 life: Add Red to your mana pool. + mana={3}{R} + type=Creature + subtype=Ogre Shaman + power=2 + toughness=3 + [/card] + + [card] + name=Whispergear Sneak + text=Draft Whispergear Sneak face up. -- During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player. + mana={1} + type=Artifact Creature + subtype=Construct + power=1 + toughness=1 + [/card] + diff --git a/projects/mtg/bin/Res/sets/primitives/disabled new cards.txt b/projects/mtg/bin/Res/sets/primitives/disabled new cards.txt new file mode 100644 index 000000000..c83460418 --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/disabled new cards.txt @@ -0,0 +1,716 @@ +#Self-Note: Uncomment in Edit -> Comment/Uncomment after Setting Language to Perl in Notepad++ +# [card] +# name=Forbidden Alchemy +# flashback={6}{B} +# auto=reveal:4 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +# text=Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -- Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +# mana={2}{U} +# type=Instant +# [/card] +# [card] +# name=Flesh Carver +# abilities=Intimidate +# auto={1}{b}{s(other creature|mybattlefield)}:counter(1/1,2) +# auto=@movedTo(this|graveyard) from(myBattlefield):token(Carvers Masterpeice,Horror creature,p/p,black) +# text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. -- When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power. +# mana={2}{B} +# type=Creature +# subtype=Human Wizard +# power=2 +# toughness=2 +# [/card] +# [card] +# name=Flamewright +# auto={1}{t}:token(Construct,Construct artifact creature,1/1,defender) +# auto={t}{s(creature[defender]|mybattlefield)}:damage:1 target(creature,player) +# text={1}, {T}: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. -- {T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player. +# mana={R}{W} +# type=Creature +# subtype=Human Artificer +# power=1 +# toughness=1 +# [/card] +# [card] +# name=Flamekin Village +# auto=tap(noevent) +# auto=aslongas(Elemental|myHand) untap +# auto={T}:Add{r} +# auto={r}{t}:target(creature) haste ueot +# text=As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn. +# type=Land +# [/card] +# [card] +# name=Firehoof Cavalry +# auto={3}{R}:+2/0 ueot && trample ueot +# text={3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. +# mana={W} +# type=Creature +# subtype=Human Berserker +# power=1 +# toughness=1 +# [/card] +# [card] +# name=Fiendslayer Paladin +# abilities=first strike, lifelink +# auto=cantbetargetof(instant[black;red]|opponenthand,opponentgraveyard,opponentstack) +# auto=cantbetargetof(sorcery[black;red]|opponenthand,opponentgraveyard,opponentstack) +# auto=cantbetargetof(artifact) +# text=First strike (This creature deals combat damage before creatures without first strike.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Fiendslayer Paladin can't be the target of black or red spells your opponents control. +# mana={1}{W}{W} +# type=Creature +# subtype=Human Knight +# power=2 +# toughness=2 +# [/card] +# [card] +# name=Fell Shepherd +# auto=@combatdamaged(player) from(this):may name(Get All Creatures) moveto(myhand) all(creature[fresh]|mygraveyard) +# auto={b}{s(creature|mybattlefield)}:target(creature) -2/-2 ueot +# text=Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. -- {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn. +# mana={5}{B}{B} +# type=Creature +# subtype=Avatar +# power=8 +# toughness=6 +# [/card] +# [card] +# name=Feldon of the Third Path +# auto={2}{r}{t}:target(creature|mygraveyard) clone with(treason,haste) addtype(artifact) +# text={2}{R}, {T}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. +# mana={1}{R}{R} +# type=Legendary Creature +# subtype=Human Artificer +# power=2 +# toughness=3 +# [/card] +# [card] +# name=Fated Return +# target=creature|mygraveyard +# auto=moveto(mybattlefield) +# auto=transforms((,indestructible)) forever +# auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +# text=Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +# mana={4}{B}{B}{B} +# type=Instant +# [/card] +# [card] +# name=Fated Conflagration +# target=creature,planeswalker +# auto=damage:5 +# auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +# text=Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +# mana={1}{R}{R}{R} +# type=Instant +# [/card] +# [card] +# name=Fated Retribution +# auto=all(creature,planeswalker) destroy +# auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +# text=Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +# mana={4}{W}{W}{W} +# type=Instant +# [/card] +# [card] +# name=Fated Intervention +# auto=token(Centaur,Enchantment Creature Centaur,3/3,green)*2 controller +# auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +# text=Put two 3/3 green Centaur enchantment creature tokens onto the battlefield. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +# mana={2}{G}{G}{G} +# type=Instant +# [/card] +# [card] +# name=Fated Infatuation +# target=creature|mybattlefield +# auto=clone +# auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +# text=Put a token onto the battlefield that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +# mana={U}{U}{U} +# type=Instant +# [/card] +# [card] +# name=Eye of Doom +# auto=ability$!counter(0/0,1,doom) target(*[-land]|mybattlefield)!$ controller +# auto=ability$!counter(0/0,1,doom) target(*[-land]|mybattlefield)!$ opponent +# auto={2}{t}{s}:all(*[counter{0/0.1.doom}]) destroy +# text=When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. -- {2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it. +# mana={4} +# type=Artifact +# [/card] +# [card] +# name=Extract from Darkness +# auto=all(player) deplete:2 +# auto=moveto(mybattlefield) target(creature|mygraveyard) +# text=Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control. +# mana={3}{U}{B} +# type=Sorcery +# [/card] +# [card] +# name=Eunuchs' Intrigues +# target=opponent +# auto=all(creature|opponentbattlefield) cantblock ueot +# auto=ability$!name(Which creature can block) target(creature|mybattlefield) -cantblock ueot!$ targetedplayer +# text=Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. +# mana={2}{R} +# type=Sorcery +# [/card] +# [card] +# name=Earsplitting Rats +# auto=name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot +# auto={discard(*|myhand)}:regenerate +# text=When Earsplitting Rats enters the battlefield, each player discards a card. -- Discard a card: Regenerate Earsplitting Rats. +# mana={3}{B} +# type=Creature +# subtype=Rat +# power=2 +# toughness=1 +# [/card] +# [card] +# name=Drakestown Forgotten +# auto=counter(1/1,1,type:creature:graveyard) +# auto={2}{b}{C(1/1,-1)}:target(creature) -1/-1 ueot +# text=Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. -- {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn. +# mana={4}{B} +# type=Creature +# subtype=Zombie +# power=0 +# toughness=0 +# [/card] +# [card] +# name=Diviner Spirit +# auto=@combatdamaged(player) from(this):draw:thatmuch controller && draw:thatmuch opponent +# text=Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. +# mana={4}{U} +# type=Creature +# subtype=Spirit +# power=2 +# toughness=4 +# [/card] +# [card] +# name=Grindstone +# auto={3}{t}:target(player) color deplete:2 +# text={3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. +# mana={1} +# type=Artifact +# [/card] +# [card] +# name=Scalpelexis +# abilities=flying +# auto=@combatdamaged(player) from(this):name ingest:4 opponent +# text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process. +# mana={4}{U} +# type=Creature +# subtype=Beast +# power=1 +# toughness=5 +# [/card] +# [card] +# name=Angelic Accord +# auto=@each endofturn restriction{compare(lifegain)~morethan~3}:token(Angel,creature angel,4/4,white,flying) controller +# text=At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield. +# mana={3}{W} +# type=Enchantment +# [/card] +# [card] +# name=Thought Vessel +# auto={t}:add{c} +# abilities=nomaxhand +# text=You have no maximum hand size. -- {T}: Add {C} to your mana pool. +# mana={2} +# type=Artifact +# [/card] +# [card] +# name=Academy Elite +# auto=counter(1/1,type:instant:graveyard) +# auto=counter(1/1,type:sorcery:graveyard) +# auto={2}{U}{C(1/1,-1)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +# text=Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. -- {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. +# mana={3}{U} +# type=Creature +# subtype=Human Wizard +# power=0 +# toughness=0 +# [/card] +# [card] +# name=AEther Gale +# target=<6>*[-land]|battlefield +# auto=moveto(ownerhand) +# text=Return six target nonland permanents to their owners' hands. +# mana={3}{U}{U} +# type=Sorcery +# [/card][card] +# name=AEtherspouts +# auto=all(creature[attacking]) name(Disperse) transforms((,newability[Choice name(Top) all(this) moveto(library)],newability[Choice name(bottom) all(this) bottomoflibrary])) forever +# text=For each attacking creature, its owner puts it on the top or bottom of his or her library. +# mana={3}{U}{U} +# type=Instant +# [/card][card] +# name=Werewolf Ransacker +# auto=target(artifact) transforms((,newability[destroy],newability[damage:3 controller])) forever +# auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Afflicted Deserter) +# text=Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker. +# type=Creature +# subtype=Werewolf +# power=5 +# toughness=4 +# [/card][card] +# name=All Suns' Dawn +# auto=ability$!Choice name(Green) target(*[green]|mygraveyard) moveto(myhand)!$ controller +# auto=ability$!Choice name(Red) target(*[red]|mygraveyard) moveto(myhand)!$ controller +# auto=ability$!Choice name(White) target(*[white]|mygraveyard) moveto(myhand)!$ controller +# auto=ability$!Choice name(Black) target(*[black]|mygraveyard) moveto(myhand)!$ controller +# auto=ability$!Choice name(Blue) target(*[blue]|mygraveyard) moveto(myhand)!$ controller +# auto=moveto(exile) all(this) +# text=For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn. +# mana={4}{G} +# type=Sorcery +# [/card][card] +# name=Amulet of Vigor +# auto=lord(*|mybattlefield) transforms((,newability[untap])) forever +# text=Whenever a permanent enters the battlefield tapped and under your control, untap it. +# mana={1} +# type=Artifact +# [/card] +# [card] +# name=Angel of the Dire Hour +# abilities=flash,flying +# auto=if casted(this) then moveto(exile) all(creature[attacking]|battlefield) +# text=Flash -- Flying -- When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. +# mana={5}{W}{W} +# type=Creature +# subtype=Angel +# power=5 +# toughness=4 +# [/card][card] +# name=Anowon, the Ruin Sage +# auto=@each my upkeep:ability$!sacrifice notatarget(creature[-vampire]|mybattlefield)!$ controller && ability$!sacrifice notatarget(creature[-vampire]|mybattlefield)!$ opponent +# text=At the beginning of your upkeep, each player sacrifices a non-Vampire creature. +# mana={3}{B}{B} +# type=Legendary Creature +# subtype=Vampire Shaman +# power=4 +# toughness=3 +# [/card][card] +# name=Anya, Merciless Angel +# auto=this(opponentlife < 10) indestructible +# auto=this(opponentlife < 10) 3/3 +# text=Flying -- Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half his or her starting life total. -- As long as an opponent's life total is less than half his or her starting life total, Anya has indestructible. +# mana={3}{R}{W} +# type=Legendary Creature +# subtype=Angel +# power=4 +# toughness=4 +# [/card][card] +# name=Aqueous Form +# target=creature +# auto=@combat(attacking) source(mytgt):name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +# auto=teach(creature) unblockable +# text=Enchant creature -- Enchanted creature can't be blocked. -- Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +# mana={U} +# type=Enchantment +# subtype=Aura +# [/card] +# [card] +# name=Avacyn's Collar +# auto=teach(creature) 1/0 +# auto=teach(creature) vigilance +# auto=teach(human) transforms((,newability[@movedto(mygraveyard) from(this|mybattlefield):token(Spirit Token)])) +# auto={2}:equip +# text=Equipped creature gets +1/+0 and has vigilance. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {2} +# mana={1} +# type=Artifact +# subtype=Equipment +# [/card] +# [card] +# name=Aura Finesse +# target=aura|mybattlefield +# auto=transforms((,newability[rehook target(creature)])) forever +# auto=draw:1 +# text=Attach target Aura you control to target creature. -- Draw a card. +# mana={U} +# type=Instant +# [/card] +# [card] +# name=Ashnod's Cylix +# auto={3}{T}:target(player) ability$!reveal:3 revealzone(mylibrary) optionone name(Put in library) target(<1>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in Exile) target(<3>*|reveal) moveto(exile) optiontwoend revealend !$ targetedplayer +# text={3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest. +# mana={2} +# type=Artifact +# [/card] +# [card] +# name=Arsenal Thresher +# auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[artifact]|myhand) optionone foreach(*[artifact]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +# text=As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. +# mana={2}{WB}{U} +# type=Artifact Creature +# subtype=Construct +# power=2 +# toughness=2 +# [/card] +# [card] +# name=Arjun, the Shifting Flame +# abilities=flying +# auto=@movedTo(*|mystack):count(type:*:myhand) && all(*|myhand) bottomoflibrary && draw:countedamount +# text=Flying -- Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. +# mana={4}{U}{R} +# type=Legendary Creature +# subtype=Sphinx Wizard +# power=5 +# toughness=5 +# [/card] +# [card] +# name=Arbiter of the Ideal +# abilities=flying +# auto=lord(*[counter{0%0.1.manifestation}]|mybattlefield) transforms((enchantment)) forever +# auto=@untapped(this):reveal:1 optionone target(artifact,creature,land|reveal) moveto(mybattlefield) and!(counter(0/0,1,manifestation))! optiononeend optiontwo name(Put on Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +# text=Flying -- Inspired — Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types. +# mana={4}{U}{U} +# type=Creature +# subtype=Sphinx +# power=4 +# toughness=5 +# [/card][card] +# name=Baleful Force +# auto=@each my upkeep:draw:1 && life:-1 +# auto=@each opponent upkeep:draw:1 && life:-1 +# text=At the beginning of each upkeep, you draw a card and you lose 1 life. +# mana={5}{B}{B}{B} +# type=Creature +# subtype=Elemental +# power=7 +# toughness=7 +# [/card][card] +# name=Barrow Ghoul +# auto=upcost[{l2e}] sacrifice +# text=At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. +# mana={1}{B} +# type=Creature +# subtype=Zombie +# power=4 +# toughness=4 +# [/card] +# [card] +# name=Bane of Progress +# auto=count(type:artifact:battlefield) +# auto=all(artifact|battlefield) destroy +# auto=counter(1/1,1,countedamountminustype:artifact:battlefieldminusend) +# auto=count(type:enchantment:battlefield) +# auto=all(enchantment|battlefield) destroy +# auto=counter(1/1,1,countedamountminustype:enchantment:battlefieldminusend) +# text=When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. +# mana={4}{G}{G} +# type=Creature +# subtype=Elemental +# power=2 +# toughness=2 +# [/card][card] +# name=Basandra, Battle Seraph +# auto=while(restriction{combatbeginsonly}) maxCast(*)0 opponent +# auto=while(restriction{attackersonly}) maxCast(*)0 opponent +# auto=while(restriction{blockersonly}) maxCast(*)0 opponent +# auto=while(restriction{combatdamageonly}) maxCast(*)0 opponent +# auto=while(restriction{combatendsonly}) maxCast(*)0 opponent +# auto=while(restriction{combatbeginsonly}) maxCast(*)0 controller +# auto=while(restriction{attackersonly}) maxCast(*)0 controller +# auto=while(restriction{blockersonly}) maxCast(*)0 controller +# auto=while(restriction{combatdamageonly}) maxCast(*)0 controller +# auto=while(restriction{combatendsonly}) maxCast(*)0 controller +# auto={r}:target(creature) mustattack +# text=Flying -- Players can't cast spells during combat. -- {R}: Target creature attacks this turn if able. +# mana={3}{R}{W} +# type=Legendary Creature +# subtype=Angel +# power=4 +# toughness=4 +# [/card] +# [card] +# name=Deploy to the Front +# auto=token(Soldier,Creature Soldier,1/1,white)*type:creature:battlefield +# text=Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield. +# mana={5}{W}{W} +# type=Sorcery +# [/card] +# [card] +# name=Dense Foliage +# auto=lord(creature) cantbetargetof(instant,sorcery) +# text=Creatures can't be the targets of spells. +# mana={2}{G} +# type=Enchantment +# [/card] +# [card] +# name=Delirium Skeins +# auto=name(discard) transforms((,newability[ability$!name(discard) notatarget(<3>*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(<3>*|myhand) reject!$ opponent])) ueot +# text=Each player discards three cards. +# mana={2}{B} +# type=Sorcery +# [/card] +# [card] +# name=Deja Vu +# target=sorcery|mygraveyard +# auto=moveto(myhand) +# text=Return target sorcery card from your graveyard to your hand. +# mana={2}{U} +# type=Sorcery +# [/card] +# [card] +# name=Deadly Tempest +# auto=all(creature) transforms((,newability[@movedto(nonbattlezone):damage:1 controller],newability[destroy])) ueot oneshot +# text=Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way. +# mana={4}{B}{B} +# type=Sorcery +# [/card] +# [card] +# name=Daxos's Torment +# auto=transforms((Demon Creature,setpower=5,settoughness=5,flying,haste)) ueot +# auto=@movedTo(enchantment|myBattlefield):transforms((Demon Creature,setpower=5,settoughness=5,flying,haste)) ueot +# text=Constellation — Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn. +# mana={3}{B} +# type=Enchantment +# [/card] +# [card] +# name=Daring Sleuth +# auto=@sacrificed(clue|mybattlefield):flip(Bearer of Overwhelming Truths) +# text=When you sacrifice a Clue, transform Daring Sleuth. +# mana={1}{U} +# type=Creature +# subtype=Human Rogue +# power=2 +# toughness=1 +# [/card] +# [card] +# name=Dack's Duplicate +# auto=transforms((,newability[lord(this) dethrone],newability[lord(this) haste])) forever +# auto=may copy NotATarget(creature) +# text=You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +# mana={2}{U}{R} +# type=Creature +# subtype=Shapeshifter +# power=0 +# toughness=0 +# [/card] +# [card] +# name=Custodi Soulbinders +# auto=counter(1/1,1,type:other creature:battlefield) +# auto={2}{w}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white flying) +# text=Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. -- {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield. +# mana={3}{W} +# type=Creature +# subtype=Human Cleric +# power=0 +# toughness=0 +# [/card] +# [card] +# name=Cunning Lethemancer +# auto=@each my upkeep:name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot +# text=At the beginning of your upkeep, each player discards a card. +# mana={2}{B} +# type=Creature +# subtype=Human Wizard +# power=2 +# toughness=2 +# [/card] +# [card] +# name=Culling Mark +# target=creature +# auto=mustblock ueot +# text=Target creature blocks this turn if able. +# mana={2}{G} +# type=Sorcery +# [/card] +# [card] +# name=Collected Company +# auto=name(Look) reveal:6 optionone name(Get 2 cards) target(<2>creature[manacost<=3]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend +# text=Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. +# mana={3}{G} +# type=Instant +# [/card] +# [card] +# name=Cinder Seer +# auto={2}{r}{t}:Reveal:type:*:myhand revealzone(myhand) revealtype(*[red]|myhand) optionone target(creature,player) damage:type:*[red]:reveal optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +# text={2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. +# mana={3}{R} +# type=Creature +# subtype=Human Wizard +# power=1 +# toughness=1 +# [/card] +# [card] +# name=Chorus of the Tides +# abilities=flying +# auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) && name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +# text=Flying -- Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +# mana={3}{U} +# type=Creature +# subtype=Siren +# power=3 +# toughness=2 +# [/card] +# [card] +# name=Charmed Griffin +# abilities=flying +# auto=ability$!name(put in play) target(artifact,enchantment|myhand) moveTo(mybattlefield)!$ opponent +# text=Flying -- When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand. +# mana={3}{W} +# type=Creature +# subtype=Griffin +# power=3 +# toughness=3 +# [/card] +# [card] +# name=Champion of Lambholt +# auto=lord(creature[powerother creature|mybattlefield) sacrifice && counter(1/1,1) all(this) +# auto=all(creature) damage:3 +# text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Caldera Hellion enters the battlefield, it deals 3 damage to each creature. +# mana={3}{R}{R} +# type=Creature +# subtype=Hellion +# power=3 +# toughness=3 +# [/card] +# [card] +# name=Burning of Xinye +# auto=ability$!destroy notatarget(<4>land|mybattlefield)!$ controller +# auto=target(opponent) ability$!destroy notatarget(<4>land|mybattlefield)!$ targetedplayer +# auto=all(creature) damage:4 +# text=You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature. +# mana={4}{R}{R} +# type=Sorcery +# [/card] +# [card] +# name=Bubbling Muck +# auto=emblem transforms((,newability[lord(Swamp) produceextra:{B}])) ueot +# text=Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces). +# mana={B} +# type=Sorcery +# [/card] +# [card] +# name=Breaching Leviathan +# auto=if casted(this) then all(creature[-blue]) freeze +# text=When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps. +# mana={7}{U}{U} +# type=Creature +# subtype=Leviathan +# power=9 +# toughness=9 +# [/card] +# [card] +# name=Bramble Elemental +# auto=@targeted(this) from(aura):token(Saproling,Creature Saproling,1/1,green)*2 +# text=Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield. +# mana={3}{G}{G} +# type=Creature +# subtype=Elemental +# power=4 +# toughness=4 +# [/card] +# [card] +# name=Brago, King Eternal +# abilities=flying +# auto=@combatdamaged(player) from(this):target(*[-land]|mybattlefield) (blink) +# text=Flying -- Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. +# mana={2}{W}{U} +# type=Legendary Creature +# subtype=Spirit +# power=2 +# toughness=4 +# [/card] +# [card] +# name=Bloodspore Thrinax +# auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) +# auto=@movedTo(other creature|mybattlefield):thisforeach(counter{1/1.1}) counter(1/1,1) all(trigger) +# text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax. +# mana={2}{G}{G} +# type=Creature +# subtype=Lizard +# power=2 +# toughness=2 +# [/card] +# [card] +# name=Blaze Commando +# auto=@damaged(creature,player) from(instant,sorcery|mybattlefield,mystack,mygraveyard,mylibrary,myexile):token(Soldier,Creature Soldier,1/1,red,white,haste)*2 +# text=Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield. +# mana={3}{R}{W} +# type=Creature +# subtype=Minotaur Soldier +# power=5 +# toughness=3 +# [/card] +# [card] +# name=Blast of Genius +# auto=draw:3 +# auto=name(Discard) target(*|myhand) transforms((,newability[choice name(creature) damage:manacost target(creature)],newability[choice name(player) damage:manacost target(player)],newability[all(this) reject])) forever +# text=Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player. +# mana={4}{U}{R} +# type=Sorcery +# [/card] +# [card] +# name=Bituminous Blast +# target=creature +# auto=damage:4 +# autostack=if casted(this) then cascade:plibrarycount +# text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Bituminous Blast deals 4 damage to target creature. +# mana={3}{B}{R} +# type=Instant +# [/card] +# [card] +# name=Bitter Revelation +# auto=reveal:4 optionone name(Get 2 card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<4>*|reveal) moveto(graveyard) optiontwoend afterrevealed choice life:-2 afterrevealedend revealend +# text=Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. +# mana={3}{B} +# type=Sorcery +# [/card] +# [card] +# name=Benevolent Offering +# auto=token(spirit token)*3 controller +# auto=token(spirit token)*3 opponent +# auto=life:type:creature:mybattlefield controller +# auto=life:type:creature:opponentbattlefield opponent +# text=Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield. -- Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls. +# mana={3}{W} +# type=Instant +# [/card] +# [card] +# name=Battlewise Hoplite +# auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) && name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +# text=Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +# mana={W}{U} +# type=Creature +# subtype=Human Soldier +# power=2 +# toughness=2 +# [/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/primitives/kld.txt b/projects/mtg/bin/Res/sets/primitives/kld.txt new file mode 100644 index 000000000..65dfc6a4d --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/kld.txt @@ -0,0 +1,2753 @@ + + +#the following is either experimental stuff I tried or stuff I didn't code + +#phanharmonicon +#new menace code +#vehicle code +#new scry code +#revoke priveleges is just a pacifism +#energy is as counters on the permanents because I don't know how to put counters on yourself + +##Prototype energy/exp tableau dummy; +## auto=if(Energy Tableau|mybattlefield) create token(845900) controller <1 + +## See Nox Gearhulk for Menace test: cantbeblockedby(<2>creature) + +[card] +name=Acrobatic Maneuver +target=creature|mybattlefield +auto=blink +auto=draw:1 +text=Exile target creature you control, then return that card to the battlefield under its owner's control. -- Draw a card. +mana={2}{W} +type=Instant +[/card] + +[card] +name=Aerial Responder +abilities=flying, vigilance, lifelink +text=Flying, vigilance, lifelink +mana={1}{W}{W} +type=Creature +subtype=Dwarf Soldier +power=2 +toughness=3 +[/card] + +[card] +name=Aetherstorm Roc +abilities=flying +auto=@combat(attacking) source(this):may pay(counter[0/0,-2,energy] from(*|mybattlefield)) tap target(creature|opponentbattlefield) && counter(1/1,1) this +text=Flying -- Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). -- Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. +mana={2}{W}{W} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] + +[card] +name=Angel of Invention +abilities=flying, vigilance, lifelink +auto=choice name(counter) counter(1/1,2) +auto=choice name(servo) token(Servo,artifact creature Servo,1,1)*2 +auto=lord(other creature|mybattlefield)1/1 +text=Flying, vigilance, lifelink -- Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -- Other creatures you control get +1/+1. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=2 +toughness=1 +[/card] + +[card] +name=Authority of the Consuls +auto=@movedto(creature|opponentbattlefield) all(trigger[to]) tap +auto=@movedto(creature|opponentbattlefield) life:1 +text=Creatures your opponents control enter the battlefield tapped. -- Whenever a creature enters the battlefield under an opponent's control, you gain 1 life. +mana={W} +type=Enchantment +[/card] + +[card] +name=Aviary Mechanic +auto=may moveto(myhand) target(*|mybattlefield) +text=When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. +mana={1}{W} +type=Creature +subtype=Dwarf Artificer +power=2 +toughness=2 +[/card] + +[card] +name=Built to Last +target=creature +auto=2/2 +auto=if type(mytgt[artifact]) indestructible +text=Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={W} +type=Instant +[/card] + +[card] +name=Captured by the Consulate +target=creature|opponentbattlefield +auto=mytgt cantattack +auto=@movedto(*|opponentstack):destroy mytgt +text=Enchant creature you don't control -- Enchanted creature can't attack. -- Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Cataclysmic Gearhulk +abilities=vigilance +auto=destroy all(other *[-land]) && emblem name(return) transforms((,newability[may moveto(mybattlefield) target(creature|mygraveyard)],newability[may moveto(mybattlefield) target(artifact|mygraveyard)],newability[may moveto(mybattlefield) target(enchantment|mygraveyard)],newability[may moveto(mybattlefield) target(planeswalker|mygraveyard)])) ueot +text=Vigilance -- When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest. +mana={3}{W}{W} +type=Artifact Creature +subtype=Construct +power=4 +toughness=5 +[/card] + +[card] +name=Consulate Surveillance +auto=counter(0/0,4,energy) +auto={c(0/0,-2,energy) from(*|mybattlefield)}:preventalldamage target(*) +text=When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice. +mana={3}{W} +type=Enchantment +[/card] + +[card] +name=Consul's Shieldguard +auto=counter(0/0,2,energy) +auto=@combat(attacking) source(this):may pay[c(0/0,-2,energy) from(*|mybattlefield)] indestructible target(other creature[attacking]) +text=When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn. +mana={3}{W} +type=Creature +subtype=Dwarf Soldier +power=3 +toughness=4 +[/card] + +[card] +name=Eddytrail Hawk +abilities=flying +auto=counter(0/0,2,energy) +auto=@combat(attacking) source(this):may pay[c(0/0,-1,energy) from(*|mybattlefield)] target(other creature[attacking]|mybattlefield) flying ueot +text=Flying -- When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn. +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=2 +[/card] + +[card] +name=Fairgrounds Warden +#auto=blink forsrc target(creature|opponentbattlefield) +auto=(blink)forsrc target(creature|opponentbattlefield) +text=When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield. +mana={2}{W} +type=Creature +subtype=Dwarf Soldier +power=1 +toughness=3 +[/card] + +[card] +name=Fragmentize +target=artifact,enchantment[manacost<=4] +auto=destroy +text=Destroy target artifact or enchantment with converted mana cost 4 or less. +mana={W} +type=Sorcery +[/card] + +[card] +name=Fumigate +auto=foreach(creature|battlefield) life:1 +auto=destroy all(creature|battlefield) +text=Destroy all creatures. You gain 1 life for each creature destroyed this way. +mana={3}{W}{W} +type=Sorcery +[/card] + +[card] +name=Gearshift Ace +abilities=first strike +auto=@tapped(this) from(vehicle|mybattlefield):all(trigger[to]) first strike ueot +text=First strike -- Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn. +mana={1}{W} +type=Creature +subtype=Dwarf Pilot +power=2 +toughness=1 +[/card] + +[card] +name=Glint-Sleeve Artisan +auto=choice name(counter) counter(1/1,1) +auto=choice name(servo) token(Servo,artifact creature Servo,1/1) +text=Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={2}{W} +type=Creature +subtype=Dwarf Artificer +power=2 +toughness=2 +[/card] + +[card] +name=Herald of the Fair +auto=target(creature) 1/1 ueot +text=When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn. +mana={2}{W} +type=Creature +subtype=Human +power=3 +toughness=2 +[/card] + +[card] +name=Impeccable Timing +target=creature[attacking;blocking] +auto=damage:3 +text=Impeccable Timing deals 3 damage to target attacking or blocking creature. +mana={1}{W} +type=Instant +[/card] + +[card] +name=Master Trinketeer +auto=lord(thopter,servo|mybattlefield) 1/1 +auto={3}{W}:token(Servo,artifact creature Servo,1/1) +text=Servos and Thopters you control get +1/+1. -- {3}{W}: Create a 1/1 colorless Servo artifact creature token. +mana={2}{W} +type=Creature +subtype=Dwarf Artificer +power=3 +toughness=2 +[/card] + +[card] +name=Ninth Bridge Patrol +auto=@movedto(other creature|nonbattlezone):counter(1/1,1) +text=Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. +mana={1}{W} +type=Creature +subtype=Dwarf Soldier +power=1 +toughness=1 +[/card] + +[card] +name=Propeller Pioneer +abilities=flying +auto=choice name(counter) counter(1/1,1) +auto=choice name(servo) token(Servo,artifact creature Servo,1/1) +text=Flying -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={3}{W} +type=Creature +subtype=Human Artificer +power=2 +toughness=1 +[/card] + +[card] +name=Refurbish +target=artifact|mygraveyard +auto=moveto(mybattlefield) +text=Return target artifact card from your graveyard to the battlefield. +mana={3}{W} +type=Sorcery +[/card] + +[card] +name=Revoke Privileges +target=creature +auto=mytgt cantblock +auto=mytgt cantattack +text=Enchant creature -- Enchanted creature can't attack, block, or crew Vehicles. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Servo Exhibition +auto=token(Servo,artifact creature Servo,1/1)*2 +text=Create two 1/1 colorless Servo artifact creature tokens. +mana={1}{W} +type=Sorcery +[/card] + +[card] +name=Skyswirl Harrier +abilities=flying +text=Flying +mana={4}{W} +type=Creature +subtype=Bird +power=3 +toughness=4 +[/card] + +[card] +name=Skywhaler's Shot +#target=creature[power=>3] +auto=destroy target(creature[power>=3]) +#auto=deplete:1 && emblem transforms((,newability[may moveto(mylibrary) target(*|mygraveyard else bottomoflibrary target(*|mygraveyard)])) ueot +auto=deplete:1 && token(845845) controller +text=Destroy target creature with power 3 or greater. Scry 1. +mana={2}{W} +type=Instant +[/card] + +[card] +name=Tasseled Dromedary +mana={W} +type=Creature +subtype=Camel +power=0 +toughness=4 +[/card] + +[card] +name=Thriving Ibex +auto=counter(0/0,2,energy) +auto=@combat(attacking) source(this):may pay[c(0/0,-1,energy) from(*|mybattlefield)] counter(1/1,1) +text=When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +mana={3}{W} +type=Creature +subtype=Goat +power=2 +toughness=4 +[/card] + +[card] +name=Toolcraft Exemplar +#auto=@each my combatbegins:if type(artifact|mybattlefield)~morethan~0 2/1 +#auto=@each my combatbegins:if type(artifact|mybattlefield)~morethan~2 first strike +auto=@each my combatbegins:aslongas(artifact|myBattlefield) 2/1 ueot +auto=@each my combatbegins:aslongas(artifact|myBattlefield) first strike ueot > 2 +text=At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn. +mana={W} +type=Creature +subtype=Dwarf Artificer +power=1 +toughness=1 +[/card] + +[card] +name=Trusty Companion +abilities=vigilance +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +text=Vigilance -- Trusty Companion can't attack alone. +mana={1}{W} +type=Creature +subtype=Hyena +power=3 +toughness=2 +[/card] + +[card] +name=Visionary Augmenter +auto=choice name(counter) counter(1/1,2) +auto=choice name(servo) token(Servo,artifact creature Servo,1/1)*2 +text=Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) +mana={2}{W}{W} +type=Creature +subtype=Dwarf Artificer +power=2 +toughness=1 +[/card] + +[card] +name=Wispweaver Angel +abilities=flying +auto=may blink target(creature|mybattlefield) +text=Flying -- When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] + +[card] +name=Aether Meltdown +abilities=flash +auto=counter(0/0,2,energy) +auto=mytgt -4/0 +target=creature or Vehicle +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature or Vehicle -- When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters). -- Enchanted permanent gets -4/-0. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Aether Theorist +auto=counter(0/0,3,energy) +auto={T}{c(0/0,-1,energy)}:deplete:1 controller && emblem transforms((,newability[may moveto(mylibrary) target(*|mygraveyard else bottomoflibrary target(*|mygraveyard)])) ueot +text=When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters). -- {T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{U} +type=Creature +subtype=Vedalken Rogue +power=1 +toughness=3 +[/card] + +[card] +name=Aethersquall Ancient +abilities=flying +auto=@each my upkeep:counter(0/0,3,energy) +auto={counter(0/0,-8,energy) from(*|mybattlefield)}:moveto(ownerhand) all(other creature) assorcery +text=Flying -- At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery. +mana={5}{U}{U} +type=Creature +subtype=Leviathan +power=6 +toughness=6 +[/card] + +[card] +name=Ceremonious Rejection +target=*[-white;-blue;-black;-red;-green]|stack +auto=fizzle +text=Counter target colorless spell. +mana={U} +type=Instant +[/card] + +[card] +name=Confiscation Coup +auto=moveTo(mybattlefield) target(creature[manacost<=counter(c[energy]|mybattlefield)]) +text=Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's converted mana cost. If you do, gain control of it. +mana={3}{U}{U} +type=Sorcery +[/card] + +[card] +name=Curio Vendor +mana={1}{U} +type=Creature +subtype=Vedalken +power=2 +toughness=1 +[/card] + +[card] +name=Disappearing Act +target=*|stack +auto=fizzle +text=As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand. -- Counter target spell. +mana={1}{U}{U}{moveto(myhand) target(*|mybattlefield)} +type=Instant +[/card] + +[card] +name=Dramatic Reversal +auto=untap all(*[-land]|mybattlefield) +text=Untap all nonland permanents you control. +mana={1}{U} +type=Instant +[/card] + +[card] +name=Era of Innovation +auto=@movedto(artifact,artificer|mybattlefield):may pay[1] counter(0/0,2,energy) +auto={c(0/0,-6,energy) from(*|mybattlefield)}{S}:draw:3 +text=Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters). -- Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards. +mana={1}{U} +type=Enchantment +[/card] + +[card] +name=Experimental Aviator +abilities=flying +auto=token(Thopter,artifact creature Thopter,1/1,flying)*2 +text=Flying -- When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. +mana={3}{U}{U} +type=Creature +subtype=Human Artificer +power=0 +toughness=3 +[/card] + +[card] +name=Failed Inspection +target=*|stack +auto=fizzle +auto=draw:1 +auto=discard(*|myhand) +text=Counter target spell. Draw a card, then discard a card. +mana={2}{U}{U} +type=Instant +[/card] + +[card] +name=Gearseeker Serpent +auto=foreach(artifact|mybattlefield) altercost(colorless, -1) +text=Gearseeker Serpent costs {1} less to cast for each artifact you control. -- {5}{U}: Gearseeker Serpent can't be blocked this turn. +mana={5}{U}{U} +type=Creature +subtype=Serpent +power=5 +toughness=6 +[/card] + +[card] +name=Glimmer of Genius +#auto=deplete:2 && emblem transforms((,newability[may moveto(mylibrary) target(*|mygraveyard else bottomoflibrary target(*|mygraveyard)])) ueot +#auto=draw:2 controller +#Energy Tableau test run! +## Edit: IT WORKS THIS WAY! Now for paying {E} we just need to first check how many E are on all/target Energy Tableauts|myBf and then remove that many. +auto=aslongas(Energy Tableau|mybattlefield) create token(845900) controller <1 +auto=counter(0/0,2,energy) all(Energy Tableau|mybattlefield) +auto=emblem transforms((,newability[may moveto(mylibrary) target(*|mygraveyard else bottomoflibrary target(*|mygraveyard)])) ueot +auto=emblem transforms((,newability[may moveto(mylibrary) target(*|mygraveyard else bottomoflibrary target(*|mygraveyard)])) ueot +auto=deplete:2 controller +#auto=name(move1) moveto(mylibrary) target(*|mygraveyard) +#auto=name(move2) moveto(mylibrary) target(*|mygraveyard) +#auto=token(845846) controller +#auto=token(845861) controller +#auto=deplete:2 controller +#Skip energy gain until we got a better fix +#auto=target(*|mybattlefield) counter(0/0,2,energy) +#Skip energy gain until we got a better fix +text=Scry 2, then draw two cards. You get {E}{E} (two energy counters). +mana={3}{U} +type=Instant +[/card] + +[card] +name=Glint-Nest Crane +abilities=flying +auto=moverandom(artifact) from(mylibrary) to(myhand) +text=Flying -- When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=3 +[/card] + +[card] +name=Hightide Hermit +abilities=defender +auto=counter(0/0,4,energy) +auto={c(0/0,-2,energy) from(*|mybattlefield)}:-defender ueot +text=Defender -- When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender. +mana={4}{U} +type=Creature +subtype=Crab +power=4 +toughness=4 +[/card] + +[card] +name=Insidious Will +target=*|stack +auto=fizzle +text=Choose one -- Counter target spell. -- You may choose new targets for target spell. -- Copy target instant or sorcery spell. You may choose new targets for the copy. +mana={2}{U}{U} +type=Instant +[/card] + +[card] +name=Janjeet Sentry +auto=counter(0/0,2,energy) +auto={T}{c(0/0,-2) from(*|mybattlefield)}:tap target(creature,artifact) +auto={T}{c(0/0,-2) from(*|mybattlefield)}:untap target(creature,artifact) +text=When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}{E}: You may tap or untap target artifact or creature. +mana={2}{U} +type=Creature +subtype=Vedalken Soldier +power=2 +toughness=3 +[/card] + +[card] +name=Long-Finned Skywhale +abilities=flying, cloud +text=Flying -- Long-Finned Skywhale can block only creatures with flying. +mana={2}{U}{U} +type=Creature +subtype=Whale +power=4 +toughness=3 +[/card] + +[card] +name=Malfunction +auto=tap +auto=doesnotuntap +target=artifact,creature +text=Enchant artifact or creature -- When Malfunction enters the battlefield, tap enchanted permanent. -- Enchanted permanent doesn't untap during its controller's untap step. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Metallurgic Summonings +auto=@movedto(instant,sorcery[manacost=X]|mystack) token(Construct,artifact creature Construct,X/X) +auto=aslongas(artifact|myBattlefield){3}{U}{U}{moveto(exile):moveto(myhand) all(instant,sorcery|mygraveyard)} >5 +#auto={3}{U}{U}{moveto(exile)} restriction{type(artifact|mybattlefield)~morethan~5}:moveto(myhand) all(instant,sorcery|mygraveyard) +text=Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost. -- {3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts. +mana={3}{U}{U} +type=Enchantment +[/card] + +[card] +name=Minister of Inquiries +auto=counter(0/0,2,energy) +auto={T}{c(0/0,-1,energy) from(*|mybattlefeild)}:deplete:3 opponent +text=When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Target player puts the top three cards of his or her library into his or her graveyard. +mana={U} +type=Creature +subtype=Vedalken Advisor +power=1 +toughness=2 +[/card] + +[card] +name=Nimble Innovator +auto=draw:1 +text=When Nimble Innovator enters the battlefield, draw a card. +mana={3}{U} +type=Creature +subtype=Vedalken Artificer +power=2 +toughness=2 +[/card] + +[card] +name=Padeem, Consul of Innovation +#auto=lord(artifact|mybattlefield) hexproof +auto=lord(artifact|mybattlefield) opponentshroud ueot +auto=@each my upkeep restriction{type(artifact[manacost=manacost:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[manacost=manacost:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[draw:1])) ueot +text=Artifacts you control have hexproof. -- At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card. +mana={3}{U} +type=Legendary Creature +subtype=Vedalken Artificer +power=1 +toughness=4 +[/card] + +[card] +name=Paradoxical Outcome +target=*[-token]|mybattlefield +auto=moveto(myhand) +auto=foreach(mytgt) draw:1 +text=Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way. +mana={3}{U} +type=Instant +[/card] + +[card] +name=Revolutionary Rebuff +target=*[-artifact]|stack +auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +text=Counter target nonartifact spell unless its controller pays {2}. +mana={1}{U} +type=Instant +[/card] + +[card] +name=Saheeli's Artistry +auto=populate target(artifact) +auto=populate target(creature) transforms((artifact)) forever +text=Choose one or both -- Create a token that's a copy of target artifact. -- Create a token that's a copy of target creature, except it's an artifact in addition to its other types. +mana={4}{U}{U} +type=Sorcery +[/card] + +[card] +name=Select for Inspection +target=creature[tapped] +auto=moveto(ownerhand) +auto=deplete:1 && emblem transforms((,newability[may moveto(mylibrary) target(*|mygraveyard else bottomoflibrary target(*|mygraveyard)])) ueot +text=Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={U} +type=Instant +[/card] + +[card] +name=Shrewd Negotiation +auto=moveTo(myBattlefield) target(artifact|opponentBattlefield) && moveto(opponentBattlefield) target(artifact|mybattlefield) +text=Exchange control of target artifact you control and target artifact or creature you don't control. +mana={4}{U} +type=Sorcery +[/card] + +[card] +name=Tezzeret's Ambition +#auto=draw:3 && if type(artifact|mybattlefield)~lessthan~0 discard(*|myhand) +auto=draw:3 && aslongas(artifact|mybattlefield) discard(*|myhand) < 1 +text=Draw three cards. If you control no artifacts, discard a card. +mana={3}{U}{U} +type=Sorcery +[/card] + +[card] +name=Thriving Turtle +auto=counter(0/0,2,energy) +auto=@combat(attacking) source(this):may pay [c(0/0,-1,energy) from(*|mybattlefield)] counter(1/1,1) +text=When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +mana={U} +type=Creature +subtype=Turtle +power=0 +toughness=3 +[/card] + +[card] +name=Torrential Gearhulk +abilities=flash +#auto=may name(cast card) castcard(normal) target(instant|mygraveyard) and!(transforms((,newability[exiledeath])) forever)! +auto=may target(*[instant]|mygraveyard|mygraveyard) castcard(normal) +text=Flash --When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. +mana={4}{U}{U} +type=Artifact Creature +subtype=Construct +power=5 +toughness=6 +[/card] + +[card] +name=Vedalken Blademaster +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={2}{U} +type=Creature +subtype=Vedalken Soldier +power=2 +toughness=3 +[/card] + +[card] +name=Weldfast Wingsmith +auto=@movedto(artifact|mybattlefield):flying ueot +text=Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn. +mana={3}{U} +type=Creature +subtype=Human Artificer +power=3 +toughness=3 +[/card] + +[card] +name=Aetherborn Marauder +abilities=flying, lifelink +auto=may all(*|battlefield) removeallcounters(all) && dynamicability +text=Flying, lifelink -- When Aetherborn Marauder enters the battlefield, move any number of +1/+1 counters from other permanents you control onto Aetherborn Marauder. +mana={3}{B} +type=Creature +subtype=Aetherborn Rogue +power=2 +toughness=2 +[/card] + +[card] +name=Ambitious Aetherborn +auto=choice name(counter) counter(1/1,1) +auto=choice name(servo) token(Servo,artifact creature Servo,1,1) +text=Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={4}{B} +type=Creature +subtype=Aetherborn Artificer +power=4 +toughness=3 +[/card] + +[card] +name=Demon of Dark Schemes +abilities=flying +auto=all(other creature) -2/-2 ueot +auto=@movedto(creature|ownergraveyard): counter(0/0,1,energy) +auto={2}{G}{c(0/0,-4,energy) from(*|mybattlefield}:moveto(mybattlefield) target(creature|graveyard) tapped +text=Flying -- When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn. -- Whenever another creature dies, you get {E} (an energy counter). -- {2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped. +mana={3}{B}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] + +[card] +name=Dhund Operative +#auto=aslongas(artifact|mybattlefield)~morethan~0 1/0 +#auto=aslongas(artifact|mybattlefield)~morethan~0 deathtouch +auto=aslongas(artifact|myBattlefield) deathtouch +auto=aslongas(artifact|myBattlefield) 1/0 +text=As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] + +[card] +name=Die Young +target=creature +auto=foreach(c{energy}|mybattlefield) -1/-1 ueot +text=Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way. +mana={1}{B} +type=Sorcery +[/card] + +[card] +name=Dukhara Scavenger +auto=may moveto(mylibrary) target(artifact,creature|mygraveyard) +text=When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library. +mana={5}{B} +type=Creature +subtype=Crocodile +power=4 +toughness=6 +[/card] + +[card] +name=Eliminate the Competition +destroy target(creature) +text=As an additional cost to cast Eliminate the Competition, sacrifice X creatures. -- Destroy X target creatures. +mana={4}{B}{S(creature|mybattlefield)} +type=Sorcery +[/card] + +[card] +name=Embraal Bruiser +auto=tap +auto=lord(creature|opponentbattlefield) transforms((,newability[@combat(defending) source(this) restriction{type(creature[defending]|myBattlefield)~lessthan~2}:all(this) removefromcombat])) +text=Embraal Bruiser enters the battlefield tapped. -- Embraal Bruiser has menace as long as you control an artifact. +mana={1}{B} +type=Creature +subtype=Human Warrior +power=3 +toughness=1 +[/card] + +[card] +name=Essence Extraction +abilities=lifelink +target=creature +auto=damage:3 +text=Essence Extraction deals 3 damage to target creature and you gain 3 life. +mana={1}{B}{B} +type=Instant +[/card] + +[card] +name=Fortuitous Find +auto=moveto(myhand) target(artifact|mygraveyard) +auto=moveto(myhand) target(creature|mygraveyard) +text=Choose one or both -- Return target artifact card from your graveyard to your hand. -- Return target creature card from your graveyard to your hand. +mana={2}{B} +type=Sorcery +[/card] + +[card] +name=Foundry Screecher +abilities=flying +auto=aslongas(artifact|mybattlefield)~morethan~0 1/0 +text=Flying -- Foundry Screecher gets +1/+0 as long as you control an artifact. +mana={2}{B} +type=Creature +subtype=Bat +power=2 +toughness=1 +[/card] + +[card] +name=Fretwork Colony +abilities=cantblock +auto=@each my upkeep:counter(1/1,1) && life:-1 controller +text=Fretwork Colony can't block. -- At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life. +mana={1}{B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] + +[card] +name=Gonti, Lord of Luxury +abilities=deathtouch +auto=moverandom(artifact,enchantment,creature,land) from(opponentlibrary) to(mybattlefield) +text=Deathtouch -- When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it. +mana={2}{B}{B} +type=Legendary Creature +subtype=Aetherborn Rogue +power=2 +toughness=3 +[/card] + +[card] +name=Harsh Scrutiny +target=opponent +auto=if type(creature|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(creature|targetedpersonshand) +auto=deplete:1 controller && emblem transforms((,newability[may moveto(mylibrary) target(*|mygraveyard else bottomoflibrary target(*|mygraveyard)])) ueot +text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1. +mana={B} +type=Sorcery +[/card] + +[card] +name=Lawless Broker +auto=@movedTo(this|graveyard) from(battlefield):counter(1/1,1) target(creature|mybattlefield) +text=When Lawless Broker dies, put a +1/+1 counter on target creature you control. +mana={2}{B} +type=Creature +subtype=Aetherborn Rogue +power=3 +toughness=2 +[/card] + +[card] +name=Live Fast +auto=draw:2 +auto=life:-2 +auto=counter(0/0,2,energy) target(*|mybattlefield) +text=You draw two cards, lose 2 life, and get {E}{E} (two energy counters). +mana={2}{B} +type=Sorcery +[/card] + +[card] +name=Lost Legacy +target=*[-artifact;-land] +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Name a nonartifact, nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way. +mana={1}{B}{B} +type=Sorcery +[/card] + +[card] +name=Make Obsolete +auto=all(creature|opponentbattlefield) -1/-1 ueot +text=Creatures your opponents control get -1/-1 until end of turn. +mana={2}{B} +type=Instant +[/card] + +[card] +name=Marionette Master +auto=choice name(counter) counter(1/1,3) +auto=choice name(servo) token(Servo,artifact creature Servo,1/1)*3 +auto=@movedto(artifact|graveyard):life:-p opponent +text=Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) -- Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power. +mana={4}{B}{B} +type=Creature +subtype=Human Artificer +power=1 +toughness=3 +[/card] + +[card] +name=Maulfist Squad +auto=lord(creature|opponentbattlefield) transforms((,newability[@combat(defending) source(this) restriction{type(creature[defending]|myBattlefield)~lessthan~2}:all(this) removefromcombat])) +auto=choice name(counter) counter(1/1,1) +auto=choice name(servo) token(Servo,artifact creature Servo,1/1) +text=Menace -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={3}{B} +type=Creature +subtype=Human Artificer +power=3 +toughness=1 +[/card] + +[card] +name=Midnight Oil +auto=counter(0/0,7,hour) +auto=@each my upkeep:draw:1 && counter(0/0,-2,hour) +auto=@discard(controller):life:-1 +text=Midnight Oil enters the battlefield with seven hour counters on it. -- At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. -- Your maximum hand size is equal to the number of hour counters on Midnight Oil. -- Whenever you discard a card, you lose 1 life. +mana={2}{B}{B} +type=Enchantment +[/card] + +[card] +name=Morbid Curiosity +auto=draw:X controller +text=As an additional cost to cast Morbid Curiosity, sacrifice an artifact or creature. -- Draw cards equal to the converted mana cost of the sacrificed permanent. +mana={1}{B}{B}{S(creature,artifact[manacost=X]|mybattlefeild)} +type=Sorcery +[/card] + +[card] +name=Night Market Lookout +auto=@tapped(this):life:1 controller && life:-1 opponent +text=Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life. +mana={B} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] + +[card] +name=Noxious Gearhulk +auto=lord(creature|opponentbattlefield) transforms((,newability[@combat(defending) source(this) restriction{type(creature[defending]|myBattlefield)~lessthan~2}:all(this) removefromcombat])) +auto=may destroy target(creature) && dynamicability +###Menace workaround, pending for test (hopefully works on PSP): +auto=cantbeblockedby(<>2>creature) +text=Menace -- When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. +mana={4}{B}{B} +type=Artifact Creature +subtype=Construct +power=5 +toughness=4 +[/card] + +[card] +name=Ovalchase Daredevil +auto=@movedto(artifact|mybattlefield):may moveto(myhand) +text=Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand. +mana={3}{B} +type=Creature +subtype=Human Pilot +power=4 +toughness=2 +[/card] + +[card] +name=Prakhata Club Security +mana={3}{B} +type=Creature +subtype=Aetherborn Warrior +power=3 +toughness=4 +[/card] + +[card] +name=Rush of Vitality +target=creature +auto=1/0 +auto=lifelink +auto=indestructible +text=Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.") +mana={1}{B} +type=Instant +[/card] + +[card] +name=Subtle Strike +auto=choice name(-1/-1) target(creature) -1/-1 ueot +auto=choice name(+1/+1) target(creature) 1/1 ueot +auto=choice name(both +1/+1 first) target(creature) 1/1 ueot && transforms((,newability[target(creature) -1/-1 ueot])) ueot +text=Choose one or both -- Target creature gets -1/-1 until end of turn. -- Put a +1/+1 counter on target creature. +mana={1}{B} +type=Instant +[/card] + +[card] +name=Syndicate Trafficker +auto={1}{S(artifact|mybattlefield)}:counter(1/1,1) && indestructible ueot +text={1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn. +mana={1}{B} +type=Creature +subtype=Aetherborn Rogue +power=3 +toughness=1 +[/card] + +[card] +name=Thriving Rats +auto=counter(0/0,2,energy) +auto=@combat(attacking) source(this):may pay [c(0/0,-1,energy) from(*|mybattlefield)] counter(1/1,1) +text=When Thriving Rats enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Rats attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +mana={1}{B} +type=Creature +subtype=Rat +power=1 +toughness=2 +[/card] + +[card] +name=Tidy Conclusion +auto=destroy target(creature) +auto=foreach(artifact|mybattlefield) life:1 +text=Destroy target creature. You gain 1 life for each artifact you control. +mana={3}{B}{B} +type=Instant +[/card] + +[card] +name=Underhanded Designs +auto=@movedto(artifact|mybattlefield):may pay [{1}] life:-1 opponent && life:1 controller +#auto={1}{B}{S} restriction{type(artifact|mybattlefield)~morethan~1}:destroy target(creature) +auto=aslongas(artifact|myBattlefield) {1}{B}{S}:destroy target(creature) > 1 +text=Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. -- {1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts. +mana={1}{B} +type=Enchantment +[/card] + +[card] +name=Weaponcraft Enthusiast +auto=choice name(counter) counter(1/1,2) +auto=choice name(servo) token(Servo,artifact creature Servo,1/1)*2 +text=Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) +mana={2}{B} +type=Creature +subtype=Aetherborn Artificer +power=0 +toughness=1 +[/card] + +[card] +name=Aethertorch Renegade +auto=counter(0/0,4,energy) +auto={c(0/0,-2,energy) from(*|mybattlefield)}:damage:1 target(creature,player) +auto={c(0/0,-8,energy) from(*|mybattlefield)}:damage:6 target(player) +text=When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- {T}, Pay {E}{E}: Aethertorch Renegade deals 1 damage to target creature. -- {T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player. +mana={2}{R} +type=Creature +subtype=Human Rogue +power=1 +toughness=2 +[/card] + +[card] +name=Brazen Scourge +abilities=haste +text=Haste +mana={1}{R}{R} +type=Creature +subtype=Gremlin +power=3 +toughness=3 +[/card] + +[card] +name=Built to Smash +target=creature[attacking] +auto=3/3 +auto=if type(mytgt[artifact]) trample +text=Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. +mana={R} +type=Instant +[/card] + +[card] +name=Cathartic Reunion +auto=draw:3 +text=As an additional cost to cast Cathartic Reunion, discard two cards. -- Draw three cards. +mana={1}{R}{discard(*|myhand)} +type=Sorcery +[/card] + +[card] +name=Chandra, Torch of Defiance +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:deplete:1 controller && damage:2 opponent +auto={C(0/0,1,Loyalty)}:add{R}{R} +auto={C(0/0,-3,Loyalty)}:damage:4 target creature +auto={C(0/0,-7,Loyalty)}:emblem name(Chandra Emblem) transforms((,newability[@movedto(*|mystack) damage:5 target(creature,player)])) +text=+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. -- +1: Add {R}{R} to your mana pool. -- -3: Chandra, Torch of Defiance deals 4 damage to target creature. -- -7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player." +mana={2}{R}{R} +type=Planeswalker +subtype=Chandra +[/card] + +[card] +name=Chandra's Pyrohelix +target=creature,player +auto=damage:1 +auto=damage:1 target(creature,player) +text=Chandra's Pyrohelix deals 2 damage divided as you choose among one or two target creatures and/or players. +mana={1}{R} +type=Instant +[/card] + +[card] +name=Combustible Gearhulk +abilities=first strike +#wrong damage? +#auto=choice name(damage) deplete:3 && damage:6 opponent +#Pending for test: +auto=(choice name(damage) deplete:1 && damage:manacost)*3 opponent +auto=choice name(draw) draw:3 +text=First strike -- When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards. +mana={4}{R}{R} +type=Artifact Creature +subtype=Construct +power=6 +toughness=6 +[/card] + +[card] +name=Fateful Showdown +auto=foreach(*|myhand) damage:1 target(creature,player) +auto=@discarded(*|myhand):draw:1 controller +auto=all(*|myhand) reject +text=Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards. +mana={2}{R}{R} +type=Instant +[/card] + +[card] +name=Furious Reprisal +auto=damage:2 target(creature,player) +text=Furious Reprisal deals 2 damage to each of two target creatures and/or players. +mana={3}{R} +type=Sorcery +[/card] + +[card] +name=Giant Spectacle +target=creature +auto=mytgt 2/1 +auto=lord(creature|opponentbattlefield) transforms((,newability[@combat(defending) source(this) restriction{type(creature[defending]|myBattlefield)~lessthan~2}:all(this) removefromcombat])) +text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Harnessed Lightning +auto=counter(0/0,3,energy) target(*|mybattlefield) +auto=foreach(c{energy}|mybattlefield) damage:1 target(creature) +text=Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature. +mana={1}{R} +type=Instant +[/card] + +[card] +name=Hijack +target=creature,artifact +auto=haste +auto=untap +alias=129767 +text=Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. +mana={1}{R}{R} +type=Sorcery +[/card] + +[card] +name=Incendiary Sabotage +auto=damage:3 all(creature) +text=As an additional cost to cast Incendiary Sabotage, sacrifice an artifact. -- Incendiary Sabotage deals 3 damage to each creature. +mana={2}{R}{R}{S(artifact|mybattlefield)} +type=Instant +[/card] + +[card] +name=Inventor's Apprentice +#auto=aslongas(artifact|mybattlefield)~morethan~0 1/1 +auto=aslongas(artifact|myBattlefield) 1/1 +text=Inventor's Apprentice gets +1/+1 as long as you control an artifact. +mana={R} +type=Creature +subtype=Human Artificer +power=1 +toughness=2 +[/card] + +[card] +name=Lathnu Hellion +abilities=haste +auto=counter(0/0,2,energy) +auto=@each my endofturn:pay[{1}] name(pay 1 mana) donothing?sacrifice +text=Haste -- When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters). -- At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}. +mana={2}{R} +type=Creature +subtype=Hellion +power=4 +toughness=4 +[/card] + +[card] +name=Madcap Experiment +auto=moverandom(artifact) from(mylibrary) to(mybattlefield) +auto=damage:4 controller +text=Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way. +mana={3}{R} +type=Sorcery +[/card] + +[card] +name=Maulfist Doorbuster +auto=counter(0/0,2,energy) +auto=@combat(attacking) source(this):may pay[c(0/0,-1,energy) from(*|mybattlefield)] target(creature) cantblock +text=When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn. +mana={3}{R} +type=Creature +subtype=Human Warrior +power=4 +toughness=2 +[/card] + +[card] +name=Pia Nalaar +auto=token(thopter,artifact creature thopter,1/1,flying) +auto={1}{R}:target(artifact) 1/0 ueot +auto={1}{S(artifact|mybattlefield)}:target(creature) cantblock ueot +text=When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. -- {1}{R}: Target artifact creature gets +1/+0 until end of turn. -- {1}, Sacrifice an artifact: Target creature can't block this turn. +mana={2}{R} +type=Legendary Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] + +[card] +name=Quicksmith Genius +auto=@movedto(artifact|mybattlefield):may discard(*|myhand) && draw:1 +text=Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card. +mana={2}{R} +type=Creature +subtype=Human Artificer +power=3 +toughness=2 +[/card] + +[card] +name=Reckless Fireweaver +auto=@movedto(artifact|mybattlefield):damage:1 opponent +text=Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent. +mana={1}{R} +type=Creature +subtype=Human Artificer +power=1 +toughness=3 +[/card] + +[card] +name=Renegade Tactics +auto=target(creature) cantblock ueot +auto=draw:1 +text=Target creature can't block this turn. -- Draw a card. +mana={R} +type=Sorcery +[/card] + +[card] +name=Ruinous Gremlin +auto={2}{R}{S}:destroy target(artifact) +text={2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact. +mana={R} +type=Creature +subtype=Gremlin +power=1 +toughness=1 +[/card] + +[card] +name=Salivating Gremlins +auto=@movedto(artifact|mybattlefield):2/0 ueot +auto=@movedto(artifact|mybattlefield):trample ueot +text=Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. +mana={2}{R} +type=Creature +subtype=Gremlin +power=2 +toughness=3 +[/card] + +[card] +name=Skyship Stalker +abilities=flying +auto={R}:1/0 +auto={R}:first strike +auto={R}:haste +text=Flying -- {R}: Skyship Stalker gets +1/+0 until end of turn. -- {R}: Skyship Stalker gains first strike until end of turn. -- {R}: Skyship Stalker gains haste until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] + +[card] +name=Spark of Creativity +target=creature +auto=choice draw:1 +auto=choice damage:3 +text=Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn. +mana={R} +type=Sorcery +[/card] + +[card] +name=Speedway Fanatic +abilities=haste +auto=@tapped(this) from(vehicle|mybattlefield):all(trigger[to])haste ueot +text=Haste -- Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. +mana={1}{R} +type=Creature +subtype=Human Pilot +power=2 +toughness=1 +[/card] + +[card] +name=Spireside Infiltrator +auto=@tapped(this):damage:1 opponent +text=Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent. +mana={2}{R} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] + +[card] +name=Spontaneous Artist +auto=counter(0/0,1,energy) +auto={c(0/0,-1,energy) from(*|mybattlefield)}:target(creature) haste ueot +text=When Spontaneous Artist enters the battlefield, you get {E} (an energy counter). -- Pay {E}: Target creature gains haste until end of turn. +mana={3}{R} +type=Creature +subtype=Human Rogue +power=3 +toughness=3 +[/card] + +[card] +name=Start Your Engines +auto=all(vehicle|mybattlefield) transforms((creature)) ueot +auto=all(creature|mybattlefield) 2/0 ueot +text=Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. +mana={3}{R} +type=Sorcery +[/card] + +[card] +name=Territorial Gorger +abilities=trample +auto=@movedto(c{energy}|mybattlefield):2/2 ueot +text=Trample -- Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn. +mana={3}{R} +type=Creature +subtype=Gremlin +power=2 +toughness=2 +[/card] + +[card] +name=Terror of the Fairgrounds +mana={3}{R} +type=Creature +subtype=Gremlin +power=5 +toughness=2 +[/card] + +[card] +name=Thriving Grubs +auto=counter(0/0,2,energy) +auto=@combat(attacking) source(this):may pay [c(0/0,-1,energy) from(*|mybattlefield)] counter(1/1,1) +text=When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +mana={1}{R} +type=Creature +subtype=Gremlin +power=2 +toughness=1 +[/card] + +[card] +name=Wayward Giant +auto=lord(creature|opponentbattlefield) transforms((,newability[@combat(defending) source(this) restriction{type(creature[defending]|myBattlefield)~lessthan~2}:all(this) removefromcombat])) +text=Menace +mana={4}{R} +type=Creature +subtype=Giant +power=4 +toughness=5 +[/card] + +[card] +name=Welding Sparks +target=creature +auto=foreach(artifact|mybattlefield) damage:1 +auto=damage:3 +text=Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control. +mana={2}{R} +type=Instant +[/card] + +[card] +name=Appetite for the Unnatural +target=artifact,enchantment +auto=destroy +auto=life:2 +text=Destroy target artifact or enchantment. You gain 2 life. +mana={2}{G} +type=Instant +[/card] + +[card] +name=Arborback Stomper +abilities=trample +auto= +text=Trample -- When Arborback Stomper enters the battlefield, you gain 5 life. +auto=life:5 +mana={3}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] + +[card] +name=Architect of the Untamed +auto=@movedto(land|mybattlefield):counter(0/0,1,energy) +auto={c(0/0,-8,energy) from(*|mybattlefield)}:token(Beast,creature Beast,6/6) +text=Whenever a land enters the battlefield under your control, you get {E} (an energy counter). -- Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token. +mana={2}{G} +type=Creature +subtype=Elf Artificer Druid +power=2 +toughness=3 +[/card] + +[card] +name=Armorcraft Judge +auto=foreach(creature[c(1/1)]|mybattlefield) draw:1 +text=When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. +mana={3}{G} +type=Creature +subtype=Elf Artificer +power=3 +toughness=3 +[/card] + +[card] +name=Attune with Aether +auto=moveto(myhand) target(basic|mylibrary) +auto=token(energy,counter(0/0,2,energy)) +text=Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get {E}{E} (two energy counters). +mana={G} +type=Sorcery +[/card] + +[card] +name=Blossoming Defense +target=creature|mybattlefield +auto=2/2 +auto=opponentshroud +#is this supported in current WTH build? auto=hexproof +text=Target creature you control gets +2/+2 and gains hexproof until end of turn. +mana={G} +type=Instant +[/card] + +[card] +name=Bristling Hydra +auto=counter(0/0,3,energy) +#auto={c(0/0,-3,energy) from(*|mybattlefield)}:counter(1/1,1) && hexproof ueot +auto={c(0/0,-3,energy) from(*|mybattlefield)}:counter(1/1,1) && opponentshroud ueot +text=When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Hydra +power=4 +toughness=3 +[/card] + +[card] +name=Commencement of Festivities +auto=preventAllcombatDamage controller ueot +auto=preventAllcombatDamage opponent ueot +text=Prevent all combat damage that would be dealt to players this turn. +mana={1}{G} +type=Instant +[/card] + +[card] +name=Cowl Prowler +mana={4}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] + +[card] +name=Cultivator of Blades +auto=choice name(counter) counter(1/1,2) +auto=choice name(servo) token(Servo,artifact creataure Servo,1/1)*2 +auto=@combat(attacking) source(this):lord(other creature|myBattlefield) dynamicability ueot +text=Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -- Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power. +mana={3}{G}{G} +type=Creature +subtype=Elf Artificer +power=1 +toughness=1 +[/card] + +[card] +name=Dubious Challenge +auto=deplete:8 +auto=moverandom(creature) from(mylibrary) to(mybattlefield) +auto=moverandom(creature) from(mylibrary) to(opponentbattlefield) +text=Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle your library. Target opponent may choose one of the exiled cards and put it onto the battlefield under his or her control. Put the rest onto the battlefield under your control. +mana={3}{G} +type=Sorcery +[/card] + +[card] +name=Durable Handicraft +auto=@movedto(creature|mybattlefield):may pay[1] counter(1/1,1) all(trigger[to]) +auto={5}{G}{S}:counter(1/1,1) all(creature|mybattlefield) +text=Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature. -- {5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control. +mana={1}{G} +type=Enchantment +[/card] + +[card] +name=Elegant Edgecrafters +auto=cantbeblockedby(creature[power<=2]) +auto=choice name(counter) counter(1/1,2) +auto=choice name(servo) token(Servo,artifact creature Servo,1/1)*2 +text=Elegant Edgecrafters can't be blocked by creatures with power 2 or less. -- Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) +mana={4}{G}{G} +type=Creature +subtype=Elf Artificer +power=3 +toughness=4 +[/card] + +[card] +name=Fairgrounds Trumpeter +text=At the beginning of each end step, if a +1/+1 counter was placed on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter. +mana={2}{G} +type=Creature +subtype=Elephant +power=2 +toughness=2 +[/card] + +[card] +name=Ghirapur Guide +auto={2}{G}:target(creature|mybattlefield) cantbeblockedby(creature[power<=2]) ueot +text={2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. +mana={2}{G} +type=Creature +subtype=Elf Scout +power=3 +toughness=2 +[/card] + +[card] +name=Highspire Artisan +abilities=reach +auto=choice name(counter) counter(1/1,1) +auto=choice name(servo) token(Servo,artifact creature Servo,1/1) +text=Reach (This creature can block creatures with flying.) -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={2}{G} +type=Creature +subtype=Elf Artificer +power=0 +toughness=3 +[/card] + +[card] +name=Kujar Seedsculptor +auto=counter(1/1,1) target(creature|mybattlefield) +text=When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=2 +[/card] + +[card] +name=Larger Than Life +target=creature +auto=4/4 +auto=trample +text=Target creature gets +4/+4 and gains trample until end of turn. +mana={1}{G} +type=Sorcery +[/card] + +[card] +name=Longtusk Cub +auto=@combatdamaged(player) from(this):counter(0/0,2,energy) +auto={c(0/0,-2,energy) from(*|mybattlefield) +text=Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters). -- Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub. +mana={1}{G} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] + +[card] +name=Nature's Way +target=creature|mybattlefield +auto=vigilance +auto=trample +auto=target(creature) dynamicability! +text=Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control. +mana={1}{G} +type=Sorcery +[/card] + +[card] +name=Nissa, Vital Force +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:untap target(land|mybattlefield) transforms((creature,setpower=5,settoughness=5,newability[haste])) +auto={C(0/0,-3,Loyalty)}:moveto(myhand) target(*[-instant,sorcery]|mygraveyard) +auto={C(0/0,-6,Loyalty)}:emblem name(nissa emblem) transforms((,newability[@movedto(land|mybattlefeild):draw:1])) forever dontremove +text=+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. -- -3: Return target permanent card from your graveyard to your hand. -- -6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card." +mana={3}{G}{G} +type=Planeswalker +subtype=Nissa +[/card] + +[card] +name=Ornamental Courage +target=creature +auto=1/3 +auto=untap +text=Untap target creature. It gets +1/+3 until end of turn. +mana={G} +type=Instant +[/card] + +[card] +name=Oviya Pashiri, Sage Lifecrafter +auto={2}{G}{T}:token(Servo,artifact creature Servo,1/1) +auto={4}{G}{T}:token(-19784555) transforms((artifact construct)) forever +text={2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. -- {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control. +mana={G} +type=Legendary Creature +subtype=Human Artificer +power=1 +toughness=2 +[/card] + +[card] +name=Peema Outrider +abilities=trample +auto=choice name(counter) counter(1/1,1) +auto=choice name(servo) token(Servo,artifact creature Servo,1/1) +text=Trample -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={2}{G}{G} +type=Creature +subtype=Elf Artificer +power=3 +toughness=3 +[/card] + +[card] +name=Riparian Tiger +abilities=trample +auto=counter(0/0,2,energy) +auto=@combat(attacking) source(this):may pay [c(0/0,-1,energy) from(*|mybattlefield)] 2/2 ueot +text=Trample -- When Riparian Tiger enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Cat +power=4 +toughness=4 +[/card] + +[card] +name=Sage of Shaila's Claim +auto=counter(0/0,3,energy) +text=When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters). +mana={1}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] + +[card] +name=Servant of the Conduit +auto=counter(0/0,2,energy) +auto={T}{c(0/0,-1,energy) from(*|mybattlefield)}:add{G} +auto={T}{c(0/0,-1,energy) from(*|mybattlefield)}:add{R} +auto={T}{c(0/0,-1,energy) from(*|mybattlefield)}:add{B} +auto={T}{c(0/0,-1,energy) from(*|mybattlefield)}:add{W} +auto={T}{c(0/0,-1,energy) from(*|mybattlefield)}:add{U} +text=When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Add one mana of any color to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] + +[card] +name=Take Down +auto=choice name(damage one) damage:4 target(creature[flying]) +auto=choice name(damage all) damage:1 all(creature[flying]) +text=Choose one -- Take Down deals 4 damage to target creature with flying. -- Take Down deals 1 damage to each creature with flying. +mana={G} +type=Sorcery +[/card] + +[card] +name=Thriving Rhino +auto=counter(0/0,2,energy) +auto=@combat(attacking) source(this):may pay [c(0/0,-1,energy) from(*|mybattlefield)] counter(1/1,1) +text=When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +mana={2}{G} +type=Creature +subtype=Rhino +power=2 +toughness=3 +[/card] + +[card] +name=Verdurous Gearhulk +abilities=trample +auto=@movedTo(this|graveyard) from(Battlefield):ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller +text=Trample -- When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. +mana={3}{G}{G} +type=Artifact Creature +subtype=Construct +power=4 +toughness=4 +[/card] + +[card] +name=Wild Wanderer +auto=may moveto(mybattlefield) target(basic|mylibrary) and tap +text=When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={3}{G} +type=Creature +subtype=Elf Druid +power=3 +toughness=2 +[/card] + +[card] +name=Wildest Dreams +abilities=exiledeath +auto=moveto(myhand) target(*|mygraveyard) +text=Return X target cards from your graveyard to your hand. Exile Wildest Dreams. +mana={X}{X}{G} +type=Sorcery +[/card] + +[card] +name=Wily Bandar +auto={2}{G}:indestructible ueot +text={2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={G} +type=Creature +subtype=Cat Monkey +power=1 +toughness=1 +[/card] + +[card] +name=Cloudblazer +abilities=flying +auto=life:2 controller && draw:2 +text=Flying -- When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. +mana={3}{W}{U} +type=Creature +subtype=Human Scout +power=2 +toughness=2 +[/card] + +[card] +name=Contraband Kingpin +abilities=lifelink +auto=@movedto(artifact|mybattlefield) deplete:1 && emblem transforms((,newability[may moveto(mylibrary) target(*|mygraveyard else bottomoflibrary target(*|mygraveyard)])) ueot +text=Lifelink -- Whenever an artifact enters the battlefield under your control, scry 1. +mana={U}{B} +type=Creature +subtype=Aetherborn Rogue +power=1 +toughness=4 +[/card] + +[card] +name=Depala, Pilot Exemplar +auto=lord(other dwarf|mybattlefield) 1/1 +auto=lord(vehicle|mybattlefield) 1/1 +auto=@tapped(this):may pay[X] moverandom(dwarf,vehicle) from(mylibrary) to(mybattlefield) && moverandom(dwarf,vehicle) from(mylibrary) to(mybattlefield) +text=Other Dwarves you control get +1/+1. -- Each Vehicle you control gets +1/+1 as long as it's a creature. -- Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order. +mana={1}{R}{W} +type=Legendary Creature +subtype=Dwarf Pilot +power=3 +toughness=3 +[/card] + +[card] +name=Dovin Baan +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:target(creature) transforms((,newability[-3/0],newability[noactivatedability])) uynt +auto={C(0/0,-1,Loyalty)}:life:2 && draw:1 controller +auto={C(0/0,-7,Loyalty)}:emblem name(Dovin Emblem) transforms((,newability[lord(*|opponentbattlefield) doesnotuntap],newability[@each opponent upkeep:ability$!name(untap) untap notatarget(*|mybattlefield)!$ opponent])) forever donotremove +text=+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. -- -1: You gain 2 life and draw a card. -- -7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps." +mana={2}{W}{U} +type=Planeswalker +subtype=Dovin +[/card] + +[card] +name=Empyreal Voyager +abilities=flying, trample +auto=@combatdamaged(player) from(this):counter(0/0,power,energy) +text=Flying, trample -- Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters). +mana={1}{G}{U} +type=Creature +subtype=Vedalken Scout +power=2 +toughness=3 +[/card] + +[card] +name=Engineered Might +auto=choice name(+5/+5) target(creature) transforms((,newability[trample],newability[5/5])) ueot +auto=choice name(+2/+2) all(creature|mybattlefield) transforms((,newability[vigilance],newability[2/2])) ueot +text=Choose one -- Target creature gets +5/+5 and gains trample until end of turn. -- Creatures you control get +2/+2 and gain vigilance until end of turn. +mana={3}{G}{W} +type=Sorcery +[/card] + +[card] +name=Hazardous Conditions +auto=all(creature[-c{1/1}]) -2/-2 ueot +text=Creatures with no counters on them get -2/-2 until end of turn. +mana={2}{B}{G} +type=Sorcery +[/card] + +[card] +name=Kambal, Consul of Allocation +auto=@movedTo(*[-creature]|opponentstack):life:2 controller && life:-2 opponent +text=Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. +mana={1}{W}{B} +type=Legendary Creature +subtype=Human Advisor +power=2 +toughness=3 +[/card] + +[card] +name=Rashmi, Eternities Crafter +auto=@movedto(*[manacost=x]|mystack) restriction{type(*|mystack)~lessthan~2}:moverandom(*[-sorcery;-instant;manacost<=X]) from(mylibrary) to(mybattlefield) +text=Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with converted mana cost less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand. +mana={2}{G}{U} +type=Legendary Creature +subtype=Elf Druid +power=2 +toughness=3 +[/card] + +[card] +name=Restoration Gearsmith +auto=moveto(myhand) target(artifact,creature|mygraveyard) +text=When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand. +mana={2}{W}{B} +type=Creature +subtype=Human Artificer +power=3 +toughness=3 +[/card] + +[card] +name=Saheeli Rai +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:deplete:1 controller && emblem transforms((,newability[may moveto(mylibrary) target(*|mygraveyard else bottomoflibrary target(*|mygraveyard)])) ueot +auto={C(0/0,-3,Loyalty)}:populate target(artifact) transforms((artifact)) forever +auto={C(0/0,-6,Loyalty)}:moveto(mybattlefield) target(artifact[-share!name!]|mylibrary) +text=+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. -- -2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. -- -7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle your library. +mana={1}{U}{R} +type=Planeswalker +subtype=Saheeli +[/card] + +[card] +name=Unlicensed Disintegration +auto=destroy target(creature) +#auto=if type(artifact|mybattlefield)~morethan~0 damage:3 opponent +auto=aslongas(artifact|myBattlefield) damage:3 opponent +text=Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller. +mana={1}{B}{R} +type=Instant +[/card] + +[card] +name=Veteran Motorist +auto=deplete:2 && emblem transforms((,newability[may moveto(mylibrary) target(*|mygraveyard else bottomoflibrary target(*|mygraveyard)])) ueot +auto=@tapped(this) from(vehicle|mybattlefield): all(trigger[to]) 1/1 ueot +text=When Veteran Motorist enters the battlefield, scry 2. -- Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn. +mana={R}{W} +type=Creature +subtype=Dwarf Pilot +power=3 +toughness=1 +[/card] + +[card] +name=Voltaic Brawler +auto=counter(0/0,2,energy) +auto=@combat(attacking) source(this):may pay [c(0/0,-1,energy) from(*|mybattlefield)] 1/1 ueot && trample ueot +text=When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. +mana={R}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] + +[card] +name=Whirler Virtuoso +auto=counter(0/0,3,energy) +auto={c(0/0,-3,energy) from(*|mybattlefield)}: token(thopter,artifact creature thopter,1/1,flying) +text=When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying. +mana={1}{U}{R} +type=Creature +subtype=Vedalken Artificer +power=2 +toughness=3 +[/card] + +[card] +name=Accomplished Automaton +auto=choice name(token) token(Servo,artifact creature Servo,1/1) +auto=choice name(counter) counter(1/1,1) +text=Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={7} +type=Artifact Creature +subtype=Construct +power=5 +toughness=7 +[/card] + +[card] +name=Aetherflux Reservoir +auto=@movedTo(*|mystack):foreach(*|mystack)life:1 +auto={0}:life:-50 opponent && life:-50 controller +text=Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. -- Pay 50 life: Aetherflux Reservoir deals 50 damage to target creature or player. +mana={4} +type=Artifact +[/card] + +[card] +name=Aetherworks Marvel +auto=@movedto(*|mygraveyard):counter(0/0,1,energy) +auto={T}{c(0/0,-6,energy) from(*|mybattlefield)}:deplete:6 controller && emblem transforms((,newability[moveto(mybattlefield) target(*|mygraveyard) && emblem transforms((,newability[bottomoflibrary target(*|mygraveyard)])) ueot ]))) ueot +text=Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). -- {T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. +mana={4} +type=Legendary Artifact +[/card] + +[card] +name=Animation Module +auto={1}:token(Servo,artifact creature Servo,1/1) +auto={3}{T}:target(proliferation) proliferate +text=Whenever one or more +1/+1 counters are placed on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. -- {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind. +mana={1} +type=Artifact +[/card] + +[card] +name=Aradara Express +auto=lord(creature|opponentbattlefield) transforms((,newability[@combat(defending) source(this) restriction{type(creature[defending]|myBattlefield)~lessthan~2}:all(this) removefromcombat])) +auto={T target(creature[totalpower=>4]|mybattlefield)}:transforms((Artifact Creature Vehicle,setpower=8,settoughness=6)) ueot +text=Menace -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={5} +type=Artifact +subtype=Vehicle +power=8 +toughness=6 +[/card] + +[card] +name=Ballista Charger +auto=@combat(attacking) source(this):damage:1 target(creature,player) +auto={T target(creature[power=3]|mybattleifeld)}:name(tap power 3) transforms((creature)) ueot +auto={T target(creature|mybattlefield)}:name(tap 3 creatures) transforms((creature)) ueot +text=Whenever Ballista Charger attacks, it deals 1 damage to target creature or player. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={5} +type=Artifact +subtype=Vehicle +power=6 +toughness=6 +[/card] + +[card] +name=Bastion Mastodon +auto={W}:vigilance ueot +text={W}: Bastion Mastodon gains vigilance until end of turn. +mana={5} +type=Artifact Creature +subtype=Elephant +power=4 +toughness=5 +[/card] + +[card] +name=Bomat Bazaar Barge +auto=draw:1 +auto={T target(creature[power=3]|mybattleifeld)}:name(tap power 3) transforms((creature)) ueot +auto={T target(creature|mybattlefield)}:name(tap 3 creatures) transforms((creature)) ueot +text=When Bomat Bazaar Barge enters the battlefield, draw a card. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={4} +type=Artifact +subtype=Vehicle +power=5 +toughness=5 +[/card] + +[card] +name=Bomat Courier +abilities=haste +auto=@combat(attacking) source(this):draw:1 && emblem name(exile-card) transforms((,hand(blink)forsrc all(*[fresh]|myhand))) forever dontremove +auto=@movedto(this|mygraveyard):moveTo(ownergraveyard) all(exile-card|myBattlefield) +auto={R}:discard(all) controller && destroy target(Bomat Courier) +text=Haste -- Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.) -- {R}, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands. +mana={1} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] + +[card] +name=Cogworker's Puzzleknot +auto=token(Servo,artifact creature Servo,1/1) +auto={1}{W}{S}:token(Servo,artifact creature Servo,1/1) +text=When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token. -- {1}{W}, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token. +mana={2} +type=Artifact +[/card] + +[card] +name=Consulate Skygate +abilities=defender, reach +text=Defender -- Reach (This creature can block creatures with flying.) +mana={2} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] + +[card] +name=Cultivator's Caravan +auto={T}:add{R} +auto={T}:add{G} +auto={T}:add{B} +auto={T}:add{U} +auto={T}:add{W} +auto={T target(creature[power=3]|mybattleifeld)}:name(tap power 3) transforms((creature)) ueot +auto={T target(creature|mybattlefield)}:name(tap 3 creatures) transforms((creature)) ueot +text={T}: Add one mana of any color to your mana pool. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={3} +type=Artifact +subtype=Vehicle +power=5 +toughness=5 +[/card] + +[card] +name=Deadlock Trap +auto=tap +auto=counter(0/0,2,energy) +auto={T}{c(0/0,-1,energy) from(*|mybattlefield)}:tap target(creature,planeswalker) && noactivatedability +text=Deadlock Trap enters the battlefield tapped. -- When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn. +mana={3} +type=Artifact +[/card] + +[card] +name=Decoction Module +auto=@movedto(creature|mybattlefield) counter(0/0,1,energy) +auto={4}{T}:moveto(myhand) target(creature|mybattlefield) +text=Whenever a creature enters the battlefield under your control, you get {E} (an energy counter). -- {4}, {T}: Return target creature you control to its owner's hand. +mana={2} +type=Artifact +[/card] + +[card] +name=Demolition Stomper +auto=cantbeblockedby(creature[power<=2]) +auto={T target(creature[power=5]|mybattleifeld)}:name(tap power 5) transforms((creature)) ueot +auto={T target(creature|mybattlefield)}:name(tap 5 creatures) transforms((creature)) ueot +auto={T target(creature[power=2]|mybattlefield)}:name(tap 2 creatures power 2) transforms((creature)) ueot +text=Demolition Stomper can't be blocked by creatures with power 2 or less. -- Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={6} +type=Artifact +subtype=Vehicle +power=10 +toughness=7 +[/card] + +[card] +name=Dukhara Peafowl +auto={U}:flying ueot +text={U}: Dukhara Peafowl gains flying until end of turn. +mana={4} +type=Artifact Creature +subtype=Bird +power=2 +toughness=4 +[/card] + +[card] +name=Dynavolt Tower +auto=aslongas(Energy Tableau|mybattlefield) create token(845900) controller <1 +auto=@movedto(instant,sorcery|mystack):counter(0/ 0,2,energy) all(Energy Tableau|mybattlefield) +auto={T}{c(0/0,-5,energy) from(Energy Tableau|mybattlefield)}:damage:3 target(creature,player) +#auto={T}{c(0/0,-5,energy) from(Energy Tableau|mybattlefield)}:damage:3 target(creature,player) +#auto={T} restriction{all(Energy Tableau|mybattlefield) (counter{0/0.1.energy}>4)}:damage:3 target(creature,player) && {c(0/0,-5,energy)} all(Energy Tableau|mybattlefield) +#auto={T} (counter{0/0.1.energy}):damage:3 target(creature,player) && {c(0/0,-5,energy)} all(Energy Tableau|mybattlefield) >4 +text=Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters). -- {T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to target creature or player. +mana={3} +type=Artifact +[/card] + +[card] +name=Eager Construct +auto=deplete:1 && emblem transforms((,newability[may moveto(mylibrary) target(*|mygraveyard else bottomoflibrary target(*|mygraveyard)])) ueot +text=When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +mana={2} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] + +[card] +name=Electrostatic Pummeler +auto=counter(0/0,3,energy) +auto={c(0/0,-3,energy) from(*|mybattlefield)}:dynamicability ueot && dynamicability ueot +text=When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power. +mana={3} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] + +[card] +name=Fabrication Module +auto=@movedto(c{energy}|mybattlefield):counter(1/1,1) target(creature) +auto={4}{T}:counter(0/0,1,energy) +text=Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control. -- {4}, {T}: You get {E}. +mana={3} +type=Artifact +[/card] + +[card] +name=Filigree Familiar +auto=life:2 +auto=@movedTo(this|graveyard) from(battlefield):draw:1 +text=When Filigree Familiar enters the battlefield, you gain 2 life. -- When Filigree Familiar dies, draw a card. +mana={3} +type=Artifact Creature +subtype=Fox +power=2 +toughness=2 +[/card] + +[card] +name=Fireforger's Puzzleknot +auto=damage:1 target(creature,player) +auto={2}{R}{S}:damage:1 target(creature,player) +text=When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to target creature or player. -- {2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to target creature or player. +mana={2} +type=Artifact +[/card] + +[card] +name=Fleetwheel Cruiser +abilities=trample,haste +auto=transforms((creature)) ueot +auto={T target(creature[power=2]|mybattleifeld)}:name(tap power 2) transforms((creature)) ueot +auto={T target(creature|mybattlefield)}:name(tap 2 creatures) transforms((creature)) ueot +text=Trample, haste -- When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={4} +type=Artifact +subtype=Vehicle +power=5 +toughness=3 +[/card] + +[card] +name=Foundry Inspector +text=Artifact spells you cast cost {1} less to cast. +mana={3} +type=Artifact Creature +subtype=Construct +power=3 +toughness=2 +[/card] + +[card] +name=Ghirapur Orrery +auto=maxPlay(land)+1 +auto=@upkeep:if type(*|myhand)~lessthan~1 draw:3 controller +auto=@upkeep:if type(*|opponenthand)~lessthan~1 draw:3 opponent +text=Each player may play an additional land on each of his or her turns. -- At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards. +mana={4} +type=Artifact +[/card] + +[card] +name=Glassblower's Puzzleknot +auto=deplete:2 && emblem transforms((,newability[may moveto(mylibrary) target(*|mygraveyard else bottomoflibrary target(*|mygraveyard)])) ueot +text=When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -- {2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}. +mana={2} +type=Artifact +[/card] + +[card] +name=Inventor's Goggles +auto={2}:equip +auto=1/2 +auto=@movedto(artificer|mybattlefield):may all(trigger[to]) retarget +text=Equipped creature gets +1/+2. -- Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Iron League Steed +abilities=haste +auto=choice name(counter) counter(1/1,1) +auto=choice name(servo) token(Servo,artifact creature Servo,1/1) +text=Haste -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={4} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] + +[card] +name=Key to the City +auto={T}{discard(*|myhand)}:target(creature|mybattlefield) unblockable ueot +text={T}, Discard a card: Up to one target creature can't be blocked this turn. -- Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. +mana={2} +type=Artifact +[/card] + +[card] +name=Metalspinner's Puzzleknot +auto=draw:1 controller && life:-1 controller +auto={2}{B}{S}:draw:1 controller && life:-1 controller +text=When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life. -- {2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life. +mana={2} +type=Artifact +[/card] + +[card] +name=Metalwork Colossus +autohand=foreach(creature[manacost=1]|mybattlefield) altercost(colorless, -1) +autohand=foreach(creature[manacost=2]|mybattlefield) altercost(colorless, -2) +autohand=foreach(creature[manacost=3]|mybattlefield) altercost(colorless, -3) +autohand=foreach(creature[manacost=4]|mybattlefield) altercost(colorless, -4) +autohand=foreach(creature[manacost=5]|mybattlefield) altercost(colorless, -5) +autohand=foreach(creature[manacost=6]|mybattlefield) altercost(colorless, -6) +autohand=foreach(creature[manacost=7]|mybattlefield) altercost(colorless, -7) +autohand=foreach(creature[manacost=8]|mybattlefield) altercost(colorless, -8) +autohand=foreach(creature[manacost=9]|mybattlefield) altercost(colorless, -9) +autohand=foreach(creature[manacost=10]|mybattlefield) altercost(colorless, -10) +autohand=foreach(creature[manacost=11]|mybattlefield) altercost(colorless, -11) +autohand=foreach(creature[manacost=12]|mybattlefield) altercost(colorless, -12) +autohand=foreach(creature[manacost=13]|mybattlefield) altercost(colorless, -13) +autohand=foreach(creature[manacost=14]|mybattlefield) altercost(colorless, -14) +autohand=foreach(creature[manacost=15]|mybattlefield) altercost(colorless, -15) +autograveyard={S(artifact|mybattlefield)}:moveto(myhand) +text=Metalwork Colossus costs {X} less to cast, where X is the total converted mana cost of noncreature artifacts you control. -- Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. +mana={11} +type=Artifact Creature +subtype=Construct +power=10 +toughness=10 +[/card] + +[card] +name=Multiform Wonder +auto=counter(0/0,3,energy) +auto={c(0/0,-1,energy) from(*|mybattlefield)}:vigilance ueot +auto={c(0/0,-1,energy) from(*|mybattlefield)}:lifelink ueot +auto={c(0/0,-1,energy) from(*|mybattlefield)}:flying ueot +auto={c(0/0,-1,energy) from(*|mybattlefield)}:2/0 ueot +auto={c(0/0,-1,energy) from(*|mybattlefield)}:0/2 ueot +text=When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn. -- Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn. +mana={5} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] + +[card] +name=Narnam Cobra +auto={G}:deathtouch ueot +text={G}: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={2} +type=Artifact Creature +subtype=Snake +power=2 +toughness=1 +[/card] + +[card] +name=Ovalchase Dragster +abilities=trample,haste +auto={T target(creature[power=1]|mybattleifeld)}:name(tap power 1) transforms((creature)) ueot +text=Trample, haste -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={4} +type=Artifact +subtype=Vehicle +power=6 +toughness=1 +[/card] + +[card] +name=Panharmonicon +auto= +text=If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. +mana={4} +type=Artifact +[/card] + +[card] +name=Perpetual Timepiece +auto={T}:deplete:2 controller +auto={2}{moveto(exile)}:moveto(mylibrary) target(*|mygraveyard) && shuffle controller +text={T}: Put the top two cards of your library into your graveyard. -- {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library. +mana={2} +type=Artifact +[/card] + +[card] +name=Prakhata Pillar-Bug +auto={B}:lifelink ueot +text={B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) +mana={3} +type=Artifact Creature +subtype=Insect +power=2 +toughness=3 +[/card] + +[card] +name=Renegade Freighter +auto={T target(creature[power=2]|mybattleifeld)}:name(tap power 2) transforms((creature)) ueot +auto={T target(creature[power=1]|mybattleifeld)}:name(tap 2 creatures) transforms((creature)) ueot +auto=@combat(attacking) source(this):1/1 ueot && trample ueot +text=Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={3} +type=Artifact +subtype=Vehicle +power=4 +toughness=3 +[/card] + +[card] +name=Scrapheap Scrounger +abilities=cantblock +autograveyard={1}{B}{moveto(exile) target(other creature|mygraveyard)}:moveto(mybattlefield) +text=Scrapheap Scrounger can't block. -- {1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield. +mana={2} +type=Artifact Creature +subtype=Construct +power=3 +toughness=2 +[/card] + +[card] +name=Self-Assembler +auto=may moveto(myhand) target(assembly-worker|mylibrary) +text=When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library. +mana={5} +type=Artifact Creature +subtype=Assembly-Worker +power=4 +toughness=4 +[/card] + +[card] +name=Sky Skiff +abilities=flying +auto={T target(creature[power=1]|mybattleifeld)}:name(tap power 1) transforms((creature)) ueot +text=Flying -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={2} +type=Artifact +subtype=Vehicle +power=2 +toughness=3 +[/card] + +[card] +name=Skysovereign, Consul Flagship +abilities=flying +auto=damage:3 target(creature,planeswalker) +auto={T target(creature[power=3]|mybattleifeld)}:name(tap power 3) transforms((creature)) ueot +auto={T target(creature[power=1]|mybattleifeld)}:name(tap 3 creatures) transforms((creature)) ueot +auto=@combat(attacking) source(this):damage:3 target(creature,planeswalker) +text=Flying -- Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={5} +type=Legendary Artifact +subtype=Vehicle +power=6 +toughness=5 +[/card] + +[card] +name=Smuggler's Copter +auto={T target(creature[power=1]|mybattleifeld)}:name(tap power 1) transforms((creature)) ueot +text=Flying -- Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={2} +type=Artifact +subtype=Vehicle +power=3 +toughness=3 +[/card] + +[card] +name=Snare Thopter +abilities=flying, haste +text=Flying, haste +mana={4} +type=Artifact Creature +subtype=Thopter +power=3 +toughness=2 +[/card] + +[card] +name=Torch Gauntlet +auto={2}:equip +auto=2/0 +text=Equipped creature gets +2/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Weldfast Monitor +auto={R}:lord(creature|opponentbattlefield) transforms((,newability[@combat(defending) source(this) restriction{type(creature[defending]|myBattlefield)~lessthan~2}:all(this) removefromcombat])) ueot +text={R}: Weldfast Monitor gains menace until end of turn. +mana={3} +type=Artifact Creature +subtype=Lizard +power=3 +toughness=2 +[/card] + +[card] +name=Whirlermaker +auto=token(thopter,artifact creature thopter,1/1,flying) +text={4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying. +mana={3} +type=Artifact +[/card] + +[card] +name=Woodweaver's Puzzleknot +auto=life:3 +auto=counter(0/0,3,energy) +auto={2}{G}{S}:life:3 +text=When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). -- {2}{G}, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get {E}{E}{E}. +mana={2} +type=Artifact +[/card] + +[card] +name=Workshop Assistant +auto=@movedTo(this|graveyard) from(battlefield):moveto(myhand) target(artifact|mygraveyard) +text=When Workshop Assistant dies, return another target artifact card from your graveyard to your hand. +mana={3} +type=Artifact Creature +subtype=Construct +power=1 +toughness=2 +[/card] + +[card] +name=Aether Hub +auto=counter(0/0,1,energy) +auto={T}:Add{1} +auto={T}{c(0/0,-1,energy)}:add:{R} +auto={T}{c(0/0,-1,energy)}:add:{B} +auto={T}{c(0/0,-1,energy)}:add:{U} +auto={T}{c(0/0,-1,energy)}:add:{W} +auto={T}{c(0/0,-1,energy)}:add:{G} +text=When Aether Hub enters the battlefield, you get {E} (an energy counter). -- {T}: Add {C} to your mana pool. -- {T}, Pay {E}: Add one mana of any color to your mana pool. +type=Land +[/card] + +[card] +name=Blooming Marsh +auto={T}:add{B} +auto={T}:add{G} +#auto=restriction{type(land|mybattlefield)~lessthan~3} tap +auto=aslongas(other land|myBattlefield) tap >2 oneshot +text=Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {B} or {G} to your mana pool. +type=Land +[/card] + +[card] +name=Botanical Sanctum +auto={T}:add{G} +auto={T}:add{U} +auto=aslongas(other land|myBattlefield) tap >2 oneshot +#auto=restriction{type(land|mybattlefield)~lessthan~3} tap +text=Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {G} or {U} to your mana pool. +type=Land +[/card] + +[card] +name=Concealed Courtyard +auto={T}:add{W} +auto={T}:add{B} +#auto=restriction{type(land|mybattlefield)~lessthan~3} tap +auto=aslongas(other land|myBattlefield) tap >2 oneshot +text=Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {W} or {B} to your mana pool. +type=Land +[/card] + +[card] +name=Inspiring Vantage +auto={T}:add{R} +auto={T}:add{W} +#auto=restriction{type(land|mybattlefield)~lessthan~3} tap +auto=aslongas(other land|myBattlefield) tap >2 oneshot +text=Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {R} or {W} to your mana pool. +type=Land +[/card] + +[card] +name=Inventors' Fair +#auto=@each my upkeep:if type(artifact|mybattlefield)~morethan~2 life:1 +auto=@each my upkeep:aslongas(artifact|myBattlefield) life:1 +auto={T}:Add{1} +#auto={4}{T}{S} restriction{type(artifact|mybattlefield)~morethan~2}:moveto(myhand) target(artifact|mylibrary) +auto=aslongas(artifact|myBattlefield) {4}{T}{S}:moveto(myhand) target(artifact|mylibrary) >2 +text=At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. -- {T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts. +type=Legendary Land +[/card] + +[card] +name=Sequestered Stash +auto={T}:Add{1} +auto={4}{T}{S}:deplete:5 && moveto(mylibrary) target(artifact|mygraveyard) +text={T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Sequestered Stash: Put the top five cards of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library. +type=Land +[/card] + +[card] +name=Spirebluff Canal +auto={T}:Add{U} +auto={T}:Add{R} +auto=aslongas(other land|myBattlefield) tap >2 oneshot +text=Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {R} to your mana pool. +type=Land +[/card] + +[card] +name=Chandra, Pyrogenius +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:name(2 damage to opponent) damage:2 opponent +auto={C(0/0,-3,Loyalty)}:name(4 damage target creature) damage:4 target(creature) +auto={C(0/0,-10,Loyalty)}:name(6 damage to target player and all their creatures) target(player) damage:6 && damage:6 all(creature|targetedpersonsbattlefield) +text=+2: Chandra, Pyrogenius deals 2 damage to each opponent. -- -3: Chandra, Pyrogenius deals 4 damage to target creature. -- -10: Chandra, Pyrogenius deals 6 damage to target player and each creature he or she controls. +mana={4}{R}{R} +type=Planeswalker +subtype=Chandra +[/card] + +[card] +name=Flame Lash +target=creature,player +auto=damage:4 +text=Flame Lash deals 4 damage to target creature or player. +mana={3}{R} +type=Instant +[/card] + +[card] +name=Liberating Combustion +auto=moveto(myhand) target(Chandra,Pyrogenius|mylibrary) +auto=damage:6 target(creature) +text=Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle it. +mana={4}{R} +type=Sorcery +[/card] + +[card] +name=Renegade Firebrand +auto=aslongas(chandra|mybattlefield)~morethan~0 1/0 +auto=aslongas(chandra|mybattlefield)~morethan~0 first strike +text=As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.) +mana={2}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] + +[card] +name=Nissa, Nature's Artisan +auto=counter(0/0,5,loyalty) +auto={C(0/0,3,Loyalty)}:life:3 controller +auto={C(0/0,-4,Loyalty)}:draw:2 && maxPlay(land)+2 ueot +auto={C(0/0,-12,Loyalty)}:all(creature|mybattlefield) transforms((,newability[5/5],newability[trample])) ueot +text=+3: You gain 3 life. -- -4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. -- -12: Creatures you control get +5/+5 and gain trample until end of turn. +mana={4}{G}{G} +type=Planeswalker +subtype=Nissa +[/card] + +[card] +name=Guardian of the Great Conduit +abilities=reach +auto=if type(nissa|mybattlefield)~morethan~0 2/0 +auto=if type(nissa|mybattlefield)~morethan~0 vigilance +text=Reach (This creature can block creatures with flying.) -- As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.) +mana={3}{G} +type=Creature +subtype=Elemental +power=2 +toughness=4 +[/card] + +[card] +name=Terrain Elemental +mana={1}{G} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] + +[card] +name=Verdant Crescendo +auto=moveto(mybattlefield) target(basic|mylibrary) and tap +auto=moveto(myhand) target(Nissa, Nature's Artisan|mylibrary) +text=Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, and put it into your hand. Then shuffle your library. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Energy Tableau +text=Energy Tableau +[/card] +[card] +primitive=Energy Tableau +id=845900 +rarity=T +[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index 85dff418e..b94beac05 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -1,138049 +1,138051 @@ -#Primitives Pack for Wagic the Homebrew. -#Please keep these card alphabetized, and try to have the "name=" line at the top of each card -#I sorted this programatically so the other comments are removed except for AUTO_DEFINE - kevlahnota 03-16-2017 -[card] -name=Abandon Reason -target=creature -auto=1/0 ueot -auto=first strike -abilities=madness -autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Up to two target creatures each get +1/+0 and gain first strike until end of turn. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{R} -type=Instant -[/card] -[card] -name=Abandoned Outpost -auto=tap(noevent) -auto={T}:Add{W} -auto={T}{S}:Add{B} -auto={T}{S}:Add{G} -auto={T}{S}:Add{R} -auto={T}{S}:Add{U} -auto={T}{S}:Add{W} -text=Abandoned Outpost enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Abattoir Ghoul -abilities=first strike -auto=@vampired(creature) from(this):all(trigger[to]) dynamicability -text=First strike -- Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness. -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Abbey Gargoyles -abilities=Flying,protection from red -text=Flying, protection from red -mana={2}{W}{W}{W} -type=Creature -subtype=Gargoyle -power=3 -toughness=4 -[/card] -[card] -name=Abbey Griffin -abilities=flying,vigilance -text=Flying, vigilance -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Abbey Matron -auto={W}{T}:0/3 -text={W}, {T}: Abbey Matron gets +0/+3 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Abbot of Keral Keep -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto=moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. -mana={1}{R} -type=Creature -subtype=Human Monk -power=2 -toughness=1 -[/card] -[card] -name=Abduction -target=creature -alias=1194 -auto=untap -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerBattlefield) oneshot -text=Enchant creature -- When Abduction enters the battlefield, untap enchanted creature. -- You control enchanted creature. -- When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Aberrant Researcher -abilities=flying -auto=@each my upkeep:name(Deplete) reveal:1 optionone target(*[instant;sorcery]|reveal) moveto(mygraveyard) and!( all(this) flip(Perfected Form) )! optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Flying -- At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher. -mana={3}{U} -type=Creature -subtype=Human Insect -power=3 -toughness=2 -[/card] -[card] -name=Abeyance -target=player -auto=maxCast(*[instant;sorcery])0 targetedplayer ueot && all(*|targetedpersonsbattlefield,targetedpersonsgraveyard,targetedpersonshand,targetedpersonsexile,targetedpersonsstack) onlymanaability ueot -auto=draw:1 controller -text=Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Abhorrent Overlord -abilities=flying -auto=token(Harpy,creature harpy, 1/1,black,flying)*type:manaB -auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) -text=Flying. -- When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- At the beginning of your upkeep, sacrifice a creature. -mana={5}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Abjure -target=*|stack -auto=fizzle -text=As an additional cost to cast Abjure, sacrifice a blue permanent. -- Counter target spell. -mana={U}{S(*[blue]|mybattlefield)} -type=Instant -[/card] -[card] -name=Abolisher of Bloodlines -abilities=flying -auto=target(opponent) ability$!name(sacrifice) notatarget(<3>creature|mybattlefield) sacrifice!$ targetedplayer -text=Flying -- When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures. -type=Creature -subtype=Eldrazi Vampire -power=6 -toughness=5 -[/card] -[card] -name=Abolish -target=artifact,enchantment -other={D(plains|myhand)} name(Discard a Plains) -auto=destroy -text=You may discard a Plains card rather than pay Abolish's mana cost. -- Destroy target artifact or enchantment. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Abomination of Gudul -abilities=flying -facedown={3} -autofacedown={2}{B}{G}{U}:morph -auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller -text=Flying. -- Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card. -- Morph {2}{B}{G}{U}: (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -mana={3}{B}{G}{U} -type=Creature -subtype=Horror -power=3 -toughness=4 -[/card] -[card] -name=Abomination -auto=@combat(blocking,blocked) source(this) from(creature[green;white]):all(trigger[from]) phaseaction[combatends once] destroy -text=Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. -mana={3}{B}{B} -type=Creature -subtype=Horror -power=2 -toughness=6 -[/card] -[card] -name=Aboroth -auto=cumulativeupcost[{C(-1/-1.1}] sacrifice -text=Cumulative upkeep - Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={4}{G}{G} -type=Creature -subtype=Elemental -power=9 -toughness=9 -[/card] -[card] -name=Aboshan, Cephalid Emperor -auto={T(cephalid|myBattlefield)}:tap target(*) -auto={U}{U}{U}:tap all(creature[-flying]) -text=Tap an untapped Cephalid you control: Tap target permanent. -- {U}{U}{U}: Tap all creatures without flying. -mana={4}{U}{U} -type=Legendary Creature -subtype=Cephalid -power=3 -toughness=3 -[/card] -[card] -name=Aboshan's Desire -target=creature -auto=flying -auto=aslongas(*|mygraveyard) shroud >6 -text=Enchant creature -- Enchanted creature has flying. -- Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=About Face -target=creature -auto=swap -text=Switch target creature's power and toughness until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Abrupt Decay -target=*[-land&manacost<=3] -auto=destroy -abilities=nofizzle -text=Abrupt Decay can't be countered by spells or abilities. -- Destroy target nonland permanent with converted mana cost 3 or less. -mana={B}{G} -type=Instant -[/card] -[card] -name=Absolute Grace -auto=lord(creature) protection from black -text=All creatures have protection from black. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Absolute Law -auto=lord(creature) protection from red -text=All creatures have protection from red. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Absorb Vis -target=player -auto=life:-4 -auto=life:4 controller -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={1}{B}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Target player loses 4 life and you gain 4 life. -- Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={6}{B} -type=Sorcery -[/card] -[card] -name=Absorb -target=*|stack -auto=fizzle -auto=life:3 controller -text=Counter target spell. You gain 3 life. -mana={W}{U}{U} -type=Instant -[/card] -[card] -name=Abstruse Interference -abilities=devoid -target=*|stack -auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {1}. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Abuna Acolyte -auto={T}:name(prevent 1 damage) prevent:1 target(creature,player) -auto={T}:name(prevent 2 damage) prevent:2 target(creature[artifact]) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. -mana={1}{W} -type=Creature -subtype=Cat Cleric -power=1 -toughness=1 -[/card] -[card] -name=Abundance -auto=name(Get Land) replacedraw choice name(Land) Reveal:1 revealzone(mylibrary) revealuntil(*[land]|mylibrary) optionone choice name(Get Cards) target(land|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend -auto=name(Get NonLand) replacedraw choice name(NonLand) Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Cards) target(*[-land]|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend -text=If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Abundant Growth -target=land -auto=draw:1 controller -auto=teach(land) transforms((,newability[{T}:activatechooseacolor add{chosencolor} activatechooseend])) -text=Enchant land -- When Abundant Growth enters the battlefield, draw a card. -- Enchanted land has "{T}: Add one mana of any color to your mana pool." -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Abundant Maw -autostack=if casted(this) then choice target(opponent) life:-3 && life:3 controller -text=Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life. -mana={8} -other={emerge}{6}{B} name(Emerge) -type=Creature -subtype=Eldrazi Leech -power=6 -toughness=4 -[/card] -[card] -name=Abyssal Gatekeeper -auto=@movedto(this|graveyard) from(battlefield):ability$!sacrifice notatarget(creature|mybattlefield)!$ controller && ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent -text=When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature. -mana={1}{B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Abyssal Horror -abilities=flying -auto=target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -text=Flying -- When Abyssal Horror enters the battlefield, target player discards two cards. -mana={4}{B}{B} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Abyssal Hunter -auto={B}{T}:name(tap target creature) target(creature) tap && dynamicability -text={B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. -mana={3}{B} -type=Creature -subtype=Human Assassin -power=1 -toughness=1 -[/card] -[card] -name=Abyssal Nightstalker -auto=@combat(notblocked) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. -mana={3}{B} -type=Creature -subtype=Nightstalker -power=2 -toughness=2 -[/card] -[card] -name=Abyssal Nocturnus -auto=@discarded(*|opponenthand):2/2 ueot -auto=@discarded(*|opponenthand):fear ueot -text=Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={1}{B}{B} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Abyssal Persecutor -abilities=flying,trample,cantwin -text=Flying, trample -- You can't win the game and your opponents can't lose the game. -mana={2}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Abyssal Specter -abilities=flying -auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Flying -- Whenever Abyssal Specter deals damage to a player, that player discards a card. -mana={2}{B}{B} -type=Creature -subtype=Specter -power=2 -toughness=3 -[/card] -[card] -name=Abzan Advantage -target=player -auto=ability$!name(sacrifice enchantment) notatarget(enchantment|myBattlefield) sacrifice!$ targetedplayer -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller -text=Target player sacrifices an enchantment. -- Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Abzan Ascendancy -auto=all(creature|mybattlefield) counter(1/1,1) -auto=@movedto(creature[-token]|graveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,white flying) controller -text=When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. -- Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={W}{B}{G} -type=Enchantment -[/card] -[card] -name=Abzan Banner -auto={T}: Add{W} -auto={T}: Add{B} -auto={T}: Add{G} -auto={W}{B}{G}{T}{S}:draw:1 controller -text={T}: Add {W},{B} or {G} to your mana pool. -- {W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Abzan Battle Priest -auto={W}{T}:counter(1/1,1) asSorcery -auto=lord(creature[counter{1/1.1}]|mybattlefield) lifelink -text=Outlast {W} ({W},{T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has first strike. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=3 -toughness=2 -[/card] -[card] -name=Abzan Beastmaster -auto=@each my upkeep restriction{type(creature[toughness=toughness:highest:creature:Battlefield]|myBattlefield)~morethan~0}:draw:1 controller -text=At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. -mana={2}{G} -type=Creature -subtype=Hound Shaman -power=2 -toughness=1 -[/card] -[card] -name=Abzan Charm -auto=choice name(Exile power 3 or more) moveTo(exile) target(creature[power>=3]|battlefield) -auto=choice name(Draw 2 cards lose 2 life) draw:2 controller && life:-2 controller -auto=choice name(2 counters on 1 creature) counter(1/1,2) target(creature) -auto=if type(creature|battlefield)~morethan~1 then choice name(1 counter on 2 creatures) counter(1/1,1) target(<2>creature) -text=Choose one: -- Exile target creature with power 3 or greater. -- You draw two cards and you lose 2 life. -- Distribute two +1/+1 counters among one or two target creatures. -mana={W}{B}{G} -type=Instant -[/card] -[card] -name=Abzan Falconer -auto={W}{T}:counter(1/1,1) asSorcery -auto=lord(creature[counter{1/1.1}]|myBattlefield) flying -text=Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has flying. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Abzan Guide -abilities=lifelink -facedown={3} -autofacedown={2}{W}{B}{G}:morph -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -mana={3}{W}{B}{G} -type=Creature -subtype=Human Warrior -power=4 -toughness=4 -[/card] -[card] -name=Abzan Kin-Guard -auto=aslongas(*[white;black]|mybattlefield) lifelink -text=Abzan Kin-Guard has lifelink as long as you control a white or black permanent. -mana={3}{G} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Abzan Runemark -target=creature -auto=2/2 -auto=aslongas(*[black;green]|mybattlefield):teach(creature) vigilance -text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has vigilance as long as you control a black or green permanent. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Abzan Skycaptain -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller -text=Flying. -- When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) -mana={3}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Academy Elite -auto=counter(1/1,type:instant:graveyard) -auto=counter(1/1,type:sorcery:graveyard) -auto={2}{U}{C(1/1,-1)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text=Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. -- {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=0 -[/card] -[card] -name=Academy Raider -abilities=intimidate -auto=@combatdamaged(player) from(this):if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller -text=Intimidate. -- Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card. -mana={2}{R} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Academy Rector -aicode=activate moveTo(myBattlefield) target(enchantment|myLibrary) -auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) and!( name(search card) reveal:plibrarycount optionone name(choose card) target(enchantment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend )! -text=When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Academy Researchers -auto=may name(attach an aura) target(aura|myhand) newtarget -text=When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Academy Ruins -auto={T}:Add{1} -auto={1}{U}{T}:moveTo(mylibrary) target(artifact|mygraveyard) -text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Put target artifact card in your graveyard on top of your library. -type=Legendary Land -[/card] -[card] -name=Accelerated Mutation -target=creature -auto=convertedcost:highest:*:mybattlefield/convertedcost:highest:*:mybattlefield -text=Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control. -mana={3}{G}{G} -type=Instant -[/card] -[card] -name=Accelerate -target=creature -auto=haste -auto=draw:1 controller -text=Target creature gains haste until end of turn. -- Draw a card. -mana={1}{R} -type=Instant -[/card] -[card] -name=Acceptable Losses -target=creature -auto=damage:5 -text=As an additional cost to cast Acceptable Losses, discard a card at random. -- Acceptable Losses deals 5 damage to target creature. -mana={3}{R}{D} -type=Sorcery -[/card] -[card] -name=Accomplished Automaton -auto=_FABRICATE_(1) -text=Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -mana={7} -type=Artifact Creature -subtype=Construct -power=5 -toughness=7 -[/card] -[card] -name=Accorder Paladin -auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot -text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -mana={1}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=1 -[/card] -[card] -name=Accorder's Shield -auto={3}:equip -auto=teach(creature) 0/3 -auto=teach(creature) vigilance -text=Equipped creature gets +0/+3 and vigilance. -- Equip {3} -mana={0} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Accumulated Knowledge -auto=draw:1 -auto=foreach(Accumulated Knowledge|graveyard) draw:1 -text=Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. -mana={1}{U} -type=Instant -[/card] -[card] -name=Accursed Centaur -auto=moveTo(mygraveyard) notatarget(creature|myBattlefield) -text=When Accursed Centaur enters the battlefield, sacrifice a creature. -mana={B} -type=Creature -subtype=Zombie Centaur -power=2 -toughness=2 -[/card] -[card] -name=Accursed Spirit -abilities=intimidate -text=Intimidate. -mana={3}{B} -type=Creature -subtype=Spirit -power=3 -toughness=2 -[/card] -[card] -name=Acid Rain -auto=destroy all(forest) -text=Destroy all Forests. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Acid Web Spider -abilities=reach -auto=may destroy target(equipment) -text=Reach -- When Acid Web Spider enters the battlefield, you may destroy target Equipment. -mana={3}{G}{G} -type=Creature -subtype=Spider -power=3 -toughness=5 -[/card] -[card] -name=Acidic Slime -abilities=deathtouch -auto=destroy target(artifact,enchantment,land) -text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. -mana={3}{G}{G} -type=Creature -subtype=Ooze -power=2 -toughness=2 -[/card] -[card] -name=Acidic Sliver -auto=lord(sliver) {2}{S}:damage:2 target(other *[creature;player]) -text=All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." -mana={B}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Acidic Soil -auto=damage:type:land:mybattlefield controller -auto=damage:type:land:opponentbattlefield opponent -text=Acidic Soil deals damage to each player equal to the number of lands he or she controls. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Acid-Spewer Dragon -abilities=flying,deathtouch -facedown={3} -autofacedown={5}{B}{B}:morph -autofaceup=counter(1/1,1) -autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) -text=Flying, deathtouch -- Megamorph {5}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. -mana={5}{B} -type=Creature -subtype=Dragon -power=3 -toughness=3 -[/card] -[card] -name=Acolyte of the Inferno -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:2 -text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature. -mana={2}{R} -type=Creature -subtype=Human Monk -power=3 -toughness=1 -[/card] -[card] -name=Acolyte of Xathrid -auto={1}{B}{T}:life:-1 target(player) -text={1}{B}, {T}: Target player loses 1 life. -mana={B} -type=Creature -subtype=Human Cleric -power=0 -toughness=1 -[/card] -[card] -name=Acorn Catapult -auto={1}{T}:damage:1 target(creature,player) && token(Squirrel,Creature Squirrel,1/1,green) targetcontroller -text={1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Acorn Harvest -auto=token(Squirrel,creature squirrel, 1/1,green)*2 -flashback={L:3}{1}{G} -text=Put two 1/1 green Squirrel creature tokens onto the battlefield. -- Flashback {1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Acquire -target=opponent -aicode=activate moveTo(myBattlefield) target(artifact|targetedpersonslibrary) -auto=name(search card) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|targetedpersonslibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Acridian -auto=upcost[{1}{G};next upkeep] sacrifice -text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={1}{G} -type=Creature -subtype=Insect -power=2 -toughness=4 -[/card] -[card] -name=Acrobatic Maneuver -target=creature|mybattlefield -auto=moveto(exile) and!(moveto(mybattlefield))! -auto=draw:1 controller -text=Exile target creature you control, then return that card to the battlefield under its owner's control. -- Draw a card. -mana={2}{W} -type=Instant -[/card] -[card] -name=Act of Aggression -target=creature|opponentbattlefield -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -color=red -text=({p(R)} may be paid for with either {R} or 2 life.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) -mana={3}{p(R)}{p(R)} -type=Instant -[/card] -[card] -name=Act of Treason -target=creature -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Act on Impulse -auto=moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos<=3]|mylibrary) -text=Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Active Volcano -auto=aslongas(*[blue]|battlefield) choice destroy target(*[blue]) -auto=aslongas(island|battlefield) choice moveTo(ownerhand) target(island) -text=Choose one - Destroy target blue permanent; or return target Island to its owner's hand. -mana={R} -type=Instant -[/card] -[card] -name=Ad Nauseam -auto=reveal:1 optionone name(Reveal and lose life) target(*|reveal) transforms((,newability[life:-manacost controller],newability[moveto(myhand)])) forever optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend repeat revealend -text=Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Adamaro, First to Desire -anyzone=type:*:opponenthand/type:*:opponenthand cdaactive -text=Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. -mana={1}{R}{R} -type=Legendary Creature -subtype=Spirit -power=* -toughness=* -[/card] -[card] -name=Adaptive Automaton -auto=chooseatype transforms((,newability[lord(other creature[chosentype]|mybattlefield) 1/1],newability[becomes(chosentype)])) chooseend -text=As Adaptive Automaton enters the battlefield, choose a creature type. -- Adaptive Automaton is the chosen type in addition to its other types. -- Other creatures you control of the chosen type get +1/+1. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Adaptive Snapjaw -auto=evolve -text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -mana={4}{G} -type=Creature -subtype=Lizard Beast -power=6 -toughness=2 -[/card] -[card] -name=Adarkar Sentinel -auto={1}:0/1 -text={1}: Adarkar Sentinel gets +0/+1 until end of turn. -mana={5} -type=Artifact Creature -subtype=Soldier -power=3 -toughness=3 -[/card] -[card] -name=Adarkar Valkyrie -abilities=flying,vigilance -auto={T}:name(creature you control) target(other creature|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield)])) ueot -auto={T}:name(creature opponent controls) target(creature|opponentbattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(opponentbattlefield)])) ueot -text=Flying, vigilance -- {T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control. -mana={4}{W}{W} -type=Snow Creature -subtype=Angel -power=4 -toughness=5 -[/card] -[card] -name=Adarkar Wastes -auto={T}:Add{1} -auto={T}:Add{W} and!( damage:1 controller )! -auto={T}:Add{U} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. -type=Land -[/card] -[card] -name=Adarkar Windform -abilities=flying -auto={1}{i}:-flying target(creature) -text=Flying -- {1}{S}i}: Target creature loses flying until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={4}{U} -type=Snow Creature -subtype=Illusion -power=3 -toughness=3 -[/card] -[card] -name=Addle -target=player -auto=chooseacolor reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(*[chosencolor]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend chooseend -text=Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Admonition Angel -abilities=flying -auto=@movedto(land|myBattlefield):may (blink)forsrc target(other *[-land]|battlefield) -text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. -- When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. -mana={3}{W}{W}{W} -type=Creature -subtype=Angel -power=6 -toughness=6 -[/card] -[card] -name=Adun Oakenshield -auto={B}{R}{G}{T}:moveTo(myhand) target(creature|mygraveyard) -text={B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. -mana={B}{R}{G} -type=Legendary Creature -subtype=Human Knight -power=1 -toughness=2 -[/card] -[card] -name=Advance Scout -abilities=first strike -auto={W}:first strike target(creature) -text=First strike -- {W}: Target creature gains first strike until end of turn. -mana={1}{W} -type=Creature -subtype=Human Soldier Scout -power=1 -toughness=1 -[/card] -[card] -name=Advanced Hoverguard -abilities=flying -auto={U}:shroud -text=Flying -- {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={3}{U} -type=Creature -subtype=Drone -power=2 -toughness=2 -[/card] -[card] -name=Advanced Stitchwing -abilities=flying -autograveyard={2}{u}{D(*|myhand)}{D(*|myhand)}:moveTo(mybattlefield) and!(tap(noevent))! -text=Flying -- {2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. -mana={3}{U}{U} -type=Creature -subtype=Zombie Horror -power=3 -toughness=4 -[/card] -[card] -name=Advent of the Wurm -auto=token(Wurm,creature wurm, 5/5,green,trample) -text=Put a 5/5 green Wurm creature token with trample onto the battlefield. -mana={1}{G}{G}{W} -type=Instant -[/card] -[card] -name=Adventuring Gear -auto={1}:equip -auto=teach(creature) transforms((,newability[@movedTo(land|myBattlefield):2/2 ueot])) -text=Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Adverse Conditions -target=creature|battlefield -auto=tap -auto=frozen -auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -text=Devoid (This card has no color.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -mana={3}{U} -abilities=devoid -type=Instant -[/card] -[card] -name=Advice from the Fae -abilities=hiddenface -aicode=activate transforms((,newability[if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then name(Pick 2) target(<2>*[zpos<=5]|mylibrary) moveto(myhand) else name(pick 1) target(<1>*[zpos<=5]|mylibrary) moveto(myhand)])) ueot -auto=name(look) reveal:5 optionone if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then name(Pick 2) target(<2>*|reveal) moveto(myhand) else name(pick 1) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(Put On Bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -text=({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) -- Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. -mana={2U}{2U}{2U} -type=Sorcery -[/card] -[card] -name=Advocate of the Beast -auto=@each my endofturn:target(creature[Beast]|mybattlefield) counter(1/1,1) -text=At the beginning of your end step, put a +1/+1 counter on target Beast creature you control. -mana={2}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=3 -[/card] -[card] -name=Aegis Angel -abilities=flying -auto=target(other *) transforms((,indestructible)) -text=Flying -- When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Aegis Automaton -auto={4}{W}:target(creature|mybattlefield) moveto(ownerhand) -text={4}{W}: Return another target creature you control to its owner's hand. -mana={2} -type=Artifact Creature -subtype=Construct -power=0 -toughness=3 -[/card] -[card] -name=Aegis of the Gods -abilities=playershroud -text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) -mana={1}{W} -type=Enchantment Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Aegis of the Meek -auto={1}{T}:target(creature[power=1;toughness=1]) 1/2 ueot -text={1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Aeolipile -auto={1}{T}{S}:damage:2 target(other *[creature;player]) -text={1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. -mana={2} -type=Artifact -[/card] -[card] -name=Aeon Chronicler -anyzone=phandcount/phandcount cdaactive -autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:draw:1 -suspend(0)={X}{3}{U} -text=Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. -- Suspend X - {X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card. -mana={3}{U}{U} -type=Creature -subtype=Avatar -power=* -toughness=* -[/card] -[card] -name=AErathi Berserker -auto=rampage(3/3,1) -text=Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) -mana={2}{R}{R}{R} -type=Creature -subtype=Human Berserker -power=2 -toughness=4 -[/card] -[card] -name=Aerial Caravan -abilities=flying -auto={1}{U}{U}:moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) -text=Flying -- {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) -mana={4}{U}{U} -type=Creature -subtype=Human Soldier -power=4 -toughness=3 -[/card] -[card] -name=Aerial Maneuver -target=creature -auto=1/1 -auto=flying -auto=first strike -text=Target creature gets +1/+1 and gains flying and first strike until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Aerial Modification -target=*[creature;vehicle] -auto=teach(vehicle) becomes(Creature) -auto=teach(creature) 2/2 -auto=teach(creature) flying -text=Enchant creature or Vehicle -- As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. -- Enchanted creature gets +2/+2 and has flying. -mana={4}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Aerial Predation -target=creature[flying] -auto=destroy && life:2 controller -text=Destroy target creature with flying. You gain 2 life. -mana={2}{G} -type=Instant -[/card] -[card] -name=Aerial Responder -abilities=flying,vigilance,lifelink -text=Flying, vigilance, lifelink -mana={1}{W}{W} -type=Creature -subtype=Dwarf Soldier -power=2 -toughness=3 -[/card] -[card] -name=Aerie Bowmasters -abilities=reach -facedown={3} -autofacedown={5}{G}:morph -autofaceup=counter(1/1,1) -text=Reach (This creature can block creatures with flying.) -- Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={2}{G}{G} -type=Creature -subtype=Hound Archer -power=3 -toughness=4 -[/card] -[card] -name=Aerie Mystics -abilities=flying -auto={1}{G}{U}:all(creature|myBattlefield) shroud ueot -text=Flying -- {1}{G}{U}: Creatures you control gain shroud until end of turn. -mana={4}{W} -type=Creature -subtype=Bird Wizard -power=3 -toughness=3 -[/card] -[card] -name=Aerie Ouphes -abilities=persist -auto={S}:target(other creature[flying]) dynamicability -text=Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. -- Persist (When this creature is put dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={4}{G} -type=Creature -subtype=Ouphe -power=3 -toughness=3 -[/card] -[card] -name=Aerie Worshippers -auto=@untapped(this):name(pay 2U for 2/2 Bird) pay[[{2}{U}]] name(Pay 2U) token(Bird,Enchantment Creature Bird,2/2,blue,flying) controller -text=Inspired -- Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, put a 2/2 blue Bird enchantment creature token with flying onto the battlefield. -mana={3}{U} -type=Creature -subtype=Human Cleric -power=2 -toughness=4 -[/card] -[card] -name=Aeronaut Admiral -abilities=flying -auto=lord(vehicle) flying -text=Flying -- Vehicles you control have flying. -mana={3}{W} -type=Creature -subtype=Human Pilot -power=3 -toughness=1 -[/card] -[card] -name=Aeronaut Tinkerer -auto=aslongas(artifact|myBattlefield) flying -text=Aeronaut Tinkerer has flying as long as you control an artifact.(It can't be blocked except by creatures flying or reach.) -mana={2}{U} -type=Creature -subtype=Human Artificer -power=2 -toughness=3 -[/card] -[card] -name=Aesthir Glider -abilities=flying,cantblock -text=Flying -- Aesthir Glider can't block. -mana={3} -type=Artifact Creature -subtype=Bird Construct -power=2 -toughness=1 -[/card] -[card] -name=AEther Adept -auto=moveTo(ownerhand) target(creature) -text=When AEther Adept enters the battlefield, return target creature to its owner's hand. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=AEther Barrier -auto=@movedto(creature|mystack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ controller -auto=@movedto(creature|opponentstack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent -text=Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=AEther Burst -target=creature|battlefield -auto=moveto(ownerhand) -text=Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you cast AEther Burst. -mana={1}{U} -type=Instant -[/card] -[card] -name=AEther Charge -auto=@movedTo(beast|myBattlefield):all(trigger[to]) transforms((,newability[may damage:4 target(opponent)])) -text=Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=Aether Chaser -abilities=first strike -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) create(Servo:Artifact Creature Servo:1/1) -text=First strike -- When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. -mana={1}{R} -type=Creature -subtype=Human Artificer -power=2 -toughness=1 -[/card] -[card] -name=AEther Figment -abilities=unblockable -kicker={3} -auto=kicker counter(1/1,2) -text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- AEther Figment is unblockable. -- If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. -mana={1}{U} -type=Creature -subtype=Illusion -power=1 -toughness=1 -[/card] -[card] -name=AEther Flash -auto=@movedto(creature|battlefield):all(trigger) damage:2 -text=Whenever a creature enters the battlefield, AEther Flash deals 2 damage to it. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=AEther Gale -target=<6>*[-land]|battlefield -auto=moveto(ownerhand) -text=Return six target nonland permanents to their owners' hands. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Aether Herder -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) create(Servo:Artifact Creature Servo:1/1) -text=When Aether Herder enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. -mana={3}{G} -type=Creature -subtype=Elf Artificer Druid -power=3 -toughness=3 -[/card] -[card] -name=Aether Hub -auto=alterenergy:1 controller -auto={t}:add{c} -auto={t}{e:1}:Add{g} -auto={t}{e:1}:Add{r} -auto={t}{e:1}:Add{u} -auto={t}{e:1}:Add{b} -auto={t}{e:1}:Add{w} -text=When Aether Hub enters the battlefield, you get {E} (an energy counter). -- {T}: Add {C} to your mana pool. -- {T}, Pay {E}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Aether Inspector -abilities=vigilance -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) create(Servo:Artifact Creature Servo:1/1) -text=Vigilance -- When Aether Inspector enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. -mana={3}{W} -type=Creature -subtype=Dwarf Artificer -power=2 -toughness=3 -[/card] -[card] -name=Aether Meltdown -abilities=flash -target=*[creature;vehicle] -auto=teach(creature) -4/0 -auto=alterenergy:2 controller -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature or Vehicle -- When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters). -- Enchanted permanent gets -4/-0. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=AEther Membrane -abilities=defender,reach -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(ownerhand) -text=Defender; reach (This creature can block creatures with flying.) -- Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. -mana={1}{R}{R} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] -[card] -name=AEther Mutation -target=creature -auto=moveTo(ownerhand) -auto=token(Saproling,Creature Saproling,1/1,green)*manacost -text=Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. -mana={3}{G}{U} -type=Sorcery -[/card] -[card] -name=Aether Poisoner -abilities=deathtouch -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) create(Servo:Artifact Creature Servo:1/1) -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. -mana={1}{B} -type=Creature -subtype=Human Artificer -power=1 -toughness=1 -[/card] -[card] -name=AEther Shockwave -auto=choice name(spirits) tap all(spirit) -auto=choice name(nonspirit) tap all(creature[-spirit]) -text=Choose one - Tap all Spirits; or tap all non-Spirit creatures. -mana={3}{W} -type=Instant -[/card] -[card] -name=AEther Snap -auto=moveTo(exile) all(*[token]) -auto=all(*|battlefield) removeallcounters(all) -text=Remove all counters from all permanents and exile all tokens. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=AEther Spellbomb -auto={U}{S}:moveTo(ownerhand) target(other creature) -auto={1}{S}:draw:1 -text={U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand. -- {1}, Sacrifice AEther Spellbomb: Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=AEther Sting -auto=@movedTo(creature|opponentstack):life:-1 opponent -text=Whenever an opponent casts a creature spell, AEther Sting deals 1 damage to that player. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Aether Swooper -abilities=flying -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) create(Servo:Artifact Creature Servo:1/1) -text=Flying -- When Aether Swooper enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. -mana={1}{U} -type=Creature -subtype=Vedalken Artificer -power=1 -toughness=2 -[/card] -[card] -name=Aether Theorist -auto=alterenergy:3 controller -auto={t}{e:1}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters). -- {T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{U} -type=Creature -subtype=Vedalken Rogue -power=1 -toughness=3 -[/card] -[card] -name=AEther Tradewinds -target=*|mybattlefield -auto=moveTo(ownerhand) -auto=target(*|opponentbattlefield) moveTo(ownerhand) -restriction=type(*|mybattlefield)~morethan~0,type(*|opponentbattlefield)~morethan~0 -text=Return target permanent you control and target permanent you don't control to their owners' hands. -mana={2}{U} -type=Instant -[/card] -[card] -name=AEther Vial -auto=@each my upkeep:may counter(0/0.1.Charge) -auto={T}:moveTo(myBattlefield) notatarget(creature[manacost=counter{0%0.1.Charge}]|myhand) -text=At the beginning of your upkeep, you may put a charge counter on AEther Vial. -- {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield. -mana={1} -type=Artifact -[/card] -[card] -name=AEther Web -abilities=flash -target=creature -auto=1/1 -auto=reach -auto=reachshadow -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=AEtherflame Wall -abilities=defender,reachshadow -auto={R}:1/0 -text=Defender -- AEtherflame Wall can block creatures with shadow as though they didn't have shadow. -- {R}: AEtherflame Wall gets +1/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Aetherflux Reservoir -auto=@movedTo(*|mystack):life:pstormcount controller -auto={l:50}:damage:50 target(creature,player) -text=Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. -- Pay 50 life: Aetherflux Reservoir deals 50 damage to target creature or player. -mana={4} -type=Artifact -[/card] -[card] -name=Aethergeode Miner -auto=@combat(attacking) source(this):alterenergy:2 controller -auto={e:2}:(blink) -text=Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters). -- Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control. -mana={1}{W} -type=Creature -subtype=Dwarf Scout -power=3 -toughness=1 -[/card] -[card] -name=AEtherize -auto=moveto(ownerhand) all(creature[attacking]) -text=Return all attacking creatures to their owner's hand. -mana={3}{U} -type=Instant -[/card] -[card] -name=AEtherling -auto={U}:(blink)ueot -auto={U}:unblockable -auto={1}:1/-1 -auto={1}:-1/1 -text={U}: Exile Aetherling, Return it to the battlefield under its owner's control at the beginning of the next end step. -- {U}: Aetherling is unblockable this turn. -- {1}: Aetherling gets +1/-1 until end of turn. -- {1}: Aetherling gets -1/+1 until end of turn. -mana={4}{U}{U} -type=Creature -subtype=Shapeshifter -power=4 -toughness=5 -[/card] -[card] -name=AEthermage's Touch -auto=reveal:4 optionone name(Get Creature) target(creature|reveal) transforms((,newability[moveto(mybattlefield)],newability[@next my end:moveto(myhand)])) forever optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. -mana={2}{W}{U} -type=Instant -[/card] -[card] -name=AEthersnipe -other={1}{U}{U} name(Evoke) -auto=moveTo(ownerhand) target(*[-land]) -auto=alternative sacrifice -text=When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand. -- Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={5}{U} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Aethersphere Harvester -abilities=flying -auto=alterenergy:2 controller -auto={e:1}:lifelink ueot -auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} -text=Flying -- When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters). -- Pay {E}: Aethersphere Harvester gains lifelink until end of turn. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={3} -type=Artifact -subtype=Vehicle -power=3 -toughness=5 -[/card] -[card] -name=AEtherspouts -auto=all(creature[attacking]) name(Disperse) transforms((,newability[Choice name(Top) all(this) moveto(library)],newability[Choice name(bottom) all(this) bottomoflibrary])) forever -text=For each attacking creature, its owner puts it on the top or bottom of his or her library. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Aethersquall Ancient -abilities=flying -auto=@each my upkeep:alterenergy:3 controller -auto={e:8}:moveto(ownerhand) all(other creature|battlefield) asSorcery -text=Flying -- At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery. -mana={5}{U}{U} -type=Creature -subtype=Leviathan -power=6 -toughness=6 -[/card] -[card] -name=Aetherstream Leopard -abilities=trample -auto=alterenergy:1 controller -auto=@combat(attacking) source(this):pay({e:1}) 2/0 ueot -text=Trample -- When Aetherstream Leopard enters the battlefield, you get {E} (an energy counter). -- Whenever Aetherstream Leopard attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn. -mana={2}{G} -type=Creature -subtype=Cat -power=2 -toughness=3 -[/card] -[card] -name=Aethertide Whale -abilities=flying -auto=alterenergy:6 controller -auto={e:4}:moveto(ownerhand) -text=Flying -- When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters). -- Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand. -mana={4}{U}{U} -type=Creature -subtype=Whale -power=6 -toughness=4 -[/card] -[card] -name=Aethertorch Renegade -auto=alterenergy:4 controller -auto={t}{e:2}:damage:1 target(creature) -auto={t}{e:8}:damage:6 target(player) -text=When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- {T}, Pay {E}{E}: Aethertorch Renegade deals 1 damage to target creature. -- {T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player. -mana={2}{R} -type=Creature -subtype=Human Rogue -power=1 -toughness=2 -[/card] -[card] -name=AEthertow -target=creature[attacking;blocking] -auto=moveTo(ownerlibrary) -auto=alternative moveTo(ownerlibrary) target(creature[attacking;blocking]) -other={3}{WU}{T(creature[blue;white]|mybattlefield)}{T(creature[blue;white]|mybattlefield)} name(Cast with Conspire) -otherrestriction=type(creature[blue;white]|myBattlefield)~morethan~1 -text=Put target attacking or blocking creature on top of its owner's library. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) -mana={3}{WU} -type=Instant -[/card] -[card] -name=Aetherwind Basker -abilities=trample -auto=alterenergy:1 controller -auto=@combat(attacking) source(this):alterenergy:1 controller -auto={e:1}:1/1 ueot -text=Trample -- Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. -- Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. -mana={4}{G}{G}{G} -type=Creature -subtype=Lizard -power=7 -toughness=7 -[/card] -[card] -name=Aetherworks Marvel -auto=@movedto(graveyard) from(*|myBattlefield):alterenergy:1 controller -aicode=activate castcard(normal) target(*[-land;zpos<=6]|mylibrary) -auto={t}{e:6}:name(look) reveal:6 optionone name(Cast Card) target(<1>*[-land]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!( activate castcard(normal) )! afterrevealedend revealend -text=Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). -- {T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. -mana={4} -type=Legendary Artifact -[/card] -[card] -name=Affa Guard Hound -abilities=flash -auto=0/3 target(creature) ueot -text=Flash -- When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. -mana={2}{W} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Affa Protector -abilities=vigilance -text=Vigilance -mana={2}{W} -type=Creature -subtype=Human Soldier Ally -power=1 -toughness=4 -[/card] -[card] -name=Afflicted Deserter -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Werewolf Ransacker) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. -mana={3}{R} -type=Creature -subtype=Human Werewolf -power=3 -toughness=2 -[/card] -[card] -name=Afflict -target=creature -auto=-1/-1 -auto=draw:1 controller -text=Target creature gets -1/-1 until end of turn. -- Draw a card. -mana={2}{B} -type=Instant -[/card] -[card] -name=Afiya Grove -auto=counter(1/1,3) -auto=this(counter{1/1}<1)while sacrifice -auto=@each my upkeep:choice counter(1/1,1) target(creature) && counter(1/1,-1) all(this) && bury all(Afiya Grove[-counter{1/1.1}]) -text=Afiya Grove enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. -- When Afiya Grove has no +1/+1 counters on it, sacrifice it. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Afterlife -target=creature -auto=bury && token(Spirit,Creature Spirit,1/1,white,flying) targetcontroller -text=Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. -mana={2}{W} -type=Instant -[/card] -[card] -name=Aftershock -target=artifact,creature,land -auto=destroy -auto=damage:3 controller -text=Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Agadeem Occultist -auto={T}:name(gain control) target(creature|opponentgraveyard) transforms((,newability[ifnot compare(manacost)~morethan~type:ally:opponentbattlefield then moveto(opponentbattlefield)])) -text={T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control. -mana={2}{B} -type=Creature -subtype=Human Shaman Ally -power=0 -toughness=2 -[/card] -[card] -name=Ageless Entity -auto=@lifeof(player):all(trigger[to]) dynamicability -text=Whenever you gain life, put that many +1/+1 counters on Ageless Entity. -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Ageless Sentinels -abilities=flying,defender -auto=@combat(blocking) source(this) once:-defender -auto=@combat(blocking) source(this) once:transforms((removecreaturesubtypes)) forever && transforms((Bird Giant Creature,flying)) forever -text=Defender (This creature can't attack.) -- Flying -- When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.) -mana={3}{W} -type=Creature -subtype=Wall -power=4 -toughness=4 -[/card] -[card] -name=Agent of Erebos -auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) -auto=@movedto(enchantment|mybattlefield):choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) -text=Constellation -- Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard. -mana={3}{B} -type=Enchantment Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Agent of Horizons -auto={2}{U}:unblockable ueot -text={2}{U}: Agent of Horizons can't be blocked this turn. -mana={2}{G} -type=Creature -subtype=Human Rogue -power=3 -toughness=2 -[/card] -[card] -name=Agent of Masks -auto=@each my upkeep:lifeleech:-1 opponent -text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. -mana={3}{W}{B} -type=Creature -subtype=Human Advisor -power=2 -toughness=3 -[/card] -[card] -name=Agent of Shauku -auto={1}{B}{S(land|myBattlefield)}:2/0 target(creature) -text={1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. -mana={1}{B} -type=Creature -subtype=Human Mercenary -power=1 -toughness=1 -[/card] -[card] -name=Agent of Stromgald -auto={R}:Add{B} -text={R}: Add {B} to your mana pool. -mana={R} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Agent of the Fates -abilities=deathtouch -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent -text=Deathtouch. -- Heroic - Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature. -mana={1}{B}{B} -type=Creature -subtype=Human Assassin -power=3 -toughness=2 -[/card] -[card] -name=Aggravated Assault -auto={3}{R}{R}:untap all(creature[attacking]) && nextphasealter(add,combatphaseswithmain,controller,after) asSorcery -text={3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Aggravate -target=player -auto=all(creature|targetedpersonsbattlefield) transforms((,newability[@damaged(this) from(aggravate|*):all(trigger) mustattack ueot])) ueot -auto=damage:1 all(creature|targetedpersonsbattlefield) -text=Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Aggressive Mining -auto=maxPlay(land)-99 controller -auto={S(land|mybattlefield):draw:2 controller limit:1 -text=You can't play lands. -- Sacrifice a land: Draw two cards. Activate this ability only once each turn. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Aggressive Urge -target=creature -auto=1/1 -auto=draw:1 controller -text=Target creature gets +1/+1 until end of turn. -- Draw a card. -mana={1}{G} -type=Instant -[/card] -[card] -name=Agility -target=creature -auto=1/1 -auto=teach(creature) flanker -auto=teach(creature) flanking -text=Enchant creature -- Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Agonizing Demise -target=creature[-black] -kicker={1}{R} -auto=bury -auto=kicker dynamicability -text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller. -mana={3}{B} -type=Instant -[/card] -[card] -name=Agonizing Memories -target=player -aicode=activate target(<2>*|targetedpersonshand) moveTo(targetedpersonslibrary) -auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose cards) target(<2>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Agony Warp -target=creature -auto=-3/0 -auto=0/-3 target(creature) -text=Target creature gets -3/-0 until end of turn. -- Target creature gets -0/-3 until end of turn. -mana={U}{B} -type=Instant -[/card] -[card] -name=Agoraphobia -target=creature -auto=teach(creature) -5/0 -auto={2}{U}:moveto(ownerhand) -text=Enchant creature -- Enchanted creature gets -5/-0. -- {2}{U}: Return Agoraphobia to its owner's hand. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Agrus Kos, Wojek Veteran -auto=@combat(attacking) source(this):all(creature[red;attacking]) 2/0 ueot -auto=@combat(attacking) source(this):all(creature[white;attacking]) 0/2 ueot -text=Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. -mana={3}{R}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Aim High -target=creature -auto=untap -auto=2/2 -auto=reach -text=Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Ainok Artillerist -auto=this(counter{1/1.1}>0) reach -text=Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.) -mana={2}{G} -type=Creature -subtype=Hound Archer -power=4 -toughness=1 -[/card] -[card] -name=Ainok Bond-Kin -auto={1}{W}{T}:counter(1/1,1) asSorcery -auto=lord(creature[counter{1/1.1}]|mybattlefield) first strike -text=Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has first strike. -mana={1}{W} -type=Creature -subtype=Hound Soldier -power=2 -toughness=1 -[/card] -[card] -name=Ainok Guide -aicode=activate target(land[basic]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=choice name(+1/+1 counter) counter(1/1,1) -auto=choice name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(land[basic]|mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend revealend -text=When Ainok Guide enters the battlefield, choose one: -- Put a +1/+1 counter on Ainok Guide. -- Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. -mana={1}{G} -type=Creature -subtype=Hound Scout -power=1 -toughness=1 -[/card] -[card] -name=Ainok Survivalist -facedown={3} -autofacedown={1}{G}:morph -autofaceup=counter(1/1,1) -autofaceup=destroy target(*[artifact;enchantment]|opponentbattlefield) -text=Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls. -mana={1}{G} -type=Creature -subtype=Hound Shaman -power=2 -toughness=1 -[/card] -[card] -name=Ainok Tracker -abilities=first strike -facedown={3} -autofacedown={4}{R}:morph -text=First strike -- Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={5}{R} -type=Creature -subtype=Hound Scout -power=3 -toughness=3 -[/card] -[card] -name=Air Bladder -target=creature -auto=flying -auto=cloud -text=Enchant creature -- Enchanted creature has flying. -- Enchanted creature can block only creatures with flying. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Air Elemental -abilities=flying -text=Flying -mana={3}{U}{U} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Air Servant -abilities=flying -auto={2}{U}:tap target(creature[flying]) -text={2}{U}:Tap target creature with flying. -mana={4}{U} -type=Creature -subtype=Elemental -power=4 -toughness=3 -[/card] -[card] -name=Airborne Aid -auto=foreach(bird|battlefield) draw:1 -text=Draw a card for each Bird on the battlefield. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Airdrop Aeronauts -abilities=flying -auto=if revolt then life:5 controller -text=Flying -- Revolt -- When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. -mana={3}{W}{W} -type=Creature -subtype=Dwarf Scout -power=4 -toughness=3 -[/card] -[card] -name=Airdrop Condor -abilities=flying -auto={1}{R}{S(creature[goblin]|mybattlefield)}:damage:storedpower target(creature,player) -text=Flying -- {1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player. -mana={4}{R} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Aisling Leprechaun -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) transforms((,green)) forever -text=Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) -mana={G} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Ajani Goldmane -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:life:2 controller -auto={C(0/0,-1,Loyalty)}:all(creature|mybattlefield) counter(1/1,1) && all(creature|mybattlefield) vigilance ueot -auto={C(0/0,-6,Loyalty)}:token(Avatar,Creature Avatar,0/0,white) and!( transforms((,newability[lifetotal/lifetotal cdaactive])) forever)! -text=+1: You gain 2 life. -- -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -- -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." -mana={2}{W}{W} -type=Legendary Planeswalker -subtype=Ajani -[/card] -[card] -name=Ajani Steadfast -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetcre)~lessthan~1} -auto={C(0/0,1,Loyalty)}:name(+1: multi transform) target(creature) transforms((,newability[1/1],newability[vigilance],newability[first strike],newability[lifelink])) ueot restriction{compare(cantargetcre)~morethan~0} -auto={C(0/0,-2,Loyalty)}:name(-2: 1/1 counters) all(creature|mybattlefield) counter(1/1,1) && all(other planeswalker|mybattlefield) counter(0/0,1,Loyalty) -auto={C(0/0,-7,Loyalty)}:name(-7: emblem) emblem transforms((,newability[forcefield controller])) forever dontremove -text=+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. -- -2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. -- -7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage." -mana={3}{W} -type=Legendary Planeswalker -subtype=Ajani -[/card] -[card] -name=Ajani Unyielding -auto=counter(0/0,4,loyalty) -aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(land;instant;sorcery|*) then bottomoflibrary)! -auto={C(0/0,2,Loyalty)}:name(+2: Reveal Cards) reveal:3 optionone name(Get Nonland Cards) target(<3>*[-land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -auto={C(0/0,-2,Loyalty)}:name(-2: Exile Target) target(creature) dynamicability moveTo(exile) -auto={C(0/0,-9,Loyalty)}:name(-9: Ultimate) counter(1/1,5) all(creature|mybattlefield) && counter(0/0,5,loyalty) all(other planeswalker|mybattlefield) -text=+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. -- -2: Exile target creature. Its controller gains life equal to its power. -- -9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control. -mana={4}{G}{W} -type=Legendary Planeswalker -subtype=Ajani -[/card] -[card] -name=Ajani Vengeant -auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: permanent doesn't untap) frozen target(*) -auto={C(0/0,-2,Loyalty)}:name(-2: damage and gain life) damage:3 target(creature,player) && life:3 controller -auto={C(0/0,-7,Loyalty)}:name(-7: ultimate) target(player) destroy all(land|targetedpersonsbattlefield) -text=+1: Target permanent doesn't untap during its controller's next untap step. -- -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -- -7: Destroy all lands target player controls. -mana={2}{R}{W} -type=Legendary Planeswalker -subtype=Ajani -[/card] -[card] -name=Ajani, Caller of the Pride -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetcre)~lessthan~1} -auto={C(0/0,1,Loyalty)}:name(+1: +1/+1 counter) target(creature|battlefield) counter(1/1,1) restriction{compare(cantargetcre)~morethan~0} -auto={C(0/0,-3,Loyalty)}:name(-3: double strike and flying) flying && double strike target(creature|battlefield) ueot -auto={C(0/0,-8,Loyalty)}:name(-8: ultimate) token(Cat,Creature Cat,2/2,white)*lifetotal -text=+1: Put a +1/+1 counter on up to one target creature. -- -3: Target creature gains flying and double strike until end of turn. -- -8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total. -mana={1}{W}{W} -type=Legendary Planeswalker -subtype=Ajani -[/card] -[card] -name=Ajani, Valiant Protector -auto=counter(0/0,4,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: loyalty) donothing restriction{compare(cantargetcre)~lessthan~1} -auto={C(0/0,2,Loyalty)}:name(+2: two +1/+1 counter) target(creature|battlefield) counter(1/1,2) restriction{compare(cantargetcre)~morethan~0} -auto={C(0/0,1,Loyalty)}:name(+1: Reveal cards) Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend -auto={C(0/0,-11,Loyalty)}:name(-11: Ultimate) target(creature) counter(1/1,lifetotal) && trample ueot -text=+2: Put two +1/+1 counters on up to one target creature. -- +1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. -- -11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn. -mana={4}{G}{W} -type=Legendary Planeswalker -subtype=Ajani -[/card] -[card] -name=Ajani's Comrade -abilities=trample -auto=@each my combatbegins restriction{type(planeswalker[ajani]|mybattlefield)~morethan~0}:counter(1/1,1) -text=Trample -- At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade. -mana={1}{G} -type=Creature -subtype=Elf Soldier -power=2 -toughness=2 -[/card] -[card] -name=Ajani's Mantra -auto=@each my upkeep:may life:1 controller -text=At the beginning of your upkeep, you may gain 1 life. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Ajani's Pridemate -auto=@lifeof(player):counter(1/1,1) -text=Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. -mana={1}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=2 -[/card] -[card] -name=Ajani's Sunstriker -abilities=lifelink -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={W}{W} -type=Creature -subtype=Cat Cleric -power=2 -toughness=2 -[/card] -[card] -name=Akki Avalanchers -auto={S(land|myBattlefield)}:2/0 limit:1 -text=Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Akki Blizzard-Herder -auto=@movedto(this|graveyard) from(battlefield):ability$!sacrifice notatarget(land|mybattlefield)!$ controller && ability$!sacrifice notatarget(land|mybattlefield)!$ opponent -text=When Akki Blizzard-Herder is put into a graveyard from the battlefield, each player sacrifices a land. -mana={1}{R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Akki Coalflinger -abilities=first strike -auto={R}{T}:lord(creature[attacking]) first strike -text=First strike -- {R}, {T}: Attacking creatures gain first strike until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Akki Drillmaster -auto={T}:haste target(creature) -text={T}: Target creature gains haste until end of turn. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Akki Raider -auto=@movedto(land|myGraveyard) from(Battlefield):1/0 ueot -auto=@movedto(land|opponentGraveyard) from(Battlefield):1/0 ueot -text=Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=1 -[/card] -[card] -name=Akki Rockspeaker -auto=Add{R} -text=When Akki Rockspeaker enters the battlefield, add {R} to your mana pool. -mana={1}{R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Akki Underling -auto=aslongas(*|myHand) 2/1 >6 -auto=aslongas(*|myHand) first strike >6 -text=As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=1 -[/card] -[card] -name=Akki Underminer -auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller -text=Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. -mana={3}{R} -type=Creature -subtype=Goblin Rogue Shaman -power=1 -toughness=1 -[/card] -[card] -name=Akoum Battlesinger -abilities=haste -auto=may all(ally|myBattlefield) 1/0 ueot -auto=@movedTo(other ally|myBattlefield):may all(ally|myBattlefield) 1/0 ueot -text=Haste -- Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Human Berserker Ally -power=1 -toughness=1 -[/card] -[card] -name=Akoum Boulderfoot -auto=damage:1 target(creature,player) -text=Defender -- When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player. -mana={4}{R}{R} -type=Creature -subtype=Giant Warrior -power=4 -toughness=5 -[/card] -[card] -name=Akoum Firebird -abilities=flying,haste,mustattack -text=Flying, haste -- Akoum Firebird attacks each turn if able. -- Landfall -- Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield. -autograveyard=@movedto(land|mybattlefield):Pay({4}{R}{R}) name(recover Firebird) moveto(mybattlefield) -mana={2}{R}{R} -type=Creature -subtype=Phoenix -power=3 -toughness=3 -[/card] -[card] -name=Akoum Flameseeker -auto={T(ally|myBattlefield)}{t}:may name(discard and draw) reject notatarget(*|myhand) and!(draw:1)! -text=Cohort -- {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card. -mana={2}{R} -type=Creature -subtype=Human Shaman Ally -power=3 -toughness=2 -[/card] -[card] -name=Akoum Hellkite -abilities=flying -auto=@movedTo(land[-mountain]|myBattlefield):damage:1 target(creature,player) -auto=@movedTo(land[mountain]|myBattlefield):damage:2 target(creature,player) -text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Akoum Refuge -auto=tap(noevent) -auto=life:1 -auto={T}:Add{B} -auto={T}:Add{R} -text=Akoum Refuge enters the battlefield tapped. -- When Akoum Refuge enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Akoum Stonewaker -auto=@movedTo(land|myBattlefield):pay({2}{R}) token(Elemental,Creature Elemental,3/1,trample,haste,unearth,red) controller -text=Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step. -mana={1}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=1 -[/card] -[card] -name=Akrasan Squire -abilities=exalted -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Akroan Conscriptor -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):name(gain control of target creature until end of turn) target(other creature|battlefield) moveTo(mybattlefield) and!( transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot )! -text=Heroic -- Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. -mana={4}{R} -type=Creature -subtype=Human Shaman -power=3 -toughness=2 -[/card] -[card] -name=Akroan Crusader -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):token(Soldier,Creature Soldier,1/1,red,haste) controller -text=Heroic -- Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield. -mana={R} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Akroan Hoplite -auto=@combat(attacking) source(this):foreach(creature[attacking]|myBattlefield) 1/0 ueot -text=Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control. -mana={W}{R} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Akroan Horse -abilities=defender -auto=moveto(opponentBattlefield) -auto=@each my upkeep:token(Soldier,Creature Soldier,1/1,white) opponent -text=Defender. -- When Akroan Horse enters the battlefield, an opponent gains control of it. -- At the beginning of your upkeep, each opponent puts a 1/1 white Soldier creature token onto the battlefield. -mana={4} -type=Artifact Creature -subtype=Horse -power=0 -toughness=4 -[/card] -[card] -name=Akroan Jailer -auto={2}{W}{T}:target(creature) tap -text=2W, Tap: Tap target creature. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Akroan Line Breaker -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):2/0 ueot -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):intimidate ueot -text=Heroic -- Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. -mana={2}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Akroan Mastiff -auto={W}{T}:tap target(creature) -text={W},{T}: Tap target creature. -mana={3}{W} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Akroan Phalanx -abilities=vigilance -auto={2}{R}:all(creature|mybattlefield) 1/0 ueot -text=Vigilance -- {2}{R}: Creatures you control get +1/+0 until end of turn. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Akroan Sergeant -abilities=first strike -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -text=First strike (This creature deals combat damage before creatures without first strike.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -mana={2}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Akroan Skyguard -abilities=flying -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) -text=Flying. -- Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Akroma, Angel of Fury -abilities=flying,nofizzle,protection from blue,protection from white,trample -facedown={3} -autofacedown={3}{R}{R}{R}:morph -auto={R}:1/0 -text=Akroma, Angel of Fury can't be countered. -- Flying, trample, protection from white and from blue -- {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. -- Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={5}{R}{R}{R} -type=Legendary Creature -subtype=Angel -power=6 -toughness=6 -[/card] -[card] -name=Akroma, Angel of Wrath -abilities=flying,first strike,trample,haste,protection from black,protection from red,vigilance -text=Flying, first strike, vigilance, trample, haste, protection from black and from red -mana={5}{W}{W}{W} -type=Legendary Creature -subtype=Angel -power=6 -toughness=6 -[/card] -[card] -name=Akroma's Blessing -auto=choice name(protection from white) lord(creature|myBattlefield) protection from white -auto=choice name(protection from blue) lord(creature|myBattlefield) protection from blue -auto=choice name(protection from black) lord(creature|myBattlefield) protection from black -auto=choice name(protection from red) lord(creature|myBattlefield) protection from red -auto=choice name(protection from green) lord(creature|myBattlefield) protection from green -autohand=__CYCLING__({W}) -text=Creatures you control gain protection from the color of your choice until end of turn. -- Cycling {W} ({W}, Discard this card: Draw a card.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Akroma's Devoted -auto=lord(cleric) vigilance -text=Cleric creatures have vigilance. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=4 -[/card] -[card] -name=Akroma's Memorial -auto=lord(creature|myBattlefield) flying -auto=lord(creature|myBattlefield) first strike -auto=lord(creature|myBattlefield) vigilance -auto=lord(creature|myBattlefield) trample -auto=lord(creature|myBattlefield) haste -auto=lord(creature|myBattlefield) protection from red -auto=lord(creature|myBattlefield) protection from black -text=Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. -mana={7} -type=Legendary Artifact -[/card] -[card] -name=Akroma's Vengeance -auto=destroy all(artifact,creature,enchantment) -autohand=__CYCLING__({3}) -text=Destroy all artifacts, creatures, and enchantments. -- Cycling {3} ({3}, Discard this card: Draw a card.) -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Akron Legionnaire -auto=lord(creature[-artifact;-Akron Legionnaire]|myBattlefield) cantattack -auto=lord(creature[-artifact;-Akron Legionnaire]|myBattlefield) cantpwattack -text=Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. -mana={6}{W}{W} -type=Creature -subtype=Giant Soldier -power=8 -toughness=4 -[/card] -[card] -name=Aku Djinn -abilities=trample -auto=@each my upkeep:all(creature|opponentBattlefield) counter(1/1,1) -text=Trample -- At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. -mana={3}{B}{B} -type=Creature -subtype=Djinn -power=5 -toughness=6 -[/card] -[card] -name=Akuta, Born of Ash -abilities=haste -autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then if type(swamp|mybattlefield)~morethan~0 then may transforms((,newability[destroy target(swamp|mybattlefield)],newability[moveto(mybattlefield)])) ueot -text=Haste -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield. -mana={2}{B}{B} -type=Legendary Creature -subtype=Spirit -power=3 -toughness=2 -[/card] -[card] -name=Al-abara's Carpet -auto={5}{T}:preventalldamage to(controller) from(creature[attacking;-flying]) ueot -text={5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. -mana={5} -type=Artifact -[/card] -[card] -name=Alabaster Dragon -auto=flying -auto=@movedTo(graveyard) from(this|battlefield):moveto(ownerlibrary) all(trigger[from]) && shuffle -text=Flying -- When Alabaster Dragon dies, shuffle Alabaster Dragon into its owner's library. -mana={4}{W}{W} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Alabaster Kirin -abilities=flying,vigilance -text=Flying, vigilance -mana={3}{W} -type=Creature -subtype=Kirin -power=2 -toughness=3 -[/card] -[card] -name=Alabaster Leech -auto=lord(*[white]|mycastingzone) altercost(white, +1) -text=White spells you cast cost {W} more to cast. -mana={W} -type=Creature -subtype=Leech -power=1 -toughness=3 -[/card] -[card] -name=Alabaster Mage -auto={1}{W}:lifelink target(creature|mybattlefield) -text={1}{W}: Target creature you control gains lifelink until end of turn. -mana={1}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Alabaster Potion -auto=choice life:X target(player) -auto=choice prevent:X target(creature,player) -text=Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn. -mana={X}{W}{W} -type=Instant -[/card] -[card] -name=Alabaster Wall -abilities=defender -auto={T}:prevent:1 target(creature,player) -text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={2}{W} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Alaborn Cavalier -auto=@combat(attacking) source(this):may tap target(creature) -text=Whenever Alaborn Cavalier attacks, you may tap target creature. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Alaborn Grenadier -abilities=vigilance -text=Vigilance -mana={W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Alaborn Musketeer -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Alaborn Trooper -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Alaborn Veteran -auto={T}:2/2 target(creature) restriction{during my turn,before attackers} -text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Alaborn Zealot -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) destroy && destroy all(this) -text=When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Aladdin's Ring -auto={8}{T}:damage:4 target(creature,player) -text={8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. -mana={8} -type=Artifact -[/card] -[card] -name=Alarum -target=creature[-attacking] -auto=untap -auto=1/3 -text=Untap target nonattacking creature. It gets +1/+3 until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Albino Troll -auto=upcost[{1}{G};next upkeep] sacrifice -auto={1}{G}:regenerate -text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}{G}: Regenerate Albino Troll. -mana={1}{G} -type=Creature -subtype=Troll -power=3 -toughness=3 -[/card] -[card] -name=Alchemist's Apprentice -auto={S}:draw:1 controller -text=Sacrifice Alchemist's Apprentice: Draw a card. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Alchemist's Greeting -target=creature -auto=damage:4 -abilities=madness -autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Alchemist's Greeting deals 4 damage to target creature. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Alchemist's Refuge -auto={T}:Add{1} -auto={G}{U}{T}:name(nonland cards have flash) all(*[-land]|myhand,mygraveyard,myexile) flash ueot -text={T}: Add {1} to your mana pool. -- {G}{U}, {T}: You may cast nonland cards this turn as though they had flash. -type=Land -[/card] -[card] -name=Alchemist's Vial -auto=choice draw:1 controller -auto={1}{T}{S}:name(cant attack or block) target(other creature) transforms((,cantattack,cantpwattack,cantblock)) ueot -text=When Alchemist's Vial enters the battlefield, draw a card. -- 1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. -mana={2} -type=Artifact -[/card] -[card] -name=Alchor's Tomb -auto={2}{T}:activatechooseacolor target(*|mybattlefield) becomes(,chosencolor) activatechooseend -text={2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) -mana={4} -type=Artifact -[/card] -[card] -name=Aleatory -auto=flipacoin winability target(creature) 1/1 winabilityend flipend -auto=@next upkeep:draw:1 controller -restriction=blockersonly -text=Cast Aleatory only during combat after blockers are declared. -- Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{R} -type=Instant -[/card] -[card] -name=Alert Shu Infantry -abilities=vigilance -text=Vigilance -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Alesha, Who Smiles at Death -abilities=first strike -auto=@combat(attacking) source(this) restriction{type(creature[power<=2]|mygraveyard)~morethan~0}:pay({WB}{WB}) target(creature[power<=2]|mygraveyard) ninjutsu -text=First strike -- Whenever Alesha, Who Smiles at Death attacks, you may pay [W/B][W/B]. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. -mana={2}{R} -type=Legendary Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Alesha's Vanguard -other={2}{B} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={3}{B} -type=Creature -subtype=Orc Warrior -power=3 -toughness=3 -[/card] -[card] -name=Alexi, Zephyr Mage -auto={X}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 0) donothing -auto={1}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 1) target(creature) moveTo(ownerhand) -auto={2}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 2) target(<2>creature) moveTo(ownerhand) -auto={3}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 3) target(<3>creature) moveTo(ownerhand) -auto={4}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 4) target(<4>creature) moveTo(ownerhand) -auto={5}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 5) target(<5>creature) moveTo(ownerhand) -auto={6}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 6) target(<6>creature) moveTo(ownerhand) -auto={7}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 7) target(<7>creature) moveTo(ownerhand) -auto={8}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 8) target(<8>creature) moveTo(ownerhand) -auto={9}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 9) target(<9>creature) moveTo(ownerhand) -auto={10}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 10) target(<10>creature) moveTo(ownerhand) -auto={11}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 11) target(<11>creature) moveTo(ownerhand) -auto={12}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 12) target(<12>creature) moveTo(ownerhand) -auto={13}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 13) target(<13>creature) moveTo(ownerhand) -auto={14}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 14) target(<14>creature) moveTo(ownerhand) -auto={15}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 15) target(<15>creature) moveTo(ownerhand) -auto={16}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 16) target(<16>creature) moveTo(ownerhand) -text={X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. -mana={3}{U}{U} -type=Legendary Creature -subtype=Human Spellshaper -power=3 -toughness=3 -[/card] -[card] -name=Alexi's Cloak -abilities=flash -target=creature -auto=shroud -text=Flash -- Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Algae Gharial -abilities=shroud -auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1,1) -text=Shroud -- Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial. -mana={3}{G} -type=Creature -subtype=Crocodile -power=1 -toughness=1 -[/card] -[card] -name=Ali Baba -auto={R}:tap target(wall) -text={R}: Tap target Wall. -mana={R} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Ali from Cairo -auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) -text=Damage that would reduce your life total to less than 1 reduces it to 1 instead. -mana={2}{R}{R} -type=Creature -subtype=Human -power=0 -toughness=1 -[/card] -[card] -name=Aliban's Tower -target=creature[blocking] -auto=3/1 -text=Target blocking creature gets +3/+1 until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Aligned Hedron Network -auto=choice (blink)forsrc all(creature[power>=5]|battlefield) -text=When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) -mana={4} -type=Artifact -[/card] -[card] -name=All Hallow's Eve -auto=moveto(exile) and!(transforms((,newability[counter(0/0.2.Scream)],newability[autoexile=@each myupkeep:counter(0/0.-1.Scream)],newability[autoexile=this(counter{0/0.1.Scream}<1)while moveto(ownergraveyard) && moveto(ownerbattlefield) all(creature|graveyard)])) forever)! -text=Exile All Hallow's Eve with two scream counters on it. -- At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=All Is Dust -auto=sacrifice all(*[white;blue;black;red;green]|battlefield) -text=Each player sacrifices all colored permanents he or she controls. -mana={7} -type=Tribal Sorcery -subtype=Eldrazi -[/card] -[card] -name=All Suns' Dawn -auto=moveto(exile) -auto=ability$!Choice name(Green) target(*[green]|mygraveyard) moveto(myhand)!$ controller -auto=ability$!Choice name(Red) target(*[red]|mygraveyard) moveto(myhand)!$ controller -auto=ability$!Choice name(White) target(*[white]|mygraveyard) moveto(myhand)!$ controller -auto=ability$!Choice name(Black) target(*[black]|mygraveyard) moveto(myhand)!$ controller -auto=ability$!Choice name(Blue) target(*[blue]|mygraveyard) moveto(myhand)!$ controller -text=For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Allay -target=enchantment -auto=destroy -buyback={1}{W}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target enchantment. -mana={1}{W} -type=Instant -[/card] -[card] -name=Alley Evasion -target=creature|mybattlefield -auto=choice 1/2 ueot -auto=choice moveto(ownerhand) -text=Choose one -- --Target creature you control gets +1/+2 until end of turn. --Return target creature you control to its owner's hand. -mana={W} -type=Instant -[/card] -[card] -name=Alley Grifters -auto=@combat(blocked) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Whenever Alley Grifters becomes blocked, defending player discards a card. -mana={1}{B}{B} -type=Creature -subtype=Human Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Alley Strangler -abilities=menace -text=Menace -mana={2}{B} -type=Creature -subtype=Aetherborn Rogue -power=2 -toughness=3 -[/card] -[card] -name=Allied Reinforcements -auto=token(Knight,creature Knight Ally, 2/2,white)*2 -text=Put two 2/2 white Knight Ally creature tokens onto the battlefield. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Allied Strategies -target=player -auto=if type(plains|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer -auto=if type(island|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer -auto=if type(mountain|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer -auto=if type(swamp|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer -auto=if type(forest|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer -text=Domain - Target player draws a card for each basic land type among lands he or she controls. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Allosaurus Rider -other={E(other *[green]|myhand)}{E(other *[green]|myhand)} name(Exile 2 Green Cards from Hand) -auto=foreach(land|mybattlefield) 1/1 -text=You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. -- Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. -mana={5}{G}{G} -type=Creature -subtype=Elf Warrior -power=1+* -toughness=1+* -[/card] -[card] -name=Alloy Golem -auto=choice name(White) transforms((,white)) forever -auto=choice name(Blue) transforms((,blue)) forever -auto=choice name(Black) transforms((,black)) forever -auto=choice name(Red) transforms((,red)) forever -auto=choice name(Green) transforms((,green)) forever -text=As Alloy Golem enters the battlefield, choose a color. -- Alloy Golem is the chosen color. (It's still an artifact.) -mana={6} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Alloy Myr -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -text={T}: Add one mana of any color to your mana pool. -mana={3} -type=Artifact Creature -subtype=Myr -power=2 -toughness=2 -[/card] -[card] -name=Alluring Scent -target=creature -auto=lure ueot -text=All creatures able to block target creature this turn do so. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=Alluring Siren -auto={T}:mustattack target(creature|opponentinplay) -text={T}: Target creature an opponent controls attacks you this turn if able. -mana={1}{U} -type=Creature -subtype=Siren -power=1 -toughness=1 -[/card] -[card] -name=Alms Beast -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) lifelink -text=Creatures blocking or blocked by Alms Beast have lifelink. -mana={2}{W}{B} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Alms of the Vein -abilities=lifelink -target=player -auto=damage:3 -abilities=madness -autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Target opponent loses 3 life and you gain 3 life. -- Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Alpha Authority -target=creature -auto=teach(creature) opponentshroud -auto=teach(creature) oneblocker -text=Enchant creature -- Enchanted creature has hexproof and can't be blocked by more than one creature. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Alpha Kavu -auto={1}{G}:-1/1 target(kavu) -text={1}{G}: Target Kavu creature gets -1/+1 until end of turn. -mana={2}{G} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Alpha Myr -mana={2} -type=Artifact Creature -subtype=Myr -power=2 -toughness=1 -[/card] -[card] -name=Alpha Tyrranax -mana={4}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=5 -[/card] -[card] -name=Alpine Grizzly -mana={2}{G} -type=Creature -subtype=Bear -power=4 -toughness=2 -[/card] -[card] -name=Altac Bloodseeker -auto=@movedTo(creature|graveyard) from(opponentbattlefield):2/0 ueot -auto=@movedTo(creature|graveyard) from(opponentbattlefield):first strike ueot -auto=@movedTo(creature|graveyard) from(opponentbattlefield):haste ueot -text=Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.) -mana={1}{R} -type=Creature -subtype=Human Berserker -power=2 -toughness=1 -[/card] -[card] -name=Altar Golem -abilities=trample,doesnotuntap -anyzone=type:creature:battlefield/type:creature:battlefield cdaactive -auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:untap -text=Trample -- Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. -- Altar Golem doesn't untap during your untap step. -- Tap five untapped creatures you control: Untap Altar Golem. -mana={7} -type=Artifact Creature -subtype=Golem -power=* -toughness=* -[/card] -[card] -name=Altar of Bone -aicode=activate target(creature|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=As an additional cost to cast Altar of Bone, sacrifice a creature. -- Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. -mana={G}{W}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Altar Of Dementia -auto={S(creature|mybattlefield)}:name(deplete player) target(player) deplete:storedpower -text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. -mana={2} -type=Artifact -[/card] -[card] -name=Altar of Shadows -auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} -auto={7}{T}:destroy target(creature) && counter(0/0,1,Charge) all(this) -text=At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Altar of Shadows. -- {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. -mana={7} -type=Artifact -[/card] -[card] -name=Altar of the Brood -auto=@movedTo(other *|myBattlefield):deplete:1 opponent -text=Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard. -mana={1} -type=Artifact -[/card] -[card] -name=Altar's Light -target=artifact,enchantment -auto=moveTo(exile) -text=Exile target artifact or enchantment. -mana={2}{W}{W} -type=Instant -[/card] -[card] -name=Altar's Reap -auto=draw:2 -text=As an additional cost to cast Altar's Reap, sacrifice a creature. -- Draw two cards. -mana={1}{B}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Altered Ego -abilities=nofizzle -auto=may copy target(creature) and!( counter(1/1,X) )! -text=Altered Ego can't be countered. -- You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. -mana={X}{2}{G}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Aluren -auto=lord(creature[manacost<=3]|hand,exile,graveyard) zerocast -auto=lord(creature[manacost<=3]|hand,exile,graveyard) asflash -text=Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Always Watching -auto=lord(creature[-token]|mybattlefield) 1/1 -auto=lord(creature[-token]|mybattlefield) vigilance -text=Nontoken creatures you control get +1/+1 and have vigilance. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Amass the Components -auto=draw:3 controller -auto=bottomoflibrary notatarget(*|myhand) -text=Draw three cards, then put a card from your hand on the bottom of your library. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Ambassador Laquatus -auto={3}:deplete:3 target(player) -text={3}: Target player puts the top three cards of his or her library into his or her graveyard. -mana={1}{U}{U} -type=Legendary Creature -subtype=Merfolk Wizard -power=1 -toughness=3 -[/card] -[card] -name=Ambassador Oak -auto=token(Elf Warrior,creature elf warrior,1/1,green) -text=When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. -mana={3}{G} -type=Creature -subtype=Treefolk Warrior -power=3 -toughness=3 -[/card] -[card] -name=Amber Prison -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={4}{t}:target(*[creature;land;artifact]) grant transforms((,newability[tap],newability[doesnotuntap])) grantend -text=You may choose not to untap Amber Prison during your untap step. -- {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped. -mana={4} -type=Artifact -[/card] -[card] -name=Ambition's Cost -auto=draw:3 -auto=life:-3 -text=You draw three cards and you lose 3 life. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Ambitious Aetherborn -auto=_FABRICATE_(1) -text=Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -mana={4}{B} -type=Creature -subtype=Aetherborn Artificer -power=4 -toughness=3 -[/card] -[card] -name=Ambuscade Shaman -other={3}{B} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -auto=2/2 ueot -auto=@movedto(other creature|mybattlefield):all(trigger) 2/2 ueot -text=Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. -- Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={2}{B} -type=Creature -subtype=Orc Shaman -power=2 -toughness=2 -[/card] -[card] -name=Ambush Commander -auto=lord(forest|myBattlefield) becomes(Elf Creature,1/1,green) -auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature) -text=Forests you control are 1/1 green Elf creatures that are still lands. -- {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Ambush Krotiq -abilities=trample -auto=moveTo(ownerhand) notatarget(other creature|myBattlefield) -text=Trample -- When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand. -mana={5}{G} -type=Creature -subtype=Insect -power=5 -toughness=5 -[/card] -[card] -name=Ambush Party -abilities=first strike,haste -text=First strike, haste -mana={4}{R} -type=Creature -subtype=Human Rogue -power=3 -toughness=1 -[/card] -[card] -name=Ambush Viper -abilities=flash,deathtouch -text=Flash -- Deathtouch -mana={1}{G} -type=Creature -subtype=Snake -power=2 -toughness=1 -[/card] -[card] -name=Ambush -auto=lord(creature[blocking]) first strike -text=Blocking creatures gain first strike until end of turn. -mana={3}{R} -type=Instant -[/card] -[card] -name=Amnesia -target=player -aicode=activate choice reject all(*[-land]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[-land]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand and discards all nonland cards. -mana={3}{U}{U}{U} -type=Sorcery -[/card] -[card] -name=Amoeboid Changeling -abilities=changeling -auto={T}:transforms((allsubtypes)) target(creature) ueot -auto={T}:transforms((removecreaturesubtypes)) target(creature) ueot -text=Changeling (This card is every creature type at all times.) -- {T}: Target creature gains all creature types until end of turn. -- {T}: Target creature loses all creature types until end of turn. -mana={1}{U} -type=Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] -[card] -name=Amok -auto={D}{1}:counter(1/1,1) target(creature) -text={1}, Discard a card at random: Put a +1/+1 counter on target creature. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Amphibious Kavu -auto=@combat(blocking,blocked,turnlimited) source(this) from(creature[blue;black]):3/3 ueot -text=Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. -mana={2}{G} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Amphin Cutthroat -mana={3}{U} -type=Creature -subtype=Salamander Rogue -power=2 -toughness=4 -[/card] -[card] -name=Amphin Pathmage -auto={2}{U}:unblockable target(creature) ueot -text={2}{U}: Target creature can't be blocked this turn. -mana={3}{U} -type=Creature -subtype=Salamander Wizard -power=3 -toughness=2 -[/card] -[card] -name=Ampryn Tactician -auto=choice all(creature|mybattlefield) 1/1 ueot -text=When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Amrou Kithkin -auto=cantbeblockedby(creature[power>=3]) -text=Amrou Kithkin can't be blocked by creatures with power 3 or greater. -mana={W}{W} -type=Creature -subtype=Kithkin -power=1 -toughness=1 -[/card] -[card] -name=Amrou Scout -aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) -auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. -mana={1}{W} -type=Creature -subtype=Kithkin Rebel Scout -power=2 -toughness=1 -[/card] -[card] -name=Amrou Seekers -abilities=intimidate -text=Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. -mana={2}{W} -type=Creature -subtype=Kithkin Rebel -power=2 -toughness=2 -[/card] -[card] -name=Amugaba -abilities=flying -auto={2}{U}{D(*|myhand)}:moveTo(ownerhand) -text=Flying -- {2}{U}, Discard a card: Return Amugaba to its owner's hand. -mana={5}{U}{U} -type=Creature -subtype=Illusion -power=6 -toughness=6 -[/card] -[card] -name=Amulet of Kroog -auto={2}{T}:prevent:1 target(creature,player) -text={2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={2} -type=Artifact -[/card] -[card] -name=Amulet of Unmaking -auto={5}{T}{E}:name(exile) ability$!name(exile target) moveTo(exile) target(other *[artifact;creature;land])!$ controller asSorcery -text={5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. -mana={5} -type=Artifact -[/card] -[card] -name=Amulet of Vigor -auto=lord(*[recent]|mybattlefield) transforms((,newability[untap])) forever -text=Whenever a permanent enters the battlefield tapped and under your control, untap it. -mana={1} -type=Artifact -[/card] -[card] -name=Ana Disciple -auto={U}{T}:flying target(creature) -auto={B}{T}:-2/-0 target(creature) -text={U}, {T}: Target creature gains flying until end of turn. -- {B}, {T}: Target creature gets -2/-0 until end of turn. -mana={G} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Ana Sanctuary -auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~lessthan~1}:target(creature) 1/1 ueot -auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~lessthan~1}:target(creature) 1/1 ueot -auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0}:target(creature) 4/4 ueot -text=At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Anaba Ancestor -auto={T}:1/1 target(other minotaur) -text={T}: Another target Minotaur creature gets +1/+1 until end of turn. -mana={1}{R} -type=Creature -subtype=Minotaur Spirit -power=1 -toughness=1 -[/card] -[card] -name=Anaba Bodyguard -abilities=first strike -text=First strike (This creature deals combat damage before creatures without first strike.) -mana={3}{R} -type=Creature -subtype=Minotaur -power=2 -toughness=3 -[/card] -[card] -name=Anaba Shaman -auto={R}{T}:damage:1 target(creature,player) -text={R}, {T}: Anaba Shaman deals 1 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Minotaur Shaman -power=2 -toughness=2 -[/card] -[card] -name=Anaba Spirit Crafter -auto=lord(minotaur) 1/0 -text=Minotaur creatures get +1/+0. -mana={2}{R}{R} -type=Creature -subtype=Minotaur Shaman -power=1 -toughness=3 -[/card] -[card] -name=Anaconda -abilities=swampwalk -text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -mana={3}{G} -type=Creature -subtype=Snake -power=3 -toughness=3 -[/card] -[card] -name=Anafenza, Kin-Tree Spirit -auto=@movedTo(other creature[-token]|mybattlefield):ability$!name(Bolster) counter(1/1,1) notatarget(creature[toughness=toughness:lowest:creature:battlefield]|mybattlefield)!$ controller -text=Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={W}{W} -type=Legendary Creature -subtype=Spirit Soldier -power=2 -toughness=2 -[/card] -[card] -name=Anafenza, the Foremost -abilities=oppgcreatureexiler -auto=@combat(attacking) source(this):counter(1/1,1) target(other creature[tapped]|mybattlefield) -text=When Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. -- If a creature card would be put into an opponent's graveyard from anywhere, exile it instead. -mana={W}{B}{G} -type=Legendary Creature -subtype=Human Soldier -power=4 -toughness=4 -[/card] -[card] -name=Anarchist -auto=may moveTo(myhand) target(sorcery|mygraveyard) -text=When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. -mana={4}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Anarchy -auto=destroy all(*[white]) -text=Destroy all white permanents. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Anathemancer -auto=name(choose target player) target(player) damage:type:land[-basic]:targetedpersonsbattlefield -autograveyard={5}{B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. -- Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={1}{B}{R} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Anax and Cymede -abilities=first strike,vigilance -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):all(creature|myBattlefield) 1/1 ueot -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):all(creature|mybattlefield) trample ueot -text=Heroic - Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn. -mana={1}{R}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Ancestor's Chosen -abilities=first strike -auto=life:type:*:mygraveyard -text=First strike (This creature deals combat damage before creatures without first strike.) -- When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. -mana={5}{W}{W} -type=Creature -subtype=Human Cleric -power=4 -toughness=4 -[/card] -[card] -name=Ancestor's Prophet -auto={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:life:10 -text=Tap five untapped Clerics you control: You gain 10 life. -mana={4}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=5 -[/card] -[card] -name=Ancestral Knowledge -auto=cumulativeupcost[{1}] sacrifice -auto=@movedto(this|nonbattlezone):shuffle controller -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=10]|mylibrary) moverandom(*[zpos<=10]) from(mylibrary) to(mylibrary)])) ueot -auto=name(look) reveal:10 optionone name(Choose cards to exile) target(*|reveal) moveto(myexile) optiononeend optiontwo name(put on top) target(<10>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. -- When Ancestral Knowledge leaves the battlefield, shuffle your library. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Ancestral Mask -target=creature -auto=foreach(other enchantment|battlefield) 2/2 -text=Enchant creature -- Enchanted creature gets +2/+2 for each other enchantment on the battlefield. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ancestral Memories -aicode=name(look) activate name(look) transforms((,newability[target(<2>*[zpos<=7]|mylibrary) moveto(myhand)],newability[deplete:5])) ueot -auto=name(Look) reveal:7 optionone name(Get 2 cards) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<7>*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. -mana={2}{U}{U}{U} -type=Sorcery -[/card] -[card] -name=Ancestral Recall -target=player -auto=draw:3 -text=Target player draws three cards. -mana={U} -type=Instant -[/card] -[card] -name=Ancestral Statue -auto=moveto(ownerhand) notatarget(*[-land]|mybattlefield) -text=When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. -mana={4} -type=Artifact Creature -subtype=Golem -power=3 -toughness=4 -[/card] -[card] -name=Ancestral Tribute -auto=life:twicetype:*:mygraveyard -flashback={9}{W}{W}{W} -text=You gain 2 life for each card in your graveyard. -- Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Ancestral Vengeance -target=creature -auto=-1/-1 -auto=counter(1/1,1) target(creature|mybattlefield) -text=When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. -- Enchanted creature gets -1/-1. -mana={B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ancestral Vision -auto=target(player) draw:3 -text=Ancestral Vision is blue. -- Suspend 4 - {U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Target player draws three cards. -mana={0} -color=blue -restriction=turn:200 -suspend(4)={u} -type=Sorcery -[/card] -[card] -name=Anchor to the AEther -target=creature -auto=moveto(ownerlibrary) -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Ancient Amphitheater -auto=tap(noevent) -auto=aslongas(giant|myHand) untap -auto={T}:Add{R} -auto={T}:Add{W} -text=As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Ancient Carp -text=null -mana={4}{U} -type=Creature -subtype=Fish -power=2 -toughness=5 -[/card] -[card] -name=Ancient Crab -mana={1}{U}{U} -type=Creature -subtype=Crab -power=1 -toughness=5 -[/card] -[card] -name=Ancient Craving -auto=draw:3 -auto=life:-3 -text=You draw three cards and you lose 3 life. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Ancient Den -auto={T}:Add{W} -text=(Ancient Den isn't a spell.) -- {T}: Add {W} to your mana pool. -type=Artifact Land -[/card] -[card] -name=Ancient Grudge -target=artifact -auto=destroy -flashback={G} -text=Destroy target artifact. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{R} -type=Instant -[/card] -[card] -name=Ancient Hellkite -abilities=flying -auto=this(attacking) {R}:damage:1 target(creature|opponentBattlefield) -text=Flying -- {R}: Ancient Helkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking. -mana={4}{R}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Ancient Hydra -auto=fading:5 -text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. -mana={4}{R} -type=Creature -subtype=Hydra -power=5 -toughness=1 -[/card] -[card] -name=Ancient Kavu -auto={2}:transforms((,artifact)) ueot -text={2}: Ancient Kavu becomes colorless until end of turn. -mana={3}{R} -type=Creature -subtype=Kavu -power=3 -toughness=3 -[/card] -[card] -name=Ancient of the Equinox -abilities=opponentshroud,trample -text=Trample, hexproof -type=Creature -subtype=Treefolk -power=4 -toughness=4 -[/card] -[card] -name=Ancient Ooze -anyzone=pancientooze/pancientooze cdaactive -text=Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. -mana={5}{G}{G} -type=Creature -subtype=Ooze -power=* -toughness=* -[/card] -[card] -name=Ancient Runes -auto=@each my upkeep:damage:type:artifact:mybattlefield controller -auto=@each opponent upkeep:damage:type:artifact:opponentbattlefield opponent -text=At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Ancient Silverback -auto={G}:regenerate -text={G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={4}{G}{G} -type=Creature -subtype=Ape -power=6 -toughness=5 -[/card] -[card] -name=Ancient Spider -abilities=first strike,reach -text=First strike; reach (This creature can block creatures with flying.) -mana={2}{G}{W} -type=Creature -subtype=Spider -power=2 -toughness=5 -[/card] -[card] -name=Ancient Spring -auto=tap(noevent) -auto={T}:Add{U} -auto={T}{S}:Add{W}{B} -text=Ancient Spring enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. -type=Land -[/card] -[card] -name=Ancient Stirrings -mana={G} -type=Sorcery -aicode=activate target(*[-white;-blue;-black;-red;-green;zpos<=5]|mylibrary) moveto(myhand) -auto=name(look) reveal:5 optionone name(Get Colorless Card) target(*[-white;-blue;-black;-red;-green]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.) -[/card] -[card] -name=Ancient Tomb -auto={T}:Add{2} and!( damage:2 controller )! -text={T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you. -type=Land -[/card] -[card] -name=Andradite Leech -auto=lord(*[black]|mycastingzone) altercost(black,+1) -auto={B}:1/1 -text=Black spells you cast cost {B} more to cast. -- {B}: Andradite Leech gets +1/+1 until end of turn. -mana={2}{B} -type=Creature -subtype=Leech -power=2 -toughness=2 -[/card] -[card] -name=Angel of Deliverance -abilities=flying -auto=@damaged(creature,player) from(this) restriction{delirium}:target(creature|opponentbattlefield) moveto(exile) -text=Flying -- Delirium Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls. -mana={6}{W}{W} -type=Creature -subtype=Angel -power=6 -toughness=6 -[/card] -[card] -name=Angel of Despair -abilities=flying -auto=destroy target(*) -text=Flying -- When Angel of Despair enters the battlefield, destroy target permanent. -mana={3}{W}{W}{B}{B} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Angel of Finality -abilities=flying -auto=target(player) moveto(exile) all(*|targetedpersonsgraveyard) -text=Flying -- When Angel of Finality enters the battlefield, exile all cards from target player's graveyard. -mana={3}{W} -type=Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Angel of Flight Alabaster -abilities=flying -auto=@each my upkeep:moveTo(ownerhand) target(spirit|mygraveyard) -text=Flying -- At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. -mana={4}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Angel of Fury -abilities=flying -auto=@movedTo(mygraveyard) from(this|battlefield):may moveto(mylibrary) all(trigger[from]) && shuffle -text=Flying -- When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=5 -[/card] -[card] -name=Angel of Glory's Rise -abilities=flying -auto=moveto(exile) all(zombie|battlefield) && moveto(mybattlefield) all(creature[human]|mygraveyard) -text=Flying -- When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. -mana={5}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=6 -[/card] -[card] -name=Angel of Invention -abilities=flying,vigilance,lifelink -auto=_FABRICATE_(2) -auto=lord(other creature|myBattlefield) 1/1 -text=Flying, vigilance, lifelink -- Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -- Other creatures you control get +1/+1. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=2 -toughness=1 -[/card] -[card] -name=Angel of Jubilation -abilities=flying,cantpaylife -auto=lord(other creature[-black]|mybattlefield) 1/1 -auto=lord(creature) cantbesacrified -text=Flying -- Other nonblack creatures you control get +1/+1. -- Players can't pay life or sacrifice creatures to cast spells or activate abilities. -mana={1}{W}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Angel of Light -abilities=flying,vigilance -text=Flying, vigilance -mana={4}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Angel of Mercy -abilities=flying -auto=life:3 -text=Flying -- When Angel of Mercy enters the battlefield, you gain 3 life. -mana={4}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Angel of Renewal -abilities=flying -auto=choice life:type:creature:mybattlefield controller -text=Flying -- When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. -mana={5}{W} -type=Creature -subtype=Angel Ally -power=4 -toughness=4 -[/card] -[card] -name=Angel of Retribution -abilities=flying,first strike -text=Flying, first strike -mana={6}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Angel of Serenity -auto=may hand(blink)forsrc target(other creature|battlefield,graveyard) -abilities=flying -text=Flying -- When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. -- When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. -mana={4}{W}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=6 -[/card] -[card] -name=Angel of the Dire Hour -abilities=flash,flying -auto=if casted(this) then moveto(exile) all(creature[attacking]|battlefield) -text=Flash -- Flying -- When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. -mana={5}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=4 -[/card] -[card] -name=Angelfire Crusader -auto={R}:1/0 -text={R}: Angelfire Crusader gets +1/+0 until end of turn. -mana={3}{W} -type=Creature -subtype=Human Soldier Knight -power=2 -toughness=3 -[/card] -[card] -name=Angelheart Vial -auto=@damageof(player):may counter(0/0,thatmuch,Charge) -auto={2}{T}{C(0/0,-4,Charge)}:life:2 && draw:1 controller -text=Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. -- {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card. -mana={5} -type=Artifact -[/card] -[card] -name=Angelic Accord -auto=@each endofturn restriction{compare(lifegain)~morethan~3}:token(Angel,creature angel,4/4,white,flying) controller -text=At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Angelic Arbiter -abilities=flying -auto=this(variable{ostormcount}>0) transforms((,newability[lord(creature|opponentBattlefield) cantattack],newability[lord(creature|opponentBattlefield) cantpwattack])) -auto=@combat(attacking) source(creature|opponentBattlefield):maxCast(*)0 opponent ueot -text=Flying -- Each opponent who cast a spell this turn can't attack with creatures. -- Each opponent who attacked with creatures this turn can't cast spells. -mana={5}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=6 -[/card] -[card] -name=Angelic Armaments -auto={4}:equip -auto=teach(creature) 2/2 -auto=teach(creature) flying -auto=teach(creature) becomes(Angel,newcolors[white]) -text=Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. -- Equip {4} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Angelic Benediction -abilities=exalted -auto=@combat(attackedalone) source(creature|myBattlefield):may tap target(creature) -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, you may tap target creature. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Angelic Blessing -target=creature -auto=3/3 -auto=flying -text=Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Angelic Captain -abilities=flying -auto=@combat(attacking) source(this):othertype:ally[attacking]:mybattlefield/othertype:ally[attacking]:mybattlefield ueot -text=Flying -- Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally. -mana={3}{R}{W} -type=Creature -subtype=Angel Ally -power=4 -toughness=3 -[/card] -[card] -name=Angelic Chorus -auto=@movedTo(creature|mybattlefield):all(trigger[to]) dynamicability -text=Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Angelic Curator -abilities=flying -auto=protection from(artifact) -text=Flying, protection from artifacts -mana={1}{W} -type=Creature -subtype=Angel Spirit -power=1 -toughness=1 -[/card] -[card] -name=Angelic Destiny -target=creature -auto=4/4 -auto=flying -auto=first strike -auto=transforms((Angel)) -auto=@movedto(graveyard) from(mytgt|Battlefield):all(this) moveTo(ownerhand) -text=Enchant creature -- Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. -- When enchanted creature dies, return Angelic Destiny to its owner's hand. -mana={2}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Angelic Edict -target=creature,enchantment -auto=moveTo(exile) -text=Exile target creature or enchantment. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Angelic Favor -restriction=during battle -otherrestriction=type(plains|mybattlefield)~morethan~0 -other={T(creature|mybattlefield)} name(Tap an Untapped Creature) -auto=token(Angel,Creature Angel,4/4,flying,unearth,white) -text=If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. -- Cast Angelic Favor only during combat. -- Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step. -mana={3}{W} -type=Instant -[/card] -[card] -name=Angelic Gift -target=creature -auto=teach(creature) flying -auto=choice draw:1 controller -text=Enchant creature -- When Angelic Gift enters the battlefield, draw a card. -- Enchanted creature has flying. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Angelic Overseer -abilities=flying -auto=aslongas(human|mybattlefield) opponentshroud -auto=aslongas(human|mybattlefield) indestructible -text=Flying -- As long as you control a Human, Angelic Overseer has hexproof and is indestructible. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=3 -[/card] -[card] -name=Angelic Page -abilities=flying -auto={T}:1/1 target(creature[attacking;blocking]) -text=Flying -- {T}: Target attacking or blocking creature gets +1/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Angel Spirit -power=1 -toughness=1 -[/card] -[card] -name=Angelic Protector -abilities=flying -auto=@targeted(this):0/3 ueot -text=Flying -- Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Angelic Purge -target=artifact,enchantment,creature -auto=moveto(exile) -text=As an additional cost to cast Angelic Purge, sacrifice a permanent. -- Exile target artifact, creature, or enchantment. -mana={2}{W}{S(*|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Angelic Renewal -auto=@movedTo(creature|mygraveyard) from(battlefield) once:may all(trigger[to]) moveTo(battlefield) && sacrifice all(this) -text=Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Angelic Shield -auto=lord(creature|myBattlefield) 0/1 -auto={S}:moveTo(ownerhand) target(other creature) -text=Creatures you control get +0/+1. -- Sacrifice Angelic Shield: Return target creature to its owner's hand. -mana={W}{U} -type=Enchantment -[/card] -[card] -name=Angelic Skirmisher -abilities=flying -auto=@each combatbegins:ability$!choice all(creature|mybattlefield) first strike ueot _ choice all(creature|mybattlefield) vigilance ueot _ choice all(creature|mybattlefield) lifelink ueot !$ controller -text=Flying -- At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Angelic Voices -auto=lord(creature|myBattlefield) 1/1 -auto=aslongas(creature[-artifact;-white]|myBattlefield) lord(creature|myBattlefield) -1/-1 -text=Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Angelic Wall -abilities=defender,flying -text=Defender, flying (This creature can't attack, and it can block creatures with flying.) -mana={1}{W} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Angel's Feather -auto=@movedTo(*[white]|stack):may life:1 controller -text=Whenever a player casts a white spell, you may gain 1 life. -mana={2} -type=Artifact -[/card] -[card] -name=Angel's Herald -aicode=activate moveTo(myBattlefield) target(empyrial archangel|myLibrary) -auto={2}{W}{T}{S(creature[green]|myBattlefield)}{S(creature[white]|myBattlefield)}{S(creature[blue]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(empyrial archangel|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Angel's Mercy -auto=life:7 -text=You gain 7 life. -mana={2}{W}{W} -type=Instant -[/card] -[card] -name=Angel's Tomb -auto=@movedTo(creature|mybattlefield):may becomes(Angel Artifact Creature,3/3,flying,white) ueot -text=Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Angelsong -auto=preventAllcombatDamage ueot -autohand=__CYCLING__({2}) -text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Anger of the Gods -auto=all(creature[-protection from red]) exiledeath -auto=damage:3 all(creature) -text=Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Anger -abilities=haste -autograveyard=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) haste -text=Haste -- As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. -mana={3}{R} -type=Creature -subtype=Incarnation -power=2 -toughness=2 -[/card] -[card] -name=Angry Mob -abilities=trample -auto=phaseaction[my untap] type:swamp:opponentbattlefield/type:swamp:opponentbattlefield ueot nonstatic -auto=type:swamp:opponentbattlefield/type:swamp:opponentbattlefield ueot nonstatic -text=Trample -- As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. -mana={2}{W}{W} -type=Creature -subtype=Human -power=2+* -toughness=2+* -[/card] -[card] -name=Anguished Unmaking -target=*[-land] -auto=moveto(exile) -auto=life:-3 controller -text=Exile target nonland permanent. You lose 3 life. -mana={1}{W}{B} -type=Instant -[/card] -[card] -name=Angus Mackenzie -auto={G}{W}{U}{T}:preventAllcombatDamage ueot UntapOnly -auto={G}{W}{U}{T}:preventAllcombatDamage ueot DrawOnly -auto={G}{W}{U}{T}:preventAllcombatDamage ueot FirstMainOnly -auto={G}{W}{U}{T}:preventAllcombatDamage ueot CombatBeginsOnly -auto={G}{W}{U}{T}:preventAllcombatDamage ueot AttackersOnly -auto={G}{W}{U}{T}:preventAllcombatDamage ueot BlockersOnly -text={G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step. -mana={G}{W}{U} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=An-Havva Constable -auto=foreach(creature[green]|battlefield) 0/1 -text=An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. -mana={1}{G}{G} -type=Creature -subtype=Human -power=2 -toughness=1+* -[/card] -[card] -name=An-Havva Inn -auto=life:type:creature[green]|battlefieldplus1plusend controller -text=You gain X plus 1 life, where X is the number of green creatures on the battlefield. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=An-Havva Township -auto={T}:Add{1} -auto={1}{T}:Add{G} -auto={2}{T}:Add{R} -auto={2}{T}:Add{W} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {G} to your mana pool. -- {2}, {T}: Add {R} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Animal Boneyard -target=land -auto=teach(land) transforms((,newability[{T}{S(creature|mybattlefield)}:life:storedtoughness])) -text=Enchant land -- Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness." -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Animar, Soul of Elements -abilities=protection from white,protection from black -auto=@movedTo(creature|mystack):counter(1/1,1) -auto=thisforeach(counter{1/1,1}) lord(creature|mycastingzone) altercost(colorless, -1) -text=Protection from white and from black -- Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. -- Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar. -mana={U}{R}{G} -type=Legendary Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=Animate Artifact -target=artifact -auto=teach(artifact[-creature]) becomes(Artifact Creature,manacost/manacost) -text=Enchant artifact -- As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Animate Dead -target=creature|graveyard -alias=1143 -text=Enchant creature card in a graveyard -- When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. -- Enchanted creature gets -1/-0. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Animate Land -target=land -auto=transforms((Creature,setpower=3,settoughness=3)) ueot -text=Until end of turn, target land becomes a 3/3 creature that's still a land. -mana={G} -type=Instant -[/card] -[card] -name=Animate Wall -target=wall -auto=canattack -text=Enchant Wall -- Enchanted Wall can attack as though it didn't have defender. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Animist's Awakening -auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then reveal:x optionone all(land|reveal) moveto(mybattlefield) and!(tap(noevent))! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend revealend -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then reveal:x optionone all(land|reveal) moveto(mybattlefield) optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend revealend -text=Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Ankh of Mishra -auto=@movedTo(land|opponentBattlefield):damage:2 opponent -auto=@movedTo(land|myBattlefield):damage:2 controller -text=Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. -mana={2} -type=Artifact -[/card] -[card] -name=Ankle Shanker -abilities=haste -auto=@combat(attacking) source(this):all(creature|mybattlefield) transforms((,newability[first strike ueot],newability[deathtouch ueot])) ueot -text=Haste -- Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn. -mana={2}{R}{W}{B} -type=Creature -subtype=Goblin Berserker -power=2 -toughness=2 -[/card] -[card] -name=Annex -target=Land -alias=1194 -text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- You control enchanted land. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Annihilate -target=creature[-black] -auto=bury -auto=draw:1 controller -text=Destroy target nonblack creature. It can't be regenerated. -- Draw a card. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Annihilating Fire -target=creature,player -auto=exiledeath -auto=damage:3 -text=Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Annul -target=artifact,enchantment|stack -auto=fizzle -text=Counter target artifact or enchantment spell. -mana={U} -type=Instant -[/card] -[card] -name=Anodet Lurker -auto=@movedTo(this|graveyard) from(battlefield):life:3 controller -text=When Anodet Lurker dies, you gain 3 life. -mana={5} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Anointer of Champions -auto={T}:target(creature[attacking]) 1/1 ueot -text=Tap: Target attacking creature gets +1/+1 until end of turn. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Anoint -target=creature -auto=prevent:3 -buyback={W}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Prevent the next 3 damage that would be dealt to target creature this turn. -mana={W} -type=Instant -[/card] -[card] -name=Anowon, the Ruin Sage -auto=@each my upkeep:ability$!sacrifice notatarget(creature[-vampire]|mybattlefield)!$ controller && ability$!sacrifice notatarget(creature[-vampire]|mybattlefield)!$ opponent -text=At the beginning of your upkeep, each player sacrifices a non-Vampire creature. -mana={3}{B}{B} -type=Legendary Creature -subtype=Vampire Shaman -power=4 -toughness=3 -[/card] -[card] -name=Ant Queen -auto={1}{G}:token(Insect,Creature Insect, 1/1,green) -text={1}{G}: Put a 1/1 green Insect creature token onto the battlefield. -mana={3}{G}{G} -type=Creature -subtype=Insect -power=5 -toughness=5 -[/card] -[card] -name=Antagonism -auto=@each opponent end restriction{compare(pdcount)~lessthan~1}:damage:2 opponent -auto=@each my end restriction{compare(odcount)~lessthan~1}:damage:2 controller -text=At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Anthousa, Setessan Hero -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):target(land) transforms((Creature Warrior,setpower=2,settoughness=2)) ueot -text=Heroic - Whenever you cast a spell that targets Anthoussa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands. -mana={3}{G}{G} -type=Legendary Creature -subtype=Human Warrior -power=4 -toughness=5 -[/card] -[card] -name=Anthroplasm -auto=counter(1/1,2) -auto={X}{T}:+0/+1 all(this) && removeallcounters(1/1) && counter(1/1,X) && -0/-1 all(this) -text=Anthroplasm enters the battlefield with two +1/+1 counters on it. -- {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. -mana={2}{U}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Anticipate -abilities=hiddenface -aicode=activate target(*[zpos<=3]|mylibrary) moveto(myhand) -auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -mana={1}{U} -type=Instant -[/card] -[card] -name=Antler Skulkin -auto={2}:persist target(creature[white]) -text={2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={5} -type=Artifact Creature -subtype=Scarecrow -power=3 -toughness=3 -[/card] -[card] -name=Anurid Barkripper -auto=aslongas(*|mygraveyard) 2/2 >6 -text=Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. -mana={1}{G}{G} -type=Creature -subtype=Frog Beast -power=2 -toughness=2 -[/card] -[card] -name=Anurid Brushhopper -auto={D(*|myhand)}{D(*|myhand)}:(blink)ueot -text=Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. -mana={1}{G}{W} -type=Creature -subtype=Frog Beast -power=3 -toughness=4 -[/card] -[card] -name=Anurid Murkdiver -abilities=swampwalk -text=Swampwalk -mana={4}{B}{B} -type=Creature -subtype=Zombie Frog Beast -power=4 -toughness=3 -[/card] -[card] -name=Anurid Scavenger -abilities=protection from black -auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~0}:transforms((,newability[choice name(put at bottom of library) target(*|mygraveyard) bottomoflibrary],newability[choice sacrifice])) ueot -auto=@each my upkeep restriction{type(*|mygraveyard)~lessthan~1}:sacrifice -text=Protection from black -- At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. -mana={2}{G} -type=Creature -subtype=Frog Beast -power=3 -toughness=3 -[/card] -[card] -name=Anvil of Bogardan -abilities=nomaxhand,oppnomaxhand -auto=@each my draw:ability$!draw:1 _ choice name(discard) target(*|myhand) reject!$ controller -auto=@each opponent draw:ability$!draw:1 _ choice name(discard) target(*|myhand) reject!$ opponent -text=Players have no maximum hand size. -- At the beginning of each player's draw step, that player draws an additional card, then discards a card. -mana={2} -type=Artifact -[/card] -[card] -name=Anvilwrought Raptor -abilities=flying,first strike -text=Flying, first strike -mana={4} -type=Artifact Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Anya, Merciless Angel -abilities=flying -auto=this(opponentlife < 10) indestructible -auto=this(opponentlife < 10) 3/3 -text=Flying -- Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half his or her starting life total. -- As long as an opponent's life total is less than half his or her starting life total, Anya has indestructible. -mana={3}{R}{W} -type=Legendary Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=An-Zerrin Ruins -auto=chooseatype lord(creature[chosentype]) doesnotuntap chooseend -text=As An-Zerrin Ruins enters the battlefield, choose a creature type. -- Creatures of the chosen type don't untap during their controllers' untap steps. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Apathy -target=creature -auto=teach(creature) doesnotuntap -auto=teach(creature) {d}:untap myupkeeponly -text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Apes of Rath -auto=@combat(attacking) source(this):frozen -text=Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. -mana={2}{G}{G} -type=Creature -subtype=Ape -power=5 -toughness=4 -[/card] -[card] -name=Apex Hawks -abilities=flying -auto=kicker counter(1/1,kicked) -kicker=multi{1}{W} -text=Multikicker (You may pay an additional any number of times as you cast this spell.) -- Flying -- Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. -type=Creature -subtype=Bird -mana={2}{W} -power=2 -toughness=2 -[/card] -[card] -name=Aphetto Alchemist -facedown={3} -autofacedown={U}:morph -auto={T}:untap target(artifact,creature) -text={T}: Untap target artifact or creature. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Aphetto Dredging -auto=chooseatype target(creature[chosentype]|mygraveyard) moveto(myhand) chooseend -text=Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Aphetto Exterminator -facedown={3} -autofacedown={3}{B}:morph -autofaceup=-3/-3 target(creature) -text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=3 -toughness=1 -[/card] -[card] -name=Aphetto Grifter -auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(tap permanent) tap target(*) -text=Tap two untapped Wizards you control: Tap target permanent. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Aphetto Vulture -abilities=flying -auto=@movedTo(graveyard) from(this|battlefield):may moveto(mylibrary) target(zombie|mygraveyard) -text=Flying -- When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library. -mana={4}{B}{B} -type=Creature -subtype=Zombie Bird -power=3 -toughness=2 -[/card] -[card] -name=Aphotic Wisps -target=creature -auto=fear -auto=transforms((,black)) ueot -auto=draw:1 controller -text=Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -- Draw a card. -mana={B} -type=Instant -[/card] -[card] -name=Apocalypse Hydra -auto=counter(1/1,X) -auto=this(counter{1/1}>=5) counter(1/1,X) -auto={1}{R}{C(1/1,-1)}:damage:1 target(creature,player) -text=Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. -mana={X}{G}{R} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Apocalypse -auto=moveTo(exile) all(*|battlefield) -auto=reject all(*|myhand) -text=Exile all permanents. You discard your hand. -mana={2}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Apostle's Blessing -auto=choice protection from(artifact) target(artifact,creature|myBattlefield) ueot -auto=choice protection from white target(artifact,creature|myBattlefield) ueot -auto=choice protection from blue target(artifact,creature|myBattlefield) ueot -auto=choice protection from black target(artifact,creature|myBattlefield) ueot -auto=choice protection from red target(artifact,creature|myBattlefield) ueot -auto=choice protection from green target(artifact,creature|myBattlefield) ueot -text=({p(W)} may be paid for with either {W} or 2 life.) -- Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn. -color=white -mana={1}{p(W)} -type=Instant -[/card] -[card] -name=Apothecary Geist -abilities=flying -auto=restriction type(other creature|mybattlefield)~morethan~0 choice (gain life) life:3 controller -text=Flying -- When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. -mana={3}{W} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Apothecary Initiate -auto=@movedto(*[white]|stack):pay({1}) life:1 -text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. -mana={W} -type=Creature -subtype=Kithkin Cleric -power=1 -toughness=1 -[/card] -[card] -name=Appetite for Brains -target=opponent -aicode=activate moveto(exile) notatarget(*[manacost>=4]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[manacost>=4]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Appetite for the Unnatural -target=artifact,enchantment -auto=destroy -auto=life:2 controller -text=Destroy target artifact or enchantment. You gain 2 life. -mana={2}{G} -type=Instant -[/card] -[card] -name=Apprentice Necromancer -auto={B}{T}{S}:moveto(mybattlefield) target(other creature|mygraveyard) && transforms((,treason,haste)) forever -text={B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. -mana={1}{B} -type=Creature -subtype=Zombie Wizard -power=1 -toughness=1 -[/card] -[card] -name=Apprentice Sorcerer -auto={T}:damage:1 target(creature,player) restriction{during my turn,before attackers} -text={T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Apprentice Wizard -auto={U}{T}:Add{3} -text={U}, {T}: Add {3} to your mana pool. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=1 -[/card] -[card] -name=Aquamoeba -auto={D(*|myhand)}:swap -text=Discard a card: Switch Aquamoeba's power and toughness until end of turn. -mana={1}{U} -type=Creature -subtype=Elemental Beast -power=1 -toughness=3 -[/card] -[card] -name=Aquamorph Entity -facedown={3} -autofacedown={2}{U}:morph -auto=choice transforms((,setpower=5,settoughness=1)) forever -auto=choice transforms((,setpower=1,settoughness=5)) forever -text=As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{U}{U} -type=Creature -subtype=Shapeshifter -power=* -toughness=* -[/card] -[card] -name=Aquastrand Spider -auto=counter(1/1,2) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -auto={G}:reach target(creature[counter{1/1.1}]) -text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) -mana={1}{G} -type=Creature -subtype=Spider Mutant -power=0 -toughness=0 -[/card] -[card] -name=Aqueous Form -target=creature -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=@combat(attacking) source(mytgt):name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -auto=teach(creature) unblockable -text=Enchant creature -- Enchanted creature can't be blocked. -- Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Aquitect's Will -target=land -auto=transforms((,newability[counter(0/0.1.Flood)],newability[this(counter{0/0.1.Flood}>=1)while becomes(Island)])) forever -auto=aslongas(merfolk|myBattlefield) draw:1 controller -text=Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. -mana={U} -type=Tribal Sorcery -subtype=Merfolk -[/card] -[card] -name=Aquus Steed -auto={2}{U}{T}:-2/0 target(creature) -text={2}{U}, {T}: Target creature gets -2/-0 until end of turn. -mana={3}{U} -type=Creature -subtype=Beast -power=1 -toughness=3 -[/card] -[card] -name=Araba Mothrider -abilities=flying -auto=bushido(1/1) -text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={1}{W} -type=Creature -subtype=Human Samurai -power=1 -toughness=1 -[/card] -[card] -name=Arachnogenesis -auto=token(Spider,Creature Spider,1/2,reach,green)*type:creature[attacking]:opponentbattlefield -auto=preventAllCombatDamage from(creature[-spider]) ueot -text=Put X 1/2 green Spider creature tokens with reach onto the battlefield, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. -mana={2}{G} -type=Instant -[/card] -[card] -name=Arachnoid -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={6} -type=Artifact Creature -subtype=Spider -power=2 -toughness=6 -[/card] -[card] -name=Aradara Express -abilities=menace -auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} -auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3} -text=Menace -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={5} -type=Artifact -subtype=Vehicle -power=8 -toughness=6 -[/card] -[card] -name=Arashi, the Sky Asunder -auto={X}{G}{T}:damage:X target(creature[flying]) -autohand={X}{G}{G}{discard}:damage:X all(creature[flying]) -text={X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. -- Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. -mana={3}{G}{G} -type=Legendary Creature -subtype=Spirit -power=5 -toughness=5 -[/card] -[card] -name=Arashin Cleric -auto=life:3 -text=When Arashin Cleric enters the battlefield, you gain 3 life. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Arashin Foremost -abilities=double strike -auto=target(other creature[warrior]|mybattlefield) double strike ueot -auto=@combat(attacking) source(this):target(other creature[warrior]|mybattlefield) double strike ueot -text=Double strike -- Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn. -mana={1}{W}{W} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Arashin Sovereign -abilities=flying -auto=@movedto(this|graveyard) from(mybattlefield):may name(put on top or bottom) transforms((,newability[choice name(Top of Library) moveto(ownerlibrary) ],newability[choice bottomoflibrary])) forever -text=Flying -- When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library. -mana={5}{G}{W} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Arbalest Elite -auto={2}{W}{T}:damage:3 target(creature[attacking;blocking]) && all(this) frozen -text={2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. -mana={2}{W}{W} -type=Creature -subtype=Human Archer -power=2 -toughness=3 -[/card] -[card] -name=Arbiter of Knollridge -abilities=vigilance -auto=all(player) lifeset:highestlifetotal -text=Vigilance -- When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. -mana={6}{W} -type=Creature -subtype=Giant Wizard -power=5 -toughness=5 -[/card] -[card] -name=Arbiter of the Ideal -abilities=flying -auto=lord(*[counter{0%0.1.manifestation}]|mybattlefield) transforms((enchantment)) forever -auto=@untapped(this):reveal:1 optionone target(artifact,creature,land|reveal) moveto(mybattlefield) and!(counter(0/0,1,manifestation))! optiononeend optiontwo name(Put on Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Flying -- Inspired -- Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types. -mana={4}{U}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=5 -[/card] -[card] -name=Arbor Colossus -abilities=reach -auto=this(cantargetcard(*[-monstrous]) {3}{G}{G}{G}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[destroy target(creature[flying]|opponentbattlefield)])) forever -text=Reach -- {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls -mana={2}{G}{G}{G} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Arbor Elf -auto={t}:untap target(forest) -text={T}: Untap target Forest. -mana={G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Arborback Stomper -abilities=trample -auto=life:5 controller -text=Trample -- When Arborback Stomper enters the battlefield, you gain 5 life. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Arboria -auto=lord(creature) transforms((,newability[while(restriction{didnotcastnontoken}) cantattack])) -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn. -mana={2}{G}{G} -type=World Enchantment -[/card] -[card] -name=Arc Lightning -target=creature,player -auto=damage:1 -auto=damage:1 target(creature,player) -auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller -text=Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Arc Mage -auto={2}{R}{T}{D(*|myhand)}:damage:1 target(creature,player) && activate damage:1 target(creature,player) -text={2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players. -mana={2}{R} -type=Creature -subtype=Human Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Arc Runner -abilities=haste,treason -text=Haste -- At the beginning of the end step, sacrifice Arc Runner. -mana={2}{R} -type=Creature -subtype=Elemental Ox -power=5 -toughness=1 -[/card] -[card] -name=Arc Trail -target=creature,player -auto=damage:2 -auto=damage:1 target(creature,player) -text=Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Arcades Sabboth -abilities=flying -auto=lord(creature[-attacking;-tapped]|mybattlefield) 0/2 -auto=upcost[{G}{W}{U}] sacrifice -auto={W}:0/1 -text=Flying -- At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. -- Each untapped creature you control gets +0/+2 as long as it's not attacking. -- {W}: Arcades Sabboth gets +0/+1 until end of turn. -mana={2}{G}{G}{W}{W}{U}{U} -type=Legendary Creature -subtype=Elder Dragon -power=7 -toughness=7 -[/card] -[card] -name=Arcane Denial -target=*|stack -auto=@next upkeep:draw:1 controller -auto=target(*|stack) transforms((,newability[fizzle],newability[phaseaction[upkeep once] draw:2 controller])) -text=Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. -- You draw a card at the beginning of the next turn's upkeep. -mana={1}{U} -type=Instant -[/card] -[card] -name=Arcane Laboratory -auto=maxCast(*)1 -auto=maxCast(*)1 opponent -text=Each player can't cast more than one spell each turn. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Arcane Melee -auto=lord(instant|nonbattlezone) altercost(colorless,-2) -auto=lord(sorcery|nonbattlezone) altercost(colorless,-2) -text=Instant and sorcery spells cost {2} less to cast. -mana={4}{U} -type=Enchantment -[/card] -[card] -name=Arcane Sanctum -auto=tap(noevent) -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -text=Arcane Sanctum enters the battlefield tapped. -- {T}: Add {W}, {U}, or {B} to your mana pool. -type=Land -[/card] -[card] -name=Arcane Spyglass -auto={2}{T}{S(land|mybattlefield)}:counter(0/0,1,Charge) && draw:1 controller -auto={C(0/0,-3,Charge)}:draw:1 -text={2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. -- Remove three charge counters from Arcane Spyglass: Draw a card. -mana={4} -type=Artifact -[/card] -[card] -name=Arcane Teachings -target=creature -auto=2/2 -auto=teach(creature) {T}:damage:1 target(creature,player) -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Arcanis the Omnipotent -auto={T}:draw:3 -auto={2}{U}{U}:moveTo(ownerhand) -text={T}: Draw three cards. -- {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. -mana={3}{U}{U}{U} -type=Legendary Creature -subtype=Wizard -power=3 -toughness=4 -[/card] -[card] -name=Arcbond -auto=target(creature) transforms((,newability[@damaged(this):damage:thatmuch all(other creature|battlefield)],newability[@damaged(this):damage:thatmuch all(player)])) ueot -text=Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player. -mana={2}{R} -type=Instant -[/card] -[card] -name=Arcbound Bruiser -abilities=modular -modular=3 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={5} -type=Artifact Creature -subtype=Golem -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Crusher -abilities=trample,modular -modular=1 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -auto=@movedTo(other artifact|battlefield):counter(1/1,1) -text=Trample -- Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={4} -type=Artifact Creature -subtype=Juggernaut -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Fiend -abilities=fear,modular -auto=@each my upkeep:may counter(1/1,-1) target(creature[counter{1/1.1}]) && counter(1/1,1) all(this) -modular=3 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. -- Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={6} -type=Artifact Creature -subtype=Horror -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Hybrid -abilities=haste,modular -modular=2 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Haste -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={4} -type=Artifact Creature -subtype=Beast -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Lancer -abilities=first strike,modular -modular=4 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=First strike -- Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={7} -type=Artifact Creature -subtype=Beast -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Overseer -abilities=modular -modular=6 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -auto=@each my upkeep:counter(1/1) all(creature[modular]|mybattlefield) -text=At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. -- Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -mana={8} -type=Artifact Creature -subtype=Golem -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Ravager -abilities=modular -modular=1 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -auto={S(artifact|myBattlefield)}:counter(1/1,1) -text=Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={2} -type=Artifact Creature -subtype=Beast -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Reclaimer -abilities=modular -modular=2 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -auto={C(1/1,-1)}:moveTo(myLibrary) target(artifact|mygraveyard) -text=Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={4} -type=Artifact Creature -subtype=Golem -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Slith -abilities=modular -modular=1 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={2} -type=Artifact Creature -subtype=Slith -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Stinger -abilities=flying,modular -modular=1 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Flying -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={2} -type=Artifact Creature -subtype=Insect -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Wanderer -abilities=sunburst,modular -modular=sunburst -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Modular - Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={6} -type=Artifact Creature -subtype=Golem -power=0 -toughness=0 -[/card] -[card] -name=Arcbound Worker -abilities=modular -modular=1 -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) -text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) -mana={1} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Archaeological Dig -auto={T}:Add{1} -auto={T}{S}:Add{W} -auto={T}{S}:Add{U} -auto={T}{S}:Add{B} -auto={T}{S}:Add{R} -auto={T}{S}:Add{G} -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Archaeomancer -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~0 then moveTo(myhand) target(instant,sorcery|mygraveyard) -text=When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Archangel Avacyn -abilities=flash,flying,vigilance -auto=all(creature|mybattlefield) indestructible ueot -auto=@movedto(creature[-angel]|graveyard) from(mybattlefield) once:phaseaction[upkeep once,sourceinplay] flip(Avacyn, the Purifier) -text=Flash -- Flying, vigilance -- When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. -- When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. -mana={3}{W}{W} -type=Legendary Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Archangel of Thune -abilities=flying,lifelink -auto=@lifeof(player):all(creature|mybattlefield) counter(1/1,1) -text=Flying. -- Lifelink. -- Whenever you gain life, put a +1/+1 counter on each creature you control. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Archangel of Tithes -abilities=flying -auto=this(untapped) lord(creature|opponentbattlefield) transforms((,newability[attackpwcost:1])) -auto=this(attacking) lord(creature|opponentbattlefield) transforms((,newability[blockcost:1])) -text=Flying -- As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures. -- As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. -mana={1}{W}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=5 -[/card] -[card] -name=Archangel -abilities=flying,vigilance -text=Flying, vigilance -mana={5}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Archangel's Light -auto=life:twicetype:*:mygraveyard -auto=moveto(myLibrary) all(*|myGraveyard) && shuffle -text=You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. -mana={7}{W} -type=Sorcery -[/card] -[card] -name=Archdemon of Greed -abilities=flying,trample -auto=@each my upkeep restriction{type(human|mybattlefield)~morethan~0}:sacrifice notatarget(human|mybattlefield) -auto=@each my upkeep restriction{type(human|mybattlefield)~lessthan~1}:tap && damage:9 controller -text=Flying, trample -- At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you. -color=black -type=Creature -subtype=Demon -power=9 -toughness=9 -[/card] -[card] -name=Archdemon of Unx -abilities=flying,trample -auto=@each my upkeep:sacrifice notatarget(creature[-zombie]|myBattlefield) -auto=@each my upkeep:token(Zombie,creature zombie, 2/2,black) -text=Flying, trample -- At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield. -mana={5}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Archers of Qarsi -abilities=defender,reach -text=Defender -- Reach (This creature can block creatures with flying.) -mana={3}{G} -type=Creature -subtype=Naga Archer -power=5 -toughness=2 -[/card] -[card] -name=Archers' Parapet -abilities=defender -auto={1}{B}{T}:life:-1 opponent -text=Defender -- {1}{B}, {T}: Each opponent loses 1 life. -mana={1}{G} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] -[card] -name=Archery Training -target=creature -auto=@each my upkeep:may counter(0/0,1,Archery) all(this) -#AUTO_DEFINE _ARCHERY_TRAINING_($c) this(counter{0/0.$c.Archery}=) teach(creature) {T}:damage:$c target(creature[attacking;blocking]) -auto=_ARCHERY_TRAINING_(1) -auto=_ARCHERY_TRAINING_(2) -auto=_ARCHERY_TRAINING_(3) -auto=_ARCHERY_TRAINING_(4) -auto=_ARCHERY_TRAINING_(5) -auto=_ARCHERY_TRAINING_(6) -auto=_ARCHERY_TRAINING_(7) -auto=_ARCHERY_TRAINING_(8) -auto=_ARCHERY_TRAINING_(9) -auto=_ARCHERY_TRAINING_(10) -auto=_ARCHERY_TRAINING_(11) -auto=_ARCHERY_TRAINING_(12) -auto=_ARCHERY_TRAINING_(13) -auto=_ARCHERY_TRAINING_(14) -auto=_ARCHERY_TRAINING_(15) -text=Enchant creature -- At the beginning of your upkeep, you may put an arrow counter on Archery Training. -- Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Archetype of Aggression -auto=aslongas(Archetype of Aggression|opponentbattlefield) lord(creature|mybattlefield) trample <1 -auto=lord(creature|opponentbattlefield) -trample -text=Creatures you control have trample. -- Creatures your opponents control lose trample and can't have or gain trample -mana={1}{R}{R} -type=Enchantment Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Archetype of Courage -auto=aslongas(Archetype of Courage|opponentbattlefield) lord(creature|mybattlefield) First Strike <1 -auto=lord(creature|opponentbattlefield) -First Strike -text=Creatures you control have First Strike. -- Creatures your opponents control lose First Strike and can't have or gain First Strike -mana={1}{W}{W} -type=Enchantment Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Archetype of Endurance -auto=aslongas(Archetype of Endurance|opponentbattlefield) lord(creature|mybattlefield) opponentshroud <1 -auto=lord(creature|opponentbattlefield) -opponentshroud -text=Creatures you control have hexproof. -- Creatures your opponents control lose hexproof and can't have or gain hexproof -mana={6}{G}{G} -type=Enchantment Creature -subtype=Boar -power=6 -toughness=5 -[/card] -[card] -name=Archetype of Finality -auto=aslongas(Archetype of Finality|opponentbattlefield) lord(creature|mybattlefield) deathtouch <1 -auto=lord(creature|opponentbattlefield) -deathtouch -text=Creatures you control have deathtouch. -- Creatures your opponents control lose deathtouch and can't have or gain deathtouch -mana={4}{B}{B} -type=Enchantment Creature -subtype=Gorgon -power=2 -toughness=3 -[/card] -[card] -name=Archetype of Imagination -auto=aslongas(Archetype of Imagination|opponentbattlefield) lord(creature|mybattlefield) Flying <1 -auto=lord(creature|opponentbattlefield) -Flying -text=Creatures you control have Flying. -- Creatures your opponents control lose Flying and can't have or gain Flying -mana={4}{U}{U} -type=Enchantment Creature -subtype=Human Wizard -power=3 -toughness=2 -[/card] -[card] -name=Architect of the Untamed -auto=@movedTo(land|myBattlefield):alterenergy:1 controller -auto={e:8}:create(Beast:Artifact Creature Beast:6/6) -text=Whenever a land enters the battlefield under your control, you get {E} (an energy counter). -- Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token. -mana={2}{G} -type=Creature -subtype=Elf Artificer Druid -power=2 -toughness=3 -[/card] -[card] -name=Architects of Will -autohand=__CYCLING__({ub}) -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|targetedpersonslibrary) moverandom(*[zpos<=3]) from(targetedpersonslibrary) to(targetedpersonslibrary)])) ueot -auto=target(player) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend -text=When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. -- Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.) -mana={2}{U}{B} -type=Artifact Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Archivist -auto={T}:draw:1 -text={T}: Draw a card. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Archmage Ascension -auto=@each endofturn restriction{compare(pdrewcount)~morethan~1}:may counter(0/0,1,Quest) -auto=this(counter{0/0.1.Quest}>=6) transforms((,newability[replacedraw name(search a card) notatarget(*|mylibrary) moveto(ownerhand)])) -text=At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. -- As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Archon of Justice -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):moveTo(exile) target(*|battlefield) -text=Flying -- When Archon of Justice dies, exile target permanent. -mana={3}{W}{W} -type=Creature -subtype=Archon -power=4 -toughness=4 -[/card] -[card] -name=Archon of Redemption -abilities=flying -auto=may dynamicability -auto=@movedTo(creature[flying]|mybattlefield):may all(trigger[to]) dynamicability -text=Flying -- Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. -mana={3}{W}{W} -type=Creature -subtype=Archon -power=3 -toughness=4 -[/card] -[card] -name=Archon of the Triumvirate -auto=@combat(attacking) source(this):name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -abilities=flying -text=Flying -- Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) -mana={5}{W}{U} -type=Creature -subtype=Archon -power=4 -toughness=5 -[/card] -[card] -name=Archweaver -abilities=reach,trample -text=Reach, trample -mana={5}{G}{G} -type=Creature -subtype=Spider -power=5 -toughness=5 -[/card] -[card] -name=Archwing Dragon -abilities=flying,haste -auto=@each endofturn:moveto(ownerhand) all(this) -text=Flying, haste -- At the beginning of the end step, return Archwing Dragon to its owner's hand. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Arc-Slogger -auto={R}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}:damage:2 target(creature,player) -text={R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. -mana={3}{R}{R} -type=Creature -subtype=Beast -power=4 -toughness=5 -[/card] -[card] -name=Arctic Aven -auto=aslongas(plains|myBattlefield) 1/1 -auto={W}:lifelink ueot -abilities=flying -text=Flying -- Arctic Aven gets +1/+1 as long as you control a Plains. -- {W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) -mana={2}{U} -type=Creature -subtype=Bird Wizard -power=2 -toughness=1 -[/card] -[card] -name=Arctic Flats -auto=tap(noevent) -auto={T}:Add{G} -auto={T}:Add{W} -text=Arctic Flats enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -type=Snow Land -[/card] -[card] -name=Arctic Foxes -auto=aslongas(basic[snow]|opponentBattlefield) cantbeblockedby(creature[power>=2]) -text=Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. -mana={1}{W} -type=Creature -subtype=Fox -power=1 -toughness=1 -[/card] -[card] -name=Arctic Merfolk -auto=alternative counter(1/1,1) all(this) -text=Kicker - Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) -- If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it. -mana={1}{U} -other={1}{U}{H(creature|mybattlefield)} name(Pay Kicker) -type=Creature -subtype=Merfolk -power=1 -toughness=1 -[/card] -[card] -name=Arctic Nishoba -abilities=trample -auto=cumulativeupcost[{GW}] sacrifice -auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) life:2 -text=Trample -- Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Nishoba dies, you gain 2 life for each age counter on it. -mana={5}{G} -type=Creature -subtype=Cat Warrior -power=6 -toughness=6 -[/card] -[card] -name=Arctic Wolves -auto=draw:1 -auto=cumulativeupcost[{2}] sacrifice -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Wolves enters the battlefield, draw a card. -mana={3}{G}{G} -type=Creature -subtype=Wolf -power=4 -toughness=5 -[/card] -[card] -name=Arcum Dagsson -auto={T}:target(creature[artifact]) sacrifice && ability$!name(search card) notatarget(artifact[-creature]|mylibrary) moveTo(mybattlefield)!$ targetcontroller -text={T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. -mana={3}{U} -type=Legendary Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Arcum's Sleigh -auto={2}{T}:vigilance target(creature) restriction{during battle,type(land[snow]|opponentbattlefield)~morethan~0} -text={2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land. -mana={1} -type=Artifact -[/card] -[card] -name=Ardent Militia -abilities=vigilance -text=Vigilance -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=5 -[/card] -[card] -name=Ardent Plea -abilities=exalted -autostack=if casted(this) then cascade:plibrarycount -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={1}{W}{U} -type=Enchantment -[/card] -[card] -name=Ardent Recruit -auto=aslongas(artifact|mybattlefield) 2/2 >2 -text=Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Ardent Soldier -kicker={2} -auto=vigilance -auto=kicker counter(1/1,1) -text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vigilance -- If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Arena Athlete -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):cantblock target(creature|opponentbattlefield) ueot -text=Heroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. -mana={1}{R} -type=Creature -subtype=Human -power=2 -toughness=1 -[/card] -[card] -name=Arena of the Ancients -auto=lord(creature[legendary]) doesnotuntap -auto=tap all(creature[legendary]) -text=Legendary creatures don't untap during their controllers' untap steps. -- When Arena of the Ancients enters the battlefield, tap all legendary creatures. -mana={3} -type=Artifact -[/card] -[card] -name=Arenson's Aura -auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment) -auto={3}{U}{U}:fizzle target(enchantment|stack) -text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Argent Mutation -target=* -auto=transforms((artifact)) ueot -auto=draw:1 controller -text=Target permanent becomes an artifact in addition to its other types until end of turn. -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Argent Sphinx -abilities=flying -auto=aslongas(artifact|mybattlefield) {U}:(blink)ueot >2 -text=Flying -- Metalcraft {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts. -mana={2}{U}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=3 -[/card] -[card] -name=Argentum Armor -auto=teach(creature) 6/6 -auto=@combat(attacking) source(mytgt):destroy target(*) -auto={6}:equip -text=Equipped creature gets +6/+6. -- Whenever equipped creature attacks, destroy target permanent. -- Equip {6} -mana={6} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Argivian Archaeologist -auto={T}{W}{W}:moveto(myhand) target(artifact|mygraveyard) -text={W}{W}, {T}: Return target artifact card from your graveyard to your hand. -mana={1}{W}{W} -type=Creature -subtype=Human Artificer -power=1 -toughness=1 -[/card] -[card] -name=Argivian Blacksmith -auto={T}:prevent:2 target(creature[artifact]) -text={T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. -mana={1}{W}{W} -type=Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Argivian Find -target=artifact,enchantment|mygraveyard -auto=moveTo(myhand) -text=Return target artifact or enchantment card from your graveyard to your hand. -mana={W} -type=Instant -[/card] -[card] -name=Argivian Restoration -target=artifact|mygraveyard -auto=moveTo(myBattlefield) -text=Return target artifact card from your graveyard to the battlefield. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Argothian Elder -auto={T}:target(<2>land) untap -text={T}: Untap two target lands. -mana={3}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Argothian Enchantress -abilities=shroud -auto=@movedTo(enchantment|mystack):draw:1 -text=Shroud (This permanent can't be the target of spells or abilities.) -- Whenever you cast an enchantment spell, draw a card. -mana={1}{G} -type=Creature -subtype=Human Druid -power=0 -toughness=1 -[/card] -[card] -name=Argothian Pixies -auto=cantbeblockedby(creature[artifact]) -auto=preventalldamage to(this) from(creature[artifact]) -text=Argothian Pixies can't be blocked by artifact creatures. -- Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. -mana={1}{G} -type=Creature -subtype=Faerie -power=2 -toughness=1 -[/card] -[card] -name=Argothian Swine -abilities=trample -text=Trample -mana={3}{G} -type=Creature -subtype=Boar -power=3 -toughness=3 -[/card] -[card] -name=Argothian Treefolk -auto=preventalldamage to(this) from(creature[artifact]) -text=Prevent all damage that would be dealt to Argothian Treefolk by artifacts. -mana={3}{G}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=5 -[/card] -[card] -name=Arid Mesa -auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[mountain;plains]|myLibrary) -#aicode=activate moveTo(myBattlefield) target(*[mountain;plains]|myLibrary) -#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;plains]|reveal) moveto(ownerlibrary)#and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( #all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Arjun, the Shifting Flame -abilities=flying -auto=@movedTo(*|mystack):count(type:*:myhand) && all(*|myhand) bottomoflibrary && draw:countedamount -text=Flying -- Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. -mana={4}{U}{R} -type=Legendary Creature -subtype=Sphinx Wizard -power=5 -toughness=5 -[/card] -[card] -name=Ark of Blight -auto={3}{T}{S}:destroy target(other land) -text={3}, {T}, Sacrifice Ark of Blight: Destroy target land. -mana={2} -type=Artifact -[/card] -[card] -name=Arlinn Kord -auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetcre)~lessthan~1} -auto={C(0/0,1,Loyalty)}:name(+1: 2/2 creature) target(creature) 2/2 ueot -auto={C(0/0,0,Loyalty)}:name(0: wolf token) token(Wolf,creature Wolf,2/2,green) && flip(Arlinn, Embraced by the Moon) -text=+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. -- 0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord. -mana={2}{R}{G} -type=Legendary Planeswalker -subtype=Arlinn -[/card] -[card] -name=Arlinn, Embraced by the Moon -auto={C(0/0,1,Loyalty)}:name(+1: 1/1 & trample) all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) trample ueot -auto={C(0/0,-1,Loyalty)}:name(-1: damage & transform) damage:3 target(creature,player) && all(this) flip(Arlinn Kord) -auto={C(0/0,-6,Loyalty)}:name(-6: emblem) emblem transforms((,newability[lord(creature|mybattlefield) {T}:target(creature,player) dynamicability],newability[lord(creature|mybattlefield) haste])) forever dontremove -text=+1: Creatures you control get +1/+1 and gain trample until end of turn. -- -1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon. -- -6: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to target creature or player.'" -type=Legendary Planeswalker -subtype=Arlinn -color=red,green -[/card] -[card] -name=Arm with AEther -text=Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." -auto=all(creature|mybattlefield) transforms((,newability[@damagefoeof(player) from(this) once:may moveto(ownerhand) target(creature|opponentbattlefield)])) ueot -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Armada Wurm -auto=token(Wurm,Creature Wurm,5/5,green,trample) -abilities=trample -text=Trample -- When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield. -mana={2}{G}{G}{W}{W} -type=Creature -subtype=Wurm -power=5 -toughness=5 -[/card] -[card] -name=Armadillo Cloak -target=creature -auto=2/2 -auto=trample -auto=teach(creature) spiritlink -text=Enchant creature -- Enchanted creature gets +2/+2 and has trample. -- Whenever enchanted creature deals damage, you gain that much life. -mana={1}{G}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Armageddon Clock -alias=1095 -text=At the beginning of your upkeep, put a doom counter on Armageddon Clock. -- At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. -- {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. -mana={6} -type=Artifact -[/card] -[card] -name=Armageddon -auto=destroy all(land) -text=Destroy all lands. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Armament Corps -auto=choice name(one creature) counter(1/1,2) target(creature|mybattlefield) -auto=if type(creature|mybattlefield)~morethan~1 then choice name(2 creatures) counter(1/1.1) target(<2>creature|mybattlefield) -text=When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. -mana={2}{W}{B}{G} -type=Creature -subtype=Human Soldier -power=4 -toughness=4 -[/card] -[card] -name=Armament Master -auto=thisforeach(gear) lord(other creature[kor]|myBattlefield) 2/2 -text=Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. -mana={W}{W} -type=Creature -subtype=Kor Soldier -power=2 -toughness=2 -[/card] -[card] -name=Armament of Nyx -target=Creature -auto=teach(-enchantment) preventalldamage from(this) -auto=teach(enchantment) double strike -text=Enchant creature -- Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.) -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Armed Response -target=creature[attacking] -auto=damage:type:equipment:mybattlefield -text=Armed Response deals damage to target attacking creature equal to the number of Equipment you control. -mana={2}{W} -type=Instant -[/card] -[card] -name=Armillary Sphere -aicode=activate moveTo(myHand) target(land[basic]|myLibrary) -auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend -text={2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. -mana={2} -type=Artifact -[/card] -[card] -name=Armistice -auto={3}{W}{W}:draw:1 controller && life:3 opponent -text={3}{W}{W}: You draw a card and target opponent gains 3 life. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Armor of Faith -target=creature -auto=1/1 -auto={W}:0/1 -text=Enchant creature -- Enchanted creature gets +1/+1. -- {W}: Enchanted creature gets +0/+1 until end of turn. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Armor Sliver -auto=lord(sliver) {2}:0/1 -text=All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." -mana={2}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Armor Thrull -auto={T}{S}:counter(1/2,1) target(other creature) -text={T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. -mana={2}{B} -type=Creature -subtype=Thrull -power=1 -toughness=3 -[/card] -[card] -name=Armorcraft Judge -auto=draw:type:creature[counter{1/1.1}]:mybattlefield -text=When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. -mana={3}{G} -type=Creature -subtype=Elf Artificer -power=3 -toughness=3 -[/card] -[card] -name=Armored Ascension -target=creature -auto=flying -auto=foreach(plains|mybattlefield) 1/1 -text=Enchant creature -- Enchanted creature gets +1/+1 for each Plains you control and has flying. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Armored Cancrix -mana={4}{U} -type=Creature -subtype=Crab -power=2 -toughness=5 -[/card] -[card] -name=Armored Galleon -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -text=Armored Galleon can't attack unless defending player controls an Island. -mana={4}{U} -type=Creature -subtype=Human Pirate -power=5 -toughness=4 -[/card] -[card] -name=Armored Griffin -abilities=flying,vigilance -text=Flying, vigilance -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=3 -[/card] -[card] -name=Armored Guardian -auto={1}{W}{W}:protection from white target(creature|myBattlefield) -auto={1}{W}{W}:protection from blue target(creature|myBattlefield) -auto={1}{W}{W}:protection from black target(creature|myBattlefield) -auto={1}{W}{W}:protection from red target(creature|myBattlefield) -auto={1}{W}{W}:protection from green target(creature|myBattlefield) -auto={1}{U}{U}:shroud -text={1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. -- {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={3}{W}{U} -type=Creature -subtype=Cat Soldier -power=2 -toughness=5 -[/card] -[card] -name=Armored Pegasus -abilities=flying -text=Flying -mana={1}{W} -type=Creature -subtype=Pegasus -power=1 -toughness=2 -[/card] -[card] -name=Armored Skaab -auto=deplete:4 controller -text=When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard. -mana={2}{U} -type=Creature -subtype=Zombie Warrior -power=1 -toughness=4 -[/card] -[card] -name=Armored Transport -auto=preventAllCombatDamage from(creature[blocking]) to(this) -text=Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=1 -[/card] -[card] -name=Armored Warhorse -mana={W}{W} -type=Creature -subtype=Horse -power=2 -toughness=3 -[/card] -[card] -name=Armored Wolf-Rider -mana={3}{G}{W} -type=Creature -subtype=Elf Knight -power=4 -toughness=6 -[/card] -[card] -name=Armorer Guildmage -auto={B}{T}:1/0 target(creature) -auto={G}{T}:0/1 target(creature) -text={B}, {T}: Target creature gets +1/+0 until end of turn. -- {G}, {T}: Target creature gets +0/+1 until end of turn. -mana={R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Armory Automaton -auto=may target(equipment|battlefield) newhook -auto=@combat(attacking) source(this):may target(equipment|battlefield) newhook -text=Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Armory Guard -auto=aslongas(land[gate]|mybattlefield) vigilance -text=Armory Guard has vigilance as long as you control a Gate. -mana={3}{W} -type=Creature -subtype=Giant Soldier -power=2 -toughness=5 -[/card] -[card] -name=Armory of Iroas -auto={2}:equip -auto=@combat(attacking) source(mytgt):counter(1/1,1) -text=Whenever equipped creature attacks, put a +1/+1 counter on it. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Arms Dealer -auto={1}{R}{S(goblin|myBattlefield)}:Damage:4 target(creature) -text={1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. -mana={2}{R} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Army Ants -auto={T}{S(land|myBattlefield)}:destroy target(land) -text={T}, Sacrifice a land: Destroy target land. -mana={1}{B}{R} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Army of Allah -auto=all(creature[attacking]) 2/0 ueot -text=Attacking creatures get +2/+0 until end of turn. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Army of the Damned -auto=token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )!*13 -flashback={7}{B}{B}{B} -text=Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. -- Flashback {7}{B}{B}{B} -mana={5}{B}{B}{B} -type=Sorcery -[/card] -[card] -name=Arnjlot's Ascent -auto={1}:flying target(creature) -auto=cumulativeupcost[{U}] sacrifice -text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {1}: Target creature gains flying until end of turn. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Arrest -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=noactivatedability -text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Arrogant Bloodlord -auto=@combat(blocking,blocked) source(this) from(creature[power<=1]):all(trigger[to]) phaseaction[combatends,sourceinplay] destroy -text=Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. -mana={1}{B}{B} -type=Creature -subtype=Vampire Knight -power=4 -toughness=4 -[/card] -[card] -name=Arrogant Vampire -abilities=flying -text=Flying -mana={3}{B}{B} -type=Creature -subtype=Vampire -power=4 -toughness=3 -[/card] -[card] -name=Arrogant Wurm -abilities=trample,madness -autoexile=restriction{discarded} pay({2}{G}) name(pay 2G to cast) activate name(pay 2G to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Trample -- Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={3}{G}{G} -type=Creature -subtype=Wurm -power=4 -toughness=4 -[/card] -[card] -name=Arrows of Justice -target=creature[attacking;blocking] -auto=damage:4 -text=Arrows of Justice deals 4 damage to target attacking or blocking creature. -mana={2}{RW} -type=Instant -[/card] -[card] -name=Arsenal Thresher -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[artifact]|myhand) optionone foreach(*[artifact]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -text=As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. -mana={2}{WB}{U} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Artful Dodge -target=creature -auto=unblockable -flashback={U} -text=Target creature is unblockable this turn. -- Flashback {U} -mana={U} -type=Sorcery -[/card] -[card] -name=Artful Maneuver -target=creature -auto=2/2 ueot -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Target creature gets +2/+2 until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Artifact Blast -target=artifact|stack -auto=fizzle -text=Counter target artifact spell. -mana={R} -type=Instant -[/card] -[card] -name=Artifact Mutation -target=artifact -auto=bury -auto=token(Saproling,Creature Saproling,1/1,green)*manacost -text=Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost. -mana={R}{G} -type=Instant -[/card] -[card] -name=Artifact Ward -target=creature -auto=cantbeblockedby(creature[artifact]) -auto=teach(creature) preventAllDamage to(this) from(artifact) -auto=teach(creature) cantbetargetof(artifact) -text=Enchant creature -- Enchanted creature can't be blocked by artifact creatures. -- Prevent all damage that would be dealt to enchanted creature by artifact sources. -- Enchanted creature can't be the target of abilities from artifact sources. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Artificer's Epiphany -auto=draw:2 -auto=if type(artifact|mybattlefield)~lessthan~1 then reject notatarget(*|myhand) -text=Draw two cards. If you control no artifacts, discard a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Artificer's Hex -target=equipment -auto=@each my upkeep:transforms((,newability[destroy all(parents)])) ueot -text=Enchant Equipment. -- At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Artificer's Intuition -aicode=activate target(artifact[manacost<=1]|mylibrary) moveto(myhand) -auto={U}{D(artifact|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost<=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Artillerize -auto=damage:5 target(creature,player) -text=As an additional cost to cast Artillerize, sacrifice an artifact or creature. -- Artillerize deals 5 damage to target creature or player. -mana={3}{R}{S(artifact,creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Artisan of Kozilek -autostack=if casted(this) then may name(reanimate) target(creature|mygraveyard) moveTo(mybattlefield) -auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice) notatarget(<2>*|mybattlefield) sacrifice!$ opponent -text=When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. -- Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) -mana={9} -type=Creature -subtype=Eldrazi -power=10 -toughness=9 -[/card] -[card] -name=Artisan's Sorrow -target=*[artifact;enchantment] -auto=destroy -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3}{G} -type=Instant -[/card] -[card] -name=Ascendant Evincar -abilities=flying -auto=lord(other creature[black]) 1/1 -auto=lord(creature[-black]) -1/-1 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Other black creatures get +1/+1. -- Nonblack creatures get -1/-1. -mana={4}{B}{B} -type=Legendary Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Ascended Lawmage -abilities=flying,opponentshroud -text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) -mana={2}{W}{U} -type=Creature -subtype=Vedalken Wizard -power=3 -toughness=2 -[/card] -[card] -name=Ascending Aven -abilities=flying,cloud -facedown={3} -autofacedown={2}{U}:morph -text=Flying -- Ascending Aven can block only creatures with flying. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{U}{U} -type=Creature -subtype=Bird Soldier -power=3 -toughness=2 -[/card] -[card] -name=Asceticism -auto=lord(creature|mybattlefield) opponentshroud -auto={1}{G}:regenerate target(creature) -text=Creatures you control can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate target creature. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Ash Barrens -auto={t}:add{c} -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={1}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={T}: Add {C} to your mana pool. -- Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -type=Land -[/card] -[card] -name=Ash Zealot -auto=@movedTo(*|mystack) from(graveyard):damage:3 controller -auto=@movedTo(*|opponentstack) from(graveyard):damage:3 opponent -abilities=first strike,haste -text=First strike, haste -- Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player. -mana={R}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Asha's Favor -target=creature -auto=flying -auto=first strike -auto=vigilance -text=Enchant creature -- Enchanted creature has flying, first strike, and vigilance. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ashcoat Bear -abilities=flash -text=Flash (You may cast this spell any time you could cast an instant.) -mana={1}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Ashen Firebeast -auto={1}{R}:damage:1 all(creature[-flying]) -text={1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. -mana={6}{R}{R} -type=Creature -subtype=Elemental Beast -power=6 -toughness=6 -[/card] -[card] -name=Ashen Ghoul -abilities=haste -autograveyard={B}:moveto(ownerbattlefield) restriction{type(creature[zpos>=myposplus1plusend]|mygraveyard)~morethan~2,myupkeeponly} -text=Haste -- {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=1 -[/card] -[card] -name=Ashen Monstrosity -abilities=haste,mustattack -text=Haste -- Ashen Monstrosity attacks each turn if able. -mana={5}{R}{R} -type=Creature -subtype=Spirit -power=7 -toughness=4 -[/card] -[card] -name=Ashen Powder -target=creature|opponentgraveyard -auto=moveTo(myBattlefield) -text=Put target creature card from an opponent's graveyard onto the battlefield under your control. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Ashen Rider -abilities=flying -auto=moveTo(exile) target(*|battlefield) -autograveyard=@movedTo(this|graveyard) from(mybattlefield):moveTo(exile) target(*|battlefield) -text=Flying -- When Ashen Rider enters the battlefield or dies, exile target permanent. -mana={4}{W}{W}{B}{B} -type=Creature -subtype=Archon -power=5 -toughness=5 -[/card] -[card] -name=Ashenmoor Cohort -auto=aslongas(other creature[black]|myBattlefield) 1/1 != 0 -text=Ashenmoor Cohort gets +1/+1 as long as you control another black creature. -mana={5}{B} -type=Creature -subtype=Elemental Warrior -power=4 -toughness=3 -[/card] -[card] -name=Ashenmoor Gouger -abilities=cantblock -text=Ashenmoor Gouger can't block. -mana={BR}{BR}{BR} -type=Creature -subtype=Elemental Warrior -power=4 -toughness=4 -[/card] -[card] -name=Ashenmoor Liege -auto=lord(other creature[black]|mybattlefield) 1/1 -auto=lord(other creature[red]|mybattlefield) 1/1 -auto=@targeted(this) from(*|opponentbattlefield):life:-4 opponent -auto=@targeted(this) from(*|opponenthand):life:-4 opponent -text=Other black creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. -mana={1}{BR}{BR}{BR} -type=Creature -subtype=Elemental Knight -power=4 -toughness=1 -[/card] -[card] -name=Ashen-Skin Zubera -auto=@movedto(mygraveyard) from(this|mybattlefield):choice target(opponent) ability$!name(discard) target(*|myhand) reject !$ targetedplayer -text=When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn. -mana={1}{B} -type=Creature -subtype=Zubera Spirit -power=1 -toughness=2 -[/card] -[card] -name=Ashes of the Fallen -auto=chooseatype lord(creature|mygraveyard) becomes(chosentype) chooseend -text=As Ashes of the Fallen enters the battlefield, choose a creature type. -- Each creature card in your graveyard has the chosen creature type in addition to its other types. -mana={2} -type=Artifact -[/card] -[card] -name=Ashes to Ashes -auto=target(<2>creature[-artifact]) moveTo(exile) -auto=life:-5 controller -restriction=type(creature[-artifact]|battlefield)~morethan~1 -text=Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Ashiok's Adept -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):ability$!name(discard) reject notatarget(*|myhand)!$ opponent -text=Heroic -- Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Ashling the Pilgrim -auto={1}{r}:counter(1/1,1) limit^thisforeach(counter{1/1.1}) damage:1 all(creature) && thisforeach(counter{1/1.1}) damage:1 all(player) && removeallcounters(1/1)^3 -text={1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. -mana={1}{R} -type=Legendary Creature -subtype=Elemental Shaman -power=1 -toughness=1 -[/card] -[card] -name=Ashling, the Extinguisher -auto=@combatdamagefoeof(player) from(this):target(creature|opponentbattlefield) sacrifice -auto=@combatdamageof(player) from(this):target(creature|mybattlefield) sacrifice -text=Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. -mana={2}{B}{B} -type=Legendary Creature -subtype=Elemental Shaman -power=4 -toughness=4 -[/card] -[card] -name=Ashmouth Blade -auto={3}:equip -auto=teach(creature) 3/3 -auto=teach(creature) first strike -text=Equipped creature gets +3/+3 and has first strike. -- Equip {3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ashmouth Hound -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:1 -text=Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. -mana={1}{R} -type=Creature -subtype=Elemental Hound -power=2 -toughness=1 -[/card] -[card] -name=Ashnod's Altar -auto={S(creature|myBattlefield)}:Add{2} -text=Sacrifice a creature: Add {2} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Ashnod's Battle Gear -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={2}{t}:target(*[creature]|myBattlefield) grant 2/-2 grantend -text=You may choose not to untap Ashnod's Battle Gear during your untap step. -- {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. -mana={2} -type=Artifact -[/card] -[card] -name=Ashnod's Cylix -auto={3}{T}:target(player) ability$!reveal:3 revealzone(mylibrary) optionone name(Put in library) target(<1>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in Exile) target(<3>*|reveal) moveto(exile) optiontwoend revealend !$ targetedplayer -text={3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest. -mana={2} -type=Artifact -[/card] -[card] -name=Ashnod's Transmogrant -auto={T}{S}:target(other creature[-artifact]) transforms((artifact)) forever && counter(1/1,1) -text={T}: Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. -type=Artifact -mana={1} -[/card] -[card] -name=Asmira, Holy Avenger -abilities=flying -auto=@each endofturn:foreach(creature[fresh]|mygraveyard) counter(1/1,1) all(this) -text=Flying -- At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. -mana={2}{G}{W} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Aspect of Gorgon -target=creature -auto=teach(creature) deathtouch -auto=teach(creature) 1/3 -text=Enchant creature -- Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Aspect of Hydra -target=creature -auto=type:manag:mybattlefield/type:manag:mybattlefield ueot -text=Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.) -mana={G} -type=Instant -[/card] -[card] -name=Aspect of Mongoose -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=shroud -text=Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -- When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Aspect of Wolf -target=creature -auto=halfdowntype:forest:mybattlefield/halfuptype:forest:mybattlefield nonstatic -text=Enchant creature -- Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Asphodel Wanderer -auto={2}{B}:regenerate -text={2}{B}: Regenerate Asphodel Wanderer. -mana={B} -type=Creature -subtype=Skeleton Soldier -power=1 -toughness=1 -[/card] -[card] -name=Asphyxiate -target=Creature[-tapped] -auto=destroy -text=Destroy target untapped creature. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Aspiring Aeronaut -abilities=flying -auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aspiring Aeronaut enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. -mana={3}{U} -type=Creature -subtype=Human Artificer -power=1 -toughness=2 -[/card] -[card] -name=Assassin Token -auto=@combatdamagefoeof(player) from(this):winGame controller -auto=@combatdamageof(player) from(this):winGame opponent -type=Creature -subtype=Assassin -power=1 -toughness=1 -color=black -[/card] -[card] -name=Assassinate -target=creature[tapped] -auto=destroy -text=Destroy target tapped creature. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Assassin's Blade -target=*[creature;attacking;-black] -auto=destroy -restriction=opponentblockersonly -text=Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. -- Destroy target nonblack attacking creature. -mana={1}{B} -type=Instant -[/card] -[card] -name=Assassin's Strike -target=creature -auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) -auto=destroy -text=Destroy target creature. Its controller discards a card. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Assault Formation -auto=lord(creature|mybattlefield) combattoughness -auto={G}:target(creature[defender]) canattack -auto={2}{G}:all(creature|myBattlefield) 0/1 ueot -text=Each creature you control assigns combat damage equal to its toughness rather than its power. -- {G}: Target creature with defender can attack this turn as though it didn't have defender. -- {2}{G}: Creatures you control get +0/+1 until end of turn. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Assault Griffin -abilities=flying -text=Flying -mana={3}{W} -type=Creature -subtype=Griffin -power=3 -toughness=2 -[/card] -[card] -name=Assault Strobe -target=creature -auto=double strike -text=Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.) -mana={R} -type=Sorcery -[/card] -[card] -name=Assault Zeppelid -abilities=flying,trample -text=Flying, trample -mana={2}{G}{U} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Assemble the Legion -auto=@each my upkeep:counter(0/0,1,Muster) all(this) && thisforeach(counter{0/0.1.Muster}) token(Soldier,Creature Soldier,1/1,red,white,haste) -text=At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion. -mana={3}{R}{W} -type=Enchantment -[/card] -[card] -name=Assembled Alphas -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:3 && all(trigger[from]) damage:3 opponent -text=Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller. -mana={5}{R} -type=Creature -subtype=Wolf -power=5 -toughness=5 -[/card] -[card] -name=Assembly Hall -auto={4}{T}:target(creature|myhand) transforms((,newability[moveTo(myhand) target(creature[share!name!]|mylibrary) oneshot])) -text={4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library. -mana={5} -type=Artifact -[/card] -[card] -name=Assembly-Worker -auto={T}:1/1 target(assembly-worker) -text={T}: Target Assembly-Worker creature gets +1/+1 until end of turn. -mana={3} -type=Artifact Creature -subtype=Assembly-Worker -power=2 -toughness=2 -[/card] -[card] -name=Assert Authority -abilities=affinityartifacts -target=*|stack -auto=fizzleto(exile) -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -mana={5}{U}{U} -type=Instant -[/card] -[card] -name=Astral Slide -auto=@cycled(*|hand):may (blink)ueot target(creature) -text=Whenever a player cycles a card, you may exile target creature. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Astral Steel -abilities=storm -auto=1/2 target(creature) -text=Target creature gets +1/+2 until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Astrolabe -auto={1}{T}{S}:Add{W}{W} and!( phaseaction[upkeep once] draw:1 controller )! -auto={1}{T}{S}:Add{U}{U} and!( phaseaction[upkeep once] draw:1 controller )! -auto={1}{T}{S}:Add{B}{B} and!( phaseaction[upkeep once] draw:1 controller )! -auto={1}{T}{S}:Add{R}{R} and!( phaseaction[upkeep once] draw:1 controller )! -auto={1}{T}{S}:Add{G}{G} and!( phaseaction[upkeep once] draw:1 controller )! -text={1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. -mana={3} -type=Artifact -[/card] -[card] -name=Asylum Visitor -auto=@each myupkeep restriction{type(*|myhand)~lessthan~1}:draw:1 && life:-1 -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:draw:1 && life:-1 -autohand=@discarded(this):may pay[[{1}{B}]] moveto(mystack) && exiledeath ueot -text=At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. -- Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={1}{B} -type=Creature -subtype=Vampire Wizard -power=3 -toughness=1 -[/card] -[card] -name=Atalya, Samite Master -auto={X:white}{T}:target(creature) prevent:X ueot -auto={X:white}{T}:life:X controller -text={X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Atarka Beastbreaker -auto={4}{G}:4/4 restriction{compare(powertotalinplay)~morethan~7} -text=Formidable -- {4}{G}: Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater. -mana={1}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Atarka Efreet -facedown={3} -autofacedown={2}{R}:morph -autofaceup=counter(1/1,1) -autofaceup=damage:1 target(creature,player) -text=Megamorph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Atarka Efreet is turned face up, it deals 1 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Efreet Shaman -power=5 -toughness=1 -[/card] -[card] -name=Atarka Monument -auto={T}:add{G} -auto={T}:add{R} -auto={4}{R}{G}:becomes(Artifact Creature Dragon,4/4,flying,red,green) ueot -text={T}: Add {R} or {G} to your mana pool. -- {4}{R}{G}: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Atarka Pummeler -auto={3}{r}{r}:all(creature|mybattlefield) menace ueot restriction{compare(powertotalinplay)~morethan~7} -text=Formidable -- {3}{R}{R}: Creatures you control gain menace until end of turn. Activate this ability only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.) -mana={4}{R} -type=Creature -subtype=Ogre Warrior -power=4 -toughness=5 -[/card] -[card] -name=Atarka, World Render -abilities=flying,trample -auto=lord(dragon|mybattlefield) transforms((,newability[@combat(attacking) source(this):double strike ueot])) -text=Flying,trample. -- Whenever a Dragon you control attacks, it gains double strike until end of turn. -mana={5}{R}{G} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=4 -[/card] -[card] -name=Atogatog -auto={S(creature[atog]|mybattlefield)}:storedpower/storedpower -text=Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. -mana={W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Atog -power=5 -toughness=5 -[/card] -[card] -name=Atog -auto={S(artifact|myBattlefield)}:2/2 -text=Sacrifice an artifact: Atog gets +2/+2 until end of turn. -mana={1}{R} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Atraxa, Praetors' Voice -abilities=flying,vigilance,deathtouch,lifelink -auto=@each my end:notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Flying, vigilance, deathtouch, lifelink -- At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) -mana={G}{W}{U}{B} -type=Legendary Creature -subtype=Angel Horror -power=4 -toughness=4 -[/card] -[card] -name=Attended Knight -auto=token(Soldier,Creature Soldier,1/1,white) -abilities=first strike -text=First strike (This creature deals combat damage before creatures without first strike.) -- When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Attrition -auto={B}{S(creature|myBattlefield)}:destroy target(creature[-black]) -text={B}, Sacrifice a creature: Destroy target nonblack creature. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Attune with Aether -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=alterenergy:2 controller -text=Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get {E}{E} (two energy counters). -mana={G} -type=Sorcery -[/card] -[card] -name=Attunement -auto={H}:draw:3 && transforms((,newability[target(<4>*|myhand) reject])) forever -text=Return Attunement to its owner's hand: Draw three cards, then discard four cards. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Audacious Infiltrator -auto=cantbeblockedby(creature[artifact]) -text=Audacious Infiltrator can't be blocked by artifact creatures. -mana={1}{W} -type=Creature -subtype=Dwarf Rogue -power=3 -toughness=1 -[/card] -[card] -name=Auger Spree -target=creature -auto=4/-4 -text=Target creature gets +4/-4 until end of turn. -mana={1}{B}{R} -type=Instant -[/card] -[card] -name=Augmenting Automaton -auto={1}{B}:1/1 ueot -text={1}{B}: Augmenting Automaton gets +1/+1 until end of turn. -mana={1} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Augur il-Vec -abilities=shadow -auto={S}:life:4 controller myUpkeepOnly -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Augur of Bolas -aicode=activate target(*[instant;sorcery;zpos<=3]|mylibrary) moveto(myhand) -auto=name(look) reveal:3 optionone name(Get instant or sorcery) target(instant,sorcery|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend -text=When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=3 -[/card] -[card] -name=Augur of Skulls -auto={1}{B}:regenerate -auto={S}:target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer myUpkeepOnly -text={1}{B}: Regenerate Augur of Skulls. -- Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep. -mana={1}{B} -type=Creature -subtype=Skeleton Wizard -power=1 -toughness=1 -[/card] -[card] -name=Augury Adept -aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(dynamicability)! -auto=@combatdamaged(player) from(this):reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:manacost controller])) forever optiononeend optiontwo choice all(*|reveal) moveto(myhand) optiontwoend revealend -text=Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. -mana={1}{WU}{WU} -type=Creature -subtype=Kithkin Wizard -power=2 -toughness=2 -[/card] -[card] -name=Augury Owl -abilities=flying -auto=scry:3 scrycore delayed dontshow donothing scrycoreend scryend -text=Flying -- When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Auntie's Hovel -auto=tap(noevent) -auto=aslongas(goblin|myHand) untap -auto={T}:Add{B} -auto={T}:Add{R} -text=As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Auntie's Snitch -abilities=cantblock -autograveyard=@combatdamaged(player) from(*[goblin;rogue]|mybattlefield):may moveto(ownerhand) -other={1}{B} name(Prowl) -otherrestriction=prowl -text=Auntie's Snitch can't block. -- Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) -- Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. -mana={2}{B} -type=Creature -subtype=Goblin Rogue -power=3 -toughness=1 -[/card] -[card] -name=Aura Barbs -auto=all(enchantment|battlefield) transforms ((,newability[damage:2 controller],newability[damage:2 all(parents)])) oneshot -text=Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. -mana={2}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Aura Blast -target=enchantment -auto=destroy -auto=draw:1 controller -text=Destroy target enchantment. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Aura Extraction -target=enchantment -auto=moveTo(ownerlibrary) -autohand=__CYCLING__({2}) -text=Put target enchantment on top of its owner's library. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Aura Finesse -target=aura|mybattlefield -auto=transforms((,newability[rehook target(creature)])) forever -auto=draw:1 -text=Attach target Aura you control to target creature. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Aura Flux -auto=lord(other enchantment) transforms((,newability[upcost[{2}] sacrifice])) -text=Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Aura Fracture -auto={S(land|myBattlefield)}:destroy target(enchantment) -text=Sacrifice a land: Destroy target enchantment. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Aura Gnarlid -abilities=strong -auto=foreach(aura|battlefield) 1/1 -text=Creatures with power less than Aura Gnarlid's can't block it. -- Aura Gnarlid gets +1/+1 for each aura on the battlefield. -mana={2}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Aura Mutation -target=enchantment -auto=destroy -auto=token(Saproling,Creature Saproling,1/1,green)*manacost -text=Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost. -mana={G}{W} -type=Instant -[/card] -[card] -name=Aura of Dominion -target=creature -auto={1}{T(creature|mybattlefield)}:untap(mytgt) -text=Enchant creature -- {1}, Tap an untapped creature you control: Untap enchanted creature. -mana={U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Aura of Silence -auto=lord(artifact|opponentcastingzone) altercost(colorless, +2) -auto=lord(enchantment|opponentcastingzone) altercost(colorless, +2) -auto={S}:destroy target(other *[artifact;enchantment]) -text=Artifact and enchantment spells your opponents cast cost {2} more to cast. -- Sacrifice Aura of Silence: Destroy target artifact or enchantment. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Aura Shards -auto=@movedTo(creature|mybattlefield):may destroy target(artifact,enchantment) -text=Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. -mana={1}{G}{W} -type=Enchantment -[/card] -[card] -name=Aura Thief -abilities=flying -auto=@movedTo(this|graveyard) from(myBattlefield):moveTo(myBattlefield) all(enchantment[-aura]) -text=Flying -- When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) -mana={3}{U} -type=Creature -subtype=Illusion -power=2 -toughness=2 -[/card] -[card] -name=Auramancer -auto=may moveTo(myhand) target(enchantment|mygraveyard) -text=When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. -mana={2}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Auramancer's Guise -target=creature -auto=vigilance -auto=teach(creature) thisforeach(auras > 0) 2/2 -text=Enchant creature -- Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Auratog -auto={S(enchantment|myBattlefield)}:2/2 -text=Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. -mana={1}{W} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Aurelia, the Warleader -abilities=flying,vigilance,haste -auto=@combat(attacking) source(this) turnlimited:untap all(this) && untap all(creature|mybattlefield) && nextphasealter(add,combatphases,controller,after) -text=Flying, vigilance, haste -- Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. -mana={2}{R}{R}{W}{W} -type=Legendary Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Aurification -auto=@damageof(player) from(creature):all(trigger[from]) counter(0/0,1,Gold) -auto=lord(creature[counter{0/0.1.Gold}]) defender -auto=@movedTo(this|nonbattlezone) from(myBattlefield):all(creature) removeallcounters(0/0,1,Gold) -text=Whenever a creature deals damage to you, put a gold counter on it. -- Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) -- When Aurification leaves the battlefield, remove all gold counters from all creatures. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Auriok Bladewarden -auto={T}:target(creature) dynamicability -text={T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Auriok Champion -abilities=protection from black,protection from red -auto=@movedTo(creature|battlefield):may life:1 controller -text=Protection from black and from red -- Whenever another creature enters the battlefield, you may gain 1 life. -mana={W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Auriok Edgewright -auto=aslongas(artifact|mybattlefield) double strike >2 -text=Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Auriok Glaivemaster -auto=this(gear > 0) 1/1 -auto=this(gear > 0) first strike -text=As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Auriok Replica -auto={W}{S}:name(prevent damage) notatarget(other *|battlefield,stack,hand,graveyard) transforms((,newability[preventalldamage from(this)])) ueot -text={W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn. -mana={3} -type=Artifact Creature -subtype=Cleric -power=2 -toughness=2 -[/card] -[card] -name=Auriok Salvagers -auto={1}{W}:moveTo(myhand) target(artifact[manacost<=1]|mygraveyard) -text={1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Auriok Sunchaser -auto=aslongas(artifact|mybattlefield) 2/2 >2 -auto=aslongas(artifact|mybattlefield) flying >2 -text=Metalcraft - As long as you control three or more artifacts, Auriok Edgewright gets +2/+2 and has flying. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Auriok Survivors -auto=may name(move and attach) moveto(mybattlefield) target(equipment|mygraveyard) and!(newhook)! -text=When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors. -mana={5}{W} -type=Creature -subtype=Human Soldier -power=4 -toughness=6 -[/card] -[card] -name=Auriok Transfixer -auto={W}{T}:tap target(artifact) -text={W}, {T}: Tap target artifact. -mana={W} -type=Creature -subtype=Human Scout -power=1 -toughness=1 -[/card] -[card] -name=Auriok Windwalker -abilities=flying -auto={T}:target(equipment|mybattlefield) transforms((,newability[rehook target(creature|mybattlefield)])) forever -text=Flying -- {T}: Attach target Equipment you control to target creature you control. -mana={3}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Aurochs Herd -abilities=trample -aicode=activate target(*[aurochs]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[aurochs]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=@combat(attacking) source(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot -text=Trample -- When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. -- Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. -mana={5}{G} -type=Creature -subtype=Aurochs -power=4 -toughness=4 -[/card] -[card] -name=Aurochs -abilities=trample -auto=@combat(attacking) source(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot -text=Trample -- Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. -mana={3}{G} -type=Creature -subtype=Aurochs -power=2 -toughness=3 -[/card] -[card] -name=Aurora Eidolon -auto={W}{S}:prevent:3 target(other *[creature;player]) -autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) -text={W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. -- Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. -mana={3}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Aurora Griffin -abilities=flying -auto={W}:transforms((,white)) target(*) ueot -text=Flying -- {W}: Target permanent becomes white until end of turn. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Aurora of Emrakul -abilities=flying, deathtouch -auto=@combat(attacking) source(this):life:-3 opponent -text=Flying, deathtouch -- Whenever Aurora of Emrakul attacks, each opponent loses 3 life. -type=Creature -subtype=Eldrazi Reflection -power=1 -toughness=4 -[/card] -[card] -name=Auspicious Ancestor -auto=@movedto(*[white]|stack):pay({1}) life:1 -auto=@movedTo(this|mygraveyard) from(Battlefield):life:3 controller -text=When Auspicious Ancestor dies, you gain 3 life. -- Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Austere Command -auto=choice name(Destroy all Artifacts) destroy all(artifact) && all(this) transforms((,newability[choice name(Destroy all Enchantments) destroy all(enchantment)],newability[choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3])],newability[choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4])])) -auto=choice name(Destroy all Enchantments) destroy all(enchantment) && all(this) transforms((,newability[choice name(Destroy all Artifacts) destroy all(artifact)],newability[choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3])],newability[choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4])])) -auto=choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3]) && all(this) transforms((,newability[choice name(Destroy all Artifacts) destroy all(artifact)],newability[choice name(Destroy all Enchantments) destroy all(enchantment)],newability[choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4])])) -auto=choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4]) && all(this) transforms((,newability[choice name(Destroy all Artifacts) destroy all(artifact)],newability[choice name(Destroy all Enchantments) destroy all(enchantment)],newability[choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3])])) -text=Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Authority of the Consuls -auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) -auto=@movedTo(creature|opponentBattlefield):life:1 controller -text=Creatures your opponents control enter the battlefield tapped. -- Whenever a creature enters the battlefield under an opponent's control, you gain 1 life. -mana={W} -type=Enchantment -[/card] -[card] -name=Autochthon Wurm -abilities=trample -text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Trample -mana={10}{G}{G}{G}{W}{W} -other={convoke} name(Convoke) -type=Creature -subtype=Wurm -power=9 -toughness=14 -[/card] -[card] -name=Autumnal Gloom -auto={B}:deplete:1 controller -auto=@each my endofturn restriction{delirium}:flip(Ancient of the Equinox) -text={B}: Put the top card of your library into your graveyard. -- Delirium At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Avacyn, Angel of Hope -abilities=flying,vigilance -auto=lord(*|mybattlefield) indestructible -text=Flying, vigilance -- Avacyn, Angel of Hope and other permanents you control are indestructible. -mana={5}{W}{W}{W} -type=Legendary Creature -subtype=Angel -power=8 -toughness=8 -[/card] -[card] -name=Avacyn, Guardian Angel -abilities=flying,vigilance -auto={1}{W}:name(target Creature) target(other creature) activatechooseacolor transforms((,newability[preventalldamage from(*[chosencolor])])) ueot activatechooseend -auto={5}{W}{W}:name(target Player) target(player) && activatechooseacolor emblem transforms((,newability[preventalldamage to(targetedplayer) from(*[chosencolor])])) ueot activatechooseend -text=Flying, vigilance -- {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. -- {5}{W}{W}: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice. -mana={2}{W}{W}{W} -type=Legendary Creature -subtype=Angel -power=5 -toughness=4 -[/card] -[card] -name=Avacyn, the Purifier -abilities=flying -auto=damage:3 all(other creature) -auto=damage:3 opponent -text=flying -- when this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent -type=Legendary Creature -subtype=Angel -color=red -power=6 -toughness=5 -[/card] -[card] -name=Avacynian Missionaries -auto=@each my endofturn restriction{geared}: flip(Lunarch Inquisitors) -text=At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=3 -toughness=3 -[/card] -[card] -name=Avacynian Priest -auto={1}{T}:tap target(creature[-human]) -text={1}, {T}: Tap target non-Human creature. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Avacyn's Collar -auto=teach(creature) 1/0 -auto=teach(creature) vigilance -auto=teach(human) transforms((,newability[@movedto(mygraveyard) from(this|mybattlefield):token(Spirit Token)])) -auto={2}:equip -text=Equipped creature gets +1/+0 and has vigilance. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Avacyn's Pilgrim -auto={T}:add{W} -text={T}: Add {W} to your mana pool. -mana={G} -type=Creature -subtype=Human Monk -power=1 -toughness=1 -[/card] -[card] -name=Avalanche Riders -abilities=haste -auto=destroy target(land) -auto=upcost[{3}{R};next upkeep] sacrifice -text=Haste -- Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Avalanche Riders enters the battlefield, destroy target land. -mana={3}{R} -type=Creature -subtype=Human Nomad -power=2 -toughness=2 -[/card] -[card] -name=Avalanche -target=land[snow] -auto=destroy -text=Destroy X target snow lands. -mana={X}{2}{R}{R} -type=Sorcery -[/card] -[card] -name=Avarax -abilities=haste -aicode=activate target(Avarax|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>Avarax|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={1}{R}:1/0 -text=Haste -- When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. -- {1}{R}: Avarax gets +1/+0 until end of turn. -mana={3}{R}{R} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Avarice Amulet -auto=teach(creature) 2/0 -auto=teach(creature) vigilance -auto=teach(creature) transforms((,newability[@each my upkeep:draw:1])) -auto=@movedto(graveyard) from(mytgt|battlefield):choice target(opponent) && moveto(targetedpersonsbattlefield) all(this) -auto={2}:equip -text=Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." -- When equipped creature dies, target opponent gains control of Avarice Amulet. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Avarice Totem -auto={5}:moveto(mybattlefield) target(*[-land]|opponentbattlefield) && moveto(opponentbattlefield) all(this) -text={5}: Exchange control of Avarice Totem and target nonland permanent. -mana={1} -type=Artifact -[/card] -[card] -name=Avaricious Dragon -abilities=flying -auto=@each my draw:draw:1 controller -auto=@each my cleanup:reject all(*|myhand) -text=Flying -- At the beginning of your draw step, draw an additional card. -- At the beginning of your end step, discard your hand. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Avatar of Discord -abilities=flying -auto=if type(*|myhand)~morethan~1 then target(<2>*|myhand) reject -auto=ifnot type(*|myhand)~morethan~1 then sacrifice all(this) -text=({(b/r)} can be paid with either {B} or {R}.) -- Flying -- When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards. -mana={BR}{BR}{BR} -type=Creature -subtype=Avatar -power=5 -toughness=3 -[/card] -[card] -name=Avatar of Fury -abilities=flying -auto={R}:1/0 -anyzone=this(variable{type:land:opponentbattlefield}>6) changecost(colorless:-6) forcedalive -text=If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast. -- Flying -- {R}: Avatar of Fury gets +1/+0 until end of turn. -mana={6}{R}{R} -type=Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Avatar of Might -abilities=trample -anyzone=while(restriction{outnumbered}) changecost(colorless:-6) forcedalive -text=If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. -- Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -mana={6}{G}{G} -type=Creature -subtype=Avatar -power=8 -toughness=8 -[/card] -[card] -name=Avatar of Slaughter -auto=lord(creature) double strike -auto=lord(creature) mustattack -text=All creatures have double strike and attack each turn if able. -mana={6}{R}{R} -type=Creature -subtype=Avatar -power=8 -toughness=8 -[/card] -[card] -name=Avatar of the Resolute -abilities=reach,trample -auto=foreach(creature[counter{1/1.1}]|mybattlefield) counter(1/1,1) -text=Reach, trample -- Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it. -mana={G}{G} -type=Creature -subtype=Avatar -power=3 -toughness=2 -[/card] -[card] -name=Avatar of Will -abilities=flying -anyzone=this(variable{type:*:opponenthand}<1) changecost(colorless:-6) forcedalive -text=If an opponent has no cards in hand, Avatar of Will costs {6} less to cast. -- Flying -mana={6}{U}{U} -type=Creature -subtype=Avatar -power=5 -toughness=6 -[/card] -[card] -name=Avatar of Woe -abilities=fear -auto={T}:bury target(creature) -anyzone=this(variable{type:creature:graveyard}>9) changecost(colorless:-6) forcedalive -text=If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast. -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {T}: Destroy target creature. It can't be regenerated. -mana={6}{B}{B} -type=Creature -subtype=Avatar -power=6 -toughness=5 -[/card] -[card] -name=Aven Archer -abilities=flying -auto={2}{W}{T}:damage:2 target(creature[attacking;blocking]) -text=Flying -- {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. -mana={3}{W}{W} -type=Creature -subtype=Bird Soldier Archer -power=2 -toughness=2 -[/card] -[card] -name=Aven Augur -abilities=flying -auto={S}:target(other creature) moveTo(ownerhand) myUpkeepOnly -text=Flying -- Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep. -mana={3}{U} -type=Creature -subtype=Bird Wizard -power=2 -toughness=2 -[/card] -[card] -name=Aven Battle Priest -abilities=flying -auto=choice life:3 controller -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Battle Priest enters the battlefield, you gain 3 life. -mana={5}{W} -type=Creature -subtype=Bird Cleric -power=3 -toughness=3 -[/card] -[card] -name=Aven Brigadier -abilities=flying -auto=lord(other soldier) 1/1 -auto=lord(other bird) 1/1 -text=Flying -- Other Bird creatures get +1/+1. -- Other Soldier creatures get +1/+1. -mana={3}{W}{W}{W} -type=Creature -subtype=Bird Soldier -power=3 -toughness=5 -[/card] -[card] -name=Aven Cloudchaser -abilities=flying -auto=destroy target(enchantment) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Cloudchaser enters the battlefield, destroy target enchantment. -mana={3}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Aven Envoy -abilities=flying -text=Flying -mana={U} -type=Creature -subtype=Bird Soldier -power=0 -toughness=2 -[/card] -[card] -name=Aven Fateshaper -abilities=flying -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot -auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -auto={4}{u}:name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Flying -- When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order. -- {4}{U}: Look at the top four cards of your library, then put them back in any order. -mana={6}{U} -type=Creature -subtype=Bird Wizard -power=4 -toughness=5 -[/card] -[card] -name=Aven Fisher -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):may draw:1 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Fisher dies, you may draw a card. -mana={3}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Aven Fleetwing -abilities=flying,opponentshroud -text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) -mana={3}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Aven Flock -abilities=flying -auto={W}:0/1 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {W}: Aven Flock gets +0/+1 until end of turn. -mana={4}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Aven Fogbringer -abilities=flying -auto=moveTo(ownerhand) target(land|battlefield) -text=Flying -- When Aven Fogbringer enters the battlefield, return target land to its owner's hand. -mana={3}{U} -type=Creature -subtype=Bird Wizard -power=2 -toughness=1 -[/card] -[card] -name=Aven Liberator -abilities=flying -facedown={3} -autofacedown={3}{W}:morph -autofaceup=choice protection from white target(creature) -autofaceup=choice protection from blue target(creature) -autofaceup=choice protection from black target(creature) -autofaceup=choice protection from red target(creature) -autofaceup=choice protection from green target(creature) -text=Flying -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. -mana={2}{W}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Aven Redeemer -abilities=flying -auto={T}:prevent:2 target(creature,player) -text=Flying -- {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={3}{W} -type=Creature -subtype=Bird Cleric -power=2 -toughness=2 -[/card] -[card] -name=Aven Riftwatcher -abilities=flying -auto=life:2 -auto=@movedTo(this|nonbattlezone) from(myBattlefield):life:2 -auto=vanishing:3 -text=Flying -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. -mana={2}{W} -type=Creature -subtype=Bird Rebel Soldier -power=2 -toughness=3 -[/card] -[card] -name=Aven Shrine -auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):life:1 controller)])) -auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):life:1 opponent)])) -auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):life:1 controller)])) -auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):life:1 opponent)])) -text=Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Aven Skirmisher -abilities=flying -text=Flying -mana={W} -type=Creature -subtype=Bird Warrior -power=1 -toughness=1 -[/card] -[card] -name=Aven Smokeweaver -abilities=flying,protection from red -text=Flying, protection from red -mana={2}{U}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Aven Squire -abilities=flying,exalted -text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={1}{W} -type=Creature -subtype=Bird Soldier -power=1 -toughness=1 -[/card] -[card] -name=Aven Sunstriker -abilities=flying,double strike -facedown={3} -autofacedown={4}{W}:morph -autofaceup=counter(1/1,1) -text=Flying -- Double strike (This creature deals both first-strike and regular combat damage.) -- Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={1}{W}{W} -type=Creature -subtype=Bird Warrior -power=1 -toughness=1 -[/card] -[card] -name=Aven Surveyor -abilities=flying -auto=choice name(+1/+1 counter) counter(1/1,1) -auto=choice name(bounce creature) moveto(ownerhand) target(creature) -text=Flying. -- When Aven Surveyor enters the battlefield, choose one: -- Put a +1/+1 counter on Aven Surveyor. -- Return target creature to its owners hand. -mana={3}{U}{U} -type=Creature -subtype=Bird Scout -power=2 -toughness=2 -[/card] -[card] -name=Aven Tactician -abilities=flying -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller -text=Flying -- When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={4}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Aven Trailblazer -abilities=flying -auto=aslongas(forest|myBattlefield) 0/1 -auto=aslongas(island|myBattlefield) 0/1 -auto=aslongas(plains|myBattlefield) 0/1 -auto=aslongas(mountain|myBattlefield) 0/1 -auto=aslongas(swamp|myBattlefield) 0/1 -text=Flying -- Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. -mana={2}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=* -[/card] -[card] -name=Aven Trooper -abilities=flying -auto={2}{W}{D(*|myHand)}:1/2 -text=Flying -- {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. -mana={3}{W} -type=Creature -subtype=Bird Soldier -power=1 -toughness=1 -[/card] -[card] -name=Aven Warcraft -auto=all(creature|mybattlefield) 0/2 ueot -auto=aslongas(*|mygraveyard) chooseacolor all(creature|mybattlefield) protection from(*[chosencolor]) ueot chooseend >6 -text=Creatures you control get +0/+2 until end of turn. -- Threshold - If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Aven Warhawk -abilities=flying -aicode=activate target(*[bird;soldier]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[bird;soldier]|myhand) optionone foreach(*[bird;soldier]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) -- Flying -mana={4}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Aven Windreader -abilities=flying -auto={1}{u}:target(player) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put back) all(*|reveal) moveto(library) optiontwoend revealend -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{U}: Target player reveals the top card of his or her library. -mana={3}{U}{U} -type=Creature -subtype=Bird Soldier Wizard -power=3 -toughness=3 -[/card] -[card] -name=Avenger en-Dal -auto={2}{W}{T}{D(*|myhand)}:target(creature[attacking]) dynamicability moveTo(exile) -text={2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. -mana={1}{W} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Avenger of Zendikar -auto=foreach(land|myBattlefield) token(Plant,creature plant, 0/1,green) -auto=@movedTo(land|myBattlefield):may counter(1/1,1) all(plant|myBattlefield) -text=When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. -- Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. -mana={5}{G}{G} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Avenging Angel -auto=flying -auto=@movedTo(graveyard) from(this|battlefield):may all(trigger[from]) moveto(ownerlibrary) -text=Flying -- When Avenging Angel dies, you may put Avenging Angel on top of its owner's library. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Avenging Arrow -target=creature[damager] -auto=destroy -text=Destroy target creature that dealt damage this turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Avenging Druid -auto=@damagefoeof(player) from(this):may name(Get Land) Reveal:1 revealzone(mylibrary) revealuntil(*[land]|mylibrary) optionone choice name(Get Card) target(land|reveal) moveto(myhand) optiononeend optiontwo choice name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. -mana={2}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=3 -[/card] -[card] -name=Avian Changeling -abilities=flying,changeling -text=Changeling (This card is every creature type at all times.) -- Flying -mana={2}{W} -type=Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Aviary Mechanic -auto=may moveTo(ownerhand) notatarget(other *|mybattlefield) -text=When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. -mana={1}{W} -type=Creature -subtype=Dwarf Artificer -power=2 -toughness=2 -[/card] -[card] -name=Avizoa -abilities=flying -auto={0}:2/2 && nextphasealter(remove,untap,controller) limit:1 -text=Flying -- {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn. -mana={3}{U} -type=Creature -subtype=Jellyfish -power=2 -toughness=2 -[/card] -[card] -name=Awaken the Ancient -target=land[mountain] -auto=transforms((Giant Creature,setpower=7,settoughness=7,red,haste)) -text=Enchant Mountain -- {2}: Enchanted Mountain becomes a 7/7 red Giant creature with haste. It's still a land. -mana={1}{R}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Awaken the Bear -target=creature -auto=trample ueot -auto=3/3 ueot -text=Target creature gets +3/+3 and gains trample until end of turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Awakener Druid -auto=target(forest) transforms((Treefolk Creature,setpower=4,settoughness=5,green)) -text=When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land. -mana={2}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Awakening Zone -auto=@each my upkeep:token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! -text=At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Awakening -auto=@each upkeep:untap all(creature,land) -text=At the beginning of each upkeep, untap all creatures and lands. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Awe for the Guilds -auto=all(creature[-multicolor;-colorless]) cantblock ueot -text=Monocolored creatures can't block this turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Awoken Horror -auto=moveto(ownerhand) all(creature[-horror]) -text=When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. -type=Creature -subtype=Kraken Horror -color=blue -power=7 -toughness=8 -[/card] -[card] -name=Axebane Guardian -auto={T}:name(add mana) foreach(creature[defender]|myBattlefield) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller -abilities=defender -text=Defender -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control. -mana={2}{G} -type=Creature -subtype=Human Druid -power=0 -toughness=3 -[/card] -[card] -name=Axebane Stag -mana={6}{G} -type=Creature -subtype=Elk -power=6 -toughness=7 -[/card] -[card] -name=Axegrinder Giant -mana={4}{R}{R} -type=Creature -subtype=Giant Warrior -power=6 -toughness=4 -[/card] -[card] -name=Axelrod Gunnarson -auto=@vampired(creature) from(this):damage:1 target(player) -auto=@vampired(creature) from(this):life:1 controller -text=Trample -- Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player. -mana={4}{B}{B}{R}{R} -type=Legendary Creature -subtype=Giant -power=5 -toughness=5 -[/card] -[card] -name=Ayli, Eternal Pilgrim -abilities=deathtouch -auto={1}{S(other creature|myBattlefield)}:name(you gain life) life:storedtoughness controller -auto=this(controllerlife > 29) transforms((,newability[{1}{w}{b}{S(other creature|myBattlefield)}:moveto(exile) target(*[-land])])) -text=Deathtouch -- {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. -- {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total. -mana={W}{B} -type=Legendary Creature -subtype=Kor Cleric -power=2 -toughness=3 -[/card] -[card] -name=Aysen Abbey -auto={T}:Add{1} -auto={1}{T}:Add{W} -auto={2}{T}:Add{G} -auto={2}{T}:Add{U} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {W} to your mana pool. -- {2}, {T}: Add {G} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Aysen Bureaucrats -auto={T}:tap target(creature[power<=2]) -text={T}: Tap target creature with power 2 or less. -mana={1}{W} -type=Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Aysen Crusader -auto=foreach(soldier,warrior|myBattlefield) 1/1 -text=Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=2+* -toughness=2+* -[/card] -[card] -name=Aysen Highway -auto=lord(creature[white]) plainswalk -text=White creatures have plainswalk. -mana={3}{W}{W}{W} -type=Enchantment -[/card] -[card] -name=Ayumi, the Last Visitor -abilities=legendarylandwalk -text=Legendary landwalk -mana={3}{G}{G} -type=Legendary Creature -subtype=Spirit -power=7 -toughness=3 -[/card] -[card] -name=Azami, Lady of Scrolls -auto={T(wizard|mybattlefield)}:draw:1 controller -text=Tap an untapped Wizard you control: Draw a card. -mana={2}{U}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=0 -toughness=2 -[/card] -[card] -name=Azamuki, Treachery Incarnate -doublefaced=kamiflip -auto={C(0/0,-1,Ki)}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -text=Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. -color=red -type=Legendary Creature -subtype=Spirit -power=5 -toughness=2 -[/card] -[card] -name=Azimaet Drake -abilities=flying -auto={U}:1/0 limit:1 -text=Flying -- {U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn. -mana={2}{U} -type=Creature -subtype=Drake -power=1 -toughness=3 -[/card] -[card] -name=Azorius AEthermage -auto=@movedto(*|myhand) from(battlefield):pay({1}) draw:1 controller -text=Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. -mana={1}{W}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Azorius Arrester -auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -text=When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Azorius Chancery -auto=tap(noevent) -auto=moveTo(ownerhand) notatarget(land|mybattlefield) -auto={T}:Add{W}{U} -text=Azorius Chancery enters the battlefield tapped. -- When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{U} to your mana pool. -type=Land -[/card] -[card] -name=Azorius Charm -auto=choice all(creature|myBattlefield) lifelink ueot -auto=choice draw:1 controller -auto=aslongas(creature[attacking;blocking]|battlefield) choice moveTo(ownerlibrary) target(creature[attacking;blocking]|battlefield) -text=Choose one -- Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library. -mana={W}{U} -type=Instant -[/card] -[card] -name=Azorius Cluestone -auto={T}:Add{W} -auto={T}:Add{U} -auto={W}{U}{T}{S}:draw:1 controller -text={T}: Add {W} or {U} to your mana pool. -- {W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Azorius First-Wing -abilities=flying -auto=protection from(enchantment) -text=Flying, protection from enchantments -mana={W}{U} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Azorius Guildgate -auto=tap(noevent) -auto={T}:Add{W} -auto={T}:Add{U} -text=Azorius Guildgate enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Azorius Herald -abilities=unblockable -auto=ifnot spent({U}) then sacrifice all(this) -auto=life:4 -text=Azorius Herald is unblockable. -- When Azorius Herald enters the battlefield, you gain 4 life. -- When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Azorius Justiciar -auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -text=When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) -mana={2}{W}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Azorius Keyrune -auto={T}:Add{W} -auto={T}:Add{U} -auto={W}{U}:transforms((Bird Artifact Creature,setpower=2,settoughness=2,blue,white,flying)) ueot -text={T}: Add {W} or {U} to your mana pool. -- {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Azorius Ploy -target=creature -auto=transforms((,newability[preventAllCombatDamage from(this)])) ueot -auto=target(creature) preventAllCombatDamage to(mytgt) ueot -text=Prevent all combat damage target creature would deal this turn. -- Prevent all combat damage that would be dealt to target creature this turn. -mana={1}{W}{W}{U} -type=Instant -[/card] -[card] -name=Azorius Signet -auto={1}{T}:Add{W}{U} -text={1}, {T}: Add {W}{U} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Azor's Elocutors -auto=@each my upkeep:counter(0/0,1,Filibuster) all(this) && this(counter{0/0.5.Filibuster})>=wingame -auto=@damageof(player):counter(0/0,-1,Filibuster) -text=At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. -- Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors. -mana={3}{WU}{WU} -type=Creature -subtype=Human Advisor -power=3 -toughness=5 -[/card] -[card] -name=Azure Drake -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={3}{U} -type=Creature -subtype=Drake -power=2 -toughness=4 -[/card] -[card] -name=Azure Mage -auto={3}{U}:draw:1 controller -text={3}{U}: Draw a card. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Azusa, Lost but Seeking -auto=maxPlay(land)+2 -text=You may play two additional lands on each of your turns. -mana={2}{G} -type=Legendary Creature -subtype=Human Monk -power=1 -toughness=2 -[/card] -[card] -name=Back to Basics -auto=lord(land[-basic]) doesnotuntap -text=Nonbasic lands don't untap during their controllers' untap steps. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Back to Nature -auto=destroy all(enchantment) -text=Destroy all enchantments. -mana={1}{G} -type=Instant -[/card] -[card] -name=Backfire -target=creature -auto=@damageof(player) from(mytgt):damage:thatmuch targetcontroller -text=Enchant creature -- Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Backlash -target=creature[-tapped] -auto=tap -auto=dynamicability -text=Tap target untapped creature. That creature deals damage equal to its power to its controller. -mana={1}{B}{R} -type=Instant -[/card] -[card] -name=Backwoods Survivalists -abilities=trample -auto=while(restriction{delirium}) 1/1 -auto=while(restriction{delirium}) trample -text=Delirium -- Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. -mana={3}{G} -type=Creature -subtype=Human Warrior -power=4 -toughness=3 -[/card] -[card] -name=Bad Moon -auto=lord(creature[black]) 1/1 -text=Black creatures get +1/+1. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Bad River -auto=tap(noevent) -aicode=activate moveTo(myBattlefield) target(*[island;swamp]|myLibrary) -auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text=Bad River enters the battlefield tapped. -- {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Badlands -type=Land -subtype=Swamp Mountain -[/card] -[card] -name=Baki's Curse -auto=all(aura) transforms((,newability[teach(creature) damage:2])) ueot -text=Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Baku Altar -auto={2}{T}{C(0/0,-1,Ki)}:token(Spirit,Creature Spirit,1/1) -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. -- {2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield. -mana={2} -type=Artifact -[/card] -[card] -name=Bala Ged Scorpion -auto=may destroy target(creature[power<=1]) -text=When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. -mana={3}{B} -type=Creature -subtype=Scorpion -power=2 -toughness=3 -[/card] -[card] -name=Bala Ged Thief -auto=target(player) Reveal:type:ally:mybattlefield revealzone(targetedpersonshand) optionone target(*|reveal) reject optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend -auto=@movedTo(other ally|myBattlefield):target(player) Reveal:type:ally:mybattlefield revealzone(targetedpersonshand) optionone target(*|reveal) reject optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend -text=Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. -mana={3}{B} -type=Creature -subtype=Human Rogue Ally -power=2 -toughness=2 -[/card] -[card] -name=Balance of Power -target=opponent -auto=foreach(*|targetedpersonshand) if type(*|targetedpersonshand)~morethan~type(*|myhand) then draw:1 -text=If target opponent has more cards in hand than you, draw cards equal to the difference. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Balance -auto=if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ controller -auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent -auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ controller -auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent -auto=if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(*|myhand) !$ controller -auto=if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(*|myhand) !$ opponent -text=Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Balancing Act -auto=if type(*|mybattlefield)~morethan~type(*|opponentbattlefield) then ability$! sacrifice notatarget(*|mybattlefield) !$ controller -auto=if type(*|opponentbattlefield)~morethan~type(*|mybattlefield) then ability$! sacrifice notatarget(*|mybattlefield) !$ opponent -auto=if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(*|myhand) !$ controller -auto=if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(*|myhand) !$ opponent -text=Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Balduvian Barbarians -mana={1}{R}{R} -type=Creature -subtype=Human Barbarian -power=3 -toughness=2 -[/card] -[card] -name=Balduvian Bears -mana={1}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Balduvian Conjurer -auto={T}:target(land[snow]) transforms((Creature,setpower=2,settoughness=2)) ueot -text={T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=2 -[/card] -[card] -name=Balduvian Dead -auto={2}{R}{E(creature|mygraveyard)}:token(graveborn,creature zombie,3/1,blackred,treason,haste) -text={2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Balduvian Frostwaker -auto={U}{T}:target(land[snow]) transforms((Elemental Creature,setpower=2,settoughness=2,flying,blue)) forever -text={U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Balduvian Horde -auto=aslongas(*|myHand) choice discard:1 controller oneshot -auto=choice sacrifice -text=When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. -mana={2}{R}{R} -type=Creature -subtype=Human Barbarian -power=5 -toughness=5 -[/card] -[card] -name=Balduvian Hydra -auto=counter(1/0,X) -auto={C(1/0,-1)}:prevent:1 all(this) -auto={R}{R}{R}:counter(1/0,1) myupkeeponly -text=Balduvian Hydra enters the battlefield with X +1/+0 counters on it. -- Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. -- {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep. -mana={X}{R}{R} -type=Creature -subtype=Hydra -power=0 -toughness=1 -[/card] -[card] -name=Balduvian Rage -target=creature[attacking] -auto=X/0 -auto=@next upkeep:draw:1 controller -text=Target attacking creature gets +X/+0 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={X}{R} -type=Instant -[/card] -[card] -name=Balduvian Trading Post -auto=if type(mountain[-tapped]|mybattlefield)~morethan~0 then sacrifice notatarget(mountain[-tapped]|mybattlefield) oneshot else sacrifice -auto={T}:Add{1}{R} -auto={1}{T}:damage:1 target(creature[attacking]) -text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{R} to your mana pool. -- {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature. -type=Land -[/card] -[card] -name=Balduvian War-Makers -abilities=haste -auto=rampage(1/1,1) -text=Haste -- Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) -mana={4}{R} -type=Creature -subtype=Human Barbarian -power=3 -toughness=3 -[/card] -[card] -name=Balefire Dragon -abilities=flying -auto=@combatdamagefoeof(player) from(this):all(creature|opponentbattlefield) damage:thatmuch -auto=@combatdamageof(player) from(this):all(creature|mybattlefield) damage:thatmuch -text=Flying -- Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Balefire Liege -auto=lord(other creature[red]|myBattlefield) 1/1 -auto=lord(other creature[white]|myBattlefield) 1/1 -auto=@movedto(*[red]|mystack):damage:3 target(player) -auto=@movedto(*[white]|mystack):life:3 controller -text=Other red creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. -- Whenever you cast a white spell, you gain 3 life. -mana={2}{RW}{RW}{RW} -type=Creature -subtype=Spirit Horror -power=2 -toughness=4 -[/card] -[card] -name=Baleful Eidolon -abilities=deathtouch -auto=bestow bstw -auto=bestow teach(creature) 1/1 -auto=bestow teach(creature) deathtouch -bestow={4}{b} -text=Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Enchanted creature gets +1/+1 and has deathtouch. -mana={1}{B} -type=Enchantment Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Baleful Force -auto=@each my upkeep:draw:1 && life:-1 -auto=@each opponent upkeep:draw:1 && life:-1 -text=At the beginning of each upkeep, you draw a card and you lose 1 life. -mana={5}{B}{B}{B} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Baleful Stare -target=opponent -auto=foreach(mountain|opponenthand) draw:1 -auto=foreach(*[red]|opponenthand) draw:1 -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend -text=Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Baleful Strix -auto=draw:1 -abilities=flying,deathtouch -text=Flying, deathtouch -- When Baleful Strix enters the battlefield, draw a card. -mana={U}{B} -type=Artifact Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Ball Lightning -abilities=trample,haste,treason -text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Haste (This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Ball Lightning. -mana={R}{R}{R} -type=Creature -subtype=Elemental -power=6 -toughness=1 -[/card] -[card] -name=Ballista Charger -auto=@combat(attacking) source(this):damage:1 target(creature,player) -auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} -text=Whenever Ballista Charger attacks, it deals 1 damage to target creature or player. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={5} -type=Artifact -subtype=Vehicle -power=6 -toughness=6 -[/card] -[card] -name=Ballista Squad -auto={X}{W}{T}:damage:X target(creature[attacking;blocking]) -text={X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. -mana={3}{W} -type=Creature -subtype=Human Rebel -power=2 -toughness=2 -[/card] -[card] -name=Balloon Peddler -auto={U}{T}{D(*|myhand)}:flying target(creature) -text={U}, {T}, Discard a card: Target creature gains flying until end of turn. -mana={2}{U} -type=Creature -subtype=Human Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Ballynock Cohort -abilities=first strike -auto=aslongas(other creature[white]|myBattlefield) 1/1 != 0 -text=First strike -- Ballynock Cohort gets +1/+1 as long as you control another white creature. -mana={2}{W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Ballynock Trapper -auto={T}:tap target(creature) -auto=@movedTo(*[white]|mystack):may untap -text={T}: Tap target creature. -- Whenever you cast a white spell, you may untap Ballynock Trapper. -mana={3}{W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Ballyrush Banneret -auto=lord(*[soldier;kithkin]|mycastingzone) altercost(colorless, -1) -text=Kithkin spells and Soldier spells you cast cost {1} less to cast. -mana={1}{W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=1 -[/card] -[card] -name=Balm of Restoration -auto={1}{T}{S}:life:2 -auto={1}{T}{S}:prevent:2 target(other *[creature;player]) -text={1}, {T}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={2} -type=Artifact -[/card] -[card] -name=Baloth Cage Trap -auto=token(Beast,Creature Beast,4/4,green) -other={1}{G} -otherrestriction=type(artifact[fresh]|opponentbattlefield)~morethan~0 -text=If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. -- Put a 4/4 green Beast creature token onto the battlefield. -mana={3}{G}{G} -type=Instant -subtype=Trap -[/card] -[card] -name=Baloth Null -auto=moveto(myhand) target(creature|mygraveyard) -text=When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. -mana={4}{B}{G} -type=Creature -subtype=Zombie Beast -power=4 -toughness=5 -[/card] -[card] -name=Baloth Pup -auto=this(counter{1/1.1}>0) trample -text=Baloth Pup has trample as long as it has a +1/+1 counter on it. -mana={1}{G} -type=Creature -subtype=Beast -power=3 -toughness=1 -[/card] -[card] -name=Baloth Woodcrasher -auto=@movedTo(land|myBattlefield):4/4 ueot -auto=@movedTo(land|myBattlefield):trample ueot -text=Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Balshan Beguiler -auto=@combatdamaged(player) from(this):reveal:2 revealzone(opponentlibrary) optionone name(Put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put on top) target(<2>*|reveal) moveto(ownerlibrary) optiontwoend revealend -text=Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Balshan Collaborator -abilities=flying -auto={B}:1/1 -text=Flying -- {B}: Balshan Collaborator gets +1/+1 until end of turn. -mana={3}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Balshan Griffin -abilities=flying -auto={1}{U}{D(*|myhand)}:moveTo(hand) -text=Flying -- {1}{U}, Discard a card: Return Balshan Griffin to its owner's hand. -mana={3}{U}{U} -type=Creature -subtype=Griffin -power=3 -toughness=2 -[/card] -[card] -name=Balthor the Defiled -auto=lord(minion) 1/1 -auto={B}{B}{B}:moveTo(myBattlefield) all(creature[black;red]|mygraveyard) && moveTo(opponentBattlefield) all(creature[black;red]|opponentgraveyard) && moveTo(exile) all(this) limit:1 -text=Minion creatures get +1/+1. -- {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield. -mana={2}{B}{B} -type=Legendary Creature -subtype=Zombie Dwarf -power=2 -toughness=2 -[/card] -[card] -name=Balthor the Stout -auto=lord(other barbarian) 1/1 -auto={R}:1/0 target(other barbarian) -text=Other Barbarian creatures get +1/+1. -- {R}: Another target Barbarian creature gets +1/+0 until end of turn. -mana={1}{R}{R} -type=Legendary Creature -subtype=Dwarf Barbarian -power=2 -toughness=2 -[/card] -[card] -name=Balustrade Spy -abilities=flying -auto=target(player) Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend -text=Flying -- When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. -mana={3}{B} -type=Creature -subtype=Vampire Rogue -power=2 -toughness=3 -[/card] -[card] -name=Bamboozle -target=player -auto=reveal:4 revealzone(targetedpersonslibrary) optionone name(Put in graveyard) target(<2>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Bandage -target=creature,player -auto=prevent:1 -auto=draw:1 controller -text=Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Draw a card. -mana={W} -type=Instant -[/card] -[card] -name=Bane Alley Blackguard -mana={1}{B} -type=Creature -subtype=Human Rogue -power=1 -toughness=3 -[/card] -[card] -name=Bane of Bala Ged -auto=@combat(attacking) source(this):ability$!moveto(exile) notatarget(<2>*|mybattlefield)!$ opponent -text=Whenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls. -mana={7} -type=Creature -subtype=Eldrazi -power=7 -toughness=5 -[/card] -[card] -name=Bane of Hanweir -abilities=mustattack -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Hanweir Watchkeep) -text=Bane of Hanweir attacks each turn if able. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. -color=red -type=Creature -subtype=Werewolf -power=5 -toughness=5 -[/card] -[card] -name=Bane of Progress -auto=count(type:artifact:battlefield) -auto=all(artifact|battlefield) destroy -auto=counter(1/1,countedamountminustype:artifact:battlefieldminusend) -auto=count(type:enchantment:battlefield) -auto=all(enchantment|battlefield) destroy -auto=counter(1/1,countedamountminustype:enchantment:battlefieldminusend) -text=When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. -mana={4}{G}{G} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Bane of the Living -facedown={3} -autofacedown={X}{B}{B}:morph -autofaceup=-X/-X all(creature) ueot -text=Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Insect -power=4 -toughness=3 -[/card] -[card] -name=Baneful Omen -mana={4}{B}{B}{B} -type=Enchantment -auto=@each my end:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost opponent])) forever optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend -text=At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost. -[/card] -[card] -name=Baneslayer Angel -abilities=flying,first strike,lifelink -auto=protection from(demon,dragon) -text=Flying, first strike, lifelink, protection from Demons and from Dragons -mana={3}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Banewasp Affliction -target=creature -auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability -text=Enchant creature -- When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Banisher Priest -auto=(blink)forsrc target(creature|opponentbattlefield) -text=When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. -mana={1}{W}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Banishing Knack -target=creature -auto=teach(creature) {T}:moveto(ownerhand) target(*[-land]|battlefield) -text=Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." -mana={U} -type=Instant -[/card] -[card] -name=Banishing Light -auto=(blink)forsrc target(*[-land]|opponentbattlefield) -text=When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.) -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Banishing Stroke -target=*[artifact;creature;enchantment] -auto=bottomoflibrary -autohand=restriction{miracle} pay[[{W}]] name(Miracle) activate name(Miracle) castcard(restricted) -text=Put target artifact, creature, or enchantment on the bottom of its owner's library. -- Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={5}{W} -type=Instant -[/card] -[card] -name=Banishment Decree -target=artifact,creature,enchantment -auto=moveTo(ownerlibrary) -text=Put target artifact, creature or enchantment on top of its owner's library. -mana={3}{W}{W} -type=Instant -[/card] -[card] -name=Banners Raised -auto=all(creature|myBattlefield) 1/0 ueot -text=Creatures you control get +1/+0 until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Banshee -text={X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you. -auto={X}{t}:target(creature,player) damage:halfdownX && damage:halfupX controller -mana={2}{B}{B} -type=Creature -subtype=Spirit -power=0 -toughness=1 -[/card] -[card] -name=Banshee's Blade -auto={2}:equip -auto=thisforeach(counter{0/0.1.charge}) 1/1 -auto=@combatdamaged(creature) from(mytgt):all(this) counter(0/0,1,charge) -auto=@combatdamaged(player) from(mytgt):all(this) counter(0/0,1,charge) -text=Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. -- Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Bant Battlemage -auto={G}{T}:trample target(creature) -auto={U}{T}:flying target(creature) -text={G}, {T}: Target creature gains trample until end of turn. -- {U}, {T}: Target creature gains flying until end of turn. -mana={2}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Bant Charm -auto=aslongas(artifact|battlefield) choice destroy target(artifact) -auto=aslongas(creature|battlefield) choice bottomoflibrary target(creature) -auto=aslongas(instant|stack) choice fizzle target(instant|stack) -text=Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. -mana={G}{W}{U} -type=Instant -[/card] -[card] -name=Bant Panorama -auto={T}:Add{1} -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic;island;forest;plains]|myLibrary) -auto={1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic;island;forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Bant Sojourners -auto=@movedTo(this|graveyard) from(battlefield):may token(Soldier,Creature Soldier,1/1,white) -autohand={2}{W}{cycle}:name(cycling) draw:1 controller -autohand=@cycled(this|hand):may token(Soldier,Creature Soldier,1/1,white) -text=When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -mana={1}{G}{W}{U} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Bant Sureblade -auto=aslongas(other *[multicolor]|mybattlefield) 1/1 -auto=aslongas(other *[multicolor]|mybattlefield) first strike -text=As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. -mana={GU}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Bar the Door -auto=all(creature|myBattlefield) 0/4 ueot -text=Creatures you control get +0/+4 until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Baral's Expertise -target=*[artifact;creature] -auto=moveto(ownerhand) -auto=may castcard(normal) notatarget(*[-land;manacost<=4]|myhand) -text=Return up to three target artifacts and/or creatures to their owners' hands. -- You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Barbarian General -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={4}{R} -type=Creature -subtype=Human Barbarian Soldier -power=3 -toughness=2 -[/card] -[card] -name=Barbarian Guides -auto={2}{R}{T}:name(plains) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowplainswalk)) ueot -auto={2}{R}{T}:name(island) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowislandwalk)) ueot -auto={2}{R}{T}:name(swamp) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowswampwalk)) ueot -auto={2}{R}{T}:name(mountain) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowmountainwalk)) ueot -auto={2}{R}{T}:name(forest) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowforestwalk)) ueot -text={2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. -mana={2}{R} -type=Creature -subtype=Human Barbarian -power=1 -toughness=2 -[/card] -[card] -name=Barbarian Horde -mana={3}{R} -type=Creature -subtype=Human Barbarian Soldier -power=3 -toughness=3 -[/card] -[card] -name=Barbarian Lunatic -auto={2}{R}{S}:damage:2 target(other creature) -text={2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. -mana={2}{R} -type=Creature -subtype=Human Barbarian -power=2 -toughness=1 -[/card] -[card] -name=Barbarian Outcast -auto=aslongas(swamp|myBattlefield) all(this) sacrifice while <1 -text=When you control no Swamps, sacrifice Barbarian Outcast. -mana={1}{R} -type=Creature -subtype=Human Barbarian Beast -power=2 -toughness=2 -[/card] -[card] -name=Barbarian Riftcutter -auto={R}{S}:Destroy target(other land) -text={R}, Sacrifice Barbarian Riftcutter: Destroy target land. -mana={4}{R} -type=Creature -subtype=Human Barbarian -power=3 -toughness=3 -[/card] -[card] -name=Barbarian Ring -auto={T}:Add{R} and!( damage:1 controller )! -auto=aslongas(*|mygraveyard) {R}{T}{S}:damage:2 target(other *[creature;player]) >6 -text={T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. -- Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. -type=Land -[/card] -[card] -name=Barbary Apes -mana={1}{G} -type=Creature -subtype=Ape -power=2 -toughness=2 -[/card] -[card] -name=Barbed Battlegear -auto={2}:equip -auto=teach(creature) 4/-1 -text=Equipped creature gets +4/-1. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Barbed Field -target=land -auto=teach(land) {T}:damage:1 target(creature,player) -text=Enchant land -- Enchanted land has "{T}: This land deals 1 damage to target creature or player." -mana={2}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Barbed Foliage -auto=lord(creature[attacking]|opponentBattlefield) -flanking -auto=lord(creature[attacking]|opponentBattlefield) -flanking -auto=lord(creature[attacking]|opponentBattlefield) -flanking -auto=lord(creature[attacking]|opponentBattlefield) -flanking -auto=@combat(attacking) source(creature[-flying]|opponentBattlefield):all(trigger[from]) damage:1 -text=Whenever a creature attacks you, it loses flanking until end of turn. -- Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Barbed Sextant -auto={1}{T}{S}:Add{W} and!( phaseaction[upkeep once] draw:1 controller )! -auto={1}{T}{S}:Add{U} and!( phaseaction[upkeep once] draw:1 controller )! -auto={1}{T}{S}:Add{B} and!( phaseaction[upkeep once] draw:1 controller )! -auto={1}{T}{S}:Add{R} and!( phaseaction[upkeep once] draw:1 controller )! -auto={1}{T}{S}:Add{G} and!( phaseaction[upkeep once] draw:1 controller )! -text={1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. -mana={1} -type=Artifact -[/card] -[card] -name=Barbed Shocker -abilities=trample,haste -auto=@damagefoeof(player) from(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot -auto=@damageof(player) from(this):all(*|myhand) transforms((,newability[reject],newability[draw:1])) ueot -text=Trample, haste -- Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. -mana={3}{R} -type=Creature -subtype=Insect -power=2 -toughness=2 -[/card] -[card] -name=Barbed Sliver -auto=lord(sliver) {2}:1/0 -text=All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." -mana={2}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Barbtooth Wurm -mana={5}{G} -type=Creature -subtype=Wurm -power=6 -toughness=4 -[/card] -[card] -name=Bargain -auto=draw:1 opponent -auto=life:7 controller -text=Target opponent draws a card. -- You gain 7 life. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Bargaining Table -auto={T}:draw:1 restriction{type(*|opponenthand)~lessthan~1} -auto={1}{T}{T}:draw:1 restriction{type(*|opponenthand)~equalto~1} -auto={2}{T}:draw:1 restriction{type(*|opponenthand)~equalto~2} -auto={3}{T}:draw:1 restriction{type(*|opponenthand)~equalto~3} -auto={4}{T}:draw:1 restriction{type(*|opponenthand)~equalto~4} -auto={5}{T}:draw:1 restriction{type(*|opponenthand)~equalto~5} -auto={6}{T}:draw:1 restriction{type(*|opponenthand)~equalto~6} -auto={7}{T}:draw:1 restriction{type(*|opponenthand)~equalto~7} -auto={8}{T}:draw:1 restriction{type(*|opponenthand)~equalto~8} -text={X}, {T}: Draw a card. X is the number of cards in an opponent's hand as you activate this ability. -mana={5} -type=Artifact -[/card] -[card] -name=Barishi -auto=@movedto(this|graveyard) from(battlefield):moveto(mylibrary) all(other creature|myGraveyard) && shuffle -autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile) -text=When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library. -mana={2}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=3 -[/card] -[card] -name=Barkhide Mauler -autohand=__CYCLING__({2}) -text=Cycling {2} ({2}, Discard this card: Draw a card.) -mana={4}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Barkshell Blessing -target=creature -auto=2/2 -auto=alternative target(creature) 2/2 -other={GW}{T(creature[green;white]|mybattlefield)}{T(creature[green;white]|mybattlefield)} name(Conspire) -otherrestriction=type(creature[green;white]|myBattlefield)~morethan~1 -text=Target creature gets +2/+2 until end of turn. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) -mana={GW} -type=Instant -[/card] -[card] -name=Barktooth Warbeard -mana={4}{B}{R}{R} -type=Legendary Creature -subtype=Human Warrior -power=6 -toughness=5 -[/card] -[card] -name=Barl's Cage -auto={3}:frozen target(creature) -text={3}: Target creature doesn't untap during its controller's next untap step. -mana={4} -type=Artifact -[/card] -[card] -name=Baron Sengir -abilities=flying -auto=@vampired(creature) from(this):counter(2/2,1) all(this) -auto={T}:regenerate target(other vampire) -text=Flying -- Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. -- {T}: Regenerate another target Vampire. -mana={5}{B}{B}{B} -type=Legendary Creature -subtype=Vampire -power=5 -toughness=5 -[/card] -[card] -name=Barony Vampire -mana={2}{B} -type=Creature -subtype=Vampire -power=3 -toughness=2 -[/card] -[card] -name=Barrage of Boulders -auto=damage:1 all(creature|opponentbattlefield) -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then all(creature|battlefield) cantblock ueot -text=Barrage of Boulders deals 1 damage to each creature you don't control. -- Ferocious If you control a creature with power 4 or greater, creatures can't block this turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Barrage of Expendables -auto={R}{S(creature|myBattlefield)}:damage:1 target(creature,player) -text={R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player. -mana={R} -type=Enchantment -[/card] -[card] -name=Barrage Ogre -auto={T}{S(artifact|myBattlefield)}:damage:2 target(creature,player) -text={T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. -mana={3}{R}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Barrage Tyrant -auto={2}{R}{S(other creature[colorless]|mybattlefield):damage:storedpower target(creature,player) -text=Devoid (This card has no color.) -- {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player. -mana={4}{R} -abilities=devoid -type=Creature -subtype=Eldrazi -power=5 -toughness=3 -[/card] -[card] -name=Barreling Attack -target=creature -auto=trample -auto=rampage(1/1,0) -text=Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Barren Glory -auto=@each my upkeep restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller -text=At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. -mana={4}{W}{W} -type=Enchantment -[/card] -[card] -name=Barren Moor -auto=tap(noevent) -auto={T}:Add{B} -autohand=__CYCLING__({B}) -text=Barren Moor enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {B} ({B}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Barrenton Cragtreads -auto=cantbeblockedby(creature[red]) -text=Barrenton Cragtreads can't be blocked by red creatures. -mana={2}{WU}{WU} -type=Creature -subtype=Kithkin Scout -power=3 -toughness=3 -[/card] -[card] -name=Barrenton Medic -auto={T}:prevent:1 target(creature,player) -auto={C(-1/-1,1)}:untap -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. -mana={4}{W} -type=Creature -subtype=Kithkin Cleric -power=0 -toughness=4 -[/card] -[card] -name=Barricade Breaker -abilities=mustattack -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Barricade Breaker attacks each combat if able. -mana={7} -type=Artifact Creature -subtype=Juggernaut -power=7 -toughness=5 -[/card] -[card] -name=Barrin, Master Wizard -auto={2}{S(*|myBattlefield)}:moveTo(ownerhand) target(creature) -text={2}, Sacrifice a permanent: Return target creature to its owner's hand. -mana={1}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Barrin's Codex -auto=@each my upkeep:may counter(0/0,1,Page) -auto={4}{T}{S}:thisforeach(counter{0/0.1.Page}) draw:1 controller -text=At the beginning of your upkeep, you may put a page counter on Barrin's Codex. -- {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. -mana={4} -type=Artifact -[/card] -[card] -name=Barrow Ghoul -auto=upcost[{l2e}] sacrifice -text=At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. -mana={1}{B} -type=Creature -subtype=Zombie -power=4 -toughness=4 -[/card] -[card] -name=Bartel Runeaxe -abilities=vigilance -auto=cantbetargetof(aura) -text=Vigilance -- Bartel Runeaxe can't be the target of Aura spells. -mana={3}{B}{R}{G} -type=Legendary Creature -subtype=Giant Warrior -power=6 -toughness=5 -[/card] -[card] -name=Barter in Blood -auto=sacrifice notatarget(<2>creature|mybattlefield) -auto=ability$! sacrifice notatarget(<2>creature|mybattlefield) !$ opponent -text=Each player sacrifices two creatures. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Baru, Fist of Krosa -auto=@movedto(forest|battlefield):all(creature[green]|mybattlefield) +1/+1 ueot && all(creature[green]|mybattlefield) trample ueot -auto={D(other *[share!name!]|myhand)}:token(Wurm,creature Wurm,type:land:mybattlefield/type:land:mybattlefield,green) controller -text=Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. -- Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control. -mana={3}{G}{G} -type=Legendary Creature -subtype=Human Druid -power=4 -toughness=4 -[/card] -[card] -name=Basal Sliver -auto=lord(sliver) {S}:Add{B}{B} -text=All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool." -mana={2}{B} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Basal Thrull -auto={S}:Add{B}{B} -text={T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool. -mana={B}{B} -type=Creature -subtype=Thrull -power=1 -toughness=2 -[/card] -[card] -name=Basalt Gargoyle -abilities=flying -auto={R}:0/1 -auto=upcost[{2}{R};next upkeep] sacrifice -text=Flying -- Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {R}: Basalt Gargoyle gets +0/+1 until end of turn. -mana={2}{R} -type=Creature -subtype=Gargoyle -power=3 -toughness=2 -[/card] -[card] -name=Basalt Golem -auto=cantbeblockedby(creature[artifact]) -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] sacrifice && phaseaction[combatends once] token(Wall,Artifact Creature Wall,0/2,defender) opponent -text=Basalt Golem can't be blocked by artifact creatures. -- Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield. -mana={5} -type=Artifact Creature -subtype=Golem -power=2 -toughness=4 -[/card] -[card] -name=Basalt Monolith -abilities=doesnotuntap -auto={3}:untap -auto={T}:add{3} -text=Basalt Monolith doesn't untap during your untap step. -- {3}: Untap Basalt Monolith. -- {T}: Add {3} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Basandra, Battle Seraph -abilities=flying -auto=while(restriction{combatbeginsonly}) maxCast(*)0 opponent -auto=while(restriction{attackersonly}) maxCast(*)0 opponent -auto=while(restriction{blockersonly}) maxCast(*)0 opponent -auto=while(restriction{combatdamageonly}) maxCast(*)0 opponent -auto=while(restriction{combatendsonly}) maxCast(*)0 opponent -auto=while(restriction{combatbeginsonly}) maxCast(*)0 controller -auto=while(restriction{attackersonly}) maxCast(*)0 controller -auto=while(restriction{blockersonly}) maxCast(*)0 controller -auto=while(restriction{combatdamageonly}) maxCast(*)0 controller -auto=while(restriction{combatendsonly}) maxCast(*)0 controller -auto={r}:target(creature) mustattack -text=Flying -- Players can't cast spells during combat. -- {R}: Target creature attacks this turn if able. -mana={3}{R}{W} -type=Legendary Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Bash to Bits -target=artifact -auto=destroy -flashback={4}{R}{R} -text=Destroy target artifact. -- Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{R} -type=Instant -[/card] -[card] -name=Basilica Guards -abilities=defender -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -text=Defender -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=4 -[/card] -[card] -name=Basilica Screecher -abilities=flying -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -text=Flying -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -mana={1}{B} -type=Creature -subtype=Bat -power=1 -toughness=2 -[/card] -[card] -name=Basilisk Collar -auto={2}:equip -auto=teach(creature) deathtouch -auto=teach(creature) lifelink -text=Equipped creature has deathtouch and lifelink. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Basking Rootwalla -abilities=madness -autoexile=restriction{discarded} pay({0}) name(pay 0 to cast) activate name(pay 0 to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -auto={1}{G}:2/2 limit:1 -text={1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. -- Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={G} -type=Creature -subtype=Lizard -power=1 -toughness=1 -[/card] -[card] -name=Bassara Tower Archer -abilities=opponentshroud,reach -text=Hexproof, reach -mana={G}{G} -type=Creature -subtype=Human Archer -power=2 -toughness=1 -[/card] -[card] -name=Bastion Enforcer -mana={2}{W} -type=Creature -subtype=Dwarf Soldier -power=3 -toughness=2 -[/card] -[card] -name=Bastion Inventor -abilities=opponentshroud -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) -mana={5}{U} -type=Creature -subtype=Vedalken Artificer -power=4 -toughness=4 -[/card] -[card] -name=Bastion Mastodon -auto={W}:vigilance -text={W}: Bastion Mastodon gains vigilance until end of turn. -mana={5} -type=Artifact Creature -subtype=Elephant -power=4 -toughness=5 -[/card] -[card] -name=Bathe in Dragonfire -target=creature -auto=damage:4 -text=Bathe in Dragonfire deals 4 damage to target creature. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Bathe in Light -target=creature -auto=choice name(white) protection from white && all(creature[share!color!]) protection from white ueot -auto=choice name(blue) protection from blue && all(creature[share!color!]) protection from blue ueot -auto=choice name(black) protection from black && all(creature[share!color!]) protection from black ueot -auto=choice name(red) protection from red && all(creature[share!color!]) protection from red ueot -auto=choice name(green) protection from green && all(creature[share!color!]) protection from green ueot -text=Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Baton of Courage -abilities=flash,sunburst -auto=counter(0/0,sunburst,charge) -auto={C(0/0,-1,charge)}:1/1 target(creature) -text=Flash -- Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Battered Golem -abilities=doesnotuntap -auto=@movedTo(artifact|battlefield):may untap -text=Battered Golem doesn't untap during your untap step. -- Whenever an artifact enters the battlefield, you may untap Battered Golem. -mana={3} -type=Artifact Creature -subtype=Golem -power=3 -toughness=2 -[/card] -[card] -name=Batterhorn -auto=may destroy target(artifact) -text=When Batterhorn enters the battlefield, you may destroy target artifact. -mana={4}{R} -type=Creature -subtype=Beast -power=4 -toughness=3 -[/card] -[card] -name=Battering Craghorn -abilities=first strike -facedown={3} -autofacedown={1}{R}{R}:morph -text=First strike -- Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{R}{R} -type=Creature -subtype=Goat Beast -power=3 -toughness=1 -[/card] -[card] -name=Battering Krasis -abilities=trample -auto=evolve -text=Trample -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -mana={2}{G} -type=Creature -subtype=Fish Beast -power=2 -toughness=1 -[/card] -[card] -name=Battering Sliver -auto=lord(sliver) trample -text=All Sliver creatures have trample. -mana={5}{R} -type=Creature -subtype=Sliver -power=4 -toughness=4 -[/card] -[card] -name=Battering Wurm -abilities=strong -auto=bloodthirst:1 -text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Creatures with power less than Battering Wurm's power can't block it. -mana={6}{G} -type=Creature -subtype=Wurm -power=4 -toughness=3 -[/card] -[card] -name=Batterskull -auto={5}:equip -auto={3}:moveTo(ownerhand) -auto=teach(creature) 4/4 -auto=teach(creature) vigilance -auto=teach(creature) lifelink -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +4/+4 and has vigilance and lifelink. -- {3}: Return Batterskull to its owner's hand. -- Equip {5} -mana={5} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Battle Brawler -auto=aslongas(*[red;white]|mybattlefield) 1/0 -auto=aslongas(*[red;white]|mybattlefield) first strike -text=As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. -mana={1}{B} -type=Creature -subtype=Orc Warrior -power=2 -toughness=2 -[/card] -[card] -name=Battle Cry -auto=untap all(creature[white]|mybattlefield) -auto=all(creature|myBattlefield) transforms((,newability[@combat(blocking) source(this) once:0/1 ueot])) ueot -text=Untap all white creatures you control. -- Whenever a creature blocks this turn, it gets +0/+1 until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Battle Frenzy -auto=all(creature[green]|myBattlefield) 1/1 ueot -auto=all(creature[-green]|myBattlefield) 1/0 ueot -text=Green creatures you control get +1/+1 until end of turn. -- Nongreen creatures you control get +1/+0 until end of turn. -mana={2}{R} -type=Instant -[/card] -[card] -name=Battle Hurda -abilities=first strike -text=First strike -mana={4}{W} -type=Creature -subtype=Giant -power=3 -toughness=3 -[/card] -[card] -name=Battle Hymn -auto=foreach(creature|mybattlefield) add{R} -text=Add {R} to your mana pool for each creature you control. -mana={1}{R} -type=Instant -[/card] -[card] -name=Battle Mastery -target=creature -auto=double strike -text=Enchant creature -- Enchanted creature has double strike. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Battle of Wits -auto=@each my upkeep restriction{type(*|mylibrary)~morethan~199}:winGame -text=At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Battle Rampart -abilities=defender -auto={T}:haste target(creature) -text=Defender (This creature can't attack.) -- {T}: Target creature gains haste until end of turn. -mana={2}{R} -type=Creature -subtype=Wall -power=1 -toughness=3 -[/card] -[card] -name=Battle Screech -auto=token(Bird,Creature Bird,1/1,flying,white)*2 -flashback={T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)} -text=Put two 1/1 white Bird creature tokens with flying onto the battlefield. -- Flashback - Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Battle Sliver -auto=lord(sliver|mybattlefield) 2/0 -text=All Sliver creatures you control get +2/+0. -mana={4}{R} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Battle Squadron -abilities=flying -anyzone=type:creature:myBattlefield/type:creature:myBattlefield cdaactive -text=Flying -- Battle Squadron's power and toughness are each equal to the number of creatures you control. -mana={3}{R}{R} -type=Creature -subtype=Goblin -power=* -toughness=* -[/card] -[card] -name=Battle Strain -auto=@combat(blocking) source(creature|opponentBattlefield):damage:1 opponent -auto=@combat(blocking) source(creature|myBattlefield):damage:1 controller -text=Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Battlefield Forge -auto={T}:Add{1} -auto={T}:Add{R} and!( damage:1 controller )! -auto={T}:Add{W} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. -type=Land -[/card] -[card] -name=Battlefield Medic -auto={T}:foreach(cleric|mybattlefield) prevent:1 target(creature) -text={T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Battlefield Percher -abilities=flying,cloud -auto={1}{B}:1/1 -text=Flying -- Battlefield Percher can block only creatures with flying. -- {1}{B}: Battlefield Percher gets +1/+1 until end of turn. -mana={3}{B}{B} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Battleflight Eagle -auto=target(creature|battlefield) transforms((,newability[2/2],newability[flying])) ueot -abilities=flying -text=Flying -- When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. -mana={4}{W} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Battlefront Krushok -abilities=oneblocker -auto=lord(creature[counter{1/1.1}]|myBattlefield) oneblocker -text=Battlefront Krushok can't be blocked by more than one creature. -- Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. -mana={4}{G} -type=Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Battlegate Mimic -auto=@movedTo(*[red&white]|mystack) turnlimited:transforms((,setpower=4,settoughness=2,first strike)) ueot -text=Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. -mana={1}{RW} -type=Creature -subtype=Shapeshifter -power=2 -toughness=1 -[/card] -[card] -name=Battlegrace Angel -abilities=exalted,flying -auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) lifelink ueot -text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains lifelink until end of turn. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Battleground Geist -abilities=flying -auto=lord(other creature[spirit]|myBattlefield) 1/0 -text=Flying -- Other Spirit creatures you control get +1/+0. -mana={4}{U} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Battlegrowth -target=creature -auto=counter(1/1,1) -text=Put a +1/+1 counter on target creature. -mana={G} -type=Instant -[/card] -[card] -name=Battle-Mad Ronin -abilities=mustattack -auto=bushido(2/2) -text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Battle-Mad Ronin attacks each turn if able. -mana={1}{R} -type=Creature -subtype=Human Samurai -power=1 -toughness=1 -[/card] -[card] -name=Battle-Rattle Shaman -auto=@each my combatbegins:may 2/0 target(creature) ueot -text=At the beginning of combat on your turn, you may have target creature +2/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Battlewand Oak -auto=@movedTo(forest|myBattlefield):2/2 ueot -auto=@movedTo(treefolk|mystack):2/2 ueot -text=Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. -- Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. -mana={2}{G} -type=Creature -subtype=Treefolk Warrior -power=1 -toughness=3 -[/card] -[card] -name=Battlewise Aven -abilities=flying -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) first strike >6 -text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike. -mana={3}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Battlewise Hoplite -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) && name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Heroic -- Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -mana={W}{U} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Battlewise Valor -target=creature -auto=+2/+2 ueot -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Batwing Brume -auto=if spent({W}) then preventAllCombatDamage ueot -auto=if spent({B}) then life:-type:creature[attacking]:mybattlefield controller && life:-type:creature[attacking]:opponentbattlefield opponent -text=Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.) -mana={1}{WB} -type=Instant -[/card] -[card] -name=Bay Falcon -abilities=flying,vigilance -text=Flying, vigilance -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Bayou Dragonfly -abilities=flying,swampwalk -text=Flying, swampwalk -mana={1}{G} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Bayou -type=Land -subtype=Swamp Forest -[/card] -[card] -name=Bazaar Krovod -auto=@combat(attacking) source(this) restriction{type(creature[attacking]|mybattlefield)~morethan~1}:name(0/2 and untap) target(other creature[attacking]|mybattlefield) transforms((,newability[untap],newability[0/2])) ueot -text=Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. -mana={4}{W} -type=Creature -subtype=Beast -power=2 -toughness=5 -[/card] -[card] -name=Bazaar of Baghdad -auto={T}:draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever -text={T}: Draw two cards, then discard three cards. -type=Land -[/card] -[card] -name=Bazaar Trader -auto={T}:name(opponentbattlefield) moveTo(opponentBattlefield) target(artifact,creature,land|myBattlefield) -auto={T}:name(mybattlefield) moveTo(myBattlefield) target(artifact,creature,land|myBattlefield) -text={T}: Target player gains control of target artifact, creature, or land you control. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Beacon Behemoth -auto={1}:vigilance target(creature[power>=5]) -text={1}: Target creature with power 5 or greater gains vigilance until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=3 -[/card] -[card] -name=Beacon Hawk -abilities=flying -auto=@combatdamaged(player) from(this):may untap target(creature) -auto={W}:0/1 -text=Flying -- Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. -- {W}: Beacon Hawk gets +0/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Beacon of Creation -auto=foreach(forest|mybattlefield) token(Insect,Creature insect,1/1,green) -auto=moveto(mylibrary) && shuffle -text=Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Beacon of Destruction -target=creature,player -auto=damage:5 -alias=135262 -text=Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Beacon of Immortality -target=player -alias=130553 -text=Double target player's life total. Shuffle Beacon of Immortality into its owner's library. -mana={5}{W} -type=Instant -[/card] -[card] -name=Beacon of Tomorrows -target=player -auto=turns:+1 -auto=moveto(mylibrary) && shuffle -text=Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. -mana={6}{U}{U} -type=Sorcery -[/card] -[card] -name=Beacon of Unrest -target=creature,artifact|graveyard -auto=moveto(myBattlefield) -alias=135262 -text=Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Bear Cub -mana={1}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Bear Umbra -abilities=totemarmor -target=creature -auto=teach(creature) 2/2 -auto=teach(creature) transforms((,newability[@combat(attacking) source(this):untap all(land|mybattlefield)])) -text=Enchant creature -- Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={2}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bearer of the Heavens -autograveyard=@movedto(this|graveyard) from(battlefield):phaseaction[endofturn once] destroy all(*|battlefield) -text=When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. -mana={7}{R} -type=Creature -subtype=Giant -power=10 -toughness=10 -[/card] -[card] -name=Bear's Companion -auto=token(Bear,Creature Bear, 4/4,green) -text=When Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. -mana={2}{G}{U}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Bearscape -auto={1}{G}{E(*|mygraveyard)}{E(*|mygraveyard)}:token(Bear,Creature Bear,2/2,green) -text={1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Beast Attack -auto=token(Beast,creature beast, 4/4,green) -flashback={2}{G}{G}{G} -text=Put a 4/4 green Beast creature token onto the battlefield. -- Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{G}{G}{G} -type=Instant -[/card] -[card] -name=Beast Hunt -aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature]|*) then moveto(mygraveyard))! -auto=reveal:3 optionone name(Reveal) target(<3>creature|reveal) moveto(myhand) optiononeend optiontwo choice all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Beast of Burden -anyzone=type:creature:Battlefield/type:creature:Battlefield cdaactive -text=Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. -mana={6} -type=Artifact Creature -subtype=Golem -power=* -toughness=* -[/card] -[card] -name=Beast Within -target=* -auto=destroy && token(Beast,Creature Beast,3/3,green) targetcontroller -text=Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield. -mana={2}{G} -type=Instant -[/card] -[card] -name=Beastbreaker of Bala Ged -auto={2}{G}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) 2/2 -auto=this(counter{0/0.4.Level}) trample -auto=this(counter{0/0.4.Level}) 2/2 -text=Level up {2}{G} ({2}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3] (4/4) -- [Level 4+] Trample (6/6) -mana={1}{G} -auto=maxlevel:4 -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Beastmaster Ascension -auto=@each my blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Quest) -auto=this(counter{0/0.7.Quest}) lord(creature|myBattlefield) 5/5 -text=Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. -- As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Beastmaster's Magemark -target=creature -auto=lord(creature[enchanted]|myBattlefield) 1/1 -auto=@combat(blocked) source(creature[enchanted]|myBattlefield):all(trigger[to]) 1/1 ueot -text=Enchant creature -- Creatures you control that are enchanted get +1/+1. -- Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Beasts of Bogardan -abilities=protection from red -auto=aslongas(*[white]|opponentBattlefield) 1/1 -text=Protection from red -- Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent. -mana={4}{R} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Beckon Apparition -target=*|graveyard -auto=moveTo(exile) -auto=token(Spirit,Token Spirit Creature, 1/1,white black flying) -text=Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. -mana={WB} -type=Instant -[/card] -[card] -name=Become Immense -target=creature -auto=+6/+6 ueot -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Target creature gets +6/+6 until end of turn. -mana={5}{G} -other={delve} name(Delve) -type=Instant -[/card] -[card] -name=Bedlam Reveler -anyzone=foreach(instant,sorcery|mygraveyard) changecost(colorless:-1) forcedalive -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto=reject all(*|myhand) && draw:3 -text=Bedlam Reveler costs {1} less to cast for each instant and sorcery card in your graveyard. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. -mana={6}{R}{R} -type=Creature -subtype=Devil Horror -power=3 -toughness=4 -[/card] -[card] -name=Bedlam -auto=lord(creature) cantblock -text=Creatures can't block. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Bee Sting -target=creature,player -auto=damage:2 -text=Bee Sting deals 2 damage to target creature or player. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Beetleback Chief -auto=token(Goblin,Creature Goblin,1/1,red)*2 -text=When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield. -mana={2}{R}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Beetleform Mage -auto={G}{U}: 2/2 ueot && flying limit:1 -text=GU: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn. -mana={1}{G}{U} -type=Creature -subtype=Human Insect Wizard -power=2 -toughness=2 -[/card] -[card] -name=Befoul -auto=choice name(destroy target land) bury target(land) -auto=choice name(destroy target nonblack creature) bury target(creature[-black]) -text=Destroy target land or nonblack creature. It can't be regenerated. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Beguiler of Wills -auto={T}:moveTo(myBattlefield) target(creature[power<=type:creature:mybattlefield]) -text={T}:Gain control of target creature with power less than or equal to the number of creatures you control. -mana={3}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Behemoth Sledge -auto={3}:equip -auto=teach(creature) 2/2 -auto=teach(creature) lifelink -auto=teach(creature) trample -text=Equipped creature gets +2/+2 and has lifelink and trample. -- Equip {3} -mana={1}{G}{W} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Behemoth's Herald -aicode=activate moveTo(myBattlefield) target(godsire|myLibrary) -auto={2}{G}{T}{S(creature[red]|myBattlefield)}{S(creature[green]|myBattlefield)}{S(creature[white]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(godsire|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library. -mana={G} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Behind the Scenes -auto=lord(creature|mybattlefield) skulk -auto={4}{W}:all(creature|mybattlefield) 1/1 ueot -text=Creatures you control have skulk. (They can't be blocked by creatures with greater power.) -- {4}{W}: Creatures you control get +1/+1 until end of turn. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Behold the Beyond -auto=reject all(*|myhand) -abilities=hiddenface -aicode=activate moveto(myhand) target(<3>*|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<3>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library. -mana={5}{B}{B} -type=Sorcery -[/card] -[card] -name=Belbe's Armor -auto={X}{T}:thisforeach(X) -1/1 target(creature) -text={X}, {T}: Target creature gets -X/+X until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Belbe's Percher -abilities=flying,cloud -text=Flying -- Belbe's Percher can block only creatures with flying. -mana={2}{B} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Belbe's Portal -auto=chooseatype transforms((,newability[{3}{T}:moveTo(mybattlefield) target(creature[chosentype]|myhand)])) chooseend -text=As Belbe's Portal enters the battlefield, choose a creature type. -- {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield. -mana={5} -type=Artifact -[/card] -[card] -name=Belligerent Hatchling -abilities=first strike -auto=@movedTo(*[red]|mystack):counter(-1/-1,-1) -auto=@movedTo(*[white]|mystack):counter(-1/-1,-1) -auto=counter(-1/-1,4) -text=First strike -- Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. -- Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. -- Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling. -mana={3}{RW} -type=Creature -subtype=Elemental -power=6 -toughness=6 -[/card] -[card] -name=Belligerent Sliver -auto=lord(sliver|mybattlefield) menace -text=Sliver creatures you control have "This creature can't be blocked except by two or more creatures." -mana={2}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Belligerent Whiptail -auto=@movedTo(land|myBattlefield):first strike ueot -text=Landfall -- Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn. -mana={3}{R} -type=Creature -subtype=Wurm -power=4 -toughness=2 -[/card] -[card] -name=Bellowing Fiend -abilities=flying -auto=@damaged(creature|opponentbattlefield) from(this):damage:3 opponent && damage:3 controller -auto=@damaged(creature|mybattlefield) from(this):damage:6 controller -text=Flying -- Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. -mana={4}{B} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Bellowing Saddlebrute -auto=ifnot raid then life:-4 controller -text=Raid -- When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn. -mana={3}{B} -type=Creature -subtype=Orc Warrior -power=4 -toughness=5 -[/card] -[card] -name=Bellowing Tanglewurm -abilities=intimidate -auto=lord(other creature[green]|myBattlefield) intimidate -text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Other green creatures you control have initimidate. -mana={3}{G}{G} -type=Creature -subtype=Wurm -power=4 -toughness=4 -[/card] -[card] -name=Bellows Lizard -auto={1}{R}:1/0 -text={1}{R}: Bellows Lizard gets +1/+0 until end of turn. -mana={R} -type=Creature -subtype=Lizard -power=1 -toughness=1 -[/card] -[card] -name=Belltoll Dragon -abilities=flying,opponentshroud -facedown={3} -autofacedown={5}{U}{U}:morph -autofaceup=counter(1/1,1) -autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) -text=Flying, hexproof -- Megamorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. -mana={5}{U} -type=Creature -subtype=Dragon -power=3 -toughness=3 -[/card] -[card] -name=Belltower Sphinx -abilities=flying -auto=@damaged(this) from(*|opponentbattlefield):deplete:thatmuch opponent -auto=@damaged(this) from(*|opponentstack):deplete:thatmuch opponent -auto=@damaged(this) from(*|mybattlefield):deplete:thatmuch controller -auto=@damaged(this) from(*|mystack):deplete:thatmuch controller -text=Flying -- Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard. -mana={4}{U} -type=Creature -subtype=Sphinx -power=2 -toughness=5 -[/card] -[card] -name=Beloved Chaplain -auto=protection from(creature) -text=Protection from creatures -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Benalish Cavalry -abilities=flanking -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -mana={1}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Benalish Commander -anyzone=type:soldier:mybattlefield/type:soldier:mybattlefield cdaactive -autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:token(Soldier,Creature Soldier,1/1,white) -suspend(0)={X}{W}{W} -text=Benalish Commander's power and toughness are each equal to the number of Soldiers you control. -- Suspend X - {X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=* -toughness=* -[/card] -[card] -name=Benalish Emissary -kicker={1}{G} -auto=kicker destroy target(land) -text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. -mana={2}{W} -type=Creature -subtype=Human Wizard -power=1 -toughness=4 -[/card] -[card] -name=Benalish Heralds -auto={3}{U}{T}:Draw:1 -text={3}{U}, {T}: Draw a card. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Benalish Knight -abilities=flash,first strike -text=Flash (You may cast this spell any time you could cast an instant.) -- First strike (This creature deals combat damage before creatures without first strike.) -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Benalish Lancer -kicker={2}{W} -auto=kicker counter(1/1,2) -auto=kicker first strike -text=Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -- If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Benalish Trapper -auto={W}{T}:tap target(creature) -text={W}, {T}: Tap target creature. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Benalish Veteran -auto=@combat(attacking) source(this):1/1 ueot -text=Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Ben-Ben, Akki Hermit -auto={T}:damage:type:mountain[-tapped]:mybattlefield target(creature[attacking]) -text={T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. -mana={2}{R}{R} -type=Legendary Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Benefactor's Draught -auto=untap all(creature) -auto=emblem transforms((,newability[@combat(blocking) source(creature|opponentbattlefield):draw:1])) ueot -auto=draw:1 -text=Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. -- Draw a card. -mana={1}{G} -type=Instant -[/card] -[card] -name=Benevolent Ancestor -abilities=defender -auto={T}:prevent:1 target(creature,player) -text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={2}{W} -type=Creature -subtype=Spirit -power=0 -toughness=4 -[/card] -[card] -name=Benevolent Bodyguard -auto={S}:protection from green target(other creature|mybattlefield) -auto={S}:protection from black target(other creature|mybattlefield) -auto={S}:protection from white target(other creature|mybattlefield) -auto={S}:protection from red target(other creature|mybattlefield) -auto={S}:protection from blue target(other creature|mybattlefield) -text=Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Benevolent Offering -auto=create(Spirit:creature Spirit:1/1:white:flying)*3 controller -auto=create(Spirit:creature Spirit:1/1:white:flying)*3 opponent -auto=life:type:creature:mybattlefield controller -auto=life:type:creature:opponentbattlefield opponent -text=Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield. -- Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls. -mana={3}{W} -type=Instant -[/card] -[card] -name=Benthic Behemoth -abilities=islandwalk -text=Islandwalk -mana={5}{U}{U}{U} -type=Creature -subtype=Serpent -power=7 -toughness=6 -[/card] -[card] -name=Benthic Djinn -abilities=islandwalk -auto=@each my upkeep:life:-2 -text=Islandwalk -- At the beginning of your upkeep, you lose 2 life. -mana={2}{U}{B} -type=Creature -subtype=Djinn -power=5 -toughness=3 -[/card] -[card] -name=Benthic Giant -abilities=opponentshroud -text=Hexproof. -mana={5}{U} -type=Creature -subtype=Giant -power=4 -toughness=5 -[/card] -[card] -name=Benthic Infiltrator -abilities=unblockable -auto=@combatdamaged(player) from(this):ingest:1 opponent -text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Benthic Infiltrator can't be blocked. -mana={2}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=4 -[/card] -[card] -name=Benthicore -auto=token(Merfolk Wizard,Creature Merfolk Wizard,1/1,blue)*2 -auto={T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}:untap && shroud -text=When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. -- Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={6}{U} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Bequeathal -target=creature -auto=@movedTo(mytgt|mygraveyard):draw:2 controller -text=Enchant creature -- When enchanted creature is put into a graveyard, you draw two cards. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bereavement -auto=@movedto(mygraveyard) from(creature[green]|battlefield):all(trigger[to]) target(*|myhand) reject -auto=@movedto(opponentgraveyard) from(creature[green]|battlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ opponent -text=Whenever a green creature dies, its controller discards a card. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Berserk Murlodont -auto=lord(beast) rampage(1/1,0) -auto=rampage(1/1,0) -text=Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. -mana={4}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Berserkers of Blood Ridge -auto=mustattack -text=Berserkers of Blood Ridge attacks each turn if able. -mana={4}{R} -type=Creature -subtype=Human Berserker -power=4 -toughness=4 -[/card] -[card] -name=Berserkers' Onslaught -auto=lord(creature[attacking]|mybattlefield) double strike -text=Attacking creatures you control have double strike. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Berserk -target=creature -restriction=before battle damage -auto=trample -auto=dynamicability -auto=transforms((,newability[@combat(attacking) source(this):treason])) ueot -text=Cast Berserk only before the combat damage step. -- Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. -mana={G} -type=Instant -[/card] -[card] -name=Beseech the Queen -aicode=activate target(*[manacost<=type:land:mybattlefield]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost<=type:land:mybattlefield]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.) -- Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. -mana={2B}{2B}{2B} -type=Sorcery -[/card] -[card] -name=Bestial Fury -target=creature -auto=@next upkeep:draw:1 controller -auto=@combat(blocked,turnlimited) source(mytgt):transforms((,trample,newability[4/0])) ueot -text=Enchant creature -- When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bestial Menace -auto=token(-19784311) -auto=token(-19784312) -auto=token(-19784313) -text=Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Betrayal -target=creature|opponentBattlefield -auto=@tapped(mytgt):draw:1 controller -text=Enchant creature an opponent controls -- Whenever enchanted creature becomes tapped, you draw a card. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Betrothed of Fire -target=creature -auto={S(creature[-tapped]|myBattlefield)}:2/0 -auto={S(mytgt)}:all(creature|myBattlefield) 2/0 ueot -text=Enchant creature -- Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. -- Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bewilder -target=creature -auto=-3/-0 -auto=draw:1 controller -text=Target creature gets -3/-0 until end of turn. -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Bident of Thassa -auto=@combatdamaged(player) from(creature|myBattlefield):may draw:1 controller -auto={1}{U}{T}:all(creature|opponentbattlefield) mustattack ueot -text=Whenever a creature you control deals combat damage to a player, you may draw a card. -- {1}{U},{T}: Creatures your opponents control attack this turn if able. -mana={2}{U}{U} -type=Legendary Enchantment Artifact -[/card] -[card] -name=Bifurcate -target=creature[-token] -aicode=activate moveTo(myBattlefield) target(*[share!name!]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[share!name!]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Big Game Hunter -abilities=madness -autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -auto=bury target(creature[power>=4]) -text=When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={1}{B}{B} -type=Creature -subtype=Human Rebel Assassin -power=1 -toughness=1 -[/card] -[card] -name=Bile Blight -target=creature -auto=transforms((,newability[all(*[share!name!]) -3/-3])) ueot -text=Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn. -mana={B}{B} -type=Instant -[/card] -[card] -name=Bile Urchin -auto={S}:life:-1 target(player) -text=Sacrifice Bile Urchin: Target player loses 1 life. -mana={B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Binding Agony -target=creature -auto=@damaged(mytgt):damage:thatmuch targetcontroller -text=Enchant creature -- Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Binding Grasp -target=creature -alias=1194 -auto=upcost[{1}{U}] sacrifice -auto=0/1 -text=Enchant creature -- At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. -- You control enchanted creature. -- Enchanted creature gets +0/+1. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Biomantic Mastery -auto=foreach(creature|battlefield) draw:1 -text=({(g/u)} can be paid with either {G} or {U}.) -- Draw a card for each creature target player controls, then draw a card for each creature another target player controls. -mana={4}{GU}{GU}{GU} -type=Sorcery -[/card] -[card] -name=Biomass Mutation -auto=all(creature|mybattlefield) transforms((,setpower=X,settoughness=X)) ueot -text=Creatures you control become X/X until end of turn. -mana={X}{GU}{GU} -type=Instant -[/card] -[card] -name=Biorhythm -auto=lifeset:type:creature:mybattlefield controller -auto=lifeset:type:creature:opponentbattlefield opponent -text=Each player's life total becomes the number of creatures he or she controls. -mana={6}{G}{G} -type=Sorcery -[/card] -[card] -name=Biovisionary -auto=@each end restriction{type(Biovisionary|mybattlefield)~morethan~3}:winGame controller -text=At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. -mana={1}{G}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Birchlore Rangers -facedown={3} -autofacedown={G}:morph -auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{W} -auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{U} -auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{B} -auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{R} -auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{G} -text=Tap two untapped Elves you control: Add one mana of any color to your mana pool. -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Bird Maiden -abilities=flying -text=Flying -mana={2}{R} -type=Creature -subtype=Human Bird -power=1 -toughness=2 -[/card] -[card] -name=Bird -type=Creature -subtype=Bird -abilities=flying -text=Flying -power=1 -toughness=1 -color=blue -[/card] -[card] -name=Birds of Paradise -abilities=flying -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -text=Flying -- {T}: Add one mana of any color to your mana pool. -mana={G} -type=Creature -subtype=Bird -power=0 -toughness=1 -[/card] -[card] -name=Birthing Hulk -auto={1}{C}:regenerate -auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 -text=Devoid (This card has no color.) -- When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) -- {1}{C}: Regenerate Birthing Hulk. -mana={6}{G} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=5 -toughness=4 -[/card] -[card] -name=Birthing Pod -aicode=activate moveTo(myBattlefield) target(creature[manacost=storedmanacostplus1plusend]|mylibrary) -auto={1}{p(G)}{T}{S(creature|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(creature[manacost=storedmanacostplus1plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend asSorcery -text=({(g/p)} can be paid with either {G} or 2 life.) {1}{(g/p)}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. -color=green -mana={3}{p(G)} -type=Artifact -[/card] -[card] -name=Biting Rain -auto=all(creature) -2/-2 ueot -abilities=madness -autoexile=restriction{discarded} pay({2}{B}) name(pay 2B to cast) activate name(pay 2B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=All creatures get -2/-2 until end of turn. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Biting Tether -target=creature -auto=@each my upkeep:counter(-1/-1,1) -alias=1194 -text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. -mana={4}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bitter Revelation -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos<=2]|mylibrary) && deplete:2 && life:-2)])) ueot -auto=name(look) reveal:4 optionone name(Get 2 card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<4>*|reveal) moveto(graveyard) optiontwoend afterrevealed choice life:-2 afterrevealedend revealend -text=Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Bitterblossom -auto=@each my upkeep:life:-1 controller -auto=@each my upkeep:token(Faerie,creature faerie rogue,1/1,flying black) -text=At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. -mana={1}{B} -type=Tribal Enchantment -subtype=Faerie -[/card] -[card] -name=Bitterheart Witch -abilities=deathtouch -aicode=activate moveTo(myBattlefield) target(curse|myLibrary) -auto=@movedTo(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(curse|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=Deathtouch -- When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library. -mana={4}{B} -type=Creature -subtype=Human Shaman -power=1 -toughness=2 -[/card] -[card] -name=Bituminous Blast -target=creature -auto=damage:4 -autostack=if casted(this) then cascade:plibrarycount -text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Bituminous Blast deals 4 damage to target creature. -mana={3}{B}{R} -type=Instant -[/card] -[card] -name=Black Carriage -abilities=trample,doesnotuntap -auto={S(creature|myBattlefield)}:untap myUpkeepOnly -text=Trample -- Black Carriage doesn't untap during your untap step. -- Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep. -mana={3}{B}{B} -type=Creature -subtype=Horse -power=4 -toughness=4 -[/card] -[card] -name=Black Cat -auto=@movedTo(this|mygraveyard) from(battlefield):discard:1 opponent -text=When Black Cat dies, target opponent discards a card at random. -mana={1}{B} -type=Creature -subtype=Zombie Cat -power=1 -toughness=1 -[/card] -[card] -name=Black Knight -abilities=first strike,protection from white -text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) -mana={B}{B} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Black Lotus -auto={T}{S}:Add{W}{W}{W} -auto={T}{S}:Add{U}{U}{U} -auto={T}{S}:Add{B}{B}{B} -auto={T}{S}:Add{R}{R}{R} -auto={T}{S}:Add{G}{G}{G} -text={T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Black Mana Battery -auto={2}{T}:counter(0/0,1,Storage) -auto={t}:name(Remove 0 Counters) add{B} -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B}{B} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B}{B} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B}{B} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B}{B} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} -text={2}, {T}: Put a charge counter on Black Mana Battery. -- {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. -mana={4} -type=Artifact -[/card] -[card] -name=Black Market -auto=@movedTo(creature|graveyard) from(battlefield):counter(0/0,1,Charge) -auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} controller -text=Whenever a creature dies, put a charge counter on Black Market. -- At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Black Market. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Black Oak of Odunos -abilities=defender -auto={B}{T(other creature|mybattlefield)}:1/1 ueot -text=Defender -- {B}, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn. -mana={2}{B} -type=Creature -subtype=Zombie Treefolk -power=0 -toughness=5 -[/card] -[card] -name=Black Poplar Shaman -auto={2}{B}:regenerate target(treefolk) -text={2}{B}: Regenerate target Treefolk. -mana={2}{B} -type=Creature -subtype=Treefolk Shaman -power=1 -toughness=3 -[/card] -[card] -name=Black Scarab -target=creature -auto=cantbeblockedby(creature[black]) -auto=aslongas(*[black]|opponentBattlefield) 2/2 -text=Enchant creature -- Enchanted creature can't be blocked by black creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Black Sun's Zenith -auto=counter(-1/-1,X) all(creature) -alias=135262 -text=Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. -mana={X}{B}{B} -type=Sorcery -[/card] -[card] -name=Black Vise -auto=name(choose opponent) notatarget(opponent) deplete:0 -auto=@each targetedplayer upkeep:damage:type:*:targetedpersonshandminus4minusend targetedplayer -text=As Black Vise enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. -mana={1} -type=Artifact -[/card] -[card] -name=Black Ward -abilities=auraward -target=creature -auto=protection from black -text=Enchant creature -- Enchanted creature has protection from black. This effect doesn't remove Black Ward. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Blackcleave Cliffs -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{B} -auto={T}:Add{R} -text=Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Blackcleave Goblin -abilities=haste,infect -text=Haste -- Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -mana={3}{B} -type=Creature -subtype=Goblin Zombie -power=2 -toughness=1 -[/card] -[card] -name=Blackmail -target=player -aicode=activate reject notatarget(*[-land]|targetedpersonshand) -auto=reveal:3 revealzone(targetedpersonshand) optionone name(Put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put Back) all(*|reveal) moveto(ownerhand) optiontwoend revealend -text=Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Blade of the Bloodchief -auto={1}:equip -auto=@movedto(creature|graveyard) from(creature|battlefield):counter(1/1,1) && if cantargetcard(vampire) then counter(1/1,1) -text=Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. -- Equip {1} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Blade of the Sixth Pride -mana={1}{W} -type=Creature -subtype=Cat Rebel -power=3 -toughness=1 -[/card] -[card] -name=Blade Sliver -auto=lord(sliver) 1/0 -text=All Sliver creatures get +1/+0. -mana={2}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Blade Splicer -auto=token(Golem,Artifact Creature Golem,3/3) -auto=lord(golem|mybattlefield) first strike -text=When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control have first strike. -mana={2}{W} -type=Creature -subtype=Human Artificer -power=1 -toughness=1 -[/card] -[card] -name=Bladed Bracers -auto={2}:equip -auto=teach(creature) 1/1 -auto=teach(human,angel) vigilance -text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human or an Angel, it has vigilance. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Bladed Pinions -auto={2}:equip -auto=teach(creature) flying -auto=teach(creature) first strike -text=Equipped creature has flying and first strike. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Bladed Sentinel -auto={W}:vigilance -text={W}: Bladed Sentinel gains vigilance until end of turn. -mana={4} -type=Artifact Creature -subtype=Construct -power=2 -toughness=4 -[/card] -[card] -name=Blademane Baku -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -auto={1}{C(0/0,-1,Ki)}:name(Remove 1 Counters) 2/0 -auto={1}{C(0/0,-2,Ki)}:name(Remove 2 Counters) 4/0 -auto={1}{C(0/0,-3,Ki)}:name(Remove 3 Counters) 6/0 -auto={1}{C(0/0,-4,Ki)}:name(Remove 4 Counters) 8/0 -auto={1}{C(0/0,-5,Ki)}:name(Remove 5 Counters) 10/0 -auto={1}{C(0/0,-6,Ki)}:name(Remove 6 Counters) 12/0 -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. -- {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Blades of Velis Vel -abilities=changeling -target=creature -auto=2/0 -auto=transforms((allsubtypes)) ueot -auto=may 2/0 target(creature) && transforms((allsubtypes)) ueot -text=Changeling (This card is every creature type at all times.) -- Up to two target creatures each get +2/+0 and gain all creature types until end of turn. -mana={1}{R} -type=Tribal Instant -subtype=Shapeshifter -[/card] -[card] -name=Blade-Tribe Berserkers -auto=aslongas(artifact|myBattlefield) 3/3 >2 ueot oneshot -auto=aslongas(artifact|myBattlefield) haste >2 ueot oneshot -text=Metalcraft - When enters Blade-Tribe Berserkers the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 und gains haste until end of turn. -mana={3}{R} -type=Creature -subtype=Human Berserker -power=3 -toughness=3 -[/card] -[card] -name=Bladetusk Boar -abilities=intimidate -text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -mana={3}{R} -type=Creature -subtype=Boar -power=3 -toughness=2 -[/card] -[card] -name=Bladewing the Risen -abilities=flying -auto=may moveTo(myBattlefield) target(dragon[-instant;-sorcery]|mygraveyard) -auto={B}{R}:all(dragon) 1/1 -text=Flying -- When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. -- {B}{R}: Dragon creatures get +1/+1 until end of turn. -mana={3}{B}{B}{R}{R} -type=Legendary Creature -subtype=Zombie Dragon -power=4 -toughness=4 -[/card] -[card] -name=Bladewing's Thrall -auto=aslongas(dragon|mybattlefield) flying -autograveyard=@movedTo(dragon|battlefield):may moveTo(mybattlefield) -text=Bladewing's Thrall has flying as long as you control a Dragon. -- When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield. -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Blanchwood Armor -target=creature -auto=foreach(forest|myBattlefield) 1/1 -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +1/+1 for each Forest you control. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Blanchwood Treefolk -mana={4}{G} -type=Creature -subtype=Treefolk -power=4 -toughness=5 -[/card] -[card] -name=Blanket of Night -auto=lord(land) transforms((swamp)) -text=Each land is a Swamp in addition to its other land types. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Blasphemous Act -auto=damage:13 all(creature) -anyzone=foreach(creature|battlefield) changecost(colorless:-1) forcedalive -text=Blasphemous Act costs 1 less to cast for each creature on the battlefield. -- Blasphemous Act deals 13 damage to each creature. -mana={8}{R} -type=Sorcery -[/card] -[card] -name=Blast of Genius -auto=draw:3 -auto=name(Discard) target(*|myhand) transforms((,newability[choice name(creature) damage:manacost target(creature)],newability[choice name(player) damage:manacost target(player)],newability[all(this) reject])) forever -text=Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player. -mana={4}{U}{R} -type=Sorcery -[/card] -[card] -name=Blasted Landscape -auto={T}:Add{1} -autohand=__CYCLING__({2}) -text={T}: Add {1} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Blaster Mage -auto={R}{T}{D(*|myhand)}:destroy target(wall) -text={R}, {T}, Discard a card: Destroy target Wall. -mana={2}{R} -type=Creature -subtype=Human Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Blastfire Bolt -target=creature -auto=transforms((,newability[damage:5],newability[destroy all(children)])) ueot -text=Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature. -mana={5}{R} -type=Instant -[/card] -[card] -name=Blasting Station -auto=@movedTo(creature|battlefield):may untap -auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player) -text={T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. -- Whenever a creature enters the battlefield, you may untap Blasting Station. -mana={3} -type=Artifact -[/card] -[card] -name=Blastoderm -abilities=shroud -auto=fading:3 -text=Shroud (This permanent can't be the target of spells or abilities.) -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -mana={2}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Blatant Thievery -target=*|opponentBattlefield -auto=moveTo(myBattlefield) -text=For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.) -mana={4}{U}{U}{U} -type=Sorcery -[/card] -[card] -name=Blaze Commando -auto=@damaged(creature,player) from(instant,sorcery|mybattlefield,mystack,mygraveyard,mylibrary,myexile):token(Soldier,Creature Soldier,1/1,red,white,haste)*2 -text=Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield. -mana={3}{R}{W} -type=Creature -subtype=Minotaur Soldier -power=5 -toughness=3 -[/card] -[card] -name=Blaze -auto=damage:X target(creature,player) -text=Blaze deals X damage to target creature or player. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Blazethorn Scarecrow -auto=aslongas(creature[red]|myBattlefield) haste -auto=aslongas(creature[green]|myBattlefield) wither -text=Blazethorn Scarecrow has haste as long as you control a red creature. -- Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) -mana={5} -type=Artifact Creature -subtype=Scarecrow -power=3 -toughness=3 -[/card] -[card] -name=Blazing Archon -abilities=flying -auto=lord(creature|opponentBattlefield) cantattack -text=Flying -- Creatures can't attack you. -mana={6}{W}{W}{W} -type=Creature -subtype=Archon -power=5 -toughness=6 -[/card] -[card] -name=Blazing Blade Askari -abilities=flanking -auto={2}:transforms((,artifact)) ueot -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {2}: Blazing Blade Askari becomes colorless until end of turn. -mana={2}{R} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Blazing Hellhound -auto={1}{S(other creature|mybattlefield)}:damage:1 target(creature,player) -text={1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player. -mana={2}{B}{R} -type=Creature -subtype=Elemental Hound -power=4 -toughness=3 -[/card] -[card] -name=Blazing Shoal -other={E(other *[red]|myhand)} name(Exile Red Card from Hand) -target=creature -auto=ifnot paid(alternative) then X/0 -auto=if paid(alternative) then storedmanacost/0 -text=You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost. -- Target creature gets +X/+0 until end of turn. -mana={X}{R}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Blazing Specter -abilities=flying,haste -auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -text=Flying, haste -- Whenever Blazing Specter deals combat damage to a player, that player discards a card. -mana={2}{B}{R} -type=Creature -subtype=Specter -power=2 -toughness=2 -[/card] -[card] -name=Bleak Coven Vampires -auto=aslongas(artifact|myBattlefield) ability$!choice life:-4 target(opponent) && life:4 controller!$ controller >2 oneshot -text=Metalcraft - When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life. -mana={3}{B}{B} -type=Creature -subtype=Vampire Warrior -power=4 -toughness=3 -[/card] -[card] -name=Blessed Orator -auto=lord(other creature|myBattlefield) 0/1 -text=Other creatures you control get +0/+1. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=4 -[/card] -[card] -name=Blessed Reversal -auto=life:thricetype:creature[attacking]:opponentbattlefield -text=You gain 3 life for each creature attacking you. -mana={1}{W} -type=Instant -[/card] -[card] -name=Blessed Spirits -abilities=flying -auto=@movedto(enchantment|mystack):choice counter(1/1) -text=Flying -- Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Blessed Wind -target=player -auto=lifeset:20 -text=Target player's life total becomes 20. -mana={7}{W}{W} -type=Sorcery -[/card] -[card] -name=Blessed Wine -auto=@next upkeep:draw:1 -auto=life:1 -text=You gain 1 life. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{W} -type=Instant -[/card] -[card] -name=Blessing of Leeches -abilities=flash -target=creature -auto=@each my upkeep:life:-1 controller -auto={0}:regenerate -text=Flash -- Enchant creature -- At the beginning of your upkeep, you lose 1 life. -- {0}: Regenerate enchanted creature. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Blessing of the Nephilim -target=creature -auto=teach(creature[black]) 1/1 -auto=teach(creature[red]) 1/1 -auto=teach(creature[green]) 1/1 -auto=teach(creature[blue]) 1/1 -auto=teach(creature[white]) 1/1 -text=Enchant creature -- Enchanted creature gets +1/+1 for each of its colors. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Blessing -target=creature -auto={W}:1/1 -text=Enchant creature -- {W}: Enchanted creature gets +1/+1 until end of turn. -mana={W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Blessings of Nature -auto=ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller -autohand=restriction{miracle} pay[[{G}]] name(Miracle) activate name(Miracle) castcard(restricted) -text=Distribute four +1/+1 counters among any number of target creatures. -- Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Blight Mamba -abilities=infect -auto={1}{G}:regenerate -text=Infect -- {1}{G}: Regenerate Blight Mamba. -mana={1}{G} -type=Creature -subtype=Snake -power=1 -toughness=1 -[/card] -[card] -name=Blight Sickle -auto={2}:equip -auto=teach(creature) wither -auto=teach(creature) 1/0 -text=Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Blightcaster -auto=@movedTo(enchantment|mystack):may target(creature) -2/-2 ueot -text=Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. -mana={3}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Blighted Agent -abilities=infect,unblockable -text=Infect -- Blighted Agent is unblockable. -mana={1}{U} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Blighted Cataract -auto={T}:add{1} -auto={5}{U}{T}{S}:draw:2 controller -text={T}: Add {1} to your mana pool. -- {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards. -type=Land -[/card] -[card] -name=Blighted Fen -auto={T}:add{1} -auto={4}{B}{T}{S}:target(opponent) ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer -text={T}: Add {1} to your mana pool. -- {4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature. -type=Land -[/card] -[card] -name=Blighted Gorge -auto={T}:add{1} -auto={4}{R}{T}{S}:damage:2 target(other *[creature;player]) -text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player. -type=Land -[/card] -[card] -name=Blighted Shaman -auto={T}{S(creature|myBattlefield)}:2/2 target(creature) -auto={T}{S(swamp|myBattlefield)}:1/1 target(creature) -text={T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. -- {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. -mana={1}{B} -type=Creature -subtype=Human Cleric Shaman -power=1 -toughness=1 -[/card] -[card] -name=Blighted Steppe -auto={T}:add{1} -auto={3}{W}{T}{S}:life:twicetype:creature:mybattlefield controller -text={T}: Add {1} to your mana pool. -- {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control. -type=Land -[/card] -[card] -name=Blighted Woodland -auto={T}:add{1} -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={3}{G}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {1} to your mana pool. -- {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Blight -target=land -auto=@tapped(mytgt):destroy -text=Enchant land -- When enchanted land becomes tapped, destroy it. -mana={B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Blightning -target=player -auto=damage:3 -auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$targetedplayer -text=Blightning deals 3 damage to target player. That player discards two cards. -mana={1}{B}{R} -type=Sorcery -[/card] -[card] -name=Blightsoil Druid -auto={L:1}{T}:Add{G} -text={T}, Pay 1 life: Add {G} to your mana pool. -mana={1}{B} -type=Creature -subtype=Elf Druid -power=1 -toughness=2 -[/card] -[card] -name=Blightspeaker -auto={T}:life:-1 target(player) -aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) -auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={T}: Target player loses 1 life. -- {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. -mana={1}{B} -type=Creature -subtype=Human Rebel Cleric -power=1 -toughness=1 -[/card] -[card] -name=Blightsteel Colossus -abilities=trample,indestructible,infect,shufflelibrarydeath -text=Trample,infect -- Blightsteel Colossus is indestructible. -- If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. -mana={12} -type=Artifact Creature -subtype=Golem -power=11 -toughness=11 -[/card] -[card] -name=Blightwidow -abilities=infect,reach -text=Infect, reach -mana={3}{G} -type=Creature -subtype=Spider -power=2 -toughness=4 -[/card] -[card] -name=Blind Creeper -auto=@movedTo(*|stack):-1/-1 ueot -text=Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. -mana={1}{B} -type=Creature -subtype=Zombie Beast -power=3 -toughness=3 -[/card] -[card] -name=Blind Obedience -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -auto=lord(*[recent;artifact;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) -text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Artifacts and creatures your opponents control enter the battlefield tapped. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Blind Phantasm -mana={2}{U} -type=Creature -subtype=Illusion -power=2 -toughness=3 -[/card] -[card] -name=Blind Seer -auto={1}{U}:activatechooseacolor target(*|battlefield,stack) becomes(,chosencolor) ueot activatechooseend -text={1}{U}: Target spell or permanent becomes the color of your choice until end of turn. -mana={2}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Blind with Anger -target=creature[-legendary] -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. -mana={3}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Blind Zealot -abilities=intimidate -auto=@combatdamaged(player) from(this):may sacrifice all(this) && destroy target(creature|opponentbattlefield) -text=Intimidate -- Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls. -mana={1}{B}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Blinding Angel -abilities=flying -auto=@combatdamagefoeof(player) from(this):nextphasealter(remove,combatbegins,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatends,opponent) -auto=@combatdamageof(player) from(this):nextphasealter(remove,combatbegins,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatends,controller) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=2 -toughness=4 -[/card] -[card] -name=Blinding Drone -auto={c}{t}:target(creature) tap -text=Devoid (This card has no color.) -- {C}, {T}: Tap target creature. ({C} represents colorless mana.) -mana={1}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=3 -[/card] -[card] -name=Blinding Light -auto=tap all(creature[-white]) -text=Tap all nonwhite creatures. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Blinding Mage -auto={W}{T}:tap target(creature) -text={W}, {T}: Tap target creature. -mana={1}{W} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Blinding Powder -auto={2}:equip -auto=teach(creature) {unattach}:name(unattach Blinding Powder) preventAllCombatDamage to(mytgt) ueot -text=Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Blinding Souleater -auto={p(W)}{T}:tap target(creature) -text=({p(W)} may be paid for with either {W} or 2 life.) -- {p(W)},{T}: Tap target creature. -mana={3} -type=Artifact Creature -subtype=Cleric -power=1 -toughness=3 -[/card] -[card] -name=Blinding Spray -auto=all(creature|opponentbattlefield) -4/0 ueot -auto=draw:1 controller -text=Creatures your opponents control get -4/-0 until end of turn. -- Draw a card. -mana={4}{U} -type=Instant -[/card] -[card] -name=Blind-Spot Giant -auto=aslongas(other giant|myBattlefield) cantattack <1 -auto=aslongas(other giant|myBattlefield) cantpwattack <1 -auto=aslongas(other giant|myBattlefield) cantblock <1 -text=Blind-Spot Giant can't attack or block unless you control another Giant. -mana={2}{R} -type=Creature -subtype=Giant Warrior -power=4 -toughness=3 -[/card] -[card] -name=Blinking Spirit -auto={0}:moveto(ownerhand) -text={0}: Return Blinking Spirit to its owner's hand. -mana={3}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Blinkmoth Infusion -abilities=affinityartifacts -auto=untap all(artifact) -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Untap all artifacts. -mana={12}{U}{U} -type=Instant -[/card] -[card] -name=Blinkmoth Nexus -auto={T}:Add{1} -auto={1}:transforms((Blinkmoth Artifact Creature,setpower=1,settoughness=1,flying)) ueot -auto={1}{T}:1/1 target(blinkmoth) -text={T}: Add {1} to your mana pool. -- {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. -- {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. -type=Land -[/card] -[card] -name=Blinkmoth Urn -auto=@each my firstmain sourcenottapped:all(artifact|mybattlefield) add{1} -auto=@each opponentfirstmain sourcenottapped:all(artifact|opponentbattlefield) add{1} -text=At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls. -mana={5} -type=Artifact -[/card] -[card] -name=Blinkmoth Well -auto={T}:Add{1} -auto={2}{T}:Tap target(artifact[-creature]) -text={T}: Add {1} to your mana pool. -- {2}, {T}: Tap target noncreature artifact. -type=Land -[/card] -[card] -name=Blister Beetle -auto=-1/-1 target(creature) ueot -text=When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn. -mana={1}{B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Blistercoil Weird -auto=@movedTo(instant,sorcery|mystack):1/1 ueot && untap all(this) -text=Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it. -mana={UR} -type=Creature -subtype=Weird -power=1 -toughness=1 -[/card] -[card] -name=Blistergrub -abilities=swampwalk -auto=@movedTo(this|graveyard) from(battlefield):life:-2 opponent -text=Swampwalk - When Blistergrub dies, each opponent loses 2 life. -mana={2}{B} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Blistering Barrier -abilities=defender -text=Defender (This creature can't attack.) -mana={2}{R} -type=Creature -subtype=Wall -power=5 -toughness=2 -[/card] -[card] -name=Blistering Dieflyn -abilities=flying -auto={BR}:1/0 -text=Flying -- {(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Imp -power=0 -toughness=1 -[/card] -[card] -name=Blistering Firecat -abilities=trample,haste,treason -facedown={3} -autofacedown={R}{R}:morph -text=Trample, haste -- At the beginning of the end step, sacrifice Blistering Firecat. -- Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{R}{R}{R} -type=Creature -subtype=Elemental Cat -power=7 -toughness=1 -[/card] -[card] -name=Blisterpod -auto=@movedTo(this|graveyard) from(battlefield):token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -text=Devoid (This card has no color.) -- When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -mana={G} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=1 -[/card] -[card] -name=Blisterstick Shaman -auto=damage:1 target(creature,player) -text=When Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=1 -[/card] -[card] -name=Blitz Hellion -abilities=trample,haste -auto=@each endofturn:moveto(ownerLibrary) && shuffle -text=Trample, haste -- At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library. -mana={3}{R}{G} -type=Creature -subtype=Hellion -power=7 -toughness=7 -[/card] -[card] -name=Blizzard Elemental -abilities=flying -auto={3}{U}:untap -text=Flying -- {3}{U}: Untap Blizzard Elemental. -mana={5}{U}{U} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Blizzard Specter -abilities=flying -auto=@combatdamagefoeof(player) from(this):all(this) transforms((,newability[choice name(bounce) ability$! target(*|mybattlefield) moveTo(ownerhand) !$opponent],newability[choice name(discard) ability$! target(*|myhand) reject !$opponent])) ueot -auto=@combatdamageof(player) from(this):all(this) transforms((,newability[choice name(bounce) ability$! target(*|mybattlefield) moveTo(ownerhand) !$controller],newability[choice name(discard) ability$! target(*|myhand) reject !$controller])) ueot -text=Flying -- Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card. -mana={2}{U}{B} -type=Snow Creature -subtype=Specter -power=2 -toughness=3 -[/card] -[card] -name=Blizzard -restriction=control snow land -auto=cumulativeupcost[{2}] sacrifice -auto=lord(creature[flying] doesnotuntap -text=Cast Blizzard only if you control a snow land. -- Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Creatures with flying don't untap during their controllers' untap steps. -mana={G}{G} -type=Enchantment -[/card] -[card] -name=Bloated Toad -abilities=protection from blue -autohand=__CYCLING__({2}) -text=Protection from blue -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{G} -type=Creature -subtype=Frog -power=2 -toughness=2 -[/card] -[card] -name=Blockade Runner -auto={U}:unblockable -text={U}: Blockade Runner is unblockable this turn. -mana={3}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Blockbuster -auto={1}{R}{S}:damage:3 all(creature[tapped]) && damage:3 all(player) -text={1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Blood Artist -auto=@movedTo(creature|graveyard) from(battlefield):ability$!choice life:-1 target(player) && life:1 controller!$ controller -text=Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. -mana={1}{B} -type=Creature -subtype=Vampire -power=0 -toughness=1 -[/card] -[card] -name=Blood Bairn -abilities=flying -auto={S(other creature|myBattlefield)}:2/2 -text=Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn. -mana={2}{B} -type=Creature -subtype=Vampire -power=2 -toughness=2 -[/card] -[card] -name=Blood Baron of Vizkopa -abilities=lifelink,protection from white,protection from black -auto=this(opponentlife < 11) this(controllerlife >29) 6/6 -auto=this(opponentlife < 11) this(controllerlife >29) flying -text=Lifelink, protection from white and from black. -- As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying. -mana={3}{W}{B} -type=Creature -subtype=Vampire -power=4 -toughness=4 -[/card] -[card] -name=Blood Celebrant -auto={L:1}{B}:Add{W} -auto={L:1}{B}:Add{U} -auto={L:1}{B}:Add{B} -auto={L:1}{B}:Add{R} -auto={L:1}{B}:Add{G} -text={B}, Pay 1 life: Add one mana of any color to your mana pool. -mana={B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Blood Clock -auto=@each opponent upkeep:ability$!choice notatarget(*|mybattlefield) moveTo(ownerhand) _ choice life:-2 !$ opponent -auto=@each my upkeep:transforms((,newability[choice name(bounce) notatarget(*|mybattlefield) moveTo(ownerhand)],newability[choice life:-2])) ueot -text=At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. -mana={4} -type=Artifact -[/card] -[card] -name=Blood Crypt -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {B} or {R} to your mana pool.) -- As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped. -type=Land -subtype=Swamp Mountain -[/card] -[card] -name=Blood Cultist -auto={T}:damage:1 target(creature) -auto=@vampired(creature) from(this):counter(1/1,1) all(this) -text={T}: Blood Cultist deals 1 damage to target creature. -- Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist. -mana={1}{B}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Blood Frenzy -target=creature[attacking;blocking] -restriction=before battle damage -auto=4/0 -auto=transforms((,newability[phaseaction[endofturn once] destroy])) -text=Cast Blood Frenzy only before the combat damage step. -- Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. -mana={1}{R} -type=Instant -[/card] -[card] -name=Blood Host -auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1,1) && Life:2 controller -text={1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life. -mana={3}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Blood Hound -auto=@damageof(player):may counter(1/1,thatmuch) -auto=@each my endofturn:removeallcounters(1/1) -text=Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. -- At the beginning of your end step, remove all +1/+1 counters from Blood Hound. -mana={2}{R} -type=Creature -subtype=Hound -power=1 -toughness=1 -[/card] -[card] -name=Blood Knight -abilities=first strike,protection from white -text=First strike, protection from white -mana={R}{R} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Blood Lust -target=creature -auto=teach(creature[toughness>=5]) 4/-4 -auto=teach(creature[toughness=4]) 4/-3 -auto=teach(creature[toughness=3]) 4/-2 -auto=teach(creature[toughness=2]) 4/-1 -auto=teach(creature[toughness=1]) 4/0 -text=If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. -mana={1}{R} -type=Instant -[/card] -[card] -name=Blood Mist -auto=@each my combatbegins:target(creature|mybattlefield) double strike ueot -text=At the beginning of combat on your turn, target creature you control gains double strike until end of turn. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Blood Moon -auto=lord(land[-basic]) loseabilities -auto=lord(land[-basic]) transforms((mountain)) -auto=lord(land[-basic]) losesubtypesof(land) -auto=lord(land[-basic]) transforms((mountain)) -text=Nonbasic lands are Mountains. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Blood Oath -auto=choice name(Artifact) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(artifact|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(creature) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(creature|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(enchantment) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(enchantment|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(instant) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(instant|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(land) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(land|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(planeswalker) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(planeswalker|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(sorcery) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(sorcery|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(tribal) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(tribal|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -text=Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) -mana={3}{R} -type=Instant -[/card] -[card] -name=Blood Ogre -abilities=first strike -auto=bloodthirst:1 -text=Bloodthirst 1 -- First strike -mana={2}{R} -type=Creature -subtype=Ogre Warrior -power=2 -toughness=2 -[/card] -[card] -name=Blood Pet -auto={S}:Add{B} -text=Sacrifice Blood Pet: Add {B} to your mana pool. -mana={B} -type=Creature -subtype=Thrull -power=1 -toughness=1 -[/card] -[card] -name=Blood Reckoning -auto=@each blockers:life:-type:creature[attacking]:opponentbattlefield opponent -text=Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Blood Rites -auto={1}{R}{S(creature|myBattlefield)}:damage:2 target(creature,player) -text={1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Blood Scrivener -auto=aslongas(*|myHand) replacedraw transforms((,newability[draw:2 noreplace],newability[life:-1])) forever <1 -text=If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life. -mana={1}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=1 -[/card] -[card] -name=Blood Seeker -auto=@movedTo(creature|opponentBattlefield):may life:-1 opponent -text=Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. -mana={1}{B} -type=Creature -subtype=Vampire Shaman -power=1 -toughness=1 -[/card] -[card] -name=Blood Speaker -aicode=activate target(demon|mylibrary) moveto(myhand) -auto={S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>demon|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend limit:1 myUpkeepOnly -autograveyard=@movedTo(demon|mybattlefield):moveTo(myhand) -text=At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. -- Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand. -mana={3}{B} -type=Creature -subtype=Ogre Shaman -power=3 -toughness=2 -[/card] -[card] -name=Blood Tithe -auto=lifeleech:-3 opponent -text=Each opponent loses 3 life. You gain life equal to the life lost this way. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Blood Tribute -target=opponent -auto=lifeleech:-halfdownopponentlifetotal targetedplayer -text=Kicker - Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) -- Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. -mana={4}{B}{B} -other={4}{b}{b}{t(vampire|mybattlefield)} name(Pay Kicker) -type=Sorcery -[/card] -[card] -name=Blood Vassal -auto={S}:Add{B}{B} -text=Sacrifice Blood Vassal: Add {B}{B} to your mana pool. -mana={2}{B} -type=Creature -subtype=Thrull -power=2 -toughness=2 -[/card] -[card] -name=Bloodbond March -auto=lord(creature) transforms((,newability[if casted(this) then all(*[share!name!]|targetcontrollergraveyard) moveto(battlefield)])) forever -text=Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield. -mana={2}{B}{G} -type=Enchantment -[/card] -[card] -name=Bloodbond Vampire -auto=@lifeof(player):counter(1/1,1) -text=Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. -mana={2}{B}{B} -type=Creature -subtype=Vampire Shaman Ally -power=3 -toughness=3 -[/card] -[card] -name=Bloodbraid Elf -abilities=haste -autostack=if casted(this) then cascade:plibrarycount -text=Haste -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={2}{R}{G} -type=Creature -subtype=Elf Berserker -power=3 -toughness=2 -[/card] -[card] -name=Bloodbriar -auto=@sacrificed(other *|mybattlefield):counter(1/1,1) all(this) -text=Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. -mana={2}{G} -type=Creature -subtype=Plant Elemental -power=2 -toughness=3 -[/card] -[card] -name=Bloodchief Ascension -auto=@each endofturn foelost(2):may counter(0/0,1,Quest) -auto=@movedTo(*|opponentgraveyard):this(counter{0/0.3.Quest}) life:-2 opponent && this(counter{0/0.3.Quest}) life:2 controller -text=At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) -- Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. -mana={B} -type=Enchantment -[/card] -[card] -name=Blood-Chin Fanatic -auto={1}{B}{S(other creature[warrior]|mybattlefield)}:target(player) life:-storedpower && life:storedpower controller -text={1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power. -mana={1}{B}{B} -type=Creature -subtype=Orc Warrior -power=3 -toughness=3 -[/card] -[card] -name=Blood-Chin Rager -auto=@combat(attacking) source(this):all(Warrior|mybattlefield) menace ueot -text=Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) -mana={1}{B} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Bloodcrazed Goblin -auto=this(variable{odnoncount}<1) cantattack -auto=this(variable{odnoncount}<1) cantpwattack -text=Bloodcrazed Goblin can't attack unless an opponent was dealt noncombat damage this turn. -mana={R} -type=Creature -subtype=Goblin Berserker -power=2 -toughness=2 -[/card] -[card] -name=Bloodcrazed Hoplite -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) -auto=@counteradded(1/1) from(this):counter(1/1,-1) target(creature|opponentbattlefield) -text=Heroic -- Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it. -- Whenever a +1/+1 counter is placed on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls. -mana={1}{B} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Bloodcrazed Neonate -abilities=mustattack -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Bloodcrazed Neonate attacks each turn if able. -- Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it. -mana={1}{R} -type=Creature -subtype=Vampire -power=2 -toughness=1 -[/card] -[card] -name=Bloodcurdler -abilities=flying -auto=@each my upkeep:deplete:1 controller -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=@each my endofturn restriction{type(*|mygraveyard)~morethan~6}:target(<2>*|mygraveyard) moveto(exile) -text=Flying -- At the beginning of your upkeep, put the top card of your library into your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." -mana={1}{B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Bloodcurdling Scream -target=creature -auto=X/0 -text=Target creature gets +X/+0 until end of turn. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Blood-Cursed Knight -auto=aslongas(enchantment|mybattlefield) 1/1 -auto=aslongas(enchantment|mybattlefield) lifelink -text=As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) -mana={1}{W}{B} -type=Creature -subtype=Vampire Knight -power=3 -toughness=2 -[/card] -[card] -name=Bloodfell Caves -auto=tap(noevent) -auto=life:1 -auto={T}:Add{B} -auto={T}:Add{R} -text=Bloodfell Caves enters the battlefield tapped. -- When Bloodfell Caves enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Bloodfire Colossus -auto={R}{S}:damage:6 all(creature,player) -text={R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. -mana={6}{R}{R} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Bloodfire Dwarf -auto={R}{S}:damage:1 all(creature[-flying]) -text={R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. -mana={R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Bloodfire Enforcers -auto=aslongas(*[instant]|mygraveyard)aslongas(*[sorcery]|mygraveyard) first strike -auto=aslongas(*[instant]|mygraveyard)aslongas(*[sorcery]|mygraveyard) trample -text=Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard. -mana={3}{R} -type=Creature -subtype=Human Monk -power=5 -toughness=2 -[/card] -[card] -name=Bloodfire Expert -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={2}{R} -type=Creature -subtype=Efreet Monk -power=3 -toughness=1 -[/card] -[card] -name=Bloodfire Infusion -target=creature|mybattlefield -auto=teach(creature) {R}{S}:all(creature) damage:storedpower -text=Enchant creature you control -- {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bloodfire Kavu -auto={R}{S}:damage:2 all(creature) -text={R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. -mana={2}{R}{R} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Bloodfire Mentor -auto={2}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text={2}{U}{T}: Draw a card, then discard a card. -mana={2}{R} -type=Creature -subtype=Efreet Shaman -power=0 -toughness=5 -[/card] -[card] -name=Bloodflow Connoisseur -auto={S(creature|myBattlefield)}:counter(1/1,1) -text=Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. -mana={2}{B} -type=Creature -subtype=Vampire -power=1 -toughness=1 -[/card] -[card] -name=Bloodfray Giant -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -abilities=trample -text=Trample -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -mana={2}{R}{R} -type=Creature -subtype=Giant -power=4 -toughness=3 -[/card] -[card] -name=Bloodghast -abilities=cantblock -auto=this(opponentlife < 11) haste -autograveyard=@movedTo(land|myBattlefield):may moveTo(mybattlefield) -text=Bloodghast can't block. -- Bloodghast has haste as long as an opponent has 10 or less life. -- Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. -mana={B}{B} -type=Creature -subtype=Vampire Spirit -power=2 -toughness=1 -[/card] -[card] -name=Bloodgift Demon -abilities=flying -auto=@each my upkeep:target(player) ability$!name(draw 1 & loose 1) draw:1 _ life:-1!$ targetedplayer -text=Flying -- At the beginning of your upkeep, target player draws a card and loses 1 life. -mana={3}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=4 -[/card] -[card] -name=Bloodhall Ooze -auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0}:may counter(1/1,1) -auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0}:may counter(1/1,1) -text=At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. -- At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. -mana={R} -type=Creature -subtype=Ooze -power=1 -toughness=1 -[/card] -[card] -name=Bloodhall Priest -auto=target(creature,player) damage:2 restriction{type(*|myhand)~lessthan~1} -auto=@combat(attacking) source(this) restriction{type(*|myhand)~lessthan~1}:target(creature,player) damage:2 -abilities=madness -autoexile=restriction{discarded} pay({1}{b}{r}) name(pay 1BR to cast) activate name(pay 1BR to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player. -- Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{B}{R} -type=Creature -subtype=Vampire Cleric -power=4 -toughness=4 -[/card] -[card] -name=Bloodhunter Bat -auto=ability$!choice life:-2 target(player) && life:2 controller!$ controller -abilities=flying -text=Flying -- When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life. -mana={3}{B} -type=Creature -subtype=Bat -power=2 -toughness=2 -[/card] -[card] -name=Bloodhusk Ritualist -auto=kicker target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -kicker=multi{B} -text=Multikicker {B} (You may pay an additional any number of times as you cast this spell.) -- When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. -mana={2}{B} -type=Creature -subtype=Vampire Shaman -power=2 -toughness=2 -[/card] -[card] -name=Bloodied Ghost -abilities=flying -auto=counter(-1/-1,1) -text=Flying -- Bloodied Ghost enters the battlefield with a -1/-1 counter on it. -mana={1}{WB}{WB} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Bloodletter Quill -auto={2}{T}{C(0/0,1,Blood)}:thisforeach(counter{0/0.1.Blood}) life:-1 controller && draw:1 -auto={U}{B}:counter(0/0,-1,Blood) -text={2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. -- {U}{B}: Remove a blood counter from Bloodletter Quill. -mana={3} -type=Artifact -[/card] -[card] -name=Bloodline Keeper -abilities=flying -auto={T}:token(Vampire,Creature Vampire,2/2,black,flying) -auto={B}:flip(Lord of Lineage) restriction{type(vampire|mybattlefield)~morethan~4} -text=Flying -- {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield. -- {B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires. -mana={2}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Bloodline Shaman -auto={t}:activatechooseatype if type(creature[chosentype;zpos=1]|mylibrary)~morethan~0 then all(creature[chosentype;zpos=1]|mylibrary) moveto(myhand) else all(*[zpos=1]|mylibrary) moveto(mygraveyard) activatechooseend -text={T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. -mana={1}{G} -type=Creature -subtype=Elf Wizard Shaman -power=1 -toughness=1 -[/card] -[card] -name=Bloodlord of Vaasgoth -abilities=flying -auto=bloodthirst:3 -auto=lord(other creature[vampire]|mynonbattlezone) transforms((,newability[if casted(this) then bloodthirst:3])) -text=Bloodthirst 3 -- Flying -- Whenever you cast a Vampire creature spell, it gains bloodthirst 3. -mana={3}{B}{B} -type=Creature -subtype=Vampire Warrior -power=3 -toughness=3 -[/card] -[card] -name=Bloodmad Vampire -auto=@combatdamaged(player) from(this):counter(1/1,1) -abilities=madness -autoexile=restriction{discarded} pay({1}{R}) name(pay {1}{R} to cast) activate name(pay {1}{R} to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{R} -type=Creature -subtype=Vampire Berserker -power=4 -toughness=1 -[/card] -[card] -name=Bloodmark Mentor -auto=lord(creature[red]|myBattlefield) first strike -text=Red creatures you control have first strike. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Bloodpyre Elemental -auto={S}:damage:4 target(other creature) asSorcery -text=Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. -mana={4}{R} -type=Creature -subtype=Elemental -power=4 -toughness=1 -[/card] -[card] -name=Bloodrage Vampire -auto=bloodthirst:1 -text=Bloodthirst 1 -mana={2}{B} -type=Creature -subtype=Vampire -power=3 -toughness=1 -[/card] -[card] -name=Bloodrite Invoker -auto={8}:life:-3 target(player) && life:3 controller -text={8}: Target player loses 3 life and you gain 3 life. -mana={2}{B} -type=Creature -subtype=Vampire Shaman -power=3 -toughness=1 -[/card] -[card] -name=Bloodrock Cyclops -abilities=mustattack -text=Bloodrock Cyclops attacks each turn if able. -mana={2}{R} -type=Creature -subtype=Cyclops -power=3 -toughness=3 -[/card] -[card] -name=Bloodscale Prowler -auto=bloodthirst:1 -text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -mana={2}{R} -type=Creature -subtype=Viashino Warrior -power=3 -toughness=1 -[/card] -[card] -name=Bloodscent -target=creature -auto=lure ueot -text=All creatures able to block target creature this turn do so. -mana={3}{G} -type=Instant -[/card] -[card] -name=Bloodshed Fever -target=creature -auto=mustattack -text=Enchant creature -- Enchanted creature attacks each turn if able. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bloodshot Cyclops -auto={T}{S(creature|mybattlefield)}:damage:storedpower target(creature,player) -text={T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. -mana={5}{R} -type=Creature -subtype=Cyclops Giant -power=4 -toughness=4 -[/card] -[card] -name=Bloodshot Trainee -auto=this(power>=4) {T}:damage:4 target(creature) -text={T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. -mana={3}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=3 -[/card] -[card] -name=Bloodsoaked Champion -abilities=cantblock -autograveyard={1}{B}:moveTo(mybattlefield) restriction{raid} -text=Bloodsoaked Champion can't block. -- Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn. -mana={B} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Bloodspore Thrinax -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) -auto=@movedTo(other creature|mybattlefield):thisforeach(counter{1/1.1}) counter(1/1,1) all(trigger) -text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax. -mana={2}{G}{G} -type=Creature -subtype=Lizard -power=2 -toughness=2 -[/card] -[card] -name=Bloodstained Mire -auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[swamp;mountain]|myLibrary) -#aicode=activate moveTo(myBattlefield) target(*[swamp;mountain]|myLibrary) -#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;mountain]|reveal) moveto(ownerlibrary)# and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!(# all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Bloodstoke Howler -facedown={3} -autofacedown={6}{R}:morph -autofaceup=3/0 all(beast|mybattlefield) -text=Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. -mana={5}{R} -type=Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Bloodstone Cameo -auto={T}:Add{B} -auto={T}:Add{R} -text={T}: Add {B} or {R} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Bloodthirsty Ogre -auto={T}:counter(0/0,1,Devotion) -auto=aslongas(demon|myBattlefield) {T}:target(creature) -counter{0%0.1.Devotion}/-counter{0%0.1.Devotion} ueot -text={T}: Put a devotion counter on Bloodthirsty Ogre. -- {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon. -mana={2}{B} -type=Creature -subtype=Ogre Warrior Shaman -power=3 -toughness=1 -[/card] -[card] -name=Bloodthorn Taunter -abilities=haste -auto={T}:haste target(creature[power>=5]) -text=Haste -- {T}: Target creature with power 5 or greater gains haste until end of turn. -mana={1}{R} -type=Creature -subtype=Human Scout -power=1 -toughness=1 -[/card] -[card] -name=Bloodthrone Vampire -auto={S(creature|myBattlefield)}:2/2 -text=Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. -mana={1}{B} -type=Creature -subtype=Vampire -power=1 -toughness=1 -[/card] -[card] -name=Blood-Toll Harpy -abilities=Flying -auto=life:-1 controller -auto=life:-1 opponent -text=Flying. -- When Blood-Toll Harpy enters the battlefield, each player loses 1 life. -mana={2}{B} -type=Creature -subtype=Harpy -power=2 -toughness=1 -[/card] -[card] -name=Bloom Tender -auto={T}:aslongas(*[white]|myBattlefield) add{W} && aslongas(*[blue]|myBattlefield) add{U} && aslongas(*[black]|myBattlefield) add{B} && aslongas(*[red]|myBattlefield) add{R} && aslongas(*[green]|myBattlefield) add{G} -text={T}: For each color among permanents you control, add one mana of that color to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Blooming Marsh -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{B} -auto={T}:Add{G} -text=Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {B} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Blossoming Defense -target=creature|mybattlefield -auto=3/3 ueot -auto=opponentshroud ueot -text=Target creature you control gets +2/+2 and gains hexproof until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Blossoming Sands -auto=tap(noevent) -auto=life:1 -auto={T}:Add{G} -auto={T}:Add{W} -text=Blossoming Sands enters the battlefield tapped. -- When Blossoming Sands enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Blossoming Wreath -auto=life:type:creature:mygraveyard controller -text=You gain life equal to the number of creature cards in your graveyard. -mana={G} -type=Instant -[/card] -[card] -name=Blowfly Infestation -auto=@movedTo(graveyard) from(creature[counter{-1/-1.1}]|battlefield):counter(-1/-1,1) target(creature) -text=Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Blue Elemental Blast -alias=1191 -text=Choose one - Counter target red spell; or destroy target red permanent. -mana={U} -type=Instant -[/card] -[card] -name=Blue Mana Battery -auto={2}{T}:counter(0/0,1,Storage) -auto={t}:name(Remove 0 Counters) add{U} -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U}{U} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U}{U} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U}{U} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U}{U} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} -text={2}, {T}: Put a charge counter on Blue Mana Battery. -- {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. -mana={4} -type=Artifact -[/card] -[card] -name=Blue Scarab -target=creature -auto=cantbeblockedby(creature[blue]) -auto=aslongas(*[blue]|opponentBattlefield) 2/2 -text=Enchant creature -- Enchanted creature can't be blocked by blue creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Blue Sun's Zenith -auto=draw:X target(player) -alias=135262 -text=Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library. -mana={X}{U}{U}{U} -type=Instant -[/card] -[card] -name=Blue Ward -abilities=auraward -target=creature -auto=protection from blue -text=Enchant creature -- Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Blunt the Assault -auto=preventAllCombatDamage ueot -auto=life:type:creature:battlefield controller -text=You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn. -mana={3}{G} -type=Instant -[/card] -[card] -name=Blur Sliver -auto=lord(sliver|mybattlefield) haste -text=All Sliver creatures you control have haste. -mana={2}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Blurred Mongoose -abilities=shroud,nofizzle -text=Blurred Mongoose can't be countered. -- Shroud (This permanent can't be the target of spells or abilities.) -mana={1}{G} -type=Creature -subtype=Mongoose -power=2 -toughness=1 -[/card] -[card] -name=Blustersquall -abilities=overload -other={3}{U} name(Overload) -target=creature|opponentbattlefield -auto=overload tap all(creature|opponentbattlefield) -auto=paidmana tap -text=Tap target creature you don't control. -- Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={U} -type=Instant -[/card] -[card] -name=Boa Constrictor -auto={T}:3/3 -text={T}: Boa Constrictor gets +3/+3 until end of turn. -mana={4}{G} -type=Creature -subtype=Snake -power=3 -toughness=3 -[/card] -[card] -name=Boar Umbra -abilities=totemarmor -target=creature -auto=teach(creature) 3/3 -text=Enchant creature -- Enchanted creature gets +3/+3. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Boartusk Liege -abilities=trample -auto=lord(other creature[red]|myBattlefield) 1/1 -auto=lord(other creature[green]|myBattlefield) 1/1 -text=Trample -- Other red creatures you control get +1/+1. -- Other green creatures you control get +1/+1. -mana={1}{RG}{RG}{RG} -type=Creature -subtype=Goblin Knight -power=3 -toughness=4 -[/card] -[card] -name=Body Double -auto=may copy notatarget(creature|graveyard) -text=You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. -mana={4}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Body of Jukai -abilities=trample -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=8]|mygraveyard) -text=Trample -- Soulshift 8 (When this dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) -mana={7}{G}{G} -type=Creature -subtype=Spirit -power=8 -toughness=5 -[/card] -[card] -name=Body Snatcher -auto=choice moveTo(exile) -auto=choice reject target(creature|myhand) -auto=@movedTo(mygraveyard) from(this|battlefield):moveTo(myBattlefield) target(creature|mygraveyard) -autograveyard=moveTo(exile) -text=When Body Snatcher enters the battlefield, you may discard a creature card. If you don't, exile Body Snatcher. -- When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield. -mana={2}{B}{B} -type=Creature -subtype=Minion -power=2 -toughness=2 -[/card] -[card] -name=Bog Down -target=player -auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -auto=alternative ability$!target(*|myhand) reject!$ targetedplayer -text=Kicker - Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) -- Target player discards two cards. If Bog Down was kicked, that player discards three cards instead. -mana={2}{B} -other={2}{B}{s(land|mybattlefield)}{s(land|mybattlefield)} name(Pay Kicker) -type=Sorcery -[/card] -[card] -name=Bog Elemental -abilities=protection from white -auto=upcost[{S(land|mybattlefield)}] sacrifice -text=Protection from white -- At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. -mana={3}{B}{B} -type=Creature -subtype=Elemental -power=5 -toughness=4 -[/card] -[card] -name=Bog Glider -abilities=flying -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=2]|myLibrary) -auto={T}{S(land|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=Flying -- {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. -mana={2}{B} -type=Creature -subtype=Human Mercenary -power=1 -toughness=1 -[/card] -[card] -name=Bog Gnarr -auto=@movedTo(*[black]|stack):2/2 ueot -text=Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. -mana={4}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Bog Imp -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={1}{B} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Bog Initiate -auto={1}:Add{B} -text={1}: Add {B} to your mana pool. -mana={1}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Bog Raiders -abilities=swampwalk -text=Swampwalk -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Bog Rats -auto=cantbeblockedby(wall) -text=Bog Rats can't be blocked by Walls. -mana={B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Bog Serpent -abilities=swamphome -text=Bog Serpent can't attack unless defending player controls a Swamp. -- When you control no Swamps, sacrifice Bog Serpent. -mana={5}{B} -type=Creature -subtype=Serpent -power=5 -toughness=5 -[/card] -[card] -name=Bog Smugglers -abilities=swampwalk -text=Swampwalk -mana={1}{B}{B} -type=Creature -subtype=Human Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Bog Tatters -abilities=swampwalk -text=Swampwalk -mana={4}{B} -type=Creature -subtype=Wraith -power=4 -toughness=2 -[/card] -[card] -name=Bog Witch -auto={B}{T}{D(*|myhand)}:Add{B}{B}{B} -text={B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. -mana={2}{B} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Bog Wraith -abilities=swampwalk -text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -mana={3}{B} -type=Creature -subtype=Wraith -power=3 -toughness=3 -[/card] -[card] -name=Bog Wreckage -auto=tap(noevent) -auto={T}:Add{B} -auto={T}{S}:Add{B} -auto={T}{S}:Add{G} -auto={T}{S}:Add{R} -auto={T}{S}:Add{U} -auto={T}{S}:Add{W} -text=Bog Wreckage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Bogardan Firefiend -auto=@movedTo(this|graveyard) from(battlefield):damage:2 target(creature) -text=When Bogardan Firefiend dies, it deals 2 damage to target creature. -mana={2}{R} -type=Creature -subtype=Elemental Spirit -power=2 -toughness=1 -[/card] -[card] -name=Bogardan Lancer -abilities=flanking -auto=bloodthirst:1 -text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -mana={1}{R} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Bogardan Phoenix -abilities=flying -autograveyard=moveTo(mybattlefield) && counter(0/0,1,Death) -auto=@movedTo(mygraveyard) from(Bogardan Phoenix[counter{0/0.1.Death}]|myBattlefield):moveTo(exile) -text=Flying -- When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. -mana={2}{R}{R}{R} -type=Creature -subtype=Phoenix -power=3 -toughness=3 -[/card] -[card] -name=Bogardan Rager -abilities=flash -auto=4/0 target(creature) ueot -text=Flash (You may cast this spell any time you could cast an instant.) -- When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn. -mana={5}{R} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Bogbrew Witch -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(Festering Newt,Bubbling Cauldron|myLibrary) -auto={2}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(Festering Newt,Bubbling Cauldron|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={2}{T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library. -mana={3}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Boggart Arsonists -abilities=plainswalk -auto={2}{R}{S}:destroy target(other *[scarecrow;plains]) -text=Plainswalk -- {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. -mana={2}{R} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=1 -[/card] -[card] -name=Boggart Birth Rite -target=goblin|mygraveyard -auto=moveTo(myHand) -text=Return target Goblin card from your graveyard to your hand. -mana={B} -type=Tribal Sorcery -subtype=Goblin -[/card] -[card] -name=Boggart Brute -abilities=menace -text=Menace (This creature can't be blocked except by two or more creatures.) -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=2 -[/card] -[card] -name=Boggart Forager -auto={R}{S}:shuffle target(player) -text={R}, Sacrifice Boggart Forager: Target player shuffles his or her library. -mana={R} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Boggart Harbinger -aicode=activate target(goblin|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(goblin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. -mana={2}{B} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=1 -[/card] -[card] -name=Boggart Loggers -abilities=forestwalk -auto={2}{B}{S}:destroy target(other *[treefolk;forest]) -text=Forestwalk -- {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. -mana={2}{B} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=1 -[/card] -[card] -name=Boggart Mob -auto=aslongas(other goblin|mybattlefield) choice notatarget(other goblin|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -auto=@combatdamaged(player) from(goblin|mybattlefield):may token(Goblin Rogue,Creature Goblin Rogue,1/1,black) -text=Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield. -mana={3}{B} -type=Creature -subtype=Goblin Warrior -power=5 -toughness=5 -[/card] -[card] -name=Boggart Ram-Gang -abilities=haste,wither -text=Haste -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -mana={RG}{RG}{RG} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=3 -[/card] -[card] -name=Boggart Shenanigans -auto=@movedTo(other goblin|graveyard) from(myBattlefield):may damage:1 target(player) -text=Whenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player. -mana={2}{R} -type=Tribal Enchantment -subtype=Goblin -[/card] -[card] -name=Boggart Sprite-Chaser -auto=aslongas(faerie|myBattlefield) 1/1 -auto=aslongas(faerie|myBattlefield) flying -text=As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=2 -[/card] -[card] -name=Bog-Strider Ash -abilities=swampwalk -auto=@movedto(goblin|stack):pay({G}) life:2 controller -text=Swampwalk -- Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life. -mana={3}{G} -type=Creature -subtype=Treefolk Shaman -power=2 -toughness=4 -[/card] -[card] -name=Boil -auto=destroy all(island) -text=Destroy all Islands. -mana={3}{R} -type=Instant -[/card] -[card] -name=Boiling Blood -target=creature -auto=mustattack -auto=draw:1 controller -text=Target creature attacks this turn if able. -- Draw a card. -mana={2}{R} -type=Instant -[/card] -[card] -name=Boiling Earth -other={6}{R} name(Awaken) -auto=damage:1 all(creature|opponentbattlefield) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever -text=Boiling Earth deals 1 damage to each creature your opponents control. -- Awaken 4-{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Boiling Seas -auto=destroy all(island) -text=Destroy all Islands. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Bojuka Bog -auto=tap(noevent) -auto={T}:Add{B} -auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) -text=Bojuka Bog enters the battlefield tapped. -- When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. -- {T}: Add {B} to your mana pool. -type=Land -[/card] -[card] -name=Bojuka Brigand -abilities=cantblock -auto=may counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) -text=Bojuka Brigand can't block. -- Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand. -mana={1}{B} -type=Creature -subtype=Human Warrior Ally -power=1 -toughness=1 -[/card] -[card] -name=Bola Warrior -auto={R}{T}{D(*|myhand)}:cantblock target(creature) -text={R}, {T}, Discard a card: Target creature can't block this turn. -mana={1}{R} -type=Creature -subtype=Human Spellshaper Warrior -power=1 -toughness=1 -[/card] -[card] -name=Bold Defense -kicker={3}{W} -auto=all(creature|myBattlefield) 1/1 ueot -auto=kicker all(creature|myBattlefield) 1/1 ueot -auto=kicker all(creature|myBattlefield) first strike ueot -text=Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Bold Impaler -auto={2}{R}:+2/0 ueot -text={2}{R}: Bold Impaler gets +2/+0 until end of turn. -mana={R} -type=Creature -subtype=Vampire Knight -power=1 -toughness=2 -[/card] -[card] -name=Boldwyr Heavyweights -abilities=trample -auto=ability$!name(fetch creature) target(creature|mylibrary) moveto(mybattlefield)!$ opponent -text=Trample -- When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. -mana={2}{R}{R} -type=Creature -subtype=Giant Warrior -power=8 -toughness=8 -[/card] -[card] -name=Boldwyr Intimidator -auto=lord(coward) cantbeblockerof(warrior) -auto={R}:transforms((coward)) target(creature) ueot -auto={2}{R}:transforms((warrior)) target(creature) ueot -text=Cowards can't block Warriors. -- {R}: Target creature becomes a Coward until end of turn. -- {2}{R}: Target creature becomes a Warrior until end of turn. -mana={5}{R}{R} -type=Creature -subtype=Giant Warrior -power=5 -toughness=5 -[/card] -[card] -name=Bolt of Keranos -target=creature,player -auto=damage:3 -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Bolt of Keranos deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Boltwing Marauder -abilities=flying -auto=@movedto(other creature|mybattlefield):target(creature) 2/0 ueot -text=Flying -- Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. -mana={3}{B}{R} -type=Creature -subtype=Dragon -power=5 -toughness=4 -[/card] -[card] -name=Bomat Bazaar Barge -auto=draw:1 controller -auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} -text=When Bomat Bazaar Barge enters the battlefield, draw a card. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={4} -type=Artifact -subtype=Vehicle -power=5 -toughness=5 -[/card] -[card] -name=Bomb Squad -auto={T}:target(creature) counter(0/0,1,Fuse) -auto=@each my upkeep:counter(0/0,1,Fuse) all(creature[counter{0/0.1.Fuse}]) -auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[damage:4 controller])) -auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[removeallcounters(0/0,1,fuse)])) -auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[destroy])) -text={T}: Put a fuse counter on target creature. -- At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. -- Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. -mana={3}{R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Bomber Corps -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:damage:1 target(creature,player) -text=Battalion -- Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player. -mana={1}{R} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Bond Beetle -auto=counter(1/1,1) target(creature|battlefield) -text=When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature. -mana={G} -type=Creature -subtype=Insect -power=0 -toughness=1 -[/card] -[card] -name=Bonded Construct -abilities=nosolo -text=Bonded Construct can't attack alone. -mana={1} -type=Artifact Creature -subtype=Construct -power=2 -toughness=1 -[/card] -[card] -name=Bonded Fetch -abilities=defender,haste -auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text=Defender, haste -- {T}: Draw a card, then discard a card. -mana={2}{U} -type=Creature -subtype=Homunculus -power=0 -toughness=2 -[/card] -[card] -name=Bonds of Faith -target=creature -auto=teach(creature[human]) 2/2 -auto=teach(creature[-human]) cantattack -auto=teach(creature[-human]) cantpwattack -auto=teach(creature[-human]) cantblock -text=Enchant creature -- Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bonds of Mortality -auto=draw:1 -auto={g}:all(creature|opponentbattlefield) -opponentshroud ueot && all(creature|opponentbattlefield) -indestructible ueot -text=When Bonds of Mortality enters the battlefield, draw a card. -- {G}: Creatures your opponents control lose hexproof and indestructible until end of turn. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Bonds of Quicksilver -abilities=flash -target=creature -auto=doesnotuntap -text=Flash -- Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bone Flute -auto={2}{T}:all(creature) -1/0 ueot -text={2}, {T}: All creatures get -1/-0 until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Bone Harvest -target=creature|mygraveyard -auto=moveTo(mylibrary) -auto=@next upkeep:draw:1 controller -text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{B} -type=Instant -[/card] -[card] -name=Bone Saw -auto={1}:equip -auto=teach(creature) 1/0 -text=Equipped creature gets +1/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={0} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Bone Shredder -abilities=flying -auto=destroy target(creature[-black;-artifact]) -auto=upcost[{2}{B};next upkeep] sacrifice -text=Flying -- Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. -mana={2}{B} -type=Creature -subtype=Minion -power=1 -toughness=1 -[/card] -[card] -name=Bone Splinters -auto=destroy target(creature) -text=As an additional cost to cast Bone Splinters, sacrifice a creature. -- Destroy target creature. -mana={B}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Bone to Ash -target=creature|stack -auto=fizzle -auto=draw:1 controller -text=Counter target creature spell. -- Draw a card. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Bonebreaker Giant -mana={4}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Bonehoard -auto={2}:equip -auto=teach(creature) type:creature:graveyard/type:creature:graveyard nonstatic -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. -- Equip {2} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Boneknitter -facedown={3} -autofacedown={2}{B}:morph -auto={1}{B}:regenerate target(zombie) -text={1}{B}: Regenerate target Zombie. -- Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{B} -type=Creature -subtype=Zombie Cleric -power=1 -toughness=1 -[/card] -[card] -name=Bonescythe Sliver -auto=lord(sliver|mybattlefield) double strike -text=All Sliver creatures you control have double strike. -mana={3}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Boneshard Slasher -abilities=flying -auto=aslongas(*|mygraveyard) 2/2 >6 -auto=@targeted(this) restriction{type(*|mygraveyard)~morethan~6}:sacrifice -text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." -mana={1}{B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Bonesplitter Sliver -auto=lord(sliver) 2/0 -text=All Sliver creatures get +2/+0. -mana={3}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Bonesplitter -auto={1}:equip -auto=teach(creature) 2/0 -text=Equipped creature gets +2/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Boneyard Wurm -anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive -text=Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. -mana={1}{G} -type=Creature -subtype=Wurm -power=* -toughness=* -[/card] -[card] -name=Book of Rass -auto={L:2}{2}:draw:1 -text={2}, Pay 2 life: Draw a card. -mana={6} -type=Artifact -[/card] -[card] -name=Boomerang -target=* -auto=moveTo(ownerHand) -text=Return target permanent to its owner's hand. -mana={U}{U} -type=Instant -[/card] -[card] -name=Boompile -auto={t}:flipacoin winability destroy all(*[-land]) winabilityend flipend -text={T}: Flip a coin. If you win the flip, destroy all nonland permanents. -mana={4} -type=Artifact -[/card] -[card] -name=Boon of Emrakul -target=creature -auto=teach(creature) +3/-3 -text=Enchant creature -- Enchanted creature gets +3/-3. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Boon of Erebos -target=creature -auto=2/0 -auto=regenerate -auto=life:-2 controller -text=Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life. -mana={B} -type=Instant -[/card] -[card] -name=Boon Satyr -abilities=flash -auto=bestow bstw -auto=bestow teach(creature) 4/2 -auto=bestow teach(creature) deathtouch -bestow={3}{g}{g} -text=Flash -- Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +4/+2. -mana={1}{G}{G} -type=Enchantment Creature -subtype=Satyr -power=4 -toughness=2 -[/card] -[card] -name=Boonweaver Giant -auto=may name(attach an aura) target(aura|myhand,mylibrary,mygraveyard) newtarget -text=When Boonweaver Giant enters the battlefield, you may search your graveyard, hand and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it. -mana={6}{W} -type=Creature -subtype=Giant Monk -power=4 -toughness=4 -[/card] -[card] -name=Borborygmos Enraged -abilities=trample -auto={D(land|myhand)}:target(creature,player) damage:3 -aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then moveto(mygraveyard))! -auto=@combatdamaged(player) from(this):reveal:3 optionone name(Reveal) target(<3>land|reveal) moveto(myhand) optiononeend optiontwo name(Send To Grave) choice all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Trample -- Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. -- Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player. -mana={4}{R}{R}{G}{G} -type=Legendary Creature -subtype=Cyclops -power=7 -toughness=6 -[/card] -[card] -name=Borborygmos -abilities=trample -auto=@combatdamaged(player) from(this):all(creature|mybattlefield) counter(1/1,1) -text=Trample -- Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. -mana={3}{R}{R}{G}{G} -type=Legendary Creature -subtype=Cyclops -power=6 -toughness=7 -[/card] -[card] -name=Border Guard -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=4 -[/card] -[card] -name=Border Patrol -abilities=vigilance -text=Vigilance -mana={4}{W} -type=Creature -subtype=Human Nomad -power=1 -toughness=6 -[/card] -[card] -name=Borderland Behemoth -abilities=trample -auto=foreach(other giant|myBattlefield) 4/4 -text=Trample -- Borderland Behemoth gets +4/+4 for each other Giant you control. -mana={5}{R}{R} -type=Creature -subtype=Giant Warrior -power=4 -toughness=4 -[/card] -[card] -name=Borderland Marauder -auto=@combat(attacking) source(this):2/0 ueot -text=Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Human Warrior -power=1 -toughness=2 -[/card] -[card] -name=Borderland Minotaur -mana={2}{R}{R} -type=Creature -subtype=Minotaur Warrior -power=4 -toughness=3 -[/card] -[card] -name=Borderland Ranger -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. -mana={2}{G} -type=Creature -subtype=Human Scout -power=2 -toughness=2 -[/card] -[card] -name=Boreal Centaur -auto={i}:1/1 limit:1 -text={S}i}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={1}{G} -type=Snow Creature -subtype=Centaur Warrior -power=2 -toughness=2 -[/card] -[card] -name=Boreal Druid -auto={T}:Add{1} -text={T}: Add {1} to your mana pool. -mana={G} -type=Snow Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Boreal Griffin -abilities=flying -auto={i}:first strike -text=Flying -- {S}i}: Boreal Griffin gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={3}{W}{W} -type=Snow Creature -subtype=Griffin -power=3 -toughness=2 -[/card] -[card] -name=Boreal Shelf -auto=tap(noevent) -auto={T}:Add{U} -auto={T}:Add{W} -text=Boreal Shelf enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -type=Snow Land -[/card] -[card] -name=Boris Devilboon -auto={2}{B}{R}{T}:token(Minor Demon,creature demon, 1/1,black red) -text={2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield. -mana={3}{B}{R} -type=Legendary Creature -subtype=Zombie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Boros Charm -auto=choice damage:4 target(player) -auto=choice all(*|mybattlefield) indestructible ueot -auto=aslongas(creature|battlefield) choice target(creature) double strike ueot -text=Choose one -- Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn. -mana={R}{W} -type=Instant -[/card] -[card] -name=Boros Cluestone -auto={T}:Add{R} -auto={T}:Add{W} -auto={R}{W}{T}{S}:draw:1 controller -text={T}: Add {R} or {W} to your mana pool. -- {R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Boros Elite -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/2 ueot -text=Battalion -- Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Boros Fury-Shield -target=creature[attacking;blocking] -auto=0/0 && fog from(mytgt) oneshot -auto=if spent({R}) then dynamicability -text=Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power. -mana={2}{W} -type=Instant -[/card] -[card] -name=Boros Garrison -auto=tap(noevent) -auto=moveto(ownerhand) notatarget(land|myBattlefield) -auto={T}:Add{R}{W} -text=Boros Garrison enters the battlefield tapped. -- When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{W} to your mana pool. -type=Land -[/card] -[card] -name=Boros Guildgate -auto=tap(noevent) -auto={T}:Add{R} -auto={T}:Add{W} -text=Boros Guildgate enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Boros Guildmage -auto={1}{R}:haste target(creature) -auto={1}{W}:first strike target(creature) -text=({(r/w)} can be paid with either {R} or {W}.) -- {1}{R}: Target creature gains haste until end of turn. -- {1}{W}: Target creature gains first strike until end of turn. -mana={RW}{RW} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Boros Keyrune -auto={T}:add{R} -auto={T}:add{W} -auto={R}{W}:transforms((Soldier Artifact Creature,setpower=1,settoughness=1,red,white,double strike)) ueot -text={T}: Add {R} or {W} to your mana pool. -- {R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.) -mana={3} -type=Artifact -[/card] -[card] -name=Boros Mastiff -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:lifelink ueot -text=Battalion -- Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gets lifelink until end of turn. -mana={1}{W} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Boros Reckoner -auto=@damaged(this):damage:thatmuch target(creature,player) -auto={RW}:first strike ueot -text=Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player. -- {RW}: Boros Reckoner gains first strike until end of turn. -mana={RW}{RW}{RW} -type=Creature -subtype=Minotaur Wizard -power=3 -toughness=3 -[/card] -[card] -name=Boros Recruit -abilities=first strike -text=({(r/w)} can be paid with either {R} or {W}.) -- First strike -mana={RW} -type=Creature -subtype=Goblin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Boros Signet -auto={1}{T}:Add{R}{W} -text={1}, {T}: Add {R}{W} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Boros Swiftblade -abilities=double strike -text=Double strike -mana={R}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Borrowing 100,000 Arrows -auto=foreach(creature[tapped]|opponentBattlefield) draw:1 controller -text=Draw a card for each tapped creature target opponent controls. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Borrowing the East Wind -auto=damage:X all(player) -auto=damage:X all(creature[horsemanship]) -text=Borrowing the East Wind deals X damage to each creature with horsemanship and each player. -mana={X}{G}{G} -type=Sorcery -[/card] -[card] -name=Bosh, Iron Golem -abilities=trample -auto={3}{R}{S(artifact|mybattlefield)}:damage:storedmanacost target(creature,player) -text=Trample -- {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. -mana={8} -type=Legendary Artifact Creature -subtype=Golem -power=6 -toughness=7 -[/card] -[card] -name=Bosk Banneret -auto=lord(*[treefolk;shaman]|mycastingzone) altercost(colorless, -1) -text=Treefolk spells and Shaman spells you cast cost {1} less to cast. -mana={1}{G} -type=Creature -subtype=Treefolk Shaman -power=1 -toughness=3 -[/card] -[card] -name=Botanical Sanctum -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{G} -auto={T}:Add{U} -text=Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {G} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Bottle Gnomes -auto={S}:life:3 -text=Sacrifice Bottle Gnomes: You gain 3 life. -mana={3} -type=Artifact Creature -subtype=Gnome -power=1 -toughness=3 -[/card] -[card] -name=Bottle of Suleiman -auto={1}{S}:flipacoin winability token(Djinn,Artifact Creature Djinn,5/5,flying) winabilityend loseability damage:5 controller loseabilityend flipend -text={1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Bottomless Pit -auto=@each my upkeep:discard:1 controller -auto=@each opponent upkeep:discard:1 opponent -text=At the beginning of each player's upkeep, that player discards a card at random. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Bottomless Vault -abilities=doesnotuntap -auto=tap(noevent) -auto=@each my untap sourcetap:may untap -auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} -text=Bottomless Vault enters the battlefield tapped. -- You may choose not to untap Bottomless Vault during your untap step. -- At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Boulder Salvo -auto=damage:4 -target=creature -text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Boulder Salvo deals 4 damage to target creature. -mana={4}{R} -other={1}{R} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -type=Sorcery -[/card] -[card] -name=Boulderfall -target=creature,player -auto=damage:1 -auto=damage:1 target(creature,player) -auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller -auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller -auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller -text=Boulderfall deals 5 damage divided as you choose among any number of target creatures and/or players. -mana={6}{R}{R} -type=Sorcery -[/card] -[card] -name=Bouncing Beebles -auto=aslongas(artifact|opponentBattlefield) unblockable -text=Bouncing Beebles is unblockable as long as defending player controls an artifact. -mana={2}{U} -type=Creature -subtype=Beeble -power=2 -toughness=2 -[/card] -[card] -name=Bound by Moonsilver -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=canttransform -auto={S(other *|mybattlefield)}:rehook target(creature) assorcery limit:1 -text=Enchant creature -- Enchanted creature can't attack, block, or transform. -- Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bound in Silence -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -text=Enchant creature -- Enchanted creature can't attack or block. -mana={2}{W} -type=Tribal Enchantment -subtype=Rebel Aura -[/card] -[card] -name=Bounding Krasis -abilities=flash -auto=may target(creature) tap -auto=may target(creature) untap -text=Flash (You may cast this spell any time you could cast an instant.) -- When Bounding Krasis enters the battlefield, you may tap or untap target creature. -mana={1}{G}{U} -type=Creature -subtype=Fish Lizard -power=3 -toughness=3 -[/card] -[card] -name=Boundless Realms -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library. -mana={6}{G} -type=Sorcery -[/card] -[card] -name=Bounteous Kirin -abilities=flying -auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may life:1 controller -auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may life:2 controller -auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may life:3 controller -auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may life:4 controller -auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may life:5 controller -auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may life:6 controller -auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may life:7 controller -auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may life:8 controller -auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may life:9 controller -auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may life:10 controller -auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may life:11 controller -auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may life:12 controller -text=Flying -- Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost. -mana={5}{G}{G} -type=Legendary Creature -subtype=Kirin Spirit -power=4 -toughness=4 -[/card] -[card] -name=Bountiful Harvest -auto=life:type:land:mybattlefield controller -text=You gain 1 life for each land you control. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Bounty Hunter -auto={T}:counter(0/0,1,Bounty) target(creature[-black]) -auto={T}:destroy target(creature[counter{0/0.1.Bounty}]) -text={T}: Put a bounty counter on target nonblack creature.-- {T}: Destroy target creature with a bounty counter on it. -mana={2}{B}{B} -type=Creature -subtype=Human Archer Minion -power=2 -toughness=2 -[/card] -[card] -name=Bow of Nylea -auto=lord(creature[attacking]|mybattlefield) deathtouch -auto={1}{G}{T}:name(+1/+1 counter) counter(1/1,1) target(creature) -auto={1}{G}{T}:name(2 damage to flyer) damage:2 target(creature[flying]) -auto={1}{G}{T}:name(gain 3 life) life:3 controller -auto={1}{G}{T}:name(put up to 4 on bottom) bottomoflibrary target(*|mygraveyard) -text=Attacking creatures you control have deathtouch. -- {1}{G},{T}: Choose one -- Put a +1/+1 counter on target creature; or Bow of Nylea deals 2 damage to target creature with flying; or you gain 3 life; or put up to four target cards from your graveyard on the bottom of your library in any order. -mana={1}{G}{G} -type=Legendary Enchantment Artifact -[/card] -[card] -name=Bower Passage -auto=lord(creature[flying]) cantbeblockerof(creature|mybattlefield) -text=Creatures with flying can't block creatures you control. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Brace for Impact -target=creature[multicolor] -auto=vigor ueot -text=Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. -mana={4}{W} -type=Instant -[/card] -[card] -name=Brackwater Elemental -auto=@combat(attacking) source(this):treason ueot -auto=@combat(blocking) source(this):treason ueot -autograveyard={2}{U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. -- Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={2}{U} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Brago, King Eternal -abilities=flying -auto=@combatdamaged(player) from(this):target(*[-land]|mybattlefield) (blink) -text=Flying -- Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. -mana={2}{W}{U} -type=Legendary Creature -subtype=Spirit -power=2 -toughness=4 -[/card] -[card] -name=Braid of Fire -auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice thisforeach(counter{0/0.1.Age}) add{R}])) -text=Cumulative upkeep - Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Braids, Cabal Minion -auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(*[artifact;creature;land]|mybattlefield) sacrifice !$ opponent -auto=@each my upkeep:notatarget(*[artifact;creature;land]|mybattlefield) sacrifice -text=At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. -mana={2}{B}{B} -type=Legendary Creature -subtype=Human Minion -power=2 -toughness=2 -[/card] -[card] -name=Braids, Conjurer Adept -auto=@each opponent upkeep:ability$!name(put on battlefield) target(*[artifact;creature;land]|myhand) moveTo(mybattlefield) !$ opponent -auto=@each my upkeep:target(*[artifact;creature;land]|myhand) moveTo(mybattlefield) -text=At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield. -mana={2}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Braidwood Cup -auto={T}:life:1 -text={T}: You gain 1 life. -mana={3} -type=Artifact -[/card] -[card] -name=Braidwood Sextant -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto={2}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. -mana={1} -type=Artifact -[/card] -[card] -name=Brain Freeze -abilities=storm -auto=deplete:3 target(player) -text=Target player puts the top three cards of his or her library into his or her graveyard. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Brain in a Jar -auto={1}{T}:counter(0/0,1,Charge) && transforms((,newability[target(*[instant;sorcery;manacost=counter{0%0.1.charge}]|myhand) castcard(normal)])) oneshot -auto={3}{T}{c(0/0,-1,Charge)}: scry:1 scrycore delayed dontshow donothing scrycoreend scryend -auto={3}{T}{c(0/0,-2,Charge)}: scry:2 scrycore delayed dontshow donothing scrycoreend scryend -auto={3}{T}{c(0/0,-3,Charge)}: scry:3 scrycore delayed dontshow donothing scrycoreend scryend -auto={3}{T}{c(0/0,-4,Charge)}: scry:4 scrycore delayed dontshow donothing scrycoreend scryend -auto={3}{T}{c(0/0,-5,Charge)}: scry:5 scrycore delayed dontshow donothing scrycoreend scryend -auto={3}{T}{c(0/0,-6,Charge)}: scry:6 scrycore delayed dontshow donothing scrycoreend scryend -auto={3}{T}{c(0/0,-7,Charge)}: scry:7 scrycore delayed dontshow donothing scrycoreend scryend -auto={3}{T}:counter(0/0,-8,Charge) scry:8 scrycore delayed dontshow donothing scrycoreend scryend -text={1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost. -- {3}, {T}, Remove X charge counters from Brain in a Jar: Scry X. -mana={2} -type=Artifact -[/card] -[card] -name=Brain Maggot -aicode=activate hand(blink)forsrc notatarget(*[-land]|targetedpersonshand) -auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone hand(blink)forsrc notatarget(*[-land]|reveal) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield. -mana={1}{B} -type=Enchantment Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Brain Weevil -abilities=intimidate -auto={S}:target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer asSorcery -text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery. -mana={3}{B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Brainbite -target=opponent -aicode=activate reject notatarget(*|targetedpersonshand) and!( draw:1 controller )! -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend -text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. -- Draw a card. -mana={2}{U}{B} -type=Sorcery -[/card] -[card] -name=Braingeyser -auto=draw:X target(player) -text=Target player draws X cards. -mana={X}{U}{U} -type=Sorcery -[/card] -[card] -name=Brainspoil -target=creature[-enchanted] -auto=cantregen -auto=destroy -aicode=activate target(*[manacost=5]|mylibrary) moveto(myhand) -autohand={1}{B}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=5]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Destroy target creature that isn't enchanted. It can't be regenerated. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Brainstorm -auto=draw:3 -auto=moveTo(myLibrary) target(<2>*|myhand) -text=Draw three cards, then put two cards from your hand on top of your library in any order. -mana={U} -type=Instant -[/card] -[card] -name=Brainwash -target=creature -auto=teach(creature) transforms((,newability[attackcost:3])) -text=Enchant creature -- Enchanted creature can't attack unless its controller pays {3}. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Bramble Creeper -auto=@combat(attacking) source(this):5/0 ueot -text=Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. -mana={4}{G} -type=Creature -subtype=Elemental -power=0 -toughness=3 -[/card] -[card] -name=Bramble Elemental -auto=@targeted(this) from(aura):token(Saproling,Creature Saproling,1/1,green)*2 -text=Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield. -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Bramblecrush -target=*[-creature] -auto=destroy -text=Destroy target noncreature permanent. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Bramblesnap -abilities=trample -auto={T(creature|mybattlefield)}:1/1 -text=Trample -- Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn. -mana={1}{G} -type=Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=Bramblewood Paragon -auto=@movedto(other warrior|myBattlefield):all(trigger[to]) counter(1/1,1) -auto=lord(creature[counter{1/1.1}]|myBattlefield) trample -text=Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. -- Each creature you control with a +1/+1 counter on it has trample. -mana={1}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Branchsnap Lorian -abilities=trample -facedown={3} -autofacedown={G}:morph -text=Trample -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=1 -[/card] -[card] -name=Brand of Ill Omen -target=creature -auto=cumulativeupcostmulti[{R}] sacrifice all(this) -auto=transforms((,newability[maxCast(creature)0 controller])) -text=Enchant creature -- Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Enchanted creature's controller can't cast creature spells. -mana={3}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Branded Brawlers -auto=aslongas(land[-tapped]|opponentBattlefield) cantattack -auto=aslongas(land[-tapped]|opponentBattlefield) cantpwattack -auto=aslongas(land[-tapped]|myBattlefield) cantblock -text=Branded Brawlers can't attack if defending player controls an untapped land. -- Branded Brawlers can't block if you control an untapped land. -mana={R} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Branded Howler -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Convicted Killer) -text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler. -type=Creature -subtype=Werewolf -color=red -power=4 -toughness=4 -[/card] -[card] -name=Brand -auto=moveto(ownerbattlefield) all(*|opponentbattlefield) -auto=moveto(ownerbattlefield) all(*|mybattlefield) -autohand={2}:cycling -text=Gain control of all permanents you own. (This effect lasts indefinitely.) -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={R} -type=Instant -[/card] -[card] -name=Brass Gnat -abilities=flying,doesnotuntap -auto={1}:untap myUpkeepOnly -text=Flying -- Brass Gnat doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat. -mana={1} -type=Artifact Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Brass Herald -aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-chosentype]|*) then bottomoflibrary)! -auto=chooseatype transforms((,newability[lord(creature[chosentype]|mybattlefield) 1/1],newability[reveal:4 optionone name(Reveal) target(<4>creature[chosentype]|reveal) moveto(myhand) optiononeend optiontwo target(<4>*|reveal) bottomoflibrary optiontwoend revealend])) forever chooseend -text=As Brass Herald enters the battlefield, choose a creature type. -- When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. -- Creatures of the chosen type get +1/+1. -mana={6} -type=Artifact Creature -subtype=Golem -power=2 -toughness=2 -[/card] -[card] -name=Brass Man -abilities=doesnotuntap -auto={1}:untap myUpkeepOnly -text=Brass Man doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. -mana={1} -type=Artifact Creature -subtype=Construct -power=1 -toughness=3 -[/card] -[card] -name=Brass Secretary -auto={2}{S}:draw:1 -text={2}, Sacrifice Brass Secretary: Draw a card. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=1 -[/card] -[card] -name=Brass Squire -auto={T}:target(equipment|mybattlefield) transforms((,newability[rehook target(creature|mybattlefield)])) forever -text={T}: Attach target Equipment you control to target creature you control. -mana={3} -type=Artifact Creature -subtype=Myr -power=1 -toughness=3 -[/card] -[card] -name=Brassclaw Orcs -auto=cantbeblockerof(creature[power>=2]) -text=Brassclaw Orcs can't block creatures with power 2 or greater. -mana={2}{R} -type=Creature -subtype=Orc -power=3 -toughness=2 -[/card] -[card] -name=Brass-Talon Chimera -abilities=first strike -auto={S}:counter(2/2,1) target(other chimera) && transforms((,first strike)) forever -text=First strike -- Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.) -mana={4} -type=Artifact Creature -subtype=Chimera -power=2 -toughness=2 -[/card] -[card] -name=Bravado -target=creature -auto=foreach(creature|myBattlefield) 1/1 -auto=-1/-1 -text=Enchant creature -- Enchanted creature gets +1/+1 for each other creature you control. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Brave the Elements -auto=choice name(protection from white) lord(creature[white]|myBattlefield) protection from white -auto=choice name(protection from blue) lord(creature[white]|myBattlefield) protection from blue -auto=choice name(protection from black) lord(creature[white]|myBattlefield) protection from black -auto=choice name(protection from red) lord(creature[white]|myBattlefield) protection from red -auto=choice name(protection from green) lord(creature[white]|myBattlefield) protection from green -text=Choose a color. White creatures you control gain protection from the chosen color until end of turn. -mana={W} -type=Instant -[/card] -[card] -name=Brawler's Plate -auto=teach(creature) 2/2 -auto=teach(creature) trample -auto={4}:equip -text=Equipped creature gets +2/+2 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Brawl -auto=all(creature) transforms((,newability[{T}:thisforeach(power>=1) damage:1 target(creature)])) ueot -text=Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Brawn -abilities=trample -autograveyard=aslongas(forest|myBattlefield) lord(creature|myBattlefield) trample -text=Trample -- As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. -mana={3}{G} -type=Creature -subtype=Incarnation -power=3 -toughness=3 -[/card] -[card] -name=Brazen Scourge -abilities=haste -text=Haste -mana={1}{R}{R} -type=Creature -subtype=Gremlin -power=3 -toughness=3 -[/card] -[card] -name=Brazen Wolves -auto=@combat(attacking) source(this):+2/0 ueot -text=Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Wolf -power=2 -toughness=3 -[/card] -[card] -name=Breach -target=creature -auto=2/0 -auto=fear -text=Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B} -type=Instant -[/card] -[card] -name=Breaching Hippocamp -abilities=flash -auto=untap target(other creature|mybattlefield) -text=Flash. -- When Breaching Hippocamp enters the battlefield, untap another target creature you control. -mana={3}{U} -type=Creature -subtype=Horse Fish -power=3 -toughness=2 -[/card] -[card] -name=Breaching Leviathan -auto=if casted(this) then all(creature[-blue]) freeze -text=When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps. -mana={7}{U}{U} -type=Creature -subtype=Leviathan -power=9 -toughness=9 -[/card] -[card] -name=Break Asunder -target=artifact,enchantment -auto=destroy -autohand=__CYCLING__({2}) -text=Destroy target artifact or enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Break of Day -auto=all(creature|myBattlefield) 1/1 ueot -auto=this(controllerlife < 6) all(creature|myBattlefield) indestructible ueot -text=Creatures you control get +1/+1 until end of turn. -- Fateful hour - If you have 5 or less life, those creatures are also indestructible this turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Break Through the Line -auto={R}:target(creature[power<=2]) transforms((,newability[haste ueot],newability[unblockable ueot])) ueot -text={R}:Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Breaker of Armies -abilities=lure -text=All creatures able to block Breaker of Armies do so. -mana={8} -type=Creature -subtype=Eldrazi -power=10 -toughness=8 -[/card] -[card] -name=Breakneck Rider -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Neck Breaker) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. -mana={1}{R}{R} -type=Creature -subtype=Human Scout Werewolf -power=3 -toughness=3 -[/card] -[card] -name=Breakthrough -auto=draw:4 && transforms((,newability[reject notatarget(*|myhand)])) forever -text=Draw four cards, then choose X cards in your hand and discard the rest. -mana={X}{U} -type=Sorcery -[/card] -[card] -name=Breath of Darigaaz -kicker={2} -auto=damage:1 all(creature[-flying]) -auto=damage:1 opponent -auto=damage:1 controller -auto=kicker damage:3 all(creature[-flying]) -auto=kicker damage:3 opponent -auto=kicker damage:3 controller -text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Breath of Dreams -auto=cumulativeupcost[{U}] sacrifice -auto=lord(creature[green]) transforms((,newability[cumulativeupcost[{1}] sacrifice])) -text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Green creatures have "Cumulative upkeep {1}." -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Breath of Fury -target=creature|mybattlefield -auto=@combatdamaged(player) from(mytgt):untap all(creature[attacking]) -auto=@combatdamaged(player) from(mytgt):nextphasealter(add,combatphases,controller,after) -auto=@combatdamaged(player) from(mytgt):sacrifice mytgt && all(this) transforms((,newability[retarget target(creature|mybattlefield)])) forever -text=Enchant creature you control -- When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. -mana={2}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Breath of Life -target=creature|mygraveyard -auto=moveTo(myBattlefield) -text=Return target creature card from your graveyard to the battlefield. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Breath of Malfegor -auto=damage:5 opponent -text=Breath of Malfegor deals 5 damage to each opponent. -mana={3}{B}{R} -type=Instant -[/card] -[card] -name=Breathstealer -auto={B}:1/-1 -text={B}: Breathstealer gets +1/-1 until end of turn. -mana={2}{B} -type=Creature -subtype=Nightstalker -power=2 -toughness=2 -[/card] -[card] -name=Bred for the Hunt -auto=@combatdamaged(player) from(creature[counter{1/1.1}]|myBattlefield):may draw:1 controller -text=Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. -mana={1}{G}{U} -type=Enchantment -[/card] -[card] -name=Breeding Pit -auto=upcost[{B}{B}] sacrifice -auto=@each my endofturn:token(Thrull,Creature Thrull,0/1,black) -text=At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. -- At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Breeding Pool -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {G} or {U} to your mana pool.) -- As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. -type=Land -subtype=Forest Island -[/card] -[card] -name=Breezekeeper -abilities=flying,phasing -text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -mana={3}{U} -type=Creature -subtype=Djinn -power=4 -toughness=4 -[/card] -[card] -name=Breya, Etherium Shaper -auto=create(Thopter:Artifact Creature Thopter:1/1:blue:flying)*2 -auto={2}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:damage:3 target(player) -auto={2}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:-4/-4 target(creature) -auto={2}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:life:5 controller -text=When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying. -- {2}, Sacrifice two artifacts: Choose one -- --Breya deals 3 damage to target player. --Target creature gets -4/-4 until end of turn. --You gain 5 life. -mana={W}{U}{B}{R} -type=Legendary Artifact Creature -subtype=Human -power=4 -toughness=4 -[/card] -[card] -name=Briar Patch -auto=lord(creature[attacking]|opponentBattlefield) -1/0 -text=Whenever a creature attacks you, it gets -1/-0 until end of turn. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Briar Shield -target=creature -auto=1/1 -auto={S}:3/3 -text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Briarberry Cohort -abilities=flying -auto=aslongas(other creature[blue]|myBattlefield) 1/1 != 0 -text=Flying -- Briarberry Cohort gets +1/+1 as long as you control another blue creature. -mana={1}{U} -type=Creature -subtype=Faerie Soldier -power=1 -toughness=1 -[/card] -[card] -name=Briarhorn -abilities=flash -other={1}{G} name(Evoke) -auto=3/3 target(creature) ueot -auto=alternative sacrifice -text=Flash -- When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. -- Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={3}{G} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Briarknit Kami -auto=@movedto(arcane,spirit|mystack):counter(1/1,1) target(creature) -text=Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. -mana={3}{G}{G} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Briarpack Alpha -abilities=flash -auto=2/2 target(creature) ueot -text=Flash -- When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. -mana={3}{G} -type=Creature -subtype=Wolf -power=3 -toughness=3 -[/card] -[card] -name=Briber's Purse -auto=counter(0/0,X,gem) -auto={1}{T}{C(0/0,-1,gem)}:name(cant attack or block) target(creature) transforms((,cantattack,cantpwattack,cantblock)) ueot -text=Briber's Purse enters the battlefield with X gem counters on it. -- 1, Tap, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn. -mana={X} -type=Artifact -[/card] -[card] -name=Bribery -target=opponent -aicode=activate moveTo(myBattlefield) target(creature|targetedpersonslibrary) -auto=name(search card) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(creature|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|targetedpersonslibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Bridge from Below -autograveyard=@movedTo(creature[-token]|mygraveyard) from(battlefield):token(Zombie,Creature Zombie,2/2,black) -autograveyard=@movedTo(creature|opponentgraveyard) from(battlefield):moveto(exile) -text=Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield. -- When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Brighthearth Banneret -auto=lord(*[elemental;warrior]|mycastingzone) altercost(colorless, -1) -autohand={1}{R}{discard}:counter(1/1,1) target(creature) -text=Elemental spells and Warrior spells you cast cost {1} less to cast. -- Reinforce 1 - {1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.) -mana={1}{R} -type=Creature -subtype=Elemental Warrior -power=1 -toughness=1 -[/card] -[card] -name=Brightstone Ritual -auto=foreach(goblin|battlefield) add{R} -text=Add {R} to your mana pool for each Goblin on the battlefield. -mana={R} -type=Instant -[/card] -[card] -name=Brigid, Hero of Kinsbaile -abilities=first strike -auto={T}:target(player) damage:2 all(creature[attacking;blocking]|targetedpersonsBattlefield) -text=First strike -- {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. -mana={2}{W}{W} -type=Legendary Creature -subtype=Kithkin Archer -power=2 -toughness=3 -[/card] -[card] -name=Brilliant Halo -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=1/2 -text=Enchant creature -- Enchanted creature gets +1/+2. -- When Brilliant Halo dies, return Brilliant Halo to its owner's hand. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Brilliant Plan -auto=draw:3 -text=Draw three cards. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Brilliant Spectrum -auto=draw:converge -auto=reject notatarget(<2>*|myhand) -text=Converge -- Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Brimstone Dragon -abilities=flying,haste -text=Flying, haste -mana={6}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Brimstone Mage -auto={3}{R}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) 0/1 -auto=this(counter{0/0.1.Level}=) {T}:damage:1 target(creature,player) -auto=this(counter{0/0.2.Level}=) {T}:damage:1 target(creature,player) -auto=this(counter{0/0.3.Level}) 0/1 -auto=this(counter{0/0.3.Level}) {T}:damage:3 target(creature,player) -text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4] -mana={2}{R} -auto=maxlevel:3 -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Brimstone Volley -target=creature,player -auto=ifnot morbid then damage:3 -auto=if morbid then damage:5 -text=Brimstone Volley deals 3 damage to target creature or player. -- Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn. -mana={2}{R} -type=Instant -[/card] -[card] -name=Brindle Boar -auto={S}:life:4 -text=Sacrifice Brindle Boar: You gain 4 life. -mana={2}{G} -type=Creature -subtype=Boar -power=2 -toughness=2 -[/card] -[card] -name=Brindle Shoat -auto=@movedTo(this|graveyard) from(battlefield):token(Boar,Creature Boar,3/3,green) -text=When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield. -mana={1}{G} -type=Creature -subtype=Boar -power=1 -toughness=1 -[/card] -[card] -name=Brine Elemental -facedown={3} -autofacedown={5}{U}{U}:morph -autofaceup=nextphasealter(remove,untap,opponent) -text=Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Brine Elemental is turned face up, each opponent skips his or her next untap step. -mana={4}{U}{U} -type=Creature -subtype=Elemental -power=5 -toughness=4 -[/card] -[card] -name=Brine Shaman -auto={T}{S(creature|myBattlefield)}:2/2 target(creature) -auto={1}{U}{U}{S(creature|myBattlefield)}:fizzle target(creature|stack) -text={T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. -- {1}{U}{U}, Sacrifice a creature: Counter target creature spell. -mana={1}{B} -type=Creature -subtype=Human Cleric Shaman -power=1 -toughness=1 -[/card] -[card] -name=Bring Low -target=creature|battlefield -auto=if cantargetcard(creature[counter{1/1.1}]) then damage:5 else damage:3 -text=Bring Low deals 3 damage to target creature. -- If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead. -mana={3}{R} -type=Instant -[/card] -[card] -name=Bring to Light -aicode=activate notatarget(*[creature;instant;sorcery;manacost<=converge]|mylibrary) moveto(exile) and!( transforms((,newability[may name(cast for free) activate name(cast for free) castcard(normal)])) oneshot)! -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>*[creature;instant;sorcery;manacost<=converge]|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(exile) and!( transforms((,newability[may name(cast for free) activate name(cast for free) castcard(normal)])) oneshot)! afterrevealedend revealend -text=Converge -- Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost. -mana={3}{G}{U} -type=Sorcery -[/card] -[card] -name=Bringer of the Black Dawn -other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) -abilities=trample,hiddenface -aicode=activate target(*|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=@each my upkeep:pay({L:2}) name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it. -mana={7}{B}{B} -type=Creature -subtype=Bringer -power=5 -toughness=5 -[/card] -[card] -name=Bringer of the Blue Dawn -abilities=trample -other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) -auto=@each my upkeep:may draw:2 -text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may draw two cards. -mana={7}{U}{U} -type=Creature -subtype=Bringer -power=5 -toughness=5 -[/card] -[card] -name=Bringer of the Green Dawn -abilities=trample -other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) -auto=@each my upkeep:may token(Beast,Creature Beast,3/3,green) -text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield. -mana={7}{G}{G} -type=Creature -subtype=Bringer -power=5 -toughness=5 -[/card] -[card] -name=Bringer of the Red Dawn -abilities=trample -other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) -auto=@each my upkeep:may name(gain control of target creature until end of turn) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. -mana={7}{R}{R} -type=Creature -subtype=Bringer -power=5 -toughness=5 -[/card] -[card] -name=Bringer of the White Dawn -abilities=trample -other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) -auto=@each my upkeep:may moveTo(mybattlefield) target(artifact|mygraveyard) -text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield. -mana={7}{W}{W} -type=Creature -subtype=Bringer -power=5 -toughness=5 -[/card] -[card] -name=Brink of Disaster -target=creature,land -auto=@tapped(mytgt):destroy -text=Enchant creature or land -- When enchanted permanent becomes tapped, destroy it. -mana={2}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Brink of Madness -auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:sacrifice -auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:all(*|opponenthand) reject -text=At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness. If you do, target opponent discards his or her hand. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Brion Stoutarm -abilities=lifelink -auto={R}{T}{S(other creature|mybattlefield)}:damage:storedpower target(player) -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- {R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. -mana={2}{R}{W} -type=Legendary Creature -subtype=Giant Warrior -power=4 -toughness=4 -[/card] -[card] -name=Brisela, Voice of Nightmares -auto=meldfrom(Gisela, the Broken Blade|Bruna, the Fading Light) -abilities=flying, first strike, vigilance, lifelink -auto=maxcast(*[manacost<4])0 opponent -text=Flying, first strike, vigilance, lifelink -- Your opponents can't cast spells with converted mana cost 3 or less. -type=Legendary Creature -subtype=Eldrazi Angel -power=9 -toughness=10 -[/card] -[card] -name=Bristling Hydra -auto=alterenergy:3 controller -auto={e:3}:counter(1/1,1) && opponentshroud -text=When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Hydra -power=4 -toughness=3 -[/card] -[card] -name=Brittle Effigy -auto={4}{T}:moveTo(exile) target(creature) && moveTo(exile) all(this) -text={4},{T}, exile Brittle Effigy: Exile target creature. -mana={1} -type=Artifact -[/card] -[card] -name=Broken Concentration -target=*|stack -auto=fizzle -abilities=madness -autoexile=restriction{discarded} pay({3}{u}) name(pay 3u to cast) activate name(pay 3u to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Counter target spell. -- Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Broken Dam -target=creature[-horsemanship] -auto=tap -text=Tap one or two target creatures without horsemanship. -mana={U} -type=Sorcery -[/card] -[card] -name=Broken Fall -auto={0}:moveTo(ownerhand) all(this) && regenerate target(creature) limit:1 -text=Return Broken Fall to its owner's hand: Regenerate target creature. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Brontotherium -abilities=trample -auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) -text=Trample -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -mana={4}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=3 -[/card] -[card] -name=Bronze Sable -mana={2} -type=Artifact Creature -subtype=Sable -power=2 -toughness=1 -[/card] -[card] -name=Bronzebeak Moa -auto=@movedTo(creature|mybattlefield):3/3 ueot -text=Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn. -mana={2}{G}{W} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Brood Birthing -auto=aslongas(eldrazi spawn|myBattlefield) token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! -text=If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Otherwise, create one of those tokens. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Brood Butcher -auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -auto={B}{G}{S(creature|mybattlefield)}:target(creature) -2/-2 ueot -text=Devoid (This card has no color.) -- When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. -mana={3}{B}{G} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=3 -[/card] -[card] -name=Brood Keeper Dragon -abilities=flying -auto={R}:1/0 ueot -text=Flying -- {R}: This creature gets +1/+0 until end of turn. -type=Creature -subtype=Dragon -color=red -power=2 -toughness=2 -[/card] -[card] -name=Brood Keeper -auto=@targeted(this) from(aura|hand,graveyard):token(-383198) controller -text=Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn". -mana={3}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=3 -[/card] -[card] -name=Brood Monitor -auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*3 controller -text=Devoid (This card has no color.) -- When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={4}{G}{G} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=3 -[/card] -[card] -name=Brood of Cockroaches -auto=@movedTo(mygraveyard) from(this|battlefield):phaseaction[endofturn once] life:-1 controller -auto=@movedTo(mygraveyard) from(this|battlefield):phaseaction[endofturn once] moveTo(myhand) -text=When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. -mana={1}{B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Brood Sliver -auto=@combatdamagefoeof(player) from(sliver|mybattlefield):token(Sliver,Creature Sliver,1/1) controller -auto=@combatdamageof(player) from(sliver|opponentbattlefield):token(Sliver,Creature Sliver,1/1) opponent -text=Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield. -mana={4}{G} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Broodhatch Nantuko -facedown={3} -autofacedown={2}{G}:morph -auto=@damaged(this):may token(Insect,Creature Insect,1/1,green)*thatmuch -text=Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. -- Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{G} -type=Creature -subtype=Insect Druid -power=1 -toughness=1 -[/card] -[card] -name=Broodhunter Wurm -mana={3}{G} -type=Creature -subtype=Wurm -power=4 -toughness=3 -[/card] -[card] -name=Brooding Saurian -auto=@each my end:moveto(ownerBattlefield) all(*|Battlefield) -auto=@each opponent end:moveto(ownerBattlefield) all(*|Battlefield) -text=At the beginning of each end step, each player gains control of all nontoken permanents he or she owns. -mana={2}{G}{G} -type=Creature -subtype=Lizard -power=4 -toughness=4 -[/card] -[card] -name=Broodmate Dragon -abilities=flying -auto=token(Dragon,creature dragon, 4/4,flying red) -text=Flying -- When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield. -mana={3}{B}{R}{G} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Broodstar -abilities=affinityartifacts,flying -anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- Broodstar's power and toughness are each equal to the number of artifacts you control. -mana={8}{U}{U} -type=Creature -subtype=Beast -power=* -toughness=* -[/card] -[card] -name=Broodwarden -auto=lord(eldrazi spawn|myBattlefield) 2/1 -text=Eldrazi Spawn creatures you control get +2/+1. -mana={3}{G}{G} -type=Creature -subtype=Eldrazi Drone -power=4 -toughness=4 -[/card] -[card] -name=Brothers of Fire -auto={1}{R}{R}:damage:1 target(creature,player) && damage:1 controller -text={1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. -mana={1}{R}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Brothers Yamazaki -auto=bushido(1/1) -auto=aslongas(Brothers Yamazaki|battlefield) nolegend <3 -auto=lord(other Brothers Yamazaki|Battlefield) haste -auto=lord(other Brothers Yamazaki|Battlefield) 2/2 -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. -- Each other creature named Brothers Yamazaki gets +2/+2 and has haste. -mana={2}{R} -type=Legendary Creature -subtype=Human Samurai -power=2 -toughness=1 -[/card] -[card] -name=Browse -abilities=hiddenface -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && ingest:4])) ueot -auto={2}{u}{u}:name(look) reveal:5 optionone name(pick a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) target(<5>*|reveal) moveto(myexile) optiontwoend revealend -text={2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Bruna, the Fading Light -abilities=flying, vigilance -autostack=if casted(this) then may moveTo(mybattlefield) target(creature[angel;human]|mygraveyard) -text=When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. -- Flying, vigilance -- (Melds with Gisela, the Broken Blade.) -mana={5}{W}{W} -type=Legendary Creature -subtype=Angel Horror -power=5 -toughness=7 -[/card] -[card] -name=Bruna, Light of Alabaster -abilities=flying,vigilance -auto=@combat(attacking,blocking) source(this):may name(attach auras) notatarget(aura|battlefield,myhand,mygraveyard) newtarget -text=Flying, vigilance -- Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. -mana={3}{W}{W}{U} -type=Legendary Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Brush with Death -auto=life:-2 -auto=life:2 controller -buyback={2}{B}{2}{B}{B} -text=Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target opponent loses 2 life. You gain 2 life. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Brushland -auto={T}:Add{1} -auto={T}:Add{G} and!( damage:1 controller )! -auto={T}:Add{W} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. -type=Land -[/card] -[card] -name=Brushstrider -abilities=vigilance -text=Vigilance -mana={1}{G} -type=Creature -subtype=Beast -power=3 -toughness=1 -[/card] -[card] -name=Brushwagg -auto=@combat(blocking,blocked,turnlimited) source(this):-2/2 ueot -text=Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Brushwagg -power=3 -toughness=2 -[/card] -[card] -name=Brutal Deceiver -auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend -auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +1/0 ueot && all(this) first strike ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 -text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn. -mana={2}{R} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Brutal Nightstalker -auto=may target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. -mana={3}{B}{B} -type=Creature -subtype=Nightstalker -power=3 -toughness=2 -[/card] -[card] -name=Brutalizer Exarch -aicode=activate target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=choice name(put on top) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -auto=choice name(put on bottom) bottomoflibrary target(*[-creature]) -text=When Brutalizer Exarch enters the battlefield, choose one -- Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library. -mana={5}{G} -type=Creature -subtype=Cleric -power=3 -toughness=3 -[/card] -[card] -name=Brute Force -target=creature -auto=3/3 -text=Target creature gets +3/+3 until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Brute Strength -target=creature -auto=3/1 ueot -auto=trample ueot -text=Target creature gets +3/+1 and gains trample until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Bubble Matrix -auto=preventalldamage to(creature) -text=Prevent all damage that would be dealt to creatures. -mana={4} -type=Artifact -[/card] -[card] -name=Bubbling Beebles -auto=aslongas(enchantment|opponentBattlefield) unblockable -text=Bubbling Beebles is unblockable as long as defending player controls an enchantment. -mana={4}{U} -type=Creature -subtype=Beeble -power=3 -toughness=3 -[/card] -[card] -name=Bubbling Cauldron -auto={1}{S(creature|mybattlefield)}{T}:name(sacrifice creature) life:4 controller -auto={1}{S(festering newt|mybattlefield)}{T}:name(sacrifice newt) lifeleech:-4 opponent -text={1}, {T}, Sacrifice a creature: You gain 4 life. {1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way. -mana={2} -type=Artifact -[/card] -[card] -name=Bubbling Muck -auto=emblem transforms((,newability[lord(Swamp) produceextra:{B}])) ueot -text=Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces). -mana={B} -type=Sorcery -[/card] -[card] -name=Budoka Gardener -doublefaced=kamiflip -auto={T}:all(this) transforms((,newability[if type(land|mybattlefield)~morethan~9 then flip(Dokai, Weaver of Life)],newability[may moveto(mybattlefield) notatarget(land|myhand)],newability[@movedto(land|mybattlefield) restriction{type:land:mybattlefield~morethan~9}:flip(Dokai, Weaver of Life)])) -text={T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. -mana={1}{G} -type=Creature -subtype=Human Monk -power=2 -toughness=1 -[/card] -[card] -name=Budoka Pupil -doublefaced=kamiflip -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Ichiga, Who Topples Oaks) -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. -- At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it. -- ---- -- Ichiga, Who Topples Oaks -- Legendary Creature - Spirit -- 4/3 -- Trample -- Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Human Monk -power=2 -toughness=2 -[/card] -[card] -name=Builder's Bane -target=artifact -auto=destroy && damage:1 all(player) -mana={X}{X}{R} -type=Sorcery -text=Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way. -[/card] -[card] -name=Builder's Blessing -auto=lord(creature[-tapped]|myBattlefield) 0/2 -text=Untapped creatures you control get +0/+2. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Built to Last -target=creature -auto=2/2 -auto=teach(artifact) indestructible -text=Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -mana={W} -type=Instant -[/card] -[card] -name=Built to Smash -target=creature[attacking] -auto=3/3 -auto=teach(artifact) trample -text=Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Bull Aurochs -abilities=trample -auto=@combat(attacking) source(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot -text=Trample -- Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. -mana={1}{G} -type=Creature -subtype=Aurochs -power=2 -toughness=1 -[/card] -[card] -name=Bull Cerodon -abilities=vigilance,haste -text=Vigilance, haste -mana={4}{R}{W} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Bull Elephant -auto=aslongas(forest|mybattlefield) choice target(<2>forest|mybattlefield) moveTo(ownerhand) oneshot >1 -auto=choice sacrifice all(this) -text=When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. -mana={3}{G} -type=Creature -subtype=Elephant -power=4 -toughness=4 -[/card] -[card] -name=Bull Hippo -abilities=Islandwalk -text=Islandwalk -mana={3}{G} -type=Creature -subtype=Hippo -power=3 -toughness=3 -[/card] -[card] -name=Bull Rush -target=creature -auto=2/0 -text=Target creature gets +2/+0 until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Bullwhip -auto={2}{T}:damage:1 target(creature) && mustattack ueot -text={2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. -mana={4} -type=Artifact -[/card] -[card] -name=Bulwark -auto=@each opponent upkeep:target(opponent) damage:mathtype:*:myhandminustype:*:opponenthandminusendmathend opponent -text=At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Bump in the Night -auto=life:-3 opponent -flashback={5}{R} -text=Target opponent loses 3 life. -- Flashback {5}{R} -mana={B} -type=Sorcery -[/card] -[card] -name=Buoyancy -abilities=flash -target=creature -auto=flying -text=Flash -- Enchant creature -- Enchanted creature has flying. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Burden of Greed -target=player -auto=life:-type:artifact[tapped]:targetedpersonsbattlefield -text=Target player loses 1 life for each tapped artifact he or she controls. -mana={3}{B} -type=Instant -[/card] -[card] -name=Burden of Guilt -target=creature -auto={1}:tap(mytgt) -text=Enchant creature -- {1}: Tap enchanted creature. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Burgeoning -auto=@movedto(land|opponentbattlefield) from(opponenthand):may moveTo(myBattlefield) target(land|myhand) -text=Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. -mana={G} -type=Enchantment -[/card] -[card] -name=Buried Alive -aicode=activate target(creature|mylibrary) moveto(mygraveyard) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Buried Ruin -auto={T}:Add{1} -auto={2}{T}{S}:moveTo(myhand) target(other artifact|mygraveyard) -text={T}: Add 1 to your mana pool. -- {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. -type=Land -[/card] -[card] -name=Burn Away -auto=target(creature|battlefield) damage:6 -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(exile) all(*|ownergraveyard) -text=Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard -mana={4}{R} -type=Instant -[/card] -[card] -name=Burn from Within -target=creature,player -auto=-indestructible -auto=exiledeath -auto=damage:X -text=Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Burn the Impure -target=creature -auto=damage:3 -auto=teach(creature[infect]) damage:3 targetcontroller -text=Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller. -mana={1}{R} -type=Instant -[/card] -[card] -name=Burn Trail -target=creature,player -auto=damage:3 -auto=alternative damage:3 target(creature,player) -other={3}{R}{T(creature[red]|mybattlefield)}{T(creature[red]|mybattlefield)} name(pay Conspire) -otherrestriction=type(creature[red]|myBattlefield)~morethan~1 -text=Burn Trail deals 3 damage to target creature or player. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Burning Anger -target=creature -auto=teach(creature) transforms((,newability[{T}:name(Target Creature) target(creature) dynamicability],newability[{T}:name(Target Player) target(player) dynamicability])) -text=Enchant creature. -- Enchanted creature has "{T}: This creature deals damage equal to its power to target creature or player." -mana={4}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Burning Cloak -target=creature -auto=2/0 -auto=damage:2 -text=Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. -mana={R} -type=Sorcery -[/card] -[card] -name=Burning Earth -auto=@tappedformana(land[-basic]|opponentBattlefield):damage:1 opponent -auto=@tappedformana(land[-basic]|myBattlefield):damage:1 controller -text=Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Burning Fields -auto=Damage:5 opponent -text=Burning Fields deals 5 damage to target opponent. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Burning Inquiry -auto=draw:3 opponent -auto=draw:3 controller -auto=discard:3 opponent -auto=discard:3 controller -text=Each player draws three cards, then discards three cards at random. -mana={R} -type=Sorcery -[/card] -[card] -name=Burning of Xinye -auto=ability$!destroy notatarget(<4>land|mybattlefield)!$ controller -auto=target(opponent) ability$!destroy notatarget(<4>land|mybattlefield)!$ targetedplayer -auto=all(creature) damage:4 -text=You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Burning Oil -target=creature[attacking;blocking] -auto=damage:3 -flashback={3}{W} -text=Burning Oil deals 3 damage to target attacking or blocking creature. -- Flashback {3}{W} -mana={1}{R} -type=Instant -[/card] -[card] -name=Burning Palm Efreet -auto={1}{R}{R}:damage:2 && -flying target(creature[flying]) -text={1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Efreet -power=2 -toughness=2 -[/card] -[card] -name=Burning Sands -auto=lord(creature) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(land|mybattlefield) sacrifice])) -text=Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Burning Shield Askari -abilities=flanking -auto={R}{R}:first strike -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {R}{R}: Burning Shield Askari gains first strike until end of turn. -mana={2}{R} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Burning Vengeance -auto=@movedTo(*|stack) from(mygraveyard):damage:2 target(creature,player) -text=Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Burning Wish -auto=moveTo(exile) -aicode=activate target(sorcery|mysideboard) moveto(myhand) -auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>sorcery|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend -text=You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Burning-Tree Bloodscale -auto=bloodthirst:1 -auto={2}{R}:target(creature) ueot cantbeblockerof(this) -auto={2}{G}:setblocker target(creature|opponentbattlefield) -text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. -- {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able. -mana={2}{R}{G} -type=Creature -subtype=Viashino Berserker -power=2 -toughness=2 -[/card] -[card] -name=Burning-Tree Emissary -auto=Add{R}{G} -text=When Burning-Tree Emissary enters the battlefield, add {R}{G} to your mana pool. -mana={RG}{RG} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Burnished Hart -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={3}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={3},Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. -mana={3} -type=Artifact Creature -subtype=Elk -power=2 -toughness=2 -[/card] -[card] -name=Burnout -target=instant|stack -auto=teach(instant[blue]) fizzle -auto=@next upkeep:draw:1 -text=Counter target instant spell if it's blue. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{R} -type=Instant -[/card] -[card] -name=Burr Grafter -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) -auto={S}:2/2 target(other creature) -text=Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) -mana={3}{G} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Burrenton Bombardier -abilities=flying -autohand={2}{W}{discard}:counter(1/1,2) target(creature) -text=Flying -- Reinforce 2 - {2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.) -mana={2}{W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Burrenton Forge-Tender -abilities=protection from red -auto={S}:name(prevent all damage) notatarget(other *[red]|battlefield,stack,graveyard) transforms((,newability[preventalldamage from(this)])) ueot -text=Protection from red -- Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. -mana={W} -type=Creature -subtype=Kithkin Wizard -power=1 -toughness=1 -[/card] -[card] -name=Burrenton Shield-Bearers -auto=@combat(attacking) source(this):0/3 target(creature) ueot -text=Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. -mana={4}{W} -type=Creature -subtype=Kithkin Soldier -power=3 -toughness=3 -[/card] -[card] -name=Burrowing -target=creature -auto=mountainwalk -text=Enchant creature -- Enchanted creature has mountainwalk. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Burst Lightning -target=creature,player -kicker={4} -auto=damage:2 -auto=kicker damage:2 -text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. -mana={R} -type=Instant -[/card] -[card] -name=Burst of Energy -target=* -auto=untap -text=Untap target permanent. -mana={W} -type=Instant -[/card] -[card] -name=Burst of Speed -auto=lord(creature|myBattlefield) haste -text=Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.) -mana={R} -type=Sorcery -[/card] -[card] -name=Burst of Strength -target=creature -auto=counter(1/1,1) && untap -text=Put a +1/+1 counter on target creature and untap it. -mana={G} -type=Instant -[/card] -[card] -name=Bushi Tenderfoot -doublefaced=kamiflip -auto=@vampired(creature) from(this):all(trigger[from]) flip(Kenzo the Hardhearted) -text=When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Butcher Ghoul -abilities=undying -text=Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) -mana={1}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Butcher of Malakir -abilities=flying -auto=@movedTo(creature|graveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent -text=Flying -- Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. -mana={5}{B}{B} -type=Creature -subtype=Vampire Warrior -power=5 -toughness=4 -[/card] -[card] -name=Butcher of the Horde -abilities=flying -auto={S(other creature|mybattlefield)}:name(vigilance) vigilance ueot -auto={S(other creature|mybattlefield)}:name(lifelink) lifelink ueot -auto={S(other creature|mybattlefield)}:name(haste) haste ueot -text=Flying. -- Sacrifice another creature: Butcher of the Horde gains your choice of Vigilance, lifelink, or haste until end of turn. -mana={1}{R}{W}{B} -type=Creature -subtype=Demon -power=5 -toughness=4 -[/card] -[card] -name=Butcher's Cleaver -auto={3}:equip -auto=teach(creature) 3/0 -auto=teach(human) lifelink -text=Equipped creature gets +3/+0. -- As long as equipped creature is a Human, it has lifelink. -- Equip {3} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Butcher's Glee -target=creature|battlefield -auto=3/0 ueot -auto=lifelink ueot -auto=regenerate -text=Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) -mana={2}{B} -type=Instant -[/card] -[card] -name=Bygone Bishop -abilities=flying -auto=@movedto(creature[manacost<=3]|mystack):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Flying -- Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={2}{W} -type=Creature -subtype=Spirit Cleric -power=2 -toughness=3 -[/card] -[card] -name=Byway Courier -auto=@movedTo(this|graveyard) from(battlefield):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={2}{G} -type=Creature -subtype=Human Scout -power=3 -toughness=2 -[/card] -[card] -name=Cabal Archon -auto={B}{S(cleric|myBattlefield)}:life:-2 target(player) && life:2 controller -text={B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. -mana={2}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Cabal Coffers -auto={2}{T}:foreach(swamp|myBattlefield) add{B} -text={2}, {T}: Add {B} to your mana pool for each Swamp you control. -type=Land -[/card] -[card] -name=Cabal Executioner -auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller -facedown={3} -autofacedown={3}{B}{B}:morph -text=Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{B}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Cabal Inquisitor -auto=aslongas(*|mygraveyard) {1}{B}{E(*|mygraveyard)}{E(*|mygraveyard)}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery >6 -text=Threshold - {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard. -mana={1}{B} -type=Creature -subtype=Human Minion -power=1 -toughness=1 -[/card] -[card] -name=Cabal Interrogator -auto={x}{b}{t}:target(player) reveal:x revealzone(targetedpersonshand) optionone name(Put in graveyard) target(<1>*|reveal) moveto(ownerhand) and!(reject)! optiononeend optiontwo name(put Back) all(*|reveal) moveto(ownerhand) optiontwoend revealend -text={X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery. -mana={1}{B} -type=Creature -subtype=Zombie Wizard -power=1 -toughness=1 -[/card] -[card] -name=Cabal Patriarch -auto={2}{B}{S(creature|mybattlefield)}:-2/-2 target(creature) -auto={2}{B}{E(creature|mygraveyard)}:-2/-2 target(creature) -text={2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. -- {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. -mana={3}{B}{B}{B} -type=Legendary Creature -subtype=Human Wizard -power=5 -toughness=5 -[/card] -[card] -name=Cabal Pit -auto={T}:Add{B} and!( damage:1 controller )! -auto=aslongas(*|mygraveyard) {B}{T}{S}:-2/-2 target(other creature) >6 -text={T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. -- Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. -type=Land -[/card] -[card] -name=Cabal Ritual -auto=Add{B}{B}{B} -auto=aslongas(*|mygraveyard) add{B}{B} >6 -text=Add {B}{B}{B} to your mana pool. -- Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard. -mana={1}{B} -type=Instant -[/card] -[card] -name=Cabal Slaver -auto=@combatdamagefoeof(player) from(goblin|mybattlefield):ability$!name(discard) notatarget(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(goblin|opponentbattlefield):ability$!name(discard) notatarget(*|myhand) reject!$ controller -text=Whenever a Goblin deals combat damage to a player, that player discards a card. -mana={2}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=1 -[/card] -[card] -name=Cabal Surgeon -auto={2}{B}{B}{T}{E(*|mygraveyard)}{E(*|mygraveyard)}:moveTo(myhand) target(creature|mygraveyard) -text={2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand. -mana={2}{B}{B} -type=Creature -subtype=Human Minion -power=2 -toughness=1 -[/card] -[card] -name=Cabal Torturer -auto={B}{T}:-1/-1 target(creature) -auto=aslongas(*|mygraveyard) {3}{B}{B}{T}:-2/-2 target(creature) >6 -text={B}, {T}: Target creature gets -1/-1 until end of turn. -- Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. -mana={1}{B}{B} -type=Creature -subtype=Human Minion -power=1 -toughness=1 -[/card] -[card] -name=Cabal Trainee -auto={S}:-2/0 target(other creature) -text=Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. -mana={B} -type=Creature -subtype=Human Minion -power=1 -toughness=1 -[/card] -[card] -name=Cache Raiders -auto=@each my upkeep:moveTo(ownerhand) notatarget(*|myBattlefield) -text=At the beginning of your upkeep, return a permanent you control to its owner's hand. -mana={3}{U}{U} -type=Creature -subtype=Merfolk Rogue -power=4 -toughness=4 -[/card] -[card] -name=Cached Defenses -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,3)!$ controller -text=Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Cackling Counterpart -target=creature|mybattlefield -auto=clone -flashback={5}{U}{U} -text=Put a token onto the battlefield that's a copy of target creature you control. -- Flashback {5}{U}{U} -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Cackling Fiend -auto=ability$!name(discard) target(*|myhand) reject!$ opponent -text=When Cackling Fiend enters the battlefield, each opponent discards a card. -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Cackling Flames -target=creature,player -auto=damage:3 -auto=aslongas(*|myhand) damage:2 <1 -text=Cackling Flames deals 3 damage to target creature or player. -- Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. -mana={3}{R} -type=Instant -[/card] -[card] -name=Cackling Imp -abilities=flying -auto={T}:life:-1 target(player) -text=Flying -- {T}: Target player loses 1 life. -mana={2}{B}{B} -type=Creature -subtype=Imp -power=2 -toughness=2 -[/card] -[card] -name=Cackling Witch -auto={X}{B}{T}{D(*|myhand)}:thisforeach(X) 1/0 target(creature) -text={X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. -mana={1}{B} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Cadaver Imp -abilities=flying -auto=moveTo(myhand) target(creature|myGraveyard) -text=Flying -- When Cadaver Imp enters the battlefield, return target creature card from your graveyard to your hand. -mana={1}{B}{B} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Cadaverous Bloom -auto={E(*|myhand)}:add{B}{B} -auto={E(*|myhand)}:Add{G}{G} -text=Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool. -mana={3}{B}{G} -type=Enchantment -[/card] -[card] -name=Cadaverous Knight -abilities=flanking -auto={1}{B}{B}:regenerate -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{B}{B}: Regenerate Cadaverous Knight. -mana={2}{B} -type=Creature -subtype=Zombie Knight -power=2 -toughness=2 -[/card] -[card] -name=Cage of Hands -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto={1}{W}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature can't attack or block. -- {1}{W}: Return Cage of Hands to its owner's hand. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cagemail -target=creature -auto=2/2 -auto=cantattack -auto=cantpwattack -text=Enchant creature -- Enchanted creature gets +2/+2 and can't attack. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cairn Wanderer -abilities=changeling -auto=aslongas(creature[flying]|graveyard) flying -auto=aslongas(creature[fear]|graveyard) fear -auto=aslongas(creature[first strike]|graveyard) first strike -auto=aslongas(creature[double strike]|graveyard) double strike -auto=aslongas(creature[deathtouch]|graveyard) deathtouch -auto=aslongas(creature[haste]|graveyard) haste -auto=aslongas(creature[plainswalk]|graveyard) plainswalk -auto=aslongas(creature[islandwalk]|graveyard) islandwalk -auto=aslongas(creature[swampwalk]|graveyard) swampwalk -auto=aslongas(creature[mountainwalk]|graveyard) mountainwalk -auto=aslongas(creature[forestwalk]|graveyard) forestwalk -auto=aslongas(creature[lifelink]|graveyard) lifelink -auto=aslongas(creature[protection from white]|graveyard) protection from white -auto=aslongas(creature[protection from blue]|graveyard) protection from blue -auto=aslongas(creature[protection from black]|graveyard) protection from black -auto=aslongas(creature[protection from red]|graveyard) protection from red -auto=aslongas(creature[protection from green]|graveyard) protection from green -auto=aslongas(creature[reach]|graveyard) reach -auto=aslongas(creature[trample]|graveyard) trample -auto=aslongas(creature[shroud]|graveyard) shroud -auto=aslongas(creature[vigilance]|graveyard) vigilance -text=Changeling (This card is every creature type at all times.) -- As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. -mana={4}{B} -type=Creature -subtype=Shapeshifter -power=4 -toughness=4 -[/card] -[card] -name=Calciderm -abilities=shroud -auto=vanishing:4 -text=Shroud -- Vanishing 4 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -mana={2}{W}{W} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Calcite Snapper -abilities=shroud -auto=@movedTo(land|myBattlefield):may swap ueot -text=Shroud (This creature can't be the target of spells or abilities.) -- Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Turtle -power=1 -toughness=4 -[/card] -[card] -name=Caldera Hellion -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) -auto=all(creature) damage:3 -text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Caldera Hellion enters the battlefield, it deals 3 damage to each creature. -mana={3}{R}{R} -type=Creature -subtype=Hellion -power=3 -toughness=3 -[/card] -[card] -name=Caldera Kavu -auto={1}{B}:1/1 -auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend -text={1}{B}: Caldera Kavu gets +1/+1 until end of turn. -- {G}: Caldera Kavu becomes the color of your choice until end of turn. -mana={2}{R} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Caldera Lake -auto=tap(noevent) -auto={T}:Add{1} -auto={T}:Add{U} and!( damage:1 controller )! -auto={T}:Add{R} and!( damage:1 controller )! -text=Caldera Lake enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you. -type=Land -[/card] -[card] -name=Call for Blood -target=creature -auto=-storedpower/-storedpower -text=As an additional cost to cast Call for Blood, sacrifice a creature. -- Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. -mana={4}{B}{S(creature|mybattlefield)} -type=Instant -subtype=Arcane -[/card] -[card] -name=Call for Unity -auto=@each my end restriction{revolt}:counter(0/0,1,Unity) -auto=thisforeach(counter{0/0.1.Unity}>0) lord(creature|mybattlefield) 1/1 -text=Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. -- Creatures you control get +1/+1 for each unity counter on Call for Unity. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Call of the Conclave -auto=token(Centaur,Creature Centaur,3/3,green) -text=Put a 3/3 green Centaur creature token onto the battlefield. -mana={G}{W} -type=Sorcery -[/card] -[card] -name=Call of the Full Moon -target=creature -auto=teach(creature) 3/2 -auto=teach(creature) trample -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:sacrifice all(this) -text=Enchant creature -- Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Call of the Herd -auto=token(Elephant,creature elephant, 3/3,green) -flashback={3}{G} -text=Put a 3/3 green Elephant creature token onto the battlefield. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Call of the Wild -aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(mygraveyard)])) ueot -auto={2}{g}{g}:reveal:1 optionone target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend -text={2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Call the Bloodline -auto={1}{D(*|myhand)}:token(Vampire Knight,creature Vampire Knight,1/1,black,lifelink) limit:1 -text={1}, Discard a card: Put a 1/1 black Vampire Knight creature token with lifelink onto the battlefield. Activate this ability only once each turn. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Call the Gatewatch -aicode=activate target(*[planeswalker]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[planeswalker]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Call the Scions -auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 controller -text=Devoid (This card has no color.) -- Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={2}{G} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Call the Skybreaker -auto=token(Elemental,creature elemental,5/5,flying,redblue) -retrace={5}{UR}{UR}{S(land|myhand)} -text=Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={5}{UR}{UR} -type=Sorcery -[/card] -[card] -name=Call to Glory -auto=untap all(creature|myBattlefield) -auto=all(samurai|myBattlefield) 1/1 ueot -text=Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Call to Heel -target=creature -auto=moveto(ownerhand) -auto=draw:1 targetController -text=Return target creature to its owner's hand. Its controller draws a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Call to Mind -target=instant,sorcery|mygraveyard -auto=moveTo(myhand) -text=Return target instant or sorcery card from your graveyard to your hand. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Call to Serve -target=creature[-black] -auto=1/2 -auto=teach(creature) becomes(Angel,flying) -text=Enchant nonblack creature -- Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Call to the Grave -auto=@each opponent upkeep:ability$!name(sacrifice non-zombie) choice notatarget(creature[-zombie]|mybattlefield) sacrifice !$ opponent -auto=@each my upkeep:notatarget(creature[-zombie]|mybattlefield) sacrifice -auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice -text=At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. -- At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave. -mana={4}{B} -type=Enchantment -[/card] -[card] -name=Call to the Netherworld -abilities=madness -autoexile=restriction{discarded} pay({0}) name(pay 0 to cast) activate name(pay 0 to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -target=creature[black]|myGraveyard -auto=moveTo(myHand) -text=Return target black creature card from your graveyard to your hand. -- Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={B} -type=Sorcery -[/card] -[card] -name=Caller of Gales -auto={1}{U}{T}:flying target(creature) -text={1}{U}, {T}: Target creature gains flying until end of turn. -mana={U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Caller of the Claw -abilities=flash -auto=foreach(creature[fresh]|mygraveyard) token(Bear,Creature Bear,2/2,green) -text=Flash -- When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn. -mana={2}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Caller of the Hunt -auto=chooseatype foreach(creature[chosentype]|battlefield) 1/1 chooseend -text=As Caller of the Hunt enters the battlefield, choose a creature type. -- Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. -mana={2}{G} -type=Creature -subtype=Human -power=* -toughness=* -[/card] -[card] -name=Callous Deceiver -auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend -auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +1/0 ueot && flying ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 -text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn. -mana={2}{U} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Callow Jushi -doublefaced=kamiflip -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -auto=@each endofturn:this(counter{0/0.2.Ki}) may flip(Jaraku the Interloper) -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. -- At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Calming Verse -auto=destroy all(enchantment|opponentBattlefield) -auto=aslongas(land[-tapped]|myBattlefield) destroy all(enchantment|myBattlefield) -text=Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Caltrops -auto=@each my blockers:damage:1 all(creature[attacking]) -auto=@each opponent blockers:damage:1 all(creature[attacking]) -text=Whenever a creature attacks, Caltrops deals 1 damage to it. -mana={3} -type=Artifact -[/card] -[card] -name=Campaign of Vengeance -auto=@combat(attacking) source(creature|myBattlefield):life:-1 opponent && life:1 controller -text=Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. -mana={3}{W}{B} -type=Enchantment -[/card] -[card] -name=Cancel -target=*|stack -auto=fizzle -text=Counter target spell. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Candelabra of Tawnos -auto={T}:name(X = 0) donothing -auto={1}{T}:name(X = 1) target(land) untap -auto={2}{T}:name(X = 2) target(<2>land) untap -auto={3}{T}:name(X = 3) target(<3>land) untap -auto={4}{T}:name(X = 4) target(<4>land) untap -auto={5}{T}:name(X = 5) target(<5>land) untap -auto={6}{T}:name(X = 6) target(<6>land) untap -auto={7}{T}:name(X = 7) target(<7>land) untap -auto={8}{T}:name(X = 8) target(<8>land) untap -auto={9}{T}:name(X = 9) target(<9>land) untap -auto={10}{T}:name(X = 10) target(<10>land) untap -auto={11}{T}:name(X = 11) target(<11>land) untap -auto={12}{T}:name(X = 12) target(<12>land) untap -auto={13}{T}:name(X = 13) target(<13>land) untap -auto={14}{T}:name(X = 14) target(<14>land) untap -auto={15}{T}:name(X = 15) target(<15>land) untap -auto={16}{T}:name(X = 16) target(<16>land) untap -text={X}, {T}: Untap X target lands. -mana={1} -type=Artifact -[/card] -[card] -name=Candles of Leng -auto={4}{t}:name(Look) reveal:1 optionone name(Look) target(*|reveal) transforms((,newability[if type(*[share!name!]|mygraveyard)~morethan~0 then moveto(mygraveyard)])) oneshot optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) and!(draw:1 controller)! optiontwoend revealend -text={4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. -mana={2} -type=Artifact -[/card] -[card] -name=Canker Abomination -auto=foreach(creature|opponentbattlefield) counter(-1/-1,1) oneshot -text=As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. -mana={2}{BG}{BG} -type=Creature -subtype=Treefolk Horror -power=6 -toughness=6 -[/card] -[card] -name=Canopy Claws -target=creature -auto=-flying -flashback={G} -text=Target creature loses flying until end of turn. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={G} -type=Instant -[/card] -[card] -name=Canopy Cover -target=creature -auto=opponentshroud -auto=cantbeblockedby(creature[-flying;-reach]) -text=Enchant creature -- Enchanted creature can't be blocked except by creatures with flying or reach. -- Enchanted creature can't be the target of spells or abilities your opponents control. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Canopy Crawler -auto={t}:target(creature) thisforeach(counter{1/1.1}) +1/+1 ueot -aicode=activate target(*[beast]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[beast]|myhand) optionone foreach(*[beast]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) -- {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. -mana={3}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Canopy Dragon -abilities=trample -auto={1}{G}:flying && -trample -text=Trample -- {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. -mana={4}{G}{G} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Canopy Gorger -mana={4}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=5 -[/card] -[card] -name=Canopy Spider -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={1}{G} -type=Creature -subtype=Spider -power=1 -toughness=3 -[/card] -[card] -name=Canopy Surge -kicker={2} -auto=damage:1 all(creature[flying]) -auto=damage:1 all(player) -auto=kicker damage:3 all(creature[flying]) -auto=kicker damage:3 all(player) -text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Canopy Vista -auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) -text=({T}: Add {G} or {W} to your mana pool.) -- Canopy Vista enters the battlefield tapped unless you control two or more basic lands. -type=Land -subtype=Forest Plains -[/card] -[card] -name=Cantivore -abilities=vigilance -anyzone=type:enchantment:graveyard/type:enchantment:graveyard cdaactive -text=Vigilance -- Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. -mana={1}{W}{W} -type=Creature -subtype=Lhurgoyf -power=* -toughness=* -[/card] -[card] -name=Canyon Drake -abilities=flying -auto={D}{1}:2/0 -text=Flying -- {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Drake -power=1 -toughness=2 -[/card] -[card] -name=Canyon Lurkers -facedown={3} -autofacedown={3}{R}:morph -text=Morph {3}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{R} -type=Creature -subtype=Human Rogue -power=5 -toughness=2 -[/card] -[card] -name=Canyon Minotaur -mana={3}{R} -type=Creature -subtype=Minotaur Warrior -power=3 -toughness=3 -[/card] -[card] -name=Canyon Wildcat -abilities=mountainwalk -text=Mountainwalk -mana={1}{R} -type=Creature -subtype=Cat -power=2 -toughness=1 -[/card] -[card] -name=Cao Cao, Lord of Wei -auto={T}:target(opponent) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer restriction{during my turn,before attackers} -text={T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared. -mana={3}{B}{B} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Cao Ren, Wei Commander -abilities=horsemanship -auto=life:-3 -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. -mana={2}{B}{B} -type=Legendary Creature -subtype=Human Soldier Warrior -power=3 -toughness=3 -[/card] -[card] -name=Capashen Knight -abilities=first strike -auto={1}{W}:1/0 -text=First strike -- {1}{W}: Capashen Knight gets +1/+0 until end of turn. -mana={1}{W} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Capashen Standard -target=creature -auto=1/1 -auto={2}{S}:draw:1 controller -text=Enchant creature -- Enchanted creature gets +1/+1. -- {2}, Sacrifice Capashen Standard: Draw a card. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Capashen Templar -auto={W}:0/1 -text={W}: Capashen Templar gets +0/+1 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Capashen Unicorn -auto={1}{W}{T}{S}:Destroy target(other *[enchantment;artifact]) -text={1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. -mana={1}{W} -type=Creature -subtype=Unicorn -power=1 -toughness=2 -[/card] -[card] -name=Capricious Sorcerer -auto={T}:Damage:1 target(creature,player) restriction{during my turn,before attackers} -text={T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Capsize -target=* -auto=moveTo(ownerhand) -buyback={1}{U}{U}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return target permanent to its owner's hand. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Captain of the Mists -auto=@movedTo(other creature[human]|mybattlefield):untap -auto={1}{U}{T}:name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller -text=Whenever another Human enters the battlefield under your control, untap Captain of the Mists. -- {1}{U}, {T}: You may tap or untap target permanent. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Captain of the Watch -abilities=vigilance -auto=lord(other soldier|myBattlefield) 1/1 -auto=lord(other soldier|myBattlefield) vigilance -auto=token(Soldier,Creature Soldier,1/1,white)*3 -text=Vigilance (Attacking doesn't cause this creature to tap.) -- Other Soldier creatures you control get +1/+1 and have vigilance. -- When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield. -mana={4}{W}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Captain Sisay -aicode=activate target(*[legendary]|mylibrary) moveto(myhand) -auto={T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[legendary]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. -mana={2}{G}{W} -type=Legendary Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Captain's Call -auto=token(Soldier,Creature Soldier,1/1,white)*3 -text=Put three 1/1 white Soldier creature tokens onto the battlefield. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Captain's Claws -auto={1}:equip -auto=teach(creature) 1/0 -auto=@combat(attacking) source(mytgt):token(Kor Ally,Creature Kor Ally,1/1,white,battleready) -text=Equipped creature gets +1/+0. -- Whenever equipped creature attacks, put a 1/1 white Kor Ally creature token onto the battlefield tapped and attacking. -- Equip {1} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Captivating Vampire -auto=lord(other vampire|myBattlefield) 1/1 -auto={T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}:moveTo(mybattlefield) target(creature) && transforms((Vampire)) forever -text=Other Vampire creatures you control get +1/+1. -- Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. (This effect doesn't end at end of turn) -mana={1}{B}{B} -type=Creature -subtype=Vampire -power=2 -toughness=2 -[/card] -[card] -name=Captive Flame -auto={R}:1/0 target(creature) -text={R}: Target creature gets +1/+0 until end of turn. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Capture of Jingzhou -auto=turns:+1 controller -text=Take an extra turn after this one. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Captured Sunlight -autostack=if casted(this) then cascade:plibrarycount -auto=life:4 controller -text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- You gain 4 life. -mana={2}{G}{W} -type=Sorcery -[/card] -[card] -name=Carapace Forger -auto=aslongas(artifact|mybattlefield) 2/2 >2 -text=Metalcraft - Carapace Forger gets +2/+2 as long as you control three or more artifacts. -mana={1}{G} -type=Creature -subtype=Elf Artificer -power=2 -toughness=2 -[/card] -[card] -name=Carapace -target=creature -auto=0/2 -auto={S}:regenerate -text=Enchant creature -- Enchanted creature gets +0/+2. -- Sacrifice Carapace: Regenerate enchanted creature. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Caravan Escort -auto={2}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) 1/1 -auto=this(counter{0/0.5.Level}) first strike -auto=this(counter{0/0.5.Level}) 3/3 -text=Level up {2} -- [Level 1-4] (2/2) -- [Level 5+] First strike (5/5) -auto=maxlevel:5 -mana={W} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Caravan Hurda -abilities=lifelink -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={4}{W} -type=Creature -subtype=Giant -power=1 -toughness=5 -[/card] -[card] -name=Caravan Vigil -aicode=activate target(land[basic]|mylibrary) moveto(myhand) and!(transforms((,newability[if morbid then may moveto(mybattlefield)])) oneshot)! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) moveto(myhand) and!(transforms((,newability[if morbid then may moveto(mybattlefield)],newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!])) oneshot)! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a basic land card, reveal it, put it into your hand then shuffle your library. -- Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. -mana={G} -type=Sorcery -[/card] -[card] -name=Carbonize -target=creature,player -auto=cantregen -auto=exiledeath -auto=damage:3 -text=Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. -mana={2}{R} -type=Instant -[/card] -[card] -name=Careful Consideration -target=player -auto=if compare(restriction{assorcery}~morethan~0) then ability$!draw:4 _ choice notatarget(<2>*|myhand) reject)!$ targetedplayer -auto=ifnot compare(restriction{assorcery}~morethan~0) then ability$!draw:4 _ choice notatarget(<3>*|myhand) reject)!$ targetedplayer -text=Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Careful Study -auto=draw:2 -auto=reject target(<2>*|myhand) -text=Draw two cards, then discard two cards. -mana={U} -type=Sorcery -[/card] -[card] -name=Caregiver -auto={W}{S(creature|mybattlefield)}:prevent:1 target(creature,player) -text={W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Caress of Phyrexia -target=player -auto=draw:3 -auto=life:-3 -auto=alterpoison:3 -text=Target player draws three cards, loses 3 life, and gets 3 poison counters. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Caribou Range -target=land|myBattlefield -auto=teach(land) {W}{W}{T}:token(Caribou,Creature Caribou,0/1,white) -auto={S(caribou[token]|myBattlefield)}:life:1 -text=Enchant land you control -- Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield." -- Sacrifice a Caribou token: You gain 1 life. -mana={2}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Carnage Altar -auto={3}{S(creature|myBattlefield)}:draw:1 -text={3}, Sacrifice a creature: Draw a card. -mana={2} -type=Artifact -[/card] -[card] -name=Carnage Gladiator -auto=@combat(blocking) source(creature|opponentBattlefield):damage:1 opponent -auto=@combat(blocking) source(creature|myBattlefield):damage:1 controller -auto={1}{B}{R}:regenerate -text=Whenever a creature blocks, that creature's controller loses 1 life. -- {1}{B}{R}:Regenerate Carnage Gladiator. -mana={2}{B}{R} -type=Creature -subtype=Skeleton Warrior -power=4 -toughness=2 -[/card] -[card] -name=Carnage Wurm -abilities=trample -auto=bloodthirst:3 -text=Bloodthirst 3 -- Trample -mana={6}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Carnassid -abilities=trample -auto={1}{G}:regenerate -text=Trample -- {1}{G}: Regenerate Carnassid. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Carnifex Demon -abilities=flying -auto=counter(-1/-1,2) -auto={B}{C(-1/-1,-1)}:counter(-1/-1) all(other creature) -text=Flying -- Carnifex Demon enters the battlefield with two -1/-1 counters on it. -- {B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature. -mana={4}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Carnival Hellsteed -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -abilities=first strike,haste -text=First strike, haste -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -mana={4}{B}{R} -type=Creature -subtype=Nightmare Horse -power=5 -toughness=4 -[/card] -[card] -name=Carnival of Souls -auto=@movedTo(creature|battlefield):life:-1 controller -auto=@movedTo(creature|battlefield):add{B} controller -text=Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Carnivorous Moss-Beast -auto={5}{G}{G}:counter(1/1,1) -text={5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast -mana={4}{G}{G} -type=Creature -subtype=Plant Elemental Beast -power=4 -toughness=5 -[/card] -[card] -name=Carnivorous Plant -abilities=defender -text=Defender -mana={3}{G} -type=Creature -subtype=Plant Wall -power=4 -toughness=5 -[/card] -[card] -name=Carnophage -auto=upcost[{L:1}] tap -text=At the beginning of your upkeep, tap Carnophage unless you pay 1 life. -mana={B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Carrier Pigeons -abilities=flying -auto=@next upkeep:draw:1 -text=Flying -- When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. -mana={3}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Carrier Thrall -auto=@movedTo(this|graveyard) from(battlefield):token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -text=When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -mana={1}{B} -type=Creature -subtype=Vampire -power=2 -toughness=1 -[/card] -[card] -name=Carrion Ants -auto={1}:1/1 -text={1}: Carrion Ants gets +1/+1 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Insect -power=0 -toughness=1 -[/card] -[card] -name=Carrion Beetles -auto={2}{B}{T}:choice name(opponent's graveyard) target(*|opponentgraveyard) moveTo(exile) -auto={2}{B}{T}:choice name(your graveyard) target(*|mygraveyard) moveTo(exile) -text={2}{B}, {T}: Exile up to three target cards from a single graveyard. -mana={B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Carrion Call -auto=token(Insect,Creature Insect,1/1,infect,green)*2 -text=Put two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -mana={3}{G} -type=Instant -[/card] -[card] -name=Carrion Crow -abilities=flying -auto=tap(noevent) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Carrion Crow enters the battlefield tapped. -mana={2}{B} -type=Creature -subtype=Zombie Bird -power=2 -toughness=2 -[/card] -[card] -name=Carrion Feeder -abilities=cantblock -auto={S(creature|myBattlefield)}:all(this) counter(1/1,1) -text=Carrion Feeder can't block. -- Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. -mana={B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Carrion Howler -auto={L:1}:2/-1 -text=Pay 1 life: Carrion Howler gets +2/-1 until end of turn. -mana={3}{B} -type=Creature -subtype=Zombie Wolf -power=2 -toughness=2 -[/card] -[card] -name=Carrion Thrash -auto=@movedto(this|graveyard) from(battlefield):pay({2}) moveto(ownerhand) target(other creature|mygraveyard) -text=When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. -mana={2}{B}{R}{G} -type=Creature -subtype=Viashino Warrior -power=4 -toughness=4 -[/card] -[card] -name=Carrion Wall -abilities=defender -auto={1}{B}:regenerate -text=Defender (This creature can't attack.) -- {1}{B}: Regenerate Carrion Wall. -mana={1}{B}{B} -type=Creature -subtype=Wall -power=3 -toughness=2 -[/card] -[card] -name=Carrion -auto=token(Insect,Creature Insect,0/1,black)*storedpower -text=As an additional cost to cast Carrion, sacrifice a creature. -- Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power. -mana={1}{B}{B}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Cartel Aristocrat -auto={S(other creature|mybattlefield)}:protection from white ueot -auto={S(other creature|mybattlefield)}:protection from blue ueot -auto={S(other creature|mybattlefield)}:protection from black ueot -auto={S(other creature|mybattlefield)}:protection from red ueot -auto={S(other creature|mybattlefield)}:protection from green ueot -text=Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. -mana={W}{B} -type=Creature -subtype=Human Advisor -power=2 -toughness=2 -[/card] -[card] -name=Cartographer -auto=may moveTo(myhand) target(land|mygraveyard) -text=When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. -mana={2}{G} -type=Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Carven Caryatid -abilities=defender -auto=draw:1 -text=Defender (This creature can't attack.) -- When Carven Caryatid enters the battlefield, draw a card. -mana={1}{G}{G} -type=Creature -subtype=Spirit -power=2 -toughness=5 -[/card] -[card] -name=Cascade Bluffs -auto={T}:Add{1} -auto={UR}{T}:Add{U}{U} -auto={UR}{T}:Add{U}{R} -auto={UR}{T}:Add{R}{R} -text={T}: Add {1} to your mana pool. -- {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. -type=Land -[/card] -[card] -name=Cast into Darkness -target=creature -auto=teach(creature) cantblock -auto=teach(creature) -2/0 -text=Enchant creature -- Enchanted creature gets -2/-0 and can't block. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Castigate -target=opponent -aicode=activate moveto(exile) notatarget(*[-land]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[-land]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. -mana={W}{B} -type=Sorcery -[/card] -[card] -name=Casting of Bones -target=creature -auto=@movedto(graveyard) from(mytgt|Battlefield):draw:3 controller -auto=@movedto(graveyard) from(mytgt|Battlefield):reject target(*|hand) -text=Enchant creature -- When enchanted creature is put into a graveyard, draw three cards, then discard one of them. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Castle Raptors -abilities=flying -auto=this(untapped) 0/2 -text=Flying -- As long as Castle Raptors is untapped, it gets +0/+2. -mana={4}{W} -type=Creature -subtype=Bird Soldier -power=3 -toughness=3 -[/card] -[card] -name=Castle Sengir -auto={T}:Add{1} -auto={1}{T}:Add{B} -auto={2}{T}:Add{U} -auto={2}{T}:Add{R} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {B} to your mana pool. -- {2}, {T}: Add {U} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Castle -auto=lord(creature[-tapped]|myBattlefield) 0/2 -text=Untapped creatures you control get +0/+2. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Cat Burglar -auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery -text={2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. -mana={3}{B} -type=Creature -subtype=Kor Rogue Minion -power=2 -toughness=2 -[/card] -[card] -name=Cat Warriors -abilities=forestwalk -text=Forestwalk -mana={1}{G}{G} -type=Creature -subtype=Cat Warrior -power=2 -toughness=2 -[/card] -[card] -name=Cataclysmic Gearhulk -abilities=vigilance -auto=if type(artifact[-land]|mybattlefield)~morethan~1 then ability$! sacrifice notatarget(artifact[-land]|mybattlefield) !$ controller -auto=if type(artifact[-land]|opponentbattlefield)~morethan~1 then ability$! sacrifice notatarget(artifact[-land]|mybattlefield) !$ opponent -auto=if type(creature[-land]|mybattlefield)~morethan~1 then ability$! sacrifice notatarget(creature[-land]|mybattlefield) !$ controller -auto=if type(creature[-land]|opponentbattlefield)~morethan~1 then ability$! sacrifice notatarget(creature[-land]|mybattlefield) !$ opponent -auto=if type(enchantment[-land]|mybattlefield)~morethan~1 then ability$! sacrifice notatarget(enchantment[-land]|mybattlefield) !$ controller -auto=if type(enchantment[-land]|opponentbattlefield)~morethan~1 then ability$! sacrifice notatarget(enchantment[-land]|mybattlefield) !$ opponent -auto=if type(planeswalker[-land]|mybattlefield)~morethan~1 then ability$! sacrifice notatarget(planeswalker[-land]|mybattlefield) !$ controller -auto=if type(planeswalker[-land]|opponentbattlefield)~morethan~1 then ability$! sacrifice notatarget(planeswalker[-land]|mybattlefield) !$ opponent -text=Vigilance -- When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest. -mana={3}{W}{W} -type=Artifact Creature -subtype=Construct -power=4 -toughness=5 -[/card] -[card] -name=Catacomb Dragon -abilities=flying -auto=@combat(blocked) source(this) from(creature[-artifact;-black]):all(trigger[from]) -halfuppower/0 ueot -text=Flying -- Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. -mana={4}{B}{B} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Catacomb Sifter -abilities=devoid -auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=@movedTo(other creature|graveyard) from(myBattlefield):name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Devoid (This card has no color.) -- When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." -- Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{B}{G} -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=3 -[/card] -[card] -name=Catacomb Slug -mana={4}{B} -type=Creature -subtype=Slug -power=2 -toughness=6 -[/card] -[card] -name=Catalog -auto=draw:2 -auto=reject target(*|myhand) -text=Draw two cards, then discard a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Catapult Master -auto={T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}:moveTO(exile) target(creature) -text=Tap five untapped Soldiers you control: Exile target creature. -mana={3}{W}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Catapult Squad -auto={T(soldier|myBattlefield)}{T(soldier|myBattlefield)}:damage:2 target(creature[attacking;blocking]) -text=Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Catastrophe -auto=choice destroy all(land) -auto=choice bury all(creature) -text=Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Cateran Brute -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=2]|myLibrary) -auto={2}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. -mana={2}{B} -type=Creature -subtype=Horror Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Cateran Enforcer -abilities=fear -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=4]|myLibrary) -auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=4]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library. -mana={3}{B}{B} -type=Creature -subtype=Horror Mercenary -power=4 -toughness=3 -[/card] -[card] -name=Cateran Kidnappers -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=3]|myLibrary) -auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. -mana={2}{B}{B} -type=Creature -subtype=Human Mercenary -power=4 -toughness=2 -[/card] -[card] -name=Cateran Overlord -auto={S(creature|myBattlefield)}:regenerate -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=6]|myLibrary) -auto={6}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=6]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=Sacrifice a creature: Regenerate Cateran Overlord. -- {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library. -mana={4}{B}{B}{B} -type=Creature -subtype=Horror Mercenary -power=7 -toughness=5 -[/card] -[card] -name=Cateran Persuader -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=1]|myLibrary) -auto={1}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=1]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card onto the battlefield. Then shuffle your library. -mana={B}{B} -type=Creature -subtype=Human Mercenary -power=2 -toughness=1 -[/card] -[card] -name=Cateran Slaver -abilities=swampwalk -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=5]|myLibrary) -auto={5}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=5]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=Swampwalk -- {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library. -mana={4}{B}{B} -type=Creature -subtype=Horror Mercenary -power=5 -toughness=5 -[/card] -[card] -name=Cateran Summons -aicode=activate target(mercenary|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>mercenary|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. -mana={B} -type=Sorcery -[/card] -[card] -name=Caterwauling Boggart -auto=lord(goblin|mybattlefield) menace -auto=lord(elemental|mybattlefield) menace -text=Each Goblin you control can't be blocked except by two or more creatures. -- Each Elemental you control can't be blocked except by two or more creatures. -mana={3}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Cathar's Companion -auto=@movedto(*[-creature]|mystack):indestructible ueot -text=Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -mana={2}{W} -type=Creature -subtype=Hound -power=3 -toughness=1 -[/card] -[card] -name=Cathars' Crusade -auto=@movedto(creature|mybattlefield):counter(1/1,1) all(creature|mybattlefield) -text=Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Cathar's Shield -auto=teach(creature) vigilance -auto=teach(creature) 0/3 -auto={3}:equip -text=Equipped creature gets +0/+3 and has vigilance. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -mana={0} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Cathartic Adept -auto={T}:deplete:1 target(player) -text={T}: Target player puts the top card of his or her library into his or her graveyard. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Cathartic Reunion -auto=draw:3 controller -text=As an additional cost to cast Cathartic Reunion, discard two cards. -- Draw three cards. -mana={1}{R}{d(other *|myhand)}{d(other *|myhand)} -type=Sorcery -[/card] -[card] -name=Cathedral of War -auto=tap(noevent) -auto={T}:Add{1} -abilities=exalted -text=Cathedral of War enters the battlefield tapped. -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {1} to your mana pool. -type=Land -[/card] -[card] -name=Cathedral Sanctifier -auto=life:3 -text=When Cathedral Sanctifier enters the battlefield, you gain 3 life. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Cathodion -auto=@movedTo(this|graveyard) from(battlefield):Add{3} -text=When Cathodion dies, add {3} to your mana pool. -mana={3} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Caught in the Brights -target=creature -auto=teach(creature) cantattack -auto=teach(creature) cantpwattack -auto=teach(creature) cantblock -auto=teach(creature|mybattlefield) transforms((,newability[@combat(attacking) source(artifact[vehicle]|myBattlefield):all(this) moveto(exile)])) -auto=teach(creature|opponentbattlefield) transforms((,newability[@combat(attacking) source(artifact[vehicle]|opponentBattlefield):all(this) moveto(exile)])) -text=Enchant creature -- Enchanted creature can't attack or block. -- When a Vehicle you control attacks, exile enchanted creature. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cauldron Dance -restriction=during battle -target=creature|mygraveyard -auto=moveto(mybattlefield) && transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) ueot -auto=may name(put in play) notatarget(creature|myhand) transforms((,newability[moveto(mybattlefield)],newability[phaseaction[endofturn] sacrifice all(this)],newability[haste all(this)])) ueot -mana={4}{B}{R} -type=Instant -text=Cast Cauldron Dance only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step. -[/card] -[card] -name=Cauldron Haze -target=creature -auto=persist -text=Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={1}{WB} -type=Instant -[/card] -[card] -name=Cauldron of Souls -auto={T}:persist target(creature) -text={T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={5} -type=Artifact -[/card] -[card] -name=Caustic Caterpillar -auto={1}{G}{S}:target(other *[artifact;enchantment]) destroy -text={1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment. -mana={G} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Caustic Crawler -auto=@movedTo(land|myBattlefield):may -1/-1 target(creature) ueot -text=Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. -mana={3}{B}{B} -type=Creature -subtype=Insect -power=4 -toughness=3 -[/card] -[card] -name=Caustic Hound -auto=@movedTo(this|mygraveyard) from(battlefield):life:-4 all(player) -text=When Caustic Hound dies, each player loses 4 life. -mana={5}{B} -type=Creature -subtype=Hound -power=4 -toughness=4 -[/card] -[card] -name=Caustic Rain -target=land -auto=moveTo(exile) -text=Exile target land. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Caustic Tar -target=land -auto=teach(land) {T}:life:-3 target(player) -text=Enchant land -- Enchanted land has "{T}: Target player loses 3 life." -mana={4}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Caustic Wasps -abilities=flying -auto=@combatdamagefoeof(player) from(this):may destroy target(artifact|opponentbattlefield) -auto=@combatdamageof(player) from(this):may destroy target(artifact|mybattlefield) -text=Flying -- Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. -mana={2}{G} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Cautery Sliver -auto=lord(sliver) transforms((,newability[{1}{S}:damage:1 target(other *[creature;player])],newability[{1}{S}:prevent:1 target(other *[creature;player])])) -text=All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." -- All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn." -mana={R}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Cavalry Master -abilities=flanking -auto=lord(other creature[flanking]) flanking -auto=lord(other creature[flanking]) flanker -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Cavalry Pegasus -abilities=flying -auto=@combat(attacking) source(this):all(human[attacking]) flying ueot -text=Flying. -- Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn. -mana={1}{W} -type=Creature -subtype=Pegasus -power=1 -toughness=1 -[/card] -[card] -name=Cave People -auto=@combat(attacking) source(this):1/-2 ueot -auto={1}{R}{R}{T}:mountainwalk target(creature) -text=Whenever Cave People attacks, it gets +1/-2 until end of turn. -- {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Human -power=1 -toughness=4 -[/card] -[card] -name=Cave Sense -target=creature -auto=1/1 -auto=mountainwalk -text=Enchant creature -- Enchanted creature gets +1/+1 and has mountainwalk. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cave Tiger -auto=rampage(1/1,0) -text=Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn. -mana={2}{G} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Cave-In -other={E(other *[red]|myhand)} name(Exile Red Card from Hand) -auto=damage:2 all(creature,player) -text=You may exile a red card from your hand rather than pay Cave-In's mana cost. -- Cave-In deals 2 damage to each creature and each player. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Cavern Crawler -abilities=mountainwalk -auto={R}:1/-1 -text=Mountainwalk -- {R}: Cavern Crawler gets +1/-1 until end of turn. -mana={2}{R} -type=Creature -subtype=Insect -power=0 -toughness=3 -[/card] -[card] -name=Cavern Harpy -abilities=flying -auto=moveTo(ownerhand) notatarget(creature[blue;black]|myBattlefield) -auto={L:1}:moveTo(ownerhand) -text=Flying -- When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. -- Pay 1 life: Return Cavern Harpy to its owner's hand. -mana={U}{B} -type=Creature -subtype=Harpy Beast -power=2 -toughness=1 -[/card] -[card] -name=Cavern Lampad -abilities=intimidate -auto=bestow bstw -auto=bestow teach(creature) 2/2 -auto=bestow teach(creature) intimidate -bestow={4}{b} -text=Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Intimidate -- Enchanted creature gets +2/+2 and has intimidate. -mana={3}{B} -type=Enchantment Creature -subtype=Nymph -power=2 -toughness=2 -[/card] -[card] -name=Cavern Thoctar -auto={1}{R}:1/0 -text={1}{R}: Cavern Thoctar gets +1/+0 until end of turn. -mana={5}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Caves of Koilos -auto={T}:Add{1} -auto={T}:Add{W} and!( damage:1 controller )! -auto={T}:Add{B} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. -type=Land -[/card] -[card] -name=Cease-Fire -target=player -auto=maxCast(creature)0 -auto=draw:1 controller -text=Target player can't cast creature spells this turn. -- Draw a card. -mana={2}{W} -type=Instant -[/card] -[card] -name=Celestial Ancient -abilities=flying -auto=@movedTo(enchantment|mystack):all(creature|mybattlefield) counter(1/1,1) -text=Flying -- Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. -mana={3}{W}{W} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Celestial Archon -abilities=flying,first strike -auto=bestow bstw -auto=bestow teach(creature) 4/4 -auto=bestow teach(creature) flying -auto=bestow teach(creature) first strike -bestow={5}{w}{w} -text=Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying, first strike -- Enchanted creature gets +4/+4 and has flying and first strike. -mana={3}{W}{W} -type=Enchantment Creature -subtype=Archon -power=4 -toughness=4 -[/card] -[card] -name=Celestial Colonnade -auto=tap(noevent) -auto={T}:Add{W} -auto={T}:Add{U} -auto={3}{W}{U}:transforms((Elemental Creature,setpower=4,settoughness=4,flying,vigilance,white,blue)) ueot -text=Celestial Colonnade enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -- {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. -type=Land -[/card] -[card] -name=Celestial Crusader -auto=lord(other creature[white]) 1/1 -text=Flash (You may cast this spell any time you could cast an instant.) -- Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Flying -- Other white creatures get +1/+1. -mana={2}{W}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -abilities=flash,split second,flying -[/card] -[card] -name=Celestial Flare -target=player -auto=ability$!name(sacrifice creature) notatarget(creature[attacking;blocking]|mybattlefield) sacrifice!$ targetedplayer -text=Target player sacrifices an attacking or blocking creature. -mana={W}{W} -type=Instant -[/card] -[card] -name=Celestial Force -auto=@each upkeep:life:3 controller -text=At the beginning of each upkeep, you gain 3 life. -mana={5}{W}{W}{W} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Celestial Gatekeeper -abilities=flying -auto=@movedto(this|graveyard) from(battlefield):target(bird,cleric|mygraveyard) moveto(mybattlefield) && shuffle -autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile) -text=Flying -- When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. -mana={3}{W}{W} -type=Creature -subtype=Bird Cleric -power=2 -toughness=2 -[/card] -[card] -name=Celestial Kirin -abilities=flying -auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):destroy all(*[manacost=1]) -auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):destroy all(*[manacost=2]) -auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):destroy all(*[manacost=3]) -auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):destroy all(*[manacost=4]) -auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):destroy all(*[manacost=5]) -auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):destroy all(*[manacost=6]) -auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):destroy all(*[manacost=7]) -auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):destroy all(*[manacost=8]) -auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):destroy all(*[manacost=9]) -auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):destroy all(*[manacost=10]) -auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):destroy all(*[manacost=11]) -auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):destroy all(*[manacost=12]) -text=Flying -- Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost. -mana={2}{W}{W} -type=Legendary Creature -subtype=Kirin Spirit -power=3 -toughness=3 -[/card] -[card] -name=Celestial Mantle -target=creature -auto=3/3 -auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):life:lifetotal controller])) -text=Enchant creature -- Enchanted creature gets +3/+3. -- Whenever enchanted creature deals combat damage to a player, double its controller's life total. -mana={3}{W}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Celestial Prism -auto={2}{T}:Add{B} -auto={2}{T}:Add{U} -auto={2}{T}:Add{G} -auto={2}{T}:Add{R} -auto={2}{T}:Add{W} -text={2}, {T}: Add one mana of any color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Celestial Purge -target=*[black;red] -auto=moveTo(exile) -text=Exile target black or red permanent. -mana={1}{W} -type=Instant -[/card] -[card] -name=Celestial Sword -auto={3}{T}:target(creature|mybattlefield) transforms((,newability[phaseaction[endofturn once] bury],newability[3/3])) ueot -text={3}, {T}: Target creature you control gets +3/+3 until end of turn. Destroy it at the beginning of the next end step. A creature destroyed this way can't be regenerated. -mana={6} -type=Artifact -[/card] -[card] -name=Cemetery Gate -abilities=defender,protection from black -text=Defender (This creature can't attack.) -- Protection from black -mana={2}{B} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] -[card] -name=Cemetery Puca -auto=@movedto(creature|graveyard) from(battlefield):all(trigger[from]) pay[[{1}]] copy -text=Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. -mana={1}{UB}{UB} -type=Creature -subtype=Shapeshifter -power=1 -toughness=2 -[/card] -[card] -name=Cemetery Reaper -auto=lord(other zombie|myBattlefield) 1/1 -auto={2}{B}{T}:moveTo(Exile) target(creature|graveyard) && token(Zombie,Creature Zombie,2/2,black) -text=Other Zombie creatures you control get +1/+1. -- {2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Cemetery Recruitment -target=creature|mygraveyard -auto=teach(zombie) draw:1 -auto=moveto(myhand) -text=Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Cenn's Enlistment -auto=token(Kithkin Soldier,creature kithkin soldier,1/1,white)*2 -retrace={3}{W}{S(land|myhand)} -text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Cenn's Heir -auto=@combat(attacking) source(this):all(this) foreach(other kithkin[attacking]|myBattlefield) 1/1 ueot -text=Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. -mana={1}{W} -type=Creature -subtype=Kithkin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Centaur Archer -auto={T}:damage:1 target(creature[flying]) -text={T}: Centaur Archer deals 1 damage to target creature with flying. -mana={1}{R}{G} -type=Creature -subtype=Centaur Archer -power=3 -toughness=2 -[/card] -[card] -name=Centaur Battlemaster -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,3) -text=Heroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster. -mana={3}{G}{G} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=3 -[/card] -[card] -name=Centaur Chieftain -abilities=haste -auto=aslongas(*|mygraveyard) 1/1 all(creature|mybattlefield) ueot >6 oneshot -auto=aslongas(*|mygraveyard) trample all(creature|mybattlefield) ueot >6 oneshot -text=Haste -- Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." -mana={3}{G} -type=Creature -subtype=Centaur -power=3 -toughness=3 -[/card] -[card] -name=Centaur Courser -mana={2}{G} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=3 -[/card] -[card] -name=Centaur Garden -auto={T}:Add{G} and!( damage:1 controller )! -auto=aslongas(*|mygraveyard) {G}{T}{S}:3/3 target(other creature) >6 -text={T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. -- Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard. -type=Land -[/card] -[card] -name=Centaur Glade -auto={2}{G}{G}:token(Centaur,Creature Centaur,3/3,green) -text={2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Centaur Healer -auto=life:3 controller -text=When Centaur Healer enters the battlefield, you gain 3 life. -mana={1}{G}{W} -type=Creature -subtype=Centaur Cleric -power=3 -toughness=3 -[/card] -[card] -name=Centaur Omenreader -auto=this(tapped) lord(*|mycastingzone) altercost(colorless, -2) -auto=@untapped(this):all(*|myhand) moveto(myhand) -text=As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast. -mana={3}{G} -type=Snow Creature -subtype=Centaur Shaman -power=3 -toughness=3 -[/card] -[card] -name=Centaur Rootcaster -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=@combatdamaged(player) from(this):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -mana={3}{G} -type=Creature -subtype=Centaur Druid -power=2 -toughness=2 -[/card] -[card] -name=Centaur Safeguard -auto=@movedto(this|graveyard):may life:3 -text=({(g/w)} can be paid with either {G} or {W}.) -- When Centaur Safeguard dies, you may gain 3 life. -mana={2}{GW} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=1 -[/card] -[card] -name=Centaur Veteran -abilities=trample -auto={G}{D(*|myhand)}:regenerate -text=Trample -- {G}, Discard a card: Regenerate Centaur Veteran. -mana={5}{G} -type=Creature -subtype=Centaur -power=3 -toughness=3 -[/card] -[card] -name=Centaur Vinecrasher -abilities=trample -auto=foreach(land|graveyard) counter(1/1,1) -autograveyard=@movedto(land|graveyard):pay({G}{G}) moveto(ownerhand) -text=Trample -- Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. -- Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand. -mana={3}{G} -type=Creature -subtype=Plant Centaur -power=1 -toughness=1 -[/card] -[card] -name=Centaur's Herald -auto={2}{G}{S}:token(Centaur,Creature Centaur,3/3,green) -text={2}{G}, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield. -mana={G} -type=Creature -subtype=Elf Scout -power=0 -toughness=1 -[/card] -[card] -name=Center Soul -target=creature|mybattlefield -auto=choice name(green) transforms((,newability[protection from green])) ueot -auto=choice name(red) transforms((,newability[protection from red])) ueot -auto=choice name(blue) transforms((,newability[protection from blue])) ueot -auto=choice name(black) transforms((,newability[protection from black])) ueot -auto=choice name(white) transforms((,newability[protection from white])) ueot -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Target creature you control gains protection from the color of your choice until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Cephalid Aristocrat -auto=@targeted(this):deplete:2 controller -text=Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. -mana={4}{U} -type=Creature -subtype=Cephalid -power=3 -toughness=3 -[/card] -[card] -name=Cephalid Broker -auto={T}:name(discard 2 cards) target(player) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ targetedplayer -text={T}: Target player draws two cards, then discards two cards. -mana={3}{U} -type=Creature -subtype=Cephalid -power=2 -toughness=2 -[/card] -[card] -name=Cephalid Coliseum -auto={T}:Add{U} and!( damage:1 controller )! -auto=aslongas(*|mygraveyard) {U}{T}{S}:name(discard 3 cards) target(player) ability$!draw:3 _ choice target(<3>*|myhand) reject!$ targetedplayer >6 -text={T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. -- Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard. -type=Land -[/card] -[card] -name=Cephalid Constable -auto=@combatdamagefoeof(player) from(this):name(bounce) ability$!name(bounce) target(*|opponentbattlefield) moveto(ownerhand) !$ controller -auto=@combatdamageof(player) from(this):name(bounce) ability$!name(bounce) target(*|mybattlefield) moveto(ownerhand) !$ controller -text=Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. -mana={1}{U}{U} -type=Creature -subtype=Cephalid Wizard -power=1 -toughness=1 -[/card] -[card] -name=Cephalid Illusionist -auto={2}{U}{T}:0/0 target(creature|mybattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot -auto=@targeted(this):deplete:3 controller -text=Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. -- {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. -mana={1}{U} -type=Creature -subtype=Cephalid Wizard -power=1 -toughness=1 -[/card] -[card] -name=Cephalid Inkshrouder -auto={D(*|myHand)}:shroud && unblockable -text=Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) -mana={2}{U} -type=Creature -subtype=Cephalid -power=2 -toughness=1 -[/card] -[card] -name=Cephalid Looter -auto={T}:name(discard) target(player) ability$!draw:1 _ choice target(*|myhand) reject!$ targetedplayer -text={T}: Target player draws a card, then discards a card. -mana={2}{U} -type=Creature -subtype=Cephalid Rogue -power=2 -toughness=1 -[/card] -[card] -name=Cephalid Pathmage -abilities=unblockable -auto={T}{S}:unblockable target(other creature) -text=Cephalid Pathmage is unblockable. -- {T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn. -mana={2}{U} -type=Creature -subtype=Cephalid Wizard -power=1 -toughness=2 -[/card] -[card] -name=Cephalid Retainer -auto={U}{U}:tap target(creature[-flying]) -text={U}{U}: Tap target creature without flying. -mana={2}{U}{U} -type=Creature -subtype=Cephalid -power=2 -toughness=3 -[/card] -[card] -name=Cephalid Sage -auto=aslongas(*|mygraveyard) draw:3 oneshot >1 -auto=aslongas(*|mygraveyard) reject target(<2>*|myhand) oneshot >1 -text=Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." -mana={3}{U} -type=Creature -subtype=Cephalid -power=2 -toughness=3 -[/card] -[card] -name=Cephalid Scout -abilities=flying -auto={2}{U}{S(land|myBattlefield)}:draw:1 -text=Flying -- {2}{U}, Sacrifice a land: Draw a card. -mana={1}{U} -type=Creature -subtype=Cephalid Wizard Scout -power=1 -toughness=1 -[/card] -[card] -name=Cephalid Snitch -auto={S}:-protection from black target(other creature) -text=Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. -mana={1}{U} -type=Creature -subtype=Cephalid Wizard -power=1 -toughness=1 -[/card] -[card] -name=Cephalid Vandal -auto=@each my upkeep:thisforeach(counter{0/0.1.Shred}) deplete:1 controller -auto=@each my upkeep:counter(0/0,1,Shred) -text=At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. -mana={1}{U} -type=Creature -subtype=Cephalid Rogue -power=1 -toughness=1 -[/card] -[card] -name=Cerebral Eruption -target=opponent -auto=reveal:1 revealzone(targetedpersonslibrary) optionone name(Deal Damage) target(<1>*[-land]|reveal) transforms((,newability[damage:manacost owner],newability[moveto(ownerlibrary)])) oneshot optiononeend optiontwo name(put in hand) transforms((,newability[moveto(hand)],newability[target(*|reveal) moveto(ownerlibrary)])) oneshot optiontwoend revealend -text=Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Ceremonial Guard -auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] destroy -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy -text=When Ceremonial Guard attacks or blocks, destroy it at end of combat. -mana={2}{R} -type=Creature -subtype=Human Soldier -power=3 -toughness=4 -[/card] -[card] -name=Ceremonious Rejection -target=*[colorless]|stack -auto=fizzle -text=Counter target colorless spell. -mana={U} -type=Instant -[/card] -[card] -name=Cerodon Yearling -abilities=vigilance,haste -text=Vigilance, haste -mana={R}{W} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Certain Death -target=creature -auto=destroy -auto=life:2 -auto=life:-2 targetController -text=Destroy target creature. Its controller loses 2 life and you gain 2 life. -mana={5}{B} -type=Sorcery -[/card] -[card] -name=Cerulean Sphinx -abilities=flying -auto={U}:moveto(mylibrary) && shuffle -text=Flying -- {U}: Cerulean Sphinx's owner shuffles it into his or her library. -mana={4}{U}{U} -type=Creature -subtype=Sphinx -power=5 -toughness=5 -[/card] -[card] -name=Cerulean Wisps -target=creature -auto=transforms((,blue)) -auto=untap -auto=draw:1 controller -text=Target creature becomes blue until end of turn. Untap that creature. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Cerulean Wyvern -abilities=flying,protection from green -text=Flying, protection from green -mana={4}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Cessation -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=cantattack -auto=cantpwattack -text=Enchant creature -- Enchanted creature can't attack. -- When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ceta Disciple -auto={R}{T}:2/0 target(creature) -auto={G}{T}:Add{W} -auto={G}{T}:Add{U} -auto={G}{T}:Add{B} -auto={G}{T}:Add{R} -auto={G}{T}:Add{G} -text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {G}, {T}: Add one mana of any color to your mana pool. -mana={U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Ceta Sanctuary -auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~lessthan~1}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever -auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~lessthan~1}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever -auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~morethan~0}:draw:2 controller && transforms((,newability[target(*|myhand) reject])) forever -text=At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Chain of Acid -target=*[-creature] -auto=transforms((,newability[destroy],newability[may name(copy chain of acid) activate name(copy chain of acid) castcard(copied noevent named!:Chain of Acid:!)])) forever -text=Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Chain of Smog -target=player -auto=ability$!target(<2>*|myhand) reject and!(may name(copy chain of smog) activate name(copy chain of smog) castcard(copied noevent named!:Chain of Smog:!))!!$ targetedplayer -text=Target player discards two cards. That player may copy this spell and may choose a new target for that copy. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Chain Reaction -auto=damage:type:creature:battlefield all(creature) -text=Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Chainbreaker -auto=counter(-1/-1,2) -auto={3}{T}:counter(-1/-1,-1) target(creature) -text=Chainbreaker enters the battlefield with two -1/-1 counters on it. -- {3}, {T}: Remove a -1/-1 counter from target creature. -mana={2} -type=Artifact Creature -subtype=Scarecrow -power=3 -toughness=3 -[/card] -[card] -name=Chained Throatseeker -abilities=infect -auto=this(variable{opponentpoisoncount} <1) cantattack -auto=this(variable{opponentpoisoncount} <1) cantpwattack -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Chained Throatseeker can't attack unless defending player is poisoned. -mana={5}{U} -type=Creature -subtype=Horror -power=5 -toughness=5 -[/card] -[card] -name=Chained to the Rocks -target=land[mountain]|mybattlefield -auto=(blink)forsrc target(creature|opponentbattlefield) -text=Enchant Mountain you control. -- When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. That creature returns under its owner's control.) -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Chainer, Dementia Master -auto=lord(Nightmare) 1/1 -auto={B}{B}{B}{L:3}:moveto(mybattlefield) target(creature|graveyard) && transforms((Nightmare,black)) forever -auto=@movedto(this|nonbattlezone):moveto(exile) all(Nightmare) -text=Nightmare creatures get +1/+1. -- {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. -- When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. -mana={3}{B}{B} -power=3 -toughness=3 -type=Legendary Creature -subtype=Human Minion -[/card] -[card] -name=Chainer's Edict -target=player -auto=ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer -flashback={5}{B}{B} -text=Target player sacrifices a creature. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Chainflinger -auto={1}{R}{T}:damage:1 target(creature,player) -auto=aslongas(*|mygraveyard) {2}{R}{T}:damage:2 target(creature,player) >6 -text={1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. -- Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. -mana={3}{R} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Chalice of Death -auto={t}:target(player) life:-5 -text={T}: Target player loses 5 life. -type=Artifact -[/card] -[card] -name=Chalice of Life -auto={t}:life:1 && if compare(lifetotal)~morethan~29 then flip(Chalice of Death) -text={T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. -mana={3} -type=Artifact -[/card] -[card] -name=Chalice of the Void -auto=counter(0/0,xx,Charge) -auto=this(counter{0/0.1.Charge}<1) transforms((,newability[@movedTo(*[manacost=0]|stack):choice fizzle all(*[manacost=0]|stack)])) -auto=this(counter{0/0.1.Charge}) transforms((,newability[@movedTo(*[manacost=1]|stack):choice fizzle all(*[manacost=1]|stack)])) -auto=this(counter{0/0.2.Charge}) transforms((,newability[@movedTo(*[manacost=2]|stack):choice fizzle all(*[manacost=2]|stack)])) -auto=this(counter{0/0.3.Charge}) transforms((,newability[@movedTo(*[manacost=3]|stack):choice fizzle all(*[manacost=3]|stack)])) -auto=this(counter{0/0.4.Charge}) transforms((,newability[@movedTo(*[manacost=4]|stack):choice fizzle all(*[manacost=4]|stack)])) -auto=this(counter{0/0.5.Charge}) transforms((,newability[@movedTo(*[manacost=5]|stack):choice fizzle all(*[manacost=5]|stack)])) -auto=this(counter{0/0.6.Charge}) transforms((,newability[@movedTo(*[manacost=6]|stack):choice fizzle all(*[manacost=6]|stack)])) -auto=this(counter{0/0.7.Charge}) transforms((,newability[@movedTo(*[manacost=7]|stack):choice fizzle all(*[manacost=7]|stack)])) -auto=this(counter{0/0.8.Charge}) transforms((,newability[@movedTo(*[manacost=8]|stack):choice fizzle all(*[manacost=8]|stack)])) -auto=this(counter{0/0.9.Charge}) transforms((,newability[@movedTo(*[manacost=9]|stack):choice fizzle all(*[manacost=9]|stack)])) -auto=this(counter{0/0.10.Charge}) transforms((,newability[@movedTo(*[manacost=10]|stack):choice fizzle all(*[manacost=10]|stack)])) -auto=this(counter{0/0.11.Charge}) transforms((,newability[@movedTo(*[manacost=11]|stack):choice fizzle all(*[manacost=11]|stack)])) -auto=this(counter{0/0.12.Charge}) transforms((,newability[@movedTo(*[manacost=12]|stack):choice fizzle all(*[manacost=12]|stack)])) -auto=this(counter{0/0.13.Charge}) transforms((,newability[@movedTo(*[manacost=13]|stack):choice fizzle all(*[manacost=13]|stack)])) -auto=this(counter{0/0.14.Charge}) transforms((,newability[@movedTo(*[manacost=14]|stack):choice fizzle all(*[manacost=14]|stack)])) -auto=this(counter{0/0.15.Charge}) transforms((,newability[@movedTo(*[manacost=15]|stack):choice fizzle all(*[manacost=15]|stack)])) -auto=this(counter{0/0.16.Charge}) transforms((,newability[@movedTo(*[manacost=16]|stack):choice fizzle all(*[manacost=16]|stack)])) -text=Chalice of the Void enters the battlefield with X charge counters on it. -- Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. -mana={X}{X} -type=Artifact -[/card] -[card] -name=Chamber of Manipulation -target=land -auto=teach(land) {T}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -text=Enchant land -- Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Chambered Nautilus -auto=@combat(blocked,turnlimited) source(this):may draw:1 controller -text=Whenever Chambered Nautilus becomes blocked, you may draw a card. -mana={2}{U} -type=Creature -subtype=Nautilus Beast -power=2 -toughness=2 -[/card] -[card] -name=Chameleon Blur -auto=preventalldamage to(controller) from(creature) ueot -auto=preventalldamage to(opponent) from(creature) ueot -text=Prevent all damage that creatures would deal to players this turn. -mana={3}{G} -type=Instant -[/card] -[card] -name=Chameleon Colossus -abilities=protection from black,changeling -auto={2}{G}{G}:power/power ueot -text=Changeling (This card is every creature type at all times.) -- Protection from black -- {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. -mana={2}{G}{G} -type=Creature -subtype=Shapeshifter -power=4 -toughness=4 -[/card] -[card] -name=Chameleon Spirit -auto=choice name(green) activate type:*[green]:opponentBattlefield/type:*[green]:opponentBattlefield cdaactive -auto=choice name(red) activate type:*[red]:opponentBattlefield/type:*[red]:opponentBattlefield cdaactive -auto=choice name(blue) activate type:*[blue]:opponentBattlefield/type:*[blue]:opponentBattlefield cdaactive -auto=choice name(white) activate type:*[white]:opponentBattlefield/type:*[white]:opponentBattlefield cdaactive -auto=choice name(black) activate type:*[black]:opponentBattlefield/type:*[black]:opponentBattlefield cdaactive -text=As Chameleon Spirit enters the battlefield, choose a color. -- Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. -mana={3}{U} -type=Creature -subtype=Illusion Spirit -power=* -toughness=* -[/card] -[card] -name=Champion Lancer -auto=preventAllDamage from(creature) to(this) -text=Prevent all damage that would be dealt to Champion Lancer by creatures. -mana={4}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Champion of Arashin -abilities=lifelink -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={3}{W} -type=Creature -subtype=Hound Warrior -power=3 -toughness=2 -[/card] -[card] -name=Champion of Lambholt -auto=lord(creature[power*[instant;sorcery]|mygraveyard) -text=+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. -- -2: Each player discards his or her hand, then draws three cards. -- -7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs. -mana={4}{R}{R} -type=Legendary Planeswalker -subtype=Chandra -[/card] -[card] -name=Chandra Nalaar -auto=counter(0/0,6,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: 1 damage to player) damage:1 target(player) -auto={C(0/0,-1,Loyalty)}:name(-1: 1 damage to creature) damage:1 target(creature) -auto={C(0/0,-2,Loyalty)}:name(-2: 2 damage to creature) damage:2 target(creature) -auto={C(0/0,-3,Loyalty)}:name(-3: 3 damage to creature) damage:3 target(creature) -auto={C(0/0,-4,Loyalty)}:name(-4: 4 damage to creature) damage:4 target(creature) -auto={C(0/0,-5,Loyalty)}:name(-5: 5 damage to creature) damage:5 target(creature) -auto={C(0/0,-6,Loyalty)}:name(-6: 6 damage to creature) damage:6 target(creature) -auto={C(0/0,-7,Loyalty)}:name(-7: 7 damage to creature) damage:7 target(creature) -auto={C(0/0,-8,Loyalty)}:name(-8: 8 damage to creature) damage:8 target(creature) -auto={C(0/0,-9,Loyalty)}:name(-9: 9 damage to creature) damage:9 target(creature) -auto={C(0/0,-10,Loyalty)}:name(-10: 10 damage to creature) damage:10 target(creature) -auto={C(0/0,-8,Loyalty)}:name(-8: 10 damage to player and all of his creatures) target(player) damage:10 && damage:10 all(creature|targetedpersonsbattlefield) -text=+1: Chandra Nalaar deals 1 damage to target player. -- -X: Chandra Nalaar deals X damage to target creature. -- -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. -mana={3}{R}{R} -type=Legendary Planeswalker -subtype=Chandra -[/card] -[card] -name=Chandra, Flamecaller -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1:Summon elementals) token(Elemental,Creature Elemental,3/1,red,haste,unearth)*2 -auto={C(0/0,0,Loyalty)}:name(0:Redraw Hand) all(*|myhand) transforms((,newability[draw:1],newability[reject])])) && draw:1 -auto={C(0/0,-1,Loyalty)}:name(-1: 1 damage to creatures) damage:1 all(creature) -auto={C(0/0,-2,Loyalty)}:name(-2: 2 damage to creatures) damage:2 all(creature) -auto={C(0/0,-3,Loyalty)}:name(-3: 3 damage to creatures) damage:3 all(creature) -auto={C(0/0,-4,Loyalty)}:name(-4: 4 damage to creatures) damage:4 all(creature) -auto={C(0/0,-5,Loyalty)}:name(-5: 5 damage to creatures) damage:5 all(creature) -auto={C(0/0,-6,Loyalty)}:name(-6: 6 damage to creatures) damage:6 all(creature) -auto={C(0/0,-7,Loyalty)}:name(-7: 7 damage to creatures) damage:7 all(creature) -auto={C(0/0,-8,Loyalty)}:name(-8: 8 damage to creatures) damage:8 all(creature) -auto={C(0/0,-9,Loyalty)}:name(-9: 9 damage to creatures) damage:9 all(creature) -auto={C(0/0,-10,Loyalty)}:name(-10: 10 damage to creatures) damage:10 all(creature) -text=+1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. -- 0: Discard all the cards in your hand, then draw that many cards plus one. -- -X: Chandra, Flamecaller deals X damage to each creature. -mana={4}{R}{R} -type=Legendary Planeswalker -subtype=Chandra -[/card] -[card] -name=Chandra, Pyrogenius -auto=counter(0/0,5,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: 2 damage to opponent) damage:2 opponent -auto={C(0/0,-3,Loyalty)}:name(-3: 4 damage to creature) damage:4 target(creature) -auto={C(0/0,-10,Loyalty)}:name(-10: 6 damage to player and all of his creatures) target(player) damage:6 && damage:6 all(creature|targetedpersonsbattlefield) -text=+2: Chandra, Pyrogenius deals 2 damage to each opponent. -- -3: Chandra, Pyrogenius deals 4 damage to target creature. -- -10: Chandra, Pyrogenius deals 6 damage to target player and each creature he or she controls. -mana={4}{R}{R} -type=Legendary Planeswalker -subtype=Chandra -[/card] -[card] -name=Chandra, Torch of Defiance -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: Exile Top Card) reveal:1 optionone target(*|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend afterrevealed if type(tobecast[-land]|myexile)~morethan~0 then transforms((,newability[choice all(tobecast|myexile) castcard(restricted),newability[choice name(deal 2 damage) damage:2 opponent && all(tobecast|myexile) moveto(ownerexile)])) oneshot else choice name(deal 2 damage) damage:2 opponent && all(tobecast|myexile) moveto(ownerexile) afterrevealedend revealend -auto={C(0/0,1,Loyalty)}:name(+1: Add 2 Red Mana) Add{R}{R} -auto={C(0/0,-3,Loyalty)}:name(-3: 4 damage to creature) damage:4 target(creature) -auto={C(0/0,-7,Loyalty)}:name(-7: Emblem) emblem transforms((,newability[@movedTo(*|mystack):damage:5 target(*[creature;player])])) forever dontremove -text=+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. -- +1: Add {R}{R} to your mana pool. -- -3: Chandra, Torch of Defiance deals 4 damage to target creature. -- -7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player." -mana={2}{R}{R} -type=Legendary Planeswalker -subtype=Chandra -[/card] -[card] -name=Chandra's Fury -target=player -auto=damage:4 && damage:1 all(creature|targetedpersonsbattlefield) -text=Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls. -mana={4}{R} -type=Instant -[/card] -[card] -name=Chandra's Ignition -target=creature|mybattlefield -auto=transforms((,newability[all(other creature) dynamicability])) forever -auto=transforms((,newability[all(opponent) dynamicability])) forever -text=Target creature you control deals damage equal to its power to each other creature and each opponent. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Chandra's Outrage -target=creature -auto=damage:4 -auto=damage:2 targetController -text=Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Chandra's Phoenix -abilities=flying,haste -autograveyard=@damagefoeof(player) from(instant[red]|mystack):moveTo(ownerhand) -autograveyard=@damagefoeof(player) from(sorcery[red]|mystack):moveTo(ownerhand) -autograveyard=@damagefoeof(player) from(planeswalker[red]|mybattlefield):moveTo(ownerhand) -text=Flying -- Haste -- Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand. -mana={1}{R}{R} -type=Creature -subtype=Phoenix -power=2 -toughness=2 -[/card] -[card] -name=Chandra's Pyrohelix -target=creature,player -auto=damage:1 -auto=damage:1 target(creature,player) -text=Chandra's Pyrohelix deals 2 damage divided as you choose among one or two target creatures and/or players. -mana={1}{R} -type=Instant -[/card] -[card] -name=Chandra's Revolution -target=creature -auto=damage:4 -auto=target(land) freeze -text=Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Chandra's Spitfire -abilities=flying -auto=@noncombatdamagefoeof(player):3/0 ueot -text=Flying -- Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Elemental -power=1 -toughness=3 -[/card] -[card] -name=Change of Heart -target=creature -auto=cantattack -auto=cantpwattack -buyback={W}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature can't attack this turn. -mana={W} -type=Instant -[/card] -[card] -name=Changeling Berserker -abilities=changeling,haste -auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -text=Changeling (This card is every creature type at all times.) -- Haste -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) -mana={3}{R} -type=Creature -subtype=Shapeshifter -power=5 -toughness=3 -[/card] -[card] -name=Changeling Hero -abilities=changeling,lifelink -auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -text=Changeling (This card is every creature type at all times.) -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={4}{W} -type=Creature -subtype=Shapeshifter -power=4 -toughness=4 -[/card] -[card] -name=Changeling Sentinel -abilities=changeling,vigilance -text=Changeling (This card is every creature type at all times.) -- Vigilance -mana={3}{W} -type=Creature -subtype=Shapeshifter -power=3 -toughness=2 -[/card] -[card] -name=Changeling Titan -abilities=changeling -auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -text=Changeling (This card is every creature type at all times.) -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) -mana={4}{G} -type=Creature -subtype=Shapeshifter -power=7 -toughness=7 -[/card] -[card] -name=Channel the Suns -auto=Add{W}{U}{B}{R}{G} -text=Add {W}{U}{B}{R}{G} to your mana pool. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Chant of the Skifsang -target=creature -auto=-13/0 -text=Enchant creature -- Enchanted creature gets -13/-0. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Chaos Charm -auto=aslongas(wall|battlefield) choice destroy target(wall) -auto=aslongas(creature|battlefield) choice damage:1 target(creature) -auto=aslongas(creature|battlefield) choice haste target(creature) -text=Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Chaos Imps -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -auto=this(counter{1/1.1}>=1) trample -abilities=flying -text=Flying -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- Chaos Imps has trample as long as it has a +1/+1 counter on it. -mana={4}{R}{R} -type=Creature -subtype=Imp -power=6 -toughness=5 -[/card] -[card] -name=Chaos Warp -target=*|battlefield -auto=moveto(ownerlibrary) and!(shuffle && ability$!Reveal:1 revealzone(mylibrary) optionone choice name(Look) target(*[-instant;-sorcery]|reveal) moveto(battlefield) optiononeend optiontwo choice name(put in library) all(*|reveal) moveto(library) optiontwoend revealend !$ targetcontroller)! -text=The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield. -mana={2}{R} -type=Instant -[/card] -[card] -name=Chaoslace -alias=1282 -text=Target spell or permanent becomes red. (Its mana symbols remain unchanged.) -mana={R} -type=Instant -[/card] -[card] -name=Chaosphere -auto=lord(creature[flying]) cloud -auto=lord(creature[-flying]) reach -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=Creatures with flying can block only creatures with flying. -- Creatures without flying have reach. (They can block creatures with flying.) -mana={2}{R} -type=World Enchantment -[/card] -[card] -name=Chaotic Backlash -target=player -auto=damage:twicetype:*[white;blue]:targetedpersonsbattlefield -text=Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. -mana={4}{R} -type=Instant -[/card] -[card] -name=Chaotic Goo -auto=counter(1/1,3) -auto=@each my upkeep:may flipacoin winability counter(1/1,1) winabilityend loseability counter(1/1,-1) loseabilityend flipend -text=Chaotic Goo enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. -mana={2}{R}{R} -type=Creature -subtype=Ooze -power=0 -toughness=0 -[/card] -[card] -name=Chaotic Strike -auto=flipacoin winability target(creature) 1/1 winabilityend flipend -auto=draw:1 controller -restriction=blockersonly -text=Cast Chaotic Strike only during combat after blockers are declared. -- Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. -- Draw a card. -mana={1}{R} -type=Instant -[/card] -[card] -name=Chapel Geist -abilities=flying -text=Flying -mana={1}{W}{W} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Chaplain's Blessing -auto=life:5 -text=You gain 5 life. -mana={W} -type=Sorcery -[/card] -[card] -name=Charcoal Diamond -auto=tap(noevent) -auto={T}:Add{B} -text=Charcoal Diamond enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Char -target=creature,player -auto=Damage:4 -auto=Damage:2 controller -text=Char deals 4 damage to target creature or player and 2 damage to you. -mana={2}{R} -type=Instant -[/card] -[card] -name=Charge Across the Araba -target=plains|mybattlefield -auto=moveTo(myhand) && all(creature|mybattlefield) 1/1 ueot -text=Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. -mana={4}{W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Charging Badger -abilities=trample -text=Trample -mana={G} -type=Creature -subtype=Badger -power=1 -toughness=1 -[/card] -[card] -name=Charging Bandits -auto=@combat(attacking) source(this):2/0 ueot -text=Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. -mana={4}{B} -type=Creature -subtype=Human Rogue -power=3 -toughness=3 -[/card] -[card] -name=Charging Griffin -abilities=flying -auto=@combat(attacking) source(this):1/1 ueot -text=Whenever Charging Griffin attacks, it gets +1/+1 until end of turn. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Charging Paladin -auto=@combat(attacking) source(this):0/3 ueot -text=Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Charging Rhino -abilities=oneblocker -text=Charging Rhino can't be blocked by more than one creature. -mana={3}{G}{G} -type=Creature -subtype=Rhino -power=4 -toughness=4 -[/card] -[card] -name=Charging Slateback -abilities=cantblock -facedown={3} -autofacedown={4}{R}:morph -text=Charging Slateback can't block. -- Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{R} -type=Creature -subtype=Beast -power=4 -toughness=3 -[/card] -[card] -name=Charging Troll -abilities=vigilance -auto={G}:regenerate -text=Vigilance -- {G}: Regenerate Charging Troll. -mana={2}{G}{W} -type=Creature -subtype=Troll -power=3 -toughness=3 -[/card] -[card] -name=Chariot of the Sun -auto={2}{T}:target(creature|myBattlefield) transforms((,settoughness=1,flying)) ueot -text={2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1. -mana={3} -type=Artifact -[/card] -[card] -name=Chariot of Victory -auto={1}:equip -auto=teach(creature) first strike -auto=teach(creature) trample -auto=teach(creature) haste -text=Equipped creature has first strike, trample, and haste. -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Charmbreaker Devils -auto=@each my upkeep:moverandom(instant,sorcery) from(mygraveyard) to(myhand) -auto=@movedTo(instant,sorcery|mystack):4/0 ueot -text=At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. -- Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. -mana={5}{R} -type=Creature -subtype=Devil -power=4 -toughness=4 -[/card] -[card] -name=Charmed Griffin -abilities=flying -auto=ability$!name(put in play) target(artifact,enchantment|myhand) moveTo(mybattlefield)!$ opponent -text=Flying -- When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand. -mana={3}{W} -type=Creature -subtype=Griffin -power=3 -toughness=3 -[/card] -[card] -name=Charnelhoard Wurm -abilities=trample -auto=@damagefoeof(player) from(this):may moveTo(myhand) target(*|mygraveyard) -text=Trample -- Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. -mana={4}{B}{R}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Char-Rumbler -abilities=double strike -auto={R}:1/0 -text=Double strike -- {R}: Char-Rumbler gets +1/+0 until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Elemental -power=-1 -toughness=3 -[/card] -[card] -name=Chartooth Cougar -auto={R}:1/0 -aicode=activate target(mountain|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>mountain|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={R}: Chartooth Cougar gets +1/+0 until end of turn. -- Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) -mana={5}{R} -type=Creature -subtype=Cat Beast -power=4 -toughness=4 -[/card] -[card] -name=Chasm Drake -abilities=flying -auto=@combat(attacking) source(this):target(creature|mybattlefield) flying ueot -text=Flying -- Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. -mana={4}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Chasm Guide -auto=choice all(creature|mybattlefield) haste ueot -auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) haste ueot -text=Rally -- Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. -mana={3}{R} -type=Creature -subtype=Goblin Scout Ally -power=3 -toughness=2 -[/card] -[card] -name=Chasm Skulker -auto=@drawof(player):counter(1/1,1) -auto=@movedTo(this|Graveyard) from(myBattlefield):thisforeach(counter{1/1.1}):token(Squid,Creature Squid,1/1,islandwalk,blue) -text=Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. -- When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker. -mana={2}{U} -type=Creature -subtype=Squid Horror -power=1 -toughness=1 -[/card] -[card] -name=Chastise -target=creature[attacking] -auto=destroy -auto=dynamicability -text=Destroy target attacking creature. You gain life equal to its power. -mana={3}{W} -type=Instant -[/card] -[card] -name=Chatter of the Squirrel -auto=token(Squirrel,creature squirrel, 1/1,green) -flashback={1}{G} -text=Put a 1/1 green Squirrel creature token onto the battlefield. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={G} -type=Sorcery -[/card] -[card] -name=Chemister's Trick -abilities=overload -other={3}{U}{R} name(Overload) -target=creature|opponentbattlefield -auto=paidmana -2/0 -auto=paidmana mustattack -auto=overload -2/0 all(creature|opponentbattlefield) ueot -auto=overload mustattack all(creature|opponentbattlefield) ueot -text=Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={U}{R} -type=Instant -[/card] -[card] -name=Chief of the Edge -auto=lord(other warrior|myBattlefield) 1/0 -text=Other Warrior creatures you control get +1/+0. -mana={W}{B} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Chief of the Foundry -auto=lord(other creature[artifact]|mybattlefield) 1/1 -text=Other artifact creatures you control get +1/+1. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=3 -[/card] -[card] -name=Chief of the Scale -auto=lord(other warrior|myBattlefield) 0/1 -text=Other Warrior creatures you control get +0/+1. -mana={W}{B} -type=Creature -subtype=Human Warrior -power=2 -toughness=3 -[/card] -[card] -name=Chieftain en-Dal -auto=@combat(attacking) source(this):all(creature[attacking]) first strike ueot -text=Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Child of Alara -abilities=trample -auto=@movedTo(this|graveyard) from(Battlefield):bury all(*[-land]|battlefield) -text=Trample -- When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. -mana={W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Child of Gaea -abilities=trample -auto=upcost[{G}{G}] sacrifice -auto={1}{G}:regenerate -text=Trample -- At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. -- {1}{G}: Regenerate Child of Gaea. -mana={3}{G}{G}{G} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Child of Night -abilities=lifelink -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={1}{B} -type=Creature -subtype=Vampire -power=2 -toughness=1 -[/card] -[card] -name=Child of Thorns -auto={S}:1/1 target(other creature) -text=Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. -mana={G} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Childhood Horror -abilities=flying -auto=aslongas(*|mygraveyard) 2/2 >6 -auto=aslongas(*|mygraveyard) cantblock >6 -text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. -mana={3}{B} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Children of Korlis -auto={S}:life:lifelost controller -text=Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) -mana={W} -type=Creature -subtype=Human Rebel Cleric -power=1 -toughness=1 -[/card] -[card] -name=Chill of Foreboding -auto=deplete:5 controller -auto=deplete:5 opponent -flashback={7}{U} -text=Each player puts the top 5 cards of his or her library into his or her graveyard. -- Flashback {7}{U} -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Chill to the Bone -target=creature[-snow] -auto=destroy -text=Destroy target nonsnow creature. -mana={3}{B} -type=Instant -[/card] -[card] -name=Chill -auto=lord(*[red]|mycastingzone) altercost(colorless, +2) -auto=lord(*[red]|opponentcastingzone) altercost(colorless, +2) -text=Red spells cost {2} more to cast. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Chilling Apparition -auto={B}:regenerate -auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -text={B}: Regenerate Chilling Apparition. -- Whenever Chilling Apparition deals combat damage to a player, that player discards a card. -mana={2}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Chilling Grasp -target=creature -auto=freeze -abilities=madness -autoexile=restriction{discarded} pay({3}{u}) name(pay 3u to cast) activate name(pay 3u to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -- Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Chilling Shade -abilities=flying -auto={i}:1/1 -text=Flying -- {S}i}: Chilling Shade gets +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={2}{B} -type=Snow Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Chime of Night -target=creature -auto=@movedTo(this|graveyard) from(battlefield):destroy target(creature[-black]) -text=Enchant creature -- When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Chimeric Coils -auto={X}{1}:transforms((Artifact Creature Construct,setpower=X,settoughness=X)) ueot && treason -text={X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step. -mana={1} -type=Artifact -[/card] -[card] -name=Chimeric Egg -auto=@movedTo(*[-artifact]|opponentstack):counter(0/0,1,Charge) -auto={C(0/0,-3,Charge)}:transforms((Construct Artifact Creature,setpower=6,settoughness=6,trample)) ueot -text=Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. -- Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Chimeric Idol -auto={0}:tap all(land|myBattlefield) && transforms((Turtle Artifact Creature,setpower=3,settoughness=3)) ueot -text={0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Chimeric Mass -auto=counter(0/0,X,Charge) -auto={1}:transforms((Artifact Creature Construct,setpower=counter{0%0.1.charge},settoughness=counter{0%0.1.charge})) ueot -text=Chimeric Mass enters the battlefield with X charge counters. -- {1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it." -mana={X} -type=Artifact -[/card] -[card] -name=Chimeric Sphere -auto={2}:transforms((Construct Artifact Creature,setpower=2,settoughness=1,flying)) ueot -auto={2}:transforms((Construct Artifact Creature,setpower=3,settoughness=2)) ueot -text={2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. -- {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying. -mana={3} -type=Artifact -[/card] -[card] -name=Chimeric Staff -auto={X}:transforms((Artifact Creature Construct,setpower=X,settoughness=X)) ueot -text={X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. -mana={4} -type=Artifact -[/card] -[card] -name=Chimney Imp -abilities=flying -auto=@movedto(mygraveyard) from(this|mybattlefield):target(opponent) ability$!name(put on top) target(*|myhand) moveTo(ownerlibrary) !$ targetedplayer -text=Flying -- When Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library. -mana={4}{B} -type=Creature -subtype=Imp -power=1 -toughness=2 -[/card] -[card] -name=Chitinous Cloak -auto={3}:equip -auto=teach(creature) 2/2 -auto=teach(creature) menace -text=Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) -- Equip {3} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Chittering Host -abilities=haste,menace -auto=all(other creature|myBattlefield) menace ueot -auto=all(other creature|myBattlefield) 1/0 ueot -auto=meldfrom(Graf Rats|Midnight Scavengers) -text=Haste -- Menace (This creature can't be blocked except by two or more creatures.) -- When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn. -type=Creature -subtype=Eldrazi Horror -power=5 -toughness=6 -[/card] -[card] -name=Chittering Rats -auto=target(opponent) ability$!name(put on top) target(*|myhand) moveTo(ownerlibrary) !$ targetedplayer -text=When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library. -mana={1}{B}{B} -type=Creature -subtype=Rat -power=2 -toughness=2 -[/card] -[card] -name=Chlorophant -auto=@each my upkeep:may counter(1/1,1) && aslongas(*|mygraveyard) counter(1/1,1) >6 -text=At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. -- Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." -mana={G}{G}{G} -type=Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=Cho-Arrim Bruiser -auto=@combat(attacking) source(this):may tap target(creature) -text=Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. -mana={5}{W} -type=Creature -subtype=Ogre Rebel -power=3 -toughness=4 -[/card] -[card] -name=Cho-Arrim Legate -abilities=protection from black -other={0} name(Cast without Paying its Mana Cost) -otherrestriction=type(plains|mybattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0 -text=Protection from black -- If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Choked Estuary -auto=aslongas(island,swamp|myhand) tap(noevent) <1 -auto={T}:add{U} -auto={T}:add{B} -text=As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Choke -auto=lord(island) doesnotuntap -text=Islands don't untap during their controllers' untap steps. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Choking Fumes -auto=counter(-1/-1,1) all(creature[attacking]) -text=Put a -1/-1 counter on each attacking creature. -mana={2}{W} -type=Instant -[/card] -[card] -name=Choking Restraints -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto={3}{w}{w}{s}:sacrifice all(mytgt) -text=Enchant creature -- Enchanted creature can't attack or block. -- {3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Choking Sands -target=land[-swamp] -auto=teach(land[-basic]) damage:2 targetcontroller -auto=destroy -text=Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Choking Tethers -target=creature -auto=tap -autohand={1}{U}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may tap target(creature) -text=Tap up to four target creatures. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When you cycle Choking Tethers, you may tap target creature. -mana={3}{U} -type=Instant -[/card] -[card] -name=Cho-Manno, Revolutionary -auto=preventAllDamage to(this) -text=Prevent all damage that would be dealt to Cho-Manno, Revolutionary. -mana={2}{W}{W} -type=Legendary Creature -subtype=Human Rebel -power=2 -toughness=2 -[/card] -[card] -name=Cho-Manno's Blessing -abilities=auraward -target=creature -abilities=flash -auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend -text=Flash -- Enchant creature -- As Cho-Manno's Blessing enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. -mana={W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Chorus of Might -target=creature -auto=foreach(creature|myBattlefield) 1/1 -auto=trample -text=Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. -mana={3}{G} -type=Instant -[/card] -[card] -name=Chorus of the Tides -abilities=flying -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) && name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Flying -- Heroic -- Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -mana={3}{U} -type=Creature -subtype=Siren -power=3 -toughness=2 -[/card] -[card] -name=Chorus of Woe -auto=all(creature|myBattlefield) 1/0 ueot -text=Creatures you control get +1/+0 until end of turn. -mana={B} -type=Sorcery -[/card] -[card] -name=Chosen by Heliod -target=creature -auto=0/2 -auto=draw:1 controller -text=Enchant creature. -- When Chosen by Heliod enters the battlefield, draw a card. -- Enchanted creature gets +0/+2. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Chosen of Markov -auto={T}{T(vampire|mybattlefield)}:all(this) flip(Markov's Servant) -text={T}, Tap an untapped Vampire you control: Transform Chosen of Markov. -mana={2}{B} -type=Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Chromanticore -abilities=flying,first strike,vigilance,trample,lifelink -auto=bestow bstw -auto=bestow teach(creature) 4/4 -auto=bestow teach(creature) flying -auto=bestow teach(creature) first strike -auto=bestow teach(creature) vigilance -auto=bestow teach(creature) trample -auto=bestow teach(creature) lifelink -bestow={2}{w}{u}{b}{r}{g} -text=Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying, first strike, vigilance, trample, lifelink -- Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink. -mana={W}{U}{B}{R}{G} -type=Enchantment Creature -subtype=Manticore -power=4 -toughness=4 -[/card] -[card] -name=Chromatic Lantern -auto=lord(land|mybattlefield) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) -auto={T}:Add{G} -auto={T}:Add{R} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{W} -text=Lands you control have "{T}: Add one mana of any color to your mana pool." -- {T}: Add one mana of any color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Chromatic Sphere -auto={1}{T}{S}:Add{G} and!( draw:1 controller )! -auto={1}{T}{S}:Add{R} and!( draw:1 controller )! -auto={1}{T}{S}:Add{U} and!( draw:1 controller )! -auto={1}{T}{S}:Add{B} and!( draw:1 controller )! -auto={1}{T}{S}:Add{W} and!( draw:1 controller )! -text={1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Chromatic Star -auto={1}{T}{S}:Add{W} -auto={1}{T}{S}:Add{U} -auto={1}{T}{S}:Add{B} -auto={1}{T}{S}:Add{R} -auto={1}{T}{S}:Add{G} -auto=@movedTo(this|graveyard) from(myBattlefield):draw:1 controller -text={1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. -- When Chromatic Star is put into a graveyard from the battlefield, draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Chrome Mox -auto=may imprint notatarget(*[-land;-artifact]|myhand) -auto=this(variable{evictg}>0) {t}:add{g} -auto=this(variable{evictu}>0) {t}:add{u} -auto=this(variable{evictr}>0) {t}:add{r} -auto=this(variable{evictb}>0) {t}:add{b} -auto=this(variable{evictw}>0) {t}:add{w} -text=Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. -- {T}: Add one mana of any of the exiled card's colors to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Chrome Steed -auto=aslongas(artifact|mybattlefield) 2/2 >2 -text=Metalcraft - Chrome Steed gets +2/+2 as long as you control three or more artifacts. -mana={4} -type=Artifact Creature -subtype=Horse -power=2 -toughness=2 -[/card] -[card] -name=Chromescale Drake -abilities=affinityartifacts,flying -aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-artifact]|*) then moveto(mygraveyard))! -auto=name(Reveal 3 cards) reveal:3 optionone name(Artifacts) target(<3>artifact|reveal) moveto(myhand) optiononeend optiontwo choice all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. -mana={6}{U}{U}{U} -type=Creature -subtype=Drake -power=3 -toughness=4 -[/card] -[card] -name=Chromium -abilities=flying -auto=rampage(2/2,1) -auto=upcost[{W}{U}{B}] sacrifice -text=Flying -- Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -- At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. -mana={2}{W}{W}{U}{U}{B}{B} -type=Legendary Creature -subtype=Elder Dragon -power=7 -toughness=7 -[/card] -[card] -name=Chronatog Totem -auto={T}:Add{U} -auto={1}{U}:transforms((Artifact Creature Atog,setpower=1,settoughness=2,blue)) ueot -auto=this(cantargetcard(creature)) {0}:3/3 && turns:-1 controller limit:1 -text={T}: Add {U} to your mana pool. -- {1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. -- {0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature. -mana={3} -type=Artifact -[/card] -[card] -name=Chronatog -auto={0}:3/3 && turns:-1 controller limit:1 -text={0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn. -mana={1}{U} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Chronic Flooding -target=land -auto=transforms((,newability[@tapped(this):deplete:3 controller])) -text=Enchant land -- Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Chronicler of Heroes -auto=aslongas(creature[counter{1/1.1}]|mybattlefield) draw:1 controller -text=When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it. -mana={1}{G}{W} -type=Creature -subtype=Centaur Wizard -power=3 -toughness=3 -[/card] -[card] -name=Chronomaton -auto={1}{T}:counter(1/1,1) -text={1}, {T}: Put a +1/+1 counter on Chronomaton. -mana={1} -type=Artifact Creature -subtype=Golem -power=1 -toughness=1 -[/card] -[card] -name=Chronosavant -autograveyard={1}{W}:turns:-1 controller && moveTo(mybattlefield) and!(tap(noevent))! -text={1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn. -mana={5}{W} -type=Creature -subtype=Giant -power=5 -toughness=5 -[/card] -[card] -name=Chronozoa -abilities=flying -auto=vanishing:3 -auto=@movedTo(this|graveyard) from(myBattlefield):this(counter{0/0.1.Time}=0) token(111066)*2 -text=Flying -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield. -mana={3}{U} -type=Creature -subtype=Illusion -power=3 -toughness=3 -[/card] -[card] -name=Chub Toad -auto=@combat(blocking,blocked,turnlimited) source(this):2/2 ueot -text=Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. -mana={2}{G} -type=Creature -subtype=Frog -power=1 -toughness=1 -[/card] -[card] -name=Churning Eddy -target=creature -auto=moveTo(ownerhand) -auto=target(land) moveTo(ownerhand) -restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 -text=Return target creature and target land to their owners' hands. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Cinder Barrens -auto={t}:add{b} -auto={t}:add{r} -auto=tap(noevent) -text=Cinder Barrens enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Cinder Cloud -target=creature -auto=teach(creature[white]) dynamicability -auto=destroy -text=Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Cinder Elemental -auto={X}{R}{T}{S}:damage:X target(other *[creature;player]) -text={X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Cinder Giant -auto=@each my upkeep:damage:2 all(other creature|myBattlefield) -text=At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. -mana={3}{R} -type=Creature -subtype=Giant -power=5 -toughness=3 -[/card] -[card] -name=Cinder Glade -auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) -text=({T}: Add {R} or {G} to your mana pool.) -- Cinder Glade enters the battlefield tapped unless you control two or more basic lands. -type=Land -subtype=Mountain Forest -[/card] -[card] -name=Cinder Hellion -abilities=trample -auto=damage:2 target(opponent) -text=Trample -- When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent. -mana={4}{R} -type=Creature -subtype=Hellion -power=4 -toughness=4 -[/card] -[card] -name=Cinder Marsh -auto={T}:Add{1} -auto={T}:Add{B} and!( frozen )! -auto={T}:Add{R} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Cinder Pyromancer -auto={T}:damage:1 target(player) -auto=@movedTo(*[red]|mystack):may untap -text={T}: Cinder Pyromancer deals 1 damage to target player. -- Whenever you cast a red spell, you may untap Cinder Pyromancer. -mana={2}{R} -type=Creature -subtype=Elemental Shaman -power=0 -toughness=1 -[/card] -[card] -name=Cinder Seer -auto={2}{r}{t}:Reveal:type:*:myhand revealzone(myhand) revealtype(*[red]|myhand) optionone target(creature,player) damage:type:*[red]:reveal optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -text={2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. -mana={3}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Cinder Shade -auto={B}:1/1 -auto={R}{S}:target(other creature) dynamicability -text={B}: Cinder Shade gets +1/+1 until end of turn. -- {R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature. -mana={1}{B}{R} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Cinder Storm -target=creature,player -auto=damage:7 -text=Cinder Storm deals 7 damage to target creature or player. -mana={6}{R} -type=Sorcery -[/card] -[card] -name=Cinder Wall -abilities=defender -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy -text=Defender (This creature can't attack.) -- When Cinder Wall blocks, destroy it at end of combat. -mana={R} -type=Creature -subtype=Wall -power=3 -toughness=3 -[/card] -[card] -name=Cinderbones -abilities=wither -auto={1}{B}:regenerate -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {1}{B}: Regenerate Cinderbones. -mana={2}{B} -type=Creature -subtype=Elemental Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Cinderhaze Wretch -auto={T}:name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer myturnonly -auto={C(-1/-1,1)}:untap -text={T}: Target player discards a card. Activate this ability only during your turn. -- Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. -mana={4}{B} -type=Creature -subtype=Elemental Shaman -power=3 -toughness=2 -[/card] -[card] -name=Circle of Elders -abilities=vigilance -auto={T}:Add{3} restriction{compare(powertotalinplay)~morethan~7} -text=Vigilance -- Formidable -- {T}: Add {3} to your mana pool. Activate this ability only if creatures you control have total power 8 or greater. -mana={2}{G}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=4 -[/card] -[card] -name=Circle of Flame -auto=@each opponent blockers:damage:1 all(creature[-flying&attacking]) -text=Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Circle of Protection: Black -alias=1335 -text={1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Circle of Protection: Blue -alias=1336 -text={1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Circle of Protection: Green -alias=1337 -text={1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Circle of Protection: Red -alias=1338 -text={1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Circle of Protection: Shadow -auto={1}:name(prevent damage) notatarget(creature[shadow]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot -text={1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Circle of Protection: White -alias=1339 -text={1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Circle of Solace -auto=chooseatype transforms((,newability[{1}{W}:notatarget(creature[chosentype]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot])) chooseend -text=As Circle of Solace enters the battlefield, choose a creature type. -- {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Circular Logic -abilities=madness -target=*|stack -auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:*:opponentgraveyard}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:*:mygraveyard}]] name(pay {value} mana) donothing?fizzle])) forever -autoexile=restriction{discarded} pay({U}) name(pay U to cast) activate name(pay U to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Counter target spell unless its controller pays {1} for each card in your graveyard. -- Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Citadel Castellan -abilities=vigilance -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.2) && becomes(renown) forever])) -text=Vigilance (Attacking doesn't cause this creature to tap.) -- Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) -mana={1}{G}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=3 -[/card] -[card] -name=Citadel of Pain -auto=@each my end:damage:type:land[-tapped]:mybattlefield controller -auto=@each opponent end:damage:type:land[-tapped]:opponentbattlefield opponent -text=At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Citadel Siege -auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)],newability[@each my combatbegins:counter(1/1.2) target(creature|mybattlefield)])) forever -auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)],newability[@each opponent combatbegins:tap target(creature|opponentbattlefield)])) forever -text=As Citadel Siege enters the battlefield, choose Khans or Dragons. -- -- Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. -- -- Dragons -- At the beginning of combat on each opponent's turn, tap target creature that player controls. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Citanul Centaurs -abilities=shroud -auto=upcost[{3}{G};next upkeep] sacrifice -text=Shroud (This permanent can't be the target of spells or abilities.) -- Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={3}{G} -type=Creature -subtype=Centaur -power=6 -toughness=3 -[/card] -[card] -name=Citanul Druid -auto=@movedTo(artifact|opponentBattlefield):counter(1/1,1) -text=Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. -mana={1}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Citanul Flute -aicode=activate target(creature[manacost<=x]|mylibrary) moveto(myhand) -auto={X}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[manacost<=x]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={X}{T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. -type=Artifact -mana={5} -[/card] -[card] -name=Citanul Hierophants -auto=lord(creature|myBattlefield) {T}:Add{G} -text=Creatures you control have "{T}: Add {G} to your mana pool." -mana={3}{G} -type=Creature -subtype=Human Druid -power=3 -toughness=2 -[/card] -[card] -name=Citanul Woodreaders -kicker={2}{G} -auto=kicker draw:2 -text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. -mana={2}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=4 -[/card] -[card] -name=City of Brass -auto=@tapped(this):damage:1 controller -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -auto={T}:Add{G} -text=Whenever City of Brass becomes tapped, it deals 1 damage to you. -- {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=City of Shadows -text={T}, Exile a creature you control: Put a storage counter on City of Shadows. -- {T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows. -auto={T}{E(creature|myBattlefield)}:counter(0/0,1,Storage) -auto={T}:thisforeach(counter{0/0.1.Storage}) Add{1} -type=Land -[/card] -[card] -name=City of Solitude -auto=this(variable{controllerturn}>0) maxCast(*)0 opponent -auto=this(variable{controllerturn}>0) lord(*|opponentbattlefield) noactivatedability -auto=this(variable{opponentturn}>0) maxCast(*)0 controller -auto=this(variable{opponentturn}>0) lord(*|mybattlefield) noactivatedability -text=Players can cast spells and activate abilities only during their own turns. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=City of Traitors -auto=@movedTo(land|mybattlefield) from(myhand):bury -auto={T}:Add{2} -text=When you play another land, sacrifice City of Traitors. -- {T}: Add {2} to your mana pool. -type=Land -[/card] -[card] -name=Civic Guildmage -auto={G}{T}:0/1 target(creature) -auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) -text={G}, {T}: Target creature gets +0/+1 until end of turn. -- {U}, {T}: Put target creature you control on top of its owner's library. -mana={W} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Civic Saber -auto={1}:equip -auto=teach(creature) colors/0 nonstatic -text=Equipped creature gets +1/+0 for each of its colors. -- Equip {1} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Civic Wayfinder -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. -mana={2}{G} -type=Creature -subtype=Elf Warrior Druid -power=2 -toughness=2 -[/card] -[card] -name=Civilized Scholar -auto={T}:draw:1 && ability$! reject notatarget(*|myhand) and!( if cantargetcard(creature|*) then all(mystored) flip(Homicidal Brute) && all(mystored) untap )! !$ controller -text={T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it. -mana={2}{U} -type=Creature -subtype=Human Advisor -power=0 -toughness=1 -[/card] -[card] -name=Claim of Erebos -target=creature -auto=teach(creature) {1}{B}{T}:target(player) life:-2 -text=Enchant creature -- Enchanted creature has "{1}{B},{T}: Target player loses 2 life." -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Clairvoyance -target=player -aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing -auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -auto=@next upkeep:draw:1 controller -text=Look at target player's hand. -- Draw a card at the beginning of the next turn's upkeep. -mana={U} -type=Instant -[/card] -[card] -name=Clash of Realities -auto=@movedTo(spirit|mybattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage non-spirit) target(creature[-spirit]) damage:3!$ controller])) forever -auto=@movedTo(creature[-spirit]|mybattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage spirit) target(spirit) damage:3!$ controller])) forever -auto=@movedTo(spirit|opponentbattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage non-spirit) target(creature[-spirit]) damage:3!$ controller])) forever -auto=@movedTo(creature[-spirit]|opponentbattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage spirit) target(spirit) damage:3!$ controller])) forever -text=All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." -- Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature." -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Clash of Wills -target=*|stack -auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {X}. -mana={X}{U} -type=Instant -[/card] -[card] -name=Claustrophobia -target=creature -auto=tap -auto=doesnotuntap -text=Enchant creature -- When Claustrophobia enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -mana={1}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Claws of Gix -auto={1}{S(*|myBattlefield)}:life:1 -text={1}, Sacrifice a permanent: You gain 1 life. -mana={0} -type=Artifact -[/card] -[card] -name=Claws of Valakut -target=creature -auto=foreach(mountain|myBattlefield) 1/0 -auto=first strike -text=Enchant creature -- Enchanted creature gets +1/+0 for each Mountain you control and has first strike. -mana={1}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Claws of Wirewood -auto=damage:3 all(creature[flying]) -auto=damage:3 all(player) -autohand=__CYCLING__({2}) -text=Claws of Wirewood deals 3 damage to each creature with flying and each player. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Clay Statue -auto={2}:regenerate -text={2}: Regenerate Clay Statue. -mana={4} -type=Artifact Creature -subtype=Golem -power=3 -toughness=1 -[/card] -[card] -name=Cleanfall -auto=destroy all(enchantment) -text=Destroy all enchantments. -mana={2}{W} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Cleanse -auto=destroy all(creature[black]) -text=Destroy all black creatures. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Cleansing Beam -target=creature -auto=all(creature[share!color!]) damage:2 -text=Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. -mana={4}{R} -type=Instant -[/card] -[card] -name=Clear a Path -target=creature[defender] -auto=destroy -text=Destroy target creature with defender. -mana={R} -type=Sorcery -[/card] -[card] -name=Clear Shot -target=creature -auto=1/1 ueot -auto=transforms((,newability[dynamicability target(creature|opponentBattlefield)])) forever -text=Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. -mana={2}{G} -type=Instant -[/card] -[card] -name=Clear -target=enchantment -auto=destroy -autohand=__CYCLING__({2}) -text=Destroy target enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Clearwater Goblet -abilities=sunburst -auto=counter(0/0,sunburst,charge) -auto=@each my upkeep:may dynamicability -text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet. -mana={5} -type=Artifact -[/card] -[card] -name=Cleaver Riot -auto=all(creature|mybattlefield) double strike ueot -text=Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.) -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Clergy en-Vec -auto={T}:prevent:1 target(creature,player) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Cleric of the Forward Order -auto=choice life:twicemyname controller -text=When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Clever Impersonator -auto=may copy NotATarget(*[-land]) -text=You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. -mana={2}{U}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Clickslither -abilities=haste -auto={S(goblin|myBattlefield)}:2/2 && trample -text=Haste -- Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. -mana={1}{R}{R}{R} -type=Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Cliff Threader -abilities=mountainwalk -text=Mountainwalk -mana={1}{W} -type=Creature -subtype=Kor Scout -power=2 -toughness=1 -[/card] -[card] -name=Cliffhaven Vampire -abilities=flying -auto=@lifeof(player):life:-1 opponent -text=Flying -- Whenever you gain life, each opponent loses 1 life. -mana={2}{W}{B} -type=Creature -subtype=Vampire Warrior Ally -power=2 -toughness=4 -[/card] -[card] -name=Cliffrunner Behemoth -auto=aslongas(*[red]|myBattlefield) haste -auto=aslongas(*[white]|myBattlefield) lifelink -text=Cliffrunner Behemoth has haste as long as you control a red permanent. -- Cliffrunner Behemoth has lifelink as long as you control a white permanent. -mana={3}{G} -type=Creature -subtype=Rhino Beast -power=5 -toughness=3 -[/card] -[card] -name=Cliffside Lookout -auto={4}{W}:1/1 all(creature|mybattlefield) ueot -text={4}{W}: Creatures you control get +1/+1 until end of turn. -mana={W} -type=Creature -subtype=Kor Scout Ally -power=1 -toughness=1 -[/card] -[card] -name=Clifftop Retreat -auto=aslongas(mountain,plains|myBattlefield) tap(noevent) <1 oneshot -auto={T}:Add{R} -auto={T}:Add{W} -text=Clifftop Retreat enters the battlefield tapped unless you control a Mountain or Plains. -- {T}: Add {R} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Clinging Anemones -abilities=defender -auto=evolve -text=Defender -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -mana={3}{U} -type=Creature -subtype=Jellyfish -power=1 -toughness=4 -[/card] -[card] -name=Clinging Darkness -target=creature -auto=-4/-1 -text=Enchant creature -- Enchanted creature gets -4/-1. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Clinging Mists -auto=preventAllcombatDamage ueot -auto=this(controllerlife < 6) tap all(creature[attacking]) -auto=this(controllerlife < 6) frozen all(creature[attacking]) -text=Prevent all combat damage that would be dealt this turn. -- Fateful hour - If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controllers next untap step. -mana={2}{G} -type=Instant -[/card] -[card] -name=Clip Wings -auto=ability$! sacrifice notatarget(creature[flying]|mybattlefield) !$ opponent -text=Each opponent sacrifices a creature with flying. -mana={1}{G} -type=Instant -[/card] -[card] -name=Cloak and Dagger -auto={3}:equip -auto=2/0 -auto=shroud -auto=@movedto(creature[rogue]|battlefield):may all(trigger[to]) rehook -text=Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) -- Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. -- Equip {3} -mana={2} -type=Tribal Artifact -subtype=Rogue Equipment -[/card] -[card] -name=Cloak of Confusion -target=creature|myBattlefield -auto=@combat(notblocked) source(mytgt):may name(no combat damage this turn and discard at random) preventallcombatdamage from(mytgt) && discard:1 opponent -text=Enchant creature you control -- Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cloak of Feathers -target=creature -auto=flying -auto=draw:1 controller -text=Target creature gains flying until end of turn. -- Draw a card. -mana={U} -type=Sorcery -[/card] -[card] -name=Cloak of Invisibility -target=creature -auto=phasing -auto=cantbeblockedby(creature[-wall]) -text=Enchant creature -- Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cloak of Mists -target=creature -auto=unblockable -text=Enchant creature -- Enchanted creature is unblockable. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cloaked Siren -abilities=flash,flying -text=Flash -- Flying -mana={3}{U} -type=Creature -subtype=Siren -power=3 -toughness=2 -[/card] -[card] -name=Clock of Omens -auto={T(artifact|myBattlefield)}{T(artifact|myBattlefield)}:untap target(artifact) -text=Tap two untapped artifacts you control: Untap target artifact. -mana={4} -type=Artifact -[/card] -[card] -name=Clockwork Avian -abilities=flying -auto=counter(1/0,4) -auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1) -auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) -auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly -text=Flying -- Clockwork Avian enters the battlefield with four +1/+0 counters on it. -- At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep. -mana={5} -type=Artifact Creature -subtype=Bird -power=0 -toughness=4 -[/card] -[card] -name=Clockwork Beast -auto=counter(1/0,7) -auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1) -auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) -auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,7) myUpkeepOnly -text=Clockwork Beast enters the battlefield with seven +1/+0 counters on it. -- At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. -mana={6} -type=Artifact Creature -subtype=Beast -power=0 -toughness=4 -[/card] -[card] -name=Clockwork Beetle -auto=counter(1/1,2) -auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1) -auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) -text=Clockwork Beetle enters the battlefield with two +1/+1 counters on it. -- Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. -mana={1} -type=Artifact Creature -subtype=Insect -power=0 -toughness=0 -[/card] -[card] -name=Clockwork Condor -abilities=flying -auto=counter(1/1,3) -auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1) -auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) -text=Flying -- Clockwork Condor enters the battlefield with three +1/+1 counters on it. -- Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. -mana={4} -type=Artifact Creature -subtype=Bird -power=0 -toughness=0 -[/card] -[card] -name=Clockwork Dragon -abilities=flying -auto=counter(1/1,6) -auto={3}:counter(1/1,1) -auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1) -auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) -text=Flying -- Clockwork Dragon enters the battlefield with six +1/+1 counters on it. -- Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {3}: Put a +1/+1 counter on Clockwork Dragon. -mana={7} -type=Artifact Creature -subtype=Dragon -power=0 -toughness=0 -[/card] -[card] -name=Clockwork Gnomes -auto={3}{T}:regenerate target(creature[artifact]) -text={3}, {T}: Regenerate target artifact creature. -mana={4} -type=Artifact Creature -subtype=Gnome -power=2 -toughness=2 -[/card] -[card] -name=Clockwork Hydra -auto=counter(1/1,4) -auto=@combat(attacking) source(this):damage:1 target(creature,player) -auto=@combat(attacking) source(this):counter(1/1,-1) all(this) -auto=@combat(blocking) source(this):damage:1 target(creature,player) -auto=@combat(blocking) source(this):counter(1/1,-1) all(this) -auto={T}:counter(1/1,1) -text=Clockwork Hydra enters the battlefield with four +1/+1 counters on it. -- Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. -- {T}: Put a +1/+1 counter on Clockwork Hydra. -mana={5} -type=Artifact Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Clockwork Steed -auto=counter(1/0,4) -auto=cantbeblockedby(creature[artifact]) -auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1) -auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) -auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly -text=Clockwork Steed enters the battlefield with four +1/+0 counters on it. -- Clockwork Steed can't be blocked by artifact creatures. -- At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep. -mana={4} -type=Artifact Creature -subtype=Horse -power=0 -toughness=3 -[/card] -[card] -name=Clockwork Swarm -auto=counter(1/0,4) -auto=cantbeblockedby(wall) -auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1) -auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) -auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly -auto={X}{T}:thisforeach(X) all(this) counter(1/0,1) && thisforeach(counter{1/0.1}>4) counter(1/0,-1) myUpkeepOnly -text=Clockwork Swarm enters the battlefield with four +1/+0 counters on it. -- Clockwork Swarm can't be blocked by Walls. -- At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep. -mana={4} -type=Artifact Creature -subtype=Insect -power=0 -toughness=3 -[/card] -[card] -name=Clockwork Vorrac -abilities=trample -auto=counter(1/1,4) -auto={T}:counter(1/1,1) -auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1) -auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) -text=Trample -- Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. -- Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {T}: Put a +1/+1 counter on Clockwork Vorrac. -mana={5} -type=Artifact Creature -subtype=Boar Beast -power=0 -toughness=0 -[/card] -[card] -name=Cloistered Youth -auto=@each my upkeep:may flip(Unholy Fiend) -text=At the beginning of your upkeep, you may transform Cloistered Youth. -mana={1}{W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Clone Legion -target=player -auto=clone all(creature|targetedpersonsbattlefield) -text=For each creature target player controls, put a token onto the battlefield that's a copy of that creature. -mana={7}{U}{U} -type=Sorcery -[/card] -[card] -name=Clone -auto=may copy NotATarget(creature) -text=You may have Clone enter the battlefield as a copy of any creature on the battlefield. -mana={3}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Close Quarters -auto=@combat(blocked) source(creature|mybattlefield):damage:1 target(creature,player) -text=Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Clot Sliver -auto=lord(sliver) {2}:regenerate -text=All Slivers have "{2}: Regenerate this permanent." -mana={1}{B} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Cloud Cover -auto=@targeted(other *|mybattlefield) from(*|opponentbattlefield):all(trigger[to]) may moveTo(ownerhand) -auto=@targeted(other *|mybattlefield) from(*|opponenthand):all(trigger[to]) may moveTo(ownerhand) -text=Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. -mana={2}{W}{U} -type=Enchantment -[/card] -[card] -name=Cloud Crusader -abilities=flying,first strike -text=Flying, first strike -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=3 -[/card] -[card] -name=Cloud Djinn -abilities=flying,cloud -text=Flying -- Cloud Djinn can block only creatures with flying. -mana={5}{U} -type=Creature -subtype=Djinn -power=5 -toughness=4 -[/card] -[card] -name=Cloud Dragon -abilities=cloud,flying -text=Flying -- Cloud Dragon can block only creatures with flying. -mana={5}{U} -type=Creature -subtype=Illusion Dragon -power=5 -toughness=4 -[/card] -[card] -name=Cloud Elemental -abilities=cloud,flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Cloud Elemental can block only creatures with flying. -mana={2}{U} -type=Creature -subtype=Elemental -power=2 -toughness=3 -[/card] -[card] -name=Cloud Key -auto=choice name(Artifact) transforms((,newability[lord(Artifact|mycastingzone) changecost(colorless:-1)])) forever -auto=choice name(Creature) transforms((,newability[lord(Creature|mycastingzone) changecost(colorless:-1)])) forever -auto=choice name(Enchantment) transforms((,newability[lord(Enchantment|mycastingzone) changecost(colorless:-1)])) forever -auto=choice name(Instant) transforms((,newability[lord(Instant|mycastingzone) changecost(colorless:-1)])) forever -auto=choice name(Sorcery) transforms((,newability[lord(Sorcery|mycastingzone) changecost(colorless:-1)])) forever -text=As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. -- Spells you cast of the chosen type cost {1} less to cast. -mana={3} -type=Artifact -[/card] -[card] -name=Cloud Manta -abilities=flying -text=Flying -mana={3}{U} -type=Creature -subtype=Fish -power=3 -toughness=2 -[/card] -[card] -name=Cloud of Faeries -abilities=flying -autohand=__CYCLING__({2}) -auto=untap target(land) -text=Flying -- When Cloud of Faeries enters the battlefield, untap up to two lands. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{U} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Cloud Pirates -abilities=cloud,flying -text=Flying -- Cloud Pirates can block only creatures with flying. -mana={U} -type=Creature -subtype=Human Pirate -power=1 -toughness=1 -[/card] -[card] -name=Cloud Spirit -abilities=cloud,flying -text=Flying -- Cloud Spirit can block only creatures with flying. -mana={2}{U} -type=Creature -subtype=Spirit -power=3 -toughness=1 -[/card] -[card] -name=Cloud Sprite -abilities=cloud,flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Cloud Sprite can block only creatures with flying. -mana={U} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Cloudblazer -abilities=flying -auto=life:2 controller -auto=draw:2 controller -text=Flying -- When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. -mana={3}{W}{U} -type=Creature -subtype=Human Scout -power=2 -toughness=2 -[/card] -[card] -name=Cloudchaser Eagle -abilities=flying -auto=destroy target(enchantment) -text=Flying -- When Cloudchaser Eagle enters the battlefield, destroy target enchantment. -mana={3}{W} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Cloudchaser Kestrel -abilities=flying -auto=destroy target(enchantment) -auto={W}:transforms((,white)) target(*) ueot -text=Flying -- When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. -- {W}: Target permanent becomes white until end of turn. -mana={1}{W}{W} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Cloudcrest Lake -auto={T}:Add{1} -auto={T}:Add{W} and!( frozen )! -auto={T}:Add{U} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Cloudcrown Oak -abilities=reach -text=Reach (This can block creatures with flying.) -mana={2}{G}{G} -type=Creature -subtype=Treefolk Warrior -power=3 -toughness=4 -[/card] -[card] -name=Cloudfin Raptor -abilities=flying -auto=evolve -text=Flying -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -mana={U} -type=Creature -subtype=Bird Mutant -power=0 -toughness=1 -[/card] -[card] -name=Cloudform -auto=withenchant manifest all(*[zpos=1]|mylibrary) -auto=teach(creature) flying -auto=teach(creature) opponentshroud -text=When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has flying and hexproof. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Cloudgoat Ranger -auto=token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white)*3 -auto={T(kithkin|myBattlefield)}{T(kithkin|myBattlefield)}{T(kithkin|myBattlefield)}:2/0 && flying -text=When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. -mana={3}{W}{W} -type=Creature -subtype=Giant Warrior -power=3 -toughness=3 -[/card] -[card] -name=Cloudheath Drake -abilities=flying -auto={1}{W}:vigilance -text=Flying -- {1}{W}: Cloudheath Drake gains vigilance until end of turn. -mana={4}{U} -type=Artifact Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Cloudhoof Kirin -abilities=flying -auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may deplete:1 target(player) -auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may deplete:2 target(player) -auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may deplete:3 target(player) -auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may deplete:4 target(player) -auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may deplete:5 target(player) -auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may deplete:6 target(player) -auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may deplete:7 target(player) -auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may deplete:8 target(player) -auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may deplete:9 target(player) -auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may deplete:10 target(player) -auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may deplete:11 target(player) -auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may deplete:12 target(player) -text=Flying -- Whenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost. -mana={3}{U}{U} -type=Legendary Creature -subtype=Kirin Spirit -power=4 -toughness=4 -[/card] -[card] -name=Cloudpost -auto=tap(noevent) -auto={T}:foreach(locus) add{1} -text=Cloudpost enters the battlefield tapped. -- {T}: Add {1} to your mana pool for each Locus on the battlefield. -type=Land -subtype=Locus -[/card] -[card] -name=Cloudreach Cavalry -auto=aslongas(bird|myBattlefield) 2/2 -auto=aslongas(bird|myBattlefield) flying -text=As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Cloudseeder -abilities=flying -auto={U}{T}{D(*|myhand)}:token(Cloud Sprite,creature faerie, 1/1,flying,cloud blue) -text=Flying -- {U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying." -mana={1}{U} -type=Creature -subtype=Faerie Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Cloudshift -target=creature|mybattlefield -auto=moveto(exile) and!(moveto(mybattlefield))! -text=Exile target creature you control, then return that card to the battlefield under your control. -mana={W} -type=Instant -[/card] -[card] -name=Cloudskate -abilities=flying -auto=fading:3 -text=Flying -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -mana={1}{U} -type=Creature -subtype=Illusion -power=2 -toughness=2 -[/card] -[card] -name=Cloudstone Curio -auto=@movedto(land[-artifact]|mybattlefield) restriction{type(land|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other land|mybattlefield)])) -auto=@movedto(creature[-artifact]|mybattlefield) restriction{type(creature|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other creature|mybattlefield)])) -auto=@movedto(enchantment[-artifact]|mybattlefield) restriction{type(enchantment|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other enchantment|mybattlefield)])) -auto=@movedto(planeswalker[-artifact]|mybattlefield) restriction{type(planeswalker|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other planeswalker|mybattlefield)])) -text=Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand. -mana={3} -type=Artifact -[/card] -[card] -name=Cloudthresher -abilities=flash,reach -other={2}{G}{G} name(Evoke) -auto=damage:2 all(creature[flying]) -auto=damage:2 all(player) -auto=alternative sacrifice -text=Flash -- Reach (This can block creatures with flying.) -- When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. -- Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={2}{G}{G}{G}{G} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Clout of the Dominus -target=creature -auto=teach(creature[blue]) 1/1 -auto=teach(creature[blue]) shroud -auto=teach(creature[red]) 1/1 -auto=teach(creature[red]) haste -text=Enchant creature -- As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) -- As long as enchanted creature is red, it gets +1/+1 and has haste. -mana={UR} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cloven Casting -auto=@movedto(*[instant;sorcery;multicolor]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{1}]] name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever -text=Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy. -mana={5}{U}{R} -type=Enchantment -[/card] -[card] -name=Clutch of Currents -target=creature|battlefield -auto=moveto(ownerhand) -other={4}{U} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever -text=Return target creature to its owner's hand. -- Awaken 3-{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={U} -type=Sorcery -[/card] -[card] -name=Clutch of the Undercity -target=* -auto=moveto(ownerhand) -auto=life:-3 targetController -aicode=activate target(*[manacost=4]|mylibrary) moveto(myhand) -autohand={1}{U}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=4]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Return target permanent to its owner's hand. Its controller loses 3 life. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={1}{U}{U}{B} -type=Instant -[/card] -[card] -name=Clutch of Undeath -target=creature -auto=teach(zombie) 3/3 -auto=teach(creature[-zombie]) -3/-3 -text=Enchant creature -- Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. -mana={3}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Coal Golem -auto={3}{S}:Add{R}{R}{R} -text={3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Coal Stoker -auto=if casted(this) then add{R}{R}{R} -text=When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool. -mana={3}{R} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Coalhauler Swine -auto=@damaged(this):damage:thatmuch all(player) -text=Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. -mana={4}{R}{R} -type=Creature -subtype=Boar Beast -power=4 -toughness=4 -[/card] -[card] -name=Coalition Relic -auto={T}:add{G} -auto={T}:add{R} -auto={T}:add{U} -auto={T}:add{B} -auto={T}:add{W} -auto={T}:counter(0/0,1,Charge) -auto=@each my firstmain turnlimited:thisforeach(counter{0/0.1.Charge}) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && removeallcounters(0/0,1,Charge) -text={T}: Add one mana of any color to your mana pool. -- {T}: Put a charge counter on Coalition Relic. -- At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way. -mana={3} -type=Artifact -[/card] -[card] -name=Coalition Victory -auto=if type(plains|mybattlefield)~morethan~0 then if type(island|mybattlefield)~morethan~0 then if type(swamp|mybattlefield)~morethan~0 then if type(mountain|mybattlefield)~morethan~0 then if type(forest|mybattlefield)~morethan~0 then if type(creature[white]|mybattlefield)~morethan~0 then if type(creature[blue]|mybattlefield)~morethan~0 then if type(creature[black]|mybattlefield)~morethan~0 then if type(creature[red]|mybattlefield)~morethan~0 then if type(creature[green]|mybattlefield)~morethan~0 then wingame controller else nothing -text=You win the game if you control a land of each basic land type and a creature of each color. -mana={3}{W}{U}{B}{R}{G} -type=Sorcery -[/card] -[card] -name=Coast Watcher -abilities=Flying,protection from green -text=Flying, protection from green -mana={1}{U} -type=Creature -subtype=Bird Soldier -power=1 -toughness=1 -[/card] -[card] -name=Coastal Breach -anyzone=changecost(colorless:-1) forcedalive -auto=moveto(ownerhand) all(*[-land]) -text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Return all nonland permanents to their owners' hands. -mana={6}{U} -type=Sorcery -[/card] -[card] -name=Coastal Discovery -auto=draw:2 controller -other={5}{U} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever -text=Draw two cards. -- Awaken 4-{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Coastal Drake -abilities=flying -auto={1}{U}{T}:moveTo(ownerhand) target(kavu) -text=Flying -- {1}{U}, {T}: Return target Kavu to its owner's hand. -mana={2}{U} -type=Creature -subtype=Drake -power=2 -toughness=1 -[/card] -[card] -name=Coastal Hornclaw -auto={S(land|myBattlefield)}:flying -text=Sacrifice a land: Coastal Hornclaw gains flying until end of turn. -mana={4}{U} -type=Creature -subtype=Bird -power=3 -toughness=3 -[/card] -[card] -name=Coastal Piracy -auto=@combatdamagefoeof(player) from(creature|myBattlefield):may draw:1 controller -text=Whenever a creature you control deals combat damage to an opponent, you may draw a card. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Coastal Tower -auto=tap(noevent) -auto={T}:Add{W} -auto={T}:Add{U} -text=Coastal Tower enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Coastal Wizard -auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) restriction{during my turn,before attackers} -text={T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Coat with Venom -target=creature|battlefield -auto=1/2 ueot -auto=deathtouch ueot -text=Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={B} -type=Instant -[/card] -[card] -name=Cobalt Golem -auto={1}{U}:flying -text={1}{U}: Cobalt Golem gains flying until end of turn. -mana={4} -type=Artifact Creature -subtype=Golem -power=2 -toughness=3 -[/card] -[card] -name=Cobblebrute -mana={3}{R} -type=Creature -subtype=Elemental -power=5 -toughness=2 -[/card] -[card] -name=Cobbled Wings -auto={1}:equip -auto=teach(creature) flying -text=Equipped creature has flying. -- Equip {1} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Cockatrice -abilities=flying -auto=@combat(blocking,blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy -text=Flying -- Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. -mana={3}{G}{G} -type=Creature -subtype=Cockatrice -power=2 -toughness=4 -[/card] -[card] -name=Codex Shredder -auto={T}:deplete:1 target(player) -auto={5}{T}{S}:moveTo(myhand) target(other *|mygraveyard) -text={T}: Target player puts the top card of his or her library into his or her graveyard. -- {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand. -mana={1} -type=Artifact -[/card] -[card] -name=Coerced Confession -target=player -auto=transforms((,newability[@movedto(creature|targetedpersonsgraveyard):draw:1],newability[deplete:4 targetedplayer])) -text=Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way. -mana={4}{UB} -type=Sorcery -[/card] -[card] -name=Coercion -target=opponent -aicode=activate reject notatarget(*|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Coffin Puppets -autograveyard=aslongas(swamp|mybattlefield) {S(land|mybattlefield)}{S(land|mybattlefield)}:moveto(mybattlefield) myUpkeepOnly -text=Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp. -mana={3}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Coffin Purge -target=*|graveyard -auto=moveTo(exile) -flashback={B} -text=Exile target card in a graveyard. -- Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={B} -type=Instant -[/card] -[card] -name=Cognivore -abilities=flying -anyzone=type:instant:graveyard/type:instant:graveyard cdaactive -text=Flying -- Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. -mana={6}{U}{U} -type=Creature -subtype=Lhurgoyf -power=* -toughness=* -[/card] -[card] -name=Cogwork Assembler -auto={7}:clone with(unearth,haste) target(artifact) -text={7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. -mana={3} -type=Artifact Creature -subtype=Assembly-Worker -power=2 -toughness=3 -[/card] -[card] -name=Cogworker's Puzzleknot -auto=create(Servo:Artifact Creature Servo:1/1) -auto={1}{W}{S}:create(Servo:Artifact Creature Servo:1/1) -text=When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token. -- {1}{W}, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token. -mana={2} -type=Artifact -[/card] -[card] -name=Coiled Tinviper -abilities=first strike -text=First strike -mana={3} -type=Artifact Creature -subtype=Snake -power=2 -toughness=1 -[/card] -[card] -name=Coiling Oracle -aicode=activate target(<1>*[zpos=1]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(land|*) then moveto(mybattlefield))! -auto=reveal:1 optionone target(land|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in hand) target(<1>*|reveal) moveto(myhand) optiontwoend revealend -text=When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. -mana={G}{U} -type=Creature -subtype=Snake Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Coiling Woodworm -anyzone=type:forest:battlefield/1 cdaactive -text=Coiling Woodworm's power is equal to the number of Forests on the battlefield. -mana={2}{G} -type=Creature -subtype=Insect Worm -power=* -toughness=1 -[/card] -[card] -name=Cold Snap -auto=@each my upkeep:damage:type:land[snow]:mybattlefield controller -auto=@each opponent upkeep:damage:type:land[snow]:opponentbattlefield opponent -auto=cumulativeupcost[{2}] sacrifice -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Cold Storage -auto={3}:(blink)forsrc target(creature|myBattlefield) -auto={S}:name(Return each creature card exiled with Cold Storage to the battlefield) donothing -text={3}: Exile target creature you control. -- Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. -mana={4} -type=Artifact -[/card] -[card] -name=Cold-Eyed Selkie -abilities=islandwalk -auto=@combatdamaged(player) from(this):may draw:thatmuch controller -text=Islandwalk -- Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. -mana={1}{GU}{GU} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=1 -[/card] -[card] -name=Coldsteel Heart -auto=tap(noevent) -auto=chooseacolor {T}:add{chosencolor} chooseend -text=Coldsteel Heart enters the battlefield tapped. -- As Coldsteel Heart enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. -mana={2} -type=Snow Artifact -[/card] -[card] -name=Collapsing Borders -auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~0:life:1 controller -auto=@each my upkeep restriction{type(island|myBattlefield)~morethan~0:life:1 controller -auto=@each my upkeep restriction{type(swamp|myBattlefield)~morethan~0:life:1 controller -auto=@each my upkeep restriction{type(mountain|myBattlefield)~morethan~0:life:1 controller -auto=@each my upkeep restriction{type(forest|myBattlefield)~morethan~0:life:1 controller -auto=@each my upkeep:life:-3 controller -auto=@each opponent upkeep restriction{type(plains|myBattlefield)~morethan~0:life:1 opponent -auto=@each opponent upkeep restriction{type(island|myBattlefield)~morethan~0:life:1 opponent -auto=@each opponent upkeep restriction{type(swamp|myBattlefield)~morethan~0:life:1 opponent -auto=@each opponent upkeep restriction{type(mountain|myBattlefield)~morethan~0:life:1 opponent -auto=@each opponent upkeep restriction{type(green|myBattlefield)~morethan~0:life:1 opponent -auto=@each opponent upkeep:life:-3 opponent -text=Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Collateral Damage -target=creature,player -auto=damage:3 -text=As an additional cost to cast Collateral Damage, sacrifice a creature. -- Reckless Abandon deals 3 damage to target creature or player. -mana={R}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Collected Company -aicode=activate target(creature[manacost<=3;zpos<=6]|mylibrary) moveto(mybattlefield) -auto=name(Look) reveal:6 optionone name(Get 2 cards) target(creature[manacost<=3]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. -mana={3}{G} -type=Instant -[/card] -[card] -name=Collective Blessing -auto=lord(creature|mybattlefield) 3/3 -text=Creatures you control get +3/+3. -mana={3}{G}{G}{W} -type=Enchantment -[/card] -[card] -name=Collective Restraint -auto=aslongas(forest|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) -auto=aslongas(island|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) -auto=aslongas(mountain|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) -auto=aslongas(swamp|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) -auto=aslongas(plains|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) -text=Domain -- Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Collective Unconscious -auto=foreach(creature|myBattlefield)draw:1 -text=Draw a card for each creature you control. -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Colos Yearling -abilities=mountainwalk -auto={G}:1/0 -text=Mountainwalk -- {R}: Colos Yearling gets +1/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Goat Beast -power=1 -toughness=1 -[/card] -[card] -name=Colossal Might -target=creature -auto=4/2 -auto=trample -text=Target creature gets +4/+2 and gains trample until end of turn. -mana={R}{G} -type=Instant -[/card] -[card] -name=Colossal Whale -abilities=islandwalk -auto=@combat(attacking) source(this):may (blink)forsrc target(creature|opponentbattlefield) -text=Islandwalk. -- Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. -mana={5}{U}{U} -type=Creature -subtype=Whale -power=5 -toughness=5 -[/card] -[card] -name=Colossodon Yearling -text=null -mana={2}{G} -type=Creature -subtype=Beast -power=2 -toughness=4 -[/card] -[card] -name=Colossus of Akros -abilities=defender,indestructible -auto=this(cantargetcard(*[-monstrous]) {10}:becomes(monstrous) forever && counter(1/1,10) && transforms((,newAbility[-defender],newability[trample])) forever -text=Defender, indestructible -- {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) -- As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender. -mana={8} -type=Artifact Creature -subtype=Golem -power=10 -toughness=10 -[/card] -[card] -name=Colossus of Sardia -abilities=doesnotuntap,trample -auto={9}:untap myUpkeepOnly -text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Colossus of Sardia doesn't untap during your untap step. -- {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep. -mana={9} -type=Artifact Creature -subtype=Golem -power=9 -toughness=9 -[/card] -[card] -name=Coma Veil -target=creature,artifact -auto=doesnotuntap -text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. -mana={4}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Combat Medic -auto={1}{W}:prevent:1 target(creature,player) -text={1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={2}{W} -type=Creature -subtype=Human Cleric Soldier -power=0 -toughness=2 -[/card] -[card] -name=Combust -abilities=nofizzle -target=creature[blue;white] -auto=damage:5 -text=Combust can't be countered by a spell or ability. -- Combust deals 5 damage to target blue or white creature. This damage can't be prevented. -mana={1}{R} -type=Instant -[/card] -[card] -name=Command of Unsummoning -target=creature[attacking]|opponentBattlefield -auto=moveTo(ownerhand) -restriction=opponentblockersonly -text=Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step. -- Return one or two target attacking creatures to their owner's hand. -mana={2}{U} -type=Instant -[/card] -[card] -name=Commander Eesha -abilities=flying -auto=protection from(creature) -text=Flying, protection from creatures -mana={2}{W}{W} -type=Legendary Creature -subtype=Bird Soldier -power=2 -toughness=4 -[/card] -[card] -name=Commander Greven il-Vec -abilities=fear -auto=sacrifice notatarget(creature|myBattlefield) -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Commander Greven il-Vec enters the battlefield, sacrifice a creature. -mana={3}{B}{B}{B} -type=Legendary Creature -subtype=Human Warrior -power=7 -toughness=5 -[/card] -[card] -name=Commander's Authority -target=creature -auto=teach(creature) transforms((,newability[@each my upkeep:token(-278252) controller])) -text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield." -mana={4}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Commando Raid -target=creature|mybattlefield -auto=transforms((,newability[@combatdamageof(player) from(this):may dynamicability target(creature|mybattlefield)],newability[@combatdamagefoeof(player) from(this):may dynamicability target(creature|opponentbattlefield)])) ueot -text=Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." -mana={2}{R} -type=Instant -[/card] -[card] -name=Commencement of Festivities -auto=preventAllcombatDamage controller ueot -auto=preventAllcombatDamage opponent ueot -text=Prevent all combat damage that would be dealt to players this turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Common Bond -target=creature -auto=counter(1/1,1) -auto=counter(1/1,1) target(creature) -text=Put a +1/+1 counter on target creature. -- Put a +1/+1 counter on target creature. -mana={1}{G}{W} -type=Instant -[/card] -[card] -name=Commune with Lava -auto=moveto(exile) and!( transforms((,canplayfromexile)) uynt )! all(*[zpos<=castx]|mylibrary) -text=Exile the top X cards of your library. Until the end of your next turn, you may play those cards. -mana={X}{R}{R} -type=Instant -[/card] -[card] -name=Commune with Nature -aicode=activate target(creature[zpos<=5]|mylibrary) moveto(myhand) -auto=name(look) reveal:5 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={G} -type=Sorcery -[/card] -[card] -name=Commune with the Gods -auto=reveal:5 optionone target(*[creature;enchantment]|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -text=Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Comparative Analysis -auto=draw:2 -text=Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Target player draws two cards. -other={2}{U} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -mana={3}{U} -type=Instant -[/card] -[card] -name=Compelling Deterrence -target=*[-land] -auto=moveto(ownerhand) -auto=if type(zombie|mybattlefield)~morethan~0 then ability$!name(discard) target(*|myhand) reject!$ targetcontroller -text=Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. -mana={1}{U} -type=Instant -[/card] -[card] -name=Complete Disregard -target=creature[power<=3]|battlefield -auto=moveto(exile) -text=Devoid (This card has no color.) -- Exile target creature with power 3 or less. -mana={2}{B} -abilities=devoid -type=Instant -[/card] -[card] -name=Complex Automaton -auto=@each my upkeep restriction{type(*|myBattlefield)~morethan~6:moveTo(myhand) -text=At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. -mana={4} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Composite Golem -auto={S}:Add{W}{U}{B}{R}{G} -text=Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool. -mana={6} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Compost -auto=@movedTo(*[black]|opponentgraveyard):may draw:1 controller -text=Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Compulsion -auto={1}{U}{D(*|myhand)}:draw:1 controller -auto={1}{U}{S}:draw:1 controller -text={1}{U}, Discard a card: Draw a card. -- {1}{U}, Sacrifice Compulsion: Draw a card. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Compulsive Research -target=player -auto=ability$!draw:3 _ choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(land|myhand)~morethan~0 then choice name(discard land) target(land|myhand) reject!$ targetedplayer -text=Target player draws three cards. Then that player discards two cards unless he or she discards a land card. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Concealed Courtyard -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{W} -auto={T}:Add{B} -text=Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {W} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Concentrate -auto=draw:3 -text=Draw three cards. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Concerted Effort -auto=@each upkeep restriction{type(creature[flying]|mybattlefield)~morethan~0}:all(creature|mybattlefield) flying ueot -auto=@each upkeep restriction{type(creature[fear]|mybattlefield)~morethan~0}:all(creature|mybattlefield) fear ueot -auto=@each upkeep restriction{type(creature[first strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) first strike ueot -auto=@each upkeep restriction{type(creature[double strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) double strike ueot -auto=@each upkeep restriction{type(creature[plainswalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) plainswalk ueot -auto=@each upkeep restriction{type(creature[islandwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) islandwalk ueot -auto=@each upkeep restriction{type(creature[swampwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) swampwalk ueot -auto=@each upkeep restriction{type(creature[mountainwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) mountainwalk ueot -auto=@each upkeep restriction{type(creature[forestwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) forestwalk ueot -auto=@each upkeep restriction{type(creature[protection from white]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from white ueot -auto=@each upkeep restriction{type(creature[protection from blue]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from blue ueot -auto=@each upkeep restriction{type(creature[protection from black]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from black ueot -auto=@each upkeep restriction{type(creature[protection from red]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from red ueot -auto=@each upkeep restriction{type(creature[protection from green]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from green ueot -auto=@each upkeep restriction{type(creature[trample]|mybattlefield)~morethan~0}:all(creature|mybattlefield) trample ueot -auto=@each upkeep restriction{type(creature[vigilance]|mybattlefield)~morethan~0}:all(creature|mybattlefield) vigilance ueot -text=At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Conch Horn -auto={1}{T}{S}:name(put on library) ability$!draw:2 _ choice target(*|myhand) moveTo(mylibrary)!$ controller -text={1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. -mana={2} -type=Artifact -[/card] -[card] -name=Conclave Equenaut -abilities=flying -other={convoke} name(Convoke) -text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Flying -mana={4}{W}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Conclave Naturalists -auto=may destroy target(artifact,enchantment) -text=When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. -mana={4}{G} -type=Creature -subtype=Dryad -power=4 -toughness=4 -[/card] -[card] -name=Conclave Phalanx -text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. -auto=life:type:creature:mybattlefield -other={convoke} name(Convoke) -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Conclave's Blessing -target=creature -auto=foreach(other creature|myBattlefield) 0/2 -text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Enchant creature -- Enchanted creature gets +0/+2 for each other creature you control. -other={convoke} name(Convoke) -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Concordant Crossroads -auto=lord(creature) haste -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=All creatures have haste. -mana={G} -type=World Enchantment -[/card] -[card] -name=Concordia Pegasus -abilities=flying -text=Flying -mana={1}{W} -type=Creature -subtype=Pegasus -power=1 -toughness=3 -[/card] -[card] -name=Concussive Bolt -target=player -auto=damage:4 -auto=aslongas(artifact|mybattlefield) all(creature|opponentbattlefield) cantblock ueot >2 -text=Concussive Bolt deals 4 damage to target player. -- Metalcraft - If you control three or more artifacts, creatures that player controls can't block this turn. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Condemn -target=creature[attacking] -auto=bottomoflibrary -auto=dynamicability -text=Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. -mana={W} -type=Instant -[/card] -[card] -name=Condescend -target=*|stack -auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Counter target spell unless its controller pays {X}. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={X}{U} -type=Instant -[/card] -[card] -name=Conduit of Emrakul -auto=@combat(attacking) source(this):transforms((,newability[@next my secondmain:add{c}{c})) forever -text=Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at the beginning of your next main phase this turn. -type=Creature -subtype=Eldrazi Werewolf -power=5 -toughness=4 -[/card] -[card] -name=Conduit of Ruin -alias=401847 -aicode=activate target(creature[colorless;manacost>=7]|mylibrary) moveto(myhand) -autostack=if casted(this) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[colorless;manacost>=7]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=lord(creature|mycastingzone) conduited dontremove -text=When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it. -- The first creature spell you cast each turn costs {2} less to cast. -mana={6} -type=Creature -subtype=Eldrazi -power=5 -toughness=5 -[/card] -[card] -name=Conduit of Storms -auto=@combat(attacking) source(this):transforms((,newability[@next my secondmain:add{R})) -auto={3}{r}{r}:flip(Conduit of Emrakul) -text=Whenever Conduit of Storms attacks, add {R} to your mana pool at the beginning of your next main phase this turn. -- {3}{R}{R}: Transform Conduit of Storms. -mana={2}{R} -type=Creature -subtype=Werewolf Horror -power=2 -toughness=3 -[/card] -[card] -name=Confessor -auto=@discarded(*|hand):may life:1 controller -text=Whenever a player discards a card, you may gain 1 life. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Confirm Suspicions -target=*|mystack -auto=fizzle -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )!*3 controller -text=Counter target spell. -- Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Confiscate -target=artifact,creature,enchantment,land,planeswalker -alias=1194 -text=Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) -- You control enchanted permanent. -mana={4}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Confront the Unknown -target=creature -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -auto=foreach(clue|mybattlefield) 1/1 -text=Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={G} -type=Instant -[/card] -[card] -name=Congregate -target=player -auto=life:twicetype:creature:battlefield -text=Target player gains 2 life for each creature on the battlefield. -mana={3}{W} -type=Instant -[/card] -[card] -name=Congregation at Dawn -aicode=activate notatarget(creature|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose cards) target(creature|reveal) becomes(chosencard) ueot optiononeend optiontwo name(put back) transforms((,newability[target(<3>*[chosencard]|reveal) moveto(mylibrary)],newability[all(*[-chosencard]|reveal) moveto(mylibrary) and!(shuffle)!])) oneshot optiontwoend revealend -text=Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order. -mana={G}{G}{W} -type=Instant -[/card] -[card] -name=Conifer Strider -abilities=opponentshroud -text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -mana={3}{G} -type=Creature -subtype=Elemental -power=5 -toughness=1 -[/card] -[card] -name=Conjurer's Bauble -auto={T}{S}:bottomoflibrary target(other *|mygraveyard) && draw:1 controller -text={T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Conjurer's Closet -auto=@each my endofturn restriction{type(creature|mybattlefield)~morethan~0}:may target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! -text=At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. -mana={5} -type=Artifact -[/card] -[card] -name=Conquer -target=land -alias=1194 -text=Enchant land -- You control enchanted land. -mana={3}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Conquering Manticore -abilities=flying -auto=name(gain control) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once -text=Flying -- When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. -mana={4}{R}{R} -type=Creature -subtype=Manticore -power=5 -toughness=5 -[/card] -[card] -name=Conqueror's Pledge -kicker={6} -auto=token(Kor Soldier,Creature Kor Soldier,1/1,white)*6 -auto=kicker token(Kor Soldier,Creature Kor Soldier,1/1,white)*6 -text=Kicker {6} (You may pay an additional {6} as you cast this spell.) -- Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. -mana={2}{W}{W}{W} -type=Sorcery -[/card] -[card] -name=Consecrate Land -target=land -auto=indestructible -auto=teach(land) cantbetargetof(aura) -text=Enchant land -- Enchanted land is indestructible and can't be enchanted by other Auras. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Consecrated by Blood -target=creature -auto=teach(creature) 2/2 -auto=teach(creature) flying -auto=teach(creature) {S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:regenerate -text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={2}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Consecrated Sphinx -abilities=flying -auto=@drawfoeof(player):may draw:2 controller -text=Flying -- Whenever an opponent draws a card, you may draw two cards. -mana={4}{U}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=6 -[/card] -[card] -name=Conservator -auto={3}{T}:prevent:2 controller -text={3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. -mana={4} -type=Artifact -[/card] -[card] -name=Consign to Dream -target=* -auto=teach(*[-red;-green]) moveTo(ownerhand) -auto=teach(*[red;green]) moveTo(ownerlibrary) -text=Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. -mana={2}{U} -type=Instant -[/card] -[card] -name=Constant Mists -auto=preventallcombatdamage ueot -buyback={1}{G}{S(land|mybattlefield)} -text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Prevent all combat damage that would be dealt this turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Constricting Sliver -auto=(blink)forsrc target(creature|opponentbattlefield) -auto=@movedto(sliver|mybattlefield):all(trigger[to]) transforms((,newability[(blink)forsrc target(creature|opponentbattlefield)])) forever -text=Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." -mana={5}{W} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Constricting Tendrils -target=creature -auto=-3/-0 -autohand=__CYCLING__({2}) -text=Target creature gets -3/-0 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={U} -type=Instant -[/card] -[card] -name=Consulate Crackdown -auto=(blink)forsrc all(artifact|opponentbattlefield) -text=When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Consulate Dreadnought -auto={crew(other creature[power>=6]|myBattlefield)}:name(crew 6[1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=6]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=5]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~2,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~5} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 6 [6 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~5,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~5,compare(crewtotalpower)~morethan~5} -text=Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={1} -type=Artifact -subtype=Vehicle -power=7 -toughness=11 -[/card] -[card] -name=Consulate Skygate -abilities=defender,reach -text=Defender -- Reach (This creature can block creatures with flying.) -mana={2} -type=Artifact Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Consulate Turret -auto={T}:alterenergy:1 controller -auto={T}{e:3}:damage:2 target(player) -text={T}: You get {E} (an energy counter). -- {T}, Pay {E}{E}{E}: Consulate Turret deals 2 damage to target player. -mana={3} -type=Artifact -[/card] -[card] -name=Consul's Lieutenant -abilities=first strike -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -auto=this(cantargetcard(*[renown]) transforms((,newability[@combat(attacking) source(this):all(other creature[attacking]|mybattlefield) 1/1 ueot])) -text=First strike -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Consul's Shieldguard -auto=alterenergy:2 controller -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~0}:pay({e:2}) indestructible target(other creature[attacking]|mybattlefield) -text=When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn. -mana={3}{W} -type=Creature -subtype=Dwarf Soldier -power=3 -toughness=4 -[/card] -[card] -name=Consult the Necrosages -auto=choice draw:2 target(player) -auto=choice name(discard) target(player) ability$!name(discard) target(<2>*|myhand) reject!$ targetedplayer -text=Choose one - Target player draws two cards; or target player discards two cards. -mana={1}{U}{B} -type=Sorcery -[/card] -[card] -name=Consume Spirit -auto=damage:castx target(creature,player) -auto=life:castx controller -text=Spend only black mana on X. -- Consume Spirit deals X damage to target creature or player and you gain X life. -mana={1}{B}{X:black} -type=Sorcery -[/card] -[card] -name=Consume the Meek -auto=bury all(creature[manacost<=3]) -text=Destroy all creatures with converted mana cost 3 or less. They can't be regenerated. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Consuming Aberration -anyzone=type:*:opponentgraveyard/type:*:opponentgraveyard cdaactive -auto=@movedTo(creature|mystack):target(opponent) Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend -text=Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. -- Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. -mana={3}{U}{B} -type=Creature -subtype=Horror -power=* -toughness=* -[/card] -[card] -name=Consuming Bonfire -auto=aslongas(creature[-elemental]|battlefield) choice damage:4 target(creature[-elemental]) -auto=aslongas(creature[treefolk]|battlefield) choice damage:7 target(treefolk) -text=Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. -mana={3}{R}{R} -type=Tribal Sorcery -subtype=Elemental -[/card] -[card] -name=Consuming Ferocity -target=creature[-Wall] -auto=1/0 -auto=@each my upkeep:counter(1/0,1) && teach(creature) transforms((,newability[this(counter{1/0}>2) damage:power controller && bury])) -text=Enchant non-Wall creature -- Enchanted creature gets +1/+0. -- At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Consuming Sinkhole -auto=choice target(creature[land]) moveto(exile) -auto=choice damage:4 target(player) -text=Devoid (This card has no color.) -- Choose one -- -- -- Exile target land creature. -- -- Consuming Sinkhole deals 4 damage to target player. -mana={3}{R} -abilities=devoid -type=Instant -[/card] -[card] -name=Consuming Vapors -target=player -auto=ability$! notatarget(creature|mybattlefield) dynamicability sacrifice ) !$ targetedplayer -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Target player sacrifices a creature. You gain life equal to that creature's toughness. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Consumptive Goo -auto={2}{B}{B}:counter(1/1,1) all(this) && -1/-1 target(creature) -text={2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. -mana={B}{B} -type=Creature -subtype=Ooze -power=1 -toughness=1 -[/card] -[card] -name=Contagion Clasp -auto=counter(-1/-1,1) target(creature) -auto={4}{T}:notatarget(*) propagate -text=When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. -- {4}, Tap: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) -mana={2} -type=Artifact -[/card] -[card] -name=Contagion Engine -auto=target(player) ability$!name(target player) counter(-1/-1,1) all(creature|mybattlefield)!$ targetedplayer -auto={4}{T}:notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate && proliferate -text=When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. -- {4},{T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.) -mana={6} -type=Artifact -[/card] -[card] -name=Contagion -target=creature -auto=counter(-2/-1,1) -auto=target(creature) counter(-2/-1,1) -other={L:1}{E(other *[black]|myhand)} name(pay 1 Life and Exile a Black Card from Hand) -text=You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. -- Distribute two -2/-1 counters among one or two target creatures. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Contagious Nim -abilities=Infect -text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Containment Membrane -target=creature -auto=teach(mytgt) doesnotuntap -text=Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -mana={2}{U} -other={U} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -type=Enchantment -subtype=Aura -[/card] -[card] -name=Contaminated Bond -target=creature -auto=@combat(attacking,blocking) source(mytgt) :life:-3 targetcontroller -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Whenever enchanted creature attacks or blocks, its controller loses 3 life. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Contaminated Ground -text=Enchant land -- Enchanted land is a Swamp. -- Whenever enchanted land becomes tapped, its controller loses 2 life. -target=land -auto=loseabilities -auto=losesubtypesof(land) -auto=transforms((swamp)) -auto=@tapped(mytgt):life:-2 targetcontroller -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Contemplation -auto=@movedTo(*|mystack):life:1 -text=Whenever you cast a spell, you gain 1 life. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Contempt -target=creature -auto=@combat(attacking) source(mytgt) :all(trigger[to]) phaseaction[combatends once] moveTo(ownerhand) && phaseaction[combatends once] moveTo(ownerhand) all(this) -text=Enchant creature -- Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Contested Cliffs -auto={T}:add{1} -auto={R}{G}{T}:target(creature[beast]|mybattlefield) transforms((,newability[target(creature) dynamicability])) ueot -text={T}: Add {1} to your mana pool. -- {R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) -type=Land -[/card] -[card] -name=Contested War Zone -auto={T}:Add{1} -auto={1}{T}:all(creature[attacking]) 1/0 ueot -auto=@combatdamaged(player) from(creature|opponentbattlefield) turnlimited:moveTo(opponentbattlefield) -text=Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. -- {T}: Add {1} to your mana pool. -- {1}, {T}: Attacking creatures get +1/+0 until end of turn. -type=Land -[/card] -[card] -name=Contingency Plan -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=5]|mylibrary) moverandom(*[zpos<=5]) from(mylibrary) to(mylibrary)])) ueot -auto=name(look) reveal:5 optionone name(Discard cards) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Contraband Kingpin -abilities=lifelink -auto=@movedTo(artifact|mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Lifelink -- Whenever an artifact enters the battlefield under your control, scry 1. -mana={U}{B} -type=Creature -subtype=Aetherborn Rogue -power=1 -toughness=4 -[/card] -[card] -name=Contradict -target=*|stack -auto=fizzle -auto=draw:1 controller -text=Counter target spell. Draw a card. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Control Magic -target=creature -alias=1194 -text=Enchant creature -- You control enchanted creature. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Control of the Court -auto=draw:4 -auto=discard:3 -text=Draw four cards, then discard three cards at random. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Controlled Instincts -target=creature[green;red] -auto=doesnotuntap -text=Enchant red or green creature -- Enchanted creature doesn't untap during its controller's untap step. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Controvert -target=*|stack -auto=fizzle -autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({2}{U}{U}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) -text=Counter target spell. -- Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Convalescence -auto=@each my upkeep:this(controllerlife < 11) life:1 -text=At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Convalescent Care -auto=@each my upkeep:this(controllerlife < 6) life:3 -auto=@each my upkeep:this(controllerlife < 6) draw:1 -text=At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Conversion Chamber -auto={2}{T}:moveTo(exile) target(artifact|graveyard) && counter(0/0,1,Charge) all(this) -auto={2}{T}{C(0/0,-1,Charge)}:token(Golem,Artifact Creature Golem,3/3) -text={2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber. -- {2}, {T}, Remove a charge counter from Conversion Chamber: Put a 3/3 colorless Golem artifact creature token onto the battlefield. -mana={3} -type=Artifact -[/card] -[card] -name=Conversion -auto=upcost[{W}{W}] sacrifice -auto=lord(mountain) losesubtypesof(land) -auto=lord(mountain) transforms((plains)) -text=At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. -- All Mountains are Plains. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Convicted Killer -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Branded Howler) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer. -mana={2}{R} -type=Creature -subtype=Human Werewolf -power=2 -toughness=2 -[/card] -[card] -name=Conviction -target=creature -auto=1/3 -auto={W}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature gets +1/+3. -- {W}: Return Conviction to its owner's hand. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Convincing Mirage -target=land -auto=loseabilities -auto=losesubtypesof(land) -auto=choice name(becomes a plains) teach(land) transforms((plains)) -auto=choice name(becomes a island) teach(land) transforms((island)) -auto=choice name(becomes a swamp) teach(land) transforms((swamp)) -auto=choice name(becomes a mountain) teach(land) transforms((mountain)) -auto=choice name(becomes a forest) teach(land) transforms((forest)) -text=Enchant land -- As Convincing Mirage enters the battlefield, choose a basic land type. -- Enchanted land is the chosen type. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Convolute -target=*|stack -auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {4}. -mana={2}{U} -type=Instant -[/card] -[card] -name=Coordinated Assault -target=creature -auto=1/0 ueot -auto=first strike ueot -text=Up to two target creatures each get +1/+0 and gain first strike until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Coordinated Barrage -target=creature[attacking;blocking] -auto=chooseatype damage:type:*[chosentype]:mybattlefield chooseend -text=Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. -mana={W} -type=Instant -[/card] -[card] -name=Copper Carapace -auto={3}:equip -auto=teach(creature) 2/2 -auto=teach(creature) cantblock -text=Equipped creature gets +2/+2 and can't block. -- Equip {3} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Copper Gnomes -auto={4}{S}:moveTo(myBattlefield) target(other artifact|myhand) -text={4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield. -mana={2} -type=Artifact Creature -subtype=Gnome -power=1 -toughness=1 -[/card] -[card] -name=Copper Myr -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Copper Tablet -auto=@each opponent upkeep:damage:1 opponent -auto=@each my upkeep:damage:1 controller -text=At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. -mana={2} -type=Artifact -[/card] -[card] -name=Copperhoof Vorrac -auto=foreach(*[-tapped]|opponentBattlefield) 1/1 -text=Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. -mana={3}{G}{G} -type=Creature -subtype=Boar Beast -power=2 -toughness=2 -[/card] -[card] -name=Copperhorn Scout -auto=@combat(attacking) source(this):untap all(other creature|mybattlefield) -text=Whenever Copperhorn Scout attacks, untap each other creature you control. -mana={G} -type=Creature -subtype=Elf Scout -power=1 -toughness=1 -[/card] -[card] -name=Copper-Leaf Angel -abilities=flying -auto={T}{S(land|myBattlefield)}:counter(1/1,1) -auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,2) >1 -auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,3) >2 -auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,4) >3 -auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,5) >4 -auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,6) >5 -auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,7) >6 -auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,8) >7 -auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,9) >8 -auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,10) >9 -text=Flying -- {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. -mana={5} -type=Artifact Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Copperline Gorge -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{R} -auto={T}:Add{G} -text=Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {R} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Copy Artifact -auto=this(cantargetcard(*[-artifact])) may copy notatarget(artifact) -text=You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield. It's still an enchantment. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Coral Atoll -auto=tap(noevent) -auto=aslongas(island[-tapped]|mybattlefield) moveto(myhand) notatarget(island[-tapped]|mybattlefield) oneshot -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto={T}:Add{1}{U} -text=Coral Atoll enters the battlefield tapped. -- When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. -- {T}: Add {1}{U} to your mana pool. -type=Land -[/card] -[card] -name=Coral Barrier -abilities=defender -auto=token(Squid,Creature Squid,1/1,islandwalk,blue) controller -text=Defender (This creature can't attack.) -- When Coral Barrier enters the battlefield, put a 1/1 blue Squid creature token with islandwalk onto the battlefield. (It can't be blocked as long as defending player controls an Island.) -mana={2}{U} -type=Creature -subtype=Wall -power=1 -toughness=3 -[/card] -[card] -name=Coral Eel -mana={1}{U} -type=Creature -subtype=Fish -power=2 -toughness=1 -[/card] -[card] -name=Coral Fighters -aicode=activate may bottomoflibrary all(*[zpos=1]|opponentlibrary) -auto=@combat(notblocked) source(this):name(look) reveal:1 revealzone(opponentlibrary) optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. -mana={1}{U} -type=Creature -subtype=Merfolk Soldier -power=1 -toughness=1 -[/card] -[card] -name=Coral Helm -auto={D}{3}:2/2 target(creature) -text={3}, Discard a card at random: Target creature gets +2/+2 until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Coral Merfolk -mana={1}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=1 -[/card] -[card] -name=Coral Net -target=creature[green;white] -auto=teach(creature) upcost[{D(*|myhand)}] sacrifice -text=Enchant green or white creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Coral Reef -auto=counter(0/0,4,Polyp) -auto={S(island|myBattlefield)}:counter(0/0,2,Polyp) -auto={U}{T(creature[blue]|mybattlefield)}{C(0/0,-1,Polyp)}:counter(0/1) target(creature) -text=Coral Reef enters the battlefield with four polyp counters on it. -- Sacrifice an Island: Put two polyp counters on Coral Reef. -- {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Coral Trickster -facedown={3} -autofacedown={U}:morph -autofaceup=may tap target(*) -autofaceup=may untap target(*) -text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Coral Trickster is turned face up, you may tap or untap target permanent. -mana={1}{U} -type=Creature -subtype=Merfolk Rogue -power=2 -toughness=1 -[/card] -[card] -name=Coralhelm Commander -auto={1}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.2.Level}) flying -auto=this(counter{0/0.2.Level}) 1/1 -auto=this(counter{0/0.4.Level}) lord(other merfolk|myBattlefield) 1/1 -auto=this(counter{0/0.4.Level}) 1/1 -text=Level up {1} -- [Level 2-3] : Flying (3/3) -- [Level 4+] : Flying, other Merfolk you control get +1/+1. (4/4) -auto=maxlevel:4 -mana={U}{U} -type=Creature -subtype=Merfolk Soldier -power=2 -toughness=2 -[/card] -[card] -name=Coralhelm Guide -auto={4}{U}:target(creature|battlefield) unblockable ueot -text={4}{U}: Target creature can't be blocked this turn. -mana={1}{U} -type=Creature -subtype=Merfolk Scout Ally -power=2 -toughness=1 -[/card] -[card] -name=Core Prowler -abilities=infect -auto=@movedto(this|mygraveyard) from(this|mybattlefield):notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- When Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) -mana={4} -type=Artifact Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Coretapper -auto={T}:counter(0/0,1,Charge) target(artifact) -auto={S}:counter(0/0,2,Charge) target(other artifact) -text={T}: Put a charge counter on target artifact. -- Sacrifice Coretapper: Put two charge counters on target artifact. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Cornered Market -auto=lord(*[-basic;-token]|battlefield) transforms((,newability[maxCast(*[share!name!])0 controller],newability[maxCast(*[share!name!])0 opponent])) -text=Players can't cast spells with the same name as a nontoken permanent. -- Players can't play nonbasic lands with the same name as a nontoken permanent. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Corpse Blockade -abilities=defender -auto={S(other creature|mybattlefield)}:deathtouch ueot -text=Defender -- Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn. -mana={2}{B} -type=Creature -subtype=Zombie -power=1 -toughness=4 -[/card] -[card] -name=Corpse Churn -auto=deplete:3 controller -auto=ability$!name(return creature from graveyard) notatarget(creature|mygraveyard) moveTo(myhand)!$ controller -text=Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -mana={1}{B} -type=Instant -[/card] -[card] -name=Corpse Connoisseur -aicode=activate target(creature|mylibrary) moveto(mygraveyard) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -autograveyard={4}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. -- Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={4}{B} -type=Creature -subtype=Zombie Wizard -power=3 -toughness=3 -[/card] -[card] -name=Corpse Cur -abilities=infect -auto=may moveTo(ownerhand) target(creature[infect]|mygraveyard) -text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to you hand. -mana={4} -type=Artifact Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Corpse Harvester -auto={1}{B}{T}{S(creature|mybattlefield)}:name(fetch) transforms((,newability[ability$!notatarget(swamp|mylibrary) moveto(ownerhand)!$ controller],newability[ability$!notatarget(zombie|mylibrary) moveto(ownerhand)!$ controller])) ueot -text={1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library. -mana={3}{B}{B} -type=Creature -subtype=Zombie Wizard -power=3 -toughness=3 -[/card] -[card] -name=Corpse Hauler -auto={2}{B}{S}:moveTo(ownerhand) target(other creature|mygraveyard) -text={2}{B}, Sacrifice Corpse Hauler. Return another target creature card from your graveyard to your hand. -mana={1}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=1 -[/card] -[card] -name=Corpse Lunge -target=creature -auto=damage:storedpower -text=As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard. -- Corpse Lunge deals damage equal to the exiled card's power to target creature. -mana={2}{B}{E(creature|mygraveyard)} -type=Instant -[/card] -[card] -name=Corpse Traders -aicode=activate reject notatarget(*|targetedpersonshand) -auto={2}{B}{S(creature|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery -text={2}{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -mana={3}{B} -type=Creature -subtype=Human Rogue -power=3 -toughness=3 -[/card] -[card] -name=Corpsehatch -target=creature[-black] -auto=destroy -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 -text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have sacrifice this creature: Add {1} to your mana pool. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Corpulent Corpse -abilities=fear -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Suspend 5 - {B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={5}{B} -suspend(5)={b} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Corrosive Gale -auto=damage:X all(creature[flying]) -text=({p(G)} may be paid for with either {G} or 2 life.) -- Corrosive Gale deals X damage to each creature with flying. -mana={X}{p(G)} -color=green -type=Sorcery -[/card] -[card] -name=Corrosive Mentor -auto=lord(creature[black]|myBattlefield) wither -text=Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) -mana={2}{B} -type=Creature -subtype=Elemental Rogue -power=1 -toughness=3 -[/card] -[card] -name=Corrupt Court Official -auto=name(discard) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer MyTurnOnly -text=When Corrupt Court Official enters the battlefield, target opponent discards a card. -mana={1}{B} -type=Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Corrupt Eunuchs -auto=damage:2 target(creature) -text=When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. -mana={3}{R} -type=Creature -subtype=Human Advisor -power=2 -toughness=2 -[/card] -[card] -name=Corrupt Official -auto={2}{B}:regenerate -auto=@combat(blocked,turnlimited) source(this):discard:1 opponent -text={2}{B}: Regenerate Corrupt Official. -- Whenever Corrupt Official becomes blocked, defending player discards a card at random. -mana={4}{B} -type=Creature -subtype=Human Minion -power=3 -toughness=1 -[/card] -[card] -name=Corrupted Conscience -target=creature -auto=infect -alias=1194 -text=Enchant creature -- You control enchanted creature. -- Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -mana={3}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Corrupted Grafstone -auto=tap(noevent) -auto=aslongas(*[green]|mygraveyard)~morethan~0 {T}:add{G} -auto=aslongas(*[white]|mygraveyard)~morethan~0 {T}:add{W} -auto=aslongas(*[black]|mygraveyard)~morethan~0 {T}:add{B} -auto=aslongas(*[blue]|mygraveyard)~morethan~0 {T}:add{U} -auto=aslongas(*[red]|mygraveyard)~morethan~0 {T}:add{R} -text=Corrupted Grafstone enters the battlefield tapped. -- {T}: Choose a color of a card in your graveyard. Add one mana of that color to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Corrupted Harvester -auto={B}{S(creature|myBattlefield)}:regenerate -text={B}, Sacrifice a creature: Regenerate Corrupted Harvester. -mana={4}{B}{B} -type=Creature -subtype=Horror -power=6 -toughness=3 -[/card] -[card] -name=Corrupted Resolve -target=*|stack -auto=transforms((,newability[this(variable{mypoisoncount}) fizzle])) ueot -mana={1}{U} -type=Instant -text=Counter target spell if its controller is poisoned. -[/card] -[card] -name=Corrupted Roots -target=land[forest;plains] -auto=@tapped(mytgt):life:-2 targetController -text=Enchant Forest or Plains -- Whenever enchanted land becomes tapped, its controller loses 2 life. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Corrupted Zendikon -target=land -auto=becomes(Creature Ooze,3/3,black) -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) -text=Enchant land -- Enchanted land is a 3/3 black Ooze creature. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Corrupt -target=creature,player -auto=damage:type:swamp:mybattlefield -auto=life:type:swamp:mybattlefield controller -text=Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. -mana={5}{B} -type=Sorcery -[/card] -[card] -name=Cosi's Ravager -auto=@movedTo(land|myBattlefield):may damage:1 target(player) -text=Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player. -mana={3}{R} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Cosmic Horror -abilities=first strike -auto=upcostmulti[{3}{B}{B}{B}] destroy && damage:7 controller -text=First strike -- At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you. -mana={3}{B}{B}{B} -type=Creature -subtype=Horror -power=7 -toughness=7 -[/card] -[card] -name=Cosmic Larva -abilities=trample -auto=upcost[{S(land|myBattlefield)}{S(land|myBattlefield)}] sacrifice -text=Trample -- At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands. -mana={1}{R}{R} -type=Creature -subtype=Beast -power=7 -toughness=6 -[/card] -[card] -name=Council of Advisors -auto=draw:1 -text=When Council of Advisors enters the battlefield, draw a card. -mana={2}{U} -type=Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Counsel of the Soratami -auto=draw:2 -text=Draw two cards. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Counterbore -target=*|stack -auto=fizzle -auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Counterflux -abilities=overload -other={1}{U}{U}{R} name(Overload) -abilities=nofizzle -target=*|opponentstack -auto=paidmana fizzle -auto=overload fizzle all(*|opponentstack) -text=Counterflux can't be countered by spells or abilities. -- Counter target spell you don't control. -- Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={U}{U}{R} -type=Instant -[/card] -[card] -name=Counterintelligence -target=creature -auto=moveTo(ownerhand) -text=Return one or two target creatures to their owners' hands. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Countermand -target=*|stack -auto=fizzle && deplete:4 targetcontroller -text=Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Counterspell -target=*|stack -auto=fizzle -text=Counter target spell. -mana={U}{U} -type=Instant -[/card] -[card] -name=Countersquall -target=*[-creature]|stack -auto=fizzle -auto=life:-2 targetcontroller -text=Counter target noncreature spell. Its controller loses 2 life. -mana={U}{B} -type=Instant -[/card] -[card] -name=Countless Gears Renegade -auto=if revolt then create(Servo:Artifact Creature Servo:1/1) -text=Revolt -- When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. -mana={1}{W} -type=Creature -subtype=Dwarf Artificer -power=2 -toughness=2 -[/card] -[card] -name=Countryside Crusher -auto=@movedTo(land|mygraveyard):counter(1/1,1) all(this) -auto=@each my upkeep:reveal:1 optionone if type(land|myreveal)~morethan~0 then name(Discard) target(<1>*|myreveal) moveto(mygraveyard) else donothing optiononeend optiontwo name(Not a Land) target(<1>*|myreveal) moveto(mylibrary) optiontwoend repeat revealend -text=At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. -- Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. -mana={1}{R}{R} -type=Creature -subtype=Giant Warrior -power=3 -toughness=3 -[/card] -[card] -name=Courageous Outrider -aicode=activate target(human[zpos<=4]|mylibrary) moveto(myhand) -auto=name(look) reveal:4 optionone name(Get a Human card) target(<1>*[human]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={3}{W} -type=Creature -subtype=Human Scout -power=3 -toughness=4 -[/card] -[card] -name=Courier Griffin -abilities=flying -auto=choice life:2 controller -text=Flying -- When Courier Griffin enters the battlefield, you gain 2 life. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=3 -[/card] -[card] -name=Courier Hawk -abilities=flying,vigilance -text=Flying, vigilance -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=2 -[/card] -[card] -name=Courier's Capsule -auto={1}{U}{T}{S}:Draw:2 -text={1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards. -mana={1}{U} -type=Artifact -[/card] -[card] -name=Courser of Kruphix -abilities=showfromtoplibrary -auto=canplaylandlibrarytop -auto=@movedTo(land|mybattlefield):life:1 -text=Play with the top card of your library revealed. -- You may play the top card of your library if it's a land card. -- Whenever a land enters the battlefield under your control, you gain 1 life. -mana={1}{G}{G} -type=Enchantment Creature -subtype=Centaur -power=2 -toughness=4 -[/card] -[card] -name=Coursers' Accord -auto=token(Centaur,Creature Centaur,3/3,green) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller -text=Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={4}{G}{W} -type=Sorcery -[/card] -[card] -name=Court Archers -abilities=reach,exalted -text=Reach (This can block creatures with flying.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={2}{G} -type=Creature -subtype=Human Archer -power=1 -toughness=3 -[/card] -[card] -name=Court Homunculus -auto=aslongas(other artifact|myBattlefield) 1/1 -text=Court Homunculus gets +1/+1 as long as you control another artifact. -mana={W} -type=Artifact Creature -subtype=Homunculus -power=1 -toughness=1 -[/card] -[card] -name=Court Hussar -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=2]|mylibrary)])) ueot -auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -abilities=vigilance,hiddenface -text=Vigilance -- When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. -- When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it. -auto=ifnot spent({w}) then sacrifice all(this) -mana={2}{U} -type=Creature -subtype=Vedalken Knight -power=1 -toughness=3 -[/card] -[card] -name=Court Street Denizen -auto=@movedTo(other creature[white]|mybattlefield):tap target(creature|opponentbattlefield) -text=Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Courtly Provocateur -auto={T}:target(creature) mustattack ueot -auto={T}:target(creature) mustblock ueot -text={T}: Target creature attacks this turn if able. -- {T}: Target creature blocks this turn if able. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Covenant of Blood -target=creature,player -auto=damage:4 -auto=life:4 controller -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Covenant of Blood deals 4 damage to target creature or player and you gain 4 life. -other={convoke} name(Convoke) -mana={6}{B} -type=Sorcery -[/card] -[card] -name=Cover of Darkness -auto=chooseatype lord(creature[chosentype]) fear chooseend -text=As Cover of Darkness enters the battlefield, choose a creature type. -- Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Covert Operative -abilities=unblockable -text=Covert Operative is unblockable. -mana={4}{U} -type=Creature -subtype=Human Wizard -power=3 -toughness=2 -[/card] -[card] -name=Covetous Dragon -abilities=flying -auto=aslongas(artifact|myBattlefield) all(this) sacrifice while <1 -text=Flying -- When you control no artifacts, sacrifice Covetous Dragon. -mana={4}{R} -type=Creature -subtype=Dragon -power=6 -toughness=5 -[/card] -[card] -name=Cowardice -auto=@targeted(creature):all(trigger[to]) moveto(ownerhand) -text=Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Cower in Fear -auto=all(creature|opponentbattlefield) -1/-1 ueot -text=Creatures your opponents control get -1/-1 until end of turn. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Cowl Prowler -mana={4}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Crab Umbra -abilities=totemarmor -target=creature -auto={2}{U}:untap(mytgt) -text=Enchant creature -- {2}{U}: Untap enchanted creature. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crabapple Cohort -auto=aslongas(other creature[green]|myBattlefield) 1/1 != 0 -text=Crabapple Cohort gets +1/+1 as long as you control another green creature. -mana={4}{G} -type=Creature -subtype=Treefolk Warrior -power=4 -toughness=4 -[/card] -[card] -name=Crack the Earth -auto=sacrifice notatarget(*|mybattlefield) -auto=ability$! sacrifice notatarget(*|mybattlefield) !$ opponent -text=Each player sacrifices a permanent. -mana={R} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Crackdown -auto=lord(creature[power>=3;-white]) doesnotuntap -text=Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Crackleburr -auto={UR}{UR}{T(creature[red]|mybattlefield)}{T(creature[red]|mybattlefield)}{T}:damage:3 target(creature,player) -auto={UR}{UR}{q(creature[blue]|mybattlefield)}{q(creature[blue]|mybattlefield)}{q}:moveTo(ownerhand) target(creature) -text={(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. -- {(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) -mana={1}{UR}{UR} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Crackling Club -target=creature -auto=1/0 -auto={S}:damage:1 target(other creature) -text=Enchant creature -- Enchanted creature gets +1/+0. -- Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crackling Doom -auto=damage:2 opponent -auto=ability$! sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield) !$ opponent -text=Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls. -mana={R}{W}{B} -type=Instant -[/card] -[card] -name=Crackling Perimeter -auto={T(Gate|mybattlefield)}:damage:1 opponent -text=Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Crackling Triton -auto={2}{R}{S}:damage:2 target(other *[creature;player]) -text={2}{R}, Sacrifice Crackling Triton: Crackling Triton deals 2 damage to target creature or player. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=3 -[/card] -[card] -name=Cradle Guard -abilities=trample -auto=upcost[{1}{G}{G};next upkeep] sacrifice -text=Trample -- Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={1}{G}{G} -type=Creature -subtype=Treefolk -power=4 -toughness=4 -[/card] -[card] -name=Cradle of Vitality -auto=@lifeof(player):pay({1}{W}) counter(1/1,thatmuch) target(creature) -text=Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Cradle to Grave -target=creature[fresh;-black] -auto=destroy -text=Destroy target nonblack creature that entered the battlefield this turn. -mana={1}{B} -type=Instant -[/card] -[card] -name=Crafty Pathmage -auto={T}:unblockable target(creature[power<=2]) -text={T}: Target creature with power 2 or less is unblockable this turn. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Crag Puca -auto={UR}:swap -text={(u/r)}: Switch Crag Puca's power and toughness until end of turn. -mana={UR}{UR}{UR} -type=Creature -subtype=Shapeshifter -power=2 -toughness=4 -[/card] -[card] -name=Crag Saurian -auto=@damaged(this) from(*|opponentstack,opponentbattlefield,opponentgraveyard):name(change controller) moveto(opponentbattlefield) -auto=@damaged(this) from(*|mystack,mybattlefield,mygraveyard):name(change controller) moveto(mybattlefield) -text=Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. -mana={R}{R}{R} -type=Creature -subtype=Lizard -power=4 -toughness=4 -[/card] -[card] -name=Cranial Archive -auto={2}{E}:name(shuffle graveyard) target(player) donothing && moveto(ownerlibrary) and!(shuffle && draw:1 controller)! all(*|targetedpersonsgraveyard) -text={2}, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card. -mana={2} -type=Artifact -[/card] -[card] -name=Cranial Plating -auto=teach(creature) type:artifact:mybattlefield/0 nonstatic -auto={B}{B}:name(attach) rehook target(creature|mybattlefield) -auto={1}:equip -text=Equipped creature gets +1/+0 for each artifact you control. -- {B}{B}: Attach Cranial Plating to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Crash Landing -target=creature[flying] -auto=-flying -auto=damage:type:forest:mybattlefield -text=Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. -mana={2}{G} -type=Instant -[/card] -[card] -name=Crash of Rhinos -abilities=trample -text=Trample -mana={6}{G}{G} -type=Creature -subtype=Rhino -power=8 -toughness=4 -[/card] -[card] -name=Crash -target=artifact -other={S(mountain|myBattlefield)} name(Sacrifice a Mountain) -auto=destroy -text=You may sacrifice a Mountain rather than pay Crash's mana cost. -- Destroy target artifact. -mana={2}{R} -type=Instant -[/card] -[card] -name=Crashing Centaur -auto={G}{D(*|myhand)}:trample -auto=aslongas(*|mygraveyard) 2/2 >6 -auto=aslongas(*|mygraveyard) shroud >6 -text={G}, Discard a card: Crashing Centaur gains trample until end of turn. -- Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) -mana={4}{G}{G} -type=Creature -subtype=Centaur -power=3 -toughness=4 -[/card] -[card] -name=Crater Elemental -auto={R}{T}{S}:damage:4 target(other creature) -auto={2}{R}:name(formidable) transforms((,setpower=8)) restriction{compare(powertotalinplay)~morethan~7} ueot -text={R}, {T}, Sacrifice Crater Elemental: Crater Elemental deals 4 damage to target creature. -- Formidable -- {2}{R}: Crater Elemental has base power 8 until end of turn. Activate this ability only if creatures you control have total power 8 or greater. -mana={2}{R} -type=Creature -subtype=Elemental -power=0 -toughness=6 -[/card] -[card] -name=Crater Hellion -auto=damage:4 all(other creature) -auto=upcost[{4}{R}{R};next upkeep] sacrifice -text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Crater Hellion enters the battlefield, it deals 4 damage to each other creature. -mana={4}{R}{R} -type=Creature -subtype=Hellion Beast -power=6 -toughness=6 -[/card] -[card] -name=Craterhoof Behemoth -abilities=haste -auto=count(type:creature:mybattlefield) -auto=all(creature|mybattlefield) countedamount/countedamount ueot -auto=all(creature|mybattlefield) trample ueot -text=Haste -- When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. -mana={5}{G}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Craterize -target=land -auto=destroy -text=Destroy target land. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Crater's Claws -target=creature,player -auto=damage:X -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then damage:2 -text=Crater's Claws deals X damage to target creature or player. -- Ferocious -- Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater. -mana={R}{X} -type=Sorcery -[/card] -[card] -name=Craven Giant -abilities=cantblock -text=Craven Giant can't block. -mana={2}{R} -type=Creature -subtype=Giant -power=4 -toughness=1 -[/card] -[card] -name=Craven Knight -abilities=cantblock -text=Craven Knight can't block. -mana={1}{B} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Craw Giant -abilities=trample -auto=rampage(2/2,1) -text=Trample -- Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -mana={3}{G}{G}{G}{G} -type=Creature -subtype=Giant -power=6 -toughness=4 -[/card] -[card] -name=Craw Wurm -mana={4}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=4 -[/card] -[card] -name=Crawling Filth -abilities=fear -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) -mana={5}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Crawling Sensation -auto=@each my upkeep:may deplete:2 controller -auto=@movedto(land|mygraveyard) turnlimited:token(Insect,creature Insect,1/1,green) -text=At the beginning of your upkeep, you may put the top two cards of your library into your graveyard. -- Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Crazed Armodon -auto={G}:3/0 && trample && phaseaction[endofturn once,sourceinplay] destroy limit:1 -text={G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn. -mana={2}{G}{G} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] -[card] -name=Crazed Goblin -abilities=mustattack -text=Crazed Goblin attacks each turn if able. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Crazed Skirge -abilities=flying,haste -text=Flying, haste -mana={3}{B} -type=Creature -subtype=Imp -power=2 -toughness=2 -[/card] -[card] -name=Creakwood Ghoul -auto={BG}{BG}:moveTo(exile) target(*|graveyard) && life:1 controller -text={(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life. -mana={4}{B} -type=Creature -subtype=Plant Zombie -power=3 -toughness=3 -[/card] -[card] -name=Creakwood Liege -auto=lord(other creature[black]|myBattlefield) 1/1 -auto=lord(other creature[green]|myBattlefield) 1/1 -auto=@each my upkeep:may token(Worm,Worm Creature, 1/1,green black) -text=Other black creatures you control get +1/+1. -- Other green creatures you control get +1/+1. -- At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield. -mana={1}{BG}{BG}{BG} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Creature Bond -target=creature -auto=@movedto(graveyard) from(mytgt|Battlefield):damage:t targetController -text=Enchant creature -- When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Credit Voucher -auto={2}{S}{T}:target(*|myhand) moveto(mylibrary) && shuffle controller && draw:1 controller -text={2},{s}{T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. -mana={2} -type=Artifact -[/card] -[card] -name=Creeperhulk -abilities=trample -auto={1}{G}:target(creature|mybattlefield) becomes(,5/5,trample) -text=Trample -- {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample. -mana={3}{G}{G} -type=Creature -subtype=Plant Elemental -power=5 -toughness=5 -[/card] -[card] -name=Creeping Corrosion -auto=destroy all(artifact) -text=Destroy all artifacts. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Creeping Mold -target=artifact,enchantment,land -auto=destroy -text=Destroy target artifact, enchantment, or land. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Creeping Renaissance -auto=choice name(creature) moveTo(myhand) all(creature|mygraveyard) -auto=choice name(artifact) moveTo(myhand) all(artifact|mygraveyard) -auto=choice name(land) moveTo(myhand) all(land|mygraveyard) -auto=choice name(enchantment) moveTo(myhand) all(enchantment|mygraveyard) -auto=choice name(planeswalker) moveTo(myhand) all(planeswalker|mygraveyard) -flashback={5}{G}{G} -text=Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. -- Flashback {5}{G}{G} -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Creeping Tar Pit -auto=tap(noevent) -auto={T}:Add{U} -auto={T}:Add{B} -auto={1}{U}{B}:transforms((Elemental Creature,setpower=3,settoughness=2,unblockable,blue,black)) ueot -text=Creeping Tar Pit enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -- {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land. -type=Land -[/card] -[card] -name=Creepy Doll -abilities=indestructible -auto=@combatdamaged(creature) from(this):name(flip a coin) all(trigger[to]) flipacoin winability destroy winabilityend flipend -text=Creepy Doll is indestructible. -- Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature. -mana={5} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Cremate -target=*|graveyard -auto=moveto(exile) -auto=draw:1 controller -text=Exile target card from a graveyard. -- Draw a card. -mana={B} -type=Instant -[/card] -[card] -name=Crenellated Wall -abilities=defender -auto={T}:0/4 target(creature) -text=Defender (This creature can't attack.) -- {T}: Target creature gets +0/+4 until end of turn. -mana={4} -type=Artifact Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Crescendo of War -auto=@each upkeep:counter(0/0,1,Strife) -auto=thisforeach(counter{0/0.1.Strife}) lord(creature[attacking]) 1/0 -auto=thisforeach(counter{0/0.1.Strife}) lord(creature[blocking]|mybattlefield) 1/0 -mana={3}{W} -type=Enchantment -text=At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War. -[/card] -[card] -name=Crested Craghorn -abilities=haste -auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) -text=Haste -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -mana={4}{R} -type=Creature -subtype=Goat Beast -power=4 -toughness=1 -[/card] -[card] -name=Crevasse -auto=lord(creature) -mountainwalk -text=Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Crib Swap -abilities=changeling -target=creature -auto=moveTo(exile) && token(Shapeshifter,Creature Shapeshifter,1/1,changeling) targetcontroller -text=Changeling (This card is every creature type at all times.) -- Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield. -mana={2}{W} -type=Tribal Instant -subtype=Shapeshifter -[/card] -[card] -name=Crimson Acolyte -abilities=protection from red -auto={W}:protection from red target(creature) -text=Protection from red -- {W}: Target creature gains protection from red until end of turn. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Crimson Hellkite -abilities=flying -auto={X:red}{T}:damage:X target(creature) -text=Flying -- {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way. -mana={6}{R}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Crimson Kobolds -text=Crimson Kobolds is red. -mana={0} -color=red -type=Creature -subtype=Kobold -power=0 -toughness=1 -[/card] -[card] -name=Crimson Mage -auto={R}:haste target(creature|mybattlefield) -text={R}: Target creature you control gains haste until end of turn. -mana={1}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=1 -[/card] -[card] -name=Crimson Manticore -abilities=flying -auto={R}{T}:damage:1 target(creature[attacking;blocking]) -text=Flying -- {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. -mana={2}{R}{R} -type=Creature -subtype=Manticore -power=2 -toughness=2 -[/card] -[card] -name=Crimson Muckwader -auto=aslongas(swamp|mybattlefield) 1/1 -auto={2}{B}:regenerate -text=Crimson Muckwader gets +1/+1 as long as you control a Swamp. -- {2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={1}{R} -type=Creature -subtype=Lizard -power=2 -toughness=1 -[/card] -[card] -name=Crimson Roc -abilities=flying -auto=@combat(blocking) source(this) from(creature[-flying]):all(this) 1/0 ueot && all(this) first strike ueot -text=Flying -- Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. -mana={4}{R} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Crimson Wisps -target=creature -auto=transforms((,red)) ueot -auto=haste -auto=draw:1 controller -text=Target creature becomes red and gains haste until end of turn. -- Draw a card. -mana={R} -type=Instant -[/card] -[card] -name=Crippling Blight -target=creature -auto=-1/-1 -auto=cantblock -text=Enchant creature -- Enchanted creature gets -1/-1 and can't block. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crippling Chill -target=creature -auto=tap -auto=frozen -auto=draw:1 controller -text=Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Crippling Fatigue -target=creature -auto=-2/-2 -flashback={L:3}{1}{B} -text=Target creature gets -2/-2 until end of turn. -- Flashback {1}{B}, Pay 3 life (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Crocanura -abilities=reach -auto=evolve -text=Reach (This creature can block creatures with flying.) -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -mana={2}{G} -type=Creature -subtype=Crocodile Frog -power=1 -toughness=3 -[/card] -[card] -name=Crookclaw Elder -abilities=flying -auto={T(bird|myBattlefield)}{T(bird|myBattlefield)}:draw:1 -auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:flying target(creature) -text=Flying -- Tap two untapped Birds you control: Draw a card. -- Tap two untapped Wizards you control: Target creature gains flying until end of turn. -mana={5}{U} -type=Creature -subtype=Bird Wizard -power=3 -toughness=2 -[/card] -[card] -name=Crookclaw Transmuter -abilities=flash,flying -auto=swap target(creature) -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. -mana={3}{U} -type=Creature -subtype=Bird Wizard -power=3 -toughness=1 -[/card] -[card] -name=Crookshank Kobolds -text=Crookshank Kobolds is red. -mana={0} -color=red -type=Creature -subtype=Kobold -power=0 -toughness=1 -[/card] -[card] -name=Crop Rotation -aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=As an additional cost to cast Crop Rotation, sacrifice a land. -- Search your library for a land card and put that card onto the battlefield. Then shuffle your library. -mana={G}{S(land|mybattlefield)} -type=Instant -[/card] -[card] -name=Crop Sigil -auto=@each my upkeep:may deplete:1 -auto=while(restriction{delirium}) {2}{g}{s}:target(other creature|mygraveyard) transforms((,newability[moveto(myhand)],newability[target(land|mygraveyard) moveto(myhand)])) forever -text=At the beginning of your upkeep, you may put the top card of your library into your graveyard. -- Delirium -- {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard. -mana={G} -type=Enchantment -[/card] -[card] -name=Crosis, the Purger -abilities=flying -auto=@combatdamagefoeof(player) from(this):pay({2}{B}) activatechooseacolor all(*[chosencolor]|opponenthand) reject activatechooseend -auto=@combatdamageof(player) from(this):pay({2}{B}) activatechooseacolor all(*[chosencolor]|myhand) reject activatechooseend -text=Flying -- Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color. -mana={3}{U}{B}{R} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Crosis's Attendant -auto={1}{S}:Add{U}{B}{R} -text={1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Crosis's Catacombs -auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto=this(counter{0/0.1.payment}<1) {T}:Add{U} -auto=this(counter{0/0.1.payment}<1) {T}:Add{B} -auto=this(counter{0/0.1.payment}<1) {T}:Add{R} -text=When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {U}, {B}, or {R} to your mana pool. -type=Land -subtype=Lair -[/card] -[card] -name=Crosis's Charm -auto=aslongas(*|battlefield) choice moveTo(ownerhand) target(*) -auto=aslongas(creature[-black]|battlefield) choice bury target(creature[-black]) -auto=aslongas(artifact|battlefield) choice destroy target(artifact) -text=Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact. -mana={U}{B}{R} -type=Instant -[/card] -[card] -name=Crossbow Ambush -auto=lord(creature|myBattlefield) reach -text=Creatures you control gain reach until end of turn. (They can block creatures with flying.) -mana={G} -type=Instant -[/card] -[card] -name=Crossbow Infantry -auto={T}:damage:1 target(creature[attacking;blocking]) -text={T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. -mana={1}{W} -type=Creature -subtype=Human Soldier Archer -power=1 -toughness=1 -[/card] -[card] -name=Crossroads Consecrator -auto={g}{t}:target(human[attacking]) 1/1 ueot -text={G}, {T}: Target attacking Human gets +1/+1 until end of turn. -mana={G} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Crosstown Courier -auto=@combatdamagefoeof(player) from(this):deplete:thatmuch opponent -auto=@combatdamageof(player) from(this):deplete:thatmuch controller -text=Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard. -mana={1}{U} -type=Creature -subtype=Vedalken -power=2 -toughness=1 -[/card] -[card] -name=Crossway Vampire -auto=target(creature) cantblock ueot -text=When Crossway Vampire enters the battlefield, target creature can't block this turn. -mana={1}{R}{R} -type=Creature -subtype=Vampire -power=3 -toughness=2 -[/card] -[card] -name=Crosswinds -auto=lord(creature[flying]) -2/0 -text=Creatures with flying get -2/-0. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Crovax the Cursed -auto=counter(1/1,4) -auto=upcost[{S(creature|myBattlefield)}{C(1/1,1)}] counter(1/1,-1) -auto={B}:flying -text=Crovax the Cursed enters the battlefield with four +1/+1 counters on it. -- At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. -- {B}: Crovax gains flying until end of turn. -mana={2}{B}{B} -type=Legendary Creature -subtype=Vampire -power=0 -toughness=0 -[/card] -[card] -name=Crovax, Ascendant Hero -auto=lord(other creature[white]) 1/1 -auto=lord(creature[-white]) -1/-1 -auto={L:2}:moveTo(ownerhand) -text=Other white creatures get +1/+1. -- Nonwhite creatures get -1/-1. -- Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. -mana={4}{W}{W} -type=Legendary Creature -subtype=Human -power=4 -toughness=4 -[/card] -[card] -name=Crow of Dark Tidings -abilities=flying -auto=deplete:2 controller -auto=@movedTo(this|graveyard) from(battlefield):deplete:2 controller -text=Flying -- When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard. -mana={2}{B} -type=Creature -subtype=Zombie Bird -power=2 -toughness=1 -[/card] -[card] -name=Crowd Favorites -auto={3}{W}:tap target(creature) -auto={3}{W}:0/5 -text={3}{W}: Tap target creature. -- {3}{W}: Crowd Favorites gets +0/+5 until end of turn. -mana={6}{W} -type=Creature -subtype=Human Soldier -power=4 -toughness=4 -[/card] -[card] -name=Crowd of Cinders -abilities=fear -anyzone=type:*[black]:myBattlefield/type:*[black]:myBattlefield cdaactive -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. -mana={3}{B} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Crowd's Favor -target=creature -auto=first strike ueot -auto=+1/+0 ueot -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) -other={convoke} name(Convoke) -mana={R} -type=Instant -[/card] -[card] -name=Crown of Ascension -target=creature -auto=flying -auto={S}:transforms((,newability[all(creature[share!types!]) flying ueot])) ueot -text=Enchant creature -- Enchanted creature has flying. -- Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crown of Awe -target=creature -auto=protection from black -auto=protection from red -auto={S}:transforms((,newability[all(creature[share!types!]) protection from black ueot],newability[all(creature[share!types!]) protection from red ueot])) ueot -text=Enchant creature -- Enchanted creature has protection from black and from red. -- Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crown of Convergence -abilities=showfromtoplibrary -auto=lord(creature[zpos=1]|mylibrary) transforms((,newability[lord(creature[share!color!]|mybattlefield) 1/1])) -auto={G}{W}:bottomoflibrary all(*[zpos=1]|mylibrary) -text=Play with the top card of your library revealed. -- As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. -- {G}{W}: Put the top card of your library on the bottom of your library. -mana={2} -type=Artifact -[/card] -[card] -name=Crown of Empires -auto={3}{t}:name(steal or tap) target(creature) if type(scepter of empires|mybattlefield)~morethan~0,type(Throne of Empires|mybattlefield)~morethan~0 then moveto(mybattlefield) and!(untap)! else tap -text={3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires. -mana={2} -type=Artifact -[/card] -[card] -name=Crown of Flames -target=creature -auto={R}:1/0 -auto={R}:moveTo(ownerhand) -text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {R}: Return Crown of Flames to its owner's hand. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crown of Fury -target=creature -auto=1/0 -auto=first strike -auto={S}:transforms((,newability[all(creature[share!types!]) first strike ueot],newability[all(creature[share!types!]) 1/0 ueot])) ueot -text=Enchant creature -- Enchanted creature gets +1/+0 and has first strike. -- Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crown of Suspicion -target=creature -auto=2/-1 -auto={S}:transforms((,newability[all(creature[share!types!]) 2/-1 ueot])) ueot -text=Enchant creature -- Enchanted creature gets +2/-1. -- Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crown of Vigor -target=creature -auto=1/1 -auto={S}:transforms((,newability[all(creature[share!types!]) 1/1 ueot])) ueot -text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crowned Ceratok -abilities=trample -auto=lord(creature[counter{1/1.1}]|myBattlefield) trample -text=Trample -- Each creature you control with a +1/+1 counter on it has trample. -mana={3}{G} -type=Creature -subtype=Rhino -power=4 -toughness=3 -[/card] -[card] -name=Crucible of Fire -auto=lord(dragon|myBattlefield) 3/3 -text=Dragon creatures you control get +3/+3. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Crucible of Worlds -auto=lord(land|mygraveyard) CanPlayFromGraveyard -text=You may play land cards from your graveyard. -mana={3} -type=Artifact -[/card] -[card] -name=Crude Rampart -abilities=defender -facedown={3} -autofacedown={4}{W}:morph -text=Defender (This creature can't attack.) -- Morph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{W} -type=Creature -subtype=Wall -power=4 -toughness=5 -[/card] -[card] -name=Cruel Bargain -text=Draw four cards. You lose half your life, rounded up. -auto=draw:4 -auto=life:-halfdownlifetotal -mana={B}{B}{B} -type=Sorcery -[/card] -[card] -name=Cruel Deceiver -auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend -auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) deathtouch ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 -text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn. -mana={1}{B} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Cruel Edict -target=opponent -auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer -text=Target opponent sacrifices a creature. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Cruel Fate -target=opponent -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|targetedpersonslibrary) moverandom(*[zpos<=4]) from(targetedpersonslibrary) to(targetedpersonslibrary)],newability[deplete:1 targetedplayer])) ueot -auto=name(look) reveal:5 revealzone(targetedpersonslibrary) optionone name(Put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put on top) target(<5>*|reveal) moveto(ownerlibrary) optiontwoend revealend -text=Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Cruel Finality -target=creature -auto=-2/-2 ueot -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={2}{B} -type=Instant -[/card] -[card] -name=Cruel Revival -target=creature[-zombie] -auto=bury -auto=may moveTo(myhand) target(zombie|mygraveyard) -text=Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. -mana={4}{B} -type=Instant -[/card] -[card] -name=Cruel Sadist -auto={L:1}{B}{T}:counter(1/1,1) -auto={2}{B}{T}{C(1/1,-1)}:name(Remove 1 Counters) damage:1 target(creature) -auto={2}{B}{T}{C(1/1,-2)}:name(Remove 2 Counters) damage:2 target(creature) -auto={2}{B}{T}{C(1/1,-3)}:name(Remove 3 Counters) damage:3 target(creature) -auto={2}{B}{T}{C(1/1,-4)}:name(Remove 4 Counters) damage:4 target(creature) -auto={2}{B}{T}{C(1/1,-5)}:name(Remove 5 Counters) damage:5 target(creature) -auto={2}{B}{T}{C(1/1,-6)}:name(Remove 6 Counters) damage:6 target(creature) -auto={2}{B}{T}{C(1/1,-7)}:name(Remove 7 Counters) damage:7 target(creature) -auto={2}{B}{T}{C(1/1,-8)}:name(Remove 8 Counters) damage:8 target(creature) -auto={2}{B}{T}{C(1/1,-9)}:name(Remove 9 Counters) damage:9 target(creature) -auto={2}{B}{T}{C(1/1,-10)}:name(Remove 10 Counters) damage:10 target(creature) -auto={2}{B}{T}{C(1/1,-11)}:name(Remove 11 Counters) damage:11 target(creature) -auto={2}{B}{T}{C(1/1,-12)}:name(Remove 12 Counters) damage:12 target(creature) -auto={2}{B}{T}{C(1/1,-13)}:name(Remove 13 Counters) damage:13 target(creature) -auto={2}{B}{T}{C(1/1,-14)}:name(Remove 14 Counters) damage:14 target(creature) -auto={2}{B}{T}{C(1/1,-15)}:name(Remove 15 Counters) damage:15 target(creature) -auto={2}{B}{T}{C(1/1,-16)}:name(Remove 16 Counters) damage:16 target(creature) -auto={2}{B}{T}{C(1/1,-17)}:name(Remove 17 Counters) damage:17 target(creature) -auto={2}{B}{T}{C(1/1,-18)}:name(Remove 18 Counters) damage:18 target(creature) -auto={2}{B}{T}{C(1/1,-19)}:name(Remove 19 Counters) damage:19 target(creature) -auto={2}{B}{T}{C(1/1,-20)}:name(Remove 20 Counters) damage:20 target(creature) -text={B}{T} Pay 1 life: Put a +1/+1 counter on Cruel Sadist. -- {2}{B}{T} Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature. -mana={B} -type=Creature -subtype=Human Assassin -power=1 -toughness=1 -[/card] -[card] -name=Cruel Tutor -abilities=hiddenface -aicode=activate moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! target(*|mylibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend -text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Cruel Ultimatum -target=opponent -auto=ability$!choice life:5 controller!$ controller -auto=ability$!choice draw:3 controller!$ controller -auto=ability$!choice moveto(ownerhand) notatarget(creature|mygraveyard)!$ controller -auto=ability$!choice life:-5 controller!$ targetedplayer -auto=ability$!choice reject notatarget(<3>*|myhand)!$ targetedplayer -auto=ability$!choice sacrifice notatarget(creature|mybattlefield)!$ targetedplayer -text=Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. -mana={U}{U}{B}{B}{B}{R}{R} -type=Sorcery -[/card] -[card] -name=Crumble to Dust -target=land[-basic]|battlefield -auto=moveTo(exile) -auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Devoid (This card has no color.) -- Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library. -mana={3}{R} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Crumble -target=artifact -auto=bury -auto=dynamicability -text=Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. -mana={G} -type=Instant -[/card] -[card] -name=Crumbling Ashes -auto=@each my upkeep:destroy target(creature[counter{-1/-1.1}]) -text=At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Crumbling Colossus -abilities=trample -auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice -text=Trample -- When Crumbling Colossus attacks, sacrifice it at end of combat. -mana={5} -type=Artifact Creature -subtype=Golem -power=7 -toughness=4 -[/card] -[card] -name=Crumbling Necropolis -auto=tap(noevent) -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -text=Crumbling Necropolis enters the battlefield tapped. -- {T}: Add {U}, {B}, or {R} to your mana pool. -type=Land -[/card] -[card] -name=Crumbling Vestige -auto={t}:add{c} -auto=tap(noevent) -text=Crumbling Vestige enters the battlefield tapped. -- When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) -type=Land -[/card] -[card] -name=Crusade -auto=lord(creature[white]) 1/1 -text=White creatures get +1/+1. -mana={W}{W} -type=Enchantment -[/card] -[card] -name=Crusader of Odric -anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive -text=Crusader of Odric's power and toughness are each equal to the number of creatures you control. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=* -toughness=* -[/card] -[card] -name=Crusading Knight -abilities=protection from black -auto=foreach(swamp|opponentBattlefield) 1/1 -text=Protection from black -- Crusading Knight gets +1/+1 for each Swamp your opponents control. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Crush of Tentacles -auto=moveto(hand) all(*[-land]|battlefield) -text=Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, put an 8/8 blue Octopus creature token onto the battlefield. -mana={4}{U}{U} -auto=alternative token(Octopus,Creature octopus,8/8,blue) -other={3}{u}{U} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -type=Sorcery -[/card] -[card] -name=Crush of Wurms -auto=token(Wurm,creature wurm, 6/6,green)*3 -flashback={9}{G}{G}{G} -text=Put three 6/6 green Wurm creature tokens onto the battlefield. -- Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={6}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Crush Underfoot -target=giant|mybattlefield -auto=transforms((,newability[dynamicability target(creature)])) -text=Choose a Giant creature you control. It deals damage equal to its power to target creature. -mana={1}{R} -type=Tribal Instant -subtype=Giant -[/card] -[card] -name=Crusher Zendikon -target=land -auto=becomes(Creature Beast,4/2,red,trample) -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) -text=Enchant land -- Enchanted land is a 4/2 red Beast creature with trample. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Crush -target=artifact[-creature] -auto=destroy -text=Destroy target noncreature artifact. -mana={R} -type=Instant -[/card] -[card] -name=Crushing Pain -target=creature[damaged] -auto=damage:6 -text=Crushing Pain deals 6 damage to target creature that was dealt damage this turn. -mana={1}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Crushing Vines -target=*[artifact;creature&flying] -auto=destroy -text=Choose one - Destroy target creature with flying, or destroy target artifact. -mana={2}{G} -type=Instant -[/card] -[card] -name=Crux of Fate -auto=choice name(destroy dragons) destroy all(creature[dragon]) -auto=choice name(destroy non-dragons) destroy all(creature[-dragon]) -text=Choose one: -- Destroy all Dragon creatures. -- Destroy all non-Dragon creatures. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Cryoclasm -target=plains,island -auto=destroy -auto=Damage:3 targetController -text=Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Crypsis -target=creature|mybattlefield -auto=teach(creature) protection from(creature|opponentbattlefield) ueot -auto=untap -text=Target creature you control gains protection from creatures your opponents control until end of turn. Untap it. -mana={1}{U} -type=Instant -[/card] -[card] -name=Crypt Angel -abilities=flying,protection from white -auto=moveTo(myhand) target(creature[blue;red]|mygraveyard) -text=Flying, protection from white -- When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. -mana={4}{B} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Crypt Champion -abilities=double strike -auto=moveto(ownerbattlefield) notatarget(creature[manacost<=3]|mygraveyard) -auto=ability$! moveto(ownerbattlefield) notatarget(creature[manacost<=3]|mygraveyard) !$ opponent -auto=ifnot spent({R}) then sacrifice all(this) -text=Double strike -- When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield. -- When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Crypt Cobra -auto=@combat(notblocked) source(this):alterpoison:1 opponent -text=Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) -mana={3}{B} -type=Creature -subtype=Snake -power=3 -toughness=3 -[/card] -[card] -name=Crypt Creeper -auto={S}:moveTo(exile) target(other *|graveyard) -text=Sacrifice Crypt Creeper: Exile target card from a graveyard. -mana={1}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Crypt Ghast -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -auto=lord(swamp|mybattlefield) transforms((,newability[produceextra:{B}])) -text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). -mana={3}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Crypt Incursion -target=player -auto=@movedto(creature|exile) from(targetedPersonsGraveyard):life:3 -auto=moveTo(exile) all(creature|targetedPersonsGraveyard) -text=Exile all creature cards from target player's graveyard. -- You gain 3 life for each card exiled this way. -mana={2}{B} -type=Instant -[/card] -[card] -name=Crypt of Agadeem -auto=tap(noevent) -auto={T}:Add{B} -auto={2}{T}:name(foreach add black mana) foreach(creature[black]|mygraveyard) Add{B} -text=Crypt of Agadeem enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. -type=Land -[/card] -[card] -name=Crypt Rats -auto={X:black}:damage:X all(creature,player) -text={X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. -mana={2}{B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Crypt Ripper -abilities=haste -auto={B}:1/1 -text=Haste -- {B}: Crypt Ripper gets +1/+1 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Shade -power=2 -toughness=2 -[/card] -[card] -name=Crypt Sliver -auto=lord(sliver) {T}:regenerate target(sliver) -text=All Slivers have "{T}: Regenerate target Sliver." -mana={1}{B} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Cryptborn Horror -auto=counter(1/1,oplifelost) -abilities=trample -text=Trample -- Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn. -mana={1}{BR}{BR} -type=Creature -subtype=Horror -power=0 -toughness=0 -[/card] -[card] -name=Cryptbreaker -auto={b}{1}{T}{D(*|myhand)}:token(Zombie,Creature Zombie,2/2,black) -auto={T(creature[Zombie]|myBattlefield)}{T(creature[Zombie]|myBattlefield)}{T(creature[Zombie]|myBattlefield)}:draw:1 controller && life:-1 controller -text={1}{B}, {T}, Discard a card: Put a 2/2 black Zombie creature token onto the battlefield. -- Tap three untapped Zombies you control: You draw a card and you lose 1 life. -mana={B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Cryptic Cruiser -auto={2}{u}{D(*|opponentexile)}:tap target(creature) -text=Devoid (This card has no color.) -- {2}{U}, Put a card an opponent owns from exile into that player's graveyard: Tap target creature. -mana={3}{U} -type=Creature -subtype=Eldrazi Processor -power=3 -toughness=3 -[/card] -[card] -name=Cryptolith Fragment -auto={T}:add{G} -auto={T}:add{R} -auto={T}:add{U} -auto={T}:add{B} -auto={T}:add{W} -auto=tap(noevent) -auto=@each my upkeep:this(controllerlife < 11) this(opponentlife < 11) flip(Aurora of Emrakul) -text=Cryptolith Fragment enters the battlefield tapped. -- {T}: Add one mana of any color to your mana pool. Each player loses 1 life. -- At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. -mana={3} -type=Artifact -[/card] -[card] -name=Cryptolith Rite -auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{G}],newability[{T}:add{U}],newability[{T}:add{R}],newability[{T}:add{B}],newability[{T}:add{W}])) -text=Creatures you control have "{T}: Add one mana of any color to your mana pool." -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Cryptoplasm -auto=@each my upkeep:may target(other creature|battlefield) copy and!( transforms((,newability[@each my upkeep:may copy target(other creature|battlefield)])) forever )! -text=At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability. -mana={1}{U}{U} -type=Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Cryptwailing -auto={1}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery -text={1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Crystal Ball -auto={1}{t}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text={1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3} -type=Artifact -[/card] -[card] -name=Crystal Chimes -auto={3}{T}{S}:moveTo(myHand) all(enchantment|mygraveyard) -text={3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. -mana={3} -type=Artifact -[/card] -[card] -name=Crystal Golem -auto=@each my endofturn:phaseout -text=At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -mana={4} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Crystal Quarry -auto={T}:Add{1} -auto={5}{T}:Add{W}{U}{B}{R}{G} -text={T}: Add {1} to your mana pool. -- {5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool. -type=Land -[/card] -[card] -name=Crystal Rod -auto=@movedto(*[blue]|stack):pay({1}) life:1 -text=Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Crystal Seer -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot -auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -auto={4}{u}:name(return to hand) moveto(myhand) all(this) -text=When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. -- {4}{U}: Return Crystal Seer to its owner's hand. -mana={4}{U} -type=Creature -subtype=Vedalken Wizard -power=2 -toughness=2 -[/card] -[card] -name=Crystal Shard -auto={3U}{T}:name(bounce) target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?name(bounce) moveto(ownerhand)])) forever -text={3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. -mana={3} -type=Artifact -[/card] -[card] -name=Crystal Vein -auto={T}:Add{1} -auto={T}{S}:Add{2} -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Crystal Vein: Add {2} to your mana pool. -type=Land -[/card] -[card] -name=Crystalline Crawler -auto=counter(1/1,converge) -auto={C(1/1,-1)}:Add{G} -auto={C(1/1,-1)}:Add{R} -auto={C(1/1,-1)}:Add{U} -auto={C(1/1,-1)}:Add{B} -auto={C(1/1,-1)}:Add{W} -auto={T}:counter(1/1,1) -text=Converge -- Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. -- Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color to your mana pool. -- {T}: Put a +1/+1 counter on Crystalline Crawler. -mana={4} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Crystalline Nautilus -auto=bestow transforms((,newability[@targeted(this):all(trigger[to]) sacrifice])) forever -auto=@targeted(this):all(trigger[to]) sacrifice -auto=bestow bstw -auto=bestow teach(creature) 4/4 -bestow={5}{w}{w} -text=Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it. -- Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it." -mana={2}{U} -type=Enchantment Creature -subtype=Nautilus -power=4 -toughness=4 -[/card] -[card] -name=Crystalline Sliver -auto=lord(sliver) shroud -text=All Slivers have shroud. (They can't be the targets of spells or abilities.) -mana={W}{U} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Crystallization -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=@targeted(mytgt):all(trigger[to]) moveTo(exile) -text=Enchant creature -- Enchanted creature can't attack or block. -- When enchanted creature becomes the target of a spell or ability, exile that creature. -mana={GU}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cudgel Troll -auto={G}:regenerate -text={G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={2}{G}{G} -type=Creature -subtype=Troll -power=4 -toughness=3 -[/card] -[card] -name=Culling Dais -auto={T}{S(creature|mybattlefield)}:counter(0/0,1,Charge) -auto={1}{S}:dynamicability -text={T}, Sacrifice a creature: Put a charge counter on Culling Dais. -- {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais. -mana={2} -type=Artifact -[/card] -[card] -name=Culling Drone -auto=@combatdamaged(player) from(this):ingest:1 opponent -text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -mana={1}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=2 -[/card] -[card] -name=Culling Mark -target=creature -auto=mustblock ueot -text=Target creature blocks this turn if able. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Culling Scales -auto=@each my upkeep:destroy target(*[-land&manacost=convertedcost:lowest:*[-land]:battlefield]) -text=At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.) -mana={3} -type=Artifact -[/card] -[card] -name=Culling Sun -auto=destroy all(creature[manacost<=3]) -text=Destroy each creature with converted mana cost 3 or less. -mana={2}{W}{W}{B} -type=Sorcery -[/card] -[card] -name=Culling the Weak -auto=Add{B}{B}{B}{B} -text=As an additional cost to cast Culling the Weak, sacrifice a creature. -- Add {B}{B}{B}{B} to your mana pool. -mana={B}{s;target(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Cultbrand Cinder -auto=counter(-1/-1,1) target(creature) -text=When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. -mana={4}{BR} -type=Creature -subtype=Elemental Shaman -power=3 -toughness=3 -[/card] -[card] -name=Cultist's Staff -auto=teach(creature) 2/2 -auto={3}:equip -text=Equipped creature gets +2/+2. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Cultivate -auto=name(fetch to play) notatarget(land[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot -text=Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other in your hand. Then shuffle your library. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Cultivator of Blades -auto=_FABRICATE_(2) -auto=@combat(attacking) source(this):may all(other creature|myBattlefield) dynamicability ueot -text=Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -- Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power. -mana={3}{G}{G} -type=Creature -subtype=Elf Artificer -power=1 -toughness=1 -[/card] -[card] -name=Cultivator's Caravan -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -auto={T}:Add{G} -auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} -text={T}: Add one mana of any color to your mana pool. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={3} -type=Artifact -subtype=Vehicle -power=5 -toughness=5 -[/card] -[card] -name=Cumber Stone -auto=lord(creature|opponentBattlefield) -1/0 -text=Creatures your opponents control get -1/-0. -mana={3}{U} -type=Artifact -[/card] -[card] -name=Cunning Advisor -auto={T}:target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer restriction{during my turn,before attackers} -text={T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared. -mana={3}{B} -type=Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Cunning Bandit -doublefaced=kamiflip -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Azamuki, Treachery Incarnate) -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. -- At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. -- ---- -- Azamuki, Treachery Incarnate -- Legendary Creature - Spirit -- 5/2 -- Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Cunning Breezedancer -abilities=flying -auto=@movedto(*[-creature]|mystack):2/2 ueot -text=Flying -- Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn. -mana={4}{W}{U} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Cunning Giant -auto=@combat(notblocked,turnlimited) source(this):may name(assign combat damage to a creature defending player controls) thisforeach(power>=1) damage:1 target(creature) && fog from(this) -text=If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. -mana={5}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Cunning Lethemancer -auto=@each my upkeep:name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot -text=At the beginning of your upkeep, each player discards a card. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Cunning Sparkmage -abilities=haste -auto={T}:damage:1 target(creature,player) -text=Haste -- {T}: Cunning Sparkmage deals 1 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Human Shaman -power=0 -toughness=1 -[/card] -[card] -name=Cunning Strike -target=creature -auto=damage:2 -auto=damage:2 target(player) -auto=draw:1 -text=Cunning Strike deals 2 damage to target creature and 2 damage to target player. -- Draw a card. -mana={3}{U}{R} -type=Instant -[/card] -[card] -name=Cunning Wish -auto=moveTo(exile) -aicode=activate target(instant|mysideboard) moveto(myhand) -auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>instant|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend -text=You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish. -mana={2}{U} -type=Instant -[/card] -[card] -name=Cunning -target=creature -auto=3/3 -auto=@combat(attacking,blocking) source(mytgt):phaseaction[cleanup,sourceinplay] sacrifice -text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cuombajj Witches -auto={T}:damage:1 target(creature,player) && ability$!target(creature,player|mybattlefield) damage:1!$ opponent -text={T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. -mana={B}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Curfew -auto=moveto(ownerhand) notatarget(creature|mybattlefield) -auto=ability$! moveto(ownerhand) notatarget(creature|mybattlefield) !$ opponent -text=Each player returns a creature he or she controls to its owner's hand. -mana={U} -type=Instant -[/card] -[card] -name=Curio Vendor -mana={1}{U} -type=Creature -subtype=Vedalken -power=2 -toughness=1 -[/card] -[card] -name=Curiosity -target=creature -auto=@damagefoeof(player) from(mytgt):may draw:1 controller -text=Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Curse Artifact -target=artifact -auto=teach(creature) upcost[{S}] damage:2 targetcontroller -text=Enchant artifact -- At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact. -mana={2}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Curse of Chains -target=creature -auto=@each upkeep:tap -text=Enchant creature -- At the beginning of each upkeep, tap enchanted creature. -mana={1}{WU} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Curse of Death's Hold -target=player -auto=lord(creature|targetedpersonsbattlefield) -1/-1 -text=Enchant Player -- Creatures enchanted player controls gets -1/-1. -mana={3}{B}{B} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Exhaustion -target=player -auto=maxCast(*)1 targetedplayer -text=Enchant player -- Enchanted player can't cast more than one spell each turn. -mana={2}{W}{W} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Marit Lage -auto=tap all(island) -auto=lord(island) doesnotuntap -text=When Curse of Marit Lage enters the battlefield, tap all Islands. -- Islands don't untap during their controllers' untap steps. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Curse of Oblivion -target=player -auto=@each targetedplayer upkeep:ability$!name(exile 2 cards from graveyard) target(<2>*|mygraveyard) moveTo(exile)!$ targetedplayer -text=At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard. -mana={3}{B} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Stalked Prey -target=player -auto=@combatdamaged(targetedplayer) from(creature):all(trigger[from]) counter(1/1,1) -text=Enchant player -- Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature. -mana={1}{R} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of the Bloody Tome -target=player -auto=@each targetedplayer upkeep:deplete:2 targetedplayer -text=Enchant player -- At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard. -mana={2}{U} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of the Nightly Hunt -target=player -auto=lord(creature|targetedpersonsBattlefield) mustattack -text=Enchant Player -- Creatures enchanted player controls attack each turn if able. -mana={2}{R} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of the Pierced Heart -target=player -auto=@each targetedplayer upkeep:damage:1 targetedplayer -text=Enchant player -- At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player. -mana={1}{R} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of the Swine -target=creature|battlefield -auto=moveto(exile) && token(Boar,Creature Boar,2/2,green) targetcontroller -text=Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield. -mana={X}{U}{U} -type=Sorcery -[/card] -[card] -name=Curse of Thirst -target=player -auto=@each targetedplayer upkeep:damage:targetedcurses -text=Enchant player -- At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her. -mana={4}{B} -type=Enchantment -subtype=Aura Curse -[/card] -[card] -name=Curse of Wizardry -auto=chooseacolor transforms((,newability[@movedto(*[chosencolor]|mystack):life:-1 controller],newability[@movedto(*[chosencolor]|opponentstack):life:-1 opponent])) chooseend -text=As Curse of Wizardry enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, that player loses 1 life. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Cursebreak -target=enchantment -auto=destroy -auto=life:2 controller -text=Destroy target enchantment. You gain 2 life. -mana={1}{W} -type=Instant -[/card] -[card] -name=Cursecatcher -auto={S}:name(counter spell) target(*[instant;sorcery]|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text=Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. -mana={U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Cursed Flesh -target=creature -auto=-1/-1 -auto=fear -text=Enchant creature -- Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cursed Land -target=land -auto=@each targetController upkeep:damage:1 targetController -text=Enchant land -- At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. -mana={2}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Cursed Monstrosity -abilities=flying -auto=@targeted(this):all(this) transforms((,newability[may reject target(land|myhand)],newability[may sacrifice])) ueot -text=Flying -- Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. -mana={4}{B} -type=Creature -subtype=Horror -power=4 -toughness=3 -[/card] -[card] -name=Cursed Ronin -auto=bushido(1/1) -auto={B}:1/1 -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {B}: Cursed Ronin gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Human Samurai -power=1 -toughness=1 -[/card] -[card] -name=Cursed Totem -auto=lord(creature) noactivatedability -text=Activated abilities of creatures can't be activated. -mana={2} -type=Artifact -[/card] -[card] -name=Curtains' Call -anyzone=changecost(colorless:-1) forcedalive -target=<2>creature -auto=destroy -text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Destroy two target creatures. -mana={5}{B} -type=Instant -[/card] -[card] -name=Custodi Soulbinders -auto=foreach(other creature|battlefield) counter(1/1,1) -auto={2}{w}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white flying) -text=Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. -- {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=0 -toughness=0 -[/card] -[card] -name=Custodian of the Trove -abilities=defender -auto=tap(noevent) -text=Defender -- Custodian of the Trove enters the battlefield tapped. -mana={3} -type=Artifact Creature -subtype=Golem -power=2 -toughness=5 -[/card] -[card] -name=Custody Battle -target=creature -auto=teach(creature) transforms((,newability[@each my upkeep:ability$!name(sacrifice or exchange) if type(land|mybattlefield)~morethan~0 then choice sacrifice notatarget(land|mybattlefield) _ choice name(exchange controller) moveto(opponentbattlefield) all(mystored)!$ controller])) -text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Customs Depot -auto=@movedto(creature|mystack):pay({1}) name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller -text=Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Cut the Earthly Bond -target=*[enchanted] -auto=moveTo(ownerhand) -text=Return target enchanted permanent to its owner's hand. -mana={U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Cut the Tethers -auto=all(spirit) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?name(bounce) moveto(ownerhand)])) forever -text=For each Spirit, return it to its owner's hand unless that player pays {3}. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Cutthroat il-Dal -auto=aslongas(*|myhand) shadow <1 -text=Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) -mana={3}{B} -type=Creature -subtype=Human Rogue -power=4 -toughness=1 -[/card] -[card] -name=Cutthroat Maneuver -target=creature -auto=1/1 ueot -auto=lifelink ueot -text=Up to two target creatures each get +1/+1 and gain lifelink until end of turn. -mana={3}{B} -type=Instant -[/card] -[card] -name=Cyclone Sire -abilities=flying,haste -auto=@movedTo(this|graveyard) from(battlefield):may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever -text=Flying -- When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. -mana={4}{U} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Cyclonic Rift -abilities=overload -other={6}{U} name(Overload) -target=*[-land]|opponentbattlefield -auto=overload moveto(ownerhand) all(*[-land]|opponentbattlefield) -auto=paidmana moveto(ownerhand) -text=Return target nonland permanent you don't control to its owner's hand. -- Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={1}{U} -type=Instant -[/card] -[card] -name=Cyclopean Mummy -auto=@movedTo(this|graveyard) from(battlefield):moveto(exile) -text=When Cyclopean Mummy dies, exile Cyclopean Mummy. -mana={1}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Cyclopean Snare -auto={3}{T}:tap target(creature) && all(this) moveto(ownerhand) -text={3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand. -mana={2} -type=Artifact -[/card] -[card] -name=Cyclopean Tomb -auto={2}{T}:name(becomes swamp) target(land[-swamp]) transforms((,newability[counter(0/0.1.Mire)],newability[this(counter{0/0.1.Mire}>0) becomes(Swamp)])) forever myupkeeponly -auto=@movedTo(this|graveyard) from(battlefield):name(Epic) emblem transforms((,newability[@each my upkeep:notatarget(land[counter{0/0.1.Mire}]) removeallcounters(0/0.1.Mire)])) forever dontremove -text={2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. -- When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. -mana={4} -type=Artifact -[/card] -[card] -name=Cyclops Gladiator -auto=@combat(attacking) source(this):may target(creature) dynamicability -text=When Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. -mana={1}{R}{R}{R} -type=Creature -subtype=Cyclops Warrior -power=4 -toughness=4 -[/card] -[card] -name=Cyclops of Eternal Fury -auto=lord(creature|mybattlefield) haste -text=Creatures you control have haste. -mana={4}{R}{R} -type=Enchantment Creature -subtype=Cyclops -power=5 -toughness=3 -[/card] -[card] -name=Cyclops of One-Eyed Pass -mana={2}{R}{R} -type=Creature -subtype=Cyclops -power=5 -toughness=2 -[/card] -[card] -name=Cyclops Tyrant -abilities=intimidate -auto=cantbeblockerof(creature[power>=2]) -text=Intimidate. -- Cyclops Tyrant can't block creatures with power 2 or less. -mana={5}{R} -type=Creature -subtype=Cyclops -power=3 -toughness=4 -[/card] -[card] -name=Cylian Elf -mana={1}{G} -type=Creature -subtype=Elf Scout -power=2 -toughness=2 -[/card] -[card] -name=Cylian Sunsinger -auto={R}{G}{W}:all(cylian sunsinger) 3/3 ueot -text={R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. -mana={1}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Cystbearer -abilities=infect -text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -mana={2}{G} -type=Creature -subtype=Beast -power=2 -toughness=3 -[/card] -[card] -name=Cytoplast Root-Kin -auto=counter(1/1,4) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -auto=counter(1/1,1) all(other creature[counter{1/1.1}]|myBattlefield) -auto={2}:counter(1/1,-1) target(creature[counter{1/1.1}]|myBattlefield) && counter(1/1,1) all(this) -text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. -- {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin. -mana={2}{G}{G} -type=Creature -subtype=Elemental Mutant -power=0 -toughness=0 -[/card] -[card] -name=Cytospawn Shambler -auto=counter(1/1,6) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -auto={G}:trample target(creature[counter{1/1.1}]) -text=Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains trample until end of turn. -mana={6}{G} -type=Creature -subtype=Elemental Mutant -power=0 -toughness=0 -[/card] -[card] -name=Dack's Duplicate -auto=transforms((,newability[lord(this) dethrone],newability[lord(this) haste])) forever -auto=may copy NotATarget(creature) -text=You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -mana={2}{U}{R} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Daggerback Basilisk -abilities=deathtouch -text=Deathtouch -mana={2}{G} -type=Creature -subtype=Basilisk -power=2 -toughness=2 -[/card] -[card] -name=Daggerclaw Imp -abilities=flying,cantblock -text=Flying -- Daggerclaw Imp can't block. -mana={2}{B} -type=Creature -subtype=Imp -power=3 -toughness=1 -[/card] -[card] -name=Daggerdrome Imp -abilities=flying,lifelink -text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={1}{B} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Daily Regimen -target=creature -auto={1}{W}:counter(1/1,1) -text=Enchant creature -- {1}{W}: Put a +1/+1 counter on enchanted creature. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dakkon Blackblade -anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive -text=Dakkon Blackblade's power and toughness are each equal to the number of lands you control. -mana={2}{W}{U}{U}{B} -type=Legendary Creature -subtype=Human Warrior -power=* -toughness=* -[/card] -[card] -name=Dakmor Bat -abilities=flying -text=Flying -mana={1}{B} -type=Creature -subtype=Bat -power=1 -toughness=1 -[/card] -[card] -name=Dakmor Ghoul -auto=ability$!choice life:-2 target(opponent) && life:2 controller!$ controller -text=When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Dakmor Lancer -auto=destroy target(creature[-black]) -text=When Dakmor Lancer enters the battlefield, destroy target nonblack creature. -mana={4}{B}{B} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Dakmor Plague -auto=damage:3 all(player,creature) -text=Dakmor Plague deals 3 damage to each creature and each player. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Dakmor Salvage -auto=tap(noevent) -auto={t}:add{b} -dredge=dredge(2) -text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -type=Land -[/card] -[card] -name=Dakmor Scorpion -mana={1}{B} -type=Creature -subtype=Scorpion -power=2 -toughness=1 -[/card] -[card] -name=Dakmor Sorceress -anyzone=type:swamp:myBattlefield/4 cdaactive -text=Dakmor Sorceress's power is equal to the number of Swamps you control. -mana={5}{B} -type=Creature -subtype=Human Wizard -power=* -toughness=4 -[/card] -[card] -name=Damia, Sage of Stone -abilities=deathtouch -auto=phasealter(remove,draw,controller) -auto=@each my upkeep restriction{type(*|myhand)~equalto~0}:draw:7 controller -auto=@each my upkeep restriction{type(*|myhand)~equalto~1}:draw:6 controller -auto=@each my upkeep restriction{type(*|myhand)~equalto~2}:draw:5 controller -auto=@each my upkeep restriction{type(*|myhand)~equalto~3}:draw:4 controller -auto=@each my upkeep restriction{type(*|myhand)~equalto~4}:draw:3 controller -auto=@each my upkeep restriction{type(*|myhand)~equalto~5}:draw:2 controller -auto=@each my upkeep restriction{type(*|myhand)~equalto~6}:draw:1 controller -text=Deathtouch -- Skip your draw step. -- At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. -mana={4}{G}{U}{B} -type=Legendary Creature -subtype=Gorgon Wizard -power=4 -toughness=4 -[/card] -[card] -name=Damnable Pact -auto=choice name(target player) draw:X && life:-X target(player) -text=Target player draws X cards and loses X life. -mana={X}{B}{B} -type=Sorcery -[/card] -[card] -name=Damnation -auto=bury all(creature) -text=Destroy all creatures. They can't be regenerated. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Dampening Pulse -auto=lord(creature|opponentbattlefield) -1/0 -text=Creatures your opponents control get -1/-0. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Damping Matrix -auto=lord(artifact) onlymanaability -auto=lord(creature) onlymanaability -text=Activated abilities of artifacts and creatures can't be activated unless they're mana abilities. -mana={3} -type=Artifact -[/card] -[card] -name=Dance of Shadows -auto=all(creature|myBattlefield) 1/0 ueot -auto=all(creature|myBattlefield) fear ueot -text=Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) -mana={3}{B}{B} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Dance of the Dead -target=creature|graveyard -alias=1143 -auto=teach(creature) transforms((,newability[2/1],newability[tap],newability[doesnotuntap],newability[{1}{B}:untap limit:1 myUpkeepOnly])) -text=Enchant creature card in a graveyard -- When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. -- Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dance of the Skywise -target=creature|mybattlefield -auto=ueot loseabilities -auto=flying ueot -auto=ueot transforms((,setpower=4,settoughness=4)) -auto=ueot transforms((Dragon Illusion,blue)) -text=Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying. -mana={1}{U} -type=Instant -[/card] -[card] -name=Dance with Devils -auto=token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard): damage:1 target(*[creature;player])])) forever )!*2 -text=Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player." -mana={3}{R} -type=Instant -[/card] -[card] -name=Dancing Scimitar -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={4} -type=Artifact Creature -subtype=Spirit -power=1 -toughness=5 -[/card] -[card] -name=Dandan -abilities=islandhome -text=Dandan can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Dandan. -mana={U}{U} -type=Creature -subtype=Fish -power=4 -toughness=1 -[/card] -[card] -name=Dangerous Wager -auto=reject all(*|myhand) -auto=draw:2 -text=Discard your hand, then draw two cards. -mana={1}{R} -type=Instant -[/card] -[card] -name=Daraja Griffin -abilities=flying -auto={S}:destroy target(other creature[black]) -text=Flying -- Sacrifice Daraja Griffin: Destroy target black creature. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Darba -auto=upcost[{G}{G}] sacrifice -text=At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. -mana={3}{G} -type=Creature -subtype=Bird Beast -power=5 -toughness=4 -[/card] -[card] -name=Daredevil Dragster -auto=@each combatends restriction{didattack}:counter(0/0,1,Velocity) && if compare(counter{0%0.1.Velocity})~morethan~1 then sacrifice and!(draw:2 controller)! -auto=@each combatends restriction{didblock}:counter(0/0,1,Velocity) && if compare(counter{0%0.1.Velocity})~morethan~1 then sacrifice and!(draw:2 controller)! -auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} -text=At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={3} -type=Artifact -subtype=Vehicle -power=4 -toughness=4 -[/card] -[card] -name=Daretti, Scrap Savant -auto=counter(0/0,3,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: Discard and Draw) reject notatarget(*|myhand) and!( draw:1 controller )! -auto={C(0/0,-2,Loyalty)}:name(-2: Sacrifice an Artifact) sacrifice notatarget(artifact|mybattlefield) and!( moveto(mybattlefield) target(artifact|mygraveyard) )! -auto={C(0/0,-10,Loyalty)}:name(-10: Emblem) emblem transforms((,newability[@movedTo(artifact|mygraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(mybattlefield)])) forever dontremove -text=+2: Discard up to two cards, then draw that many cards. -- -2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. -- -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." -- Daretti, Scrap Savant can be your commander. -mana={3}{R} -type=Legendary Planeswalker -subtype=Daretti -[/card] -[card] -name=Darien, King of Kjeldor -auto=@damageof(player):may token(Soldier,Creature Soldier,1/1,white)*thatmuch -text=Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield. -mana={4}{W}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Darigaaz, the Igniter -abilities=flying -auto=@combatdamaged(player) from(this):pay({2}{R}) activatechooseacolor choice name(look) donothing notatarget(*|opponenthand) && damage:type:*[chosencolor]:opponenthand opponent activatechooseend -text=Flying -- Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way. -mana={3}{B}{R}{G} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Darigaaz's Attendant -auto={1}{S}:Add{B}{R}{G} -text={1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Darigaaz's Caldera -auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto=this(counter{0/0.1.payment}<1) {T}:Add{B} -auto=this(counter{0/0.1.payment}<1) {T}:Add{R} -auto=this(counter{0/0.1.payment}<1) {T}:Add{G} -text=When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {B}, {R}, or {G} to your mana pool. -type=Land -subtype=Lair -[/card] -[card] -name=Darigaaz's Charm -auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard) -auto=choice damage:3 target(creature,player) -auto=aslongas(creature|battlefield) choice 3/3 target(creature) -text=Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn. -mana={B}{R}{G} -type=Instant -[/card] -[card] -name=Daring Apprentice -auto={T}{S}:fizzle target(*|stack) -text={T}, Sacrifice Daring Apprentice: Counter target spell. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Daring Demolition -target=*[creature;vehicle] -auto=destroy -text=Destroy target creature or Vehicle. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Daring Leap -target=creature -auto=1/1 -auto=first strike -auto=flying -text=Target creature gets +1/+1 and gains flying and first strike until end of turn. -mana={1}{W}{U} -type=Instant -[/card] -[card] -name=Daring Skyjek -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:flying ueot -text=Battalion -- Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. -mana={1}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=1 -[/card] -[card] -name=Dark Banishing -target=creature[-black] -auto=bury -text=Destroy target nonblack creature. It can't be regenerated. -mana={2}{B} -type=Instant -[/card] -[card] -name=Dark Betrayal -target=creature[black] -auto=destroy -text=Destroy target black creature. -mana={B} -type=Instant -[/card] -[card] -name=Dark Confidant -aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(dynamicability)! -auto=@each my upkeep:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend -text=At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. -mana={1}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Dark Dabbling -target=creature -auto=regenerate -auto=draw:1 controller -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then regenerate all(other creature|mybattlefield) -text=Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. -mana={2}{B} -type=Instant -[/card] -[card] -name=Dark Deal -auto=count(type:*:myhand) -auto=all(*|myhand) reject -auto=draw:countedamountminus1minusend controller -auto=count(type:*:opponenthand) -auto=all(*|opponenthand) reject -auto=draw:countedamountminus1minusend opponent -text=Each player discards all the cards in his or her hand, then draws that many cards minus one. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Dark Depths -auto=counter(0/0,10,Ice) -auto={3}:counter(0/0,-1,Ice) all(this) -auto=this(counter{0/0.1.Ice}<1)while sacrifice and!( token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black) )! notatarget(this) -text=Dark Depths enters the battlefield with ten ice counters on it. -- {3}: Remove an ice counter from Dark Depths. -- When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield. -type=Legendary Snow Land -[/card] -[card] -name=Dark Favor -target=creature -auto=life:-1 controller -auto=3/1 -text=Enchant creature -- When Dark Favor enters the battlefield, you lose 1 life. -- Enchanted creature gets +3/+1. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dark Hatchling -abilities=flying -auto=bury target(creature[-black]) -text=Flying -- When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. -mana={4}{B}{B} -type=Creature -subtype=Horror -power=3 -toughness=3 -[/card] -[card] -name=Dark Heart of the Wood -auto={S(forest|myBattlefield)}:life:3 -text=Sacrifice a Forest: You gain 3 life. -mana={B}{G} -type=Enchantment -[/card] -[card] -name=Dark Maze -abilities=defender -auto={0}:canattack ueot && phaseaction[endofturn once] moveTo(exile) -text=Defender (This creature can't attack.) -- {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. -mana={4}{U} -type=Creature -subtype=Wall -power=4 -toughness=5 -[/card] -[card] -name=Dark Offering -target=creature[-black] -auto=destroy -auto=life:3 controller -text=Destroy target nonblack creature. You gain 3 life. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Dark Petition -abilities=hiddenface -aicode=activate moveto(myhand) target(*|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then add{B}{B}{B} -text=Search your library for a card and put that card into your hand. Then shuffle your library. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B} to your mana pool. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Dark Privilege -target=creature -auto=1/1 -auto={S(creature|myBattlefield)}:regenerate -text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice a creature: Regenerate enchanted creature. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dark Prophecy -auto=@movedTo(creature|mygraveyard) from(battlefield):draw:1 controller && life:-1 -text=Whenever a creature you control dies, you draw a card and lose 1 life. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Dark Revenant -abilities=flying -autograveyard=moveTo(ownerlibrary) -text=Flying -- When Dark Revenant dies, put it on top of its owner's library. -mana={3}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Dark Ritual -auto=Add{B}{B}{B} -text=Add {B}{B}{B} to your mana pool. -mana={B} -type=Instant -[/card] -[card] -name=Dark Salvation -#target=player -#auto=token(Zombie,Creature Zombie,2/2,black)*xx targetedplayer -#auto=ability$!name(Darkness) target(creature|Battlefield) foreach(zombie|myBattlefield) -1/-1!$ targetedplayer -auto=token(Zombie,Creature Zombie,2/2,black)*xx -auto=name(-X/-X) target(creature|Battlefield) -type:zombie:myBattlefield/-type:zombie:myBattlefield -text=Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. -mana={X}{X}{B} -type=Sorcery -[/card] -[card] -name=Dark Supplicant -auto={T}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}:moveTo(mybattlefield) target(scion of darkness|myhand,mylibrary,mygraveyard) -text={T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it. -mana={B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Dark Suspicions -auto=@each opponent upkeep:life:-mathtype:*:opponenthandminustype:*:myhandminusendmathend opponent -text=At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Dark Temper -target=creature -auto=aslongas(*[black]|myBattlefield) destroy -auto=damage:2 -text=Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. -mana={2}{R} -type=Instant -[/card] -[card] -name=Dark Triumph -auto=all(creature|mybattlefield) 2/0 ueot -otherrestriction=type(swamp|mybattlefield)~morethan~0 -other={S(creature|mybattlefield)} name(Sacrifice a Creature) -text=If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. -- Creatures you control get +2/+0 until end of turn. -mana={4}{B} -type=Instant -[/card] -[card] -name=Dark Tutelage -aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(dynamicability)! -auto=@each my upkeep:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend -text=At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Dark Withering -abilities=madness -autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -target=creature[-black] -auto=destroy -text=Destroy target nonblack creature. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={4}{B}{B} -type=Instant -[/card] -[card] -name=Darkblast -target=creature -auto=-1/-1 -dredge=dredge(3) -text=Target creature gets -1/-1 until end of turn. -- Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={B} -type=Instant -[/card] -[card] -name=Darkest Hour -auto=lord(creature) transforms((,black)) -text=All creatures are black. -mana={B} -type=Enchantment -[/card] -[card] -name=Darkheart Sliver -auto=lord(sliver) {S}:life:3 -text=All Slivers have "Sacrifice this permanent: You gain 3 life." -mana={B}{G} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Darkling Stalker -auto={B}:regenerate -auto={B}:1/1 -text={B}: Regenerate Darkling Stalker. -- {B}: Darkling Stalker gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Shade Spirit -power=1 -toughness=1 -[/card] -[card] -name=Darklit Gargoyle -abilities=flying -auto={B}:2/-1 -text=Flying -- {B}: Darklit Gargoyle gets +2/-1 until end of turn. -mana={1}{W} -type=Artifact Creature -subtype=Gargoyle -power=1 -toughness=2 -[/card] -[card] -name=Darkness -auto=preventAllcombatDamage ueot -text=Prevent all combat damage that would be dealt this turn. -mana={B} -type=Instant -[/card] -[card] -name=Darkslick Drake -abilities=flying -auto=@movedTo(this|graveyard) from(mybattlefield):draw:1 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Darkslick Drake dies, draw a card. -mana={2}{U}{U} -type=Creature -subtype=Drake -power=2 -toughness=4 -[/card] -[card] -name=Darkslick Shores -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{U} -auto={T}:Add{B} -text=Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Darksteel Axe -abilities=indestructible -auto={2}:equip -auto=teach(creature) 2/0 -text=Darksteel Axe is indestructible. -- Equipped creature gets +2/+0. -- Equip {2} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Darksteel Brute -abilities=indestructible -auto={3}:transforms((Beast Artifact Creature,setpower=2,settoughness=2)) ueot -text=Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Darksteel Citadel -abilities=indestructible -auto={T}:add{1} -text=Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add {1} to your mana pool. -type=Artifact Land -[/card] -[card] -name=Darksteel Colossus -abilities=trample,indestructible,shufflelibrarydeath -text=Trample -- Darksteel Colossus is indestructible. -- If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. -mana={11} -type=Artifact Creature -subtype=Golem -power=11 -toughness=11 -[/card] -[card] -name=Darksteel Forge -auto=lord(artifact|myBattlefield)indestructible -text=Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.) -mana={9} -type=Artifact -[/card] -[card] -name=Darksteel Gargoyle -abilities=flying,indestructible -text=Flying -- Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -mana={7} -type=Artifact Creature -subtype=Gargoyle -power=3 -toughness=3 -[/card] -[card] -name=Darksteel Garrison -auto={3}:equip target(land|mybattlefield) -auto=teach(land) indestructible -auto=@tapped(mytgt):1/1 target(creature|battlefield) ueot -text=Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. -- Fortify ({3}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) -mana={2} -type=Artifact -subtype=Fortification -[/card] -[card] -name=Darksteel Ingot -abilities=indestructible -auto={T}:add{W} -auto={T}:add{U} -auto={T}:add{B} -auto={T}:add{R} -auto={T}:add{G} -text=Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add one mana of any color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Darksteel Juggernaut -abilities=mustattack,indestructible -anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive -text=Darksteel Juggernaut's power and toughness are equal to the number of artifacts you control. -- Darksteel Juggernaut is indestructible and attacks each turn if able. -mana={5} -type=Artifact Creature -subtype=Juggernaut -power=* -toughness=* -[/card] -[card] -name=Darksteel Myr -abilities=indestructible -text=Darksteel Myr is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -mana={3} -type=Artifact Creature -subtype=Myr -power=0 -toughness=1 -[/card] -[card] -name=Darksteel Pendant -abilities=indestructible -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto={1}{t}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. -mana={2} -type=Artifact -[/card] -[card] -name=Darksteel Plate -abilities=indestructible -auto={2}:equip -auto=teach(creature) indestructible -text=Darksteel Plate is indestructible. -- Equipped creature is indestructible. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Darksteel Reactor -abilities=indestructible -auto=@each my upkeep:counter(0/0,1,charge) all(this) -auto=this(counter{0/0.1.charge}>=20)while wingame -text=Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. -- When Darksteel Reactor has twenty or more charge counters on it, you win the game. -mana={4} -type=Artifact -[/card] -[card] -name=Darksteel Relic -abilities=indestructible -text=Darksteel Relic is indestructible. -mana={0} -type=Artifact -[/card] -[card] -name=Darksteel Sentinel -abilities=flash,vigilance,indestructible -text=Flash (You may cast this spell any time you could cast an instant.) -- Vigilance -- Darksteel Sentinel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -mana={6} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Darkthicket Wolf -auto={2}{G}:2/2 limit:1 -text={2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn. -mana={1}{G} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Darkwatch Elves -abilities=protection from black -autohand=__CYCLING__({2}) -text=Protection from black -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Darkwater Catacombs -auto={1}{T}:Add{U}{B} -text={1}, {T}: Add {U}{B} to your mana pool. -type=Land -[/card] -[card] -name=Darkwater Egg -auto={2}{T}{S}:Add{U}{B} and!( draw:1 controller )! -text={2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Darting Merfolk -auto={U}:moveto(hand) -text={U}: Return Darting Merfolk to its owner's hand. -mana={1}{U} -type=Creature -subtype=Merfolk -power=1 -toughness=1 -[/card] -[card] -name=Daru Cavalier -abilities=first strike -aicode=activate target(daru cavalier|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>daru cavalier|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=First strike -- When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Daru Encampment -auto={T}:Add{1} -auto={W}{T}:1/1 target(Soldier) -text={T}: Add {1} to your mana pool. -- {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. -type=Land -[/card] -[card] -name=Daru Healer -facedown={3} -autofacedown={W}:morph -auto={T}:prevent:1 target(creature,player) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Daru Lancer -abilities=first strike -facedown={3} -autofacedown={2}{W}{W}:morph -text=First strike -- Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{W}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=4 -[/card] -[card] -name=Daru Mender -facedown={3} -autofacedown={W}:morph -autofaceup=regenerate target(creature) -text=Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Daru Mender is turned face up, regenerate target creature. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Daru Sanctifier -facedown={3} -autofacedown={1}{W}:morph -autofaceup=destroy target(enchantment) -text=Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Daru Sanctifier is turned face up, destroy target enchantment. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=4 -[/card] -[card] -name=Daru Spiritualist -auto=@targeted(cleric|mybattlefield):all(trigger[to]) 0/2 ueot -text=Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Daru Stinger -aicode=activate target(*[human;soldier]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[human;soldier]|myhand) optionone foreach(*[human;soldier]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -auto={t}:target(creature[attacking;blocking]) thisforeach(counter{1/1.1}) damage:1 -text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.) -- {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Daru Warchief -auto=lord(soldier|mycastingzone) altercost(colorless, -1) -auto=lord(soldier|myBattlefield) 1/2 -text=Soldier spells you cast cost {1} less to cast. -- Soldier creatures you control get +1/+2. -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Daunting Defender -auto=lord(cleric|myBattlefield) absorb -text=If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. -mana={4}{W} -type=Creature -subtype=Human Cleric -power=3 -toughness=3 -[/card] -[card] -name=Dauntless Cathar -autograveyard={1}{W}{e}:token(Spirit,creature Spirit,1/1,white,flying) assorcery -text={1}{W}, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Dauntless Dourbark -anyzone=pdauntless/pdauntless cdaactive -auto=aslongas(other treefolk|myBattlefield) trample -text=Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. -- Dauntless Dourbark has trample as long as you control another Treefolk. -mana={3}{G} -type=Creature -subtype=Treefolk Warrior -power=* -toughness=* -[/card] -[card] -name=Dauntless Escort -auto={S}:all(creature|myBattlefield) indestructible ueot -text=Sacrifice Dauntless Escort: Creatures you control are indestructible this turn. -mana={1}{G}{W} -type=Creature -subtype=Rhino Soldier -power=3 -toughness=3 -[/card] -[card] -name=Dauntless Onslaught -target=creature -auto=2/2 ueot -text=Up to two target creatures each get +2/+2 until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Dauntless River Marshal -auto=aslongas(Island|myBattlefield) 1/1 -auto={3}{U}:tap target(creature) -text=Dauntless River Marshal gets +1/+1 as long as you control an Island. -- {3}{U}: Tap target creature. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Dauthi Cutthroat -abilities=shadow -auto={1}{B}{T}:destroy target(creature[shadow]) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{B}, {T}: Destroy target creature with shadow. -mana={1}{B} -type=Creature -subtype=Dauthi Minion -power=1 -toughness=1 -[/card] -[card] -name=Dauthi Embrace -auto={B}{B}:shadow target(creature) -text={B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Dauthi Ghoul -abilities=shadow -auto=@movedTo(graveyard) from(creature[shadow]|battlefield):counter(1/1,1) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul. -mana={1}{B} -type=Creature -subtype=Dauthi Zombie -power=1 -toughness=1 -[/card] -[card] -name=Dauthi Horror -abilities=shadow -auto=cantbeblockedby(creature[white]) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Horror can't be blocked by white creatures. -mana={1}{B} -type=Creature -subtype=Dauthi Horror -power=2 -toughness=1 -[/card] -[card] -name=Dauthi Jackal -abilities=shadow -auto={B}{B}{S}:destroy target(other creature[blocking]) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. -mana={2}{B} -type=Creature -subtype=Dauthi Hound -power=2 -toughness=1 -[/card] -[card] -name=Dauthi Marauder -abilities=shadow -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -mana={2}{B} -type=Creature -subtype=Dauthi Minion -power=3 -toughness=1 -[/card] -[card] -name=Dauthi Mercenary -abilities=shadow -auto={1}{B}:1/0 -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. -mana={2}{B} -type=Creature -subtype=Dauthi Knight Mercenary -power=2 -toughness=1 -[/card] -[card] -name=Dauthi Mindripper -abilities=shadow -auto=@combat(notblocked) source(this):may ability$!name(discard 2 cards) target(<3>*|myhand) reject!$ opponent && sacrifice all(this) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. -mana={3}{B} -type=Creature -subtype=Dauthi Minion -power=2 -toughness=1 -[/card] -[card] -name=Dauthi Slayer -abilities=shadow,mustattack -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Slayer attacks each turn if able. -mana={B}{B} -type=Creature -subtype=Dauthi Soldier -power=2 -toughness=2 -[/card] -[card] -name=Dauthi Trapper -auto={T}:shadow target(creature) -text={T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -mana={2}{B} -type=Creature -subtype=Dauthi Minion -power=1 -toughness=1 -[/card] -[card] -name=Dauthi Warlord -abilities=shadow -anyzone=type:creature[shadow]:battlefield/1 cdaactive -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. -mana={1}{B} -type=Creature -subtype=Dauthi Soldier -power=* -toughness=1 -[/card] -[card] -name=D'Avenant Archer -auto={T}:damage:1 target(creature[attacking;blocking]) -text={T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. -mana={2}{W} -type=Creature -subtype=Human Soldier Archer -power=1 -toughness=2 -[/card] -[card] -name=D'Avenant Healer -auto={T}:damage:1 target(creature[attacking;blocking]) -auto={T}:prevent:1 target(creature,player) -text={T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={1}{W}{W} -type=Creature -subtype=Human Cleric Archer -power=1 -toughness=2 -[/card] -[card] -name=Dawn Elemental -abilities=flying -auto=preventAllDamage to(this) -text=Flying -- Prevent all damage that would be dealt to Dawn Elemental. -mana={W}{W}{W}{W} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Dawn Gryff -abilities=flying -text=Flying -mana={2}{W} -type=Creature -subtype=Hippogriff -power=2 -toughness=2 -[/card] -[card] -name=Dawn of the Dead -auto=@each my upkeep:life:-1 controller -auto=@each my upkeep:may target(creature|mygraveyard) moveTo(mybattlefield) && transforms((,newability[phaseaction[endofturn once] moveTo(exile)],haste)) ueot -text=At the beginning of your upkeep, you lose 1 life. -- At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. -mana={2}{B}{B}{B} -type=Enchantment -[/card] -[card] -name=Dawnbreak Reclaimer -abilities=flying -auto=@each my endofturn:may notatarget(creature|opponentgraveyard) moveto(ownerbattlefield) and!( ability$!notatarget(creature|opponentgraveyard) moveto(ownerbattlefield)!$ opponent )! -text=Flying -- At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Dawnbringer Charioteers -abilities=flying,lifelink -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) -text=Flying, lifelink -- Heroic -- Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers. -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Dawnfeather Eagle -abilities=flying -auto=all(creature|mybattlefield) 1/1 ueot -auto=all(creature|mybattlefield) vigilance ueot -text=Flying -- When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. -mana={4}{W} -type=Creature -subtype=Bird -power=3 -toughness=3 -[/card] -[card] -name=Dawnfluke -abilities=flash -other={W} name(Evoke) -auto=prevent:3 target(creature,player) -auto=alternative sacrifice -text=Flash -- When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn. -- Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={3}{W} -type=Creature -subtype=Elemental -power=0 -toughness=3 -[/card] -[card] -name=Dawnglare Invoker -abilities=flying -auto={8}:tap all(creature|opponentBattlefield) -text=Flying -- {8}: Tap all creatures target player controls. -mana={2}{W} -type=Creature -subtype=Kor Wizard -power=2 -toughness=1 -[/card] -[card] -name=Dawnglow Infusion -auto=ifnot spent({W}) then if spent({G}) then life:X -auto=ifnot spent({G}) then if spent({W}) then life:X -auto=if spent({G}),spent({W}) then life:twiceX -text=You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.) -mana={X}{GW} -type=Sorcery -[/card] -[card] -name=Dawning Purist -facedown={3} -autofacedown={1}{W}:morph -auto=@combatdamagefoeof(player) from(this):may destroy target(enchantment|opponentbattlefield) -auto=@combatdamageof(player) from(this):may destroy target(enchantment|mybattlefield) -text=Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Dawnray Archer -abilities=exalted -auto={W}{T}:damage:1 target(creature[attacking;blocking]) -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. -mana={2}{U} -type=Creature -subtype=Human Archer -power=1 -toughness=1 -[/card] -[card] -name=Dawn's Reflection -target=land -auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend],newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend])) -text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dawnstrider -auto={G}{T}{D(*|myhand)}:fog oneshot -text={G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. -mana={1}{G} -type=Creature -subtype=Dryad Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Dawnstrike Paladin -abilities=vigilance,lifelink -text=Vigilance. -- Lifelink. -mana={3}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=4 -[/card] -[card] -name=Dawntreader Elk -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={G}, Sacrifice Dawntrader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -mana={1}{G} -type=Creature -subtype=Elk -power=2 -toughness=2 -[/card] -[card] -name=Daxos's Torment -auto=transforms((Demon Creature,setpower=5,settoughness=5,flying,haste)) ueot -auto=@movedTo(enchantment|myBattlefield):transforms((Demon Creature,setpower=5,settoughness=5,flying,haste)) ueot -text=Constellation -- Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Day of Destiny -auto=lord(creature[legendary]|myBattlefield) 2/2 -text=Legendary creatures you control get +2/+2. -mana={3}{W} -type=Legendary Enchantment -[/card] -[card] -name=Day of Judgment -auto=destroy all(creature) -text=Destroy all creatures. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Day of the Dragons -auto=all(creature|mybattlefield) (blink)forsrc && foreach(creature|mybattlefield) token(Dragon,creature dragon, 5/5,flying red)*1 -auto=@movedto(this|nonbattlezone):sacrifice all(creature[dragon]|mybattlefield) -text=When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield. -- When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. -mana={4}{U}{U}{U} -type=Enchantment -[/card] -[card] -name=Daybreak Coronet -target=creature[enchanted] -auto=3/3 -auto=first strike -auto=vigilance -auto=lifelink -text=Enchant creature with another Aura attached to it -- Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) -mana={W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Daybreak Ranger -auto={T}:damage:2 target(creature[flying]) -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Nightfall Predator) -text={T}: Daybreak Ranger deals 2 damage to target creature with flying. -- At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger. -mana={2}{G} -type=Creature -subtype=Human Archer Werewolf -power=2 -toughness=2 -[/card] -[card] -name=Daze -other={H(island|mybattlefield)} name(Return an Island to Hand) -target=*|stack -auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text=You may return an Island you control to its owner's hand rather than pay Daze's mana cost. -- Counter target spell unless its controller pays {1}. -mana={1}{U} -type=Instant -[/card] -[card] -name=Dazzling Ramparts -abilities=defender -auto={1}{W}{T}:tap target(creature) -text=Defender -- {1}{W}, {T}: Tap target creature. -mana={4}{W} -type=Creature -subtype=Wall -power=0 -toughness=7 -[/card] -[card] -name=Dazzling Reflection -target=creature -auto=preventalldamage from(this) -auto=dynamicability -text=You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage. -mana={1}{W} -type=Instant -[/card] -[card] -name=Dead Drop -target=player -auto=ability$! sacrifice notatarget(<2>creature|mybattlefield) !$ targetedplayer -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Target player sacrifices two creatures. -mana={9}{B} -other={delve} name(Delve) -type=Sorcery -[/card] -[card] -name=Dead Reveler -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Dead Weight -target=creature -auto=-2/-2 -text=Enchant creature -- Enchanted creature gets -2/-2. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Deadapult -auto={S(zombie|myBattlefield)}:Damage:2 target(creature,player) -text={R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Deadbridge Goliath -autograveyard={4}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -text=Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={2}{G}{G} -type=Creature -subtype=Insect -power=5 -toughness=5 -[/card] -[card] -name=Deadbridge Shaman -auto=@movedto(mygraveyard) from(this|mybattlefield):choice target(opponent) ability$!name(discard) notatarget(*|myhand) reject !$ targetedplayer -text=When Deadbridge Shaman dies, target opponent discards a card. -mana={2}{B} -type=Creature -subtype=Elf Shaman -power=3 -toughness=1 -[/card] -[card] -name=Deadeye Harpooner -auto=if revolt then destroy target(creature[tapped]|opponentbattlefield) -text=Revolt -- When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls. -mana={2}{W} -type=Creature -subtype=Dwarf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Deadeye Navigator -auto=soulbond {1}{U}:(blink) -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." -mana={4}{U}{U} -type=Creature -subtype=Spirit -power=5 -toughness=5 -[/card] -[card] -name=Deadfall -auto=lord(creature) -forestwalk -text=Creatures with forestwalk can be blocked as though they didn't have forestwalk. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Dead-Iron Sledge -auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[from]) destroy -auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[to]) destroy -auto={2}:equip -text=Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Deadlock Trap -auto=tap(noevent) -auto=alterenergy:2 controller -auto={t}{e:1}:tap && noactivatedability target(creature,planeswalker) -text=Deadlock Trap enters the battlefield tapped. -- When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn. -mana={3} -type=Artifact -[/card] -[card] -name=Deadly Grub -auto=vanishing:3 -auto=@movedTo(this|graveyard) from(myBattlefield):this(counter{0/0.1.Time}<1) all(trigger) token(Insect,Creature Insect,6/1,shroud green) -text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.) -mana={2}{B} -type=Creature -subtype=Insect -power=3 -toughness=1 -[/card] -[card] -name=Deadly Insect -abilities=shroud -text=Shroud (This permanent can't be the target of spells or abilities.) -mana={4}{G} -type=Creature -subtype=Insect -power=6 -toughness=1 -[/card] -[card] -name=Deadly Recluse -abilities=deathtouch,reach -text=Reach (This creature can block creatures with flying.) -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -mana={1}{G} -type=Creature -subtype=Spider -power=1 -toughness=2 -[/card] -[card] -name=Deadly Tempest -auto=all(creature) transforms((,newability[@movedto(nonbattlezone):damage:1 controller],newability[destroy])) ueot oneshot -text=Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Deadly Wanderings -auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) 2/0 <2 -auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) deathtouch <2 -auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) lifelink <2 -text=As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Deadshot Minotaur -auto=damage:3 target(creature[flying]) -autohand=__CYCLING__({RG}) -text=When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. -- Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.) -mana={3}{R}{G} -type=Creature -subtype=Minotaur -power=3 -toughness=4 -[/card] -[card] -name=Deadshot -target=creature -auto=tap -auto=transforms((,newability[dynamicability target(other creature)])) ueot -text=Tap target creature. It deals damage equal to its power to another target creature. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Deadwood Treefolk -auto=vanishing:3 -auto=moveTo(myhand) target(other creature|myGraveyard) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):moveTo(myhand) target(other creature|myGraveyard) -text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand. -mana={5}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=6 -[/card] -[card] -name=Dearly Departed -abilities=flying -autograveyard=@movedto(human|myBattlefield):all(trigger[to]) counter(1/1,1) -text=Flying -- As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. -mana={4}{W}{W} -type=Creature -subtype=Spirit -power=5 -toughness=5 -[/card] -[card] -name=Death Baron -auto=lord(skeleton|myBattlefield) 1/1 -auto=lord(skeleton|myBattlefield) deathtouch -auto=lord(other zombie|myBattlefield) 1/1 -auto=lord(other zombie|myBattlefield) deathtouch -text=Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. -mana={1}{B}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Death Bomb -auto=destroy target(creature[-black]) -auto=life:-2 opponent -text=As an additional cost to cast Death Bomb, sacrifice a creature. -- Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. -mana={3}{B}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Death by Dragons -auto=choice name(you get a Dragon) token(Dragon,Creature Dragon,5/5,red,flying) -auto=choice name(opponent gets a Dragon) token(Dragon,Creature Dragon,5/5,red,flying) opponent -text=Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Death Charmer -auto=@combatdamaged(creature|opponentbattlefield) from(this):ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ opponent -text=Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. -mana={2}{B} -type=Creature -subtype=Worm Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Death Cloud -auto=life:-x all(player) -auto=ability$!reject notatarget(*|myhand)!$ opponent -auto=ability$!reject notatarget(*|myhand)!$ controller -auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent -auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ controller -auto=ability$!sacrifice notatarget(land|mybattlefield)!$ opponent -auto=ability$!sacrifice notatarget(land|mybattlefield)!$ controller -text=Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands. -mana={X}{B}{B}{B} -type=Sorcery -[/card] -[card] -name=Death Cultist -auto={S}:life:-1 target(player) && life:1 controller -text=Sacrifice Death Cultist: Target loses 1 life and you gain 1 life. -mana={B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Death Denied -target=creature|mygraveyard -auto=moveTo(ownerhand) -text=Return X target creature cards from your graveyard to your hand. -mana={X}{B}{B} -type=Instant -subtype=Arcane -[/card] -[card] -name=Death Frenzy -auto=emblem transforms((,newability[@movedto(creature|graveyard) from(battlefield):life:1 controller])) ueot -auto=all(creature) -2/-2 ueot -text=All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life. -mana={3}{B}{G} -type=Sorcery -[/card] -[card] -name=Death Grasp -auto=damage:X target(creature,player) -auto=life:X controller -text=Death Grasp deals X damage to target creature or player. You gain X life. -mana={X}{W}{B} -type=Sorcery -[/card] -[card] -name=Death Match -auto=lord(creature) transforms((,newability[may -3/-3 target(creature|battlefield) oneshot])) -text=Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Death Mutation -target=creature[-black] -auto=bury -auto=token(Saproling,Creature Saproling,1/1,green)*manacost -text=Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. -mana={6}{B}{G} -type=Sorcery -[/card] -[card] -name=Death of a Thousand Stings -target=player -auto=life:-1 -auto=life:1 controller -autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then may moveto(myhand) -text=Target player loses 1 life and you gain 1 life. -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. -mana={4}{B} -type=Instant -subtype=Arcane -[/card] -[card] -name=Death Pit Offering -auto=moveTo(mygraveyard) all(creature|mybattlefield) -auto=lord(creature|mybattlefield) 2/2 -text=When Death Pit Offering enters the battlefield, sacrifice all creatures you control. -- Creatures you control get +2/+2. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Death Pits of Rath -auto=@damaged(creature):all(trigger[to]) bury -text=Whenever a creature is dealt damage, destroy it. It can't be regenerated. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Death Pulse -target=creature -auto=-4/-4 -autohand={1}{B}{B}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may -1/-1 target(creature) -text=Target creature gets -4/-4 until end of turn. -- Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) -- When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. -mana={2}{B}{B} -type=Instant -[/card] -[card] -name=Death Rattle -target=creature[-green] -auto=cantregen ueot -auto=destroy -text=Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) -- Destroy target nongreen creature. It can't be regenerated. -mana={5}{B} -other={delve} name(Delve) -type=Instant -[/card] -[card] -name=Death Spark -target=creature,player -auto=damage:1 -autograveyard={1}:moveto(ownerhand) restriction{type(creature[zpos=myposplus1plusend]|mygraveyard)~morethan~0,myupkeeponly} -text=Death Spark deals 1 damage to target creature or player. -- At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. -mana={R} -type=Instant -[/card] -[card] -name=Death Speakers -abilities=protection from black -text=Protection from black -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Death Stroke -target=creature[tapped] -auto=destroy -text=Destroy target tapped creature. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Death Ward -target=creature -auto=regenerate -text=Regenerate target creature. -mana={W} -type=Instant -[/card] -[card] -name=Death Watch -target=creature -auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability -auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability -text=Enchant creature -- When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Death Wind -target=creature -auto=-X/-X -text=Target creature gets -X/-X until end of turn. -mana={X}{B} -type=Instant -[/card] -[card] -name=Death Wish -auto=moveTo(exile) -auto=life:-halfdownlifetotal -aicode=activate target(*|mysideboard) moveto(myhand) -auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend -text=You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Deathbellow Raider -abilities=mustattack -auto={2}{B}:regenerate -text=Deathbellow Raider attacks each turn if able. --{2}{B}: Regenerate Deathbellow Raider. -mana={1}{R} -type=Creature -subtype=Minotaur Berserker -power=2 -toughness=3 -[/card] -[card] -name=Deathbringer Liege -auto=lord(other creature[black]|myBattlefield) 1/1 -auto=lord(other creature[white]|myBattlefield) 1/1 -auto=@movedto(*[black;-white]|mystack):may destroy target(creature[tapped]) -auto=@movedto(*[white;-black]|mystack):may tap target(creature) -auto=@movedto(*[black&white]|mystack):may tap target(creature) -auto=@movedto(*[black&white]|mystack):may destroy target(creature[tapped]) -auto=@movedto(*[black&white]|mystack):may name(tap & destroy) target(creature) tap && activate destroy target(creature[tapped]) -text=Other white creatures you control get +1/+1. -- Other black creatures you control get +1/+1. -- Whenever you cast a white spell, you may tap target creature. -- Whenever you cast a black spell, you may destroy target creature if it's tapped. -mana={2}{WB}{WB}{WB} -type=Creature -subtype=Horror -power=3 -toughness=4 -[/card] -[card] -name=Deathbringer Regent -abilities=flying -auto=if casted(this) then if type(other creature|battlefield)~morethan~4 then destroy all(other creature|battlefield) -text=Flying -- When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. -mana={5}{B}{B} -type=Creature -subtype=Dragon -power=5 -toughness=6 -[/card] -[card] -name=Deathbringer Thoctar -text=Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. -- Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. -mana={4}{B}{R} -type=Creature -subtype=Zombie Beast -auto=@movedTo(other creature|graveyard) from(battlefield):may counter(1/1,1) -auto={C(1/1,-1)}:damage:1 target(creature,player) -power=3 -toughness=3 -[/card] -[card] -name=Deathcap Cultivator -auto={T}:add{B} -auto={T}:add{G} -auto=while(restriction{delirium}) deathtouch -text={T}: Add {B} or {G} to your mana pool. -- Delirium Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. -mana={1}{G} -type=Creature -subtype=Human Druid -power=2 -toughness=1 -[/card] -[card] -name=Deathcoil Wurm -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) -text=You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. -mana={6}{G}{G} -type=Creature -subtype=Wurm -power=7 -toughness=6 -[/card] -[card] -name=Deathcult Rogue -auto=cantbeblockedby(creature[-rogue]) -text=Deathcult Rogue can't be blocked except by Rogues. -mana={1}{UB}{UB} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Deathcurse Ogre -auto=@movedTo(this|graveyard) from(battlefield):life:-3 opponent && life:-3 controller -text=When Deathcurse Ogre dies, each player loses 3 life. -mana={5}{B} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Deathforge Shaman -auto=kicker choice target(player) damage:twicekicked -kicker=multi{R} -text=Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) -- When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. -mana={4}{R} -type=Creature -subtype=Ogre Shaman -power=4 -toughness=3 -[/card] -[card] -name=Deathgaze Cockatrice -abilities=flying,deathtouch -text=Flying. -- Deathtouch. -mana={2}{B}{B} -type=Creature -subtype=Cockatrice -power=2 -toughness=2 -[/card] -[card] -name=Deathgazer -auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] destroy -text=Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. -mana={3}{B} -type=Creature -subtype=Lizard -power=2 -toughness=2 -[/card] -[card] -name=Deathgreeter -auto=@movedTo(graveyard) from(other creature|battlefield):may life:1 -text=Whenever another creature dies, you may gain 1 life. -mana={B} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Deathgrip -auto={B}{B}:fizzle target(*[green]|stack) -text={B}{B}: Counter target green spell. -mana={B}{B} -type=Enchantment -[/card] -[card] -name=Death-Hood Cobra -auto={1}{G}:reach -auto={1}{G}:deathtouch -text={1}{G}: Death-Hood Cobra gains reach until end of turn. -- {1}{G}: Death-Hood Cobra gains deachtouch until end of turn. -mana={1}{G} -type=Creature -subtype=Snake -power=2 -toughness=2 -[/card] -[card] -name=Deathknell Kami -abilities=flying -auto={2}:1/1 && treason -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=1]|mygraveyard) -text=Flying -- {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. -- Soulshift 1 (When this dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.) -mana={1}{B} -type=Creature -subtype=Spirit -power=0 -toughness=1 -[/card] -[card] -name=Deathlace -alias=1152 -text=Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) -mana={B} -type=Instant -[/card] -[card] -name=Deathless Angel -abilities=flying -auto={W}{W}:indestructible target(creature) -text=Flying -- {W}{W}: Target creature is indestructible this turn. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=7 -[/card] -[card] -name=Deathless Behemoth -abilities=vigilance -autograveyard={S(Eldrazi Scion|mybattlefield)}{S(Eldrazi Scion|mybattlefield)}:moveto(myhand) asSorcery -text=Vigilance -- Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. -mana={6} -type=Creature -subtype=Eldrazi -power=6 -toughness=6 -[/card] -[card] -name=Deathmark Prelate -auto={2}{B}{T}{S(zombie|myBattlefield)}:bury target(creature[-zombie]) asSorcery -text={2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery. -mana={3}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Deathmark -target=creature[green;white] -auto=destroy -text=Destroy target green or white creature. -mana={B} -type=Sorcery -[/card] -[card] -name=Deathmask Nezumi -auto=aslongas(*|myHand) 2/1 >6 -auto=aslongas(*|myHand) fear >6 -text=As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B} -type=Creature -subtype=Rat Shaman -power=2 -toughness=2 -[/card] -[card] -name=Deathpact Angel -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):token(Cleric,Creature Cleric,1/1,white,black) and!( transforms((,newability[{3}{W}{B}{B}{T}{S}:moveto(ownerbattlefield) notatarget(Deathpact Angel|mygraveyard)])) forever )! -text=Flying -- When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield." -mana={3}{W}{B}{B} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Deathreap Ritual -auto=@each endofturn restriction{morbid}:may draw:1 controller -text=Morbid -- At the beginning of each end step, if a creature died this turn, you may draw a card. -mana={2}{B}{G} -type=Enchantment -[/card] -[card] -name=Deathrender -auto=teach(creature) 2/2 -auto=@movedto(mytgt|graveyard):may moveto(mybattlefield) target(creature|myhand) and!(rehook)! -auto={2}:equip -text=Equipped creature gets +2/+2. -- Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. -- Equip {2} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Deathrite Shaman -auto=aslongas(land|graveyard) transforms((,newability[{T}:Add{G} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{R} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{U} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{B} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{W} controller && moveto(exile) target(land|graveyard)])) >0 -auto={B}{T}:life:-2 opponent && moveto(exile) target(instant,sorcery|graveyard) -auto={G}{T}:life:2 controller && moveto(exile) target(creature|graveyard) -text={T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool. -- {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. -- {G}, {T}: Exile target creature card from a graveyard. You gain 2 life. -mana={BG} -type=Creature -subtype=Elf Shaman -power=1 -toughness=2 -[/card] -[card] -name=Death's Approach -target=creature -auto=teach(creature) transforms((,newability[-type:creature:mygraveyard/-type:creature:mygraveyard nonstatic])) -text=Enchant creature -- Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Death's Caress -target=creature -auto=destroy -auto=teach(human) dynamicability -text=Destroy target creature. If that creature was a Human, you gain life equal to its toughness. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Death's Duet -target=<2>creature|mygraveyard -auto=moveTo(ownerhand) -text=Return two target creature cards from your graveyard to your hand. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Death's Presence -auto=lord(creature|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(mybattlefield) once:dynamicability target(creature|mybattlefield)])) -text=Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. -mana={5}{G} -type=Enchantment -[/card] -[card] -name=Death's Shadow -auto=thisforeach(controllerlife) -1/-1 -text=Death's Shadow gets -X/-X, where X is your life total. -mana={B} -type=Creature -subtype=Avatar -power=13 -toughness=13 -[/card] -[card] -name=Death's-Head Buzzard -abilities=flying -auto=@movedto(this|graveyard) from(battlefield):-1/-1 all(creature|Battlefield) ueot -text=Flying -- When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn. -mana={1}{B}{B} -type=Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Deathspore Thallid -text=At the beginning of your upkeep, put a spore counter on Deathspore Thallid. -- Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. -mana={1}{B} -type=Creature -subtype=Zombie Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={S(saproling|myBattlefield)}:-1/-1 target(creature) -power=1 -toughness=1 -[/card] -[card] -name=Debilitating Injury -target=creature -auto=-2/-2 -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets -2/-2. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Debt to the Deathless -auto=lifeleech:-twiceX opponent -text=Each opponent loses two times X life. You gain life equal to the life lost this way. -mana={X}{W}{W}{B}{B} -type=Sorcery -[/card] -[card] -name=Debtors' Knell -auto=@each my upkeep:moveTo(myBattlefield) target(creature|graveyard) -text=({(w/b)} can be paid with either {W} or {B}.) -- At the beginning of your upkeep, put target creature card in a graveyard onto the battlefield under your control. -mana={4}{WB}{WB}{WB} -type=Enchantment -[/card] -[card] -name=Debtor's Pulpit -target=land -auto=teach(land) {T}:tap target(creature) -text=Enchant land -- Enchanted land has "{T}: Tap target creature." -mana={4}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Decaying Soil -auto=@each my upkeep:moveto(exile) notatarget(*|mygraveyard) -auto=@movedto(creature[-token]|mygraveyard) from(battlefield) restriction{type(*|mygraveyard)~morethan~6}:all(trigger[from]) pay[[{1}]] activate moveto(ownerhand) oneshot -text=At the beginning of your upkeep, exile a card from your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand." -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Deceiver Exarch -abilities=flash -auto=choice untap target(*|mybattlefield) -auto=choice tap target(*|opponentbattlefield) -text=When Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls. -mana={2}{U} -type=Creature -subtype=Cleric -power=1 -toughness=4 -[/card] -[card] -name=Deception -target=opponent -auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -text=Target opponent discards two cards. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Decimator of the Provinces -abilities=haste, trample -autostack=if casted(this) then all(creature|mybattlefield) transforms((,newability[2/2 ueot],newability[trample ueot])) ueot -text=Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn. -- Trample, haste -mana={10} -other={emerge}{6}{G}{G}{G} name(Emerge) -type=Creature -subtype=Eldrazi Boar -power=7 -toughness=7 -[/card] -[card] -name=Decimator Web -auto={4}{T}:life:-2 opponent && alterpoison:1 opponent && deplete:6 opponent -text={4}, {T}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard. -mana={4} -type=Artifact -[/card] -[card] -name=Declaration in Stone -target=creature -auto=all(*[-token;share!name!]|targetcontrollerbattlefield) moveto(exile) and!( token(Clue,Artifact Clue,0/0) targetcontroller and!( transforms((,newability[{S}{2}:draw:1])) forever )! )! -auto=all(*[token;share!name!]|targetcontrollerbattlefield) moveto(exile) -text=Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Decoction Module -auto=@movedTo(creature|myBattlefield):alterenergy:1 controller -auto={4}{T}:moveto(ownerhand) target(creature|mybattlefield) -text=Whenever a creature enters the battlefield under your control, you get {E} (an energy counter). -- {4}, {T}: Return target creature you control to its owner's hand. -mana={2} -type=Artifact -[/card] -[card] -name=Decommission -target=artifact,enchantment -auto=destroy -auto=if revolt then life:3 controller -text=Destroy target artifact or enchantment. -- Revolt -- If a permanent you controlled left the battlefield this turn, you gain 3 life. -mana={2}{W} -type=Instant -[/card] -[card] -name=Decompose -target=*|graveyard -auto=moveTo(exile) -text=Exile up to three target cards from a single graveyard. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Decomposition -target=creature[black] -auto=teach(creature) cumulativeupcost[{L:1}] sacrifice -auto=@movedto(mytgt|graveyard):all(trigger[to]) damage:2 targetcontroller -text=Enchant black creature -- Enchanted creature has "Cumulative upkeep - Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -- When enchanted creature is put into a graveyard, its controller loses 2 life. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Deconstruct -target=artifact -auto=destroy -auto=add{G}{G}{G} -text=Destroy target artifact. Add {G}{G}{G} to your mana pool. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Decree of Annihilation -auto=moveTo(exile) all(artifact,creature,land|battlefield) && moveTo(exile) all(*|graveyard) && moveTo(exile) all(*|hand) -autohand={5}{R}{R}{cycle}:name(cycling) draw:1 controller -autohand=@cycled(this|hand):destroy all(land) -text=Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. -- Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) -- When you cycle Decree of Annihilation, destroy all lands. -mana={8}{R}{R} -type=Sorcery -[/card] -[card] -name=Decree of Justice -auto=token(Angel,Creature Angel,4/4,flying,white,tnum.11)*XX -autohand=__CYCLING__({2}{W}) -autohand={X}{2}{W}{cycle}:name(cycle + effect) token(Soldier,Creature Soldier,1/1,white,tnum.12)*X && draw:1 controller -text=Put X 4/4 white Angel creature tokens with flying onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield. -mana={X}{X}{2}{W}{W} -type=Sorcery -[/card] -[card] -name=Decree of Pain -auto=@movedto(graveyard) from(creature|battlefield):draw:1 -auto=all(creature) bury -autohand={3}{B}{B}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):all(creature) -2/-2 ueot -text=Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. -- Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) -- When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. -mana={6}{B}{B} -type=Sorcery -[/card] -[card] -name=Decree of Savagery -auto=all(creature|myBattlefield) counter(1/1,4) -autohand={4}{G}{G}{cycle}:name(cycling) draw:1 controller -autohand=@cycled(this|hand):may counter(1/1,4) target(creature) -text=Put four +1/+1 counters on each creature you control. -- Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) -- When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. -mana={7}{G}{G} -type=Instant -[/card] -[card] -name=Decree of Silence -auto=@movedto(*|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && counter(0/0,1,Depletion) all(this) -auto=this(counter{0/0.1.Depletion}>2)while sacrifice -autohand={4}{U}{U}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may target(*|stack) fizzle -text=Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. -- Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) -- When you cycle Decree of Silence, you may counter target spell. -mana={6}{U}{U} -type=Enchantment -[/card] -[card] -name=Dedicated Martyr -auto={W}{S}:life:3 -text={W}, Sacrifice Dedicated Martyr: You gain 3 life. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Deep Analysis -target=player -auto=draw:2 -flashback={L:3}{1}{U} -text=Target player draws two cards. -- Flashback {1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Deep Reconnaissance -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -flashback={4}{G} -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Deep Spawn -abilities=trample -auto=upcost[{M}{M}] sacrifice -auto={U}:shroud && tap && frozen -text=Trample -- At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. -- {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) -mana={5}{U}{U}{U} -type=Creature -subtype=Homarid -power=6 -toughness=6 -[/card] -[card] -name=Deep Wood -restriction=opponentblockersonly -auto=preventalldamage to(controller) from(creature[attacking]) ueot -text=Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. -- Prevent all damage that would be dealt to you this turn by attacking creatures. -mana={1}{G} -type=Instant -[/card] -[card] -name=Deepcavern Imp -abilities=flying,haste -auto=upcost[{D(*|myhand)};next upkeep] sacrifice -text=Flying, haste -- Echo - Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={2}{B} -type=Creature -subtype=Imp Rebel -power=2 -toughness=2 -[/card] -[card] -name=Deepchannel Mentor -auto=lord(creature[blue]|myBattlefield) unblockable -text=Blue creatures you control are unblockable. -mana={5}{U} -type=Creature -subtype=Merfolk Rogue -power=2 -toughness=2 -[/card] -[card] -name=Deepfathom Skulker -auto=@combatdamaged(player) from(creature|myBattlefield):may draw:1 controller -auto={3}{c}:target(creature) unblockable ueot -text=Devoid (This card has no color.) -- Whenever a creature you control deals combat damage to a player, you may draw a card. -- {3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.) -mana={5}{U} -abilities=devoid -type=Creature -subtype=Eldrazi -power=4 -toughness=4 -[/card] -[card] -name=Deepfire Elemental -auto={1}:name(X = 0) destroy target(*[artifact;creature;manacost=0]) -auto={3}:name(X = 1) destroy target(*[artifact;creature;manacost=1]) -auto={5}:name(X = 2) destroy target(*[artifact;creature;manacost=2]) -auto={7}:name(X = 3) destroy target(*[artifact;creature;manacost=3]) -auto={9}:name(X = 4) destroy target(*[artifact;creature;manacost=4]) -auto={11}:name(X = 5) destroy target(*[artifact;creature;manacost=5]) -auto={13}:name(X = 6) destroy target(*[artifact;creature;manacost=6]) -auto={15}:name(X = 7) destroy target(*[artifact;creature;manacost=7]) -auto={17}:name(X = 8) destroy target(*[artifact;creature;manacost=8]) -auto={19}:name(X = 9) destroy target(*[artifact;creature;manacost=9]) -auto={21}:name(X = 10) destroy target(*[artifact;creature;manacost=10]) -auto={23}:name(X = 11) destroy target(*[artifact;creature;manacost=11]) -auto={25}:name(X = 12) destroy target(*[artifact;creature;manacost=12]) -auto={27}:name(X = 13) destroy target(*[artifact;creature;manacost=13]) -auto={29}:name(X = 14) destroy target(*[artifact;creature;manacost=14]) -auto={31}:name(X = 15) destroy target(*[artifact;creature;manacost=15]) -auto={33}:name(X = 16) destroy target(*[artifact;creature;manacost=16]) -text={X}{X}{1}: Destroy target artifact or creature with converted mana cost X. -mana={4}{B}{R} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Deep-Sea Kraken -autoexile=@movedto(*|opponentstack) suspended:counter(0/0,-1,Time) -abilities=unblockable -text=Deep-Sea Kraken is unblockable. -- Suspend 9 - {2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. -mana={7}{U}{U}{U} -suspend(9)={2}{u} -type=Creature -subtype=Kraken -power=6 -toughness=6 -[/card] -[card] -name=Deep-Sea Serpent -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -text=Deep-Sea Serpent can't attack unless defending player controls an Island. -mana={4}{U}{U} -type=Creature -subtype=Serpent -power=5 -toughness=5 -[/card] -[card] -name=Deep-Sea Terror -auto=aslongas(*|mygraveyard) cantattack <7 -auto=aslongas(*|mygraveyard) cantpwattack <7 -text=Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. -mana={4}{U}{U} -type=Creature -subtype=Serpent -power=6 -toughness=6 -[/card] -[card] -name=Deep-Slumber Titan -abilities=doesnotuntap -auto=tap(noevent) -auto=@damaged(this):untap -text=Deep-Slumber Titan enters the battlefield tapped. -- Deep-Slumber Titan doesn't untap during your untap step. -- Whenever Deep-Slumber Titan is dealt damage, untap it. -mana={2}{R}{R} -type=Creature -subtype=Giant Warrior -power=7 -toughness=7 -[/card] -[card] -name=Deeptread Merrow -auto={U}:islandwalk -text={U}: Deeptread Merrow gains islandwalk until end of turn. -mana={1}{U} -type=Creature -subtype=Merfolk Rogue -power=2 -toughness=1 -[/card] -[card] -name=Deepwater Hypnotist -auto=@untapped(this):target(creature|opponentbattlefield) -3/0 ueot -text=Inspired -- Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=1 -[/card] -[card] -name=Deepwood Drummer -auto={G}{T}{D(*|myhand)}:2/2 target(creature) -text={G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. -mana={1}{G} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Deepwood Elder -auto={1}{G}{G}{T}:name(x = 1) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(land) -auto={2}{G}{G}{T}:name(x = 2) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<2>land) -auto={3}{G}{G}{T}:name(x = 3) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<3>land) -auto={4}{G}{G}{T}:name(x = 4) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<4>land) -auto={5}{G}{G}{T}:name(x = 5) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<5>land) -auto={6}{G}{G}{T}:name(x = 6) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<6>land) -auto={7}{G}{G}{T}:name(x = 7) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<7>land) -auto={8}{G}{G}{T}:name(x = 8) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<8>land) -auto={9}{G}{G}{T}:name(x = 9) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<9>land) -auto={10}{G}{G}{T}:name(x = 10) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<10>land) -auto={11}{G}{G}{T}:name(x = 11) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<11>land) -auto={12}{G}{G}{T}:name(x = 12) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<12>land) -auto={13}{G}{G}{T}:name(x = 13) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<13>land) -auto={14}{G}{G}{T}:name(x = 14) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<14>land) -auto={15}{G}{G}{T}:name(x = 15) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<15>land) -auto={16}{G}{G}{T}:name(x = 16) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<16>land) -text={X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. -mana={G}{G} -type=Creature -subtype=Dryad Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Deepwood Ghoul -auto={L:2}:regenerate -text=Pay 2 life: Regenerate Deepwood Ghoul. -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Deepwood Legate -auto={B}:1/1 -other={0} name(Cast without Paying its Mana Cost) -otherrestriction=type(swamp|mybattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0 -text=If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. -- {B}: Deepwood Legate gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Deepwood Tantiv -auto=@combat(blocked,turnlimited) source(this):life:2 conroller -text=Whenever Deepwood Tantiv becomes blocked, you gain 2 life. -mana={4}{G} -type=Creature -subtype=Beast -power=2 -toughness=4 -[/card] -[card] -name=Deepwood Wolverine -auto=@combat(blocked,turnlimited) source(this):2/0 ueot -text=Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. -mana={G} -type=Creature -subtype=Wolverine -power=1 -toughness=1 -[/card] -[card] -name=Defang -target=creature -auto=teach(creature) transforms((,newability[preventalldamage from(this)])) -text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Defeat -target=creature[power<=2]|battlefield -auto=destroy -text=Destroy target creature with power 2 or less. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Defend the Hearth -auto=preventAllcombatDamage controller ueot -auto=preventAllcombatDamage opponent ueot -text=Prevent all combat damage that would be dealt to players this turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Defender en-Vec -auto=fading:4 -text=Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=4 -[/card] -[card] -name=Defender of Chaos -abilities=flash,protection from white -text=Flash -- Protection from white -mana={2}{R} -type=Creature -subtype=Human Knight -power=2 -toughness=1 -[/card] -[card] -name=Defender of Law -abilities=flash,protection from red -text=Flash -- Protection from red -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=1 -[/card] -[card] -name=Defender of the Order -facedown={3} -autofacedown={W}{W}:morph -autofaceup=0/2 all(creature|mybattlefield) ueot -text=Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=4 -[/card] -[card] -name=Defense of the Heart -aicode=activate moveTo(myBattlefield) target(creature|myLibrary) -auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~2}:sacrifice and!( reveal:plibrarycount optionone name(choose card) target(creature|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend )! -text=At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures onto the battlefield. Then shuffle your library. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Defensive Maneuvers -auto=chooseatype all(creature[chosentype]) 0/4 ueot chooseend -text=Creatures of the creature type of your choice get +0/+4 until end of turn. -mana={3}{W} -type=Instant -[/card] -[card] -name=Defensive Stance -target=creature -auto=-1/1 -text=Enchant creature -- Enchanted creature gets -1/+1. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Defiant Bloodlord -abilities=flying -auto=@lifeof(player):life:-thatmuch target(opponent) -text=Flying -- Whenever you gain life, target opponent loses that much life. -mana={5}{B}{B} -type=Creature -subtype=Vampire -power=4 -toughness=5 -[/card] -[card] -name=Defiant Elf -abilities=trample -text=Trample -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Defiant Falcon -abilities=flying -aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) -auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=Flying -- {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. -mana={1}{W} -type=Creature -subtype=Rebel Bird -power=1 -toughness=1 -[/card] -[card] -name=Defiant Ogre -auto=choice name(+1/+1 counter) counter(1/1,1) -auto=choice name(destroy artifact) target(artifact) destroy -text=When Defiant Ogre enters the battlefield, choose one: -- Put a +1/+1 counter on Defiant Ogre. -- Destroy target artifact. -mana={5}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=5 -[/card] -[card] -name=Defiant Salvager -auto={S(*[artifact;creature]|mybattlefield)}:counter(1/1,1) assorcery -text=Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery. -mana={2}{B} -type=Creature -subtype=Aetherborn Artificer -power=2 -toughness=2 -[/card] -[card] -name=Defiant Stand -target=creature -auto=1/3 -auto=untap -restriction=opponentblockersonly -text=Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step. -- Target creature gets +1/+3 until end of turn. If that creature is tapped, untap it. -mana={1}{W} -type=Instant -[/card] -[card] -name=Defiant Strike -target=creature -auto=1/0 ueot -auto=draw:1 controller -text=Target creature gets +1/+0 until end of turn. -- Draw a card. -mana={W} -type=Instant -[/card] -[card] -name=Defiant Vanguard -auto=@combat(blocking) source(this):all(trigger[to]) phaseaction[combatends once] destroy -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy -aicode=activate moveTo(myBattlefield) target(rebel[manacost<=4]|myLibrary) -auto={5}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=4]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. -- {5}{T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. -mana={2}{W} -type=Creature -subtype=Human Rebel -power=2 -toughness=2 -[/card] -[card] -name=Defiler of Souls -abilities=flying -auto=@each opponent upkeep:ability$!name(sacrifice monocolored creature) notatarget(creature[-multicolor]|mybattlefield) sacrifice !$ opponent -auto=@each my upkeep:notatarget(creature[-multicolor]|mybattlefield) sacrifice -text=Flying -- At the beginning of each player's upkeep, that player sacrifices a monocolored creature. -mana={3}{B}{B}{R} -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Defiling Tears -target=creature -auto=transforms((,black)) ueot -auto=1/-1 -auto=teach(creature) {B}:regenerate -text=Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." -mana={2}{B} -type=Instant -[/card] -[card] -name=Deft Duelist -abilities=first strike,shroud -text=First strike -- Shroud (This creature can't be the target of spells or abilities.) -mana={W}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=1 -[/card] -[card] -name=Deftblade Elite -auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) -auto={1}{W}:preventAllCombatDamage to(this) && preventAllCombatDamage from(this) -text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -- {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Defy Death -target=creature|mygraveyard -auto=moveto(mybattlefield) && transforms((,newability[if cantargetcard(angel) then counter(1/1.2)])) oneshot -text=Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Defy Gravity -target=creature -auto=flying -flashback={U} -text=Target creature gains flying until end of turn. -- Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={U} -type=Instant -[/card] -[card] -name=Dega Disciple -auto={B}{T}:-2/-0 target(creature) -auto={R}{T}:2/0 target(creature) -text={B}, {T}: Target creature gets -2/-0 until end of turn. -- {R}, {T}: Target creature gets +2/+0 until end of turn. -mana={W} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Dega Sanctuary -auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~lessthan~1}}:life:2 -auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~lessthan~1}}:life:2 -auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~morethan~0}:life:4 -text=At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Deglamer -target=artifact,enchantment -auto=moveTo(ownerlibrary) && shuffle -text=Choose target artifact or enchantment. Its owner shuffles it into his or her library. -mana={1}{G} -type=Instant -[/card] -[card] -name=Dehydration -target=creature -auto=doesnotuntap -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature doesn't untap during its controller's untap step. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Deicide -target=enchantment|battlefield -auto=moveTo(exile) -auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles his or her library. -mana={1}{W} -type=Instant -[/card] -[card] -name=Deity of Scars -abilities=trample -auto=counter(-1/-1,2) -auto={BG}{C(-1/-1,-1)}:regenerate -text=Trample -- Deity of Scars enters the battlefield with two -1/-1 counters on it. -- {(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. -mana={BG}{BG}{BG}{BG}{BG} -type=Creature -subtype=Spirit Avatar -power=7 -toughness=7 -[/card] -[card] -name=Deja Vu -target=sorcery|myGraveyard -auto=moveTo(myHand) -text=Return target sorcery card from your graveyard to your hand. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Delif's Cone -auto={T}{S}:target(other creature|mybattlefield) transforms((,newability[@combat(notblocked) source(this) once:fog from(this) ueot])) ueot -text={T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. -mana={0} -type=Artifact -[/card] -[card] -name=Delirium Skeins -auto=name(discard) transforms((,newability[ability$!name(discard) notatarget(<3>*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(<3>*|myhand) reject!$ opponent])) ueot -text=Each player discards three cards. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Delirium -target=creature|opponentbattlefield -auto=tap -auto=dynamicability -auto=0/0 && fog to(mytgt) oneshot && fog from(mytgt) oneshot -restriction=opponentturnonly -text=Cast Delirium only during an opponent's turn. -- Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. -mana={1}{B}{R} -type=Instant -[/card] -[card] -name=Delraich -abilities=trample -other={S(creature[black]|myBattlefield)}{S(creature[black]|myBattlefield)}{S(creature[black]|myBattlefield)} name(Sacrifice 3 Creatures) -text=Trample -- You may sacrifice three black creatures rather than pay Delraich's mana cost. -mana={6}{B} -type=Creature -subtype=Horror -power=6 -toughness=6 -[/card] -[card] -name=Deluge -auto=tap all(creature[-flying]) -text=Tap all creatures without flying. -mana={2}{U} -type=Instant -[/card] -[card] -name=Delusions of Mediocrity -auto=life:10 -auto=@movedTo(this|nonbattlezone) from(battlefield):life:-10 controller -text=When Delusions of Mediocrity enters the battlefield, you gain 10 life. -- When Delusions of Mediocrity leaves the battlefield, you lose 10 life. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Delver of Secrets -aicode=activate target(*[instant;sorcery;zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[instant;sorcery]|*) then all(this) flip(Insectile Aberration) oneshot ) !)! -auto=@each my upkeep:name(look) reveal:1 optionone name(transform) target(*[instant;sorcery]|reveal) moveto(mylibrary) and!( all(this) transforms((,newability[flip(Insectile Aberration)])) forever )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Dematerialize -target=* -auto=moveTo(ownerhand) -flashback={5}{U}{U} -text=Return target permanent to its owner's hand. -- Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Dementia Bat -abilities=flying -auto={4}{B}{S}:target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer -text=Flying -- {4}{B}, Sacrifice Dementia Bat: Target player discards two cards. -mana={4}{B} -type=Creature -subtype=Bat -power=2 -toughness=2 -[/card] -[card] -name=Demigod of Revenge -abilities=flying,haste -autostack=if casted(this) then moveTo(mybattlefield) all(demigod of revenge|mygraveyard) -text=Flying, haste -- When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. -mana={BR}{BR}{BR}{BR}{BR} -type=Creature -subtype=Spirit Avatar -power=5 -toughness=4 -[/card] -[card] -name=Demolish -target=artifact,land -auto=destroy -text=Destroy target artifact or land. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Demolition Stomper -auto=cantbeblockedby(creature[power<=2]) -auto={crew(other creature[power>=5]|myBattlefield)}:name(crew 5 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~4} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 5 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~4} -auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 5 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~4} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 5 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~4} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 5 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~4} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 5 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~4} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 5 [5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~4} -text=Demolition Stomper can't be blocked by creatures with power 2 or less. -- Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={6} -type=Artifact -subtype=Vehicle -power=10 -toughness=7 -[/card] -[card] -name=Demon of Dark Schemes -abilities=flying -auto=all(other creature) -2/-2 ueot -auto=@movedTo(other creature|graveyard) from(battlefield):alterenergy:1 controller -auto={2}{B}{e:4}:moveTo(myBattlefield) and!( tap(noevent) )! target(creature|graveyard) -text=Flying -- When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn. -- Whenever another creature dies, you get {E} (an energy counter). -- {2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped. -mana={3}{B}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Demon of Death's Gate -abilities=flying,trample -other={L:6}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} name(Pay 6 Life and Sacrifice 3 Creatures) -text=Flying, trample -- You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost. -mana={6}{B}{B}{B} -type=Creature -subtype=Demon -power=9 -toughness=9 -[/card] -[card] -name=Demonic Appetite -target=creature|myBattlefield -auto=3/3 -auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) -text=Enchant creature you control -- Enchanted creature gets +3/+3. -- At the beginning of your upkeep, sacrifice a creature. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Demonic Collusion -abilities=hiddenface -aicode=activate moveto(myhand) target(*|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -buyback={3}{B}{B}{D(*|myhand)}{D(*|myhand)} -text=Buyback - Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Search your library for a card and put that card into your hand. Then shuffle your library. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Demonic Dread -target=creature|battlefield -auto=cantblock -autostack=if casted(this) then cascade:plibrarycount -text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Target creature can't block this turn. -mana={1}{B}{R} -type=Sorcery -[/card] -[card] -name=Demonic Hordes -auto={T}:destroy target(land) -auto=upcostmulti[{B}{B}{B}] tap && ability$!name(sacrifice land) notatarget(land|opponentbattlefield) sacrifice!$ opponent -text={T}: Destroy target land. -- At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. -mana={3}{B}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Demonic Rising -auto=@each my endofturn restriction{type(creature|mybattlefield)~equalto~1}:token(Demon,Creature Demon,5/5,black,flying) -text=At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Demonic Taskmaster -abilities=flying -auto=@each my upkeep restriction{type(other creature|mybattlefield)~morethan~0}:sacrifice notatarget(other creature|mybattlefield) -text=Flying -- At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. -mana={2}{B} -type=Creature -subtype=Demon -power=4 -toughness=3 -[/card] -[card] -name=Demonic Torment -target=creature -auto=cantattack -auto=cantpwattack -auto=teach(creature) preventAllCombatDamage from(this) -text=Enchant creature -- Enchanted creature can't attack. -- Prevent all combat damage that would be dealt by enchanted creature. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Demonic Tutor -abilities=hiddenface -aicode=activate moveto(myhand) target(*|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a card and put that card into your hand. Then shuffle your library. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Demonlord of Ashmouth -abilities=flying,undying -auto=if type(other creature|mybattlefield)~morethan~0 then sacrifice notatarget(other creature|mybattlefield) else moveto(exile) all(this) -text=Flying -- When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. -- Undying -mana={2}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=4 -[/card] -[card] -name=Demonmail Hauberk -auto={S(creature|myBattlefield)}:equip -auto=teach(creature) 4/2 -text=Equipped creature gets +4/+2. -- Equip - Sacrifice a creature -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Demon-Possessed Witch -auto=destroy target(creature) -text=When this creature transforms into Demon-Possessed Witch, you may destroy target creature. -type=Creature -subtype=Human Shaman -color=black -power=4 -toughness=3 -[/card] -[card] -name=Demon's Grasp -target=creature|battlefield -auto=-5/-5 ueot -text=Target creature gets -5/-5 until end of turn. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Demon's Herald -aicode=activate moveTo(myBattlefield) target(prince of thralls|myLibrary) -auto={2}{B}{T}{S(creature[blue]|myBattlefield)}{S(creature[black]|myBattlefield)}{S(creature[red]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(prince of thralls|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library. -mana={B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Demon's Horn -auto=@movedTo(*[black]|stack):may life:1 controller -text=Whenever a player casts a black spell, you may gain 1 life. -mana={2} -type=Artifact -[/card] -[card] -name=Demon's Jester -abilities=flying -auto=aslongas(*|myhand) 2/1 <1 -text=Flying -- Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand. -mana={3}{B} -type=Creature -subtype=Imp -power=2 -toughness=2 -[/card] -[card] -name=Demonspine Whip -autoskill={X}:thisforeach(X) 1/0 ueot -auto={1}:equip -text={X}: Equipped creature gets +X/+0 until end of turn. -- Equip {1} -mana={B}{R} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Demoralize -auto=if type(*|mygraveyard)~morethan~6 then all(creature) cantblock ueot -auto=ifnot type(*|mygraveyard)~morethan~6 then all(creature) menace ueot -text=Each creature can't be blocked this turn except by two or more creatures. -- Threshold - If seven or more cards are in your graveyard, creatures can't block this turn. -mana={2}{R} -type=Instant -[/card] -[card] -name=Demystify -target=enchantment -auto=destroy -text=Destroy target enchantment. -mana={W} -type=Instant -[/card] -[card] -name=Den Protector -abilities=strong -facedown={3} -autofacedown={1}{G}:morph -autofaceup=counter(1/1) -autofaceup=moveto(ownerhand) target(*|mygraveyard) -text=Creatures with power less than Den Protector's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Den Protector is turned face up, return target card from your graveyard to your hand. -mana={1}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Denizen of the Deep -auto=moveto(ownerHand) all(other creature|myBattlefield) -text=When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. -mana={6}{U}{U} -type=Creature -subtype=Serpent -power=11 -toughness=11 -[/card] -[card] -name=Dense Canopy -auto=lord(creature[flying]) cloud -text=Creatures with flying can block only creatures with flying. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Dense Foliage -auto=lord(creature) cantbetargetof(instant,sorcery) -text=Creatures can't be the targets of spells. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Deny Existence -target=creature|stack -auto=fizzleto(exile) -text=Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -mana={2}{U} -type=Instant -[/card] -[card] -name=Deny Reality -target=*|battlefield -auto=moveTo(ownerhand) -autostack=if casted(this) then cascade:plibrarycount -text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Return target permanent to its owner's hand. -mana={3}{U}{B} -type=Sorcery -[/card] -[card] -name=Denying Wind -target=player -aicode=activate moveto(exile) target(*|targetedpersonslibrary) -auto=name(exile cards) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text=Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library. -mana={7}{U}{U} -type=Sorcery -[/card] -[card] -name=Depala, Pilot Exemplar -auto=lord(other dwarf|mybattlefield) 1/1 -auto=lord(creature[vehicle]|mybattlefield) 1/1 -aicode=activate target(*[zpos<=x]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-dwarf;-vehicle]|*) then bottomoflibrary))! -auto=@tapped(this):may pay({x}) name(Pay X) Reveal:x revealzone(mylibrary) optionone all(*[dwarf;vehicle]|reveal) moveto(ownerhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend -text=Other Dwarves you control get +1/+1. -- Each Vehicle you control gets +1/+1 as long as it's a creature. -- Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order. -- -mana={1}{R}{W} -type=Legendary Creature -subtype=Dwarf Pilot -power=3 -toughness=3 -[/card] -[card] -name=Deploy the Gatewatch -aicode=activate target(*[planeswalker;zpos<=7]|mylibrary) moveto(mybattlefield) -auto=name(Look) reveal:7 optionone name(Get 2 cards) target(*[planeswalker]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Deploy to the Front -auto=token(Soldier,Creature Soldier,1/1,white)*type:creature:battlefield -text=Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield. -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Deprive -target=*|stack -auto=fizzle -text=As an additional cost to cast Deprive, return a land you control to its owner's hand. -- Counter target spell. -mana={U}{U}{H(land|myBattlefield)} -type=Instant -[/card] -[card] -name=Deputy of Acquittals -abilities=flash -auto=may moveTo(ownerhand) target(creature|mybattlefield) -text=Flash -- When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand. -mana={W}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Deranged Assistant -auto={M}{T}:Add{1} -text={T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Deranged Hermit -auto=token(Squirrel,Creature Squirrel,1/1,green)*4 -auto=lord(squirrel) 1/1 -auto=upcost[{3}{G}{G};next upkeep] sacrifice -text=Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. -- Squirrel creatures get +1/+1. -mana={3}{G}{G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Deranged Outcast -auto={1}{G}{S(human|mybattlefield)}:counter(1/1,2) target(creature) -text={1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature. -mana={1}{G} -type=Creature -subtype=Human Rogue -power=2 -toughness=1 -[/card] -[card] -name=Deranged Whelp -abilities=menace -text=Menace (This creature can't be blocked except by two or more creatures.) -mana={1}{R} -type=Creature -subtype=Wolf -power=2 -toughness=1 -[/card] -[card] -name=Derelor -auto=lord(*[black]|mycastingzone) altercost(black, +1) -text=Black spells you cast cost {B} more to cast. -mana={3}{B} -type=Creature -subtype=Thrull -power=4 -toughness=4 -[/card] -[card] -name=Descend upon the Sinful -auto=moveto(exile) all(creature) -auto=if delirium then token(Angel,creature angel,4/4,white,flying) controller -text=Exile all creatures. -- Delirium Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard. -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Descendant of Kiyomaro -auto=while(restriction{morecardsthanopponent}) 1/2 -auto=while(restriction{morecardsthanopponent}) transforms((,newability[@combatdamaged(*[creature;player]) from(this):life:3 controller])) -text=As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." -mana={1}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Descendant of Masumaro -auto=@each my upkeep:foreach(*|myHand) counter(1/1,1) && foreach(*|opponentHand) counter(1/1,-1) -text=At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand. -mana={2}{G} -type=Creature -subtype=Human Monk -power=1 -toughness=1 -[/card] -[card] -name=Descendant of Soramaro -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=phandcount]|mylibrary) moverandom(*[zpos<=phandcount]) from(mylibrary) to(mylibrary)])) ueot -auto={1}{u}:name(Look) reveal:type:*:myhand optionone name(Look) target(*|reveal) donothing optiononeend optiontwo target(<60>*|reveal) moveto(mylibrary) optiontwoend revealend -text={1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Descendants' Path -auto=@each my upkeep:reveal:1 optionone name(Reveal)if type(creature|reveal)~morethan~0 then name(Check to cast) target(creature|reveal) transforms((,newability[if type(*[share!types!]|mybattlefield)~morethan~0 then castcard(putinplay)])) forever else name(not a creature) target(*|reveal) donothing optiononeend optiontwo choice all(*|reveal) bottomoflibrary optiontwoend revealend -text=At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Descent of the Dragons -target=creature|battlefield -auto=token(Dragon,Creature Dragon,4/4,red,flying) targetcontroller -auto=destroy -text=Destroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Desecrated Earth -target=land -auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) forever -auto=destroy -text=Destroy target land. Its controller discards a card. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Desecration Elemental -abilities=fear -auto=@movedto(*|stack):moveTo(ownergraveyard) notatarget(creature|myBattlefield) -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever a player casts a spell, sacrifice a creature. -mana={3}{B} -type=Creature -subtype=Elemental -power=8 -toughness=8 -[/card] -[card] -name=Desecration Plague -target=enchantment,land -auto=destroy -text=Destroy target enchantment, or land. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Desecrator Hag -auto=moveTo(ownerhand) target(creature[power=power:highest:creature:mygraveyard]|mygraveyard) oneshot -text=When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. -mana={2}{BG}{BG} -type=Creature -subtype=Hag -power=2 -toughness=2 -[/card] -[card] -name=Desert Drake -abilities=flying -text=Flying -mana={3}{R} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Desert Nomads -abilities=desertwalk -auto=preventAllDamage to(this) from(desert) -text=Desertwalk -- Prevent all damage that would be dealt to Desert Nomads by Deserts. -mana={2}{R} -type=Creature -subtype=Human Nomad -power=2 -toughness=2 -[/card] -[card] -name=Desert Sandstorm -auto=damage:1 all(creature) -text=Desert Sandstorm deals 1 damage to each creature. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Desert Twister -target=* -auto=destroy -text=Destroy target permanent. -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Deserted Temple -auto={T}:Add{1} -auto={1}{T}:Untap target(land) -text={T}: Add {1} to your mana pool. -- {1}, {T}: Untap target land. -type=Land -[/card] -[card] -name=Deserter's Quarters -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={6}{t}:target(*[creature]) grant transforms((,newability[tap],newability[doesnotuntap])) grantend -text=You may choose not to untap Deserter's Quarters during your untap step. -- {6}, {T}: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped. -mana={2} -type=Artifact -[/card] -[card] -name=Desert -auto={T}:Add{1} -auto={T}:Damage:1 target(creature[attacking]) -text={T}: Add {1} to your mana pool. -- {T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. -type=Land -subtype=Desert -[/card] -[card] -name=Desolate Lighthouse -auto={T}:Add{1} -auto={1}{U}{R}{T}:name(Draw then Discard) draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller -text={T}: Add {1} to your mana pool. -- {1}{U}{R}, {T}: Draw a card, then discard a card. -type=Land -[/card] -[card] -name=Desolation Angel -abilities=flying -kicker={W}{W} -auto=kicker destroy all(land|opponentBattlefield) -auto=destroy all(land|myBattlefield) -text=Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) -- Flying -- When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. -mana={3}{B}{B} -type=Creature -subtype=Angel -power=5 -toughness=4 -[/card] -[card] -name=Desolation Giant -kicker={W}{W} -auto=kicker destroy all(creature|opponentBattlefield) -auto=destroy all(other creature|myBattlefield) -text=Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) -- When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. -mana={2}{R}{R} -type=Creature -subtype=Giant -power=3 -toughness=3 -[/card] -[card] -name=Desolation Twin -autostack=choice token(Eldrazi,Creature Eldrazi,10/10) controller -text=When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield. -mana={10} -type=Creature -subtype=Eldrazi -power=10 -toughness=10 -[/card] -[card] -name=Desperate Charge -auto=all(creature|myBattlefield) 2/0 ueot -text=Creatures you control get +2/+0 until end of turn. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Desperate Ravings -auto=draw:2 controller -auto=discard:1 controller -flashback={2}{U} -text=Draw two cards, then discard a card at random. -- Flashback {2}{U} -mana={1}{R} -type=Instant -[/card] -[card] -name=Desperate Sentry -auto=while(restriction{delirium}) +3/0 -auto=@movedTo(this|graveyard) from(battlefield):token(Eldrazi Horror) -text=When Desperate Sentry dies, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -- Delirium -- Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Despise -target=opponent -aicode=activate reject notatarget(*[creature;planeswalker]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[creature;planeswalker]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Despoiler of Souls -abilities=cantblock -autograveyard={B}{B}{E(other creature|mygraveyard)}{E(other creature|mygraveyard)}:moveto(mybattlefield) -text=Despoiler of Souls can't block. -- {B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield. -mana={B}{B} -type=Creature -subtype=Horror -power=3 -toughness=1 -[/card] -[card] -name=Despoil -target=land -auto=destroy -auto=life:-2 targetcontroller -text=Destroy target land. Its controller loses 2 life. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Despondency -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=-2/0 -text=Enchant creature -- Enchanted creature gets -2/-0. -- When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Despotic Scepter -auto={T}:bury target(*|myBattlefield) -text={T}: Destroy target permanent you own. It can't be regenerated. -mana={1} -type=Artifact -[/card] -[card] -name=Destroy the Evidence -target=land -auto=destroy -auto=transforms((,newability[Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend])) oneshot -text=Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Destructive Flow -auto=@each opponent upkeep:ability$!name(sacrifice non-basic land) choice target(land[-basic]|mybattlefield) sacrifice !$ opponent -auto=@each my upkeep:target(land[-basic]|mybattlefield) sacrifice -text=At the beginning of each player's upkeep, that player sacrifices a nonbasic land. -mana={B}{R}{G} -type=Enchantment -[/card] -[card] -name=Destructive Force -auto=ability$!sacrifice notatarget(<5>land|mybattlefield)!$ opponent -auto=ability$!sacrifice notatarget(<5>land|mybattlefield)!$ controller -auto=choice damage:5 all(creature) -text=Each player sacrifices five lands. Destructive force deals 5 damage to each creature. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Destructive Revelry -target=artifact,enchantment -auto=destroy -auto=damage:2 targetcontroller -text=Destroy target artifact or enchantment. -- Destructive Revelry does 2 damage to that permanent's controller. -mana={R}{G} -type=Instant -[/card] -[card] -name=Destructive Urge -target=creature -auto=@combatdamaged(player) from(mytgt):ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent -text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. -mana={1}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Destructor Dragon -abilities=flying -auto=@movedTo(this|graveyard) from(Battlefield):destroy target(*[-creature]) -text=Flying -- When Destructor Dragon dies, destroy target noncreature permanent. -mana={4}{G}{G} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Detainment Spell -target=creature -auto=noactivatedability -auto={1}{W}:retarget target(creature) -text=Enchant creature -- Enchanted creature's activated abilities can't be activated. -- {1}{W}: Attach Detainment Spell to target creature. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Detention Sphere -auto=may name(exile) target(*[-land;-detention sphere]|battlefield) transforms((,newability[all(*[share!name!]) becomes(expelled)])) ueot && all(expelled) (blink)forsrc -text=When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. -- When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control. -mana={1}{W}{U} -type=Enchantment -[/card] -[card] -name=Detonate -target=artifact[manacost=prex] -auto=bury && damage:castx targetcontroller -mana={X}{R} -type=Sorcery -text=Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. -[/card] -[card] -name=Detritivore -anyzone=type:land[-basic]:opponentgraveyard/type:land[-basic]:opponentgraveyard cdaactive -autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:destroy target(land[-basic]) -suspend(0)={X}{3}{R} -text=Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. -- Suspend X - {X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land. -mana={2}{R}{R} -type=Creature -subtype=Lhurgoyf -power=* -toughness=* -[/card] -[card] -name=Deus of Calamity -abilities=trample -auto=@damagefoeof(player) from(this) restriction{compare(thatmuch)~morethan~5}:destroy target(land|opponent) -text=Trample -- Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. -mana={RG}{RG}{RG}{RG}{RG} -type=Creature -subtype=Spirit Avatar -power=6 -toughness=6 -[/card] -[card] -name=Devastate -target=land -auto=destroy -auto=damage:1 all(creature,player) -text=Destroy target land. Devastate deals 1 damage to each creature and each player. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Devastation Tide -auto=moveTo(ownerhand) all(*[-land]) -autohand=restriction{miracle} pay[[{1}{U}]] name(Miracle) activate name(Miracle) castcard(restricted) -text=Return all nonland permanents to their owners' hands. -- Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Devastation -auto=destroy all(creature,land) -text=Destroy all creatures and lands. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Deviant Glee -target=creature -auto=2/1 -auto=teach(creature) {R}:trample -text=Enchant creature -- Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn." -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Devil's Play -auto=damage:X target(creature,player) -flashback={X}{R}{R}{R} -text=Devil's Play deals X damage to target creature or player. -- Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Devils' Playground -auto=token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard): damage:1 target(*[creature;player])])) forever )!*4 -text=Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player." -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Devilthorn Fox -mana={1}{W} -type=Creature -subtype=Fox -power=3 -toughness=1 -[/card] -[card] -name=Devoted Caretaker -auto={W}{T}:target(*|mybattlefield) transforms((,newability[protection from(instant)],newability[protection from(sorcery)])) ueot -text={W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Devoted Druid -auto={T}:Add{G} -auto={C(-1/-1,1)}:untap -text={T}: Add {G} to your mana pool. -- Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=0 -toughness=2 -[/card] -[card] -name=Devoted Hero -mana={W} -type=Creature -subtype=Elf Soldier -power=1 -toughness=2 -[/card] -[card] -name=Devoted Retainer -auto=bushido(1/1) -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={W} -type=Creature -subtype=Human Samurai -power=1 -toughness=1 -[/card] -[card] -name=Devour Flesh -target=player -auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) dynamicability sacrifice!$ targetedplayer -text=Target player sacrifices a creature, then gains life equal to that creature's toughness. -mana={1}{B} -type=Instant -[/card] -[card] -name=Devour in Flames -auto=damage:5 -target=creature,planeswalker -text=As an additional cost to cast Devour in Flames, return a land you control to its owner's hand. -- Devour in Flames deals 5 damage to target creature or planeswalker. -mana={2}{R}{H(land|myBattlefield)} -type=Sorcery -[/card] -[card] -name=Devour in Shadow -target=creature -auto=bury -auto=dynamicability -text=Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. -mana={B}{B} -type=Instant -[/card] -[card] -name=Devouring Deep -abilities=islandwalk -text=Islandwalk -mana={2}{U} -type=Creature -subtype=Fish -power=1 -toughness=2 -[/card] -[card] -name=Devouring Greed -target=spirit|myBattlefield -auto=sacrifice && life:2 controller && life:-2 opponent -text=As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits. -- Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. -mana={2}{B}{B} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Devouring Light -target=creature[attacking;blocking] -auto=moveto(exile) -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Exile target attacking or blocking creature. -other={convoke} name(Convoke) -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Devouring Strossus -abilities=flying,trample -auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) -auto={S(creature|myBattlefield)}:regenerate -text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature. -- Sacrifice a creature: Regenerate Devouring Strossus. -mana={5}{B}{B}{B} -type=Creature -subtype=Horror -power=9 -toughness=9 -[/card] -[card] -name=Devouring Swarm -abilities=flying -auto={S(creature|mybattlefield)}:1/1 -text=Flying -- Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. -mana={1}{B}{B} -type=Creature -subtype=Insect -power=2 -toughness=1 -[/card] -[card] -name=Devout Chaplain -auto={T}{T(human|myBattlefield)}{T(human|myBattlefield)}:moveto(exile) target(artifact,enchantment|battlefield) -text={T}, Tap two untapped Humans you control: Exile target artifact or enchantment. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Devout Invocation -target=creature[-tapped]|mybattlefield -auto=tap && token(Angel, Creature Angel,4/4,flying,white) -text=Tap any number of untapped creatures you control. -- Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way. -mana={6}{W} -type=Sorcery -[/card] -[card] -name=Devout Lightcaster -abilities=protection from black -auto=moveTo(exile) target(*[black]) -text=Protection from black -- When Devout Lightcaster enters the battlefield, exile target black permanent. -mana={W}{W}{W} -type=Creature -subtype=Kor Cleric -power=2 -toughness=2 -[/card] -[card] -name=Devout Monk -auto=life:1 controller -text=When Devout Monk enters the battlefield, you gain 1 life. -mana={W} -type=Creature -subtype=Human Monk Cleric -power=1 -toughness=1 -[/card] -[card] -name=Devout Witness -auto={W}{T}{D(*|myhand)}:destroy target(artifact,enchantment) -text={1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. -mana={2}{W} -type=Creature -subtype=Human Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Dewdrop Spy -aicode=activate name(look) donothing -auto=target(player) name(target player) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend -text=Flash -- Flying -- When Dewdrop Spy enters the battlefield, look at the top card of target player's library. -mana={1}{U}{U} -type=Creature -subtype=Faerie Rogue -power=2 -toughness=2 -[/card] -[card] -name=Dhund Operative -auto=aslongas(Artifact|myBattlefield) 1/0 -auto=aslongas(Artifact|myBattlefield) deathtouch -text=As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={1}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Diabolic Edict -target=player -auto=ability$!name(sacrifice) target(creature|mybattlefield) sacrifice!$ targetedplayer -text=Target player sacrifices a creature. -mana={1}{B} -type=Instant -[/card] -[card] -name=Diabolic Intent -abilities=hiddenface -aicode=activate moveto(myhand) target(*|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=As an additional cost to cast Diabolic Intent, sacrifice a creature. -- Search your library for a card and put that card into your hand. Then shuffle your library. -mana={1}{B}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Diabolic Machine -auto={3}:regenerate -text={3}: Regenerate Diabolic Machine. -mana={7} -type=Artifact Creature -subtype=Construct -power=4 -toughness=4 -[/card] -[card] -name=Diabolic Revelation -abilities=hiddenface -aicode=activate moveto(myhand) target(*|mylibrary) -auto=this(variable{castx} >0) name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for up to X cards and put those cards into your hand. Then shuffle your library. -mana={X}{3}{B}{B} -type=Sorcery -[/card] -[card] -name=Diabolic Tutor -abilities=hiddenface -aicode=activate moveto(myhand) target(*|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a card and put that card into your hand. Then shuffle your library. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Diabolic Vision -abilities=hiddenface -aicode=name(look) activate name(look) transforms((,newability[moverandom(*[zpos<=5]) from(mylibrary) to(myhand)])) ueot -auto=name(look) reveal:5 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. -mana={U}{B} -type=Sorcery -[/card] -[card] -name=Diamond Faerie -abilities=flying -auto={1}{i}:all(creature[snow]|mybattlefield) 1/1 ueot -text=Flying -- {1}{S}i}: Snow creatures you control get +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={2}{G}{W}{U} -type=Snow Creature -subtype=Faerie -power=3 -toughness=3 -[/card] -[card] -name=Diamond Kaleidoscope -auto={3}{T}:token(Prism,creature artifact prism, 0/1, artifact) -auto={S(prism|myBattlefield)}:Add{W} -auto={S(prism|myBattlefield)}:Add{U} -auto={S(prism|myBattlefield)}:Add{B} -auto={S(prism|myBattlefield)}:Add{R} -auto={S(prism|myBattlefield)}:Add{G} -text={3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield. -- Sacrifice a Prism token: Add one mana of any color to your mana pool. -mana={4} -type=Artifact -[/card] -[card] -name=Diamond Valley -auto={T}{S(creature|myBattlefield)}:life:storedtoughness -text={T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. -type=Land -[/card] -[card] -name=Diaochan, Artful Beauty -alias=10544 -auto={T}:destroy target(creature) && ability$!destroy target(creature)!$ opponent restriction{during my turn,before attackers} -text={T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared. -mana={3}{R} -type=Legendary Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Dictate of Erebos -abilities=flash -auto=@movedTo(creature|mygraveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent -text=Flash -- Whenever a creature you control dies, each opponent sacrifices a creature. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Dictate of Heliod -abilities=flash -auto=lord(creature|mybattlefield) 2/2 -text=Flash -- Creatures you control get +2/+2. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Dictate of Karametra -abilities=flash -auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -text=Flash -- Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Dictate of Kruphix -abilities=flash -auto=@each my draw:draw:1 controller -auto=@each opponent draw:draw:1 opponent -text=Flash -- At the beginning of each player's draw step, that player draws an additional card. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Didgeridoo -auto={3}:moveTo(myBattlefield) target(minotaur|myhand) -text={3}: You may put a Minotaur permanent card from your hand onto the battlefield. -mana={1} -type=Artifact -[/card] -[card] -name=Dig Through Time -aicode=activate target(<2>*[zpos<=7]|mylibrary) moveto(myhand) -auto=name(look) reveal:7 optionone name(Get Card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. -mana={6}{U}{U} -other={delve} name(Delve) -type=Instant -[/card] -[card] -name=Diligent Farmhand -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={1}{G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. -mana={G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Diluvian Primordial -abilities=flying -auto=may target(*[instant;sorcery]|opponentgraveyard) castcard(restricted) and!(transforms((,newability[exiledeath])) forever)! -text=Flying -- When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead. -mana={5}{U}{U} -type=Creature -subtype=Avatar -power=5 -toughness=5 -[/card] -[card] -name=Dimensional Infiltrator -abilities=devoid,flash,flying -auto={1}{C}:name(exile) target(opponent) reveal:1 optionone all(*|reveal) moveto(ownerexile) and!( if cantargetcard(land|*) then may moveto(ownerhand) all(this) )! optiononeend revealend -text=Devoid (This card has no color.) -- Flash -- Flying -- {1}{C}: Target opponent exiles the top card of his or her library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. ({C} represents colorless mana.) -mana={1}{U} -type=Creature -subtype=Eldrazi -power=2 -toughness=1 -[/card] -[card] -name=Diminish -target=creature -auto=transforms((,setpower=1,settoughness=1)) ueot -text=Target creature becomes a 1/1 until end of turn. -mana={U} -type=Instant -[/card] -[card] -name=Diminishing Returns -auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ controller -auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ opponent -auto=shuffle all(player) -auto=ingest:10 controller -auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ opponent -auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ controller -text=Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Dimir Aqueduct -auto=tap(noevent) -auto=moveto(ownerhand) notatarget(land|myBattlefield) -auto={T}:Add{U}{B} -text=Dimir Aqueduct enters the battlefield tapped. -- When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{B} to your mana pool. -type=Land -[/card] -[card] -name=Dimir Cluestone -auto={T}:Add{U} -auto={T}:Add{B} -auto={U}{B}{T}{S}:draw:1 controller -text={T}: Add {U} or {B} to your mana pool. -- {U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Dimir Cutpurse -auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent && draw:1 controller -auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller && draw:1 controller -text=Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. -mana={1}{U}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Dimir Doppelganger -auto={1}{U}{B}:name(exile) target(creature|graveyard) copy and!( {1}{U}{B}:name(exile) target(creature|graveyard) copy && moveto(exile) )! && moveto(exile) -text={1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. -mana={1}{U}{B} -type=Creature -subtype=Shapeshifter -power=0 -toughness=2 -[/card] -[card] -name=Dimir Guildgate -auto=tap(noevent) -auto={T}:add{U} -auto={T}:add{B} -text=Dimir Guildgate enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Dimir Guildmage -auto={3}{U}:target(player) draw:1 asSorcery -auto={3}{B}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery -text=({(u/b)} can be paid with either {U} or {B}.) -- {3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery. -- {3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery. -mana={UB}{UB} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Dimir House Guard -abilities=fear -aicode=activate target(*[manacost=4]|mylibrary) moveto(myhand) -autohand={1}{B}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=4]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Sacrifice a creature: Regenerate Dimir House Guard. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={3}{B} -type=Creature -subtype=Skeleton -power=2 -toughness=3 -[/card] -[card] -name=Dimir Infiltrator -abilities=unblockable -aicode=activate target(*[manacost=2]|mylibrary) moveto(myhand) -autohand={1}{U}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Dimir Infiltrator is unblockable. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={U}{B} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Dimir Keyrune -auto={T}:add{U} -auto={T}:add{B} -auto={U}{B}:transforms((Horror Artifact Creature,setpower=2,settoughness=2,black,blue,unblockable)) ueot -text={T}: Add {U} or {B} to your mana pool. -- {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and is unblockable this turn. -mana={3} -type=Artifact -[/card] -[card] -name=Dimir Machinations -target=player -aicode=activate choice all(*[zpos<=3]|targetedpersonslibrary) moveto(exile) -auto=name(look) reveal:3 revealzone(targetedpersonslibrary) optionone name(Exile Cards) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend -autohand={1}{B}{B}{discard}:moveto(myhand) target(*[manacost=3]|mylibrary) asSorcery -text=Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Dimir Signet -auto={1}{T}:Add{U}{B} -text={1}, {T}: Add {U}{B} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Din of the Fireherd -target=opponent -auto=token(Elemental,Creature Elemental,5/5,black,red) controller -auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer -auto=ability$!sacrifice notatarget(land|mybattlefield)!$ targetedplayer -text=Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. -mana={5}{BR}{BR}{BR} -type=Sorcery -[/card] -[card] -name=Dingus Egg -auto=@movedTo(land|opponentgraveyard) from(opponentBattlefield):damage:2 opponent -auto=@movedTo(land|mygraveyard) from(myBattlefield):damage:2 controller -text=Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. -mana={4} -type=Artifact -[/card] -[card] -name=Dingus Staff -auto=@movedTo(graveyard) from(creature|myBattlefield):damage:2 controller -auto=@movedTo(graveyard) from(creature|opponentBattlefield):damage:2 opponent -text=Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller. -mana={4} -type=Artifact -[/card] -[card] -name=Dinrova Horror -auto=target(*) moveto(ownerhand) and!(ability$!reject notatarget(*|myhand)!$ targetcontroller)! -text=When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. -mana={4}{U}{B} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Diplomacy of the Wastes -target=opponent -aicode=activate reject notatarget(*[-land]|targetedpersonshand) and!( if type(warrior|mybattlefield)~morethan~0 then life:-2 targetedplayer )! -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[if type(*[warrior]|mybattlefield)~morethan~0 then life:-2 opponent])) oneshot afterrevealedend revealend -text=Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Diplomatic Immunity -abilities=shroud -target=creature -auto=shroud -text=Enchant creature -- Shroud (This permanent can't be the target of spells or abilities.) -- Enchanted creature has shroud. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dire Undercurrents -auto=@movedTo(creature[blue]|mybattlefield):may name(draw) target(player) ability$!draw:1 !$ targetedplayer -auto=@movedTo(creature[black]|mybattlefield):may name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. -- Whenever a black creature enters the battlefield under your control, you may have target player discard a card. -mana={3}{UB}{UB} -type=Enchantment -[/card] -[card] -name=Diregraf Captain -abilities=deathtouch -auto=lord(other zombie|mybattlefield) 1/1 -auto=@movedTo(other zombie|mygraveyard) from(battlefield):life:-1 opponent -text=Deathtouch -- Other Zombie creatures you control get +1/+1. -- Whenever another Zombie you control dies, target opponent loses 1 life. -mana={1}{U}{B} -type=Creature -subtype=Zombie Soldier -power=2 -toughness=2 -[/card] -[card] -name=Diregraf Colossus -auto=foreach(zombie|mygraveyard)counter(1/1,1) -auto=@movedto(zombie|mystack):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! -text=Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. -- Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped. -mana={2}{B} -type=Creature -subtype=Zombie Giant -power=2 -toughness=2 -[/card] -[card] -name=Diregraf Escort -auto=soulbond protection from(zombie) -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. -mana={G} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Diregraf Ghoul -auto=tap(noevent) -text=Diregraf Ghoul enters the battlefield tapped. -mana={B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Dirge of Dread -auto=lord(creature) fear -autohand={1}{B}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may fear target(creature) -text=All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) -- When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Dirgur Nemesis -abilities=defender -facedown={3} -autofacedown={6}{U}:morph -autofaceup=counter(1/1,1) -text=Defender -- Megamorph {6}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={5}{U} -type=Creature -subtype=Serpent -power=6 -toughness=5 -[/card] -[card] -name=Dirtcowl Wurm -auto=@movedTo(land|opponentbattlefield) from(opponenthand):counter(1/1,1) -text=Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. -mana={4}{G} -type=Creature -subtype=Wurm -power=3 -toughness=4 -[/card] -[card] -name=Dirtwater Wraith -abilities=swampwalk -auto={B}:1/0 -text=Swampwalk -- {B}: Dirtwater Wraith gets +1/+0 until end of turn. -mana={3}{B} -type=Creature -subtype=Wraith -power=1 -toughness=3 -[/card] -[card] -name=Dirty Wererat -auto={B}{D(*|myhand)}:regenerate -auto=aslongas(*|mygraveyard) 2/2 >6 -auto=aslongas(*|mygraveyard) cantblock >6 -text={B}, Discard a card: Regenerate Dirty Wererat. -- Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. -mana={3}{B} -type=Creature -subtype=Human Rat Minion -power=2 -toughness=3 -[/card] -[card] -name=Disappear -target=creature -auto={U}:moveTo(ownerhand) all(this) && moveTo(ownerhand) -text=Enchant creature -- {U}: Return enchanted creature and Disappear to their owners' hands. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Disappearing Act -target=*|stack -auto=fizzle -text=As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand. -- Counter target spell. -mana={1}{U}{U}{H(*|myBattlefield)} -type=Instant -[/card] -[card] -name=Disciple of Bolas -auto=name(sacrifice) notatarget(other creature|myBattlefield) transforms((,newability[dynamicability],newability[dynamicability],newability[sacrifice])) -text=When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. -mana={3}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Disciple of Grace -auto=protection from black -autohand=__CYCLING__({2}) -text=Protection from black -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Disciple of Griselbrand -auto={1}{S(creature|myBattlefield)}:life:storedtoughness -text={1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. -mana={1}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Disciple of Kangee -auto={T}:flying && transforms((,blue)) target(creature) ueot -text={U}, {T}: Target creature gains flying and becomes blue until end of turn. -mana={2}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Disciple of Law -auto=protection from red -autohand=__CYCLING__({2}) -text=Protection from red -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Disciple of Malice -auto=protection from white -autohand=__CYCLING__({2}) -text=Protection from white -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Disciple of Phenax -auto=target(player) reveal:type:manab:mybattlefield revealzone(targetedpersonshand) optionone choice name(choose Discards) target(<1>*|reveal) moveto(ownerhand) and!(reject)! optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend -text=When Disciple of Phenax enters the battlefield, target player reveals a number of cards from his or her hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -mana={2}{B}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Disciple of Tevesh Szat -auto={T}:-1/-1 target(creature) -auto={4}{B}{B}{T}{S}:-6/-6 target(other creature) -text={T}: Target creature gets -1/-1 until end of turn. -- {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Human Cleric -power=3 -toughness=1 -[/card] -[card] -name=Disciple of the Old Ways -auto={R}:first strike ueot -text={R}: Disciple of the Old Ways gains first strike until end of turn. -mana={1}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Disciple of the Ring -auto={1}{E(*[instant;sorcery]|mygraveyard)}:name(counter noncreature unless pay 2) target(*[-creature]|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -auto={1}{E(*[instant;sorcery]|mygraveyard)}:1/1 ueot -auto={1}{E(*[instant;sorcery]|mygraveyard)}:tap target(creature) -auto={1}{E(*[instant;sorcery]|mygraveyard)}:untap target(creature) -text={1}, Exile an instant or sorcery card from your graveyard: Choose one -- -- -- Counter target noncreature spell unless its controller pays {2}. -- -- Disciple of the Ring gets +1/+1 until end of turn. -- -- Tap target creature. -- -- Untap target creature. -mana={3}{U}{U} -type=Creature -subtype=Human Wizard -power=3 -toughness=4 -[/card] -[card] -name=Disciple of the Vault -auto=@movedTo(graveyard) from(artifact|battlefield):may target(opponent) life:-1 -text=Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. -mana={B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Discombobulate -target=*|stack -auto=name(Look at My top cards) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Counter target spell. Look at the top four cards of your library, then put them back in any order. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Discordant Dirge -auto=@each my upkeep:may counter(0/0,1,Verse) -auto=this(counter{0/0.1.Verse}<1) {B}{S}:name(look) donothing target(*|opponenthand) -auto=this(counter{0/0.1.Verse}>0) {B}{S}:reject target(other *|opponenthand) -text=At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. -- {B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Discordant Spirit -auto=@each opponent endofturn:counter(1/1,pdcount) -auto=@each my endofturn:removeallcounters(1/1) -text=At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. -- At the beginning of your end step, remove all +1/+1 counters on Discordant Spirit. -mana={2}{B}{R} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Disdainful Stroke -target=*[manacost>=4]|stack -auto=fizzle -text=Counter target spell with converted mana cost 4 or greater. -mana={1}{U} -type=Instant -[/card] -[card] -name=Disease Carriers -auto=@movedTo(this|graveyard) from(battlefield):-2/-2 target(creature) -text=When Disease Carriers dies, target creature gets -2/-2 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Rat -power=2 -toughness=2 -[/card] -[card] -name=Diseased Vermin -auto=@combatdamaged(player) from(this):counter(0/0,1,Infection) -auto=@each my upkeep:thisforeach(counter{0/0.1.Infection}) damage:1 opponent -text=Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. -- At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. -mana={2}{B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Disembowel -auto=destroy target(creature[manacost=prex]) -text=Destroy target creature with converted mana cost X. -mana={X}{B} -type=Instant -[/card] -[card] -name=Disempower -target=artifact,enchantment -auto=moveTo(ownerLibrary) -text=Put target artifact or enchantment on top of its owner's library. -mana={1}{W} -type=Instant -[/card] -[card] -name=Disenchant -target=artifact,enchantment -auto=destroy -text=Destroy target artifact or enchantment. -mana={1}{W} -type=Instant -[/card] -[card] -name=Disentomb -target=creature|myGraveyard -auto=moveTo(myHand) -text=Return target creature card from your graveyard to your hand. -mana={B} -type=Sorcery -[/card] -[card] -name=Disfigure -target=creature -auto=-2/-2 -text=Target creature gets -2/-2 until end of turn. -mana={B} -type=Instant -[/card] -[card] -name=Disharmony -target=creature[attacking] -auto=removefromcombat -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap])) ueot)! -restriction=blockersonly -text=Cast Disharmony only during combat before blockers are declared. -- Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. -mana={2}{R} -type=Instant -[/card] -[card] -name=Disintegrate -target=creature,player -auto=cantregen -auto=exiledeath -auto=thisforeach(X) damage:1 -text=Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Dismal Backwater -auto=tap(noevent) -auto=life:1 -auto={T}:Add{U} -auto={T}:Add{B} -text=Dismal Backwater enters the battlefield tapped. -- When Dismal Backwater enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Dismal Failure -target=*|stack -auto=fizzle -auto=ability$!name(discard) target(*|myhand) reject!$ targetcontroller -text=Counter target spell. Its controller discards a card. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Dismantling Blow -target=artifact,enchantment -kicker={2}{U} -auto=destroy -auto=kicker draw:2 controller -text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- Destroy target artifact or enchantment. -- If Dismantling Blow was kicked, draw two cards. -mana={2}{W} -type=Instant -[/card] -[card] -name=Dismember -target=creature -auto=-5/-5 -text=({p(B)} may be paid for with either {B} or 2 life.) -- Target creature gets -5/-5 until end of turn. -color=black -mana={1}{p(B)}{p(B)} -type=Instant -[/card] -[card] -name=Dismiss into Dream -auto=lord(creature|opponentbattlefield) transforms((Illusion,newability[@targeted(this):sacrifice])) -text=Enchantment. -- Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." -mana={6}{U} -type=Enchantment -[/card] -[card] -name=Dismiss -target=*|stack -auto=fizzle -auto=draw:1 controller -text=Counter target spell. -- Draw a card. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Disorder -auto=aslongas(creature[white]|myBattlefield) damage:2 controller -auto=aslongas(creature[white]|opponentBattlefield) damage:2 opponent -auto=damage:2 all(creature[white]) -text=Disorder deals 2 damage to each white creature and each player who controls a white creature. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Disorient -target=creature -auto=-7/-0 -text=Target creature gets -7/-0 until end of turn. -mana={3}{U} -type=Instant -[/card] -[card] -name=Disowned Ancestor -auto={1}{B}{T}:counter(1/1,1) asSorcery -text=Outlast {1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -mana={B} -type=Creature -subtype=Spirit Warrior -power=0 -toughness=4 -[/card] -[card] -name=Dispatch -target=creature -auto=tap -auto=aslongas(artifact|mybattlefield) moveTo(exile) >2 -text=Tap target creature. -- Metalcraft - if you control three or more artifacts, exile that creature. -mana={W} -type=Instant -[/card] -[card] -name=Dispel -target=instant|stack -auto=fizzle -text=Counter target instant spell. -mana={U} -type=Instant -[/card] -[card] -name=Dispeller's Capsule -auto={2}{W}{T}{S}:destroy target(other *[artifact;enchantment]) -text={2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. -mana={W} -type=Artifact -[/card] -[card] -name=Dispense Justice -target=player -auto=ability$!name(sacrifice) target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer -auto=aslongas(artifact|mybattlefield) ability$!target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer >2 -text=Target player sacrifices an attacking creature. -- Metalcraft -- That player sacrifices two attacking creatures instead if you control three or more artifacts. -mana={2}{W} -type=Instant -[/card] -[card] -name=Dispersal Shield -target=*[manacost<=convertedcost:highest:*:mybattlefield]|stack -text=Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control. -mana={1}{U} -type=Instant -[/card] -[card] -name=Dispersal Technician -auto=may moveto(ownerhand) target(artifact) -text=When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand. -mana={4}{U} -type=Creature -subtype=Vedalken Artificer -power=3 -toughness=2 -[/card] -[card] -name=Disperse -target=*[-land] -auto=moveTo(ownerHand) -text=Return target nonland permanent to its owner's hand. -mana={1}{U} -type=Instant -[/card] -[card] -name=Dispersing Orb -auto={3}{U}{S(*|myBattlefield)}:moveTo(ownerhand) target(*) -text={3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Displace -target=creature|mybattlefield -auto=(blink) -text=Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. -mana={2}{U} -type=Instant -[/card] -[card] -name=Displacement Wave -auto=moveto(ownerhand) all(*[manacost<=X;-land]|battlefield) -text=Return all nonland permanents with converted mana cost X or less to their owners' hands. -mana={X}{U}{U} -type=Sorcery -[/card] -[card] -name=Disrupt -target=*[instant;sorcery]|stack -auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -auto=draw:1 controller -text=Counter target instant or sorcery spell unless its controller pays {1}. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Disrupting Scepter -auto={3}{T}:target(player) ability$!target(*|myhand) reject!$ targetedplayer myTurnOnly -text={3}{T}: Target player discards a card. Activate this ability only during your turn. -mana={3} -type=Artifact -[/card] -[card] -name=Disruptive Pitmage -auto={T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -facedown={3} -autofacedown={U}:morph -text={T}: Counter target spell unless its controller pays {1}. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Disruptive Student -auto={T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text={T}: Counter target spell unless its controller pays {1}. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Dissipate -target=*|stack -auto=fizzleto(exile) -text=Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Dissipation Field -mana={2}{U}{U} -auto=@damageof(player) from(*|battlefield):all(trigger[from]) moveto(ownerhand) -type=Enchantment -text=Whenever a permanent deals damage to you, return it to its owner's hand. -[/card] -[card] -name=Dissolve -target=*|stack -auto=fizzle -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Distant Melody -auto=chooseatype foreach(*[chosentype]|mybattlefield) draw:1 controller chooseend -text=Choose a creature type. Draw a card for each permanent you control of that type. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Distemper of the Blood -target=creature -auto=2/2 ueot -auto=trample ueot -abilities=madness -autoexile=restriction{discarded} pay({r}) name(pay R to cast) activate name(pay R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Target creature gets +2/+2 and gains trample until end of turn. -- Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Distended Mindbender -autostack=if casted(this) then choice name(discard opponent) target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discard 3 or less) target(<1>*[manacost<4]]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*[manacost>3]]|reveal) moveto(ownerhand) and!(reject)! optiontwoend afterrevealed all(*|reveal) moveto(ownerhand) afterrevealedend revealend -text=Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards. -mana={8} -other={emerge}{5}{B}{B} name(Emerge) -type=Creature -subtype=Eldrazi Insect -power=5 -toughness=5 -[/card] -[card] -name=Distorting Lens -auto={T}:activatechooseacolor target(*) becomes(,chosencolor) ueot activatechooseend -text={T}: Target permanent becomes the color of your choice until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Distorting Wake -target=*[-land] -auto=moveTo(ownerhand) -text=Return X target nonland permanents to their owners' hands. -mana={X}{U}{U}{U} -type=Sorcery -[/card] -[card] -name=Distortion Strike -target=creature -auto=1/0 ueot -auto=unblockable ueot -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Target creature gets +1/+0 until end of turn and is unblockable this turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={U} -type=Sorcery -[/card] -[card] -name=Distress -target=player -aicode=activate reject notatarget(*[-land]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Disturbed Burial -target=creature|mygraveyard -auto=moveTo(myhand) -buyback={1}{B}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return target creature card from your graveyard to your hand. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Disturbing Plot -target=creature|graveyard -auto=moveTo(ownerhand) -auto=alternative moveTo(ownerhand) target(creature|graveyard) -other={1}{B}{T(creature[black]|mybattlefield)}{T(creature[black]|mybattlefield)} (Pay Conspire) -otherrestriction=type(creature[black]|myBattlefield)~morethan~1 -text=Return target creature card in a graveyard to its owner's hand. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Dive Bomber -abilities=flying -auto={T}{S}:damage:2 target(other creature[attacking;blocking]) -text=Flying -- {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. -mana={3}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Divebomber Griffin -abilities=flying -auto={T}{S}:Damage:3 target(other creature[attacking;blocking]) -text=Flying -- {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature. -mana={3}{W}{W} -type=Creature -subtype=Griffin -power=3 -toughness=2 -[/card] -[card] -name=Divergent Growth -auto=all(land|myBattlefield) {T}:Add{G} -auto=all(land|myBattlefield) {T}:Add{W} -auto=all(land|myBattlefield) {T}:Add{B} -auto=all(land|myBattlefield) {T}:Add{U} -auto=all(land|myBattlefield) {T}:Add{R} -text=Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool." -mana={G} -type=Instant -[/card] -[card] -name=Diversionary Tactics -auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}:tap target(creature) -text=Tap two untapped creatures you control: Tap target creature. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Divination -auto=draw:2 -text=Draw two cards. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Divine Congregation -auto=choice name(target player) target(player) all(this) transforms((,newability[life:twicetype:creature:targetedpersonsbattlefield])) -text=You gain 2 life for each creature target player controls. -- Suspend 5 - {1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={3}{W} -suspend(5)={1}{w} -type=Sorcery -[/card] -[card] -name=Divine Favor -target=creature -auto=life:3 controller -auto=1/3 -text=Enchant creature -- When Divine Favor enters the battlefield, you gain 3 life. -- Enchanted creature gets +1/+3. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Divine Light -auto=all(creature|mybattlefield) prevent:9999 -text=Prevent all damage that would be dealt this turn to creatures you control. -mana={W} -type=Sorcery -[/card] -[card] -name=Divine Offering -target=artifact -auto=destroy -auto=dynamicability -text=Destroy target artifact. You gain life equal to its converted mana cost. -mana={1}{W} -type=Instant -[/card] -[card] -name=Divine Retribution -target=creature[attacking] -auto=damage:type:creature[attacking]:battlefield -text=Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. -mana={1}{W} -type=Instant -[/card] -[card] -name=Divine Sacrament -auto=lord(creature[white]) 1/1 -auto=aslongas(*|mygraveyard) lord(creature[white]) 1/1 >6 -text=White creatures get +1/+1. -- Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Divine Transformation -target=creature -auto=3/3 -text=Enchant creature -- Enchanted creature gets +3/+3. -mana={2}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Divine Verdict -target=creature[attacking;blocking] -auto=destroy -text=Destroy target attacking or blocking creature. -mana={3}{W} -type=Instant -[/card] -[card] -name=Diviner Spirit -auto=@combatdamaged(player) from(this):draw:thatmuch controller && draw:thatmuch opponent -text=Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. -mana={4}{U} -type=Creature -subtype=Spirit -power=2 -toughness=4 -[/card] -[card] -name=Diviner's Wand -auto={3}:equip -auto=@drawof(player):1/1 ueot -auto=@drawof(player):flying ueot -auto=teach(creature) {4}:draw:1 controller -auto=@movedto(creature[wizard]|battlefield):may all(trigger[to]) rehook -text=Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." -- Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. -- Equip {3} -mana={3} -type=Tribal Artifact -subtype=Wizard Equipment -[/card] -[card] -name=Diving Griffin -abilities=flying,vigilance -text=Flying, vigilance -mana={1}{W}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Divinity of Pride -abilities=flying,lifelink -auto=this(controllerlife > 24) 4/4 -text=Flying, lifelink -- Divinity of Pride gets +4/+4 as long as you have 25 or more life. -mana={WB}{WB}{WB}{WB}{WB} -type=Creature -subtype=Spirit Avatar -power=4 -toughness=4 -[/card] -[card] -name=Dizzy Spell -target=creature -auto=-3/0 -aicode=activate target(*[manacost=1]|mylibrary) moveto(myhand) -autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Target creature gets -3/-0 until end of turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={U} -type=Instant -[/card] -[card] -name=Dizzying Gaze -target=creature|mybattlefield -auto={R}:damage:1 target(creature[flying]) -text=Enchant creature you control -- {R}: Enchanted creature deals 1 damage to target creature with flying. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Djinn of the Lamp -abilities=flying -text=Flying -mana={5}{U}{U} -type=Creature -subtype=Djinn -power=5 -toughness=6 -[/card] -[card] -name=Djinn of Wishes -auto=counter(0/0,3,wish) -auto={2}{U}{U}{C(0/0,-1,wish)}:reveal:1 optionone name(Reveal card to cast) target(*|reveal) transforms((,newability[castcard(putinplay)])) forever optiononeend optiontwo all(*|reveal) moveto(exile) optiontwoend revealend -abilities=flying -text=Flying -- Djinn of Wishes enters the battlefield with three wish counters on it. -- {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. -mana={3}{U}{U} -type=Creature -subtype=Djinn -power=4 -toughness=4 -[/card] -[card] -name=Docent of Perfection -abilities=flying -auto=@movedto(instant,sorcery|mystack):token(Wizard,Creature Human Wizard,1/1,blue) -auto=aslongas(wizard|myBattlefield) flip(Final Iteration) while >2 -text=Flying -- Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection. -mana={3}{U}{U} -type=Creature -subtype=Insect Horror -power=5 -toughness=4 -[/card] -[card] -name=Dodecapod -abilities=discardtoplaybyopponent -alias=109736 -text=If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. -mana={4} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Dogged Hunter -auto={T}:destroy target(creature[token]) -text={T}: Destroy target creature token. -mana={2}{W} -type=Creature -subtype=Human Nomad -power=1 -toughness=1 -[/card] -[card] -name=Dogpile -target=creature,player -auto=damage:type:creature[attacking]:mybattlefield -text=Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. -mana={3}{R} -type=Instant -[/card] -[card] -name=Dokai, Weaver of Life -doublefaced=kamiflip -auto={4}{G}{G}{T}:token(Elemental,Creature Elemental,type:land:mybattlefield/type:land:mybattlefield,green) controller -text={4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control. -mana={1}{G} -type=Legendary Creature -subtype=Human Monk -power=3 -toughness=3 -[/card] -[card] -name=Dolmen Gate -auto=preventAllCombatDamage to(creature[attacking]|myBattlefield) -text=Prevent all combat damage that would be dealt to attacking creatures you control. -mana={2} -type=Artifact -[/card] -[card] -name=Domestication -target=creature -alias=1194 -auto=@each my end:if cantargetcard(creature[power>=4]) then sacrifice all(this) -mana={2}{U}{U} -type=Enchantment -subtype=Aura -text=Enchant creature -- You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication. -[/card] -[card] -name=Dominaria's Judgment -auto=aslongas(plains|myBattlefield) lord(creature|myBattlefield) protection from white -auto=aslongas(island|myBattlefield) lord(creature|myBattlefield) protection from blue -auto=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) protection from black -auto=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) protection from red -auto=aslongas(forest|myBattlefield) lord(creature|myBattlefield) protection from green -text=Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. -mana={2}{W} -type=Instant -[/card] -[card] -name=Dominate -auto=moveTo(mybattlefield) target(creature[manacost<=prex]) -text=Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.) -mana={X}{1}{U}{U} -type=Instant -[/card] -[card] -name=Dominator Drone -auto=@combatdamaged(player) from(this):ingest:1 opponent -auto=if type(other creature[colorless]|mybattlefield)~morethan~0 then life:-2 all(opponent) -text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life. -mana={2}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=2 -[/card] -[card] -name=Domineer -target=creature[artifact] -alias=1194 -text=Enchant artifact creature -- You control enchanted artifact creature. -mana={1}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dominus of Fealty -abilities=flying -auto=@each my upkeep:may name(gain control of target permanent until end of turn) target(*|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -text=Flying -- At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. -mana={UR}{UR}{UR}{UR}{UR} -type=Creature -subtype=Spirit Avatar -power=4 -toughness=4 -[/card] -[card] -name=Domri Rade -auto=counter(0/0,3,loyalty) -aicode=activate moveto(myhand) target(creature[zpos=1]|mylibrary) -auto={C(0/0,1,Loyalty)}:name(+1: Reveal) reveal:1 optionone target(creature|reveal)moveto(myhand) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -auto={C(0/0,-2,Loyalty)}:name(-2: Fight) target(creature|mybattlefield) transforms((,newability[target(creature) dynamicability])) ueot -auto={C(0/0,-7,Loyalty)}:name(-7: emblem) emblem transforms((,newability[lord(creature|mybattlefield)double strike],newability[lord(creature|mybattlefield)trample],newability[lord(creature|mybattlefield)hexproof],newability[lord(creature|mybattlefield)haste])) forever dontremove -text=+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. -- -2: Target creature you control fights another target creature. -- -7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." -mana={1}{R}{G} -type=Legendary Planeswalker -subtype=Domri -[/card] -[card] -name=Donate -target=*|myBattlefield -auto=moveTo(opponentBattlefield) -text=Target player gains control of target permanent you control. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Dong Zhou, the Tyrant -auto=target(creature|opponentBattlefield) dynamicability -text=When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. -mana={4}{R} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Doom Blade -target=creature[-black] -auto=destroy -text=Destroy target nonblack creature. -mana={1}{B} -type=Instant -[/card] -[card] -name=Doom Cannon -auto=chooseatype transforms((,newability[{3}{S(creature[chosentype]|mybattlefield)}{T}:name(creature) damage:3 target(creature)],newability[{3}{S(creature[chosentype]|mybattlefield)}{T}:name(player) damage:3 target(player)])) chooseend -text=As Doom Cannon enters the battlefield, choose a creature type. -- {3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player. -mana={6} -type=Artifact -[/card] -[card] -name=Doomed Necromancer -auto={B}{T}{S}:moveTo(myBattlefield) target(other creature|mygraveyard) -text={B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. -mana={2}{B} -type=Creature -subtype=Human Cleric Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Doomed Traveler -auto=@movedTo(this|graveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying) -text=When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Doomgape -abilities=trample -auto=@each my upkeep:notatarget(creature|mybattlefield) dynamicability sacrifice -text=Trample -- At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. -mana={4}{BG}{BG}{BG} -type=Creature -subtype=Elemental -power=10 -toughness=10 -[/card] -[card] -name=Doomsday Specter -abilities=flying -aicode=activate reject notatarget(*|opponenthand) -auto=@combatdamagefoeof(player) from(this):name(look) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(<1>*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -auto=moveTo(ownerhand) notatarget(creature[blue;black]|myBattlefield) -text=Flying -- When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. -- Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. -mana={2}{U}{B} -type=Creature -subtype=Specter -power=2 -toughness=3 -[/card] -[card] -name=Doomwake Giant -auto=all(creature|opponentbattlefield) -1/-1 ueot -auto=@movedTo(enchantment|myBattlefield):all(creature|opponentbattlefield) -1/-1 ueot -text=Constellation -- Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. -mana={4}{B} -type=Enchantment Creature -subtype=Giant -power=4 -toughness=6 -[/card] -[card] -name=Door of Destinies -auto=chooseatype transforms((,newability[@movedTo(creature[chosentype]|mystack)}:counter(0/0.1.Charge)],newability[thisforeach(counter{0/0.1.Charge}) lord(creature[chosentype]|mybattlefield) 1/1])) chooseend -text=As Door of Destinies enters the battlefield, choose a creature type. -- Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. -- Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. -mana={4} -type=Artifact -[/card] -[card] -name=Door to Nothingness -auto=tap(noevent) -auto={W}{W}{U}{U}{B}{B}{R}{R}{G}{G}{T}{S}:winGame -text=Door to Nothingness enters the battlefield tapped. -- {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. -mana={5} -type=Artifact -[/card] -[card] -name=Doorkeeper -auto={2}{U}{T}:deplete:type:creature[defender]:mybattlefield target(player) -abilities=defender -text=Defender -- {2}{U}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control. -mana={1}{U} -type=Creature -subtype=Homunculus -power=0 -toughness=4 -[/card] -[card] -name=Doran, the Siege Tower -auto=lord(creature) combattoughness -text=Each creature assigns combat damage equal to its toughness rather than its power. -mana={W}{B}{G} -type=Legendary Creature -subtype=Treefolk Shaman -power=0 -toughness=5 -[/card] -[card] -name=Dormant Sliver -auto=lord(sliver) defender -auto=@movedTo(sliver|myBattlefield):draw:1 controller -auto=@movedTo(sliver|opponentBattlefield):draw:1 opponent -text=All Sliver creatures have defender. -- All Slivers have "When this permanent enters the battlefield, draw a card." -mana={2}{G}{U} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Dormant Volcano -auto=tap(noevent) -auto=aslongas(mountain[-tapped]|mybattlefield) moveto(myhand) notatarget(mountain[-tapped]|mybattlefield) oneshot -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto={T}:Add{1}{R} -text=Dormant Volcano enters the battlefield tapped. -- When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. -- {T}: Add {1}{R} to your mana pool. -type=Land -[/card] -[card] -name=Dosan the Falling Leaf -auto=this(variable{controllerturn}>0) maxCast(*)0 opponent -auto=this(variable{opponentturn}>0) maxCast(*)0 controller -text=Players can cast spells only during their own turns. -mana={1}{G}{G} -type=Legendary Creature -subtype=Human Monk -power=2 -toughness=2 -[/card] -[card] -name=Dosan's Oldest Chant -auto=life:6 controller -auto=draw:1 controller -text=You gain 6 life. -- Draw a card. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Double Cleave -target=creature -auto=double strike -text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) -mana={1}{RW} -type=Instant -[/card] -[card] -name=Double Negative -target=*|stack -auto=fizzle -auto=fizzle target(*|stack) -text=Counter up to two target spells. -mana={U}{U}{R} -type=Instant -[/card] -[card] -name=Doubling Cube -auto={3}{t}:add{manapool} -text={3}, {T}: Double the amount of each type of mana in your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Doubtless One -auto=spiritlink -anyzone=type:cleric:battlefield/type:cleric:battlefield cdaactive -text=Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. -- Whenever Doubtless One deals damage, you gain that much life. -mana={3}{W} -type=Creature -subtype=Cleric Avatar -power=* -toughness=* -[/card] -[card] -name=Douse in Gloom -target=creature -auto=Damage:2 -auto=life:2 controller -text=Douse in Gloom deals 2 damage to target creature and you gain 2 life. -mana={2}{B} -type=Instant -[/card] -[card] -name=Douse -auto={1}{U}:fizzle target(*[red]|stack) -text={1}{U}: Counter target red spell. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Dovescape -auto=@movedto(*[-creature&manacost=0]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever -auto=@movedto(*[-creature&manacost=1]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying) -auto=@movedto(*[-creature&manacost=2]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*2 -auto=@movedto(*[-creature&manacost=3]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*3 -auto=@movedto(*[-creature&manacost=4]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*4 -auto=@movedto(*[-creature&manacost=5]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*5 -auto=@movedto(*[-creature&manacost=6]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*6 -auto=@movedto(*[-creature&manacost=7]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*7 -auto=@movedto(*[-creature&manacost=8]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*8 -auto=@movedto(*[-creature&manacost=9]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*9 -auto=@movedto(*[-creature&manacost=10]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*10 -auto=@movedto(*[-creature&manacost=11]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*11 -auto=@movedto(*[-creature&manacost=12]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*12 -auto=@movedto(*[-creature&manacost=13]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*13 -auto=@movedto(*[-creature&manacost=14]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*14 -auto=@movedto(*[-creature&manacost=15]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*15 -auto=@movedto(*[-creature&manacost=16]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*16 -auto=@movedto(*[-creature&manacost=0]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever -auto=@movedto(*[-creature&manacost=1]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying) opponent -auto=@movedto(*[-creature&manacost=2]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*2 opponent -auto=@movedto(*[-creature&manacost=3]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*3 opponent -auto=@movedto(*[-creature&manacost=4]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*4 opponent -auto=@movedto(*[-creature&manacost=5]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*5 opponent -auto=@movedto(*[-creature&manacost=6]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*6 opponent -auto=@movedto(*[-creature&manacost=7]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*7 opponent -auto=@movedto(*[-creature&manacost=8]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*8 opponent -auto=@movedto(*[-creature&manacost=9]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*9 opponent -auto=@movedto(*[-creature&manacost=10]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*10 opponent -auto=@movedto(*[-creature&manacost=11]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*11 opponent -auto=@movedto(*[-creature&manacost=12]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*12 opponent -auto=@movedto(*[-creature&manacost=13]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*13 opponent -auto=@movedto(*[-creature&manacost=14]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*14 opponent -auto=@movedto(*[-creature&manacost=15]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*15 opponent -auto=@movedto(*[-creature&manacost=16]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*16 opponent -text=({(w/u)} can be paid with either {W} or {U}.) -- Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost. -mana={3}{WU}{WU}{WU} -type=Enchantment -[/card] -[card] -name=Downdraft -auto={G}:-flying target(creature) -auto={S}:Damage:2 all(creature[flying]) -text={G}: Target creature loses flying until end of turn. -- Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Downhill Charge -target=creature -other={S(mountain|mybattlefield)} name(Sacrifice a Mountain) -auto=foreach(mountain|mybattlefield) 1/0 -text=You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. -- Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. -mana={2}{R} -type=Instant -[/card] -[card] -name=Downpour -target=creature -auto=tap -text=Tap up to three target creatures. -mana={1}{U} -type=Instant -[/card] -[card] -name=Downsize -abilities=overload -other={2}{U} name(Overload) -target=creature|opponentbattlefield -auto=overload -4/0 all(creature|opponentbattlefield) ueot -auto=paidmana -4/0 ueot -text=Target creature you don't control gets -4/-0 until end of turn. -- Overload {2}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={U} -type=Instant -[/card] -[card] -name=Dowsing Shaman -auto={2}{G}{T}:moveTo(myhand) target(enchantment|mygraveyard) -text={2}{G}, {T}: Return target enchantment card from your graveyard to your hand. -mana={4}{G} -type=Creature -subtype=Centaur Shaman -power=3 -toughness=4 -[/card] -[card] -name=Draconian Cylix -auto={D}{2}{T}:regenerate target(creature) -text={2}, {T}, Discard a card at random: Regenerate target creature. -mana={3} -type=Artifact -[/card] -[card] -name=Draconic Roar -target=creature|battlefield -auto=damage:3 -auto=if type(dragon|mybattlefield)~morethan~0 then damage:3 targetcontroller else if type(dragon|myhand)~morethan~0 then damage:3 targetcontroller -text=As an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand. -- Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast Draconic Roar, Draconic Roar deals 3 damage to that creature's controller. -mana={1}{R} -type=Instant -[/card] -[card] -name=Drafna's Restoration -target=player -auto=choice moveTo(targetedpersonslibrary) target(artifact|targetedpersonsgraveyard) -text=Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order. -mana={U} -type=Sorcery -[/card] -[card] -name=Drag Down -target=creature -auto=aslongas(forest|myBattlefield) -1/-1 -auto=aslongas(island|myBattlefield) -1/-1 -auto=aslongas(plains|myBattlefield) -1/-1 -auto=aslongas(mountain|myBattlefield) -1/-1 -auto=aslongas(swamp|myBattlefield) -1/-1 -text=Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control. -mana={2}{B} -type=Instant -[/card] -[card] -name=Drag Under -target=creature -auto=moveTo(ownerhand) -auto=draw:1 controller -text=Return target creature to its owner's hand. -- Draw a card. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Dragon Appeasement -auto=phasealter(remove,draw,controller) -auto=@sacrificed(creature|mybattlefield):name(draw) ability$!may draw:1!$ controller -text=Skip your draw step. -- Whenever you sacrifice a creature, you may draw a card. -mana={3}{B}{R}{G} -type=Enchantment -[/card] -[card] -name=Dragon Arch -auto={2}{T}:moveTo(mybattlefield) target(creature[multicolor]|myhand) -text={2}, {T}: You may put a multicolored creature card from your hand onto the battlefield. -mana={5} -type=Artifact -[/card] -[card] -name=Dragon Bell Monk -abilities=vigilance -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Vigilance. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={2}{W} -type=Creature -subtype=Human Monk -power=2 -toughness=2 -[/card] -[card] -name=Dragon Blood -auto={3}{T}:counter(1/1,1) target(creature) -text={3}, {T}: Put a +1/+1 counter on target creature. -mana={3} -type=Artifact -[/card] -[card] -name=Dragon Breath -target=creature -auto=haste -auto={R}:1/0 -autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget -text=Enchant creature -- Enchanted creature has haste. -- {R}: Enchanted creature gets +1/+0 until end of turn. -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dragon Broodmother -auto=@each upkeep:token(-189648) -mana={2}{R}{R}{R}{G} -type=Creature -subtype=Dragon -text=Flying -- At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) -power=4 -toughness=4 -abilities=flying -[/card] -[card] -name=Dragon Egg Dragon -abilities=flying -auto={R}:1/0 ueot -text=Flying -- {R}: This creature gets +1/+0 until end of turn. -type=Creature -subtype=Dragon -color=red -power=2 -toughness=2 -[/card] -[card] -name=Dragon Egg -abilities=defender -auto=@movedTo(this|graveyard) from(mybattlefield):token(-370660) -text=Defender. -- When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn". -mana={2}{R} -type=Creature -subtype=Dragon -power=0 -toughness=2 -[/card] -[card] -name=Dragon Engine -auto={2}:1/0 -text={2}: Dragon Engine gets +1/+0 until end of turn. -mana={3} -type=Artifact Creature -subtype=Construct -power=1 -toughness=3 -[/card] -[card] -name=Dragon Fangs -target=creature -auto=trample -auto=1/1 -autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget -text=Enchant creature -- Enchanted creature gets +1/+1 and has trample. -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dragon Fodder -auto=token(Goblin,creature goblin, 1/1,red)*2 -text=Put two 1/1 red Goblin creature tokens onto the battlefield. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Dragon Grip -other={2}{R} name(cast anytime) -otherrestriction=type(creature[power>=4]|mybattlefield)~morethan~0 -abilities=spellmastery -target=creature -auto=2/0 -auto=first strike -text=Ferocious. -- If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) -- Enchant creature. -- Enchanted creature gets +2/+0 and has first strike. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dragon Hatchling -auto={R}:1/0 -abilities=flying -text=Flying -- {R}: Dragon Hatchling gets +1/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Dragon -power=0 -toughness=1 -[/card] -[card] -name=Dragon Mage -abilities=flying -auto=@combatdamaged(player) from(this):reject all(*|hand) && draw:7 controller && draw:7 opponent -text=Flying -- Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards. -mana={5}{R}{R} -type=Creature -subtype=Dragon Wizard -power=5 -toughness=5 -[/card] -[card] -name=Dragon Mantle -target=creature -auto=draw:1 controller -auto=teach(creature) {R}:1/0 ueot -text=Enchant creature -- When Dragon Mantle enters the battlefield, draw a card. -- Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dragon Mask -auto={3}{T}:target(creature|mybattlefield) transforms((,newability[2/2],newability[phaseaction[endofturn sourceinplay] moveTo(ownerhand)])) ueot -text={3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) -mana={3} -type=Artifact -[/card] -[card] -name=Dragon Roost -auto={5}{R}{R}:token(Dragon,creature dragon, 5/5,flying red) -text={5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.) -mana={4}{R}{R} -type=Enchantment -[/card] -[card] -name=Dragon Scales -target=creature -auto=vigilance -auto=1/2 -autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget -text=Enchant creature -- Enchanted creature gets +1/+2 and has vigilance. -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dragon Shadow -target=creature -auto=fear -auto=1/0 -autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget -text=Enchant creature -- Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dragon Tempest -auto=@movedto(creature[flying]|mybattlefield):all(trigger[to]) haste ueot -auto=@movedto(creature[dragon]|mybattlefield):all(trigger[to]) transforms((,newability[damage:type:dragon:mybattlefield target(creature;player)])) forever -text=Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. -- Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Dragon Tyrant -abilities=flying,trample,double strike -auto=upcost[{R}{R}{R}{R}] sacrifice -auto={R}:1/0 -text=Flying, trample -- Double strike (This creature deals both first-strike and regular combat damage.) -- At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}. -- {R}: Dragon Tyrant gets +1/+0 until end of turn. -mana={8}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Dragon Whelp -abilities=flying -auto={R}:1/0 ueot limit^phaseaction[endofturn once] sacrifice^4 -text=Flying -- {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=2 -toughness=3 -[/card] -[card] -name=Dragon Whisperer -auto={R}:flying -auto={1}{R}:1/0 -auto={4}{R}{R}:token(Dragon,creature dragon, 4/4,flying red) restriction{compare(powertotalinplay)~morethan~7} -text={R}: Dragon Whisperer gains flying until end of turn. -- {1}{R}: Dragon Whisperer gets +1/+0 until end of turn. -- Formidable -- {4}{R}{R}: Put a 4/4 red Dragon creature token with flying onto the battlefield. Activate this ability only if creatures you control have total power 8 or greater. -mana={R}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Dragon Wings -target=creature -auto=flying -auto=1/0 -autohand=__CYCLING__({1}{U}) -autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget -text=Enchant creature -- Enchanted creature has flying. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dragon -type=Creature -subtype=Dragon -abilities=flying -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) -text=Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -power=1 -toughness=1 -color=Red,Green -[/card] -[card] -name=Dragonlair Spider -abilities=reach -auto=@movedTo(*|opponentstack):token(Insect,Creature Insect, 1/1,green) -text=Reach -- Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield. -mana={2}{R}{R}{G}{G} -type=Creature -subtype=Spider -power=5 -toughness=6 -[/card] -[card] -name=Dragonloft Idol -auto=aslongas(dragon|mybattlefield) 1/1 -auto=aslongas(dragon|mybattlefield) flying -auto=aslongas(dragon|mybattlefield) trample -text=As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample. -mana={4} -type=Artifact Creature -subtype=Gargoyle -power=3 -toughness=3 -[/card] -[card] -name=Dragonlord Dromoka -abilities=nofizzle,flying,lifelink -auto=this(variable{controllerturn}) maxCast(*)0 opponent -text=Dragonlord Dromoka can't be countered. -- Flying, lifelink -- Your opponents can't cast spells during your turn. -mana={4}{G}{W} -type=Legendary Creature -subtype=Elder Dragon -power=5 -toughness=7 -[/card] -[card] -name=Dragonlord Kolaghan -abilities=flying,haste -auto=emblem transforms((,newability[aslongas(Dragonlord Kolaghan|mybattlefield) lord(creature|mybattlefield) haste])) forever dontremove -auto=@movedto(*[creature;planeswalker]|opponentstack):all(trigger[to]) transforms((,newability[if type(*[share!name!]|mygraveyard)~morethan~0 then life:-10 controller])) oneshot -text=Flying, haste -- Other creatures you control have haste. -- Whenever an opponent casts a creature or planeswalker spell with the same name as a card in his or her graveyard, that player loses 10 life. -mana={4}{B}{R} -type=Legendary Creature -subtype=Elder Dragon -power=6 -toughness=5 -[/card] -[card] -name=Dragonlord Ojutai -abilities=flying,hiddenface -auto=this(untapped) opponentshroud -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=2]|mylibrary)])) ueot -auto=@combatdamaged(player) from(this):name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -text=Flying -- Dragonlord Ojutai has hexproof as long as it's untapped. -- Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -mana={3}{W}{U} -type=Legendary Creature -subtype=Elder Dragon -power=5 -toughness=4 -[/card] -[card] -name=Dragonlord Silumgar -abilities=flying,deathtouch -auto=steal target(*[creature;planeswalker]) -text=Flying, deathtouch -- When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar. -mana={4}{U}{B} -type=Legendary Creature -subtype=Elder Dragon -power=3 -toughness=5 -[/card] -[card] -name=Dragonlord's Servant -auto=lord(dragon|mycastingzone) altercost(colorless, -1) -text=Dragon spells you cast cost {1} less to cast. -mana={1}{R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=3 -[/card] -[card] -name=Dragonmaster Outcast -auto=@each my upkeep restriction{type(land|myBattlefield)~morethan~5}:token(Dragon,creature dragon, 5/5,flying red) -text=At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. -mana={R} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Dragonrage -auto=foreach(creature[attacking}|mybattlefield) add{R} -auto=all(creature[attacking]|mybattlefield) transforms((,newability[{R}:1/0 ueot])) ueot -text=Add {R} to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn." -mana={2}{R} -type=Instant -[/card] -[card] -name=Dragon's Claw -auto=@movedTo(*[red]|stack):may life:1 controller -text=Whenever a player casts a red spell, you may gain 1 life. -mana={2} -type=Artifact -[/card] -[card] -name=Dragon's Eye Sentry -abilities=defender,first strike -text=Defender, first strike -mana={W} -type=Creature -subtype=Human Monk -power=1 -toughness=3 -[/card] -[card] -name=Dragon's Herald -aicode=activate moveTo(myBattlefield) target(hellkite overlord|myLibrary) -auto={2}{R}{T}{S(creature[black]|myBattlefield)}{S(creature[red]|myBattlefield)}{S(creature[green]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(hellkite overlord|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library. -mana={R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Dragonscale Boon -target=creature -auto=counter(1/1,2) -auto=untap -text=Put two +1/+1 counters on target creature and untap it. -mana={3}{G} -type=Instant -[/card] -[card] -name=Dragonscale General -auto=@each my end:ability$!name(Bolster) counter(1/1,type:creature[tapped]:mybattlefield) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield])!$ controller -text=At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) -mana={3}{W} -type=Creature -subtype=Human Warrior -power=2 -toughness=3 -[/card] -[card] -name=Dragon-Scarred Bear -auto={1}{G}:regenerate restriction{compare(powertotalinplay)~morethan~7} -text=Formidable -- {1}{G}: Regenerate Dragon-Scarred Bear. Activate this ability only if creatures you control have total power 8 or greater. -mana={2}{G} -type=Creature -subtype=Bear -power=3 -toughness=2 -[/card] -[card] -name=Dragonskull Summit -auto=tap(noevent) -auto=aslongas(mountain,swamp|myBattlefield) untap -auto={T}:Add{B} -auto={T}:Add{R} -text=Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Dragonsoul Knight -abilities=first strike -auto={W}{U}{B}{R}{G}:5/3 && transforms((dragon,flying,trample)) ueot -text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. -mana={2}{R} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Dragonspeaker Shaman -auto=lord(dragon|mycastingzone) altercost(colorless,-2) -text=Dragon spells you cast cost {2} less to cast. -mana={1}{R}{R} -type=Creature -subtype=Human Barbarian Shaman -power=2 -toughness=2 -[/card] -[card] -name=Dragonstalker -abilities=flying -auto=protection from(dragon) -text=Flying, protection from Dragons -mana={4}{W} -type=Creature -subtype=Bird Soldier -power=3 -toughness=3 -[/card] -[card] -name=Dragonstorm -abilities=storm -aicode=activate moveTo(myBattlefield) target(dragon|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(dragon|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) -mana={8}{R} -type=Sorcery -[/card] -[card] -name=Dragon-Style Twins -abilities=double strike -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Double strike -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={3}{R}{R} -type=Creature -subtype=Human Monk -power=3 -toughness=3 -[/card] -[card] -name=Drain Life -target=creature,player -alias=1156 -text=Spend only black mana on X. -- Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. -mana={1}{B}{X:black} -type=Sorcery -[/card] -[card] -name=Drain the Well -target=land -auto=destroy -auto=life:2 controller -text=Destroy target land. You gain 2 life. -mana={2}{BG}{BG} -type=Sorcery -[/card] -[card] -name=Draining Whelk -abilities=flash,flying -auto=target(*|stack) fizzle -alias=111057 -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost. -mana={4}{U}{U} -type=Creature -subtype=Illusion -power=1 -toughness=1 -[/card] -[card] -name=Drainpipe Vermin -auto=@movedto(this|graveyard) from(battlefield):pay({B}) name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card. -mana={B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Drake Familiar -abilities=flying -auto=aslongas(enchantment|mybattlefield) moveTo(ownerhand) notatarget(enchantment|battlefield) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=Flying -- When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. -mana={1}{U} -type=Creature -subtype=Drake -power=2 -toughness=1 -[/card] -[card] -name=Drake Hatchling -abilities=flying -auto={U}:1/0 limit:1 -text=Flying -- {U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn. -mana={2}{U} -type=Creature -subtype=Drake -power=1 -toughness=3 -[/card] -[card] -name=Drake Umbra -abilities=totemarmor -target=creature -auto=teach(creature) 3/3 -auto=teach(creature) flying -text=Enchant creature -- Enchanted creature gets +3/+3 and has flying. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={4}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Drake-Skull Cameo -auto={T}:Add{U} -auto={T}:Add{B} -text={T}: Add {U} or {B} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Drakestown Forgotten -auto=foreach(creature|graveyard) counter(1/1,1) -auto={2}{b}{C(1/1,-1)}:target(creature) -1/-1 ueot -text=Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. -- {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn. -mana={4}{B} -type=Creature -subtype=Zombie -power=0 -toughness=0 -[/card] -[card] -name=Drakewing Krasis -abilities=flying,trample -text=Flying, trample -mana={1}{G}{U} -type=Creature -subtype=Lizard Drake -power=3 -toughness=1 -[/card] -[card] -name=Dralnu's Crusade -auto=lord(goblin) 1/1 -auto=lord(goblin) transforms((zombie,black)) -text=Goblin creatures get +1/+1. -- All Goblins are black and are Zombies in addition to their other creature types. -mana={1}{B}{R} -type=Enchantment -[/card] -[card] -name=Dralnu's Pet -other={3}{B}{U}{U}{D(other creature|myhand)} name(Kicker) -auto=if paid(alternative) then counter(1/1,storedmanacost) && transforms((,flying)) forever -text=Kicker - {2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) -- If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost. -mana={1}{U}{U} -type=Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Dramatic Entrance -target=creature[green]|myhand -auto=moveto(myBattlefield) -text=You may put a green creature card from your hand onto the battlefield. -mana={3}{G}{G} -type=Instant -[/card] -[card] -name=Dramatic Rescue -target=creature -auto=moveTo(ownerhand) -auto=life:2 controller -text=Return target creature to its owner's hand. You gain 2 life. -mana={W}{U} -type=Instant -[/card] -[card] -name=Dramatic Reversal -auto=untap all(*[-land]|mybattlefield) -text=Untap all nonland permanents you control. -mana={1}{U} -type=Instant -[/card] -[card] -name=Drana, Kalastria Bloodchief -abilities=flying -auto={X}{B}{B}:name(reduce toughness) 0/-X target(creature) ueot && all(this) X/0 ueot -text=Flying -- {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. -mana={3}{B}{B} -type=Legendary Creature -subtype=Vampire Shaman -power=4 -toughness=4 -[/card] -[card] -name=Drana, Liberator of Malakir -abilities=flying,first strike -auto=@combatdamaged(player) from(this):counter(1/1,1) all(creature[attacking]|mybattlefield) -text=Flying, first strike -- Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. -mana={1}{B}{B} -type=Legendary Creature -subtype=Vampire Ally -power=2 -toughness=3 -[/card] -[card] -name=Drana's Chosen -auto={T(ally|myBattlefield)}{t}:token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! -text=Cohort -- {T}, Tap an untapped Ally you control: Put a 2/2 black Zombie creature token onto the battlefield tapped. -mana={3}{B} -type=Creature -subtype=Vampire Shaman Ally -power=2 -toughness=2 -[/card] -[card] -name=Drana's Emissary -abilities=flying -auto=@each my upkeep:life:-1 opponent && life:1 controller -text=Flying -- At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. -mana={1}{W}{B} -type=Creature -subtype=Vampire Cleric Ally -power=2 -toughness=2 -[/card] -[card] -name=Drastic Revelation -auto=moveTo(mygraveyard) all(*|myhand) -auto=draw:7 -auto=discard:3 -text=Discard your hand. Draw seven cards, then discard three cards at random. -mana={2}{U}{B}{R} -type=Sorcery -[/card] -[card] -name=Dread Cacodemon -auto=if casted(this) then destroy all(creature|opponentbattlefield) -auto=if casted(this) then tap all(other creature|mybattlefield) -text=When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control. -mana={7}{B}{B}{B} -type=Creature -subtype=Demon -power=8 -toughness=8 -[/card] -[card] -name=Dread Charge -auto=lord(creature|myBattlefield) cantbeblockedby(creature[-black]) -text=Until end of turn, black creatures you control can be blocked only by black creatures. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Dread Defiler -auto={3}{c}{e(creature|mygraveyard)}:life:-storedpower target(opponent) -text=Devoid (This card has no color.) -- {3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ({C} represents colorless mana.) -mana={6}{B} -abilities=devoid -type=Creature -subtype=Eldrazi -power=6 -toughness=8 -[/card] -[card] -name=Dread Drone -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 -text=When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={4}{B} -type=Creature -subtype=Eldrazi Drone -power=4 -toughness=1 -[/card] -[card] -name=Dread of Night -auto=lord(creature[white]) -1/-1 -text=White creatures get -1/-1. -mana={B} -type=Enchantment -[/card] -[card] -name=Dread Reaper -abilities=flying -auto=life:-5 -text=Flying -- When Dread Reaper enters the battlefield, you lose 5 life. -mana={3}{B}{B}{B} -type=Creature -subtype=Horror -power=6 -toughness=5 -[/card] -[card] -name=Dread Return -target=creature|mygraveyard -auto=moveTo(mybattlefield) -flashback={S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} -text=Return target creature card from your graveyard to the battlefield. -- Flashback - Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Dread Slag -abilities=trample -auto=foreach(*|myhand) -4/-4 -text=Trample -- Dread Slag gets -4/-4 for each card in your hand. -mana={3}{B}{R} -type=Creature -subtype=Horror -power=9 -toughness=9 -[/card] -[card] -name=Dread Slaver -auto=@vampired(creature) from(this):all(trigger[to]) moveto(mybattlefield) and!(transforms((Zombie,newcolors[black])) forever)! -text=Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. -mana={3}{B}{B} -type=Creature -subtype=Zombie Horror -power=3 -toughness=5 -[/card] -[card] -name=Dread Specter -auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] destroy -text=Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. -mana={3}{B} -type=Creature -subtype=Specter -power=2 -toughness=2 -[/card] -[card] -name=Dread Statuary -auto={T}:Add{1} -auto={4}:transforms((Golem Artifact Creature,setpower=4,settoughness=2)) ueot -text={T}: Add {1} to your mana pool. -- {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. -type=Land -[/card] -[card] -name=Dread Warlock -auto=cantbeblockedby(creature[-black]) -text=Dread Warlock can't be blocked except by black creatures. -mana={1}{B}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Dread Wight -auto=lord(creature[counter{0/0.1.Paralyzation}]) doesnotuntap -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap oneshot -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] counter(0/0,1,Paralyzation) oneshot -auto=lord(creature[counter{0/0.1.Paralyzation}]) {4}:counter(0/0,-1,Paralyzation) -text=At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature." -mana={3}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=4 -[/card] -[card] -name=Dreadbore -target=creature,planeswalker -auto=destroy -text=Destroy target creature or planeswalker. -mana={B}{R} -type=Sorcery -[/card] -[card] -name=Dreadbringer Lampads -auto=name(intimidate) target(creature) transforms((,newability[intimidate])) ueot -auto=@movedTo(enchantment|myBattlefield):name(intimidate) target(creature) transforms((,newability[intimidate])) ueot -text=Constellation -- Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) -mana={4}{B} -type=Enchantment Creature -subtype=Nymph -power=4 -toughness=2 -[/card] -[card] -name=Dread -abilities=fear -auto=@damageof(player) from(creature):all(trigger[from]) destroy -autograveyard=moveTo(ownerlibrary) && shuffle -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever a creature deals damage to you, destroy it. -- When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. -mana={3}{B}{B}{B} -type=Creature -subtype=Elemental Incarnation -power=6 -toughness=6 -[/card] -[card] -name=Dreadwaters -target=player -auto=deplete:type:land:mybattlefield -text=Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Dreadwing -auto={1}{U}{R}:3/0 && flying -text={1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. -mana={B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Dream Cache -auto=draw:3 -auto=choice moveTo(myLibrary) target(<2>*|myhand) -auto=choice bottomoflibrary target(<2>*|myhand) -text=Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Dream Fighter -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseout && all(this) phaseout -text=Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) -mana={2}{U} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Dream Fracture -target=*|stack -auto=fizzle -auto=draw:1 controller -auto=draw:1 targetController -text=Counter target spell. Its controller draws a card. -- Draw a card. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Dream Leash -target=*[tapped] -alias=1194 -text=Enchant permanent -- You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. -- You control enchanted permanent. -mana={3}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dream Pillager -abilities=flying -auto=@combatdamaged(player) from(this):name(exile) reveal:thatmuch revealzone(mylibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[-land]|*) then transforms((,canplayfromexile)) ueot )! optiononeend revealend -text=Flying -- Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast nonland cards exiled this way. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Dream Prowler -auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~lessthan~2}:all(this) unblockable ueot oneShot -text=Dream Prowler is unblockable as long as it's attacking alone. -mana={2}{U}{U} -type=Creature -subtype=Illusion -power=1 -toughness=5 -[/card] -[card] -name=Dream Stalker -auto=moveTo(ownerhand) target(*|mybattlefield) -text=When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. -mana={1}{U} -type=Creature -subtype=Illusion -power=1 -toughness=5 -[/card] -[card] -name=Dream Thief -abilities=flying -auto=if thisturn(*[blue]|mystack)~morethan~1 then draw:1 controller -text=Flying -- When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. -mana={2}{U} -type=Creature -subtype=Faerie Rogue -power=2 -toughness=1 -[/card] -[card] -name=Dream Thrush -abilities=flying -auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) -auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) -auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) -auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) -text=Flying -- {T}: Target land becomes the basic land type of your choice until end of turn. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Dream Twist -target=player -auto=deplete:3 -flashback={1}{U} -text=Target player puts the top three cards of his or her library into his or her graveyard. -- Flashback {1}{U} -mana={U} -type=Instant -[/card] -[card] -name=Dreamborn Muse -auto=@each my upkeep:foreach(*|myhand) deplete:1 controller -auto=@each opponent upkeep:foreach(*|opponenthand) deplete:1 opponent -text=At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. -mana={2}{U}{U} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Dreamcatcher -auto=@movedto(arcane,spirit|mystack):may moveTo(mygraveyard) all(this) && draw:1 controller -text=Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. -mana={U} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Dreampod Druid -auto=this(auras >= 1) transforms((,newability[@each upkeep:create(Saproling:Creature Saproling:1/1:green)])) -text=At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield. -mana={1}{G} -type=Creature -subtype=Human Druid -power=2 -toughness=2 -[/card] -[card] -name=Dreams of the Dead -auto={1}{U}:moveto(mybattlefield) and!( transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):moveto(exile)],newability[cumulativeupcost[{2}] sacrifice])) forever )! target(creature[white;black]|mygraveyard) -text={1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Dreamscape Artist -aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) -auto={2}{U}{T}{D(*|myhand)}{S(land|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. -mana={1}{U} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Dreamspoiler Witches -abilities=flying -auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:target(creature) -1/-1 ueot -text=Flying -- Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. -mana={3}{B} -type=Creature -subtype=Faerie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Dreamstone Hedron -auto={T}:Add{3} -auto={3}{T}{S}:draw:3 -text={T}: Add 3 to your mana pool. -- {3}, {T}, sacrifice Dreamstone Hedron: Draw three cards. -mana={6} -type=Artifact -[/card] -[card] -name=Dreamwinder -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -auto={U}{S(island|myBattlefield)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -text=Dreamwinder can't attack unless defending player controls an Island. -- {U}, Sacrifice an Island: Target land becomes an Island until end of turn. -mana={3}{U} -type=Creature -subtype=Serpent -power=4 -toughness=3 -[/card] -[card] -name=Dredge -target=creature,land|mybattlefield -auto=moveTo(mygraveyard) -auto=draw:1 controller -text=Sacrifice a creature or land. -- Draw a card. -mana={B} -type=Instant -[/card] -[card] -name=Dreg Mangler -autograveyard={3}{B}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -abilities=haste -text=Haste -- Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={1}{B}{G} -type=Creature -subtype=Plant Zombie -power=3 -toughness=3 -[/card] -[card] -name=Dreg Reaver -mana={4}{B} -type=Creature -subtype=Zombie Beast -power=4 -toughness=3 -[/card] -[card] -name=Dregs of Sorrow -target=creature[-black] -auto=destroy -auto=draw:X controller -text=Destroy X target nonblack creatures. Draw X cards. -mana={X}{4}{B} -type=Sorcery -[/card] -[card] -name=Dregscape Zombie -autograveyard={B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={1}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Drekavac -auto=aslongas(*[-creature]|myhand) reject target(*[-creature]|myhand) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. -mana={1}{B} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Drelnoch -auto=@combat(blocked,turnlimited) source(this):may draw:2 controller -text=Whenever Drelnoch becomes blocked, you may draw two cards. -mana={4}{U} -type=Creature -subtype=Yeti Mutant -power=3 -toughness=3 -[/card] -[card] -name=Drift of Phantasms -abilities=defender,flying -aicode=activate target(*[manacost=3]|mylibrary) moveto(myhand) -autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=3]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Defender (This creature can't attack.) -- Flying -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={2}{U} -type=Creature -subtype=Spirit -power=0 -toughness=5 -[/card] -[card] -name=Drift of the Dead -abilities=defender -anyzone=type:land[snow]:myBattlefield/type:land[snow]:myBattlefield cdaactive -text=Defender (This creature can't attack.) -- Drift of the Dead's power and toughness are each equal to the number of snow lands you control. -mana={3}{B} -type=Creature -subtype=Wall -power=* -toughness=* -[/card] -[card] -name=Drifter il-Dal -abilities=shadow -auto=upcost[{U}] sacrifice -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. -mana={U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Drifting Djinn -abilities=flying -auto=upcost[{1}{U}] sacrifice -autohand=__CYCLING__({2}) -text=Flying -- At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={4}{U}{U} -type=Creature -subtype=Djinn -power=5 -toughness=5 -[/card] -[card] -name=Drifting Meadow -auto=tap(noevent) -auto={T}:Add{W} -autohand=__CYCLING__({2}) -text=Drifting Meadow enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Drifting Shade -abilities=flying -auto={B}:1/1 -text=Flying -- {B}: Drifting Shade gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Drill-Skimmer -abilities=flying -auto=aslongas(other creature[artifact]|myBattlefield)shroud -text=Flying -- Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.) -mana={4} -type=Artifact Creature -subtype=Thopter -power=2 -toughness=1 -[/card] -[card] -name=Drinker of Sorrow -abilities=cantblock -auto=@combatdamaged(creature,player) from(this):sacrifice notatarget(*|myBattlefield) -text=Drinker of Sorrow can't block. -- Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. -mana={2}{B} -type=Creature -subtype=Horror -power=5 -toughness=3 -[/card] -[card] -name=Dripping Dead -abilities=cantblock -auto=@combatdamaged(creature) from(this):all(trigger[to]) bury -text=Dripping Dead can't block. -- Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. -mana={4}{B}{B} -type=Creature -subtype=Zombie -power=4 -toughness=1 -[/card] -[card] -name=Dripping-Tongue Zubera -auto=@movedTo(graveyard) from(this|mybattlefield):choice foreach(zubera[fresh]|graveyard) token(Spirit,Creature Spirit,1/1) -text=When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn. -mana={1}{G} -type=Creature -subtype=Zubera Spirit -power=1 -toughness=2 -[/card] -[card] -name=Driver of the Dead -auto=@movedTo(this|graveyard) from(Battlefield):moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) -text=When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -mana={3}{B} -type=Creature -subtype=Vampire -power=3 -toughness=2 -[/card] -[card] -name=Drogskol Captain -abilities=flying -auto=lord(other spirit|mybattlefield) 1/1 -auto=lord(other spirit|mybattlefield) opponentshroud -text=Flying -- Other Spirit creatures you control get +1/+1 and have hexproof. -mana={1}{W}{U} -type=Creature -subtype=Spirit Soldier -power=2 -toughness=2 -[/card] -[card] -name=Drogskol Cavalry -abilities=flying -auto=@movedto(spirit|mybattlefield):life:2 -auto={3}{W}:token(Spirit,creature Spirit,1/1,white,flying) -text=Flying -- Whenever another Spirit enters the battlefield under your control, you gain 2 life. -- {3}{W}: Put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={5}{W}{W} -type=Creature -subtype=Spirit Knight -power=4 -toughness=4 -[/card] -[card] -name=Drogskol Reaver -abilities=flying,double strike,lifelink -auto=@lifeof(player):draw:1 controller -text=Flying, double strike, lifelink -- Whenever you gain life, draw a card. -mana={5}{W}{U} -type=Creature -subtype=Spirit -power=3 -toughness=5 -[/card] -[card] -name=Drogskol Shieldmate -abilities=flash -auto=all(other creature|mybattlefield) 0/1 ueot -text=Flash (You may cast this spell any time you could cast an instant.) -- When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. -mana={2}{W} -type=Creature -subtype=Spirit Soldier -power=2 -toughness=3 -[/card] -[card] -name=Dromad Purebred -auto=@damaged(this):life:1 controller -text=Whenever Dromad Purebred is dealt damage, you gain 1 life. -mana={4}{W} -type=Creature -subtype=Camel Beast -power=1 -toughness=5 -[/card] -[card] -name=Dromar, the Banisher -abilities=flying -auto=@combatdamaged(player) from(this):pay({2}{U}) activatechooseacolor all(creature[chosencolor]|battlefield) moveTo(ownerhand) activatechooseend -text=Flying -- Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. -mana={3}{W}{U}{B} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Dromar's Attendant -auto={1}{S}:Add{W}{U}{B} -text={1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Dromar's Cavern -auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto=this(counter{0/0.1.payment}<1) {T}:Add{W} -auto=this(counter{0/0.1.payment}<1) {T}:Add{U} -auto=this(counter{0/0.1.payment}<1) {T}:Add{B} -text=When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {W}, {U}, or {B} to your mana pool. -type=Land -subtype=Lair -[/card] -[card] -name=Dromar's Charm -auto=choice life:5 controller -auto=aslongas(*|stack) choice fizzle target(*|stack) -auto=aslongas(creature|battlefield) choice -2/-2 target(creature) -text=Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. -mana={W}{U}{B} -type=Instant -[/card] -[card] -name=Dromoka Captain -abilities=first strike -auto=@combat(attacking) source(this):ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller -text=First strike -- Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Dromoka Dunecaster -auto={1}{W}{T}:tap target(creature[-flying]|battlefield) -text={1}{W},{T}: Tap target creature without flying. -mana={W} -type=Creature -subtype=Human Wizard -power=0 -toughness=2 -[/card] -[card] -name=Dromoka Monument -auto={T}:add{G} -auto={T}:add{W} -auto={4}{G}{W}:becomes(Artifact Creature Dragon,4/4,flying,green,white) ueot -text={T}: Add {G} or {W} to your mana pool. -- {4}{G}{W}: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Dromoka Warrior -mana={1}{W} -type=Creature -subtype=Human Warrior -power=3 -toughness=1 -[/card] -[card] -name=Dromoka, the Eternal -abilities=flying -auto=@combat(attacking) source(dragon|mybattlefield):ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller -text=Flying -- Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) -mana={3}{G}{W} -type=Legendary Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Dromoka's Gift -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,4)!$ controller -text=Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.) -mana={4}{G} -type=Instant -[/card] -[card] -name=Dromosaur -auto=@combat(blocking,blocked,turnlimited) source(this):2/-2 ueot -text=Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. -mana={2}{R} -type=Creature -subtype=Lizard -power=2 -toughness=3 -[/card] -[card] -name=Dronepack Kindred -abilities=trample -auto={1}:1/0 -text=Trample -- {1}: Dronepack Kindred gets +1/+0 until end of turn. -type=Creature -subtype=Eldrazi Werewolf -power=5 -toughness=7 -[/card] -[card] -name=Droning Bureaucrats -auto={X}{T}:all(creature[manacost=x]) cantattack && all(creature[manacost=x]) cantpwattack && all(creature[manacost=x]) cantblock -text={X}, {T}: Each creature with converted mana cost X can't attack or block this turn. -mana={3}{W} -type=Creature -subtype=Human Advisor -power=1 -toughness=4 -[/card] -[card] -name=Drooling Ogre -auto=@movedto(*[artifact]|opponentstack):moveto(opponentBattlefield) -text=Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.) -mana={1}{R} -type=Creature -subtype=Ogre -power=3 -toughness=3 -[/card] -[card] -name=Drop of Honey -auto=@each my upkeep:bury notatarget(creature[power=power:lowest:creature:battlefield]) -text=At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. -- When there are no creatures on the battlefield, sacrifice Drop of Honey. -mana={G} -type=Enchantment -[/card] -[card] -name=Dross Crocodile -mana={3}{B} -type=Creature -subtype=Zombie Crocodile -power=5 -toughness=1 -[/card] -[card] -name=Dross Golem -abilities=affinityswamps,fear -text=Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=2 -[/card] -[card] -name=Dross Harvester -abilities=protection from white -auto=@movedTo(graveyard) from(creature|battlefield):life:2 -auto=@each my end:life:-4 controller -text=Protection from white -- At the beginning of your end step, you lose 4 life. -- Whenever a creature dies, you gain 2 life. -mana={1}{B}{B} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Dross Hopper -auto={S(creature|myBattlefield)}:flying -text=Sacrifice a creature: Dross Hopper gains flying until end of turn. -mana={1}{B} -type=Creature -subtype=Insect Horror -power=2 -toughness=1 -[/card] -[card] -name=Dross Prowler -abilities=fear -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Dross Ripper -auto={2}{B}:1/1 -text={2}{B}: Dross Ripper gets +1/+1 until end of turn. -mana={4} -type=Artifact Creature -subtype=Hound -power=3 -toughness=3 -[/card] -[card] -name=Dross Scorpion -auto=@movedTo(graveyard) from(creature[artifact]|battlefield):may untap target(artifact) -text=Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact. -mana={4} -type=Artifact Creature -subtype=Scorpion -power=3 -toughness=1 -[/card] -[card] -name=Drove of Elves -abilities=opponentshroud -anyzone=type:*[green]:myBattlefield/type:*[green]:myBattlefield cdaactive -text=Drove of Elves's power and toughness are each equal to the number of green permanents you control. -- Drove of Elves can't be the target of spells or abilities your opponents control. -mana={3}{G} -type=Creature -subtype=Elf -power=* -toughness=* -[/card] -[card] -name=Drown in Filth -target=creature -auto=deplete:4 -auto=foreach(land|mygraveyard) -1/-1 ueot -text=Choose target creature. Put the top 4 cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard. -mana={B}{G} -type=Instant -[/card] -[card] -name=Drown in Sorrow -auto=all(creature) -2/-2 ueot -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Drowned Catacomb -auto=tap(noevent) -auto=aslongas(island,swamp|myBattlefield) untap -auto={T}:Add{U} -auto={T}:Add{B} -text=Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. -- {T}: Add {U} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Drowned Rusalka -auto={U}{S(creature|myBattlefield)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text={U}, Sacrifice a creature: Discard a card, then draw a card. -mana={U} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Drowned -auto={B}:regenerate -text={B}: Regenerate Drowned. -mana={1}{U} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Drowner Initiate -auto=@movedto(*[blue]|stack):pay({1}) deplete:2 target(player) -text=Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard. -mana={U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Drowner of Hope -auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! *2 controller -auto={S(Eldrazi Scion|mybattlefield)}:tap target(creature) -text=Devoid (This card has no color.) -- When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- Sacrifice an Eldrazi Scion: Tap target creature. -mana={5}{U} -abilities=devoid -type=Creature -subtype=Eldrazi -power=5 -toughness=5 -[/card] -[card] -name=Drowner of Secrets -auto={T(merfolk|mybattlefield)}:deplete:1 target(player) -text=Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=3 -[/card] -[card] -name=Drownyard Behemoth -abilities=flash -auto=opponentshroud ueot -text=Flash (You may cast this spell any time you could cast an instant.) -- Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- Drownyard Behemoth has hexproof as long as it entered the battlefield this turn. -mana={9} -other={emerge}{7}{U} name(Emerge) -type=Creature -subtype=Eldrazi Crab -power=5 -toughness=7 -[/card] -[card] -name=Drownyard Explorers -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=4 -[/card] -[card] -name=Drownyard Temple -auto={T}:Add{C} -autograveyard={3}:moveto(mybattlefield) and!(tap(noevent))! -text={T}: Add {C} to your mana pool. -- {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. -type=Land -[/card] -[card] -name=Drudge Beetle -autograveyard={5}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -text=Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={1}{G} -type=Creature -subtype=Insect -power=2 -toughness=2 -[/card] -[card] -name=Drudge Reavers -abilities=flash -auto={B}:regenerate -text=Flash (You may cast this spell any time you could cast an instant.) -- {B}: Regenerate Drudge Reavers. -mana={3}{B} -type=Creature -subtype=Skeleton -power=2 -toughness=1 -[/card] -[card] -name=Drudge Skeletons -auto={B}:regenerate -text={B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={1}{B} -type=Creature -subtype=Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Drudge Spell -auto=@movedTo(this|nonbattlezone) from(battlefield):bury all(skeleton[token]) -auto={B}{E(*|mygraveyard)}{E(*|mygraveyard)}:token(-2915) -text={B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature." -- When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. -mana={B}{B} -type=Enchantment -[/card] -[card] -name=Druid Lyrist -auto={G}{T}{S}:destroy target(other enchantment) -text={G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. -mana={G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Druid of the Anima -auto={T}:Add{R} -auto={T}:Add{G} -auto={T}:Add{W} -text={T}: Add {R}, {G}, or {W} to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Druid of the Cowl -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=3 -[/card] -[card] -name=Druidic Satchel -mana={3} -type=Artifact -auto={2}{t}:reveal:1 optionone name(Use Satchel) transforms((,newability[all(creature|reveal) create(Saproling:Creature Saproling:1/1:green) controller],newability[all(land|reveal) moveto(mybattlefield)] ,newability[all(-land,-creature|reveal) life:2 controller])) forever optiononeend optiontwo name(Place back on top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text={2}, {T}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life. -[/card] -[card] -name=Druid's Call -target=creature -auto=@damaged(mytgt):targetcontroller token(Squirrel,Creature Squirrel,1/1,green)*thatmuch -text=Enchant creature -- Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Druid's Deliverance -auto=preventAllCombatDamage to(controller) ueot -auto=name(populate) clone notatarget(creature[token]|mybattlefield) -text=Prevent all combat damage that would be dealt to you this turn. Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Druid's Familiar -auto=soulbond 2/2 -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2. -mana={3}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Druids' Repository -auto=@each blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Charge) -auto={C(0/0,-1,Charge)}:activatechooseacolor add{chosencolor} activatechooseend -text=Whenever a creature you control attacks, put a charge counter on Druids' Repository. -- Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Drumhunter -auto=@each my end restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may draw:1 controller -auto={T}:Add{1} -text=At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. -- {T}: Add {1} to your mana pool. -mana={3}{G} -type=Creature -subtype=Human Druid Warrior -power=2 -toughness=2 -[/card] -[card] -name=Drunau Corpse Trawler -auto=token(Zombie,creature Zombie,2/2,black) -auto={2}{B}:target(zombie) deathtouch ueot -text=When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- {2}{B}: Target Zombie gains deathtouch until end of turn. -mana={3}{U} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Dry Spell -auto=damage:1 all(creature,player) -text=Dry Spell deals 1 damage to each creature and each player. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Dryad Militant -auto=@movedTo(instant,sorcery|graveyard):all(trigger) moveTo(exile) -text=If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. -mana={GW} -type=Creature -subtype=Dryad Soldier -power=2 -toughness=1 -[/card] -[card] -name=Dryad Sophisticate -abilities=nonbasiclandwalk -text=Nonbasic landwalk -mana={1}{G} -type=Creature -subtype=Dryad -power=2 -toughness=1 -[/card] -[card] -name=Dryad's Caress -auto=if spent({W}) then untap all(creature|mybattlefield) -auto=life:type:creature:battlefield controller -text=You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control. -mana={4}{G}{G} -type=Instant -[/card] -[card] -name=Dryad's Favor -target=creature -auto=forestwalk -text=Enchant creature -- Enchanted creature has forestwalk. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dual Casting -target=creature -auto=teach(creature) {R}{T}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|mystack) -text=Enchant creature -- Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy." -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dual Shot -target=creature -auto=damage:1 -text=Dual Shot deals 1 damage to each of up to two target creatures. -mana={R} -type=Instant -[/card] -[card] -name=Dualcaster Mage -abilities=flash -auto=name(copy spell) target(instant,sorcery|stack) castcard(copied noevent) -text=Flash -- When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. -mana={1}{R}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Duct Crawler -auto={1}{R}:target(creature) ueot cantbeblockerof(this) -text={1}{R}: Target creature can't block Duct Crawler this turn. -mana={R} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Due Respect -auto=lord(*[recent]|battlefield) tap(noevent) ueot -auto=draw:1 controller -mana={1}{W} -type=Instant -text=Permanents enter the battlefield tapped this turn. Draw a card. -[/card] -[card] -name=Dueling Grounds -auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantattack -auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantpwattack -auto=aslongas(creature[blocking]|battlefield) lord(creature[-blocking]|battlefield) cantblock -text=No more than one creature can attack each turn. -- No more than one creature can block each turn. -mana={1}{G}{W} -type=Enchantment -[/card] -[card] -name=Duelist's Heritage -auto=@each blockers:may target(creature[attacking]) double strike ueot -text=Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Duergar Assailant -auto={S}:damage:1 target(other creature[attacking;blocking]) -text=Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. -mana={RW} -type=Creature -subtype=Dwarf Soldier -power=1 -toughness=1 -[/card] -[card] -name=Duergar Cave-Guard -abilities=wither -auto={RW}:1/0 -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Dwarf Warrior -power=1 -toughness=3 -[/card] -[card] -name=Duergar Hedge-Mage -auto=if type(mountain|mybattlefield)~morethan~1 then ability$!may name(destroy artifact) destroy target(artifact)!$ controller -auto=if type(plains|mybattlefield)~morethan~1 then ability$!may name(destroy enchantment) destroy target(enchantment)!$ controller -text=When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. -- When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. -mana={2}{RW} -type=Creature -subtype=Dwarf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Duergar Mine-Captain -auto={1}{rw}{q}:all(creature[attacking]) 1/0 ueot -text={1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) -mana={2}{RW} -type=Creature -subtype=Dwarf Soldier -power=2 -toughness=1 -[/card] -[card] -name=Dukhara Peafowl -auto={U}:flying -text={U}: Dukhara Peafowl gains flying until end of turn. -mana={4} -type=Artifact Creature -subtype=Bird -power=2 -toughness=4 -[/card] -[card] -name=Dukhara Scavenger -auto=may moveto(ownerlibrary) target(*[artifact;creature]|mygraveyard) -text=When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library. -mana={5}{B} -type=Creature -subtype=Crocodile -power=4 -toughness=6 -[/card] -[card] -name=Duneblast -auto=choice name(Save a creature) notatarget(creature) transforms((,newability[destroy all(other creature)])) -auto=choice name(destroy all creatures) destroy all(creature) -text=Choose up to one creature. Destroy the rest. -mana={4}{W}{B}{G} -type=Sorcery -[/card] -[card] -name=Dune-Brood Nephilim -auto=@combatdamaged(player) from(this):foreach(land|myBattlefield) token(Sand,creature sand,1/1) -text=Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control. -mana={B}{R}{G}{W} -type=Creature -subtype=Nephilim -power=3 -toughness=3 -[/card] -[card] -name=Dunerider Outlaw -abilities=protection from green -auto=@damagefoeof(player) from(this):all(trigger[from]) phaseaction[endofturn once] counter(1/1,1) -text=Protection from green -- At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. -mana={B}{B} -type=Creature -subtype=Human Rebel Rogue -power=1 -toughness=1 -[/card] -[card] -name=Dungeon Geists -abilities=flying -auto=target(creature|opponentbattlefield) transforms((,doesnotuntap,newability[tap])) -text=Flying -- When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap for as long as you control Dungeon Geists. -mana={2}{U}{U} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Dungeon Shade -abilities=flying -auto={B}:1/1 -text=Flying -- {B}: Dungeon Shade gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Shade Spirit -power=1 -toughness=1 -[/card] -[card] -name=Dungrove Elder -abilities=opponentshroud -anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive -text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Dungrove Elder's power and toughness are each equal to the number of Forests you control. -mana={2}{G} -type=Creature -subtype=Treefolk -power=* -toughness=* -[/card] -[card] -name=Durable Handicraft -auto=@movedTo(creature|mybattlefield):all(trigger) transforms((,newability[pay[[{1}]] counter(1/1.1)])) forever -auto={5}{G}{S}:counter(1/1,1) all(creature|mybattlefield) -text=Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature. -- {5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Duress -target=opponent -aicode=activate reject notatarget(*[-creature;-land]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-creature;-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Durkwood Baloth -text=Suspend 5 - {G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={4}{G}{G} -suspend(5)={g} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Durkwood Boars -mana={4}{G} -type=Creature -subtype=Boar -power=4 -toughness=4 -[/card] -[card] -name=Durkwood Tracker -auto={1}{G}{T}:target(creature[attacking]) dynamicability -text={1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. -mana={4}{G} -type=Creature -subtype=Giant -power=4 -toughness=3 -[/card] -[card] -name=Dusk Feaster -abilities=flying -anyzone=while(restriction{delirium}) changecost(colorless:-2) forcedalive -text=Delirium -- Dusk Feaster costs {2} less to cast if there are four or more card types among cards in your graveyard. -- Flying -mana={5}{B}{B} -type=Creature -subtype=Vampire -power=4 -toughness=5 -[/card] -[card] -name=Dusk Imp -abilities=flying -text=Flying -mana={2}{B} -type=Creature -subtype=Imp -power=2 -toughness=1 -[/card] -[card] -name=Dusk Urchins -auto=@combat(attacking,blocking) source(this):counter(-1/-1,1) all(this) -auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{-1/-1.1}) draw:1 controller -text=Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. -- When Dusk Urchins dies, draw a card for each -1/-1 counter on it. -mana={2}{B} -type=Creature -subtype=Ouphe -power=4 -toughness=3 -[/card] -[card] -name=Duskdale Wurm -abilities=trample -text=Trample -mana={5}{G}{G} -type=Creature -subtype=Wurm -power=7 -toughness=7 -[/card] -[card] -name=Duskhunter Bat -abilities=flying -auto=bloodthirst:1 -text=Bloodthirst 1 -- Flying -mana={1}{B} -type=Creature -subtype=Bat -power=1 -toughness=1 -[/card] -[card] -name=Duskmantle Guildmage -auto={1}{U}{B}:name(lifeleech) transforms((,newability[@movedto(*|opponentgraveyard):life:-1 opponent])) ueot -auto={2}{U}{B}:deplete:2 target(player) -text={1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. -- {2}{U}{B}: Target player puts the top two cards of his or her library into his or her graveyard. -mana={U}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Duskmantle Prowler -abilities=haste,exalted -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={3}{B} -type=Creature -subtype=Vampire Rogue -power=2 -toughness=2 -[/card] -[card] -name=Duskmantle, House of Shadow -auto={T}:Add{1} -auto={U}{B}{T}:deplete:1 target(player) -text={T}: Add {1} to your mana pool. -- {U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard. -type=Land -[/card] -[card] -name=Duskrider Falcon -abilities=flying,protection from black -text=Flying, protection from black -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Duskrider Peregrine -abilities=flying,protection from black -text=Flying, protection from black -- Suspend 3 - {1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={5}{W} -suspend(3)={1}{w} -type=Creature -subtype=Bird -power=3 -toughness=3 -[/card] -[card] -name=Duskwalker -kicker={3}{B} -auto=kicker counter(1/1,2) -auto=kicker fear -text=Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) -- If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={B} -type=Creature -subtype=Human Minion -power=1 -toughness=1 -[/card] -[card] -name=Duskwatch Recruiter -aicode=activate target(creature[zpos<=3]|mylibrary) moveto(myhand) -auto={2}{G}:name(look) reveal:3 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Howler) -text={2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. -mana={1}{G} -type=Creature -subtype=Human Warrior Werewolf -power=2 -toughness=2 -[/card] -[card] -name=Duskworker -auto=@combat(blocked,turnlimited) source(this):all(this) regenerate -auto={3}:1/0 -text=Whenever Duskworker becomes blocked, regenerate it. -- {3}: Duskworker gets +1/+0 until end of turn. -mana={4} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Dust Bowl -auto={T}:Add{1} -auto={3}{T}{S(land|myBattlefield)}:destroy target(land[-basic]) -text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice a land: Destroy target nonbasic land. -type=Land -[/card] -[card] -name=Dust Corona -target=creature -auto=2/0 -auto=cantbeblockedby(creature[flying]) -text=Enchant creature -- Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dust Elemental -abilities=flash,flying,fear -auto=moveTo(ownerhand) target(<3>creature|myBattlefield) -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand. -mana={2}{W}{W} -type=Creature -subtype=Elemental -power=6 -toughness=6 -[/card] -[card] -name=Dust Stalker -abilities=haste -auto=@each end restriction{type(other creature[colorless]|mybattlefield)~lessthan~1}:moveto(ownerhand) -text=Devoid (This card has no color.) -- Haste -- At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand. -mana={2}{B}{R} -abilities=devoid -type=Creature -subtype=Eldrazi -power=5 -toughness=3 -[/card] -[card] -name=Dust to Dust -target=<2>artifact -auto=moveTo(exile) -text=Exile two target artifacts. -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=Dutiful Attendant -auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other creature|mygraveyard) -text=When Dutiful Attendant dies, return another target creature card from your graveyard to your hand. -mana={2}{B} -type=Creature -subtype=Human Warrior -power=1 -toughness=2 -[/card] -[card] -name=Dutiful Return -target=creature|mygraveyard -auto=moveTo(ownerhand) -text=Return up to two target creature cards from your graveyard to your hand. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Dutiful Thrull -auto={B}:regenerate -text={B}: Regenerate Dutiful Thrull. -mana={W} -type=Creature -subtype=Thrull -power=1 -toughness=1 -[/card] -[card] -name=Duty-Bound Dead -auto={3}{B}:regenerate -abilities=exalted -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={B} -type=Creature -subtype=Skeleton -power=0 -toughness=2 -[/card] -[card] -name=Dwarven Armorer -auto={R}{T}{D(*|myhand)}:counter(0/1,1) target(creature) -auto={R}{T}{D(*|myhand)}:counter(1/0,1) target(creature) -text={R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. -mana={R} -type=Creature -subtype=Dwarf -power=0 -toughness=2 -[/card] -[card] -name=Dwarven Armory -auto={2}{S(land|myBattlefield)}:counter(2/2,1) target(creature) myUpkeepOnly -auto={2}{S(land|myBattlefield)}:counter(2/2,1) target(creature) OpponentUpkeepOnly -text={2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Dwarven Berserker -auto=@combat(blocked,turnlimited) source(this):all(this) 3/0 ueot && all(this) trample ueot -text=Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. -mana={1}{R} -type=Creature -subtype=Dwarf Berserker -power=1 -toughness=1 -[/card] -[card] -name=Dwarven Blastminer -facedown={3} -autofacedown={R}:morph -auto={2}{R}{T}:destroy target(land[-basic]) -text={2}{R}, {T}: Destroy target nonbasic land. -- Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Dwarven Bloodboiler -auto={T(wizard|mybattlefield)}:2/0 target(creature) -text=Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. -mana={R}{R}{R} -type=Creature -subtype=Dwarf -power=2 -toughness=2 -[/card] -[card] -name=Dwarven Demolition Team -auto={T}:destroy target(wall) -text={T}: Destroy target Wall. -mana={2}{R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Dwarven Grunt -abilities=mountainwalk -text=Mountainwalk -mana={R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Dwarven Hold -abilities=doesnotuntap -auto=tap(noevent) -auto=@each my untap sourcetap:may untap -auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{R} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{R}{R} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{R}{R}{R} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{R}{R}{R}{R} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} -text=Dwarven Hold enters the battlefield tapped. -- You may choose not to untap Dwarven Hold during your untap step. -- At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Dwarven Landslide -target=land -auto=destroy -other={4}{R}{R}{S(land|myBattlefield)} name(Pay Kicker) -auto=alternative destroy target(land) -text=Kicker - {2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) -- Destroy target land. If Dwarven Landslide was kicked, destroy another target land. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Dwarven Lieutenant -auto={1}{R}:1/0 target(dwarf) -text={1}{R}: Target Dwarf creature gets +1/+0 until end of turn. -mana={R}{R} -type=Creature -subtype=Dwarf Soldier -power=1 -toughness=2 -[/card] -[card] -name=Dwarven Miner -auto={2}{R}{T}:destroy target(land[-basic]) -text={2}{R}, {T}: Destroy target nonbasic land. -mana={1}{R} -type=Creature -subtype=Dwarf -power=1 -toughness=2 -[/card] -[card] -name=Dwarven Nomad -auto={T}:unblockable target(creature[power<=2]) -text={T}: Target creature with power 2 or less is unblockable this turn. -mana={2}{R} -type=Creature -subtype=Dwarf Nomad -power=1 -toughness=1 -[/card] -[card] -name=Dwarven Patrol -auto=doesnotuntap -auto=@movedTo(*[-red]|mystack):untap -text=Dwarven Patrol doesn't untap during your untap step. -- Whenever you cast a nonred spell, untap Dwarven Patrol. -mana={2}{R} -type=Creature -subtype=Dwarf -power=4 -toughness=2 -[/card] -[card] -name=Dwarven Pony -auto={1}{R}{T}:mountainwalk target(dwarf) -text={1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. -mana={R} -type=Creature -subtype=Horse -power=1 -toughness=1 -[/card] -[card] -name=Dwarven Recruiter -aicode=activate notatarget(dwarf|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealtype(dwarf|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(dwarf|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(mylibrary) afterrevealedend revealend -text=When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. -mana={2}{R} -type=Creature -subtype=Dwarf -power=2 -toughness=2 -[/card] -[card] -name=Dwarven Ruins -auto=tap(noevent) -auto={T}:Add{R} -auto={T}{S}:Add{R}{R} -text=Dwarven Ruins enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. -type=Land -[/card] -[card] -name=Dwarven Soldier -auto=@combat(blocking,blocked,turnlimited) source(this) from(orc):0/2 ueot -text=Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. -mana={1}{R} -type=Creature -subtype=Dwarf Soldier -power=2 -toughness=1 -[/card] -[card] -name=Dwarven Song -target=creature -auto=transforms((,red)) ueot -text=Any number of target creatures become red until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Dwarven Strike Force -auto={D}:first strike && haste -text=Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. -mana={4}{R} -type=Creature -subtype=Dwarf Berserker -power=4 -toughness=3 -[/card] -[card] -name=Dwarven Thaumaturgist -auto={T}:swap target(creature) -text={T}: Switch target creature's power and toughness until end of turn. -mana={2}{R} -type=Creature -subtype=Dwarf Shaman -power=1 -toughness=2 -[/card] -[card] -name=Dwarven Trader -mana={R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Dwarven Vigilantes -auto=@combat(notblocked) source(this):may damage:p target(creature) && fog from(this) ueot -text=Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. -mana={2}{R} -type=Creature -subtype=Dwarf -power=2 -toughness=2 -[/card] -[card] -name=Dwarven Warriors -auto={T}:unblockable target(creature[power<=2]) -text={T}: Target creature with power 2 or less is unblockable this turn. -mana={2}{R} -type=Creature -subtype=Dwarf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Dwarven Weaponsmith -auto={T}{S(artifact|myBattlefield)}:counter(1/1,1) target(creature) myUpkeepOnly -text={T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep. -mana={1}{R} -type=Creature -subtype=Dwarf Artificer -power=1 -toughness=1 -[/card] -[card] -name=Dwell on the Past -target=player -auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer -text=Target player shuffles up to four target cards from his or her graveyard into his or her library. -mana={G} -type=Sorcery -[/card] -[card] -name=Dwynen, Gilt-Leaf Daen -abilities=reach -auto=lord(other creature[elf]|mybattlefield) 1/1 -auto=@combat(attacking) source(this):life:type:elf[attacking]:mybattlefield controller -text=Reach -- Other Elf creatures you control get +1/+1. -- Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control. -mana={2}{G}{G} -type=Legendary Creature -subtype=Elf Warrior -power=3 -toughness=4 -[/card] -[card] -name=Dwynen's Elite -auto=if type(other elf|mybattlefield)~morethan~0 then choice token(Elf Warrior,Creature Elf Warrior,1/1,green) controller -text=When Dwynen's Elite enters the battlefield, if you control another Elf, put a 1/1 green Elf Warrior creature token onto the battlefield. -mana={1}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Dying Wail -target=creature -auto=@movedTo(mytgt|graveyard) from(battlefield):target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -text=Enchant creature -- When enchanted creature is put into a graveyard, target player discards two cards. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dying Wish -target=creature|mybattlefield -auto=@movedto(mytgt|graveyard) from(Battlefield):choice target(player) life:-power && life:power controller -text=Enchant creature you control -- When enchanted creature dies, target player loses X life and you gain X life, where X is its power. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Dynacharge -abilities=overload -other={2}{R} name(Overload) -target=creature|mybattlefield -auto=paidmana 2/0 -auto=overload all(creature|mybattlefield) 2/0 -text=Target creature you control gets +2/+0 until end of turn. -- Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={R} -type=Instant -[/card] -[card] -name=Dynavolt Tower -auto=@movedto(*[instant;sorcery]|mystack):alterenergy:2 controller -auto={T}{e:5}:damage:3 target(creature,player) -text=Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters). -- {T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to target creature or player. -mana={3} -type=Artifact -[/card] -[card] -name=Dystopia -auto=cumulativeupcost[{L:1}] sacrifice -auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(creature[green;white]|mybattlefield) sacrifice !$ opponent -auto=@each my upkeep:name(sacrifice) notatarget(creature[green;white]|mybattlefield) sacrifice -text=Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each player's upkeep, that player sacrifices a green or white permanent. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Eager Cadet -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Eagle of the Watch -abilities=flying,vigilance -text=Flying, vigilance -mana={2}{W} -type=Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Early Frost -target=land -auto=tap -text=Tap up to three target lands. -mana={1}{U} -type=Instant -[/card] -[card] -name=Early Harvest -target=player -auto=choice untap all(land[basic]|targetedpersonsbattlefield) -text=Target player untaps all basic lands he or she controls. -mana={1}{G}{G} -type=Instant -[/card] -[card] -name=Earnest Fellowship -auto=lord(creature[white]) protection from white -auto=lord(creature[blue]) protection from blue -auto=lord(creature[black]) protection from black -auto=lord(creature[red]) protection from red -auto=lord(creature[green]) protection from green -text=Each creature has protection from its colors. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Earsplitting Rats -auto=name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot -auto={D(*|myhand)}:regenerate -text=When Earsplitting Rats enters the battlefield, each player discards a card. -- Discard a card: Regenerate Earsplitting Rats. -mana={3}{B} -type=Creature -subtype=Rat -power=2 -toughness=1 -[/card] -[card] -name=Earth Elemental -mana={3}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=5 -[/card] -[card] -name=Earth Rift -target=land -auto=destroy -flashback={5}{R}{R} -text=Destroy target land. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Earth Servant -auto=foreach(mountain|myBattlefield) 0/1 -text=Earth Servant gets +0/+1 for each Mountain you control. -mana={5}{R} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Earth Surge -auto=lord(land[creature]) 2/2 -text=Each land gets +2/+2 as long as it's a creature. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Earthbind -target=creature -alias=1288 -text=Enchant creature -- When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Earthblighter -auto={2}{B}{T}{S(goblin|myBattlefield)}:destroy target(land) -text={2}{B}, {T}, Sacrifice a Goblin: Destroy target land. -mana={1}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Earthbrawn -target=creature -auto=3/3 -autohand={1}{G}{discard}:counter(1/1,1) target(creature) -text=Target creature gets +3/+3 until end of turn. -- Reinforce 1 - {1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Earthcraft -auto={T(creature|mybattlefield)}:untap target(land[basic]) -text=Tap an untapped creature you control: Untap target basic land. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Earthen Arms -target=*|battlefield -auto=counter(1/1,2) -other={6}{G} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever -text=Put two +1/+1 counters on target permanent. -- Awaken 4-{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Earthen Goo -abilities=trample -auto=cumulativeupcost[{RG}] sacrifice -auto=thisforeach(counter{0/0.1.Age}) 1/1 -text=Trample -- Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Earthen Goo gets +1/+1 for each age counter on it. -mana={2}{R} -type=Creature -subtype=Ooze -power=2 -toughness=2 -[/card] -[card] -name=Earthlink -auto=upcost[{2}] sacrifice -auto=lord(creature) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(land|mybattlefield) sacrifice])) -text=At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. -- Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. -mana={3}{B}{R}{G} -type=Enchantment -[/card] -[card] -name=Earthlore -target=land|myBattlefield -auto=teach(land) {T}:1/2 target(creature(blocking) -text=Enchant land you control -- Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn." -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Earthquake -auto=damage:X all(creature[-flying]) -auto=damage:X all(player) -text=Earthquake deals X damage to each creature without flying and each player. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Earthshaker -auto=@movedTo(arcane,spirit|mystack):damage:2 all(creature[-flying]) -text=Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. -mana={4}{R}{R} -type=Creature -subtype=Spirit -power=4 -toughness=5 -[/card] -[card] -name=Earwig Squad -other={2}{B} name(Prowl) -otherrestriction=prowl -aicode=activate moveto(exile) target(<3>*|targetedpersonslibrary) -auto=if paid(alternative) then name(target opponent) target(opponent) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(<3>*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text=Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) -- When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library. -mana={3}{B}{B} -type=Creature -subtype=Goblin Rogue -power=5 -toughness=3 -[/card] -[card] -name=Eastern Paladin -auto={B}{B}{T}:destroy target(creature[green]) -text={B}{B}, {T}: Destroy target green creature. -mana={2}{B}{B} -type=Creature -subtype=Zombie Knight -power=3 -toughness=3 -[/card] -[card] -name=Eaten by Spiders -target=creature[flying] -auto=transforms((,newability[destroy],newability[destroy all(children)])) ueot -text=Destroy target creature with flying and all Equipment attached to that creature. -mana={2}{G} -type=Instant -[/card] -[card] -name=Eater of Days -abilities=flying,trample -auto=turns:-2 controller -text=Flying, trample -- When Eater of Days enters the battlefield, you skip your next two turns. -mana={4} -type=Artifact Creature -subtype=Leviathan -power=9 -toughness=8 -[/card] -[card] -name=Eater of Hope -abilities=flying -auto={B}{S(other creature|mybattlefield)}:regenerate -auto={2}{B}{S(other creature|mybattlefield)}:destroy target(creature) -text=Flying -- {B}, Sacrifice another creature: Regenerate Eater of Hope. -- {2}{B}, Sacrifice two other creatures: Destroy target creature. -mana={5}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=4 -[/card] -[card] -name=Eater of the Dead -auto={0}:this(tapped) moveto(exile) target(*|graveyard) && untap all(this) -text={0}: If Eater of the Dead is tapped, untap it and exile target creature card from a graveyard. -mana={4}{B} -type=Creature -subtype=Horror -power=3 -toughness=4 -[/card] -[card] -name=Ebon Dragon -abilities=flying -auto=may target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Flying -- When Ebon Dragon enters the battlefield, you may have target opponent discard a card. -mana={5}{B}{B} -type=Creature -subtype=Dragon -power=5 -toughness=4 -[/card] -[card] -name=Ebon Drake -abilities=flying -auto=@movedTo(*|stack):life:-1 controller -text=Flying -- Whenever a player casts a spell, you lose 1 life. -mana={2}{B} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Ebon Praetor -abilities=first strike,trample -auto=@each my upkeep:counter(-2/-2,1) -auto={0}:counter(-2/-2,-1) all(this) && notatarget(other creature|mybattlefield) and!( if cantargetcard(thrull|*) then counter(1/0,1) all(this) )! sacrifice limit:1 myupkeeponly -text=First strike, trample -- At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. -- Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn. -mana={4}{B}{B} -type=Creature -subtype=Avatar Praetor -power=5 -toughness=5 -[/card] -[card] -name=Ebon Stronghold -auto=tap(noevent) -auto={T}:Add{B} -auto={T}{S}:Add{B}{B} -text=Ebon Stronghold enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. -type=Land -[/card] -[card] -name=Ebonblade Reaper -auto=@combat(attacking) source(this):life:-halfdownlifetotal controller -auto=@combatdamagefoeof(player) from(this):life:-halfdownopponentlifetotal opponent -auto=@combatdamageof(player) from(this):life:-halfdownlifetotal controller -facedown={3} -autofacedown={3}{b}{b}:morph -text=Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. -- Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Ebony Charm -auto=choice target(opponent) life:-1 && life:1 controller -auto=choice target(*|graveyard) moveTo(exile) -auto=aslongas(creature|battlefield) choice fear target(creature) -text=Choose one - Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={B} -type=Instant -[/card] -[card] -name=Ebony Horse -auto={2}{T}:untap target(creature[attacking]|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot -text={2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -mana={3} -type=Artifact -[/card] -[card] -name=Ebony Owl Netsuke -auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~6}:damage:4 opponent -text=At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. -mana={2} -type=Artifact -[/card] -[card] -name=Ebony Rhino -abilities=trample -text=Trample -mana={7} -type=Artifact Creature -subtype=Rhino -power=4 -toughness=5 -[/card] -[card] -name=Ebony Treefolk -auto={B}{G}:1/1 ueot -text={B}{G}: Ebony Treefolk gets +1/+1 until end of turn. -mana={1}{B}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=3 -[/card] -[card] -name=Echo Mage -auto={1}{U}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.2.Level}=) {U}{U}{T}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|stack) -auto=this(counter{0/0.2.Level}=) 0/1 -auto=this(counter{0/0.3.Level}=) {U}{U}{T}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|stack) -auto=this(counter{0/0.3.Level}=) 0/1 -auto=this(counter{0/0.4.Level}) {U}{U}{T}:name(copy spell twice) castcard(copied noevent) and!(castcard(copied noevent))! target(*[instant;sorcery]|stack) -auto=this(counter{0/0.4.Level}) 0/2 -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -text=Level up {1}{U} -- [Level 2-3] {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. [2/4] -- [Level 4+] {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies. [2/5] -[/card] -[card] -name=Echo Tracer -facedown={3} -autofacedown={2}{U}:morph -autofaceup=moveTo(ownerhand) target(creature) -text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Echo Tracer is turned face up, return target creature to its owner's hand. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Echoes of the Kin Tree -auto={2}{W}:ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller -text={2}{W}: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Echoing Calm -target=enchantment -auto=destroy -auto=all(other enchantment[share!name!]) destroy -text=Destroy target enchantment and all other enchantments with the same name as that enchantment. -mana={1}{W} -type=Instant -[/card] -[card] -name=Echoing Courage -target=creature -auto=all(creature[share!name!]) 2/2 ueot -text=Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Echoing Decay -target=creature -auto=all(creature[share!name!]) -2/-2 ueot -text=Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. -mana={1}{B} -type=Instant -[/card] -[card] -name=Echoing Ruin -target=artifact -auto=destroy -auto=all(other artifact[share!name!]) destroy -text=Destroy target artifact and all other artifacts with the same name as that artifact. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Echoing Truth -target=*[-land] -auto=moveTo(ownerhand) -auto=all(*[share!name!]) moveTo(ownerhand) -text=Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. -mana={1}{U} -type=Instant -[/card] -[card] -name=Eddytrail Hawk -abilities=flying -auto=alterenergy:2 controller -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~0}:pay({e:1}) flying target(other creature[attacking]|mybattlefield) -text=Flying -- When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn. -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=2 -[/card] -[card] -name=Edge of Autumn -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=if type(land|mybattlefield)~lessthan~5 then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -autohand={S(land|mybattlefield)}{cycle}:name(cycling) draw:1 -text=If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Cycling - Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Edge of the Divinity -target=creature -auto=teach(creature[white]) 1/2 -auto=teach(creature[black]) 2/1 -text=Enchant creature -- As long as enchanted creature is white, it gets +1/+2. -- As long as enchanted creature is black, it gets +2/+1. -mana={WB} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Edgewalker -auto=lord(cleric|mycastingzone) altercost(white,-1) -auto=lord(cleric|mycastingzone) altercost(black, -1) -text=Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.) -mana={1}{W}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Edric, Spymaster of Trest -auto=@combatdamagefoeof(player) from(creature|mybattlefield):may draw:1 controller -text=Whenever a creature deals combat damage to one of your opponents, that creature's controller may draw a card. -mana={1}{G}{U} -type=Legendary Creature -subtype=Elf Rogue -power=2 -toughness=2 -[/card] -[card] -name=Eel Umbra -abilities=flash,totemarmor -target=creature -auto=teach(creature) 1/1 -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +1/+1. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Eerie Interlude -target=creature|mybattlefield -auto=(blink) -text=Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. -mana={2}{W} -type=Instant -[/card] -[card] -name=Eerie Procession -aicode=activate target(arcane|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>arcane|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. -mana={2}{U} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Efficient Construction -auto=@movedto(artifact|mystack):create(Thopter:Artifact Creature Thopter:1/1:flying) -text=Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Efreet Weaponmaster -abilities=first strike -auto=target(other creature|mybattlefield) 3/0 ueot -facedown={3} -autofacedown={2}{U}{R}{W}:morph -autofaceup=target(other creature|mybattlefield) 3/0 -text=Morph {2}{U}{R}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn. -mana={3}{U}{R}{W} -type=Creature -subtype=Efreet Monk -power=4 -toughness=3 -[/card] -[card] -name=Ego Erasure -abilities=changeling -target=player -auto=all(creature|targetedpersonsBattlefield) transforms((removecreaturesubtypes,newability[-2/0])) ueot -text=Changeling (This card is every creature type at all times.) -- Creatures target player controls get -2/-0 and lose all creature types until end of turn. -mana={2}{U} -type=Tribal Instant -subtype=Shapeshifter -[/card] -[card] -name=Eidolon of Blossoms -auto=draw:1 -auto=@movedTo(enchantment|myBattlefield):draw:1 -text=Constellation -- Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. -mana={2}{G}{G} -type=Enchantment Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Eidolon of Countless Battles -auto=bestow bstw -auto=bestow teach(creature) type:creature:mybattlefield/type:creature:mybattlefield nonstatic -auto=bestow teach(creature) type:aura:mybattlefield/type:aura:mybattlefield nonstatic -auto=lord(this) type:creature:mybattlefield/type:creature:mybattlefield nonstatic -auto=lord(this) type:aura:mybattlefield/type:aura:mybattlefield nonstatic -bestow={2}{w}{w} -text=Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. -mana={1}{W}{W} -type=Enchantment Creature -subtype=Spirit -power=0 -toughness=0 -[/card] -[card] -name=Eidolon of Rhetoric -auto=maxCast(*)1 -auto=maxCast(*)1 opponent -text=Each player can't cast more than one spell each turn. -mana={2}{W} -type=Enchantment Creature -subtype=Spirit -power=1 -toughness=4 -[/card] -[card] -name=Eidolon of the Great Revel -auto=@movedTo(*[manacost<=3]|mystack):damage:2 controller -auto=@movedTo(*[manacost<=3]|opponentstack):damage:2 opponent -text=Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player. -mana={R}{R} -type=Enchantment Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Eiganjo Castle -auto={T}:Add{W} -auto={W}{T}:prevent:2 target(creature[legendary]) -text={T}: Add {W} to your mana pool. -- {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. -type=Legendary Land -[/card] -[card] -name=Eiganjo Free-Riders -abilities=flying -auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[white]|myBattlefield) -text=Flying -- At the beginning of your upkeep, return a white creature you control to its owner's hand. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=4 -[/card] -[card] -name=Eight-and-a-Half-Tails -auto={1}{W}:protection from white target(*|myBattlefield) -auto={1}:name(target permanent becomes white ueot) transforms((,white)) target(*) ueot -text={1}{W}: Target permanent you control gains protection from white until end of turn. -- {1}: Target spell or permanent becomes white until end of turn. -mana={W}{W} -type=Legendary Creature -subtype=Fox Cleric -power=2 -toughness=2 -[/card] -[card] -name=Eightfold Maze -target=creature[attacking]|opponentBattlefield -auto=destroy -text=Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. -- Destroy target attacking creature. -mana={2}{W} -type=Instant -[/card] -[card] -name=Ekundu Cyclops -auto=aslongas(creature[attacking]|myBattlefield) mustattack -text=If a creature you control attacks, Ekundu Cyclops also attacks if able. -mana={3}{R} -type=Creature -subtype=Cyclops -power=3 -toughness=4 -[/card] -[card] -name=Ekundu Griffin -abilities=flying,first strike -text=Flying, first strike -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Eladamri, Lord of Leaves -auto=lord(other elf) forestwalk -auto=lord(other elf) shroud -text=Other Elf creatures have forestwalk. -- Other Elves have shroud. (They can't be the targets of spells or abilities.) -mana={G}{G} -type=Legendary Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Eladamri's Call -aicode=activate target(creature|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. -mana={G}{W} -type=Instant -[/card] -[card] -name=Eladamri's Vineyard -auto=@each my firstmain:add{G}{G} -auto=@each opponent firstmain:add{G}{G} opponent -text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. -mana={G} -type=Enchantment -[/card] -[card] -name=Eland Umbra -abilities=totemarmor -target=creature -auto=teach(creature) 0/4 -text=Enchant creature -- Enchanted creature gets +0/+4. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Elbrus, the Binding Blade -auto={1}:equip -auto=teach(creature) 1/0 -auto=@combatdamaged(player) from(mytgt):all(this) moveto(mybattlefield) and!(flip(Withengar Unbound))! -text=Equipped creature gets +1/+0. -- Whenever equipped creature deals combat damage to a player, transform Elbrus, the Binding Blade. -- Equip {1} -mana={7} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Elder Cathar -auto=@movedTo(this|graveyard) from(battlefield):target(creature|mybattlefield) transforms((,newability[counter(1/1)],newability[if cantargetcard(human) then counter(1/1)])) forever -text=When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Elder Deep-Fiend -abilities=flash -autostack=if casted(this) then target(*|battlefield) tap -text=Flash -- Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Elder Deep-Fiend, tap up to four target permanents. -mana={8} -other={emerge}{5}{U}{U} name(Emerge) -type=Creature -subtype=Eldrazi Octopus -power=5 -toughness=6 -[/card] -[card] -name=Elder Druid -auto={3}{G}{T}:tap target(creature,artifact,land) -auto={3}{G}{T}:untap target(creature,artifact,land) -text={3}{G}, {T}: You may tap or untap target artifact, creature, or land. -mana={3}{G} -type=Creature -subtype=Elf Cleric Druid -power=2 -toughness=2 -[/card] -[card] -name=Elder Land Wurm -abilities=defender,trample -auto=@combat(blocking) source(this):-defender -text=Defender, trample -- When Elder Land Wurm blocks, it loses defender. -mana={4}{W}{W}{W} -type=Creature -subtype=Dragon Wurm -power=5 -toughness=5 -[/card] -[card] -name=Elder Mastery -target=creature -auto=3/3 -auto=flying -auto=@damagefoeof(player) from(mytgt):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent -auto=@damageof(player) from(mytgt):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller -text=Enchant creature -- Enchanted creature gets +3/+3 and has flying. -- Whenever enchanted creature deals damage to a player, that player discards two cards. -mana={3}{U}{B}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Elder of Laurels -auto={3}{G}:target(creature) type:creature:mybattlefield/type:creature:mybattlefield ueot -text={3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. -mana={2}{G} -type=Creature -subtype=Human Advisor -power=2 -toughness=3 -[/card] -[card] -name=Elder Pine of Jukai -aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then bottomoflibrary))! -auto=@movedTo(arcane,spirit|mystack):reveal:4 optionone name(Get Lands) target(<4>land|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard) -text=Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. -- Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) -mana={2}{G} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Elder Spawn -auto=cantbeblockedby(creature[red]) -auto=upcost[{S(island|mybattlefield)}] sacrifice && damage:6 controller -text=At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. -- Elder Spawn can't be blocked by red creatures. -mana={4}{U}{U}{U} -type=Creature -subtype=Spawn -power=6 -toughness=6 -[/card] -[card] -name=Elderscale Wurm -abilities=trample -auto=if compare(lifetotal)~lessthan~7 then lifeset:7 controller -auto=this(controllerlife >= 7) transforms((,newability[reduceto:7])) -text=Trample. -- When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. -- As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead. -mana={4}{G}{G}{G} -type=Creature -subtype=Wurm -power=7 -toughness=7 -[/card] -[card] -name=Eldrazi Aggressor -auto=aslongas(other creature[colorless]|myBattlefield) haste -text=Devoid (This card has no color.) -- Eldrazi Aggressor has haste as long as you control another colorless creature. -mana={2}{R} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=3 -[/card] -[card] -name=Eldrazi Conscription -target=creature -auto=10/10 -auto=trample -auto=@combat(attacking) source(mytgt):ability$!name(sacrifice 2 permanents) notatarget(<2>*|mybattlefield) sacrifice!$ opponent -text=Enchant creature -- Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) -mana={8} -type=Tribal Enchantment -subtype=Eldrazi Aura -[/card] -[card] -name=Eldrazi Devastator -abilities=trample -text=Trample -mana={8} -type=Creature -subtype=Eldrazi -power=8 -toughness=9 -[/card] -[card] -name=Eldrazi Displacer -auto={2}{C}:target(other creature) moveto(exile) and!( moveto(ownerbattlefield) and!(tap(noevent))! )! -text=Devoid (This card has no color.) -- {2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.) -mana={2}{W} -abilities=devoid -type=Creature -subtype=Eldrazi -power=3 -toughness=3 -[/card] -[card] -name=Eldrazi Horror -power=3 -toughness=2 -type=Creature Eldrazi Horror -color=colorless -[/card] -[card] -name=Eldrazi Monument -auto=lord(creature|myBattlefield) 1/1 -auto=lord(creature|mybattlefield) flying -auto=lord(creature|mybattlefield) indestructible -auto=@each my upkeep:sacrifice notatarget(creature|mybattlefield) -auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~1}:sacrifice -text=Creatures you control get +1/+1, have flying, and are indestructible. -- At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. -mana={5} -type=Artifact -[/card] -[card] -name=Eldrazi Obligator -abilities=haste -autostack=if casted(this) then pay({1}{C}) activate target(creature|battlefield) moveto(mybattlefield) and!( transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],newability[haste])) forever )! -text=Devoid (This card has no color.) -- When you cast Eldrazi Obligator, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.) -- Haste -mana={2}{R} -abilities=devoid -type=Creature -subtype=Eldrazi -power=3 -toughness=1 -[/card] -[card] -name=Eldrazi Skyspawner -abilities=flying -auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -text=Devoid (This card has no color.) -- Flying -- When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -mana={2}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=1 -[/card] -[card] -name=Eldritch Evolution -aicode=activate moveTo(myBattlefield) target(creature[manacost<=storedmanacostplus2plusend]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>creature[manacost<=storedmanacostplus2plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -auto=all(this) moveto(exile) -text=As an additional cost to cast Eldritch Evolution, sacrifice a creature. -- Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution. -mana={1}{G}{G}{s(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Electric Eel -auto=damage:1 controller -auto={R}{R}:2/0 && damage:1 controller -text=When Electric Eel enters the battlefield, it deals 1 damage to you. -- {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. -mana={U} -type=Creature -subtype=Fish -power=1 -toughness=1 -[/card] -[card] -name=Electrickery -abilities=overload -other={1}{R} name(Overload) -target=creature|opponentbattlefield -auto=paidmana damage:1 -auto=overload damage:1 all(creature|opponentbattlefield) -text=Electrickery deals 1 damage to target creature you don't control. -- Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={R} -type=Instant -[/card] -[card] -name=Electrolyze -target=creature,player -auto=damage:1 -auto=draw:1 controller -auto=damage:1 target(creature,player) -text=Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players. -- Draw a card. -mana={1}{U}{R} -type=Instant -[/card] -[card] -name=Electrostatic Bolt -target=creature -auto=damage:2 -auto=teach(creature[artifact]) damage:2 -text=Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. -mana={R} -type=Instant -[/card] -[card] -name=Electrostatic Pummeler -auto=alterenergy:3 controller -auto={e:3}:dynamicability -text=When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power. -mana={3} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Electryte -auto=@combatdamagefoeof(player) from(this):all(creature[blocking]) dynamicability -text=Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. -mana={3}{R}{R} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Elegant Edgecrafters -auto=cantbeblockedby(creature[power<=2]) -auto=_FABRICATE_(2) -text=Elegant Edgecrafters can't be blocked by creatures with power 2 or less. -- Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -mana={4}{G}{G} -type=Creature -subtype=Elf Artificer -power=3 -toughness=4 -[/card] -[card] -name=Elemental Appeal -other={5}{R}{R}{R}{R} name(Pay Kicker) -auto=token(Elemental,Creature Elemental,7/1,red,trample,haste,unearth) and!( if paid(alternative) then 7/0 ueot )! -text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. -mana={R}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Elemental Augury -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|targetedpersonslibrary) moverandom(*[zpos<=3]) from(targetedpersonslibrary) to(targetedpersonslibrary)])) ueot -auto={3}:target(player) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend -text={3}: Look at the top three cards of target player's library, then put them back in any order. -mana={U}{B}{R} -type=Enchantment -[/card] -[card] -name=Elemental Bond -auto=@movedto(creature[power>=3]|mybattlefield):draw:1 controller -text=Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Elemental Mastery -target=creature -auto=teach(creature) {T}:token(Elemental,Creature Elemental,1/1,red,haste,unearth)*power -text=Enchant creature -- Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step." -mana={3}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Elemental T1 -type=Creature -subtype=Elemental -abilities=flying -text=Flying -power=2 -toughness=2 -color=blue -[/card] -[card] -name=Elemental T2 -type=Creature -subtype=Elemental -power=3 -toughness=3 -color=red -[/card] -[card] -name=Elemental -type=Creature -subtype=Elemental -anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive -text=This creature's power and toughness are each equal to the number of creature cards in its controller's battlefield. -power=* -toughness=* -color=green,white -[/card] -[card] -name=Elephant Ambush -auto=token(Elephant,creature elephant, 3/3,green) -flashback={6}{G}{G} -text=Put a 3/3 green Elephant creature token onto the battlefield. -- Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{G}{G} -type=Instant -[/card] -[card] -name=Elephant Grass -auto=cumulativeupcost[{1}] sacrifice -auto=lord(creature[black]|opponentbattlefield) cantattack -auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Black creatures can't attack you. -- Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. -mana={G} -type=Enchantment -[/card] -[card] -name=Elephant Graveyard -auto={T}:Add{1} -auto={T}:Regenerate target(elephant) -text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Elephant. -type=Land -[/card] -[card] -name=Elephant Guide -target=creature -auto=3/3 -auto=@movedto(mytgt|graveyard):token(Elephant,Creature Elephant,3/3,green) -text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token onto the battlefield. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Elephant Resurgence -auto=token(Elephant T1) controller && token(Elephant T1) opponent -text=Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Elephant T1 -type=Creature -subtype=Elephant -anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive -text=This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard. -power=* -toughness=* -color=green -[/card] -[card] -name=Elephant Token -power=3 -toughness=3 -type=Creature -subtype=Elephant -color=green -[/card] -[card] -name=Elephant -type=Creature -subtype=Elephant -power=3 -toughness=3 -color=green -[/card] -[card] -name=Elesh Norn, Grand Cenobite -abilities=vigilance -auto=lord(other creature|mybattlefield) 2/2 -auto=lord(creature|opponentbattlefield) -2/-2 -text=Vigilance -- Other creatures you control get +2/+2. -- Creatures your opponents control get -2/-2. -mana={5}{W}{W} -type=Legendary Creature -subtype=Praetor -power=4 -toughness=7 -[/card] -[card] -name=Elf Replica -auto={1}{G}{S}:destroy target(other enchantment) -text={1}{G}, Sacrifice Elf Replica: Destroy target enchantment. -mana={3} -type=Artifact Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Elfhame Palace -auto=tap(noevent) -auto={T}:Add{G} -auto={T}:Add{W} -text=Elfhame Palace enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Elfhame Sanctuary -aicode=activate target(land[basic]|mylibrary) moveto(myhand) and!(nextphasealter(remove,draw,controller))! -auto=@each my upkeep:may name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) moveto(myhand) and!(nextphasealter(remove,draw,controller))! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Elgaud Inquisitor -abilities=lifelink -auto=@movedTo(this|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying) -text=Lifelink -- When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Elgaud Shieldmate -auto=soulbond opponentshroud -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.) -mana={3}{U} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=El-Hajjaj -auto=spiritlink -text=Whenever El-Hajjaj deals damage, you gain that much life. -mana={1}{B}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Elite Archers -auto={T}:damage:3 target(creature[attacking;blocking]) -text={T}: Elite Archers deals 3 damage to target attacking or blocking creature. -mana={5}{W} -type=Creature -subtype=Human Soldier Archer -power=3 -toughness=3 -[/card] -[card] -name=Elite Cat Warrior -abilities=forestwalk -text=Forestwalk -mana={2}{G} -type=Creature -subtype=Cat Warrior -power=2 -toughness=3 -[/card] -[card] -name=Elite Inquisitor -abilities=first strike,vigilance -auto=protection from(vampire) -auto=protection from(werewolf) -auto=protection from(zombie) -text=First strike, vigilance -- Protection from Vampires, from Werewolves, and from Zombies. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Elite Javelineer -auto=@combat(blocking) source(this):damage:1 target(creature[attacking]) -text=Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Elite Scaleguard -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller -auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):tap target(creature|opponentbattlefield) -text=When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) -- Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Elite Skirmisher -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):may tap target(creature) -text=Heroic -- Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=1 -[/card] -[card] -name=Elite Vanguard -mana={W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Elixir of Immortality -auto={2}{T}:life:5 && moveTo(mylibrary) all(this) && moveTo(mylibrary) all(*|mygraveyard) && shuffle -text={2},{T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into library. -mana={1} -type=Artifact -[/card] -[card] -name=Elixir of Vitality -auto=tap(noevent) -auto={T}{S}:life:4 -auto={8}{T}{S}:life:8 -text=Elixir of Vitality enters the battlefield tapped. -- {T}, Sacrifice Elixir of Vitality: You gain 4 life. -- {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. -mana={4} -type=Artifact -[/card] -[card] -name=Elsewhere Flask -auto=draw:1 -auto={S}:name(plains) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((plains)) ueot all(land|mybattlefield) -auto={S}:name(island) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((island)) ueot all(land|mybattlefield) -auto={S}:name(swamp) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((swamp)) ueot all(land|mybattlefield) -auto={S}:name(mountain) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((mountain)) ueot all(land|mybattlefield) -auto={S}:name(forest) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((forest)) ueot all(land|mybattlefield) -text=When Elsewhere Flask enters the battlefield, draw a card. -- Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Elspeth Tirel -auto=counter(0/0,4,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: gain life) life:type:creature:mybattlefield -auto={C(0/0,-2,Loyalty)}:name(-2: soldier) token(Soldier,Creature Soldier,1/1,white)*3 -auto={C(0/0,-5,Loyalty)}:name(-5: ultimate) destroy all(other *[-land;-token]) -text=+2: You gain 1 life for each creature you control. -- -2: Put three 1/1 white Soldier creature tokens onto the battlefield. -- -5: Destroy all other permanents except for lands and tokens. -mana={3}{W}{W} -type=Legendary Planeswalker -subtype=Elspeth -[/card] -[card] -name=Elspeth, Knight-Errant -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: soldier) token(Soldier,Creature Soldier,1/1,white) -auto={C(0/0,1,Loyalty)}:name(+1: +3/+3 flying) 3/3 && flying target(creature) -auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[lord(*[artifact;creature;land;enchantment]|mybattlefield) indestructible])) forever dontremove -text=+1: Put a 1/1 white Soldier creature token onto the battlefield. -- +1: Target creature gets +3/+3 and gains flying until end of turn. -- -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible. -mana={2}{W}{W} -type=Legendary Planeswalker -subtype=Elspeth -[/card] -[card] -name=Elspeth, Sun's Champion -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: Creature Soldier tokens) token(Soldier,Creature Soldier,1/1,white)*3 -auto={C(0/0,-3,Loyalty)}:name(-3: Destroy all power 4 or more) Destroy all(creature[power>=4]|battlefield) -auto={C(0/0,-7,Loyalty)}:name(-7: Emblem) emblem transforms((,newability[lord(creature|mybattlefield) 2/2],newability[lord(creature|mybattlefield) flying])) forever dontremove -text=+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -- -3: Destroy all creature with power 4 or greater -- -7: You get an emblem with "Creatures you control get +2/+2 and have flying." -- Starting Loyalty 4 -mana={4}{W}{W} -type=Legendary Planeswalker -subtype=Elspeth -[/card] -[card] -name=Elusive Krasis -abilities=unblockable -auto=evolve -text=Elusive Krasis is unblockable. -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -mana={1}{G}{U} -type=Creature -subtype=Fish Mutant -power=0 -toughness=4 -[/card] -[card] -name=Elusive Spellfist -auto=@movedto(*[-creature]|mystack):1/0 ueot -auto=@movedto(*[-creature]|mystack):unblockable ueot -text=Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn. -mana={1}{U} -type=Creature -subtype=Human Monk -power=1 -toughness=3 -[/card] -[card] -name=Elusive Tormentor -auto={1}{D(*|myhand)}:flip(Insidious Mist) -text={1}, Discard a card: Transform Elusive Tormentor. -mana={2}{B}{B} -type=Creature -subtype=Vampire Wizard -power=4 -toughness=4 -[/card] -[card] -name=Elven Cache -target=*|myGraveyard -auto=moveTo(myHand) -text=Return target card from your graveyard to your hand. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Elven Fortress -auto={1}{G}:0/1 target(creature[blocking]) -text={1}{G}: Target blocking creature gets +0/+1 until end of turn. -mana={G} -type=Enchantment -[/card] -[card] -name=Elven Lyre -auto={1}{T}{S}:2/2 target(other creature) -text={1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Elven Palisade -auto={S(forest|mybattlefield)}:-3/0 target(creature[attacking]) -text=Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. -mana={G} -type=Enchantment -[/card] -[card] -name=Elven Riders -auto=cantbeblockedby(creature[-flying]) -auto=cantbeblockedby(creature[-wall]) -text=Elven Riders can't be blocked except by Walls and/or creatures with flying. -mana={3}{G}{G} -type=Creature -subtype=Elf -power=3 -toughness=3 -[/card] -[card] -name=Elven Rite -target=creature -auto=counter(1/1,1) -auto=counter(1/1,1) target(creature) -text=Distribute two +1/+1 counters among one or two target creatures. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Elven Warhounds -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) moveto(ownerlibrary) -text=Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. -mana={3}{G} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Elves of Deep Shadow -auto={T}:Add{B} and!( damage:1 controller )! -text={T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. -mana={G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Elvish Aberration -auto={T}:add{G}{G}{G} -aicode=activate target(forest|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={T}: Add {G}{G}{G} to your mana pool. -- Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) -mana={5}{G} -type=Creature -subtype=Elf Mutant -power=4 -toughness=5 -[/card] -[card] -name=Elvish Archdruid -auto=lord(other elf|myBattlefield) 1/1 -auto={T}:foreach(elf|mybattlefield) add{G} -text=Other Elf creatures you control get +1/+1. -- {T}: Add {G} to your mana pool for each Elf you control. -mana={1}{G}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Elvish Archers -abilities=first strike -text=First strike -mana={1}{G} -type=Creature -subtype=Elf Archer -power=2 -toughness=1 -[/card] -[card] -name=Elvish Bard -abilities=lure -text=All creatures able to block Elvish Bard do so. -mana={3}{G}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=4 -[/card] -[card] -name=Elvish Berserker -auto=rampage(1/1,0) -text=Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. -mana={G} -type=Creature -subtype=Elf Berserker -power=1 -toughness=1 -[/card] -[card] -name=Elvish Branchbender -auto={T}:target(forest) transforms((TreeFolk Creature,setpower=type:elf:mybattlefield,settoughness=type:elf:mybattlefield)) ueot -text={T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Elvish Champion -auto=lord(other elf) 1/1 -auto=lord(other elf) forestwalk -text=Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) -mana={1}{G}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Elvish Eulogist -auto={S}:life:type:elf:mygraveyard controller -text=Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. -mana={G} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Elvish Farmer -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={S(saproling|myBattlefield)}:life:2 -text=At the beginning of your upkeep, put a spore counter on Elvish Farmer. -- Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: You gain 2 life. -mana={1}{G} -type=Creature -subtype=Elf -power=0 -toughness=2 -[/card] -[card] -name=Elvish Fury -target=creature -auto=2/2 -buyback={G}{4} -text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature gets +2/+2 until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Elvish Guidance -target=land -auto=transforms((,newability[foreach(elf|battlefield) produceextra:{G}])) -text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces). -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Elvish Handservant -auto=@movedTo(giant|stack):may counter(1/1,1) -text=Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. -mana={G} -type=Creature -subtype=Elf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Elvish Harbinger -aicode=activate target(elf|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(elf|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -text=When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. -- {T}: Add one mana of any color to your mana pool. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=2 -[/card] -[card] -name=Elvish Healer -auto={T}:name(prevent damage to creature) target(creature) transforms((,newability[prevent:1)],newability[if cantargetcard(creature[green]) then prevent:1)])) forever -auto={T}:name(prevent damage to player) target(player) prevent:1 -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. -mana={2}{W} -type=Creature -subtype=Elf Cleric -power=1 -toughness=2 -[/card] -[card] -name=Elvish Herder -auto={G}:trample target(creature) -text={G}: Target creature gains trample until end of turn. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Elvish Hexhunter -auto={GW}{T}{S}:destroy target(other enchantment) -text={(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. -mana={GW} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Elvish Hunter -auto={1}{G}{T}:frozen target(creature) -text={1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. -mana={1}{G} -type=Creature -subtype=Elf Archer -power=1 -toughness=1 -[/card] -[card] -name=Elvish Lookout -abilities=shroud -text=Shroud (This permanent can't be the target of spells or abilities.) -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Elvish Lyrist -auto={G}{T}{S}:destroy target(other enchantment) -text={G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Elvish Mystic -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Elvish Pathcutter -auto={2}{G}:forestwalk target(elf) -text={2}{G}: Target Elf creature gains forestwalk until end of turn. -mana={3}{G} -type=Creature -subtype=Elf Scout -power=1 -toughness=2 -[/card] -[card] -name=Elvish Pioneer -auto=may moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myhand) -text=When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. -mana={G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Elvish Piper -auto={G}{T}:moveTo(myBattlefield) target(creature|myhand) -text={G}, {T}: You may put a creature card from your hand onto the battlefield. -mana={3}{G} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Elvish Promenade -auto=foreach(elf|myBattlefield) token(Elf Warrior,creature Elf Warrior,1/1,green) -text=Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. -mana={3}{G} -type=Tribal Sorcery -subtype=Elf -[/card] -[card] -name=Elvish Ranger -mana={2}{G} -type=Creature -subtype=Elf -power=4 -toughness=1 -[/card] -[card] -name=Elvish Scout -auto={G}{T}:untap target(creature[attacking]|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot -text={G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. -mana={G} -type=Creature -subtype=Elf Scout -power=1 -toughness=1 -[/card] -[card] -name=Elvish Scrapper -auto={G}{T}{S}:destroy target(other artifact) -text={G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Elvish Skysweeper -auto={4}{G}{S(creature|myBattlefield)}:Destroy target(creature[flying]) -text={4}{G}, Sacrifice a creature: Destroy target creature with flying. -mana={G} -type=Creature -subtype=Elf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Elvish Soultiller -auto=@movedTo(this|graveyard) from(battlefield):chooseatype moveTo(mylibrary) all(creature[chosentype]|mygraveyard) chooseend && shuffle -text=When Elvish Soultiller is put into a graveyard from the battlefield, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. -mana={3}{G}{G} -type=Creature -subtype=Elf Mutant -power=5 -toughness=4 -[/card] -[card] -name=Elvish Spirit Guide -autohand={e(this|myhand)}:add{G} all(controller) -text=Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool. -mana={2}{G} -type=Creature -subtype=Elf Spirit -power=2 -toughness=2 -[/card] -[card] -name=Elvish Vanguard -auto=@movedTo(other elf|battlefield):counter(1/1,1) -text=Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. -mana={1}{G} -type=Creature -subtype=Elf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Elvish Visionary -auto=draw:1 -text=When Elvish Visionary enters the battlefield, draw a card. -mana={1}{G} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Elvish Warrior -mana={G}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=3 -[/card] -[card] -name=Emancipation Angel -abilities=flying -auto=moveTo(ownerhand) notatarget(*|mybattlefield) -text=Flying -- When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. -mana={1}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Embalmed Brawler -auto=@combat(attacking) source(this):thisforeach(counter{1/1.1}) life:-1 controller -auto=@combat(blocking) source(this):thisforeach(counter{1/1.1}) life:-1 controller -aicode=activate target(*[zombie]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Zombie]|myhand) optionone foreach(*[Zombie]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Embargo -auto=lord(*[-land]) doesnotuntap -auto=@each my upkeep:life:-2 controller -text=Nonland permanents don't untap during their controllers' untap steps. -- At the beginning of your upkeep, you lose 2 life. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Ember Beast -auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap -auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap -text=Ember Beast can't attack or block alone. -mana={2}{R} -type=Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Ember Gale -auto=lord(creature|opponentBattlefield) cantblock -auto=damage:1 all(creature[white;blue]|opponentBattlefield) -text=Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Ember Hauler -auto={1}{S}:damage:2 target(other *[creature;player]) -text={1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. -mana={R}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Ember Shot -target=creature,player -auto=damage:3 -auto=draw:1 controller -text=Ember Shot deals 3 damage to target creature or player. -- Draw a card. -mana={6}{R} -type=Instant -[/card] -[card] -name=Ember Swallower -auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[sacrifice notatarget(<3>land|mybattlefield)],newAbility[ability$! sacrifice notatarget(<3>land|mybattlefield) !$ opponent])) forever -text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Ember Swallower becomes monstrous, each player sacrifices three lands. -mana={2}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=5 -[/card] -[card] -name=Ember Weaver -abilities=reach -auto=aslongas(*[red]|myBattlefield) 1/0 -auto=aslongas(*[red]|myBattlefield) first strike -text=Reach (This can block creatures with flying.) -- As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. -mana={2}{G} -type=Creature -subtype=Spider -power=2 -toughness=3 -[/card] -[card] -name=Ember-Eye Wolf -abilities=haste -auto={1}{R}:2/0 ueot -text=Haste -- {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Wolf -power=1 -toughness=2 -[/card] -[card] -name=Ember-Fist Zubera -auto=@movedTo(graveyard) from(this|mybattlefield):choice damage:type:zubera[fresh]:mygraveyard target(creature,player) -text=When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn. -mana={1}{R} -type=Creature -subtype=Zubera Spirit -power=1 -toughness=2 -[/card] -[card] -name=Embermage Goblin -aicode=activate target(embermage goblin|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>embermage goblin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={T}:damage:1 target(creature,player) -text=When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. -- {T}: Embermage Goblin deals 1 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Goblin Wizard -power=1 -toughness=1 -[/card] -[card] -name=Embersmith -auto=@movedto(artifact|mystack):pay({1}) damage:1 target(creature,player) -mana={1}{R} -type=Creature -subtype=Human Artificer -power=2 -toughness=1 -text=Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player. -[/card] -[card] -name=Emberstrike Duo -auto=@movedTo(*[black]|mystack):1/1 ueot -auto=@movedTo(*[red]|mystack):first strike ueot -text=Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. -- Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. -mana={1}{BR} -type=Creature -subtype=Elemental Warrior Shaman -power=1 -toughness=1 -[/card] -[card] -name=Emberwilde Augur -auto={S}:damage:3 target(player) myUpkeepOnly -text=Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep. -mana={1}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=1 -[/card] -[card] -name=Emberwilde Caliph -abilities=flying,trample,mustattack -auto=@damaged(creature,player) from(this):life:-thatmuch controller -text=Flying, trample -- Emberwilde Caliph attacks each turn if able. -- Whenever Emberwilde Caliph deals damage, you lose that much life. -mana={2}{U}{R} -type=Creature -subtype=Djinn -power=4 -toughness=4 -[/card] -[card] -name=Emblem of the Warmind -target=creature|myBattlefield -auto=lord(creature|myBattlefield) haste -text=Enchant creature you control -- Creatures you control have haste. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Embodiment of Fury -abilities=trample -auto=lord(creature[land]|mybattlefield) trample -auto=@movedTo(land|mybattlefield):target(land|mybattlefield) transforms((Elemental Creature,setpower=3,settoughness=3,newability[haste])) ueot -text=Trample -- Land creatures you control have trample. -- Landfall -- Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. -mana={3}{R} -type=Creature -subtype=Elemental -power=4 -toughness=3 -[/card] -[card] -name=Embodiment of Insight -abilities=vigilance -auto=lord(creature[land]|mybattlefield) vigilance -auto=@movedTo(land|mybattlefield):target(land|mybattlefield) transforms((Elemental Creature,setpower=3,settoughness=3,newability[haste])) ueot -text=Vigilance -- Land creatures you control have vigilance. -- Landfall -- Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. -mana={4}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Embodiment of Spring -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={1}{G}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={1}{G}{T}:Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -mana={U} -type=Creature -subtype=Elemental -power=0 -toughness=3 -[/card] -[card] -name=Embraal Bruiser -auto=tap(noevent) -auto=aslongas(artifact|mybattlefield) menace -text=Embraal Bruiser enters the battlefield tapped. -- Embraal Bruiser has menace as long as you control an artifact. -mana={1}{B} -type=Creature -subtype=Human Warrior -power=3 -toughness=1 -[/card] -[card] -name=Embraal Gear-Smasher -auto={T}{S(artifact|myBattlefield)}:damage:2 opponent -text={T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent. -mana={2}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=3 -[/card] -[card] -name=Emerald Charm -auto=aslongas(*|battlefield) choice untap target(*) -auto=aslongas(enchantment[-aura]|battlefield) choice destroy target(enchantment[-aura]) -auto=may -flying target(creature[flying]) -text=Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Emerald Dragonfly -abilities=flying -auto={G}{G}:first strike -text=Flying -- {G}{G}: Emerald Dragonfly gains first strike until end of turn. -mana={1}{G} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Emerald Medallion -auto=lord(*[green]|mycastingzone) altercost(colorless,-1) -text=Green spells you cast cost {1} less to cast. -mana={2} -type=Artifact -[/card] -[card] -name=Emerald Oryx -abilities=forestwalk -text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) -mana={3}{G} -type=Creature -subtype=Antelope -power=2 -toughness=3 -[/card] -[card] -name=Emerge Unscathed -target=creature|mybattlefield -auto=choice name(green) transforms((,newability[protection from green])) ueot -auto=choice name(red) transforms((,newability[protection from red])) ueot -auto=choice name(blue) transforms((,newability[protection from blue])) ueot -auto=choice name(black) transforms((,newability[protection from black])) ueot -auto=choice name(white) transforms((,newability[protection from white])) ueot -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Target creature you control gains protection from the color of your choice until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={W} -type=Instant -[/card] -[card] -name=Emeria Angel -abilities=flying -auto=@movedTo(land|myBattlefield):may token(Bird,creature bird, 1/1,flying,white) -text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield. -mana={2}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Emeria Shepherd -abilities=flying -auto=@movedTo(land[-plains]|myBattlefield):moveto(myhand) target(*[-land;-instant;-sorcery]|mygraveyard) -auto=@movedTo(land[plains]|myBattlefield):moveto(mybattlefield) target(*[-land;-instant;-sorcery]|mygraveyard) -text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. -mana={5}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Emeria, the Sky Ruin -auto=tap(noevent) -auto={T}:add{W} -auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~6}:may moveto(mybattlefield) target(creature|mygraveyard) -text=Emeria, the Sky Ruin enters the battlefield tapped. -- At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. -- {T}: Add {W} to your mana pool. -type=Land -[/card] -[card] -name=Emissary of Despair -abilities=flying -auto=@combatdamagefoeof(player) from(this):life:-type:artifact:opponentbattlefield opponent -auto=@combatdamageof(player) from(this):life:-type:artifact:mybattlefield controller -text=Flying -- Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls. -mana={1}{B}{B} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Emissary of Hope -abilities=flying -auto=@combatdamagefoeof(player) from(this):life:type:artifact:opponentbattlefield controller -auto=@combatdamageof(player) from(this):life:type:artifact:mybattlefield controller -text=Flying -- Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. -mana={1}{W}{W} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Emissary of the Sleepless -abilities=flying -auto=if morbid then token(Spirit,creature Spirit,1/1,white,flying) -text=Flying -- When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={4}{W} -type=Creature -subtype=Spirit -power=2 -toughness=4 -[/card] -[card] -name=Emmara Tandris -auto=preventalldamage to(creature[token]|myBattlefield) -text=Prevent all damage that would be dealt to creature tokens you control. -mana={5}{G}{W} -type=Legendary Creature -subtype=Elf Shaman -power=5 -toughness=7 -[/card] -[card] -name=Emmessi Tome -auto={5}{T}:auto={T}:draw:2 && transforms((,newability[target(*|myhand) reject])) forever -text={5}, {T}: Draw two cards, then discard a card. -mana={4} -type=Artifact -[/card] -[card] -name=Emperor Crocodile -auto=aslongas(other creature|myBattlefield) all(this) sacrifice while <1 -text=When you control no other creatures, sacrifice Emperor Crocodile. -mana={3}{G} -type=Creature -subtype=Crocodile -power=5 -toughness=5 -[/card] -[card] -name=Empress Galina -auto={U}{U}{T}:moveTo(myBattlefield) target(*[legendary]) -text={U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.) -mana={3}{U}{U} -type=Legendary Creature -subtype=Merfolk -power=1 -toughness=3 -[/card] -[card] -name=Empty City Ruse -auto=nextphasealter(remove,combatbegins,opponent) -auto=nextphasealter(remove,combatattackers,opponent) -auto=nextphasealter(remove,combatblockers,opponent) -auto=nextphasealter(remove,combatdamage,opponent) -auto=nextphasealter(remove,combatends,opponent) -text=Target opponent skips all combat phases of his or her next turn. -mana={W} -type=Sorcery -[/card] -[card] -name=Empty the Catacombs -auto=moveto(myHand) all(creature|myGraveyard) -auto=moveto(opponentHand) all(creature|opponentGraveyard) -text=Each player returns all creature cards from his or her graveyard to his or her hand. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Empty the Warrens -abilities=storm -auto=token(Goblin,Creature Goblin,1/1,red)*2 -text=Put two 1/1 red Goblin creature tokens onto the battlefield. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Empty-Shrine Kannushi -auto=aslongas(*[red]|myBattlefield) protection from red -auto=aslongas(*[blue]|myBattlefield) protection from blue -auto=aslongas(*[green]|myBattlefield) protection from green -auto=aslongas(*[black]|myBattlefield) protection from black -auto=aslongas(*[white]|myBattlefield) protection from white -text=Empty-Shrine Kannushi has protection from the colors of permanents you control. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Empyreal Voyager -abilities=flying,trample -auto=@combatdamagefoeof(player) from(this):alterenergy:thatmuch controller -auto=@combatdamageof(player) from(this):alterenergy:thatmuch controller -text=Flying, trample -- Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters). -mana={1}{G}{U} -type=Creature -subtype=Vedalken Scout -power=2 -toughness=3 -[/card] -[card] -name=Empyrial Armor -target=creature -auto=foreach(*|myhand) 1/1 -text=Enchant creature -- Enchanted creature gets +1/+1 for each card in your hand. -mana={1}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Empyrial Plate -auto={2}:equip -auto=teach(creature) type:*:myhand/type:*:myhand nonstatic -text=Equipped creature gets +1/+1 for each card in your hand. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Emrakul, the Aeons Torn -abilities=nofizzle,flying,protectionfromcoloredspells -autostack=if casted(this) then turns:+1 controller -autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle -auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 6 permanents) notatarget(<6>*|mybattlefield) sacrifice!$ opponent -text=Emrakul, the Aeons Torn can't be countered. -- When you cast Emrakul, take an extra turn after this one. -- Flying, protection from colored spells, annihilator 6 -- When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. -mana={15} -type=Legendary Creature -subtype=Eldrazi -power=15 -toughness=15 -[/card] -[card] -name=Emrakul's Evangel -auto={s(other creature[-eldrazi]|mybattlefield)}{s}{t}:token(Eldrazi Horror) -auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 2) token(Eldrazi Horror)*2 -auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 3) token(Eldrazi Horror)*3 -auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 4) token(Eldrazi Horror)*4 -auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 5) token(Eldrazi Horror)*5 -auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 6) token(Eldrazi Horror)*6 -auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 7) token(Eldrazi Horror)*7 -auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 8)token(Eldrazi Horror)*8 -auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 9) token(Eldrazi Horror)*9 -auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 10) token(Eldrazi Horror)*10 -text={T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield for each creature sacrificed this way. -mana={2}{G} -type=Creature -subtype=Human Horror -power=3 -toughness=2 -[/card] -[card] -name=Emrakul's Hatcher -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*3 -text=When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={4}{R} -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=3 -[/card] -[card] -name=Emrakul's Influence -auto=@movedto(creature[eldrazi;manacost>=7]|mystack):draw:2 -text=Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Enatu Golem -auto=@movedTo(this|mygraveyard) from(myBattlefield):life:3 -text=When Enatu Golem goes to the graveyard from the battlefield, you gain 3 life. -mana={6} -type=Artifact Creature -subtype=Golem -power=3 -toughness=5 -[/card] -[card] -name=Encase in Ice -abilities=flash -target=creature[red;green]|battlefield -auto=tap -auto=doesnotuntap -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant red or green creature -- When Encase in Ice enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Enchanted Being -auto=preventAllCombatDamage from(creature[enchanted]) to(this) -text=Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. -mana={1}{W}{W} -type=Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Enchanted Evening -auto=lord(*|battlefield) transforms((enchantment)) -text=All permanents are enchantments in addition to their other types. -mana={3}{WU}{WU} -type=Enchantment -[/card] -[card] -name=Enchantress's Presence -auto=@movedTo(enchantment|myBattlefield) from(mystack):draw:1 -text=Whenever you cast an enchantment spell, draw a card. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Encircling Fissure -target=opponent -auto=preventallcombatdamage from(creature|targetedpersonsbattlefield) -other={4}{W} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.2)],newability[haste])) forever -text=Prevent all combat damage that would be dealt this turn by creatures target opponent controls. -- Awaken 2-{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Enclave Cryptologist -auto={1}{U}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}=1) {T}:transforms((,newability[draw:1],newability[target(*|myhand) reject])) forever -auto=this(counter{0/0.1.Level}=2) {T}:transforms((,newability[draw:1],newability[target(*|myhand) reject])) forever -auto=this(counter{0/0.1.Level}>2) {T}:draw:1 controller -text=Level up {1}{U} -- [Level 1-2] {T}:Draw a card, then discard a card. -- [Level 3+] Draw a card. -auto=maxlevel:2 -mana={U} -type=Creature -subtype=Merfolk Wizard -power=0 -toughness=1 -[/card] -[card] -name=Enclave Elite -abilities=islandwalk -auto=kicker counter(1/1,kicked) -kicker=multi{1}{U} -text=Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) -- Islandwalk -- Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. -mana={2}{U} -type=Creature -subtype=Merfolk Soldier -power=2 -toughness=2 -[/card] -[card] -name=Encroach -target=player -aicode=activate reject notatarget(land[-basic]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>land[-basic]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Encroaching Wastes -auto={T}:Add{1} -auto={4}{T}{S}:destroy target(other land[-basic]) -text={T}: Add {1} to your mana pool. -- {4}{T}:Sacrifice Encroaching Wastes: Destroy target nonbasic land. -type=Land -[/card] -[card] -name=Encrust -target=artifact,creature -auto=doesnotuntap -auto=noactivatedability -text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. -mana={1}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=End Hostilities -auto=destroy all(creature) -auto=all(creature) transforms((,newability[destroy all(children)])) ueot -text=Destroy all creatures and all permanents attached to creatures -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Endangered Armodon -auto=aslongas(creature[toughness<=2]|myBattlefield) sacrifice -text=When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. -mana={2}{G}{G} -type=Creature -subtype=Elephant -power=4 -toughness=5 -[/card] -[card] -name=Endbringer -auto=@each upkeep:untap -auto={t}:damage:1 target(creature,player) -auto={c}{t}:name(cant attack or block) target(creature) transforms((,cantattack,cantpwattack,cantblock)) ueot -auto={c}{c}{t}:draw:1 -text=Untap Endbringer during each other player's untap step. -- {T}: Endbringer deals 1 damage to target creature or player. -- {C}, {T}: Target creature can't attack or block this turn. -- {C}{C}, {T}: Draw a card. -mana={5}{C} -type=Creature -subtype=Eldrazi -power=5 -toughness=5 -[/card] -[card] -name=Endemic Plague -target=creature -auto=sacrifice -auto=all(*[share!types!]) bury -text=As an additional cost to cast Endemic Plague, sacrifice a creature. -- Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Endless Cockroaches -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -text=When Endless Cockroaches dies, return Endless Cockroaches to its owner's hand. -mana={1}{B}{B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Endless Obedience -target=creature|mygraveyard -auto=moveto(mybattlefield) -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put target creature card from a graveyard onto the battlefield under your control. -other={convoke} name(Convoke) -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Endless One -auto=counter(1/1,X) -text=Endless One enters the battlefield with X +1/+1 counters on it. -mana={X} -type=Creature -subtype=Eldrazi -power=0 -toughness=0 -[/card] -[card] -name=Endless Ranks of the Dead -auto=@each my upkeep:token(Zombie,Creature Zombie,2/2,black)*halfdowntype:zombie:mybattlefield -text=At the beginning of your upkeep, put X 2/2 black zombie creature tokens onto the battlefield, where X is half the number of the zombies you control, rounded down. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Endless Scream -target=creature -auto=all(this) counter(0/0,x,scream) -auto=thisforeach(counter{0/0.1.scream}) teach(creature) 1/0 -text=Enchant creature -- Endless Scream enters the battlefield with X scream counters on it. -- Enchanted creature gets +1/+0 for each scream counter on Endless Scream. -mana={X}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Endless Swarm -auto=token(Snake,Creature Snake,1/1,green)*phandcount -auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Endless Swarm:!)])) forever dontremove -text=Put a 1/1 green Snake creature token onto the battlefield for each card in your hand. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) -mana={5}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Endless Whispers -auto=@each endofturn:moveto(mybattlefield) all(creature[fresh]|opponentgraveyard) -auto=@each endofturn:moveto(opponentbattlefield) all(creature[fresh]|mygraveyard) -text=Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step." -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Endless Wurm -abilities=trample -auto=upcost[{s(enchantment|mybattlefield)}] sacrifice -text=Trample -- At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. -mana={3}{G}{G} -type=Creature -subtype=Wurm -power=9 -toughness=9 -[/card] -[card] -name=Endoskeleton -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={2}{t}:target(*[creature]) grant +0/+3 grantend -text=You may choose not to untap Endoskeleton during your untap step. -- {2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped. -mana={2} -type=Artifact -[/card] -[card] -name=Endrek Sahr, Master Breeder -auto=@movedTo(creature[manacost=1]|mystack):token(Thrull,Creature Thrull,1/1,black) && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=2]|mystack):token(Thrull,Creature Thrull,1/1,black)*2 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=3]|mystack):token(Thrull,Creature Thrull,1/1,black)*3 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=4]|mystack):token(Thrull,Creature Thrull,1/1,black)*4 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=5]|mystack):token(Thrull,Creature Thrull,1/1,black)*5 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=6]|mystack):token(Thrull,Creature Thrull,1/1,black)*6 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=7]|mystack):token(Thrull,Creature Thrull,1/1,black)*7 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=8]|mystack):token(Thrull,Creature Thrull,1/1,black)*8 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=9]|mystack):token(Thrull,Creature Thrull,1/1,black)*9 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=10]|mystack):token(Thrull,Creature Thrull,1/1,black)*10 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=11]|mystack):token(Thrull,Creature Thrull,1/1,black)*11 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=12]|mystack):token(Thrull,Creature Thrull,1/1,black)*12 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=13]|mystack):token(Thrull,Creature Thrull,1/1,black)*13 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=14]|mystack):token(Thrull,Creature Thrull,1/1,black)*14 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=@movedTo(creature[manacost=15]|mystack):token(Thrull,Creature Thrull,1/1,black)*15 && aslongas(thrull|mybattlefield) sacrifice >6 -auto=aslongas(thrull|mybattlefield) sacrifice while >6 -text=Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost. -- When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. -mana={4}{B} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Endure -auto=all(*|mybattlefield) prevent:999 -auto=prevent:999 controller -text=Prevent all damage that would be dealt to you and permanents you control this turn. -mana={3}{W}{W} -type=Instant -[/card] -[card] -name=Enduring Ideal -auto=notatarget(enchantment|mylibrary) castcard(putinplay) -auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Enduring Ideal:!)])) forever dontremove -text=Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Enduring Victory -target=creature[attacking;blocking]|battlefield -auto=destroy -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller -text=Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={4}{W} -type=Instant -[/card] -[card] -name=Enemy of the Guildpact -auto=protection from(*[multicolor]) -text=Protection from multicolored -mana={4}{B} -type=Creature -subtype=Spirit -power=4 -toughness=2 -[/card] -[card] -name=Energizer -auto={2}{T}:counter(1/1,1) -text={2}, {T}: Put a +1/+1 counter on Energizer. -mana={4} -type=Artifact Creature -subtype=Juggernaut -power=2 -toughness=2 -[/card] -[card] -name=Energy Arc -target=creature -auto=untap && fog to(mytgt) oneshot && fog from(mytgt) oneshot -text=Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. -mana={W}{U} -type=Instant -[/card] -[card] -name=Energy Bolt -auto=choice name(Damage player) damage:X target(player) -auto=choice name(Life to player) life:X target(player) -text=Choose one - Energy Bolt deals X damage to target player; or target player gains X life. -mana={X}{R}{W} -type=Sorcery -[/card] -[card] -name=Energy Chamber -auto=@each my upkeep:all(this) transforms((,newability[may counter(1/1) target(creature[artifact])],newability[may counter(0/0.1.Charge) target(artifact[-creature])])) ueot -text=At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact. -mana={2} -type=Artifact -[/card] -[card] -name=Energy Field -auto=preventalldamage to(controller) from(*|opponentbattlefield,opponentstack) -auto=@movedTo(*|mygraveyard):moveTo(mygraveyard) -text=Prevent all damage that would be dealt to you by sources you don't control. -- When a card is put into your graveyard from anywhere, sacrifice Energy Field. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Energy Flux -auto=lord(artifact) transforms((,newability[upcost[{2}] sacrifice])) -text=All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Energy Storm -auto=preventalldamage from(instant,sorcery|stack) -auto=lord(creature[flying]) doesnotuntap -auto=cumulativeupcost[{1}] sacrifice -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Prevent all damage that would be dealt by instant and sorcery spells. -- Creatures with flying don't untap during their controller's untap step. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Energy Tap -target=creature[-tapped]|myBattlefield -auto=transforms((,newability[tap],newability[thisforeach(variable{manacost}>0) add{1}])) oneshot -text=Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost. -mana={U} -type=Sorcery -[/card] -[card] -name=Enervate -target=artifact,creature,land -auto=tap -auto=@next upkeep:draw:1 controller -text=Tap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{U} -type=Instant -[/card] -[card] -name=Enfeeblement -target=creature -auto=-2/-2 -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets -2/-2. -mana={B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Engineered Explosives -abilities=sunburst -auto=counter(0/0,sunburst,charge) -auto=this(counter{0/0.1.Charge}<1) {2}{S}:destroy all(*[-land;manacost=0]) -auto=this(counter{0/0.1.Charge}=) {2}{S}:destroy all(*[-land;manacost=1]) -auto=this(counter{0/0.2.Charge}=) {2}{S}:destroy all(*[-land;manacost=2]) -auto=this(counter{0/0.3.Charge}=) {2}{S}:destroy all(*[-land;manacost=3]) -auto=this(counter{0/0.4.Charge}=) {2}{S}:destroy all(*[-land;manacost=4]) -auto=this(counter{0/0.5.Charge}=) {2}{S}:destroy all(*[-land;manacost=5]) -auto=this(counter{0/0.6.Charge}=) {2}{S}:destroy all(*[-land;manacost=6]) -auto=this(counter{0/0.7.Charge}=) {2}{S}:destroy all(*[-land;manacost=7]) -auto=this(counter{0/0.8.Charge}=) {2}{S}:destroy all(*[-land;manacost=8]) -auto=this(counter{0/0.9.Charge}=) {2}{S}:destroy all(*[-land;manacost=9]) -auto=this(counter{0/0.10.Charge}=) {2}{S}:destroy all(*[-land;manacost=10]) -auto=this(counter{0/0.11.Charge}=) {2}{S}:destroy all(*[-land;manacost=11]) -auto=this(counter{0/0.12.Charge}=) {2}{S}:destroy all(*[-land;manacost=12]) -auto=this(counter{0/0.13.Charge}=) {2}{S}:destroy all(*[-land;manacost=13]) -auto=this(counter{0/0.14.Charge}=) {2}{S}:destroy all(*[-land;manacost=14]) -auto=this(counter{0/0.15.Charge}=) {2}{S}:destroy all(*[-land;manacost=15]) -auto=this(counter{0/0.16.Charge}=) {2}{S}:destroy all(*[-land;manacost=16]) -text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. -mana={X} -type=Artifact -[/card] -[card] -name=Engineered Might -auto=aslongas(creature|battlefield) choice name(5/5 & trample) target(creature) transforms((,newability[5/5],newability[trample])) ueot -auto=choice name(2/2 & vigilance) all(creature|mybattlefield) transforms((,newability[2/2],newability[vigilance])) ueot -text=Choose one -- --Target creature gets +5/+5 and gains trample until end of turn. --Creatures you control get +2/+2 and gain vigilance until end of turn. -mana={3}{G}{W} -type=Sorcery -[/card] -[card] -name=Engineered Plague -auto=chooseatype lord(creature[chosentype]) -1/-1 chooseend -text=As Engineered Plague enters the battlefield, choose a creature type. -- All creatures of the chosen type get -1/-1. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Engulf the Shore -auto=moveto(ownerhand) all(creature[toughness<=type:island:mybattlefield]|battlefield) -text=Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control. -mana={3}{U} -type=Instant -[/card] -[card] -name=Engulfing Flames -target=creature -auto=damage:1 -auto=cantregen -flashback={3}{R} -text=Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={R} -type=Instant -[/card] -[card] -name=Engulfing Slagwurm -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) dynamicability destroy -text=Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness. -mana={5}{G}{G} -type=Creature -subtype=Wurm -power=7 -toughness=7 -[/card] -[card] -name=Enhanced Awareness -auto=draw:3 -auto=reject notatarget(*|myhand) -text=Draw three cards, then discard a card. -mana={4}{U} -type=Instant -[/card] -[card] -name=Enigma Eidolon -auto={U}{S}:deplete:3 target(player) -autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) -text={U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. -- Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand. -mana={3}{U} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Enlightened Ascetic -auto=may destroy target(enchantment) -text=When Enlightened Ascetic enters the battlefield, you may destroy target enchantment. -mana={1}{W} -type=Creature -subtype=Cat Monk -power=1 -toughness=1 -[/card] -[card] -name=Enlightened Maniac -auto=token(Eldrazi Horror) controller -text=When Enlightened Maniac enters the battlefield, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -mana={3}{U} -type=Creature -subtype=Human -power=0 -toughness=2 -[/card] -[card] -name=Enlightened Tutor -aicode=activate target(*[artifact;enchantment]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[artifact;enchantment]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. -mana={W} -type=Instant -[/card] -[card] -name=Enlisted Wurm -autostack=if casted(this) then cascade:plibrarycount -text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={4}{G}{W} -type=Creature -subtype=Wurm -power=5 -toughness=5 -[/card] -[card] -name=Enlistment Officer -aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-soldier]|*) then bottomoflibrary))! -auto=reveal:4 optionone name(Get Soldiers) target(<4>soldier|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=First strike -- When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. -mana={3}{W} -type=Creature -subtype=Human Soldier -abilities=first strike -power=2 -toughness=3 -[/card] -[card] -name=Enormous Baloth -mana={6}{G} -type=Creature -subtype=Beast -power=7 -toughness=7 -[/card] -[card] -name=Enraged Giant -abilities=trample,haste -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Trample, haste -mana={5}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Enraged Revolutionary -abilities=dethrone -text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -mana={2}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Enrage -target=creature -auto=X/0 -text=Target creature gets +X/+0 until end of turn. -mana={X}{R} -type=Instant -[/card] -[card] -name=Enshrined Memories -aicode=activate target(*[zpos<=castx]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature]|*) then bottomoflibrary))! -auto=reveal:x optionone name(Get creatures) target(<50>artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<50>*|reveal) bottomoflibrary optiontwoend revealend -text=Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Enshrouding Mist -target=creature -auto=1/1 ueot -auto=prevent:9999 -auto=teach(creature[renown]) untap -text=Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it. -mana={W} -type=Instant -[/card] -[card] -name=Enslaved Dwarf -auto={R}{S}:1/0 && first strike target(other creature[black]) -text={R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. -mana={R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Enslaved Horror -auto=ability$!name(return creature) target(creature|mygraveyard) moveTo(mybattlefield)!$ opponent -text=When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield. -mana={3}{B} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Enslaved Scout -auto={2}:mountainwalk -text={2}: Enslaved Scout gains mountainwalk until end of turn. -mana={2}{R} -type=Creature -subtype=Goblin Scout -power=2 -toughness=2 -[/card] -[card] -name=Enslave -target=creature -auto=teach(creature) transforms((,newability[@each my upkeep:damage:1 owner])) -alias=1194 -text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. -mana={4}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ensnare -auto=tap all(creature) -other={H(island|myBattlefield)}{H(island|myBattlefield)} name(Return 2 Islands to Hand) -text=You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. -- Tap all creatures. -mana={3}{U} -type=Instant -[/card] -[card] -name=Ensnaring Bridge -auto=lord(creature|mybattlefield) transforms((,newability[while(restriction{powermorethancontrollerhand}) cantattack],newability[while(restriction{powermorethancontrollerhand}) cantpwattack])) -auto=lord(creature|opponentbattlefield) transforms((,newability[while(restriction{powermorethanopponenthand}) cantattack],newability[while(restriction{powermorethanopponenthand}) cantpwattack])) -text=Creatures with power greater than the number of cards in your hand can't attack. -mana={3} -type=Artifact -[/card] -[card] -name=Ensoul Artifact -target=artifact -auto=teach(artifact) becomes(Creature,5/5) -text=Enchant artifact -- Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Entangling Vines -target=creature[tapped] -auto=doesnotuntap -text=Enchant tapped creature -- Enchanted creature doesn't untap during its controller's untap step. -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Enter the Infinite -auto=ability$!draw:type:*:mylibrary _ choice notatarget(*|myhand) moveto(mylibrary))!$ controller -auto=all(*|mybattlefield,mylibrary) transforms((,nomaxhand)) uynt -text=Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. -mana={8}{U}{U}{U}{U} -type=Sorcery -[/card] -[card] -name=Enthralling Victor -auto=target(creature[power<=2]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once -text=When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) -mana={3}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Entomber Exarch -auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard) -aicode=activate reject notatarget(*[-creature]|targetedpersonshand) -auto=choice target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-creature]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=When Entomber Exarch enters the battlefield, choose one - Return target creature card from your graveyard to your hand; or target opponent reveals his or her hand, you choose a noncreature card from it, then that player discards that card. -mana={2}{B}{B} -type=Creature -subtype=Cleric -power=2 -toughness=2 -[/card] -[card] -name=Entomb -aicode=activate target(*|mylibrary) moveto(mygraveyard) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a card and put that card into your graveyard. Then shuffle your library. -mana={B} -type=Instant -[/card] -[card] -name=Entrails Feaster -auto=upcost[{E(creature|graveyard)}{C(1/1,1)}] tap -text=At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. -mana={B} -type=Creature -subtype=Zombie Cat -power=1 -toughness=1 -[/card] -[card] -name=Entropic Eidolon -auto={B}{S}:life:-1 target(player) && life:1 controller -autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) -text={B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. -- Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. -mana={3}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Entropic Specter -anyzone=type:*:opponenthand/type:*:opponenthand cdaactive -auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Flying -- As Entropic Specter enters the battlefield, choose an opponent. -- Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. -- Whenever Entropic Specter deals damage to a player, that player discards a card. -mana={3}{B}{B} -type=Creature -subtype=Specter Spirit -power=* -toughness=* -[/card] -[card] -name=Envelop -target=sorcery|stack -auto=fizzle -text=Counter target sorcery spell. -mana={U} -type=Instant -[/card] -[card] -name=Eon Hub -auto=phasealter(remove,upkeep,controller) -auto=phasealter(remove,upkeep,opponent) -text=Players skip their upkeep steps. -mana={5} -type=Artifact -[/card] -[card] -name=Ephara, God of the Polis -abilities=indestructible -auto=@each upkeep restriction{lastturn(other creature|mybattlefield)~morethan~0}:draw:1 controller -auto=this(variable{azorius}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{azorius}>6) transforms((Legendary Enchantment Creature)) -text=Indestructible -- As long as your devotion to white and blue is less than seven, Ephara isn't a creature. -- At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card. -mana={2}{W}{U} -type=Legendary Enchantment Creature -subtype=God -power=6 -toughness=5 -[/card] -[card] -name=Ephara's Enlightenment -target=creature -auto=counter(1/1,1) -auto=teach(creature) flying -auto=@movedto(creature|mybattlefield):may choice moveto(ownerhand) all(this) -text=Enchant creature -- When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. -- Enchanted creature has flying. -- Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand. -mana={1}{W}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ephara's Radiance -target=creature -auto=teach(creature) {1}{W}{T}:life:3 controller -text=Enchant creature -- Enchanted creature has "{1}{W}, Tap: You gain 3 life." -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ephara's Warden -auto={T}:tap target(creature[power<=3]) -text={T}:Tap target creature with power 3 or less. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Ephemeral Shields -target=creature -auto=indestructible ueot -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -other={convoke} name(Convoke) -mana={1}{W} -type=Instant -[/card] -[card] -name=Ephemeron -abilities=flying -auto={D(*|myhand)}:moveTo(myhand) -text=Flying -- Discard a card: Return Ephemeron to its owner's hand. -mana={4}{U}{U} -type=Creature -subtype=Illusion -power=4 -toughness=4 -[/card] -[card] -name=Epic Confrontation -target=creature|mybattlefield -auto=1/2 ueot -auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot -restriction=type(creature|opponentbattlefield)~morethan~0 -text=Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Epic Proportions -abilities=flash -target=creature -auto=5/5 -auto=trample -text=Flash -- Enchant creature -- Enchanted creature gets +5/+5 and has trample. -mana={4}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Epic Struggle -auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~19}:winGame -text=At the beginning of your upkeep, if you control twenty or more creatures, you win the game. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Epicenter -auto=if type(*|mygraveyard)~morethan~6 then sacrifice all(land) -auto=ifnot type(*|mygraveyard)~morethan~6 then target(player) ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ targetedplayer -text=Target player sacrifices a land. -- Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Epiphany Storm -target=creature -auto=teach(creature) {R}{T}{D(*|myhand)}:draw:1 controller -text=Enchant creature -- Enchanted creature has "Red, Tap, Discard a card: Draw a card." -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Epitaph Golem -auto={2}:bottomoflibrary target(*|mygraveyard) -text={2}: Put target card from your graveyard on the bottom of your library. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=5 -[/card] -[card] -name=Equestrian Skill -target=creature -auto=3/3 -auto=teach(human) trample -text=Enchant creature -- Enchanted creature gets +3/+3. -- As long as enchanted creature is a Human, it has trample. -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Equilibrium -auto=@movedto(creature|mystack):pay({1}) moveto(ownerhand) target(creature) -text=Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Era of Innovation -auto=@movedto(*[artifact;artificer]|mybattlefield):pay({1}) alterenergy:2 controller -auto={e:6}{S}:draw:3 controller -text=Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters). -- Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Eradicate -target=creature[-black] -auto=moveTo(exile) -auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Erase -target=enchantment -auto=moveTo(exile) -text=Exile target enchantment. -mana={W} -type=Instant -[/card] -[card] -name=Erayo, Soratami Ascendant -doublefaced=kamiflip -abilities=flying -auto=@movedto(*|stack) restriction{thisturn(*|stack)~equalto~3}:flip(Erayo's Essence) -text=Flying -- Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant. -mana={1}{U} -type=Legendary Creature -subtype=Moonfolk Monk -power=1 -toughness=1 -[/card] -[card] -name=Erayo's Essence -doublefaced=kamiflip -auto=@movedto(*[-land]|opponentstack) restriction{thisturn(*[-land]|opponentstack)~equalto~0}:all(trigger[to]) transforms((,newability[fizzle])) forever -text=Whenever an opponent casts a spell for the first time in a turn, counter that spell. -mana={1}{U} -type=Legendary Enchantment -[/card] -[card] -name=Erdwal Illuminator -abilities=flying -auto=@movedto(clue|mybattlefield) turnlimited:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! -text=Flying -- Whenever you investigate for the first time each turn, investigate an additional time. -mana={1}{U} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Erdwal Ripper -abilities=haste -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Haste -- Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it. -mana={1}{R}{R} -type=Creature -subtype=Vampire -power=2 -toughness=1 -[/card] -[card] -name=Erebos, God of the Dead -abilities=indestructible,nolifegainopponent -auto={1}{B}{L:2}:Draw:1 controller -auto=this(variable{type:manab}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{type:manab}>4) transforms((Legendary Enchantment Creature)) -text=Indestructible -- As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- Your opponents can't gain life. -- {1}{B}, Pay 2 life: Draw a card. -mana={3}{B} -type=Legendary Enchantment Creature -subtype=God -power=5 -toughness=7 -[/card] -[card] -name=Erebos's Emissary -auto=bestow bstw -auto=bestow teach(creature) +3/+3 -auto={D(*|myhand)}:+2/+2 ueot -bestow={5}{b} -text=Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead. -- Enchanted creature gets +3/+3. -mana={3}{B} -type=Enchantment Creature -subtype=Snake -power=3 -toughness=3 -[/card] -[card] -name=Erg Raiders -alias=1159 -text=At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. -mana={1}{B} -type=Creature -subtype=Human Warrior -power=2 -toughness=3 -[/card] -[card] -name=Erhnam Djinn -auto=@each my upkeep:target(creature[-wall]|opponentbattlefield) transforms((,forestwalk)) uynt -text=At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. -mana={3}{G} -type=Creature -subtype=Djinn -power=4 -toughness=5 -[/card] -[card] -name=Erithizon -auto=@combat(attacking) source(this):ability$!counter(1/1,1) target(creature|mybattlefield)!$ opponent -text=Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. -mana={2}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Eron the Relentless -abilities=haste -auto={R}{R}{R}:regenerate -text=Haste -- {R}{R}{R}: Regenerate Eron the Relentless. -mana={3}{R}{R} -type=Legendary Creature -subtype=Human Rogue -power=5 -toughness=2 -[/card] -[card] -name=Errant Doomsayers -auto={T}:tap target(creature[toughness<=2]) -text={T}: Tap target creature with toughness 2 or less. -mana={1}{W} -type=Creature -subtype=Human Rebel -power=1 -toughness=1 -[/card] -[card] -name=Errant Ephemeron -abilities=flying -text=Flying -- Suspend 4 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={6}{U} -suspend(4)={1}{u} -type=Creature -subtype=Illusion -power=4 -toughness=4 -[/card] -[card] -name=Errantry -target=creature -auto=3/0 -auto=@combat(attacking) source(mytgt) restriction{type(creature[attacking]|myBattlefield)~morethan~1}:all(this) removefromcombat && untap -text=Enchant creature -- Enchanted creature gets +3/+0 and can only attack alone. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Erratic Explosion -auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Deal Damage) target(creature,player) damage:revealedmana afterrevealedend revealend -text=Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Erratic Mutation -auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Give Bonus) target(creature) +revealedmana/-revealedmana ueot afterrevealedend revealend -text=Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. -mana={2}{U} -type=Instant -[/card] -[card] -name=Erratic Portal -auto={1}{T}:name(bounce) target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?name(bounce) moveto(ownerhand)])) forever -text={1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. -mana={4} -type=Artifact -[/card] -[card] -name=Ersatz Gnomes -auto={T}:name(spell) target(*|stack) transforms((,artifact)) forever -auto={T}:name(permanent) target(*|battlefield) transforms((,artifact)) ueot -text={T}: Target spell is colorless. -- {T}: Target permanent becomes colorless until end of turn. -mana={3} -type=Artifact Creature -subtype=Gnome -power=1 -toughness=1 -[/card] -[card] -name=Ertai, the Corrupted -auto={U}{T}{S(creature,enchantment|myBattlefield)}:fizzle target(*|stack) -text={U}, {T}, Sacrifice a creature or enchantment: Counter target spell. -mana={2}{W}{U}{B} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=4 -[/card] -[card] -name=Ertai, Wizard Adept -auto={2}{U}{U}{T}:fizzle target(*|stack) -text={2}{U}{U}, {T}: Counter target spell. -mana={2}{U} -type=Legendary Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Ertai's Trickery -target=*|stack -auto=transforms((,newability[if paid(kicker) then fizzle])) -text=Counter target spell if it was kicked. -mana={U} -type=Instant -[/card] -[card] -name=Erupting Dreadwolf -auto=@combat(attacking) source(this):damage:2 target(creature,player) -text=Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player. -type=Creature -subtype=Eldrazi Werewolf -power=6 -toughness=4 -[/card] -[card] -name=Escape Artist -abilities=unblockable -auto={U}{D(*|myhand)}:moveTo(ownerhand) -text=Escape Artist is unblockable. -- {U}, Discard a card: Return Escape Artist to its owner's hand. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Escape Routes -auto={2}{U}:moveTo(ownerhand) target(creature[white,black]|myBattlefield) -text={2}{U}: Return target white or black creature you control to its owner's hand. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Escaped Null -abilities=lifelink -auto=@combat(blocking,blocked,turnlimited) source(this):5/0 ueot -text=Lifelink -- Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn. -mana={3}{B} -type=Creature -subtype=Zombie Berserker -power=1 -toughness=2 -[/card] -[card] -name=Escaped Shapeshifter -auto=aslongas(creature[flying;-escaped shapeshifter]|opponentinplay) flying -auto=aslongas(creature[first strike;-escaped shapeshifter]|opponentinplay) first strike -auto=aslongas(creature[trample;-escaped shapeshifter]|opponentinplay) trample -auto=aslongas(creature[protection from black;-escaped shapeshifter]|opponentinplay) protection from black -auto=aslongas(creature[protection from blue;-escaped shapeshifter]|opponentinplay) protection from blue -auto=aslongas(creature[protection from red;-escaped shapeshifter]|opponentinplay) protection from red -auto=aslongas(creature[protection from white;-escaped shapeshifter]|opponentinplay) protection from white -auto=aslongas(creature[protection from green;-escaped shapeshifter]|opponentinplay) protection from green -text=As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. -mana={3}{U}{U} -type=Creature -subtype=Shapeshifter -power=3 -toughness=4 -[/card] -[card] -name=Esper Battlemage -auto={W}{T}:prevent:2 controller -auto={B}{T}:-1/-1 target(creature) -text={W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. -- {B}, {T}: Target creature gets -1/-1 until end of turn. -mana={2}{U} -type=Artifact Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Esper Charm -auto=aslongas(enchantment|battlefield) choice destroy target(enchantment) -auto=choice draw:2 controller -auto=choice name(discard) target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -text=Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards. -mana={W}{U}{B} -type=Instant -[/card] -[card] -name=Esper Cormorants -abilities=flying -text=Flying -mana={2}{W}{U} -type=Artifact Creature -subtype=Bird -power=3 -toughness=3 -[/card] -[card] -name=Esper Panorama -auto={T}:Add{1} -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic;swamp;island;plains]|myLibrary) -auto={1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic;swamp;island;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Esper Sojourners -auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) transforms((,newability[may tap target(*)],newability[may untap target(*)])) forever -autohand={2}{U}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):name(tap or untap) transforms((,newability[may tap target(*)],newability[may untap target(*)])) forever -text=When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -mana={W}{U}{B} -type=Artifact Creature -subtype=Vedalken Wizard -power=2 -toughness=3 -[/card] -[card] -name=Esper Stormblade -auto=aslongas(other *[multicolor]|mybattlefield) 1/1 -auto=aslongas(other *[multicolor]|mybattlefield) flying -text=As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. -mana={WB}{U} -type=Artifact Creature -subtype=Vedalken Wizard -power=2 -toughness=1 -[/card] -[card] -name=Esperzoa -abilities=flying -auto=@each my upkeep:moveTo(ownerhand) notatarget(artifact|myBattlefield) -text=Flying -- At the beginning of your upkeep, return an artifact you control to its owner's hand. -mana={2}{U} -type=Artifact Creature -subtype=Jellyfish -power=4 -toughness=3 -[/card] -[card] -name=Essence Backlash -target=creature|stack -auto=damage:p targetcontroller -auto=fizzle -text=Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller. -mana={2}{U}{R} -type=Instant -[/card] -[card] -name=Essence Bottle -auto={3}{T}:counter(0/0,1,Essence) -auto={T}:thisforeach(counter{0/0.1.Essence}) life:2 && thisforeach(counter{0/0.1.Essence}) counter(0/0,-1,Essence) -text={3}, {T}: Put an elixir counter on Essence Bottle. -- {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. -mana={2} -type=Artifact -[/card] -[card] -name=Essence Depleter -auto={1}{c}:target(opponent) life:-1 && life:1 controller -text=Devoid (This card has no color.) -- {1}{C}: Target opponent loses 1 life and you gain 1 life. ({C} represents colorless mana.) -mana={2}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=3 -[/card] -[card] -name=Essence Drain -target=creature,player -auto=damage:3 -auto=life:3 controller -text=Essence Drain deals 3 damage to target creature or player and you gain 3 life. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Essence Extraction -target=creature -auto=damage:3 -auto=life:3 controller -text=Essence Extraction deals 3 damage to target creature and you gain 3 life. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Essence Feed -target=player -auto=life:-3 -auto=life:3 controller -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*3 -text=Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={5}{B} -type=Sorcery -[/card] -[card] -name=Essence Filter -auto=choice name(enchantments) destroy all(enchantment) -auto=choice name(non-white enchantments) destroy all(enchantment[-white]) -text=Destroy all enchantments or all nonwhite enchantments. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=Essence Flare -target=creature -auto=2/0 -auto=@each targetcontroller upkeep:counter(0/-1,1) -text=Enchant creature -- Enchanted creature gets +2/+0. -- At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Essence Flux -target=creature|mybattlefield -auto=if cantargetcard(*[spirit]) then moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield)],newability[counter(1/1.1)])) oneshot )! -auto=if cantargetcard(*[-spirit]) then moveto(exile) and!(moveto(ownerbattlefield))! -text=Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. -mana={U} -type=Instant -[/card] -[card] -name=Essence Fracture -target=<2>creature -auto=moveTo(ownerhand) -autohand=__CYCLING__({2}{U}) -text=Return two target creatures to their owners' hands. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Essence Harvest -target=player -auto=life:-power:highest:*:mybattlefield targetedplayer && life:power:highest:*:mybattlefield controller -text=Target player loses X life and you gain X life, where X is the greatest power among creatures you control. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Essence Scatter -target=creature|stack -auto=fizzle -text=Counter target creature spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Essence Sliver -auto=lord(sliver) transforms((,newability[spiritlink])) -text=Whenever a Sliver deals damage, its controller gains that much life. -mana={3}{W} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Essence Vortex -target=creature -auto=transforms((,newability[choice life:-toughness],newability[choice bury])) -text=Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. -mana={1}{U}{B} -type=Instant -[/card] -[card] -name=Essence Warden -auto=@movedTo(other creature|battlefield):life:1 controller -text=Whenever another creature enters the battlefield, you gain 1 life. -mana={G} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Etched Champion -auto=aslongas(artifact|mybattlefield) protection from white >2 -auto=aslongas(artifact|mybattlefield) protection from blue >2 -auto=aslongas(artifact|mybattlefield) protection from black >2 -auto=aslongas(artifact|mybattlefield) protection from red >2 -auto=aslongas(artifact|mybattlefield) protection from green >2 -text=Metalcraft - Etched Champion has protection from all colors as long as you control three or more artifacts. -mana={3} -type=Artifact Creature -subtype=Soldier -power=2 -toughness=2 -[/card] -[card] -name=Etched Monstrosity -auto=counter(-1/-1,5) -auto={W}{U}{B}{R}{G}{C(-1/-1,-5)}:draw:3 target(player) -text=Etched Monstrosity enters the battlefield with five -1/-1 counters on it. -- {W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards. -mana={5} -type=Artifact Creature -subtype=Golem -power=10 -toughness=10 -[/card] -[card] -name=Etched Oracle -abilities=sunburst -auto=counter(1/1,sunburst) -auto={1}{C(1/1,-4)}:draw:3 target(player) -text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. -mana={4} -type=Artifact Creature -subtype=Wizard -power=0 -toughness=0 -[/card] -[card] -name=Eternal Dominion -target=opponent -auto=target(*[artifact;creature;enchantment;land]|targetedpersonslibrary) moveto(mybattlefield) -auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Eternal Dominion:!)])) forever dontremove -text=Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) -mana={7}{U}{U}{U} -type=Sorcery -[/card] -[card] -name=Eternal Dragon -abilities=flying -aicode=activate target(plains|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -autograveyard={3}{W}{W}:moveTo(myhand) myUpkeepOnly -text=Flying -- {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep. -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) -mana={5}{W}{W} -type=Creature -subtype=Dragon Spirit -power=5 -toughness=5 -[/card] -[card] -name=Eternal Flame -text=Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. -auto=damage:type:mountain:mybattlefield opponent -auto=damage:halfuptype:mountain:mybattlefield controller -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Eternal Scourge -abilities=canplayfromexile -auto=@targeted(this|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):all(this) moveto(exile) -text=You may cast Eternal Scourge from exile. -- When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge. -mana={3} -type=Creature -subtype=Eldrazi Horror -power=3 -toughness=3 -[/card] -[card] -name=Eternal Thirst -target=creature -auto=teach(creature) lifelink -auto=@movedTo(creature|graveyard) from(opponentBattlefield):counter(1/1,1) -text=Enchant creature -- Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also cause its controller to gain that much life.) -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Eternal Warrior -target=creature -auto=vigilance -text=Enchant creature -- Enchanted creature has vigilance. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Eternal Witness -auto=may moveTo(myhand) target(*|mygraveyard) -text=When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. -mana={1}{G}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=1 -[/card] -[card] -name=Eternity Snare -target=creature -auto=doesnotuntap -auto=draw:1 controller -text=Enchant creature -- When Eternity Snare enters the battlefield, draw a card. -- Enchanted creature doesn't untap during its controller's untap step. -mana={5}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Eternity Vessel -text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall -- Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. -auto=counter(0/0,lifetotal,Charge) -auto=@movedto(land|myBattlefield):may lifeset:counter{0%0.1.Charge} controller -auto=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. -mana={6} -type=Artifact -[/card] -[card] -name=Ether Well -target=creature -auto=teach(creature[-red]) moveTo(ownerlibrary) -auto=teach(creature[red]) bottomoflibrary -text=Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. -mana={3}{U} -type=Instant -[/card] -[card] -name=Ethercaste Knight -abilities=exalted -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={W}{U} -type=Artifact Creature -subtype=Human Knight -power=1 -toughness=3 -[/card] -[card] -name=Ethereal Ambush -auto=manifest all(*[zpos<=2]|mylibrary) -text=Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={3}{G}{U} -type=Instant -[/card] -[card] -name=Ethereal Armor -target=creature -auto=first strike -auto=type:enchantment:mybattlefield/type:enchantment:mybattlefield nonstatic -text=Enchant creature -- Enchanted creature gets +1/+1 for each enchantment you control and has first strike. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ethereal Champion -auto={L:1}:prevent:1 all(this) -text=Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. -mana={2}{W}{W}{W} -type=Creature -subtype=Avatar -power=3 -toughness=4 -[/card] -[card] -name=Ethereal Guidance -auto=all(creature|mybattlefield) 2/1 ueot -text=Creatures you control get +2/+1 until end of turn. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Ethereal Haze -auto=preventalldamage from(creature) ueot -text=Prevent all damage that would be dealt by creatures this turn. -mana={W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Ethereal Usher -auto={U}{T}:unblockable target(creature) -aicode=activate target(*[manacost=6]|mylibrary) moveto(myhand) -autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text={U}, {T}: Target creature is unblockable this turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={5}{U} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Ethereal Whiskergill -abilities=flying -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -text=Flying -- Ethereal Whiskergill can't attack unless defending player controls an Island. -mana={3}{U} -type=Creature -subtype=Elemental -power=4 -toughness=3 -[/card] -[card] -name=Etherium Abomination -autograveyard={1}{U}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={3}{U}{B} -type=Artifact Creature -subtype=Horror -power=4 -toughness=3 -[/card] -[card] -name=Etherium Astrolabe -abilities=flash -auto={B}{T}{S(artifact|myBattlefield)}:draw:1 -text=Flash -- {B}, {T}, Sacrifice an artifact: Draw a card. -mana={2}{U} -type=Artifact -[/card] -[card] -name=Etherium Sculptor -auto=lord(artifact|mycastingzone) altercost(colorless,-1) -text=Artifact spells you cast cost {1} less to cast. -mana={1}{U} -type=Artifact Creature -subtype=Vedalken Artificer -power=1 -toughness=2 -[/card] -[card] -name=Etherium-Horn Sorcerer -auto={1}{U}{R}:moveto(ownerhand) -autostack=if casted(this) then cascade:plibrarycount -text={1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={4}{U}{R} -type=Artifact Creature -subtype=Minotaur Wizard -power=3 -toughness=6 -[/card] -[card] -name=Ethersworn Adjudicator -abilities=flying -auto={1}{W}{B}{T}:destroy target(creature,enchantment) -auto={2}{U}:untap -text=Flying -- {1}{W}{B}, {T}: Destroy target creature or enchantment. -- {2}{U}: Untap Ethersworn Adjudicator. -mana={4}{U} -type=Artifact Creature -subtype=Vedalken Knight -power=4 -toughness=4 -[/card] -[card] -name=Ethersworn Canonist -auto=@movedTo(*[-artifact]|opponentstack):maxCast(*[-artifact])1 opponent ueot -auto=@movedTo(*[-artifact]|mystack):maxCast(*[-artifact])1 controller ueot -text=Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. -mana={1}{W} -type=Artifact Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Ethersworn Shieldmage -abilities=flash -auto=all(creature[artifact]|battlefield) prevent:9999 -text=Flash -- When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. -mana={1}{W}{U} -type=Artifact Creature -subtype=Vedalken Wizard -power=2 -toughness=2 -[/card] -[card] -name=Etherwrought Page -aicode=activate name(look) donothing -auto=@each my upkeep:ability$!name(Reveal) reveal:1 optionone name(Choose to put in Graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend _ choice name(opponent life loss) life:-1 opponent _ choice name(Gain Life) life:2 controller!$ controller -text=At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life. -mana={1}{W}{U}{B} -type=Artifact -[/card] -[card] -name=Eunuchs' Intrigues -target=opponent -auto=all(creature|opponentbattlefield) cantblock ueot -auto=ability$!name(Which creature can block) target(creature|mybattlefield) -cantblock ueot!$ targetedplayer -text=Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Evacuation -auto=moveTo(ownerhand) all(creature) -text=Return all creatures to their owners' hands. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Evanescent Intellect -target=creature -auto=teach(creature) {1}{U}{T}:deplete:3 target(player) -text=Enchant creature -- Enchanted creature has "1Blue, Tap: Target player puts the top three cards of his or her library into his or her graveyard." -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Evangel of Heliod -auto=token(Soldier,Creature Soldier,1/1,white)*type:manaW -text=When Evangel of Heliod enters the battlefield, put a number of 1/1 white Soldier creature tokens onto the battlefield equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) -mana={4}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Evangelize -auto=ability$!name(choose a creature) target(creature|mybattlefield) moveTo(opponentbattlefield)!$ opponent -buyback={4}{W}{2}{W}{W} -text=Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Gain control of target creature of an opponent's choice that he or she controls. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Evaporate -auto=damage:1 all(creature[white;blue]) -text=Evaporate deals 1 damage to each creature that's white or blue. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Even the Odds -auto=token(Soldier,Creature Soldier,1/1,white)*3 -restriction=control less creatures -text=Cast Even the Odds only if you control fewer creatures than each opponent. -- Put three 1/1 white Soldier creature tokens onto the battlefield. -mana={2}{W} -type=Instant -[/card] -[card] -name=Ever After -target=creature|mygraveyard -auto=moveto(mybattlefield) -auto=transforms((zombie,newcolors[black])) forever -alias=135262 -text=Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Everbark Shaman -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(<2>forest|myLibrary) -auto={T}{E(treefolk|mygraveyard)}:name(search card) reveal:plibrarycount optionone name(choose card) target(<2>forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library. -mana={4}{G} -type=Creature -subtype=Treefolk Shaman -power=3 -toughness=5 -[/card] -[card] -name=Everflame Eidolon -auto=bestow bstw -auto=bestow teach(creature) +1/+1 -auto={R}:+1/0 ueot -bestow={2}{r} -text=Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- {R}: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. -- Enchanted creature gets +1/+1. -mana={1}{R} -type=Enchantment Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Everflowing Chalice -auto=kicker counter(0/0,kicked,charge) -auto={T}:thisforeach(counter{0/0.1.charge}) add{1} -kicker=multi{2} -text=Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) -- Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. -- {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice. -mana={0} -type=Artifact -[/card] -[card] -name=Everglades -auto=tap(noevent) -auto=aslongas(swamp[-tapped]|mybattlefield) moveto(myhand) notatarget(swamp[-tapped]|mybattlefield) oneshot -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto={T}:Add{1}{B} -text=Everglades enters the battlefield tapped. -- When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. -- {T}: Add {1}{B} to your mana pool. -type=Land -[/card] -[card] -name=Everglove Courier -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={2}{g}{t}:target(elf) grant +2/+2 grantend -text=You may choose not to untap Everglove Courier during your untap step. -- {2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped. -mana={2}{G} -type=Creature -subtype=Elf -power=2 -toughness=1 -[/card] -[card] -name=Evernight Shade -abilities=undying -auto={B}:1/1 -text={B}: Evernight Shade gets +1/+1 until end of turn. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) -mana={3}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Evil Eye of Orms-by-Gore -auto=lord(creature[-eye]|myBattlefield) cantattack -auto=lord(creature[-eye]|myBattlefield) cantpwattack -auto=cantbeblockedby(creature[-wall]) -text=Non-Eye creatures you control can't attack. -- Evil Eye of Orms-by-Gore can't be blocked except by Walls. -mana={4}{B} -type=Creature -subtype=Eye -power=3 -toughness=6 -[/card] -[card] -name=Evil Eye of Urborg -auto=lord(creature[-eye]|myBattlefield) cantattack -auto=lord(creature[-eye]|myBattlefield) cantpwattack -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) destroy -text=Non-Eye creatures you control can't attack. -- Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. -mana={4}{B} -type=Creature -subtype=Eye -power=6 -toughness=3 -[/card] -[card] -name=Evil Presence -text=Enchant land -- Enchanted land is a Swamp. -target=land -auto=loseabilities -auto=losesubtypesof(land) -auto=transforms((swamp)) -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Evil Twin -auto=may copy NotATarget(creature) and!( transforms((,newability[{U}{B}{T}:destroy target(creature[share!name!])])) forever )! -text=You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature." -mana={2}{U}{B} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Evincar's Justice -auto=damage:2 all(creature,player) -buyback={2}{B}{B}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Evincar's Justice deals 2 damage to each creature and each player. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Eviscerator -abilities=protection from white -auto=life:-5 controller -text=Protection from white -- When Eviscerator enters the battlefield, you lose 5 life. -mana={3}{B}{B} -type=Creature -subtype=Horror -power=5 -toughness=5 -[/card] -[card] -name=Evolution Charm -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=choice name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard) -auto=aslongas(creature|myBattlefield) choice flying target(creature) -text=Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Evolution Vat -auto={3}{t}:target(creature) tap && counter(1/1,1) && transforms((,newability[{2}{G}{U}:thisforeach(counter{1/1.1}) counter(1/1,1)])) ueot -text={3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." -mana={3} -type=Artifact -[/card] -[card] -name=Evolutionary Escalation -auto=@each my upkeep restriction{compare(cantargetmycre)~morethan~0,compare(cantargetoppocre)~morethan~0}:choice counter(1/1,3) target(creature|mybattlefield) && activate counter(1/1,3) target(creature|opponentbattlefield) -text=At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Evolutionary Leap -auto={g}{s(creature|mybattlefield)}:Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend -text={G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Evolving Wilds -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Exalted Angel -abilities=flying -auto=spiritlink -facedown={3} -autofacedown={2}{W}{W}:morph -text=Flying -- Whenever Exalted Angel deals damage, you gain that much life. -- Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=5 -[/card] -[card] -name=Exalted Dragon -abilities=flying,cantattack,cantpwattack -auto={S(land|myBattlefield)}:-cantattack && -cantpwattack restriction{myattackersonly} -text=Flying -- Exalted Dragon can't attack unless you sacrifice a land. -mana={4}{W}{W} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Exava, Rakdos Blood Witch -abilities=first strike,haste -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -auto=lord(other creature[counter{1/1.1}]|myBattlefield) haste -text=First Strike. -- Haste. -- Unleash. -- Each other creature you control with a +1/+1 counter on it has haste. -mana={2}{B}{R} -type=Legendary Creature -subtype=Human Cleric -power=3 -toughness=3 -[/card] -[card] -name=Exclude -target=creature|stack -auto=fizzle -auto=draw:1 controller -text=Counter target creature spell. -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Excommunicate -target=creature -auto=moveTo(ownerLibrary) -text=Put target creature on top of its owner's library. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Excoriate -target=creature[tapped] -auto=moveto(exile) -text=Exile target tapped creature. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Execute -target=creature[white] -auto=bury -auto=draw:1 controller -text=Destroy target white creature. It can't be regenerated. -- Draw a card. -mana={2}{B} -type=Instant -[/card] -[card] -name=Executioner's Capsule -auto={1}{B}{T}{S}:destroy target(other creature[-black]) -text={1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. -mana={B} -type=Artifact -[/card] -[card] -name=Executioner's Hood -auto={2}:equip -auto=teach(creature) intimidate -text=Equipped creature has intimidate. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Executioner's Swing -text=Target creature that dealt damage this turn gets -5/-5 until end of turn. -target=creature[damager] -auto=-5/-5 ueot -mana={W}{B} -type=Instant -[/card] -[card] -name=Exert Influence -target=creature[power<=converge]|battlefield -auto=moveto(mybattlefield) -text=Converge -- Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Exhaustion -target=opponent -auto=lord(creature,land|targetedpersonsbattlefield) frozen -text=Creatures and lands target opponent controls don't untap during his or her next untap step. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Exhume -auto=moveto(ownerbattlefield) notatarget(creature|mygraveyard) -auto=ability$! moveto(ownerbattlefield) notatarget(creature|mygraveyard) !$ opponent -text=Each player puts a creature card from his or her graveyard onto the battlefield. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Exile into Darkness -target=player -auto=ability$!name(sacrifice creature) notatarget(creature[manacost<=3]|mybattlefield) sacrifice!$ targetedplayer -autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then may moveto(myhand) -text=Target player sacrifices a creature with converted mana cost 3 or less. -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Exiled Boggart -auto=@movedTo(this|graveyard) from(battlefield):reject target(*|myhand) -text=When Exiled Boggart dies, discard a card. -mana={1}{B} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=2 -[/card] -[card] -name=Exile -target=creature[-white;attacking] -auto=moveto(exile) -auto=dynamicability -text=Exile target nonwhite attacking creature. You gain life equal to its toughness. -mana={2}{W} -type=Instant -[/card] -[card] -name=Exorcist -auto={1}{W}{T}:destroy target(creature[black]) -text={1}{W}, {T}: Destroy target black creature. -mana={W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Exoskeletal Armor -target=creature -auto=foreach(creature|graveyard) 1/1 -text=Enchant creature -- Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Exotic Curse -target=creature -auto=aslongas(forest|mybattlefield) -1/-1 -auto=aslongas(mountain|mybattlefield) -1/-1 -auto=aslongas(plains|mybattlefield) -1/-1 -auto=aslongas(swamp|mybattlefield) -1/-1 -auto=aslongas(island|mybattlefield) -1/-1 -text=Enchant creature -- Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Exotic Disease -auto=aslongas(plains|myBattlefield) life:-1 opponent && life:1 controller -auto=aslongas(island|myBattlefield) life:-1 opponent && life:1 controller -auto=aslongas(swamp|myBattlefield) life:-1 opponent && life:1 controller -auto=aslongas(mountain|myBattlefield) life:-1 opponent && life:1 controller -auto=aslongas(forest|myBattlefield) life:-1 opponent && life:1 controller -text=Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Expedite -auto=haste -auto=draw:1 -target=creature -text=Target creature gains haste until end of turn. -- Draw a card. -mana={R} -type=Instant -[/card] -[card] -name=Expedition Envoy -mana={W} -type=Creature -subtype=Human Scout Ally -power=2 -toughness=1 -[/card] -[card] -name=Expedition Map -aicode=activate target(land|mylibrary) moveto(myhand) -auto={2}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. -mana={1} -type=Artifact -[/card] -[card] -name=Expedition Raptor -abilities=flying -auto=target(other creature|battlefield) counter(1/1,1) -text=Flying -- When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) -mana={3}{W}{W} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Expendable Troops -auto={T}{S}:damage:2 target(other creature[attacking;blocking]) -text={T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Experiment One -auto=evolve -auto={C(1/1,-2)}:regenerate -text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. -mana={G} -type=Creature -subtype=Human Ooze -power=1 -toughness=1 -[/card] -[card] -name=Experimental Aviator -abilities=flying -auto=create(Thopter:Artifact Creature Thopter:1/1:flying)*2 -text=Flying -- When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. -mana={3}{U}{U} -type=Creature -subtype=Human Artificer -power=0 -toughness=3 -[/card] -[card] -name=Exploding Borders -target=player -aicode=activate moveTo(myBattlefield) and!(tap(noevent) && damage:pbasiclandtypes targetedplayer)! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) moveTo(myBattlefield) and!(tap(noevent) && damage:pbasiclandtypes targetedplayer && all(*|reveal) moveto(ownerlibrary))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text=Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. -mana={2}{R}{G} -type=Sorcery -[/card] -[card] -name=Exploration -auto=maxPlay(land)+1 -text=You may play an additional land on each of your turns. -mana={G} -type=Enchantment -[/card] -[card] -name=Explore -auto=maxPlay(land)+1 -auto=draw:1 -text=You may play an additional land this turn. -- Draw a card. -mana={1}{G} -type=Sorcery -[/card] -#[card] -#name=Explorer's Scope -#auto={1}:equip -#aicode=activate transforms((,newability[moveto(mybattlefield) and!(tap(noevent))! all(land[zpos=1]|mylibrary)])) ueot -#auto=@combat(attacking) source(mytgt):reveal:1 optionone target(land|reveal) moveto(mybattlefield) and!(tap(noevent))! optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -#text=Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -#mana={1} -#type=Artifact -#subtype=Equipment -#[/card] -[card] -name=Explosive Apparatus -auto={3}{T}{s}:damage:2 target(other *[creature;player]) -text={3}, {T}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player. -mana={1} -type=Artifact -[/card] -[card] -name=Explosive Growth -target=creature -kicker={5} -auto=2/2 -auto=kicker 3/3 -text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead. -mana={G} -type=Instant -[/card] -[card] -name=Explosive Impact -target=creature,player -auto=damage:5 -text=Explosive Impact deals 5 damage to target creature or player. -mana={5}{R} -type=Instant -[/card] -[card] -name=Explosive Revelation -auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Card) all(*[-land]|reveal) moveto(myhand) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Deal Damage) target(creature,player) damage:revealedmana afterrevealedend revealend -text=Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Explosive Vegetation -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Expose Evil -target=creature -auto=tap -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Tap up to two target creatures. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={1}{W} -type=Instant -[/card] -[card] -name=Expunge -target=creature[-black;-artifact] -auto=bury -autohand=__CYCLING__({2}) -text=Destroy target nonartifact, nonblack creature. It can't be regenerated. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{B} -type=Instant -[/card] -[card] -name=Exquisite Blood -auto=@lifelostfoeof(player):life:thatmuch controller -text=Whenever an opponent loses life, you gain that much life. -mana={4}{B} -type=Enchantment -[/card] -[card] -name=Exsanguinate -auto=lifeleech:-X opponent -text=Each opponent loses X life. you gain life equal to the amount lost this way. -mana={X}{B}{B} -type=Sorcery -[/card] -[card] -name=Extinction -auto=chooseatype all(creature[chosentype]) destroy chooseend -text=Destroy all creatures of the creature type of your choice. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Extinguish All Hope -auto=all(creature[-enchantment]) destroy -text=Destroy all nonenchantment creatures. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Extinguish -target=sorcery|stack -auto=fizzle -text=Counter target sorcery spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Extirpate -target=*[-basic]|graveyard -auto=moveTo(exile) -auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. -abilities=split second -mana={B} -type=Instant -[/card] -[card] -name=Extortion -target=player -aicode=activate reject notatarget(*|targetedpersonshand) -auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Look at target player's hand and choose up to two cards from it. That player discards those cards. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Extra Arms -target=creature -auto=@combat(attacking) source(mytgt):damage:2 target(creature,player) -text=Enchant creature -- Whenever enchanted creature attacks, it deals 2 damage to target creature or player. -mana={4}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Extract from Darkness -auto=all(player) deplete:2 -auto=moveto(mybattlefield) target(creature|graveyard) -text=Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control. -mana={3}{U}{B} -type=Sorcery -[/card] -[card] -name=Extract -target=player -aicode=activate moveto(exile) target(*|targetedpersonslibrary) -auto=reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text=Search target player's library for a card and exile it. Then that player shuffles his or her library. -mana={U} -type=Sorcery -[/card] -[card] -name=Extractor Demon -abilities=flying -autograveyard={2}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -auto=@movedTo(other creature|nonbattlezone) from(battlefield):may deplete:2 target(player) -text=Flying -- Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={4}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Extraplanar Lens -auto=may moveto(exile) target(land|mybattlefield) and!( transforms((,newability[lord(*[share!name!]) producecolor:land],newability[lord(*[share!name!]) producecolor:green],newability[lord(*[share!name!]) producecolor:blue],newability[lord(*[share!name!]) producecolor:red],newability[lord(*[share!name!]) producecolor:black],newability[lord(*[share!name!]) producecolor:white])) forever )! -text=Imprint -- When Extraplanar Lens enters the battlefield, you may exile target land you control. -- Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. -mana={3} -type=Artifact -[/card] -[card] -name=Extravagant Spirit -auto=foreach(*|myhand) upcost[{1}] sacrifice -abilities=flying -text=Flying -- At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. -mana={3}{U} -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Extricator of Flesh -auto=lord(eldrazi|mybattlefield) vigilance -auto={2}{t}{s(creature[-eldrazi]|mybattlefield)}:token(Eldrazi Horror) controller -text=Eldrazi you control have vigilance. -- {2}, {T}, Sacrifice a non-Eldrazi creature: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -type=Creature -subtype=Eldrazi Horror -power=3 -toughness=5 -[/card] -[card] -name=Extricator of Sin -auto=may sacrifice target(*|mybattlefield) && token(Eldrazi Horror) controller -auto=@each upkeep restriction{delirium}:flip(Extricator of Flesh) -text=When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -- Delirium -- At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=0 -toughness=3 -[/card] -[card] -name=Extruder -auto={S(artifact|myBattlefield)}:counter(1/1,1) target(creature) -auto=upcost[{4};next upkeep] sacrifice -text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Sacrifice an artifact: Put a +1/+1 counter on target creature. -mana={4} -type=Artifact Creature -subtype=Juggernaut -power=4 -toughness=3 -[/card] -[card] -name=Exuberant Firestoker -auto=@each my endofturn restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may damage:2 target(player) -auto={T}:Add{1} -text=At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. -- {T}: Add {1} to your mana pool. -mana={2}{R} -type=Creature -subtype=Human Druid Shaman -power=1 -toughness=1 -[/card] -[card] -name=Exultant Cultist -auto=@movedTo(this|graveyard) from(battlefield):draw:1 -text=When Exultant Cultist dies, draw a card. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Eye for an Eye -alias=1344 -text=The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. -mana={W}{W} -type=Instant -[/card] -[card] -name=Eye Gouge -target=creature -auto=-1/-1 -auto=teach(Cyclops) destroy -text=Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it. -mana={B} -type=Instant -[/card] -[card] -name=Eye of Doom -auto=ability$!counter(0/0,1,doom) target(*[-land]|mybattlefield)!$ controller -auto=ability$!counter(0/0,1,doom) target(*[-land]|mybattlefield)!$ opponent -auto={2}{t}{s}:all(*[counter{0/0.1.doom}]) destroy -text=When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. -- {2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it. -mana={4} -type=Artifact -[/card] -[card] -name=Eye of Nowhere -target=* -auto=moveTo(ownerhand) -text=Return target permanent to its owner's hand. -mana={U}{U} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Eye of Ramos -auto={T}:Add{U} -auto={S}:Add{U} -text={T}: Add {U} to your mana pool. -- Sacrifice Eye of Ramos: Add {U} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Eye of Singularity -auto=all(*[-basic]|battlefield) transforms((,newability[bury all(other *[share!name!])])) ueot -auto=@movedTo(*[-basic]|battlefield):all(trigger[to]) transforms((,newability[bury all(other *[share!name!])])) ueot -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. -- Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. -type=World Enchantment -mana={3}{W} -[/card] -[card] -name=Eye of Ugin -auto=lord(eldrazi[colorless]|mycastingzone) altercost(colorless,-2) -aicode=activate target(creature[colorless]|mylibrary) moveto(myhand) -auto={7}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[colorless]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Colorless Eldrazi spells you cast cost {2} less to cast. -- {7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library. -type=Legendary Land -[/card] -[card] -name=Eye of Yawgmoth -auto={3}{T}{S(creature|mybattlefield)}:reveal:storedmanacost optionone name(pick a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) target(<1>*|reveal) moveto(myexile) and!( moveto(exile) all(*|reveal) )! optiontwoend revealend -text={3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest. -mana={3} -type=Artifact -[/card] -[card] -name=Eye Spy -target=player -aicode=activate choice moveto(ownergraveyard) all(*[zpos=1]|targetedpersonslibrary) -auto=name(look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiontwoend revealend -text=Look at the top card of target player's library. You may put that card into his or her graveyard. -mana={U} -type=Sorcery -[/card] -[card] -name=Eyeblight Assassin -auto=target(creature|opponentbattlefield) -1/-1 ueot -text=When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. -mana={2}{B} -type=Creature -subtype=Elf Assassin -power=2 -toughness=2 -[/card] -[card] -name=Eyeblight Massacre -auto=all(creature[-elf]|battlefield) -2/-2 ueot -text=Non-Elf creatures get -2/-2 until end of turn. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Eyeblight's Ending -target=creature[-elf] -auto=destroy -text=Destroy target non-Elf creature. -mana={2}{B} -type=Tribal Instant -subtype=Elf -[/card] -[card] -name=Eyeless Watcher -auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 controller -text=Devoid (This card has no color.) -- When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={3}{G} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=1 -[/card] -[card] -name=Eyes in the Skies -auto=token(Bird,Creature Bird,1/1,flying,white) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller -text=Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={3}{W} -type=Instant -[/card] -[card] -name=Eyes of the Watcher -auto=@movedto(*[instant;sorcery]|mystack):target(trigger[to]<1>) pay[[{U}{R}]] scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Eyes of the Wisent -auto=@movedto(*[blue]|stack) from(*|opponenthand) restriction{myturnonly}:may token(Elemental,creature elemental,4/4,green) -text=Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield. -mana={1}{G} -type=Tribal Enchantment -subtype=Elemental -[/card] -[card] -name=Ezuri, Renegade Leader -auto={G}:regenerate target(other elf) -auto={2}{G}{G}{G}:all(elf|mybattlefield) 3/3 && all(elf|mybattlefield) trample ueot -text={G}: Regenerate another target Elf. -- {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. -mana={1}{G}{G} -type=Legendary Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Ezuri's Archers -abilities=reach -auto=@combat(blocking) source(this) from(creature[flying]):all(this) 3/0 ueot -text=Reach (This creature can block creatures with flying.) -- Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn. -mana={G} -type=Creature -subtype=Elf Archer -power=1 -toughness=2 -[/card] -[card] -name=Ezuri's Brigade -auto=aslongas(artifact|mybattlefield) 4/4 >2 -auto=aslongas(artifact|mybattlefield) trample >2 -text=Metalcraft - As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample. -mana={2}{G}{G} -type=Creature -subtype=Elf Warrior -power=4 -toughness=4 -[/card] -[card] -name=Fable of Wolf and Owl -auto=@movedTo(*[green;-blue]|mystack):may token(Wolf,Creature Wolf,2/2,green,tnum.11) -auto=@movedTo(*[blue;-green]|mystack):may token(Bird,Creature Bird,1/1,flying,blue,tnum.12) -auto=@movedTo(*[blue&green]|mystack):may token(Bird,Creature Bird,1/1,flying,blue,tnum.12) -auto=@movedTo(*[blue&green]|mystack):may token(Wolf,Creature Wolf,2/2,green,tnum.11) -auto=@movedTo(*[blue&green]|mystack):may name(create bird & wolf) token(Bird,Creature Bird,1/1,flying,blue,tnum.12) && token(Wolf,Creature Wolf,2/2,green,tnum.11) -text=Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. -- Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield. -mana={3}{GU}{GU}{GU} -type=Enchantment -[/card] -[card] -name=Fabled Hero -abilities=double strike -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) -text=Double strike. -- Heroic - Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero. -mana={1}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Fabricate -aicode=activate target(artifact|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Fabrication Module -auto=@energizedof(player):counter(1/1,1) target(creature|mybattlefield) -auto={4}{T}:alterenergy:1 controller -text=Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control. -- {4}, {T}: You get {E}. -mana={3} -type=Artifact -[/card] -[card] -name=Face of Fear -auto={2}{B}{D(*|myhand)}:fear -text={2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={5}{B} -type=Creature -subtype=Horror -power=3 -toughness=4 -[/card] -[card] -name=Faceless Butcher -auto=(blink)forsrc target(creature|battlefield) -text=When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. -- When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={2}{B}{B} -type=Creature -subtype=Nightmare Horror -power=2 -toughness=3 -[/card] -[card] -name=Faceless Devourer -abilities=shadow -auto=(blink)forsrc target(other creature[shadow]|battlefield) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- When Faceless Devourer enters the battlefield, exile another target creature with shadow. -- When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={2}{B} -type=Creature -subtype=Nightmare Horror -power=2 -toughness=1 -[/card] -[card] -name=Facevaulter -auto={B}{S(goblin|myBattlefield)}:2/2 -text={B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. -mana={B} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Fade from Memory -target=*|graveyard -auto=moveTo(exile) -autohand=__CYCLING__({B}) -text=Exile target card from a graveyard. -- Cycling {B} ({B}, Discard this card: Draw a card.) -mana={B} -type=Instant -[/card] -[card] -name=Fade into Antiquity -target=artifact,enchantment -auto=moveto(exile) -text=Exile target Artifact or Enchantment -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Faerie Conclave -auto=tap(noevent) -auto={T}:Add{U} -auto={1}{U}:transforms((Faerie Creature,setpower=2,settoughness=1,flying,blue)) ueot -text=Faerie Conclave enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) -type=Land -[/card] -[card] -name=Faerie Harbinger -abilities=flash,flying -aicode=activate target(faerie|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(faerie|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=Flash -- Flying -- When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. -mana={3}{U} -type=Creature -subtype=Faerie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Faerie Impostor -auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) moveTo(ownerhand) oneshot -auto=choice sacrifice -abilities=flying -text=Flying -- When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. -mana={U} -type=Creature -subtype=Faerie Rogue -power=2 -toughness=1 -[/card] -[card] -name=Faerie Invaders -abilities=flash,flying -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -mana={4}{U} -type=Creature -subtype=Faerie Rogue -power=3 -toughness=3 -[/card] -[card] -name=Faerie Macabre -abilities=flying -autohand={discard}:target(other *|graveyard) moveTo(exile) -text=Flying -- Discard Faerie Macabre: Exile up to two target cards from graveyards. -mana={1}{B}{B} -type=Creature -subtype=Faerie Rogue -power=2 -toughness=2 -[/card] -[card] -name=Faerie Mechanist -abilities=flying -aicode=activate target(artifact[zpos<=3]|mylibrary) moveto(myhand) -auto=name(look) reveal:3 optionone name(Get artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -text=Flying -- When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={3}{U} -type=Artifact Creature -subtype=Faerie Artificer -power=2 -toughness=2 -[/card] -[card] -name=Faerie Miscreant -abilities=flying -auto=if type(Faerie Miscreant|mybattlefield)~morethan~1 then choice draw:1 controller -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. -mana={U} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=1 -[/card] -[card] -name=Faerie Noble -abilities=flying -auto=lord(other faerie|myBattlefield) 0/1 -auto={T}:all(other faerie|myBattlefield) 1/0 ueot -text=Flying -- Other Faerie creatures you control get +0/+1. -- {T}: Other Faerie creatures you control get +1/+0 until end of turn. -mana={2}{G} -type=Creature -subtype=Faerie -power=1 -toughness=2 -[/card] -[card] -name=Faerie Squadron -kicker={3}{U} -auto=kicker counter(1/1,2) -auto=kicker flying -text=Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) -- If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying. -mana={U} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Faerie Swarm -abilities=flying -anyzone=type:*[blue]:myBattlefield/type:*[blue]:myBattlefield cdaactive -text=Flying -- Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. -mana={3}{U} -type=Creature -subtype=Faerie -power=* -toughness=* -[/card] -[card] -name=Faerie Tauntings -auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:may life:-1 opponent -text=Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. -mana={2}{B} -type=Tribal Enchantment -subtype=Faerie -[/card] -[card] -name=Faerie Trickery -target=*[-faerie]|stack -auto=fizzleto(exile) -text=Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -mana={1}{U}{U} -type=Tribal Instant -subtype=Faerie -[/card] -[card] -name=Failed Inspection -target=*|stack -auto=fizzle -auto=draw:1 controller -auto=ability$!reject notatarget(*|myhand)!$ controller -text=Counter target spell. Draw a card, then discard a card. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Fairgrounds Warden -auto=(blink)forsrc target(creature|opponentbattlefield) -text=When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield. -mana={2}{W} -type=Creature -subtype=Dwarf Soldier -power=1 -toughness=3 -[/card] -[card] -name=Faith Healer -auto={S(enchantment|myBattlefield)}:life:storedmanacost -text=Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Faith Unbroken -auto=target(creature|opponentbattlefield) (blink)forsrc -auto=teach(creature) 2/2 -target=creature|mybattlefield -text=Enchant creature you control -- When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. -- Enchanted creature gets +2/+2. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Faithbearer Paladin -abilities=lifelink -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={4}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=4 -[/card] -[card] -name=Faithful Squire -doublefaced=kamiflip -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Kaiso, Memory of Loyalty) -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. -- At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. -mana={1}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Faithless Looting -auto=draw:2 controller -auto=reject notatarget(<2>*|myhand) -flashback={2}{R} -text=Draw two cards, then discard two cards. -- Flashback {2}{R} -mana={R} -type=Sorcery -[/card] -[card] -name=Faith's Fetters -target=artifact,creature,enchantment,land,planeswalker -auto=teach(creature) cantattack -auto=teach(creature) cantpwattack -auto=teach(creature) cantblock -auto=onlymanaability -auto=life:4 controller -text=Enchant permanent -- When Faith's Fetters enters the battlefield, you gain 4 life. -- Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Faith's Reward -auto=moveTo(myBattlefield) all(*[fresh;-instant;-sorcery]|mygraveyard) -text=Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn. -mana={3}{W} -type=Instant -[/card] -[card] -name=Falkenrath Aristocrat -abilities=flying,haste -auto={S(creature[-human])}:name(sacrifice a non-human creature) indestructible ueot -auto={S(creature[human])}:name(sacrifice a human) indestructible ueot && counter(1/1,1) -text=Flying, haste -- Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. -mana={2}{B}{R} -type=Creature -subtype=Vampire -power=4 -toughness=1 -[/card] -[card] -name=Falkenrath Exterminator -auto=@combatdamaged(player) from(this):counter(1/1,1) -auto={2}{R}:target(creature) dynamicability -text=Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. -- {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator. -mana={1}{R} -type=Creature -subtype=Vampire Archer -power=1 -toughness=1 -[/card] -[card] -name=Falkenrath Marauders -abilities=flying,haste -auto=@combatdamaged(player) from(this):counter(1/1,2) -text=Flying, haste -- Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. -mana={3}{R}{R} -type=Creature -subtype=Vampire Warrior -power=2 -toughness=2 -[/card] -[card] -name=Falkenrath Noble -abilities=flying -auto=@movedTo(creature|graveyard) from(battlefield):ability$!choice life:-1 target(player) && life:1 controller!$ controller -text=Flying -- Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. -mana={3}{B} -type=Creature -subtype=Vampire -power=2 -toughness=2 -[/card] -[card] -name=Falkenrath Reaver -mana={1}{R} -type=Creature -subtype=Vampire -power=2 -toughness=2 -[/card] -[card] -name=Falkenrath Torturer -auto={S(creature[-human])}:name(sacrifice a non-human creature):flying -auto={S(creature[human])}:name(sacrifice a human):flying && counter(1/1,1) -text=Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. -mana={2}{B} -type=Creature -subtype=Vampire -power=2 -toughness=1 -[/card] -[card] -name=Fall of the Gavel -target=*|stack -auto=fizzle -auto=life:5 controller -text=Counter target spell. You gain 5 life. -mana={3}{W}{U} -type=Instant -[/card] -[card] -name=Fall of the Hammer -target=creature|mybattlefield -auto=transforms((,newability[target(other creature) dynamicability])) forever -text=Target creature you control deals damage equal to its power to another target creature. -mana={1}{R} -type=Instant -[/card] -[card] -name=Fall of the Titans -other={x}{R} name(surge) -target=creature,player -otherrestriction=thisturn(*|mystack)~morethan~0 -auto=paidmana damage:XX -auto=alternative damage:X -text=Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Fall of the Titans deals X damage to each of up to two target creatures and/or players. -mana={X}{X}{R} -type=Instant -[/card] -[card] -name=Fallen Angel -abilities=flying -auto={S(creature|myBattlefield)}:2/1 -text=Flying -- Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. -mana={3}{B}{B} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Fallen Askari -abilities=flanking,cantblock -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Fallen Askari can't block. -mana={1}{B} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Fallen Cleric -facedown={3} -autofacedown={4}{B}:morph -auto=protection from(cleric) -text=Protection from Clerics -- Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{B} -type=Creature -subtype=Zombie Cleric -power=4 -toughness=2 -[/card] -[card] -name=Fallen Ferromancer -abilities=infect -auto={2}{R}{T}:damage:1 target(creature,player) -text=Infect -- {2}{R}, {T}: Fallen Ferromancer deals 1 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Fallen Ideal -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=flying -auto=teach(creature) {S(creature|mybattlefield)}:2/1 -text=Enchant creature -- Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." -- When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fallow Earth -target=land -auto=moveTo(ownerLibrary) -text=Put target land on top of its owner's library. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Fallow Wurm -auto=aslongas(land|myhand) reject target(land|myhand) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. -mana={2}{G} -type=Creature -subtype=Wurm -power=4 -toughness=4 -[/card] -[card] -name=Fallowsage -auto=@tapped(this):may draw:1 controller -text=Whenever Fallowsage becomes tapped, you may draw a card. -mana={3}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=False Cure -auto=emblem transforms((,newability[@lifefoeof(player):life:-twicethatmuch opponent],newability[@lifeof(player):life:-twicethatmuch controller])) ueot -text=Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. -mana={B}{B} -type=Instant -[/card] -[card] -name=False Defeat -target=creature|mygraveyard -auto=moveTo(myBattlefield) -text=Return target creature card from your graveyard to the battlefield. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=False Demise -target=creature -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) -text=Enchant creature -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=False Memories -auto=deplete:7 controller -auto=@next end:moveto(exile) notatarget(<7>*|mygraveyard) -text=Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard. -mana={1}{U} -type=Instant -[/card] -[card] -name=False Mourning -target=creature|mygraveyard -auto=moveTo(mylibrary) -text=Put target card from your graveyard on top of your library. -mana={G} -type=Sorcery -[/card] -[card] -name=False Peace -target=player -auto=nextphasealter(remove,combatbegins,targetedplayer) -auto=nextphasealter(remove,combatattackers,targetedplayer) -auto=nextphasealter(remove,combatblockers,targetedplayer) -auto=nextphasealter(remove,combatdamage,targetedplayer) -auto=nextphasealter(remove,combatends,targetedplayer) -text=Target player skips all combat phases of his or her next turn. -mana={W} -type=Sorcery -[/card] -[card] -name=False Prophet -auto=@movedTo(this|graveyard) from(battlefield):moveTo(exile) all(creature) -text=When False Prophet dies, exile all creatures. -mana={2}{W}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=False Summoning -target=creature|stack -auto=fizzle -text=Counter target creature spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Falter -auto=lord(creature[-flying]) cantblock -text=Creatures without flying can't block this turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Familiar Ground -auto=lord(creature|myBattlefield) oneblocker -text=Each creature you control can't be blocked by more than one creature. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Familiar's Ruse -target=*|stack -auto=fizzle -text=As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand. -- Counter target spell. -mana={U}{U}{H(creature|myBattlefield)} -type=Instant -[/card] -[card] -name=Famine -auto=damage:3 all(creature,player) -text=Famine deals 3 damage to each creature and each player. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Famished Ghoul -auto={1}{B}{S}:name(opponent's graveyard) target(other *|opponentgraveyard) moveTo(exile) -auto={1}{B}{S}:name(your graveyard) target(other *|mygraveyard) moveTo(exile) -text={1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Fanatic of Mogis -auto=damage:type:manaR opponent -text=When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -mana={3}{R} -type=Creature -subtype=Minotaur Shaman -power=4 -toughness=2 -[/card] -[card] -name=Fanatic of Xenagos -abilities=trample -auto=ability$!choice name(Tribute 1) all(mystored) counter(1/1) _ choice name(+1/+1 and Haste) all(mystored) haste ueot && all(mystored) 1/1 ueot!$ opponent -text=Trample -- Tribute 1 (As this creature enters the battlefield, an opponent of your choice may place a +1/+1 counter on it.) -- When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn. -mana={1}{R}{G} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=3 -[/card] -[card] -name=Fanatical Devotion -auto={S(creature|mybattlefield)}:regenerate target(creature) -text=Sacrifice a creature: Regenerate target creature. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Fanatical Fever -target=creature -auto=trample -auto=3/0 -text=Target creature gets +3/+0 and gains trample until end of turn. -mana={2}{G}{G} -type=Instant -[/card] -[card] -name=Fang Skulkin -auto={2}:wither target(creature[black]) -text={2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) -mana={2} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=1 -[/card] -[card] -name=Fangren Firstborn -auto=@combat(attacking) source(this):all(creature[attacking]) counter(1/1,1) -text=Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. -mana={1}{G}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=2 -[/card] -[card] -name=Fangren Hunter -abilities=trample -text=Trample -mana={3}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Fangren Marauder -auto=@movedto(graveyard) from(artifact|battlefield):may life:5 controller -text=Whenever an aritfact is put into a graveyard from the battlefield, you may gain 5 life. -mana={5}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Fangren Pathcutter -auto=@combat(attacking) source(this):all(creature[attacking]) trample ueot -text=Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=6 -[/card] -[card] -name=Fanning the Flames -auto=damage:X target(creature,player) -buyback={X}{3}{R}{R} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Fanning the Flames deals X damage to target creature or player. -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Far Wanderings -aicode=activate transforms((,newability[if type(*|mygraveyard)~morethan~6 then moveto(mybattlefield) and!(tap(noevent))! target(<3>land[basic]|mylibrary)],newability[if type(*|mygraveyard)~lessthan~7 then moveto(mybattlefield) and!(tap(noevent))! target(land[basic]|mylibrary)])) ueot -auto=if type(*|mygraveyard)~morethan~6 then name(search card) reveal:plibrarycount optionone name(choose card) target(<3>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=if type(*|mygraveyard)~lessthan~7 then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Farbog Boneflinger -auto=-2/-2 target(creature) -text=When Fargog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn. -mana={4}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Farbog Explorer -abilities=swampwalk -text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -mana={2}{W} -type=Creature -subtype=Human Scout -power=2 -toughness=3 -[/card] -[card] -name=Farbog Revenant -abilities=lifelink,Skulk -text=Skulk (This creature can't be blocked by creatures with greater power.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={2}{B} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Farhaven Elf -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Farmstead -target=land -auto=transforms((,newability[{w}{w}:life:1 controller myupkeeponly limit:1])) -text=Enchant land -- Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." -mana={W}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Farrelite Priest -auto={1}:add{w} limit^phaseaction[endofturn once] sacrifice^4 -text={1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step. -mana={1}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Farrel's Mantle -target=creature -auto=@combat(notblocked) source(mytgt):all(mystored) fog && target(creature) damage:storedpower && damage:2 -text=Enchant creature -- Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Farrel's Zealot -auto=@combat(notblocked) source(this):may damage:3 target(creature) && fog from(this) ueot -text=Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. -mana={1}{W}{W} -type=Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Farseek -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(plains,island,swamp,mountain|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(plains,island,swamp,mountain|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Farsight Mask -auto=@damageof(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile) sourcenottap:may draw:1 controller -text=Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. -mana={5} -type=Artifact -[/card] -[card] -name=Fascination -auto=choice name(each player draws) Draw:X all(player) -auto=choice name(each player mills) deplete:X all(player) -text=Choose one: -- Each player draws X cards. -- Each player puts the top X cards of his or her library into his or her graveyard. -mana={X}{U}{U} -type=Sorcery -[/card] -[card] -name=Fastbond -alias=1243 -text=You may play any number of additional lands on each of your turns. -- Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. -mana={G} -type=Enchantment -[/card] -[card] -name=Fatal Attraction -target=creature -auto=damage:2 -auto=@each my upkeep:damage:4 -text=Enchant creature -- When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. -- At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fatal Blow -target=creature[damaged] -auto=bury -text=Destroy target creature that was dealt damage this turn. It can't be regenerated. -mana={B} -type=Instant -[/card] -[card] -name=Fatal Frenzy -target=creature -auto=trample -auto=treason -auto=power/0 ueot -text=Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step. -mana={2}{R} -type=Instant -[/card] -[card] -name=Fatal Fumes -target=creature -auto=-4/-2 -text=Target creature gets -4/-2 until end of turn. -mana={3}{B} -type=Instant -[/card] -[card] -name=Fatal Push -target=creature -auto=if revolt then teach(creature[manacost<=4]) destroy else teach(creature[manacost<=2]) destroy -text=Destroy target creature if it has converted mana cost 2 or less. -- Revolt -- Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn. -mana={B} -type=Instant -[/card] -[card] -name=Fate Foretold -target=creature -auto=draw:1 controller -auto=@movedTo(mytgt|graveyard) from(battlefield):draw:1 targetcontroller -text=Enchant creature -- When Fate Foretold enters the battlefield, draw a card. -- When enchanted creature dies, its controller draws a card. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fate Forgotten -target=artifact,enchantment|battlefield -auto=moveto(exile) -text=Exile target artifact or enchantment. -mana={2}{W} -type=Instant -[/card] -[card] -name=Fate Unraveler -auto=@drawfoeof(player):damage:1 opponent -text=Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player. -mana={3}{B} -type=Enchantment Creature -subtype=Hag -power=3 -toughness=4 -[/card] -[card] -name=Fated Conflagration -target=creature,planeswalker -auto=damage:5 -auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={1}{R}{R}{R} -type=Instant -[/card] -[card] -name=Fated Infatuation -target=creature|mybattlefield -auto=clone -auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Put a token onto the battlefield that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={U}{U}{U} -type=Instant -[/card] -[card] -name=Fated Intervention -auto=token(Centaur,Enchantment Creature Centaur,3/3,green)*2 controller -auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Put two 3/3 green Centaur enchantment creature tokens onto the battlefield. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={2}{G}{G}{G} -type=Instant -[/card] -[card] -name=Fated Retribution -auto=all(creature,planeswalker) destroy -auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={4}{W}{W}{W} -type=Instant -[/card] -[card] -name=Fated Return -target=creature|mygraveyard -auto=moveto(mybattlefield) -auto=transforms((,indestructible)) forever -auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={4}{B}{B}{B} -type=Instant -[/card] -[card] -name=Fateful Showdown -target=creature,player -auto=count(type:*:myhand) -auto=damage:countedamount -auto=all(*|myhand) reject -auto=draw:countedamount controller -text=Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Fatestitcher -auto={T}:Tap target(other *) -auto={T}:Untap target(other *) -autograveyard={U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text={T}: You may tap or untap another target permanent. -- Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={3}{U} -type=Creature -subtype=Zombie Wizard -power=1 -toughness=2 -[/card] -[card] -name=Fathom Feeder -abilities=deathtouch -auto=@combatdamaged(player) from(this):ingest:1 opponent -auto={3}{U}{B}:draw:1 controller && ingest:1 opponent -text=Devoid (This card has no color.) -- Deathtouch -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {3}{U}{B}: Draw a card. Each opponent exiles the top card of his or her library. -mana={U}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=1 -[/card] -[card] -name=Fathom Mage -auto=evolve -auto=@counteradded(1/1) from(this):may draw:1 -text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card. -mana={2}{G}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Fathom Seer -facedown={3} -autofacedown={H(island|mybattlefield)}{H(island|mybattlefield)}:morph -autofaceup=draw:2 -text=Morph - Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Fathom Seer is turned face up, draw two cards. -mana={1}{U} -type=Creature -subtype=Illusion -power=1 -toughness=3 -[/card] -[card] -name=Fathom Trawl -auto=Reveal:3 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Cards) target(<3>*[-land]|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend -text=Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Fatigue -target=player -auto=nextphasealter(remove,draw,targetedplayer) -text=Target player skips his or her next draw step. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Fault Line -auto=damage:X all(creature[-flying]) -auto=damage:X all(player) -text=Fault Line deals X damage to each creature without flying and each player. -mana={X}{R}{R} -type=Instant -[/card] -[card] -name=Fault Riders -auto={S(land|myBattlefield)}:2/0 && first strike limit:1 -text=Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn. -mana={2}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Faultgrinder -abilities=trample -other={4}{R} name(Evoke) -auto=destroy target(land) -auto=alternative sacrifice -text=Trample -- When Faultgrinder enters the battlefield, destroy target land. -- Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={6}{R} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Fauna Shaman -aicode=activate target(creature|mylibrary) moveto(myhand) -auto={G}{T}{D(creature|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={G},{T}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. -mana={1}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Favor of the Overbeing -target=creature -auto=teach(creature[green]) 1/1 -auto=teach(creature[green]) vigilance -auto=teach(creature[blue]) 1/1 -auto=teach(creature[blue]) flying -text=Enchant creature -- As long as enchanted creature is green, it gets +1/+1 and has vigilance. -- As long as enchanted creature is blue, it gets +1/+1 and has flying. -mana={1}{GU} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Favor of the Woods -target=creature -auto=transforms((,newability[@combat(blocking) source(this):life:3 controller])) -text=Enchant creature -- Whenever enchanted creature blocks, you gain 3 life. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Favorable Destiny -target=creature -auto=teach(creature[white]) 1/2 -auto=aslongas(creature|myBattlefield) shroud >1 -text=Enchant creature -- Enchanted creature gets +1/+2 as long as it's white. -- Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Favorable Winds -auto=lord(creature[flying]|mybattlefield) 1/1 -text=Creatures you control with flying get +1/+1. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Favored Hoplite -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) && preventAllDamage to(this) ueot -text=Heroic - Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Fear -target=creature -auto=fear -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fearsome Awakening -target=creature|mygraveyard -auto=moveto(mybattlefield) && transforms((,newability[if cantargetcard(dragon) then counter(1/1.2)])) oneshot -text=Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Fearsome Temper -target=creature -auto=2/2 -auto=teach(creature) {2}{R}:target(creature) cantblock ueot -text=Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn." -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Feast of Blood -target=creature -auto=destroy -auto=life:4 controller -restriction=control two or more vampires -text=Cast Feast of Blood only if you control two or more Vampires. -- Destroy target creature. You gain 4 life. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Feast of Dreams -auto=choice name(enchanted creature) destroy target(creature[enchanted]) -auto=choice name(enchantment creature) destroy target(creature[enchantment]) -text=Destroy target enchanted creature or enchantment creature. -mana={1}{B} -type=Instant -[/card] -[card] -name=Feast of Flesh -target=creature -auto=damage:1 -auto=life:1 controller -auto=foreach(Feast of Flesh|mygraveyard):damage:1 -auto=foreach(Feast of Flesh|opponentgraveyard):damage:1 -auto=foreach(Feast of Flesh|mygraveyard)life:1 controller -auto=foreach(Feast of Flesh|opponentgraveyard)life:1 controller -text=Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. -mana={B} -type=Sorcery -[/card] -[card] -name=Feast of the Unicorn -target=creature -auto=4/0 -text=Enchant creature -- Enchanted creature gets +4/+0. -mana={3}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Feast of Worms -target=land -auto=if cantargetcard(legendary) then destroy && ability$!sacrifice notatarget(land|mybattlefield)!$ targetcontroller else destroy -text=Destroy target land. If that land was legendary, its controller sacrifices another land. -mana={3}{G}{G} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Feast or Famine -auto=choice name(2/2 black Zombie creature token) token(Zombie,Creature Zombie,2/2,black) -auto=aslongas(creature[-black;-artifact]|battlefield) choice bury target(creature[-black;-artifact]) -text=Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated. -mana={3}{B} -type=Instant -[/card] -[card] -name=Feat of Resistance -target=creature|mybattlefield -auto=choice name(green) transforms((,newability[protection from green])) ueot -auto=choice name(red) transforms((,newability[protection from red])) ueot -auto=choice name(blue) transforms((,newability[protection from blue])) ueot -auto=choice name(black) transforms((,newability[protection from black])) ueot -auto=choice name(white) transforms((,newability[protection from white])) ueot -auto=counter(1/1) -text=Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Fecundity -auto=@movedTo(creature|mygraveyard) from(battlefield):may draw:1 controller -auto=@movedTo(creature|opponentgraveyard) from(battlefield):draw:1 opponent -text=Whenever a creature dies, that creature's controller may draw a card. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Feebleness -abilities=flash -target=creature -auto=-2/-1 -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets -2/-1. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Feed the Clan -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then life:10 controller else life:5 controller -text=You gain 5 life. -- Ferocious - You gain 10 life instead if you control a creature with power 4 or greater. -mana={1}{G} -type=Instant -[/card] -[card] -name=Feed the Pack -auto=@each my endofturn:may name(sacrifice a non-token creature) target(creature[-token]|mybattlefield) transforms((,newability[token(-262857)*t],newability[sacrifice])) forever -text=At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield where X is the sacrificed creature's toughness. -mana={5}{G} -type=Enchantment -[/card] -[card] -name=Feedback Bolt -target=player -auto=damage:type:artifact:mybattlefield -text=Feedback Bolt deals damage to target player equal to the number of artifacts you control. -mana={4}{R} -type=Instant -[/card] -[card] -name=Feedback -target=enchantment -auto=@each targetController upkeep:damage:1 targetcontroller -text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Feeding Frenzy -target=creature -auto=foreach(zombie) -1/-1 -text=Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield. -mana={2}{B} -type=Instant -[/card] -[card] -name=Feeling of Dread -target=creature -auto=tap -flashback={1}{U} -text=Tap up to two target creatures. -- Flashback {1}{U} -mana={1}{W} -type=Instant -[/card] -[card] -name=Feldon of the Third Path -auto={2}{r}{t}:target(creature|mygraveyard) clone with(treason,haste) addtype(artifact) -text={2}{R}, {T}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. -mana={1}{R}{R} -type=Legendary Creature -subtype=Human Artificer -power=2 -toughness=3 -[/card] -[card] -name=Feldon's Cane -auto={T}{E}:moveto(myLibrary) all(*|myGraveyard) && shuffle -text={T}, Exile Feldon's Cane: Shuffle your graveyard into your library. -mana={1} -type=Artifact -[/card] -[card] -name=Felhide Brawler -auto=aslongas(other minotaur|myBattlefield) cantblock <1 -text=Felhide Brawler can't block unless you control another Minotaur. -mana={1}{B} -type=Creature -subtype=Minotaur -power=2 -toughness=2 -[/card] -[card] -name=Felhide Minotaur -mana={2}{B} -type=Creature -subtype=Minotaur -power=2 -toughness=3 -[/card] -[card] -name=Felhide Petrifier -abilities=deathtouch -auto=lord(creature[minotaur]|myBattlefield) deathtouch -text=Deathtouch -- Other Minotaur creatures you control have deathtouch. -mana={2}{B} -type=Creature -subtype=Minotaur Warrior -power=2 -toughness=3 -[/card] -[card] -name=Felhide Spiritbinder -auto=@untapped(this) restriction{type(creature)~morethan~1}:pay({1}{R}) target(other creature) clone and!( transforms((Enchantment,newability[haste],newability[@each my endofturn:moveto(exile)])) oneshot )! -text=Inspired -- Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, put a token onto the battlefield that's a copy of another target creature except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. -mana={3}{R} -type=Creature -subtype=Minotaur Shaman -power=3 -toughness=4 -[/card] -[card] -name=Felidar Cub -auto={S}:destroy target(other enchantment|battlefield) -text=Sacrifice Felidar Cub: Destroy target enchantment. -mana={1}{W} -type=Creature -subtype=Cat Beast -power=2 -toughness=2 -[/card] -[card] -name=Felidar Guardian -auto=may moveto(exile) and!(moveto(ownerbattlefield))! target(other *|mybattlefield) -text=When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control. -mana={3}{W} -type=Creature -subtype=Cat Beast -power=1 -toughness=4 -[/card] -[card] -name=Felidar Sovereign -abilities=vigilance,lifelink -auto=@each my upkeep:this(controllerlife > 39) wingame -text=Vigilance, lifelink -- At the beginning of your upkeep, if you have 40 or more life, you win the game. -mana={4}{W}{W} -type=Creature -subtype=Cat Beast -power=4 -toughness=6 -[/card] -[card] -name=Felidar Umbra -abilities=totemarmor -target=creature -auto=teach(creature) lifelink -auto={1}{W}:rehook target(creature|mybattlefield) -text=Enchant creature -- Enchanted creature has lifelink. -- {1}{W}: Attach Felidar Umbra to target creature you control. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fell Shepherd -auto=@combatdamaged(player) from(this):may name(Get All Creatures) moveto(myhand) all(creature[fresh]|mygraveyard) -auto={b}{s(creature|mybattlefield)}:target(creature) -2/-2 ueot -text=Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. -- {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn. -mana={5}{B}{B} -type=Creature -subtype=Avatar -power=8 -toughness=6 -[/card] -[card] -name=Femeref Archers -auto={T}:damage:4 target(creature[attacking;flying]) -text={T}: Femeref Archers deals 4 damage to target attacking creature with flying. -mana={2}{G} -type=Creature -subtype=Human Archer -power=2 -toughness=2 -[/card] -[card] -name=Femeref Enchantress -auto=@movedTo(enchantment|graveyard) from(battlefield):draw:1 controller -text=Whenever an enchantment is put into a graveyard from the battlefield, draw a card. -mana={G}{W} -type=Creature -subtype=Human Druid -power=1 -toughness=2 -[/card] -[card] -name=Femeref Healer -auto={T}:prevent:1 target(creature,player) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Femeref Knight -abilities=flanking -auto={W}:vigilance -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {W}: Femeref Knight gains vigilance until end of turn. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Femeref Scouts -mana={2}{W} -type=Creature -subtype=Human Scout -power=1 -toughness=4 -[/card] -[card] -name=Fen Hauler -auto=cantbeblockedby(creature[artifact]) -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Fen Hauler can't be blocked by artifact creatures. -mana={6}{B} -type=Creature -subtype=Insect -power=5 -toughness=5 -[/card] -[card] -name=Fen Stalker -auto=aslongas(land[-tapped]|myBattlefield) fear <1 -text=Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={3}{B} -type=Creature -subtype=Nightstalker -power=3 -toughness=2 -[/card] -[card] -name=Fencer Clique -abilities=flying -auto={U}:moveTo(ownerlibrary) -text=Flying -- {U}: Put Fencer Clique on top of its owner's library. -mana={2}{U}{U} -type=Creature -subtype=Faerie Soldier -power=3 -toughness=2 -[/card] -[card] -name=Fencer's Magemark -target=creature -auto=lord(creature[enchanted]|myBattlefield) 1/1 -auto=lord(creature[enchanted]|myBattlefield) first strike -text=Enchant creature -- Creatures you control that are enchanted get +1/+1 and have first strike. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fencing Ace -abilities=double strike -text=Double strike (This creature deals both first-strike and regular combat damage.) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Fend Off -target=creature -auto=0/0 && fog from(mytgt) oneshot -autohand=__CYCLING__({2}) -text=Prevent all combat damage that would be dealt by target creature this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Fendeep Summoner -auto={T}:target(swamp) becomes(Treefolk Warrior,3/5) ueot -text={T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. -mana={4}{B} -type=Creature -subtype=Treefolk Shaman -power=3 -toughness=5 -[/card] -[card] -name=Feral Animist -auto={3}:power/0 ueot -text={3}: Feral Animist gets +X/+0 until end of turn, where X is its power. -mana={1}{R}{G} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=1 -[/card] -[card] -name=Feral Deceiver -auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend -auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +2/+2 ueot && all(this) trample ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 -text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. -mana={3}{G} -type=Creature -subtype=Spirit -power=3 -toughness=2 -[/card] -[card] -name=Feral Incarnation -auto=token(Beast,Creature Beast,3/3,green)*3 -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put three 3/3 green Beast creature tokens onto the battlefield. -other={convoke} name(Convoke) -mana={8}{G} -type=Sorcery -[/card] -[card] -name=Feral Instinct -target=creature -auto=1/1 -auto=@next upkeep:draw:1 controller -text=Target creature gets +1/+1 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{G} -type=Instant -[/card] -[card] -name=Feral Invocation -abilities=flash -target=creature -auto=2/2 -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature. -- Enchanted creature gets +2/+2. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Feral Krushok -mana={4}{G} -type=Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Feral Lightning -auto=token(Elemental,Creature Elemental,3/1,red,haste,unearth)*3 -text=Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. -mana={3}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Feral Ridgewolf -abilities=trample -auto={1}{R}:2/0 -text=Trample -- {1}{R}: Feral Ridgewolf gets +2/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Wolf -power=1 -toughness=2 -[/card] -[card] -name=Feral Shadow -abilities=flying -text=Flying -mana={2}{B} -type=Creature -subtype=Nightstalker -power=2 -toughness=1 -[/card] -[card] -name=Feral Thallid -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:regenerate -text=At the beginning of your upkeep, put a spore counter on Feral Thallid. -- Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. -mana={3}{G}{G}{G} -type=Creature -subtype=Fungus -power=6 -toughness=3 -[/card] -[card] -name=Feral Throwback -aicode=activate target(*[beast]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1,2) )! -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[beast]|myhand) optionone foreach(*[beast]|reveal) counter(1/1,2) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) -text=Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -mana={4}{G}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Ferocious Charge -target=creature -auto=4/4 -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Target creature gets +4/+4 until end of turn. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={2}{G} -type=Instant -[/card] -[card] -name=Ferocity -target=creature -auto=@combat(blocking,blocked,turnlimited) source(mytgt):may counter(1/1,1) -text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Feroz's Ban -auto=lord(creature|nonbattlezone) altercost(colorless,+2) -text=Creature spells cost {2} more to cast. -mana={6} -type=Artifact -[/card] -[card] -name=Ferrovore -auto={R}{S(artifact|myBattlefield)}:3/0 -text={R}, sacrifice an artifact: Ferrovore gets +3/+3 until end of turn. -mana={2}{R} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Fertile Ground -target=land -auto=all(this) transforms((,newability[produceextra:selectmana])) forever -text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fertile Imagination -auto=choice name(Artifact) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(artifact|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(creature) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(creature|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(enchantment) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(enchantment|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(instant) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(instant|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(land) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(land|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(planeswalker) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(planeswalker|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(sorcery) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(sorcery|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -auto=choice name(tribal) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(tribal|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -text=Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Fertile Thicket -auto=tap(noevent) -aicode=activate target(land[basic;zpos<=5]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=may name(look) reveal:5 optionone choice name(put on top) target(land[basic]|reveal) moveto(ownerlibrary) optiononeend optiontwo choice name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -auto={T}:Add{G} -text=Fertile Thicket enters the battlefield tapped. -- When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. -- {T}: Add {G} to your mana pool. -type=Land -[/card] -[card] -name=Fertilid -auto=counter(1/1,2) -auto={1}{G}{C(1/1,-1)}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|mylibrary) -text=Fertilid enters the battlefield with two +1/+1 counters on it. -- {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library. -mana={2}{G} -type=Creature -subtype=Elemental -power=0 -toughness=0 -[/card] -[card] -name=Fervent Cathar -abilities=haste -auto=target(creature) cantblock ueot -text=Haste -- When Fervent Cathar enters the battlefield, target creature can't block this turn. -mana={2}{R} -type=Creature -subtype=Human Knight -power=2 -toughness=1 -[/card] -[card] -name=Fervent Charge -auto=lord(creature[attacking]|myBattlefield) 2/2 -text=Whenever a creature you control attacks, it gets +2/+2 until end of turn. -mana={1}{W}{B}{R} -type=Enchantment -[/card] -[card] -name=Fervent Denial -target=*|stack -auto=fizzle -flashback={5}{U}{U} -text=Counter target spell. -- Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Fervor -auto=lord(creature|myBattlefield) haste -text=Creatures you control have haste. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Festercreep -auto=counter(1/1,1) -auto={1}{B}{C(1/1,-1)}:all(other creature) -1/-1 ueot -text=Festercreep enters the battlefield with a +1/+1 counter on it. -- {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. -mana={1}{B} -type=Creature -subtype=Elemental -power=0 -toughness=0 -[/card] -[card] -name=Festergloom -auto=all(creature[-black]|battlefield) -1/-1 ueot -text=Nonblack creatures get -1/-1 until end of turn. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Festerhide Boar -abilities=trample -auto=if morbid then choice counter(1/1,2) -text=Trample -- Morbid - Festerhide Board enters the battlefield with two +1/+1 counters on it if a creature died this turn. -mana={3}{G} -type=Creature -subtype=Boar -power=3 -toughness=3 -[/card] -[card] -name=Festering Evil -auto=@each my upkeep:damage:1 all(creature,player) -auto={B}{B}{S}:damage:3 all(creature,player) -text=At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. -- {B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Festering Goblin -auto=@movedTo(this|graveyard) from(battlefield):-1/-1 target(creature) ueot -text=When Festering Goblin dies, target creature gets -1/-1 until end of turn. -mana={B} -type=Creature -subtype=Zombie Goblin -power=1 -toughness=1 -[/card] -[card] -name=Festering Newt -auto=@movedto(this|graveyard) from(mybattlefield):if type(Bogbrew Witch|mybattlefield)~morethan~0 then target(creature|opponentbattlefield) -4/-4 ueot else target(creature|opponentbattlefield) -1/-1 ueot -text=When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. -mana={B} -type=Creature -subtype=Salamander -power=1 -toughness=1 -[/card] -[card] -name=Festering Wound -target=creature -auto=@each my upkeep:may counter(0/0,1,Infection) -auto=@each targetController upkeep:thisforeach(counter{0/0.1.Infection}) damage:1 targetController -text=Enchant creature -- At the beginning of your upkeep, you may put an infection counter on Festering Wound. -- At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Festival of the Guildpact -auto=prevent:X controller -text=Prevent the next X damage that would be dealt to you this turn. -- Draw a card. -mana={X}{W} -type=Instant -[/card] -[card] -name=Festival of Trokin -auto=life:twicetype:creature:mybattlefield -text=You gain 2 life for each creature you control. -mana={W} -type=Sorcery -[/card] -[card] -name=Festival -restriction=opponentupkeeponly -auto=all(creature|opponentBattlefield) cantattack ueot -auto=all(creature|opponentBattlefield) cantpwattack ueot -text=Cast Festival only during an opponent's upkeep. -- Creatures can't attack this turn. -mana={W} -type=Instant -[/card] -[card] -name=Fetid Heath -auto={T}:Add{1} -auto={WB}{T}:Add{W}{W} -auto={WB}{T}:Add{W}{B} -auto={WB}{T}:Add{B}{B} -text={T}: Add {1} to your mana pool. -- {(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. -type=Land -[/card] -[card] -name=Fetid Horror -auto={B}:1/1 -text={B}: Fetid Horror gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Shade Horror -power=1 -toughness=2 -[/card] -[card] -name=Fetid Imp -abilities=flying -auto={B}:deathtouch ueot -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={1}{B} -type=Creature -subtype=Imp -power=1 -toughness=2 -[/card] -[card] -name=Fettergeist -abilities=flying -auto=foreach(other creature|mybattlefield) upcost[{1}] sacrifice -text=Flying -- At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control. -mana={2}{U} -type=Creature -subtype=Spirit -power=3 -toughness=4 -[/card] -[card] -name=Feudkiller's Verdict -auto=life:10 -auto=if compare(lifetotal)~morethan~compare(opponentlifetotal) then token(Giant,Creature Giant,5/5,white) -text=You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. -mana={4}{W}{W} -type=Tribal Sorcery -subtype=Giant -[/card] -[card] -name=Fever Charm -auto=aslongas(creature|battlefield) choice haste target(creature) -auto=aslongas(creature|battlefield) choice 2/0 target(creature) -auto=aslongas(creature[wizard]|battlefield) choice damage:3 target(creature[wizard]) -text=Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature. -mana={R} -type=Instant -[/card] -[card] -name=Fevered Convulsions -auto={2}{B}{B}:counter(-1/-1,1) target(creature) -text={2}{B}{B}: Put a -1/-1 counter on target creature. -mana={B}{B} -type=Enchantment -[/card] -[card] -name=Fevered Strength -target=Creature -auto=2/0 -auto=@next upkeep:draw:1 controller -text=Target creature gets +2/+0 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{B} -type=Instant -[/card] -[card] -name=Fevered Visions -auto=@each my endofturn:draw:1 -auto=@each opponent endofturn:draw:1 opponent && if type(*|opponenthand)~morethan~3 then damage:2 opponent -text=At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her. -mana={1}{U}{R} -type=Enchantment -[/card] -[card] -name=Fickle Efreet -auto=@combat(attacking,blocking) source(this):phaseaction[combatends,sourceinplay] flipacoin loseability moveTo(opponentbattlefield) loseabilityend flipend -text=Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. -mana={3}{R} -type=Creature -subtype=Efreet -power=5 -toughness=2 -[/card] -[card] -name=Fiddlehead Kami -auto=@movedto(arcane,spirit|mystack):regenerate -text=Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. -mana={4}{G} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Field Creeper -mana={2} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=1 -[/card] -[card] -name=Field Marshal -auto=lord(other soldier) 1/1 -auto=lord(other soldier) first strike -text=Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) -mana={1}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Field of Dreams -abilities=showfromtoplibrary,showopponenttoplibrary -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=Players play with the top card of their libraries revealed. -mana={U} -type=World Enchantment -[/card] -[card] -name=Field of Reality -target=creature -auto=cantbeblockedby(spirit) -auto={1}{U}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature can't be blocked by Spirits. -- {1}{U}: Return Field of Reality to its owner's hand. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Field of Souls -auto=@movedTo(creature[-token]|mygraveyard) from(battlefield):token(Spirit,Creature Spirit, 1/1,flying white) -text=Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Field Surgeon -auto={T(creature|mybattlefield)}:prevent:1 target(creature) -text=Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Fieldmist Borderpost -other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) -auto=tap(noevent) -auto={T}:Add{W} -auto={T}:Add{U} -text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. -- Fieldmist Borderpost enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -mana={1}{W}{U} -type=Artifact -[/card] -[card] -name=Fiend Binder -auto=@combat(attacking) source(this):target(creature|opponentbattlefield) tap -text=Whenever Fiend Binder attacks, tap target creature defending player controls. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Fiend Hunter -auto=may (blink)forsrc target(other creature|battlefield) -text=When Fiend Hunter enters the battlefield, you may exile another target creature. -- When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={1}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Fiendslayer Paladin -abilities=first strike, lifelink -auto=cantbetargetof(instant[black;red]|opponenthand,opponentgraveyard,opponentstack) -auto=cantbetargetof(sorcery[black;red]|opponenthand,opponentgraveyard,opponentstack) -text=First strike (This creature deals combat damage before creatures without first strike.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Fiendslayer Paladin can't be the target of black or red spells your opponents control. -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Fierce Empath -aicode=activate target(creature[manacost>=6]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[manacost>=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library. -mana={2}{G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Fierce Invocation -auto=manifest and!( counter(1/1,2) )! all(*[zpos=1]|mylibrary) -text=Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Fiery Conclusion -auto=damage:5 target(creature) -text=As an additional cost to cast Fiery Conclusion, sacrifice a creature. -- Fiery Conclusion deals 5 damage to target creature. -mana={1}{R}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Fiery Fall -target=creature -auto=damage:5 -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={1}{R}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Fiery Fall deals 5 damage to target creature. -- Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={5}{R} -type=Instant -[/card] -[card] -name=Fiery Hellhound -auto={R}:1/0 -text={R}: Fiery Hellhound gets +1/+0 until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Elemental Hound -power=2 -toughness=2 -[/card] -[card] -name=Fiery Impulse -target=creature -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then damage:3 else damage:2 -text=Fiery Impulse deals 2 damage to target creature. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead. -mana={R} -type=Instant -[/card] -[card] -name=Fiery Mantle -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto={R}:1/0 -text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fiery Temper -abilities=madness -autoexile=restriction{discarded} pay({R}) name(pay R to cast) activate name(pay R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -target=creature,player -auto=damage:3 -text=Fiery Temper deals 3 damage to target creature or player. -- Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Fight to the Death -auto=destroy all(creature[blocking;blocked]) -text=Destroy all blocking creatures and all blocked creatures. -mana={R}{W} -type=Instant -[/card] -[card] -name=Fighting Chance -auto=@combat(blocking) source(creature):all(trigger[to]) flipacoin winability preventAllCombatDamage from(this) ueot winabilityend flipend -text=For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. -mana={R} -type=Instant -[/card] -[card] -name=Fighting Drake -abilities=flying -text=Flying -mana={2}{U}{U} -type=Creature -subtype=Drake -power=2 -toughness=4 -[/card] -[card] -name=Figure of Destiny -auto={RW}:becomes(Kithkin Spirit,2/2) forever -auto=this(cantargetcard(*[spirit]) {RW}{RW}{RW}:becomes(Kithkin Spirit Warrior,4/4) forever ) -auto=this(cantargetcard(*[warrior]) {RW}{RW}{RW}{RW}{RW}{RW}:becomes(Kithkin Spirit Warrior Avatar,8/8,flying,first strike) forever ) -text={RW}: Figure of Destiny becomes a 2/2 Kithkin Spirit. -- {RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. -- {RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. -mana={RW} -type=Creature -subtype=Kithkin -power=1 -toughness=1 -[/card] -[card] -name=Filigree Angel -abilities=flying -auto=life:thricetype:artifact:mybattlefield controller -text=Flying -- When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. -mana={5}{W}{W}{U} -type=Artifact Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Filigree Crawler -auto=@movedTo(this|graveyard) from(battlefield):create(Thopter:Artifact Creature Thopter:1/1:blue:flying) controller -text=When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying. -mana={4} -type=Artifact Creature -subtype=Insect -power=2 -toughness=2 -[/card] -[card] -name=Filigree Familiar -auto=life:2 controller -auto=@movedTo(this|graveyard) from(battlefield):draw:1 -text=When Filigree Familiar enters the battlefield, you gain 2 life. -- When Filigree Familiar dies, draw a card. -mana={3} -type=Artifact Creature -subtype=Fox -power=2 -toughness=2 -[/card] -[card] -name=Filigree Fracture -target=artifact,enchantment -auto=teach(*[blue;black]) draw:1 controller -auto=destroy -text=Destroy target artifact or enchantment. If that permanent was blue or black, draw a card. -mana={2}{G} -type=Instant -[/card] -[card] -name=Filigree Sages -auto={2}{U}:untap target(artifact) -text={2}{U}: Untap target artifact. -mana={3}{U} -type=Artifact Creature -subtype=Vedalken Wizard -power=2 -toughness=3 -[/card] -[card] -name=Fill with Fright -auto=scry:2 scrycore delayed choice name(Choose Target for Discard) target(player) ability$!name(Choose 2 to discard) target(<2>*|myhand) reject!$ targetedplayer ueot scrycoreend scryend -text=Target player discards two cards. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Filth -abilities=swampwalk -autograveyard=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) swampwalk -text=Swampwalk -- As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. -mana={3}{B} -type=Creature -subtype=Incarnation -power=2 -toughness=2 -[/card] -[card] -name=Filthy Cur -auto=@damaged(this):life:-thatmuch controller -text=Whenever Filthy Cur is dealt damage, you lose that much life. -mana={1}{B} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Final Fortune -auto=turns:+1 controller -auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever -text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. -mana={R}{R} -type=Instant -[/card] -[card] -name=Final Iteration -abilities=flying -auto=@movedto(instant,sorcery|mystack):token(Wizard,Creature Human Wizard,1/1,blue) -auto=lord(wizard|mybattlefield) 2/1 -auto=lord(wizard|mybattlefield) flying -text=Flying -- Wizards you control get +2/+1 and have flying. -- Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. -type=Creature -subtype=Eldrazi Insect -power=6 -toughness=5 -[/card] -[card] -name=Final Judgment -auto=moveto(exile) all(creature) -text=Exile all creatures. -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Final Punishment -target=opponent -auto=damage:odcount targetedplayer -text=Target player loses life equal to the damage already dealt to him or her this turn. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Final Revels -auto=choice all(creature) 2/0 ueot -auto=choice all(creature) 0/-2 ueot -text=Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Final Strike -target=opponent -auto=damage:storedpower -text=As an additional cost to cast Final Strike, sacrifice a creature. -- Final Strike deals damage to target opponent equal to the sacrificed creature's power. -mana={2}{B}{B}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Final-Sting Faerie -auto=aslongas(creature[damaged]|battlefield) destroy target(creature[damaged]) oneshot -text=Flying -- When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. -mana={3}{B} -type=Creature -subtype=Faerie Assassin -power=2 -toughness=2 -[/card] -[card] -name=Finest Hour -abilities=exalted -auto=@combat(attackedalone) source(creature|myBattlefield) turnlimited:all(trigger[to]) untap ueot -auto=@combat(attackedalone) source(creature|myBattlefield) turnlimited:nextphasealter(add,combatphases,controller,after) -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. -mana={2}{G}{W}{U} -type=Enchantment -[/card] -[card] -name=Fire Ambush -target=creature,player -auto=Damage:3 -text=Fire Ambush deals 3 damage to target creature or player. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Fire Ants -auto={T}:damage:1 all(other creature[-flying]) -text={T}: Fire Ants deals 1 damage to each other creature without flying. -mana={2}{R} -type=Creature -subtype=Insect -power=2 -toughness=1 -[/card] -[card] -name=Fire at Will -target=creature[attacking;blocking] -auto=damage:1 -auto=damage:1 target(creature[attacking;blocking]) -auto=ability$!name(damage) choice target(creature[attacking;blocking]) damage:1!$ controller -text=Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. -mana={RW}{RW}{RW} -type=Instant -[/card] -[card] -name=Fire Bowman -auto={S}:damage:1 target(other *[creature;player]) restriction{during my turn,before attackers} -text=Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. -mana={R} -type=Creature -subtype=Human Soldier Archer -power=1 -toughness=1 -[/card] -[card] -name=Fire Diamond -auto=tap(noevent) -auto={T}:Add{R} -text=Fire Diamond enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Fire Dragon -abilities=flying -auto=damage:type:mountain:mybattlefield target(creature) -text=Flying -- When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature. -mana={6}{R}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Fire Drake -abilities=flying -auto={R}:1/0 limit:1 -text=Flying -- {R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn. -mana={1}{R}{R} -type=Creature -subtype=Drake -power=1 -toughness=2 -[/card] -[card] -name=Fire Elemental -mana={3}{R}{R} -type=Creature -subtype=Elemental -power=5 -toughness=4 -[/card] -[card] -name=Fire Imp -auto=damage:2 target(creature) -text=When Fire Imp enters the battlefield, it deals 2 damage to target creature. -mana={2}{R} -type=Creature -subtype=Imp -power=2 -toughness=1 -[/card] -[card] -name=Fire Snake -auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(land) -text=When Fire Snake dies, destroy target land. -mana={4}{R} -type=Creature -subtype=Snake -power=3 -toughness=1 -[/card] -[card] -name=Fire Sprites -abilities=flying -auto={G}{T}:Add{R} -text=Flying -- {G}, {T}: Add {R} to your mana pool. -mana={1}{G} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Fire Tempest -auto=damage:6 all(creature,player) -text=Fire Tempest deals 6 damage to each creature and each player. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Fire Whip -target=creature|myBattlefield -auto=teach(creature) {T}:damage:1 target(creature,player) -auto={S}:damage:1 target(other *[creature;player]) -text=Enchant creature you control -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -- Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fireball -target=player,creature -alias=1291 -text=Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. -- Fireball costs {1} more to cast for each target beyond the first. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Fire-Belly Changeling -abilities=changeling -auto={R}:1/0 limit:2 -text=Changeling (This card is every creature type at all times.) -- {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn. -mana={1}{R} -type=Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] -[card] -name=Fireblast -target=creature,player -auto=damage:4 -other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains) -text=You may sacrifice two Mountains rather than pay Fireblast's mana cost. -- Fireblast deals 4 damage to target creature or player. -mana={4}{R}{R} -type=Instant -[/card] -[card] -name=Firebolt -target=creature,player -auto=damage:2 -flashback={4}{R} -text=Firebolt deals 2 damage to target creature or player. -- Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={R} -type=Sorcery -[/card] -[card] -name=Firebrand Ranger -auto={G}{T}:moveTo(myBattlefield) target(land[basic]|myhand) -text={G}, {T}: You may put a basic land card from your hand onto the battlefield. -mana={1}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Firebreathing -target=creature -auto={R}:1/0 -text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Firedrinker Satyr -auto=@damaged(this):damage:thatmuch controller -auto={1}{R}:1/0 ueot && damage:1 controller -text=Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you. -- {1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you. -mana={R} -type=Creature -subtype=Satyr Shaman -power=2 -toughness=1 -[/card] -[card] -name=Fire-Field Ogre -abilities=first strike -autograveyard={U}{B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=First strike -- Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={1}{U}{B}{R} -type=Creature -subtype=Ogre Mutant -power=4 -toughness=2 -[/card] -[card] -name=Firefiend Elemental -abilities=haste -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -mana={3}{R} -type=Creature -subtype=Elemental -power=3 -toughness=2 -[/card] -[card] -name=Firefist Striker -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:cantblock target(creature) ueot -text=Battalion -- Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. -mana={1}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Firefly -abilities=flying -auto={R}:1/0 -text=Flying -- {R}: Firefly gets +1/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Fireforger's Puzzleknot -auto=damage:1 target(creature,player) -auto={2}{R}{S}:damage:1 target(other *[creature;player]) -text=When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to target creature or player. -- {2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to target creature or player. -mana={2} -type=Artifact -[/card] -[card] -name=Firefright Mage -auto={1}{R}{T}{D(*|myhand)}:target(creature) transforms((,newability[cantbeblockedby(-artifact;-red)])) ueot -text={1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. -mana={R} -type=Creature -subtype=Goblin Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Firehoof Calvary -auto={3}{R}:transforms((,newability[2/0],newability[trample])) ueot -text={3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. -mana={W} -type=Creature -subtype=Human Berserker -power=1 -toughness=1 -[/card] -[card] -name=Firehoof Cavalry -auto={3}{R}:+2/0 ueot && trample ueot -text={3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. -mana={W} -type=Creature -subtype=Human Berserker -power=1 -toughness=1 -[/card] -[card] -name=Fire-Lit Thicket -auto={T}:Add{1} -auto={RG}{T}:Add{R}{R} -auto={RG}{T}:Add{R}{G} -auto={RG}{T}:Add{G}{G} -text={T}: Add {1} to your mana pool. -- {(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool. -type=Land -[/card] -[card] -name=Firemane Angel -abilities=flying,first strike -auto=@each my upkeep:may life:1 controller -autograveyard=@each my upkeep:may life:1 controller myUpkeepOnly -autograveyard={6}{R}{R}{W}{W}:moveTo(myBattlefield) myUpkeepOnly -text=Flying, first strike -- At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. -- {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep. -mana={3}{R}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=3 -[/card] -[card] -name=Firemane Avenger -abilities=flying -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:choice damage:3 target(creature,player) && life:3 controller -text=Flying -- Battalion -- Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life. -mana={2}{R}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Firemantle Mage -auto=all(ally|mybattlefield) menace ueot -auto=@movedTo(other ally|myBattlefield):may all(ally|mybattlefield) menace ueot -text=Rally -- Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) -mana={2}{R} -type=Creature -subtype=Human Shaman Ally -power=2 -toughness=2 -[/card] -[card] -name=Firemaw Kavu -auto=damage:2 target(creature) -auto=@movedTo(this|nonbattlezone) from(battlefield):damage:4 target(creature) -auto=upcost[{5}{R};next upkeep] moveTo(graveyard) -text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. -- When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. -mana={5}{R} -type=Creature -subtype=Kavu -power=4 -toughness=2 -[/card] -[card] -name=Firemind's Foresight -auto=ability$!name(converted cost 3) moveto(myhand) notatarget(instant[manacost=3]|mylibrary)!$ controller -auto=ability$!name(converted cost 2) moveto(myhand) notatarget(instant[manacost=2]|mylibrary)!$ controller -auto=ability$!name(converted cost 1) moveto(myhand) notatarget(instant[manacost=1]|mylibrary)!$ controller -text=Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library. -mana={5}{U}{R} -type=Instant -[/card] -[card] -name=Fires of Undeath -target=creature,player -auto=damage:2 -flashback={5}{B} -text=Fires of Undeath deals 2 damage to target creature or player. -- Flashback {5}{B} -mana={2}{R} -type=Instant -[/card] -[card] -name=Fires of Yavimaya -auto=lord(creature|myBattlefield) haste -auto={s}:2/2 target(other creature) -text=Creatures you control have haste. -- Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. -mana={1}{R}{G} -type=Enchantment -[/card] -[card] -name=Firescreamer -auto={R}:1/0 -text={R}: Firescreamer gets +1/+0 until end of turn. -mana={3}{B} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Fireshrieker -auto={2}:equip -auto=teach(creature) double strike -text=Equipped creature has double strike. (It deals both first-strike and regular combat damage.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Fireslinger -auto={T}:damage:1 target(creature,player) && damage:1 controller -text={T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. -mana={1}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Firespout -auto=if spent({R}) then damage:3 all(creature[-flying]) -auto=if spent({G}) then damage:3 all(creature[flying]) -text=Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.) -mana={2}{RG} -type=Sorcery -[/card] -[card] -name=Firestorm Hellkite -abilities=flying,trample -auto=cumulativeupcost[{U}{R}] sacrifice -text=Flying, trample -- Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={4}{U}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Firewake Sliver -auto=lord(sliver) haste -auto=lord(sliver) transforms((,newability[{1}{S}:2/2 target(other sliver)])) -text=All Sliver creatures have haste. -- All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." -mana={1}{R}{G} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Firewild Borderpost -other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) -auto=tap(noevent) -auto={T}:Add{R} -auto={T}:Add{G} -text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. -- Firewild Borderpost enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -mana={1}{R}{G} -type=Artifact -[/card] -[card] -name=Firewing Phoenix -autograveyard={1}{R}{R}{R}:moveTo(myhand) -abilities=flying -text=Flying -- {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand. -mana={3}{R} -type=Creature -subtype=Phoenix -power=4 -toughness=2 -[/card] -[card] -name=First Volley -target=creature -auto=damage:1 -auto=damage:1 targetController -text=First Volley deals 1 damage to target creature and 1 damage to that creature's controller. -mana={1}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Fishliver Oil -target=creature -auto=islandwalk -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.) -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fissure -target=creature,land -auto=bury -text=Destroy target creature or land. It can't be regenerated. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Fists of Ironwood -target=creature -auto=token(Saproling,creature saproling, 1/1,green)*2 -auto=trample -text=Enchant creature -- When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. -- Enchanted creature has trample. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fists of the Anvil -target=creature -auto=4/0 -text=Target creature gets +4/+0 until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Fists of the Demigod -target=creature -auto=teach(creature[black]) 1/1 -auto=teach(creature[black]) wither -auto=teach(creature[red]) 1/1 -auto=teach(creature[red]) first strike -text=Enchant creature -- As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) -- As long as enchanted creature is red, it gets +1/+1 and has first strike. -mana={1}{BR} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fit of Rage -target=creature -auto=3/3 -auto=first strike -text=Target creature gets +3/+3 and gains first strike until end of turn. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Five-Alarm Fire -auto=@combatdamaged(player) from(creature|mybattlefield):all(this) counter(0/0,1,Blaze) -auto=@combatdamaged(creature) from(creature|mybattlefield):all(this) counter(0/0,1,Blaze) -auto={C(0/0,-5,Blaze)}:damage:5 target(creature,player) -text=Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. -- Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player. -mana={1}{R}{R} -type=Enchantment -[/card] -[card] -name=Flagstones of Trokair -auto={T}:Add{W} -auto=@movedTo(this|graveyard) from(battlefield):name(search card) ability$!moveTo(myBattlefield) and!(tap(noevent))! target(plains|myLibrary)!$ controller -text={T}: Add {W} to your mana pool. -- When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. -type=Legendary Land -[/card] -[card] -name=Flailing Drake -abilities=flying -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) 1/1 ueot -text=Flying -- Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. -mana={3}{G} -type=Creature -subtype=Drake -power=2 -toughness=3 -[/card] -[card] -name=Flame Burst -target=creature,player -auto=Damage:2 -auto=foreach(Flame Burst|graveyard) Damage:1 -auto=foreach(Pardic Firecat|graveyard) Damage:1 -text=Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards. -mana={1}{R} -type=Instant -[/card] -[card] -name=Flame Elemental -auto={R}{T}{S}:target(other creature) dynamicability -text={R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. -mana={2}{R}{R} -type=Creature -subtype=Elemental -power=3 -toughness=2 -[/card] -[card] -name=Flame Fusillade -auto=lord(creature,enchantment,land,artifact|myBattlefield) {T}:damage:1 target(creature,player) -text=Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player." -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Flame Jab -target=player,creature -auto=damage:1 -retrace={R}{S(land|myhand)} -text=Flame Jab deals 1 damage to target creature or player. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={R} -type=Sorcery -[/card] -[card] -name=Flame Javelin -target=creature,player -auto=damage:4 -text=({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) -- Flame Javelin deals 4 damage to target creature or player. -mana={2R}{2R}{2R} -type=Instant -[/card] -[card] -name=Flame Jet -target=player -auto=damage:3 -autohand=__CYCLING__({2}) -text=Flame Jet deals 3 damage to target player. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Flame Lash -target=creature,player -auto=damage:4 -text=Flame Lash deals 4 damage to target creature or player. -mana={3}{R} -type=Instant -[/card] -[card] -name=Flame Rift -auto=damage:4 opponent -auto=damage:4 controller -text=Flame Rift deals 4 damage to each player. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Flame Slash -target=creature -auto=damage:4 -text=Flame Slash deals 4 damage to target creature. -mana={R} -type=Sorcery -[/card] -[card] -name=Flame Spirit -auto={R}:1/0 -text={R}: Flame Spirit gets +1/+0 until end of turn. -mana={4}{R} -type=Creature -subtype=Elemental Spirit -power=2 -toughness=3 -[/card] -[card] -name=Flame Wave -target=player -auto=damage:4 -auto=damage:4 all(creature|targetedpersonsbattlefield) -text=Flame Wave deals 4 damage to target player and each creature he or she controls. -mana={3}{R}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Flameblade Angel -abilities=flying -auto=@damageof(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile,opponenthand):may damage:1 opponent -auto=@damaged(*|mybattlefield) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile,opponenthand):may damage:1 opponent -text=Flying -- Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. -mana={4}{R}{R} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Flameblast Dragon -abilities=flying -auto=this(attacking) {X}{R}:thisforeach(X) damage:1 target(creature,player) limit:1 -text=Flying -- Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Flameborn Hellion -abilities=haste,mustattack -text=Haste -- Flameborn Hellion attacks each turn if able. -mana={5}{R} -type=Creature -subtype=Hellion -power=5 -toughness=4 -[/card] -[card] -name=Flameborn Viron -mana={4}{R}{R} -type=Creature -subtype=Insect -power=6 -toughness=4 -[/card] -[card] -name=Flamebreak -auto=damage:3 all(creature[-flying]) -auto=damage:3 all(player) -auto=all(creature[-flying;-protection from red]) cantregen ueot -text=Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. -mana={R}{R}{R} -type=Sorcery -[/card] -[card] -name=Flamecast Wheel -auto={5}{T}{S}:damage:3 target(other creature) -text={5}{T},Sacrifice Flamecast Wheel: Flamecast Wheel deals 3 damage to target creature. -mana={1} -type=Artifact -[/card] -[card] -name=Flamecore Elemental -auto=upcost[{2}{R}{R};next upkeep] sacrifice -text=Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={2}{R}{R} -type=Creature -subtype=Elemental -power=5 -toughness=4 -[/card] -[card] -name=Flameheart Werewolf -auto=@combat(blocking,blocked) source(this) from(creature):damage:2 all(trigger[from]) -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Kessig Forgemaster) -text=Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf. -type=Creature -subtype=Werewolf -color=red -power=3 -toughness=2 -[/card] -[card] -name=Flamekin Brawler -auto={R}:1/0 -text={R}: Flamekin Brawler gets +1/+0 until end of turn. -mana={R} -type=Creature -subtype=Elemental Warrior -power=0 -toughness=2 -[/card] -[card] -name=Flamekin Harbinger -aicode=activate target(elemental|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(elemental|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. -mana={R} -type=Creature -subtype=Elemental Shaman -power=1 -toughness=1 -[/card] -[card] -name=Flamekin Spitfire -auto={3}{R}:damage:1 target(creature,player) -text={3}{R}: Flamekin Spitfire deals 1 damage to target creature or player. -mana={1}{R} -type=Creature -subtype=Elemental Shaman -power=1 -toughness=1 -[/card] -[card] -name=Flamekin Village -auto=tap(noevent) -auto=aslongas(Elemental|myHand) untap -auto={T}:Add{r} -auto={r}{t}:target(creature) haste ueot -text=As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn. -type=Land -[/card] -[card] -name=Flame-Kin War Scout -auto=@movedto(creature|battlefield):all(trigger[to]) damage:4 && sacrifice all(this) -text=When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. -mana={3}{R} -type=Creature -subtype=Elemental Scout -power=2 -toughness=4 -[/card] -[card] -name=Flame-Kin Zealot -auto=all(creature|myBattlefield) 1/1 ueot -auto=all(creature|myBattlefield) haste ueot -text=When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. -mana={1}{R}{R}{W} -type=Creature -subtype=Elemental Berserker -power=2 -toughness=2 -[/card] -[card] -name=Flames of the Firebrand -target=creature,player -auto=damage:1 -auto=damage:1 target(creature,player) -auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller -text=Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Flameshadow Conjuring -auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{R}]] clone with(unearth,haste) -text=Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Flamespeaker's Will -target=creature|mybattlefield -auto=1/1 -auto=@combatdamaged(player) from(mytgt):may sacrifice(this) && destroy target(artifact) -text=Enchant creature you control -- Enchanted creature gets +1/+1. -- Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target artifact. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Flamestick Courier -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={2}{r}{t}:target(goblin) grant transforms((,newability[2/2],newability[haste])) grantend -text=You may choose not to untap Flamestick Courier during your untap step. -- {2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped. -mana={2}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Flametongue Kavu -auto=damage:4 target(creature) -text=When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. -mana={3}{R} -type=Creature -subtype=Kavu -power=4 -toughness=2 -[/card] -[card] -name=Flamewake Phoenix -abilities=Flying,haste,mustattack -autograveyard=@each my combatbegins restriction{type(creature[power>=4]|mybattlefield)~morethan~0}:pay({R}) name(Pay {R} to return phoenix) moveTo(mybattlefield) -text=Flying, haste. -- Flamewake Phoenix attacks each turn if able. -- Ferocious - At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield. -mana={1}{R}{R} -type=Creature -subtype=Phoenix -power=2 -toughness=2 -[/card] -[card] -name=Flamewave Invoker -auto={7}{R}:Damage:5 target(player) -text={7}{R}: Flamewave Invoker deals 5 damage to target player. -mana={2}{R} -type=Creature -subtype=Goblin Mutant -power=2 -toughness=2 -[/card] -[card] -name=Flamewright -auto={1}{t}:token(Construct,Construct artifact creature,1/1,defender) -auto={t}{s(creature[defender]|mybattlefield)}:damage:1 target(creature,player) -text={1}, {T}: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. -- {T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player. -mana={R}{W} -type=Creature -subtype=Human Artificer -power=1 -toughness=1 -[/card] -[card] -name=Flaming Sword -abilities=flash -target=creature -auto=1/0 -auto=first strike -text=Flash -- Enchant creature -- Enchanted creature gets +1/+0 and has first strike. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Flanking Troops -auto=@combat(attacking) source(this):may tap target(creature) -text=Whenever Flanking Troops attacks, you may tap target creature. -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Flare -target=creature,player -auto=damage:1 -auto=@next upkeep:draw:1 controller -text=Flare deals 1 damage to target creature or player. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{R} -type=Instant -[/card] -[card] -name=Flaring Flame-Kin -auto=this(auras >= 1) 2/2 -auto=this(auras >= 1) trample -auto=this(auras >= 1) {R}:1/0 -text=As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." -mana={2}{R} -type=Creature -subtype=Elemental Warrior -power=2 -toughness=2 -[/card] -[card] -name=Flash Conscription -target=creature -auto=if spent({W}) then teach(creature) spiritlink ueot -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. -mana={5}{R} -type=Instant -[/card] -[card] -name=Flash Counter -target=instant|stack -auto=fizzle -text=Counter target instant spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Flash Flood -auto=aslongas(*[red]|battlefield) choice destroy target(*[red]) -auto=aslongas(mountain|battlefield) choice moveTo(ownerhand) target(mountain) -text=Choose one - Destroy target red permanent; or return target Mountain to its owner's hand. -mana={U} -type=Instant -[/card] -[card] -name=Flash of Defiance -auto=lord(creature[green]) cantblock -auto=lord(creature[white]) cantblock -flashback={L:3}{1}{R} -text=Green creatures and white creatures can't block this turn. -- Flashback {1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Flashfires -auto=destroy all(plains) -text=Destroy all Plains. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Flashfreeze -target=*[red;green]|stack -auto=fizzle -text=Counter target red or green spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Flatten -target=creature|battlefield -auto=-4/-4 ueot -text=Target creature gets -4/-4 until end of turn. -mana={3}{B} -type=Instant -[/card] -[card] -name=Flayed Nim -auto=@combatdamaged(creature) from(this):life:-thatmuch opponent -auto={2}{B}:regenerate -text=Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. -- {2}{B}: Regenerate Flayed Nim. -mana={3}{B} -type=Creature -subtype=Skeleton -power=2 -toughness=2 -[/card] -[card] -name=Flayer Drone -abilities=first strike -auto=@movedto(other creature[colorless]|mybattlefield):target(opponent) life:-1 -text=Devoid (This card has no color.) -- First strike -- Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life. -mana={1}{B}{R} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=1 -[/card] -[card] -name=Flayer Husk -auto={2}:equip -auto=teach(creature) 1/1 -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +1/+1. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Flayer of the Hatebound -abilities=undying -autograveyard=@movedTo(this|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability target(creature)],newability[choice name(player) dynamicability target(player)])) forever -auto=@movedTo(other creature|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability target(creature)],newability[choice name(player) dynamicability target(player)])) -text=Undying -- Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player. -mana={5}{R} -type=Creature -subtype=Devil -power=4 -toughness=2 -[/card] -[card] -name=Flay -target=player -auto=discard:1 -auto=ability$!pay[[{1}]] name(pay 1 mana) donothing?discard:1!$ targetedplayer -text=Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Flaying Tendrils -auto=all(creature) exiledeath ueot -auto=all(creature) -2/-2 ueot -text=Devoid (This card has no color.) -- All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. -mana={1}{B}{B} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Fledgling Djinn -abilities=flying -auto=@each my upkeep:damage:1 controller -text=Flying -- At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. -mana={1}{B} -type=Creature -subtype=Djinn -power=2 -toughness=2 -[/card] -[card] -name=Fledgling Dragon -abilities=flying -auto=aslongas(*|mygraveyard) 3/3 >6 -auto=aslongas(*|mygraveyard) {R}:1/0 >6 -text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=2 -toughness=2 -[/card] -[card] -name=Fledgling Griffin -auto=@movedTo(land|myBattlefield):flying ueot -text=Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. -mana={1}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Fledgling Imp -auto={B}{D(*|myhand)}:flying -text={B}, Discard a card: Fledgling Imp gains flying until end of turn. -mana={2}{B} -type=Creature -subtype=Imp -power=2 -toughness=2 -[/card] -[card] -name=Fledgling Mawcor -abilities=flying -facedown={3} -autofacedown={U}{U}:morph -auto={T}:damage:1 target(creature,player) -text=Flying -- {T}: Fledgling Mawcor deals 1 damage to target creature or player. -- Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{U} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Fledgling Osprey -auto=this(auras >= 1) flying -text=Fledgling Osprey has flying as long as it's enchanted. -mana={U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Fleecemane Lion -auto=this(cantargetcard(*[-monstrous]) {3}{G}{W}:becomes(monstrous) forever && counter(1/1,1) && transforms((,newability[opponentshroud],newability[indestructible])) forever -text={3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) -- As long as Fleecemane Lion is monstrous, it has hexproof and indestructible. -mana={G}{W} -type=Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Fleetfeather Cockatrice -abilities=flash,flying,deathtouch -auto=this(cantargetcard(*[-monstrous]) {5}{G}{U}:becomes(monstrous) forever && counter(1/1,3) -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying, deathtouch -- {5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -mana={3}{G}{U} -type=Creature -subtype=Cockatrice -power=3 -toughness=3 -[/card] -[card] -name=Fleetfeather Sandals -auto={2}:equip -auto=teach(creature) flying -auto=teach(creature) haste -text=Equipped creature has flying and haste. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Fleetfoot Panther -abilities=flash -auto=moveTo(ownerhand) notatarget(creature[green;white]|myBattlefield) -text=Flash -- When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand. -mana={1}{G}{W} -type=Creature -subtype=Cat -power=3 -toughness=4 -[/card] -[card] -name=Fleet-Footed Monk -auto=cantbeblockedby(creature[power>=2]) -text=Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. -mana={1}{W} -type=Creature -subtype=Human Monk -power=1 -toughness=1 -[/card] -[card] -name=Fleeting Aven -abilities=flying -auto=@cycled(*|hand):moveTo(ownerhand) -text=Flying -- Whenever a player cycles a card, return Fleeting Aven to its owner's hand. -mana={1}{U}{U} -type=Creature -subtype=Bird Wizard -power=2 -toughness=2 -[/card] -[card] -name=Fleeting Distraction -target=creature -auto=-1/0 -auto=draw:1 controller -text=Target creature gets -1/-0 until end of turn. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Fleeting Image -abilities=flying -auto={1}{U}:moveTo(myhand) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{U}: Return Fleeting Image to its owner's hand. -mana={2}{U} -type=Creature -subtype=Illusion -power=2 -toughness=1 -[/card] -[card] -name=Fleeting Memories -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -auto=@sacrificed(clue|mybattlefield):target(player) deplete:3 -text=When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Fleetwheel Cruiser -abilities=trample,haste -auto=becomes(Artifact Creature) ueot -auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} -text=Trample, haste -- When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={4} -type=Artifact -subtype=Vehicle -power=5 -toughness=3 -[/card] -[card] -name=Flensermite -abilities=infect,lifelink -text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={1}{B} -type=Creature -subtype=Gremlin -power=1 -toughness=1 -[/card] -[card] -name=Flesh Carver -abilities=Intimidate -auto={1}{b}{s(other creature|mybattlefield)}:counter(1/1,2) -auto=@movedTo(this|graveyard) from(myBattlefield):token(Carvers Masterpeice,Horror creature,p/p,black) -text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. -- When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Flesh Reaver -auto=@damaged(creature) from(this):damage:thatmuch controller -auto=@damagefoeof(player) from(this):damage:thatmuch controller -text=Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. -mana={1}{B} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Flesh to Dust -target=creature -auto=bury -text=Destroy target creature. It can't be regenerated. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Fleshbag Marauder -auto=sacrifice notatarget(creature|mybattlefield) -auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent -text=When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. -mana={2}{B} -type=Creature -subtype=Zombie Warrior -power=3 -toughness=1 -[/card] -[card] -name=Flesh-Eater Imp -abilities=flying,infect -auto={S(creature|mybattlefield)}:1/1 -text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Imp -power=2 -toughness=2 -[/card] -[card] -name=Fleshformer -auto={W}{U}{B}{R}{G}:all(this) 2/2 && all(this) fear && -2/-2 target(creature) myTurnOnly -text={W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Fleshgrafter -auto={D(artifact|myhand)}:2/2 -text=Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn. -mana={2}{B} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Fleshmad Steed -auto=@movedTo(other creature|graveyard) from(battlefield):tap -text=Whenever another creature dies, tap Fleshmad Steed -mana={1}{B} -type=Creature -subtype=Horse -power=2 -toughness=2 -[/card] -[card] -name=Fleshpulper Giant -auto=may destroy target(creature[toughness<=2]|battlefield) -text=When Fleshpulper Giant enters the battlefield, you may destroy target creature with a toughness of 2 or less. -mana={5}{R}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Fleshwrither -auto={1}{B}{B}{S}:moveTo(myBattlefield) target(other creature[manacost=4]|mylibrary) asSorcery -text=Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.) -mana={2}{B}{B} -type=Creature -subtype=Horror -power=3 -toughness=3 -[/card] -[card] -name=Flicker -target=*[-token] -auto=(blink) -text=Exile target nontoken permanent, then return it to the battlefield under its owner's control. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Flickering Spirit -abilities=flying -auto={3}{W}:(blink) -text=Flying -- {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control. -mana={3}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Flickering Ward -abilities=auraward -target=creature -auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend -auto={W}:moveTo(ownerhand) -text=Enchant creature -- As Flickering Ward enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. -- {W}: Return Flickering Ward to its owner's hand. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Flickerwisp -abilities=flying -auto=(blink)ueot target(other *|battlefield) -text=Flying -- When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. -mana={1}{W}{W} -type=Creature -subtype=Elemental -power=3 -toughness=1 -[/card] -[card] -name=Flight of Fancy -target=creature -auto=draw:2 controller -auto=flying -text=Enchant creature -- When Flight of Fancy enters the battlefield, draw two cards. -- Enchanted creature has flying. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Flight Spellbomb -auto={T}{S}:target(other creature) flying ueot -auto=@movedTo(this|graveyard) from(battlefield):pay({U}) draw:1 -mana={1} -type=Artifact -text={T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card. -[/card] -[card] -name=Flight -target=creature -auto=flying -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fling -target=creature,player -auto=damage:storedpower -text=As an additional cost to cast Fling, sacrifice a creature. -- Fling deals damage equal to the sacrificed creature's power to target creature or player. -mana={1}{R}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Flint Golem -auto=@combat(blocked,turnlimited) source(this):deplete:3 opponent -text=Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. -mana={4} -type=Artifact Creature -subtype=Golem -power=2 -toughness=3 -[/card] -[card] -name=Flinthoof Boar -auto=aslongas(mountain|mybattlefield) 1/1 -auto={R}:haste ueot -text=Flinthoof Boar gets +1/+1 as long as you control a Mountain. -- {R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.) -mana={1}{G} -type=Creature -subtype=Boar -power=2 -toughness=2 -[/card] -[card] -name=Flitterstep Eidolon -abilities=unblockable -auto=bestow bstw -auto=bestow teach(creature) +1/+1 -auto=bestow teach(creature) unblockable -bestow={5}{u} -text=Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flitterstep Eidolon can't be blocked. -- Enchanted creature gets +1/+1 and can't be blocked. -mana={1}{U} -type=Enchantment Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Floating Shield -abilities=auraward -target=creature -auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend -auto={S}:protection from white target(other creature) -auto={S}:protection from blue target(other creature) -auto={S}:protection from black target(other creature) -auto={S}:protection from red target(other creature) -auto={S}:protection from green target(other creature) -text=Enchant creature -- As Floating Shield enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. -- Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Floating-Dream Zubera -auto=@movedTo(graveyard) from(this|mybattlefield):foreach(zubera[fresh]|graveyard) draw:1 controller -text=When Floating-Dream Zubera dies, draw a card for each Zubera put into a graveyard from the battlefield this turn. -mana={1}{U} -type=Creature -subtype=Zubera Spirit -power=1 -toughness=2 -[/card] -[card] -name=Flood Plain -auto=tap(noevent) -aicode=activate moveTo(myBattlefield) target(*[forest;plains]|myLibrary) -auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text=Flood Plain enters the battlefield tapped. -- {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Floodbringer -abilities=flying -auto={H(land|mybattlefield)}{2}:tap target(land) -text=Flying -- {2}, Return a land you control to its owner's hand: Tap target land. -mana={1}{U} -type=Creature -subtype=Moonfolk Wizard -power=1 -toughness=2 -[/card] -[card] -name=Floodchaser -auto=counter(1/1,6) -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -auto={U}{C(1/1,-1)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -text=Floodchaser enters the battlefield with six +1/+1 counters on it. -- Floodchaser can't attack unless defending player controls an Island. -- {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. -mana={5}{U} -type=Creature -subtype=Elemental -power=0 -toughness=0 -[/card] -[card] -name=Flooded Grove -auto={T}:Add{1} -auto={GU}{T}:Add{G}{G} -auto={GU}{T}:Add{G}{U} -auto={GU}{T}:Add{U}{U} -text={T}: Add {1} to your mana pool. -- {(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool. -type=Land -[/card] -[card] -name=Flooded Shoreline -auto={U}{U}{H(island|myBattlefield)}{H(island|myBattlefield)}:moveTo(ownerhand) target(creature) -text={U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Flooded Strand -auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;plains]|myLibrary) -#aicode=activate moveTo(myBattlefield) target(*[island;plains]|myLibrary) -#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;plains]|reveal) moveto(ownerlibrary) #and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) #moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Flood -auto={U}{U}:tap target(creature[-flying]) -text={U}{U}: Tap target creature without flying. -mana={U} -type=Enchantment -[/card] -[card] -name=Floodgate -text=Defender (This creature can't attack.) -- When Floodgate has flying, sacrifice it. -- When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. -auto=aslongas(floodgate[flying]|mybattlefield) all(this) sacrifice while >0 -auto=@movedto(nonbattlezone) from(this|mybattlefield):damage:halfdowntype:island:mybattlefield all(creature[-blue;-flying]) -mana={3}{U} -type=Creature -subtype=Wall -abilities=defender -power=0 -toughness=5 -[/card] -[card] -name=Floodtide Serpent -abilities=cantattack,cantpwattack -auto={H(enchantment|myBattlefield)}:-cantattack && -cantpwattack restriction{myattackersonly} -text=Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.) -mana={4}{U} -type=Creature -subtype=Serpent -power=4 -toughness=4 -[/card] -[card] -name=Floodwater Dam -auto={T}:name(X = 0) donothing -auto={3}{T}:name(X = 1) target(land) tap -auto={5}{T}:name(X = 2) target(<2>land) tap -auto={7}{T}:name(X = 3) target(<3>land) tap -auto={9}{T}:name(X = 4) target(<4>land) tap -auto={11}{T}:name(X = 5) target(<5>land) tap -auto={13}{T}:name(X = 6) target(<6>land) tap -auto={15}{T}:name(X = 7) target(<7>land) tap -auto={17}{T}:name(X = 8) target(<8>land) tap -auto={19}{T}:name(X = 9) target(<9>land) tap -auto={21}{T}:name(X = 10) target(<10>land) tap -auto={23}{T}:name(X = 11) target(<11>land) tap -auto={25}{T}:name(X = 12) target(<12>land) tap -auto={27}{T}:name(X = 13) target(<13>land) tap -auto={29}{T}:name(X = 14) target(<14>land) tap -auto={31}{T}:name(X = 15) target(<15>land) tap -auto={33}{T}:name(X = 16) target(<16>land) tap -text={X}{X}{1}, {T}: Tap X target lands. -mana={3} -type=Artifact -[/card] -[card] -name=Floral Spuzzem -auto=@combat(notblocked) source(this):may destroy target(artifact|opponentbattlefield) && fog from(this) ueot -text=Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. -mana={3}{G} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Flourishing Defenses -auto=@counteradded(-1/-1) from(creature):may token(Elf Warrior,Creature elf warrior,1/1,green) -text=Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield. -mana={4}{G} -type=Enchantment -[/card] -[card] -name=Flow of Ideas -auto=foreach(island|myBattlefield) draw:1 -text=Draw a card for each Island you control. -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Flow of Maggots -auto=cantbeblockedby(creature[-wall]) -auto=cumulativeupcost[{1}] sacrifice -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Flow of Maggots can't be blocked by non-Wall creatures. -mana={2}{B} -type=Creature -subtype=Insect -power=2 -toughness=2 -[/card] -[card] -name=Flowering Field -target=land -auto=teach(land) {T}:prevent:1 target(creature,player) -text=Enchant land -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Flowstone Armor -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={3}{t}:target(creature) grant +1/-1 grantend -text=You may choose not to untap Flowstone Armor during your untap step. -- {3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped. -mana={3} -type=Artifact -[/card] -[card] -name=Flowstone Blade -target=creature -auto={R}:1/-1 -text=Enchant creature -- {R}: Enchanted creature gets +1/-1 until end of turn. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Flowstone Channeler -auto={1}{R}{T}{D(*|myhand)}:1/-1 && haste target(creature) -text={1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. -mana={2}{R} -type=Creature -subtype=Human Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Flowstone Charger -auto=@combat(attacking) source(this):3/-3 ueot -text=Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. -mana={2}{R}{W} -type=Creature -subtype=Beast -power=2 -toughness=5 -[/card] -[card] -name=Flowstone Crusher -auto={R}:1/-1 -text={R}: Flowstone Crusher gets +1/-1 until end of turn. -mana={3}{R}{R} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Flowstone Embrace -target=creature -auto={T}:2/-2 -text=Enchant creature -- {T}: Enchanted creature gets +2/-2 until end of turn. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Flowstone Flood -target=land -auto=destroy -buyback={D}{L:3}{3}{R} -text=Buyback - Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target land. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Flowstone Giant -auto={R}:2/-2 -text={R}: Flowstone Giant gets +2/-2 until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Giant -power=3 -toughness=3 -[/card] -[card] -name=Flowstone Hellion -abilities=haste -auto={0}:1/-1 -text=Haste -- {0}: Flowstone Hellion gets +1/-1 until end of turn. -mana={4}{R} -type=Creature -subtype=Hellion Beast -power=3 -toughness=3 -[/card] -[card] -name=Flowstone Mauler -abilities=trample -auto={R}:1/-1 -text=Trample -- {R}: Flowstone Mauler gets +1/-1 until end of turn. -mana={4}{R}{R} -type=Creature -subtype=Beast -power=4 -toughness=5 -[/card] -[card] -name=Flowstone Overseer -auto={R}{R}:1/-1 target(creature) -text={R}{R}: Target creature gets +1/-1 until end of turn. -mana={2}{R}{R}{R} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Flowstone Sculpture -auto={2}{D(*|myhand)}:counter(1/1,1) -auto={2}{D(*|myhand)}:name(flying) transforms((,flying)) forever -auto={2}{D(*|myhand)}:name(first strike) transforms((,first strike)) forever -auto={2}{D(*|myhand)}:name(trample) transforms((,trample)) forever -text={2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) -mana={6} -type=Artifact Creature -subtype=Shapeshifter -power=4 -toughness=4 -[/card] -[card] -name=Flowstone Shambler -auto={R}:1/-1 -text={R}: Flowstone Shambler gets +1/-1 until end of turn. -mana={2}{R} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Flowstone Slide -auto=all(creature) x/-x ueot -text=All creatures get +X/-X until end of turn. -mana={X}{2}{R}{R} -type=Sorcery -[/card] -[card] -name=Flowstone Strike -target=creature -auto=haste -auto=1/-1 -text=Target creature gets +1/-1 and gains haste until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Flowstone Surge -auto=lord(creature|myBattlefield) 1/-1 -text=Creatures you control get +1/-1. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Flowstone Thopter -auto={1}:1/-1 && flying -text={1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn. -mana={7} -type=Artifact Creature -subtype=Thopter -power=4 -toughness=4 -[/card] -[card] -name=Flowstone Wall -abilities=defender -auto={R}:1/-1 -text=Defender (This creature can't attack.) -- {R}: Flowstone Wall gets +1/-1 until end of turn. -mana={2}{R} -type=Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Flowstone Wyvern -abilities=flying -auto={R}:2/-2 -text=Flying -- {R}: Flowstone Wyvern gets +2/-2 until end of turn. -mana={3}{R}{R} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Flurry of Horns -auto=token(Minotaur,Creature Minotaur,2/3,red,haste)*2 -text=Put two 2/3 red Minotaur creature tokens with haste onto the battlefield. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Flurry of Wings -auto=foreach(creature[attacking]) token(Bird Soldier,Creature Bird Soldier,1/1,white,flying) -text=Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures. -mana={G}{W}{U} -type=Instant -[/card] -[card] -name=Fluxcharger -abilities=flying -auto=@movedTo(instant|mystack):may swap ueot -auto=@movedTo(sorcery|mystack):may swap ueot -text=Whenever you cast an instant or a sorcery spell, you may switch Fluxcharger's power and toughness until end of turn. -mana={2}{U}{R} -type=Creature -subtype=Weird -power=1 -toughness=5 -[/card] -[card] -name=Flux -auto=ability$!choice notatarget(*|myhand) reject && draw:1!$ controller -auto=ability$!choice notatarget(*|myhand) reject && draw:1!$ opponent -auto=ability$!choice draw:1!$ controller -text=Each player discards any number of cards, then draws that many cards. -- Draw a card. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Flying Carpet -auto={2}{T}:flying target(creature) -text={2}, {T}: Target creature gains flying until end of turn. -mana={4} -type=Artifact -[/card] -[card] -name=Flying Crane Technique -auto=untap all(creature|myBattlefield) -auto=all(creature|mybattlefield) double strike ueot -auto=all(creature|mybattlefield) flying ueot -text=Untap all creatures you control. -- Creatures you control gain flying and double strike until end of turn. -mana={3}{U}{R}{W} -type=Instant -[/card] -[card] -name=Flying Men -abilities=flying -text=Flying -mana={U} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Fodder Cannon -auto={4}{T}{S(creature|myBattlefield)}:Damage:4 target(creature) -text={4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. -mana={4} -type=Artifact -[/card] -[card] -name=Fodder Launch -target=creature -auto=damage:5 targetController -auto=-5/-5 -text=As an additional cost to cast Fodder Launch, sacrifice a Goblin. -- Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. -mana={3}{B}{S(goblin|mybattlefield)} -type=Tribal Sorcery -subtype=Goblin -[/card] -[card] -name=Fog Bank -abilities=flying,defender -auto=preventAllCombatDamage to(this) -auto=preventAllCombatDamage from(this) -text=Defender (This creature can't attack.) -- Flying -- Prevent all combat damage that would be dealt to and dealt by Fog Bank. -mana={1}{U} -type=Creature -subtype=Wall -power=0 -toughness=2 -[/card] -[card] -name=Fog Elemental -abilities=flying -auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Fog Elemental attacks or blocks, sacrifice it at end of combat. -mana={2}{U} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Fog of Gnats -abilities=flying -auto={B}:regenerate -text=Flying -- {B}: Regenerate Fog of Gnats. -mana={B}{B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Fog -auto=preventAllcombatDamage ueot -text=Prevent all combat damage that would be dealt this turn. -mana={G} -type=Instant -[/card] -[card] -name=Fogwalker -auto=target(creature|opponentbattlefield) frozen -abilities=skulk -text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. -mana={1}{U} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Foil -target=*|stack -auto=fizzle -other={D(island|myhand)}{D(other *|myhand)} name(Discard an Island and Another Card) -text=You may discard an Island card and another card rather than pay Foil's mana cost. -- Counter target spell. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Fold into AEther -target=*|stack -auto=fizzle -auto=transforms((,newability[moveto(ownerbattlefield) notatarget(creature|myhand)])) oneshot -text=Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Folk Medicine -auto=life:type:creature:mybattlefield -flashback={1}{W} -text=You gain 1 life for each creature you control. -- Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{G} -type=Instant -[/card] -[card] -name=Folk of An-Havva -auto=@combat(blocking) source(this):2/0 ueot -text=Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. -mana={G} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Folk of the Pines -auto={1}{G}:1/0 -text={1}{G}: Folk of the Pines gets +1/+0 until end of turn. -mana={4}{G} -type=Creature -subtype=Dryad -power=2 -toughness=5 -[/card] -[card] -name=Followed Footsteps -target=creature -auto=@each my upkeep:clone(mytgt) -text=Enchant creature -- At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. -mana={3}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fomori Nomad -mana={4}{R} -type=Creature -subtype=Nomad Giant -power=4 -toughness=4 -[/card] -[card] -name=Font of Fertility -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={1}{G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -mana={G} -type=Enchantment -[/card] -[card] -name=Font of Fortunes -auto={1}{U}{T}{S}:draw:2 -text={1}{U}, Sacrifice Font of Fortunes: Draw two cards. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Font of Ire -auto={3}{R}{T}{S}:damage:5 target(player) -text={3}{R}, Sacrifice Font of Ire: Font of Ire deals 5 damage to target player. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Font of Mythos -auto=@each my draw:draw:2 controller -auto=@each opponent draw:draw:2 opponent -text=At the beginning of each player's draw step, that player draws two additional cards. -mana={4} -type=Artifact -[/card] -[card] -name=Font of Return -auto={3}{B}{T}{S}:target(other creature|mygraveyard) moveTo(myhand) -text={3}{B}, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Font of Vigor -auto={2}{W}{T}{S}:life:7 -text={2}{W}, Sacrifice Font of Vigor: You gain 7 life. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Fool's Demise -target=creature -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -text=Enchant creature -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. -- When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand. -mana={4}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fool's Tome -auto=aslongas(*|myhand) {2}{T}:draw:1 <1 -text={2}, {T}: Draw a card. Activate this ability only if you have no cards in hand. -mana={4} -type=Artifact -[/card] -[card] -name=Foot Soldiers -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Footbottom Feast -target=creature|mygraveyard -auto=moveTo(mylibrary) -auto=draw:1 controller -text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card. -mana={2}{B} -type=Instant -[/card] -[card] -name=Foothill Guide -facedown={3} -autofacedown={W}:morph -auto=protection from(goblin) -text=Protection from Goblins -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Footsteps of the Goryo -target=creature|myGraveyard -auto=moveto(myBattlefield) -auto=transforms((,treason)) forever -text=Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. -mana={2}{B} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Foratog -auto={G}{S(forest|myBattlefield)}:2/2 -text={G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. -mana={2}{G} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Forbidden Alchemy -flashback={6}{B} -abilities=hiddenface -aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:3)!])) ueot -auto=name(look) reveal:4 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -- Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Forbidden Crypt -abilities=mygraveexiler -auto=replacedraw if type(*|mygraveyard)~morethan~0 then moveto(ownerhand) notatarget(*|mygraveyard) else wingame opponent -text=If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. -- If a card would be put into your graveyard from anywhere, exile that card instead. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Forbidden Lore -target=land -auto=teach(land) {T}:2/1 target(creature) -text=Enchant land -- Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Forbidden Orchard -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -auto={T}:Add{G} -auto=@tappedformana(this):token(Spirit,Creature Spirit,1/1) opponent -text={T}: Add one mana of any color to your mana pool. -- Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control. -type=Land -[/card] -[card] -name=Forbidding Watchtower -auto=tap(noevent) -auto={T}:Add{W} -auto={1}{W}:transforms((Soldier Creature,setpower=1,settoughness=5,white)) ueot -text=Forbidding Watchtower enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. -type=Land -[/card] -[card] -name=Forbid -target=*|stack -auto=fizzle -buyback={1}{U}{U}{D(*|myhand)}{D(*|myhand)} -text=Buyback - Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Counter target spell. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Force Away -target=creature -auto=moveTo(ownerhand) -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then may draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller -text=Return target creature to its owner's hand. Ferocious - If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Force of Nature -abilities=trample -auto=upcost[{G}{G}{G}{G}] damage:8 controller -text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. -mana={2}{G}{G}{G}{G} -type=Creature -subtype=Elemental -power=8 -toughness=8 -[/card] -[card] -name=Force of Savagery -abilities=trample -text=Trample -mana={2}{G} -type=Creature -subtype=Elemental -power=8 -toughness=0 -[/card] -[card] -name=Force of Will -target=*|stack -other={L:1}{E(other *[blue]|myhand)} name(Pay 1 Life and Exile a Blue Card from Hand) -auto=fizzle -text=You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost. -- Counter target spell. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Force Spike -target=*|stack -auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {1}. -mana={U} -type=Instant -[/card] -[card] -name=Force Void -target=*|stack -auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -auto=@next upkeep:draw:1 controller -text=Counter target spell unless its controller pays {1}. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{U} -type=Instant -[/card] -[card] -name=Forced Adaptation -target=creature -auto=@each my upkeep:counter(1/1,1) -text=Enchant creature -- At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Forced Fruition -auto=@movedTo(*[-land]|opponentstack):draw:7 opponent -text=Whenever an opponent casts a spell, that player draws seven cards. -mana={4}{U}{U} -type=Enchantment -[/card] -[card] -name=Forced March -auto=destroy all(creature[manacost<=X]) -text=Destroy all creatures with converted mana cost X or less. -mana={X}{B}{B}{B} -type=Sorcery -[/card] -[card] -name=Forced Retreat -target=creature|battlefield -auto=moveTo(ownerlibrary) -text=Put target creature on top of its owner's library. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Forced Worship -target=creature -auto=cantattack -auto=cantpwattack -auto={2}{W}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature can't attack. -- {2}{W}: Return Forced Worship to its owner's hand. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Forcemage Advocate -auto={T}{H(*|opponentgraveyard)}:counter(1/1,1) target(creature) -text={T}: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. -mana={1}{G} -type=Creature -subtype=Centaur Shaman -power=2 -toughness=1 -[/card] -[card] -name=Foreboding Ruins -auto=aslongas(mountain,swamp|myhand) tap(noevent) <1 -auto={T}:add{B} -auto={T}:add{R} -text=As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Forerunner of Slaughter -auto={1}:target(creature[colorless]|battlefield) haste ueot -text=Devoid (This card has no color.) -- {1}: Target colorless creature gains haste until end of turn. -mana={B}{R} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=2 -[/card] -[card] -name=Foresee -aicode=activate draw:2 controller -auto=name(Scry) reveal:4 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:2 controller])) oneshot afterrevealedend revealend -text=Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Foresight -aicode=activate target(<3>*|mylibrary) moveto(exile) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<3>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=@next upkeep:draw:1 controller -text=Search your library for three cards, exile them, then shuffle your library. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Forest Bear -mana={1}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Forest -text=G -type=Basic Land -subtype=Forest -[/card] -[card] -name=Forfend -auto=preventalldamage to(creature|battlefield) ueot -text=Prevent all damage that would be dealt to creatures this turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Forge Armor -target=creature -auto=counter(1/1,storedmanacost) -text=As an additional cost to cast Forge Armor, sacrifice an artifact. -- Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost. -mana={4}{R}{S(artifact|mybattlefield)} -type=Instant -[/card] -[card] -name=Forge Devil -auto=damage:1 target(creature) -auto=damage:1 controller -text=When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. -mana={R} -type=Creature -subtype=Devil -power=1 -toughness=1 -[/card] -[card] -name=Forgeborn Oreads -auto=damage:1 target(creature,player) -auto=@movedTo(enchantment|myBattlefield):damage:1 target(creature,player) -text=Constellation -- Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to target creature or player. -mana={2}{R}{R} -type=Enchantment Creature -subtype=Nymph -power=4 -toughness=2 -[/card] -[card] -name=Forgestoker Dragon -abilities=flying -auto=this(attacking) {1}{R}:damage:1 target(creature|battlefield) && removefromcombat -text=Flying -- {1}{R}: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate this ability only if Forgestoker Dragon is attacking. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=4 -[/card] -[card] -name=Forget -target=player -auto=ability$!target(<2>*|myhand) reject and!(draw:1)!!$ targetedplayer -text=Target player discards two cards, then draws as many cards as he or she discarded this way. -mana={U}{U} -type=Sorcery -[/card] -[card] -name=Forgotten Ancient -auto=@movedTo(*|stack):may counter(1/1,1) -auto={0}{counter(1/1,-1)}:counter(1/1,1) target(creature) myUpkeepOnly -text=Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. -- At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. -mana={3}{G} -type=Creature -subtype=Elemental -power=0 -toughness=3 -[/card] -[card] -name=Forgotten Cave -auto=tap(noevent) -auto={T}:Add{R} -autohand=__CYCLING__({R}) -text=Forgotten Cave enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {R} ({R}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Forgotten Creation -abilities=skulk -auto=@each my upkeep:may name(discard hand) count(type:*:myhand) && reject all(*|myhand) && draw:countedamount controller -text=Skulk (This creature can't be blocked by creatures with greater power.) -- At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. -mana={3}{U} -type=Creature -subtype=Zombie Horror -power=3 -toughness=3 -[/card] -[card] -name=Forgotten Harvest -auto={E(land|mygraveyard)}:counter(1/1,1) target(creature) limit:1 myUpkeepOnly -text=At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Fork in the Road -auto=name(put in hand) moveto(myhand) notatarget(land[basic]|mylibrary) and!(name(put in graveyard) moveto(mygraveyard) notatarget(land[basic]|mylibrary))! oneshot -text=Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Forked Bolt -target=creature,player -auto=damage:1 -auto=damage:1 target(creature,player) -text=Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. -mana={R} -type=Sorcery -[/card] -[card] -name=Forked-Branch Garami -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) -text=Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) -mana={3}{G}{G} -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Fork -target=*[instant;sorcery]|stack -auto=castcard(copied noevent) and!(transforms((,red)) forever)! -text=Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. -mana={R}{R} -type=Instant -[/card] -[card] -name=Forlorn Pseudamma -abilities=intimidate -auto=@untapped(this):name(pay 2B for 2/2 Zombie) pay[[{2}{B}]] name(Pay 2B) token(Zombie,Enchantment Creature Zombie,2/2,black) controller -text=Inspired -- Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, put a 2/2 black Zombie enchantment creature token onto the battlefield. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Form of the Dragon -auto=@each my upkeep:damage:5 target(creature,player) -auto=@each end:lifeset:5 -auto=lord(creature|opponentBattlefield) flyersonly -text=At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. -- At the beginning of each end step, your life total becomes 5. -- Creatures without flying can't attack you. -mana={4}{R}{R}{R} -type=Enchantment -[/card] -[card] -name=Formless Nurturing -auto=manifest and!( counter(1/1,1) )! all(*[zpos=1]|mylibrary) -text=Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Forsaken City -abilities=doesnotuntap -auto={0}:untap all(this) && moveto(exile) target(*|myHand) limit:1 myUpkeepOnly -auto={T}:add{G} -auto={T}:add{W} -auto={T}:add{R} -auto={T}:add{B} -auto={T}:add{U} -text=Forsaken City doesn't untap during your untap step. -- At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. -- {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Forsaken Drifters -autograveyard=@movedto(this|graveyard) from(battlefield):deplete:4 controller -text=When Forsaken Drifters dies, put the top four cards of your library into your graveyard. -mana={3}{B} -type=Creature -subtype=Zombie -power=4 -toughness=2 -[/card] -[card] -name=Forsaken Sanctuary -auto=tap(noevent) -auto={T}:add{W} -auto={T}:add{B} -text=Forsaken Sanctuary enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Forsaken Wastes -abilities=nolifegain,nolifegainopponent -auto=@each my upkeep:life:-1 controller -auto=@each opponent upkeep:life:-1 opponent -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):life:-5 controller -auto=@targeted(this) from(*[instant;sorcery;enchantment]|opponentcastingzone):life:-5 opponent -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=Players can't gain life. -- At the beginning of each player's upkeep, that player loses 1 life. -- Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. -mana={2}{B} -type=World Enchantment -[/card] -[card] -name=Fortified Rampart -abilities=defender -text=Defender -mana={1}{W} -type=Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Fortified Village -auto=aslongas(forest,plains|myhand) tap(noevent) <1 -auto={T}:add{G} -auto={T}:add{W} -text=As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Fortify -auto=choice all(creature|myBattlefield) 2/0 ueot -auto=choice all(creature|myBattlefield) 0/2 ueot -text=Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Fortitude -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto={S(forest|myBattlefield)}:regenerate -text=Enchant creature -- Sacrifice a Forest: Regenerate enchanted creature. -- When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fortress Crab -mana={3}{U} -type=Creature -subtype=Crab -power=1 -toughness=6 -[/card] -[card] -name=Fortress Cyclops -auto=@combat(attacking) source(this):3/0 ueot -auto=@combat(blocking) source(this):0/3 ueot -text=Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. -- Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn. -mana={3}{R}{W} -type=Creature -subtype=Cyclops Soldier -power=3 -toughness=3 -[/card] -[card] -name=Fortune Thief -facedown={3} -autofacedown={R}{R}:morph -auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) -text=Damage that would reduce your life total to less than 1 reduces it to 1 instead. -- Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{R} -type=Creature -subtype=Human Rogue -power=0 -toughness=1 -[/card] -[card] -name=Fossil Find -auto=moverandom(*) from(mygraveyard) to(myhand) -text=Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. -mana={RG} -type=Sorcery -[/card] -[card] -name=Foster -auto=@movedTo(creature|graveyard) from(mybattlefield): pay({1}) Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Foul Familiar -abilities=cantblock -auto={L:1}{B}:moveto(ownerhand) -text=Foul Familiar can't block. -- {B}, Pay 1 life: Return Foul Familiar to its owner's hand. -mana={2}{B} -type=Creature -subtype=Spirit -power=3 -toughness=1 -[/card] -[card] -name=Foul Imp -abilities=flying -auto=life:-2 controller -text=Flying -- When Foul Imp enters the battlefield, you lose 2 life. -mana={B}{B} -type=Creature -subtype=Imp -power=2 -toughness=2 -[/card] -[card] -name=Foul Orchard -auto=tap(noevent) -auto={T}:add{B} -auto={T}:add{G} -text=Foul Orchard enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Foul Presence -target=creature -auto=-1/-1 -auto=teach(creature) {T}:-1/-1 target(creature) -text=Enchant creature -- Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn." -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Foul Spirit -abilities=flying -auto=bury notatarget(land|myBattlefield) -text=Flying -- When Foul Spirit enters the battlefield, sacrifice a land. -mana={2}{B} -type=Creature -subtype=Spirit -power=3 -toughness=2 -[/card] -[card] -name=Foul-Tongue Invocation -target=player -auto=ability$!name(sacrifice a creature) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer -auto=if type(dragon|mybattlefield)~morethan~0 then life:4 controller else if type(dragon|myhand)~morethan~0 then life:4 controller -text=As an additional cost to cast Foul-Tongue Invocation, you may reveal a Dragon card from your hand. -- Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast Foul-Tongue Invocation, you gain 4 life. -mana={2}{B} -type=Instant -[/card] -[card] -name=Foul-Tongue Shriek -target=opponent -auto=life:-type:creature[attacking]:mybattlefield targetedplayer -auto=life:type:creature[attacking]:mybattlefield controller -text=Target opponent loses 1 life for each attacking creature you control. You gain that much life. -mana={B} -type=Instant -[/card] -[card] -name=Foundry Assembler -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -mana={5} -type=Artifact Creature -subtype=Assembly-Worker -power=3 -toughness=3 -[/card] -[card] -name=Foundry Champion -auto=damage:type:creature:mybattlefield target(creature,player) -auto={R}:1/0 ueot -auto={W}:0/1 ueot -text=When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control. -- {R}: Foundry Champion gets +1/+0 until end of turn. -- {W}: Foundry Champion gets +0/+1 until end of turn. -mana={4}{R}{W} -type=Creature -subtype=Elemental Soldier -power=4 -toughness=4 -[/card] -[card] -name=Foundry Hornet -abilities=flying -auto=if type(creature[counter{1/1.1}]|mybattlefield)~morethan~0 then all(creature|opponentbattlefield) -1/-1 ueot -text=Flying -- When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn. -mana={3}{B} -type=Creature -subtype=Insect -power=2 -toughness=3 -[/card] -[card] -name=Foundry Inspector -auto=lord(artifact|mycastingzone) altercost(colorless,-1) -text=Artifact spells you cast cost {1} less to cast. -mana={3} -type=Artifact Creature -subtype=Construct -power=3 -toughness=2 -[/card] -[card] -name=Foundry of the Consuls -auto={T}:add{1} -auto={5}{T}{S}:token(Thopter,Artifact Creature Thopter,1/1,flying)*2 controller -text={T}: Add {1} to your mana pool. -- {5}, {T}, Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. -type=Land -[/card] -[card] -name=Foundry Screecher -abilities=flying -auto=aslongas(artifact|mybattlefield) 1/0 -text=Flying -- Foundry Screecher gets +1/+0 as long as you control an artifact. -mana={2}{B} -type=Creature -subtype=Bat -power=2 -toughness=1 -[/card] -[card] -name=Foundry Street Denizen -auto=@movedTo(other creature[red]|mybattlefield):1/0 ueot -text=Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Fountain of Cho -auto=tap(noevent) -auto={T}:counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w} -text=Fountain of Cho enters the battlefield tapped. -- {T}: Put a storage counter on Fountain of Cho. -- {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Fountain of Youth -auto={2}{T}:life:1 -text={2}, {T}: You gain 1 life. -mana={0} -type=Artifact -[/card] -[card] -name=Fountain Watch -auto=lord(artifact|myBattlefield) shroud -auto=lord(enchantment|myBattlefield) shroud -text=Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) -mana={3}{W}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=4 -[/card] -[card] -name=Fourth Bridge Prowler -auto=may target(creature) -1/-1 ueot -text=When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn. -mana={B} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Foxfire Oak -auto={RG}{RG}{RG}:3/0 -text={(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn. -mana={5}{G} -type=Creature -subtype=Treefolk Shaman -power=3 -toughness=6 -[/card] -[card] -name=Foxfire -target=creature[attacking] -auto=untap && fog to(mytgt) oneshot && fog from(mytgt) oneshot -auto=@next upkeep:draw:1 controller -text=Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{G} -type=Instant -[/card] -[card] -name=Fractured Loyalty -target=creature -auto=teach(creature) transforms((,newability[@targeted(this) from(*|opponentzones):moveto(opponentbattlefield) all(this)])) -auto=teach(creature) transforms((,newability[@targeted(this) from(*|myzones):moveto(mybattlefield) all(this)])) -text=Enchant creature -- Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.) -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fracturing Gust -auto=@movedto(artifact,enchantment|graveyard):life:2 -auto=destroy all(artifact,enchantment) -text=Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. -mana={2}{GW}{GW}{GW} -type=Instant -[/card] -[card] -name=Fragmentize -target=*[artifact;enchantment;manacost<=4] -auto=destroy -text=Destroy target artifact or enchantment with converted mana cost 4 or less. -mana={W} -type=Sorcery -[/card] -[card] -name=Frantic Purification -abilities=madness -autoexile=restriction{discarded} pay({W}) name(pay W to cast) activate name(pay W to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -target=enchantment -auto=destroy -text=Destroy target enchantment. -- Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Frantic Salvage -target=artifact|mygraveyard -auto=moveTo(mylibrary) -auto=draw:1 controller -text=Put any number of target artifact cards from your graveyard on top of your library. -- Draw a card. -mana={3}{W} -type=Instant -[/card] -[card] -name=Frantic Search -auto=draw:2 -auto=reject notatarget(<2>*|myhand) and!( untap notatarget(land) )! -text=Draw two cards, then discard two cards. -- Untap up to three lands. -mana={2}{U} -type=Instant -[/card] -[card] -name=Frazzle -target=*[-blue]|stack -auto=fizzle -text=Counter target nonblue spell. -mana={3}{U} -type=Instant -[/card] -[card] -name=Freed from the Real -target=creature -auto={U}:tap(mytgt) -auto={U}:untap(mytgt) -text=Enchant creature -- {U}: Tap enchanted creature. -- {U}: Untap enchanted creature. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Freejam Regent -abilities=flying -auto={1}{R}:2/0 ueot -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Flying -- {1}{R}: Freejam Regent gets +2/+0 until end of turn. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Freewind Equenaut -abilities=flying -auto=this(auras >= 1) {T}:damage:2 target(creature[attacking;blocking]) -text=Flying -- As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." -mana={2}{W} -type=Creature -subtype=Human Archer -power=2 -toughness=2 -[/card] -[card] -name=Freewind Falcon -abilities=flying,protection from red -text=Flying, protection from red -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Frenetic Efreet -abilities=flying -auto={0}:flipacoin winability phaseout winabilityend loseability sacrifice loseabilityend flipend -text=Flying -- {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -mana={1}{U}{R} -type=Creature -subtype=Efreet -power=2 -toughness=1 -[/card] -[card] -name=Frenetic Ogre -auto={D}{R}:3/0 -text={R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. -mana={4}{R} -type=Creature -subtype=Ogre -power=2 -toughness=3 -[/card] -[card] -name=Frenetic Raptor -auto=lord(beast) cantblock -text=Beasts can't block. -mana={5}{R} -type=Creature -subtype=Lizard Beast -power=6 -toughness=6 -[/card] -[card] -name=Frenetic Sliver -auto=lord(sliver) {0}:flipacoin winability (blink)ueot winabilityend loseability sacrifice loseabilityend flipend -text=All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." -mana={1}{U}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Frenzied Fugue -target=artifact,creature,enchantment,land,planeswalker -auto=transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield) oneshot],newability[untap],newability[haste])) ueot -auto=@each my upkeep:transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot -text=Enchant permanent -- When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn. -mana={3}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Frenzied Goblin -auto=@combat(attacking) source(this):pay({R}) target(creature) cantblock ueot -text=Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. -mana={R} -type=Creature -subtype=Goblin Berserker -power=1 -toughness=1 -[/card] -[card] -name=Frenzied Tilling -target=land -auto=destroy -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -mana={3}{R}{G} -type=Sorcery -[/card] -[card] -name=Frenzy Sliver -auto=@combat(notblocked) source(sliver):all(trigger[to]) 1/0 oneshot -text=All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) -mana={1}{B} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Fresh Meat -auto=token(Beast,Creature Beast,3/3,green)*type:creature[fresh]:mygraveyard -text=Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn. -mana={3}{G} -type=Instant -[/card] -[card] -name=Fresh Volunteers -mana={1}{W} -type=Creature -subtype=Human Rebel -power=2 -toughness=2 -[/card] -[card] -name=Fretwork Colony -abilities=cantblock -auto=@each my upkeep:counter(1/1,1) && life:-1 controller -text=Fretwork Colony can't block. -- At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life. -mana={1}{B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Freyalise Supplicant -auto={S(creature[red;white]|mybattlefield)}{T}:target(creature,player) damage:storedhalfdownpower -text={T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down. -mana={1}{G} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Freyalise, Llanowar's Fury -auto=counter(0/0,3,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: Elf Druid) token(Elf Druid,Creature Elf Druid,1/1,green) and!(transforms((,newability[{T}:Add{G}])) forever)! -auto={C(0/0,-2,Loyalty)}:name(-2: Destroy) target(artifact,enchantment) destroy -auto={C(0/0,-6,Loyalty)}:name(-6: Draw Cards) draw:type:creature[green]:mybattlefield -text=+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "{T}: Add {G} to your mana pool." -- -2: Destroy target artifact or enchantment. -- -6: Draw a card for each green creature you control. -- Freyalise, Llanowar's Fury can be your commander. -mana={3}{G}{G} -type=Legendary Planeswalker -subtype=Freyalise -[/card] -[card] -name=Freyalise's Charm -auto=@movedto(*[black]|opponentstack):pay({G}{G}) draw:1 -auto={G}{G}:moveto(ownerhand) -text=Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. -- {G}{G}: Return Freyalise's Charm to its owner's hand. -mana={G}{G} -type=Enchantment -[/card] -[card] -name=Freyalise's Radiance -auto=lord(*[snow]) doesnotuntap -auto=cumulativeupcost[{2}] sacrifice -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Snow permanents don't untap during their controllers' untap steps. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Freyalise's Winds -auto=@tapped(*):all(trigger) counter(0/0,1,Wind) -auto=lord(*[counter{0/0.1.Wind}]) doesnotuntap -auto=@each my upkeep:counter(0/0,-99,Wind) all(*[counter{0/0.1.Wind}]|myBattlefield) -auto=@each opponent upkeep:counter(0/0,-99,Wind) all(*[counter{0/0.1.Wind}]|opponentBattlefield) -text=Whenever a permanent becomes tapped, put a wind counter on it. -- If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Frightcrawler -abilities=fear -auto=aslongas(*|mygraveyard) 2/2 >6 -auto=aslongas(*|mygraveyard) cantblock >6 -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. -mana={1}{B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Frightshroud Courier -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={2}{b}{t}:target(zombie) grant transforms((,newability[2/2],newability[fear])) grantend -text=You may choose not to untap Frightshroud Courier during your untap step. -- {2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Frilled Oculus -auto={1}{G}:2/2 limit:1 -text={1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn. -mana={1}{U} -type=Creature -subtype=Homunculus -power=1 -toughness=3 -[/card] -[card] -name=Frog Tongue -target=creature -auto=reach -auto=draw:1 controller -text=Enchant creature -- When Frog Tongue enters the battlefield, draw a card. -- Enchanted creature has reach. (It can block creatures with flying.) -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Frogmite -abilities=affinityartifacts -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -mana={4} -type=Artifact Creature -subtype=Frog -power=2 -toughness=2 -[/card] -[card] -name=Frogtosser Banneret -abilities=haste -auto=lord(*[goblin;rogue]|mycastingzone) altercost(colorless, -1) -text=Haste -- Goblin spells and Rogue spells you cast cost {1} less to cast. -mana={1}{B} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=From Beyond -auto=@each my upkeep:token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -aicode=activate target(*[eldrazi]|mylibrary) moveto(myhand) -auto={1}{G}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[eldrazi]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Devoid (This card has no color.) -- At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library. -mana={3}{G} -abilities=devoid -type=Enchantment -[/card] -[card] -name=From Under the Floorboards -auto=ifnot madnessplayed then token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )!*3 -auto=ifnot madnessplayed then life:3 -auto=if madnessplayed then token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )!*x -auto=if madnessplayed then life:x -abilities=madness -autoexile=restriction{discarded} pay({b}{b}{x}) name(pay XBB to cast) activate name(pay XBB to cast) castcard(normal madness)?name(put in graveyard) moveto(ownergraveyard) -text=Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Put three 2/2 black Zombie creature tokens onto the battlefield tapped and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead put X of those tokens onto the battlefield tapped and you gain X life. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Frontier Bivouac -auto=tap(noevent) -auto={T}:Add{G} -auto={T}:Add{U} -auto={T}:Add{R} -text=Frontier Bivouac enters the battlefield tapped. -- {T}: Add {G}, {U}, or {R} to your mana pool. -type=Land -[/card] -[card] -name=Frontier Guide -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={3}{G}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -mana={1}{G} -type=Creature -subtype=Elf Scout -power=1 -toughness=1 -[/card] -[card] -name=Frontier Mastodon -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then counter(1/1,1) -text=Ferocious - Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater. -mana={2}{G} -type=Creature -subtype=Elephant -power=3 -toughness=2 -[/card] -[card] -name=Frontline Rebel -abilities=mustattack -text=Frontline Rebel attacks each combat if able. -mana={2}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Frontline Sage -abilities=exalted -auto={u}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {U}, {T}: Draw a card, then discard a card. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=1 -[/card] -[card] -name=Frontline Strategist -facedown={3} -autofacedown={w}:morph -autofaceup=preventallcombatdamage from(creature[-soldier]) -text=Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Frost Breath -target=creature -auto=tap -auto=frozen -text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -mana={2}{U} -type=Instant -[/card] -[card] -name=Frost Giant -auto=rampage(2/2,1) -text=Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -mana={3}{R}{R}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Frost Lynx -auto=name(Tap and Freeze) target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) -text=When Frost Lynx enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. -mana={2}{U} -type=Creature -subtype=Elemental Cat -power=2 -toughness=2 -[/card] -[card] -name=Frost Marsh -auto=tap(noevent) -auto={T}:Add{U} -auto={T}:Add{B} -text=Frost Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -type=Snow Land -[/card] -[card] -name=Frost Ogre -mana={3}{R}{R} -type=Creature -subtype=Ogre Warrior -power=5 -toughness=3 -[/card] -[card] -name=Frost Raptor -abilities=flying -auto={i}:shroud -text=Flying -- {S}i{S}i}: Frost Raptor gains shroud until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={2}{U} -type=Snow Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Frost Walker -auto=@targeted(this):sacrifice -text=When Frost Walker becomes the target of a spell or ability, sacrifice it. -mana={1}{U} -type=Creature -subtype=Elemental -power=4 -toughness=1 -[/card] -[card] -name=Frostburn Weird -auto={UR}:1/-1 -text={UR}: Frostburn Weird gets +1/-1 until end of turn. -mana={UR}{UR} -type=Creature -subtype=Weird -power=1 -toughness=4 -[/card] -[card] -name=Frostling -auto={S}:damage:1 target(other creature) -text=Sacrifice Frostling: Frostling deals 1 damage to target creature. -mana={R} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Frostweb Spider -abilities=reach -auto=@combat(blocking) source(this) from(creature[flying]):all(trigger[to]) phaseaction[combatends once] counter(1/1,1) -text=Reach (This creature can block creatures with flying.) -- Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. -mana={2}{G} -type=Snow Creature -subtype=Spider -power=1 -toughness=3 -[/card] -[card] -name=Frostwielder -auto={T}:name(damage a creature) exiledeath target(creature) && damage:1 -auto={T}:name(damage a player) damage:1 target(player) -text={T}: Frostwielder deals 1 damage to target creature or player. -- If a creature dealt damage by Frostwielder this turn would die, exile it instead. -mana={2}{R}{R} -type=Creature -subtype=Human Shaman -power=1 -toughness=2 -[/card] -[card] -name=Frostwind Invoker -abilities=flying -auto={8}:flying all(creature|myBattlefield) ueot -text={8}: Creatures you control gain flying until end of turn. -mana={4}{U} -type=Creature -subtype=Merfolk Wizard -power=3 -toughness=3 -[/card] -[card] -name=Frozen AEther -auto=lord(*[recent;artifact;creature;land]|opponentbattlefield) transforms((,newability[tap(noevent)])) -text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Frozen Shade -auto={B}:1/1 -text={B}: Frozen Shade gets +1/+1 until end of turn. -mana={2}{B} -type=Creature -subtype=Shade -power=0 -toughness=1 -[/card] -[card] -name=Frozen Solid -target=creature -auto=doesnotuntap -auto=@damaged(mytgt):destroy -text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature is dealt damage, destroy it. -mana={1}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fruit of the First Tree -target=creature|mybattlefield -auto=@movedto(mytgt|graveyard) from(Battlefield):choice life:toughness controller && draw:toughness controller -text=Enchant creature you control -- When enchanted creature dies, you gain X life and draw X cards, where X is its toughness. -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fruition -auto=life:type:forest:battlefield -text=You gain 1 life for each Forest on the battlefield. -mana={G} -type=Sorcery -[/card] -[card] -name=Fuel for the Cause -target=*|stack -auto=fizzle -auto=notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Fugitive Druid -auto=@targeted(this) from(aura):draw:1 controller -text=Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. -mana={3}{G} -type=Creature -subtype=Human Druid -power=3 -toughness=2 -[/card] -[card] -name=Fugitive Wizard -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Fugue -target=player -auto=ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer -text=Target player discards three cards. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Full Moon's Rise -auto=lord(creature[werewolf]|mybattlefield) 1/0 -auto=lord(creature[werewolf]|mybattlefield) haste -auto={S}:all(creature[werewolf]|mybattlefield) regenerate -text=Werewolf creatures you control get +1/+0 and have trample. -- Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Fulminator Mage -auto={S}:destroy target(other land[-basic]) -text=Sacrifice Fulminator Mage: Destroy target nonbasic land. -mana={1}{BR}{BR} -type=Creature -subtype=Elemental Shaman -power=2 -toughness=2 -[/card] -[card] -name=Fumarole -target=creature -auto=destroy -auto=target(land) destroy -restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0,compare(lifetotal)~morethan~2 -text=As an additional cost to cast Fumarole, pay 3 life. -- Destroy target creature and target land. -mana={3}{B}{R}{L:3} -type=Sorcery -[/card] -[card] -name=Fume Spitter -auto={S}:counter(-1/-1,1) target(other creature) -text=Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. -mana={B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Fumigate -auto=@movedTo(creature|graveyard) from(battlefield):life:1 controller -auto=destroy all(creature) -text=Destroy all creatures. You gain 1 life for each creature destroyed this way. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Fumiko the Lowblood -alias=74534 -auto=bushido(type:creature[attacking]:battlefield/type:creature[attacking]:battlefield) -auto=lord(creature|opponentBattlefield) mustattack -text=Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) -- Creatures your opponents control attack each turn if able. -mana={2}{R}{R} -type=Legendary Creature -subtype=Human Samurai -power=3 -toughness=2 -[/card] -[card] -name=Funeral Charm -auto=choice name(discard) target(player) ability$!target(*|myhand) reject!$ targetedplayer -auto=aslongas(creature|battlefield) choice 2/-1 target(creature) ueot -auto=aslongas(creature|battlefield) choice swampwalk target(creature) ueot -text=Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. -mana={B} -type=Instant -[/card] -[card] -name=Funeral March -target=creature -auto=transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller])) -text=Enchant creature -- When enchanted creature leaves the battlefield, its controller sacrifices a creature. -mana={1}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Funeral Pyre -target=*|graveyard -auto=moveto(exile) -auto=create(Spirit:creature Spirit:1/1:white:flying) targetcontroller -text=Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield. -mana={W} -type=Instant -[/card] -[card] -name=Fungal Bloom -text={G}{G}: Put a spore counter on target Fungus. -mana={G}{G} -type=Enchantment -auto={G}{G}:counter(0/0,1,Spore) target(fungus) -[/card] -[card] -name=Fungal Shambler -abilities=trample -auto=@damagefoeof(player) from(this):draw:1 controller && ability$!name(discard) target(*|myhand) reject!$ opponent -text=Trample -- Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. -mana={4}{G}{U}{B} -type=Creature -subtype=Fungus Beast -power=6 -toughness=4 -[/card] -[card] -name=Fungal Sprouting -auto=token(Saproling,Creature Saproling,1/1,green)*power:highest:creature:mybattlefield -text=Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Fungus Elemental -mana={3}{G} -auto=transforms((,newability[{G}{S(forest|mybattlefield)}:counter(2/2.1)])) ueot -type=Creature -subtype=Fungus Elemental -power=3 -toughness=3 -text={G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn. -[/card] -[card] -name=Fungus Sliver -auto=@damaged(sliver):all(trigger[to]) counter(1/1,1) -text=All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) -mana={3}{G} -type=Creature -subtype=Fungus Sliver -power=2 -toughness=2 -[/card] -[card] -name=Fungusaur -auto=@damaged(this):counter(1/1,1) -text=Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. -mana={3}{G} -type=Creature -subtype=Fungus Lizard -power=2 -toughness=2 -[/card] -[card] -name=Furious Assault -auto=@movedTo(creature|mystack):damage:1 target(player) -text=Whenever you cast a creature spell, Furious Assault deals 1 damage to target player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Furious Reprisal -target=<2>*[creature;player] -auto=damage:2 -text=Furious Reprisal deals 2 damage to each of two target creatures and/or players. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Furious Resistance -target=creature[blocking] -auto=3/0 ueot -auto=first strike ueot -text=Target blocking creature gets +3/+0 and gains first strike until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Furnace Brood -auto={R}:cantregen target(creature) -text={R}: Target creature can't be regenerated this turn. -mana={3}{R} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Furnace Celebration -auto=@sacrificed(other *|mybattlefield):ability$!name(pay 2 for damage) pay[[{2}]] name(pay 2 for damage) damage:2 target(creature,player)!$ controller -mana={1}{R}{R} -type=Enchantment -text=Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player. -[/card] -[card] -name=Furnace Dragon -abilities=affinityartifacts,flying -auto=if casted(this) then moveTo(exile) all(artifact|battlefield) -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts. -mana={6}{R}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Furnace Scamp -auto=@combatdamaged(player) from(this):may sacrifice all(this) && all(trigger[to]) damage:3 -text=Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player. -mana={R} -type=Creature -subtype=Beast -power=1 -toughness=1 -[/card] -[card] -name=Furnace Spirit -abilities=haste -auto={R}:1/0 -text=Haste -- {R}: Furnace Spirit gets +1/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Furnace Whelp -abilities=flying -auto={R}:1/0 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {R}: Furnace Whelp gets +1/+0 until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=2 -toughness=2 -[/card] -[card] -name=Furor of the Bitten -target=creature -auto=2/2 -auto=mustattack -text=Enchant creature -- Enchanted creature gets +2/+2 and attacks each turn if able. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Furtive Homunculus -abilities=skulk -text=Skulk (This creature can't be blocked by creatures with greater power.) -mana={1}{U} -type=Creature -subtype=Homunculus -power=2 -toughness=1 -[/card] -[card] -name=Fury Charm -auto=may destroy target(artifact) -auto=may name(1/1 & trample) target(creature) transforms((,newability[1/1],newability[trample])) ueot -auto=may counter(0/0,-2,Time) target(*) -text=Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card. -mana={1}{R} -type=Instant -[/card] -[card] -name=Fury of the Horde -other={E(other *[red]|myhand)}{E(other *[red]|myhand)} name(Exile 2 Red Cards from Hand) -auto=nextphasealter(add,combatphaseswithmain,controller,after) -auto=untap all(creature[attacking]) -text=You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost. -- Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Fury Sliver -auto=lord(sliver) double strike -text=All Sliver creatures have double strike. -mana={5}{R} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Furyblade Vampire -abilities=trample -auto=@each my combatbegins restriction{type(*|myhand)~morethan~0}:may target(*|myhand) reject && +3/0 ueot all(this) -text=Trample -- At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Vampire Berserker -power=1 -toughness=2 -[/card] -[card] -name=Furyborn Hellkite -abilities=flying -auto=bloodthirst:6 -text=Bloodthirst 6 -- Flying -mana={4}{R}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Furystoke Giant -abilities=persist -auto=all(creature|myBattlefield) {T}:damage:2 target(creature,player) -text=When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={3}{R}{R} -type=Creature -subtype=Giant Warrior -power=3 -toughness=3 -[/card] -[card] -name=Fusion Elemental -mana={W}{U}{B}{R}{G} -type=Creature -subtype=Elemental -power=8 -toughness=8 -[/card] -[card] -name=Future Sight -abilities=showfromtoplibrary -auto=canplayfromlibrarytop -text=Play with the top card of your library revealed. -- You may play the top card of your library. -mana={2}{U}{U}{U} -type=Enchantment -[/card] -[card] -name=Fylamarid -abilities=flying -auto=cantbeblockedby(creature[blue]) -auto={U}:transforms((,blue)) target(creature) ueot -text=Flying -- Fylamarid can't be blocked by blue creatures. -- {U}: Target creature becomes blue until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Squid Beast -power=1 -toughness=3 -[/card] -[card] -name=Fylgja -target=creature -auto=all(this) counter(0/0,4,Healing) -auto={C(0/0,-1,Healing)}:prevent:1 -auto={2}{W}:all(this) counter(0/0,1,Healing) -text=Enchant creature -- Fylgja enters the battlefield with four healing counters on it. -- Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. -- {2}{W}: Put a healing counter on Fylgja. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Fyndhorn Bow -auto={3}{T}:first strike target(creature) -text={3}, {T}: Target creature gains first strike until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Fyndhorn Brownie -auto={2}{G}{T}:untap target(creature) -text={2}{G}, {T}: Untap target creature. -mana={2}{G} -type=Creature -subtype=Ouphe -power=1 -toughness=1 -[/card] -[card] -name=Fyndhorn Druid -auto=@combat(blocked) source(this) from(creature):all(trigger[to]) all(this) transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:4 controller])) ueot -text=When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Fyndhorn Elder -auto={T}:Add{G}{G} -text={T}: Add {G}{G} to your mana pool. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Fyndhorn Elves -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Fyndhorn Pollen -auto=lord(creature) -1/0 -auto={1}{G}:-1/0 all(creature) ueot -auto=cumulativeupcost[{1}] sacrifice -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- All creatures get -1/-0. -- {1}{G}: All creatures get -1/-0 until end of turn. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Gaea's Anthem -auto=lord(creature|myBattlefield) 1/1 -text=Creatures you control get +1/+1. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Gaea's Avenger -auto=foreach(artifact|opponentBattlefield) 1/1 -text=Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. -mana={1}{G}{G} -type=Creature -subtype=Treefolk -power=1+* -toughness=1+* -[/card] -[card] -name=Gaea's Blessing -target=player -auto=ability$!moveto(mylibrary) and!(shuffle)! target(*|mygraveyard)!$ targetedplayer -auto=draw:1 controller -autograveyard=@movedTo(this|mygraveyard) from(mylibrary):moveto(mylibrary) and!(shuffle)! all(*|mygraveyard) -text=Target player shuffles up to three target cards from his or her graveyard into his or her library. -- Draw a card. -- When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Gaea's Bounty -aicode=activate target(forest|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Gaea's Cradle -auto={T}:foreach(creature|myBattlefield) add{G} -text={T}: Add {G} to your mana pool for each creature you control. -type=Legendary Land -[/card] -[card] -name=Gaea's Embrace -target=creature -auto=3/3 -auto=trample -auto={G}:regenerate -text=Enchant creature -- Enchanted creature gets +3/+3 and has trample. -- {G}: Regenerate enchanted creature. -mana={2}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gaea's Might -target=creature -auto=aslongas(forest|myBattlefield) 1/1 -auto=aslongas(mountain|myBattlefield) 1/1 -auto=aslongas(plains|myBattlefield) 1/1 -auto=aslongas(swamp|myBattlefield) 1/1 -auto=aslongas(island|myBattlefield) 1/1 -text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. -mana={G} -type=Instant -[/card] -[card] -name=Gaea's Revenge -abilities=nofizzle,haste -auto=cantbetargetof(*[-green]) -text=Gaea's Revenge can't be countered. -- Haste -- Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources. -mana={5}{G}{G} -type=Creature -subtype=Elemental -power=8 -toughness=5 -[/card] -[card] -name=Gaea's Skyfolk -abilities=flying -text=Flying -mana={G}{U} -type=Creature -subtype=Elf Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Gainsay -target=*[blue]|stack -auto=fizzle -text=Counter target blue spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Gale Force -auto=damage:5 all(creature[flying]) -text=Gale Force deals 5 damage to each creature with flying. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Galepowder Mage -abilities=flying -auto=@combat(attacking) source(this):(blink)ueot target(other creature|battlefield) -text=Flying -- Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. -mana={3}{W} -type=Creature -subtype=Kithkin Wizard -power=3 -toughness=3 -[/card] -[card] -name=Galerider Sliver -auto=lord(sliver|mybattlefield) flying -text=Sliver creatures you control have flying. -mana={U} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Galina's Knight -abilities=protection from red -text=Protection from red -mana={W}{U} -type=Creature -subtype=Merfolk Knight -power=2 -toughness=2 -[/card] -[card] -name=Gallantry -target=creature[blocking] -auto=4/4 -auto=draw:1 controller -text=Target blocking creature gets +4/+4 until end of turn. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Gallowbraid -abilities=trample -auto=cumulativeupcost[{L:1}] sacrifice -text=Trample -- Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={3}{B}{B} -type=Legendary Creature -subtype=Horror -power=5 -toughness=5 -[/card] -[card] -name=Gallows at Willow Hill -auto={3}{T}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}:name(destroy) target(creature|battlefield) transforms((,newability[@movedto(this|graveyard):token(-262674)],newability[destroy])) oneshot -text={3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. -mana={3} -type=Artifact -[/card] -[card] -name=Gallows Warden -abilities=flying -auto=lord(creature[spirit]|mybattlefield) 0/1 -text=Flying -- Other Spirit creatures you control get +0/+1. -mana={4}{W} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Galvanic Alchemist -auto=soulbond {2}{U}:untap -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature." -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=4 -[/card] -[card] -name=Galvanic Arc -target=creature -auto=first strike -auto=damage:3 target(creature,player) -text=Enchant creature -- When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player. -- Enchanted creature has first strike. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Galvanic Blast -target=creature,player -auto=damage:2 -auto=aslongas(artifact|myBattlefield) damage:2 >2 -text=Galvanic Blast deals 2 damage to target creature or player. -- Metalcraft - Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts. -mana={R} -type=Instant -[/card] -[card] -name=Galvanic Bombardment -target=creature -auto=damage:type:Galvanic Bombardment:mygraveyardplus2plusend -text=Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. -mana={R} -type=Instant -[/card] -[card] -name=Galvanic Juggernaut -abilities=mustattack,doesnotuntap -auto=@movedto(other creature|graveyard) from(battlefield):untap -text=Galvanic Juggernaut attacks each turn if able. -- Galvanic Juggernaut doesn't untap during your untap step. -- Whenever another creature dies, untap Galvanic Juggernaut. -mana={4} -type=Artifact Creature -subtype=Juggernaut -power=5 -toughness=5 -[/card] -[card] -name=Galvanic Key -abilities=flash -auto={3}{T}:Untap target(artifact) -text=Flash -- {3}, {T}: Untap target artifact. -mana={2} -type=Artifact -[/card] -[card] -name=Galvanoth -aicode=activate transforms((,newability[castcard(normal) all(*[instant;sorcery;zpos=1]|mylibrary)])) ueot -auto=@each my upkeep:name(Reveal) reveal:1 optionone target(*[instant;sorcery]|reveal) transforms((,newability[may name(cast for free) activate name(cast for free) castcard(normal)])) oneshot optiononeend optiontwo target(*|reveal) moveto(mylibrary) optiontwoend revealend -text=At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost. -mana={3}{R}{R} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Gamble -abilities=hiddenface -aicode=activate moveto(myhand) and!(discard:1 controller)! target(*|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand) and!(discard:1 controller)!])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. -mana={R} -type=Sorcery -[/card] -[card] -name=Game Trail -auto=aslongas(mountain,forest|myhand) tap(noevent) <1 -auto={T}:add{R} -auto={T}:add{G} -text=As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Gamekeeper -auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. -mana={3}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Game-Trail Changeling -abilities=changeling,trample -text=Changeling (This card is every creature type at all times.) -- Trample -mana={3}{G}{G} -type=Creature -subtype=Shapeshifter -power=4 -toughness=4 -[/card] -[card] -name=Gang of Elk -auto=rampage(2/2,0) -text=Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. -mana={5}{G} -type=Creature -subtype=Elk Beast -power=5 -toughness=4 -[/card] -[card] -name=Gangrenous Goliath -autograveyard={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:moveTo(battlefield) -text=Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. -mana={3}{B}{B} -type=Creature -subtype=Zombie Giant -power=4 -toughness=4 -[/card] -[card] -name=Gangrenous Zombies -auto={T}{S}:damage:1 all(creature,player) && aslongas(swamp[snow]|myBattlefield)damage:1 all(creature,player) -text={T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Gargantuan Gorilla -auto=upcostmulti[{S(forest|mybattlefield)}] sacrifice && damage:7 controller -auto=@sacrificed(forest[snow]|mybattlefield) restriction{myupkeeponly}:trample ueot -auto={T}:target(creature) dynamicability -text=At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. -- {T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla. -mana={4}{G}{G}{G} -type=Creature -subtype=Ape -power=7 -toughness=7 -[/card] -[card] -name=Gargoyle Castle -auto={T}:Add{1} -auto={5}{T}{S}:token(Gargoyle,Creature Gargoyle Artifact,3/4,flying artifact) -text={T}: Add {1} to your mana pool. -- {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield. -type=Land -[/card] -[card] -name=Gargoyle Sentinel -abilities=defender -auto={3}:-defender && flying -text=Defender -- {3}: Gargoyle Sentinel loses defender and gains flying until end of turn. -mana={3} -type=Artifact Creature -subtype=Gargoyle -power=3 -toughness=3 -[/card] -[card] -name=Garruk Relentless -auto=counter(0/0,3,loyalty) -auto=this(counter{0/0.1.loyalty}<3) flip(Garruk, the Veil-Cursed) -auto={0}:name(0: powerstrike) target(creature) dynamicability damage:3 -auto={0}:name(0: wolf) token(Wolf,Creature Wolf,2/2,green) -text=When Garruk Relentless has two or fewer loyalty counters on him, transform him. -- 0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. -- 0: Put a 2/2 green Wolf creature token onto the battlefield. -mana={3}{G} -type=Legendary Planeswalker -subtype=Garruk -[/card] -[card] -name=Garruk Wildspeaker -auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: untap) untap target(<2>land) -auto={C(0/0,-1,Loyalty)}:name(-1: beast) token(Beast,Creature Beast,3/3,green) -auto={C(0/0,-4,Loyalty)}:name(-4: overrun) all(creature|mybattlefield) 3/3 ueot && all(creature|mybattlefield) trample ueot -text=+1: Untap two target lands. -- -1: Put a 3/3 green Beast creature token onto the battlefield. -- -4: Creatures you control get +3/+3 and gain trample until end of turn. -mana={2}{G}{G} -type=Legendary Planeswalker -subtype=Garruk -[/card] -[card] -name=Garruk, Apex Predator -auto=counter(0/0,5,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: destroy Planeswalker) destroy target(other planeswalker|battlefield) -auto={C(0/0,1,Loyalty)}:name(+1: Beast) token(Beast,Creature Beast,3/3,deathtouch,black) -auto={C(0/0,-3,Loyalty)}:name(-3: Destroy creature) target(creature) dynamicability && destroy -auto={C(0/0,-8,Loyalty)}:name(-8: Emblem) emblem transforms((,newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) 5/5 ueot],newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) trample ueot])) forever dontremove -text=+1: Destroy another target planeswalker. -- +1: Put a 3/3 black Beast creature token with deathtouch onto the battlefield. -- -3: Destroy target creature. You gain life equal to its toughness. -- -8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn." -- Starting Loyalty {5} -mana={5}{B}{G} -type=Legendary Planeswalker -subtype=Garruk -[/card] -[card] -name=Garruk, Caller of Beasts -auto=counter(0/0,4,loyalty) -aicode=activate target(<5>creature[zpos<=5]|mylibrary) moveto(myhand) -auto={C(0/0,1,Loyalty)}:name(+1: Reveal Cards) reveal:5 optionone target(creature|reveal) moveto(myhand) and!( all(creature|reveal) moveto(myhand) )! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend revealend -auto={C(0/0,-3,Loyalty)}:name(-3: Put in Play) notatarget(creature[green]|myhand) moveto(mybattlefield) -auto={C(0/0,-7,Loyalty)}:name(-7: Emblem) emblem transforms((,newability[@movedTo(*[creature]|mystack):moveto(mybattlefield) notatarget(creature|mylibrary)])) forever dontremove -text=+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. -- -3: You may put a green creature card from your hand onto the battlefield. -- -7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library." -mana={4}{G}{G} -type=Legendary Planeswalker -subtype=Garruk -[/card] -[card] -name=Garruk, Primal Hunter -auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: beast) token(Beast,Creature Beast,3/3,green) -auto={C(0/0,-3,Loyalty)}:name(-3: draw) draw:power:highest:*:mybattlefield -auto={C(0/0,-6,Loyalty)}:name(-6: ultimate) foreach(land|mybattlefield) token(-22010012) -text=+1: Put a 3/3 green Beast creature token onto the battlefield. -- -3: Draw cards equal to the greatest power among creatures you control. -- -6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control. -mana={2}{G}{G}{G} -type=Legendary Planeswalker -subtype=Garruk -[/card] -[card] -name=Garruk, the Veil-Cursed -aicode=activate target(creature|mylibrary) moveto(myhand) -auto={C(0/0,1,Loyalty)}:name(+1: wolf) token(Wolf,Creature Wolf,1/1,black,deathtouch) -auto={C(0/0,-1,Loyalty)}{S(creature|myBattlefield)}:name(-1: fetch creature) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={C(0/0,-3,Loyalty)}:name(-3: ultimate) all(creature|mybattlefield) trample ueot && all(creature|mybattlefield) foreach(creature|mygraveyard) 1/1 ueot -text=+1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield. -- -1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library. -- -3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard. -type=Legendary Planeswalker -subtype=Garruk -[/card] -[card] -name=Garruk's Companion -abilities=trample -text=Trample -mana={G}{G} -type=Creature -subtype=Beast -power=3 -toughness=2 -[/card] -[card] -name=Garruk's Horde -abilities=trample,showfromtoplibrary -auto=canplaycreaturelibrarytop -text=Trample -- Play with the top card of your library revealed. -- You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.) -mana={5}{G}{G} -type=Creature -subtype=Beast -power=7 -toughness=7 -[/card] -[card] -name=Garruk's Packleader -auto=@movedTo(other creature[power>=3]|myBattlefield):may draw:1 -text=Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. -mana={4}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Garza Zol, Plague Queen -abilities=flying,haste -auto=@vampired(creature) from(this):counter(1/1,1) all(this) -auto=@combatdamaged(player) from(this):may draw:1 controller -text=Flying, haste -- Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol. -- Whenever Garza Zol deals combat damage to a player, you may draw a card. -mana={4}{U}{B}{R} -type=Legendary Creature -subtype=Vampire -power=5 -toughness=5 -[/card] -[card] -name=Garza's Assassin -auto={S}:destroy target(other creature[-black]) -autograveyard=@movedto(other creature|mygraveyard) from(battlefield):name(Recover) transforms((,newability[choice name(pay halfup life) moveto(ownerhand) and!( life:-halfdownlifetotal controller )!],newability[choice name(move to exile) moveto(exile)])) -text=Sacrifice Garza's Assassin: Destroy target nonblack creature. -- Recover - Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) -mana={B}{B}{B} -type=Creature -subtype=Human Assassin -power=2 -toughness=2 -[/card] -[card] -name=Gaseous Form -target=creature -auto=teach(creature) preventAllCombatDamage from(this) -auto=teach(creature) preventAllCombatDamage to(this) -text=Enchant creature -- Prevent all combat damage that would be dealt to and dealt by enchanted creature. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gate Hound -auto=this(auras >= 1) lord(creature|myBattlefield) vigilance -text=Creatures you control have vigilance as long as Gate Hound is enchanted. -mana={2}{W} -type=Creature -subtype=Hound -power=1 -toughness=1 -[/card] -[card] -name=Gate Smasher -auto={3}:equip target(creature[toughness>=4]|mybattlefield) -auto=teach(creature) 3/0 -auto=teach(creature) trample -text=Gate Smasher can be attached only to a creature with toughness 4 or greater. -- Equipped creature gets +3/+0 and has trample. -- Equip {3} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Gate to Phyrexia -auto={S(creature|myBattlefield)}:destroy target(artifact) limit:1 myUpkeepOnly -text=Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn. -mana={B}{B} -type=Enchantment -[/card] -[card] -name=Gate to the AEther -auto=@each my upkeep:name(Aether) reveal:1 optionone target(land,enchantment,creature,artifact|reveal) moveto(mybattlefield) optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend -auto=@each opponent upkeep:name(Aether) ability$!reveal:1 optionone target(land,enchantment,creature,artifact|reveal) moveto(mybattlefield) optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend!$ opponent -text=At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield. -mana={6} -type=Artifact -[/card] -[card] -name=Gatecreeper Vine -abilities=defender -aicode=activate target(land[basic;gate]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic;gate]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Defender -- When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library. -mana={1}{G} -type=Creature -subtype=Plant -power=0 -toughness=2 -[/card] -[card] -name=Gatekeeper of Malakir -auto=kicker target(player) ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer -kicker={B} -text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. -mana={B}{B} -type=Creature -subtype=Vampire Warrior -power=2 -toughness=2 -[/card] -[card] -name=Gateway Shade -auto={B}:1/1 ueot -auto={T(Gate|myBattlefield)}:2/2 ueot -text={B}: Gateway Shade gets +1/+1 until end of turn. -- Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn. -mana={2}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Gathan Raiders -facedown={3} -autofacedown={D(*|myhand)}:morph -auto=aslongas(*|myhand) 2/2 <1 -text=Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand. -- Morph - Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{R}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Gather Courage -target=creature -auto=+2/+2 ueot -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gets +2/+2 until end of turn. -other={convoke} name(Convoke) -mana={G} -type=Instant -[/card] -[card] -name=Gather the Pack -auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then reveal:5 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then reveal:5 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -text=Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Gather the Townsfolk -auto=token(Human,Creature Human,1/1,white)*2 -auto=this(controllerlife < 6) token(Human,Creature Human,1/1,white)*3 -text=Put two 1/1 white Human creature tokens onto the battlefield. -- Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Gatherer of Graces -auto=thisforeach(auras > 0) 1/1 -auto={S(aura|myBattlefield)}:regenerate -text=Gatherer of Graces gets +1/+1 for each Aura attached to it. -- Sacrifice an Aura: Regenerate Gatherer of Graces. -mana={1}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=2 -[/card] -[card] -name=Gatstaf Arsonists -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Gatstaf Ravagers) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists. -mana={4}{R} -type=Creature -subtype=Human Werewolf -power=5 -toughness=4 -[/card] -[card] -name=Gatstaf Howler -abilities=intimidate -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Gatstaf Shepherd) -text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler. -color=green -type=Creature -subtype=Werewolf -power=3 -toughness=3 -[/card] -[card] -name=Gatstaf Ravagers -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Gatstaf Arsonists) -abilities=menace -text=Menace (This creature can't be blocked except by two or more creatures.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers. -type=Creature -subtype=Werewolf -color=red -power=6 -toughness=5 -[/card] -[card] -name=Gatstaf Shepherd -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Gatstaf Howler) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd. -mana={1}{G} -type=Creature -subtype=Human Werewolf -power=2 -toughness=2 -[/card] -[card] -name=Gauntlet of Might -auto=lord(creature[red]) 1/1 -auto=lord(mountain|battlefield) transforms((,newability[produceextra:{R}])) -text=Red creatures get +1/+1. -- Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces). -mana={4} -type=Artifact -[/card] -[card] -name=Gauntlet of Power -auto=choice name(green) all(this) transforms((,newability[lord(creature[green]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:green])) forever -auto=choice name(blue) all(this) transforms((,newability[lord(creature[blue]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:blue])) forever -auto=choice name(red) all(this) transforms((,newability[lord(creature[red]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:red])) forever -auto=choice name(black) all(this) transforms((,newability[lord(creature[black]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:black])) forever -auto=choice name(white) all(this) transforms((,newability[lord(creature[white]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:white])) forever -text=As Gauntlet of Power enters the battlefield, choose a color. -- Creatures of the chosen color get +1/+1. -- Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces). -mana={5} -type=Artifact -[/card] -[card] -name=Gavony Ironwright -auto=this(controllerlife < 6) lord(other creature|mybattlefield) 1/4 -text=Fateful hour - As long as you have 5 or less life, other creatures you control get +1/+4. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=4 -[/card] -[card] -name=Gavony Township -auto={T}:Add{1} -auto={2}{G}{W}{T}:all(creature|mybattlefield) counter(1/1,1) -text={T}: Add {1} to your mana pool. -- {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. -type=Land -[/card] -[card] -name=Gavony Unhallowed -auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1,1) -text=Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=4 -[/card] -[card] -name=Gaze of Adamaro -target=player -auto=damage:type:*:targetedpersonshand -text=Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player. -mana={2}{R}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Gaze of Granite -auto=destroy all(*[-land;manacost<=prex]) -text=Destroy each nonland permanent with converted mana cost X or less. -mana={X}{B}{B}{G} -type=Sorcery -[/card] -[card] -name=Gaze of Justice -target=creature -auto=moveTo(exile) -flashback={T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{5}{W} -text=As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control. -- Exile target creature. -- Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) -mana={W}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)} -type=Sorcery -[/card] -[card] -name=Gearseeker Serpent -abilities=affinityartifacts -auto={5}{U}:unblockable ueot -text=Gearseeker Serpent costs {1} less to cast for each artifact you control. -- {5}{U}: Gearseeker Serpent can't be blocked this turn. -mana={5}{U}{U} -type=Creature -subtype=Serpent -power=5 -toughness=6 -[/card] -[card] -name=Gearshift Ace -abilities=first strike -crewbonus=first strike -text=First strike -- Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn. -mana={1}{W} -type=Creature -subtype=Dwarf Pilot -power=2 -toughness=1 -[/card] -[card] -name=Geier Reach Bandit -abilities=haste -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Vildin-Pack Alpha) -text=Haste -- At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. -mana={2}{R} -type=Creature -subtype=Human Rogue Werewolf -power=3 -toughness=2 -[/card] -[card] -name=Geier Reach Sanitarium -auto={T}:Add{C} -auto={2}{T}:name(draw & discard) draw:1 all(player) && transforms((,newability[ability$!notatarget(*|myhand) reject)!$ controller],newability[ability$!notatarget(*|myhand) reject)!$ opponent])) all(this) -text={T}: Add {C} to your mana pool. -- {2}, {T}: Each player draws a card, then discards a card. -type=Legendary Land -[/card] -[card] -name=Geist of Saint Traft -abilities=opponentshroud -auto=@combat(attacking) source(this):token(Angel Token,Creature Angel,4/4,white,flying,battleready) and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! -text=Hexproof -- Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat. -mana={1}{W}{U} -type=Legendary Creature -subtype=Spirit Cleric -power=2 -toughness=2 -[/card] -[card] -name=Geist of the Archives -abilities=defender -auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Defender -- At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={2}{U} -type=Creature -subtype=Spirit -power=0 -toughness=4 -[/card] -[card] -name=Geist of the Lonely Vigil -abilities=defender, flying -auto=while(restriction{delirium}) canattack -text=Defender, flying -- Delirium -- Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. -mana={1}{W} -type=Creature -subtype=Spirit Cleric -power=2 -toughness=3 -[/card] -[card] -name=Geist of the Moors -abilities=flying -text=Flying -mana={1}{W}{W} -type=Creature -subtype=Spirit -power=3 -toughness=1 -[/card] -[card] -name=Geist Snatch -target=creature|stack -auto=fizzle -auto=token(Spirit,Creature Spirit,1/1,flying,blue) controller -text=Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Geist Trappers -auto=soulbond reach -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Geist Trappers is paired with another creature, both creatures have reach. -mana={4}{G} -type=Creature -subtype=Human Warrior -power=3 -toughness=5 -[/card] -[card] -name=Geistblast -target=creature,player -auto=damage:2 -autograveyard={2}{U}{e}:name(copy spell) target(instant,sorcery|mystack) castcard(copied noevent) -text=Geistblast deals 2 damage to target creature or player. -- {2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy. -mana={2}{R} -type=Instant -[/card] -[card] -name=Geistcatcher's Rig -auto=may damage:4 target(creature[flying]) oneshot -text=When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying. -mana={6} -type=Artifact Creature -subtype=Construct -power=4 -toughness=5 -[/card] -[card] -name=Geistflame -target=creature,player -auto=damage:1 -flashback={3}{R} -text=Geistflame deals 1 damage to target creature or player. -- Flashback {3}{R} -mana={R} -type=Instant -[/card] -[card] -name=Geist-Fueled Scarecrow -auto=lord(creature|mycastingzone) altercost(colorless,+1) -text=Creature spells you cast cost {1} more to cast. -mana={4} -type=Artifact Creature -subtype=Scarecrow -power=4 -toughness=4 -[/card] -[card] -name=Geist-Honored Monk -abilities=vigilance -auto=token(Spirit,Creature Spirit,1/1,white,flying)*2 -anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive -text=Vigilance -- Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. -- When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield. -mana={3}{W}{W} -type=Creature -subtype=Human Monk -power=* -toughness=* -[/card] -[card] -name=Gelatinous Genesis -auto=token(Ooze,Creature Ooze,XX/XX,green)*XX -text=Put X X/X green Ooze creature tokens onto the battlefield. -mana={X}{X}{G} -type=Sorcery -[/card] -[card] -name=Gelectrode -auto={T}:damage:1 target(creature,player) -auto=@movedTo(instant,sorcery|mystack):may untap -text={T}: Gelectrode deals 1 damage to target creature or player. -- Whenever you cast an instant or sorcery spell, you may untap Gelectrode. -mana={1}{U}{R} -type=Creature -subtype=Weird -power=0 -toughness=1 -[/card] -[card] -name=Gelid Shackles -target=creature -auto=cantblock -auto=noactivatedability -auto={i}:defender -text=Enchant creature -- Enchanted creature can't block and its activated abilities can't be activated. -- {S}i}: Enchanted creature gains defender until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={W} -type=Snow Enchantment -subtype=Aura -[/card] -[card] -name=Gemhide Sliver -auto=lord(sliver) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) -text=All Slivers have "{T}: Add one mana of any color to your mana pool." -mana={1}{G} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Gemini Engine -auto=@combat(attacking) source(this):token(Twin,Gemini Creature,p/t,battleready) and!( transforms((,newability[phaseaction[combatends once] moveTo(exile)])) forever )! -text=Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. -mana={6} -type=Artifact Creature -subtype=Construct -power=3 -toughness=4 -[/card] -[card] -name=Gempalm Avenger -autohand={2}{W}{cycle}:name(cycling) draw:1 controller -autohand=@cycled(this|hand):all(soldier|battlefield) 1/1 ueot && all(soldier|battlefield) first strike ueot -text=Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. -mana={5}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=5 -[/card] -[card] -name=Gempalm Incinerator -autohand={1}{R}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may damage:type:goblin:mybattlefield target(creature) -text=Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield. -mana={2}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Gempalm Polluter -autohand={B}{B}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may life:-type:zombie:battlefield target(player) -text=Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) -- When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie on the battlefield. -mana={5}{B} -type=Creature -subtype=Zombie -power=4 -toughness=3 -[/card] -[card] -name=Gempalm Sorcerer -autohand={2}{U}{cycle}:name(cycling) draw:1 controller -autohand=@cycled(this|hand):all(creature[wizard]) flying ueot -text=Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Gempalm Strider -autohand={2}{G}{G}{cycle}:name(cycling) draw:1 controller -autohand=@cycled(this|hand):all(creature[elf]) 2/2 ueot -text=Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) -- When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. -mana={1}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Gemstone Array -auto={2}:counter(0/0,1,Charge) -auto={C(0/0,-1,Charge)}:add{W} -auto={C(0/0,-1,Charge)}:add{U} -auto={C(0/0,-1,Charge)}:add{B} -auto={C(0/0,-1,Charge)}:add{R} -auto={C(0/0,-1,Charge)}:add{G} -text={2}: Put a charge counter on Gemstone Array. -- Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool. -mana={4} -type=Artifact -[/card] -[card] -name=Gemstone Mine -auto=counter(0/0,3,Mining) -auto={T}{C(0/0,-1,Mining)}:Add{G} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! -auto={T}{C(0/0,-1,Mining)}:Add{R} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! -auto={T}{C(0/0,-1,Mining)}:Add{U} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! -auto={T}{C(0/0,-1,Mining)}:Add{B} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! -auto={T}{C(0/0,-1,Mining)}:Add{W} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! -text=Gemstone Mine enters the battlefield with three mining counters on it. -- {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. -type=Land -[/card] -[card] -name=General Tazri -aicode=activate target(ally|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>ally|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={W}{U}{B}{R}{G}:name(+X/+X) aslongas(ally[white]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[blue]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[black]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[red]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[green]|myBattlefield) 1/1 all(ally|mybattlefield) -text=When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library. -- {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. -mana={4}{W} -type=Legendary Creature -subtype=Human Ally -power=3 -toughness=4 -[/card] -[card] -name=General's Kabuto -auto={2}:equip -auto=teach(creature) shroud -auto=teach(creature) preventAllCombatDamage to(this) -text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- Prevent all combat damage that would be dealt to equipped creature. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Genesis Chamber -auto=@movedTo(creature[-token]|mybattlefield) sourcenottap:token(Myr,Artifact Creature,1/1) -auto=@movedTo(creature[-token]|opponentbattlefield) sourcenottap:token(Myr,Artifact Creature,1/1) opponent -text=Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield. -mana={2} -type=Artifact -[/card] -[card] -name=Genesis Hydra -aicode=activate target(*[-land;-instant;-sorcery;zpos<=castx]|mylibrary) moveto(mybattlefield) -autostack=if casted(this) then reveal:x optionone target(*[-land;-instant;-sorcery;manacost<=x]|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(mylibrary) and!(shuffle)! )! optiononeend optiontwo all(*|reveal) moveto(mylibrary) and!(shuffle)! optiontwoend revealend -auto=counter(1/1,x) -text=When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library. -- Genesis Hydra enters the battlefield with X +1/+1 counters on it. -mana={X}{G}{G} -type=Creature -subtype=Plant Hydra -power=0 -toughness=0 -[/card] -[card] -name=Genesis Wave -mana={X}{G}{G}{G} -auto=name(Reveal X cards) reveal:X optionone name(Get Any Cards) target(*[manacost<=x]|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(Discard the rest) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -type=Sorcery -text=Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. -[/card] -[card] -name=Genesis -autograveyard={2}{G}:moveTo(myhand) target(creature|mygraveyard) myUpkeepOnly -text=At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand. -mana={4}{G} -type=Creature -subtype=Incarnation -power=4 -toughness=4 -[/card] -[card] -name=Genju of the Cedars -target=land[forest] -auto={2}:transforms((Spirit Creature,setpower=4,settoughness=4,green)) ueot -auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) -text=Enchant Forest -- {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. -- When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Genju of the Falls -target=land[island] -auto={2}:transforms((Spirit Creature,setpower=3,settoughness=2,flying,blue)) ueot -auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) -text=Enchant Island -- {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. -- When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Genju of the Fens -target=land[swamp] -auto={2}:transforms((Spirit Creature,newability[{B}:1/1],setpower=2,settoughness=2,black)) ueot -auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) -text=Enchant Swamp -- {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. -- When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Genju of the Fields -target=land[plains] -auto={2}:transforms((Spirit Creature,setpower=2,settoughness=5,spiritlink,white)) ueot -auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) -text=Enchant Plains -- {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. -- When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Genju of the Realm -target=land -auto={2}:transforms((Legendary Spirit Creature,setpower=8,settoughness=12,trample)) ueot -auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) -text=Enchant land -- {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. -- When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. -mana={W}{U}{B}{R}{G} -type=Legendary Enchantment -subtype=Aura -[/card] -[card] -name=Genju of the Spires -target=land[mountain] -auto={2}:transforms((Spirit Creature,setpower=6,settoughness=1,red)) ueot -auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) -text=Enchant Mountain -- {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. -- When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Geothermal Crevice -auto=tap(noevent) -auto={T}:Add{R} -auto={T}{s}:Add{B}{G} -text=Geothermal Crevice enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool. -type=Land -[/card] -[card] -name=Geralf's Masterpiece -abilities=flying -auto=foreach(*|myhand) -1/-1 -autograveyard={3}{U}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:moveto(myhand) and!(tap(noevent))! -text=Flying -- Geralf's Masterpiece gets -1/-1 for each card in your hand. -- {3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped. -mana={3}{U}{U} -type=Creature -subtype=Zombie Horror -power=7 -toughness=7 -[/card] -[card] -name=Geralf's Messenger -abilities=undying -auto=tap(noevent) -auto=life:-2 opponent -text=Geralf's Messenger enters the battlefield tapped. -- When Geralf's Messenger enters the battlefield, target opponent loses 2 life. -- Undying -mana={B}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Geralf's Mindcrusher -abilities=undying -auto=deplete:5 target(player) -text=When Geralf's Mindcrusher enters the battlefield, target player puts the top 5 cards of his or her library into his or her graveyard. -- Undying -mana={4}{U}{U} -type=Creature -subtype=Zombie Horror -power=5 -toughness=5 -[/card] -[card] -name=Gerrard Capashen -auto=@each my upkeep:name(target opponent) target(opponent) life:type:*:targetedpersonshand controller -auto=this(attacking) {3}{W}:tap target(creature) -text=At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. -- {3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking. -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=4 -[/card] -[card] -name=Gerrard's Battle Cry -auto={2}{W}:all(creature|mybattlefield) 1/1 -text={2}{W}: Creatures you control get +1/+1 until end of turn. -mana={W} -type=Enchantment -[/card] -[card] -name=Gerrard's Command -target=creature -auto=untap -auto=3/3 -text=Untap target creature. It gets +3/+3 until end of turn. -mana={G}{W} -type=Instant -[/card] -[card] -name=Gerrard's Irregulars -abilities=trample,haste -text=Trample, haste -mana={4}{R} -type=Creature -subtype=Human Soldier -power=4 -toughness=2 -[/card] -[card] -name=Gerrard's Verdict -target=player -auto=ability$! reject notatarget(<2>*|myhand) and!( if cantargetcard(land|*) then life:3 all(abilitycontroller) oneshot )! !$ targetedplayer -text=Target player discards two cards. You gain 3 life for each land card discarded this way. -mana={W}{B} -type=Sorcery -[/card] -[card] -name=Gerrard's Wisdom -auto=life:twicetype:*:myhand -text=You gain 2 life for each card in your hand. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Geth, Lord of the Vault -abilities=intimidate -auto={0}{B}:name(X = 0) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=0]|opponentgraveyard) && deplete:0 opponent -auto={1}{B}:name(X = 1) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=1]|opponentgraveyard) && deplete:1 opponent -auto={2}{B}:name(X = 2) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=2]|opponentgraveyard) && deplete:2 opponent -auto={3}{B}:name(X = 3) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=3]|opponentgraveyard) && deplete:3 opponent -auto={4}{B}:name(X = 4) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=4]|opponentgraveyard) && deplete:4 opponent -auto={5}{B}:name(X = 5) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=5]|opponentgraveyard) && deplete:5 opponent -auto={6}{B}:name(X = 6) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=6]|opponentgraveyard) && deplete:6 opponent -auto={7}{B}:name(X = 7) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=7]|opponentgraveyard) && deplete:7 opponent -auto={8}{B}:name(X = 8) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=8]|opponentgraveyard) && deplete:8 opponent -auto={9}{B}:name(X = 9) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=9]|opponentgraveyard) && deplete:9 opponent -auto={10}{B}:name(X = 10) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=10]|opponentgraveyard) && deplete:10 opponent -auto={11}{B}:name(X = 11) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=11]|opponentgraveyard) && deplete:11 opponent -text=Intimidate -- {X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard. -mana={4}{B}{B} -type=Legendary Creature -subtype=Zombie -power=5 -toughness=5 -[/card] -[card] -name=Geth's Grimoire -auto=@discarded(*|opponenthand):may draw:1 controller -text=Whenever an opponent discards a card, you may draw a card. -mana={4} -type=Artifact -[/card] -[card] -name=Geth's Verdict -target=player -auto=life:-1 -auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer -text=Target player sacrifices a creature and loses 1 life. -mana={B}{B} -type=Instant -[/card] -[card] -name=Geyser Glider -auto=@movedTo(land|myBattlefield):flying ueot -text=Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. -mana={3}{R}{R} -type=Creature -subtype=Elemental Beast -power=4 -toughness=4 -[/card] -[card] -name=Geyserfield Stalker -abilities=menace -auto=@movedto(land|myBattlefield):2/2 ueot -text=Menace (This creature can't be blocked except by two or more creatures.) -- Landfall -- Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn. -mana={4}{B} -type=Creature -subtype=Elemental -power=3 -toughness=2 -[/card] -[card] -name=Ghalma's Warden -auto=aslongas(artifact|mybattlefield) 2/2 >2 -text=Metalcraft - Ghalma's Warden gets +2/+2 as long as you control three or more artifacts. -mana={3}{W} -type=Creature -subtype=Elephant Soldier -power=2 -toughness=4 -[/card] -[card] -name=Ghastlord of Fugue -auto=unblockable -auto=@combatdamaged(player) from(this):reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose card) notatarget(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Ghastlord of Fugue is unblockable. -- Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card. -mana={UB}{UB}{UB}{UB}{UB} -type=Creature -subtype=Spirit Avatar -power=4 -toughness=4 -[/card] -[card] -name=Ghastly Demise -target=creature[-black] -auto=teach(creature[toughness<=type:*:mygraveyard]) destroy -text=Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. -mana={B} -type=Instant -[/card] -[card] -name=Ghastly Discovery -auto=draw:2 -auto=reject target(*|myhand) -auto=alternative draw:2 reject target(*|myhand) -other={2}{U}{T(creature[blue]|mybattlefield)}{T(creature[blue]|mybattlefield)} name(Pay Conspire) -otherrestriction=type(creature[blue]|myBattlefield)~morethan~1 -text=Draw two cards, then discard a card. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Ghastly Remains -aicode=activate target(*[zombie]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Zombie]|myhand) optionone foreach(*[Zombie]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -autograveyard={B}{B}{B}:moveTo(myhand) myUpkeepOnly -text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. -mana={B}{B}{B} -type=Creature -subtype=Zombie -power=0 -toughness=0 -[/card] -[card] -name=Ghave, Guru of Spores -auto=counter(1/1,5) -auto={1}{C(1/1,-1),creature|mybattlefield}:token(Saproling,Creature Saproling,1/1,green) -auto={1}{S(creature|mybattlefield}:counter(1/1,1) target(creature) -text=Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield. -- {1}, Sacrifice a creature: Put a +1/+1 counter on target creature. -mana={2}{B}{G}{W} -type=Legendary Creature -subtype=Fungus Shaman -power=0 -toughness=0 -[/card] -[card] -name=Ghazban Ogre -auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(opponentbattlefield) -text=At the beginning of your upkeep, if a player has more life than each other player, that player gains control of Ghazban Ogre. -mana={G} -type=Creature -subtype=Ogre -power=2 -toughness=2 -[/card] -[card] -name=Ghirapur AEther Grid -auto={T(artifact[-tapped]|mybattlefield)}{T(artifact[-tapped]|mybattlefield)}:damage:1 target(creature,player) -text=Tap two untapped artifacts you control: Ghirapur AEther Grid deals 1 damage to target creature or player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Ghirapur Gearcrafter -auto=token(Thopter,Artifact Creature Thopter,1/1,flying) controller -text=When Ghirapur Gearcrafter enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. (A creature with flying can't be blocked except by creatures with flying or reach.) -mana={2}{R} -type=Creature -subtype=Human Artificer -power=2 -toughness=1 -[/card] -[card] -name=Ghirapur Guide -auto={2}{G}:name(cant be blocked by power 2 or less) target(creature|mybattlefield) transforms((,newability[cantbeblockedby(creature[power<=2])])) ueot -text={2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. -mana={2}{G} -type=Creature -subtype=Elf Scout -power=3 -toughness=2 -[/card] -[card] -name=Ghirapur Orrery -auto=maxplay(land)+1 opponent -auto=maxplay(land)+1 -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~0}:draw:3 opponent -auto=@each my upkeep restriction{type(*|myhand)~equalto~0}:draw:3 controller -text=Each player may play an additional land on each of his or her turns. -- At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards. -mana={4} -type=Artifact -[/card] -[card] -name=Ghirapur Osprey -abilities=flying -text=Flying -mana={2}{W} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Ghitu Encampment -auto=tap(noevent) -auto={T}:Add{R} -auto={1}{R}:transforms((Warrior Creature,setpower=2,settoughness=1,first strike,red)) ueot -text=Ghitu Encampment enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) -type=Land -[/card] -[card] -name=Ghitu Firebreathing -abilities=flash -target=creature -auto={R}:1/0 -auto={R}:moveTo(ownerhand) -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {R}: Return Ghitu Firebreathing to its owner's hand. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ghitu Fire-Eater -auto={T}{S}:target(other *[creature;player]) dynamicability -text={T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. -mana={2}{R} -type=Creature -subtype=Human Nomad -power=2 -toughness=2 -[/card] -[card] -name=Ghitu Slinger -auto=damage:2 target(creature,player) -auto=upcost[{2}{R};next upkeep] sacrifice -text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Human Nomad -power=2 -toughness=2 -[/card] -[card] -name=Ghitu War Cry -auto={R}:1/0 target(creature) -text={R}: Target creature gets +1/+0 until end of turn. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Ghor-Clan Bloodscale -abilities=first strike -auto={3}{G}:2/2 limit:1 -text=First strike -- {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn. -mana={3}{R} -type=Creature -subtype=Viashino Warrior -power=2 -toughness=1 -[/card] -[card] -name=Ghor-Clan Rampager -abilities=trample -autohand={R}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 4/4 ueot -text=Trample -- Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. -mana={2}{R}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Ghor-Clan Savage -auto=bloodthirst:3 -text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) -mana={3}{G}{G} -type=Creature -subtype=Centaur Berserker -power=2 -toughness=3 -[/card] -[card] -name=Ghost Council of Orzhova -auto=choice target(opponent) life:-1 && life:1 controller -auto={1}{S(creature|mybattlefield)}:(blink)ueot -text=When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. -- {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step. -mana={W}{W}{B}{B} -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Ghost Hounds -abilities=vigilance -auto=@combat(blocking,blocked) source(this) from(creature[white]):first strike ueot -text=Vigilance -- Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. -mana={1}{B} -type=Creature -subtype=Hound Spirit -power=1 -toughness=1 -[/card] -[card] -name=Ghost Quarter -auto={T}:Add{1} -auto={T}{S}:name(destroy target land) target(other land) transforms((,newability[destroy],newability[ability$!name(search for basic land) target(land[basic]|mylibrary) moveTo(mybattlefield)!$ controller])) ueot -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library. -type=Land -[/card] -[card] -name=Ghost Ship -abilities=flying -auto={U}{U}{U}:regenerate -text=Flying -- {U}{U}{U}: Regenerate Ghost Ship. -mana={2}{U}{U} -type=Creature -subtype=Spirit -power=2 -toughness=4 -[/card] -[card] -name=Ghost Tactician -auto={W}{T}{D(*|myhand)}:all(creature|mybattlefield) 1/0 -text={W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. -mana={4}{W} -type=Creature -subtype=Spirit Spellshaper -power=2 -toughness=5 -[/card] -[card] -name=Ghost Town -auto={T}:Add{1} -auto={0}:moveTo(myhand) opponentturnonly -text={T}: Add {1} to your mana pool. -- {0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn. -type=Land -[/card] -[card] -name=Ghost Warden -auto={T}:1/1 target(creature) -text={T}: Target creature gets +1/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Ghostblade Eidolon -abilities=double strike -auto=bestow bstw -auto=bestow teach(creature) +1/+1 -auto=bestow teach(creature) double strike -bestow={5}{w} -text=Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Double strike (This creature deals both first-strike and regular combat damage.) -- Enchanted creature gets +1/+1 and has double strike. -mana={2}{W} -type=Enchantment Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Ghostfire -target=creature,player -auto=damage:3 -text=Ghostfire is colorless. -- Ghostfire deals 3 damage to target creature or player. -mana={2}{R} -color=artifact -type=Instant -[/card] -[card] -name=Ghostflame Sliver -auto=lord(sliver) transforms((,artifact)) -text=All Slivers are colorless. -mana={B}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Ghostform -target=creature -auto=unblockable -text=Up to two target creatures are unblockable this turn. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Ghosthelm Courier -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={2}{u}{t}:target(wizard) grant transforms((,newability[2/2],newability[shroud])) grantend -text=You may choose not to untap Ghosthelm Courier during your untap step. -- {2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.) -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Ghost-Lit Nourisher -auto={2}{G}{T}:2/2 target(creature) -autohand={3}{G}{discard}:4/4 target(creature) -text={2}{G}, {T}: Target creature gets +2/+2 until end of turn. -- Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. -mana={2}{G} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Ghost-Lit Raider -auto={2}{R}{T}:damage:2 target(creature) -autohand={3}{R}{discard}:damage:4 target(creature) -text={2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. -- Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature. -mana={2}{R} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Ghost-Lit Redeemer -auto={W}{T}:life:2 -autohand={1}{W}{discard}:life:4 -text={W}, {T}: You gain 2 life. -- Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life. -mana={W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Ghost-Lit Stalker -auto={4}{B}:target(player) ability$!name(disacrd 2 cards) target(<2>*|myhand) reject!$ targetedplayer asSorcery -autohand={5}{B}{B}{discard}:target(player) ability$!target(<4>*|myhand) reject!$ targetedplayer asSorcery -text={4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery. -- Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery. -mana={B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Ghost-Lit Warder -auto={3}{U}{T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -autohand={3}{U}{discard}:name(counter spell) target(*|stack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever -text={3}{U}, {T}: Counter target spell unless its controller pays {2}. -- Channel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}. -mana={1}{U} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Ghostly Changeling -auto={1}{B}:1/1 -text=Changeling (This card is every creature type at all times.) -- {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. -mana={2}{B} -type=Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Ghostly Flicker -target=<2>*[artifact;creature;land]|mybattlefield -auto=(blink) -text=Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. -mana={2}{U} -type=Instant -[/card] -[card] -name=Ghostly Possession -target=creature -auto=flying -auto=teach(creature) preventAllCombatDamage from(this) -auto=teach(creature) preventAllCombatDamage to(this) -text=Enchant creature -- Enchanted creature has flying. -- Prevent all combat damage that would be dealt to and dealt by enchanted creature. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ghostly Prison -auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) -text=Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Ghostly Sentinel -abilities=flying,vigilance -text=Flying, vigilance -mana={4}{W} -type=Creature -subtype=Kor Spirit -power=3 -toughness=3 -[/card] -[card] -name=Ghostly Touch -target=creature -auto=teach(creature) transforms((,newability[@combat(attacking) source(this):name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller])) -text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent." -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ghostly Visit -target=creature[-black] -auto=destroy -text=Destroy target nonblack creature. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Ghostly Wings -target=creature -auto=1/1 -auto=flying -auto={D(*|myhand)}:teach(creature) moveTo(ownerhand) -text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- Discard a card: Return enchanted creature to its owner's hand. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ghosts of the Damned -auto={T}:-1/0 target(creature) -text={T}: Target creature gets -1/-0 until end of turn. -mana={1}{B}{B} -type=Creature -subtype=Spirit -power=0 -toughness=2 -[/card] -[card] -name=Ghostway -auto=all(creature|mybattlefield) (blink)ueot -text=Exile each creature you control. Return those creatures to the battlefield under their owners' control at the beginning of the next end step. -mana={2}{W} -type=Instant -[/card] -[card] -name=Ghoulcaller Gisa -auto={B}{T}{S(other creature|mybattlefield)}:token(Zombie,Creature Zombie,2/2,black)*storedpower -text={B}, {T}, Sacrifice another creature: Put X 2/2 black Zombie creature tokens onto the battlefield, where X is the sacrificed creature's power. -mana={3}{B}{B} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=4 -[/card] -[card] -name=Ghoulcaller's Accomplice -autograveyard={3}{B}{e}:token(Zombie,creature Zombie,2/2,black) assorcery -text={3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. Activate this ability only any time you could cast a sorcery. -mana={1}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Ghoulcaller's Bell -auto={T}:deplete:1 controller && deplete:1 opponent -text={T}: Each player puts the top card of his or her library into his or her graveyard. -mana={1} -type=Artifact -[/card] -[card] -name=Ghoulcaller's Chant -auto=choice moveTo(ownerhand) target(creature|mygraveyard) -auto=choice moveTo(ownerhand) target(<2>zombie|mygraveyard) -text=Choose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand. -mana={B} -type=Sorcery -[/card] -[card] -name=Ghoulflesh -target=creature -auto=-1/-1 -auto=teach(creature) transforms((Zombie,newcolors[black])) -text=Enchant creature -- Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ghoulraiser -auto=moverandom(zombie) from(mygraveyard) to(myhand) -text=When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Ghoul's Feast -target=creature -auto=foreach(creature|mygraveyard) 1/0 -text=Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. -mana={1}{B} -type=Instant -[/card] -[card] -name=Ghoulsteed -auto={2}{B}{D(*|myhand)}{D(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))! -text={2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped. -mana={4}{B} -type=Creature -subtype=Zombie Horse -power=4 -toughness=4 -[/card] -[card] -name=Ghoultree -anyzone=foreach(creature|mygraveyard) changecost(colorless:-1) forcedalive -text=Ghoultree cost {1} less to cast for each creature card in your graveyard. -mana={7}{G} -type=Creature -subtype=Zombie Treefolk -power=10 -toughness=10 -[/card] -[card] -name=Giant Adephage -abilities=trample -auto=@combatdamaged(player) from(this):clone all(this) -text=Trample -- Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that's a copy of Giant Adephage. -mana={5}{G}{G} -type=Creature -subtype=Insect -power=7 -toughness=7 -[/card] -[card] -name=Giant Ambush Beetle -abilities=haste -auto=may setblocker target(creature|opponentbattlefield) -text=Haste -- When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. -mana={3}{BG}{R} -type=Creature -subtype=Insect -power=4 -toughness=3 -[/card] -[card] -name=Giant Badger -auto=@combat(blocking) source(this):2/2 ueot -text=Whenever Giant Badger blocks, it gets +2/+2 until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Badger -power=2 -toughness=2 -[/card] -[card] -name=Giant Caterpillar -auto={G}{S}:phaseaction[endofturn once] token(Butterfly,creature insect, 1/1,flying green) -text={G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step. -mana={3}{G} -type=Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Giant Cockroach -mana={3}{B} -type=Creature -subtype=Insect -power=4 -toughness=2 -[/card] -[card] -name=Giant Crab -auto={U}:shroud -text={U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={4}{U} -type=Creature -subtype=Crab -power=3 -toughness=3 -[/card] -[card] -name=Giant Dustwasp -abilities=flying -text=Flying -- Suspend 4 - {1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={3}{G}{G} -suspend(4)={1}{g} -type=Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Giant Growth -target=creature -auto=3/3 -text=Target creature gets +3/+3 until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Giant Harbinger -aicode=activate target(giant|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(giant|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. -mana={4}{R} -type=Creature -subtype=Giant Shaman -power=3 -toughness=4 -[/card] -[card] -name=Giant Mantis -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={3}{G} -type=Creature -subtype=Insect -power=2 -toughness=4 -[/card] -[card] -name=Giant Octopus -mana={3}{U} -type=Creature -subtype=Octopus -power=3 -toughness=3 -[/card] -[card] -name=Giant Scorpion -abilities=deathtouch -text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -mana={2}{B} -type=Creature -subtype=Scorpion -power=1 -toughness=3 -[/card] -[card] -name=Giant Shark -auto=@combat(blocked) source(this) from(creature[damaged]):all(this) +2/+0 ueot && trample all(this) -auto=@combat(blocking) source(this) from(creature[damaged]):all(this) +2/+0 ueot && trample all(this) -abilities=islandhome -text=Giant Shark can't attack unless defending player controls an Island. -- Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. -- When you control no Islands, sacrifice Giant Shark. -mana={5}{U} -type=Creature -subtype=Fish -power=4 -toughness=4 -[/card] -[card] -name=Giant Solifuge -abilities=trample,haste,shroud -text=({(r/g)} can be paid with either {R} or {G}.) -- Trample; haste; shroud (This permanent can't be the target of spells or abilities.) -mana={2}{RG}{RG} -type=Creature -subtype=Insect -power=4 -toughness=1 -[/card] -[card] -name=Giant Spectacle -target=creature -auto=teach(creature) 2/1 -auto=teach(creature) menace -text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Giant Spider -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={3}{G} -type=Creature -subtype=Spider -power=2 -toughness=4 -[/card] -[card] -name=Giant Strength -target=creature -auto=2/2 -text=Enchant creature -- Enchanted creature gets +2/+2. -mana={R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Giant Tortoise -auto=this(untapped) 0/3 -text=Giant Tortoise gets +0/+3 as long as it's untapped. -mana={1}{U} -type=Creature -subtype=Turtle -power=1 -toughness=1 -[/card] -[card] -name=Giant Trap Door Spider -auto={1}{R}{G}{T}:moveTo(exile) all(this) && moveTo(exile) target(creature[attacking;-flying|opponentBattlefield) -text={1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. -mana={1}{R}{G} -type=Creature -subtype=Spider -power=2 -toughness=3 -[/card] -[card] -name=Giant Warthog -abilities=trample -text=Trample -mana={5}{G} -type=Creature -subtype=Boar Beast -power=5 -toughness=5 -[/card] -[card] -name=Giantbaiting -auto=token(Giant,Creature Giant Warrior,4/4,haste,unearth,red green) -auto=alternative token(Giant,Creature Giant Warrior,4/4,haste,unearth,red green) -other={2}{RG}{T(creature[red;green]|mybattlefield)}{T(creature[red;green]|mybattlefield)} name(Pay Conspire) -otherrestriction=type(creature[green;red]|myBattlefield)~morethan~1 -text=Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) -mana={2}{RG} -type=Sorcery -[/card] -[card] -name=Giant's Ire -target=player -auto=damage:4 -auto=aslongas(giant|myBattlefield) draw:1 controller -text=Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. -mana={3}{R} -type=Tribal Sorcery -subtype=Giant -[/card] -[card] -name=Gibbering Descent -abilities=madness -autoexile=restriction{discarded} pay({2}{B}{B}) name(pay {2}{B}{B} to cast) activate name(pay 2BB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -auto=@each opponent upkeep:life:-1 opponent && ability$!reject notatarget(*|myhand)!$ opponent -auto=@each my upkeep:life:-1 controller && ability$!reject notatarget(*|myhand)!$ controller -auto=this(variable{phandcount}<1) phasealter(remove,upkeep,controller) -text=At the beginning of each player's upkeep, that player loses 1 life and discards a card. -- Hellbent -- Skip your upkeep step if you have no cards in hand. -- Madness {2}{B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={4}{B}{B} -type=Enchantment -[/card] -[card] -name=Gibbering Fiend -auto=damage:1 opponent -auto=@each opponent upkeep restriction{delirium}:damage:1 opponent -text=When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player. -mana={1}{R} -type=Creature -subtype=Devil -power=2 -toughness=1 -[/card] -[card] -name=Gibbering Hyenas -auto=cantbeblockerof(creature[black]) -text=Gibbering Hyenas can't block black creatures. -mana={2}{G} -type=Creature -subtype=Hyena -power=3 -toughness=2 -[/card] -[card] -name=Gibbering Kami -abilities=flying -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) -text=Flying -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) -mana={3}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Gideon, Ally of Zendikar -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: Becomes creature) transforms((Human Soldier Ally Creature,setpower=5,settoughness=5,indestructible)) ueot && transforms((,newability[preventAllDamage to(this)])) ueot -auto={0}:name(0: Create 2/2 Ally Knight) token(Knight Ally,Creature Knight Ally,2/2,white) controller -auto={C(0/0,-4,Loyalty)}:name(-4: emblem) emblem transforms((,newability[lord(creature|mybattlefield) 1/1])) forever dontremove -text=+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- 0: Put a 2/2 white Knight Ally creature token onto the battlefield. -- -4: You get an emblem with "Creatures you control get +1/+1." -- Starting Loyalty (4) -mana={2}{W}{W} -type=Legendary Planeswalker -subtype=Gideon -[/card] -[card] -name=Gideon, Champion of Justice -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: target opponent) target(opponent) deplete:0 && foreach(creature|targetedpersonsbattlefield) counter(0/0,1,loyalty) all(this) -auto={0}:name(0: transform) transforms((Human Soldier Creature,setpower=counter{0%0.1.Loyalty},settoughness=counter{0%0.1.Loyalty},indestructible)) ueot && transforms((,newability[preventAllDamage to(this)])) ueot -auto={C(0/0,-15,Loyalty)}:name(-15: exile other permanents) moveto(exile) all(other *) -text=+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. -- 0: Until end of turn, Gideon, Champion of Justice becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- -15: Exile all other permanents. -mana={2}{W}{W} -type=Legendary Planeswalker -subtype=Gideon -[/card] -[card] -name=Gideon's Avenger -auto=@tapped(creature|opponentbattlefield):counter(1/1,1) -text=Whenever a Creature an Opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger. -mana={1}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Gideon's Lawkeeper -auto={W}{T}:tap target(creature) -text={W}, {T}: Tap target creature. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Gideon's Phalanx -auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~1 then token(Knight,Creature Knight,2/2,white,vigilance)*4 controller else token(Knight,Creature Knight,2/2,white,vigilance)*4 && all(creature|mybattlefield) indestructible ueot -text=Put four 2/2 white Knight creature tokens with vigilance onto the battlefield. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn. -mana={5}{W}{W} -type=Instant -[/card] -[card] -name=Gideon's Reproach -target=creature[attacking;blocking]|battlefield -auto=damage:4 -text=Gideon's Reproach deals 4 damage to target attacking or blocking creature. -mana={1}{W} -type=Instant -[/card] -[card] -name=Gift of Estates -aicode=activate target(plains|mylibrary) moveto(myhand) -auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Gift of Granite -abilities=flash -target=creature -auto=0/2 -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +0/+2. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gift of Immortality -target=creature -auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) transforms((,newability[@next end:target(creature[gift]) retarget])) oneshot -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(targetcontrollerbattlefield) and!( transforms((gift)) ueot)! -text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gift of Orzhova -target=creature -auto=1/1 -auto=flying -auto=lifelink -text=Enchant creature -- Enchanted creature gets +1/+1 and has flying and lifelink. -mana={1}{WB}{WB} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gift of the Deity -target=creature -auto=teach(creature[green]) 1/1 -auto=teach(creature[green]) lure -auto=teach(creature[black]) 1/1 -auto=teach(creature[black]) deathtouch -text=Enchant creature -- As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. -mana={4}{BG} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gift of the Gargantuan -aicode=activate target(creature,land[zpos<=4]|mylibrary) moveto(myhand) -auto=name(look) reveal:4 optionone name(Get a card) target(creature,land|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Gift of the Woods -target=creature -auto=@combat(blocking,blocked,turnlimited) source(mytgt):0/3 ueot && life:1 controller -text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gift of Tusks -target=creature -auto=ueot loseabilities -auto=ueot transforms((,setpower=3,settoughness=3)) -auto=ueot transforms((Elephant,green)) -text=Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3. -mana={U} -type=Instant -[/card] -[card] -name=Gifted Aetherborn -abilities=deathtouch,lifelink -text=Deathtouch, lifelink -mana={B}{B} -type=Creature -subtype=Aetherborn Vampire -power=2 -toughness=3 -[/card] -[card] -name=Gigantiform -target=creature -kicker={4} -auto=teach(creature) becomes(,8/8,trample) -auto=kicker may moveto(mybattlefield) and!( transforms((,newability[retarget target(creature)])) )! notatarget(Gigantiform|mylibrary) -text=Kicker {4} -- Enchant creature -- Enchanted creature is 8/8 and has trample. -- When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. -mana={3}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gigantomancer -auto={1}:target(creature) transforms((,setpower=7,settoughness=7)) ueot -text={1}: Target creature you control becomes 7/7 until end of turn. -mana={7}{G} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Gigantoplasm -auto=may copy NotATarget(creature) and!( {X}:name(Base X) transforms((,setpower=X,settoughness=X)) ueot )! -text=You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield except it gains "{X}: This creature has base power and toughness X/X." -mana={3}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Gigapede -abilities=shroud -autograveyard={D(*|myhand)}:moveTo(myhand) myUpkeepOnly -text=Shroud (This permanent can't be the target of spells or abilities.) -- At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand. -mana={3}{G}{G} -type=Creature -subtype=Insect -power=6 -toughness=1 -[/card] -[card] -name=Gilded Lotus -auto={T}:Add{W}{W}{W} -auto={T}:Add{U}{U}{U} -auto={T}:Add{B}{B}{B} -auto={T}:Add{R}{R}{R} -auto={T}:Add{G}{G}{G} -text={T}: Add three mana of any one color to your mana pool. -mana={5} -type=Artifact -[/card] -[card] -name=Gild -target=creature -auto=moveto(exile) -auto=token(-378445) controller -text=Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Gilt-Leaf Archdruid -auto=@movedTo(druid|mystack):may draw:1 -auto={T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}:moveTo(mybattlefield) all(land|opponentBattlefield) -text=Whenever you cast a Druid spell, you may draw a card. -- Tap seven untapped Druids you control: Gain control of all lands target player controls. -mana={3}{G}{G} -type=Creature -subtype=Elf Druid -power=3 -toughness=3 -[/card] -[card] -name=Gilt-Leaf Palace -auto=tap(noevent) -auto=aslongas(elf|myHand) untap -auto={T}:Add{B} -auto={T}:Add{G} -text=As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Gilt-Leaf Seer -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=2]|mylibrary) moverandom(*[zpos<=2]) from(mylibrary) to(mylibrary)])) ueot -auto={g}{t}:name(Look) reveal:2 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<2>*|reveal) moveto(mylibrary) optiontwoend revealend -text={G}, {T}: Look at the top two cards of your library, then put them back in any order. -mana={2}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Giltspire Avenger -auto={t}:target(creature[controllerdamager]) destroy -abilities=exalted -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Destroy target creature that dealt damage to you this turn. -mana={G}{W}{U} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Gisa and Geralf -auto=while(restriction{myturnonly}) {0}:target(zombie|mygraveyard) castcard(normal) limit:1 -auto=deplete:4 -text=When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard. -- During each of your turns, you may cast a Zombie creature card from your graveyard. -mana={2}{U}{B} -type=Legendary Creature -subtype=Human Wizard -power=4 -toughness=4 -[/card] -[card] -name=Gisa's Bidding -auto=token(Zombie,creature Zombie,2/2,black)*2 -abilities=madness -autoexile=restriction{discarded} pay({2}{B}) name(pay 2B to cast) activate name(pay 2B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Put two 2/2 black Zombie creature tokens onto the battlefield. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Gisela, the Broken Blade -abilities=flying, first strike, lifelink -auto=@each my endofturn:target(Bruna the Fading Light) meld(Brisela Voice of Nightmares) -text=Flying, first strike, lifelink -- At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. -mana={2}{W}{W} -type=Legendary Creature -subtype=Angel Horror -power=4 -toughness=3 -[/card] -[card] -name=Gitaxian Probe -target=player -aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing -auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -auto=draw:1 controller -text=({p(U)} may be paid for with either {U} or 2 life.) -- Look at target player's hand. -- Draw a card. -color=blue -mana={p(U)} -type=Sorcery -[/card] -[card] -name=Glacial Chasm -auto=sacrifice notatarget(land|myBattlefield) -auto=cumulativeupcost[{L:2}] sacrifice -auto=lord(creature|mybattlefield) cantattack -auto=lord(creature|mybattlefield) cantpwattack -auto=preventalldamage to(controller) -text=Cumulative upkeep - Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Glacial Chasm enters the battlefield, sacrifice a land. -- Creatures you control can't attack. -- Prevent all damage that would be dealt to you. -type=Land -[/card] -[card] -name=Glacial Crasher -abilities=trample -auto=aslongas(mountain|Battlefield) cantattack <1 -auto=aslongas(mountain|Battlefield) cantpwattack <1 -text=Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- Glacial Crasher can't attack unless there is a mountain on the battlefield. -mana={4}{U}{U} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Glacial Crevasses -auto={S(mountain[snow]|myBattlefield)}:fog oneshot -text=Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Glacial Fortress -auto=tap(noevent) -auto=aslongas(plains,island|myBattlefield) untap -auto={T}:Add{W} -auto={T}:Add{U} -text=Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. -- {T}: Add {W} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Glacial Stalker -facedown={3} -autofacedown={4}{U}:morph -text=Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={5}{U} -type=Creature -subtype=Elemental -power=4 -toughness=5 -[/card] -[card] -name=Glacial Wall -abilities=defender -text=Defender (This creature can't attack.) -mana={2}{U} -type=Creature -subtype=Wall -power=0 -toughness=7 -[/card] -[card] -name=Glaciers -auto=upcost[{W}{U}] sacrifice -auto=lord(mountain) losesubtypesof(land) -auto=lord(mountain) transforms((plains)) -text=At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. -- All Mountains are Plains. -mana={2}{W}{U} -type=Enchantment -[/card] -[card] -name=Glade Gnarr -auto=@movedTo(*[blue]|stack):2/2 ueot -text=Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. -mana={5}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Glade Watcher -abilities=defender -auto={G}:canattack restriction{compare(powertotalinplay)~morethan~7} ueot -text=Defender -- Formidable -- {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate this ability only if creatures you control have total power 8 or greater. -mana={1}{G} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Gladecover Scout -abilities=opponentshroud -text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -mana={G} -type=Creature -subtype=Elf Scout -power=1 -toughness=1 -[/card] -[card] -name=Gladehart Cavalry -auto=target(other creature|battlefield) counter(1/1,1) -auto=@movedto(graveyard) from(creature[counter{1/1.1}]|mybattlefield):life:2 controller -text=When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) -- Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. -mana={5}{G}{G} -type=Creature -subtype=Elf Knight -power=6 -toughness=6 -[/card] -[card] -name=Glare of Heresy -target=*[white] -auto=moveto(exile) -text=Exile target white permanent. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Glare of Subdual -auto={T(creature|mybattlefield)}:tap target(creature,artifact) -text=Tap an untapped creature you control: Tap target artifact or creature. -mana={2}{G}{W} -type=Enchantment -[/card] -[card] -name=Glarewielder -other={1}{R} -abilities=haste -auto=target(creature) cantblock -auto=alternative moveto(mygraveyard) -text=Haste -- When Glarewielder enters the battlefield, up to two target creatures can't block this turn. -- Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={4}{R} -type=Creature -subtype=Elemental Shaman -power=3 -toughness=1 -[/card] -[card] -name=Glaring Aegis -target=creature|battlefield -auto=tap target(creature|opponentbattlefield) -auto=teach(creature) 1/3 -text=Enchant creature -- When Glaring Aegis enters the battlefield, tap target creature an opponent controls. -- Enchanted creature gets +1/+3. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Glaring Spotlight -auto=lord(creature|opponentbattlefield) -opponentshroud -auto={3}{S}:name(hexproof & unblockable) all(creature|mybattlefield) transforms((,opponentshroud,unblockable)) ueot -text=Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. -- {3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn. -mana={1} -type=Artifact -[/card] -[card] -name=Glass Golem -mana={5} -type=Artifact Creature -subtype=Golem -power=6 -toughness=2 -[/card] -[card] -name=Glassblower's Puzzleknot -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend && ability$!choice alterenergy:2 controller!$ controller -auto={2}{U}{S}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend && ability$!choice alterenergy:2 controller!$ controller -text=When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -- {2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}. -mana={2} -type=Artifact -[/card] -[card] -name=Glassdust Hulk -auto=@movedTo(other artifact|myBattlefield):1/1 ueot -auto=@movedTo(other artifact|myBattlefield):unblockable ueot -autohand=__CYCLING__({WU}) -text=Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. -- Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.) -mana={3}{W}{U} -type=Artifact Creature -subtype=Golem -power=3 -toughness=4 -[/card] -[card] -name=Glasses of Urza -aicode=name(look) activate name(look) target(*|opponenthand) donothing -auto={t}:target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -text={T}:Look at target player's hand. -mana={1} -type=Artifact -[/card] -[card] -name=Glaze Fiend -abilities=flying -auto=@movedTo(other artifact|myBattlefield):2/2 ueot -text=Flying -- Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. -mana={1}{B} -type=Artifact Creature -subtype=Illusion -power=0 -toughness=1 -[/card] -[card] -name=Gleam of Battle -auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) counter(1/1,1) -text=Whenever a creature you control attacks, put a +1/+1 counter on it. -mana={4}{R}{W} -type=Enchantment -[/card] -[card] -name=Gleam of Resistance -auto=all(creature|myBattlefield) 1/2 ueot -auto=untap all(creature|myBattlefield) -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={1}{W}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Creatures you control get +1/+2 until end of turn. Untap those creatures. -- Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={4}{W} -type=Instant -[/card] -[card] -name=Gleancrawler -abilities=trample -auto=@each my end:moveTo(myhand) all(creature[fresh]|mygraveyard) -text=({(b/g)} can be paid with either {B} or {G}.) -- Trample -- At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. -mana={3}{BG}{BG}{BG} -type=Creature -subtype=Insect Horror -power=6 -toughness=6 -[/card] -[card] -name=Gleeful Sabotage -target=artifact,enchantment -auto=destroy -auto=alternative destroy target(artifact,enchantment) -other={1}{G}{T(creature[green]|mybattlefield)}{T(creature[green]|mybattlefield)} name(Pay Conspire) -otherrestriction=type(creature[green]|myBattlefield)~morethan~1 -text=Destroy target artifact or enchantment. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Glen Elendra Archmage -abilities=flying,persist -auto={U}{S}:fizzle target(*[-creature]|stack) -text=Flying -- {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={3}{U} -type=Creature -subtype=Faerie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Glen Elendra Liege -abilities=flying -auto=lord(other creature[blue]|mybattlefield) 1/1 -auto=lord(other creature[black]|mybattlefield) 1/1 -text=Flying -- Other blue creatures you control get +1/+1. -- Other black creatures you control get +1/+1. -mana={1}{UB}{UB}{UB} -type=Creature -subtype=Faerie Knight -power=2 -toughness=3 -[/card] -[card] -name=Glen Elendra Pranksters -abilities=flying -auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:target(creature|mybattlefield) moveto(ownerhand) -text=Flying -- Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand. -mana={3}{U} -type=Creature -subtype=Faerie Wizard -power=1 -toughness=3 -[/card] -[card] -name=Glimmer of Genius -aicode=activate draw:2 controller -auto=name(Scry) reveal:2 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:2 controller])) oneshot afterrevealedend revealend -auto=alterenergy:2 controller -text=Scry 2, then draw two cards. You get {E}{E} (two energy counters). -mana={3}{U} -type=Instant -[/card] -[card] -name=Glimmerdust Nap -target=creature[tapped] -auto=doesnotuntap -text=Enchant tapped creature -- Enchanted creature doesn't untap during its controller's untap step. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Glimmering Angel -abilities=flying -auto={U}:shroud -text=Flying -- {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Glimmerpoint Stag -abilities=vigilance -auto=(blink)ueot target(other *) -text=Vigilance -- When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. -mana={2}{W}{W} -type=Creature -subtype=Elk -power=3 -toughness=3 -[/card] -[card] -name=Glimmerpost -auto=life:type:locus:battlefield controller -auto={T}:Add{1} -text=When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. -- {T}: Add {1} to your mana pool. -type=Land -subtype=Locus -[/card] -[card] -name=Glimmervoid -alias=48132 -auto={T}:add{W} -auto={T}:add{U} -auto={T}:add{B} -auto={T}:add{R} -auto={T}:add{G} -auto=@each endofturn restriction{type(artifact|myBattlefield)~lessthan~1}:sacrifice -text=At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. -- {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Glimpse of Nature -auto=emblem transforms((,newability[@movedTo(creature|mystack):draw:1 controller])) ueot -text=Whenever you cast a creature spell this turn, draw a card. -mana={G} -type=Sorcery -[/card] -[card] -name=Glimpse the Future -abilities=hiddenface -aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:2)!])) ueot -auto=name(look) reveal:3 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Glimpse the Sun God -target=creature -auto=tap -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={X}{W} -type=Instant -[/card] -[card] -name=Glimpse the Unthinkable -target=player -auto=deplete:10 -text=Target player puts the top ten cards of his or her library into his or her graveyard. -mana={U}{B} -type=Sorcery -[/card] -[card] -name=Glint Hawk Idol -auto=@movedTo(other artifact|myBattlefield):may transforms((Artifact Creature,setpower=2,settoughness=2,flying)) ueot -auto={W}:transforms((Artifact Creature,setpower=2,settoughness=2,flying)) ueot -text=Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 artifact creature with flying until end of turn. -- {W}:Glint Hawk Idol becomes a 2/2 artifact creature with flying until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Glint Hawk -abilities=flying -auto=choice sacrifice -auto=aslongas(artifact|myBattlefield) choice moveTo(ownerhand) notatarget(artifact|myBattlefield) oneshot -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. -mana={W} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Glint-Eye Nephilim -auto=@combatdamaged(player) from(this):draw:thatmuch controller -auto={1}{D(*|myhand)}:1/1 -text=Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. -- {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. -mana={U}{B}{R}{G} -type=Creature -subtype=Nephilim -power=2 -toughness=2 -[/card] -[card] -name=Glint -target=creature|mybattlefield -auto=0/3 ueot -auto=opponentshroud ueot -text=Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Glint-Nest Crane -abilities=flying -aicode=activate target(artifact[zpos<=4]|mylibrary) moveto(myhand) -auto=name(look) reveal:4 optionone name(Get an artifact card) target(<1>*artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Flying -- When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=3 -[/card] -[card] -name=Glint-Sleeve Artisan -auto=_FABRICATE_(1) -text=Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -mana={2}{W} -type=Creature -subtype=Dwarf Artificer -power=2 -toughness=2 -[/card] -[card] -name=Glint-Sleeve Siphoner -abilities=menace -auto=alterenergy:1 controller -auto=@combat(attacking) source(this):alterenergy:1 controller -auto=@each my upkeep:pay({e:2}) draw:1 && life:-1 -text=Menace -- Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter). -- At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life. -mana={1}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=1 -[/card] -[card] -name=Glintwing Invoker -auto={7}{U}:3/3 && flying -text={7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. -mana={4}{U} -type=Creature -subtype=Human Wizard Mutant -power=3 -toughness=3 -[/card] -[card] -name=Glissa, the Traitor -abilities=first strike,deathtouch -auto=@movedto(graveyard) from(creature|opponentbattlefield):may moveto(myhand) target(artifact|mygraveyard) -text=First strike. -- Deathtouch. -- Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand. -mana={B}{G}{G} -type=Legendary Creature -subtype=Zombie Elf -power=3 -toughness=3 -[/card] -[card] -name=Glissa's Courier -abilities=mountainwalk -text=Mountainwalk -mana={1}{G}{G} -type=Creature -subtype=Horror -power=2 -toughness=3 -[/card] -[card] -name=Glissa's Scorn -target=artifact -auto=destroy -auto=life:-3 targetController -text=Destroy target artifact. Its controller loses 1 life. -mana={1}{G} -type=Instant -[/card] -[card] -name=Glistener Elf -abilities=infect -text=Infect -mana={G} -type=Creature -subtype=Elf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Glistening Oil -target=creature -auto=infect -auto=@each my upkeep:counter(-1/-1,1) -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -text=Enchant creature -- Enchanted creature has Infect. -- At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. -- When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand. -mana={B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Glitterfang -abilities=haste -auto=@each endofturn:moveto(ownerhand) all(this) -text=Haste -- At the beginning of the end step, return Glitterfang to its owner's hand. -mana={R} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Glittering Wish -auto=moveTo(exile) -aicode=activate target(*[multicolor]|mysideboard) moveto(myhand) -auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*[multicolor]|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend -text=You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish. -mana={G}{W} -type=Sorcery -[/card] -[card] -name=Gloomdrifter -abilities=flying -auto=aslongas(*|mygraveyard) -2/-2 target(creature) ueot >6 oneshot -text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn." -mana={3}{B} -type=Creature -subtype=Zombie Minion -power=2 -toughness=2 -[/card] -[card] -name=Gloomhunter -abilities=flying -text=Flying -mana={2}{B} -type=Creature -subtype=Bat -power=2 -toughness=1 -[/card] -[card] -name=Gloomlance -target=creature -auto=teach(creature[green;white]) transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) -auto=destroy -text=Destroy target creature. If that creature was green or white, its controller discards a card. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Gloomwidow -abilities=reach,cloud -text=Reach -- Gloomwidow can block only creatures with flying. -mana={2}{G} -type=Creature -subtype=Spider -power=3 -toughness=3 -[/card] -[card] -name=Gloomwidow's Feast -target=creature[flying] -auto=teach(creature[blue;black]) token(Spider,Creature Spider,1/2,reach,green) -auto=destroy -text=Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.) -mana={3}{G} -type=Instant -[/card] -[card] -name=Glorious Anthem -auto=lord(creature|myBattlefield) 1/1 -text=Creatures you control get +1/+1. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Glorious Charge -auto=all(creature|myBattlefield) 1/1 ueot -text=Creatures you control get +1/+1 until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Glory of Warfare -auto=this(variable{controllerturn}>0) lord(creature|mybattlefield) 2/0 -auto=this(variable{opponentturn}>0) lord(creature|mybattlefield) 0/2 -text=As long as it's your turn, creatures you control get +2/+0. -- As long as it's not your turn, creatures you control get +0/+2. -mana={2}{R}{W} -type=Enchantment -[/card] -[card] -name=Glory Seeker -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Glory -abilities=flying -autograveyard={2}{W}:activatechooseacolor all(creature|mybattlefield) protection from(*[chosencolor]) ueot activatechooseend -text=Flying -- {2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Activate this ability only if Glory is in your graveyard. -mana={3}{W}{W} -type=Creature -subtype=Incarnation -power=3 -toughness=3 -[/card] -[card] -name=Gloryscale Viashino -auto=@movedTo(*[multicolor]|mystack):3/3 ueot -text=Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. -mana={1}{R}{G}{W} -type=Creature -subtype=Viashino Soldier -power=3 -toughness=3 -[/card] -[card] -name=Glowering Rogon -aicode=activate target(*[beast]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[beast]|myhand) optionone foreach(*[beast]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) -mana={5}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Glowing Anemone -auto=may moveto(ownerhand) target(land) -text=When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. -mana={3}{U} -type=Creature -subtype=Jellyfish Beast -power=1 -toughness=3 -[/card] -[card] -name=Glowrider -auto=lord(*[-creature]|mycastingzone) altercost(colorless,+1) -auto=lord(*[-creature]|opponentcastingzone) altercost(colorless, +1) -text=Noncreature spells cost {1} more to cast. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=1 -[/card] -[card] -name=Gluttonous Cyclops -auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3) -text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -mana={5}{R} -type=Creature -subtype=Cyclops -power=5 -toughness=4 -[/card] -[card] -name=Gluttonous Slime -abilities=flash -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) -text=Flash -- Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -mana={2}{G} -type=Creature -subtype=Ooze -power=2 -toughness=2 -[/card] -[card] -name=Gluttonous Zombie -abilities=fear -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -mana={4}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Gnarled Effigy -auto={4}{T}:counter(-1/-1,1) target(creature) -text={4}, {T}: Put a -1/-1 counter on target creature. -mana={4} -type=Artifact -[/card] -[card] -name=Gnarled Mass -mana={1}{G}{G} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Gnarled Scarhide -abilities=cantblock -auto=bestow bstw -auto=bestow teach(creature) +2/+1 -auto=bestow teach(creature) cantblock -bestow={3}{b} -text=Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Gnarled Scarhide can't block. -- Enchanted creature gets +2/+1 and can't block. -mana={B} -type=Enchantment Creature -subtype=Minotaur -power=2 -toughness=1 -[/card] -[card] -name=Gnarlid Pack -auto=kicker counter(1/1,kicked) -kicker=multi{1}{G} -text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) -- Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. -mana={1}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Gnarlwood Dryad -abilities=deathtouch -auto=while(restriction{delirium}) 2/2 -text=Deathtouch -- Delirium -- Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard. -mana={G} -type=Creature -subtype=Dryad Horror -power=1 -toughness=1 -[/card] -[card] -name=Gnat Alley Creeper -auto=cantbeblockedby(creature[flying]) -text=Gnat Alley Creeper can't be blocked by creatures with flying. -mana={2}{R} -type=Creature -subtype=Human Rogue -power=3 -toughness=1 -[/card] -[card] -name=Gnat Miser -auto=hmodifer:-1 opponent -text=Each opponent's maximum hand size is reduced by one. -mana={B} -type=Creature -subtype=Rat Shaman -power=1 -toughness=1 -[/card] -[card] -name=Gnathosaur -auto={S(artifact|mybattlefield)}:trample -text=Sacrifice an artifact: Gnathosaur gains trample until end of turn. -mana={4}{R}{R} -type=Creature -subtype=Lizard -power=5 -toughness=4 -[/card] -[card] -name=Gnaw to the Bone -auto=life:twicetype:creature:mygraveyard controller -flashback={2}{G} -text=You gain 2 life for each creature card in your graveyard. -- Flashback {2}{G} -mana={2}{G} -type=Instant -[/card] -[card] -name=Gnawing Zombie -auto={S(creature|myBattlefield)}:life:-1 target(player) && life:1 controller -text={1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life. -mana={1}{B} -type=Creature -subtype=Zombie -power=1 -toughness=3 -[/card] -[card] -name=Go for the Throat -target=creature[-artifact] -auto=destroy -text=Destroy target nonartifact creature. -mana={1}{B} -type=Instant -[/card] -[card] -name=Goatnapper -auto=choice target(goat) moveto(mybattlefield) && untap && transforms((,haste,newability[phaseaction[endofturn once] moveto(ownerbattlefield)])) ueot -text=When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. -mana={2}{R} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=2 -[/card] -[card] -name=Gobbling Ooze -auto={G}{S(other creature|mybattlefield)}:counter(1/1,1) -text={G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze. -mana={4}{G} -type=Creature -subtype=Ooze -power=3 -toughness=3 -[/card] -[card] -name=Gobhobbler Rats -mana={B}{R} -text=Hellbent -- As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats." -type=Creature -subtype=Rat -auto=aslongas(*|myhand) 1/0 <1 -auto=aslongas(*|myhand) {B}:regenerate <1 -power=2 -toughness=2 -[/card] -[card] -name=Goblin Archaeologist -auto={R}{T}:flipacoin winability destroy target(artifact) winabilityend loseability sacrifice loseabilityend flipend -text={R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. -mana={1}{R} -type=Creature -subtype=Goblin Artificer -power=1 -toughness=2 -[/card] -[card] -name=Goblin Arsonist -auto=@movedTo(this|graveyard) from(battlefield):may damage:1 target(creature,player) -text=When Goblin Arsonist is put into the graveyard from the battlefield, you may have it deal 1 damage to target creature or player. -mana={R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Goblin Artillery -auto={T}:damage:2 target(player,creature) && damage:3 controller -text={T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. -mana={1}{R}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=3 -[/card] -[card] -name=Goblin Assault -auto=lord(goblin) mustattack -auto=@each my upkeep:token(Goblin,Creature Goblin,1/1,haste red) -text=At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. -- Goblin creatures attack each turn if able. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Goblin Balloon Brigade -auto={R}:flying -text={R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Goblin Bangchuckers -auto={T}:flipacoin winability damage:2 target(creature,player) winabilityend loseability damage:2 loseabilityend flipend -text={T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself. -mana={2}{R}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Battle Jester -auto=@movedTo(*[red]|mystack):cantblock target(creature) -text=Whenever you cast a red spell, target creature can't block this turn. -mana={3}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Berserker -abilities=first strike,haste -text=First strike, haste -mana={3}{R} -type=Creature -subtype=Goblin Berserker -power=2 -toughness=2 -[/card] -[card] -name=Goblin Bombardment -auto={S(creature|myBattlefield)}:damage:1 target(creature,player) -text=Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Goblin Bomb -auto={C(0/0,-5,Fuse)}:damage:20 target(player) -auto=@each my upkeep:may flipacoin winability counter(0/0,1,Fuse) winabilityend loseability counter(0/0,-1,Fuse) loseabilityend flipend -text=At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. -- Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Goblin Boom Keg -auto=@each my upkeep:sacrifice -auto=@movedTo(this|graveyard) from(battlefield):damage:3 target(creature,player) -text=At the beginning of your upkeep, sacrifice Goblin Boom Keg. -- When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to target creature or player. -mana={4} -type=Artifact -[/card] -[card] -name=Goblin Brawler -abilities=first strike -auto=cantbetargetof(equipment) -text=First strike -- Goblin Brawler can't be equipped. -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Brigand -abilities=mustattack -text=Goblin Brigand attacks each turn if able. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Bully -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Goblin Burrows -auto={T}:Add{1} -auto={1}{R}{T}:2/0 target(goblin) -text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn. -type=Land -[/card] -[card] -name=Goblin Bushwhacker -kicker={R} -auto=kicker all(creature|myBattlefield) 1/0 ueot -auto=kicker all(creature|myBattlefield) haste ueot -text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Goblin Cadets -auto=@combat(blocking,blocked,turnlimited) source(this):removefromcombat && moveTo(opponentbattlefield) -text=Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) -mana={R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Goblin Cannon -auto={2}:damage:1 target(creature,player) && bury all(this) -text={2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon. -mana={4} -type=Artifact -[/card] -[card] -name=Goblin Cavaliers -mana={2}{R} -type=Creature -subtype=Goblin -power=3 -toughness=2 -[/card] -[card] -name=Goblin Caves -target=land -auto=teach(basic[mountain]) lord(goblin) 0/2 -text=Enchant land -- If enchanted land is a basic Mountain, Goblin creatures get +0/+2. -mana={1}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Goblin Chariot -abilities=haste -text=Haste (This creature can attack the turn it comes under your control.) -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Chieftain -abilities=haste -auto=lord(other goblin|myBattlefield) 1/1 -auto=lord(other goblin|myBattlefield) haste -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Other Goblin creatures you control get +1/+1 and have haste. -mana={1}{R}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Chirurgeon -auto={S(goblin|myBattlefield)}:regenerate target(creature) -text=Sacrifice a Goblin: Regenerate target creature. -mana={R} -type=Creature -subtype=Goblin Shaman -power=0 -toughness=2 -[/card] -[card] -name=Goblin Clearcutter -auto={T}{S(forest|myBattlefield)}:name(add mana) ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller -text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. -mana={3}{R} -type=Creature -subtype=Goblin -power=3 -toughness=3 -[/card] -[card] -name=Goblin Cohort -auto=this(variable{countmycrespell}<1) cantattack -auto=this(variable{countmycrespell}<1) cantpwattack -text=Goblin Cohort can't attack unless you've cast a creature spell this turn. -mana={R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Commando -auto=damage:2 target(creature) -text=When Goblin Commando enters the battlefield, it deals 2 damage to target creature. -mana={4}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Dark-Dwellers -abilities=menace -auto=may name(cast card) castcard(normal) target(*[instant;sorcery;manacost<=3]|mygraveyard) and!(transforms((,newability[exiledeath])) forever)! -text=Menace -- When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. -mana={3}{R}{R} -type=Creature -subtype=Goblin -power=4 -toughness=4 -[/card] -[card] -name=Goblin Deathraiders -abilities=trample -text=Trample -mana={B}{R} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=1 -[/card] -[card] -name=Goblin Digging Team -auto={T}{S}:destroy target(other wall) -text={T}, Sacrifice Goblin Digging Team: Destroy target Wall. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Diplomats -auto={T}:all(creature|battlefield) mustattack ueot -text={T}: Each creature attacks this turn if able. -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Goblin Dirigible -abilities=doesnotuntap,flying -auto={4}:untap myUpkeepOnly -text=Flying -- Goblin Dirigible doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible. -mana={6} -type=Artifact Creature -subtype=Construct -power=4 -toughness=4 -[/card] -[card] -name=Goblin Dynamo -auto={T}:damage:1 target(creature,player) -auto={X}{R}{T}{S}:damage:X target(other *[creature;player]) -text={T}: Goblin Dynamo deals 1 damage to target creature or player. -- {X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player. -mana={5}{R}{R} -type=Creature -subtype=Goblin Mutant -power=4 -toughness=4 -[/card] -[card] -name=Goblin Electromancer -auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless,-1) -text=Instant and sorcery spells you cast cost {1} less to cast. -mana={U}{R} -type=Creature -subtype=Goblin Wizard -power=2 -toughness=2 -[/card] -[card] -name=Goblin Elite Infantry -auto=@combat(blocking,blocked,turnlimited) source(this):-1/-1 ueot -text=Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Firebug -auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) notatarget(land|myBattlefield) -text=When Goblin Firebug leaves the battlefield, sacrifice a land. -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Fireslinger -auto={T}:damage:1 target(player) -text={T}: Goblin Fireslinger deals 1 damage to target player. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Goblin Firestarter -auto={S}:damage:1 target(other *[creature;player]) restriction{during my turn,before attackers} -text=Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Freerunner -abilities=menace -text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Menace (This creature can't be blocked except by two or more creatures.) -mana={3}{R} -other={1}{R} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -type=Creature -subtype=Goblin Warrior Ally -power=3 -toughness=2 -[/card] -[card] -name=Goblin Furrier -auto=preventalldamage to(creature[snow]) from(this) -text=Prevent all damage that Goblin Furrier would deal to snow creatures. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Gardener -auto=@movedTo(this|graveyard) from(battlefield):destroy target(land) -text=When Goblin Gardener dies, destroy target land. -mana={3}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Goblin Gaveleer -abilities=trample -auto=thisforeach(gear) 2/0 -text=Trample -- Goblin Gaveleer gets +2/+0 for each Equipment attached to it. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Goblin General -auto=@combat(attacking) source(this):all(goblin|myBattlefield) 1/1 ueot -text=Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Goblin Glider -abilities=flying,cantblock -text=Flying -- Goblin Glider can't block. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Glory Chaser -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -auto=this(cantargetcard(*[renown]) transforms((,newability[menace])) forever -text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Goblin Goon -auto=while(restriction{lessorequalcreatures}) cantattack -auto=while(restriction{lessorequalcreatures}) cantpwattack -auto=while(restriction{lessorequalcreatures}) cantblock -text=Goblin Goon can't attack unless you control more creatures than defending player. -- Goblin Goon can't block unless you control more creatures than attacking player. -mana={3}{R} -type=Creature -subtype=Goblin Mutant -power=6 -toughness=6 -[/card] -[card] -name=Goblin Grappler -auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) -text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Grenade -auto=damage:5 target(creature,player) -text=As an additional cost to cast Goblin Grenade, sacrifice a Goblin. -- Goblin Grenade deals 5 damage to target creature or player. -mana={R}{S(goblin|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Goblin Guide -abilities=haste -aicode=activate target(land[zpos<=1]|opponentLibrary) moveto(ownerhand) -auto=@combat(attacking) source(this):reveal:1 revealzone(opponentlibrary) optionone name(choose card) notatarget(<1>*|reveal) moveto(ownerlibrary) and!( if cantargetcard(*[land]|*) then moveto(ownerhand) )! optiononeend revealend -text=Haste -- Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. -mana={R} -type=Creature -subtype=Goblin Scout -power=2 -toughness=2 -[/card] -[card] -name=Goblin Heelcutter -auto=@combat(attacking) source(this):cantblock target(creature) ueot -other={2}{R} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -- Whenever Goblin Heelcutter attacks, target creature can't block this turn. -mana={3}{R} -type=Creature -subtype=Goblin Berserker -power=3 -toughness=2 -[/card] -[card] -name=Goblin Hero -mana={2}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Kaboomist -auto=@each my upkeep:token(-383257) controller && flipacoin loseability damage:2 loseabilityend flipend -text=At the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with "Red, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=2 -[/card] -[card] -name=Goblin King -auto=lord(other goblin) 1/1 -auto=lord(other goblin) mountainwalk -text=Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) -mana={1}{R}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Kites -auto={R}:target(creature[toughness<=2]|mybattlefield) transforms((,flying,newability[phaseaction[endofturn once] flipacoin loseability sacrifice loseabilityend flipend])) ueot -text={R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Goblin Lackey -auto=@damaged(player) from(this):may moveTo(myBattlefield) target(goblin[-instant;-sorcery]|myHand) -text=Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Legionnaire -auto={R}{S}:damage:2 target(other *[creature;player]) -auto={W}{S}:prevent:2 target(other *[creature;player]) -text={R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. -- {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={R}{W} -type=Creature -subtype=Goblin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Goblin Lookout -auto={T}{S(goblin|myBattlefield)}:all(goblin) 2/0 ueot -text={T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=2 -[/card] -[card] -name=Goblin Lore -auto=draw:4 -auto=discard:3 -text=Draw four cards, then discard three cards at random. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Goblin Lyre -auto={S}:flipacoin winability damage:type:creature:mybattlefield opponent winabilityend loseability damage:type:creature:opponentbattlefield controller loseabilityend flipend -text=Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls. -mana={3} -type=Artifact -[/card] -[card] -name=Goblin Machinist -auto={2}{r}:Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Gain Bonus) all(this) +revealedmana/+0 ueot afterrevealedend revealend -text={2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order. -mana={4}{R} -type=Creature -subtype=Goblin -power=0 -toughness=5 -[/card] -[card] -name=Goblin Marshal -auto=token(Goblin,Creature Goblin,1/1,red)*2 -auto=@movedTo(this|graveyard) from(battlefield):token(Goblin,Creature Goblin,1/1,red)*2 -auto=upcost[{4}{R}{R};next upkeep] sacrifice -text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Goblin Marshal enters the battlefield or dies, put two 1/1 red Goblin creature tokens onto the battlefield. -mana={4}{R}{R} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=3 -[/card] -[card] -name=Goblin Masons -auto=@movedTo(this|graveyard) from(battlefield):destroy target(wall) -text=When Goblin Masons dies, destroy target Wall. -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Goblin Matron -aicode=activate target(goblin|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>goblin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. -mana={2}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Medics -auto=@tapped(this):damage:1 target(creature,player) -text=Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Goblin Mountaineer -abilities=mountainwalk -text=Mountainwalk -mana={R} -type=Creature -subtype=Goblin Scout -power=1 -toughness=1 -[/card] -[card] -name=Goblin Mutant -abilities=trample -auto=aslongas(creature[power>=3;-tapped]|opponentBattlefield) cantattack -auto=aslongas(creature[power>=3;-tapped]|opponentBattlefield) cantpwattack -auto=cantbeblockerof(creature[power>=3]) -text=Trample -- Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. -- Goblin Mutant can't block creatures with power 3 or greater. -mana={2}{R}{R} -type=Creature -subtype=Goblin Mutant -power=5 -toughness=3 -[/card] -[card] -name=Goblin Offensive -auto=token(Goblin,Creature Goblin,1/1,red)*x -text=Put X 1/1 red Goblin creature tokens onto the battlefield. -mana={X}{1}{R}{R} -type=Sorcery -[/card] -[card] -name=Goblin Outlander -abilities=protection from white -text=Protection from white -mana={B}{R} -type=Creature -subtype=Goblin Scout -power=2 -toughness=2 -[/card] -[card] -name=Goblin Patrol -auto=upcost[{R};next upkeep] sacrifice -text=Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Goblin Piker -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=1 -[/card] -[card] -name=Goblin Piledriver -abilities=protection from blue -auto=@combat(attacking) source(this):all(this) foreach(other goblin[attacking]|battlefield) 2/0 ueot -text=Protection from blue -- Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=2 -[/card] -[card] -name=Goblin Pyromancer -auto=all(goblin) 3/0 ueot -auto=@each endofturn:destroy all(goblin) -text=When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. -- At the beginning of the end step, destroy all Goblins. -mana={3}{R} -type=Creature -subtype=Goblin Wizard -power=2 -toughness=2 -[/card] -[card] -name=Goblin Rabblemaster -auto=lord(other goblin|mybattlefield) mustattack -auto=@each my combatbegins:token(Goblin,Creature Goblin,1/1,haste,red) -auto=@combat(attacking) source(this):all(this) foreach(other goblin[attacking]|battlefield) 1/0 ueot -text=Other Goblin creatures you control attack each turn if able. -- At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield. -- Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Raider -abilities=cantblock -text=Goblin Raider can't block. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Rally -auto=token(Goblin,Creature Goblin,1/1,red)*4 -text=Put four 1/1 red Goblin creature tokens onto the battlefield. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Goblin Razerunners -auto={1}{R}{S(land|myBattlefield)}:counter(1/1,1) -auto=@each my endofturn:may target(player) dynamicability -text={1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. -- At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player. -mana={2}{R}{R} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=4 -[/card] -[card] -name=Goblin Recruiter -aicode=activate notatarget(goblin|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealtype(goblin|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(goblin|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(mylibrary) afterrevealedend revealend -text=When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Replica -auto={3}{R}{S}:destroy target(other artifact) -text={3}{R}, Sacrifice Goblin Replica: Destroy target artifact. -mana={3} -type=Artifact Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Rimerunner -auto={T}:cantblock target(creature) -auto={i}:haste -text={T}: Target creature can't block this turn. -- {S}i}: Goblin Rimerunner gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={2}{R} -type=Snow Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Ringleader -abilities=haste -aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-goblin]|*) then bottomoflibrary))! -auto=reveal:4 optionone name(Get Goblin) target(<4>Goblin|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Haste -- When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library. -mana={3}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Rock Sled -abilities=trample -auto=@combat(attacking) source(this):frozen -auto=aslongas(mountain|opponentbattlefield) cantattack <1 -auto=aslongas(mountain|opponentbattlefield) cantpwattack <1 -text=Trample -- Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. -- Goblin Rock Sled can't attack unless defending player controls a Mountain. -mana={1}{R} -type=Creature -subtype=Goblin -power=3 -toughness=1 -[/card] -[card] -name=Goblin Roughrider -mana={2}{R} -type=Creature -subtype=Goblin Knight -power=3 -toughness=2 -[/card] -[card] -name=Goblin Ruinblaster -abilities=haste -kicker={R} -auto=kicker destroy target(land[-basic]) -text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Haste -- When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=1 -[/card] -[card] -name=Goblin Sappers -auto={R}{R}{T}:unblockable target(creature) && phaseaction[combatends once] destroy && all(this) phaseaction[combatends,sourceinplay] destroy -auto={R}{R}{R}{R}{T}:unblockable target(creature) && phaseaction[combatends once] destroy -text={R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. -- {R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Scouts -auto=token(Goblin Scout,Creature Goblin Scout, 1/1,mountainwalk red)*3 -text=Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Goblin Settler -auto=destroy target(land) -text=When Goblin Settler enters the battlefield, destroy target land. -mana={3}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Sharpshooter -abilities=doesnotuntap -auto={T}:Damage:1 target(creature,player) -auto=@movedTo(graveyard) from(creature|battlefield):untap -text=Goblin Sharpshooter doesn't untap during your untap step. -- Whenever a creature dies, untap Goblin Sharpshooter. -- {T}: Goblin Sharpshooter deals 1 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Shortcutter -auto=cantblock target(creature) ueot -text=When Goblin Shortcutter enters the battlefield, target creature can't block this turn. -mana={1}{R} -type=Creature -subtype=Goblin Scout -power=2 -toughness=1 -[/card] -[card] -name=Goblin Shrine -target=land -auto=teach(basic[mountain]) lord(goblin) 1/0 -auto=@movedTo(nonbattlezone) from(this|battlefield):damage:1 all(goblin) -text=Enchant land -- If enchanted land is a Mountain, Goblin creatures get +1/+0. -- When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. -mana={1}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Goblin Ski Patrol -auto=aslongas(mountain[snow]|mybattlefield) {1}{R}:2/0 && flying && treason -text={1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Sky Raider -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=2 -[/card] -[card] -name=Goblin Skycutter -auto={S}:damage:2 && -flying target(other creature[flying]) -text=Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=1 -[/card] -[card] -name=Goblin Sledder -auto={S(goblin|mybattlefield)}:1/1 target(creature) -text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Soothsayer -auto={R}{T}{S(goblin|myBattlefield)}:all(creature[red]) 1/1 -text={R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. -mana={R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Goblin Spelunkers -abilities=mountainwalk -text=Mountainwalk -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Spy -abilities=showfromtoplibrary -text=Play with the top card of your library revealed. -mana={R} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Goblin Spymaster -abilities=first strike -auto=@each opponent end:token(Goblin,Creature Goblin,1/1,red) and!( transforms((,newability[lord(creature|mybattlefield) mustattack])) forever )! opponent -text=First strike -- At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able." -mana={2}{R} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=1 -[/card] -[card] -name=Goblin Striker -abilities=first strike,haste -text=First strike, haste -mana={1}{R} -type=Creature -subtype=Goblin Berserker -power=1 -toughness=1 -[/card] -[card] -name=Goblin Swine-Rider -auto=@combat(blocked,turnlimited) source(this):damage:2 all(creature[attacking;blocking]) -text=Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Taskmaster -facedown={3} -autofacedown={R}:morph -auto={1}{R}:1/0 target(goblin) -text={1}{R}: Target Goblin creature gets +1/+0 until end of turn. -- Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Goblin Tinkerer -auto={R}{T}:target(artifact) dynamicability destroy -text={R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer. -mana={1}{R} -type=Creature -subtype=Goblin Artificer -power=1 -toughness=2 -[/card] -[card] -name=Goblin Trenches -auto={2}{S(land|myBattlefield)}:token(Goblin Soldier,creature goblin soldier, 1/1,red white)*2 -text={2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield. -mana={1}{R}{W} -type=Enchantment -[/card] -[card] -name=Goblin Tunneler -auto={T}:unblockable target(creature[power<=2]) -text={T}: TArget creature with power 2 or less is unblockable until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Goblin Turncoat -auto={S(goblin|myBattlefield)}:regenerate -text=Sacrifice a Goblin: Regenerate Goblin Turncoat. -mana={1}{B} -type=Creature -subtype=Goblin Mercenary -power=2 -toughness=1 -[/card] -[card] -name=Goblin Vandal -auto=@combat(notblocked) source(this):pay({R}) choice destroy target(artifact|opponentbattlefield) && fog from(this) -text=Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn. -mana={R} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Goblin War Buggy -abilities=haste -auto=upcost[{1}{R};next upkeep] sacrifice -text=Haste -- Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin War Drums -auto=lord(creature|mybattlefield) menace -text=Each creature you control can't be blocked except by two or more creatures. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Goblin War Paint -target=creature -auto=haste -auto=2/2 -text=Enchant creature -- Enchanted creature gets +2/+2 and has haste. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Goblin War Strike -target=player -auto=damage:type:goblin:mybattlefield -text=Goblin War Strike deals damage equal to the number of Goblins you control to target player. -mana={R} -type=Sorcery -[/card] -[card] -name=Goblin War Wagon -abilities=doesnotuntap -auto={2}:untap myUpkeepOnly -text=Goblin War Wagon doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon. -mana={4} -type=Artifact Creature -subtype=Juggernaut -power=3 -toughness=3 -[/card] -[card] -name=Goblin Warchief -auto=lord(goblin|mycastingzone) altercost(colorless,-1) -auto=lord(goblin|myBattlefield) haste -text=Goblin spells you cast cost {1} less to cast. -- Goblin creatures you control have haste. -mana={1}{R}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Goblin Wardriver -auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot -text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -mana={R}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Goblin Warrens -auto={2}{R}{S(goblin|myBattlefield)}{S(goblin|myBattlefield)}:token(Goblin,Creature Goblin,1/1,red)*3 -text={2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Goblin Welder -auto={T}{S(artifact|myBattlefield)}:moveto(myBattlefield) target(artifact|myGraveyard) -auto={T}{S(artifact|opponentBattlefield)}:moveto(opponentBattlefield) target(artifact|opponentGraveyard) -text={T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. -mana={R} -type=Creature -subtype=Goblin Artificer -power=1 -toughness=1 -[/card] -[card] -name=Goblin Wizard -auto={T}:moveto(myBattlefield) target(goblin|myhand) -auto={R}:protection from white target(goblin) -text={T}: You may put a Goblin permanent card from your hand onto the battlefield. -- {R}: Target Goblin gains protection from white until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Goblin Wizard -power=1 -toughness=1 -[/card] -[card] -name=Goblins of the Flarg -abilities=mountainwalk -auto=aslongas(dwarf|myBattlefield) all(this) sacrifice while >0 -text=Mountainwalk -- When you control a Dwarf, sacrifice Goblins of the Flarg. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Goblinslide -auto=@movedTo(*[-creature]|mystack):pay({1}) token(Goblin,Creature Goblin,1/1, haste, red) -text=Enchantment. -- Whenever you cast a noncreature spell, you may pay {1}. If you do, put a 1/1 red Goblin creature token with haste onto the battlefield. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=God-Favored General -auto=@untapped(this):name(pay 2W for 2 1/1 Soldiers) pay[[{2}{W}]] name(Pay 2W) token(Soldier,Enchantment Creature Soldier,1/1,white)*2 controller -text=Inspired -- Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, put two 1/1 white Soldier enchantment creature tokens onto the battlefield. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Godhead of Awe -abilities=flying -auto=lord(other creature) transforms((,setpower=1,settoughness=1)) -text=Flying -- Other creatures are 1/1. -mana={WU}{WU}{WU}{WU}{WU} -type=Creature -subtype=Spirit Avatar -power=4 -toughness=4 -[/card] -[card] -name=Godhunter Octopus -auto=aslongas(*[enchantment;enchanted]|opponentBattlefield) cantattack <1 -auto=aslongas(*[enchantment;enchanted]|opponentBattlefield) cantpwattack <1 -text=Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent. -mana={5}{U} -type=Creature -subtype=Octopus -power=5 -toughness=5 -[/card] -[card] -name=Godless Shrine -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {W} or {B} to your mana pool.) -- As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped. -type=Land -subtype=Plains Swamp -[/card] -[card] -name=Godo, Bandit Warlord -aicode=activate moveTo(myBattlefield) target(equipment|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(equipment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -auto=@combat(attacking) source(this) turnlimited:untap all(this) -auto=@combat(attacking) source(this) turnlimited:untap all(samurai|mybattlefield) -auto=@combat(attacking) source(this) turnlimited:nextphasealter(add,combatphases,controller,after) -text=When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. -- Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase. -mana={5}{R} -type=Legendary Creature -subtype=Human Barbarian -power=3 -toughness=3 -[/card] -[card] -name=Gods' Eye, Gate to the Reikai -auto={T}:Add{1} -auto=@movedto(this|mygraveyard) from(Battlefield):token(Spirit,Creature Spirit,1/1) -text={T}: Add {1} to your mana pool. -- When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. -type=Legendary Land -[/card] -[card] -name=Gods Willing -target=creature|mybattlefield -auto=choice name(green) transforms((,newability[protection from green],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot -auto=choice name(red) transforms((,newability[protection from red],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot -auto=choice name(blue) transforms((,newability[protection from blue],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot -auto=choice name(black) transforms((,newability[protection from black],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot -auto=choice name(white) transforms((,newability[protection from white],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot -text=Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={W} -type=Instant -[/card] -[card] -name=Godsire -abilities=vigilance -auto={T}:token(Beast,creature beast, 8/8,red green white) -text=Vigilance -- {T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield. -mana={4}{R}{G}{G}{W} -type=Creature -subtype=Beast -power=8 -toughness=8 -[/card] -[card] -name=Godtoucher -auto={1}{W}{T}:prevent:999 target(creature[power>=5]) -text={1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. -mana={3}{G} -type=Creature -subtype=Elf Cleric -power=2 -toughness=2 -[/card] -[card] -name=Godtracker of Jund -auto=@movedTo(creature[power>=5]|myBattlefield):may counter(1/1,1) -text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund. -mana={1}{R}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Goham Djinn -auto={1}{B}:regenerate -auto=this(variable{commonblack}>0) -2/-2 -text={1}{B}: Regenerate Goham Djinn. -- Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. -mana={5}{B} -type=Creature -subtype=Djinn -power=5 -toughness=5 -[/card] -[card] -name=Gold Myr -auto={T}:Add{W} -text={T}: Add {W} to your mana pool. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Golden Bear -mana={3}{G} -type=Creature -subtype=Bear -power=4 -toughness=3 -[/card] -[card] -name=Golden Hind -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={1}{G} -type=Creature -subtype=Elk -power=2 -toughness=1 -[/card] -[card] -name=Golden Urn -auto=@each my upkeep:may counter(0/0,1,Charge) -auto={T}{S}:dynamicability -text=At the beginning of your upkeep, you may put a charge counter on Golden Urn. -- {T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn. -mana={1} -type=Artifact -[/card] -[card] -name=Golden Wish -auto=moveTo(exile) -aicode=activate target(*[artifact;enchantment]|mysideboard) moveto(myhand) -auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*[artifact;enchantment]|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend -text=You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Goldenglow Moth -abilities=flying -auto=@combat(blocking) source(this):life:4 -text=Flying -- Whenever Goldenglow Moth blocks, you may gain 4 life. -mana={W} -type=Creature -subtype=Insect -power=0 -toughness=1 -[/card] -[card] -name=Gold -auto={S}:add{G} -auto={S}:add{W} -auto={S}:add{U} -auto={S}:add{B} -auto={S}:add{R} -text=Sacrifice this artifact: Add one mana of any color to your mana pool -type=Artifact -[/card] -[card] -name=Gold-Forged Sentinel -abilities=flying -text=Flying -mana={6} -type=Artifact Creature -subtype=Chimera -power=4 -toughness=4 -[/card] -[card] -name=Goldmeadow Dodger -auto=cantbeblockedby(creature[power>=4]) -text=Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. -mana={W} -type=Creature -subtype=Kithkin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Goldmeadow Harrier -auto={W}{T}:tap target(creature) -text={W}, {T}: Tap target creature. -mana={W} -type=Creature -subtype=Kithkin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Goldmeadow Lookout -auto={W}{T}{D(*|myhand)}:token(139397) -text={W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature." -mana={3}{W} -type=Creature -subtype=Kithkin Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Goldnight Commander -auto=@movedTo(other creature|myBattlefield):all(creature|mybattlefield) 1/1 ueot -text=Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. -mana={3}{W} -type=Creature -subtype=Human Cleric Soldier -power=2 -toughness=2 -[/card] -[card] -name=Goldnight Redeemer -abilities=flying -auto=life:twiceothertype:creature:mybattlefield controller -text=Flying -- When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Golem Artisan -auto={2}:1/1 target(creature[artifact]) -auto={2}:flying target(creature[artifact]) -auto={2}:trample target(creature[artifact]) -auto={2}:haste target(creature[artifact]) -text={2}: Target atifact creature gets +1/+1 until end of turn. -- {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Golem Foundry -auto=@movedTo(artifact|mystack):may counter(0/0,1,Charge) -auto={C(0/0,-3,Charge)}:token(Golem,Artifact Creature Golem,3/3) -text=Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry. -- Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield. -mana={3} -type=Artifact -[/card] -[card] -name=Golem's Heart -auto=@movedTo(artifact|stack):may life:1 controller -text=Whenever a player casts an artifact spell, you may gain 1 life. -mana={2} -type=Artifact -[/card] -[card] -name=Golem-Skin Gauntlets -auto={2}:equip -auto=teach(creature) thisforeach(gear) 1/0 -text=Equipped creature gets +1/+0 for each Equipment attached to it. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Golgari Brownscale -auto=@movedTo(this|myhand) from(mygraveyard):life:2 -dredge=dredge(2) -text=When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={1}{G}{G} -type=Creature -subtype=Lizard -power=2 -toughness=3 -[/card] -[card] -name=Golgari Charm -auto=choice name(All creatures -1/-1) all(creature|battlefield) -1/-1 ueot -auto=choice name(Destroy enchantment) destroy target(enchantment|battlefield) -auto=choice name(Regenerate creatures) regenerate all(creature|myBattlefield) -text=Choose one - All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control. -mana={B}{G} -type=Instant -[/card] -[card] -name=Golgari Cluestone -auto={T}:Add{B} -auto={T}:Add{G} -auto={B}{G}{T}{S}:draw:1 controller -text={T}: Add {B} or {G} to your mana pool. -- {B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Golgari Decoy -abilities=lure -autograveyard={3}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -text=All creatures able to block Golgari Decoy do so. -- Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={3}{G} -type=Creature -subtype=Elf Rogue -power=2 -toughness=2 -[/card] -[card] -name=Golgari Germination -auto=@movedto(graveyard) from(creature[-token]|myBattlefield):token(Saproling,creature saproling, 1/1,green) -text=Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield. -mana={1}{B}{G} -type=Enchantment -[/card] -[card] -name=Golgari Grave-Troll -auto=counter(1/1,type:creature:mygraveyard) -auto={1}{C(1/1,-1)}:regenerate -dredge=dredge(6) -text=Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. -- {1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. -- Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={4}{G} -type=Creature -subtype=Skeleton Troll -power=0 -toughness=0 -[/card] -[card] -name=Golgari Guildgate -auto=tap(noevent) -auto={T}:Add{B} -auto={T}:Add{G} -text=Golgari Guildgate enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Golgari Guildmage -auto={4}{B}{S(creature|myBattlefield)}:moveto(myhand) target(creature|mygraveyard) -auto={4}{G}:counter(1/1,1) target(creature) -text=({(b/g)} can be paid with either {B} or {G}.) -- {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. -- {4}{G}: Put a +1/+1 counter on target creature. -mana={BG}{BG} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Golgari Keyrune -auto={T}:add{B} -auto={T}:add{G} -auto={B}{G}:transforms((Insect Artifact Creature,setpower=2,settoughness=2,black,green,deathtouch)) ueot -text={T}: Add {B} or {G} to your mana pool. -- {B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Golgari Longlegs -mana={3}{BG}{BG} -type=Creature -subtype=Insect -power=5 -toughness=4 -[/card] -[card] -name=Golgari Rot Farm -auto=tap(noevent) -auto=moveto(ownerhand) notatarget(land|myBattlefield) -auto={T}:Add{B}{G} -text=Golgari Rot Farm enters the battlefield tapped. -- When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{G} to your mana pool. -type=Land -[/card] -[card] -name=Golgari Rotwurm -auto={B}{S(creature|myBattlefield)}:life:-1 target(player) -text={B}, Sacrifice a creature: Target player loses 1 life. -mana={3}{B}{G} -type=Creature -subtype=Zombie Wurm -power=5 -toughness=4 -[/card] -[card] -name=Golgari Signet -auto={1}{T}:Add{B}{G} -text={1}, {T}: Add {B}{G} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Golgari Thug -auto=@movedTo(this|mygraveyard) from(Battlefield):moveTo(mylibrary) target(creature|mygraveyard) -dredge=dredge(4) -text=When Golgari Thug is put into a graveyard from the battlefield, put target creature card in your graveyard on top of your library. -- Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={1}{B} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Goliath Beetle -abilities=trample -text=Trample -mana={2}{G} -type=Creature -subtype=Insect -power=3 -toughness=1 -[/card] -[card] -name=Goliath Sphinx -abilities=flying -text=Flying -mana={5}{U}{U} -type=Creature -subtype=Sphinx -power=8 -toughness=7 -[/card] -[card] -name=Goliath Spider -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={6}{G}{G} -type=Creature -subtype=Spider -power=7 -toughness=6 -[/card] -[card] -name=Gone Missing -target=* -auto=moveto(ownerlibrary) -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Put target permanent on top of its owner's library. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Gonti's Aether Heart -auto=alterenergy:2 controller -auto=@movedTo(other artifact|myBattlefield):alterenergy:2 controller -auto={E}{e:8}:turns:+1 controller -text=Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters). -- Pay {E}{E}{E}{E}{E}{E}{E}{E}, Exile Gonti's Aether Heart: Take an extra turn after this one. -mana={6} -type=Legendary Artifact -[/card] -[card] -name=Gonti's Machinations -auto=@lifelostof(player) restriction{compare(thatmuch)~equalto~compare(lifelost)} turnlimited:alterenergy:1 controller -auto={e:2}{S}:life:-3 opponent && life:3 controller -text=Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) -- Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way. -mana={B} -type=Enchantment -[/card] -[card] -name=Gore Swine -mana={2}{R} -type=Creature -subtype=Boar -power=4 -toughness=1 -[/card] -[card] -name=Gore Vassal -auto={S}:target(other creature) transforms((,newability[counter(-1/-1,1)],newability[if cantargetcard(creature[power>=1]) then regenerate])) forever -text=Sacrifice Gore Vassal: Put a -/1-1 counter on target creature. Then, if that creature's toughness is 1 or greater, regenerate it. -mana={2}{W} -type=Creature -subtype=Hound -power=2 -toughness=1 -[/card] -[card] -name=Gorehorn Minotaurs -auto=bloodthirst:2 -text=Bloodthirst 2 -mana={2}{R}{R} -type=Creature -subtype=Minotaur Warrior -power=3 -toughness=3 -[/card] -[card] -name=Gore-House Chainwalker -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -mana={1}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Goretusk Firebeast -auto=damage:4 target(player) -text=When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player. -mana={5}{R} -type=Creature -subtype=Elemental Boar Beast -power=2 -toughness=2 -[/card] -[card] -name=Gorger Wurm -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) -text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -mana={3}{R}{G} -type=Creature -subtype=Wurm -power=5 -toughness=5 -[/card] -[card] -name=Gorgon Flail -auto={2}:equip -auto=teach(creature) 1/1 -auto=teach(creature) deathtouch -text=Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Gorgon Recluse -abilities=madness -autoexile=restriction{discarded} pay({B}{B}) name(pay BB to cast) activate name(pay BB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -auto=@combat(blocked,blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy -text=Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. -- Madness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={3}{B}{B} -type=Creature -subtype=Gorgon -power=2 -toughness=4 -[/card] -[card] -name=Gorgon's Head -auto={2}:equip -auto=teach(creature) deathtouch -text=Equipped creature has deathtouch. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Gorilla Chieftain -auto={1}{G}:regenerate -text={1}{G}: Regenerate Gorilla Chieftain. -mana={2}{G}{G} -type=Creature -subtype=Ape -power=3 -toughness=3 -[/card] -[card] -name=Gorilla Pack -abilities=foresthome -text=Gorilla Pack can't attack unless defending player controls a Forest. -- When you control no Forests, sacrifice Gorilla Pack. -mana={2}{G} -type=Creature -subtype=Ape -power=3 -toughness=3 -[/card] -[card] -name=Gorilla Shaman -auto={1}:name(X = 0) destroy target(artifact[-creature;manacost=0]) -auto={3}:name(X = 1) destroy target(artifact[-creature;manacost=1]) -auto={5}:name(X = 2) destroy target(artifact[-creature;manacost=2]) -auto={7}:name(X = 3) destroy target(artifact[-creature;manacost=3]) -auto={9}:name(X = 4) destroy target(artifact[-creature;manacost=4]) -auto={11}:name(X = 5) destroy target(artifact[-creature;manacost=5]) -auto={13}:name(X = 6) destroy target(artifact[-creature;manacost=6]) -auto={15}:name(X = 7) destroy target(artifact[-creature;manacost=7]) -auto={17}:name(X = 8) destroy target(artifact[-creature;manacost=8]) -auto={19}:name(X = 9) destroy target(artifact[-creature;manacost=9]) -auto={21}:name(X = 10) destroy target(artifact[-creature;manacost=10]) -auto={23}:name(X = 11) destroy target(artifact[-creature;manacost=11]) -auto={25}:name(X = 12) destroy target(artifact[-creature;manacost=12]) -auto={27}:name(X = 13) destroy target(artifact[-creature;manacost=13]) -auto={29}:name(X = 14) destroy target(artifact[-creature;manacost=14]) -auto={31}:name(X = 15) destroy target(artifact[-creature;manacost=15]) -auto={33}:name(X = 16) destroy target(artifact[-creature;manacost=16]) -text={X}{X}{1}: Destroy target noncreature artifact with converted mana cost X. -mana={R} -type=Creature -subtype=Ape Shaman -power=1 -toughness=1 -[/card] -[card] -name=Gorilla Titan -abilities=trample -auto=aslongas(*|mygraveyard) 4/4 <1 -text=Trample -- Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. -mana={3}{G}{G} -type=Creature -subtype=Ape -power=4 -toughness=4 -[/card] -[card] -name=Gorilla War Cry -text=Cast Gorilla War Cry only during combat before blockers are declared. -- Attacking creatures can't be blocked this turn except by two or more creatures. -- Draw a card at the beginning of the next turn's upkeep. -auto=all(creature[attacking]) menace ueot -auto=@next upkeep:draw:1 controller -restriction=blockersonly -mana={1}{R} -type=Instant -[/card] -[card] -name=Gorilla Warrior -mana={2}{G} -type=Creature -subtype=Ape Warrior -power=3 -toughness=2 -[/card] -[card] -name=Gossamer Phantasm -abilities=flying -auto=@targeted(this):sacrifice -text=Flying -- When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. -mana={1}{U} -type=Creature -subtype=Illusion -power=2 -toughness=1 -[/card] -[card] -name=Gosta Dirk -abilities=first strike -auto=lord(creature) -islandwalk -text=First strike -- Creatures with islandwalk can be blocked as though they didn't have islandwalk. -mana={3}{W}{W}{U}{U} -type=Legendary Creature -subtype=Human Warrior -power=4 -toughness=4 -[/card] -[card] -name=Graceblade Artisan -auto=thisforeach(auras > 0) 2/2 -text=Graceblade Artisan gets +2/+2 for each Aura attached to it. -mana={2}{W} -type=Creature -subtype=Human Monk -power=2 -toughness=3 -[/card] -[card] -name=Graceful Adept -abilities=nomaxhand -text=You have no maximum hand size. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Graceful Reprieve -target=creature -auto=transforms((,newability[@movedTo(graveyard) from(this|battlefield) once:all(trigger[from]) moveto(ownerbattlefield)])) forever -text=When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control. -mana={1}{W} -type=Instant -[/card] -[card] -name=Graf Harvest -auto=lord(zombie|myBattlefield) menace -auto={3}{b}{E(creature|mygraveyard)}:token(Zombie,Creature Zombie,2/2,black) -text=Zombies you control have menace. (They can't be blocked except by two or more creatures.) -- {3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. -mana={B} -type=Enchantment -[/card] -[card] -name=Graf Mole -auto=@sacrificed(Clue|mybattlefield): life:3 -text=Whenever you sacrifice a Clue, you gain 3 life. -mana={2}{G} -type=Creature -subtype=Mole Beast -power=2 -toughness=4 -[/card] -[card] -name=Graf Rats -auto=@each my combatbegins:target(Midnight Scavengers) meld(Chittering Host) -text=At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. -mana={1}{B} -type=Creature -subtype=Rat -power=2 -toughness=1 -[/card] -[card] -name=Grafted Skullcap -auto=@each my draw:draw:1 -auto=@each my end:moveTo(graveyard) all(*|myhand) -text=At the beginning of your draw step, draw an additional card. -- At the beginning of your end step, discard your hand. -mana={4} -type=Artifact -[/card] -[card] -name=Grand Abolisher -auto=this(variable{controllerturn}>0) maxCast(*)0 opponent -auto=this(variable{controllerturn}>0) lord(*[artifact;enchantment;creature]|opponentbattlefield) noactivatedability -text=During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. -mana={W}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Grand Arbiter Augustin IV -auto=lord(*[white]|mycastingzone) altercost(colorless,-1) -auto=lord(*[blue]|mycastingzone) altercost(colorless,-1) -auto=lord(*|opponentcastingzone) altercost( colorless,+1) -text=White spells you cast cost {1} less to cast. -- Blue spells you cast cost {1} less to cast. -- Spells your opponents cast cost {1} more to cast. -mana={2}{W}{U} -type=Legendary Creature -subtype=Human Advisor -power=2 -toughness=3 -[/card] -[card] -name=Grand Coliseum -auto=tap(noevent) -auto={T}:Add{1} -auto={T}:Add{B} and!( damage:1 controller )! -auto={T}:Add{G} and!( damage:1 controller )! -auto={T}:Add{R} and!( damage:1 controller )! -auto={T}:Add{U} and!( damage:1 controller )! -auto={T}:Add{W} and!( damage:1 controller )! -text=Grand Coliseum enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you. -type=Land -[/card] -[card] -name=Grand Melee -auto=lord(creature|battlefield) transforms((,newability[mustattack],newability[mustblock])) -text=All creatures attack each turn if able. -- -- All creatures block each turn if able. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Grandmother Sengir -auto={1}{B}{T}:-1/-1 target(creature) -text={1}{B}, {T}: Target creature gets -1/-1 until end of turn. -mana={4}{B} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Granger Guildmage -auto={W}{T}:first strike target(creature) -auto={R}{T}:damage:1 target(creature,player) && damage:1 controller -text={W}, {T}: Target creature gains first strike until end of turn. -- {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. -mana={G} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Granite Gargoyle -abilities=flying -auto={R}:0/1 -text=Flying -- {R}: Granite Gargoyle gets +0/+1 until end of turn. -mana={2}{R} -type=Creature -subtype=Gargoyle -power=2 -toughness=2 -[/card] -[card] -name=Granite Grip -target=creature -auto=foreach(mountain|myBattlefield) 1/0 -text=Enchant creature -- Enchanted creature gets +1/+0 for each Mountain you control. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Granite Shard -auto={3}{T}:Damage:1 target(creature,player) -auto={R}{T}:Damage:1 target(creature,player) -text={3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player. -mana={3} -type=Artifact -[/card] -[card] -name=Granulate -auto=destroy all(artifact[manacost<=4;-land]) -text=Destroy each nonland artifact with converted mana cost 4 or less. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Grapeshot Catapult -auto={T}:Damage:1 target(creature[flying]) -text={T}: Grapeshot Catapult deals 1 damage to target creature with flying. -mana={4} -type=Artifact Creature -subtype=Construct -power=2 -toughness=3 -[/card] -[card] -name=Grapeshot -abilities=storm -auto=damage:1 target(creature,player) -text=Grapeshot deals 1 damage to target creature or player. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Grapple with the Past -auto=deplete:3 -auto=moveto(myhand) target(creature,land|mygraveyard) -text=Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand. -mana={1}{G} -type=Instant -[/card] -[card] -name=Grappler Spider -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={1}{G} -type=Creature -subtype=Spider -power=2 -toughness=1 -[/card] -[card] -name=Grasp of Darkness -target=creature -auto=-4/-4 -text=Target creature gets -4/-4 until end of turn. -mana={B}{B} -type=Instant -[/card] -[card] -name=Grasp of Phantoms -target=creature -auto=moveTo(ownerlibrary) -flashback={7}{U} -text=Put target creature on top of its owner's library. -- Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Grasp of the Hieromancer -target=creature -auto=teach(creature) 1/1 -auto=@combat(attacking) source(mytgt):tap target(creature|opponentbattlefield) -text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Grassland Crusader -auto={T}:2/2 target(elf,soldier) -text={T}: Target Elf or Soldier creature gets +2/+2 until end of turn. -mana={5}{W} -type=Creature -subtype=Human Cleric Soldier -power=2 -toughness=4 -[/card] -[card] -name=Grasslands -auto=tap(noevent) -aicode=activate moveTo(myBattlefield) target(*[forest;plains]|myLibrary) -auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text=Grasslands enters the battlefield tapped. -- {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Grave Birthing -target=opponent -auto=ability$!moveto(exile) notatarget(*|mygraveyard)!$ targetedplayer -auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -auto=draw:1 controller -text=Devoid (This card has no color.) -- Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- Draw a card. -mana={2}{B} -abilities=devoid -type=Instant -[/card] -[card] -name=Grave Bramble -abilities=defender -auto=protection from(zombie) -text=Defender, protection from Zombies -mana={1}{G}{G} -type=Creature -subtype=Plant -power=3 -toughness=4 -[/card] -[card] -name=Grave Defiler -aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-zombie]|*) then bottomoflibrary))! -auto=reveal:4 optionone name(Get Zombie) target(<4>zombie|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library. -- {1}{B}: Regenerate Grave Defiler. -auto={1}{B}:regenerate -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Grave Exchange -target=creature|mygraveyard -auto=moveTo(myhand) -auto=target(player) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer -text=Return target creature card from your graveyard to your hand. Target player sacrifices a creature. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Grave Pact -auto=@movedTo(creature|graveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent -text=Whenever a creature you control dies, each other player sacrifices a creature. -mana={1}{B}{B}{B} -type=Enchantment -[/card] -[card] -name=Grave Peril -auto=@movedTo(creature[-black]|battlefield):all(trigger[to]) destroy && moveTo(mygraveyard) all(this) -text=When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Grave Robbers -auto={B}{T}:moveto(exile) target(artifact|graveyard) && life:2 controller -text={B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. -mana={1}{B}{B} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Grave Scrabbler -abilities=madness -autoexile=restriction{discarded} pay({1}{B}) name(pay {1}{B} to cast) activate name(pay 1B to cast) castcard(normal madness)?name(put in graveyard) moveto(ownergraveyard) -auto=if madnessplayed then target(creature|graveyard) moveto(ownerhand) -text=Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -- When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Grave Strength -target=creature -auto=deplete:3 -auto=foreach(creature|mygraveyard) counter(1/1,1) -text=Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Grave Titan -abilities=deathtouch -auto=token(Zombie,Creature Zombie,2/2,black)*2 -auto=@combat(attacking) source(this):token(Zombie,Creature Zombie,2/2,black)*2 -text=Deathtouch -- Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield. -mana={4}{B}{B} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Grave Upheaval -target=creature|graveyard -auto=moveto(mybattlefield) and!(haste)! -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Put target creature card from a graveyard onto the battlefield under your control. It gains haste. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={4}{B}{R} -type=Sorcery -[/card] -[card] -name=Gravebane Zombie -abilities=librarydeath -text=If Gravebane Zombie would be put into a graveyard from the battlefield, put Gravebane Zombie on top of its owner's library instead. -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Gravebind -target=creature -auto=cantregen -auto=@next upkeep:draw:1 controller -text=Target creature can't be regenerated this turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={B} -type=Instant -[/card] -[card] -name=Graveblade Marauder -abilities=deathtouch -auto=@combatdamagefoeof(player) from(this):life:-type:creature:mygraveyard opponent -auto=@combatdamageof(player) from(this):life:-type:creature:mygraveyard controller -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. -mana={2}{B} -type=Creature -subtype=Human Warrior -power=1 -toughness=4 -[/card] -[card] -name=Graveborn Muse -auto=@each my upkeep:foreach(zombie|myBattlefield) draw:1 -auto=@each my upkeep:foreach(zombie|myBattlefield) life:-1 -text=At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. -mana={2}{B}{B} -type=Creature -subtype=Zombie Spirit -power=3 -toughness=3 -[/card] -[card] -name=Gravecrawler -abilities=cantblock -autograveyard=aslongas(zombie|myBattlefield) CanPlayFromGraveyard -text=Gravecrawler can't block. -- You may cast Gravecrawler from your graveyard as long as you control a Zombie. -mana={B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Gravedigger -auto=may moveTo(myhand) target(creature|mygraveyard) -text=When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Gravegouger -auto=(blink)forsrc target(*|graveyard) -text=When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. -- When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard. -mana={2}{B} -type=Creature -subtype=Nightmare Horror -power=2 -toughness=2 -[/card] -[card] -name=Gravel Slinger -facedown={3} -autofacedown={1}{W}:morph -auto={T}:damage:1 target(creature[attacking;blocking]) -text={T}: Gravel Slinger deals 1 damage to target attacking or blocking creature. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=3 -[/card] -[card] -name=Gravelgill Axeshark -abilities=persist -text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={4}{UB} -type=Creature -subtype=Merfolk Soldier -power=3 -toughness=3 -[/card] -[card] -name=Gravelgill Duo -auto=@movedTo(*[blue]|mystack):1/1 ueot -auto=@movedTo(*[black]|mystack):fear ueot -text=Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. -- Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{UB} -type=Creature -subtype=Merfolk Rogue Warrior -power=2 -toughness=1 -[/card] -[card] -name=Graven Cairns -auto={T}:Add{1} -auto={RB}{T}:Add{B}{B} -auto={RB}{T}:Add{B}{R} -auto={RB}{T}:Add{R}{R} -text={T}: Add {1} to your mana pool. -- {(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool. -type=Land -[/card] -[card] -name=Gravepurge -target=creature|mygraveyard -auto=moveTo(mylibrary) -auto=draw:1 controller -text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card. -mana={2}{B} -type=Instant -[/card] -[card] -name=Graverobber Spider -abilities=reach -auto={3}{B}:type:creature:mygraveyard/type:creature:mygraveyard limit:1 -text=Reach -- {3}{B}: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn. -mana={3}{G} -type=Creature -subtype=Spider -power=2 -toughness=4 -[/card] -[card] -name=Grave-Shell Scarab -auto={1}{S}:draw:1 -dredge=dredge(1) -text={1}, Sacrifice Grave-Shell Scarab: Draw a card. -- Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={2}{B}{G}{G} -type=Creature -subtype=Insect -power=4 -toughness=4 -[/card] -[card] -name=Gravespawn Sovereign -auto={T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}:moveTo(mybattlefield) target(creature|graveyard) -text=Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. -mana={4}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Gravestorm -auto=@each my upkeep restriction{type(*|opponentgraveyard)~morethan~0}:ability$!choice (exile card) target(*|mygraveyard) moveTo(exile) _ choice name(opponent draw) draw:1 opponent!$ opponent -auto=@each my upkeep restriction{type(*|opponentgraveyard)~lessthan~1}:may draw:1 controller -text=At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Gravetiller Wurm -abilities=trample -auto=if morbid then counter(1/1,4) -text=Trample -- Morbid - Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn. -mana={5}{G} -type=Creature -subtype=Wurm -power=4 -toughness=4 -[/card] -[card] -name=Graveyard Shovel -auto={2}{T}:name(exiles a card) target(player) ability$! notatarget(*|mygraveyard) moveto(exile) and!( if cantargetcard(creature|*) then all(abilitycontroller) life:2 oneshot )! !$ targetedplayer -text={2}, {T}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life. -mana={2} -type=Artifact -[/card] -[card] -name=Gravitational Shift -auto=lord(creature[flying]) 2/0 -auto=lord(creature[-flying]) -2/0 -text=Creatures with flying get +2/+0. -- Creatures without flying get -2/-0. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Gravity Negator -abilities=flying -auto=@combat(attacking) source(this):pay({c}) target(other creature) flying ueot -text=Devoid (This card has no color.) -- Flying -- Whenever Gravity Negator attacks, you may pay {C}. If you do, another target creature gains flying until end of turn. ({C} represents colorless mana.) -mana={3}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=3 -[/card] -[card] -name=Gravity Sphere -auto=lord(creature) -flying -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=All creatures lose flying. -mana={2}{R} -type=World Enchantment -[/card] -[card] -name=Gravity Well -auto=@each blockers:lord(creature[attacking;flying]|battlefield) -flying -text=Whenever a creature with flying attacks, it loses flying until end of turn. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Gray Merchant of Asphodel -auto=lifeleech:-type:manab:mybattlefield opponent -text=When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -mana={3}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=4 -[/card] -[card] -name=Gray Ogre -mana={2}{R} -type=Creature -subtype=Ogre -power=2 -toughness=2 -[/card] -[card] -name=Graypelt Hunter -abilities=trample -auto=may counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) -text=Trample -- Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. -mana={3}{G} -type=Creature -subtype=Human Warrior Ally -power=2 -toughness=2 -[/card] -[card] -name=Graypelt Refuge -auto=tap(noevent) -auto=life:1 -auto={T}:Add{G} -auto={T}:Add{W} -text=Graypelt Refuge enters the battlefield tapped. -- When Graypelt Refuge enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Grayscaled Gharial -abilities=islandwalk -text=Islandwalk -mana={U} -type=Creature -subtype=Crocodile -power=1 -toughness=1 -[/card] -[card] -name=Grazing Gladehart -auto=@movedTo(land|myBattlefield):may life:2 -text=Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. -mana={2}{G} -type=Creature -subtype=Antelope -power=2 -toughness=2 -[/card] -[card] -name=Grazing Kelpie -abilities=persist -auto={GU}{S}:bottomoflibrary target(other *|graveyard) -text={(g/u)}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={3}{GU} -type=Creature -subtype=Beast -power=2 -toughness=3 -[/card] -[card] -name=Great Defender -target=creature -auto=0/manacost -text=Target creature gets +0/+X until end of turn, where X is its converted mana cost. -mana={W} -type=Instant -[/card] -[card] -name=Great Furnace -auto={T}:Add{R} -text=(Great Furnace isn't a spell.) -- {T}: Add {R} to your mana pool. -type=Artifact Land -[/card] -[card] -name=Great Hart -mana={3}{W} -type=Creature -subtype=Elk -power=2 -toughness=4 -[/card] -[card] -name=Great Oak Guardian -abilities=flash,reach -auto=name(target player) target(player) donothing && all(creature|targetedpersonsbattlefield) untap && all(creature|targetedpersonsbattlefield) 2/2 ueot -text=Flash (You may cast this spell any time you could cast an instant.) -- Reach -- When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. -mana={5}{G} -type=Creature -subtype=Treefolk -power=4 -toughness=5 -[/card] -[card] -name=Great Sable Stag -abilities=nofizzle,protection from black,protection from blue -text=Great Sable Stag can't be countered. -- Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) -mana={1}{G}{G} -type=Creature -subtype=Elk -power=3 -toughness=3 -[/card] -[card] -name=Great Teacher's Decree -auto=all(creature|mybattlefield) 2/1 ueot -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Creatures you control get +2/+1 until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Great Wall -auto=lord(creature) -plainswalk -text=Creatures with plainswalk can be blocked as though they didn't have plainswalk. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Great Whale -auto=choice untap target(land) -text=When Great Whale enters the battlefield, untap up to seven lands. -mana={5}{U}{U} -type=Creature -subtype=Whale -power=5 -toughness=5 -[/card] -[card] -name=Greatbow Doyen -auto=lord(other archer|mybattlefield) 1/1 -auto=@damaged(creature|mybattlefield) from(archer|mybattlefield):damage:thatmuch controller -auto=@damaged(creature|opponentbattlefield) from(archer|mybattlefield):damage:thatmuch opponent -text=Other Archer creatures you control get +1/+1. -- Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. -mana={4}{G} -type=Creature -subtype=Elf Archer -power=2 -toughness=4 -[/card] -[card] -name=Greater Auramancy -auto=lord(other enchantment|myBattlefield) shroud -auto=lord(creature[enchanted]|myBattlefield) shroud -text=Other enchantments you control have shroud. -- Enchanted creatures you control have shroud. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Greater Basilisk -abilities=deathtouch -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -mana={3}{G}{G} -type=Creature -subtype=Basilisk -power=3 -toughness=5 -[/card] -[card] -name=Greater Forgeling -auto={1}{R}:3/-3 -text={1}{R}: Greater Forgeling gets +3/-3 until end of turn. -mana={3}{R}{R} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Greater Good -auto={S(creature|mybattlefield)}:draw:storedpower && transforms((,newability[target(<3>*|myhand) reject])) forever -text=Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Greater Harvester -auto=@each my upkeep:sacrifice notatarget(*|mybattlefield) -auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice 2 permanents) target(<2>*|mybattlefield) sacrifice!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(sacrifice 2 permanents) target(<2>*|mybattlefield) sacrifice!$ controller -text=At the beginning of your upkeep, sacrifice a permanent. -- Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents. -mana={2}{B}{B}{B} -type=Creature -subtype=Horror -power=5 -toughness=6 -[/card] -[card] -name=Greater Mossdog -dredge=dredge(3) -text=Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={3}{G} -type=Creature -subtype=Plant Hound -power=3 -toughness=3 -[/card] -[card] -name=Greater Stone Spirit -auto=cantbeblockedby(creature[flying]) -auto={2}{R}:target(creature) transforms((,newability[{R}:1/0],newability[0/2])) ueot -text=Greater Stone Spirit can't be blocked by creatures with flying. -- {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." -mana={4}{R}{R} -type=Creature -subtype=Elemental Spirit -power=4 -toughness=4 -[/card] -[card] -name=Greater Werewolf -auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] counter(-0/-2,1) oneshot -text=At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. -mana={4}{B} -type=Creature -subtype=Werewolf -power=2 -toughness=4 -[/card] -[card] -name=Great-Horn Krushok -mana={4}{W} -type=Creature -subtype=Beast -power=3 -toughness=5 -[/card] -[card] -name=Greatsword -auto={3}:equip -auto=teach(creature) 3/0 -text=Equipped creature gets +3/+0. -- Equip {3} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Greed -auto={L:2}{B}:draw:1 -text={B}, Pay 2 life: Draw a card. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Greel, Mind Raker -auto={X}{B}{T}{D(*|myhand)}{D(*|myhand)}:discard:X target(player) -text={X}{B}, {T}, Discard two cards: Target player discards X cards at random. -mana={3}{B}{B} -type=Legendary Creature -subtype=Horror Spellshaper -power=3 -toughness=3 -[/card] -[card] -name=Greel's Caress -abilities=flash -target=creature -auto=-3/-0 -text=Flash -- Enchant creature -- Enchanted creature gets -3/-0. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Green Mana Battery -auto={2}{T}:counter(0/0,1,Storage) -auto={t}:name(Remove 0 Counters) add{G} -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G}{G} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G}{G} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G}{G} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G}{G} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} -text={2}, {T}: Put a charge counter on Green Mana Battery. -- {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way. -mana={4} -type=Artifact -[/card] -[card] -name=Green Scarab -target=creature -auto=cantbeblockedby(creature[green]) -auto=aslongas(*[green]|opponentBattlefield) 2/2 -text=Enchant creature -- Enchanted creature can't be blocked by green creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Green Sun's Zenith -aicode=activate moveTo(myBattlefield) target(creature[green;manacost<=X]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[green;manacost<=X]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -alias=135262 -text=Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Green Ward -abilities=auraward -target=creature -auto=protection from green -text=Enchant creature -- Enchanted creature has protection from green. This effect doesn't remove Green Ward. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Greenbelt Rampager -auto=if compare(penergy)~morethan~2 then alterenergy:-2 controller else choice moveto(ownerhand) and!(alterenergy:1 controller)! -text=When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}. -mana={G} -type=Creature -subtype=Elephant -power=3 -toughness=4 -[/card] -[card] -name=Greener Pastures -auto=@each my upkeep:if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then token(Saproling,Creature Saproling,1/1,green) -auto=@each opponent upkeep:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then token(Saproling,Creature Saproling,1/1,green) opponent -text=At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Greenhilt Trainee -auto=this(power>=4) {T}:4/4 target(creature) -text={T}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenholt Trainee's power is 4 or greater. -mana={3}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=3 -[/card] -[card] -name=Greenseeker -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto={G}{T}{D(*|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. -mana={G} -type=Creature -subtype=Elf Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Greenside Watcher -auto={T}:untap target(Gate) -text={T}: Untap target Gate. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=1 -[/card] -[card] -name=Greenwarden of Murasa -auto=may name(return card) moveto(myhand) target(*|mygraveyard) -auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && target(other *|mygraveyard) moveTo(myhand) -text=When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. -- When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand. -mana={4}{G}{G} -type=Creature -subtype=Elemental -power=5 -toughness=4 -[/card] -[card] -name=Greenweaver Druid -auto={T}:Add{G}{G} -text={T}: Add {G}{G} to your mana pool. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Greenwheel Liberator -auto=if revolt then counter(1/1,2) -text=Revolt -- Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. -mana={1}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=1 -[/card] -[card] -name=Gremlin Infestation -target=artifact -auto=@each targetController upkeep:damage:2 targetcontroller -auto=@movedTo(mytgt|graveyard) from(battlefield):create(Gremlin:Creature Gremlin:2/2:red) -text=Enchant artifact -- At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller. -- When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token. -mana={3}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Grenzo's Cutthroat -abilities=dethrone,first strike -text=First strike -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -mana={1}{R} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Grid Monitor -auto=maxCast(creature)0 -text=You can't cast creature spells. -mana={4} -type=Artifact Creature -subtype=Construct -power=4 -toughness=6 -[/card] -[card] -name=Gridlock -target=*[-land] -auto=tap -text=Tap X target nonland permanents. -mana={X}{U} -type=Instant -[/card] -[card] -name=Grief Tyrant -auto=counter(-1/-1,4) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{-1/-1.1}) counter(-1/-1,1) target(creature) -text=Grief Tyrant enters the battlefield with four -1/-1 counters on it. -- When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. -mana={5}{BR} -type=Creature -subtype=Horror -power=8 -toughness=8 -[/card] -[card] -name=Griffin Canyon -auto={T}:Add{1} -auto={T}:1/1 target(griffin) && untap -text={T}: Add {1} to your mana pool. -- {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. -type=Land -[/card] -[card] -name=Griffin Dreamfinder -abilities=flying -auto=moveto(myhand) target(enchantment|mygraveyard) -text=Flying -- When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand. -mana={3}{W}{W} -type=Creature -subtype=Griffin -power=1 -toughness=4 -[/card] -[card] -name=Griffin Guide -target=creature -auto=2/2 -auto=flying -auto=@movedTo(mytgt|mygraveyard):token(Griffin,creature griffin, 2/2,flying, white) -text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Griffin Protector -auto=@movedTo(creature|mybattlefield):1/1 ueot -abilities=flying -text=Flying -- Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=3 -[/card] -[card] -name=Griffin Rider -auto=aslongas(creature[griffin]|mybattlefield) 3/3 -auto=aslongas(creature[griffin]|mybattlefield) flying -text=As long as you control a Griffin creature, Griffin Rider has +3/+3 and has flying. -mana={1}{W} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Griffin Sentinel -abilities=flying,vigilance -text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.) -mana={2}{W} -type=Creature -subtype=Griffin -power=1 -toughness=3 -[/card] -[card] -name=Grifter's Blade -abilities=flash -auto={1}:equip -auto=teach(creature) 1/1 -auto=aslongas(parents) rehook target(creature|mybattlefield) <1 -text=Flash -- As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. -- Equipped creature gets +1/+1. -- Equip {1} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Grim Affliction -target=creature -auto=counter(-1/-1,1) -auto=notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Put a -1/-1 counter on target creature, then proliferate. -mana={2}{B} -type=Instant -[/card] -[card] -name=Grim Backwoods -auto={T}:Add{1} -auto={2}{B}{G}{T}{S(creature|myBattlefield)}:draw:1 -text={T}: Add 1 to your mana pool. -- {2}{B}{G},{T},Sacrifice a creature: Draw a card. -type=Land -[/card] -[card] -name=Grim Contest -target=creature|mybattlefield -auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot -restriction=type(creature|opponentbattlefield)~morethan~0 -text=Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. -mana={1}{B}{G} -type=Instant -[/card] -[card] -name=Grim Feast -auto=@each my upkeep:damage:1 controller -auto=@movedTo(creature|opponentgraveyard) from(battlefield):all(trigger[to]) dynamicability -text=At the beginning of your upkeep, Grim Feast deals 1 damage to you. -- Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness. -mana={1}{B}{G} -type=Enchantment -[/card] -[card] -name=Grim Flayer -abilities=trample -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot -auto=@combatdamaged(player) from(this):name(look) reveal:3 optionone name(Put In Graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend -auto=while(restriction{delirium}) 2/2 -text=Trample -- Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. -- Delirium -- Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. -mana={B}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Grim Flowering -auto=foreach(creature|mygraveyard) draw:1 -text=Draw a card for each creature card in your graveyard. -mana={5}{G} -type=Sorcery -[/card] -[card] -name=Grim Guardian -auto=life:-1 opponent -auto=@movedTo(enchantment|myBattlefield):life:-1 opponent -text=Constellation -- Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life. -mana={2}{B} -type=Enchantment Creature -subtype=Zombie -power=1 -toughness=4 -[/card] -[card] -name=Grim Haruspex -facedown={3} -autofacedown={B}:morph -auto=@movedTo(other creature[-token]|graveyard) from(mybattlefield):draw:1 controller -text=Morph {B} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- Whenever another nontoken creature you control dies, draw a card. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=3 -toughness=2 -[/card] -[card] -name=Grim Harvest -target=creature|mygraveyard -auto=moveto(ownerhand) -autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({2}{B}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) -text=Return target creature card from your graveyard to your hand. -- Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) -mana={1}{B} -type=Instant -[/card] -[card] -name=Grim Lavamancer -auto={R}{T}{E(*|mygraveyard)}{E(*|mygraveyard)}:damage:2 target(creature,player) -text={R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player. -mana={R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Grim Monolith -abilities=doesnotuntap -auto={4}:untap -auto={T}:add{3} -text=Grim Monolith doesn't untap during your untap step. -- {T}: Add {3} to your mana pool. -- {4}: Untap Grim Monolith. -mana={2} -type=Artifact -[/card] -[card] -name=Grim Poppet -auto=counter(-1/-1,3) -auto={C(-1/-1,-1)}:counter(-1/-1) target(other creature) -text=Grim Poppet enters the battlefield with three -1/-1 counters on it. -- Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. -mana={7} -type=Artifact Creature -subtype=Scarecrow -power=4 -toughness=4 -[/card] -[card] -name=Grim Return -auto=moveTo(myBattlefield) target(creature[fresh]|graveyard) -text=Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control. -mana={2}{B} -type=Instant -[/card] -[card] -name=Grim Roustabout -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -auto={1}{B}:regenerate -text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {1}{B}: Regenerate Grim Roustabout. -mana={1}{B} -type=Creature -subtype=Skeleton Warrior -power=1 -toughness=1 -[/card] -[card] -name=Grim Tutor -abilities=hiddenface -aicode=activate moveto(myhand) and!(life:-3 controller)! target(*|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand) and!(life:-3 controller)!])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Grimclaw Bats -abilities=flying -auto={L:1}{B}:1/1 -text=Flying -- {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. -mana={1}{B} -type=Creature -subtype=Bat -power=1 -toughness=1 -[/card] -[card] -name=Grimgrin, Corpse-Born -abilities=doesnotuntap -auto=tap(noevent) -auto={S(other creature|mybattlefield)}:counter(1/1,1) && untap -auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~morethan~0}:choice target(creature|opponentbattlefield) destroy and!( counter(1/1,1) all(this) )! -text=Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. -- Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. -- Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. -mana={3}{U}{B} -type=Legendary Creature -subtype=Zombie Warrior -power=5 -toughness=5 -[/card] -[card] -name=Grimoire of the Dead -auto={1}{T}{D(*|myhand)}:counter(0/0,1,Study) -auto={T}{C(0/0,-3,Study)}{S}:all(creature|graveyard) moveto(mybattlefield) and!( transforms((Zombie,newcolors[black])) forever )! -text={1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. -- {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types. -mana={4} -type=Legendary Artifact -[/card] -[card] -name=Grindclock -auto={T}:counter(0/0,1,Charge) -auto={T}:target(player) dynamicability -text={T}: Put a charge counter on Grindclock. -- {T}: Target player puts the top X card of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock. -mana={2} -type=Artifact -[/card] -[card] -name=Grinding Station -auto=@movedTo(artifact|battlefield):may untap -auto={T}{S(artifact|myBattlefield)}:deplete:3 target(player) -text={T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. -- Whenever an artifact enters the battlefield, you may untap Grinding Station. -mana={2} -type=Artifact -[/card] -[card] -name=Grindstone -auto={3}{T}:color deplete:2 target(player) -text={3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. -mana={1} -type=Artifact -[/card] -[card] -name=Grinning Demon -facedown={3} -autofacedown={2}{B}{B}:morph -auto=@each my upkeep:life:-2 controller -text=At the beginning of your upkeep, you lose 2 life. -- Morph {2}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Grinning Ignus -auto={H}{R}:add{2}{R} asSorcery -text={R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery. -mana={2}{R} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Grip of Desolation -target=creature|battlefield -auto=moveto(exile) -auto=moveto(exile) target(land) -restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 -text=Devoid (This card has no color.) -- Exile target creature and target land. -mana={4}{B}{B} -abilities=devoid -type=Instant -[/card] -[card] -name=Grip of Phyresis -target=equipment -auto=moveto(mybattlefield) and!( transforms((,newability[create(Germ:Creature Germ:0/0:black) livingweapon])) oneshot )! -text=Gain control of target Equipment, then create a 0/0 black Germ creature token and attach that Equipment to it. -mana={2}{U} -type=Instant -[/card] -[card] -name=Grip of the Roil -target=creature -auto=freeze -auto=draw:1 controller -text=Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. -mana={2}{U} -other={1}{U} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -type=Instant -[/card] -[card] -name=Griptide -target=creature -auto=moveTo(ownerlibrary) -text=Put target creature on top of its owner's library. -mana={3}{U} -type=Instant -[/card] -[card] -name=Griselbrand -abilities=flying,lifelink -auto={L:7}:name(draw 7) draw:7 controller -text=Flying, lifelink -- Pay 7 life: Draw seven cards. -mana={4}{B}{B}{B}{B} -type=Legendary Creature -subtype=Demon -power=7 -toughness=7 -[/card] -[card] -name=Grisly Anglerfish -auto={6}:all(creature|opponentbattlefield) mustattack ueot -text={6}: Creatures your opponents control attack this turn if able. -type=Creature -subtype=Eldrazi Fish -power=4 -toughness=5 -[/card] -[card] -name=Grisly Salvage -auto=reveal:5 optionone name(Get creature or land) target(creature,land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. -mana={B}{G} -type=Instant -[/card] -[card] -name=Grisly Spectacle -target=creature[-artifact] -auto=destroy && deplete:power targetcontroller -text=Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard. -mana={2}{B}{B} -type=Instant -[/card] -[card] -name=Grisly Transformation -target=creature -auto=teach(creature) intimidate -auto=draw:1 controller -text=Enchant creature -- When Grisly Transformation enters the battlefield, draw a card. -- Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gristle Grinner -auto=@movedto(creature|myGraveyard):2/2 ueot -auto=@movedto(creature|opponentGraveyard):2/2 ueot -text=Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. -mana={4}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Gristleback -auto=bloodthirst:1 -auto={S}:dynamicability -text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Sacrifice Gristleback: You gain life equal to Gristleback's power. -mana={2}{G} -type=Creature -subtype=Boar Beast -power=2 -toughness=2 -[/card] -[card] -name=Grixis Battlemage -auto={U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -auto={R}{T}:cantblock target(creature) -text={U}, {T}: Draw a card, then discard a card. -- {R}, {T}: Target creature can't block this turn. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Grixis Charm -auto=aslongas(*|battlefield) choice moveTo(ownerhand) target(*) -auto=aslongas(creature|battlefield) choice -4/-4 target(creature) -auto=choice all(creature|myBattlefield) 2/0 ueot -text=Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn. -mana={U}{B}{R} -type=Instant -[/card] -[card] -name=Grixis Grimblade -auto=aslongas(other *[multicolor]|mybattlefield) 1/1 -auto=aslongas(other *[multicolor]|mybattlefield) deathtouch -text=As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -mana={UR}{B} -type=Creature -subtype=Zombie Warrior -power=2 -toughness=1 -[/card] -[card] -name=Grixis Illusionist -auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land|myBattlefield) -auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land|myBattlefield) -auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land|myBattlefield) -auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land|myBattlefield) -auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land|myBattlefield) -text={T}: Target land you control becomes the basic land type of your choice until end of turn. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Grixis Panorama -auto={T}:Add{1} -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic;mountain;island;swamp]|myLibrary) -auto={1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic;mountain;island;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Grixis Slavedriver -auto=@movedTo(this|nonbattlezone) from(battlefield):token(Zombie,Creature Zombie,2/2,black) -autograveyard={3}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={5}{B} -type=Creature -subtype=Zombie Giant -power=4 -toughness=4 -[/card] -[card] -name=Grixis Sojourners -auto=@movedTo(this|graveyard) from(battlefield):may moveTo(exile) target(*|graveyard) -autohand={2}{B}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may moveTo(exile) target(*|graveyard) -text=When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard. -- Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) -mana={1}{U}{B}{R} -type=Creature -subtype=Zombie Ogre -power=4 -toughness=3 -[/card] -[card] -name=Grizzled Angler -auto={t}:deplete:2 && if type(creature[colorless]|mygraveyard)~morethan~0 then flip(Grisly Anglerfish) -text={T}: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. -mana={2}{U} -type=Creature -subtype=Human -power=2 -toughness=3 -[/card] -[card] -name=Grizzled Leotau -mana={G}{W} -type=Creature -subtype=Cat -power=1 -toughness=5 -[/card] -[card] -name=Grizzled Outcasts -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Wantons) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. -mana={4}{G} -type=Creature -subtype=Human Werewolf -power=4 -toughness=4 -[/card] -[card] -name=Grizzled Wolverine -auto=@combat(blocked) source(this):pay({R}) 2/0 ueot -text=Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Wolverine -power=2 -toughness=2 -[/card] -[card] -name=Grizzly Bears -mana={1}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Grizzly Fate -auto=token(Bear,creature bear, 2/2,green)*2 -auto=aslongas(*|mygraveyard) token(Bear,creature bear, 2/2,green)*2 >6 -flashback={5}{G}{G} -text=Put two 2/2 green Bear creature tokens onto the battlefield. -- Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. -- Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Groffskithur -auto=@combat(blocked,turnlimited) source(this):may moveTo(myhand) target(groffskithur|mygraveyard) -text=Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. -mana={5}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Grollub -auto=@damaged(this):life:thatmuch opponent -text=Whenever Grollub is dealt damage, each opponent gains that much life. -mana={2}{B} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Grotag Siege-Runner -auto={R}{S}:destroy target(other creature[defender]) && damage:2 targetController -text={R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller. -mana={1}{R} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=1 -[/card] -[card] -name=Grotag Thrasher -auto=@combat(attacking) source(this):cantblock target(creature) ueot -text=Whenever Grotag Thrasher attacks, target creature can't block this turn. -mana={4}{R} -type=Creature -subtype=Lizard -power=3 -toughness=3 -[/card] -[card] -name=Grotesque Hybrid -auto={D(*|myhand)}:flying & protection from white && protection from green -auto=@combatdamaged(creature) from(this):all(trigger[to]) bury -text=Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. -- Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. -mana={4}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Grotesque Mutation -target=creature -auto=3/1 ueot -auto=lifelink ueot -text=Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) -mana={1}{B} -type=Instant -[/card] -[card] -name=Ground Assault -target=creature -auto=damage:type:land:mybattlefield -text=Ground Assault deals damage to target creature equal to the number of lands you control. -mana={R}{G} -type=Sorcery -[/card] -[card] -name=Ground Rift -abilities=storm -auto=cantblock target(creature[-flying]) -text=Target creature without flying can't block this turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={R} -type=Sorcery -[/card] -[card] -name=Ground Seal -auto=lord(*|graveyard) shroud -auto=draw:1 -text=When Ground Seal enters the battlefield, draw a card. -- Cards in graveyards can't be the targets of spells or abilities. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Groundbreaker -abilities=trample,haste,treason -text=Trample, haste -- At the beginning of the end step, sacrifice Groundbreaker. -mana={G}{G}{G} -type=Creature -subtype=Elemental -power=6 -toughness=1 -[/card] -[card] -name=Grounded -target=creature -auto=-flying -text=Enchant creature -- Enchanted creature loses flying. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Groundling Pouncer -auto={GU}:1/3 && flying limit:1 restriction{type(creature[flying]|opponentbattlefield)~morethan~0} -text={(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying. -mana={1}{GU} -type=Creature -subtype=Faerie -power=2 -toughness=1 -[/card] -[card] -name=Groundshaker Sliver -auto=lord(sliver|mybattlefield) trample -text=All Sliver creatures you control have trample. -mana={6}{G} -type=Creature -subtype=Sliver -power=5 -toughness=5 -[/card] -[card] -name=Groundskeeper -auto={1}{G}:moveto(myhand) target(land[basic]|mygraveyard) -text={1}{G}: Return target basic land card from your graveyard to your hand. -mana={G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Groundswell -target=creature -auto=2/2 -auto=aslongas(land[fresh]|mybattlefield) 2/2 -text=Target creature gets +2/+2 until end of turn. -- Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. -mana={G} -type=Instant -[/card] -[card] -name=Grove of the Burnwillows -auto={T}:Add{1} -auto={T}:Add{R} and!( life:1 opponent )! -auto={T}:Add{G} and!( life:1 opponent )! -text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life. -type=Land -[/card] -[card] -name=Grove of the Guardian -auto={T}:add{1} -auto={3}{G}{W}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T}{S}:token(Elemental,Creature Elemental,8/8,green,white,vigilance) -text={T}: Add {1} to your mana pool. -- {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield. -type=Land -[/card] -[card] -name=Grove Rumbler -abilities=trample -auto=@movedTo(land|myBattlefield):2/2 ueot -text=Trample -- Landfall -- Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn. -mana={2}{R}{G} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Grovetender Druids -auto=pay({1}) token(Plant,Creature Plant,1/1,green) -auto=@movedTo(other ally|myBattlefield):pay({1}) token(Plant,Creature Plant,1/1,green) -text=Rally -- Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, put a 1/1 green Plant creature token onto the battlefield. -mana={2}{G}{W} -type=Creature -subtype=Elf Druid Ally -power=3 -toughness=3 -[/card] -[card] -name=Growing Ranks -auto=@each my upkeep restriction{type(creature[token]|mybattlefield)~morethan~0}:ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller -text=At the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={2}{GW}{GW} -type=Enchantment -[/card] -[card] -name=Growth Spasm -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! -text=Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -- Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Grozoth -abilities=defender -auto=moveTo(myhand) target(*[manacost=9]|myLibrary) -auto={4}:-defender -aicode=activate target(*[manacost=9]|mylibrary) moveto(myhand) -autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=9]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Defender (This creature can't attack.) -- When Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library. -- {4}: Grozoth loses defender until end of turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={6}{U}{U}{U} -type=Creature -subtype=Leviathan -power=9 -toughness=9 -[/card] -[card] -name=Gruesome Deformity -target=creature -auto=intimidate -text=Enchant creature -- Enchanted creature has intimidate. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gruesome Discovery -target=player -aicode=activate reject notatarget(<2>*|targetedpersonshand) -auto=ifnot morbid then ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -auto=if morbid then reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<2>*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player discards two cards. -- Morbid - If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Gruesome Encore -target=creature|opponentGraveyard -auto=moveto(myBattlefield) -auto=transforms((,treason,haste,exiledeath)) forever -text=Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Gruesome Slaughter -auto=all(creature[colorless]|mybattlefield) transforms((,newability[{T}:thisforeach(power>=1) damage:1 target(creature)])) ueot -text=Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature." -mana={6} -type=Sorcery -[/card] -[card] -name=Gruul Charm -auto=choice all(creature[-flying]|battlefield) cantblock ueot -auto=choice moveto(ownerbattlefield) all(*|opponentbattlefield) -auto=choice damage:3 all(creature[flying]) -text=Choose one -- Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying. -mana={R}{G} -type=Instant -[/card] -[card] -name=Gruul Cluestone -auto={T}:Add{R} -auto={T}:Add{G} -auto={R}{G}{T}{S}:draw:1 controller -text={T}: Add {R} or {G} to your mana pool. -- {R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Gruul Guildgate -auto=tap(noevent) -auto={T}:Add{R} -auto={T}:Add{G} -text=Gruul Guildgate enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Gruul Guildmage -auto={3}{R}{S(land|myBattlefield)}:Damage:2 target(player) -auto={3}{G}:2/2 target(creature) -text=({(r/g)} can be paid with either {R} or {G}.) -- {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. -- {3}{G}: Target creature gets +2/+2 until end of turn. -mana={RG}{RG} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Gruul Keyrune -auto={T}:add{R} -auto={T}:add{G} -auto={R}{G}:transforms((Beast Artifact Creature,setpower=3,settoughness=2,red,green,trample)) ueot -text={T}: Add {R} or {G} to your mana pool. -- {R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Gruul Nodorog -auto={r}:menace ueot -text={R}: Gruul Nodorog can't be blocked this turn except by two or more creatures. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Gruul Ragebeast -auto=dynamicability target(creature|opponentbattlefield) -auto=@movedTo(other creature|mybattlefield):all(trigger) transforms((,newability[dynamicability target(creature|opponentbattlefield)])) -text=Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. -mana={5}{R}{G} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Gruul Scrapper -auto=if spent({R}) then haste ueot -text=When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn. -mana={3}{G} -type=Creature -subtype=Human Berserker -power=3 -toughness=2 -[/card] -[card] -name=Gruul Signet -auto={1}{T}:Add{R}{G} -text={1}, {T}: Add {R}{G} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Gruul Turf -auto=tap(noevent) -auto=moveTo(ownerhand) notatarget(land|mybattlefield) -auto={T}:Add{R}{G} -text=Gruul Turf enters the battlefield tapped. -- When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{G} to your mana pool. -type=Land -[/card] -[card] -name=Gruul War Chant -auto=lord(creature[attacking]|mybattlefield) 1/0 -auto=lord(creature[attacking]|mybattlefield) menace -text=Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures. -mana={2}{R}{G} -type=Enchantment -[/card] -[card] -name=Gruul War Plow -auto=lord(creature|myBattlefield) trample -auto={1}{R}{G}:transforms((Juggernaut Artifact Creature,setpower=4,settoughness=4)) ueot -text=Creatures you control have trample. -- {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. -mana={4} -type=Artifact -[/card] -[card] -name=Gryff Vanguard -abilities=flying -auto=draw:1 controller -text=Flying -- When Gryff Vanguard enters the battlefield, draw a card. -mana={4}{U} -type=Creature -subtype=Human Knight -power=3 -toughness=2 -[/card] -[card] -name=Gryff's Boon -target=creature -auto=teach(creature) 1/0 -auto=teach(creature) flying -autograveyard={3}{W}:rehook target(creature) assorcery -text=Enchant creature -- Enchanted creature gets +1/+0 and has flying. -- {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Guan Yu, Sainted Warrior -abilities=horsemanship -autograveyard=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(ownerlibrary) && shuffle -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Soldier Warrior -power=3 -toughness=5 -[/card] -[card] -name=Guan Yu's 1,000-Li March -auto=destroy all(creature[tapped]) -text=Destroy all tapped creatures. -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Guard Duty -target=creature -auto=defender -text=Enchant creature -- Enchanted creature has defender. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Guard Gomazoa -abilities=flying,defender -auto=preventAllCombatDamage to(this) -text=Defender, flying -- Prevent all combat damage that would be dealt to Guard Gomazoa. -mana={2}{U} -type=Creature -subtype=Jellyfish -power=1 -toughness=3 -[/card] -[card] -name=Guardian Automaton -auto=@movedto(this|graveyard) from(battlefield):life:3 controller -text=When Guardian Automaton dies, you gain 3 life. -mana={4} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Guardian Idol -auto=tap(noevent) -auto={T}:Add{1} -auto={2}:transforms((Golem Artifact Creature,setpower=2,settoughness=2)) ueot -text=Guardian Idol enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Guardian Lions -abilities=vigilance -text=Vigilance (Attacking doesn't cause this creature to tap.) -mana={4}{W} -type=Creature -subtype=Cat -power=1 -toughness=6 -[/card] -[card] -name=Guardian of Cloverdell -auto=token(Kithkin Soldier,creature Kithkin Soldier,1/1,white)*3 -auto={G}{S(kithkin|myBattlefield)}:life:1 controller -text=When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- {G}, Sacrifice a Kithkin: You gain 1 life. -mana={5}{G}{G} -type=Creature -subtype=Treefolk Shaman -power=4 -toughness=5 -[/card] -[card] -name=Guardian of Pilgrims -auto=target(creature) 1/1 ueot -text=When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Spirit Cleric -power=2 -toughness=2 -[/card] -[card] -name=Guardian of Solitude -auto=@movedTo(arcane,spirit|mystack):flying target(creature) ueot -text=Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. -mana={1}{U} -type=Creature -subtype=Spirit -power=1 -toughness=2 -[/card] -[card] -name=Guardian of Tazeem -abilities=flying -auto=@movedTo(land[-island]|myBattlefield):tap target(creature) -auto=@movedTo(land[island]|myBattlefield):target(creature) tap && frozen -text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. -mana={3}{U}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=5 -[/card] -[card] -name=Guardian of the Ages -abilities=defender -auto=@combat(attacking) source(creature|opponentbattlefield): transforms((,newability[-defender],newability[trample])) forever dontremove -text=Defender. -- Whenever a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample. -mana={7} -type=Artifact Creature -subtype=Golem -power=7 -toughness=7 -[/card] -[card] -name=Guardian of the Great Conduit -abilities=reach -auto=aslongas(planeswalker[nissa]|mybattlefield) 2/0 -auto=aslongas(planeswalker[nissa]|mybattlefield) vigilance -text=Reach (This creature can block creatures with flying.) -- As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.) -mana={3}{G} -type=Creature -subtype=Elemental -power=2 -toughness=4 -[/card] -[card] -name=Guardian of the Guildpact -auto=protection from(*[-multicolor;-colorless]) -text=Protection from monocolored -mana={3}{W} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Guardian of Vitu-Ghazi -abilities=vigilance -text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Vigilance -other={convoke} name(Convoke) -mana={6}{G}{W} -type=Creature -subtype=Elemental -power=4 -toughness=7 -[/card] -[card] -name=Guardian Shield-Bearer -facedown={3} -autofacedown={3}{G}:morph -autofaceup=counter(1/1,1) -autofaceup=counter(1/1,1) target(other creature|mybattlefield) -text=Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control. -mana={1}{G} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Guardian Zendikon -target=land -auto=becomes(Creature Wall,2/6,defender,white) -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) -text=Enchant land -- Enchanted land is a 2/6 white Wall creature with defender. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Guardian's Magemark -abilities=flash -target=creature -auto=lord(creature[enchanted]|myBattlefield) 1/1 -text=Flash -- Enchant creature -- Creatures you control that are enchanted get +1/+1. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Guardians of Akrasa -abilities=defender,exalted -text=Defender -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={2}{W} -type=Creature -subtype=Human Soldier -power=0 -toughness=4 -[/card] -[card] -name=Guardians of Meletis -abilities=defender -text=Defender -mana={3} -type=Artifact Creature -subtype=Golem -power=0 -toughness=6 -[/card] -[card] -name=Guardians' Pledge -auto=all(creature[white]|mybattlefield) 2/2 ueot -text=White creatures you control get +2/+2 until end of turn. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Gudul Lurker -abilities=unblockable -facedown={3} -autofacedown={U}:morph -autofaceup=counter(1/1,1) -text=Gudul Lurker can't be blocked. -- Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={U} -type=Creature -subtype=Salamander -power=1 -toughness=1 -[/card] -[card] -name=Guerrilla Tactics -target=creature,player -auto=damage:2 -autograveyard=while(restriction{discardbyopponent}) choice damage:4 target(creature,player) -autoexile=while(restriction{discardbyopponent}) choice damage:4 target(creature,player) -text=Guerrilla Tactics deals 2 damage to target creature or player. -- When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. -mana={1}{R} -type=Instant -[/card] -[card] -name=Guided Passage -auto=ability$! notatarget(creature|opponentlibrary) moveto(ownerhand) !$ opponent -auto=ability$! notatarget(land|opponentlibrary) moveto(ownerhand) !$ opponent -auto=ability$! notatarget(*[-land;-creature]|opponentlibrary) moveto(ownerhand) !$ opponent -text=Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. -mana={U}{R}{G} -type=Sorcery -[/card] -[card] -name=Guided Strike -target=creature -auto=1/0 -auto=first strike -auto=draw:1 controller -text=Target creature gets +1/+0 and gains first strike until end of turn. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Guildscorn Ward -target=creature -auto=teach(creature) protection from(*[multicolor]) -text=Enchant creature -- Enchanted creature has protection from multicolored. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Guiltfeeder -abilities=fear -auto=@combat(notblocked) source(this):life:-type:*:opponentgraveyard opponent -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard. -mana={3}{B}{B} -type=Creature -subtype=Horror -power=0 -toughness=4 -[/card] -[card] -name=Guilty Conscience -target=creature -auto=@damaged(creature,player) from(mytgt):damage:thatmuch -text=Enchant creature -- Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Guise of Fire -target=creature -auto=1/-1 -auto=mustattack -text=Enchant creature -- Enchanted creature gets +1/-1 and attacks each turn if able. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Gulf Squid -auto=choice name (tap all lands opponent controls) tap all(land|mybattlefield) -auto=choice name (tap all lands you control) tap all(land|opponentbattlefield) -text=When Gulf Squid enters the battlefield, tap all lands target player controls. -mana={3}{U} -type=Creature -subtype=Squid Beast -power=2 -toughness=2 -[/card] -[card] -name=Guma -abilities=protection from blue -text=Protection from blue -mana={2}{R} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Gurmag Angler -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -mana={6}{B} -other={delve} name(Delve) -type=Creature -subtype=Zombie Fish -power=5 -toughness=5 -[/card] -[card] -name=Gurmag Swiftwing -abilities=flying,first strike,haste -text=Flying, first strike, haste -mana={1}{B} -type=Creature -subtype=Bat -power=1 -toughness=2 -[/card] -[card] -name=Gurzigost -auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~1}:transforms((,newability[choice name(put at bottom of library) target(<2>*|mygraveyard) bottomoflibrary],newability[choice sacrifice])) ueot -auto=@each my upkeep restriction{type(*|mygraveyard)~lessthan~2}:sacrifice -auto={G}{G}{D(*|myhand)}:transforms((,newability[@combat(blocked turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)])) ueot -text=At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. -- {G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=8 -[/card] -[card] -name=Gush -auto=draw:2 -other={H(island|myBattlefield)}{H(island|myBattlefield)} name(Return to Islands to Hand) -text=You may return two Islands you control to their owner's hand rather than pay Gush's mana cost. -- Draw two cards. -mana={4}{U} -type=Instant -[/card] -[card] -name=Gustcloak Cavalier -abilities=flanking -auto=@combat(attacking) source(this):may tap target(creature) -auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Gustcloak Cavalier attacks, you may tap target creature. -- Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. -mana={3}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Gustcloak Harrier -abilities=flying -auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat -text=Flying -- Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. -mana={1}{W}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Gustcloak Runner -auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat -text=Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Gustcloak Savior -abilities=flying -auto=@combat(blocked,turnlimited) source(creature|myBattlefield):may name(untap it and remove it from combat) all(trigger[to]) untap && all(trigger[to]) removefromcombat -text=Flying -- Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. -mana={4}{W} -type=Creature -subtype=Bird Soldier -power=3 -toughness=4 -[/card] -[card] -name=Gustcloak Sentinel -auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat -text=Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Gustcloak Skirmisher -abilities=flying -auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat -text=Flying -- Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. -mana={3}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Gustrider Exuberant -auto={S}:all(creature[power>=5]|myBattlefield) flying ueot -text=Flying -- Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. -mana={2}{W} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Gust-Skimmer -auto={U}:flying -text={U}:Gust Skimmer gains flying until end of turn. -mana={2} -type=Artifact Creature -subtype=Insect -power=2 -toughness=1 -[/card] -[card] -name=Gut Shot -target=creature,player -auto=damage:1 -text=({p(R)} may be paid for with either {R} or 2 life.) -- Gut Shot deals 1 damage to target creature or player. -color=red -mana={p(R)} -type=Instant -[/card] -[card] -name=Gutless Ghoul -auto={1}{S(creature|myBattlefield)}:life:2 controller -text={1}, Sacrifice a creature: You gain 2 life. -mana={2}{B} -type=Snow Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Gutter Skulk -mana={1}{B} -type=Creature -subtype=Zombie Rat -power=2 -toughness=2 -[/card] -[card] -name=Guttersnipe -auto=@movedTo(instant,sorcery|mystack):damage:2 opponent -text=Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Guttural Response -target=instant[blue]|stack -auto=fizzle -text=Counter target blue instant spell. -mana={RG} -type=Instant -[/card] -[card] -name=Gutwrencher Oni -abilities=trample -auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:reject target(*|myhand) -text=Trample -- At the beginning of your upkeep, discard a card if you don't control an Ogre. -mana={3}{B}{B} -type=Creature -subtype=Demon Spirit -power=5 -toughness=4 -[/card] -[card] -name=Guul Draz Assassin -auto={1}{B}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.2.Level}=) {B}{T}:-2/-2 target(creature) -auto=this(counter{0/0.2.Level}) 1/1 -auto=this(counter{0/0.3.Level}=) {B}{T}:-2/-2 target(creature) -auto=this(counter{0/0.4.Level}) {B}{T}:-4/-4 target(creature) -auto=this(counter{0/0.4.Level}) 2/2 -auto=maxlevel:4 -text=Level up {1}{B} ({1}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 2-3] {B}, {T}: Target creature gets -2/-2 until end of turn. (2/2) -- [Level 4+] {B}, {T}: Target creature gets -4/-4 until end of turn. (4/4) -mana={B} -type=Creature -subtype=Vampire Assassin -power=1 -toughness=1 -[/card] -[card] -name=Guul Draz Overseer -abilities=flying -auto=@movedTo(land[-swamp]|myBattlefield):all(other creature|mybattlefield) 1/0 ueot -auto=@movedTo(land[swamp]|myBattlefield):all(other creature|mybattlefield) 2/0 ueot -text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. -mana={4}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=4 -[/card] -[card] -name=Guul Draz Specter -abilities=flying -auto=aslongas(*|opponenthand) 3/3 while <1 -auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -text=Flying -- Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. -- Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. -mana={2}{B}{B} -type=Creature -subtype=Specter -power=2 -toughness=2 -[/card] -[card] -name=Guul Draz Vampire -auto=this(opponentlife < 11) 2/1 -auto=this(opponentlife < 11) intimidate -text=As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) -mana={B} -type=Creature -subtype=Vampire Rogue -power=1 -toughness=1 -[/card] -[card] -name=Gwafa Hazid, Profiteer -auto=lord(creature[counter{0/0.1.Bribe}]) cantattack -auto=lord(creature[counter{0/0.1.Bribe}]) cantpwattack -auto=lord(creature[counter{0/0.1.Bribe}]) cantblock -auto={W}{U}{T}:counter(0/0,1,Bribe) target(creature|opponentbattlefield) && draw:1 targetcontroller -text={W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. -- Creatures with bribery counters on them can't attack or block. -mana={1}{W}{U} -type=Legendary Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Gwendlyn Di Corci -auto={T}:discard:1 target(player) myTurnOnly -text={T}: Target player discards a card at random. Activate this ability only during your turn. -mana={U}{B}{B}{R} -type=Legendary Creature -subtype=Human Rogue -power=3 -toughness=5 -[/card] -[card] -name=Gwyllion Hedge-Mage -auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~lessthan~2 then may token(Kithkin Soldier,creature Kithikin Soldier,1/1,white) oneshot -auto=if type(swamp|mybattlefield)~morethan~1 then if type(plains|mybattlefield)~lessthan~2 then may counter(-1/-1,1) target(creature) oneshot -auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then choice token(Kithkin Soldier,creature Kithikin Soldier,1/1,white) oneshot -auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then choice target(creature) counter(-1/-1,1) oneshot -auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then name(do both) choice name(do both) target(creature) counter(-1/-1,1) oneshot && name(do both) token(Kithkin Soldier,creature Kithikin Soldier,1/1,white) oneshot -text=When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield. -- When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. -mana={2}{WB} -type=Creature -subtype=Hag Wizard -power=2 -toughness=2 -[/card] -[card] -name=Gyre Sage -auto=evolve -auto={T}:thisforeach(counter{1/1.1}) Add{G} -text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {T}: Add {G} to your mana pool for each +1/+1 counter on Gyre Sage. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=2 -[/card] -[card] -name=Haazda Exonerator -auto={T}{S}:destroy target(other aura) -text={T}, Sacrifice Haazda Exonerator: Destroy target Aura. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Haazda Snare Squad -auto=@combat(attacking) source(this):pay({W}) tap target(creature|opponentbattlefield) -text=Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=4 -[/card] -[card] -name=Hada Freeblade -auto=may counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) -text=Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. -mana={W} -type=Creature -subtype=Human Soldier Ally -power=0 -toughness=1 -[/card] -[card] -name=Hada Spy Patrol -auto={2}{U}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) unblockable -auto=this(counter{0/0.1.Level}) 1/1 -auto=this(counter{0/0.3.Level}) shroud -auto=this(counter{0/0.3.Level}) 1/1 -text=Level up {2}{U} -- [Level 1-2]: Hada Spy Patrol is unblockable. (2/2) -- [Level 3+]: Hada Spy Patrol is unblockable, Shroud (3/3) -auto=maxlevel:3 -mana={1}{U} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Hag Hedge-Mage -auto=may target(player) ability$!name(discard) reject target(*|myhand)!$ targetedplayer restriction{type(swamp|mybattlefield)~morethan~1} -auto=if type(forest|mybattlefield)~morethan~1 then ability$!may moveTo(mylibrary) target(*|mygraveyard)!$ controller -text=When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. -- When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card in your graveyard on top of your library. -mana={2}{BG} -type=Creature -subtype=Hag Shaman -power=2 -toughness=2 -[/card] -[card] -name=Hagra Crocodile -abilities=cantblock -auto=@movedTo(land|myBattlefield):2/2 ueot -text=Hagra Crocodile can't block. -- Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. -mana={3}{B} -type=Creature -subtype=Crocodile -power=3 -toughness=1 -[/card] -[card] -name=Hagra Diabolist -auto=may life:-type:ally:mybattlefield target(player) -auto=@movedTo(other ally|myBattlefield):may life:-type:ally:mybattlefield target(player) -text=Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. -mana={4}{B} -type=Creature -subtype=Ogre Shaman Ally -power=3 -toughness=2 -[/card] -[card] -name=Hagra Sharpshooter -auto={4}{B}:target(creature) -1/-1 ueot -text={4}{B}: Target creature gets -1/-1 until end of turn. -mana={2}{B} -type=Creature -subtype=Human Assassin Ally -power=2 -toughness=2 -[/card] -[card] -name=Hail Storm -auto=damage:2 all(creature[attacking]) -auto=damage:1 controller -auto=damage:1 all(creature|myBattlefield) -text=Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. -mana={1}{G}{G} -type=Instant -[/card] -[card] -name=Hair-Strung Koto -auto={T(creature|mybattlefield)}:deplete:1 target(player) -text=Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. -mana={6} -type=Artifact -[/card] -[card] -name=Halam Djinn -abilities=haste -auto=this(variable{commonred}>0) -2/-2 -text=Haste -- Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. -mana={5}{R} -type=Creature -subtype=Djinn -power=6 -toughness=5 -[/card] -[card] -name=Halberdier -abilities=first strike -text=First strike -mana={3}{R} -type=Creature -subtype=Human Barbarian -power=3 -toughness=1 -[/card] -[card] -name=Halcyon Glaze -auto=@movedTo(creature|mystack):transforms((Illusion Creature,setpower=4,settoughness=4,flying)) ueot -text=Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Halimar Depths -auto=tap(noevent) -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot -auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend -auto={t}:add{u} -text=Halimar Depths enters the battlefield tapped. -- When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. -- {T}: Add {U} to your mana pool. -type=Land -[/card] -[card] -name=Halimar Excavator -auto=deplete:type:ally target(player) -auto=@movedTo(other ally|myBattlefield):deplete:type:ally target(player) -text=Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control. -mana={1}{U} -type=Creature -subtype=Human Wizard Ally -power=1 -toughness=3 -[/card] -[card] -name=Halimar Wavewatch -auto={2}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) 0/3 -auto=this(counter{0/0.5.Level}) islandwalk -auto=this(counter{0/0.5.Level}) 6/0 -text=Level up {2} -- [Level 1-4]: (0/6) -- [Level 5+]: Islandwalk (6/6) -auto=maxlevel:5 -mana={1}{U} -type=Creature -subtype=Merfolk Soldier -power=0 -toughness=3 -[/card] -[card] -name=Hall of Triumph -auto=activatechooseacolor transforms((,newability[lord(creature[chosencolor]|mybattlefield) 1/1])) forever activatechooseend -text=As Hall of Triumph enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+1. -mana={3} -type=Legendary Artifact -[/card] -[card] -name=Hallowed Burial -auto=all(creature) bottomoflibrary -text=Put all creatures on the bottom of their owners' libraries. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Hallowed Fountain -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {W} or {U} to your mana pool.) -- As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. -type=Land -subtype=Plains Island -[/card] -[card] -name=Hallowed Ground -auto={W}{W}:moveTo(ownerhand) target(land[-snow]|myBattlefield) -text={W}{W}: Return target nonsnow land you control to its owner's hand. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Hallowed Healer -auto={T}:prevent:2 target(creature,player) -auto=aslongas(*|mygraveyard) {T}:prevent:4 target(creature,player) >6 -text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -- Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Hallowed Spiritkeeper -abilities=vigilance -auto=@movedTo(this|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,flying,white)*type:creature:mygraveyard -text=Vigilance -- When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard. -mana={1}{W}{W} -type=Creature -subtype=Avatar -power=3 -toughness=2 -[/card] -[card] -name=Halo Hunter -abilities=intimidate -auto=destroy target(angel) -text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- When Halo Hunter enters the battlefield, destroy target Angel. -mana={2}{B}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=3 -[/card] -[card] -name=Halt Order -target=artifact|stack -auto=fizzle -auto=draw:1 controller -text=Counter target artifact spell -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Hamlet Captain -auto=@combat(attacking) source(this):all(other creature[human]|mybattlefield) 1/1 ueot -text=Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn. -mana={1}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Hamletback Goliath -auto=@movedTo(other creature|battlefield):may all(trigger[to]) dynamicability -text=Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. -mana={6}{R} -type=Creature -subtype=Giant Warrior -power=6 -toughness=6 -[/card] -[card] -name=Hammer Mage -auto={R}{T}{D(*|myhand)}:name(X <= 0) destroy all(artifact[manacost<=0]) -auto={1}{R}{T}{D(*|myhand)}:name(X <= 1) destroy all(artifact[manacost<=1]) -auto={2}{R}{T}{D(*|myhand)}:name(X <= 2) destroy all(artifact[manacost<=2]) -auto={3}{R}{T}{D(*|myhand)}:name(X <= 3) destroy all(artifact[manacost<=3]) -auto={4}{R}{T}{D(*|myhand)}:name(X <= 4) destroy all(artifact[manacost<=4]) -auto={5}{R}{T}{D(*|myhand)}:name(X <= 5) destroy all(artifact[manacost<=5]) -auto={6}{R}{T}{D(*|myhand)}:name(X <= 6) destroy all(artifact[manacost<=6]) -auto={7}{R}{T}{D(*|myhand)}:name(X <= 7) destroy all(artifact[manacost<=7]) -auto={8}{R}{T}{D(*|myhand)}:name(X <= 8) destroy all(artifact[manacost<=8]) -auto={9}{R}{T}{D(*|myhand)}:name(X <= 9) destroy all(artifact[manacost<=9]) -auto={10}{R}{T}{D(*|myhand)}:name(X <= 10) destroy all(artifact[manacost<=10]) -auto={11}{R}{T}{D(*|myhand)}:name(X <= 11) destroy all(artifact[manacost<=11]) -auto={12}{R}{T}{D(*|myhand)}:name(X <= 12) destroy all(artifact[manacost<=12]) -auto={13}{R}{T}{D(*|myhand)}:name(X <= 13) destroy all(artifact[manacost<=13]) -auto={14}{R}{T}{D(*|myhand)}:name(X <= 14) destroy all(artifact[manacost<=14]) -auto={15}{R}{T}{D(*|myhand)}:name(X <= 15) destroy all(artifact[manacost<=15]) -auto={16}{R}{T}{D(*|myhand)}:name(X <= 16) destroy all(artifact[manacost<=16]) -text={X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less. -mana={1}{R} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Hammer of Bogardan -target=creature,player -auto=damage:3 -autograveyard={2}{R}{R}{R}:moveTo(myhand) myUpkeepOnly -text=Hammer of Bogardan deals 3 damage to target creature or player. -- {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Hammer of Purphoros -auto=lord(creature|mybattlefield) haste -auto={2}{R}{T}{S(land|myBattlefield)}:token(Golem,Enchantment Artifact Creature Golem,3/3) controller -text=Creatures you control have haste. --{2}{R}, {T}: Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield. -mana={1}{R}{R} -type=Legendary Enchantment Artifact -[/card] -[card] -name=Hammer of Ruin -auto={2}:equip -auto=teach(creature) 2/0 -auto=teach(creature) transforms((,newability[@combatdamageof(player) from(this):may destroy target(equipment|myBattlefield)])) -auto=teach(creature) transforms((,newability[@combatdamagefoeof(player) from(this):may destroy target(equipment|opponentBattlefield)])) -text=Equipped creature gets +2/+0. -- Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Hammerfist Giant -auto={T}:damage:4 all(creature[-flying]) && damage:4 all(player) -text={T}: Hammerfist Giant deals 4 damage to each creature without flying and each player. -mana={4}{R}{R} -type=Creature -subtype=Giant Warrior -power=5 -toughness=4 -[/card] -[card] -name=Hammerhand -target=creature -auto=teach(creature) haste -auto=teach(creature) 1/1 -auto=target(creature) cantblock ueot -text=Enchant creature -- When Hammerhand enters the battlefield, target creature can't block this turn. -- Enchanted creature gets +1/+1 and has haste. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hammerhead Shark -auto=aslongas(island|opponentbattlefield) cantattack <1 -auto=aslongas(island|opponentbattlefield) cantpwattack <1 -text=Hammerhead Shark can't attack unless defending player controls an Island. -mana={1}{U} -type=Creature -subtype=Fish -power=2 -toughness=3 -[/card] -[card] -name=Hammerheim Deadeye -auto=destroy target(creature[flying]) -auto=upcost[{5}{R};next upkeep] sacrifice -text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. -mana={3}{R} -type=Creature -subtype=Giant Warrior -power=3 -toughness=3 -[/card] -[card] -name=Hammerheim -auto={t}:add{r} -auto={t}:name(lose all landwalk) target(creature) transforms((,newability[-forestwalk],newability[-islandwalk],newability[-mountainwalk],newability[-swampwalk],newability[-plainswalk],newability[-snowlandwalk],newability[-nonbasiclandwalk],newability[-legendarylandwalk],newability[-desertlandwalk],newability[-snowforestlandwalk],newability[-snowplainslandwalk],newability[-snowmountainlandwalk],newability[-snowislandlandwalk],newability[-snowswamplandwalk])) ueot -text={T}: Add {R} to your mana pool. -- -- {T}: Target creature loses all landwalk abilities until end of turn. -type=Legendary Land -[/card] -[card] -name=Hana Kami -auto={1}{G}{S}:moveTo(myhand) target(other arcane|mygraveyard) -text={1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. -mana={G} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Hanabi Blast -target=creature,player -auto=damage:2 -auto=moveto(ownerhand) and!(discard:1 controller)! all(this) -text=Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Hand of Cruelty -abilities=protection from white -auto=bushido(1/1) -text=Protection from white -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={B}{B} -type=Creature -subtype=Human Samurai -power=2 -toughness=2 -[/card] -[card] -name=Hand of Death -target=creature[-black] -auto=destroy -text=Destroy target nonblack creature. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Hand of Emrakul -other={S(eldrazi spawn|mybattlefield)}{S(eldrazi spawn|mybattlefield)}{S(eldrazi spawn|mybattlefield)}{S(eldrazi spawn|mybattlefield)} name(Sacrifice 4 Eldrazi Spawns) -auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice a permanent) notatarget(<1>*|mybattlefield) sacrifice!$ opponent -text=You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost. -- Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) -mana={9} -type=Creature -subtype=Eldrazi -power=7 -toughness=7 -[/card] -[card] -name=Hand of Honor -abilities=protection from black -auto=bushido(1/1) -text=Protection from black -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={W}{W} -type=Creature -subtype=Human Samurai -power=2 -toughness=2 -[/card] -[card] -name=Hand of Justice -auto={T}{T(other creature[white]|myBattlefield)}{T(other creature[white]|myBattlefield)}{T(other creature[white]|myBattlefield)}:destroy target(creature) -text={T}, Tap three untapped white creatures you control: Destroy target creature. -mana={5}{W} -type=Creature -subtype=Avatar -power=2 -toughness=6 -[/card] -[card] -name=Hand of Silumgar -abilities=deathtouch -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -mana={1}{B} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Hand of the Praetors -abilities=infect -auto=lord(other creature[infect]|myBattlefield) 1/1 -auto=@movedTo(*[infect]|mystack):alterpoison:1 target(player) -text=Infect -- Other creatures you control with infect get +1/+1. -- Whenever you cast a creature spell with infect, target player gets a poison counter. -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Hangarback Walker -auto=counter(1/1,XX) -auto=@movedTo(this|mygraveyard) from(myBattlefield):thisforeach(counter{1/1.1}) token(Thopter,Artifact Creature Thopter,1/1,flying) controller -auto={1}{T}:counter(1/1) -text=Hangarback Walker enters the battlefield with X +1/+1 counters on it. -- When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker. -- {1}, {T}: Put a +1/+1 counter on Hangarback Walker. -mana={X}{X} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Hanna, Ship's Navigator -auto={1}{W}{U}{T}:moveTo(myhand) target(artifact,enchantment|mygraveyard) -text={1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. -mana={1}{W}{U} -type=Legendary Creature -subtype=Human Artificer -power=1 -toughness=2 -[/card] -[card] -name=Hanna's Custody -auto=lord(artifact) shroud -text=All artifacts have shroud. (They can't be the targets of spells or abilities.) -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Hanweir Battlements -auto={T}:Add{C} -auto={R}{T}:haste target(creature) -auto={r}{3}{r}{t}:target(Hanweir Garrison) meld(Hanweir the Writhing Township) -text={T}: Add {C} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn. -- {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. -type=Land -[/card] -[card] -name=Hanweir Garrison -auto=@combat(attacking) source(this):token(Human,Creature Human,1/1,red,battleready)*2 -text=Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking. -- (Melds with Hanweir Battlements.) -mana={2}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Hanweir Lancer -auto=soulbond first strike -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Hanweir Lancer is paired with another creature, both creatures have first strike. -mana={2}{R} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Hanweir Militia Captain -auto=@each my upkeep restriction{type(creature|mybattlefield)~morethan~3}: transforms((,newability[flip(Westvale Cult Leader)])) forever -text=At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Hanweir the Writhing Township -auto=meldfrom(Hanweir Battlements|Hanweir Garrison) -auto=@combat(attacking) source(this):token(Eldrazi Horrors,Creature Eldrazi Horror,3/2,battleready)*2 -abilities=haste, trample -text=Trample, haste -- Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking. -type=Legendary Creature -subtype=Eldrazi Ooze -power=7 -toughness=4 -[/card] -[card] -name=Hanweir Watchkeep -abilities=defender -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Bane of Hanweir) -text=Defender -- At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. -mana={2}{R} -type=Creature -subtype=Human Warrior Werewolf -power=1 -toughness=5 -[/card] -[card] -name=Hapless Researcher -auto={S}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text=Sacrifice Hapless Researcher: Draw a card, then discard a card. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Harabaz Druid -auto={T}:name(Red) foreach(ally|myBattlefield) add{R} -auto={T}:name(White) foreach(ally|myBattlefield) add{W} -auto={T}:name(Green) foreach(ally|myBattlefield) add{G} -auto={T}:name(Black) foreach(ally|myBattlefield) add{B} -auto={T}:name(Blue) foreach(ally|myBattlefield) add{U} -text={T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control. -mana={1}{G} -type=Creature -subtype=Human Druid Ally -power=0 -toughness=1 -[/card] -[card] -name=Harbinger of Night -auto=@each my upkeep:all(creature) counter(-1/-1,1) -text=At the beginning of your upkeep, put a -1/-1 counter on each creature. -mana={2}{B}{B} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Harbinger of Spring -auto=protection from(creature[-spirit]) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) -text=Protection from non-Spirit creatures -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) -mana={4}{G} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Harbinger of the Hunt -abilities=flying -auto={2}{R}:name(Damage non-flying) damage:1 all(creature[-flying]|battlefield) -auto={2}{G}:name(Damage Flying) damage:1 all(other creature[flying]|battlefield) -text=Flying -- {2}{R}: Harbinger of the Hunt deals 1 damage to each creature without flying. -- {2}{G}: Harbinger of the Hunt deals 1 damage to each other creature with flying. -mana={3}{R}{G} -type=Creature -subtype=Dragon -power=5 -toughness=3 -[/card] -[card] -name=Harbor Bandit -auto=aslongas(island|myBattlefield) 1/1 -auto={1}{U}:unblockable ueot -text=Harbor Bandit gets +1/+1 as long as you control an Island. -- {1}{U}: Harbor Bandit is unblockable this turn. -mana={2}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Harbor Guardian -abilities=reach -auto=@combat(attacking) source(this):draw:1 opponent -text=Reach (This creature can block creatures with flying.) -- Whenever Harbor Guardian attacks, defending player may draw a card. -mana={2}{W}{U} -type=Creature -subtype=Gargoyle -power=3 -toughness=4 -[/card] -[card] -name=Harbor Serpent -abilities=islandwalk -auto=aslongas(island|battlefield) cantattack <5 -auto=aslongas(island|battlefield) cantpwattack <5 -text=Islandwalk -- Harbor Serpent can't attack unless there are five or more Islands on the battlefield. -mana={4}{U}{U} -type=Creature -subtype=Serpent -power=5 -toughness=5 -[/card] -[card] -name=Harmattan Efreet -abilities=flying -auto={1}{U}{U}:flying target(creature) -text=Flying -- {1}{U}{U}: Target creature gains flying until end of turn. -mana={2}{U}{U} -type=Creature -subtype=Efreet -power=2 -toughness=2 -[/card] -[card] -name=Harmless Assault -auto=preventAllCombatDamage from(creature[attacking]) ueot -text=Prevent all combat damage that would be dealt this turn. -mana={2}{W}{W} -type=Instant -[/card] -[card] -name=Harmless Offering -target=*|myBattlefield -auto=moveto(opponentbattlefield) -text=Target opponent gains control of target permanent you control. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Harmonic Convergence -auto=moveTo(ownerLibrary) all(enchantment) -text=Put all enchantments on top of their owners' libraries. -mana={2}{G} -type=Instant -[/card] -[card] -name=Harmonic Sliver -auto=destroy target(*[artifact;enchantment]) -auto=@movedto(other Sliver|battlefield) restriction{type(*[artifact;enchantment]|battlefield)~morethan~0}:name(destroy) transforms((,newability[destroy target(*[artifact;enchantment])])) all(trigger) -text=All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." -mana={1}{G}{W} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Harmonize -auto=draw:3 -text=Draw three cards. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Harmony of Nature -target=creature[-tapped] -auto=tap && life:4 -text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Harnessed Lightning -#AUTO_DEFINE _HARNESSED_LIGHTNING_($c) this(variable{penergy}>=$c) choice damage:$c && alterenergy:-$c controller -target=creature -auto=alterenergy:3 controller -auto=_HARNESSED_LIGHTNING_(0) -auto=_HARNESSED_LIGHTNING_(1) -auto=_HARNESSED_LIGHTNING_(2) -auto=_HARNESSED_LIGHTNING_(3) -auto=_HARNESSED_LIGHTNING_(4) -auto=_HARNESSED_LIGHTNING_(5) -auto=_HARNESSED_LIGHTNING_(6) -auto=_HARNESSED_LIGHTNING_(7) -auto=_HARNESSED_LIGHTNING_(8) -auto=_HARNESSED_LIGHTNING_(9) -auto=_HARNESSED_LIGHTNING_(10) -auto=_HARNESSED_LIGHTNING_(11) -auto=_HARNESSED_LIGHTNING_(12) -auto=_HARNESSED_LIGHTNING_(13) -auto=_HARNESSED_LIGHTNING_(14) -auto=_HARNESSED_LIGHTNING_(15) -auto=_HARNESSED_LIGHTNING_(16) -auto=_HARNESSED_LIGHTNING_(17) -auto=_HARNESSED_LIGHTNING_(18) -auto=_HARNESSED_LIGHTNING_(19) -auto=_HARNESSED_LIGHTNING_(20) -text=Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature. -mana={1}{R} -type=Instant -[/card] -[card] -name=Harpoon Sniper -auto={W}{T}:damage:type:merfolk:mybattlefield target(creature[attacking;blocking]) -text={W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. -mana={2}{W} -type=Creature -subtype=Merfolk Archer -power=2 -toughness=2 -[/card] -[card] -name=Harrier Griffin -abilities=flying -auto=@each my upkeep:tap target(creature) -text=Flying -- At the beginning of your upkeep, tap target creature. -mana={5}{W} -type=Creature -subtype=Griffin -power=3 -toughness=3 -[/card] -[card] -name=Harrow -aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=As an additional cost to cast Harrow, sacrifice a land. -- Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. -mana={2}{G}{S(land|mybattlefield)} -type=Instant -[/card] -[card] -name=Harrowing Journey -target=player -auto=life:-3 -auto=draw:3 -text=Target player draws three cards and loses 3 life. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Harsh Deceiver -auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend -auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +1/+1 ueot && untap optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 -text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn. -mana={3}{W} -type=Creature -subtype=Spirit -power=1 -toughness=4 -[/card] -[card] -name=Harsh Justice -restriction=type(creature[attacking]|opponentbattlefield)~morethan~0 -auto=all(creature[attacking]) transforms((,newability[@combatdamaged(opponent) from(this):damage:thatmuch controller])) ueot -text=Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step. -- This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. -mana={2}{W} -type=Instant -[/card] -[card] -name=Harsh Mercy -auto=ability$!chooseatype bury all(creature[-chosentype]) chooseend!$ controller -auto=ability$!chooseatype bury all(creature[-chosentype]) chooseend!$ opponent -text=Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Harsh Scrutiny -target=opponent -aicode=activate reject notatarget(creature|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>creature|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1. -mana={B} -type=Sorcery -[/card] -[card] -name=Harsh Sustenance -target=creature,player -auto=damage:type:creature:mybattlefield -auto=life:type:creature:mybattlefield controller -text=Harsh Sustenance deals X damage to target creature or player and you gain X life, where X is the number of creatures you control. -mana={1}{W}{B} -type=Instant -[/card] -[card] -name=Haru-Onna -auto=draw:1 controller -auto=@movedto(arcane,spirit|mystack):may moveto(ownerhand) -text=When Haru-Onna enters the battlefield, draw a card. -- Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. -mana={3}{G} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Harvest Gwyllion -abilities=wither -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -mana={2}{WB}{WB} -type=Creature -subtype=Hag -power=2 -toughness=4 -[/card] -[card] -name=Harvest Hand -auto=@movedTo(this|graveyard):all(trigger[to]) transforms((,newability[flip(Scrounged Scythe)],newability[moveto(mybattlefield)])) forever -text=When Harvest Hand dies, return it to the battlefield transformed under your control. -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=2 -[/card] -[card] -name=Harvest Wurm -auto=aslongas(land[basic]|mygraveyard) moveTo(myhand) notatarget(land[basic]|mygraveyard) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. -mana={1}{G} -type=Creature -subtype=Wurm -power=3 -toughness=2 -[/card] -[card] -name=Harvester Druid -auto=this(variable{plandg}>0) {t}:out{g} -auto=this(variable{plandu}>0) {t}:out{u} -auto=this(variable{plandr}>0) {t}:out{r} -auto=this(variable{plandb}>0) {t}:out{b} -auto=this(variable{plandw}>0) {t}:out{w} -text={T}: Add to your mana pool one mana of any color that a land you control could produce. -mana={1}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Harvester of Souls -abilities=deathtouch -auto=@movedTo(other creature[-token]|graveyard) from(battlefield):draw:1 controller -text=Deathtouch -- Whenever another nontoken creature dies, you may draw a card. -mana={4}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Harvester Troll -auto=may name(Sacrifice Creature or Land) sacrifice notatarget(other *[creature;land]|mybattlefield) and!( all(this) counter(1/1,2) )! -text=When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll. -mana={3}{G} -type=Creature -subtype=Troll -power=2 -toughness=3 -[/card] -[card] -name=Harvestguard Alseids -auto=name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot -auto=@movedto(enchantment|mybattlefield):name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot -text=Constellation -- Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn. -mana={2}{W} -type=Enchantment Creature -subtype=Nymph -power=2 -toughness=3 -[/card] -[card] -name=Hasran Ogress -auto=@combat(attacking) source(this):pay({2}) name(pay 2 mana) donothing?damage:3 controller -text=Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}. -mana={B}{B} -type=Creature -subtype=Ogre -power=3 -toughness=2 -[/card] -[card] -name=Hatchet Bully -auto={T}{C(-1/-1,1),creature|mybattlefield}:damage:2 target(creature,player) -text={2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=3 -[/card] -[card] -name=Hatching Plans -auto=@movedto(this|graveyard) from(mybattlefield):draw:3 -text=When Hatching Plans is put into a graveyard from the battlefield, draw three cards. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Hate Weaver -auto={2}:1/0 target(creature[blue;red]) -text={2}: Target blue or red creature gets +1/+0 until end of turn. -mana={1}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=1 -[/card] -[card] -name=Hateflayer -abilities=wither -auto={2}{r}{q}:target(creature,player) dynamicability -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.) -mana={5}{R}{R} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Haunted Angel -abilities=flying -autograveyard=token(Angel,Creature Angel,3/3,flying black) opponent && moveto(exile) -text=Flying -- When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield. -mana={2}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Haunted Cadaver -auto=@combatdamagefoeof(player) from(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ opponent && sacrifice all(this) -auto=@combatdamageof(player) from(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ controller && sacrifice all(this) -facedown={3} -autofacedown={1}{B}:morph -text=Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. -- Morph {1}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Haunted Cloak -auto={1}:equip -auto=teach(creature) vigilance -auto=teach(creature) trample -auto=teach(creature) haste -text=Equipped creature has vigilance, trample, and haste. -- Equip {1} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Haunted Crossroads -auto={B}:moveTo(myLibrary) target(creature|myGraveyard) -text={B}: Put target creature card from your graveyard on top of your library. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Haunted Dead -auto=token(Spirit,Creature Spirit,1/1,white,flying) -autograveyard={1}{B}{D(*|myhand)}{D(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))! -text=When Haunted Dead enters the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. -- {1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Haunted Fengraf -auto={T}:Add{1} -auto={3}{T}{S}:moverandom(creature) from(mygraveyard) to(myhand) -text={T}: Add 1 to your mana pool. -- {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. -type=Land -[/card] -[card] -name=Haunted Guardian -abilities=defender,first strike -text=Defender, first strike -mana={2} -type=Artifact Creature -subtype=Construct -power=2 -toughness=1 -[/card] -[card] -name=Haunted Plate Mail -auto={4}:equip -auto=teach(creature) 4/4 -auto={0}:all(this) loseabilities ueot && becomes(Spirit Artifact Creature,4/4) ueot restriction{type(creature|mybattlefield)~lessthan~1} -text=Equipped creature gets +4/+4. -- {0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures. -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Haunter of Nightveil -auto=lord(creature|opponentBattlefield) -1/0 -text=Creatures your opponents control get -1/-0. -mana={3}{U}{B} -type=Creature -subtype=Spirit -power=3 -toughness=4 -[/card] -[card] -name=Haunting Apparition -abilities=flying -auto=foreach(creature[green]|opponentgraveyard) 1/0 -text=Flying -- As Haunting Apparition enters the battlefield, choose an opponent. -- Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. -mana={1}{U}{B} -type=Creature -subtype=Spirit -power=1+* -toughness=2 -[/card] -[card] -name=Haunting Echoes -target=player -auto=all(*[-basic]|targetedpersonsgraveyard) transforms((,newability[moveTo(exile) all(*[share!name!]|mylibrary)])) ueot -auto=moveTo(exile) all(*[-basic]|targetedpersonsgraveyard) -text=Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Haunting Hymn -target=player -auto=if compare(restriction{assorcery}~morethan~0) then ability$!reject notatarget(<4>*|myhand)!$ targetedplayer -auto=ifnot compare(restriction{assorcery}~morethan~0) then ability$!reject notatarget(<2>*|myhand)!$ targetedplayer -text=Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead. -mana={4}{B}{B} -type=Instant -[/card] -[card] -name=Havengul Runebinder -auto={2}{U}{T}{E(creature|mygraveyard)}:token(Zombie,Creature Zombie,2/2,black) && all(zombie|mybattlefield) counter(1/1,1) -text={2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Havengul Skaab -auto=@combat(attacking) source(this):moveto(ownerhand) notatarget(other creature|mybattlefield) -text=Whenever Havengul Skaab attacks, return another creature you control to its owner's hand. -mana={5}{U} -type=Creature -subtype=Zombie Horror -power=4 -toughness=5 -[/card] -[card] -name=Havengul Vampire -auto=@combatdamaged(player) from(this):counter(1/1,1) -auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,1) -text=Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. -- Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. -mana={3}{R} -type=Creature -subtype=Vampire -power=2 -toughness=2 -[/card] -[card] -name=Havenwood Battleground -auto=tap(noevent) -auto={T}:Add{G} -auto={T}{S}:Add{G}{G} -text=Havenwood Battleground enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool. -type=Land -[/card] -[card] -name=Havenwood Wurm -abilities=flash,trample -text=Flash (You may cast this spell any time you could cast an instant.) -- Trample -mana={6}{G} -type=Creature -subtype=Wurm -power=5 -toughness=6 -[/card] -[card] -name=Havoc Demon -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):all(creature) -5/-5 ueot -text=Flying -- When Havoc Demon dies, all creatures get -5/-5 until end of turn. -mana={5}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Havoc Festival -abilities=nolifegain,nolifegainopponent -auto=@each my upkeep:life:-halfdownlifetotal controller -auto=@each opponent upkeep:life:-halfdownoplifetotal opponent -text=Players can't gain life. -- At the beginning of each player's upkeep, that player loses half his or her life, rounded up. -mana={4}{B}{R} -type=Enchantment -[/card] -[card] -name=Havoc Sower -auto={1}{c}:2/1 ueot -text=Devoid (This card has no color.) -- {1}{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents colorless mana.) -mana={3}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=3 -[/card] -[card] -name=Havoc -auto=@movedTo(*[white]|opponentStack):life:-2 opponent -text=Whenever an opponent casts a white spell, he or she loses 2 life. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Hawkeater Moth -abilities=flying,shroud -text=Flying; shroud (This permanent can't be the target of spells or abilities.) -mana={3}{G} -type=Creature -subtype=Insect -power=1 -toughness=2 -[/card] -[card] -name=Hazardous Conditions -auto=-2/-2 all(creature[counter{notany}]) ueot -text=Creatures with no counters on them get -2/-2 until end of turn. -mana={2}{B}{G} -type=Sorcery -[/card] -[card] -name=Haze Frog -abilities=flash -auto=fog from(other creature) oneshot -text=Flash (You may cast this spell any time you could cast an instant.) -- When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn. -mana={3}{G}{G} -type=Creature -subtype=Frog -power=2 -toughness=1 -[/card] -[card] -name=Haze of Rage -auto=all(creature|mybattlefield) 1/0 ueot -text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Creatures you control get +1/+0 until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) -mana={1}{R} -buyback={1}{r}{2} -abilities=storm -type=Sorcery -[/card] -[card] -name=Hazerider Drake -abilities=flying,protection from red -text=Flying, protection from red -mana={2}{W}{U} -type=Creature -subtype=Drake -power=2 -toughness=3 -[/card] -[card] -name=Hazezon Tamar -auto=phaseaction[my upkeep once]: token(Sand Warrior,Creature Sand Warrior,1/1,red,green,white)*type:land:mybattlefield -auto=@movedTo(this|nonbattlezone) from(battlefield):moveto(exile) all(sand warrior) -text=When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time. -- When Hazezon leaves the battlefield, exile all Sand Warriors. -mana={4}{R}{G}{W} -type=Legendary Creature -subtype=Human Warrior -power=2 -toughness=4 -[/card] -[card] -name=Hazy Homunculus -auto=aslongas(land[-tapped]|opponentBattlefield) unblockable -text=Hazy Homunculus is unblockable as long as defending player controls an untapped land. -mana={1}{U} -type=Creature -subtype=Homunculus Illusion -power=1 -toughness=1 -[/card] -[card] -name=He Who Hungers -abilities=flying -aicode=activate reject notatarget(*|targetedpersonshand) -auto={1}{S(creature[spirit]|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) -text=Flying -- {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) -mana={4}{B} -type=Legendary Creature -subtype=Spirit -power=3 -toughness=2 -[/card] -[card] -name=Head Games -target=opponent -auto=count(type:*:opponenthand) && all(*|opponenthand) moveto(ownerlibrary) && transforms((,newability[notatarget(*|opponentlibrary) moveto(ownerhand)])) forever -text=Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Headhunter -auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -autofacedown={B}:morph -facedown={3} -text=Whenever Headhunter deals combat damage to a player, that player discards a card. -- Morph {B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Headless Horseman -mana={2}{B} -type=Creature -subtype=Zombie Knight -power=2 -toughness=2 -[/card] -[card] -name=Headless Skaab -auto=tap(noevent) -text=As an additional cost to cast Headless Skaab, exile a creature card from your graveyard. -- Headless Skaab enters the battlefield tapped. -mana={2}{U}{E(creature|mygraveyard)} -type=Creature -subtype=Zombie Warrior -power=3 -toughness=6 -[/card] -[card] -name=Headlong Rush -auto=lord(creature[attacking]) first strike -text=Attacking creatures gain first strike until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Headstone -target=*|graveyard -auto=moveto(exile) -auto=@next upkeep:draw:1 controller -text=Exile target card from a graveyard. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{B} -type=Instant -[/card] -[card] -name=Heal the Scars -target=creature -auto=regenerate -auto=dynamicability -text=Regenerate target creature. You gain life equal to that creature's toughness. -mana={3}{G} -type=Instant -[/card] -[card] -name=Healer of the Pride -auto=@movedTo(other creature|mybattlefield):life:2 controller -text=Whenever another creature enters the battlefield under your control, you gain 2 life. -mana={3}{W} -type=Creature -subtype=Cat Cleric -power=2 -toughness=3 -[/card] -[card] -name=Healer's Headdress -auto={1}:equip -auto=teach(creature) 0/2 -auto=teach(creature) {T}:prevent:1 target(creature,player) -auto={W}{W}:name(attach) rehook target(creature|mybattlefield) -text=Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." -- {W}{W}: Attach Healer's Headdress to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Heal -target=creature,player -auto=prevent:1 -auto=@next upkeep:draw:1 controller -text=Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={W} -type=Instant -[/card] -[card] -name=Healing Hands -target=player -auto=life:4 targetedplayer -auto=draw:1 controller -text=Target player gains 4 life. -- Draw a card. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Healing Leaves -auto=choice life:3 target(player) -auto=choice prevent:3 target(creature,player) -text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. -mana={G} -type=Instant -[/card] -[card] -name=Healing Salve -auto=choice life:3 target(player) -auto=choice prevent:3 target(creature,player) -text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. -mana={W} -type=Instant -[/card] -[card] -name=Heap Doll -auto={S}:moveTo(exile) target(other *|graveyard) -text=Sacrifice Heap Doll: Exile target card from a graveyard. -mana={1} -type=Artifact Creature -subtype=Scarecrow -power=1 -toughness=1 -[/card] -[card] -name=Heart of Bogardan -auto=cumulativeupcostmulti[{2}] thisforeach(counter{0/0.1.age}) damage:2 opponent && thisforeach(counter{0/0.1.age}) damage:2 all(creature|opponentbattlefield) && sacrifice -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Heart of Kiran -abilities=flying,vigilance -auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} -auto={C(0/0,-1,Loyalty),planeswalker|mybattlefield}:name(Pay 1 loyalty) becomes(Artifact Creature) ueot restriction{type(planeswalker|mybattlefield)~morethan~0} -text=Flying, vigilance -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) -- You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost. -mana={2} -type=Legendary Artifact -subtype=Vehicle -power=4 -toughness=4 -[/card] -[card] -name=Heart of Light -target=creature -auto=teach(creature) preventalldamage to(this) -auto=teach(creature) preventalldamage from(this) -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Prevent all damage that would be dealt to and dealt by enchanted creature. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Heart of Ramos -auto={T}:Add{R} -auto={S}:Add{R} -text={T}: Add {R} to your mana pool. -- Sacrifice Heart of Ramos: Add {R} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Heart of Yavimaya -auto=if type(forest|mybattlefield)~morethan~0 then sacrifice notatarget(forest|mybattlefield) oneshot else sacrifice -auto={T}:Add{G} -auto={T}:1/1 target(creature) -text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {G} to your mana pool. -- {T}: Target creature gets +1/+1 until end of turn. -type=Land -[/card] -[card] -name=Heart Sliver -auto=lord(sliver) haste -text=All Sliver creatures have haste. -mana={1}{R} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Heart Warden -auto={T}:Add{G} -auto={2}{S}:draw:1 -text={T}: Add {G} to your mana pool. -- {2}, Sacrifice Heart Warden: Draw a card. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Heartbeat of Spring -auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Hearth Charm -auto=aslongas(creature[artifact]|battlefield) choice destroy target(creature[artifact]) -auto=choice all(creature[attacking]) 1/0 -auto=aslongas(creature[power<=2]|battlefield) choice unblockable target(creature[power<=2]) -text=Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. -mana={R} -type=Instant -[/card] -[card] -name=Hearth Kami -auto={0}{S}:name(X = 0) destroy target(other artifact[manacost=0]) -auto={1}{S}:name(X = 1) destroy target(other artifact[manacost=1]) -auto={2}{S}:name(X = 2) destroy target(other artifact[manacost=2]) -auto={3}{S}:name(X = 3) destroy target(other artifact[manacost=3]) -auto={4}{S}:name(X = 4) destroy target(other artifact[manacost=4]) -auto={5}{S}:name(X = 5) destroy target(other artifact[manacost=5]) -auto={6}{S}:name(X = 6) destroy target(other artifact[manacost=6]) -auto={7}{S}:name(X = 7) destroy target(other artifact[manacost=7]) -auto={8}{S}:name(X = 8) destroy target(other artifact[manacost=8]) -auto={9}{S}:name(X = 9) destroy target(other artifact[manacost=9]) -auto={10}{S}:name(X = 10) destroy target(other artifact[manacost=10]) -auto={11}{S}:name(X = 11) destroy target(other artifact[manacost=11]) -auto={12}{S}:name(X = 12) destroy target(other artifact[manacost=12]) -auto={13}{S}:name(X = 13) destroy target(other artifact[manacost=13]) -auto={14}{S}:name(X = 14) destroy target(other artifact[manacost=14]) -auto={15}{S}:name(X = 15) destroy target(other artifact[manacost=15]) -auto={16}{S}:name(X = 16) destroy target(other artifact[manacost=16]) -text={X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X. -mana={1}{R} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Hearthcage Giant -auto=token(Elemental Shaman,creature Elemental Shaman,3/1,red)*2 -auto={S(elemental|myBattlefield)}:3/1 target(creature[giant]) -text=When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield. -- Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. -mana={6}{R}{R} -type=Creature -subtype=Giant Warrior -power=5 -toughness=5 -[/card] -[card] -name=Hearthfire Hobgoblin -abilities=double strike -text=Double strike -mana={RW}{RW}{RW} -type=Creature -subtype=Goblin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Heartlash Cinder -abilities=haste -auto=type:manar/0 ueot -text=Haste -- Chroma - When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. -mana={1}{R} -type=Creature -subtype=Elemental Warrior -power=1 -toughness=1 -[/card] -[card] -name=Heartless Hidetsugu -text={T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. -auto={t}:damage:halfdownlifetotal controller && damage:halfdownopponentlifetotal opponent -mana={3}{R}{R} -type=Legendary Creature -subtype=Ogre Shaman -power=4 -toughness=3 -[/card] -[card] -name=Heartless Summoning -auto=lord(creature|myBattlefield) -1/-1 -auto=lord(creature|mycastingzone) altercost( colorless,-2) -text=Creature spells you cast cost {2} less to cast. -- Creatures you control get -1/-1 -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Heartmender -abilities=persist -auto=@each my upkeep:all(creature|mybattlefield) counter(-1/-1,-1) -text=At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={2}{GW}{GW} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Heart-Piercer Bow -auto={1}:equip -auto=@combat(attacking) source(mytgt):damage:1 target(creature|opponentbattlefield) -text=Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Heartseeker -auto={5}:equip -auto=teach(creature) 2/1 -auto=teach(creature) {unattach}{t}:destroy target(creature) -text=Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Heartstabber Mosquito -abilities=flying -kicker={2}{B} -auto=kicker destroy target(creature) -text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Flying -- When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. -mana={3}{B} -type=Creature -subtype=Insect -power=2 -toughness=2 -[/card] -[card] -name=Heartwood Dryad -abilities=reachshadow -text=Heartwood Dryad can block creatures with shadow as though they didn't have shadow. -mana={1}{G} -type=Creature -subtype=Dryad -power=2 -toughness=1 -[/card] -[card] -name=Heartwood Giant -auto={T}{S(forest|myBattlefield)}:damage:2 target(player) -text={T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. -mana={3}{G}{G} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Heartwood Shard -auto={3}{T}:trample target(creature) -auto={G}{T}:trample target(creature) -text={3}, {T} or {G}, {T}: Target creature gains trample until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Heartwood Storyteller -auto=@movedTo(*[-creature]|mystack):draw:1 opponent -auto=@movedTo(*[-creature]|opponentstack):may draw:1 controller -text=Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. -mana={1}{G}{G} -type=Creature -subtype=Treefolk -power=2 -toughness=3 -[/card] -[card] -name=Heartwood Treefolk -abilities=forestwalk -text=Forestwalk -mana={2}{G}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=4 -[/card] -[card] -name=Heat of Battle -auto=@each my combatdamage:foreach(creature[blocking]|opponentBattlefield) damage:1 opponent -auto=@each opponent combatdamage:foreach(creature[blocking]|myBattlefield) damage:1 controller -text=Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Heat Ray -target=creature -auto=damage:X -text=Heat Ray deals X damage to target creature. -mana={X}{R} -type=Instant -[/card] -[card] -name=Heat Shimmer -target=creature -auto=clone with(unearth,haste) -text=Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent." -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Heat Stroke -auto=@combat(blocking,blocked) source(creature):all(trigger[to]) phaseaction[combatends once] destroy -text=At end of combat, destroy each creature that blocked or was blocked this turn. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Heaven's Gate -target=creature -auto=transforms((,white)) ueot -text=Any number of target creatures become white until end of turn. -mana={W} -type=Instant -[/card] -[card] -name=Heavy Arbalest -auto={4}:equip -auto=teach(creature) doesnotuntap -auto=teach(creature) {T}:damage:2 target(creature,player) -text=Equipped creature doesn't untap during its controller's untap step. -- Equipped creature has "{T}: This creature deals 2 damage to target creature or player." -- Equip {4} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Heavy Ballista -auto={T}:Damage:2 target(creature[attacking;blocking]) -text={T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Heavy Fog -auto=preventalldamage to(controller) from(creature[attacking]) ueot -restriction=opponentblockersonly -text=Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step. -- Prevent all damage that would be dealt to you this turn by attacking creatures. -mana={1}{G} -type=Instant -[/card] -[card] -name=Heavy Infantry -auto=tap target(creature|opponentbattlefield) -text=When Heavy Infantry enters the battlefield, tap target creature an opponent controls. -mana={4}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=4 -[/card] -[card] -name=Heavy Mattock -auto={2}:equip -auto=teach(creature) 1/1 -auto=teach(human) 1/1 -text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human, it gets an additional +1/+1.. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Hecatomb -auto=aslongas(creature|mybattlefield) choice target(<4>other creature|mybattlefield) sacrifice oneshot >4 -auto=choice sacrifice all(this) -auto={T(swamp|mybattlefield)}:damage:1 target(creature,player) -text=When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. -- Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Heckling Fiends -auto={2}{R}:mustattack target(creature) -text={2}{R}: Target creature attacks this turn if able. -mana={2}{R} -type=Creature -subtype=Devil -power=2 -toughness=2 -[/card] -[card] -name=Hedge Troll -auto=aslongas(plains|myBattlefield) 1/1 -auto={W}:regenerate -text=Hedge Troll gets +1/+1 as long as you control a Plains. -- {W}: Regenerate Hedge Troll. -mana={2}{G} -type=Creature -subtype=Troll Cleric -power=2 -toughness=2 -[/card] -[card] -name=Hedron Alignment -auto=@each my upkeep:aslongas(Hedron Alignment|myhand) aslongas(Hedron Alignment|mygraveyard) aslongas(Hedron Alignment|myexile) aslongas(Hedron Alignment|mybattlefield) wingame controller -auto={1}{u}:name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Hexproof -- At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. -- {1}{U}: Scry 1. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Hedron Archive -auto={T}:add{2} -auto={2}{T}{S}:draw:2 controller -text={T}: Add {2} to your mana pool. -- {2}, {T}, Sacrifice Hedron Archive: Draw two cards. -mana={4} -type=Artifact -[/card] -[card] -name=Hedron Blade -auto={2}:equip -auto=teach(creature) 1/1 -auto=@combat(blocked) source(mytgt) from(creature[colorless]):deathtouch ueot -text=Equipped creature gets +1/+1. -- Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Hedron Crab -auto=@movedTo(land|myBattlefield):deplete:3 target(player) -text=Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. -mana={U} -type=Creature -subtype=Crab -power=0 -toughness=2 -[/card] -[card] -name=Hedron Crawler -auto={t}:add{c} -text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -mana={2} -type=Artifact Creature -subtype=Construct -power=0 -toughness=1 -[/card] -[card] -name=Hedron Matrix -auto=teach(creature) transforms((,newability[manacost/manacost])) -auto={4}:equip -text=Equipped creature gets +X/+X, where X is its converted mana cost. -- Equip {4} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Hedron Rover -auto=@movedTo(land|myBattlefield):2/2 ueot -text=Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. -mana={4} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Hedron Scrabbler -auto=@movedTo(land|myBattlefield):1/1 ueot -text=Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. -mana={2} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Heed the Mists -auto=transforms((,newability[@movedto(other *[manacost=1]|mygraveyard) from(mylibrary):draw:1],newability[@movedto(other *[manacost=2]|mygraveyard) from(mylibrary):draw:2],newability[@movedto(other *[manacost=3]|mygraveyard) from(mylibrary):draw:3],newability[@movedto(other *[manacost=4]|mygraveyard) from(mylibrary):draw:4],newability[@movedto(other *[manacost=5]|mygraveyard) from(mylibrary):draw:5],newability[@movedto(other *[manacost=6]|mygraveyard) from(mylibrary):draw:6],newability[@movedto(other *[manacost=7]|mygraveyard) from(mylibrary):draw:7],newability[@movedto(other *[manacost=8]|mygraveyard) from(mylibrary):draw:8],newability[@movedto(other *[manacost=9]|mygraveyard) from(mylibrary):draw:9],newability[@movedto(other *[manacost=10]|mygraveyard) from(mylibrary):draw:10],newability[@movedto(other *[manacost=11]|mygraveyard) from(mylibrary):draw:11],newability[@movedto(other *[manacost=12]|mygraveyard) from(mylibrary):draw:12],newability[@movedto(other *[manacost=13]|mygraveyard) from(mylibrary):draw:13],newability[@movedto(other *[manacost=14]|mygraveyard) from(mylibrary):draw:14],newability[@movedto(other *[manacost=15]|mygraveyard) from(mylibrary):draw:15],newability[@movedto(other *[manacost=16]|mygraveyard) from(mylibrary):draw:16],newability[deplete:1 controller])) -text=Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. -mana={3}{U}{U} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Heedless One -abilities=trample -anyzone=type:elf:battlefield/type:elf:battlefield cdaactive -text=Trample -- Heedless One's power and toughness are each equal to the number of Elves on the battlefield. -mana={3}{G} -type=Creature -subtype=Elf Avatar -power=* -toughness=* -[/card] -[card] -name=Heidar, Rimewind Master -auto=aslongas(*[snow]|myBattlefield) {2}{T}:moveTo(ownerhand) target(*) >3 -text={2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents. -mana={4}{U} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Heightened Awareness -auto=moveTo(mygraveyard) all(*|myhand) -auto=@each my draw:draw:1 -text=As Heightened Awareness enters the battlefield, discard your hand. -- At the beginning of your draw step, draw an additional card. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Heir of Falkenrath -auto={D(*|myhand)}:flip(Heir to the Night) limit:1 -text=Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn. -mana={1}{B} -type=Creature -subtype=Vampire -power=2 -toughness=1 -[/card] -[card] -name=Heir of the Wilds -abilities=deathtouch -auto=@combat(attacking) source(this) restriction{type(creature[power>=4]|myBattlefield)~morethan~0}:1/1 ueot -text=Deathtouch. -- Ferocious - Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn. -mana={1}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Heir to the Night -abilities=flying -text=Flying -type=Creature -subtype=Vampire Berserker -power=3 -toughness=2 -[/card] -[card] -name=Heirs of Stromkirk -abilities=intimidate -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it. -mana={2}{R}{R} -type=Creature -subtype=Vampire -power=2 -toughness=2 -[/card] -[card] -name=Heliod, God of the Sun -abilities=indestructible -auto=lord(other creature|mybattlefield) vigilance -auto={2}{W}{W}:token(Cleric,Creature Enchantment Cleric,2/1,white) controller -auto=this(variable{type:manaw}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{type:manaw}>4) transforms((Legendary Enchantment Creature)) -text=Indestructible -- As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) -- Other creatures you control have vigilance. -- {2}{W}{W}: Put a 2/1 white Cleric enchantment creature token onto the battlefield. -mana={3}{W} -type=Legendary Enchantment Creature -subtype=God -power=5 -toughness=6 -[/card] -[card] -name=Heliod's Emissary -auto=bestow bstw -auto=bestow transforms((,newability[@combat(attacking) source(this):target(creature|opponentbattlefield) tap])) forever -auto=@combat(attacking) source(this):target(creature|opponentbattlefield) tap -auto=bestow teach(creature) +3/+3 -bestow={6}{w} -text=Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. -- Enchanted creature gets +3/+3. -mana={3}{W} -type=Enchantment Creature -subtype=Elk -power=3 -toughness=3 -[/card] -[card] -name=Heliod's Pilgrim -aicode=activate target(aura|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>aura|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Helionaut -abilities=flying -auto={1}{T}:Add{W} -auto={1}{T}:Add{U} -auto={1}{T}:Add{B} -auto={1}{T}:Add{R} -auto={1}{T}:Add{G} -text=Flying -- {1}, {T}: Add one mana of any color to your mana pool. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Heliophial -abilities=sunburst -auto=counter(0/0,sunburst,Charge) -auto={2}{S}:target(other *[creature;player]) dynamicability -text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial. -mana={5} -type=Artifact -[/card] -[card] -name=Helium Squirter -auto=counter(1/1,3) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -auto={1}:flying target(creature[counter{1/1.1}]) -text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. -mana={4}{U} -type=Creature -subtype=Beast Mutant -power=0 -toughness=0 -[/card] -[card] -name=Helix Pinnacle -abilities=shroud -auto={X}:thisforeach(X) all(this) counter(0/0,1,Tower) -auto=@each my upkeep restriction{{type(helix pinnacle[counter{0/0.100.Tower}]|myBattlefield)~morethan~0}}:winGame -text=Shroud -- {X}: Put X tower counters on Helix Pinnacle. -- At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. -mana={G} -type=Enchantment -[/card] -[card] -name=Hell Swarm -auto=all(creature) -1/0 ueot -text=All creatures get -1/-0 until end of turn. -mana={B} -type=Instant -[/card] -[card] -name=Hell-Bent Raider -abilities=first strike,haste -auto={D}:protection from white -text=First strike, haste -- Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Human Barbarian -power=2 -toughness=2 -[/card] -[card] -name=Helldozer -auto={B}{B}{B}{T}:name(basic) destroy target(land[basic]) -auto={B}{B}{B}{T}:name(nonbasic) destroy target(land[-basic]) && untap all(this) -text={B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer. -mana={3}{B}{B}{B} -type=Creature -subtype=Zombie Giant -power=6 -toughness=5 -[/card] -[card] -name=Hellfire Mongrel -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent -text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her. -mana={2}{R} -type=Creature -subtype=Elemental Hound -power=2 -toughness=2 -[/card] -[card] -name=Hellfire -auto=foreach(creature[-black]) damage:1 controller -auto=damage:3 controller -auto=destroy all(creature[-black;-indestructible]) -text=Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way. -mana={2}{B}{B}{B} -type=Sorcery -[/card] -[card] -name=Hellhole Flailer -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -auto={2}{B}{R}{S}:target(player) dynamicability -text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player. -mana={1}{B}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=2 -[/card] -[card] -name=Hellion Crucible -auto={T}:Add{1} -auto={1}{R}{T}{C(0/0,-2,Pressure)}{S}:token(Hellion,Creature Hellion,4/4,red,haste) -auto={1}{R}{T}:counter(0/0,1,Pressure) -text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a pressure counter on Hellion Crucible. -- {1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {T} as soon as it comes under your control.) -type=Land -[/card] -[card] -name=Hellion Eruption -auto=@movedto(creature|graveyard):token(Hellion,Creature Hellion,4/4,red) -auto=sacrifice all(creature|mybattlefield) -text=Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield. -mana={5}{R} -type=Sorcery -[/card] -[card] -name=Hellkite Charger -abilities=flying,haste -auto=@combat(attacking) source(this):pay({5}{R}{R}) nextphasealter(add,combatphases,controller,after) && untap all(creature[attacking]) -text=Flying, haste -- Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Hellkite Hatchling -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) && all(this) transforms((,newability[flying],newability[trample])) forever -text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Hellkite Hatchling has flying and trample if it devoured a creature. -mana={2}{R}{G} -type=Creature -subtype=Dragon -power=2 -toughness=2 -[/card] -[card] -name=Hellkite Igniter -abilities=flying,haste -auto={1}{R}:foreach(artifact|mybattlefield) 1/0 ueot -text=Flying, haste -- {1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Hellkite Overlord -abilities=flying,trample,haste -auto={R}:1/0 -auto={B}{G}:regenerate -text=Flying, trample, haste -- {R}: Hellkite Overlord gets +1/+0 until end of turn. -- {B}{G}: Regenerate Hellkite Overlord. -mana={4}{B}{R}{R}{G} -type=Creature -subtype=Dragon -power=8 -toughness=8 -[/card] -[card] -name=Hellkite Tyrant -abilities=flying,trample -auto=@combatdamagefoeof(player) from(this):moveTo(myBattlefield) all(artifact|opponentbattlefield) -auto=@each my upkeep restriction{type(artifact|myBattlefield)~morethan~19}:winGame -text=Flying, trample -- Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. -- At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=5 -[/card] -[card] -name=Hellraiser Goblin -auto=lord(creature|mybattlefield) haste -auto=lord(creature|mybattlefield) mustattack -text=Creatures you control have haste and attack each combat if able. -mana={2}{R} -type=Creature -subtype=Goblin Berserker -power=2 -toughness=2 -[/card] -[card] -name=Hellrider -abilities=haste -auto=@combat(attacking) source(creature|myBattlefield):damage:1 opponent -text=Haste -- Whenever a creature you control attacks, Hellrider deals 1 damage to defending player. -mana={2}{R}{R} -type=Creature -subtype=Devil -power=3 -toughness=3 -[/card] -[card] -name=Hell's Caretaker -auto={T}{S(creature|myBattlefield)}:moveTo(myBattlefield) target(creature|mygraveyard) myUpkeepOnly -text={T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep. -mana={3}{B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Hell's Thunder -abilities=flying,haste,treason -autograveyard={4}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=Flying, haste -- At the beginning of the end step, sacrifice Hell's Thunder. -- Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={1}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Hellspark Elemental -abilities=trample,haste,treason -autograveyard={1}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=Trample, haste -- At the beginning of the end step, sacrifice Hellspark Elemental. -- Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={1}{R} -type=Creature -subtype=Elemental -power=3 -toughness=1 -[/card] -[card] -name=Helm of Awakening -auto=lord(*|nonbattlezone) altercost(colorless,-1) -text=Spells cost {1} less to cast. -mana={2} -type=Artifact -[/card] -[card] -name=Helm of Kaldra -auto=teach(creature) first strike -auto=teach(creature) trample -auto=teach(creature) haste -auto={2}:equip -auto={1}:aslongas(Sword of Kaldra|mybattlefield)aslongas(Shield of Kaldra|mybattlefield)aslongas(Helm of Kaldra|mybattlefield) token(-47449) -text=Equipped creature has first strike, trample, and haste. -- {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it. -- Equip {2} -mana={3} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Helm of Possession -abilities=shackler -auto={2}{T}{S(creature|mybattlefield)}:shackle target(creature) -auto=@each my untap restriction{canuntap}:may untap -text=You may choose not to untap Helm of Possession during your untap step. -- {2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped. -mana={4} -type=Artifact -[/card] -[card] -name=Helm of the Ghastlord -target=creature -auto=teach(creature[blue]) 1/1 -auto=teach(creature[blue]) transforms((,newability[@damagefoeof(player) from(this):draw:1 controller])) -auto=teach(creature[black]) 1/1 -auto=teach(creature[black]) transforms((,newability[@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent])) -text=Enchant creature -- As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." -- As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." -mana={3}{UB} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Helm of the Gods -auto={1}:equip -auto=teach(creature) type:enchantment:mybattlefield/type:enchantment:mybattlefield nonstatic -text=Equipped creature gets +1/+1 for each enchantment you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Hematite Golem -auto={1}{R}:2/0 -text={1}{R}: Hematite Golem gets +2/+0 until end of turn. -mana={4} -type=Artifact Creature -subtype=Golem -power=1 -toughness=4 -[/card] -[card] -name=Hematite Talisman -auto=@movedto(*[red]|stack):pay({3}) untap target(*) -text=Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent. -mana={2} -type=Artifact -[/card] -[card] -name=Henchfiend of Ukor -abilities=haste -auto={BR}:1/0 -auto=upcost[{1}{B};next upkeep] sacrifice -text=Haste -- Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.) -- {(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Ogre -power=3 -toughness=2 -[/card] -[card] -name=Henge Guardian -auto={2}:trample -text={2}: Henge Guardian gains trample until end of turn. -mana={5} -type=Artifact Creature -subtype=Dragon Wurm -power=3 -toughness=4 -[/card] -[card] -name=Henge of Ramos -auto={T}:Add{1} -auto={2}{T}:Add{W} -auto={2}{T}:Add{U} -auto={2}{T}:Add{B} -auto={2}{T}:Add{R} -auto={2}{T}:Add{G} -text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Herald of Anafenza -auto={2}{W}{T}:token(Warrior,Creature Warrior,1/1,white) && counter(1/1,1) asSorcery -text=Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Whenever you activate Herald of Anafenza's outlast ability, put a 1/1 white Warrior creature token onto the battlefield. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Herald of Anguish -abilities=flying -other={improvise} name(Improvise) -auto=@each my end:ability$!reject notatarget(*|myhand)!$ opponent -auto={1}{B}{S(artifact|mybattlefield)}:target(creature) -2/-2 ueot -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Flying -- At the beginning of your end step, each opponent discards a card. -- {1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn. -mana={5}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Herald of Dromoka -abilities=vigilance -auto=lord(other creature[warrior]|mybattlefield) vigilance -text=Vigilance -- Other Warrior creatures you control have vigilance. -mana={1}{W} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Herald of Kozilek -auto=lord(*[colorless]|myhand) altercost(colorless, -1) -text=Devoid (This card has no color.) -- Colorless spells you cast cost {1} less to cast. -mana={1}{U}{R} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=4 -[/card] -[card] -name=Herald of Serra -abilities=flying,vigilance -auto=upcost[{2}{W}{W};next upkeep] sacrifice -text=Flying, vigilance -- Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={2}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Herald of the Fair -auto=target(creature|mybattlefield) 1/1 ueot -text=When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn. -mana={2}{W} -type=Creature -subtype=Human -power=3 -toughness=2 -[/card] -[card] -name=Herald of the Pantheon -auto=lord(enchantment|mycastingzone) altercost(colorless, -1) -auto=@movedto(enchantment|mystack):choice life:1 controller -text=Enchantment spells you cast cost {1} less to cast. -- Whenever you cast an enchantment spell, you gain 1 life. -mana={1}{G} -type=Creature -subtype=Centaur Shaman -power=2 -toughness=2 -[/card] -[card] -name=Herald of Torment -auto=@each my upkeep:life:-1 -abilities=flying -auto=bestow bstw -auto=bestow teach(creature) +3/+3 -auto=bestow teach(creature) flying -bestow={3}{b}{b} -text=Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying -- At the beginning of your upkeep, you lose 1 life. -- Enchanted creature gets +3/+3 and has flying. -mana={1}{B}{B} -type=Enchantment Creature -subtype=Demon -power=3 -toughness=3 -[/card] -[card] -name=Herald of War -abilities=flying -auto=@combat(attacking) source(this):counter(1/1,1) -auto=thisforeach(counter{1/1,1}) lord(*[angel;human]|mycastingzone) altercost(colorless, -1) -text=Flying -- Whenever Herald of War attacks, put a +1/+1 counter on it. -- Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Herbal Poultice -auto={3}{S}:regenerate target(other creature) -text={3}, Sacrifice Herbal Poultice: Regenerate target creature. -mana={0} -type=Artifact -[/card] -[card] -name=Herd Gnarr -auto=@movedTo(other creature|myBattlefield):2/2 ueot -text=Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. -mana={3}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Herdchaser Dragon -abilities=flying,trample -facedown={3} -autofacedown={5}{G}{G}:morph -autofaceup=counter(1/1,1) -autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) -text=Flying, trample -- Megamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. -mana={5}{G} -type=Creature -subtype=Dragon -power=3 -toughness=3 -[/card] -[card] -name=Heritage Druid -auto={T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}:Add{G}{G}{G} -text=Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool. -mana={G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Hermetic Study -target=creature -auto=teach(creature) {T}:damage:1 target(creature,player) -text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hermit Druid -auto={g}{t}:Reveal:1 revealzone(mylibrary) revealuntil(land[basic]|mylibrary) optionone choice name(Get Card) target(land[basic]|reveal) moveto(myhand) optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text={G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. -mana={1}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Hermit of the Natterknolls -auto=@movedTo(*|opponentstack) restriction{during opponent turn}:draw:1 -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Lone Wolf of the Natterknolls) -text=Whenever an opponent casts a spell during your turn, draw a card. -- At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. -mana={2}{G} -type=Creature -subtype=Human Werewolf -power=2 -toughness=3 -[/card] -[card] -name=Hero of Bladehold -auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot -auto=@combat(attacking) source(this):token(Soldier,Creature Soldier,1/1,white,battleready)*2 -text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Hero of Bladehold attacks, put two 1/1 white soldier creature tokens onto the battlefield tapped and attacking. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=4 -[/card] -[card] -name=Hero of Goma Fada -auto=choice all(creature|mybattlefield) indestructible ueot -auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) indestructible ueot -text=Rally -- Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. -mana={4}{W} -type=Creature -subtype=Human Knight Ally -power=4 -toughness=3 -[/card] -[card] -name=Hero of Iroas -auto=lord(aura|mycastingzone) altercost(colorless,-1) -auto=modbenchant(colorless:-1) controller -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) -text=Aura spells you cast cost 1 less to cast. -- Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Hero of Oxid Ridge -abilities=haste -auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot -auto=@combat(attacking) source(this):all(creature[power<=1]) cantblock ueot -text=Haste -- Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn. -mana={2}{R}{R} -type=Creature -subtype=Human Knight -power=4 -toughness=2 -[/card] -[card] -name=Heroes' Bane -auto=counter(1/1,4) -auto={2}{G}{G}:counter(1/1,p) -text=Heroes' Bane enters the battlefield with four +1/+1 counters on it. -- {2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power. -mana={3}{G}{G} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Heroes Remembered -auto=life:20 -text=You gain 20 life. -- Suspend 10 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={6}{W}{W}{W} -suspend(10)={w} -type=Sorcery -[/card] -[card] -name=Heroes' Reunion -target=player -auto=life:7 -text=Target player gains 7 life. -mana={G}{W} -type=Instant -[/card] -[card] -name=Heroic Intervention -auto=all(*|mybattlefield) indestructible ueot -auto=all(*|mybattlefield) opponentshroud ueot -text=Permanents you control gain hexproof and indestructible until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Heron's Grace Champion -abilities=flash, lifelink -auto=all(human|mybattlefield) 1/1 ueot && all(human|mybattlefield) lifelink ueot -text=Flash -- Lifelink -- When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. -mana={2}{G}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Hero's Blade -auto={4}:equip -auto=teach(creature) 3/2 -auto=@movedto(creature[legendary]|mybattlefield):may all(trigger[to]) rehook -text=Equipped creature gets +3/+2. -- Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Hero's Demise -target=creature[legendary] -auto=destroy -text=Destroy target legendary creature. -mana={1}{B} -type=Instant -[/card] -[card] -name=Hero's Downfall -target=creature,planeswalker -auto=destroy -text=Destroy target creature or planeswalker. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Hero's Resolve -target=creature -auto=1/5 -text=Enchant creature -- Enchanted creature gets +1/+5. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hesitation -auto=@movedto(*|stack):choice all(trigger[to]) fizzle && sacrifice all(this) -text=When a player casts a spell, sacrifice Hesitation. If you do, counter that spell. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Hewed Stone Retainers -restriction=casted a spell -text=Cast Hewed Stone Retainers only if you've cast another spell this turn. -mana={3} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Hex -target=<6>creature -auto=destroy -text=Destroy six target creatures. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Hexplate Golem -mana={7} -type=Artifact Creature -subtype=Golem -power=5 -toughness=7 -[/card] -[card] -name=Hibernation Sliver -auto=lord(sliver) {L:2}:moveTo(myhand) -text=All Slivers have "Pay 2 life: Return this permanent to its owner's hand." -mana={U}{B} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Hibernation -auto=moveTo(ownerhand) all(*[green]) -text=Return all green permanents to their owners' hands. -mana={2}{U} -type=Instant -[/card] -[card] -name=Hickory Woodlot -auto=tap(noevent) -auto=counter(0/0,2,Depletion) -auto={T}{C(0/0,-1,Depletion)}:Add{G}{G} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! -text=Hickory Woodlot enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. -type=Land -[/card] -[card] -name=Hidden Ancients -auto=@movedto(enchantment|opponentstack) once:transforms((removetypes)) forever && transforms((Treefolk Creature,setpower=5,settoughness=5)) forever -text=When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Hidden Dragonslayer -abilities=lifelink -facedown={3} -autofacedown={2}{W}:morph -autofaceup=counter(1/1,1) -autofaceup=destroy target(creature[power>=4]|opponentbattlefield) -text=Lifelink -- Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls. -mana={1}{W} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Hidden Gibbons -auto=@movedto(instant|opponentstack) once:transforms((removetypes)) forever && transforms((Ape Creature,setpower=4,settoughness=4)) forever -text=When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. -mana={G} -type=Enchantment -[/card] -[card] -name=Hidden Guerrillas -auto=@movedto(artifact|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=5,settoughness=3,trample)) forever -text=When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. -mana={G} -type=Enchantment -[/card] -[card] -name=Hidden Herbalists -auto=if revolt then add{G}{G} -text=Revolt -- When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G} to your mana pool. -mana={1}{G} -type=Creature -subtype=Human Druid -power=2 -toughness=2 -[/card] -[card] -name=Hidden Herd -auto=@movedto(land[-basic]|opponentbattlefield) once:transforms((removetypes)) forever && transforms((Beast Creature,setpower=3,settoughness=3)) forever -text=When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. -mana={G} -type=Enchantment -[/card] -[card] -name=Hidden Horror -auto=aslongas(creature|myhand) reject target(creature|myhand) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. -mana={1}{B}{B} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Hidden Path -auto=lord(creature[green]) forestwalk -text=Green creatures have forestwalk. -mana={2}{G}{G}{G}{G} -type=Enchantment -[/card] -[card] -name=Hidden Predators -auto=@movedto(creature[power>=4]|opponentstack) once:transforms((removetypes)) forever && transforms((Beast Creature,setpower=4,settoughness=4)) forever -text=When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature. -mana={G} -type=Enchantment -[/card] -[card] -name=Hidden Retreat -auto={s2l(*|myhand)}:name(prevent all damage) target(instant,sorcery|stack) transforms((,newability[preventalldamage from(this)])) ueot -text=Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Hidden Spider -auto=@movedto(creature[flying]|opponentstack) once:transforms((removetypes)) forever && transforms((Spider Creature,setpower=3,settoughness=5,reach)) forever -text=When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.) -mana={G} -type=Enchantment -[/card] -[card] -name=Hidden Stockpile -auto=@each my end restriction{revolt}:create(Servo:Artifact Creature Servo:1/1) -auto={1}{S(creature|mybattlefield)}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. -- {1}, Sacrifice a creature: Scry 1. -mana={W}{B} -type=Enchantment -[/card] -[card] -name=Hideous End -target=creature[-black] -auto=destroy -auto=life:-2 targetController -text=Destroy target nonblack creature. Its controller loses 2 life. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Hideous Visage -auto=all(creature|mybattlefield) intimidate ueot -text=Creatures you control gain intimidate until end of turn. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Hidetsugu's Second Rite -target=player -auto=this(opponentlife = 10) damage:10 -text=If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. -mana={3}{R} -type=Instant -[/card] -[card] -name=High Market -auto={T}:Add{1} -auto={T}{S(creature|myBattlefield)}:life:1 -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: You gain 1 life. -type=Land -[/card] -[card] -name=High Priest of Penance -auto=@damaged(this):may destroy target(*[-land]) -text=Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. -mana={W}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=High Seas -auto=lord(creature[red;green]|nonbattlezone) altercost(colorless,+1) -text=Red creature spells and green creature spells cost {1} more to cast. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=High Sentinels of Arashin -abilities=flying -auto=foreach(other creature[counter{1/1.1}]|mybattlefield) 1/1 -auto={3}{W}:counter(1/1,1) target(creature) -text=High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. -- {3}{W}: Put a +1/+1 counter on target creature. -mana={3}{W} -type=Creature -subtype=Bird Soldier -power=3 -toughness=4 -[/card] -[card] -name=High Tide -auto=emblem transforms((,newability[lord(island) produceextra:{U}])) ueot -text=Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces). -mana={U} -type=Instant -[/card] -[card] -name=Highborn Ghoul -abilities=intimidate -text=Intimidate -mana={B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Highland Berserker -auto=may all(ally|myBattlefield) first strike ueot -auto=@movedTo(other ally|myBattlefield):may all(ally|myBattlefield) first strike ueot -text=Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. -mana={1}{R} -type=Creature -subtype=Human Berserker Ally -power=2 -toughness=1 -[/card] -[card] -name=Highland Game -autograveyard=@movedto(this|graveyard) from(mybattlefield):life:2 controller -text=When Highland Game dies, you gain 2 life. -mana={1}{G} -type=Creature -subtype=Elk -power=2 -toughness=1 -[/card] -[card] -name=Highland Giant -mana={2}{R}{R} -type=Creature -subtype=Giant -power=3 -toughness=4 -[/card] -[card] -name=Highland Lake -auto=tap(noevent) -auto={T}:add{U} -auto={T}:add{R} -text=Highland Lake enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Highland Weald -auto=tap(noevent) -auto={T}:Add{R} -auto={T}:Add{G} -text=Highland Weald enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -type=Snow Land -[/card] -[card] -name=Highspire Artisan -abilities=reach -auto=_FABRICATE_(1) -text=Reach (This creature can block creatures with flying.) -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -mana={2}{G} -type=Creature -subtype=Elf Artificer -power=0 -toughness=3 -[/card] -[card] -name=Highspire Infusion -target=creature -auto=3/3 -auto=alterenergy:2 controller -text=Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters). -mana={1}{G} -type=Instant -[/card] -[card] -name=Highspire Mantis -abilities=flying,trample -text=Flying, trample -mana={2}{R}{W} -type=Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Hightide Hermit -abilities=defender -auto=alterenergy:4 controller -auto={e:2}:canattack ueot -text=Defender -- When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender. -mana={4}{U} -type=Creature -subtype=Crab -power=4 -toughness=4 -[/card] -[card] -name=Highway Robber -auto=ability$!choice life:-2 target(opponent) && life:2 controller!$ controller -text=When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. -mana={2}{B}{B} -type=Creature -subtype=Human Rogue Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Higure, the Still Wind -autohand={2}{U}{U}{N}:ninjutsu -aicode=activate target(ninja|mylibrary) moveto(myhand) -auto=@combatdamaged(player) from(this):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>ninja|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={2}:unblockable target(creature[ninja]) -text=Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. -- {2}: Target Ninja creature is unblockable this turn. -mana={3}{U}{U} -type=Legendary Creature -subtype=Human Ninja -power=3 -toughness=4 -[/card] -[card] -name=Hijack -target=*[artifact;creature] -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Hikari, Twilight Guardian -abilities=flying -auto=@movedTo(spirit,arcane|mystack):may (blink)ueot -text=Flying -- Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. -mana={3}{W}{W} -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Hill Giant -mana={3}{R} -type=Creature -subtype=Giant -power=3 -toughness=3 -[/card] -[card] -name=Hillcomber Giant -abilities=mountainwalk -text=Mountainwalk -mana={2}{W}{W} -type=Creature -subtype=Giant Scout -power=3 -toughness=3 -[/card] -[card] -name=Hindering Touch -abilities=storm -target=*|stack -auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {2}. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={3}{U} -type=Instant -[/card] -[card] -name=Hindervines -auto=preventAllCombatDamage from(creature[-counter{1/1.1}]) ueot -text=Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them. -mana={2}{G} -type=Instant -[/card] -[card] -name=Hint of Insanity -target=player -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(discards) all(*[-land]|reveal) transforms((,newability[all(other *[share!name!]|reveal) moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Hinterland Drake -abilities=flying -auto=cantbeblockerof(creature[artifact]) -text=Flying -- Hinterland Drake can't block artifact creatures. -mana={2}{U} -type=Creature -subtype=Drake -power=2 -toughness=3 -[/card] -[card] -name=Hinterland Harbor -auto=aslongas(forest,island|myBattlefield) tap(noevent) <1 oneshot -auto={T}:Add{G} -auto={T}:Add{U} -text=Hinterland Harbor enters the battlefield tapped unless you control a Forest or Island. -- {T}: Add {G} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Hinterland Logger -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Timber Shredder) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. -mana={1}{G} -type=Creature -subtype=Human Werewolf -power=2 -toughness=1 -[/card] -[card] -name=Hired Giant -auto=ability$!may moveto(mybattlefield) notatarget(land|mylibrary)!$ opponent -text=When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it. -mana={3}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Hired Muscle -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Scarmaker) -doublefaced=kamiflip -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. -- At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. -- ---- -- Scarmaker -- Legendary Creature - Spirit -- 4/4 -- Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={1}{B}{B} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Hisoka, Minamo Sensei -auto={2}{U}{D(*|myhand)}:fizzle target(*[manacost=storedmanacost]|stack) -text={2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card. -mana={2}{U}{U} -type=Legendary Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Hisoka's Defiance -target=spirit,arcane|stack -auto=fizzle -text=Counter target Spirit or Arcane spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Hisoka's Guard -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={1}{u}{t}:target(other creature|mybattlefield) grant shroud grantend -text=You may choose not to untap Hisoka's Guard during your untap step. -- {1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.) -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Hissing Iguanar -auto=@movedTo(graveyard) from(other creature|battlefield):may damage:1 target(player) -text=Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player. -mana={2}{R} -type=Creature -subtype=Lizard -power=3 -toughness=1 -[/card] -[card] -name=Hissing Miasma -auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) life:-1 opponent -text=Whenever a creature attacks you, its controller loses 1 life. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Hissing Quagmire -auto={t}:add{b} -auto={t}:add{g} -auto={1}{B}{G}:transforms((Elemental Creature,setpower=2,settoughness=2,black,green,deathtouch)) ueot -auto=tap(noevent) -text=Hissing Quagmire enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. -- {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land. -type=Land -[/card] -[card] -name=Hitchclaw Recluse -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={2}{G} -type=Creature -subtype=Spider -power=1 -toughness=4 -[/card] -[card] -name=Hive Stirrings -auto=token(Sliver,Artifact Creature Sliver,1/1)*2 -text=Put two 1/1 colorless Sliver creature tokens onto the battlefield. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Hivestone -auto=lord(creature|mybattlefield) transforms((sliver)) -text=Creatures you control are Slivers in addition to their other creature types. -mana={2} -type=Artifact -[/card] -[card] -name=Hivis of the Scale -abilities=shackler -auto={T}:shackle target(dragon) -auto=@each my untap restriction{canuntap}:may untap -text=You may choose not to untap Hivis of the Scale during your untap step. -- {T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped. -mana={3}{R}{R} -type=Legendary Creature -subtype=Viashino Shaman -power=3 -toughness=4 -[/card] -[card] -name=Hoar Shade -auto={B}:1/1 -text={B}: Hoar Shade gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Shade -power=1 -toughness=2 -[/card] -[card] -name=Hoarding Dragon -abilities=flying -aicode=activate hand(blink)forsrc target(artifact|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) hand(blink)forsrc optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text=Flying -- When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library. -- When Hoarding Dragon dies, you may put the exiled card into its owner's hand. -mana={3}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Hoard-Smelter Dragon -abilities=flying -auto={3}{R}:target(artifact) dynamicability destroy -text=Flying -- {3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Hobble -target=creature -auto=draw:1 controller -auto=cantattack -auto=cantpwattack -auto=teach(creature[black]) cantblock -text=Enchant creature -- When Hobble enters the battlefield, draw a card. -- Enchanted creature can't attack. -- Enchanted creature can't block if it's black. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hobgoblin Dragoon -abilities=flying,first strike -text=Flying, first strike -mana={2}{RW} -type=Creature -subtype=Goblin Knight -power=1 -toughness=2 -[/card] -[card] -name=Hokori, Dust Drinker -auto=lord(land) doesnotuntap -auto=@each my upkeep:untap target(land) -auto=@each opponent upkeep:ability$!target(land|mybattlefield) untap!$ opponent -text=Lands don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player untaps a land he or she controls. -mana={2}{W}{W} -type=Legendary Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Hold at Bay -target=creature,player -auto=prevent:7 -text=Prevent the next 7 damage that would be dealt to target creature or player this turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Hold the Gates -auto=foreach(Gate|mybattlefield) lord(creature|myBattlefield) 0/1 -auto=lord(creature|myBattlefield) vigilance -text=Creatures you control get +0/+1 for each Gate you control and have vigilance. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Hold the Line -auto=all(creature[blocking]) 7/7 ueot -text=Blocking creatures get +7/+7 until end of turn. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Holdout Settlement -auto={t}:add{c} -auto={t}{T(creature|mybattlefield)}:Add{W} -auto={t}{T(creature|mybattlefield)}:Add{U} -auto={t}{T(creature|mybattlefield)}:Add{B} -auto={t}{T(creature|mybattlefield)}:Add{R} -auto={t}{T(creature|mybattlefield)}:Add{G} -text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Hollow Dogs -auto=@combat(attacking) source(this):2/0 ueot -text=Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. -mana={4}{B} -type=Creature -subtype=Zombie Hound -power=3 -toughness=3 -[/card] -[card] -name=Hollow Specter -auto=@combatdamagefoeof(player) from(this):may pay({x}) name(Specter Pay X) Reveal:x revealzone(opponenthand) optionone choice name(choose Discards) target(<1>*|reveal) transforms((,newability[moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) oneshot optiontwoend revealend -text=Flying -- Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card. -mana={1}{B}{B} -type=Creature -subtype=Specter -power=2 -toughness=2 -[/card] -[card] -name=Hollow Trees -abilities=doesnotuntap -auto=tap(noevent) -auto=@each my untap sourcetap:may untap -auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} -text=Hollow Trees enters the battlefield tapped. -- You may choose not to untap Hollow Trees during your untap step. -- At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Hollowborn Barghest -auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:life:-2 opponent -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:life:-2 opponent -text=At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. -- At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life. -mana={5}{B}{B} -type=Creature -subtype=Demon Hound -power=7 -toughness=6 -[/card] -[card] -name=Hollowhenge Beast -mana={3}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Hollowhenge Scavenger -auto=if morbid then choice life:5 controller -text=Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=5 -[/card] -[card] -name=Hollowhenge Spirit -abilities=flash,flying -auto=target(creature[attacking;blocking]) removefromcombat -text=Flash -- Flying -- When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. -mana={3}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Hollowsage -auto=@untapped(this):may name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Whenever Hollowsage becomes untapped, you may have target player discard a card. -mana={3}{B} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Holy Armor -target=creature -auto={W}:0/1 -auto=0/2 -text=Enchant creature -- Enchanted creature gets +0/+2. -- {W}: Enchanted creature gets +0/+1 until end of turn. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Holy Day -auto=preventAllcombatDamage ueot -text=Prevent all combat damage that would be dealt this turn. -mana={W} -type=Instant -[/card] -[card] -name=Holy Justiciar -auto={2}{W}{T}:tap target(creature) && if cantargetcard(zombie) then moveto(exile) -text={2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=1 -[/card] -[card] -name=Holy Light -auto=all(creature[-white]) -1/-1 ueot -text=Nonwhite creatures get -1/-1 until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Holy Mantle -target=creature -auto=2/2 -auto=teach(creature) protection from(creature) -text=Enchant creature -- Enchanted creature gets +2/+2 and has protection from creatures. -mana={2}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Holy Strength -target=creature -auto=1/2 -text=Enchant creature -- Enchanted creature gets +1/+2. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Homarid Shaman -auto={U}:tap target(creature[green]) -text={U}: Tap target green creature. -mana={2}{U}{U} -type=Creature -subtype=Homarid Shaman -power=2 -toughness=1 -[/card] -[card] -name=Homarid Spawning Bed -auto={1}{U}{U}{S(creature[blue]|mybattlefield)}:token(Camarid,Creature Camarid,1/1,blue)*storedmanacost -text={1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Homarid Warrior -auto={U}:shroud && tap && frozen -text={U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) -mana={4}{U} -type=Creature -subtype=Homarid Warrior -power=3 -toughness=3 -[/card] -[card] -name=Homarid -auto=counter(0/0,1,Tide) -auto=@each my upkeep:all(homarid[counter{0/0.4.Tide}]) removeallcounters(0/0,1,Tide) -auto=@each my upkeep:counter(0/0,1,Tide) -auto=this(counter{0/0,1,Tide}=) -1/-1 -auto=this(counter{0/0,3,Tide}=) 1/1 -text=Homarid enters the battlefield with a tide counter on it. -- At the beginning of your upkeep, put a tide counter on Homarid. -- As long as there is exactly one tide counter on Homarid, it gets -1/-1. -- As long as there are exactly three tide counters on Homarid, it gets +1/+1. -- Whenever there are four tide counters on Homarid, remove all tide counters from it. -mana={2}{U} -type=Creature -subtype=Homarid -power=2 -toughness=2 -[/card] -[card] -name=Homeward Path -auto={T}:add{1} -auto={T}:name(revert to owner) moveto(ownerbattlefield) all(creature) -type=Land -text={T}: Add {1} to your mana pool. {T}: Each player gains control of all creatures he or she owns. -[/card] -[card] -name=Homicidal Brute -auto=@each my endofturn restriction{didntattack}:tap && flip(Civilized Scholar) -text=At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it. -type=Creature -subtype=Human Mutant -power=5 -toughness=1 -[/card] -[card] -name=Homicidal Seclusion -auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) 3/1 <2 -auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) lifelink <2 -text=As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. -mana={4}{B} -type=Enchantment -[/card] -[card] -name=Homing Lightning -target=creature -auto=all(creature[share!name!]) damage:4 -text=Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Homura, Human Ascendant -doublefaced=kamiflip -abilities=cantblock -auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) transforms((,newability[moveTo(mybattlefield)],newability[flip(Homura's Essence)])) -text=Homura, Human Ascendant can't block. -- When Homura is put into a graveyard from the battlefield, return it to the battlefield flipped. -mana={4}{R}{R} -type=Legendary Creature -subtype=Human Monk -power=4 -toughness=4 -[/card] -[card] -name=Homura's Essence -doublefaced=kamiflip -auto=lord(creature|mybattlefield) 2/2 -auto=lord(creature|mybattlefield) flying -auto=lord(creature|mybattlefield) {R}:1/0 -text=Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn". -color=red -type=Legendary Enchantment -[/card] -[card] -name=Honden of Cleansing Fire -auto=@each my upkeep:life:twicetype:shrine -text=At the beginning of your upkeep, you gain 2 life for each Shrine you control. -mana={3}{W} -type=Legendary Enchantment -subtype=Shrine -[/card] -[card] -name=Honden of Infinite Rage -auto=@each my upkeep:damage:type:shrine target(creature,player) -text=At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. -mana={2}{R} -type=Legendary Enchantment -subtype=Shrine -[/card] -[card] -name=Honden of Life's Web -auto=@each my upkeep:token(Spirit,Creature Spirit,1/1)*type:shrine -text=At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. -mana={4}{G} -type=Legendary Enchantment -subtype=Shrine -[/card] -[card] -name=Honden of Night's Reach -auto=@each my upkeep:target(opponent) ability$!name(discard) target(*|myhand) reject !$ targetedplayer -text=At the beginning of your upkeep, target opponent discards a card for each Shrine you control. -mana={3}{B} -type=Legendary Enchantment -subtype=Shrine -[/card] -[card] -name=Honden of Seeing Winds -auto=@each my upkeep:draw:type:shrine -text=At the beginning of your upkeep, draw a card for each Shrine you control. -mana={4}{U} -type=Legendary Enchantment -subtype=Shrine -[/card] -[card] -name=Honor Guard -auto={W}:0/1 -text={W}: Honor Guard gets +0/+1 until end of turn. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Honor of the Pure -auto=lord(creature[white]|myBattlefield) 1/1 -text=White creatures you control get +1/+1. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Honor the Fallen -auto=@movedto(creature|exile) from(graveyard):life:1 -auto=moveTo(exile) all(creature|graveyard) -text=Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way. -mana={1}{W} -type=Instant -[/card] -[card] -name=Honorable Scout -auto=life:twicetype:creature[black;red]:opponentbattlefield controller -text=When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. -mana={W} -type=Creature -subtype=Human Soldier Scout -power=1 -toughness=1 -[/card] -[card] -name=Honored Hierarch -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -auto=this(cantargetcard(*[renown]) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}],newability[vigilance])) -text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color to your mana pool." -mana={G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Honor's Reward -auto=life:4 controller -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller -text=You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Honor-Worn Shaku -auto={T}:add{1} -auto={T(*[legendary]|mybattlefield)}:untap -text={T}: Add {1} to your mana pool. -- Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. -mana={3} -type=Artifact -[/card] -[card] -name=Hooded Assassin -auto=choice name(+1/+1 counter) counter(1/1,1) -auto=choice name(destroy damaged creature) destroy target(creature[damaged]|battlefield) -text=When Hooded Assassin enters the battlefield, choose one: -- Put a +1/+1 counter on Hooded Assassin. -- Destroy target creature that was dealt damage this turn. -mana={2}{B} -type=Creature -subtype=Human Assassin -power=1 -toughness=2 -[/card] -[card] -name=Hooded Hydra -facedown={3} -autofacedown={3}{G}{G}:morph -autofaceup=counter(1/1,5) -auto=counter(1/1,X) -auto=@movedTo(this|Graveyard) from(myBattlefield):thisforeach(counter{1/1.1}) token(Snake,Creature Snake,1/1,green) -text=Hooded Hydra enters the battlefield with X +1/+1 counters on it. -- When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it. -- Morph {3}G}{G}: As Hooded Hydra is turned face up, put five +1/+1 counters on it. -mana={X}{G}{G} -type=Creature -subtype=Snake Hydra -power=0 -toughness=0 -[/card] -[card] -name=Hooded Kavu -auto={B}:fear -text={B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{R} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Hoodwink -target=artifact,enchantment,land -auto=moveTo(ownerhand) -text=Return target artifact, enchantment, or land to its owner's hand. -mana={1}{U} -type=Instant -[/card] -[card] -name=Hoof Skulkin -auto={3}:1/1 target(creature[green]) -text={3}: Target green creature gets +1/+1 until end of turn. -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=2 -[/card] -[card] -name=Hoofprints of the Stag -auto=@drawof(player):may counter(0/0,1,Hoofprint) -auto={C(0/0,-4,Hoofprint)}{2}{W}:token(Elemental,Creature Elemental,4/4,flying,white) myTurnOnly -text=Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. -- {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn. -mana={1}{W} -type=Tribal Enchantment -subtype=Elemental -[/card] -[card] -name=Hooting Mandrills -abilities=trample -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Trample -mana={5}{G} -other={delve} name(Delve) -type=Creature -subtype=Ape -power=4 -toughness=4 -[/card] -[card] -name=Hope Against Hope -target=creature -auto=foreach(creature|mybattlefield)1/1 -auto=teach(creature[human]) first strike -text=Enchant creature -- Enchanted creature gets +1/+1 for each creature you control. -- As long as enchanted creature is a Human, it has first strike. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hope and Glory -target=<2>creature -auto=untap -auto=1/1 ueot -text=Untap two target creatures. Each of them gets +1/+1 until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Hope Charm -auto=aslongas(creature|battlefield) choice first strike target(creature) -auto=choice life:2 target(player) -auto=aslongas(aura|battlefield) choice destroy target(aura) -text=Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura. -mana={W} -type=Instant -[/card] -[card] -name=Hope of Ghirapur -abilities=flying -auto={S}:name(creature spells only) emblem transforms((,newability[maxCast(*[-creature])0 opponent])) uynt restriction{didcombatdamagetofoe} -text=Flying -- Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells. -mana={1} -type=Legendary Artifact Creature -subtype=Thopter -power=1 -toughness=1 -[/card] -[card] -name=Hopeful Eidolon -abilities=lifelink -auto=bestow bstw -auto=bestow teach(creature) +1/+1 -auto=bestow teach(creature) lifelink -bestow={3}{w} -text=Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Enchanted creature gets +1/+1 and has lifelink. -mana={W} -type=Enchantment Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Hopping Automaton -auto={0}:-1/-1 && flying -text={0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Horde of Boggarts -abilities=menace -anyzone=type:*[red]:mybattlefield/type:*[red]:mybattlefield cdaactive -text=Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. -- Horde of Boggarts can't be blocked except by two or more creatures. -mana={3}{R} -type=Creature -subtype=Goblin -power=* -toughness=* -[/card] -[card] -name=Horde of Notions -abilities=vigilance,trample,haste -auto={W}{U}{B}{R}{G}:moveTo(myBattlefield) target(elemental|mygraveyard) -text=Vigilance, trample, haste -- {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. -mana={W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Hordeling Outburst -auto=token(Goblin,creature goblin, 1/1,red)*3 -text=Put three 1/1 red Goblin creature tokens onto the battlefield. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Horizon Canopy -auto={T}{L:1}:Add{G} -auto={T}{L:1}:Add{W} -auto={1}{T}{S}:Draw:1 -text={T}, Pay 1 life: Add {G} or {W} to your mana pool. -- {1}, {T}, Sacrifice Horizon Canopy: Draw a card. -type=Land -[/card] -[card] -name=Horizon Chimera -abilities=flash,flying,trample -auto=@drawof(player):life:1 controller -text=Flash. -- Flying. -- Trample. -- Whenever you draw a card, you gain 1 life. -mana={2}{G}{U} -type=Creature -subtype=Chimera -power=3 -toughness=2 -[/card] -[card] -name=Horizon Drake -abilities=flying -auto=protection from(land) -text=Flying, protection from lands -mana={1}{U}{U} -type=Creature -subtype=Drake -power=3 -toughness=1 -[/card] -[card] -name=Horizon Scholar -abilities=flying -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Flying -- When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={5}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=4 -[/card] -[card] -name=Horizon Seed -auto=@movedTo(arcane,spirit|mystack):regenerate target(creature) -text=Whenever you cast a Spirit or Arcane spell, regenerate target creature. -mana={4}{W} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Horizon Spellbomb -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto={2}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=@movedTo(this|graveyard) from(battlefield):pay({G}) draw:1 -mana={1} -type=Artifact -text={2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card. -[/card] -[card] -name=Horn of Deafening -auto={2}{T}:name(prevent all combat damage that would be dealt by target creature) donothing target(creature[attacking]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot -text={2}, {T}: Prevent all combat damage that would be dealt by target creature this turn. -mana={4} -type=Artifact -[/card] -[card] -name=Horn of Greed -auto=@movedTo(land|myBattlefield) from(myhand):draw:1 controller -auto=@movedTo(land|opponentBattlefield) from(opponenthand):draw:1 opponent -text=Whenever a player plays a land, that player draws a card. -mana={3} -type=Artifact -[/card] -[card] -name=Horn of Ramos -auto={T}:Add{G} -auto={S}:Add{G} -text={T}: Add {G} to your mana pool. -- Sacrifice Horn of Ramos: Add {G} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Horncaller's Chant -auto=token(Rhino,Creature Rhino,4/4,green,trample) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller -text=Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={7}{G} -type=Sorcery -[/card] -[card] -name=Horned Cheetah -auto=spiritlink -text=Whenever Horned Cheetah deals damage, you gain that much life. -mana={2}{G}{W} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Horned Helm -auto=teach(creature) 1/1 -auto=teach(creature) trample -auto={G}{G}:name(attach) rehook target(creature|mybattlefield) -auto={1}:equip -text=Equipped creature gets +1/+1 and has trample. -- {G}{G}: Attach Horned Helm to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Horned Kavu -auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) -text=When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand. -mana={R}{G} -type=Creature -subtype=Kavu -power=3 -toughness=4 -[/card] -[card] -name=Horned Sliver -auto=lord(sliver) trample -text=All Sliver creatures have trample. -mana={2}{G} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Horned Troll -auto={G}:regenerate -text={G}: Regenerate Horned Troll. -mana={2}{G} -type=Creature -subtype=Troll -power=2 -toughness=2 -[/card] -[card] -name=Horned Turtle -mana={2}{U} -type=Creature -subtype=Turtle -power=1 -toughness=4 -[/card] -[card] -name=Hornet Cannon -auto={3}{T}:token(-5173) -text={3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step. -mana={4} -type=Artifact -[/card] -[card] -name=Hornet Cobra -abilities=first strike -text=First strike -mana={1}{G}{G} -type=Creature -subtype=Snake -power=2 -toughness=1 -[/card] -[card] -name=Hornet Harasser -auto=@movedTo(this|graveyard) from(battlefield):-2/-2 target(creature) ueot -text=When Hornet Harasser dies, target creature gets -2/-2 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Hornet Nest -abilities=defender -auto=@damaged(this):token(Insect,Creature Insect,1/1,flying,deathtouch,green)*thatmuch -text=Defender. -- Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) -mana={2}{G} -type=Creature -subtype=Insect -power=0 -toughness=2 -[/card] -[card] -name=Hornet Queen -abilities=flying,deathtouch -auto=token(Insect,Creature Insect,1/1,green,flying,deathtouch)*4 -text=Flying, deathtouch -- When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. -mana={4}{G}{G}{G} -type=Creature -subtype=Insect -power=2 -toughness=2 -[/card] -[card] -name=Hornet Sting -target=creature,player -auto=damage:1 -text=Hornet Sting deals 1 damage to target creature or player. -mana={G} -type=Instant -[/card] -[card] -name=Hornet -abilities=flying,haste -auto=@next end:destroy -text=Flying,haste -type=Artifact Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Horobi, Death's Wail -abilities=flying -auto=@targeted(creature):all(trigger[to]) destroy -text=Flying -- Whenever a creature becomes the target of a spell or ability, destroy that creature. -mana={2}{B}{B} -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Horrible Hordes -auto=rampage(1/1,1) -text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) -mana={3} -type=Artifact Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Horribly Awry -target=creature[manacost<=4]|stack -auto=fizzleto(exile) -text=Devoid (This card has no color.) -- Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -mana={1}{U} -abilities=devoid -type=Instant -[/card] -[card] -name=Horrifying Revelation -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -auto=deplete:1 -text=Target player discards a card, then puts the top card of his or her library into his or her graveyard. -mana={B} -type=Sorcery -[/card] -[card] -name=Horror of Horrors -auto={S(swamp|myBattlefield)}:regenerate target(creature[black]) -text=Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Horror of the Dim -auto={U}:opponentshroud ueot -text={U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -mana={4}{B} -type=Creature -subtype=Horror -power=3 -toughness=4 -[/card] -[card] -name=Horseshoe Crab -auto={U}:untap -text={U}: Untap Horseshoe Crab. -mana={2}{U} -type=Creature -subtype=Crab -power=1 -toughness=3 -[/card] -[card] -name=Hostile Realm -target=land -auto=teach(land) {T}:cantblock target(creature) -text=Enchant land -- Enchanted land has "{T}: Target creature can't block this turn." -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hot Soup -auto={3}:equip -auto=teach(creature) unblockable -auto=@damaged(mytgt):destroy all(mytgt) -text=Equipped creature is unblockable. -- Whenever equipped creature is dealt damage, destroy it. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Hot Springs -target=land|myBattlefield -auto=teach(land) {T}:prevent:1 target(creature,player) -text=Enchant land you control -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hotheaded Giant -abilities=haste -auto=ifnot thisturn(*[red]|mystack)~morethan~1 then counter(-1/-1,2) -text=Haste -- Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn. -mana={3}{R} -type=Creature -subtype=Giant Warrior -power=4 -toughness=4 -[/card] -[card] -name=Hound of Griselbrand -abilities=undying,double strike -text=Double strike -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) -mana={2}{R}{R} -type=Creature -subtype=Elemental Hound -power=2 -toughness=2 -[/card] -[card] -name=Hound of the Farbogs -auto=while(restriction{delirium}) menace -text=Delirium Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) -mana={4}{B} -type=Creature -subtype=Zombie Hound -power=5 -toughness=3 -[/card] -[card] -name=Hour of Reckoning -auto=all(creature[-token]) destroy -other={convoke} name(Convoke) -text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Destroy all nontoken creatures. -other={convoke} name(Convoke) -mana={4}{W}{W}{W} -type=Sorcery -[/card] -[card] -name=Hover Barrier -abilities=defender,flying -text=Defender, flying -mana={2}{U} -type=Creature -subtype=Illusion Wall -power=0 -toughness=6 -[/card] -[card] -name=Hoverguard Observer -abilities=flying,cloud -text=Flying -- Hoverguard Observer can block only creatures with flying. -mana={2}{U}{U} -type=Creature -subtype=Drone -power=3 -toughness=3 -[/card] -[card] -name=Hoverguard Sweepers -abilities=flying -auto=may moveTo(ownerhand) target(creature) -text=Flying -- When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands. -mana={6}{U}{U} -type=Creature -subtype=Drone -power=5 -toughness=6 -[/card] -[card] -name=Hovermyr -abilities=flying,vigilance -text=Flying, vigilance -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=2 -[/card] -[card] -name=Howl from Beyond -target=creature -auto=X/0 -text=Target creature gets +X/+0 until end of turn. -mana={X}{B} -type=Instant -[/card] -[card] -name=Howl of the Night Pack -auto=foreach(forest|myBattlefield) token(Wolf,Creature Wolf,2/2,green) -text=Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. -mana={6}{G} -type=Sorcery -[/card] -[card] -name=Howlgeist -abilities=strong,undying -text=Creatures with power less than Howlgeist's power can't block it. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) -mana={5}{G} -type=Creature -subtype=Spirit Wolf -power=4 -toughness=2 -[/card] -[card] -name=Howling Banshee -abilities=flying -auto=life:-3 controller -auto=life:-3 opponent -text=Flying -- When Howling Banshee enters the battlefield, each player loses 3 life. -mana={2}{B}{B} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Howling Chorus -abilities=strong -auto=@combatdamaged(player) from(this):token(Eldrazi Horror) -text=Creatures with power less than Howling Chorus's power can't block it. -- Whenever Howling Chorus deals combat damage to a player, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -type=Creature -subtype=Eldrazi Werewolf -power=3 -toughness=5 -[/card] -[card] -name=Howling Fury -target=creature -auto=4/0 -text=Target creature gets +4/+0 until end of turn. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Howling Gale -auto=damage:1 all(creature[flying]) -auto=damage:1 all(player) -flashback={1}{G} -text=Howling Gale deals 1 damage to each creature with flying and each player. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Howling Mine -auto=@each my draw sourcenottap:draw:1 controller -auto=@each opponent draw sourcenottap:draw:1 opponent -text=At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. -mana={2} -type=Artifact -[/card] -[card] -name=Howling Wolf -aicode=activate target(howling wolf|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(howling wolf|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. -mana={2}{G}{G} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Howlpack Alpha -auto=lord(other werewolf|mybattlefield) 1/1 -auto=lord(other wolf|mybattlefield) 1/1 -auto=@each my endofturn:token(Wolf,Creature Wolf,2/2,green) -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Mayor of Avabruck) -text=Other Werewolf and Wolf creatures you control get +1/+1. -- At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. -color=green -type=Creature -subtype=Werewolf -power=3 -toughness=3 -[/card] -[card] -name=Howlpack of Estwald -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Villagers of Estwald) -text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. -color=green -type=Creature -subtype=Werewolf -power=4 -toughness=6 -[/card] -[card] -name=Howlpack Resurgence -abilities=flash -auto=lord(wolf,werewolf|mybattlefield) 1/1 -auto=lord(wolf,werewolf|mybattlefield) trample -text=Flash (You may cast this spell any time you could cast an instant.) -- Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Howlpack Wolf -auto=aslongas(other *[wolf;werewolf]|mybattlefield) cantblock <1 -text=Howlpack Wolf can't block unless you control another Wolf or Werewolf. -mana={2}{R} -type=Creature -subtype=Wolf -power=3 -toughness=3 -[/card] -[card] -name=Hua Tuo, Honored Physician -auto={T}:moveTo(mylibrary) target(creature|mygraveyard) restriction{during my turn,before attackers} -text={T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared. -mana={1}{G}{G} -type=Legendary Creature -subtype=Human -power=1 -toughness=2 -[/card] -[card] -name=Huang Zhong, Shu General -abilities=oneblocker -text=Huang Zhong, Shu General can't be blocked by more than one creature. -mana={2}{W}{W} -type=Legendary Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Hubris -target=creature|battlefield -auto=transforms((,newability[moveto(ownerhand) all(mychild)],newability[moveto(ownerhand)])) forever -text=Return target creature and all Auras attached to it to their owners' hands. -mana={1}{U} -type=Instant -[/card] -[card] -name=Hulking Cyclops -abilities=cantblock -text=Hulking Cyclops can't block. -mana={3}{R}{R} -type=Creature -subtype=Cyclops -power=5 -toughness=5 -[/card] -[card] -name=Hulking Devil -mana={3}{R} -type=Creature -subtype=Devil -power=5 -toughness=2 -[/card] -[card] -name=Hulking Goblin -abilities=cantblock -text=Hulking Goblin can't block. -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Hulking Ogre -abilities=cantblock -text=Hulking Ogre can't block. -mana={2}{R} -type=Creature -subtype=Ogre -power=3 -toughness=3 -[/card] -[card] -name=Human Frailty -target=creature[human] -auto=destroy -text=Destroy target Human creature. -mana={B} -type=Instant -[/card] -[card] -name=Human Token -type=Creature -subtype=Human -power=1 -toughness=1 -color=white -[/card] -[card] -name=Humble Budoka -abilities=shroud -text=Shroud (This permanent can't be the target of spells or abilities.) -mana={1}{G} -type=Creature -subtype=Human Monk -power=2 -toughness=2 -[/card] -[card] -name=Humble Defector -auto={T}:draw:2 controller && transforms((,newability[choice target(opponent) && moveto(targetedpersonsbattlefield) all(this)])) forever myturnonly -text={T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn. -mana={1}{R} -type=Creature -subtype=Human Rogue -power=2 -toughness=1 -[/card] -[card] -name=Humble the Brute -target=creature[power>3] -auto=destroy -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Destroy target creature with power 4 or greater. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={4}{W} -type=Instant -[/card] -[card] -name=Humble -target=creature -auto=ueot loseabilities -auto=ueot transforms((,setpower=0,settoughness=1)) -text=Target creature loses all abilities and becomes 0/1 until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Humbler of Mortals -auto=all(creature|myBattlefield) trample ueot -auto=@movedTo(enchantment|myBattlefield):all(creature|myBattlefield) trample ueot -text=Constellation -- Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn. -mana={4}{G}{G} -type=Enchantment Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Hunding Gjornersen -auto=rampage(1/1,1) -text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) -mana={3}{W}{U}{U} -type=Legendary Creature -subtype=Human Warrior -power=5 -toughness=4 -[/card] -[card] -name=Hundred-Talon Kami -abilities=flying -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) -text=Flying -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) -mana={4}{W} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Hundroog -autohand=__CYCLING__({3}) -text=Cycling {3} ({3}, Discard this card: Draw a card.) -mana={6}{G} -type=Creature -subtype=Beast -power=4 -toughness=7 -[/card] -[card] -name=Hunger of the Howlpack -target=creature -auto=ifnot morbid then counter(1/1,1) -auto=if morbid then counter(1/1,3) -text=Put a +1/+1 counter on target creature. -- Morbid - Put three +1/+1 counters on that creature instead if a creature died this turn. -mana={G} -type=Instant -[/card] -[card] -name=Hunger of the Nim -target=creature -auto=foreach(artifact|myBattlefield)1/0 -text=Target creature gets +1/+0 until end of turn for each artifact you control. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Hungry Mist -auto=upcost[{G}{G}] sacrifice -text=At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. -mana={2}{G}{G} -type=Creature -subtype=Elemental -power=6 -toughness=2 -[/card] -[card] -name=Hungry Spriggan -abilities=trample -auto=@combat(attacking) source(this):3/3 ueot -text=Trample -- Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. -mana={2}{G} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Hunt the Hunter -target=creature[green]|mybattlefield -auto=2/2 ueot -auto=transforms((,newability[target(creature[green]|opponentbattlefield) dynamicability])) ueot -restriction=type(creature[green]|opponentbattlefield)~morethan~0 -text=Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. -mana={G} -type=Sorcery -[/card] -[card] -name=Hunt the Weak -target=creature|mybattlefield -auto=counter(1/1,1) -auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot -restriction=type(creature|opponentbattlefield)~morethan~0 -text=Put a +1/+1 counter on target creature you control. -- Then that creature fights target creature you don't control. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Hunted Dragon -abilities=flying,haste -auto=token(Knight,Creature Knight,2/2,first strike,white)*3 opponent -text=Flying, haste -- When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control. -mana={3}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Hunted Ghoul -auto=cantbeblockerof(human) -text=Hunted Ghoul can't block Humans. -mana={B} -type=Creature -subtype=Zombie -power=1 -toughness=2 -[/card] -[card] -name=Hunted Horror -abilities=trample -auto=token(Centaur,Creature Centaur,3/3,protection from black,green)*2 opponent -text=Trample -- When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control. -mana={B}{B} -type=Creature -subtype=Horror -power=7 -toughness=7 -[/card] -[card] -name=Hunted Lammasu -abilities=flying -auto=token(Horror,Creature Horror,4/4,black) opponent -text=Flying -- When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control. -mana={2}{W}{W} -type=Creature -subtype=Lammasu -power=5 -toughness=5 -[/card] -[card] -name=Hunted Phantasm -abilities=unblockable -auto=token(Goblin,Creature Goblin,1/1,red)*5 opponent -text=Hunted Phantasm is unblockable. -- When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control. -mana={1}{U}{U} -type=Creature -subtype=Spirit -power=4 -toughness=6 -[/card] -[card] -name=Hunted Troll -auto={G}:regenerate -auto=token(Faerie,Creature Faerie,1/1,flying,blue)*4 opponent -text=When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control. -- {G}: Regenerate Hunted Troll. -mana={2}{G}{G} -type=Creature -subtype=Troll Warrior -power=8 -toughness=4 -[/card] -[card] -name=Hunted Wumpus -auto=ability$!name(put in play) target(creature|myhand) moveTo(mybattlefield)!$ opponent -text=When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. -mana={3}{G} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Hunter of Eyeblights -auto=counter(1/1,1) target(creature|opponentBattlefield) -auto={2}{B}{T}:destroy target(creature[counter{any}]) -text=When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. -- {2}{B}, {T}: Destroy target creature with a counter on it. -mana={3}{B}{B} -type=Creature -subtype=Elf Assassin -power=3 -toughness=3 -[/card] -[card] -name=Hunter Sliver -auto=lord(sliver) transforms((,newability[@combat(attacking) source(this):may provoke target(creature|opponentbattlefield)])) -text=All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) -mana={1}{R} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Hunter's Ambush -auto=preventAllCombatDamage from(creature[-Green]) ueot -text=Prevent all combat damage that would be dealt by nongreen creatures this turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Hunters' Feast -target=player -auto=life:6 -text=Any number of target players each gain 6 life. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Hunter's Insight -target=creature|mybattlefield -auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller],newability[@combatdamaged(planeswalker) from(this):draw:thatmuch controller])) ueot -mana={2}{G} -type=Instant -text=Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. -[/card] -[card] -name=Hunter's Prowess -target=creature -auto=3/3 ueot -auto=trample ueot -auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller])) ueot -text=Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Hunter's Sight -target=creature|mybattlefield -auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller])) ueot -text=Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. -mana={2}{G} -type=Instant -[/card] -[card] -name=Hunting Cheetah -aicode=activate target(forest|mylibrary) moveto(myhand) -auto=@damagefoeof(player) from(this):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. -mana={2}{G} -type=Creature -subtype=Cat -power=2 -toughness=3 -[/card] -[card] -name=Hunting Drake -abilities=flying -auto=moveTo(ownerLibrary) target(creature[red;green]|battlefield) -text=Flying -- When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. -mana={4}{U} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Hunting Grounds -auto=aslongas(*|mygraveyard) transforms((,newability[@movedTo(*|opponentstack):may moveto(mybattlefield) target(creature|myhand)])) >6 -text=Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." -mana={G}{W} -type=Enchantment -[/card] -[card] -name=Hunting Kavu -auto={1}{R}{G}{T}:moveTo(exile) all(this) && moveTo(exile) target(creature[attacking;-flying|opponentBattlefield) -text={1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. -mana={1}{R}{G} -type=Creature -subtype=Kavu -power=2 -toughness=3 -[/card] -[card] -name=Hunting Moa -auto=counter(1/1,1) target(creature) -auto=@movedTo(this|graveyard) from(battlefield):counter(1/1,1) target(creature) -auto=upcost[{2}{G};next upkeep] sacrifice -text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature. -mana={2}{G} -type=Creature -subtype=Bird Beast -power=3 -toughness=2 -[/card] -[card] -name=Hunting Pack -abilities=storm -auto=token(Beast,Creature Beast,4/4,green) -text=Put a 4/4 green Beast creature token onto the battlefield. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) -mana={5}{G}{G} -type=Instant -[/card] -[card] -name=Hunting Triad -auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*3 -autohand={3}{G}{discard}:counter(1/1,3) target(creature) -text=Put three 1/1 green Elf Warrior creature tokens onto the battlefield. -- Reinforce 3 - {3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.) -mana={3}{G} -type=Tribal Sorcery -subtype=Elf -[/card] -[card] -name=Hunting Wilds -auto=moveto(mybattlefield) and!(tap(noevent) && kicker untap && kicker becomes(Creature,3/3,haste,green) forever )! target(forest|mylibrary) -kicker={3}{G} -text=Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) -- Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. -- If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Huntmaster of the Fells -auto=token(Wolf,Creature Wolf,2/2,green) -auto=life:2 controller -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ravager of the Fells) -text=Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green wolf token onto the battlefield and you gain 2 life. -- At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. -mana={2}{R}{G} -type=Creature -subtype=Human Werewolf -power=2 -toughness=2 -[/card] -[card] -name=Hurkyl's Recall -target=player -alias=1202 -text=Return all artifacts target player owns to his or her hand. -mana={1}{U} -type=Instant -[/card] -[card] -name=Hurloon Minotaur -mana={1}{R}{R} -type=Creature -subtype=Minotaur -power=2 -toughness=3 -[/card] -[card] -name=Hurloon Shaman -auto=@movedto(this|graveyard) from(battlefield):ability$!sacrifice notatarget(land|mybattlefield)!$ controller && ability$!sacrifice notatarget(land|mybattlefield)!$ opponent -text=When Hurloon Shaman is put into a graveyard from the battlefield, each player sacrifices a land. -mana={1}{R}{R} -type=Creature -subtype=Minotaur Shaman -power=2 -toughness=3 -[/card] -[card] -name=Hurly-Burly -auto=choice name(nonflying) damage:1 all(creature[-flying]) -auto=choice name(flying) damage:1 all(creature[flying]) -text=Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Hurr Jackal -auto={T}:cantregen target(creature) -text={T}: Target creature can't be regenerated this turn. -mana={R} -type=Creature -subtype=Hound -power=1 -toughness=1 -[/card] -[card] -name=Hurricane -auto=damage:X all(creature[flying]) -auto=damage:X all(player) -text=Hurricane deals X damage to each creature with flying and each player. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Hush -auto=destroy all(enchantment) -autohand=__CYCLING__({2}) -text=Destroy all enchantments. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Hussar Patrol -abilities=flash,vigilance -text=Flash (You may cast this spell any time you could cast an instant.) -- Vigilance -mana={2}{W}{U} -type=Creature -subtype=Human Knight -power=2 -toughness=4 -[/card] -[card] -name=Hyalopterous Lemure -auto={0}:-1/0 && flying limit:9 -text={0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. -mana={4}{B} -type=Creature -subtype=Spirit -power=4 -toughness=3 -[/card] -[card] -name=Hydra Broodmaster -auto=this(cantargetcard(*[-monstrous]) {X}{X}{G}:becomes(monstrous) forever && counter(1/1,xx) && token(Hydra,Creature Hydra,xx/xx,green)*xx -text={X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- When Hydra Broodmaster becomes monstrous, put X X/X green Hydra creature tokens onto the battlefield. -mana={4}{G}{G} -type=Creature -subtype=Hydra -power=7 -toughness=7 -[/card] -[card] -name=Hydra Omnivore -text=Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. -mana={4}{G}{G} -type=Creature -subtype=Hydra -power=8 -toughness=8 -[/card] -[card] -name=Hydroblast -alias=1191 -text=Choose one - Counter target spell if it's red; or destroy target permanent if it's red. -mana={U} -type=Instant -[/card] -[card] -name=Hydroform -target=land -auto=transforms((Elemental Creature,setpower=3,settoughness=3,flying)) ueot -text=Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land. -mana={G}{U} -type=Instant -[/card] -[card] -name=Hydrolash -auto=all(creature[attacking]) -2/0 ueot -auto=draw:1 controller -text=Attacking creatures get -2/-0 until end of turn. -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Hydrosurge -target=creature -auto=-5/0 -text=Target creature gets -5/-0 until end of turn. -mana={U} -type=Instant -[/card] -[card] -name=Hyena Umbra -abilities=totemarmor -target=creature -auto=teach(creature) 1/1 -auto=teach(creature) first strike -text=Enchant creature -- Enchanted creature gets +1/+1 and has first strike. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hymn of Rebirth -target=creature|graveyard -auto=moveTo(myBattlefield) -text=Put target creature card in a graveyard onto the battlefield under your control. -mana={3}{G}{W} -type=Sorcery -[/card] -[card] -name=Hymn to Tourach -target=player -auto=discard:2 -text=Target player discards two cards at random. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Hyperion Blacksmith -auto={T}:tap target(artifact|opponentBattlefield) -auto={T}:untap target(artifact|opponentBattlefield) -text={T}: You may tap or untap target artifact an opponent controls. -mana={1}{R}{R} -type=Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Hypersonic Dragon -auto=lord(sorcery|myhand) flash -abilities=flying,haste -text=Flying, haste -- You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) -mana={3}{U}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Hypervolt Grasp -target=creature -auto=teach(creature) {T}:damage:1 target(creature,player) -auto={1}{U}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -- {1}{U}: Return Hypervolt Grasp to its owner's hand. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Hypnotic Cloud -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -auto=kicker ability$!name(discard) target(<2>*|myhand) reject!$ targetedplayer -kicker={4} -text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Hypnotic Siren -abilities=flying -auto=bestow bstw -auto=bestow teach(creature|opponentBattlefield) transforms((,newability[moveto(opponentbattlefield)])) oneshot -auto=bestow teach(creature) +1/+1 -auto=bestow teach(creature) flying -bestow={5}{u}{u} -text=Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying -- You control enchanted creature. -- Enchanted creature gets +1/+1 and has flying. -mana={U} -type=Enchantment Creature -subtype=Siren -power=1 -toughness=1 -[/card] -[card] -name=Hypnotic Specter -abilities=flying -auto=@damagefoeof(player) from(this):discard:1 opponent -text=Flying -- Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. -mana={1}{B}{B} -type=Creature -subtype=Specter -power=2 -toughness=2 -[/card] -[card] -name=Hypnox -abilities=flying -auto=if casted(this) then hand(blink)forsrc all(*|opponenthand) -text=Flying -- When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. -- When Hypnox leaves the battlefield, return the exiled cards to their owner's hand. -mana={8}{B}{B}{B} -type=Creature -subtype=Nightmare Horror -power=8 -toughness=8 -[/card] -[card] -name=Hypochondria -auto={W}{D(*|myhand)}:prevent:3 target(creature,player) -auto={S}:prevent:3 target(other *[creature;player]) -text={W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn. -- {W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Hysterical Blindness -auto=all(creature|opponentbattlefield) -4/0 ueot -text=Creatures your opponents control get -4/-0 until end of turn. -mana={2}{U} -type=Instant -[/card] -[card] -name=Hystrodon -abilities=trample -auto=@combatdamaged(player) from(this):may draw:1 controller -facedown={3} -autofacedown={1}{G}{G}:morph -text=Trample -- Whenever Hystrodon deals combat damage to a player, you may draw a card. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{G} -type=Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Hythonia the Cruel -abilities=deathtouch -auto=this(cantargetcard(*[-monstrous]) {6}{B}{B}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[destroy all(creature[-gorgon])])) forever -text=Deathtouch -- {6}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures. -mana={4}{B}{B} -type=Legendary Creature -subtype=Gorgon -power=4 -toughness=6 -[/card] -[card] -name=Ib Halfheart, Goblin Tactician -auto=@combat(blocked) source(other goblin|mybattlefield) from(creature):all(trigger[to]) sacrifice -auto=@combat(blocked) source(other goblin|mybattlefield) from(creature):all(trigger[from]) damage:4 -auto={S(mountain|mybattlefield)}{S(mountain|mybattlefield)}:token(Goblin,Creature Goblin,1/1,red)*2 -text=Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. -- Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield. -mana={3}{R} -type=Legendary Creature -subtype=Goblin Advisor -power=3 -toughness=2 -[/card] -[card] -name=Icatian Crier -auto={1}{W}{T}{D(*|myhand)}:token(Citizen,creature citizen, 1/1, white)*2 -text={1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield. -mana={2}{W} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Icatian Javelineers -auto=counter(0/0,1,Javelin) -auto={T}{C(0/0,-1,Javelin)}:damage:1 target(creature,player) -text=Icatian Javelineers enters the battlefield with a javelin counter on it. -- {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Icatian Lieutenant -auto={1}{W}:target(soldier) 1/0 -text={1}{W}: Target Soldier creature gets +1/+0 until end of turn. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Icatian Moneychanger -auto=counter(0/0,3,Credit) -auto=damage:3 controller -auto=@each my upkeep:counter(0/0,1,Credit) -auto={S}:thisforeach(counter{0/0.1.Credit}) life:1 controller myUpkeepOnly -text=Icatian Moneychanger enters the battlefield with three credit counters on it. -- When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. -- At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. -- Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep. -mana={W} -type=Creature -subtype=Human -power=0 -toughness=2 -[/card] -[card] -name=Icatian Priest -auto={1}{W}{W}:1/1 target(creature) -text={1}{W}{W}: Target creature gets +1/+1 until end of turn. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Icatian Scout -auto={1}{T}:first strike target(creature) -text={1}, {T}: Target creature gains first strike until end of turn. -mana={W} -type=Creature -subtype=Human Soldier Scout -power=1 -toughness=1 -[/card] -[card] -name=Icatian Store -abilities=doesnotuntap -auto=tap(noevent) -auto=@each my untap sourcetap:may untap -auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w} -text=Icatian Store enters the battlefield tapped. -- You may choose not to untap Icatian Store during your untap step. -- At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Icatian Town -auto=token(Citizen,creature human,1/1,white)*4 -text=Put four 1/1 white Citizen creature tokens onto the battlefield. -mana={5}{W} -type=Sorcery -[/card] -[card] -name=Ice Cage -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=noactivatedability -auto=@targeted(mytgt):sacrifice all(this) -text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- When enchanted creature becomes the target of a spell or ability, destroy Ice Cage. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ice Floe -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={t}:target(creature[-flying&attacking]|opponentbattlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend -text=You may choose not to untap Ice Floe during your untap step. -- {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped. -type=Land -[/card] -[card] -name=Ice Over -target=artifact,creature -auto=teach(*) doesnotuntap -text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ice Storm -target=land -auto=destroy -text=Destroy target land. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Iceberg -auto=counter(0/0,X,Ice) -auto={3}:counter(0/0,1,Ice) -auto={C(0/0,-1,Ice)}:Add{1} -text=Iceberg enters the battlefield with X ice counters on it. -- {3}: Put an ice counter on Iceberg. -- Remove an ice counter from Iceberg: Add {1} to your mana pool. -mana={X}{U}{U} -type=Enchantment -[/card] -[card] -name=Icefall -target=*[artifact;land] -auto=destroy -autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({R}{R}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) -text=Destroy target artifact or land. -- Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Icefeather Aven -abilities=flying -facedown={3} -autofacedown={1}{G}{U}:morph -autofaceup=moveTo(ownerhand) target(other creature|battlefield) -text=Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-- When Icefeather Aven is turned face up, you may return another target creature to its owner's hand. -mana={G}{U} -type=Creature -subtype=Bird Shaman -power=2 -toughness=2 -[/card] -[card] -name=Icequake -target=land -auto=teach(land[snow]) damage:1 targetcontroller -auto=destroy -text=Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Ichiga, Who Topples Oaks -doublefaced=kamiflip -abilities=trample -auto={C(0/0,-1,Ki)}:2/2 target(creature) ueot -text=Trample -- Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. -color=green -type=Legendary Creature -subtype=Spirit -power=4 -toughness=3 -[/card] -[card] -name=Ichneumon Druid -auto=@movedto(instant|opponentstack) restriction{thisturn(instant|opponentstack)~morethan~1}:damage:4 opponent -text=Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her. -mana={1}{G}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Ichor Explosion -target=creature|myBattlefield -auto=all(creature) -storedpower/-storedpower ueot -text=As an additional cost to cast Ichor Explosion, sacrifice a creature. -- All creatures get -X/-X until end of turn, where X is the sacrificed creature's power. -mana={5}{B}{B}{S(artifact|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Ichor Rats -abilities=infect -auto=alterpoison:1 all(player) -text=Infect -- When Ichor Rats enters the battlefield, each player gets a poison counter. -mana={1}{B}{B} -type=Creature -subtype=Rat -power=2 -toughness=1 -[/card] -[card] -name=Ichor Slick -abilities=madness -autoexile=restriction{discarded} pay({3}{B}) name(pay 3B to cast) activate name(pay 3B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -target=creature -auto=-3/-3 -autohand=__CYCLING__({2}) -text=Target creature gets -3/-3 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Ichor Wellspring -auto=draw:1 -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller -text=When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. -mana={2} -type=Artifact -[/card] -[card] -name=Ichorclaw Myr -abilities=infect -auto=rampage(2/2,0) -auto=rampage(-2/-2,1) -text=Infect -- Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Ichorid -abilities=haste,treason -autograveyard={E(other creature[black]|mygraveyard)}:moveto(mybattlefield) myUpkeepOnly -text=Haste -- At the beginning of the end step, sacrifice Ichorid. -- At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. -mana={3}{B} -type=Creature -subtype=Horror -power=3 -toughness=1 -[/card] -[card] -name=Icy Blast -target=creature|battlefield -auto=tap -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then frozen -text=Tap X target creatures. -- Ferocious -- If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps. -mana={X}{U} -type=Instant -[/card] -[card] -name=Icy Manipulator -auto={1}{T}:tap target(artifact,creature,land) -text={1}, {T}: Tap target artifact, creature, or land. -mana={4} -type=Artifact -[/card] -[card] -name=Ideas Unbound -auto=draw:3 -auto=phaseaction[endofturn] reject target(<3>*|myhand) -text=Draw three cards. Discard three cards at the beginning of the next end step. -mana={U}{U} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Identity Crisis -target=player -auto=moveTo(exile) all(*|targetedpersonshand,targetedpersonsgraveyard) -text=Exile all cards from target player's hand and graveyard. -mana={2}{W}{W}{B}{B} -type=Sorcery -[/card] -[card] -name=Idle Thoughts -auto=aslongas(*|myhand) {2}:draw:1 <1 -text={2}: Draw a card if you have no cards in hand. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Idyllic Tutor -aicode=activate moveTo(myhand) notatarget(enchantment|myLibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>enchantment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Igneous Golem -auto={2}:trample -text={2}: Igneous Golem gains trample until end of turn. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=4 -[/card] -[card] -name=Igneous Pouncer -abilities=haste -aicode=activate target(*[mountain;swamp]|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[mountain;swamp]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Haste -- Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.) -mana={4}{B}{R} -type=Creature -subtype=Elemental -power=5 -toughness=1 -[/card] -[card] -name=Ignition Team -auto=counter(1/1,type:land[tapped]:battlefield) -auto={2}{R}{C(1/1,-1)}:target(land) transforms((Elemental Creature,setpower=4,settoughness=4,red)) ueot -text=Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. -- {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. -mana={5}{R}{R} -type=Creature -subtype=Goblin Warrior -power=0 -toughness=0 -[/card] -[card] -name=Ignoble Soldier -auto=@combat(blocked,turnlimited) source(this):fog from(this) -text=Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=1 -[/card] -[card] -name=Ignorant Bliss -auto=hand(blink)ueot all(*|myhand) -auto=phaseaction[endofturn once] draw:1 -text=Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card. -mana={1}{R} -type=Instant -[/card] -[card] -name=Ihsan's Shade -abilities=protection from white -text=Protection from white -mana={3}{B}{B}{B} -type=Legendary Creature -subtype=Shade Knight -power=5 -toughness=5 -[/card] -[card] -name=Iizuka the Ruthless -auto=bushido(2/2) -auto={2}{R}{S(samurai|mybattlefield)}:all(samurai|mybattlefield) double strike ueot -text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. -mana={3}{R}{R} -type=Legendary Creature -subtype=Human Samurai -power=3 -toughness=3 -[/card] -[card] -name=Ikiral Outrider -auto={4}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) vigilance -auto=this(counter{0/0.1.Level}) 1/4 -auto=this(counter{0/0.4.Level}) 1/4 -auto=maxlevel:4 -text=Level up {4} -- [Level 1-3] Vigilance (2/6) -- [Level 4+] Vigilance (3/10) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Ill-Gotten Gains -auto=reject all(*|hand) && moveto(exile) all(this) -auto=ability$!moveto(ownerhand) notatarget(*|mygraveyard)!$ controller && ability$!moveto(ownerhand) notatarget(*|mygraveyard)!$ opponent -text=Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Illness in the Ranks -auto=lord(creature[token]) -1/-1 -text=Creature tokens get -1/-1. -mana={B} -type=Enchantment -[/card] -[card] -name=Ill-Tempered Cyclops -abilities=trample -auto=this(cantargetcard(*[-monstrous]) {5}{R}:becomes(monstrous) forever && counter(1/1,3) -text=Trample -- {5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -mana={3}{R} -type=Creature -subtype=Cyclops -power=3 -toughness=3 -[/card] -[card] -name=Illuminated Wings -target=creature -auto=flying -auto={2}{S}:draw:1 -text=Enchant creature -- Enchanted creature has flying. -- {2}, Sacrifice Illuminated Wings: Draw a card. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Illumination -target=artifact,enchantment|stack -auto=fizzle -auto=life:manacost targetcontroller -text=Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. -mana={W}{W} -type=Instant -[/card] -[card] -name=Illusionary Armor -target=creature -auto=4/4 -auto=@targeted(mytgt):sacrifice all(this) -text=Enchant creature -- Enchanted creature gets +4/+4. -- When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor. -mana={4}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Illusionary Forces -abilities=flying -auto=cumulativeupcost[{U}] sacrifice -text=Flying -- Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={3}{U} -type=Creature -subtype=Illusion -power=4 -toughness=4 -[/card] -[card] -name=Illusionary Servant -abilities=flying -auto=@targeted(this):sacrifice -text=Flying -- When Illusionary Servant becomes the target of a spell or ability, sacrifice it. -mana={1}{U}{U} -type=Creature -subtype=Illusion -power=3 -toughness=4 -[/card] -[card] -name=Illusionary Wall -abilities=defender,flying,first strike -auto=cumulativeupcost[{U}] sacrifice -text=Defender, flying, first strike -- Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={4}{U} -type=Creature -subtype=Illusion Wall -power=7 -toughness=4 -[/card] -[card] -name=Illusionist's Stratagem -target=creature|mybattlefield -auto=(blink) -auto=draw:1 controller -text=Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. -- Draw a card. -mana={3}{U} -type=Instant -[/card] -[card] -name=Illusions of Grandeur -auto=life:20 -auto=@movedTo(this|nonbattlezone) from(battlefield):life:-20 -auto=cumulativeupcost[{2}] sacrifice -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Illusions of Grandeur enters the battlefield, you gain 20 life. -- When Illusions of Grandeur leaves the battlefield, you lose 20 life. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Illusory Ambusher -abilities=flash -auto=@damaged(this):draw:thatmuch controller -text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever Illusory Ambusher is dealt damage, draw that many cards. -mana={4}{U} -type=Creature -subtype=Cat Illusion -power=4 -toughness=1 -[/card] -[card] -name=Illusory Angel -abilities=flying -restriction=casted a spell -text=Flying -- Cast Illusory Angel only if you've cast another spell this turn. -mana={2}{U} -type=Creature -subtype=Angel Illusion -power=4 -toughness=4 -[/card] -[card] -name=Illusory Demon -abilities=flying -auto=@movedTo(*|mystack):bury -text=Flying -- When you cast a spell, sacrifice Illusory Demon. -mana={1}{U}{B} -type=Creature -subtype=Demon Illusion -power=4 -toughness=3 -[/card] -[card] -name=Imagecrafter -auto={T}:activatechooseatype target(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend nonwall -text={T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Imaginary Pet -auto=@each my upkeep restriction{type(*|myhand)~morethan~0}:moveTo(myHand) -text=At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. -mana={1}{U} -type=Creature -subtype=Illusion -power=4 -toughness=4 -[/card] -[card] -name=Immaculate Magistrate -auto={T}:foreach(elf|myBattlefield) counter(1/1,1) target(creature) -text={T}: Put a +1/+1 counter on target creature for each Elf you control. -mana={3}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Immerwolf -abilities=intimidate -auto=lord(other *[wolf;werewolf]|mybattlefield) 1/1 -auto=lord(*[-human;werewolf]|mybattlefield) canttransform -text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Other Wolf and Werewolf creatures you control get +1/+1. -- Non-Human Werewolves you control can't transform. -mana={1}{R}{G} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Immobilizing Ink -target=creature -auto=doesnotuntap -auto=teach(creature) {1}{D(*|myhand)}:untap -text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{1}, Discard a card: Untap this creature." -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Immolating Glare -auto=destroy -target=creature[attacking] -text=Destroy target attacking creature. -mana={1}{W} -type=Instant -[/card] -[card] -name=Immolating Souleater -auto={p(R)}:1/0 -text=({p(R)} may be paid for with either {R} or 2 life.) -- {p(R)}: Immolating Souleater gets +1/+0 until end of turn. -mana={2} -type=Artifact Creature -subtype=Hound -power=1 -toughness=1 -[/card] -[card] -name=Immolation -target=creature -auto=2/-2 -text=Enchant creature -- Enchanted creature gets +2/-2. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Immortal Servitude -auto=moveto(ownerbattlefield) all(creature[manacost=X]|mygraveyard) -text=Return each creature card with converted mana cost X from your graveyard to the battlefield. -mana={X}{WB}{WB}{WB} -type=Sorcery -[/card] -[card] -name=Impact Tremors -auto=@movedto(creature|mybattlefield):damage:1 all(opponent) -text=Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Impaler Shrike -abilities=flying -auto=@combatdamaged(player) from(this):may sacrifice all(this) && draw:3 -text=Flying -- When Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards. -mana={2}{U}{U} -type=Creature -subtype=Bird -power=3 -toughness=1 -[/card] -[card] -name=Impatience -auto=@each opponent end restriction{thisturn(*|opponentstack)~lessthan~1}:damage:2 opponent -auto=@each my end restriction{thisturn(*|mystack)~lessthan~1}:damage:2 controller -text=At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Impeccable Timing -target=creature[attacking;blocking] -auto=damage:3 -text=Impeccable Timing deals 3 damage to target attacking or blocking creature. -mana={1}{W} -type=Instant -[/card] -[card] -name=Impelled Giant -abilities=trample -auto={T(other creature[red]|mybattlefield)}:storedpower/0 -text=Trample -- Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way. -mana={4}{R}{R} -type=Creature -subtype=Giant Warrior -power=3 -toughness=3 -[/card] -[card] -name=Impending Disaster -auto=@each my upkeep restriction{type(land|battlefield)~morethan~6}:all(land) destroy -auto=@each my upkeep restriction{type(land|battlefield)~morethan~6}:sacrifice -text=At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster. If you do, destroy all lands. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Imperial Edict -target=opponent -auto=ability$!name(sacrifice) target(creature|mybattlefield) destroy!$ targetedplayer -text=Target opponent chooses a creature he or she controls. Destroy it. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Imperial Hellkite -abilities=flying -facedown={3} -autofacedown={6}{R}{R}:morph -aicode=activate target(dragon|mylibrary) moveto(myhand) -autofaceup=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>dragon|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Flying -- Morph {6}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Imperial Mask -text=When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield. -- You can't be the target of spells or abilities your opponents control. -mana={4}{W} -type=Enchantment -abilities=controllershroud -[/card] -[card] -name=Imperial Recruiter -aicode=activate target(creature[power<=2]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[power<=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library. -mana={2}{R} -type=Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Imperial Seal -abilities=hiddenface -aicode=activate moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! target(*|mylibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend -text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. -mana={B} -type=Sorcery -[/card] -[card] -name=Imperious Perfect -auto=lord(other elf|myBattlefield) 1/1 -auto={G}{T}:token(Elf Warrior,creature Elf Warrior,1/1,green) -text=Other Elf creatures you control get +1/+1. -- {G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield. -mana={2}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Impetuous Sunchaser -abilities=haste,flying,mustattack -text=Flying, haste -- Impetuous Sunchaser attacks each turn if able. -mana={1}{R} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Implement of Combustion -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller -auto={R}{S}:damage:1 target(player) -text={R}, Sacrifice Implement of Combustion: It deals 1 damage to target player. -- When Implement of Combustion is put into a graveyard from the battlefield, draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Implement of Examination -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller -auto={U}{S}:draw:1 controller -text={U}, Sacrifice Implement of Examination: Draw a card. -- When Implement of Examination is put into a graveyard from the battlefield, draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Implement of Ferocity -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller -auto={G}{S}:counter(1/1,1) target(other creature) -text={G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery. -- When Implement of Ferocity is put into a graveyard from the battlefield, draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Implement of Improvement -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller -auto={W}{S}:life:2 controller -text={W}, Sacrifice Implement of Improvement: You gain 2 life. -- When Implement of Improvement is put into a graveyard from the battlefield, draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Implement of Malice -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller -auto={B}{S}:target(player) ability$!name(discard a card) target(*|myhand) reject!$ targetedplayer asSorcery -text={B}, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery. -- When Implement of Malice is put into a graveyard from the battlefield, draw a card. -mana={2} -type=Artifact -[/card] -[card] -name=Implements of Sacrifice -auto={1}{T}{S}:Add{B}{B} -auto={1}{T}{S}:Add{U}{U} -auto={1}{T}{S}:Add{G}{G} -auto={1}{T}{S}:Add{R}{R} -auto={1}{T}{S}:Add{W}{W} -text={1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Implode -target=land -auto=destroy -auto=draw:1 controller -text=Destroy target land. -- Draw a card. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Imposing Sovereign -auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) -text=Creatures your opponents control enter the battlefield tapped. -mana={1}{W} -type=Creature -subtype=Human -power=2 -toughness=1 -[/card] -[card] -name=Imposing Visage -target=creature -auto=teach(creature) menace -text=Enchant creature -- Enchanted creature can't be blocked except by two or more creatures. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Impromptu Raid -auto={2}{rg}:reveal:1 optionone target(creature|reveal) transforms((,newability[moveto(mybattlefield)],treason,haste)) forever optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend -text={2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature has haste. Sacrifice it at the beginning of the next end step. -mana={3}{RG} -type=Enchantment -[/card] -[card] -name=Improvised Armor -target=creature -auto=2/5 -autohand=__CYCLING__({3}) -text=Enchant creature -- Enchanted creature gets +2/+5. -- Cycling {3} ({3}, Discard this card: Draw a card.) -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Imps' Taunt -target=creature -auto=mustattack -buyback={1}{B}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature attacks this turn if able. -mana={1}{B} -type=Instant -[/card] -[card] -name=Impulse -abilities=hiddenface -aicode=activate target(*[zpos<=4]|mylibrary) moveto(ownerhand) -auto=name(look) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. -mana={1}{U} -type=Instant -[/card] -[card] -name=In Garruk's Wake -auto=destroy all(creature,planeswalker|opponentbattlefield) -text=Destroy all creatures you don't control and all planeswalkers you don't control. -mana={7}{B}{B} -type=Sorcery -[/card] -[card] -name=In the Eye of Chaos -auto=@movedto(instant[manacost=1]|stack):all(trigger[to]) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=2]|stack):all(trigger[to]) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=3]|stack):all(trigger[to]) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=4]|stack):all(trigger[to]) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=5]|stack):all(trigger[to]) transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=6]|stack):all(trigger[to]) transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=7]|stack):all(trigger[to]) transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=8]|stack):all(trigger[to]) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=9]|stack):all(trigger[to]) transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=10]|stack):all(trigger[to]) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=11]|stack):all(trigger[to]) transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=12]|stack):all(trigger[to]) transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=13]|stack):all(trigger[to]) transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=14]|stack):all(trigger[to]) transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=15]|stack):all(trigger[to]) transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?fizzle])) forever -auto=@movedto(instant[manacost=16]|stack):all(trigger[to]) transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost. -mana={2}{U} -type=World Enchantment -[/card] -[card] -name=In the Web of War -auto=@movedto(creature|myBattlefield):all(trigger) 2/0 ueot -auto=@movedto(creature|myBattlefield):all(trigger) haste ueot -text=Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Inaction Injunction -target=creature|opponentBattlefield -auto=transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -auto=draw:1 controller -text=Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -- Draw a card. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Iname as One -aicode=activate moveTo(myBattlefield) target(spirit[-instant;-sorcery]|myLibrary) -auto=if casted(this) then name(search card) reveal:plibrarycount optionone name(choose card) target(spirit[-instant;-sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) and!( target(spirit[-instant;-sorcery]|mygraveyard) moveTo(myBattlefield) )! -text=When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. -- When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. -mana={8}{B}{B}{G}{G} -type=Legendary Creature -subtype=Spirit -power=8 -toughness=8 -[/card] -[card] -name=Iname, Death Aspect -aicode=activate target(spirit|mylibrary) moveto(mygraveyard) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(spirit|mylibrary) optionone name(choose card) target(spirit|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library. -mana={4}{B}{B} -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Iname, Life Aspect -auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && target(spirit|mygraveyard) moveTo(myhand) -text=When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. -mana={4}{G}{G} -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Incandescent Soulstoke -auto=lord(other creature[elemental]|myBattlefield) 1/1 -auto={1}{R}{T}:moveto(mybattlefield) target(creature[elemental]|myhand) && transforms((,treason,haste)) forever -text=Other Elemental creatures you control get +1/+1. -- {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. -mana={2}{R} -type=Creature -subtype=Elemental Shaman -power=2 -toughness=2 -[/card] -[card] -name=Incendiary Flow -target=creature,player -auto=teach(creature) exiledeath ueot -auto=damage:3 -text=Incendiary Flow deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Incendiary Sabotage -auto=damage:3 all(creature) -text=As an additional cost to cast Incendiary Sabotage, sacrifice an artifact. -- Incendiary Sabotage deals 3 damage to each creature. -mana={2}{R}{R}{S(artifact|mybattlefield)} -type=Instant -[/card] -[card] -name=Incendiary -target=creature -auto=@each my upkeep:may counter(0/0,1,Fuse) -auto=@movedTo(mytgt|graveyard):thisforeach(counter{0/0.1.Fuse}) damage:1 target(creature,player) -text=Enchant creature -- At the beginning of your upkeep, you may put a fuse counter on Incendiary. -- When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Incinerate -target=creature,player -auto=cantregen -auto=damage:3 -text=Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Incite Hysteria -target=creature -auto=all(creature[share!color!]) cantblock ueot -text=Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Incite War -other={4}{R} name(Entwine) -target=player -auto=if paid(alternative) then all(creature|targetedpersonsbattlefield) mustattack ueot && all(creature|mybattlefield) first strike ueot -auto=ifnot paid(alternative) then transforms((,newability[choice all(creature|targetedpersonsbattlefield) mustattack ueot],newability[choice all(creature|mybattlefield) first strike ueot])) ueot -text=Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn. -- Entwine {2} (Choose both if you pay the entwine cost.) -mana={2}{R} -type=Instant -[/card] -[card] -name=Incited Rabble -abilities=mustattack -auto={2}:1/0 ueot -text=Incited Rabble attacks each combat if able. -- {2}: Incited Rabble gets +1/+0 until end of turn. -type=Creature -subtype=Human -power=2 -toughness=3 -[/card] -[card] -name=Incite -target=creature -auto=transforms((,red)) ueot -auto=mustattack -text=Target creature becomes red until end of turn and attacks this turn if able. -mana={R} -type=Instant -[/card] -[card] -name=Incorrigible Youths -abilities=haste,madness -autoexile=restriction{discarded} pay({2}{r}) name(pay 2r to cast) activate name(pay 2r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Haste -- Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={3}{R}{R} -type=Creature -subtype=Vampire -power=4 -toughness=3 -[/card] -[card] -name=Increasing Ambition -abilities=hiddenface -aicode=activate transforms((,newability[ifnot gravecast then target(*|myLibrary) moveTo(myhand)],newability[if gravecast then target(<2>*|myLibrary) moveTo(myhand)])) ueot -auto=ifnot gravecast then name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend -auto=if gravecast then name(search card) reveal:plibrarycount optionone name(choose card) target(<2>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend -flashback={7}{B} -text=Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library. -- Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Increasing Confusion -auto=ifnot gravecast then deplete:X target(player) -auto=if gravecast then deplete:twiceX target(player) -flashback={X}{U} -text=Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice as many cards into his or her graveyard instead. -- Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={X}{U} -type=Sorcery -[/card] -[card] -name=Increasing Devotion -auto=ifnot gravecast then token(Human,Creature Human,1/1,white)*5 -auto=if gravecast then token(Human,Creature Human,1/1,white)*10 -flashback={7}{W}{W} -text=Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead. -- Flashback {7}{W}{W} -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Increasing Savagery -target=creature -auto=ifnot gravecast then counter(1/1,5) -auto=if gravecast then counter(1/1,10) -flashback={5}{G}{G} -text=Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead. -- Flashback {5}{G}{G} -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Incubator Drone -auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -text=Devoid (This card has no color.) -- When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -mana={3}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=3 -[/card] -[card] -name=Incurable Ogre -mana={3}{R} -type=Creature -subtype=Ogre Mutant -power=5 -toughness=1 -[/card] -[card] -name=Incursion Specialist -auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:all(this) 2/0 && all(this) unblockable ueot -text=Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and is unblockable this turn. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Indebted Samurai -auto=bushido(1/1) -auto=@movedTo(samurai|mygraveyard) from(myBattlefield):may counter(1/1,1) -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai. -mana={3}{W} -type=Creature -subtype=Human Samurai -power=2 -toughness=3 -[/card] -[card] -name=Indentured Djinn -abilities=flying -auto=ability$!choice name(draw 1) draw:1 _ choice name(draw 2) draw:2 _ choice name(draw 3) draw:3!$ opponent -text=Flying -- When Indentured Djinn enters the battlefield, each other player may draw up to three cards. -mana={1}{U}{U} -type=Creature -subtype=Djinn -power=4 -toughness=4 -[/card] -[card] -name=Indentured Oaf -auto=preventalldamage to(creature[red]) from(this) -text=Prevent all damage that Indentured Oaf would deal to red creatures. -mana={3}{R} -type=Creature -subtype=Ogre Warrior -power=4 -toughness=3 -[/card] -[card] -name=Independent Troops -mana={1}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Indestructibility -target=artifact,creature,enchantment,land,planeswalker -auto=indestructible -text=Enchant permanent -- Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Indestructible Aura -target=creature -auto=prevent:999 -text=Prevent all damage that would be dealt to target creature this turn. -mana={W} -type=Instant -[/card] -[card] -name=Index -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=5]|mylibrary) moverandom(*[zpos<=5]) from(mylibrary) to(mylibrary)])) ueot -auto=name(Look) reveal:5 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Look at the top five cards of your library, then put them back in any order. -mana={U} -type=Sorcery -[/card] -[card] -name=Indigo Faerie -abilities=flying -auto={U}:name(add blue color) target(*) transforms((,newcolors[blue])) ueot -text=Flying -- {U}: Target permanent becomes blue in addition to its other colors until end of turn. -mana={1}{U} -type=Creature -subtype=Faerie Wizard -power=1 -toughness=1 -[/card] -[card] -name=Indomitable Ancients -mana={2}{W}{W} -type=Creature -subtype=Treefolk Warrior -power=2 -toughness=10 -[/card] -[card] -name=Indomitable Archangel -abilities=flying -auto=aslongas(artifact|myBattlefield) lord(artifact|myBattlefield) shroud >2 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Metalcraft - Artifacts you control have shroud as long as you control three or more artifacts. -mana={2}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Indomitable Will -abilities=flash -target=creature -auto=1/2 -text=Flash -- Enchant creature -- Enchanted creature gets +1/+2. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Indrik Stomphowler -auto=destroy target(artifact,enchantment) -text=When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. -mana={4}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Indrik Umbra -abilities=totemarmor -target=creature -auto=teach(creature) 4/4 -auto=teach(creature) first strike -auto=teach(creature) lure -text=Enchant creature -- Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={4}{G}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Induce Paranoia -target=*|stack -auto=if spent({B}) then transforms((,newability[deplete:manacost],newability[fizzle])) else fizzle -text=Counter target spell. If {B} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Indulgent Aristocrat -abilities=lifelink -auto={2}{S(creature|mybattlefield)}:counter(1/1,1) all(vampire|mybattlefield) -text=Lifelink -- {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. -mana={B} -type=Creature -subtype=Vampire -power=1 -toughness=1 -[/card] -[card] -name=Inertia Bubble -target=artifact -auto=doesnotuntap -text=Enchant artifact -- Enchanted artifact doesn't untap during its controller's untap step. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Inexorable Blob -auto=@combat(attacking) source(this) restriction{delirium}:token(Ooze,creature Ooze,3/3,green,battleready) -text=Delirium Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking. -mana={2}{G} -type=Creature -subtype=Ooze -power=3 -toughness=3 -[/card] -[card] -name=Inexorable Tide -auto=@movedto(mystack) from(*|myhand):notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Whenever you cast a spell, proliferate. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Infantry Veteran -auto={T}:1/1 target(creature[attacking]) -text={T}: Target attacking creature gets +1/+1 until end of turn. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Infected Vermin -auto={2}{B}:damage:1 all(creature,player) -auto=aslongas(*|mygraveyard) {3}{B}:damage:3 all(creature,player) >6 -text={2}{B}: Infected Vermin deals 1 damage to each creature and each player. -- Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard. -mana={2}{B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Infectious Bloodlust -target=creature -auto=teach(creature) 2/1 -auto=teach(creature) haste -auto=teach(creature) mustattack -aicode=activate target(Infectious Bloodlust|mylibrary) moveto(myhand) -auto=@movedto(mytgt|graveyard) from(Battlefield):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>Infectious Bloodlust|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Enchant creature -- Enchanted creature gets +2/+1, has haste, and attacks each turn if able. -- When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Infectious Horror -auto=@combat(attacking) source(this):life:-2 opponent -text=Whenever Infectious Horror attacks, each opponent loses 2 life. -mana={3}{B} -type=Creature -subtype=Zombie Horror -power=2 -toughness=2 -[/card] -[card] -name=Infectious Host -auto=@movedTo(this|graveyard) from(battlefield):life:-2 target(player) -text=When Infectious Host dies, target player loses 2 life. -mana={2}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Infernal Caretaker -facedown={3} -autofacedown={3}{B}:morph -autofaceup=moveTo(myhand) all(zombie|mygraveyard) -autofaceup=moveTo(opponenthand) all(zombie|opponentgraveyard) -text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands. -mana={3}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Infernal Contract -text=Draw four cards. You lose half your life, rounded up. -auto=draw:4 -auto=life:-halfdownlifetotal controller -mana={B}{B}{B} -type=Sorcery -[/card] -[card] -name=Infernal Medusa -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy -auto=@combat(blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy -text=Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. -- Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat. -mana={3}{B}{B} -type=Creature -subtype=Gorgon -power=2 -toughness=4 -[/card] -[card] -name=Infernal Plunge -auto=add{R}{R}{R} -text=As an additional cost to cast Infernal Plunge, sacrifice a creature. -- Add {R}{R}{R} to your mana pool. -mana={R}{S(creature|myBattlefield)} -type=Sorcery -[/card] -[card] -name=Infernal Scarring -target=creature -auto=teach(creature) 2/0 -auto=@movedto(mytgt|graveyard) from(Battlefield):draw:1 targetcontroller -text=Enchant creature -- Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Infernal Tribute -auto={2}{S(*[-token]|myBattlefield)}:draw:1 -text={2}, Sacrifice a nontoken permanent: Draw a card. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Infernal Tutor -abilities=hiddenface -auto=if type(*|myhand)~morethan~0 name(search a copy) then name(search a copy) target(*|myhand) transforms((,newability[target(*[share!name!]|mylibrary) moveTo(myhand)])) oneshot -auto=if type(*|myhand)~lessthan~1 then target(*|mylibrary) moveTo(myhand) -text=Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library. -- Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Inferno Elemental -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:3 -text=Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. -mana={4}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Inferno Fist -target=creature|mybattlefield -auto=teach(creature) 2/0 -auto={R}{S}:damage:2 target(other *[creature;player]) -text=Enchant creature you control. -- Enchanted creature gets +2/+0. -- {R} Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Inferno -auto=damage:6 all(player,creature) -text=Inferno deals 6 damage to each creature and each player. -mana={5}{R}{R} -type=Instant -[/card] -[card] -name=Infested Roothold -abilities=Defender -auto=protection from(artifact) -auto=@movedto(artifact|opponentBattlefield):may token(Insect,Creature Insect,1/1,green) -text=Defender (This creature can't attack.) -- Protection from artifacts -- Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield. -mana={4}{G} -type=Creature -subtype=Wall -power=0 -toughness=3 -[/card] -[card] -name=Infest -auto=all(creature) -2/-2 ueot -text=All creatures get -2/-2 until end of turn. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Infiltrate -target=creature -auto=unblockable -text=Target creature is unblockable this turn. -mana={U} -type=Instant -[/card] -[card] -name=Infiltration Lens -auto=@combat(blocked) source(mytgt):may draw:2 controller -auto={1}:equip -text=Whenever equipped creature becomes blocked by a creature, you may draw two cards. -- Equip {1} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Infiltrator il-Kor -abilities=shadow -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Suspend 2 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={4}{U} -suspend(2)={1}{u} -type=Creature -subtype=Kor Rogue -power=3 -toughness=1 -[/card] -[card] -name=Infiltrator's Magemark -target=creature -auto=lord(creature[enchanted]|myBattlefield) 1/1 -auto=lord(creature[enchanted]|myBattlefield) transforms((,newability[cantbeblockedby(creature[-defender])])) forever -text=Enchant creature -- Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Inflame -auto=all(creature[damaged]) damage:2 -text=Inflame deals 2 damage to each creature dealt damage this turn. -mana={R} -type=Instant -[/card] -[card] -name=Information Dealer -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=type:wizard:mybattlefield]|mylibrary) moverandom(*[zpos<=type:wizard:mybattlefield]) from(mylibrary) to(mylibrary)])) ueot -auto={t}:name(Look) reveal:type:wizard:mybattlefield optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<60>*|reveal) moveto(mylibrary) optiontwoend revealend -text={T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Infuse with the Elements -target=creature|battlefield -auto=trample ueot -auto=counter(1/1,converge) -text=Converge -- Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn. -mana={3}{G} -type=Instant -[/card] -[card] -name=Infused Arrows -abilities=sunburst -auto=counter(0/0,sunburst,charge) -auto={C(0/0,-1,Charge)}{T}:-1/-1 target(creature) -auto={C(0/0,-2,Charge)}{T}:-2/-2 target(creature) -auto={C(0/0,-3,Charge)}{T}:-3/-3 target(creature) -auto={C(0/0,-4,Charge)}{T}:-4/-4 target(creature) -auto={C(0/0,-5,Charge)}{T}:-5/-5 target(creature) -auto={C(0/0,-6,Charge)}{T}:-6/-6 target(creature) -auto={C(0/0,-7,Charge)}{T}:-7/-7 target(creature) -auto={C(0/0,-8,Charge)}{T}:-8/-8 target(creature) -auto={C(0/0,-9,Charge)}{T}:-9/-9 target(creature) -auto={C(0/0,-10,Charge)}{T}:-10/-10 target(creature) -text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn. -mana={4} -type=Artifact -[/card] -[card] -name=Infuse -target=artifact,creature,land -auto=untap -auto=@next upkeep:draw:1 controller -text=Untap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{U} -type=Instant -[/card] -[card] -name=Ingenious Skaab -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto={U}:1/-1 ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- {U}: Ingenious Skaab gets +1/-1 until end of turn. -mana={2}{U} -type=Creature -subtype=Zombie Horror -power=2 -toughness=3 -[/card] -[card] -name=Ingenious Thief -abilities=flying -aicode=name(look) activate name(look) target(*|opponenthand) donothing -auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -text=Flying -- When Ingenious Thief enters the battlefield, look at target player's hand. -mana={1}{U} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Ingot Chewer -other={R} name(Evoke) -auto=destroy target(artifact) -auto=alternative sacrifice -text=When Ingot Chewer enters the battlefield, destroy target artifact. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={4}{R} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Inheritance -auto=@movedTo(creature|graveyard) from(battlefield):pay({3}) draw:1 -text=Whenever a creature is put into a graveyard from the battlefield, you may pay {3}. If you do, draw a card. -mana={W} -type=Enchantment -[/card] -[card] -name=Initiates of the Ebon Hand -auto={1}:add{b} limit^phaseaction[endofturn once] sacrifice^4 -text={1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. -mana={B} -type=Creature -subtype=Cleric -power=1 -toughness=1 -[/card] -[card] -name=Ink Dissolver -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then deplete:3 opponent )!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then deplete:3 opponent optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=1 -[/card] -[card] -name=Ink-Eyes, Servant of Oni -autohand={3}{B}{B}{N}:ninjutsu -auto=@combatdamagefoeof(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard) -auto=@combatdamageof(player) from(this):may moveTo(myBattlefield) target(creature|mygraveyard) -auto={1}{B}:all(this) regenerate -text=Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. -- {1}{B}: Regenerate Ink-Eyes. -mana={4}{B}{B} -type=Legendary Creature -subtype=Rat Ninja -power=5 -toughness=4 -[/card] -[card] -name=Inkfathom Divers -abilities=islandwalk -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot -auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Islandwalk -- When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. -mana={3}{U}{U} -type=Creature -subtype=Merfolk Soldier -power=3 -toughness=3 -[/card] -[card] -name=Inkfathom Infiltrator -abilities=unblockable,cantblock -text=Inkfathom Infiltrator can't block and is unblockable. -mana={UB}{UB} -type=Creature -subtype=Merfolk Rogue -power=2 -toughness=1 -[/card] -[card] -name=Inkfathom Witch -abilities=fear -auto={2}{U}{B}:all(creature[-blocked]) transforms((,setpower=4,settoughness=1)) ueot -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn. -mana={1}{UB} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Inkmoth Nexus -auto={T}:Add{1} -auto={1}:transforms((Blinkmoth Artifact Creature,setpower=1,settoughness=1,flying,infect)) ueot -text={T}: Add {1} to your mana pool. -- {1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. -type=Land -[/card] -[card] -name=Inkwell Leviathan -abilities=islandwalk,trample,shroud -text=Islandwalk, trample, shroud -mana={7}{U}{U} -type=Artifact Creature -subtype=Leviathan -power=7 -toughness=11 -[/card] -[card] -name=Inner Calm, Outer Strength -target=creature -auto=foreach(*|myhand) 1/1 -text=Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. -mana={2}{G} -type=Instant -subtype=Arcane -[/card] -[card] -name=Inner Fire -auto=foreach(*|myhand) add{R} -text=Add {R} to your mana pool for each card in your hand. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Inner Sanctum -auto=preventalldamage to(creature|mybattlefield) -auto=cumulativeupcost[{L:2}] sacrifice -text=Cumulative upkeep - Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Prevent all damage that would be dealt to creatures you control. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Inner Struggle -target=creature -auto=transforms((,newability[all(this) dynamicability])) ueot -text=Target creature deals damage to itself equal to its power. -mana={3}{R} -type=Instant -[/card] -[card] -name=Inner-Chamber Guard -auto=bushido(2/2) -text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -mana={1}{W} -type=Creature -subtype=Human Samurai -power=0 -toughness=2 -[/card] -[card] -name=Inner-Flame Acolyte -other={R} name(Evoke) -auto=choice target(creature) 2/0 ueot && haste ueot -auto=alternative sacrifice -text=When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={1}{R}{R} -type=Creature -subtype=Elemental Shaman -power=2 -toughness=2 -[/card] -[card] -name=Inner-Flame Igniter -auto={2}{r}:all(creature|mybattlefield) 1/0 ueot limit^all(creature|mybattlefield) first strike ueot^3 -text={2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. -mana={2}{R} -type=Creature -subtype=Elemental Warrior -power=2 -toughness=2 -[/card] -[card] -name=Innocence Kami -auto={W}{T}:tap target(creature) -auto=@movedTo(spirit,arcane|mystack):untap -text={W}, {T}: Tap target creature. -- Whenever you cast a Spirit or Arcane spell, untap Innocence Kami. -mana={3}{W}{W} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Innocent Blood -auto=sacrifice notatarget(creature|mybattlefield) -auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent -text=Each player sacrifices a creature. -mana={B} -type=Sorcery -[/card] -[card] -name=Inquisition of Kozilek -target=player -aicode=activate reject notatarget(*[-land;manacost<=3]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land;manacost<=3]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Inquisition -target=player -auto=damage:type:*[white]:targetedpersonshand targetedplayer -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend -text=Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Inquisitor Exarch -auto=choice life:2 controller -auto=choice life:-2 opponent -text=When Inquisitor Exarch enters the battlefield, choose one - You gain 2 life; or target opponent loses 2 life. -mana={W}{W} -type=Creature -subtype=Cleric -power=2 -toughness=2 -[/card] -[card] -name=Inquisitor's Ox -auto=while(restriction{delirium}) vigilance -auto=while(restriction{delirium}) 1/0 -text=Delirium Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard. -mana={3}{W} -type=Creature -subtype=Ox -power=2 -toughness=5 -[/card] -[card] -name=Inquisitor's Snare -target=creature[attacking;blocking] -auto=teach(creature[-red;-black]) preventalldamage from(mytgt) ueot -auto=teach(creature[red;black]) destroy -text=Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. -mana={1}{W} -type=Instant -[/card] -[card] -name=Insatiable Gorgers -abilities=madness,mustattack -autoexile=restriction{discarded} pay({3}{r}) name(pay 3R to cast) activate name(pay 3R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Insatiable Gorgers attacks each combat if able. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{R}{R} -type=Creature -subtype=Vampire Berserker -power=5 -toughness=3 -[/card] -[card] -name=Insatiable Harpy -abilities=flying,lifelink -text=Flying -- Lifelink. -mana={2}{B}{B} -type=Creature -subtype=Harpy -power=2 -toughness=2 -[/card] -[card] -name=Insatiable Souleater -auto={p(G)}:trample -text=({p(G)} may be paid for with either {G} or 2 life.) -- {p(G)}: Insatiable Souleater gains trample until end of turn. -mana={4} -type=Artifact Creature -subtype=Beast -power=5 -toughness=1 -[/card] -[card] -name=Insectile Aberration -type=Creature -abilities=flying -subtype=Human Insect -power=3 -toughness=2 -[/card] -[card] -name=Inside Out -target=creature -auto=swap -auto=draw:1 controller -text=Switch target creature's power and toughness until end of turn. -- Draw a card. -mana={1}{UR} -type=Instant -[/card] -[card] -name=Insidious Bookworms -auto=@movedTo(this|graveyard) from(battlefield):pay({1}{B}) discard:1 target(player) -text=When Insidious Bookworms is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, target player discards a card at random. -mana={B} -type=Creature -subtype=Worm -power=1 -toughness=1 -[/card] -[card] -name=Insidious Mist -abilities=hexproof,unblockable,indestructible,cantblock -auto=@combat(notblocked) source(this):transforms((,newability[pay[[{2}{B}]] flip(Elusive Tormentor)])) oneshot -text=Hexproof, indestructible -- Insidious Mist can't block and can't be blocked. -- Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it. -type=Creature -subtype=Elemental -color=blue -power=0 -toughness=1 -[/card] -[card] -name=Insight -auto=@movedTo(*[green]|opponentstack):draw:1 controller -text=Whenever an opponent casts a green spell, you draw a card. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Insolence -target=creature -auto=@tapped(mytgt):damage:2 targetController -text=Enchant creature -- Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Insolent Neonate -auto={D(*|myhand)}{s}:draw:1 -abilities=menace -text=Menace (This creature can't be blocked except by two or more creatures.) -- Discard a card, Sacrifice Insolent Neonate: Draw a card. -mana={R} -type=Creature -subtype=Vampire -power=1 -toughness=1 -[/card] -[card] -name=Inspiration -target=player -auto=draw:2 -text=Target player draws two cards. -mana={3}{U} -type=Instant -[/card] -[card] -name=Inspired Charge -auto=all(creature|myBattlefield) 2/1 ueot -text=Creatures you control get +2/+1 until end of turn. -mana={2}{W}{W} -type=Instant -[/card] -[card] -name=Inspired Sprite -abilities=flash,flying -auto=@movedTo(wizard|mystack):may untap -auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text=Flash -- Flying -- Whenever you cast a Wizard spell, you may untap Inspired Sprite. -- {T}: Draw a card, then discard a card. -mana={3}{U} -type=Creature -subtype=Faerie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Inspiring Call -auto=draw:type:creature[counter{1/1}]:mybattlefield -auto=all(creature[counter{1/1}]|mybattlefield) indestructible ueot -text=Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) -mana={2}{G} -type=Instant -[/card] -[card] -name=Inspiring Captain -auto=all(creature|mybattlefield) 1/1 ueot -text=When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. -mana={3}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Inspiring Roar -auto=counter(1/1,1) all(creature|mybattlefield) -text=Put a +1/+1 counter on each creature you control. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Inspiring Vantage -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{R} -auto={T}:Add{W} -text=Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {R} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Inspirit -target=creature -auto=untap -auto=2/4 -text=Untap target creature. It gets +2/+4 until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Instigator Gang -auto=lord(creature[attacking]|mybattlefield) 1/0 -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Wildblood Pack) -text=Attacking creatures you control get +1/+0. -- At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. -mana={3}{R} -type=Creature -subtype=Human Werewolf -power=2 -toughness=3 -[/card] -[card] -name=Instigator -auto={1}{B}{B}{T}{D(*|myhand)}:all(creature|opponentBattlefield) mustattack ueot -text={1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. -mana={1}{B} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Instill Energy -target=creature -auto=haste -auto={0}:untap limit:1 myTurnOnly -text=Enchant creature -- Enchanted creature has haste. -- {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Instill Infection -target=creature -auto=counter(-1/-1,1) -auto=draw:1 controller -text=Put a -1/-1 counter on target creature. -- Draw a card. -mana={3}{B} -type=Instant -[/card] -[card] -name=Insurrection -auto=all(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -text=Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. -mana={5}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Intangible Virtue -auto=lord(creature[token]|mybattlefield) 1/1 -auto=lord(creature[token]|mybattlefield) vigilance -text=Creature tokens you control get +1/+1 and have vigilance. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Interpret the Signs -auto=scry:3 scrycore delayed draw:revealedmana scrycoreend scryend -text=Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Intimidation Bolt -target=creature -auto=damage:3 -auto=all(other creature) cantattack ueot -auto=all(other creature) cantpwattack ueot -text=Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. -mana={1}{R}{W} -type=Instant -[/card] -[card] -name=Intimidation -auto=lord(creature|myBattlefield) fear -text=Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B}{B}{B} -type=Enchantment -[/card] -[card] -name=Intimidator Initiate -auto=@movedto(*[red]|stack):pay({1}) target(creature) cantblock ueot -text=Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. -mana={R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Into the Core -target=<2 min>artifact -auto=moveTo(exile) -text=Exile two target artifacts. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Into the Maw of Hell -target=land -auto=destroy -auto=damage:13 target(creature) -text=Destroy target land. Into the Maw of Hell deals 13 damage to target creature. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Into the North -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[snow]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[snow]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Into the Roil -target=*[-land] -kicker={1}{U} -auto=moveTo(ownerhand) -auto=kicker draw:1 controller -text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Into the Void -target=creature -auto=moveTo(ownerhand) -text=Return up to two target creatures to their owners' hands. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Into Thin Air -abilities=affinityartifacts -target=artifact -auto=moveTo(ownerhand) -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Return target artifact to its owner's hand. -mana={5}{U} -type=Instant -[/card] -[card] -name=Intrepid Hero -auto={T}:destroy target(creature[power>=4]) -text={T}: Destroy target creature with power 4 or greater. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Intrepid Provisioner -abilities=trample -auto=target(other human|mybattlefield) 2/2 ueot -text=Trample -- When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn. -mana={3}{G} -type=Creature -subtype=Human Scout -power=3 -toughness=3 -[/card] -[card] -name=Intruder Alarm -auto=lord(creature) doesnotuntap -auto=@movedTo(creature|myBattlefield):untap all(creature) -auto=@movedTo(creature|opponentBattlefield):untap all(creature) -text=Creatures don't untap during their controllers' untap steps. -- Whenever a creature enters the battlefield, untap all creatures. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Inundate -auto=moveTo(ownerhand) all(creature[-blue]|battlefield) -text=Return all nonblue creatures to their owners' hands. -mana={3}{U}{U}{U} -type=Sorcery -[/card] -[card] -name=Invasive Species -auto=moveTo(ownerhand) notatarget(other *|mybattlefield) -text=When Invasive Species enters the battlefield, return another permanent you control to its owner's hand. -mana={2}{G} -type=Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Invasive Surgery -target=sorcery|stack -auto=fizzle -auto=if delirium then all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=if delirium then all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=if delirium then all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Counter target sorcery spell. -- Delirium -- If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library. -mana={U} -type=Instant -[/card] -[card] -name=Inventor's Apprentice -auto=aslongas(artifact|mybattlefield) 1/1 -text=Inventor's Apprentice gets +1/+1 as long as you control an artifact. -mana={R} -type=Creature -subtype=Human Artificer -power=1 -toughness=2 -[/card] -[card] -name=Inventors' Fair -auto=@each my upkeep restriction{type(artifact|mybattlefield)~morethan~2}:life:1 controller -auto={T}:add{C} -auto={4}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend restriction{type(artifact|mybattlefield)~morethan~2} -aicode=activate target(artifact|mylibrary) moveto(myhand) -text=At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. -- {T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts. -type=Legendary Land -[/card] -[card] -name=Inventor's Goggles -auto={2}:equip -auto=teach(creature) 1/2 -auto=@movedto(creature[artificer]|mybattlefield):may all(trigger[to]) rehook -text=Equipped creature gets +1/+2. -- Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Invert the Skies -auto=if spent({G}) then all(creature|opponentbattlefield) -flying ueot -auto=if spent({U}) then all(creature|mybattlefield) flying ueot -text=Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.) -mana={3}{GU} -type=Instant -[/card] -[card] -name=Inverter of Truth -abilities=flying -auto=all(*|mylibrary) moveto(exile) && all(*|mygraveyard) moveto(mylibrary) -text=Devoid (This card has no color.) -- Flying -- When Inverter of Truth enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library. -mana={2}{B}{B} -abilities=devoid -type=Creature -subtype=Eldrazi -power=6 -toughness=6 -[/card] -[card] -name=Invigorate -target=creature -auto=4/4 -auto=alternative life:3 opponent -otherrestriction=type(forest|mybattlefield)~morethan~0,type(*[nolifegain]|opponentbattlefield)~lessthan~1,type(*[nolifegainopponent]|mybattlefield)~lessthan~1 -other={0} name(Have Opponent Gain 3 Life) -text=If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost. -- Target creature gets +4/+4 until end of turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Invigorating Boon -auto=@cycled(*|hand):may counter(1/1,1) target(creature) -text=Whenever a player cycles a card, you may put a +1/+1 counter on target creature. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Invigorating Falls -auto=life:type:creature:graveyard controller -text=You gain life equal to the number of creature cards in all graveyards. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Invincible Hymn -auto=lifeset:type:*:mylibrary controller -text=Count the number of cards in your library. Your life total becomes that number. -mana={6}{W}{W} -type=Sorcery -[/card] -[card] -name=Inviolability -target=creature -auto=teach(creature) preventalldamage to(this) -text=Enchant creature -- Prevent all damage that would be dealt to enchanted creature. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Invisibility -target=creature -auto=cantBeBlockedBy(creature[-wall]) -text=Enchant creature -- Enchanted creature can't be blocked except by Walls. -mana={U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Invisible Stalker -abilities=opponentshroud,unblockable -text=Hexproof -- Invisible Stalker is unblockable. -mana={1}{U} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Invocation of Saint Traft -target=creature -auto=@combat(attacking) source(mytgt):token(Angel,Creature Angel,4/4,white,flying,battleready) and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! -text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat." -mana={1}{W}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Invoke the Firemind -auto=choice draw:X -auto=choice damage:X target(creature,player) -text=Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player. -mana={X}{U}{U}{R} -type=Sorcery -[/card] -[card] -name=Ion Storm -auto={1}{R}{C(1/1,-1),*|mybattlefield}:name(remove a 1-1 counter) damage:2 target(creature,player) -auto={1}{R}{C(0/0,-1,Charge),*|mybattlefield}:name(remove a charge counter) damage:2 target(creature,player) -text={1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Iona, Shield of Emeria -abilities=flying -auto=chooseacolor maxCast(*[chosencolor])0 opponent chooseend -text=Flying -- As Iona, Shield of Emeria enters the battlefield, choose a color. -- Your opponents can't cast spells of the chosen color. -mana={6}{W}{W}{W} -type=Legendary Creature -subtype=Angel -power=7 -toughness=7 -[/card] -[card] -name=Iona's Judgment -target=creature,enchantment -auto=moveTo(exile) -text=Exile target creature or enchantment. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Ior Ruin Expedition -auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) -auto={C(0/0,-3,Quest)}{S}:draw:2 -text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. -- Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Ire of Kaminari -target=creature,player -auto=damage:type:arcane:mygraveyard -text=Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard. -mana={3}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Ire Shaman -abilities=menace -facedown={3} -autofacedown={R}:morph -autofaceup=counter(1/1,1) && moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) -text=Menace (This creature can't be blocked except by two or more creatures.) -- Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card. -mana={1}{R} -type=Creature -subtype=Orc Shaman -power=2 -toughness=1 -[/card] -[card] -name=Iridescent Angel -abilities=flying,protection from black,protection from blue,protection from green,protection from red,protection from white -text=Flying, protection from all colors -mana={5}{W}{U} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Iridescent Drake -abilities=flying -auto=target(aura|mygraveyard) newtarget -text=Flying -- When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield attached to Iridescent Drake. (You control that Aura.) -mana={3}{U} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Irini Sengir -auto=lord(enchantment[white;green]|nonbattlezone) altercost(colorless,+1) -text=White enchantment spells and green enchantment spells cost {2} more to cast. -mana={2}{B}{B} -type=Legendary Creature -subtype=Vampire Dwarf -power=2 -toughness=2 -[/card] -[card] -name=Iroas, God of Victory -abilities=indestructible -auto=lord(creature|mybattlefield) menace -auto=preventalldamage to(creature[attacking]|mybattlefield) -auto=this(variable{boros}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{boros}>6) transforms((Legendary Enchantment Creature)) -text=Indestructible -- As long as your devotion to red and white is less than seven, Iroas isn't a creature. -- Creatures you control can't be blocked except by two or more creatures. -- Prevent all damage that would be dealt to attacking creatures you control. -mana={2}{R}{W} -type=Legendary Enchantment Creature -subtype=God -power=7 -toughness=4 -[/card] -[card] -name=Iroas's Champion -abilities=double strike -text=Double strike (This creature deals both first-strike and regular combat damage.) -mana={1}{R}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Iron Lance -auto={3}{T}:first strike target(creature) -text={3}, {T}: Target creature gains first strike until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Iron League Steed -abilities=haste -auto=_FABRICATE_(1) -text=Haste -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -mana={4} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Iron Maiden -auto=@each opponent upkeep:damage:type:*:opponenthandminus4minusend opponent -text=At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4. -mana={3} -type=Artifact -[/card] -[card] -name=Iron Myr -auto={T}:Add{R} -text={T}: Add {R} to your mana pool. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Iron Star -auto=@movedto(*[red]|stack):pay({1}) life:1 -text=Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Iron Tusk Elephant -abilities=trample -text=Trample -mana={4}{W} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] -[card] -name=Iron Will -target=creature -auto=0/4 -autohand=__CYCLING__({2}) -text=Target creature gets +0/+4 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={W} -type=Instant -[/card] -[card] -name=Iron-Barb Hellion -abilities=haste,cantblock -text=Haste -- Iron-Barb Hellion can't block. -mana={5}{R} -type=Creature -subtype=Hellion Beast -power=5 -toughness=4 -[/card] -[card] -name=Ironclad Revolutionary -auto=may name(sacrifice an artifact) sacrifice notatarget(artifact|mybattlefield) and!( all(this) counter(1/1,2) && life:-2 opponent )! -text=When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life. -mana={4}{B}{B} -type=Creature -subtype=Aetherborn Artificer -power=4 -toughness=4 -[/card] -[card] -name=Ironclad Slayer -auto=may moveto(myhand) target(aura,equipment|mygraveyard) -text=When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. -mana={2}{W} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Ironclaw Buzzardiers -auto=cantbeblockerof(creature[power>=2]) -auto={R}:flying -text=Ironclaw Buzzardiers can't block creatures with power 2 or greater. -- {R}: Ironclaw Buzzardiers gains flying until end of turn. -mana={2}{R} -type=Creature -subtype=Orc Scout -power=2 -toughness=2 -[/card] -[card] -name=Ironclaw Orcs -auto=cantbeblockerof(creature[power>=2]) -text=Ironclaw Orcs can't block creatures with power 2 or greater. -mana={1}{R} -type=Creature -subtype=Orc -power=2 -toughness=2 -[/card] -[card] -name=Ironfang -abilities=first strike -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Village Ironsmith) -text=First Strike -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang. -color=red -type=Creature -subtype=Werewolf -power=3 -toughness=1 -[/card] -[card] -name=Iron-Heart Chimera -abilities=vigilance -auto={S}:counter(2/2,1) target(other chimera) && transforms((,vigilance)) forever -text=Vigilance -- Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.) -mana={4} -type=Artifact Creature -subtype=Chimera -power=2 -toughness=2 -[/card] -[card] -name=Ironhoof Ox -abilities=oneblocker -text=Ironhoof Ox can't be blocked by more than one creature. -mana={3}{G}{G} -type=Creature -subtype=Ox -power=4 -toughness=4 -[/card] -[card] -name=Ironroot Treefolk -mana={4}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=5 -[/card] -[card] -name=Ironshell Beetle -auto=counter(1/1,1) target(creature) -text=When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. -mana={1}{G} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Irontread Crusher -auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} -text=Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={4} -type=Artifact -subtype=Vehicle -power=6 -toughness=6 -[/card] -[card] -name=Ironwright's Cleansing -target=artifact,enchantment -auto=moveto(exile) -text=Exile target artifact or enchantment. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Irradiate -target=creature -auto=foreach(artifact|myBattlefield) -1/-1 -text=Target creature gets -1/-1 until end of turn for each artifact you control. -mana={3}{B} -type=Instant -[/card] -[card] -name=Irrigation Ditch -auto=tap(noevent) -auto={T}:Add{W} -auto={T}{S}:Add{G}{U} -text=Irrigation Ditch enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool. -type=Land -[/card] -[card] -name=Isamaru, Hound of Konda -mana={W} -type=Legendary Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Isao, Enlightened Bushi -abilities=nofizzle -auto=bushido(2/2) -auto={2}:regenerate target(samurai) -text=Isao, Enlightened Bushi can't be countered. -- Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {2}: Regenerate target Samurai. -mana={2}{G} -type=Legendary Creature -subtype=Human Samurai -power=2 -toughness=1 -[/card] -[card] -name=Ishi-Ishi, Akki Crackshot -auto=@movedto(spirit,arcane|opponentstack):damage:2 opponent -text=Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player. -mana={1}{R} -type=Legendary Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Ishkanah, Grafwidow -abilities=reach -auto=if delirium then token(Spider,creature spider,1/2,green,reach)*3 -auto={6}{b}:target(opponent) life:-type:spider:mybattlefield -text=Reach -- Delirium -- When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield. -- {6}{B}: Target opponent loses 1 life for each Spider you control. -mana={4}{G} -type=Legendary Creature -subtype=Spider -power=3 -toughness=5 -[/card] -[card] -name=Island Fish Jasconius -abilities=islandhome,doesnotuntap -auto={U}{U}{U}:untap myUpkeepOnly -text=Island Fish Jasconius can't attack unless defending player controls an Island. -- Island Fish Jasconius doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. -- When you control no Islands, sacrifice Island Fish Jasconius. -mana={4}{U}{U}{U} -type=Creature -subtype=Fish -power=6 -toughness=8 -[/card] -[card] -name=Island of Wak-Wak -auto={T}:target(creature[flying]) transforms((,setpower=0)) ueot -text={T}: The power of target creature with flying becomes 0 until end of turn. -type=Land -[/card] -[card] -name=Island -text=U -type=Basic Land -subtype=Island -[/card] -[card] -name=Isleback Spawn -abilities=shroud -auto=aslongas(*|library) 4/8 <=20 compare -text=Shroud -- Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. -mana={5}{U}{U} -type=Creature -subtype=Kraken -power=4 -toughness=8 -[/card] -[card] -name=Isochron Scepter -auto=may imprint notatarget(instant[manacost<=2]|myhand) -auto={2}{t}:activate castcard(copied noevent named!:imprintedcard:!) -text=Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. -- {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. -mana={2} -type=Artifact -[/card] -[card] -name=Isolated Chapel -auto=aslongas(plains,swamp|myBattlefield) tap(noevent) <1 oneshot -auto={T}:Add{W} -auto={T}:Add{B} -text=Isolated Chapel enters the battlefield tapped unless you control a Plains or Swamp. -- {T}: Add {w} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Isolation Cell -auto=@movedto(creature|opponentstack):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ opponent -mana={4} -type=Artifact -text=Whenever an opponent casts a creature spell, that player loses 2 life unless he or she pays {2}. -[/card] -[card] -name=Isolation Zone -auto=(blink)forsrc target(*[creature;enchantment]|opponentbattlefield) -text=When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Isperia, Supreme Judge -auto=@combat(attacking) source(creature|opponentBattlefield):may draw:1 controller -abilities=flying -text=Flying -- Whenever a creature attacks you or a planeswalker you control, you may draw a card. -mana={2}{W}{W}{U}{U} -type=Legendary Creature -subtype=Sphinx -power=6 -toughness=4 -[/card] -[card] -name=Isperia's Skywatch -auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -abilities=flying -text=Flying -- When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -mana={5}{U} -type=Creature -subtype=Vedalken Knight -power=3 -toughness=3 -[/card] -[card] -name=It of the Horrid Swarm -autostack=if casted(this) then token(Insect,creature insect, 1/1,green)*2 -text=Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast It of the Horrid Swarm, put two 1/1 green Insect creature tokens onto the battlefield. -mana={8} -other={emerge}{6}{G} name(Emerge) -type=Creature -subtype=Eldrazi Insect -power=4 -toughness=4 -[/card] -[card] -name=It That Betrays -auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 2 permanents) notatarget(<2>*|mybattlefield) sacrifice !$ opponent -auto=@sacrificed(*[-token]) from(*[-token]|opponentbattlefield):all(trigger[from]) moveto(mybattlefield) -text=Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) -- Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. -mana={12} -type=Creature -subtype=Eldrazi -power=11 -toughness=11 -[/card] -[card] -name=It That Rides as One -abilities=first strike, trample, lifelink -text=First strike, trample, lifelink -type=Creature -subtype=Eldrazi Horror -power=4 -toughness=4 -[/card] -[card] -name=Ith, High Arcanist -abilities=vigilance -auto={t}:target(creature[attacking]) removefromcombat -text=Vigilance -- {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -- Suspend 4 - {W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={5}{W}{U} -suspend(4)={w}{u} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=5 -[/card] -[card] -name=Ivory Charm -auto=choice all(creature) -2/0 ueot -auto=choice tap target(creature) -auto=choice prevent:1 target(creature,player) -text=Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={W} -type=Instant -[/card] -[card] -name=Ivory Crane Netsuke -auto=@each my upkeep restriction{type(*|myhand)~morethan~6}:life:4 controller -text=At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. -mana={2} -type=Artifact -[/card] -[card] -name=Ivory Cup -auto=@movedto(*[white]|stack):pay({1}) life:1 -text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Ivory Gargoyle -abilities=flying -auto={4}{W}:moveTo(exile) -autograveyard=@movedTo(this|graveyard) from(battlefield):phaseaction[my endofturn] moveTo(mybattlefield) -autograveyard=@movedTo(this|graveyard) from(battlefield):nextphasealter(remove,draw,controller) -text=Flying -- When Ivory Gargoyle is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. -- {4}{W}: Exile Ivory Gargoyle. -mana={4}{W} -type=Creature -subtype=Gargoyle -power=2 -toughness=2 -[/card] -[card] -name=Ivory Giant -auto=tap all(creature[-white]) -text=When Ivory Giant enters the battlefield, tap all nonwhite creatures. -- Suspend 5 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={5}{W}{W} -suspend(5)={w} -type=Creature -subtype=Giant -power=3 -toughness=4 -[/card] -[card] -name=Ivory Guardians -abilities=protection from red -auto=aslongas(*[red]|opponentBattlefield) lord(ivory guardians) 1/1 -text=Protection from red -- Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. -mana={4}{W}{W} -type=Creature -subtype=Giant Cleric -power=3 -toughness=3 -[/card] -[card] -name=Ivory Mask -text=You have shroud. (You can't be the target of spells or abilities.) -mana={2}{W}{W} -type=Enchantment -abilities=playershroud -[/card] -[card] -name=Ivory Tower -auto=@each my upkeep:foreach(*|myhand)life:1 controller >4 -text=At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four. -mana={1} -type=Artifact -[/card] -[card] -name=Ivorytusk Fortress -auto=@each opponent untap:untap all(creature[counter{1/1.1}]|mybattlefield) -text=Untap each creature you control with a +1/+1 counter on it during each other player's untap step. -mana={2}{W}{B}{G} -type=Creature -subtype=Elephant -power=5 -toughness=7 -[/card] -[card] -name=Ivy Dancer -auto={T}:forestwalk target(creature) -text={T}: Target creature gains forestwalk until end of turn. -mana={2}{G} -type=Creature -subtype=Dryad Shaman -power=1 -toughness=2 -[/card] -[card] -name=Ivy Elemental -auto=counter(1/1,X) -text=Ivy Elemental enters the battlefield with X +1/+1 counters on it. -mana={X}{G} -type=Creature -subtype=Elemental -power=0 -toughness=0 -[/card] -[card] -name=Ivy Lane Denizen -auto=@movedTo(other creature[green]|mybattlefield):counter(1/1,1) target(creature) -text=Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. -mana={3}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=3 -[/card] -[card] -name=Iwamori of the Open Fist -trample=abilities -auto=ability$!name(put in play) target(creature[legendary]|myhand) moveTo(mybattlefield)!$ opponent -text=Trample -- When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from his or her hand onto the battlefield. -mana={2}{G}{G} -type=Legendary Creature -subtype=Human Monk -power=5 -toughness=5 -[/card] -[card] -name=Izzet Boilerworks -auto=tap(noevent) -auto=moveTo(ownerhand) notatarget(land|mybattlefield) -auto={T}:Add{U}{R} -text=Izzet Boilerworks enters the battlefield tapped. -- When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{R} to your mana pool. -type=Land -[/card] -[card] -name=Izzet Chronarch -auto=moveTo(myhand) target(instant,sorcery|mygraveyard) -text=When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. -mana={3}{U}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Izzet Cluestone -auto={T}:Add{U} -auto={T}:Add{R} -auto={U}{R}{T}{S}:draw:1 controller -text={T}: Add {U} or {R} to your mana pool. -- {U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Izzet Guildgate -auto=tap(noevent) -auto={T}:Add{U} -auto={T}:Add{R} -text=Izzet Guildgate enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Izzet Guildmage -auto=@movedto(instant[manacost<=2]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{2}{U}]] name(copy instant) activate name(copy instant) castcard(copied noevent)])) forever -auto=@movedto(sorcery[manacost<=2]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{2}{R}]] name(copy sorcery) activate name(copy sorcery) castcard(copied noevent)])) forever -text=({(u/r)} can be paid with either {U} or {R}.) -- {2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. -- {2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy. -mana={UR}{UR} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Izzet Keyrune -auto={T}:Add{U} -auto={T}:Add{R} -auto={U}{R}:transforms((Elemental Artifact Creature,setpower=2,settoughness=1,red,blue)) ueot -auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller -text={T}: Add {U} or {R} to your mana pool. -- {U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature. -- Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card. -mana={3} -type=Artifact -[/card] -[card] -name=Izzet Signet -auto={1}{T}:Add{U}{R} -text={1}, {T}: Add {U}{R} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Izzet Staticaster -abilities=flash,haste -auto={t}:target(creature) transforms((,newability[all(creature[share!name!]) damage:1])) forever -text=Flash (You may cast this spell any time you could cast an instant.),Haste -- {T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature. -power=0 -toughness=3 -mana={1}{u}{r} -type=creature -subtype=Human Wizard -[/card] -[card] -name=Jabari's Banner -auto={1}{T}:target(creature) teach(creature) flanking ueot && teach(creature) flanker ueot -text={1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -mana={2} -type=Artifact -[/card] -[card] -name=Jace Beleren -auto=counter(0/0,3,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: each player draw) draw:1 controller && draw:1 opponent -auto={C(0/0,-1,Loyalty)}:name(-1: draw 1) draw:1 target(player) -auto={C(0/0,-10,Loyalty)}:name(-10: deplete 20) deplete:20 target(player) -text=+2: Each player draws a card. -- -1: Target player draws a card. -- -10: Target player puts the top twenty cards of his or her library into his or her graveyard. -mana={1}{U}{U} -type=Legendary Planeswalker -subtype=Jace -[/card] -[card] -name=Jace, Memory Adept -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: deplete) deplete:1 target(player) && draw:1 controller -auto={0}:name(0: deplete 10) deplete:10 target(player) -auto={C(0/0,-7,Loyalty)}:name(-7: draw 20) target(player) draw:20 -text=+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard. -- 0: Target player puts the top ten cards of his or her library into his or her graveyard. -- -7: Any number of target players each draw twenty cards. -mana={3}{U}{U} -type=Legendary Planeswalker -subtype=Jace -[/card] -[card] -name=Jace, the Mind Sculptor -auto=counter(0/0,3,loyalty) -aicode=activate may bottomoflibrary all(*[zpos=1]|targetedpersonslibrary) -auto={C(0/0,2,Loyalty)}:name(+2:Reveal) target(player) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -auto={C(0/0,0,Loyalty)}:name(0:Draw Cards) draw:3 controller && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) oneshot -auto={C(0/0,-1,Loyalty)}:name(-1:Bounce) moveto(ownerhand) target(creature) -auto={C(0/0,-12,Loyalty)}:name(-12:Exile Cards) target(player) ability$!all(*|mylibrary) moveto(exile) _ all(*|myhand) moveto(library) !$ targetedplayer -text=+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. -- 0: Draw three cards, then put two cards from your hand on top of your library in any order. -- -1: Return target creature to its owner's hand. -- -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library. -mana={2}{U}{U} -type=Legendary Planeswalker -subtype=Jace -[/card] -[card] -name=Jace, Unraveler of Secrets -auto=counter(0/0,5,loyalty) -aicode=activate draw:1 controller -auto={C(0/0,1,Loyalty)}:name(+1: Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend -auto={C(0/0,-2,Loyalty)}:name(-2: Bounce) moveto(ownerhand) target(creature) -auto={C(0/0,-8,Loyalty)}:name(-8: Emblem) emblem transforms((,newability[@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~equalto~0}:choice fizzle all(*|opponentstack)])) forever dontremove -text=+1: Scry 1, then draw a card. -- -2: Return target creature to its owner's hand. -- -8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell." -mana={3}{U}{U} -type=Legendary Planeswalker -subtype=Jace -[/card] -[card] -name=Jace's Archivist -auto={U}{T}:name(discard & draw) transforms((,newability[if compare(ohandcount)~equalto~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent],newability[if compare(ohandcount)~morethan~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent],newability[if compare(phandcount)~morethan~compare(ohandcount) then discard:phandcount opponent && draw:phandcount opponent && discard:ohandcount controller && draw:ohandcount controller])) all(this) -text={U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. -mana={1}{U}{U} -type=Creature -subtype=Vedalken Wizard -power=2 -toughness=2 -[/card] -[card] -name=Jace's Erasure -auto=@drawof(player):may deplete:1 target(player) -text=Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Jace's Ingenuity -auto=draw:3 -text=Draw three cards. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Jace's Phantasm -auto=aslongas(*|opponentgraveyard) 4/4 >9 -abilities=flying -text=Flying -- Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard. -mana={U} -type=Creature -subtype=Illusion -power=1 -toughness=1 -[/card] -[card] -name=Jace's Sanctum -auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless, -1) -auto=@movedTo(instant,sorcery|mystack):scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Jace's Scrutiny -target=creature -auto=-4/-0 -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Target creature gets -4/-0 until end of turn. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={1}{U} -type=Instant -[/card] -[card] -name=Jackal Familiar -auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap -auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap -text=Jackal Familiar can't attack or block alone. -mana={R} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Jackal Pup -auto=@damaged(this):damage:thatmuch controller -text=Whenever Jackal Pup is dealt damage, it deals that much damage to you. -mana={R} -type=Creature -subtype=Hound -power=2 -toughness=1 -[/card] -[card] -name=Jackalope Herd -auto=@movedTo(*|mystack):moveTo(ownerHand) -text=When you cast a spell, return Jackalope Herd to its owner's hand. -mana={3}{G} -type=Creature -subtype=Rabbit Beast -power=4 -toughness=5 -[/card] -[card] -name=Jacques le Vert -auto=lord(creature[green]|myBattlefield) 0/2 -text=Green creatures you control get +0/+2. -mana={1}{R}{G}{W} -type=Legendary Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Jaddi Lifestrider -auto=tap target(creature[-tapped]|mybattlefield) && life:2 -text=tap any amount of creatures and gain 2 life for each creature tapped this way -mana={4}{G} -type=Creature -subtype=Elemental -power=2 -toughness=8 -[/card] -[card] -name=Jaddi Offshoot -abilities=defender -auto=@movedTo(land|myBattlefield):life:1 controller -text=Defender -- Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life. -mana={G} -type=Creature -subtype=Plant -power=0 -toughness=3 -[/card] -[card] -name=Jade Idol -auto=@movedTo(spirit,arcane|mystack):transforms((Spirit Artifact Creature,setpower=4,settoughness=4)) ueot -text=Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. -mana={4} -type=Artifact -[/card] -[card] -name=Jade Leech -auto=lord(*[green]|mycastingzone) altercost(green,+1) -text=Green spells you cast cost {G} more to cast. -mana={2}{G}{G} -type=Creature -subtype=Leech -power=5 -toughness=5 -[/card] -[card] -name=Jade Mage -auto={2}{G}:token(Saproling,Creature Saproling,1/1,green) -text={2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -mana={1}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=1 -[/card] -[card] -name=Jade Statue -auto={2}:transforms((Golem Artifact Creature,setpower=3,settoughness=6)) ueot restriction{during battle} -text={2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. -mana={4} -type=Artifact -[/card] -[card] -name=Jagged Lightning -target=<2>creature -auto=damage:3 -text=Jagged Lightning deals 3 damage to each of two target creatures. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Jagged Poppet -auto=@damaged(this):ability$!name(discard) target(*|myhand) reject!$ controller -auto=@combatdamagefoeof(player) from(this) restriction{type(*|myhand)~lessthan~1}:ability$!name(discard) target(*|myhand) reject!$ opponent -text=Whenever Jagged Poppet is dealt damage, discard that many cards. -- Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. -mana={1}{B}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=4 -[/card] -[card] -name=Jagged-Scar Archers -anyzone=type:elf:myBattlefield/type:elf:myBattlefield cdaactive -auto={T}:target(creature[flying]) dynamicability -text=Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. -- {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. -mana={1}{G}{G} -type=Creature -subtype=Elf Archer -power=* -toughness=* -[/card] -[card] -name=Jagwasp Swarm -abilities=flying -text=Flying -mana={3}{B} -type=Creature -subtype=Insect -power=3 -toughness=2 -[/card] -[card] -name=Jalira, Master Polymorphist -auto={2}{u}{s(other creature|mybattlefield)}{t}:Reveal:1 revealzone(mylibrary) revealuntil(creature[-legendary]|mylibrary) optionone target(creature[-legendary]|myreveal) moveto(mybattlefield) optiononeend optiontwo all(*|myreveal) bottomoflibrary optiontwoend revealend -text={2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. -mana={3}{U} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Jalum Tome -auto={2}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text={2}, {T}: Draw a card, then discard a card. -mana={3} -type=Artifact -[/card] -[card] -name=Jamuraan Lion -auto={W}{T}:cantblock target(creature) -text={W}, {T}: Target creature can't block this turn. -mana={2}{W} -type=Creature -subtype=Cat -power=3 -toughness=1 -[/card] -[card] -name=Jandor's Ring -alias=1117 -text={2}, {T}, Discard the last card you drew this turn: Draw a card. -mana={6} -type=Artifact -[/card] -[card] -name=Jandor's Saddlebags -auto={3}{T}:untap target(creature) -text={3}, {T}: Untap target creature. -mana={2} -type=Artifact -[/card] -[card] -name=Jangling Automaton -auto=@combat(attacking) source(this):untap all(creature|opponentBattlefield) -text=Whenever Jangling Automaton attacks, untap all creatures defending player controls. -mana={3} -type=Artifact Creature -subtype=Construct -power=3 -toughness=2 -[/card] -[card] -name=Janjeet Sentry -auto=alterenergy:2 controllere -auto={T}{e:2}:tap target(artifact,creature) -auto={T}{e:2}:untap target(artifact,creature) -text=When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}{E}: You may tap or untap target artifact or creature. -mana={2}{U} -type=Creature -subtype=Vedalken Soldier -power=2 -toughness=3 -[/card] -[card] -name=Jarad, Golgari Lich Lord -auto=type:creature:mygraveyard/type:creature:mygraveyard nonstatic -auto={1}{B}{G}{S(other creature|myBattlefield)}:life:-storedpower opponent -autograveyard={S(swamp|mybattlefield)}{S(forest|mybattlefield)}:name(reclaim) moveTo(myhand) -text=Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. -- {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. -- Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand. -mana={B}{B}{G}{G} -type=Legendary Creature -subtype=Zombie Elf -power=2 -toughness=2 -[/card] -[card] -name=Jarad's Orders -auto=name(put in hand) moveto(myhand) notatarget(creature|mylibrary) and!(name(put in graveyard) moveto(mygraveyard) notatarget(creature|mylibrary))! oneshot -text=Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. -mana={2}{B}{G} -type=Sorcery -[/card] -[card] -name=Jaraku the Interloper -doublefaced=kamiflip -auto={C(0/0,-1,Ki)}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -text=Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}. -color=blue -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Jareth, Leonine Titan -auto=@combat(blocking) source(this):7/7 ueot -auto={W}:name(White) protection from white -auto={W}:name(Blue) protection from blue -auto={W}:name(Black) protection from black -auto={W}:name(Red) protection from red -auto={W}:name(Green) protection from green -text=Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. -- {W}: Jareth gains protection from the color of your choice until end of turn. -mana={3}{W}{W}{W} -type=Legendary Creature -subtype=Cat Giant -power=4 -toughness=7 -[/card] -[card] -name=Jasmine Boreal -mana={3}{G}{W} -type=Legendary Creature -subtype=Human -power=4 -toughness=5 -[/card] -[card] -name=Jawbone Skulkin -auto={2}:haste target(creature[red]) -text={2}: Target red creature gains haste until end of turn. -mana={1} -type=Artifact Creature -subtype=Scarecrow -power=1 -toughness=1 -[/card] -[card] -name=Jaya Ballard, Task Mage -auto={R}{T}{D(*|myHand)}:destroy target(*[blue]) -auto={1}{R}{T}{D(*|myHand)}:damage:3 && cantregen target(creature,player) -auto={5}{R}{R}{D(*|myHand)}:damage:6 all(creature,player) -text={R}, {T}, Discard a card: Destroy target blue permanent. -- {1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. -- {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. -mana={1}{R}{R} -type=Legendary Creature -subtype=Human Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Jayemdae Tome -auto={4}{T}:draw:1 -text={4}, {T}: Draw a card. -mana={4} -type=Artifact -[/card] -[card] -name=Jazal Goldmane -abilities=first strike -auto={3}{W}{W}:all(creature[attacking]|mybattlefield) type:creature[attacking]:mybattlefield/type:creature[attacking]:mybattlefield ueot -text=First strike -- {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. -mana={2}{W}{W} -type=Legendary Creature -subtype=Cat Warrior -power=4 -toughness=4 -[/card] -[card] -name=Jedit Ojanen of Efrava -abilities=forestwalk -auto=@combat(attacking) source(this):token(Cat Warrior,Creature Cat Warrior,2/2,forestwalk green) -auto=@combat(blocking) source(this):token(Cat Warrior,Creature Cat Warrior,2/2,forestwalk green) -text=Forestwalk -- Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield. -mana={3}{G}{G}{G} -type=Legendary Creature -subtype=Cat Warrior -power=5 -toughness=5 -[/card] -[card] -name=Jedit Ojanen -mana={4}{W}{W}{U} -type=Legendary Creature -subtype=Cat Warrior -power=5 -toughness=5 -[/card] -[card] -name=Jedit's Dragoons -abilities=vigilance -auto=life:4 -text=Vigilance -- When Jedit's Dragoons enters the battlefield, you gain 4 life. -mana={5}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=5 -[/card] -[card] -name=Jeering Instigator -facedown={3} -autofacedown={2}{R}:morph -autofaceup=if compare(restriction{myturnonly}~morethan~0) then target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -text=Morph {2}{R} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=1 -[/card] -[card] -name=Jelenn Sphinx -abilities=flying,vigilance -auto=@combat(attacking) source(this):all(other creature[attacking]) 1/1 ueot -text=Flying. -- Vigilance. -- Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. -mana={3}{W}{U} -type=Creature -subtype=Sphinx -power=1 -toughness=5 -[/card] -[card] -name=Jenara, Asura of War -abilities=flying -auto={1}{W}:counter(1/1,1) -text=Flying -- {1}{W}: Put a +1/+1 counter on Jenara, Asura of War. -mana={G}{W}{U} -type=Legendary Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Jerrard of the Closed Fist -mana={3}{R}{G}{G} -type=Legendary Creature -subtype=Human Knight -power=6 -toughness=5 -[/card] -[card] -name=Jeska, Warrior Adept -abilities=first strike,haste -auto={T}:damage:1 target(creature,player) -text=First strike, haste -- {T}: Jeska, Warrior Adept deals 1 damage to target creature or player. -mana={2}{R}{R} -type=Legendary Creature -subtype=Human Barbarian Warrior -power=3 -toughness=1 -[/card] -[card] -name=Jeskai Ascendancy -auto=@movedTo(*[-creature]|mystack):all(creature|myBattlefield) 1/1 ueot && all(creature|mybattlefield) untap -auto=@movedTo(*[-creature]|mystack):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller -text=Enchantment. -- Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. -- Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. -mana={U}{R}{W} -type=Enchantment -[/card] -[card] -name=Jeskai Banner -auto={T}: Add{U} -auto={T}: Add{R} -auto={T}: Add{W} -auto={U}{R}{W}{T}{S}:draw:1 controller -text={T}: Add {U},{R} or {W} to your mana pool. -- {U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Jeskai Barricade -abilities=flash,defender -auto=may name(bounce target creature you control) moveTo(ownerhand) target(other creature|myBattlefield) -text=Flash (You may cast this spell any time you could cast an instant.) -- Defender -- When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand. -mana={1}{W} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Jeskai Charm -auto=choice name(top of library) moveTo(ownerLibrary) target(creature) -auto=choice name(4 damage) damage:4 target(opponent) -auto=choice name(1/1 and Lifelink) all(creature|myBattlefield) transforms((,newability[1/1],newability[lifelink])) ueot -text=Choose one: -- Put target creature on top of its owner's library. -- Jeskai Charm deals 4 damage to target opponent. -- Creatures you control get +1/+1 and gain lifelink until end of turn. -mana={U}{R}{W} -type=Instant -[/card] -[card] -name=Jeskai Elder -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card. -mana={1}{U} -type=Creature -subtype=Human Monk -power=1 -toughness=2 -[/card] -[card] -name=Jeskai Runemark -target=creature -auto=2/2 -auto=aslongas(*[red;white]|mybattlefield):teach(creature) flying -text=Enchant creature -- Enchanted creature gets +2/+2. -- Enchanted creature has flying as long as you control a red or white permanent. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Jeskai Sage -auto=@movedto(*[-creature]|mystack):1/1 ueot -auto=@movedto(this|graveyard) from(mybattlefield):draw:1 controller -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Jeskai Sage dies, draw a card. -mana={1}{U} -type=Creature -subtype=Human Monk -power=1 -toughness=1 -[/card] -[card] -name=Jeskai Student -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={1}{W} -type=Creature -subtype=Human Monk -power=1 -toughness=3 -[/card] -[card] -name=Jeskai Windscout -abilities=flying -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={2}{U} -type=Creature -subtype=Bird Scout -power=2 -toughness=1 -[/card] -[card] -name=Jester's Cap -aicode=activate moveto(exile) target(<3>*|targetedpersonslibrary) -auto={2}{T}{S}:name(exile cards) target(player) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(<3>*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text={2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library. -mana={4} -type=Artifact -[/card] -[card] -name=Jet Medallion -auto=lord(*[black]|mycastingzone) altercost(colorless,-1) -text=Black spells you cast cost {1} less to cast. -mana={2} -type=Artifact -[/card] -[card] -name=Jeweled Spirit -abilities=flying -auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from white) transforms((,newability[protection from white])) ueot -auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from blue) transforms((,newability[protection from blue])) ueot -auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from black) transforms((,newability[protection from black])) ueot -auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from red) transforms((,newability[protection from red])) ueot -auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from green) transforms((,newability[protection from green])) ueot -auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from artifacts) transforms((,newability[protection from(artifact)])) ueot -text=Flying -- Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. -mana={3}{W}{W} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Jeweled Torque -auto=choice name(White) all(this) transforms((,newability[@movedto(*[white]|stack):pay[[{2}]] life:2])) forever -auto=choice name(Blue) all(this) transforms((,newability[@movedto(*[blue]|stack):pay[[{2}]] life:2])) forever -auto=choice name(Black) all(this) transforms((,newability[@movedto(*[black]|stack):pay[[{2}]] life:2])) forever -auto=choice name(Red) all(this) transforms((,newability[@movedto(*[red]|stack):pay[[{2}]] life:2])) forever -auto=choice name(Green) all(this) transforms((,newability[@movedto(*[green]|stack):pay[[{2}]] life:2])) forever -text=As Jeweled Torque enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. -mana={2} -type=Artifact -[/card] -[card] -name=Jhessian Balmgiver -auto={T}:prevent:1 target(creature,player) -auto={T}:unblockable target(creature) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Target creature is unblockable this turn. -mana={1}{W}{U} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Jhessian Infiltrator -abilities=unblockable -text=Jhessian Infiltrator is unblockable. -mana={G}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Jhessian Lookout -mana={1}{U} -type=Creature -subtype=Human Scout -power=2 -toughness=1 -[/card] -[card] -name=Jhessian Thief -auto=@combatdamaged(player) from(this):draw:1 controller -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Jhessian Thief deals combat damage to a player, draw a card. -mana={2}{U} -type=Creature -subtype=Human Rogue -power=1 -toughness=3 -[/card] -[card] -name=Jhessian Zombies -abilities=fear -aicode=activate target(*[island;swamp]|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[island;swamp]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.) -mana={4}{U}{B} -type=Creature -subtype=Zombie -power=2 -toughness=4 -[/card] -[card] -name=Jhoira's Toolbox -auto={2}:regenerate target(creature[artifact]) -text={2}: Regenerate target artifact creature. -mana={2} -type=Artifact Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Jhovall Queen -abilities=vigilance -text=Vigilance -mana={4}{W}{W} -type=Creature -subtype=Cat Rebel -power=4 -toughness=7 -[/card] -[card] -name=Jhovall Rider -abilities=trample -text=Trample -mana={4}{W} -type=Creature -subtype=Human Rebel -power=3 -toughness=3 -[/card] -[card] -name=Jihad -auto=chooseacolor transforms((,newability[aslongas(*[chosencolor]|opponentbattlefield) lord(creature[white]|mybattlefield) 2/1],newability[aslongas(*[chosencolor]|opponentbattlefield) sacrifice <1])) chooseend -text=As Jihad enters the battlefield, choose a color and an opponent. -- White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. -- When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad. -mana={W}{W}{W} -type=Enchantment -[/card] -[card] -name=Jilt -kicker={1}{R} -target=creature -auto=moveto(ownerhand) -auto=kicker damage:2 target(creature) -text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature. -mana={1}{U} -type=Instant -[/card] -[card] -name=Jin-Gitaxias, Core Augur -abilities=flash -auto=@each my end:draw:7 -auto=hmodifer:-7 opponent -mana={8}{U}{U} -type=Legendary Creature -subtype=Praetor -power=5 -toughness=4 -text=Flash -- At the beginning of your end step, draw seven cards. -- Each opponent's maximum hand size is reduced by seven. -[/card] -[card] -name=Jinxed Choker -auto=@each my endofturn:moveTo(opponentbattlefield) && counter(0/0,1,Charge) -auto=@each my upkeep:dynamicability -auto={3}:name(add a Charge counter) counter(0/0,1,Charge) -auto={3}:name(remove a Charge counter) counter(0/0,-1,Charge) -text=At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. -- At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. -- {3}: Put a charge counter on Jinxed Choker or remove one from it. -mana={3} -type=Artifact -[/card] -[card] -name=Jinxed Idol -auto=@each my upkeep:damage:2 controller -auto={S(creature|mybattlefield)}:moveTo(opponentBattlefield) -text=At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. -- Sacrifice a creature: Target opponent gains control of Jinxed Idol. (This effect lasts indefinitely.) -mana={2} -type=Artifact -[/card] -[card] -name=Jinxed Ring -auto=@movedTo(*[-token]|mygraveyard) from(battlefield):damage:1 controller -auto={S(creature|mybattlefield)}:moveTo(opponentBattlefield) -text=Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. -- Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.) -mana={2} -type=Artifact -[/card] -[card] -name=Jinx -target=land -auto=choice name(becomes a plains) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((plains)) ueot -auto=choice name(becomes a island) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((island)) ueot -auto=choice name(becomes a swamp) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((swamp)) ueot -auto=choice name(becomes a mountain) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((mountain)) ueot -auto=choice name(becomes a forest) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((forest)) ueot -auto=@next upkeep:draw:1 controller -text=Target land becomes the basic land type of your choice until end of turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{U} -type=Instant -[/card] -[card] -name=Jiwari, the Earth Aflame -auto={X}{R}{T}:damage:X target(creature[-flying]) -autohand={X}{R}{R}{R}{discard}:damage:X all(creature[-flying]) -text={X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying. -- Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying. -mana={3}{R}{R} -type=Legendary Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Jodah's Avenger -auto={0}:double strike && -1/-1 -auto={0}:protection from red && -1/-1 -auto={0}:vigilance && -1/-1 -auto={0}:shadow && -1/-1 -text={0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) -mana={5}{U} -type=Creature -subtype=Shapeshifter -power=4 -toughness=4 -[/card] -[card] -name=Johan -auto=@each my combatbegins sourcenottap:may name(johan cant attack) transforms((,newability[all(other creature|myBattlefield) vigilance],cantattack,cantpwattack,newability[phaseactionmulti[combatends sourceinplay] -cantattack && -cantpwattack])) ueot -text=At the beginning of your combat phase, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. -mana={3}{R}{G}{W} -type=Legendary Creature -subtype=Human Wizard -power=5 -toughness=4 -[/card] -[card] -name=Johtull Wurm -auto=rampage(-2/-1,1) -text=Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. -mana={5}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Join the Ranks -auto=token(Soldier Ally,creature soldier ally, 1/1,white)*2 -text=Put two 1/1 white Soldier Ally creature tokens onto the battlefield. -mana={3}{W} -type=Instant -[/card] -[card] -name=Joiner Adept -auto=lord(land|myBattlefield) {T}:add{G} -auto=lord(land|myBattlefield) {T}:add{R} -auto=lord(land|myBattlefield) {T}:add{U} -auto=lord(land|myBattlefield) {T}:add{B} -auto=lord(land|myBattlefield) {T}:add{W} -text=Lands you control have "{T}: Add one mana of any color to your mana pool." -mana={1}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=1 -[/card] -[card] -name=Jokulhaups -auto=bury all(artifact,creature,land) -text=Destroy all artifacts, creatures, and lands. They can't be regenerated. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Jokulmorder -abilities=trample,doesnotuntap -auto=tap(noevent) -auto=aslongas(land|mybattlefield) choice target(<5>land|mybattlefield) sacrifice oneshot >4 -auto=choice sacrifice all(this) -auto=@movedTo(island|mybattlefield):untap -text=Trample -- Jokulmorder enters the battlefield tapped. -- When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. -- Jokulmorder doesn't untap during your untap step. -- Whenever you play an Island, you may untap Jokulmorder. -mana={4}{U}{U}{U} -type=Creature -subtype=Leviathan -power=12 -toughness=12 -[/card] -[card] -name=Jolrael, Empress of Beasts -auto={2}{G}{T}{D(*|myhand)}{D(*|myhand)}:name(lands become 3/3 creatures) target(player) donothing && all(land|targetedpersonsbattlefield) becomes(Creature,3/3) ueot -text={2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. -mana={3}{G}{G} -type=Legendary Creature -subtype=Human Spellshaper -power=3 -toughness=3 -[/card] -[card] -name=Jolrael's Centaur -abilities=flanking,shroud -text=Shroud (This permanent can't be the target of spells or abilities.) -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -mana={1}{G}{G} -type=Creature -subtype=Centaur Archer -power=2 -toughness=2 -[/card] -[card] -name=Jolrael's Favor -abilities=flash -target=creature -auto={1}{G}:regenerate -text=Flash -- Enchant creature -- {1}{G}: Regenerate enchanted creature. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Jolt -auto=@next upkeep:draw:1 controller -auto=may tap target(artifact,creature,land) -auto=may untap target(artifact,creature,land) -text=You may tap or untap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{U} -type=Instant -[/card] -[card] -name=Jolting Merfolk -auto={1}{C(0/0,-1,Fade)}:tap target(creature) -auto=fading:4 -text=Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Jolting Merfolk: Tap target creature. -mana={2}{U}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Jor Kadeen, the Prevailer -auto=first strike -auto=aslongas(artifact|mybattlefield) lord(creature|mybattlefield) 3/0 >2 -text=First strike -- Metalcraft - Creatrues you control get +3/+0 as long as you control three or more artifacts. -mana={3}{R}{W} -type=Legendary Creature -subtype=Human Warrior -power=5 -toughness=4 -[/card] -[card] -name=Joraga Auxiliary -auto={4}{G}{W}:target(other creature|battlefield) counter(1/1,1) -text={4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.) -mana={1}{G}{W} -type=Creature -subtype=Elf Soldier Ally -power=2 -toughness=3 -[/card] -[card] -name=Joraga Bard -auto=may all(ally|myBattlefield) vigilance ueot -auto=@movedTo(other ally|myBattlefield):may all(ally|myBattlefield) vigilance ueot -text=Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. -mana={3}{G} -type=Creature -subtype=Elf Rogue Ally -power=1 -toughness=4 -[/card] -[card] -name=Joraga Treespeaker -auto={1}{G}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) {T}:Add{G}{G} -auto=this(counter{0/0.1.Level}) 0/1 -auto=this(counter{0/0.5.Level}) lord(other elf|myBattlefield) {T}:Add{G}{G} -auto=this(counter{0/0.5.Level}) 0/2 -text=Level up {1}{G} ({1}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-4] {T}: Add {G}{G} to your mana pool. (1/2) -- [Level 5+] Elves you control have "{T}: Add {G}{G} to your mana pool." (1/4) -mana={G} -auto=maxlevel:5 -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Joraga Warcaller -auto=kicker counter(1/1,kicked) -kicker=multi{1}{G} -auto=thisforeach(counter{1/1.1}) lord(other elf|myBattlefield) 1/1 -text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) -- Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. -- Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller. -mana={G} -type=Creature -subtype=Elf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Jori En, Ruin Diver -auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:draw:1 controller -text=Whenever you cast your second spell each turn, draw a card. -mana={1}{U}{R} -type=Legendary Creature -subtype=Merfolk Wizard -power=2 -toughness=3 -[/card] -[card] -name=Jorubai Murk Lurker -auto=aslongas(Swamp|myBattlefield) 1/1 -auto={1}{B}:target(creature) lifelink ueot -text=Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. -- {1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller ot gain that much life.) -mana={2}{U} -type=Creature -subtype=Leech -power=1 -toughness=3 -[/card] -[card] -name=Jotun Owl Keeper -auto=cumulativeupcost[{WU}] sacrifice -auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) token(Bird,Creature Bird,1/1,white,flying) -text=Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Jotun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it. -mana={2}{W} -type=Creature -subtype=Giant -power=3 -toughness=3 -[/card] -[card] -name=Journey of Discovery -other={4}{G}{G} name(Entwine) -auto=if paid(alternative) then transforms((,newability[notatarget(land[basic]|mylibrary) moveto(ownerhand)],newability[maxPlay(land)+2])) -auto=ifnot paid(alternative) then transforms((,newability[choice name(fetch 2 basic lands to hand) notatarget(land[basic]|mylibrary) moveto(ownerhand)],newability[choice name(can play 2 additional lands) maxPlay(land)+2 controller])) -text=Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. -- Entwine {2}{G} (Choose both if you pay the entwine cost.) -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Journey to Nowhere -auto=target(creature) (blink)forsrc -text=When Journey to Nowhere enters the battlefield, exile target creature. -- When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Journeyer's Kite -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto={3}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. -mana={2} -type=Artifact -[/card] -[card] -name=Joven -auto={R}{R}{R}{T}:destroy target(artifact[-creature]) -text={R}{R}{R}, {T}: Destroy target noncreature artifact. -mana={3}{R}{R} -type=Legendary Creature -subtype=Human Rogue -power=3 -toughness=3 -[/card] -[card] -name=Joven's Ferrets -auto=@combat(attacking) source(this):0/2 ueot -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap && all(trigger[from]) phaseaction[combatends once] frozen -text=Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. -- At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. -mana={G} -type=Creature -subtype=Ferret -power=1 -toughness=1 -[/card] -[card] -name=Joven's Tools -auto={4}{T}:target(creature) transforms((,newability[cantbeblockedby(creature[-wall])])) ueot -text={4}, {T}: Target creature can't be blocked this turn except by Walls. -mana={6} -type=Artifact -[/card] -[card] -name=Jovial Evil -target=opponent -auto=damage:twicetype:creature[white]:targetedpersonsbattlefield -text=Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Joyous Respite -auto=life:type:land:mybattlefield -text=You gain 1 life for each land you control. -mana={3}{G} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Judge of Currents -auto=@tapped(merfolk|mybattlefield):may life:1 controller -text=Whenever a Merfolk you control becomes tapped, you may gain 1 life. -mana={1}{W} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Judge Unworthy -auto=scry:3 scrycore delayed name(Choose Target for damage) target(creature[attacking,blocking]) damage:revealedmana scrycoreend scryend -text=Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Judge's Familiar -abilities=flying -auto={S}:name(counter spell) target(*[instant;sorcery]|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text=Flying -- Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}. -mana={WU} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Jugan, the Rising Star -abilities=flying -auto=@movedTo(this|graveyard) from(Battlefield):ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller -text=Flying -- When Jugan, the Rising Star is put into a graveyard from the battlefield, you may distribute five +1/+1 counters among any number of target creatures. -mana={3}{G}{G}{G} -type=Legendary Creature -subtype=Dragon Spirit -power=5 -toughness=5 -[/card] -[card] -name=Juggernaut -abilities=mustattack -auto=cantbeblockedby(wall) -text=Juggernaut attacks each turn if able. -- Juggernaut can't be blocked by Walls. -mana={4} -type=Artifact Creature -subtype=Juggernaut -power=5 -toughness=3 -[/card] -[card] -name=Juju Bubble -auto=@movedTo(*|myStack):moveTo(graveyard) -auto=@movedTo(*|myBattlefield):moveTo(graveyard) -auto={2}:life:1 -auto=cumulativeupcost[{1}] sacrifice -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When you play a card, sacrifice Juju Bubble. -- {2}: You gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Jukai Messenger -abilities=forestwalk -text=Forestwalk -mana={G} -type=Creature -subtype=Human Monk -power=1 -toughness=1 -[/card] -[card] -name=Jump -target=creature -auto=flying -text=Target creature gains flying until end of turn. -mana={U} -type=Instant -[/card] -[card] -name=Jund Battlemage -auto={B}{T}:life:-1 target(player) -auto={G}{T}:token(Saproling,Creature Saproling,1/1,green) -text={B}, {T}: Target player loses 1 life. -- {G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. -mana={2}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Jund Charm -auto=choice moveTo(exile) all(*|opponentgraveyard) -auto=choice moveTo(exile) all(*|mygraveyard) -auto=choice damage:2 all(creature) -auto=aslongas(creature|battlefield) choice counter(1/1,2) target(creature) -text=Choose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. -mana={B}{R}{G} -type=Instant -[/card] -[card] -name=Jund Hackblade -auto=aslongas(other *[multicolor]|mybattlefield) 1/1 -auto=aslongas(other *[multicolor]|mybattlefield) haste -text=As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste. -mana={BG}{R} -type=Creature -subtype=Goblin Berserker -power=2 -toughness=1 -[/card] -[card] -name=Jund Panorama -auto={T}:Add{1} -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic;mountain;forest;swamp]|myLibrary) -auto={1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic;mountain;forest;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Jund Sojourners -auto=@movedTo(this|graveyard) from(battlefield):may damage:1 target(creature,player) -autohand={2}{R}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may damage:1 target(*[creature;player]) -text=When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) -mana={B}{R}{G} -type=Creature -subtype=Viashino Shaman -power=3 -toughness=2 -[/card] -[card] -name=Jungle Barrier -abilities=defender -auto=draw:1 -text=Defender (This creature can't attack.) -- When Jungle Barrier enters the battlefield, draw a card. -mana={2}{G}{U} -type=Creature -subtype=Plant Wall -power=2 -toughness=6 -[/card] -[card] -name=Jungle Basin -auto=tap(noevent) -auto=aslongas(forest[-tapped]|mybattlefield) moveto(myhand) notatarget(forest[-tapped]|mybattlefield) oneshot -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto={T}:Add{1}{G} -text=Jungle Basin enters the battlefield tapped. -- When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. -- {T}: Add {1}{G}to your mana pool. -type=Land -[/card] -[card] -name=Jungle Hollow -auto=tap(noevent) -auto=life:1 -auto={T}:Add{B} -auto={T}:Add{G} -text=Jungle Hollow enters the battlefield tapped. -- When Jungle Hollow enters the battlefield, you gain 1 life. -- {T}: Add {B} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Jungle Lion -abilities=cantblock -text=Jungle Lion can't block. -mana={G} -type=Creature -subtype=Cat -power=2 -toughness=1 -[/card] -[card] -name=Jungle Patrol -auto={1}{G}{T}:token(Plant Wall,creature Plant Wall, 0/1,green defender) -auto={S(plant wall|myBattlefield)}:Add{R} -text={1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender onto the battlefield. -- Sacrifice a Plant Wall token: Add {R} to your mana pool. -mana={3}{G} -type=Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Jungle Shrine -auto=tap(noevent) -auto={T}:Add{R} -auto={T}:Add{G} -auto={T}:Add{W} -text=Jungle Shrine enters the battlefield tapped. -- {T}: Add {R}, {G}, or {W} to your mana pool. -type=Land -[/card] -[card] -name=Jungle Troll -auto={GR}:regenerate -text={R}: Regenerate Jungle Troll. -- {G}: Regenerate Jungle Troll. -mana={1}{R}{G} -type=Creature -subtype=Troll -power=2 -toughness=1 -[/card] -[card] -name=Jungle Weaver -abilities=reach -autohand=__CYCLING__({2}) -text=Reach (This can block creatures with flying.) -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={5}{G}{G} -type=Creature -subtype=Spider -power=5 -toughness=6 -[/card] -[card] -name=Jungle Wurm -auto=rampage(-1/-1,1) -text=Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. -mana={3}{G}{G} -type=Creature -subtype=Wurm -power=5 -toughness=5 -[/card] -[card] -name=Juniper Order Advocate -auto=this(untapped) lord(creature[green]|mybattlefield) 1/1 -text=Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped. -mana={2}{W} -type=Creature -subtype=Human Knight -power=1 -toughness=2 -[/card] -[card] -name=Juniper Order Druid -auto={T}:Untap target(land) -text={T}: Untap target land. -mana={2}{G} -type=Creature -subtype=Human Cleric Druid -power=1 -toughness=1 -[/card] -[card] -name=Juniper Order Ranger -auto=@movedto(other creature|myBattlefield):counter(1/1,1) -auto=@movedto(other creature|myBattlefield):all(trigger) counter(1/1,1) -text=Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. -mana={3}{G}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=4 -[/card] -[card] -name=Junk Diver -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other artifact|mygraveyard) -text=Flying -- When Junk Diver dies, return another target artifact card from your graveyard to your hand. -mana={3} -type=Artifact Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Junk Golem -auto=counter(1/1,3) -auto=upcost[{C(1/1,-1)}] sacrifice -auto={D(*|myhand)}:counter(1/1,1) -text=Junk Golem enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. -- {1}, Discard a card: Put a +1/+1 counter on Junk Golem. -mana={4} -type=Artifact Creature -subtype=Golem -power=0 -toughness=0 -[/card] -[card] -name=Junktroller -abilities=defender -auto={T}:bottomoflibrary target(*|graveyard) -text=Defender (This creature can't attack.) -- {T}: Put target card in a graveyard on the bottom of its owner's library. -mana={4} -type=Artifact Creature -subtype=Golem -power=0 -toughness=6 -[/card] -[card] -name=Junkyo Bell -auto=@each my upkeep:may target(creature|mybattlefield) transforms((,treason,newability[foreach(creature|mybattlefield) 1/1])) ueot -text=At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step. -mana={4} -type=Artifact -[/card] -[card] -name=Juntu Stakes -auto=lord(creature[power<=1]) doesnotuntap -text=Creatures with power 1 or less don't untap during their controllers' untap steps. -mana={2} -type=Artifact -[/card] -[card] -name=Junun Efreet -abilities=flying -auto=upcost[{B}{B}] sacrifice -text=Flying -- At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}. -mana={1}{B}{B} -type=Creature -subtype=Efreet -power=3 -toughness=3 -[/card] -[card] -name=Jushi Apprentice -doublefaced=kamiflip -auto={2}{U}{T}:draw:1 controller restriction{type(*|myhand)~lessthan~8} -auto={2}{U}{T}:draw:1 controller && flip(Tomoya the Revealer) restriction{type(*|myhand)~morethan~7} -text={2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Just Fate -target=creature[attacking]|opponentBattlefield -auto=destroy -restriction=opponentblockersonly -text=Cast Just Fate only during the declare attackers step and only if you've been attacked this step. -- Destroy target attacking creature. -mana={2}{W} -type=Instant -[/card] -[card] -name=Just the Wind -target=creature -auto=moveto(ownerhand) -abilities=madness -autoexile=restriction{discarded} pay({u}) name(pay u to cast) activate name(pay u to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Return target creature to its owner's hand. -- Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Justice -auto=upcost[{W}{W}]) sacrifice -auto=@damaged(creature,player) from(creature[red]|opponentbattlefield]):damage:thatmuch opponent -auto=@damaged(creature,player) from(*[red]|opponentstack]):damage:thatmuch opponent -auto=@damaged(creature,player) from(creature[red]|mybattlefield]):damage:thatmuch controller -auto=@damaged(creature,player) from(*[red]|mystack]):damage:thatmuch controller -text=At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. -- Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Juvenile Gloomwidow -abilities=reach,wither -text=Reach (This can block creatures with flying.) -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -mana={G}{G} -type=Creature -subtype=Spider -power=1 -toughness=3 -[/card] -[card] -name=Juzam Djinn -auto=@each my upkeep:damage:1 controller -text=At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. -mana={2}{B}{B} -type=Creature -subtype=Djinn -power=5 -toughness=5 -[/card] -[card] -name=Jwar Isle Avenger -abilities=flying -text=Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Flying -mana={4}{U} -other={2}{U} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -type=Creature -subtype=Sphinx -power=3 -toughness=3 -[/card] -[card] -name=Jwar Isle Refuge -auto=tap(noevent) -auto=life:1 -auto={T}:Add{U} -auto={T}:Add{B} -text=Jwar Isle Refuge enters the battlefield tapped. -- When Jwar Isle Refuge enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Jwari Scuttler -mana={2}{U} -type=Creature -subtype=Crab -power=2 -toughness=3 -[/card] -[card] -name=Jwari Shapeshifter -auto=may copy notatarget(ally) -text=You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. -mana={1}{U} -type=Creature -subtype=Shapeshifter Ally -power=0 -toughness=0 -[/card] -[card] -name=Kaalia of the Vast -abilities=flying -auto=@combat(attacking) source(this):target(*[angel;demon;dragon]|myhand) ninjutsu -text=Flying, Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. -mana={1}{B}{R}{W} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Kabira Crossroads -auto=tap(noevent) -auto=life:2 -auto={T}:Add{W} -text=Kabira Crossroads enters the battlefield tapped. -- When Kabira Crossroads enters the battlefield, you gain 2 life. -- {T}: Add {W} to your mana pool. -type=Land -[/card] -[card] -name=Kabira Evangel -auto=may chooseacolor all(ally|mybattlefield) protection from(*[chosencolor]) ueot chooseend -auto=@movedTo(other ally|myBattlefield):may chooseacolor all(ally|mybattlefield) protection from(*[chosencolor]) ueot chooseend -text=Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. -mana={2}{W} -type=Creature -subtype=Human Cleric Ally -power=2 -toughness=3 -[/card] -[card] -name=Kabira Vindicator -auto={2}{W}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.2.Level}) lord(other creature|myBattlefield) 1/1 -auto=this(counter{0/0.2.Level}) 1/2 -auto=this(counter{0/0.5.Level}) lord(other creature|myBattlefield) 1/1 -auto=this(counter{0/0.5.Level}) 1/2 -auto=maxlevel:5 -text=Level up {2}{W} -- [Level 2-4] Other creatures you control get +1/+1. (3/6) -- [Level 5+] Other creatures you control get +1/+1. (4/8) -mana={3}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=4 -[/card] -[card] -name=Kabuto Moth -abilities=flying -auto={T}:1/2 target(creature) -text=Flying -- {T}: Target creature gets +1/+2 until end of turn. -mana={2}{W} -type=Creature -subtype=Spirit -power=1 -toughness=2 -[/card] -[card] -name=Kaervek the Merciless -auto=@movedTo(*[manacost=1]|opponentstack):damage:1 target(creature,player) -auto=@movedTo(*[manacost=2]|opponentstack):damage:2 target(creature,player) -auto=@movedTo(*[manacost=3]|opponentstack):damage:3 target(creature,player) -auto=@movedTo(*[manacost=4]|opponentstack):damage:4 target(creature,player) -auto=@movedTo(*[manacost=5]|opponentstack):damage:5 target(creature,player) -auto=@movedTo(*[manacost=6]|opponentstack):damage:6 target(creature,player) -auto=@movedTo(*[manacost=7]|opponentstack):damage:7 target(creature,player) -auto=@movedTo(*[manacost=8]|opponentstack):damage:8 target(creature,player) -auto=@movedTo(*[manacost=9]|opponentstack):damage:9 target(creature,player) -auto=@movedTo(*[manacost=10]|opponentstack):damage:10 target(creature,player) -auto=@movedTo(*[manacost=11]|opponentstack):damage:11 target(creature,player) -auto=@movedTo(*[manacost=12]|opponentstack):damage:12 target(creature,player) -auto=@movedTo(*[manacost=13]|opponentstack):damage:13 target(creature,player) -auto=@movedTo(*[manacost=14]|opponentstack):damage:14 target(creature,player) -auto=@movedTo(*[manacost=15]|opponentstack):damage:15 target(creature,player) -auto=@movedTo(*[manacost=16]|opponentstack):damage:16 target(creature,player) -text=Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost. -mana={5}{B}{R} -type=Legendary Creature -subtype=Human Shaman -power=5 -toughness=4 -[/card] -[card] -name=Kaervek's Hex -auto=damage:1 all(creature[-black]) -auto=damage:1 all(creature[green]) -text=Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Kaervek's Purge -auto=name(destroy target creature) target(creature[manacost=X]) transforms((,newability[destroy],newability[dynamicability])) -text=Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. -mana={X}{B}{R} -type=Sorcery -[/card] -[card] -name=Kagemaro, First to Suffer -anyzone=type:*:myhand/type:*:myhand cdaactive -auto={B}{S}:-type:*:myhand/-type:*:myhand all(creature) ueot -text=Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. -- {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. -mana={3}{B}{B} -type=Legendary Creature -subtype=Demon Spirit -power=* -toughness=* -[/card] -[card] -name=Kagemaro's Clutch -target=creature -auto=foreach(*|myhand) -1/-1 -text=Enchant creature -- Enchanted creature gets -X/-X, where X is the number of cards in your hand. -mana={3}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Kaijin of the Vanishing Touch -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends,sourceinplay] moveTo(ownerhand) -text=Defender (This creature can't attack.) -- Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) -mana={1}{U} -type=Creature -subtype=Spirit -power=0 -toughness=3 -abilities=defender -[/card] -[card] -name=Kaiso, Memory of Loyalty -doublefaced=kamiflip -abilities=flying -auto={C(0/0,-1,Ki)}:prevent:999 target(creature) -text=Flying -- Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn. -color=white -type=Legendary Creature -subtype=Spirit -power=3 -toughness=4 -[/card] -[card] -name=Kalastria Healer -auto=choice life:-1 all(opponent) && life:1 controller -auto=@movedTo(other ally|myBattlefield):life:-1 all(opponent) && life:1 controller -text=Rally -- Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. -mana={1}{B} -type=Creature -subtype=Vampire Cleric Ally -power=1 -toughness=2 -[/card] -[card] -name=Kalastria Highborn -auto=@movedto(other vampire|graveyard) from(mybattlefield):pay({B}) choice target(player) life:-2 && life:2 controller -auto=@movedto(this|graveyard) from(battlefield):pay({B}) choice target(player) life:-2 && life:2 controller -text=Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. -mana={B}{B} -type=Creature -subtype=Vampire Shaman -power=2 -toughness=2 -[/card] -[card] -name=Kalastria Nightwatch -auto=@lifeof(player):flying ueot -text=Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. -mana={4}{B} -type=Creature -subtype=Vampire Warrior Ally -power=4 -toughness=5 -[/card] -[card] -name=Kaldra -auto=all(helm of kaldra) newhook -auto=all(shield of kaldra) newhook -auto=all(sword of kaldra) newhook -type=Legendary Creature -subtype=Avatar -power=4 -toughness=4 -[/card] -[card] -name=Kaleidostone -auto=draw:1 -auto={5}{T}{S}:Add{W}{U}{B}{R}{G} -text=When Kaleidostone enters the battlefield, draw a card. -- {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Kalemne's Captain -abilities=vigilance -auto=this(cantargetcard(*[-monstrous]) {5}{W}{W}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[moveto(exile) all(*[artifact;enchantment])])) forever -text=Vigilance -- {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments. -mana={3}{W}{W} -type=Creature -subtype=Giant Soldier -power=5 -toughness=5 -[/card] -[card] -name=Kalonian Behemoth -abilities=shroud -text=Shroud (This creature can't be the target of spells or abilities.) -mana={5}{G}{G} -type=Creature -subtype=Beast -power=9 -toughness=9 -[/card] -[card] -name=Kalonian Hydra -abilities=trample -auto=counter(1/1,4) -auto=@combat(attacking) source(this):all(creature|mybattlefield) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1)*2])) -text=Trample. -- Kalonian Hydra enters the battlefield with four +1/+1 counters on it. -- Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. -mana={3}{G}{G} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Kalonian Tusker -mana={G}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Kalonian Twingrove -anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive -auto=token(-383290) -text=Kalonian Twingrove's power and toughness are each equal to the number of Forests you control. -- When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "this creature's power and toughness are each equal to the number of forests you control." -mana={5}{G} -type=Creature -subtype=Treefolk Warrior -power=* -toughness=* -[/card] -[card] -name=Kamahl, Fist of Krosa -auto={G}:target(land) transforms((Creature,setpower=1,settoughness=1)) ueot -auto={2}{G}{G}{G}:all(creature|mybattlefield) 3/3 && all(creature|mybattlefield) trample ueot -text={G}: Target land becomes a 1/1 creature until end of turn. It's still a land. -- {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. -mana={4}{G}{G} -type=Legendary Creature -subtype=Human Druid -power=4 -toughness=3 -[/card] -[card] -name=Kamahl, Pit Fighter -abilities=haste -auto={T}:Damage:3 target(creature,player) -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- {T}: Kamahl, Pit Fighter deals 3 damage to target creature or player. -mana={4}{R}{R} -type=Legendary Creature -subtype=Human Barbarian -power=6 -toughness=1 -[/card] -[card] -name=Kamahl's Desire -target=creature -auto=first strike -auto=aslongas(*|mygraveyard) 3/0 >6 -text=Enchant creature -- Enchanted creature has first strike. -- Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Kamahl's Sledge -target=creature -auto=damage:4 -auto=aslongas(*|mygraveyard) damage:4 targetcontroller >6 -text=Kamahl's Sledge deals 4 damage to target creature. -- Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. -mana={5}{R}{R} -type=Sorcery -[/card] -[card] -name=Kambal, Consul of Allocation -auto=@movedto(*[-creature]|opponentstack):life:-2 opponent && life:2 controller -text=Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. -mana={1}{W}{B} -type=Legendary Creature -subtype=Human Advisor -power=2 -toughness=3 -[/card] -[card] -name=Kami of Ancient Law -auto={S}:destroy target(other enchantment) -text=Sacrifice Kami of Ancient Law: Destroy target enchantment. -mana={1}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Kami of Empty Graves -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) -text=Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) -mana={3}{B} -type=Creature -subtype=Spirit -power=4 -toughness=1 -[/card] -[card] -name=Kami of False Hope -auto={S}:fog oneshot -text=Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. -mana={W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Kami of Fire's Roar -auto=@movedTo(arcane,spirit|mystack):cantblock target(creature) -text=Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. -mana={3}{R} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Kami of Lunacy -abilities=flying -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) -text=Flying -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) -mana={4}{B}{B} -type=Creature -subtype=Spirit -power=4 -toughness=1 -[/card] -[card] -name=Kami of Old Stone -mana={3}{W} -type=Creature -subtype=Spirit -power=1 -toughness=7 -[/card] -[card] -name=Kami of Tattered Shoji -auto=@movedto(arcane,spirit|mystack):flying ueot -text=Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. -mana={4}{W} -type=Creature -subtype=Spirit -power=2 -toughness=5 -[/card] -[card] -name=Kami of the Crescent Moon -auto=@each my draw:draw:1 controller -auto=@each opponent draw:draw:1 opponent -text=At the beginning of each player's draw step, that player draws an additional card. -mana={U}{U} -type=Legendary Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Kami of the Honored Dead -abilities=flying -auto=@damaged(this):life:thatmuch controller -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) -text=Flying -- Whenever Kami of the Honored Dead is dealt damage, you gain that much life. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) -mana={5}{W}{W} -type=Creature -subtype=Spirit -power=3 -toughness=5 -[/card] -[card] -name=Kami of the Hunt -auto=@movedTo(arcane,spirit|mystack):1/1 ueot -text=Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. -mana={2}{G} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Kami of the Painted Road -auto=@movedTo(arcane,spirit|mystack):may protection from white ueot -auto=@movedTo(arcane,spirit|mystack):may protection from blue ueot -auto=@movedTo(arcane,spirit|mystack):may protection from black ueot -auto=@movedTo(arcane,spirit|mystack):may protection from red ueot -auto=@movedTo(arcane,spirit|mystack):may protection from green ueot -text=Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn. -mana={4}{W} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Kami of the Palace Fields -abilities=flying,first strike -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) -text=Flying, first strike -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) -mana={5}{W} -type=Creature -subtype=Spirit -power=3 -toughness=2 -[/card] -[card] -name=Kami of the Tended Garden -auto=upcost[{G}] sacrifice) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) -text=At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) -mana={3}{G} -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Kami of the Waning Moon -abilities=flying -auto=@movedTo(arcane,spirit|mystack):fear target(creature) -text=Flying -- Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Kami of Twisted Reflection -auto={S}:moveTo(ownerhand) target(other creature|mybattlefield) -text=Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. -mana={1}{U}{U} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Kangee, Aerie Keeper -abilities=flying -other={X}{4}{W}{U} name(Kicker) -auto=if paid(alternative) then counter(0/0,X,Feather) -auto=thisforeach(counter{0/0.1.Feather}) lord(other creature[bird]) 1/1 -text=Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.) -- Flying -- When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. -- Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper. -mana={2}{W}{U} -type=Legendary Creature -subtype=Bird Wizard -power=2 -toughness=2 -[/card] -[card] -name=Kapsho Kitefins -abilities=flying -auto=tap target(creature) -auto=@movedTo(other creature|mybattlefield):tap target(creature|opponentbattlefield) -text=Flying -- Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls. -mana={4}{U}{U} -type=Creature -subtype=Fish -power=3 -toughness=3 -[/card] -[card] -name=Karakas -auto={T}:Add{W} -auto={T}:moveTo(ownerhand) target(creature[legendary]) -text={T}: Add {W} to your mana pool. -- {T}: Return target legendary creature to its owner's hand. -type=Legendary Land -[/card] -[card] -name=Karametra, God of Harvests -abilities=indestructible -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[forest;plains]|myLibrary) -auto=this(variable{selesnya}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{selesnya}>6) transforms((Legendary Enchantment Creature)) -auto=@movedto(creature|stack) from(*|myhand):name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Indestructible -- As long as your devotion to green and white is less than seven, Karametra isn't a creature. -- Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library. -mana={3}{G}{W} -type=Legendary Enchantment Creature -subtype=God -power=6 -toughness=7 -[/card] -[card] -name=Karametra's Acolyte -auto={T}:thisforeach(variable{type:manaG}>0) add{G} -text={T}: Add an amount of {G} to your mana pool equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) -mana={3}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=4 -[/card] -[card] -name=Karametra's Favor -target=creature -auto=teach(creature) {T}:add{G} -auto=teach(creature) {T}:add{W} -auto=teach(creature) {T}:add{U} -auto=teach(creature) {T}:add{B} -auto=teach(creature) {T}:add{R} -auto=draw:1 controller -text=Enchant creature -- When Karametra's Favor enters the battlefield, draw a card. -- Enchanted creature has "Tap: Add one mana of any color to your mana pool." -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Kargan Dragonlord -auto={R}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.4.Level}) 2/2 -auto=this(counter{0/0.4.Level}) flying -auto=this(counter{0/0.8.Level}) 4/4 -auto=this(counter{0/0.8.Level}) flying -auto=this(counter{0/0.8.Level}) trample -auto=this(counter{0/0.8.Level}) {R}:1/0 -text=Level up {R} -- [Level 4-7] Flying (4/4) -- [Level 8+] Flying, trample {R}: Kargan Dragonlord gets +1/+0 until end of turn. (8/8) -mana={R}{R} -type=Creature -subtype=Human Warrior -auto=maxlevel:8 -power=2 -toughness=2 -[/card] -[card] -name=Kari Zev, Skyship Raider -abilities=first strike,menace -auto=@combat(attacking) source(this):token(Ragavan,Legendary Creature Monkey,2/1,red,battleready) and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! -text=First strike, menace -- Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat. -mana={1}{R} -type=Legendary Creature -subtype=Human Pirate -power=1 -toughness=3 -[/card] -[card] -name=Kari Zev's Expertise -target=*[creature;vehicle] -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -auto=may castcard(normal) target(*[-land;manacost<=2]|myhand) -text=Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. -- You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Karlov of the Ghost Council -auto=@lifeof(player):counter(1/1,2) -auto={W}{B}{C(1/1,-6)}:moveto(exile) target(creature) -text=Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. -- {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature. -mana={W}{B} -type=Legendary Creature -subtype=Spirit Advisor -power=2 -toughness=2 -[/card] -[card] -name=Karma -auto=@each my upkeep:damage:type:swamp:mybattlefield controller -auto=@each opponent upkeep:damage:type:swamp:opponentbattlefield opponent -text=At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Karmic Guide -abilities=flying,protection from black -auto=moveTo(myBattlefield) target(creature|mygraveyard) -auto=upcost[{3}{W}{W};next upkeep] sacrifice -text=Flying, protection from black -- Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. -mana={3}{W}{W} -type=Creature -subtype=Angel Spirit -power=2 -toughness=2 -[/card] -[card] -name=Karn, Silver Golem -auto=@combat(blocking,blocked,turnlimited) source(this):-4/4 ueot -auto={1}:target(artifact[-creature]) dynamicability transforms((creature,setpower=0,settoughness=0)) ueot -text=Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. -- {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.) -mana={5} -type=Legendary Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Karn's Touch -target=artifact[-creature] -auto=dynamicability transforms((creature,setpower=0,settoughness=0)) ueot -text=Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) -mana={U}{U} -type=Instant -[/card] -[card] -name=Karona, False God -abilities=haste -auto=@each upkeep:moveTo(opponentbattlefield) -auto=@combat(attacking) source(this):chooseatype all(creature[chosentype]) 3/3 ueot chooseend -text=Haste -- At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. -- Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn. -mana={1}{W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Avatar -power=5 -toughness=5 -[/card] -[card] -name=Karoo Meerkat -abilities=protection from blue -text=Protection from blue -mana={1}{G} -type=Creature -subtype=Mongoose -power=2 -toughness=1 -[/card] -[card] -name=Karoo -auto=tap(noevent) -auto=aslongas(plains[-tapped]|mybattlefield) moveto(myhand) notatarget(plains[-tapped]|mybattlefield) oneshot -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto={T}:Add{1}{W} -text=Karoo enters the battlefield tapped. -- When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. -- {T}: Add {1}{W} to your mana pool. -type=Land -[/card] -[card] -name=Karplusan Forest -auto={T}:Add{1} -auto={T}:Add{R} and!( damage:1 controller )! -auto={T}:Add{G} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. -type=Land -[/card] -[card] -name=Karplusan Giant -auto={T(land[snow]|mybattlefield)}:1/1 -text=Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. -mana={6}{R} -type=Creature -subtype=Giant -power=3 -toughness=3 -[/card] -[card] -name=Karplusan Strider -auto=cantbetargetof(*[blue;black]) -text=Karplusan Strider can't be the target of blue or black spells. -mana={3}{G} -type=Creature -subtype=Yeti -power=3 -toughness=4 -[/card] -[card] -name=Karplusan Wolverine -auto=@combat(blocked,turnlimited) source(this):may damage:1 target(creature,player) -text=Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. -mana={R} -type=Snow Creature -subtype=Wolverine Beast -power=1 -toughness=1 -[/card] -[card] -name=Karplusan Yeti -auto={T}:target(creature) dynamicability -text={T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. -mana={3}{R}{R} -type=Creature -subtype=Yeti -power=3 -toughness=3 -[/card] -[card] -name=Karrthus, Tyrant of Jund -abilities=flying,haste -auto=moveTo(myBattlefield) all(dragon) -auto=untap all(dragon) -auto=lord(other dragon|myBattlefield) haste -text=Flying, haste -- When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. -- Other Dragon creatures you control have haste. -mana={4}{B}{R}{G} -type=Legendary Creature -subtype=Dragon -power=7 -toughness=7 -[/card] -[card] -name=Karstoderm -auto=counter(1/1,5) -auto=@movedto(artifact|myBattlefield):counter(1/1,-1) -auto=@movedto(artifact|opponentBattlefield):counter(1/1,-1) -text=Karstoderm enters the battlefield with five +1/+1 counters on it. -- Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm. -mana={2}{G}{G} -type=Creature -subtype=Beast -power=0 -toughness=0 -[/card] -[card] -name=Kaseto, Orochi Archmage -auto={G}{U}:target(creature) unblockable ueot && if cantargetcard(snake) then 2/2 -text={G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn. -mana={1}{G}{U} -type=Legendary Creature -subtype=Snake Wizard -power=2 -toughness=2 -[/card] -[card] -name=Kashi-Tribe Elite -auto=lord(snake[legendary]|mybattlefield) shroud -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen -text=Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) -- Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -mana={1}{G}{G} -type=Creature -subtype=Snake Warrior -power=2 -toughness=3 -[/card] -[card] -name=Kashi-Tribe Reaver -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen -auto={1}{G}:regenerate -text=Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -- {1}{G}: Regenerate Kashi-Tribe Reaver. -mana={3}{G} -type=Creature -subtype=Snake Warrior -power=3 -toughness=2 -[/card] -[card] -name=Kashi-Tribe Warriors -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen -text=Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -mana={3}{G}{G} -type=Creature -subtype=Snake Warrior -power=2 -toughness=4 -[/card] -[card] -name=Kasimir the Lone Wolf -mana={4}{W}{U} -type=Legendary Creature -subtype=Human Warrior -power=5 -toughness=3 -[/card] -[card] -name=Katabatic Winds -abilities=phasing -auto=lord(creature[flying]) cantattack -auto=lord(creature[flying]) cantpwattack -auto=lord(creature[flying]) cantblock -auto=lord(creature[flying]) notapability -text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Kataki, War's Wage -auto=lord(artifact) transforms((,newability[upcost[{1}] sacrifice])) -text=All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}." -mana={1}{W} -type=Legendary Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Kathari Bomber -abilities=flying -auto=@combatdamaged(player) from(this):token(Goblin,Creature Goblin,1/1,red)*2 && moveTo(ownergraveyard) all(this) -autograveyard={3}{B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=Flying -- When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber. -- Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={1}{B}{R} -type=Creature -subtype=Bird Shaman -power=2 -toughness=2 -[/card] -[card] -name=Kathari Remnant -abilities=flying -auto={B}:regenerate -autostack=if casted(this) then cascade:plibrarycount -text=Flying -- {B}: Regenerate Kathari Remnant. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={2}{U}{B} -type=Creature -subtype=Bird Skeleton -power=0 -toughness=1 -[/card] -[card] -name=Kathari Screecher -abilities=flying -autograveyard={2}{U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=Flying -- Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={2}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kavu Aggressor -abilities=cantblock -kicker={4} -auto=kicker counter(1/1,1) -text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Kavu Aggressor can't block. -- If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it. -mana={2}{R} -type=Creature -subtype=Kavu -power=3 -toughness=2 -[/card] -[card] -name=Kavu Chameleon -abilities=nofizzle -auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend -text=Kavu Chameleon can't be countered. -- {G}: Kavu Chameleon becomes the color of your choice until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Kavu -power=4 -toughness=4 -[/card] -[card] -name=Kavu Climber -auto=draw:1 controller -text=When Kavu Climber enters the battlefield, draw a card. -mana={3}{G}{G} -type=Creature -subtype=Kavu -power=3 -toughness=3 -[/card] -[card] -name=Kavu Glider -auto={W}:0/1 -auto={U}:flying -text={W}: Kavu Glider gets +0/+1 until end of turn. -- {U}: Kavu Glider gains flying until end of turn. -mana={2}{R} -type=Creature -subtype=Kavu -power=2 -toughness=1 -[/card] -[card] -name=Kavu Howler -aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-kavu]|*) then bottomoflibrary))! -auto=reveal:4 optionone name(Get Kavu) target(<4>kavu|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library. -mana={4}{G}{G} -type=Creature -subtype=Kavu -power=4 -toughness=5 -[/card] -[card] -name=Kavu Lair -auto=@movedTo(creature[power>=4|myBattlefield):draw:1 controller -auto=@movedTo(creature[power>=4|opponentBattlefield):draw:1 opponent -text=Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Kavu Mauler -abilities=trample -auto=@combat(attacking) source(this):all(this) foreach(other kavu[attacking]) 1/1 ueot -text=Trample -- Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. -mana={4}{G}{G} -type=Creature -subtype=Kavu -power=4 -toughness=4 -[/card] -[card] -name=Kavu Monarch -auto=lord(kavu) trample -auto=@movedTo(other kavu|battlefield):counter(1/1,1) -text=Kavu creatures have trample. -- Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch. -mana={2}{R}{R} -type=Creature -subtype=Kavu -power=3 -toughness=3 -[/card] -[card] -name=Kavu Predator -abilities=trample -auto=@lifefoeof(player):all(trigger[to]) dynamicability -text=Trample -- Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator. -mana={1}{G} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Kavu Recluse -auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(land) -text={T}: Target land becomes a Forest until end of turn. -mana={2}{R} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Kavu Runner -auto=aslongas(creature[blue;white]|opponentBattlefield) haste <1 -text=Kavu Runner has haste as long as no opponent controls a white or blue creature. -mana={3}{R} -type=Creature -subtype=Kavu -power=3 -toughness=3 -[/card] -[card] -name=Kavu Scout -auto=aslongas(forest|myBattlefield) 1/0 -auto=aslongas(island|myBattlefield) 1/0 -auto=aslongas(plains|myBattlefield) 1/0 -auto=aslongas(mountain|myBattlefield) 1/0 -auto=aslongas(swamp|myBattlefield) 1/0 -text=Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control. -mana={2}{R} -type=Creature -subtype=Kavu Scout -power=0 -toughness=2 -[/card] -[card] -name=Kavu Titan -kicker={2}{G} -auto=kicker counter(1/1,3) -auto=kicker trample -text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample. -mana={1}{G} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Kaysa -auto=lord(creature[green]|myBattlefield)1/1 -text=Green creatures you control get +1/+1. -mana={3}{G}{G} -type=Legendary Creature -subtype=Elf Druid -power=2 -toughness=3 -[/card] -[card] -name=Kazandu Blademaster -abilities=first strike,vigilance -auto=may counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) -text=First strike, vigilance -- Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. -mana={W}{W} -type=Creature -subtype=Human Soldier Ally -power=1 -toughness=1 -[/card] -[card] -name=Kazandu Refuge -auto=tap(noevent) -auto=life:1 -auto={T}:Add{R} -auto={T}:Add{G} -text=Kazandu Refuge enters the battlefield tapped. -- When Kazandu Refuge enters the battlefield, you gain 1 life. -- {T}: Add {R} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Kazandu Tuskcaller -auto={1}{G}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.2.Level}) {T}:token(Elephant,Creature Elephant,3/3,green) -auto=this(counter{0/0.6.Level}) {T}:token(Elephant,Creature Elephant,3/3,green)*2 -text=Level up {1}{G} -- [Level 2-5] {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1) -- [Level 6+] {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1) -auto=maxlevel:6 -mana={1}{G} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Kazuul Warlord -auto=may all(ally|myBattlefield) counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may all(ally|myBattlefield) counter(1/1,1) -text=Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. -mana={4}{R} -type=Creature -subtype=Minotaur Warrior Ally -power=3 -toughness=3 -[/card] -[card] -name=Kazuul, Tyrant of the Cliffs -auto=@combat(attacking) source(creature|opponentBattlefield):name(pay or ogre token) ability$!name(pay or ogre token) pay[[{3}]] name(pay 3 mana) donothing?token(-197145) opponent!$ opponent -text=Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}. -mana={3}{R}{R} -type=Legendary Creature -subtype=Ogre Warrior -power=5 -toughness=4 -[/card] -[card] -name=Kazuul's Toll Collector -auto={0}:target(equipment|mybattlefield) newhook assorcery -text={0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery. -mana={2}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=2 -[/card] -[card] -name=Kederekt Creeper -text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- Kederekt Creeper can't be blocked except by two or more creatures. -abilities=menace,deathtouch -mana={U}{B}{R} -type=Creature -subtype=Horror -power=2 -toughness=3 -[/card] -[card] -name=Kederekt Leviathan -auto=moveTo(ownerhand) all(other *[-land]) -autograveyard={6}{U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. -- Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={6}{U}{U} -type=Creature -subtype=Leviathan -power=5 -toughness=5 -[/card] -[card] -name=Kederekt Parasite -auto=@drawfoeof(player) restriction{type(*[red]|myBattlefield)~morethan~0}:may damage:1 opponent -text=Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. -mana={B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Keen Sense -target=creature -auto=@damagefoeof(player) from(mytgt):may draw:1 controller -text=Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Keeneye Aven -abilities=flying -autohand=__CYCLING__({2}) -text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={3}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Keen-Eyed Archers -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={2}{W} -type=Creature -subtype=Elf Archer -power=2 -toughness=2 -[/card] -[card] -name=Keening Apparition -auto={S}:destroy target(other enchantment) -text=Sacrifice Keening Apparition: Destroy target enchantment. -mana={1}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Keening Banshee -abilities=flying -auto=-2/-2 target(creature) ueot -text=Flying -- When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Keening Stone -auto={5}{T}:target(player) deplete:type:*:targetedpersonsgraveyard targetedplayer -text={5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard where X is the number of cards in that player's graveyard. -mana={6} -type=Artifact -[/card] -[card] -name=Keep Watch -auto=foreach(creature[attacking]):draw:1 controller -text=Draw a card for each attacking creature. -mana={2}{U} -type=Instant -[/card] -[card] -name=Keeper of Kookus -auto={R}:protection from red -text={R}: Keeper of Kookus gains protection from red until end of turn. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Keeper of Progenitus -auto=lord(*[mountain;forest;plains]) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -text=Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced. -mana={3}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=3 -[/card] -[card] -name=Keeper of the Beasts -auto={G}{T}:name(Beast token) if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Beast,Creature Beast,2/2,green) -text={G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield. -mana={G}{G} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Keeper of the Dead -auto={B}{T}:name(destroy) if type(creature|mygraveyard)~morethan~type(creature|opponentgraveyard)+1 then transforms((,newability[destroy target(creature[-black]|opponentbattlefield)])) ueot -text={B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls. -mana={B}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Keeper of the Flame -auto={R}{T}:damage:2 opponent restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)} -text={R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her. -mana={R}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Keeper of the Light -auto={W}{T}:life:3 controller restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)} -text={W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. -mana={W}{W} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Keeper of the Mind -auto={U}{T}:name(draw) if type(*|opponenthand)~morethan~type(*|myhand)+1 then draw:1 controller -text={U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card. -mana={U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Keeper of the Nine Gales -abilities=flying -auto={T}{T(bird|myBattlefield)}{T(bird|myBattlefield)}:moveTo(ownerhand) target(*|battlefield) -text=Flying -- {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. -mana={2}{U} -type=Creature -subtype=Bird Wizard -power=1 -toughness=2 -[/card] -[card] -name=Keeper of Tresserhorn -auto=@combat(notblocked) source(this):life:-2 opponent && fog from(this) ueot -text=Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. -mana={5}{B} -type=Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Keepers of the Faith -mana={1}{W}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Keepsake Gorgon -abilities=deathtouch -auto=this(cantargetcard(*[-monstrous]) {5}{B}{B}:becomes(monstrous) forever && counter(1/1,1) && transforms((,newability[destroy target(creature[-gorgon]|opponentbattlefield)])) forever -text=Deathtouch -- {5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counters on it and it becomes monstrous.) -- When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls. -mana={3}{B}{B} -type=Creature -subtype=Gorgon -power=2 -toughness=5 -[/card] -[card] -name=Kei Takahashi -auto={T}:prevent:2 target(creature,player) -text={T}: Prevent the next 2 damage that would be dealt to target creature this turn. -mana={2}{G}{W} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Keiga, the Tide Star -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):moveTo(myBattlefield) target(creature) -text=Flying -- When Keiga, the Tide Star dies, gain control of target creature. -mana={5}{U} -type=Legendary Creature -subtype=Dragon Spirit -power=5 -toughness=5 -[/card] -[card] -name=Keldon Arsonist -auto={1}{S(land|myBattlefield)}{S(land|myBattlefield)}:destroy target(land) -text={1}, Sacrifice two lands: Destroy target land. -mana={2}{R} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Keldon Battlewagon -abilities=trample,cantblock -auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice -auto={T(creature|mybattlefield)}:name(Power Pump) storedpower/0 ueot restriction{type(creature[-tapped]|mybattlefield)~morethan~0} -text=Trample -- Keldon Battlewagon can't block. -- When Keldon Battlewagon attacks, sacrifice it at end of combat. -- Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way. -mana={5} -type=Artifact Creature -subtype=Juggernaut -power=0 -toughness=3 -[/card] -[card] -name=Keldon Berserker -auto=@combat(attacking) source(this) restriction{type(land[tapped]|mybattlefield)~equalto~type(land|mybattlefield)}:3/0 ueot -text=Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Human Soldier Berserker -power=2 -toughness=3 -[/card] -[card] -name=Keldon Champion -abilities=haste -auto=damage:3 target(player) -auto=upcost[{2}{R}{R};next upkeep] sacrifice -text=Haste -- Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Keldon Champion enters the battlefield, it deals 3 damage to target player. -mana={2}{R}{R} -type=Creature -subtype=Human Barbarian -power=3 -toughness=2 -[/card] -[card] -name=Keldon Firebombers -auto=ability$! notatarget(land|mybattlefield) sacrifice !$ controller -auto=ability$! notatarget(land|mybattlefield) sacrifice !$ opponent -text=When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three. -mana={3}{R}{R} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Keldon Halberdier -abilities=first strike -text=First strike -- Suspend 4 - {R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={4}{R} -suspend(4)={r} -type=Creature -subtype=Human Warrior -power=4 -toughness=1 -[/card] -[card] -name=Keldon Mantle -target=creature -auto={B}:regenerate -auto={R}:1/0 -auto={G}:trample -text=Enchant creature -- {B}: Regenerate enchanted creature. -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {G}: Enchanted creature gains trample until end of turn. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Keldon Marauders -auto=vanishing:2 -auto=damage:1 target(player) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):damage:1 target(player) -text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player. -mana={1}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Keldon Megaliths -auto=tap(noevent) -auto={T}:Add{R} -auto=aslongas(*|myhand) {1}{R}{T}:damage:1 target(creature,player) <1 -text=Keldon Megaliths enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand. -type=Land -[/card] -[card] -name=Keldon Necropolis -auto={T}:Add{1} -auto={4}{R}{T}{S(creature|myBattlefield)}:Damage:2 target(creature,player) -text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. -type=Legendary Land -[/card] -[card] -name=Keldon Vandals -auto=destroy target(artifact) -auto=upcost[{2}{R};next upkeep] sacrifice -text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Keldon Vandals enters the battlefield, destroy target artifact. -mana={2}{R} -type=Creature -subtype=Human Rogue -power=4 -toughness=1 -[/card] -[card] -name=Keldon Warlord -anyzone=type:creature[-wall]:myBattlefield/type:creature[-wall]:myBattlefield cdaactive -text=Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. -mana={2}{R}{R} -type=Creature -subtype=Human Barbarian -power=* -toughness=* -[/card] -[card] -name=Kelinore Bat -abilities=flying -text=Flying -mana={2}{B} -type=Creature -subtype=Bat -power=2 -toughness=1 -[/card] -[card] -name=Kelsinko Ranger -auto={1}{W}:first strike target(creature[green]) -text={1}{W}: Target green creature gains first strike until end of turn. -mana={W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Kemba, Kha Regent -auto=@each my upkeep:thisforeach(gear) token(Cat,Creature Cat,2/2,white) -text=At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each equipment attached to Kemba, Kha Regent. -mana={1}{W}{W} -type=Legendary Creature -subtype=Cat Cleric -power=2 -toughness=4 -[/card] -[card] -name=Kemba's Skyguard -abilities=flying -auto=life:2 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Kemba's Skyguard enters the battlefield, you gain 2 life. -mana={1}{W}{W} -type=Creature -subtype=Cat Knight -power=2 -toughness=2 -[/card] -[card] -name=Kemuri-Onna -auto=target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -auto=@movedto(arcane,spirit|mystack) from(myhand):may moveto(myhand) all(this) -text=When Kemuri-Onna enters the battlefield, target player discards a card. -- Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. -mana={4}{B} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Kentaro, the Smiling Cat -auto=bushido(1/1) -auto=lord(*[samurai]|mycastingzone) anytypeofmana -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost. -mana={1}{W} -type=Legendary Creature -subtype=Human Samurai -power=2 -toughness=1 -[/card] -[card] -name=Kenzo the Hardhearted -doublefaced=kamiflip -abilities=double strike -auto=bushido(2/2) -text=Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -color=white -type=Legendary Creature -subtype=Human Samurai -power=3 -toughness=4 -[/card] -[card] -name=Kessig Cagebreakers -auto=@combat(attacking) source(this):token(Wolf,Creature Wolf,2/2,green,battleready)*type:creature:mygraveyard -text=Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard. -mana={4}{G} -type=Creature -subtype=Human Rogue -power=3 -toughness=4 -[/card] -[card] -name=Kessig Dire Swine -auto=while(restriction{delirium}) trample -text=Delirium Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard. -mana={4}{G}{G} -type=Creature -subtype=Boar Horror -power=6 -toughness=6 -[/card] -[card] -name=Kessig Forgemaster -auto=@combat(blocking,blocked) source(this) from(creature):damage:1 all(trigger[from]) -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Flameheart Werewolf) -text=Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. -- At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster. -mana={1}{R} -type=Creature -subtype=Human Shaman Werewolf -power=2 -toughness=1 -[/card] -[card] -name=Kessig Malcontents -auto=target(player) damage:type:human:mybattlefield -text=When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control. -mana={2}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=1 -[/card] -[card] -name=Kessig Prowler -auto={4}{g}:flip(Sinuous Predator) -text={4}{G}: Transform Kessig Prowler. -mana={G} -type=Creature -subtype=Werewolf Horror -power=2 -toughness=1 -[/card] -[card] -name=Kessig Recluse -abilities=reach,deathtouch -text=Reach -- Deathtouch -mana={2}{G}{G} -type=Creature -subtype=Spider -power=2 -toughness=3 -[/card] -[card] -name=Kessig Wolf Run -auto={T}:Add{1} -auto={X}{R}{G}{T}:target(creature) x/0 && trample ueot -text={T}: Add {1} to your mana pool. -- {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. -type=Land -[/card] -[card] -name=Kessig Wolf -auto={1}{R}:first strike -text={1}{R}: Kessig Wolf gains first strike until end of turn. -mana={2}{R} -type=Creature -subtype=Wolf -power=3 -toughness=1 -[/card] -[card] -name=Key to the City -auto={T}{D(*|myhand)}:name(Tap this card) donothing -auto={T}{D(*|myhand)}:unblockable target(creature) -auto=@untapped(this):pay({2}) draw:1 controller -text={T}, Discard a card: Up to one target creature can't be blocked this turn. -- Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. -mana={2} -type=Artifact -[/card] -[card] -name=Keymaster Rogue -abilities=unblockable -auto=moveto(ownerhand) notatarget(creature|mybattlefield) -text=Keymaster Rogue is unblockable. -- When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. -mana={3}{U} -type=Creature -subtype=Human Rogue -power=3 -toughness=2 -[/card] -[card] -name=Kezzerdrix -abilities=first strike -auto=@each my upkeep restriction{type(creature|opponentBattlefield)~lessthan~1}:damage:4 controller -text=First strike -- At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. -mana={2}{B}{B} -type=Creature -subtype=Rabbit Beast -power=4 -toughness=4 -[/card] -[card] -name=Khabal Ghoul -auto=@each endofturn:counter(1/1,type:creature[fresh]:graveyard) -text=At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn. -mana={2}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Khalni Garden -auto=tap(noevent) -auto=token(Plant,creature plant, 0/1,green) -auto={T}:Add{G} -text=Khalni Garden enters the battlefield tapped. -- When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. -- {T}: Add {G} to your mana pool. -type=Land -[/card] -[card] -name=Khalni Gem -auto=moveTo(ownerhand) target(<2>land|myBattlefield) -auto={T}:Add{W}{W} -auto={T}:Add{U}{U} -auto={T}:Add{B}{B} -auto={T}:Add{R}{R} -auto={T}:Add{G}{G} -text=When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. -- {T}: Add two mana of any one color to your mana pool. -mana={4} -type=Artifact -[/card] -[card] -name=Khalni Heart Expedition -auto=@movedto(land|myBattlefield):counter(0/0,1,Quest) -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={C(0/0,-3,Quest)}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. -- Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Khalni Hydra -abilities=affinitygreencreatures,trample -text=Khalni Hydra costs Green less to cast for each green creature you control. -- Trample -mana={G}{G}{G}{G}{G}{G}{G}{G} -type=Creature -subtype=Hydra -power=8 -toughness=8 -[/card] -[card] -name=Kher Keep -auto={T}:Add{1} -auto={1}{R}{T}:token(Kobolds of Kher Keep,creature kobold, 0/1, red) -text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield. -type=Legendary Land -[/card] -[card] -name=Kheru Bloodsucker -auto=@movedTo(graveyard) from(creature[toughness>=4]|mybattlefield):life:-2 opponent && life:2 controller -auto={2}{B}{S(other creature|mybattlefield)}:counter(1/1,1) -text=Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. -- (2)(B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker. -mana={2}{B} -type=Creature -subtype=Vampire -power=2 -toughness=2 -[/card] -[card] -name=Kheru Dreadmaw -abilities=defender -auto={1}{G}{S(other creature|myBattlefield)}:life:storedtoughness -text={1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. -mana={4}{B} -type=Creature -subtype=Zombie Crocodile -power=4 -toughness=4 -[/card] -[card] -name=Kiki-Jiki, Mirror Breaker -abilities=haste -auto={T}:clone with(treason,haste) target(creature[-legendary]|mybattlefield) -text={T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step. -mana={2}{R}{R}{R} -type=Legendary Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Kiku, Night's Flower -auto={2}{B}{B}{T}:target(creature) dynamicability -text={2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. -mana={B}{B} -type=Legendary Creature -subtype=Human Assassin -power=1 -toughness=1 -[/card] -[card] -name=Kiku's Shadow -target=creature -auto=dynamicability -text=Target creature deals damage to itself equal to its power. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Kill Shot -target=creature[attacking] -auto=destroy -text=Destroy target attacking creature. -mana={2}{W} -type=Instant -[/card] -[card] -name=Killer Bees -abilities=flying -auto={G}:1/1 -text=Flying -- {G}: Killer Bees gets +1/+1 until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Insect -power=0 -toughness=1 -[/card] -[card] -name=Killer Instinct -auto=@each my upkeep:reveal:1 optionone target(creature|reveal) transforms((,newability[moveto(mybattlefield)],treason,haste)) forever optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. -mana={4}{R}{G} -type=Enchantment -[/card] -[card] -name=Killer Whale -auto={U}:flying -text={U}: Killer Whale gains flying until end of turn. -mana={3}{U}{U} -type=Creature -subtype=Whale -power=3 -toughness=5 -[/card] -[card] -name=Killing Glare -target=creature[power<=prex] -auto=destroy -text=Destroy target creature with power X or less. -mana={X}{B} -type=Instant -[/card] -[card] -name=Kiln Fiend -auto=@movedTo(instant,sorcery|mystack):3/0 ueot -text=Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Elemental Beast -power=1 -toughness=2 -[/card] -[card] -name=Kiln Walker -auto=@combat(attacking) source(this):3/0 ueot -text=Whenever Kiln Walker attacks, it gets +3/+0 until end of turn. -mana={3} -type=Artifact Creature -subtype=Construct -power=0 -toughness=3 -[/card] -[card] -name=Kilnmouth Dragon -abilities=flying -auto={t}:target(creature,player) thisforeach(counter{1/1.1}) damage:1 -aicode=activate target(*[dragon]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1,3) )! -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Dragon]|myhand) optionone foreach(*[Dragon]|reveal) counter(1/1,3) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -text=Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) -- Flying -- {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Kindercatch -mana={3}{G}{G}{G} -type=Creature -subtype=Spirit -power=6 -toughness=6 -[/card] -[card] -name=Kindled Fury -target=creature -auto=1/0 -auto=first strike -text=Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) -mana={R} -type=Instant -[/card] -[card] -name=Kindle -target=creature,player -auto=damage:type:kindle:graveyardplus2plusend -text=Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards. -mana={1}{R} -type=Instant -[/card] -[card] -name=Kindly Stranger -auto=while(restriction{delirium}) {2}{b}:flip(Demon-Possessed Witch) -text=Delirium {2}{B}: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard. -mana={2}{B} -type=Creature -subtype=Human -power=2 -toughness=3 -[/card] -[card] -name=King Cheetah -abilities=flash -text=Flash -mana={3}{G} -type=Creature -subtype=Cat -power=3 -toughness=2 -[/card] -[card] -name=King Crab -auto={1}{U}{T}:moveTo(ownerlibrary) target(creature[green]) -text={1}{U}, {T}: Put target green creature on top of its owner's library. -mana={4}{U}{U} -type=Creature -subtype=Crab -power=4 -toughness=5 -[/card] -[card] -name=King Macar, the Gold-Cursed -auto=@untapped(this):may moveto(exile) target(creature) && token(-378445) controller -text=Inspired -- Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." -mana={2}{B}{B} -type=Legendary Creature -subtype=Human -power=2 -toughness=3 -[/card] -[card] -name=King Suleiman -auto={T}:destroy target(djinn,efreet) -text={T}: Destroy target Djinn or Efreet. -mana={1}{W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Kingfisher -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller -text=Flying -- When Kingfisher dies, draw a card. -mana={3}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Kingpin's Pet -abilities=flying -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -text=Flying -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -mana={1}{W}{B} -type=Creature -subtype=Thrull -power=2 -toughness=2 -[/card] -[card] -name=King's Assassin -auto={T}:destroy target(creature[tapped]) restriction{during my turn,before attackers} -text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. -mana={1}{B}{B} -type=Creature -subtype=Human Assassin -power=1 -toughness=1 -[/card] -[card] -name=Kinsbaile Balloonist -abilities=flying -auto=@combat(attacking) source(this):may flying target(creature) ueot -text=Flying -- Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. -mana={3}{W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kinsbaile Borderguard -auto=foreach(other kithkin|mybattlefield) counter(1/1,1) -auto=@movedTo(graveyard) from(this|mybattlefield):thisforeach(counter{1/1.1}) token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white) -text=Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. -- When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it. -mana={1}{W}{W} -type=Creature -subtype=Kithkin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Kinsbaile Cavalier -auto=lord(creature[knight]|mybattlefield) double strike -text=Knight creatures you control have double strike. -mana={3}{W} -type=Creature -subtype=Kithkin Knight -power=2 -toughness=2 -[/card] -[card] -name=Kinsbaile Skirmisher -auto=1/1 target(creature) ueot -text=When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kinscaer Harpoonist -abilities=flying -auto=@combat(attacking) source(this):may -flying target(creature) ueot -text=Flying -- Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. -mana={3}{U} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kin-Tree Invocation -auto=token(Spirit Warrior,Creature Spirit Warrior,toughness:highest:creature:mybattlefield/toughness:highest:creature:mybattlefield,black,green) -text=Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control. -mana={B}{G} -type=Sorcery -[/card] -[card] -name=Kin-Tree Warden -facedown={3} -autofacedown={G}:morph -auto={2}:regenerate -text={2}: Regenerate Kin-Tree Warden. -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={G} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Kiora, the Crashing Wave -auto=counter(0/0,2,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: Prevention) target(*|opponentbattlefield) transforms((,newability[preventalldamage from(this)],newability[preventalldamage to(this)])) uynt -auto={C(0/0,-1,Loyalty)}:name(-1: Draw 1 and Lands +1) draw:1 controller && maxPlay(land)+1 ueot -auto={C(0/0,-5,Loyalty)}:name(-5: Emblem) emblem transforms((,newability[@each my endofturn:token(-378521) controller])) forever dontremove -text=+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. -- -1: Draw a card. You may play an additional land this turn. -- -5: You get an emblem with "At the beginning of your end step, put a 9/9 blue Kraken creature token onto the battlefield." -- Starting Loyalty (2) -mana={2}{G}{U} -type=Legendary Planeswalker -subtype=Kiora -[/card] -[card] -name=Kiora's Follower -auto={T}:untap target(other *|battlefield) -text={T}: Untap another target permanent. -mana={G}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Kiora's Kraken -type=Creature -subtype=Kraken -power=9 -toughness=9 -color=blue -[/card] -[card] -name=Kird Ape -auto=aslongas(forest|myBattlefield) 1/2 -text=Kird Ape gets +1/+2 as long as you control a Forest. -mana={R} -type=Creature -subtype=Ape -power=1 -toughness=1 -[/card] -[card] -name=Kird Chieftain -auto=aslongas(forest|myBattlefield) 1/1 -auto={4}{G}:name(2/2 and Trample) target(creature) transforms((,newability[2/2],newability[trample])) ueot -text=Kird Chieftain gets +1/+1 as long as you control a Forest. -- {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -mana={3}{R} -type=Creature -subtype=Ape -power=3 -toughness=3 -[/card] -[card] -name=Kiri-Onna -auto=moveTo(ownerhand) target(creature) -auto=@movedto(arcane,spirit|mystack):may moveTo(ownerhand) -text=When Kiri-Onna enters the battlefield, return target creature to its owner's hand. -- Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand. -mana={4}{U} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Kirtar's Desire -target=creature -auto=cantattack -auto=cantpwattack -auto=aslongas(*|mygraveyard) cantblock >6 -text=Enchant creature -- Enchanted creature can't attack. -- Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Kirtar's Wrath -auto=bury all(creature) -auto=aslongas(*|mygraveyard) token(Spirit,Creature Spirit, 1/1,flying,white)*2 >6 -text=Destroy all creatures. They can't be regenerated. -- Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated. -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Kismet -auto=lord(*[recent;artifact;creature;land]|opponentbattlefield) transforms((,newability[tap(noevent)])) -text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Kiss of Death -auto=life:4 controller -auto=damage:4 opponent -text=Kiss of Death deals 4 damage to target opponent. You gain 4 life. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Kiss of the Amesha -target=player -auto=life:7 -auto=draw:2 -text=Target player gains 7 life and draws two cards. -mana={4}{W}{U} -type=Sorcery -[/card] -[card] -name=Kitchen Finks -abilities=persist -auto=life:2 -text=When Kitchen Finks enters the battlefield, you gain 2 life. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={1}{GW}{GW} -type=Creature -subtype=Ouphe -power=3 -toughness=2 -[/card] -[card] -name=Kite Shield -auto={3}:equip -auto=teach(creature) 0/3 -text=Equipped creature gets +0/+3. -- Equip {3} -mana={0} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Kitesail Apprentice -auto=this(gear > 0) flying -auto=this(gear > 0) 1/1 -text=As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. -mana={W} -type=Creature -subtype=Kor Soldier -power=1 -toughness=1 -[/card] -[card] -name=Kitesail Scout -abilities=flying -text=Flying -mana={W} -type=Creature -subtype=Kor Scout -power=1 -toughness=1 -[/card] -[card] -name=Kitesail -auto={2}:equip -auto=teach(creature) 1/0 -auto=teach(creature) flying -text=Equipped creature gets +1/+0 and has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Kithkin Daggerdare -auto={G}{T}:2/2 target(creature[attacking]) -text={G}, {T}: Target attacking creature gets +2/+2 until end of turn. -mana={1}{G} -type=Creature -subtype=Kithkin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Kithkin Greatheart -auto=aslongas(giant|myBattlefield) 1/1 -auto=aslongas(giant|myBattlefield) first strike -text=As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. -mana={1}{W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=1 -[/card] -[card] -name=Kithkin Harbinger -aicode=activate target(kithkin|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(kithkin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. -mana={2}{W} -type=Creature -subtype=Kithkin Wizard -power=1 -toughness=3 -[/card] -[card] -name=Kithkin Healer -auto={T}:prevent:1 target(creature,player) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={2}{W} -type=Creature -subtype=Kithkin Cleric -power=2 -toughness=2 -[/card] -[card] -name=Kithkin Mourncaller -auto=@movedTo(kithkin[attacking]|mygraveyard) from(battlefield):may draw:1 -auto=@movedTo(elf[attacking]|mygraveyard) from(battlefield):may draw:1 -text=Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card. -mana={2}{G} -type=Creature -subtype=Kithkin Scout -power=2 -toughness=2 -[/card] -[card] -name=Kithkin Rabble -abilities=vigilance -anyzone=type:*[white]:myBattlefield/type:*[white]:myBattlefield cdaactive -text=Vigilance -- Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. -mana={3}{W} -type=Creature -subtype=Kithkin -power=* -toughness=* -[/card] -[card] -name=Kithkin Shielddare -auto={W}{T}:2/2 target(creature[blocking]) -text={W}, {T}: Target blocking creature gets +2/+2 until end of turn. -mana={1}{W} -type=Creature -subtype=Kithkin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Kithkin Spellduster -abilities=flying,persist -auto={1}{W}{S}:destroy target(other enchantment) -text=Flying -- {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={4}{W} -type=Creature -subtype=Kithkin Wizard -power=2 -toughness=3 -[/card] -[card] -name=Kithkin Zealot -auto=life:type:*[black;red]:opponentbattlefield target(opponent) -text=When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. -mana={1}{W} -type=Creature -subtype=Kithkin Cleric -power=1 -toughness=3 -[/card] -[card] -name=Kithkin Zephyrnaut -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then +2/+2 ueot && flying ueot && vigilance ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. -mana={2}{W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kitsune Blademaster -abilities=first strike -auto=bushido(1/1) -text=First strike -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={2}{W} -type=Creature -subtype=Fox Samurai -power=2 -toughness=2 -[/card] -[card] -name=Kitsune Bonesetter -auto={T}:name(prevent 3 damage) if type(*|myhand)~morethan~type(*|opponenthand) then transforms((,newability[prevent:3 target(creature)])) ueot -text={T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent. -mana={2}{W} -type=Creature -subtype=Fox Cleric -power=0 -toughness=1 -[/card] -[card] -name=Kitsune Dawnblade -auto=bushido(1/1) -auto=may tap target(creature) -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- When Kitsune Dawnblade enters the battlefield, you may tap target creature. -mana={4}{W} -type=Creature -subtype=Fox Samurai -power=2 -toughness=3 -[/card] -[card] -name=Kitsune Diviner -auto={T}:tap target(spirit) -text={T}: Tap target Spirit. -mana={W} -type=Creature -subtype=Fox Cleric -power=0 -toughness=1 -[/card] -[card] -name=Kitsune Healer -auto={T}:prevent:1 target(creature,player) -auto=aslongas(creature[legendary]|battlefield) {T}:name(prevent all damage to target legendary creature) prevent:999 target(creature[legendary]) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Prevent all damage that would be dealt to target legendary creature this turn. -mana={3}{W} -type=Creature -subtype=Fox Cleric -power=2 -toughness=2 -[/card] -[card] -name=Kitsune Loreweaver -auto={1}{W}:foreach(*|myhand) 0/1 -text={1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. -mana={1}{W} -type=Creature -subtype=Fox Cleric -power=2 -toughness=1 -[/card] -[card] -name=Kitsune Palliator -auto={T}:prevent:1 all(creature,player) -text={T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn. -mana={2}{W} -type=Creature -subtype=Fox Cleric -power=0 -toughness=2 -[/card] -[card] -name=Kitsune Riftwalker -auto=protection from(spirit,arcane) -text=Protection from Spirits and from Arcane -mana={1}{W}{W} -type=Creature -subtype=Fox Wizard -power=2 -toughness=1 -[/card] -[card] -name=Kiyomaro, First to Stand -anyzone=type:*:myhand/type:*:myhand cdaactive -auto=aslongas(*|myhand) vigilance >3 -auto=@damaged(creature,player) from(this) restriction{type(*|myhand)~morethan~6}:if type(*|myhand)~morethan~6 then life:7 controller -text=Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. -- As long as you have four or more cards in hand, Kiyomaro has vigilance. -- Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. -mana={3}{W}{W} -type=Legendary Creature -subtype=Spirit -power=* -toughness=* -[/card] -[card] -name=Kjeldoran Dead -auto=bury notatarget(creature|myBattlefield) -auto={B}:regenerate -text=When Kjeldoran Dead enters the battlefield, sacrifice a creature. -- {B}: Regenerate Kjeldoran Dead. -mana={B} -type=Creature -subtype=Skeleton -power=3 -toughness=1 -[/card] -[card] -name=Kjeldoran Frostbeast -alias=2732 -text=At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. -mana={3}{G}{W} -type=Creature -subtype=Elemental Beast -power=2 -toughness=4 -[/card] -[card] -name=Kjeldoran Gargoyle -auto=flying,first strike,lifelink -text=Flying, first strike -- Whenever Kjeldoran Gargoyle deals damage, you gain that much life. -mana={5}{W} -type=Creature -subtype=Gargoyle -power=3 -toughness=3 -[/card] -[card] -name=Kjeldoran Home Guard -auto=@combat(attacking,blocking) source(this):phaseactionmulti[combatends once,sourceinplay] counter(0/-1,1) && token(Deserter,Creature Deserter,0/1,white) -text=At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=6 -[/card] -[card] -name=Kjeldoran Javelineer -auto=cumulativeupcost[{1}] sacrifice -auto={T}:damage:counter{0%0.1.Age} target(creature[attacking;blocking]) -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Kjeldoran Outpost -auto=if type(plains|mybattlefield)~morethan~0 then sacrifice notatarget(plains|mybattlefield) oneshot else sacrifice -auto={T}:Add{W} -auto={1}{W}{T}:token(Soldier,creature soldier, 1/1,white) -text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W} to your mana pool. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. -type=Land -[/card] -[card] -name=Kjeldoran Outrider -auto={W}:0/1 -text={W}: Kjeldoran Outrider gets +0/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kjeldoran Pride -target=Creature -auto=1/2 -auto={2}{U}:retarget target(creature) -text=Enchant creature -- Enchanted creature gets +1/+2. -- {2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Kjeldoran War Cry -auto=all(creature|myBattlefield) type:Kjeldoran War Cry:graveyardplus1plusend/type:Kjeldoran War Cry:graveyardplus1plusend ueot -text=Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards. -mana={1}{W} -type=Instant -[/card] -[card] -name=Knight Errant -mana={1}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight Exemplar -abilities=first strike -auto=lord(other knight|myBattlefield) 1/1 -auto=lord(other knight|myBattlefield) indestructible -text=First Strike -- Other Knight creatures you control get +1/+1 and are indestructible. -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight of Cliffhaven -auto={3}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0,1,Level}) flying -auto=this(counter{0/0,1,Level}) 0/1 -auto=this(counter{0/0,4,Level}) vigilance -auto=this(counter{0/0,4,Level}) 2/1 -text=Level up 3 -- [Level 1-3] Flying (2/3) -- [Level 4+] Flying, vigilance (4/4) -mana={1}{W} -auto=maxlevel:4 -type=Creature -subtype=Kor Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight Of Dawn -abilities=first strike -auto={W}{W}:name(White) protection from white -auto={W}{W}:name(Blue) protection from blue -auto={W}{W}:name(Black) protection from black -auto={W}{W}:name(Red) protection from red -auto={W}{W}:name(Green) protection from green -text=First strike -- {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight of Glory -abilities=protection from black,exalted -text=Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={1}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=1 -[/card] -[card] -name=Knight of Infamy -abilities=protection from white,exalted -text=Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={1}{B} -type=Creature -subtype=Human Knight -power=2 -toughness=1 -[/card] -[card] -name=Knight of Meadowgrain -abilities=first strike,lifelink -text=First strike -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={W}{W} -type=Creature -subtype=Kithkin Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight of New Alara -auto=lord(other creature[multicolored]|mybattlefield) transforms((,newability[colors/colors nonstatic])) -text=Each other multicolored creature you control gets +1/+1 for each of its colors. -mana={2}{G}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight of Obligation -abilities=vigilance -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -text=Vigilance -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -mana={3}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=4 -[/card] -[card] -name=Knight of Stromgald -abilities=protection from white -auto={B}:first strike -auto={B}{B}:1/0 -text=Protection from white -- {B}: Knight of Stromgald gains first strike until end of turn. -- {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. -mana={B}{B} -type=Creature -subtype=Human Knight -power=2 -toughness=1 -[/card] -[card] -name=Knight of Sursi -abilities=flanking,flying -text=Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Suspend 3 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={3}{W} -suspend(3)={w} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight of the Mists -abilities=flanking -auto=pay[[{U}]] name(pay blue mana) donothing?bury target(Knight) -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. -mana={2}{U} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight of the Pilgrim's Road -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -mana={2}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=2 -[/card] -[card] -name=Knight of the Reliquary -auto=foreach(land|mygraveyard) 1/1 -auto={T}{S(forest,plains|myBattlefield)}:moveTo(myBattlefield) target(land|myLibrary) -#auto={T}{S(forest,plains|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Knight of the Reliquary gets +1/+1 for each land card in your graveyard. -- {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library. -mana={1}{G}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight of the Skyward Eye -auto={3}{G}:3/3 limit:1 -text={3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn. -mana={1}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight of the White Orchid -abilities=first strike -aicode=activate moveTo(myBattlefield) target(plains|myLibrary) -auto=if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(search card) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=First strike -- When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. -mana={W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight Watch -auto=token(Knight,Creature Knight,2/2,white,vigilance)*2 -text=Put two 2/2 white Knight creature tokens with vigilance onto the battlefield. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Knight-Captain of Eos -auto=token(Soldier,Creature Soldier,1/1,white)*2 -auto={W}{S(soldier|myBattlefield)}:fog oneshot -text=When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. -- {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn. -mana={4}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knight -type=Creature -subtype=Knight -auto=@next cleanup:moveTo(exile) -power=2 -toughness=2 -color=white -[/card] -[card] -name=Knighthood -auto=lord(creature|myBattlefield) first strike -text=Creatures you control have first strike. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Knightly Valor -target=creature -auto=2/2 -auto=vigilance -auto=token(Knight,Creature Knight,2/2,white,vigilance) -text=Enchant creature -- When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted creature gets +2/+2 and has vigilance. -mana={4}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Knollspine Dragon -abilities=flying -auto=may name(discard & damage draw) target(opponent) ability$!reject all(*|myhand) && draw:odcount !$ controller -text=Flying -- When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=7 -toughness=5 -[/card] -[card] -name=Knollspine Invocation -auto={1}{D(*[manacost=1]|myhand)}:damage:1 target(creature,player) -auto={2}{D(*[manacost=2]|myhand)}:damage:2 target(creature,player) -auto={3}{D(*[manacost=3]|myhand)}:damage:3 target(creature,player) -auto={4}{D(*[manacost=4]|myhand)}:damage:4 target(creature,player) -auto={5}{D(*[manacost=5]|myhand)}:damage:5 target(creature,player) -auto={6}{D(*[manacost=6]|myhand)}:damage:6 target(creature,player) -auto={7}{D(*[manacost=7]|myhand)}:damage:7 target(creature,player) -auto={8}{D(*[manacost=8]|myhand)}:damage:8 target(creature,player) -auto={9}{D(*[manacost=9]|myhand)}:damage:9 target(creature,player) -auto={10}{D(*[manacost=10]|myhand)}:damage:10 target(creature,player) -auto={11}{D(*[manacost=11]|myhand)}:damage:11 target(creature,player) -auto={12}{D(*[manacost=12]|myhand)}:damage:12 target(creature,player) -auto={13}{D(*[manacost=13]|myhand)}:damage:13 target(creature,player) -auto={14}{D(*[manacost=14]|myhand)}:damage:14 target(creature,player) -auto={15}{D(*[manacost=15]|myhand)}:damage:15 target(creature,player) -auto={16}{D(*[manacost=16]|myhand)}:damage:16 target(creature,player) -text={X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. -mana={1}{R}{R} -type=Enchantment -[/card] -[card] -name=Knotvine Mystic -auto={1}{T}:Add{R}{G}{W} -text={1}, {T}: Add {R}{G}{W} to your mana pool. -mana={R}{G}{W} -type=Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Knotvine Paladin -auto=@combat(attacking) source(this):all(this) foreach(creature[-tapped]|myBattlefield) 1/1 ueot -text=Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control. -mana={G}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Knowledge Exploitation -target=opponent -aicode=activate target(*[instant;sorcery]|targetedpersonslibrary) castcard(restricted) -auto=name(search card) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*[instant;sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|targetedpersonslibrary) moveto(ownerlibrary) and!(activate castcard(restricted))! afterrevealedend revealend -other={3}{U} name(Prowl) -otherrestriction=prowl -text=Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library. -mana={5}{U}{U} -type=Tribal Sorcery -subtype=Rogue -[/card] -[card] -name=Knucklebone Witch -auto=@movedTo(goblin|graveyard) from(myBattlefield):may counter(1/1,1) -text=Whenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch. -mana={B} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Kobold Drill Sergeant -auto=lord(other kobold|myBattlefield) 0/1 -auto=lord(other kobold|myBattlefield) trample -text=Other Kobold creatures you control get +0/+1 and have trample. -mana={1}{R} -type=Creature -subtype=Kobold Soldier -power=1 -toughness=2 -[/card] -[card] -name=Kobold Overlord -auto=lord(kobold|myBattlefield) first strike -text=First strike -- Other Kobold creatures you control have first strike. -mana={1}{R} -type=Creature -subtype=Kobold -power=1 -toughness=2 -[/card] -[card] -name=Kobold Taskmaster -auto=lord(other kobold|myBattlefield) 1/0 -text=Other Kobold creatures you control get +1/+0. -mana={1}{R} -type=Creature -subtype=Kobold -power=1 -toughness=2 -[/card] -[card] -name=Kobolds of Kher Keep -text=Kobolds of Kher Keep is red. -mana={0} -color=red -type=Creature -subtype=Kobold -power=0 -toughness=1 -[/card] -[card] -name=Kodama of the North Tree -abilities=shroud,trample -text=Trample; shroud (This permanent can't be the target of spells or abilities.) -mana={2}{G}{G}{G} -type=Legendary Creature -subtype=Spirit -power=6 -toughness=4 -[/card] -[card] -name=Kodama of the South Tree -auto=@movedTo(other arcane,spirit|mystack):all(other creature|myBattlefield) 1/1 ueot && all(creature|myBattlefield) trample ueot -text=Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. -mana={2}{G}{G} -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Kodama's Reach -auto=name(fetch to play) notatarget(land[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot -text=Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. -mana={2}{G} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Kokusho, the Evening Star -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):lifeleech:-5 opponent -text=Flying -- When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way. -mana={4}{B}{B} -type=Legendary Creature -subtype=Dragon Spirit -power=5 -toughness=5 -[/card] -[card] -name=Kolaghan Aspirant -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:1 -text=Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature. -mana={1}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Kolaghan Forerunners -abilities=trample -anyzone=type:creature:mybattlefield/3 cdaactive -other={R}{2} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Trample -- Kolaghan Forerunners's power is equal to the number of creatures you control. -- Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={2}{R} -type=Creature -subtype=Human Berserker -power=* -toughness=3 -[/card] -[card] -name=Kolaghan Monument -auto={T}:add{B} -auto={T}:add{R} -auto={4}{B}{R}:becomes(Artifact Creature Dragon,4/4,flying,black,red) ueot -text={T}: Add {B} or {R} to your mana pool. -- {4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Kolaghan Skirmisher -other={2}{B} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={1}{B} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Kolaghan Stormsinger -abilities=haste -facedown={3} -autofacedown={R}:morph -autofaceup=counter(1/1,1) -autofaceup=target(creature|battlefield) haste ueot -text=Haste -- Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn. -mana={R} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Kolaghan, the Storm's Fury -abilities=flying -auto=@combat(attacking) source(dragon|mybattlefield):all(creature|mybattlefield) 1/0 ueot -other={3}{R}{B} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Flying. -- Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. -- Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={3}{B}{R} -type=Legendary Creature -subtype=Dragon -power=4 -toughness=5 -[/card] -[card] -name=Konda, Lord of Eiganjo -abilities=vigilance,indestructible -auto=bushido(5/5) -text=Vigilance (Attacking doesn't cause this creature to tap.) -- Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) -- Konda, Lord of Eiganjo is indestructible. -mana={5}{W}{W} -type=Legendary Creature -subtype=Human Samurai -power=3 -toughness=3 -[/card] -[card] -name=Konda's Banner -auto={2}:equip target(creature[legendary]|mybattlefield) -auto=teach(creature) transforms((,newability[lord(creature[share!color!]) 1/1],newability[lord(creature[share!types!]) 1/1])) -text=Konda's Banner can be attached only to a legendary creature. -- Creatures that share a color with equipped creature get +1/+1. -- Creatures that share a creature type with equipped creature get +1/+1. -- Equip {2} -mana={2} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Konda's Hatamoto -auto=bushido(1/1) -auto=aslongas(samurai[legendary]|mybattlefield) 1/2 -auto=aslongas(samurai[legendary]|mybattlefield) vigilance -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) -mana={1}{W} -type=Creature -subtype=Human Samurai -power=1 -toughness=2 -[/card] -[card] -name=Kongming, "Sleeping Dragon" -auto=lord(other creature|myBattlefield) 1/1 -text=Other creatures you control get +1/+1. -mana={2}{W}{W} -type=Legendary Creature -subtype=Human Advisor -power=2 -toughness=2 -[/card] -[card] -name=Kongming's Contraptions -auto={T}:damage:2 target(creature[attacking]|opponentBattlefield) -text={T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Kookus -abilities=trample -auto=@each my upkeep restriction{type(Keeper of Kookus|myBattlefield)~lessthan~1}:damage:3 controller -auto=@each my upkeep restriction{type(Keeper of Kookus|myBattlefield)~lessthan~1}:mustattack ueot -auto={R}:1/0 -text=Trample -- At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. -- {R}: Kookus gets +1/+0 until end of turn. -mana={3}{R}{R} -type=Creature -subtype=Djinn -power=3 -toughness=5 -[/card] -[card] -name=Kor Aeronaut -abilities=flying -kicker={1}{W} -auto=kicker flying target(creature) ueot -text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Flying -- When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. -mana={W}{W} -type=Creature -subtype=Kor Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kor Ally -color=white -type=Creature -subtype=Kor Ally -power=1 -toughness=1 -[/card] -[card] -name=Kor Bladewhirl -auto=choice all(creature|mybattlefield) first strike ueot -auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) first strike ueot -text=Rally -- Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. -mana={1}{W} -type=Creature -subtype=Kor Soldier Ally -power=2 -toughness=2 -[/card] -[card] -name=Kor Cartographer -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(plains|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. -mana={3}{W} -type=Creature -subtype=Kor Scout -power=2 -toughness=2 -[/card] -[card] -name=Kor Castigator -abilities=cantbeblockedby(Eldrazi Scion) -text=Kor Castigator can't be blocked by Eldrazi Scions. -mana={1}{W} -type=Creature -subtype=Kor Wizard Ally -power=3 -toughness=1 -[/card] -[card] -name=Kor Duelist -auto=this(gear > 0) double strike -text=As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) -mana={W} -type=Creature -subtype=Kor Soldier -power=1 -toughness=1 -[/card] -[card] -name=Kor Entanglers -auto=tap target(creature|opponentbattlefield) -auto=@movedTo(other ally|myBattlefield):tap target(creature|opponentbattlefield) -text=Rally -- Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls. -mana={4}{W} -type=Creature -subtype=Kor Soldier Ally -power=3 -toughness=4 -[/card] -[card] -name=Kor Firewalker -abilities=protection from red -auto=@movedTo(*[red]|stack):may life:1 controller -text=Protection from red -- Whenever a player casts a red spell, you may gain 1 life. -mana={W}{W} -type=Creature -subtype=Kor Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kor Haven -auto={T}:Add{1} -auto={1}{W}{T}:0/0 target(creature[attacking]) && fog from(mytgt) oneshot -text={T}: Add {1} to your mana pool. -- {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. -type=Legendary Land -[/card] -[card] -name=Kor Hookmaster -auto=choice target(creature|opponentbattlefield) tap && frozen -text=When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. -mana={2}{W} -type=Creature -subtype=Kor Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kor Line-Slinger -auto={T}:tap target(creature[power<=3]) -text={T}:Tap target creature with power 3 or less. -mana={1}{W} -type=Creature -subtype=Kor Scout -power=0 -toughness=1 -[/card] -[card] -name=Kor Outfitter -auto=target(equipment|mybattlefield) transforms((,newability[rehook target(creature|mybattlefield)])) forever -text=When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. -mana={W}{W} -type=Creature -subtype=Kor Soldier -power=2 -toughness=2 -[/card] -[card] -name=Kor Sanctifiers -kicker={W} -auto=kicker destroy target(artifact,enchantment) -text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. -mana={2}{W} -type=Creature -subtype=Kor Cleric -power=2 -toughness=3 -[/card] -[card] -name=Kor Scythemaster -auto=this(attacking) first strike -text=Kor Scythemaster has first strike as long as it's attacking. -mana={2}{W} -type=Creature -subtype=Kor Soldier Ally -power=3 -toughness=1 -[/card] -[card] -name=Kor Sky Climber -auto={1}{w}:flying ueot -text={1}{W}: Kor Sky Climber gains flying until end of turn. -mana={2}{W} -type=Creature -subtype=Kor Soldier Ally -power=3 -toughness=2 -[/card] -[card] -name=Kor Skyfisher -abilities=flying -auto=moveTo(ownerhand) notatarget(*|myBattlefield) -text=Flying -- When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. -mana={1}{W} -type=Creature -subtype=Kor Soldier -power=2 -toughness=3 -[/card] -[card] -name=Kor Spiritdancer -auto=thisforeach(auras > 0) 2/2 -auto=@movedTo(aura|mystack):draw:1 controller -text=Kor Spiritdancer gets +2/+2 for each Aura attached to it. -- Whenever you cast an Aura spell, you may draw a card. -mana={1}{W} -type=Creature -subtype=Kor Wizard -power=0 -toughness=2 -[/card] -[card] -name=Kore Line-Slinger -text={T}:tap target(creature[power<=3]) -mana={1}{W} -type=Creature -subtype=Kor Scout -power=0 -toughness=1 -[/card] -[card] -name=Korlash, Heir to Blackblade -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(swamp|myLibrary) -auto={D(other *[share!name!]|myhand)}:name(search card) reveal:plibrarycount optionone name(choose card) target(swamp|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -anyzone=type:swamp:mybattlefield/type:swamp:mybattlefield cdaactive -auto={1}{B}:regenerate -text=Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. -- {1}{B}: Regenerate Korlash. -- Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library. -mana={2}{B}{B} -type=Legendary Creature -subtype=Zombie Warrior -power=* -toughness=* -[/card] -[card] -name=Kormus Bell -auto=lord(swamp) becomes(Creature,1/1) -text=All Swamps are 1/1 creatures that are still lands. -mana={4} -type=Artifact -[/card] -[card] -name=Korozda Gorgon -abilities=deathtouch -auto={1}{C(1/1,-1),creature|mybattlefield}:target(creature) -1/-1 ueot -text={2}, remove a +1/+1 counter from a creature you control: target creature gets -1/-1 until end of turn. -mana={3}{B}{G} -type=Creature -subtype=Gorgon -power=2 -toughness=5 -[/card] -[card] -name=Korozda Guildmage -auto={1}{B}{G}:1/1 && intimidate target(creature) ueot -auto={2}{B}{G}{S(creature[-token]|mybattlefield)}:token(Saproling,Creature Saproling,1/1,green)*storedtoughness -text={1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. -- {2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness. -mana={B}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Korozda Monitor -autograveyard={5}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -abilities=trample -text=Trample -- Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={2}{G}{G} -type=Creature -subtype=Lizard -power=3 -toughness=3 -[/card] -[card] -name=Koskun Falls -auto=upcost[{T(creature|mybattlefield)}] sacrifice -auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. -- Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. -mana={2}{B}{B} -type=World Enchantment -[/card] -[card] -name=Koskun Keep -auto={T}:Add{1} -auto={1}{T}:Add{R} -auto={2}{T}:Add{B} -auto={2}{T}:Add{G} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {R} to your mana pool. -- {2}, {T}: Add {B} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Koth of the Hammer -auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: untap) untap target(mountain) && transforms((Elemental Creature,setpower=4,settoughness=4,red)) ueot -auto={C(0/0,-2,Loyalty)}:name(-2: Red mana) foreach(mountain|myBattlefield) add{R} -auto={C(0/0,-5,Loyalty)}:name(-5: emblem) emblem transforms((,newability[lord(mountain|mybattlefield) {t}:damage:1 target(creature)],newability[lord(mountain|mybattlefield) {t}:damage:1 target(player)])) forever dontremove -text=+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. -- -2: Add {R} to your mana pool for each Mountain you control. -- -5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'" -mana={2}{R}{R} -type=Legendary Planeswalker -subtype=Koth -[/card] -[card] -name=Kothophed, Soul Hoarder -abilities=flying -auto=@movedto(*|opponentgraveyard) from(battlefield):draw:1 controller && life:-1 controller -text=Flying -- Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. -mana={4}{B}{B} -type=Legendary Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Koth's Courier -abilities=forestwalk -text=Forestwalk -mana={1}{R}{R} -type=Creature -subtype=Human Rogue -power=2 -toughness=3 -[/card] -[card] -name=Kozilek, Butcher of Truth -autostack=if casted(this) then draw:4 controller -autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle -auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 4 permanents) notatarget(<4>*|mybattlefield) sacrifice!$ opponent -text=When you cast Kozilek, Butcher of Truth, draw four cards. -- Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) -- When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. -mana={10} -type=Legendary Creature -subtype=Eldrazi -power=12 -toughness=12 -[/card] -[card] -name=Kozilek, the Great Distortion -abilities=menace -autostack=if casted(this) then thisforeach(variable{phandcount}<7) draw:1 -auto={D(*[manacost=0]|myhand)}:name(X = 0) fizzle target(*[manacost=0]|stack) restriction{type(*[manacost=0]|myhand)~morethan~0,type(*[manacost=0]|stack)~morethan~0} -auto={D(*[manacost=1]|myhand)}:name(X = 1) fizzle target(*[manacost=1]|stack) restriction{type(*[manacost=1]|myhand)~morethan~0,type(*[manacost=1]|stack)~morethan~0} -auto={D(*[manacost=2]|myhand)}:name(X = 2) fizzle target(*[manacost=2]|stack) restriction{type(*[manacost=2]|myhand)~morethan~0,type(*[manacost=2]|stack)~morethan~0} -auto={D(*[manacost=3]|myhand)}:name(X = 3) fizzle target(*[manacost=3]|stack) restriction{type(*[manacost=3]|myhand)~morethan~0,type(*[manacost=3]|stack)~morethan~0} -auto={D(*[manacost=4]|myhand)}:name(X = 4) fizzle target(*[manacost=4]|stack) restriction{type(*[manacost=4]|myhand)~morethan~0,type(*[manacost=4]|stack)~morethan~0} -auto={D(*[manacost=5]|myhand)}:name(X = 5) fizzle target(*[manacost=5]|stack) restriction{type(*[manacost=5]|myhand)~morethan~0,type(*[manacost=5]|stack)~morethan~0} -auto={D(*[manacost=6]|myhand)}:name(X = 6) fizzle target(*[manacost=6]|stack) restriction{type(*[manacost=6]|myhand)~morethan~0,type(*[manacost=6]|stack)~morethan~0} -auto={D(*[manacost=7]|myhand)}:name(X = 7) fizzle target(*[manacost=7]|stack) restriction{type(*[manacost=7]|myhand)~morethan~0,type(*[manacost=7]|stack)~morethan~0} -auto={D(*[manacost=8]|myhand)}:name(X = 8) fizzle target(*[manacost=8]|stack) restriction{type(*[manacost=8]|myhand)~morethan~0,type(*[manacost=8]|stack)~morethan~0} -auto={D(*[manacost=9]|myhand)}:name(X = 9) fizzle target(*[manacost=9]|stack) restriction{type(*[manacost=9]|myhand)~morethan~0,type(*[manacost=9]|stack)~morethan~0} -auto={D(*[manacost=10]|myhand)}:name(X = 10) fizzle target(*[manacost=10]|stack) restriction{type(*[manacost=10]|myhand)~morethan~0,type(*[manacost=10]|stack)~morethan~0} -auto={D(*[manacost=11]|myhand)}:name(X = 11) fizzle target(*[manacost=11]|stack) restriction{type(*[manacost=11]|myhand)~morethan~0,type(*[manacost=11]|stack)~morethan~0} -auto={D(*[manacost=12]|myhand)}:name(X = 12) fizzle target(*[manacost=12]|stack) restriction{type(*[manacost=12]|myhand)~morethan~0,type(*[manacost=12]|stack)~morethan~0} -auto={D(*[manacost=13]|myhand)}:name(X = 13) fizzle target(*[manacost=13]|stack) restriction{type(*[manacost=13]|myhand)~morethan~0,type(*[manacost=13]|stack)~morethan~0} -auto={D(*[manacost=14]|myhand)}:name(X = 14) fizzle target(*[manacost=14]|stack) restriction{type(*[manacost=14]|myhand)~morethan~0,type(*[manacost=14]|stack)~morethan~0} -auto={D(*[manacost=15]|myhand)}:name(X = 15) fizzle target(*[manacost=15]|stack) restriction{type(*[manacost=15]|myhand)~morethan~0,type(*[manacost=15]|stack)~morethan~0} -auto={D(*[manacost=16]|myhand)}:name(X = 16) fizzle target(*[manacost=16]|stack) restriction{type(*[manacost=16]|myhand)~morethan~0,type(*[manacost=16]|stack)~morethan~0} -text=When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference. -- Menace -- Discard a card with converted mana cost X: Counter target spell with converted mana cost X. -mana={8}{C}{C} -type=Legendary Creature -subtype=Eldrazi -power=12 -toughness=12 -[/card] -[card] -name=Kozilek's Channeler -auto={T}:add{2} -text={T}: Add {2} to your mana pool. -mana={5} -type=Creature -subtype=Eldrazi -power=4 -toughness=4 -[/card] -[card] -name=Kozilek's Pathfinder -auto={c}:target(creature) ueot cantbeblockerof(this) -text={C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.) -mana={6} -type=Creature -subtype=Eldrazi -power=5 -toughness=5 -[/card] -[card] -name=Kozilek's Predator -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 -text=When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={3}{G} -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=3 -[/card] -[card] -name=Kozilek's Return -abilities=devoid -auto=damage:2 all(creature) -autograveyard=@movedto(eldrazi[manacost>=6]|mystack):may moveto(exile) and!(damage:5 all(creature))! -text=Devoid (This card has no color.) -- Kozilek's Return deals 2 damage to each creature. -- Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature. -mana={2}{R} -type=Instant -[/card] -[card] -name=Kozilek's Sentinel -auto=@movedto(*[colorless]|mystack):1/0 ueot -text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn. -mana={1}{R} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=4 -[/card] -[card] -name=Kozilek's Shrieker -auto={c}:1/0 && menace -text=Devoid (This card has no color.) -- {C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {C} represents colorless mana.) -mana={2}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=2 -[/card] -[card] -name=Kozilek's Translator -auto={L:1}:add{c} limit:1 -text=Devoid (This card has no color.) -- Pay 1 life: Add {C} to your mana pool. Activate this ability only once each turn. ({C} represents colorless mana.) -mana={4}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=5 -[/card] -[card] -name=Kragma Butcher -auto=@untapped(this):2/0 ueot -text=Inspired -- Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Minotaur -power=2 -toughness=3 -[/card] -[card] -name=Kragma Warcaller -auto=lord(creature[minotaur]|myBattlefield) haste -auto=lord(minotaur[attacking]|myBattlefield) 2/0 -text=Minotaur Creatures you control have haste. -- Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn. -mana={3}{B}{R} -type=Creature -subtype=Minotaur Warrior -power=2 -toughness=3 -[/card] -[card] -name=Kraken Hatchling -mana={U} -type=Creature -subtype=Kraken -power=0 -toughness=4 -[/card] -[card] -name=Kraken's Eye -auto=@movedTo(*[blue]|stack):may life:1 controller -text=Whenever a player casts a blue spell, you may gain 1 life. -mana={2} -type=Artifact -[/card] -[card] -name=Krakilin -auto=counter(1/1,X) -auto={1}{G}:regenerate -text=Krakilin enters the battlefield with X +1/+1 counters on it. -- {1}{G}: Regenerate Krakilin. -mana={X}{G}{G} -type=Creature -subtype=Beast -power=0 -toughness=0 -[/card] -[card] -name=Krallenhorde Howler -auto=lord(creature|mycastingzone) altercost(colorless, -1) -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Duskwatch Recruiter) -text=Creature spells you cast cost {1} less to cast. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. -type=Creature -subtype=Werewolf -color=green -power=3 -toughness=3 -[/card] -[card] -name=Krallenhorde Killer -auto={3}{G}:4/4 limit:1 -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Wolfbitten Captive) -text={3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. -color=green -type=Creature -subtype=Werewolf -power=2 -toughness=2 -[/card] -[card] -name=Krallenhorde Wantons -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Grizzled Outcasts) -text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons. -color=green -type=Creature -subtype=Werewolf -power=7 -toughness=7 -[/card] -[card] -name=Kranioceros -auto={1}{W}:0/3 -text={1}{W}: Kranioceros gets +0/+3 until end of turn. -mana={4}{R} -type=Creature -subtype=Beast -power=5 -toughness=2 -[/card] -[card] -name=Krark-Clan Engineers -auto={R}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:destroy target(artifact) -text={R}, Sacrifice two artifacts: Destroy target artifact. -mana={3}{R} -type=Creature -subtype=Goblin Artificer -power=2 -toughness=2 -[/card] -[card] -name=Krark-Clan Grunt -auto={S(artifact|myBattlefield)}:1/0 && first strike -text=Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Krark-Clan Ironworks -auto={S(artifact|myBattlefield)}:add{2} -text=Sacrifice an artifact: Add {2} to your mana pool. -mana={4} -type=Artifact -[/card] -[card] -name=Krark-Clan Ogre -auto={R}{S(artifact|myBattlefield)}:cantblock target(creature) -text={R}, Sacrifice an artifact: Target creature can't block this turn. -mana={3}{R}{R} -type=Creature -subtype=Ogre -power=3 -toughness=3 -[/card] -[card] -name=Krark-Clan Shaman -auto={S(artifact|myBattlefield)}:damage:1 all(creature[-flying]) -text=Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. -mana={R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Krark-Clan Stoker -auto={T}{S(artifact|myBattlefield)}:Add{R}{R} -text={T}, Sacrifice an artifact: Add {R}{R} to your mana pool. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Kraul Warrior -auto={5}{G}:3/3 ueot -text={5}{G}: Kraul Warrior gets +3/+3 until end of turn. -mana={1}{G} -type=Creature -subtype=Insect Warrior -power=2 -toughness=2 -[/card] -[card] -name=Krenko, Mob Boss -auto={T}:token(Goblin,Creature Goblin,1/1,red)*type:goblin:mybattlefield -text={T}: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control. -mana={2}{R}{R} -type=Legendary Creature -subtype=Goblin Warrior -power=3 -toughness=3 -[/card] -[card] -name=Krenko's Command -auto=token(Goblin,Creature Goblin,1/1,red)*2 -text=Put two 1/1 red Goblin creature tokens onto the battlefield. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Krenko's Enforcer -abilities=intimidate -text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -mana={1}{R}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Kris Mage -auto={R}{T}{D(*|myhand)}:damage:1 target(creature,player) -text={R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player. -mana={R} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Krond the Dawn-Clad -auto=this(auras>=1) transforms((,newability[@combat(attacking) source(this):moveTo(exile) target(*|battlefield)])) -abilities=flying,vigilance -text=Flying, vigilance -- Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. -mana={G}{G}{G}{W}{W}{W} -type=Legendary Creature -subtype=Archon -power=6 -toughness=6 -[/card] -[card] -name=Krosan Archer -abilities=reach -auto={G}{D(*|myhand)}:0/2 -text=Reach (This creature can block creatures with flying.) -- {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn. -mana={3}{G} -type=Creature -subtype=Centaur Archer -power=2 -toughness=3 -[/card] -[card] -name=Krosan Avenger -abilities=trample -auto=aslongas(*|mygraveyard) {1}{G}:regenerate >6 -text=Trample -- Threshold - {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard. -mana={2}{G} -type=Creature -subtype=Human Druid -power=3 -toughness=1 -[/card] -[card] -name=Krosan Beast -auto=aslongas(*|mygraveyard) 7/7 >6 -text=Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. -mana={3}{G} -type=Creature -subtype=Squirrel Beast -power=1 -toughness=1 -[/card] -[card] -name=Krosan Cloudscraper -facedown={3} -autofacedown={7}{G}{G}:morph -auto=upcost[{G}{G}] sacrifice -text=At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. -- Morph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={7}{G}{G}{G} -type=Creature -subtype=Beast Mutant -power=13 -toughness=13 -[/card] -[card] -name=Krosan Colossus -facedown={3} -autofacedown={6}{G}{G}:morph -text=Morph {6}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={6}{G}{G}{G} -type=Creature -subtype=Beast -power=9 -toughness=9 -[/card] -[card] -name=Krosan Constrictor -abilities=swampwalk -auto={T}:-2/0 target(creature[black]) -text=Swampwalk -- {T}: Target black creature gets -2/-0 until end of turn. -mana={3}{G} -type=Creature -subtype=Snake -power=2 -toughness=2 -[/card] -[card] -name=Krosan Drover -auto=lord(creature[manacost>=6]|mycastingzone) altercost(colorless,-2) -text=Creature spells you cast with converted mana cost 6 or more cost {2} less to cast. -mana={3}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Krosan Grip -target=artifact,enchantment -auto=destroy -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Destroy target artifact or enchantment. -mana={2}{G} -type=Instant -abilities=split second -[/card] -[card] -name=Krosan Groundshaker -auto={G}:trample target(beast) -text={G}: Target Beast creature gains trample until end of turn. -mana={4}{G}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Krosan Reclamation -target=player -auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer -flashback={1}{G} -text=Target player shuffles up to two target cards from his or her graveyard into his or her library. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Krosan Restorer -auto={T}:untap target(land) -auto=aslongas(*|mygraveyard) {T}:target(land) untap >6 -text={T}: Untap target land. -- Threshold - {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard. -mana={2}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=2 -[/card] -[card] -name=Krosan Tusker -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand=@cycled(this|hand):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -autohand={2}{G}{cycle}:name(cycling) draw:1 -text=Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. -mana={5}{G}{G} -type=Creature -subtype=Boar Beast -power=6 -toughness=5 -[/card] -[card] -name=Krosan Verge -#auto=tap(noevent) -auto={T}:Add{1} -auto={2}{T}:name(sacrifice to search) transforms((,newability[ability$! notatarget(forest|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller],newability[ability$! notatarget(plains|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller])) oneshot -#auto={2}{T}{S}:name(sacrifice to search) transforms((,newability[ability$! name(search forest) notatarget(forest|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller],newability[ability$! name(search plains) notatarget(plains|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller])) oneshot -text=Krosan Verge enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Krosan Vorine -abilities=oneblocker -auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) -text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -- Krosan Vorine can't be blocked by more than one creature. -mana={3}{G} -type=Creature -subtype=Cat Beast -power=3 -toughness=2 -[/card] -[card] -name=Krosan Warchief -auto={1}{G}:regenerate target(beast) -auto=lord(beast|mycastingzone) altercost(colorless,-1) -text=Beast spells you cast cost {1} less to cast. -- {1}{G}: Regenerate target Beast. -mana={2}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Krosan Wayfarer -auto={S}:moveto(myBattlefield) target(other land|myhand) -text=Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield. -mana={G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Krovikan Elementalist -auto={2}{R}:1/0 target(creature) -auto={U}{U}:flying target(creature) && treason -text={2}{R}: Target creature gets +1/+0 until end of turn. -- {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step. -mana={B}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Krovikan Fetish -target=creature -auto=1/1 -auto=@next upkeep:draw:1 controller -text=Enchant creature -- When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +1/+1. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Krovikan Horror -autograveyard=@each endofturn restriction{type(creature[zpos=myposplus1plusend]|mygraveyard)~morethan~0}:may moveto(ownerhand) -auto={1}{S(creature|mybattlefield)}:damage:1 target(creature,player) -text=At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. -- {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. -mana={3}{B} -type=Creature -subtype=Horror Spirit -power=2 -toughness=2 -[/card] -[card] -name=Krovikan Mist -abilities=flying -anyzone=type:illusion:battlefield/type:illusion:battlefield cdaactive -text=Flying -- Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield. -mana={1}{U} -type=Creature -subtype=Illusion -power=* -toughness=* -[/card] -[card] -name=Krovikan Plague -target=creature[-Wall]|myBattlefield -auto=@next upkeep:draw:1 controller -auto=teach(creature) {T}:damage:1 target(creature,player) && all(this) counter(0/-1,1) -text=Enchant non-Wall creature you control -- When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature has "{T}: Put a -0/-1 counter on this creature, and Krovikan Plague deals 1 damage to target creature or player." -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Krovikan Rot -target=creature[power<=2] -auto=destroy -autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({1}{B}{B}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) -text=Destroy target creature with power 2 or less. -- Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) -mana={2}{B} -type=Instant -[/card] -[card] -name=Krovikan Scoundrel -mana={1}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=1 -[/card] -[card] -name=Krovikan Sorcerer -auto={T}{D(*[-black]|myhand)}:draw:1 -auto={T}{D(*[black]|myhand)}:draw:2 && transforms((,newability[reject target(*[fresh]|myhand)])) -text={T}, Discard a nonblack card: Draw a card. -- {T}, Discard a black card: Draw two cards, then discard one of them. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Krovikan Whispers -alias=1194 -target=creature -auto=cumulativeupcostmulti[{U}{B}] sacrifice all(this) -auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) life:-2 controller -text=Enchant creature -- Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- You control enchanted creature. -- When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Kruin Outlaw -abilities=first strike -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Terror of Kruin Pass) -text=First strike -- At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. -mana={1}{R}{R} -type=Creature -subtype=Human Rogue Werewolf -power=2 -toughness=2 -[/card] -[card] -name=Kruin Striker -auto=@movedTo(other creature|myBattlefield):1/0 ueot && trample ueot -text=Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. -mana={1}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Krumar Bond-Kin -facedown={3} -autofacedown={4}{B}:morph -text=Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{B}{B} -type=Creature -subtype=Orc Warrior -power=5 -toughness=3 -[/card] -[card] -name=Kruphix's Insight -auto=reveal:6 optionone target(enchantment|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -text=Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Kry Shield -auto={2}{T}:target(creature|mybattlefield) dynamicability preventalldamage from(mytgt) ueot -text={2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost. -mana={2} -type=Artifact -[/card] -[card] -name=Kudzu -target=land -auto=@tapped(mytgt):all(trigger) destroy && all(this) transforms((,newability[target(land) retarget])) forever -text=Enchant land -- When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. -mana={1}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Kujar Seedsculptor -auto=counter(1/1,1) target(creature|mybattlefield) -text=When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=2 -[/card] -[card] -name=Kukemssa Pirates -auto=@combat(notblocked) source(this):may moveTo(myBattlefield) target(artifact|opponentBattlefield) && fog from(this) ueot -text=Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. -mana={3}{U} -type=Creature -subtype=Human Pirate -power=2 -toughness=2 -[/card] -[card] -name=Kukemssa Serpent -abilities=islandhome -auto={U}{S(island|myBattlefield)}:ueot loseabilities && losesubtypesof(land) && transforms((island)) target(land|opponentBattlefield) -text=Kukemssa Serpent can't attack unless defending player controls an Island. -- {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. -- When you control no Islands, sacrifice Kukemssa Serpent. -mana={3}{U} -type=Creature -subtype=Serpent -power=4 -toughness=3 -[/card] -[card] -name=Kuldotha Forgemaster -aicode=activate moveTo(myBattlefield) target(artifact|myLibrary) -auto={T}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library. -mana={5} -type=Artifact Creature -subtype=Construct -power=3 -toughness=5 -[/card] -[card] -name=Kuldotha Phoenix -abilities=flying,haste -autograveyard={4}:moveTo(myBattlefield) restriction{type(artifact|mybattlefield)~morethan~2,myupkeeponly} -text=Flying, haste -- Metalcraft {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts. -mana={2}{R}{R}{R} -type=Creature -subtype=Phoenix -power=4 -toughness=4 -[/card] -[card] -name=Kuldotha Rebirth -auto=token(Goblin,Creature Goblin,1/1,red)*3 -text=As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact. -- Put three 1/1 red Goblin creature tokens onto the battlefield. -mana={R}{S(artifact|myBattlefield)} -type=Sorcery -[/card] -[card] -name=Kuldotha Ringleader -abilities=mustattack -auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot -text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Kuldotha Ringleader attacks each turn if able. -mana={4}{R} -type=Creature -subtype=Giant Berserker -power=4 -toughness=4 -[/card] -[card] -name=Kulrath Knight -abilities=flying,wither -auto=lord(creature[counter{any}]|opponentbattlefield) cantattack -auto=lord(creature[counter{any}]|opponentbattlefield) cantpwattack -auto=lord(creature[counter{any}]|opponentbattlefield) cantblock -text=Flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Creatures your opponents control with counters on them can't attack or block. -mana={3}{BR}{BR} -type=Creature -subtype=Elemental Knight -power=3 -toughness=3 -[/card] -[card] -name=Kumano, Master Yamabushi -auto={1}{R}:name(damage a creature) exiledeath target(creature) && damage:1 -auto={1}{r}:name(damage a player) damage:1 target(player) -text={1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player. -- If a creature dealt damage by Kumano this turn would die, exile it instead. -mana={3}{R}{R} -type=Legendary Creature -subtype=Human Shaman -power=4 -toughness=4 -[/card] -[card] -name=Kumano's Pupils -auto=@damaged(creature) from(this):all(trigger[to]) exiledeath ueot -text=If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. -mana={4}{R} -type=Creature -subtype=Human Shaman -power=3 -toughness=3 -[/card] -[card] -name=Kuon, Ogre Ascendant -doublefaced=kamiflip -auto=@each my endofturn restriction{type(creature[fresh]|graveyard)~morethan~2}:flip(Kuon's Essence) -text=At the beginning of the end step, if three or more creatures were put into graveyards from the battlefield this turn, flip Kuon, Ogre Ascendant. -mana={B}{B}{B} -type=Legendary Creature -subtype=Ogre Monk -power=2 -toughness=4 -[/card] -[card] -name=Kuon's Essence -doublefaced=kamiflip -auto=@each opponent upkeep:ability$!choice notatarget(creature|mybattlefield) sacrifice !$ opponent -auto=@each my upkeep:notatarget(creature|mybattlefield) sacrifice -text=At the beginning of each player's upkeep, that player sacrifices a creature. -mana={B}{B}{B} -type=Legendary Enchantment -[/card] -[card] -name=Kurgadon -auto=@movedTo(creature[manacost>=6]|mystack):counter(1/1,3) -text=Whenever you cast a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon. -mana={4}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Kuro, Pitlord -auto=upcost[{B}{B}{B}{B}] sacrifice -auto={L:1}:-1/-1 target(creature) -text=At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. -- Pay 1 life: Target creature gets -1/-1 until end of turn. -mana={6}{B}{B}{B} -type=Legendary Creature -subtype=Demon Spirit -power=9 -toughness=9 -[/card] -[card] -name=Kuro's Taken -auto=bushido(1/1) -auto={1}{B}:regenerate -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{B}: Regenerate Kuro's Taken. -mana={1}{B} -type=Creature -subtype=Rat Samurai -power=1 -toughness=1 -[/card] -[card] -name=Kusari-Gama -auto={3}:equip -auto=teach(creature) {2}:1/0 -auto=@damaged(creature[blocking]|opponentbattlefield) from(mytgt):all(creature|opponentbattlefield) damage:thatmuch -text=Equipped creature has "{2}: This creature gets +1/+0 until end of turn." -- Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Kynaios and Tiro of Meletis -auto=@each my end:draw:1 && ability$!if type(land|myhand)~morethan~0 then choice moveto(mybattlefield) notatarget(land|myhand)!$ controller && ability$!choice draw:1 _ if type(land|myhand)~morethan~0 then choice moveto(mybattlefield) notatarget(land|myhand)!$ opponent -text=At the beginning of your end step, draw a card. Each player may put a land card from his or her hand onto the battlefield, then each opponent who didn't draws a card. -mana={R}{G}{W}{U} -type=Legendary Creature -subtype=Human Soldier -power=2 -toughness=8 -[/card] -[card] -name=Kyoki, Sanity's Eclipse -auto=@movedTo(spirit,arcane|mystack):target(opponent) ability$!name(exile card from hand) choice notatarget(*|myhand) moveTo(exile) !$ targetedplayer -text=Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand. -mana={4}{B}{B} -type=Legendary Creature -subtype=Demon Spirit -power=6 -toughness=4 -[/card] -[card] -name=Kyren Glider -abilities=cantblock,flying -text=Flying -- Kyren Glider can't block. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Kyren Legate -abilities=haste -other={0} name(Cast Without Paying its Manacost) -otherrestriction=type(mountain|mybattlefield)~morethan~0,type(plains|opponentbattlefield)~morethan~0 -text=Haste -- If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Kyren Negotiations -auto={T(creature|mybattlefield)}:damage:1 target(player) -text=Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Kyren Sniper -auto=@each my upkeep:may damage:1 target(player) -text=At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. -mana={2}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Kyren Toy -auto={1}{T}:counter(0/0,1,Charge) -auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) add{2} -auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) add{3} -auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) add{4} -auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) add{5} -auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) add{6} -auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) add{7} -auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) add{8} -auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) add{9} -auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) add{10} -auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) add{11} -text={1}, {T}: Put a charge counter on Kyren Toy. -- {T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Kyscu Drake -abilities=flying -auto={G}:0/1 limit:1 -aicode=activate moveTo(myBattlefield) target(viashivan dragon|myLibrary) -auto={S(kyscu drake|myBattlefield)}{S(spitting drake|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(viashivan dragon|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Flying -- {G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn. -- Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library. -mana={3}{G} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Kytheon's Irregulars -auto={W}{W}:tap target(creature) -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {W}{W}: Tap target creature. -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=4 -toughness=3 -[/card] -[card] -name=Kytheon's Tactics -auto=all(creature|mybattlefield) 2/1 ueot -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then all(creature|mybattlefield) vigilance ueot -text=Creatures you control get +2/+1 until end of turn. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=Lab Rats -auto=token(Rat,Creature Rat,1/1,black) -buyback={B}{4} -text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 black Rat creature token onto the battlefield. -mana={B} -type=Sorcery -[/card] -[card] -name=Laboratory Brute -auto=deplete:4 -text=When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard. -mana={3}{U} -type=Creature -subtype=Zombie Horror -power=3 -toughness=3 -[/card] -[card] -name=Laboratory Maniac -abilities=cantmilllose -auto=@drawof(player) restriction{type(*|mylibrary)~equalto~0}:wingame -text=If you would draw a card while your library has no cards in it, you win the game instead. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Labyrinth Champion -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):damage:2 target(creature,player) -text=Heroic - Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Labyrinth Minotaur -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) frozen -text=Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. -mana={3}{U} -type=Creature -subtype=Minotaur -power=1 -toughness=4 -[/card] -[card] -name=Laccolith Grunt -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) -text=Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. -mana={2}{R} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Laccolith Titan -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) -text=Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. -mana={5}{R}{R} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Laccolith Warrior -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) -text=Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. -mana={2}{R}{R} -type=Creature -subtype=Beast Warrior -power=3 -toughness=3 -[/card] -[card] -name=Laccolith Whelp -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) -text=Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. -mana={R} -type=Creature -subtype=Beast -power=1 -toughness=1 -[/card] -[card] -name=Lace with Moonglove -target=creature -auto=deathtouch -auto=draw:1 controller -text=Target creature gains deathtouch until end of turn. (Creatures dealt damage by that creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- Draw a card. -mana={2}{G} -type=Instant -[/card] -[card] -name=Lady Caleria -auto={T}:damage:3 target(creature[attacking;blocking]) -text={T}: Lady Caleria deals 3 damage to target attacking or blocking creature. -mana={3}{G}{G}{W}{W} -type=Legendary Creature -subtype=Human Archer -power=3 -toughness=6 -[/card] -[card] -name=Lady Evangela -auto={W}{B}{T}:name(prevent all combat damage from target creature) donothing target(creature) && fog from(mytgt) oneshot -text={W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. -mana={W}{U}{B} -type=Legendary Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Lady Orca -mana={5}{B}{R} -type=Legendary Creature -subtype=Demon -power=7 -toughness=4 -[/card] -[card] -name=Lady Sun -auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) restriction{during my turn,before attackers} -text={T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. -mana={1}{U}{U} -type=Legendary Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Lady Zhurong, Warrior Queen -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={4}{G} -type=Legendary Creature -subtype=Human Soldier Warrior -power=4 -toughness=3 -[/card] -[card] -name=Lagac Lizard -mana={3}{R} -type=Creature -subtype=Lizard -power=3 -toughness=3 -[/card] -[card] -name=Lagonna-Band Elder -auto=aslongas(enchantment|mybattlefield) life:3 controller -text=When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life. -mana={2}{W} -type=Creature -subtype=Centaur Advisor -power=3 -toughness=2 -[/card] -[card] -name=Lagonna-Band Trailblazer -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) -text=Heroic -- Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer. -mana={W} -type=Creature -subtype=Centaur Scout -power=0 -toughness=4 -[/card] -[card] -name=Lair Delve -aicode=activate target(<2>*[zpos<=2]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature;-land]|*) then bottomoflibrary))! -auto=reveal:2 optionone name(Get creature and land) target(<2>*[creature,land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend -text=Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Lake of the Dead -auto=if type(swamp|mybattlefield)~morethan~0 then sacrifice notatarget(swamp|mybattlefield) oneshot else sacrifice -auto={T}:Add{B} -auto={T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B} -text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool. -type=Land -[/card] -[card] -name=Lambholt Butcher -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Lambholt Pacifist) -text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher. -type=Creature -subtype=Werewolf -color=green -power=4 -toughness=4 -[/card] -[card] -name=Lambholt Elder -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Silverpelt Werewolf) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. -mana={2}{G} -type=Creature -subtype=Human Werewolf -power=1 -toughness=2 -[/card] -[card] -name=Lambholt Pacifist -auto=aslongas(creature[power>=4]|mybattlefield) cantattack <1 -auto=aslongas(creature[power>=4]|mybattlefield) cantpwattack <1 -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Lambholt Butcher) -text=Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. -- At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist. -mana={1}{G} -type=Creature -subtype=Human Shaman Werewolf -power=3 -toughness=3 -[/card] -[card] -name=Lamplighter of Selhoff -auto=if type(other zombie|mybattlefield)~morethan~0 then may draw:1 && discard(*|myhand) -text=When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. -mana={4}{U} -type=Creature -subtype=Zombie Horror -power=3 -toughness=5 -[/card] -[card] -name=Lance -target=creature -auto=first strike -text=Enchant creature -- Enchanted creature has first strike. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Land Cap -auto=@each my upkeep:counter(0/0,-1,Depletion) -auto={T}:Add{W} and!( counter(0/0,1,Depletion) )! -auto={T}:Add{U} and!( counter(0/0,1,Depletion) )! -auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap -text=Land Cap doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Land Cap. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on Land Cap. -type=Land -[/card] -[card] -name=Land Equilibrium -auto=@movedTo(land|opponentbattlefield):if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent -auto=@movedTo(land|opponentbattlefield):if type(land|mybattlefield)~equalto~type(land|opponentbattlefield) then ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent -text=If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Land Grant -other={0} name(Cast for free) -aicode=activate target(forest|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -otherrestriction=type(land|myhand)~lessthan~1 -autostack=if paid(alternative) then ability$!name(look at opponent hand) notatarget(*|opponenthand) 0/0!$ opponent -text=If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost. -- Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Land Leeches -abilities=first strike -text=First strike -mana={1}{G}{G} -type=Creature -subtype=Leech -power=2 -toughness=2 -[/card] -[card] -name=Land Mine -auto={R}{S}:damage:2 target(other creature[attacking;-flying]) -text={R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying. -type=Artifact -[/card] -[card] -name=Land Tax -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=@each my upkeep restriction{control less lands}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. -mana={W} -type=Enchantment -[/card] -[card] -name=Landbind Ritual -auto=life:twicetype:plains:mybattlefield controller -text=You gain 2 life for each Plains you control. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Landslide -target=mountain|mybattlefield -auto=sacrifice && damage:1 opponent -text=Sacrifice any number of Mountains. Landslide deals that much damage to target player. -mana={R} -type=Sorcery -[/card] -[card] -name=Languish -auto=all(creature|battlefield) -4/-4 ueot -text=All creatures get -4/-4 until end of turn. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Lantern Kami -abilities=flying -text=Flying -mana={W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Lantern of Insight -abilities=showfromtoplibrary,showopponenttoplibrary -auto={T}{S}:target(player) shuffle -text=Each player plays with the top card of his or her library revealed. -- {T}, Sacrifice Lantern of Insight: Target player shuffles his or her library. -mana={1} -type=Artifact -[/card] -[card] -name=Lantern Scout -auto=choice all(creature|mybattlefield) lifelink ueot -auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) lifelink ueot -text=Rally -- Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. -mana={2}{W} -type=Creature -subtype=Human Scout Ally -power=3 -toughness=2 -[/card] -[card] -name=Lantern Spirit -abilities=flying -auto={U}:moveTO(ownerhand) -text=Flying -- {U}: Return Lantern Spirit to its owner's hand. -mana={2}{U} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Lantern-Lit Graveyard -auto={T}:Add{1} -auto={T}:Add{B} and!( frozen )! -auto={T}:Add{R} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Lapis Lazuli Talisman -auto=@movedto(*[blue]|stack):pay({3}) untap target(*) -text=Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent. -mana={2} -type=Artifact -[/card] -[card] -name=Lapse of Certainty -target=*|stack -auto=fizzleto(librarytop) -text=Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. -mana={2}{W} -type=Instant -[/card] -[card] -name=Laquatus's Champion -auto=choice target(player) life:-6 && all(this) transforms((,newability[@movedTo(this|nonbattlezone) from(battlefield):life:6 targetedplayer])) forever -auto={B}:regenerate -text=When Laquatus's Champion enters the battlefield, target player loses 6 life. -- When Laquatus's Champion leaves the battlefield, that player gains 6 life. -- {B}: Regenerate Laquatus's Champion. -mana={4}{B}{B} -type=Creature -subtype=Nightmare Horror -power=6 -toughness=3 -[/card] -[card] -name=Laquatus's Creativity -target=player -auto=ability$!choice reject notatarget(*|myhand) _ draw:phandcount!$ targetedplayer -text=Target player draws cards equal to the number of cards in his or her hand, then discards that many cards. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Larceny -auto=@combatdamagefoeof(player) from(creature|mybattlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(creature|mybattlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ controller -text=Whenever a creature you control deals combat damage to a player, that player discards a card. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Larger Than Life -target=creature -auto=trample ueot -auto=4/4 ueot -text=Target creature gets +4/+4 and gains trample until end of turn. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Lash of the Whip -target=creature -auto=-4/-4 ueot -text=Target creature gets -4/-4 until end of turn. -mana={4}{B} -type=Instant -[/card] -[card] -name=Lashknife Barrier -auto=draw:1 -auto=lord(creature|myBattlefield) absorb -text=When Lashknife Barrier enters the battlefield, draw a card. -- If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Lashknife -target=creature -auto=first strike -otherrestriction=type(plains|mybattlefield)~morethan~0 -other={T(creature|mybattlefield)} name(Tap an Untapped Creature) -text=If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. -- Enchant creature -- Enchanted creature has first strike. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lashweed Lurker -autostack=if casted(this) then target(*[-land]|battlefield) moveto(ownerlibrary) -text=Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library. -mana={8} -other={emerge}{5}{G}{U} name(Emerge) -type=Creature -subtype=Eldrazi Horror -power=5 -toughness=4 -[/card] -[card] -name=Lashwrithe -auto={p(B)}{p(B)}:equip -auto=teach(creature) type:swamp:mybattlefield/type:swamp:mybattlefield nonstatic -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equip {p(B)}{p(B)} ({p(B)} may be paid for with either {B} or 2 life.) -- Equipped creature gets +1/+1 for each Swamp you control. -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Last Breath -target=creature[power<=2] -auto=moveTo(exile) -auto=life:4 targetController -text=Exile target creature with power 2 or less. Its controller gains 4 life. -mana={1}{W} -type=Instant -[/card] -[card] -name=Last Caress -target=player -auto=life:-1 targetedplayer -auto=life:1 controller -auto=draw:1 controller -text=Target player loses 1 life and you gain 1 life. -- Draw a card. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Last Chance -auto=turns:+1 controller -auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever -text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. -mana={R}{R} -type=Sorcery -[/card] -[card] -name=Last Gasp -target=creature -auto=-3/-3 -text=Target creature gets -3/-3 until end of turn. -mana={1}{B} -type=Instant -[/card] -[card] -name=Last Kiss -target=creature -auto=damage:2 -auto=life:2 controller -text=Last Kiss deals 2 damage to target creature and you gain 2 life. -mana={2}{B} -type=Instant -[/card] -[card] -name=Last Laugh -auto=@movedto(other *|graveyard) from(battlefield):damage:1 all(creature,player) -auto=aslongas(creature|battlefield) all(this) sacrifice while <1 -text=Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. -- When no creatures are on the battlefield, sacrifice Last Laugh. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Last Stand -target=creature -auto=life:-type:swamp:mybattlefield opponent -auto=damage:type:mountain:mybattlefield -auto=foreach(forest|myBattlefield) token(Saproling,Creature Saproling,1/1,green) -auto=life:twicetype:plains:mybattlefield controller -auto=foreach(island|myBattlefield) draw:1 controller -auto=foreach(island|myBattlefield) reject target(*|myhand) -text=Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. -mana={W}{U}{B}{R}{G} -type=Sorcery -[/card] -[card] -name=Last Word -abilities=nofizzle -target=*|stack -auto=fizzle -text=Last Word can't be countered by spells or abilities. -- Counter target spell. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Latch Seeker -abilities=unblockable -text=Latch Seeker is unblockable. -mana={1}{U}{U} -type=Creature -subtype=Spirit -power=3 -toughness=1 -[/card] -[card] -name=Latchkey Faerie -abilities=flying -auto=if paid(alternative) then draw:1 controller -other={2}{U} name(Prowl) -otherrestriction=prowl -text=Flying -- Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) -- When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. -mana={3}{U} -type=Creature -subtype=Faerie Rogue -power=3 -toughness=1 -[/card] -[card] -name=Lathnu Hellion -abilities=haste -auto=alterenergy:2 controller -auto=@each my end:name(pay for effect) ability$!if compare(penergy)~morethan~1 then choice alterenergy:-2 controller _ choice sacrifice all(mystored)!$ controller -text=Haste -- When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters). -- At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}. -mana={2}{R} -type=Creature -subtype=Hellion -power=4 -toughness=4 -[/card] -[card] -name=Lathnu Sailback -mana={4}{R} -type=Creature -subtype=Lizard -power=5 -toughness=4 -[/card] -[card] -name=Lat-Nam's Legacy -target=*|myHand -auto=moveto(mylibrary) && shuffle -auto=@next upkeep:draw:2 controller -text=Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. -mana={1}{U} -type=Instant -[/card] -[card] -name=Latulla, Keldon Overseer -auto={X}{R}{T}{D(*|myhand)}{D(*|myhand)}:damage:X target(creature,player) -text={X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. -mana={3}{R}{R} -type=Legendary Creature -subtype=Human Spellshaper -power=3 -toughness=3 -[/card] -[card] -name=Latulla's Orders -abilities=flash -target=creature -auto=@combatdamaged(player) from(mytgt):may destroy target(artifact|opponentBattlefield) -text=Flash -- Enchant creature -- Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Launch Party -target=creature -auto=destroy -auto=life:-2 targetcontroller -text=As an additional cost to cast Launch Party, sacrifice a creature. -- Destroy target creature. Its controller loses 2 life. -mana={3}{B}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Launch -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=flying -text=Enchant creature -- Enchanted creature has flying. -- When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lava Axe -target=player -auto=damage:5 -text=Lava Axe deals 5 damage to target player. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Lava Dart -target=creature,player -auto=damage:1 -flashback={S(mountain|mybattlefield)} -text=Lava Dart deals 1 damage to target creature. -- Flashback - Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={R} -type=Instant -[/card] -[card] -name=Lava Flow -target=creature,land -auto=destroy -text=Destroy target creature or land. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Lava Hounds -abilities=haste -auto=damage:4 controller -text=Haste -- When Lava Hounds enters the battlefield, it deals 4 damage to you. -mana={2}{R}{R} -type=Creature -subtype=Hound -power=4 -toughness=4 -[/card] -[card] -name=Lava Runner -abilities=haste -auto=@targeted(this) from(*|opponentbattlefield):sacrifice notatarget(land) -auto=@targeted(this) from(*|opponenthand):sacrifice notatarget(land) -auto=@targeted(this) from(*|mybattlefield):ability$!sacrifice notatarget(land)!$ controller -auto=@targeted(this) from(*|myhand):ability$!sacrifice notatarget(land)!$ conroller -text=Haste -- Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. -mana={1}{R}{R} -type=Creature -subtype=Lizard -power=2 -toughness=2 -[/card] -[card] -name=Lava Spike -target=player -auto=damage:3 -text=Lava Spike deals 3 damage to target player. -mana={R} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Lava Storm -auto=may damage:2 all(creature[attacking]) -auto=may damage:2 all(creature[blocking]) -text=Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Lava Tubes -auto=@each my upkeep:counter(0/0,-1,Depletion) -auto={T}:Add{B} and!( counter(0/0,1,Depletion) )! -auto={T}:Add{R} and!( counter(0/0,1,Depletion) )! -auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap -text=Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Lava Tubes.-- {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes. -type=Land -[/card] -[card] -name=Lava Zombie -auto=moveTo(ownerhand) notatarget(creature[black;red]|myBattlefield) -auto={2}:1/0 -text=When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. -- {2}: Lava Zombie gets +1/+0 until end of turn. -mana={1}{B}{R} -type=Creature -subtype=Zombie -power=4 -toughness=3 -[/card] -[card] -name=Lavaball Trap -target=<2>land -auto=destroy -auto=damage:4 all(creature) -other={3}{R}{R} -otherrestriction=type(land[fresh]|opponentbattlefield)~morethan~1 -text=If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost. -- Destroy two target lands. Lavaball Trap deals 4 damage to each creature. -mana={6}{R}{R} -type=Instant -subtype=Trap -[/card] -[card] -name=Lavaborn Muse -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:3 opponent -text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. -mana={3}{R} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Lavaclaw Reaches -auto=tap(noevent) -auto={T}:Add{B} -auto={T}:Add{R} -auto={1}{B}{R}:transforms((Elemental Creature,setpower=2,settoughness=2,black red,newability[{X}:X/0 ueot])) ueot -text=Lavaclaw Reaches enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -- {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land. -type=Land -[/card] -[card] -name=Lavacore Elemental -auto=vanishing:1 -auto=@combatdamaged(player) from(creature|myBattlefield):counter(0/0,1,Time) -text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental. -mana={2}{R} -type=Creature -subtype=Elemental -power=5 -toughness=3 -[/card] -[card] -name=Lavafume Invoker -auto={8}:3/0 all(creature|myBattlefield) ueot -text={8}: Creatures you control get +3/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Lavalanche -auto=damage:X target(player) -auto=damage:X all(creature|opponentBattlefield) -text=Lavalanche deals X damage to target player and each creature he or she controls. -mana={X}{B}{R}{G} -type=Sorcery -[/card] -[card] -name=Lavamancer's Skill -target=creature -auto=teach(creature) {T}:damage:1 target(creature) -auto=teach(wizard) {T}:damage:2 target(creature) -text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature." -- If enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature." -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lavastep Raider -auto={2}{R}:2/0 ueot -text={2}{R}: Lavastep Raider gets +2/+0 until end of turn. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=2 -[/card] -[card] -name=Lavinia of the Tenth -abilities=protection from red -auto=name(detain) transforms((,newability[lord(detained) cantattack],newability[lord(detained) cantpwattack],newability[lord(detained) cantblock],newability[lord(detained) noactivatedability],newability[lord(*[-land;manacost<=4]|opponentBattlefield) becomes(detained)])) uynt -text=Protection from red. -- When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. -mana={3}{W}{U} -type=Legendary Creature -subtype=Human Soldier -power=4 -toughness=4 -[/card] -[card] -name=Lawbringer -auto={T}{S}:moveTo(exile) target(other creature[red]) -text={T}, Sacrifice Lawbringer: Exile target red creature. -mana={2}{W} -type=Creature -subtype=Kor Rebel -power=2 -toughness=2 -[/card] -[card] -name=Lawless Broker -auto=@movedTo(this|graveyard) from(battlefield):target(creature|mybattlefield) counter(1/1,1) -text=When Lawless Broker dies, put a +1/+1 counter on target creature you control. -mana={2}{B} -type=Creature -subtype=Aetherborn Rogue -power=3 -toughness=2 -[/card] -[card] -name=Lay Bare -target=*|stack -auto=fizzle -auto=name(look at opponents hand) target(*|opponenthand) donothing ueot -text=Counter target spell. Look at its controller's hand. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Lay of the Land -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. -mana={G} -type=Sorcery -[/card] -[card] -name=Lay Waste -target=land -auto=destroy -autohand=__CYCLING__({2}) -text=Destroy target land. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Lead Astray -target=creature -auto=tap -text=Tap up to two target creatures. -mana={1}{W} -type=Instant -[/card] -[card] -name=Lead by Example -auto=target(other creature|battlefield) counter(1/1,1) -text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Lead Golem -auto=@combat(attacking) source(this):frozen -text=Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=5 -[/card] -[card] -name=Lead the Stampede -auto=reveal:5 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Lead-Belly Chimera -abilities=trample -auto={S}:counter(2/2,1) target(other chimera) && transforms((,trample)) forever -text=Trample -- Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) -mana={4} -type=Artifact Creature -subtype=Chimera -power=2 -toughness=2 -[/card] -[card] -name=Leaden Fists -abilities=flash -target=creature -auto=3/3 -auto=doesnotuntap -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Leaden Myr -auto={T}:Add{B} -text={T}: Add {B} to your mana pool. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Leaf Arrow -target=creature[flying] -auto=damage:3 -text=Leaf Bombardment deals 3 damage to target creature with flying. -mana={G} -type=Instant -[/card] -[card] -name=Leaf Dancer -abilities=forestwalk -text=Forestwalk -mana={1}{G}{G} -type=Creature -subtype=Centaur -power=2 -toughness=2 -[/card] -[card] -name=Leaf Gilder -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=1 -[/card] -[card] -name=Leafcrown Dryad -abilities=reach -auto=bestow bstw -auto=bestow teach(creature) +2/+2 -auto=bestow teach(creature) reach -bestow={3}{g} -text=Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Reach -- Enchanted creature gets +2/+2 and has reach. -mana={1}{G} -type=Enchantment Creature -subtype=Nymph Dryad -power=2 -toughness=2 -[/card] -[card] -name=Leaf-Crowned Elder -aicode=activate target(creature[share!types!zpos=1]|mylibrary) castcard(normal) -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then may castcard(restricted) target(*|reveal) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost. -mana={2}{G}{G} -type=Creature -subtype=Treefolk Shaman -power=3 -toughness=5 -[/card] -[card] -name=Leafdrake Roost -target=land -auto=teach(land) {G}{U}{T}:token(Drake,Creature Drake,2/2,flying,bluegreen) -text=Enchant land -- Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield." -mana={3}{G}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Leap of Faith -target=creature -auto=preventalldamage to(mytgt) ueot -auto=flying -text=Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Leap -target=creature -auto=flying -auto=draw:1 controller -text=Target creature gains flying until end of turn. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Leaping Lizard -auto={1}{G}:flying && 0/-1 -text={1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Lizard -power=2 -toughness=3 -[/card] -[card] -name=Leaping Master -auto={2}{W}:flying ueot -text=Leaping Master gains flying until end of turn. -mana={1}{R} -type=Creature -subtype=Human Monk -power=2 -toughness=1 -[/card] -[card] -name=Learn from the Past -target=player -auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) -auto=draw:1 controller -text=Target player shuffles his or her graveyard into his or her library. Draw a card. -mana={3}{U} -type=Instant -[/card] -[card] -name=Leashling -auto={s2l(*|myhand)}:moveTo(myhand) -text=Put a card in your hand on top of your library: Return Leashling to its owner's hand. -mana={6} -type=Artifact Creature -subtype=Hound -power=3 -toughness=3 -[/card] -[card] -name=Leatherback Baloth -mana={G}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=5 -[/card] -[card] -name=Leave in the Dust -target=*[-land]|battlefield -auto=moveTo(ownerHand) -auto=draw:1 controller -text=Return target nonland permanent to its owner's hand. -- Draw a card. -mana={3}{U} -type=Instant -[/card] -[card] -name=Leave No Trace -target=enchantment -auto=all(enchantment[share!color!]) destroy -text=Radiance - Destroy target enchantment and each other enchantment that shares a color with it. -mana={1}{W} -type=Instant -[/card] -[card] -name=Leeching Sliver -auto=lord(sliver|mybattlefield) transforms((,newability[@combat(attacking) source(this):life:-1 opponent])) -text=Whenever a Sliver you control attacks, defending player loses 1 life. -mana={1}{B} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Leechridden Swamp -auto=tap(noevent) -auto=aslongas(*[black]|myBattlefield) {B}{T}:life:-1 opponent >1 -text=({T}: Add {B} to your mana pool.) -- Leechridden Swamp enters the battlefield tapped. -- {B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents. -type=Land -subtype=Swamp -[/card] -[card] -name=Leering Emblem -auto={2}:equip -auto=teach(creature) transforms((,newability[@movedTo(*|mystack):2/2 ueot])) -text=Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Leering Gargoyle -abilities=flying -auto={T}:-2/2 && -flying -text=Flying -- {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn. -mana={1}{W}{U} -type=Creature -subtype=Gargoyle -power=2 -toughness=2 -[/card] -[card] -name=Leery Fogbeast -auto=@combat(blocked,turnlimited) source(this):fog -text=Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. -mana={2}{G} -type=Creature -subtype=Beast -power=4 -toughness=2 -[/card] -[card] -name=Legacy Weapon -abilities=shufflelibrarydeath -auto={w}{R}{G}{B}{U}:moveto(exile) target(*|battlefield) -text={w}{R}{G}{B}{U}:Exile target permanent. -- If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. -type=Legendary Artifact -mana={7} -[/card] -[card] -name=Legacy's Allure -auto=@each my upkeep:may counter(0/0,1,Treasure) -auto=this(counter{0/0.1.Treasure}<1) {S}:moveTo(myBattlefield) target(other creature[power<=0]) -auto=this(counter{0/0.1.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=1]) -auto=this(counter{0/0.2.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=2]) -auto=this(counter{0/0.3.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=3]) -auto=this(counter{0/0.4.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=4]) -auto=this(counter{0/0.5.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=5]) -auto=this(counter{0/0.6.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=6]) -auto=this(counter{0/0.7.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=7]) -auto=this(counter{0/0.8.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=8]) -auto=this(counter{0/0.9.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=9]) -auto=this(counter{0/0.10.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=10]) -auto=this(counter{0/0.11.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=11]) -auto=this(counter{0/0.12.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=12]) -auto=this(counter{0/0.13.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=13]) -auto=this(counter{0/0.14.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=14]) -auto=this(counter{0/0.15.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=15]) -text=At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. -- Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.) -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Legion Loyalist -abilities=haste -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:all(creature|mybattlefield) transforms((,first strike,trample,newability[cantbeblockedby(creature[token])])) ueot -text=Haste -- Battalion -- Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. -mana={R} -type=Creature -subtype=Goblin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Legion's Initiative -auto=lord(creature[red]|mybattlefield) 1/0 -auto=lord(creature[white]|mybattlefield) 0/1 -auto={R}{W}{E}:all(creature|mybattlefield) moveto(exile) and!(transforms((,newability[phaseactionmulti[combatbegins once] moveto(ownerbattlefield) && all(this) haste])) forever)! -text=Red creatures you control get +1/+0. -- White creatures you control get +0/+1. -- {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. -mana={R}{W} -type=Enchantment -[/card] -[card] -name=Legions of Lim-Dul -abilities=snowswamplandwalk -text=Snow swampwalk -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Leonin Abunas -auto=lord(artifact|myBattlefield) opponentshroud -text=Artifacts you control can't be the targets of spells or abilities your opponents control. -mana={3}{W} -type=Creature -subtype=Cat Cleric -power=2 -toughness=5 -[/card] -[card] -name=Leonin Armorguard -auto=all(creature|myBattlefield) 1/1 ueot -text=When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. -mana={2}{G}{W} -type=Creature -subtype=Cat Soldier -power=3 -toughness=3 -[/card] -[card] -name=Leonin Battlemage -auto={T}:1/1 target(creature) -auto=@movedto(*|mystack):may untap -text={T}: Target creature gets +1/+1 until end of turn. -- Whenever you cast a spell, you may untap Leonin Battlemage. -mana={3}{W} -type=Creature -subtype=Cat Wizard -power=2 -toughness=3 -[/card] -[card] -name=Leonin Bladetrap -abilities=flash -auto={S}:damage:2 all(creature[attacking;-flying]) -text=Flash -- {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying. -mana={3} -type=Artifact -[/card] -[card] -name=Leonin Bola -auto={1}:equip -auto=teach(creature) {unattach}{t}:tap target(creature) -text=Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Leonin Den-Guard -auto=this(gear > 0) 1/1 -auto=this(gear > 0) vigilance -text=As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. -mana={1}{W} -type=Creature -subtype=Cat Soldier -power=1 -toughness=3 -[/card] -[card] -name=Leonin Elder -auto=@movedTo(artifact|battlefield):may life:1 -text=Whenever an artifact enters the battlefield, you may gain 1 life. -mana={W} -type=Creature -subtype=Cat Cleric -power=1 -toughness=1 -[/card] -[card] -name=Leonin Iconoclast -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):destroy target(Creature[enchantment]|opponentbattlefield) -text=Heroic -- Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls. -mana={3}{W} -type=Creature -subtype=Cat Monk -power=3 -toughness=2 -[/card] -[card] -name=Leonin Relic-Warder -auto=may (blink)forsrc target(artifact,enchantment) -text=When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. -- When Leonin Relicguard leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={W}{W} -type=Creature -subtype=Cat Cleric -power=2 -toughness=2 -[/card] -[card] -name=Leonin Scimitar -auto={1}:equip -auto=teach(creature) 1/1 -text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Leonin Skyhunter -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={W}{W} -type=Creature -subtype=Cat Knight -power=2 -toughness=2 -[/card] -[card] -name=Leonin Snarecaster -auto=may tap target(creature) -text=When Leonin Snarecaster enters the battlefield, you may tap target creature. -mana={1}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=1 -[/card] -[card] -name=Leonin Squire -auto=moveTo(myhand) target(artifact[manacost<=1]|mygraveyard) -text=When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand. -mana={1}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=2 -[/card] -[card] -name=Leonin Sun Standard -auto={1}{W}:all(creature|myBattlefield) 1/1 -text={1}{W}: Creatures you control get +1/+1 until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Leshrac's Rite -target=creature -auto=swampwalk -text=Enchant creature -- Enchanted creature has swampwalk. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Leshrac's Sigil -aicode=activate notatarget(*|opponenthand) reject -auto=@movedto(*[green]|opponentstack):pay({B}{B}) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) notatarget(<1>*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -auto={B}{B}:moveto(ownerhand) -text=Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. -- {B}{B}: Return Leshrac's Sigil to its owner's hand. -mana={B}{B} -type=Enchantment -[/card] -[card] -name=Lesser Gargadon -auto=@combat(attacking) source(this):moveTo(mygraveyard) notatarget(land|myBattlefield) -auto=@combat(blocking) source(this):moveTo(mygraveyard) notatarget(land|myBattlefield) -text=Whenever Lesser Gargadon attacks or blocks, sacrifice a land. -mana={2}{R}{R} -type=Creature -subtype=Beast -power=6 -toughness=4 -[/card] -[card] -name=Lethargy Trap -auto=all(creature[attacking]) -3/0 ueot -other={U} -otherrestriction=type(creature[attacking]|battlefield)~morethan~2 -text=If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. -- Attacking creatures get -3/-0 until end of turn. -mana={3}{U} -type=Instant -subtype=Trap -[/card] -[card] -name=Leveler -auto=moveTo(myExile) all(*|myLibrary) -text=When Leveler enters the battlefield, exile all cards from your library. -mana={5} -type=Artifact Creature -subtype=Juggernaut -power=10 -toughness=10 -[/card] -[card] -name=Leviathan -abilities=trample,doesnotuntap,cantattack,cantpwattack -auto=tap(noevent) -auto={S(island|myBattlefield)}{S(island|myBattlefield)}:untap restriction{myupkeeponly} -auto={S(island|myBattlefield)}{S(island|myBattlefield)}:-cantattack && -cantpwattack restriction{myattackersonly} -text=Trample -- Leviathan enters the battlefield tapped and doesn't untap during your untap step. -- At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. -- Leviathan can't attack unless you sacrifice two Islands. -mana={5}{U}{U}{U}{U} -type=Creature -subtype=Leviathan -power=10 -toughness=10 -[/card] -[card] -name=Levitation -auto=lord(creature|myBattlefield) flying -text=Creatures you control have flying. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Ley Druid -auto={T}:untap target(land) -text={T}: Untap target land. -mana={2}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Ley Line -auto=@each opponent upkeep:ability$!may target(creature|mybattlefield) counter(1/1,1) !$ opponent -auto=@each my upkeep:may target(creature|mybattlefield) counter(1/1,1) -text=At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Leyline of Anticipation -auto=@each beginofturn:all(*[-land]|myhand) flash -auto=@movedto(*|myhand):all(*[-land]|myhand) flash -auto=all(*[-land]|myhand) flash -text=If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. -- You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.) -mana={u}{u}{2} -type=Enchantment -abilities=leyline -[/card] -[card] -name=Leyline of Lightning -abilities=leyline -auto=@movedto(*|mystack):pay({1}) damage:1 target(player) -text=If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. -- Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Leyline of Sanctity -text=If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. -- You can't be the target of spells or abilities your opponents control. -mana={2}{W}{W} -type=Enchantment -abilities=leyline,controllershroud -[/card] -[card] -name=Leyline of Singularity -auto=lord(*[-land]) transforms((Legendary)) -text=If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. -- All nonland permanents are legendary. -mana={2}{U}{U} -type=Enchantment -abilities=leyline -[/card] -[card] -name=Leyline of the Meek -auto=lord(*[token]) 1/1 -text=If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. -- Creature tokens get +1/+1. -mana={w}{w}{2} -type=Enchantment -abilities=leyline -[/card] -[card] -name=Leyline of the Void -abilities=leyline,oppgraveexiler -text=If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. -- If a card would be put into an opponent's graveyard from anywhere, exile it instead. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Leyline of Vitality -auto=lord(creature|mybattlefield) 0/1 -auto=@movedTo(creature|mybattlefield):life:1 -text=If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. -- Creatures you control get +0/+1. -- Whenever a creature enters the battlefield under your control, you gain 1 life. -mana={2}{G}{G} -type=Enchantment -abilities=leyline -[/card] -[card] -name=Leyline Phantom -auto=@combatdamaged(creature) from(this):phaseaction[combatends,sourceinplay] moveto(ownerhand) -auto=@combatdamaged(player) from(this):phaseaction[combatends,sourceinplay] moveto(ownerhand) -text=When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) -mana={4}{U} -type=Creature -subtype=Illusion -power=5 -toughness=5 -[/card] -[card] -name=Lhurgoyf -anyzone=type:creature:graveyard/type:creature:graveyardplus1plusend cdaactive -text=Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. -mana={2}{G}{G} -type=Creature -subtype=Lhurgoyf -power=* -toughness=1+* -[/card] -[card] -name=Liability -auto=@movedTo(*|opponentGraveyard) from(battlefield):life:-1 opponent -auto=@movedTo(*|myGraveyard) from(battlefield):life:-1 controller -text=Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Liberated Dwarf -auto={S}:1/0 && first strike target(other creature[green]) -text={R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn. -mana={R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Liberate -target=creature|mybattlefield -auto=(blink)ueot -text=Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. -mana={1}{W} -type=Instant -[/card] -[card] -name=Library of Alexandria -auto={T}:add{1} -auto={T}:draw:1 restriction{type(*|myhand)~equalto~7} -text={T}: Add {1} to your mana pool. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. -type=Land -[/card] -[card] -name=Lich Lord of Unx -auto={U}{B}{T}:token(Zombie Wizard,Creature Zombie Wizard,1/1,blue black) -auto={U}{U}{B}{B}:life:-type:zombie:mybattlefield && foreach(zombie|myBattlefield) deplete:1 target(player) -text={U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield. -- {U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control. -mana={1}{U}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Lichenthrope -abilities=wilting -auto=@each my upkeep:counter(-1/-1,-1) -text=If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. -- At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. -mana={3}{G}{G} -type=Creature -subtype=Plant Fungus -power=5 -toughness=5 -[/card] -[card] -name=Lich's Tomb -abilities=cantlifelose -auto=@lifelostof(player):ability$!sacrifice notatarget(*|mybattlefield)!$ controller -text=You don't lose the game for having 0 or less life. -- Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.) -mana={4} -type=Artifact -[/card] -[card] -name=Liege of the Axe -abilities=vigilance -facedown={3} -autofacedown={1}{W}:morph -autofaceup=untap -text=Vigilance -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Liege of the Axe is turned face up, untap it. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Liege of the Pit -abilities=flying,trample -facedown={3} -autofacedown={B}{B}{B}{B}:morph -auto=@each my upkeep:sacrifice notatarget(other creature|mybattlefield) -auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:damage:7 controller -text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. -- Morph {B}{B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={5}{B}{B}{B} -type=Creature -subtype=Demon -power=7 -toughness=7 -[/card] -[card] -name=Liege of the Tangle -abilities=trample -auto=@combatdamaged(player) from(this):may name(put awakening counters) target(land|mybattlefield) transforms((,newability[counter(0/0.1.Awakening)],newability[this(counter{0/0.1.Awakening}>=1) remake(Elemental Creature:8/8:green)])) forever -text=Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. -mana={6}{G}{G} -type=Creature -subtype=Elemental -power=8 -toughness=8 -[/card] -[card] -name=Lieutenant Kirtar -abilities=flying -auto={1}{W}{S}:moveTo(exile) target(other creature[attacking]) -text=Flying -- {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. -mana={1}{W}{W} -type=Legendary Creature -subtype=Bird Soldier -power=2 -toughness=2 -[/card] -[card] -name=Life and Limb -auto=lord(*[saproling;forest]) transforms((saproling forest creature land,setpower=1,settoughness=1,newability[{t}:add{g}])) -text=All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Life Burst -target=player -auto=life:4 -auto=foreach(life burst|graveyard) life:4 -text=Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard. -mana={1}{W} -type=Instant -[/card] -[card] -name=Life Chisel -auto={S(creature|myBattlefield)}:life:storedtoughness myUpkeepOnly -text=Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep. -mana={4} -type=Artifact -[/card] -[card] -name=Life from the Loam -auto=target(land|mygraveyard) moveTo(myhand) -dredge=dredge(3) -text=Return up to three target land cards from your graveyard to your hand. -- Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Life Matrix -auto={4}{T}:counter(0/0,1,Matrix) target(creature) myUpkeepOnly -auto=lord(creature[counter{0/0.1.Matrix}]) {C(0/0,-1,Matrix)}:regenerate -text={4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep. -mana={4} -type=Artifact -[/card] -[card] -name=Lifebane Zombie -abilities=intimidate -aicode=activate moveto(exile) notatarget(creature[green;white]|targetedpersonshand) -auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(creature[green;white]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Intimidate. -- When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card. -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=1 -[/card] -[card] -name=Lifeblood Hydra -abilities=trample -auto=counter(1/1,X) -auto=@movedTo(this|mygraveyard) from(battlefield):life:power controller && draw:power controller -text=Trample -- Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. -- When Lifeblood Hydra dies, you gain life and draw cards equal to its power. -mana={X}{G}{G}{G} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Lifeblood -auto=@tapped(mountain|opponentBattlefield):life:1 controller -text=Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Lifecraft Awakening -target=artifact|mybattlefield -auto=counter(1/1,X) && if cantargetcard(*[-creature;-vehicle]) then transforms((Construct Artifact Creature,setpower=0,settoughness=0)) forever -text=Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature. -mana={X}{G} -type=Instant -[/card] -[card] -name=Lifecraft Cavalry -abilities=trample -auto=if revolt then counter(1/1,2) -text=Trample -- Revolt -- Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. -mana={4}{G} -type=Creature -subtype=Elf Warrior -power=4 -toughness=4 -[/card] -[card] -name=Lifecrafter's Bestiary -auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend -auto=@movedto(creature|mystack):pay({G}) draw:1 controller -text=At the beginning of your upkeep, scry 1. -- Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Lifecrafter's Gift -target=creature -auto=counter(1/1,1) -auto=counter(1/1,1) all(creature[counter{1/1.1}]|mybattlefield) -text=Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. -mana={3}{G} -type=Instant -[/card] -[card] -name=Lifeforce -auto={G}{G}:fizzle target(*[black]|stack) -text={G}{G}: Counter target black spell. -mana={G}{G} -type=Enchantment -[/card] -[card] -name=Lifegift -auto=@movedto(land|battlefield):may life:1 controller -text=Whenever a land enters the battlefield, you may gain 1 life. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Lifelace -alias=1257 -text=Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) -mana={G} -type=Instant -[/card] -[card] -name=Lifeline -auto=lord(creature) transforms((,newability[@movedTo(graveyard) from(this|battlefield) restriction{type(creature|battlefield)~morethan~0}:all(trigger[to]) [phaseaction[endofturn once] moveTo(mybattlefield)])) forever -text=Whenever a creature is put into a graveyard from the battlefield, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step. -mana={5} -type=Artifact -[/card] -[card] -name=Lifelink -target=creature -auto=lifelink -text=Enchant creature -- Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Life's Finale -auto=destroy all(creature) -aicode=activate moveto(ownergraveyard) target(creature|targetedpersonslibrary) -auto=name(target opponent) target(opponent) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(creature|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text=Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Life's Legacy -auto=draw:storedpower controller -text=As an additional cost to cast Life's Legacy, sacrifice a creature. -- Draw cards equal to the sacrificed creature's power. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Lifesmith -auto=@movedto(artifact|mystack):pay({1}) life:3 -mana={1}{G} -type=Creature -subtype=Human Artificer -power=2 -toughness=1 -text=Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life. -[/card] -[card] -name=Lifespark Spellbomb -auto={G}{S}:target(other land) transforms((Creature,setpower=3,settoughness=3)) ueot -auto={S}:draw:1 -text={G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. -- {1}, Sacrifice Lifespark Spellbomb: Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Lifespinner -aicode=activate moveTo(myBattlefield) target(spirit[legendary]|myLibrary) -auto={S(spirit|myBattlefield)}{S(spirit|myBattlefield)}{S(spirit|myBattlefield)}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(spirit[legendary]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library. -mana={3}{G} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Lifespring Druid -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{R} -auto={T}:Add{B} -text={T}: Add one mana of any color to your mana pool. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=1 -[/card] -[card] -name=Lifetap -auto=@tapped(forest|opponentBattlefield):life:1 controller -text=Whenever a Forest an opponent controls becomes tapped, you gain 1 life. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Light of Day -auto=lord(creature[black]) cantattack -auto=lord(creature[black]) cantpwattack -auto=lord(creature[black]) cantblock -text=Black creatures can't attack or block. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Light of Sanction -auto=preventalldamage to(creature|mybattlefield) from(*|mybattlefield,mystack) -text=Prevent all damage that would be dealt to creatures you control by sources you control. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Lightbringer -auto={T}{S}:moveTo(exile) target(other creature[black]) -text={T}, Sacrifice Lightbringer: Exile target black creature. -mana={2}{W} -type=Creature -subtype=Kor Rebel -power=2 -toughness=2 -[/card] -[card] -name=Lightform -auto=withenchant manifest all(*[zpos=1]|mylibrary) -auto=teach(creature) flying -auto=teach(creature) lifelink -text=When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has flying and lifelink. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Lighthouse Chronologist -auto={U}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.4.Level}) 1/1 -auto=this(counter{0/0.7.Level}) transforms((,newability[@each opponent endofturn:turns:+1 controller])) -auto=this(counter{0/0.7.Level}) 1/1 -text=Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Lightkeeper of Emeria -abilities=flying -auto=kicker life:kicked -auto=kicker life:kicked -kicker=multi{W} -text=Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) -- Flying -- When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=4 -[/card] -[card] -name=Lightmine Field -auto=@each blockers:foreach(creature[attacking]|Battlefield) damage:1 all(creature[attacking]|Battlefield) -text=Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Lightning Angel -abilities=flying,vigilance,haste -text=Flying, vigilance, haste -mana={1}{R}{W}{U} -type=Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Lightning Axe -other={5}{R} name(pay 5 mana) -target=creature -auto=damage:5 -text=As an additional cost to cast Lightning Axe, discard a card or pay {5}. -- Lightning Axe deals 5 damage to target creature. -mana={R}{D(other *|myhand)} -type=Instant -[/card] -[card] -name=Lightning Berserker -other={R} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -auto={R}:1/0 ueot -text={R}: Lightning Berserker gets +1/+0 until end of turn. -- Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={R} -type=Creature -subtype=Human Berserker -power=1 -toughness=1 -[/card] -[card] -name=Lightning Blast -target=creature,player -auto=Damage:4 -text=Lightning Blast deals 4 damage to target creature or player. -mana={3}{R} -type=Instant -[/card] -[card] -name=Lightning Blow -target=creature -auto=first strike -auto=@next upkeep:draw:1 controller -text=Target creature gains first strike until end of turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{W} -type=Instant -[/card] -[card] -name=Lightning Bolt -target=creature,player -auto=damage:3 -text=Lightning Bolt deals 3 damage to target creature or player. -mana={R} -type=Instant -[/card] -[card] -name=Lightning Cloud -auto=@movedto(*[red]|stack):pay({R}) damage:1 target(creature,player) -text=Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Lightning Coils -auto=@movedto(graveyard) from(creature[-token]|myBattlefield):counter(0/0,1,Charge) -auto=@each my upkeep:this(counter{0/0.1.charge}>4) removeallcounters(0/0,1,charge) -auto=@each my upkeep:this(counter{0/0.1.charge}>4) token(Elemental,Creature Elemental,3/1,red,haste,unearth)*4 -auto=@each my upkeep:thisforeach(counter{0/0.1.charge}>4) token(Elemental,Creature Elemental,3/1,red,haste,unearth)*1 -text=Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. -- At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. -mana={3} -type=Artifact -[/card] -[card] -name=Lightning Crafter -auto=aslongas(other goblin|mybattlefield) choice notatarget(other goblin|mybattlefield) (blink)forsrc oneshot -auto=aslongas(other shaman|mybattlefield) choice notatarget(other shaman|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -auto={T}:damage:3 target(creature,player) -text=Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) -- {T}: Lightning Crafter deals 3 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Goblin Shaman -power=3 -toughness=3 -[/card] -[card] -name=Lightning Dart -target=creature -auto=damage:1 -auto=teach(creature[white;blue]) damage:3 -text=Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead. -mana={1}{R} -type=Instant -[/card] -[card] -name=Lightning Diadem -target=creature -auto=2/2 -auto=damage:2 target(creature,player) -text=When Lightning Diadem enters the battlefield, it deals 2 damage to target creature or player. -- Enchanted creature gets +2/+2. -mana={5}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lightning Dragon -abilities=flying -auto={R}:1/0 -auto=upcost[{2}{R}{R};next upkeep] sacrifice -text=Flying -- Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {R}: Lightning Dragon gets +1/+0 until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Lightning Elemental -abilities=haste -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -mana={3}{R} -type=Creature -subtype=Elemental -power=4 -toughness=1 -[/card] -[card] -name=Lightning Greaves -auto={0}:equip -auto=teach(creature) shroud -auto=teach(creature) haste -text=Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Lightning Helix -target=creature,player -auto=Damage:3 -auto=life:3 controller -text=Lightning Helix deals 3 damage to target creature or player and you gain 3 life. -mana={R}{W} -type=Instant -[/card] -[card] -name=Lightning Hounds -abilities=first strike -text=First strike -mana={2}{R}{R} -type=Creature -subtype=Hound -power=3 -toughness=2 -[/card] -[card] -name=Lightning Javelin -target=creature,player -auto=damage:3 -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Lightning Javelin deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Lightning Mauler -auto=soulbond haste -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Lightning Mauler is paired with another creature, both creatures have haste. -mana={1}{R} -type=Creature -subtype=Human Berserker -power=2 -toughness=1 -[/card] -[card] -name=Lightning Prowess -target=creature -auto=haste -auto=teach(creature) {T}:damage:1 target(creature,player) -text=Enchant creature -- Enchanted creature has haste and "{T}: This creature deals 1 damage to target creature or player." -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lightning Reaver -abilities=haste,fear -auto=@combatdamaged(player) from(this):counter(0/0,1,Charge) -auto=@each my endofturn:dynamicability -text=Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. -- At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. -mana={3}{B}{R} -type=Creature -subtype=Zombie Beast -power=3 -toughness=3 -[/card] -[card] -name=Lightning Rift -auto=@cycled(*|hand):pay({1}) damage:2 target(creature,player) -text=Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Lightning Runner -abilities=double strike,haste -auto=@combat(attacking) source(this):pay({e:8}) untap all(creature|mybattlefield) && nextphasealter(add,combatphases,controller,after) -auto=@combat(attacking) source(this):alterenergy:2 controller -text=Double strike, haste -- Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase. -mana={3}{R}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Lightning Serpent -abilities=trample,haste,treason -auto=counter(1/0,X) -text=Trample, haste -- Lightning Serpent enters the battlefield with X +1/+0 counters on it. -- At the beginning of the end step, sacrifice Lightning Serpent. -mana={X}{R} -type=Creature -subtype=Elemental Serpent -power=2 -toughness=1 -[/card] -[card] -name=Lightning Shrieker -abilities=flying,trample,haste -auto=@each endofturn:moveto(ownerlibrary) && shuffle -text=Flying, trample, haste. -- At the beginning of the end step, Lightning Shrieker's owner shuffles it into his or her library. -mana={4}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Lightning Strike -target=creature,player -auto=damage:3 -text=Lightning Strike deals 3 damage to target creature or player. -mana={1}{R} -type=Instant -[/card] -[card] -name=Lightning Talons -target=creature -auto=3/0 -auto=first strike -text=Enchant creature -- Enchanted creature gets +3/+0 and has first strike. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lightning Volley -auto=all(creature|mybattlefield) transforms((,newability[{T}:damage:1 target(creature,player)])) ueot -text=Until end of turn, creatures you control gain "Tap: This creature deals 1 damage to target creature or player." -mana={3}{R} -type=Instant -[/card] -[card] -name=Lightwalker -auto=this(counter{1/1.1}>0) flying -text=Lightwalker has flying as long as it has a +1/+1 counter on it. -mana={1}{W} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Lightwielder Paladin -abilities=first strike -auto=@combatdamagefoeof(player) from(this):may moveTo(exile) target(*[black;red]|opponentBattlefield) -auto=@combatdamageof(player) from(this):may moveTo(exile) target(*[black;red]|myBattlefield) -text=First strike (This creature deals combat damage before creatures without first strike.) -- Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. -mana={3}{W}{W} -type=Creature -subtype=Human Knight -power=4 -toughness=4 -[/card] -[card] -name=Liliana of the Dark Realms -auto=counter(0/0,3,loyalty) -aicode=activate target(swamp|mylibrary) moveto(myhand) -auto={C(0/0,1,Loyalty)}:name(+1: fetch) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>swamp|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={C(0/0,-3,Loyalty)}:name(-3: choose) ability$!choice name(+X/+X) target(creature) type:swamp:mybattlefield/type:swamp:mybattlefield ueot _ choice name(-X/-X) target(creature) -type:land:mybattlefield/-type:land:mybattlefield ueot!$ controller -auto={C(0/0,-6,Loyalty)}:name(-6: emblem) emblem transforms((,newability[lord(swamp|mybattlefield) {T}:add{B}{B}{B}{B}])) forever dontremove -text=+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library. -- -3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. -- -6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B} to your mana pool.'" -mana={2}{B}{B} -type=Legendary Planeswalker -subtype=Liliana -[/card] -[card] -name=Liliana Vess -abilities=hiddenface -auto=counter(0/0,5,loyalty) -aicode=activate moveto(mylibrary) and!(moveto(mylibrary))! target(*|mylibrary) -auto={C(0/0,1,Loyalty)}:name(+1: discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -auto={C(0/0,-2,Loyalty)}:name(-2: fetch) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! afterrevealedend revealend -auto={C(0/0,-8,Loyalty)}:name(-8: reanimate) moveTo(mybattlefield) all(creature|graveyard) -text=+1: Target player discards a card. -- -2: Search your library for a card, then shuffle your library and put that card on top of it. -- -8: Put all creature cards in all graveyards onto the battlefield under your control. -mana={3}{B}{B} -type=Legendary Planeswalker -subtype=Liliana -[/card] -[card] -name=Liliana, Defiant Necromancer -auto=counter(0/0,3,loyalty) -auto=if cantargetcard(planeswalker[counter{0/0.4.loyalty}]) then counter(0/0,-1,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: Each Player Discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot -auto={C(0/0,-0,Loyalty)}:name(X=0) moveto(mybattlefield) target(creature[-legendary&manacost=0]|mygraveyard) restriction{type(creature[-legendary&manacost=0]|mygraveyard)~morethan~0} -auto={C(0/0,-1,Loyalty)}:name(X=1) moveto(mybattlefield) target(creature[-legendary&manacost=1]|mygraveyard) restriction{type(creature[-legendary&manacost=1]|mygraveyard)~morethan~0} -auto={C(0/0,-2,Loyalty)}:name(X=2) moveto(mybattlefield) target(creature[-legendary&manacost=2]|mygraveyard) restriction{type(creature[-legendary&manacost=2]|mygraveyard)~morethan~0} -auto={C(0/0,-3,Loyalty)}:name(X=3) moveto(mybattlefield) target(creature[-legendary&manacost=3]|mygraveyard) restriction{type(creature[-legendary&manacost=3]|mygraveyard)~morethan~0} -auto={C(0/0,-4,Loyalty)}:name(X=4) moveto(mybattlefield) target(creature[-legendary&manacost=4]|mygraveyard) restriction{type(creature[-legendary&manacost=4]|mygraveyard)~morethan~0} -auto={C(0/0,-5,Loyalty)}:name(X=5) moveto(mybattlefield) target(creature[-legendary&manacost=5]|mygraveyard) restriction{type(creature[-legendary&manacost=5]|mygraveyard)~morethan~0} -auto={C(0/0,-6,Loyalty)}:name(X=6) moveto(mybattlefield) target(creature[-legendary&manacost=6]|mygraveyard) restriction{type(creature[-legendary&manacost=6]|mygraveyard)~morethan~0} -auto={C(0/0,-7,Loyalty)}:name(X=7) moveto(mybattlefield) target(creature[-legendary&manacost=7]|mygraveyard) restriction{type(creature[-legendary&manacost=7]|mygraveyard)~morethan~0} -auto={C(0/0,-8,Loyalty)}:name(X=8) moveto(mybattlefield) target(creature[-legendary&manacost=8]|mygraveyard) restriction{type(creature[-legendary&manacost=8]|mygraveyard)~morethan~0} -auto={C(0/0,-9,Loyalty)}:name(X=9) moveto(mybattlefield) target(creature[-legendary&manacost=9]|mygraveyard) restriction{type(creature[-legendary&manacost=9]|mygraveyard)~morethan~0} -auto={C(0/0,-10,Loyalty)}:name(X=10) moveto(mybattlefield) target(creature[-legendary&manacost=10]|mygraveyard) restriction{type(creature[-legendary&manacost=10]|mygraveyard)~morethan~0} -auto={C(0/0,-11,Loyalty)}:name(X=11) moveto(mybattlefield) target(creature[-legendary&manacost=11]|mygraveyard) restriction{type(creature[-legendary&manacost=11]|mygraveyard)~morethan~0} -auto={C(0/0,-12,Loyalty)}:name(X=12) moveto(mybattlefield) target(creature[-legendary&manacost=12]|mygraveyard) restriction{type(creature[-legendary&manacost=12]|mygraveyard)~morethan~0} -auto={C(0/0,-13,Loyalty)}:name(X=13) moveto(mybattlefield) target(creature[-legendary&manacost=13]|mygraveyard) restriction{type(creature[-legendary&manacost=13]|mygraveyard)~morethan~0} -auto={C(0/0,-14,Loyalty)}:name(X=14) moveto(mybattlefield) target(creature[-legendary&manacost=14]|mygraveyard) restriction{type(creature[-legendary&manacost=14]|mygraveyard)~morethan~0} -auto={C(0/0,-15,Loyalty)}:name(X=15) moveto(mybattlefield) target(creature[-legendary&manacost=15]|mygraveyard) restriction{type(creature[-legendary&manacost=15]|mygraveyard)~morethan~0} -auto={C(0/0,-16,Loyalty)}:name(X=16) moveto(mybattlefield) target(creature[-legendary&manacost=16]|mygraveyard) restriction{type(creature[-legendary&manacost=16]|mygraveyard)~morethan~0} -auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[@movedTo(creature|mygraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(mybattlefield)],newability[@movedTo(creature|opponentgraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(opponentbattlefield)])) forever dontremove -text=+2: Each player discards a card. -- -X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield. -- -8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step." -color=black -type=Legendary Planeswalker -subtype=Liliana -[/card] -[card] -name=Liliana, Heretical Healer -abilities=lifelink -auto=@movedto(other creature[-token]|graveyard) from(mybattlefield):if this cantargetcard(*[-planeswalker]|mybattlefield) then moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield)],newability[counter(0/0.3.loyalty)])) forever )! -auto=this(counter{0/0.1.loyalty}) flip(Liliana, Defiant Necromancer) -auto=this(counter{0/0.1.loyalty}) choice token(Zombie,Creature Zombie,2/2,black) controller -text=Lifelink -- Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield. -mana={1}{B}{B} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Liliana, the Last Hope -auto=counter(0/0,3,Loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetoppocre)~lessthan~1} -auto={C(0/0,1,Loyalty)}:name(+1: dread) target(creature) transforms((,newability[-2/-1])) uynt restriction{compare(cantargetoppocre)~morethan~0} -auto={C(0/0,-2,Loyalty)}:name(-2: Deplete and fetch) deplete:2 && moveto(myhand) target(creature|mygraveyard) -auto={C(0/0,-7,Loyalty)}:name(-7: Zombie Overrun) emblem transforms((,newability[phaseactionmulti[my endofturn] foreach(zombie|mybattlefield) create(Zombie:Creature Zombie:2/2:black:tnum.135272) && create(Zombie:Creature Zombie:2/2:black:tnum.135272)*2])) forever dontremove -text=+1: Up to one target creature gets -2/-1 until your next turn. -- -2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -- -7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control." -mana={1}{B}{B} -type=Legendary Planeswalker -subtype=Liliana -[/card] -[card] -name=Liliana's Caress -auto=@discarded(*|opponenthand):life:-2 opponent -text=Whenever an opponent discards a card, that player loses 2 life. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Liliana's Elite -auto=type:creature:mygraveyard/type:creature:mygraveyard nonstatic -text=Liliana's Elite gets +1/+1 for each creature card in your graveyard. -mana={2}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Liliana's Indignation -auto=choice name(Mode for AI) deplete:x && life:-type:creature:mygraveyard opponent -auto=choice name(Working Mode) reveal:x revealzone(mylibrary) optionone all(*|reveal) moveto(ownergraveyard) and!( if cantargetcard(creature|*) then life:-2 target(player))! optiononeend revealend -text=Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Liliana's Reaver -abilities=deathtouch -auto=@combatdamaged(player) from(this):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! -auto=@combatdamagefoeof(player) from(this):ability$!name(discard) notatarget(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard) notatarget(*|myhand) reject!$ controller -text=Deathtouch. -- Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped. -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=4 -toughness=3 -[/card] -[card] -name=Liliana's Shade -aicode=activate target(swamp|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>swamp|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={B}:1/1 -text=When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library. -- {B}: Liliana's Shade gets +1/+1 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Liliana's Specter -abilities=flying -auto=ability$!name(discard) target(*|myhand) reject!$ opponent -text=Flying -- When Liliana's Specter enters the battlefield, each opponent discards a card. -mana={1}{B}{B} -type=Creature -subtype=Specter -power=2 -toughness=1 -[/card] -[card] -name=Lim-Dul's Cohort -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) cantregen ueot -text=Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Lim-Dul's High Guard -abilities=first strike -auto={1}{B}:regenerate -text=First strike -- {1}{B}: Regenerate Lim-Dul's High Guard. -mana={1}{B}{B} -type=Creature -subtype=Skeleton -power=2 -toughness=1 -[/card] -[card] -name=Lim-Dul's Paladin -abilities=trample -auto=upcostmulti[{D(*|myhand)}] sacrifice && draw:1 controller -auto=@combat(blocked,turnlimited) source(this):6/3 ueot -auto=@combat(notblocked) source(this):preventAllCombatDamage from(this) ueot && life:-4 opponent -text=Trample -- At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card. -- Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. -- Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life. -mana={2}{B}{R} -type=Creature -subtype=Human Knight -power=0 -toughness=3 -[/card] -[card] -name=Limestone Golem -auto={2}{S}:draw:1 target(player) -text={2}, Sacrifice Limestone Golem: Target player draws a card. -mana={6} -type=Artifact Creature -subtype=Golem -power=3 -toughness=4 -[/card] -[card] -name=Lin Sivvi, Defiant Hero -auto={0}{T}:name(X = 0) moveTo(mybattlefield) target(rebel[manacost=0]|mylibrary) -auto={1}{T}:name(X = 1) moveTo(mybattlefield) target(rebel[manacost<=1]|mylibrary) -auto={2}{T}:name(X = 2) moveTo(mybattlefield) target(rebel[manacost<=2]|mylibrary) -auto={3}{T}:name(X = 3) moveTo(mybattlefield) target(rebel[manacost<=3]|mylibrary) -auto={4}{T}:name(X = 4) moveTo(mybattlefield) target(rebel[manacost<=4]|mylibrary) -auto={5}{T}:name(X = 5) moveTo(mybattlefield) target(rebel[manacost<=5]|mylibrary) -auto={6}{T}:name(X = 6) moveTo(mybattlefield) target(rebel[manacost<=6]|mylibrary) -auto={7}{T}:name(X = 7) moveTo(mybattlefield) target(rebel[manacost<=7]|mylibrary) -auto={8}{T}:name(X = 8) moveTo(mybattlefield) target(rebel[manacost<=8]|mylibrary) -auto={9}{T}:name(X = 9) moveTo(mybattlefield) target(rebel[manacost<=9]|mylibrary) -auto={3}:bottomoflibrary target(rebel|mygraveyard) -text={X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. -- {3}: Put target Rebel card from your graveyard on the bottom of your library. -mana={1}{W}{W} -type=Legendary Creature -subtype=Human Rebel -power=1 -toughness=3 -[/card] -[card] -name=Lingering Death -target=creature -auto=@each targetController endofturn:sacrifice(mytgt) -text=Enchant creature -- At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lingering Mirage -target=land -auto=loseabilities -auto=losesubtypesof(land) -auto=transforms((island)) -autohand=__CYCLING__({2}) -text=Enchant land -- Enchanted land is an Island. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lingering Souls -auto=token(Spirit,Creature Spirit,1/1,flying,white)*2 -flashback={1}{B} -text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. -- Flashback {1}{B} -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Lingering Tormentor -abilities=fear,persist -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={3}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Linvala, Keeper of Silence -abilities=flying -auto=lord(creature|opponentbattlefield) noactivatedability -text=Flying -- Activated abilities of creatures your opponents control can't be activated. -mana={2}{W}{W} -type=Legendary Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Linvala, the Preserver -abilities=flying -auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then life:5 controller -auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Angel,Creature Angel,3/3,white,flying) -text=Flying -- When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. -- When Linvala enters the battlefield, if an opponent controls more creatures than you, put a 3/3 white Angel creature token with flying onto the battlefield. -mana={4}{W}{W} -type=Legendary Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Lionheart Maverick -abilities=vigilance -auto={4}{W}:1/2 -text=Vigilance -- {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. -mana={W} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Lion's Eye Diamond -auto={S}:Add{W}{W}{W} and!( reject all(*|myhand) )! -auto={S}:Add{U}{U}{U} and!( reject all(*|myhand) )! -auto={S}:Add{B}{B}{B} and!( reject all(*|myhand) )! -auto={S}:Add{R}{R}{R} and!( reject all(*|myhand) )! -auto={S}:Add{G}{G}{G} and!( reject all(*|myhand) )! -text=Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant. -mana={0} -type=Artifact -[/card] -[card] -name=Liquify -target=*[manacost<=3]|stack -auto=fizzleto(exile) -text=Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -mana={2}{U} -type=Instant -[/card] -[card] -name=Liquimetal Coating -auto={T}:target(*) transforms((artifact)) ueot -text={T}: Target permanent becomes an artifact in addition to its other types until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Lithatog -auto={S(artifact|myBattlefield)}:1/1 -auto={S(land|myBattlefield)}:1/1 -text=Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. -- Sacrifice a land: Lithatog gets +1/+1 until end of turn. -mana={1}{R}{G} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Lithomancer's Focus -target=creature|battlefield -auto=2/2 ueot -auto=preventalldamage from(*[colorless]) ueot -text=Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources. -mana={W} -type=Instant -[/card] -[card] -name=Lithophage -auto=upcost[{S(mountain|myBattlefield)}] sacrifice -text=At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. -mana={3}{R}{R} -type=Creature -subtype=Insect -power=7 -toughness=7 -[/card] -[card] -name=Liturgy of Blood -target=creature -auto=destroy -auto=add{B}{B}{B} controller -text=Destroy target creature. Add {B}{B}{B} to your mana pool. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Live Fast -auto=draw:2 controller && life:-2 controller && alterenergy:2 controller -text=You draw two cards, lose 2 life, and get {E}{E} (two energy counters). -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Living Airship -abilities=flying -auto={2}{G}:regenerate -text=Flying -- {2}{G}: Regenerate Living Airship. -mana={3}{U} -type=Creature -subtype=Metathran -power=2 -toughness=3 -[/card] -[card] -name=Living Armor -auto={T}{S}:target(other creature) transforms((,newability[counter(0/1.manacost)])) -text={T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost. -mana={4} -type=Artifact -[/card] -[card] -name=Living Artifact -target=artifact -auto=@damageof(player):all(this) counter(0/0,thatmuch,vitality) -auto={c(0/0,-1,vitality)}:life:1 controller limit:1 myupkeeponly -text=Enchant artifact -- Whenever you're dealt damage, put that many vitality counters on Living Artifact. -- At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. -mana={g} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Living Death -auto=all(creature|battlefield) becomes(deadtemp) && all(creature|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(deadtemp)],newability[(moveto(battlefield)])))! oneshot -text=Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Living End -auto=all(creature|battlefield) becomes(deadtemp) && all(creature|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(deadtemp)],newability[(moveto(battlefield)])))! oneshot -text=Living End is black. -- Suspend 3 - {2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. -mana={0} -color=black -restriction=turn:200 -suspend(3)={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Living Hive -abilities=trample -auto=@combatdamaged(player) from(this):token(Insect,Creature Insect,1/1,green)*thatmuch -text=Trample -- Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield. -mana={6}{G}{G} -type=Creature -subtype=Elemental Insect -power=6 -toughness=6 -[/card] -[card] -name=Living Lands -auto=lord(forest) becomes(Creature,1/1) -text=All Forests are 1/1 creatures that are still lands. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Living Plane -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -auto=lord(land) becomes(Creature,1/1) -text=All lands are 1/1 creatures that are still lands. -mana={2}{G}{G} -type=World Enchantment -[/card] -[card] -name=Living Terrain -target=land -auto=becomes(Creature Treefolk,5/6,green) -text=Enchant land -- Enchanted land is a 5/6 green Treefolk creature that's still a land. -mana={2}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Living Totem -auto=may counter(1/1,1) target(other creature) -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature. -other={convoke} name(Convoke) -mana={3}{G} -type=Creature -subtype=Plant Elemental -power=2 -toughness=3 -[/card] -[card] -name=Living Tsunami -abilities=flying -auto=upcost[{H(land|mybattlefield)}] sacrifice -text=Flying -- At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. -mana={2}{U}{U} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Living Wall -abilities=defender -auto={1}:regenerate -text=Defender (This creature can't attack.) -- {1}: Regenerate Living Wall. -mana={4} -type=Artifact Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Living Wish -auto=moveTo(exile) -aicode=activate target(*[land;creature]|mysideboard) moveto(myhand) -auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*[land;creature]|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend -text=You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Livonya Silone -abilities=first strike,legendarylandwalk -text=First strike, legendary landwalk -mana={2}{R}{R}{G}{G} -type=Legendary Creature -subtype=Human Warrior -power=4 -toughness=4 -[/card] -[card] -name=Lizard Warrior -mana={3}{R} -type=Creature -subtype=Lizard Warrior -power=4 -toughness=2 -[/card] -[card] -name=Llanowar Augur -auto={S}:3/3 && trample target(other creature) myUpkeepOnly -text=Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep. -mana={G} -type=Creature -subtype=Elf Shaman -power=0 -toughness=3 -[/card] -[card] -name=Llanowar Behemoth -auto={T(creature|myBattlefield)}:1/1 -text=Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Llanowar Cavalry -auto={W}:vigilance -text={W}: Llanowar Cavalry gains vigilance until end of turn. -mana={2}{G} -type=Creature -subtype=Human Soldier -power=1 -toughness=4 -[/card] -[card] -name=Llanowar Dead -auto={T}:Add{B} -text={T}: Add {B} to your mana pool. -mana={B}{G} -type=Creature -subtype=Zombie Elf -power=2 -toughness=2 -[/card] -[card] -name=Llanowar Druid -auto={T}{S}:untap all(forest) -text={T}, Sacrifice Llanowar Druid: Untap all Forests. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=2 -[/card] -[card] -name=Llanowar Elite -abilities=trample -kicker={8} -auto=kicker counter(1/1,5) -text=Kicker {8} (You may pay an additional {8} as you cast this spell.) -- Trample -- If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Llanowar Elves -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Llanowar Empath -auto=scry:2 scrycore choice name(Choose creature) target(<1>creature|reveal) moveto(myhand) scrycoreend scryend -text=When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Llanowar Knight -abilities=protection from black -text=Protection from black -mana={G}{W} -type=Creature -subtype=Elf Knight -power=2 -toughness=2 -[/card] -[card] -name=Llanowar Mentor -auto={G}{T}{D(*|myhand)}:token(Llanowar Elves) -text={G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool." -mana={G} -type=Creature -subtype=Elf Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Llanowar Reborn -auto=tap(noevent) -auto={T}:Add{G} -auto=counter(1/1,1) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -text=Llanowar Reborn enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) -type=Land -[/card] -[card] -name=Llanowar Sentinel -aicode=activate moveTo(myBattlefield) target(Llanowar Sentinel|myLibrary) -auto=pay({1}{G}) name(search card) reveal:plibrarycount optionone name(choose card) target(Llanowar Sentinel|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library. -mana={2}{G} -type=Creature -subtype=Elf -power=2 -toughness=3 -[/card] -[card] -name=Llanowar Vanguard -auto={T}:0/4 -text={T}: Llanowar Vanguard gets +0/+4 until end of turn. -mana={2}{G} -type=Creature -subtype=Dryad -power=1 -toughness=1 -[/card] -[card] -name=Llanowar Wastes -auto={T}:Add{1} -auto={T}:Add{B} and!( damage:1 controller )! -auto={T}:Add{G} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you. -type=Land -[/card] -[card] -name=Llawan, Cephalid Empress -auto=maxCast(creature[blue])0 opponent -auto=moveTo(ownerhand) all(creature[blue]|opponentbattlefield) -text=When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. -- Your opponents can't cast blue creature spells. -mana={3}{U} -type=Legendary Creature -subtype=Cephalid -power=2 -toughness=3 -[/card] -[card] -name=Loam Dryad -auto={T}{t(other creature|mybattlefield)}:add{G} -auto={T}{t(other creature|mybattlefield)}:add{B} -auto={T}{t(other creature|mybattlefield)}:add{W} -auto={T}{t(other creature|mybattlefield)}:add{U} -auto={T}{t(other creature|mybattlefield)}:add{R} -text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. -mana={G} -type=Creature -subtype=Dryad Horror -power=1 -toughness=2 -[/card] -[card] -name=Loam Dweller -auto=@movedto(arcane,spirit|mystack):may moveto(myBattlefield) and!(tap(noevent))! target(land|myhand) -text=Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. -mana={1}{G} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Loam Larva -aicode=activate target(land[basic]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. -mana={1}{G} -type=Creature -subtype=Insect -power=1 -toughness=3 -[/card] -[card] -name=Loam Lion -auto=aslongas(forest|myBattlefield) 1/2 -text=Loam Lion gets +1/+2 as long as you control a Forest. -mana={W} -type=Creature -subtype=Cat -power=1 -toughness=1 -[/card] -[card] -name=Loamdragger Giant -mana={4}{RG}{RG}{RG} -type=Creature -subtype=Giant Warrior -power=7 -toughness=6 -[/card] -[card] -name=Loaming Shaman -auto=target(player) ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer -text=When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library. -mana={2}{G} -type=Creature -subtype=Centaur Shaman -power=3 -toughness=2 -[/card] -[card] -name=Lobber Crew -auto={T}:damage:1 opponent -auto=@movedTo(*[multicolor]|mystack):untap -abilities=defender -text=Defender -- {T}: Lobber Crew deals 1 damage to each opponent. -- Whenever you cast a multicolored spell, untap Lobber Crew. -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=0 -toughness=4 -[/card] -[card] -name=Lobotomy -target=player -aicode=activate notatarget(*[-basic]|targetedpersonshand) transforms((,newability[all(*[share!name!]|myhand) moveto(exile)],newability[all(*[share!name!]|mylibrary) moveto(exile) and!( shuffle )!],newability[all(*[share!name!]|mygraveyard) moveto(exile)])) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(*[-basic]|reveal) moveto(exile) and!( transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library. -mana={2}{U}{B} -type=Sorcery -[/card] -[card] -name=Loch Korrigan -auto={UB}:1/1 -text={(u/b)}: Loch Korrigan gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Lockjaw Snapper -abilities=wither -auto=@movedTo(this|graveyard) from(myBattlefield):counter(-1/-1) all(creature[counter{-1/-1}]) -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it. -mana={4} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=2 -[/card] -[card] -name=Locust Miser -auto=hmodifer:-2 opponent -text=Each opponent's maximum hand size is reduced by two. -mana={2}{B}{B} -type=Creature -subtype=Rat Shaman -power=2 -toughness=2 -[/card] -[card] -name=Locust Swarm -abilities=flying -auto={G}:regenerate -auto={G}:untap limit:1 -text=Flying -- {G}: Regenerate Locust Swarm. -- {G}: Untap Locust Swarm. Activate this ability only once each turn. -mana={3}{G} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Lodestone Bauble -auto={1}{T}{S}:name(recycle opponent) transforms((,newability[phaseaction[upkeep once] draw:1 opponent],newability[may target(land[basic]|opponentgraveyard) moveto(ownerlibrary)])) oneshot -auto={1}{T}{S}:name(recycle controller) transforms((,newability[phaseaction[upkeep once] draw:1 controller],newability[may target(land[basic]|mygraveyard) moveto(ownerlibrary)])) oneshot -text={1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. -mana={0} -type=Artifact -[/card] -[card] -name=Lodestone Golem -auto=lord(*[-artifact]|nonbattlezone) altercost(colorless,+1) -text=Nonartifact spells cost {1} more to cast. -mana={4} -type=Artifact Creature -subtype=Golem -power=5 -toughness=3 -[/card] -[card] -name=Lodestone Myr -abilities=trample -auto={T(*[artifact]|myBattlefield)}:1/1 ueot -text=Trample -- Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. -mana={4} -type=Artifact Creature -subtype=Myr -power=2 -toughness=2 -[/card] -[card] -name=Lone Missionary -auto=life:4 -text=When Lone Missionary enters the battlefield, gain 4 life. -mana={1}{W} -type=Creature -subtype=Kor Monk -power=2 -toughness=1 -[/card] -[card] -name=Lone Revenant -abilities=opponentshroud, hiddenface -aicode=activate target(*[zpos<=4]|mylibrary) moveto(myhand) -auto=@combatdamagefoeof(player) from(this) restriction{type(other creature|myBattlefield)~lessthan~1}:name(look) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -mana={3}{U}{U} -abilities=opponentshroud -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Lone Rider -abilities=first strike, lifelink -auto=@each endofturn restriction{compare(lifegain)~morethan~2}:flip(It That Rides as One) -text=First strike, lifelink -- At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. -mana={1}{W} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Lone Wolf of the Natterknolls -auto=@movedTo(*|opponentstack) restriction{during opponent turn}:draw:2 -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Hermit of the Natterknolls) -text=Whenever an opponent casts a spell during your turn, draw two cards. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. -type=Creature -subtype=Werewolf -color=green -power=3 -toughness=5 -[/card] -[card] -name=Lone Wolf -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) -text=You may have Lone Wolf assign its combat damage as though it weren't blocked. -mana={2}{G} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Lonely Sandbar -auto=tap(noevent) -auto={T}:Add{U} -autohand=__CYCLING__({U}) -text=Lonely Sandbar enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {U} ({U}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Long Road Home -target=creature -auto=(blink)ueot return(counter(1/1,1)) -text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. -mana={1}{W} -type=Instant -[/card] -[card] -name=Longbow Archer -abilities=first strike,reach -text=First strike; reach (This creature can block creatures with flying.) -mana={W}{W} -type=Creature -subtype=Human Soldier Archer -power=2 -toughness=2 -[/card] -[card] -name=Long-Finned Skywhale -abilities=flying,cloud -text=Flying -- Long-Finned Skywhale can block only creatures with flying. -mana={2}{U}{U} -type=Creature -subtype=Whale -power=4 -toughness=3 -[/card] -[card] -name=Long-Forgotten Gohei -auto=lord(arcane|mycastingzone) altercost(colorless,-1) -auto=lord(spirit|myBattlefield) 1/1 -text=Arcane spells you cast cost {1} less to cast. -- Spirit creatures you control get +1/+1. -mana={3} -type=Artifact -[/card] -[card] -name=Longshot Squad -auto={1}{G}{T}:counter(1/1,1) asSorcery -auto=lord(creature[counter{1/1.1}]|myBattlefield) reach -text=Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has reach. -mana={3}{G} -type=Creature -subtype=Hound Archer -power=3 -toughness=3 -[/card] -[card] -name=Longtusk Cub -auto=@combatdamaged(player) from(this):alterenergy:2 controller -auto={e:2}:counter(1/1,1) -text=Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters). -- Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub. -mana={1}{G} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Looming Hoverguard -abilities=flying -auto=moveTo(ownerLibrary) target(artifact) -text=Flying -- When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library. -mana={4}{U}{U} -type=Creature -subtype=Drone -power=3 -toughness=3 -[/card] -[card] -name=Looming Shade -auto={B}:1/1 -text={B}: Looming Shade gets +1/+1 until end of turn. -mana={2}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Looming Spires -auto=target(creature) transforms((,newability[1/1 ueot],newability[first strike ueot])) ueot -auto={T}:add{R} -auto=tap(noevent) -text=Looming Spires enters the battlefield tapped. -- When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. -- {T}: Add {R} to your mana pool. -type=Land -[/card] -[card] -name=Looter il-Kor -abilities=shadow -auto=@damagefoeof(player) from(this):draw:1 && transforms((,newability[target(*|myhand) reject])) ueot -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. -mana={1}{U} -type=Creature -subtype=Kor Rogue -power=1 -toughness=1 -[/card] -[card] -name=Lord Magnus -abilities=first strike -auto=lord(creature) -plainswalk -auto=lord(creature) -forestwalk -text=First strike -- Creatures with plainswalk can be blocked as though they didn't have plainswalk. -- Creatures with forestwalk can be blocked as though they didn't have forestwalk. -mana={3}{G}{W}{W} -type=Legendary Creature -subtype=Human Druid -power=4 -toughness=3 -[/card] -[card] -name=Lord of Atlantis -auto=lord(other merfolk) 1/1 -auto=lord(other merfolk) islandwalk -text=Other Merfolk creatures get +1/+1 and have islandwalk. -mana={U}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Lord of Extinction -anyzone=type:*:graveyard/type:*:graveyard cdaactive -text=Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. -mana={3}{B}{G} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Lord of Lineage -abilities=flying -auto=lord(other vampire|mybattlefield) 2/2 -auto={T}:token(Vampire,Creature Vampire,2/2,black,flying) -text=Flying -- Other Vampire creatures you control get +2/+2. -- {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield. -color=black -type=Creature -subtype=Vampire -power=5 -toughness=5 -[/card] -[card] -name=Lord of Shatterskull Pass -auto={1}{R}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) 3/3 -auto=@combat(attacking) source(this):this(counter{0/0.6.Level}) damage:6 all(creature|opponentBattlefield) -text=Level up {1}{r} (: Put a level counter on this. Level up only as a sorcery.)--LEVEL 1-5 6/6--LEVEL 6+ --6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. -mana={3}{R} -type=Creature -subtype=Minotaur Shaman -auto=maxlevel:6 -power=3 -toughness=3 -[/card] -[card] -name=Lord of the Pit -abilities=flying,trample -auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~1}:sacrifice notatarget(other creature|mybattlefield) -auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:damage:7 controller -text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. -mana={4}{B}{B}{B} -type=Creature -subtype=Demon -power=7 -toughness=7 -[/card] -[card] -name=Lord of the Undead -auto=lord(other zombie) 1/1 -auto={1}{B}{T}:moveTo(myhand) target(zombie|mygraveyard) -text=Other Zombie creatures get +1/+1. -- {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Lord of the Unreal -auto=lord(illusion|mybattlefield) 1/1 -auto=lord(illusion|mybattlefield) opponentshroud -text=Illusion creatures you control get +1/+1 and have hexproof. -mana={U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Lord of the Void -abilities=flying -auto=@combatdamaged(player) from(this):reveal:7 revealzone(opponentlibrary) optionone target(creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownerexile) )! optiononeend optiontwo all(*|reveal) moveto(ownerexile) optiontwoend revealend -text=Flying -- Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control. -mana={4}{B}{B}{B} -type=Creature -subtype=Demon -power=7 -toughness=7 -[/card] -[card] -name=Lord of Tresserhorn -auto=life:-2 controller -auto=draw:2 opponent -auto=target(<2>creature|myBattlefield) sacrifice -text=When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. -- {B}: Regenerate Lord of Tresserhorn. -mana={1}{U}{B}{R} -type=Legendary Creature -subtype=Zombie -power=10 -toughness=4 -[/card] -[card] -name=Lore Broker -auto={T}:name(draw & discard) draw:1 all(player) && transforms((,newability[ability$!notatarget(*|myhand) reject)!$ controller],newability[ability$!notatarget(*|myhand) reject)!$ opponent])) all(this) -text={T}: Each player draws a card, then discards a card. -mana={1}{U} -type=Creature -subtype=Human Rogue -power=1 -toughness=2 -[/card] -[card] -name=Lorescale Coatl -auto=@drawof(player):may counter(1/1,1) -text=Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl. -mana={1}{G}{U} -type=Creature -subtype=Snake -power=2 -toughness=2 -[/card] -[card] -name=Loreseeker's Stone -auto={value:type:*:myhandplus3plusend}{T}:draw:3 controller -text={3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand. -mana={6} -type=Artifact -[/card] -[card] -name=Lorthos, the Tidemaker -auto=@combat(attacking) source(this):pay({8}) name(freeze) target(*|battlefield) transforms((,newability[tap],newability[frozen])) uynt -text=Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. -mana={5}{U}{U}{U} -type=Legendary Creature -subtype=Octopus -power=8 -toughness=8 -[/card] -[card] -name=Lose Calm -target=creature -auto=menace -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Lose Hope -target=creature -auto=-1/-1 -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Target creature gets -1/-1 until end of turn. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={B} -type=Instant -[/card] -[card] -name=Lost Auramancers -auto=vanishing:3 -auto=@movedTo(this|graveyard) from(myBattlefield):this(counter{0/0.1.Time}=0) ability$!may moveto(mybattlefield) notatarget(enchantment|mylibrary)!$ controller -text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library. -mana={2}{W}{W} -type=Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Lost in a Labyrinth -target=creature -auto=-3/-0 ueot -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={U} -type=Instant -[/card] -[card] -name=Lost in the Mist -target=*|stack -auto=fizzle -auto=moveTo(ownerhand) target(*) -text=Counter target spell. Return target permanent to its owner's hand. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Lost Leonin -abilities=infect -text=Infect -mana={1}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=1 -[/card] -[card] -name=Lost Order of Jarkeld -auto=foreach(creature|opponentbattlefield) 1/1 -text=As Lost Order of Jarkeld enters the battlefield, choose an opponent. -- Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=1+* -toughness=1+* -[/card] -[card] -name=Lost Soul -abilities=swampwalk -text=Swampwalk -mana={1}{B}{B} -type=Creature -subtype=Spirit Minion -power=2 -toughness=1 -[/card] -[card] -name=Lotleth Troll -auto={D(creature|myhand)}:counter(1/1,1) -auto={B}:regenerate -abilities=trample -text=Trample -- Discard a creature card: Put a +1/+1 counter on Lotleth Troll. -- {B}: Regenerate Lotleth Troll. -mana={B}{G} -type=Creature -subtype=Zombie Troll -power=2 -toughness=1 -[/card] -[card] -name=Lotus Bloom -auto={T}{S}:Add{W}{W}{W} -auto={T}{S}:Add{U}{U}{U} -auto={T}{S}:Add{B}{B}{B} -auto={T}{S}:Add{R}{R}{R} -auto={T}{S}:Add{G}{G}{G} -text=Suspend 3 - {0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- {T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool. -type=Artifact -restriction=turn:100 -mana={0} -suspend(3)={0} -[/card] -[card] -name=Lotus Blossom -auto=@each my upkeep:may counter(0/0,1,Petal) -auto={T}{S}:name(White Mana) thisforeach(counter{0/0.1.Petal}) add{W} controller -auto={T}{S}:name(Blue Mana) thisforeach(counter{0/0.1.Petal}) add{U} controller -auto={T}{S}:name(Black Mana) thisforeach(counter{0/0.1.Petal}) add{B} controller -auto={T}{S}:name(Red Mana) thisforeach(counter{0/0.1.Petal}) add{R} controller -auto={T}{S}:name(Green Mana) thisforeach(counter{0/0.1.Petal}) add{G} controller -text=At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. -- {T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. -mana={2} -type=Artifact -[/card] -[card] -name=Lotus Cobra -auto=@movedTo(land|mybattlefield):may name(choose mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller -text=Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. -mana={1}{G} -type=Creature -subtype=Snake -power=2 -toughness=1 -[/card] -[card] -name=Lotus Guardian -abilities=flying -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -auto={T}:Add{G} -text=Flying -- {T}: Add one mana of any color to your mana pool. -mana={7} -type=Artifact Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Lotus Path Djinn -abilities=flying -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Flying. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={3}{U} -type=Creature -subtype=Djinn Monk -power=2 -toughness=3 -[/card] -[card] -name=Lotus Petal -auto={T}{S}:Add{G} -auto={T}{S}:Add{R} -auto={T}{S}:Add{U} -auto={T}{S}:Add{B} -auto={T}{S}:Add{W} -text={T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Lotus Vale -auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice -auto={T}:Add{W}{W}{W} -auto={T}:Add{U}{U}{U} -auto={T}:Add{B}{B}{B} -auto={T}:Add{R}{R}{R} -auto={T}:Add{G}{G}{G} -text=If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add three mana of any one color to your mana pool. -type=Land -[/card] -[card] -name=Lotus-Eye Mystics -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto=choice moveTo(myhand) target(enchantment|mygraveyard) -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand. -mana={3}{W} -type=Creature -subtype=Human Monk -power=3 -toughness=2 -[/card] -[card] -name=Lovisa Coldeyes -auto=lord(warrior,berserker,other barbarian) 2/2 -auto=lord(warrior,berserker,other barbarian) haste -text=Warrior, Berserker, and Barbarian creatures get +2/+2 and have haste. -mana={3}{R}{R} -type=Legendary Creature -subtype=Human -power=3 -toughness=3 -[/card] -[card] -name=Lowland Basilisk -auto=@damaged(creature) from(this):all(trigger[to]) phaseaction[combatends] destroy -text=Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. -mana={2}{G} -type=Creature -subtype=Basilisk -power=1 -toughness=3 -[/card] -[card] -name=Lowland Giant -mana={2}{R}{R} -type=Creature -subtype=Giant -power=4 -toughness=3 -[/card] -[card] -name=Lowland Oaf -auto={T}:target(creature[goblin]|mybattlefield) transforms((,treason,flying)) && 1/0 ueot -text={T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step. -mana={3}{R} -type=Creature -subtype=Giant Warrior -power=3 -toughness=3 -[/card] -[card] -name=Lowland Tracker -abilities=first strike -auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) -text=First strike -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Loxodon Anchorite -auto={T}:prevent:2 target(creature,player) -text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={2}{W}{W} -type=Creature -subtype=Elephant Cleric -power=2 -toughness=3 -[/card] -[card] -name=Loxodon Convert -mana={3}{W} -type=Creature -subtype=Elephant Soldier -power=4 -toughness=2 -[/card] -[card] -name=Loxodon Gatekeeper -auto=lord(*[recent;artifact;creature;land]|opponentbattlefield) transforms((,newability[tap(noevent)])) -text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. -mana={2}{W}{W} -type=Creature -subtype=Elephant Soldier -power=2 -toughness=3 -[/card] -[card] -name=Loxodon Hierarch -auto=life:4 -auto={G}{W}{S}:regenerate all(creature|myBattlefield) -text=When Loxodon Hierarch enters the battlefield, you gain 4 life. -- {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control. -mana={2}{G}{W} -type=Creature -subtype=Elephant Cleric -power=4 -toughness=4 -[/card] -[card] -name=Loxodon Mender -auto={W}{T}:regenerate target(artifact) -text={W}, {T}: Regenerate target artifact. -mana={5}{W} -type=Creature -subtype=Elephant Cleric -power=3 -toughness=3 -[/card] -[card] -name=Loxodon Mystic -auto={W}{T}:tap target(creature) -text={W}, {T}: Tap target creature. -mana={3}{W}{W} -type=Creature -subtype=Elephant Cleric -power=3 -toughness=3 -[/card] -[card] -name=Loxodon Partisan -auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot -text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -mana={4}{W} -type=Creature -subtype=Elephant Soldier -power=3 -toughness=4 -[/card] -[card] -name=Loxodon Peacekeeper -auto=@each my upkeep:if compare(lifetotal)~morethan~compare(opponentlifetotal) then moveTo(opponentbattlefield) -text=At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper. -mana={1}{W} -type=Creature -subtype=Elephant Soldier -power=4 -toughness=4 -[/card] -[card] -name=Loxodon Punisher -auto=thisforeach(gear) 2/2 -text=Loxodon Punisher gets +2/+2 for each Equipment attached to it. -mana={3}{W} -type=Creature -subtype=Elephant Soldier -power=2 -toughness=2 -[/card] -[card] -name=Loxodon Smiter -abilities=nofizzle,discardtoplaybyopponent -text=Loxodon Smiter can't be countered. -- If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard. -mana={1}{G}{W} -type=Creature -subtype=Elephant Soldier -power=4 -toughness=4 -[/card] -[card] -name=Loxodon Stalwart -abilities=Vigilance -auto={W}:0/1 -text=Vigilance -- {W}: Loxodon Stalwart gets +0/+1 until end of turn. -mana={3}{W}{W} -type=Creature -subtype=Elephant Soldier -power=3 -toughness=3 -[/card] -[card] -name=Loxodon Warhammer -auto={3}:equip -auto=teach(creature) 3/0 -auto=teach(creature) lifelink -auto=teach(creature) trample -text=Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.) -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Loxodon Wayfarer -mana={2}{W} -type=Creature -subtype=Elephant Monk -power=1 -toughness=5 -[/card] -[card] -name=Loyal Cathar -abilities=vigilance -auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) transforms((,newability[moveTo(mybattlefield)],newability[flip(Unhallowed Cathar)])) forever -text=Vigilance -- When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Loyal Gyrfalcon -abilities=defender,flying -auto=@movedTo(*[white]|mystack):name(loses defender) -defender all(this) -text=Defender, flying -- Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. -mana={3}{W} -type=Creature -subtype=Bird -power=3 -toughness=3 -[/card] -[card] -name=Loyal Pegasus -abilities=flying -auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap -auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap -text=Flying -- Loyal Pegasus can't attack or block alone. -mana={W} -type=Creature -subtype=Pegasus -power=2 -toughness=1 -[/card] -[card] -name=Loyal Retainers -auto={S}:moveTo(myBattlefield) target(other creature[legendary]|mygraveyard) restriction{during my turn,before attackers} -text=Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared. -mana={2}{W} -type=Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Loyal Sentry -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) destroy && destroy all(this) -text=When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Lu Bu, Master-at-Arms -abilities=horsemanship,haste -text=Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={5}{R} -type=Legendary Creature -subtype=Human Soldier Warrior -power=4 -toughness=3 -[/card] -[card] -name=Lu Meng, Wu General -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={3}{U}{U} -type=Legendary Creature -subtype=Human Soldier -power=4 -toughness=4 -[/card] -[card] -name=Lu Su, Wu Advisor -auto={T}:Draw:1 restriction{during my turn,before attackers} -text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared. -mana={3}{U}{U} -type=Legendary Creature -subtype=Human Advisor -power=1 -toughness=2 -[/card] -[card] -name=Lu Xun, Scholar General -abilities=horsemanship -auto=@damagefoeof(player) from(this):may draw:1 controller -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. -mana={2}{U}{U} -type=Legendary Creature -subtype=Human Soldier -power=1 -toughness=3 -[/card] -[card] -name=Lucent Liminid -abilities=flying -text=Flying -mana={3}{W}{W} -type=Enchantment Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Ludevic's Abomination -abilities=trample -text=Trample -color=blue -type=Creature -subtype=Lizard Horror -power=13 -toughness=13 -[/card] -[card] -name=Ludevic's Test Subject -abilities=defender -auto={1}{U}:counter(0/0,1,Hatchling) -auto=this(counter{0/0.1.Hatchling}>4) removeallcounters(0/0,1,Hatchling) && flip(Ludevic's Abomination) -text={1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it. -mana={1}{U} -type=Creature -subtype=Lizard -power=0 -toughness=3 -[/card] -[card] -name=Lull -auto=preventAllcombatDamage ueot -autohand=__CYCLING__({2}) -text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Lumbering Falls -auto={T}:add{G} -auto={T}:add{U} -auto={2}{G}{U}:becomes(Elemental Creature,3/3,opponentshroud,green,blue) ueot -auto=tap(noevent) -text=Lumbering Falls enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. -- {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. -type=Land -[/card] -[card] -name=Lumbering Satyr -auto=lord(creature) forestwalk -text=All creatures have forestwalk. -mana={2}{G}{G} -type=Creature -subtype=Satyr Beast -power=5 -toughness=4 -[/card] -[card] -name=Lumberknot -abilities=opponentshroud -auto=@movedTo(creature|graveyard) from(battlefield):counter(1/1,1) -text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Whenever a creature dies, put a +1/+1 counter on Lumberknot. -mana={2}{G}{G} -type=Creature -subtype=Treefolk -power=1 -toughness=1 -[/card] -[card] -name=Lumengrid Augur -auto={1}{t}:target(player) draw:1 && ability$! reject notatarget(*|myhand) and!( if cantargetcard(artifact|*) then untap all(mystored) )! !$ targetedplayer -text={1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur. -mana={3}{U} -type=Creature -subtype=Vedalken Wizard -power=2 -toughness=2 -[/card] -[card] -name=Lumengrid Drake -abilities=flying -auto=aslongas(artifact|myBattlefield) moveTo(ownerhand) target(creature) >2 oneshot -text=Flying -- Metalcraft - When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand. -mana={3}{U} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Lumengrid Gargoyle -abilities=flying -text=Flying -mana={6} -type=Artifact Creature -subtype=Gargoyle -power=4 -toughness=4 -[/card] -[card] -name=Lumengrid Sentinel -abilities=flying -auto=@movedTo(artifact|myBattlefield):may tap target(*) -text=Flying -- Whenever an artifact enters the battlefield under your control, you may tap target permanent. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Lumengrid Warden -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Luminarch Ascension -auto=@each opponent end restriction{compare(lifelost)~lessthan~1}:may counter(0/0,1,Quest) -auto=this(counter{0/0.1.Quest}>=4) {1}{W}:token(Angel,Creature Angel,4/4,white flying) -text=At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) -- {1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Luminate Primordial -abilities=vigilance -auto=may name(exile) target(creature|opponentbattlefield) transforms((,newability[life:power controller],newability[moveto(exile)])) -text=Vigilance -- When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power. -mana={5}{W}{W} -type=Creature -subtype=Avatar -power=4 -toughness=7 -[/card] -[card] -name=Luminesce -auto=preventalldamage from(*[red;black]|battlefield,stack) -text=Prevent all damage that black sources and red sources would deal this turn. -mana={W} -type=Instant -[/card] -[card] -name=Luminescent Rain -auto=chooseatype life:twicetype:*[chosentype]:mybattlefield controller chooseend -text=Choose a creature type. You gain 2 life for each permanent you control of that type. -mana={2}{G} -type=Instant -[/card] -[card] -name=Luminous Angel -abilities=flying -auto=@each my upkeep:may token(Spirit,Creature Spirit,1/1,white flying) -text=Flying -- At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={4}{W}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Luminous Wake -target=creature -auto=@combat(attacking,blocking) source(mytgt):life:4 owner -text=Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lumithread Field -facedown={3} -autofacedown={1}{W}:morph -auto=lord(creature|mybattlefield) 0/1 -text=Creatures you control get +0/+1. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Lunar Avenger -abilities=sunburst -auto=counter(1/1,sunburst) -auto={C(1/1,-1)}:flying ueot -auto={C(1/1,-1)}:first strike ueot -auto={C(1/1,-1)}:haste ueot -text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn. -mana={7} -type=Artifact Creature -subtype=Golem -power=2 -toughness=2 -[/card] -[card] -name=Lunar Force -auto=@movedto(*|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && sacrifice all(this) -text=When an opponent casts a spell, sacrifice Lunar Force and counter that spell. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Lunar Mystic -auto=@movedto(*[instant]|mystack):pay({1}) draw:1 -text=Whenever you cast an instant spell, you may pay {1}. If you do, draw a card. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Lunarch Inquisitors -auto=may (blink)forsrc target(creature) -text=When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. -type=Creature -subtype=Human Cleric -color=white -power=4 -toughness=4 -[/card] -[card] -name=Lunarch Mantle -target=creature -auto=2/2 -auto=teach(creature) {1}{s(*|mybattlefield)}:flying ueot -text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lunge -target=creature -auto=damage:2 -auto=damage:2 target(player) -text=Lunge deals 2 damage to target creature and 2 damage to target player. -mana={2}{R} -type=Instant -[/card] -[card] -name=Lunk Errant -auto=@combat(attackedalone) source(this):all(this) 1/1 ueot && all(this) trample ueot -text=Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. -mana={5}{R} -type=Creature -subtype=Giant Warrior -power=4 -toughness=4 -[/card] -[card] -name=Lupine Prototype -auto=this(variable{phandcount}>0) transforms((,cantattack,cantpwattack,cantblock)) -auto=this(variable{ohandcount}>0) transforms((,cantattack,cantpwattack,cantblock)) -text=Lupine Prototype can't attack or block unless a player has no cards in hand. -mana={2} -type=Artifact Creature -subtype=Wolf Construct -power=5 -toughness=5 -[/card] -[card] -name=Lure of Prey -target=creature[green]|myhand -auto=moveTo(mybattlefield) -restriction=casted(creature[green]|opponentstack) -text=Cast Lure of Prey only if an opponent cast a creature spell this turn. -- You may put a green creature card from your hand onto the battlefield. -mana={2}{G}{G} -type=Instant -[/card] -[card] -name=Lurebound Scarecrow -auto=chooseacolor aslongas(*[chosencolor]|myBattlefield) all(this) sacrifice while <1 chooseend -text=As Lurebound Scarecrow enters the battlefield, choose a color. -- When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=4 -toughness=4 -[/card] -[card] -name=Lure -target=creature -auto=lure -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- All creatures able to block enchanted creature do so. -mana={1}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lurker -abilities=shroud -auto=while(restriction{didblock}) transforms((,newability[-shroud])) ueot -auto=while(restriction{didattack}) transforms((,newability[-shroud])) ueot -text=Lurker can't be the target of spells unless it attacked or blocked this turn. -mana={2}{G} -type=Creature -subtype=Beast -power=2 -toughness=3 -[/card] -[card] -name=Lurking Crocodile -abilities=islandwalk -auto=bloodthirst:1 -text=Bloodthirst 1 -- Islandwalk -mana={2}{G} -type=Creature -subtype=Crocodile -power=2 -toughness=2 -[/card] -[card] -name=Lurking Informant -aicode=activate choice moveto(ownergraveyard) all(*[zpos=1]|targetedpersonslibrary) -auto={ub}{t}:target(player) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiontwoend revealend -text=({(u/b)} can be paid with either {U} or {B}.) -- {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard. -mana={1}{UB} -type=Creature -subtype=Human Rogue -power=1 -toughness=2 -[/card] -[card] -name=Lurking Jackals -auto=this(variable{opponentlifetotal}<11)while transforms((removetypes)) forever && transforms((Hound Creature,setpower=3,settoughness=2)) forever -text=When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. -mana={B} -type=Enchantment -[/card] -[card] -name=Lurking Nightstalker -auto=@combat(attacking) source(this):2/0 ueot -text=Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. -mana={B}{B} -type=Creature -subtype=Nightstalker -power=1 -toughness=1 -[/card] -[card] -name=Lurking Predators -aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) bottomoflibrary])) ueot -auto=@movedTo(*|opponentstack):reveal:1 optionone if type(creature|reveal)~morethan~0 then name(Creature) target(*|reveal) moveto(mybattlefield) else name(put on bottom?) target(*|reveal) bottomoflibrary optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. -mana={4}{G}{G} -type=Enchantment -[/card] -[card] -name=Lurking Skirge -auto=@movedto(creature|opponentgraveyard) from(battlefield) once:transforms((removetypes)) forever && transforms((Imp Creature,setpower=3,settoughness=2,flying)) forever -text=When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Lush Growth -target=land -auto=loseabilities -auto=losesubtypesof(land) -auto=transforms((mountain)) -auto=transforms((forest)) -auto=transforms((plains)) -text=Enchant land -- Enchanted land is a Mountain, Forest, and Plains. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lust for War -target=creature -auto=mustattack -auto=@tapped(mytgt):damage:3 targetController -text=Enchant creature -- Whenever enchanted creature becomes tapped, Lust of War deals 3 damage to that creature's controller. -- Enchanted creature attacks each turn if able. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Lux Cannon -auto={T}:counter(0/0,1,Charge) -auto={T}{C(0/0,-3,Charge)}:destroy target(*) -text={T}: Put a charge counter on Lux Cannon. -- {T}, Remove three charge counters from Lux Cannon: Destroy target permanent. -mana={4} -type=Artifact -[/card] -[card] -name=Lyev Decree -auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -text=Detain up to two target creatures your opponents control. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Lyev Skyknight -auto=name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -abilities=flying -text=Flying -- When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) -mana={1}{W}{U} -type=Creature -subtype=Human Knight -power=3 -toughness=1 -[/card] -[card] -name=Lymph Sliver -auto=lord(sliver) absorb -text=All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) -mana={4}{W} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Lynx -abilities=forestwalk -text=Forestwalk -mana={1}{G} -type=Creature -subtype=Cat -power=2 -toughness=1 -[/card] -[card] -name=Lys Alana Bowmaster -abilities=reach -auto=@movedTo(elf|mystack):may damage:2 target(creature[flying]) -text=Reach (This can block creatures with flying.) -- Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying. -mana={2}{G} -type=Creature -subtype=Elf Archer -power=2 -toughness=2 -[/card] -[card] -name=Lys Alana Huntmaster -auto=@movedTo(elf|mystack):may token(Elf Warrior,Creature Elf Warrior,1/1,green) -text=Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield. -mana={2}{G}{G} -type=Creature -subtype=Elf Warrior -power=3 -toughness=3 -[/card] -[card] -name=Lys Alana Scarblade -auto={T}{D(elf|myhand)}:foreach(elf|mybattlefield) -1/-1 target(creature) -text={T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. -mana={2}{B} -type=Creature -subtype=Elf Assassin -power=1 -toughness=1 -[/card] -[card] -name=Ma Chao, Western Warrior -abilities=horsemanship -auto=@combat(attackedalone) source(this):all(this) unblockable ueot -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat. -mana={3}{R}{R} -type=Legendary Creature -subtype=Human Soldier Warrior -power=3 -toughness=3 -[/card] -[card] -name=Maalfeld Twins -auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,Zombie Creature,2/2,black)*2 -text=When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield. -mana={5}{B} -type=Creature -subtype=Zombie -power=4 -toughness=4 -[/card] -[card] -name=Macabre Waltz -target=creature|mygraveyard -auto=moveTo(myhand) -auto=target(*|myhand) reject -text=Return up to two target creature cards from your graveyard to your hand, then discard a card. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Macetail Hystrodon -abilities=haste,first strike -autohand=__CYCLING__({3}) -text=First strike, haste -- Cycling {3} ({3}, Discard this card: Draw a card.) -mana={6}{R} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Machinate -aicode=name(look) activate name(look) transforms((,newability[moverandom(*[zpos<=type:artifact:mybattlefield]) from(mylibrary) to(myhand)])) ueot -auto=name(Look) reveal:type:artifact:mybattlefield optionone name(Look) target(*|reveal) moveto(myhand) optiononeend optiontwo target(<60>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Mad Auntie -auto=lord(other goblin|myBattlefield) 1/1 -auto={T}:regenerate target(other goblin) -text=Other Goblin creatures you control get +1/+1. -- {T}: Regenerate another target Goblin. -mana={2}{B} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Mad Prophet -abilities=haste -auto={T}{D(*|myhand)}:draw:1 controller -text=Haste -- {T}, Discard a card: Draw a card. -mana={3}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Madblind Mountain -auto=tap(noevent) -auto={R}{T}:shuffle controller restriction{type(*[red]|mybattlefield)~morethan~1} -text=({T}: Add {R} to your mana pool.) -- Madblind Mountain enters the battlefield tapped. -- {R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents. -type=Land -subtype=Mountain -[/card] -[card] -name=Madcap Experiment -auto=Reveal:1 revealzone(mylibrary) revealuntil(artifact|mylibrary) optionone target(artifact|myreveal) moveto(mybattlefield) optiononeend optiontwo all(*|myreveal) bottomoflibrary and!(damage:1)! optiontwoend revealend -text=Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Madcap Skills -target=creature -auto=teach(creature) +3/0 -auto=teach(creature) menace -text=Enchant creature -- Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Maddening Wind -target=creature -auto=@each targetcontroller upkeep:damage:2 targetController -auto=cumulativeupcostmulti[{G}] sacrifice all(this) -text=Enchant creature -- Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Madrush Cyclops -auto=lord(creature|myBattlefield) haste -text=Creatures you control have haste. -mana={1}{B}{R}{G} -type=Creature -subtype=Cyclops Warrior -power=3 -toughness=4 -[/card] -[card] -name=Maelstrom Archangel -abilities=flying -auto=@combatdamaged(player) from(this):may target(*[-land]|myhand) castcard(restricted) -text=Flying -- Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost. -mana={W}{U}{B}{R}{G} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Maelstrom Djinn -abilities=flying -facedown={3} -autofacedown={2}{u}:morph -autofaceup=vanishing:2 -text=Flying -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -mana={7}{U} -type=Creature -subtype=Djinn -power=5 -toughness=6 -[/card] -[card] -name=Maelstrom Nexus -auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~lessthan~2}:all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot -text=The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={W}{U}{B}{R}{G} -type=Enchantment -[/card] -[card] -name=Maelstrom Pulse -target=*[-land] -auto=all(*[share!name!]) destroy -text=Destroy target nonland permanent and all other permanents with the same name as that permanent. -mana={1}{B}{G} -type=Sorcery -[/card] -[card] -name=Maelstrom Wanderer -auto=emblem transforms((,newability[aslongas(Maelstrom Wanderer|mybattlefield) lord(creature|mybattlefield) haste])) forever dontremove -autostack=if casted(this) then activate choice cascade:plibrarycount && activate choice cascade:plibrarycount -text=Creatures you control have haste. -- Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) -mana={5}{U}{R}{G} -type=Legendary Creature -subtype=Elemental -power=7 -toughness=5 -[/card] -[card] -name=Maga, Traitor to Mortals -auto=counter(1/1,X) && life:-X opponent -text=Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. -- When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. -mana={X}{B}{B}{B} -type=Legendary Creature -subtype=Human Wizard -power=0 -toughness=0 -[/card] -[card] -name=Mage il-Vec -auto={D}{T}:damage:1 target(creature,player) -text={T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Mage Slayer -auto=@combat(attacking) source(mytgt) :dynamicability -auto={3}:equip -text=Whenever equipped creature attacks, it deals damage equal to its power to defending player. -- Equip {3} -mana={1}{R}{G} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Magebane Armor -auto={2}:equip -auto=teach(creature) -flying -auto=teach(creature) 2/4 -auto=teach(creature) preventAllNoncombatDamage to(this) -text=Equipped creature gets +2/+4 and loses flying. -- Prevent all noncombat damage that would be dealt to equipped creature. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Magefire Wings -target=creature -auto=2/0 -auto=flying -text=Enchant creature -- Enchanted creature gets +2/+0 and has flying. -mana={U}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mage-Ring Bully -abilities=mustattack -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Mage-Ring Bully attacks each turn if able. -mana={1}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Mage-Ring Network -auto={T}:add{1} -auto={1}{T}:counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{C} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{C}{C} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{C}{C}{C} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{C}{C}{C}{C} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{C}{C}{C}{C}{C} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{C}{C}{C}{C}{C}{C} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{C}{C}{C}{C}{C}{C}{C} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{C}{C}{C}{C}{C}{C}{C}{C} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} -auto={T}{C(0/0,-11,Storage)}:name(Remove 11 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} -auto={T}{C(0/0,-12,Storage)}:name(Remove 12 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} -auto={T}{C(0/0,-13,Storage)}:name(Remove 13 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} -auto={T}{C(0/0,-14,Storage)}:name(Remove 14 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} -auto={T}{C(0/0,-15,Storage)}:name(Remove 15 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Mage-Ring Network. -- {T}, Remove X storage counters from Mage-Ring Network: Add {X} to your mana pool. -type=Land -[/card] -[card] -name=Mage-Ring Responder -abilities=doesnotuntap -auto={7}:untap -auto=@combat(attacking) source(this):damage:7 target(creature|opponentbattlefield) -text=Mage-Ring Responder doesn't untap during your untap step. -- {7}: Untap Mage-Ring Responder. -- Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls. -mana={7} -type=Artifact Creature -subtype=Golem -power=7 -toughness=7 -[/card] -[card] -name=Mage's Guile -target=creature -auto=shroud -autohand=__CYCLING__({U}) -text=Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) -- Cycling {U} ({U}, Discard this card: Draw a card.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Mageta the Lion -auto={2}{W}{W}{T}{D(*|myhand)}{D(*|myhand)}:bury all(other creature) -text={2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Spellshaper -power=3 -toughness=3 -[/card] -[card] -name=Mageta's Boon -abilities=flash -target=creature -auto=1/2 -text=Flash -- Enchant creature -- Enchanted creature gets +1/+2. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Maggot Carrier -auto=life:-1 controller -auto=life:-1 opponent -text=When Maggot Carrier enters the battlefield, each player loses 1 life. -mana={B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Maggot Therapy -abilities=flash -target=creature -auto=2/-2 -text=Flash -- Enchant creature -- Enchanted creature gets +2/-2. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Magister Sphinx -abilities=flying -auto=lifeset:10 target(player) -text=Flying -- When Magister Sphinx enters the battlefield, target player's life total becomes 10. -mana={4}{W}{u}{B} -type=Artifact Creature -subtype=Sphinx -power=5 -toughness=5 -[/card] -[card] -name=Magistrate's Scepter -auto={4}{T}:counter(0/0,1,Charge) -auto={T}{C(0/0,-3,Charge)}:turns:+1 controller -text={4}, {T}: Put a charge counter on Magistrate's Scepter. -- {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. -mana={3} -type=Artifact -[/card] -[card] -name=Magistrate's Veto -auto=lord(creature[blue;white]) cantblock -text=White creatures and blue creatures can't block. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Magma Burst -target=creature,player -auto=damage:3 -auto=alternative damage:3 target(other creature,player) -text=Kicker - Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) -- Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player. -mana={3}{R} -other={3}{r}{s(land|mybattlefield)}{s(land|mybattlefield)} name(Pay Kicker) -type=Instant -[/card] -[card] -name=Magma Giant -auto=damage:2 all(creature,player) -text=When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. -mana={5}{R}{R} -type=Creature -subtype=Giant -power=5 -toughness=5 -[/card] -[card] -name=Magma Jet -target=creature,player -auto=damage:2 -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Magma Jet deals 2 damage to target creature or player. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={1}{R} -type=Instant -[/card] -[card] -name=Magma Mine -auto={4}:counter(0/0,1,Pressure) -auto={T}{S}:thisforeach(counter{0/0.1.Pressure}) damage:1 target(other *[creature;player]) -text={4}: Put a pressure counter on Magma Mine. -- {T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. -mana={1} -type=Artifact -[/card] -[card] -name=Magma Phoenix -abilities=flying -auto=@movedTo(this|graveyard) from(myBattlefield):damage:3 all(creature,player) -autograveyard={3}{R}{R}:moveTo(myhand) -text=Flying -- When Magma Phoenix dies, it deals 3 damage to each creature and each player. -- {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. -mana={3}{R}{R} -type=Creature -subtype=Phoenix -power=3 -toughness=3 -[/card] -[card] -name=Magma Rift -auto=damage:5 target(creature) -text=As an additional cost to cast Magma Rift, sacrifice a land. -- Magma Rift deals 5 damage to target creature. -mana={2}{R}{S(land|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Magma Sliver -auto=lord(sliver) {T}:foreach(sliver|battlefield) 1/0 target(creature[sliver]) ueot -text=All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." -mana={3}{R} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Magma Spray -target=creature -auto=exiledeath -auto=damage:2 -text=Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. -mana={R} -type=Instant -[/card] -[card] -name=Magma Vein -auto={R}{S(land|myBattlefield)}:damage:1 all(creature[-flying]) -text={R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Magmaquake -auto=damage:X all(creature[-flying]) -auto=damage:X all(planeswalker) -text=Magmaquake deals X damage to each creature without flying and each planeswalker. -mana={X}{R}{R} -type=Instant -[/card] -[card] -name=Magmasaur -auto=counter(1/1,5) -auto=upcostmulti[{C(1/1,-1)}] sacrifice && thisforeach(counter{1/1.1}) damage:1 all(creature) && thisforeach(counter{1/1.1}) damage:1 all(player) -text=Magmasaur enters the battlefield with five +1/+1 counters on it. -- At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. -mana={3}{R}{R} -type=Creature -subtype=Elemental Lizard -power=0 -toughness=0 -[/card] -[card] -name=Magmatic Chasm -auto=all(creature[-flying]|battlefield) cantblock ueot -text=Creatures without flying can't block this turn. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Magmatic Force -auto=@each upkeep:damage:3 target(creature,player) -text=At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player. -mana={5}{R}{R}{R} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Magmatic Insight -auto=draw:2 controller -text=As an additional cost to cast Magmatic Insight, discard a land card. -- Draw two cards. -mana={R}{D(land|myhand)} -type=Sorcery -[/card] -[card] -name=Magmaw -auto={1}{S(*[-land]|myBattlefield)}:damage:1 target(creature,player) -text={1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player. -mana={3}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Magnetic Flux -auto=lord(creature[artifact]|myBattlefield)flying -text=Artifact creatures you control gain flying until end of turn. -mana={2}{U} -type=Instant -[/card] -[card] -name=Magnetic Mine -auto=@movedTo(other artifact|graveyard) from(opponentbattlefield):life:-2 opponent -auto=@movedTo(other artifact|graveyard) from(mybattlefield):life:-2 controller -text=Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller. -mana={4} -type=Artifact -[/card] -[card] -name=Magnetic Mountain -auto=lord(creature[blue]) transforms((,newability[doesnotuntap],newability[@each my upkeep sourcetap:pay[[{4}]] untap])) -text=Blue creatures don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures. -mana={1}{R}{R} -type=Enchantment -[/card] -[card] -name=Magnetic Theft -target=equipment -auto=transforms((,newability[rehook target(creature)])) forever -text=Attach target Equipment to target creature. (Control of the Equipment doesn't change.) -mana={R} -type=Instant -[/card] -[card] -name=Magnify -auto=all(creature) 1/1 ueot -text=All creatures get +1/+1 until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Magnifying Glass -auto={T}:Add{C} -auto={4}{T}:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text={T}: Add {C} to your mana pool. -- {4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={3} -type=Artifact -[/card] -[card] -name=Magnigoth Treefolk -auto=aslongas(plains|myBattlefield) plainswalk -auto=aslongas(island|myBattlefield) islandwalk -auto=aslongas(swamp|myBattlefield) swampwalk -auto=aslongas(mountain|myBattlefield) mountainwalk -auto=aslongas(forest|myBattlefield) forestwalk -text=Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. -mana={4}{G} -type=Creature -subtype=Treefolk -power=2 -toughness=6 -[/card] -[card] -name=Magnivore -abilities=haste -anyzone=type:sorcery:graveyard/type:sorcery:graveyard cdaactive -text=Haste (This creature can attack the turn it comes under your control.) -- Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. -mana={2}{R}{R} -type=Creature -subtype=Lhurgoyf -power=* -toughness=* -[/card] -[card] -name=Magosi, the Waterveil -auto=tap(noevent) -auto={T}:Add{U} -auto={U}{T}:counter(0/0,1,Eon) && turns:-1 controller -auto={T}{C(0/0,-3,Eon)}{H}:turns:+1 controller -text=Magosi, the Waterveil enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. -- {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. -type=Land -[/card] -[card] -name=Magus of the Abyss -auto=@each opponent upkeep:ability$!name(bury creature) notatarget(creature[-artifact]|mybattlefield) bury !$ opponent -auto=@each my upkeep:notatarget(creature[-artifact]|mybattlefield) bury -text=At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. -mana={3}{B} -type=Creature -subtype=Human Wizard -power=4 -toughness=3 -[/card] -[card] -name=Magus of the Bazaar -auto={T}:draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever -text={T}: Draw two cards, then discard three cards. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=1 -[/card] -[card] -name=Magus of the Candelabra -auto={T}:name(X = 0) donothing -auto={1}{T}:name(X = 1) target(land) untap -auto={2}{T}:name(X = 2) target(<2>land) untap -auto={3}{T}:name(X = 3) target(<3>land) untap -auto={4}{T}:name(X = 4) target(<4>land) untap -auto={5}{T}:name(X = 5) target(<5>land) untap -auto={6}{T}:name(X = 6) target(<6>land) untap -auto={7}{T}:name(X = 7) target(<7>land) untap -auto={8}{T}:name(X = 8) target(<8>land) untap -auto={9}{T}:name(X = 9) target(<9>land) untap -auto={10}{T}:name(X = 10) target(<10>land) untap -auto={11}{T}:name(X = 11) target(<11>land) untap -auto={12}{T}:name(X = 12) target(<12>land) untap -auto={13}{T}:name(X = 13) target(<13>land) untap -auto={14}{T}:name(X = 14) target(<14>land) untap -auto={15}{T}:name(X = 15) target(<15>land) untap -auto={16}{T}:name(X = 16) target(<16>land) untap -text={X}, {T}: Untap X target lands. -mana={G} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Magus of the Coffers -auto={2}{T}:foreach(swamp|myBattlefield) add{B} -text={2}, {T}: Add {B} to your mana pool for each Swamp you control. -mana={4}{B} -type=Creature -subtype=Human Wizard -power=4 -toughness=4 -[/card] -[card] -name=Magus of the Disk -auto=tap(noevent) -auto={1}{T}:destroy all(artifact,creature,enchantment) -text=Magus of the Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments. -mana={2}{W}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=4 -[/card] -[card] -name=Magus of the Future -abilities=showfromtoplibrary -auto=canplayfromlibrarytop -text=Play with the top card of your library revealed. -- You may play the top card of your library. -mana={2}{U}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Magus of the Jar -auto={T}{S}:name(hand blink) all(*|hand) transforms((,newability[moveto(exile)],newability[phaseaction[endofturn once checkex] moveto(ownerhand)])) && ability$!draw:7 all(player) _ phaseaction[endofturn once] reject all(*|hand)!$ controller -text={T}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. -mana={3}{U}{U} -type=Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Magus of the Library -auto={T}:add{1} -auto={T}:draw:1 restriction{type(*|myhand)~equalto~7} -text={T}: Add {1} to your mana pool. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. -mana={G}{G} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Magus of the Mirror -auto={T}{S}:exchangelife opponent myUpkeepOnly -text={T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep. -mana={4}{B}{B} -type=Creature -subtype=Human Wizard -power=4 -toughness=2 -[/card] -[card] -name=Magus of the Moat -auto=lord(creature) flyersonly -text=Creatures without flying can't attack. -mana={2}{W}{W} -type=Creature -subtype=Human Wizard -power=0 -toughness=3 -[/card] -[card] -name=Magus of the Moon -auto=lord(land[-basic]) loseabilities -auto=lord(land[-basic]) transforms((mountain)) -auto=lord(land[-basic]) losesubtypesof(land) -auto=lord(land[-basic]) transforms((mountain)) -text=Nonbasic lands are Mountains. -mana={2}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Magus of the Tabernacle -auto=lord(creature) transforms((,newability[upcost[{1}] sacrifice])) -text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." -mana={3}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=6 -[/card] -[card] -name=Magus of the Unseen -auto={1}{U}{T}:target(artifact|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[@each my end:tap],haste)) ueot -text={1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Magus of the Vineyard -auto=@each my firstmain:add{G}{G} -auto=@each opponent firstmain:add{G}{G} opponent -text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. -mana={G} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Magus of the Wheel -auto={1}{R}{T}{S}:reject all(*|hand) && draw:7 all(player) -text={1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards his or her hand, then draws seven cards. -mana={2}{R} -type=Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Magus of the Will -auto={2}{B}{T}{E}:name(Can play from graveyard) emblem transforms((,newability[lord(*|mygraveyard) canPlayFromGraveyard],newability[@movedTo(*|mygraveyard):all(trigger[to]) moveTo(exile)])) ueot -text={2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Mahamoti Djinn -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={4}{U}{U} -type=Creature -subtype=Djinn -power=5 -toughness=6 -[/card] -[card] -name=Major Teroh -abilities=flying -auto={3}{W}{W}{S}:moveto(exile) all(creature[black]) -text=Flying -- {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures. -mana={3}{W} -type=Legendary Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Make a Stand -auto=all(creature|mybattlefield) 1/0 ueot -auto=all(creature|mybattlefield) indestructible ueot -text=Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Make a Wish -auto=moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) -text=Return two cards at random from your graveyard to your hand. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Make Mischief -target=creature,player -auto=damage:1 -auto=token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(*[creature;player])])) forever )! -text=Make Mischief deals 1 damage to target creature or player. Put a 1/1 red Devil creature token onto the battlefield. It has "When this creature dies, it deals 1 damage to target creature or player." -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Make Obsolete -auto=-1/-1 all(creature|opponentbattlefield) ueot -text=Creatures your opponents control get -1/-1 until end of turn. -mana={2}{B} -type=Instant -[/card] -[card] -name=Makeshift Mannequin -target=creature|mygraveyard -auto=moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.Mannequin)],newability[@targeted(this):this(counter{0/0.1.Mannequin}) sacrifice])) forever )! -text=Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." -mana={3}{B} -type=Instant -[/card] -[card] -name=Makeshift Mauler -text=As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard. -mana={3}{U}{E(creature|mygraveyard)} -type=Creature -subtype=Zombie Horror -power=4 -toughness=5 -[/card] -[card] -name=Makindi Aeronaut -abilities=flying -text=Flying -mana={1}{W} -type=Creature -subtype=Kor Scout Ally -power=1 -toughness=3 -[/card] -[card] -name=Makindi Griffin -abilities=flying -text=Flying -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=4 -[/card] -[card] -name=Makindi Patrol -auto=choice all(creature|mybattlefield) vigilance ueot -auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) vigilance ueot -text=Rally -- Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. -mana={2}{W} -type=Creature -subtype=Human Knight Ally -power=2 -toughness=3 -[/card] -[card] -name=Makindi Shieldmate -abilities=defender -auto=may counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) -text=Defender -- Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate. -mana={2}{W} -type=Creature -subtype=Kor Soldier Ally -power=0 -toughness=3 -[/card] -[card] -name=Makindi Sliderunner -abilities=trample -auto=@movedTo(land|myBattlefield):1/1 ueot -text=Trample -- Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn. -mana={1}{R} -type=Creature -subtype=Beast -power=2 -toughness=1 -[/card] -[card] -name=Malach of the Dawn -abilities=flying -auto={W}{W}{W}:regenerate -text=Flying -- {W}{W}{W}: Regenerate Malach of the Dawn. -mana={2}{W}{W} -type=Creature -subtype=Angel -power=2 -toughness=4 -[/card] -[card] -name=Malachite Golem -auto={1}{G}:trample -text={1}{G}: Malachite Golem gains trample until end of turn. -mana={6} -type=Artifact Creature -subtype=Golem -power=5 -toughness=3 -[/card] -[card] -name=Malachite Talisman -auto=@movedto(*[green]|stack):pay({3}) untap target(*) -text=Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent. -mana={2} -type=Artifact -[/card] -[card] -name=Malakir Bloodwitch -abilities=flying,protection from white -auto=lifeleech:-type:vampire:mybattlefield opponent -text=Flying, protection from white -- When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. -mana={3}{B}{B} -type=Creature -subtype=Vampire Shaman -power=4 -toughness=4 -[/card] -[card] -name=Malakir Cullblade -auto=@movedto(creature|graveyard) from(opponentbattlefield):choice counter(1/1) -text=Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade. -mana={1}{B} -type=Creature -subtype=Vampire Warrior -power=1 -toughness=1 -[/card] -[card] -name=Malakir Familiar -abilities=flying,deathtouch -auto=@lifeof(player):1/1 ueot -text=Flying, deathtouch -- Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. -mana={2}{B} -type=Creature -subtype=Bat -power=2 -toughness=1 -[/card] -[card] -name=Malakir Soothsayer -auto={T(ally|myBattlefield)}{t}:draw:1 && life:-1 -text=Cohort -- {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life. -mana={4}{B} -type=Creature -subtype=Vampire Shaman Ally -power=4 -toughness=4 -[/card] -[card] -name=Malevolent Awakening -auto={1}{B}{B}{S(creature|myBattlefield)}:moveTo(myhand) target(creature|mygraveyard) -text={1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Malevolent Whispers -target=creature -auto=2/0 ueot -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -abilities=madness -autoexile=restriction{discarded} pay({3}{r}) name(pay 3r to cast) activate name(pay 3r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Malfegor -auto=if compare(phandcount)~morethan~0 then ability$!notatarget(creature|mybattlefield) sacrifice!$ opponent && discard:phandcount controller -text=Flying -- When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. -mana={2}{B}{B}{R}{R} -type=Legendary Creature -subtype=Demon Dragon -power=6 -toughness=6 -[/card] -[card] -name=Malfunction -target=*[artifact;creature] -auto=teach(*) tap -auto=teach(*) doesnotuntap -text=Enchant artifact or creature -- When Malfunction enters the battlefield, tap enchanted permanent. -- Enchanted permanent doesn't untap during its controller's untap step. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Malicious Advice -target=artifact,creature,land -auto=tap -auto=life:-x controller -text=Tap X target artifacts, creatures, and/or lands. You lose X life. -mana={X}{U}{B} -type=Instant -[/card] -[card] -name=Malicious Intent -target=creature -auto=teach(creature) transforms((,newability[{T}:target(creature) cantblock ueot])) -text=Enchant creature -- Enchanted creature has "{T}: Target creature can't block this turn." -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Malignant Growth -auto=@each opponent draw:draw:counter{0%0.1.Growth} opponent && damage:counter{0%0.1.Growth} opponent -auto=@each my upkeep:counter(0/0,1,Growth) -auto=cumulativeupcost[{1}] sacrifice -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, put a growth counter on Malignant Growth. -- At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. -mana={3}{G}{U} -type=Enchantment -[/card] -[card] -name=Mammoth Harness -target=creature -auto=-flying -auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[from]) first strike ueot -text=Enchant creature -- Enchanted creature loses flying. -- Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mammoth Umbra -abilities=totemarmor -target=creature -auto=teach(creature) 3/3 -auto=teach(creature) vigilance -text=Enchant creature -- Enchanted creature gets +3/+3 and has vigilance. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={4}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mana Bloom -auto=counter(0/0,X,Charge) -auto={C(0/0,-1,Charge)}:Add{G} limit:1 -auto={C(0/0,-1,Charge)}:Add{R} limit:1 -auto={C(0/0,-1,Charge)}:Add{U} limit:1 -auto={C(0/0,-1,Charge)}:Add{B} limit:1 -auto={C(0/0,-1,Charge)}:Add{W} limit:1 -auto=this(counter{0/0.1.Charge}<1) transforms((,newability[@each my upkeep:moveto(ownerhand)])) -text=Mana Bloom enters the battlefield with X charge counters on it. -- Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn. -- At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand. -mana={X}{G} -type=Enchantment -[/card] -[card] -name=Mana Breach -auto=@movedTo(*|opponentstack):ability$!(bounce land) notatarget(land|mybattlefield) moveTo(ownerhand) !$ opponent -auto=@movedTo(*|mystack):notatarget(land|mybattlefield) moveTo(ownerhand) -text=Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Mana Chains -target=creature -auto=teach(creature) cumulativeupcost[{1}] sacrifice -text=Enchant creature -- Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mana Confluence -auto={L:1}{T}:Add{W} -auto={L:1}{T}:Add{U} -auto={L:1}{T}:Add{B} -auto={L:1}{T}:Add{R} -auto={L:1}{T}:Add{G} -text={T}, Pay 1 life: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Mana Crypt -auto={T}:Add{2} -auto=@each my upkeep:flipacoin loseability damage:3 controller loseabilityend flipend -text=At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. -- {T}: Add {2} to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Mana Cylix -auto={1}{T}:Add{G} -auto={1}{T}:Add{R} -auto={1}{T}:Add{B} -auto={1}{T}:Add{U} -auto={1}{T}:Add{W} -text={1}, {T}: Add one mana of any color to your mana pool. -mana={1} -type=Artifact -[/card] -[card] -name=Mana Echoes -auto=lord(creature) transforms((,newability[foreach(creature[share!types!]|mybattlefield) add{1} oneshot])) -text=Whenever a creature enters the battlefield, you may add {1} to your mana pool for each creature you control that shares a creature type with it. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Mana Flare -auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Mana Geyser -auto=foreach(land[tapped]|opponentBattlefield) add{R} -text=Add {R} to your mana pool for each tapped land your opponents control. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Mana Leak -target=*|stack -auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {3}. -mana={1}{U} -type=Instant -[/card] -[card] -name=Mana Leech -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={t}:target(land) grant transforms((,newability[tap],newability[doesnotuntap])) grantend -text=You may choose not to untap Mana Leech during your untap step. -- {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped. -mana={2}{B} -type=Creature -subtype=Leech -power=1 -toughness=1 -[/card] -[card] -name=Mana Matrix -auto=lord(instant|mycastingzone) altercost(colorless,-2) -auto=lord(enchantment|mycastingzone) altercost(colorless,-2) -text=Instant and enchantment spells you cast cost up to {2} less to cast. -mana={6} -type=Artifact -[/card] -[card] -name=Mana Prism -auto={T}:Add{1} -auto={1}{T}:Add{B} -auto={1}{T}:Add{G} -auto={1}{T}:Add{R} -auto={1}{T}:Add{U} -auto={1}{T}:Add{W} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Mana Seism -target=land|mylibrary -auto=sacrifice && add{1} -text=Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Mana Severance -aicode=activate target(land|mylibrary) moveto(exile) -auto=name(exile cards) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose cards) target(land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for any number of land cards and exile them. Then shuffle your library. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Mana Short -target=player -auto=all(land|targetedpersonsbattlefield) tap && removemana(*) targetedplayer -text=Tap all lands target player controls and empty his or her mana pool. -mana={2}{U} -type=Instant -[/card] -[card] -name=Mana Skimmer -abilities=flying -auto=@damagefoeof(player) from(this):frozen target(land|opponentbattlefield) -auto=@damageof(player) from(this):frozen target(land|mybattlefield) -text=Flying -- Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. -mana={3}{B} -type=Creature -subtype=Leech -power=2 -toughness=2 -[/card] -[card] -name=Mana Tithe -target=*|stack -auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {1}. -mana={W} -type=Instant -[/card] -[card] -name=Mana Vapors -target=player -auto=frozen all(land|targetedpersonsBattlefield) -text=Lands target player controls don't untap during his or her next untap step. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Mana Vault -auto=doesnotuntap -auto={4}:untap myUpkeepOnly -auto={T}:Add{3} -alias=1124 -text=Mana Vault doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. -- At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. -- {T}: Add {3} to your mana pool. -mana={1} -type=Artifact -[/card] -[card] -name=Manabarbs -auto=@tappedformana(land|opponentBattlefield):damage:1 opponent -auto=@tappedformana(land|myBattlefield):damage:1 controller -text=Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Manabond -auto=@each my end:may moveTo(myBattlefield) all(land|myhand) && reject all(*[-land]|myhand) -text=At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. -mana={G} -type=Enchantment -[/card] -[card] -name=Manacles of Decay -target=creature -auto=cantattack -auto=cantpwattack -auto={B}:-1/-1 -auto={R}:cantblock -text=Enchant creature -- Enchanted creature can't attack. -- {B}: Enchanted creature gets -1/-1 until end of turn. -- {R}: Enchanted creature can't block this turn. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Manaforce Mace -auto={3}:equip -auto=teach(creature) transforms((,newability[aslongas(forest|myBattlefield) 1/1])) -auto=teach(creature) transforms((,newability[aslongas(mountain|myBattlefield) 1/1])) -auto=teach(creature) transforms((,newability[aslongas(plains|myBattlefield) 1/1])) -auto=teach(creature) transforms((,newability[aslongas(island|myBattlefield) 1/1])) -auto=teach(creature) transforms((,newability[aslongas(swamp|myBattlefield) 1/1])) -text=Domain - Equipped creature gets +1/+1 for each basic land type among lands you control. -- Equip {3} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Manaforge Cinder -auto={1}:name(add mana) ability$!choice add{B} _ choice add{R}!$ controller limit:3 -text={1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn. -mana={BR} -type=Creature -subtype=Elemental Shaman -power=1 -toughness=1 -[/card] -[card] -name=Managorger Hydra -abilities=trample -auto=@movedto(*|stack):choice counter(1/1) -text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. -mana={2}{G} -type=Creature -subtype=Hydra -power=1 -toughness=1 -[/card] -[card] -name=Manakin -auto={T}:Add{1} -text={T}: Add {1} to your mana pool. -mana={2} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Manalith -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -auto={T}:Add{G} -text={T}: Add one mana of any color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Manamorphose -auto=name(add mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller -auto=draw:1 controller -text=Add two mana in any combination of colors to your mana pool. -- Draw a card. -mana={1}{RG} -type=Instant -[/card] -[card] -name=Manaplasm -auto=@movedTo(*[manacost=1]|mystack):1/1 ueot -auto=@movedTo(*[manacost=2]|mystack):2/2 ueot -auto=@movedTo(*[manacost=3]|mystack):3/3 ueot -auto=@movedTo(*[manacost=4]|mystack):4/4 ueot -auto=@movedTo(*[manacost=5]|mystack):5/5 ueot -auto=@movedTo(*[manacost=6]|mystack):6/6 ueot -auto=@movedTo(*[manacost=7]|mystack):7/7 ueot -auto=@movedTo(*[manacost=8]|mystack):8/8 ueot -auto=@movedTo(*[manacost=9]|mystack):9/9 ueot -auto=@movedTo(*[manacost=10]|mystack):10/10 ueot -auto=@movedTo(*[manacost=11]|mystack):11/11 ueot -auto=@movedTo(*[manacost=12]|mystack):12/12 ueot -auto=@movedTo(*[manacost=13]|mystack):13/13 ueot -auto=@movedTo(*[manacost=14]|mystack):14/14 ueot -auto=@movedTo(*[manacost=15]|mystack):15/15 ueot -auto=@movedTo(*[manacost=16]|mystack):16/16 ueot -text=Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. -mana={2}{G} -type=Creature -subtype=Ooze -power=1 -toughness=1 -[/card] -[card] -name=Manaweft Sliver -auto=lord(sliver|mybattlefield) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) -text=Sliver creatures you control have "{T}: Add one mana of any color to your mana pool." -mana={1}{G} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Mangara of Corondor -auto={T}:moveTo(exile) all(this) && moveTo(exile) target(*) -text={T}: Exile Mangara of Corondor and target permanent. -mana={1}{W}{W} -type=Legendary Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Mangara's Blessing -auto=life:5 controller -autograveyard=while(restriction{discardbyopponent}) life:2 controller -autograveyard=@each my endofturn restriction{discardbyopponent}:moveto(ownerhand) -autoexile=while(restriction{discardbyopponent}) life:2 controller -text=You gain 5 life. -- When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step. -mana={2}{W} -type=Instant -[/card] -[card] -name=Mangara's Equity -auto=upcost[{1}{W}] sacrifice -auto=choice name(choose black) transforms((,newability[@damageof(player) from(creature[black]|*):damage:thatmuch all(trigger[from])],newability[@damaged(creature[white]|mybattlefield) from(creature[black]|*):damage:thatmuch all(trigger[from])])) forever -auto=choice name(choose red) transforms((,newability[@damageof(player) from(creature[red]|*):damage:thatmuch all(trigger[from])],newability[@damaged(creature[white]|mybattlefield) from(creature[red]|*):damage:thatmuch all(trigger[from])])) forever -text=As Mangara's Equity enters the battlefield, choose black or red. -- At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. -- Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Maniacal Rage -target=creature -auto=2/2 -auto=cantblock -text=Enchant creature -- Enchanted creature gets +2/+2 and can't block. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Manic Scribe -auto=deplete:3 opponent -auto=@each opponent upkeep restriction{delirium}:deplete:3 opponent -text=When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=3 -[/card] -[card] -name=Manic Vandal -auto=destroy target(artifact) -text=When Manic Vandal enters the battlefield, destroy target artifact. -mana={2}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Manipulate Fate -aicode=activate target(<3>*|mylibrary) moveto(exile) -auto=name(exile cards) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose cards) target(<3>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=draw:1 controller -text=Search your library for three cards, exile them, then shuffle your library. -- Draw a card. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Mannichi, the Fevered Dream -auto={1}{R}:swap all(creature) ueot -text={1}{R}: Switch each creature's power and toughness until end of turn. -mana={2}{R} -type=Legendary Creature -subtype=Spirit -power=1 -toughness=2 -[/card] -[card] -name=Manor Gargoyle -abilities=defender -auto=while(restriction{hasdefender}) indestructible -auto={1}:name(loses defender) transforms((,newability[-defender],newability[flying])) ueot -text=Defender -- Manor Gargoyle is indestructible as long as it has defender. -- {1}: Until end of turn, Manor Gargoyle loses defender and gains flying. -mana={5} -type=Artifact Creature -subtype=Gargoyle -power=4 -toughness=4 -[/card] -[card] -name=Manor Skeleton -abilities=haste -auto={1}{B}:regenerate -text=Haste -- {1}{B}: Regenerate Manor Skeleton. -mana={1}{B} -type=Creature -subtype=Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Man-o'-War -auto=moveTo(ownerhand) target(creature) -text=When Man-o'-War enters the battlefield, return target creature to its owner's hand. -mana={2}{U} -type=Creature -subtype=Jellyfish -power=2 -toughness=2 -[/card] -[card] -name=Manriki-Gusari -auto={1}:equip -auto=teach(creature) 1/2 -auto=teach(creature) {T}:destroy target(equipment) -text=Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Manta Ray -abilities=islandhome -auto=cantbeblockedby(creature[-blue]) -text=Manta Ray can't attack unless defending player controls an Island. -- Manta Ray can't be blocked except by blue creatures. -- When you control no Islands, sacrifice Manta Ray. -mana={1}{U}{U} -type=Creature -subtype=Fish -power=3 -toughness=3 -[/card] -[card] -name=Manta Riders -auto={U}:flying -text={U}: Manta Riders gains flying until end of turn. -mana={U} -type=Creature -subtype=Merfolk -power=1 -toughness=1 -[/card] -[card] -name=Mantis Engine -auto={2}:flying -auto={2}:first strike -text={2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -- {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) -mana={5} -type=Artifact Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Mantis Rider -abilities=flying,vigilance,haste -text=Flying,vigilance,haste -mana={U}{R}{W} -type=Creature -subtype=Human Monk -power=3 -toughness=3 -[/card] -[card] -name=Mantle of Leadership -abilities=flash -target=Creature -auto=@movedTo(creature|battlefield):2/2 ueot -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mantle of Webs -target=creature -auto=teach(creature) 1/3 -auto=teach(creature) reach -text=Enchant creature -- Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.) -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Map the Wastes -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller -text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Marang River Prowler -abilities=cantblock,unblockable -autograveyard=aslongas(*[black;green]|myBattlefield) CanPlayFromGraveyard -text=Marang River Prowler can't block and can't be blocked. -- You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent. -mana={2}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=1 -[/card] -[card] -name=Marang River Skeleton -facedown={3} -autofacedown={3}{B}:morph -autofaceup=counter(1/1,1) -auto={B}:regenerate -text={B}: Regenerate Marang River Skeleton. -- Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={1}{B} -type=Creature -subtype=Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Marauding Knight -abilities=protection from white -auto=foreach(Plains|opponentBattlefield) 1/1 -text=Protection from white -- Marauding Knight gets +1/+1 for each Plains your opponents control. -mana={2}{B}{B} -type=Creature -subtype=Zombie Knight -power=2 -toughness=2 -[/card] -[card] -name=Marauding Maulhorn -abilities=mustattack -auto=aslongas(Advocate of the Beast|mybattlefield)transforms((,newability[-mustattack])) -text=Maurading Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. -mana={2}{R}{R} -type=Creature -subtype=Beast -power=5 -toughness=3 -[/card] -[card] -name=Maraxus of Keld -anyzone=type:*[-tapped&-enchantment;-tapped&-planeswalker]/type:*[-tapped&-enchantment;-tapped&-planeswalker] cdaactive -text=Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. -mana={4}{R}{R} -type=Legendary Creature -subtype=Human Warrior -power=* -toughness=* -[/card] -[card] -name=Marble Chalice -auto={T}:life:1 -text={T}: You gain 1 life. -mana={2}{W} -type=Artifact -[/card] -[card] -name=Marble Diamond -auto=tap(noevent) -auto={T}:Add{W} -text=Marble Diamond enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Marble Titan -auto=lord(creature[power>=3]) doesnotuntap -text=Creatures with power 3 or greater don't untap during their controllers' untap steps. -mana={3}{W} -type=Creature -subtype=Giant -power=3 -toughness=3 -[/card] -[card] -name=March of Souls -auto=@movedto(creature|mygraveyard):token(Spirit,Creature Spirit,1/1,white,flying) -auto=@movedto(creature|opponentgraveyard):token(Spirit,Creature Spirit,1/1,white,flying) opponent -auto=destroy all(creature) -text=Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=March of the Machines -auto=lord(artifact[-creature]) transforms((creature,newability[manacost/manacost])) -mana={3}{U} -type=Enchantment -text=Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) -[/card] -[card] -name=March of the Returned -target=creature|mygraveyard -auto=moveTo(ownerhand) -text=Return up to two target creature cards from your graveyard to your hand. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Marchesa, the Black Rose -abilities=dethrone -auto=lord(creature|mybattlefield) dethrone -auto=@movedto(graveyard) from(creature[counter{1/1.1}]|mybattlefield):all(trigger[to]) transforms((,haste,newability[@my next endofturn:moveTo(mybattlefield)])) forever -text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Other creatures you control have dethrone. -- Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. -mana={1}{U}{B}{R} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Marchesa's Emissary -abilities=dethrone,opponentshroud -text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -mana={3}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Marchesa's Infiltrator -abilities=dethrone -auto=@combatdamaged(player) from(this):draw:1 controller -text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. -mana={2}{U} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Marchesa's Smuggler -abilities=dethrone -auto={1}{u}{r}:target(creature|mybattlefield) transforms((,newability[haste ueot],newability[unblockable ueot])) ueot -text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn. -mana={U}{R} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Mardu Ascendancy -auto=@combat(attacking) source(creature[-token]|myBattlefield):token(Goblin Token,Creature Goblin,1/1,red,battleready) -auto={S}:all(creature|myBattlefield) 0/3 ueot -text=Enchantment. -- Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking. -- Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn. -mana={R}{W}{B} -type=Enchantment -[/card] -[card] -name=Mardu Banner -auto={T}: Add{R} -auto={T}: Add{W} -auto={T}: Add{B} -auto={R}{W}{B}{T}{S}:draw:1 controller -text={T}: Add {R},{W} or {B} to your mana pool. -- {R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Mardu Blazebringer -auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice -text=When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat. -mana={2}{R} -type=Creature -subtype=Ogre Warrior -power=4 -toughness=4 -[/card] -[card] -name=Mardu Charm -aicode=activate reject notatarget(*[-creature;-land]|targetedpersonshand) -auto=choice name(4 Damage) damage:4 target(creature) -auto=choice name(2 Warrior tokens) token(Warrior,Creature Warrior,1/1,white) and!( transforms((,newability[first strike ueot])) )!*2 -auto=choice name(discard opponent) target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Choose one: -- Mardu Charm deals 4 damage to target creature. -- Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn. -- Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. -mana={R}{W}{B} -type=Instant -[/card] -[card] -name=Mardu Hateblade -auto={B}:deathtouch ueot -text={B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={W} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Mardu Heart-Piercer -auto=if raid then damage:2 target(creature,player) -text=Raid -- When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Human Archer -power=2 -toughness=3 -[/card] -[card] -name=Mardu Hordechief -auto=if raid then token(Warrior,Creature Warrior,1/1,white) -text=Raid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield. -mana={2}{W} -type=Creature -subtype=Human Warrior -power=2 -toughness=3 -[/card] -[card] -name=Mardu Roughrider -auto=@combat(attacking) source(this):cantblock target(creature) ueot -text=Whenever Mardu Roughrider attacks, target creature can't block this turn. -mana={2}{R}{W}{B} -type=Creature -subtype=Orc Warrior -power=5 -toughness=4 -[/card] -[card] -name=Mardu Runemark -target=creature -auto=2/2 -auto=aslongas(*[white;black]|mybattlefield):teach(creature) first strike -text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has first strike as long as you control a white or black permanent. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mardu Scout -other={1}{R} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={R}{R} -type=Creature -subtype=Goblin Scout -power=3 -toughness=1 -[/card] -[card] -name=Mardu Shadowspear -auto=@combat(attacking) source(this):life:-1 opponent -other={1}{B} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Whenever Mardu Shadowspear attacks, each opponent loses 1 life. -- Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={B} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Mardu Skullhunter -auto=tap(noevent) -auto=if raid then target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Mardu Skullhunter enters the battlefield tapped. -- Raid - When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card. -mana={1}{B} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Mardu Strike Leader -auto=@combat(attacking) source(this):token(Warrior,Creature Warrior,2/1,black) controller -other={3}{B} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Whenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield. -- Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={2}{B} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Mardu Warshrieker -auto=if raid then Add{R}{W}{B} -text=Raid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add {R}{W}{B} to your mana pool. -mana={3}{R} -type=Creature -subtype=Orc Shaman -power=3 -toughness=3 -[/card] -[card] -name=Mardu Woe-Reaper -auto=may moveTo(Exile) target(creature|graveyard) && life:1 controller -auto=@movedTo(warrior|myBattlefield):may moveTo(Exile) target(creature|graveyard) && life:1 controller -text=Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life. -mana={W} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Marhault Elsdragon -auto=rampage(1/1,1) -text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) -mana={3}{R}{R}{G} -type=Legendary Creature -subtype=Elf Warrior -power=4 -toughness=6 -[/card] -[card] -name=Marionette Master -auto=_FABRICATE_(3) -auto=@movedto(artifact|graveyard) from(mybattlefield):life:-power target(opponent) -text=Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) -- Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power. -mana={4}{B}{B} -type=Creature -subtype=Human Artificer -power=1 -toughness=3 -[/card] -[card] -name=Marisi's Twinclaws -abilities=double strike -text=Double strike -mana={2}{RW}{G} -type=Creature -subtype=Cat Warrior -power=2 -toughness=4 -[/card] -[card] -name=Maritime Guard -mana={1}{U} -type=Creature -subtype=Merfolk Soldier -power=1 -toughness=3 -[/card] -[card] -name=Marjhan -abilities=islandhome,doesnotuntap -auto={U}{U}{S(creature|myBattlefield)}:untap myUpkeepOnly -auto={U}{U}:damage:1 target(creature[attacking;-flying]) && -1/0 all(this) -text=Marjhan doesn't untap during your untap step. -- Marjhan can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Marjhan. -- {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. -- {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. -mana={5}{U}{U} -type=Creature -subtype=Leviathan -power=8 -toughness=8 -[/card] -[card] -name=Mark of Asylum -auto=preventallnoncombatdamage to(creature|myBattlefield) -text=Prevent all noncombat damage that would be dealt to creatures you control. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Mark of Fury -target=creature -auto=haste -auto=@each endofturn:moveTo(ownerhand) all(this) -text=Enchant creature -- Enchanted creature has haste. -- At the beginning of the end step, return Mark of Fury to its owner's hand. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mark of Mutiny -target=creature -auto=counter(1/1,1) -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Mark of Sakiko -target=creature -auto=@combatdamaged(player) from(mytgt):all(trigger[from]) thisforeach(variable{thatmuch}>0) add{G} doesntempty -text=Enchant creature -- Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end." -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mark of the Oni -target=creature -alias=1194 -auto=@each endofturn restriction{type(demon|mybattlefield)~lessthan~1}:sacrifice all(this) -text=Enchant creature -- You control enchanted creature. -- At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mark of the Vampire -target=creature -auto=2/2 -auto=teach(creature) lifelink -text=Enchant creature -- Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) -mana={3}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Marked by Honor -target=creature -auto=teach(creature) 2/2 -auto=teach(creature) vigilance -text=Enchant creature -- Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Marker Beetles -auto=@movedTo(this|graveyard) from(battlefield):1/1 target(creature|battlefield) ueot -auto={S}:draw:1 -text=When Marker Beetles dies, target creature gets +1/+1 until end of turn. -- {2}, Sacrifice Marker Beetles: Draw a card. -mana={1}{G}{G} -type=Creature -subtype=Insect -power=2 -toughness=3 -[/card] -[card] -name=Market Festival -target=land -auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend],newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend])) -text=Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Markov Blademaster -abilities=double strike -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Double strike -- Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it. -mana={1}{R}{R} -type=Creature -subtype=Vampire Warrior -power=1 -toughness=1 -[/card] -[card] -name=Markov Crusader -abilities=lifelink -auto=aslongas(other Vampire|myBattlefield) haste -text=Lifelink -- Markov Crusader has haste as long as you control another Vampire. -mana={4}{B} -type=Creature -subtype=Vampire Knight -power=4 -toughness=3 -[/card] -[card] -name=Markov Dreadknight -abilities=flying -auto={2}{B}{D(*|myhand)}:counter(1/1,2) -text=Flying -- {2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight. -mana={3}{B}{B} -type=Creature -subtype=Vampire Knight -power=3 -toughness=3 -[/card] -[card] -name=Markov Patrician -abilities=lifelink -text=Lifelink -mana={2}{B} -type=Creature -subtype=Vampire -power=3 -toughness=1 -[/card] -[card] -name=Markov Warlord -abilities=haste -auto=cantblock target(creature) ueot -text=Haste -- When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. -mana={5}{R} -type=Creature -subtype=Vampire Warrior -power=4 -toughness=4 -[/card] -[card] -name=Markov's Servant -color=black -type=Creature -subtype=Vampire -power=4 -toughness=4 -[/card] -[card] -name=Maro -anyzone=type:*:myhand/type:*:myhand cdaactive -text=Maro's power and toughness are each equal to the number of cards in your hand. -mana={2}{G}{G} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Marrow Bats -abilities=flying -auto={L:4}:regenerate -text=Flying -- Pay 4 life: Regenerate Marrow Bats. -mana={4}{B} -type=Creature -subtype=Bat Skeleton -power=4 -toughness=1 -[/card] -[card] -name=Marrow Chomper -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) && life:2 -mana={3}{B}{G} -type=Creature -subtype=Zombie Lizard -text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured. -power=3 -toughness=3 -[/card] -[card] -name=Marrow Shards -auto=damage:1 all(creature[attacking]) -text=({p(W)} may be paid for with either {W} or 2 life.) -- Marrow Shards deals 1 damage to each attacking creature. -color=white -mana={p(W)} -type=Instant -[/card] -[card] -name=Marrow-Gnawer -auto={T}{S(rat|myBattlefield)}:foreach(rat|myBattlefield) token(Rat,Creature Rat,1/1,black) -auto=lord(rat) fear -text=Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.) -- {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control. -mana={3}{B}{B} -type=Legendary Creature -subtype=Rat Rogue -power=2 -toughness=3 -[/card] -[card] -name=Marsh Boa -abilities=swampwalk -text=Swampwalk -mana={G} -type=Creature -subtype=Snake -power=1 -toughness=1 -[/card] -[card] -name=Marsh Casualties -kicker={3} -auto=all(creature|opponentBattlefield) -1/-1 ueot -auto=kicker all(creature|opponentBattlefield) -1/-1 ueot -text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Marsh Crocodile -auto=name(bounce) notatarget(creature[blue;black]|myBattlefield) transforms((,newability[moveto(ownerhand)],newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) oneshot -text=When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. -- When Marsh Crocodile enters the battlefield, each player discards a card. -mana={2}{U}{B} -type=Creature -subtype=Crocodile -power=4 -toughness=4 -[/card] -[card] -name=Marsh Flats -auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[swamp;plains]|myLibrary) -#aicode=activate moveTo(myBattlefield) target(*[swamp;plains]|myLibrary) -#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Marsh Flitter -abilities=flying -auto=token(Goblin Rogue,Creature Goblin Rogue,1/1,black)*2 -auto={S(goblin|myBattlefield)}:transforms((,setpower=3,settoughness=3)) ueot -text=Flying -- When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield. -- Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. -mana={3}{B} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=1 -[/card] -[card] -name=Marsh Gas -auto=all(creature) -2/-0 ueot -text=All creatures get -2/-0 until end of turn. -mana={B} -type=Instant -[/card] -[card] -name=Marsh Goblins -abilities=swampwalk -text=Swampwalk -mana={B}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Marsh Hulk -facedown={3} -autofacedown={6}{B}:morph -autofaceup=counter(1/1,1) -text=Megamorph {6}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={4}{B}{B} -type=Creature -subtype=Zombie Ogre -power=4 -toughness=6 -[/card] -[card] -name=Marsh Lurker -auto={S(swamp|myBattlefield)}:fear -text=Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={3}{B} -type=Creature -subtype=Beast -power=3 -toughness=2 -[/card] -[card] -name=Marsh Threader -abilities=swampwalk -text=Swampwalk -mana={1}{W} -type=Creature -subtype=Kor Scout -power=2 -toughness=1 -[/card] -[card] -name=Marsh Viper -abilities=poisontwotoxic -text=Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) -mana={3}{G} -type=Creature -subtype=Snake -power=1 -toughness=2 -[/card] -[card] -name=Marshaling Cry -auto=all(creature|myBattlefield) 1/1 ueot -auto=all(creature|myBattlefield) vigilance ueot -autohand=__CYCLING__({2}) -flashback={3}{W} -text=Creatures you control get +1/+1 and gain vigilance until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=Marshaling the Troops -target=creature[-tapped] -auto=tap && life:4 -text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Marshal's Anthem -auto=kicker moveto(mybattlefield) target(creature|mygraveyard) -auto=lord(creature|mybattlefield) 1/1 -kicker=multi{1}{W} -text=Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) -- Creatures you control get +1/+1. -- When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Marshdrinker Giant -auto=destroy target(island,swamp|opponentBattlefield) -text=When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. -mana={3}{G}{G} -type=Creature -subtype=Giant Warrior -power=4 -toughness=3 -[/card] -[card] -name=Marshmist Titan -autohand=affinity(type:manaB) reduce({1}) -text=Marshmist Titan costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -mana={6}{B} -type=Creature -subtype=Giant -power=4 -toughness=5 -[/card] -[card] -name=Martial Coup -auto=this(X>=5) destroy all(creature) -auto=token(Soldier,creature soldier,1/1,white) *X -text=Put X 1/1 soldier creature tokens into play. If X is 5 or more, destroy all other creatures. -mana={X}{W}{W} -type=Sorcery -[/card] -[card] -name=Martial Glory -target=creature -auto=3/0 ueot -auto=target(creature) 0/3 ueot -text=Target creature gets +3/+0 until end of turn. -- Target creature gets +0/+3 until end of turn. -mana={R}{W} -type=Instant -[/card] -[card] -name=Martial Law -auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~0}:name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -text=At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Marton Stromgald -auto=@combat(blocking) source(this):foreach(other creature[blocking]) all(other creature[blocking]) 1/1 ueot -auto=@combat(attacking) source(this):foreach(other creature[attacking]) all(other creature[attacking]) 1/1 ueot -text=Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. -- Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald. -mana={2}{R}{R} -type=Legendary Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Martyred Rusalka -auto={W}{S(creature|myBattlefield)}:cantattack && cantpwattack target(creature) -text={W}, Sacrifice a creature: Target creature can't attack this turn. -mana={W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Martyr's Cry -auto=@movedto(creature[white]|exile) from(mybattlefield):draw:1 controller -auto=@movedto(creature[white]|exile) from(opponentbattlefield):draw:1 opponent -auto=moveTo(exile) all(creature[white]) -text=Exile all white creatures. For each creature exiled this way, its controller draws a card. -mana={W}{W} -type=Sorcery -[/card] -[card] -name=Martyrs' Tomb -auto={L:2}:prevent:1 target(creature) -text=Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. -mana={2}{W}{B} -type=Enchantment -[/card] -[card] -name=Masako the Humorless -abilities=flash -auto=lord(creature[tapped]|mybattlefield) canblocktapped -text=Flash -- Tapped creatures you control can block as though they were untapped. -mana={2}{W} -type=Legendary Creature -subtype=Human Advisor -power=2 -toughness=1 -[/card] -[card] -name=Mask of Avacyn -auto={3}:equip -auto=teach(creature) opponentshroud -auto=teach(creature) 1/2 -text=Equipped creature gets +1/+2 and has hexproof. -- Equip {3} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Mask of Intolerance -auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~lessthan~1}:damage:3 controller -auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~lessthan~1,type(forest|mybattlefield)~morethan~0}:damage:3 controller -auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~lessthan~1,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller -auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~lessthan~1,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller -auto=@each my upkeep restriction{type(plains|mybattlefield)~lessthan~1,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller -auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller -auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~lessthan~1}:damage:3 opponent -auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~lessthan~1,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent -auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~lessthan~1,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent -auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~lessthan~1,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent -auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~lessthan~1,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent -auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent -text=At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her. -mana={2} -type=Artifact -[/card] -[card] -name=Mask of Law and Grace -target=creature -auto=protection from black -auto=protection from red -text=Enchant creature -- Enchanted creature has protection from black and from red. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mask of Memory -auto=@damaged(player) from(mytgt):may draw:2 controller && reject target(*|myhand) -text=Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -auto={1}:equip -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Mask of Riddles -auto={2}:equip -auto=teach(creature) fear -auto=@combatdamaged(player) from(mytgt):may draw:1 controller -text=Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever equipped creature deals combat damage to a player, you may draw a card. -- Equip {2} -mana={U}{B} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Mask of the Mimic -target=creature[-token] -auto=transforms((,newability[moveTo(myBattlefield) target(creature[share!name!|mylibrary)])) ueot -text=As an additional cost to cast Mask of the Mimic, sacrifice a creature. -- Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. -mana={U}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Masked Admirers -auto=draw:1 -autograveyard=@movedto(creature|mystack):pay({G}{G}) moveto(ownerhand) -text=When Masked Admirers enters the battlefield, draw a card. -- Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand. -mana={2}{G}{G} -type=Creature -subtype=Elf Shaman -power=3 -toughness=2 -[/card] -[card] -name=Masked Gorgon -auto=lord(creature[green;white]) protection from(gorgon) -auto=aslongas(*|mygraveyard) protection from white >6 -auto=aslongas(*|mygraveyard) protection from green >6 -text=Green creatures and white creatures have protection from Gorgons. -- Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. -mana={4}{B} -type=Creature -subtype=Gorgon -power=5 -toughness=5 -[/card] -[card] -name=Mass Appeal -auto=draw:type:human:mybattlefield controller -text=Draw a card for each Human you control. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Mass Calcify -auto=destroy all(creature[-white]) -text=Destroy all nonwhite creatures. -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Mass Hysteria -auto=lord(creature) haste -text=All creatures have haste. -mana={R} -type=Enchantment -[/card] -[card] -name=Mass Mutiny -target=creature|opponentbattlefield -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Mass of Ghouls -mana={3}{B}{B} -type=Creature -subtype=Zombie Warrior -power=5 -toughness=3 -[/card] -[card] -name=Mass Polymorph -auto=count(type:creature:mybattlefield) -auto=all(creature|mybattlefield) moveto(exile) -auto=Reveal:countedamount revealzone(mylibrary) revealuntil(creature|mylibrary) optionone all(creature|myreveal) moveto(mybattlefield) optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend -text=Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Massacre Wurm -auto=all(creature|opponentbattlefield) -2/-2 ueot -auto=@movedTo(graveyard) from(creature|opponentbattlefield):life:-2 opponent -text=When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. -- Whenever a creature an opponent controls dies, that player loses 2 life. -mana={3}{B}{B}{B} -type=Creature -subtype=Wurm -power=6 -toughness=5 -[/card] -[card] -name=Massacre -auto=all(creature) -2/-2 ueot -other={0} name(Cast without Paying its Mana Cost) -otherrestriction=type(plains|opponentbattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0 -text=If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost. -- All creatures get -2/-2 until end of turn. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Massive Raid -target=creature,player -auto=damage:type:creature:mybattlefield -text=Massive Raid deals damage to target creature or player equal to the number of creatures you control. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Master Apothecary -auto={T(cleric|mybattlefield)}:prevent:2 target(creature,player) -text=Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={W}{W}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Master Biomancer -auto=@movedTo(other creature|mybattlefield):all(trigger) becomes(Mutant) forever && thisforeach(power) counter(1/1,1) all(trigger) -text=Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. -mana={2}{G}{U} -type=Creature -subtype=Elf Wizard -power=2 -toughness=4 -[/card] -[card] -name=Master Decoy -auto={W}{T}:tap target(creature) -text={W}, {T}: Tap target creature. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Master Healer -auto={T}:prevent:4 target(creature,player) -text={T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. -mana={4}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=4 -[/card] -[card] -name=Master of Cruelties -abilities=first strike,deathtouch -auto=@combat(attacking) source(mytgt) restriction{type(creature[attacking]|myBattlefield)~morethan~1}:all(this) removefromcombat && untap -auto=@combat(notblocked) source(this):preventAllCombatDamage from(this) ueot && lifeset:1 opponent forever -text=First Strike. -- Deathtouch. -- Master of Cruelties can only attack alone. -- Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. -- Master of Cruelties assigns no combat damage this combat. -mana={3}{B}{R} -type=Creature -subtype=Demon -power=1 -toughness=4 -[/card] -[card] -name=Master of Diversion -auto=@combat(attacking) source(this):tap target(creature|opponentbattlefield) -text=Whenever Master of Diversionl attacks, tap target creature defending player controls. -mana={2}{W} -type=Creature -subtype=Human Scout -power=2 -toughness=2 -[/card] -[card] -name=Master of Etherium -auto=lord(other creature[artifact]|mybattlefield) 1/1 -anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive -text=Master of Etherium's power and toughness are each equal to the number of artifacts you control. -- Other artifact creatures you control get +1/+1. -mana={2}{U} -type=Artifact Creature -subtype=Vedalken Wizard -power=* -toughness=* -[/card] -[card] -name=Master of Pearls -facedown={3} -autofacedown={3}{W}{W}:morph -autofaceup=all(creature|myBattlefield) 2/2 ueot -text=Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn. -mana={1}{W} -type=Creature -subtype=Human Monk -power=2 -toughness=2 -[/card] -[card] -name=Master of the Feast -abilities=flying -auto=@each my upkeep:draw:1 opponent -text=Flying -- At the beginning of your upkeep, each opponent draws a card. -mana={1}{B}{B} -type=Enchantment Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Master of the Pearl Trident -auto=lord(other merfolk|mybattlefield) 1/1 -auto=lord(other merfolk|mybattlefield) islandwalk -text=Other Merfolk creatures you control get +1/+1 and have islandwalk. (They are unblockable as long as defending player controls an Island.) -mana={U}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Master of Waves -abilities=protection from red -auto=lord(Elemental|mybattlefield) 1/1 -auto=token(Elemental,Creature Elemental,1/0)*type:manaU -text=Protection from red. -- Elemental creatures you control get +1/+1. -- When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) -mana={3}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=1 -[/card] -[card] -name=Master Splicer -auto=token(Golem,Artifact Creature Golem,3/3) -auto=lord(golem|mybattlefield) 1/1 -text=When Master Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control get +1/+1. -mana={3}{W} -type=Creature -subtype=Human Artificer -power=1 -toughness=1 -[/card] -[card] -name=Master the Way -target=creature,player -auto=draw:1 controller -auto=damage:phandcount -text=Draw a card. -- Master the Way deals damage to target creature or player equal to the number of cards in your hand. -mana={3}{U}{R} -type=Sorcery -[/card] -[card] -name=Master Thief -auto=steal target(artifact) -text=When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. -mana={2}{U}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Master Transmuter -auto={H(artifact|mybattlefield)}{U}{T}:name(put artifact in play) transforms((,newability[ability$! moveTo(mybattlefield) notatarget(artifact|myhand) !$ controller])) oneshot -text={U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. -mana={3}{U} -type=Artifact Creature -subtype=Human Artificer -power=1 -toughness=2 -[/card] -[card] -name=Master Trinketeer -auto=lord(*[servo;thopter]|mybattlefield) 1/1 -auto={3}{W}:create(Servo:Artifact Creature Servo:1/1) -text=Servos and Thopters you control get +1/+1. -- {3}{W}: Create a 1/1 colorless Servo artifact creature token. -mana={2}{W} -type=Creature -subtype=Dwarf Artificer -power=3 -toughness=2 -[/card] -[card] -name=Master's Call -auto=token(Myr,Artifact Creature Myr,1/1)*2 -text=Put two 1/1 colorless Myr artifact creature tokens onto the battlefield. -mana={2}{W} -type=Instant -[/card] -[card] -name=Mastery of the Unseen -auto=@facedup(*|mybattlefield):life:type:creature:battlefield controller -auto={3}{W}:manifest all(*[zpos=1]|mylibrary) -text=Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. -- {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Masticore -auto=upcost[{D(*|myhand)}] sacrifice -auto={2}:damage:1 target(creature) -auto={2}:regenerate -text=At the beginning of your upkeep, sacrifice Masticore unless you discard a card. -- {2}: Masticore deals 1 damage to target creature. -- {2}: Regenerate Masticore. -mana={4} -type=Artifact Creature -subtype=Masticore -power=4 -toughness=4 -[/card] -[card] -name=Masumaro, First to Live -anyzone=twicetype:*:myhand/twicetype:*:myhand cdaactive -text=Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. -mana={3}{G}{G}{G} -type=Legendary Creature -subtype=Spirit -power=* -toughness=* -[/card] -[card] -name=Matca Rioters -anyzone=pbasiclandtypes/pbasiclandtypes cdaactive -text=Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. -mana={2}{G} -type=Creature -subtype=Human Warrior -power=* -toughness=* -[/card] -[card] -name=Matopi Golem -auto={1}:regenerate && counter(-1/-1) -text={1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Matsu-Tribe Birdstalker -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen -auto={G}:reach -text=Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -- {G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.) -mana={2}{G}{G} -type=Creature -subtype=Snake Warrior Archer -power=2 -toughness=2 -[/card] -[card] -name=Matsu-Tribe Decoy -auto={2}{G}:setblocker target(creature|opponentbattlefield) -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen -text={2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. -- Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -mana={2}{G} -type=Creature -subtype=Snake Warrior -power=1 -toughness=3 -[/card] -[card] -name=Matsu-Tribe Sniper -auto=@damaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen -auto={T}:damage:1 target(creature[flying]) -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen -text={T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. -- Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -mana={1}{G} -type=Creature -subtype=Snake Warrior Archer -power=1 -toughness=1 -[/card] -[card] -name=Matter Reshaper -aicode=activate target(<1>*[zpos=1]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-instant;-sorcery;manacost<=3]|*) then moveto(mybattlefield))! -auto=@movedTo(this|graveyard) from(battlefield):name(Reshape) reveal:1 optionone if type(*[manacost <=3]|reveal)~morethan~0 then target(*|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in hand) target(<1>*|reveal) moveto(myhand) optiontwoend revealend -text=({C} represents colorless mana.) -- When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand. -mana={2}{C} -type=Creature -subtype=Eldrazi -power=3 -toughness=2 -[/card] -[card] -name=Maul Splicer -auto=token(Golem,Artifact Creature Golem,3/3)*2 -auto=lord(golem|mybattlefield) trample -text=When Maul Splicer enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. -- Golem creatures you control have trample. -mana={6}{G} -type=Creature -subtype=Human Artificer -power=1 -toughness=1 -[/card] -[card] -name=Maulfist Doorbuster -auto=alterenergy:2 controller -auto=@combat(attacking) source(this) restriction{type(creature|opponentBattlefield)~morethan~0}:pay({e:1}) cantblock target(creature) -text=When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn. -mana={3}{R} -type=Creature -subtype=Human Warrior -power=4 -toughness=2 -[/card] -[card] -name=Maulfist Revolutionary -abilities=trample -auto=target(*[artifact;creature;enchantment;land;planeswalker;player]) propagate -auto=@movedTo(this|graveyard) from(battlefield):target(*[artifact;creature;enchantment;land;planeswalker;player]) propagate -text=Trample -- When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. -mana={1}{G}{G} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Maulfist Squad -abilities=menace -auto=_FABRICATE_(1) -text=Menace -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -mana={3}{B} -type=Creature -subtype=Human Artificer -power=3 -toughness=1 -[/card] -[card] -name=Mausoleum Guard -auto=@movedTo(this|graveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying)*2 -text=When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield. -mana={3}{W} -type=Creature -subtype=Human Scout -power=2 -toughness=2 -[/card] -[card] -name=Mausoleum Turnkey -auto=ability$!name(return creature to opponent) target(*|opponentgraveyard) moveTo(opponenthand)!$ opponent -text=When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. -mana={3}{B} -type=Creature -subtype=Ogre Rogue -power=3 -toughness=2 -[/card] -[card] -name=Mausoleum Wanderer -abilities=flying -auto=@movedto(spirit|mybattlefield):1/1 ueot -auto={s}:target(instant,sorcery|opponentstack) transforms((,newability[pay[[{value:storedpower}]] name(pay {value} mana) donothing?fizzle])) forever -text=Flying -- Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. -- Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. -mana={U} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Maverick Thopterist -other={improvise} name(Improvise) -auto=create(Thopter:Artifact Creature Thopter:1/1:flying)*2 -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. -mana={3}{U}{R} -type=Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Maw of Kozilek -auto={c}:2/-2 ueot -text=Devoid (This card has no color.) -- {C}: Maw of Kozilek gets +2/-2 until end of turn. ({C} represents colorless mana.) -mana={3}{R} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=5 -[/card] -[card] -name=Maw of the Mire -target=land -auto=destroy -auto=life:4 controller -text=Destroy target land. You gain 4 life. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Maw of the Obzedat -auto={T}{S(creature|myBattlefield)}:all(creature|mybattlefield) 1/1 ueot -text=Sacrifice a creature: Creatures you control get +1/+1 until end of turn. -mana={3}{W}{B} -type=Creature -subtype=Thrull -power=3 -toughness=3 -[/card] -[card] -name=Mawcor -abilities=flying -auto={T}:damage:1 target(creature,player) -text=Flying -- {T}: Mawcor deals 1 damage to target creature or player. -mana={3}{U}{U} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Mayael the Anima -aicode=activate target(creature[power>=5;zpos<=5]|mylibrary) moveto(mybattlefield) -auto={3}{R}{G}{W}{T}:name(look) reveal:5 optionone name(Get Creature) target(creature[power>=5]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -text={3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order. -mana={R}{G}{W} -type=Legendary Creature -subtype=Elf Shaman -power=2 -toughness=3 -[/card] -[card] -name=Mayael's Aria -auto=@each my upkeep restriction{type(creature[power>=20]|myBattlefield)~morethan~0}:winGame -auto=@each my upkeep restriction{type(creature[power>=10]|myBattlefield)~morethan~0}:life:10 -auto=@each my upkeep restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:all(creature|mybattlefield) counter(1/1,1) -text=At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. -mana={R}{G}{W} -type=Enchantment -[/card] -[card] -name=Mayor of Avabruck -auto=lord(other human|mybattlefield) 1/1 -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Howlpack Alpha) -text=Other Human creatures you control get +1/+1. -- At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. -mana={1}{G} -type=Creature -subtype=Human Advisor Werewolf -power=1 -toughness=1 -[/card] -[card] -name=Maze Abomination -abilities=deathtouch -auto=lord(creature[multicolor]|myBattlefield) deathtouch -text=Deathtouch. -- Multicolored creatures you control have deathtouch. -mana={5}{B} -type=Creature -subtype=Elemental -power=4 -toughness=5 -[/card] -[card] -name=Maze Behemoth -abilities=trample -auto=lord(creature[multicolor]|myBattlefield) trample -text=Trample. -- Multicolored creatures you control have trample. -mana={5}{G} -type=Creature -subtype=Elemental -power=5 -toughness=4 -[/card] -[card] -name=Maze Glider -abilities=flying -auto=lord(creature[multicolor]|myBattlefield) flying -text=Flying. -- Multicolored creatures you control have flying. -mana={5}{U} -type=Creature -subtype=Elemental -power=3 -toughness=5 -[/card] -[card] -name=Maze of Ith -auto={T}:untap target(creature[attacking]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot -text={T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -type=Land -[/card] -[card] -name=Maze of Shadows -auto={T}:Add{1} -auto={T}:untap target(creature[attacking;shadow]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot -text={T}: Add {1} to your mana pool. -- {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -type=Land -[/card] -[card] -name=Maze Rusher -abilities=haste -auto=lord(creature[multicolor]|myBattlefield) haste -text=Haste. -- Multicolored creatures you control have haste. -mana={5}{R} -type=Creature -subtype=Elemental -power=6 -toughness=3 -[/card] -[card] -name=Maze Sentinel -abilities=vigilance -auto=lord(creature[multicolor]|myBattlefield) vigilance -text=Vigilance. -- Multicolored creatures you control have vigilance. -mana={5}{W} -type=Creature -subtype=Elemental -power=3 -toughness=6 -[/card] -[card] -name=Mazirek, Kraul Death Priest -abilities=flying -auto=@sacrificed(other *|battlefield):counter(1/1,1) all(creature|mybattlefield) -text=Flying -- Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. -mana={3}{B}{G} -type=Legendary Creature -subtype=Insect Shaman -power=2 -toughness=2 -[/card] -[card] -name=Meadowboon -other={3}{W} name(Evoke) -auto=@movedTo(this|nonbattlezone) from(mybattlefield):counter(1/1,1) all(creature|myBattlefield) -auto=alternative sacrifice -text=When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. -- Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={2}{W}{W} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Meandering River -auto={t}:add{w} -auto={t}:add{u} -auto=tap(noevent) -text=Meandering River enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Measure of Wickedness -auto=@next my endofturn:bury -auto=@next my endofturn:life:-8 controller -auto=@movedto(other *|graveyard) from(exile,library,graveyard,hand,battlefield):moveto(opponentBattlefield) -text=At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. -- Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Mechanized Production -target=artifact|mybattlefield -auto=@each my upkeep:clone(mytgt) && all(artifact|mybattlefield) transforms((,newability[if compare(myname)~morethan~7 then wingame controller])) -text=Enchant artifact you control -- At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Medicine Bag -auto={1}{T}{D(*|myhand)}:regenerate target(creature) -text={1}, {T}, Discard a card: Regenerate target creature. -mana={3} -type=Artifact -[/card] -[card] -name=Meditate -auto=draw:4 controller -auto=turns:-1 controller -text=Draw four cards. You skip your next turn. -mana={2}{U} -type=Instant -[/card] -[card] -name=Meditation Puzzle -auto=life:8 controller -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- You gain 8 life. -other={convoke} name(Convoke) -mana={3}{W}{W} -type=Instant -[/card] -[card] -name=Meekstone -auto=lord(creature[power>=3]) doesnotuntap -text=Creatures with power 3 or greater don't untap during their controllers' untap steps. -mana={1} -type=Artifact -[/card] -[card] -name=Megantic Sliver -auto=lord(sliver|mybattlefield) 3/3 -text=All Sliver creatures you control get +3/+3. -mana={5}{G} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Megatherium -abilities=trample -auto=if compare(phandcount)~equalto~1 then transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~2 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~3 then transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~4 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~5 then transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~6 then transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~7 then transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~8 then transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~9 then transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~10 then transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~11 then transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~12 then transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~13 then transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~14 then transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~15 then transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~16 then transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~17 then transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~18 then transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~19 then transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~20 then transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~21 then transforms((,newability[pay[[{21}]] name(pay 21 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~22 then transforms((,newability[pay[[{22}]] name(pay 22 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~23 then transforms((,newability[pay[[{23}]] name(pay 23 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~24 then transforms((,newability[pay[[{24}]] name(pay 24 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~25 then transforms((,newability[pay[[{25}]] name(pay 25 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~26 then transforms((,newability[pay[[{26}]] name(pay 26 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~27 then transforms((,newability[pay[[{27}]] name(pay 27 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~28 then transforms((,newability[pay[[{28}]] name(pay 28 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~29 then transforms((,newability[pay[[{29}]] name(pay 29 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~equalto~30 then transforms((,newability[pay[[{30}]] name(pay 30 mana) donothing?sacrifice])) forever -auto=if compare(phandcount)~morethan~30 then sacrifice -text=Trample -- When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand. -mana={2}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Megatog -auto={S(artifact|myBattlefield)}:3/3 && trample -text=Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. -mana={4}{R}{R} -type=Creature -subtype=Atog -power=3 -toughness=4 -[/card] -[card] -name=Meglonoth -abilities=vigilance,trample -auto=@combat(blocking) source(this):dynamicability -text=Vigilance, trample -- Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. -mana={3}{R}{G}{W} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Megrim -auto=@discarded(*|opponenthand):damage:2 opponent -text=Whenever an opponent discards a card, Megrim deals 2 damage to that player. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Meishin, the Mind Cage -auto=foreach(*|myhand) lord(creature) -1/0 -text=All creatures get -X/-0, where X is the number of cards in your hand. -mana={4}{U}{U}{U} -type=Legendary Enchantment -[/card] -[card] -name=Melancholy -target=creature -auto=tap -auto=doesnotuntap -auto=all(this) transforms((,newability[upcost[{B}] sacrifice])) forever -text=Enchant creature -- When Melancholy enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Melek, Izzet Paragon -abilities=showfromtoplibrary -auto=canplayinstantsorcerylibrarytop -auto=@movedto(instant,sorcery|mystack) from(mylibrary):all(trigger[to]) castcard(copied noevent) -text=Play with the top card of your library revealed. -- You may cast the top card of your library if it's an instant or sorcery card. -- Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. -mana={4}{U}{R} -type=Legendary Creature -subtype=Weird Wizard -power=2 -toughness=4 -[/card] -[card] -name=Melesse Spirit -abilities=flying,protection from black -text=Flying, protection from black -mana={3}{W}{W} -type=Creature -subtype=Angel Spirit -power=3 -toughness=3 -[/card] -[card] -name=Meletis Astronomer -aicode=activate target(enchantment[zpos<=3]|mylibrary) moveto(myhand) -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):name(look) reveal:3 optionone name(put in hand) notatarget(<1>*[enchantment]|reveal) moveto(ownerhand) optiononeend optiontwo notatarget(<3>*|reveal) bottomoflibrary optiontwoend revealend -text=Heroic -- Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Melira, Sylvok Outcast -abilities=poisonshroud -auto=countershroud(-1/-1)creature|mybattlefield -auto=lord(creature|opponentbattlefield) -infect -text=You can't get poison counters. Creatures you control can't have -1/-1 counters placed on them. Creatures your opponents control lose infect. -mana={1}{G} -type=Legendary Creature -subtype=Human Scout -power=2 -toughness=2 -[/card] -[card] -name=Melira's Keepers -auto=countershroud(any) -text=Melira's Keepers can't have counters placed on it. -mana={4}{G} -type=Creature -subtype=Human Warrior -power=4 -toughness=4 -[/card] -[card] -name=Meloku the Clouded Mirror -abilities=flying -auto={1}{H(land|mybattlefield)}:token(Illusion,Creature Illusion,1/1,blue flying) -text=Flying -- {1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield. -mana={4}{U} -type=Legendary Creature -subtype=Moonfolk Wizard -power=2 -toughness=4 -[/card] -[card] -name=Melt Terrain -target=land -auto=destroy -auto=damage:2 targetcontroller -text=Destroy target land. Melt Terrain deals 2 damage to that land's controller. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Meltdown -auto=destroy all(artifact[manacost<=X]) -text=Destroy each artifact with converted mana cost X or less. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Memnarch -auto={1}{U}{U}:target(*) transforms((artifact)) forever -auto={3}{U}:moveTo(myBattlefield) target(artifact) -text={1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) -- {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.) -mana={7} -type=Legendary Artifact Creature -subtype=Wizard -power=4 -toughness=5 -[/card] -[card] -name=Memnite -mana={0} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Memory Erosion -auto=@movedTo(*|opponentstack):deplete:2 opponent -text=Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Memory Jar -auto={T}{S}:name(hand blink) all(*|hand) transforms((,newability[moveto(exile)],newability[phaseaction[endofturn once checkex] moveto(ownerhand)])) && ability$!draw:7 all(player) _ phaseaction[endofturn once] reject all(*|hand)!$ controller -text={T}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. -mana={5} -type=Artifact -[/card] -[card] -name=Memory Lapse -target=*|stack -auto=fizzleto(librarytop) -text=Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. -mana={1}{U} -type=Instant -[/card] -[card] -name=Memory Plunder -target=*[instant;sorcery]|opponentgraveyard -auto=castcard(restricted) -text=You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. -mana={UB}{UB}{UB}{UB} -type=Instant -[/card] -[card] -name=Memory Sluice -target=player -auto=deplete:4 -auto=alternative deplete:4 target(player) -other={UB}{T(creature[black;blue]|mybattlefield)}{T(creature[black;blue]|mybattlefield)} name(Pay Conspire) -otherrestriction=type(creature[black;blue]|myBattlefield)~morethan~1 -text=Target player puts the top four cards of his or her library into his or her graveyard. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) -mana={UB} -type=Sorcery -[/card] -[card] -name=Memory's Journey -target=player -auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer -flashback={G} -text=Target player shuffles up to three target cards from his or her graveyard into his or her library. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Mending Hands -target=creature,player -auto=prevent:4 -text=Prevent the next 4 damage that would be dealt to target creature or player this turn. -mana={W} -type=Instant -[/card] -[card] -name=Mending Touch -target=creature -auto=regenerate -text=Regenerate target creature. -mana={G} -type=Instant -[/card] -[card] -name=Meng Huo, Barbarian King -auto=lord(other creature[green]|myBattlefield) 1/1 -text=Other green creatures you control get +1/+1. -mana={3}{G}{G} -type=Legendary Creature -subtype=Human Barbarian Soldier -power=4 -toughness=4 -[/card] -[card] -name=Meng Huo's Horde -mana={4}{G} -type=Creature -subtype=Human Soldier -power=4 -toughness=5 -[/card] -[card] -name=Mental Agony -target=player -auto=ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer -auto=life:-2 targetedplayer -text=Target player discards two cards and loses 2 life. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Mental Discipline -auto={1}{U}{D(*|myhand)}:draw:1 -text={1}{U}, Discard a card: Draw a card. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Mental Misstep -target=*[manacost=1]|stack -auto=fizzle -text=({p(U)} may be paid for with either {U} or 2 life.) -- Counter target spell with converted mana cost 1. -color=blue -mana={p(U)} -type=Instant -[/card] -[card] -name=Mental Note -auto=deplete:2 controller -auto=draw:1 controller -text=Put the top two cards of your library into your graveyard. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Mentor of the Meek -auto=@movedTo(other creature[power<=2]|myBattlefield):pay({1}) draw:1 -text=Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Mephidross Vampire -abilities=flying -auto=@damaged(creature) from(creature|mybattlefield):all(trigger[from]) counter(1/1,1) -auto=lord(creature|myBattlefield) transforms((vampire)) -text=Flying -- Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." -mana={4}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=4 -[/card] -[card] -name=Mephitic Ooze -auto=foreach(artifact|myBattlefield) 1/0 -auto=@combatdamaged(creature) from(this):all(trigger[to]) bury -text=Mephitic Ooze gets +1/+0 for each artifact you control. -- Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated. -mana={4}{B} -type=Creature -subtype=Ooze -power=0 -toughness=5 -[/card] -[card] -name=Mercadian Atlas -auto=@each my endofturn restriction{type(land[fresh]|mybattlefield)~lessthan~1}:may draw:1 controller -text=At the beginning of your end step, if you didn't play a land this turn, you may draw a card. -mana={5} -type=Artifact -[/card] -[card] -name=Mercadian Bazaar -auto=tap(noevent) -auto={T}:counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{R} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{R}{R} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{R}{R}{R} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{R}{R}{R}{R} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} -text=Mercadian Bazaar enters the battlefield tapped. -- {T}: Put a storage counter on Mercadian Bazaar. -- {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Mercadian Lift -auto={1}{T}:counter(0/0,1,Winch) -auto={T}{C(0/0,-1,Winch)}:name(Remove 1 Counters) moveTo(myBattlefield) notatarget(creature[manacost=1]|myhand) -auto={T}{C(0/0,-2,Winch)}:name(Remove 2 Counters) moveTo(myBattlefield) notatarget(creature[manacost=2]|myhand) -auto={T}{C(0/0,-3,Winch)}:name(Remove 3 Counters) moveTo(myBattlefield) notatarget(creature[manacost=3]|myhand) -auto={T}{C(0/0,-4,Winch)}:name(Remove 4 Counters) moveTo(myBattlefield) notatarget(creature[manacost=4]|myhand) -auto={T}{C(0/0,-5,Winch)}:name(Remove 5 Counters) moveTo(myBattlefield) notatarget(creature[manacost=5]|myhand) -auto={T}{C(0/0,-6,Winch)}:name(Remove 6 Counters) moveTo(myBattlefield) notatarget(creature[manacost=6]|myhand) -auto={T}{C(0/0,-7,Winch)}:name(Remove 7 Counters) moveTo(myBattlefield) notatarget(creature[manacost=7]|myhand) -auto={T}{C(0/0,-8,Winch)}:name(Remove 8 Counters) moveTo(myBattlefield) notatarget(creature[manacost=8]|myhand) -auto={T}{C(0/0,-9,Winch)}:name(Remove 9 Counters) moveTo(myBattlefield) notatarget(creature[manacost=9]|myhand) -auto={T}{C(0/0,-10,Winch)}:name(Remove 10 Counters) moveTo(myBattlefield) notatarget(creature[manacost=10]|myhand) -auto={T}{C(0/0,-11,Winch)}:name(Remove 11 Counters) moveTo(myBattlefield) notatarget(creature[manacost=11]|myhand) -auto={T}{C(0/0,-12,Winch)}:name(Remove 12 Counters) moveTo(myBattlefield) notatarget(creature[manacost=12]|myhand) -text={1}, {T}: Put a winch counter on Mercadian Lift. -- {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield. -mana={2} -type=Artifact -[/card] -[card] -name=Mercadia's Downfall -auto=lord(creature[attacking]|myBattlefield) foreach(land[-basic]|opponentBattlefield) 1/0 -auto=lord(creature[attacking]|opponentBattlefield) foreach(land[-basic]|myBattlefield) 1/0 -text=Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. -mana={2}{R} -type=Instant -[/card] -[card] -name=Mercenary Informer -auto=cantbetargetof(*[black]) -auto={2}{W}:bottomoflibrary -text=Mercenary Informer can't be the target of black spells or abilities from black sources. -- {2}{W}: Put target Mercenary on the bottom of its owner's library. -mana={2}{W} -type=Creature -subtype=Human Rebel Mercenary -power=2 -toughness=1 -[/card] -[card] -name=Mercenary Knight -auto=aslongas(creature|myhand) reject target(creature|myhand) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. -mana={2}{B} -type=Creature -subtype=Human Mercenary Knight -power=4 -toughness=4 -[/card] -[card] -name=Merchant of Secrets -auto=draw:1 -text=When Merchant of Secrets enters the battlefield, draw a card. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Merchant Scroll -aicode=activate target(instant[blue]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>instant[blue]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Merchant Ship -abilities=islandhome -auto=@combat(notblocked) source(this):life:2 -text=Merchant Ship can't attack unless defending player controls an Island. -- Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. -- When you control no Islands, sacrifice Merchant Ship. -mana={U} -type=Creature -subtype=Human -power=0 -toughness=2 -[/card] -[card] -name=Merciless Eviction -auto=choice name(exile all artifacts) moveTo(exile) all(artifact) -auto=choice name(exile all creatures) moveTo(exile) all(creature) -auto=choice name(exile all enchantments) moveTo(exile) all(enchantment) -auto=choice name(exile all planeswalkers) moveTo(exile) all(planeswalker) -text=Choose one -- Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers. -mana={4}{W}{B} -type=Sorcery -[/card] -[card] -name=Merciless Executioner -auto=sacrifice notatarget(creature|mybattlefield) -auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent -text=When Merciless Executioner enters the battlefield, each player sacrifices a creature. -mana={2}{B} -type=Creature -subtype=Orc Warrior -power=3 -toughness=1 -[/card] -[card] -name=Merciless Predator -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Reckless Waif) -text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator. -color=red -type=Creature -subtype=Werewolf -power=3 -toughness=2 -[/card] -[card] -name=Merciless Resolve -auto=draw:2 -text=As an additional cost to cast Merciless Resolve, sacrifice a creature or land. -- Draw two cards. -mana={2}{B}{S(creature,land|mybattlefield)} -type=Instant -[/card] -[card] -name=Mercurial Chemister -auto={U}{T}:draw:2 controller -auto={R}{T}{D(*|myhand)}:damage:storedmanacost target(creature) -text={U}, {T}: Draw two cards. -- {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost. -mana={3}{U}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Mercurial Geists -abilities=flying -auto=@movedTo(instant,sorcery|mystack):3/0 ueot -text=Flying -- Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. -mana={2}{U}{R} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Mercurial Kite -abilities=flying -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen -text=Flying -- Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step. -mana={3}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Mercurial Pretender -auto=may copy NotATarget(creature) and!( transforms((,newability[{2}{U}{U}:moveto(ownerhand)])) forever )! -text=You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains "{2}{U}{U}: Return this creature to its owner's hand." -mana={4}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Mercy Killing -target=creature -auto=sacrifice && token(Elf Warrior,Creature Elf Warrior,1/1,green white)*power targetcontroller -text=Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power. -mana={2}{GW} -type=Instant -[/card] -[card] -name=Mer-Ek Nightblade -auto={B}{T}:counter(1/1,1) asSorcery -auto=lord(creature[counter{1/1.1}]|myBattlefield) deathtouch -text=Outlast {B}({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has dathtouch. -mana={3}{B} -type=Creature -subtype=Orc Assassin -power=2 -toughness=3 -[/card] -[card] -name=Merfolk Assassin -auto={T}:destroy target(creature[islandwalk]) -text={T}: Destroy target creature with islandwalk. -mana={U}{U} -type=Creature -subtype=Merfolk Assassin -power=1 -toughness=2 -[/card] -[card] -name=Merfolk Looter -auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text={T}: Draw a card, then discard a card. -mana={1}{U} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=1 -[/card] -[card] -name=Merfolk Mesmerist -auto={U}{T}:deplete:2 target(player) -text={U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=2 -[/card] -[card] -name=Merfolk Observer -mana={1}{U} -type=Creature -subtype=Merfolk Rogue -power=2 -toughness=1 -aicode=activate name(look) donothing -auto=target(player) name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend -text=When Merfolk Observer enters the battlefield, look at the top card of target player's library. -[/card] -[card] -name=Merfolk of the Depths -abilities=flash -text=Flash (You may cast this spell any time you could cast an instant.) -mana={4}{GU}{GU} -type=Creature -subtype=Merfolk Soldier -power=4 -toughness=2 -[/card] -[card] -name=Merfolk of the Pearl Trident -mana={U} -type=Creature -subtype=Merfolk -power=1 -toughness=1 -[/card] -[card] -name=Merfolk Raiders -abilities=islandwalk,phasing -text=Islandwalk -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -mana={1}{U} -type=Creature -subtype=Merfolk Soldier -power=2 -toughness=3 -[/card] -[card] -name=Merfolk Seastalkers -abilities=islandwalk -auto={2}{U}:tap target(creature[-flying]) -text=Islandwalk -- {2}{U}: Tap target creature without flying. -mana={3}{U} -type=Creature -subtype=Merfolk Scout -power=2 -toughness=3 -[/card] -[card] -name=Merfolk Seer -auto=@movedTo(this|graveyard) from(battlefield):pay({1}{U}) draw:1 -text=When Merfolk Seer is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, draw a card. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Merfolk Skyscout -abilities=flying -auto=@combat(attacking) source(this):untap target(*) -auto=@combat(blocking) source(this):untap target(*) -text=Merchant Ship can't attack unless defending player controls an Island. -- Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. -- When you control no Islands, sacrifice Merchant Ship. -mana={2}{U}{U} -type=Creature -subtype=Merfolk Scout -power=2 -toughness=3 -[/card] -[card] -name=Merfolk Sovereign -auto=lord(other merfolk|myBattlefield) 1/1 -auto={T}:unblockable target(other merfolk) -text=Other Merfolk creatures you control get +1/+1. -- {T}: Target Merfolk creature is unblockable this turn. -mana={1}{U}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Merfolk Thaumaturgist -auto={T}:swap target(creature) -text={T}: Switch target creature's power and toughness until end of turn. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=2 -[/card] -[card] -name=Merfolk Traders -auto=draw:1 -auto=reject target(*|myhand) -text=When Merfolk Traders enters the battlefield, draw a card, then discard a card. -mana={1}{U} -type=Creature -subtype=Merfolk -power=1 -toughness=2 -[/card] -[card] -name=Merfolk Wayfinder -abilities=flying -aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-island]|*) then bottomoflibrary))! -auto=reveal:3 optionone name(Get islands) target(<3>island|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -text=Flying -- When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. -mana={2}{U} -type=Creature -subtype=Merfolk Scout -power=1 -toughness=2 -[/card] -[card] -name=Merrow Bonegnawer -auto={T}:target(player) ability$!target(*|mygraveyard) moveTo(exile)!$ targetedplayer -auto=@movedTo(*[black]|mystack):may untap -text={T}: Target player exiles a card from his or her graveyard. -- Whenever you cast a black spell, you may untap Merrow Bonegnawer. -mana={B} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=1 -[/card] -[card] -name=Merrow Commerce -auto=@each my end:untap all(merfolk|myBattlefield) -text=At the beginning of your end step, untap all Merfolk you control. -mana={1}{U} -type=Tribal Enchantment -subtype=Merfolk -[/card] -[card] -name=Merrow Grimeblotter -auto={1}{ub}{q}:target(creature) -2/0 ueot -text={1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) -mana={3}{UB} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Merrow Harbinger -abilities=islandwalk -aicode=activate target(merfolk|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(merfolk|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=Islandwalk -- When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. -mana={3}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=3 -[/card] -[card] -name=Merrow Levitator -auto={T}:flying target(creature) -auto=@movedTo(*[blue]|mystack):may untap -text={T}: Target creature gains flying until end of turn. -- Whenever you cast a blue spell, you may untap Merrow Levitator. -mana={3}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=3 -[/card] -[card] -name=Merrow Reejerey -auto=lord(other merfolk|myBattlefield) 1/1 -auto=@movedTo(merfolk|mystack) from(*|myhand):all(this) transforms((,newability[may tap target(*)],newability[may untap target(*)])) ueot -text=Other Merfolk creatures you control get +1/+1. -- Whenever you cast a Merfolk spell, you may tap or untap target permanent. -mana={2}{U} -type=Creature -subtype=Merfolk Soldier -power=2 -toughness=2 -[/card] -[card] -name=Merrow Wavebreakers -auto={1}{u}{q}:flying ueot -text={1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) -mana={4}{U} -type=Creature -subtype=Merfolk Soldier -power=3 -toughness=3 -[/card] -[card] -name=Merrow Witsniper -auto=deplete:1 target(player) -text=When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard. -mana={U} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=1 -[/card] -[card] -name=Mesa Enchantress -auto=@movedTo(enchantment|mystack):may draw:1 controller -text=Whenever you cast an enchantment spell, you may draw a card. -mana={1}{W}{W} -type=Creature -subtype=Human Druid -power=0 -toughness=2 -[/card] -[card] -name=Mesa Falcon -abilities=flying -auto={1}{W}:0/1 -text=Flying -- {1}{W}: Mesa Falcon gets +0/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Mesmeric Fiend -aicode=activate hand(blink)forsrc notatarget(*[-land]|targetedpersonshand) -auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone hand(blink)forsrc notatarget(*[-land]|reveal) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. -- When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. -mana={1}{B} -type=Creature -subtype=Nightmare Horror -power=1 -toughness=1 -[/card] -[card] -name=Mesmeric Orb -auto=@untapped(*|myBattlefield):deplete:1 controller -auto=@untapped(*|opponentBattlefield):deplete:1 opponent -text=Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard. -mana={2} -type=Artifact -[/card] -[card] -name=Mesmeric Trance -auto={U}{D(*|myhand)}:draw:1 -auto=cumulativeupcost[{1}] sacrifice -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {U}, Discard a card: Draw a card. -mana={1}{U}{U} -type=Enchantment -[/card] -[card] -name=Messenger Drake -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller -abilities=flying -text=Flying -- When Messenger Drake dies, draw a card. -mana={3}{U}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Messenger Falcons -abilities=flying -auto=draw:1 -text=Flying -- When Messenger Falcons enters the battlefield, draw a card. -mana={2}{GU}{W} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Messenger's Speed -target=creature -auto=teach(creature) trample -auto=teach(creature) haste -text=Enchant creature -- Enchanted creature has trample and haste. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Metal Fatigue -auto=tap all(artifact) -text=Tap all artifacts. -mana={2}{W} -type=Instant -[/card] -[card] -name=Metallic Mastery -target=artifact -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Untap target artifact and gain control of it until end of turn. That artifact gains haste until end of turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Metallic Mimic -auto=chooseatype transforms((chosentype,newability[@movedTo(creature[chosentype]|mybattlefield)}:all(trigger[to]) counter(1/1.1)])) forever chooseend -text=As Metallic Mimic enters the battlefield, choose a creature type. -- Metallic Mimic is the chosen type in addition to its other types. -- Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. -mana={2} -type=Artifact Creature -subtype=Shapeshifter -power=2 -toughness=1 -[/card] -[card] -name=Metallic Rebuke -other={improvise} name(Improvise) -target=*|stack -auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Counter target spell unless its controller pays {3}. -mana={2}{U} -type=Instant -[/card] -[card] -name=Metallic Sliver -mana={1} -type=Artifact Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Metallurgeon -auto={W}{T}:Regenerate target(artifact) -text={W}, {T}: Regenerate target artifact. -mana={1}{W} -type=Artifact Creature -subtype=Human Artificer -power=1 -toughness=2 -[/card] -[card] -name=Metallurgic Summonings -auto=@movedto(*[instant;sorcery;manacost=0]|mystack):create(Construct:Artifact Creature Construct:0/0) controller -auto=@movedto(*[instant;sorcery;manacost=1]|mystack):create(Construct:Artifact Creature Construct:1/1) controller -auto=@movedto(*[instant;sorcery;manacost=2]|mystack):create(Construct:Artifact Creature Construct:2/2) controller -auto=@movedto(*[instant;sorcery;manacost=3]|mystack):create(Construct:Artifact Creature Construct:3/3) controller -auto=@movedto(*[instant;sorcery;manacost=4]|mystack):create(Construct:Artifact Creature Construct:4/4) controller -auto=@movedto(*[instant;sorcery;manacost=5]|mystack):create(Construct:Artifact Creature Construct:5/5) controller -auto=@movedto(*[instant;sorcery;manacost=6]|mystack):create(Construct:Artifact Creature Construct:6/6) controller -auto=@movedto(*[instant;sorcery;manacost=7]|mystack):create(Construct:Artifact Creature Construct:7/7) controller -auto=@movedto(*[instant;sorcery;manacost=8]|mystack):create(Construct:Artifact Creature Construct:8/8) controller -auto=@movedto(*[instant;sorcery;manacost=9]|mystack):create(Construct:Artifact Creature Construct:8/8) controller -auto=@movedto(*[instant;sorcery;manacost=10]|mystack):create(Construct:Artifact Creature Construct:10/10) controller -auto=@movedto(*[instant;sorcery;manacost=11]|mystack):create(Construct:Artifact Creature Construct:11/11) controller -auto=@movedto(*[instant;sorcery;manacost=12]|mystack):create(Construct:Artifact Creature Construct:12/12) controller -auto=@movedto(*[instant;sorcery;manacost=13]|mystack):create(Construct:Artifact Creature Construct:13/13) controller -auto=@movedto(*[instant;sorcery;manacost=14]|mystack):create(Construct:Artifact Creature Construct:14/14) controller -auto=@movedto(*[instant;sorcery;manacost=15]|mystack):create(Construct:Artifact Creature Construct:15/15) controller -auto=@movedto(*[instant;sorcery;manacost=16]|mystack):create(Construct:Artifact Creature Construct:16/16) controller -auto=@movedto(*[instant;sorcery;manacost=17]|mystack):create(Construct:Artifact Creature Construct:17/17) controller -auto=@movedto(*[instant;sorcery;manacost=18]|mystack):create(Construct:Artifact Creature Construct:18/18) controller -auto=@movedto(*[instant;sorcery;manacost=19]|mystack):create(Construct:Artifact Creature Construct:19/19) controller -auto=@movedto(*[instant;sorcery;manacost=20]|mystack):create(Construct:Artifact Creature Construct:20/20) controller -auto={3}{U}{U}{E}:moveto(ownerhand) all(*[instant;sorcery]|mygraveyard) restriction{type(artifact|mybattlefield)~morethan~5} -text=Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost. -- {3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Metalspinner's Puzzleknot -auto=draw:1 && life:-1 -auto={2}{B}{S}:draw:1 && life:-1 -text=When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life. -- {2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life. -mana={2} -type=Artifact -[/card] -[card] -name=Metalwork Colossus -anyzone=foreach(artifact[-creature;manacost=1]|mybattlefield) changecost(colorless:-1) forcedalive -anyzone=foreach(artifact[-creature;manacost=2]|mybattlefield) changecost(colorless:-2) forcedalive -anyzone=foreach(artifact[-creature;manacost=3]|mybattlefield) changecost(colorless:-3) forcedalive -anyzone=foreach(artifact[-creature;manacost=4]|mybattlefield) changecost(colorless:-4) forcedalive -anyzone=foreach(artifact[-creature;manacost=5]|mybattlefield) changecost(colorless:-5) forcedalive -anyzone=foreach(artifact[-creature;manacost=6]|mybattlefield) changecost(colorless:-6) forcedalive -anyzone=foreach(artifact[-creature;manacost=7]|mybattlefield) changecost(colorless:-7) forcedalive -anyzone=foreach(artifact[-creature;manacost=8]|mybattlefield) changecost(colorless:-8) forcedalive -anyzone=foreach(artifact[-creature;manacost=9]|mybattlefield) changecost(colorless:-9) forcedalive -anyzone=foreach(artifact[-creature;manacost=10]|mybattlefield) changecost(colorless:-10) forcedalive -anyzone=foreach(artifact[-creature;manacost=11]|mybattlefield) changecost(colorless:-11) forcedalive -anyzone=foreach(artifact[-creature;manacost=12]|mybattlefield) changecost(colorless:-12) forcedalive -anyzone=foreach(artifact[-creature;manacost=13]|mybattlefield) changecost(colorless:-13) forcedalive -anyzone=foreach(artifact[-creature;manacost=14]|mybattlefield) changecost(colorless:-14) forcedalive -anyzone=foreach(artifact[-creature;manacost=15]|mybattlefield) changecost(colorless:-15) forcedalive -anyzone=foreach(artifact[-creature;manacost=16]|mybattlefield) changecost(colorless:-16) forcedalive -autograveyard={S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(reclaim) moveTo(myhand) -text=Metalwork Colossus costs {X} less to cast, where X is the total converted mana cost of noncreature artifacts you control. -- Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. -mana={11} -type=Artifact Creature -subtype=Construct -power=10 -toughness=10 -[/card] -[card] -name=Metamorphic Wurm -auto=aslongas(*|mygraveyard) 4/4 >6 -text=Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. -mana={3}{G}{G} -type=Creature -subtype=Elephant Wurm -power=3 -toughness=3 -[/card] -[card] -name=Metamorphose -target=*|opponentbattlefield -auto=moveTo(ownerhand) -auto=ability$!target(*[-planeswalker]|myhand) moveTo(mybattlefield)!$ opponent -text=Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. -mana={1}{U} -type=Instant -[/card] -[card] -name=Metathran Aerostat -abilities=flying -auto={U}:name(X = 0) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=0]|myhand) -auto={1}{U}:name(X = 1) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=1]|myhand) -auto={2}{U}:name(X = 2) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=2]|myhand) -auto={3}{U}:name(X = 3) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=3]|myhand) -auto={4}{U}:name(X = 4) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=4]|myhand) -auto={5}{U}:name(X = 5) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=5]|myhand) -auto={6}{U}:name(X = 6) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=6]|myhand) -auto={7}{U}:name(X = 7) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=7]|myhand) -auto={8}{U}:name(X = 8) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=8]|myhand) -auto={9}{U}:name(X = 9) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=9]|myhand) -auto={10}{U}:name(X = 10) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=10]|myhand) -auto={11}{U}:name(X = 11) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=11]|myhand) -auto={12}{U}:name(X = 12) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=12]|myhand) -auto={13}{U}:name(X = 13) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=13]|myhand) -auto={14}{U}:name(X = 14) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=14]|myhand) -auto={15}{U}:name(X = 15) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=15]|myhand) -auto={16}{U}:name(X = 16) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=16]|myhand) -text=Flying -- {X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand. -mana={2}{U}{U} -type=Creature -subtype=Metathran -power=2 -toughness=2 -[/card] -[card] -name=Metathran Elite -auto=this(auras >= 1) unblockable -text=Metathran Elite is unblockable as long as it's enchanted. -mana={1}{U}{U} -type=Creature -subtype=Metathran Soldier -power=2 -toughness=3 -[/card] -[card] -name=Metathran Soldier -abilities=unblockable -text=Metathran Soldier is unblockable. -mana={1}{U} -type=Creature -subtype=Metathran Soldier -power=1 -toughness=1 -[/card] -[card] -name=Metathran Transport -abilities=flying -auto=cantbeblockedby(creature[blue]) -auto={U}:transforms((,blue)) target(creature) ueot -text=Flying -- Metathran Transport can't be blocked by blue creatures. -- {U}: Target creature becomes blue until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Metathran -power=1 -toughness=3 -[/card] -[card] -name=Metathran Zombie -auto={B}:regenerate -text={B}: Regenerate Metathran Zombie. -mana={1}{U} -type=Creature -subtype=Metathran Zombie -power=1 -toughness=1 -[/card] -[card] -name=Meteor Crater -auto=aslongas(*[white]|myBattlefield) {T}:Add{W} -auto=aslongas(*[blue]|myBattlefield) {T}:Add{U} -auto=aslongas(*[black]|myBattlefield) {T}:Add{B} -auto=aslongas(*[red]|myBattlefield) {T}:Add{R} -auto=aslongas(*[green]|myBattlefield) {T}:Add{G} -text={T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool. -type=Land -[/card] -[card] -name=Meteor Storm -auto={2}{R}{G}{D}{D}:damage:4 target(creature,player) -text={2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. -mana={R}{G} -type=Enchantment -[/card] -[card] -name=Meteorite -auto=damage:2 target(creature,player) -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -auto={T}:Add{G} -text=When Meteorite enters the battlefield it deals 2 damage to target creature or player. -- {T}: Add one mana of any color to your mana pool. -mana={5} -type=Artifact -[/card] -[card] -name=Metrognome -autograveyard=while(restriction{discardbyopponent}) token(Gnome,Artifact Creature Gnome,1/1)*4 -autoexile=while(restriction{discardbyopponent}) token(Gnome,Artifact Creature Gnome,1/1)*4 -auto={4}{T}:token(Gnome,Artifact Creature Gnome,1/1) -text=When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield. -- {4}, {T}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Metropolis Sprite -abilities=flying -auto={U}:1/-1 ueot -text=Flying -- {U}: Metropolis Sprite gets +1/-1 until end of turn. -mana={1}{U} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=2 -[/card] -[card] -name=Michiko Konda, Truth Seeker -auto=@damageof(player) from(*|opponentstack,opponentbattlefield,opponentgraveyard,opponenthand,opponentexile):ability$!name(sacrifice permanent) notatarget(*|mybattlefield) sacrifice!$ opponent -text=Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. -mana={3}{W} -type=Legendary Creature -subtype=Human Advisor -power=2 -toughness=2 -[/card] -[card] -name=Midnight Banshee -abilities=wither -auto=@each my upkeep:all(creature[-black]) counter(-1/-1,1) -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. -mana={3}{B}{B}{B} -type=Creature -subtype=Spirit -power=5 -toughness=5 -[/card] -[card] -name=Midnight Charm -auto=aslongas(creature|battlefield) choice damage:1 target(creature) && life:1 controller -auto=aslongas(creature|battlefield) choice first strike target(creature) -auto=aslongas(creature|battlefield) choice tap target(creature) -text=Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature. -mana={B} -type=Instant -[/card] -[card] -name=Midnight Covenant -target=creature -auto=teach(creature) {B}:1/1 -text=Enchant creature -- Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Midnight Duelist -auto=protection from(vampire) -text=Protection from Vampires -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Midnight Entourage -auto=lord(other Aetherborn|mybattlefield) 1/1 -auto=@movedto(aetherborn|graveyard) from(mybattlefield):draw:1 && life:-1 -text=Other Aetherborn you control get +1/+1. -- Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life. -mana={2}{B}{B} -type=Creature -subtype=Aetherborn Rogue -power=3 -toughness=3 -[/card] -[card] -name=Midnight Guard -auto=@movedTo(other creature|mybattlefield):untap -text=Whenever another creature enters the battlefield, untap Midnight Guard. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Midnight Haunting -auto=token(Spirit,Creature Spirit,1/1,white,flying)*2 -text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. -mana={2}{W} -type=Instant -[/card] -[card] -name=Midnight Ritual -target=creature|mygraveyard -auto=moveTo(exile) and!( create(Zombie:Creature Zombie:2/2:black) )! -text=Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. -mana={X}{2}{B} -type=Sorcery -[/card] -[card] -name=Midnight Scavengers -auto=may target(creature[manacost <=3]|mygraveyard) moveto(myhand) -text=When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand. -- (Melds with Graf Rats.) -mana={4}{B} -type=Creature -subtype=Human Rogue -power=3 -toughness=3 -[/card] -[card] -name=Midsummer Revel -auto=@each my upkeep:may counter(0/0,1,Verse) -auto={G}{S}:thisforeach(counter{0/0.1.Verse}) token(Beast,Creature Beast,3/3,green) -text=At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. -- {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Midvast Protector -auto=chooseacolor name(choose a creature) target(creature) transforms((,newability[protection from(*[chosencolor])])) ueot chooseend -text=When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. -mana={3}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Might Beyond Reason -target=creature -auto=ifnot delirium then counter(1/1,2) -auto=if delirium then counter(1/1,3) -text=Put two +1/+1 counters on target creature. -- Delirium Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard. -mana={3}{G} -type=Instant -[/card] -[card] -name=Might of Alara -target=Creature -auto=aslongas(forest|myBattlefield) 1/1 -auto=aslongas(mountain|myBattlefield) 1/1 -auto=aslongas(plains|myBattlefield) 1/1 -auto=aslongas(swamp|myBattlefield) 1/1 -auto=aslongas(island|myBattlefield) 1/1 -text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. -mana={G} -type=Instant -[/card] -[card] -name=Might of Oaks -target=creature -auto=7/7 -text=Target creature gets +7/+7 until end of turn. -mana={3}{G} -type=Instant -[/card] -[card] -name=Might of Old Krosa -target=creature -auto=if compare(restriction{assorcery}~morethan~0) then 4/4 ueot else 2/2 ueot -text=Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead. -mana={G} -type=Instant -[/card] -[card] -name=Might of the Masses -target=creature -auto=foreach(creature|myBattlefield) 1/1 -text=Target creature gets +1/+1 for each creature you control. -mana={G} -type=Instant -[/card] -[card] -name=Might of the Nephilim -target=creature -auto=dynamicability -auto=dynamicability -text=Target creature gets +2/+2 until end of turn for each of its colors. -mana={1}{G} -type=Instant -[/card] -[card] -name=Might Sliver -auto=lord(sliver) 2/2 -text=All Sliver creatures get +2/+2. -mana={4}{G} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Might Weaver -auto={2}:trample target(creature[red;white]) -text={2}: Target red or white creature gains trample until end of turn. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -mana={1}{G} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Mightstone -auto=lord(creature[attacking]) 1/0 -text=Attacking creatures get +1/+0. -mana={4} -type=Artifact -[/card] -[card] -name=Mighty Emergence -auto=@movedTo(creature[power>=5]|myBattlefield):may all(trigger) counter(1/1,2) -text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Mighty Leap -target=creature -auto=2/2 -auto=flying -text=Target creature gets +2/+2 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Migratory Route -auto=create(Bird:Creature Bird:1/1:white:flying)*4 -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Create four 1/1 white Bird creature tokens with flying. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={3}{W}{U} -type=Sorcery -[/card] -[card] -name=Mijae Djinn -auto=@combat(attacking,turnlimited) source(this):flipacoin loseability name(untap it and remove it from combat) tap && removefromcombat loseabilityend flipend -text=Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. -mana={R}{R}{R} -type=Creature -subtype=Djinn -power=6 -toughness=3 -[/card] -[card] -name=Mikaeus, the Lunarch -auto=counter(1/1,X) -auto=name(Put a +1/+1 counter on each other creature you control) {T}{C(1/1,-1)}:counter(1/1,1) all(other creature|mybattlefield) -auto=name(Put a +1/+1 counter on Mikaeus) {T}:counter(1/1,1) -text=Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. -- {T}: Put a +1/+1 counter on Mikaeus. -- {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. -mana={X}{W} -type=Legendary Creature -subtype=Human Cleric -power=0 -toughness=0 -[/card] -[card] -name=Mikaeus, the Unhallowed -abilities=intimidate -auto=lord(other creature[-human]|mybattlefield) 1/1 -auto=lord(other creature[-human]|mybattlefield) undying -auto=@damageof(player) from(human):all(trigger[from]) destroy -text=Intimidate -- Whenever a Human deals damage to you, destroy it. -- Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) -mana={3}{B}{B}{B} -type=Legendary Creature -subtype=Zombie Cleric -power=5 -toughness=5 -[/card] -[card] -name=Mikokoro, Center of the Sea -auto={T}:Add{1} -auto={2}{T}:draw:1 controller && draw:1 opponent -text={T}: Add {1} to your mana pool. -- {2}, {T}: Each player draws a card. -type=Legendary Land -[/card] -[card] -name=Militant Inquisitor -auto=foreach(equipment|mybattlefield)1/0 -text=Militant Inquisitor gets +1/+0 for each Equipment you control. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Militant Monk -abilities=vigilance -auto={T}:prevent:1 target(creature,player) -text=Vigilance -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={1}{W}{W} -type=Creature -subtype=Human Monk Cleric -power=2 -toughness=1 -[/card] -[card] -name=Military Intelligence -auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1}:draw:1 -text=Whenever you attack with two or more creatures, draw a card. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Militia's Pride -auto=@combat(attacking) source(creature[-token]|mybattlefield):pay({W}) token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white,battleready) -text=Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking. -mana={1}{W} -type=Tribal Enchantment -subtype=Kithkin -[/card] -[card] -name=Millennial Gargoyle -abilities=flying -text=Flying -mana={4} -type=Artifact Creature -subtype=Gargoyle -power=2 -toughness=2 -[/card] -[card] -name=Millikin -auto={M}{T}:add{1} -text={T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. -mana={2} -type=Artifact Creature -subtype=Construct -power=0 -toughness=1 -[/card] -[card] -name=Millstone -auto={2}{T}:deplete:2 target(player) -text={2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. -mana={2} -type=Artifact -[/card] -[card] -name=Miming Slime -auto=token(Ooze,Creature Ooze,power:highest:creature:mybattlefield/power:highest:creature:mybattlefield,green) -text=Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Mina and Denn, Wildborn -abilities=trample -auto=maxPlay(land)+1 -auto={r}{g}{h(land|mybattlefield)}:target(creature) trample ueot -text=You may play an additional land on each of your turns. -- {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn. -mana={2}{R}{G} -type=Legendary Creature -subtype=Elf Ally -power=4 -toughness=4 -[/card] -[card] -name=Minamo Scrollkeeper -abilities=defender -auto=hmodifer:1 controller -text=Defender (This creature can't attack.) -- Your maximum hand size is increased by one. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Minamo Sightbender -auto={X}{T}:target(creature[power<=X]) unblockable -text={X}, {T}: Target creature with power X or less is unblockable this turn. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Minamo, School at Water's Edge -auto={T}:Add{U} -auto={U}{T}:Untap target(*[legendary]) -text={T}: Add {U} to your mana pool. -- {U}, {T}: Untap target legendary permanent. -type=Legendary Land -[/card] -[card] -name=Mind Burst -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -auto=ability$!name(discard) target(*|myhandplus1plusend) reject!$ targetedplayer -text=Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Mind Control -target=creature -alias=1194 -text=Enchant creature -- You control enchanted creature. -mana={3}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mind Funeral -target=opponent -auto=Reveal:4 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend -text=Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. -mana={1}{U}{B} -type=Sorcery -[/card] -[card] -name=Mind Games -target=artifact,creature,land -auto=tap -buyback={U}{2}{U} -text=Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Tap target artifact, creature, or land. -mana={U} -type=Instant -[/card] -[card] -name=Mind Grind -auto=Reveal:x revealzone(opponentlibrary) revealuntil(land|opponentlibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend -text=Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0. -mana={X}{U}{B} -type=Sorcery -[/card] -[card] -name=Mind Harness -target=creature[red;green] -alias=1194 -auto=cumulativeupcostmulti[{1}] sacrifice all(this) -text=Enchant red or green creature -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- You control enchanted creature. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mind Knives -target=opponent -auto=discard:1 -text=Target opponent discards a card at random. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Mind Maggots -auto=may target(*|myhand) reject && counter(1/1,2) all(this) -text=When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. -mana={3}{B} -type=Creature -subtype=Insect -power=2 -toughness=2 -[/card] -[card] -name=Mind Over Matter -auto={D(*|myhand)}:tap target(artifact,creature,land) -auto={D(*|myhand)}:untap target(artifact,creature,land) -text=Discard a card: You may tap or untap target artifact, creature, or land. -mana={2}{U}{U}{U}{U} -type=Enchantment -[/card] -[card] -name=Mind Peel -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -buyback={2}{B}{B}{B} -text=Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target player discards a card. -mana={B} -type=Sorcery -[/card] -[card] -name=Mind Raker -abilities=devoid -auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( ability$!reject notatarget(*|myhand)!$ opponent )! -text=Devoid (This card has no color.) -- When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card. -mana={3}{B} -type=Creature -subtype=Eldrazi Processor -power=3 -toughness=3 -[/card] -[card] -name=Mind Ravel -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -auto=@next upkeep:draw:1 controller -text=Target player discards a card. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Mind Rot -target=player -auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -text=Target player discards two cards. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Mind Sculpt -target=opponent -auto=deplete:7 -text=Target opponent puts the top seven cards of his or her library into his or her graveyard. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Mind Shatter -auto=discard:X target(player) -text=Target player discards X cards at random. -mana={X}{B}{B} -type=Sorcery -[/card] -[card] -name=Mind Slash -aicode=activate notatarget(*|targetedpersonshand) reject -auto={B}{S(creature|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery -text={B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Mind Sludge -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Target player discards a card for each Swamp you control. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Mind Spring -auto=draw:X controller -text=Draw X cards. -mana={X}{U}{U} -type=Sorcery -[/card] -[card] -name=Mind Stone -auto={T}:Add{1} -auto={1}{T}{S}:draw:1 -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Mind Stone: Draw a card. -mana={2} -type=Artifact -[/card] -[card] -name=Mind Swords -other={S(creature|myBattlefield)} -otherrestriction=type(swamp|mybattlefield)~morethan~0 -auto=ability$!moveto(exile) notatarget(<2>*|myhand)!$ controller && ability$!moveto(exile) notatarget(<2>*|myhand)!$ opponent -text=If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost. -- Each player exiles two cards from his or her hand. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Mind Twist -auto=discard:X target(player) -text=Target player discards X cards at random. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Mind Unbound -auto=@each my upkeep:thisforeach(counter{0/0.1.Lore}) draw:1 controller -auto=@each my upkeep:counter(0/0,1,Lore) -text=At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound. -mana={4}{U}{U} -type=Enchantment -[/card] -[card] -name=Mind Warp -aicode=reject notatarget(*|opponenthand) -auto=reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) notatarget(*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Look at target player's hand and choose X cards from it. That player discards them. -mana={X}{3}{B} -type=Sorcery -[/card] -[card] -name=Mind Whip -target=creature -auto=teach(creature) upcost[{3}] tap && damage:2 targetcontroller -text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature. -mana={2}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mindbender Spores -abilities=flying,defender -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) transforms((,newability[counter(0/0.4.Spore)],newability[@each my upkeep:this(counter{0/0.1.Spore}) counter(0/0.-1.Spore)],newability[this(counter{0/0.1.Spore}) doesnotuntap])) forever -text=Defender (This creature can't attack.) -- Flying -- Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature." -mana={2}{G} -type=Creature -subtype=Fungus Wall -power=0 -toughness=1 -[/card] -[card] -name=Mindclaw Shaman -auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[instant;sorcery]|reveal) moveto(myexile) and!( becomes(tobecast) )! optiononeend optiontwo name(put in hand) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -text=When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost. -mana={4}{R} -type=Creature -subtype=Viashino Shaman -power=2 -toughness=2 -[/card] -[card] -name=Mindcrank -auto=@lifelostfoeof(player):deplete:thatmuch opponent -text=Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.) -mana={2} -type=Artifact -[/card] -[card] -name=Mindculling -target=opponent -auto=draw:2 controller -auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ targetedplayer -text=You draw two cards and target opponent discards two cards. -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Mindeye Drake -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):deplete:5 target(player) -text=Flying -- When Mindeye Drake dies, target player puts the top five cards of his or her library into his or her graveyard. -mana={4}{U} -type=Creature -subtype=Drake -power=2 -toughness=5 -[/card] -[card] -name=Mindlash Sliver -auto=lord(sliver) {1}:transforms((sacrified,newability[sacrifice],newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot limit:1 -text=All Slivers have "{1}, Sacrifice this permanent: Each player discards a card." -mana={B} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Mindleech Mass -abilities=trample -auto=@combatdamagefoeof(player) from(this):may target(*[-land]|opponenthand) castcard(restricted) -auto=@combatdamageof(player) from(this):may target(*[-land]|myhand) castcard(restricted) -text=Trample -- Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost. -mana={5}{U}{B}{B} -type=Creature -subtype=Horror -power=6 -toughness=6 -[/card] -[card] -name=Mindless Automaton -auto=counter(1/1,2) -auto={1}{D(*|myhand)}:counter(1/1,1) -auto={C(1/1,-2)}:draw:1 controller -text=Mindless Automaton enters the battlefield with two +1/+1 counters on it. -- {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. -- Remove two +1/+1 counters from Mindless Automaton: Draw a card. -mana={4} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Mindless Null -auto=aslongas(vampire|myBattlefield) cantblock <1 -text=Mindless Null can't block unless you control a Vampire. -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Mindmelter -abilities=unblockable -auto={3}{c}:target(opponent) ability$!name(exile card from hand) moveto(exile) target(*|myhand)!$ targetedplayer asSorcery -text=Devoid (This card has no color.) -- Mindmelter can't be blocked. -- {3}{C}: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. ({C} represents colorless mana.) -mana={1}{U}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=2 -[/card] -[card] -name=Mindmoil -auto=@movedTo(*|mystack):all(*|myhand) transforms((,newability[bottomoflibrary],newability[draw:1])) ueot -text=Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=Mind's Desire -abilities=storm -auto=shuffle -auto=moveto(exile) and!( transforms((,zerocast,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) -text=Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Mind's Dilation -auto=@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~equalto~1}:transforms((,newability[@movedto(*[-land]|opponentgraveyard) restriction{thisturn(*|opponentstack)~equalto~1}:all(trigger[to]) may castcard(normal)])) ueot && ingest:1 opponent -text=Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost. -mana={5}{U}{U} -type=Enchantment -[/card] -[card] -name=Mind's Eye -auto=@drawfoeof(player):pay({1}) draw:1 -text=Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. -mana={5} -type=Artifact -[/card] -[card] -name=Mindscour Dragon -abilities=flying -auto=@combatdamagefoeof(player) from(this):deplete:4 target(player) -text=Flying -- Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top 4 cards of his or her library into his or her graveyard. -mana={4}{U}{U} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Mindshrieker -abilities=flying -auto={2}:name(deplete) target(player) Reveal:1 revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(ownerlibrary) and!( transforms((,newability[deplete:1])) oneshot )! optiononeend afterrevealed all(this) revealedmana/revealedmana afterrevealedend revealend -text=Flying -- {2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost. -mana={1}{U} -type=Creature -subtype=Spirit Bird -power=1 -toughness=1 -[/card] -[card] -name=Mindslicer -auto=@movedto(this|graveyard) from(battlefield):reject all(*|hand) -text=When Mindslicer dies, each player discards his or her hand. -mana={2}{B}{B} -type=Creature -subtype=Horror -power=4 -toughness=3 -[/card] -[card] -name=Mindsparker -abilities=first strike -auto=@movedTo(instant[white;blue]|opponentStack):damage:2 opponent -auto=@movedTo(sorcery[white;blue]|opponentStack):damage:2 opponent -text=First strike. -- Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player. -mana={1}{R}{R} -type=Creature -subtype=Elemental -power=3 -toughness=2 -[/card] -[card] -name=Mindstab Thrull -auto=@combat(notblocked) source(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ opponent opponent && sacrifice all(this) -text=Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. -mana={1}{B}{B} -type=Creature -subtype=Thrull -power=2 -toughness=2 -[/card] -[card] -name=Mindstab -auto=target(player) ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer -suspend(4)={b} -text=Target player discards three cards. -- Suspend 4 - {B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={5}{B} -type=Sorcery -[/card] -[card] -name=Mindstatic -target=*|stack -auto=transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {6}. -mana={3}{U} -type=Instant -[/card] -[card] -name=Mindstorm Crown -auto=@each my beginofturn restriction{type(*|myhand)~morethan~1}:phaseaction[my upkeep once]:damage:1 controller -auto=@each my beginofturn restriction{type(*|myhand)~lessthan~1}:phaseaction[my upkeep once]:draw:1 controller -text=At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you. -mana={3} -type=Artifact -[/card] -[card] -name=Mindswipe -target=*|stack -auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever -auto=damage:x targetcontroller -text=Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller. -mana={X}{U}{R} -type=Instant -[/card] -[card] -name=Mindwarper -auto=counter(1/1,3) -auto={2}{B}{c(1/1,-1)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery -text=Mindwarper enters the battlefield with three +1/+1 counters on it. -- {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery. -mana={2}{B}{B} -type=Creature -subtype=Spirit -power=0 -toughness=0 -[/card] -[card] -name=Mindwhip Sliver -auto=lord(sliver) {2}{S}:discard:1 target(player) asSorcery -text=All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery." -mana={2}{B} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Mindwrack Demon -abilities=flying,trample -auto=deplete:4 controller -auto=@each my upkeep restriction{notdelirum}:life:-4 controller -text=Flying, trample -- When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard. -- Delirium At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard. -mana={2}{B}{B} -type=Creature -subtype=Demon -power=4 -toughness=5 -[/card] -[card] -name=Mindwrack Liege -auto=lord(other creature[blue]|myBattlefield) 1/1 -auto=lord(other creature[red]|myBattlefield) 1/1 -auto={UR}{UR}{UR}{UR}:moveTo(myBattlefield) target(creature[blue;red]|myhand) -text=Other blue creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- {(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield. -mana={3}{UR}{UR}{UR} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Mine Bearer -auto={T}{S}:destroy target(other creature[attacking]) -text={T}, Sacrifice Mine Bearer: Destroy target attacking creature. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Mine Layer -auto={1}{R}{T}:counter(0/0,1,Mine) target(land) -auto=@tapped(land[counter{0/0.1.Mine}]):all(trigger[to]) destroy -auto=@movedTo(nonbattlezone) from(this|battlefield):all(land) removeallcounters(0/0,1,Mine) -text={1}{R}, {T}: Put a mine counter on target land. -- Whenever a land with a mine counter on it becomes tapped, destroy it. -- When Mine Layer leaves the battlefield, remove all mine counters from all lands. -mana={3}{R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Miner's Bane -auto={2}{R}:name(1/0 and Trample) transforms((,newability[1/0],newability[trample])) ueot -text={2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -mana={4}{R}{R} -type=Creature -subtype=Elemental -power=6 -toughness=3 -[/card] -[card] -name=Minion of Leshrac -abilities=protection from black -auto={T}:destroy target(creature,land) -auto=upcostmulti[{S(other creature|mybattlefield)}] tap && damage:5 controller -text=Protection from black -- At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. -- {T}: Destroy target creature or land. -mana={4}{B}{B}{B} -type=Creature -subtype=Demon Minion -power=5 -toughness=5 -[/card] -[card] -name=Minion of Tevesh Szat -auto=upcost[{B}{B}] damage:2 controller -auto={T}:3/-2 target(creature) -text=At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. -- {T}: Target creature gets +3/-2 until end of turn. -mana={4}{B}{B}{B} -type=Creature -subtype=Demon Minion -power=4 -toughness=4 -[/card] -[card] -name=Minion Reflector -auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{2}]] clone with(treason,haste) -text=Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent." -mana={5} -type=Artifact -[/card] -[card] -name=Minions' Murmurs -auto=foreach(creature|myBattlefield) draw:1 -auto=life:-type:creature:mybattlefield -text=You draw X cards and you lose X life, where X is the number of creatures you control. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Minister of Impediments -auto={T}:tap target(creature) -text=({(w/u)} can be paid with either {W} or {U}.) -- {T}: Tap target creature. -mana={2}{WU} -type=Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Minister of Inquiries -auto=alterenergy:2 controller -auto={T}{e:1}:deplete:3 target(player) -text=When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Target player puts the top three cards of his or her library into his or her graveyard. -mana={U} -type=Creature -subtype=Vedalken Advisor -power=1 -toughness=2 -[/card] -[card] -name=Minister of Pain -auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && all(creature|opponentbattlefield) -1/-1 ueot -text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn. -mana={2}{B} -type=Creature -subtype=Human Shaman -power=2 -toughness=3 -[/card] -[card] -name=Minotaur Abomination -mana={4}{B}{B} -type=Creature -subtype=Zombie Minotaur -power=4 -toughness=6 -[/card] -[card] -name=Minotaur Aggressor -abilities=first strike,haste -text=First strike, haste -mana={6}{R} -type=Creature -subtype=Minotaur Berserker -power=6 -toughness=2 -[/card] -[card] -name=Minotaur Explorer -auto=aslongas(*|myHand) choice discard:1 controller oneshot -auto=choice sacrifice -text=When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random. -mana={1}{R} -type=Creature -subtype=Minotaur Scout -power=3 -toughness=3 -[/card] -[card] -name=Minotaur Illusionist -auto={1}{U}:shroud -auto={R}{S}:target(other creature) dynamicability -text={1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. -mana={3}{U}{R} -type=Creature -subtype=Minotaur Wizard -power=3 -toughness=4 -[/card] -[card] -name=Minotaur Skullcleaver -abilities=haste -auto=2/0 ueot -text=Haste. -- When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Minotaur Berserker -power=2 -toughness=2 -[/card] -[card] -name=Minotaur Tactician -abilities=haste -auto=aslongas(creature[white]|myBattlefield) 1/1 -auto=aslongas(creature[blue]|myBattlefield) 1/1 -text=Haste -- Minotaur Tactician gets +1/+1 as long as you control a white creature. -- Minotaur Tactician gets +1/+1 as long as you control a blue creature. -mana={3}{R} -type=Creature -subtype=Minotaur -power=1 -toughness=1 -[/card] -[card] -name=Minotaur Warrior -mana={2}{R} -type=Creature -subtype=Minotaur Warrior -power=2 -toughness=3 -[/card] -[card] -name=Miraculous Recovery -target=creature|mygraveyard -auto=transforms((,newability[moveTo(mybattlefield)],newability[counter(1/1)])) -text=Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it. -mana={4}{W} -type=Instant -[/card] -[card] -name=Mirari -auto=@movedto(*[instant;sorcery]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{3}]] name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever -text=Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy. -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Mirari's Wake -auto=lord(creature|mybattlefield) 1/1 -auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -text=Creatures you control get +1/+1. -- -- Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. -mana={3}{G}{W} -type=Enchantment -[/card] -[card] -name=Mire Blight -target=creature -auto=@damaged(mytgt):destroy(mytgt) -text=Enchant creature -- When enchanted creature is dealt damage, destroy it. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mire Boa -abilities=swampwalk -auto={G}:regenerate -text=Swampwalk -- {G}: Regenerate Mire Boa. -mana={1}{G} -type=Creature -subtype=Snake -power=2 -toughness=1 -[/card] -[card] -name=Mire Kavu -auto=aslongas(swamp|myBattlefield) 1/1 -text=Mire Kavu gets +1/+1 as long as you control a Swamp. -mana={3}{R} -type=Creature -subtype=Kavu -power=3 -toughness=2 -[/card] -[card] -name=Mire Shade -auto={B}{S(swamp|myBattlefield)}:counter(1/1,1) asSorcery -text={B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery. -mana={1}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Miren, the Moaning Well -auto={T}:Add{1} -auto={3}{T}{S(creature|myBattlefield)}:life:storedtoughness -text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. -type=Legendary Land -[/card] -[card] -name=Mire's Malice -other={5}{B} name(Awaken) -target=opponent -auto=ability$!name(discard 2) notatarget(<2>*|myhand) reject!$ targetedplayer -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever -text=Target opponent discards two cards. -- Awaken 3-{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Mire's Toll -target=player -auto=reveal:type:swamp:mybattlefield revealzone(targetedpersonshand) optionone name(choose card) notatarget(*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Mirko Vosk, Mind Drinker -auto=@combatdamaged(player) from(this):Reveal:4 revealzone(opponentlibrary) revealuntil(land|opponentlibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend -text=Flying -- Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard. -mana={3}{U}{B} -type=Legendary Creature -subtype=Vampire -power=2 -toughness=4 -[/card] -[card] -name=Mirozel -abilities=flying -auto=@targeted(this):moveTo(ownerhand) -text=Flying -- When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. -mana={3}{U} -type=Creature -subtype=Illusion -power=2 -toughness=3 -[/card] -[card] -name=Mirran Crusader -abilities=double strike,protection from black,protection from green -text=Double strike, protection from black and from green -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Mirran Mettle -target=creature -auto=2/2 -auto=aslongas(artifact|mybattlefield) 2/2 >2 -text=Target creature gets +2/+2 until end of turn. -- Metalcraft- If you control three or more artifacts, that creature gets +4/+4 until end of turn instead. -mana={G} -type=Instant -[/card] -[card] -name=Mirran Spy -abilities=flying -auto=@movedTo(artifact|mystack):may untap target(creature) -text=Flying -- Whenever you cast an artifact spell, you may untap target creature. -mana={2}{U} -type=Creature -subtype=Drone -power=1 -toughness=3 -[/card] -[card] -name=Mirri the Cursed -abilities=flying,first strike,haste -auto=@combatdamaged(creature) from(this):counter(1/1,1) -text=Flying, first strike, haste -- Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. -mana={2}{B}{B} -type=Legendary Creature -subtype=Vampire Cat -power=3 -toughness=2 -[/card] -[card] -name=Mirri, Cat Warrior -abilities=first strike,forestwalk,vigilance -text=First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) -mana={1}{G}{G} -type=Legendary Creature -subtype=Cat Warrior -power=2 -toughness=3 -[/card] -[card] -name=Mirri's Guile -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot -auto=@each my upkeep:name(Look at top cards) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo name(put back) target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend -text=At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. -mana={G} -type=Enchantment -[/card] -[card] -name=Mirrodin's Core -auto={T}:add{1} -auto={T}{C(0/0,-1,Charge)}:add{W} -auto={T}{C(0/0,-1,Charge)}:add{U} -auto={T}{C(0/0,-1,Charge)}:add{B} -auto={T}{C(0/0,-1,Charge)}:add{R} -auto={T}{C(0/0,-1,Charge)}:add{G} -auto={T}:counter(0/0,1,Charge) -text={T}: Add {1} to your mana pool. -- {T}: Put a charge counter on Mirrodin's Core. -- {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Mirror Entity -auto={X}:all(creature|mybattlefield) transforms((allsubtypes,setpower=X,settoughness=X)) ueot -text=Changeling (This card is every creature type at all times.) -- {X}: Creatures you control become X/X and gain all creature types until end of turn. -mana={2}{W} -type=Creature -subtype=Shapeshifter -abilities=changeling -power=1 -toughness=1 -[/card] -[card] -name=Mirror Gallery -abilities=legendruleremove -text=The "legend rule" doesn't apply. -mana={5} -type=Artifact -[/card] -[card] -name=Mirror Mockery -target=creature -auto=@combat(attacking) source(mytgt) :all(trigger[to]) clone and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! -text=Enchant creature -- Whenever enchanted creature attacks, you may put a token onto the battlefield that's a copy of that creature. Exile that token at end of combat. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mirror Universe -auto={T}{S}:exchangelife opponent myUpkeepOnly -text={T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep. -mana={6} -type=Artifact -[/card] -[card] -name=Mirror Wall -abilities=defender -auto={W}:canattack ueot -text=Defender (This creature can't attack.) -- {W}: Mirror Wall can attack this turn as though it didn't have defender. -mana={3}{U} -type=Creature -subtype=Wall -power=3 -toughness=4 -[/card] -[card] -name=Mirror-Mad Phantasm -abilities=flying -auto={1}{U}:name(shuffle reveal) moveto(ownerlibrary) and!( transforms((,newability[shuffle],newability[Reveal:1 revealzone(mylibrary) revealuntil(Mirror-Mad Phantasm|mylibrary) optionone notatarget(Mirror-Mad Phantasm|reveal) bottomoflibrary optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend])) oneshot )! -text=Flying -- {1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. -mana={3}{U}{U} -type=Creature -subtype=Spirit -power=5 -toughness=1 -[/card] -[card] -name=Mirrorpool -auto={t}:add{c} -auto=tap(noevent) -auto={2}{c}{t}{s}:name(copy spell) target(instant,sorcery|mystack) castcard(copied noevent) -auto={4}{c}{t}{s}:name(Clone) clone notatarget(creature|mybattlefield) -text=Mirrorpool enters the battlefield tapped. -- {T}: Add {C} to your mana pool. -- {2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy. -- {4}{C}, {T}, Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control. -type=Land -[/card] -[card] -name=Mirror-Sigil Sergeant -abilities=trample -auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0}:may token(Mirror-Sigil Sergeant) -text=Trample -- At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield. -mana={5}{W} -type=Creature -subtype=Rhino Soldier -power=4 -toughness=4 -[/card] -[card] -name=Mirrorworks -auto=@movedto(other artifact[-token]|mybattlefield):all(trigger[to]) pay[[{2}]] clone -text=Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that artifact onto the battlefield. -mana={5} -type=Artifact -[/card] -[card] -name=Miscalculation -target=*|stack -auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -autohand=__CYCLING__({2}) -text=Counter target spell unless its controller pays {2}. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Mischief and Mayhem -target=creature -auto=4/4 ueot -text=Up to two target creatures each get +4/+4 until end of turn. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Mischievous Poltergeist -abilities=flying -auto={L:1}:regenerate -text=Flying -- Pay 1 life: Regenerate Mischievous Poltergeist. -mana={2}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Mischievous Quanar -facedown={3} -autofaceup=name(copy spell) target(*[instant;sorcery]|stack) castcard(copied noevent) -autofacedown={1}{U}{U}:morph -text={3}{U}{U}: Turn Mischievous Quanar face down. -- Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy. -mana={4}{U} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Misers' Cage -auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~4}:damage:2 opponent -text=At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. -mana={3} -type=Artifact -[/card] -[card] -name=Misery Charm -auto=if type(cleric|battlefield)~morethan~0 then choice destroy target(cleric) -auto=if type(cleric|mygraveyard)~morethan~0 then choice moveTo(myHand) target(cleric|myGraveyard) -auto=choice life:-2 target(player) -text=Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life. -mana={B} -type=Instant -[/card] -[card] -name=Misfortune -auto=ability$!choice name(opponent's creatures) all(creature|opponentbattlefield) counter(1/1,1) && life:4 opponent _ choice name(your creatures) all(creature|mybattlefield) counter(-1/-1,1) && life:-4 controller !$ opponent -text=An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her. -mana={1}{B}{R}{G} -type=Sorcery -[/card] -[card] -name=Misfortune's Gain -target=creature -auto=destroy && life:4 targetController -text=Destroy target creature. Its owner gains 4 life. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Misguided Rage -target=player -auto=ability$!name(sacrifice) target(*|mybattlefield) sacrifice!$ targetedplayer -text=Target player sacrifices a permanent. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Mishra, Artificer Prodigy -auto=@movedto(artifact|mystack):all(trigger[to]) transforms((,newability[may name(put in play) moveto(mybattlefield) notatarget(*[share!name!]|mynonplaynonexile)])) oneshot -text=Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it. -mana={1}{U}{B}{R} -type=Legendary Creature -subtype=Human Artificer -power=4 -toughness=4 -[/card] -[card] -name=Mishra's Bauble -aicode=name(look) activate name(look) phaseaction[upkeep once] draw:1 controller -auto={T}{S}:target(player) reveal:1 optionone name(Put On Top) target(<1>*|reveal) moveto(ownerlibrary) optiononeend afterrevealed transforms((,newability[phaseaction[upkeep once] draw:1 controller])) oneshot afterrevealedend revealend -text={T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. -mana={0} -type=Artifact -[/card] -[card] -name=Mishra's Factory -auto={T}:add{1} -auto={1}:transforms((Artifact Creature Assembly-Worker,setpower=2,settoughness=2)) ueot -auto={T}:1/1 target(assembly-worker) -text={T}: Add {1} to your mana pool. -- {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. -- {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. -type=Land -[/card] -[card] -name=Mishra's Groundbreaker -auto={T}{S}:target(other land|myBattlefield) transforms((Artifact Creature,setpower=3,settoughness=3)) forever -text={T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.) -mana={4} -type=Artifact -[/card] -[card] -name=Mishra's Helix -auto={T}:name(X = 0) donothing -auto={1}{T}:name(X = 1) target(land) tap -auto={2}{T}:name(X = 2) target(<2>land) tap -auto={3}{T}:name(X = 3) target(<3>land) tap -auto={4}{T}:name(X = 4) target(<4>land) tap -auto={5}{T}:name(X = 5) target(<5>land) tap -auto={6}{T}:name(X = 6) target(<6>land) tap -auto={7}{T}:name(X = 7) target(<7>land) tap -auto={8}{T}:name(X = 8) target(<8>land) tap -auto={9}{T}:name(X = 9) target(<9>land) tap -auto={10}{T}:name(X = 10) target(<10>land) tap -auto={11}{T}:name(X = 11) target(<11>land) tap -auto={12}{T}:name(X = 12) target(<12>land) tap -auto={13}{T}:name(X = 13) target(<13>land) tap -auto={14}{T}:name(X = 14) target(<14>land) tap -auto={15}{T}:name(X = 15) target(<15>land) tap -auto={16}{T}:name(X = 16) target(<16>land) tap -text={X}, {T}: Tap X target lands. -mana={5} -type=Artifact -[/card] -[card] -name=Misinformation -target=*|opponentgraveyard -auto=moveTo(ownerLibrary) -text=Put up to three target cards from an opponent's graveyard on top of his or her library in any order. -mana={B} -type=Instant -[/card] -[card] -name=Misshapen Fiend -abilities=flying -text=Flying -mana={1}{B} -type=Creature -subtype=Horror Mercenary -power=1 -toughness=1 -[/card] -[card] -name=Misstep -target=player -text=Creatures target player controls don't untap during that player's next untap step. -auto=frozen all(creature|targetedpersonsBattlefield) -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Mist Dragon -auto={0}:flying forever -auto={0}:-flying forever -auto={3}{U}{U}:phaseout -text={0}: Mist Dragon gains flying. (This effect lasts indefinitely.) -- {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) -- {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -mana={4}{U}{U} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Mist Intruder -abilities=flying -auto=@combatdamaged(player) from(this):ingest:1 opponent -text=Devoid (This card has no color.) -- Flying -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -mana={1}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=2 -[/card] -[card] -name=Mist Leopard -abilities=shroud -text=Shroud (This creature can't be the target of spells or abilities.) -mana={3}{G} -type=Creature -subtype=Cat -power=3 -toughness=2 -[/card] -[card] -name=Mist of Stagnation -auto=lord(*) doesnotuntap -auto=@each my upkeep:notatarget(*|mybattlefield) untap -auto=@each my upkeep:ability$!notatarget(*|mybattlefield) untap!$ opponent -text=Permanents don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Mist Raven -abilities=flying -auto=moveto(ownerhand) target(creature) -text=Flying -- When Mist Raven enters the battlefield, return target creature to its owner's hand. -mana={2}{U}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Mistbind Clique -abilities=flash,flying -auto=aslongas(other faerie|mybattlefield) choice notatarget(other faerie|mybattlefield) (blink)forsrc oneshot && tap all(land|opponentbattlefield) -auto=choice sacrifice -text=Flash -- Flying -- Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) -- When a Faerie is championed with Mistbind Clique, tap all lands target player controls. -mana={3}{U} -type=Creature -subtype=Faerie Wizard -power=4 -toughness=4 -[/card] -[card] -name=Mistblade Shinobi -autohand={U}{N}:ninjutsu -auto=@combatdamagefoeof(player) from(this):may moveTo(ownerhand) target(creature|opponentBattlefield) -auto=@combatdamageof(player) from(this):may moveTo(ownerhand) target(creature|myBattlefield) -text=Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. -mana={2}{U} -type=Creature -subtype=Human Ninja -power=1 -toughness=1 -[/card] -[card] -name=Mistcutter Hydra -abilities=nofizzle,haste,protection from blue -auto=counter(1/1,X) -text=Mistcutter Hydra can't be countered. -- Haste, protection from blue. -- Mistcutter Hydra enters the battlefield with X +1/+1 counters on it. -mana={X}{G} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Mistfire Adept -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto=@movedTo(*[-creature]|mystack):target(creature) flying ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, target creature gains flying until end of turn. -mana={3}{U} -type=Creature -subtype=Human Monk -power=3 -toughness=3 -[/card] -[card] -name=Mistfire Weaver -abilities=flying -facedown={3} -autofacedown={2}{U}:morph -autofaceup=opponentshroud target(creature|mybattlefield) ueot -text=Flying -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn. -mana={3}{U} -type=Creature -subtype=Djinn Wizard -power=3 -toughness=1 -[/card] -[card] -name=Mistform Dreamer -abilities=flying -auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -text=Flying -- {1}: Mistform Dreamer becomes the creature type of your choice until end of turn. -mana={2}{U} -type=Creature -subtype=Illusion -power=2 -toughness=1 -[/card] -[card] -name=Mistform Mask -target=creature -auto={1}:activatechooseatype all(mytgt) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -text=Enchant creature -- {1}: Enchanted creature becomes the creature type of your choice until end of turn. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mistform Mutant -auto={1}{U}:activatechooseatype target(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend nonwall -text={1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. -mana={4}{U}{U} -type=Creature -subtype=Illusion Mutant -power=3 -toughness=4 -[/card] -[card] -name=Mistform Seaswift -abilities=flying -facedown={3} -autofacedown={1}{U}:morph -auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -text=Flying -- {1}: Mistform Seaswift becomes the creature type of your choice until end of turn. -- Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{U} -type=Creature -subtype=Illusion -power=3 -toughness=1 -[/card] -[card] -name=Mistform Shrieker -abilities=flying -facedown={3} -autofacedown={3}{U}{U}:morph -auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -text=Flying -- {1}: Mistform Shrieker becomes the creature type of your choice until end of turn. -- Morph {3}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{U}{U} -type=Creature -subtype=Illusion -power=3 -toughness=3 -[/card] -[card] -name=Mistform Skyreaver -abilities=flying -auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -text=Flying -- {1}: Mistform Skyreaver becomes the creature type of your choice until end of turn. -mana={5}{U}{U} -type=Creature -subtype=Illusion -power=6 -toughness=6 -[/card] -[card] -name=Mistform Sliver -auto=lord(sliver) {1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -text=All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn." -mana={1}{U} -type=Creature -subtype=Illusion Sliver -power=1 -toughness=1 -[/card] -[card] -name=Mistform Stalker -auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -auto={2}{U}{U}:2/2 && flying -text={1}: Mistform Stalker becomes the creature type of your choice until end of turn. -- {2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. -mana={1}{U} -type=Creature -subtype=Illusion -power=1 -toughness=1 -[/card] -[card] -name=Mistform Ultimus -abilities=changeling -text=Mistform Ultimus is every creature type (even if this card isn't on the battlefield). -mana={3}{U} -type=Legendary Creature -subtype=Illusion -power=3 -toughness=3 -[/card] -[card] -name=Mistform Wakecaster -abilities=flying -auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -auto={2}{U}{U}{T}:activatechooseatype all(creature|mygraveyard) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -text=Flying -- {1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. -- {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn. -mana={4}{U} -type=Creature -subtype=Illusion -power=2 -toughness=3 -[/card] -[card] -name=Mistform Wall -abilities=defender -auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -text=Mistform Wall has defender as long as it's a Wall. -- {1}: Mistform Wall becomes the creature type of your choice until end of turn. -mana={2}{U} -type=Creature -subtype=Illusion Wall -power=1 -toughness=4 -[/card] -[card] -name=Mistform Warchief -auto=lord(creature[share!types!]|mycastingzone) altercost(colorless,-1) chooseend -auto={T}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend -text=Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast. -- {T}: Mistform Warchief becomes the creature type of your choice until end of turn. -mana={2}{U} -type=Creature -subtype=Illusion -power=1 -toughness=3 -[/card] -[card] -name=Misthollow Griffin -abilities=flying,canplayfromexile -text=Flying -- You may cast Misthollow Griffin from exile. -mana={2}{U}{U} -type=Creature -subtype=Griffin -power=3 -toughness=3 -[/card] -[card] -name=Misthoof Kirin -abilities=flying,vigilance -facedown={3} -autofacedown={1}{W}:morph -autofaceup=counter(1/1,1) -text=Flying, vigilance -- Megamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={2}{W} -type=Creature -subtype=Kirin -power=2 -toughness=1 -[/card] -[card] -name=Mistmeadow Skulk -abilities=lifelink -auto=protection from(*[manacost>=3]) -text=Lifelink, protection from converted mana cost 3 or greater -mana={1}{W} -type=Creature -subtype=Kithkin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Mistmeadow Witch -auto={2}{W}{U}:(blink)ueot target(creature) -text={2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. -mana={1}{WU} -type=Creature -subtype=Kithkin Wizard -power=1 -toughness=1 -[/card] -[card] -name=Mistral Charger -abilities=flying -text=Flying -mana={1}{W} -type=Creature -subtype=Pegasus -power=2 -toughness=1 -[/card] -[card] -name=Mistveil Plains -auto=tap(noevent) -auto=aslongas(*[white]|myBattlefield) {W}{T}:bottomoflibrary target(*|mygraveyard) >1 -text=({T}: Add {W} to your mana pool.) -- Mistveil Plains enters the battlefield tapped. -- {W}, {T}: Put target card in your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents. -type=Land -subtype=Plains -[/card] -[card] -name=Mistvein Borderpost -other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) -auto=tap(noevent) -auto={T}:Add{U} -auto={T}:Add{B} -text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. -- Mistvein Borderpost enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -mana={1}{U}{B} -type=Artifact -[/card] -[card] -name=Misty Rainforest -auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;island]|myLibrary) -#aicode=activate moveTo(myBattlefield) target(*[forest;island]|myLibrary) -#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;island]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Mitotic Manipulation -aicode=activate choice bottomoflibrary all(*[zpos<=7]|mylibrary) -auto=reveal:7 optionone name(Get a card with same name) target(*|reveal) aslongas(*[share!name!]|battlefield) moveTo(mybattlefield) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order. -mana={1}{U}{U} -type=Sorcery -[/card] -[card] -name=Mitotic Slime -auto=@movedTo(this|graveyard) from(battlefield):token(-2050321)*2 -text=When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield." -mana={4}{G} -type=Creature -subtype=Ooze -power=4 -toughness=4 -[/card] -[card] -name=Mizzium Mortars -abilities=overload -other={3}{R}{R}{R} name(Overload) -target=creature|opponentbattlefield -auto=paidmana damage:4 -auto=overload damage:4 all(creature|opponentbattlefield) -text=Mizzium Mortars deals 4 damage to target creature you don't control. -- Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Mizzium Skin -abilities=overload -other={1}{U} name(Overload) -target=creature|mybattlefield -auto=paidmana 0/1 -auto=paidmana opponentshroud -auto=overload all(creature|mybattlefield) 0/1 ueot -auto=overload all(creature|mybattlefield) opponentshroud ueot -text=Target creature you control gets +0/+1 and gains hexproof until end of turn. -- Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={U} -type=Instant -[/card] -[card] -name=Mnemonic Nexus -auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle opponent -auto=moveto(mylibrary) all(*|mygraveyard) && shuffle controller -text=Each player shuffles his or her graveyard into his or her library. -mana={3}{U} -type=Instant -[/card] -[card] -name=Mnemonic Sliver -auto=lord(sliver) {2}{S}:draw:1 -text=All Slivers have "{2}, Sacrifice this permanent: Draw a card." -mana={2}{U} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Mnemonic Wall -abilities=defender -auto=may moveTo(myhand) target(instant,sorcery|mygraveyard) -text=Defender -- When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. -mana={4}{U} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Moan of the Unhallowed -auto=token(Zombie,Creature Zombie,2/2,black)*2 -flashback={5}{B}{B} -text=Put two 2/2 black Zombie creature tokens onto the battlefield. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Moaning Spirit -abilities=flying -text=Flying -mana={2}{B} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Moat -auto=lord(creature) flyersonly -text=Creatures without flying can't attack. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Mob Justice -target=player -auto=damage:type:creature:mybattlefield -text=Mob Justice deals damage to target player equal to the number of creatures you control. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Mob Rule -auto=choice name(Power 4 or greater) all(creature[power>=4]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -auto=choice name(Power 3 or less) all(creature[power<=3]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -text=Choose one: --Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. --Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Mobile Fort -abilities=defender -auto={3}:3/-1 && canattack ueot limit:1 -text=Defender (This creature can't attack.) -- {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. -mana={4} -type=Artifact Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Mobile Garrison -auto=@combat(attacking) source(this):untap target(other *[artifact;creature]|mybattlefield) -auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} -text=Whenever Mobile Garrison attacks, untap another target artifact or creature you control. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={3} -type=Artifact -subtype=Vehicle -power=3 -toughness=4 -[/card] -[card] -name=Mobilization -auto={2}{W}:token(Soldier,creature soldier, 1/1,white) -auto=lord(soldier) vigilance -text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) -- {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Mobilize -auto=untap all(creature|myBattlefield) -text=Untap all creatures you control. -mana={G} -type=Sorcery -[/card] -[card] -name=Mockery of Nature -autostack=if casted(this) then may destroy target(artifact,enchantment) -text=Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Mockery of Nature, you may destroy target artifact or enchantment. -mana={9} -other={emerge}{7}{G} name(Emerge) -type=Creature -subtype=Eldrazi Beast -power=6 -toughness=5 -[/card] -[card] -name=Mogg Alarm -auto=token(Goblin,Creature Goblin,1/1,red)*2 -other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains) -text=You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. -- Put two 1/1 red Goblin creature tokens onto the battlefield. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Mogg Bombers -auto=@movedTo(creature|battlefield):sacrifice all(this) && damage:3 target(player) -text=When another creature enters the battlefield, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player. -mana={3}{R} -type=Creature -subtype=Goblin -power=3 -toughness=4 -[/card] -[card] -name=Mogg Cannon -auto={T}:target(creature|mybattlefield) transforms((,newability[phaseaction[endofturn once] destroy],flying,newability[1/0])) ueot -text={T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step. -mana={2} -type=Artifact -[/card] -[card] -name=Mogg Conscripts -auto=this(variable{countmycrespell}<1) cantattack -auto=this(variable{countmycrespell}<1) cantpwattack -text=Mogg Conscripts can't attack unless you've cast a creature spell this turn. -mana={R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Mogg Fanatic -auto={S}:Damage:1 target(other *[creature;player]) -text=Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Mogg Flunkies -auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap -auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap -text=Mogg Flunkies can't attack or block alone. -mana={1}{R} -type=Creature -subtype=Goblin -power=3 -toughness=3 -[/card] -[card] -name=Mogg Hollows -auto={T}:Add{1} -auto={T}:Add{R} and!( frozen )! -auto={T}:Add{G} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Mogg Jailer -auto=aslongas(creature[power<=2;-tapped]|opponentBattlefield) cantattack -auto=aslongas(creature[power<=2;-tapped]|opponentBattlefield) cantpwattack -text=Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Mogg Maniac -auto=@damaged(this):damage:thatmuch opponent -text=Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Mogg Raider -auto={S(goblin|myBattlefield)}:1/1 target(creature) -text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Mogg Salvage -target=artifact -auto=destroy -other={0} name(Cast without Paying its Mana Cost) -otherrestriction=type(island|opponentbattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0 -text=If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost. -- Destroy target artifact. -mana={2}{R} -type=Instant -[/card] -[card] -name=Mogg Sentry -auto=@movedTo(*|opponentstack):2/2 ueot -text=Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Mogg Squad -auto=foreach(other creature|battlefield) -1/-1 -text=Mogg Squad gets -1/-1 for each other creature on the battlefield. -mana={1}{R} -type=Creature -subtype=Goblin -power=3 -toughness=3 -[/card] -[card] -name=Mogg Toady -auto=while(restriction{lessorequalcreatures}) cantattack -auto=while(restriction{lessorequalcreatures}) cantpwattack -auto=while(restriction{lessorequalcreatures}) cantblock -text=Mogg Toady can't attack unless you control more creatures than defending player. -- Mogg Toady can't block unless you control more creatures than attacking player. -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Mogg War Marshal -auto=token(Goblin,Creature Goblin,1/1,red) -auto=@movedTo(this|graveyard) from(battlefield):token(Goblin,Creature Goblin,1/1,red) -auto=upcost[{1}{R};next upkeep] sacrifice -text=Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Moggcatcher -aicode=activate moveTo(myBattlefield) target(goblin[-instant;-sorcery]|myLibrary) -auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(goblin[-instant;-sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={3}, {T}: Search your library for a Goblin permanent card and put that card onto the battlefield. Then shuffle your library. -mana={2}{R}{R} -type=Creature -subtype=Human Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Mogis's Marauder -auto=name(intimidate & haste) target(creature|battlefield) transforms((,newability[intimidate],newability[haste])) ueot -text=When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -mana={2}{B} -type=Creature -subtype=Human Berserker -power=2 -toughness=2 -[/card] -[card] -name=Mogis's Warhound -abilities=mustattack -auto=bestow bstw -auto=bestow teach(creature) +2/+2 -auto=bestow teach(creature) mustattack -bestow={2}{r} -text=Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Mogis's Warhound attacks each turn if able. -- Enchanted creature gets +2/+2 and attacks each turn if able. -mana={1}{R} -type=Enchantment Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Mold Adder -auto=@movedTo(*[black;blue]|opponentStack):may counter(1/1,1) -text=Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. -mana={G} -type=Creature -subtype=Fungus Snake -power=1 -toughness=1 -[/card] -[card] -name=Mold Demon -auto=aslongas(swamp|mybattlefield) choice target(<2>swamp|mybattlefield) sacrifice oneshot >1 -auto=choice sacrifice all(this) -text=When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps. -mana={5}{B}{B} -type=Creature -subtype=Fungus Demon -power=6 -toughness=6 -[/card] -[card] -name=Mold Shambler -kicker={1}{G} -auto=kicker destroy target(*[-creature]) -text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. -mana={3}{G} -type=Creature -subtype=Fungus Beast -power=3 -toughness=3 -[/card] -[card] -name=Molder Beast -abilities=trample -auto=@movedTo(artifact|graveyard) from(battlefield):2/0 ueot -text=Trample -- Whenever an artifact dies, Molder Beast gest +2/+0 until end of turn. -mana={4}{G} -type=Creature -subtype=Beast -power=5 -toughness=3 -[/card] -[card] -name=Molder Slug -auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(artifact|mybattlefield) sacrifice !$ opponent -auto=@each my upkeep:notatarget(artifact|mybattlefield) sacrifice -text=At the beginning of each player's upkeep, that player sacrifices an artifact. -mana={3}{G}{G} -type=Creature -subtype=Slug Beast -power=4 -toughness=6 -[/card] -[card] -name=Molder -auto=destroy target(*[artifact;enchantment;manacost<=prex]) -auto=life:X -text=Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life. -mana={X}{G} -type=Instant -[/card] -[card] -name=Moldervine Cloak -target=creature -auto=teach(creature) 3/3 -dredge=dredge(2) -text=Enchant creature -- Enchanted creature gets +3/+3. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Moldgraf Monstrosity -abilities=trample -auto=@movedTo(this|graveyard) from(battlefield):moveto(exile) && moverandom(creature) from(mygraveyard) to(myhand) && moverandom(creature) from(mygraveyard) to(myhand) -text=Trample -- When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield. -mana={4}{G}{G}{G} -type=Creature -subtype=Insect -power=8 -toughness=8 -[/card] -[card] -name=Moldgraf Scavenger -auto=while(restriction{delirium}) 3/0 -text=Delirium Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard. -mana={1}{G} -type=Creature -subtype=Fungus -power=0 -toughness=4 -[/card] -[card] -name=Mole Worms -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={t}:target(land) grant transforms((,newability[tap],newability[doesnotuntap])) grantend -text=You may choose not to untap Mole Worms during your untap step. -- {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped. -mana={2}{B} -type=Creature -subtype=Worm -power=1 -toughness=1 -[/card] -[card] -name=Molimo, Maro-Sorcerer -abilities=trample -anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive -text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. -mana={4}{G}{G}{G} -type=Legendary Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Molten Firebird -abilities=flying -auto={4}{R}:moveTo(exile) -autograveyard=@movedTo(this|graveyard) from(battlefield):phaseaction[endofturn] moveTo(mybattlefield) -autograveyard=@movedTo(this|graveyard) from(battlefield):nextphasealter(remove,draw,controller) -text=Flying -- When Molten Firebird is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. -- {4}{R}: Exile Molten Firebird. -mana={4}{R} -type=Creature -subtype=Phoenix -power=2 -toughness=2 -[/card] -[card] -name=Molten Frame -target=creature[artifact] -auto=destroy -autohand=__CYCLING__({2}) -text=Destroy target artifact creature. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{R} -type=Instant -[/card] -[card] -name=Molten Hydra -auto={1}{R}{R}:counter(1/1,1) -auto={T}:target(creature,player) dynamicability && removeallcounters(1/1) all(this) -text={1}{R}{R}: Put a +1/+1 counter on Molten Hydra. -- {T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way. -mana={1}{R} -type=Creature -subtype=Hydra -power=1 -toughness=1 -[/card] -[card] -name=Molten Nursery -auto=@movedto(*[colorless]|mystack):damage:1 target(creature,player) -text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Molten Nursery deals 1 damage to target creature or player. -mana={2}{R} -abilities=devoid -type=Enchantment -[/card] -[card] -name=Molten Primordial -abilities=haste -auto=name(gain control) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -text=Haste -- When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. -mana={5}{R}{R} -type=Creature -subtype=Avatar -power=6 -toughness=4 -[/card] -[card] -name=Molten Rain -target=land -auto=teach(land[-basic]) damage:2 targetcontroller -auto=destroy -text=Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Molten Ravager -auto={R}:1/0 -text={R}: Molten Ravager gets +1/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Elemental -power=0 -toughness=4 -[/card] -[card] -name=Molten Vortex -auto={R}{D(land|myhand)}:damage:2 target(creature,player) -text={R}, Discard a land card: Molten Vortex deals 2 damage to target creature or player. -mana={R} -type=Enchantment -[/card] -[card] -name=Moltensteel Dragon -abilities=flying -auto={p(R)}:1/0 -text=({p(R)} may be paid for with either {R} or 2 life.) -- {p(R)}: Moltensteel Dragon gets +1/+0 until end of turn. -color=red -mana={4}{p(R)}{p(R)} -type=Artifact Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Molten-Tail Masticore -auto=upcost[{D(*|myhand)}] sacrifice -auto={4}{E(creature|mygraveyard)}:damage:4 target(creature,player) -auto={2}:regenerate -text=At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card. -- {4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player. -- {2}: Regenerate Molten-Tail Masticore. -mana={4} -type=Artifact Creature -subtype=Masticore -power=4 -toughness=4 -[/card] -[card] -name=Molting Harpy -abilities=flying -auto=upcost[{2}] sacrifice -text=Flying -- At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. -mana={B} -type=Creature -subtype=Harpy Mercenary -power=2 -toughness=1 -[/card] -[card] -name=Molting Skin -auto={0}:moveTo(ownerhand) all(this) && regenerate target(creature) limit:1 -text=Return Molting Skin to its owner's hand: Regenerate target creature. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Molting Snakeskin -target=creature -auto=2/0 -auto=teach(creature) {2}{B}:regenerate -text=Enchant creature -- Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature." -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Moment of Heroism -target=creature -auto=2/2 -auto=lifelink -text=Target creature gets +2/+2 and gains lifelink until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Moment of Silence -target=player -auto=nextphasealter(remove,combatbegins,targetedplayer) -auto=nextphasealter(remove,combatattackers,targetedplayer) -auto=nextphasealter(remove,combatblockers,targetedplayer) -auto=nextphasealter(remove,combatdamage,targetedplayer) -auto=nextphasealter(remove,combatends,targetedplayer) -text=Target player skips his or her next combat phase this turn. -mana={W} -type=Instant -[/card] -[card] -name=Momentary Blink -target=creature|mybattlefield -auto=(blink) -flashback={3}{U} -text=Exile target creature you control, then return it to the battlefield under its owner's control. -- Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Momentous Fall -auto=draw:storedpower -auto=life:storedtoughness -text=As an additional cost to cast Momentous Fall, sacrifice a creature. -- You draw cards equal to the sacrificed creature's power, then you gain life equal to the its toughness. -mana={2}{G}{G}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Moment's Peace -auto=preventAllcombatDamage ueot -flashback={2}{G} -text=Prevent all combat damage that would be dealt this turn. -- Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Momentum -target=creature -auto=@each my upkeep:may counter(0/0,1,Growth) -auto=thisforeach(counter{0/0.1.Growth}) 1/1 -text=Enchant creature -- At the beginning of your upkeep, you may put a growth counter on Momentum. -- Enchanted creature gets +1/+1 for each growth counter on Momentum. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Momir Vig, Simic Visionary -aicode=activate target(<1>*[zpos=1]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature]|*) then moveto(mylibrary))! -auto=@movedTo(creature[green]|mystack):target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=@movedTo(creature[blue]|mystack):reveal:1 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. -- Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. -mana={3}{G}{U} -type=Legendary Creature -subtype=Elf Wizard -power=2 -toughness=2 -[/card] -[card] -name=Monastery Flock -abilities=flying,defender -facedown={3} -autofacedown={U}:morph -text=Flying. -- Defender. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={U} -type=Creature -subtype=Bird -power=0 -toughness=5 -[/card] -[card] -name=Monastery Loremaster -facedown={3} -autofacedown={5}{U}:morph -autofaceup=counter(1/1,1) -autofaceup=moveto(myhand) target(*[-creature;-land]|mygraveyard) -text=Megamorph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand. -mana={3}{U} -type=Creature -subtype=Djinn Wizard -power=3 -toughness=2 -[/card] -[card] -name=Monastery Mentor -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto=@movedTo(*[-creature]|mystack):choice name(Create Monk) token(Monk,Creature Monk,1/1,white) and!( transforms((,newability[@movedTo(*[-creature]|mystack):1/1 ueot])) )! controller -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield. -mana={2}{W} -type=Creature -subtype=Human Monk -power=2 -toughness=2 -[/card] -[card] -name=Monastery Swiftspear -abilities=haste -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={R} -type=Creature -subtype=Human Monk -power=1 -toughness=2 -[/card] -[card] -name=Mondronen Shaman -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Tovolar's Magehunter) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. -mana={3}{R} -type=Creature -subtype=Human Werewolf Shaman -power=3 -toughness=2 -[/card] -[card] -name=Mongrel Pack -auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatbeginsonly}:token(Hound,Creature Hound,1/1,green)*4 -auto=@movedTo(this|graveyard) from(mybattlefield) restriction{attackersonly}:token(Hound,Creature Hound,1/1,green)*4 -auto=@movedTo(this|graveyard) from(mybattlefield) restriction{blockersonly}:token(Hound,Creature Hound,1/1,green)*4 -auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatdamageonly}:token(Hound,Creature Hound,1/1,green)*4 -auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatendsonly}:token(Hound,Creature Hound,1/1,green)*4 -text=When Mongrel Pack is put into a graveyard from the battlefield during combat, put four 1/1 green Hound creature tokens onto the battlefield. -mana={3}{G} -type=Creature -subtype=Hound -power=4 -toughness=1 -[/card] -[card] -name=Monk Idealist -auto=moveTo(myhand) target(enchantment|mygraveyard) -text=When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. -mana={2}{W} -type=Creature -subtype=Human Monk Cleric -power=2 -toughness=2 -[/card] -[card] -name=Monk Realist -auto=destroy target(enchantment) -text=When Monk Realist enters the battlefield, destroy target enchantment. -mana={1}{W} -type=Creature -subtype=Human Monk Cleric -power=1 -toughness=1 -[/card] -[card] -name=Monkey Cage -auto=@movedTo(creature[manacost=0]|battlefield) once:sacrifice all(this) && loseabilities all(this) -auto=@movedTo(creature[manacost=1]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green) -auto=@movedTo(creature[manacost=2]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*2 -auto=@movedTo(creature[manacost=3]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*3 -auto=@movedTo(creature[manacost=4]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*4 -auto=@movedTo(creature[manacost=5]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*5 -auto=@movedTo(creature[manacost=6]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*6 -auto=@movedTo(creature[manacost=7]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*7 -auto=@movedTo(creature[manacost=8]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*8 -auto=@movedTo(creature[manacost=9]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*9 -auto=@movedTo(creature[manacost=10]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*10 -auto=@movedTo(creature[manacost=11]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*11 -auto=@movedTo(creature[manacost=12]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*12 -auto=@movedTo(creature[manacost=13]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*13 -auto=@movedTo(creature[manacost=14]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*14 -auto=@movedTo(creature[manacost=15]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*15 -auto=@movedTo(creature[manacost=16]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*16 -text=When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost. -mana={5} -type=Artifact -[/card] -[card] -name=Monsoon -auto=@each my endofturn:damage:type:island[-tapped]:mybattlefield controller -auto=@each opponent endofturn:damage:type:island[-tapped]:opponentbattlefield opponent -auto=@each my cleanup:tap all(island[-tapped]|myBattlefield) -auto=@each opponent cleanup:tap all(island[-tapped]|opponentBattlefield) -text=At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. -mana={2}{R}{G} -type=Enchantment -[/card] -[card] -name=Mons's Goblin Raiders -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Monstrify -target=creature -auto=4/4 -retrace={3}{G}{D(land|myhand)} -text=Target creature gets +4/+4 until end of turn. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Monstrous Carabid -abilities=mustattack -autohand=__CYCLING__({BR}) -text=Monstrous Carabid attacks each turn if able. -- Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.) -mana={3}{B}{R} -type=Creature -subtype=Insect -power=4 -toughness=4 -[/card] -[card] -name=Monstrous Growth -target=creature -auto=4/4 -text=Target creature gets +4/+4 until end of turn. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Monstrous Hound -auto=while(restriction{lessorequallands}) cantattack -auto=while(restriction{lessorequallands}) cantpwattack -auto=while(restriction{lessorequallands}) cantblock -text=Monstrous Hound can't attack unless you control more lands than defending player. -- Monstrous Hound can't block unless you control more lands than attacking player. -mana={3}{R} -type=Creature -subtype=Hound -power=4 -toughness=4 -[/card] -[card] -name=Moon Heron -abilities=flying -text=Flying -mana={3}{U} -type=Creature -subtype=Spirit Bird -power=3 -toughness=2 -[/card] -[card] -name=Moon Sprite -abilities=flying -text=Flying -mana={1}{G} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Moonbow Illusionist -abilities=flying -auto={2}{H(land|myBattlefield)}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) -auto={2}{H(land|myBattlefield)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -auto={2}{H(land|myBattlefield)}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) -auto={2}{H(land|myBattlefield)}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) -auto={2}{H(land|myBattlefield)}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) -text=Flying -- {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. -mana={2}{U} -type=Creature -subtype=Moonfolk Wizard -power=2 -toughness=1 -[/card] -[card] -name=Moonglove Changeling -abilities=changeling -auto={B}:deathtouch -text=Changeling (This card is every creature type at all times.) -- {B}: Moonglove Changeling gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -mana={2}{B} -type=Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Moonglove Extract -auto={S}:damage:2 target(other *[creature;player]) -text=Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. -mana={3} -type=Artifact -[/card] -[card] -name=Moonglove Winnower -abilities=deathtouch -text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -mana={3}{B} -type=Creature -subtype=Elf Rogue -power=2 -toughness=3 -[/card] -[card] -name=Moonhold -target=player -auto=if spent({W}) then maxCast(*)0 targetedplayer -auto=if spent({R}) then maxPlay(land)-99 targetedplayer -text=Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.) -mana={2}{RW} -type=Instant -[/card] -[card] -name=Moonlace -text=Target spell or permanent becomes colorless. -target=* -auto=transforms((,artifact)) forever -mana={U} -type=Instant -[/card] -[card] -name=Moonlight Bargain -aicode=activate choice all(*[zpos<=5]|mylibrary) transforms((,newability[pay({L:2}) name(Pay Life) moveto(myhand)?moveto(mygraveyard)])) ueot -auto=name(look) reveal:5 optionone name(Select Cards) target(*|reveal) transforms((,newability[pay({L:2}) name(Pay Life) moveto(myhand) ])) forever optiononeend optiontwo name(put in graveyard) target(<5>*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Moonlight Geist -abilities=flying -auto={3}{W}:preventAllCombatDamage to(this) && preventAllCombatDamage from(this) -text=Flying -- {3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn. -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Moonlit Strider -auto={S}:name(White) protection from white target(other creature|myBattlefield) -auto={S}:name(Blue) protection from blue target(other creature|myBattlefield) -auto={S}:name(Black) protection from black target(other creature|myBattlefield) -auto={S}:name(Red) protection from red target(other creature|myBattlefield) -auto={S}:name(Green) protection from green target(other creature|myBattlefield) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) -text=Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) -mana={3}{W} -type=Creature -subtype=Spirit -power=1 -toughness=4 -[/card] -[card] -name=Moonlit Wake -auto=@movedTo(graveyard) from(creature|battlefield):life:1 controller -text=Whenever a creature dies, you gain 1 life. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Moonring Island -auto=tap(noevent) -aicode=activate name(look) donothing -auto={u}{t}:target(player) name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend restriction{type(*[blue]|mybattlefield)~morethan~1} -text=({T}: Add {U} to your mana pool.) -- Moonring Island enters the battlefield tapped. -- {U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents. -type=Land -subtype=Island -[/card] -[card] -name=Moonrise Intruder -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Village Messenger) -text=Menace (This creature can't be blocked except by two or more creatures.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. -abilities=menace -type=Creature -subtype=Werewolf -color=red -power=2 -toughness=2 -[/card] -[card] -name=Moonscarred Werewolf -auto=vigilance -auto={T}:Add{G}{G} -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Scorned Villager) -text={T}: Add {G}{G} to your mana pool. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. -color=green -type=Creature -subtype=Werewolf -power=2 -toughness=2 -[/card] -[card] -name=Moonsilver Spear -auto={4}:equip -auto=teach(creature) first strike -auto=@combat(attacking) source(mytgt):token(Angel,Angel Creature,4/4,white,flying) -text=Equipped creature has first strike. -- Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield. -- Equip {4} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Moonveil Dragon -abilities=flying -auto={R}:all(creature|mybattlefield) 1/0 ueot -text=Flying -- {R}: Each creature you control gets +1/+0 until end of turn. -mana={3}{R}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Moonwing Moth -abilities=flying -auto={W}:0/1 -text=Flying -- {W}: Moonwing Moth gets +0/+1 until end of turn. -mana={1}{W}{W} -type=Creature -subtype=Insect -power=2 -toughness=1 -[/card] -[card] -name=Moor Fiend -abilities=swampwalk -text=Swampwalk -mana={3}{B} -type=Creature -subtype=Horror -power=3 -toughness=3 -[/card] -[card] -name=Moorish Cavalry -abilities=trample -text=Trample -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Moorland Drifter -auto=while(restriction{delirium}) flying -text=Delirium Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. -mana={1}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Moorland Haunt -auto={T}:Add{1} -auto={W}{U}{T}{E(creature|mygraveyard)}:token(Spirit,Creature Spirit,1/1,white,flying) -text={T}: Add {1} to your mana pool. -- {W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. -type=Land -[/card] -[card] -name=Moorland Inquisitor -auto={2}{W}:first strike ueot -text={2}{W}: Moorland Inquisitor gains first strike until end of turn. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Morale -auto=all(creature[attacking]) 1/1 ueot -text=Attacking creatures get +1/+1 until end of turn. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Morality Shift -auto=moveTo(myLibrary) all(*|mygraveyard) && moveTo(mygraveyard) all(*|myLibrary) -text=Exchange your graveyard and library. Then shuffle your library. -mana={5}{B}{B} -type=Sorcery -[/card] -[card] -name=Moratorium Stone -auto={2}{T}:moveTo(exile) target(*|graveyard) -auto={2}{W}{B}{T}{S}:moveTo(exile) target(other *|graveyard) && moveTo(exile) all(*[share!name!]|graveyard,battlefield) -text={2}, {T}: Exile target card from a graveyard. -- {2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name. -mana={1} -type=Artifact -[/card] -[card] -name=Morbid Bloom -target=creature|graveyard -auto=moveto(exile) -auto=token(Saproling,Creature Saproling,1/1,green)*t -text=Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. -mana={4}{B}{G} -type=Sorcery -[/card] -[card] -name=Morbid Curiosity -auto=draw:storedmanacost -text=As an additional cost to cast Morbid Curiosity, sacrifice an artifact or creature. -- Draw cards equal to the converted mana cost of the sacrificed permanent. -mana={1}{B}{B}{S(*[artifact;creature]|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Morbid Hunger -target=creature,player -auto=damage:3 -auto=life:3 controller -flashback={7}{B}{B} -text=Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. -- Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Morbid Plunder -target=creature|mygraveyard -auto=moveTo(ownerhand) -text=Return up to two target creature cards from your graveyard to your hand. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Mordant Dragon -abilities=flying -auto={1}{R}:1/0 -auto=@combatdamagefoeof(player) from(this):may name(same amount of damage to opponent's creature) damage:thatmuch target(creature|opponentbattlefield) -auto=@combatdamageof(player) from(this):may name(same amount of damage to controller creature) damage:thatmuch target(creature|mybattlefield) -text=Flying -- {1}{R}: Mordant Dragon gets +1/+0 until end of turn. -- Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. -mana={3}{R}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Morgue Burst -target=creature|mygraveyard -auto=moveTo(myHand) -auto=transforms((,newability[choice name(Creature) target(creature) dynamicability],newability[choice name(player) target(Player) dynamicability])) forever -text=Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way. -mana={4}{B}{R} -type=Sorcery -[/card] -[card] -name=Morgue Theft -target=creature|mygraveyard -auto=moveTo(myhand) -text=Return target creature card from your graveyard to your hand. -- Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{B} -flashback={4}{B} -type=Sorcery -[/card] -[card] -name=Morgue Thrull -auto={S}:deplete:3 -text=Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. -mana={2}{B} -type=Creature -subtype=Thrull -power=2 -toughness=2 -[/card] -[card] -name=Morgue Toad -auto={S}:Add{U}{R} -text=Sacrifice Morgue Toad: Add {U}{R} to your mana pool. -mana={2}{B} -type=Creature -subtype=Frog -power=2 -toughness=2 -[/card] -[card] -name=Morinfen -abilities=flying -auto=cumulativeupcost[{L:1}] sacrifice -text=Flying -- Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={3}{B}{B} -type=Legendary Creature -subtype=Horror -power=5 -toughness=4 -[/card] -[card] -name=Moriok Reaver -mana={2}{B} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Moriok Replica -auto={1}{B}{S}:draw:2 && life:-2 -text={1}{B}, Sacrifice Moriok Replica: You draw 2 cards and you lose 2 life. -mana={3} -type=Artifact Creature -subtype=Warrior -power=2 -toughness=2 -[/card] -[card] -name=Moriok Rigger -auto=@movedTo(artifact|graveyard) from(battlefield):may counter(1/1,1) -text=Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger. -mana={2}{B} -type=Creature -subtype=Human Rogue Rigger -power=2 -toughness=2 -[/card] -[card] -name=Moriok Scavenger -auto=may moveTo(myhand) target(creature[artifact]|mygraveyard) -text=When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand. -mana={3}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=3 -[/card] -[card] -name=Morkrut Banshee -auto=if morbid then choice target(creature) -4/-4 ueot -text=Morbid - When Morkut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. -mana={3}{B}{B} -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Morkrut Necropod -auto=@combat(attacking) source(this):sacrifice target(other creature,land|mybattlefield) -auto=@combat(blocking) source(this):sacrifice target(other creature,land|mybattlefield) -text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land. -mana={5}{B} -abilities=menace -type=Creature -subtype=Slug Horror -power=7 -toughness=7 -[/card] -[card] -name=Morningtide -auto=moveto(exile) all(*|graveyard) -text=Exile all cards from all graveyards. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Moroii -abilities=flying -auto=@each my upkeep:life:-1 controller -text=Flying -- At the beginning of your upkeep, you lose 1 life. -mana={2}{U}{B} -type=Creature -subtype=Vampire -power=4 -toughness=4 -[/card] -[card] -name=Morphling -auto={U}:untap -auto={U}:flying -auto={U}:shroud -auto={1}:1/-1 -auto={1}:-1/1 -text={U}: Untap Morphling. -- {U}: Morphling gains flying until end of turn. -- {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {1}: Morphling gets +1/-1 until end of turn. -- {1}: Morphling gets -1/+1 until end of turn. -mana={3}{U}{U} -type=Creature -subtype=Shapeshifter -power=3 -toughness=3 -[/card] -[card] -name=Morsel Theft -target=player -auto=life:-3 targetedplayer -auto=life:3 controller -auto=if paid(alternative) then draw:1 controller -other={1}{B} name(Prowl) -otherrestriction=prowl -text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card. -mana={2}{B}{B} -type=Tribal Sorcery -subtype=Rogue -[/card] -[card] -name=Morselhoarder -auto=counter(-1/-1,2) -auto={C(-1/-1,-1)}:add{W} -auto={C(-1/-1,-1)}:add{U} -auto={C(-1/-1,-1)}:add{B} -auto={C(-1/-1,-1)}:add{R} -auto={C(-1/-1,-1)}:add{G} -text=Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. -mana={4}{RG}{RG} -type=Creature -subtype=Elemental -power=6 -toughness=4 -[/card] -[card] -name=Mortal Combat -auto=@each my upkeep restriction{type(creature|mygraveyard)~morethan~19}:winGame -text=At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Mortal Obstinacy -target=creature|mybattlefield -auto=1/1 -auto=@combatdamaged(player) from(mytgt):may sacrifice(this) && destroy target(enchantment) -text=Enchant creature you control -- Enchanted creature gets +1/+1. -- Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mortal Wound -target=creature -auto=@damaged(mytgt):destroy -text=Enchant creature -- When enchanted creature is dealt damage, destroy it. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mortal's Ardor -target=creature -auto=1/1 ueot -auto=lifelink ueot -text=Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) -mana={W} -type=Instant -[/card] -[card] -name=Mortal's Resolve -target=creature -auto=1/1 ueot -auto=indestructible ueot -text=Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Mortarpod -auto={2}:equip -auto=teach(creature) 0/1 -auto=teach(creature) {S}:damage:1 target(other *[creature;player]) -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player." -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Mortician Beetle -auto=@sacrificed(creature):name(counter +1/+1) ability$!may counter(1/1,1) all(mystored)!$ controller -text=Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle. -mana={B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Mortify -target=creature,enchantment -auto=destroy -text=Destroy target creature or enchantment. -mana={1}{W}{B} -type=Instant -[/card] -[card] -name=Mortipede -auto={2}{G}:lure ueot -text={2}{G}: All creatures able to block Mortipede this turn do so. -mana={3}{B} -type=Creature -subtype=Insect -power=4 -toughness=1 -[/card] -[card] -name=Mortiphobia -auto={1}{B}{D(*|myhand)}:moveto(exile) target(*|graveyard) -auto={1}{B}{S}:moveto(exile) target(other *|graveyard) -text={1}{B}, Discard a card: Exile target card from a graveyard. -- {1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Mortis Dogs -auto=@combat(attacking) source(this):2/0 ueot -auto=@movedTo(this|graveyard) from(battlefield):target(player) dynamicability -text=Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. -- When Mortis Dogs dies, target player loses life equal to its power. -mana={3}{B} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Mortivore -auto={B}:regenerate -anyzone=type:creature:graveyard/type:creature:graveyard cdaactive -text=Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. -- {B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={2}{B}{B} -type=Creature -subtype=Lhurgoyf -power=* -toughness=* -[/card] -[card] -name=Mortuary Mire -auto=may moveto(mylibrary) target(creature|mygraveyard) -auto={T}:add{B} -auto=tap(noevent) -text=Mortuary Mire enters the battlefield tapped. -- When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. -- {T}: Add {B} to your mana pool. -type=Land -[/card] -[card] -name=Mortuary -auto=@movedTo(creature|mygraveyard) from(battlefield):all(trigger[to]) moveTo(myLibrary) -text=Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Mortus Strider -auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveto(ownerhand) -text=When Mortus Strider dies, return it to its owner's hand. -mana={1}{U}{B} -type=Creature -subtype=Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Mosquito Guard -abilities=first strike -autohand={1}{W}{discard}:counter(1/1,1) target(creature) -text=First strike -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) -mana={W} -type=Creature -subtype=Kithkin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Moss Diamond -auto=tap(noevent) -auto={T}:Add{G} -text=Moss Diamond enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Moss Kami -abilities=trample -text=Trample -mana={5}{G} -type=Creature -subtype=Spirit -power=5 -toughness=5 -[/card] -[card] -name=Moss Monster -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=3 -toughness=6 -[/card] -[card] -name=Mossdog -auto=@targeted(this):counter(1/1,1) -text=Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. -mana={G} -type=Creature -subtype=Plant Hound -power=1 -toughness=1 -[/card] -[card] -name=Mossfire Egg -auto={2}{T}{S}:Add{R}{G} and!( draw:1 controller )! -text={2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Mossfire Valley -auto={1}{T}:Add{R}{G} -text={1}, {T}: Add {R}{G} to your mana pool. -type=Land -[/card] -[card] -name=Mosstodon -auto={1}:trample target(creature[power>=5]) -text={1}: Target creature with power 5 or greater gains trample until end of turn. -mana={4}{G} -type=Creature -subtype=Plant Elephant -power=5 -toughness=3 -[/card] -[card] -name=Mothdust Changeling -abilities=changeling -auto={T(creature|myBattlefield)}:flying -text=Changeling (This card is every creature type at all times.) -- Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. -mana={U} -type=Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] -[card] -name=Mother of Runes -auto={T}:name(White) protection from white target(creature|myBattlefield) -auto={T}:name(Blue) protection from blue target(creature|myBattlefield) -auto={T}:name(Black) protection from black target(creature|myBattlefield) -auto={T}:name(Red) protection from red target(creature|myBattlefield) -auto={T}:name(Green) protection from green target(creature|myBattlefield) -text={T}: Target creature you control gains protection from the color of your choice until end of turn. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Mothrider Samurai -abilities=flying -auto=bushido(1/1) -text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={3}{W} -type=Creature -subtype=Human Samurai -power=2 -toughness=2 -[/card] -[card] -name=Mountain Bandit -abilities=haste -text=Haste -mana={R} -type=Creature -subtype=Human Soldier Rogue -power=1 -toughness=1 -[/card] -[card] -name=Mountain Goat -abilities=mountainwalk -text=Mountainwalk -mana={R} -type=Creature -subtype=Goat -power=1 -toughness=1 -[/card] -[card] -name=Mountain Titan -auto={1}{R}{R}:transforms((,newability[@movedTo(*[black]|mystack):counter(1/1,1) ueot] ueot)) ueot -text={1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan. -mana={2}{B}{R} -type=Creature -subtype=Giant -power=2 -toughness=2 -[/card] -[card] -name=Mountain Valley -auto=tap(noevent) -aicode=activate moveTo(myBattlefield) target(*[mountain;forest]|myLibrary) -auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Mountain Valley enters the battlefield tapped. -- {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Mountain Yeti -abilities=mountainwalk,protection from white -text=Mountainwalk, protection from white -mana={2}{R}{R} -type=Creature -subtype=Yeti -power=3 -toughness=3 -[/card] -[card] -name=Mountain -text=R -type=Basic Land -subtype=Mountain -[/card] -[card] -name=Mournful Zombie -auto={W}{T}:life:1 target(player) -text={W}, {T}: Target player gains 1 life. -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Mourning Thrull -abilities=flying -auto=spiritlink -text=({(w/b)} can be paid with either {W} or {B}.) -- Flying -- Whenever Mourning Thrull deals damage, you gain that much life. -mana={1}{WB} -type=Creature -subtype=Thrull -power=1 -toughness=1 -[/card] -[card] -name=Mourning -target=creature -auto=-2/0 -auto={B}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature gets -2/-0. -- {B}: Return Mourning to its owner's hand. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mournwhelk -other={3}{B} name(Evoke) -auto=target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer -auto=alternative sacrifice -text=When Mournwhelk enters the battlefield, target player discards two cards. -- Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={6}{B} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Mournwillow -abilities=haste -auto=while(restriction{delirium}) all(creature[power<=2]) cantblock ueot -text=Haste -- Delirium -- When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. -mana={1}{B}{G} -type=Creature -subtype=Plant Skeleton -power=3 -toughness=2 -[/card] -[card] -name=Mouth of Ronom -auto={T}:Add{1} -auto={4}{i}{T}{S}:damage:4 target(other creature) -text={T}: Add {1} to your mana pool. -- {4}{S}i}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S}i} can be paid with one mana from a snow permanent.) -type=Snow Land -[/card] -[card] -name=Mox Diamond -auto=aslongas(land|myhand) reject target(land|myhand) oneshot && counter(0/0,-1,payment) -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto=this(counter{0/0.1.payment}<1) {T}:Add{W} -auto=this(counter{0/0.1.payment}<1) {T}:Add{U} -auto=this(counter{0/0.1.payment}<1) {T}:Add{B} -auto=this(counter{0/0.1.payment}<1) {T}:Add{R} -auto=this(counter{0/0.1.payment}<1) {T}:Add{G} -text=If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add one mana of any color to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Mox Emerald -auto={T}:add{G} -text={T}: Add {G} to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Mox Jet -auto={T}:add{B} -text={T}: Add {B} to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Mox Opal -auto=aslongas(artifact|mybattlefield) {T}:Add{W} >2 -auto=aslongas(artifact|mybattlefield) {T}:Add{U} >2 -auto=aslongas(artifact|mybattlefield) {T}:Add{B} >2 -auto=aslongas(artifact|mybattlefield) {T}:Add{R} >2 -auto=aslongas(artifact|mybattlefield) {T}:Add{G} >2 -text=Metalcraft - {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts. -mana={0} -type=Legendary Artifact -[/card] -[card] -name=Mox Pearl -auto={T}:add{W} -text={T}: Add {W} to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Mox Ruby -auto={T}:add{R} -text={T}: Add {R} to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Mox Sapphire -auto={T}:add{U} -text={T}: Add {U} to your mana pool. -mana={0} -type=Artifact -[/card] -[card] -name=Mtenda Griffin -abilities=flying -auto={W}{T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(griffin|mygraveyard) myUpkeepOnly -text=Flying -- {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Mtenda Herder -abilities=flanking -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -mana={W} -type=Creature -subtype=Human Scout -power=1 -toughness=1 -[/card] -[card] -name=Mtenda Lion -auto=@combat(attacking) source(this):name(pay 1 blue mana nodamage) ability$!pay[[{U}]] fog from(mystored)!$ opponent -text=Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. -mana={G} -type=Creature -subtype=Cat -power=2 -toughness=1 -[/card] -[card] -name=Muck Rats -mana={B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Mudbrawler Cohort -abilities=haste -auto=aslongas(other creature[red]|myBattlefield) 1/1 != 0 -text=Haste -- Mudbrawler Cohort gets +1/+1 as long as you control another red creature. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Mudbrawler Raiders -auto=cantbeblockedby(creature[blue]) -text=Mudbrawler Raiders can't be blocked by blue creatures. -mana={2}{RG}{RG} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=3 -[/card] -[card] -name=Mudbutton Clanger -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then all(this) 1/1 ueot )!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then all(this) +1/+1 ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Mudbutton Torchrunner -auto=@movedTo(this|graveyard)from(battlefield):damage:3 target(creature,player) -text=When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Muddle the Mixture -target=instant,sorcery|stack -auto=fizzle -aicode=activate target(*[manacost=2]|mylibrary) moveto(myhand) -autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Counter target instant or sorcery spell. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={U}{U} -type=Instant -[/card] -[card] -name=Mudhole -target=player -auto=ability$!name(exile all lands from graveyard) moveTo(exile) all(*|mygraveyard) !$ targetedplayer -text=Target player exiles all land cards from his or her graveyard. -mana={2}{R} -type=Instant -[/card] -[card] -name=Mudslide -auto=lord(creature[-flying]) transforms((,newability[doesnotuntap],newability[@each my upkeep sourcetap:pay[[{2}]] untap])) -text=Creatures without flying don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Mugging -target=creature -auto=damage:2 -auto=cantblock ueot -text=Mugging deals 2 damage to target creature. That creature can't block this turn. -mana={R} -type=Sorcery -[/card] -[card] -name=Mul Daya Channelers -abilities=showfromtoplibrary -auto=aslongas(creature[zpos=1]|mylibrary) 3/3 >0 -auto=aslongas(land[zpos=1]|mylibrary) {t}:add{G}{G} >0 -auto=aslongas(land[zpos=1]|mylibrary) {t}:add{R}{R} >0 -auto=aslongas(land[zpos=1]|mylibrary) {t}:add{U}{U} >0 -auto=aslongas(land[zpos=1]|mylibrary) {t}:add{B}{B} >0 -auto=aslongas(land[zpos=1]|mylibrary) {t}:add{W}{W} >0 -text=Play with the top card of your library revealed. -- As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. -- As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool." -mana={1}{G}{G} -type=Creature -subtype=Elf Druid Shaman -power=2 -toughness=2 -[/card] -[card] -name=Mulch -aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then moveto(mygraveyard))! -auto=reveal:4 optionone name(Get land) target(<4>land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Mulldrifter -abilities=flying -other={2}{U} name(Evoke) -auto=draw:2 -auto=alternative sacrifice -text=Flying -- When Mulldrifter enters the battlefield, draw two cards. -- Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={4}{U} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Multani, Maro-Sorcerer -abilities=shroud -anyzone=type:*:hand/type:*:hand cdaactive -text=Shroud (This permanent can't be the target of spells or abilities.) -- Multani's power and toughness are each equal to the total number of cards in all players' hands. -mana={4}{G}{G} -type=Legendary Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Multani's Acolyte -auto=draw:1 -auto=upcost[{G}{G};next upkeep] sacrifice -text=Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Multani's Acolyte enters the battlefield, draw a card. -mana={G}{G} -type=Creature -subtype=Elf -power=2 -toughness=1 -[/card] -[card] -name=Multani's Decree -auto=@movedTo(enchantment|graveyard):life:2 -auto=destroy all(enchantment) -text=Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Multani's Harmony -target=creature -auto=teach(creature) {T}:Add{W} -auto=teach(creature) {T}:Add{U} -auto=teach(creature) {T}:Add{B} -auto=teach(creature) {T}:Add{R} -auto=teach(creature) {T}:Add{G} -text=Enchant creature -- Enchanted creature has "{T}: Add one mana of any color to your mana pool." -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Multiform Wonder -auto=alterenergy:3 controller -auto={e:1}:flying -auto={e:1}:vigilance -auto={e:1}:lifelink -auto={e:1}:2/-2 -auto={e:1}:-2/2 -text=When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn. -- Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn. -mana={5} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Munda, Ambush Leader -abilities=haste -aicode=activate target(<4>ally[zpos<=4]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=may name(look) reveal:4 optionone choice name(put on top) target(ally|reveal) moveto(ownerlibrary) optiononeend optiontwo choice name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -auto=@movedTo(other ally|myBattlefield):may name(look) reveal:4 optionone choice name(put on top) target(ally|reveal) moveto(ownerlibrary) optiononeend optiontwo choice name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Haste -- Rally -- Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order. -mana={2}{R}{W} -type=Legendary Creature -subtype=Kor Ally -power=3 -toughness=4 -[/card] -[card] -name=Munda's Vanguard -auto={T(ally|myBattlefield)}{t}:all(creature|mybattlefield) counter(1/1,1) -text=Cohort -- {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control. -mana={4}{W} -type=Creature -subtype=Kor Knight Ally -power=3 -toughness=3 -[/card] -[card] -name=Mundungu -auto={T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}{L:1}]] name(pay 1 mana & 1 life) donothing?fizzle])) forever -text={T}: Counter target spell unless its controller pays {1} and 1 life. -mana={1}{U}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Murasa Pyromancer -auto=may damage:type:ally:mybattlefield target(creature) -auto=@movedTo(other ally|mybattlefield):may damage:type:ally:mybattlefield target(creature) -text=Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. -mana={4}{R}{R} -type=Creature -subtype=Human Shaman Ally -power=3 -toughness=2 -[/card] -[card] -name=Murasa Ranger -auto=@movedTo(land|myBattlefield):pay({3}{G}) counter(1/1,2) -text=Landfall -- Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger. -mana={3}{G} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Murder Investigation -target=creature|mybattlefield -auto=@movedto(mytgt|graveyard) from(Battlefield):token(Soldier,Creature Soldier,1/1,white)*power controller -text=Enchant creature you control -- When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Murder of Crows -abilities=flying -auto=@movedTo(other creature|graveyard) from(battlefield):may draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever -text=Flying -- Whenever another creature dies, you may draw a card. If you do, discard a card. -mana={3}{U}{U} -type=Creature -subtype=Bird -power=4 -toughness=4 -[/card] -[card] -name=Murderer's Axe -auto={D(*|myhand)}:equip -auto=teach(creature) 2/2 -text=Equipped creature gets +2/+2. -- Equip--Discard a card. -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Murder -target=creature -auto=destroy -text=Destroy target creature. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Murderous Compulsion -target=creature[tapped] -auto=destroy -abilities=madness -autoexile=restriction{discarded} pay({1}{B}) name(pay 1B to cast) activate name(pay 1B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Destroy target tapped creature. -- Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Murderous Cut -target=creature -auto=destroy -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Destroy target creature. -mana={4}{B} -other={delve} name(Delve) -type=Instant -[/card] -[card] -name=Murderous Redcap -abilities=persist -auto=target(creature,player) dynamicability -text=When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={2}{BR}{BR} -type=Creature -subtype=Goblin Assassin -power=2 -toughness=2 -[/card] -[card] -name=Murk Dwellers -auto=@combat(notblocked) source(this):2/0 ueot -text=Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Murk Strider -abilities=devoid -auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( target(creature) moveto(ownerhand) )! -text=Devoid (This card has no color.) -- When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand. -mana={3}{U} -type=Creature -subtype=Eldrazi Processor -power=3 -toughness=2 -[/card] -[card] -name=Murkfiend Liege -auto=@each opponent untap:untap all(creature[green;blue]|mybattlefield) -auto=lord(other creature[green]|myBattlefield) 1/1 -auto=lord(other creature[blue]|myBattlefield) 1/1 -text=Other green creatures you control get +1/+1. -- Other blue creatures you control get +1/+1. -- Untap all green and/or blue creatures you control during each other player's untap step. -mana={2}{GU}{GU}{GU} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Murmuring Bosk -auto=if type(treefolk|myhand)~lessthan~1 then tap(noevent) -auto={T}:Add{W} and!( damage:1 controller )! -auto={T}:Add{B} and!( damage:1 controller )! -text=({T}: Add {G} to your mana pool.) -- As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you. -type=Land -subtype=Forest -[/card] -[card] -name=Murmuring Phantasm -abilities=defender -text=Defender. -mana={1}{U} -type=Creature -subtype=Spirit -power=0 -toughness=5 -[/card] -[card] -name=Muscle Burst -target=creature -auto=3/3 -auto=foreach(muscle burst|graveyard) 1/1 -auto=foreach(diligent farmhand|graveyard) 1/1 -text=Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. -mana={1}{G} -type=Instant -[/card] -[card] -name=Muscle Sliver -auto=lord(sliver) 1/1 -text=All Sliver creatures get +1/+1. -mana={1}{G} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Mutagenic Growth -target=creature -auto=2/2 -text=({p(G)} may be paid for with either {G} or 2 life.) -- Target creature gets +2/+2 until end of turn. -color=green -mana={p(G)} -type=Instant -[/card] -[card] -name=Mutant's Prey -target=creature[counter{1/1.1}]||mybattlefield -auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot -restriction=type(creature|opponentbattlefield)~morethan~0 -text=Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. -mana={G} -type=Instant -[/card] -[card] -name=Mutavault -auto={t}:add{1} -auto={1}:transforms((Creature,setpower=2,settoughness=2)) ueot && transforms((allsubtypes)) ueot -text={T}: Add {1} to your mana pool. -- {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. -type=Land -[/card] -[card] -name=Mutilate -auto=foreach(swamp|myBattlefield) -1/-1 all(creature) -text=All creatures get -1/-1 until end of turn for each Swamp you control. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Muzzio, Visionary Architect -aicode=activate target(artifact[zpos<=convertedcost:highest:artifact:mybattlefield]|mylibrary) moveto(mybattlefield) -auto={3}{U}{T}:name(Look) reveal:convertedcost:highest:artifact:mybattlefield optionone name(Get Artifact) target(artifact|reveal) moveto(ownerbattlefield) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend -text={3}{U}, {T}: Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order. -mana={1}{U}{U} -type=Legendary Creature -subtype=Human Artificer -power=1 -toughness=3 -[/card] -[card] -name=Muzzle -target=creature -auto=teach(creature) preventalldamage from(this) -text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mwonvuli Acid-Moss -target=land -auto=destroy -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(forest|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Mwonvuli Beast Tracker -aicode=activate target(creature[deathtouch;opponentshroud;reach;trample]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[deathtouch;opponentshroud;reach;trample]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it. -mana={1}{G}{G} -type=Creature -subtype=Human Scout -power=2 -toughness=1 -[/card] -[card] -name=Mwonvuli Ooze -auto=thisforeach(counter{0/0.1.Age}) 2/2 -auto=cumulativeupcost[{2}] sacrifice -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.) -- Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it. -mana={G} -type=Creature -subtype=Ooze -power=1+* -toughness=1+* -[/card] -[card] -name=Mycoid Shepherd -auto=@movedTo(this|graveyard) from(myBattlefield):may life:5 controller -auto=@movedTo(graveyard) from(other creature[power>=5]|myBattlefield):may life:5 controller -text=Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life. -mana={1}{G}{G}{W} -type=Creature -subtype=Fungus -power=5 -toughness=4 -[/card] -[card] -name=Mycologist -text=At the beginning of your upkeep, put a spore counter on Mycologist. -- Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: You gain 2 life. -mana={1}{W} -type=Creature -subtype=Human Druid -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={S(saproling|myBattlefield)}:life:2 -power=0 -toughness=2 -[/card] -[card] -name=Mycoloth -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) -auto=@each my upkeep:thisforeach(counter{1/1.1}) token(Saproling,creature saproling,1/1,green) -text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth. -mana={3}{G}{G} -type=Creature -subtype=Fungus -power=4 -toughness=4 -[/card] -[card] -name=Mycosynth Fiend -auto=opponentpoisoncount/opponentpoisoncount nonstatic -text=Mycosynth Fiend gets +1/+1 for each poison counter your opponents have. -mana={2}{G} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Mycosynth Golem -abilities=affinityartifacts -auto=lord(creature[artifact]|myhand,mylibrary,mygraveyard,myexile) affinityartifacts -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) -mana={11} -type=Artifact Creature -subtype=Golem -power=4 -toughness=5 -[/card] -[card] -name=Mycosynth Wellspring -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=@movedTo(this|graveyard) from(battlefield):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -mana={2} -type=Artifact -[/card] -[card] -name=Myojin of Cleansing Fire -auto=if casted(this) then counter(0/0,1,Divinity) -auto=this(counter{0/0.1.Divinity}) indestructible -auto={C(0/0,-1,Divinity)}:destroy all(other creature) -text=Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures. -mana={5}{W}{W}{W} -type=Legendary Creature -subtype=Spirit -power=4 -toughness=6 -[/card] -[card] -name=Myojin of Infinite Rage -auto=if casted(this) then counter(0/0,1,Divinity) -auto=this(counter{0/0.1.Divinity}) indestructible -auto={C(0/0,-1,Divinity)}:destroy all(land) -text=Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. -mana={7}{R}{R}{R} -type=Legendary Creature -subtype=Spirit -power=7 -toughness=4 -[/card] -[card] -name=Myojin of Life's Web -auto=if casted(this) then counter(0/0,1,Divinity) -auto=this(counter{0/0.1.Divinity}) indestructible -auto={C(0/0,-1,Divinity)}:moveTo(mybattlefield) target(creature|myhand) -text=Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Life's Web is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield. -mana={6}{G}{G}{G} -type=Legendary Creature -subtype=Spirit -power=8 -toughness=8 -[/card] -[card] -name=Myojin of Night's Reach -auto=if casted(this) then counter(0/0,1,Divinity) -auto=this(counter{0/0.1.Divinity}) indestructible -auto={C(0/0,-1,Divinity)}:reject all(*|opponenthand) -text=Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand. -mana={5}{B}{B}{B} -type=Legendary Creature -subtype=Spirit -power=5 -toughness=2 -[/card] -[card] -name=Myojin of Seeing Winds -auto=if casted(this) then counter(0/0,1,Divinity) -auto=this(counter{0/0.1.Divinity}) indestructible -auto={C(0/0,-1,Divinity)}:foreach(*|myBattlefield) draw:1 -text=Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. -mana={7}{U}{U}{U} -type=Legendary Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Myr Adapter -auto=thisforeach(gear) 1/1 -text=Myr Adapter gets +1/+1 for each Equipment attached to it. -mana={3} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Myr Battlesphere -auto=token(Myr,Artifact Creature Myr,1/1)*4 -auto=@combat(attacking) source(this) restriction{type(myr[-tapped]|mybattlefield)~morethan~0}:may notatarget(myr[-tapped]|mybattlefield) tap && all(this) 1/0 ueot && damage:1 opponent -text=When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player. -mana={7} -type=Artifact Creature -subtype=Myr Construct -power=4 -toughness=7 -[/card] -[card] -name=Myr Enforcer -abilities=affinityartifacts -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -mana={7} -type=Artifact Creature -subtype=Myr -power=4 -toughness=4 -[/card] -[card] -name=Myr Galvanizer -auto=lord(other myr|mybattlefield) 1/1 -auto={1}{T}:untap all(other myr|mybattlefield) -text=Other Myr creatures you control get +1/+1. -- {1}, {T}: Untap each other Myr you control. -mana={3} -type=Artifact Creature -subtype=Myr -power=2 -toughness=2 -[/card] -[card] -name=Myr Incubator -aicode=activate moveto(exile) target(artifact|mylibrary) and!( token(Myr,Artifact Creature Myr,1/1) controller )! -auto={6}{T}{S}:name(exile cards) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(exile) and!( token(Myr,Artifact Creature Myr,1/1) controller )!)! afterrevealedend revealend -text={6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library. -mana={6} -type=Artifact -[/card] -[card] -name=Myr Landshaper -auto={T}:transforms((artifact)) target(land) ueot -text={T}: Target land becomes an artifact in addition to its other types until end of turn. -mana={3} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Myr Matrix -abilities=indestructible -auto=lord(Myr) 1/1 -auto={5}:token(Myr,Artifact Creature Myr,1/1,artifact) -text=Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- Myr creatures get +1/+1. -- {5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. -mana={5} -type=Artifact -[/card] -[card] -name=Myr Mindservant -auto={2}{T}:shuffle -text={2}, {T}: Shuffle your library. -mana={1} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Myr Moonvessel -auto=@movedto(this|graveyard):add{1} -text=When Myr Moonvessel dies, add {1} to your mana pool. -mana={1} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Myr Propagator -auto={3}{T}:token(Myr Propagator) -text={3}, {T}: Put a token that's a copy of Myr Propagator onto the battlefield. -mana={3} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Myr Prototype -auto=@each my upkeep:counter(1/1,1) -auto=attackcost:counter{1%1} -auto=blockcost:counter{1%1} -text=At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. -- Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. -mana={5} -type=Artifact Creature -subtype=Myr -power=2 -toughness=2 -[/card] -[card] -name=Myr Quadropod -auto={3}:swap -text={3}: Switch Myr Quadropod's power and toughness until end of turn. -mana={4} -type=Artifact Creature -subtype=Myr -power=1 -toughness=4 -[/card] -[card] -name=Myr Retriever -auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other artifact|mygraveyard) -text=When Myr Retriever dies, return another target artifact card from your graveyard to your hand. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Myr Servitor -auto=@each my upkeep:moveTo(mybattlefield) all(myr servitor|mygraveyard) -auto=@each my upkeep:moveTo(opponentbattlefield) all(myr servitor|opponentgraveyard) -text=At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield. -mana={1} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Myr Sire -auto=@movedTo(graveyard) from(this|battlefield):token(Myr,Artifact Creature Myr,1/1) -text=When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Myr Turbine -auto={T}:token(Myr,Artifact Creature Myr,1/1) -aicode=activate moveTo(myBattlefield) target(myr|myLibrary) -auto={T}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(myr|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={T}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. -- {T}, Tap five untapped Myr you control: Search your library for a Myr card and put that card onto the battlefield, then shuffle your library. -mana={5} -type=Artifact -[/card] -[card] -name=Myriad Landscape -auto=tap(noevent) -auto={T}:add{C} -auto={2}{T}{S}:name(search plains) target(plains[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) -auto={2}{T}{S}:name(search island) target(island[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) -auto={2}{T}{S}:name(search swamp) target(swamp[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) -auto={2}{T}{S}:name(search mountain) target(mountain[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) -auto={2}{T}{S}:name(search forest) target(forest[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) -text=Myriad Landscape enters the battlefield tapped. -- {T}: Add {C} to your mana pool. -- {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library. -type=Land -[/card] -[card] -name=Myrsmith -auto=@movedto(artifact|mystack):pay({1}) token(Myr,Artifact Creature Myr,1/1) -mana={1}{W} -type=Creature -subtype=Human Artificer -power=2 -toughness=1 -text=Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield. -[/card] -[card] -name=Mysteries of the Deep -auto=draw:2 -auto=aslongas(land[fresh]|mybattlefield) draw:1 -text=Draw two cards. -- Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead. -mana={4}{U} -type=Instant -[/card] -[card] -name=Mystic Compass -auto={1}{T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) -auto={1}{T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -auto={1}{T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) -auto={1}{T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) -auto={1}{T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) -text={1}, {T}: Target land becomes the basic land type of your choice until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Mystic Crusader -abilities=protection from black,protection from red -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) flying >6 -text=Protection from black and from red -- Threshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. -mana={1}{W}{W} -type=Creature -subtype=Human Nomad Mystic -power=2 -toughness=1 -[/card] -[card] -name=Mystic Decree -auto=lord(creature) -islandwalk -auto=lord(creature) -flying -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=All creatures lose flying and islandwalk. -mana={2}{U}{U} -type=World Enchantment -[/card] -[card] -name=Mystic Denial -target=creature,sorcery|stack -auto=fizzle -text=Counter target creature or sorcery spell. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Mystic Enforcer -abilities=protection from black -auto=aslongas(*|mygraveyard) 3/3 >6 -auto=aslongas(*|mygraveyard) flying >6 -text=Protection from black -- Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. -mana={2}{G}{W} -type=Creature -subtype=Human Nomad Mystic -power=3 -toughness=3 -[/card] -[card] -name=Mystic Familiar -abilities=flying -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) protection from black >6 -text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black. -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=2 -[/card] -[card] -name=Mystic Gate -auto={T}:Add{1} -auto={WU}{T}:Add{W}{W} -auto={WU}{T}:Add{W}{U} -auto={WU}{T}:Add{U}{U} -text={T}: Add {1} to your mana pool. -- {(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool. -type=Land -[/card] -[card] -name=Mystic Genesis -target=*|stack -auto=fizzle -auto=if cantargetcard(*[manacost=0]|*) then token(Ooze,Creature Ooze,0/0,green) -auto=if cantargetcard(*[manacost=1]|*) then token(Ooze,Creature Ooze,1/1,green) -auto=if cantargetcard(*[manacost=2]|*) then token(Ooze,Creature Ooze,2/2,green) -auto=if cantargetcard(*[manacost=3]|*) then token(Ooze,Creature Ooze,3/3,green) -auto=if cantargetcard(*[manacost=4]|*) then token(Ooze,Creature Ooze,4/4,green) -auto=if cantargetcard(*[manacost=5]|*) then token(Ooze,Creature Ooze,5/5,green) -auto=if cantargetcard(*[manacost=6]|*) then token(Ooze,Creature Ooze,6/6,green) -auto=if cantargetcard(*[manacost=7]|*) then token(Ooze,Creature Ooze,7/7,green) -auto=if cantargetcard(*[manacost=8]|*) then token(Ooze,Creature Ooze,8/8,green) -auto=if cantargetcard(*[manacost=9]|*) then token(Ooze,Creature Ooze,9/9,green) -auto=if cantargetcard(*[manacost=10]|*) then token(Ooze,Creature Ooze,10/10,green) -auto=if cantargetcard(*[manacost=11]|*) then token(Ooze,Creature Ooze,11/11,green) -auto=if cantargetcard(*[manacost=12]|*) then token(Ooze,Creature Ooze,12/12,green) -auto=if cantargetcard(*[manacost=13]|*) then token(Ooze,Creature Ooze,13/13,green) -auto=if cantargetcard(*[manacost=14]|*) then token(Ooze,Creature Ooze,14/14,green) -auto=if cantargetcard(*[manacost=15]|*) then token(Ooze,Creature Ooze,15/15,green) -auto=if cantargetcard(*[manacost=16]|*) then token(Ooze,Creature Ooze,16/16,green) -text=Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell's converted mana cost. -mana={2}{G}{U}{U} -type=Instant -[/card] -[card] -name=Mystic Meditation -auto=draw:3 -auto=transforms((,newability[choice name(discard 2 cards) reject target(<2>*|myhand)],newability[aslongas(creature|myHand) choice name(discard a creature card) reject target(creature|myhand)])) -text=Draw three cards. Then discard two cards unless you discard a creature card. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Mystic Melting -target=artifact,enchantment -auto=destroy -auto=@next upkeep:draw:1 controller -text=Destroy target artifact or enchantment. -- Draw a card at the beginning of the next turn's upkeep. -mana={3}{G} -type=Instant -[/card] -[card] -name=Mystic Might -target=land|myBattlefield -auto=cumulativeupcostmulti[{1}{U}] sacrifice all(this) -auto=teach(land) {T}:2/2 target(creature) -text=Enchant land you control -- Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mystic Monastery -auto=tap(noevent) -auto={T}:Add{U} -auto={T}:Add{R} -auto={T}:Add{W} -text=Mystic Monastery enters the battlefield tapped. -- {T}: Add {U}, {R}, or {W} to your mana pool. -type=Land -[/card] -[card] -name=Mystic of the Hidden Way -abilities=unblockable -facedown={3} -autofacedown={2}{U}:morph -text=Mystic of the Hidden Way can't be blocked. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{U} -type=Creature -subtype=Human Monk -power=3 -toughness=2 -[/card] -[card] -name=Mystic Penitent -abilities=vigilance -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) flying >6 -text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. -mana={W} -type=Creature -subtype=Human Nomad Mystic -power=1 -toughness=1 -[/card] -[card] -name=Mystic Remora -auto=cumulativeupcost[{1}] sacrifice -auto=@movedto(*[-creature]|opponentstack):may name(draw a card) ability$!name(pay or draw) pay[[{4}]] name(pay 4 mana) donothing?draw:1 opponent!$ opponent -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. -mana={U} -type=Enchantment -[/card] -[card] -name=Mystic Restraints -abilities=flash -target=creature -auto=tap -auto=doesnotuntap -text=Flash -- Enchant creature -- When Mystic Restraints enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Mystic Retrieval -target=instant,sorcery|mygraveyard -auto=moveTo(ownerhand) -flashback={2}{R} -text=Return target instant or sorcery card from your graveyard to your hand. -- Flashback {2}{R} -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Mystic Snake -abilities=flash -auto=if type(*|stack)~morethan~0 then fizzle target(*|stack) -text=Flash (You may cast this spell any time you could cast an instant.) -- When Mystic Snake enters the battlefield, counter target spell. -mana={1}{G}{U}{U} -type=Creature -subtype=Snake -power=2 -toughness=2 -[/card] -[card] -name=Mystic Speculation -buyback={u}{2} -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot -auto=name(scry cards) reveal:3 optionone name(look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend -text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={U} -type=Sorcery -[/card] -[card] -name=Mystic Visionary -auto=aslongas(*|mygraveyard) flying >6 -text=Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard. -mana={1}{W} -type=Creature -subtype=Human Nomad Mystic -power=2 -toughness=1 -[/card] -[card] -name=Mystic Zealot -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) flying >6 -text=Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. -mana={3}{W} -type=Creature -subtype=Human Nomad Mystic -power=2 -toughness=4 -[/card] -[card] -name=Mystical Teachings -aicode=activate target(*[instant;flash]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[instant;flash]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -flashback={5}{B} -text=Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. -- Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{U} -type=Instant -[/card] -[card] -name=Mystical Tutor -aicode=activate target(*[instant;sorcery]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[instant;sorcery]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. -mana={U} -type=Instant -[/card] -[card] -name=Mystifying Maze -type=Land -auto={t}:add{1} -auto={4}{t}:target(creature[attacking]|opponentbattlefield) (blink)ueot return(tap) -[/card] -[card] -name=Myth Realized -auto=@movedto(*[-creature]|mystack):counter(0/0,1,lore) -auto={2}{W}:counter(0/0,1,lore) -auto=counter{0%0.1.lore}/counter{0%0.1.lore} nonstatic -auto={W}:transforms((Monk Avatar Creature,setpower=counter{0%0.1.lore},settoughness=counter{0%0.1.lore})) ueot -text=Whenever you cast a noncreature spell, put a lore counter on Myth Realized. -- {2}{W}: Put a lore counter on Myth Realized. -- {W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it." -mana={W} -type=Enchantment -[/card] -[card] -name=Mythic Proportions -target=creature -auto=8/8 -auto=trample -text=Enchant creature -- Enchanted creature gets +8/+8 and has trample. -mana={4}{G}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Nacatl Hunt-Pride -abilities=vigilance -auto={R}{T}:target(creature) cantblock ueot -auto={G}{T}:target(creature) mustblock ueot -text=Vigilance -- {R}, {T}: Target creature can't block this turn. -- {G}, {T}: Target creature blocks this turn if able. -mana={5}{W} -type=Creature -subtype=Cat Warrior -power=5 -toughness=4 -[/card] -[card] -name=Nacatl Outlander -abilities=protection from blue -text=Protection from blue -mana={R}{G} -type=Creature -subtype=Cat Scout -power=2 -toughness=2 -[/card] -[card] -name=Nacatl Savage -auto=protection from(artifact) -text=Protection from artifacts -mana={1}{G} -type=Creature -subtype=Cat Warrior -power=2 -toughness=1 -[/card] -[card] -name=Nacre Talisman -auto=@movedto(*[white]|stack):pay({3}) untap target(*) -text=Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent. -mana={2} -type=Artifact -[/card] -[card] -name=Nagao, Bound by Honor -auto=bushido(1/1) -auto=@combat(attacking) source(this):all(samurai[attacking]|myBattlefield) 1/1 ueot -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. -mana={3}{W} -type=Legendary Creature -subtype=Human Samurai -power=3 -toughness=3 -[/card] -[card] -name=Nagging Thoughts -abilities=madness,hiddenface -aicode=activate transforms((,newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) and!(deplete:1)!],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:1)!])) ueot -auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<2>*|reveal) moveto(mygraveyard) optiontwoend revealend -autoexile=restriction{discarded} pay({1}{U}) name(pay 1U to cast) activate name(pay 1U to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. -- Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Nahiri, the Harbinger -auto=counter(0/0,4,loyalty) -aicode=activate moveto(mybattlefield) notatarget(artifact,creature|mylibrary) and!( transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveTo(ownerhand)])) forever )! -auto={C(0/0,2,Loyalty)}:name(+2: Discard to draw)may notatarget(*|myhand) transforms((,newability[reject and!(draw:1)!])) forever -auto={C(0/0,-2,Loyalty)}:name(-2: Exile tapped Artifact or Creature) target(*[artifact;creature;tapped]) moveto(exile) -auto={C(0/0,-2,Loyalty)}:name(-2: Exile target Enchantment) target(enchantment) moveto(exile) -auto={C(0/0,-8,Loyalty)}:name(-8: Fetch) reveal:plibrarycount optionone name(choose card) target(artifact,creature|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(mybattlefield) and!( transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveTo(ownerhand)])) forever )!)! afterrevealedend revealend -text=+2: You may discard a card. If you do, draw a card. -- -2: Exile target enchantment, tapped artifact, or tapped creature. -- -8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step. -mana={2}{R}{W} -type=Legendary Planeswalker -subtype=Nahiri -[/card] -[card] -name=Nahiri, the Lithomancer -auto=counter(0/0,3,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: Kor Soldier) token(Kor Soldier,Creature Kor Soldier,1/1,white) and!(transforms((,newability[may target(equipment|mybattlefield) newhook])) oneshot)! -auto={C(0/0,-2,Loyalty)}:name(-2: Get Equipment) notatarget(equipment|mygraveyard,myhand) moveto(ownerbattlefield) -auto={C(0/0,-10,Loyalty)}:name(-10: Stoneforged Blade) token(Stoneforged Blade,Artifact Equipment,0/0,Indestructible,tnum.2) and!(transforms((,newability[{0}:equip],newability[teach(creature) 5/5],newability[teach(creature) double strike])) forever)! -text=+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it. -- -2: You may put an Equipment card from your hand or graveyard onto the battlefield. -- -10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. -- Nahiri, the Lithomancer can be your commander. -mana={3}{W}{W} -type=Legendary Planeswalker -subtype=Nahiri -[/card] -[card] -name=Nahiri's Machinations -auto=@each my combatbegins:target(creature|mybattlefield) indestructible ueot -auto={1}{R}:damage:1 target(creature[blocking]) -text=At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. -- {1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Nameless Inversion -abilities=changeling -target=creature -auto=3/-3 -auto=transforms((removecreaturesubtypes)) ueot -text=Changeling (This card is every creature type at all times.) -- Target creature gets +3/-3 and loses all creature types until end of turn. -mana={1}{B} -type=Tribal Instant -subtype=Shapeshifter -[/card] -[card] -name=Nameless One -facedown={3} -autofacedown={2}{U}:morph -anyzone=type:wizard:battlefield/type:wizard:battlefield cdaactive -text=Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{U} -type=Creature -subtype=Wizard Avatar -power=* -toughness=* -[/card] -[card] -name=Nantuko Blightcutter -abilities=protection from black -auto=aslongas(*|mygraveyard) foreach(*[black]|opponentBattlefield) 1/1 >6 -text=Protection from black -- Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard. -mana={2}{G} -type=Creature -subtype=Insect Druid -power=2 -toughness=2 -[/card] -[card] -name=Nantuko Calmer -auto={G}{T}{S}:destroy target(other enchantment) -auto=aslongas(*|mygraveyard) 1/1 >6 -text={G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. -- Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. -mana={2}{G}{G} -type=Creature -subtype=Insect Druid -power=2 -toughness=3 -[/card] -[card] -name=Nantuko Cultivator -auto=may target(land|myhand) reject && draw:1 controller && counter(1/1,1) all(this) -text=When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. -mana={3}{G} -type=Creature -subtype=Insect Druid -power=2 -toughness=2 -[/card] -[card] -name=Nantuko Disciple -auto={G}{T}:2/2 target(creature) -text={G}, {T}: Target creature gets +2/+2 until end of turn. -mana={3}{G} -type=Creature -subtype=Insect Druid -power=2 -toughness=2 -[/card] -[card] -name=Nantuko Elder -auto={T}:Add{1}{G} -text={T}: Add {1}{G} to your mana pool. -mana={2}{G} -type=Creature -subtype=Insect Druid -power=1 -toughness=2 -[/card] -[card] -name=Nantuko Husk -auto={S(creature|myBattlefield)}:2/2 ueot -text=Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. -mana={2}{B} -type=Creature -subtype=Zombie Insect -power=2 -toughness=2 -[/card] -[card] -name=Nantuko Mentor -auto={2}{G}{T}:target(creature) dynamicability ueot -text={2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. -mana={2}{G} -type=Creature -subtype=Insect Druid -power=1 -toughness=1 -[/card] -[card] -name=Nantuko Monastery -auto={T}:Add{1} -auto=aslongas(*|mygraveyard) {G}{W}:transforms((Insect Monk Creature,setpower=4,settoughness=4,first strike,green,white)) ueot >6 -text={T}: Add {1} to your mana pool. -- Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard. -type=Land -[/card] -[card] -name=Nantuko Shade -auto={B}:1/1 -text={B}: Nantuko Shade gets +1/+1 until end of turn. -mana={B}{B} -type=Creature -subtype=Insect Shade -power=2 -toughness=1 -[/card] -[card] -name=Nantuko Shaman -auto=aslongas(land[tapped]|mybattlefield) draw:1 controller <1 -text=When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. -- Suspend 1 - {2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={2}{G} -suspend(1)={2}{g}{g} -type=Creature -subtype=Insect Shaman -power=3 -toughness=2 -[/card] -[card] -name=Nantuko Tracer -auto=may bottomoflibrary target(*|graveyard) -text=When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library. -mana={1}{G} -type=Creature -subtype=Insect Druid -power=2 -toughness=1 -[/card] -[card] -name=Nantuko Vigilante -facedown={3} -autofacedown={1}{G}:morph -autofaceup=destroy target(artifact,enchantment) -text=Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. -mana={3}{G} -type=Creature -subtype=Insect Druid Mutant -power=3 -toughness=2 -[/card] -[card] -name=Narcissism -auto={G}{D(*|myhand)}:2/2 target(creature) -auto={G}{S}:2/2 target(other creature) -text={G}, Discard a card: Target creature gets +2/+2 until end of turn. -- {G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Narcolepsy -target=creature -auto=@each my upkeep:tap(mytgt) -auto=@each opponent upkeep:tap(mytgt) -text=Enchant Creature -- At the beginning of each upkeep, if enchanted creature is untapped, tap it. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Narcomoeba -abilities=flying -autograveyard=@movedTo(this|mygraveyard) from(mylibrary):may moveTo(myBattlefield) -text=Flying -- When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. -mana={1}{U} -type=Creature -subtype=Illusion -power=1 -toughness=1 -[/card] -[card] -name=Narnam Cobra -auto={G}:deathtouch -text={G}: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={2} -type=Artifact Creature -subtype=Snake -power=2 -toughness=1 -[/card] -[card] -name=Narnam Renegade -abilities=deathtouch -auto=if revolt then counter(1/1,1) -text=Deathtouch -- Revolt -- Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. -mana={G} -type=Creature -subtype=Elf Warrior -power=1 -toughness=2 -[/card] -[card] -name=Narrow Escape -target=*|myBattlefield -auto=moveTo(ownerhand) -auto=life:4 controller -text=Return target permanent you control to its owner's hand. You gain 4 life. -mana={2}{W} -type=Instant -[/card] -[card] -name=Narset, Enlightened Master -abilities=first strike,opponentshroud -auto=@combat(attacking) source(this):moveto(exile) and!( if cantargetcard(*[-creature;-land]|*) then transforms((,zerocast,canplayfromexile)) ueot )! all(*[zpos<=4]|mylibrary) -text=First strike, hexproof -- Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs. -mana={3}{U}{R}{W} -type=Legendary Creature -subtype=Human Monk -power=3 -toughness=2 -[/card] -[card] -name=Narstad Scrapper -auto={2}:1/0 ueot -text={2}: Narstad Scrapper gets +1/+0 until end of turn. -mana={5} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Narwhal -abilities=first strike,protection from red -text=First strike, protection from red -mana={2}{U}{U} -type=Creature -subtype=Whale -power=2 -toughness=2 -[/card] -[card] -name=Nath of the Gilt-Leaf -auto=@each my upkeep:may discard:1 target(opponent) -auto=@discarded(*|opponenthand):may token(Elf Warrior,Creature Elf Warrior,1/1,green) -text=At the beginning of your upkeep, you may have target opponent discard a card at random. -- Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield. -mana={3}{B}{G} -type=Legendary Creature -subtype=Elf Warrior -power=4 -toughness=4 -[/card] -[card] -name=Nath's Buffoon -auto=protection from(elf) -text=Protection from Elves -mana={1}{B} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Natural Affinity -auto=all(land) becomes(Creature,2/2) ueot -text=All lands become 2/2 creatures until end of turn. They're still lands. -mana={2}{G} -type=Instant -[/card] -[card] -name=Natural Balance -auto=ability$! notatarget(<5minustype:land:mybattlefieldminusend>land[basic]|mylibrary) moveto(ownerbattlefield) !$ controller -auto=ability$! notatarget(land|mybattlefield) sacrifice !$ controller -auto=ability$! notatarget(<5minustype:land:mybattlefieldminusend>land[basic]|mylibrary) moveto(ownerbattlefield) !$ opponent -auto=ability$! notatarget(land|mybattlefield) sacrifice !$ opponent -text=Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Natural Connection -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -mana={2}{G} -type=Instant -[/card] -[card] -name=Natural Emergence -auto=moveTo(ownerhand) notatarget(enchantment[red;green]|myBattlefield) -auto=@movedTo(enchantment[red;green]|myhand) from(myBattlefield):all(land|myBattlefield) becomes(Creature,2/2,first strike) -text=When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. -- Lands you control are 2/2 creatures with first strike. They're still lands. -mana={2}{R}{G} -type=Enchantment -[/card] -[card] -name=Natural End -target=artifact,enchantment -auto=destroy -auto=life:3 controller -text=Destroy target artifact or enchantment. You gain 3 life. -mana={2}{G} -type=Instant -[/card] -[card] -name=Natural Obsolescence -target=artifact -auto=bottomoflibrary -text=Put target artifact on the bottom of its owner's library. -mana={1}{G} -type=Instant -[/card] -[card] -name=Natural Order -aicode=activate moveTo(myBattlefield) target(creature[green]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[green]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=As an additional cost to cast Natural Order, sacrifice a green creature. -- Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. -mana={2}{G}{G}{S(creature[green]|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Natural Selection -target=player -aicode=name(look) activate name(look) target(<3>*[zpos<=3]]|targetedpersonslibrary) moveto(ownerlibrary) -auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed may shuffle targetedplayer afterrevealedend revealend -text=Look at the top three cards of target player's library and put them back in any order. You may have that player shuffle his or her library. -mana={G} -type=Instant -[/card] -[card] -name=Natural Spring -target=player -auto=life:8 -text=Target player gains 8 life. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Natural State -auto=destroy -target=artifact,enchantment[manacost<=3] -text=Destroy target artifact or enchantment with converted mana cost 3 or less. -mana={G} -type=Instant -[/card] -[card] -name=Naturalize -target=artifact,enchantment -auto=destroy -text=Destroy target artifact or enchantment. -mana={1}{G} -type=Instant -[/card] -[card] -name=Nature's Chosen -target=creature|mybattlefield -auto=teach(creature) {Q}:untap limit:1 myTurnOnly -auto=teach(creature[white]) {T}:untap target(artifact,creature,land) limit:1 myTurnOnly -text=Enchant creature you control -- Enchanted creature has "{0}: Untap this creature. Activate this ability only during your turn and only once each turn." -- As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Activate this ability only once each turn." -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Nature's Claim -target=artifact,enchantment -auto=destroy -auto=life:4 targetController -text=Destroy target artifact or enchantment. Its controller gains 4 life. -mana={G} -type=Instant -[/card] -[card] -name=Nature's Cloak -auto=lord(creature|myBattlefield) forestwalk -text=Green creatures you control gain forestwalk until end of turn. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Nature's Lore -aicode=activate moveTo(myBattlefield) target(forest|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Nature's Resurgence -auto=foreach(creature|mygraveyard) draw:1 controller -auto=foreach(creature|opponentgraveyard) draw:1 opponent -text=Each player draws a card for each creature card in his or her graveyard. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Nature's Revolt -auto=lord(land) becomes(Creature,2/2) -text=All lands are 2/2 creatures that are still lands. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Nature's Ruin -auto=destroy all(creature[green]) -text=Destroy all green creatures. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Nature's Spiral -target=artifact,creature,enchantment,land|myGraveyard -auto=moveTo(myHand) -text=Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Nature's Will -auto=@each combatdamage restriction{opponentdamagedbycombat}:tap all(land|opponentBattlefield) && untap all(land|myBattlefield) -text=Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Nature's Wrath -auto=upcost[{G}] sacrifice -auto=@movedTo(island|mybattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ controller -auto=@movedTo(*[blue]|mybattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ controller -auto=@movedTo(swamp|mybattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ controller -auto=@movedTo(*[black]|mybattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ controller -auto=@movedTo(island|opponentbattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ opponent -auto=@movedTo(*[blue]|opponentbattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ opponent -auto=@movedTo(swamp|opponentbattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ opponent -auto=@movedTo(*[black]|opponentbattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ opponent -text=At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. -- Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent. -- Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent. -mana={4}{G}{G} -type=Enchantment -[/card] -[card] -name=Nausea -auto=all(creature) -1/-1 ueot -text=All creatures get -1/-1 until end of turn. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Nav Squad Commandos -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:1/1 ueot && untap -text=Battalion -- Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. -mana={4}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=5 -[/card] -[card] -name=Naya Battlemage -auto={R}{T}:2/0 target(creature) -auto={W}{T}:tap target(creature) -text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {W}, {T}: Tap target creature. -mana={2}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Naya Charm -auto=aslongas(creature|battlefield) choice damage:3 target(creature) -auto=aslongas(*|graveyard) choice moveTo(ownerhand) target(*|graveyard) -auto=choice tap all(creature|opponentBattlefield) -text=Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls. -mana={R}{G}{W} -type=Instant -[/card] -[card] -name=Naya Hushblade -auto=aslongas(other *[multicolor]|mybattlefield) 1/1 -auto=aslongas(other *[multicolor]|mybattlefield) shroud -text=As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) -mana={RW}{G} -type=Creature -subtype=Elf Rogue -power=2 -toughness=1 -[/card] -[card] -name=Naya Panorama -auto={T}:Add{1} -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic;mountain;forest;plains]|myLibrary) -auto={1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic;mountain;forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Naya Sojourners -auto=@movedTo(this|graveyard) from(battlefield):may counter(1/1,1) target(creature) -autohand={2}{G}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may counter(1/1,1) target(creature) -text=When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature. -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -mana={2}{R}{G}{W} -type=Creature -subtype=Elf Shaman -power=5 -toughness=3 -[/card] -[card] -name=Near-Death Experience -auto=@each my upkeep:this(controllerlife = 1) wingame -text=At the beginning of your upkeep, if you have exactly 1 life, you win the game. -mana={2}{W}{W}{W} -type=Enchantment -[/card] -[card] -name=Nearheath Chaplain -abilities=lifelink -autograveyard={2}{W}{e}:token(Spirit,creature Spirit,1/1,white,flying)*2 assorcery -text=Lifelink -- {2}{W}, Exile Nearheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=3 -toughness=1 -[/card] -[card] -name=Nearheath Pilgrim -auto=soulbond lifelink -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=1 -[/card] -[card] -name=Nearheath Stalker -abilities=undying -text=Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) -mana={4}{R} -type=Creature -subtype=Vampire Rogue -power=4 -toughness=1 -[/card] -[card] -name=Nebelgast Herald -abilities=flash, flying -auto=target(creature|opponentBattlefield) tap -auto=@movedto(spirit|mybattlefield):target(creature|opponentBattlefield) tap -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls. -mana={2}{U} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Neck Breaker -abilities=trample -auto=lord(creature[attacking]|mybattlefield) 1/0 -auto=lord(creature[attacking]|mybattlefield) trample -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Breakneck Rider) -text=Attacking creatures you control get +1/+0 and have trample. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. -type=Creature -subtype=Werewolf -color=red -power=4 -toughness=3 -[/card] -[card] -name=Neck Snap -target=creature[attacking;blocking] -auto=destroy -text=Destroy target attacking or blocking creature. -mana={3}{W} -type=Instant -[/card] -[card] -name=Necra Disciple -auto={G}{T}:Add{W} -auto={G}{T}:Add{U} -auto={G}{T}:Add{B} -auto={G}{T}:Add{R} -auto={W}{T}:prevent:1 target(creature,player) -text={G}, {T}: Add one mana of any color to your mana pool. -- {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Necra Sanctuary -auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~lessthan~1}:target(player) life:-1 -auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~lessthan~1}:target(player) life:-1 -auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~morethan~0}:target(player) life:-3 -text=At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Necrite -auto=@combat(notblocked) source(this):may bury target(creature|opponentBattlefield) && moveTo(mygraveyard) all(this) -text=Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. -mana={1}{B}{B} -type=Creature -subtype=Thrull -power=2 -toughness=2 -[/card] -[card] -name=Necrobite -target=creature -auto=deathtouch ueot -auto=regenerate -text=Target creature gains deathtouch until end of turn. Regenerate it. -mana={2}{B} -type=Instant -[/card] -[card] -name=Necrogen Censer -auto=counter(0/0,2,Charge) -auto={C(0/0,-1,Charge)}{T}:life:-2 target(player) -text=Necrogen Censer enters the battlefield with two charge counters on it. -- {T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life. -mana={3} -type=Artifact -[/card] -[card] -name=Necrogen Mists -auto=@each my upkeep:reject target(*|myhand) -auto=@each opponentupkeep:ability$!name(discard) target(*|myhand) reject!$ opponent -text=At the beginning of each player's upkeep, that player discards a card. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Necrogen Scudder -abilities=flying -auto=life:-3 -text=Flying -- When Necrogen Scudder enters the battlefield, you lose 3 life. -mana={2}{B} -type=Creature -subtype=Horror -power=3 -toughness=3 -[/card] -[card] -name=Necrogen Spellbomb -auto={B}{S}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -auto={1}{S}:draw:1 -text={B}, Sacrifice Necrogen Spellbomb: Target player discards a card. -- {1}, Sacrifice Necrogen Spellbomb: Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Necrogenesis -auto={2}:moveTo(exile) target(creature|graveyard) && token(Saproling,creature saproling, 1/1,green) -text={2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. -mana={B}{G} -type=Enchantment -[/card] -[card] -name=Necromancer's Assistant -auto=deplete:3 controller -text=When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard. -mana={2}{B} -type=Creature -subtype=Zombie -power=3 -toughness=1 -[/card] -[card] -name=Necromancer's Covenant -auto=choice name(exile all creatures from opponent's graveyard) foreach(creature|opponentgraveyard) token(Zombie,Creature Zombie,2/2,black) && moveTo(exile) all(creature|opponentgraveyard) -auto=choice name(exile all creatures from my graveyard) foreach(creature|mygraveyard) token(Zombie,Creature Zombie,2/2,black) && moveTo(exile) all(creature|mygraveyard) -auto=lord(zombie|mybattlefield) lifelink -text=When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way. -- Zombies you control have lifelink. -mana={3}{W}{B}{B} -type=Enchantment -[/card] -[card] -name=Necromancer's Magemark -target=creature -auto=lord(creature[enchanted]|myBattlefield) 1/1 -auto=lord(creature[enchanted]|myBattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveto(ownerhand)])) -text=Enchant creature -- Creatures you control that are enchanted get +1/+1. -- If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Necromancer's Stockpile -auto=aslongas(creature|myhand) {1}{B}:notatarget(creature|myhand) and!( if cantargetcard(zombie|*) then token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! )! reject && draw:1 -text={1}{B},Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Necromantic Summons -target=creature|graveyard -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then transforms((,newability[moveto(mybattlefield)],newability[counter(1/1.2)])) forever else moveto(mybattlefield) -text=Put target creature card from a graveyard onto the battlefield under your control. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Necromantic Thirst -target=creature -auto=@combatdamaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard) -text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. -mana={2}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Necromaster Dragon -abilities=flying -auto=@combatdamaged(player) from(this):pay({2}) token(Zombie,Creature Zombie,2/2,black) controller && deplete:2 all(opponent) -text=Flying -- Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, put a 2/2 black Zombie creature token onto the battlefield and each opponent puts the top two cards of his or her library into his or her graveyard. -mana={3}{U}{B} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Necropede -abilities=infect -auto=@movedTo(this|graveyard) from(battlefield):may counter(-1/-1) target(creature) -text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- When Necropede dies, you may put a -1/-1 counter on target creature. -mana={2} -type=Artifact Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Necroplasm -auto=@each my upkeep:counter(1/1,1) -auto=this(counter{1/1.1}<1) transforms((,newability[@each my end:destroy all(creature[manacost=0])])) -auto=this(counter{1/1.1}=1) transforms((,newability[@each my end:destroy all(creature[manacost=1])])) -auto=this(counter{1/1.1}=2) transforms((,newability[@each my end:destroy all(creature[manacost=2])])) -auto=this(counter{1/1.1}=3) transforms((,newability[@each my end:destroy all(creature[manacost=3])])) -auto=this(counter{1/1.1}=4) transforms((,newability[@each my end:destroy all(creature[manacost=4])])) -auto=this(counter{1/1.1}=5) transforms((,newability[@each my end:destroy all(creature[manacost=5])])) -auto=this(counter{1/1.1}=6) transforms((,newability[@each my end:destroy all(creature[manacost=6])])) -auto=this(counter{1/1.1}=7) transforms((,newability[@each my end:destroy all(creature[manacost=7])])) -auto=this(counter{1/1.1}=8) transforms((,newability[@each my end:destroy all(creature[manacost=8])])) -auto=this(counter{1/1.1}=9) transforms((,newability[@each my end:destroy all(creature[manacost=9])])) -auto=this(counter{1/1.1}=10) transforms((,newability[@each my end:destroy all(creature[manacost=10])])) -auto=this(counter{1/1.1}=11) transforms((,newability[@each my end:destroy all(creature[manacost=11])])) -auto=this(counter{1/1.1}=12) transforms((,newability[@each my end:destroy all(creature[manacost=12])])) -auto=this(counter{1/1.1}=13) transforms((,newability[@each my end:destroy all(creature[manacost=13])])) -auto=this(counter{1/1.1}=14) transforms((,newability[@each my end:destroy all(creature[manacost=14])])) -auto=this(counter{1/1.1}=15) transforms((,newability[@each my end:destroy all(creature[manacost=15])])) -auto=this(counter{1/1.1}=16) transforms((,newability[@each my end:destroy all(creature[manacost=16])])) -dredge=dredge(2) -text=At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. -- At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={1}{B}{B} -type=Creature -subtype=Ooze -power=1 -toughness=1 -[/card] -[card] -name=Necropolis Regent -auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):dynamicability])) -abilities=flying -text=Flying -- Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. -mana={3}{B}{B}{B} -type=Creature -subtype=Vampire -power=6 -toughness=5 -[/card] -[card] -name=Necropolis -abilities=defender -auto={E(creature|mygraveyard)}:counter(0/1,storedmanacost) -text=Defender (This creature can't attack.) -- Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost. -mana={5} -type=Artifact Creature -subtype=Wall -power=0 -toughness=1 -[/card] -[card] -name=Necropotence -abilities=mygraveexiler -auto=phasealter(remove,draw,controller) -auto={L:1}:name(pay life & exile) transforms((,newability[hiddenmoveto(exile)],newability[phaseaction[my endofturn once checkex] moveto(ownerhand)])) forever all(*[zpos=1]|mylibrary) -text=Skip your draw step. -- Whenever you discard a card, exile that card from your graveyard. -- Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Necropouncer -auto={2}:equip -auto=teach(creature) 3/1 -auto=teach(creature) haste -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +3/+1 and has haste. -- Equip {2} -mana={6} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Necrosavant -autograveyard={3}{B}{B}{S(creature|myBattlefield)}:moveTo(myBattlefield) myUpkeepOnly -text={3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep. -mana={3}{B}{B}{B} -type=Creature -subtype=Zombie Giant -power=5 -toughness=5 -[/card] -[card] -name=Necroskitter -abilities=wither -auto=@movedTo(graveyard) from(creature[counter{-1/-1}]|opponentbattlefield):may all(trigger[from]) moveTo(myBattlefield) -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control. -mana={1}{B}{B} -type=Creature -subtype=Elemental -power=1 -toughness=4 -[/card] -[card] -name=Necrotic Sliver -auto=lord(sliver) {3}{S}:destroy target(other *) -text=All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." -mana={1}{W}{B} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Nectar Faerie -abilities=flying -auto={B}{T}:lifelink target(faerie,elf) -text=Flying -- {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) -mana={1}{B} -type=Creature -subtype=Faerie Wizard -power=1 -toughness=1 -[/card] -[card] -name=Need for Speed -auto={S(land|myBattlefield)}:haste target(creature) -text=Sacrifice a land: Target creature gains haste until end of turn. -mana={R} -type=Enchantment -[/card] -[card] -name=Needle Specter -abilities=flying,wither -auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -text=Flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Needle Specter deals combat damage to a player, that player discards that many cards. -mana={1}{B}{B} -type=Creature -subtype=Specter -power=1 -toughness=1 -[/card] -[card] -name=Needle Spires -auto={t}:add{w} -auto={t}:add{r} -auto={2}{R}{W}:transforms((Elemental Creature,setpower=2,settoughness=1,red,white,double strike)) ueot -auto=tap(noevent) -text=Needle Spires enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -- {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land. -type=Land -[/card] -[card] -name=Needle Storm -auto=damage:4 all(creature[flying]) -text=Needle Storm deals 4 damage to each creature with flying. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Needlebug -abilities=flash -auto=protection from(artifact) -text=Flash -- Protection from artifacts -mana={4} -type=Artifact Creature -subtype=Insect -power=2 -toughness=2 -[/card] -[card] -name=Needlepeak Spider -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={3}{R} -type=Creature -subtype=Spider -power=4 -toughness=2 -[/card] -[card] -name=Needleshot Gourna -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={4}{G}{G} -type=Creature -subtype=Beast -power=3 -toughness=6 -[/card] -[card] -name=Nefarox, Overlord of Grixis -auto=@combat(attackedalone) source(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent -abilities=flying,exalted -text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature. -mana={4}{B}{B} -type=Legendary Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Nefashu -auto=@combat(attacking) source(this):target(creature) -1/-1 ueot -text=Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. -mana={4}{B}{B} -type=Creature -subtype=Zombie Mutant -power=5 -toughness=3 -[/card] -[card] -name=Negate -target=*[-creature]|stack -auto=fizzle -text=Counter target noncreature spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Neglected Heirloom -auto=@transformed(mytgt):all(this) flip(Ashmouth Blade) -auto={1}:equip -auto=teach(creature) 1/1 -text=Equipped creature gets +1/+1. -- When equipped creature transforms, transform Neglected Heirloom. -- Equip {1} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Nekrataal -abilities=first strike -auto=bury target(creature[-black;-artifact]) -text=First strike (This creature deals combat damage before creatures without first strike.) -- When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. -mana={2}{B}{B} -type=Creature -subtype=Human Assassin -power=2 -toughness=1 -[/card] -[card] -name=Nekusar, the Mindrazer -auto=@each my draw:draw:1 controller -auto=@each opponent draw:draw:1 opponent -auto=@drawfoeof(player):damage:1 opponent -text=At the beginning of each player's draw step, that player draws an additional card. -- Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. -mana={2}{U}{B}{R} -type=Legendary Creature -subtype=Zombie Wizard -power=2 -toughness=4 -[/card] -[card] -name=Nema Siltlurker -mana={4}{G} -type=Creature -subtype=Lizard -power=3 -toughness=5 -[/card] -[card] -name=Nemata, Grove Guardian -auto={2}{G}:token(Saproling,creature,1/1,green) -auto={S(saproling|myBattlefield)}:all(saproling) 1/1 ueot -text={2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. -mana={4}{G}{G} -type=Legendary Creature -subtype=Treefolk -power=4 -toughness=5 -[/card] -[card] -name=Nemesis Mask -auto={3}:equip -auto=teach(creature) lure -text=All creatures able to block equipped creature do so. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Nemesis of Reason -auto=@combat(attacking) source(this):deplete:10 opponent -text=Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard. -mana={3}{U}{B} -type=Creature -subtype=Leviathan Horror -power=3 -toughness=7 -[/card] -[card] -name=Nemesis Trap -other={B}{B} -otherrestriction=type(creature[white&attacking]|battlefield)~morethan~0 -target=creature[attacking] -auto=moveto(exile) and!(clone with(unearth))! -text=If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost. -- Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step. -mana={4}{B}{B} -type=Instant -subtype=Trap -[/card] -[card] -name=Nephalia Drownyard -auto={T}:Add{1} -auto={1}{U}{B}{T}:deplete:3 target(player) -text={T}: Add {1} to your mana pool. -- {1}{U}{B}, {T}, Target player puts the top three cards of his or her library into his or her graveyard. -type=Land -[/card] -[card] -name=Nephalia Moondrakes -abilities=flying -auto=target(creature) flying ueot -autograveyard={4}{U}{U}{e}:all(creature|mybattlefield) flying ueot -text=Flying -- When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn. -- {4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn. -mana={5}{U}{U} -type=Creature -subtype=Drake -power=5 -toughness=5 -[/card] -[card] -name=Nephalia Seakite -abilities=flash,flying -text=Flash -- Flying -mana={3}{U} -type=Creature -subtype=Bird -power=2 -toughness=3 -[/card] -[card] -name=Nephalia Smuggler -auto={3}{U}{T}:target(other creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! -text={3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. -mana={U} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Nessian Asp -abilities=reach -auto=this(cantargetcard(*[-monstrous]) {6}{G}:becomes(monstrous) forever && counter(1/1,4) -text=Reach -- {6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) -mana={4}{G} -type=Creature -subtype=Snake -power=4 -toughness=5 -[/card] -[card] -name=Nessian Courser -mana={2}{G} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=3 -[/card] -[card] -name=Nessian Game Warden -aicode=activate target(creature[zpos<=type:forest:mybattlefield]|mylibrary) moveto(myhand) -auto=name(Look) reveal:type:forest:mybattlefield optionone name(Get a Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend -text=When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=5 -[/card] -[card] -name=Nest Invader -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! -text=When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={1}{G} -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=2 -[/card] -[card] -name=Nested Ghoul -auto=@damaged(this):token(Zombie,Creature Zombie,2/2,black) -text=Whenever a source deals damage to Nested Ghoul, put a 2/2 black Zombie creature token onto the battlefield. -mana={3}{B}{B} -type=Creature -subtype=Zombie Warrior -power=4 -toughness=2 -[/card] -[card] -name=Nesting Wurm -abilities=trample -aicode=activate target(nesting wurm|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(nesting wurm|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Trample -- When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. -mana={4}{G}{G} -type=Creature -subtype=Wurm -power=4 -toughness=3 -[/card] -[card] -name=Netcaster Spider -abilities=reach -auto=@combat(blocking) source(this) from(creature[flying]):all(this) 2/0 ueot -text=Reach (This creature can block creatures with flying.) -- Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. -mana={2}{G} -type=Creature -subtype=Spider -power=2 -toughness=3 -[/card] -[card] -name=Nether Horror -mana={3}{B} -type=Creature -subtype=Horror -power=4 -toughness=2 -[/card] -[card] -name=Nether Shadow -abilities=haste -autograveyard=@each my upkeep restriction{type(creature[zpos>=myposplus1plusend]|mygraveyard)~morethan~2}:may moveto(ownerbattlefield) -text=Haste -- At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. -mana={B}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Nether Spirit -autograveyard=@each my upkeep restriction{type(creature|mygraveyard)~equalto~1}:moveTo(mybattlefield) -text=At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. -mana={1}{B}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Nether Traitor -abilities=haste,shadow -autograveyard=@movedto(other creature|mygraveyard) from(battlefield):pay({B}) moveto(mybattlefield) -text=Haste -- Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield. -mana={B}{B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Nether Void -auto=@movedto(*|stack):all(trigger[to]) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=Whenever a player casts a spell, counter it unless its controller pays {3}. -mana={3}{B} -type=World Enchantment -[/card] -[card] -name=Netherborn Phalanx -auto=life:-type:creature:opponentbattlefield opponent -aicode=activate moveTo(myhand) target(*[manacost=6]|mylibrary) -autohand={1}{B}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={5}{B} -type=Creature -subtype=Horror -power=2 -toughness=4 -[/card] -[card] -name=Netter en-Dal -auto={W}{T}{D(*|myhand)}:cantattack && cantpwattack target(creature) -text={W}, {T}, Discard a card: Target creature can't attack this turn. -mana={W} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Nettle Drone -auto=@movedto(*[colorless]|mystack):untap -auto={T}:damage:1 all(opponent) -text=Devoid (This card has no color.) -- {T}: Nettle Drone deals 1 damage to each opponent. -- Whenever you cast a colorless spell, untap Nettle Drone. -mana={2}{R} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=1 -[/card] -[card] -name=Nettle Sentinel -abilities=doesnotuntap -auto=@movedTo(*[green]|mystack):may untap -text=Nettle Sentinel doesn't untap during your untap step. -- Whenever you cast a green spell, you may untap Nettle Sentinel. -mana={G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Nettle Swine -mana={3}{G} -type=Creature -subtype=Boar -power=4 -toughness=3 -[/card] -[card] -name=Nettletooth Djinn -auto=@each my upkeep:damage:1 controller -text=At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. -mana={3}{G} -type=Creature -subtype=Djinn -power=4 -toughness=4 -[/card] -[card] -name=Nettling Curse -target=creature -auto=@combat(attacking,blocking) source(mytgt):life:-3 targetcontroller -auto={1}{R}:mustattack -text=Enchant creature -- Whenever enchanted creature attacks or blocks, its controller loses 3 life. -- {1}{R}: Enchanted creature attacks this turn if able. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Neurok Commando -abilities=shroud -auto=@combatdamaged(player) from(this):may draw:1 controller -text=Shroud -- Whenever Neurok Commando deals combat damage to a player, you may draw a card. -mana={1}{U}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=1 -[/card] -[card] -name=Neurok Familiar -abilities=flying -aicode=activate transforms((,newability[if type(artifact[zpos=1]|mylibrary)~morethan~0 then target(artifact[zpos=1]|mylibrary) moveto(myhand) else target(*[zpos=1]|mylibrary) moveto(mygraveyard)])) ueot -auto=reveal:1 optionone target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Flying -- When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Neurok Hoversail -auto={2}:equip -auto=teach(creature) flying -text=Equipped creature has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Neurok Invisimancer -abilities=unblockable -auto=unblockable target(creature) ueot -text=Neurok Invisimancer is unblockable. -- When Neurok Invisimancer enters the battlefield, target creature is unblockable until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Neurok Prodigy -abilities=flying -auto={D(artifact|myhand)}:moveto(ownerhand) -text=Flying -- Discard an artifact card: Return Neurok Prodigy to its owner's hand. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Neurok Replica -auto={1}{U}{S}:moveTo(ownerhand) target(other creature) -text={1}{U}, Sacrifice Sacrifice Neurok Replica: Return target creature to its owner's hand. -mana={3} -type=Artifact Creature -subtype=Wizard -power=1 -toughness=4 -[/card] -[card] -name=Neurok Spy -auto=aslongas(artifact|opponentBattlefield) unblockable -text=Neurok Spy is unblockable as long as defending player controls an artifact. -mana={2}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Neurok Stealthsuit -auto=teach(creature) shroud -auto={U}{U}:name(attach) rehook target(creature|mybattlefield) -auto={1}:equip -text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- {U}{U}: Attach Neurok Stealthsuit to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Neutralizing Blast -target=*[multicolor]|stack -auto=fizzle -text=Counter target multicolored spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Neverending Torment -target=player -aicode=activate moveto(exile) target(*|targetedpersonslibrary) -auto=name(exile cards) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Neverending Torment:!)])) forever dontremove -text=Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Nevermaker -abilities=flying -other={3}{U} name(Evoke) -auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(ownerlibrary) target(*[-land]) -auto=alternative sacrifice -text=Flying -- When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. -- Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={3}{U} -type=Creature -subtype=Elemental -power=2 -toughness=3 -[/card] -[card] -name=Nevinyrral's Disk -auto=tap(noevent) -auto={1}{T}:destroy all(artifact,creature,enchantment) -text=Nevinyrral's Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments. -mana={4} -type=Artifact -[/card] -[card] -name=New Benalia -auto=tap(noevent) -auto={t}:add{w} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=New Benalia enters the battlefield tapped. -- When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -- {T}: Add {W} to your mana pool. -type=Land -[/card] -[card] -name=New Prahv Guildmage -auto={W}{U}:flying target(creature) -auto={3}{W}{U}:name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -text={W}{U}: Target creature gains flying until end of turn. -- {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) -mana={W}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Nezumi Bone-Reader -auto={B}{S(creature|mybattlefield)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery -text={B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery. -mana={1}{B} -type=Creature -subtype=Rat Shaman -power=1 -toughness=1 -[/card] -[card] -name=Nezumi Cutthroat -abilities=cantblock,fear -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Nezumi Cutthroat can't block. -mana={1}{B} -type=Creature -subtype=Rat Warrior -power=2 -toughness=1 -[/card] -[card] -name=Nezumi Graverobber -doublefaced=kamiflip -auto={1}{B}:target(*|opponentgraveyard) moveTo(exile) restriction{type(*|opponentgraveyard)~morethan~1} -auto={1}{B}:target(*|opponentgraveyard) moveTo(exile) && all(this) flip(Nighteyes the Desecrator) restriction{type(*|opponentgraveyard)~lessthan~2} -text={1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. -mana={1}{B} -type=Creature -subtype=Rat Rogue -power=2 -toughness=1 -[/card] -[card] -name=Nezumi Ronin -auto=bushido(1/1) -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={2}{B} -type=Creature -subtype=Rat Samurai -power=3 -toughness=1 -[/card] -[card] -name=Nezumi Shadow-Watcher -auto={S}:destroy target(other ninja) -text=Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. -mana={B} -type=Creature -subtype=Rat Warrior -power=1 -toughness=1 -[/card] -[card] -name=Nezumi Shortfang -doublefaced=kamiflip -auto={1}{B}{T}:name(target opponent discard) target(opponent) deplete:0 && all(this) transforms((,newability[if type(*|opponenthand)~lessthan~1 then flip(Stabwhisker the Odious)],newability[ability$!reject notatarget(*|myhand)!$ targetedplayer],newability[@discarded(*|opponenthand) restriction{compare(ohandcount)~equalto~1} once:flip(Stabwhisker the Odious)])) -text={1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. -mana={1}{B} -type=Creature -subtype=Rat Rogue -power=1 -toughness=1 -[/card] -[card] -name=Niall Silvain -auto={G}{G}{G}{G}{T}:regenerate target(creature) -text={G}{G}{G}{G}, {T}: Regenerate target creature. -mana={G}{G}{G} -type=Creature -subtype=Ouphe -power=2 -toughness=2 -[/card] -[card] -name=Niblis of Dusk -abilities=flying -auto=@movedto(*[-creature]|mystack):1/1 ueot -text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={2}{U} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Niblis of Frost -abilities=flying -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto=@movedTo(instant,sorcery|mystack):target(creature|opponentBattlefield) freeze -text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. -mana={2}{U}{U} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Niblis of the Breath -abilities=flying -auto={U}{T}:may tap target(creature) -auto={U}{T}:may untap target(creature) -text=Flying -- {U}, {T}: You may tap or untap target creature. -mana={2}{U} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Niblis of the Mist -abilities=flying -auto=may tap target(creature) -text=Flying -- When Niblis of the Mist enters the battlefield, you may tap target creature. -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Niblis of the Urn -abilities=flying -auto=@combat(attacking) source(this):may tap target(creature) -text=Flying -- Whenever Niblis of the Urn attacks, you may tap target creature. -mana={1}{W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Nicol Bolas, Planeswalker -auto=counter(0/0,5,loyalty) -auto={C(0/0,3,Loyalty)}:name(+3: destroy) destroy target(*[-creature]|battlefield) -auto={C(0/0,-2,Loyalty)}:name(-2: gain control) moveTo(mybattlefield) target(creature) -auto={C(0/0,-9,Loyalty)}:name(-9: ultimate) target(player) damage:7 && all(this) transforms((,newability[ability$!notatarget(<7>*|mybattlefield) sacrifice!$ targetedplayer],newability[ability$!notatarget(<7>*|myhand) reject!$ targetedplayer])) -text=+3: Destroy target noncreature permanent. -- -2: Gain control of target creature. -- -9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents. -mana={4}{U}{B}{B}{R} -type=Legendary Planeswalker -subtype=Bolas -[/card] -[card] -name=Nicol Bolas -auto=flying -auto=upcost[{U}{B}{R}] sacrifice -auto=@damagefoeof(player) from(this):reject all(*|opponenthand) -text=Flying -- At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. -- Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. -mana={2}{U}{U}{B}{B}{R}{R} -type=Legendary Creature -subtype=Elder Dragon -power=7 -toughness=7 -[/card] -[card] -name=Night Dealings -auto=@damagefoeof(player) from(*|mybattlefield,mystack,mygraveyard,mylibrary,myexile):counter(0/0,thatmuch,Theft) -auto={2}{B}{B}:name(X = 0) && moveto(myhand) target(*[-land;manacost=0]|mylibrary) -auto=this(counter{0/0.1.Theft}>=) {2}{B}{B}{C(0/0,-1,Theft)}:name(X = 1) && moveTo(myhand) target(*[-land;manacost=1]|mylibrary) -auto=this(counter{0/0.2.Theft}>=) {2}{B}{B}{C(0/0,-2,Theft)}:name(X = 2) && moveTo(myhand) target(*[-land;manacost=2]|mylibrary) -auto=this(counter{0/0.3.Theft}>=) {2}{B}{B}{C(0/0,-3,Theft)}:name(X = 3) && moveTo(myhand) target(*[-land;manacost=3]|mylibrary) -auto=this(counter{0/0.4.Theft}>=) {2}{B}{B}{C(0/0,-4,Theft)}:name(X = 4) && moveTo(myhand) target(*[-land;manacost=4]|mylibrary) -auto=this(counter{0/0.5.Theft}>=) {2}{B}{B}{C(0/0,-5,Theft)}:name(X = 5) && moveTo(myhand) target(*[-land;manacost=5]|mylibrary) -auto=this(counter{0/0.6.Theft}>=) {2}{B}{B}{C(0/0,-6,Theft)}:name(X = 6) && moveTo(myhand) target(*[-land;manacost=6]|mylibrary) -auto=this(counter{0/0.7.Theft}>=) {2}{B}{B}{C(0/0,-7,Theft)}:name(X = 7) && moveTo(myhand) target(*[-land;manacost=7]|mylibrary) -auto=this(counter{0/0.8.Theft}>=) {2}{B}{B}{C(0/0,-8,Theft)}:name(X = 8) && moveTo(myhand) target(*[-land;manacost=8]|mylibrary) -auto=this(counter{0/0.9.Theft}>=) {2}{B}{B}{C(0/0,-9,Theft)}:name(X = 9) && moveTo(myhand) target(*[-land;manacost=9]|mylibrary) -auto=this(counter{0/0.10.Theft}>=) {2}{B}{B}{C(0/0,-10,Theft)}:name(X = 10) && moveTo(myhand) target(*[-land;manacost=10]|mylibrary) -auto=this(counter{0/0.11.Theft}>=) {2}{B}{B}{C(0/0,-11,Theft)}:name(X = 11) && moveTo(myhand) target(*[-land;manacost=11]|mylibrary) -auto=this(counter{0/0.12.Theft}>=) {2}{B}{B}{C(0/0,-12,Theft)}:name(X = 12) && moveTo(myhand) target(*[-land;manacost=12]|mylibrary) -auto=this(counter{0/0.13.Theft}>=) {2}{B}{B}{C(0/0,-13,Theft)}:name(X = 13) && moveTo(myhand) target(*[-land;manacost=13]|mylibrary) -auto=this(counter{0/0.14.Theft}>=) {2}{B}{B}{C(0/0,-14,Theft)}:name(X = 14) && moveTo(myhand) target(*[-land;manacost=14]|mylibrary) -auto=this(counter{0/0.15.Theft}>=) {2}{B}{B}{C(0/0,-15,Theft)}:name(X = 15) && moveTo(myhand) target(*[-land;manacost=15]|mylibrary) -auto=this(counter{0/0.16.Theft}>=) {2}{B}{B}{C(0/0,-16,Theft)}:name(X = 16) && moveTo(myhand) target(*[-land;manacost=16]|mylibrary) -auto=this(counter{0/0.17.Theft}>=) {2}{B}{B}{C(0/0,-17,Theft)}:name(X = 17) && moveTo(myhand) target(*[-land;manacost=17]|mylibrary) -auto=this(counter{0/0.18.Theft}>=) {2}{B}{B}{C(0/0,-18,Theft)}:name(X = 18) && moveTo(myhand) target(*[-land;manacost=18]|mylibrary) -auto=this(counter{0/0.19.Theft}>=) {2}{B}{B}{C(0/0,-19,Theft)}:name(X = 19) && moveTo(myhand) target(*[-land;manacost=19]|mylibrary) -auto=this(counter{0/0.20.Theft}>=) {2}{B}{B}{C(0/0,-20,Theft)}:name(X = 20) && moveTo(myhand) target(*[-land;manacost=20]|mylibrary) -text=Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. -- {2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Night Market Aeronaut -abilities=flying -auto=if revolt then counter(1/1,1) -text=Flying -- Revolt -- Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. -mana={3}{B} -type=Creature -subtype=Aetherborn Warrior -power=2 -toughness=2 -[/card] -[card] -name=Night Market Lookout -auto=@tapped(this):life:-1 opponent && life:1 controller -text=Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life. -mana={B} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Night of Souls' Betrayal -auto=lord(creature) -1/-1 -text=All creatures get -1/-1. -mana={2}{B}{B} -type=Legendary Enchantment -[/card] -[card] -name=Night Revelers -auto=aslongas(human|opponentbattlefield) haste -text=Night Revelers has hast as long as an opponent controls a human. -mana={4}{R} -type=Creature -subtype=Vampire -power=4 -toughness=4 -[/card] -[card] -name=Night Soil -auto={1}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(from your graveyard) token(Saproling,Creature Saproling,1/1,green) -auto={1}{E(creature|opponentgraveyard)}{E(creature|opponentgraveyard)}:name(from opponent's graveyard) token(Saproling,Creature Saproling,1/1,green) -text={1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield. -mana={G}{G} -type=Enchantment -[/card] -[card] -name=Night Terrors -target=player -aicode=activate moveto(exile) notatarget(*[-land]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone target(*[-land]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand. You choose a nonland card from it. Exile that card. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Nightbird's Clutches -target=creature -auto=cantblock -flashback={3}{R} -text=Up to two target creatures can't block this turn. -- Flashback {3}{R} -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Nightcreep -auto=all(creature) transforms((,black)) ueot -auto=all(land) transforms((swamp)) ueot -text=Until end of turn, all creatures become black and all lands become Swamps. -mana={B}{B} -type=Instant -[/card] -[card] -name=Nighteyes the Desecrator -doublefaced=kamiflip -auto={4}{B}:moveTo(myBattlefield) target(creature|graveyard) -text={4}{B}: Put target creature card in a graveyard onto the battlefield under your control. -color=black -type=Legendary Creature -subtype=Rat Wizard -power=4 -toughness=2 -[/card] -[card] -name=Nightfall Predator -auto={R}{T}:target(creature) dynamicability -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Daybreak Ranger) -text={R},{T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator. -color=green -type=Creature -subtype=Werewolf -power=4 -toughness=4 -[/card] -[card] -name=Nightfire Giant -auto=aslongas(Mountain|myBattlefield) 1/1 -auto={4}{R}:damage:2 target(creature,player) -text=Nightfire Giant gets +1/+1 as long as you control a Mountain. -- {4}{R}: Nightfire Giant deals 2 damage to target creature or player. -mana={4}{B} -type=Creature -subtype=Zombie Giant -power=4 -toughness=3 -[/card] -[card] -name=Nightguard Patrol -abilities=first strike,vigilance -text=First strike, vigilance -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Nighthaze -target=creature -auto=swampwalk -auto=draw:1 controller -text=Target creature gains swampwalk until end of turn. -- Draw a card. -mana={B} -type=Sorcery -[/card] -[card] -name=Nighthowler -auto=bestow teach(creature) type:creature:graveyard/type:creature:graveyard nonstatic -auto=lord(this) type:creature:graveyard/type:creature:graveyard nonstatic -auto=bestow bstw -bestow={2}{b}{b} -text=Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. -mana={1}{B}{B} -type=Enchantment Creature -subtype=Horror -power=0 -toughness=0 -[/card] -[card] -name=Nightmare Incursion -target=player -aicode=activate moveto(exile) target(*|targetedpersonslibrary) -auto=name(exile cards) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text=Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library. -mana={5}{B} -type=Sorcery -[/card] -[card] -name=Nightmare Lash -auto={L:3}:equip -auto=teach(creature) type:swamp:mybattlefield/type:swamp:mybattlefield nonstatic -text=Equipped creature gets +1/+1 for each Swamp you control. -- Equip - Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Nightmare Void -target=player -aicode=activate reject notatarget(*|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -dredge=dredge(2) -text=Target player reveals his or her hand. You choose a card from it. That player discards that card. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Nightmare -abilities=flying -anyzone=type:swamp:mybattlefield/type:swamp:mybattlefield cdaactive -text=Flying -- Nightmare's power and toughness are each equal to the number of Swamps you control. -mana={5}{B} -type=Creature -subtype=Nightmare Horse -power=* -toughness=* -[/card] -[card] -name=Nightmarish End -target=creature -auto=foreach(*|myhand) -1/-1 -text=Target creature gets -X/-X until end of turn, where X is the number of cards in your hand. -mana={2}{B} -type=Instant -[/card] -[card] -name=Night's Whisper -auto=draw:2 controller -auto=life:-2 controller -text=You draw two cards and you lose 2 life. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Nightscape Apprentice -auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) -auto={R}{T}:first strike target(creature) -text={U}, {T}: Put target creature you control on top of its owner's library. -- {R}, {T}: Target creature gains first strike until end of turn. -mana={B} -type=Creature -subtype=Zombie Wizard -power=1 -toughness=1 -[/card] -[card] -name=Nightscape Familiar -auto=lord(*[blue;red]|mycastingzone) altercost(colorless,-1) -auto={1}{B}:regenerate -text=Blue spells and red spells you cast cost {1} less to cast. -- {1}{B}: Regenerate Nightscape Familiar. -mana={1}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Nightscape Master -auto={U}{U}{T}:moveTo(ownerhand) target(creature) -auto={R}{R}{T}:Damage:2 target(creature) -text={U}{U}, {T}: Return target creature to its owner's hand. -- {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. -mana={2}{B}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Nightshade Peddler -auto=soulbond deathtouch -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch. -mana={1}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Nightshade Schemers -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then life:-2 opponent )!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then life:-2 opponent optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Flying -- Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. -mana={4}{B} -type=Creature -subtype=Faerie Wizard -power=3 -toughness=2 -[/card] -[card] -name=Nightshade Stinger -abilities=flying,cantblock -text=Flying -- Nightshade Stinger can't block. -mana={B} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=1 -[/card] -[card] -name=Nightsky Mimic -auto=@movedTo(*[black&white]|mystack) turnlimited:transforms((,setpower=4,settoughness=4,flying)) ueot -text=Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn. -mana={1}{WB} -type=Creature -subtype=Shapeshifter -power=2 -toughness=1 -[/card] -[card] -name=Nightsnare -target=opponent -auto=Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Discard Nonland) target(*[-land]|reveal) transforms((,newability[reject],newability[all(*|reveal) moveto(ownerhand)])) oneshot optiononeend optiontwo name(Give Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)],newability[ability$!target(<2>*|myhand) reject!$ controller])) ueot optiontwoend revealend -text=Target opponent reveals his or her hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Nightsoil Kami -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) -text=Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) -mana={4}{G}{G} -type=Creature -subtype=Spirit -power=6 -toughness=4 -[/card] -[card] -name=Nightstalker Engine -anyzone=type:creature:myGraveyard/3 cdaactive -text=Nightstalker Engine's power is equal to the number of creature cards in your graveyard. -mana={4}{B} -type=Creature -subtype=Nightstalker -power=* -toughness=3 -[/card] -[card] -name=Nightwind Glider -abilities=flying,protection from black -text=Flying, protection from black -mana={2}{W} -type=Creature -subtype=Human Rebel -power=2 -toughness=1 -[/card] -[card] -name=Nightwing Shade -abilities=flying -auto={1}{B}:1/1 -text=Flying -- {1}{B}: Nightwing Shade gets +1/+1 until end of turn. -mana={4}{B} -type=Creature -subtype=Shade -power=2 -toughness=2 -[/card] -[card] -name=Nihil Spellbomb -auto={T}{S}:target(player) moveTo(exile) all(*|targetedpersonsgraveyard) -auto=@movedTo(this|graveyard) from(battlefield):pay({B}) draw:1 -mana={1} -type=Artifact -text={T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card. -[/card] -[card] -name=Nihilistic Glee -auto={2}{B}{D(*|myhand)}:target(opponent) life:-1 && life:1 controller -auto=aslongas(*|myhand) {L:2}{1}:draw:1 <1 -text={2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. -- Hellbent - {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Nihilith -abilities=fear -autoexile=@movedto(*|opponentgraveyard) suspended:may counter(0/0,-1,Time) -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Suspend 7 - {1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. -mana={4}{B}{B} -suspend(7)={1}{b} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Nikko-Onna -auto=destroy target(enchantment) -auto=@movedto(arcane,spirit|mystack):may moveTo(ownerhand) -text=When Nikko-Onna enters the battlefield, destroy target enchantment. -- Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand. -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Nim Abomination -auto=@each my endofturn sourcenottap:life:-3 controller -text=At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. -mana={2}{B} -type=Creature -subtype=Zombie -power=3 -toughness=4 -[/card] -[card] -name=Nim Devourer -auto=type:artifact:mybattlefield/0 nonstatic -autograveyard={B}{B}:moveto(ownerbattlefield) and!( sacrifice notatarget(creature|mybattlefield) )! myUpkeepOnly -text=Nim Devourer gets +1/+0 for each artifact you control. -- {B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep. -mana={3}{B}{B} -type=Creature -subtype=Zombie -power=4 -toughness=1 -[/card] -[card] -name=Nim Grotesque -auto=foreach(artifact|myBattlefield) 1/0 -text=Nim Grotesque gets +1/+0 for each artifact you control. -mana={6}{B} -type=Creature -subtype=Zombie -power=3 -toughness=6 -[/card] -[card] -name=Nim Lasher -auto=foreach(artifact|myBattlefield) 1/0 -text=Nim Lasher gets +1/+0 for each artifact you control. -mana={2}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Nim Replica -auto={2}{B}{S}:-1/-1 target(other creature) -text={2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. -mana={3} -type=Artifact Creature -subtype=Zombie -power=3 -toughness=1 -[/card] -[card] -name=Nim Shambler -auto=foreach(artifact|myBattlefield) 1/0 -auto={S(creature|myBattlefield)}:regenerate -text=Nim Shambler gets +1/+0 for each artifact you control. -- Sacrifice a creature: Regenerate Nim Shambler. -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Nim Shrieker -abilities=flying -auto=foreach(artifact|myBattlefield) 1/0 -text=Flying -- Nim Shrieker gets +1/+0 for each artifact you control. -mana={3}{B} -type=Creature -subtype=Zombie -power=0 -toughness=1 -[/card] -[card] -name=Nimana Sell-Sword -auto=may counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) -text=Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. -mana={3}{B} -type=Creature -subtype=Human Warrior Ally -power=2 -toughness=2 -[/card] -[card] -name=Nimble Innovator -auto=draw:1 -text=When Nimble Innovator enters the battlefield, draw a card. -mana={3}{U} -type=Creature -subtype=Vedalken Artificer -power=2 -toughness=2 -[/card] -[card] -name=Nimble Mongoose -abilities=shroud -auto=aslongas(*|mygraveyard) 2/2 >6 -text=Shroud (This permanent can't be the target of spells or abilities.) -- Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. -mana={G} -type=Creature -subtype=Mongoose -power=1 -toughness=1 -[/card] -[card] -name=Nimbus Maze -auto={T}:Add{1} -auto=aslongas(island|myBattlefield) {T}:Add{W} -auto=aslongas(plains|myBattlefield) {T}:Add{U} -text={T}: Add {1} to your mana pool. -- {T}: Add {W} to your mana pool. Activate this ability only if you control an Island. -- {T}: Add {U} to your mana pool. Activate this ability only if you control a Plains. -type=Land -[/card] -[card] -name=Nimbus Naiad -abilities=flying -auto=bestow bstw -auto=bestow teach(creature) +2/+2 -auto=bestow teach(creature) flying -bestow={4}{u} -text=Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying -- Enchanted creature gets +2/+2 and has flying. -mana={2}{U} -type=Enchantment Creature -subtype=Nymph -power=2 -toughness=2 -[/card] -[card] -name=Nimbus of the Isles -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={4}{U} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Nimbus Swimmer -abilities=flying -auto=counter(1/1,X) -text=Flying -- Nimbus Swimmer enters the battlefield with X +1/+1 counters on it. -mana={X}{G}{U} -type=Creature -subtype=Leviathan -power=0 -toughness=0 -[/card] -[card] -name=Nimbus Wings -target=creature -auto=1/2 -auto=flying -text=Enchant creature -- Enchanted creature gets +1/+2 and has flying. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Nin, the Pain Artist -auto={X}{U}{R}{T}:damage:X target(creature) && draw:X targetcontroller -text={X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards. -mana={U}{R} -type=Legendary Creature -subtype=Vedalken Wizard -power=1 -toughness=1 -[/card] -[card] -name=Nine-Ringed Bo -auto={T}:exiledeath target(creature[spirit]) && damage:1 -text={T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead. -mana={3} -type=Artifact -[/card] -[card] -name=Ninja of the Deep Hours -autohand={1}{U}{N}:ninjutsu -auto=@combatdamaged(player) from(this):may draw:1 controller -text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. -mana={3}{U} -type=Creature -subtype=Human Ninja -power=2 -toughness=2 -[/card] -[card] -name=Ninth Bridge Patrol -auto=@movedTo(other creature|nonbattlezone) from(mybattlefield):counter(1/1,1) -text=Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. -mana={1}{W} -type=Creature -subtype=Dwarf Soldier -power=1 -toughness=1 -[/card] -[card] -name=Nip Gwyllion -abilities=lifelink -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={WB} -type=Creature -subtype=Hag -power=1 -toughness=1 -[/card] -[card] -name=Nirkana Assassin -auto=@lifeof(player):deathtouch ueot -text=Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={2}{B} -type=Creature -subtype=Vampire Assassin Ally -power=2 -toughness=3 -[/card] -[card] -name=Nirkana Cutthroat -auto={2}{B}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) 1/1 -auto=this(counter{0/0.1.Level}) deathtouch -auto=this(counter{0/0.3.Level}) first strike -auto=this(counter{0/0.3.Level}) 1/1 -text=Level up {2}{B} ({2}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: Deathtouch (4/3) -- [Level 3+]: First strike, deathtouch (5/4) -mana={2}{B} -type=Creature -subtype=Vampire Warrior -auto=maxlevel:3 -power=3 -toughness=2 -[/card] -[card] -name=Nirkana Revenant -auto=lord(swamp|mybattlefield) transforms((,newability[produceextra:{B}])) -auto={B}:1/1 -text=Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). -- {B}:Nirkana Revenant gets +1/+1 until end of turn. -type=Creature -subtype=Vampire Shade -power=4 -toughness=4 -mana={4}{B}{B} -[/card] -[card] -name=Nissa Revane -auto=counter(0/0,2,loyalty) -aicode=activate moveTo(mybattlefield) target(creature[elf]|mylibrary) -auto={C(0/0,1,Loyalty)}:name(+1: fetch) moveTo(mybattlefield) target(Nissa's Chosen|mylibrary) -auto={C(0/0,1,Loyalty)}:name(+1: gain life) life:twicetype:elf:mybattlefield controller -auto={C(0/0,-7,Loyalty)}:name(-7: ultimate) reveal:plibrarycount optionone name(choose card) target(creature[elf]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. -- +1: You gain 2 life for each Elf you control. -- -7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. -mana={2}{G}{G} -type=Legendary Planeswalker -subtype=Nissa -[/card] -[card] -name=Nissa, Nature's Artisan -auto=counter(0/0,5,loyalty) -aicode=activate target(<2>*[zpos<=2]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(land|*) then moveto(mybattlefield))! -auto={C(0/0,3,Loyalty)}:name(+3: Gain 3 Life) life:3 controller -auto={C(0/0,-4,Loyalty)}:name(-4: Reveal Cards) reveal:2 optionone name(Get Lands) target(<2>land|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on hand) target(<2>*|reveal) moveto(myhand) optiontwoend revealend -auto={C(0/0,-12,Loyalty)}:name(-12: 5/5 & Trample) all(creature|mybattlefield) 5/5 ueot && all(creature|mybattlefield) trample ueot -text=+3: You gain 3 life. -- -4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. -- -12: Creatures you control get +5/+5 and gain trample until end of turn. -mana={4}{G}{G} -type=Legendary Planeswalker -subtype=Nissa -[/card] -[card] -name=Nissa, Sage Animist -aicode=activate transforms((,newability[if type(land[zpos=1]|mylibrary)~morethan~0 then target(land[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownerhand)])) ueot -auto={C(0/0,1,Loyalty)}:name(+1: reveal) reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) optiononeend optiontwo target(<1>*|reveal) moveto(ownerhand) optiontwoend revealend -auto={C(0/0,-2,Loyalty)}:name(-2: ashaya token) create(Ashaya, the Awoken World:Legendary Elemental Creature:4/4:green) -auto={C(0/0,-7,Loyalty)}:name(-7: animate land) target(land) transforms((Creature Elemental,newability[untap],setpower=6,settoughness=6)) forever -text=+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. -- -2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield. -- -7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands. -type=Legendary Planeswalker -subtype=Nissa -[/card] -[card] -name=Nissa, Vastwood Seer -aicode=activate target(forest[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=@movedto(land|mybattlefield) restriction{type(land|mybattlefield)~morethan~6}:moveto(exile) and!( moveto(ownerbattlefield) and!(flip(Nissa, Sage Animist) && counter(0/0,3,loyalty))! )! -text=When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library. -- Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. -mana={2}{G} -type=Legendary Creature -subtype=Elf Scout -power=2 -toughness=2 -[/card] -[card] -name=Nissa, Vital Force -auto=counter(0/0,5,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: animate land) target(land) transforms((Elemental Creature,setpower=5,settoughness=5,newability[haste],newability[untap])) uynt -auto={C(0/0,-3,Loyalty)}:name(-3: reclaim) target(*[-instant;-sorcery]|mygraveyard) moveto(myhand) -auto={C(0/0,-6,Loyalty)}:name(-6: Emblem) emblem transforms((,newability[@movedTo(land|mybattlefield):may draw:1 controller])) forever dontremove -text=+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. -- -3: Return target permanent card from your graveyard to your hand. -- -6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card." -mana={3}{G}{G} -type=Legendary Planeswalker -subtype=Nissa -[/card] -[card] -name=Nissa, Voice of Zendikar -auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1:Summon Plant) token(Plant,creature plant, 0/1,green) -auto={C(0/0,-2,Loyalty)}:name(-2:+1/+1 counters) all(creature|mybattlefield) counter(1/1,1) -auto={C(0/0,-7,Loyalty)}:name(-7: ultimate) life:type:land:mybattlefield controller && draw:type:land:mybattlefield controller -text=+1: Put a 0/1 green Plant creature token onto the battlefield. -- -2: Put a +1/+1 counter on each creature you control. -- -7: You gain X life and draw X cards, where X is the number of lands you control. -mana={1}{G}{G} -type=Legendary Planeswalker -subtype=Nissa -[/card] -[card] -name=Nissa, Worldwaker -auto=counter(0/0,3,loyalty) -aicode=activate moveTo(mybattlefield) target(land[basic]|mylibrary) and!( becomes(Elemental Creature,4/4,trample) forever )! oneshot -auto={C(0/0,1,Loyalty)}:name(+1: land becomes 4/4) target(land|mybattlefield) becomes(Elemental Creature,4/4,trample) forever -auto={C(0/0,1,Loyalty)}:name(+1: untap up to 4 forest) target(forest|mybattlefield) untap -auto={C(0/0,-7,Loyalty)}:name(-7: search Lands) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(mybattlefield) and!( becomes(Elemental Creature,4/4,trample) forever )! oneshot)! afterrevealedend revealend -text=+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. -- +1: Untap up to four target Forests. -- -7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands. -mana={3}{G}{G} -type=Legendary Planeswalker -subtype=Nissa -[/card] -[card] -name=Nissa's Chosen -auto=@movedTo(graveyard) from(this|battlefield):all(trigger[from]) bottomoflibrary -text=If Nissa's Chosen would die, put it on the bottom of its owner's library instead. -mana={G}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=3 -[/card] -[card] -name=Nissa's Expedition -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. -other={convoke} name(Convoke) -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Nissa's Pilgrimage -aicode=activate transforms((,newability[if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then moveTo(myBattlefield) and!(tap(noevent))! target(forest[basic]|myLibrary)],newability[if type(*[instant;sorcery]|mygraveyard)~morethan~1 then moveTo(myBattlefield) and!(tap(noevent))! target(forest[basic]|myLibrary)])) ueot -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then name(search card) reveal:plibrarycount optionone name(choose card) target(forest[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then name(search card) reveal:plibrarycount optionone name(choose card) target(forest[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Nissa's Renewal -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=life:7 controller -text=Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. -mana={5}{G} -type=Sorcery -[/card] -[card] -name=Nissa's Revelation -auto=scry:5 scrycore delayed draw:revealedp && life:revealedt scrycoreend scryend -text=Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. -mana={5}{G}{G} -type=Sorcery -[/card] -[card] -name=Niveous Wisps -target=creature -auto=transforms((,white)) ueot -auto=tap -auto=draw:1 controller -text=Target creature becomes white until end of turn. Tap that creature. -- Draw a card. -mana={W} -type=Instant -[/card] -[card] -name=Nivix Barrier -abilities=flash,defender -auto=target(creature[attacking]) -4/-0 ueot -text=Flash (You may cast this spell any time you could cast an instant.) -- Defender (This creature can't attack.) -- When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn. -mana={3}{U} -type=Creature -subtype=Illusion Wall -power=0 -toughness=4 -[/card] -[card] -name=Nivix Cyclops -abilities=defender -auto=@movedTo(instant|mystack):all(this) transforms((,newability[3/0 ueot],newability[canattack ueot])) forever -auto=@movedTo(sorcery|mystack):all(this) transforms((,newability[3/0 ueot],newability[canattack ueot])) forever -text=Defender. -- Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. -mana={1}{U}{R} -type=Creature -subtype=Cyclops -power=1 -toughness=4 -[/card] -[card] -name=Nivix Guildmage -auto={1}{U}{R}:name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller -auto=@movedto(*[instant;sorcery]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{2}{U}{R}]] name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever -text={1}{U}{R}: Draw a card, then discard a card. -- {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. -mana={U}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Nivmagus Elemental -auto={e(*[instant;sorcery]|mystack}:counter(1/1,2) -text=Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.) -other={convoke} name(Convoke) -mana={UR} -type=Creature -subtype=Elemental -power=1 -toughness=2 -[/card] -[card] -name=Niv-Mizzet, Dracogenius -auto=@damaged(player) from(this):may draw:1 controller -auto={U}{R}:damage:1 target(creature,player) -abilities=flying -text=Flying -- Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. -- {U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player. -mana={2}{U}{U}{R}{R} -type=Legendary Creature -subtype=Dragon Wizard -power=5 -toughness=5 -[/card] -[card] -name=Niv-Mizzet, the Firemind -abilities=flying -auto=@drawof(player):damage:1 target(creature,player) -auto={T}:draw:1 -text=Flying -- Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. -- {T}: Draw a card. -mana={2}{U}{U}{R}{R} -type=Legendary Creature -subtype=Dragon Wizard -power=4 -toughness=4 -[/card] -[card] -name=No Mercy -auto=@damageof(player) from(creature):all(trigger[from]) destroy -text=Whenever a creature deals damage to you, destroy it. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=No Rest for the Wicked -auto={S}:moveTo(myhand) all(creature[fresh]|mygraveyard) -text=Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Nobilis of War -abilities=flying -auto=lord(creature[attacking]|myBattlefield) 2/0 -text=Flying -- Attacking creatures you control get +2/+0. -mana={RW}{RW}{RW}{RW}{RW} -type=Creature -subtype=Spirit Avatar -power=3 -toughness=4 -[/card] -[card] -name=Noble Hierarch -abilities=exalted -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {G}, {W}, or {U} to your mana pool. -mana={G} -type=Creature -subtype=Human Druid -power=0 -toughness=1 -[/card] -[card] -name=Noble Panther -auto={1}:first strike -text={1}: Noble Panther gains first strike until end of turn. -mana={1}{G}{W} -type=Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Noble Purpose -auto=lord(creature|myBattlefield) transforms((,newability[combatspiritlink])) -text=Whenever a creature you control deals combat damage, you gain that much life. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Noble Quarry -abilities=lure -auto=bestow bstw -auto=bestow teach(creature) +1/+1 -auto=bestow teach(creature) lure -bestow={5}{g} -text=Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- All creatures able to block Noble Quarry or enchanted creature do so. -- Enchanted creature gets +1/+1. -mana={2}{G} -type=Enchantment Creature -subtype=Unicorn -power=1 -toughness=1 -[/card] -[card] -name=Noble Stand -auto=@combat(blocking) source(creature|mybattlefield):life:2 controller -text=Whenever a creature you control blocks, you gain 2 life. -mana={4}{W} -type=Enchantment -[/card] -[card] -name=Noble Steeds -auto={1}{W}:first strike target(creature) -text={1}{W}: Target creature gains first strike until end of turn. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Noble Templar -abilities=vigilance -aicode=activate target(plains|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Vigilance -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) -mana={5}{W} -type=Creature -subtype=Human Cleric Soldier -power=3 -toughness=6 -[/card] -[card] -name=Noble Vestige -auto=flying -auto={T}:prevent:1 target(player) -text=Flying -- {T}: Prevent the next 1 damage that would be dealt to target player this turn. -mana={2}{W} -type=Creature -subtype=Spirit -power=1 -toughness=2 -[/card] -[card] -name=Nocturnal Raid -auto=all(creature[black]) 2/0 ueot -text=Black creatures get +2/+0 until end of turn. -mana={2}{B}{B} -type=Instant -[/card] -[card] -name=No-Dachi -auto={3}:equip -auto=teach(creature) 2/0 -auto=teach(creature) first strike -text=Equipped creature gets +2/+0 and has first strike. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Noetic Scales -auto=@each my upkeep restriction{type(*|myhand)~equalto~7}:moveTo(ownerhand) all(creature[power>=8]|mybattlefield) -auto=@each my upkeep restriction{type(*|myhand)~equalto~6}:moveTo(ownerhand) all(creature[power>=7]|mybattlefield) -auto=@each my upkeep restriction{type(*|myhand)~equalto~5}:moveTo(ownerhand) all(creature[power>=6]|mybattlefield) -auto=@each my upkeep restriction{type(*|myhand)~equalto~4}:moveTo(ownerhand) all(creature[power>=5]|mybattlefield) -auto=@each my upkeep restriction{type(*|myhand)~equalto~3}:moveTo(ownerhand) all(creature[power>=4]|mybattlefield) -auto=@each my upkeep restriction{type(*|myhand)~equalto~2}:moveTo(ownerhand) all(creature[power>=3]|mybattlefield) -auto=@each my upkeep restriction{type(*|myhand)~equalto~1}:moveTo(ownerhand) all(creature[power>=2]|mybattlefield) -auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:moveTo(ownerhand) all(creature[power>=1]|mybattlefield) -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~7}:moveTo(ownerhand) all(creature[power>=8]|opponentbattlefield) -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~6}:moveTo(ownerhand) all(creature[power>=7]|opponentbattlefield) -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~5}:moveTo(ownerhand) all(creature[power>=6]|opponentbattlefield) -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~4}:moveTo(ownerhand) all(creature[power>=5]|opponentbattlefield) -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~3}:moveTo(ownerhand) all(creature[power>=4]|opponentbattlefield) -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~2}:moveTo(ownerhand) all(creature[power>=3]|opponentbattlefield) -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~1}:moveTo(ownerhand) all(creature[power>=2]|opponentbattlefield) -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:moveTo(ownerhand) all(creature[power>=1]|opponentbattlefield) -text=At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. -mana={4} -type=Artifact -[/card] -[card] -name=Noggin Whack -other={1}{b} name(Prowl) -otherrestriction=prowl -auto=Reveal:3 revealzone(opponenthand) optionone choice name(choose Discards) target(<2>*|reveal) transforms((,newability[moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) oneshot optiontwoend revealend -text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards. -mana={2}{B}{B} -type=Tribal Sorcery -subtype=Rogue -[/card] -[card] -name=Noggle Bandit -auto=cantbeblockedby(creature[-defender]) -text=Noggle Bandit can't be blocked except by creatures with defender. -mana={1}{UR}{UR} -type=Creature -subtype=Noggle Rogue -power=2 -toughness=2 -[/card] -[card] -name=Noggle Bridgebreaker -auto=moveTo(ownerhand) notatarget(land|myBattlefield) -text=When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. -mana={2}{UR}{UR} -type=Creature -subtype=Noggle Rogue -power=4 -toughness=3 -[/card] -[card] -name=Noggle Ransacker -auto=draw:2 controller -auto=draw:2 opponent -auto=discard:1 controller -auto=discard:1 opponent -text=When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. -mana={2}{UR} -type=Creature -subtype=Noggle Rogue -power=2 -toughness=1 -[/card] -[card] -name=Nomad Decoy -auto={W}{T}:tap target(creature) -auto=aslongas(*|mygraveyard) {W}{W}{T}:target(<2>creature) tap >6 -text={W}, {T}: Tap target creature. -- Threshold - {W}{W}, {T}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard. -mana={2}{W} -type=Creature -subtype=Human Nomad -power=1 -toughness=2 -[/card] -[card] -name=Nomad Mythmaker -auto={W}{T}:target(aura|mygraveyard) transforms((,newability[retarget target(creature|mybattlefield)])) forever -text={W}, {T}: Put target Aura card in a graveyard onto the battlefield attached to a creature you control. (You control that Aura.) -mana={2}{W} -type=Creature -subtype=Human Nomad Cleric -power=2 -toughness=2 -[/card] -[card] -name=Nomad Outpost -auto=tap(noevent) -auto={T}:Add{R} -auto={T}:Add{W} -auto={T}:Add{B} -text=Nomad Outpost enters the battlefield tapped. -- {T}: Add {R}, {W}, or {B} to your mana pool. -type=Land -[/card] -[card] -name=Nomad Stadium -auto={T}:Add{W} and!( damage:1 controller )! -auto=aslongas(*|mygraveyard) {W}{T}{S}:life:4 >6 -text={T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. -- Threshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard. -type=Land -[/card] -[card] -name=Nomadic Elf -auto={1}{G}:Add{W} -auto={1}{G}:Add{U} -auto={1}{G}:Add{B} -auto={1}{G}:Add{R} -auto={1}{G}:Add{G} -text={1}{G}: Add one mana of any color to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Nomad -power=2 -toughness=2 -[/card] -[card] -name=Nomads' Assembly -auto=token(Kor Soldier,Creature Kor Soldier,1/1,white)*type:creature:mybattlefield -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Noose Constrictor -abilities=reach -auto={D(*|myhand)}:1/1 ueot -text=Reach -- Discard a card: Noose Constrictor gets +1/+1 until end of turn. -mana={1}{G} -type=Creature -subtype=Snake -power=2 -toughness=2 -[/card] -[card] -name=Noosegraf Mob -auto=counter(1/1,5) -auto=@movedto(*|stack):this(counter{1/1.1}>0) transforms((,newability[counter(1/1.-1) all(this) ],newability[create(Zombie:Creature Zombie:2/2:black) controller])) forever -text=Noosegraf Mob enters the battlefield with five +1/+1 counters on it. -- Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, put a 2/2 black Zombie creature token onto the battlefield. -mana={4}{B}{B} -type=Creature -subtype=Zombie -power=0 -toughness=0 -[/card] -[card] -name=Norin the Wary -auto=@movedTo(*|stack):transforms((,newability[moveto(exile)],newability[phaseactionmulti[endofturn] moveto(ownerbattlefield)])) -auto=@combat(attacking) source(creature):transforms((,newability[moveto(exile)],newability[phaseactionmulti[endofturn] moveto(ownerbattlefield)])) -text=When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step. -mana={R} -type=Legendary Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Northern Paladin -auto={W}{W}{T}:destroy target(*[black]) -text={W}{W}, {T}: Destroy target black permanent. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Norwood Archers -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={3}{G} -type=Creature -subtype=Elf Archer -power=3 -toughness=3 -[/card] -[card] -name=Norwood Priestess -auto={T}:moveTo(myBattlefield) target(creature[green]|myHand) restriction{during my turn,before attackers} -text={T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared. -mana={2}{G}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Norwood Ranger -mana={G} -type=Creature -subtype=Elf Scout -power=1 -toughness=2 -[/card] -[card] -name=Norwood Riders -abilities=oneblocker -text=Norwood Riders can't be blocked by more than one creature. -mana={3}{G} -type=Creature -subtype=Elf -power=3 -toughness=3 -[/card] -[card] -name=Norwood Warrior -auto=@combat(blocked,turnlimited) source(this):1/1 ueot -text=Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. -mana={2}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Not Forgotten -target=*|graveyard -auto=choice name(put on top) moveto(ownerlibrary) && token(Spirit,creature Spirit,1/1,white,flying) -auto=choice bottomoflibrary && token(Spirit,creature Spirit,1/1,white,flying) -text=Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Notorious Assassin -auto={2}{B}{T}{D(*|myhand)}:bury target(creature[-black]) -text={2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. -mana={3}{B} -type=Creature -subtype=Human Spellshaper Assassin -power=2 -toughness=2 -[/card] -[card] -name=Notorious Throng -auto=token(Faerie Rogue,Creature Faerie,1/1,flying black)*odcount -auto=if paid(alternative) then turns:+1 controller -other={5}{U} name(Prowl) -otherrestriction=prowl -text=Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one. -mana={3}{U} -type=Tribal Sorcery -subtype=Rogue -[/card] -[card] -name=Nourish -auto=life:6 controller -text=You gain 6 life. -mana={G}{G} -type=Instant -[/card] -[card] -name=Nourishing Shoal -other={E(other *[green]|myhand)} name(Exile Green Card from Hand) -auto=ifnot paid(alternative) then life:X -auto=if paid(alternative) then life:storedmanacost -text=You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost. -- You gain X life. -mana={X}{G}{G} -type=Instant -subtype=Arcane -[/card] -[card] -name=Nova Chaser -abilities=trample -auto=aslongas(other elemental|mybattlefield) choice notatarget(other elemental|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -text=Trample -- Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) -mana={3}{R} -type=Creature -subtype=Elemental Warrior -power=10 -toughness=2 -[/card] -[card] -name=Nova Cleric -auto={2}{W}{T}{S}:destroy all(enchantment) -text={2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Novablast Wurm -auto=@combat(attacking) source(this):destroy all(other creature) -text=Whenever Novablast Wurm attacks, destroy all other creatures. -mana={3}{G}{G}{W}{W} -type=Creature -subtype=Wurm -power=7 -toughness=7 -[/card] -[card] -name=Novijen Sages -auto=counter(1/1,4) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -auto={1}{C(1/1,-1),creature|mybattlefield}{C(1/1,-1),creature|mybattlefield}:draw:1 controller -text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}, Remove two +1/+1 counters from among creatures you control: Draw a card. -mana={4}{U}{U} -type=Creature -subtype=Human Advisor Mutant -power=0 -toughness=0 -[/card] -[card] -name=Novijen, Heart of Progress -auto={T}:Add{1} -auto={G}{U}{T}:counter(1/1,1) all(creature[fresh]|battlefield) -text={T}: Add {1} to your mana pool. -- {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn. -type=Land -[/card] -[card] -name=Noxious Dragon -abilities=flying -auto=@movedTo(this|graveyard) from(Battlefield):may destroy target(creature[manacost<=3]) -text=Flying -- When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less. -mana={4}{B}{B} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Noxious Field -target=land|myBattlefield -auto=teach(land) {T}:damage:1 all(creature,player) -text=Enchant land -- Enchanted land has "{T}: This land deals 1 damage to each creature and each player." -mana={1}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Noxious Gearhulk -abilities=menace -auto=may destroy target(other creature) and!(if cantargetcard(creature|nonbattlezone) then dynamicability)! -text=Menace -- When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. -mana={4}{B}{B} -type=Artifact Creature -subtype=Construct -power=5 -toughness=4 -[/card] -[card] -name=Noxious Ghoul -auto=all(creature[-zombie]) -1/-1 ueot -auto=@movedTo(other creature[zombie]|battlefield):all(creature[-zombie]) -1/-1 ueot -text=Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. -mana={3}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Noxious Hatchling -abilities=wither -auto=@movedTo(*[black]|mystack):counter(-1/-1,-1) -auto=@movedTo(*[green]|mystack):counter(-1/-1,-1) -auto=counter(-1/-1,4) -text=Noxious Hatchling enters the battlefield with four -1/-1 counters on it. -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. -- Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling. -mana={3}{BG} -type=Creature -subtype=Elemental -power=6 -toughness=6 -[/card] -[card] -name=Noxious Revival -target=*|graveyard -auto=moveTo(ownerlibrary) -text=({p(G)} may be paid for with either {G} or 2 life.) -- Put target card from a graveyard on top of its owner's library. -color=green -mana={p(G)} -type=Instant -[/card] -[card] -name=Noxious Toad -auto=@movedto(mygraveyard) from(this|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent -text=When Noxious Toad dies, each opponent discards a card. -mana={2}{B} -type=Creature -subtype=Frog -power=1 -toughness=1 -[/card] -[card] -name=Noyan Dar, Roil Shaper -auto=@movedto(*[instant;sorcery]|mystack):may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever -text=Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. -mana={3}{W}{U} -type=Legendary Creature -subtype=Merfolk Ally -power=4 -toughness=4 -[/card] -[card] -name=Nucklavee -auto=ability$!name(return red sorcery) may moveto(ownerhand) target(sorcery[red]|mygraveyard)!$ controller -auto=ability$!name(return blue instant) may moveto(ownerhand) target(instant[blue]|mygraveyard)!$ controller -text=When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. -- When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. -mana={4}{UR}{UR} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Nuisance Engine -auto={2}{T}:token(Pest,artifact creature pest, 0/1, artifact) -text={2}, {T}: Put a 0/1 colorless Pest artifact creature token onto the battlefield. -mana={3} -type=Artifact -[/card] -[card] -name=Null Brooch -auto={2}{T}:fizzle target(*[-creature]|stack) && reject all(*|myhand) -text={2}, {T}, Discard your hand: Counter target noncreature spell. -mana={4} -type=Artifact -[/card] -[card] -name=Null Caller -auto={3}{b}{e(creature|mygraveyard)}:token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! -text={3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield tapped. -mana={3}{B} -type=Creature -subtype=Vampire Shaman -power=2 -toughness=4 -[/card] -[card] -name=Null Champion -auto={3}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) 3/1 -auto=this(counter{0/0.4.Level}) {B}:regenerate -auto=this(counter{0/0.4.Level}) 3/1 -text=Level up {3} ({3}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3]: (4/2) -- [Level 4+]: {B}: Regnerate Null Champion (7/3) -mana={1}{B} -type=Creature -subtype=Zombie Warrior -auto=maxlevel:4 -power=1 -toughness=1 -[/card] -[card] -name=Null Rod -auto=lord(artifact) noactivatedability -text=Activated abilities of artifacts can't be activated. -mana={2} -type=Artifact -[/card] -[card] -name=Nullify -target=creature,aura|stack -auto=fizzle -text=Counter target creature or Aura spell. -mana={U}{U} -type=Instant -[/card] -[card] -name=Nullmage Advocate -auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:destroy target(artifact,enchantment) -text={T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment. -mana={2}{G} -type=Creature -subtype=Insect Druid -power=2 -toughness=3 -[/card] -[card] -name=Nullmage Shepherd -auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:destroy target(artifact,enchantment) -text=Tap four untapped creatures you control: Destroy target artifact or enchantment. -mana={3}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=4 -[/card] -[card] -name=Nullstone Gargoyle -abilities=flying -auto=@movedto(*[-creature]|stack) restriction{thisturn(*[-creature]|stack)~equalto~0}:choice fizzle all(*[-creature]|stack) -text=Flying -- Whenever the first noncreature spell of a turn is cast, counter that spell. -mana={9} -type=Artifact Creature -subtype=Gargoyle -power=4 -toughness=5 -[/card] -[card] -name=Nulltread Gargantuan -auto=moveTo(ownerlibrary) notatarget(creature|myBattlefield) -text=When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library. -mana={1}{G}{U} -type=Creature -subtype=Beast -power=5 -toughness=6 -[/card] -[card] -name=Numai Outcast -auto=bushido(2/2) -auto={L:5}{B}:regenerate -text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {B}, Pay 5 life: Regenerate Numai Outcast. -mana={3}{B} -type=Creature -subtype=Human Samurai -power=1 -toughness=1 -[/card] -[card] -name=Numbing Dose -target=artifact,creature -auto=doesnotuntap -auto=@each targetController upkeep:life:-1 targetController -text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life. -mana={3}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Numot, the Devastator -abilities=flying -auto=@combatdamaged(player) from(this):pay({2}{R}) destroy target(land|battlefield) -text=Flying -- Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands. -mana={3}{R}{W}{U} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Nurturer Initiate -auto=@movedto(*[green]|stack):pay({1}) 1/1 target(creature) -text=Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. -mana={G} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Nut Collector -auto=@each my upkeep:may token(Squirrel,creature squirrel, 1/1,green) -auto=aslongas(*|mygraveyard) lord(squirrel) 2/2 >6 -text=At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. -- Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. -mana={5}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Nykthos, Shrine to Nyx -auto={T}:Add{1} -auto={2}{T}:name(Green) thisforeach(variable{type:manaG}>0) add{G} -auto={2}{T}:name(Red) thisforeach(variable{type:manaR}>0) add{R} -auto={2}{T}:name(Blue) thisforeach(variable{type:manaU}>0) add{U} -auto={2}{T}:name(Black) thisforeach(variable{type:manaB}>0) add{B} -auto={2}{T}:name(White) thisforeach(variable{type:manaW}>0) add{W} -text={T}: Add {1} to your mana pool. -- {2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) -type=Legendary Land -[/card] -[card] -name=Nylea, God of the Hunt -abilities=indestructible -auto=lord(other creature|mybattlefield) trample -auto={3}{G}:2/2 target(creature) ueot -auto=this(variable{type:manag}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{type:manag}>4) transforms((Legendary Enchantment Creature)) -text=Indestructible -- As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) -- Other creatures you control have trample. -- {3}{G}: Target creature gets +2/+2 until end of turn. -mana={3}{G} -type=Legendary Enchantment Creature -subtype=God -power=6 -toughness=6 -[/card] -[card] -name=Nylea's Disciple -auto=life:type:manaG controller -text=When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) -mana={2}{G}{G} -type=Creature -subtype=Centaur Archer -power=3 -toughness=3 -[/card] -[card] -name=Nylea's Emissary -abilities=trample -auto=bestow bstw -auto=bestow teach(creature) +3/+3 -auto=bestow teach(creature) trample -bestow={5}{g} -text=Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Trample -- Enchanted creature gets +3/+3 and has trample. -mana={3}{G} -type=Enchantment Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Nylea's Presence -target=land -auto=draw:1 controller -auto=teach(land) transforms((plains forest mountain swamp island,newability[{t}:add{w}],newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{b}],newability[{t}:add{u}])) -text=Enchant land -- When Nylea's Presence enters the battlefield, draw a card. -- Enchanted land is every basic land type in addition to its other types. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Nyx Infusion -target=creature -auto=teach(creature[enchantment]) 2/2 -auto=teach(creature[-enchantment]) -2/-2 -text=Enchant creature -- Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Nyx Weaver -abilities=reach -auto=@each myupkeep:deplete:2 controller -auto={1}{B}{G}{E}:moveto(ownerhand) target(other *|mygraveyard) -text=Reach -- At the beginning of your upkeep, put the top two cards of your library into your graveyard. -- {1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand. -mana={1}{B}{G} -type=Enchantment Creature -subtype=Spider -power=2 -toughness=3 -[/card] -[card] -name=Nyxathid -auto=foreach(*|opponenthand) -1/-1 -text=As Nyxathid enters the battlefield, choose an opponent. -- Nyxathid gets -1/-1 for each card in the chosen player's hand. -mana={1}{B}{B} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Nyxborn Eidolon -auto=bestow bstw -auto=bestow teach(creature) +2/+1 -bestow={4}{b} -text=Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +2/+1. -mana={1}{B} -type=Enchantment Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Nyxborn Rollicker -auto=bestow bstw -auto=bestow teach(creature) +1/+1 -bestow={1}{r} -text=Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +1/+1. -mana={R} -type=Enchantment Creature -subtype=Satyr -power=1 -toughness=1 -[/card] -[card] -name=Nyxborn Shieldmate -auto=bestow bstw -auto=bestow teach(creature) +1/+2 -bestow={2}{w} -text=Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +1/+2. -mana={W} -type=Enchantment Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Nyxborn Triton -auto=bestow bstw -auto=bestow teach(creature) +2/+3 -bestow={4}{u} -text=Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +2/+3. -mana={2}{U} -type=Enchantment Creature -subtype=Merfolk -power=2 -toughness=3 -[/card] -[card] -name=Nyxborn Wolf -auto=bestow bstw -auto=bestow teach(creature) +3/+1 -bestow={4}{g} -text=Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +3/+1. -mana={2}{G} -type=Enchantment Creature -subtype=Wolf -power=3 -toughness=1 -[/card] -[card] -name=Nyx-Fleece Ram -auto=@each my upkeep:life:1 controller -text=At the beginning of your upkeep, you gain 1 life. -mana={1}{W} -type=Enchantment Creature -subtype=Sheep -power=0 -toughness=5 -[/card] -[card] -name=Oak Street Innkeeper -auto=this(variable{opponentturn}>0) lord(creature[tapped]|mybattlefield) opponentshroud -text=As long as it's not your turn, tapped creatures you control have hexproof. -mana={2}{G} -type=Creature -subtype=Elf -power=1 -toughness=2 -[/card] -[card] -name=Oakenform -target=creature -auto=3/3 -text=Enchant creature -- Enchanted creature gets +3/+3. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Oakgnarl Warrior -abilities=vigilance,trample -text=Vigilance, trample -mana={5}{G}{G} -type=Creature -subtype=Treefolk Warrior -power=5 -toughness=7 -[/card] -[card] -name=Oakheart Dryads -auto=1/1 target(creature) ueot -auto=@movedTo(enchantment|myBattlefield):1/1 target(creature) ueot -text=Constellation -- Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. -mana={2}{G} -type=Enchantment Creature -subtype=Nymph Dryad -power=2 -toughness=3 -[/card] -[card] -name=Oasis -auto={T}:prevent:1 target(creature) -text={T}: Prevent the next 1 damage that would be dealt to target creature this turn. -type=Land -[/card] -[card] -name=Oath of Ajani -auto=counter(1/1,1) all(creature|mybattlefield) -auto=lord(planeswalker|mycastingzone) altercost(colorless, -1) -text=When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control. -- Planeswalker spells you cast cost {1} less to cast. -mana={G}{W} -type=Legendary Enchantment -[/card] -[card] -name=Oath of Chandra -auto=damage:3 target(creature|opponentbattlefield) -auto=@each endofturn:if type(planeswalker[fresh]|mybattlefield)~morethan~0 then damage:2 opponent -text=When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls. -- At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent. -mana={1}{R} -type=Legendary Enchantment -[/card] -[card] -name=Oath of Ghouls -auto=@each my upkeep:if type(creature|mygraveyard)~morethan~type(creature|opponentgraveyard) then target(creature|mygraveyard) moveTo(myhand) -auto=@each opponent upkeep:if type(creature|opponentgraveyard)~morethan~type(creature|mygraveyard) then ability$!name(return creature from graveyard) target(creature|mygraveyard) moveTo(myhand)!$ opponent -text=At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Oath of Gideon -auto=@movedto(planeswalker|myBattlefield):all(trigger[to]) counter(0/0,1,loyalty) -auto=token(Kor Ally,Creature Kor Ally,1/1,white)*2 -text=When Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally creature tokens onto the battlefield. -- Each planeswalker you control enters the battlefield with an additional loyalty counter on it. -mana={2}{W} -type=Legendary Enchantment -[/card] -[card] -name=Oath of Jace -auto=ability$!draw:3 _ notatarget(<2>*|myhand) reject!$ controller -auto=@each my upkeep:name(Look at My top cards) reveal:type:planeswalker:mybattlefield optionone name(Look) target(<1>*|reveal) doNothing optiononeend optiontwo target(<60>*|reveal) moveto(mylibrary) optiontwoend revealend -text=When Oath of Jace enters the battlefield, draw three cards, then discard two cards. -- At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. -mana={2}{U} -type=Legendary Enchantment -[/card] -[card] -name=Oath of Lieges -auto=@each my upkeep:if type(land|mygraveyard)~morethan~type(land|opponentgraveyard) then target(land[basic]|mylibrary) moveTo(mybattlefield) -auto=@each opponent upkeep:if type(land|opponentgraveyard)~morethan~type(land|mygraveyard) then ability$!name(fetch basic land) target(land[basic]|mylibrary) moveTo(mybattlefield)!$ opponent -text=At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Oath of Liliana -auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent -auto=@each endofturn:if type(planeswalker[fresh]|mybattlefield)~morethan~0 then create(Zombie:Creature Zombie:2/2:black) -text=When Oath of Liliana enters the battlefield, each opponent sacrifices a creature. -- At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, put a 2/2 black Zombie creature token onto the battlefield. -mana={2}{B} -type=Legendary Enchantment -[/card] -[card] -name=Oath of Mages -auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then may damage:1 opponent -auto=@each opponent upkeep:if compare(lifetotal)~morethan~compare(opponentlifetotal) then damage:1 controller -text=At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Oath of Nissa -aicode=activate target(*[creature;land;planeswalker;zpos<=3]|mylibrary) moveto(myhand) -auto=name(look) reveal:3 optionone name(Get a card) target(<1>*[creature;land;planeswalker]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -auto=lord(planeswalker|mycastingzone) anytypeofmana -text=When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- You may spend mana as though it were mana of any color to cast planeswalker spells. -mana={G} -type=Legendary Enchantment -[/card] -[card] -name=Oath of the Ancient Wood -auto=may counter(1/1,1) target(creature) restriction{type(creature|battlefield)~morethan~0} -auto=@movedTo(enchantment|myBattlefield) restriction{type(creature|battlefield)~morethan~0}:may counter(1/1,1) target(creature) -text=Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Oathsworn Giant -abilities=vigilance -auto=lord(other creature|myBattlefield) 0/2 -auto=lord(other creature|myBattlefield) vigilance -text=Vigilance -- Other creatures you control get +0/+2 and have vigilance. -mana={4}{W}{W} -type=Creature -subtype=Giant Soldier -power=3 -toughness=4 -[/card] -[card] -name=Ob Nixilis Reignited -auto=counter(0/0,5,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: draw and lose life) draw:1 && life:-1 controller -auto={C(0/0,-3,Loyalty)}:name(-3: destroy target creature) destroy target(creature) -auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[@drawn(opponent):life:-2 opponent],newability[@drawn(controller):life:-2 opponent])) forever dontremove -text=+1: You draw a card and you lose 1 life. -- -3: Destroy target creature. -- -8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life." (WORKAROUND DOES NOT TARGET OPPONENT) -- Starting Loyalty (5) -mana={3}{B}{B} -type=Legendary Planeswalker -subtype=Nixilis -[/card] -[card] -name=Ob Nixilis, the Fallen -auto=@movedTo(land|myBattlefield):may life:-3 target(player) && counter(1/1,3) all(this) -text=Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. -mana={3}{B}{B} -type=Legendary Creature -subtype=Demon -power=3 -toughness=3 -[/card] -[card] -name=Obelisk of Alara -auto={1}{W}{T}:life:5 -auto={1}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -auto={1}{B}{T}:-2/-2 target(creature) -auto={1}{R}{T}:damage:3 target(player) -auto={1}{G}{T}:4/4 target(creature) -text={1}{W}, {T}: You gain 5 life. -- {1}{U}, {T}: Draw a card, then discard a card. -- {1}{B}, {T}: Target creature gets -2/-2 until end of turn. -- {1}{R}, {T}: Obelisk of Alara deals 3 damage to target player. -- {1}{G}, {T}: Target creature gets +4/+4 until end of turn. -mana={6} -type=Artifact -[/card] -[card] -name=Obelisk of Bant -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -text={T}: Add {G}, {W}, or {U} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Obelisk of Esper -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -text={T}: Add {W}, {U}, or {B} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Obelisk of Grixis -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -text={T}: Add {U}, {B}, or {R} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Obelisk of Jund -auto={T}:Add{B} -auto={T}:Add{R} -auto={T}:Add{G} -text={T}: Add {B}, {R}, or {G} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Obelisk of Naya -auto={T}:Add{R} -auto={T}:Add{G} -auto={T}:Add{W} -text={T}: Add {R}, {G}, or {W} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Obelisk of Undoing -auto={6}{T}:moveto(myhand) target(*|myBattlefield) -text={6}, {T}: Return target permanent you own and control to your hand. -mana={1} -type=Artifact -[/card] -[card] -name=Obelisk of Urd -auto=chooseatype lord(creature[chosentype]) +2/+2 chooseend -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- As Obelisk of Urd enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +2/+2. -other={convoke} name(Convoke) -mana={6} -type=Artifact -[/card] -[card] -name=Oblation -target=*[-land] -auto=moveTo(ownerlibrary) && shuffle -auto=draw:2 targetcontroller -text=The owner of target nonland permanent shuffles it into his or her library, then draws two cards. -mana={2}{W} -type=Instant -[/card] -[card] -name=Obliterate -abilities=nofizzle -auto=bury all(artifact,creature,land) -text=Obliterate can't be countered. -- Destroy all artifacts, creatures, and lands. They can't be regenerated. -mana={6}{R}{R} -type=Sorcery -[/card] -[card] -name=Oblivion Crown -target=creature -abilities=flash -auto=teach(creature) {D(*|myhand)}:1/1 -text=Enchant creature -- Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn." -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Oblivion Ring -auto=(blink)forsrc target(other *[-land]) -text=When Oblivion Ring enters the battlefield, exile another target nonland permanent. -- When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Oblivion Sower -autostack=target(opponent) Reveal:4 revealzone(targetedpersonslibrary) optionone choice name(Get lands) target(land|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put in Exile) all(*|reveal) moveto(ownerexile) optiontwoend revealend -text=When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. -mana={6} -type=Creature -subtype=Eldrazi -power=5 -toughness=8 -[/card] -[card] -name=Oblivion Stone -auto={4}{T}:counter(0/0,1,Fate) target(*) -auto={5}{T}{S}:destroy all(*[-land;-counter{0/0.1.Fate}]) && all(*|battlefield) removeallcounters(0/0,1,Fate) -text={4}, {T}: Put a fate counter on target permanent. -- {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. -mana={3} -type=Artifact -[/card] -[card] -name=Oblivion Strike -target=creature -auto=exile -text=Devoid (This card has no color.) -- Exile target creature. -mana={3}{B} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Oboro Breezecaller -abilities=flying -auto={H(land|mybattlefield)}{2}:untap target(land) -text=Flying -- {2}, Return a land you control to its owner's hand: Untap target land. -mana={1}{U} -type=Creature -subtype=Moonfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Oboro Envoy -abilities=flying -auto={H(land|mybattlefield)}{2}:foreach(*|myhand) -1/0 target(creature) -text=Flying -- {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. -mana={3}{U} -type=Creature -subtype=Moonfolk Wizard -power=1 -toughness=3 -[/card] -[card] -name=Oboro, Palace in the Clouds -auto={T}:Add{U} -auto={1}:moveto(ownerhand) -text={T}: Add {U} to your mana pool. -- {1}: Return Oboro, Palace in the Clouds to its owner's hand. -type=Legendary Land -[/card] -[card] -name=Observant Alseid -abilities=vigilance -auto=bestow bstw -auto=bestow teach(creature) +2/+2 -auto=bestow teach(creature) vigilance -bestow={4}{w} -text=Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Vigilance -- Enchanted creature gets +2/+2 and has vigilance. -mana={2}{W} -type=Enchantment Creature -subtype=Nymph -power=2 -toughness=2 -[/card] -[card] -name=Obsessive Search -abilities=madness -autoexile=restriction{discarded} pay({U}) name(pay U to cast) activate name(pay U to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -auto=draw:1 controller -text=Draw a card. -- Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={U} -type=Instant -[/card] -[card] -name=Obsessive Skinner -auto=counter(1/1,1) target(creature) -auto=@each opponent upkeep restriction{delirium}:counter(1/1,1) target(creature) -text=When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. -mana={1}{G} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Obsianus Golem -mana={6} -type=Artifact Creature -subtype=Golem -power=4 -toughness=6 -[/card] -[card] -name=Obsidian Acolyte -abilities=protection from black -auto={W}:protection from black target(creature) -text=Protection from black -- {W}: Target creature gains protection from black until end of turn. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Obsidian Battle-Axe -auto={3}:equip -auto=2/1 -auto=haste -auto=@movedto(creature[warrior]|battlefield):may all(trigger[to]) rehook -text=Equipped creature gets +2/+1 and has haste. -- Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. -- Equip {3} -mana={3} -type=Tribal Artifact -subtype=Warrior Equipment -[/card] -[card] -name=Obsidian Fireheart -auto={1}{R}{R}:target(land[-counter{0/0.1.Blaze}]) transforms((,newability[counter(0/0.1.Blaze)],newability[@each my upkeep:this(counter{0/0.1.Blaze}) damage:1 controller])) forever -text={1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) -mana={1}{R}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Obsidian Giant -mana={4}{R} -type=Creature -subtype=Giant -power=4 -toughness=4 -[/card] -[card] -name=Obstinate Baloth -abilities=discardtoplaybyopponent -auto=life:4 controller -text=When Obstinate Baloth enters the battlefield, you gain 4 life. -- If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. -mana={2}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Obstinate Familiar -auto=replacedraw ability$!name(skip or draw) choice name(Skip Draw) donothing ueot _ choice draw:1 noreplace!$ controller -text=If you would draw a card, you may skip that draw instead. -mana={R} -type=Creature -subtype=Lizard -power=1 -toughness=1 -[/card] -[card] -name=Obzedat, Ghost Council -auto=ability$!choice life:-2 target(opponent) && life:2 controller!$ controller -auto=@each my end:may name(exile) all(this) transforms((,newability[moveto(exile)],newability[phaseactionmulti[my upkeep once checkex] moveto(ownerbattlefield) && all(this) haste])) -text=When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. -- At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste. -mana={1}{W}{W}{B}{B} -type=Legendary Creature -subtype=Spirit Advisor -power=5 -toughness=5 -[/card] -[card] -name=Obzedat's Aid -target=*[-instant;-sorcery]|myGraveyard -auto=moveTo(myBattlefield) -text=Return target permanent card from your graveyard to the battlefield. -mana={3}{B}{W} -type=Sorcery -[/card] -[card] -name=Ocular Halo -target=creature -auto=teach(creature) {T}:draw:1 -auto=teach(creature) {W}:vigilance -text=Enchant creature -- Enchanted creature has "{T}: Draw a card." -- {W}: Enchanted creature gains vigilance until end of turn. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Oculus -auto=@movedTo(this|mygraveyard) from(battlefield):may draw:1 controller -text=When Oculus dies, you may draw a card. -mana={1}{U} -type=Creature -subtype=Homunculus -power=1 -toughness=1 -[/card] -[card] -name=Odious Trow -auto={1}{BG}:regenerate -text={1}{(b/g)}: Regenerate Odious Trow. -mana={BG} -type=Creature -subtype=Troll -power=1 -toughness=1 -[/card] -[card] -name=Odric, Lunarch Marshal -auto=@each combatbegins restriction{type(*[menace]|mybattlefield)~morethan~0}:all(creature|mybattlefield) menace ueot -auto=@each combatbegins restriction{type(*[first strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) first strike ueot -auto=@each combatbegins restriction{type(*[flying]|mybattlefield)~morethan~0}:all(creature|mybattlefield) flying ueot -auto=@each combatbegins restriction{type(*[deathtouch]|mybattlefield)~morethan~0}:all(creature|mybattlefield) deathtouch ueot -auto=@each combatbegins restriction{type(*[double strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) double strike ueot -auto=@each combatbegins restriction{type(*[haste]|mybattlefield)~morethan~0}:all(creature|mybattlefield) haste ueot -auto=@each combatbegins restriction{type(*[hexproof]|mybattlefield)~morethan~0}:all(creature|mybattlefield) hexproof ueot -auto=@each combatbegins restriction{type(*[indestructible]|mybattlefield)~morethan~0}:all(creature|mybattlefield) indestructible ueot -auto=@each combatbegins restriction{type(*[lifelink]|mybattlefield)~morethan~0}:all(creature|mybattlefield) lifelink ueot -auto=@each combatbegins restriction{type(*[reach]|mybattlefield)~morethan~0}:all(creature|mybattlefield) reach ueot -auto=@each combatbegins restriction{type(*[trample]|mybattlefield)~morethan~0}:all(creature|mybattlefield) trample ueot -auto=@each combatbegins restriction{type(*[vigilance]|mybattlefield)~morethan~0}:all(creature|mybattlefield) vigilance ueot -text=at the beginning of each combat, creatures you control gain first strike until end of turn if you control a creature with first strike, the same is true for lying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance -mana={3}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Odunos River Trawler -auto=moveto(myhand) target(creature[enchantment]|mygraveyard) -auto=aslongas(creature[enchantment]|mygraveyard) {W}{S}:moveto(myhand) target(other creature[enchantment]|mygraveyard) -text=When Odunos River Trawler enters the battlefield, return target enchantment creature card from your graveyard to your hand. -- {W}, Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand. -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Odylic Wraith -abilities=swampwalk -auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -text=Swampwalk -- Whenever Odylic Wraith deals damage to a player, that player discards a card. -mana={3}{B} -type=Creature -subtype=Wraith -power=2 -toughness=2 -[/card] -[card] -name=Off Balance -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -text=Target creature can't attack or block this turn. -mana={W} -type=Instant -[/card] -[card] -name=Offalsnout -abilities=flash -other={B} name(Evoke) -auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) target(other *|graveyard) -auto=alternative sacrifice -text=Flash -- When Offalsnout leaves the battlefield, exile target card from a graveyard. -- Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={2}{B} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Offering to Asha -target=*|stack -auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever -auto=life:4 controller -text=Counter target spell unless its controller pays {4}. You gain 4 life. -mana={2}{W}{U} -type=Instant -[/card] -[card] -name=Ogre Arsonist -auto=destroy target(land) -text=When Ogre Arsonist enters the battlefield, destroy target land. -mana={4}{R} -type=Creature -subtype=Ogre -power=3 -toughness=3 -[/card] -[card] -name=Ogre Battledriver -auto=@movedto(creature|myBattlefield):all(trigger) 2/0 ueot -auto=@movedto(creature|myBattlefield):all(trigger) haste ueot -text=Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Ogre Berserker -abilities=haste -text=Haste -mana={4}{R} -type=Creature -subtype=Ogre Berserker -power=4 -toughness=2 -[/card] -[card] -name=Ogre Gatecrasher -auto=destroy target(creature[defender]) -text=When Ogre Gatecrasher enters the battlefield, destroy target creature with defender. -mana={3}{R} -type=Creature -subtype=Ogre Rogue -power=3 -toughness=3 -[/card] -[card] -name=Ogre Jailbreaker -auto=aslongas(land[gate]|mybattlefield) canattack >0 -abilities=defender -text=Defender -- Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate. -mana={3}{B} -type=Creature -subtype=Ogre Rogue -power=4 -toughness=4 -[/card] -[card] -name=Ogre Leadfoot -auto=@combat(blocked) source(this) from(creature[artifact]):all(trigger[from]) destroy -text=Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. -mana={4}{R} -type=Creature -subtype=Ogre -power=3 -toughness=3 -[/card] -[card] -name=Ogre Menial -abilities=infect -auto={R}:1/0 -text=Infect -- {R}: Ogre Menial gets +1/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Ogre -power=0 -toughness=4 -[/card] -[card] -name=Ogre Recluse -auto=@movedto(*|stack):tap -text=Whenever a player casts a spell, tap Ogre Recluse. -mana={3}{R} -type=Creature -subtype=Ogre Warrior -power=5 -toughness=4 -[/card] -[card] -name=Ogre Resister -mana={2}{R}{R} -type=Creature -subtype=Ogre -power=4 -toughness=3 -[/card] -[card] -name=Ogre Savant -auto=if spent({U}) then moveTo(ownerhand) target(creature) -text=When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand. -mana={4}{R} -type=Creature -subtype=Ogre Wizard -power=3 -toughness=2 -[/card] -[card] -name=Ogre Sentry -abilities=defender -text=Defender -mana={1}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Ogre Shaman -auto={2}{D}:damage:2 target(creature,player) -text={2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. -mana={3}{R}{R} -type=Creature -subtype=Ogre Shaman -power=3 -toughness=3 -[/card] -[card] -name=Ogre Slumlord -auto=@movedto(other creature[-token]|graveyard) from(battlefield):may token(Rat,Creature Rat,1/1,black) -auto=lord(Rat|mybattlefield) deathtouch -text=Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield. -- Rats you control have deathtouch. -mana={3}{B}{B} -type=Creature -subtype=Ogre Rogue -power=3 -toughness=3 -[/card] -[card] -name=Ogre Taskmaster -abilities=cantblock -text=Ogre Taskmaster can't block. -mana={3}{R} -type=Creature -subtype=Ogre -power=4 -toughness=3 -[/card] -[card] -name=Ogre Token -power=3 -toughness=3 -type=Creature -subtype=Ogre -color=red -[/card] -[card] -name=Ogre Warrior -mana={3}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Ogre's Cleaver -auto={5}:equip -auto=teach(creature) 5/0 -text=Equipped creature gets +5/+0. -- Equip {5} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ohran Viper -auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy -auto=@combatdamaged(player) from(this):may draw:1 controller -text=Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. -- Whenever Ohran Viper deals combat damage to a player, you may draw a card. -mana={1}{G}{G} -type=Snow Creature -subtype=Snake -power=1 -toughness=3 -[/card] -[card] -name=Ohran Yeti -auto={2}{i}:first strike target(creature[snow]) -text={2}{S}i}: Target snow creature gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={3}{R} -type=Snow Creature -subtype=Yeti -power=3 -toughness=3 -[/card] -[card] -name=Ojutai Exemplars -auto=@movedto(*[-creature]|mystack):choice name(Tap target creature) tap target(creature|battlefield) -auto=@movedto(*[-creature]|mystack):choice name(First Strike and Lifelink) transforms((,newability[first strike ueot],newability[lifelink ueot])) ueot -auto=@movedto(*[-creature]|mystack):choice name(Exile and returned tapped) moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield) and!(tap(noevent))!])) forever)! -text=Whenever you cast a noncreature spell, choose one -- -- -- Tap target creature. -- -- Ojutai Exemplars gains first strike and lifelink until end of turn. -- -- Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control. -mana={2}{W}{W} -type=Creature -subtype=Human Monk -power=4 -toughness=4 -[/card] -[card] -name=Ojutai Interceptor -abilities=flying -facedown={3} -autofacedown={3}{U}:morph -autofaceup=counter(1/1,1) -text=Flying -- Megamorph {3}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={3}{U} -type=Creature -subtype=Bird Soldier -power=3 -toughness=1 -[/card] -[card] -name=Ojutai Monument -auto={T}:add{W} -auto={T}:add{U} -auto={4}{W}{U}:becomes(Artifact Creature Dragon,4/4,flying,white,blue) ueot -text={T}: Add {W} or {U} to your mana pool. -- {4}{W}{U}: Ojutai Monument becomes a 4/4 white and blue Dragon artifact creature with flying until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Ojutai, Soul of Winter -abilities=flying,vigilance -auto=@combat(attacking) source(dragon|mybattlefield):name(tap & Freeze) target(*[-land]|opponentbattlefield) transforms((,newability[tap],newability[frozen])) uynt -text=Flying, vigilance. -- Whenever a Dragon you control attacks, Tap target nonland permanent your opponents control. It doesn't untap during its controller's next untap step. -mana={5}{W}{U} -type=Legendary Creature -subtype=Dragon -power=5 -toughness=6 -[/card] -[card] -name=Ojutai's Breath -target=creature -auto=freeze -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Tap target creature. It doesn't untap during its controller's next untap step. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Ojutai's Summons -auto=create(Djinn Monk:Creature Djinn Monk:2/2:flying:blue) -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Put a 2/2 blue Djinn Monk creature token with flying onto the battlefield. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Okiba-Gang Shinobi -auto=@combatdamagefoeof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller -autohand={3}{B}{N}:ninjutsu -text=Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. -mana={3}{B}{B} -type=Creature -subtype=Rat Ninja -power=3 -toughness=2 -[/card] -[card] -name=Okina Nightwatch -auto=while(restriction{morecardsthanopponent}) 3/3 -text=As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. -mana={4}{G} -type=Creature -subtype=Human Monk -power=4 -toughness=3 -[/card] -[card] -name=Okina, Temple to the Grandfathers -auto={T}:Add{G} -auto={G}{T}:1/1 target(creature[legendary]) -text={T}: Add {G} to your mana pool. -- {G}, {T}: Target legendary creature gets +1/+1 until end of turn. -type=Legendary Land -[/card] -[card] -name=Old Ghastbark -mana={3}{GW}{GW} -type=Creature -subtype=Treefolk Warrior -power=3 -toughness=6 -[/card] -[card] -name=Old Man of the Sea -abilities=shackler -auto={T}:shackle target(creature[power<=storedpower]) -auto=@each my untap restriction{canuntap}:may untap -text=You may choose not to untap Old Man of the Sea during your untap step. -- {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. -mana={1}{U}{U} -type=Creature -subtype=Djinn -power=2 -toughness=3 -[/card] -[card] -name=Olivia Voldaren -abilities=flying -auto={1}{R}:all(this) counter(1/1,1) && target(other creature) damage:1 && transforms((vampire)) forever -auto={3}{B}{B}:target(vampire) steal -text=Flying -- {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. -- {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren. -mana={2}{B}{R} -type=Legendary Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Olivia, Mobilized for War -abilities=flying -auto=@movedto(other creature|mybattlefield):all(trigger) transforms((,newability[may reject notatarget(*|myhand) and!( all(this) counter(1/1.1) && all(this) haste && all(this) becomes(vampire) forever )!])) forever )! -text=Flying -- Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types. -mana={1}{B}{R} -type=Legendary Creature -subtype=Vampire Knight -power=3 -toughness=3 -[/card] -[card] -name=Olivia's Bloodsworn -abilities=flying,cantblock -auto={R}:target(vampire) haste ueot -text=Flying -- Olivia's Bloodsworn can't block. -- {R}: Target Vampire gains haste until end of turn. -mana={1}{B} -type=Creature -subtype=Vampire Soldier -power=2 -toughness=1 -[/card] -[card] -name=Olivia's Dragoon -auto={D(*|myhand)}:flying ueot -text=Discard a card: Olivia's Dragoon gains flying until end of turn. -mana={1}{B} -type=Creature -subtype=Vampire Berserker -power=2 -toughness=2 -[/card] -[card] -name=Omega Myr -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=2 -[/card] -[card] -name=Omen -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)],newability[draw:1])) ueot -auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend afterrevealed transforms((,newability[choice shuffle && draw:1],newability[choice name(Cancel) draw:1])) afterrevealedend revealend -text=Look at the top three cards of your library, then put them back in any order. You may shuffle your library. -- Draw a card. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Omenspeaker -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Omnath, Locus of Rage -auto=@movedTo(land|myBattlefield):token(Elemental,Creature Elemental,5/5,red,green) controller -auto=@movedto(Elemental|graveyard) from(mybattlefield):damage:3 target(creature,player) -text=Landfall -- Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield. -- Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player. -mana={3}{R}{R}{G}{G} -type=Legendary Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Omnibian -auto={T}:target(creature) transforms((Frog,setpower=3,settoughness=3)) ueot -text={T}: Target creature becomes a 3/3 Frog until end of turn. -mana={1}{G}{G}{U} -type=Creature -subtype=Frog -power=3 -toughness=3 -[/card] -[card] -name=Omniscience -auto=lord(*[-land]|myhand) zerocast -text=You may cast nonland cards from your hand without paying their mana costs. -mana={7}{U}{U}{U} -type=Enchantment -[/card] -[card] -name=O-Naginata -auto={2}:equip target(creature[power>=3]|mybattlefield) -auto=teach(creature) 3/0 -auto=teach(creature) trample -text=O-Naginata can be attached only to a creature with 3 or more power. -- Equipped creature gets +3/+0 and has trample. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ondu Champion -auto=choice all(creature|mybattlefield) trample ueot -auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) trample ueot -text=Rally -- Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Minotaur Warrior Ally -power=4 -toughness=3 -[/card] -[card] -name=Ondu Cleric -auto=may life:type:ally:mybattlefield controller -auto=@movedTo(other ally|myBattlefield):may life:type:ally:mybattlefield controller -text=Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. -mana={1}{W} -type=Creature -subtype=Kor Cleric Ally -power=1 -toughness=1 -[/card] -[card] -name=Ondu Giant -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=When Ondu Giant enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -mana={3}{G} -type=Creature -subtype=Giant Druid -power=2 -toughness=4 -[/card] -[card] -name=Ondu Greathorn -abilities=first strike -auto=@movedTo(land|myBattlefield):2/2 ueot -text=First strike -- Landfall -- Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. -mana={3}{W} -type=Creature -subtype=Beast -power=2 -toughness=3 -[/card] -[card] -name=Ondu Rising -auto=emblem transforms((,newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) lifelink ueot])) ueot -other={4}{W} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever -text=Whenever a creature attacks this turn, it gains lifelink until end of turn. -- Awaken 4-{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Ondu War Cleric -auto={T(ally|myBattlefield)}{t}:life:2 controller -text=Cohort -- {T}, Tap an untapped Ally you control: You gain 2 life. -mana={1}{W} -type=Creature -subtype=Human Cleric Ally -power=2 -toughness=2 -[/card] -[card] -name=One Dozen Eyes -other={5}{G}{G}{G}{G} name(Entwine) -auto=if paid(alternative) then create(Beast:Creature Beast:5/5:green:tnum.11) && create(Insect:Creature Insect:1/1:green:tnum.12)*5 -auto=ifnot paid(alternative) then transforms((,newability[choice create(Beast:Creature Beast:5/5:green:tnum.11)],newability[choice create(Insect:Creature Insect:1/1:green:tnum.12)*5])) -text=Choose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield. -- Entwine {G}{G}{G} (Choose both if you pay the entwine cost.) -mana={5}{G} -type=Sorcery -[/card] -[card] -name=One of the Pack -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Solitary Hunter) -text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack. -type=Creature -subtype=Werewolf -color=green -power=5 -toughness=6 -[/card] -[card] -name=One Thousand Lashes -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=noactivatedability -auto=@each targetcontroller upkeep:life:-1 targetController -text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. -mana={2}{W}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=One with Nature -target=creature -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=@combatdamaged(player) from(mytgt):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=One with Nothing -auto=reject all(*|myhand) -text=Discard your hand. -mana={B} -type=Instant -[/card] -[card] -name=One-Eyed Scarecrow -abilities=defender -auto=lord(creature[flying]|opponentbattlefield) -1/0 -text=Defender -- Creatures with flying your opponents control get -1/-0. -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=3 -[/card] -[card] -name=Ongoing Investigation -auto=@each combatdamage restriction{opponentdamagedbycombat}:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -auto={1}{G}{e(creature|mygraveyard)}:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller && life:2 -text=Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Oni of Wild Places -abilities=haste -auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[red]|myBattlefield) -text=Haste -- At the beginning of your upkeep, return a red creature you control to its owner's hand. -mana={5}{R} -type=Creature -subtype=Demon Spirit -power=6 -toughness=5 -[/card] -[card] -name=Oni Possession -target=creature -auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) -auto=transforms((Creature Demon Spirit)) -auto=3/3 -auto=trample -text=Enchant creature -- At the beginning of your upkeep, sacrifice a creature. -- Enchanted creature gets +3/+3 and has trample. -- Enchanted creature is a Demon Spirit. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Onslaught -auto=@movedTo(creature|mystack):tap target(creature) -text=Whenever you cast a creature spell, tap target creature. -mana={R} -type=Enchantment -[/card] -[card] -name=Onulet -auto=@movedTo(this|graveyard) from(this|battlefield):life:2 controller -text=When Onulet dies, you gain 2 life. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Onyx Goblet -auto={T}:life:-1 target(player) -text={T}: Target player loses 1 life. -mana={2}{B} -type=Artifact -[/card] -[card] -name=Onyx Mage -auto={1}{B}:deathtouch target(creature|mybattlefield) -text={1}{B}: Target creature you control gains deathtouch until end of turn. -mana={1}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Onyx Talisman -auto=@movedto(*[black]|stack):pay({3}) untap target(*) -text=Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent. -mana={2} -type=Artifact -[/card] -[card] -name=Oona, Queen of the Fae -abilities=flying -auto={X}{UB}:name(green) target(opponent) reveal:x revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[green]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! optiononeend revealend -auto={X}{UB}:name(blue) target(opponent) reveal:x revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[blue]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! optiononeend revealend -auto={X}{UB}:name(red) target(opponent) reveal:x revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[red]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! optiononeend revealend -auto={X}{UB}:name(black) target(opponent) reveal:x revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[black]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! optiononeend revealend -auto={X}{UB}:name(white) target(opponent) reveal:x revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[white]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! optiononeend revealend -text=Flying -- {X}{UB}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield. -mana={3}{UB}{UB}{UB} -type=Legendary Creature -subtype=Faerie Wizard -power=5 -toughness=5 -[/card] -[card] -name=Oona's Blackguard -abilities=flying -auto=@movedto(other rogue|myBattlefield):all(trigger[to]) counter(1/1,1) -auto=@combatdamagefoeof(player) from(creature[counter{1/1.1}]|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(creature[counter{1/1.1}]|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ controller -text=Flying -- Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. -- Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. -mana={1}{B} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=1 -[/card] -[card] -name=Oona's Gatewarden -abilities=flying,defender,wither -text=Defender, flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -mana={UB} -type=Creature -subtype=Faerie Soldier -power=2 -toughness=1 -[/card] -[card] -name=Oona's Grace -target=player -auto=draw:1 -retrace={2}{U}{D(land|myhand)} -text=Target player draws a card. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Ooze Garden -auto={1}{G}{S(creature|myBattlefield)}:token(Ooze,Creature Ooze,setpower=storedpower,settoughness=storedpower,green) -text={1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Ooze T1 -type=Creature -subtype=Ooze -auto=@movedTo(this|graveyard) from(battlefield):token(-2050322)*2 -text=When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield. -power=2 -toughness=2 -color=green -[/card] -[card] -name=Ooze T2 -type=Creature -subtype=Ooze -power=1 -toughness=1 -color=green -[/card] -[card] -name=Opal Archangel -auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Angel Creature,setpower=5,settoughness=5,flying,vigilance)) forever -text=When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance. -mana={4}{W} -type=Enchantment -[/card] -[card] -name=Opal Avenger -auto=this(variable{lifetotal}<11)while transforms((removetypes)) forever && transforms((Soldier Creature,setpower=3,settoughness=5)) forever -text=When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Opal Caryatid -auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=2,settoughness=2)) forever -text=When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. -mana={W} -type=Enchantment -[/card] -[card] -name=Opal Champion -auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Knight Creature,setpower=3,settoughness=3,first strike)) forever -text=When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Opal Gargoyle -auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Gargoyle Creature,setpower=2,settoughness=2,flying)) forever -text=When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Opal Guardian -auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Gargoyle Creature,setpower=3,settoughness=4,flying,protection from red)) forever -text=When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. -mana={W}{W}{W} -type=Enchantment -[/card] -[card] -name=Opal Lake Gatekeepers -auto=if type(land[Gate]|mybattlefield)~morethan~1 then draw:1 controller oneshot -text=When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. -mana={3}{U} -type=Creature -subtype=Vedalken Soldier -power=2 -toughness=4 -[/card] -[card] -name=Opalescence -auto=lord(other enchantment[-aura;manacost=1]) transforms((,newability[becomes(Creature)],setpower=1,settoughness=1)) -auto=lord(other enchantment[-aura;manacost=2]) transforms((,newability[becomes(Creature)],setpower=2,settoughness=2)) -auto=lord(other enchantment[-aura;manacost=3]) transforms((,newability[becomes(Creature)],setpower=3,settoughness=3)) -auto=lord(other enchantment[-aura;manacost=4]) transforms((,newability[becomes(Creature)],setpower=4,settoughness=4)) -auto=lord(other enchantment[-aura;manacost=5]) transforms((,newability[becomes(Creature)],setpower=5,settoughness=5)) -auto=lord(other enchantment[-aura;manacost=6]) transforms((,newability[becomes(Creature)],setpower=6,settoughness=6)) -auto=lord(other enchantment[-aura;manacost=7]) transforms((,newability[becomes(Creature)],setpower=7,settoughness=7)) -auto=lord(other enchantment[-aura;manacost=8]) transforms((,newability[becomes(Creature)],setpower=8,settoughness=8)) -auto=lord(other enchantment[-aura;manacost=9]) transforms((,newability[becomes(Creature)],setpower=9,settoughness=9)) -auto=lord(other enchantment[-aura;manacost=10]) transforms((,newability[becomes(Creature)],setpower=10,settoughness=10)) -auto=lord(other enchantment[-aura;manacost=11]) transforms((,newability[becomes(Creature)],setpower=11,settoughness=11)) -auto=lord(other enchantment[-aura;manacost=12]) transforms((,newability[becomes(Creature)],setpower=12,settoughness=12)) -auto=lord(other enchantment[-aura;manacost=13]) transforms((,newability[becomes(Creature)],setpower=13,settoughness=13)) -auto=lord(other enchantment[-aura;manacost=14]) transforms((,newability[becomes(Creature)],setpower=14,settoughness=14)) -auto=lord(other enchantment[-aura;manacost=15]) transforms((,newability[becomes(Creature)],setpower=15,settoughness=15)) -mana={2}{W}{W} -type=Enchantment -text=Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. -[/card] -[card] -name=Opaline Bracers -abilities=sunburst -auto=counter(0/0,sunburst,charge) -auto={2}:equip -auto=thisforeach(counter{0/0.1.Charge}) 1/1 -text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Opaline Sliver -auto=lord(sliver) transforms((,newability[@targeted(this) from(*[instant;sorcery;enchantment]|opponentcastingzone):draw:1 controller])) -text=All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." -mana={1}{W}{U} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Opaline Unicorn -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -text={T}: Add one mana of any color to your mana pool. -mana={3} -type=Artifact Creature -subtype=Unicorn -power=1 -toughness=2 -[/card] -[card] -name=Open the Armory -aicode=activate notatarget(*[aura;equipment]|mylibrary) moveTo(ownerhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(*[aura;equipment]|mylibrary) optionone name(choose card) target(*[aura;equipment]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend revealend -text=Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Open the Vaults -auto=moveTo(myBattlefield) all(artifact,enchantment|myGraveyard) -auto=moveTo(opponentBattlefield) all(artifact,enchantment|opponentGraveyard) -text=Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Ophidian Eye -abilities=flash -target=creature -auto=@damagefoeof(player) from(mytgt):may draw:1 controller -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ophidian -auto=@combat(notblocked) source(this):may draw:1 controller && fog from(this) ueot -text=Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. -mana={2}{U} -type=Creature -subtype=Snake -power=1 -toughness=3 -[/card] -[card] -name=Ophiomancer -text=At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield. -auto=@each upkeep restriction{type(snake|mybattlefield)~lessthan~1}:token(Snake,Creature Snake,1/1,deathtouch,black) controller -mana={2}{B} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Opportunist -auto={t}:damage:1 target(creature[damaged]) -text={T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. -mana={2}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Opportunity -target=player -auto=draw:4 -text=Target player draws four cards. -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Opposition -auto={T(creature|myBattlefield)}:tap target(artifact,creature,land) -text=Tap an untapped creature you control: Tap target artifact, creature, or land. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Oppression -auto=@movedTo(*|mystack):target(*|myhand) reject -auto=@movedTo(*|opponentstack):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Whenever a player casts a spell, that player discards a card. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Opt -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=draw:1 -auto=name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top card of your library. You may put that card on the bottom of your library. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Opulent Palace -auto=tap(noevent) -auto={T}:Add{B} -auto={T}:Add{G} -auto={T}:Add{U} -text=Opulent Palace enters the battlefield tapped. -- {T}: Add {B}, {G}, or {U} to your mana pool. -type=Land -[/card] -[card] -name=Oracle of Dust -abilities=devoid -auto={2}{s2g(*|opponentexile)}:name(Draw then Discard) draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller -text=Devoid (This card has no color.) -- {2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card. -mana={4}{U} -type=Creature -subtype=Eldrazi Processor -power=3 -toughness=5 -[/card] -[card] -name=Oracle of Mul Daya -abilities=showfromtoplibrary -auto=maxPlay(land)+1 -auto=canplaylandlibrarytop -text=You may play an additional land on each of your turns. -- Play with the top card of your library revealed. -- You may play the top card of your library if it's a land card. -mana={3}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Oracle of Nectars -auto={X}{T}:life:X -text={X}, {T}: You gain X life. -mana={2}{GW} -type=Creature -subtype=Elf Cleric -power=2 -toughness=2 -[/card] -[card] -name=Oracle's Insight -target=creature -auto=teach(creature) {t}:scry:1 scrycore dontshow delayed draw:1 scrycoreend scryend -text=Enchant creature -- Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Oran-Rief Hydra -abilities=trample -auto=@movedTo(land[-forest]|myBattlefield):counter(1/1,1) -auto=@movedTo(land[forest]|myBattlefield):counter(1/1,2) -text=Trample -- Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. -mana={4}{G}{G} -type=Creature -subtype=Hydra -power=5 -toughness=5 -[/card] -[card] -name=Oran-Rief Invoker -auto={8}:name(5/5 and trample) transforms((,newability[5/5 ueot],newability[trample ueot])) ueot -text={8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. -mana={1}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Oran-Rief Recluse -abilities=reach -kicker={2}{G} -auto=kicker destroy target(creature[flying]) -text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- Reach (This creature can block creatures with flying.) -- When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. -mana={2}{G} -type=Creature -subtype=Spider -power=1 -toughness=3 -[/card] -[card] -name=Oran-Rief Survivalist -auto=may counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) -text=Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. -mana={1}{G} -type=Creature -subtype=Human Warrior Ally -power=1 -toughness=1 -[/card] -[card] -name=Oran-Rief, the Vastwood -auto=tap(noevent) -auto={T}:Add{G} -auto={T}:counter(1/1,1) all(creature[fresh;green|myBattlefield) -text=Oran-Rief, the Vastwood enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. -type=Land -[/card] -[card] -name=Orator of Ojutai -abilities=defender,flying -auto=if type(dragon|mybattlefield)~morethan~0 then choice draw:1 controller else if type(dragon|myhand)~morethan~0 then choice draw:1 controller -text=As an additional cost to cast Orator of Ojutai, you may reveal a Dragon card from your hand. -- Defender, flying -- When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast Orator of Ojutai, draw a card. -mana={1}{W} -type=Creature -subtype=Bird Monk -power=0 -toughness=4 -[/card] -[card] -name=Oraxid -abilities=Protection from red -text=Protection from red -mana={3}{U} -type=Creature -subtype=Crab Beast -power=2 -toughness=3 -[/card] -[card] -name=Orb of Dreams -auto=lord(other *[recent]|battlefield) transforms((,newability[tap(noevent)])) -text=Permanents enter the battlefield tapped. -mana={3} -type=Artifact -[/card] -[card] -name=Orbweaver Kumo -abilities=reach -auto=@movedTo(arcane,spirit|mystack):forestwalk ueot -text=Reach (This creature can block creatures with flying.) -- Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. -mana={4}{G}{G} -type=Creature -subtype=Spirit -power=3 -toughness=4 -[/card] -[card] -name=Orc General -auto={T}{S(other orc|myBattlefield)}:all(orc) 1/1 -auto={T}{S(other goblin|myBattlefield)}:all(orc) 1/1 -text={T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. -mana={2}{R} -type=Creature -subtype=Orc Warrior -power=2 -toughness=2 -[/card] -[card] -name=Orc Sureshot -auto=@movedTo(other creature|myBattlefield):target(creature|opponentbattlefield) -1/-1 ueot -text=Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn. -mana={3}{B} -type=Creature -subtype=Orc Archer -power=4 -toughness=2 -[/card] -[card] -name=Orchard Spirit -auto=cantbeblockedby(creature[-flying]) -auto=cantbeblockedby(creature[-reach]) -text=Orchard Spirit can't be blocked except by creatures with flying or reach. -mana={2}{G} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Orchard Warden -auto=@movedTo(other treefolk|mybattlefield):may all(trigger[to]) dynamicability -text=Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. -mana={4}{G}{G} -type=Creature -subtype=Treefolk Shaman -power=4 -toughness=6 -[/card] -[card] -name=Orcish Artillery -auto={T}:damage:2 target(creature,player) && damage:3 controller -text={T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. -mana={1}{R}{R} -type=Creature -subtype=Orc Warrior -power=1 -toughness=3 -[/card] -[card] -name=Orcish Bloodpainter -auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player) -text={T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Orc Shaman -power=2 -toughness=1 -[/card] -[card] -name=Orcish Cannonade -target=creature,player -auto=damage:2 -auto=damage:3 controller -auto=draw:1 controller -text=Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you. -- Draw a card. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Orcish Cannoneers -auto={T}:damage:2 target(creature,player) && damage:3 controller -text={T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. -mana={1}{R}{R} -type=Creature -subtype=Orc Warrior -power=1 -toughness=3 -[/card] -[card] -name=Orcish Captain -auto={1}:flipacoin winability 2/0 winabilityend loseability 0/-2 loseabilityend flipend -text={1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. -mana={R} -type=Creature -subtype=Orc Warrior -power=1 -toughness=1 -[/card] -[card] -name=Orcish Conscripts -auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~lessthan~3}:all(this) removefromcombat && untap -auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~lessthan~3}:all(this) removefromcombat && untap -text=Orcish Conscripts can't attack unless at least two other creatures attack. -- Orcish Conscripts can't block unless at least two other creatures block. -mana={R} -type=Creature -subtype=Orc -power=2 -toughness=2 -[/card] -[card] -name=Orcish Healer -auto={R}{R}{T}:cantregen target(creature) -auto={B}{B}{R}{T}:regenerate target(creature[black;green]) -auto={R}{G}{G}{T}:regenerate target(creature[black;green]) -text={R}{R}, {T}: Target creature can't be regenerated this turn. -- {B}{B}{R}, {T}: Regenerate target black or green creature. -- {R}{G}{G}, {T}: Regenerate target black or green creature. -mana={R}{R} -type=Creature -subtype=Orc Cleric -power=1 -toughness=1 -[/card] -[card] -name=Orcish Librarian -aicode=activate transforms((,newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)],newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)],newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)],newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)])) ueot -auto={r}{t}:reveal:8 optionone name(Exile 4 cards) moverandom(*) from(reveal) to(myexile) && moverandom(*) from(reveal) to(myexile) && moverandom(*) from(reveal) to(myexile) && moverandom(*) from(reveal) to(myexile) optiononeend optiontwo name(put on top) target(<8>*|reveal) moveto(mylibrary) optiontwoend revealend -text={R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order. -mana={1}{R} -type=Creature -subtype=Orc -power=1 -toughness=1 -[/card] -[card] -name=Orcish Lumberjack -auto={T}{S(forest|myBattlefield)}:name(add mana) ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller -text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. -mana={R} -type=Creature -subtype=Orc -power=1 -toughness=1 -[/card] -[card] -name=Orcish Mechanics -auto={T}{S(artifact|myBattlefield)}:damage:2 target(creature,player) -text={T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Orc -power=1 -toughness=1 -[/card] -[card] -name=Orcish Oriflamme -auto=lord(creature[attacking]|myBattlefield) 1/0 -text=Attacking creatures you control get +1/+0. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Orcish Settlers -auto={R}{T}{S}:name(X = 0) donothing -auto={1}{R}{T}{S}:name(X = 1) target(other land) destroy -auto={2}{R}{T}{S}:name(X = 2) target(<2>other land) destroy -auto={3}{R}{T}{S}:name(X = 3) target(<3>other land) destroy -auto={4}{R}{T}{S}:name(X = 4) target(<4>other land) destroy -auto={5}{R}{T}{S}:name(X = 5) target(<5>other land) destroy -auto={6}{R}{T}{S}:name(X = 6) target(<6>other land) destroy -auto={7}{R}{T}{S}:name(X = 7) target(<7>other land) destroy -auto={8}{R}{T}{S}:name(X = 8) target(<8>other land) destroy -auto={9}{R}{T}{S}:name(X = 9) target(<9>other land) destroy -auto={10}{R}{T}{S}:name(X = 10) target(<10>other land) destroy -auto={11}{R}{T}{S}:name(X = 11) target(<11>other land) destroy -auto={12}{R}{T}{S}:name(X = 12) target(<12>other land) destroy -auto={13}{R}{T}{S}:name(X = 13) target(<13>other land) destroy -auto={14}{R}{T}{S}:name(X = 14) target(<14>other land) destroy -auto={15}{R}{T}{S}:name(X = 15) target(<15>other land) destroy -auto={16}{R}{T}{S}:name(X = 16) target(<16>other land) destroy -text={X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. -mana={1}{R} -type=Creature -subtype=Orc -power=1 -toughness=1 -[/card] -[card] -name=Orcish Spy -aicode=activate name(look) donothing -auto={t}:target(player) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend -text={T}: Look at the top three cards of target player's library. -mana={R} -type=Creature -subtype=Orc Rogue -power=1 -toughness=1 -[/card] -[card] -name=Orcish Squatters -auto=@combat(notblocked) source(this):may steal target(land|opponentbattlefield) && fog from(this) ueot -text=Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. -mana={4}{R} -type=Creature -subtype=Orc -power=2 -toughness=3 -[/card] -[card] -name=Orcish Veteran -auto=cantbeblockerof(creature[white;power>=2]) -auto={R}:first strike -text=Orcish Veteran can't block white creatures with power 2 or greater. -- {R}: Orcish Veteran gains first strike until end of turn. -mana={2}{R} -type=Creature -subtype=Orc -power=2 -toughness=2 -[/card] -[card] -name=Order of Leitbur -abilities=protection from black -auto={W}:first strike -auto={W}{W}:1/0 -text=Protection from black -- {W}: Order of Leitbur gains first strike until end of turn. -- {W}{W}: Order of Leitbur gets +1/+0 until end of turn. -mana={W}{W} -type=Creature -subtype=Human Cleric Knight -power=2 -toughness=1 -[/card] -[card] -name=Order of the Ebon Hand -abilities=protection from white -auto={B}:first strike -auto={B}{B}:1/0 -text=Protection from white -- {B}: Order of the Ebon Hand gains first strike until end of turn. -- {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. -mana={B}{B} -type=Creature -subtype=Cleric Knight -power=2 -toughness=1 -[/card] -[card] -name=Order of the Golden Cricket -auto=@combat(attacking) source(this):pay({W}) all(this) flying ueot -text=Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. -mana={1}{W} -type=Creature -subtype=Kithkin Knight -power=2 -toughness=2 -[/card] -[card] -name=Order of the Sacred Bell -mana={3}{G} -type=Creature -subtype=Human Monk -power=4 -toughness=3 -[/card] -[card] -name=Order of the Sacred Torch -auto={L:1}{T}:fizzle target(*[black]|stack) -text={T}, Pay 1 life: Counter target black spell. -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Order of the Stars -abilities=defender -auto=choice name(White) transforms((,protection from white)) forever -auto=choice name(Blue) transforms((,protection from blue)) forever -auto=choice name(Black) transforms((,protection from black)) forever -auto=choice name(Red) transforms((,protection from red)) forever -auto=choice name(Green) transforms((,protection from green)) forever -text=Defender (This creature can't attack.) -- As Order of the Stars enters the battlefield, choose a color. -- Order of the Stars has protection from the chosen color. -mana={W} -type=Creature -subtype=Human Cleric -power=0 -toughness=1 -[/card] -[card] -name=Order of the White Shield -abilities=protection from black -auto={W}:first strike -auto={W}{W}:1/0 -text=Protection from black -- {W}: Order of the White Shield gains first strike until end of turn. -- {W}{W}: Order of the White Shield gets +1/+0 until end of turn. -mana={W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=1 -[/card] -[card] -name=Order of Whiteclay -auto={1}{w}{w}{q}:target(creature[manacost <=3]|mygraveyard) moveto(mybattlefield) -text={1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.) -mana={1}{W}{W} -type=Creature -subtype=Kithkin Cleric -power=1 -toughness=4 -[/card] -[card] -name=Order of Yawgmoth -abilities=fear -auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Order of Yawgmoth deals damage to a player, that player discards a card. -mana={2}{B}{B} -type=Creature -subtype=Zombie Knight -power=2 -toughness=2 -[/card] -[card] -name=Ordered Migration -auto=aslongas(forest|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying) -auto=aslongas(mountain|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying) -auto=aslongas(island|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying) -auto=aslongas(swamp|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying) -auto=aslongas(plains|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying) -text=Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control. -mana={3}{W}{U} -type=Sorcery -[/card] -[card] -name=Ordruun Commando -auto={W}:prevent:1 all(this) -text={W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn. -mana={3}{R} -type=Creature -subtype=Minotaur Soldier -power=4 -toughness=1 -[/card] -[card] -name=Ordruun Veteran -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:double strike ueot -text=Battalion -- Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.) -mana={2}{R}{W} -type=Creature -subtype=Minotaur Soldier -power=3 -toughness=1 -[/card] -[card] -name=Ore Gorger -auto=@movedTo(spirit,arcane|mystack):may destroy target(land[-basic]) -text=Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. -mana={3}{R}{R} -type=Creature -subtype=Spirit -power=3 -toughness=1 -[/card] -[card] -name=Oreskos Sun Guide -auto=@untapped(this):life:2 controller -text=Inspired -- Whenever Oreskos Sun Guide becomes untapped, you gain 2 life. -mana={1}{W} -type=Creature -subtype=Cat Monk -power=2 -toughness=2 -[/card] -[card] -name=Oreskos Swiftclaw -mana={1}{W} -type=Creature -subtype=Cat Warrior -power=3 -toughness=1 -[/card] -[card] -name=Organ Grinder -auto={T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:life:-3 target(player) -text={T}, Exile three cards from your graveyard: Target player loses 3 life. -mana={2}{B} -type=Creature -subtype=Zombie -power=3 -toughness=1 -[/card] -[card] -name=Orgg -abilities=trample -auto=cantbeblockerof(creature[white;power>=3]) -auto=aslongas(creature[power>=3;-tapped]|opponentbattlefield) cantattack -auto=aslongas(creature[power>=3;-tapped]|opponentbattlefield) cantpwattack -text=Trample -- Orgg can't attack if defending player controls an untapped creature with power 3 or greater. -- Orgg can't block creatures with power 3 or greater. -mana={3}{R}{R} -type=Creature -subtype=Orgg -power=6 -toughness=6 -[/card] -[card] -name=Origin Spellbomb -auto={1}{T}{S}:token(Myr,Artifact Creature Myr,1/1) -auto=@movedTo(this|graveyard) from(battlefield):pay({W}) draw:1 -mana={1} -type=Artifact -text={1}, {T}, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield. When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card. -[/card] -[card] -name=Orim, Samite Healer -auto={T}:prevent:3 target(creature,player) -text={T}: Prevent the next 3 damage that would be dealt to target creature or player this turn. -mana={1}{W}{W} -type=Legendary Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Orim's Chant -target=player -auto=maxCast(*)0 -kicker={W} -auto=kicker cantattack all(creature) ueot -auto=kicker cantpwattack all(creature) ueot -text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- Target player can't cast spells this turn. -- If Orim's Chant was kicked, creatures can't attack this turn. -mana={W} -type=Instant -[/card] -[card] -name=Orim's Cure -target=creature,player -auto=prevent:4 -otherrestriction=type(plains|mybattlefield)~morethan~0 -other={T(creature|mybattlefield)} name(Tap an Untapped Creature) -text=If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Orim's Cure. -- Prevent the next 4 damage that would be dealt to target creature or player this turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Orim's Prayer -auto=@each blockers:life:type:creature[attacking]:opponentbattlefield controller -text=Whenever one or more creatures attack you, you gain 1 life for each attacking creature. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Orim's Thunder -target=artifact,enchantment -auto=destroy -kicker={R} -auto=kicker transforms((,newability[dynamicability target(creature)])) -text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature. -mana={2}{W} -type=Instant -[/card] -[card] -name=Orim's Touch -target=creature,player -kicker={1} -auto=kicker prevent:2 -auto=prevent:2 -text=Kicker {1} (You may pay an additional {1} as you cast this spell.) -- Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead. -mana={W} -type=Instant -[/card] -[card] -name=Oriss, Samite Guardian -auto={T}:name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot -auto={D(*[share!name!]|myhand)}:target(player) maxCast(*)0 ueot && all(creature|targetedpersonsbattlefield) cantattack ueot && all(creature|targetedpersonsbattlefield) cantpwattack ueot -text={T}: Prevent all damage that would be dealt to target creature this turn. Grandeur -- Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn. -mana={1}{W}{W} -type=Legendary Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Ormendahl, Profane Prince -abilities=flying,haste,indestructible,lifelink -auto=untap -text=Flying, lifelink, indestructible, haste -type=Legendary Creature -subtype=Demon -power=9 -toughness=7 -[/card] -[card] -name=Ornamental Courage -target=creature -auto=untap -auto=1/3 -text=Untap target creature. It gets +1/+3 until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Ornitharch -abilities=flying -auto=ability$!choice name(Tribute 2) all(mystored) counter(1/1,2) _ choice name(Two 1/1 birds) token(Bird,Creature Bird,1/1,flying,white)*2 opponent !$ opponent -text=Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Ornitharch enters the battlefield, if tribute wasn't paid, put two 1/1 white Bird creature tokens with flying onto the battlefield. -mana={3}{W}{W} -type=Creature -subtype=Archon -power=3 -toughness=3 -[/card] -[card] -name=Ornithopter -abilities=flying -text=Flying -mana={0} -type=Artifact Creature -subtype=Thopter -power=0 -toughness=2 -[/card] -[card] -name=Orochi Eggwatcher -doublefaced=kamiflip -auto={2}{G}{T}:token(Snake,Creature Snake,1/1,green) restriction{type(creature|mybattlefield)~lessthan~9} -auto={2}{G}{T}:token(Snake,Creature Snake,1/1,green) && flip(Shidako, Broodmistress) restriction{type(creature|mybattlefield)~morethan~8} -text={2}{G}, {T}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher. -mana={2}{G} -type=Creature -subtype=Snake Shaman -power=1 -toughness=1 -[/card] -[card] -name=Orochi Hatchery -auto=counter(0/0,XX,Charge) -auto={5}{T}:thisforeach(counter{0/0,1,Charge}) token(Snake,Creature Snake,1/1,green) -text=Orochi Hatchery enters the battlefield with X charge counters on it. -- {5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery. -mana={X}{X} -type=Artifact -[/card] -[card] -name=Orochi Leafcaller -auto={G}:Add{W} -auto={G}:Add{U} -auto={G}:Add{B} -auto={G}:Add{R} -auto={G}:Add{G} -text={G}: Add one mana of any color to your mana pool. -mana={G} -type=Creature -subtype=Snake Shaman -power=1 -toughness=1 -[/card] -[card] -name=Orochi Ranger -auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen -text=Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -mana={1}{G} -type=Creature -subtype=Snake Warrior -power=2 -toughness=1 -[/card] -[card] -name=Orochi Sustainer -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={1}{G} -type=Creature -subtype=Snake Shaman -power=1 -toughness=2 -[/card] -[card] -name=Oros, the Avenger -abilities=flying -auto=@combatdamaged(player) from(this):pay({2}{W}) damage:3 all(creature[-white]) -text=Flying -- Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature. -mana={3}{W}{B}{R} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Orzhov Basilica -auto=tap(noevent) -auto=moveTo(ownerhand) notatarget(land|mybattlefield) -auto={T}:Add{W}{B} -text=Orzhov Basilica enters the battlefield tapped. -- When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{B} to your mana pool. -type=Land -[/card] -[card] -name=Orzhov Cluestone -auto={T}:Add{B} -auto={T}:Add{W} -auto={B}{W}{T}{S}:draw:1 controller -text={T}: Add {B} or {W} to your mana pool. -- {B}{W}, {T}, Sacrifice Orzhov Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Orzhov Guildgate -auto=tap(noevent) -auto={T}:Add{W} -auto={T}:Add{B} -text=Orzhov Guildgate enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Orzhov Guildmage -auto={2}{W}:life:1 target(player) -auto={2}{B}:life:-1 controller && life:-1 opponent -text=({(w/b)} can be paid with either {W} or {B}.) -- {2}{W}: Target player gains 1 life. -- {2}{B}: Each player loses 1 life. -mana={WB}{WB} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Orzhov Keyrune -auto={T}:add{W} -auto={T}:add{B} -auto={W}{B}:transforms((Thrull Artifact Creature,setpower=1,settoughness=4,black,white,lifelink)) ueot -text={T}: Add {W} or {B} to your mana pool. -- {W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Orzhov Signet -auto={1}{T}:Add{W}{B} -text={1}, {T}: Add {W}{B} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Orzhova, the Church of Deals -auto={T}:Add{1} -auto={3}{W}{B}{T}:life:-1 target(player) && life:1 controller -text={T}: Add {1} to your mana pool. -- {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. -type=Land -[/card] -[card] -name=Osai Vultures -abilities=flying -auto=@each end restriction{morbid}:counter(0/0,1,Carrion) -auto={C(0/0,-2,Carrion)}:1/1 -text=Flying -- At the beginning of each end step, if a creature was put into a graveyard from the battlefield this turn, put a carrion counter on Osai Vultures. -- Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Ostiary Thrull -auto={W}{T}:tap target(creature) -text={W}, {T}: Tap target creature. -mana={3}{B} -type=Creature -subtype=Thrull -power=2 -toughness=2 -[/card] -[card] -name=Ostracize -target=opponent -aicode=activate reject notatarget(creature|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>creature|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Otarian Juggernaut -auto=cantbeblockedby(wall) -auto=aslongas(*|mygraveyard) 3/0 >6 -auto=aslongas(*|mygraveyard) mustattack >6 -text=Otarian Juggernaut can't be blocked by Walls. -- Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able. -mana={4} -type=Artifact Creature -subtype=Juggernaut -power=2 -toughness=3 -[/card] -[card] -name=Otherworld Atlas -auto={T}:counter(0/0,1,Charge) -auto={T}:draw:counter{0%0.1.Charge} controller && draw:counter{0%0.1.Charge} opponent -text={T}: Put a charge counter on Otherworld Atlas. -- {T}: Each player draws a card for each charge counter on Otherworld Atlas. -mana={4} -type=Artifact -[/card] -[card] -name=Otherworldly Journey -target=creature -auto=(blink)ueot return(counter(1/1,1)) -text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. -mana={1}{W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Otherworldly Outburst -target=creature -auto=1/0 ueot -auto=transforms((,newability[@movedto(this|graveyard) from(battlefield):token(Eldrazi Horror)])) ueot -text=Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -mana={R} -type=Instant -[/card] -[card] -name=Outbreak -other={D(swamp|myhand)} name(Discard a Swamp) -auto=chooseatype all(creature[chosentype]) -1/-1 ueot chooseend -text=You may discard a Swamp card rather than pay Outbreak's mana cost. -- Choose a creature type. All creatures of that type get -1/-1 until end of turn. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Outland Boar -auto=cantbeblockedby(creature[power<=2]) -text=Outland Boar can't be blocked by creatures with power 2 or less. -mana={2}{R}{G} -type=Creature -subtype=Boar -power=4 -toughness=4 -[/card] -[card] -name=Outland Colossus -abilities=oneblocker -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.6) && becomes(renown) forever])) -text=Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) -- Outland Colossus can't be blocked by more than one creature. -mana={3}{G}{G} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Outnumber -target=creature|battlefield -auto=damage:type:creature:mybattlefield -text=Outnumber deals damage to target creature equal to the number of creatures you control. -mana={R} -type=Instant -[/card] -[card] -name=Outrage Shaman -auto=damage:type:manar target(creature) -text=Chroma - When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control. -mana={3}{R}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Outrider of Jhess -abilities=exalted -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={3}{U} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Ovalchase Daredevil -autograveyard=@movedto(artifact|mybattlefield):may moveto(myhand) -text=Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand. -mana={3}{B} -type=Creature -subtype=Human Pilot -power=4 -toughness=2 -[/card] -[card] -name=Ovalchase Dragster -abilities=trample,haste -auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} -text=Trample, haste -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={4} -type=Artifact -subtype=Vehicle -power=6 -toughness=1 -[/card] -[card] -name=Overbeing of Myth -anyzone=type:*:myhand/type:*:myhand cdaactive -auto=@each my draw:draw:1 -text=Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. -- At the beginning of your draw step, draw an additional card. -mana={GU}{GU}{GU}{GU}{GU} -type=Creature -subtype=Spirit Avatar -power=* -toughness=* -[/card] -[card] -name=Overburden -auto=@movedTo(creature[-token]|mybattlefield):target(land|mybattlefield) moveTo(myhand) -auto=@movedTo(creature[-token]|opponentbattlefield):ability$!name(bounce land) target(land|mybattlefield) moveTo(myhand)!$ opponent -text=Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Overeager Apprentice -auto={S}{D(*|myhand)}:Add{B}{B}{B} -text=Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool. -mana={2}{B} -type=Creature -subtype=Human Minion -power=1 -toughness=2 -[/card] -[card] -name=Overgrown Battlement -abilities=defender -auto={T}:foreach(creature[defender]|myBattlefield) add{G} -text=Defender -- {T}: Add {G} to your mana pool for each creature with defender you control. -mana={1}{G} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Overgrown Estate -auto={S(land|myBattlefield)}:life:3 -text=Sacrifice a land: You gain 3 life. -mana={B}{G}{W} -type=Enchantment -[/card] -[card] -name=Overgrown Tomb -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {B} or {G} to your mana pool.) -- As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped. -type=Land -subtype=Swamp Forest -[/card] -[card] -name=Overgrowth -target=land -auto=teach(land) transforms((,newability[produceextra:{G}{G}])) -text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces). -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Overlaid Terrain -auto=moveTo(graveyard) all(land|myBattlefield) -auto=lord(land|myBattlefield) {T}:Add{W}{W} -auto=lord(land|myBattlefield) {T}:Add{U}{U} -auto=lord(land|myBattlefield) {T}:Add{B}{B} -auto=lord(land|myBattlefield) {T}:Add{R}{R} -auto=lord(land|myBattlefield) {T}:Add{G}{G} -text=As Overlaid Terrain enters the battlefield, sacrifice all lands you control. -- Lands you control have "{T}: Add two mana of any one color to your mana pool." -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Overload -target=artifact -kicker={2} -auto=kicker teach(artifact[manacost<=5]) destroy -auto=teach(artifact[manacost<=2]) destroy -text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead. -mana={R} -type=Instant -[/card] -[card] -name=Override -target=*|stack -auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:artifact:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:artifact:mybattlefield}]] name(pay {value} mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {1} for each artifact you control. -mana={2}{U} -type=Instant -[/card] -[card] -name=Overrun -auto=all(creature|myBattlefield) 3/3 ueot -auto=all(creature|myBattlefield) trample ueot -text=Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -mana={2}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Overseer of the Damned -abilities=flying -auto=may destroy target(creature) -auto=@movedto(graveyard) from(creature[-token]|opponentBattlefield):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! -text=Flying -- When Overseer of the Damned enters the battlefield, you may destroy target creature. -- Whenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped. -mana={5}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Oversold Cemetery -auto=@each my upkeep restriction{type(creature|mygraveyard)~morethan~3}:may target(creature|mygraveyard) moveTo(myhand) -text=At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Oversoul of Dusk -abilities=protection from blue,protection from black,protection from red -text=Protection from blue, from black, and from red -mana={GW}{GW}{GW}{GW}{GW} -type=Creature -subtype=Spirit Avatar -power=5 -toughness=5 -[/card] -[card] -name=Overtaker -auto={3}{U}{T}{D(*|myhand)}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -text={3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. -mana={1}{U} -type=Creature -subtype=Merfolk Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Overwhelm -auto=all(creature|mybattlefield) 3/3 ueot -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Creatures you control get +3/+3 until end of turn. -other={convoke} name(Convoke) -mana={5}{G}{G} -type=Sorcery -[/card] -[card] -name=Overwhelming Denial -abilities=nofizzle -auto=fizzle -target=*|stack -text=Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Overwhelming Denial can't be countered by spells or abilities. -- Counter target spell. -mana={2}{U}{U} -other={U}{U} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -type=Instant -[/card] -[card] -name=Overwhelming Forces -auto=@movedto(creature|graveyard):draw:1 -auto=destroy all(creature|opponentbattlefield) -text=Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. -mana={6}{B}{B} -type=Sorcery -[/card] -[card] -name=Overwhelming Instinct -auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~2}:draw:1 -text=Whenever you attack with three or more creatures, draw a card. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Overwhelming Intellect -target=creature|stack -auto=fizzle -auto=draw:manacost controller -text=Counter target creature spell. Draw cards equal to that spell's converted mana cost. -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Overwhelming Stampede -auto=notatarget(creature[power=power:highest:creature:mybattlefield]|mybattlefield) transforms((,newability[all(creature|mybattlefield) dynamicability,newability[all(creature|mybattlefield) trample])) -text=Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Ovinize -text=Target creature loses all abilities and becomes 0/1 until end of turn. -target=creature -auto=ueot loseabilities -auto=ueot transforms((,setpower=0,settoughness=1)) -mana={1}{U} -type=Instant -[/card] -[card] -name=Ovinomancer -auto=aslongas(land[basic]|mybattlefield) choice target(<3>land[basic]|mybattlefield) moveTo(ownerhand) oneshot >2 -auto=choice sacrifice all(this) -auto={T}{H}:bury target(other creature) && token(Sheep,Creature Sheep,0/1,green) targetcontroller -text=When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. -- {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=1 -[/card] -[card] -name=Oviya Pashiri, Sage Lifecrafter -auto={2}{G}{T}:create(Servo:Artifact Creature Servo:1/1) -auto={4}{G}{T}:token(Construct,Artifact Creature Construct,type:creature:mybattlefield/type:creature:mybattlefield) -text={2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. -- {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control. -mana={G} -type=Legendary Creature -subtype=Human Artificer -power=1 -toughness=2 -[/card] -[card] -name=Owl Familiar -abilities=flying -auto=draw:1 -auto=reject target(*|myhand) -text=Flying -- When Owl Familiar enters the battlefield, draw a card, then discard a card. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Oxidda Daredevil -auto={S(artifact|myBattlefield)}:haste -text=Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin Artificer -power=2 -toughness=1 -[/card] -[card] -name=Oxidda Golem -abilities=affinitymountains,haste -text=Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.) -- Haste -mana={6} -type=Artifact Creature -subtype=Golem -power=3 -toughness=2 -[/card] -[card] -name=Oxidda Scrapmelter -auto=destroy target(artifact) -text=When Oxidda Scrapmelter enters the battlefield, destroy target artifact. -mana={3}{R} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Oxidize -target=artifact -auto=bury -text=Destroy target artifact. It can't be regenerated. -mana={G} -type=Instant -[/card] -[card] -name=Oyobi, Who Split the Heavens -abilities=flying -auto=@movedto(arcane,spirit|mystack):token(Spirit,Creature Spirit,3/3,flying white) -text=Flying -- Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield. -mana={6}{W} -type=Legendary Creature -subtype=Spirit -power=3 -toughness=6 -[/card] -[card] -name=Pacification Array -auto={2}{T}:tap target(artifact,creature) -text={2}, {T}: Tap target artifact or creature. -mana={1} -type=Artifact -[/card] -[card] -name=Pacifism -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -text=Enchant creature -- Enchanted creature can't attack or block. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pack Guardian -abilities=flash -auto=may name(Make Wolf) reject target(land|myhand) && token(Wolf,creature Wolf,2/2,green) -text=Flash (You may cast this spell any time you could cast an instant.) -- When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield. -mana={2}{G}{G} -type=Creature -subtype=Wolf Spirit -power=4 -toughness=3 -[/card] -[card] -name=Pack Hunt -target=creature -auto=target(*[share!name!]|mylibrary) moveTo(myhand) -text=Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Pack Rat -anyzone=type:rat:mybattlefield/type:rat:mybattlefield cdaactive -auto={2}{B}{D(*|myhand)}:token(Pack Rat) -text=Pack Rat's power and toughness are each equal to the number of Rats you control. -- {2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat. -mana={1}{B} -type=Creature -subtype=Rat -power=* -toughness=* -[/card] -[card] -name=Pack's Disdain -target=creature -auto=chooseatype foreach(*[chosentype]|mybattlefield) -1/-1 chooseend -text=Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control. -mana={1}{B} -type=Instant -[/card] -[card] -name=Pact of Negation -target=*|stack -auto=fizzle -auto=if casted(this) then transforms((,newability[upcost[{3}{U}{U};next upkeep] wingame opponent])) forever -color=blue -text=Pact of Negation is blue. -- Counter target spell. -- At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game. -mana={0} -type=Instant -[/card] -[card] -name=Pact of the Titan -auto=token(Giant,Creature Giant,4/4,red) -auto=if casted(this) then transforms((,newability[upcost[{4}{R};next upkeep] wingame opponent])) forever -color=red -text=Pact of the Titan is red. -- Put a 4/4 red Giant creature token onto the battlefield. -- At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game. -mana={0} -type=Instant -[/card] -[card] -name=Padeem, Consul of Innovation -auto=lord(artifact|mybattlefield) opponentshroud -auto=@each my upkeep restriction{type(artifact[manacost=convertedcost:highest:artifact:Battlefield]|myBattlefield)~morethan~0}:draw:1 controller -text=Artifacts you control have hexproof. -- At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card. -mana={3}{U} -type=Legendary Creature -subtype=Vedalken Artificer -power=1 -toughness=4 -[/card] -[card] -name=Pain Kami -auto={X}{R}{S}:damage:X target(other creature) -text={X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature. -mana={2}{R} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Pain Magnification -auto=@damagefoeof(player) restriction{compare(thatmuch)~morethan~2}:ability$!reject notatarget(*|myhand)!$ opponent -text=Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card. -mana={1}{B}{R} -type=Enchantment -[/card] -[card] -name=Pain Seer -aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(transforms((,newability[life:-manacost controller])) ueot)! -auto=@untapped(this):reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend -text=Inspired -- Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's converted mana cost. -mana={1}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Painbringer -auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}:-1/-1 target(creature) -auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}:-2/-2 target(creature) >1 -auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-3/-3 target(creature) >2 -auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-4/-4 target(creature) >3 -auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-5/-5 target(creature) >4 -auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-6/-6 target(creature) >5 -text={T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way. -mana={2}{B}{B} -type=Creature -subtype=Human Minion -power=1 -toughness=1 -[/card] -[card] -name=Painful Memories -target=player -aicode=activate target(*|targetedpersonshand) moveTo(ownerlibrary) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose cards) target(<1>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Painful Quandary -auto=@movedTo(*|opponentstack):choice name(make opponent choose) ability$!choice name(loose 5 life) life:-5 _ choice name(discard) target(*|myhand) reject!$ opponent -text=Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Painful Truths -auto=draw:converge controller -auto=life:-converge controller -text=Converge -- You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Painsmith -auto=@movedTo(artifact|mystack):may 2/0 target(creature) ueot && deathtouch ueot -text=Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn. -mana={1}{B} -type=Creature -subtype=Human Artificer -power=2 -toughness=1 -[/card] -[card] -name=Painwracker Oni -abilities=fear -auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:sacrifice notatarget(creature|mybattlefield) -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre. -mana={3}{B}{B} -type=Creature -subtype=Demon Spirit -power=5 -toughness=4 -[/card] -[card] -name=Palace Familiar -abilities=flying -auto=@movedto(this|graveyard) from(mybattlefield):draw:1 -text=Flying -- When Palace Familiar dies, draw a card. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Palace Siege -auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)],newability[@each my upkeep:moveto(myhand) target(creature|mygraveyard)])) forever -auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)],newability[@each my upkeep:life:-2 opponent && life:2 controller])) forever -text=As Palace Siege enters the battlefield, choose Khans or Dragons. -- -- Khans -- At the beginning of your upkeep, return target creature card from your graveyard to your hand. -- -- Dragons -- At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Paladin en-Vec -abilities=first strike,protection from black,protection from red -text=First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Paladin of Prahv -auto=spiritlink -autohand={1}{W}:spiritlink target(creature) limit:1 myUpkeepOnly -text=Whenever Paladin of Prahv deals damage, you gain that much life. -- Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.) -mana={4}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=4 -[/card] -[card] -name=Pale Bears -abilities=islandwalk -text=Islandwalk -mana={2}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Pale Recluse -abilities=reach -aicode=activate target(*[plains;forest]|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[plains;forest]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Reach (This can block creatures with flying.) -- Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.) -mana={4}{G}{W} -type=Creature -subtype=Spider -power=4 -toughness=5 -[/card] -[card] -name=Pale Rider of Trostad -auto=reject target(*|myhand) -abilities=skulk -text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Pale Rider of Trostad enters the battlefield, discard a card. -mana={1}{B} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Pale Wayfarer -auto={2}{w}{w}{q}:target(creature) protection from white ueot -auto={2}{w}{w}{q}:target(creature) protection from black ueot -auto={2}{w}{w}{q}:target(creature) protection from green ueot -auto={2}{w}{w}{q}:target(creature) protection from red ueot -auto={2}{w}{w}{q}:target(creature) protection from blue ueot -text={2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) -mana={5}{W}{W} -type=Creature -subtype=Spirit Giant -power=4 -toughness=4 -[/card] -[card] -name=Paleoloth -auto=@movedTo(other creature[power>=5]|myBattlefield):may moveTo(myhand) target(creature|mygraveyard) -text=Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Palinchron -abilities=flying -auto=may untap target(land) -auto={2}{U}{U}:moveTo(ownerhand) -text=Flying -- When Palinchron enters the battlefield, untap up to seven lands. -- {2}{U}{U}: Return Palinchron to its owner's hand. -mana={5}{U}{U} -type=Creature -subtype=Illusion -power=4 -toughness=5 -[/card] -[card] -name=Palladia-Mors -abilities=flying,trample -auto=upcost[{R}{G}{W}] sacrifice -text=Flying, trample -- At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}. -mana={2}{R}{R}{G}{G}{W}{W} -type=Legendary Creature -subtype=Elder Dragon -power=7 -toughness=7 -[/card] -[card] -name=Palladium Myr -auto={T}:Add{2} -text={T}: Add {2} to your mana pool. -mana={3} -type=Artifact Creature -subtype=Myr -power=2 -toughness=2 -[/card] -[card] -name=Palliation Accord -auto=@tapped(creature|opponentbattlefield):counter(0/0,1,Shield) -auto={C(0/0,-1,Shield)}:prevent:1 target(creature,player) -text=Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord. -- Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn. -mana={3}{W}{U} -type=Enchantment -[/card] -[card] -name=Pallid Mycoderm -text=At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. -- Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn. -mana={3}{W} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={S(saproling|myBattlefield)}:all(saproling,fungus|myBattlefield) 1/1 ueot -power=2 -toughness=4 -[/card] -[card] -name=Pallimud -anyzone=type:land[tapped]:opponentbattlefield/3 cdaactive -text=As Pallimud enters the battlefield, choose an opponent. -- Pallimud's power is equal to the number of tapped lands the chosen player controls. -mana={2}{R} -type=Creature -subtype=Beast -power=* -toughness=3 -[/card] -[card] -name=Panacea -auto={1}{T}:name(X = 1) prevent:1 target(creature,player) -auto={2}{T}:name(X = 2) prevent:2 target(creature,player) -auto={3}{T}:name(X = 3) prevent:3 target(creature,player) -auto={4}{T}:name(X = 4) prevent:4 target(creature,player) -auto={5}{T}:name(X = 5) prevent:5 target(creature,player) -auto={6}{T}:name(X = 6) prevent:6 target(creature,player) -auto={7}{T}:name(X = 7) prevent:7 target(creature,player) -auto={8}{T}:name(X = 8) prevent:8 target(creature,player) -auto={9}{T}:name(X = 9) prevent:9 target(creature,player) -auto={10}{T}:name(X = 10) prevent:10 target(creature,player) -auto={11}{T}:name(X = 11) prevent:11 target(creature,player) -auto={12}{T}:name(X = 12) prevent:12 target(creature,player) -auto={13}{T}:name(X = 13) prevent:13 target(creature,player) -auto={14}{T}:name(X = 14) prevent:14 target(creature,player) -auto={15}{T}:name(X = 15) prevent:15 target(creature,player) -auto={16}{T}:name(X = 16) prevent:16 target(creature,player) -auto={17}{T}:name(X = 17) prevent:17 target(creature,player) -auto={18}{T}:name(X = 18) prevent:18 target(creature,player) -text={X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn. -mana={4} -type=Artifact -[/card] -[card] -name=Pandemonium -auto=@movedTo(creature|mybattlefield):all(trigger[to]) transforms((,newability[ability$!name(creature) target(creature) damage:storedpower _ name(player) target(player) damage:storedpower!$ controller])) forever -auto=@movedTo(creature|opponentbattlefield):all(trigger[to]) transforms((,newability[ability$!name(creature) target(creature) damage:storedpower _ name(player) target(player) damage:storedpower!$ controller])) forever -text=Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Pang Tong, "Young Phoenix" -auto={T}:0/2 target(creature) restriction{during my turn,before attackers} -text={T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. -mana={1}{W}{W} -type=Legendary Creature -subtype=Human Advisor -power=1 -toughness=2 -[/card] -[card] -name=Pangosaur -auto=@movedTo(land|battlefield) from(hand):moveTo(ownerhand) -text=Whenever a player plays a land, return Pangosaur to its owner's hand. -mana={2}{G}{G} -type=Creature -subtype=Lizard -power=6 -toughness=6 -[/card] -[card] -name=Panic Attack -target=creature -auto=cantblock -text=Up to three target creatures can't block this turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Panic Spellbomb -auto={T}{S}:cantblock target(other creature) -auto=@movedTo(this|graveyard) from(battlefield):pay({R}) draw:1 -mana={1} -type=Artifact -text={T}, Sacrifice Panic Spellbomb: Target creature can't block this turn. When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card. -[/card] -[card] -name=Panic -target=creature -auto=cantblock -auto=@next upkeep:draw:1 controller -restriction=attackersonly -text=Cast Panic only during combat before blockers are declared. -- Target creature can't block this turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={R} -type=Instant -[/card] -[card] -name=Panther Warriors -mana={4}{G} -type=Creature -subtype=Cat Warrior -power=6 -toughness=3 -[/card] -[card] -name=Paradigm Shift -auto=moveTo(exile) all(*|mylibrary) -auto=moveTo(mylibrary) all(*|mygraveyard) -text=Exile all cards from your library. Then shuffle your graveyard into your library. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Paradise Mantle -auto={1}:equip -auto=teach(creature) {T}:add{W} -auto=teach(creature) {T}:add{U} -auto=teach(creature) {T}:add{B} -auto=teach(creature) {T}:add{R} -auto=teach(creature) {T}:add{G} -text=Equipped creature has "{T}: Add one mana of any color to your mana pool." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={0} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Paradise Plume -auto=chooseacolor transforms((,newability[{T}:add{chosencolor}],newability[@movedto(*[chosencolor]|stack):life:1 controller])) forever chooseend -text=As Paradise Plume enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may gain 1 life. -- {T}: Add one mana of the chosen color to your mana pool. -mana={4} -type=Artifact -[/card] -[card] -name=Paradox Engine -auto=@movedto(mystack) from(*|myhand):untap all(*[-land]|mybattlefield) -text=Whenever you cast a spell, untap all nonland permanents you control. -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Paradoxical Outcome -target=*[-land;-token]|mybattlefield -auto=moveTo(ownerhand) and!( draw:1 controller )! -text=Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way. -mana={3}{U} -type=Instant -[/card] -[card] -name=Paragon of Eternal Wilds -auto=lord(other creature[green]|myBattlefield) 1/1 -auto={G}{T}:target(other creature[green]|myBattlefield):trample ueot -text=Other green creatures you control get +1/+1. -- {G}{T}: Another target green creature you control gains trample until end of turn. -mana={3}{G} -type=Creature -subtype=Human Druid -power=2 -toughness=2 -[/card] -[card] -name=Paragon of Fierce Defiance -auto=lord(other creature[red]|myBattlefield) 1/1 -auto={R}{T}:target(other creature[red]|myBattlefield):haste ueot -text=Other red creatures you control get +1/+1. -- {R}{T}: Another target red creature you control gains haste until end of turn. -mana={3}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Paragon of Gathering Mists -auto=lord(other creature[blue]|myBattlefield) 1/1 -auto={U}{T}:target(other creature[blue]|myBattlefield):flying ueot -text=Other blue creatures you control get +1/+1. -- {G}{T}: Another target blue creature you control gains flying until end of turn. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Paragon of New Dawns -auto=lord(other creature[white]|myBattlefield) 1/1 -auto={W}{T}:target(other creature[white]|myBattlefield):vigilance ueot -text=Other white creatures you control get +1/+1. -- {W}{T}: Another target white creature you control gains vigilance until end of turn. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Paragon of Open Graves -auto=lord(other creature[black]|myBattlefield) 1/1 -auto={1}{B}{T}:target(other creature[black]|myBattlefield):deathtouch ueot -text=Other black creatures you control get +1/+1. -- {1}{B}{T}: Another target black creature you control gains deathtouch until end of turn. -mana={3}{B} -type=Creature -subtype=Skeleton Warrior -power=2 -toughness=2 -[/card] -[card] -name=Paragon of the Amesha -abilities=first strike -auto={W}{U}{B}{R}{G}:3/3 && transforms((Angel Creature,flying,lifelink)) ueot -text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Parallax Dementia -target=creature -auto=3/2 -auto=fading:1 -auto=@movedTo(this|nonbattlezone) from(battlefield):bury(mytgt) -text=Enchant creature -- Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Enchanted creature gets +3/+2. -- When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Parallax Inhibitor -auto={1}{S}{T}:counter(0/0,1,Fade) all(*[counter{0/0.1.Fade}]|mybattlefield) -text={1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. -mana={2} -type=Artifact -[/card] -[card] -name=Parallax Nexus -auto=fading:5 -auto={C(0/0,-1,Fade)}:target(opponent) ability$!name(exile card from hand) hand(blink)forsrc target(*|myhand)!$ targetedplayer -text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. -- When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Parallax Tide -auto=fading:5 -auto={C(0/0,-1,Fade)}:(blink)forsrc target(land) -text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Tide: Exile target land. -- When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Parallax Wave -auto=fading:5 -auto={C(0/0,-1,Fade)}:(blink)forsrc target(creature) -text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Wave: Exile target creature. -- When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Parallectric Feedback -target=*|stack -auto=damage:manacost targetcontroller -text=Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost. -mana={3}{R} -type=Instant -[/card] -[card] -name=Parallel Evolution -auto=clone all(creature[token]|mybattlefield) -flashback={4}{G}{G}{G} -text=For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. -- Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Parallel Lives -abilities=tokenizer -text=If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Paralyze -target=creature -auto=teach(creature) transforms((,newability[tap],newability[{4}:untap myUpkeepOnly],doesnotuntap)) -text=Enchant creature -- When Paralyze enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Paralyzing Grasp -target=creature -auto=doesnotuntap -text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Paranoid Parish-Blade -auto=while(restriction{delirium}) first strike -auto=while(restriction{delirium}) 1/0 -text=Delirium Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Parapet Watchers -auto={WU}:0/1 -text={(w/u)}: Parapet Watchers gets +0/+1 until end of turn. -mana={2}{U} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Paraselene -auto=@movedto(artifact,enchantment|graveyard):life:1 -auto=destroy all(enchantment) -text=Destroy all enchantments. You gain 1 life for each enchantment destroyed this way. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Parasitic Bond -target=creature -auto=@each targetcontroller upkeep:damage:2 targetController -text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. -mana={3}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Parasitic Implant -target=creature -auto=@each my upkeep:sacrifice(mytgt) && token(Myr,Artifact Creature Myr,1/1) controller -text=At the beginning of your upkeep, enchanted creature's controller sacrifices it and you put a 1/1 colorless Myr artifact creature token onto the battlefield. -mana={3}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Parasitic Strix -abilities=flying -auto=aslongas(*[black]|myBattlefield) ability$!choice life:-2 target(player) && life:2 controller!$ controller -text=Flying -- When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life. -mana={2}{U} -type=Artifact Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Parch -auto=choice damage:2 target(creature,player) -auto=aslongas(creature[blue]|battlefield) choice damage:4 target(creature[blue]) -text=Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature. -mana={1}{R} -type=Instant -[/card] -[card] -name=Pardic Arsonist -auto=aslongas(*|mygraveyard) damage:3 target(creature,player) >6 oneshot -text=Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player." -mana={2}{R}{R} -type=Creature -subtype=Human Barbarian -power=3 -toughness=3 -[/card] -[card] -name=Pardic Collaborator -abilities=first strike -auto={B}:1/1 -text=First strike -- {B}: Pardic Collaborator gets +1/+1 until end of turn. -mana={3}{R} -type=Creature -subtype=Human Barbarian -power=2 -toughness=2 -[/card] -[card] -name=Pardic Firecat -abilities=haste -text=Haste -- If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst. -mana={3}{R} -type=Creature -subtype=Elemental Cat -power=2 -toughness=3 -[/card] -[card] -name=Pardic Lancer -auto={D}:1/0 && first strike -text=Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. -mana={4}{R} -type=Creature -subtype=Human Barbarian -power=3 -toughness=2 -[/card] -[card] -name=Pardic Miner -auto={S}:maxPlay(land)-99 target(player) -text=Sacrifice Pardic Miner: Target player can't play lands this turn. -mana={1}{R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Pardic Swordsmith -auto={R}{D}:2/0 -text={R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Dwarf -power=1 -toughness=1 -[/card] -[card] -name=Part the Veil -auto=moveTo(ownerhand) all(creature|myBattlefield) -text=Return all creatures you control to their owner's hand. -mana={3}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Part the Waterveil -auto=turns:+1 controller -auto=moveTo(exile) -other={6}{U}{U}{U} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.6)],newability[haste])) forever -text=Take an extra turn after this one. Exile Part the Waterveil. -- Awaken 6-{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Part Water -target=creature -auto=islandwalk -text=X target creatures gain islandwalk until end of turn. -mana={X}{X}{U} -type=Sorcery -[/card] -[card] -name=Past in Flames -auto=all(instant,sorcery|mygraveyard) tempflashback ueot -flashback={4}{R} -text=Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. -- Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Patagia Golem -auto={3}:flying -text={3}: Patagia Golem gains flying until end of turn. -mana={4} -type=Artifact Creature -subtype=Golem -power=2 -toughness=3 -[/card] -[card] -name=Patagia Viper -abilities=flying -auto=ifnot spent({U}) then sacrifice -auto=token(Snake,Creature Snake,1/1,greenblue)*2 -text=Flying -- When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield. -- When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it. -mana={3}{G} -type=Creature -subtype=Snake -power=2 -toughness=1 -[/card] -[card] -name=Patchwork Gnomes -auto={D(*|myhand)}:regenerate -text=Discard a card: Regenerate Patchwork Gnomes. -mana={3} -type=Artifact Creature -subtype=Gnome -power=2 -toughness=1 -[/card] -[card] -name=Path of Anger's Flame -auto=all(creature|myBattlefield) 2/0 ueot -text=Creatures you control get +2/+0 until end of turn. -mana={2}{R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Path of Bravery -auto=this(variable{abundantlife}) lord(creature|mybattlefield) 1/1 -auto=@each my blockers:life:type:creature[attacking]|mybattlefield controller -text=Enchantment. -- As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. -- Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Path of Peace -target=creature -auto=destroy -auto=life:4 targetController -text=Destroy target creature. Its owner gains 4 life. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Path to Exile -target=creature -auto=moveto(exile) && ability$!name(search land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!!$ targetcontroller -text=Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library. -mana={W} -type=Instant -[/card] -[card] -name=Pathbreaker Ibex -auto=@combat(attacking) source(this):all(creature|mybattlefield) power:highest:creature:mybattlefield/power:highest:creature:mybattlefield ueot && all(creature|mybattlefield) trample ueot -text=Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control. -mana={4}{G}{G} -type=Creature -subtype=Goat -power=3 -toughness=3 -[/card] -[card] -name=Pathbreaker Wurm -auto=soulbond trample -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Pathbreaker Wurm is paired with another creature, both creatures have trample. -mana={4}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=4 -[/card] -[card] -name=Pathway Arrows -auto={2}:equip -auto=teach(creature) transforms((,newability[{2}{T}:damage:1 target(creature) && if cantargetcard(creature[colorless]) then tap])) -text=Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Patriarch's Desire -target=creature -auto=2/-2 -auto=aslongas(*|mygraveyard) 2/-2 >6 -text=Enchant creature -- Enchanted creature gets +2/-2. -- Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard. -mana={3}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Patrician's Scorn -auto=destroy all(enchantment) -otherrestriction=casted(*[white]|mystack) -other={0} -text=If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost. -- Destroy all enchantments. -mana={3}{W} -type=Instant -[/card] -[card] -name=Patrol Hound -auto={D(*|myhand)}:first strike -text=Discard a card: Patrol Hound gains first strike until end of turn. -mana={1}{W} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Patrol Signaler -auto={1}{w}{q}:token(KithKin,creature kithkin soldier,1/1,white) -text={1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.) -mana={1}{W} -type=Creature -subtype=Kithkin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Patron of the Akki -other={kgoblin} name(Goblin Offering) -abilities=offering -auto=@combat(attacking) source(this):all(creature[attacking]) 2/0 ueot -text=Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) -- Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn. -mana={4}{R}{R} -type=Legendary Creature -subtype=Spirit -power=5 -toughness=5 -[/card] -[card] -name=Patron of the Kitsune -other={kfox} name(Fox Offering) -abilities=offering -auto=@each blockers:may life:type:creature[attacking]:battlefield controller -text=Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) -- Whenever a creature attacks, you may gain 1 life. -mana={4}{W}{W} -type=Legendary Creature -subtype=Spirit -power=5 -toughness=6 -[/card] -[card] -name=Patron of the Moon -other={kmoonfolk} name(Moonfolk Offering) -abilities=flying,offering -auto={1}:name(put 2 lands in play) moveto(mybattlefield) and!(tap(noevent))! notatarget(land|myhand) -text=Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) -- Flying -- {1}: Put up to two land cards from your hand onto the battlefield tapped. -mana={5}{U}{U} -type=Legendary Creature -subtype=Spirit -power=5 -toughness=4 -[/card] -[card] -name=Patron of the Nezumi -other={krat} name(Rat Offering) -abilities=offering -auto=@movedto(*|opponentgraveyard) from(battlefield):life:-1 opponent -text=Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) -- Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. -mana={5}{B}{B} -type=Legendary Creature -subtype=Spirit -power=6 -toughness=6 -[/card] -[card] -name=Patron of the Orochi -other={ksnake} name(Snake Offering) -abilities=offering -auto={T}:name(untap all green creatures and forests) untap all(forest) && untap all(creature[green]) limit:1 -text=Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) -- {T}: Untap all Forests and all green creatures. Activate this ability only once each turn. -mana={6}{G}{G} -type=Legendary Creature -subtype=Spirit -power=7 -toughness=7 -[/card] -[card] -name=Patron of the Valiant -abilities=flying -auto=choice all(creature[counter{1/1}|mybattlefield) counter(1/1) -text=Flying -- When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Patron of the Wild -facedown={3} -autofacedown={2}{G}:morph -autofaceup=3/3 target(creature) -text=Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Patron Wizard -auto={T(wizard|mybattlefield)}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text=Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. -mana={U}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Pattern of Rebirth -target=creature -auto=teach(creature) transforms((,newability[@movedTo(this|graveyard) from(battlefield):name(search creature) ability$!moveTo(myBattlefield) target(creature|myLibrary)!$ controller])) -text=Enchant creature -- When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she then shuffles his or her library. -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Paupers' Cage -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent -text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. -mana={3} -type=Artifact -[/card] -[card] -name=Pavel Maliki -auto={B}{R}:1/0 -text={B}{R}: Pavel Maliki gets +1/+0 until end of turn. -mana={4}{B}{R} -type=Legendary Creature -subtype=Human -power=5 -toughness=3 -[/card] -[card] -name=Pawn of Ulamog -auto=@movedTo(this|graveyard) from(myBattlefield):may token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! -auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):may token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! -text=Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool." -mana={1}{B}{B} -type=Creature -subtype=Vampire Shaman -power=2 -toughness=2 -[/card] -[card] -name=Peace and Quiet -target=<2>enchantment -auto=destroy -text=Destroy two target enchantments. -mana={1}{W} -type=Instant -[/card] -[card] -name=Peace of Mind -auto={W}{D(*|myhand)}:life:3 -text={W}, Discard a card: You gain 3 life. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Peace Strider -auto=life:3 -text=When Peace Strider enters the battlefield, you gain 3 life. -mana={4} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Peacekeeper -auto=upcost[{1}{W}] sacrifice -auto=lord(creature) transforms((,cantattack,cantpwattack)) -text=At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. -- Creatures can't attack. -mana={2}{W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Peacewalker Colossus -auto={1}{W}:target(other *[vehicle]|mybattlefield) becomes(Artifact Creature) ueot -auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} -auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3} -text={1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={3} -type=Artifact -subtype=Vehicle -power=6 -toughness=6 -[/card] -[card] -name=Peach Garden Oath -auto=life:twicetype:creature:mybattlefield controller -text=You gain 2 life for each creature you control. -mana={W} -type=Sorcery -[/card] -[card] -name=Peak Eruption -target=land[mountain] -auto=destroy -auto=Damage:3 targetController -text=Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Pearl Dragon -abilities=flying -auto={1}{W}:0/1 -text=Flying -- {1}{W}: Pearl Dragon gets +0/+1 until end of turn. -mana={4}{W}{W} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Pearl Lake Ancient -abilities=flash,nofizzle -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto={H(land|myBattlefield)}{H(land|myBattlefield)}{H(land|myBattlefield)}: moveto(ownerhand) -text=Flash. -- Pearl Lake Ancient can't be countered. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand. -mana={5}{U}{U} -type=Creature -subtype=Leviathan -power=6 -toughness=7 -[/card] -[card] -name=Pearl Medallion -auto=lord(*[white]|mycastingzone) altercost(colorless,-1) -text=White spells you cast cost {1} less to cast. -mana={2} -type=Artifact -[/card] -[card] -name=Pearl Shard -auto={3}{T}:prevent:2 target(creature,player) -auto={W}{T}:prevent:2 target(creature,player) -text={3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={3} -type=Artifact -[/card] -[card] -name=Pearled Unicorn -mana={2}{W} -type=Creature -subtype=Unicorn -power=2 -toughness=2 -[/card] -[card] -name=Pearlspear Courier -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={2}{w}{t}:target(Soldier) grant transforms((,newability[2/2],newability[vigilance])) grantend -text=You may choose not to untap Pearlspear Courier during your untap step. -- {2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Peat Bog -auto=tap(noevent) -auto=counter(0/0,2,Depletion) -auto={T}{C(0/0,-1,Depletion)}:Add{B}{B} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! -text=Peat Bog enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. -type=Land -[/card] -[card] -name=Pedantic Learning -auto=@movedTo(land|mygraveyard) from(mylibrary):pay({1}) draw:1 -text=Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Peek -target=player -aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing -auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -auto=draw:1 controller -text=Look at target player's hand. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Peel from Reality -target=creature|mybattlefield -auto=moveTo(ownerhand) -auto=moveTo(ownerhand) target(creature|opponentbattlefield) -restriction=type(creature|opponentbattlefield)~morethan~0,type(creature|mybattlefield)~morethan~0 -text=Return target creature you control and target creature you don't control to their owners' hands. -mana={1}{U} -type=Instant -[/card] -[card] -name=Peema Aether-Seer -auto=alterenergy:power:highest:creature:mybattlefield controller -auto={e:3}:target(other creature) mustblock ueot -text=When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. -- Pay {E}{E}{E}: Target creature blocks this turn if able. -mana={3}{G} -type=Creature -subtype=Elf Druid -power=3 -toughness=2 -[/card] -[card] -name=Peema Outrider -abilities=trample -auto=_FABRICATE_(1) -text=Trample -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -mana={2}{G}{G} -type=Creature -subtype=Elf Artificer -power=3 -toughness=3 -[/card] -[card] -name=Peer Pressure -auto=chooseatype if type(creature[chosentype]|mybattlefield)~morethan~type(creature[chosentype]|opponentbattlefield) then moveTo(mybattlefield) all(creature[chosentype]|opponentbattlefield) chooseend -text=Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Peer Through Depths -aicode=activate target(instant,sorcery[zpos<=5]|mylibrary) moveto(myhand) -auto=name(look) reveal:5 optionone name(Get instant or sorcery) target(instant,sorcery|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={1}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Pegasus Charger -abilities=flying,first strike -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- First strike (This creature deals combat damage before creatures without first strike.) -mana={2}{W} -type=Creature -subtype=Pegasus -power=2 -toughness=1 -[/card] -[card] -name=Pegasus Refuge -auto={2}{D(*|myhand)}:token(Pegasus,Creature Pegasus, 1/1,flying white) -text={2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Pegasus Stampede -auto=token(Pegasus,Creature Pegasus,1/1,flying,white) -buyback={1}{W}{S(land|myBattlefield)} -text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 white Pegasus creature token with flying onto the battlefield. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Pelakka Wurm -abilities=trample -auto=life:7 -auto=@movedTo(this|mygraveyard) from(myBattlefield):draw:1 controller -text=Trample -- When Pelakka Wurm enters the battlefield, you gain 7 life. -- When Pelakka Wurm dies, draw a card. -mana={4}{G}{G}{G} -type=Creature -subtype=Wurm -power=7 -toughness=7 -[/card] -[card] -name=Pemmin's Aura -target=creature -auto={U}:untap(mytgt) -auto={U}:flying(mytgt) -auto={U}:shroud(mytgt) -auto={1}:+1/-1(mytgt) -auto={1}:-1/+1(mytgt) -text=Enchant creature -- {U}: Untap enchanted creature. -- {U}: Enchanted creature gains flying until end of turn. -- {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. -mana={1}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pendelhaven Elder -auto={T}:all(creature[power=1;toughness=1]|myBattlefield) 1/2 -text={T}: Each 1/1 creature you control gets +1/+2 until end of turn. -mana={1}{G} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Pendelhaven -auto={T}:Add{G} -auto={T}:1/2 target(creature[power=1;toughness=1]) -text={T}: Add {G} to your mana pool. -- {T}: Target 1/1 creature gets +1/+2 until end of turn. -type=Legendary Land -[/card] -[card] -name=Pendrell Drake -auto=flying -autohand=__CYCLING__({2}) -text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={3}{U} -type=Creature -subtype=Drake -power=2 -toughness=3 -[/card] -[card] -name=Pendrell Mists -auto=lord(creature) transforms((,newability[upcost[{1}] sacrifice])) -text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Pendulum of Patterns -auto=life:3 controller -auto={5}{T}{S}:draw:1 controller -text=When Pendulum of Patterns enters the battlefield, you gain 3 life. -- {5}, {T}, Sacrifice Pendulum of Patterns: Draw a card. -mana={2} -type=Artifact -[/card] -[card] -name=Pennon Blade -auto={4}:equip -auto=teach(creature) type:creature:mybattlefield/type:creature:mybattlefield nonstatic -text=Equipped creature gets +1/+1 for each creature you control. -- Equip {4} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Pensive Minotaur -mana={2}{R} -type=Creature -subtype=Minotaur Warrior -power=2 -toughness=3 -[/card] -[card] -name=Pentad Prism -abilities=sunburst -auto=counter(0/0,sunburst,charge) -auto={C(0/0,-1,Charge)}:Add{W} -auto={C(0/0,-1,Charge)}:Add{U} -auto={C(0/0,-1,Charge)}:Add{B} -auto={C(0/0,-1,Charge)}:Add{R} -auto={C(0/0,-1,Charge)}:Add{G} -text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Pentarch Paladin -abilities=flanking -auto=chooseacolor {W}{W}{T}:destroy target(*[chosencolor]) chooseend -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- As Pentarch Paladin enters the battlefield, choose a color. -- {W}{W}, {T}: Destroy target permanent of the chosen color. -mana={2}{W}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Pentarch Ward -abilities=auraward -target=creature -auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend -auto=draw:1 -text=Enchant creature -- As Pentarch Ward enters the battlefield, choose a color. -- When Pentarch Ward enters the battlefield, draw a card. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pentavus -auto=counter(1/1,5) -auto={1}{C(1/1,-1)}:token(Pentavite,Artifact Creature Pentavite,1/1,flying) -auto={1}{S(pentavite|myBattlefield)}:counter(1/1,1) -text=Pentavus enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. -- {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. -mana={7} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Penumbra Bobcat -auto=@movedTo(this|graveyard) from(battlefield):token(Cat,Creature cat,2/1,black) -text=When Penumbra Bobcat dies, put a 2/1 black Cat creature token onto the battlefield. -mana={2}{G} -type=Creature -subtype=Cat -power=2 -toughness=1 -[/card] -[card] -name=Penumbra Kavu -auto=@movedTo(this|graveyard) from(battlefield):token(Kavu,Creature kavu,3/3,black) -text=When Penumbra Kavu dies, put a 3/3 black Kavu creature token onto the battlefield. -mana={4}{G} -type=Creature -subtype=Kavu -power=3 -toughness=3 -[/card] -[card] -name=Penumbra Spider -abilities=reach -auto=@movedTo(this|graveyard) from(battlefield):token(Spider,Creature spider,2/4,reach black) -text=Reach (This creature can block creatures with flying.) -- When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield. -mana={2}{G}{G} -type=Creature -subtype=Spider -power=2 -toughness=4 -[/card] -[card] -name=Penumbra Wurm -abilities=trample -auto=@movedTo(this|graveyard) from(battlefield):token(Wurm,Creature wurm,6/6,trample,black) -text=Trample -- When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield. -mana={5}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=People of the Woods -auto=foreach(forest|myBattlefield) 0/1 -text=People of the Woods's toughness is equal to the number of Forests you control. -mana={G}{G} -type=Creature -subtype=Human -power=1 -toughness=* -[/card] -[card] -name=Peppersmoke -target=creature -auto=-1/-1 -auto=aslongas(faerie|myBattlefield) draw:1 controller -text=Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. -mana={B} -type=Tribal Instant -subtype=Faerie -[/card] -[card] -name=Peregrine Drake -abilities=flying -auto=may untap target(land) -text=Flying -- When Peregrine Drake enters the battlefield, untap up to five lands. -mana={4}{U} -type=Creature -subtype=Drake -power=2 -toughness=3 -[/card] -[card] -name=Peregrine Griffin -abilities=flying,first strike -text=Flying -- First strike -mana={4}{W} -type=Creature -subtype=Griffin -power=2 -toughness=4 -[/card] -[card] -name=Peregrine Mask -auto={2}:equip -auto=teach(creature) defender -auto=teach(creature) first strike -auto=teach(creature) flying -text=Equipped creature has defender, flying, and first strike. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Perfected Form -abilities=flying -text=Flying -type=Creature -subtype=Insect Horror -power=5 -toughness=4 -[/card] -[card] -name=Perilous Forays -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[swamp;island;mountain;forest;plains]|myLibrary) -auto={1}{S(creature|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;island;mountain;forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Perilous Myr -auto=@movedTo(this|graveyard) from(battlefield):choice damage:2 target(creature,player) -text=When Perilous Myr dies, it deals 2 damage to target creature or player. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Perilous Predicament -auto=ability$! sacrifice notatarget(creature[artifact]|mybattlefield) !$ opponent -auto=ability$! sacrifice notatarget(creature[-artifact]|mybattlefield) !$ opponent -text=Each opponent sacrifices an artifact creature and a nonartifact creature. -mana={4}{B} -type=Instant -[/card] -[card] -name=Perilous Research -auto=draw:2 controller -auto=sacrifice notatarget(*|myBattlefield) -text=Draw two cards, then sacrifice a permanent. -mana={1}{U} -type=Instant -[/card] -[card] -name=Perilous Shadow -auto={1}{B}:2/2 -text={1}{B}: Perilous Shadow gets +2/+2 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Insect Shade -power=0 -toughness=4 -[/card] -[card] -name=Perilous Vault -auto={5}{T}{E}:moveTo(exile) all(*[-land]|battlefield) -text={5},{T}, exile Perilous Vault: Exile all nonland permanents. -mana={4} -type=Artifact -[/card] -[card] -name=Perimeter Captain -abilities=defender -auto=@combat(blocking) source(creature[defender]|mybattlefield):life:2 controller -text=Defender -- Whenever a creature you control with defender blocks, you may gain 2 life. -mana={W} -type=Creature -subtype=Human Soldier -power=0 -toughness=4 -[/card] -[card] -name=Perish the Thought -target=opponent -aicode=activate notatarget(*|targetedpersonshand) transforms((,newability[moveto(ownerlibrary)],newability[shuffle])) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone target(*|reveal) moveto(ownerlibrary) and!( shuffle )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Perish -auto=bury all(creature[green]) -text=Destroy all green creatures. They can't be regenerated. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Permafrost Trap -target=creature -auto=tap -auto=frozen -other={U} -otherrestriction=type(creature[green&fresh]|opponentbattlefield)~morethan~0 -text=If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost. -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -mana={2}{U}{U} -type=Instant -subtype=Trap -[/card] -[card] -name=Permeating Mass -auto=@combatdamaged(creature) from(this):all(trigger[to]) flip(Permeating Mass) -text=Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass. -mana={G} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Pernicious Deed -auto={0}{S}:name(X = 0) destroy all(*[artifact;creature;enchantment;manacost=0]) -auto={1}{S}:name(X = 1) destroy all(*[artifact;creature;enchantment;manacost<=1]) -auto={2}{S}:name(X = 2) destroy all(*[artifact;creature;enchantment;manacost<=2]) -auto={3}{S}:name(X = 3) destroy all(*[artifact;creature;enchantment;manacost<=3]) -auto={4}{S}:name(X = 4) destroy all(*[artifact;creature;enchantment;manacost<=4]) -auto={5}{S}:name(X = 5) destroy all(*[artifact;creature;enchantment;manacost<=5]) -auto={6}{S}:name(X = 6) destroy all(*[artifact;creature;enchantment;manacost<=6]) -auto={7}{S}:name(X = 7) destroy all(*[artifact;creature;enchantment;manacost<=7]) -auto={8}{S}:name(X = 8) destroy all(*[artifact;creature;enchantment;manacost<=8]) -auto={9}{S}:name(X = 9) destroy all(*[artifact;creature;enchantment;manacost<=9]) -auto={10}{S}:name(X = 10) destroy all(*[artifact;creature;enchantment;manacost<=10]) -auto={11}{S}:name(X = 11) destroy all(*[artifact;creature;enchantment;manacost<=11]) -auto={12}{S}:name(X = 12) destroy all(*[artifact;creature;enchantment;manacost<=12]) -auto={13}{S}:name(X = 13) destroy all(*[artifact;creature;enchantment;manacost<=13]) -auto={14}{S}:name(X = 14) destroy all(*[artifact;creature;enchantment;manacost<=14]) -auto={15}{S}:name(X = 15) destroy all(*[artifact;creature;enchantment;manacost<=15]) -auto={16}{S}:name(X = 16) destroy all(*[artifact;creature;enchantment;manacost<=16]) -text={X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. -mana={1}{B}{G} -type=Enchantment -[/card] -[card] -name=Perpetual Timepiece -auto={T}:deplete:2 controller -auto={2}{E}:target(other *|mygraveyard) moveto(mylibrary) and!( shuffle )! -text={T}: Put the top two cards of your library into your graveyard. -- {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library. -mana={2} -type=Artifact -[/card] -[card] -name=Persecute -target=player -auto=chooseacolor reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone all(*[chosencolor]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend chooseend -text=Choose a color. Target player reveals his or her hand and discards all cards of that color. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Persistent Nightmare -abilities=skulk -auto=@combatdamaged(player) from(this):moveto(ownerhand) -color=blue -text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. -type=Creature -subtype=Nightmare -power=1 -toughness=1 -[/card] -[card] -name=Personal Sanctuary -auto=@each my beginofturn:preventalldamage to(controller) ueot -auto=preventalldamage to(controller) ueot -text=During your turn, prevent all damage that would be dealt to you. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Personal Tutor -aicode=activate target(sorcery|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>sorcery|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it. -mana={U} -type=Sorcery -[/card] -[card] -name=Persuasion -target=creature -alias=1194 -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- You control enchanted creature. -mana={3}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pestermite -abilities=flash,flying -auto=may tap target(*) -auto=may untap target(*) -text=Flash -- Flying -- When Pestermite enters the battlefield, you may tap or untap target permanent. -mana={2}{U} -type=Creature -subtype=Faerie Rogue -power=2 -toughness=1 -[/card] -[card] -name=Pestilence Demon -abilities=flying -auto={B}:damage:1 all(creature,player) -text=Flying -- {B}: Pestilence Demon deals 1 damage to each creature and each player. -mana={5}{B}{B}{B} -type=Creature -subtype=Demon -power=7 -toughness=6 -[/card] -[card] -name=Pestilence Rats -anyzone=othertype:rat:battlefield/3 cdaactive -text=Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.) -mana={2}{B} -type=Creature -subtype=Rat -power=* -toughness=3 -[/card] -[card] -name=Pestilence -auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice -auto={B}:damage:1 all(creature,player) -text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. -- {B}: Pestilence deals 1 damage to each creature and each player. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Pestilent Kathari -abilities=flying,deathtouch -auto={2}{R}:first strike -text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- {2}{R}: Pestilent Kathari gains first strike until end of turn. -mana={2}{B} -type=Creature -subtype=Bird Warrior -power=1 -toughness=1 -[/card] -[card] -name=Pestilent Souleater -auto={p(B)}:1/0 -text=({p(B)} may be paid for with either {B} or 2 life.) -- {p(B)}: Pestilent Souleater gains infect until end of turn. -mana={5} -type=Artifact Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Petals of Insight -aicode=activate choice bottomoflibrary all(*[zpos<=3]|mylibrary) && all(this) moveto(ownerhand) and!( draw:3 )! -auto=name(look) reveal:3 optionone name(Put Back On Top) target(*|reveal) transforms((,newability[all(*|reveal) moveto(mylibrary)])) oneshot optiononeend optiontwo choice name(Put on Bottom and Draw) all(this) moveto(myhand) && all(*|reveal) bottomoflibrary && draw:3 optiontwoend revealend -text=Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards. -mana={4}{U} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Petradon -auto=(blink)forsrc target(<2>land) -auto={R}:1/0 -text=When Petradon enters the battlefield, exile two target lands. -- When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. -- {R}: Petradon gets +1/+0 until end of turn. -mana={6}{R}{R} -type=Creature -subtype=Nightmare Beast -power=5 -toughness=6 -[/card] -[card] -name=Petrahydrox -auto=@targeted(this):moveTo(ownerhand) -text=({(u/r)} can be paid with either {U} or {R}.) -- When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand. -mana={3}{UR} -type=Creature -subtype=Weird -power=3 -toughness=3 -[/card] -[card] -name=Petravark -auto=(blink)forsrc target(land) -text=When Petravark enters the battlefield, exile target land. -- When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={3}{R} -type=Creature -subtype=Nightmare Beast -power=2 -toughness=2 -[/card] -[card] -name=Petrified Field -auto={T}:Add{1} -auto={T}{S}:moveTo(myhand) target(other land|mygraveyard) -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. -type=Land -[/card] -[card] -name=Petrified Wood-Kin -abilities=nofizzle -auto=protection from(instant) -auto=counter(1/1,odcount) -text=Petrified Wood-Kin can't be countered. -- Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) -- Protection from instants -mana={6}{G} -type=Creature -subtype=Elemental Warrior -power=3 -toughness=3 -[/card] -[card] -name=Pewter Golem -auto={1}{B}:regenerate -text={1}{B}: Regenerate Pewter Golem. -mana={5} -type=Artifact Creature -subtype=Golem -power=4 -toughness=2 -[/card] -[card] -name=Phage the Untouchable -auto=ifnot casted(this) then wingame opponent -auto=@combatdamaged(creature) from(this):all(trigger[to]) bury -auto=@combatdamagefoeof(player) from(this):winGame controller -auto=@combatdamageof(player) from(this):winGame opponent -text=When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. -- Whenever Phage deals combat damage to a player, that player loses the game. -mana={3}{B}{B}{B}{B} -type=Legendary Creature -subtype=Zombie Minion -power=4 -toughness=4 -[/card] -[card] -name=Phalanx Leader -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) all(creature|mybattlefield) -text=Heroic - Whenever you cast a spell that targets Phalanx Leader, put a+1/+1 counter on each creature you control. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Phantasmal Abomination -abilities=defender -auto=@targeted(this):sacrifice -text=Defender -- When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it. -mana={1}{U}{U} -type=Creature -subtype=Illusion -power=5 -toughness=5 -[/card] -[card] -name=Phantasmal Bear -auto=@targeted(this):sacrifice -text=When Phantasmal Bear becomes the target of a spell or ability, sacrifice it. -mana={U} -type=Creature -subtype=Bear Illusion -power=2 -toughness=2 -[/card] -[card] -name=Phantasmal Dragon -abilities=flying -auto=@targeted(this):sacrifice -text=Flying -- When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it. -mana={2}{U}{U} -type=Creature -subtype=Dragon Illusion -power=5 -toughness=5 -[/card] -[card] -name=Phantasmal Fiend -auto={B}:1/-1 -auto={1}{U}:swap -text={B}: Phantasmal Fiend gets +1/-1 until end of turn. -- {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. -mana={3}{B} -type=Creature -subtype=Illusion -power=1 -toughness=5 -[/card] -[card] -name=Phantasmal Forces -abilities=flying -auto=upcost[{U}] sacrifice -text=Flying -- At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. -mana={3}{U} -type=Creature -subtype=Illusion -power=4 -toughness=1 -[/card] -[card] -name=Phantasmal Image -auto=may copy NotATarget(creature) and!( transforms((Illusion,newability[@targeted(this):sacrifice])) forever )! -text=You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it." -mana={1}{U} -type=Creature -subtype=Illusion -power=0 -toughness=0 -[/card] -[card] -name=Phantasmal Sphere -abilities=flying -auto=@each my upkeep:counter(1/1,1) -auto=this(counter{1/1.1}=) upcost[{1}] sacrifice -auto=this(counter{1/1.2}=) upcost[{2}] sacrifice -auto=this(counter{1/1.3}=) upcost[{3}] sacrifice -auto=this(counter{1/1.4}=) upcost[{4}] sacrifice -auto=this(counter{1/1.5}=) upcost[{5}] sacrifice -auto=this(counter{1/1.6}=) upcost[{6}] sacrifice -auto=this(counter{1/1.7}=) upcost[{7}] sacrifice -auto=this(counter{1/1.8}=) upcost[{8}] sacrifice -auto=this(counter{1/1.9}=) upcost[{9}] sacrifice -auto=this(counter{1/1.10}=) upcost[{10}] sacrifice -auto=this(counter{1/1.11}=) upcost[{11}] sacrifice -auto=this(counter{1/1.12}=) upcost[{12}] sacrifice -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.1}=) token(Orb,Creature Orb,1/1,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.2}=) token(Orb,Creature Orb,2/2,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.3}=) token(Orb,Creature Orb,3/3,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.4}=) token(Orb,Creature Orb,4/4,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.5}=) token(Orb,Creature Orb,5/5,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.6}=) token(Orb,Creature Orb,6/6,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.7}=) token(Orb,Creature Orb,7/7,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.8}=) token(Orb,Creature Orb,8/8,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.9}=) token(Orb,Creature Orb,9/9,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.10}=) token(Orb,Creature Orb,10/10,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.11}=) token(Orb,Creature Orb,11/11,blue,flying) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.12}=) token(Orb,Creature Orb,12/12,blue,flying) -text=Flying -- At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. -- When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere. -mana={1}{U} -type=Creature -subtype=Illusion -power=0 -toughness=1 -[/card] -[card] -name=Phantasmal Terrain -target=land -auto=loseabilities -auto=losesubtypesof(land) -auto=choice name(becomes a plains) teach(land) transforms((plains)) -auto=choice name(becomes a island) teach(land) transforms((island)) -auto=choice name(becomes a swamp) teach(land) transforms((swamp)) -auto=choice name(becomes a mountain) teach(land) transforms((mountain)) -auto=choice name(becomes a forest) teach(land) transforms((forest)) -text=Enchant land -- As Phantasmal Terrain enters the battlefield, choose a basic land type. -- Enchanted land is the chosen type. -mana={U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Phantatog -auto={S(enchantment|myBattlefield)}:1/1 -auto={D(*|myhand)}:1/1 -text=Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. -- Discard a card: Phantatog gets +1/+1 until end of turn. -mana={1}{W}{U} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Phantom Beast -auto=@targeted(this):sacrifice -text=When Phantom Beast becomes the target of a spell or ability, sacrifice it. -mana={3}{U} -type=Creature -subtype=Illusion Beast -power=4 -toughness=5 -[/card] -[card] -name=Phantom Centaur -abilities=protection from black,phantom -auto=counter(1/1,3) -text=Protection from black -- Phantom Centaur enters the battlefield with three +1/+1 counters on it. -- If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. -mana={2}{G}{G} -type=Creature -subtype=Centaur Spirit -power=2 -toughness=0 -[/card] -[card] -name=Phantom Flock -abilities=flying,phantom -auto=counter(1/1,3) -text=Flying -- Phantom Flock enters the battlefield with three +1/+1 counters on it. -- If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. -mana={3}{W}{W} -type=Creature -subtype=Bird Soldier Spirit -power=0 -toughness=0 -[/card] -[card] -name=Phantom General -auto=lord(creature[token]|mybattlefield) 1/1 -text=Creature tokens you control get +1/+1. -mana={3}{W} -type=Creature -subtype=Spirit Soldier -power=2 -toughness=3 -[/card] -[card] -name=Phantom Monster -abilities=flying -text=Flying -mana={3}{U} -type=Creature -subtype=Illusion -power=3 -toughness=3 -[/card] -[card] -name=Phantom Nantuko -abilities=trample,phantom -auto=counter(1/1,2) -auto={T}:counter(1/1,1) -text=Trample -- Phantom Nantuko enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. -- {T}: Put a +1/+1 counter on Phantom Nantuko. -mana={2}{G} -type=Creature -subtype=Insect Spirit -power=0 -toughness=0 -[/card] -[card] -name=Phantom Nishoba -abilities=trample,phantom -auto=spiritlink -auto=counter(1/1,7) -text=Trample -- Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. -- Whenever Phantom Nishoba deals damage, you gain that much life. -- If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. -mana={5}{G}{W} -type=Creature -subtype=Cat Beast Spirit -power=0 -toughness=0 -[/card] -[card] -name=Phantom Nomad -abilities=phantom -auto=counter(1/1,2) -text=Phantom Nomad enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. -mana={1}{W} -type=Creature -subtype=Spirit Nomad -power=0 -toughness=0 -[/card] -[card] -name=Phantom Tiger -abilities=phantom -auto=counter(1/1,2) -text=Phantom Tiger enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. -mana={2}{G} -type=Creature -subtype=Cat Spirit -power=1 -toughness=0 -[/card] -[card] -name=Phantom Warrior -abilities=unblockable -text=Phantom Warrior is unblockable. -mana={1}{U}{U} -type=Creature -subtype=Illusion Warrior -power=2 -toughness=2 -[/card] -[card] -name=Phantom Whelp -auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) -text=When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) -mana={1}{U} -type=Creature -subtype=Illusion Hound -power=2 -toughness=2 -[/card] -[card] -name=Phantom Wings -target=creature -auto=flying -auto={S}:moveTo(ownerhand) notatarget(mytgt) -text=Enchant creature -- Enchanted creature has flying. -- Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Phantom Wurm -abilities=phantom -auto=counter(1/1,4) -text=Phantom Wurm enters the battlefield with four +1/+1 counters on it. -- If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm. -mana={4}{G}{G} -type=Creature -subtype=Wurm Spirit -power=2 -toughness=0 -[/card] -[card] -name=Pharika, God of Affliction -abilities=indestructible -auto={B}{G}:target(creature|graveyard) moveto(exile) and!( create(Snake:Creature Snake Enchantment:1/1:deathtouch:black:green) targetcontroller )! -auto=this(variable{golgari}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{golgari}>6) transforms((Legendary Enchantment Creature)) -text=Indestructible -- As long as your devotion to black and green is less than seven, Pharika isn't a creature. -- {B}{G}: Exile target creature card from a graveyard. Its owner puts a 1/1 black and green Snake enchantment creature token with deathtouch onto the battlefield. -mana={1}{B}{G} -type=Legendary Enchantment Creature -subtype=God -power=5 -toughness=5 -[/card] -[card] -name=Pharika's Chosen -abilities=deathtouch -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -mana={B} -type=Creature -subtype=Snake -power=1 -toughness=1 -[/card] -[card] -name=Pharika's Cure -target=creature -auto=Damage:2 -auto=life:2 controller -text=Pharika's Cure deals 2 damage to target creature and you gain 2 life. -mana={B}{B} -type=Instant -[/card] -[card] -name=Pharika's Disciple -abilities=deathtouch -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -mana={3}{G} -type=Creature -subtype=Centaur Warrior -power=2 -toughness=3 -[/card] -[card] -name=Pharika's Mender -auto=may moveTo(myhand) target(creature,enchantment|mygraveyard) -text=When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand. -mana={3}{B}{G} -type=Creature -subtype=Gorgon -power=4 -toughness=3 -[/card] -[card] -name=Phelddagrif -auto={G}:trample && token(Hippo,Creature Hippo,1/1,green) && moveTo(opponentBattlefield) all(hippo[token]|myBattlefield) -auto={W}:flying && life:2 opponent -auto={U}:moveTo(ownerhand) && draw:1 opponent -text={G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. -- {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. -- {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card. -mana={1}{G}{W}{U} -type=Legendary Creature -subtype=Phelddagrif -power=4 -toughness=4 -[/card] -[card] -name=Phenax, God of Deception -abilities=indestructible -auto=this(variable{dimir}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{dimir}>6) transforms((Legendary Enchantment Creature)) -auto=lord(creature|mybattlefield) transforms((,newability[{T}:deplete:toughness target(player)])) -text=Indestructible -- As long as your devotion to blue and black is less than seven, Phenax isn't a creature. -- Creatures you control have "{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is this creature's toughness." -mana={3}{U}{B} -type=Legendary Enchantment Creature -subtype=God -power=4 -toughness=7 -[/card] -[card] -name=Pheres-Band Centaurs -mana={4}{G} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=7 -[/card] -[card] -name=Pheres-Band Raiders -auto=@untapped(this):name(pay 2G for 3/3 Centaur) pay[[{2}{G}]] name(Pay 2G) token(Centaur,Enchantment Creature Centaur,3/3,green) controller -text=Inspired -- Whenever Pheres-Band Raiders becomes untapped, you may pay {2}{G}. If you do, put a 3/3 green Centaur enchantment creature token onto the battlefield. -mana={5}{G} -type=Creature -subtype=Centaur Warrior -power=5 -toughness=5 -[/card] -[card] -name=Pheres-Band Thunderhoof -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,2) -text=Heroic -- Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof. -mana={4}{G} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=4 -[/card] -[card] -name=Pheres-Band Tromper -auto=@untapped(this):counter(1/1) -text=Inspired -- Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it. -mana={3}{G} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=3 -[/card] -[card] -name=Pheres-Band Warchief -abilities=vigilance,trample -auto=lord(other Centaur|myBattlefield) 1/1 -auto=lord(other Centaur|myBattlefield) vigilance -auto=lord(other Centaur|myBattlefield) trample -text=Vigilance, trample -- Other Centaur creatures you control get +1/+1 and have vigilance and trample. -mana={3}{G} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=3 -[/card] -[card] -name=Phobian Phantasm -abilities=flying,fear -auto=cumulativeupcost[{B}] sacrifice -text=Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={1}{B}{B} -type=Creature -subtype=Illusion -power=3 -toughness=3 -[/card] -[card] -name=Phthisis -auto=name(destroy) target(creature) transforms((,newability[destroy],newability[life:-p controller],newability[life:-t controller])) -text=Destroy target creature. Its controller loses life equal to its power plus its toughness. -- Suspend 5 - {1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={3}{B}{B}{B}{B} -suspend(5)={1}{b} -type=Sorcery -[/card] -[card] -name=Phyresis -target=creature -auto=infect -text=Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Phyrexian Altar -auto={S(creature|myBattlefield)}:Add{W} -auto={S(creature|myBattlefield)}:Add{U} -auto={S(creature|myBattlefield)}:Add{B} -auto={S(creature|myBattlefield)}:Add{R} -auto={S(creature|myBattlefield)}:Add{G} -text=Sacrifice a creature: Add one mana of any color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Phyrexian Arena -auto=@each my upkeep:draw:1 -auto=@each my upkeep:life:-1 -text=At the beginning of your upkeep, you draw a card and you lose 1 life. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Phyrexian Battleflies -abilities=flying -auto={B}:1/0 limit:2 -text=Flying -- {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn. -mana={B} -type=Creature -subtype=Insect -power=0 -toughness=1 -[/card] -[card] -name=Phyrexian Bloodstock -auto=@movedTo(this|nonbattlezone) from(battlefield):bury target(creature[white]) -text=When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. -mana={4}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Phyrexian Boon -target=creature -auto=teach(creature[black]) 2/1 -auto=teach(creature[-black]) -1/-2 -text=Enchant creature -- Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Phyrexian Broodlings -auto={1}{S(creature|myBattlefield)}:counter(1/1,1) -text={1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. -mana={1}{B}{B} -type=Creature -subtype=Minion -power=2 -toughness=2 -[/card] -[card] -name=Phyrexian Crusader -abilities=first strike,infect,protection from red,protection from white -text=First strike -- Protection from red and from white. -- Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -mana={1}{B}{B} -type=Creature -subtype=Zombie Knight -power=2 -toughness=2 -[/card] -[card] -name=Phyrexian Debaser -abilities=flying -auto={T}{S}:-2/-2 target(other creature) -text=Flying -- {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. -mana={3}{B} -type=Creature -subtype=Carrier -power=2 -toughness=2 -[/card] -[card] -name=Phyrexian Defiler -auto={T}{S}:-3/-3 target(other creature) -text={T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Carrier -power=3 -toughness=3 -[/card] -[card] -name=Phyrexian Delver -auto=target(creature|mygraveyard) dynamicability moveTo(mybattlefield) -text=When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost. -mana={3}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Phyrexian Denouncer -auto={T}{S}:-1/-1 target(other creature) -text={T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. -mana={1}{B} -type=Creature -subtype=Carrier -power=1 -toughness=1 -[/card] -[card] -name=Phyrexian Devourer -auto={l2e}:counter(1/1,storedmanacost) -auto=this(power>=7)while sacrifice -text=When Phyrexian Devourer's power is 7 or greater, sacrifice it. -- Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it. -mana={6} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Phyrexian Digester -abilities=infect -text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=1 -[/card] -[card] -name=Phyrexian Driver -auto=all(other mercenary|myBattlefield) 1/1 ueot -text=When Phyrexian Driver enters the battlefield, all other Mercenary creatures get +1/+1 until end of turn. -mana={2}{B} -type=Creature -subtype=Zombie Mercenary -power=1 -toughness=1 -[/card] -[card] -name=Phyrexian Etchings -auto=cumulativeupcost[{B}] sacrifice -auto=@each my endofturn:draw:counter{0%0.1.Age} controller -auto=@movedTo(this|graveyard) from(battlefield):life:-counter{0%0.1.Age} controller -text=Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. -- When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Phyrexian Gargantua -auto=life:-2 -auto=draw:2 -text=When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. -mana={4}{B}{B} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Phyrexian Ghoul -auto={S(creature|myBattlefield)}:2/2 -text=Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Phyrexian Gremlins -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={t}:target(artifact) grant transforms((,newability[tap],newability[doesnotuntap])) grantend -text=You may choose not to untap Phyrexian Gremlins during your untap step. -- {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped. -mana={2}{B} -type=Creature -subtype=Gremlin -power=1 -toughness=1 -[/card] -[card] -name=Phyrexian Hulk -mana={6} -type=Artifact Creature -subtype=Golem -power=5 -toughness=4 -[/card] -[card] -name=Phyrexian Hydra -abilities=infect,wilting -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way. -mana={3}{G}{G} -type=Creature -subtype=Hydra -power=7 -toughness=7 -[/card] -[card] -name=Phyrexian Infiltrator -auto={2}{U}{U}:moveTo(myBattlefield) target(creature|opponentBattlefield) && moveto(opponentBattlefield) all(this) -text={2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.) -mana={2}{B} -type=Creature -subtype=Minion -power=2 -toughness=2 -[/card] -[card] -name=Phyrexian Ironfoot -auto=doesnotuntap -auto={1}{i}:untap -text=Phyrexian Ironfoot doesn't untap during your untap step. -- {1}{S}i}: Untap Phyrexian Ironfoot. ({S}i} can be paid with one mana from a snow permanent.) -mana={3} -type=Snow Artifact Creature -subtype=Construct -power=3 -toughness=4 -[/card] -[card] -name=Phyrexian Juggernaut -abilities=infect,mustattack -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Phyrexian Juggernaut attacks each turn if able. -mana={6} -type=Artifact Creature -subtype=Juggernaut -power=5 -toughness=5 -[/card] -[card] -name=Phyrexian Lens -auto={L:1}{T}:Add{W} -auto={L:1}{T}:Add{U} -auto={L:1}{T}:Add{B} -auto={L:1}{T}:Add{R} -auto={L:1}{T}:Add{G} -text={T}, Pay 1 life: Add one mana of any color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Phyrexian Marauder -abilities=cantblock -auto=counter(1/1,X) -auto=attackcost:counter{1%1} -text=Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. -- Phyrexian Marauder can't block. -- Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it. -mana={X} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Phyrexian Monitor -auto={B}:regenerate -text={B}: Regenerate Phyrexian Monitor. -mana={3}{B} -type=Creature -subtype=Skeleton -power=2 -toughness=2 -[/card] -[card] -name=Phyrexian Negator -abilities=trample -auto=@damaged(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller -text=Trample -- Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. -mana={2}{B} -type=Creature -subtype=Horror -power=5 -toughness=5 -[/card] -[card] -name=Phyrexian Obliterator -abilities=trample -auto=@damaged(this) from(*|opponentstack,opponentbattlefield):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ opponent -auto=@damaged(this) from(*|controllerstack,controllerbattlefield):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller -text=Trample -- Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. -mana={B}{B}{B}{B} -type=Creature -subtype=Horror -power=5 -toughness=5 -[/card] -[card] -name=Phyrexian Plaguelord -auto={T}{S}:-4/-4 target(other creature) -auto={S(creature|myBattlefield)}:-1/-1 target(creature) -text={T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. -- Sacrifice a creature: Target creature gets -1/-1 until end of turn. -mana={3}{B}{B} -type=Creature -subtype=Carrier -power=4 -toughness=4 -[/card] -[card] -name=Phyrexian Prowler -auto={C(0/0,-1,Fade)}:1/1 -auto=fading:3 -text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Zombie Mercenary -power=3 -toughness=3 -[/card] -[card] -name=Phyrexian Rager -auto=draw:1 -auto=life:-1 -text=When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. -mana={2}{B} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Phyrexian Reaper -auto=@combat(blocked) source(this) from(creature[green]):all(trigger[from]) bury -text=Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated. -mana={4}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Phyrexian Reclamation -auto={L:2}{1}{B}:moveTo(myhand) target(creature|mygraveyard) -text={1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. -mana={B} -type=Enchantment -[/card] -[card] -name=Phyrexian Scuta -text=Kicker - Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) -- If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it. -auto=alternative counter(1/1,2) all(this) -other={3}{B}{L:3} name(Pay Kicker) -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Phyrexian Slayer -abilities=flying -auto=@combat(blocked) source(this) from(creature[white]):all(trigger[from]) bury -text=Flying -- Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated. -mana={3}{B} -type=Creature -subtype=Minion -power=2 -toughness=2 -[/card] -[card] -name=Phyrexian Snowcrusher -abilities=mustattack -auto={1}{i}:1/0 -text=Phyrexian Snowcrusher attacks each turn if able. -- {1}{S}i}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -mana={6} -type=Snow Artifact Creature -subtype=Juggernaut -power=6 -toughness=5 -[/card] -[card] -name=Phyrexian Soulgorger -auto=cumulativeupcost[{S(creature|myBattlefield)}] sacrifice -text=Cumulative upkeep - Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={3} -type=Snow Artifact Creature -subtype=Construct -power=8 -toughness=8 -[/card] -[card] -name=Phyrexian Swarmlord -abilities=infect -auto=@each my upkeep:token(Insect,Creature Insect,1/1,green,infect)*opponentpoisoncount -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter your opponents have. -mana={4}{G}{G} -type=Creature -subtype=Insect Horror -power=4 -toughness=4 -[/card] -[card] -name=Phyrexian Totem -auto={T}:Add{B} -auto={2}{B}:transforms((Horror Artifact Creature,setpower=5,settoughness=5,trample,black)) ueot -auto=@damaged(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller -text={T}: Add {B} to your mana pool. -- {2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn. -- Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. -mana={3} -type=Artifact -[/card] -[card] -name=Phyrexian Tower -auto={T}:Add{1} -auto={T}{S(creature|myBattlefield)}:Add{B}{B} -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: Add {B}{B} to your mana pool. -type=Legendary Land -[/card] -[card] -name=Phyrexian Tribute -target=artifact -auto=destroy -text=As an additional cost to cast Phyrexian Tribute, sacrifice two creatures. -- Destroy target artifact. -mana={2}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)} -type=Sorcery -[/card] -[card] -name=Phyrexian Tyranny -auto=@drawfoeof(player):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ opponent -auto=@drawof(player):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ controller -text=Whenever a player draws a card, that player loses 2 life unless he or she pays {2}. -mana={U}{B}{R} -type=Enchantment -[/card] -[card] -name=Phyrexian Unlife -abilities=cantlifelose -auto=this(controllerlife < 1) lord(*|opponentbattlefield,opponentstack) poisondamager -text=You don't lose the game for having 0 or less life. -- As long as your life total is 0 or less, all damage is dealt to you as though its source had infect. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Phyrexian Vatmother -abilities=infect -auto=@each my upkeep:alterpoison:1 controller -text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- At the beginning of your upkeep, you get a poison counter. -mana={2}{B}{B} -type=Creature -subtype=Horror -power=4 -toughness=5 -[/card] -[card] -name=Phyrexian Vault -auto={2}{T}{S(creature|myBattlefield)}:draw:1 -text={2}, {T}, Sacrifice a creature: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Phyrexian Walker -mana={0} -type=Artifact Creature -subtype=Construct -power=0 -toughness=3 -[/card] -[card] -name=Phyrexian War Beast -auto=@movedTo(this|nonbattlezone) from(mybattlefield):moveTo(mygraveyard) notatarget(land|myBattlefield) -auto=@movedTo(this|nonbattlezone) from(mybattlefield):damage:1 controller -text=When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you. -mana={3} -type=Artifact Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Phyrexia's Core -auto={T}:Add{1} -auto={1}{T}{S(artifact|myBattlefield)}:life:1 -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice an artifact: You gain 1 life. -type=Land -[/card] -[card] -name=Phytoburst -target=creature -auto=5/5 -text=Target creature gets +5/+5 until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Phytohydra -abilities=vigor -text=If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. -mana={2}{G}{W}{W} -type=Creature -subtype=Plant Hydra -power=1 -toughness=1 -[/card] -[card] -name=Phytotitan -autograveyard=@movedTo(this|graveyard) from(myBattlefield):phaseaction[my upkeep once]:moveTo(myBattlefield) and!(tap(noevent))! -text=When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep. -mana={4}{G}{G} -type=Creature -subtype=Plant Elemental -power=7 -toughness=2 -[/card] -[card] -name=Pia and Kiran Nalaar -auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying)*2 -auto={2}{R}{S(artifact|mybattlefield)}:damage:2 target(creature,player) -text=When Pia and Kiran Nalaar enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. -- {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player. -mana={2}{R}{R} -type=Legendary Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Pia Nalaar -auto=create(Thopter:Artifact Creature Thopter:1/1:flying) -auto={1}{R}:target(creature[artifact]) 1/0 -auto={1}{S(artifact|mybattlefield)}:target(creature) cantblock -text=When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. -- {1}{R}: Target artifact creature gets +1/+0 until end of turn. -- {1}, Sacrifice an artifact: Target creature can't block this turn. -mana={2}{R} -type=Legendary Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Pianna, Nomad Captain -auto=@combat(attacking) source(this):all(creature[attacking]) 1/1 ueot -text=Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. -mana={1}{W}{W} -type=Legendary Creature -subtype=Human Nomad -power=2 -toughness=2 -[/card] -[card] -name=Pick the Brain -target=opponent -aicode=activate notatarget(*[-land]|targetedpersonshand) moveto(exile) and!( if delirium then transforms((,newability[moveTo(exile) all(*[share!name!]|mygraveyard)],newability[moveTo(exile) all(*[share!name!]|myhand)],newability[moveTo(exile) and!(shuffle)! all(*[share!name!]|mylibrary)])) oneshot )! -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[-land]|reveal) moveto(exile) and!( if delirium then transforms((,newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)],newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!]))) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. -- Delirium -- If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Pieces of the Puzzle -auto=reveal:5 optionone name(Get Cards) target(*[instant;sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) and!( all(*|reveal) moveto(ownergraveyard) )! optiontwoend revealend -text=Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Pierce Strider -auto=life:-3 opponent -text=When Pierce Strider enters the battlefield, target opponent loses 3 life. -mana={4} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Piety Charm -auto=aslongas(aura|battlefield) choice destroy target(aura) -auto=aslongas(creature[soldier]|battlefield) choice target(creature[soldier]) 2/2 ueot -auto=choice all(creature|myBattlefield) vigilance ueot -text=Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn. -mana={W} -type=Instant -[/card] -[card] -name=Piety -auto=all(creature[blocking]) 0/3 -text=Blocking creatures get +0/+3 until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Pilfered Plans -target=player -auto=deplete:3 -auto=draw:2 controller -text=Target player puts the top three cards of his or her library into his or her graveyard. -- Draw two cards. -mana={1}{U}{B} -type=Sorcery -[/card] -[card] -name=Pilgrim of the Fires -abilities=first strike,trample -text=First strike, Trample -mana={7} -type=Artifact Creature -subtype=Golem -power=6 -toughness=4 -[/card] -[card] -name=Pilgrim's Eye -abilities=flying -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Flying -- When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -mana={3} -type=Artifact Creature -subtype=Thopter -power=1 -toughness=1 -[/card] -[card] -name=Pili-Pala -abilities=flying -auto={2}{q}:add{g} -auto={2}{q}:add{w} -auto={2}{q}:add{r} -auto={2}{q}:add{u} -auto={2}{q}:add{b} -text=Flying -- {2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.) -mana={2} -type=Artifact Creature -subtype=Scarecrow -power=1 -toughness=1 -[/card] -[card] -name=Pillage -target=artifact,land -auto=bury -text=Destroy target artifact or land. It can't be regenerated. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Pillaging Horde -auto=aslongas(*|myHand) choice discard:1 controller oneshot -auto=choice sacrifice -text=When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random. -mana={2}{R}{R} -type=Creature -subtype=Human Barbarian -power=5 -toughness=5 -[/card] -[card] -name=Pillar of Flame -target=creature,player -auto=exiledeath -auto=damage:2 -text=Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. -mana={R} -type=Sorcery -[/card] -[card] -name=Pillar of Light -target=creature[toughness>=4] -auto=moveTo(exile) -text=Exile target creature with toughness 4 or greater. -mana={2}{W} -type=Instant -[/card] -[card] -name=Pillar of War -abilities=defender -auto=this(auras >= 1) canattack -text=As long as Pillar of War is enchanted, it can attack as though it didn't have defender. -mana={3} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Pillar Tombs of Aku -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -auto=@each my upkeep restriction{type(creature|mybattlefield)~lessthan~2}:sacrifice && life:-5 controller -auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!choice name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice _ choice name(life loss and sacrifice Tombs) sacrifice all(mystored) && life:-5!$ opponent -auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~lessthan~1}:sacrifice && life:-5 opponent -text=At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku. -mana={2}{B}{B} -type=World Enchantment -[/card] -[card] -name=Pillarfield Ox -mana={3}{W} -type=Creature -subtype=Ox -power=2 -toughness=4 -[/card] -[card] -name=Pillory of the Sleepless -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=@each targetcontroller upkeep:life:-1 targetController -text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "At the beginning of your upkeep, you lose 1 life." -mana={1}{B}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pin to the Earth -target=creature -auto=-6/0 -text=Enchant creature -- Enchanted creature gets -6/-0. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pincer Spider -abilities=reach -kicker={3} -auto=kicker counter(1/1,1) -text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Reach (This creature can block creatures with flying.) -- If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it. -mana={2}{G} -type=Creature -subtype=Spider -power=2 -toughness=3 -[/card] -[card] -name=Pincher Beetles -abilities=shroud -text=Shroud (This creature can't be the target of spells or abilities.) -mana={2}{G} -type=Creature -subtype=Insect -power=3 -toughness=1 -[/card] -[card] -name=Pine Barrens -auto=tap(noevent) -auto={T}:Add{1} -auto={T}:Add{B} and!( damage:1 controller )! -auto={T}:Add{G} and!( damage:1 controller )! -text=Pine Barrens enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you. -type=Land -[/card] -[card] -name=Pinecrest Ridge -auto={T}:Add{1} -auto={T}:Add{R} and!( frozen )! -auto={T}:Add{G} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Pinion Feast -target=creature[flying]|battlefield -auto=destroy -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller -text=Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) -mana={4}{G} -type=Instant -[/card] -[card] -name=Pinnacle of Rage -target=<2>creature,player -auto=damage:3 -text=Pinnacle of Rage deals 3 damage to each of two target creatures and/or players. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Pious Evangel -auto=life:1 -auto=@movedto(creature|mybattlefield):life:1 -auto={2}{T}{S(other *|mybattlefield)}: flip(Wayward Disciple) -text=Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. -- {2}, {T}, Sacrifice another permanent: Transform Pious Evangel. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Pious Kitsune -auto=@each my upkeep restriction{type(eight-and-a-half-tails|battlefield)~morethan~0}:thisforeach(counter{0/0.1.Devotion}) life:1 controller -auto=@each my upkeep:counter(0/0,1,Devotion) -auto={T}{C(0/0,-1,Devotion)}:life:1 -text=At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. -- {T}, Remove a devotion counter from Pious Kitsune: You gain 1 life. -mana={2}{W} -type=Creature -subtype=Fox Cleric -power=1 -toughness=2 -[/card] -[card] -name=Pious Warrior -auto=@combatdamaged(this):life:thatmuch controller -text=Whenever Pious Warrior is dealt combat damage, you gain that much life. -mana={3}{W} -type=Creature -subtype=Human Rebel Warrior -power=2 -toughness=3 -[/card] -[card] -name=Piper's Melody -target=creature|mygraveyard -auto=moveTo(ownerlibrary) && shuffle -text=Shuffle any number of target creature cards from your graveyard into your library. -mana={G} -type=Sorcery -[/card] -[card] -name=Piracy Charm -auto=aslongas(creature|battlefield) choice islandwalk target(creature) ueot -auto=aslongas(creature|battlefield) choice 2/-1 target(creature) ueot -auto=choice target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card. -mana={U} -type=Instant -[/card] -[card] -name=Piranha Marsh -auto=tap(noevent) -auto=life:-1 opponent -auto={T}:Add{B} -text=Piranha Marsh enters the battlefield tapped. -- When Piranha Marsh enters the battlefield, target player loses 1 life. -- {T}: Add {B} to your mana pool. -type=Land -[/card] -[card] -name=Pirate Ship -abilities=islandhome -auto={T}:damage:1 target(creature,player) -text=Pirate Ship can't attack unless defending player controls an Island. -- {T}: Pirate Ship deals 1 damage to target creature or player. -- When you control no Islands, sacrifice Pirate Ship. -mana={4}{U} -type=Creature -subtype=Human Pirate -power=4 -toughness=3 -[/card] -[card] -name=Piston Sledge -auto=aslongas(parents) rehook target(creature|mybattlefield) <1 -auto=teach(creature) 3/1 -auto={S(artifact|mybattlefield)}:equip -text=When Piston Sledge enters the battlefield, attach it to target creature you control. -- Equipped creature gets +3/+1. -- Equip - Sacrifice an artifact. -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Pistus Strike -target=creature[flying] -auto=destroy -auto=alterpoison:1 targetcontroller -text=Destroy target creature with flying. its controller gets a poison counter. -mana={2}{G} -type=Instant -[/card] -[card] -name=Pit Fight -target=creature|mybattlefield -auto=transforms((,newability[target(other creature) dynamicability])) ueot -text=Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) -mana={1}{RG} -type=Instant -[/card] -[card] -name=Pit Imp -abilities=flying -auto={B}:1/0 limit:2 -text=Flying -- {B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn. -mana={B} -type=Creature -subtype=Imp -power=0 -toughness=1 -[/card] -[card] -name=Pit Keeper -auto=aslongas(creature|mygraveyard) moveTo(ownerhand) target(creature|mygraveyard) >3 oneshot -text=When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. -mana={1}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Pit Raptor -abilities=flying,first strike -auto=upcost[{2}{B}{B}] sacrifice -text=Flying, first strike -- At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}. -mana={2}{B}{B} -type=Creature -subtype=Bird Mercenary -power=4 -toughness=3 -[/card] -[card] -name=Pit Scorpion -abilities=poisontoxic -text=Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) -mana={2}{B} -type=Creature -subtype=Scorpion -power=1 -toughness=1 -[/card] -[card] -name=Pit Spawn -abilities=first strike -auto=upcost[{B}{B}] sacrifice -auto=@damaged(creature) from(this):all(trigger[to]) moveTo(exile) -text=First strike -- At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. -- Whenever Pit Spawn deals damage to a creature, exile that creature. -mana={4}{B}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=4 -[/card] -[card] -name=Pit Trap -auto={2}{T}{S}:bury target(other creature[-flying;attacking]) -text={2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. -mana={2} -type=Artifact -[/card] -[card] -name=Pitchburn Devils -auto=@movedTo(this|graveyard) from(battlefield):damage:3 target(creature,player) -text=When Pitchburn Devils dies, it deals 3 damage to target creature or player. -mana={4}{R} -type=Creature -subtype=Devil -power=3 -toughness=3 -[/card] -[card] -name=Pitfall Trap -target=creature[attacking;-flying] -auto=destroy -other={W} -otherrestriction=type(creature[attacking]|battlefield)~lessthan~2 -text=If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost. -- Destroy target attacking creature without flying. -mana={2}{W} -type=Instant -subtype=Trap -[/card] -[card] -name=Pith Driller -auto=counter(-1/-1,1) target(creature) -text=({p(B)} may be paid for with either {B} or 2 life.) -- When Pith Driller enters the battlefield, put a -1/-1 counter on target creature. -mana={4}{p(B)} -color=black -type=Artifact Creature -subtype=Horror -power=2 -toughness=4 -[/card] -[card] -name=Pitiless Horde -other={2}{B}{B} name(Dash) -auto=@each my upkeep:life:-2 controller -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=At the beginning of your upkeep, you lose 2 life. -- Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={2}{B} -type=Creature -subtype=Orc Berserker -power=5 -toughness=3 -[/card] -[card] -name=Pixie Queen -abilities=flying -auto={G}{G}{G}{T}:flying target(creature) -text=Flying -- {G}{G}{G}, {T}: Target creature gains flying until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Plagiarize -target=opponent -auto=emblem transforms((,newability[opponentreplacedraw draw:1 noreplace)) ueot -text=Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. -mana={3}{U} -type=Instant -[/card] -[card] -name=Plague Beetle -abilities=swampwalk -text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -mana={B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Plague Boiler -auto={1}{B}{G}:counter(0/0,-1,Plague) -auto={1}{B}{G}:counter(0/0,1,Plague) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) destroy all(*[-land]) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) sacrifice -auto=@each my upkeep:counter(0/0,1,Plague) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) destroy all(*[-land]) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) sacrifice -text=At the beginning of your upkeep, put a plague counter on Plague Boiler. -- {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. -- When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents. -mana={3} -type=Artifact -[/card] -[card] -name=Plague Dogs -auto={2}{S}:draw:1 -auto=@movedTo(this|mygraveyard) from(battlefield):all(creature) -1/-1 ueot -text=When Plague Dogs dies, all creatures get -1/-1 until end of turn. -- {2}, Sacrifice Plague Dogs: Draw a card. -mana={4}{B} -type=Creature -subtype=Zombie Hound -power=3 -toughness=3 -[/card] -[card] -name=Plague Fiend -auto=@combatdamaged(creature) from(this):all(trigger[to]) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?destroy])) ueot -text=Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. -mana={1}{B} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Plague Myr -abilities=infect -auto={T}:Add{1} -text=Infect -- {T}:Add {1} to your mana pool. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Plague Rats -anyzone=allmyname/allmyname cdaactive -text=Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. -mana={2}{B} -type=Creature -subtype=Rat -power=* -toughness=* -[/card] -[card] -name=Plague Sliver -auto=lord(sliver) transforms((,newability[@each my upkeep:damage:1 controller])) -text=All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." -mana={2}{B}{B} -type=Creature -subtype=Sliver -power=5 -toughness=5 -[/card] -[card] -name=Plague Spitter -auto=@each my upkeep:damage:1 all(creature,player) -auto=@movedTo(this|graveyard) from(battlefield):damage:1 all(creature,player) -text=At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. -- When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player. -mana={2}{B} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Plague Spores -target=creature[-black] -auto=bury -auto=bury target(land) -restriction=type(land|battlefield)~morethan~0,type(creature[-black]|battlefield)~morethan~0 -text=Destroy target nonblack creature and target land. They can't be regenerated. -mana={4}{B}{R} -type=Sorcery -[/card] -[card] -name=Plague Stinger -abilities=flying,infect -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Infect -mana={1}{B} -type=Creature -subtype=Insect Horror -power=1 -toughness=1 -[/card] -[card] -name=Plague Wind -auto=bury all(creature|opponentBattlefield) -text=Destroy all creatures you don't control. They can't be regenerated. -mana={7}{B}{B} -type=Sorcery -[/card] -[card] -name=Plague Witch -auto={B}{T}{D(*|myhand)}:-1/-1 target(creature) -text={B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. -mana={1}{B} -type=Creature -subtype=Elf Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Plaguebearer -auto={B}:name(X = 0) destroy target(creature[-black;manacost=0]) -auto={2}{B}:name(X = 1) destroy target(creature[-black;manacost=1]) -auto={4}{B}:name(X = 2) destroy target(creature[-black;manacost=2]) -auto={6}{B}:name(X = 3) destroy target(creature[-black;manacost=3]) -auto={8}{B}:name(X = 4) destroy target(creature[-black;manacost=4]) -auto={10}{B}:name(X = 5) destroy target(creature[-black;manacost=5]) -auto={12}{B}:name(X = 6) destroy target(creature[-black;manacost=6]) -auto={14}{B}:name(X = 7) destroy target(creature[-black;manacost=7]) -auto={16}{B}:name(X = 8) destroy target(creature[-black;manacost=8]) -auto={18}{B}:name(X = 9) destroy target(creature[-black;manacost=9]) -auto={20}{B}:name(X = 10) destroy target(creature[-black;manacost=10]) -auto={22}{B}:name(X = 11) destroy target(creature[-black;manacost=11]) -auto={24}{B}:name(X = 12) destroy target(creature[-black;manacost=12]) -auto={26}{B}:name(X = 13) destroy target(creature[-black;manacost=13]) -auto={28}{B}:name(X = 14) destroy target(creature[-black;manacost=14]) -auto={30}{B}:name(X = 15) destroy target(creature[-black;manacost=15]) -auto={32}{B}:name(X = 16) destroy target(creature[-black;manacost=16]) -text={X}{X}{B}: Destroy target nonblack creature with converted mana cost X. -mana={1}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Plagued Rusalka -auto={B}{S(creature|myBattlefield)}:-1/-1 target(creature) -text={B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. -mana={B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Plaguemaw Beast -auto={T}{S(creature|mybattlefield)}:notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text={T}, Sacrifice a creature: Proliferate. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=3 -[/card] -[card] -name=Plains -text=W -type=Basic Land -subtype=Plains -[/card] -[card] -name=Planar Birth -auto=moveTo(myBattlefield) all(land[basic]|mygraveyard) -auto=moveTo(opponentBattlefield) all(land[basic]|opponentgraveyard) -text=Return all basic land cards from all graveyards to the battlefield tapped under their owners' control. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Planar Bridge -aicode=activate moveTo(myBattlefield) target(*[-instant;-sorcery]|myLibrary) -auto={8}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[-instant;-sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle your library. -mana={6} -type=Legendary Artifact -[/card] -[card] -name=Planar Cleansing -auto=destroy all(*[-land]) -text=Destroy all nonland permanents. -mana={3}{W}{W}{W} -type=Sorcery -[/card] -[card] -name=Planar Collapse -auto=@each my upkeep restriction{type(creature|battlefield)~morethan~3}:all(creature) bury -auto=@each my upkeep restriction{type(creature|battlefield)~morethan~3}:sacrifice -text=At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse. If you do, destroy all creatures. They can't be regenerated. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Planar Despair -auto=aslongas(swamp|myBattlefield) all(creature) -1/-1 -auto=aslongas(mountain|myBattlefield) all(creature) -1/-1 -auto=aslongas(forest|myBattlefield) all(creature) -1/-1 -auto=aslongas(plains|myBattlefield) all(creature) -1/-1 -auto=aslongas(island|myBattlefield) all(creature) -1/-1 -text=Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Planar Gate -auto=lord(creature|mycastingzone) altercost(colorless,-2) -text=Creature spells you cast cost up to {2} less to cast. -mana={6} -type=Artifact -[/card] -[card] -name=Planar Guide -auto={3}{W}{E}:(blink)ueot all(creature) -text={3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Planar Outburst -auto=destroy all(creature[-land]|battlefield) -other={5}{W}{W}{W} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever -text=Destroy all nonland creatures. -- Awaken 4-{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Planar Portal -abilities=hiddenface -aicode=activate moveTo(myhand) target(*|mylibrary) -auto={6}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library. -mana={6} -type=Artifact -[/card] -[card] -name=Planar Void -auto=@movedTo(*|graveyard):all(trigger) moveTo(exile) -text=Whenever another card is put into a graveyard from anywhere, exile that card. -mana={B} -type=Enchantment -[/card] -[card] -name=Plant Elemental -auto=aslongas(forest|myBattlefield) moveTo(graveyard) notatarget(forest|myBattlefield) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. -mana={1}{G} -type=Creature -subtype=Plant Elemental -power=3 -toughness=4 -[/card] -[card] -name=Plasma Elemental -abilities=unblockable -text=Plasma Elemental is unblockable. -mana={5}{U} -type=Creature -subtype=Elemental -power=4 -toughness=1 -[/card] -[card] -name=Plateau -type=Land -subtype=Mountain Plains -[/card] -[card] -name=Plated Crusher -abilities=opponentshroud,trample -text=Trample, hexproof -mana={4}{G}{G}{G} -type=Creature -subtype=Beast -power=7 -toughness=6 -[/card] -[card] -name=Plated Geopede -abilities=first strike -auto=@movedTo(land|myBattlefield):2/2 ueot -text=First strike -- Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. -mana={1}{R} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Plated Rootwalla -auto={2}{G}:3/3 limit:1 -text={2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn. -mana={4}{G} -type=Creature -subtype=Lizard -power=3 -toughness=3 -[/card] -[card] -name=Plated Seastrider -mana={U}{U} -type=Creature -subtype=Beast -power=1 -toughness=4 -[/card] -[card] -name=Plated Slagwurm -abilities=opponentshroud -text=Plated Slagwurm can't be the target of spells or abilities your opponents control. -mana={4}{G}{G}{G} -type=Creature -subtype=Wurm -power=8 -toughness=8 -[/card] -[card] -name=Plated Sliver -auto=lord(sliver) 0/1 -text=All Sliver creatures get +0/+1. -mana={W} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Plated Spider -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={4}{G} -type=Creature -subtype=Spider -power=4 -toughness=4 -[/card] -[card] -name=Plated Wurm -mana={4}{G} -type=Creature -subtype=Wurm -power=4 -toughness=5 -[/card] -[card] -name=Platinum Angel -abilities=flying,cantlose -text=Flying -- You can't lose the game and your opponents can't win the game. -mana={7} -type=Artifact Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Platinum Emperion -abilities=cantchangelife -mana={8} -type=Artifact Creature -subtype=Golem -power=8 -toughness=8 -text=Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.) -[/card] -[card] -name=Plaxcaster Frogling -auto=counter(1/1,3) -auto={2}:shroud target(creature[counter{1/1.1}]) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={1}{G}{U} -type=Creature -subtype=Frog Mutant -power=0 -toughness=0 -[/card] -[card] -name=Plaxmanta -abilities=flash -auto=all(creature|myBattlefield) shroud ueot -auto=ifnot spent({G}) then sacrifice -text=Flash -- When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) -- When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it. -mana={1}{U} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Plea for Guidance -aicode=activate target(enchantment|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(enchantment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library. -mana={5}{W} -type=Sorcery -[/card] -[card] -name=Pledge of Loyalty -abilities=auraward -target=creature -auto=aslongas(*[red]|mybattlefield) protection from red -auto=aslongas(*[green]|mybattlefield) protection from green -auto=aslongas(*[blue]|mybattlefield) protection from blue -auto=aslongas(*[black]|mybattlefield) protection from black -auto=aslongas(*[white]|mybattlefield) protection from white -text=Enchant creature -- Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Plover Knights -abilities=flying,first strike -text=Flying, first strike -mana={3}{W}{W} -type=Creature -subtype=Kithkin Knight -power=3 -toughness=3 -[/card] -[card] -name=Plow Under -target=<2>land -auto=moveTo(ownerlibrary) -text=Put two target lands on top of their owners' libraries. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Plumes of Peace -target=creature -auto=doesnotuntap -autohand={W}{U}:tap target(creature) limit:1 myUpkeepOnly -text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Forecast - {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.) -mana={1}{W}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Plumeveil -abilities=flash,flying,defender -text=Flash -- Defender, flying -mana={WU}{WU}{WU} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Plummet -target=creature[flying] -auto=destroy -text=Destroy target creature with flying. -mana={G}{1} -type=Instant -[/card] -[card] -name=Plunder -auto=target(*[land;artifact]) destroy -text=Destroy target artifact or land. -- Suspend 4 - {1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={4}{R} -suspend(4)={1}{r} -type=Sorcery -[/card] -[card] -name=Poison Arrow -target=creature[-black] -auto=destroy -auto=life:3 controller -text=Destroy target nonblack creature. You gain 3 life. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Poison the Well -target=Land -auto=Damage:2 targetController -auto=destroy -text=Destroy target land. Poison the Well deals 2 damage to that land's controller. -mana={2}{BR}{BR} -type=Sorcery -[/card] -[card] -name=Poisonbelly Ogre -auto=@movedTo(other creature|myBattlefield):life:-1 controller -auto=@movedTo(other creature|opponentBattlefield):life:-1 opponent -text=Whenever another creature enters the battlefield, its controller loses 1 life. -mana={4}{B} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Polar Kraken -abilities=trample -auto=tap(noevent) -auto=cumulativeupcost[{S(land|myBattlefield)}] sacrifice -text=Trample -- Polar Kraken enters the battlefield tapped. -- Cumulative upkeep - Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={8}{U}{U}{U} -type=Creature -subtype=Kraken -power=11 -toughness=11 -[/card] -[card] -name=Polis Crusher -abilities=Trample -auto=protection from(enchantment) -auto=this(cantargetcard(*[-monstrous]) {4}{R}{G}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[@combatdamaged(player) source(this[monstrous]):destroy target(enchantment|opponentbattlefield)])) forever -text=Trample, protection from enchantments -- {4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls. -mana={2}{R}{G} -type=Creature -subtype=Cyclops -power=4 -toughness=4 -[/card] -[card] -name=Pollenbright Wings -target=creature -auto=flying -auto=@combatdamaged(player) from(mytgt):token(Saproling,Creature Saproling,1/1,green)*thatmuch -text=Enchant creature -- Enchanted creature has flying. -- Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield. -mana={4}{G}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Polluted Bonds -auto=@movedTo(land|opponentBattlefield):life:-2 opponent -auto=@movedTo(land|opponentBattlefield):life:2 controller -text=Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Polluted Dead -auto=@movedTo(this|graveyard) from(battlefield):destroy target(land) -text=When Polluted Dead dies, destroy target land. -mana={4}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Polluted Delta -#aicode=activate moveTo(myBattlefield) target(*[island;swamp]|myLibrary) -auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;swamp]|myLibrary) -#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;swamp]|reveal) moveto(ownerlibrary) #and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) #moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Polluted Mire -auto=tap(noevent) -auto={T}:Add{B} -autohand=__CYCLING__({2}) -text=Polluted Mire enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Polymorph -target=creature -auto=bury -auto=transforms((,newability[Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone target(creature|myreveal) moveto(mybattlefield) and!( all(*|myreveal) bottomoflibrary )! optiononeend optiontwo all(*|myreveal) bottomoflibrary optiontwoend revealend])) oneshot -text=Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Ponder -aicode=activate choice bottomoflibrary all(*[zpos<=3]|mylibrary) && choice draw:1 -auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend afterrevealed transforms((,newability[choice shuffle && draw:1],newability[choice name(Cancel) draw:1])) oneshot afterrevealedend revealend -text=Look at the top three cards of your library, then put them back in any order. You may shuffle your library. -- Draw a card. -mana={U} -type=Sorcery -[/card] -[card] -name=Pongify -target=creature -auto=bury && token(Ape,creature,3/3,green) targetcontroller -text=Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield. -mana={U} -type=Instant -[/card] -[card] -name=Pontiff of Blight -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -auto=lord(other creature|mybattlefield) transforms((,newability[@movedto(*|mystack):pay[[{WB}]] life:-1 opponent && life:1 controller])) -text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.) -mana={4}{B}{B} -type=Creature -subtype=Zombie Cleric -power=2 -toughness=7 -[/card] -[card] -name=Ponyback Brigade -auto=token(Goblin,Creature Goblin,1/1,red) *3 -facedown={3} -autofacedown={2}{R}{W}{B}:morph -autofaceup=token(Goblin,Creature Goblin,1/1,red) *3 -text=When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield. -- Morph {2}{R}{W}{B}: (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{R}{W}{B} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Pooling Venom -target=land -auto=@tapped(mytgt):life:-2 targetController -auto={3}{B}:destroy -text=Enchant land -- Whenever enchanted land becomes tapped, its controller loses 2 life. -- {3}{B}: Destroy enchanted land. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Porcelain Legionnaire -abilities=first strike -text=({p(W)} may be paid for with either {W} or 2 life.) -- First strike -color=white -mana={2}{p(W)} -type=Artifact Creature -subtype=Soldier -power=3 -toughness=1 -[/card] -[card] -name=Pore Over the Pages -auto=draw:3 controller -auto=untap target(land|mybattlefield) -auto=ability$!reject target(*|myhand)!$ controller -text=Draw three cards, untap up to two lands, then discard a card. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Porphyry Nodes -auto=@each my upkeep:bury notatarget(creature[power=power:lowest:creature:battlefield]) -text=At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. -- When there are no creatures on the battlefield, sacrifice Porphyry Nodes. -mana={W} -type=Enchantment -[/card] -[card] -name=Port Inspector -aicode=name(look) activate name(look) target(*|opponenthand) donothing -auto=@combat(blocked,turnlimited) source(this):name(look) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -text=Whenever Port Inspector becomes blocked, you may look at defending player's hand. -mana={1}{U} -type=Creature -subtype=Human -power=1 -toughness=2 -[/card] -[card] -name=Port Town -auto=aslongas(island,plains|myhand) tap(noevent) <1 -auto={T}:add{W} -auto={T}:add{U} -text=As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Portcullis -auto=@movedTo(creature|battlefield) restriction{type(creature|battlefield)~morethan~2}:all(trigger[to]) (blink)forsrc -text=Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Portent of Betrayal -target=creature -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Portent -target=player -aicode=activate moveto(ownerlibrary) target(*[zpos<=3]|targetedpersonslibrary) -auto=name(look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed may shuffle targetedplayer afterrevealedend revealend -auto=@next upkeep:draw:1 controller -text=Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. -- Draw a card at the beginning of the next turn's upkeep. -mana={U} -type=Sorcery -[/card] -[card] -name=Possessed Aven -abilities=flying -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) transforms((,black)) >6 -auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[blue]) >6 -text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature." -mana={2}{U}{U} -type=Creature -subtype=Bird Soldier Horror -power=3 -toughness=3 -[/card] -[card] -name=Possessed Barbarian -abilities=first strike -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) transforms((,black)) >6 -auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[red]) >6 -text=First strike -- Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." -mana={2}{R}{R} -type=Creature -subtype=Human Barbarian Horror -power=3 -toughness=3 -[/card] -[card] -name=Possessed Centaur -abilities=trample -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) transforms((,black)) >6 -auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[green]) >6 -text=Trample -- Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature." -mana={2}{G}{G} -type=Creature -subtype=Centaur Horror -power=3 -toughness=3 -[/card] -[card] -name=Possessed Nomad -abilities=vigilance -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) transforms((,black)) >6 -auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[white]) >6 -text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." -mana={2}{W}{W} -type=Creature -subtype=Human Nomad Horror -power=3 -toughness=3 -[/card] -[card] -name=Possessed Portal -auto=replacedraw ability$!name(skip draw) donothing!$ controller -auto=opponentreplacedraw ability$!name(skip draw) donothing!$ opponent -auto=@each end:ability$!choice sacrifice notatarget(*|mybattlefield) _ if type(*|mybattlefield)~morethan~0 then if type(*|myhand)~morethan~0 then choice reject notatarget(*|myhand)!$ controller && ability$!choice sacrifice notatarget(*|mybattlefield) _ if type(*|mybattlefield)~morethan~0 then if type(*|myhand)~morethan~0 then choice reject notatarget(*|myhand)!$ opponent -text=If a player would draw a card, that player skips that draw instead. -- At the beginning of each end step, each player sacrifices a permanent unless he or she discards a card. -mana={8} -type=Artifact -[/card] -[card] -name=Possessed Skaab -auto=moveto(myhand) target(*[instant;sorcery]|mygraveyard) -auto=@movedto(this|graveyard) from(battlefield):moveto(exile) -text=When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. -- If Possessed Skaab would die, exile it instead. -mana={3}{U}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Poultice Sliver -auto=lord(sliver) {2}{T}:regenerate target(sliver) -text=All Slivers have "{2}, {T}: Regenerate target Sliver." -mana={2}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Pouncing Jaguar -auto=upcost[{G};next upkeep] sacrifice -text=Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={G} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Pouncing Kavu -abilities=first strike -kicker={2}{R} -auto=kicker counter(1/1,2) -auto=kicker haste -text=Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) -- First strike -- If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste. -mana={1}{R} -type=Creature -subtype=Kavu -power=1 -toughness=1 -[/card] -[card] -name=Pouncing Wurm -kicker={2}{G} -auto=kicker haste -auto=kicker counter(1/1,3) -text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste. -mana={3}{G} -type=Creature -subtype=Wurm -power=3 -toughness=3 -[/card] -[card] -name=Powder Keg -auto=@each my upkeep:may counter(0/0,1,Fuse) -auto=this(counter{0/0.1.Fuse}<1) {T}{S}:destroy all(*[artifact;creature;manacost=0]) -auto=this(counter{0/0.1.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=1]) -auto=this(counter{0/0.2.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=2]) -auto=this(counter{0/0.3.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=3]) -auto=this(counter{0/0.4.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=4]) -auto=this(counter{0/0.5.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=5]) -auto=this(counter{0/0.6.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=6]) -auto=this(counter{0/0.7.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=7]) -auto=this(counter{0/0.8.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=8]) -auto=this(counter{0/0.9.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=9]) -auto=this(counter{0/0.10.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=10]) -auto=this(counter{0/0.11.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=11]) -auto=this(counter{0/0.12.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=12]) -auto=this(counter{0/0.13.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=13]) -auto=this(counter{0/0.14.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=14]) -auto=this(counter{0/0.15.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=15]) -auto=this(counter{0/0.16.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=16]) -text=At the beginning of your upkeep, you may put a fuse counter on Powder Keg. -- {T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg. -mana={2} -type=Artifact -[/card] -[card] -name=Power Armor -auto={3}{T}:target(creature) transforms((,newability[aslongas(plains|mybattlefield) 1/1 ueot],newability[aslongas(island|mybattlefield) 1/1 ueot],newability[aslongas(swamp|mybattlefield) 1/1 ueot],newability[aslongas(mountain|mybattlefield) 1/1 ueot],newability[aslongas(forest|mybattlefield) 1/1 ueot])) ueot -text=Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. -mana={4} -type=Artifact -[/card] -[card] -name=Power Leak -target=enchantment -alias=1215 -text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Power Matrix -auto={T}:1/1 && flying && first strike && trample target(creature) -text={T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. -mana={4} -type=Artifact -[/card] -[card] -name=Power of Fire -target=creature -auto=teach(creature) {T}:damage:1 target(creature,player) -text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Power Taint -target=enchantment -auto=teach(creature) upcost[{2}] life:-2 controller -autohand=__CYCLING__({2}) -text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays {2}. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Powerstone Minefield -auto=@combat(attacking) source(creature):all(trigger[to]) damage:2 -auto=@combat(blocking) source(creature):all(trigger[to]) damage:2 -text=Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. -mana={2}{R}{W} -type=Enchantment -[/card] -[card] -name=Pradesh Gypsies -auto={1}{G}{T}:-2/0 target(creature) -text={1}{G}, {T}: Target creature gets -2/-0 until end of turn. -mana={2}{G} -type=Creature -subtype=Human Nomad -power=1 -toughness=1 -[/card] -[card] -name=Praetor's Counsel -auto=moveTo(exile) -auto=moveTo(myhand) all(*|mygraveyard) -autoexile=lord(*|myBattlefield) nomaxhand -text=Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game. -mana={5}{G}{G}{G} -type=Sorcery -[/card] -[card] -name=Prahv, Spires of Order -auto={T}:add{1} -auto={4}{W}{U}{T}:name(prevent damage) notatarget(*|battlefield,stack,hand,graveyard) transforms((,newability[preventalldamage from(this)])) ueot -text={T}: Add {1} to your mana pool. -- {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn. -type=Land -[/card] -[card] -name=Prairie Stream -auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) -text=({T}: Add {W} or {U} to your mana pool.) -- Prairie Stream enters the battlefield tapped unless you control two or more basic lands. -type=Land -subtype=Plains Island -[/card] -[card] -name=Prakhata Club Security -mana={3}{B} -type=Creature -subtype=Aetherborn Warrior -power=3 -toughness=4 -[/card] -[card] -name=Prakhata Pillar-Bug -auto={B}:lifelink -text={B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) -mana={3} -type=Artifact Creature -subtype=Insect -power=2 -toughness=3 -[/card] -[card] -name=Precinct Captain -auto=@combatdamaged(player) from(this):token(Soldier,Creature Soldier,1/1,white) -abilities=first strike -text=First strike -- Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Precise Strike -target=creature -auto=1/0 ueot -auto=first strike ueot -text=Target creature gets +1/+0 and gains first strike until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Precognition -aicode=activate choice bottomoflibrary all(*[zpos=1]|targetedpersonslibrary) -auto=@each my upkeep:may target(opponent) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. -mana={4}{U} -type=Enchantment -[/card] -[card] -name=Predator Dragon -abilities=flying,haste -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) -text=Flying, haste -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -mana={3}{R}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Predator Ooze -abilities=indestructible -auto=@combat(attacking) source(this):counter(1/1,1) -auto=@vampired(creature) from(this):counter(1/1,1) all(this) -text=Predator Ooze is indestructible. -- Whenever Predator Ooze attacks, put a +1/+1 counter on it. -- Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze -mana={G}{G}{G} -type=Creature -subtype=Ooze -power=1 -toughness=1 -[/card] -[card] -name=Predator, Flagship -auto={2}:flying target(creature) -auto={5}{T}:destroy target(creature[flying]) -text={2}: Target creature gains flying until end of turn. -- {5}, {T}: Destroy target creature with flying. -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Predator's Gambit -target=creature -auto=2/1 -auto=teach(creature) transforms((,newability[aslongas(other creature|myBattlefield) intimidate <1])) -text=Enchant creature -- Enchanted creature gets +2/+1. -- Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Predator's Howl -auto=ifnot morbid then token(Wolf,Creature Wolf,2/2,green) -auto=if morbid then token(Wolf,Creature Wolf,2/2,green)*3 -text=Put a 2/2 green Wolf creature token onto the battlefield. -- Morbid -- Put three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn. -mana={3}{G} -type=Instant -[/card] -[card] -name=Predator's Rapport -target=creature|mybattlefield -auto=life:power controller && life:toughness controller -text=Choose target creature you control. You gain life equal to that creature's power plus its toughness. -mana={2}{G} -type=Instant -[/card] -[card] -name=Predator's Strike -target=creature -auto=trample -auto=3/3 -text=Target creature gets +3/+3 and gains trample until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Predatory Advantage -auto=@each opponent endofturn restriction{thisturn(creature|opponentstack)~lessthan~1}:token(Lizard,Creature Lizard,2/2,green) controller -text=At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield. -mana={3}{R}{G} -type=Enchantment -[/card] -[card] -name=Predatory Hunger -target=creature -auto=@movedTo(creature|opponentstack):counter(1/1,1) -text=Enchant creature -- Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Predatory Nightstalker -auto=may target(opponent) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer -text=When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. -mana={3}{B}{B} -type=Creature -subtype=Nightstalker -power=3 -toughness=2 -[/card] -[card] -name=Predatory Rampage -auto=all(creature|mybattlefield) 3/3 ueot -auto=all(creature|opponentbattlefield) mustblock ueot -text=Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Predatory Sliver -auto=lord(sliver|mybattlefield) 1/1 -text=All Sliver creatures you control get +1/+1. -mana={1}{G} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Predatory Urge -target=creature -auto=transforms((,newability[{T}:target(creature) dynamicability])) -text=Enchant creature -- Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature." -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Preeminent Captain -abilities=First Strike -auto=@combat(attacking) source(this):target(creature[soldier]|myhand) ninjutsu -text=Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking. -mana={2}{W} -type=Creature -subtype=Kithkin Soldier -power=2 -toughness=2 -[/card] -[card] -name=Preemptive Strike -target=creature|stack -auto=fizzle -text=Counter target creature spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Preordain -aicode=activate draw:1 -auto=name(Scry) reveal:2 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend -text=Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={U} -type=Sorcery -[/card] -[card] -name=Prescient Chimera -abilities=flying -auto=@movedTo(instant,sorcery|mystack):scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Flying -- Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={3}{U}{U} -type=Creature -subtype=Chimera -power=3 -toughness=4 -[/card] -[card] -name=Presence of Gond -target=creature -auto=teach(creature) {T}:token(Elf Warrior, Creature Elf Warrior,1/1,green) -text=Enchant creature -- Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield." -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Presence of the Master -auto=@movedTo(enchantment|stack):choice fizzle all(enchantment|stack) -text=Whenever a player casts an enchantment spell, counter it. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Presence of the Wise -auto=life:twicetype:*:myhand controller -text=You gain 2 life for each card in your hand. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Press for Answers -target=creature -auto=freeze -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Tap target creature. It doesn't untap during its controller's next untap step. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Press into Service -target=creature|battlefield -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -auto=target(creature|battlefield) counter(1/1,1) -text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Press the Advantage -target=creature|battlefield -auto=2/2 ueot -auto=trample ueot -text=Up to two target creatures each get +2/+2 and gain trample until end of turn. -mana={2}{G}{G} -type=Instant -[/card] -[card] -name=Pressure Point -target=creature -auto=tap -auto=draw:1 controller -text=Tap target creature. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Pretender's Claim -target=creature -auto=@combat(blocked,turnlimited) source(mytgt):tap all(land|opponentbattlefield) -text=Enchant creature -- Whenever enchanted creature becomes blocked, tap all lands defending player controls. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Prey Upon -target=creature|mybattlefield -auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot -restriction=type(creature|opponentbattlefield)~morethan~0 -text=Target creature you control fights target creature you don't control. -mana={G} -type=Sorcery -[/card] -[card] -name=Prey's Vengeance -target=creature -auto=2/2 -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Target creature gets +2/+2 until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={G} -type=Instant -[/card] -[card] -name=Preyseizer Dragon -abilities=flying -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) -auto=@combat(attacking) source(this):target(creature,player) dynamicability -text=Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the number of +1/+1 counters on Preyseizer Dragon. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Price of Glory -auto=lord(land) transforms((,newability[@tappedformana(this) restriction{opponentturnonly}:destroy])) -text=Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Price of Knowledge -abilities=nomaxhand,oppnomaxhand -auto=@each opponent upkeep:damage:type:*:opponenthand opponent -text=Players have no maximum hand size. -- At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand. -mana={6}{B} -type=Enchantment -[/card] -[card] -name=Price of Progress -auto=damage:twicetype:land[-basic]:mybattlefield controller -auto=damage:twicetype:land[-basic]:opponentbattlefield opponent -text=Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. -mana={1}{R} -type=Instant -[/card] -[card] -name=Prickleboar -auto=this(variable{controllerturn}) 2/0 -auto=this(variable{controllerturn}) first strike -text=As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) -mana={4}{R} -type=Creature -subtype=Boar -power=3 -toughness=3 -[/card] -[card] -name=Prickly Boggart -abilities=fear -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -mana={B} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Pride Guardian -abilities=defender -auto=@combat(blocking) source(this):life:3 controller -text=Defender -- Whenever Pride Guardian blocks, you gain 3 life. -mana={W} -type=Creature -subtype=Cat Monk -power=0 -toughness=3 -[/card] -[card] -name=Pride of Lions -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) -text=You may have Pride of Lions assign its combat damage as though it weren't blocked. -mana={3}{G}{G} -type=Creature -subtype=Cat -power=4 -toughness=4 -[/card] -[card] -name=Pride of the Clouds -abilities=flying -auto=foreach(other creature[flying]) 1/1 -autohand={2}{W}{U}:token(Bird,Creature Bird,1/1,bluewhite, flying) limit:1 myUpkeepOnly -text=Flying -- Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield. -- Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.) -mana={W}{U} -type=Creature -subtype=Elemental Cat -power=1 -toughness=1 -[/card] -[card] -name=Priest of Gix -auto=add{B}{B}{B} -text=When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool. -mana={2}{B} -type=Creature -subtype=Human Cleric Minion -power=2 -toughness=1 -[/card] -[card] -name=Priest of Iroas -auto={3}{W}{S}:destroy target(other enchantment) -text={3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment. -mana={R} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Priest of the Blood Rite -auto=choice token(Demon,Creature Demon,5/5,flying,black) controller -auto=@each my upkeep:life:-2 controller -text=When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield. -- At the beginning of your upkeep, you lose 2 life. -mana={3}{B}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Priest of Titania -auto={T}:foreach(elf) add{G} -text={T}: Add {G} to your mana pool for each Elf on the battlefield. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Priest of Urabrask -auto=Add{R}{R}{R} -text=When Priest of Urabrask enters the battlefield, add {R}{R}{R} to your mana pool. -mana={2}{R} -type=Creature -subtype=Human Cleric -power=2 -toughness=1 -[/card] -[card] -name=Priest of Yawgmoth -auto={S(artifact|mybattlefield)}{T}:name(add mana) thisforeach(variable{storedmanacost}) add{B} -text={T}, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost. -mana={1}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Priests of Norn -abilities=infect,vigilance -text=Vigilance -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -mana={2}{W} -type=Creature -subtype=Cleric -power=1 -toughness=4 -[/card] -[card] -name=Primal Bellow -target=creature -auto=foreach(forest|myBattlefield) 1/1 -text=Target creature gets +1/+1 until end of turn for each Forest you control. -mana={G} -type=Instant -[/card] -[card] -name=Primal Boost -target=creature -auto=4/4 -autohand={2}{G}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may 1/1 target(creature) ueot -text=Target creature gets +4/+4 until end of turn. -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Primal Clay -auto=choice name(enter as 3/3) transforms((,setpower=3,settoughness=3)) forever -auto=choice name(enter as 2/2 fly) transforms((,newability[flying],setpower=2,settoughness=2)) forever -auto=choice name(enter as a wall) transforms((Wall,newability[defender],setpower=1,settoughness=6)) forever -text=As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. -mana={4} -type=Artifact Creature -subtype=Shapeshifter -power=* -toughness=* -[/card] -[card] -name=Primal Cocoon -target=creature -auto=@each my upkeep:counter(1/1,1) -auto=@combat(attacking) source(mytgt):sacrifice all(this) -auto=@combat(blocking) source(mytgt):sacrifice all(this) -text=Enchant creature -- At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. -- When enchanted creature attacks or blocks, sacrifice Primal Cocoon. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Primal Druid -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=@movedTo(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -mana={1}{G} -type=Creature -subtype=Human Druid -power=0 -toughness=3 -[/card] -[card] -name=Primal Forcemage -auto=@movedto(creature|myBattlefield):all(trigger) 3/3 ueot -text=Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. -mana={2}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Primal Frenzy -target=Creature -auto=trample -text=Enchant creature -- Enchanted creature has trample. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Primal Growth -aicode=activate transforms((,newability[ifnot paid(alternative) then target(land[basic]|mylibrary) moveto(mybattlefield)],newability[if paid(alternative) then target(<2>land[basic]|mylibrary) moveto(mybattlefield)])) ueot -auto=ifnot paid(alternative) then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=if paid(alternative) then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Kicker - Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) -- Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library. -mana={2}{G} -other={2}{G}{S(creature|mybattlefield)} name(Pay Kicker) -type=Sorcery -[/card] -[card] -name=Primal Huntbeast -abilities=opponentshroud -text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -mana={3}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Primal Order -auto=@each my upkeep:damage:type:land[-basic]:mybattlefield controller -auto=@each opponent upkeep:damage:type:land[-basic]:opponentbattlefield opponent -text=At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Primal Plasma -auto=choice name(becomes 3/3) transforms((,setpower=3,settoughness=3)) forever -auto=choice name(becomes 2/2 flyer) transforms((,setpower=2,settoughness=2,flying)) forever -auto=choice name(becomes 1/6 defender) transforms((,setpower=1,settoughness=6,defender)) forever -text=As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. -mana={3}{U} -type=Creature -subtype=Elemental Shapeshifter -power=* -toughness=* -[/card] -[card] -name=Primal Rage -auto=lord(creature|myBattlefield) trample -text=Creatures you control have trample. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Primal Surge -auto=reveal:1 optionone name(may put in play) target(*[-instant;-sorcery]|reveal) moveto(myexile) and!(moveto(ownerbattlefield))! forever optiononeend optiontwo all(*|reveal) moveto(myexile) optiontwoend repeat revealend -text=Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process. -mana={8}{G}{G} -type=Sorcery -[/card] -[card] -name=Primal Visitation -target=creature -auto=3/3 -auto=haste -text=Enchant creature -- Enchanted creature gets +3/+3 and has haste. -mana={3}{R}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Primalcrux -abilities=trample -anyzone=type:manag:mybattlefield/type:manag:mybattlefield cdaactive -text=Trample -- Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. -mana={G}{G}{G}{G}{G}{G} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Prime Speaker Zegana -auto=counter(1/1,otherpower:highest:creature:mybattlefield) && draw:power -text=Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. -- When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. -mana={2}{G}{G}{U}{U} -type=Legendary Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Primeval Bounty -auto=@movedTo(creature|mystack):token(Beast,Creature Beast,3/3,green) controller -auto=@movedTo(*[-creature]|mystack):counter(1/1,3) target(creature|mybattlefield) -auto=@movedTo(land|myBattlefield):life:3 controller -text=Enchantment. -- Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield. -- Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. -- Whenever a land enters the battlefield under your control, you gain 3 life. -mana={5}{G} -type=Enchantment -[/card] -[card] -name=Primeval Force -auto=aslongas(forest|mybattlefield) choice name(sacrifice forests) target(<3>forest|mybattlefield) sacrifice oneshot >2 -auto=choice name(sacrifice this) sacrifice all(this) -text=When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. -mana={2}{G}{G}{G} -type=Creature -subtype=Elemental -power=8 -toughness=8 -[/card] -[card] -name=Primeval Light -target=player -auto=destroy all(enchantment|targetedpersonsbattlefield) -text=Destroy all enchantments target player controls. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Primeval Protector -anyzone=foreach(creature|opponentbattlefield) changecost(colorless:-1) forcedalive -auto=counter(1/1,1) all(other creature|mybattlefield) -text=Primeval Protector costs {1} less to cast for each creature your opponents control. -- When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control. -mana={10}{G} -type=Creature -subtype=Avatar -power=10 -toughness=10 -[/card] -[card] -name=Primeval Shambler -auto={B}:1/1 -text={B}: Primeval Shambler gets +1/+1 until end of turn. -mana={4}{B} -type=Creature -subtype=Horror Mercenary -power=3 -toughness=3 -[/card] -[card] -name=Primeval Titan -abilities=trample -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=@combat(attacking) source(this):name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Trample -- Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. -mana={4}{G}{G} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Primoc Escapee -abilities=flying -autohand=__CYCLING__({2}) -text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={6}{U} -type=Creature -subtype=Bird Beast -power=4 -toughness=4 -[/card] -[card] -name=Primordial Hydra -auto=counter(1/1,X) -auto=@each my upkeep:thisforeach(counter{1/1.1}) counter(1/1,1) -auto=this(counter{1/1.10}) trample -text=Primordial Hydra enters the battlefield with X +1/+1 counters on it. -- At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. -- Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. -mana={X}{G}{G} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Primordial Sage -auto=@movedTo(creature|mystack):may draw:1 -text=Whenever you cast a creature spell, you may draw a card. -mana={4}{G}{G} -type=Creature -subtype=Spirit -power=4 -toughness=5 -[/card] -[card] -name=Princess Lucrezia -auto={T}:Add{U} -text={T}: Add {U} to your mana pool. -mana={3}{U}{U}{B} -type=Legendary Creature -subtype=Human Wizard -power=5 -toughness=4 -[/card] -[card] -name=Prism Array -auto=counter(0/0,converge,crystal) -auto={c(0/0,-1,crystal)}:tap target(creature) -auto={W}{U}{B}{R}{G}:scry:3 scrycore delayed dontshow donothing scrycoreend scryend -text=Converge -- Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it. -- Remove a crystal counter from Prism Array: Tap target creature. -- {W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={4}{U} -type=Enchantment -[/card] -[card] -name=Prism Ring -auto=activatechooseacolor transforms((,newability[@movedto(*[chosencolor]|mystack):life:1 controller])) forever activatechooseend -text=As Prism Ring enters the battlefield, choose a color. -- Whenever you cast a spell of the chosen color, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Prismatic Boon -target=creature -auto=choice name(white) protection from white -auto=choice name(blue) protection from blue -auto=choice name(black) protection from black -auto=choice name(red) protection from red -auto=choice name(green) protection from green -text=X target creatures gain protection from the color of your choice until end of turn. -mana={X}{W}{U} -type=Instant -[/card] -[card] -name=Prismatic Geoscope -auto=tap(noevent) -auto={T}:name(add mana) thisforeach(variable{pbasiclandtypes}>0) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller -text=Prismatic Geoscope enters the battlefield tapped. -- Domain -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of basic land types among lands you control. -mana={5} -type=Artifact -[/card] -[card] -name=Prismatic Lace -target=* -auto=choice name(white) becomes(,white) forever -auto=choice name(blue) becomes(,blue) forever -auto=choice name(black) becomes(,black) forever -auto=choice name(red) becomes(,red) forever -auto=choice name(green) becomes(,green) forever -auto=choice name(white & blue) becomes(,white,blue) forever -auto=choice name(blue & black) becomes(,black,blue) forever -auto=choice name(black & red) becomes(,black,red) forever -auto=choice name(red & green) becomes(,red,green) forever -auto=choice name(green & white) becomes(,white,green) forever -auto=choice name(white & black) becomes(,white,black) forever -auto=choice name(blue & red) becomes(,red,blue) forever -auto=choice name(black & green) becomes(,black,green) forever -auto=choice name(red & white) becomes(,white,red) forever -auto=choice name(green & blue) becomes(,green,blue) forever -auto=choice name(green & white & blue) becomes(,green,white,blue) forever -auto=choice name(white & blue & black) becomes(,black,white,blue) forever -auto=choice name(blue & black & red) becomes(,black,red,blue) forever -auto=choice name(black & red & green) becomes(,green,black,red) forever -auto=choice name(red & green & white) becomes(,green,white,red) forever -auto=choice name(white & black & green) becomes(,green,white,black) forever -auto=choice name(blue & red & white) becomes(,red,white,blue) forever -auto=choice name(black & green & blue) becomes(,green,black,blue) forever -auto=choice name(red & white & black) becomes(,black,white,red) forever -auto=choice name(green & blue & red) becomes(,green,red,blue) forever -auto=choice name(green & red & blue & black) becomes(,green,red,blue,black) forever -auto=choice name(green & red & blue & white) becomes(,green,red,blue,white) forever -auto=choice name(white & blue & black & red) becomes(,white,red,blue,black) forever -auto=choice name(white & blue & black & green) becomes(,white,green,blue,black) forever -auto=choice name(all colors) becomes(,white,red,blue,black,green) forever -text=Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.) -mana={U} -type=Instant -[/card] -[card] -name=Prismatic Lens -auto={T}:Add{1} -auto={1}{T}:Add{G} -auto={1}{T}:Add{R} -auto={1}{T}:Add{B} -auto={1}{T}:Add{U} -auto={1}{T}:Add{W} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Prismatic Omen -auto=lord(land|myBattlefield) transforms((plains forest mountain swamp island,newability[{t}:add{w}],newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{b}],newability[{t}:add{u}])) -text=Lands you control are every basic land type in addition to their other types. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Prismatic Strands -auto=chooseacolor preventAllDamage from(*[chosencolor]) chooseend -flashback={T(creature[white]|mybattlefield)} -text=Prevent all damage that sources of the color of your choice would deal this turn. -- Flashback - Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Prismatic Ward -target=creature -auto=choice name(white) teach(creature) preventalldamage to(this) from(*[white]|battlefield,stack) -auto=choice name(blue) teach(creature) preventalldamage to(this) from(*[blue]|battlefield,stack) -auto=choice name(black) teach(creature) preventalldamage to(this) from(*[black]|battlefield,stack) -auto=choice name(red) teach(creature) preventalldamage to(this) from(*[red]|battlefield,stack) -auto=choice name(green) teach(creature) preventalldamage to(this) from(*[green]|battlefield,stack) -text=Enchant creature -- As Prismatic Ward enters the battlefield, choose a color. -- Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Prismwake Merrow -abilities=flash -auto=ability$!name(choose color/s) choice name(white) target(*) becomes(,white) ueot _ choice name(blue) target(*) becomes(,blue) ueot _ choice name(black) target(*) becomes(,black) ueot _ choice name(red) target(*) becomes(,red) ueot _ choice name(green) target(*) becomes(,green) ueot _ choice name(white & blue) target(*) becomes(,white,blue) ueot _ choice name(blue & black) target(*) becomes(,black,blue) ueot _ choice name(black & red) target(*) becomes(,black,red) ueot _ choice name(red & green) target(*) becomes(,red,green) ueot _ choice name(green & white) target(*) becomes(,white,green) ueot _ choice name(white & black) target(*) becomes(,white,black) ueot _ choice name(blue & red) target(*) becomes(,red,blue) ueot _ choice name(black & green) target(*) becomes(,black,green) ueot _ choice name(red & white) target(*) becomes(,white,red) ueot _ choice name(green & blue) target(*) becomes(,green,blue) ueot _ choice name(green & white & blue) target(*) becomes(,green,white,blue) ueot _ choice name(white & blue & black) target(*) becomes(,black,white,blue) ueot _ choice name(blue & black & red) target(*) becomes(,black,red,blue) ueot _ choice name(black & red & green) target(*) becomes(,green,black,red) ueot _ choice name(red & green & white) target(*) becomes(,green,white,red) ueot _ choice name(white & black & green) target(*) becomes(,green,white,black) ueot _ choice name(blue & red & white) target(*) becomes(,red,white,blue) ueot _ choice name(black & green & blue) target(*) becomes(,green,black,blue) ueot _ choice name(red & white & black) target(*) becomes(,black,white,red) ueot _ choice name(green & blue & red) target(*) becomes(,green,red,blue) ueot _ choice name(green & red & blue & black) target(*) becomes(,green,red,blue,black) ueot _ choice name(green & red & blue & white) target(*) becomes(,green,red,blue,white) ueot _ choice name(white & blue & black & red) target(*) becomes(,white,red,blue,black) ueot _ choice name(white & blue & black & green) target(*) becomes(,white,green,blue,black) ueot _ choice name(all colors) target(*) becomes(,white,red,blue,black,green) ueot!$ controller -text=Flash -- When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=1 -[/card] -[card] -name=Prison Barricade -abilities=defender -kicker={1}{W} -auto=kicker counter(1/1,1) -auto=kicker canattack -text=Defender (This creature can't attack.) -- Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender." -mana={1}{W} -type=Creature -subtype=Wall -power=1 -toughness=3 -[/card] -[card] -name=Prison Term -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=noactivatedability -auto=@movedto(creature|opponentbattlefield):may all(trigger[to]) retarget -text=Enchant creature -- Enchanted creature can't attack or block and its activated abilities can't be activated. -- Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. -mana={1}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pristine Angel -abilities=flying -auto=this(untapped) protection from white -auto=this(untapped) protection from blue -auto=this(untapped) protection from black -auto=this(untapped) protection from red -auto=this(untapped) protection from green -auto=this(untapped) protection from(artifact) -auto=@movedTo(*|mystack):may untap -text=Flying -- As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. -- Whenever you cast a spell, you may untap Pristine Angel. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Pristine Skywise -abilities=flying -auto=@movedto(*[-creature]|mystack):activatechooseacolor protection from(*[chosencolor]) ueot activatechooseend -auto=@movedto(*[-creature]|mystack):untap -text=Flying -- Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn. -mana={4}{W}{U} -type=Creature -subtype=Dragon -power=6 -toughness=4 -[/card] -[card] -name=Pristine Talisman -auto={T}:add{1} and!( life:1 )! -text={T}: Add {1} to your mana pool.You gain 1 life. -mana={3} -type=Artifact -[/card] -[card] -name=Private Research -target=creature -auto=@each my upkeep:may counter(0/0,1,Page) all(this) -auto=@movedTo(mytgt|graveyard):draw:counter{0%0.1.Page} controller -text=Enchant creature -- At the beginning of your upkeep, you may put a page counter on Private Research. -- When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Privileged Position -auto=lord(other *|mybattlefield) opponentshroud -text=({(g/w)} can be paid with either {G} or {W}.) -- Other permanents you control can't be the targets of spells or abilities your opponents control. -mana={2}{GW}{GW}{GW} -type=Enchantment -[/card] -[card] -name=Prized Amalgam -autograveyard=@movedto(other creature|mybattlefield) from(mygraveyard) once:phaseactionmulti[endofturn once] moveto(mybattlefield) && tap(noevent) -autograveyard=@movedto(other creature|mystack) from(mygraveyard) once:phaseactionmulti[endofturn once] moveto(mybattlefield) && tap(noevent) -text=Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. -mana={1}{U}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Prized Elephant -auto=aslongas(forest|mybattlefield) 1/1 -auto={G}:trample ueot -text=Prized Elephant gets +1/+1 as long as you control a Forest. -- {G}: Prized Elephant gains trample until end of turn. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -mana={3}{W} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] -[card] -name=Prized Unicorn -abilities=lure -text=All creatures able to block Prized Unicorn do so. -mana={3}{G} -type=Creature -subtype=Unicorn -power=2 -toughness=2 -[/card] -[card] -name=Prizefighter Construct -mana={5} -type=Artifact Creature -subtype=Construct -power=6 -toughness=2 -[/card] -[card] -name=Probe -auto=ability$!draw:3 _ notatarget(<2>*|myhand) reject!$ controller -kicker={1}{B} -auto=kicker target(player) ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer -text=Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) -- Draw three cards, then discard two cards. -- If Probe was kicked, target player discards two cards. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Processor Assault -abilities=devoid -target=creature -auto=damage:5 -text=Devoid (This card has no color.) -- As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard. -- Processor Assault deals 5 damage to target creature. -mana={1}{R}{s2g(*|opponentexile)} -type=Sorcery -[/card] -[card] -name=Proclamation of Rebirth -target=creature[manacost<=1]|mygraveyard -auto=moveTo(myBattlefield) -autohand={5}{W}:moveTo(myBattlefield) target(creature[manacost<=1]|mygraveyard) limit:1 myUpkeepOnly -text=Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield. -- Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.) -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Prodigal Pyromancer -auto={T}:damage:1 target(creature,player) -text={T}: Prodigal Pyromancer deals 1 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Prodigal Sorcerer -auto={T}:damage:1 target(creature,player) -text={T}: Prodigal Sorcerer deals 1 damage to target creature or player. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Profane Memento -auto=@movedto(creature|opponentgraveyard):life:1 controller -text=Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Profane Prayers -target=creature,player -auto=damage:type:cleric:battlefield -auto=life:type:cleric:battlefield controller -text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Profound Journey -target=*[-instant;-sorcery]|mygraveyard -auto=moveto(ownerbattlefield) -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Return target permanent card from your graveyard to the battlefield. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Progenitor Mimic -auto=may copy NotATarget(creature) and!( transforms((,newability[@each my upkeep:all(this) ifnot cantargetcard(*[token]) then clone])) forever )! -text=You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature." -mana={4}{G}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=0 -[/card] -[card] -name=Progenitus -abilities=shufflelibrarydeath -auto=protection from(*) -text=Protection from everything -- If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. -mana={W}{W}{U}{U}{B}{B}{R}{R}{G}{G} -type=Legendary Creature -subtype=Hydra Avatar -power=10 -toughness=10 -[/card] -[card] -name=Prognostic Sphinx -abilities=flying -auto={D(*|myhand)}:opponentshroud && tap -auto=@combat(attacking) source(this):scry:3 scrycore delayed dontshow donothing scrycoreend scryend -text=Flying -- Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. -- Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3}{U}{U} -type=Creature -subtype=Sphinx -power=3 -toughness=5 -[/card] -[card] -name=Promise of Bunrei -auto=@movedto(graveyard) from(creature|myBattlefield):token(Spirit,Creature Spirit,1/1)*4 oneShot -auto=@movedto(graveyard) from(creature|myBattlefield):bury -text=When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Promise of Power -other={6}{B}{B}{B} name(Entwine) -auto=if paid(alternative) then draw:5 controller && life:-5 controller && token(Demon,Creature Demon,phandcount/phandcount,flying,black) -auto=ifnot paid(alternative) then ability$! choice name(draw five) draw:5 controller && life:-5 controller _ choice token(Demon,Creature Demon,phandcount/phandcount,flying,black) !$ controller -text=Choose one - You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield. -- Entwine {4} (Choose both if you pay the entwine cost.) -mana={2}{B}{B}{B} -type=Sorcery -[/card] -[card] -name=Promised Kannushi -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard) -text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) -mana={G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Propaganda -auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) -text=Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Propeller Pioneer -abilities=flying -auto=_FABRICATE_(1) -text=Flying -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) -mana={3}{W} -type=Creature -subtype=Human Artificer -power=2 -toughness=1 -[/card] -[card] -name=Proper Burial -auto=@movedTo(creature|graveyard) from(mybattlefield):all(trigger[to]) dynamicability -text=Whenever a creature you control dies, you gain life equal to that creature's toughness. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Prophecy -target=opponent -aicode=activate target(*[zpos=1]|targetedpersonslibrary) moveto(ownerlibrary) and!(if cantargetcard(land|*) then life:1 controller)! -auto=reveal:1 revealzone(targetedpersonslibrary) optionone name(put back) target(land|reveal) moveto(ownerlibrary) and!( transforms((,newability[shuffle],newability[life:1 opponent])) oneshot )! optiononeend optiontwo name(put back) target(*[-land]|reveal) moveto(ownerlibrary) and!( transforms((,newability[shuffle])) oneshot )! optiontwoend revealend -auto=@next upkeep:draw:1 controller -text=Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library. -- Draw a card at the beginning of the next turn's upkeep. -mana={W} -type=Sorcery -[/card] -[card] -name=Prophet of Distortion -auto={3}{c}:draw:1 -text=Devoid (This card has no color.) -- {3}{C}: Draw a card. ({C} represents colorless mana.) -mana={U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=2 -[/card] -[card] -name=Prophet of Kruphix -auto=@each opponent untap:untap all(creature,land|mybattlefield) -auto=lord(creature|myhand) flash -text=Untap all creatures and lands you control during each other player's untap step. -- You may cast creature cards as though they had flash. -mana={3}{G}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Prophetic Bolt -target=creature,player -auto=damage:4 -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=3]|mylibrary)])) ueot -auto=name(look) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library. -mana={3}{U}{R} -type=Instant -[/card] -[card] -name=Prophetic Flamespeaker -abilities=double strike,trample -auto=@combatdamaged(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) -text=Double strike, trample -- Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn. -mana={1}{R}{R} -type=Creature -subtype=Human Shaman -power=1 -toughness=3 -[/card] -[card] -name=Prophetic Prism -auto=draw:1 -auto={1}{T}:add{W} -auto={1}{T}:add{U} -auto={1}{T}:add{B} -auto={1}{T}:add{R} -auto={1}{T}:add{G} -text=When Prophetic Prism enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Prophetic Ravings -target=creature -auto=teach(creature) {t}{d(*|myhand)}:draw:1 -text=Enchant creature -- Enchanted creature has haste and "{T}, Discard a card: Draw a card." -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Prosperity -auto=Draw:X controller -auto=Draw:X opponent -text=Each player draws X cards. -mana={X}{U} -type=Sorcery -[/card] -[card] -name=Prossh, Skyraider of Kher -abilities=flying -auto=thisforeach(variable{manacost}>0) token(Kobolds of Kher Keep,Creature Kobold,0/1,Red) -auto={S(other creature|mybattlefield)}:1/0 ueot -text=Flying -- When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh. -- Sacrifice another creature: Prossh gets +1/+0 until end of turn. -mana={3}{B}{R}{G} -type=Legendary Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Protean Hydra -abilities=hydra -auto=counter(1/1,X) -auto=@counterremoved(1/1) from(this):phaseaction[next,once,endofturn] counter(1/1,2) all(this) -text=Protean Hydra enters the battlefield with X +1/+1 counters on it. -- If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. -- Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. -mana={X}{G} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Protective Bubble -target=creature -auto=unblockable -auto=shroud -text=Enchant creature -- Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.) -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Proteus Machine -facedown={3} -autofacedown={0}:morph -autofaceup=chooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot chooseend -text=Morph {0} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.) -mana={3} -type=Artifact Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Proteus Staff -auto={2}{u}{t}:target(creature) transforms((,newability[bottomoflibrary],newability[Reveal:1 revealzone(targetedpersonslibrary) revealuntil(creature|targetedpersonslibrary) optionone choice name(Put in play) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) oneshot assorcery -text={2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery. -mana={3} -type=Artifact -[/card] -[card] -name=Protomatter Powder -auto={4}{W}{T}{S}:moveTo(myBattlefield) target(other artifact|mygraveyard) -text={4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield. -mana={2}{U} -type=Artifact -[/card] -[card] -name=Provoke -target=creature|opponentbattlefield -auto=untap -auto=mustblock ueot -auto=draw:1 controller -text=Untap target creature you don't control. That creature blocks this turn if able. -- Draw a card. -mana={1}{G} -type=Instant -[/card] -[card] -name=Prowess of the Fair -auto=@movedTo(graveyard) from(other elf[-token]|battlefield):may token(Elf Warrior,creature elf warrior,1/1,green) -text=Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield. -mana={1}{B} -type=Tribal Enchantment -subtype=Elf -[/card] -[card] -name=Prowler's Helm -auto={2}:equip -auto=teach(creature) cantBeBlockedBy(creature[-wall]) -text=Equipped creature can't be blocked except by Walls. -- Equip {2}. -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Prowling Nightstalker -auto=cantbeblockedby(creature[-black]) -text=Prowling Nightstalker can't be blocked except by black creatures. -mana={3}{B} -type=Creature -subtype=Nightstalker -power=2 -toughness=2 -[/card] -[card] -name=Prying Questions -target=opponent -auto=life:-3 targetedplayer -auto=ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ targetedplayer -text=Target opponent loses 3 life and puts a card from his or her hand on top of his or her library. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Psionic Blast -target=creature,player -auto=damage:4 && damage:2 controller -text=Psionic Blast deals 4 damage to target creature or player and 2 damage to you. -mana={2}{U} -type=Instant -[/card] -[card] -name=Psionic Entity -auto={T}:damage:2 target(creature,player) && damage:3 all(this) -text={T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. -mana={4}{U} -type=Creature -subtype=Illusion -power=2 -toughness=2 -[/card] -[card] -name=Psionic Gift -target=creature -auto=teach(creature) {T}:damage:1 target(creature,player) -text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Psionic Sliver -auto=lord(sliver) transforms((,newability[{T}:damage:2 target(*[creature;player]) && damage:3 all(this)])) -text=All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself." -mana={4}{U} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Psychatog -auto={D(*|myhand)}:1/1 -auto={E(*|mygraveyard)}{E(*|mygraveyard)}:1/1 -text=Discard a card: Psychatog gets +1/+1 until end of turn. -- Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn. -mana={1}{U}{B} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Psychic Allergy -auto=upcost[{S(island|mybattlefield)}{S(island|mybattlefield)}] sacrifice -auto=chooseacolor transforms((,newability[@each opponent upkeep:damage:type:*[-token&chosencolor]:opponentbattlefield opponent])) chooseend -text=As Psychic Allergy enters the battlefield, choose a color. -- At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls. -- At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Psychic Barrier -target=creature|stack -auto=fizzle -auto=life:-1 targetcontroller -text=Counter target creature spell. Its controller loses 1 life. -mana={U}{U} -type=Instant -[/card] -[card] -name=Psychic Drain -auto=deplete:x target(player) -auto=life:x controller -text=Target player puts the top X cards of his or her library into his or her graveyard and you gain X life. -mana={X}{U}{B} -type=Sorcery -[/card] -[card] -name=Psychic Membrane -abilities=defender -auto=@combat(blocking) source(this):may draw:1 -text=Defender (This creature can't attack.) -- Whenever Psychic Membrane blocks, you may draw a card. -mana={2}{U} -type=Creature -subtype=Wall -power=0 -toughness=3 -[/card] -[card] -name=Psychic Overload -target=artifact,creature,enchantment,land,planeswalker -auto=tap -auto=teach(*) doesnotuntap -auto=teach(*) {D(artifact|myhand)}{D(artifact|myhand)}:untap -text=Enchant permanent -- When Psychic Overload enters the battlefield, tap enchanted permanent. -- Enchanted permanent doesn't untap during its controller's untap step. -- Enchanted permanent has "Discard two artifact cards: Untap this permanent." -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Psychic Possession -target=opponent -auto=phasealter(remove,draw,controller) -auto=@drawn(targetedplayer):may draw:1 controller -text=Enchant opponent -- Skip your draw step. -- Whenever enchanted opponent draws a card, you may draw a card. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Psychic Purge -target=creature,player -auto=damage:1 -autograveyard=while(restriction{discardbyopponent}) life:-5 opponent -autoexile=while(restriction{discardbyopponent}) life:-5 opponent -text=Psychic Purge deals 1 damage to target creature or player. -- When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. -mana={U} -type=Sorcery -[/card] -[card] -name=Psychic Spear -target=player -aicode=activate reject notatarget(*[spirit;arcane]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[spirit;arcane]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Psychic Spiral -target=player -auto=deplete:type:*:mygraveyard targetedplayer && all(*|mygraveyard) moveto(ownerlibrary) && shuffle -text=Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard. -mana={4}{U} -type=Instant -[/card] -[card] -name=Psychic Strike -target=*|stack -auto=fizzle && deplete:2 targetcontroller -text=Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard. -mana={1}{U}{B} -type=Instant -[/card] -[card] -name=Psychic Trance -auto=lord(wizard|myBattlefield) {T}:fizzle target(*|stack) -text=Until end of turn, Wizards you control gain "{T}: Counter target spell." -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Psychic Venom -target=land -auto=@tapped(mytgt):damage:2 targetController -text=Enchant land -- Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Psychic Vortex -auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice draw:counter{0%0.1.Age} controller],newability[choice sacrifice])) -auto=@each my endofturn:sacrifice notatarget(land|myBattlefield) -auto=@each my endofturn:reject all(*|myhand) -text=Cumulative upkeep - Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, sacrifice a land and discard your hand. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Psychosis Crawler -anyzone=type:*:myhand/type:*:myhand cdaactive -auto=@drawof(player):life:-1 opponent -text=Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. - Whenever you draw a card, each opponent loses 1 life. -mana={5} -type=Artifact Creature -subtype=Horror -power=* -toughness=* -[/card] -[card] -name=Psychotic Fury -target=creature[multicolor] -auto=double strike -auto=draw:1 controller -text=Target multicolored creature gains double strike until end of turn. -- Draw a card. -mana={1}{R} -type=Instant -[/card] -[card] -name=Psychotic Haze -abilities=madness -autoexile=restriction{discarded} pay({1}{B}) name(pay 1B to cast) activate name(pay 1B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -auto=damage:1 all(creature,player) -text=Psychotic Haze deals 1 damage to each creature and each player. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={2}{B}{B} -type=Instant -[/card] -[card] -name=Psychotrope Thallid -text=At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. -- Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- {1}, Sacrifice a Saproling: Draw a card. -mana={2}{G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={1}{S(saproling|myBattlefield)}:draw:1 -power=1 -toughness=1 -[/card] -[card] -name=Pteron Ghost -abilities=flying -auto={S}:regenerate target(other artifact) -text=Flying -- Sacrifice Pteron Ghost: Regenerate target artifact. -mana={1}{W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Public Execution -target=creature|opponentbattlefield -auto=destroy && all(other creature|targetcontrollerbattlefield) -2/0 ueot -text=Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn. -mana={5}{B} -type=Instant -[/card] -[card] -name=Puffer Extract -auto={X}{T}:thisforeach(X) 1/1 target(creature|mybattlefield) && transforms((,newability[phaseaction[endofturn once] destroy])) ueot -text={X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step. -mana={5} -type=Artifact -[/card] -[card] -name=Pull Under -target=creature -auto=-5/-5 -text=Target creature gets -5/-5 until end of turn. -mana={5}{B} -type=Instant -subtype=Arcane -[/card] -[card] -name=Pulmonic Sliver -auto=lord(sliver) flying -auto=lord(sliver) transforms((,newability[librarydeath])) -text=All Sliver creatures have flying. -- All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." -mana={3}{W}{W} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Pulsating Illusion -abilities=flying -auto={D(*|myhand)}:4/4 limit:1 -text=Flying -- Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn. -mana={4}{U} -type=Creature -subtype=Illusion -power=0 -toughness=1 -[/card] -[card] -name=Pulse of Murasa -target=creature,land|graveyard -auto=moveto(ownerhand) -auto=life:6 controller -text=Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. -mana={2}{G} -type=Instant -[/card] -[card] -name=Pulse of the Dross -target=player -auto=Reveal:3 revealzone(targetedpersonshand) optionone choice name(choose Discards) target(<1>*|reveal) transforms((,newability[moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) oneshot optiontwoend afterrevealed if type(*|myhand)~lessthan~type(*|opponenthand) then moveto(myhand) all(this) afterrevealedend revealend -text=Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Pulse of the Fields -auto=life:4 controller -auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(ownerhand) -text=You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Pulse of the Forge -target=player -auto=damage:4 -auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(ownerhand) -text=Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Pulse of the Grid -auto=draw:2 controller -auto=target(*|myhand) reject -auto=if type(*|opponenthand)~morethan~type(*|myhand) then moveto(myhand) -text=Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Pulse of the Tangle -auto=token(Beast,Creature Beast,3/3,green) -auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then moveto(myhand) -text=Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=Pulse Tracker -auto=@combat(attacking) source(this):life:-1 opponent -text=Whenever Pulse Tracker attacks, each opponent loses 1 life. -mana={B} -type=Creature -subtype=Vampire Rogue -power=1 -toughness=1 -[/card] -[card] -name=Pulsemage Advocate -auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:moveTo(mybattlefield) target(creature|mygraveyard) -text={T}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Pulverize -auto=destroy all(artifact) -other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains) -text=You may sacrifice two Mountains rather than pay Pulverize's mana cost. -- Destroy all artifacts. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Puncture Blast -abilities=wither -target=creature,player -auto=damage:3 -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Puncture Blast deals 3 damage to target creature or player. -mana={2}{R} -type=Instant -[/card] -[card] -name=Puncture Bolt -target=creature -auto=damage:1 -auto=counter(-1/-1) -text=Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. -mana={1}{R} -type=Instant -[/card] -[card] -name=Puncturing Light -target=creature[attacking;blocking;power<4] -auto=destroy -text=Destroy target attacking or blocking creature with power 3 or less. -mana={1}{W} -type=Instant -[/card] -[card] -name=Punish Ignorance -target=*|stack -auto=fizzle -auto=life:-3 opponent -auto=life:3 controller -text=Counter target spell. Its controller loses 3 life and you gain 3 life. -mana={W}{U}{U}{B} -type=Instant -[/card] -[card] -name=Punish the Enemy -target=creature -auto=damage:3 -auto=damage:3 target(player) -text=Punish the Enemy deals 3 damage to target player and 3 damage to target creature. -mana={4}{R} -type=Instant -[/card] -[card] -name=Punishing Fire -target=creature,player -auto=damage:2 -autograveyard=@lifefoeof(player):pay({R}) moveto(ownerhand) -text=Punishing Fire deals 2 damage to target creature or player. -- Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand. -mana={1}{R} -type=Instant -[/card] -[card] -name=Puppet Conjurer -auto={U}{T}:token(Homonculus,Artifact Creature Homonculus,0/1,blue) -auto=@each my upkeep:sacrifice notatarget(homonculus|myBattlefield) -text={U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield. -- At the beginning of your upkeep, sacrifice a Homunculus. -mana={1}{B} -type=Artifact Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Puppet Strings -auto={2}{T}:tap target(creature) -auto={2}{T}:untap target(creature) -text={2}, {T}: You may tap or untap target creature. -mana={3} -type=Artifact -[/card] -[card] -name=Puppeteer Clique -abilities=flying,persist -auto=moveto(mybattlefield) and!(transforms((,haste,newability[@my next endofturn:moveTo(exile)])) forever)! target(creature|opponentgraveyard) -text=Flying -- When Puppeteer Clique enters the battlefield, put target creature card in an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={3}{B}{B} -type=Creature -subtype=Faerie Wizard -power=3 -toughness=2 -[/card] -[card] -name=Puppeteer -auto={U}{T}:tap target(creature) -auto={U}{T}:untap target(creature) -text={U}, {T}: You may tap or untap target creature. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Puppet's Verdict -auto=flipacoin winability destroy all(creature[power<=2]) winabilityend loseability destroy all(creature[power>=3]) loseabilityend flipend -text=Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Pure Reflection -auto=@movedto(creature[manacost=0]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,0/0,white) controller -auto=@movedto(creature[manacost=1]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,1/1,white) controller -auto=@movedto(creature[manacost=2]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,2/2,white) controller -auto=@movedto(creature[manacost=3]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,3/3,white) controller -auto=@movedto(creature[manacost=4]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,4/4,white) controller -auto=@movedto(creature[manacost=5]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,5/5,white) controller -auto=@movedto(creature[manacost=6]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,6/6,white) controller -auto=@movedto(creature[manacost=7]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,7/7,white) controller -auto=@movedto(creature[manacost=8]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,8/8,white) controller -auto=@movedto(creature[manacost=9]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,9/9,white) controller -auto=@movedto(creature[manacost=10]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,10/10,white) controller -auto=@movedto(creature[manacost=11]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,11/11,white) controller -auto=@movedto(creature[manacost=12]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,12/12,white) controller -auto=@movedto(creature[manacost=13]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,13/13,white) controller -auto=@movedto(creature[manacost=14]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,14/14,white) controller -auto=@movedto(creature[manacost=15]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,15/15,white) controller -auto=@movedto(creature[manacost=16]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,16/16,white) controller -auto=@movedto(creature[manacost=0]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,0/0,white) opponent -auto=@movedto(creature[manacost=1]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,1/1,white) opponent -auto=@movedto(creature[manacost=2]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,2/2,white) opponent -auto=@movedto(creature[manacost=3]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,3/3,white) opponent -auto=@movedto(creature[manacost=4]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,4/4,white) opponent -auto=@movedto(creature[manacost=5]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,5/5,white) opponent -auto=@movedto(creature[manacost=6]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,6/6,white) opponent -auto=@movedto(creature[manacost=7]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,7/7,white) opponent -auto=@movedto(creature[manacost=8]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,8/8,white) opponent -auto=@movedto(creature[manacost=9]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,9/9,white) opponent -auto=@movedto(creature[manacost=10]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,10/10,white) opponent -auto=@movedto(creature[manacost=11]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,11/11,white) opponent -auto=@movedto(creature[manacost=12]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,12/12,white) opponent -auto=@movedto(creature[manacost=13]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,13/13,white) opponent -auto=@movedto(creature[manacost=14]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,14/14,white) opponent -auto=@movedto(creature[manacost=15]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,15/15,white) opponent -auto=@movedto(creature[manacost=16]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,16/16,white) opponent -text=Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Purelace -alias=1358 -text=Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) -mana={W} -type=Instant -[/card] -[card] -name=Puresight Merrow -aicode=activate may moveto(exile) all(*[zpos=1]|mylibrary) -auto={WU}{q}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in exile) target(<1>*|reveal) moveto(myexile) optiontwoend revealend -text={(w/u)}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.) -mana={WU}{WU} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Puresteel Paladin -auto=@movedTo(equipment|mybattlefield):may draw:1 controller -auto=lord(equipment|mybattlefield) transforms((,newability[{0}:name(Equip Zero) rehook target(creature|mybattlefield) assorcery restriction{type(artifact|mybattlefield)~morethan~2}])) -text=Whenever an Equipment enters the battlefield under your control, you may draw a card. -- Metalcraft - As long as you control 3 or more artifacts, each Equipment you control has equip {0}. -mana={W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Purge the Profane -target=opponent -auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer && life:2 controller -text=Target opponent discards two cards and you gain 2 life. -mana={2}{W}{B} -type=Sorcery -[/card] -[card] -name=Purge -target=creature[black;artifact] -auto=bury -text=Destroy target artifact creature or black creature. It can't be regenerated. -mana={1}{W} -type=Instant -[/card] -[card] -name=Purging Scythe -auto=@each my upkeep:damage:2 notatarget(creature[toughness=toughness:lowest:creature:battlefield]) -text=At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them. -mana={5} -type=Artifact -[/card] -[card] -name=Purify the Grave -target=*|graveyard -auto=moveTo(exile) -flashback={W} -text=Exile target card from a graveyard. -- Flashback {W} -mana={W} -type=Instant -[/card] -[card] -name=Purify -auto=destroy all(artifact,enchantment) -text=Destroy all artifacts and enchantments. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Purphoros, God of the Forge -abilities=indestructible -auto=@movedto(other creature|mybattlefield):damage:2 opponent -auto={2}{R}:all(creature|mybattlefield) 1/0 ueot -auto=this(variable{type:manar}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{type:manar}>4) transforms((Legendary Enchantment Creature)) -text=Indestructible -- As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. -- {2}{R}: Creatures you control get +1/+0 until end of turn. -mana={3}{R} -type=Legendary Enchantment Creature -subtype=God -power=6 -toughness=5 -[/card] -[card] -name=Purphoros's Emissary -abilities=menace -auto=bestow bstw -auto=bestow teach(creature) +3/+3 -auto=bestow teach(creature) menace -bestow={6}{r} -text=Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Purphoros's Emissary can't be blocked except by two or more creatures. -- Enchanted creature gets +3/+3 and can't be blocked except by two or more creatures. -mana={3}{R} -type=Enchantment Creature -subtype=Ox -power=3 -toughness=3 -[/card] -[card] -name=Purraj of Urborg -auto=@combat(attacking) source(this):first strike ueot -auto=@movedto(*[black]|stack):pay({B}) counter(1/1,1) -text=Purraj of Urborg has first strike as long as it's attacking. -- Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. -mana={3}{B}{B} -type=Legendary Creature -subtype=Cat Warrior -power=2 -toughness=3 -[/card] -[card] -name=Pursuit of Flight -target=creature -auto=2/2 -auto=teach(creature) {U}:flying -text=Enchant creature -- Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn." -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Pursuit of Knowledge -auto=replacedraw ability$!name(study counter or draw) choice counter(0/0.1.Study) all(mystored) _ choice draw:1 noreplace!$ controller -auto={C(0/0,-3,Study)}{S}:draw:7 controller -text=If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. -- Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Pus Kami -auto={B}{S}:destroy target(other creature[-black]) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) -text={B}, Sacrifice Pus Kami: Destroy target nonblack creature. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) -mana={5}{B}{B} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Putrefaction -auto=@movedTo(*[green;white]|mystack):target(*|myhand) reject -auto=@movedTo(*[green;white]|opponentstack):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Whenever a player casts a green or white spell, that player discards a card. -mana={4}{B} -type=Enchantment -[/card] -[card] -name=Putrefax -abilities=trample,haste,infect,treason -text=Trample, Haste, Infect -- At the beginning of the end step, sacrifice Putrefax. -mana={3}{G}{G} -type=Creature -subtype=Horror -power=5 -toughness=3 -[/card] -[card] -name=Putrefy -target=creature,artifact -auto=bury -text=Destroy target artifact or creature. It can't be regenerated. -mana={1}{B}{G} -type=Instant -[/card] -[card] -name=Putrid Cyclops -auto=scry:1 scrycore name(-x/-x) all(this) ueot -revealedmana/-revealedmana scrycoreend scryend -text=When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -mana={2}{B} -type=Creature -subtype=Zombie Cyclops -power=3 -toughness=3 -[/card] -[card] -name=Putrid Imp -auto={D(*|myhand)}:flying -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) cantblock >6 -text=Discard a card: Putrid Imp gains flying until end of turn. -- Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. -mana={B} -type=Creature -subtype=Zombie Imp -power=1 -toughness=1 -[/card] -[card] -name=Putrid Leech -auto={L:2}:2/2 limit:1 -text=Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn. -mana={B}{G} -type=Creature -subtype=Zombie Leech -power=2 -toughness=2 -[/card] -[card] -name=Putrid Raptor -facedown={3} -autofacedown={D(zombie|myhand)}:morph -text=Morph - Discard a Zombie card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{B}{B} -type=Creature -subtype=Zombie Lizard Beast -power=4 -toughness=4 -[/card] -[card] -name=Putrid Warrior -auto=@damaged(creature,player) from(this):all(this) transforms((,newability[chocie all(player) life:-1],newability[choice all(player) life:1])) ueot -text=Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life. -mana={W}{B} -type=Creature -subtype=Zombie Soldier Warrior -power=2 -toughness=2 -[/card] -[card] -name=Pygmy Allosaurus -abilities=swampwalk -text=Swampwalk -mana={2}{G} -type=Creature -subtype=Lizard -power=2 -toughness=2 -[/card] -[card] -name=Pygmy Kavu -auto=foreach(creature[black]|opponentBattlefield) draw:1 controller -text=When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. -mana={3}{G} -type=Creature -subtype=Kavu -power=1 -toughness=2 -[/card] -[card] -name=Pygmy Pyrosaur -abilities=cantblock -auto={R}:1/0 -text=Pygmy Pyrosaur can't block. -- {R}: Pygmy Pyrosaur gets +1/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Lizard -power=1 -toughness=1 -[/card] -[card] -name=Pygmy Razorback -abilities=trample -text=Trample -mana={1}{G} -type=Creature -subtype=Boar -power=2 -toughness=1 -[/card] -[card] -name=Pygmy Troll -auto=rampage(1/1,0) -auto={G}:regenerate -text=Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. -- {G}: Regenerate Pygmy Troll. -mana={1}{G} -type=Creature -subtype=Troll -power=1 -toughness=1 -[/card] -[card] -name=Pyknite -auto=@next upkeep:draw:1 -text=When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. -mana={2}{G} -type=Creature -subtype=Ouphe -power=1 -toughness=1 -[/card] -[card] -name=Pyre Charger -abilities=haste -auto={R}:1/0 -text=Haste -- {R}: Pyre Charger gets +1/+0 until end of turn. -mana={R}{R} -type=Creature -subtype=Elemental Warrior -power=1 -toughness=1 -[/card] -[card] -name=Pyre Hound -abilities=trample -auto=@movedto(instant,sorcery|mystack):counter(1/1,1) -text=Trample -- Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound. -mana={3}{R} -type=Creature -subtype=Elemental Hound -power=2 -toughness=3 -[/card] -[card] -name=Pyre Zombie -auto={1}{R}{R}{S}:damage:2 target(other *[creature;player]) -autograveyard={1}{B}{B}:moveTo(myhand) myUpkeepOnly -text=At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie from your graveyard to your hand. -- {1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player. -mana={1}{B}{R} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Pyreheart Wolf -auto=@combat(attacking) source(this):all(creature[attacking]) menace ueot -text=Whenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) -mana={2}{R} -abilities=undying -type=Creature -subtype=Wolf -power=1 -toughness=1 -[/card] -[card] -name=Pyretic Ritual -auto=add{R}{R}{R} -text=Add {R}{R}{R} to your mana pool. -mana={1}{R} -type=Instant -[/card] -[card] -name=Pyrewild Shaman -autohand={1}{R}{discard}:name(bloodrush) target(creature[attacking]) 3/1 ueot -autograveyard=@each combatdamage restriction{opponentdamagedbycombat}:pay({3}) moveto(ownerhand) -text=Bloodrush -- {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. -- Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=3 -toughness=1 -[/card] -[card] -name=Pyric Salamander -auto={R}:1/0 && treason -text={R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. -mana={1}{R} -type=Creature -subtype=Salamander -power=1 -toughness=1 -[/card] -[card] -name=Pyrite Spellbomb -auto={R}{S}:Damage:2 target(other *[creature;player]) -auto={1}{S}:draw:1 -text={R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. -- {1}, Sacrifice Pyrite Spellbomb: Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Pyroblast -alias=1312 -text=Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. -mana={R} -type=Instant -[/card] -[card] -name=Pyroclasm -auto=damage:2 all(creature) -text=Pyroclasm deals 2 damage to each creature. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Pyroclast Consul -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then damage:2 all(creature|battlefield) )!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then all(creature|battlefield) damage:2 optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature. -mana={3}{R}{R} -type=Creature -subtype=Elemental Shaman -power=3 -toughness=3 -[/card] -[card] -name=Pyroconvergence -auto=@movedTo(*[multicolor]|mystack):damage:2 target(creature,player) -text=Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=Pyrohemia -auto={R}:damage:1 all(creature,player) -auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice -text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. -- {R}: Pyrohemia deals 1 damage to each creature and each player. -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Pyromancer's Assault -auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:damage:2 target(creature,player) -text=Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Pyromania -auto={1}{R}{D}:damage:1 target(creature,player) -auto={1}{R}{S}:damage:1 target(other *[creature;player]) -text={1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player. -- {1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Pyrostatic Pillar -auto=@movedTo(*[manacost<=3]|mystack):damage:2 controller -auto=@movedTo(*[manacost<=3]|opponentstack):damage:2 opponent -text=Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Pyrrhic Revival -auto=all(creature|graveyard) transforms((,newability[moveTo(ownerbattlefield)],newability[counter(-1/-1)])) -text=Each player returns each creature card in his or her graveyard to the battlefield with an additional -1/-1 counter on it. -mana={3}{WB}{WB}{WB} -type=Sorcery -[/card] -[card] -name=Python -mana={1}{B}{B} -type=Creature -subtype=Snake -power=3 -toughness=2 -[/card] -[card] -name=Qal Sisma Behemoth -auto=@combat(attacking) source(this):pay({2}) donothing?removefromcombat && untap -auto=@combat(blocking) source(this):pay({2}) donothing?removefromcombat && untap -text=Qal Sisma Behemoth can't attack or block unless you pay {2}. -mana={2}{R} -type=Creature -subtype=Ogre Warrior -power=5 -toughness=5 -[/card] -[card] -name=Qarsi High Priest -auto={1}{B}{T}{S(other creature|mybattlefield)}:manifest all(*[zpos=1]|mylibrary) -text={1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={B} -type=Creature -subtype=Human Cleric -power=0 -toughness=2 -[/card] -[card] -name=Qarsi Sadist -auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[target(opponent) life:-2],newability[life:2 controller])) forever -text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life. -mana={1}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Qasali Pridemage -abilities=exalted -auto={1}{S}:destroy target(other *[artifact;enchantment]) -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. -mana={G}{W} -type=Creature -subtype=Cat Wizard -power=2 -toughness=2 -[/card] -[card] -name=Quag Sickness -target=creature -auto=foreach(swamp|myBattlefield) -1/-1 -text=Enchant creature -- Enchanted creature gets -1/-1 for each Swamp you control. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Quag Vampires -abilities=swampwalk -kicker=multi{1}{B} -auto=kicker counter(1/1,kicked) -text=Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) -- Swampwalk -- Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. -mana={B} -type=Creature -subtype=Vampire Rogue -power=1 -toughness=1 -[/card] -[card] -name=Quagmire Druid -auto={G}{T}{S(creature|myBattlefield)}:destroy target(enchantment) -text={G}, {T}, Sacrifice a creature: Destroy target enchantment. -mana={2}{B} -type=Creature -subtype=Zombie Druid -power=2 -toughness=2 -[/card] -[card] -name=Quagmire Lamprey -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) counter(-1/-1,1) -text=Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. -mana={2}{B} -type=Creature -subtype=Fish -power=1 -toughness=1 -[/card] -[card] -name=Quagmire -auto=lord(creature) -swampwalk -text=Creatures with swampwalk can be blocked as though they didn't have swampwalk. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Quagnoth -abilities=split second -autograveyard=while(restriction{discardbyopponent}) choice moveto(ownerhand) -autoexile=while(restriction{discardbyopponent}) choice moveto(ownerhand) -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Shroud (This permanent can't be the target of spells or abilities.) -- When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand. -mana={5}{G} -type=Creature -subtype=Beast -power=4 -toughness=5 -[/card] -[card] -name=Quarantine Field -auto=counter(0/0,xx,Isolation) -auto=this(variable{xx} >0) (blink)forsrc target(*[-land]|opponentbattlefield) -text=Quarantine Field enters the battlefield with X isolation counters on it. -- When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield. -mana={X}{X}{W}{W} -type=Enchantment -[/card] -[card] -name=Quash -target=instant,sorcery|stack -auto=fizzle -auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. That player then shuffles his or her library. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Quest for Ancient Secrets -auto=@movedTo(*|mygraveyard):may counter(0/0,1,Quest) all(this) -auto={C(0/0,-5,Quest)}{S}:name(shuffle your graveyard into your library) moveto(myLibrary) all(*|myGraveyard) && shuffle -auto={C(0/0,-5,Quest)}{S}:name(shuffle your graveyard into your library) moveto(opponentLibrary) all(*|opponentGraveyard) && shuffle -text=Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. -- Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library. -mana={U} -type=Enchantment -[/card] -[card] -name=Quest for Renewal -auto=@tapped(creature|mybattlefield):counter(0/0,1,Quest) all(this) -auto=@each opponent untap:this(counter{0/0.3.quest}>) untap all(creature|mybattlefield) -text=Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. -- As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Quest for the Gemblades -auto=@combatdamaged(creature) from(creature|myBattlefield):may counter(0/0,1,Quest) all(this) -auto={C(0/0,-1,Quest)}{S}:counter(1/1,4) target(other creature) -text=Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. -- Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Quest for the Goblin Lord -auto=@movedTo(goblin|mybattlefield):may counter(0/0,1,Quest) all(this) -auto=this(counter{0/0.5.Quest}) lord(goblin|myBattlefield) 2/0 -text=Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. -- As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0. -mana={R} -type=Enchantment -[/card] -[card] -name=Quest for the Gravelord -auto=@movedTo(creature|graveyard) from(battlefield):may counter(0/0,1,Quest) -auto={C(0/0,-3,Quest)}{S}:token(Zombie Giant,creature zombie giant, 5/5,black) -text=Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. -- Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield. -mana={B} -type=Enchantment -[/card] -[card] -name=Quest for the Holy Relic -auto=@movedTo(creature|mystack):may counter(0/0,1,Quest) all(this) -aicode=activate target(equipment|mylibrary) moveto(mybattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])))! -auto={C(0/0,-5,Quest)}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>equipment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(mybattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])))!)! afterrevealedend revealend -text=Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. -- Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. -mana={W} -type=Enchantment -[/card] -[card] -name=Quest for the Nihil Stone -auto=@discarded(*|opponenthand):may counter(0/0,1,Quest) -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:may this(counter{0/0.2.Quest}) life:-5 opponent -text=Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. -- At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. -mana={B} -type=Enchantment -[/card] -[card] -name=Quest for Ula's Temple -aicode=activate moveto(mylibrary) and!(moveto(mylibrary))! target(creature[zpos=1]|mylibrary) -auto=@each my upkeep:reveal:1 optionone if type(creature|reveal)~morethan~0 then all(this) counter(0/0,1,quest) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -auto=this(counter{0/0.1.Quest}>=3) transforms((,newability[@each my end:moveto(mybattlefield) target(Kraken, Leviathan, Octopus,Serpent|myhand)])) -text=At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. -- At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. -mana={U} -type=Enchantment -[/card] -[card] -name=Questing Phelddagrif -auto={G}:1/1 && token(Hippo,Creature Hippo,1/1,green) opponent -auto={W}:protection from black && protection from red && life:2 opponent -auto={U}:flying && draw:1 opponent -text={G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. -- {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. -- {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. -mana={1}{G}{W}{U} -type=Creature -subtype=Phelddagrif -power=4 -toughness=4 -[/card] -[card] -name=Quick Sliver -abilities=flash -auto=lord(sliver|hand,library,graveyard,exile) asflash -text=Flash -- Any player may play Sliver cards as though they had flash. -mana={1}{G} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Quickchange -target=creature -auto=choice name(white) becomes(,white) ueot -auto=choice name(blue) becomes(,blue) ueot -auto=choice name(black) becomes(,black) ueot -auto=choice name(red) becomes(,red) ueot -auto=choice name(green) becomes(,green) ueot -auto=choice name(white & blue) becomes(,white,blue) ueot -auto=choice name(blue & black) becomes(,black,blue) ueot -auto=choice name(black & red) becomes(,black,red) ueot -auto=choice name(red & green) becomes(,red,green) ueot -auto=choice name(green & white) becomes(,white,green) ueot -auto=choice name(white & black) becomes(,white,black) ueot -auto=choice name(blue & red) becomes(,red,blue) ueot -auto=choice name(black & green) becomes(,black,green) ueot -auto=choice name(red & white) becomes(,white,red) ueot -auto=choice name(green & blue) becomes(,green,blue) ueot -auto=choice name(green & white & blue) becomes(,green,white,blue) ueot -auto=choice name(white & blue & black) becomes(,black,white,blue) ueot -auto=choice name(blue & black & red) becomes(,black,red,blue) ueot -auto=choice name(black & red & green) becomes(,green,black,red) ueot -auto=choice name(red & green & white) becomes(,green,white,red) ueot -auto=choice name(white & black & green) becomes(,green,white,black) ueot -auto=choice name(blue & red & white) becomes(,red,white,blue) ueot -auto=choice name(black & green & blue) becomes(,green,black,blue) ueot -auto=choice name(red & white & black) becomes(,black,white,red) ueot -auto=choice name(green & blue & red) becomes(,green,red,blue) ueot -auto=choice name(green & red & blue & black) becomes(,green,red,blue,black) ueot -auto=choice name(green & red & blue & white) becomes(,green,red,blue,white) ueot -auto=choice name(white & blue & black & red) becomes(,white,red,blue,black) ueot -auto=choice name(white & blue & black & green) becomes(,white,green,blue,black) ueot -auto=choice name(all colors) becomes(,white,red,blue,black,green) ueot -auto=draw:1 controller -text=Target creature becomes the color or colors of your choice until end of turn. -- Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Quickling -abilities=flying,flash -auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) moveTo(ownerhand) oneshot -auto=choice sacrifice -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. -mana={1}{U} -type=Creature -subtype=Faerie Rogue -power=2 -toughness=2 -[/card] -[card] -name=Quicksand -auto={T}:Add{1} -auto={T}{S}:-1/-2 target(other creature[attacking;-flying]) -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. -type=Land -[/card] -[card] -name=Quicksilver Amulet -auto={4}{T}:moveTo(myBattlefield) target(creature|myhand) -text={4}, {T}: You may put a creature card from your hand onto the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Quicksilver Behemoth -abilities=affinityartifacts -auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) -mana={6}{U} -type=Creature -subtype=Beast -power=4 -toughness=5 -[/card] -[card] -name=Quicksilver Dagger -target=creature -auto=teach(creature) ({T}:damage:1 target(creature,player) && draw:1 controller) -text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card." -mana={1}{U}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Quicksilver Gargantuan -auto=may copy target(creature) && all(this) transforms((,setpower=7,settoughness=7)) forever -text=You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7. -mana={5}{U}{U} -type=Creature -subtype=Shapeshifter -power=7 -toughness=7 -[/card] -[card] -name=Quicksilver Geyser -target=*[-land] -auto=moveTo(ownerhand) -text=Return up to two target nonland permanents to their owners' hands. -mana={4}{U} -type=Instant -[/card] -[card] -name=Quicksmith Genius -auto=@movedto(artifact|mybattlefield):may reject notatarget(*|myhand) and!( draw:1 controller )! -text=Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card. -mana={2}{R} -type=Creature -subtype=Human Artificer -power=3 -toughness=2 -[/card] -[card] -name=Quicksmith Rebel -auto=target(artifact|mybattlefield) transforms((,newability[{t}:damage:2 target(*[creature;player])])) -text=When Quicksmith Rebel enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to target creature or player" for as long as you control Quicksmith Rebel. -mana={3}{R} -type=Creature -subtype=Human Artificer -power=3 -toughness=2 -[/card] -[card] -name=Quicksmith Spy -auto=target(artifact|mybattlefield) transforms((,newability[{t}:draw:1 controller])) -text=When Quicksmith Spy enters the battlefield, target artifact you control gains "{T}: Draw a card" for as long as you control Quicksmith Spy. -mana={3}{U} -type=Creature -subtype=Human Artificer -power=2 -toughness=3 -[/card] -[card] -name=Quiet Contemplation -auto=@movedTo(*[-creature]|mystack):pay({1}) name(tap target creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) -text=Enchantment. -- Whenever you cast a noncreature spell, you may pay 1. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Quiet Purity -target=enchantment -auto=destroy -text=Destroy target enchantment. -mana={W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Quietus Spike -text=Equipped creature has deathtouch. -- Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. -- Equip {3} -mana={3} -auto={3}:equip -auto=teach(creature) transforms((,newability[deathtouch],newability[@combatdamagefoeof(player) from(this):life:-halfdownopponentlifetotal opponent],newability[@combatdamageof(player) from(this):life:-halfdownlifetotal controller])) -type=Artifact -subtype=Equipment -[/card] -[card] -name=Quilled Slagwurm -mana={4}{G}{G}{G} -type=Creature -subtype=Wurm -power=8 -toughness=8 -[/card] -[card] -name=Quilled Sliver -auto=lord(sliver) {T}:damage:1 target(creature[attacking;blocking]) -text=All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature." -mana={1}{W} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Quilled Wolf -auto={5}{G}:4/4 ueot -text={5}{G}: Quilled Wolf gets +4/+4 until end of turn. -mana={1}{G} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Quillmane Baku -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) moveTo(ownerhand) target(creature[manacost<=1]) -auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) moveTo(ownerhand) target(creature[manacost<=2]) -auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) moveTo(ownerhand) target(creature[manacost<=3]) -auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) moveTo(ownerhand) target(creature[manacost<=4]) -auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) moveTo(ownerhand) target(creature[manacost<=5]) -auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) moveTo(ownerhand) target(creature[manacost<=6]) -auto={1}{C(0/0,-7,Ki)}{T}:name(Remove 7 Counters) moveTo(ownerhand) target(creature[manacost<=7]) -auto={1}{C(0/0,-8,Ki)}{T}:name(Remove 8 Counters) moveTo(ownerhand) target(creature[manacost<=8]) -auto={1}{C(0/0,-9,Ki)}{T}:name(Remove 9 Counters) moveTo(ownerhand) target(creature[manacost<=9]) -auto={1}{C(0/0,-10,Ki)}{T}:name(Remove 10 Counters) moveTo(ownerhand) target(creature[manacost<=10]) -auto={1}{C(0/0,-11,Ki)}{T}:name(Remove 11 Counters) moveTo(ownerhand) target(creature[manacost<=11]) -auto={1}{C(0/0,-12,Ki)}{T}:name(Remove 12 Counters) moveTo(ownerhand) target(creature[manacost<=12]) -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. -- {1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand. -mana={4}{U} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Quill-Slinger Boggart -auto=@movedTo(kithkin|stack):may life:-1 target(player) -text=Whenever a player casts a Kithkin spell, you may have target player lose 1 life. -mana={3}{B} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=2 -[/card] -[card] -name=Quillspike -auto={BG}{C(-1/-1,-1),creature|mybattlefield}:3/3 -text={BG}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. -mana={2}{BG} -type=Creature -subtype=Beast -power=1 -toughness=1 -[/card] -[card] -name=Quirion Druid -auto={G}{T}:target(land) transforms((Creature,setpower=2,settoughness=2,green)) forever -text={G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.) -mana={2}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=2 -[/card] -[card] -name=Quirion Dryad -auto=@movedTo(*[white;blue;black;red]|myStack):counter(1/1,1) -text=Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. -mana={1}{G} -type=Creature -subtype=Dryad -power=1 -toughness=1 -[/card] -[card] -name=Quirion Elves -auto={T}:Add{G} -auto=chooseacolor {T}:add{chosencolor} chooseend -text=As Quirion Elves enters the battlefield, choose a color. -- {T}: Add {G} to your mana pool. -- {T}: Add one mana of the chosen color to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Quirion Ranger -auto={H(forest|myBattlefield)}:untap target(creature) limit:1 -text=Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Quirion Sentinel -auto=choice add{W} -auto=choice add{U} -auto=choice add{B} -auto=choice add{R} -auto=choice add{G} -text=When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=1 -[/card] -[card] -name=Quirion Trailblazer -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -mana={3}{G} -type=Creature -subtype=Elf Scout -power=1 -toughness=2 -[/card] -[card] -name=Qumulox -abilities=affinityartifacts,flying -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -mana={6}{U}{U} -type=Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Rabble-Rouser -auto=bloodthirst:1 -auto={R}{T}:thisforeach(power>=1) 1/0 all(creature[attacking]|mybattlefield) ueot -text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power. -mana={3}{R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Rabid Bite -target=creature|mybattlefield -auto=transforms((,newability[dynamicability target(creature|opponentbattlefield)])) -text=Target creature you control deals damage equal to its power to target creature you don't control. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Rabid Bloodsucker -abilities=flying -auto=choice all(player) life:-2 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Rabid Bloodsucker enters the battlefield, each player loses 2 life. -mana={4}{B} -type=Creature -subtype=Vampire -power=3 -toughness=2 -[/card] -[card] -name=Rabid Elephant -auto=rampage(2/2,0) -text=Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. -mana={4}{G} -type=Creature -subtype=Elephant -power=3 -toughness=4 -[/card] -[card] -name=Rabid Rats -auto={T}:-1/-1 target(creature[blocking]) -text={T}: Target blocking creature gets -1/-1 until end of turn. -mana={1}{B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Rabid Wolverines -auto=rampage(1/1,0) -text=Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Wolverine -power=4 -toughness=4 -[/card] -[card] -name=Rabid Wombat -abilities=vigilance -auto=thisforeach(auras > 0) 2/2 -text=Vigilance -- Rabid Wombat gets +2/+2 for each Aura attached to it. -mana={2}{G}{G} -type=Creature -subtype=Wombat -power=0 -toughness=1 -[/card] -[card] -name=Racecourse Fury -target=land -auto=teach(land) {T}:haste target(creature) -text=Enchant land -- Enchanted land has "{T}: Target creature gains haste until end of turn." -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Rack and Ruin -target=<2>artifact -auto=destroy -text=Destroy two target artifacts. -mana={2}{R} -type=Instant -[/card] -[card] -name=Rackling -auto=@each opponent upkeep:damage:3minustype:*:opponenthandminusend opponent -text=At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. -mana={4} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Radha, Heir to Keld -auto=@combat(attacking) source(this):may add{R}{R} -auto={T}:Add{G} -text=Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool. -- {T}: Add {G} to your mana pool. -mana={R}{G} -type=Legendary Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Radiant Essence -auto=aslongas(*[black]|opponentBattlefield) 1/2 -text=Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. -mana={1}{G}{W} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Radiant Flames -auto=damage:converge all(creature|battlefield) -text=Converge -- Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Radiant Fountain -auto=life:2 -auto={T}:Add{1} -text=When Radiant Fountain enters the battlefield, you gain 2 life. -- {T}: Add {1} to your mana pool. -type=Land -[/card] -[card] -name=Radiant Kavu -auto={R}{G}{W}:fog from(creature[blue]) oneshot && fog from(creature[black]) oneshot -text={R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. -mana={R}{G}{W} -type=Creature -subtype=Kavu -power=3 -toughness=3 -[/card] -[card] -name=Radiant Purge -auto=choice name(creature) moveto(exile) target(creature[multicolor]|battlefield) restriction{type(creature[multicolor]|battlefield)~morethan~0} -auto=choice name(enchantment) moveto(exile) target(enchantment[multicolor]|battlefield) restriction{type(enchantment[multicolor]|battlefield)~morethan~0} -text=Exile target multicolored creature or multicolored enchantment. -mana={1}{W} -type=Instant -[/card] -[card] -name=Radiant, Archangel -abilities=flying,vigilance -auto=foreach(other creature[flying]) 1/1 -text=Flying, vigilance -- Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield. -mana={3}{W}{W} -type=Legendary Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Radiant's Dragoons -auto=life:5 -auto=upcost[{3}{W};next upkeep] sacrifice -text=Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Radiant's Dragoons enters the battlefield, you gain 5 life. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=5 -[/card] -[card] -name=Radiant's Judgment -target=creature[power>=4] -auto=destroy -autohand=__CYCLING__({2}) -text=Destroy target creature with power 4 or greater. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Radjan Spirit -auto={T}:-flying target(creature) -text={T}: Target creature loses flying until end of turn. -mana={3}{G} -type=Creature -subtype=Spirit -power=3 -toughness=2 -[/card] -[card] -name=Rafiq of the Many -abilities=exalted -auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) double strike ueot -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains double strike until end of turn. -mana={1}{G}{W}{U} -type=Legendary Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Rag Dealer -auto={2}{B}{T}:choice name(opponent's graveyard) target(*|graveyard) moveTo(exile) -auto={2}{B}{T}:choice name(your graveyard) target(*|graveyard) moveTo(exile) -text={2}{B}, {T}: Exile up to three target cards from a single graveyard. -mana={B} -type=Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Ragamuffyn -auto=aslongas(*|myhand) {T}{S(creature,land|mybattlefield)}:draw:1 <1 -text=Hellbent - {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand. -mana={2}{B} -type=Creature -subtype=Zombie Cleric -power=2 -toughness=2 -[/card] -[card] -name=Rage Forger -auto=counter(1/1,1) all(other shaman|mybattlefield) -auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):may damage:1 target(player) -text=When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. -- Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. -mana={2}{R} -type=Creature -subtype=Elemental Shaman -power=2 -toughness=2 -[/card] -[card] -name=Rage Nimbus -abilities=defender,flying -auto={1}{R}:mustattack target(creature) -text=Defender,flying -- {1}{R}: Target creature attacks this turn if able. -mana={2}{R} -type=Creature -subtype=Elemental -power=5 -toughness=3 -[/card] -[card] -name=Rage of Purphoros -target=creature -auto=cantregen -auto=damage:4 -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Rage Reflection -auto=lord(creature|myBattlefield) double strike -text=Creatures you control have double strike. -mana={4}{R}{R} -type=Enchantment -[/card] -[card] -name=Rage Thrower -auto=@movedTo(other creature|graveyard) from(battlefield):damage:2 target(player) -text=Whenever another creature dies, Rage Thrower deals 2 damage to target player. -mana={5}{R} -type=Creature -subtype=Human Shaman -power=4 -toughness=2 -[/card] -[card] -name=Rage Weaver -auto={2}:haste target(creature[green;black]) -text={2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) -mana={1}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Rageblood Shaman -abilities=trample -auto=lord(other minotaur|mybattlefield) +1/+1 -auto=lord(other minotaur|mybattlefield) trample -text=Trample. -- Other Minotaur creatures you control get +1/+1 and have trample. -mana={1}{R}{R} -type=Creature -subtype=Minotaur Shaman -power=2 -toughness=3 -[/card] -[card] -name=Rageform -auto=withenchant manifest all(*[zpos=1]|mylibrary) -auto=teach(creature) double strike -text=When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) -mana={2}{R}{R} -type=Enchantment -[/card] -[card] -name=Ragemonger -auto=lord(minotaur|mycastingzone) altercost(black,-1) -auto=lord(minotaur|mycastingzone) altercost(red,-1) -text=Minotaur spells you cast cost BlackRed less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost 2Red, it costs 2 to cast.) -mana={1}{B}{R} -type=Creature -subtype=Minotaur Shaman -power=2 -toughness=3 -[/card] -[card] -name=Ragged Veins -abilities=flash -target=creature -auto=@damaged(mytgt):life:-thatmuch targetcontroller -text=Flash -- Enchant creature -- Whenever enchanted creature is dealt damage, its controller loses that much life. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Raging Bull -mana={2}{R} -type=Creature -subtype=Ox -power=2 -toughness=2 -[/card] -[card] -name=Raging Cougar -abilities=haste -text=Haste -mana={2}{R} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Raging Goblin -abilities=haste -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -mana={R} -type=Creature -subtype=Goblin Berserker -power=1 -toughness=1 -[/card] -[card] -name=Raging Gorilla -auto=@combat(blocking,blocked,turnlimited) source(this):2/-2 ueot -text=Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. -mana={2}{R} -type=Creature -subtype=Ape -power=2 -toughness=3 -[/card] -[card] -name=Raging Kavu -abilities=flash,haste -text=Flash -- Haste -mana={1}{R}{G} -type=Creature -subtype=Kavu -power=3 -toughness=1 -[/card] -[card] -name=Raging Minotaur -abilities=haste -text=Haste -mana={2}{R}{R} -type=Creature -subtype=Minotaur Berserker -power=3 -toughness=3 -[/card] -[card] -name=Raging Poltergeist -mana={4}{R} -type=Creature -subtype=Spirit -power=6 -toughness=1 -[/card] -[card] -name=Raging Ravine -auto=tap(noevent) -auto={T}:Add{R} -auto={T}:Add{G} -auto={2}{R}{G}:transforms((Elemental Creature,setpower=3,settoughness=3,red,green,newability[@combat(attacking) source(this):counter(1/1.1) all(this)])) ueot -text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. -type=Land -[/card] -[card] -name=Raging Spirit -auto={2}:transforms((,artifact)) ueot -text={2}: Raging Spirit becomes colorless until end of turn. -mana={3}{R} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Ragnar -auto={W}{U}{G}{T}:regenerate target(creature) -text={G}{W}{U}, {T}: Regenerate target creature. -mana={G}{W}{U} -type=Legendary Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Raid Bombardment -auto=@combat(attacking) source(creature[power<=2]|mybattlefield):damage:1 opponent -text=Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Raiders' Spoils -auto=lord(creature|mybattlefield) 1/0 -auto=@combatdamaged(player) from(warrior|mybattlefield):pay({L:1}) draw:1 controller -text=Creatures you control get +1/+0. -- Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Raiding Nightstalker -abilities=swampwalk -text=Swampwalk -mana={2}{B} -type=Creature -subtype=Nightstalker -power=2 -toughness=2 -[/card] -[card] -name=Rain of Blades -auto=damage:1 all(creature[attacking]) -text=Rain of Blades deals 1 damage to each attacking creature. -mana={W} -type=Instant -[/card] -[card] -name=Rain of Daggers -auto=@movedTo(creature|graveyard) from(opponentBattlefield):life:-2 controller -auto=destroy all(creature|opponentbattlefield) -text=Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Rain of Embers -auto=damage:1 all(creature,player) -text=Rain of Embers deals 1 damage to each creature and each player. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Rain of Filth -auto=lord(land|mybattlefield) {S}:Add{B} -text=Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool." -mana={B} -type=Instant -[/card] -[card] -name=Rain of Salt -target=<2>land -auto=destroy -text=Destroy two target lands. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Rain of Tears -target=land -auto=destroy -text=Destroy target land. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Rainbow Crow -abilities=flying -auto={1}:name(becomes white ueot) transforms((,white)) ueot -auto={1}:name(becomes blue ueot) transforms((,blue)) ueot -auto={1}:name(becomes black ueot) transforms((,black)) ueot -auto={1}:name(becomes red ueot) transforms((,red)) ueot -auto={1}:name(becomes green ueot) transforms((,green)) ueot -text=Flying -- {1}: Rainbow Crow becomes the color of your choice until end of turn. -mana={3}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Rainbow Efreet -abilities=flying -auto={U}{U}:phaseout -text=Flying -- {U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -mana={3}{U} -type=Creature -subtype=Efreet -power=3 -toughness=1 -[/card] -[card] -name=Rainbow Vale -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -auto=@tappedformana(this):phaseaction[endofturn once,sourceinplay] moveTo(opponentbattlefield) -text={T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step. -type=Land -[/card] -[card] -name=Raise Dead -target=creature|myGraveyard -auto=moveTo(myHand) -text=Return target creature card from your graveyard to your hand. -mana={B} -type=Sorcery -[/card] -[card] -name=Raise the Alarm -auto=token(Soldier,creature soldier, 1/1,white)*2 -text=Put two 1/1 white Soldier creature tokens onto the battlefield. -mana={1}{W} -type=Instant -[/card] -[card] -name=Raised by Wolves -target=creature -auto=token(Wolf,Creature Wolf,2/2,green)*2 controller -auto=foreach(wolf|mybattlefield) 1/1 -text=Enchant creature -- When Raised by Wolves enters the battlefield, put two 2/2 green Wolf creature tokens onto the battlefield. -- Enchanted creature gets +1/+1 for each Wolf you control. -mana={3}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Raka Disciple -auto={W}{T}:prevent:1 target(creature,player) -auto={U}{T}:flying target(creature) -text={W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {U}, {T}: Target creature gains flying until end of turn. -mana={R} -type=Creature -subtype=Minotaur Wizard -power=1 -toughness=1 -[/card] -[card] -name=Raka Sanctuary -auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~lessthan~1}:target(creature) damage:1 -auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~lessthan~1}:target(creature) damage:1 -auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0}:target(creature) damage:3 -text=At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Rakalite -auto={2}:prevent:1 target(creature,player) && all(this) transforms((,newability[@next endofturn:moveTo(ownerhand)])) -text={2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step. -mana={6} -type=Artifact -[/card] -[card] -name=Rakdos Cackler -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -mana={BR} -type=Creature -subtype=Devil -power=1 -toughness=1 -[/card] -[card] -name=Rakdos Carnarium -auto=tap(noevent) -auto=moveTo(ownerhand) notatarget(land|myBattlefield) -auto={T}:Add{B}{R} -text=Rakdos Carnarium enters the battlefield tapped. -- When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{R} to your mana pool. -type=Land -[/card] -[card] -name=Rakdos Charm -auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) -auto=aslongas(artifact|battlefield) choice destroy target(artifact) -auto=choice name(damage) transforms((,newability[damage:1 controller])) all(creature|battlefield) -text=Choose one -- Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller. -mana={B}{R} -type=Instant -[/card] -[card] -name=Rakdos Cluestone -auto={T}: Add{B} -auto={T}: Add{R} -auto={B}{R}{T}{S}:draw:1 controller -text={T}: Add {B} or {R} to your mana pool. -- {B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Rakdos Drake -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -abilities=flying -text=Flying. -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -mana={2}{B} -type=Creature -subtype=Drake -power=1 -toughness=2 -[/card] -[card] -name=Rakdos Guildgate -auto=tap(noevent) -auto={T}:Add{B} -auto={T}:Add{R} -text=Rakdos Guildgate enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Rakdos Guildmage -auto={3}{B}{D(*|myhand)}:-2/-2 target(creature) -auto={3}{R}:token(Goblin,Creature Goblin,2/1,red,haste,unearth) -text=({(b/r)} can be paid with either {B} or {R}.) -- {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. -- {3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step. -mana={BR}{BR} -type=Creature -subtype=Zombie Shaman -power=2 -toughness=2 -[/card] -[card] -name=Rakdos Ickspitter -auto={T}:damage:1 target(creature) && life:-1 targetcontroller -text={T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life. -mana={1}{B}{R} -type=Creature -subtype=Thrull -power=1 -toughness=1 -[/card] -[card] -name=Rakdos Keyrune -auto={T}:Add{B} -auto={T}:Add{R} -auto={B}{R}:transforms((Devil Artifact Creature,setpower=3,settoughness=1,black,red,first strike)) ueot -text={T}: Add {B} or {R} to your mana pool. -- {B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Rakdos Pit Dragon -auto={R}{R}:flying -auto={R}:1/0 -auto=aslongas(*|myHand) double strike <1 oneShot -auto=aslongas(*|myHand) double strike <1 -text={R}{R}: Rakdos Pit Dragon gains flying until end of turn. -- {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. -- Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=3 -toughness=3 -[/card] -[card] -name=Rakdos Ragemutt -abilities=lifelink,haste -text=Lifelink, haste -mana={3}{B}{R} -type=Creature -subtype=Elemental Hound -power=3 -toughness=3 -[/card] -[card] -name=Rakdos Ringleader -auto=@combatdamagefoeof(player) from(this):discard:1 opponent -auto=@combatdamageof(player) from(this):discard:1 controller -auto={B}:regenerate -abilities=first strike -text=First strike -- Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random. -- {B}: Regenerate Rakdos Ringleader. -mana={4}{B}{R} -type=Creature -subtype=Skeleton Warrior -power=3 -toughness=1 -[/card] -[card] -name=Rakdos Shred-Freak -abilities=haste -text=Haste -mana={BR}{BR} -type=Creature -subtype=Human Berserker -power=2 -toughness=1 -[/card] -[card] -name=Rakdos Signet -auto={1}{T}:Add{B}{R} -text={1}, {T}: Add {B}{R} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Rakdos the Defiler -abilities=flying,trample -auto=@combat(attacking) source(this):choice target(*|mybattlefield) sacrifice -auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) target(*|mybattlefield) sacrifice!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(sacrifice) target(*|mybattlefield) sacrifice!$ controller -text=Flying, trample -- Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. -- Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up. -mana={2}{B}{B}{R}{R} -type=Legendary Creature -subtype=Demon -power=7 -toughness=6 -[/card] -[card] -name=Rakdos's Return -auto=damage:x target(opponent) -auto=ability$!name(discard) target(*|myhand) reject!$ opponent -text=Rakdos's Return deals X damage to target opponent. That player discards X cards. -mana={X}{B}{R} -type=Sorcery -[/card] -[card] -name=Rakeclaw Gargantuan -auto={1}:first strike target(creature[power>=5]) -text={1}: Target creature with power 5 or greater gains first strike until end of turn. -mana={2}{R}{G}{W} -type=Creature -subtype=Beast -power=5 -toughness=3 -[/card] -[card] -name=Raking Canopy -auto=@each opponent blockers:damage:4 all(creature[flying;attacking]) -text=Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Rakish Heir -auto=@combatdamaged(player) from(vampire|mybattlefield):all(trigger[from]) counter(1/1,1) -text=Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. -mana={2}{R} -type=Creature -subtype=Vampire -power=2 -toughness=2 -[/card] -[card] -name=Rakka Mar -abilities=haste -auto={R}{T}:token(Elemental,creature, 3/1,haste red) -text=Haste -- {R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield. -mana={2}{R}{R} -type=Legendary Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Raksha Golden Cub -abilities=vigilance -auto=this(gear > 0) lord(creature[cat]|myBattlefield) 2/2 -auto=this(gear > 0) lord(creature[cat]|myBattlefield) double strike -text=Vigilance -- As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. -mana={5}{W}{W} -type=Legendary Creature -subtype=Cat Soldier -power=3 -toughness=4 -[/card] -[card] -name=Rakshasa Deathdealer -auto={B}{G}:2/2 ueot -auto={B}{G}:regenerate -text={B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn. -- {B}{G}: Regenerate Rakshasa Deathdealer. -mana={B}{G} -type=Creature -subtype=Cat Demon -power=2 -toughness=2 -[/card] -[card] -name=Rakshasa Gravecaller -auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && token(Zombie,Creature Zombie,2/2,black)*2 -text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Rakshasa Gravecaller exploits a creature, put two 2/2 black Zombie creature tokens onto the battlefield. -mana={4}{B} -type=Creature -subtype=Cat Demon -power=3 -toughness=6 -[/card] -[card] -name=Rakshasa Vizier -auto=@movedTo(*|exile) from(mygraveyard):counter(1/1,1) -text=Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakasha Vizier. -mana={2}{B}{G}{U} -type=Creature -subtype=Cat Demon -power=4 -toughness=4 -[/card] -[card] -name=Rakshasa's Disdain -target=*|stack -auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:*:opponentgraveyard}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:*:mygraveyard}]] name(pay {value} mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {1} for each card in your graveyard. -mana={2}{U} -type=Instant -[/card] -[card] -name=Rakshasa's Secret -target=opponent -auto=ability$!reject notatarget(<2>*|myhand)!$ targetedplayer -auto=deplete:2 controller -text=Target opponent discards two cards. Put the top two cards of your library into your graveyard. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Ral Zarek -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: tap and untap) tap target(*) && ability$!untap target(*)!$ controller -auto={C(0/0,-2,Loyalty)}:name(-2: 3 damage) damage:3 target(creature,player) -auto={C(0/0,-7,Loyalty)}:name(-7: ultimate) flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend -text=+1: Tap target permanent, then untap another target permanent. -- -2: Ral Zarek deals 3 damage to target creature or player. -- -7: Flip five coins. Take an extra turn after this one for each coin that comes up heads. -mana={2}{U}{R} -type=Legendary Planeswalker -subtype=Ral -[/card] -[card] -name=Rally the Ancestors -auto=moveTo(exile) -auto=moveTo(mybattlefield) all(creature[manacost<=X]|mygraveyard) and!( transforms((,newability[phaseaction[my upkeep sourceinplay]:moveto(exile)])) forever )! -text=Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors. -mana={X}{W}{W} -type=Instant -[/card] -[card] -name=Rally the Forces -auto=all(creature[attacking]) 1/0 ueot -auto=all(creature[attacking]) first strike ueot -text=Attacking creatures get +1/+0 and gain first strike until end of turn. -mana={2}{R} -type=Instant -[/card] -[card] -name=Rally the Peasants -auto=all(creature|mybattlefield) 2/0 -flashback={2}{R} -text=Creatures you control get +2/+0 until end of turn. -- Flashback {2}{R} -mana={2}{W} -type=Instant -[/card] -[card] -name=Rally the Righteous -target=creature -auto=all(creature[share!color!]) untap -auto=all(creature[share!color!]) 2/0 ueot -text=Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn. -mana={1}{R}{W} -type=Instant -[/card] -[card] -name=Rally the Troops -auto=untap all(creature|mybattlefield) -restriction=opponentblockersonly -text=Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step. -- Untap all creatures you control. -mana={W} -type=Instant -[/card] -[card] -name=Rally -auto=all(creature[blocking]) 1/1 -text=Blocking creatures get +1/+1 until end of turn. -mana={W}{W} -type=Instant -[/card] -[card] -name=Ramirez DePietro -abilities=first strike -text=First strike -mana={3}{U}{B}{B} -type=Legendary Creature -subtype=Human Pirate -power=4 -toughness=3 -[/card] -[card] -name=Ramosian Captain -abilities=first strike -aicode=activate moveTo(myBattlefield) target(rebel[manacost<=4]|myLibrary) -auto={5}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=4]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=First strike -- {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library. -mana={1}{W}{W} -type=Creature -subtype=Human Rebel -power=2 -toughness=2 -[/card] -[card] -name=Ramosian Commander -aicode=activate moveTo(myBattlefield) target(rebel[manacost<=5]|myLibrary) -auto={6}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=5]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library. -mana={2}{W}{W} -type=Creature -subtype=Human Rebel -power=2 -toughness=4 -[/card] -[card] -name=Ramosian Lieutenant -aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) -auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. -mana={1}{W} -type=Creature -subtype=Human Rebel -power=1 -toughness=2 -[/card] -[card] -name=Ramosian Rally -auto=all(creature|mybattlefield) 1/1 ueot -otherrestriction=type(plains|mybattlefield)~morethan~0 -other={T(creature[-tapped]|mybattlefield)} name(Tap an Untapped Creature) -text=If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost. -- Creatures you control get +1/+1 until end of turn. -mana={3}{W} -type=Instant -[/card] -[card] -name=Ramosian Revivalist -auto={6}{T}:moveTo(myBattlefield) target(rebel[manacost<=5]|mygraveyard) -text={6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield. -mana={3}{W} -type=Creature -subtype=Human Rebel Cleric -power=2 -toughness=2 -[/card] -[card] -name=Ramosian Sergeant -aicode=activate moveTo(myBattlefield) target(rebel[manacost<=2]|myLibrary) -auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. -mana={W} -type=Creature -subtype=Human Rebel -power=1 -toughness=1 -[/card] -[card] -name=Ramosian Sky Marshal -abilities=flying -aicode=activate moveTo(myBattlefield) target(rebel[manacost<=6]|myLibrary) -auto={7}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=6]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=Flying -- {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library. -mana={3}{W}{W} -type=Creature -subtype=Human Rebel -power=3 -toughness=3 -[/card] -[card] -name=Rampaging Baloths -abilities=trample -auto=@movedTo(land|myBattlefield):may token(Beast,Creature Beast,4/4,green) -text=Trample -- Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Rampaging Werewolf -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Tormented Pariah) -text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf. -color=red -type=Creature -subtype=Werewolf -power=6 -toughness=4 -[/card] -[card] -name=Rampant Elephant -auto={G}:setblocker target(creature|opponentbattlefield) -text={G}: Target creature blocks Rampant Elephant this turn if able. -mana={3}{W} -type=Creature -subtype=Elephant -power=2 -toughness=2 -[/card] -[card] -name=Rampant Growth -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Rampart Crawler -auto=cantbeblockedby(wall) -text=Rampart Crawler can't be blocked by Walls. -mana={B} -type=Creature -subtype=Lizard Mercenary -power=1 -toughness=1 -[/card] -[card] -name=Ramroller -abilities=mustattack -auto=aslongas(other artifact|mybattlefield) 2/0 -text=Ramroller attacks each turn if able. -- Ramroller gets +2/+0 as long as you control another artifact. -mana={3} -type=Artifact Creature -subtype=Juggernaut -power=2 -toughness=3 -[/card] -[card] -name=Ramses Overdark -auto={T}:destroy target(creature[enchanted]) -text={T}: Destroy target enchanted creature. -mana={2}{U}{U}{B}{B} -type=Legendary Creature -subtype=Human Assassin -power=4 -toughness=3 -[/card] -[card] -name=Rancid Earth -target=land -auto=destroy -auto=aslongas(*|mygraveyard) lord(creature) damage:1 >6 -auto=aslongas(*|mygraveyard) damage:1 controller >6 -auto=aslongas(*|mygraveyard) damage:1 opponent >6 -text=Destroy target land. -- Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Rancid Rats -abilities=deathtouch,skulk -text=Skulk (This creature can't be blocked by creatures with greater power.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -mana={1}{B} -type=Creature -subtype=Zombie Rat -power=1 -toughness=1 -[/card] -[card] -name=Rancor -target=Creature -auto=2/0 -auto=trample -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -text=Enchant creature -- Enchanted creature gets +2/+0 and has trample. -- When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ranger en-Vec -abilities=first strike -auto={G}:regenerate -text=First strike -- {G}: Regenerate Ranger en-Vec. -mana={1}{G}{W} -type=Creature -subtype=Human Soldier Archer -power=2 -toughness=2 -[/card] -[card] -name=Ranger of Eos -aicode=activate target(creature[manacost<=1]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(creature[manacost<=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Ranger's Guile -target=creature -auto=1/1 -auto=opponentshroud -text=Target creature you control gets +1/+1 and gains hexproof until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Ranger's Path -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(forest|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Rank and File -auto=all(creature[green]|myBattlefield) -1/-1 ueot -text=When Rank and File enters the battlefield, all green creatures get -1/-1 until end of turn. -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Ransack -target=player -aicode=activate choice bottomoflibrary all(*[zpos<=5]|targetedpersonslibrary) -auto=reveal:5 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Rapacious One -abilities=trample -auto=@combatdamaged(player) from(this):token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*thatmuch -text=Trample -- Whenever Rapacious One deals combat damage to a player, put that many colorless 0/1 Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={5}{R} -type=Creature -subtype=Eldrazi Drone -power=5 -toughness=4 -[/card] -[card] -name=Rapid Decay -target=*|graveyard -auto=moveTo(exile) -autohand=__CYCLING__({2}) -text=Exile up to three target cards from a single graveyard. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{B} -type=Instant -[/card] -[card] -name=Rapid Hybridization -target=creature -auto=bury && token(Frog Lizard,Creature Frog Lizard,3/3,green) targetcontroller -text=Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Frog Lizard creature token onto the battlefield. -mana={U} -type=Instant -[/card] -[card] -name=Rappelling Scouts -abilities=flying -auto={2}{W}:name(White) protection from white -auto={2}{W}:name(Blue) protection from blue -auto={2}{W}:name(Black) protection from black -auto={2}{W}:name(Red) protection from red -auto={2}{W}:name(Green) protection from green -text=Flying -- {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. -mana={2}{W}{W} -type=Creature -subtype=Human Rebel Scout -power=1 -toughness=4 -[/card] -[card] -name=Rashida Scalebane -auto={T}:target(dragon[attacking;blocking]) dynamicability destroy -text={T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=4 -[/card] -[card] -name=Rashka the Slayer -abilities=reach -auto=@combat(blocking) source(this) from(creature[black]) turnlimited:1/2 ueot -text=Reach (This creature can block creatures with flying.) -- Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Archer -power=3 -toughness=3 -[/card] -[card] -name=Rashmi, Eternities Crafter -auto=@movedto(*[-land;manacost=1]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<1]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=2]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<2]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=3]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<3]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=4]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<4]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=5]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<5]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=6]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<6]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=7]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<7]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=8]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<8]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=9]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<9]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=10]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<10]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=11]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<11]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=12]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<12]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=13]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<13]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=14]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<14]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=15]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<15]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=16]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<16]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=17]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<17]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=18]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<18]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=19]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<19]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=20]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<20]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -auto=@movedto(*[-land;manacost=21]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<21]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend -text=Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with converted mana cost less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand. -mana={2}{G}{U} -type=Legendary Creature -subtype=Elf Druid -power=2 -toughness=3 -[/card] -[card] -name=Rasputin Dreamweaver -auto=counter(0/0,7,Dream) -auto={C(0/0,-1,Dream)}:add{1} -auto={C(0/0,-1,Dream)}:prevent:1 all(this) -auto=@each my beginofturn sourcenottap:phaseaction[upkeep] this(counter{0/0.1.Dream}<7) counter(0/0,1,Dream) -text=Rasputin Dreamweaver enters the battlefield with seven dream counters on it. -- Remove a dream counter from Rasputin: Add {1} to your mana pool. -- Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. -- At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. -- Rasputin can't have more than seven dream counters on it. -mana={4}{W}{U} -type=Legendary Creature -subtype=Human Wizard -power=4 -toughness=1 -[/card] -[card] -name=Ratcatcher -abilities=fear -aicode=activate target(rat|mylibrary) moveto(myhand) -auto=@each my upkeep:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>rat|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library. -mana={4}{B}{B} -type=Creature -subtype=Ogre Rogue -power=4 -toughness=4 -[/card] -[card] -name=Ratchet Bomb -auto={T}:counter(0/0,1,Charge) -auto=this(counter{0/0.1.Charge}<1) {T}{S}:destroy all(*[-land;manacost=0]) -auto=this(counter{0/0.1.Charge}=) {T}{S}:destroy all(*[-land;manacost=1]) -auto=this(counter{0/0.2.Charge}=) {T}{S}:destroy all(*[-land;manacost=2]) -auto=this(counter{0/0.3.Charge}=) {T}{S}:destroy all(*[-land;manacost=3]) -auto=this(counter{0/0.4.Charge}=) {T}{S}:destroy all(*[-land;manacost=4]) -auto=this(counter{0/0.5.Charge}=) {T}{S}:destroy all(*[-land;manacost=5]) -auto=this(counter{0/0.6.Charge}=) {T}{S}:destroy all(*[-land;manacost=6]) -auto=this(counter{0/0.7.Charge}=) {T}{S}:destroy all(*[-land;manacost=7]) -auto=this(counter{0/0.8.Charge}=) {T}{S}:destroy all(*[-land;manacost=8]) -auto=this(counter{0/0.9.Charge}=) {T}{S}:destroy all(*[-land;manacost=9]) -auto=this(counter{0/0.10.Charge}=) {T}{S}:destroy all(*[-land;manacost=10]) -auto=this(counter{0/0.11.Charge}=) {T}{S}:destroy all(*[-land;manacost=11]) -auto=this(counter{0/0.12.Charge}=) {T}{S}:destroy all(*[-land;manacost=12]) -auto=this(counter{0/0.13.Charge}=) {T}{S}:destroy all(*[-land;manacost=13]) -auto=this(counter{0/0.14.Charge}=) {T}{S}:destroy all(*[-land;manacost=14]) -auto=this(counter{0/0.15.Charge}=) {T}{S}:destroy all(*[-land;manacost=15]) -auto=this(counter{0/0.16.Charge}=) {T}{S}:destroy all(*[-land;manacost=16]) -text={T}: Put a charge counter on Grindclock. -- {T}: Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb. -mana={2} -type=Artifact -[/card] -[card] -name=Rathi Assassin -auto={1}{B}{B}{T}:destroy target(creature[tapped;-black]) -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=3]|myLibrary) -auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text={1}{B}{B}, {T}: Destroy target tapped nonblack creature. -- {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. -mana={2}{B}{B} -type=Creature -subtype=Zombie Mercenary Assassin -power=2 -toughness=2 -[/card] -[card] -name=Rathi Dragon -abilities=flying -auto=aslongas(mountain|mybattlefield) choice target(<2>mountain|mybattlefield) sacrifice oneshot >1 -auto=choice sacrifice all(this) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Rathi Fiend -auto=life:-3 controller && life:-3 opponent -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=3]|myLibrary) -auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=When Rathi Fiend enters the battlefield, each player loses 3 life. -- {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. -mana={3}{B} -type=Creature -subtype=Horror Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Rathi Intimidator -abilities=fear -aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=2]|myLibrary) -auto={2}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. -mana={1}{B}{B} -type=Creature -subtype=Horror Mercenary -power=2 -toughness=1 -[/card] -[card] -name=Rathi Trapper -auto={B}{T}:tap target(creature) -text={B}, {T}: Tap target creature. -mana={1}{B} -type=Creature -subtype=Human Rebel Rogue -power=1 -toughness=2 -[/card] -[card] -name=Rath's Edge -auto={T}:Add{1} -auto={4}{T}{S(land|myBattlefield)}:damage:1 target(creature,player) -text={T}: Add {1} to your mana pool. -- {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player. -type=Legendary Land -[/card] -[card] -name=Rats' Feast -auto=choice name(opponent's graveyard) target(*|opponentgraveyard) moveTo(exile) -auto=choice name(your graveyard) target(*|mygraveyard) moveTo(exile) -text=Exile X target cards from a single graveyard. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Rats of Rath -auto={B}:destroy target(artifact,creature,land|myBattlefield) -text={B}: Destroy target artifact, creature, or land you control. -mana={1}{B} -type=Creature -subtype=Rat -power=2 -toughness=1 -[/card] -[card] -name=Rattleblaze Scarecrow -auto=aslongas(creature[black]|myBattlefield) persist -auto=aslongas(creature[red]|myBattlefield) haste -text=Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -- Rattleblaze Scarecrow has haste as long as you control a red creature. -mana={6} -type=Artifact Creature -subtype=Scarecrow -power=5 -toughness=3 -[/card] -[card] -name=Rattlechains -abilities=flash,flying -auto=target(spirit) hexproof ueot -auto=lord(spirit|myhand,mylibrary,mygraveyard,myexile) asflash -text=Flash -- Flying -- When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. -- You may cast Spirit spells as though they had flash. -mana={1}{U} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Rattleclaw Mystic -facedown={3} -autofacedown={2}:morph -autofaceup=Add{G}{U}{R} -auto={T}:Add{G} -auto={T}:Add{U} -auto={T}:Add{R} -text={T}: Add {G}, {U}, or {R} to your mana pool.-- Morph {2}. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Rattleclaw Mystic is turned face up, add {G}{U}{R} to your mana pool. -mana={1}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=1 -[/card] -[card] -name=Ravaged Highlands -auto=tap(noevent) -auto={T}:Add{R} -auto={T}{S}:Add{B} -auto={T}{S}:Add{G} -auto={T}{S}:Add{R} -auto={T}{S}:Add{U} -auto={T}{S}:Add{W} -text=Ravaged Highlands enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Ravager of the Fells -abilities=trample -auto=damage:2 opponent -auto=may damage:2 target(creature|opponentbattlefield) -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Huntmaster of the Fells) -text=Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that opponent controls. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. -color=red,green -type=Creature -subtype=Werewolf -power=4 -toughness=4 -[/card] -[card] -name=Ravages of War -auto=destroy all(land) -text=Destroy all lands. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Ravaging Blaze -target=creature -auto=damage:X -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then damage:x targetcontroller -text=Ravaging Blaze deals X damage to target creature. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller. -mana={X}{R}{R} -type=Instant -[/card] -[card] -name=Ravaging Horde -auto=destroy target(land) -text=When Ravaging Horde enters the battlefield, destroy target land. -mana={3}{R}{R} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Ravaging Riftwurm -auto=vanishing:2 -kicker={4} -auto=kicker counter(0/0,3,Time) -text=Kicker {4} (You may pay an additional 4 as you cast this spell.) -- Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it. -mana={1}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Raven Familiar -abilities=flying,hiddenface -auto=upcost[{2}{u};next upkeep] sacrifice -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=2]|mylibrary)])) ueot -auto=reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -text=Flying -- Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -mana={2}{U} -type=Creature -subtype=Bird -power=1 -toughness=2 -[/card] -[card] -name=Raven Guild Initiate -facedown={3} -autofacedown={H(bird|mybattlefield)}:morph -text=Morph - Return a Bird you control to its owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=4 -[/card] -[card] -name=Raven Guild Master -facedown={3} -autofacedown={2}{U}{U}:morph -auto=@combatdamagefoeof(player) from(this):ingest:10 opponent -auto=@combatdamageof(player) from(this):ingest:10 controller -text=Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library. -- Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{U}{U} -type=Creature -subtype=Human Wizard Mutant -power=1 -toughness=1 -[/card] -[card] -name=Ravenous Baboons -auto=destroy target(land[-basic]) -text=When Ravenous Baboons enters the battlefield, destroy target nonbasic land. -mana={3}{R} -type=Creature -subtype=Ape -power=2 -toughness=2 -[/card] -[card] -name=Ravenous Baloth -auto={S(beast|myBattlefield)}:life:4 -text=Sacrifice a Beast: You gain 4 life. -mana={2}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Ravenous Bloodseeker -auto={D(*|myhand)}:2/-2 ueot -text=Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. -mana={1}{R} -type=Creature -subtype=Vampire Berserker -power=1 -toughness=3 -[/card] -[card] -name=Ravenous Demon -auto={S(human|mybattlefield)}:flip(Archdemon of Greed) asSorcery -text=Sacrifice a Human: Transform Ravenous Demon. Activate this only any time you could cast a sorcery. -mana={3}{B}{B} -type=Creature -subtype=Demon -power=4 -toughness=4 -[/card] -[card] -name=Ravenous Intruder -auto={S(artifact|mybattlefield)}:2/2 ueot -text=Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn. -mana={1}{R} -type=Creature -subtype=Gremlin -power=1 -toughness=2 -[/card] -[card] -name=Ravenous Leucrocota -abilities=vigilance -auto=this(cantargetcard(*[-monstrous]) {6}{G}:becomes(monstrous) forever && counter(1/1,3) -text={6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -mana={3}{G} -type=Creature -subtype=Beast -power=2 -toughness=4 -[/card] -[card] -name=Ravenous Rats -auto=target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=When Ravenous Rats enters the battlefield, target opponent discards a card. -mana={1}{B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Ravenous Skirge -abilities=flying -auto=@combat(attacking) source(this):2/0 ueot -text=Flying -- Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. -mana={2}{B} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Ravenous Trap -target=player -auto=moveTo(exile) all(*|targetedpersonsgraveyard) -other={0} -otherrestriction=type(*[fresh]|opponentgraveyard)~morethan~2 -text=If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost. -- Exile all cards from target player's graveyard. -mana={2}{B}{B} -type=Instant -subtype=Trap -[/card] -[card] -name=Ravenous Vampire -abilities=flying -auto=upcost[{S(creature|myBattlefield)}{C(1/1,1)}] tap -text=Flying -- At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. -mana={3}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Raven's Crime -retrace={B}{S(land|myhand)} -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Target player discards a card. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={B} -type=Sorcery -[/card] -[card] -name=Raven's Run Dragoon -auto=cantbeblockedby(creature[black]) -text=Raven's Run Dragoon can't be blocked by black creatures. -mana={2}{GW}{GW} -type=Creature -subtype=Elf Knight -power=3 -toughness=3 -[/card] -[card] -name=Raving Oni-Slave -auto=aslongas(demon|mybattlefield) life:-3 controller <1 oneshot -auto=@movedTo(this|nonbattlezone) from(battlefield) restriction{type(demon|myBattlefield)~lessthan~1}:life:-3 controller -text=When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon. -mana={1}{B} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Ray of Command -target=creature|opponentBattlefield -auto=moveto(mybattlefield) and!(transforms((,newability[phaseactionmulti[endofturn sourceinplay] moveTo(previousbattlefield) && tap],newability[untap],haste)) ueot)! -text=Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. -mana={3}{U} -type=Instant -[/card] -[card] -name=Ray of Dissolution -target=enchantment -auto=destroy -auto=life:3 controller -text=Destroy target enchantment. -- You gain 3 life. -mana={2}{W} -type=Instant -[/card] -[card] -name=Ray of Distortion -target=artifact,enchantment -auto=destroy -flashback={4}{W}{W} -text=Destroy target artifact or enchantment. -- Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{W} -type=Instant -[/card] -[card] -name=Ray of Erasure -target=player -auto=deplete:1 -auto=@next upkeep:draw:1 controller -text=Target player puts the top card of his or her library into his or her graveyard. -- Draw a card at the beginning of the next turn's upkeep. -mana={U} -type=Instant -[/card] -[card] -name=Ray of Revelation -target=enchantment -auto=destroy -flashback={G} -text=Destroy target enchantment. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Raze -auto=destroy target(land) -text=As an additional cost to cast Raze, sacrifice a land. -- Destroy target land. -mana={R}{S(land|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Razia's Purification -auto=ability$! notatarget(*|mybattlefield) sacrifice !$ controller -auto=ability$! notatarget(*|mybattlefield) sacrifice !$ opponent -text=Each player chooses three permanents he or she controls, then sacrifices the rest. -mana={4}{R}{W} -type=Sorcery -[/card] -[card] -name=Razing Snidd -auto=name(bounce) notatarget(creature[red;black]|myBattlefield) transforms((,newability[moveto(ownerhand)],newability[ability$!name(sacrifice) notatarget(land|mybattlefield) sacrifice!$ controller],newability[ability$!name(sacrifice) notatarget(land|mybattlefield) sacrifice!$ opponent])) oneshot -text=When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. -- When Razing Snidd enters the battlefield, each player sacrifices a land. -mana={4}{B}{R} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Razor Barrier -auto=choice protection from(artifact) target(*|myBattlefield) ueot -auto=choice protection from white target(*|myBattlefield) ueot -auto=choice protection from blue target(*|myBattlefield) ueot -auto=choice protection from black target(*|myBattlefield) ueot -auto=choice protection from red target(*|myBattlefield) ueot -auto=choice protection from green target(*|myBattlefield) ueot -text=Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Razor Golem -abilities=affinityplains,vigilance -text=Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) -- Vigilance -mana={6} -type=Artifact Creature -subtype=Golem -power=3 -toughness=4 -[/card] -[card] -name=Razor Hippogriff -abilities=flying -auto=moveto(myhand) and!(transforms((,newability[dynamicability])))! target(artifact|mygraveyard) -text=Flying -- When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost. -mana={3}{W}{W} -type=Creature -subtype=Hippogriff -power=3 -toughness=3 -[/card] -[card] -name=Razor Pendulum -auto=@each my end:this(controllerlife < 6) damage:2 controller -auto=@each opponent end:this(opponentlife < 6) damage:2 opponent -text=At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her. -mana={4} -type=Artifact -[/card] -[card] -name=Razor Swine -abilities=first strike,infect -text=First strike -- Infect -mana={2}{R} -type=Creature -subtype=Boar -power=2 -toughness=1 -[/card] -[card] -name=Razorclaw Bear -auto=@combat(blocked,turnlimited) source(this):2/2 ueot -text=Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Bear -power=3 -toughness=3 -[/card] -[card] -name=Razorfield Rhino -auto=aslongas(artifact|mybattlefield) 2/2 >2 -text=Metalcraft - Razorfield Rhino gets +2/+2 as long as you control three or more artifacts. -mana={6} -type=Artifact Creature -subtype=Rhino -power=4 -toughness=4 -[/card] -[card] -name=Razorfield Thresher -mana={7} -type=Artifact Creature -subtype=Construct -power=6 -toughness=4 -[/card] -[card] -name=Razorfin Abolisher -auto={1}{U}{T}:moveTo(ownerhand) target(creature[counter{any}]) -text={1}{U}, {T}: Return target creature with a counter on it to its owner's hand. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Razorfin Hunter -auto={T}:damage:1 target(creature,player) -text={T}: Razorfin Hunter deals 1 damage to target creature or player. -mana={U}{R} -type=Creature -subtype=Merfolk Goblin -power=1 -toughness=1 -[/card] -[card] -name=Razorfoot Griffin -abilities=flying,first strike -text=Flying -- First strike (This creature deals combat damage before creatures without first strike.) -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Razorgrass Screen -abilities=mustblock,defender -text=Defender (This creature can't attack.) -- Razorgrass Screen blocks each turn if able. -mana={1} -type=Artifact Creature -subtype=Wall -power=2 -toughness=1 -[/card] -[card] -name=Razorjaw Oni -auto=lord(creature[black]) cantblock -text=Black creatures can't block. -mana={3}{B} -type=Creature -subtype=Demon Spirit -power=4 -toughness=5 -[/card] -[card] -name=Razormane Masticore -auto=first strike -auto=upcost[{D(*|myhand)}] sacrifice -auto=@each my draw:may damage:3 target(creature) -text=First strike (This creature deals combat damage before creatures without first strike.) -- At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. -- At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. -mana={5} -type=Artifact Creature -subtype=Masticore -power=5 -toughness=5 -[/card] -[card] -name=Razortip Whip -auto={1}{T}:damage:1 target(opponent) -text={1}, {T}: Razortip Whip deals 1 damage to target opponent. -mana={2} -type=Artifact -[/card] -[card] -name=Razortooth Rats -abilities=fear -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B} -type=Creature -subtype=Rat -power=2 -toughness=1 -[/card] -[card] -name=Razorverge Thicket -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{G} -auto={T}:Add{W} -text=Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {G} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Reach of Branches -auto=token(Treefolk,Creature Treffolk,2/5,green) -autograveyard=@movedTo(forest|myBattlefield):may moveTo(myhand) -text=Put a 2/5 green Treefolk Shaman creature token onto the battlefield. -- Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand. -mana={4}{G} -type=Tribal Instant -subtype=Treefolk -[/card] -[card] -name=Reach of Shadows -target=creature[white;blue;black;red;green] -auto=destroy -text=Destroy target creature that's one or more colors. -mana={4}{B} -type=Instant -[/card] -[card] -name=Reach Through Mists -auto=draw:1 -text=Draw a card. -mana={U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Read the Bones -aicode=activate transforms((,newability[draw:2 controller],newability[life:-2 controller])) oneshot -auto=name(Scry) reveal:2 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:2 controller],newability[life:-2 controller])) oneshot afterrevealedend revealend -text=Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Reality Anchor -target=creature -auto=-shadow -auto=draw:1 controller -text=Target creature loses shadow until end of turn. -- Draw a card. -mana={1}{G} -type=Instant -[/card] -[card] -name=Reality Hemorrhage -target=creature,player -auto=damage:2 -text=Devoid (This card has no color.) -- Reality Hemorrhage deals 2 damage to target creature or player. -mana={1}{R} -abilities=devoid -type=Instant -[/card] -[card] -name=Reality Ripple -target=artifact,creature,land -auto=phaseout -text=Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Reality Spasm -target=* -auto=choice tap -auto=choice untap -text=Choose one - Tap X target permanents; or untap X target permanents. -mana={X}{U}{U} -type=Instant -[/card] -[card] -name=Realm Razer -auto=(blink)forsrc all(land) -text=When Realm Razer enters the battlefield, exile all lands. -- When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control. -mana={3}{R}{G}{W} -type=Creature -subtype=Beast -power=4 -toughness=2 -[/card] -[card] -name=Realm Seekers -auto=counter(1/1,type:*:hand) -aicode=activate target(land|mylibrary) moveto(myhand) -auto={1}{C(1/1,-1)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. -- {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library. -mana={4}{G}{G} -type=Creature -subtype=Elf Scout -power=0 -toughness=0 -[/card] -[card] -name=Realmwright -auto=choice name(choose plains) all(this) transforms((,newability[lord(land|mybattlefield) becomes(plains)])) forever -auto=choice name(choose island) all(this) transforms((,newability[lord(land|mybattlefield) becomes(island)])) forever -auto=choice name(choose swamp) all(this) transforms((,newability[lord(land|mybattlefield) becomes(swamp)])) forever -auto=choice name(choose mountain) all(this) transforms((,newability[lord(land|mybattlefield) becomes(mountain)])) forever -auto=choice name(choose forest) all(this) transforms((,newability[lord(land|mybattlefield) becomes(forest)])) forever -text=As Realmwright enters the battlefield, choose a basic land type. -- Lands you control are the chosen type in addition to their other types. -mana={U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=1 -[/card] -[card] -name=Reanimate -target=creature|graveyard -auto=moveTo(myBattlefield) -auto=life:-manacost controller -text=Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. -mana={B} -type=Sorcery -[/card] -[card] -name=Reap Intellect -aicode=activate notatarget(*[-land]|opponenthand) moveto(exile) and!( transforms((,newability[moveTo(exile) all(*[share!name!]|mygraveyard)],newability[moveTo(exile) all(*[share!name!]|myhand)],newability[moveTo(exile) and!(shuffle)! all(*[share!name!]|mylibrary)])) oneshot )! -auto=reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose card) notatarget(*[-land]|reveal) moveto(exile) and!( transforms((,newability[moveTo(exile) all(*[share!name!]|mygraveyard)],newability[moveTo(exile) all(*[share!name!]|myhand)],newability[moveTo(exile) and!(shuffle)! all(*[share!name!]|mylibrary)])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library. -mana={X}{2}{U}{B} -type=Sorcery -[/card] -[card] -name=Reap the Seagraf -auto=token(Zombie,Creature Zombie,2/2,black) -flashback={4}{U} -text=Put a 2/2 black Zombie creature token onto the battlefield. -- Flashback {4}{U} -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Reap What Is Sown -target=creature -auto=counter(1/1,1) -text=Put a +1/+1 counter on each of up to three target creatures -mana={1}{G}{W} -type=Instant -[/card] -[card] -name=Reaper from the Abyss -abilities=flying -auto=@each end restriction{morbid}:destroy target(creature[-demon]) -text=Flying -- Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-demon creature. -mana={3}{B}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Reaper King -auto=lord(other creature[scarecrow]|myBattlefield) 1/1 -auto=@movedTo(other scarecrow|myBattlefield):destroy target(*) -text=({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.) -- Other Scarecrow creatures you control get +1/+1. -- Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. -mana={2W}{2U}{2B}{2R}{2G} -type=Legendary Artifact Creature -subtype=Scarecrow -power=6 -toughness=6 -[/card] -[card] -name=Reaper of Flight Moonsilver -abilities=flying -auto=while(restriction{delirium}) {s(other creature|mybattlefield)}:2/1 ueot -text=Flying -- Delirium Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Reaper of Sheoldred -abilities=infect -auto=@damaged(this) from(*|opponentstack,opponentbattlefield):alterpoison:1 opponent -auto=@damaged(this) from(*|controllerstack,controllerbattlefield):alterpoison:1 controller -text=Infect -- Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter. -mana={4}{B} -type=Creature -subtype=Horror -power=2 -toughness=5 -[/card] -[card] -name=Reaper of the Wilds -auto=@movedTo(graveyard) from(other creature|battlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend -auto={B}:deathtouch ueot -auto={1}{G}:opponentshroud ueot -text=Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {B}: Reaper of the Wilds gains deathtouch until end of turn. -- {1}{G}: Reaper of the Wilds gains hexproof until end of turn. -mana={2}{B}{G} -type=Creature -subtype=Gorgon -power=4 -toughness=5 -[/card] -[card] -name=Reap -target=opponent -auto=moveto(ownerhand) target(*|mygraveyard) -text=Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap. -mana={1}{G} -type=Instant -[/card] -[card] -name=Reaping the Graves -abilities=storm -auto=moveto(myHand) target(creature|myGraveyard) -text=Return target creature card from your graveyard to your hand. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={2}{B} -type=Instant -[/card] -[card] -name=Reaping the Rewards -auto=life:2 -buyback={W}{S(land|myBattlefield)} -text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- You gain 2 life. -mana={W} -type=Instant -[/card] -[card] -name=Reassembling Skeleton -autograveyard={1}{B}:moveTo(myBattlefield) && tap -text={1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. -mana={1}{B} -type=Creature -subtype=Skeleton Warrior -power=1 -toughness=1 -[/card] -[card] -name=Reave Soul -target=creature[power<=3]|battlefield -auto=destroy -text=Destroy target creature with power 3 or less. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Reaver Drone -auto=@each my upkeep restriction{type(creature[colorless]|myBattlefield)~lessthan~2}:life:-1 controller -text=Devoid (This card has no color.) -- At the beginning of your upkeep, you lose 1 life unless you control another colorless creature. -mana={B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=1 -[/card] -[card] -name=Rebel Informer -auto=cantbetargetof(*[white]) -auto={3}:bottomoflibrary target(rebel[-token]|battlefield) -text=Rebel Informer can't be the target of white spells or abilities from white sources. -- {3}: Put target nontoken Rebel on the bottom of its owner's library. -mana={2}{B} -type=Creature -subtype=Human Mercenary Rebel -power=1 -toughness=2 -[/card] -[card] -name=Reborn Hero -abilities=vigilance -auto=@movedto(graveyard) from(this|battlefield) restriction{type(other *|mygraveyard)~morethan~6}:all(trigger[from]) pay[[{W}{W}]] activate moveto(mybattlefield) oneshot -text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from the battlefield, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control." -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Reborn Hope -target=*[multicolor]|mygraveyard -auto=moveTo(myhand) -text=Return target multicolored card from your graveyard to your hand. -mana={G}{W} -type=Sorcery -[/card] -[card] -name=Rebuild -auto=moveTo(ownerhand) all(artifact) -autohand=__CYCLING__({2}) -text=Return all artifacts to their owners' hands. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Rebuke -target=creature[attacking] -auto=destroy -text=Destroy target attacking creature. -mana={2}{W} -type=Instant -[/card] -[card] -name=Rebuking Ceremony -target=<2>artifact -auto=moveTo(ownerlibrary) -text=Put two target artifacts on top of their owners' libraries. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Recantation -auto=@each my upkeep:may counter(0/0,1,Verse) -auto=this(counter{0/0.1.Verse}<1) {U}{S}:name(do nothing) donothing -auto=this(counter{0/0.1.Verse}>0) {U}{S}:moveTo(ownerhand) target(other *|battlefield) -text=At the beginning of your upkeep, you may put a verse counter on Recantation. -- {U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Reciprocate -target=*[controllerdamager] -auto=moveto(exile) -text=Exile target creature that dealt damage to you this turn. -mana={W} -type=Instant -[/card] -[card] -name=Reckless Abandon -auto=damage:4 target(creature,player) -text=As an additional cost to cast Reckless Abandon, sacrifice a creature. -- Reckless Abandon deals 4 damage to target creature or player. -mana={R}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Reckless Assault -auto={L:2}{1}:damage:1 target(creature,player) -text={1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player. -mana={2}{B}{R} -type=Enchantment -[/card] -[card] -name=Reckless Brute -abilities=haste,mustattack -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Reckless Brute attacks each turn if able. -mana={2}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=1 -[/card] -[card] -name=Reckless Bushwhacker -abilities=haste -auto=alternative all(other creature|mybattlefield) 1/0 ueot && all(other creature|mybattlefield) haste ueot -text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Haste -- When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. -mana={2}{R} -other={1}{R} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -type=Creature -subtype=Goblin Warrior Ally -power=2 -toughness=1 -[/card] -[card] -name=Reckless Charge -target=creature -auto=3/0 -auto=haste -flashback={2}{R} -text=Target creature gets +3/+0 and gains haste until end of turn. -- Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={R} -type=Sorcery -[/card] -[card] -name=Reckless Cohort -auto=aslongas(other ally|mybattlefield) mustattack <1 -text=Reckless Cohort attacks each combat if able unless you control another Ally. -mana={1}{R} -type=Creature -subtype=Human Warrior Ally -power=2 -toughness=2 -[/card] -[card] -name=Reckless Embermage -auto={1}{r}:damage:1 target(creature,player) && damage:1 all(this) -text={1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. -mana={3}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Reckless Fireweaver -auto=@movedto(artifact|mybattlefield):damage:1 opponent -text=Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent. -mana={1}{R} -type=Creature -subtype=Human Artificer -power=1 -toughness=3 -[/card] -[card] -name=Reckless Imp -abilities=flying,cantblock -other={1}{B} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Flying -- Reckless Imp can't block. -- Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={2}{B} -type=Creature -subtype=Imp -power=2 -toughness=2 -[/card] -[card] -name=Reckless Ogre -auto=@combat(attackedalone) source(this):3/0 ueot -text=Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Ogre -power=3 -toughness=2 -[/card] -[card] -name=Reckless One -abilities=haste -anyzone=type:goblin:battlefield/type:goblin:battlefield cdaactive -text=Haste -- Reckless One's power and toughness are each equal to the number of Goblins on the battlefield. -mana={3}{R} -type=Creature -subtype=Goblin Avatar -power=* -toughness=* -[/card] -[card] -name=Reckless Racer -abilities=first strike -auto=@tapped(this):may reject notatarget(*|myhand) and!( draw:1 controller )! -text=First strike -- Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card. -mana={2}{R} -type=Creature -subtype=Human Pilot -power=2 -toughness=3 -[/card] -[card] -name=Reckless Reveler -auto={R}{S}:destroy target(other artifact) -text={R}, Sacrifice Reckless Reveler: Destroy target artifact. -mana={1}{R} -type=Creature -subtype=Satyr -power=2 -toughness=1 -[/card] -[card] -name=Reckless Scholar -auto={T}:name(draw and discard) target(player) ability$!draw:1 _ choice target(*|myhand) reject!$ targetedplayer -text={T}: Target player draws a card, then discards a card. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Reckless Spite -auto=target(<2>creature[-black]) destroy -auto=life:-5 controller -restriction=type(creature[-black]|battlefield)~morethan~1 -text=Destroy two target nonblack creatures. You lose 5 life. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Reckless Waif -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Merciless Predator) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. -mana={R} -type=Creature -subtype=Human Rogue Werewolf -power=1 -toughness=1 -[/card] -[card] -name=Reckless Wurm -abilities=trample,madness -autoexile=restriction{discarded} pay({2}{R}) name(pay 2R to cast) activate name(pay 2R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Trample -- Madness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={3}{R}{R} -type=Creature -subtype=Wurm -power=4 -toughness=4 -[/card] -[card] -name=Reclaim -target=*|mygraveyard -auto=moveTo(myLibrary) -text=Put target card from your graveyard on top of your library. -mana={G} -type=Instant -[/card] -[card] -name=Reclaiming Vines -target=*[artifact;enchantment;land]|battlefield -auto=destroy -text=Destroy target artifact, enchantment, or land. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Reclamation Sage -auto=may destroy target(artifact,enchantment) -text=When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. -mana={2}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=1 -[/card] -[card] -name=Reclusive Artificer -abilities=haste -auto=may damage:type:artifact:mybattlefield target(creature) -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control. -mana={2}{U}{R} -type=Creature -subtype=Human Artificer -power=2 -toughness=3 -[/card] -[card] -name=Reclusive Wight -auto=@each my upkeep restriction{type(*[-land]|myBattlefield)~morethan~1}:sacrifice -text=At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. -mana={3}{B} -type=Creature -subtype=Zombie Minion -power=4 -toughness=4 -[/card] -[card] -name=Recoil -target=*|battlefield -auto=moveto(ownerhand) -auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) -text=Return target permanent to its owner's hand. Then that player discards a card. -mana={1}{U}{B} -type=Instant -[/card] -[card] -name=Recollect -target=*|myGraveyard -auto=moveTo(myHand) -text=Return target card from your graveyard to your hand. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Reconnaissance -auto={0}:removefromcombat target(creature[attacking]|mybattlefield) && untap -text={0}: Remove target attacking creature you control from combat and untap it. -mana={W} -type=Enchantment -[/card] -[card] -name=Reconstruction -target=artifact|myGraveyard -auto=moveTo(myHand) -text=Return target artifact card from your graveyard to your hand. -mana={U} -type=Sorcery -[/card] -[card] -name=Recoup -target=sorcery|mygraveyard -auto=transforms((,newability[tempflashback])) ueot -flashback={3}{R} -text=Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Recover -target=creature|mygraveyard -auto=moveTo(myhand) -auto=draw:1 controller -text=Return target creature card from your graveyard to your hand. -- Draw a card. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Recumbent Bliss -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=@each my upkeep:may life:1 controller -text=Enchant creature -- Enchanted creature can't attack or block. -- At the beginning of your upkeep, you may gain 1 life. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Recuperate -auto=choice life:6 -auto=choice:prevent:6 target(creature,player) -text=Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn. -mana={3}{W} -type=Instant -[/card] -[card] -name=Recurring Insight -target=opponent -auto=draw:type:*:targetedpersonshand controller -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Draw cards equal to the number of cards in target opponent's hand. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Recurring Nightmare -auto={S(creature|myBattlefield)}{H}:moveto(mybattlefield) target(other creature|mygraveyard) asSorcery -text=Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Red Cliffs Armada -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -text=Red Cliffs Armada can't attack unless defending player controls an Island. -mana={4}{U} -type=Creature -subtype=Human Soldier -power=5 -toughness=4 -[/card] -[card] -name=Red Elemental Blast -alias=1312 -text=Choose one - Counter target blue spell; or destroy target blue permanent. -mana={R} -type=Instant -[/card] -[card] -name=Red Mana Battery -auto={2}{T}:counter(0/0,1,Charge) -auto={t}:name(Remove 0 Counters) add{r} -auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) add{R}{r} -auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) add{R}{R}{r} -auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) add{R}{R}{R}{r} -auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) add{R}{R}{R}{R}{r} -auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R}{r} -auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R}{r} -auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R}{r} -auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{r} -auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{r} -auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{r} -text={2}, {T}: Put a charge counter on Red Mana Battery. -- {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way. -mana={4} -type=Artifact -[/card] -[card] -name=Red Scarab -target=creature -auto=cantbeblockedby(creature[red]) -auto=aslongas(*[red]|opponentBattlefield) 2/2 -text=Enchant creature -- Enchanted creature can't be blocked by red creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Red Sun's Zenith -target=creature,player -auto=exiledeath -auto=damage:X -alias=135262 -text=Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Red Ward -abilities=auraward -target=creature -auto=protection from red -text=Enchant creature -- Enchanted creature has protection from red. This effect doesn't remove Red Ward. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Redeem -target=creature -auto=prevent:9999 -text=Prevent all damage that would be dealt this turn to up to two target creatures. -mana={1}{W} -type=Instant -[/card] -[card] -name=Reduce in Stature -target=creature|battlefield -auto=teach(creature) becomes(,0/2) -text=Enchant creature -- Enchanted creature has base power and toughness 0/2. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Reduce to Ashes -target=creature -auto=exiledeath -auto=damage:5 -text=Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Reduce to Dreams -auto=moveto(ownerhand) all(artifact,enchantment) -text=Return all artifacts and enchantments to their owners' hands. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Redwood Treefolk -mana={4}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=6 -[/card] -[card] -name=Reef Pirates -auto=@damagefoeof(player) from(this):deplete:1 opponent -text=Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. -mana={1}{U}{U} -type=Creature -subtype=Zombie Pirate -power=2 -toughness=2 -[/card] -[card] -name=Reef Shaman -auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) -auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) -auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) -auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) -text={T}: Target land becomes the basic land type of your choice until end of turn. -mana={U} -type=Creature -subtype=Merfolk Shaman -power=0 -toughness=2 -[/card] -[card] -name=Reflecting Pool -auto=this(variable{plandg}>0) {t}:out{g} -auto=this(variable{plandu}>0) {t}:out{u} -auto=this(variable{plandr}>0) {t}:out{r} -auto=this(variable{plandb}>0) {t}:out{b} -auto=this(variable{plandw}>0) {t}:out{w} -auto=this(variable{plandc}>0) {t}:out{1} -text={T}: Add to your mana pool one mana of any type that a land you control could produce. -type=Land -[/card] -[card] -name=Reflex Sliver -auto=lord(sliver) haste -text=All Sliver creatures have haste. -mana={3}{G} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Reflexes -target=creature -auto=first strike -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Refocus -target=creature -auto=untap -auto=draw:1 controller -text=Untap target creature. Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Reforge the Soul -auto=reject all(*|hand) -auto=draw:7 opponent -auto=draw:7 controller -autohand=restriction{miracle} pay[[{1}{R}]] name(Miracle) activate name(Miracle) castcard(restricted) -text=Each player discards his or her hand and draws seven cards. -- Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Refresh -target=creature -auto=regenerate -auto=draw:1 controller -text=Regenerate target creature. -- Draw a card. -mana={2}{G} -type=Instant -[/card] -[card] -name=Refreshing Rain -target=player -auto=life:6 -other={0} name(Cast without Paying its Mana Cost) -otherrestriction=type(forest|mybattlefield)~morethan~0,type(swamp|oppponentbattlefield)~morethan~0 -text=If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost. -- Target player gains 6 life. -mana={3}{G} -type=Instant -[/card] -[card] -name=Refurbish -target=artifact|mygraveyard -auto=moveto(mybattlefield) -text=Return target artifact card from your graveyard to the battlefield. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Regal Force -auto=foreach(creature[green]|myBattlefield) draw:1 -text=When Regal Force enters the battlefield, draw a card for each green creature you control. -mana={4}{G}{G}{G} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Regal Unicorn -mana={2}{W} -type=Creature -subtype=Unicorn -power=2 -toughness=3 -[/card] -[card] -name=Regathan Firecat -mana={2}{R} -type=Creature -subtype=Elemental Cat -power=4 -toughness=1 -[/card] -[card] -name=Regenerate -target=creature -auto=regenerate -text=Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Regeneration -target=creature -auto={G}:regenerate -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Regress -target=* -auto=moveTo(ownerhand) -text=Return target permanent to its owner's hand. -mana={2}{U} -type=Instant -[/card] -[card] -name=Regrowth -target=*|myGraveyard -auto=moveTo(myHand) -text=Return target card from your graveyard to your hand. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Reign of Terror -auto=@movedto(creature[white,green]|graveyard):life:-2 controller -auto=bury all(creature[white,green]) -text=Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Reinforced Bulwark -abilities=defender -auto={T}:prevent:1 controller -text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to you this turn. -mana={3} -type=Artifact Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Reinforcements -target=creature|mygraveyard -auto=moveTo(myLibrary) -text=Put up to three target creature cards from your graveyard on top of your library. -mana={W} -type=Instant -[/card] -[card] -name=Reins of Power -auto=all(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -text=Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Reiterate -target=*[instant;sorcery]|stack -auto=castcard(copied noevent) -buyback={4}{R}{R} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Copy target instant or sorcery spell. You may choose new targets for the copy. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Reito Lantern -auto={3}:bottomoflibrary target(*|graveyard) -text={3}: Put target card in a graveyard on the bottom of its owner's library. -mana={2} -type=Artifact -[/card] -[card] -name=Reiver Demon -abilities=flying -auto=if casted(this) then bury all(creature[-artifact;-black]) -text=Flying -- When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. -mana={4}{B}{B}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Rejuvenate -auto=life:6 -autohand=__CYCLING__({2}) -text=You gain 6 life. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Rejuvenation Chamber -auto=fading:2 -auto={T}:life:2 -text=Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {T}: You gain 2 life. -mana={3} -type=Artifact -[/card] -[card] -name=Reki, the History of Kamigawa -auto=@movedto(*[legendary]|mystack):draw:1 controller -text=Whenever you cast a legendary spell, draw a card. -mana={2}{G} -type=Legendary Creature -subtype=Human Shaman -power=1 -toughness=2 -[/card] -[card] -name=Rekindled Flame -target=creature,player -auto=damage:4 -autograveyard=@each my upkeep restriction{type(*|opponenthand)~lessthan~1}:may moveto(ownerhand) -text=Rekindled Flame deals 4 damage to target creature or player. -- At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Reknit -target=* -auto=regenerate -text=Regenerate target permanent. -mana={1}{GW} -type=Instant -[/card] -[card] -name=Relearn -target=instant,sorcery|mygraveyard -auto=moveTo(myhand) -text=Return target instant or sorcery card from your graveyard to your hand. -mana={1}{U}{U} -type=Sorcery -[/card] -[card] -name=Release the Gremlins -target=artifact -auto=destroy -auto=create(Gremlin:Creature Gremlin:2/2:red)*xx -text=Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens. -mana={X}{X}{R} -type=Sorcery -[/card] -[card] -name=Relentless Assault -auto=nextphasealter(add,combatphaseswithmain,controller,after) -auto=untap all(creature[attacking]) -text=Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Relentless Hunter -abilities=trample -auto={1}{r}{g}:1/1 && trample -text={1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. -mana={1}{R}{G} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Relentless Rats -auto=foreach(other relentless rats) 1/1 -text=Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. -- A deck can have any number of cards named Relentless Rats. -mana={1}{B}{B} -type=Creature -subtype=Rat -power=2 -toughness=2 -[/card] -[card] -name=Relentless Skaabs -abilities=undying -text=As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard. -- Undying -mana={3}{U}{U}{E(creature|mygraveyard)} -type=Creature -subtype=Zombie -power=4 -toughness=4 -[/card] -[card] -name=Relic Bane -target=artifact -auto=@each targetController upkeep:life:-2 targetcontroller -text=Enchant artifact -- Enchanted artifact has "At the beginning of your upkeep, you lose 2 life." -mana={1}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Relic Barrier -auto={T}:tap target(artifact) -text={T}: Tap target artifact. -mana={2} -type=Artifact -[/card] -[card] -name=Relic Bind -target=artifact|opponentbattlefield -auto=@tapped(mytgt):all(this) transforms((,newability[choice target(player) damage:1],newability[choice target(player) life:1])) ueot -text=Enchant artifact an opponent controls -- Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Relic Crush -target=artifact,enchantment -auto=destroy -text=Destroy target artifact or enchantment and up to one other target artifact or enchantment. -mana={4}{G} -type=Instant -[/card] -[card] -name=Relic of Progenitus -auto={T}:target(player) ability$!name(exile card) target(*|mygraveyard) moveTo(exile)!$ targetedplayer -auto={1}{E}:name(exile all cards in all graveyards) moveTo(exile) all(*|graveyard) && draw:1 controller -text={T}: Target player exiles a card from his or her graveyard. -- {1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Relic Putrescence -abilities=infect -target=artifact -auto=@tapped(mytgt):damage:1 targetcontroller -text=Enchant artifact -- Whenever enchanted artifact becomes tapped, its controller gets a poison counter. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Relic Seeker -auto=this(cantargetcard(*[-renown])) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -auto=this(cantargetcard(*[renown]) transforms((,newability[may moveto(myhand) notatarget(equipment|mylibrary)])) -text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Relief Captain -auto=target(other creature|battlefield) counter(1/1,1) -text=When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.) -mana={2}{W}{W} -type=Creature -subtype=Kor Knight Ally -power=3 -toughness=2 -[/card] -[card] -name=Reliquary Monk -auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(artifact,enchantment) -text=When Reliquary Monk dies, destroy target artifact or enchantment. -mana={2}{W} -type=Creature -subtype=Human Monk Cleric -power=2 -toughness=2 -[/card] -[card] -name=Reliquary Tower -abilities=nomaxhand -auto={T}:Add{1} -text=You have no maximum hand size. -- {T}: Add {1} to your mana pool. -type=Land -[/card] -[card] -name=Remand -target=*|stack -auto=fizzleto(hand) -auto=draw:1 controller -text=Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. -- Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Remembrance -auto=@movedTo(creature|graveyard) from(mybattlefield):may all(trigger[to]) transforms((,newability[target(creature[share!name!]|mylibrary) moveTo(myhand)])) -text=Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Reminisce -target=player -auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) -text=Target player shuffles his or her graveyard into his or her library. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Remote Farm -auto=tap(noevent) -auto=counter(0/0,2,Depletion) -auto={T}{C(0/0,-1,Depletion)}:Add{W}{W} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! -text=Remote Farm enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. -type=Land -[/card] -[card] -name=Remote Isle -auto=tap(noevent) -auto={T}:Add{U} -autohand=__CYCLING__({2}) -text=Remote Isle enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Remove Soul -target=creature|stack -auto=fizzle -text=Counter target creature spell. -mana={1}{U} -type=Instant -[/card] -[card] -name=Remove -target=creature[attacking]|opponentBattlefield -auto=moveTo(ownerHand) -restriction=opponentblockersonly -text=Cast Remove only during the declare attackers step and only if you've been attacked this step. -- Return target attacking creature to its owner's hand. -mana={U} -type=Instant -[/card] -[card] -name=Rend Flesh -target=creature[-spirit] -auto=destroy -text=Destroy target non-Spirit creature. -mana={2}{B} -type=Instant -subtype=Arcane -[/card] -[card] -name=Rend Spirit -target=spirit -auto=destroy -text=Destroy target Spirit. -mana={2}{B} -type=Instant -[/card] -[card] -name=Rendclaw Trow -abilities=wither,persist -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={2}{BG} -type=Creature -subtype=Troll -power=2 -toughness=2 -[/card] -[card] -name=Render Silent -target=*|stack -auto=fizzle -auto=ueot maxCast(*)0 targetcontroller -text=Counter target spell. Its controller can't cast spells this turn. -mana={W}{U}{U} -type=Instant -[/card] -[card] -name=Rending Vines -target=artifact,enchantment -auto=teach(artifact[manacost<=type:*:myhand]) destroy -auto=teach(enchantment[manacost<=type:*:myhand]) destroy -auto=draw:1 controller -text=Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. -- Draw a card. -mana={1}{G}{G} -type=Instant -subtype=Arcane -[/card] -[card] -name=Rending Volley -abilities=nofizzle -target=creature[white;blue]|battlefield -auto=damage:4 -text=Rending Volley can't be countered by spells or abilities. Rending Volley deals 4 damage to target white or blue creature. -mana={R} -type=Instant -[/card] -[card] -name=Renegade Demon -mana={3}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=3 -[/card] -[card] -name=Renegade Firebrand -auto=aslongas(planeswalker[chandra]|mybattlefield) 1/0 -auto=aslongas(planeswalker[chandra]|mybattlefield) first strike -text=As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.) -mana={2}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Renegade Freighter -auto=this(attacking) 1/1 -auto=this(attacking) trample -auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} -text=Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={3} -type=Artifact -subtype=Vehicle -power=4 -toughness=3 -[/card] -[card] -name=Renegade Map -auto=tap(noevent) -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto={t}{s}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Renegade Map enters the battlefield tapped. -- {T}, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -mana={1} -type=Artifact -[/card] -[card] -name=Renegade Rallier -auto=if revolt then moveto(mybattlefield) target(*[-instant;-sorcery;manacost<=2]|mygraveyard) -text=Revolt -- When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield. -mana={1}{G}{W} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Renegade Tactics -target=creature -auto=cantblock -auto=draw:1 controller -text=Target creature can't block this turn. -- Draw a card. -mana={R} -type=Sorcery -[/card] -[card] -name=Renegade Troops -abilities=haste -text=Haste -mana={4}{R} -type=Creature -subtype=Human Soldier -power=4 -toughness=2 -[/card] -[card] -name=Renegade Warlord -abilities=first strike -auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot -text=First strike -- Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. -mana={4}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Renegade Wheelsmith -auto=@tapped(this):target(creature) cantblock ueot -text=Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn. -mana={1}{R}{W} -type=Creature -subtype=Dwarf Pilot -power=3 -toughness=2 -[/card] -[card] -name=Renegade's Getaway -target=* -auto=indestructible ueot -auto=create(Servo:Artifact Creature Servo:1/1) -text=Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.) -mana={2}{B} -type=Instant -[/card] -[card] -name=Renewal -aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -auto=@next upkeep:draw:1 controller -text=As an additional cost to cast Renewal, sacrifice a land. -- Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{G}{S(land|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Renewed Faith -auto=life:6 -autohand={1}{W}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may life:2 -text=You gain 6 life. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Renewed Faith, you may gain 2 life. -mana={2}{W} -type=Instant -[/card] -[card] -name=Renewing Dawn -target=opponent -auto=life:twicetype:mountain:opponentbattlefield controller -text=You gain 2 life for each Mountain target opponent controls. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Renewing Touch -target=creature|mygraveyard -auto=moveTo(ownerlibrary) && shuffle -text=Shuffle any number of target creature cards from your graveyard into your library. -mana={G} -type=Sorcery -[/card] -[card] -name=Renounce the Guilds -auto=sacrifice notatarget(*[multicolor]|mybattlefield) -auto=ability$! sacrifice notatarget(*[multicolor]|mybattlefield) !$ opponent -text=Each player sacrifices a multicolored permanent. -mana={1}{W} -type=Instant -[/card] -[card] -name=Renounce -target=*|mybattlefield -auto=sacrifice && life:2 -text=Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way. -mana={1}{W} -type=Instant -[/card] -[card] -name=Renowned Weaver -auto={1}{G}{S}:token(Spider,Enchantment Creature Spider,1/3,green,reach) -text={1}{G}, Sacrifice Renowned Weaver: Put a 1/3 green Spider enchantment creature token with reach onto the battlefield. (It can block creatures with flying.) -mana={G} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Reparations -auto=@targeted(creature|mybattlefield) from(*|opponentstack):may draw:1 controller -text=Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. -mana={1}{W}{U} -type=Enchantment -[/card] -[card] -name=Repay in Kind -auto=all(player) lifeset:lowestlifetotal -text=Each player's life total becomes the lowest life total among all players. -mana={5}{B}{B} -type=Sorcery -[/card] -[card] -name=Repeal -auto=moveTo(ownerhand) target(*[manacost=X]) -auto=draw:1 controller -text=Return target nonland permanent with converted mana cost X to its owner's hand. -- Draw a card. -mana={X}{U} -type=Instant -[/card] -[card] -name=Repel the Abominable -auto=preventAllCombatDamage from(creature[-human]) ueot -text=Prevent all damage that would be dealt this turn by non-Human sources. -mana={1}{W} -type=Instant -[/card] -[card] -name=Repel the Darkness -target=creature -auto=tap -auto=draw:1 controller -text=Tap up to two target creatures. -- Draw a card. -mana={2}{W} -type=Instant -[/card] -[card] -name=Repel -target=creature -auto=moveTo(ownerLibrary) -text=Put target creature on top of its owner's library. -mana={3}{U} -type=Instant -[/card] -[card] -name=Repentance -target=creature -auto=dynamicability -text=Target creature deals damage to itself equal to its power. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Repentant Blacksmith -abilities=protection from red -text=Protection from red -mana={1}{W} -type=Creature -subtype=Human -power=1 -toughness=2 -[/card] -[card] -name=Repentant Vampire -abilities=flying -auto=aslongas(*|mygraveyard) {T}:destroy target(creature[black]) >6 -auto=aslongas(*|mygraveyard) transforms((,white)) >6 -auto=@vampired(creature) from(this):counter(1/1,1) all(this) -text=Flying -- Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire. -- Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." -mana={3}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Repercussion -auto=@damaged(creature|mybattlefield):damage:thatmuch controller -auto=@damaged(creature|opponentbattlefield):damage:thatmuch opponent -text=Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. -mana={1}{R}{R} -type=Enchantment -[/card] -[card] -name=Replenish -auto=moveTo(mybattlefield) all(enchantment|mygraveyard) -text=Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Repopulate -target=player -auto=moveto(ownerlibrary) and!(shuffle)! all(creature|targetedpersonsgraveyard) -autohand=__CYCLING__({2}) -text=Shuffle all creature cards from target player's graveyard into that player's library. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Reprisal -target=creature[power>=4] -auto=bury -text=Destroy target creature with power 4 or greater. It can't be regenerated. -mana={1}{W} -type=Instant -[/card] -[card] -name=Reprocess -target=artifact,land,creature|mybattlefield -auto=sacrifice && draw:1 -text=Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Repulse -target=creature -auto=moveTo(ownerhand) -auto=draw:1 controller -text=Return target creature to its owner's hand. -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Requiem Angel -abilities=flying -auto=@movedTo(other creature|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying) -text=Flying -- Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={5}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Rescind -target=* -auto=moveTo(ownerhand) -autohand=__CYCLING__({2}) -text=Return target permanent to its owner's hand. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Rescue -target=*|myBattlefield -auto=moveTo(myhand) -text=Return target permanent you control to its owner's hand. -mana={U} -type=Instant -[/card] -[card] -name=Research Assistant -auto={3}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text={3}{U}{T}: Draw a card, then discard a card. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Reservoir Walker -auto=life:3 controller && alterenergy:3 controller -text=When Reservoir Walker enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). -mana={5} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Reset -auto=untap all(land|mybattlefield) -restriction=during opponent turn -text=Cast Reset only during an opponent's turn after his or her upkeep step. -- Untap all lands you control. -mana={U}{U} -type=Instant -[/card] -[card] -name=Reshape -aicode=activate moveTo(myBattlefield) target(artifact[manacost<=X]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(artifact[manacost<=X]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=As an additional cost to cast Reshape, sacrifice an artifact. -- Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. -mana={X}{U}{U}{S(artifact|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Resilient Wanderer -abilities=first strike -auto={D(*|myhand)}:name(White) protection from white -auto={D(*|myhand)}:name(Blue) protection from blue -auto={D(*|myhand)}:name(Black) protection from black -auto={D(*|myhand)}:name(Red) protection from red -auto={D(*|myhand)}:name(Green) protection from green -text=First strike -- Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. -mana={2}{W}{W} -type=Creature -subtype=Human Nomad -power=2 -toughness=3 -[/card] -[card] -name=Resistance Fighter -auto={S}:name(prevent combat damage) 0/0 target(other creature) && fog from(mytgt) oneshot -text=Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Resize -target=creature -auto=3/3 -autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({1}{G}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) -text=Target creature gets +3/+3 until end of turn. -- Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Resolute Archangel -abilities=flying -auto=if compare(lifetotal)~lessthan~compare(startinglife) then lifeset:startinglife controller -text=Flying. -- When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total. -mana={5}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Resolute Blademaster -auto=choice all(creature|mybattlefield) double strike ueot -auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) double strike ueot -text=Rally -- Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn. -mana={3}{R}{W} -type=Creature -subtype=Human Soldier Ally -power=2 -toughness=2 -[/card] -[card] -name=Resounding Roar -target=creature -auto=3/3 -autohand={5}{R}{G}{W}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):target(creature) 6/6 ueot -text=Target creature gets +3/+3 until end of turn. -- Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.) -- When you cycle Resounding Roar, target creature gets +6/+6 until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Resounding Scream -target=player -auto=discard:1 -autohand={5}{U}{B}{R}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):target(player) discard:2 -text=Target player discards a card at random. -- Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.) -- When you cycle Resounding Scream, target player discards two cards at random. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Resounding Silence -target=creature[attacking] -auto=moveTo(exile) -autohand={5}{G}{W}{U}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):target(creature[attacking]) moveTo(exile) -text=Exile target attacking creature. -- Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.) -- When you cycle Resounding Silence, exile up to two target attacking creatures. -mana={3}{W} -type=Instant -[/card] -[card] -name=Resounding Thunder -target=creature,player -auto=damage:3 -autohand={5}{B}{R}{G}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):target(*[creature;player]) damage:6 -text=Resounding Thunder deals 3 damage to target creature or player. -- Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.) -- When you cycle Resounding Thunder, it deals 6 damage to target creature or player. -mana={2}{R} -type=Instant -[/card] -[card] -name=Resounding Wave -target=* -auto=moveTo(ownerhand) -autohand={5}{W}{U}{B}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):target(<2>*) moveTo(ownerhand) -text=Return target permanent to its owner's hand. -- Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.) -- When you cycle Resounding Wave, return two target permanents to their owners' hands. -mana={2}{U} -type=Instant -[/card] -[card] -name=Resourceful Return -target=creature|mygraveyard -auto=moveto(myhand) -auto=if type(artifact|mybattlefield)~morethan~0 then draw:1 controller -text=Return target creature card from your graveyard to your hand. If you control an artifact, draw a card. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Respite -auto=preventAllcombatDamage ueot -auto=life:type:creature[attacking]:battlefield controller -text=Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. -mana={1}{G} -type=Instant -[/card] -[card] -name=Resplendent Mentor -auto=lord(creature[white]|myBattlefield) {T}:life:1 -text=White creatures you control have "{T}: You gain 1 life." -mana={4}{W} -type=Creature -subtype=Kithkin Cleric -power=2 -toughness=2 -[/card] -[card] -name=Rest for the Weary -target=player -auto=life:4 -auto=aslongas(land[fresh]|mybattlefield) life:4 -text=Target player gains 4 life. -- Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead. -mana={1}{W} -type=Instant -[/card] -[card] -name=Rest in Peace -abilities=mygraveexiler,oppgraveexiler -auto=moveto(exile) all(*|graveyard) -text=When Rest in Peace enters the battlefield, exile all cards from all graveyards. -- If a card or token would be put into a graveyard from anywhere, exile it instead. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Restless Apparition -abilities=persist -auto={WB}{WB}{WB}:3/3 -text={(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={WB}{WB}{WB} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Restless Bones -auto={3}{B}{T}:swampwalk target(creature) -auto={1}{B}:regenerate -text={3}{B}, {T}: Target creature gains swampwalk until end of turn. -- {1}{B}: Regenerate Restless Bones. -mana={2}{B} -type=Creature -subtype=Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Restless Dead -auto={B}:regenerate -text={B}: Regenerate Restless Dead. -mana={1}{B} -type=Creature -subtype=Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Restock -target=<2>*|mygraveyard -auto=moveTo(myhand) -auto=moveTo(exile) all(this) -text=Return two target cards from your graveyard to your hand. Exile Restock. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Restoration Angel -abilities=flying,flash -auto=may target(creature[-angel]|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! -text=Flash -- Flying -- When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. -mana={3}{W} -type=Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Restoration Gearsmith -auto=moveto(ownerhand) target(*[artifact;creature]|mygraveyard) -text=When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand. -mana={2}{W}{B} -type=Creature -subtype=Human Artificer -power=3 -toughness=3 -[/card] -[card] -name=Restoration Specialist -auto={W}{S}:target(other *[artifact;enchantment]|mygraveyard) moveto(myhand) and!( if cantargetcard(artifact|nonbattlezone) then moveto(myhand) target(enchantment|mygraveyard) else moveto(myhand) target(artifact|mygraveyard) )! -text={W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand. -mana={1}{W} -type=Creature -subtype=Dwarf Artificer -power=2 -toughness=1 -[/card] -[card] -name=Restore Balance -auto=if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ controller -auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent -auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ controller -auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent -auto=if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(*|myhand) !$ controller -auto=if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(*|myhand) !$ opponent -color=white -mana={0} -restriction=turn:200 -suspend(6)={W} -text=Restore Balance is White - Suspend 6 - {W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. -type=Sorcery -[/card] -[card] -name=Restore the Peace -auto=all(creature[damager]) moveto(ownerhand) -text=Return each creature that dealt damage this turn to its owner's hand. -mana={1}{W}{U} -type=Instant -[/card] -[card] -name=Restore -target=land|graveyard -auto=moveto(mybattlefield) -text=Put target land card from a graveyard onto the battlefield under your control. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Restrain -target=creature[attacking] -auto=0/0 && fog from(mytgt) oneshot -auto=draw:1 controller -text=Prevent all combat damage that would be dealt by target attacking creature this turn. -- Draw a card. -mana={2}{W} -type=Instant -[/card] -[card] -name=Resupply -auto=life:6 -auto=draw:1 -text=You gain 6 life. -- Draw a card. -mana={5}{W} -type=Instant -[/card] -[card] -name=Resurrection -target=creature|myGraveyard -auto=moveTo(myBattlefield) -text=Return target creature card from your graveyard to the battlefield. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Resuscitate -auto=lord(creature|mybattlefield) {1}:regenerate -text=Until end of turn, creatures you control gain "{1}: Regenerate this creature." -mana={1}{G} -type=Instant -[/card] -[card] -name=Retaliate -auto=all(creature[controllerdamager]) destroy -text=Destroy all creatures that dealt damage to you this turn. -mana={2}{W}{W} -type=Instant -[/card] -[card] -name=Retaliation -auto=lord(creature|myBattlefield) rampage(1/1,0) -text=Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Retaliator Griffin -abilities=flying -auto=@damageof(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile):may all(trigger[to]) dynamicability -text=Flying -- Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin. -mana={1}{R}{G}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Rethink -target=*|stack -auto=transforms((,newability[pay[[{value:manacost}]] name(pay {value} mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {X}, where X is its converted mana cost. -mana={2}{U} -type=Instant -[/card] -[card] -name=Retraced Image -target=*|myhand -auto=aslongas(*[share!name!]|battlefield) moveTo(mybattlefield) -text=Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. -mana={U} -type=Sorcery -[/card] -[card] -name=Retract -auto=moveto(ownerhand) all(artifact|myBattlefield) -text=Return all artifacts you control to their owner's hand. -mana={U} -type=Instant -[/card] -[card] -name=Retraction Helix -target=creature -auto=teach(creature) {T}:moveto(ownerhand) target(*[-land]|battlefield) ueot -text=Until end of turn, target creature gains "Tap: Return target nonland permanent to its owner's hand." -mana={U} -type=Instant -[/card] -[card] -name=Retreat to Coralhelm -auto=@movedTo(land|myBattlefield):name(choose one) transforms((,newability[choice ability$!reveal:1 optionone name(Scry Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend!$ controller],newability[choice name(untap creature) target(creature) untap],newability[choice name(tap creature) target(creature) tap])) ueot -text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- --You may tap or untap target creature. --Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Retreat to Emeria -auto=@movedTo(land|myBattlefield):name(choose one) transforms((,newability[choice name(Kor Token) create(Kor Ally:Creature Kor Ally:1/1:white) controller],newability[choice name(1/1 ueot) all(creature|mybattlefield) 1/1 ueot])) -text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- -- -- Put a 1/1 white Kor Ally creature token onto the battlefield. -- -- Creatures you control get +1/+1 until end of turn. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Retreat to Hagra -auto=@movedTo(land|myBattlefield):name(choose one) transforms((,newability[choice 1/0 && deathtouch target(creature)],newability[choice life:-1 opponent && life:1 controller])) -text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- --Target creature gets +1/+0 and gains deathtouch until end of turn. --Each opponent loses 1 life and you gain 1 life. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Retreat to Kazandu -auto=@movedTo(land|myBattlefield):transforms((,newability[if type(creature|battlefield)~morethan~0 then choice target(creature) counter(1/1)],newability[choice name(gain 2 life) life:2 controller])) -text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- -- -- Put a +1/+1 counter on target creature. -- -- You gain 2 life. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Retreat to Valakut -auto=@movedTo(land|myBattlefield):if type(creature|battlefield)~morethan~0 then transforms((,newability[choice name(2/0) 2/0 target(creature) ueot],newability[choice name(cant block) cantblock target(creature) ueot])) -text=Landfall - Whenever a land enters the battlefield under your control, choose one - Target creature gets +2/+0 until end of turn. - Target creature can't block this turn. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Retribution of the Meek -auto=bury all(creature[power>=4]) -text=Destroy all creatures with power 4 or greater. They can't be regenerated. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Retromancer -auto=@targeted(this) from(*|opponentbattlefield):damage:3 opponent -auto=@targeted(this) from(*|opponenthand):damage:3 opponent -auto=@targeted(this) from(*|mybattlefield):damage:3 controller -auto=@targeted(this) from(*|myhand):damage:3 controller -text=Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. -mana={2}{R}{R} -type=Creature -subtype=Viashino Shaman -power=3 -toughness=3 -[/card] -[card] -name=Return of the Nightstalkers -auto=moveTo(myBattlefield) all(nightstalker|myGraveyard) -auto=destroy all(swamp|myBattlefield) -text=Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. -mana={5}{B}{B} -type=Sorcery -[/card] -[card] -name=Return to Battle -target=creature|mygraveyard -auto=moveTo(myhand) -text=Return target creature card from your graveyard to your hand. -mana={B} -type=Sorcery -[/card] -[card] -name=Return to Dust -target=artifact,enchantment -auto=moveto(exile) -auto=may target(artifact,enchantment) moveto(exile) restriction{assorcery}~morethan~0 -text=Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. -mana={2}{W}{W} -type=Instant -[/card] -[card] -name=Return to the Earth -auto=choice name(artifact) destroy target(artifact|battlefield) restriction{type(artifact|battlefield)~morethan~0} -auto=choice name(enchantment) destroy target(enchantment|battlefield) restriction{type(enchantment|battlefield)~morethan~0} -auto=choice name(Creature with Flying) destroy target(creature[flying]|battlefield) restriction{type(creature[flying]|battlefield)~morethan~0} -text=Destroy target artifact, enchantment, or creature with flying. -mana={3}{G} -type=Instant -[/card] -[card] -name=Returned Centaur -auto=deplete:4 target(player) -text=When Returned Centaur enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard. -mana={3}{B} -type=Creature -subtype=Zombie Centaur -power=2 -toughness=4 -[/card] -[card] -name=Returned Phalanx -abilities=defender -auto={1}{U}:canattack ueot -text=Defender (This creature can't attack.) -- {1}{U}: Returned Phalanx can attack this turn as though it didn't have defender. -mana={1}{B} -type=Creature -subtype=Zombie Soldier -power=3 -toughness=3 -[/card] -[card] -name=Returned Reveler -auto=@movedto(this|graveyard) from(battlefield):deplete:3 controller && deplete:3 opponent -text=When Returned Reveler dies, each player puts the top three cards of his or her library into his or her graveyard. -mana={1}{B} -type=Creature -subtype=Zombie Satyr -power=1 -toughness=3 -[/card] -[card] -name=Reveillark -abilities=flying -other={5}{W} name(Evoke) -auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(myBattlefield) target(creature[power<=2]|mygraveyard) -auto=alternative sacrifice -text=Flying -- When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. -- Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={4}{W} -type=Creature -subtype=Elemental -power=4 -toughness=3 -[/card] -[card] -name=Reveille Squad -auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0} sourcenottap:may untap all(creature|mybattlefield) -text=Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. -mana={2}{W}{W} -type=Creature -subtype=Human Rebel -power=3 -toughness=3 -[/card] -[card] -name=Reveka, Wizard Savant -auto={T}:damage:2 target(creature,player) && frozen all(this) -text={T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. -mana={2}{U}{U} -type=Legendary Creature -subtype=Dwarf Wizard -power=0 -toughness=1 -[/card] -[card] -name=Revel of the Fallen God -auto=token(Satyr,Creature Satyr,2/2,red green,haste)*4 controller -text=Put four 2/2 red and green Satyr creature tokens with haste onto the battlefield. -mana={3}{R}{R}{G}{G} -type=Sorcery -[/card] -[card] -name=Revelsong Horn -auto={1}{T(other creature|myBattlefield)}{T}:1/1 target(creature) -text={1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Revenant Patriarch -abilities=cantblock -other={3}{W}{B} name(Spend W to Cast) -auto=alternative nextphasealter(remove,combatbegins,opponent) oneshot -auto=alternative nextphasealter(remove,combatattackers,opponent) oneshot -auto=alternative nextphasealter(remove,combatblockers,opponent) oneshot -auto=alternative nextphasealter(remove,combatdamage,opponent) oneshot -auto=alternative nextphasealter(remove,combatends,opponent) oneshot -text=When Revenant Patriarch enters the battlefield, if {W} was spent to cast Revenant Patriarch, target player skips his or her next combat phase. -- Revenant Patriarch can't block. -mana={4}{B} -type=Creature -subtype=Spirit -power=4 -toughness=3 -[/card] -[card] -name=Revenant -abilities=flying -anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive -text=Flying -- Revenant's power and toughness are each equal to the number of creature cards in your graveyard. -mana={4}{B} -type=Creature -subtype=Spirit -power=* -toughness=* -[/card] -[card] -name=Revenge of the Hunted -target=creature -auto=6/6 -auto=trample -auto=lure -autohand=restriction{miracle} pay[[{G}]] name(Miracle) activate name(Miracle) castcard(restricted) -text=Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. -- Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Reverberate -target=*[instant;sorcery]|stack -auto=castcard(copied noevent) -text=Copy target instant or sorcery spell. You may choose new targets for the copy. -mana={R}{R} -type=Instant -[/card] -[card] -name=Revered Dead -auto={W}:regenerate -text={W}: Regenerate Revered Dead. -mana={1}{W} -type=Creature -subtype=Spirit Soldier -power=1 -toughness=1 -[/card] -[card] -name=Revered Elder -auto={1}:prevent:1 all(this) -text={1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Revered Unicorn -auto=cumulativeupcost[{1}] sacrifice -auto=@movedTo(this|nonbattlezone) from(battlefield):life:counter{0%0.1.Age} controller -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it. -mana={1}{W} -type=Creature -subtype=Unicorn -power=2 -toughness=3 -[/card] -[card] -name=Reverence -auto=lord(creature[power<=2]|opponentBattlefield) cantattack -text=Creatures with power 2 or less can't attack you. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Reverent Hunter -auto=thisforeach(variable{type:manaG}>0) counter(1/1,1) -text=When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) -mana={2}{G} -type=Creature -subtype=Human Archer -power=1 -toughness=1 -[/card] -[card] -name=Reverent Mantra -other={E(*[white]|myhand)} name(Exile a White Card from Hand) -auto=choice name(all creatures gain protection from white) lord(creature) protection from white -auto=choice name(all creatures gain protection from blue) lord(creature) protection from blue -auto=choice name(all creatures gain protection from black) lord(creature) protection from black -auto=choice name(all creatures gain protection from red) lord(creature) protection from red -auto=choice name(all creatures gain protection from green) lord(creature) protection from green -text=You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. -- All creatures gain protection from the color of your choice until end of turn. -mana={3}{W} -type=Instant -[/card] -[card] -name=Reverent Silence -auto=destroy all(enchantment) -auto=alternative life:6 opponent -otherrestriction=type(forest|mybattlefield)~morethan~0 -other={0} name(Cast without Paying its Mana Cost) -text=If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost. -- Destroy all enchantments. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Reverse Engineer -other={improvise} name(Improvise) -auto=draw:3 controller -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Draw three cards. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Revive -target=*[green]|myGraveyard -auto=moveTo(myHand) -text=Return target green card from your graveyard to your hand. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Reviving Dose -auto=life:3 controller -auto=draw:1 controller -text=You gain 3 life. -- Draw a card. -mana={2}{W} -type=Instant -[/card] -[card] -name=Reviving Melody -auto=alternative @movedto(creature|myhand) source(this):moveto(myhand) target(enchantment|mygraveyard) -auto=alternative @movedto(enchantment|myhand) source(this):moveto(myhand) target(creature|mygraveyard) -other={2}{G} name(Both) -target=creature,enchantment|mygraveyard -auto=moveto(myhand) -text=Choose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand. -otherrestriction=type(creature|mygraveyard)~morethan~0,type(enchantment|mygraveyard)~morethan~0 -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Reviving Vapors -abilities=hiddenface -auto=reveal:3 optionone name(Reveal and gain life) target(<1>*|reveal) transforms((,newability[life:manacost controller],newability[moveto(myhand)])) forever optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard. -mana={2}{W}{U} -type=Instant -[/card] -[card] -name=Revoke Existence -target=artifact,enchantment -auto=moveTo(exile) -text=Exile target artifact or enchantment. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Revoke Privileges -target=creature -auto=teach(creature) cantattack -auto=teach(creature) cantpwattack -auto=teach(creature) cantblock -auto=teach(creature) cantcrew -text=Enchant creature -- Enchanted creature can't attack, block, or crew Vehicles. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Revolutionary Rebuff -target=*[-artifact]|stack -auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -text=Counter target nonartifact spell unless its controller pays {2}. -mana={1}{U} -type=Instant -[/card] -[card] -name=Reward the Faithful -target=players -auto=life:convertedcost:highest:*:mybattlefield -text=Any number of target players each gains life equal to the highest converted mana cost among permanents you control. -mana={W} -type=Instant -[/card] -[card] -name=Rewards of Diversity -auto=@movedTo(*[multicolor]|opponentstack:life:4 controller -text=Whenever an opponent casts a multicolored spell, you gain 4 life. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Rewind -target=*|stack -auto=fizzle -auto=may untap target(land) -text=Counter target spell, then untap up to four lands. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Reya Dawnbringer -abilities=flying -auto=@each my upkeep:may moveto(myBattlefield) target(creature|myGraveyard) -text=Flying -- At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. -mana={6}{W}{W}{W} -type=Legendary Creature -subtype=Angel -power=4 -toughness=6 -[/card] -[card] -name=Rhox Bodyguard -abilities=exalted -auto=life:3 -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- When Rhox Bodyguard enters the battlefield, you gain 3 life. -mana={3}{G}{W} -type=Creature -subtype=Rhino Monk Soldier -power=2 -toughness=3 -[/card] -[card] -name=Rhox Brute -mana={2}{R}{G} -type=Creature -subtype=Rhino Warrior -power=4 -toughness=4 -[/card] -[card] -name=Rhox Charger -abilities=trample,exalted -text=Trample -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={3}{G} -type=Creature -subtype=Rhino Soldier -power=3 -toughness=3 -[/card] -[card] -name=Rhox Maulers -abilities=trample -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.2) && becomes(renown) forever])) -text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) -mana={4}{G} -type=Creature -subtype=Rhino Soldier -power=4 -toughness=4 -[/card] -[card] -name=Rhox Meditant -auto=aslongas(*[green]|myBattlefield) draw:1 controller oneshot -text=When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card. -mana={3}{W} -type=Creature -subtype=Rhino Monk -power=2 -toughness=4 -[/card] -[card] -name=Rhox Pikemaster -abilities=first strike -auto=lord(other soldier|mybattlefield) first strike -text=First strike (This creature deals combat damage before creatures without first strike.) -- Other Soldier creatures you control have first strike. -mana={2}{W}{W} -type=Creature -subtype=Rhino Soldier -power=3 -toughness=3 -[/card] -[card] -name=Rhox War Monk -abilities=lifelink -text=Lifelink -mana={G}{W}{U} -type=Creature -subtype=Rhino Monk -power=3 -toughness=4 -[/card] -[card] -name=Rhox -auto={g}{2}:regenerate -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) -text=You may have Rhox assign its combat damage as though it weren't blocked. -- {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={4}{G}{G} -type=Creature -subtype=Rhino Beast -power=5 -toughness=5 -[/card] -[card] -name=Rhys the Exiled -auto=@combat(attacking) source(this):life:type:elf:mybattlefield controller -auto={B}{S(elf|myBattlefield)}:regenerate -text=Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. -- {B}, Sacrifice an Elf: Regenerate Rhys the Exiled. -mana={2}{G} -type=Legendary Creature -subtype=Elf Warrior -power=3 -toughness=2 -[/card] -[card] -name=Rhys the Redeemed -auto={2}{GW}{T}:token(Elf Warrior,Creature Elf Warrior,1/1,greenwhite) -auto={4}{GW}{GW}{T}:clone all(creature[token]|mybattlefield) -text={2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield. -- {4}{(g/w){(g/w)}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield. -mana={GW} -type=Legendary Creature -subtype=Elf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Rhystic Deluge -auto={U}:name(tap) target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?tap])) forever -text={U}: Tap target creature unless its controller pays {1}. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Rhystic Shield -auto=all(creature|mybattlefield) 0/1 -auto=ability$!name(pay or 0/2) pay[[{2}]] name(pay 2 mana) donothing?all(creature|opponentbattlefield) 0/2!$ opponent -text=Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. -mana={1}{W} -type=Instant -[/card] -[card] -name=Rhystic Study -auto=@movedto(*|opponentstack):name(pay or draw) ability$!name(pay or draw) pay[[{1}]] name(pay 1 mana) donothing?draw:1 all(opponent)!$ opponent -text=Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Rib Cage Spider -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={2}{G} -type=Creature -subtype=Spider -power=1 -toughness=4 -[/card] -[card] -name=Ribbons of Night -target=creature -auto=damage:4 -auto=life:4 controller -auto=if spent({U}) then draw:1 controller -text=Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Ribbons of the Reikai -auto=foreach(spirit|myBattlefield):draw:1 controller -text=Draw a card for each Spirit you control. -mana={4}{U} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Riddle of Lightning -auto=scry:3 scrycore delayed choice name(Choose Target for damage) target(creature,player) damage:revealedmana scrycoreend scryend -text=Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Riddlekeeper -auto=@combat(attacking) source(creature|opponentBattlefield):deplete:2 opponent -text=Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard. -mana={2}{U} -type=Creature -subtype=Homunculus -power=1 -toughness=4 -[/card] -[card] -name=Riddlesmith -auto=@movedTo(artifact|mystack):may draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text=Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. -mana={1}{U} -type=Creature -subtype=Human Artificer -power=2 -toughness=1 -[/card] -[card] -name=Riders of Gavony -abilities=vigilance -auto=chooseatype lord(creature[human]|mybattlefield) protection from(creature[chosentype]) chooseend -text=Vigilance -- As Riders of Gavony enters the battlefield, choose a creature type. -- Human creatures you control have protection from creatures of the chosen type. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Ridge Rannet -autohand=__CYCLING__({2}) -text=Cycling {2} ({2}, Discard this card: Draw a card.) -mana={5}{R}{R} -type=Creature -subtype=Beast -power=6 -toughness=4 -[/card] -[card] -name=Ridged Kusite -auto={1}{B}{T}{D(*|myhand)}:1/0 && first strike target(creature) -text={1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn. -mana={B} -type=Creature -subtype=Horror Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Ridgeline Rager -auto={R}:1/0 -text={R}: Ridgeline Rager gets +1/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Beast -power=1 -toughness=2 -[/card] -[card] -name=Ridgescale Tusker -auto=counter(1/1,1) all(other creature|mybattlefield) -text=When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Ridgetop Raptor -abilities=double strike -text=Double strike (This creature deals both first-strike and regular combat damage.) -mana={3}{R} -type=Creature -subtype=Lizard Beast -power=2 -toughness=1 -[/card] -[card] -name=Riding Red Hare -target=creature -auto=3/3 -auto=horsemanship -text=Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Riding the Dilu Horse -target=creature -auto=transforms((,newability[2/2],horsemanship)) forever -text=Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.) -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Rift Bolt -auto=target(creature,player) damage:3 -text=Rift Bolt deals 3 damage to target creature or player. -- Suspend 1 - {R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={2}{R} -suspend(1)={r} -type=Sorcery -[/card] -[card] -name=Riftmarked Knight -abilities=flanking,protection from black -autoexile=this(counter{0/0.1.Time}<2) transforms((,newability[@counterremoved(0/0.1.Time) from(sourcecard) suspended:create(Knight:Creature Knight:2/2:flanking:protection from white:haste:black)])) -suspend(3)={1}{W}{W} -text=Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Suspend 3 - {1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield. -mana={1}{W}{W} -type=Creature -subtype=Human Rebel Knight -power=2 -toughness=2 -[/card] -[card] -name=Riftstone Portal -auto={T}:Add{1} -autograveyard=lord(land|mybattlefield) {T}:Add{G} -autograveyard=lord(land|mybattlefield) {T}:Add{W} -text={T}: Add {1} to your mana pool. -- As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool." -type=Land -[/card] -[card] -name=Riftwing Cloudskate -abilities=flying -auto=moveto(ownerhand) target(*) -text=Flying -- When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. -- Suspend 3 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={3}{U}{U} -suspend(3)={1}{u} -type=Creature -subtype=Illusion -power=2 -toughness=2 -[/card] -[card] -name=Righteous Authority -target=creature -auto=teach(creature) type:*:myhand/type:*:myhand nonstatic -auto=teach(creature) transforms((,newability[@each my draw:draw:1 controller])) -text=Enchant creature -- Enchanted creature gets +1/+1 for each card in its controller's hand. -- At the beginning of the draw step of enchanted creature's controller, that player draws an additional card. -mana={3}{W}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Righteous Avengers -abilities=plainswalk -text=Plainswalk -mana={4}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=1 -[/card] -[card] -name=Righteous Blow -target=creature[attacking;blocking] -auto=damage:2 -text=Righteous Blow deals 2 damage to target attacking or blocking creature. -mana={W} -type=Instant -[/card] -[card] -name=Righteous Cause -auto=@each blockers:life:type:creature[attacking]:battlefield controller -text=Whenever a creature attacks, you gain 1 life. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Righteous Charge -auto=all(creature|myBattlefield) 2/2 -text=Creatures you control get +2/+2 until end of turn. -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=Righteous Fury -auto=@movedTo(creature|graveyard) from(battlefield):life:2 controller -auto=destroy all(creature[tapped]) -text=Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Righteous Indignation -auto=@combat(blocking) source(creature) from(creature[black;red]):all(trigger[to]) 1/1 ueot -text=Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Righteous War -auto=lord(creature[white]|myBattlefield) protection from black -auto=lord(creature[black]|myBattlefield) protection from white -text=White creatures you control have protection from black. -- Black creatures you control have protection from white. -mana={1}{W}{B} -type=Enchantment -[/card] -[card] -name=Righteousness -target=creature[blocking] -auto=7/7 -text=Target blocking creature gets +7/+7 until end of turn. -mana={W} -type=Instant -[/card] -[card] -name=Riku of Two Reflections -mana={2}{U}{R}{G} -auto=@movedto(*[instant;sorcery]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{U}{R}]] name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever -auto=@movedto(other creature[-token]|mybattlefield):all(trigger[to]) pay[[{G}{U}]] clone -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=2 -text=Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, put a token that's a copy of that creature onto the battlefield. -[/card] -[card] -name=Rime Dryad -abilities=snowforestlandwalk -text=Snow forestwalk -mana={G} -type=Creature -subtype=Dryad -power=1 -toughness=2 -[/card] -[card] -name=Rime Transfusion -target=creature -auto=2/1 -auto=teach(creature) {i}:cantbeblockedby(creature[-snow]) ueot -text=Enchant creature -- Enchanted creature gets +2/+1 and has "{S}i}: This creature can't be blocked this turn except by snow creatures." ({S}i} can be paid with one mana from a snow permanent.) -mana={1}{B} -type=Snow Enchantment -subtype=Aura -[/card] -[card] -name=Rimebound Dead -auto={i}:regenerate -text={S}i}: Regenerate Rimebound Dead. ({S}i} can be paid with one mana from a snow permanent.) -mana={B} -type=Snow Creature -subtype=Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Rimefeather Owl -abilities=flying -anyzone=type:snow:battlefield/type:snow:battlefield cdaactive -auto={1}{i}:counter(0/0,1,Ice) target(*) -auto=lord(*[counter{0/0.1.Ice}]) transforms((snow)) -text=Flying -- Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. -- {1}{S}i}: Put an ice counter on target permanent. -- Permanents with ice counters on them are snow. -mana={5}{U}{U} -type=Snow Creature -subtype=Bird -power=* -toughness=* -[/card] -[card] -name=Rimescale Dragon -abilities=flying -auto={2}{i}:name(tap) target(creature) transforms((,newability[counter(0/0.1.Ice)])) -auto=lord(creature[counter{0/0.1.Ice}]) doesnotuntap -text=Flying -- {2}{S}i}: Tap target creature and put an ice counter on it. ({S}i} can be paid with one mana from a snow permanent.) -- Creatures with ice counters on them don't untap during their controllers' untap steps. -mana={5}{R}{R} -type=Snow Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Rimewind Taskmage -auto=aslongas(*[snow]|myBattlefield) {1}{T}:tap target(*) >3 -auto=aslongas(*[snow]|myBattlefield) {1}{T}:untap target(*) >3 -text={1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Ring of Evos Isle -auto={1}:equip -autoskill={2}:opponentshroud ueot -auto=teach(creature[blue]) transforms((,newability[@each my upkeep:counter(1/1.1)])) -text={2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ring of Gix -auto={1}{T}:tap target(artifact,creature,land) -auto=upcost[{3};next upkeep] sacrifice -text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}, {T}: Tap target artifact, creature, or land. -mana={3} -type=Artifact -[/card] -[card] -name=Ring of Kalonia -auto={1}:equip -auto=teach(creature) trample -auto=teach(creature[green]) transforms((,newability[@each my upkeep:counter(1/1.1)])) -text=Equipped creature has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ring of Renewal -auto={d}{5}{T}:draw:2 controller -text={5}, {T}: Discard a card at random, then draw two cards. -mana={5} -type=Artifact -[/card] -[card] -name=Ring of Three Wishes -auto=counter(0/0,3,Wish) -aicode=activate target(*|mylibrary) moveto(myhand) -auto={5}{T}{C(0/0,-1,Wish)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Ring of Three Wishes enters the battlefield with three wish counters on it. -- {5}{T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library. -mana={5} -type=Artifact -[/card] -[card] -name=Ring of Thune -auto={1}:equip -auto=teach(creature) vigilance -auto=teach(creature[white]) transforms((,newability[@each my upkeep:counter(1/1.1)])) -text=Equipped creature has vigilance. (Attacking doesn't cause it to tap.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ring of Valkas -auto={1}:equip -auto=teach(creature) haste -auto=teach(creature[red]) transforms((,newability[@each my upkeep:counter(1/1.1)])) -text=Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ring of Xathrid -auto={1}:equip -autoskill={2}:regenerate -auto=teach(creature[black]) transforms((,newability[@each my upkeep:counter(1/1.1)])) -text={2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ringwarden Owl -abilities=flying -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={3}{U}{U} -type=Creature -subtype=Bird -power=3 -toughness=3 -[/card] -[card] -name=Riot Control -auto=life:type:creature:opponentbattlefield controller -auto=preventalldamage to(controller) ueot -text=You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Riot Devils -mana={2}{R} -type=Creature -subtype=Devil -power=2 -toughness=3 -[/card] -[card] -name=Riot Gear -auto={2}:equip -auto=teach(creature) 1/2 -text=Equipped creature gets +1/+2. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Riot Piker -abilities=first strike,mustattack -text=First strike. -- Riot Piker attacks each turn if able. -mana={1}{R} -type=Creature -subtype=Goblin Berserker -power=2 -toughness=1 -[/card] -[card] -name=Riot Ringleader -auto=@combat(attacking) source(this):all(creature[human]|mybattlefield) 1/0 ueot -text=Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Riot Spikes -target=creature -auto=2/-1 -text=({(b/r)} can be paid with either {B} or {R}.) -- Enchant creature -- Enchanted creature gets +2/-1. -mana={BR} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Riparian Tiger -abilities=trample -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) 2/2 ueot -text=Trample -- When Riparian Tiger enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Cat -power=4 -toughness=4 -[/card] -[card] -name=Rip-Clan Crasher -abilities=haste -text=Haste -mana={R}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Ripscale Predator -abilities=menace -text=Ripscale Predator can't be blocked except by two or more creatures. -mana={4}{R}{R} -type=Creature -subtype=Lizard -power=6 -toughness=5 -[/card] -[card] -name=Riptide Biologist -facedown={3} -autofacedown={2}{U}:morph -auto=protection from(beast) -text=Protection from Beasts -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Riptide Chimera -abilities=flying -auto=@each my upkeep:moveTo(ownerhand) notatarget(enchantment|myBattlefield) -text=Flying -- At the beginning of your upkeep, return an enchantment you control to its owner's hand. -mana={2}{U} -type=Enchantment Creature -subtype=Chimera -power=3 -toughness=4 -[/card] -[card] -name=Riptide Chronologist -auto={U}{S}:activatechooseatype untap all(creature[chosentype]) activatechooseend -text={U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice. -mana={3}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Riptide Crab -abilities=vigilance -auto=@movedTo(this|graveyard):draw:1 controller -text=Vigilance -- When Riptide Crab dies, draw a card. -mana={1}{W}{U} -type=Creature -subtype=Crab -power=1 -toughness=3 -[/card] -[card] -name=Riptide Director -auto={2}{U}{U}{T}:foreach(wizard|myBattlefield) draw:1 -text={2}{U}{U}, {T}: Draw a card for each Wizard you control. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Riptide Entrancer -facedown={3} -autofacedown={U}{U}:morph -auto=@combatdamagefoeof(player) from(this):may moveTo(mybattlefield) target(creature|opponentBattlefield) && sacrifice all(this) -text=Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) -- Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Riptide Laboratory -auto={T}:Add{1} -auto={1}{U}{T}:moveTo(ownerhand) target(wizard|myBattlefield) -text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Return target Wizard you control to its owner's hand. -type=Land -[/card] -[card] -name=Riptide Pilferer -auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -autofacedown={U}:morph -facedown={3} -text=Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{U} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=1 -[/card] -[card] -name=Riptide Replicator -auto=counter(0/0,X,Charge) -auto=activatechooseatype chooseacolor {4}{t}:token(Riptide,Creature chosentype,counter{0%0.1.charge}/counter{0%0.1.charge},chosencolor) chooseend activatechooseend -text=As Riptide Replicator enters the battlefield, choose a color and a creature type. -- Riptide Replicator enters the battlefield with X charge counters on it. -- {4}, {T}: Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator. -mana={X}{4} -type=Artifact -[/card] -[card] -name=Riptide Survivor -facedown={3} -autofacedown={1}{U}{U}:morph -autofaceup=reject target(<2>*|myhand) -autofaceup=draw:3 -text=Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Riptide Survivor is turned face up, discard two cards, then draw three cards. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Riptide -auto=tap all(creature[blue]) -text=Tap all blue creatures. -mana={U} -type=Instant -[/card] -[card] -name=Rise from the Grave -target=creature|graveyard -auto=moveto(myBattlefield) -auto=transforms((Zombie,newcolors[black])) forever -text=Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Rise from the Tides -auto=foreach(sorcery|mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! -auto=foreach(instant|mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! -text=Put a 2/2 black Zombie creature token onto the battlefield tapped for each instant and sorcery card in your graveyard. -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Rise of Eagles -auto=create(Bird:Creature Bird Enchantment:2/2:flying:blue)*2 -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Rise of the Dark Realms -auto=moveTo(myBattlefield) all(creature|mygraveyard) -auto=moveTo(myBattlefield) all(creature|opponentgraveyard) -text=Put all creature cards from all graveyards onto the battlefield under your control. -mana={7}{B}{B} -type=Sorcery -[/card] -[card] -name=Rise of the Hobgoblins -auto={RW}:lord(creature[white;red]|myBattlefield) first strike -auto=Token(Goblin Soldier,Creature Goblin Soldier,1/1,red white)*x -text=When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. -- {(r/w)}: Red creatures and white creatures you control gain first strike until end of turn. -mana={X}{RW}{RW} -type=Enchantment -[/card] -[card] -name=Rise to the Challenge -target=creature -auto=2/0 ueot -auto=first strike ueot -text=Target creature gets +2/+0 and gains first strike until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Risen Sanctuary -abilities=vigilance -text=Vigilance -mana={5}{G}{W} -type=Creature -subtype=Elemental -power=8 -toughness=8 -[/card] -[card] -name=Rishadan Airship -abilities=flying,cloud -text=Flying -- Rishadan Airship can block only creatures with flying. -mana={2}{U} -type=Creature -subtype=Human Pirate -power=3 -toughness=1 -[/card] -[card] -name=Rishadan Brigand -abilities=flying,cloud -auto=ability$!name(pay or sacrifice) pay[[{3}]] name(pay 3 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent -text=Flying -- When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}. -- Rishadan Brigand can block only creatures with flying. -mana={4}{U} -type=Creature -subtype=Human Pirate -power=3 -toughness=2 -[/card] -[card] -name=Rishadan Cutpurse -auto=ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent -text=When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}. -mana={2}{U} -type=Creature -subtype=Human Pirate -power=1 -toughness=1 -[/card] -[card] -name=Rishadan Footpad -auto=ability$!name(pay or sacrifice) pay[[{2}]] name(pay 2 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent -text=When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}. -mana={3}{U} -type=Creature -subtype=Human Pirate -power=2 -toughness=2 -[/card] -[card] -name=Rishadan Pawnshop -auto={2}{T}:moveTo(ownerlibrary) target(*[-token]|myBattlefield) && shuffle -text={2}, {T}: Shuffle target nontoken permanent you control into its owner's library. -mana={2} -type=Artifact -[/card] -[card] -name=Rishadan Port -auto={T}:Add{1} -auto={1}{T}:Tap target(land) -text={T}: Add {1} to your mana pool. -- {1}, {T}: Tap target land. -type=Land -[/card] -[card] -name=Rishkar, Peema Renegade -auto=counter(1/1,1) target(creature) -auto=lord(creature[counter{any}]|mybattlefield) {T}:Add{G} -text=When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. -- Each creature you control with a counter on it has "{T}: Add {G} to your mana pool." -mana={2}{G} -type=Legendary Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Rishkar's Expertise -auto=draw:power:highest:creature:mybattlefield controller -auto=may castcard(normal) notatarget(*[-land;manacost<=5]|myhand) -text=Draw cards equal to the greatest power among creatures you control. -- You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost. -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Rising Miasma -auto=all(creature|battlefield) -2/-2 ueot -other={5}{B}{B} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever -text=All creatures get -2/-2 until end of turn. -- Awaken 3-{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Rising Waters -auto=lord(land) doesnotuntap -auto=@each my upkeep:untap notatarget(land|mybattlefield) -auto=@each opponent upkeep:ability$!name(untap land) untap notatarget(land|mybattlefield)!$ opponent -text=Lands don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player untaps a land he or she controls. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Rite of Consumption -target=player -auto=damage:storedpower -auto=life:storedpower controller -text=As an additional cost to cast Rite of Consumption, sacrifice a creature. -- Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. -mana={1}{B}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Rite of Flame -auto=Add{R}{R} -auto=foreach(Rite of Flame|myGraveyard) add{R} -auto=foreach(Rite of Flame|opponentGraveyard) add{R} -text=Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard. -mana={R} -type=Sorcery -[/card] -[card] -name=Rite of Passage -auto=@damaged(creature|mybattlefield):all(trigger[to]) counter(1/1,1) -text=Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Rite of Replication -target=creature -auto=clone -kicker={5} -auto=kicker clone && clone && clone && clone -text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Rite of the Raging Storm -auto=lord(Lightning Rager|opponentbattlefield) transforms((,cantattack,cantpwattack)) -auto=@each opponent upkeep:token(Lightning Rager,Creature Elemental,5/1,trample,haste,treason,red) opponent -auto=@each my upkeep:token(Lightning Rager,Creature Elemental,5/1,trample,haste,treason,red) controller -text=Creatures named Lightning Rager can't attack you or planeswalkers you control. -- At the beginning of each player's upkeep, that player puts a 5/1 red Elemental creature token named Lightning Rager onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice this creature." -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Rite of the Serpent -target=creature -auto=if cantargetcard(creature[counter{1/1.1}]|battlefield) then token(Snake,Creature Snake,1/1,green) controller -auto=destroy -text=Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Rites of Flourishing -auto=maxplay(land)+1 opponent -auto=maxplay(land)+1 -auto=@each my draw:draw:1 controller -auto=@each opponent draw:draw:1 opponent -text=At the beginning of each player's draw step, that player draws an additional card. -- Each player may play an additional land on each of his or her turns. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Rith, the Awakener -abilities=flying -auto=@combatdamaged(player) from(this):pay({2}{G}) activatechooseacolor foreach(*[chosencolor]|battlefield) token(Saproling,Creature Saproling,1/1,green) activatechooseend -text=Flying -- Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color. -mana={3}{R}{G}{W} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Rith's Attendant -auto={1}{S}:Add{R}{G}{W} -text={1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Rith's Grove -auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto=this(counter{0/0.1.payment}<1) {T}:Add{R} -auto=this(counter{0/0.1.payment}<1) {T}:Add{G} -auto=this(counter{0/0.1.payment}<1) {T}:Add{W} -text=When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {R}, {G}, or {W} to your mana pool. -type=Land -subtype=Lair -[/card] -[card] -name=Ritual of Restoration -target=artifact|myGraveyard -auto=moveto(myHand) -text=Return target artifact card from your graveyard to your hand. -mana={W} -type=Sorcery -[/card] -[card] -name=Ritual of Steel -target=creature -auto=0/2 -auto=@next upkeep:draw:1 controller -text=Enchant creature -- When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +0/+2. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Ritual of the Machine -auto=moveTo(myBattlefield) target(creature[-black;-artifact]) -text=As an additional cost to cast Ritual of the Machine, sacrifice a creature. -- Gain control of target nonblack, nonartifact creature. -mana={2}{B}{B}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Rivalry -auto=@each my upkeep:if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then damage:2 controller -auto=@each opponent upkeep:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then damage:2 opponent -text=At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Riven Turnbull -auto={T}:Add{B} -text={T}: Add {B} to your mana pool. -mana={5}{U}{B} -type=Legendary Creature -subtype=Human Advisor -power=5 -toughness=7 -[/card] -[card] -name=River Bear -abilities=islandwalk -text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) -mana={3}{G} -type=Creature -subtype=Bear -power=3 -toughness=3 -[/card] -[card] -name=River Boa -abilities=islandwalk -auto={G}:regenerate -text=Islandwalk -- {G}: Regenerate River Boa. -mana={1}{G} -type=Creature -subtype=Snake -power=2 -toughness=1 -[/card] -[card] -name=River Delta -auto=@each my upkeep:counter(0/0,-1,Depletion) -auto={T}:Add{U} and!( counter(0/0,1,Depletion) )! -auto={T}:Add{B} and!( counter(0/0,1,Depletion) )! -auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap -text=River Delta doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from River Delta. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on River Delta. -type=Land -[/card] -[card] -name=River Kaijin -mana={2}{U} -type=Creature -subtype=Spirit -power=1 -toughness=4 -[/card] -[card] -name=River Merfolk -auto={U}:mountainwalk -text={U}: River Merfolk gains mountainwalk until end of turn. -mana={U}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=1 -[/card] -[card] -name=River of Tears -auto=aslongas(land[fresh]|mybattlefield) {T}:add{B} >0 -auto=aslongas(land[fresh]|mybattlefield) {T}:add{U} <1 -text={T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead. -type=Land -[/card] -[card] -name=Riverfall Mimic -auto=@movedTo(*[Red&Blue]|mystack) turnlimited:transforms((,setpower=3,settoughness=3,unblockable)) ueot -text=Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn. -mana={1}{UR} -type=Creature -subtype=Shapeshifter -power=2 -toughness=1 -[/card] -[card] -name=Riverwheel Aerialists -abilities=flying -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={5}{U} -type=Creature -subtype=Djinn Monk -power=4 -toughness=5 -[/card] -[card] -name=Rix Maadi Guildmage -auto={B}{R}:name(target creature -1/-1) target(creature[blocking]) -1/-1 ueot -auto={B}{R}:name(target controller life -1) target(controller) life:-1 restriction{compare(lifelost)~morethan~0} -auto={B}{R}:name(target opponent life -1) target(opponent) life:-1 restriction{compare(oplifelost)~morethan~0} -text={B}{R}: Target blocking creature gets -1/-1 until end of turn. -- {B}{R}: Target player who lost life this turn loses 1 life. -mana={B}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Rix Maadi, Dungeon Palace -auto={T}:add{1} -auto={1}{B}{R}{T}:name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot asSorcery -text={T}: Add {1} to your mana pool. -- {1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery. -type=Land -[/card] -[card] -name=Roar of Challenge -target=creature -auto=lure ueot -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then indestructible ueot -text=All creatures able to block target creature this turn do so. -- Ferocious - That creature gains indestructible until end of turn if you control a creature with power 4 or greater. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Roar of Reclamation -auto=moveTo(mybattlefield) all(artifact|mygraveyard) -auto=moveTo(opponentbattlefield) all(artifact|opponentgraveyard) -text=Each player returns all artifact cards from his or her graveyard to the battlefield. -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Roar of the Crowd -target=creature,player -auto=chooseatype damage:type:*[chosentype]:mybattlefield chooseend -text=Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Roar of the Kha -other={2}{W}{W} name(Entwine) -auto=if paid(alternative) then all(creature|mybattlefield) 1/1 ueot && untap all(creature|mybattlefield) -auto=ifnot paid(alternative) then ability$! choice all(creature|mybattlefield) 1/1 ueot _ choice untap all(creature|mybattlefield) !$ controller -text=Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control. -- Entwine {1}{W} (Choose both if you pay the entwine cost.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Roar of the Wurm -auto=token(Wurm,creature wurm, 6/6,green) -flashback={3}{G} -text=Put a 6/6 green Wurm creature token onto the battlefield. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={6}{G} -type=Sorcery -[/card] -[card] -name=Roaring Primadox -auto=@each my upkeep:moveTo(ownerhand) notatarget(creature|myBattlefield) -text=At the beginning of your upkeep, return a creature you control to its owner's hand. -mana={3}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Roaring Slagwurm -auto=@combat(attacking) source(this):tap all(artifact) -text=Whenever Roaring Slagwurm attacks, tap all artifacts. -mana={5}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=4 -[/card] -[card] -name=Roast -target=creature[-flying]|battlefield -auto=damage:5 -text=Roast deals 5 damage to target creature without flying. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Robber Fly -abilities=flying -auto=@combat(blocked,turnlimited) source(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot -text=Flying -- Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards. -mana={2}{R} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Robe of Mirrors -target=creature -auto=shroud -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Roc Egg -abilities=defender -auto=@movedTo(this|graveyard) from(battlefield):token(Bird,creature bird, 3/3,flying,white) -text=Defender -- When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield. -mana={2}{W} -type=Creature -subtype=Bird -power=0 -toughness=3 -[/card] -[card] -name=Roc Hatchling -auto=counter(0/0,4,Shell) -auto=@each my upkeep:counter(0/0,-1,Shell) -auto=this(counter{0/0.1.Shell}<1) 3/2 -auto=this(counter{0/0.1.Shell}<1) flying -text=Roc Hatchling enters the battlefield with four shell counters on it. -- At the beginning of your upkeep, remove a shell counter from Roc Hatchling. -- As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying. -mana={R} -type=Creature -subtype=Bird -power=0 -toughness=1 -[/card] -[card] -name=Roc of Kher Ridges -abilities=flying -text=Flying -mana={3}{R} -type=Creature -subtype=Bird -power=3 -toughness=3 -[/card] -[card] -name=Rock Badger -abilities=mountainwalk -text=Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) -mana={4}{R} -type=Creature -subtype=Badger Beast -power=3 -toughness=3 -[/card] -[card] -name=Rock Basilisk -auto=@combat(blocked,blocking) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy -text=Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. -mana={4}{R}{G} -type=Creature -subtype=Basilisk -power=4 -toughness=5 -[/card] -[card] -name=Rock Hydra -auto=counter(1/1,X) -auto={r}:prevent:1 all(this) -auto={r}{r}{r}:counter(1/1,1) myUpkeeponly -abilities=wilting -text=Rock Hydra enters the battlefield with X +1/+1 counters on it. -- For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. -- {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. -- {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep. -mana={X}{R}{R} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Rockcaster Platoon -auto={4}{G}:damage:4 all(creature[flying],player) -text={4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player. -mana={5}{W}{W} -type=Creature -subtype=Rhino Soldier -power=5 -toughness=7 -[/card] -[card] -name=Rocket Launcher -auto=@each my beginofturn:all(this) transforms((,newability[{2}:damage:1 target(*[creature;player]) && all(this) phaseaction[endofturn sourceinplay] destroy])) forever -text={2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. -mana={4} -type=Artifact -[/card] -[card] -name=Rockshard Elemental -abilities=double strike -facedown={3} -autofacedown={4}{R}{R}:morph -text=Double strike (This creature deals both first-strike and regular combat damage.) -- Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={5}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=3 -[/card] -[card] -name=Rockslide Ambush -target=creature -auto=damage:type:mountain:mybattlefield -text=Rockslide Ambush deals damage equal to the number of Mountains you control to target creature. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Rockslide Elemental -abilities=first strike -auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1,1) -text=First strike -- Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental. -mana={2}{R} -type=Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=Rocky Tar Pit -auto=tap(noevent) -aicode=activate moveTo(myBattlefield) target(*[mountain;swamp]|myLibrary) -auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Rocky Tar Pit enters the battlefield tapped. -- {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Rod of Ruin -auto={3}{T}:damage:1 target(creature,player) -text={3}, {T}: Rod of Ruin deals 1 damage to target creature or player. -mana={4} -type=Artifact -[/card] -[card] -name=Rofellos, Llanowar Emissary -auto={T}:foreach(forest|myBattlefield) add{G} -text={T}: Add {G} to your mana pool for each Forest you control. -mana={G}{G} -type=Legendary Creature -subtype=Elf Druid -power=2 -toughness=1 -[/card] -[card] -name=Rogue Elephant -auto=aslongas(forest|myBattlefield) moveTo(graveyard) notatarget(forest|myBattlefield) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. -mana={G} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] -[card] -name=Rogue Kavu -auto=@combat(attackedalone) source(this):2/0 ueot -text=Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Kavu -power=1 -toughness=1 -[/card] -[card] -name=Rogue Refiner -auto=draw:1 controller && alterenergy:2 controller -text=When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters). -mana={1}{G}{U} -type=Creature -subtype=Human Rogue -power=3 -toughness=2 -[/card] -[card] -name=Rogue Skycaptain -abilities=flying -auto=@each my upkeep:counter(0/0,1,Wage) -auto=this(counter{0/0.1.Wage}=) upcostmulti[{2}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.2.Wage}=) upcostmulti[{4}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.3.Wage}=) upcostmulti[{6}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.4.Wage}=) upcostmulti[{8}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.5.Wage}=) upcostmulti[{10}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.6.Wage}=) upcostmulti[{12}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.7.Wage}=) upcostmulti[{14}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.8.Wage}=) upcostmulti[{16}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.9.Wage}=) upcostmulti[{18}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.10.Wage}=) upcostmulti[{20}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.11.Wage}=) upcostmulti[{22}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -auto=this(counter{0/0.12.Wage}=) upcostmulti[{24}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) -text=Flying -- At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. -mana={2}{R} -type=Creature -subtype=Human Rogue Mercenary -power=3 -toughness=4 -[/card] -[card] -name=Rogue's Gloves -auto={2}:equip -auto=@damaged(player) from(mytgt):may draw:1 controller -text=Whenever equipped creature deals combat damage to a player, you may draw a card. -- Equip: 2 -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Rogue's Passage -auto={T}:Add{1} -auto={4}{T}:unblockable target(creature) -text={T}: Add {1} to your mana pool. -- {4}, {T}: Target creature is unblockable this turn. -type=Land -[/card] -[card] -name=Rohgahh of Kher Keep -auto=upcostmulti[{R}{R}{R}] tap && moveTo(opponentbattlefield) all(Kobolds of Kher Keep|mybattlefield) && moveTo(opponentbattlefield) all(Rohgahh of Kher Keep|mybattlefield) -auto=lord(Kobolds of Kher Keep|mybattlefield) 2/2 -text=At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. -- Creatures you control named Kobolds of Kher Keep get +2/+2. -mana={2}{B}{B}{R}{R} -type=Legendary Creature -subtype=Kobold -power=5 -toughness=5 -[/card] -[card] -name=Roil Elemental -abilities=flying -auto=@movedTo(land|myBattlefield):may steal target(creature) -text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. -mana={3}{U}{U}{U} -type=Creature -subtype=Elemental -power=3 -toughness=2 -[/card] -[card] -name=Roil Spout -target=creature|battlefield -auto=moveto(ownerlibrary) -other={4}{W}{U} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever -text=Put target creature on top of its owner's library. -- Awaken 4-{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={1}{W}{U} -type=Sorcery -[/card] -[card] -name=Roiling Horror -anyzone=mathlifetotalminusopponentlifetotalminusendmathend/mathlifetotalminusopponentlifetotalminusendmathend cdaactive -autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:ability$!choice life:-1 target(opponent) && life:1 controller!$ controller -text=Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. -- Suspend X--{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life. -mana={3}{B}{B} -suspend(0)={X}{b}{b}{b} -type=Creature -subtype=Horror -power=* -toughness=* -[/card] -[card] -name=Roiling Terrain -target=land -auto=destroy -auto=damage:type:land:targetcontrollergraveyard targetcontroller -text=Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Roilmage's Trick -auto=all(creature|opponentbattlefield) -converge/0 ueot -auto=draw:1 controller -text=Converge -- Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Roil's Retribution -target=creature[attacking;blocking]|battlefield -auto=damage:1 -auto=damage:1 target(creature[attacking;blocking]|battlefield) -auto=ability$!name(damage) choice target(creature[attacking;blocking]|battlefield) damage:1!$ controller -auto=ability$!name(damage) choice target(creature[attacking;blocking]|battlefield) damage:1!$ controller -auto=ability$!name(damage) choice target(creature[attacking;blocking]|battlefield) damage:1!$ controller -text=Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures. -mana={3}{W}{W} -type=Instant -[/card] -[card] -name=Rollick of Abandon -auto=all(creature) 2/-2 ueot -text=All creatures get +2/-2 until end of turn. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Rolling Earthquake -auto=damage:X all(player) -auto=damage:X all(creature[-horsemanship]) -text=Rolling Earthquake deals X damage to each creature without horsemanship and each player. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Rolling Spoil -target=land -auto=destroy -auto=if spent({B}) then -1/-1 all(creature) ueot -text=Destroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Rolling Stones -auto=lord(wall) canattack -text=Wall creatures can attack as though they didn't have defender. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Rolling Temblor -auto=damage:2 all(creature[-flying]) -flashback={4}{R}{R} -text=Rolling Temblor deals 2 damage to each creature without flying. -- Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Ronin Cavekeeper -auto=bushido(2/2) -text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -mana={5}{R} -type=Creature -subtype=Human Samurai -power=4 -toughness=3 -[/card] -[card] -name=Ronin Cliffrider -auto=bushido(1/1) -auto=@combat(attacking) source(this):may damage:1 all(creature|opponentBattlefield) -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. -mana={3}{R}{R} -type=Creature -subtype=Human Samurai -power=2 -toughness=2 -[/card] -[card] -name=Ronin Houndmaster -abilities=haste -auto=bushido(1/1) -text=Haste -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={2}{R} -type=Creature -subtype=Human Samurai -power=2 -toughness=2 -[/card] -[card] -name=Ronin Warclub -auto=@movedto(creature|myBattlefield):all(trigger[to]) rehook -auto=teach(creature) 2/1 -text=Equipped creature gets +2/+1. -- Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -auto={5}:equip -type=Artifact -subtype=Equipment -[/card] -[card] -name=Ronom Hulk -auto=protection from(*[snow]) -auto=cumulativeupcost[{1}] sacrifice -text=Protection from snow -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={4}{G} -type=Creature -subtype=Beast -power=5 -toughness=6 -[/card] -[card] -name=Ronom Serpent -auto=aslongas(land[snow]|opponentBattlefield) cantattack <1 -auto=aslongas(land[snow]|opponentBattlefield) cantpwattack <1 -auto=aslongas(land[snow]|myBattlefield) all(this) sacrifice while <1 -text=Ronom Serpent can't attack unless defending player controls a snow land. -- When you control no snow lands, sacrifice Ronom Serpent. -mana={5}{U} -type=Snow Creature -subtype=Serpent -power=5 -toughness=6 -[/card] -[card] -name=Ronom Unicorn -auto={S}:destroy target(other enchantment) -text=Sacrifice Ronom Unicorn: Destroy target enchantment. -mana={1}{W} -type=Creature -subtype=Unicorn -power=2 -toughness=2 -[/card] -[card] -name=Roofstalker Wight -auto={1}{U}:flying -text={1}{U}: Roofstalker Wight gains flying until end of turn. -mana={1}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Rooftop Storm -auto=lord(creature[zombie]|mycastingzone) zerocast -text=You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. -mana={5}{U} -type=Enchantment -[/card] -[card] -name=Roon of the Hidden Realm -abilities=vigilance,trample -auto={2}{T}:name(exile) target(other creature) transforms((,newability[moveto(exile)],newability[phaseaction[endofturn once checkex] moveto(ownerbattlefield)])) forever -text=Vigilance, trample -- {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. -mana={2}{G}{W}{U} -type=Legendary Creature -subtype=Rhino Soldier -power=4 -toughness=4 -[/card] -[card] -name=Root Cage -auto=lord(mercenary) doesnotuntap -text=Mercenaries don't untap during their controllers' untap steps. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Root Elemental -facedown={3} -autofacedown={5}{G}{G}:morph -autofaceup=may moveTo(mybattlefield) target(creature|myhand) -text=Morph {5}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield. -mana={4}{G}{G} -type=Creature -subtype=Elemental -power=6 -toughness=5 -[/card] -[card] -name=Root Greevil -auto={2}{G}{T}{S}:name(destroy all white enchantments) destroy all(enchantment[white]) -auto={2}{G}{T}{S}:name(destroy all blue enchantments) destroy all(enchantment[blue]) -auto={2}{G}{T}{S}:name(destroy all black enchantments) destroy all(enchantment[black]) -auto={2}{G}{T}{S}:name(destroy all red enchantments) destroy all(enchantment[red]) -auto={2}{G}{T}{S}:name(destroy all green enchantments) destroy all(enchantment[green]) -text={2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. -mana={3}{G} -type=Creature -subtype=Beast -power=2 -toughness=3 -[/card] -[card] -name=Root Maze -auto=lord(*[recent;artifact;land]|battlefield) transforms((,newability[tap(noevent)])) -text=Artifacts and lands enter the battlefield tapped. -mana={G} -type=Enchantment -[/card] -[card] -name=Root Out -target=artifact,enchantment -auto=destroy -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Destroy target artifact or enchantment. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Root Spider -auto=@combat(blocking) source(this):all(this) 1/0 ueot && all(this) first strike ueot -text=Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. -mana={3}{G} -type=Creature -subtype=Spider -power=2 -toughness=2 -[/card] -[card] -name=Rootborn Defenses -auto=ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller -auto=all(creature|myBattlefield) indestructible ueot -text=Populate. Creatures you control are indestructible this turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.) -mana={2}{W} -type=Instant -[/card] -[card] -name=Rootbound Crag -auto=tap(noevent) -auto=aslongas(mountain,forest|myBattlefield) untap -auto={T}:Add{R} -auto={T}:Add{G} -text=Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. -- {T}: Add {R} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Rootbreaker Wurm -abilities=trample -text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -mana={5}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Rootgrapple -target=*[-creature] -auto=destroy -auto=aslongas(treefolk|myBattlefield) draw:1 controller -text=Destroy target noncreature permanent. If you control a Treefolk, draw a card. -mana={4}{G} -type=Tribal Instant -subtype=Treefolk -[/card] -[card] -name=Rooting Kavu -auto=@movedto(this|graveyard) from(battlefield):moveto(mylibrary) all(other creature|myGraveyard) && shuffle -autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile) -text=When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library. -mana={2}{G}{G} -type=Creature -subtype=Kavu -power=4 -toughness=3 -[/card] -[card] -name=Root-Kin Ally -auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}:+2/+2 ueot -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn. -other={convoke} name(Convoke) -mana={4}{G}{G} -type=Creature -subtype=Elemental Warrior -power=3 -toughness=3 -[/card] -[card] -name=Rootrunner -auto={G}{G}{S}:moveTo(ownerlibrary) target(other land) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) -text={G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) -mana={2}{G}{G} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Roots of Life -auto=choice name(choose island) all(this) transforms((,newability[@tapped(island|opponentbattlefield):life:1 controller])) forever -auto=choice name(choose swamp) all(this) transforms((,newability[@tapped(swamp|opponentbattlefield):life:1 controller])) forever -text=As Roots of Life enters the battlefield, choose Islands or Swamps. -- Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Roots -target=creature[-flying] -auto=tap -auto=doesnotuntap -text=Enchant creature without flying -- When Roots enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -mana={3}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Rootwalla -auto={1}{G}:2/2 limit:1 -text={1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. -mana={2}{G} -type=Creature -subtype=Lizard -power=2 -toughness=2 -[/card] -[card] -name=Rootwater Alligator -auto={S(forest|mybattlefield)}:regenerate -text=Sacrifice a Forest: Regenerate Rootwater Alligator. -mana={3}{G} -type=Creature -subtype=Crocodile -power=3 -toughness=2 -[/card] -[card] -name=Rootwater Commando -abilities=islandwalk -text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) -mana={2}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Rootwater Depths -auto={T}:Add{1} -auto={T}:Add{U} and!( frozen )! -auto={T}:Add{B} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Rootwater Diver -auto={T}{S}:moveTo(myhand) target(other artifact|mygraveyard) -text={T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. -mana={U} -type=Creature -subtype=Merfolk -power=1 -toughness=1 -[/card] -[card] -name=Rootwater Hunter -auto={T}:damage:1 target(creature,player) -text={T}: Rootwater Hunter deals 1 damage to target creature or player. -mana={2}{U} -type=Creature -subtype=Merfolk -power=1 -toughness=1 -[/card] -[card] -name=Rootwater Mystic -aicode=activate name(look) donothing -text={1}{U}: Look at the top card of target player's library. -auto={1}{U}:target(player) name(target player) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend -mana={U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Rootwater Thief -auto={U}:flying -aicode=activate target(*|opponentlibrary) moveto(exile) -auto=@combatdamagefoeof(player) from(this):pay({2}) name(search card) Reveal:type:*:opponentlibrary revealzone(opponentlibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={U}: Rootwater Thief gains flying until end of turn. -- Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library. -mana={1}{U} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=2 -[/card] -[card] -name=Rorix Bladewing -abilities=flying,haste -text=Flying, haste -mana={3}{R}{R}{R} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=5 -[/card] -[card] -name=Rot Farm Skeleton -abilities=cantblock -autograveyard={2}{B}{G}{m}{m}{m}{m}:all(this) moveTo(myBattlefield) asSorcery -text=Rot Farm Skeleton can't block. -- {2}{B}{G}, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. -mana={2}{B}{G} -type=Creature -subtype=Plant Skeleton -power=4 -toughness=1 -[/card] -[card] -name=Rot Shambler -auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1,1) -text=Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler. -mana={1}{G} -type=Creature -subtype=Fungus -power=1 -toughness=1 -[/card] -[card] -name=Rot Wolf -abilities=infect -auto=@vampired(creature) from(this):may draw:1 -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever a creature dealt damage by Rot Wolf this turn is put into a graveyard, you may draw a card. -mana={2}{G} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Rotcrown Ghoul -auto=@movedTo(this|graveyard) from(battlefield):deplete:5 target(player) -text=When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard. -mana={4}{U} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Roterothopter -abilities=flying -auto={2}:1/0 limit:2 -text=Flying -- {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn. -mana={1} -type=Artifact Creature -subtype=Thopter -power=0 -toughness=2 -[/card] -[card] -name=Rotfeaster Maggot -auto=moveTo(exile) target(creature|graveyard) and!( dynamicability )! -text=When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness. -mana={4}{B} -type=Creature -subtype=Insect -power=3 -toughness=5 -[/card] -[card] -name=Rotlung Reanimator -auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,Creature Zombie, 2/2,black) -auto=@movedTo(graveyard) from(other cleric|battlefield):token(Zombie,Creature Zombie, 2/2,black) -text=Whenever Rotlung Reanimator or another Cleric dies, put a 2/2 black Zombie creature token onto the battlefield. -mana={2}{B} -type=Creature -subtype=Zombie Cleric -power=2 -toughness=2 -[/card] -[card] -name=Rotted Hulk -mana={3}{B} -type=Creature -subtype=Elemental -power=2 -toughness=5 -[/card] -[card] -name=Rotted Hystrix -mana={4}{G} -type=Creature -subtype=Beast -power=3 -toughness=6 -[/card] -[card] -name=Rottenheart Ghoul -auto=@movedTo(this|graveyard) from(battlefield):target(player) ability$!name(discard) target(<1>*|myhand) reject!$ targetedplayer -text=When Rottenheart Ghoul dies, target player discards a card. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=4 -[/card] -[card] -name=Rotting Fensnake -mana={3}{B} -type=Creature -subtype=Zombie Snake -power=5 -toughness=1 -[/card] -[card] -name=Rotting Giant -auto=@combat(attacking,blocking) source(this):name(sacrifice or exile) all(this) transforms((,newability[choice sacrifice],newability[if type(*|mygraveyard)~morethan~0 then choice moveto(exile) notatarget(*|mygraveyard)])) ueot -text=Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. -mana={1}{B} -type=Creature -subtype=Zombie Giant -power=3 -toughness=3 -[/card] -[card] -name=Rotting Legion -auto=tap(noevent) -text=Rotting Legion enters the battlefield tapped. -mana={4}{B} -type=Creature -subtype=Zombie -power=4 -toughness=5 -[/card] -[card] -name=Rotting Mastodon -mana={4}{B} -type=Creature -subtype=Zombie Elephant -power=2 -toughness=8 -[/card] -[card] -name=Rotting Rats -auto=transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot -autograveyard={1}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=When Rotting Rats enters the battlefield, each player discards a card. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={1}{B} -type=Creature -subtype=Zombie Rat -power=1 -toughness=1 -[/card] -[card] -name=Roughshod Mentor -auto=lord(creature[green]|myBattlefield) trample -text=Green creatures you control have trample. -mana={5}{G} -type=Creature -subtype=Giant Warrior -power=5 -toughness=4 -[/card] -[card] -name=Rouse -target=creature -auto=2/0 -otherrestriction=type(swamp|mybattlefield)~morethan~0 -other={L:2} name(Pay 2 Life) -text=If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost. -- Target creature gets +2/+0 until end of turn. -mana={1}{B} -type=Instant -[/card] -[card] -name=Rowan Treefolk -mana={3}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=4 -[/card] -[card] -name=Royal Assassin -auto={T}:destroy target(creature[tapped]) -text={T}: Destroy target tapped creature. -mana={1}{B}{B} -type=Creature -subtype=Human Assassin -power=1 -toughness=1 -[/card] -[card] -name=Royal Decree -auto=@tapped(*[black;red]|mybattlefield):damage:1 controller -auto=@tapped(*[black;red]|opponentbattlefield):damage:1 opponent -auto=@tapped(swamp,mountain|mybattlefield):damage:1 controller -auto=@tapped(swamp,mountain|opponentbattlefield):damage:1 opponent -auto=cumulativeupcost[{W}] sacrifice -text=Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Royal Falcon -abilities=flying -text=Flying -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Royal Herbalist -auto={2}{l2e}:life:1 -text={2}, Exile the top card of your library: You gain 1 life. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Royal Trooper -auto=@combat(blocking) source(this):2/2 ueot -text=Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Rubbleback Rhino -abilities=opponentshroud -text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -mana={4}{G} -type=Creature -subtype=Rhino -power=3 -toughness=4 -[/card] -[card] -name=Rubblebelt Maaka -autohand={R}{discard}:name(bloodrush) target(creature[attacking]) 3/3 ueot -text=Bloodrush -- {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. -mana={3}{R} -type=Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Rubblebelt Raiders -auto=@combat(attacking) source(this):foreach(creature[attacking]|mybattlefield) counter(1/1,1) -text=Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. -mana={1}{RG}{RG}{RG} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Rubblehulk -anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive -autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) type:land:mybattlefield/type:land:mybattlefield ueot -text=Rubblehulk's power and toughness are each equal to the number of lands you control. -- Bloodrush -- {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. -mana={4}{R}{G} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Rubinia Soulsinger -abilities=shackler -auto={T}:shackle target(creature) -auto=@each my untap restriction{canuntap}:may untap -text=You may choose not to untap Rubinia Soulsinger during your untap step. -- {T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped. -mana={2}{G}{W}{U} -type=Legendary Creature -subtype=Faerie -power=2 -toughness=3 -[/card] -[card] -name=Ruby Leech -abilities=first strike -auto=lord(*[red]|mycastingzone) altercost(red,+1) -text=First strike -- Red spells you cast cost {R} more to cast. -mana={1}{R} -type=Creature -subtype=Leech -power=2 -toughness=2 -[/card] -[card] -name=Ruby Medallion -auto=lord(*[red]|mycastingzone) altercost(colorless,-1) -text=Red spells you cast cost {1} less to cast. -mana={2} -type=Artifact -[/card] -[card] -name=Rude Awakening -other={6}{G}{G} name(Entwine) -auto=if paid(alternative) then all(land|mybattlefield) untap && all(land|mybattlefield) becomes(Creature,2/2) ueot -auto=ifnot paid(alternative) then ability$! choice name(untap lands) all(land|mybattlefield) untap _ choice name(animate lands) all(land|mybattlefield) becomes(Creature,2/2) ueot !$ controller -text=Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands. -- Entwine {2}{G} (Choose both if you pay the entwine cost.) -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Rugged Highlands -auto=tap(noevent) -auto=life:1 -auto={T}:Add{G} -auto={T}:Add{R} -text=Rugged Highlands enters the battlefield tapped. -- When Rugged Highlands enters the battlefield, you gain 1 life. -- {T}: Add {G} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Rugged Prairie -auto={T}:Add{1} -auto={RW}{T}:Add{R}{R} -auto={RW}{T}:Add{R}{W} -auto={RW}{T}:Add{W}{W} -text={T}: Add {1} to your mana pool. -- {(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool. -type=Land -[/card] -[card] -name=Ruham Djinn -abilities=first strike -auto=this(variable{commonwhite}>0) -2/-2 -text=First strike -- -- Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common. -mana={5}{W} -type=Creature -subtype=Djinn -power=5 -toughness=5 -[/card] -[card] -name=Ruhan of the Fomori -abilities=mustattack -text=At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able. -mana={1}{W}{R}{U} -type=Legendary Creature -subtype=Giant Warrior -power=7 -toughness=7 -[/card] -[card] -name=Ruin Ghost -auto={W}{T}:(blink) target(land|mybattlefield) -text={W}, {T}: Exile target land you control, then return it to the battlefield under your control. -mana={1}{W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Ruin in Their Wake -aicode=activate transforms((,newability[if type(Wastes|mybattlefield)~morethan~0 then moveto(mybattlefield) and!(tap(noevent))! notatarget(land[basic]|mylibrary) else moveto(myhand) notatarget(land[basic]|mylibrary)])) ueot -auto=if type(Wastes|mybattlefield)~morethan~0 then name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=if type(Wastes|mybattlefield)~lessthan~1 then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Devoid (This card has no color.) -- Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library. -mana={1}{G} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Ruin Processor -autostack=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( life:5 controller )! -text=When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life. -mana={7} -type=Creature -subtype=Eldrazi Processor -power=7 -toughness=8 -[/card] -[card] -name=Ruination Guide -auto=@combatdamaged(player) from(this):ingest:1 opponent -auto=lord(other creature[colorless]|mybattlefield) 1/0 -text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Other colorless creatures you control get +1/+0. -mana={2}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=2 -[/card] -[card] -name=Ruination Wurm -mana={4}{R}{G} -type=Creature -subtype=Wurm -power=7 -toughness=6 -[/card] -[card] -name=Ruination -auto=destroy all(land[-basic]) -text=Destroy all nonbasic lands. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Ruinous Gremlin -auto={2}{R}{S}:destroy target(other artifact) -text={2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact. -mana={R} -type=Creature -subtype=Gremlin -power=1 -toughness=1 -[/card] -[card] -name=Ruinous Minotaur -auto=@damagefoeof(player) from(this):moveto(graveyard) notatarget(land|mybattlefield) -text=Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. -mana={1}{R}{R} -type=Creature -subtype=Minotaur Warrior -power=5 -toughness=2 -[/card] -[card] -name=Ruinous Path -target=creature,planeswalker -auto=destroy -other={5}{B}{B} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever -text=Destroy target creature or planeswalker. -- Awaken 4-{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Ruins of Oran-Rief -auto={t}:add{c} -auto={t}:target(creature[colorless&fresh]|mybattlefield) counter(1/1,1) -auto=tap(noevent) -text=Ruins of Oran-Rief enters the battlefield tapped. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. -type=Land -[/card] -[card] -name=Ruins of Trokair -auto=tap(noevent) -auto={T}:Add{W} -auto={T}{S}:Add{W}{W} -text=Ruins of Trokair enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool. -type=Land -[/card] -[card] -name=Rukh Egg -auto=@movedTo(graveyard) from(this|battlefield):phaseaction[endofturn once] token(Bird,Creature Bird,4/4,red,flying) -text=When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. -mana={3}{R} -type=Creature -subtype=Bird -power=0 -toughness=3 -[/card] -[card] -name=Rule of Law -auto=maxCast(*)1 -auto=maxCast(*)1 opponent -text=Each player can't cast more than one spell each turn. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Rumbling Baloth -mana={2}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Rumbling Crescendo -auto=@each my upkeep:may counter(0/0,1,Verse) -auto=this(counter{0/0.1.Verse}<1) {R}{S}:name(do nothing) donothing -auto=this(counter{0/0.1.Verse}>0) {R}{S}:destroy target(other land) -text=At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. -- {R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo. -mana={3}{R}{R} -type=Enchantment -[/card] -[card] -name=Rumbling Slum -auto=@each my upkeep:damage:1 opponent -auto=@each my upkeep:damage:1 controller -text=At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player. -mana={1}{R}{G}{G} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Rummaging Goblin -auto={t}{D(*|myhand)}:draw:1 -text={T}, Discard a card: Draw a card. -mana={2}{R} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=1 -[/card] -[card] -name=Rummaging Wizard -aicode=activate may moveto(mygraveyard) all(*[zpos=1]|mylibrary) -auto={2}{U}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend -text={2}{U}: Look at the top card of your library. You may put that card into your graveyard. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Run Wild -target=creature -auto=trample -auto=teach(creature) {G}:regenerate -text=Until end of turn, target creature gains trample and "{G}: Regenerate this creature." -mana={G} -type=Instant -[/card] -[card] -name=Runaway Carriage -abilities=trample -auto=@combat(attacking,blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice -text=Trample -- When Runaway Carriage attacks or blocks, sacrifice it at end of combat. -mana={4} -type=Artifact Creature -subtype=Construct -power=5 -toughness=6 -[/card] -[card] -name=Runeboggle -target=*|stack -auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -auto=draw:1 controller -text=Counter target spell unless its controller pays {1}. -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Rune-Cervin Rider -abilities=flying -auto={GW}{GW}:1/1 -text=Flying -- {(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn. -mana={3}{W} -type=Creature -subtype=Elf Knight -power=2 -toughness=2 -[/card] -[card] -name=Runechanter's Pike -auto={2}:equip -auto=teach(creature) first strike -auto=teach(creature) type:*[instant]:mygraveyard/0 nonstatic -auto=teach(creature) type:*[sorcery]:mygraveyard/0 nonstatic -text=Equipped creature has first strike and gets +X/+0 where X is the number of instant and sorcery cards in your graveyard. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Runeclaw Bear -mana={1}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Runed Arch -auto=tap(noevent) -auto={T}{S}:name(X = 0) donothing -auto={1}{T}{S}:name(X = 1) target(other creature[power<=2]) unblockable -auto={2}{T}{S}:name(X = 2) target(<2>other creature[power<=2]) unblockable -auto={3}{T}{S}:name(X = 3) target(<3>other creature[power<=2]) unblockable -auto={4}{T}{S}:name(X = 4) target(<4>other creature[power<=2]) unblockable -auto={5}{T}{S}:name(X = 5) target(<5>other creature[power<=2]) unblockable -auto={6}{T}{S}:name(X = 6) target(<6>other creature[power<=2]) unblockable -auto={7}{T}{S}:name(X = 7) target(<7>other creature[power<=2]) unblockable -auto={8}{T}{S}:name(X = 8) target(<8>other creature[power<=2]) unblockable -auto={9}{T}{S}:name(X = 9) target(<9>other creature[power<=2]) unblockable -auto={10}{T}{S}:name(X = 10) target(<10>other creature[power<=2]) unblockable -auto={11}{T}{S}:name(X = 11) target(<11>other creature[power<=2]) unblockable -auto={12}{T}{S}:name(X = 12) target(<12>other creature[power<=2]) unblockable -auto={13}{T}{S}:name(X = 13) target(<13>other creature[power<=2]) unblockable -auto={14}{T}{S}:name(X = 14) target(<14>other creature[power<=2]) unblockable -auto={15}{T}{S}:name(X = 15) target(<15>other creature[power<=2]) unblockable -auto={16}{T}{S}:name(X = 16) target(<16>other creature[power<=2]) unblockable -text=Runed Arch enters the battlefield tapped. -- {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn. -mana={3} -type=Artifact -[/card] -[card] -name=Runed Servitor -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller && draw:1 opponent -text=When Runed Servitor dies, each player draws a card. -mana={2} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Runed Stalactite -auto={2}:equip -auto=teach(creature) transforms((allsubtypes)) -auto=teach(creature) 1/1 -text=Equipped creature gets +1/+1 and is every creature type. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Runeflare Trap -target=player -auto=damage:type:*:targetedpersonshand -other={R} -otherrestriction=compare(odrewcount)~morethan~2 -text=If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost. -- Runeflare Trap deals damage to target player equal to the number of cards in that player's hand. -mana={4}{R}{R} -type=Instant -subtype=Trap -[/card] -[card] -name=Runehorn Hellkite -abilities=flying -autograveyard={5}{R}{E}:reject all(*|hand) && draw:7 all(player) -text=Flying -- {5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards his or her hand, then draws seven cards. -mana={5}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Runes of the Deus -target=creature -auto=teach(creature[red]) 1/1 -auto=teach(creature[red]) double strike -auto=teach(creature[green]) 1/1 -auto=teach(creature[green]) trample -text=Enchant creature -- As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) -- As long as enchanted creature is green, it gets +1/+1 and has trample. -mana={4}{RG} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Rune-Scarred Demon -abilities=flying,hiddenface -aicode=activate moveTo(myhand) target(*|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Flying -- When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library. -mana={5}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Rune-Tail, Kitsune Ascendant -doublefaced=kamiflip -auto=this(controllerlife > 29) transforms((,newability[flip(Rune-Tail's Essence)])) -text=When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. -mana={2}{W} -type=Legendary Creature -subtype=Fox Monk -power=2 -toughness=2 -[/card] -[card] -name=Rune-Tail's Essence -doublefaced=kamiflip -auto=preventalldamage to(creature|mybattlefield) -text=Prevent all damage that would be dealt to creatures you control. -mana={2}{W} -type=Legendary Enchantment -[/card] -[card] -name=Runewing -auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller -abilities=flying -text=Flying -- When Runewing dies, draw a card. -mana={3}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Runner's Bane -target=creature[power<=3] -auto=tap -auto=doesnotuntap -text=Enchant creature with power 3 or less. -- When Runner's Bane enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during the untap step. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Rupture Spire -auto=tap(noevent) -auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice -auto={T}:Add{B} -auto={T}:Add{G} -auto={T}:Add{R} -auto={T}:Add{U} -auto={T}:Add{W} -text=Rupture Spire enters the battlefield tapped. -- When Rupture Spire enters the battlefield, sacrifice it unless you pay {1} -- {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Rupture -target=creature|myBattlefield -auto=moveTo(mygraveyard) -auto=damage:p all(creature[-flying]) -auto=damage:p all(player) -text=Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Ruric Thar, the Unbowed -abilities=vigilance,reach,mustattack -auto=@movedTo(*[-creature]|mystack):life:-6 controller -auto=@movedTo(*[-creature]|opponentstack):life:-6 opponent -text=Ruric Thar, the Unbowed attacks each turn if able. -- Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player -mana={4}{R}{G} -type=Legendary Creature -subtype=Ogre Warrior -power=6 -toughness=6 -[/card] -[card] -name=Rush of Adrenaline -target=creature -auto=2/1 -auto=trample -text=Target creature gets +2/+1 and gains trample until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Rush of Battle -auto=all(creature|myBattlefield) 2/1 ueot -auto=all(Warrior|myBattlefield) lifelink ueot -text=Creature you control get +2/+1 until end of turn. Warrior creatures you control also gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Rush of Blood -target=creature -auto=dynamicability ueot -text=Target creature gets +X/+0 until end of turn, where X is its power. -mana={2}{R} -type=Instant -[/card] -[card] -name=Rush of Ice -target=creature|battlefield -auto=tap -auto=frozen -other={4}{U} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever -text=Tap target creature. It doesn't untap during its controller's next untap step. -- Awaken 3-{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={U} -type=Sorcery -[/card] -[card] -name=Rush of Knowledge -auto=draw:convertedcost:highest:*:mybattlefield controller -text=Draw cards equal to the highest converted mana cost among permanents you control. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Rush of Vitality -target=creature -auto=1/0 -auto=lifelink -auto=indestructible -text=Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.") -mana={1}{B} -type=Instant -[/card] -[card] -name=Rushing River -target=*[-land]|battlefield -auto=moveto(ownerhand) -auto=alternative target(*[-land]|battlefield) moveto(ownerhand) -text=Kicker - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) -- Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand. -mana={2}{U} -other={2}{U}{S(land|mybattlefield)} name(Pay Kicker) -type=Instant -[/card] -[card] -name=Rushwood Dryad -abilities=forestwalk -text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) -mana={1}{G} -type=Creature -subtype=Dryad -power=2 -toughness=1 -[/card] -[card] -name=Rushwood Elemental -abilities=trample -auto=@each my upkeep:may counter(1/1,1) -text=Trample -- At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. -mana={G}{G}{G}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Rushwood Grove -auto=tap(noevent) -auto={T}:counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} -text=Rushwood Grove enters the battlefield tapped. -- {T}: Put a storage counter on Rushwood Grove. -- {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Rushwood Herbalist -auto={G}{T}{D(*|myhand)}:regenerate target(creature) -text={G}, {T}, Discard a card: Regenerate target creature. -mana={2}{G} -type=Creature -subtype=Human Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Rushwood Legate -other={0} name(Cast without Paying its Mana Cost) -otherrestriction=type(forest|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0 -text=If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost. -mana={2}{G} -type=Creature -subtype=Dryad -power=2 -toughness=1 -[/card] -[card] -name=Russet Wolves -mana={3}{R} -type=Creature -subtype=Wolf -power=3 -toughness=3 -[/card] -[card] -name=Rust Elemental -abilities=flying -auto=upcostmulti[{S(other artifact|mybattlefield)}] tap && life:-4 controller -text=Flying -- At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. -mana={4} -type=Artifact Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Rust Scarab -auto=@combat(blocked) source(this):may destroy target(artifact,enchantment|opponentBattlefield) -text=Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls. -mana={4}{G} -type=Creature -subtype=Insect -power=4 -toughness=5 -[/card] -[card] -name=Rust Tick -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={t}:target(artifact) grant transforms((,newability[tap],newability[doesnotuntap])) grantend -text=You may choose not to untap Rust Tick during your untap step. -- {1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped. -mana={3} -type=Artifact Creature -subtype=Insect -power=1 -toughness=3 -[/card] -[card] -name=Rusted Relic -auto=aslongas(artifact|mybattlefield) becomes(Artifact Creature Golem,5/5) >2 -text=Metalcraft - Rusted Relic is a 5/5 artifact creature as long as you control three or more artifacts. -mana={4} -type=Artifact -[/card] -[card] -name=Rusted Sentinel -auto=tap(noevent) -text=Rusted Sentinel enters the battlefield tapped. -mana={4} -type=Artifact Creature -subtype=Golem -power=3 -toughness=4 -[/card] -[card] -name=Rusted Slasher -auto={S(artifact|mybattlefield)}:regenerate -text=Sacrifice an artifact: Regenerate Rusted Slasher. -mana={4} -type=Artifact Creature -subtype=Horror -power=4 -toughness=1 -[/card] -[card] -name=Rustic Clachan -auto=tap(noevent) -auto=aslongas(kithkin|myHand) untap -auto={T}:Add{W} -autohand={1}{W}{discard}:counter(1/1,1) target(creature) -text=As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) -type=Land -[/card] -[card] -name=Rusting Golem -auto=fading:5 -anyzone=counter{0%0.1.Fade}/counter{0%0.1.Fade} cdaactive -text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Rusting Golem's power and toughness are each equal to the number of fade counters on it. -mana={4} -type=Artifact Creature -subtype=Golem -power=* -toughness=* -[/card] -[card] -name=Rustmouth Ogre -auto=@combatdamagefoeof(player) from(this):may destroy target(artifact|opponentBattlefield) -auto=@combatdamageof(player) from(this):may destroy target(artifact|myBattlefield) -text=Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. -mana={4}{R}{R} -type=Creature -subtype=Ogre -power=5 -toughness=4 -[/card] -[card] -name=Rustrazor Butcher -abilities=first strike,wither -text=First strike -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=2 -[/card] -[card] -name=Rustspore Ram -auto=destroy target(equipment) -text=When Rustspore Ram enters the battlefield, destroy target Equipment. -mana={4} -type=Artifact Creature -subtype=Sheep -power=1 -toughness=3 -[/card] -[card] -name=Ruthless Cullblade -auto=this(opponentlife < 11) 2/1 -text=Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. -mana={1}{B} -type=Creature -subtype=Vampire Warrior -power=2 -toughness=1 -[/card] -[card] -name=Ruthless Deathfang -abilities=flying -auto=@sacrificed(creature|mybattlefield):target(opponent) ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer -text=Flying -- Whenever you sacrifice a creature, target opponent sacrifices a creature. -mana={4}{U}{B} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Ruthless Disposal -target=<2>creature -auto=-13/-13 ueot -text=As an additional cost to cast Ruthless Disposal, discard a card and sacrifice a creature. -- Two target creatures each get -13/-13 until end of turn. -mana={4}{B}{S(creature|mybattlefield)}{D(*|myhand)} -type=Sorcery -[/card] -[card] -name=Ruthless Instincts -auto=choice name(reach and deathtouch) target(creature[-attacking]) transforms((,newability[reach ueot],newability[deathtouch ueot],newability[untap])) ueot -auto=choice name(+2/+2 and Trample) target(creature[attacking]) transforms((,newability[2/2 ueot],newability[trample ueot])) ueot -text=Choose one: -- Target nonattacking creature gains reach and deathtouch until end of turn. Untap it. -- Target attacking creature gets +2/+2 and gains trample until end of turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Ruthless Invasion -auto=all(creature[-artifact]) cantblock ueot -text=({p(R)} may be paid for with either {R} or 2 life.) -- Nonartifact creatures can't block this turn. -color=red -mana={3}{p(R)} -type=Sorcery -[/card] -[card] -name=Rysorian Badger -auto=@combat(notblocked) source(this):may name(no combat damage and exile 2 creatures from graveyard) fog from(this) && target(creature|opponentgraveyard) transforms((,newability[moveTo(exile)],newability[life:1 opponent])) ueot -text=Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn. -mana={2}{G} -type=Creature -subtype=Badger -power=2 -toughness=2 -[/card] -[card] -name=Ryusei, the Falling Star -abilities=flying -auto=@movedTo(this|graveyard) from(battlefield):damage:5 all(creature[-flying]) -text=Flying -- When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. -mana={5}{R} -type=Legendary Creature -subtype=Dragon Spirit -power=5 -toughness=5 -[/card] -[card] -name=Saber Ants -auto=@damaged(this):may token(Insect,Creature Insect,1/1,green)*thatmuch -text=Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. -mana={3}{G} -type=Creature -subtype=Insect -power=2 -toughness=3 -[/card] -[card] -name=Saberclaw Golem -auto={R}:first strike -text={R} Saberclaw Golem gains first strike until end of turn. -mana={5} -type=Artifact Creature -subtype=Golem -power=4 -toughness=2 -[/card] -[card] -name=Sabertooth Alley Cat -abilities=mustattack -auto={1}{R}:all(creature[-defender]) ueot cantbeblockerof(this) -text=Sabertooth Alley Cat attacks each turn if able. -- {1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn. -mana={1}{R}{R} -type=Creature -subtype=Cat -power=2 -toughness=1 -[/card] -[card] -name=Sabertooth Nishoba -abilities=trample,protection from blue,protection from red -text=Trample, protection from blue and from red -mana={4}{G}{W} -type=Creature -subtype=Cat Beast Warrior -power=5 -toughness=5 -[/card] -[card] -name=Sabertooth Outrider -abilities=trample -auto=@combat(attacking) source(this) restriction{compare(powertotalinplay)~morethan~7}:first strike ueot -text=Trample -- Formidable -- Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn. -mana={3}{R} -type=Creature -subtype=Human Warrior -power=4 -toughness=2 -[/card] -[card] -name=Sabertooth Wyvern -abilities=flying,first strike -text=Flying, first strike -mana={4}{R} -type=Creature -subtype=Drake -power=3 -toughness=2 -[/card] -[card] -name=Sabretooth Tiger -abilities=first strike -text=First strike -mana={2}{R} -type=Creature -subtype=Cat -power=2 -toughness=1 -[/card] -[card] -name=Sacellum Archers -auto={R}{W}{T}:damage:2 target(creature[attacking;blocking]) -text={R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature. -mana={2}{G} -type=Creature -subtype=Elf Archer -power=2 -toughness=3 -[/card] -[card] -name=Sachi, Daughter of Seshiro -auto=lord(other snake|mybattlefield) 0/1 -auto=lord(shaman|mybattlefield) {T}:Add{G}{G} -text=Other Snake creatures you control get +0/+1. -- Shamans you control have "{T}: Add {G}{G} to your mana pool." -mana={2}{G}{G} -type=Legendary Creature -subtype=Snake Shaman -power=1 -toughness=3 -[/card] -[card] -name=Sacred Armory -auto={2}:1/0 target(creature) -text={2}: Target creatures gets +1/+0 until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Sacred Foundry -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {R} or {W} to your mana pool.) -- As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped. -type=Land -subtype=Mountain Plains -[/card] -[card] -name=Sacred Guide -auto={w}{1}{s}:Reveal:1 revealzone(mylibrary) revealuntil(*[white]|mylibrary) optionone name(Get White) target(*[white]|myreveal) moveto(myhand) optiononeend optiontwo all(*|reveal) moveto(exile) optiontwoend revealend -text={1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Sacred Knight -auto=cantbeblockedby(creature[red;black]) -text=Sacred Knight can't be blocked by black and/or red creatures. -mana={3}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=2 -[/card] -[card] -name=Sacred Mesa -auto=@each my upkeep:sacrifice notatarget(sacred mesa,pegasus|myBattlefield) -auto={1}{W}:token(Pegasus,creature pegasus, 1/1,white flying) -text=At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. -- {1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Sacred Nectar -auto=life:4 -text=You gain 4 life. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Sacred Prey -auto=@combat(blocked,turnlimited) source(this):life:1 controller -text=Whenever Sacred Prey becomes blocked, you gain 1 life. -mana={G} -type=Creature -subtype=Horse -power=1 -toughness=1 -[/card] -[card] -name=Sacred Rites -target=*|myhand -auto=moveTo(mygraveyard) && all(creature|mybattlefield) 0/1 ueot -text=Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. -mana={W} -type=Instant -[/card] -[card] -name=Sacred Wolf -abilities=opponentshroud -text=Sacred Wolf can't be the target of spells or abilities your opponents control. -mana={2}{G} -type=Creature -subtype=Wolf -power=3 -toughness=1 -[/card] -[card] -name=Sacrifice -auto=thisforeach(variable{storedmanacost}) add{B} -text=As an additional cost to cast Sacrifice, sacrifice a creature. -- Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost. -mana={B}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Saddleback Lagac -auto=target(other creature|battlefield) counter(1/1,1) -text=When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) -mana={3}{G} -type=Creature -subtype=Lizard -power=3 -toughness=1 -[/card] -[card] -name=Sadistic Augermage -auto=@movedto(this|graveyard) from(battlefield):ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ controller && ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ opponent -text=When Sadistic Augermage is put into a graveyard from the battlefield, each player puts a card from his or her hand on top of his or her library. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=3 -toughness=1 -[/card] -[card] -name=Sadistic Glee -target=creature -auto=@movedTo(graveyard) from(creature|battlefield):counter(1/1,1) -text=Enchant creature -- Whenever a creature dies, put a +1/+1 counter on enchanted creature. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sadistic Hypnotist -auto={S(creature|myBattlefield)}:target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer asSorcery -text=Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery. -mana={3}{B}{B} -type=Creature -subtype=Human Minion -power=2 -toughness=2 -[/card] -[card] -name=Sadistic Sacrament -target=player -aicode=activate transforms((,newability[if paid(alternative) then moveto(exile) target(*|targetedpersonslibrary)],newability[ifnot paid(alternative) then moveto(exile) target(*|targetedpersonslibrary)])) ueot -auto=if paid(alternative) then name(search card) Reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=ifnot paid(alternative) then name(search card) Reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -other={7}{B}{B}{B} name(Kicker) -text=Kicker {7} (You may pay an additional {7} as you cast this spell.) -- Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library. -mana={B}{B}{B} -type=Sorcery -[/card] -[card] -name=Safe Haven -auto={2}{T}:(blink)forsrc target(creature|mybattlefield) -auto=@each my upkeep:may sacrifice all(this) -text={2}, {T}: Exile target creature you control. -- At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. -type=Land -[/card] -[card] -name=Safe Passage -auto=all(creature|mybattlefield) prevent:9999 -auto=prevent:9999 controller -text=Prevent all damage that would be dealt to you and creatures you control this turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Safeguard -auto={2}{W}:name(prevent all combat damage from target creature) donothing target(creature) && fog from(mytgt) oneshot -text={2}{W}: Prevent all combat damage that would be dealt by target creature this turn. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Safehold Duo -auto=@movedTo(*[green]|mystack):1/1 ueot -auto=@movedTo(*[white]|mystack):vigilance ueot -text=Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. -- Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. -mana={3}{GW} -type=Creature -subtype=Elf Warrior Shaman -power=2 -toughness=4 -[/card] -[card] -name=Safehold Elite -abilities=persist -text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={1}{GW} -type=Creature -subtype=Elf Scout -power=2 -toughness=2 -[/card] -[card] -name=Safehold Sentry -auto={2}{w}{q}:0/+2 ueot -text={2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) -mana={1}{W} -type=Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Safewright Quest -aicode=activate target(*[forest;plains]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[forest;plains]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. -mana={GW} -type=Sorcery -[/card] -[card] -name=Saffi Eriksdotter -auto={S}:target(other creature) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(battlefield)])) ueot -text=Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield. -mana={G}{W} -type=Legendary Creature -subtype=Human Scout -power=2 -toughness=2 -[/card] -[card] -name=Sage Aven -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot -auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order. -mana={3}{U} -abilities=flying -type=Creature -subtype=Bird Wizard -power=1 -toughness=3 -[/card] -[card] -name=Sage of Ancient Lore -anyzone=type:*:myhand/type:*:myhand cdaactive -auto=draw:1 -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Werewolf of Ancient Hunger) -text=Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. -- When Sage of Ancient Lore enters the battlefield, draw a card. -- At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. -mana={4}{G} -type=Creature -subtype=Human Shaman Werewolf -power=* -toughness=* -[/card] -[card] -name=Sage of Epityr -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot -auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -text=When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sage of Fables -auto=@movedto(other wizard|myBattlefield):all(trigger[to]) counter(1/1,1) -auto={2}{C(1/1,-1),creature|mybattlefield}:draw:1 controller -text=Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from a creature you control: Draw a card. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Sage of Lat-Nam -auto={T}{S(artifact|myBattlefield)}:draw:1 -text={T}, Sacrifice an artifact: Draw a card. -mana={1}{U} -type=Creature -subtype=Human Artificer -power=1 -toughness=2 -[/card] -[card] -name=Sage of Shaila's Claim -auto=alterenergy:3 controller -text=When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters). -mana={1}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=1 -[/card] -[card] -name=Sage of the Inward Eye -abilities=flying -auto=@movedTo(*[-creature]|mystack):all(creature|myBattlefield) lifelink ueot -text=Flying -- Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. (Damage dealt by those creatures also causes their controller to gain that much life.) -mana={2}{U}{R}{W} -type=Creature -subtype=Djinn Wizard -power=3 -toughness=4 -[/card] -[card] -name=Sage Owl -abilities=flying -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot -auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Flying -- When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Sage-Eye Harrier -abilities=flying -facedown={3} -autofacedown={3}{W}:morph -text=Flying -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{W} -type=Creature -subtype=Bird Warrior -power=1 -toughness=5 -[/card] -[card] -name=Sage's Dousing -target=*|stack -auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever -auto=aslongas(wizard|myBattlefield) draw:1 controller -text=Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card. -mana={2}{U} -type=Tribal Instant -subtype=Wizard -[/card] -[card] -name=Sage's Knowledge -target=sorcery|mygraveyard -auto=moveTo(myhand) -text=Return target sorcery card from your graveyard to your hand. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Sages of the Anima -aicode=activate target(<3>creature[zpos<=3]|mylibrary) moveto(myhand) -auto=replacedraw reveal:3 optionone name(Get creatures) target(<3>creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -text=If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. -mana={3}{G}{U} -type=Creature -subtype=Elf Wizard -power=3 -toughness=4 -[/card] -[card] -name=Sage's Row Denizen -auto=@movedTo(other creature[blue]|mybattlefield):deplete:2 target(player) -text=Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. -mana={2}{U} -type=Creature -subtype=Vedalken Wizard -power=2 -toughness=3 -[/card] -[card] -name=Sagu Archer -abilities=Reach -facedown={3} -autofacedown={4}{G}:morph -text=Reach -- Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{G} -type=Creature -subtype=Naga Archer -power=2 -toughness=5 -[/card] -[card] -name=Sagu Mauler -abilities=trample,opponentshroud -facedown={3} -autofacedown={3}{G}{U}:morph -text=Trample, hexproof. -- Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -mana={4}{G}{U} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Sai of the Shinobi -auto={2}:equip -auto=teach(creature) 1/1 -auto=@movedto(creature|mybattlefield):may all(trigger[to]) rehook -text=Equipped creature gets +1/+1. -- Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sakashima's Student -autohand={1}{U}{N}:ninjutsu -auto=transforms((Ninja)) -auto=may copy NotATarget(creature) -text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a Ninja in addition to its other creature types. -mana={2}{U}{U} -type=Creature -subtype=Human Ninja -power=0 -toughness=0 -[/card] -[card] -name=Sakiko, Mother of Summer -auto=@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) thisforeach(variable{thatmuch}>0) add{G} doesntempty -text=Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. -mana={4}{G}{G} -type=Legendary Creature -subtype=Snake Shaman -power=3 -toughness=3 -[/card] -[card] -name=Sakura-Tribe Elder -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. -mana={1}{G} -type=Creature -subtype=Snake Shaman -power=1 -toughness=1 -[/card] -[card] -name=Sakura-Tribe Scout -auto={T}:moveto(myBattlefield) target(land|myHand) -text={T}: You may put a land card from your hand onto the battlefield. -mana={G} -type=Creature -subtype=Snake Shaman Scout -power=1 -toughness=1 -[/card] -[card] -name=Sakura-Tribe Springcaller -text=At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. -auto=@each my upkeep:add{G} doesntempty -mana={3}{G} -type=Creature -subtype=Snake Shaman -power=2 -toughness=4 -[/card] -[card] -name=Salivating Gremlins -auto=@movedTo(artifact|myBattlefield):2/0 ueot && trample ueot -text=Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. -mana={2}{R} -type=Creature -subtype=Gremlin -power=2 -toughness=3 -[/card] -[card] -name=Salt Flats -auto=tap(noevent) -auto={T}:Add{1} -auto={T}:Add{W} and!( damage:1 controller )! -auto={T}:Add{B} and!( damage:1 controller )! -text=Salt Flats enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you. -type=Land -[/card] -[card] -name=Salt Marsh -auto=tap(noevent) -auto={T}:Add{U} -auto={T}:Add{B} -text=Salt Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Salt Road Patrol -auto={1}{W}{T}:counter(1/1,1) asSorcery -text=Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -mana={3}{W} -type=Creature -subtype=Human Scout -power=2 -toughness=5 -[/card] -[card] -name=Salt Road Quartermasters -auto=counter(1/1,2) -auto={2}{G}{C(1/1,-1)}:counter(1/1,1) target(creature|battlefield) -text=Salt Road Quartermasters enters the battlefield with two +1/+1 counters on it. -- {2}{G}, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature. -mana={2}{G} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Saltblast -target=*[-white] -auto=destroy -text=Destroy target nonwhite permanent. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Saltfield Recluse -auto={T}:-2/-0 target(creature) -text={T}: Target creature gets -2/-0 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Rebel Cleric -power=1 -toughness=2 -[/card] -[card] -name=Saltskitter -auto=@movedTo(other creature|battlefield):(blink)ueot -text=Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step. -mana={3}{W} -type=Creature -subtype=Wurm -power=3 -toughness=4 -[/card] -[card] -name=Salvage Drone -auto=@combatdamaged(player) from(this):ingest:1 opponent -auto=@movedTo(this|graveyard) from(battlefield):may draw:1 && transforms((,newability[reject notatarget(*|myhand)])) forever -text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Salvage Drone dies, you may draw a card. If you do, discard a card. -mana={U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=1 -[/card] -[card] -name=Salvage Scout -auto={W}{S}:moveTo(ownerhand) target(other artifact|mygraveyard) -text={W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand. -mana={W} -type=Creature -subtype=Human Scout -power=1 -toughness=1 -[/card] -[card] -name=Salvage Scuttler -auto=@combat(attacking) source(this):moveto(ownerhand) target(artifact|mybattlefield) -text=Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand. -mana={4}{U} -type=Creature -subtype=Crab -power=4 -toughness=4 -[/card] -[card] -name=Salvage Slasher -auto=foreach(artifact|mygraveyard) 1/0 -text=Salvage Slasher gets +1/+0 for each artifact card in your graveyard. -mana={1}{B} -type=Artifact Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Salvage Titan -other={S(artifact|myBattlefield)}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)} name(Sacrifice 3 Artifacts) -autograveyard={E(other artifact|mygraveyard)}{E(other artifact|mygraveyard)}{E(other artifact|mygraveyard)}:moveTo(myhand) -text=You may sacrifice three artifacts rather than pay Salvage Titan's mana cost. -- Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand. -mana={4}{B}{B} -type=Artifact Creature -subtype=Golem -power=6 -toughness=4 -[/card] -[card] -name=Salvage -target=*|myGraveyard -auto=moveTo(myLibrary) -text=Put target card from your graveyard on top of your library. -mana={G} -type=Sorcery -[/card] -[card] -name=Salvaging Station -auto={T}:moveTo(myBattlefield) target(artifact[-creature;manacost<=1]|mygraveyard) -auto=@movedTo(creature|graveyard):may untap -text={T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield. -- Whenever a creature dies, you may untap Salvaging Station. -mana={6} -type=Artifact -[/card] -[card] -name=Samite Alchemist -auto={W}{W}{T}:prevent:4 target(creature) && tap && frozen -text={W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=0 -toughness=2 -[/card] -[card] -name=Samite Archer -auto={T}:prevent:1 target(creature,player) -auto={T}:damage:1 target(creature,player) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Samite Archer deals 1 damage to target creature or player. -mana={1}{W}{U} -type=Creature -subtype=Human Cleric Archer -power=1 -toughness=1 -[/card] -[card] -name=Samite Censer-Bearer -auto={W}{S}:prevent:1 all(creature|mybattlefield) -text={W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn. -mana={W} -type=Creature -subtype=Human Rebel Cleric -power=1 -toughness=1 -[/card] -[card] -name=Samite Elder -auto={T}:name(color protection) target(*|mybattlefield) transforms((,newability[all(creature|mybattlefield) protection from(*[share!color!]) ueot])) ueot -text={T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Samite Healer -auto={T}:prevent:1 target(creature,player) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Samite Pilgrim -auto={T}:prevent:pbasiclandtypes target(creature,player) -text=Domain -- {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Samurai Enforcers -auto=bushido(2/2) -text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -mana={4}{W}{W} -type=Creature -subtype=Human Samurai -power=4 -toughness=4 -[/card] -[card] -name=Samurai of the Pale Curtain -auto=bushido(1/1) -auto=lord(*|battlefield) transforms((,newability[exiledeath])) -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- If a permanent would be put into a graveyard, exile it instead. -mana={W}{W} -type=Creature -subtype=Fox Samurai -power=2 -toughness=2 -[/card] -[card] -name=Sanctified Charge -auto=all(creature|myBattlefield) 2/1 ueot -auto=all(creature[white]|myBattlefield) first strike ueot -text=Creature you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.) -mana={4}{W} -type=Instant -[/card] -[card] -name=Sanctifier of Souls -abilities=flying -auto=@movedto(other creature|mybattlefield):1/1 ueot -auto={2}{w}{E(creature|mygraveyard)}:token(Spirit,Creature Spirit,1/1,white,flying) -text=Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn. -- {2}{W}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Sanctimony -auto=@tappedformana(mountain|opponentbattlefield):may life:1 controller -text=Whenever an opponent taps a Mountain for mana, you may gain 1 life. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Sanctuary Cat -mana={W} -type=Creature -subtype=Cat -power=1 -toughness=2 -[/card] -[card] -name=Sanctum Custodian -auto={T}:prevent:2 target(creature,player) -text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Sanctum Gargoyle -abilities=flying -auto=may moveTo(myHand) target(artifact|mygraveyard) -text=Flying -- When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. -mana={3}{W} -type=Artifact Creature -subtype=Gargoyle -power=2 -toughness=3 -[/card] -[card] -name=Sanctum of Ugin -auto={T}:add{1} -aicode=activate moveto(myhand) target(creature[colorless]|mylibrary) -auto=@movedto(*[colorless;manacost>=7]|mystack):may pay({S}) name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[colorless]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={T}: Add {1} to your mana pool. -- Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library. -type=Land -[/card] -[card] -name=Sanctum Plowbeast -abilities=defender -aicode=activate target(*[plains;island]|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[plains;island]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Defender -- Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.) -mana={4}{W}{U} -type=Artifact Creature -subtype=Beast -power=3 -toughness=6 -[/card] -[card] -name=Sand Golem -autograveyard=while(restriction{discardbyopponent}) moveto(ownerbattlefield) and!( transforms((,newability[phaseaction[endofturn once sourceinplay] counter(1/1) all(this)])) forever)! -text=When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Sand Silos -abilities=doesnotuntap -auto=tap(noevent) -auto=@each my untap sourcetap:may untap -auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} -text=Sand Silos enters the battlefield tapped. -- You may choose not to untap Sand Silos during your untap step. -- At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Sand Squid -abilities=islandwalk,doesnotuntap -auto=@each my untap sourcetap:may untap -auto={t}:target(creature) grant transforms((,newability[tap],newability[doesnotuntap])) grantend -text=Islandwalk -- You may choose not to untap Sand Squid during your untap step. -- {T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped. -mana={3}{U} -type=Creature -subtype=Squid Beast -power=2 -toughness=2 -[/card] -[card] -name=Sandbar Crocodile -abilities=phasing -text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -mana={4}{U} -type=Creature -subtype=Crocodile -power=6 -toughness=5 -[/card] -[card] -name=Sandbar Merfolk -autohand=__CYCLING__({2}) -text=Cycling {2} ({2}, Discard this card: Draw a card.) -mana={U} -type=Creature -subtype=Merfolk -power=1 -toughness=1 -[/card] -[card] -name=Sandbar Serpent -autohand=__CYCLING__({2}) -text=Cycling {2} ({2}, Discard this card: Draw a card.) -mana={4}{U} -type=Creature -subtype=Serpent -power=3 -toughness=4 -[/card] -[card] -name=Sandblast -target=creature[attacking;blocking] -auto=damage:5 -text=Sandblast deals 5 damage to target attacking creature or blocking creature. -mana={2}{W} -type=Instant -[/card] -[card] -name=Sandcrafter Mage -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller -text=When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={2}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Sands of Delirium -auto={x}{T}:deplete:x target(player) -text={X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. -mana={3} -type=Artifact -[/card] -[card] -name=Sandskin -target=creature -auto=teach(creature) preventAllCombatDamage from(this) -auto=teach(creature) preventAllCombatDamage to(this) -text=Enchant creature -- Prevent all combat damage that would be dealt to and dealt by enchanted creature. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sandsower -auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:tap target(creature) -text=Tap three untapped creatures you control: Tap target creature. -mana={3}{W} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Sandsteppe Citadel -auto=tap(noevent) -auto={T}:Add{W} -auto={T}:Add{B} -auto={T}:Add{G} -text=Sandsteppe Citadel enters the battlefield tapped. -- {T}: Add {W}, {B}, or {G} to your mana pool. -type=Land -[/card] -[card] -name=Sandsteppe Mastodon -abilities=Reach -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,5)!$ controller -text=When Sandsteppe Mastodon enters the battlefield Bolster 5 (Choose a creature with the least toughness or tied with the least toughness among creatures you control. Put 5 +1/+1 counters on it.) -mana={5}{G}{G} -type=Creature -subtype=Elephant -power=5 -toughness=5 -[/card] -[card] -name=Sandsteppe Outcast -auto=choice name(+1/+1 counter) counter(1/1,1) -auto=choice name(Spirit Token) token(Spirit,Creature Spirit,1/1,white,flying) -text=When Sandsteppe Outcast enters the battlefield, choose one: -- Put a +1/+1 counter on Sandsteppe Outcast. -- Put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={2}{W} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Sandsteppe Scavenger -auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller -text=When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) -mana={4}{G} -type=Creature -subtype=Hound Scout -power=2 -toughness=2 -[/card] -[card] -name=Sandstone Bridge -auto={T}:add{W} -auto=name(1/1 and vigilance) target(creature|battlefield) transforms((,newability[1/1 ueot],newability[vigilance ueot])) ueot -auto=tap(noevent) -text=Sandstone Bridge enters the battlefield tapped. -- When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. -- {T}: Add {W} to your mana pool. -type=Land -[/card] -[card] -name=Sandstone Deadfall -auto={T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S}:destroy target(other creature[attacking]) -text={T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. -mana={3} -type=Artifact -[/card] -[card] -name=Sandstone Needle -auto=tap(noevent) -auto=counter(0/0,2,Depletion) -auto={T}{C(0/0,-1,Depletion)}:Add{R}{R} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! -text=Sandstone Needle enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. -type=Land -[/card] -[card] -name=Sandstone Warrior -abilities=first strike -auto={R}:1/0 -text=First strike (This creature deals combat damage before creatures without first strike.) -- {R}: Sandstone Warrior gets +1/+0 until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Human Soldier Warrior -power=1 -toughness=3 -[/card] -[card] -name=Sandstorm Charger -facedown={3} -autofacedown={4}{W}:morph -autofaceup=counter(1/1,1) -text=Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={4}{W} -type=Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Sandstorm Eidolon -auto={R}{S}:cantblock target(other creature) -autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) -text={R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. -- Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand. -mana={3}{R} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Sandstorm -auto=damage:1 all(creature[attacking]) -text=Sandstorm deals 1 damage to each attacking creature. -mana={G} -type=Instant -[/card] -[card] -name=Sangrite Backlash -target=creature -auto=3/-3 -text=Enchant creature -- Enchanted creature gets +3/-3. -mana={BG}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sangrite Surge -target=creature -auto=3/3 -auto=double strike -text=Target creature gets +3/+3 and gains double strike until end of turn. -mana={4}{R}{G} -type=Sorcery -[/card] -[card] -name=Sangromancer -abilities=flying -auto=@movedTo(creature|graveyard) from(opponentbattlefield):may life:3 controller -auto=@discarded(*|opponenthand):may life:3 controller -text=Flying -- Whenever a creature an opponent controls dies, you may gain 3 life. -- Whenever an opponent discards a card, you may gain 3 life. -mana={2}{B}{B} -type=Creature -subtype=Vampire Shaman -power=3 -toughness=3 -[/card] -[card] -name=Sangrophage -auto=upcost[{L:2}] tap -text=At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. -mana={B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Sanguimancy -auto=draw:type:manab:mybattlefield controller -auto=life:-type:manab:mybattlefield controller -text=You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Sanguinary Mage -auto=@movedto(*[-creature]|mystack):1/1 ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={1}{R} -type=Creature -subtype=Vampire Wizard -power=1 -toughness=3 -[/card] -[card] -name=Sanguine Bond -auto=@lifeof(player):dynamicability -text=Whenever you gain life, target opponent loses that much life. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Sanguine Guard -abilities=first strike -auto={1}{B}:regenerate -text=First strike -- {1}{B}: Regenerate Sanguine Guard. -mana={1}{B}{B} -type=Creature -subtype=Zombie Knight -power=2 -toughness=2 -[/card] -[card] -name=Sanguine Praetor -auto={B}{S(creature|myBattlefield)}:destroy all(creature[manacost=storedmanacost]) -text={B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature. -mana={6}{B}{B} -type=Creature -subtype=Avatar Praetor -power=7 -toughness=5 -[/card] -[card] -name=Sanitarium Skeleton -autograveyard={2}{B}:moveto(myhand) -text={2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. -mana={B} -type=Creature -subtype=Skeleton -power=1 -toughness=2 -[/card] -[card] -name=Sanity Gnawers -auto=discard:1 target(player) -text=When Sanity Gnawers enters the battlefield, target player discards a card at random. -mana={1}{B}{R} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Sanity Grinding -auto=reveal:10 optionone name(Look) target(*|reveal) deplete:type:manau opponent optiononeend optiontwo name(put on bottom) target(<10>*|reveal) bottomoflibrary optiontwoend revealend -text=Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order. -mana={U}{U}{U} -type=Sorcery -[/card] -[card] -name=Sapling of Colfenor -abilities=indestructible -aicode=activate notatarget(*[zpos=1]|mylibrary) name(revealed card) moveto(mylibrary) name(revealed card) and!(if cantargetcard(creature|*) then moveto(myhand) and!(transforms((,newability[life:toughness],newability[life:-power])) ueot)!)! -auto=@combat(attacking) source(this):reveal:1 optionone name(Reveal and gain/lose life) target(creature|reveal) transforms((,newability[life:toughness],newability[life:-power],newability[moveto(myhand)])) forever optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Sapling of Colfenor is indestructible. -- Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. -mana={3}{BG}{BG} -type=Legendary Creature -subtype=Treefolk Shaman -power=2 -toughness=5 -[/card] -[card] -name=Sapphire Drake -abilities=flying -auto=lord(creature[counter{1/1.1}]|myBattlefield) flying -text=Flying -- Each creature you control with a +1/+1 counter on it has flying. -mana={5}{U} -type=Creature -subtype=Drake -power=4 -toughness=4 -[/card] -[card] -name=Sapphire Leech -abilities=flying -auto=lord(*[blue]|mycastingzone) altercost(blue,+1) -text=Flying -- Blue spells you cast cost {U} more to cast. -mana={1}{U} -type=Creature -subtype=Leech -power=2 -toughness=2 -[/card] -[card] -name=Sapphire Medallion -auto=lord(*[blue]|mycastingzone) altercost(colorless,-1) -text=Blue spells you cast cost {1} less to cast. -mana={2} -type=Artifact -[/card] -[card] -name=Saprazzan Bailiff -auto=moveTo(exile) all(enchantment,artifact|graveyard) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):moveTo(myhand) all(artifact,enchantment|mygraveyard) && moveTo(opponenthand) all(artifact,enchantment|opponentgraveyard) -text=When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. -- When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. -mana={3}{U}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Saprazzan Cove -auto=tap(noevent) -auto={T}:counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} -text=Saprazzan Cove enters the battlefield tapped. -- {T}: Put a storage counter on Saprazzan Cove. -- {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Saprazzan Heir -auto=@combat(blocked,turnlimited) source(this):may draw:3 controller -text=Whenever Saprazzan Heir becomes blocked, you may draw three cards. -mana={1}{U} -type=Creature -subtype=Merfolk -power=1 -toughness=1 -[/card] -[card] -name=Saprazzan Legate -abilities=flying -other={0} name(Cast Without Paying its Mana Cost) -otherrestriction=type(island|mybattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0 -text=Flying -- If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost. -mana={3}{U} -type=Creature -subtype=Merfolk Soldier -power=1 -toughness=3 -[/card] -[card] -name=Saprazzan Outrigger -auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerlibrary) -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerlibrary) -text=When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. -mana={3}{U} -type=Creature -subtype=Merfolk -power=5 -toughness=5 -[/card] -[card] -name=Saprazzan Raider -auto=@combat(blocked,turnlimited) source(this):moveTo(myhand) all(this) -text=When Saprazzan Raider becomes blocked, return it to its owner's hand. -mana={2}{U} -type=Creature -subtype=Merfolk -power=1 -toughness=2 -[/card] -[card] -name=Saprazzan Skerry -auto=tap(noevent) -auto=counter(0/0,2,Depletion) -auto={T}{C(0/0,-1,Depletion)}:Add{U}{U} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! -text=Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. -type=Land -[/card] -[card] -name=Sapseep Forest -auto=tap(noevent) -auto=aslongas(*[green]|myBattlefield) {G}{T}:life:1 controller >1 -text=({T}: Add {G} to your mana pool.) -- Sapseep Forest enters the battlefield tapped. -- {G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents. -type=Land -subtype=Forest -[/card] -[card] -name=Sarcatog -auto={E(*|mygraveyard)}{E(*|mygraveyard)}:1/1 -auto={S(artifact|mybattlefield)}:1/1 -text=Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. -- Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. -mana={1}{B}{R} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Sarcomancy -auto=token(Zombie,Creature Zombie,2/2,black) -auto=@each my upkeep restriction{type(zombie|battlefield)~lessthan~1}:damage:1 controller -text=When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you. -mana={B} -type=Enchantment -[/card] -[card] -name=Sarcomite Myr -auto={2}:flying -auto={2}{S}:Draw:1 -text={2}: Sarcomite Myr gains flying until end of turn. -- {2}, Sacrifice Sarcomite Myr: Draw a card. -mana={2}{U} -type=Artifact Creature -subtype=Myr -power=2 -toughness=1 -[/card] -[card] -name=Sarkhan the Mad -auto=counter(0/0,7,loyalty) -aicode=activate moveto(myhand) and!( dynamicability )! notatarget(<1>*[zpos=1]|mylibrary) -auto={0}:name(0: reveal damage) Reveal:1 revealzone(mylibrary) revealuntil(*|mylibrary) optionone name(put in hand) target(*|reveal) moveto(myhand) optiononeend afterrevealed all(this) damage:revealedmana afterrevealedend revealend -auto={C(0/0,-2,Loyalty)}:name(-2: sacrifice) target(creature) sacrifice and!( token(Dragon,creature dragon,5/5,flying,red) targetcontroller )! -auto={C(0/0,-4,Loyalty)}:name(-4: ultimate) all(creature[dragon]|mybattlefield) transforms((,newability[target(player) dynamicability])) oneshot -text=0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost. -- -2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield. -- -4: Each Dragon creature you control deals damage equal to its power to target player. -mana={3}{B}{R} -type=Legendary Planeswalker -subtype=Sarkhan -[/card] -[card] -name=Sarkhan Unbroken -auto=counter(0/0,4,Loyalty) -aicode=activate moveto(mybattlefield) notatarget(creature[dragon]|mylibrary) -auto={C(0/0,1,Loyalty)}:name(+1: Draw card) draw:1 controller && transforms((,newability[activatechooseacolor add{chosencolor} activatechooseend])) forever asSorcery -auto={C(0/0,-2,Loyalty)}:name(-2: 4/4 dragon token) token(Dragon,creature dragon,4/4,flying,red) controller asSorcery -auto={C(0/0,-8,Loyalty)}:name(-8: Search for any number of dragons) reveal:plibrarycount optionone name(choose card) target(creature[dragon]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend asSorcery -text=+1: Draw a card, then add one mana of any color to your mana pool. -- -2: Put a 4/4 red Dragon creature token with flying onto the battlefield. -- -8: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library. -- Starting Loyalty (4) -mana={2}{G}{U}{R} -type=Legendary Planeswalker -subtype=Sarkhan -[/card] -[card] -name=Sarkhan Vol -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: +1/+1 haste) all(creature|mybattlefield) 1/1 && all(creature|mybattlefield) haste -auto={C(0/0,-2,Loyalty)}:name(-2: gain control) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -auto={C(0/0,-6,Loyalty)}:name(-6: 5 Dragons) token(Dragon,Creature Dragon,4/4,red,flying)*5 -text=+1: Creatures you control get +1/+1 and gain haste until end of turn. -- -2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -- -6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield. -mana={2}{R}{G} -type=Legendary Planeswalker -subtype=Sarkhan -[/card] -[card] -name=Sarkhan, the Dragonspeaker -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: becomes dragon) transforms((Creature Dragon,setpower=4,settoughness=4,indestructible,flying,haste,newability[preventAllDamage to(this)])) ueot -auto={C(0/0,-3,Loyalty)}:name(-3: 4 Damage to creature) damage:4 target(creature) -auto={C(0/0,-6,Loyalty)}:name(-6: Emblem) emblem transforms((,newability[@each my draw:draw:2 controller],newability[@each my end:moveTo(graveyard) all(*|myhand)])) forever dontremove -mana={3}{R}{R} -text=+1 Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker. -- -3: Sarkhan, the Dragonspeaker deals 4 damage to target creature. -- -6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand." -- Starting Loyalty (4) -type=Legendary Planeswalker -subtype=Sarkhan -[/card] -[card] -name=Sarkhan's Rage -target=creature,player|battlefield -auto=damage:5 -auto=if type(dragon|mybattlefield)~lessthan~1 then damage:2 controller -text=Sarkhan's Rage deals 5 damage to target creature or player. If you control no Dragons, Sarkhan's Rage deals 2 damage to you. -mana={4}{R} -type=Instant -[/card] -[card] -name=Sarkhan's Triumph -aicode=activate target(creature[dragon]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[dragon]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library. -mana={2}{R} -type=Instant -[/card] -[card] -name=Sarpadian Empires, Vol. VII -auto=choice name(white citizen) transforms((,newability[{3}{T}:create(Citizen:Creature Citizen:1/1:white:tnum.11)])) forever -auto=choice name(blue camarid) transforms((,newability[{3}{T}:create(Camarid:Creature Camarid:1/1:blue:tnum.12)])) forever -auto=choice name(black thrull) transforms((,newability[{3}{T}:create(Thrull:Creature Thrull:1/1:black:tnum.13)])) forever -auto=choice name(red goblin) transforms((,newability[{3}{T}:create(Goblin:Creature Goblin:1/1:red:tnum.14)])) forever -auto=choice name(green saproling) transforms((,newability[{3}{T}:create(Saproling:Creature Saproling:1/1:green:tnum.15)])) forever -text=As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. -- {3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield. -mana={3} -type=Artifact -[/card] -[card] -name=Saruli Gatekeepers -auto=if type(land[Gate]|mybattlefield)~morethan~1 then life:7 controller oneshot -text=When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, gain 7 life. -mana={3}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=4 -[/card] -[card] -name=Saskia the Unyielding -abilities=vigilance,haste -auto=choice name(you) transforms((,newability[@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) damage:thatmuch controller])) forever -auto=choice name(opponent) transforms((,newability[@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) damage:thatmuch opponent])) forever -text=Vigilance, haste -- As Saskia the Unyielding enters the battlefield, choose a player. -- Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player. -mana={B}{R}{G}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=4 -[/card] -[card] -name=Satyr Firedancer -auto=@damagefoeof(player) from(instant|mystack):damage:thatmuch target(creature|opponentbattlefield) -auto=@damagefoeof(player) from(sorcery|mystack):damage:thatmuch target(creature|opponentbattlefield) -text=Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls. -mana={1}{R} -type=Enchantment Creature -subtype=Satyr -power=1 -toughness=1 -[/card] -[card] -name=Satyr Grovedancer -auto=counter(1/1,1) target(creature) -text=When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature. -mana={1}{G} -type=Creature -subtype=Satyr Shaman -power=1 -toughness=1 -[/card] -[card] -name=Satyr Hedonist -auto={R}{S}:Add{R}{R}{R} -text={R}, Sacrifice Satyr Hedonist: Add {R}{R}{R} to your mana pool. -mana={1}{G} -type=Creature -subtype=Satyr -power=2 -toughness=1 -[/card] -[card] -name=Satyr Hoplite -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) -text=Heroic -- Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite. -mana={R} -type=Creature -subtype=Satyr Soldier -power=1 -toughness=1 -[/card] -[card] -name=Satyr Nyx-Smith -auto=@untapped(this):name(pay 2R for 3/1 Elemental) pay[[{2}{R}]] name(Pay 2R) token(Elemental,Enchantment Creature Elemental,3/1,red,haste) controller -text=Inspired -- Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, put a 3/1 red Elemental enchantment creature token with haste onto the battlefield. -mana={2}{R} -type=Creature -subtype=Satyr Shaman -power=2 -toughness=1 -[/card] -[card] -name=Satyr Rambler -abilities=trample -text=Trample -mana={1}{R} -type=Creature -subtype=Satyr -power=2 -toughness=1 -[/card] -[card] -name=Satyr Wayfinder -auto=reveal:4 optionone target(land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -text=When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. -mana={1}{G} -type=Creature -subtype=Satyr -power=1 -toughness=1 -[/card] -[card] -name=Savage Beating -restriction=during battle -otherrestriction=during battle -other={4}{R}{R}{R} name(Entwine) -auto=if paid(alternative) then all(creature|mybattlefield) double strike ueot && all(creature|mybattlefield) untap && nextphasealter(add,combatphases,controller,after) oneshot -auto=ifnot paid(alternative) then ability$! choice all(creature|mybattlefield) double strike ueot _ choice name(extra combat) all(creature|mybattlefield) untap && nextphasealter(add,combatphases,controller,after) oneshot !$ controller -text=Cast Savage Beating only during your turn and only during combat. -- Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase. -- Entwine {1}{R} (Choose both if you pay the entwine cost.) -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Savage Conception -auto=token(Beast,creature beast, 3/3,green) -retrace={3}{G}{G}{D(land|myhand)} -text=Put a 3/3 green Beast creature token onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Savage Firecat -abilities=trample -auto=counter(1/1,7) -auto=@tappedformana(land|myBattlefield):counter(1/1,-1) -text=Trample -- Savage Firecat enters the battlefield with seven +1/+1 counters on it. -- Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. -mana={3}{R}{R} -type=Creature -subtype=Elemental Cat -power=0 -toughness=0 -[/card] -[card] -name=Savage Gorilla -auto={U}{B}{S}:-3/-3 target(other creature) && draw:1 controller -text={U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. -mana={4}{G} -type=Creature -subtype=Ape -power=3 -toughness=3 -[/card] -[card] -name=Savage Hunger -target=creature -auto=1/0 -auto=trample -autohand=__CYCLING__({2}) -text=Enchant creature -- Enchanted creature gets +1/+0 and has trample. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Savage Knuckleblade -auto={2}{G}: 2/2 ueot limit:1 -auto={2}{U}:moveto(ownerhand) -auto={R}:haste -text={2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn. -- {2}{U}: Return Savage Knuckleblade to its owner's hand. -- {R}: Savage Knuckleblade gains haste until end of turn. -mana={G}{U}{R} -type=Creature -subtype=Ogre Warrior -power=4 -toughness=4 -[/card] -[card] -name=Savage Lands -auto=tap(noevent) -auto={T}:Add{B} -auto={T}:Add{R} -auto={T}:Add{G} -text=Savage Lands enters the battlefield tapped. -- {T}: Add {B}, {R}, or {G} to your mana pool. -type=Land -[/card] -[card] -name=Savage Offensive -kicker={G} -auto=all(creature|myBattlefield) first strike -auto=kicker all(creature|myBattlefield) 1/1 -text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Savage Punch -target=creature|mybattlefield -auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot -restriction=type(creature|opponentbattlefield)~morethan~0 -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then 2/2 ueot -text=Target creature you control fights target creature you don't control. -- Ferocious - The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Savage Silhouette -target=creature -auto=2/2 -auto=teach(creature) {1}{G}:regenerate -text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Savage Surge -target=creature -auto=2/2 && untap -text=Target creature gets +2/+2 until end of turn. Untap that creature. -mana={1}{G} -type=Instant -[/card] -[card] -name=Savage Thallid -text=At the beginning of your upkeep, put a spore counter on Savage Thallid. -- Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Regenerate target Fungus. -mana={3}{G}{G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={S(saproling|myBattlefield)}:regenerate target(fungus) -power=5 -toughness=2 -[/card] -[card] -name=Savage Twister -auto=damage:X all(creature) -text=Savage Twister deals X damage to each creature. -mana={X}{R}{G} -type=Sorcery -[/card] -[card] -name=Savageborn Hydra -abilities=double strike -auto=counter(1/1,X) -auto={1}{RG}:counter(1/1,1) asSorcery -text=Double strike. -- Savageborn Hydra enters the battlefield with X +1/+1 counters on it. -- {1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could play a sorcery. -mana={X}{R}{G} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Savannah Lions -mana={W} -type=Creature -subtype=Cat -power=2 -toughness=1 -[/card] -[card] -name=Savannah -type=Land -subtype=Forest Plains -[/card] -[card] -name=Saving Grasp -target=creature|mybattlefield -auto=moveTo(ownerhand) -flashback={W} -text=Return target creature card you own to your hand. -- Flashback {W} -mana={U} -type=Instant -[/card] -[card] -name=Savor the Moment -auto=turns:+1 controller -auto=nextphasealter(remove,untap,controller) -text=Take an extra turn after this one. Skip the untap step of that turn. -mana={1}{U}{U} -type=Sorcery -[/card] -[card] -name=Savra, Queen of the Golgari -auto=@sacrificed(creature[black]|mybattlefield):may life:-2 && ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent -auto=@sacrificed(creature[green]|mybattlefield):name(gain life) ability$!may life:2!$ controller -text=Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. -- Whenever you sacrifice a green creature, you may gain 2 life. -mana={2}{B}{G} -type=Legendary Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Sawback Manticore -auto={4}:flying -auto=this(attacking) {1}:damage:2 target(creature[attacking;blocking]) limit:1 -auto=this(blocking) {1}:damage:2 target(creature[attacking;blocking]) limit:1 -text={4}: Sawback Manticore gains flying until end of turn. -- {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn. -mana={3}{R}{G} -type=Creature -subtype=Manticore -power=2 -toughness=4 -[/card] -[card] -name=Sawtooth Loon -abilities=flying -auto=moveTo(ownerhand) notatarget(creature[white;blue]|myBattlefield) -auto=draw:2 && transforms((,newability[target(<2>*|myhand) bottomoflibrary])) oneshot -text=Flying -- When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. -- When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. -mana={2}{W}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Sawtooth Ogre -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] damage:1 -text=Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. -mana={2}{R}{R} -type=Creature -subtype=Ogre -power=3 -toughness=3 -[/card] -[card] -name=Sawtooth Thresher -abilities=sunburst -auto=counter(1/1,sunburst) -auto={C(1/1,-2)}:4/4 -text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. -mana={6} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Scab-Clan Berserker -abilities=haste -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -auto=this(cantargetcard(*[renown]) transforms((,newability[@movedto(*[-creature]|opponentstack):damage:2 opponent])) -text=Haste -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player. -mana={1}{R}{R} -type=Creature -subtype=Human Berserker -power=2 -toughness=2 -[/card] -[card] -name=Scab-Clan Charger -autohand={1}{G}{discard}:name(bloodrush) target(creature[attacking]) 2/4 ueot -text=Bloodrush -- {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. -mana={3}{G} -type=Creature -subtype=Centaur Warrior -power=2 -toughness=4 -[/card] -[card] -name=Scab-Clan Mauler -abilities=trample -auto=bloodthirst:2 -text=Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) -- Trample -mana={R}{G} -type=Creature -subtype=Human Berserker -power=1 -toughness=1 -[/card] -[card] -name=Scabland -auto=tap(noevent) -auto={T}:Add{1} -auto={T}:Add{R} and!( damage:1 controller )! -auto={T}:Add{W} and!( damage:1 controller )! -text=Scabland enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you. -type=Land -[/card] -[card] -name=Scald -auto=@tappedformana(land[island]|myBattlefield):damage:1 controller -auto=@tappedformana(land[island]|opponentBattlefield):damage:1 opponent -text=Whenever a player taps an Island for mana, Scald deals 1 damage to that player. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Scalding Devil -auto={2}{R}:damage:1 target(player) -text={2}{R}: Scalding Devil deals 1 damage to target player. -mana={1}{R} -type=Creature -subtype=Devil -power=1 -toughness=1 -[/card] -[card] -name=Scalding Salamander -auto=@combat(attacking) source(this):may damage:1 all(creature[-flying]|opponentBattlefield) -text=Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. -mana={2}{R} -type=Creature -subtype=Salamander -power=2 -toughness=1 -[/card] -[card] -name=Scalding Tarn -auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;mountain]|myLibrary) -#aicode=activate moveTo(myBattlefield) target(*[island;mountain]|myLibrary) -#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;mountain]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Scalding Tongs -auto=@each my upkeep restriction{type(*|myhand)~lessthan~4}:damage:1 opponent -text=At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent. -mana={2} -type=Artifact -[/card] -[card] -name=Scaldkin -abilities=flying -auto={2}{R}{S}:damage:2 target(other *[creature;player]) -text=Flying -- {2}{R}, Sacrifice Scaldkin: Scaldkin deals 2 damage to target creature or player. -mana={3}{U} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Scale Blessing -auto=name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) transforms((,newability[counter(1/1.2)],newability[counter(1/1.1) all(other creature[counter{1/1.1}]|mybattlefield)])) forever -text=Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) -mana={3}{W} -type=Instant -[/card] -[card] -name=Scale of Chiss-Goria -abilities=affinityartifacts,flash -auto={T}:0/1 target(creature) -text=Flash -- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- {T}: Target creature gets +0/+1 until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Scalebane's Elite -abilities=protection from black -text=Protection from black -mana={3}{G}{W} -type=Creature -subtype=Human Soldier -power=4 -toughness=4 -[/card] -[card] -name=Scaled Hulk -auto=@movedto(spirit,arcane|myStack):2/2 ueot -text=Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. -mana={5}{G} -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Scaled Wurm -mana={7}{G} -type=Creature -subtype=Wurm -power=7 -toughness=6 -[/card] -[card] -name=Scaleguard Sentinels -auto=if type(dragon|mybattlefield)~morethan~0 then counter(1/1,1) else if type(dragon|myhand)~morethan~0 then counter(1/1,1) -text=As an additional cost to cast Scaleguard Sentinels, you may reveal a Dragon card from your hand. -- Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast Scaleguard Sentinels. -mana={G}{G} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Scalpelexis -abilities=flying -auto=@combatdamaged(player) from(this):nameingest ingest:4 opponent -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process. -mana={4}{U} -type=Creature -subtype=Beast -power=1 -toughness=5 -[/card] -[card] -name=Scapegoat -target=creature|mybattlefield -auto=moveTo(ownerhand) -text=As an additional cost to cast Scapegoat, sacrifice a creature. -- Return any number of target creatures you control to their owner's hand. -mana={W}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Scarblade Elite -auto={T}{E(assassin|mygraveyard)}:destroy target(creature) -text={T}, Exile an Assassin card from your graveyard: Destroy target creature. -mana={B}{B} -type=Creature -subtype=Elf Assassin -power=2 -toughness=2 -[/card] -[card] -name=Scare Tactics -auto=all(creature|mybattlefield) 1/0 -text=Creatures you control get +1/+0 until end of turn. -mana={B} -type=Instant -[/card] -[card] -name=Scarecrone -auto={1}{S(scarecrow|myBattlefield)}:draw:1 -auto={4}{T}:moveTo(myBattlefield) target(artifact[creature]|mygraveyard) -text={1}, Sacrifice a Scarecrow: Draw a card. -- {4}, {T}: Return target artifact creature card from your graveyard to the battlefield. -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=1 -toughness=2 -[/card] -[card] -name=Scarecrow -auto={6}{T}:preventalldamage to(controller) from(creature[flying]) ueot -text={6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. -mana={5} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=2 -[/card] -[card] -name=Scar -target=creature -auto=counter(-1/-1) -text=Put a -1/-1 counter on target creature. -mana={BR} -type=Instant -[/card] -[card] -name=Scarland Thrinax -auto={S(creature|myBattlefield)}:counter(1/1,1) -text=Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. -mana={B}{R}{G} -type=Creature -subtype=Lizard -power=2 -toughness=2 -[/card] -[card] -name=Scarmaker -doublefaced=kamiflip -auto={C(0/0,-1,Ki)}:fear target(creature) -text=Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -color=black -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Scarred Puma -auto=aslongas(other creature[black;green;attacking]|myBattlefield) cantattack <1 -auto=aslongas(other creature[black;green;attacking]|myBattlefield) cantpwattack <1 -text=Scarred Puma can't attack unless a black or green creature also attacks. -mana={R} -type=Creature -subtype=Cat -power=2 -toughness=1 -[/card] -[card] -name=Scarred Vinebreeder -auto={2}{B}{E(elf|mygraveyard)}:3/3 -text={2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn. -mana={1}{B} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Scarscale Ritual -target=creature|myBattlefield -auto=draw:2 -auto=counter(-1/-1) -text=As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. -- Draw two cards. -mana={1}{UB} -type=Sorcery -[/card] -[card] -name=Scarwood Goblins -mana={R}{G} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Scarwood Hag -auto={G}{G}{G}{G}{T}:forestwalk target(creature) -auto={T}:-forestwalk target(creature) -text={G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. -- {T}: Target creature loses forestwalk until end of turn. -mana={1}{G} -type=Creature -subtype=Hag -power=1 -toughness=1 -[/card] -[card] -name=Scarwood Treefolk -auto=tap(noevent) -text=Scarwood Treefolk enters the battlefield tapped. -mana={3}{G} -type=Creature -subtype=Treefolk -power=3 -toughness=5 -[/card] -[card] -name=Scathe Zombies -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Scatter Arc -target=*[-creature]|stack -auto=fizzle -auto=draw:1 controller -text=Counter target noncreature spell. -- Draw a card. -mana={3}{U} -type=Instant -[/card] -[card] -name=Scatter the Seeds -auto=token(saproling,creature saproling,1/1,green)*3 -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put three 1/1 green Saproling creature tokens onto the battlefield. -other={convoke} name(Convoke) -mana={3}{G}{G} -type=Instant -[/card] -[card] -name=Scatter to the Winds -target=*|stack -auto=fizzle -other={4}{U}{U} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever -text=Counter target spell. -- Awaken 3-{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={1}{U}{U} -type=Instant -[/card] -[card] -name=Scattershot Archer -auto={T}:damage:1 all(creature[flying]) -text={T}: Scattershot Archer deals 1 damage to each creature with flying. -mana={G} -type=Creature -subtype=Elf Archer -power=1 -toughness=2 -[/card] -[card] -name=Scattershot -abilities=storm -auto=damage:1 target(creature) -text=Scattershot deals 1 damage to target creature. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={2}{R} -type=Instant -[/card] -[card] -name=Scavenged Weaponry -target=creature -auto=1/1 -auto=draw:1 controller -text=Enchant creature -- When Scavenged Weaponry enters the battlefield, draw a card. -- Enchanted creature gets +1/+1. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Scavenger Drake -abilities=flying -auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1,1) -text=Flying -- Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake. -mana={3}{B} -type=Creature -subtype=Drake -power=1 -toughness=1 -[/card] -[card] -name=Scavenger Folk -auto={G}{T}{S}:destroy target(other artifact) -text={G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. -mana={G} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Scavenging Ghoul -auto=@each endofturn:counter(0/0,type:creature[fresh]:graveyard,Corpse) -auto={C(0/0,-1,Corpse)}:regenerate -text=At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. -- Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Scavenging Ooze -auto={G}:name(exile non-creature card) moveTo(exile) target(*[-creature]|graveyard) -auto={G}:name(exile creature card) moveTo(exile) target(creature|graveyard) && all(this) counter(1/1,1) && life:1 controller -text={G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. -mana={1}{G} -type=Creature -subtype=Ooze -power=2 -toughness=2 -[/card] -[card] -name=Scavenging Scarab -abilities=cantblock -text=Scavenging Scarab can't block. -mana={3}{B} -type=Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Scepter of Dominance -auto={W}{T}:tap target(*) -text={W}, {T}: Tap target permanent. -mana={1}{W}{W} -type=Artifact -[/card] -[card] -name=Scepter of Empires -auto={t}:name(damage) target(player) if type(Crown of Empires|mybattlefield)~morethan~0,type(Throne of Empires|mybattlefield)~morethan~0 then damage:3 else damage:1 -text={T}:Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires. -mana={3} -type=Artifact -[/card] -[card] -name=Scepter of Fugue -auto={1}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer myTurnOnly -text={1}{B}, {T}: Target player discards a card. Activate this ability only during your turn. -mana={B}{B} -type=Artifact -[/card] -[card] -name=Scepter of Insight -auto={3}{U}{T}:Draw:1 -text={3}{U}, {T}: Draw a card. -mana={1}{U}{U} -type=Artifact -[/card] -[card] -name=Scholar of Athreos -auto={2}{B}:lifeleech:-1 opponent -text={2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=4 -[/card] -[card] -name=School of Piranha -auto=upcost[{1}{U}] sacrifice -text=At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. -mana={1}{U} -type=Creature -subtype=Fish -power=3 -toughness=3 -[/card] -[card] -name=School of the Unseen -auto={T}:Add{1} -auto={2}{T}:Add{W} -auto={2}{T}:Add{U} -auto={2}{T}:Add{B} -auto={2}{T}:Add{R} -auto={2}{T}:Add{G} -text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Scion of Darkness -abilities=trample -auto=@combatdamagefoeof(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard) -auto=@combatdamageof(player) from(this):may moveTo(myBattlefield) target(creature|mygraveyard) -autohand=__CYCLING__({3}) -text=Trample -- Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. -- Cycling {3} ({3}, Discard this card: Draw a card.) -mana={5}{B}{B}{B} -type=Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Scion of Glaciers -auto={U}:1/-1 ueot -text={U}: Scion of Glaciers gets +1/-1 until end of turn. -mana={2}{U}{U} -type=Creature -subtype=Elemental -power=2 -toughness=5 -[/card] -[card] -name=Scion of Oona -abilities=flash,flying -auto=lord(other faerie|myBattlefield) 1/1 -auto=lord(other faerie|myBattlefield) shroud -text=Flash -- Flying -- Other Faerie creatures you control get +1/+1. -- Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) -mana={2}{U} -type=Creature -subtype=Faerie Soldier -power=1 -toughness=1 -[/card] -[card] -name=Scion of the Wild -anyzone=type:creature:myBattlefield/type:creature:myBattlefield cdaactive -text=Scion of the Wild's power and toughness are each equal to the number of creatures you control. -mana={1}{G}{G} -type=Creature -subtype=Avatar -power=* -toughness=* -[/card] -[card] -name=Scion of Ugin -abilities=flying -text=Flying -mana={6} -type=Creature -subtype=Dragon Spirit -power=4 -toughness=4 -[/card] -[card] -name=Scion of Vitu-Ghazi -auto=if casted(this) then token(Bird,Creature Bird,1/1,flying,white) -auto=if casted(this) then ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller -text=When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. -mana={3}{W}{W} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Scion Summoner -auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! -text=Devoid (This card has no color.) -- When Scion Summoner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) -mana={2}{G} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=2 -[/card] -[card] -name=Scorch the Fields -target=land -auto=destroy -auto=damage:1 all(creature[human]) -text=Destroy target land. Scorch the Fields deals 1 damage to each Human creature. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Scorched Ruins -auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice -auto={T}:Add{4} -text=If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {4} to your mana pool. -type=Land -[/card] -[card] -name=Scorched Rusalka -auto={R}{S(creature|myBattlefield)}:damage:1 target(player) -text={R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player. -mana={R} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Scorching Lava -target=creature,player -kicker={R} -auto=kicker cantregen -auto=kicker exiledeath -auto=damage:2 -text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead. -mana={1}{R} -type=Instant -[/card] -[card] -name=Scorching Missile -target=player -auto=damage:4 -flashback={9}{R} -text=Scorching Missile deals 4 damage to target player. -- Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Scorching Spear -target=creature,player -auto=damage:1 -text=Scorching Spear deals 1 damage to target creature or player. -mana={R} -type=Sorcery -[/card] -[card] -name=Scorching Winds -auto=damage:1 all(creature[attacking]) -restriction=opponentblockersonly -text=Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step. -- Scorching Winds deals 1 damage to each attacking creature. -mana={R} -type=Instant -[/card] -[card] -name=Scorchwalker -autohand={1}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) 5/1 ueot -text=Bloodrush -- {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn. -mana={3}{R} -type=Creature -subtype=Elemental -power=5 -toughness=1 -[/card] -[card] -name=Scoria Cat -auto=aslongas(land[-tapped]|myBattlefield) 3/3 <1 -text=Scoria Cat gets +3/+3 as long as you control no untapped lands. -mana={3}{R}{R} -type=Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Scoria Elemental -mana={4}{R} -type=Creature -subtype=Elemental -power=6 -toughness=1 -[/card] -[card] -name=Scoria Wurm -auto=@each my upkeep:flipacoin loseability moveTo(ownerhand) loseabilityend flipend -text=At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. -mana={4}{R} -type=Creature -subtype=Wurm -power=7 -toughness=7 -[/card] -[card] -name=Scorned Villager -auto={T}:Add{G} -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Moonscarred Werewolf) -text={T}: Add {G} to your mana pool. -- At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. -mana={1}{G} -type=Creature -subtype=Human Werewolf -power=1 -toughness=1 -[/card] -[card] -name=Scornful AEther-Lich -auto={W}{B}:fear && vigilance -text={W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.) -mana={3}{U} -type=Artifact Creature -subtype=Zombie Wizard -power=2 -toughness=4 -[/card] -[card] -name=Scornful Egotist -facedown={3} -autofacedown={U}:morph -text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={7}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Scour from Existence -target=*|battlefield -auto=moveto(exile) -text=Exile target permanent. -mana={7} -type=Instant -[/card] -[card] -name=Scour the Laboratory -anyzone=while(restriction{delirium}) changecost(colorless:-2) forcedalive -auto=draw:3 -text=Delirium -- Scour the Laboratory costs {2} less to cast if there are four or more card types among cards in your graveyard. -- Draw three cards. -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Scoured Barrens -auto=tap(noevent) -auto=life:1 -auto={T}:Add{W} -auto={T}:Add{B} -text=Scoured Barrens enters the battlefield tapped. -- When Scoured Barrens enters the battlefield, you gain 1 life. -- {T}: Add {W} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Scour -target=enchantment -auto=moveTo(exile) -auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. That player then shuffles his or her library. -mana={2}{W}{W} -type=Instant -[/card] -[card] -name=Scourge Devil -auto=1/0 all(creature|myBattlefield) -autograveyard={2}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. -- Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={4}{R} -type=Creature -subtype=Devil -power=3 -toughness=3 -[/card] -[card] -name=Scourge of Fleets -auto=moveto(ownerhand) all(creature[toughness<=type:island:mybattlefield]|opponentbattlefield) -text=When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. -mana={5}{U}{U} -type=Creature -subtype=Kraken -power=6 -toughness=6 -[/card] -[card] -name=Scourge of Geier Reach -auto=foreach(creature|opponentbattlefield) 1/1 -text=Scourge of Geier Reach gets +1/+1 for each creature your opponents control. -mana={3}{R}{R} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Scourge of Kher Ridges -abilities=flying -auto={1}{R}:damage:2 all(creature[-flying]) -auto={5}{R}:damage:6 all(other creature[flying]) -text=Flying -- {1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying. -- {5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying. -mana={6}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Scourge of Numai -auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:life:-2 -text=At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. -mana={3}{B} -type=Creature -subtype=Demon Spirit -power=4 -toughness=4 -[/card] -[card] -name=Scourge of Skola Vale -abilities=trample -auto=counter(1/1,2) -auto={T}{S(other creature|myBattlefield)}:counter(1/1,storedtoughness) -text=Trample -- Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it. -- {T}, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness. -mana={2}{G} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Scourge of the Nobilis -target=creature -auto=teach(creature[red]) 1/1 -auto=teach(creature[red]) {RW}:1/0 -auto=teach(creature[white]) 1/1 -auto=teach(creature[white]) lifelink -text=Enchant creature -- As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn." -- As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) -mana={2}{RW} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Scourge of the Throne -abilities=dethrone,flying -auto=@combat(attackedalone) source(this) turnlimited restriction{compare(lifetotal)~equalto~compare(opponentlifetotal)}: all(creature[attacking]) untap && nextphasealter(add,combatphases,controller,after) -auto=@combat(attackedalone) source(this) turnlimited restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)}: all(creature[attacking]) untap && nextphasealter(add,combatphases,controller,after) -text=Flying -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Scourge of Valkas -abilities=flying -auto={R}:1/0 ueot -auto=damage:type:dragon:mybattlefield target(creature,player) -auto=lord(dragon[-scourge of valkas]|mybattlefield) transforms((,newability[name(damage creature) damage:type:dragon:mybattlefield target(creature)],newability[name(damage player) damage:type:dragon:mybattlefield target(player)])) -text=Flying. -- Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. -- {R}: Scourge of Valkas gets +1/+0 until end of turn. -mana={2}{R}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Scourge Servant -abilities=infect -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -mana={4}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Scourge Wolf -abilities=first strike -auto=while(restriction{delirium}) double strike -text=First strike -- Delirium Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. -mana={R}{R} -type=Creature -subtype=Wolf Horror -power=2 -toughness=2 -[/card] -[card] -name=Scourgemark -target=creature -auto=1/0 -auto=draw:1 controller -text=Enchant creature -- When Scourgemark enters the battlefield, draw a card. -- Enchanted creature gets +1/+0. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Scourglass -auto={T}{S}:all(*[-artifact;-land]) destroy myUpkeepOnly -text={T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep. -mana={3}{W}{W} -type=Artifact -[/card] -[card] -name=Scouring Sands -auto=damage:1 all(creature|opponentbattlefield) -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Scout the Borders -auto=reveal:5 optionone name(Get creature or land) target(creature,land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Scouting Trek -aicode=activate notatarget(land[basic]|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealtype(land[basic]|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(land|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(mylibrary) afterrevealedend revealend -text=Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Scout's Warning -target=creature|myhand -auto=flash -auto=draw:1 controller -text=The next creature card you play this turn can be played as though it had flash. -- Draw a card. -mana={W} -type=Instant -[/card] -[card] -name=Scrabbling Claws -auto={T}:target(player) ability$!name(exile card) target(*|mygraveyard) moveTo(exile)!$ targetedplayer -auto={1}{S}:moveTo(exile) target(other *|graveyard) && draw:1 controller -text={T}: Target player exiles a card from his or her graveyard. -- {1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Scragnoth -abilities=nofizzle,protection from blue -text=Scragnoth can't be countered. -- Protection from blue -mana={4}{G} -type=Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Scrap Mastery -auto=all(artifact|battlefield) becomes(scraptemp) && all(artifact|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(scraptemp)],newability[(moveto(battlefield)])))! oneshot -text=Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Scrap Trawler -auto=@movedto(artifact[manacost=1]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=0]|mygraveyard) -auto=@movedto(artifact[manacost=2]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=1]|mygraveyard) -auto=@movedto(artifact[manacost=3]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=2]|mygraveyard) -auto=@movedto(artifact[manacost=4]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=3]|mygraveyard) -auto=@movedto(artifact[manacost=5]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=4]|mygraveyard) -auto=@movedto(artifact[manacost=6]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=5]|mygraveyard) -auto=@movedto(artifact[manacost=7]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=6]|mygraveyard) -auto=@movedto(artifact[manacost=8]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=7]|mygraveyard) -auto=@movedto(artifact[manacost=9]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=8]|mygraveyard) -auto=@movedto(artifact[manacost=10]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=9]|mygraveyard) -auto=@movedto(artifact[manacost=11]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=10]|mygraveyard) -auto=@movedto(artifact[manacost=12]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=11]|mygraveyard) -auto=@movedto(artifact[manacost=13]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=12]|mygraveyard) -auto=@movedto(artifact[manacost=14]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=13]|mygraveyard) -auto=@movedto(artifact[manacost=15]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=14]|mygraveyard) -auto=@movedto(artifact[manacost=16]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=15]|mygraveyard) -text=Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost. -mana={3} -type=Artifact Creature -subtype=Construct -power=3 -toughness=2 -[/card] -[card] -name=Scrapbasket -auto={1}:transforms((,black,white,red,green,blue)) ueot -text={1}: Scrapbasket becomes all colors until end of turn. -mana={4} -type=Artifact Creature -subtype=Scarecrow -power=3 -toughness=2 -[/card] -[card] -name=Scrapdiver Serpent -auto=aslongas(artifact|opponentBattlefield) unblockable -text=Scrapdiver Serpent is unblockable as long as defending player controls an artifact. -mana={5}{U}{U} -type=Creature -subtype=Serpent -power=5 -toughness=5 -[/card] -[card] -name=Scrap -target=artifact -auto=destroy -autohand=__CYCLING__({2}) -text=Destroy target artifact. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{R} -type=Instant -[/card] -[card] -name=Scrapheap Scrounger -abilities=cantblock -autograveyard={1}{B}{E(other creature|mygraveyard)}:moveto(mybattlefield) -text=Scrapheap Scrounger can't block. -- {1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield. -mana={2} -type=Artifact Creature -subtype=Construct -power=3 -toughness=2 -[/card] -[card] -name=Scrapheap -auto=@movedTo(artifact,enchantment|mygraveyard) from(Battlefield):life:1 -text=Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life. -mana={3} -type=Artifact -[/card] -[card] -name=Scrapper Champion -abilities=double strike -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) -text=Double strike (This creature deals both first-strike and regular combat damage.) -- When Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. -mana={3}{R} -type=Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Scrapskin Drake -abilities=flying,cloud -text=Flying -- Scrapskin Drake can block only creatures with flying. -mana={2}{U} -type=Creature -subtype=Zombie Drake -power=2 -toughness=3 -[/card] -[card] -name=Scrapyard Mongrel -auto=aslongas(Artifact|myBattlefield) 2/0 -auto=aslongas(Artifact|myBattlefield) trample -text=As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. -mana={3}{R} -type=Creature -subtype=Hound -power=3 -toughness=3 -[/card] -[card] -name=Scrapyard Salvo -target=player -auto=damage:type:artifact:mygraveyard -text=Scrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Screaming Fury -target=creature -auto=5/0 -auto=haste -text=Target creature gets +5/+0 and gains haste until end of turn. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Screaming Seahawk -abilities=flying -aicode=activate target(screaming seahawk|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>screaming seahawk|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Flying -- When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. -mana={4}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Screamreach Brawler -other={1}{R} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={2}{R} -type=Creature -subtype=Orc Berserker -power=2 -toughness=3 -[/card] -[card] -name=Screams of the Damned -auto={1}{B}{E(*|mygraveyard)}:damage:1 all(creature,player) -text={1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Screeching Bat -abilities=flying -auto={2}{B}{B}:flip(Stalking Vampire) myUpkeepOnly -text=Flying -- At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat. -mana={2}{B} -type=Creature -subtype=Bat -power=2 -toughness=2 -[/card] -[card] -name=Screeching Buzzard -auto=@movedto(mygraveyard) from(this|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Flying -- When Screeching Buzzard dies, each opponent discards a card. -mana={3}{B} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Screeching Drake -abilities=flying -auto=draw:1 -auto=reject target(*|myhand) -text=Flying -- When Screeching Drake enters the battlefield, draw a card, then discard a card. -mana={3}{U} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Screeching Griffin -abilities=flying -auto={R}:target(creature) ueot cantbeblockerof(this) -text=Flying -- {R}: Target creature can't block Screeching Griffin this turn. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Screeching Harpy -abilities=flying -auto={1}{B}:regenerate -text=Flying -- {1}{B}: Regenerate Screeching Harpy. -mana={2}{B}{B} -type=Creature -subtype=Harpy Beast -power=2 -toughness=2 -[/card] -[card] -name=Screeching Silcaw -abilities=flying -auto=@combatdamagefoeof(player) from(this) restriction{type(artifact|myBattlefield)~morethan~2}:deplete:4 opponent -auto=@combatdamageof(player) from(this) restriction{type(artifact|myBattlefield)~morethan~2}:deplete:4 controller -text=Flying -- Metalcraft - Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=2 -[/card] -[card] -name=Screeching Skaab -auto=deplete:2 -text=When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard. -mana={1}{U} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Screeching Sliver -auto=lord(sliver) {T}:deplete:1 target(player) -text=All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard." -mana={U} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Scrib Nibblers -auto={T}:target(player) moveto(exile) and!( if cantargetcard(*[land]|*) then life:1 controller )! all(*[zpos=1]|targetedpersonslibrary) -auto=@movedTo(land|mybattlefield):untap all(this) -text={T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. -- Landfall -- Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. -mana={2}{B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Scrivener -auto=may moveTo(myhand) target(instant|mygraveyard) -text=When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. -mana={4}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Scroll of Avacyn -auto={1}{S}:name(draw a card) if type(angel|mybattlefield)~morethan~0 then draw:1 controller && life:5 controller else draw:1 controller -text={1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. -mana={1} -type=Artifact -[/card] -[card] -name=Scroll of Griselbrand -auto={1}{S}:name(opponent discard) target(opponent) ability$!reject notatarget(*|myhand)!$ targetedplayer && if type(demon|mybattlefield)~morethan~0 then life:-3 targetedplayer -text={1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life. -mana={1} -type=Artifact -[/card] -[card] -name=Scroll of Origins -auto=aslongas(*|myhand) {2}{T}:draw:1 >6 -text={2}, {T}: Draw a card if you have seven or more cards in hand. -mana={2} -type=Artifact -[/card] -[card] -name=Scroll of the Masters -auto=@movedTo(*[-creature]|mystack):counter(0/0,Lore) all(this) -auto={3}{T}:thisforeach(counter{0/0.1.Lore}) 1/1 target(creature|mybattlefield) ueot -text=Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. -- {3}{T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters. -mana={2} -type=Artifact -[/card] -[card] -name=Scroll Thief -auto=@combatdamaged(player) from(this):draw:1 -text=Whenever Scroll Thief deals combat damage to a player, draw a card. -mana={2}{U} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=3 -[/card] -[card] -name=Scrounged Scythe -auto={2}:equip -auto=teach(creature) 1/1 -auto=teach(human) menace -text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) -- Equip {2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Scrounge -target=opponent -auto=ability$!name(choose artifact) target(artifact|mygraveyard) moveTo(opponentbattlefield) !$ opponent -text=Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Scrounging Bandar -auto=counter(1/1,2) -auto={0}{counter(1/1,-1)}:counter(1/1,1) target(other creature) myUpkeepOnly -text=Scrounging Bandar enters the battlefield with two +1/+1 counters on it. -- At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. -mana={1}{G} -type=Creature -subtype=Cat Monkey -power=0 -toughness=0 -[/card] -[card] -name=Scrubland -type=Land -subtype=Plains Swamp -[/card] -[card] -name=Scryb Ranger -abilities=flash,flying,protection from blue -auto={H(forest|mybattlefield)}:untap target(creature) limit:1 -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying, protection from blue -- Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. -mana={1}{G} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Scryb Sprites -abilities=flying -text=Flying -mana={G} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Scrying Sheets -auto={t}:add{1} -aicode=activate target(*[snow;zpos=1]|mylibrary) moveto(myhand) -auto={1}{i}:name(look) reveal:1 optionone if type(*[snow]|reveal)~morethan~0 then target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text={T}: Add {1} to your mana pool. -- {1}{S}i}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S}i} can be paid with one mana from a snow permanent.) -type=Snow Land -[/card] -[card] -name=Sculpting Steel -auto=may copy notatarget(artifact) -text=You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. -mana={3} -type=Artifact -[/card] -[card] -name=Scute Mob -auto=@each my upkeep restriction{type(land|myBattlefield)~morethan~4}:counter(1/1,4) -text=At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. -type=Creature -subtype=Insect -mana={G} -power=1 -toughness=1 -[/card] -[card] -name=Scuttlemutt -auto={T}:Add{G} -auto={T}:Add{R} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{W} -auto={T}:name(white) target(creature) becomes(,white) ueot -auto={T}:name(blue) target(creature) becomes(,blue) ueot -auto={T}:name(black) target(creature) becomes(,black) ueot -auto={T}:name(red) target(creature) becomes(,red) ueot -auto={T}:name(green) target(creature) becomes(,green) ueot -auto={T}:name(white & blue) target(creature) becomes(,white,blue) ueot -auto={T}:name(blue & black) target(creature) becomes(,black,blue) ueot -auto={T}:name(black & red) target(creature) becomes(,black,red) ueot -auto={T}:name(red & green) target(creature) becomes(,red,green) ueot -auto={T}:name(green & white) target(creature) becomes(,white,green) ueot -auto={T}:name(white & black) target(creature) becomes(,white,black) ueot -auto={T}:name(blue & red) target(creature) becomes(,red,blue) ueot -auto={T}:name(black & green) target(creature) becomes(,black,green) ueot -auto={T}:name(red & white) target(creature) becomes(,white,red) ueot -auto={T}:name(green & blue) target(creature) becomes(,green,blue) ueot -auto={T}:name(green & white & blue) target(creature) becomes(,green,white,blue) ueot -auto={T}:name(white & blue & black) target(creature) becomes(,black,white,blue) ueot -auto={T}:name(blue & black & red) target(creature) becomes(,black,red,blue) ueot -auto={T}:name(black & red & green) target(creature) becomes(,green,black,red) ueot -auto={T}:name(red & green & white) target(creature) becomes(,green,white,red) ueot -auto={T}:name(white & black & green) target(creature) becomes(,green,white,black) ueot -auto={T}:name(blue & red & white) target(creature) becomes(,red,white,blue) ueot -auto={T}:name(black & green & blue) target(creature) becomes(,green,black,blue) ueot -auto={T}:name(red & white & black) target(creature) becomes(,black,white,red) ueot -auto={T}:name(green & blue & red) target(creature) becomes(,green,red,blue) ueot -auto={T}:name(green & red & blue & black) target(creature) becomes(,green,red,blue,black) ueot -auto={T}:name(green & red & blue & white) target(creature) becomes(,green,red,blue,white) ueot -auto={T}:name(white & blue & black & red) target(creature) becomes(,white,red,blue,black) ueot -auto={T}:name(white & blue & black & green) target(creature) becomes(,white,green,blue,black) ueot -auto={T}:name(all colors) target(creature) becomes(,white,red,blue,black,green) ueot -text={T}: Add one mana of any color to your mana pool. -- {T}: Target creature becomes the color or colors of your choice until end of turn. -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=2 -[/card] -[card] -name=Scuttling Death -auto={S}:-1/-1 target(other creature) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) -text=Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) -mana={4}{B} -type=Creature -subtype=Spirit -power=4 -toughness=2 -[/card] -[card] -name=Scuttling Doom Engine -auto=cantbeblockedby(creature[power<=2]) -autograveyard=@movedTo(this|graveyard) from(mybattlefield):damage:6 target(opponent) -text=Scuttling Doom Engine can't be blocked by creatures with power 2 or less. -- When Scuttling Doom Engine dies, it deals 6 damage to target opponent. -mana={6} -type=Artifact Creature -subtype=Construct -power=6 -toughness=6 -[/card] -[card] -name=Scuzzback Marauders -abilities=trample,persist -text=Trample -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={4}{RG} -type=Creature -subtype=Goblin Warrior -power=5 -toughness=2 -[/card] -[card] -name=Scuzzback Scrapper -abilities=wither -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -mana={RG} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=Scythe Leopard -auto=@movedTo(land|myBattlefield):1/1 ueot -text=Landfall -- Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. -mana={G} -type=Creature -subtype=Cat -power=1 -toughness=1 -[/card] -[card] -name=Scythe of the Wretched -auto=teach(creature) +2/+2 -auto={4}:equip -auto=@vampired(creature) from(mytgt):all(trigger[to]) moveto(mybattlefield) and!(rehook)! -text=Equipped creature gets +2/+2. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. -- Equip {4} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Scythe Specter -abilities=flying -auto=@combatdamaged(player) from(this):ability$!target(*|myhand) dynamicability reject!$ opponent -text=Flying -- Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost. -mana={4}{B}{B} -type=Creature -subtype=Specter -power=4 -toughness=4 -[/card] -[card] -name=Scythe Tiger -abilities=shroud -auto=aslongas(land|myBattlefield) moveTo(graveyard) notatarget(land|myBattlefield) oneshot -auto=name(sacrifice Scythe Tiger) moveTo(graveyard) notatarget(this|myBattlefield) -text=Shroud (This creature can't be the target of spells or abilities.) -- When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. -mana={G} -type=Creature -subtype=Cat -power=3 -toughness=2 -[/card] -[card] -name=Scytheclaw -auto={3}:equip -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -auto=teach(creature) transforms((,newability[1/1],newability[@combatdamagefoeof(player) from(this):life:-halfdownopponentlifetotal opponent],newability[@combatdamageof(player) from(this):life:-halfdownlifetotal controller])) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +1/+1. -- Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. -- Equip {3} -mana={5} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sea Drake -abilities=flying -auto=target(<2>land|mybattlefield) moveTo(myhand) -text=Flying -- When Sea Drake enters the battlefield, return two target lands you control to their owner's hand. -mana={2}{U} -type=Creature -subtype=Drake -power=4 -toughness=3 -[/card] -[card] -name=Sea Eagle -abilities=flying -text=Flying -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Sea Gate Loremaster -auto={T}:draw:type:ally controller -text={T}: Draw a card for each Ally you control. -mana={4}{U} -type=Creature -subtype=Merfolk Wizard Ally -power=1 -toughness=3 -[/card] -[card] -name=Sea Gate Oracle -abilities=hiddenface -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot -auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend -text=When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Sea Gate Wreckage -auto={t}:add{c} -auto=aslongas(*|myhand) {2}{c}{t}:draw:1 <1 -text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {2}{C}, {T}: Draw a card. Activate this ability only if you have no cards in hand. -type=Land -[/card] -[card] -name=Sea God's Revenge -target=creature|opponentbattlefield -auto=moveto(ownerhand) -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Sea Kings' Blessing -target=creature -auto=transforms((,blue)) ueot -text=Any number of target creatures become blue until end of turn. -mana={U} -type=Instant -[/card] -[card] -name=Sea Monster -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -text=Sea Monster can't attack unless defending player controls an Island. -mana={4}{U}{U} -type=Creature -subtype=Serpent -power=6 -toughness=6 -[/card] -[card] -name=Sea Scryer -auto={T}:Add{1} -auto={1}{T}:Add{U} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sea Serpent -abilities=islandhome -text=Sea Serpent can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Sea Serpent. -mana={5}{U} -type=Creature -subtype=Serpent -power=5 -toughness=5 -[/card] -[card] -name=Sea Snidd -auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) -auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) -auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) -auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) -text={T}: Target land becomes the basic land type of your choice until end of turn. -mana={4}{U} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Sea Spirit -auto={U}:1/0 -text={U}: Sea Spirit gets +1/+0 until end of turn. -mana={4}{U} -type=Creature -subtype=Elemental Spirit -power=2 -toughness=3 -[/card] -[card] -name=Sea Sprite -abilities=flying,protection from red -text=Flying, protection from red -mana={1}{U} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Sea Troll -auto=@combat(blocked) source(this) from(creature[blue]):all(this) transforms((,newability[{U}:regenerate])) ueot -text={U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn. -mana={2}{U} -type=Creature -subtype=Troll -power=2 -toughness=1 -[/card] -[card] -name=Seachrome Coast -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{W} -auto={T}:Add{U} -text=Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {W} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Seacoast Drake -abilities=flying -text=Flying. -mana={1}{U} -type=Creature -subtype=Drake -power=1 -toughness=3 -[/card] -[card] -name=Seafloor Debris -auto=tap(noevent) -auto={T}:Add{U} -auto={T}{S}:Add{B} -auto={T}{S}:Add{G} -auto={T}{S}:Add{R} -auto={T}{S}:Add{U} -auto={T}{S}:Add{W} -text=Seafloor Debris enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Seagraf Skaab -mana={1}{U} -type=Creature -subtype=Zombie -power=1 -toughness=3 -[/card] -[card] -name=Seahunter -aicode=activate moveTo(myBattlefield) target(merfolk[-sorcery;-instant]|myLibrary) -auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(merfolk[-sorcery;-instant]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={3}, {T}: Search your library for a Merfolk permanent card and put that card onto the battlefield. Then shuffle your library. -mana={2}{U}{U} -type=Creature -subtype=Human Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Seal of Cleansing -auto={S}:destroy target(other *[artifact;enchantment]) -text=Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Seal of Doom -auto={S}:bury target(other creature[-black]) -text=Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Seal of Fire -auto={S}:damage:2 target(other *[creature;player]) -text=Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. -mana={R} -type=Enchantment -[/card] -[card] -name=Seal of Primordium -auto={S}:destroy target(other *[artifact;enchantment]) -text=Sacrifice Seal of Primordium: Destroy target artifact or enchantment. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Seal of Removal -auto={S}:moveTo(ownerhand) target(other creature) -text=Sacrifice Seal of Removal: Return target creature to its owner's hand. -mana={U} -type=Enchantment -[/card] -[card] -name=Seal of Strength -auto={S}:3/3 target(other creature) -text=Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. -mana={G} -type=Enchantment -[/card] -[card] -name=Sealed Fate -#target=opponent Game crashes when AI plays a card with cost {X} and that targets a player -auto=name(Look) reveal:x revealzone(opponentlibrary) optionone name(exile a card) target(<1>*|reveal) moveto(ownerexile) optiononeend optiontwo target(<60>*|reveal) moveto(ownerlibrary) optiontwoend revealend -text=Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order. -mana={X}{U}{B} -type=Sorcery -[/card] -[card] -name=Sealock Monster -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -auto=this(cantargetcard(*[-monstrous]) {5}{U}{U}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[target(land|opponentbattlefield) becomes(island) forever])) forever -text=Sealock Monster can't attack unless defending player controls an Island. -- {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. -mana={3}{U}{U} -type=Creature -subtype=Octopus -power=5 -toughness=5 -[/card] -[card] -name=Seance -auto=@each my upkeep:may target(creature|mygraveyard) moveto(exile) and!(clone with(unearth) addtype(spirit))! -text=At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Search for Tomorrow -aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. -- Suspend 2 - {G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={2}{G} -suspend(2)={g} -type=Sorcery -[/card] -[card] -name=Search Warrant -target=player -auto=life:type:*:targetedpersonshand controller -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend -text=Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand. -mana={W}{U} -type=Sorcery -[/card] -[card] -name=Searchlight Geist -abilities=flying -auto={3}{B}:deathtouch ueot -text=Flying -- {3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={2}{B} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Searing Blood -target=creature -auto=transforms((,newability[@movedto(this|graveyard) from(battlefield):damage:3 controller])) ueot && damage:2 -text=Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller. -mana={R}{R} -type=Instant -[/card] -[card] -name=Searing Flesh -auto=damage:7 opponent -text=Searing Flesh deals 7 damage to target opponent. -mana={6}{R} -type=Sorcery -[/card] -[card] -name=Searing Light -auto=destroy -target=creature[attacking;blocking;power<=2] -text=Destroy target attacking or blocking creature with power 2 or less. -mana={W} -type=Instant -[/card] -[card] -name=Searing Meditation -auto=@lifeof(player):pay({2}) target(creature,player) damage:2 -text=Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player. -mana={1}{R}{W} -type=Enchantment -[/card] -[card] -name=Searing Rays -auto=choice name(White) damage:type:creature[white]:mybattlefield controller && damage:type:creature[white]:opponentbattlefield opponent -auto=choice name(Blue) damage:type:creature[blue]:mybattlefield controller && damage:type:creature[blue]:opponentbattlefield opponent -auto=choice name(Black) damage:type:creature[black]:mybattlefield controller && damage:type:creature[black]:opponentbattlefield opponent -auto=choice name(Red) damage:type:creature[red]:mybattlefield controller && damage:type:creature[red]:opponentbattlefield opponent -auto=choice name(Green) damage:type:creature[green]:mybattlefield controller && damage:type:creature[green]:opponentbattlefield opponent -text=Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Searing Spear Askari -abilities=flanking -auto={1}{r}:menace ueot -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn. -mana={2}{R} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Searing Spear -target=creature,player -auto=damage:3 -text=Searing Spear deals 3 damage to target creature or player. -mana={1}{R} -type=Instant -[/card] -[card] -name=Searing Touch -target=creature,player -auto=damage:1 -buyback={R}{4} -text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Searing Touch deals 1 damage to target creature or player. -mana={R} -type=Instant -[/card] -[card] -name=Searing Wind -target=creature,player -auto=damage:10 -text=Searing Wind deals 10 damage to target creature or player. -mana={8}{R} -type=Instant -[/card] -[card] -name=Sea's Claim -target=land -auto=loseabilities -auto=losesubtypesof(land) -auto=transforms((island)) -text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- Enchanted land is an Island. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Seascape Aerialist -auto=may all(ally|myBattlefield) flying ueot -auto=@movedTo(other ally|myBattlefield):may all(ally|myBattlefield) flying ueot -text=Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. -mana={4}{U} -type=Creature -subtype=Merfolk Wizard Ally -power=2 -toughness=3 -[/card] -[card] -name=Seashell Cameo -auto={T}:Add{W} -auto={T}:Add{U} -text={T}: Add {W} or {U} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Seaside Citadel -auto=tap(noevent) -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -text=Seaside Citadel enters the battlefield tapped. -- {T}: Add {G}, {W}, or {U} to your mana pool. -type=Land -[/card] -[card] -name=Seaside Haven -auto={T}:Add{1} -auto={W}{U}{T}{S(bird|myBattlefield)}:draw:1 -text={T}: Add {1} to your mana pool. -- {W}{U}, {T}, Sacrifice a Bird: Draw a card. -type=Land -[/card] -[card] -name=Season of the Witch -auto=upcost[{L:2}] sacrifice -auto=@each my combatends:all(creature[-fresh;-attacking;-defender;-cantattack;-tapped]|mybattlefield) phaseaction[endofturn once] destroy -auto=@each my combatends:all(creature[fresh;haste;-attacking;-defender;-cantattack;-tapped]|mybattlefield) phaseaction[endofturn once] destroy -auto=@each opponent combatends:all(creature[-fresh;-attacking;-defender;-cantattack]|opponentbattlefield) phaseaction[endofturn once] destroy -auto=@each opponent combatends:all(creature[fresh;haste;-attacking;-defender;-cantattack]|opponentbattlefield) phaseaction[endofturn once] destroy -text=At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. -- At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Seasoned Marshal -auto=@combat(attacking) source(this):may tap target(creature) -text=Whenever Seasoned Marshal attacks, you may tap target creature. -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Seat of the Synod -auto={T}:Add{U} -text=(Seat of the Synod isn't a spell.) -- {T}: Add {U} to your mana pool. -type=Artifact Land -[/card] -[card] -name=Secluded Glen -auto=tap(noevent) -auto=aslongas(faerie|myHand) untap -auto={T}:Add{U} -auto={T}:Add{B} -text=As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Secluded Steppe -auto=tap(noevent) -auto={T}:Add{W} -autohand=__CYCLING__({W}) -text=Secluded Steppe enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {W} ({W}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Second Chance -auto=@each my upkeep:this(controllerlife < 6) turns:+1 controller -auto=@each my upkeep:this(controllerlife < 6) sacrifice -text=At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance. If you do, take an extra turn after this one. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Second Guess -target=*|stack -auto=fizzle -restriction=thisturn(*|stack)~equalto~2 -text=Counter target spell that's the second spell cast this turn. -mana={1}{U} -type=Instant -[/card] -[card] -name=Second Harvest -auto=all(*[token]|mybattlefield) clone -text=For each token you control, put a token onto the battlefield that's a copy of that permanent. -mana={2}{G}{G} -type=Instant -[/card] -[card] -name=Second Sunrise -auto=moveTo(myBattlefield) all(*[fresh]|mygraveyard) -auto=moveTo(opponentBattlefield) all(*[fresh]|opponentgraveyard) -text=Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn. -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Second Thoughts -target=creature[attacking] -auto=moveTo(exile) -auto=draw:1 controller -text=Exile target attacking creature. -- Draw a card. -mana={4}{W} -type=Instant -[/card] -[card] -name=Second Wind -target=creature -auto={T}:tap(mytgt) -auto={T}:untap(mytgt) -text=Enchant creature -- {T}: Tap enchanted creature. -- {T}: Untap enchanted creature. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Secret Salvage -target=*[-land]|mygraveyard -auto=moveto(exile) -aicode=activate target(*[share!name!]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[share!name!]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, and put them into your hand. Then shuffle your library. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Secretkeeper -auto=while(restriction{morecardsthanopponent}) 2/2 -auto=while(restriction{morecardsthanopponent}) flying -text=As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. -mana={3}{U} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Secrets of the Dead -auto=@movedTo(*|stack) from(mygraveyard):draw:1 controller -text=Whenever you cast a spell from your graveyard, draw a card. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Secure the Wastes -auto=token(Warrior,Creature Warrior,1/1,white)*X -text=Put X 1/1 white Warrior creature tokens onto the battlefield. -mana={X}{W} -type=Instant -[/card] -[card] -name=Security Blockade -target=land -auto=teach(land) transforms((,newability[{T}:prevent:1 controller])) -auto=token(Knight,Creature Knight,2/2,white,vigilance) -text=Enchant land -- When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn." -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Security Detail -auto=aslongas(creature|mybattlefield) {w}{w}:token(soldier,creature soldier,1/1,white) limit:1 <1 -text={W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Sedge Scorpion -abilities=deathtouch -text=Deathtouch -mana={G} -type=Creature -subtype=Scorpion -power=1 -toughness=1 -[/card] -[card] -name=Sedge Sliver -auto=aslongas(swamp|myBattlefield) lord(sliver) 1/1 -auto=lord(sliver) {B}:regenerate -text=All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." -- All Slivers have "{B}: Regenerate this permanent." -mana={2}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Sedge Troll -auto={B}:regenerate -auto=aslongas(swamp|myBattlefield) 1/1 -text=Sedge Troll gets +1/+1 as long as you control a Swamp. -- {B}: Regenerate Sedge Troll. -mana={2}{R} -type=Creature -subtype=Troll -power=2 -toughness=2 -[/card] -[card] -name=Sedraxis Alchemist -auto=aslongas(*[blue]|myBattlefield) moveTo(ownerhand) target(*[-land]) oneshot -text=When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand. -mana={2}{B} -type=Creature -subtype=Zombie Wizard -power=2 -toughness=2 -[/card] -[card] -name=Sedraxis Specter -abilities=flying -auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller -autograveyard={1}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=Flying -- Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={U}{B}{R} -type=Creature -subtype=Specter -power=3 -toughness=2 -[/card] -[card] -name=Sedris, the Traitor King -auto=lord(creature|mygraveyard) {2}{B}:moveto(ownerbattlefield) and!( transforms((,unearth,haste)) forever )! assorcery -text=Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={3}{U}{B}{R} -type=Legendary Creature -subtype=Zombie Warrior -power=5 -toughness=5 -[/card] -[card] -name=See Beyond -auto=draw:2 -auto=target(*|myhand) name(shuffle) transforms((,newability[@movedTo(this|library) from(myhand):shuffle],newability[moveTo(myLibrary)])) -text=Draw two cards, then shuffle a card from your hand into your library. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=See the Unwritten -auto=if type(creature[power>3]|mybattlefield)~morethan~0 then reveal:8 revealzone(mylibrary) optionone target(<2>creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownergraveyard) )! optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend -auto=if type(creature[power>3]|mybattlefield)~lessthan~1 then reveal:8 revealzone(mylibrary) optionone target(<1>creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownergraveyard) )! optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend -text=Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. -- Ferocious -- If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one. -mana={4}{G}{G} -type=Sorcery -[/card] -[card] -name=Seed Guardian -abilities=reach -auto=@movedTo(this|graveyard) from(battlefield):token(Elemental,Creature Elemental,type:creature:mygraveyard/type:creature:mygraveyard,green) controller -text=Reach -- When Seed Guardian dies, put an X/X green Elemental creature token onto the battlefield, where X is the number of creature cards in your graveyard. -mana={2}{G}{G} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Seed Spark -target=artifact,enchantment -auto=destroy -auto=if spent({G}) then token(Saproling,Creature Saproling,1/1,green)*2 -text=Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield. -mana={3}{W} -type=Instant -[/card] -[card] -name=Seed the Land -auto=@movedto(land|myBattlefield):token(Snake,Creature Snake,1/1,green) -auto=@movedto(land|opponentBattlefield):token(Snake,Creature Snake,1/1,green) opponent -text=Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Seedborn Muse -auto=@each opponent untap:untap all(*|myBattlefield) -text=Untap all permanents you control during each other player's untap step. -mana={3}{G}{G} -type=Creature -subtype=Spirit -power=2 -toughness=4 -[/card] -[card] -name=Seedcradle Witch -auto={2}{G}{W}:3/3 && untap target(creature) -text={2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. -mana={GW} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Seedguide Ash -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(forest|myLibrary) -auto=@movedTo(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=When Seedguide Ash is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library. -mana={4}{G} -type=Creature -subtype=Treefolk Druid -power=4 -toughness=4 -[/card] -[card] -name=Seedling Charm -auto=aslongas(aura|battlefield) choice moveTo(ownerhand) target(aura) -auto=aslongas(creature|battlefield) choice regenerate target(creature) -auto=aslongas(creature|battlefield) choice trample target(creature) -text=Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Seeds of Innocence -alias=3410 -text=Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=Seeds of Renewal -target=<2>*|mygraveyard -auto=moveTo(myhand) -auto=moveto(exile) all(this) -anyzone=changecost(colorless:-1) forcedalive -text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal. -mana={6}{G} -type=Sorcery -[/card] -[card] -name=Seedtime -restriction=during my turn -auto=if casted(*[blue]|opponentstack) then turns:+1 controller -text=Cast Seedtime only during your turn. -- Take an extra turn after this one if an opponent cast a blue spell this turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Seek the Horizon -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Seek the Wilds -aicode=activate moveto(myhand) target(*[creature;land;zpos<=4]|mylibrary) -auto=name(look) reveal:4 optionone name(Get a card) target(<1>*[creature;land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Seeker of Skybreak -auto={T}:untap target(creature) -text={T}: Untap target creature. -mana={1}{G} -type=Creature -subtype=Elf -power=2 -toughness=1 -[/card] -[card] -name=Seeker of the Way -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto=@movedTo(*[-creature]|mystack):lifelink ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn. -mana={1}{W} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Seeker -target=creature -auto=cantbeblockedby(creature[-artifact;-white]) -text=Enchant creature -- Enchanted creature can't be blocked except by artifact creatures and/or white creatures. -mana={2}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Seer's Lantern -auto={t}:add{c} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto={2}{t}:name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={3} -type=Artifact -[/card] -[card] -name=Seer's Sundial -auto=@movedTo(land|mybattlefield):pay({2}) draw:1 -text=Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. -mana={4} -type=Artifact -[/card] -[card] -name=Seething Anger -target=creature -auto=3/0 -buyback={R}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature gets +3/+0 until end of turn. -mana={R} -type=Sorcery -[/card] -[card] -name=Seething Pathblazer -auto={S(elemental|myBattlefield)}:2/0 && first strike -text=Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. -mana={2}{R} -type=Creature -subtype=Elemental Warrior -power=2 -toughness=2 -[/card] -[card] -name=Seething Song -auto=Add{R}{R}{R}{R}{R} -text=Add {R}{R}{R}{R}{R} to your mana pool. -mana={2}{R} -type=Instant -[/card] -[card] -name=Segmented Krotiq -facedown={3} -autofacedown={6}{G}:morph -autofaceup=counter(1/1,1) -text=Megamorph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={5}{G} -type=Creature -subtype=Insect -power=6 -toughness=5 -[/card] -[card] -name=Segmented Wurm -auto=@targeted(this):counter(-1/-1,1) -text=Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. -mana={3}{R}{G} -type=Creature -subtype=Wurm -power=5 -toughness=5 -[/card] -[card] -name=Segovian Leviathan -abilities=islandwalk -text=Islandwalk -mana={4}{U} -type=Creature -subtype=Leviathan -power=3 -toughness=3 -[/card] -[card] -name=Seismic Assault -auto={D(land|myhand)}:damage:2 target(creature,player) -text=Discard a land card: Seismic Assault deals 2 damage to target creature or player. -mana={R}{R}{R} -type=Enchantment -[/card] -[card] -name=Seismic Elemental -auto=choice all(creature[-flying]) cantblock ueot -text=When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. -mana={3}{R}{R} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Seismic Mage -auto={2}{R}{T}{D(*|myhand)}:destroy target(land) -text={2}{R}, {T}, Discard a card: Destroy target land. -mana={3}{R} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Seismic Rupture -auto=damage:2 all(creature[-flying]|battlefield) -text=Seismic Rupture deals 2 damage to each creature without flying. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Seismic Shudder -auto=damage:1 all(creature[-flying]) -text=Seismic Shudder deals 1 damage to each creature without flying. -mana={1}{R} -type=Instant -[/card] -[card] -name=Seismic Spike -target=land -auto=destroy -auto=Add{R}{R} controller -text=Destroy target land. Add {R}{R} to your mana pool. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Seismic Stomp -auto=all(creature[-flying]) cantblock ueot -text=Creatures without flying can't block this turn. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Seismic Strike -target=creature -auto=damage:type:mountain:mybattlefield -text=Seismic Strike deals damage to target creature equal to the number of Mountains you control. -mana={2}{R} -type=Instant -[/card] -[card] -name=Seizan, Perverter of Truth -auto=@each my upkeep:life:-2 controller && draw:2 controller -auto=@each opponent upkeep:life:-2 opponent && draw:2 opponent -text=At the beginning of each player's upkeep, that player loses 2 life and draws two cards. -mana={3}{B}{B} -type=Legendary Creature -subtype=Demon Spirit -power=6 -toughness=5 -[/card] -[card] -name=Seize the Day -target=creature -auto=untap -auto=nextphasealter(add,combatphaseswithmain,controller,after) -flashback={2}{R} -text=Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. -- Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Seize the Initiative -target=creature -auto=1/1 -auto=first strike -text=Target creature gets +1/+1 and gains first strike until end of turn. -mana={W} -type=Instant -[/card] -[card] -name=Sejiri Merfolk -auto=aslongas(plains|myBattlefield) first strike -auto=aslongas(plains|myBattlefield) lifelink -text=As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) -mana={1}{U} -type=Creature -subtype=Merfolk Soldier -power=2 -toughness=1 -[/card] -[card] -name=Sejiri Refuge -auto=tap(noevent) -auto=life:1 controller -auto={T}:add{W} -auto={T}:add{U} -text=Sejiri Refuge enters the battlefield tapped. -- When Sejiri Refuge enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Sejiri Steppe -auto=tap(noevent) -auto=choice protection from white target(creature|mybattlefield) ueot -auto=choice protection from blue target(creature|mybattlefield) ueot -auto=choice protection from black target(creature|mybattlefield) ueot -auto=choice protection from red target(creature|mybattlefield) ueot -auto=choice protection from green target(creature|mybattlefield) ueot -auto={T}:Add{W} -text=Sejiri Steppe enters the battlefield tapped. -- When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. -- {T}: Add {W} to your mana pool. -type=Land -[/card] -[card] -name=Sek'Kuar, Deathkeeper -auto=@movedto(graveyard) from(other creature[-token]|myBattlefield):token(Graveborn, Creature Graveborn,3/1,haste red black) -text=Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield. -mana={2}{B}{R}{G} -type=Legendary Creature -subtype=Orc Shaman -power=4 -toughness=3 -[/card] -[card] -name=Select for Inspection -target=creature[tapped] -auto=moveto(ownerhand) -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={U} -type=Instant -[/card] -[card] -name=Selective Memory -aicode=activate target(*[-land]|mylibrary) moveto(exile) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[-land]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for any number of nonland cards and exile them. Then shuffle your library. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Selenia, Dark Angel -abilities=flying -auto={L:2}:moveTo(ownerhand) -text=Flying -- Pay 2 life: Return Selenia, Dark Angel to its owner's hand. -mana={3}{W}{B} -type=Legendary Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Selesnya Charm -auto=choice name(2/2 & trample) target(creature) transforms((,newability[2/2],newability[trample])) ueot -auto=choice moveTo(exile) target(creature[power>=5]) -auto=choice token(Knight,Creature Knight,2/2,white,vigilance) -text=Choose one -- Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield. -mana={G}{W} -type=Instant -[/card] -[card] -name=Selesnya Cluestone -auto={T}: Add{G} -auto={T}: Add{W} -auto={G}{W}{T}{S}:draw:1 controller -text={T}: Add {G} or {W} to your mana pool. -- {G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Selesnya Evangel -auto={1}{T(other creature|myBattlefield)}{T}:token(Saproling,creature saproling, 1/1, green) -text={1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield. -mana={G}{W} -type=Creature -subtype=Elf Shaman -power=1 -toughness=2 -[/card] -[card] -name=Selesnya Guildgate -auto=tap(noevent) -auto={T}:Add{G} -auto={T}:Add{W} -text=Selesnya Guildgate enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Selesnya Guildmage -auto={3}{G}:token(saproling,creature saproling,1/1,green) -auto={3}{W}:all(creature|myBattlefield) 1/1 -text=({(g/w)} can be paid with either {G} or {W}.) -- {3}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -- {3}{W}: Creatures you control get +1/+1 until end of turn. -mana={GW}{GW} -type=Creature -subtype=Elf Wizard -power=2 -toughness=2 -[/card] -[card] -name=Selesnya Keyrune -auto={T}:Add{G} -auto={T}:Add{W} -auto={G}{W}:transforms((Wolf Artifact Creature,setpower=3,settoughness=3,green,white)) ueot -text={T}: Add {G} or {W} to your mana pool. -- {G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Selesnya Sanctuary -auto=tap(noevent) -auto=moveto(ownerhand) notatarget(land|myBattlefield) -auto={T}:Add{G}{W} -text=Selesnya Sanctuary enters the battlefield tapped. -- When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{W} to your mana pool. -type=Land -[/card] -[card] -name=Selesnya Sentry -auto={5}{G}:regenerate -text={5}{G}: Regenerate Selesnya Sentry. -mana={2}{W} -type=Creature -subtype=Elephant Soldier -power=3 -toughness=2 -[/card] -[card] -name=Selesnya Signet -auto={1}{T}:Add{G}{W} -text={1}, {T}: Add {G}{W} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Self-Assembler -auto=notatarget(creature[Assembly-Worker]|mylibrary) moveTo(ownerhand) -#auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(creature[Assembly-Worker]|mylibrary) optionone name(choose card) target(creature[Assembly-Worker]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend revealend -text=When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library. -mana={5} -type=Artifact Creature -subtype=Assembly-Worker -power=4 -toughness=4 -[/card] -[card] -name=Self-Inflicted Wound -target=opponent -auto=ability$!name(sacrifice creature) notatarget(creature[green;white]|mybattlefield) sacrifice and!( life:-2 )! !$ targetedplayer -text=Target opponent sacrifices a green or white creature. If that player does, he or she loses 2 life. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Selfless Cathar -auto={1}{W}{S}:all(creature|mybattlefield) 1/1 -text={1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Selfless Exorcist -auto={T}:target(creature|graveyard) dynamicability moveTo(exile) -text={T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist. -mana={3}{W}{W} -type=Creature -subtype=Human Cleric -power=3 -toughness=4 -[/card] -[card] -name=Selfless Spirit -abilities=flying -auto={s}:all(creature|mybattlefield) indestructible ueot -text=Flying -- Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. -mana={1}{W} -type=Creature -subtype=Spirit Cleric -power=2 -toughness=1 -[/card] -[card] -name=Selhoff Occultist -auto=@movedTo(other creature|graveyard) from(battlefield):deplete:1 target(player) -auto=@movedTo(this|graveyard) from(battlefield):deplete:1 target(player) -text=Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard. -mana={2}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=3 -[/card] -[card] -name=Selkie Hedge-Mage -auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~lessthan~2 then may life:3 controller oneshot -auto=if type(island|mybattlefield)~morethan~1 then if type(forest|mybattlefield)~lessthan~2 then may moveTo(ownerhand) target(creature[tapped]) oneshot -auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then choice life:3 controller oneshot -auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then choice moveTo(ownerhand) target(creature[tapped]) oneshot -auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then name(do both) choice name(do both) target(creature[tapped]) moveTo(ownerhand) oneshot && name(do both) life:3 controller oneshot -text=When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. -- When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. -mana={2}{GU} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Seller of Songbirds -auto=token(Bird,Creature Bird,1/1,white,flying) -text=When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield. -mana={2}{W} -type=Creature -subtype=Human -power=1 -toughness=2 -[/card] -[card] -name=Sell-Sword Brute -auto=@movedto(this|graveyard) from(battlefield):damage:2 controller -text=When Sell-Sword Brute dies, it deals 2 damage to you. -mana={1}{R} -type=Creature -subtype=Human Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Semblance Anvil -auto=choice name(Artifact) moveTo(myexile) notatarget(artifact|myhand) and!( all(this) transforms((,newability[lord(artifact|mycastingzone) changecost(colorless:-2)])) forever )! -auto=choice name(Artifact Creature) moveTo(myexile) notatarget(creature[artifact]|myhand) and!( all(this) transforms((,newability[lord(*[creature;artifact]|mycastingzone) changecost(colorless:-2)])) forever )! -auto=choice name(Creature) moveTo(myexile) notatarget(creature|myhand) and!( all(this) transforms((,newability[lord(creature|mycastingzone) changecost(colorless:-2)])) forever )! -auto=choice name(Enchantment) moveTo(myexile) notatarget(enchantment|myhand) and!( all(this) transforms((,newability[lord(enchantment|mycastingzone) changecost(colorless:-2)])) forever )! -auto=choice name(Instant) moveTo(myexile) notatarget(instant|myhand) and!( all(this) transforms((,newability[lord(instant|mycastingzone) changecost(colorless:-2)])) forever )! -auto=choice name(Sorcery) moveTo(myexile) notatarget(sorcery|myhand) and!( all(this) transforms((,newability[lord(sorcery|mycastingzone) changecost(colorless:-2)])) forever )! -auto=choice name(Tribal Instant) moveTo(myexile) notatarget(instant[tribal]|myhand) and!( all(this) transforms((,newability[lord(*[instant;tribal]|mycastingzone) changecost(colorless:-2)])) forever )! -auto=choice name(Tribal Sorcery) moveTo(myexile) notatarget(sorcery[tribal]|myhand) and!( all(this) transforms((,newability[lord(*[sorcery;tribal]|mycastingzone) changecost(colorless:-2)])) forever )! -auto=choice name(Planeswalker) moveTo(myexile) notatarget(planeswalker|myhand) and!( all(this) transforms((,newability[lord(planeswalker|mycastingzone) changecost(colorless:-2)])) forever )! -auto=choice name(cancel) donothing -text=Imprint - When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. -- Spells you cast that share a card type with the exiled card cost {2} less to cast. -mana={3} -type=Artifact -[/card] -[card] -name=Send to Sleep -target=creature|battlefield -auto=tap -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then frozen -text=Tap up to two target creatures. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps. -mana={1}{U} -type=Instant -[/card] -[card] -name=Sengir Autocrat -auto=token(Serf,creature serf,0/1,black)*3 -auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) all(serf) -text=When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. -- When Sengir Autocrat leaves the battlefield, exile all Serf tokens. -mana={3}{B} -type=Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Sengir Bats -abilities=flying -auto=@vampired(creature) from(this):counter(1/1,1) all(this) -text=Flying -- Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. -mana={1}{B}{B} -type=Creature -subtype=Bat -power=1 -toughness=2 -[/card] -[card] -name=Sengir Nosferatu -abilities=flying -auto={1}{B}{E}:token(Bat,Creature Bat,1/2,flying,black) and!( transforms((,newability[{1}{B}{S}:notatarget(Sengir Nosferatu|exile) moveto(mybattlefield)])) forever )! -text=Flying -- {1}{B}, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control." -mana={3}{B}{B} -type=Creature -subtype=Vampire -power=4 -toughness=4 -[/card] -[card] -name=Sengir Vampire -abilities=flying -auto=@vampired(creature) from(this):counter(1/1,1) all(this) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. -mana={3}{B}{B} -type=Creature -subtype=Vampire -power=4 -toughness=4 -[/card] -[card] -name=Sensation Gorger -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then reject all(*|hand) && draw:4 all(player) )!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then all(player) discard:20 && draw:4 optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards. -mana={1}{R}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Sensei Golden-Tail -auto=bushido(1/1) -auto={1}{W}{T}:name(train samurai) target(creature) transforms((,newability[bushido(1/1)],newability[counter(0/0.1.Training)],newability[this(cantargetcard(creature) becomes(Samurai) )])) asSorcery forever -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery. -mana={1}{W} -type=Legendary Creature -subtype=Fox Samurai -power=2 -toughness=1 -[/card] -[card] -name=Sensei's Divining Top -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot -auto={1}:name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend -auto={t}:draw:1 && all(this) moveto(mylibrary) -text={1}: Look at the top three cards of your library, then put them back in any order. -- {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. -mana={1} -type=Artifact -[/card] -[card] -name=Senseless Rage -target=creature -auto=2/2 -abilities=madness -autoexile=restriction{discarded} pay({1}{r}) name(pay 1r to cast) activate name(pay 1r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Enchant creature -- Enchanted creature gets +2/+2. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sensor Splicer -auto=token(Golem,Artifact Creature Golem,3/3) -auto=lord(golem|mybattlefield) vigilance -text=When Sensor Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control have vigilance. -mana={4}{W} -type=Creature -subtype=Artificer -power=1 -toughness=1 -[/card] -[card] -name=Sensory Deprivation -target=creature -auto=-3/0 -text=Enchant creature -- Enchanted creature gets -3/-0. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sentinel of the Eternal Watch -abilities=vigilance -auto=@each opponent combatbegins:tap target(creature|opponentbattlefield) -text=Vigilance (Attacking doesn't cause this creature to tap.) -- At the beginning of combat on each opponent's turn, tap target creature that player controls. -mana={5}{W} -type=Creature -subtype=Giant Soldier -power=4 -toughness=6 -[/card] -[card] -name=Sentinel Sliver -auto=lord(sliver|mybattlefield) vigilance -text=All Sliver creatures you control have vigilance. -mana={1}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Sentinel Spider -abilities=vigilance,reach -text=Vigilance (Attacking doesn't cause this creature to tap.) -- Reach (This creature can block creatures with flying.) -mana={3}{G}{G} -type=Creature -subtype=Spider -power=4 -toughness=4 -[/card] -[card] -name=Sentinels of Glen Elendra -abilities=flash,flying -text=Flash -- Flying -mana={3}{U} -type=Creature -subtype=Faerie Soldier -power=2 -toughness=3 -[/card] -[card] -name=Sentry of the Underworld -abilities=flying,vigilance -auto={W}{B}{L:3}:regenerate -text={W}{B}, Pay 3 life: Regenerate Sentry of the Underworld. -mana={3}{W}{B} -type=Creature -subtype=Griffin Skeleton -power=3 -toughness=3 -[/card] -[card] -name=Separatist Voidmage -auto=may moveto(ownerhand) target(creature|battlefield) -text=When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Septic Rats -abilities=infect -auto=@combat(attacking) source(this) opponentpoisoned:1/1 ueot -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn. -mana={1}{B}{B} -type=Creature -subtype=Rat -power=2 -toughness=2 -[/card] -[card] -name=Sepulchral Primordial -abilities=intimidate -auto=may moveto(mybattlefield) notatarget(creature|opponentgraveyard) -text=Intimidate -- When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. -mana={5}{B}{B} -type=Creature -subtype=Avatar -power=5 -toughness=4 -[/card] -[card] -name=Sequestered Stash -auto={T}:add{C} -auto={4}{T}{S}:deplete:5 && ability$!name(put on top) may notatarget(artifact|mygraveyard) moveto(ownerlibrary)!$ controller -text={T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Sequestered Stash: Put the top five cards of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library. -type=Land -[/card] -[card] -name=Seraph of Dawn -abilities=flying,lifelink -text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={2}{W}{W} -type=Creature -subtype=Angel -power=2 -toughness=4 -[/card] -[card] -name=Seraph of the Masses -abilities=flying -anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Flying -- Seraph of the Masses's power and toughness are each equal to the number of creatures you control. -other={convoke} name(Convoke) -mana={5}{W}{W} -type=Creature -subtype=Angel -power=* -toughness=* -[/card] -[card] -name=Seraph of the Sword -abilities=flying -auto=preventAllCombatDamage to(this) -text=Flying. -- Prevent all combat damage that would be dealt to Seraph of the Sword. -mana={3}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Seraph Sanctuary -auto=life:1 controller -auto=@movedTo(angel|mybattlefield):life:1 controller -auto={T}:Add{1} -text=When Seraph Sanctuary enters the battlefield, you gain 1 life. -- Whenever an Angel enters the battlefield under your control, you gain 1 life. -- {T}: Add {1} to your mana pool. -type=Land -[/card] -[card] -name=Serendib Djinn -abilities=flying -auto=@each my upkeep:notatarget(land|mybattlefield) sacrifice and!(if cantargetcard(island|nonbattlezone) then damage:3 controller)! -auto=aslongas(land|myBattlefield) all(this) sacrifice while <1 -text=Flying -- At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. -- When you control no lands, sacrifice Serendib Djinn. -mana={2}{U}{U} -type=Creature -subtype=Djinn -power=5 -toughness=6 -[/card] -[card] -name=Serendib Efreet -abilities=flying -auto=@each my upkeep:damage:1 controller -text=Flying -- At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. -mana={2}{U} -type=Creature -subtype=Efreet -power=3 -toughness=4 -[/card] -[card] -name=Serendib Sorcerer -auto={T}:target(creature) transforms((,setpower=0,settoughness=2)) ueot -text={T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Serene Heart -auto=destroy all(aura) -text=Destroy all Auras. -mana={1}{G} -type=Instant -[/card] -[card] -name=Serene Offering -target=enchantment -auto=destroy -auto=dynamicability -text=Destroy target enchantment. You gain life equal to its converted mana cost. -mana={1}{W} -type=Instant -[/card] -[card] -name=Serene Remembrance -auto=choice name(opponent graveyard) moveto(ownerlibrary) and!(shuffle)! target(*|opponentgraveyard) -auto=choice name(controller graveyard) moveto(ownerlibrary) and!(shuffle)! target(*|mygraveyard) -auto=moveto(ownerlibrary) and!(shuffle)! all(this) -text=Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries. -mana={G} -type=Sorcery -[/card] -[card] -name=Serene Steward -auto=@lifeof(player):pay({W}) counter(1/1) target(creature) -text=Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature. -mana={1}{W} -type=Creature -subtype=Human Cleric Ally -power=2 -toughness=2 -[/card] -[card] -name=Serene Sunset -target=creature -auto=transforms((,newability[preventAllCombatDamage from(this)])) ueot -text=Prevent all combat damage X target creatures would deal this turn. -mana={X}{G} -type=Instant -[/card] -[card] -name=Serenity -auto=@each my upkeep:bury all(artifact,enchantment) -text=At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Serpent Assassin -auto=may destroy target(creature[-black]) -text=When Serpent Assassin enters the battlefield, you may destroy target nonblack creature. -mana={3}{B}{B} -type=Creature -subtype=Snake Assassin -power=2 -toughness=2 -[/card] -[card] -name=Serpent Generator -auto={4}{T}:token(Snake,Artifact Creature Snake,1/1,poisontoxic,artifact) -text={4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) -mana={6} -type=Artifact -[/card] -[card] -name=Serpent of the Endless Sea -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -anyzone=type:island:myBattlefield/type:island:myBattlefield cdaactive -text=Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. -- Serpent of the Endless Sea can't attack unless defending player controls an Island. -mana={4}{U} -type=Creature -subtype=Serpent -power=* -toughness=* -[/card] -[card] -name=Serpent Skin -abilities=flash -target=creature -auto=1/1 -auto={G}:regenerate -text=Flash -- Enchant creature -- Enchanted creature gets +1/+1. -- {G}: Regenerate enchanted creature. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Serpent Warrior -auto=life:-3 controller -text=When Serpent Warrior enters the battlefield, you lose 3 life. -mana={2}{B} -type=Creature -subtype=Snake Warrior -power=3 -toughness=3 -[/card] -[card] -name=Serpentine Basilisk -facedown={3} -autofacedown={1}{G}{G}:morph -auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy -text=Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{G}{G} -type=Creature -subtype=Basilisk -power=2 -toughness=3 -[/card] -[card] -name=Serpentine Kavu -auto={R}:haste -text={R}: Serpentine Kavu gains haste until end of turn. -mana={4}{G} -type=Creature -subtype=Kavu -power=4 -toughness=4 -[/card] -[card] -name=Serpent's Gift -target=creature -auto=deathtouch ueot -text=Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -mana={2}{G} -type=Instant -[/card] -[card] -name=Serra Advocate -abilities=flying -auto={T}:2/2 target(creature[attacking;blocking]) -text=Flying -- {T}: Target attacking or blocking creature gets +2/+2 until end of turn. -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Serra Angel -abilities=flying,vigilance -text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.) -mana={3}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Serra Ascendant -abilities=lifelink -auto=this(controllerlife >29) 5/5 -auto=this(controllerlife >29) flying -text=Lifelink -- As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. -mana={W} -type=Creature -subtype=Human Monk -power=1 -toughness=1 -[/card] -[card] -name=Serra Avatar -anyzone=lifetotal/lifetotal cdaactive -autograveyard=moveTo(ownerlibrary) && shuffle -text=Serra Avatar's power and toughness are each equal to your life total. -- When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. -mana={4}{W}{W}{W} -type=Creature -subtype=Avatar -power=* -toughness=* -[/card] -[card] -name=Serra Avenger -abilities=flying,vigilance -restriction=turn:7 -text=You can't cast Serra Avenger during your first, second, or third turns of the game. -- Flying, vigilance -mana={W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Serra Aviary -auto=lord(creature[flying]) 1/1 -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=Creatures with flying get +1/+1. -mana={3}{W} -type=World Enchantment -[/card] -[card] -name=Serra Bestiary -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=notapability -auto=upcost[{W}{W}] sacrifice -text=Enchant creature -- At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. -- Enchanted creature can't attack or block and its activated abilities with {T} in their costs can't be activated. -mana={W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Serra Inquisitors -auto=@combat(blocking,blocked,turnlimited) source(this) from(creature[black]):2/0 ueot -text=Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. -mana={4}{W} -type=Creature -subtype=Human Cleric -power=3 -toughness=3 -[/card] -[card] -name=Serra Paladin -auto={T}:prevent:1 target(creature,player) -auto={1}{W}{W}{T}:vigilance target(creature) -text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Serra Sphinx -abilities=vigilance,flying -text=Flying, vigilance -mana={3}{U}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=4 -[/card] -[card] -name=Serra Zealot -abilities=first strike -text=First strike -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Serra's Blessing -auto=lord(creature|myBattlefield) vigilance -text=Creatures you control have vigilance. (Attacking doesn't cause them to tap.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Serra's Boon -target=creature -auto=teach(creature[white]) 1/2 -auto=teach(creature[-white]) -2/-1 -text=Enchant creature -- Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Serra's Embrace -target=creature -auto=2/2 -auto=flying -auto=vigilance -text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and vigilance. -mana={2}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Serra's Liturgy -auto=@each my upkeep:may counter(0/0,1,Verse) -auto=this(counter{0/0.1.Verse}<1) {W}{S}:name(do nothing) donothing -auto=this(counter{0/0.1.Verse}>0) {W}{S}:destroy target(other *[artifact;enchantment]) -text=At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. -- {W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Serra's Sanctum -auto={T}:foreach(enchantment|myBattlefield) add{W} -text={T}: Add {W} to your mana pool for each enchantment you control. -type=Legendary Land -[/card] -[card] -name=Serrated Arrows -auto=counter(0/0,3,Arrowhead) -auto=@each my upkeep:moveTo(mygraveyard) all(serrated arrows[-counter{0/0.1.Arrowhead}]) -auto={C(0/0,-1,Arrowhead)}{T}:counter(-1/-1,1) target(creature) -text=Serrated Arrows enters the battlefield with three arrowhead counters on it. -- At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. -- {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. -mana={4} -type=Artifact -[/card] -[card] -name=Serrated Biskelion -auto={T}:counter(-1/-1) all(this) && counter(-1/-1) target(creature) -text={T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Serum Powder -auto={T}:Add{1} -autohand={0}:serumpowder -text={T}: Add {1} to your mana pool. -- Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.) -mana={3} -type=Artifact -[/card] -[card] -name=Serum Raker -abilities=flying -auto=@movedto(this|graveyard) from(battlefield):ability$!reject notatarget(*|myhand)!$ controller && ability$!reject notatarget(*|myhand)!$ opponent -text=Flying -- When Serum Raker dies, each player discards a card. -mana={2}{U}{U} -type=Creature -subtype=Drake -power=3 -toughness=2 -[/card] -[card] -name=Serum Tank -auto=counter(0/0,1,Charge) -auto=@movedTo(other artifact|Battlefield):counter(0/0,1,Charge) -auto={3}{T}{C(0/0,-1,Charge)}:draw:1 -text=Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. -- {3}, {T}, Remove a charge counter from Serum Tank: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Serum Visions -auto=draw:1 -aicode=activate may bottomoflibrary all(*[zpos<=2]|mylibrary) -auto=name(Look) reveal:2 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend -text=Draw a card. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={U} -type=Sorcery -[/card] -[card] -name=Servant of Nefarox -abilities=exalted -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={2}{B} -type=Creature -subtype=Human Cleric -power=3 -toughness=1 -[/card] -[card] -name=Servant of the Conduit -auto=alterenergy:2 controller -auto={t}{e:1}:Add{g} -auto={t}{e:1}:Add{r} -auto={t}{e:1}:Add{u} -auto={t}{e:1}:Add{b} -auto={t}{e:1}:Add{w} -text=When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Add one mana of any color to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Servant of the Scale -auto=counter(1/1,1) -auto=@movedTo(this|mygraveyard) from(myBattlefield):choice thisforeach(counter{1/1.1}) counter(1/1,1) target(creature|mybattlefield) -text=Servant of the Scale enters the battlefield with a +1/+1 counter on it. -- When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale. -mana={G} -type=Creature -subtype=Human Soldier -power=0 -toughness=0 -[/card] -[card] -name=Servant of Tymaret -auto=@untapped(this):lifeleech:-1 opponent -auto={2}{B}:regenerate -text=Inspired -- Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. -- {2}{B}: Regenerate Servant of Tymaret. -mana={2}{B} -type=Creature -subtype=Zombie -power=1 -toughness=3 -[/card] -[card] -name=Servant of Volrath -auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) notatarget(creature|myBattlefield) -text=When Servant of Volrath leaves the battlefield, sacrifice a creature. -mana={2}{B} -type=Creature -subtype=Minion -power=3 -toughness=3 -[/card] -[card] -name=Servo Exhibition -auto=create(Servo:Artifact Creature Servo:1/1)*2 -text=Create two 1/1 colorless Servo artifact creature tokens. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Servo Schematic -auto=create(Servo:Artifact Creature Servo:1/1) -auto=@movedto(this|graveyard) from(battlefield):create(Servo:Artifact Creature Servo:1/1) -text=When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. -mana={2} -type=Artifact -[/card] -[card] -name=Seshiro the Anointed -auto=lord(other snake|myBattlefield) 2/2 -auto=@combatdamaged(player) from(snake|myBattlefield):may draw:1 controller -text=Other Snake creatures you control get +2/+2. -- Whenever a Snake you control deals combat damage to a player, you may draw a card. -mana={4}{G}{G} -type=Legendary Creature -subtype=Snake Monk -power=3 -toughness=4 -[/card] -[card] -name=Set Adrift -target=*[-land]|battlefield -auto=moveto(ownerlibrary) -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Put target nonland permanent on top of its owner's library. -mana={5}{U} -other={delve} name(Delve) -type=Sorcery -[/card] -[card] -name=Setessan Battle Priest -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):life:2 controller -text=Heroic - Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Setessan Griffin -abilities=flying -auto={2}{G}{G}: 2/2 ueot limit:1 -text=Flying. -- {2}{G}{G}:Setessan Griffin gets +2/+2 until end of turn. Activate this ability only once each turn. -mana={4}{W} -type=Creature -subtype=Griffin -power=3 -toughness=2 -[/card] -[card] -name=Setessan Oathsworn -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,2) -text=Heroic -- Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn. -mana={1}{G}{G} -type=Creature -subtype=Satyr Warrior -power=1 -toughness=1 -[/card] -[card] -name=Setessan Starbreaker -auto=may destroy target(aura) -text=When Setessan Starbreaker enters the battlefield, you may destroy target Aura. -mana={3}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Seton, Krosan Protector -auto={T(druid|myBattlefield)}:add{G} -text=Tap an untapped Druid you control: Add {G} to your mana pool. -mana={G}{G}{G} -type=Legendary Creature -subtype=Centaur Druid -power=2 -toughness=2 -[/card] -[card] -name=Seton's Desire -target=creature -auto=2/2 -auto=aslongas(*|mygraveyard) lure >6 -text=Enchant creature -- Enchanted creature gets +2/+2. -- Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Seton's Scout -abilities=reach -auto=aslongas(*|mygraveyard) 2/2 >6 -text=Reach (This creature can block creatures with flying.) -- Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. -mana={1}{G} -type=Creature -subtype=Centaur Druid Scout Archer -power=2 -toughness=1 -[/card] -[card] -name=Sever Soul -target=creature[-black] -auto=bury -auto=dynamicability -text=Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Sever the Bloodline -target=creature[-black] -auto=moveTo(exile) -auto=all(*[share!name!]|targetcontrollerbattlefield) moveto(exile) -flashback={5}{B}{B} -text=Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Severed Legion -abilities=fear -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Sewer Nemesis -auto=choice name(opponent) transforms((,newability[type:*:opponentgraveyard/type:*:opponentgraveyard cdaactive],newability[@movedTo(*|opponentstack):deplete:1 opponent])) forever -auto=choice name(you) transforms((,newability[type:*:mygraveyard/type:*:mygraveyard cdaactive],newability[@movedTo(*|mystack):deplete:1 controller])) forever -text=As Sewer Nemesis enters the battlefield, choose a player. -- Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. -- Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard. -mana={3}{B} -type=Creature -subtype=Horror -power=* -toughness=* -[/card] -[card] -name=Sewer Rats -auto={L:1}{B}:1/0 limit:3 -text={B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn. -mana={B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Sewer Shambler -autograveyard={2}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -abilities=swampwalk -text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -- Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Sewerdreg -abilities=swampwalk -auto={S}:moveTo(exile) target(other *|graveyard) -text=Swampwalk -- Sacrifice Sewerdreg: Exile target card from a graveyard. -mana={3}{B}{B} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Sewers of Estark -target=creature -auto=teach(creature[attacking]) unblockable ueot -auto=teach(creature[blocking]) fog to(mytgt) -auto=teach(creature[blocking]) fog from(mytgt) -text=Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this turn by it and each creature it's blocking. -mana={2}{B}{B} -type=Instant -[/card] -[card] -name=Sewn-Eye Drake -abilities=flying,haste -text=Flying, haste -mana={2}{UR}{B} -type=Creature -subtype=Zombie Drake -power=3 -toughness=1 -[/card] -[card] -name=Shackles -target=creature -auto=doesnotuntap -auto={W}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {W}: Return Shackles to its owner's hand. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shade of Trokair -auto={w}:+1/+1 ueot -text={W}: Shade of Trokair gets +1/+1 until end of turn. -- Suspend 3 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={3}{W} -suspend(3)={w} -type=Creature -subtype=Shade -power=1 -toughness=2 -[/card] -[card] -name=Shade's Breath -auto=all(creature|mybattlefield) transforms((shade,black,newability[{B}:1/1 ueot])) ueot -text=Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "{B}: This creature gets +1/+1 until end of turn." -mana={1}{B} -type=Instant -[/card] -[card] -name=Shade's Form -target=creature -auto=teach(creature) {B}:1/1 -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) -text=Enchant creature -- Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. -mana={1}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shadow Alley Denizen -auto=@movedTo(other creature[black]|mybattlefield):target(creature) intimidate ueot -text=Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) -mana={B} -type=Creature -subtype=Vampire Rogue -power=1 -toughness=1 -[/card] -[card] -name=Shadow Glider -abilities=flying -text=Flying -mana={2}{W} -type=Creature -subtype=Kor Soldier -power=2 -toughness=2 -[/card] -[card] -name=Shadow Guildmage -auto={U}{T}:moveTo(ownerlibrary) target(creature|myBattlefield) -auto={R}{T}:damage:1 target(creature,player) && damage:1 controller -text={U}, {T}: Put target creature you control on top of its owner's library. -- {R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. -mana={B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Shadow Lance -target=creature -auto={1}{B}:2/2 -auto=first strike -text=Enchant creature -- Enchanted creature has first strike. -- {1}{B}: Enchanted creature gets +2/+2 until end of turn. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shadow Rider -abilities=flanking -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -mana={2}{B}{B} -type=Creature -subtype=Zombie Knight -power=3 -toughness=3 -[/card] -[card] -name=Shadow Rift -target=creature -auto=shadow -auto=draw:1 controller -text=Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Shadow Sliver -auto=lord(sliver) shadow -text=All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.) -mana={2}{U} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Shadowblood Egg -auto={2}{T}{S}:Add{B}{R} and!( draw:1 controller )! -text={2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Shadowblood Ridge -auto={1}{T}:Add{B}{R} -text={1}, {T}: Add {B}{R} to your mana pool. -type=Land -[/card] -[card] -name=Shadowborn Apostle -aicode=activate moveTo(mybattlefield) target(creature[Demon]|mylibrary) -auto={B}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(creature[demon]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text= A deck can have any number of cards named Shadowborn Apostle. -- {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library. -mana={B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Shadowborn Demon -abilities=flying -auto=destroy target(creature[-demon]) -auto=@each myupkeep:if type(creature|mygraveyard)~lessthan~6 then sacrifice notatarget(creature|mybattlefield) -text=Flying -- When Shadowborn Demon enters the battlefield, destroy target non-demon creature. -- At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature. -mana={3}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=6 -[/card] -[card] -name=Shadowcloak Vampire -auto={L:2}:flying ueot -text=Pay 2 life: Shadowcloak Vampire gains flying until end of turn. -mana={4}{B} -type=Creature -subtype=Vampire -power=4 -toughness=3 -[/card] -[card] -name=Shadowfeed -target=*|graveyard -auto=moveto(exile) -auto=life:3 controller -text=Exile target card from a graveyard. You gain 3 life. -mana={B} -type=Instant -[/card] -[card] -name=Shadowmage Infiltrator -abilities=fear -auto=@combatdamaged(player) from(this):may draw:1 controller -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. -mana={1}{U}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Shadows of the Past -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=@movedTo(creature|graveyard) from(battlefield):name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -auto={4}{B}:life:-2 opponent && life:2 controller restriction{type(creature|mygraveyard)~morethan~3} -text=Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Shadowstorm -auto=damage:2 all(creature[shadow]) -text=Shadowstorm deals 2 damage to each creature with shadow. -mana={R} -type=Sorcery -[/card] -[card] -name=Shaleskin Bruiser -abilities=trample -auto=@combat(attacking) source(this):all(this) foreach(other beast[attacking]) 3/0 ueot -text=Trample -- Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. -mana={6}{R} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Shaleskin Plower -facedown={3} -autofacedown={4}{R}:morph -autofaceup=destroy target(land) -text=Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Shaleskin Plower is turned face up, destroy target land. -mana={3}{R} -type=Creature -subtype=Beast -power=3 -toughness=2 -[/card] -[card] -name=Shaman of Spring -auto=draw:1 -text=When Shaman of Spring enters the battlefield, draw a card. -mana={3}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Shaman of the Great Hunt -abilities=haste -auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.1) all(this)])) -auto={2}{GU}{GU}:foreach(creature[power>=4]|mybattlefield) draw:1 -text=Haste -- Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. -- Ferocious -- {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater. -mana={3}{R} -type=Creature -subtype=Orc Shaman -power=4 -toughness=2 -[/card] -[card] -name=Shaman of the Pack -auto=life:-type:elf:mybattlefield target(opponent) -text=When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. -mana={1}{B}{G} -type=Creature -subtype=Elf Shaman -power=3 -toughness=2 -[/card] -[card] -name=Shamanic Revelation -auto=draw:type:creature:mybattlefield -auto=foreach(creature[power>=4]|mybattlefield) life:4 -text=Draw a card for each creature you control. -- Ferocious -- You gain 4 life for each creature you control with power 4 or greater. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Shamble Back -target=creature|mygraveyard -auto=moveto(exile) -auto=life:2 controller -auto=token(Zombie,creature Zombie,2/2,black) -text=Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. You gain 2 life. -mana={B} -type=Sorcery -[/card] -[card] -name=Shambleshark -abilities=flash -auto=evolve -text=Flash (You may cast this spell any time you could cast an instant.) -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -mana={G}{U} -type=Creature -subtype=Fish Crab -power=2 -toughness=1 -[/card] -[card] -name=Shambling Attendants -abilities=deathtouch -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -other={delve} name(Delve) -mana={7}{B} -type=Creature -subtype=Zombie -power=3 -toughness=5 -[/card] -[card] -name=Shambling Ghoul -auto=tap(noevent) -text=Shambling Ghoul enters the battlefield tapped. -mana={1}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Shambling Goblin -auto=@movedTo(this|graveyard) from(battlefield):-1/-1 target(creature|opponentbattlefield) ueot -text=When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. -mana={B} -type=Creature -subtype=Zombie Goblin -power=1 -toughness=1 -[/card] -[card] -name=Shambling Remains -abilities=cantblock -autograveyard={B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=Shambling Remains can't block. -- Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={1}{B}{R} -type=Creature -subtype=Zombie Horror -power=4 -toughness=3 -[/card] -[card] -name=Shambling Shell -auto={S}:counter(1/1,1) target(other creature) -text=Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. -- Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={1}{B}{G} -dredge=dredge(3) -type=Creature -subtype=Plant Zombie -power=3 -toughness=1 -[/card] -[card] -name=Shambling Strider -auto={R}{G}:1/-1 -text={R}{G}: Shambling Strider gets +1/-1 until end of turn. -mana={4}{G}{G} -type=Creature -subtype=Yeti -power=5 -toughness=5 -[/card] -[card] -name=Shambling Vent -auto={T}:add{W} -auto={T}:add{B} -auto={1}{W}{B}:becomes(Elemental Creature,2/3,lifelink,white,black) ueot -auto=tap(noevent) -text=Shambling Vent enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. -- {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. -type=Land -[/card] -[card] -name=Shanodin Dryads -abilities=forestwalk -text=Forestwalk -mana={G} -type=Creature -subtype=Dryad -power=1 -toughness=1 -[/card] -[card] -name=Shape Anew -target=artifact -auto=transforms((,newability[sacrifice],newability[Reveal:1 revealzone(targetedpersonslibrary) revealuntil(artifact|targetedpersonslibrary) optionone choice name(Put in play) target(artifact|reveal) moveto(battlefield) optiononeend optiontwo choice name(shuffle) all(*|reveal) moveto(library) and!(shuffle)! optiontwoend revealend])) oneshot -text=The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Shape the Sands -target=creature|battlefield -auto=0/5 ueot -auto=reach ueot -text=Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.) -mana={G} -type=Instant -[/card] -[card] -name=Shaper Guildmage -auto={W}{T}:first strike target(creature) -auto={B}{T}:1/0 target(creature) -text={W}, {T}: Target creature gains first strike until end of turn. -- {B}, {T}: Target creature gets +1/+0 until end of turn. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Shaper Parasite -facedown={3} -autofacedown={2}{U}:morph -autofaceup=choice 2/-2 target(creature) ueot -autofaceup=choice -2/2 target(creature) ueot -text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Illusion -power=2 -toughness=3 -[/card] -[card] -name=Shard of Broken Glass -auto={1}:equip -auto=teach(creature) 1/0 -auto=@combat(attacking) source(mytgt):may deplete:2 controller -text=Equipped creature gets +1/+0. -- Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Shard Phoenix -abilities=flying -auto={S}:damage:2 all(creature[-flying]) -autograveyard={R}{R}{R}:moveTo(myhand) myUpkeeponly -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. -- {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep. -mana={4}{R} -type=Creature -subtype=Phoenix -power=2 -toughness=2 -[/card] -[card] -name=Shard Volley -auto=damage:3 target(creature,player) -text=As an additional cost to cast Shard Volley, sacrifice a land. -- Shard Volley deals 3 damage to target creature or player. -mana={R}{S(land|mybattlefield)} -type=Instant -[/card] -[card] -name=Sharding Sphinx -abilities=flying -auto=@combatdamaged(player) from(creature[artifact]|myBattlefield):may token(Thopter,Artifact Creature Thopter,1/1,flying,blue) -text=Flying -- Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. -mana={4}{U}{U} -type=Artifact Creature -subtype=Sphinx -power=4 -toughness=4 -[/card] -[card] -name=Shardless Agent -autostack=if casted(this) then cascade:plibrarycount -text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={1}{G}{U} -type=Artifact Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Shared Discovery -auto=draw:3 -text=As an additional cost to cast Shared Discovery, tap four untapped creatures you control. -- Draw three cards. -mana={U}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)} -type=Sorcery -[/card] -[card] -name=Shared Triumph -auto=chooseatype lord(creature[chosentype]) 1/1 chooseend -text=As Shared Triumph enters the battlefield, choose a creature type. -- Creatures of the chosen type get +1/+1. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Sharpened Pitchfork -auto={1}:equip -auto=teach(creature) first strike -auto=teach(human) 1/1 -text=Equipped creature has first strike. -- As long as equipped creature is a Human, it gets +1/+1. -- Equip {1} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sharuum the Hegemon -abilities=flying -auto=may moveTo(myBattlefield) target(artifact|mygraveyard) -text=Flying -- When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. -mana={3}{W}{U}{B} -type=Legendary Artifact Creature -subtype=Sphinx -power=5 -toughness=5 -[/card] -[card] -name=Shattered Angel -abilities=flying -auto=@movedTo(land|opponentbattlefield):may life:3 controller -text=Flying -- Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. -mana={3}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Shattered Crypt -target=creature|mygraveyard -auto=life:-x controller -auto=moveTo(myhand) -text=Return X target creature cards from your graveyard to your hand. You lose X life. -mana={X}{B}{B} -type=Sorcery -[/card] -[card] -name=Shattered Dreams -target=opponent -aicode=activate reject notatarget(artifact|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(artifact|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. -mana={B} -type=Sorcery -[/card] -[card] -name=Shattered Perception -auto=all(*|myhand) transforms((,newability[draw:1],newability[reject])])) -flashback={5}{R} -text=Discard all the cards in your hand, then draw that many card. -- Flashback {5}{R} -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Shatter -target=artifact -auto=destroy -text=Destroy target artifact. -mana={1}{R} -type=Instant -[/card] -[card] -name=Shattergang Brothers -auto={2}{B}{S(creature|mybattlefield)}:name(sacrifice creature) ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent -auto={2}{R}{S(artifact|mybattlefield)}:name(sacrifice artifact) ability$!sacrifice notatarget(artifact|mybattlefield)!$ opponent -auto={2}{G}{S(enchantment|mybattlefield)}:name(sacrifice enchantment) ability$!sacrifice notatarget(enchantment|mybattlefield)!$ opponent -text={2}{B}, Sacrifice a creature: Each other player sacrifices a creature. -- {2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact. -- {2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment. -mana={1}{B}{R}{G} -type=Legendary Creature -subtype=Goblin Artificer -power=3 -toughness=3 -[/card] -[card] -name=Shattering Blow -target=artifact -auto=moveTo(exile) -text=Exile target artifact. -mana={1}{RW} -type=Instant -[/card] -[card] -name=Shattering Pulse -target=artifact -auto=destroy -buyback={1}{R}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target artifact. -mana={1}{R} -type=Instant -[/card] -[card] -name=Shatterskull Giant -mana={2}{R}{R} -type=Creature -subtype=Giant Warrior -power=4 -toughness=3 -[/card] -[card] -name=Shatterskull Recruit -abilities=menace -text=Menace (This creature can't be blocked except by two or more creatures.) -mana={3}{R}{R} -type=Creature -subtype=Giant Warrior Ally -power=4 -toughness=4 -[/card] -[card] -name=Shatterstorm -auto=bury all(artifact) -text=Destroy all artifacts. They can't be regenerated. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Shauku, Endbringer -abilities=flying -auto=@each my upkeep:life:-3 controller -auto=aslongas(other creature|battlefield) cantattack -auto=aslongas(other creature|battlefield) cantpwattack -auto={T}:counter(1/1,1) all(this) && moveTo(exile) target(creature) -text=Flying -- Shauku, Endbringer can't attack if there's another creature on the battlefield. -- At the beginning of your upkeep, you lose 3 life. -- {T}: Exile target creature and put a +1/+1 counter on Shauku. -mana={5}{B}{B} -type=Legendary Creature -subtype=Vampire -power=5 -toughness=5 -[/card] -[card] -name=Shauku's Minion -auto={B}{R}{T}:damage:2 target(creature[white]) -text={B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature. -mana={1}{B}{R} -type=Creature -subtype=Human Minion -power=2 -toughness=2 -[/card] -[card] -name=Sheer Drop -target=creature[tapped]|battlefield -auto=destroy -other={5}{W} name(Awaken) -auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever -text=Destroy target tapped creature. -- Awaken 3-{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Shell Skulkin -auto={3}:shroud target(creature[blue]) -text={3}: Target blue creature gains shroud until end of turn. -mana={4} -type=Artifact Creature -subtype=Scarecrow -power=3 -toughness=2 -[/card] -[card] -name=Sheltered Aerie -target=land|battlefield -auto=teach(land) {T}:add{G}{G} -auto=teach(land) {T}:add{W}{W} -auto=teach(land) {T}:add{U}{U} -auto=teach(land) {T}:add{R}{R} -auto=teach(land) {T}:add{B}{B} -text=Enchant land -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sheltered Valley -auto=sacrifice all(other sheltered valley|mybattlefield) -auto={T}:Add{1} -auto=@each my upkeep restriction{type(land|myBattlefield)~lessthan~4}:life:1 -text=If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. -- At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. -- {T}: Add {1} to your mana pool. -type=Land -[/card] -[card] -name=Shelter -target=creature|mybattlefield -auto=choice name(green) transforms((,newability[protection from green])) ueot -auto=choice name(red) transforms((,newability[protection from red])) ueot -auto=choice name(blue) transforms((,newability[protection from blue])) ueot -auto=choice name(black) transforms((,newability[protection from black])) ueot -auto=choice name(white) transforms((,newability[protection from white])) ueot -auto=draw:1 controller -text=Target creature you control gains protection from the color of your choice until end of turn. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Sheltering Ancient -abilities=trample -auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[if type(creature|opponentbattlefield)~morethan~0 then choice dynamicability notatarget(creature|opponentBattlefield)])) oneshot -text=Trample -- Cumulative upkeep - Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={1}{G} -type=Creature -subtype=Treefolk -power=5 -toughness=5 -[/card] -[card] -name=Sheltering Prayers -auto=aslongas(land|myBattlefield) lord(land[basic]|myBattlefield) shroud <4 -auto=aslongas(land|opponentBattlefield) lord(land[basic]|opponentBattlefield) shroud <4 -text=Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) -mana={W} -type=Enchantment -[/card] -[card] -name=Sheltering Word -target=creature|mybattlefield -auto=opponentshroud ueot -auto=dynamicability -text=Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities opponents control.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Sheoldred, Whispering One -abilities=swampwalk -auto=@each my upkeep restriction{type(creature|mybattlefield)~morethan~0}:moveTo(myBattlefield) target(creature|mygraveyard) -auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent -text=Swampwalk -- At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. -- At the beginning of each opponent's upkeep, that player sacrifices a creature. -mana={5}{B}{B} -type=Legendary Creature -subtype=Praetor -power=6 -toughness=6 -[/card] -[card] -name=Shepherd of Rot -auto={T}:life:-type:zombie:battlefield opponent && life:-type:zombie:battlefield controller -text={T}: Each player loses 1 life for each Zombie on the battlefield. -mana={1}{B} -type=Creature -subtype=Zombie Cleric -power=1 -toughness=1 -[/card] -[card] -name=Shepherd of the Lost -abilities=flying,first strike,vigilance -text=Flying, first strike, vigilance -mana={4}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Shidako, Broodmistress -doublefaced=kamiflip -auto={G}{S(creature|myBattlefield)}:3/3 target(creature) -text={G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn. -color=green -type=Legendary Creature -subtype=Snake Shaman -power=3 -toughness=3 -[/card] -[card] -name=Shield Mate -auto={S}:0/4 target(other creature) -text=Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Shield of Duty and Reason -target=creature -auto=protection from blue -auto=protection from green -text=Enchant creature -- Enchanted creature has protection from green and from blue. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shield of Kaldra -auto=lord(sword of kaldra,shield of kaldra,helm of kaldra) indestructible -auto=teach(creature) indestructible -auto={4}:equip -text=Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. -- Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- Equip {4} -mana={4} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Shield of the Ages -auto={2}:prevent:1 controller -text={2}: Prevent the next 1 damage that would be dealt to you this turn. -mana={2} -type=Artifact -[/card] -[card] -name=Shield of the Oversoul -target=creature -auto=teach(creature[green]) 1/1 -auto=teach(creature[green]) indestructible -auto=teach(creature[white]) 1/1 -auto=teach(creature[white]) flying -text=Enchant creature -- As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) -- As long as enchanted creature is white, it gets +1/+1 and has flying. -mana={2}{GW} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shield of the Righteous -auto={2}:equip -auto=teach(creature) 0/2 -auto=teach(creature) vigilance -auto=@combat(blocking) source(mytgt) from(creature):all(trigger[from]) frozen -text=Equipped creature gets +0/+2 and has vigilance. -- Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. -- Equip {2} -mana={W}{U} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Shield Sphere -abilities=defender -auto=@combat(blocking) source(this):counter(0/-1) all(this) -text=Defender -- Whenever Shield Sphere blocks, put a -0/-1 counter on it. -mana={0} -type=Artifact Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Shield Wall -auto=all(creature|myBattlefield) 0/2 -text=Creatures you control get +0/+2 until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Shielded Aether Thief -abilities=flash -auto=@combat(blocking) source(this):alterenergy:1 controller -auto={e:3}{t}:draw:1 controller -text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever Shielded Aether Thief blocks, you get {E} (an energy counter). -- {T}, Pay {E}{E}{E}: Draw a card. -mana={1}{U} -type=Creature -subtype=Vedalken Rogue -power=0 -toughness=4 -[/card] -[card] -name=Shielded by Faith -target=creature -auto=teach(creature) indestructible -auto=@movedto(creature|battlefield):may all(trigger[to]) retarget -text=Enchant creature -- Enchanted creature has indestructible. -- Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature. -mana={1}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shielded Passage -target=creature -auto=preventalldamage to(mytgt) ueot -text=Prevent all damage that would be dealt to target creature this turn. -mana={W} -type=Instant -[/card] -[card] -name=Shieldhide Dragon -abilities=flying,lifelink -facedown={3} -autofacedown={5}{W}{W}:morph -autofaceup=counter(1/1,1) -autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) -text=Flying, lifelink -- Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. -mana={5}{W} -type=Creature -subtype=Dragon -power=3 -toughness=3 -[/card] -[card] -name=Shielding Plax -target=creature -auto=opponentshroud -auto=draw:1 controller -text=({(g/u)} can be paid with either {G} or {U}.) -- Enchant creature -- When Shielding Plax enters the battlefield, draw a card. -- Enchanted creature can't be the target of spells or abilities your opponents control. -mana={2}{GU} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shieldmage Elder -auto={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:name(prevent damage from creature) target(creature) transforms((,newability[preventalldamage from(this)])) ueot -auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(prevent damage from spell) target(*|stack) transforms((,newability[preventalldamage from(this)])) ueot -text=Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. -- Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. -mana={5}{W} -type=Creature -subtype=Human Cleric Wizard -power=2 -toughness=3 -[/card] -[card] -name=Shieldmate's Blessing -target=creature,player -auto=prevent:3 -text=Prevent the next 3 damage that would be dealt to target creature or player this turn. -mana={W} -type=Instant -[/card] -[card] -name=Shields of Velis Vel -abilities=changeling -target=player -auto=all(creature|targetedpersonsbattlefield) 0/1 ueot && all(creature|targetedpersonsbattlefield) transforms((allsubtypes)) ueot -text=Changeling (This card is every creature type at all times.) -- Creatures target player controls get +0/+1 and gain all creature types until end of turn. -mana={W} -type=Tribal Instant -subtype=Shapeshifter -[/card] -[card] -name=Shifting Sky -auto=chooseacolor lord(*[-land]) becomes(,chosencolor) chooseend -text=As Shifting Sky enters the battlefield, choose a color. -- All nonland permanents are the chosen color. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Shifting Sliver -auto=lord(sliver) cantbeblockedby(creature[-sliver]) -text=Slivers can't be blocked except by Slivers. -mana={3}{U} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Shifting Wall -abilities=defender -auto=counter(1/1,X) -text=Defender (This creature can't attack.) -- Shifting Wall enters the battlefield with X +1/+1 counters on it. -mana={X} -type=Artifact Creature -subtype=Wall -power=0 -toughness=0 -[/card] -[card] -name=Shimatsu the Bloodcloaked -auto=may target(*|mybattlefield) sacrifice && counter(1/1,1) all(this) -text=As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. -mana={3}{R} -type=Legendary Creature -subtype=Demon Spirit -power=0 -toughness=0 -[/card] -[card] -name=Shimian Specter -abilities=flying -aicode=name(put in exile) activate name(put in exile) notatarget(*[-land]|opponenthand) transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)])) ueot -auto=@combatdamaged(player) from(this):reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose card) notatarget(*[-land]|reveal) moveto(exile) and!( transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Flying -- Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. -mana={2}{B}{B} -type=Creature -subtype=Specter -power=2 -toughness=2 -[/card] -[card] -name=Shimmer Myr -abilities=flash -auto=lord(artifact|myhand,mylibrary,mygraveyard,myexile) asflash -text=Flash -- You may cast artifact cards as though they had flash. -mana={3} -type=Artifact Creature -subtype=Myr -power=2 -toughness=2 -[/card] -[card] -name=Shimmer -auto=choice name(plains gets phasing) transforms((,newability[lord(plains) phasing])) forever -auto=choice name(island gets phasing) transforms((,newability[lord(island) phasing])) forever -auto=choice name(swamp gets phasing) transforms((,newability[lord(swamp) phasing])) forever -auto=choice name(mountain gets phasing) transforms((,newability[lord(mountain) phasing])) forever -auto=choice name(forest gets phasing) transforms((,newability[lord(forest) phasing])) forever -auto=choice name(lair gets phasing) transforms((,newability[lord(lair) phasing])) forever -auto=choice name(locus gets phasing) transforms((,newability[lord(locus) phasing])) forever -auto=choice name(desert gets phasing) transforms((,newability[lord(desert) phasing])) forever -auto=choice name(urza's mine gets phasing) transforms((,newability[lord(urza's mine) phasing])) forever -auto=choice name(urza's power-plant gets phasing) transforms((,newability[lord(urza's power-plant) phasing])) forever -auto=choice name(urza's tower gets phasing) transforms((,newability[lord(urza's tower) phasing])) forever -text=As Shimmer enters the battlefield, choose a land type. -- Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Shimmering Barrier -auto=defender,first strike -autohand=__CYCLING__({2}) -text=Defender (This creature can't attack.) -- First strike -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{W} -type=Creature -subtype=Wall -power=1 -toughness=3 -[/card] -[card] -name=Shimmering Grotto -auto={T}:Add{1} -auto={1}{T}:Add{G} -auto={1}{T}:Add{R} -auto={1}{T}:Add{B} -auto={1}{T}:Add{U} -auto={1}{T}:Add{W} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Shimmering Mirage -target=land -auto=choice name(becomes a plains) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((plains)) ueot -auto=choice name(becomes a island) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((island)) ueot -auto=choice name(becomes a swamp) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((swamp)) ueot -auto=choice name(becomes a mountain) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((mountain)) ueot -auto=choice name(becomes a forest) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((forest)) ueot -auto=draw:1 controller -text=Target land becomes the basic land type of your choice until end of turn. -- Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Shimmering Wings -target=creature -auto=flying -auto={U}:moveTo(ownerhand) -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) -- {U}: Return Shimmering Wings to its owner's hand. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shinen of Fear's Chill -abilities=cantblock -autohand={1}{B}{discard}:cantblock target(creature) -text=Shinen of Fear's Chill can't block. -- Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn. -mana={4}{B} -type=Creature -subtype=Spirit -power=3 -toughness=2 -[/card] -[card] -name=Shinen of Flight's Wings -abilities=flying -autohand={U}{discard}:flying target(creature) -text=Flying -- Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. -mana={4}{U} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Shinen of Fury's Fire -abilities=haste -autohand={R}{discard}:haste target(creature) -text=Haste -- Channel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. -mana={2}{R} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Shinen of Life's Roar -abilities=lure -autohand={2}{G}{G}{discard}:lure target(creature) ueot -text=All creatures able to block Shinen of Life's Roar do so. -- Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so. -mana={1}{G} -type=Creature -subtype=Spirit -power=1 -toughness=2 -[/card] -[card] -name=Shinen of Stars' Light -abilities=first strike -autohand={1}{W}{discard}:first strike target(creature) -text=First strike -- Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn. -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Shinewend -abilities=flying -auto=counter(1/1,1) -auto={1}{W}{C(1/1,-1)}:destroy target(enchantment) -text=Flying -- Shinewend enters the battlefield with a +1/+1 counter on it. -- {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. -mana={1}{W} -type=Creature -subtype=Elemental -power=0 -toughness=0 -[/card] -[card] -name=Shinka Gatekeeper -auto=@damaged(this):damage:thatmuch controller -text=Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you. -mana={2}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=2 -[/card] -[card] -name=Shinka, the Bloodsoaked Keep -auto={T}:Add{R} -auto={R}{T}:first strike target(creature[legendary]) -text={T}: Add {R} to your mana pool. -- {R}, {T}: Target legendary creature gains first strike until end of turn. -type=Legendary Land -[/card] -[card] -name=Shipwreck Moray -auto=alterenergy:4 controller -auto={e:1}:2/2 ueot -text=When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}: Shipwreck Moray gets +2/-2 until end of turn. -mana={3}{U} -type=Creature -subtype=Fish -power=0 -toughness=5 -[/card] -[card] -name=Shipwreck Singer -abilities=flying -auto={1}{U}:mustattack target(creature|opponentinplay) ueot -auto={1}{B}{T}:all(creature[attacking]) -1/-1 ueot -text=Flying. -- {1}{U}: Target creature an opponent controls attacks this turn if able. -- {1}{B}{T}: Attacking creatures get -1/-1 until end of turn. -mana={U}{B} -type=Creature -subtype=Siren -power=1 -toughness=2 -[/card] -[card] -name=Shisato, Whispering Hunter -auto=@each my upkeep:target(snake|mybattlefield) sacrifice -auto=@combatdamagefoeof(player) from(this):nextphasealter(remove,untap,opponent) -auto=@combatdamageof(player) from(this):nextphasealter(remove,untap,controller) -text=At the beginning of your upkeep, sacrifice a Snake. -- Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step. -mana={3}{G} -type=Legendary Creature -subtype=Snake Warrior -power=2 -toughness=2 -[/card] -[card] -name=Shivan Dragon -abilities=flying -auto={R}:1/0 -text=Flying -- {R}: Shivan Dragon gets +1/+0 until end of turn. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Shivan Emissary -kicker={1}{B} -auto=kicker bury target(creature[-black]) -text=Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) -- When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated. -mana={2}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Shivan Gorge -auto={T}:Add{1} -auto={2}{R}{T}:damage:1 opponent -text={T}: Add {1} to your mana pool. -- {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. -type=Legendary Land -[/card] -[card] -name=Shivan Harvest -auto={1}{R}{S(creature|mybattlefield)}:destroy target(land[-basic]) -text={1}{R}, Sacrifice a creature: Destroy target nonbasic land. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Shivan Hellkite -abilities=flying -auto={1}{R}:Damage:1 target(creature,player) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{R}: Shivan Hellkite deals 1 damage to target creature or player. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Shivan Meteor -auto=damage:13 target(creature) -text=Shivan Meteor deals 13 damage to target creature. -- Suspend 2 - {1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -mana={3}{R}{R} -suspend(2)={1}{r}{r} -type=Sorcery -[/card] -[card] -name=Shivan Oasis -auto=tap(noevent) -auto={T}:Add{R} -auto={T}:Add{G} -text=Shivan Oasis enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Shivan Phoenix -abilities=flying -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -text=Flying -- When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand. -mana={4}{R}{R} -type=Creature -subtype=Phoenix -power=3 -toughness=4 -[/card] -[card] -name=Shivan Raptor -abilities=first strike,haste -auto=upcost[{2}{R};next upkeep] sacrifice -text=First strike, haste -- Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={2}{R} -type=Creature -subtype=Lizard -power=3 -toughness=1 -[/card] -[card] -name=Shivan Reef -auto={T}:Add{1} -auto={T}:Add{U} and!( damage:1 controller )! -auto={T}:Add{R} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you. -type=Land -[/card] -[card] -name=Shivan Wurm -abilities=trample -auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) -text=Trample -- When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand. -mana={3}{R}{G} -type=Creature -subtype=Wurm -power=7 -toughness=7 -[/card] -[card] -name=Shivan Zombie -abilities=protection from white -text=Protection from white -mana={B}{R} -type=Creature -subtype=Barbarian Zombie -power=2 -toughness=2 -[/card] -[card] -name=Shiv's Embrace -target=creature -auto=2/2 -auto=flying -auto={R}:1/0 -text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- {R}: Enchanted creature gets +1/+0 until end of turn. -mana={2}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Shizo, Death's Storehouse -auto={T}:Add{B} -auto={B}{T}:fear target(creature[legendary]) -text={T}: Add {B} to your mana pool. -- {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -type=Legendary Land -[/card] -[card] -name=Shizuko, Caller of Autumn -auto=@each my upkeep:add{G}{G}{G} doesntempty -auto=@each opponent upkeep:add{G}{G}{G} opponent doesntempty -text=At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end. -mana={1}{G}{G} -type=Legendary Creature -subtype=Snake Shaman -power=2 -toughness=3 -[/card] -[card] -name=Shoal Serpent -abilities=defender -auto=@movedTo(land|myBattlefield):name(loses defender) -defender all(this) -text=Defender -- Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. -mana={5}{U} -type=Creature -subtype=Serpent -power=5 -toughness=5 -[/card] -[card] -name=Shock Troops -auto={S}:Damage:2 target(other *[creature;player]) -text=Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Shocker -auto=@damagefoeof(player) from(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot -auto=@damageof(player) from(this):all(*|myhand) transforms((,newability[reject],newability[draw:1])) ueot -text=Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. -mana={1}{R} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Shock -target=creature,player -auto=Damage:2 -text=Shock deals 2 damage to target creature or player. -mana={R} -type=Instant -[/card] -[card] -name=Shockmaw Dragon -abilities=flying -auto=@combatdamagefoeof(player) from(this):all(creature|opponentbattlefield) damage:1 -auto=@combatdamageof(player) from(this):all(creature|mybattlefield) damage:1 -text=Flying -- Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Shore Snapper -auto={U}:islandwalk -text={U}: Shore Snapper gains islandwalk until end of turn. -mana={2}{B} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Shorecrasher Mimic -auto=@movedTo(*[Blue&Green]|mystack) turnlimited:transforms((,setpower=5,settoughness=3,trample)) ueot -text=Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn. -mana={1}{GU} -type=Creature -subtype=Shapeshifter -power=2 -toughness=1 -[/card] -[card] -name=Shoreline Raider -auto=protection from(kavu) -text=Protection from Kavu -mana={2}{U} -type=Creature -subtype=Merfolk -power=2 -toughness=2 -[/card] -[card] -name=Shoreline Ranger -abilities=flying -aicode=activate target(island|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>island|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Flying -- Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.) -mana={5}{U} -type=Creature -subtype=Bird Soldier -power=3 -toughness=4 -[/card] -[card] -name=Shoreline Salvager -auto=@combatdamaged(player) from(this) restriction{type(island|myBattlefield)~morethan~0}:may draw:1 controller -text=Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. -mana={3}{B} -type=Creature -subtype=Surrakar -power=3 -toughness=3 -[/card] -[card] -name=Shoulder to Shoulder -auto=target(other creature|battlefield) counter(1/1,1) -auto=draw:1 -text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Draw a card. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Shoving Match -auto=lord(creature) {T}:tap target(creature) -text=Until end of turn, all creatures gain "{T}: Tap target creature." -mana={2}{U} -type=Instant -[/card] -[card] -name=Show and Tell -auto=moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land]|myhand) -auto=ability$! moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land]|myhand) !$ opponent -text=Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Show of Valor -target=creature -auto=2/4 -text=Target creature gets +2/+4 until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Shower of Coals -target=creature,player -auto=damage:2 -auto=aslongas(*|mygraveyard) damage:2 >6 -text=Shower of Coals deals 2 damage to each of up to three target creatures and/or players. -- Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Shower of Sparks -target=creature -auto=damage:1 -auto=target(player) damage:1 -text=Shower of Sparks deals 1 damage to target creature and 1 damage to target player. -mana={R} -type=Instant -[/card] -[card] -name=Showstopper -text=Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." -auto=all(creature|mybattlefield) transforms((,newability[@movedTo(this|mygraveyard) from(myBattlefield):damage:2 target(creature|opponentbattlefield)])) ueot -mana={1}{B}{R} -type=Instant -[/card] -[card] -name=Shrapnel Blast -target=creature,player -auto=damage:5 -text=As an additional cost to cast Shrapnel Blast, sacrifice an artifact. -- Shrapnel Blast deals 5 damage to target creature or player. -mana={1}{R}{S(artifact|mybattlefield)} -type=Instant -[/card] -[card] -name=Shred Memory -target=*|graveyard -auto=moveTo(exile) -aicode=activate target(*[manacost=2]|mylibrary) moveto(myhand) -autohand={1}{B}{B}{D(this|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Exile up to four target cards from a single graveyard. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -mana={1}{B} -type=Instant -[/card] -[card] -name=Shredding Winds -target=creature[flying] -auto=damage:7 -text=Shredding Winds deals 7 damage to target creature with flying. -mana={2}{G} -type=Instant -[/card] -[card] -name=Shreds of Sanity -target=sorcery|mygraveyard -auto=moveto(myhand) -auto=target(*|myhand) reject -auto=all(this) moveto(exile) -text=Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Shrewd Hatchling -auto={UR}:target(creature) ueot cantbeblockerof(this) -auto=@movedTo(*[red]|mystack):counter(-1/-1,-1) -auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1) -auto=counter(-1/-1,4) -text=Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. -- {(u/r)}: Target creature can't block Shrewd Hatchling this turn. -- Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. -- Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling. -mana={3}{UR} -type=Creature -subtype=Elemental -power=6 -toughness=6 -[/card] -[card] -name=Shriek of Dread -target=creature -auto=fear -text=Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={1}{B} -type=Instant -[/card] -[card] -name=Shriek Raptor -abilities=flying,infect -text=Flying -- Infect -mana={3}{W}{W} -type=Creature -subtype=Bird -power=2 -toughness=3 -[/card] -[card] -name=Shriekgeist -abilities=flying -auto=@combatdamagefoeof(player) from(this):deplete:2 opponent -auto=@combatdamageof(player) from(this):deplete:2 controller -text=Flying -- Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard. -mana={1}{U} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Shriekhorn -auto=counter(0/0,3,Charge) -auto={T}{C(0/0,-1,Charge)}:deplete:2 target(player) -text=Shriekhorn enters the battlefield with three charge counters on it. -- {T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard. -mana={1} -type=Artifact -[/card] -[card] -name=Shrieking Affliction -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~2}:life:-3 opponent -text=At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life. -mana={B} -type=Enchantment -[/card] -[card] -name=Shrieking Drake -abilities=flying -auto=moveTo(ownerhand) notatarget(creature|myBattlefield) -text=Flying -- When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand. -mana={U} -type=Creature -subtype=Drake -power=1 -toughness=1 -[/card] -[card] -name=Shrieking Grotesque -abilities=flying -auto=if spent({B}) then target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Flying -- When Shrieking Grotesque enters the battlefield, if {B} was spent to cast Shrieking Grotesque, target player discards a card. -mana={2}{W} -other={1}{B}{W} name(Spend B to Cast) -type=Creature -subtype=Gargoyle -power=2 -toughness=1 -[/card] -[card] -name=Shrieking Mogg -abilities=haste -auto=tap all(other creature) -text=Haste -- When Shrieking Mogg enters the battlefield, tap all other creatures. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Shrieking Specter -abilities=flying -auto=@combat(attacking) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Flying -- Whenever Shrieking Specter attacks, defending player discards a card. -mana={5}{B} -type=Creature -subtype=Specter -power=2 -toughness=2 -[/card] -[card] -name=Shriekmaw -abilities=fear -other={1}{B} name(Evoke) -auto=destroy target(creature[-artifact;-black]) -auto=alternative sacrifice -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. -- Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={4}{B} -type=Creature -subtype=Elemental -power=3 -toughness=2 -[/card] -[card] -name=Shrill Howler -abilities=strong -auto={5}{g}:flip(Howling Chorus) -text=Creatures with power less than Shrill Howler's power can't block it. -- {5}{G}: Transform Shrill Howler. -mana={2}{G} -type=Creature -subtype=Werewolf Horror -power=3 -toughness=1 -[/card] -[card] -name=Shrine of Boundless Growth -auto=@each my upkeep:counter(0/0,1,Charge) -auto=@movedTo(*[green]|mystack):counter(0/0,1,Charge) -auto={T}{S}:thisforeach(counter{0/0.1.Charge}) add{1} -text=At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth. -- {T}, Sacrifice Shrine of Boundless Growth: Add {1} to your mana pool for each charge counter on Shrine of Boundless Growth. -mana={3} -type=Artifact -[/card] -[card] -name=Shrine of Burning Rage -auto=@each my upkeep:counter(0/0,1,Charge) -auto=@movedTo(*[red]|mystack):counter(0/0,1,Charge) -auto={3}{T}{S}:thisforeach(counter{0/0.1.Charge}) damage:1 target(other *[creature;player]) -text=At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. -- {3}, {T}, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player. -mana={2} -type=Artifact -[/card] -[card] -name=Shrine of Limitless Power -auto=@each my upkeep:counter(0/0,1,Charge) -auto=@movedTo(*[black]|mystack):counter(0/0,1,Charge) -auto={4}{T}{S}:thisforeach(counter{0/0.1.Charge}) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer -mana={3} -type=Artifact -text=At the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power. {4}, {T}, Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power. -[/card] -[card] -name=Shrine of Loyal Legions -auto=@each my upkeep:counter(0/0,1,Charge) -auto=@movedTo(*[white]|mystack):counter(0/0,1,Charge) -auto={3}{T}{S}:thisforeach(counter{0/0.1.Charge}) token(Myr,Artifact Creature Myr,1/1) -text=At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions. -- {3}, {T}, Sacrifice Shrine of Loyal Legions: Put a 1/1 colorless Myr artifact creature token onto the battlefield for each charge counter on Shrine of Loyal Legions. -mana={2} -type=Artifact -[/card] -[card] -name=Shrine of Piercing Vision -mana={2} -type=Artifact -auto=@each my upkeep:counter(0/0,1,charge) -auto=@movedTo(*[blue]|mystack):counter(0/0,1,charge) -aicode=activate target(*[zpos<=counter{0%0.1.charge}]|mylibrary) moveto(myhand) -auto={t}{s}:name(Look) reveal:counter{0%0.1.charge} optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend -text=At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision. {T}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order. -[/card] -[card] -name=Shrink -target=creature -auto=-5/0 -text=Target creature gets -5/-0 until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Shrivel -auto=-1/-1 all(creature) -text=All creatures get -1/-1 until end of turn. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Shu Cavalry -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Shu Defender -auto=@combat(blocking) source(this):0/2 ueot -text=Whenever Shu Defender blocks, it gets +0/+2 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Shu Elite Companions -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={4}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Shu Elite Infantry -mana={3}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Shu Farmer -auto={T}:life:1 restriction{during my turn,before attackers} -text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. -mana={1}{W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Shu Foot Soldiers -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Shu General -abilities=horsemanship,vigilance -text=Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Shu Grain Caravan -auto=life:2 -text=When Shu Grain Caravan enters the battlefield, you gain 2 life. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Shu Soldier-Farmers -auto=life:4 -text=When Shu Soldier-Farmers enters the battlefield, you gain 4 life. -mana={4}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Shu Yun, the Silent Tempest -auto=@movedTo(*[-creature]|mystack):1/1 ueot -auto=@movedTo(*[-creature]|mystack):name(Pay {RW}{RW} for Double Strike) pay({RW}{RW}) name(double Strike) target(creature) double strike ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, you may pay Red or WhiteRed or White. If you do, target creature gains double strike until end of turn. -mana={2}{U} -type=Legendary Creature -subtype=Human Monk -power=3 -toughness=2 -[/card] -[card] -name=Shuko -auto={0}:equip -auto=teach(creature) 1/0 -text=Equipped creature gets +1/+0. -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Shyft -auto=@each my upkeep:may name(choose color/s) ability$!name(choose color/s) choice name(white) all(mystored) becomes(,white) forever _ choice name(blue) all(mystored) becomes(,blue) forever _ choice name(black) all(mystored) becomes(,black) forever _ choice name(red) all(mystored) becomes(,red) forever _ choice name(green) all(mystored) becomes(,green) forever _ choice name(white & blue) all(mystored) becomes(,white,blue) forever _ choice name(blue & black) all(mystored) becomes(,black,blue) forever _ choice name(black & red) all(mystored) becomes(,black,red) forever _ choice name(red & green) all(mystored) becomes(,red,green) forever _ choice name(green & white) all(mystored) becomes(,white,green) forever _ choice name(white & black) all(mystored) becomes(,white,black) forever _ choice name(blue & red) all(mystored) becomes(,red,blue) forever _ choice name(black & green) all(mystored) becomes(,black,green) forever _ choice name(red & white) all(mystored) becomes(,white,red) forever _ choice name(green & blue) all(mystored) becomes(,green,blue) forever _ choice name(green & white & blue) all(mystored) becomes(,green,white,blue) forever _ choice name(white & blue & black) all(mystored) becomes(,black,white,blue) forever _ choice name(blue & black & red) all(mystored) becomes(,black,red,blue) forever _ choice name(black & red & green) all(mystored) becomes(,green,black,red) forever _ choice name(red & green & white) all(mystored) becomes(,green,white,red) forever _ choice name(white & black & green) all(mystored) becomes(,green,white,black) forever _ choice name(blue & red & white) all(mystored) becomes(,red,white,blue) forever _ choice name(black & green & blue) all(mystored) becomes(,green,black,blue) forever _ choice name(red & white & black) all(mystored) becomes(,black,white,red) forever _ choice name(green & blue & red) all(mystored) becomes(,green,red,blue) forever _ choice name(green & red & blue & black) all(mystored) becomes(,green,red,blue,black) forever _ choice name(green & red & blue & white) all(mystored) becomes(,green,red,blue,white) forever _ choice name(white & blue & black & red) all(mystored) becomes(,white,red,blue,black) forever _ choice name(white & blue & black & green) all(mystored) becomes(,white,green,blue,black) forever _ choice name(all colors) all(mystored) becomes(,white,red,blue,black,green) forever!$ controller -text=At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) -mana={4}{U} -type=Creature -subtype=Shapeshifter -power=4 -toughness=2 -[/card] -[card] -name=Sibilant Spirit -abilities=flying -auto=@combat(attacking) source(this):draw:1 opponent -text=Flying -- Whenever Sibilant Spirit attacks, defending player may draw a card. -mana={5}{U} -type=Creature -subtype=Spirit -power=5 -toughness=6 -[/card] -[card] -name=Sibsig Host -auto=choice all(player) deplete:3 -text=When Sibsig Host enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard. -mana={4}{B} -type=Creature -subtype=Zombie -power=2 -toughness=6 -[/card] -[card] -name=Sibsig Icebreakers -auto=transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot -text=When Sibsig Icebreakers enters the battlefield, each player discards a card. -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Sibsig Muckdraggers -auto=target(creature|mygraveyard) moveto(myhand) -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand. -other={delve} name(Delve) -mana={8}{B} -type=Creature -subtype=Zombie -power=3 -toughness=6 -[/card] -[card] -name=Sick and Tired -target=<2>creature -auto=-1/-1 -text=Two target creatures each get -1/-1 until end of turn. -mana={2}{B} -type=Instant -[/card] -[card] -name=Sicken -target=creature -auto=-1/-1 -autohand=__CYCLING__({2}) -text=Enchant creature -- Enchanted creature gets -1/-1. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sickening Shoal -other={E(other *[black]|myhand)} name(Exile Black Card from Hand) -target=creature -auto=ifnot paid(alternative) then -X/-X -auto=if paid(alternative) then -storedmanacost/-storedmanacost -text=You may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost. -- Target creature gets -X/-X until end of turn. -mana={X}{B}{B} -type=Instant -subtype=Arcane -[/card] -[card] -name=Sickle Ripper -abilities=wither -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -mana={1}{B} -type=Creature -subtype=Elemental Warrior -power=2 -toughness=1 -[/card] -[card] -name=Sickleslicer -auto={4}:equip -auto=teach(creature) 2/2 -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +2/+2. -- Equip {4} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sidar Jabari -abilities=flanking -auto=@combat(attacking) source(this):tap target(creature|opponentBattlefield) -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Sidar Jabari attacks, tap target creature defending player controls. -mana={3}{W} -type=Legendary Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Sidewinder Sliver -auto=lord(sliver) flanking -auto=lord(sliver) flanker -text=All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) -mana={W} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Sidisi, Undead Vizier -abilities=deathtouch,hiddenface -aicode=activate moveto(myhand) notatarget(*|mylibrary) -auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) and!( reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend )! -text=Deathtouch -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library. -mana={3}{B}{B} -type=Legendary Creature -subtype=Zombie Naga -power=4 -toughness=6 -[/card] -[card] -name=Sidisi's Faithful -auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[moveto(myhand) target(creature|battlefield)])) forever -text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Sidisi's Faithful exploits a creature, return target creature to its owner's hand. -mana={U} -type=Creature -subtype=Naga Wizard -power=0 -toughness=4 -[/card] -[card] -name=Sidisi's Pet -abilities=Lifelink -facedown={3} -autofacedown={1}{B}:morph -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Morph {1}{B} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -mana={3}{B} -type=Creature -subtype=Zombie Ape -power=1 -toughness=4 -[/card] -[card] -name=Siege Dragon -abilities=flying -auto=destroy all(creature[wall]|opponentbattlefield) -auto=@combat(attacking) source(this) restriction{type(creature[wall]|opponentbattlefield)~lessthan~1}:damage:2 all(creature|opponentbattlefield) -text=Flying. -- When Siege Dragon enters the battlefield, destroy all Walls your opponent controls. -- Whenever Siege Dragon attacks, if your opponent control no Walls, it deals 2 damage to each creature without flying defending player controls. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Siege Mastodon -mana={4}{W} -type=Creature -subtype=Elephant -power=3 -toughness=5 -[/card] -[card] -name=Siege Modification -target=*[creature;vehicle] -auto=teach(vehicle) becomes(creature) -auto=teach(creature) 3/0 -auto=teach(creature) first strike -text=Enchant creature or Vehicle -- As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. -- Enchanted creature gets +3/+0 and has first strike. -mana={1}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Siege Rhino -abilities=trample -auto=all(opponent) life:-3 -auto=life:3 controller -text=Trample. -- When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life. -mana={1}{W}{B}{G} -type=Creature -subtype=Rhino -power=4 -toughness=5 -[/card] -[card] -name=Siege Wurm -abilities=trample -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -other={convoke} name(Convoke) -mana={5}{G}{G} -type=Creature -subtype=Wurm -power=5 -toughness=5 -[/card] -[card] -name=Siegecraft -target=creature -auto=teach(creature) 2/4 -text=Enchant creature -- Enchanted creature gets +2/+4. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Siege-Gang Commander -auto=token(Goblin,Creature Goblin,1/1,red)*3 -auto={1}{R}{S(goblin|myBattlefield)}:Damage:2 target(creature,player) -text=When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. -- {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. -mana={3}{R}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Sift Through Sands -auto=draw:2 controller -auto=target(*|myhand) reject -aicode=activate target(The Unspeakable|mylibrary) moveTo(mybattlefield) -auto=if thisturn(*[Peer Through Depths]|mystack),thisturn(Reach Through Mists|mystack) then name(search for Unspeakable) reveal:plibrarycount optionone name(choose card) target(The Unspeakable|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Draw two cards, then discard a card. -- If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library. -mana={1}{U}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Sifter of Skulls -auto=@movedto(other creature[-token]|graveyard) from(mybattlefield):token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller -text=Devoid (This card has no color.) -- Whenever another nontoken creature you control dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) -mana={3}{B} -abilities=devoid -type=Creature -subtype=Eldrazi -power=4 -toughness=3 -[/card] -[card] -name=Sift -auto=draw:3 -auto=reject target(*|myhand) -text=Draw three cards, then discard a card. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Sigarda, Heron's Grace -abilities=flying,playershroud -auto=lord(human|mybattlefield) hexproof -auto={2}{E(*|mygraveyard)}:token(Human Soldier,Creature Human Soldier,1/1,white) -text=Flying -- You and Humans you control have hexproof. -- {2}, Exile a card from your graveyard: Put a 1/1 white Human Soldier creature token onto the battlefield. -mana={3}{G}{W} -type=Legendary Creature -subtype=Angel -power=4 -toughness=5 -[/card] -[card] -name=Sigarda's Aid -auto=lord(Aura|myhand) flash -auto=lord(Equipment|myhand) flash -auto=@movedto(equipment|mybattlefield):may all(trigger[to]) retarget -text=You may cast Aura and Equipment spells as though they had flash. -- Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. -mana={W} -type=Enchantment -[/card] -[card] -name=Sigardian Priest -auto={1}{t}:tap target(creature[-human]) -text={1}, {T}: Tap target non-Human creature. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Sight Beyond Sight -abilities=hiddenface -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot -auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Sight of the Scalelords -auto=@each my combatbegins restriction{type(creature[toughness>=4]|mybattlefield)~morethan~0}:all(creature[toughness>=4]|mybattlefield) transforms((,newability[2/2 ueot],newability[vigilance ueot])) ueot -text=At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn. -mana={4}{G} -type=Enchantment -[/card] -[card] -name=Sighted-Caste Sorcerer -abilities=exalted -auto={U}:shroud -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={1}{W} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sightless Brawler -auto=nosolo -auto=bestow bstw -auto=bestow teach(creature) nosolo -auto=bestow teach(creature) +3/+2 -bestow={4}{w} -text=Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Sightless Brawler can't attack alone. -- Enchanted creature gets +3/+2 and can't attack alone. -mana={1}{W} -type=Enchantment Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Sightless Ghoul -abilities=cantblock,undying -text=Sightless Ghoul can't block. -- Undying -mana={3}{B} -type=Creature -subtype=Zombie Soldier -power=2 -toughness=2 -[/card] -[card] -name=Sigil Blessing -target=creature|myBattlefield -auto=2/2 -auto=all(creature|myBattlefield) 1/1 -text=Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. -mana={G}{W} -type=Instant -[/card] -[card] -name=Sigil Captain -auto=@movedTo(creature[power=1;toughness=1]|myBattlefield):all(trigger) counter(1/1,2) -text=Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. -mana={1}{G}{W}{W} -type=Creature -subtype=Rhino Soldier -power=3 -toughness=3 -[/card] -[card] -name=Sigil of Distinction -auto={C(0/0,-1,Charge)}:equip -auto=thisforeach(counter{0/0.1.Charge}) 1/1 -auto=counter(0/0,X,Charge) -text=Sigil of Distinction enters the battlefield with X charge counters on it. -- Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. -- Equip - Remove a charge counter from Sigil of Distinction. -mana={X} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sigil of Sleep -target=creature -auto=@damagefoeof(player) from(mytgt):moveto(ownerhand) target(creature|opponentbattlefield) -auto=@damageof(player) from(mytgt):moveto(ownerhand) target(creature|mybattlefield) -text=Enchant creature -- Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sigil of the Empty Throne -auto=@movedTo(enchantment|mystack):token(Angel,Creature Angel,4/4,white flying) -text=Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Sigil of the Nayan Gods -target=creature -auto=foreach(creature|mybattlefield) 1/1 -autohand=__CYCLING__({GW}) -text=Enchant creature -- Enchanted creature gets +1/+1 for each creature you control. -- Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.) -mana={1}{G}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sigil of the New Dawn -auto=@movedto(creature|mygraveyard) from(battlefield):all(trigger[to]) pay[[{1}{W}]] activate moveto(myhand) oneshot -text=Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Sigil Tracer -auto={1}{U}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(copy spell) target(instant,sorcery|stack) castcard(copied noevent) -text={1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. -mana={1}{U}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Sigiled Behemoth -abilities=exalted -text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={4}{G}{W} -type=Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Sigiled Paladin -abilities=first strike,exalted -text=First strike -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Sigiled Skink -auto=@combat(attacking) source(this):scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{R} -type=Creature -subtype=Lizard -power=2 -toughness=1 -[/card] -[card] -name=Sigiled Starfish -auto={t}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text={T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{U} -type=Creature -subtype=Starfish -power=0 -toughness=3 -[/card] -[card] -name=Sign in Blood -target=player -auto=draw:2 -auto=life:-2 -text=Target player draws two cards and loses 2 life. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Signal Pest -auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot -auto=cantbeblockedby(creature[-flying;-reach]) -text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Signal Pest can't be blocked except by creatures with flying or reach. -mana={1} -type=Artifact Creature -subtype=Pest -power=0 -toughness=1 -[/card] -[card] -name=Silburlind Snapper -auto=this(variable{countmynoncrespell}<1) cantattack -auto=this(variable{countmynoncrespell}<1) cantpwattack -text=Silburlind Snapper can't attack unless you've cast a noncreature spell this turn. -mana={5}{U} -type=Creature -subtype=Turtle -power=6 -toughness=6 -[/card] -[card] -name=Silence -auto=maxCast(*)0 opponent -text=Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) -mana={W} -type=Instant -[/card] -[card] -name=Silent Artisan -mana={3}{W}{W} -type=Creature -subtype=Giant -power=3 -toughness=5 -[/card] -[card] -name=Silent Assassin -auto={3}{B}:target(creature[blocking]) phaseaction[combatends once] destroy -text={3}{B}: Destroy target blocking creature at end of combat. -mana={B}{B} -type=Creature -subtype=Human Mercenary Assassin -power=2 -toughness=1 -[/card] -[card] -name=Silent Attendant -auto={T}:life:1 -text={T}: You gain 1 life. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=0 -toughness=2 -[/card] -[card] -name=Silent Departure -target=creature -auto=moveTo(ownerhand) -flashback={4}{U} -text=Return target creature to its owner's hand. -- Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={U} -type=Sorcery -[/card] -[card] -name=Silent Observer -abilities=flying -text=Flying -mana={3}{U} -type=Creature -subtype=Spirit -power=1 -toughness=5 -[/card] -[card] -name=Silent Sentinel -abilities=flying -auto=@combat(attacking) source(this):may target(enchantment|mygraveyard) castcard(putinplay) -text=Flying -- Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield. -mana={5}{W}{W} -type=Creature -subtype=Archon -power=4 -toughness=6 -[/card] -[card] -name=Silent Skimmer -abilities=flying -auto=@combat(attacking) source(this):life:-2 opponent -text=Devoid (This card has no color.) -- Flying -- Whenever Silent Skimmer attacks, defending player loses 2 life. -mana={3}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=0 -toughness=4 -[/card] -[card] -name=Silent Specter -abilities=flying -auto=@combatdamagefoeof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller -facedown={3} -autofacedown={3}{B}{B}:morph -text=Flying -- Whenever Silent Specter deals combat damage to a player, that player discards two cards. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{B}{B} -type=Creature -subtype=Specter -power=4 -toughness=4 -[/card] -[card] -name=Silent-Blade Oni -autohand={4}{U}{B}{N}:ninjutsu -auto=@combatdamagefoeof(player) from(this):may target(*[-land]|opponenthand) castcard(restricted) -auto=@combatdamageof(player) from(this):may target(*[-land]|myhand) castcard(restricted) -text=Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost. -mana={3}{U}{U}{B}{B} -type=Creature -subtype=Demon Ninja -power=6 -toughness=5 -[/card] -[card] -name=Silent-Chant Zubera -auto=@movedTo(graveyard) from(this|mybattlefield):life:twicetype:zubera[fresh]:graveyard controller -text=When Silent-Chant Zubera dies, you gain 2 life for each Zubera put into a graveyard from the battlefield this turn. -mana={1}{W} -type=Creature -subtype=Zubera Spirit -power=1 -toughness=2 -[/card] -[card] -name=Silhana Ledgewalker -abilities=opponentshroud -auto=cantbeblockedby(creature[-flying]) -text=Silhana Ledgewalker can't be blocked except by creatures with flying. -- Silhana Ledgewalker can't be the target of spells or abilities your opponents control. -mana={1}{G} -type=Creature -subtype=Elf Rogue -power=1 -toughness=1 -[/card] -[card] -name=Silhana Starfletcher -abilities=reach -auto=activatechooseacolor {T}:add{chosencolor} activatechooseend -text=Reach (This creature can block creatures with flying.) -- As Silhana Starfletcher enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. -mana={2}{G} -type=Creature -subtype=Elf Druid Archer -power=1 -toughness=3 -[/card] -[card] -name=Silk Net -target=creature -auto=1/1 -auto=reach -text=Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) -mana={G} -type=Instant -[/card] -[card] -name=Silkbind Faerie -auto={1}{wu}{q}:target(creature) tap -abilities=flying -text=Flying -- {1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.) -mana={2}{WU} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=3 -[/card] -[card] -name=Silkenfist Fighter -auto=@combat(blocked,turnlimited) source(this):untap -text=Whenever Silkenfist Fighter becomes blocked, untap it. -mana={1}{W} -type=Creature -subtype=Kor Soldier -power=1 -toughness=3 -[/card] -[card] -name=Silkenfist Order -auto=@combat(blocked,turnlimited) source(this):untap -text=Whenever Silkenfist Order becomes blocked, untap it. -mana={3}{W}{W} -type=Creature -subtype=Kor Soldier -power=3 -toughness=5 -[/card] -[card] -name=Silklash Spider -abilities=reach -auto={X}{G}{G}:damage:X all(creature[flying]) -text=Reach (This creature can block creatures with flying.) -- {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. -mana={3}{G}{G} -type=Creature -subtype=Spider -power=2 -toughness=7 -[/card] -[card] -name=Silkweaver Elite -abilities=reach -auto=if revolt then draw:1 controller -text=Reach (This creature can block creatures with flying.) -- Revolt -- When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. -mana={2}{G} -type=Creature -subtype=Elf Archer -power=2 -toughness=2 -[/card] -[card] -name=Silkwing Scout -abilities=flying -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Flying -- {G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -mana={2}{U} -type=Creature -subtype=Faerie Scout -power=2 -toughness=1 -[/card] -[card] -name=Silkwrap -auto=(blink)forsrc target(creature[manacost<=3]|opponentbattlefield) -text=When Silkwrap enters the battlefield, exile target creature with converted mana cost 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Silt Crawler -auto=tap all(land|myBattlefield) -text=When Silt Crawler enters the battlefield, tap all lands you control. -mana={2}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Silumgar Assassin -abilities=evadebigger -facedown={3} -autofacedown={2}{B}:morph -autofaceup=counter(1/1,1) -autofaceup=destroy target(creature[power<=3]|opponentbattlefield) -text=Creatures with power greater than Silumgar Assassin's power can't block it. -- Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls. -mana={1}{B} -type=Creature -subtype=Human Assassin -power=2 -toughness=1 -[/card] -[card] -name=Silumgar Butcher -auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[target(creature|battlefield) -3/-3 ueot])) forever -text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn. -mana={4}{B} -type=Creature -subtype=Zombie Djinn -power=3 -toughness=3 -[/card] -[card] -name=Silumgar Monument -auto={T}:add{U} -auto={T}:add{B} -auto={4}{U}{B}:becomes(Artifact Creature Dragon,4/4,flying,blue,black) ueot -text={T}: Add {U} or {B} to your mana pool. -- {4}{U}{B}: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Silumgar Sorcerer -abilities=flash,flying -auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[target(creature|stack) fizzle])) forever -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Silumgar Sorcerer exploits a creature, counter target creature spell. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Silumgar Spell-Eater -facedown={3} -autofacedown={4}{U}:morph -autofaceup=counter(1/1,1) -autofaceup=target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever -text=Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Silumgar Spell-Eater is turned face up, counter target spell unless its controller pays {3}. -mana={2}{U} -type=Creature -subtype=Naga Wizard -power=2 -toughness=3 -[/card] -[card] -name=Silumgar, the Drifting Death -abilities=flying,opponentshroud -auto=@combat(attacking) source(dragon|mybattlefield):all(creature|opponentbattlefield) -1/-1 ueot -text=Flying,hexproof. -- Whenever a Dragon you control attacks, creatures defending player control each get -1/-1 until end of turn. -mana={4}{U}{B} -type=Legendary Creature -subtype=Dragon -power=3 -toughness=7 -[/card] -[card] -name=Silumgar's Scorn -target=*|stack -auto=if type(dragon|mybattlefield)~morethan~0 then fizzle else if type(dragon|myhand)~morethan~0 then fizzle else transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text=As an additional cost to cast Silumgar's Scorn, you may reveal a Dragon card from your hand. -- Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast Silumgar's Scorn, counter that spell instead. -mana={U}{U} -type=Instant -[/card] -[card] -name=Silver Drake -abilities=flying -auto=moveTo(ownerhand) notatarget(creature[white;blue]|myBattlefield) -text=Flying -- When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand. -mana={1}{W}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Silver Erne -abilities=flying,trample -text=Flying, trample -mana={3}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Silver Knight -abilities=first strike,protection from red -text=First strike, protection from red -mana={W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Silver Myr -auto={T}:Add{U} -text={T}: Add {U} to your mana pool. -mana={2} -type=Artifact Creature -subtype=Myr -power=1 -toughness=1 -[/card] -[card] -name=Silver Seraph -abilities=flying -auto=aslongas(*|mygraveyard) lord(other creature|myBattlefield) 2/2 >6 -text=Flying -- Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. -mana={5}{W}{W}{W} -type=Creature -subtype=Angel -power=6 -toughness=6 -[/card] -[card] -name=Silverback Ape -mana={3}{G}{G} -type=Creature -subtype=Ape -power=5 -toughness=5 -[/card] -[card] -name=Silverblade Paladin -auto=soulbond double strike -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Silverblade Paladin is paired with another creature, both creatures have double strike. -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Silverchase Fox -auto={1}{W}{S}:moveTo(exile) target(other enchantment) -text={1}{W}, Sacrifice Silverchase Fox: Exile target enchantment. -mana={1}{W} -type=Creature -subtype=Fox -power=2 -toughness=2 -[/card] -[card] -name=Silverclaw Griffin -abilities=flying,first strike -text=Flying, first strike -mana={3}{W}{W} -type=Creature -subtype=Griffin -power=3 -toughness=2 -[/card] -[card] -name=Silvercoat Lion -mana={1}{W} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Silverfur Partisan -abilities=trample -auto=@targeted(wolf,werewolf|mybattlefield) from(instant,sorcery):token(Wolf,creature Wolf,2/2,green) -text=Trample -- Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield. -mana={2}{G} -type=Creature -subtype=Wolf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Silvergill Douser -auto={T}:foreach(merfolk,faerie|myBattlefield) -1/0 target(creature) -text={T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Silverglade Elemental -aicode=activate moveTo(myBattlefield) target(forest|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library. -mana={4}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Silverglade Pathfinder -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={1}{G}{T}{D(*|myhand)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -mana={1}{G} -type=Creature -subtype=Dryad Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Silver-Inlaid Dagger -auto={2}:equip -auto=teach(creature) 2/0 -auto=teach(human) 1/0 -text=Equipped creature gets +2/+0 -- As long as equipped creature is a Human, it gets and additional +1/+0. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Silverpelt Werewolf -auto=@combatdamaged(player) from(this):draw:1 controller -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Lambholt Elder) -text=Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf. -color=green -type=Creature -subtype=Werewolf -power=4 -toughness=5 -[/card] -[card] -name=Silverskin Armor -auto={2}:equip -auto=teach(creature) 1/1 -auto=teach(creature) transforms((artifact)) -text=Equipped creature gets +1/+1 and is an artifact in addition to its other types. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Silverstorm Samurai -abilities=flash -auto=bushido(1/1) -text=Flash -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -mana={4}{W}{W} -type=Creature -subtype=Fox Samurai -power=3 -toughness=3 -[/card] -[card] -name=Silverstrike -target=creature[attacking] -auto=destroy -auto=life:3 -text=Destroy target attacking creature. You gain 3 life. -mana={3}{W} -type=Instant -[/card] -[card] -name=Silvos, Rogue Elemental -abilities=trample -auto={G}:regenerate -text=Trample -- {G}: Regenerate Silvos, Rogue Elemental. -mana={3}{G}{G}{G} -type=Legendary Creature -subtype=Elemental -power=8 -toughness=5 -[/card] -[card] -name=Sima Yi, Wei Field Marshal -anyzone=type:swamp:myBattlefield/4 cdaactive -text=Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. -mana={5}{B} -type=Legendary Creature -subtype=Human Soldier -power=* -toughness=4 -[/card] -[card] -name=Simian Brawler -auto={D(land|myHand)}:1/1 -text=Discard a land card: Simian Brawler gets +1/+1 until end of turn. -mana={3}{G} -type=Creature -subtype=Ape Warrior -power=3 -toughness=3 -[/card] -[card] -name=Simian Grunts -abilities=flash -auto=upcost[{2}{G};next upkeep] sacrifice -text=Flash -- Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={2}{G} -type=Creature -subtype=Ape -power=3 -toughness=4 -[/card] -[card] -name=Simian Spirit Guide -autohand={e(this|myhand)}:add{R} all(controller) -text=Exile Simian Spirit Guide from your hand: Add {R} to your mana pool. -mana={2}{R} -type=Creature -subtype=Ape Spirit -power=2 -toughness=2 -[/card] -[card] -name=Simic Basilisk -auto=counter(1/1,3) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -auto={1}{G}:target(creature[counter{1/1.1}]) transforms((,newability[@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy])) ueot -text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat." -mana={4}{G}{G} -type=Creature -subtype=Basilisk Mutant -power=0 -toughness=0 -[/card] -[card] -name=Simic Cluestone -auto={T}: Add{G} -auto={T}: Add{U} -auto={G}{U}{T}{S}:draw:1 controller -text={T}: Add {G} or {U} to your mana pool. -- {G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Simic Fluxmage -auto=evolve -auto={1}{U}{T}{C(1/1,-1)}:counter(1/1,1) target(creature) -text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=2 -[/card] -[card] -name=Simic Growth Chamber -auto=tap(noevent) -auto=moveTo(ownerhand) notatarget(land|myBattlefield) -auto={T}:Add{G}{U} -text=Simic Growth Chamber enters the battlefield tapped. -- When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{U} to your mana pool. -type=Land -[/card] -[card] -name=Simic Guildgate -auto=tap(noevent) -auto={T}:Add{G} -auto={T}:Add{U} -text=Simic Guildgate enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. -type=Land -subtype=Gate -[/card] -[card] -name=Simic Initiate -text=Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -auto=counter(1/1,1) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -mana={G} -type=Creature -subtype=Human Mutant -power=0 -toughness=0 -[/card] -[card] -name=Simic Keyrune -auto={T}:add{G} -auto={T}:add{U} -auto={G}{U}:transforms((Crab Artifact Creature,setpower=2,settoughness=3,blue,green,opponentshroud)) ueot -text={T}: Add {G} or {U} to your mana pool. -- {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -mana={3} -type=Artifact -[/card] -[card] -name=Simic Ragworm -auto={U}:untap -text={U}: Untap Simic Ragworm. -mana={3}{G} -type=Creature -subtype=Worm -power=3 -toughness=3 -[/card] -[card] -name=Simic Signet -auto={1}{T}:Add{G}{U} -text={1}, {T}: Add {G}{U} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Simic Sky Swallower -abilities=flying,trample,shroud -text=Flying; trample; shroud (This permanent can't be the target of spells or abilities.) -mana={5}{G}{U} -type=Creature -subtype=Leviathan -power=6 -toughness=6 -[/card] -[card] -name=Simoon -target=opponent -auto=damage:1 all(creature|targetedpersonsbattlefield) -text=Simoon deals 1 damage to each creature target opponent controls. -mana={R}{G} -type=Instant -[/card] -[card] -name=Simplify -auto=sacrifice notatarget(enchantment|mybattlefield) -auto=ability$! sacrifice notatarget(enchantment|mybattlefield) !$ opponent -text=Each player sacrifices an enchantment. -mana={G} -type=Sorcery -[/card] -[card] -name=Simulacrum -target=creature|myBattlefield -auto=damage:pdcount -auto=life:pdcount controller -text=You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. -mana={1}{B} -type=Instant -[/card] -[card] -name=Sin Collector -auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(<1>*[instant;sorcery]|reveal) moveto(exile) optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend -text=When Sin Collector enters the battlefield target opponent reveals his or her hand. You choose an instant or a sorcery card from it and exile that card. -mana={1}{W}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=1 -[/card] -[card] -name=Sinew Sliver -auto=lord(sliver) 1/1 -text=All Sliver creatures get +1/+1. -mana={1}{W} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Singe -target=creature -auto=damage:1 -auto=transforms((,black)) ueot -text=Singe deals 1 damage to target creature. That creature becomes black until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Singing Bell Strike -target=creature -auto=tap -auto=doesnotuntap -auto=teach(creature) {6}:untap -text=Enchant creature -- When Claustrophobia enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{6}: Untap this creature." -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Singing Tree -auto={T}:target(creature[attacking]) transforms((,setpower=0)) ueot -text={T}: Target attacking creature's power becomes 0 until end of turn. -mana={3}{G} -type=Creature -subtype=Plant -power=0 -toughness=3 -[/card] -[card] -name=Sinister Concoction -auto={B}{L:1}{D(*|myhand)}{m}{S}:destroy target(other creature) -text={B}, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature. -mana={B} -type=Enchantment -[/card] -[card] -name=Sinister Possession -target=creature -auto=@combat(attacking,blocking) source(mytgt):life:-2 targetcontroller -text=Enchant creature. -- Whenever enchanted creature attacks or blocks, its controller loses 2 life. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sinister Strength -target=creature -auto=3/1 -auto=transforms((,black)) -text=Enchant creature -- Enchanted creature gets +3/+1 and is black. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sinkhole -target=land -auto=destroy -text=Destroy target land. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Sinking Feeling -target=creature -auto=doesnotuntap -auto=teach(creature) {1}{counter(-1/-1,1)}:untap -text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature." -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sinstriker's Will -target=creature -auto=teach(creature) transforms((,newability[{T}:target(creature[attacking;blocking]) dynamicability])) -text=Enchant creature -- Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature." -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sinuous Predator -abilities=oneblocker -text=Sinuous Predator can't be blocked by more than one creature. -type=Creature -subtype=Eldrazi Werewolf -power=4 -toughness=4 -[/card] -[card] -name=Sip of Hemlock -target=creature -auto=destroy -auto=life:-2 targetController -text=Destroy target creature. Its controller loses 2 life. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Sir Shandlar of Eberyn -mana={4}{G}{W} -type=Legendary Creature -subtype=Human Knight -power=4 -toughness=7 -[/card] -[card] -name=Sire of Insanity -auto=@each endofturn:reject all(*|hand) -text=At the beginning of each end step, each player discards his or her hand. -mana={4}{R}{B} -type=Creature -subtype=Demon -power=6 -toughness=4 -[/card] -[card] -name=Sire of Stagnation -auto=@movedto(land|opponentbattlefield):ingest:2 opponent && draw:2 controller -text=Devoid (This card has no color.) -- Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards. -mana={4}{U}{B} -abilities=devoid -type=Creature -subtype=Eldrazi -power=5 -toughness=7 -[/card] -[card] -name=Sire of the Storm -abilities=flying -auto=@movedTo(arcane,spirit|mystack):may draw:1 -text=Flying -- Whenever you cast a Spirit or Arcane spell, you may draw a card. -mana={4}{U}{U} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Siren of the Silent Song -abilities=flying -auto=@untapped(this):ability$!notatarget(*|myhand) reject!$ability opponent && deplete:1 opponent -text=Flying -- Inspired -- Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then puts the top card of his or her library into his or her graveyard. -mana={1}{U}{B} -type=Creature -subtype=Zombie Siren -power=2 -toughness=1 -[/card] -[card] -name=Siren Song Lyre -auto={2}:equip -auto=teach(creature) {2}{T}:tap target(creature) -text=Equipped creature has "2, Tap: Tap target creature." -- Equip 2 -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sisay's Ingenuity -target=creature -auto=draw:1 -auto=teach(creature) {2}{U}:name(becomes white ueot) transforms((,white)) ueot -auto=teach(creature) {2}{U}:name(becomes blue ueot) transforms((,blue)) ueot -auto=teach(creature) {2}{U}:name(becomes black ueot) transforms((,black)) ueot -auto=teach(creature) {2}{U}:name(becomes red ueot) transforms((,red)) ueot -auto=teach(creature) {2}{U}:name(becomes green ueot) transforms((,green)) ueot -text=Enchant creature -- When Sisay's Ingenuity enters the battlefield, draw a card. -- Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn." -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sisay's Ring -auto={T}:Add{2} -text={T}: Add {2} to your mana pool. -mana={4} -type=Artifact -[/card] -[card] -name=Sisters of the Flame -auto={T}:Add{R} -text={T}: Add {R} to your mana pool. -mana={1}{R}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Sivitri Scarzam -mana={5}{U}{B} -type=Legendary Creature -subtype=Human -power=6 -toughness=4 -[/card] -[card] -name=Sivvi's Ruse -auto=preventalldamage to(creature|mybattlefield) ueot -other={0} name(Cast without Paying its Mana Cost) -otherrestriction=type(plains|mybattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0 -text=If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost. -- Prevent all damage that would be dealt this turn to creatures you control. -mana={2}{W}{W} -type=Instant -[/card] -[card] -name=Sizzle -auto=damage:3 opponent -text=Sizzle deals 3 damage to each opponent. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Skaab Goliath -abilities=trample -text=As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. -- Trample -mana={5}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)} -type=Creature -subtype=Zombie Giant -power=6 -toughness=9 -[/card] -[card] -name=Skaab Ruinator -abilities=flying -flashback={1}{U}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)} -text=As an additional cost to cast Skaab Ruinator, exile 3 creature cards from your graveyard. -- Flying -- You may cast Skaab Ruinator from your graveyard. -mana={1}{U}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)} -type=Creature -subtype=Zombie Horror -power=5 -toughness=6 -[/card] -[card] -name=Skarrg Goliath -abilities=trample -autohand={5}{G}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 9/9 ueot -text=Trample -- Bloodrush -- {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn. -mana={6}{G}{G} -type=Creature -subtype=Beast -power=9 -toughness=9 -[/card] -[card] -name=Skarrg Guildmage -auto={R}{G}:all(creature|myBattlefield) trample ueot -auto={1}{R}{G}:target(land|mybattlefield) transforms((Elemental Creature,setpower=4,settoughness=4)) ueot -text={R}{G}: Creatures you control gain trample until end of turn. -- {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. -mana={R}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Skarrg, the Rage Pits -auto={T}:Add{1} -auto={R}{G}{T}:1/1 && trample target(creature) -text={T}: Add {1} to your mana pool. -- {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. -type=Land -[/card] -[card] -name=Skarrgan Firebird -abilities=flying -auto=bloodthirst:3 -autograveyard=this(opponentdamagecount > 0) {R}{R}{R}:moveto(ownerhand) -text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) -- Flying -- {R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn. -mana={4}{R}{R} -type=Creature -subtype=Phoenix -power=3 -toughness=3 -[/card] -[card] -name=Skarrgan Pit-Skulk -abilities=strong -auto=bloodthirst:1 -text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Creatures with power less than Skarrgan Pit-Skulk's power can't block it. -mana={G} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Skarrgan Skybreaker -auto=bloodthirst:3 -auto={1}{S}:target(other *[creature;player]) dynamicability -text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) -- {1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player. -mana={4}{R}{R}{G} -type=Creature -subtype=Giant Shaman -power=3 -toughness=3 -[/card] -[card] -name=Skeletal Changeling -abilities=changeling -auto={1}{B}:regenerate -text=Changeling (This card is every creature type at all times.) -- {1}{B}: Regenerate Skeletal Changeling. -mana={1}{B} -type=Creature -subtype=Shapeshifter -power=1 -toughness=1 -[/card] -[card] -name=Skeletal Crocodile -mana={3}{B} -type=Creature -subtype=Crocodile Skeleton -power=5 -toughness=1 -[/card] -[card] -name=Skeletal Grimace -target=creature -auto=1/1 -auto=teach(creature) {B}:regenerate -text=Enchant creature -- Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature." -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Skeletal Kathari -abilities=flying -auto={B}{S(creature|myBattlefield)}:regenerate -text=Flying -- {B}, Sacrifice a creature: Regenerate Skeletal Kathari. -mana={4}{B} -type=Creature -subtype=Bird Skeleton -power=3 -toughness=2 -[/card] -[card] -name=Skeletal Snake -mana={1}{B} -type=Creature -subtype=Snake Skeleton -power=2 -toughness=1 -[/card] -[card] -name=Skeletal Vampire -abilities=flying -auto=token(Bat,creature bat, 1/1,flying black)*2 -auto={3}{B}{B}{S(bat|myBattlefield)}:token(Bat,creature bat,1/1,flying black) && token(Bat,creature bat,1/1,flying black) -auto={S(bat|myBattlefield)}:regenerate -text=Flying -- When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield. -- {3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield. -- Sacrifice a Bat: Regenerate Skeletal Vampire. -mana={4}{B}{B} -type=Creature -subtype=Vampire Skeleton -power=3 -toughness=3 -[/card] -[card] -name=Skeletal Wurm -auto={B}:regenerate -text={B}: Regenerate Skeletal Wurm. -mana={7}{B} -type=Creature -subtype=Skeleton Wurm -power=7 -toughness=6 -[/card] -[card] -name=Skeleton Key -auto=teach(creature) skulk -auto=@combatdamaged(player) from(mytgt):may draw:1 && reject target(*|myhand) -auto={2}:equip -text=Equipped creature has skulk. (It can't be blocked by creatures with greater power.) -- Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Skeleton Shard -auto={3}{T}:moveTo(myhand) target(creature[artifact]|mygraveyard) -auto={B}{T}:moveTo(myhand) target(creature[artifact]|mygraveyard) -text={3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand. -mana={3} -type=Artifact -[/card] -[card] -name=Skeleton Ship -auto={T}:counter(-1/-1,1) target(creature) -auto=aslongas(island|myBattlefield) all(this) sacrifice while <1 -text=When you control no Islands, sacrifice Skeleton Ship. -- {T}: Put a -1/-1 counter on target creature. -mana={3}{U}{B} -type=Legendary Creature -subtype=Skeleton -power=0 -toughness=3 -[/card] -[card] -name=Skeleton Token -auto={B}:regenerate -text={B}: Regenerate. -type=Creature -subtype=Skeleton -power=1 -toughness=1 -color=black -[/card] -[card] -name=Skeleton -type=Creature -subtype=Skeleton -power=1 -toughness=1 -auto={B}:regenerate -color=black -[/card] -[card] -name=Skeletonize -target=creature -auto=@movedto(mytgt|graveyard) from(battlefield):token(Skeleton Token) -auto=damage:3 -text=Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature." -mana={4}{R} -type=Instant -[/card] -[card] -name=Skillful Lunge -target=creature -auto=2/0 -auto=first strike -text=Target creature gains +2/+0 and first strike until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Skin Invasion -target=creature -auto=mustattack -auto=@movedto(mytgt|graveyard) from(battlefield):all(this) transforms((,newability[moveto(mybattlefield)],newability[flip(Skin Shedder)])) forever -text=Enchant creature -- Enchanted creature attacks each combat if able. -- When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Skin Shedder -type=Creature -subtype=Insect Horror -power=3 -toughness=4 -[/card] -[card] -name=Skinbrand Goblin -autohand={R}{discard}:name(bloodrush) target(creature[attacking]) 2/1 ueot -text=Bloodrush -- {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=1 -[/card] -[card] -name=Skinrender -auto=counter(-1/-1,3) target(creature) -text=When Skinrender enters the battlefield, put three -1/-1 counters on target creature -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=3 -[/card] -[card] -name=Skinthinner -facedown={3} -autofacedown={3}{B}{B}:morph -autofaceup=bury target(creature[-black]) -text=Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated. -mana={1}{B} -type=Creature -subtype=Zombie -power=2 -toughness=1 -[/card] -[card] -name=Skinwing -auto={4}:equip -auto=teach(creature) 2/2 -auto=teach(creature) flying -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +2/+2 and has flying. -- Equip {4} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Skirge Familiar -abilities=flying -auto={D(*|myhand)}:Add{B} -text=Flying -- Discard a card: Add {B} to your mana pool. -mana={4}{B} -type=Creature -subtype=Imp -power=3 -toughness=2 -[/card] -[card] -name=Skirk Commando -facedown={3} -autofacedown={2}{R}:morph -auto=@combatdamagefoeof(player) from(this):may damage:2 target(creature|opponentbattlefield) -auto=@combatdamageof(player) from(this):may damage:2 target(creature|mybattlefield) -text=Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. -- Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={1}{R}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Skirk Drill Sergeant -aicode=activate transforms((,newability[if type(goblin[-instant;-sorcery;zpos=1]|mylibrary)~morethan~0 then target(goblin[-instant;-sorcery;zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownergraveyard)])) ueot -auto=@movedto(Goblin|mygraveyard) from(battlefield):pay({2}{r}) reveal:1 optionone target(goblin|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from the battlefield, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Skirk Fire Marshal -abilities=protection from red -auto={T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}:damage:10 all(creature,player) -text=Protection from red -- Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. -mana={3}{R}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Skirk Marauder -facedown={3} -autofacedown={2}{R}:morph -autofaceup=damage:2 target(creature,player) -text=Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skirk Marauder is turned face up, it deals 2 damage to target creature or player. -mana={1}{R} -type=Creature -subtype=Goblin -power=2 -toughness=1 -[/card] -[card] -name=Skirk Outrider -auto=aslongas(beast|myBattlefield) 2/2 -auto=aslongas(beast|myBattlefield) trample -text=As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample. -mana={3}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Skirk Prospector -auto={S(goblin|myBattlefield)}:Add{R} -text=Sacrifice a Goblin: Add {R} to your mana pool. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Skirk Ridge Exhumer -auto={B}{D(*|myhand)}{T}:token(Festering Goblin) -text={B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn." -mana={1}{B} -type=Creature -subtype=Zombie Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Skirk Shaman -abilities=intimidate -text=Skirk Shaman can't be blocked except by artifact creatures and/or red creatures. -mana={1}{R}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Skirsdag Cultist -auto={R}{T}{S(creature|mybattlefield)}:damage:2 target(creature,player) -text={R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player. -mana={2}{R}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Skirsdag Flayer -auto={3}{B}{S(human|mybattlefield)}:destroy target(creature) -text={3}{B}, {T}, Sacrifice a Human: Destroy target creature. -mana={1}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Skirsdag High Priest -auto={T}{T(creature|mybattlefield)}{T(creature|mybattlefield)}:token(Demon,Creature Demon,5/5,black,flying) restriction{morbid} -text=Morbid - {T}, tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn. -mana={1}{B} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Skirsdag Supplicant -auto={b}{t}{D(*|myhand)}:all(player) life:-2 -text={B}, {T}, Discard a card: Each player loses 2 life. -mana={2}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Skithiryx, the Blight Dragon -abilities=flying,infect -auto={B}:haste -auto={B}{B}:regenerate -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Infect -- {B}: Skithiryx, the Blight Dragon gains haste until end of turn. -- {B}{B}: Regenerate Skithiryx. -mana={3}{B}{B} -type=Legendary Creature -subtype=Dragon Skeleton -power=4 -toughness=4 -[/card] -[card] -name=Skitter of Lizards -abilities=haste -kicker=multi{1}{R} -auto=kicker counter(1/1,kicked) -text=Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) -- Haste -- Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. -mana={R} -type=Creature -subtype=Lizard -power=1 -toughness=1 -[/card] -[card] -name=Skittering Horror -auto=@movedTo(creature|mystack):bury -text=When you cast a creature spell, sacrifice Skittering Horror. -mana={2}{B} -type=Creature -subtype=Horror -power=4 -toughness=3 -[/card] -[card] -name=Skittering Invasion -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*5 -text=Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -mana={7} -type=Tribal Sorcery -subtype=Eldrazi -[/card] -[card] -name=Skittering Monstrosity -auto=@movedTo(creature|mystack):bury -text=When you cast a creature spell, sacrifice Skittering Monstrosity. -mana={3}{B}{B} -type=Creature -subtype=Horror -power=5 -toughness=5 -[/card] -[card] -name=Skittering Skirge -abilities=flying -auto=@movedTo(creature|mystack):bury -text=Flying -- When you cast a creature spell, sacrifice Skittering Skirge. -mana={B}{B} -type=Creature -subtype=Imp -power=3 -toughness=2 -[/card] -[card] -name=Skitterskin -abilities=cantblock -auto={1}{B}:regenerate restriction{type(other creature[colorless]|mybattlefield)~morethan~0} -text=Devoid (This card has no color.) -- Skitterskin can't block. -- {1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature. -mana={3}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=4 -toughness=3 -[/card] -[card] -name=Skittish Kavu -auto=aslongas(creature[blue;white]|opponentBattlefield) 1/1 <1 -text=Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. -mana={1}{R} -type=Creature -subtype=Kavu -power=1 -toughness=1 -[/card] -[card] -name=Skizzik Surger -abilities=haste -auto=upcost[{S(land|myBattlefield)}{S(land|myBattlefield)};next upkeep] sacrifice -text=Haste -- Echo - Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={4}{R}{R} -type=Creature -subtype=Elemental -power=6 -toughness=4 -[/card] -[card] -name=Skizzik -abilities=trample,haste,treason -kicker={R} -auto=kicker -treason -text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Trample, haste -- At the beginning of the end step, sacrifice Skizzik unless it was kicked. -mana={3}{R} -type=Creature -subtype=Elemental -power=5 -toughness=3 -[/card] -[card] -name=Skred -target=creature -auto=damage:type:snow:mybattlefield -text=Skred deals damage to target creature equal to the number of snow permanents you control. -mana={R} -type=Instant -[/card] -[card] -name=Skulking Fugitive -auto=@targeted(this):sacrifice -text=When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. -mana={2}{B} -type=Creature -subtype=Horror Mercenary -power=3 -toughness=4 -[/card] -[card] -name=Skulking Ghost -abilities=flying -auto=@targeted(this):sacrifice -text=Flying -- When Skulking Ghost becomes the target of a spell or ability, sacrifice it. -mana={1}{B} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Skulking Knight -abilities=flanking -auto=@targeted(this):sacrifice -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- When Skulking Knight becomes the target of a spell or ability, sacrifice it. -mana={2}{B} -type=Creature -subtype=Zombie Knight -power=3 -toughness=3 -[/card] -[card] -name=Skull Catapult -auto={1}{T}{S(creature|myBattlefield)}:Damage:2 target(creature,player) -text={1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. -mana={4} -type=Artifact -[/card] -[card] -name=Skull Collector -auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[black]|myBattlefield) -auto={1}{B}:regenerate -text=At the beginning of your upkeep, return a black creature you control to its owner's hand. -- {1}{B}: Regenerate Skull Collector. -mana={1}{B}{B} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Skull Fracture -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -flashback={3}{B} -text=Target player discards a card. -- Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={B} -type=Sorcery -[/card] -[card] -name=Skull of Orm -auto={5}{T}:MoveTo(myHand) target(enchantment|myGraveyard) -text={5}, {T}: Return target enchantment card from your graveyard to your hand. -mana={3} -type=Artifact -[/card] -[card] -name=Skull of Ramos -auto={T}:Add{B} -auto={S}:Add{B} -text={T}: Add {B} to your mana pool. -- Sacrifice Skull of Ramos: Add {B} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Skull Rend -auto=damage:2 opponent && discard:2 opponent -text=Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random. -mana={3}{B}{R} -type=Sorcery -[/card] -[card] -name=Skullcage -auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~4}:damage:2 opponent -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent -text=At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand. -mana={4} -type=Artifact -[/card] -[card] -name=Skullclamp -auto=teach(creature) 1/-1 -auto=@movedto(graveyard) from(mytgt|battlefield):draw:2 controller -auto={1}:equip -text=Equipped creature gets +1/-1. -- When equipped creature is put into a graveyard, draw two cards. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Skullmane Baku -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) -1/-1 target(creature) -auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) -2/-2 target(creature) -auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) -3/-3 target(creature) -auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) -4/-4 target(creature) -auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) -5/-5 target(creature) -auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) -6/-6 target(creature) -auto={1}{C(0/0,-7,Ki)}{T}:name(Remove 7 Counters) -7/-7 target(creature) -auto={1}{C(0/0,-8,Ki)}{T}:name(Remove 8 Counters) -8/-8 target(creature) -auto={1}{C(0/0,-9,Ki)}{T}:name(Remove 9 Counters) -9/-9 target(creature) -auto={1}{C(0/0,-10,Ki)}{T}:name(Remove 10 Counters) -10/-10 target(creature) -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. -- {1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn. -mana={3}{B}{B} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Skullmead Cauldron -auto={T}:life:1 -auto={T}{D(*|myhand)}:life:3 -text={T}: You gain 1 life. -- {T}, Discard a card: You gain 3 life. -mana={4} -type=Artifact -[/card] -[card] -name=Skullmulcher -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) && draw:1 -text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Skullmulcher enters the battlefield, draw a card for each creature it devoured. -mana={4}{G} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Skullsnatcher -autohand={B}{N}:ninjutsu -auto=@combatdamagefoeof(player) from(this):may target(*|opponentgraveyard) moveTo(exile) -auto=@combatdamageof(player) from(this):may target(*|mygraveyard) moveTo(exile) -text=Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard. -mana={1}{B} -type=Creature -subtype=Rat Ninja -power=2 -toughness=1 -[/card] -[card] -name=Skulltap -auto=draw:2 controller -text=As an additional cost to cast Skulltap, sacrifice a creature. -- Draw two cards. -mana={1}{B}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Sky Diamond -auto=tap(noevent) -auto={T}:Add{U} -text=Sky Diamond enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Sky Hussar -abilities=flying -auto=untap all(creature|mybattlefield) -autohand={0}{T(creature[blue;white]|mybattlefield)}{T(creature[blue;white]|mybattlefield)}:draw:1 controller limit:1 myUpkeepOnly -text=Flying -- When Sky Hussar enters the battlefield, untap all creatures you control. -- Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.) -mana={3}{W}{U} -type=Creature -subtype=Human Knight -power=4 -toughness=3 -[/card] -[card] -name=Sky Ruin Drake -abilities=flying -text=Flying -mana={4}{U} -type=Creature -subtype=Drake -power=2 -toughness=5 -[/card] -[card] -name=Sky Scourer -abilities=flying -auto=@movedTo(*[colorless]|mystack):1/0 ueot -text=Devoid (This card has no color.) -- Flying -- Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn. -mana={1}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=2 -[/card] -[card] -name=Sky Skiff -abilities=flying -auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} -text=Flying -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={2} -type=Artifact -subtype=Vehicle -power=2 -toughness=3 -[/card] -[card] -name=Sky Spirit -abilities=flying,first strike -text=Flying, first strike -mana={1}{W}{U} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Sky Swallower -abilities=flying -auto=moveTo(opponentBattlefield) all(other *|myBattlefield) -text=Flying -- When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control. -mana={3}{U}{U} -type=Creature -subtype=Leviathan -power=8 -toughness=8 -[/card] -[card] -name=Sky Weaver -auto={2}:flying target(creature[white;black]) -text={2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -mana={1}{U} -type=Creature -subtype=Metathran Wizard -power=2 -toughness=1 -[/card] -[card] -name=Skybind -auto=(blink) target(*[-enchantment]) ueot -auto=@movedTo(enchantment|myBattlefield):(blink) target(*[-enchantment]) ueot -text=Constellation -- Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. -mana={3}{W}{W} -type=Enchantment -[/card] -[card] -name=Skyblinder Staff -auto={3}:equip -auto=teach(creature) 1/0 -auto=teach(creature) cantbeblockedby(creature[flying]) -text=Equipped creature gets +1/+0 and can't be blocked by creatures with flying. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Skyclaw Thrash -auto=@combat(attacking,turnlimited) source(this):flipacoin winability 1/1 ueot && flying ueot winabilityend flipend -text=Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. -mana={3}{U}{R} -type=Artifact Creature -subtype=Viashino Warrior -power=4 -toughness=4 -[/card] -[card] -name=Skycloud Egg -auto={2}{T}{S}:Add{W}{U} and!( draw:1 controller )! -text={2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Skycloud Expanse -auto={1}{T}:Add{W}{U} -text={1}, {T}: Add {W}{U} to your mana pool. -type=Land -[/card] -[card] -name=Sky-Eel School -abilities=flying -auto=draw:1 -auto=reject target(*|myhand) -text=Flying -- When Sky-Eel School enters the battlefield, draw a card, then discard a card. -mana={3}{U}{U} -type=Creature -subtype=Fish -power=3 -toughness=3 -[/card] -[card] -name=Skyfire Kirin -abilities=flying -auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may target(creature[manacost=1]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may target(creature[manacost=2]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may target(creature[manacost=3]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may target(creature[manacost=4]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may target(creature[manacost=5]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may target(creature[manacost=6]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may target(creature[manacost=7]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may target(creature[manacost=8]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may target(creature[manacost=9]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may target(creature[manacost=10]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may target(creature[manacost=11]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may target(creature[manacost=12]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -text=Flying -- Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn. -mana={2}{R}{R} -type=Legendary Creature -subtype=Kirin Spirit -power=3 -toughness=3 -[/card] -[card] -name=Skygames -target=land -auto=teach(land) {T}:target(creature) flying asSorcery -text=Enchant land -- Enchanted land has "{T}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery." -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Skyhunter Cub -auto=this(gear > 0) 1/1 -auto=this(gear > 0) flying -text=As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. -mana={2}{W} -type=Creature -subtype=Cat Knight -power=2 -toughness=2 -[/card] -[card] -name=Skyhunter Patrol -abilities=flying,first strike -text=Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) -mana={2}{W}{W} -type=Creature -subtype=Cat Knight -power=2 -toughness=3 -[/card] -[card] -name=Skyhunter Prowler -abilities=flying,vigilance -text=Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) -mana={2}{W} -type=Creature -subtype=Cat Knight -power=1 -toughness=3 -[/card] -[card] -name=Skyhunter Skirmisher -abilities=flying,double strike -text=Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.) -mana={1}{W}{W} -type=Creature -subtype=Cat Knight -power=1 -toughness=1 -[/card] -[card] -name=Skyknight Legionnaire -abilities=flying,haste -text=Flying, haste -mana={1}{R}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Skylasher -abilities=flash,nofizzle,reach,protection from blue -text=Flash. -- Skylasher can't be countered. -- Reach. -- Protection from blue. -mana={1}{G} -type=Creature -subtype=Spider -power=2 -toughness=2 -[/card] -[card] -name=Skyline Cascade -auto={T}:add{U} -auto=target(creature|opponentbattlefield) frozen -auto=tap(noevent) -text=Skyline Cascade enters the battlefield tapped. -- When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. -- {T}: Add {U} to your mana pool. -type=Land -[/card] -[card] -name=Skyline Predator -abilities=flash,flying -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -mana={4}{U}{U} -type=Creature -subtype=Drake -power=3 -toughness=4 -[/card] -[card] -name=Skymark Roc -auto=@combat(attacking) source(this):may moveto(ownerhand) target(creature[toughness<=2]|opponentbattlefield) -abilities=flying -text=Flying -- Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand. -mana={2}{W}{U} -type=Creature -subtype=Bird -power=3 -toughness=3 -[/card] -[card] -name=Skyraker Giant -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={2}{R}{R} -type=Creature -subtype=Giant -power=4 -toughness=3 -[/card] -[card] -name=Skyreach Manta -abilities=flying,sunburst -auto=counter(1/1,sunburst) -text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Flying -mana={5} -type=Artifact Creature -subtype=Fish -power=0 -toughness=0 -[/card] -[card] -name=Skyreaping -auto=damage:type:manag:mybattlefield all(creature[flying]) -text=Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Skyrider Elf -abilities=flying -auto=counter(1/1,converge) -text=Flying -- Converge -- Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. -mana={X}{G}{U} -type=Creature -subtype=Elf Warrior Ally -power=0 -toughness=0 -[/card] -[card] -name=Skyrider Trainee -auto=this(auras >= 1) flying -text=Skyrider Trainee has flying as long as it's enchanted. -mana={4}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Skyscribing -auto=Draw:X controller -auto=Draw:X opponent -autohand={2}{U}:draw:1 controller && draw:1 opponent limit:1 myUpkeepOnly -text=Each player draws X cards. -- Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.) -mana={X}{U}{U} -type=Sorcery -[/card] -[card] -name=Skyshaper -auto={S}:lord(creature|mybattlefield) flying -text=Sacrifice Skyshaper: Creatures you control gain flying until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Skyship Plunderer -abilities=flying -auto=@combatdamaged(player) from(this):target(*[artifact;creature;enchantment;land;planeswalker;player]) propagate -text=Flying -- Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. -mana={1}{U} -type=Creature -subtype=Human Pirate -power=2 -toughness=1 -[/card] -[card] -name=Skyship Stalker -abilities=flying -auto={R}:1/0 -auto={R}:first strike -auto={R}:haste -text=Flying -- {R}: Skyship Stalker gets +1/+0 until end of turn. -- {R}: Skyship Stalker gains first strike until end of turn. -- {R}: Skyship Stalker gains haste until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=3 -toughness=3 -[/card] -[card] -name=Skyship Weatherlight -aicode=activate moveto(myexile) and!(transforms((skyshipped)) forever)! target(*[creature;artifact]|mylibrary) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[creature;artifact]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myexile) and!(becomes(skyshipped) forever)!])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={4}{T}:moverandom(*[skyshipped]) from(myexile) to(ownerhand) -text=When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library. -- {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand. -mana={4} -type=Legendary Artifact -[/card] -[card] -name=Skyshooter -abilities=reach -auto={T}{S}:destroy target(other creature[flying;attacking;blocking]) -text=Reach (This creature can block creatures with flying.) -- {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. -mana={1}{G} -type=Creature -subtype=Centaur Archer -power=1 -toughness=2 -[/card] -[card] -name=Skyshroud Archer -auto={T}:-1/-1 target(creature[flying]) -text={T}: Target creature with flying gets -1/-1 until end of turn. -mana={G} -type=Creature -subtype=Elf Archer -power=1 -toughness=1 -[/card] -[card] -name=Skyshroud Behemoth -auto=tap(noevent) -auto=fading:2 -text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Skyshroud Behemoth enters the battlefield tapped. -mana={5}{G}{G} -type=Creature -subtype=Beast -power=10 -toughness=10 -[/card] -[card] -name=Skyshroud Blessing -auto=lord(land) shroud -auto=draw:1 controller -text=Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) -- Draw a card. -mana={1}{G} -type=Instant -[/card] -[card] -name=Skyshroud Claim -aicode=activate moveTo(myBattlefield) target(forest|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Skyshroud Condor -abilities=flying -restriction=casted a spell -text=Flying -- Cast Skyshroud Condor only if you've cast another spell this turn. -mana={1}{U} -type=Creature -subtype=Bird -power=2 -toughness=2 -[/card] -[card] -name=Skyshroud Cutter -auto=alternative life:5 opponent -otherrestriction=type(forest|mybattlefield)~morethan~0 -other={0} name(Have Opponent gain 5 Life) -text=If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost. -mana={3}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Skyshroud Elf -auto={T}:Add{G} -auto={1}:Add{W} -auto={1}:Add{R} -text={T}: Add {G} to your mana pool. -- {1}: Add {W} or {R} to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Skyshroud Elite -auto=aslongas(land[-basic]|opponentBattlefield) 1/2 -text=Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Skyshroud Falcon -abilities=flying,vigilance -text=Flying, vigilance -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Skyshroud Forest -auto=tap(noevent) -auto={T}:Add{1} -auto={T}:Add{U} and!( damage:1 controller )! -auto={T}:Add{G} and!( damage:1 controller )! -text=Skyshroud Forest enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {G} to your mana pool. Skyshroud Forest deals 1 damage to you. -type=Land -[/card] -[card] -name=Skyshroud Poacher -aicode=activate moveTo(myBattlefield) target(elf[-sorcery;-instant]|myLibrary) -auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(elf[-sorcery;-instant]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={3}, {T}: Search your library for an Elf permanent card and put that card onto the battlefield. Then shuffle your library. -mana={2}{G}{G} -type=Creature -subtype=Human Rebel -power=2 -toughness=2 -[/card] -[card] -name=Skyshroud Ranger -auto={T}:moveTo(myBattlefield) target(land|myhand) asSorcery -text={T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Skyshroud Ridgeback -auto=fading:2 -text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -mana={G} -type=Creature -subtype=Beast -power=2 -toughness=3 -[/card] -[card] -name=Skyshroud Sentinel -aicode=activate target(skyshroud sentinel|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(skyshroud sentinel|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. -mana={2}{G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Skyshroud Troll -auto={1}{G}:regenerate -text={1}{G}: Regenerate Skyshroud Troll. -mana={2}{G}{G} -type=Creature -subtype=Troll Giant -power=3 -toughness=3 -[/card] -[card] -name=Skyshroud Troopers -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={3}{G} -type=Creature -subtype=Elf Druid Warrior -power=3 -toughness=3 -[/card] -[card] -name=Skyshroud Vampire -abilities=flying -auto={D(creature|myhand)}:2/2 -text=Flying -- Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. -mana={3}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Skyshroud War Beast -abilities=trample -anyzone=type:land[-basic]:opponentBattlefield/type:land[-basic]:opponentBattlefield cdaactive -text=Trample -- As Skyshroud War Beast enters the battlefield, choose an opponent. -- Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. -mana={1}{G} -type=Creature -subtype=Beast -power=* -toughness=* -[/card] -[card] -name=Skysnare Spider -abilities=vigilance,reach -text=Vigilance (Attacking doesn't cause this creature to tap.) -- Reach (This creature can block creatures with flying.) -mana={4}{G}{G} -type=Creature -subtype=Spider -power=6 -toughness=6 -[/card] -[card] -name=Skysovereign, Consul Flagship -abilities=flying -auto=damage:3 target(creature,planeswalker|opponentbattlefield) -auto=@combat(attacking) source(this):damage:3 target(creature,planeswalker|opponentbattlefield) -auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} -auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} -text=Flying -- Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={5} -type=Legendary Artifact -subtype=Vehicle -power=6 -toughness=5 -[/card] -[card] -name=Skyspear Cavalry -abilities=flying,double strike -text=Flying -- Double strike (This creature deals both first-strike and regular combat damage.) -mana={3}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Skyswirl Harrier -abilities=flying -text=Flying -mana={4}{W} -type=Creature -subtype=Bird -power=3 -toughness=4 -[/card] -[card] -name=Skyward Eye Prophets -abilities=vigilance -aicode=activate transforms((,newability[if type(land[zpos=1]|mylibrary)~morethan~0 then target(land[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownerhand)])) ueot -auto={t}:reveal:1 optionone target(land|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in hand) target(<1>*|reveal) moveto(myhand) optiontwoend revealend -text=Vigilance -- {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. -mana={3}{G}{W}{U} -type=Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Skywatcher Adept -auto={3}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) flying -auto=this(counter{0/0.1.Level}) 1/1 -auto=this(counter{0/0.3.Level}) 2/0 -text=Level up {3} -- [Level 1-2] : Flying (2/2) -- [Level 3+] : Flying (4/2) -mana={U} -type=Creature -subtype=Merfolk Wizard -auto=maxlevel:3 -power=1 -toughness=1 -[/card] -[card] -name=Skywhaler's Shot -target=creature[power>=3] -auto=destroy -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Destroy target creature with power 3 or greater. Scry 1. -mana={2}{W} -type=Instant -[/card] -[card] -name=Skywinder Drake -abilities=flying,cloud -text=Flying -- Skywinder Drake can block only creatures with flying. -mana={2}{U} -type=Creature -subtype=Drake -power=3 -toughness=1 -[/card] -[card] -name=Skywing Aven -abilities=flying -auto={D(*|myhand)}:moveto(ownerhand) -text=Flying -- Discard a card: Return Skywing Aven to its owner's hand. -mana={2}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=1 -[/card] -[card] -name=Skywise Teachings -auto=@movedto(*[-creature]|mystack):pay({1}{U}) name(Pay 1U mana) token(Djinn Monk,Creature Djinn Monk,2/2,flying,blue) controller -text=Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, put a 2/2 blue Djinn Monk creature token with flying onto the battlefield. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Slab Hammer -auto={2}:equip -auto=@combat(attacking) source(mytgt):may name(return a land and 2/2) transforms((,newability[moveto(myhand) notatarget(land|mybattlefield)],newability[2/2 ueot])) ueot -text=Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Slag Fiend -anyzone=type:artifact:graveyard/type:artifact:graveyard cdaactive -text=Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards. -mana={R} -type=Creature -subtype=Construct -power=* -toughness=* -[/card] -[card] -name=Slagstorm -auto=choice name(deals 3 damage to each creature) damage:3 all(creature) -auto=choice name(deals 3 damage to each player) damage:3 all(player) -text=Choose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Slagwurm Armor -auto={3}:equip -auto=teach(creature) 0/6 -text=Equipped creature gets +0/+6. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Slash Panther -abilities=haste -text=({p(R)} can be paid with either {R} or 2 life.) -- Haste -color=red -mana={4}{p(R)} -type=Artifact Creature -subtype=Cat -power=4 -toughness=2 -[/card] -[card] -name=Slashing Tiger -auto=@combat(blocked,turnlimited) source(this):2/2 ueot -text=Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Slate of Ancestry -auto={4}{T}:reject all(*|myhand) && foreach(creature|myBattlefield) draw:1 -text={4}, {T}, Discard your hand: Draw a card for each creature you control. -mana={4} -type=Artifact -[/card] -[card] -name=Slate Street Ruffian -auto=@combat(blocked) source(this):ability$!name(discard) reject notatarget(*|myhand)!$ opponent -text=Whenever Slate Street Ruffian becomes blocked, defending player discards a card. -mana={2}{B} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Slaughter Cry -target=creature -auto=3/0 -auto=first strike -text=Target creature gets +3/+0 and gains first strike until end of turn. -mana={2}{R} -type=Instant -[/card] -[card] -name=Slaughter Drone -auto={c}:deathtouch ueot -text=Devoid (This card has no color.) -- {C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.) -mana={1}{B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=2 -[/card] -[card] -name=Slaughter Pact -target=creature[-black] -auto=destroy -auto=if casted(this) then transforms((,newability[upcost[{2}{B};next upkeep] wingame opponent])) forever -color=black -text=Slaughter Pact is black. -- Destroy target nonblack creature. -- At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. -mana={0} -type=Instant -[/card] -[card] -name=Slaughter -target=creature[-black] -auto=bury -buyback={2}{B}{B}{L:4} -text=Buyback - Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target nonblack creature. It can't be regenerated. -mana={2}{B}{B} -type=Instant -[/card] -[card] -name=Slaughterhorn -autohand={G}{discard}:name(bloodrush) target(creature[attacking]) 3/2 ueot -text=Bloodrush -- {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn. -mana={2}{G} -type=Creature -subtype=Beast -power=3 -toughness=2 -[/card] -[card] -name=Slaughterhouse Bouncer -autograveyard=@movedTo(this|mygraveyard) from(battlefield) restriction{type(*|myhand)~lessthan~1}:target(creature) -3/-3 ueot -text=Hellbent - When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn. -mana={4}{B} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Slave of Bolas -target=creature -auto=moveTo(myBattlefield) -auto=treason -auto=untap -auto=haste -text=Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. -mana={3}{UR}{B} -type=Sorcery -[/card] -[card] -name=Slavering Nulls -auto=@combatdamagefoeof(player) from(this) restriction{type(swamp|mybattlefield)~morethan~0}:may name(opponent discard) ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamageof(player) from(this) restriction{type(swamp|mybattlefield)~morethan~0}:may name(discard) ability$!name(discard) target(*|myhand) reject!$ controller -text=Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. -mana={1}{R} -type=Creature -subtype=Goblin Zombie -power=2 -toughness=1 -[/card] -[card] -name=Slayer of the Wicked -auto=destroy target(vampire,werewolf,zombie) -text=When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Slayer's Plate -auto={3}:equip -auto=teach(creature) 4/2 -auto=teach(human) transforms((,newability[@movedTo(this|graveyard) from(battlefield):create(Spirit:Creature Spirit:1/1:white:flying)])) -text=Equipped creature gets +4/+2. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {3} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Slayers' Stronghold -auto={T}:Add{1} -auto={R}{W}{T}:name(vigilance, haste, 2/0) target(creature) 2/0 ueot && vigilance ueot && haste ueot -text={T}: Add {1} to your mana pool. -- {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. -type=Land -[/card] -[card] -name=Slay -target=creature[green] -auto=bury -auto=draw:1 controller -text=Destroy target green creature. It can't be regenerated. -- Draw a card. -mana={2}{B} -type=Instant -[/card] -[card] -name=Sleep Paralysis -target=creature -auto=doesnotuntap -auto=tap -text=Enchant creature -- When Sleep Paralysis enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sleeper Agent -auto=moveto(opponentBattlefield) -auto=@each my upkeep:damage:2 Controller -text=When Sleeper Agent enters the battlefield, target opponent gains control of it. -- At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. -mana={B} -type=Creature -subtype=Minion -power=3 -toughness=3 -[/card] -[card] -name=Sleeper's Guile -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=fear -text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sleeper's Robe -target=creature -auto=fear -auto=@combatdamagefoeof(player) from(mytgt):may draw:1 controller -text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever enchanted creature deals combat damage to an opponent, you may draw a card. -mana={U}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sleep -target=player -auto=lord(creature|targetedpersonsbattlefield) tap -auto=lord(creature|targetedpersonsbattlefield) frozen -#auto=choice frozen all(creature|targetedpersonsBattlefield) ueot && tap all(creature|targetedpersonsBattlefield) -text=Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Sleeping Potion -target=creature -auto=tap -auto=doesnotuntap -auto=@targeted(mytgt):sacrifice all(this) -text=Enchant creature -- When Sleeping Potion enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sleight of Hand -abilities=hiddenface -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot -auto=name(Look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. -mana={U} -type=Sorcery -[/card] -[card] -name=Slice and Dice -auto=damage:4 all(creature) -autohand={2}{R}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may damage:1 all(creature) -text=Slice and Dice deals 4 damage to each creature. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) -- When you cycle Slice and Dice, you may have it deal 1 damage to each creature. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Slice in Twain -target=artifact,enchantment -auto=destroy -auto=draw:1 controller -text=Destroy target artifact or enchantment. -- Draw a card. -mana={2}{G}{G} -type=Instant -[/card] -[card] -name=Slime Molding -auto=token(Ooze,Creature Ooze,X/X,green) -text=Put an X/X green Ooze creature token onto the battlefield. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Slimy Kavu -auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) -text={T}: Target land becomes a Swamp until end of turn. -mana={2}{R} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Slingbow Trap -target=creature[flying] -auto=destroy -other={G} -otherrestriction=type(creature[flying&black&attacking]|battlefield)~morethan~0 -text=If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost. -- Destroy target attacking creature with flying. -mana={3}{G} -type=Instant -subtype=Trap -[/card] -[card] -name=Slingshot Goblin -auto={R}{T}:Damage:2 target(creature[blue]) -text={R}, {T}: Slingshot Goblin deals 2 damage to target blue creature. -mana={2}{R} -type=Creature -subtype=Goblin -power=2 -toughness=2 -[/card] -[card] -name=Slinking Giant -abilities=wither -auto=@combat(blocking,blocked,turnlimited) source(this):-3/0 ueot -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Giant Rogue -power=4 -toughness=4 -[/card] -[card] -name=Slinking Serpent -abilities=forestwalk -text=Forestwalk -mana={2}{U}{B} -type=Creature -subtype=Serpent -power=2 -toughness=3 -[/card] -[card] -name=Slinking Skirge -abilities=flying -auto={2}{S}:draw:1 -text=Flying -- {2}, Sacrifice Slinking Skirge: Draw a card. -mana={3}{B} -type=Creature -subtype=Imp -power=2 -toughness=1 -[/card] -[card] -name=Slip Through Space -auto=draw:1 -auto=unblockable ueot -target=creature -text=Devoid (This card has no color.) -- Target creature can't be blocked this turn. -- Draw a card. -mana={U} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Slippery Bogle -abilities=opponentshroud -text=Slippery Bogle can't be the target of spells or abilities your opponents control. -mana={GU} -type=Creature -subtype=Beast -power=1 -toughness=1 -[/card] -[card] -name=Slippery Karst -auto=tap(noevent) -auto={T}:Add{G} -autohand=__CYCLING__({2}) -text=Slippery Karst enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Slipstream Eel -auto=aslongas(island|opponentbattlefield) cantattack <1 -auto=aslongas(island|opponentbattlefield) cantpwattack <1 -autohand=__CYCLING__({1}{U}) -text=Slipstream Eel can't attack unless defending player controls an Island. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -mana={5}{U}{U} -type=Creature -subtype=Fish Beast -power=6 -toughness=6 -[/card] -[card] -name=Slipstream Serpent -abilities=islandhome -facedown={3} -autofacedown={5}{U}:morph -auto=aslongas(island|opponentbattlefield) cantattack <1 -auto=aslongas(island|opponentbattlefield) cantpwattack <1 -text=Slipstream Serpent can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Slipstream Serpent. -- Morph {5}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={7}{U} -type=Creature -subtype=Serpent -power=6 -toughness=6 -[/card] -[card] -name=Sliptide Serpent -auto={3}{U}:moveTo(ownerhand) -text={3}{U}: Return Sliptide Serpent to its owner's hand. -mana={4}{U}{U} -type=Creature -subtype=Serpent -power=4 -toughness=4 -[/card] -[card] -name=Slith Ascendant -abilities=flying -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Flying -- Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. -mana={1}{W}{W} -type=Creature -subtype=Slith -power=1 -toughness=1 -[/card] -[card] -name=Slith Bloodletter -auto=@combatdamaged(player) from(this):counter(1/1,1) -auto={1}{B}:regenerate -text=Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. -- {1}{B}: Regenerate Slith Bloodletter. -mana={B}{B} -type=Creature -subtype=Slith -power=1 -toughness=1 -[/card] -[card] -name=Slith Firewalker -abilities=haste -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Haste -- Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. -mana={R}{R} -type=Creature -subtype=Slith -power=1 -toughness=1 -[/card] -[card] -name=Slith Predator -abilities=trample -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Trample -- Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. -mana={G}{G} -type=Creature -subtype=Slith -power=1 -toughness=1 -[/card] -[card] -name=Slith Strider -auto=@combat(blocked,turnlimited) source(this):draw:1 controller -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Whenever Slith Strider becomes blocked, draw a card. -- Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. -mana={1}{U}{U} -type=Creature -subtype=Slith -power=1 -toughness=1 -[/card] -[card] -name=Slitherhead -autograveyard={E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -text=Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={BG} -type=Creature -subtype=Plant Zombie -power=1 -toughness=1 -[/card] -[card] -name=Slithering Shade -abilities=defender -auto={B}:1/1 -auto=aslongas(*|myHand) canattack while <1 -text=Defender (This creature can't attack.) -- {B}: Slithering Shade gets +1/+1 until end of turn. -- Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. -mana={B} -type=Creature -subtype=Shade -power=0 -toughness=1 -[/card] -[card] -name=Slithery Stalker -abilities=swampwalk -auto=(blink)forsrc target(creature[white;green]|opponentbattlefield) -text=Swampwalk -- When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. -- When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={1}{B}{B} -type=Creature -subtype=Nightmare Horror -power=1 -toughness=1 -[/card] -[card] -name=Sliver Construct -mana={3} -type=Artifact Creature -subtype=Sliver Construct -power=2 -toughness=2 -[/card] -[card] -name=Sliver Hivelord -auto=lord(sliver|myBattlefield) indestructible -text=Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) -mana={W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Sliver -power=5 -toughness=5 -[/card] -[card] -name=Sliver Legion -auto=lord(sliver) foreach(other sliver|battlefield) 1/1 -text=All Sliver creatures get +1/+1 for each other Sliver on the battlefield. -mana={W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Sliver -power=7 -toughness=7 -[/card] -[card] -name=Sliver Overlord -aicode=activate target(sliver|mylibrary) moveto(myhand) -auto={3}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>sliver|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={3}:moveto(myBattlefield) target(sliver|battlefield) -text={3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. -- {3}: Gain control of target Sliver. (This effect lasts indefinitely.) -mana={W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Sliver Mutant -power=7 -toughness=7 -[/card] -[card] -name=Sliver Queen -auto={2}:token(Sliver,creature sliver, 1/1) -text={2}: Put a 1/1 colorless Sliver creature token onto the battlefield. -mana={W}{U}{B}{R}{G} -type=Legendary Creature -subtype=Sliver -power=7 -toughness=7 -[/card] -[card] -name=Sliversmith -auto={1}{T}{D(*|myhand)}:token(Metallic Sliver,artifact creature sliver, 1/1) -text={1}, {T}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield. -mana={2} -type=Artifact Creature -subtype=Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Slobad, Goblin Tinkerer -auto={S(artifact|myBattlefield)}:indestructible target(artifact) -text=Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.) -mana={1}{R} -type=Legendary Creature -subtype=Goblin Artificer -power=1 -toughness=2 -[/card] -[card] -name=Slow Motion -target=creature -auto=teach(creature) upcost[{2}] sacrifice -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}. -- When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sludge Crawler -auto=@combatdamaged(player) from(this):ingest:1 opponent -auto={2}:1/1 ueot -text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {2}: Sludge Crawler gets +1/+1 until end of turn. -mana={B} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=1 -toughness=1 -[/card] -[card] -name=Sludge Strider -auto=@movedTo(other artifact|nonbattlezone) from(mybattlefield):pay({1}) choice target(player) life:-1 && life:1 controller -auto=@movedTo(other artifact|mybattlefield):pay({1}) choice target(player) life:-1 && life:1 controller -text=Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. -mana={1}{W}{U}{B} -type=Artifact Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Sluggishness -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=cantblock -text=Enchant creature -- Enchanted creature can't block. -- When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sluiceway Scorpion -autograveyard={1}{B}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -abilities=deathtouch -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={2}{B}{G} -type=Creature -subtype=Scorpion -power=2 -toughness=2 -[/card] -[card] -name=Slum Reaper -auto=sacrifice notatarget(creature|mybattlefield) -auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent -text=When Slum Reaper enters the battlefield, each player sacrifices a creature. -mana={3}{B} -type=Creature -subtype=Horror -power=4 -toughness=2 -[/card] -[card] -name=Slumbering Dragon -abilities=flying -auto=this(counter{1/1.1}<5) cantattack -auto=this(counter{1/1.1}<5) cantpwattack -auto=this(counter{1/1.1}<5) cantblock -auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) counter(1/1,1) -text=Flying -- Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. -- Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon. -mana={R} -type=Creature -subtype=Dragon -power=3 -toughness=3 -[/card] -[card] -name=Slumbering Tora -auto={2}{D(*[spirit,arcane]|myhand)}:transforms((Artifact Creature Cat,setpower=storedmanacost,settoughness=storedtoughness)) ueot -text={2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost. -mana={3} -type=Artifact -[/card] -[card] -name=Sly Requisitioner -other={improvise} name(Improvise) -auto=@movedto(graveyard) from(artifact[-token]|myBattlefield):create(Servo:Artifact Creature Servo:1/1) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. -mana={4}{B} -type=Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Smallpox -auto=ability$!life:-1 all(player)!$ controller -auto=ability$!reject notatarget(*|myhand)!$ controller -auto=ability$!reject notatarget(*|myhand)!$ opponent -auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ controller -auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent -auto=ability$!sacrifice notatarget(land|mybattlefield)!$ controller -auto=ability$!sacrifice notatarget(land|mybattlefield)!$ opponent -text=Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Smash to Smithereens -target=Artifact -auto=damage:3 targetController -auto=destroy -text=Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. -mana={1}{R} -type=Instant -[/card] -[card] -name=Smash -target=artifact -auto=destroy -auto=draw:1 controller -text=Destroy target artifact. -- Draw a card. -mana={2}{R} -type=Instant -[/card] -[card] -name=Smelt -target=artifact -auto=destroy -text=Destroy target artifact. -mana={R} -type=Instant -[/card] -[card] -name=Smelt-Ward Gatekeepers -auto=if type(land[Gate]|mybattlefield)~morethan~1 then target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once -text=When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. That creature gains haste until end of turn. -mana={3}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=4 -[/card] -[card] -name=Smite the Monstrous -target=creature[power>=4]) -auto=destroy -text=Destroy target creature with power 4 or greater. -mana={3}{W} -type=Instant -[/card] -[card] -name=Smite -target=creature[blocked] -auto=destroy -text=Destroy target blocked creature. -mana={W} -type=Instant -[/card] -[card] -name=Smog Elemental -abilities=flying -auto=lord(creature[flying]|opponentbattlefield) -1/-1 -text=Flying -- Creatures with flying your opponents control get -1/-1. -mana={4}{B}{B} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Smogsteed Rider -auto=@combat(attacking) source(this):all(other creature[attacking]) fear ueot -text=Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Smokespew Invoker -auto={7}{B}:-3/-3 target(creature) -text={7}{B}: Target creature gets -3/-3 until end of turn. -mana={2}{B} -type=Creature -subtype=Zombie Mutant -power=3 -toughness=1 -[/card] -[card] -name=Smolder Initiate -auto=@movedTo(*[black]|stack):pay({1}) life:-1 target(player) -text=Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life. -mana={B} -type=Creature -subtype=Elemental Shaman -power=1 -toughness=1 -[/card] -[card] -name=Smoldering Butcher -abilities=wither -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -mana={3}{B} -type=Creature -subtype=Elemental Warrior -power=4 -toughness=2 -[/card] -[card] -name=Smoldering Crater -auto=tap(noevent) -auto={T}:Add{R} -autohand=__CYCLING__({2}) -text=Smoldering Crater enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Smoldering Efreet -auto=@movedto(this|graveyard) from(battlefield):damage:2 controller -text=When Smoldering Efreet dies, it deals 2 damage to you. -mana={1}{R} -type=Creature -subtype=Efreet Monk -power=2 -toughness=2 -[/card] -[card] -name=Smoldering Marsh -auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) -text=({T}: Add {B} or {R} to your mana pool.) -- Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. -type=Land -subtype=Swamp Mountain -[/card] -[card] -name=Smoldering Spires -auto=tap(noevent) -auto=cantblock target(creature) ueot -auto={T}:Add{R} -text=Smoldering Spires enters the battlefield tapped. -- When Smoldering Spires enters the battlefield, target creature can't block this turn. -- {T}: Add {R} to your mana pool. -type=Land -[/card] -[card] -name=Smoldering Tar -auto=@each my upkeep:life:-1 target(player) -auto={S}:damage:4 target(other creature) asSorcery -text=At the beginning of your upkeep, target player loses 1 life. -- Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. -mana={2}{B}{R} -type=Enchantment -[/card] -[card] -name=Smoldering Werewolf -auto=target(creature) damage:1 -auto={4}{r}{r}:flip(Erupting Dreadwolf) -text=When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. -- {4}{R}{R}: Transform Smoldering Werewolf. -mana={2}{R}{R} -type=Creature -subtype=Werewolf Horror -power=3 -toughness=2 -[/card] -[card] -name=Smother -target=creature[manacost<=3] -auto=bury -text=Destroy target creature with converted mana cost 3 or less. It can't be regenerated. -mana={1}{B} -type=Instant -[/card] -[card] -name=Smothering Abomination -abilities=flying -auto=@each my upkeep:sacrifice notatarget(creature|mybattlefield) -auto=@sacrificed(creature|mybattlefield):draw:1 controller -text=Devoid (This card has no color.) -- Flying -- At the beginning of your upkeep, sacrifice a creature. -- Whenever you sacrifice a creature, draw a card. -mana={2}{B}{B} -abilities=devoid -type=Creature -subtype=Eldrazi -power=4 -toughness=3 -[/card] -[card] -name=Smuggler's Copter -abilities=flying -auto=@combat(attacking,blocking) source(this):may draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller -auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} -text=Flying -- Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={2} -type=Artifact -subtype=Vehicle -power=3 -toughness=3 -[/card] -[card] -name=Snag -auto=preventAllCombatDamage from(creature[-blocked]) ueot -text=You may discard a Forest card rather than pay Snag's mana cost. -- Prevent all combat damage that would be dealt by unblocked creatures this turn. -other={D(forest|myhand)} name(Discard Forest to Cast) -mana={3}{G} -type=Instant -[/card] -[card] -name=Snake Basket -auto={X}{S}:thisforeach(X) token(Snake,Creature Snake,1/1,green) asSorcery -text={X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery. -mana={4} -type=Artifact -[/card] -[card] -name=Snake Cult Initiation -target=creature -auto=poisonthreetoxic -text=Enchant creature -- Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.) -mana={3}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Snake of the Golden Grove -auto=ability$!choice name(Tribute 3) all(mystored) counter(1/1,3) _ choice name(4 life opponent) life:4 opponent !$ opponent -text=Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life. -mana={4}{G} -type=Creature -subtype=Snake -power=4 -toughness=4 -[/card] -[card] -name=Snake Pit -auto=@movedTo(*[blue;black]|opponentstack):may token(Snake,Creature Snake,1/1,green) -text=Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Snake Umbra -abilities=totemarmor -target=creature -auto=teach(creature) 1/1 -auto=teach(creature) transforms((,newability[@damagefoeof(player) from(this):may draw:1 controller])) -text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Snakeform -target=creature -auto=ueot loseabilities -auto=ueot transforms((,setpower=1,settoughness=1)) -auto=ueot transforms((Snake,green)) -auto=draw:1 controller -text=Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. -- Draw a card. -mana={2}{GU} -type=Instant -[/card] -[card] -name=Snake -type=Creature -subtype=Snake -power=1 -toughness=1 -color=green -[/card] -[card] -name=Snapback -target=creature -other={E(other *[blue]|myhand)} name(Exile a Blue Card from Hand) -auto=moveTo(ownerhand) -text=You may exile a blue card from your hand rather than pay Snapback's mana cost. -- Return target creature to its owner's hand. -mana={1}{U} -type=Instant -[/card] -[card] -name=Snapcaster Mage -abilities=flash -auto=target(instant,sorcery|mygraveyard) tempflashback ueot -text=Flash -- When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) -mana={1}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Snap -target=creature -auto=moveTo(ownerhand) -auto=may untap target(land) -text=Return target creature to its owner's hand. Untap up to two lands. -mana={1}{U} -type=Instant -[/card] -[card] -name=Snapping Creeper -auto=@movedTo(land|myBattlefield):vigilance ueot -text=Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. -mana={2}{G} -type=Creature -subtype=Plant -power=2 -toughness=3 -[/card] -[card] -name=Snapping Drake -abilities=flying -text=Flying -mana={3}{U} -type=Creature -subtype=Drake -power=3 -toughness=2 -[/card] -[card] -name=Snapping Gnarlid -auto=@movedTo(land|myBattlefield):1/1 ueot -text=Landfall -- Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. -mana={1}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Snapping Thragg -facedown={3} -autofacedown={4}{R}{R}:morph -auto=@combatdamagefoeof(player) from(this):may damage:3 target(creature|opponentbattlefield) -auto=@combatdamageof(player) from(this):may damage:3 target(creature|mybattlefield) -text=Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. -- Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{R} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Snaproot -abilities=trample -auto={0}:tap target(creature[-tapped]|myBattlefield) && 1/1 all(this) -text=Trample -- Tap an untapped creature you control: Snaproot gets +1/+1 until end of turn. -mana={1}{G} -type=Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=Snapsail Glider -auto=aslongas(artifact|mybattlefield) flying >2 -text=Metalcraft - Snapsail Glider has flying as long as you control three or more artifacts. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Snare the Skies -target=creature -auto=1/1 ueot -auto=reach ueot -text=Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) -mana={G} -type=Instant -[/card] -[card] -name=Snare Thopter -abilities=flying,haste -text=Flying, haste -mana={4} -type=Artifact Creature -subtype=Thopter -power=3 -toughness=2 -[/card] -[card] -name=Snarling Undorak -facedown={3} -autofacedown={2}{G}{G}:morph -auto={2}{G}:1/1 target(beast) -text={2}{G}: Target Beast creature gets +1/+1 until end of turn. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{G}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Sneak Attack -auto={R}:moveto(mybattlefield) target(creature|myhand) && transforms((,treason,haste)) forever -text={R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Sneaky Homunculus -auto=cantbeblockedby(creature[power>=2]) -text=Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. -mana={1}{U} -type=Creature -subtype=Homunculus Illusion -power=1 -toughness=1 -[/card] -[card] -name=Snorting Gahr -auto=@combat(blocked,turnlimited) source(this):2/2 ueot -text=Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Rhino Beast -power=3 -toughness=3 -[/card] -[card] -name=Snow Devil -target=creature -auto=flying -auto=aslongas(land[snow]|myBattlefield) teach(creature[blocking]) first strike -text=Enchant creature -- Enchanted creature has flying. -- Enchanted creature has first strike as long as it's blocking and you control a snow land. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Snow Fortress -abilities=defender -auto={1}:1/0 -auto={1}:0/1 -auto={3}:damage:1 target(creature[attacking;-flying]|opponentBattlefield) -text=Defender (This creature can't attack.) -- {1}: Snow Fortress gets +1/+0 until end of turn. -- {1}: Snow Fortress gets +0/+1 until end of turn. -- {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you. -mana={5} -type=Artifact Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Snow Hound -auto={1}{T}:moveTo(myhand) all(this) && moveTo(myhand) target(creature[green;blue]|myBattlefield) -text={1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. -mana={2}{W} -type=Creature -subtype=Hound -power=1 -toughness=1 -[/card] -[card] -name=Snow-Covered Forest -text=G -type=Basic Snow Land -subtype=Forest -[/card] -[card] -name=Snow-Covered Island -text=U -type=Basic Snow Land -subtype=Island -[/card] -[card] -name=Snow-Covered Mountain -text=R -type=Basic Snow Land -subtype=Mountain -[/card] -[card] -name=Snow-Covered Plains -text=W -type=Basic Snow Land -subtype=Plains -[/card] -[card] -name=Snow-Covered Swamp -text=B -type=Basic Snow Land -subtype=Swamp -[/card] -[card] -name=Snowhorn Rider -abilities=trample -facedown={3} -autofacedown={2}{G}{U}{R}:morph -text=Trample -- Morph {2}{G}{U}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{G}{U}{R} -type=Creature -subtype=Human Warrior -power=5 -toughness=5 -[/card] -[card] -name=Snuff Out -target=creature[-black] -auto=bury -otherrestriction=type(swamp|mybattlefield)~morethan~0 -other={L:4} name(Pay 4 Life) -text=If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. -- Destroy target nonblack creature. It can't be regenerated. -mana={3}{B} -type=Instant -[/card] -[card] -name=Soaring Hope -target=creature -auto=life:3 controller -auto=flying -auto={W}:moveTo(ownerlibrary) -text=Enchant creature -- When Soaring Hope enters the battlefield, you gain 3 life. -- Enchanted creature has flying. -- {W}: Put Soaring Hope on top of its owner's library. -mana={4}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Soaring Seacliff -auto=tap(noevent) -auto=flying target(creature) ueot -auto={T}:Add{U} -text=Soaring Seacliff enters the battlefield tapped. -- When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. -- {T}: Add {U} to your mana pool. -type=Land -[/card] -[card] -name=Soilshaper -auto=@movedTo(spirit,arcane|mystack):target(land) transforms((Creature,setpower=3,settoughness=3)) ueot -text=Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. -mana={1}{G} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Sokenzan Bruiser -abilities=mountainwalk -text=Mountainwalk -mana={4}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Sokenzan Renegade -auto=bushido(1/1) -auto=@each my upkeep:if type(*|myhand)~lessthan~type(*|opponenthand) then moveTo(opponentbattlefield) -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- At the beginning of your upkeep, if a player has more cards in hand than each other player, that player gains control of Sokenzan Renegade. -mana={2}{R} -type=Creature -subtype=Ogre Samurai Mercenary -power=3 -toughness=3 -[/card] -[card] -name=Sokenzan Spellblade -auto=bushido(1/1) -auto={1}{R}:foreach(*|myhand) 1/0 -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. -mana={4}{R} -type=Creature -subtype=Ogre Samurai Shaman -power=2 -toughness=3 -[/card] -[card] -name=Sol Grail -auto=chooseacolor transforms((,newability[{T}:add{chosencolor}])) forever chooseend -text=As Sol Grail enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Sol Ring -auto={T}:Add{2} -text={T}: Add {2} to your mana pool. -mana={1} -type=Artifact -[/card] -[card] -name=Solar Blast -target=creature,player -auto=damage:3 -autohand={1}{R}{R}{cycle}:name(cycling) draw:1 -autohand=@cycled(this|hand):may damage:1 target(*[creature;player]) -text=Solar Blast deals 3 damage to target creature or player. -- Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) -- When you cycle Solar Blast, you may have it deal 1 damage to target creature or player. -mana={3}{R} -type=Instant -[/card] -[card] -name=Solar Tide -other={4}{W}{W}{S(land|mybattlefield)}{S(land|mybattlefield)} name(Entwine) -auto=if paid(alternative) then destroy all(creature[power<=2]) && destroy all(creature[power>=3]) -auto=ifnot paid(alternative) then transforms((,newability[choice name(destroy all creature power <= 2) destroy all(creature[power<=2])],newability[choice name(destroy all creature power >= 3) destroy all(creature[power>=3])])) -text=Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater. -- Entwine - Sacrifice two lands. (Choose both if you pay the entwine cost.) -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Solarion -abilities=sunburst -auto={T}:thisforeach(counter{1/1.1}) counter(1/1,1) -auto=counter(1/1,sunburst) -text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- {T}: Double the number of +1/+1 counters on Solarion. -mana={7} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Soldevi Excavations -auto=if type(island[-tapped]|mybattlefield)~morethan~0 then sacrifice notatarget(island[-tapped]|mybattlefield) oneshot else sacrifice -auto={t}:add{1}{u} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto={1}{t}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{U} to your mana pool. -- {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. -type=Land -[/card] -[card] -name=Soldevi Golem -auto={0}:untap all(this) && untap target(creature[tapped]|opponentBattlefield) myUpkeepOnly limit:1 -auto=doesnotuntap -text=Soldevi Golem doesn't untap during your untap step. -- At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem. -mana={4} -type=Artifact Creature -subtype=Golem -power=5 -toughness=3 -[/card] -[card] -name=Soldevi Heretic -auto={W}{T}:prevent:2 target(creature) && draw:1 opponent -text={W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. -mana={2}{U} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Soldevi Sage -auto={T}{S(land|mybattlefield)}{S(land|mybattlefield)}:draw:3 && transforms((,newability[target(*|myhand) reject])) forever -text={T}, Sacrifice two lands: Draw three cards, then discard one of them. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Soldevi Simulacrum -auto={1}:1/0 -auto=cumulativeupcost[{1}] sacrifice -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {1}: Soldevi Simulacrum gets +1/+0 until end of turn. -mana={4} -type=Artifact Creature -subtype=Soldier -power=2 -toughness=4 -[/card] -[card] -name=Soldevi Steam Beast -auto={2}:regenerate -auto=@tapped(this):life:2 opponent -text=Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. -- {2}: Regenerate Soldevi Steam Beast. -mana={5} -type=Artifact Creature -subtype=Beast -power=4 -toughness=2 -[/card] -[card] -name=Soldier of Fortune -auto={R}{T}:shuffle target(player) -text={R}, {T}: Target player shuffles his or her library. -mana={R} -type=Creature -subtype=Human Mercenary -power=1 -toughness=1 -[/card] -[card] -name=Soldier of the Pantheon -auto=protection from(*[multicolor]) -auto=@movedTo(*[multicolor]|opponentstack:life:1 controller -text=Protection from multicolored. -- Whenever an opponent casts a multicolored spell, you gain 1 life. -mana={W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Soldier Replica -auto={1}{W}{S}:Damage:3 target(other creature[attacking;blocking]) -text={1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature. -mana={3} -type=Artifact Creature -subtype=Soldier -power=1 -toughness=3 -[/card] -[card] -name=Solemn Offering -target=artifact,enchantment -auto=destroy -auto=life:4 controller -text=Destroy target artifact or enchantment. You gain 4 life. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Solemn Recruit -abilities=double strike -auto=if revolt then counter(1/1,1) -text=Double strike -- Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. -mana={1}{W}{W} -type=Creature -subtype=Dwarf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Solemn Simulacrum -auto=moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -#auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=@movedTo(this|graveyard) from(Battlefield):may draw:1 controller -text=When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -- When Solemn Simulacrum dies, you may draw a card. -mana={4} -type=Artifact Creature -subtype=Golem -power=2 -toughness=2 -[/card] -[card] -name=Solfatara -target=player -auto=maxPlay(land)-99 -auto=@next upkeep:draw:1 controller -text=Target player can't play land cards this turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{R} -type=Instant -[/card] -[card] -name=Solidarity -auto=all(creature|myBattlefield) 0/5 ueot -text=Creatures you control get +0/+5 until end of turn. -mana={3}{W} -type=Instant -[/card] -[card] -name=Solitary Confinement -auto=@each my upkeep :name(discard or sacrifice) ability$!if type(*|myhand)~morethan~0 then choice reject notatarget(*|myhand) _ choice sacrifice all(mystored)!$ controller -auto=phasealter(remove,draw,controller) -abilities=playershroud -auto=preventalldamage to(controller) -text=At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. -- Skip your draw step. -- You have shroud. (You can't be the target of spells or abilities.) -- Prevent all damage that would be dealt to you. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Solitary Hunter -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(One of the Pack) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. -mana={3}{G} -type=Creature -subtype=Human Warrior Werewolf -power=3 -toughness=4 -[/card] -[card] -name=Soliton -auto={U}:untap -text={U}: Untap Soliton. -mana={5} -type=Artifact Creature -subtype=Construct -power=3 -toughness=4 -[/card] -[card] -name=Sol'kanar the Swamp King -abilities=swampwalk -auto=@movedTo(*[black]|stack):life:1 -text=Swampwalk -- Whenever a player casts a black spell, you gain 1 life. -mana={2}{U}{B}{R} -type=Legendary Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Soltari Champion -abilities=shadow -auto=@combat(attacking) source(this):all(other creature|myBattlefield) 1/1 ueot -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. -mana={2}{W} -type=Creature -subtype=Soltari Soldier -power=2 -toughness=2 -[/card] -[card] -name=Soltari Crusader -abilities=shadow -auto={1}{W}:1/0 -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{W}: Soltari Crusader gets +1/+0 until end of turn. -mana={2}{W} -type=Creature -subtype=Soltari Knight -power=2 -toughness=1 -[/card] -[card] -name=Soltari Emissary -auto={W}:shadow -text={W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) -mana={1}{W} -type=Creature -subtype=Soltari Soldier -power=2 -toughness=1 -[/card] -[card] -name=Soltari Foot Soldier -abilities=shadow -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -mana={W} -type=Creature -subtype=Soltari Soldier -power=1 -toughness=1 -[/card] -[card] -name=Soltari Lancer -abilities=shadow -auto=@combat(attacking) source(this):first strike ueot -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Soltari Lancer has first strike as long as it's attacking. -mana={2}{W} -type=Creature -subtype=Soltari Knight -power=2 -toughness=2 -[/card] -[card] -name=Soltari Monk -abilities=shadow,protection from black -text=Protection from black -- Shadow (This creature can block or be blocked by only creatures with shadow.) -mana={W}{W} -type=Creature -subtype=Soltari Monk Cleric -power=2 -toughness=1 -[/card] -[card] -name=Soltari Priest -abilities=shadow,protection from red -text=Protection from red -- Shadow (This creature can block or be blocked by only creatures with shadow.) -mana={W}{W} -type=Creature -subtype=Soltari Cleric -power=2 -toughness=1 -[/card] -[card] -name=Soltari Trooper -abilities=shadow -auto=@combat(attacking) source(this):1/1 ueot -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Soltari Soldier -power=1 -toughness=1 -[/card] -[card] -name=Soltari Visionary -abilities=shadow -auto=@damagefoeof(player) from(this):destroy target(enchantment|opponentBattlefield) -auto=@damageof(player) from(this):destroy target(enchantment|myBattlefield) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. -mana={1}{W}{W} -type=Creature -subtype=Soltari Cleric -power=2 -toughness=2 -[/card] -[card] -name=Somber Hoverguard -abilities=affinityartifacts,flying -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -mana={5}{U} -type=Creature -subtype=Drone -power=3 -toughness=2 -[/card] -[card] -name=Somberwald Alpha -auto=lord(creature|mybattlefield) rampage(1/1,1) -auto={1}{G}:trample target(creature|mybattlefield) -text=Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. -- {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to defending player or planeswalker while attacking.) -mana={3}{G} -type=Creature -subtype=Wolf -power=3 -toughness=2 -[/card] -[card] -name=Somberwald Dryad -abilities=forestwalk -text=Forestwalk -mana={1}{G} -type=Creature -subtype=Dryad -power=2 -toughness=2 -[/card] -[card] -name=Somberwald Spider -abilities=reach -auto=if morbid then choice counter(1/1,2) -text=Reach -- Morbid - Somerwald Spider enters the battlefield with two or +1/+1 counters on it if a creature died this turn. -mana={4}{G} -type=Creature -subtype=Spider -power=2 -toughness=4 -[/card] -[card] -name=Somberwald Stag -auto=may target(creature|opponentbattlefield) dynamicability -text=When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. -mana={3}{G}{G} -type=Creature -subtype=Elk -power=4 -toughness=3 -[/card] -[card] -name=Somberwald Vigilante -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:1 -text=Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. -mana={R} -type=Creature -subtype=Human Warrior -power=1 -toughness=1 -[/card] -[card] -name=Somnomancer -auto=may tap target(creature) -text=When Somnomancer enters the battlefield, you may tap target creature. -mana={1}{WU} -type=Creature -subtype=Kithkin Wizard -power=2 -toughness=1 -[/card] -[card] -name=Somnophore -abilities=flying -auto=@damagefoeof(player) from(this):name(tap target creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[doesnotuntap])) -auto=@damageof(player) from(this):name(tap target creature) target(creature|mybattlefield) transforms((,newability[tap],newability[doesnotuntap])) -text=Flying -- Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield. -mana={2}{U}{U} -type=Creature -subtype=Illusion -power=2 -toughness=2 -[/card] -[card] -name=Song of Serenity -auto=lord(creature[enchanted]) cantattack -auto=lord(creature[enchanted]) cantpwattack -auto=lord(creature[enchanted]) cantblock -text=Creatures that are enchanted can't attack or block. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Songs of the Damned -auto=foreach(creature|mygraveyard) add{B} -text=Add {B} to your mana pool for each creature card in your graveyard. -mana={B} -type=Instant -[/card] -[card] -name=Songstitcher -auto={1}{W}:0/0 target(creature[attacking;flying]) && fog from(mytgt) oneshot -text={1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Sonic Burst -target=creature,player -auto=damage:4 -text=As an additional cost to cast Sonic Burst, discard a card at random. -- Sonic Burst deals 4 damage to target creature or player. -mana={1}{R}{D} -type=Instant -[/card] -[card] -name=Sonic Seizure -target=creature,player -auto=damage:3 -text=As an additional cost to cast Sonic Seizure, discard a card at random. -- Sonic Seizure deals 3 damage to target creature or player. -mana={R}{D} -type=Instant -[/card] -[card] -name=Soot Imp -abilities=flying -auto=@movedTo(*[-black]|mystack):life:-1 controller -auto=@movedTo(*[-black]|opponentstack):life:-1 opponent -text=Flying -- Whenever a player casts a nonblack spell, that player loses 1 life. -mana={1}{B}{B} -type=Creature -subtype=Imp -power=1 -toughness=2 -[/card] -[card] -name=Sootfeather Flock -abilities=flying -facedown={3} -autofacedown={3}{B}:morph -text=Flying -- Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4}{B} -type=Creature -subtype=Bird -power=3 -toughness=2 -[/card] -[card] -name=Soothing Balm -target=player -auto=life:5 -text=Target player gains 5 life. -mana={1}{W} -type=Instant -[/card] -[card] -name=Soothsaying -auto={3}{u}{u}:shuffle -auto={x}:name(Look at top X cards) reveal:x optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo name(put back) target(<20>*|reveal) moveto(mylibrary) optiontwoend revealend -text={3}{U}{U}: Shuffle your library. -- {X}: Look at the top X cards of your library and put them back in any order. -mana={U} -type=Enchantment -[/card] -[card] -name=Sootstoke Kindler -abilities=haste -auto={T}:haste target(creature[black;red]) -text=Haste -- {T}: Target black or red creature gains haste until end of turn. -mana={1}{BR} -type=Creature -subtype=Elemental Shaman -power=1 -toughness=1 -[/card] -[card] -name=Sootwalkers -auto=cantbeblockedby(creature[white]) -text=Sootwalkers can't be blocked by white creatures. -mana={2}{BR}{BR} -type=Creature -subtype=Elemental Rogue -power=3 -toughness=3 -[/card] -[card] -name=Sophic Centaur -auto={2}{G}{G}{T}{D(*|myhand)}:life:twicetype:*:myhand controller -text={2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. -mana={3}{G} -type=Creature -subtype=Centaur Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Soramaro, First to Dream -abilities=flying -anyzone=type:*:myhand/type:*:myhand cdaactive -auto={4}{H(land|myBattlefield)}:draw:1 -text=Flying -- Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. -- {4}, Return a land you control to its owner's hand: Draw a card. -mana={4}{U}{U} -type=Legendary Creature -subtype=Spirit -power=* -toughness=* -[/card] -[card] -name=Soratami Cloud Chariot -auto={2}:flying target(creature|myBattlefield) -auto={2}:target(creature|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot -text={2}: Target creature you control gains flying until end of turn. -- {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. -mana={5} -type=Artifact -[/card] -[card] -name=Soratami Cloudskater -abilities=flying -auto={2}{H(land|mybattlefield)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text=Flying -- {2}, Return a land you control to its owner's hand: Draw a card, then discard a card. -mana={1}{U} -type=Creature -subtype=Moonfolk Rogue -power=1 -toughness=1 -[/card] -[card] -name=Soratami Mindsweeper -abilities=flying -auto={H(land|mybattlefield)}{2}:deplete:2 target(player) -text=Flying -- {2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard. -mana={3}{U} -type=Creature -subtype=Moonfolk Wizard -power=1 -toughness=4 -[/card] -[card] -name=Soratami Mirror-Guard -abilities=flying -auto={H(land|mybattlefield)}{2}:unblockable target(creature[power<=1]) -text=Flying -- {2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn. -mana={3}{U} -type=Creature -subtype=Moonfolk Wizard -power=3 -toughness=1 -[/card] -[card] -name=Soratami Mirror-Mage -abilities=flying -auto={3}{H(land|myBattlefield)}{H(land|myBattlefield)}{H(land|myBattlefield)}:moveto(ownerhand) target(creature) -text=Flying -- {3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand. -mana={3}{U} -type=Creature -subtype=Moonfolk Wizard -power=2 -toughness=1 -[/card] -[card] -name=Soratami Rainshaper -abilities=flying -auto={H(land|mybattlefield)}{3}:shroud target(creature|myBattlefield) -text=Flying -- {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={2}{U} -type=Creature -subtype=Moonfolk Wizard -power=2 -toughness=1 -[/card] -[card] -name=Soratami Savant -abilities=flying -auto={3}{H(land|mybattlefield)}:name(counter spell) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever -text=Flying -- {3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}. -mana={2}{U}{U} -type=Creature -subtype=Moonfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Soratami Seer -abilities=flying -auto={4}{H(land|mybattlefield)}{H(land|mybattlefield)}:all(*|myhand) transforms((,newability[draw:1],newability[reject])])) -text=Flying -- {4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards. -mana={4}{U} -type=Creature -subtype=Moonfolk Wizard -power=2 -toughness=3 -[/card] -[card] -name=Sorcerer's Strongbox -auto={2}{T}:flipacoin winability sacrifice && draw:3 controller winabilityend flipend -text={2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards. -mana={4} -type=Artifact -[/card] -[card] -name=Sorceress Queen -auto={T}:target(creature) transforms((,setpower=0,settoughness=2)) ueot -text={T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn. -mana={1}{B}{B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sorcerous Sight -target=opponent -aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing -auto=name(look) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -auto=draw:1 controller -text=Look at target opponent's hand. -- Draw a card. -mana={U} -type=Sorcery -[/card] -[card] -name=Sorin, Grim Nemesis -auto=counter(0/0,6,loyalty) -aicode=activate moveto(myhand) and!(transforms((,newability[life:-manacost opponent])) ueot)! notatarget(<1>*[zpos=1]|mylibrary) -auto={C(0/0,1,Loyalty)}:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost opponent])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend -auto={C(0/0,-1,Loyalty)}:damage:1 target(creature,planeswalker) && life:1 controller -auto={C(0/0,-2,Loyalty)}:damage:2 target(creature,planeswalker) && life:2 controller -auto={C(0/0,-3,Loyalty)}:damage:3 target(creature,planeswalker) && life:3 controller -auto={C(0/0,-4,Loyalty)}:damage:4 target(creature,planeswalker) && life:4 controller -auto={C(0/0,-5,Loyalty)}:damage:5 target(creature,planeswalker) && life:5 controller -auto={C(0/0,-6,Loyalty)}:damage:6 target(creature,planeswalker) && life:6 controller -auto={C(0/0,-7,Loyalty)}:damage:7 target(creature,planeswalker) && life:7 controller -auto={C(0/0,-8,Loyalty)}:damage:8 target(creature,planeswalker) && life:8 controller -auto={C(0/0,-9,Loyalty)}:damage:9 target(creature,planeswalker) && life:9 controller -auto={C(0/0,-10,Loyalty)}:damage:10 target(creature,planeswalker) && life:10 controller -auto={C(0/0,-15,Loyalty)}:damage:15 target(creature,planeswalker) && life:15 controller -auto={C(0/0,-9,Loyalty)}:token(Vampire Knight,Creature Vampire Knight,1/1,black,lifelink)*highestlifetotal -text=+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost. -- -X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. -- -9: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players. -mana={4}{W}{B} -type=Legendary Planeswalker -subtype=Sorin -[/card] -[card] -name=Sorin, Lord of Innistrad -auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: vampire token) token(Vampire,Creature Vampire,1/1,black,lifelink) -auto={C(0/0,-2,Loyalty)}:name(-2: emblem) emblem transforms((,newability[lord(creature|mybattlefield) 1/0])) forever dontremove -auto={C(0/0,-6,Loyalty)}:name(-6: destroy) target(other creature,planeswalker) destroy and!(moveto(mybattlefield))! -text=+1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield. -- -2: You get an emblem with "Creatures you control get +1/+0." -- -6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control. -mana={2}{W}{B} -type=Legendary Planeswalker -subtype=Sorin -[/card] -[card] -name=Sorin, Solemn Visitor -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: 1/0 and Lifelink) emblem transforms((,newability[lord(creature|mybattlefield) 1/0],newability[lord(creature|mybattlefield) lifelink])) uynt -auto={C(0/0,-2,Loyalty)}:name(-2: vampire token) token(Vampire,Creature Vampire,2/2,black,flying) -auto={C(0/0,-6,Loyalty)}:name(-6: emblem) emblem transforms((,newability[@each opponent upkeep:ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent])) forever dontremove -mana={2}{W}{B} -text=+1: Until your next turn, creatures you control get +1/+0 and gain lifelink. -- -2: Put a 2/2 black Vampire creature token with flying onto the battlefield. -- -6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature." -- Starting Loyalty (4) -type=Legendary Planeswalker -subtype=Sorin -[/card] -[card] -name=Sorin's Thirst -target=creature -auto=damage:2 -auto=life:2 controller -text=Sorin's Thirst deals 2 damage to target creature and you gain 2 life. -mana={B}{B} -type=Instant -[/card] -[card] -name=Sorin's Vengeance -target=player -auto=damage:10 -auto=life:10 controller -text=Sorin's Vengeance deals 10 damage to target player and you gain 10 life. -mana={4}{B}{B}{B} -type=Sorcery -[/card] -[card] -name=Sosuke, Son of Seshiro -auto=lord(other snake|myBattlefield) 1/0 -auto=@combatdamaged(creature) from(warrior|myBattlefield):all(trigger[to]) phaseaction[combatends once] destroy -text=Other Snake creatures you control get +1/+0. -- Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. -mana={2}{G}{G} -type=Legendary Creature -subtype=Snake Warrior -power=3 -toughness=4 -[/card] -[card] -name=Sosuke's Summons -auto=token(Snake,Snake Creature,1/1,green)*2 -autograveyard=@movedto(mybattlefield) from(snake[-token]):may moveto(myhand) all(this) -text=Put two 1/1 green Snake creature tokens onto the battlefield. -- Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Soul Bleed -target=creature -auto=@each targetcontroller upkeep:life:-1 targetController -text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Soul Channeling -target=creature -auto={L:2}:regenerate(mytgt) -text=Enchant creature -- Pay 2 life: Regenerate enchanted creature. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Soul Charmer -auto=@combatdamaged(creature|opponentbattlefield) from(this):ability$!name(pay or lifegain) pay[[{2}]] name(pay 2 mana) donothing?all(opponent) life:2!$ opponent -text=Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. -mana={2}{W} -type=Creature -subtype=Human Rebel -power=2 -toughness=2 -[/card] -[card] -name=Soul Collector -autofacedown={b}{b}{b}:morph -facedown={3} -auto=@vampired(creature) from(this):all(trigger[to]) moveto(mybattlefield) -text=Flying -- Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to the battlefield under your control. -- Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{B}{B} -type=Creature -subtype=Vampire -abilities=flying -power=3 -toughness=4 -[/card] -[card] -name=Soul Conduit -auto={6}{T}:exchangelife opponent -text={6}, {T}: Two target players exchange life totals. -mana={6} -type=Artifact -[/card] -[card] -name=Soul Feast -target=player -auto=life:-4 -auto=life:4 controller -text=Target player loses 4 life and you gain 4 life. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Soul Kiss -target=creature -auto={L:1}{B}:2/2 limit:3 -text=Enchant creature -- {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Soul Link -target=creature -auto=teach(creature) spiritlink -auto=@damaged(mytgt):life:thatmuch controller -text=Enchant creature -- Whenever enchanted creature deals damage, you gain that much life. -- Whenever enchanted creature is dealt damage, you gain that much life. -mana={1}{W}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Soul Net -auto=@movedTo(creature|graveyard) from(battlefield):pay({1}) life:1 -text=Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Soul Nova -target=creature[attacking] -auto=transforms((,newability[moveTo(exile)],newability[moveTo(exile) all(children)])) ueot -text=Exile target attacking creature and all Equipment attached to it. -mana={3}{W}{W} -type=Instant -[/card] -[card] -name=Soul of Innistrad -abilities=deathtouch -auto={3}{B}{B}:target(creature|myGraveyard) moveTo(myHand) -autograveyard={3}{B}{B}{E}:target(other creature|myGraveyard) moveTo(myHand) -text=Deathtouch -- {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. -- {3}{B}{B}{E}: Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand. -mana={4}{B}{B} -type=Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Soul of Magma -auto=@movedTo(arcane,spirit|mystack):damage:1 target(creature) -text=Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. -mana={3}{R}{R} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Soul of New Phyrexia -abilities=trample -auto={5}:all(*|mybattlefield) indestructible ueot -autograveyard={5}{E}:all(*|mybattlefield) indestructible ueot -text=Trample. -- {5}: Permanents you control gain indestructible until end of turn. -- {5}: Permanents you control gain indestructible until end of turn. -mana={6} -type=Artifact Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Soul of Ravnica -abilities=flying -auto={5}{U}{U}:aslongas(*[white]|myBattlefield) draw:1 && aslongas(*[blue]|myBattlefield) draw:1 && aslongas(*[black]|myBattlefield) draw:1 && aslongas(*[red]|myBattlefield) draw:1 && aslongas(*[green]|myBattlefield) draw:1 -autograveyard={5}{U}{U}{E}:aslongas(*[white]|myBattlefield) draw:1 && aslongas(*[blue]|myBattlefield) draw:1 && aslongas(*[black]|myBattlefield) draw:1 && aslongas(*[red]|myBattlefield) draw:1 && aslongas(*[green]|myBattlefield) draw:1 -text=Flying -- {5}{U}{U}: Draw a card for each color among permanents you control. -- {5}{U}{U}: Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control. -mana={4}{U}{U} -type=Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Soul of the Harvest -abilities=trample -auto=@movedTo(other creature[-token]|mybattlefield):may draw:1 controller -text=Trample -- Whenever another nontoken creature enters the battlefield under your control, you may draw a card. -mana={4}{G}{G} -type=Creature -subtype=Elemental -power=6 -toughness=6 -[/card] -[card] -name=Soul of Theros -abilities=vigilance -auto={4}{W}{W}:all(creature|myBattlefield) transforms((,newability[2/2],newability[first strike],newability[lifelink])) ueot -autograveyard={4}{W}{W}{E}:all(creature|myBattlefield) transforms((,newability[2/2],newability[first strike],newability[lifelink])) ueot -text=Vigilance. -- {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. -- {4}{W}{W}: Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. -mana={4}{W}{W} -type=Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Soul of Zendikar -abilities=reach -auto={3}{G}{G}:token(Beast,Creature Beast,3/3,green) -autograveyard={3}{G}{G}{E}:token(Beast,Creature Beast,3/3,green) -text=Reach. -- {3}{G}{G}: Put a 3/3 green Beast creature token onto the battlefield. -- {3}{G}{G}: Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield. -mana={4}{G}{G} -type=Creature -subtype=Avatar -power=6 -toughness=6 -[/card] -[card] -name=Soul Parry -target=creature -auto=preventalldamage from(mytgt) ueot -mana={1}{W} -type=Instant -text=Prevent all damage one or two target creatures would deal this turn. -[/card] -[card] -name=Soul Reap -target=creature[-green] -auto=destroy -auto=if thisturn(*[black]|mystack)~morethan~1 then life:-3 targetcontroller -text=Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Soul Rend -target=creature -auto=teach(creature[white]) bury -auto=@next upkeep:draw:1 controller -text=Destroy target creature if it's white. A creature destroyed this way can't be regenerated. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{B} -type=Instant -[/card] -[card] -name=Soul Shepherd -auto={W}{E(creature|mygraveyard)}:life:1 -text={W}, Exile a creature card from your graveyard: You gain 1 life. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=1 -[/card] -[card] -name=Soul Shred -target=creature[-black] -auto=destroy -auto=life:3 controller -text=Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. -mana={3}{B}{B} -type=Sorcery -[/card] -[card] -name=Soul Snare -auto={W}{S}:moveTo(exile) target(other creature[attacking]|opponentbattlefield) -text={W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. -mana={W} -type=Enchantment -[/card] -[card] -name=Soul Snuffers -auto=all(creature) counter(-1/-1) -text=When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. -mana={2}{B}{B} -type=Creature -subtype=Elemental Shaman -power=3 -toughness=3 -[/card] -[card] -name=Soul Spike -target=creature,player -auto=damage:4 -auto=life:4 controller -other={E(other *[black]|myhand)}{E(other *[black]|myhand)} name(Exile 2 Black Cards from Hand) -text=You may exile two black cards from your hand rather than pay Soul Spike's mana cost. -- Soul Spike deals 4 damage to target creature or player and you gain 4 life. -mana={5}{B}{B} -type=Instant -[/card] -[card] -name=Soul Stair Expedition -auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) -auto={C(0/0,-3,Quest)}{S}:target(other creature|mygraveyard) moveTo(myhand) -text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. -- Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. -mana={B} -type=Enchantment -[/card] -[card] -name=Soul Summons -auto=manifest all(*[zpos=1]|mylibrary) -text=Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Soul Swallower -abilities=trample -auto=@each my upkeep restriction{delirium}:counter(1/1,3) -text=Trample -- Delirium At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower. -mana={2}{G}{G} -type=Creature -subtype=Wurm -power=3 -toughness=3 -[/card] -[card] -name=Soul Tithe -target=artifact,creature,enchantment,planeswalker -auto=teach(*[manacost=1]) transforms((,newability[upcost[{1}] sacrifice])) -auto=teach(*[manacost=2]) transforms((,newability[upcost[{2}] sacrifice])) -auto=teach(*[manacost=3]) transforms((,newability[upcost[{3}] sacrifice])) -auto=teach(*[manacost=4]) transforms((,newability[upcost[{4}] sacrifice])) -auto=teach(*[manacost=5]) transforms((,newability[upcost[{5}] sacrifice])) -auto=teach(*[manacost=6]) transforms((,newability[upcost[{6}] sacrifice])) -auto=teach(*[manacost=7]) transforms((,newability[upcost[{7}] sacrifice])) -auto=teach(*[manacost=8]) transforms((,newability[upcost[{8}] sacrifice])) -auto=teach(*[manacost=9]) transforms((,newability[upcost[{9}] sacrifice])) -auto=teach(*[manacost=10]) transforms((,newability[upcost[{10}] sacrifice])) -auto=teach(*[manacost=11]) transforms((,newability[upcost[{11}] sacrifice])) -auto=teach(*[manacost=12]) transforms((,newability[upcost[{12}] sacrifice])) -auto=teach(*[manacost=13]) transforms((,newability[upcost[{13}] sacrifice])) -auto=teach(*[manacost=14]) transforms((,newability[upcost[{14}] sacrifice])) -auto=teach(*[manacost=15]) transforms((,newability[upcost[{15}] sacrifice])) -auto=teach(*[manacost=16]) transforms((,newability[upcost[{16}] sacrifice])) -text=Enchant nonland permanent -- At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays {X}, where X is its converted mana cost. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Soul Warden -auto=@movedTo(creature|battlefield):life:1 -text=Whenever another creature enters the battlefield, you gain 1 life. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Soulblade Djinn -abilities=flying -auto=@movedTo(*[-creature]|mystack):all(creature|mybattlefield) 1/1 ueot -text=Flying -- Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. -mana={3}{U}{U} -type=Creature -subtype=Djinn -power=4 -toughness=3 -[/card] -[card] -name=Soulblast -target=creature,player -alias=130369 -text=As an additional cost to cast Soulblast, sacrifice all creatures you control. -- Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures. -mana={3}{R}{R}{R} -type=Instant -[/card] -[card] -name=Soulbound Guardians -abilities=defender,flying -text=Defender, Flying -mana={4}{W} -type=Creature -subtype=Kor Spirit -power=4 -toughness=5 -[/card] -[card] -name=Soulbright Flamekin -auto={2}:target(creature) trample ueot limit^all(this) add{R}{R}{R}{R}{R}{R}{R}{R}^3 -text={2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool. -mana={1}{R} -type=Creature -subtype=Elemental Shaman -power=2 -toughness=1 -[/card] -[card] -name=Soulcage Fiend -auto=@movedTo(this|graveyard) from(battlefield):life:-3 opponent && life:-3 controller -text=When Soulcage Fiend dies, each player loses 3 life. -mana={1}{B}{B} -type=Creature -subtype=Demon -power=3 -toughness=2 -[/card] -[card] -name=Soulcatcher -abilities=flying -auto=@movedTo(graveyard) from(creature[flying]|battlefield):counter(1/1,1) -text=Flying -- Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher. -mana={1}{W} -type=Creature -subtype=Bird Soldier -power=1 -toughness=1 -[/card] -[card] -name=Soulcatchers' Aerie -auto=@movedTo(bird|mygraveyard) from(myBattlefield):counter(0/0,1,Feather) -auto=thisforeach(counter{0/0.1.Feather}) lord(bird) 1/1 -text=Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. -- Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Souldrinker -auto={L:3}:counter(1/1,1) -text=Pay 3 life: Put a +1/+1 counter on Souldrinker. -mana={3}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Soulless One -anyzone=pgbzombie/pgbzombie cdaactive -text=Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards. -mana={3}{B} -type=Creature -subtype=Zombie Avatar -power=* -toughness=* -[/card] -[card] -name=Soulmender -auto={T}:life:1 controller -text={T}: You gain 1 life. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Soulquake -auto=moveto(ownerhand) all(creature|battlefield) -auto=moveto(ownerhand) all(creature|graveyard) -text=Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands. -mana={3}{U}{U}{B}{B} -type=Sorcery -[/card] -[card] -name=Soul's Attendant -auto=@movedTo(other creature|battlefield):life:1 -text=Whenever another creature enters the battlefield, you gain 1 life. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Soul's Fire -target=creature|mybattlefield -auto=transforms((,newability[choice name(Creature) target(creature) dynamicability],newability[choice name(player) target(Player) dynamicability])) forever -text=Target creature you control on the battlefield deals damage equal to its power to target creature or player. -mana={2}{R} -type=Instant -[/card] -[card] -name=Soul's Grace -target=creature -auto=dynamicability -text=You gain life equal to target creature's power. -mana={1}{W} -type=Instant -[/card] -[card] -name=Soul's Majesty -target=creature|myBattlefield -auto=dynamicability -text=Draw cards equal to the power of target creature you control. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Soul's Might -target=creature -auto=counter(1/1,p) -text=Put X +1/+1 counters on target creature, where X is that creature's power. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Souls of the Faultless -abilities=defender -auto=@combatdamaged(this):life:thatmuch controller -auto=@combatdamaged(this):life:-thatmuch opponent -text=Defender (This creature can't attack.) -- Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. -mana={W}{B}{B} -type=Creature -subtype=Spirit -power=0 -toughness=4 -[/card] -[card] -name=Soulscour -auto=destroy all(*[-artifact]) -text=Destroy all nonartifact permanents. -mana={7}{W}{W}{W} -type=Sorcery -[/card] -[card] -name=Soulshriek -target=creature -auto=foreach(creature|mygraveyard) 1/0 -auto=treason -text=Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. -mana={B} -type=Instant -[/card] -[card] -name=Soulsurge Elemental -abilities=first strike -anyzone=type:creature:myBattlefield/1 cdaactive -text=First strike -- Soulsurge Elemental's power is equal to the number of creatures you control. -mana={3}{R} -type=Creature -subtype=Elemental -power=* -toughness=1 -[/card] -[card] -name=Soulsworn Jury -abilities=defender -auto={1}{U}{S}:fizzle target(creature|stack) -text=Defender (This creature can't attack.) -- {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell. -mana={2}{W} -type=Creature -subtype=Spirit -power=1 -toughness=4 -[/card] -[card] -name=Soulsworn Spirit -auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt -abilities=unblockable -text=Soulsworn Spirit is unblockable. -- When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -mana={3}{U} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Soultether Golem -auto=vanishing:1 -auto=@movedTo(other creature|myBattlefield):counter(0/0,1,Time) -text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem. -mana={2} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Sound the Call -auto=token(Wolf,Creature Wolf,1/1,green) and!( transforms((,newability[foreach(Sound the Call|graveyard) 1/1])) forever )! -text=Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard." -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Southern Elephant -mana={3}{G} -type=Creature -subtype=Elephant -power=3 -toughness=4 -[/card] -[card] -name=Southern Paladin -auto={W}{W}{T}:destroy target(*[red]) -text={W}{W}, {T}: Destroy target red permanent. -mana={2}{W}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Sowing Salt -target=land[-basic] -auto=moveTo(exile) -auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. That player then shuffles his or her library. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Spare from Evil -auto=lord(creature|mybattlefield) protection from(creature[-human]) -text=Creatures you control gain protection from non-Human creatures until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Spark Elemental -abilities=trample,haste,treason -text=Trample, haste (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Spark Elemental. -mana={R} -type=Creature -subtype=Elemental -power=3 -toughness=1 -[/card] -[card] -name=Spark Jolt -target=creature,player -auto=damage:1 -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Spark Jolt deals 1 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={R} -type=Instant -[/card] -[card] -name=Spark Mage -auto=@combatdamagefoeof(player) from(this):may damage:1 target(creature|opponentBattlefield) -auto=@combatdamageof(player) from(this):may damage:1 target(creature|myBattlefield) -text=Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. -mana={R} -type=Creature -subtype=Dwarf Wizard -power=1 -toughness=1 -[/card] -[card] -name=Spark Spray -target=creature,player -auto=damage:1 -autohand=__CYCLING__({R}) -text=Spark Spray deals 1 damage to target creature or player. -- Cycling {R} ({R}, Discard this card: Draw a card.) -mana={R} -type=Instant -[/card] -[card] -name=Spark Trooper -abilities=trample,lifelink,haste,treason -text=Trample, lifelink, haste -- At the beginning of the end step, sacrifice Spark Trooper. -mana={1}{R}{R}{W} -type=Creature -subtype=Elemental Soldier -power=6 -toughness=1 -[/card] -[card] -name=Sparkcaster -auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) -auto=damage:1 opponent -text=When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. -- When Sparkcaster enters the battlefield, it deals 1 damage to target player. -mana={2}{R}{G} -type=Creature -subtype=Kavu -power=5 -toughness=3 -[/card] -[card] -name=Sparkmage Apprentice -auto=damage:1 target(creature,player) -text=When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player. -mana={1}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sparkmage's Gambit -target=creature -auto=damage:1 -auto=cantblock ueot -text=Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Sparksmith -auto={T}:damage:type:goblin:battlefield target(creature) && damage:type:goblin:battlefield controller -text={T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Sparkspitter -auto={R}{T}{D(*|myhand)}:token(Spark Elemental) -text={R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental." -mana={2}{R} -type=Creature -subtype=Elemental Spellshaper -power=1 -toughness=3 -[/card] -[card] -name=Sparring Collar -auto=teach(creature) first strike -auto={R}{R}:name(attach) rehook target(creature|mybattlefield) -auto={1}:equip -text=Equipped creature has first strike. -- {R}{R}: Attach Sparring Collar to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sparring Golem -auto=rampage(1/1,0) -text=Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. -mana={3} -type=Artifact Creature -subtype=Golem -power=2 -toughness=2 -[/card] -[card] -name=Spatial Contortion -auto=3/-3 ueot -target=creature|battlefield -text=({C} represents colorless mana.) -- Target creature gets +3/-3 until end of turn. -mana={1}{C} -type=Instant -[/card] -[card] -name=Spawn of Rix Maadi -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -mana={3}{B}{R} -type=Creature -subtype=Horror -power=5 -toughness=3 -[/card] -[card] -name=Spawn of Thraxes -abilities=flying -auto=damage:type:mountain:mybattlefield target(creature,player) -text=Flying -- When Spawn of Thraxes enters the battlefield, it deals damage to target creature or player equal to the number of Mountains you control. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Spawnbinder Mage -auto={T(ally|myBattlefield)}{t}:target(creature) tap -text=Cohort -- {T}, Tap an untapped Ally you control: Tap target creature. -mana={3}{W} -type=Creature -subtype=Human Wizard Ally -power=2 -toughness=4 -[/card] -[card] -name=Spawning Bed -auto={T}:add{1} -auto={6}{T}{S}:token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*3 -text={T}: Add {1} to your mana pool. -- {6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -type=Land -[/card] -[card] -name=Spawning Breath -target=creature,player -auto=damage:1 -auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! -text=Spawning Breath deals 1 damage to target creature or player. -- Put a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {1} to your mana pool" onto the battlefield. -mana={1}{R} -type=Instant -[/card] -[card] -name=Spawning Grounds -target=land -auto=teach(land) {T}:token(Beast,Creature Beast,5/5,trample,green) -text=Enchant land -- Enchanted land has "{T}: Put a 5/5 green Beast creature token with trample onto the battlefield." -mana={6}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spawning Pit -auto={S(creature|myBattlefield)}:counter(0/0,1,Charge) -auto={1}{C(0/0,-2,Charge)}:token(Spawn,artifact creature spawn, 2/2) -text=Sacrifice a creature: Put a charge counter on Spawning Pit. -- {1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield. -mana={2} -type=Artifact -[/card] -[card] -name=Spawning Pool -auto=tap(noevent) -auto={T}:Add{B} -auto={1}{B}:transforms((Skeleton Creature,setpower=1,settoughness=1,black,newability[{B}:regenerate])) ueot -text=Spawning Pool enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -type=Land -[/card] -[card] -name=Spawnsire of Ulamog -auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice a permanent) notatarget(<1>*|mybattlefield) sacrifice!$ opponent -auto={4}:token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 -aicode=activate target(*[eldrazi]|mysideboard) castcard(normal) -auto={20}:name(Cast Eldrazi's) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(*[eldrazi]|reveal) moveto(ownersideboard) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!( all(*|reveal) moveto(ownersideboard) )! optiontwoend afterrevealed all(tobecast|mysideboard) moveto(ownersideboard) and!(activate castcard(normal))! afterrevealedend revealend -text=Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) -- {4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- {20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs. -mana={10} -type=Creature -subtype=Eldrazi -power=7 -toughness=11 -[/card] -[card] -name=Spawnwrithe -abilities=trample -auto=@combatdamaged(player) from(this):token(Spawnwrithe) -text=Trample -- Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield. -mana={2}{G} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Spear of Heliod -auto=lord(creature|mybattlefield) 1/1 -auto={1}{W}{W}{T}:target(creature[controllerdamager]|battlefield) destroy -text=Creatures you control get +1/+1. -- {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn. -mana={1}{W}{W} -type=Legendary Enchantment Artifact -[/card] -[card] -name=Spearbreaker Behemoth -abilities=indestructible -auto={1}:indestructible target(creature[power>=5]) -text=Spearbreaker Behemoth is indestructible. -- {1}: Target creature with power 5 or greater is indestructible this turn. -mana={5}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Spearpoint Oread -abilities=first strike -auto=bestow bstw -auto=bestow teach(creature) +2/+2 -auto=bestow teach(creature) first strike -bestow={6}{r} -text=Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- First strike -- Enchanted creature gets +2/+2 and has first strike. -mana={2}{R} -type=Enchantment Creature -subtype=Nymph -power=2 -toughness=2 -[/card] -[card] -name=Species Gorger -auto=@each my upkeep:moveTo(ownerhand) notatarget(creature|myBattlefield) -text=At the beginning of your upkeep, return a creature you control to its owner's hand. -mana={3}{G}{U} -type=Creature -subtype=Frog Beast -power=6 -toughness=6 -[/card] -[card] -name=Specter's Shroud -auto={1}:equip -auto=teach(creature) 1/0 -auto=@combatdamaged(player) from(mytgt):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Equipped creature gets +1/+0. -- Whenever equipped creature deals combat damage to a player, that player discards a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Specter's Wail -target=player -auto=discard:1 -text=Target player discards a card at random. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Spectra Ward -target=creature -auto=teach(creature) 2/2 -auto=teach(creature) protection from(White) -auto=teach(creature) protection from(Blue) -auto=teach(creature) protection from(Black) -auto=teach(creature) protection from(Red) -auto=teach(creature) protection from(Green) -text=Enchant creature -- Enchanted creature gets +2/+2 and gains protection from all colors. This effect does not remove auras. -mana={3}{W}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spectral Bears -auto=@each my combatdamage restriction{type(*[black]|opponentbattlefield)~lessthan~1}:frozen -text=Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. -mana={1}{G} -type=Creature -subtype=Bear Spirit -power=3 -toughness=3 -[/card] -[card] -name=Spectral Cloak -target=creature -auto=teach(creature[-tapped]) shroud -text=Enchant creature -- Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.) -mana={U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spectral Flight -target=creature -auto=2/2 -auto=flying -text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spectral Force -abilities=trample -auto=@each my combatdamage restriction{type(*[black]|opponentbattlefield)~lessthan~1}:frozen -text=Trample -- Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. -mana={3}{G}{G} -type=Creature -subtype=Elemental Spirit -power=8 -toughness=8 -[/card] -[card] -name=Spectral Gateguards -auto=soulbond vigilance -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Spectral Gateguards is paired with another creature, both creatures have vigilance. -mana={4}{W} -type=Creature -subtype=Spirit Soldier -power=2 -toughness=5 -[/card] -[card] -name=Spectral Guardian -auto=this(untapped) lord(artifact[-creature]) shroud -text=Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.) -mana={2}{W}{W} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Spectral Lynx -abilities=protection from green -auto={B}:regenerate -text=Protection from green -- {B}: Regenerate Spectral Lynx. -mana={1}{W} -type=Creature -subtype=Cat Spirit -power=2 -toughness=1 -[/card] -[card] -name=Spectral Prison -target=creature -auto=doesnotuntap -auto=@targeted(mytgt) from(*|stack):sacrifice all(this) -text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature becomes the target of a spell, sacrifice Spectral Prison. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spectral Procession -auto=token(Spirit,creature spirit, 1/1,flying white)*3 -text=({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) -- Put three 1/1 white Spirit creature tokens with flying onto the battlefield. -mana={2W}{2W}{2W} -type=Sorcery -[/card] -[card] -name=Spectral Reserves -auto=token(Spirit,Creature Spirit,1/1,white,flying)*2 -auto=life:2 -text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. You gain 2 life. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Spectral Rider -abilities=intimidate -text=Intimidate -mana={W}{W} -type=Creature -subtype=Spirit Knight -power=2 -toughness=2 -[/card] -[card] -name=Spectral Searchlight -auto={T}:name(choose player) notatarget(player) ability$!activatechooseacolor add{chosencolor} activatechooseend!$ targetedplayer -text={T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Spectral Shepherd -abilities=flying -auto={1}{U}:moveto(myhand) target(spirit|mybattlefield) -text=Flying -- {1}{U}: Return target Spirit you control to its owner's hand. -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Spectral Shield -target=creature -auto=0/2 -auto=teach(creature) cantbetargetof(instant,sorcery) -text=Enchant creature -- Enchanted creature gets +0/+2 and can't be the target of spells. -mana={1}{W}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spectral Sliver -auto=lord(sliver) {2}:1/1 -text=All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." -mana={2}{B} -type=Creature -subtype=Sliver Spirit -power=2 -toughness=2 -[/card] -[card] -name=Speedway Fanatic -abilities=haste -crewbonus=haste -text=Haste -- Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. -mana={1}{R} -type=Creature -subtype=Human Pilot -power=2 -toughness=1 -[/card] -[card] -name=Spell Blast -target=*[manacost=prex]|stack -auto=fizzle -text=Counter target spell with converted mana cost X. -mana={X}{U} -type=Instant -[/card] -[card] -name=Spell Burst -target=*[manacost=prex]|stack -auto=fizzle -buyback={X}{U}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Counter target spell with converted mana cost X. -mana={X}{U} -type=Instant -[/card] -[card] -name=Spell Contortion -auto=kicker draw:kicked -kicker=multi{1}{U} -target=*|stack -auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -text=Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) -- Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked. -mana={2}{U} -type=Instant -[/card] -[card] -name=Spell Pierce -target=*[-creature]|stack -auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -text=Counter target noncreature spell unless its controller pays {2}. -mana={U} -type=Instant -[/card] -[card] -name=Spell Rupture -target=*|stack -auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:power:highest:creature:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:power:highest:creature:mybattlefield}]] name(pay {value} mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control. -mana={1}{U} -type=Instant -[/card] -[card] -name=Spell Shrivel -target=*|stack -auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzleto(exile)])) forever -text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -mana={2}{U} -abilities=devoid -type=Instant -[/card] -[card] -name=Spell Snare -target=*[manacost=2]|stack -auto=fizzle -text=Counter target spell with converted mana cost 2. -mana={U} -type=Instant -[/card] -[card] -name=Spell Snip -target=*|stack -auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -autohand=__CYCLING__({2}) -text=Counter target spell unless its controller pays {1}. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Spellbane Centaur -auto=lord(creature|mybattlefield) cantbetargetof(*[blue]) -text=Creatures you control can't be the targets of blue spells or abilities from blue sources. -mana={2}{G} -type=Creature -subtype=Centaur -power=3 -toughness=2 -[/card] -[card] -name=Spellbinder -auto={4}:equip -auto=may imprint notatarget(instant|myhand) -auto=@combatdamaged(player) from(mytgt):activate castcard(copied noevent named!:imprintedcard:!) -text=Imprint -- When Spellbinder enters the battlefield, you may exile an instant card from your hand. -- Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. -- Equip {4} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Spellbook -abilities=nomaxhand -text=You have no maximum hand size. -mana={0} -type=Artifact -[/card] -[card] -name=Spellbound Dragon -abilities=flying -auto=@combat(attacking) source(this):target(*|myhand) dynamicability reject -auto=@combat(attacking) source(this):draw:1 controller -text=Flying -- Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost. -mana={3}{U}{R} -type=Creature -subtype=Dragon -power=3 -toughness=5 -[/card] -[card] -name=Spellgorger Barbarian -auto=discard:1 controller -auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 controller -text=When Spellgorger Barbarian enters the battlefield, discard a card at random. -- When Spellgorger Barbarian leaves the battlefield, draw a card. -mana={3}{R} -type=Creature -subtype=Human Nightmare Barbarian -power=3 -toughness=1 -[/card] -[card] -name=Spellheart Chimera -abilities=flying,trample -anyzone=pginstantsorcery/3 cdaactive -text=Flying. -- Trample. -- Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard. -mana={1}{U}{R} -type=Creature -subtype=Chimera -power=* -toughness=3 -[/card] -[card] -name=Spellshock -auto=@movedTo(*|mystack):damage:2 controller -auto=@movedTo(*|opponentstack):damage:2 opponent -text=Whenever a player casts a spell, Spellshock deals 2 damage to that player. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Spellstutter Sprite -auto=fizzle target(*[manacost<=type:faerie:mybattlefield]|stack) -abilities=flash,flying -text=Flash -- Flying -- When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control. -mana={1}{U} -type=Creature -subtype=Faerie Wizard -power=1 -toughness=1 -[/card] -[card] -name=Spelltithe Enforcer -auto=@movedto(*|opponentstack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent -text=Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}. -mana={3}{W}{W} -type=Creature -subtype=Elephant Wizard -power=3 -toughness=3 -[/card] -[card] -name=Sphere of Resistance -auto=lord(*|nonbattlezone) altercost(colorless,+1) -text=Spells cost {1} more to cast. -mana={2} -type=Artifact -[/card] -[card] -name=Sphere of the Suns -auto=tap(noevent) -auto=counter(0/0,3,Charge) -auto={C(0/0,-1,Charge)}{T}:Add{W} -auto={C(0/0,-1,Charge)}{T}:Add{U} -auto={C(0/0,-1,Charge)}{T}:Add{B} -auto={C(0/0,-1,Charge)}{T}:Add{R} -auto={C(0/0,-1,Charge)}{T}:Add{G} -text=Sphere of the Suns enters the battlefield tapped and with three charge counters on it. -- {T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Sphinx of Jwar Isle -abilities=flying,opponentshroud -alias=185709 -aicode=activate name(look) donothing -auto={0}:name(Look) reveal:1 optionone name(look) target(<1>*|reveal) moveto(mylibrary) optiononeend optiontwo name(put it back) all(*|reveal) moveto(mylibrary) optiontwoend revealend -text=Flying, shroud -- You may look at the top card of your library. (You may do this at any time.) -mana={4}{U}{U} -type=Creature -subtype=Sphinx -power=5 -toughness=5 -[/card] -[card] -name=Sphinx of Lost Truths -abilities=flying -other={4}{U}{U}{U} name(pay kicker) -auto=draw:3 -auto=ifnot paid(alternative) then reject notatarget(<3>*|myhand) -text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Flying -- When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. -mana={3}{U}{U} -type=Creature -subtype=Sphinx -power=3 -toughness=5 -[/card] -[card] -name=Sphinx of Magosi -abilities=flying -auto={2}{U}:counter(1/1,1) all(this) && draw:1 controller -text=Flying -- {2}{U}: Draw a card and put a +1/+1 counter on Sphinx of Magosi. -mana={3}{U}{U}{U} -type=Creature -subtype=Sphinx -power=6 -toughness=6 -[/card] -[card] -name=Sphinx of the Final Word -abilities=nofizzle,flying,opponentshroud -auto=lord(*[instant;sorcery]|mystack) nofizzle -text=Sphinx of the Final Word can't be countered. -- Flying, hexproof -- Instant and sorcery spells you control can't be countered by spells or abilities. -mana={5}{U}{U} -type=Creature -subtype=Sphinx -power=5 -toughness=5 -[/card] -[card] -name=Sphinx of the Steel Wind -abilities=flying,first strike,vigilance,lifelink,protection from red,protection from green -text=Flying, first strike, vigilance, lifelink, protection from red and from green -mana={5}{W}{U}{B} -type=Artifact Creature -subtype=Sphinx -power=6 -toughness=6 -[/card] -[card] -name=Sphinx Sovereign -abilities=flying -auto=@each my endofturn sourcenottap:life:3 controller -auto=@each my endofturn sourcetap:life:-3 opponent -text=Flying -- At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life. -mana={4}{W}{U}{U}{B} -type=Artifact Creature -subtype=Sphinx -power=6 -toughness=6 -[/card] -[card] -name=Sphinx Summoner -abilities=flying -aicode=activate target(creature[artifact]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[artifact]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Flying -- When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. -mana={3}{U}{B} -type=Artifact Creature -subtype=Sphinx -power=3 -toughness=3 -[/card] -[card] -name=Sphinx-Bone Wand -auto=@movedTo(instant,sorcery|mystack):may counter(0/0,1,Charge) all(this) && thisforeach(counter{0/0,1,Charge}) damage:1 target(creature,player) -text=Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player. -mana={7} -type=Artifact -[/card] -[card] -name=Sphinx's Disciple -abilities=flying -auto=@untapped(this):draw:1 controller -text=Flying -- Inspired -- Whenever Sphinx's Disciple becomes untapped, draw a card. -mana={3}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Sphinx's Herald -aicode=activate moveTo(myBattlefield) target(sphinx sovereign|myLibrary) -auto={2}{U}{T}{S(creature[white]|myBattlefield)}{S(creature[blue]|myBattlefield)}{S(creature[black]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(sphinx sovereign|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library. -mana={U} -type=Artifact Creature -subtype=Vedalken Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sphinx's Revelation -auto=life:X && draw:X -text=You gain X life and draw X cards. -mana={X}{W}{U}{U} -type=Instant -[/card] -[card] -name=Sphinx's Tutelage -auto=@drawof(player):color deplete:2 opponent -auto={u}{5}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text=Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process. -- {5}{U}: Draw a card, then discard a card. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Spider Spawning -auto=token(Spider,Creature Spider,1/2,green,reach)*type:creature:mygraveyard -flashback={6}{B} -text=Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard. -- Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Spider Umbra -abilities=totemarmor -target=creature -auto=teach(creature) 1/1 -auto=teach(creature) reach -text=Enchant creature -- Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spidersilk Armor -auto=lord(creature|myBattlefield) 0/1 -auto=lord(creature|myBattlefield) reach -text=Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Spidersilk Net -auto={2}:equip -auto=teach(creature) reach -auto=teach(creature) 0/2 -text=Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={0} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Spiderwig Boggart -auto=fear target(creature) ueot -text=When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -mana={2}{B} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Spidery Grasp -target=creature -auto=untap -auto=2/4 -auto=reach -text=Untap target creature. It gets +2/+4 and gains reach until end of turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Spike Breeder -text=Spike Breeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield. -mana={3}{G} -type=Creature -subtype=Spike -auto=counter(1/1,3) -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -auto={2}{C(1/1,-1)}:token(Spike,creature spike, 1/1,green) -power=0 -toughness=0 -[/card] -[card] -name=Spike Colony -text=Spike Colony enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. -mana={4}{G} -type=Creature -subtype=Spike -auto=counter(1/1,4) -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -power=0 -toughness=0 -[/card] -[card] -name=Spike Drone -text=Spike Drone enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. -mana={G} -type=Creature -subtype=Spike Drone -auto=counter(1/1,1) -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -power=0 -toughness=0 -[/card] -[card] -name=Spike Feeder -text=Spike Feeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Feeder: You gain 2 life. -mana={1}{G}{G} -type=Creature -subtype=Spike -auto=counter(1/1,2) -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -auto={C(1/1,-1)}:life:2 -power=0 -toughness=0 -[/card] -[card] -name=Spike Hatcher -text=Spike Hatcher enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. -mana={6}{G} -type=Creature -subtype=Spike -auto=counter(1/1,6) -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -auto={1}{C(1/1,-1)}:regenerate -power=0 -toughness=0 -[/card] -[card] -name=Spike Jester -abilities=haste -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -mana={B}{R} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=1 -[/card] -[card] -name=Spike Rogue -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -auto={2}{C(1/1,-1),creature|mybattlefield}:counter(1/1,1) -text=Spike Rogue enters the battlefield with two +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. -mana={1}{G}{G} -type=Creature -subtype=Spike -power=0 -toughness=0 -[/card] -[card] -name=Spike Soldier -text=Spike Soldier enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Spike Soldier -auto=counter(1/1,3) -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -auto={C(1/1,-1)}:2/2 -power=0 -toughness=0 -[/card] -[card] -name=Spike Tiller -text=Spike Tiller enters the battlefield with three +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. -mana={3}{G}{G} -type=Creature -subtype=Spike -auto=counter(1/1,3) -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -auto={2}{C(1/1,-1)}:target(land) transforms((Creature,setpower=2,settoughness=2,green)) forever && counter(1/1,1) -power=0 -toughness=0 -[/card] -[card] -name=Spike Weaver -auto=counter(1/1,3) -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -auto={1}{C(1/1,-1)}:fog oneshot -text=Spike Weaver enters the battlefield with three +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. -- {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. -mana={2}{G}{G} -type=Creature -subtype=Spike -power=0 -toughness=0 -[/card] -[card] -name=Spike Worker -text=Spike Worker enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. -mana={2}{G} -type=Creature -subtype=Spike -auto=counter(1/1,2) -auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) -power=0 -toughness=0 -[/card] -[card] -name=Spiked Baloth -abilities=trample -text=Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -mana={3}{G} -type=Creature -subtype=Beast -power=4 -toughness=2 -[/card] -[card] -name=Spiked Jester -abilities=haste -mana={B}{R} -type=Creature -subtype=Goblin Warrior -power=3 -toughness=1 -[/card] -[card] -name=Spikeshot Elder -auto={1}{R}{R}:thisforeach(power>=1) damage:1 target(creature,player) -text={1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player. -mana={R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=1 -[/card] -[card] -name=Spikeshot Goblin -auto={R}{T}:thisforeach(power>=1) damage:1 target(creature,player) -text={R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=1 -toughness=2 -[/card] -[card] -name=Spiketail Drake -abilities=flying -auto={S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever -text=Flying -- Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. -mana={3}{U}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Spiketail Drakeling -abilities=flying -auto={S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -text=Flying -- Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}. -mana={1}{U}{U} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Spiketail Hatchling -abilities=flying -auto={S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. -mana={1}{U} -type=Creature -subtype=Drake -power=1 -toughness=1 -[/card] -[card] -name=Spin Engine -auto={R}:target(creature) ueot cantbeblockerof(this) -text={R}: Target creature can't block Spin Engine this turn. -mana={3} -type=Artifact Creature -subtype=Construct -power=3 -toughness=1 -[/card] -[card] -name=Spin into Myth -target=creature -auto=moveto(ownerlibrary) -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=2]|targetedpersonslibrary) moverandom(*[zpos<=2]) from(targetedpersonslibrary) to(targetedpersonslibrary)])) ueot -auto=transforms((,newability[target(opponent) reveal:2 optionone name(Put on Bottom) target(*|reveal) bottomoflibrary optiononeend optiontwo name(put on top) target(<2>*|reveal) moveto(ownerlibrary) optiontwoend revealend])) forever -text=Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) -mana={4}{U} -type=Instant -[/card] -[card] -name=Spinal Embrace -target=creature|opponentbattlefield -restriction=during battle -auto=moveto(mybattlefield) and!(transforms((,newability[phaseactionmulti[endofturn sourceinplay] sacrifice && life:toughness],newability[untap],haste)) ueot)! -auto=transforms((,newability[phaseactionmulti[endofturn once] sacrifice && life:toughness controller])) -text=Cast Spinal Embrace only during combat. -- Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. -mana={3}{U}{U}{B} -type=Instant -[/card] -[card] -name=Spinal Graft -target=creature -auto=3/3 -auto=@targeted(mytgt):all(trigger[to]) bury -text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spinal Villain -auto={T}:destroy target(creature[blue]) -text={T}: Destroy target blue creature. -mana={2}{R} -type=Creature -subtype=Beast -power=1 -toughness=2 -[/card] -[card] -name=Spincrusher -auto=@combat(blocking) source(this):counter(1/1,1) -auto={C(1/1,-1)}:unblockable -text=Whenever Spincrusher blocks, put a +1/+1 counter on it. -- Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn. -mana={2} -type=Artifact Creature -subtype=Construct -power=0 -toughness=2 -[/card] -[card] -name=Spindrift Drake -abilities=flying -auto=upcost[{U}] sacrifice -text=Flying -- At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. -mana={U} -type=Creature -subtype=Drake -power=2 -toughness=1 -[/card] -[card] -name=Spine of Ish Sah -auto=destroy target(*) -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -text=When Spine of Ish Sah enters the battlefield, destroy target permanent. -- When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. -mana={7} -type=Artifact -[/card] -[card] -name=Spinebiter -abilities=infect -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) -text=Infect -- You may have Spinebiter assign its combat damage as though it weren't blocked. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Spined Basher -facedown={3} -autofacedown={2}{B}:morph -text=Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={2}{B} -type=Creature -subtype=Zombie Beast -power=3 -toughness=1 -[/card] -[card] -name=Spined Fluke -auto=bury notatarget(creature|myBattlefield) -auto={B}:regenerate -text=When Spined Fluke enters the battlefield, sacrifice a creature. -- {B}: Regenerate Spined Fluke. -mana={2}{B} -type=Creature -subtype=Worm Horror -power=5 -toughness=1 -[/card] -[card] -name=Spined Sliver -auto=lord(sliver) rampage(1/1,0) -text=Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. -mana={R}{G} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Spined Thopter -abilities=flying -text=({p(U)} may be paid for with either {U} or 2 life.) -- Flying -color=blue -mana={2}{p(U)} -type=Artifact Creature -subtype=Thopter -power=2 -toughness=1 -[/card] -[card] -name=Spined Wurm -mana={4}{G} -type=Creature -subtype=Wurm -power=5 -toughness=4 -[/card] -[card] -name=Spineless Thug -abilities=cantblock -text=Spineless Thug can't block. -mana={1}{B} -type=Creature -subtype=Zombie Mercenary -power=2 -toughness=2 -[/card] -[card] -name=Spinneret Sliver -auto=lord(sliver) reach -text=All Sliver creatures have reach. (They can block creatures with flying.) -mana={1}{G} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Spiraling Duelist -auto=aslongas(artifact|mybattlefield) double strike >2 -text=Metalcraft - Spiraling Duelist has double strike as long as you control three or more artifacts. -mana={2}{R}{R} -type=Creature -subtype=Human Berserker -power=3 -toughness=1 -[/card] -[card] -name=Spiraling Embers -target=creature,player -auto=damage:phandcount -text=Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand. -mana={3}{R} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Spire Barrage -target=creature,player -auto=damage:type:mountain:mybattlefield -text=Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Spire Golem -abilities=affinityislands,flying -text=Affinity for Islands (This spell costs {1} less to cast for each Island you control.) -- Flying -mana={6} -type=Artifact Creature -subtype=Golem -power=2 -toughness=4 -[/card] -[card] -name=Spire Monitor -abilities=flash,flying -text=Flash -- Flying -mana={4}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Spire of Industry -auto={T}:Add{C} -auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{W} -auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{U} -auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{B} -auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{R} -auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{G} -text={T}: Add {C} to your mana pool. -- {T}, Pay 1 life: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact. -type=Land -[/card] -[card] -name=Spire Owl -abilities=flying -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot -auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Flying -- When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Spire Patrol -abilities=flying -auto=freeze target(creature|opponentbattlefield) -text=Flying -- When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. -mana={2}{W}{U} -type=Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Spire Serpent -abilities=defender -auto=aslongas(artifact|mybattlefield) canattack >2 -auto=aslongas(artifact|mybattlefield) 2/2 >2 -text=Defender -- Metalcraft - As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender. -mana={4}{U} -type=Creature -subtype=Serpent -power=3 -toughness=5 -[/card] -[card] -name=Spire Tracer -auto=cantbeblockedby(creature[-flying;-reach]) -text=Spire Tracer can't be blocked except by creatures with flying or reach. -mana={G} -type=Creature -subtype=Elf Scout -power=1 -toughness=1 -[/card] -[card] -name=Spirebluff Canal -auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot -auto={T}:Add{U} -auto={T}:Add{R} -text=Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Spireside Infiltrator -auto=@tapped(this):damage:1 opponent -text=Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent. -mana={2}{R} -type=Creature -subtype=Human Rogue -power=3 -toughness=2 -[/card] -[card] -name=Spirespine -abilities=mustblock -auto=bestow bstw -auto=bestow teach(creature) mustblock -auto=bestow teach(creature) +3/+2 -bestow={4}{g} -text=Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Spirespine blocks each turn if able. -- Enchanted creature gets +4/+1 and blocks each turn if able. -mana={2}{G} -type=Enchantment Creature -subtype=Beast -power=4 -toughness=1 -[/card] -[card] -name=Spirit Away -target=creature -auto=2/2 -auto=flying -alias=1194 -text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has flying. -mana={5}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spirit Bonds -auto=@movedto(creature[-token]|mybattlefield):pay({W}) token(Spirit,Creature Spirit,1/1,flying,white) -auto={1}{S(creature[spirit]|mybattlefield)}:name(indestructible) target(creature[-Spirit]) transforms((,newability[indestructible])) ueot -text=Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. -- {1}{W}, sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Spirit Cairn -auto=@discarded(*|hand):pay({W}) token(Spirit,Creature Spirit,1/1,flying,white) -text=Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Spirit en-Dal -abilities=shadow -autohand={1}{W}:shadow target(creature) limit:1 myUpkeepOnly -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.) -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Spirit Flare -target=creature|mybattlefield -auto=transforms((,newability[dynamicability target(creature[attacking;blocking]|opponentbattlefield)])) -flashback={L:3}{1}{W} -text=Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. -- Flashback - {1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={3}{W} -type=Instant -[/card] -[card] -name=Spirit Link -target=creature -auto=teach(creature) spiritlink -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Whenever enchanted creature deals damage, you gain that much life. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spirit Loop -target=creature|myBattlefield -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=teach(creature) spiritlink -text=Enchant creature you control -- Whenever enchanted creature deals damage, you gain that much life. -- When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spirit Mantle -target=creature -auto=1/1 -auto=teach(creature) protection from(creature) -text=Enchant creature -- Enchanted creature gets +1/+1 and has protection from creatures. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spirit Mirror -auto={0}:destroy target(reflection) -auto=@each my upkeep restriction{type(creature[reflection]|battlefield)~lessthan~1}:token(Reflection,Creature Reflection,2/2,white) -text=At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield. -- {0}: Destroy target Reflection. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Spirit of Resistance -auto=aslongas(*[white]|myBattlefield)aslongas(*[blue]|myBattlefield)aslongas(*[black]|myBattlefield)aslongas(*[red]|myBattlefield)aslongas(*[green]|myBattlefield) preventalldamage to(controller) -text=If you control a permanent of each color, prevent all damage that would be dealt to you. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Spirit of the Hearth -abilities=flying,controllershroud -text=Flying -- You can't be the target of spells or abilities your opponents control. -mana={4}{W}{W} -type=Creature -subtype=Cat Spirit -power=4 -toughness=5 -[/card] -[card] -name=Spirit of the Hunt -abilities=flash -auto=all(other wolf|mybattlefield) 0/3 ueot -auto=all(other werewolf|mybattlefield) 0/3 ueot -text=Flash -- When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Wolf Spirit -power=3 -toughness=3 -[/card] -[card] -name=Spirit of the Night -abilities=flying,trample,haste,protection from black -auto=lord(spirit of the night[attacking]|myBattlefield) first strike -text=Flying, trample, haste, protection from black -- Spirit of the Night has first strike as long as it's attacking. -mana={6}{B}{B}{B} -type=Legendary Creature -subtype=Demon Spirit -power=6 -toughness=5 -[/card] -[card] -name=Spirit Shackle -target=creature -auto=@tapped(mytgt):counter(0/-2) -text=Enchant creature -- Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. -mana={B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spirit Shield -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={2}{t}:target(creature) grant +0/+2 grantend -text=You may choose not to untap Spirit Shield during your untap step. -- {2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped. -mana={3} -type=Artifact -[/card] -[card] -name=Spirit Token -power=1 -toughness=1 -type=Creature -subtype=Spirit -color=white -[/card] -[card] -name=Spirit Weaver -auto={2}:0/1 target(creature[green;blue]) -text={2}: Target green or blue creature gets +0/+1 until end of turn. -mana={1}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Spiritmonger -auto=@damaged(creature) from(this):counter(1/1,1) -auto={B}:regenerate -auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend -text=Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. -- {B}: Regenerate Spiritmonger. -- {G}: Spiritmonger becomes the color of your choice until end of turn. -mana={3}{B}{G} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Spiritual Asylum -auto=lord(creature|myBattlefield) shroud -auto=lord(land|myBattlefield) shroud -auto=@combat(attacking) source(creature|myBattlefield):sacrifice all(this) -text=Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) -- When a creature you control attacks, sacrifice Spiritual Asylum. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Spiritual Guardian -auto=life:4 -text=When Spiritual Guardian enters the battlefield, you gain 4 life. -mana={3}{W}{W} -type=Creature -subtype=Spirit -power=3 -toughness=4 -[/card] -[card] -name=Spiritual Sanctuary -auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~0}:life:1 controller -auto=@each opponent upkeep restriction{type(plains|myBattlefield)~morethan~0}:life:1 opponent -text=At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Spiritualize -target=creature -auto=teach(creature) spiritlink -auto=draw:1 controller -text=Until end of turn, whenever target creature deals damage, you gain that much life. -- Draw a card. -mana={2}{W} -type=Instant -[/card] -[card] -name=Spite of Mogis -target=creature -auto=damage:type:*[instant;sorcery]:mygraveyard -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={R} -type=Sorcery -[/card] -[card] -name=Spitebellows -other={1}{R}{R} name(Evoke) -auto=@movedTo(this|nonbattlezone) from(battlefield):damage:6 target(creature) -auto=alternative sacrifice -text=When Spitebellows leaves the battlefield, it deals 6 damage to target creature. -- Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={5}{R} -type=Creature -subtype=Elemental -power=6 -toughness=1 -[/card] -[card] -name=Spiteflame Witch -auto={B}{R}:life:-1 opponent && life:-1 player -text={B}{R}: Each player loses 1 life. -mana={1}{BR} -type=Creature -subtype=Elemental Shaman -power=2 -toughness=1 -[/card] -[card] -name=Spiteful Blow -target=creature -auto=destroy -auto=destroy target(land) -restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 -text=Destroy target creature and target land. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Spiteful Bully -auto=@each my upkeep:damage:3 target(creature|myBattlefield) -text=At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. -mana={1}{B} -type=Creature -subtype=Zombie Mercenary -power=3 -toughness=3 -[/card] -[card] -name=Spiteful Motives -target=creature -abilities=flash -auto=3/0 -auto=first strike -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +3/+0 and has first strike. -mana={3}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spiteful Returned -auto=bestow bstw -auto=bestow teach(creature) +1/+1 -auto=bestow transforms((,newability[@combat(attacking) source(this):life:-2 opponent])) forever -auto=@combat(attacking) source(this):life:-2 opponent -bestow={3}{b} -text=Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life. -- Enchanted creature gets +1/+1. -mana={1}{B} -type=Enchantment Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Spiteful Shadows -target=creature -auto=transforms((,newability[@damaged(this):damage:thatmuch controller])) -text=Enchant Creature -- Whenever enchanted creature is dealt damage, it deals that much damage to its controller. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spiteful Visions -auto=@each my draw:draw:1 controller -auto=@each opponent draw:draw:1 opponent -auto=@drawof(player):damage:1 controller -auto=@drawfoeof(player):damage:1 opponent -text=At the beginning of each player's draw step, that player draws an additional card. -- Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. -mana={2}{BR}{BR} -type=Enchantment -[/card] -[card] -name=Spitemare -auto=@damaged(this):damage:thatmuch target(creature,player) -text=Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. -mana={2}{RW}{RW} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Spitfire Handler -abilities=weak -auto={R}:1/0 -text=Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. -- {R}: Spitfire Handler gets +1/+0 until end of turn. -mana={1}{R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Spitting Drake -abilities=flying -auto={R}:1/0 limit:1 -text=Flying -- {R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn. -mana={3}{R} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Spitting Earth -target=creature -auto=damage:type:mountain:mybattlefield -text=Spitting Earth deals damage equal to the number of Mountains you control to target creature. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Spitting Gourna -abilities=reach -facedown={3} -autofacedown={4}{G}:morph -text=Reach (This creature can block creatures with flying.) -- Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{G}{G} -type=Creature -subtype=Beast -power=3 -toughness=4 -[/card] -[card] -name=Spitting Hydra -auto=counter(1/1,4) -auto={1}{R}{C(1/1,-1)}:damage:1 target(creature) -text=Spitting Hydra enters the battlefield with four +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. -mana={3}{R}{R} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Spitting Image -target=creature -auto=clone -retrace={4}{GU}{GU}{D(land|myhand)} -text=Put a token that's a copy of target creature onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={4}{GU}{GU} -type=Sorcery -[/card] -[card] -name=Spitting Sliver -auto=lord(sliver) first strike -text=All Sliver creatures have first strike. -mana={4}{B} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Spitting Spider -abilities=reach -auto={S(land|myBattlefield)}:damage:1 all(creature[flying]) -text=Reach (This creature can block creatures with flying.) -- Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. -mana={3}{G}{G} -type=Creature -subtype=Spider -power=3 -toughness=5 -[/card] -[card] -name=Splatter Thug -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -abilities=first strike -text=First strike -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -mana={2}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Splendid Reclamation -auto=all(land|mygraveyard) moveto(mybattlefield) and!(tap(noevent))! -text=Return all land cards from your graveyard to the battlefield tapped. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Splinter Twin -target=creature -auto=teach(creature) {T}:clone with(unearth,haste) -text=Enchant creature ---Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step." -mana={2}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Splinterfright -abilities=trample -anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive -auto=@each my upkeep:deplete:2 controller -text=Trample -- Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard -- At the beginning of your upkeep, put the top two cards of your library into your graveyard. -mana={2}{G} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Splinter -target=artifact -auto=moveTo(exile) -auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. That player then shuffles his or her library. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Splintering Wind -auto={2}{G}:damage:1 target(creature) && token(Splinter Token,Creature Splinter,1/1,green,flying) and!( transforms((,newability[cumulativeupcost[{G}] sacrifice])) forever )! -auto=@movedTo(splinter token|nonbattlezone) from(mybattlefield):damage:1 all(creature) && damage:1 controller -text={2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -- Whenever a Splinter token leaves the battlefield, it deals 1 damage to you and each creature you control. -mana={2}{G}{G} -type=Enchantment -[/card] -[card] -name=Split-Tail Miko -auto={W}{T}:prevent:2 target(creature,player) -text={W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={1}{W} -type=Creature -subtype=Fox Cleric -power=1 -toughness=1 -[/card] -[card] -name=Splitting Headache -target=player -auto=choice name(discard 2 cards) ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer -auto=choice name(chosen discard) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(*[-land]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Spoils of Evil -target=opponent -auto=foreach(artifact,creature|opponentgraveyard) add{1} controller -auto=life:type:artifact,creature:opponentgraveyard controller -text=For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life. -mana={2}{B} -type=Instant -[/card] -[card] -name=Spoils of Victory -aicode=activate moveTo(myBattlefield) target(*[plains;island;swamp;mountain;forest]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[plains;island;swamp;mountain;forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Spontaneous Artist -auto=alterenergy:2 controller -auto={e:1}:haste target(creature) -text=When Spontaneous Artist enters the battlefield, you get {E} (an energy counter). -- Pay {E}: Target creature gains haste until end of turn. -mana={3}{R} -type=Creature -subtype=Human Rogue -power=3 -toughness=3 -[/card] -[card] -name=Spontaneous Combustion -auto=damage:3 all(creature) -text=As an additional cost to cast Spontaneous Combustion, sacrifice a creature. -- Spontaneous Combustion deals 3 damage to each creature. -mana={1}{B}{R}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Spontaneous Generation -auto=foreach(*|myhand) token(Saproling,creature saproling, 1/1,green) -text=Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Spontaneous Mutation -abilities=flash -target=creature -auto=foreach(*|mygraveyard) -1/0 -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spore Burst -auto=aslongas(forest|myBattlefield) token(Saproling,Creature Saproling,1/1,green) -auto=aslongas(mountain|myBattlefield) token(Saproling,Creature Saproling,1/1,green) -auto=aslongas(plains|myBattlefield) token(Saproling,Creature Saproling,1/1,green) -auto=aslongas(swamp|myBattlefield) token(Saproling,Creature Saproling,1/1,green) -auto=aslongas(island|myBattlefield) token(Saproling,Creature Saproling,1/1,green) -text=Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Spore Cloud -auto=tap all(creature[blocking]) -auto=preventAllcombatDamage ueot -auto=frozen all(creature[attacking;blocking]) -text=Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. -mana={1}{G}{G} -type=Instant -[/card] -[card] -name=Spore Flower -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:fog oneshot -text=At the beginning of your upkeep, put a spore counter on Spore Flower. -- Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn. -mana={G}{G} -type=Creature -subtype=Fungus -power=0 -toughness=1 -[/card] -[card] -name=Spore Frog -auto={S}:fog oneshot -text=Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. -mana={G} -type=Creature -subtype=Frog -power=1 -toughness=1 -[/card] -[card] -name=Sporeback Troll -auto=counter(1/1,2) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -auto={1}{G}:regenerate target(creature[counter{1/1.1}]) -text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Regenerate target creature with a +1/+1 counter on it. -mana={3}{G} -type=Creature -subtype=Troll Mutant -power=0 -toughness=0 -[/card] -[card] -name=Sporecap Spider -abilities=reach -text=Reach -mana={2}{G} -type=Creature -subtype=Spider -power=1 -toughness=5 -[/card] -[card] -name=Sporemound -auto=@movedTo(land|myBattlefield):token(Saproling,Creature Saproling, 1/1,green) -text=Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield. -mana={3}{G}{G} -type=Creature -subtype=Fungus -power=3 -toughness=3 -[/card] -[card] -name=Sporesower Thallid -text=At the beginning of your upkeep, put a spore counter on each Fungus you control. -- Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -mana={2}{G}{G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) all(fungus|myBattlefield) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -power=4 -toughness=4 -[/card] -[card] -name=Sporoloth Ancient -auto=@each my upkeep:counter(0/0,1,Spore) -auto=lord(creature|myBattlefield) {C(0/0,-2,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -text=At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. -- Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield." -mana={3}{G}{G} -type=Creature -subtype=Fungus -power=4 -toughness=4 -[/card] -[card] -name=Spotted Griffin -abilities=flying -text=Flying -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=3 -[/card] -[card] -name=Spread the Sickness -target=creature -auto=destroy -auto=notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Spreading Algae -target=land[swamp] -auto=@tapped(mytgt):destroy -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -text=Enchant Swamp -- When enchanted land becomes tapped, destroy it. -- When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spreading Plague -auto=@movedto(creature|battlefield):name(destroy) all(trigger[to]) transforms((,newability[bury all(other creature[share!color!])])) oneshot -text=Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. -mana={4}{B} -type=Enchantment -[/card] -[card] -name=Spreading Seas -target=land -auto=draw:1 controller -auto=loseabilities -auto=losesubtypesof(land) -auto=transforms((island)) -text=Enchant land -- When Spreading Seas enters the battlefield, draw a card. -- Enchanted land is an Island. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Spring of Eternal Peace -auto=life:8 -text=You gain 8 life. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Springing Tiger -auto=aslongas(*|mygraveyard) 2/2 >6 -text=Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard. -mana={3}{G} -type=Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Springjack Shepherd -auto=token(Goat,Creature Goat,0/1,white)*type:manaw -text=Chroma - When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control. -mana={3}{W} -type=Creature -subtype=Kithkin Wizard -power=1 -toughness=2 -[/card] -[card] -name=Springleaf Drum -auto={T}{T(other creature|myBattlefield)}:Add{W} -auto={T}{T(other creature|myBattlefield)}:Add{U} -auto={T}{T(other creature|myBattlefield)}:Add{B} -auto={T}{T(other creature|myBattlefield)}:Add{R} -auto={T}{T(other creature|myBattlefield)}:Add{G} -text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. -mana={1} -type=Artifact -[/card] -[card] -name=Springsage Ritual -target=artifact,enchantment -auto=destroy -auto=life:4 controller -text=Destroy target artifact or enchantment. You gain 4 life. -mana={3}{G} -type=Instant -[/card] -[card] -name=Sprinting Warbrute -abilities=mustattack -other={3}{R} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Sprinting Warbrute attacks each turn if able. -- Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={4}{R} -type=Creature -subtype=Ogre Berserker -power=5 -toughness=4 -[/card] -[card] -name=Sprite Noble -abilities=flying -auto=lord(other creature[flying]|myBattlefield) 0/1 -auto={T}:all(other creature[flying]|myBattlefield) 1/0 -text=Flying -- Other creatures you control with flying get +0/+1. -- {T}: Other creatures you control with flying get +1/+0 until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Faerie -power=2 -toughness=2 -[/card] -[card] -name=Sprout -auto=token(Saproling,Creature Saproling,1/1,green) -text=Put a 1/1 green Saproling creature token onto the battlefield. -mana={G} -type=Instant -[/card] -[card] -name=Sprouting Phytohydra -abilities=defender -auto=@damaged(this):may token(Sprouting Phytohydra) -text=Defender (This creature can't attack.) -- Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield. -mana={4}{G} -type=Creature -subtype=Plant Hydra -power=0 -toughness=2 -[/card] -[card] -name=Sprouting Thrinax -auto=@movedTo(this|graveyard):token(Saproling,creature saproling, 1/1,green)*3 -text=When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield. -mana={B}{R}{G} -type=Creature -subtype=Lizard -power=3 -toughness=3 -[/card] -[card] -name=Sprouting Vines -abilities=storm -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) -mana={2}{G} -type=Instant -[/card] -[card] -name=Spur Grappler -auto=aslongas(land[-tapped]|myBattlefield) 2/1 <1 -text=Spur Grappler gets +2/+1 as long as you control no untapped lands. -mana={2}{R} -type=Creature -subtype=Beast -power=2 -toughness=1 -[/card] -[card] -name=Spurnmage Advocate -auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:destroy target(creature[attacking]) -text={T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature. -mana={W} -type=Creature -subtype=Human Nomad -power=1 -toughness=1 -[/card] -[card] -name=Spurred Wolverine -auto={T(beast|myBattlefield)}{T(beast|myBattlefield)}:first strike target(creature) -text=Tap two untapped Beasts you control: Target creature gains first strike until end of turn. -mana={4}{R} -type=Creature -subtype=Wolverine Beast -power=3 -toughness=2 -[/card] -[card] -name=Squadron Hawk -abilities=flying -aicode=activate target(squadron hawk|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(squadron hawk|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Flying -- When Squardon Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library. -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Squall Drifter -abilities=flying -auto={W}{T}:tap target(creature) -text=Flying -- {W}, {T}: Tap target creature. -mana={1}{W} -type=Snow Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=Squall Line -auto=damage:X all(creature[flying]) -auto=damage:X all(player) -text=Squall Line deals X damage to each creature with flying and each player. -mana={X}{G}{G} -type=Instant -[/card] -[card] -name=Squall -auto=damage:2 all(creature[flying]) -text=Squall deals 2 damage to each creature with flying. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Squeaking Pie Grubfellows -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then ability$!name(discard) reject notatarget(*|myhand)!$ opponent )!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then discard:1 opponent optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card. -mana={3}{B} -type=Creature -subtype=Goblin Shaman -power=3 -toughness=2 -[/card] -[card] -name=Squee, Goblin Nabob -autograveyard={0}:moveTo(myhand) myUpkeepOnly -text=At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. -mana={2}{R} -type=Legendary Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Squee's Embrace -target=creature -auto=2/2 -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) -text=Enchant creature -- Enchanted creature gets +2/+2. -- When enchanted creature is put into a graveyard, return that card to its owner's hand. -mana={R}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Squee's Toy -auto={T}:prevent:1 target(creature) -text={T}: Prevent the next 1 damage that would be dealt to target creature this turn. -mana={1} -type=Artifact -[/card] -[card] -name=Squeeze -text=Sorcery spells cost {3} more to cast. -auto=lord(sorcery|nonbattlezone) altercost(colorless,+3) -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Squelching Leeches -anyzone=type:swamp:myBattlefield/type:swamp:myBattlefield cdaactive -text=Squelching Leeches's power and toughness are each equal to the number of Swamps you control. -mana={2}{B}{B} -type=Creature -subtype=Leech -power=* -toughness=* -[/card] -[card] -name=Squire -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Squirming Mass -abilities=fear -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -mana={1}{B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Squirrel Mob -auto=foreach(squirrel|battlefield)1/1 other -text=Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. -mana={1}{G}{G} -type=Creature -subtype=Squirrel -power=2 -toughness=2 -[/card] -[card] -name=Squirrel Nest -target=land -auto=teach(land) {T}:token(Squirrel,Creature Squirrel,1/1,green) -text=Enchant land -- Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield." -mana={1}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Squirrel Wrangler -auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,creature squirrel,1/1,green)*2 -auto={1}{G}{S(land|myBattlefield)}:all(squirrel) 1/1 ueot -text={1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. -- {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Human Druid -power=2 -toughness=2 -[/card] -[card] -name=Sram, Senior Edificer -auto=@movedTo(*[equipment;aura;vehicle]|mystack):draw:1 -text=Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. -mana={1}{W} -type=Legendary Creature -subtype=Dwarf Advisor -power=2 -toughness=2 -[/card] -[card] -name=Sram's Expertise -auto=create(Servo:Artifact Creature Servo:1/1)*3 -auto=may castcard(normal) notatarget(*[-land;manacost<=3]|myhand) -text=Create three 1/1 colorless Servo artifact creature tokens. -- You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Stab Wound -target=creature -auto=-2/-2 -auto=teach(creature) transforms((,newability[@each my upkeep:life:-2 controller])) -text=Enchant creature -- Enchanted creature gets -2/-2. -- At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Stabbing Pain -target=creature -auto=-1/-1 -auto=tap -text=Target creature gets -1/-1 until end of turn. Tap that creature. -mana={B} -type=Instant -[/card] -[card] -name=Stabwhisker the Odious -doublefaced=kamiflip -auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:life:-3 opponent -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~1}:life:-2 opponent -auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~2}:life:-1 opponent -text=At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand. -mana={1}{B} -type=Legendary Creature -subtype=Rat Shaman -power=3 -toughness=3 -[/card] -[card] -name=Staff of Domination -auto={1}:untap -auto={2}{T}:life:1 controller -auto={3}{T}:untap target(creature) -auto={4}{T}:tap target(creature) -auto={5}{T}:draw:1 controller -text={1}: Untap Staff of Domination. -- {2}, {T}: You gain 1 life. -- {3}, {T}: Untap target creature. -- {4}, {T}: Tap target creature. -- {5}, {T}: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Staff of Nin -auto=@each my upkeep:draw:1 -auto={T}:damage:1 target(creature,player) -text=At the beginning of your upkeep, draw a card. -- {T}: Staff of Nin deals 1 damage to target creature or player. -mana={6} -type=Artifact -[/card] -[card] -name=Staff of the Death Magus -auto=@movedTo(*[black]|mystack):life:1 controller -auto=@movedTo(swamp|mybattlefield):life:1 controller -text=Whenever you cast a black spell or a swamp enters the battlefield under your control, you gain 1 life. -mana={3} -type=Artifact -[/card] -[card] -name=Staff of the Flame Magus -auto=@movedTo(*[red]|mystack):life:1 controller -auto=@movedTo(mountain|mybattlefield):life:1 controller -text=Whenever you cast a red spell or a mountain enters the battlefield under your control, you gain 1 life. -mana={3} -type=Artifact -[/card] -[card] -name=Staff of the Mind Magus -auto=@movedTo(*[blue]|mystack):life:1 controller -auto=@movedTo(island|mybattlefield):life:1 controller -text=Whenever you cast a blue spell or an island enters the battlefield under your control, you gain 1 life. -mana={3} -type=Artifact -[/card] -[card] -name=Staff of the Sun Magus -auto=@movedTo(*[white]|mystack):life:1 controller -auto=@movedTo(plains|mybattlefield):life:1 controller -text=Whenever you cast a white spell or a plains enters the battlefield under your control, you gain 1 life. -mana={3} -type=Artifact -[/card] -[card] -name=Staff of the Wild Magus -auto=@movedTo(*[green]|mystack):life:1 controller -auto=@movedTo(forest|mybattlefield):life:1 controller -text=Whenever you cast a green spell or a forest enters the battlefield under your control, you gain 1 life. -mana={3} -type=Artifact -[/card] -[card] -name=Staff of Zegon -auto={3}{T}:-2/0 target(creature) -text={3}, {T}: Target creature gets -2/-0 until end of turn. -mana={4} -type=Artifact -[/card] -[card] -name=Stag Beetle -auto=foreach(other creature|battlefield) counter(1/1,1) -text=Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. -mana={3}{G}{G} -type=Creature -subtype=Insect -power=0 -toughness=0 -[/card] -[card] -name=Staggershock -target=creature,player -auto=damage:2 -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Staggershock deals 2 damage to target creature or player. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={2}{R} -type=Instant -[/card] -[card] -name=Stalker Hag -abilities=swampwalk,forestwalk -text=Swampwalk, forestwalk -mana={BG}{BG}{BG} -type=Creature -subtype=Hag -power=3 -toughness=2 -[/card] -[card] -name=Stalking Assassin -auto={3}{U}{T}:tap target(creature) -auto={3}{B}{T}:destroy target(creature[tapped]) -text={3}{U}, {T}: Tap target creature. -- {3}{B}, {T}: Destroy target tapped creature. -mana={1}{U}{B} -type=Creature -subtype=Human Assassin -power=1 -toughness=1 -[/card] -[card] -name=Stalking Bloodsucker -abilities=flying -auto={1}{B}{D(*|myhand)}:2/2 -text=Flying -- {1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. -mana={4}{B}{B} -type=Creature -subtype=Vampire -power=4 -toughness=4 -[/card] -[card] -name=Stalking Drone -auto={c}:1/2 limit:1 -text=Devoid (This card has no color.) -- {C}: Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. ({C} represents colorless mana.) -mana={1}{G} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=2 -[/card] -[card] -name=Stalking Stones -auto={T}:Add{1} -auto={6}:transforms((Artifact Creature Elemental,setpower=3,settoughness=3)) forever -text={T}: Add {1} to your mana pool. -- {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) -type=Land -[/card] -[card] -name=Stalking Tiger -abilities=oneblocker -text=Stalking Tiger can't be blocked by more than one creature. -mana={3}{G} -type=Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Stalking Vampire -abilities=flying -auto={2}{B}{B}:flip(Screeching Bat) myUpkeepOnly -text=Flying -- At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire. -color=black -type=Creature -subtype=Vampire -power=5 -toughness=5 -[/card] -[card] -name=Stalking Vengeance -abilities=haste -auto=lord(other creature|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(Battlefield):damage:power target(player)])) -text=Haste -- Whenever another creature you control dies, it deals damage equal to its power to target player. -mana={5}{R}{R} -type=Creature -subtype=Avatar -power=5 -toughness=5 -[/card] -[card] -name=Stalking Yeti -auto=target(creature|opponentbattlefield) dynamicability -auto={2}{i}:moveTo(ownerhand) asSorcery -text=When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. -- {2}{S}i}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S}i} can be paid with one mana from a snow permanent.) -mana={2}{R}{R} -type=Snow Creature -subtype=Yeti -power=3 -toughness=3 -[/card] -[card] -name=Stallion of Ashmouth -auto=while(restriction{delirium}) {1}{b}:1/1 ueot -text=Delirium{1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. -mana={3}{B} -type=Creature -subtype=Nightmare Horse -power=3 -toughness=3 -[/card] -[card] -name=Stalwart Aven -abilities=flying -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -mana={2}{W} -type=Creature -subtype=Bird Soldier -power=1 -toughness=3 -[/card] -[card] -name=Stalwart Shield-Bearers -abilities=defender -auto=lord(creature[defender]|myBattlefield) 0/2 other -text=Defender (This creature can't attack.) -- Other creatures you control with defender get +0/+2. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=0 -toughness=3 -[/card] -[card] -name=Stamina -target=creature -auto=vigilance -auto={S}:regenerate -text=Enchant creature -- Enchanted creature has vigilance. -- Sacrifice Stamina: Regenerate enchanted creature. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Stampede Driver -auto={1}{G}{T}{D(*|myhand)}:all(creature|myBattlefield) 1/1 && all(creature|mybattlefield) trample -text={1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. -mana={G} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Stampede -auto=all(creature|attacking) 1/0 -auto=all(creature|attacking) trample -text=Attacking creatures get +1/+0 and gain trample until end of turn. -mana={1}{G}{G} -type=Instant -[/card] -[card] -name=Stampeding Elk Herd -auto=@combat(attacking) source(this) restriction{compare(powertotalinplay)~morethan~7}:all(creature|myBattlefield) trample ueot -text=Formidable -- Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Elk -power=5 -toughness=5 -[/card] -[card] -name=Stampeding Rhino -abilities=trample -text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -mana={4}{G} -type=Creature -subtype=Rhino -power=4 -toughness=4 -[/card] -[card] -name=Stampeding Serow -abilities=trample -auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[green]|myBattlefield) -text=Trample -- At the beginning of your upkeep, return a green creature you control to its owner's hand. -mana={2}{G}{G} -type=Creature -subtype=Antelope Beast -power=5 -toughness=4 -[/card] -[card] -name=Stampeding Wildebeests -abilities=trample -auto=@each my upkeep:moveto(myhand) notatarget(creature[green]|myBattlefield) -text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, return a green creature you control to its owner's hand. -mana={2}{G}{G} -type=Creature -subtype=Antelope Beast -power=5 -toughness=4 -[/card] -[card] -name=Stand Firm -target=creature -auto=1/1 -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Target creature gets +1/+1 until end of turn. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={W} -type=Instant -[/card] -[card] -name=Stand Together -target=<2>creature -auto=counter(1/1,2) -text=Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature. -mana={3}{G}{G} -type=Instant -[/card] -[card] -name=Standardize -auto=chooseatype all(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot chooseend nonwall -text=Choose a creature type other than Wall. Each creature becomes that type until end of turn. -mana={U}{U} -type=Instant -[/card] -[card] -name=Standing Stones -auto={L:1}{1}{T}:Add{W} -auto={L:1}{1}{T}:Add{U} -auto={L:1}{1}{T}:Add{B} -auto={L:1}{1}{T}:Add{R} -auto={L:1}{1}{T}:Add{G} -text={1}, {T}, Pay 1 life: Add one mana of any color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Standing Troops -abilities=vigilance -text=Vigilance -mana={2}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=4 -[/card] -[card] -name=Standstill -auto=@movedto(*|opponentstack):draw:3 controller && sacrifice -auto=@movedto(*|mystack):draw:3 opponent && sacrifice -text=When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Stangg -auto=token(Stangg Twin,legendary creature human warrior, 3/4,red green) -auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) all(stangg twin) -auto=@movedTo(stangg twin|nonbattlezone) from(battlefield):bury all(this) -text=When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg. -mana={4}{R}{G} -type=Legendary Creature -subtype=Human Warrior -power=3 -toughness=4 -[/card] -[card] -name=Star Compass -auto=tap(noevent) -auto=aslongas(plains[basic]|myBattlefield) {T}:Add{W} -auto=aslongas(island[basic]|myBattlefield) {T}:Add{U} -auto=aslongas(swamp[basic]|myBattlefield) {T}:Add{B} -auto=aslongas(mountain[basic]|myBattlefield) {T}:Add{R} -auto=aslongas(forest[basic]|myBattlefield) {T}:Add{G} -text=Star Compass enters the battlefield tapped. -- {T}: Add to your mana pool one mana of any color a basic land you control could produce. -mana={2} -type=Artifact -[/card] -[card] -name=Starfall -target=creature -auto=damage:3 -auto=if cantargetcard(enchantment) then damage:3 targetcontroller -text=Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller. -mana={4}{R} -type=Instant -[/card] -[card] -name=Starfield of Nyx -auto=@each my upkeep:may target(enchantment|mygraveyard) castcard(putinplay) -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=1]) transforms((,newability[becomes(Creature)],setpower=1,settoughness=1)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=2]) transforms((,newability[becomes(Creature)],setpower=2,settoughness=2)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=3]) transforms((,newability[becomes(Creature)],setpower=3,settoughness=3)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=4]) transforms((,newability[becomes(Creature)],setpower=4,settoughness=4)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=5]) transforms((,newability[becomes(Creature)],setpower=5,settoughness=5)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=6]) transforms((,newability[becomes(Creature)],setpower=6,settoughness=6)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=7]) transforms((,newability[becomes(Creature)],setpower=7,settoughness=7)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=8]) transforms((,newability[becomes(Creature)],setpower=8,settoughness=8)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=9]) transforms((,newability[becomes(Creature)],setpower=9,settoughness=9)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=10]) transforms((,newability[becomes(Creature)],setpower=10,settoughness=10)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=11]) transforms((,newability[becomes(Creature)],setpower=11,settoughness=11)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=12]) transforms((,newability[becomes(Creature)],setpower=12,settoughness=12)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=13]) transforms((,newability[becomes(Creature)],setpower=13,settoughness=13)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=14]) transforms((,newability[becomes(Creature)],setpower=14,settoughness=14)) >4 -auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=15]) transforms((,newability[becomes(Creature)],setpower=15,settoughness=15)) >4 -text=At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost. -mana={4}{W} -type=Enchantment -[/card] -[card] -name=Starke of Rath -auto={T}:destroy target(artifact,creature) && moveTo(opponentbattlefield) all(this) -text={T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) -mana={1}{R}{R} -type=Legendary Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Starlight Invoker -auto={7}{W}:life:5 controller -text={7}{W}: You gain 5 life. -mana={1}{W} -type=Creature -subtype=Human Cleric Mutant -power=1 -toughness=3 -[/card] -[card] -name=Starlight -target=opponent -auto=life:thricetype:creature[black]:opponentbattlefield controller -text=You gain 3 life for each black creature target opponent controls. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Starlit Angel -abilities=flying -text=Flying -mana={3}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=4 -[/card] -[card] -name=Starlit Sanctum -auto={T}:Add{1} -auto={W}{T}{S(creature[cleric]|myBattlefield)}:name(you gain life) life:storedtoughness controller -auto={B}{T}{S(creature[cleric]|myBattlefield)}:name(lose life) target(player) life:-storedpower -text={T}: Add {1} to your mana pool. -- {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. -- {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. -type=Land -[/card] -[card] -name=Starstorm -auto=damage:X all(creature) -autohand=__CYCLING__({3}) -text=Starstorm deals X damage to each creature. -- Cycling {3} ({3}, Discard this card: Draw a card.) -mana={X}{R}{R} -type=Instant -[/card] -[card] -name=Start Your Engines -auto=all(vehicle|mybattlefield) becomes(Artifact Creature) ueot -auto=all(creature|mybattlefield) 2/2 ueot -text=Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Startled Awake -target=opponent -auto=deplete:13 targetedplayer -autograveyard={3}{U}{U}:moveto(mybattlefield) and!(flip(Persistent Nightmare))! assorcery -text=Target opponent puts the top thirteen cards of his or her library into his or her graveyard. -- {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Starved Rusalka -auto={G}{S(creature|myBattlefield)}:life:1 -text={G}, Sacrifice a creature: You gain 1 life. -mana={G} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Stasis Cell -target=creature -text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {3}{U}: Attach Stasis Cell to target creature. -auto=teach(creature) doesnotuntap -auto={3}{U}:retarget target(creature) -mana={4}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Stasis Cocoon -target=artifact -auto=teach(creature) cantattack -auto=teach(creature) cantpwattack -auto=teach(creature) cantblock -auto=noactivatedability -text=Enchant artifact -- Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Stasis Snare -abilities=flash -auto=target(creature|opponentbattlefield) (blink)forsrc -text=Flash (You may cast this spell any time you could cast an instant.) -- When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Stasis -auto=upcost[{U}] sacrifice -auto=phasealter(remove,untap,controller) -auto=phasealter(remove,untap,opponent) -text=Players skip their untap steps. -- At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Statecraft -auto=preventAllCombatDamage to(creature|myBattlefield) -auto=preventAllCombatDamage from(creature|myBattlefield) -text=Prevent all combat damage that would be dealt to and dealt by creatures you control. -mana={3}{U} -type=Enchantment -[/card] -[card] -name=Statute of Denial -target=*|stack -auto=fizzle -auto=if type(creature[blue]|mybattlefield)~morethan~0 then draw:1 controller -auto=if type(creature[blue]|mybattlefield)~morethan~0 then ability$!reject notatarget(*|myhand)!$ controller -text=Counter target spell. If you control a blue creature, draw a card, then discard a card. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Staunch Defenders -auto=life:4 -text=When Staunch Defenders enters the battlefield, you gain 4 life. -mana={3}{W}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=4 -[/card] -[card] -name=Staunch-Hearted Warrior -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,2) -text=Heroic - Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior. -mana={3}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Stave Off -target=creature -auto=choice name(green) transforms((,newability[protection from green])) ueot -auto=choice name(red) transforms((,newability[protection from red])) ueot -auto=choice name(blue) transforms((,newability[protection from blue])) ueot -auto=choice name(black) transforms((,newability[protection from black])) ueot -auto=choice name(white) transforms((,newability[protection from white])) ueot -text=Target creature gains protection from the color of your choice until end of turn. -mana={W} -type=Instant -[/card] -[card] -name=Steadfast Cathar -auto=@combat(attacking) source(this): +0/+2 ueot -text=Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Steadfast Guard -abilities=vigilance -text=Vigilance (Attacking doesn't cause this creature to tap.) -mana={W}{W} -type=Creature -subtype=Human Rebel -power=2 -toughness=2 -[/card] -[card] -name=Steadfastness -auto=all(creature|myBattlefield) 0/3 ueot -text=Creatures you control get +0/+3 until end of turn. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Steady Progress -auto=draw:1 controller -auto=notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Draw a card, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) -mana={2}{U} -type=Instant -[/card] -[card] -name=Steal Artifact -target=artifact -alias=1194 -text=Enchant artifact -- You control enchanted artifact. -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Steal Enchantment -target=enchantment -alias=1194 -text=Enchant enchantment -- You control enchanted enchantment. -mana={U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Steal Strength -target=creature -auto=+1/+1 ueot -auto=choice target(creature) -1/-1 ueot -text=Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. -mana={1}{B} -type=Instant -[/card] -[card] -name=Stealer of Secrets -auto=@combatdamaged(player) from(this):draw:1 -text=Whenever Stealer of Secrets deals combat damage to a player, draw a card. -mana={2}{U} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Steam Blast -auto=damage:2 all(creature,player) -text=Steam Blast deals 2 damage to each creature and each player. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Steam Catapult -auto={T}:destroy target(creature[tapped]) restriction{during my turn,before attackers} -text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. -mana={3}{W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Steam Frigate -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -text=Steam Frigate can't attack unless defending player controls an Island. -mana={2}{U} -type=Creature -subtype=Human Pirate -power=3 -toughness=3 -[/card] -[card] -name=Steam Spitter -abilities=reach -auto={R}:1/0 -text=Reach (This creature can block creatures with flying.) -- {R}: Steam Spitter gets +1/+0 until end of turn. -mana={4}{G} -type=Creature -subtype=Spider -power=1 -toughness=5 -[/card] -[card] -name=Steam Vents -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {U} or {R} to your mana pool.) -- As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped. -type=Land -subtype=Island Mountain -[/card] -[card] -name=Steamclaw -auto={3}{T}:moveTo(exile) target(*|graveyard) -auto={1}{S}:moveTo(exile) target(other *|graveyard) -text={3}, {T}: Exile target card from a graveyard. -- {1}, Sacrifice Steamclaw: Exile target card from a graveyard. -mana={2} -type=Artifact -[/card] -[card] -name=Steamcore Weird -auto=if spent({R}) then damage:2 target(creature,player) -text=When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player. -mana={3}{U} -type=Creature -subtype=Weird -power=1 -toughness=3 -[/card] -[card] -name=Steamflogger Boss -auto=lord(other creature[rigger]|mybattlefield) 1/0 -auto=lord(other creature[rigger]|mybattlefield) haste -text=Other Rigger creatures you control get +1/+0 and have haste. -- If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. -mana={3}{R} -type=Creature -subtype=Goblin Rigger -power=3 -toughness=3 -[/card] -[card] -name=Steel Golem -auto=maxCast(creature)0 -text=You can't cast creature spells. -mana={3} -type=Artifact Creature -subtype=Golem -power=3 -toughness=4 -[/card] -[card] -name=Steel Leaf Paladin -abilities=first strike -auto=moveTo(ownerhand) notatarget(creature[green;white]|myBattlefield) -text=First strike -- When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. -mana={4}{G}{W} -type=Creature -subtype=Elf Knight -power=4 -toughness=4 -[/card] -[card] -name=Steel of the Godhead -target=creature -auto=teach(creature[white]) 1/1 -auto=teach(creature[white]) lifelink -auto=teach(creature[blue]) 1/1 -auto=teach(creature[blue]) unblockable -text=Enchant creature -- As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) -- As long as enchanted creature is blue, it gets +1/+1 and is unblockable. -mana={2}{WU} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Steel Overseer -auto={T}:counter(1/1,1) all(creature[artifact]|myBattlefield) -text={T}: Put a +1/+1 counter on each artifact creature you control. -mana={2} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Steel Sabotage -auto=choice fizzle target(artifact|stack) -auto=choice moveTo(ownerhand) target(artifact) -text=Choose one - counter target artifact spell; or return target artifact to its owner's hand. -mana={U} -type=Instant -[/card] -[card] -name=Steel Wall -abilities=defender -text=Defender (This creature can't attack.) -mana={1} -type=Artifact Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Steelclad Serpent -auto=aslongas(other artifact|myBattlefield) cantattack <1 -auto=aslongas(other artifact|myBattlefield) cantpwattack <1 -text=Steelclad Serpent can't attack unless you control another artifact. -mana={5}{U} -type=Artifact Creature -subtype=Serpent -power=4 -toughness=5 -[/card] -[card] -name=Steelform Sliver -auto=lord(sliver|mybattlefield) 0/1 -text=All Sliver creatures you control get +0/+1. -mana={2}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Steeling Stance -auto=all(creature|mybattlefield) 1/1 ueot -autohand={W}:1/1 target(creature) limit:1 myUpkeepOnly -text=Creatures you control get +1/+1 until end of turn. -- Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.) -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Steelshaper Apprentice -aicode=activate target(equipment|mylibrary) moveto(myhand) -auto={H}{W}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>equipment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. -mana={2}{W}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=3 -[/card] -[card] -name=Steelshaper's Gift -aicode=activate target(equipment|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>equipment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. -mana={W} -type=Sorcery -[/card] -[card] -name=Steely Resolve -auto=chooseatype lord(creature[chosentype]) shroud chooseend -text=As Steely Resolve enters the battlefield, choose a creature type. -- Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.) -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Steeple Roc -abilities=flying,first strike -mana={4}{W} -type=Creature -subtype=Bird -power=3 -toughness=1 -[/card] -[card] -name=Stench of Decay -auto=all(creature[-artifact]) -1/-1 -text=Nonartifact creatures get -1/-1 until end of turn. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Stenchskipper -abilities=flying -auto=@each endofturn restriction{type(goblin|myBattlefield)~lessthan~1}:sacrifice -text=Flying -- At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. -mana={3}{B} -type=Creature -subtype=Elemental -power=6 -toughness=5 -[/card] -[card] -name=Stensia Banquet -target=opponent -auto=damage:type:vampire:mybattlefield -auto=draw:1 controller -text=Stensia Banquet deals damage to target opponent equal to the number of Vampires you control. -- Draw a card. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Stensia Bloodhall -auto={T}:Add{1} -auto={3}{B}{R}{T}:damage:2 target(player) -text={T}: Add {1} to your mana pool. -- {3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player. -type=Land -[/card] -[card] -name=Stensia Innkeeper -auto=target(land|opponentbattlefield) freeze -text=When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. -mana={3}{R} -type=Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Stensia Masquerade -auto=lord(creature[attacking]|mybattlefield) first strike -auto=@combatdamaged(player) from(vampire|mybattlefield): counter(1/1,1) all(trigger[from]) -abilities=madness -autoexile=restriction{discarded} pay({2}{r}) name(pay 2r to cast) activate name(pay 2r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Attacking creatures you control have first strike. -- Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. -- Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Steppe Glider -abilities=flying,vigilance -auto={w}{1}:target(creature[counter{1/1.1}]) transforms((,newability[flying],newability[vigilance])) ueot -text=Flying, vigilance -- {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. -mana={4}{W} -type=Creature -subtype=Elemental -power=2 -toughness=4 -[/card] -[card] -name=Steppe Lynx -auto=@movedTo(land|myBattlefield):2/2 ueot -text=Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. -mana={W} -type=Creature -subtype=Cat -power=0 -toughness=1 -[/card] -[card] -name=Sterling Grove -auto=lord(other enchantment|mybattlefield) shroud -aicode=activate target(enchantment|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto={1}{S}:name(search enchantment) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(enchantment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) -- {1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. -mana={G}{W} -type=Enchantment -[/card] -[card] -name=Stern Constable -auto={T}{D(*|myhand)}:tap target(creature) -text={T}, Discard a card: Tap target creature. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Stern Judge -auto={T}:life:-type:swamp:mybattlefield controller && life:-type:swamp:opponentbattlefield opponent -text={T}: Each player loses 1 life for each Swamp he or she controls. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Stern Marshal -auto={T}:2/2 target(creature) restriction{during my turn,before attackers} -text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Stern Mentor -auto=soulbond {t}:deplete:2 target(player) -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player puts the top two cards of his or her library into his or her graveyard." -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Stern Proctor -auto=moveTo(ownerhand) target(enchantment,artifact) -text=When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. -mana={U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Steward of Valeron -abilities=vigilance -auto={T}:Add{G} -text=Vigilance -- {T}: Add {G} to your mana pool. -mana={G}{W} -type=Creature -subtype=Human Druid Knight -power=2 -toughness=2 -[/card] -[card] -name=Still Life -auto={G}{G}:transforms((Centaur Creature,setpower=4,settoughness=3)) ueot -text={G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Stillmoon Cavalier -abilities=protection from black,protection from white -auto={WB}:flying -auto={WB}:first strike -auto={WB}{WB}:+1/+0 -text=Protection from white and from black -- {(w/b)}: Stillmoon Cavalier gains flying until end of turn. -- {(w/b)}: Stillmoon Cavalier gains first strike until end of turn. -- {(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn. -mana={1}{WB}{WB} -type=Creature -subtype=Zombie Knight -power=2 -toughness=1 -[/card] -[card] -name=Stingerfling Spider -abilities=reach -auto=destroy target(creature[flying]) -text=Reach -- When Stingwebbing Spider enters the battlefield, you may destroy target creature with flying. -mana={4}{G} -type=Creature -subtype=Spider -power=2 -toughness=5 -[/card] -[card] -name=Stinging Barrier -abilities=defender -auto={U}{T}:Damage:1 target(creature,player) -text=Defender (This creature can't attack.) -- {U}, {T}: Stinging Barrier deals 1 damage to target creature or player. -mana={2}{U}{U} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Stingmoggie -auto=counter(1/1,2) -auto={3}{R}{C(1/1,-1)}:destroy target(artifact,land) -text=Stingmoggie enters the battlefield with two +1/+1 counters on it. -- {3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land. -mana={3}{R} -type=Creature -subtype=Elemental -power=0 -toughness=0 -[/card] -[card] -name=Stingscourger -auto=moveTo(ownerhand) target(creature|opponentbattlefield) -auto=upcost[{3}{R};next upkeep] sacrifice -text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand. -mana={1}{R} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Stinkdrinker Bandit -auto=@combat(notblocked) source(rogue|mybattlefield):all(trigger[to]) 2/1 ueot -other={1}{B} name(Prowl) -otherrestriction=prowl -text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) -- Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=1 -[/card] -[card] -name=Stinkdrinker Daredevil -auto=lord(giant|mycastingzone) altercost(colorless,-2) -text=Giant spells you cast cost {2} less to cast. -mana={2}{R} -type=Creature -subtype=Goblin Rogue -power=1 -toughness=3 -[/card] -[card] -name=Stinkweed Imp -abilities=flying -auto=@combatdamaged(creature) from(this):all(trigger[to]) destroy -dredge=dredge(5) -text=Flying -- Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. -- Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) -mana={2}{B} -type=Creature -subtype=Imp -power=1 -toughness=2 -[/card] -[card] -name=Stir the Grave -auto=moveto(mybattlefield) target(creature[manacost <=X]|mygraveyard) -text=Return target creature card with converted mana cost X or less from your graveyard to the battlefield. -mana={X}{B} -type=Sorcery -[/card] -[card] -name=Stir the Pride -other={5}{W}{W} name(Entwine) -auto=if paid(alternative) then all(creature|mybattlefield) 2/2 ueot && all(creature|mybattlefield) transforms((,newability[spiritlink])) ueot -auto=ifnot paid(alternative) then ability$! choice name(+2/+2) all(creature|mybattlefield) 2/2 ueot _ choice name(spiritlink) all(creature|mybattlefield) spiritlink ueot !$ controller -text=Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." -- Entwine {1}{W} (Choose both if you pay the entwine cost.) -mana={4}{W} -type=Instant -[/card] -[card] -name=Stirring Wildwood -auto=tap(noevent) -auto={T}:Add{G} -auto={T}:Add{W} -auto={1}{G}{W}:transforms((Elemental Creature,setpower=3,settoughness=4,white,green,reach)) ueot -text=Stirring Wildwood enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -- {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. -type=Land -[/card] -[card] -name=Stitch in Time -auto=flipacoin winability turns:+1 controller winabilityend flipend -text=Flip a coin. If you win the flip, take an extra turn after this one. -mana={1}{U}{R} -type=Sorcery -[/card] -[card] -name=Stitch Together -target=creature|mygraveyard -auto=aslongas(*|mygraveyard) moveTo(mybattlefield) >6 -auto=moveTo(myhand) -text=Return target creature card from your graveyard to your hand. -- Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Stitched Drake -abilities=flying -text=As an addition cost to cast Stitched Drake, exile a creature card from your graveyard. -- Flying -mana={1}{U}{U}{E(creature|mygraveyard)} -type=Creature -subtype=Zombie Drake -power=3 -toughness=4 -[/card] -[card] -name=Stitched Mangler -auto=target(creature) freeze -auto=tap(noevent) -text=Stitched Mangler enters the battlefield tapped. -- When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. -mana={2}{U} -type=Creature -subtype=Zombie Horror -power=2 -toughness=3 -[/card] -[card] -name=Stitcher's Apprentice -auto={1}{U}{T}:token(Homunculus,Creature Homunculus,2/2,blue) && transforms((,newability[target(creature|mybattlefield) sacrifice])) forever -text={1}{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature. -mana={1}{U} -type=Creature -subtype=Homunculus -power=1 -toughness=2 -[/card] -[card] -name=Stitchwing Skaab -abilities=flying -autograveyard={1}{U}{D(*|myhand)}{D(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))! -text=Flying -- {1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped. -mana={3}{U} -type=Creature -subtype=Zombie Horror -power=3 -toughness=1 -[/card] -[card] -name=Stoic Builder -auto=may moveto(myhand) target(land|mygraveyard) -text=When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand. -mana={2}{G} -type=Creature -subtype=Human -power=2 -toughness=3 -[/card] -[card] -name=Stoic Champion -auto=@cycled(*|hand):2/2 ueot -text=Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Stoic Ephemera -abilities=flying,defender -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice -text=Defender (This creature can't attack.) -- Flying -- When Stoic Ephemera blocks, sacrifice it at end of combat. -mana={2}{W} -type=Creature -subtype=Spirit -power=5 -toughness=5 -[/card] -[card] -name=Stoke the Flames -target=creature,player -auto=damage:4 -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Stoke the Flames deals 4 damage to target creature or player. -other={convoke} name(Convoke) -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Stolen Grain -auto=damage:5 opponent -auto=life:5 controller -text=Stolen Grain deals 5 damage to target opponent. You gain 5 life. -mana={4}{B}{B} -type=Sorcery -[/card] -[card] -name=Stomp and Howl -target=artifact -auto=destroy -auto=destroy target(enchantment) -restriction=type(artifact|mybattlefield)~morethan~0,type(enchantment|mybattlefield)~morethan~0 -text=Destroy target artifact and target enchantment. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Stomper Cub -abilities=trample -text=Trample -mana={3}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=3 -[/card] -[card] -name=Stomping Ground -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {R} or {G} to your mana pool.) -- As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped. -type=Land -subtype=Mountain Forest -[/card] -[card] -name=Stomping Slabs -auto=reveal:7 optionone if type(stomping slabs|reveal)~morethan~0 then name(stomp) target(creature,player|reveal) damage:7 else name(put on bottom) target(<7>*|reveal) bottomoflibrary optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend -text=Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Stone Calendar -auto=lord(*|mycastingzone) altercost(colorless,-1) -text=Spells you cast cost up to {1} less to cast. -mana={5} -type=Artifact -[/card] -[card] -name=Stone Catapult -auto={T}:destroy target(creature[-black;tapped]) restriction{during my turn,before attackers} -text={T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared. -mana={4}{B} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Stone Golem -mana={5} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Stone Haven Medic -auto={W}{T}:life:1 controller -text={W}, {T}: You gain 1 life. -mana={1}{W} -type=Creature -subtype=Kor Cleric -power=1 -toughness=3 -[/card] -[card] -name=Stone Haven Outfitter -auto=lord(creature[geared]|mybattlefield) 1/1 -auto=@movedto(graveyard) from(creature[geared]|mybattlefield):draw:1 controller -text=Equipped creatures you control get +1/+1. -- Whenever an equipped creature you control dies, draw a card. -mana={1}{W} -type=Creature -subtype=Kor Artificer Ally -power=2 -toughness=2 -[/card] -[card] -name=Stone Idol Trap -anyzone=foreach(creature[attacking]|battlefield) changecost(colorless:-1) forcedalive -auto=token(Construct,Artifact Creature Construct,6/12,trample) and!( transforms((,newability[@next endofturn:moveTo(exile)])) forever )! -text=Stone Idol Trap costs {1} less to cast for each attacking creature. -- Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step. -mana={5}{R} -type=Instant -subtype=Trap -[/card] -[card] -name=Stone Kavu -auto={R}:1/0 -auto={W}:0/1 -text={R}: Stone Kavu gets +1/+0 until end of turn. -- {W}: Stone Kavu gets +0/+1 until end of turn. -mana={4}{G} -type=Creature -subtype=Kavu -power=3 -toughness=3 -[/card] -[card] -name=Stone Quarry -auto=tap(noevent) -auto={T}:add{R} -auto={T}:add{W} -text=Stone Quarry enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Stone Rain -target=land -auto=destroy -text=Destroy target land. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Stone Spirit -auto=cantbeblockedby(creature[flying]) -text=Stone Spirit can't be blocked by creatures with flying. -mana={4}{R} -type=Creature -subtype=Elemental Spirit -power=4 -toughness=3 -[/card] -[card] -name=Stonebrow, Krosan Hero -abilities=trample -auto=lord(creature[attacking;trample]|myBattlefield) 2/2 -text=Trample -- Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. -mana={3}{R}{G} -type=Legendary Creature -subtype=Centaur Warrior -power=4 -toughness=4 -[/card] -[card] -name=Stonecloaker -abilities=flash,flying -auto=moveto(myhand) notatarget(creature|mybattlefield) and!(moveto(exile) target(*|graveyard))! -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. -- When Stonecloaker enters the battlefield, exile target card from a graveyard. -mana={2}{W} -type=Creature -subtype=Gargoyle -power=3 -toughness=2 -[/card] -[card] -name=Stonefare Crocodile -auto={2}{B}:lifelink -text={2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) -mana={2}{G} -type=Creature -subtype=Crocodile -power=3 -toughness=2 -[/card] -[card] -name=Stoneforge Acolyte -aicode=activate target(equipment[zpos<=4]|mylibrary) moveto(myhand) -auto={t}{T(ally|myBattlefield)}:name(look) reveal:4 optionone name(Get Equipment) target(equipment|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Cohort -- {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -mana={W} -type=Creature -subtype=Kor Artificer Ally -power=1 -toughness=2 -[/card] -[card] -name=Stoneforge Masterwork -auto={2}:equip -auto=teach(creature) transforms((,newability[foreach(other creature[share!types!]|mybattlefield) 1/1])) -text=Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Stoneforge Mystic -aicode=activate target(equipment|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>equipment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto={1}{W}{T}:moveTo(myBattlefield) target(equipment|myhand) -text=When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. -- {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield. -mana={1}{W} -type=Creature -subtype=Kor Artificer -power=1 -toughness=2 -[/card] -[card] -name=Stonefury -target=creature|battlefield -auto=damage:type:land:mybattlefield -text=Stonefury deals damage to target creature equal to the number of lands you control. -mana={3}{R}{R} -type=Instant -[/card] -[card] -name=Stonehands -target=creature -auto=0/2 -auto={R}:1/0 -text=Enchant creature -- Enchanted creature gets +0/+2. -- {R}: Enchanted creature gets +1/+0 until end of turn. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Stonehewer Giant -abilities=vigilance -aicode=activate moveTo(myBattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])) oneshot)! target(equipment|myLibrary) -auto={1}{W}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(equipment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])) oneshot)! afterrevealedend revealend -text=Vigilance -- {1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library. -mana={3}{W}{W} -type=Creature -subtype=Giant Warrior -power=4 -toughness=4 -[/card] -[card] -name=Stonehoof Chieftain -abilities=trample,indestructible -auto=lord(other creature|mybattlefield) transforms((,newability[this(attacking) indestructible],newability[this(attacking) trample])) -text=Trample, indestructible -- Whenever another creature you control attacks, it gains trample and indestructible until end of turn. -mana={7}{G} -type=Creature -subtype=Centaur Warrior -power=8 -toughness=8 -[/card] -[card] -name=Stonehorn Chanter -auto={5}{W}:vigilance ueot && lifelink ueot -text={5}{W}:Stonehorn Chanter gains vigilance and lifelink until end of turn. -mana={5}{W} -type=Creature -subtype=Rhino Cleric -power=4 -toughness=4 -[/card] -[card] -name=Stonehorn Dignitary -auto=nextphasealter(remove,combatbegins,opponent) -auto=nextphasealter(remove,combatattackers,opponent) -auto=nextphasealter(remove,combatblockers,opponent) -auto=nextphasealter(remove,combatdamage,opponent) -auto=nextphasealter(remove,combatends,opponent) -text=When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase. -mana={3}{W} -type=Creature -subtype=Rhino Soldier -power=1 -toughness=4 -[/card] -[card] -name=Stone-Seeder Hierophant -auto=@movedto(land|myBattlefield):untap -auto={T}:untap target(land) -text=Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. -- {T}: Untap target land. -mana={2}{G}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Stoneshaker Shaman -auto=@each opponent endofturn:ability$!name(sacrifice untapped land) notatarget(land[-tapped]|mybattlefield) sacrifice!$ opponent -auto=@each my endofturn:notatarget(land[-tapped]|mybattlefield) sacrifice -text=At the beginning of each player's end step, that player sacrifices an untapped land. -mana={2}{R} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Stoneshock Giant -auto=this(cantargetcard(*[-monstrous]) {6}{R}{R}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[all(creature[-flying]|opponentbattlefield) cantblock ueot)])) forever -text={6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn. -mana={3}{R}{R} -type=Creature -subtype=Giant -power=5 -toughness=4 -[/card] -[card] -name=Stone-Throwing Devils -abilities=first strike -text=First strike -mana={B} -type=Creature -subtype=Devil -power=1 -toughness=1 -[/card] -[card] -name=Stone-Tongue Basilisk -auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy -auto=aslongas(*|mygraveyard) lure >6 -text=Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. -- Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so. -mana={4}{G}{G}{G} -type=Creature -subtype=Basilisk -power=4 -toughness=5 -[/card] -[card] -name=Stonewing Antagonizer -abilities=flying -text=Flying -type=Artifact Creature -subtype=Gargoyle Horror -power=4 -toughness=2 -[/card] -[card] -name=Stonewood Invocation -target=creature -auto=+5/+5 ueot -auto=shroud ueot -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={3}{G} -type=Instant -abilities=split second -[/card] -[card] -name=Stonewood Invoker -auto={7}{G}:5/5 -text={7}{G}: Stonewood Invoker gets +5/+5 until end of turn. -mana={1}{G} -type=Creature -subtype=Elf Mutant -power=2 -toughness=2 -[/card] -[card] -name=Stonework Puma -mana={3} -type=Artifact Creature -subtype=Cat Ally -power=2 -toughness=2 -[/card] -[card] -name=Stonewright -auto=soulbond {R}:1/0 -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn." -mana={R} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Stony Silence -auto=lord(artifact) noactivatedability -text=Activated abilities of artifacts can't be activated. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Stonybrook Angler -auto={1}{U}{T}:tap target(creature) -auto={1}{U}{T}:untap target(creature) -text={1}{U}, {T}: You may tap or untap target creature. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=2 -[/card] -[card] -name=Stonybrook Banneret -abilities=islandwalk -auto=lord(*[merfolk;wizard]|mycastingzone) altercost(colorless, -1) -text=Islandwalk -- Merfolk spells and Wizard spells you cast cost {1} less to cast. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Stonybrook Schoolmaster -auto=@tapped(this):may token(Merfolk wizard,creature Merfolk Wizard,1/1,blue) -text=Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield. -mana={2}{W} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=2 -[/card] -[card] -name=Storm Cauldron -auto=maxplay(land)+1 opponent -auto=maxplay(land)+1 -auto=@tappedformana(land):all(trigger[to]) moveTo(ownerhand) -text=Each player may play an additional land during each of his or her turns. -- Whenever a land is tapped for mana, return it to its owner's hand. -mana={5} -type=Artifact -[/card] -[card] -name=Storm Crow -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=2 -[/card] -[card] -name=Storm Entity -abilities=haste -auto=if casted(this) then thisforeach(variable{countallspell}>1) counter(1/1,1) else thisforeach(variable{countallspell}>0) counter(1/1,1) -text=Haste -- Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. -mana={1}{R} -type=Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=Storm Front -auto={G}{G}:tap target(creature[flying]) -text={G}{G}: Tap target creature with flying. -mana={G} -type=Enchantment -[/card] -[card] -name=Storm Herd -auto=token(Pegasus,Creature Pegasus,1/1,flying,white)*lifetotal -text=Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total. -mana={8}{W}{W} -type=Sorcery -[/card] -[card] -name=Storm Seeker -target=player -auto=damage:type:*:targetedpersonshand -text=Storm Seeker deals damage equal to the number of cards in target player's hand to that player. -mana={3}{G} -type=Instant -[/card] -[card] -name=Storm Shaman -auto={R}:1/0 -text={R}: Storm Shaman gets +1/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Human Cleric Shaman -power=0 -toughness=4 -[/card] -[card] -name=Storm Spirit -abilities=flying -auto={T}:damage:2 target(creature) -text=Flying -- {T}: Storm Spirit deals 2 damage to target creature. -mana={3}{G}{W}{U} -type=Creature -subtype=Elemental Spirit -power=3 -toughness=3 -[/card] -[card] -name=Storm World -auto=@each opponent upkeep:damage:4minustype:*:opponenthandminusend opponent -auto=@each my upkeep:damage:damage:4minustype:*:opponenthandminusend opponent -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand. -mana={R} -type=World Enchantment -[/card] -[card] -name=Stormbind -auto={2}{D}:damage:2 target(creature,player) -text={2}, Discard a card at random: Stormbind deals 2 damage to target creature or player. -mana={1}{R}{G} -type=Enchantment -[/card] -[card] -name=Stormblood Berserker -mana={1}{R} -type=Creature -subtype=Human Berserker -power=1 -toughness=1 -auto=bloodthirst:2 -abilities=menace -text=Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Stormblood Berserker can't be blocked except by two or more creatures. -[/card] -[card] -name=Stormbound Geist -abilities=cloud,flying,undying -text=Flying -- Stormbound Geist can block only creatures with flying. -- Undying -mana={1}{U}{U} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Stormbreath Dragon -abilities=flying,haste,protection from white -auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[damage:type:*:opponenthand all(opponent)])) forever -text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand. -mana={3}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Stormcaller of Keranos -abilities=haste -auto={1}{u}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Haste -- {1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={2}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Stormcaller's Boon -auto={S}:all(creature|myBattlefield) flying ueot -autostack=if casted(this) then cascade:plibrarycount -text=Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -mana={2}{W}{U} -type=Enchantment -[/card] -[card] -name=Stormchaser Chimera -abilities=flying -auto={2}{u}{r}:scry:1 scrycore delayed +revealedmana/+0 ueot scrycoreend scryend -text=Flying -- {2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -mana={2}{U}{R} -type=Creature -subtype=Chimera -power=2 -toughness=3 -[/card] -[card] -name=Stormchaser Mage -abilities=flying,haste -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Flying, haste -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={U}{R} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Stormcloud Djinn -abilities=flying,cloud -auto={R}{R}:2/0 && damage:1 controller -text=Flying -- Stormcloud Djinn can block only creatures with flying. -- {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. -mana={4}{U} -type=Creature -subtype=Djinn -power=3 -toughness=3 -[/card] -[card] -name=Stormcrag Elemental -abilities=trample -facedown={3} -autofacedown={4}{R}{R}:morph -autofaceup=counter(1/1,1) -text=Trample -- Megamorph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -mana={5}{R} -type=Creature -subtype=Elemental -power=5 -toughness=5 -[/card] -[card] -name=Stormfront Pegasus -abilities=flying -text=Flying -mana={1}{W} -type=Creature -subtype=Pegasus -power=2 -toughness=1 -[/card] -[card] -name=Stormfront Riders -abilities=flying -auto=moveTo(ownerhand) target(<2>creature|myBattlefield) -auto=@movedTo(creature|myhand) from(mybattlefield):token(Soldier,Creature Soldier,1/1,white) -text=Flying -- When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. -- Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield. -mana={4}{W} -type=Creature -subtype=Human Soldier -power=4 -toughness=3 -[/card] -[card] -name=Stormrider Rig -auto={2}:equip -auto=teach(creature) 1/1 -auto=@movedto(creature|mybattlefield):may all(trigger[to]) rehook -text=Equipped creature gets +1/+1. -- Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Stormrider Spirit -abilities=flash,flying -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -mana={4}{U} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Stormscape Apprentice -auto={W}{T}:Tap target(creature) -auto={B}{T}:life:-1 target(player) -text={W}, {T}: Tap target creature. -- {B}, {T}: Target player loses 1 life. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Stormscape Familiar -abilities=flying -auto=lord(*[white;black]|mycastingzone) altercost(colorless,-1) -text=Flying -- White spells and black spells you cast cost {1} less to cast. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Stormscape Master -auto={W}{W}{T}:protection from white target(creature) -auto={W}{W}{T}:protection from blue target(creature) -auto={W}{W}{T}:protection from black target(creature) -auto={W}{W}{T}:protection from red target(creature) -auto={W}{W}{T}:protection from green target(creature) -auto={B}{B}{T}:life:-2 target(player) && life:2 controller -text={W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. -- {B}{B}, {T}: Target player loses 2 life and you gain 2 life. -mana={2}{U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Stormtide Leviathan -abilities=islandwalk -auto=lord(land) transforms((island)) -auto=lord(creature[-flying;-islandwalk]) cantattack -auto=lord(creature[-flying;-islandwalk]) cantpwattack -text=Islandwalk -- All lands are Islands in addition to their original type. -- Creatures without flying or islandwalk can't attack. -mana={5}{U}{U}{U} -type=Creature -subtype=Leviathan -power=8 -toughness=8 -[/card] -[card] -name=Stormwatch Eagle -abilities=flying -auto={S(land|myBattlefield)}:moveTo(ownerhand) -text=Flying -- Sacrifice a land: Return Stormwatch Eagle to its owner's hand. -mana={3}{U} -type=Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Stormwing Dragon -abilities=flying,first strike -facedown={3} -autofacedown={5}{R}{R}:morph -autofaceup=counter(1/1,1) -autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) -text=Flying, first strike -- Megamorph {5}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. -mana={5}{R} -type=Creature -subtype=Dragon -power=3 -toughness=3 -[/card] -[card] -name=Strafe -target=creature[-red] -auto=Damage:3 -text=Strafe deals 3 damage to target nonred creature. -mana={R} -type=Sorcery -[/card] -[card] -name=Strands of Night -auto={L:2}{B}{B}{S(swamp|myBattlefield)}:moveTo(myBattlefield) target(creature|mygraveyard) -text={B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Strands of Undeath -target=creature -auto=target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -auto={B}:regenerate -text=Enchant creature -- When Strands of Undeath enters the battlefield, target player discards two cards. -- {B}: Regenerate enchanted creature. -mana={3}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Strandwalker -auto={4}:equip -auto=teach(creature) 2/4 -auto=teach(creature) reach -auto=livingweapontoken(Germ,Creature Germ,0/0,black) -text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +2/+4 and has reach. -- Equip {4} -mana={5} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Strange Augmentation -target=creature -auto=teach(creature) +1/+1 -auto=while(restriction{delirium}) teach(creature) +2/+2 -text=Enchant creature -- Enchanted creature gets +1/+1. -- Delirium -- Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Strangleroot Geist -abilities=haste,undying -text=Haste -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.) -mana={G}{G} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Strangling Soot -target=creature[toughness<=3] -auto=destroy -flashback={5}{R} -text=Destroy target creature with toughness 3 or less. -- Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={2}{B} -type=Instant -[/card] -[card] -name=Strategic Planning -abilities=hiddenface -aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:2)!])) ueot -auto=name(look) reveal:3 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Stratozeppelid -abilities=flying,cloud -text=Flying -- Stratozeppelid can block only creatures with flying. -mana={4}{U} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Stratus Dancer -abilities=flying -facedown={3} -autofacedown={1}{U}:morph -autofaceup=counter(1/1,1) -autofaceup=target(*[instant;sorcery]|stack) fizzle -text=Flying -- Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Stratus Dancer is turned face up, counter target instant or sorcery spell. -mana={1}{U} -type=Creature -subtype=Djinn Monk -power=2 -toughness=1 -[/card] -[card] -name=Stratus Walk -target=creature -auto=draw:1 controller -auto=teach(creature) flying -auto=teach(creature) cloud -text=Enchant creature -- When Stratus Walk enters the battlefield, draw a card. -- Enchanted creature has flying. -- Enchanted creature can block only creatures with flying. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Straw Golem -auto=@movedto(creature|opponentstack):bury -text=When an opponent casts a creature spell, sacrifice Straw Golem. -mana={1} -type=Artifact Creature -subtype=Golem -power=2 -toughness=3 -[/card] -[card] -name=Straw Soldiers -mana={1}{U} -type=Creature -subtype=Scarecrow Soldier -power=1 -toughness=3 -[/card] -[card] -name=Stream Hopper -auto={UR}:flying -text={(u/r)}: Stream Hopper gains flying until end of turn. -mana={UR} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Stream of Acid -auto=choice name(destroy target land) destroy target(land) -auto=choice name(destroy target nonblack creature) destroy target(creature[-black]) -text=Destroy target land or nonblack creature. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Stream of Consciousness -target=player -auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer -text=Target player shuffles up to four target cards from his or her graveyard into his or her library. -mana={1}{U} -type=Instant -subtype=Arcane -[/card] -[card] -name=Stream of Life -auto=life:X target(player) -text=Target player gains X life. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Stream of Unconsciousness -target=creature -auto=-4/0 -auto=aslongas(wizard|myBattlefield) draw:1 controller -text=Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. -mana={U} -type=Tribal Instant -subtype=Wizard -[/card] -[card] -name=Streambed Aquitects -auto={T}:islandwalk && 1/1 target(merfolk) -auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -text={T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. -- {T}: Target land becomes an Island until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Merfolk Scout -power=2 -toughness=3 -[/card] -[card] -name=Street Spasm -abilities=overload -other={X}{X}{R}{R} name(Overload) -target=creature[-flying]|opponentbattlefield -auto=paidmana damage:X -auto=overload damage:XX all(creature[-flying]|opponentbattlefield) -text=Street Spasm deals X damage to target creature without flying you don't control. -- Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={X}{R} -type=Instant -[/card] -[card] -name=Street Sweeper -auto=@combat(attacking) source(this) restriction{type(land[enchanted]|battlefield)~morethan~0}:name(destroy auras) target(land[enchanted]|battlefield) transforms((,newability[destroy all(mychild)])) -text=Whenever Street Sweeper attacks, destroy all Auras attached to target land. -mana={6} -type=Artifact Creature -subtype=Construct -power=4 -toughness=6 -[/card] -[card] -name=Street Wraith -abilities=swampwalk -autohand=__CYCLING__({L:2}) -text=Swampwalk -- Cycling - Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) -mana={3}{B}{B} -type=Creature -subtype=Wraith -power=3 -toughness=4 -[/card] -[card] -name=Streetbreaker Wurm -mana={3}{R}{G} -type=Creature -subtype=Wurm -power=6 -toughness=4 -[/card] -[card] -name=Strength from the Fallen -auto=target(creature) type:creature:mygraveyard/type:creature:mygraveyard ueot -auto=@movedTo(enchantment|myBattlefield):target(creature) type:creature:mygraveyard/type:creature:mygraveyard ueot -text=Constellation -- Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Strength in Numbers -target=creature -auto=foreach(creature[attacking]) 1/1 -auto=trample -text=Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. -mana={1}{G} -type=Instant -[/card] -[card] -name=Strength of Arms -target=creature -auto=2/2 ueot -auto=if type(equipment|mybattlefield)~morethan~0 then token(Human Soldier,creature Human Soldier,1/1,white) -text=Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield. -mana={W} -type=Instant -[/card] -[card] -name=Strength of Cedars -target=creature -auto=foreach(land|myBattlefield) 1/1 -text=Target creature gets +X/+X until end of turn, where X is the number of lands you control. -mana={4}{G} -type=Instant -subtype=Arcane -[/card] -[card] -name=Strength of Isolation -abilities=madness -autoexile=restriction{discarded} pay({W}) name(pay W to cast) activate name(pay W to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -target=creature -auto=1/2 -auto=protection from black -text=Enchant creature -- Enchanted creature gets +1/+2 and has protection from black. -- Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Strength of Lunacy -abilities=madness -autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -target=creature -auto=2/1 -auto=protection from white -text=Enchant creature -- Enchanted creature gets +2/+1 and has protection from white. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Strength of Night -kicker={B} -auto=all(creature|myBattlefield) 1/1 ueot -auto=kicker all(creature[zombie]|myBattlefield) 2/2 ueot -text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Strength of Unity -target=creature -auto=aslongas(forest|myBattlefield) 1/1 -auto=aslongas(island|myBattlefield) 1/1 -auto=aslongas(plains|myBattlefield) 1/1 -auto=aslongas(mountain|myBattlefield) 1/1 -auto=aslongas(swamp|myBattlefield) 1/1 -text=Enchant creature -- Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Strider Harness -auto={1}:equip -auto=teach(creature) 1/1 -auto=teach(creature) haste -text=Equipped creature gets +1/+1 and has haste. -- Equip {1} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Striking Sliver -auto=lord(sliver|mybattlefield) first strike -text=All Sliver creatures you control have first strike. -mana={R} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Strip Mine -auto={T}:Add{1} -auto={T}{S}:destroy target(other land) -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Strip Mine: Destroy target land. -type=Land -[/card] -[card] -name=Striped Bears -auto=draw:1 -text=When Striped Bears enters the battlefield, draw a card. -mana={3}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Stroke of Genius -auto=draw:X target(player) -text=Target player draws X cards. -mana={X}{2}{U} -type=Instant -[/card] -[card] -name=Stromgald Cabal -auto={L:1}{T}:fizzle target(*[white]|stack) -text={T}, Pay 1 life: Counter target white spell. -mana={1}{B}{B} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Stromgald Crusader -abilities=protection from white -auto={B}:flying -auto={B}{B}:1/0 -text=Protection from white -- {B}: Stromgald Crusader gains flying until end of turn. -- {B}{B}: Stromgald Crusader gets +1/+0 until end of turn. -mana={B}{B} -type=Creature -subtype=Zombie Knight -power=2 -toughness=1 -[/card] -[card] -name=Stromkirk Captain -abilities=first strike -auto=lord(other vampire|mybattlefield) 1/1 -auto=lord(other vampire|mybattlefield) first strike -text=First Strike -- Other Vampire creatures you control get +1/+1 and have first strike. -mana={1}{B}{R} -type=Creature -subtype=Vampire Soldier -power=2 -toughness=2 -[/card] -[card] -name=Stromkirk Condemned -auto={D(*|myhand)}:all(vampire|mybattlefield) 1/1 ueot limit:1 -text=Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn. -mana={B}{B} -type=Creature -subtype=Vampire Horror -power=2 -toughness=2 -[/card] -[card] -name=Stromkirk Mentor -auto=counter(1/1,1) target(other vampire|mybattlefield) -text=When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. -mana={3}{B} -type=Creature -subtype=Vampire Soldier -power=4 -toughness=2 -[/card] -[card] -name=Stromkirk Noble -auto=cantbeblockedby(human) -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Stromkirk Noble can't be blocked by Humans. -- When Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. -mana={R} -type=Creature -subtype=Vampire -power=1 -toughness=1 -[/card] -[card] -name=Stromkirk Occultist -abilities=trample,madness -auto=@combatdamaged(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) -autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Trample -- Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={2}{R} -type=Creature -subtype=Vampire Horror -power=3 -toughness=2 -[/card] -[card] -name=Stromkirk Patrol -auto=@combatdamaged(player) from(this):counter(1/1,1) -text=Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. -mana={4}{B} -type=Creature -subtype=Vampire Soldier -power=4 -toughness=3 -[/card] -[card] -name=Strongarm Monk -auto=@movedto(*[-creature]|mystack):all(creature|mybattlefield) 1/1 ueot -text=Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. -mana={4}{W} -type=Creature -subtype=Human Monk -power=3 -toughness=3 -[/card] -[card] -name=Strongarm Thug -auto=may moveto(myhand) target(mercenary|mygraveyard) -text=When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. -mana={2}{B} -type=Creature -subtype=Human Mercenary -power=1 -toughness=1 -[/card] -[card] -name=Stronghold Assassin -auto={T}{S(creature|myBattlefield)}:destroy target(creature[-black]) -text={T}, Sacrifice a creature: Destroy target nonblack creature. -mana={1}{B}{B} -type=Creature -subtype=Zombie Assassin -power=2 -toughness=1 -[/card] -[card] -name=Stronghold Biologist -auto={U}{U}{T}{D(*|myhand)}:fizzle target(creature|stack) -text={U}{U}, {T}, Discard a card: Counter target creature spell. -mana={2}{U} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Stronghold Discipline -auto=life:-type:creature:opponentbattlefield opponent -auto=life:-type:creature:mybattlefield controller -text=Each player loses 1 life for each creature he or she controls. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Stronghold Machinist -auto={U}{U}{T}{D(*|myhand)}:fizzle target(*[-creature]|stack) -text={U}{U}, {T}, Discard a card: Counter target noncreature spell. -mana={2}{U} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Stronghold Overseer -abilities=flying,shadow -auto={B}{B}:all(creature[shadow]) 1/0 && all(creature[-shadow]) -1/0 -text=Flying -- Shadow (This creature can block or be blocked by only creatures with shadow.) -- {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn. -mana={3}{B}{B}{B} -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Stronghold Rats -abilities=shadow -auto=@combatdamaged(player) from(this):name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Stronghold Rats deals combat damage to a player, each player discards a card. -mana={2}{B} -type=Creature -subtype=Rat -power=2 -toughness=1 -[/card] -[card] -name=Stronghold Taskmaster -auto=lord(other creature[black]) -1/-1 -text=Other black creatures get -1/-1. -mana={2}{B}{B} -type=Creature -subtype=Giant Minion -power=4 -toughness=3 -[/card] -[card] -name=Stronghold Zeppelin -abilities=flying,cloud -text=Flying -- Stronghold Zeppelin can block only creatures with flying. -mana={2}{U}{U} -type=Creature -subtype=Human -power=3 -toughness=3 -[/card] -[card] -name=Structural Distortion -target=artifact,land -auto=moveto(exile) -auto=damage:2 targetcontroller -text=Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Stubborn Denial -target=*[-creature]|stack -auto=if type(creature[power>=4]|mybattlefield) then fizzle else transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text=Counter target noncreature spell unless its controller pays {1}. -- Ferocious -- If you control a creature with power 4 or greater, counter that spell instead. -mana={U} -type=Instant -[/card] -[card] -name=Student of Elements -doublefaced=kamiflip -auto=this( cantargetcard(*[flying]) ) flip(Tobita, Master of Winds) -text=When Student of Elements has flying, flip it. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Student of Ojutai -auto=@movedto(*[-creature]|mystack):life:2 controller -text=Whenever you cast a noncreature spell, you gain 2 life. -mana={3}{W} -type=Creature -subtype=Human Monk -power=2 -toughness=4 -[/card] -[card] -name=Student of Warfare -auto={W}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0,2,Level}) first strike -auto=this(counter{0/0,2,Level}) 2/2 -auto=this(counter{0/0,7,Level}) double strike -auto=this(counter{0/0,7,Level}) 1/1 -text=Level up {W} -- [Level 2-6] First strike (3/3) -- [Level 7+] Double strike (4/4) -auto=maxlevel:7 -mana={W} -type=Creature -subtype=Human Knight -power=1 -toughness=1 -[/card] -[card] -name=Stuffy Doll -abilities=indestructible -auto=@damaged(this):damage:thatmuch opponent -auto={T}:damage:1 -text=As Stuffy Doll enters the battlefield, choose a player. -- Stuffy Doll is indestructible. -- Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. -- {T}: Stuffy Doll deals 1 damage to itself. -mana={5} -type=Artifact Creature -subtype=Construct -power=0 -toughness=1 -[/card] -[card] -name=Stun Sniper -auto={1}{T}:damage:1 target(creature) && tap -text={1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature. -mana={R}{W} -type=Creature -subtype=Human Archer -power=1 -toughness=1 -[/card] -[card] -name=Stun -target=creature -auto=cantblock -auto=draw:1 controller -text=Target creature can't block this turn. -- Draw a card. -mana={1}{R} -type=Instant -[/card] -[card] -name=Stunted Growth -target=player -auto=ability$!moveto(ownerlibrary) notatarget(<3>*|myhand)!$ targetedplayer -text=Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. -mana={3}{G}{G} -type=Sorcery -[/card] -[card] -name=Stupefying Touch -target=creature -auto=noactivatedability -auto=draw:1 controller -text=Enchant creature -- When Stupefying Touch enters the battlefield, draw a card. -- Enchanted creature's activated abilities can't be activated. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Stupor -target=opponent -auto=discard:1 -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -text=Target opponent discards a card at random, then discards a card. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Sturdy Hatchling -auto={GU}:shroud -auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1) -auto=@movedTo(*[green]|mystack):counter(-1/-1,-1) -auto=counter(-1/-1,4) -text=Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. -- {(g/u)}: Sturdy Hatchling gains shroud until end of turn. -- Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. -- Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling. -mana={3}{GU} -type=Creature -subtype=Elemental -power=6 -toughness=6 -[/card] -[card] -name=Sturmgeist -abilities=flying -anyzone=type:*:myhand/type:*:myhand cdaactive -auto=@combatdamaged(player) from(this):draw:1 controller -text=Flying -- Sturmgeist's power and toughness are each equal to the number of cards in your hand. -- Whenever Sturmgeist deals combat damage to a player, draw a card. -mana={3}{U}{U} -type=Creature -subtype=Spirit -power=* -toughness=* -[/card] -[card] -name=Stymied Hopes -target=*|stack -auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Subdue -target=creature -auto=fog from(mytgt) oneshot -auto=dynamicability -text=Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost. -mana={G} -type=Instant -[/card] -[card] -name=Subjugator Angel -abilities=flying -auto=all(creature|opponentbattlefield) tap -text=Flying -- When Subjugator Angel enters the battlefield, tap all creatures your opponents control. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=3 -[/card] -[card] -name=Sublime Archangel -auto=lord(other creature|myBattlefield) transforms((,newability[@combat(attackedalone) source(creature|mybattlefield):all(trigger) 1/1 ueot])) -abilities=flying,exalted -text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.) -mana={2}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=3 -[/card] -[card] -name=Sublime Exhalation -anyzone=changecost(colorless:-1) forcedalive -auto=destroy all(creature) -text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Destroy all creatures. -mana={6}{W} -type=Sorcery -[/card] -[card] -name=Submerged Boneyard -auto={t}:add{b} -auto={t}:add{u} -auto=tap(noevent) -text=Submerged Boneyard enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Submerge -target=creature -auto=moveTo(ownerlibrary) -other={0} name(Cast without Paying its Mana Cost) -otherrestriction=type(island|mybattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0 -text=If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost. -- Put target creature on top of its owner's library. -mana={4}{U} -type=Instant -[/card] -[card] -name=Subterranean Hangar -auto=tap(noevent) -auto={T}:counter(0/0,1,Storage) -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} -text=Subterranean Hangar enters the battlefield tapped. -- {T}: Put a storage counter on Subterranean Hangar. -- {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way. -type=Land -[/card] -[card] -name=Subterranean Scout -auto=target(creature[power<=2]|battlefield) unblockable ueot -text=When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. -mana={1}{R} -type=Creature -subtype=Goblin Scout -power=2 -toughness=1 -[/card] -[card] -name=Subterranean Shambler -auto=damage:1 all(creature[-flying]) && damage:1 all(player) -auto=@movedTo(this|nonbattlezone) from(battlefield):damage:1 all(creature[-flying]) && damage:1 all(player) -auto=upcost[{3}{R};next upkeep] sacrifice -text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying. -mana={3}{R} -type=Creature -subtype=Elemental -power=2 -toughness=3 -[/card] -[card] -name=Subterranean Spirit -abilities=protection from red -auto={T}:damage:1 all(creature[-flying]) -text=Protection from red -- {T}: Subterranean Spirit deals 1 damage to each creature without flying. -mana={3}{R}{R} -type=Creature -subtype=Elemental Spirit -power=3 -toughness=3 -[/card] -[card] -name=Subversion -auto=@each my upkeep:lifeleech:-1 opponent -text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Succumb to Temptation -auto=draw:2 -auto=life:-2 -text=You draw two cards and you lose 2 life. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Su-Chi -auto=@movedTo(this|graveyard):Add{4} -text=When Su-Chi dies, add {4} to your mana pool. -mana={4} -type=Artifact Creature -subtype=Construct -power=4 -toughness=4 -[/card] -[card] -name=Sudden Death -target=creature -auto=-4/-4 ueot -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Target creature gets -4/-4 until end of turn. -mana={1}{B}{B} -type=Instant -abilities=split second -[/card] -[card] -name=Sudden Disappearance -target=player -auto=(blink)ueot all(*[-land]|targetedpersonsbattlefield) -text=Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owners control at the beginning of the next end step. -mana={5}{W} -type=Sorcery -[/card] -[card] -name=Sudden Impact -target=player -auto=damage:type:*:targetedpersonshand -text=Sudden Impact deals damage equal to the number of cards in target player's hand to that player. -mana={3}{R} -type=Instant -[/card] -[card] -name=Sudden Reclamation -auto=deplete:4 controller -auto=transforms((,newability[ability$!notatarget(creature|mygraveyard) moveto(ownerhand)!$ controller],newability[ability$!notatarget(land|mygraveyard) moveto(ownerhand)!$ controller])) oneshot -text=Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand. -mana={3}{G} -type=Instant -[/card] -[card] -name=Sudden Shock -target=creature,player -auto=damage:2 -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Sudden Shock deals 2 damage to target creature or player. -mana={1}{R} -type=Instant -abilities=split second -[/card] -[card] -name=Sudden Spoiling -abilities=split second -target=player -auto=all(creature|targetedpersonsbattlefield) transforms((,newability[loseabilities],setpower=0,settoughness=2)) ueot -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Creatures target player controls become 0/2 and lose all abilities until end of turn. -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Sudden Storm -target=creature -auto=freeze -auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text=Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={3}{U} -type=Instant -[/card] -[card] -name=Sudden Strength -target=creature -auto=3/3 -auto=draw:1 controller -text=Target creature gets +3/+3 until end of turn. -- Draw a card. -mana={3}{G} -type=Instant -[/card] -[card] -name=Suicidal Charge -auto={S}:all(creature|opponentBattlefield) -1/-1 && all(creature|opponentBattlefield) mustattack -text=Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. -mana={3}{B}{R} -type=Enchantment -[/card] -[card] -name=Sulam Djinn -abilities=trample -auto=this(variable{commongreen}>0) -2/-2 -text=Trample -- Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. -mana={5}{G} -type=Creature -subtype=Djinn -power=6 -toughness=6 -[/card] -[card] -name=Suleiman's Legacy -auto=lord(djinn) sacrifice -auto=lord(efreet) sacrifice -text=When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. -- Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. -mana={R}{W} -type=Enchantment -[/card] -[card] -name=Sulfur Elemental -auto=lord(creature[white]) +1/-1 -text=Flash (You may cast this spell any time you could cast an instant.) -- Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- White creatures get +1/-1. -mana={2}{R} -type=Creature -subtype=Elemental -power=3 -toughness=2 -abilities=split second,flash -[/card] -[card] -name=Sulfur Falls -auto=aslongas(island,mountain|myBattlefield) tap(noevent) <1 oneshot -auto={T}:Add{U} -auto={T}:Add{R} -text=Sulfur Falls enters the battlefield tapped unless you control an Island or Mountain. -- {T}: Add {U} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Sulfur Vent -auto=tap(noevent) -auto={T}:Add{B} -auto={T}{S}:Add{U}{R} -text=Sulfur Vent enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool. -type=Land -[/card] -[card] -name=Sulfuric Vortex -abilities=nolifegain,nolifegainopponent -auto=@each my upkeep:damage:2 controller -auto=@each opponent upkeep:damage:2 opponent -text=At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. -- If a player would gain life, that player gains no life instead. -mana={1}{R}{R} -type=Enchantment -[/card] -[card] -name=Sulfurous Blast -auto=if compare(restriction{assorcery}~morethan~0) then damage:3 all(creature,player) else damage:2 all(creature,player) -text=Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Sulfurous Springs -auto={T}:Add{1} -auto={T}:Add{B} and!( damage:1 controller )! -auto={T}:Add{R} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. -type=Land -[/card] -[card] -name=Sultai Ascendancy -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=2]|mylibrary) moverandom(*[zpos<=2]) from(mylibrary) to(mylibrary)])) ueot -auto=@each my upkeep:name(look) reveal:2 optionone name(Discard cards) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<2>*|reveal) moveto(mylibrary) optiontwoend revealend -text=At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. -mana={B}{G}{U} -type=Enchantment -[/card] -[card] -name=Sultai Banner -auto={T}: Add{B} -auto={T}: Add{G} -auto={T}: Add{U} -auto={B}{G}{U}{T}{S}:draw:1 controller -text={T}: Add {B},{G} or {U} to your mana pool. -- {B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Sultai Charm -auto=choice name(Destroy monocolored) destroy target(creature[-multicolor;-colorless]) -auto=choice name(destroy artifact or enchantment) destroy target(artifact,enchantment) -auto=choice name(Draw 2 and discard 1) draw:2 && transforms((,newability[target(*|myhand) reject])) forever -text=Choose one: -- Destroy target monocolored creature. -- Destroy target artifact or enchantment. -- Draw two cards, then discard a card. -mana={B}{G}{U} -type=Instant -[/card] -[card] -name=Sultai Emissary -auto=@movedTo(this|graveyard) from(battlefield):manifest all(*[zpos=1]|mylibrary) -text=When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={1}{B} -type=Creature -subtype=Zombie Warrior -power=1 -toughness=1 -[/card] -[card] -name=Sultai Flayer -auto=@movedTo(creature[toughness>=4]|graveyard) from(myBattlefield):life:4 controller -text=Whenever a creature you control with toughness 4 or greater dies, you gain 4 life. -mana={3}{G} -type=Creature -subtype=Naga Shaman -power=3 -toughness=4 -[/card] -[card] -name=Sultai Runemark -target=creature -auto=2/2 -auto=aslongas(*[green;blue]|mybattlefield):teach(creature) deathtouch -text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has deathtouch as long as you control a green or blue permanent. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sultai Scavenger -abilities=flying -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Flying -other={delve} name(Delve) -mana={5}{B} -other={delve} name(Delve) -type=Creature -subtype=Bird Warrior -power=3 -toughness=3 -[/card] -[card] -name=Sultai Skullkeeper -auto=deplete:2 controller -text=When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. -mana={1}{U} -type=Creature -subtype=Naga Shaman -power=2 -toughness=1 -[/card] -[card] -name=Sultai Soothsayer -abilities=hiddenface -aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:3)!])) ueot -auto=name(look) reveal:4 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -mana={2}{B}{G}{U} -type=Creature -subtype=Naga Shaman -power=2 -toughness=5 -[/card] -[card] -name=Summer Bloom -auto=maxPlay(land)+3 -text=You may play up to three additional lands this turn. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Summit Apes -auto=aslongas(mountain|mybattlefield) menace >0 -text=As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures. -mana={3}{G} -type=Creature -subtype=Ape -power=5 -toughness=2 -[/card] -[card] -name=Summit Prowler -mana={2}{R}{R} -type=Creature -subtype=Yeti -power=4 -toughness=3 -[/card] -[card] -name=Summon the School -auto=token(Merfolk Wizard,Creature Merfolk Wizard,1/1,blue)*2 -autograveyard={T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}:moveTo(myhand) -text=Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. -- Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. -mana={3}{W} -type=Tribal Sorcery -subtype=Merfolk -[/card] -[card] -name=Summoner's Bane -target=creature|stack -auto=fizzle -auto=token(Illusion,Creature Illusion,2/2,blue) controller -text=Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Summoner's Pact -aicode=activate target(creature[green]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[green]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=if casted(this) then transforms((,newability[upcost[{2}{G}{G};next upkeep] wingame opponent])) forever -color=green -text=Summoner's Pact is green. -- Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. -- At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game. -mana={0} -type=Instant -[/card] -[card] -name=Summoning Station -auto=@movedTo(artifact|graveyard) from(battlefield):may untap -auto={T}:token(Pincher,Creature Pincher,2/2) -text={T}: Put a 2/2 colorless Pincher creature token onto the battlefield. -- Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station. -mana={7} -type=Artifact -[/card] -[card] -name=Sun Ce, Young Conquerer -abilities=horsemanship -auto=may moveto(ownerhand) target(creature|battlefield) -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand. -mana={3}{U}{U} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Sun Clasp -target=creature -auto=1/3 -auto={W}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature gets +1/+3. -- {W}: Return enchanted creature to its owner's hand. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sun Droplet -auto=@damageof(player):counter(0/0,thatmuch,Charge) -auto=@each my upkeep:may name(Gain Life) transforms((,[newability[counter(0/0,-1,Charge)],newability[life:1 controller])) -text=Whenever you're dealt damage, put that many charge counters on Sun Droplet. -- At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. -mana={2} -type=Artifact -[/card] -[card] -name=Sun Quan, Lord of Wu -auto=lord(creature|mybattlefield) horsemanship -text=Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) -mana={4}{U}{U} -type=Legendary Creature -subtype=Human Soldier -power=4 -toughness=4 -[/card] -[card] -name=Sun Titan -abilities=vigilance -auto=may moveTo(myBattlefield) target(*[manacost<=3;-sorcery;-instant]|mygraveyard) -auto=@combat(attacking) source(this):may moveTo(myBattlefield) target(*[manacost<=3;-sorcery;-instant]|mygraveyard) -text=Vigilance -- Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. -mana={4}{W}{W} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Sunastian Falconer -auto={T}:Add{2} -text={T}: Add {2} to your mana pool. -mana={3}{R}{G} -type=Legendary Creature -subtype=Human Shaman -power=4 -toughness=4 -[/card] -[card] -name=Sunbeam Spellbomb -auto={W}{S}:life:5 controller -auto={1}{S}:draw:1 controller -text={W}, Sacrifice Sunbeam Spellbomb: You gain 5 life. -- {1}, Sacrifice Sunbeam Spellbomb: Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Sunblade Elf -auto=aslongas(Plains|myBattlefield) 1/1 -auto={4}{W}:all(creature|myBattlefield) 1/1 ueot -text=Sunblade Elf gets +1/+1 as long as you control a Plains. -- {4}{W}: Creatures you control get +1/+1 until end of turn. -mana={G} -type=Creature -subtype=Elf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Sunblast Angel -abilities=flying -auto=destroy all(creature[tapped]) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sunblast Angel enters the battlefield, destroy all tapped creatures. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=5 -[/card] -[card] -name=Sunbond -target=creature -auto=teach(creature) transforms((,newability[@lifeof(player):dynamicability])) -text=Enchant creature -- Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature." -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sunbringer's Touch -auto=name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) transforms((,newability[counter(1/1.type:*:myhand)],newability[trample ueot],newability[all(other creature[counter{1/1.1}]|mybattlefield) trample ueot])) oneshot -text=Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Suncrusher -abilities=sunburst -auto=counter(1/1,sunburst) -auto={C(1/1,-1)}{4}{T}:destroy target(creature) -auto={C(1/1,-1)}{2}:moveTo(ownerhand) -text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. -mana={9} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Sunder from Within -target=artifact,land -auto=destroy -text=Destroy target artifact or land. -mana={2}{R}{R} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Sunder -auto=moveTo(ownerhand) all(land) -text=Return all lands to their owners' hands. -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Sundering Growth -target=artifact,enchantment -auto=destroy && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller -text=Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={GW}{GW} -type=Instant -[/card] -[card] -name=Sundering Vitae -target=*[artifact;enchantment] -auto=destroy -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Destroy target artifact or enchantment. -other={convoke} name(Convoke) -mana={2}{G} -type=Instant -[/card] -[card] -name=Sunfire Balm -target=creature,player -auto=prevent:4 -autohand=@cycled(this|hand):may prevent:1 target(*[creature;player]) -autohand={1}{W}{cycle}:name(cycling) draw:1 -text=Prevent the next 4 damage that would be dealt to target creature or player this turn. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Sunflare Shaman -auto={1}{R}{T}:damage:type:elemental:mygraveyard target(creature,player) && damage:type:elemental:mygraveyard all(this) -text={1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard. -mana={1}{R} -type=Creature -subtype=Elemental Shaman -power=2 -toughness=1 -[/card] -[card] -name=Sunforger -auto={3}:equip -auto=teach(creature) 4/0 -auto=teach(creature) {unattach}{R}{W}:castcard(restricted) notatarget(instant[red;white;manacost<=4]|mylibrary) -text=Equipped creature gets +4/+0. -- {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library. -- Equip {3} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sunglasses of Urza -auto={W}:Add{R} -text=You may spend white mana as though it were red mana. -mana={3} -type=Artifact -[/card] -[card] -name=Sungrace Pegasus -abilities=flying,lifelink -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={1}{W} -type=Creature -subtype=Pegasus -power=1 -toughness=2 -[/card] -[card] -name=Sungrass Egg -auto={2}{T}{S}:Add{G}{W} and!( draw:1 controller )! -text={2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Sungrass Prairie -auto={1}{T}:Add{G}{W} -text={1}, {T}: Add {G}{W} to your mana pool. -type=Land -[/card] -[card] -name=Sunhome Enforcer -auto=combatspiritlink -auto={1}{R}:1/0 -text=Whenever Sunhome Enforcer deals combat damage, you gain that much life. -- {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. -mana={2}{R}{W} -type=Creature -subtype=Giant Soldier -power=2 -toughness=4 -[/card] -[card] -name=Sunhome Guildmage -auto={1}{R}{W}:all(creature|mybattlefield) 1/0 ueot -auto={2}{R}{W}:token(Soldier,Creature Soldier,1/1,red,white,haste) -text={1}{R}{W}: Creatures you control get +1/+0 until end of turn. -- {2}{R}{W}: Put a 1/1 red and white Soldier creature token with haste onto the battlefield. -mana={R}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Sunhome, Fortress of the Legion -auto={T}:Add{1} -auto={2}{R}{W}{T}:double strike target(creature) -text={T}: Add {1} to your mana pool. -- {2}{R}{W}, {T}: Target creature gains double strike until end of turn. -type=Land -[/card] -[card] -name=Sunken City -auto=upcost[{U}{U}] sacrifice -auto=lord(creature[blue]) 1/1 -text=At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. -- Blue creatures get +1/+1. -mana={U}{U} -type=Enchantment -[/card] -[card] -name=Sunken Field -target=land -auto=teach(land) {T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay mana) donothing?fizzle])) forever -text=Enchant land -- Enchanted land has "{T}: Counter target spell unless its controller pays {1}." -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Sunken Hollow -auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) -text=({T}: Add {U} or {B} to your mana pool.) -- Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. -type=Land -subtype=Island Swamp -[/card] -[card] -name=Sunken Hope -auto=@each opponent upkeep:ability$!name(bounce creature) notatarget(creature|mybattlefield) moveTo(ownerhand)!$ opponent -auto=@each my upkeep:notatarget(creature|mybattlefield) moveTo(ownerhand) -text=At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Sunken Ruins -auto={T}:Add{1} -auto={UB}{T}:Add{U}{U} -auto={UB}{T}:Add{U}{B} -auto={UB}{T}:Add{B}{B} -text={T}: Add {1} to your mana pool. -- {(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool. -type=Land -[/card] -[card] -name=Sunlance -target=creature[-white] -auto=Damage:3 -text=Sunlance deals 3 damage to target nonwhite creature. -mana={W} -type=Sorcery -[/card] -[card] -name=Sunpetal Grove -auto=tap(noevent) -auto=aslongas(forest,plains|myBattlefield) untap -auto={T}:Add{G} -auto={T}:Add{W} -text=Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. -- {T}: Add {G} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Sunrise Sovereign -auto=lord(other giant|myBattlefield) 2/2 -auto=lord(other giant|myBattlefield) trample -text=Other Giant creatures you control get +2/+2 and have trample. -mana={5}{R} -type=Creature -subtype=Giant Warrior -power=5 -toughness=5 -[/card] -[card] -name=Sun's Bounty -auto=life:4 -autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({1}{W}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) -text=You gain 4 life. -- Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Sunscape Apprentice -auto={G}{T}:1/1 target(creature) -auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) -text={G}, {T}: Target creature gets +1/+1 until end of turn. -- {U}, {T}: Put target creature you control on top of its owner's library. -mana={W} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sunscape Familiar -abilities=defender -auto=lord(*[green;blue]|mycastingzone) altercost(colorless,-1) -text=Defender (This creature can't attack.) -- Green spells and blue spells you cast cost {1} less to cast. -mana={1}{W} -type=Creature -subtype=Wall -power=0 -toughness=3 -[/card] -[card] -name=Sunscape Master -auto={G}{G}{T}:all(creature|myBattlefield) 2/2 -auto={U}{U}{T}:moveTo(ownerhand) target(creature) -text={G}{G}, {T}: Creatures you control get +2/+2 until end of turn. -- {U}{U}, {T}: Return target creature to its owner's hand. -mana={2}{W}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Sunscorch Regent -abilities=flying -auto=@movedto(*|opponentstack):counter(1/1,1) -text=Flying -- Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. -mana={3}{W}{W} -type=Creature -subtype=Dragon -power=4 -toughness=3 -[/card] -[card] -name=Sunscour -auto=destroy all(creature) -other={E(other *[white]|myhand)}{E(other *[white]|myhand)} name(Exile 2 White Cards from Hand) -text=You may exile two white cards from your hand rather than pay Sunscour's mana cost. -- Destroy all creatures. -mana={5}{W}{W} -type=Sorcery -[/card] -[card] -name=Sunseed Nurturer -auto=@each my end restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may life:2 controller -auto={T}:Add{1} -text=At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. -- {T}: Add {1} to your mana pool. -mana={2}{W} -type=Creature -subtype=Human Druid Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sunspear Shikari -auto=this(gear !=0) first strike -auto=this(gear !=0) lifelink -text=As long as Sunspear Shikari is equipped, it has first strike and lifelink. -mana={1}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=2 -[/card] -[card] -name=Sunspire Gatekeepers -auto=if type(land[Gate]|mybattlefield)~morethan~1 then token(Knight,Creature Knight,2/2,white,vigilance) -text=When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 Knight creature token with vigilance onto the battlefield. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Sunspire Griffin -abilities=flying -text=Flying -mana={1}{W}{W} -type=Creature -subtype=Griffin -power=2 -toughness=3 -[/card] -[card] -name=Sunspring Expedition -auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) -auto={C(0/0,-3,Quest)}{S}:life:8 -text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. -- Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. -mana={W} -type=Enchantment -[/card] -[card] -name=Sunstone -auto={2}{S(land[snow]|myBattlefield)}:fog oneshot -text={2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. -mana={3} -type=Artifact -[/card] -[card] -name=Sunstrike Legionnaire -abilities=doesnotuntap -auto=@movedTo(creature|battlefield):untap -auto={T}:tap target(creature[manacost<=3]) -text=Sunstrike Legionnaire doesn't untap during your untap step. -- Whenever another creature enters the battlefield, untap Sunstrike Legionnaire. -- {T}: Tap target creature with converted mana cost 3 or less. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Suntail Hawk -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Suntouched Myr -abilities=sunburst -auto=counter(1/1,sunburst) -text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -mana={3} -type=Artifact Creature -subtype=Myr -power=0 -toughness=0 -[/card] -[card] -name=Sunweb -abilities=defender,flying -auto=lord(creature[power<=2]) cantbeblockedby(sunweb) -text=Defender (This creature can't attack.) -- Flying -- Sunweb can't block creatures with power 2 or less. -mana={3}{W} -type=Creature -subtype=Wall -power=5 -toughness=6 -[/card] -[card] -name=Supplant Form -target=creature -auto=moveTo(ownerhand) -auto=clone -text=Return target creature to its owner's hand. You put a token onto the battlefield that's a copy of that creature. -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Supply-Line Cranes -abilities=flying -auto=counter(1/1,1) target(creature) -text=Flying -- When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature. -mana={3}{W}{W} -type=Creature -subtype=Bird -power=2 -toughness=4 -[/card] -[card] -name=Suppression Bonds -target=*[-land]|battlefield -auto=teach(*) cantattack -auto=teach(*) cantpwattack -auto=teach(*) cantblock -auto=teach(*) noactivatedability -text=Enchant nonland permanent -- Enchanted permanent can't attack or block, and its activated abilities can't be activated. -mana={3}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Supreme Exemplar -abilities=flying -auto=aslongas(other elemental|mybattlefield) choice notatarget(other elemental|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -text=Flying -- Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) -mana={6}{U} -type=Creature -subtype=Elemental -power=10 -toughness=10 -[/card] -[card] -name=Supreme Inquisitor -aicode=activate moveto(exile) target(*|targetedpersonslibrary) -auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(exile cards) target(player) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend -text=Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library. -mana={3}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=3 -[/card] -[card] -name=Supreme Verdict -auto=destroy all(creature) -abilities=nofizzle -text=Supreme Verdict can't be countered. -- Destroy all creatures. -mana={1}{W}{W}{U} -type=Sorcery -[/card] -[card] -name=Suq'Ata Assassin -abilities=fear -auto=@combat(notblocked) source(this):alterpoison:1 opponent -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) -mana={1}{B}{B} -type=Creature -subtype=Human Assassin -power=1 -toughness=1 -[/card] -[card] -name=Suq'Ata Firewalker -auto=cantbetargetof(*[red]) -auto={T}:damage:1 target(creature,player) -text=Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. -- {T}: Suq'Ata Firewalker deals 1 damage to target creature or player. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=0 -toughness=1 -[/card] -[card] -name=Suq'Ata Lancer -abilities=haste,flanking -text=Haste -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -mana={2}{R} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Sure Strike -target=creature -auto=3/0 ueot -auto=first strike ueot -text=Target creature gets +3/+0 and gains first strike until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Surge Node -auto=counter(0/0,6,Charge) -auto={1}{T}{C(0/0,-1,Charge)}:counter(0/0,1,Charge) target(artifact) -text=Surge Node enters the battlefield with six charge counters on it. -- {1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact. -mana={1} -type=Artifact -[/card] -[card] -name=Surge of Righteousness -target=creature[attacking;blocking;black;red]|battlefield -auto=destroy -auto=life:2 controller -text=Destroy target black or red creature that's attacking or blocking. You gain 2 life. -mana={1}{W} -type=Instant -[/card] -[card] -name=Surge of Strength -target=creature -auto=trample -auto=storedmanacost/0 -text=As an additional cost to cast Surge of Strength, discard a red or green card. -- Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost. -mana={R}{G}{D(*[red;green]|myhand)} -type=Instant -[/card] -[card] -name=Surge of Thoughtweft -auto=all(creature|myBattlefield) 1/1 ueot -auto=aslongas(kithkin|myBattlefield) draw:1 controller -text=Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. -mana={1}{W} -type=Tribal Instant -subtype=Kithkin -[/card] -[card] -name=Surge of Zeal -target=creature -auto=all(creature[share!color!]) haste ueot -text=Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Surgespanner -auto=@tapped(this):pay({1}{U}) moveto(ownerhand) target(*) -text=Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. -mana={2}{U}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Surgical Extraction -target=*[-basic]|graveyard -auto=moveTo(exile) -auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) -auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) -auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) -text=({p(B)} can be paid with either {B} or 2 life.) -- Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. -color=black -mana={p(B)} -type=Instant -[/card] -[card] -name=Surging AEther -target=*|battlefield -auto=moveto(ownerhand) -aicode=activate target(Surging AEther[zpos<=4]|mylibrary) castcard(normal) -autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging AEther|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend -text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Return target permanent to its owner's hand. -mana={3}{U} -type=Instant -[/card] -[card] -name=Surging Dementia -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -aicode=activate target(Surging Dementia[zpos<=4]|mylibrary) castcard(normal) -autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Dementia|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend -text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Target player discards a card. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Surging Flame -target=creature,player -auto=damage:2 -aicode=activate target(Surging Flame[zpos<=4]|mylibrary) castcard(normal) -autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Flame|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend -text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Surging Flame deals 2 damage to target creature or player. -mana={1}{R} -type=Instant -[/card] -[card] -name=Surging Might -target=creature -auto=teach(creature) 2/2 -aicode=activate target(Surging Might[zpos<=4]|mylibrary) castcard(normal) -autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Might|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend -text=Enchant creature -- Enchanted creature gets +2/+2. -- Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Surging Sentinels -abilities=first strike -aicode=activate target(Surging Sentinels[zpos<=4]|mylibrary) castcard(normal) -autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Sentinels|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend -text=First strike -- Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Surprise Deployment -target=creature[-white]|myhand -auto=moveTo(mybattlefield) -auto=transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)])) -restriction=during battle -text=Cast Surprise Deployment only during combat. -- You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) -mana={3}{W} -type=Instant -[/card] -[card] -name=Surrak, the Hunt Caller -auto=@each my combatbegins restriction{compare(powertotalinplay)~morethan~7}:haste target(creature|mybattlefield) ueot -text=Formidable -- At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. -mana={2}{G}{G} -type=Legendary Creature -subtype=Human Warrior -power=5 -toughness=4 -[/card] -[card] -name=Surrakar Banisher -auto=may moveTo(ownerhand) target(creature[tapped]) -text=When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand. -mana={4}{U} -type=Creature -subtype=Surrakar -power=3 -toughness=3 -[/card] -[card] -name=Surrakar Marauder -auto=@movedTo(land|myBattlefield):intimidate ueot -text=Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) -mana={1}{B} -type=Creature -subtype=Surrakar -power=2 -toughness=1 -[/card] -[card] -name=Surrakar Spellblade -auto=@movedTo(instant,sorcery|mystack):may counter(0/0,1,Charge) -auto=@combatdamaged(player) from(this):may dynamicability -text=Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. -- Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is equal to the number of charge counters on it. -mana={1}{U}{U} -type=Creature -subtype=Surrakar -power=2 -toughness=1 -[/card] -[card] -name=Surreal Memoir -auto=moverandom(instant) from(mygraveyard) to(myhand) -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Return an instant card at random from your graveyard to your hand. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Surveilling Sprite -abilities=flying -auto=@movedto(this|graveyard) from(battlefield):may draw:1 -text=Flying -- When Surveilling Sprite dies, you may draw a card. -mana={1}{U} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=1 -[/card] -[card] -name=Survey the Wreckage -target=land -auto=destroy && token(Goblin,Creature Goblin,1/1,red) -text=Destroy target land. Put a 1/1 red Goblin creature token onto the battlefield. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Survival Cache -auto=life:2 controller -auto=if compare(lifetotal)~morethan~compare(opponentlifetotal) then draw:1 controller -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=You gain 2 life. Then if you have more life than an opponent, draw a card. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Survival of the Fittest -aicode=activate target(creature|mylibrary) moveto(myhand) -auto={G}{D(creature|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Survive the Night -target=creature -auto=1/0 -auto=indestructible -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={2}{W} -type=Instant -[/card] -[card] -name=Survivor of the Unseen -auto={T}:draw:2 && transforms((,newability[target(*|myhand) moveTo(mylibrary)])) forever -auto=cumulativeupcost[{2}] sacrifice -text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Draw two cards, then put a card from your hand on top of your library. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Survivor Token -type=Creature -subtype=Survivor -power=1 -toughness=1 -color=red -[/card] -[card] -name=Suspension Field -auto=may (blink)forsrc target(creature[toughness>=3]) -text=When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.) -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Sustainer of the Realm -abilities=flying -auto=@combat(blocking) source(this):0/2 ueot -text=Flying -- Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. -mana={2}{W}{W} -type=Creature -subtype=Angel -power=2 -toughness=3 -[/card] -[card] -name=Sustaining Spirit -auto=cumulativeupcost[{1}{W}] sacrifice -auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) -text=Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Damage that would reduce your life total to less than 1 reduces it to 1 instead. -mana={1}{W} -type=Creature -subtype=Angel Spirit -power=0 -toughness=3 -[/card] -[card] -name=Sustenance -auto={1}{S(land|myBattlefield)}:1/1 target(creature) -text={1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Suture Priest -auto=@movedTo(other creature|mybattlefield):may life:1 controller -auto=@movedTo(creature|opponentbattlefield):may life:-1 opponent -text=Whenever another creature enters the battlefield under your control, you may gain 1 life. -- Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. -mana={1}{W} -type=Creature -subtype=Cleric -power=1 -toughness=1 -[/card] -[card] -name=Suture Spirit -abilities=flying -auto={WB}{WB}{WB}:Regenerate target(creature) -text=Flying -- {(w/b){(w/b){(w/b)}: Regenerate target creature. -mana={1}{W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Svogthos, the Restless Tomb -auto={T}:Add{1} -auto={3}{B}{G}:transforms((Plant Zombie Creature,setpower=type:creature:mygraveyard,settoughness=type:creature:mygraveyard,black,green)) ueot -text={T}: Add {1} to your mana pool. -- {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land. -type=Land -[/card] -[card] -name=Svyelunite Priest -auto={U}{U}{T}:shroud target(creature) myUpkeepOnly -text={U}{U}, {T}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.) -mana={1}{U} -type=Creature -subtype=Merfolk Cleric -power=1 -toughness=1 -[/card] -[card] -name=Svyelunite Temple -auto=tap(noevent) -auto={T}:Add{U} -auto={T}{S}:Add{U}{U} -text=Svyelunite Temple enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool. -type=Land -[/card] -[card] -name=Swallowing Plague -target=creature -auto=damage:X -auto=life:X controller -text=Swallowing Plague deals X damage to target creature and you gain X life. -mana={X}{B}{B} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Swamp Mosquito -abilities=flying -auto=@combat(notblocked) source(this):alterpoison:1 opponent -text=Flying -- Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) -mana={1}{B} -type=Creature -subtype=Insect -power=0 -toughness=1 -[/card] -[card] -name=Swamp -text=B -type=Basic Land -subtype=Swamp -[/card] -[card] -name=Swan Song -target=enchantment,instant,sorcery|stack -auto=fizzle -auto=token(Bird,Creature Bird,2/2,blue,flying) targetcontroller -text=Counter target enchantment, instant or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield under their control. -mana={U} -type=Instant -[/card] -[card] -name=Swarm of Bloodflies -abilities=flying -auto=counter(1/1,2) -auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,1) -text=Flying. -- Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. -- Whenever another creatures dies put a +1/+1 counter on Swarm of Bloodflies. -mana={4}{B} -type=Creature -subtype=Insect -power=0 -toughness=0 -[/card] -[card] -name=Swarm of Rats -anyzone=type:rat:mybattlefield/1 cdaactive -text=Swarm of Rats's power is equal to the number of Rats you control. -mana={1}{B} -type=Creature -subtype=Rat -power=* -toughness=1 -[/card] -[card] -name=Swarm Surge -auto=all(creature|mybattlefield) 2/0 ueot -auto=all(creature[colorless]|mybattlefield) first strike ueot -text=Devoid (This card has no color.) -- Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn. -mana={2}{B} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Swarmborn Giant -auto=@combatdamageof(player):sacrifice all(this) -auto=this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1,2) && transforms((,newAbility[reach])) forever -text=When you're dealt combat damage, sacrifice Swarmborn Giant. -- {3}{G}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) -- As long as Swarmborn Giant is monstrous, it has reach. -mana={2}{G}{G} -type=Creature -subtype=Giant -power=6 -toughness=6 -[/card] -[card] -name=Swarmyard -auto={T}:Add{1} -auto={T}:regenerate target(*[insect;rat;spider;squirrel]) -text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Insect, Rat, Spider, or Squirrel. -type=Land -[/card] -[card] -name=Swat -target=creature[power<=2] -auto=destroy -autohand=__CYCLING__({2}) -text=Destroy target creature with power 2 or less. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{B}{B} -type=Instant -[/card] -[card] -name=Sway of Illusion -auto=chooseacolor target(creature) becomes(,chosencolor) ueot chooseend -auto=draw:1 controller -text=Any number of target creatures become the color of your choice until end of turn. -- Draw a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Sway of the Stars -auto=moveto(opponentlibrary) all(*|opponentgraveyard) && moveto(opponentlibrary) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentBattlefield) && shuffle -auto=draw:7 opponent -auto=lifeset:7 opponent -auto=moveto(mylibrary) all(*|mygraveyard) && moveto(mylibrary) all(*|myhand) && moveto(mylibrary) all(*|myBattlefield) && shuffle -auto=draw:7 controller -auto=lifeset:7 controller -text=Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7. -mana={8}{U}{U} -type=Sorcery -[/card] -[card] -name=Sweatworks Brawler -abilities=menace -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Menace -mana={3}{R} -type=Creature -subtype=Human Artificer -power=3 -toughness=3 -[/card] -[card] -name=Sweep Away -target=creature|battlefield -auto=if cantargetcard(creature[attacking]) then moveto(ownerlibrary) else moveto(ownerhand) -text=Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. -mana={2}{U} -type=Instant -[/card] -[card] -name=Swell of Courage -auto=all(creature|myBattlefield) 2/2 ueot -autohand={X}{W}{W}{discard}:thisforeach(X) counter(1/1,1) target(creature) -text=Creatures you control get +2/+2 until end of turn. -- Reinforce X - {X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.) -mana={3}{W}{W} -type=Instant -[/card] -[card] -name=Swell of Growth -target=creature|battlefield -auto=2/2 ueot -auto=may moveto(mybattlefield) notatarget(land|myhand) -text=Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. -mana={1}{G} -type=Instant -[/card] -[card] -name=Swelter -target=<2>creature -auto=damage:2 -text=Swelter deals 2 damage to each of two target creatures. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Swift Justice -target=creature -auto=1/0 -auto=first strike -auto=lifelink -text=Until end of turn, target creature gets +1/+0 and gains first strike and lifelink. -mana={W} -type=Instant -[/card] -[card] -name=Swift Kick -target=creature|mybattlefield -auto=1/0 ueot -auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot -restriction=type(creature|opponentbattlefield)~morethan~0 -text=Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. -mana={3}{R} -type=Instant -[/card] -[card] -name=Swift Maneuver -target=creature,player -auto=prevent:2 -auto=@next upkeep:draw:1 controller -text=Prevent the next 2 damage that would be dealt to target creature or player this turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{W} -type=Instant -[/card] -[card] -name=Swift Reckoning -abilities=spellmastery -other={1}{W} name(Spell Mastery) -otherrestriction=type(*[instant;sorcery]|mygraveyard)~morethan~1 -target=creature[tapped]|battlefield -auto=destroy -text=Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Swift Silence -auto=foreach(other *|stack) draw:1 -auto=fizzle all(other *|stack) -text=Counter all other spells. Draw a card for each spell countered this way. -mana={2}{W}{U}{U} -type=Instant -[/card] -[card] -name=Swift Spinner -abilities=flash, reach -text=Flash (You may cast this spell any time you could cast an instant.) -- Reach (This creature can block creatures with flying.) -mana={3}{G} -type=Creature -subtype=Spider -power=2 -toughness=3 -[/card] -[card] -name=Swift Warkite -abilities=flying -auto=moveTo(myBattlefield) target(creature[manacost<=3]|myhand,mygraveyard) and!( transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever)! -text=Flying -- When Swift Warkite enters the battlefield, you may put a creature card with converted mana cost 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. -mana={4}{B}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Swiftfoot Boots -auto={1}:equip -auto=teach(creature) haste -auto=teach(creature) opponentshroud -text=Equipped creature has hexproof and haste. -- Equip {1} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Swiftwater Cliffs -auto=tap(noevent) -auto=life:1 -auto={T}:Add{U} -auto={T}:Add{R} -text=Swiftwater Cliffs enters the battlefield tapped. -- When Swiftwater Cliffs enters the battlefield, you gain 1 life. -- {T}: Add {U} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Swirling Sandstorm -auto=aslongas(*|mygraveyard) lord(creature[-flying]) damage:5 >6 -text=Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Swirling Spriggan -auto={GU}{GU}:name(white) target(creature|mybattlefield) becomes(,white) ueot -auto={GU}{GU}:name(blue) target(creature|mybattlefield) becomes(,blue) ueot -auto={GU}{GU}:name(black) target(creature|mybattlefield) becomes(,black) ueot -auto={GU}{GU}:name(red) target(creature|mybattlefield) becomes(,red) ueot -auto={GU}{GU}:name(green) target(creature|mybattlefield) becomes(,green) ueot -auto={GU}{GU}:name(white & blue) target(creature|mybattlefield) becomes(,white,blue) ueot -auto={GU}{GU}:name(blue & black) target(creature|mybattlefield) becomes(,black,blue) ueot -auto={GU}{GU}:name(black & red) target(creature|mybattlefield) becomes(,black,red) ueot -auto={GU}{GU}:name(red & green) target(creature|mybattlefield) becomes(,red,green) ueot -auto={GU}{GU}:name(green & white) target(creature|mybattlefield) becomes(,white,green) ueot -auto={GU}{GU}:name(white & black) target(creature|mybattlefield) becomes(,white,black) ueot -auto={GU}{GU}:name(blue & red) target(creature|mybattlefield) becomes(,red,blue) ueot -auto={GU}{GU}:name(black & green) target(creature|mybattlefield) becomes(,black,green) ueot -auto={GU}{GU}:name(red & white) target(creature|mybattlefield) becomes(,white,red) ueot -auto={GU}{GU}:name(green & blue) target(creature|mybattlefield) becomes(,green,blue) ueot -auto={GU}{GU}:name(green & white & blue) target(creature|mybattlefield) becomes(,green,white,blue) ueot -auto={GU}{GU}:name(white & blue & black) target(creature|mybattlefield) becomes(,black,white,blue) ueot -auto={GU}{GU}:name(blue & black & red) target(creature|mybattlefield) becomes(,black,red,blue) ueot -auto={GU}{GU}:name(black & red & green) target(creature|mybattlefield) becomes(,green,black,red) ueot -auto={GU}{GU}:name(red & green & white) target(creature|mybattlefield) becomes(,green,white,red) ueot -auto={GU}{GU}:name(white & black & green) target(creature|mybattlefield) becomes(,green,white,black) ueot -auto={GU}{GU}:name(blue & red & white) target(creature|mybattlefield) becomes(,red,white,blue) ueot -auto={GU}{GU}:name(black & green & blue) target(creature|mybattlefield) becomes(,green,black,blue) ueot -auto={GU}{GU}:name(red & white & black) target(creature|mybattlefield) becomes(,black,white,red) ueot -auto={GU}{GU}:name(green & blue & red) target(creature|mybattlefield) becomes(,green,red,blue) ueot -auto={GU}{GU}:name(green & red & blue & black) target(creature|mybattlefield) becomes(,green,red,blue,black) ueot -auto={GU}{GU}:name(green & red & blue & white) target(creature|mybattlefield) becomes(,green,red,blue,white) ueot -auto={GU}{GU}:name(white & blue & black & red) target(creature|mybattlefield) becomes(,white,red,blue,black) ueot -auto={GU}{GU}:name(white & blue & black & green) target(creature|mybattlefield) becomes(,white,green,blue,black) ueot -auto={GU}{GU}:name(all colors) target(creature|mybattlefield) becomes(,white,red,blue,black,green) ueot -text={(g/u){(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Goblin Shaman -power=3 -toughness=3 -[/card] -[card] -name=Swooping Talon -abilities=flying -auto={1}:-flying ueot -auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) -text=Flying -- {1}: Swooping Talon loses flying until end of turn. -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -mana={4}{W}{W} -type=Creature -subtype=Bird Soldier -power=2 -toughness=6 -[/card] -[card] -name=Sword Dancer -auto={W}{W}:-1/0 target(creature[attacking]) -text={W}{W}: Target attacking creature gets -1/-0 until end of turn. -mana={1}{W} -type=Creature -subtype=Human Rebel -power=1 -toughness=2 -[/card] -[card] -name=Sword of Body and Mind -auto={2}:equip -auto=teach(creature) protection from green -auto=teach(creature) protection from blue -auto=teach(creature) 2/2 -auto=@combatdamaged(player) from(mytgt):token(Wolf,Creature Wolf,2/2,green) -auto=@combatdamaged(player) from(mytgt):deplete:10 opponent -text=Equipped creature gets +2/+2 and has protection from green and from blue. -- Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sword of Feast and Famine -auto=teach(creature) 2/2 -auto=teach(creature) protection from black -auto=teach(creature) protection from green -auto=@combatdamaged(player) from(mytgt):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@combatdamaged(player) from(mytgt):untap all(land|mybattlefield) -auto={2}:equip -text=Equipped creature gets +2/+2 and has protection from black and from green. -- Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sword of Fire and Ice -auto={2}:equip -auto=teach(creature) protection from red -auto=teach(creature) protection from blue -auto=teach(creature) 2/2 -auto=@combatdamaged(player) from(mytgt):draw:1 controller -auto=@combatdamaged(player) from(mytgt):damage:2 target(creature,player) -text=Equipped creature gets +2/+2 and has protection from red and from blue. -- Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sword of Kaldra -auto={4}:equip -auto=teach(creature) 5/5 -auto=@damaged(creature) from(mytgt):all(trigger[to]) moveto(exile) -text=Equipped creature gets +5/+5. -- Whenever equipped creature deals damage to a creature, exile that creature. -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={4} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Sword of Light and Shadow -auto={2}:equip -auto=teach(creature) protection from white -auto=teach(creature) protection from black -auto=teach(creature) 2/2 -auto=@combatdamaged(player) from(mytgt):life:3 -auto=@combatdamaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard) -text=Equipped creature gets +2/+2 and has protection from white and from black. -- Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sword of the Animist -auto={2}:equip -auto=teach(creature) 1/1 -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=@combat(attacking) source(mytgt):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Equipped creature gets +1/+1. -- Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Equip {2} -mana={2} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Sword of the Chosen -auto={T}:2/2 target(creature[legendary]) -text={T}: Target legendary creature gets +2/+2 until end of turn. -mana={2} -type=Legendary Artifact -[/card] -[card] -name=Sword of the Meek -auto={2}:equip -auto=teach(creature) 1/2 -autograveyard=@movedto(creature[power=1;toughness=1]|mybattlefield):may all(trigger[to]) rehook -text=Equipped creature gets +1/+2. -- Equip {2} -- Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sword of the Paruns -auto={3}:equip -auto=teach(creature[tapped]) lord(creature[tapped]|mybattlefield) 2/0 -auto=teach(creature[-tapped]) lord(creature[-tapped]|mybattlefield) 0/2 -auto={3}:tap(mytgt) -auto={3}:untap(mytgt) -text=As long as equipped creature is tapped, tapped creatures you control get +2/+0. -- As long as equipped creature is untapped, untapped creatures you control get +0/+2. -- {3}: You may tap or untap equipped creature. -- Equip {3} -mana={4} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sword of Vengeance -auto={3}:equip -auto=teach(creature) 2/0 -auto=teach(creature) first strike -auto=teach(creature) vigilance -auto=teach(creature) trample -auto=teach(creature) haste -text=Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sword of War and Peace -auto={2}:equip -auto=teach(creature) protection from red -auto=teach(creature) protection from white -auto=teach(creature) 2/2 -auto=@combatdamaged(player) from(mytgt):damage:ohandcount opponent -auto=@combatdamaged(player) from(mytgt):life:phandcount controller -text=Equipped creature gets +2/+2 and has protection from red and from white. -- Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Swords to Plowshares -target=creature -auto=moveto(exile) -auto=dynamicability -text=Exile target creature. Its controller gains life equal to its power. -mana={W} -type=Instant -[/card] -[card] -name=Swordwise Centaur -mana={G}{G} -type=Creature -subtype=Centaur Warrior -power=3 -toughness=2 -[/card] -[card] -name=Sydri, Galvanic Genius -auto={U}:name(animate noncreature artifact) target(artifact[-creature]) dynamicability transforms((creature,setpower=0,settoughness=0)) ueot -auto={W}{B}:name(deathtouch & lifelink) target(artifact[creature]) transforms((,newability[deathtouch],newability[lifelink])) ueot -text={U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. -- {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn. -mana={W}{U}{B} -type=Legendary Creature -subtype=Human Artificer -power=2 -toughness=2 -[/card] -[card] -name=Sygg, River Cutthroat -auto=@each endofturn foelost(3):may draw:1 controller -text=At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) -mana={UB}{UB} -type=Legendary Creature -subtype=Merfolk Rogue -power=1 -toughness=3 -[/card] -[card] -name=Sygg, River Guide -abilities=islandwalk -auto={1}{W}:protection from black target(merfolk|myBattlefield) -auto={1}{W}:protection from blue target(merfolk|myBattlefield) -auto={1}{W}:protection from green target(merfolk|myBattlefield) -auto={1}{W}:protection from red target(merfolk|myBattlefield) -auto={1}{W}:protection from white target(merfolk|myBattlefield) -text=Islandwalk -- {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. -mana={W}{U} -type=Legendary Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Sylvan Advocate -abilities=vigilance -auto=aslongas(land|mybattlefield) 2/2 >5 -auto=aslongas(land|mybattlefield) lord(creature[land]|mybattlefield) 2/2 >5 -text=Vigilance -- As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. -mana={1}{G} -type=Creature -subtype=Elf Druid Ally -power=2 -toughness=3 -[/card] -[card] -name=Sylvan Basilisk -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) destroy -text=Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. -mana={3}{G}{G} -type=Creature -subtype=Basilisk -power=2 -toughness=4 -[/card] -[card] -name=Sylvan Bounty -target=player -auto=life:8 -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={1}{G}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Target player gains 8 life. -- Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={5}{G} -type=Instant -[/card] -[card] -name=Sylvan Caryatid -abilities=defender,opponentshroud -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -text={T}: Defender. -- Hexproof. -- Add one mana of any color to your mana pool. -mana={1}{G} -type=Creature -subtype=Plant -power=0 -toughness=3 -[/card] -[card] -name=Sylvan Hierophant -auto=@movedto(this|graveyard) from(battlefield):moveto(myhand) target(other creature|myGraveyard) -autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile) -text=When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. -mana={1}{G} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Sylvan Messenger -abilities=trample -auto=reveal:4 optionone name(Get Elf) target(<4>elf|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Trample -- When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library. -mana={3}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Sylvan Might -target=creature -auto=2/2 -auto=trample -flashback={2}{G}{G} -text=Target creature gets +2/+2 and gains trample until end of turn. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Sylvan Paradise -target=creature -auto=transforms((,green)) ueot -text=Any number of target creatures become green until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Sylvan Primordial -abilities=reach -aicode=activate notatarget(forest|mylibrary) moveto(mybattlefield) and!(tap(noevent))! -auto=target(*[-creature]|opponentbattlefield) destroy and!(if cantargetcard(*[-creature]|nonbattlezone) then name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend )! -text=Reach -- When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. -mana={5}{G}{G} -type=Creature -subtype=Avatar -power=6 -toughness=8 -[/card] -[card] -name=Sylvan Ranger -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. -mana={1}{G} -type=Creature -subtype=Elf Scout -power=1 -toughness=1 -[/card] -[card] -name=Sylvan Reclamation -target=*[artifact;enchantment] -auto=moveto(exile) -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Exile up to two target artifacts and/or enchantments. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={3}{G}{W} -type=Instant -[/card] -[card] -name=Sylvan Safekeeper -auto={S(land|myBattlefield)}:shroud target(creature) -text=Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) -mana={G} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Sylvan Scrying -aicode=activate target(land|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Sylvan Tutor -aicode=activate target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. -mana={G} -type=Sorcery -[/card] -[card] -name=Sylvan Yeti -anyzone=type:*:myhand/4 cdaactive -text=Sylvan Yeti's power is equal to the number of cards in your hand. -mana={2}{G}{G} -type=Creature -subtype=Yeti -power=* -toughness=4 -[/card] -[card] -name=Sylvok Lifestaff -auto=teach(creature) 1/0 -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) life:3 controller -text=Equipped creature gets +1/+0. -- Whenever equipped creature is put into a graveyard, you gain 3 life. -- Equip {1} -mana={1} -auto={1}:equip -type=Artifact -subtype=Equipment -[/card] -[card] -name=Sylvok Replica -auto={G}{S}:destroy target(other *[artifact;enchantment]) -text={G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment. -mana={3} -type=Artifact Creature -subtype=Shaman -power=1 -toughness=3 -[/card] -[card] -name=Symbiosis -target=<2>creature -auto=2/2 -text=Two target creatures each get +2/+2 until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Symbiotic Beast -auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*4 -text=When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield. -mana={4}{G}{G} -type=Creature -subtype=Insect Beast -power=4 -toughness=4 -[/card] -[card] -name=Symbiotic Deployment -auto=phasealter(remove,draw,controller) -auto={1}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:draw:1 controller -text=Skip your draw step. -- {1}, Tap two untapped creatures you control: Draw a card. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Symbiotic Elf -auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*2 -text=When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield. -mana={3}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Symbiotic Wurm -auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*7 -text=When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield. -mana={5}{G}{G}{G} -type=Creature -subtype=Wurm -power=7 -toughness=7 -[/card] -[card] -name=Symbol of Unsummoning -target=creature -auto=moveTo(ownerhand) -auto=draw:1 controller -text=Return target creature to its owner's hand. -- Draw a card. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Synapse Sliver -auto=@combatdamagefoeof(player) from(sliver):ability$!name(Draw) may draw:1!$ opponent -auto=@combatdamageof(player) from(sliver):ability$!name(Draw) may draw:1!$ controller -text=Whenever a Sliver deals combat damage to a player, its controller may draw a card. -mana={4}{U} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Synchronous Sliver -auto=lord(sliver) vigilance -text=All Sliver creatures have vigilance. -mana={4}{U} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Syncopate -target=*|stack -auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzleto(exile)])) forever -text=Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -mana={X}{U} -type=Instant -[/card] -[card] -name=Syndic of Tithes -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -mana={1}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Syndicate Enforcer -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -mana={3}{B} -type=Creature -subtype=Human Rogue -power=3 -toughness=2 -[/card] -[card] -name=Syndicate Trafficker -auto={1}{S(artifact|mybattlefield)}:counter(1/1,1) && indestructible ueot -text={1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn. -mana={1}{B} -type=Creature -subtype=Aetherborn Rogue -power=3 -toughness=1 -[/card] -[card] -name=Synod Centurion -auto=aslongas(other artifact|myBattlefield) all(this) sacrifice while <1 -text=When you control no other artifacts, sacrifice Synod Centurion. -mana={4} -type=Artifact Creature -subtype=Construct -power=4 -toughness=4 -[/card] -[card] -name=Synod Sanctum -auto={2}{T}:(blink)forsrc target(*|mybattlefield) -auto={2}{S}:name(sacrifice Synod Sanctom) donothing -text={2}, {T}: Exile target permanent you control. -- {2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control. -mana={1} -type=Artifact -[/card] -[card] -name=Syphon Flesh -auto=ability$! sacrifice notatarget(creature|mybattlefield) and!( token(Zombie,Creature Zombie,2/2,black) opponent )! !$ opponent -text=Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Syphon Life -target=player -auto=life:-2 -auto=life:2 controller -retrace={1}{B}{B}{D(land|myhand)} -text=Target player loses 2 life and you gain 2 life. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Syphon Mind -auto=ability$!name(discard) target(*|myhand) reject and!(draw:1 opponent)!!$ -text=Each other player discards a card. You draw a card for each card discarded this way. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Syphon Sliver -auto=lord(sliver|mybattlefield) lifelink -text=All Sliver creatures you control have lifelink. -mana={2}{B} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Syphon Soul -auto=damage:2 opponent -auto=life:2 controller -text=Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Szadek, Lord of Secrets -alias=89092 -abilities=flying -text=Flying -- If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard. -mana={3}{U}{U}{B}{B} -type=Legendary Creature -subtype=Vampire -power=5 -toughness=5 -[/card] -[card] -name=Tablet of Epityr -auto=@movedto(graveyard) from(artifact|myBattlefield):pay({1}) life:1 -text=Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Tahngarth, Talruum Hero -abilities=vigilance -auto={1}{R}{T}:target(creature) dynamicability -text=Vigilance -- {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. -mana={3}{R}{R} -type=Legendary Creature -subtype=Minotaur Warrior -power=4 -toughness=4 -[/card] -[card] -name=Tahngarth's Rage -target=creature -auto=teach(creature[attacking]) +3/+0 -auto=teach(creature[-attacking])-2/-1 -text=Enchant creature -- Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Taiga -type=Land -subtype=Mountain Forest -[/card] -[card] -name=Taigam's Scheming -auto=name(look) reveal:5 optionone name(Discard cards) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Taigam's Strike -target=creature -auto=2/0 ueot -auto=unblockable ueot -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Target creature gets +2/+0 until end of turn and can't be blocked this turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Tail Slash -target=creature|mybattlefield -auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) forever -text=Target creature you control deals damage equal to its power to target creature you don't control. -mana={2}{R} -type=Instant -[/card] -[card] -name=Tainted AEther -auto=@movedTo(creature|mybattlefield):sacrifice notatarget(creature,land|mybattlefield) -auto=@movedTo(creature|opponentbattlefield):ability$!name(sacrifice) sacrifice notatarget(creature,land|mybattlefield) !$ opponent -text=Whenever a creature enters the battlefield, its controller sacrifices a creature or land. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Tainted Field -auto={T}:Add{1} -auto=aslongas(swamp|myBattlefield) {T}:add{B} -auto=aslongas(swamp|myBattlefield) {T}:add{W} -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp. -type=Land -[/card] -[card] -name=Tainted Isle -auto={T}:Add{1} -auto=aslongas(swamp|myBattlefield) {T}:add{B} -auto=aslongas(swamp|myBattlefield) {T}:add{U} -text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp. -type=Land -[/card] -[card] -name=Tainted Peak -auto={T}:Add{1} -auto=aslongas(swamp|myBattlefield) {T}:add{B} -auto=aslongas(swamp|myBattlefield) {T}:add{R} -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp. -type=Land -[/card] -[card] -name=Tainted Sigil -auto={T}{S}:life:lifelost controller && life:oplifelost controller -text={T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.) -mana={1}{W}{B} -type=Artifact -[/card] -[card] -name=Tainted Specter -abilities=flying -auto={1}{B}{B}{T}:name(offer choice) ability$!choice name(discard) target(*|myhand) reject && damage:1 all(creature,player) _ choice name(put on library) target(*|myhand) moveto(library)!$ targetedplayer -text=Flying -- {1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery. -mana={3}{B} -type=Creature -subtype=Specter -power=2 -toughness=2 -[/card] -[card] -name=Tainted Strike -target=creature -auto=1/0 -auto=infect -text=Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -mana={B} -type=Instant -[/card] -[card] -name=Tainted Well -target=land -auto=draw:1 controller -auto=loseabilities -auto=losesubtypesof(land) -auto=transforms((swamp)) -text=Enchant land -- When Tainted Well enters the battlefield, draw a card. -- Enchanted land is a Swamp. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tainted Wood -auto={T}:Add{1} -auto=aslongas(swamp|myBattlefield) {T}:add{B} -auto=aslongas(swamp|myBattlefield) {T}:add{G} -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp. -type=Land -[/card] -[card] -name=Tajic, Blade of the Legion -abilities=indestructible -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:5/5 ueot -text=Battalion -- Whenever Tajic atttacks with at least two other creatures attack, Tajic gets +5/+5 until end of turn. -mana={2}{R}{W} -type=Legendary Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Tajuru Archer -auto=may damage:type:ally:mybattlefield target(creature[flying]) -auto=@movedTo(other ally|mybattlefield):may damage:type:ally:mybattlefield target(creature[flying])text=Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. -mana={2}{G} -type=Creature -subtype=Elf Archer Ally -power=1 -toughness=2 -[/card] -[card] -name=Tajuru Beastmaster -auto=choice all(creature|mybattlefield) 1/1 ueot -auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) 1/1 ueot -text=Rally -- Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn. -mana={5}{G} -type=Creature -subtype=Elf Warrior Ally -power=5 -toughness=5 -[/card] -[card] -name=Tajuru Pathwarden -abilities=vigilance,trample -text=Vigilance, trample -mana={4}{G} -type=Creature -subtype=Elf Warrior Ally -power=5 -toughness=4 -[/card] -[card] -name=Tajuru Stalwart -auto=counter(1/1,converge) -text=Converge -- Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. -mana={2}{G} -type=Creature -subtype=Elf Scout Ally -power=0 -toughness=1 -[/card] -[card] -name=Tajuru Warcaller -auto=choice all(creature|mybattlefield) 2/2 ueot -auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) 2/2 ueot -text=Rally -- Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Elf Warrior Ally -power=2 -toughness=1 -[/card] -[card] -name=Take into Custody -target=creature -auto=freeze -text=Tap target creature. It doesn't untap during its controller's next untap step. -mana={U} -type=Instant -[/card] -[card] -name=Take Inventory -auto=draw:1 -auto=foreach(Take Inventory|mygraveyard) draw:1 -text=Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Take Possession -target=artifact,creature,enchantment,land,planeswalker -alias=1194 -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Enchant permanent -- You control enchanted permanent. -mana={5}{U}{U} -type=Enchantment -subtype=Aura -abilities=split second -[/card] -[card] -name=Take Up Arms -auto=token(Warrior,Creature Warrior,1/1,white)*3 -text=Put three 1/1 white Warrior creature tokens onto the battlefield. -mana={4}{W} -type=Instant -[/card] -[card] -name=Takeno's Cavalry -auto=bushido(1/1) -auto={T}:damage:1 target(spirit[attacking;blocking]) -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. -mana={3}{W} -type=Creature -subtype=Human Samurai Archer -power=1 -toughness=1 -[/card] -[card] -name=Takeno, Samurai General -auto=bushido(2/2) -auto=lord(other creature[samurai]|mybattlefield) transforms((,newability[bushidopoints/bushidopoints nonstatic])) -text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Each other Samurai creature you control gets +1/+1 for each point of bushido it has. -mana={5}{W} -type=Legendary Creature -subtype=Human Samurai -power=3 -toughness=3 -[/card] -[card] -name=Takenuma Bleeder -auto=@combat(attacking) source(this) restriction{type(demon|myBattlefield)~lessthan~1}:life:-1 controller -auto=@combat(blocking) source(this) restriction{type(demon|myBattlefield)~lessthan~1}:life:-1 controller -text=Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. -mana={2}{B} -type=Creature -subtype=Ogre Shaman -power=3 -toughness=3 -[/card] -[card] -name=Talara's Bane -target=opponent -aicode=activate dynamicability reject notatarget(creature[green;white]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(creature[green;white]|reveal) moveto(ownerhand) and!( dynamicability reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Talara's Battalion -restriction=casted(*[green]|mystack) -abilities=trample -text=Trample -- Cast Talara's Battalion only if you've cast another green spell this turn. -mana={1}{G} -type=Creature -subtype=Elf Warrior -power=4 -toughness=3 -[/card] -[card] -name=Talas Air Ship -abilities=flying -text=Flying -mana={3}{U} -type=Creature -subtype=Human Pirate -power=3 -toughness=2 -[/card] -[card] -name=Talas Explorer -abilities=flying -aicode=name(look) activate name(look) target(*|opponenthand) donothing -auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -text=Flying -- When Talas Explorer enters the battlefield, look at target opponent's hand. -mana={1}{U} -type=Creature -subtype=Human Pirate Scout -power=1 -toughness=1 -[/card] -[card] -name=Talas Merchant -mana={1}{U} -type=Creature -subtype=Human Pirate -power=1 -toughness=3 -[/card] -[card] -name=Talas Researcher -auto={T}:Draw:1 restriction{during my turn,before attackers} -text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared. -mana={4}{U} -type=Creature -subtype=Human Pirate Wizard -power=1 -toughness=1 -[/card] -[card] -name=Talas Scout -abilities=flying -text=Flying -mana={1}{U} -type=Creature -subtype=Human Pirate Scout -power=1 -toughness=2 -[/card] -[card] -name=Talas Warrior -auto=unblockable -text=Talas Warrior is unblockable. -mana={1}{U}{U} -type=Creature -subtype=Human Pirate Warrior -power=2 -toughness=2 -[/card] -[card] -name=Talisman of Dominance -auto={T}:Add{1} -auto={T}:Add{U} and!( damage:1 controller )! -auto={T}:Add{B} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you. -mana={2} -type=Artifact -[/card] -[card] -name=Talisman of Impulse -auto={T}:Add{1} -auto={T}:Add{R} and!( damage:1 controller )! -auto={T}:Add{G} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you. -mana={2} -type=Artifact -[/card] -[card] -name=Talisman of Indulgence -auto={T}:Add{1} -auto={T}:Add{B} and!( damage:1 controller )! -auto={T}:Add{R} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you. -mana={2} -type=Artifact -[/card] -[card] -name=Talisman of Progress -auto={T}:Add{1} -auto={T}:Add{W} and!( damage:1 controller )! -auto={T}:Add{U} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you. -mana={2} -type=Artifact -[/card] -[card] -name=Talisman of Unity -auto={T}:Add{1} -auto={T}:Add{G} and!( damage:1 controller )! -auto={T}:Add{W} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you. -mana={2} -type=Artifact -[/card] -[card] -name=Tallowisp -aicode=activate target(aura|mylibrary) moveto(myhand) -auto=@movedto(spirit,arcane|mystack):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(aura|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library. -mana={1}{W} -type=Creature -subtype=Spirit -power=1 -toughness=3 -[/card] -[card] -name=Talon of Pain -auto=@damagefoeof(player) from(other *|mybattlefield,mystack,mygraveyard,mylibrary,myexile):counter(0/0,1,charge) -auto={1}{C(0/0,-1,charge)}{T}:name(remove 1 counter) damage:1 target(creature,player) -auto={2}{C(0/0,-2,charge)}{T}:name(Remove 2 Counters) damage:2 target(creature,player) -auto={3}{C(0/0,-3,charge)}{T}:name(Remove 3 Counters) damage:3 target(creature,player) -auto={4}{C(0/0,-4,charge)}{T}:name(Remove 4 Counters) damage:4 target(creature,player) -auto={5}{C(0/0,-5,charge)}{T}:name(Remove 5 Counters) damage:5 target(creature,player) -auto={6}{C(0/0,-6,charge)}{T}:name(Remove 6 Counters) damage:6 target(creature,player) -auto={7}{C(0/0,-7,charge)}{T}:name(Remove 7 Counters) damage:7 target(creature,player) -auto={8}{C(0/0,-8,charge)}{T}:name(Remove 8 Counters) damage:8 target(creature,player) -auto={9}{C(0/0,-9,charge)}{T}:name(Remove 9 Counters) damage:9 target(creature,player) -auto={10}{C(0/0,-10,charge)}{T}:name(remove 10 counter) damage:10 target(creature,player) -auto={11}{C(0/0,-11,charge)}{T}:name(Remove 11 Counters) damage:11 target(creature,player) -auto={12}{C(0/0,-12,charge)}{T}:name(Remove 12 Counters) damage:12 target(creature,player) -auto={13}{C(0/0,-13,charge)}{T}:name(Remove 13 Counters) damage:13 target(creature,player) -auto={14}{C(0/0,-14,charge)}{T}:name(remove 14 counter) damage:14 target(creature,player) -auto={15}{C(0/0,-15,charge)}{T}:name(remove 15 counters) damage:15 target(creature,player) -auto={16}{C(0/0,-16,charge)}{T}:name(remove 16 counter) damage:16 target(creature,player) -auto={17}{C(0/0,-17,charge)}{T}:name(remove 17 counters) damage:17 target(creature,player) -auto={18}{C(0/0,-18,charge)}{T}:name(remove 18 counters) damage:18 target(creature,player) -auto={19}{C(0/0,-19,charge)}{T}:name(remove 19 counters) damage:19 target(creature,player) -auto={20}{C(0/0,-20,charge)}{T}:name(remove 20 counter) damage:20 target(creature,player) -text=Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. -- {X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player. -mana={4} -type=Artifact -[/card] -[card] -name=Talon Sliver -auto=lord(sliver) first strike -text=All Sliver creatures have first strike. -mana={1}{W} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Talon Trooper -abilities=flying -text=Flying -mana={1}{W}{U} -type=Creature -subtype=Bird Scout -power=2 -toughness=3 -[/card] -[card] -name=Talonrend -abilities=flying -auto={UR}:1/-1 -text=Flying -- {(u/r)}: Talonrend gets +1/-1 until end of turn. -mana={4}{U} -type=Creature -subtype=Elemental -power=0 -toughness=5 -[/card] -[card] -name=Talons of Falkenrath -abilities=flash -target=creature -auto=teach(creature) {1}{R}:2/0 -text=Flash -- Enchant creature -- Enchanted creature has "1{R}: This creature gets +2/+0 until end of turn." -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Talrand, Sky Summoner -auto=@movedTo(instant,sorcery|mystack):token(Drake,Creature Drake,2/2,flying,blue) -text=Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield. -mana={2}{U}{U} -type=Legendary Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Talrand's Invocation -auto=token(Drake,Creature Drake,2/2,flying,blue)*2 -text=Put two 2/2 blue Drake creature tokens with flying onto the battlefield. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Talruum Champion -abilities=first strike -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) -first strike ueot -text=First strike -- Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. -mana={4}{R} -type=Creature -subtype=Minotaur -power=3 -toughness=3 -[/card] -[card] -name=Talruum Minotaur -abilities=haste -text=Haste -mana={2}{R}{R} -type=Creature -subtype=Minotaur Berserker -power=3 -toughness=3 -[/card] -[card] -name=Talus Paladin -auto=may counter(1/1,1) all(this) && all(ally|myBattlefield) lifelink ueot -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) all(this) && all(ally|myBattlefield) lifelink ueot -text=Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. -mana={3}{W} -type=Creature -subtype=Human Knight Ally -power=2 -toughness=3 -[/card] -[card] -name=Tamanoa -auto=@damaged(creature,player) from(*[-creature]|mybattlefield,mystack,mygraveyard,mylibrary,myexile):life:thatmuch controller -text=Whenever a noncreature source you control deals damage, you gain that much life. -mana={R}{G}{W} -type=Creature -subtype=Spirit -power=2 -toughness=4 -[/card] -[card] -name=Tamiyo, the Moon Sage -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: tap permanent) target(*) tap && frozen -auto={C(0/0,-2,Loyalty)}:name(-2: draw a card) target(player) draw:type:creature[tapped]:targetedpersonsbattlefield controller -auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[nomaxhand],newability[@movedTo(*[-token]|mygraveyard):may name(reclaim) moveTo(myhand) all(trigger[to])])) forever dontremove -text=+1: Tap target permanent. It doesn't untap during its controller's next untap step. -- -2: Draw a card for each tapped creature target player controls. -- -8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand." -mana={3}{U}{U} -type=Legendary Planeswalker -subtype=Tamiyo -[/card] -[card] -name=Tamiyo's Journal -abilities=hiddenface -auto=@each my upkeep:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! -aicode=activate target(*|mylibrary) moveto(myhand) -auto={T}{S(clue|mybattlefield)}{S(clue|mybattlefield)}{S(clue|mybattlefield)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=At the beginning of your upkeep, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library. -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Tandem Lookout -auto=soulbond @damagefoeof(player) from(this):draw:1 controller -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card." -mana={2}{U} -type=Creature -subtype=Human Scout -power=2 -toughness=1 -[/card] -[card] -name=Tandem Tactics -target=creature|battlefield -auto=1/2 ueot -auto=life:2 controller -text=Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. -mana={1}{W} -type=Instant -[/card] -[card] -name=Tangle Angler -abilities=infect -auto={G}:setblocker target(creature|opponentbattlefield) -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- {G}: Target creature blocks Tangle Angler this turn if able. -mana={3}{G} -type=Creature -subtype=Horror -power=1 -toughness=5 -[/card] -[card] -name=Tangle Asp -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy -text=Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat. -mana={1}{G} -type=Creature -subtype=Snake -power=1 -toughness=2 -[/card] -[card] -name=Tangle Golem -abilities=affinityforests -text=Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) -mana={7} -type=Artifact Creature -subtype=Golem -power=5 -toughness=4 -[/card] -[card] -name=Tangle Hulk -auto={2}{G}:regenerate -text={2}{G}: Regenerate Tangle Hulk. -mana={5} -type=Artifact Creature -subtype=Beast -power=5 -toughness=3 -[/card] -[card] -name=Tangle Kelp -target=creature -auto=tap -auto=@combat(attacking) source(mytgt) :frozen -text=Enchant creature -- When Tangle Kelp enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tangle Mantis -abilities=trample -text=Trample -mana={2}{G}{G} -type=Creature -subtype=Insect -power=3 -toughness=4 -[/card] -[card] -name=Tangle Spider -abilities=flash,reach -text=Flash (You may cast this spell any time you could cast an instant.) -- Reach (This creature can block creatures with flying.) -mana={4}{G}{G} -type=Creature -subtype=Spider -power=3 -toughness=4 -[/card] -[card] -name=Tanglebloom -auto={1}{T}:life:1 -text={1}, {T}: You gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Tangle -auto=preventAllcombatDamage ueot -auto=frozen lord(creature[attacking]) -text=Prevent all combat damage that would be dealt this turn. -- Each attacking creature doesn't untap during its controller's next untap step. -mana={1}{G} -type=Instant -[/card] -[card] -name=Tangleroot -auto=@movedto(creature|mystack):add{G} -auto=@movedto(creature|opponentstack):add{G} opponent -text=Whenever a player casts a creature spell, that player adds {G} to his or her mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Tanglesap -auto=preventAllCombatDamage from(creature[-trample]) ueot -text=Prevent all combat damage that would be dealt this turn by creatures without trample. -mana={1}{G} -type=Instant -[/card] -[card] -name=Tanglewalker -auto=aslongas(land[artifact]|opponentBattlefield) lord(creature|myBattlefield) unblockable -text=Each creature you control is unblockable as long as defending player controls an artifact land. -mana={2}{G} -type=Creature -subtype=Dryad -power=2 -toughness=2 -[/card] -[card] -name=Taniwha -abilities=trample,phasing -auto=@each my upkeep:phaseout all(land|myBattlefield) -text=Trample -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.) -mana={3}{U}{U} -type=Legendary Creature -subtype=Serpent -power=7 -toughness=7 -[/card] -[card] -name=Taoist Hermit -abilities=opponentshroud -text=Taoist Hermit can't be the target of spells or abilities your opponents control. -mana={2}{G} -type=Creature -subtype=Human Mystic -power=2 -toughness=2 -[/card] -[card] -name=Taoist Mystic -auto=cantbeblockedby(creature[horsemanship]) -text=Taoist Mystic can't be blocked by creatures with horsemanship. -mana={2}{G} -type=Creature -subtype=Human Mystic -power=2 -toughness=2 -[/card] -[card] -name=Tapestry of the Ages -auto={2}{T}:draw:1 controller restriction{thisturn(*[-creature]|mystack)~morethan~0} -text={2}, {T}: Draw a card. Activate this ability only if you've cast a noncreature spell this turn. -mana={4} -type=Artifact -[/card] -[card] -name=Tar Pit Warrior -auto=@targeted(this):sacrifice -text=When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. -mana={2}{B} -type=Creature -subtype=Cyclops Warrior -power=3 -toughness=4 -[/card] -[card] -name=Tar Pitcher -auto={T}{S(goblin|myBattlefield)}:damage:2 target(creature,player) -text={T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player. -mana={3}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Tar Snare -target=creature -auto=-3/-2 ueot -text=Target creature gets -3/-2 until end of turn. -mana={2}{B} -type=Instant -[/card] -[card] -name=Tarfire -target=creature,player -auto=damage:2 -text=Tarfire deals 2 damage to target creature or player. -mana={R} -type=Tribal Instant -subtype=Goblin -[/card] -[card] -name=Tariel, Reckoner of Souls -abilities=flying,vigilance -auto={T}:moverandom(creature) from(opponentgraveyard) to(mybattlefield) -text=Flying, vigilance -- {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control. -mana={4}{W}{B}{R} -type=Legendary Creature -subtype=Angel -power=4 -toughness=7 -[/card] -[card] -name=Tarmogoyf -anyzone=gravecardtypes/gravecardtypesplus1plusend cdaactive -text=Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) -mana={1}{G} -type=Creature -subtype=Lhurgoyf -power=* -toughness=1+* -[/card] -[card] -name=Tarnished Citadel -auto={T}:Add{1} -auto={T}:Add{B} and!( damage:3 controller )! -auto={T}:Add{G} and!( damage:3 controller )! -auto={T}:Add{R} and!( damage:3 controller )! -auto={T}:Add{U} and!( damage:3 controller )! -auto={T}:Add{W} and!( damage:3 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you. -type=Land -[/card] -[card] -name=Tarox Bladewing -abilities=flying,haste -auto={D(other *[share!name!]|myhand)}:dynamicability -text=Flying, haste -- Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power. -mana={2}{R}{R}{R} -type=Legendary Creature -subtype=Dragon -power=4 -toughness=3 -[/card] -[card] -name=Tarpan -auto=@movedTo(this|graveyard) from(battlefield):life:1 controller -text=When Tarpan dies, you gain 1 life. -mana={G} -type=Creature -subtype=Horse -power=1 -toughness=1 -[/card] -[card] -name=Tasigur, the Golden Fang -other={delve} name(Delve) -auto={2}{GU}{GU}:deplete:2 controller && ability$! moveto(ownerhand) notatarget(*[-land]|opponentgraveyard) !$ opponent -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- {2}{GU}{GU}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand. -mana={5}{B} -type=Legendary Creature -subtype=Human Shaman -power=4 -toughness=5 -[/card] -[card] -name=Tasigur's Cruelty -auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ opponent -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Each opponent discards two cards. -mana={5}{B} -other={delve} name(Delve) -type=Sorcery -[/card] -[card] -name=Task Force -auto=@targeted(this):0/3 ueot -text=Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Rebel -power=1 -toughness=3 -[/card] -[card] -name=Tasseled Dromedary -mana={W} -type=Creature -subtype=Camel -power=0 -toughness=4 -[/card] -[card] -name=Taste for Mayhem -target=creature -auto=2/0 -auto=aslongas(*|myhand) 2/0 <1 -text=Enchant creature -- Enchanted creature gets +2/+0. -- Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Taste of Blood -target=player -auto=damage:1 -auto=life:1 controller -text=Taste of Blood deals 1 damage to target player and you gain 1 life. -mana={B} -type=Sorcery -[/card] -[card] -name=Taste of Paradise -auto=life:3 -auto=kicker life:3 -kicker=multi{1}{G} -text=As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times. -- You gain 3 life plus an additional 3 life for each additional {1}{G} you paid. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Tatsumasa, the Dragon's Fang -auto={3}:equip -auto=teach(creature) 5/5 -auto={6}:token(Dragon Spirit,Creature Dragon Spirit,5/5,flying,blue) && all(this) becomes(expelled) ueot && all(Dragon Spirit[token]) transforms((,newability[(blink)forsrc all(expelled|mybattlefield)])) forever -text=Equipped creature gets +5/+5. -- {6}: Remove Tatsumasa, the Dragon's Fang from the game: Put a 5/5 blue Dragon Spirit token with flying into play. -- Return Tatsumasa, the Dragon's Fang to play under its owner's control when that token is put into a graveyard. -mana={6} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Tattered Drake -abilities=flying -auto={B}:regenerate -text=Flying -- {B}: Regenerate Tattered Drake. -mana={4}{U} -type=Creature -subtype=Zombie Drake -power=2 -toughness=2 -[/card] -[card] -name=Tattered Haunter -abilities=flying, cloud -text=Flying -- Tattered Haunter can block only creatures with flying. -mana={1}{U} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Tatterkite -abilities=flying -auto=countershroud(any) -text=Flying -- Tatterkite can't have counters placed on it. -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=1 -[/card] -[card] -name=Tattermunge Duo -auto=@movedTo(*[red]|mystack):1/1 ueot -auto=@movedTo(*[green]|mystack):forestwalk ueot -text=Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. -- Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. -mana={2}{RG} -type=Creature -subtype=Goblin Warrior Shaman -power=2 -toughness=3 -[/card] -[card] -name=Tattermunge Maniac -abilities=mustattack -text=Tattermunge Maniac attacks each turn if able. -mana={RG} -type=Creature -subtype=Goblin Warrior -power=2 -toughness=1 -[/card] -[card] -name=Tattermunge Witch -auto={R}{G}:name(1/0 & trample) all(creature[blocked]) transforms((,newability[1/0],newability[trample])) ueot -text={R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. -mana={1}{RG} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=1 -[/card] -[card] -name=Tattoo Ward -abilities=auraward -target=creature -auto=1/1 -auto=protection from(enchantment) -auto={S}:destroy target(other enchantment) -text=Enchant creature -- Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. -- Sacrifice Tattoo Ward: Destroy target enchantment. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Taunting Challenge -target=creature -auto=lure ueot -text=All creatures able to block target creature this turn do so. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=Taunting Elf -abilities=lure -text=All creatures able to block Taunting Elf do so. -mana={G} -type=Creature -subtype=Elf -power=0 -toughness=1 -[/card] -[card] -name=Taurean Mauler -abilities=changeling -auto=@movedTo(*|opponentstack):may counter(1/1,1) -text=Changeling (This card is every creature type at all times.) -- Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. -mana={2}{R} -type=Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Tavern Swindler -auto={L:3}{T}:flipacoin winability life:6 controller winabilityend flipend -text={T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. -mana={1}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=2 -[/card] -[card] -name=Tawnos's Wand -auto={2}{T}:unblockable target(creature[power<=2]) -text={2}, {T}: Target creature with power 2 or less is unblockable this turn. -mana={4} -type=Artifact -[/card] -[card] -name=Tawnos's Weaponry -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={2}{t}:target(creature) grant +1/+1 grantend -text=You may choose not to untap Tawnos's Weaponry during your untap step. -- {2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped. -mana={2} -type=Artifact -[/card] -[card] -name=Teardrop Kami -auto={S}:tap target(other creature) -auto={S}:untap target(other creature) -text=Sacrifice Teardrop Kami: You may tap or untap target creature. -mana={U} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Tears of Rage -restriction=opponentblockersonly -auto=all(creature[attacking]|mybattlefield) transforms((,newability[type:creature[attacking]:mybattlefield/type:creature[attacking]:mybattlefield],newability[phaseaction[end once] sacrifice all(this)])) ueot -text=Cast Tears of Rage only during the declare attackers step. -- Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step. -mana={2}{R}{R} -type=Instant -[/card] -[card] -name=Tears of Valakut -abilities=nofizzle -auto=damage:5 -target=creature[flying] -text=Tears of Valakut can't be countered by spells or abilities. -- Tears of Valakut deals 5 damage to target creature with flying. -mana={1}{R} -type=Instant -[/card] -[card] -name=Tectonic Break -auto=this(variable{castx} >0) sacrifice notatarget(land|mybattlefield) -auto=this(variable{castx} >0) ability$! sacrifice notatarget(land|mybattlefield) !$ opponent -text=Each player sacrifices X lands. -mana={X}{R}{R} -type=Sorcery -[/card] -[card] -name=Tectonic Edge -auto={T}:Add{1} -auto=aslongas(land|opponentBattlefield) {1}{T}{S}:destroy target(other land[-basic]) >3 -text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands. -type=Land -[/card] -[card] -name=Tectonic Fiend -abilities=mustattack -auto=upcost[{4}{R}{R};next upkeep] sacrifice -text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Tectonic Fiend attacks each turn if able. -mana={4}{R}{R} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Tectonic Instability -auto=@movedTo(land|opponentBattlefield):tap all(land|opponentBattlefield) -auto=@movedTo(land|myBattlefield):tap all(land|myBattlefield) -text=Whenever a land enters the battlefield, tap all lands its controller controls. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Tectonic Rift -target=land -auto=destroy -auto=all(creature[-flying]) cantblock ueot -text=Destroy target land. Creatures without flying can't block this turn. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Teeka's Dragon -abilities=flying,trample -auto=rampage(4/4,1) -text=Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) -mana={9} -type=Artifact Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Teetering Peaks -auto=tap(noevent) -auto=2/0 target(creature) ueot -auto={T}:Add{R} -text=Teetering Peaks enters the battlefield tapped. -- When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. -- {T}: Add {R} to your mana pool. -type=Land -[/card] -[card] -name=Teferi's Care -auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment) -auto={3}{U}{U}:fizzle target(enchantment|stack) -text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Teferi's Curse -target=artifact,creature -auto=phasing -text=Enchant artifact or creature -- Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Teferi's Drake -abilities=flying,phasing -text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -mana={2}{U} -type=Creature -subtype=Drake -power=3 -toughness=2 -[/card] -[card] -name=Teferi's Honor Guard -abilities=flanking -auto={U}{U}:phaseout -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Teferi's Imp -abilities=flying,phasing -auto=@phasedin(this):draw:1 controller -phasedoutbonus=reject notatarget(*|myhand) -text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Whenever Teferi's Imp phases out, discard a card. -- Whenever Teferi's Imp phases in, draw a card. -mana={2}{U} -type=Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Teferi's Isle -abilities=phasing -auto=tap(noevent) -auto={T}:Add{U}{U} -text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Teferi's Isle enters the battlefield tapped. -- {T}: Add {U}{U} to your mana pool. -type=Legendary Land -[/card] -[card] -name=Teferi's Moat -auto=chooseacolor lord(creature[chosencolor]|opponentBattlefield) flyersonly chooseend -text=As Teferi's Moat enters the battlefield, choose a color. -- Creatures of the chosen color without flying can't attack you. -mana={3}{W}{U} -type=Enchantment -[/card] -[card] -name=Teferi's Puzzle Box -auto=@each my draw:name(recycle draw) count(type:*:myhand) && bottomoflibrary all(*|myhand) && draw:countedamount controller -auto=@each opponent draw:name(recycle draw) count(type:*:opponenthand) && bottomoflibrary all(*|opponenthand) && draw:countedamount opponent -text=At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. -mana={4} -type=Artifact -[/card] -[card] -name=Teferi's Realm -auto=@each my upkeep:ability$!choice name(artifact) phaseout all(artifact) _ choice name(creature) phaseout all(creature) _ choice name(land) phaseout all(land) _ choice name(non-aura enchantment) phaseout all(enchantment[aura]) !$ controller -auto=@each opponent upkeep:ability$!choice name(artifact) phaseout all(artifact) _ choice name(creature) phaseout all(creature) _ choice name(land) phaseout all(land) _ choice name(non-aura enchantment) phaseout all(enchantment[aura]) !$ opponent -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) -mana={1}{U}{U} -type=World Enchantment -[/card] -[card] -name=Teferi's Veil -auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) phaseaction[combatends,sourceinplay] phaseout -text=Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Tek -auto=aslongas(forest|myBattlefield) trample -auto=aslongas(island|myBattlefield) flying -auto=aslongas(plains|myBattlefield) 0/2 -auto=aslongas(mountain|myBattlefield) first strike -auto=aslongas(swamp|myBattlefield) 2/0 -text=Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. -mana={5} -type=Artifact Creature -subtype=Dragon -power=2 -toughness=2 -[/card] -[card] -name=Telekinesis -target=creature -auto=tap -auto=frozen -auto=fog to(mytgt) -text=Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. -mana={U}{U} -type=Instant -[/card] -[card] -name=Telekinetic Bonds -auto=@discarded(*|hand):pay({1}{U}) name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller -text=Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent. -mana={2}{U}{U}{U} -type=Enchantment -[/card] -[card] -name=Telekinetic Sliver -auto=lord(sliver) {T}:tap target(*) -text=All Slivers have "{T}: Tap target permanent." -mana={2}{U}{U} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Telemin Performance -target=opponent -auto=Reveal:1 revealzone(targetedpersonslibrary) revealuntil(creature|targetedpersonslibrary) optionone choice name(Take Creature) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend -text=Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Telepathic Spies -aicode=name(look) activate name(look) target(*|opponenthand) donothing -auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -text=When Telepathic Spies enters the battlefield, look at target opponent's hand. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Teleportal -abilities=overload -other={3}{U}{R} name(Overload) -target=creature|mybattlefield -auto=paidmana 1/0 -auto=paidmana unblockable -auto=overload all(creature|mybattlefield) 1/0 ueot -auto=overload all(creature|mybattlefield) unblockable ueot -text=Target creature you control gets +1/+0 until end of turn and is unblockable this turn. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={U}{R} -type=Sorcery -[/card] -[card] -name=Teleport -target=creature -auto=unblockable -text=Cast Teleport only after attackers are declared and before blockers are declared. -- Target creature is unblockable this turn. -mana={U}{U}{U} -type=Instant -[/card] -[card] -name=Telethopter -auto={T(creature|myBattlefield)}:flying -text=Tap an untapped creature you control: Telethopter gains flying until end of turn. -mana={4} -type=Artifact Creature -subtype=Thopter -power=3 -toughness=1 -[/card] -[card] -name=Telim'Tor -abilities=flanking -auto=@combat(attacking) source(this):all(creature[attacking;flanking]) 1/1 ueot -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. -mana={4}{R} -type=Legendary Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Telim'Tor's Darts -auto={2}{T}:damage:1 target(player) -text={2}, {T}: Telim'Tor's Darts deals 1 damage to target player. -mana={2} -type=Artifact -[/card] -[card] -name=Telim'Tor's Edict -target=*|myBattlefield -auto=moveTo(myexile) -auto=@next upkeep:draw:1 controller -text=Exile target permanent you own or control. -- Draw a card at the beginning of the next turn's upkeep. -mana={R} -type=Instant -[/card] -[card] -name=Tel-Jilad Archers -abilities=reach -auto=protection from(artifact) -text=Protection from artifacts; reach (This creature can block creatures with flying.) -mana={4}{G} -type=Creature -subtype=Elf Archer -power=2 -toughness=4 -[/card] -[card] -name=Tel-Jilad Chosen -auto=protection from(artifact) -text=Protection from artifacts -mana={1}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=1 -[/card] -[card] -name=Tel-Jilad Defiance -target=creature -auto=protection from(artifact) -auto=draw:1 controller -text=Target creature gains protection from artifacts until end of turn. -- draw a card. -mana={1}{G} -type=Instant -[/card] -[card] -name=Tel-Jilad Exile -auto={1}{G}:regenerate -text={1}{G}: Regenerate Tel-Jilad Exile. -mana={3}{G} -type=Creature -subtype=Troll Warrior -power=2 -toughness=3 -[/card] -[card] -name=Tel-Jilad Fallen -abilities=infect -auto=protection from(artifact) -text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- Protection from artifacts -mana={2}{G}{G} -type=Creature -subtype=Elf Warrior -power=3 -toughness=1 -[/card] -[card] -name=Tel-Jilad Justice -target=artifact -auto=destroy -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Destroy target artifact. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Tel-Jilad Lifebreather -auto={G}{T}{S(forest|myBattlefield)}:regenerate target(creature) -text={G}, {T}, Sacrifice a Forest: Regenerate target creature. -mana={4}{G} -type=Creature -subtype=Troll Shaman -power=3 -toughness=2 -[/card] -[card] -name=Tel-Jilad Outrider -auto=protection from(artifact) -text=Protection from artifacts -mana={3}{G} -type=Creature -subtype=Elf Warrior -power=3 -toughness=1 -[/card] -[card] -name=Tel-Jilad Stylus -auto={T}:bottomoflibrary target(*|mybattlefield) -text={T}: Put target permanent you own on the bottom of your library. -mana={1} -type=Artifact -[/card] -[card] -name=Tel-Jilad Wolf -auto=@combat(blocked) source(this) from(creature[artifact]):all(trigger[to]) 3/3 ueot -text=Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn. -mana={2}{G} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Teller of Tales -abilities=flying -auto=@movedTo(arcane,spirit|mystack):may tap target(creature) -auto=@movedTo(arcane,spirit|mystack):may untap target(creature) -text=Flying -- Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature. -mana={3}{U}{U} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Telling Time -aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot -auto=choice name(look) reveal:3 optionone name(Put in my hand) target(*|reveal) moveto(myhand) optiononeend optiontwo choice name(Choose one for Bottom) target(*|reveal) bottomoflibrary && all(*|reveal) moveto(mylibrary) optiontwoend -text=Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. -mana={1}{U} -type=Instant -[/card] -[card] -name=Tempered Steel -auto=lord(creature[artifact]|mybattlefield) 2/2 -text=Artifact creatures you control get +2/+2. -mana={1}{W}{W} -type=Enchantment -[/card] -[card] -name=Tempest Drake -abilities=flying,vigilance -text=Flying, vigilance -mana={1}{W}{U} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Tempest of Light -auto=destroy all(enchantment) -text=Destroy all enchantments. -mana={2}{W} -type=Instant -[/card] -[card] -name=Tempest Owl -abilities=flying -kicker={4}{U} -auto=kicker tap target(*) -text=Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) -- Flying -- When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=2 -[/card] -[card] -name=Temple Acolyte -auto=life:3 -text=When Temple Acolyte enters the battlefield, you gain 3 life. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=3 -[/card] -[card] -name=Temple Bell -auto={T}:draw:1 controller && draw:1 opponent -text={T}:Each player draws a card. -mana={3} -type=Artifact -[/card] -[card] -name=Temple Elder -auto={T}:life:1 restriction{during my turn,before attackers} -text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Temple Garden -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {G} or {W} to your mana pool.) -- As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped. -type=Land -subtype=Forest Plains -[/card] -[card] -name=Temple of Abandon -auto=tap(noevent) -auto={t}:add{r} -auto={t}:add{g} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Abandon enters the battlefield tapped. -- When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {R} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Temple of Deceit -auto=tap(noevent) -auto={t}:add{u} -auto={t}:add{b} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Deceit enters the battlefield tapped. -- When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {U} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Temple of Enlightenment -auto=tap(noevent) -auto={t}:add{w} -auto={t}:add{u} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Enlightenment enters the battlefield tapped. -- When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Temple of Epiphany -auto=tap(noevent) -auto={t}:add{u} -auto={t}:add{r} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Epiphany enters the battlefield tapped. -- When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {U} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Temple of Malady -auto=tap(noevent) -auto={t}:add{b} -auto={t}:add{g} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Malady enters the battlefield tapped. -- When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {B} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Temple of Malice -auto=tap(noevent) -auto={t}:add{b} -auto={t}:add{r} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Malice enters the battlefield tapped. -- When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Temple of Mystery -auto=tap(noevent) -auto={t}:add{g} -auto={t}:add{u} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Mystery enters the battlefield tapped. -- When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {G} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Temple of Plenty -auto=tap(noevent) -auto={t}:add{g} -auto={t}:add{w} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Plenty enters the battlefield tapped. -- When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {G} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Temple of Silence -auto=tap(noevent) -auto={t}:add{w} -auto={t}:add{b} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Silence enters the battlefield tapped. -- When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Temple of the False God -auto=aslongas(land|myBattlefield){T}:add{2} >4 -text={T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands. -type=Land -[/card] -[card] -name=Temple of Triumph -auto=tap(noevent) -auto={t}:add{r} -auto={t}:add{w} -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Temple of Triumph enters the battlefield tapped. -- When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {R} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Temporal Adept -auto={U}{U}{U}{T}:moveTo(ownerhand) target(*) -text={U}{U}{U}, {T}: Return target permanent to its owner's hand. -mana={1}{U}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Temporal Aperture -aicode=activate choice all(*[zpos=1]) transforms((,canplayfromlibrarytop,zerocast)) forever -auto={5}{t}:shuffle && reveal:1 optionone name(choose card) target(<1>*|reveal) moveto(mylibrary) and!( transforms((,canplayfromlibrarytop,zerocast)) forever )! optiononeend revealend -text={5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) -mana={2} -type=Artifact -[/card] -[card] -name=Temporal Cascade -other={7}{U}{U} name(Entwine) -auto=if paid(alternative) then moveto(ownerlibrary) and!(shuffle)! all(*|hand,graveyard) && draw:7 all(player) -auto=ifnot paid(alternative) then ability$! choice name(shuffle all hand & graveyard) moveto(ownerlibrary) and!(shuffle)! all(*|hand,graveyard) _ choice name(draw seven all players) draw:7 all(player) !$ controller -text=Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards. -- Entwine {2} (Choose both if you pay the entwine cost.) -mana={5}{U}{U} -type=Sorcery -[/card] -[card] -name=Temporal Distortion -auto=@tapped(creature,land):all(trigger) counter(0/0,1,Hourglass) -auto=lord(creature[counter{0/0.1.Hourglass}]) doesnotuntap -auto=lord(land[counter{0/0.1.Hourglass}]) doesnotuntap -auto=@each my upkeep:all(*[counter{0/0.1.Hourglass}]|myBattlefield) removeallcounters(0/0,1,Hourglass) -auto=@each opponent upkeep:all(*[counter{0/0.1.Hourglass}]|opponentBattlefield) removeallcounters(0/0,1,Hourglass) -text=Whenever a creature or land becomes tapped, put an hourglass counter on it. -- Permanents with hourglass counters on them don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Temporal Eddy -target=creature,land -auto=moveTo(ownerlibrary) -text=Put target creature or land on top of its owner's library. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Temporal Fissure -abilities=storm -auto=moveto(ownerHand) target(*) -text=Return target permanent to its owner's hand. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Temporal Isolation -target=creature -abilities=flash -auto=shadow -auto=teach(creature) preventalldamage from(this) -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) -- Prevent all damage that would be dealt by enchanted creature. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Temporal Manipulation -auto=turns:+1 controller -text=Take an extra turn after this one. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Temporal Mastery -auto=turns:+1 controller -auto=exiledeath -autohand=restriction{miracle} pay[[{1}{U}]] name(Miracle) activate name(Miracle) castcard(restricted) -text=Take an extra turn after this one. Exile Temporal Mastery. -- Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={5}{U}{U} -type=Sorcery -[/card] -[card] -name=Temporal Spring -target=* -auto=moveTo(ownerLibrary) -text=Put target permanent on top of its owner's library. -mana={1}{G}{U} -type=Sorcery -[/card] -[card] -name=Temporal Trespass -auto=turns:+1 controller -auto=moveto(exile) all(this) -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Take an extra turn after this one. Exile Temporal Trespass. -mana={8}{U}{U}{U} -other={delve} name(Delve) -type=Sorcery -[/card] -[card] -name=Temporary Insanity -target=creature[power <=type:*:mygraveyard] -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. -mana={3}{R} -type=Instant -[/card] -[card] -name=Temporary Truce -auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ controller -auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ opponent -text=Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. -mana={1}{W} -type=Sorcery -[/card] -[card] -name=Tempting Wurm -auto=ability$!name(put onto battlefield) target(*[-planeswalker]|myhand) moveTo(mybattlefield)!$ opponent -text=When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield. -mana={1}{G} -type=Creature -subtype=Wurm -power=5 -toughness=5 -[/card] -[card] -name=Temur Ascendancy -auto=lord(creature|myBattlefield) haste -auto=@movedTo(creature[power>=4]|myBattlefield):may draw:1 controller -text=Creatures you control have haste. -- Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card. -mana={G}{U}{R} -type=Enchantment -[/card] -[card] -name=Temur Banner -auto={T}: Add{G} -auto={T}: Add{U} -auto={T}: Add{R} -auto={G}{U}{R}{T}{S}:draw:1 controller -text={T}: Add {G},{U} or {R} to your mana pool. -- {G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card. -mana={3} -type=Artifact -[/card] -[card] -name=Temur Battle Rage -target=creature -auto=double strike ueot -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then trample ueot -text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) -- Ferocious - That creature also gains trample until end of turn if you control a creature with power 4 or greater. -mana={1}{R} -type=Instant -[/card] -[card] -name=Temur Charm -auto=choice name(+1/+1 and fight) target(creature|mybattlefield) transforms((,newability[1/1 ueot],newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction{type(creature|opponentbattlefield)~morethan~0} -auto=choice name(Mana Leak) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever restriction{type(*|stack)~morethan~0} -auto=choice name(Creatures power 3 or less cant block) all(creature[power>=3]) cantblock ueot -text=Choose one: -- Target creature you control gets +1/+1 until end of turn. That creature fights target creature you don't control. -- Counter target spell unless its controller pays {3}. -- Creatures with power 3 or less can't block this turn. -mana={R}{G}{U} -type=Instant -[/card] -[card] -name=Temur Runemark -target=creature -auto=2/2 -auto=aslongas(*[blue;red]|mybattlefield):teach(creature) trample -text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has trample as long as you control a blue or red permanent. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Temur Sabertooth -auto={H(other creature|mybattlefield)}{1}{G}:indestructible ueot -text={1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Cat -power=4 -toughness=3 -[/card] -[card] -name=Temur War Shaman -auto=manifest all(*[zpos=1]|mylibrary) -auto=@facedup(creature|mybattlefield):may name(fight) all(trigger[to]) transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot -text=When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. -mana={4}{G}{G} -type=Creature -subtype=Human Shaman -power=4 -toughness=5 -[/card] -[card] -name=Tenacious Dead -autograveyard=@movedto(this|mygraveyard) from(mybattlefield):all(trigger) transforms((,newability[name(Pay 1B) pay[[{1}{B}]] name(pay 1B mana) moveto(ownerbattlefield} && tap?name(cancel) donothing])) oneshot -text=When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control. -mana={B} -type=Creature -subtype=Skeleton Warrior -power=1 -toughness=1 -[/card] -[card] -name=Tenacity -auto=all(creature|mybattlefield) 1/1 ueot -auto=all(creature|mybattlefield) lifelink ueot -auto=all(creature|mybattlefield) untap -text=Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. -mana={3}{W} -type=Instant -[/card] -[card] -name=Tendo Ice Bridge -auto=counter(0/0,1,Charge) -auto={T}:add{1} -auto={T}{C(0/0,-1,Charge)}:add{W} -auto={T}{C(0/0,-1,Charge)}:add{U} -auto={T}{C(0/0,-1,Charge)}:add{B} -auto={T}{C(0/0,-1,Charge)}:add{R} -auto={T}{C(0/0,-1,Charge)}:add{G} -text={T}: Add {1} to your mana pool. -- {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Tendrils of Agony -abilities=storm -auto=choice target(player) life:-2 && life:2 controller -text=Target player loses 2 life and you gain 2 life. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Tendrils of Corruption -target=creature -auto=damage:type:swamp:mybattlefield -auto=life:type:swamp:mybattlefield controller -text=Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. -mana={3}{B} -type=Instant -[/card] -[card] -name=Tendrils of Despair -target=opponent -auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -text=As an additional cost to cast Tendrils of Despair, sacrifice a creature. -- Target opponent discards two cards. -mana={B}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Teneb, the Harvester -abilities=flying -auto=@combatdamaged(player) from(this):pay({2}{B}) moveTo(myBattlefield) target(creature|graveyard) -text=Flying -- Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card in a graveyard onto the battlefield under your control. -mana={3}{B}{G}{W} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Tenement Crasher -abilities=haste -text=Haste -mana={5}{R} -type=Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Tenza, Godo's Maul -auto={1}:equip -auto=teach(creature) 1/1 -auto=teach(creature[legendary]) 2/2 -auto=teach(creature[red]) trample -text=Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Tephraderm -auto=@damaged(this) from(*|opponentstack):damage:thatmuch opponent -auto=@damaged(this) from(*|mystack):damage:thatmuch controller -auto=@damaged(this) from(creature):damage:thatmuch all(trigger[from]) -text=Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. -- Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. -mana={4}{R} -type=Creature -subtype=Beast -power=4 -toughness=5 -[/card] -[card] -name=Terashi's Cry -target=creature -auto=tap -text=Tap up to three target creatures. -mana={3}{W} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Terashi's Grasp -target=artifact,enchantment -auto=destroy -auto=life:manacost controller -text=Destroy target artifact or enchantment. You gain life equal to its converted mana cost. -mana={2}{W} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Terashi's Verdict -target=creature[power<=3;attacking] -auto=destroy -text=Destroy target attacking creature with power 3 or less. -mana={1}{W} -type=Instant -subtype=Arcane -[/card] -[card] -name=Terastodon -auto=may name(destroy) target(*[-creature]|battlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):token(Elephant Token)],newability[destroy])) -text=When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. -mana={6}{G}{G} -type=Creature -subtype=Elephant -power=9 -toughness=9 -[/card] -[card] -name=Terminal Moraine -auto={T}:Add{1} -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Terminate -target=creature -auto=bury -text=Destroy target creature. It can't be regenerated. -mana={B}{R} -type=Instant -[/card] -[card] -name=Terminus -auto=all(creature) bottomoflibrary -autohand=restriction{miracle} pay[[{W}]] name(Miracle) activate name(Miracle) castcard(restricted) -text=Put all creatures on the bottom of their owners' libraries. -- Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Teroh's Faithful -auto=life:4 controller -text=When Teroh's Faithful enters the battlefield, you gain 4 life. -mana={3}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=4 -[/card] -[card] -name=Teroh's Vanguard -abilities=flash -auto=aslongas(*|mygraveyard) protection from black all(creature|myBattlefield) ueot >6 oneshot -text=Flash -- Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." -mana={3}{W} -type=Creature -subtype=Human Nomad -power=2 -toughness=3 -[/card] -[card] -name=Terra Eternal -auto=lord(land) indestructible -text=All lands are indestructible. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Terra Ravager -auto=@combat(attacking) source(this):type:land:opponentbattlefield/0 ueot -text=Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls. -mana={2}{R}{R} -type=Creature -subtype=Elemental Beast -power=0 -toughness=4 -[/card] -[card] -name=Terra Stomper -abilities=nofizzle,trample -text=Terra Stomper can't be countered. -- Trample -mana={3}{G}{G}{G} -type=Creature -subtype=Beast -power=8 -toughness=8 -[/card] -[card] -name=Terraformer -auto={1}:name(plains) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(plains)])) ueot -auto={1}:name(island) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(island)])) ueot -auto={1}:name(swamp) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(swamp)])) ueot -auto={1}:name(mountain) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(mountain)])) ueot -auto={1}:name(forest) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(forest)])) ueot -text={1}: Choose a basic land type. Each land you control becomes that type until end of turn. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Terrain Elemental -mana={1}{G} -type=Creature -subtype=Elemental -power=3 -toughness=2 -[/card] -[card] -name=Terrain Generator -auto={T}:Add{1} -auto={2}{T}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myhand) -text={T}: Add {1} to your mana pool. -- {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. -type=Land -[/card] -[card] -name=Terramorphic Expanse -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Terrarion -auto=tap(noevent) -auto={2}{T}{S}:name(add mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller -auto=@movedTo(this|graveyard) from(battlefield):draw:1 -text=Terrarion enters the battlefield tapped. -- {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. -- When Terrarion is put into the graveyard from battlefield, draw a card. -mana={1} -type=Artifact -[/card] -[card] -name=Terravore -abilities=trample -anyzone=type:land:graveyard/type:land:graveyard cdaactive -text=Trample -- Terravore's power and toughness are each equal to the number of land cards in all graveyards. -mana={1}{G}{G} -type=Creature -subtype=Lhurgoyf -power=* -toughness=* -[/card] -[card] -name=Terrifying Presence -target=creature -auto=transforms((,newability[preventAllCombatDamage from(other creature|Battlefield)])) ueot -text=Prevent all combat damage that would be dealt by creatures other than target creature this turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Territorial Baloth -auto=@movedTo(land|myBattlefield):2/2 ueot -text=Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. -mana={4}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Territorial Dispute -auto=upcost[{S(land|mybattlefield)}] sacrifice -auto=maxPlay(land)-99 controller -auto=maxPlay(land)-99 opponent -text=At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. -- Players can't play lands. -mana={4}{R}{R} -type=Enchantment -[/card] -[card] -name=Territorial Gorger -abilities=trample -auto=@energizedof(player):2/2 ueot -text=Trample -- Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn. -mana={3}{R} -type=Creature -subtype=Gremlin -power=2 -toughness=2 -[/card] -[card] -name=Territorial Roc -abilities=flying -text=Flying -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=3 -[/card] -[card] -name=Terror of Kruin Pass -abilities=double strike -auto=lord(werewolf|mybattlefield) menace -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Kruin Outlaw) -text=Double strike -- Each Werewolf you control can't be blocked except by two or more creatures. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. -type=Creature -subtype=Werewolf -power=3 -toughness=3 -[/card] -[card] -name=Terror of the Fairgrounds -mana={3}{R} -type=Creature -subtype=Gremlin -power=5 -toughness=2 -[/card] -[card] -name=Terror -target=creature[-black;-artifact] -auto=bury -text=Destroy target nonartifact, nonblack creature. It can't be regenerated. -mana={1}{B} -type=Instant -[/card] -[card] -name=Terrus Wurm -autograveyard={6}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -text=Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={6}{B} -type=Creature -subtype=Zombie Wurm -power=5 -toughness=5 -[/card] -[card] -name=Test of Endurance -auto=@each my upkeep:this(controllerlife > 49) wingame -text=At the beginning of your upkeep, if you have 50 or more life, you win the game. -mana={2}{W}{W} -type=Enchantment -[/card] -[card] -name=Testament of Faith -auto={X}:transforms((Creature Wall,setpower=X,settoughness=X,defender)) ueot -text={X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. -mana={W} -type=Enchantment -[/card] -[card] -name=Tethered Griffin -abilities=flying -auto=aslongas(enchantment|myBattlefield) all(this) sacrifice while <1 -text=Flying -- When you control no enchantments, sacrifice Tethered Griffin. -mana={W} -type=Creature -subtype=Griffin -power=2 -toughness=3 -[/card] -[card] -name=Tethered Skirge -abilities=flying -auto=@targeted(this):life:-1 controller -text=Flying -- Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. -mana={2}{B} -type=Creature -subtype=Imp -power=2 -toughness=2 -[/card] -[card] -name=Tethmos High Priest -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) -text=Heroic -- Whenever you cast a spell that targets Tethmos High Priest, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -mana={2}{W} -type=Creature -subtype=Cat Cleric -power=2 -toughness=3 -[/card] -[card] -name=Tetravite -abilities=flying -auto=cantbetargetof(aura) -type=Artifact Creature -subtype=Tetravite -power=1 -toughness=1 -[/card] -[card] -name=Tetravus -abilities=flying -auto=counter(1/1,3) -auto={c(1/1,-1)}:token(Tetravite) myupkeeponly limit:9 -auto={e(Tetravite|myBattlefield)}:counter(1/1,1) myupkeeponly limit:9 -text=Flying -- Tetravus enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted." -- At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus. -mana={6} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Tetsuo Umezawa -auto=cantbetargetof(aura) -auto={U}{B}{B}{R}{T}:name(Destroy target tapped creature) destroy target(creature[tapped]) -auto={U}{B}{B}{R}{T}:name(Destroy target blocking creature) destroy target(creature[blocking]) -text=Tetsuo Umezawa can't be the target of Aura spells. -- {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature. -mana={U}{B}{R} -type=Legendary Creature -subtype=Human Archer -power=3 -toughness=3 -[/card] -[card] -name=Teysa, Envoy of Ghosts -abilities=Vigilance -auto=protection from(creature) -auto=@damageof(player) from(creature):all(trigger[from]) destroy && token(Spirit,Creature Spirit,1/1,white,black, flying) -text=Vigilance. -- Protection from creatures. -- Whenever a creature deals damage to you, destroy that creature. Put a 1/1 white and black spirit token with flying onto the battlefield. -mana={5}{W}{B} -type=Legendary Creature -subtype=Human Advisor -power=4 -toughness=4 -[/card] -[card] -name=Teysa, Orzhov Scion -auto={S(creature[white]|myBattlefield)}{S(creature[white]|myBattlefield)}{S(creature[white]|myBattlefield)}:moveTo(exile) target(creature) -auto=@movedTo(other creature[black]|mygraveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,flying,white) -text=Sacrifice three white creatures: Exile target creature. -- Whenever another black creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. -mana={1}{W}{B} -type=Legendary Creature -subtype=Human Advisor -power=2 -toughness=3 -[/card] -[card] -name=Tezzeret the Schemer -auto=counter(0/0,5,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: Etherium Cell Token) token(Etherium Cell,Artifact,0/0) and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{G}])) forever )! -auto={C(0/0,-2,Loyalty)}:name(-2: +X/-X target) target(creature) type:artifact:mybattlefield/-type:artifact:mybattlefield ueot -auto={C(0/0,-7,Loyalty)}:name(-7: Emblem) emblem transforms((,newability[@each my combatbegins:target(artifact|mybattlefield) remake(Artifact Creature:5/5)])) forever dontremove -text=+1: Create a colorless artifact token named Etherium Cell with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- -2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control. -- -7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5." -mana={2}{U}{B} -type=Legendary Planeswalker -subtype=Tezzeret -[/card] -[card] -name=Tezzeret the Seeker -auto=counter(0/0,4,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: untap) untap target(artifact) -auto={0}:name(X = 0) target(artifact[manacost<=0]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-1,Loyalty)}:name(X = 1) target(artifact[manacost<=1]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-2,Loyalty)}:name(X = 2) target(artifact[manacost<=2]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-3,Loyalty)}:name(X = 3) target(artifact[manacost<=3]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-4,Loyalty)}:name(X = 4) target(artifact[manacost<=4]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-5,Loyalty)}:name(X = 5) target(artifact[manacost<=5]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-6,Loyalty)}:name(X = 6) target(artifact[manacost<=6]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-7,Loyalty)}:name(X = 7) target(artifact[manacost<=7]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-8,Loyalty)}:name(X = 8) target(artifact[manacost<=8]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-9,Loyalty)}:name(X = 9) target(artifact[manacost<=9]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-10,Loyalty)}:name(X = 10) target(artifact[manacost<=10]|mylibrary) moveTo(mybattlefield) -auto={C(0/0,-5,Loyalty)}:name(-5: transform your artifacts) all(artifact|mybattlefield) becomes(Artifact Creature,5/5) ueot -text=+1: Untap up to two target artifacts. -- -X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. -- -5: Artifacts you control become 5/5 artifact creatures until end of turn. -mana={3}{U}{U} -type=Legendary Planeswalker -subtype=Tezzeret -[/card] -[card] -name=Tezzeret, Agent of Bolas -auto=counter(0/0,3,loyalty) -aicode=activate target(artifact[zpos<=5]|mylibrary) moveto(myhand) -auto={C(0/0,1,Loyalty)}:reveal:5 optionone name(Get artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend -auto={C(0/0,-1,Loyalty)}:name(Create Construct) target(artifact) transforms((Construct Artifact Creature,setpower=5,settoughness=5)) forever -auto={C(0/0,-4,Loyalty)}:target(player) life:-twicetype:artifact:mybattlefield && life:twicetype:artifact:mybattlefield controller -text=+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- -1: Target artifact becomes a 5/5 artifact creature. -- -4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control. -mana={2}{U}{B} -type=Legendary Planeswalker -subtype=Tezzeret -[/card] -[card] -name=Tezzeret, Master of Metal -auto=counter(0/0,5,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: Reveal Cards) Reveal:1 revealzone(mylibrary) revealuntil(artifact|mylibrary) optionone choice name(Get Artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend -auto={C(0/0,-3,Loyalty)}:name(-3: Life Loss) target(opponent) life:-type:artifact:mybattlefield -auto={C(0/0,-8,Loyalty)}:name(-8: Gain Control) moveto(mybattlefield) all(*[artifact;creature]|opponentbattlefield) -text=+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. -- -3: Target opponent loses life equal to the number of artifacts you control. -- -8: Gain control of all artifacts and creatures target opponent controls. -mana={4}{U}{B} -type=Legendary Planeswalker -subtype=Tezzeret -[/card] -[card] -name=Tezzeret's Ambition -auto=draw:3 -auto=if type(artifact|mybattlefield)~lessthan~1 then reject notatarget(*|myhand) -text=Draw three cards. If you control no artifacts, discard a card. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Tezzeret's Gambit -auto=draw:2 controller -auto=notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Draw two cards, then proliferate. -color=blue -mana={3}{p(U)} -type=Sorcery -[/card] -[card] -name=Tezzeret's Simulacrum -auto={T}:target(opponent) name(life loss) if type(planeswalker[tezzeret]|myBattlefield)~morethan~0 then life:-3 else life:-1 -text={T}: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead. -mana={3} -type=Artifact Creature -subtype=Golem -power=2 -toughness=3 -[/card] -[card] -name=Tezzeret's Touch -target=artifact -auto=teach(artifact) becomes(Creature,5/5) -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) -text=Enchant artifact -- Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. -- When enchanted artifact is put into a graveyard, return that card to its owner's hand. -mana={1}{U}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Thada Adel, Acquisitor -abilities=islandwalk -aicode=activate notatarget(artifact|opponentlibrary) moveto(myexile) and!( transforms((,canplayfromexile,newability[phaseactionmulti[endofturn once] moveto(ownerexile) all(this|exile)])) ueot)! -auto=@combatdamaged(player) from(this):name(exile artifact) Reveal:olibrarycount revealzone(opponentlibrary) optionone name(choose card) target(<1>artifact|reveal) moveto(myexile) and!( transforms((,canplayfromexile,newability[phaseactionmulti[endofturn once] moveto(ownerexile) all(this|exile)],newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!])) ueot)! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Islandwalk -- Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card. -mana={1}{U}{U} -type=Legendary Creature -subtype=Merfolk Rogue -power=2 -toughness=2 -[/card] -[card] -name=Thalakos Deceiver -abilities=shadow -auto=@combat(notblocked) source(this):may moveTo(myBattlefield) target(creature|opponentBattlefield) && sacrifice all(this) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.) -mana={3}{U} -type=Creature -subtype=Thalakos Wizard -power=1 -toughness=1 -[/card] -[card] -name=Thalakos Dreamsower -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto=@damagefoeof(player) from(this):target(creature) grant transforms((,newability[tap],newability[doesnotuntap])) grantend -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- You may choose not to untap Thalakos Dreamsower during your untap step. -- Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped. -mana={2}{U} -type=Creature -subtype=Thalakos Wizard -power=1 -toughness=1 -[/card] -[card] -name=Thalakos Drifters -auto={D(*|myhand)}:shadow -text=Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) -mana={2}{U}{U} -type=Creature -subtype=Thalakos -power=3 -toughness=3 -[/card] -[card] -name=Thalakos Lowlands -auto={T}:Add{1} -auto={T}:Add{W} and!( frozen )! -auto={T}:Add{U} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Thalakos Mistfolk -abilities=shadow -auto={U}:moveTo(ownerLibrary) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {U}: Put Thalakos Mistfolk on top of its owner's library. -mana={2}{U} -type=Creature -subtype=Thalakos Illusion -power=2 -toughness=1 -[/card] -[card] -name=Thalakos Scout -abilities=shadow -auto={D(*|myhand)}:moveTo(myhand) -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Discard a card: Return Thalakos Scout to its owner's hand. -mana={2}{U} -type=Creature -subtype=Thalakos Soldier Scout -power=2 -toughness=1 -[/card] -[card] -name=Thalakos Seer -abilities=shadow -auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- When Thalakos Seer leaves the battlefield, draw a card. -mana={U}{U} -type=Creature -subtype=Thalakos Wizard -power=1 -toughness=1 -[/card] -[card] -name=Thalakos Sentry -abilities=shadow -text=Shadow (This creature can block or be blocked by only creatures with shadow) -mana={1}{U} -type=Creature -subtype=Thalakos Soldier -power=1 -toughness=2 -[/card] -[card] -name=Thalia, Guardian of Thraben -abilities=first strike -auto=lord(*[-creature]|mycastingzone) altercost(colorless,+1) -auto=lord(*[-creature]|opponentcastingzone) altercost(colorless, +1) -text=First Strike -- Noncreature spells cost {1} more to cast. -mana={1}{W} -type=Legendary Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Thalia, Heretic Cathar -abilities=first strike -auto=lord(*[recent;land;-basic]|opponentbattlefield) transforms((,newability[tap(noevent)])) -auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) -text=First strike -- Creatures and nonbasic lands your opponents control enter the battlefield tapped. -mana={2}{W} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Thalia's Lancers -abilities=first strike -aicode=activate target(*[legendary]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[legendary]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=First strike -- When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library. -mana={3}{W}{W} -type=Creature -subtype=Human Knight -power=4 -toughness=4 -[/card] -[card] -name=Thalia's Lieutenant -auto=all(other human|mybattlefield) counter(1/1,1) -auto=@movedto(human|mybattlefield):counter(1/1,1) -text=When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. -- Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Thallid Devourer -text=At the beginning of your upkeep, put a spore counter on Thallid Devourer. -- Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={S(saproling|myBattlefield)}:1/2 -power=2 -toughness=2 -[/card] -[card] -name=Thallid Germinator -text=At the beginning of your upkeep, put a spore counter on Thallid Germinator. -- Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. -mana={2}{G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={S(saproling|myBattlefield)}:1/1 target(creature) -power=2 -toughness=2 -[/card] -[card] -name=Thallid Shell-Dweller -abilities=defender -text=At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. -- Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield. -mana={1}{G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -power=0 -toughness=5 -[/card] -[card] -name=Thallid -text=At the beginning of your upkeep, put a spore counter on Thallid. -- Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -mana={G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -power=1 -toughness=1 -[/card] -[card] -name=Thassa, God of the Sea -abilities=Indestructible -auto={1}{u}:target(creature|mybattlefield) unblockable ueot -auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend -auto=this(variable{type:manau}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{type:manau}>4) transforms((Legendary Enchantment Creature)) -text=Indestructible -- As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) -- At the beginning of your upkeep, scry 1. -- {1}{U}: Target creature you control can't be blocked this turn. -mana={2}{U} -type=Legendary Enchantment Creature -subtype=God -power=5 -toughness=5 -[/card] -[card] -name=Thassa's Bounty -target=player -auto=deplete:3 -auto=draw:3 controller -text=Draw three cards. Target player puts the top three cards of his or her library into his or her graveyard. -mana={5}{U} -type=Sorcery -[/card] -[card] -name=Thassa's Devourer -auto=deplete:2 target(player) -auto=@movedTo(enchantment|myBattlefield):deplete:2 target(player) -text=Constellation -- Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. -mana={4}{U} -type=Enchantment Creature -subtype=Elemental -power=2 -toughness=6 -[/card] -[card] -name=Thassa's Emissary -auto=bestow bstw -auto=bestow teach(creature) +3/+3 -auto=bestow transforms((,newability[@combatdamagefoeof(player) from(this):draw:1])) forever -auto=@combatdamagefoeof(player) from(this):draw:1 -bestow={5}{u} -text=Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card. -- Enchanted creature gets +3/+3. -mana={3}{U} -type=Enchantment Creature -subtype=Crab -power=3 -toughness=3 -[/card] -[card] -name=Thassa's Ire -auto={3}{U}:tap target(creature) -auto={3}{U}:untap target(creature) -text={3}{U}: You may tap or untap target creature. -mana={U} -type=Enchantment -[/card] -[card] -name=Thassa's Rebuff -target=*|stack -auto=transforms((,newability[pay[[{value:type:manaU}]] name(pay {value} mana) donothing?fizzle])) forever -text=Counter target spell unless its controller pays {X}, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) -mana={1}{U} -type=Instant -[/card] -[card] -name=That Which Was Taken -auto={4}{T}:counter(0/0,1,Divinity) target(other *) -auto=lord(*[counter{0/0.1.Divinity}]) indestructible -text={4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. -- Each permanent with a divinity counter on it is indestructible. -mana={5} -type=Legendary Artifact -[/card] -[card] -name=Thatcher Revolt -auto=token(Human,Human Creature,1/1,red,treason,haste)*3 controller -text=Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Thaumatog -auto={S(land|myBattlefield)}:1/1 -auto={S(enchantment|myBattlefield)}:1/1 -text=Sacrifice a land: Thaumatog gets +1/+1 until end of turn. -- Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. -mana={1}{G}{W} -type=Creature -subtype=Atog -power=1 -toughness=2 -[/card] -[card] -name=Thawing Glaciers -auto=tap(noevent) -aicode=activate moveTo(mybattlefield) and!( tap(noevent) && phaseaction[cleanup,sourceinplay] moveto(myhand) all(this) )! target(land[basic]|mylibrary) -auto={1}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot && phaseaction[cleanup,sourceinplay] moveto(myhand) all(this))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Thawing Glaciers enters the battlefield tapped. -- {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step. -type=Land -[/card] -[card] -name=The Abyss -auto=@each opponent upkeep:ability$!name(bury creature) notatarget(creature[-artifact]|mybattlefield) bury !$ opponent -auto=@each my upkeep:notatarget(creature[-artifact]|mybattlefield) bury -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. -mana={3}{B} -type=World Enchantment -[/card] -[card] -name=The Brute -target=creature -auto=1/0 -auto={R}{R}{R}:regenerate -text=Enchant creature -- Enchanted creature gets +1/+0. -- {R}{R}{R}: Regenerate enchanted creature. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=The Fallen -auto=@damagefoeof(player) from(this) once:transforms((,newability[@each my upkeep:damage:1 opponent])) forever -text=At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. -mana={1}{B}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=The Gitrog Monster -abilities=deathtouch -auto=upcost[{S(land|mybattlefield)}] sacrifice -auto=maxPlay(land)+1 -auto=@movedto(land|mygraveyard): draw:1 -text=Deathtouch -- At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. -- You may play an additional land on each of your turns. -- Whenever one or more land cards are put into your graveyard from anywhere, draw a card. -mana={3}{B}{G} -type=Legendary Creature -subtype=Frog Horror -power=6 -toughness=6 -[/card] -[card] -name=The Hive -auto={5}{T}:token(Wasp,creature artifact insect, 1/1,flying artifact) -text={5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) -mana={5} -type=Artifact -[/card] -[card] -name=The Lady of the Mountain -mana={4}{R}{G} -type=Legendary Creature -subtype=Giant -power=5 -toughness=5 -[/card] -[card] -name=The Rack -auto=name(choose opponent) notatarget(opponent) deplete:0 -auto=@each targetedplayer upkeep:damage:3minustype:*:targetedpersonshandminusend targetedplayer -text=As The Rack enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. -mana={1} -type=Artifact -[/card] -[card] -name=The Tabernacle at Pendrell Vale -auto=lord(creature) transforms((,newability[upcost[{1}] destroy])) -text=All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}." -type=Legendary Land -[/card] -[card] -name=The Unspeakable -abilities=flying,trample -auto=@combatdamaged(player) from(this):may moveto(myhand) target(arcane|mygraveyard) -text=Flying, trample -- Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand. -mana={6}{U}{U}{U} -type=Legendary Creature -subtype=Spirit -power=6 -toughness=7 -[/card] -[card] -name=Theft of Dreams -auto=foreach(creature[tapped]|opponentBattlefield) draw:1 -text=Draw a card for each tapped creature target opponent controls. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Thelon of Havenwood -auto={B}{G}{e(fungus|graveyard)}:counter(0/0,1,Spore) all(fungus) -auto=lord(fungus) transforms((,newability[counter{0%0.1.spore}/counter{0%0.1.spore} nonstatic])) -text=Each Fungus creature gets +1/+1 for each spore counter on it. -- {B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield. -mana={G}{G} -type=Legendary Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Thelonite Druid -auto={1}{G}{T}{S(creature|myBattlefield)}:all(forest|myBattlefield) becomes(Creature,2/3) ueot -text={1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands. -mana={2}{G} -type=Creature -subtype=Human Cleric Druid -power=1 -toughness=1 -[/card] -[card] -name=Thelonite Hermit -facedown={3} -autofacedown={3}{G}{G}:morph -autofaceup=token(Saproling,Creature Saproling,1/1,green)*4 -auto=lord(saproling) 1/1 -text=Saproling creatures get +1/+1. -- Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield. -mana={3}{G} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Thelonite Monk -auto={T}{S(creature[green]|myBattlefield)}:name(becomes forest) flip(forest) target(land) -text={T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.) -mana={2}{G}{G} -type=Creature -subtype=Insect Monk Cleric -power=1 -toughness=2 -[/card] -[card] -name=Thelon's Chant -auto=upcost[{G}] sacrifice -auto=@movedTo(swamp|mybattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ controller -auto=@movedTo(swamp|opponentbattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ opponent -text=At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}. -- Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Thelon's Curse -auto=lord(creature[blue]) transforms((,newability[doesnotuntap],newability[@each my upkeep sourcetap:pay[[{U}]] untap])) -text=Blue creatures don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures. -mana={G}{G} -type=Enchantment -[/card] -[card] -name=Thermal Blast -target=creature -auto=damage:3 -auto=aslongas(*|mygraveyard) damage:2 >6 -text=Thermal Blast deals 3 damage to target creature. -- Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard. -mana={4}{R} -type=Instant -[/card] -[card] -name=Thermal Glider -abilities=flying,protection from red -text=Flying, protection from red -mana={2}{W} -type=Creature -subtype=Human Rebel -power=2 -toughness=1 -[/card] -[card] -name=Thermal Navigator -auto={S(artifact|myBattlefield)}:flying -text=Sacrifice an artifact: Thermal Navigator gains flying until end of turn. -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Thermo-Alchemist -abilities=defender -auto=@movedTo(instant,sorcery|mystack):untap -auto={t}:damage:1 all(opponent) -text=Defender -- {T}: Thermo-Alchemist deals 1 damage to each opponent. -- Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. -mana={1}{R} -type=Creature -subtype=Human Shaman -power=0 -toughness=3 -[/card] -[card] -name=Thermokarst -target=land -auto=teach(land[snow]) life:1 controller -auto=destroy -text=Destroy target land. If that land was a snow land, you gain 1 life. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=Thermopod -auto={i}:haste -auto={S(creature|myBattlefield)}:Add{R} -text={S}i}: Thermopod gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -- Sacrifice a creature: Add {R} to your mana pool. -mana={4}{R} -type=Snow Creature -subtype=Slug -power=4 -toughness=3 -[/card] -[card] -name=Thespian's Stage -auto={T}:Add{1} -auto={2}{T}:copy target(other land|battlefield) and!( {2}{T}:copy target(other land|battlefield) )! -text={T}: Add {1} to your mana pool. -- {2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability. -type=Land -[/card] -[card] -name=Thicket Basilisk -auto=@combat(blocking,blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy -text=Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. -mana={3}{G}{G} -type=Creature -subtype=Basilisk -power=2 -toughness=4 -[/card] -[card] -name=Thicket Elemental -kicker={1}{g} -auto=kicker Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone name(Get Creature) target(creature|myreveal) moveto(mybattlefield) optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend -text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library. -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Thief of Hope -auto=@movedTo(arcane,spirit|mystack):ability$!choice life:-1 target(opponent) && life:1 controller!$ controller -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard) -text=Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. -- Soulshift 2 (When this dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) -mana={2}{B} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Thieves' Fortune -other={U} name(Prowl) -otherrestriction=prowl -abilities=hiddenface -aicode=activate transforms((,newability[choice all(*[zpos=4]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=3]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)])) ueot -auto=reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. -mana={2}{U} -type=Tribal Instant -subtype=Rogue -[/card] -[card] -name=Thieving Magpie -abilities=flying -auto=@damagefoeof(player) from(this):draw:1 controller -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Thieving Magpie deals damage to an opponent, you draw a card. -mana={2}{U}{U} -type=Creature -subtype=Bird -power=1 -toughness=3 -[/card] -[card] -name=Thieving Sprite -abilities=flying -aicode=activate reject notatarget(*|targetedpersonshand) -auto=target(player) Reveal:type:faerie:mybattlefield revealzone(targetedpersonshand) optionone choice name(choose Discards) target(<1>*|reveal) moveto(ownerhand) and!(reject)! optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend -text=Flying -- When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. -mana={2}{B} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=1 -[/card] -[card] -name=Thing from the Deep -auto=@combat(attacking) source(this) restriction{type(island|mybattlefield)~morethan~0}:transforms((,newability[choice name(sacrifice island) target(island|mybattlefield) sacrifice],newability[choice name(sacrifice this) sacrifice])) ueot -auto=@combat(attacking) source(this) restriction{type(island|mybattlefield)~lessthan~1}:sacrifice -text=Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. -mana={6}{U}{U}{U} -type=Creature -subtype=Leviathan -power=9 -toughness=9 -[/card] -[card] -name=Thing in the Ice -abilities=defender -auto=counter(0/0,4,ice) -auto=@movedto(*[instant;sorcery]|mystack):counter(0/0,-1,Ice) all(this) -auto=this(counter{0/0.1.Ice}<1) flip(Awoken Horror) -text=Defender -- Thing in the Ice enters the battlefield with four ice counters on it. -- Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. -mana={1}{U} -type=Creature -subtype=Horror -power=0 -toughness=4 -[/card] -[card] -name=Think Tank -aicode=activate may moveto(ownergraveyard) all(*[zpos=1]|mylibrary) -auto=@each my upkeep:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend -text=At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Think Twice -auto=draw:1 -flashback={2}{U} -text=Draw a card. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Thirst for Knowledge -auto=draw:3 -auto=transforms((,newability[choice name(discard 2 cards) reject target(<2>*|myhand)],newability[aslongas(artifact|myHand) choice name(discard an artifact card) reject target(artifact|myhand)])) -text=Draw three cards. Then discard two cards unless you discard an artifact card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Thirst -target=creature -auto=tap -auto=doesnotuntap -auto=all(this) transforms((,newability[upcost[{U}] sacrifice])) forever -text=Enchant creature -- When Thirst enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of your upkeep, sacrifice Thirst unless you pay {U}. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Thirsting Axe -auto={2}:equip -auto=teach(creature) 4/0 -auto=teach(creature) treason -auto=@combatdamaged(player) from(mytgt):all(trigger[from]) -treason ueot -auto=@combatdamaged(creature) from(mytgt):all(trigger[from]) -treason ueot -text=Equipped creature gets +4/+0. -- At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Thistledown Duo -auto=@movedTo(*[white]|mystack):1/1 ueot -auto=@movedTo(*[blue]|mystack):flying ueot -text=Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. -- Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. -mana={2}{WU} -type=Creature -subtype=Kithkin Soldier Wizard -power=2 -toughness=2 -[/card] -[card] -name=Thistledown Liege -abilities=flash -auto=lord(creature[white]|myBattlefield) 1/1 other -auto=lord(creature[blue]|myBattlefield) 1/1 other -text=Flash -- Other white creatures you control get +1/+1. -- Other blue creatures you control get +1/+1. -mana={1}{WU}{WU}{WU} -type=Creature -subtype=Kithkin Knight -power=1 -toughness=3 -[/card] -[card] -name=Thopter Arrest -auto=(blink)forsrc target(*[creature;artifact]|opponentbattlefield) -text=When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield. -mana={2}{W} -type=Enchantment -[/card] -[card] -name=Thopter Assembly -abilities=flying -auto=@each my upkeep restriction{type(other thopter|myBattlefield)~lessthan~1}:moveTo(ownerhand) and!(token(Thopter,Artifact Creature,1/1,flying)*5)! -text=Flying -- At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. -mana={6} -type=Artifact Creature -subtype=Thopter -power=5 -toughness=5 -[/card] -[card] -name=Thopter Engineer -auto=lord(creature[artifact]|mybattlefield) haste -auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying) controller -text=When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. -- Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.) -mana={2}{R} -type=Creature -subtype=Human Artificer -power=1 -toughness=3 -[/card] -[card] -name=Thopter Foundry -auto={1}{S(artifact[-token]|myinplay)}:token(Thopter,artifact creature thopter,1/1,blue flying) && life:1 -text={1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life. -mana={WB}{U} -type=Artifact -[/card] -[card] -name=Thopter Squadron -abilities=flying -auto=counter(1/1,3) -auto={1}{C(1/1,-1)}:token(Thopter,Artifact Creature Thopter,1/1,flying) asSorcery -auto={1}{S(other thopter|myBattlefield)}:counter(1/1,1) asSorcery -text=Flying -- Thopter Squadron enters the battlefield with three +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. -- {1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery. -mana={5} -type=Artifact Creature -subtype=Thopter -power=0 -toughness=0 -[/card] -[card] -name=Thorn Elemental -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) -text=You may have Thorn Elemental assign its combat damage as though it weren't blocked. -mana={5}{G}{G} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Thorn of Amethyst -auto=lord(*[-creature]|nonbattlezone) altercost(colorless,+1) -text=Noncreature spells cost {1} more to cast. -mana={2} -type=Artifact -[/card] -[card] -name=Thorn Thallid -text=At the beginning of your upkeep, put a spore counter on Thorn Thallid. -- Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. -mana={1}{G}{G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:damage:1 target(creature,player) -power=2 -toughness=2 -[/card] -[card] -name=Thornbite Staff -auto=teach(creature) transforms((,newability[{2}{T}:damage:1 target(creature,player)])) -auto=@movedto(creature|graveyard) from(creature|battlefield):teach(creature) untap -auto=@movedto(creature[shaman]|battlefield):may all(trigger[to]) rehook -auto={4}:equip -text=Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature." -- Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. -- Equip {4} -mana={2} -type=Tribal Artifact -subtype=Shaman Equipment -[/card] -[card] -name=Thornbow Archer -auto=@combat(attacking) source(this) restriction{type(elf|opponentbattlefield)~lessthan~1}:life:-1 opponent -text=Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life. -mana={B} -type=Creature -subtype=Elf Archer -power=1 -toughness=2 -[/card] -[card] -name=Thorncaster Sliver -auto=lord(sliver|mybattlefield) transforms((,newability[@combat(attacking) source(this):damage:1 target(*[creature;player])])) -text=Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature or player." -mana={4}{R} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Thornhide Wolves -mana={4}{G} -type=Creature -subtype=Wolf -power=4 -toughness=5 -[/card] -[card] -name=Thornling -auto={G}:haste -auto={G}:trample -auto={G}:indestructible -auto={1}:+1/-1 -auto={1}:-1/+1 -text={G}: Thornling gains haste until end of turn. -- {G}: Thornling gains trample until end of turn. -- {G}: Thornling is indestructible this turn. -- {1}: Thornling gets +1/-1 until end of turn. -- {1}: Thornling gets -1/+1 until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Elemental Shapeshifter -power=4 -toughness=4 -[/card] -[card] -name=Thornscape Apprentice -auto={W}{T}:tap target(creature) -auto={R}{T}:first strike target(creature) -text={W}, {T}: Tap target creature. -- {R}, {T}: Target creature gains first strike until end of turn. -mana={G} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Thornscape Familiar -auto=lord(*[red;white]|mycastingzone) altercost(colorless,-1) -text=Red spells and white spells you cast cost {1} less to cast. -mana={1}{G} -type=Creature -subtype=Insect -power=2 -toughness=1 -[/card] -[card] -name=Thornscape Master -auto={R}{R}{T}:Damage:2 target(creature) -auto={W}{W}{T}:protection from white target(creature) -auto={W}{W}{T}:protection from blue target(creature) -auto={W}{W}{T}:protection from black target(creature) -auto={W}{W}{T}:protection from red target(creature) -auto={W}{W}{T}:protection from green target(creature) -text={R}{R}, {T}: Thornscape Master deals 2 damage to target creature. -- {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Thorn-Thrash Viashino -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) -auto={G}:trample -mana={3}{R} -type=Creature -subtype=Viashino Warrior -text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- {G}: Thorn-Thrash Viashino gains trample until end of turn. -power=2 -toughness=2 -[/card] -[card] -name=Thorntooth Witch -auto=@movedTo(treefolk|mystack):may 3/-3 target(creature) ueot -text=Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn. -mana={5}{B} -type=Creature -subtype=Treefolk Shaman -power=3 -toughness=4 -[/card] -[card] -name=Thornwatch Scarecrow -auto=aslongas(creature[green]|myBattlefield) wither -auto=aslongas(creature[white]|myBattlefield) vigilance -text=Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) -- Thornwatch Scarecrow has vigilance as long as you control a white creature. -mana={6} -type=Artifact Creature -subtype=Scarecrow -power=4 -toughness=4 -[/card] -[card] -name=Thornweald Archer -abilities=reach,deathtouch -text=Reach (This creature can block creatures with flying.) -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -mana={1}{G} -type=Creature -subtype=Elf Archer -power=2 -toughness=1 -[/card] -[card] -name=Thornwind Faeries -abilities=flying -auto={T}:damage:1 target(creature,player) -text=Flying -- {T}: Thornwind Faeries deals 1 damage to target creature or player. -mana={1}{U}{U} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Thornwood Falls -auto=tap(noevent) -auto=life:1 -auto={T}:Add{G} -auto={T}:Add{U} -text=Thornwood Falls enters the battlefield tapped. -- When Thornwood Falls enters the battlefield, you gain 1 life. -- {T}: Add {G} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Thought Courier -auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text={T}: Draw a card, then discard a card. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Thought Devourer -abilities=flying -auto=hmodifer:-4 controller -text=Flying -- Your maximum hand size is reduced by four. -mana={2}{U}{U} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Thought Eater -abilities=flying -auto=hmodifer:-3 controller -text=Flying -- Your maximum hand size is reduced by three. -mana={1}{U} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Thought Gorger -abilities=trample -auto=foreach(*|myhand) counter(1/1,1) && reject all(*|myhand) -auto=@movedTo(this|nonbattlezone) from(myBattlefield):thisforeach(counter{1/1,1}) draw:1 controller -text=Trample -- When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. -- When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. -mana={2}{B}{B} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Thought Harvester -auto=@movedTo(*[colorless]|mystack):target(opponent) ingest:1 -abilities=flying -text=Devoid (This card has no color.) -- Flying -- Whenever you cast a colorless spell, target opponent exiles the top card of his or her library. -mana={3}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=4 -[/card] -[card] -name=Thought Lash -auto=cumulativeupcostmulti[{l2e}] moveTo(exile) all(*|mylibrary) && sacrifice -auto={l2e}:prevent:1 controller -text=Cumulative upkeep - Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library. -- Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Thought Nibbler -abilities=flying -auto=hmodifer:-2 controller -text=Flying -- Your maximum hand size is reduced by two. -mana={U} -type=Creature -subtype=Beast -power=1 -toughness=1 -[/card] -[card] -name=Thought Reflection -auto=replacedraw draw:2 noreplace -text=If you would draw a card, draw two cards instead. -mana={4}{U}{U}{U} -type=Enchantment -[/card] -[card] -name=Thought Scour -target=player -auto=deplete:2 -auto=draw:1 controller -text=Target player puts the top two cards of his or her library into his or her graveyard. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Thought Vessel -auto={t}:add{c} -abilities=nomaxhand -text=You have no maximum hand size. -- {T}: Add {C} to your mana pool. -mana={2} -type=Artifact -[/card] -[card] -name=Thoughtbind -target=*[manacost<=4]|stack -auto=fizzle -text=Counter target spell with converted mana cost 4 or less. -mana={2}{U} -type=Instant -[/card] -[card] -name=Thoughtbound Primoc -abilities=flying -auto=@each my upkeep:if type(wizard|mybattlefield)~lessthan~type(wizard|opponentbattlefield) then moveTo(opponentbattlefield) -text=Flying -- At the beginning of your upkeep, if a player controls more Wizards than each other player, that player gains control of Thoughtbound Primoc. -mana={2}{R} -type=Creature -subtype=Bird Beast -power=2 -toughness=3 -[/card] -[card] -name=Thoughtcast -abilities=affinityartifacts -auto=draw:2 -text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Draw two cards. -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Thoughtcutter Agent -auto={U}{B}{T}:target(player) life:-1 && all(this) transforms((,newability[reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend])) oneshot -text={U}{B}, {T}: Target player loses 1 life and reveals his or her hand. -mana={U}{B} -type=Artifact Creature -subtype=Human Rogue -power=1 -toughness=1 -[/card] -[card] -name=Thoughtflare -auto=name(draw & discard) ability$!draw:4 _ choice notatarget(<2>*|myhand) reject)!$ controller -text=Draw four cards, then discard two cards. -mana={3}{U}{R} -type=Instant -[/card] -[card] -name=Thought-Knot Seer -auto=target(*[-land]|opponenthand) moveto(exile) -auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 target(opponent) -text=({C} represents colorless mana.) -- When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card. -- When Thought-Knot Seer leaves the battlefield, target opponent draws a card. -mana={3}{C} -type=Creature -subtype=Eldrazi -power=4 -toughness=4 -[/card] -[card] -name=Thoughtlace -alias=1227 -text=Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) -mana={U} -type=Instant -[/card] -[card] -name=Thoughtleech -auto=@tapped(island|opponentBattlefield):may life:1 controller -text=Whenever an Island an opponent controls becomes tapped, you may gain 1 life. -mana={G}{G} -type=Enchantment -[/card] -[card] -name=Thoughtpicker Witch -aicode=activate transforms((,newability[choice all(*[zpos=2]|targetedpersonslibrary) moveto(exile)],newability[choice all(*[zpos=1]|targetedpersonslibrary) moveto(exile)])) ueot -auto={1}{s(creature|mybattlefield}:target(opponent) reveal:2 optionone name(Put in exile) target(*|reveal) moveto(ownerexile) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) optiontwoend revealend -text={1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them. -mana={B} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Thoughtrender Lamia -auto=ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@movedTo(enchantment|myBattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Constellation -- Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card. -mana={4}{B}{B} -type=Enchantment Creature -subtype=Lamia -power=5 -toughness=3 -[/card] -[card] -name=Thoughts of Ruin -auto=if compare(phandcount)~morethan~0 then sacrifice notatarget(land|mybattlefield) -auto=if compare(phandcount)~morethan~0 then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent -text=Each player sacrifices a land for each card in your hand. -mana={2}{R}{R} -type=Sorcery -[/card] -[card] -name=Thoughtseize -target=player -aicode=activate reject notatarget(*[-land]|targetedpersonshand) and!( life:-2 controller )! -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[-land]|reveal) moveto(ownerhand) and!( transforms((,newability[reject],newability[all(*|reveal) moveto(ownerhand)])) oneshot )! optiononeend optiontwo name(look) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[life:-2 controller])) oneshot afterrevealedend revealend -text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. -mana={B} -type=Sorcery -[/card] -[card] -name=Thoughtweft Gambit -auto=tap all(creature|opponentBattlefield) -auto=untap all(creature|myBattlefield) -text=Tap all creatures your opponents control and untap all creatures you control. -mana={4}{WU}{WU} -type=Instant -[/card] -[card] -name=Thousand Winds -abilities=flying -facedown={3} -autofacedown={5}{U}{U}:morph -autofaceup=moveTo(ownerhand) all(creature[tapped]) -text=Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Thousand Winds is turned face up, return all other tapped creatures to their owner's hands. -mana={4}{U}{U} -type=Creature -subtype=Elemental -power=5 -toughness=6 -[/card] -[card] -name=Thousand-legged Kami -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard) -text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) -mana={6}{G}{G} -type=Creature -subtype=Spirit -power=6 -toughness=6 -[/card] -[card] -name=Thraben Doomsayer -auto=this(controllerlife < 6) lord(other creature|mybattlefield) 2/2 -auto={T}:token(Human,Creature Human,1/1,white) -text={T}: Put a 1/1 white Human creature token onto the battlefield. -- Fateful hour - As long as you have 5 or less life, other creatures you control get +2/+2. -mana={1}{W}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Thraben Foulbloods -auto=while(restriction{delirium}) 1/1 -auto=while(restriction{delirium}) menace -text=Delirium -- Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) -mana={2}{B} -type=Creature -subtype=Zombie Hound -power=3 -toughness=2 -[/card] -[card] -name=Thraben Gargoyle -abilities=defender -auto={6}:flip(Stonewing Antagonizer) -text=Defender -- {6}: Transform Thraben Gargoyle. -mana={1} -type=Artifact Creature -subtype=Gargoyle -power=2 -toughness=2 -[/card] -[card] -name=Thraben Heretic -auto={T}:moveTo(exile) target(creature|graveyard) -text={T}: Exile target creature card from a graveyard. -mana={1}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Thraben Inspector -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Thraben Militia -abilities=trample -text=Trample -color=white -type=Creature -subtype=Human Soldier -power=5 -toughness=4 -[/card] -[card] -name=Thraben Purebloods -mana={4}{W} -type=Creature -subtype=Hound -power=3 -toughness=5 -[/card] -[card] -name=Thraben Sentry -abilities=vigilance -auto=@movedTo(creature|graveyard) from(mybattlefield):may flip(Thraben Militia) -text=Vigilance -- Whenever another creature you control dies, you may transform Thraben Sentry. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Thraben Standard Bearer -auto={1}{W}{t}{D(*|myhand)}:token(Human Soldier,creature Human Soldier,1/1,white) -text={1}{W}, {T}, Discard a card: Put a 1/1 white Human Soldier creature token onto the battlefield. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Thraben Valiant -abilities=vigilance -text=Vigilance -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Thragtusk -auto=life:5 controller -auto=@movedTo(this|nonbattlezone) from(battlefield):token(Beast,Creature Beast,3/3,green) -text=When Thragtusk enters the battlefield, you gain 5 life. -- When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield. -mana={4}{G} -type=Creature -subtype=Beast -power=5 -toughness=3 -[/card] -[card] -name=Thran Dynamo -auto={T}:Add{3} -text={T}: Add {3} to your mana pool. -mana={4} -type=Artifact -[/card] -[card] -name=Thran Forge -auto={2}:1/0 && transforms((artifact)) target(creature[-artifact]) ueot -text={2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. -mana={3} -type=Artifact -[/card] -[card] -name=Thran Foundry -auto={1}{T}{E}:name(shuffle graveyard) target(player) donothing && moveto(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) -text={1}, {T}, Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library. -mana={1} -type=Artifact -[/card] -[card] -name=Thran Golem -auto=this(auras >= 1) 2/2 -auto=this(auras >= 1) flying -auto=this(auras >= 1) first strike -auto=this(auras >= 1) trample -text=As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Thran Lens -auto=lord(*|battlefield) transforms((,artifact)) -text=All permanents are colorless. -mana={2} -type=Artifact -[/card] -[card] -name=Thran Quarry -auto={T}:add{W} -auto={T}:add{U} -auto={T}:add{B} -auto={T}:add{R} -auto={T}:add{G} -auto=@each endofturn restriction{type(creature|myBattlefield)~lessthan~1}:sacrifice -text=At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. -- {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Thran War Machine -abilities=mustattack -auto=upcost[{4};next upkeep] sacrifice -text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Thran War Machine attacks each turn if able. -mana={4} -type=Artifact Creature -subtype=Construct -power=4 -toughness=5 -[/card] -[card] -name=Thran Weaponry -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto=upcost[{4}{G};next upkeep] sacrifice -auto={2}{t}:all(this) grant transforms((,newability[lord(creature) +2/+2])) grantend -text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- You may choose not to untap Thran Weaponry during your untap step. -- {2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped. -mana={4} -type=Artifact -[/card] -[card] -name=Thrashing Mossdog -abilities=Reach -autograveyard={4}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -text=Reach. (This creature can block creatures with flying.) -- Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={3}{G} -type=Creature -subtype=Plant Hound -power=3 -toughness=3 -[/card] -[card] -name=Thrashing Mudspawn -facedown={3} -autofacedown={1}{B}{B}:morph -auto=@damaged(this):life:-thatmuch controller -text=Whenever Thrashing Mudspawn is dealt damage, you lose that much life. -- Morph {1}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{B}{B} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Thrashing Wumpus -auto={B}:damage:1 all(creature,player) -text={B}: Thrashing Wumpus deals 1 damage to each creature and each player. -mana={3}{B}{B} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Thraximundar -abilities=haste -auto=@combat(attacking) source(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent -auto=@sacrificed(creature):name(counter +1/+1) ability$!may counter(1/1,1) all(mystored)!$ controller -text=Haste -- Whenever Thraximundar attacks, defending player sacrifices a creature. -- Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. -mana={4}{U}{B}{R} -type=Legendary Creature -subtype=Zombie Assassin -power=6 -toughness=6 -[/card] -[card] -name=Threads of Disloyalty -target=creature[manacost<=2] -alias=1194 -text=Enchant creature with converted mana cost 2 or less -- You control enchanted creature. -mana={1}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Threaten -target=creature -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Three Tragedies -target=player -auto=ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer -text=Target player discards three cards. -mana={3}{B}{B} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Three Visits -aicode=activate moveTo(myBattlefield) target(forest|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Thresher Beast -auto=@combat(blocked) source(this):ability$!name(sacrifice) notatarget(land|mybattlefield) sacrifice!$ opponent -text=Whenever Thresher Beast becomes blocked, defending player sacrifices a land. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=4 -[/card] -[card] -name=Thrill of the Hunt -target=creature -auto=1/2 -flashback={W} -text=Target creature gets +1/+2 until end of turn. -- Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={G} -type=Instant -[/card] -[card] -name=Thrill-Kill Assassin -auto=may counter(1/1,1) -auto=this(counter{1/1.1}>=1) cantblock -abilities=deathtouch -text=Deathtouch -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -mana={1}{B} -type=Creature -subtype=Human Assassin -power=1 -toughness=2 -[/card] -[card] -name=Thriss, Nantuko Primus -auto={G}{T}:5/5 target(creature) -text={G}, {T}: Target creature gets +5/+5 until end of turn. -mana={5}{G}{G} -type=Legendary Creature -subtype=Insect Druid -power=5 -toughness=5 -[/card] -[card] -name=Thrive -target=creature -auto=counter(1/1,1) -text=Put a +1/+1 counter on each of X target creatures. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Thriving Grubs -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) -text=When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. -mana={1}{R} -type=Creature -subtype=Gremlin -power=2 -toughness=1 -[/card] -[card] -name=Thriving Ibex -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) -text=When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. -mana={3}{W} -type=Creature -subtype=Goat -power=2 -toughness=4 -[/card] -[card] -name=Thriving Rats -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) -text=When Thriving Rats enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Rats attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. -mana={1}{B} -type=Creature -subtype=Rat -power=1 -toughness=2 -[/card] -[card] -name=Thriving Rhino -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) -text=When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. -mana={2}{G} -type=Creature -subtype=Rhino -power=2 -toughness=3 -[/card] -[card] -name=Thriving Turtle -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) -text=When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. -mana={U} -type=Creature -subtype=Turtle -power=0 -toughness=3 -[/card] -[card] -name=Throat Slitter -autohand={2}{B}{N}:ninjutsu -auto=@combatdamagefoeof(player) from(this):destroy target(creature[-black]|opponentbattlefield) -auto=@combatdamageof(player) from(this):destroy target(creature[-black]|mybattlefield) -text=Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls. -mana={4}{B} -type=Creature -subtype=Rat Ninja -power=2 -toughness=2 -[/card] -[card] -name=Throne of Bone -auto=@movedto(*[black]|stack):pay({1}) life:1 -text=Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Throne of Empires -auto={1}{t}:name(create Soldiers) if type(Crown of Empires|mybattlefield)~morethan~0,type(Scepter of Empires|mybattlefield)~morethan~0 then token(Soldier,Creature Soldier,1/1,white)*5 controller else token(Soldier,Creature Soldier,1/1,white) controller -text={1}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires. -mana={4} -type=Artifact -[/card] -[card] -name=Throne of Geth -auto={S(artifact|mybattlefield)}{T}:_PROLIFERATE_ -text={T},Sacrifice an artifact: Proliferate. -mana={2} -type=Artifact -[/card] -[card] -name=Throttle -target=creature -auto=-4/-4 ueot -text=Target creature gets -4/-4 until end of turn. -mana={4}{B} -type=Instant -[/card] -[card] -name=Thrull Champion -auto=lord(creature[thrull]) 1/1 -auto={T}:steal target(thrull) -text=Thrull creatures get +1/+1. -- {T}: Gain control of target Thrull for as long as you control Thrull Champion. -mana={4}{B} -type=Creature -subtype=Thrull -power=2 -toughness=2 -[/card] -[card] -name=Thrull Retainer -target=creature -auto=1/1 -auto={S}:regenerate -text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Thrull Retainer: Regenerate enchanted creature. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Thrull Surgeon -aicode=activate reject notatarget(*|targetedpersonshand) -auto={1}{B}{S}:target(player) name(target player) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery -text={1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -mana={1}{B} -type=Creature -subtype=Thrull -power=1 -toughness=1 -[/card] -[card] -name=Thrull Wizard -auto={1}{B}:name(counter spell) target(*[black]|stack) transforms((,newability[pay[[{3B}]] name(pay 3 or black mana) donothing?fizzle])) forever -text={1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}. -mana={2}{B} -type=Creature -subtype=Thrull Wizard -power=1 -toughness=1 -[/card] -[card] -name=Thrummingbird -abilities=flying -auto=@combatdamaged(player) from(this):notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Flying -- Whenever Thrummingbird deals combat damage to a player, proliferate. -mana={1}{U} -type=Creature -subtype=Bird Horror -power=1 -toughness=1 -[/card] -[card] -name=Thrun, the Last Troll -abilities=nofizzle,opponentshroud -auto={1}{G}:regenerate -text=Thrun, the Last Troll can't be countered. -- Thrun can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate Thrun. -mana={2}{G}{G} -type=Legendary Creature -subtype=Troll Shaman -power=4 -toughness=4 -[/card] -[card] -name=Thumbscrews -auto=@each my upkeep restriction{type(*|myhand)~morethan~4}:damage:1 opponent -text=At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. -mana={2} -type=Artifact -[/card] -[card] -name=Thunder Brute -abilities=trample -auto=ability$!choice name(Tribute 3) all(mystored) counter(1/1,3) _ choice name(Haste) all(mystored) haste ueot!$ opponent -text=Trample -- Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn. -mana={4}{R}{R} -type=Creature -subtype=Cyclops -power=5 -toughness=5 -[/card] -[card] -name=Thunder Dragon -abilities=flying -auto=damage:3 all(creature[-flying]) -text=Flying -- When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. -mana={5}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Thunder of Hooves -auto=damage:type:beast:battlefield all(player,creature[-flying]) -text=Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Thunder Spirit -abilities=flying,first strike -text=Flying, first strike -mana={1}{W}{W} -type=Creature -subtype=Elemental Spirit -power=2 -toughness=2 -[/card] -[card] -name=Thunder Strike -target=creature -auto=2/0 -auto=first strike -text=Target creature gets +2/+0 and gains first strike until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Thunder Totem -auto={T}:Add{W} -auto={1}{W}{W}:transforms((Spirit Artifact Creature,setpower=2,settoughness=2,flying,first strike,white)) ueot -text={T}: Add {W} to your mana pool. -- {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Thunder Wall -abilities=defender,flying -auto={U}:1/1 -text=Defender (This creature can't attack.) -- Flying -- {U}: Thunder Wall gets +1/+1 until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Wall -power=0 -toughness=2 -[/card] -[card] -name=Thunderblade Charge -target=creature,player -auto=damage:3 -autograveyard=@each combatdamage restriction{opponentdamagedbycombat}:pay({2}{R}{R}{R}) name(pay to cast) activate name(pay to cast) castcard(restricted) -text=Thunderblade Charge deals 3 damage to target creature or player. -- Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Thunderblust -abilities=haste,persist -auto=this(counter{-1/-1.1}>=1) trample -text=Haste -- Thunderblust has trample as long as it has a -1/-1 counter on it. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={2}{R}{R}{R} -type=Creature -subtype=Elemental -power=7 -toughness=2 -[/card] -[card] -name=Thunderbolt -auto=choice damage:3 target(player) -auto=aslongas(creature[flying]|battlefield) choice damage:4 target(creature[flying]) -text=Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying. -mana={1}{R} -type=Instant -[/card] -[card] -name=Thunderbreak Regent -abilities=flying -auto=@targeted(dragon|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):damage:3 opponent -text=Flying -- Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player. -mana={2}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Thunderclap Wyvern -abilities=flash,flying -auto=lord(other creature[flying]|mybattlefield) 1/1 -text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Other creatures you control with flying get +1/+1. -mana={2}{W}{U} -type=Creature -subtype=Drake -power=2 -toughness=3 -[/card] -[card] -name=Thunderclap -target=creature -other={S(mountain|mybattlefield)} name(Sacrifice a Mountain) -auto=damage:3 -text=You may sacrifice a Mountain rather than pay Thunderclap's mana cost. -- Thunderclap deals 3 damage to target creature. -mana={2}{R} -type=Instant -[/card] -[card] -name=Thundercloud Elemental -abilities=flying -auto={3}{U}:tap all(creature[toughness<=2]) -auto={3}{U}:all(other creature) -flying ueot -text=Flying -- {3}{U}: Tap all creatures with toughness 2 or less. -- {3}{U}: All other creatures lose flying until end of turn. -mana={5}{U}{U} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Thundercloud Shaman -auto=damage:type:giant:mybattlefield all(creature[-giant]) -text=When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature. -mana={3}{R}{R} -type=Creature -subtype=Giant Shaman -power=4 -toughness=4 -[/card] -[card] -name=Thundering Giant -abilities=haste -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -mana={3}{R}{R} -type=Creature -subtype=Giant -power=4 -toughness=3 -[/card] -[card] -name=Thundering Tanadon -abilities=trample -text=({p(G)} can be paid with either {G} or 2 life.) -- Trample -color=green -mana={4}{p(G)}{p(G)} -type=Artifact Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Thundering Wurm -auto=aslongas(land|myhand) reject target(land|myhand) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. -mana={2}{G} -type=Creature -subtype=Wurm -power=4 -toughness=4 -[/card] -[card] -name=Thundermare -abilities=haste -auto=tap all(other creature) -text=Haste (This creature can attack the turn it comes under your control.) -- When Thundermare enters the battlefield, tap all other creatures. -mana={5}{R} -type=Creature -subtype=Elemental Horse -power=5 -toughness=5 -[/card] -[card] -name=Thundermaw Hellkite -auto=damage:1 all(creature[flying]|opponentbattlefield) && tap all(creature[flying]|opponentbattlefield) -abilities=flying,haste -text=Flying -- Haste (This creature can attack and {T} as soon as it comes under your control.) -- When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures. -mana={3}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Thunderous Might -target=creature -auto=@combat(attacking) source(mytgt):type:manar:mybattlefield/0 ueot -text=Enchant creature -- Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.) -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Thunderous Wrath -target=creature,player -auto=damage:5 -autohand=restriction{miracle} pay[[{R}]] name(Miracle) activate name(Miracle) castcard(restricted) -text=Thunderous Wrath deals 5 damage to target creature or player. -- Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={4}{R}{R} -type=Instant -[/card] -[card] -name=Thunderscape Apprentice -auto={B}{T}:life:-1 target(player) -auto={G}{T}:1/1 target(creature) -text={B}, {T}: Target player loses 1 life. -- {G}, {T}: Target creature gets +1/+1 until end of turn. -mana={R} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Thunderscape Familiar -abilities=first strike -auto=lord(*[black;green]|mycastingzone) altercost(colorless,-1) -text=First strike -- Black spells and green spells you cast cost {1} less to cast. -mana={1}{R} -type=Creature -subtype=Kavu -power=1 -toughness=1 -[/card] -[card] -name=Thunderscape Master -auto={B}{B}{T}:life:-2 target(player) && life:2 controller -auto={G}{G}{T}:all(creature|myBattlefield) 2/2 -text={B}{B}, {T}: Target player loses 2 life and you gain 2 life. -- {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. -mana={2}{R}{R} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Thundersong Trumpeter -auto={T}:cantattack && cantblock && cantpwattack target(creature) -text={T}: Target creature can't attack or block this turn. -mana={R}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Thunder-Thrash Elder -auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,3) all(this) -mana={2}{R} -type=Creature -subtype=Viashino Warrior -text=Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) -power=1 -toughness=1 -[/card] -[card] -name=Thwart -target=*|stack -auto=fizzle -other={H(island|myBattlefield)}{H(island|myBattlefield)}{H(island|myBattlefield)} name(Return 3 Islands to Hand) -text=You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost. -- Counter target spell. -mana={2}{U}{U} -type=Instant -[/card] -[card] -name=Tibalt, the Fiend-Blooded -auto=counter(0/0,2,Loyalty) -auto={counter(0/0,1,Loyalty)}:name(+1: draw and random discard) draw:1 controller && discard:1 controller -auto={counter(0/0,-4,Loyalty)}:name(-4: damage target player) target(player) damage:type:*:targetedpersonshand -auto={counter(0/0,-6,Loyalty)}:name(-6: gain control creatures) all(creature|battlefield) moveTo(mybattlefield) && all(creature) transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot -text=+1: Draw a card, then discard a card at random. -- -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. -- -6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. -mana={R}{R} -type=Legendary Planeswalker -subtype=Tibalt -[/card] -[card] -name=Tibor and Lumia -auto=@movedTo(*[blue]|mystack):flying target(creature) ueot -auto=@movedTo(*[red]|mystack):damage:1 all(creature[-flying]) -text=Whenever you cast a blue spell, target creature gains flying until end of turn. -- Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying. -mana={2}{U}{R} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Ticking Gnomes -auto={S}:damage:1 target(other *[creature;player]) -auto=upcost[{3};next upkeep] sacrifice -text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. -mana={3} -type=Artifact Creature -subtype=Gnome -power=3 -toughness=3 -[/card] -[card] -name=Tidal Bore -other={H(island|mybattlefield)} name(Return an Island to Hand) -auto=choice tap target(creature) -auto=choice untap target(creature) -text=You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. -- You may tap or untap target creature. -mana={1}{U} -type=Instant -[/card] -[card] -name=Tidal Courier -auto=reveal:4 optionone name(Get Merfolk) target(<4>merfolk|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library. -- {3}{U}: Tidal Courier gains flying until end of turn. -auto={3}{u}:flying ueot -mana={3}{U} -type=Creature -subtype=Merfolk -power=1 -toughness=2 -[/card] -[card] -name=Tidal Force -auto=@each upkeep:name(tap or untap) transforms((,newability[choice tap target(*)],newability[choice untap target(*)])) oneshot -text=At the beginning of each upkeep, you may tap or untap target permanent. -mana={5}{U}{U}{U} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Tidal Influence -restriction=one of a kind -auto=counter(0/0,1,Tide) -auto=@each my upkeep:all(tidal influence[counter{0/0.4.Tide}]) removeallcounters(0/0,1,Tide) -auto=@each my upkeep:counter(0/0,1,Tide) -auto=this(counter{0/0,1,Tide}=) lord(creature[blue]) -2/0 -auto=this(counter{0/0,3,Tide}=) lord(creature[blue]) 2/0 -text=Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield. -- Tidal Influence enters the battlefield with a tide counter on it. -- At the beginning of your upkeep, put a tide counter on Tidal Influence. -- As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. -- As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. -- Whenever there are four tide counters on Tidal Influence, remove all tide counters from it. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Tidal Kraken -abilities=unblockable -text=Tidal Kraken is unblockable. -mana={5}{U}{U}{U} -type=Creature -subtype=Kraken -power=6 -toughness=6 -[/card] -[card] -name=Tidal Surge -target=creature[-flying] -auto=tap -text=Tap up to three target creatures without flying. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Tidal Visionary -auto={T}:activatechooseacolor target(creature) becomes(,chosencolor) ueot activatechooseend -text={T}: Target creature becomes the color of your choice until end of turn. -mana={U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Tidal Warrior -auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((island)) target(land) -text={T}: Target land becomes an Island until end of turn. -mana={U} -type=Creature -subtype=Merfolk Warrior -power=1 -toughness=1 -[/card] -[card] -name=Tidal Wave -auto=token(Wall,Creature Wall,5/5,defender,treason,blue) -text=Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step. -mana={2}{U} -type=Instant -[/card] -[card] -name=Tide Drifter -auto=lord(other creature[colorless]|mybattlefield) 0/1 -text=Devoid (This card has no color.) -- Other colorless creatures you control get +0/+1. -mana={1}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=0 -toughness=5 -[/card] -[card] -name=Tidebinder Mage -auto=target(creature[red;green]|opponentbattlefield) transforms((,doesnotuntap,newability[tap])) -text=When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage. -mana={U}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Tideforce Elemental -auto={U}{T}:tap target(other creature) -auto={U}{T}:untap target(other creature) -auto=@movedTo(land|myBattlefield):may untap -text={U}, {T}: You may tap or untap another target creature. -- Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental. -mana={2}{U} -type=Creature -subtype=Elemental -power=2 -toughness=1 -[/card] -[card] -name=Tidehollow Sculler -aicode=activate hand(blink)forsrc notatarget(*[-land]|targetedpersonshand) -auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone hand(blink)forsrc notatarget(*[-land]|reveal) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. -- When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand. -mana={W}{B} -type=Artifact Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Tidehollow Strix -abilities=flying,deathtouch -text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -mana={U}{B} -type=Artifact Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Tideshaper Mystic -auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) myTurnOnly -auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) myTurnOnly -auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) myTurnOnly -auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) myTurnOnly -auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) myTurnOnly -text={T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn. -mana={U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Tidespout Tyrant -abilities=flying -auto=@movedTo(*|mystack):moveTo(ownerhand) target(*) -text=Flying -- Whenever you cast a spell, return target permanent to its owner's hand. -mana={5}{U}{U}{U} -type=Creature -subtype=Djinn -power=5 -toughness=5 -[/card] -[card] -name=Tidewalker -auto=foreach(island|myBattlefield) counter(0/0,1,Time) oneshot -anyzone=counter{0%0.1.Time}/counter{0%0.1.Time} cdaactive -auto=vanishing:0 -text=Tidewalker enters the battlefield with a time counter on it for each Island you control. -- Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) -- Tidewalker's power and toughness are each equal to the number of time counters on it. -mana={2}{U} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Tidewater Minion -abilities=defender -auto={4}:-defender -auto={T}:untap target(*) -text=Defender (This creature can't attack.) -- {4}: Tidewater Minion loses defender until end of turn. -- {T}: Untap target permanent. -mana={3}{U}{U} -type=Creature -subtype=Elemental Minion -power=4 -toughness=4 -[/card] -[card] -name=Tidings -auto=draw:4 -text=Draw four cards. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Tidy Conclusion -target=creature -auto=destroy -auto=life:type:artifact:mybattlefield controller -text=Destroy target creature. You gain 1 life for each artifact you control. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Tiger Claws -abilities=flash -target=creature -auto=1/1 -auto=trample -text=Flash -- Enchant creature -- Enchanted creature gets +1/+1 and has trample. -mana=mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tigereye Cameo -auto={T}:Add{G} -auto={T}:Add{W} -text={T}: Add {G} or {W} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Tightening Coils -target=creature -auto=teach(creature) -6/0 -auto=teach(creature) -flying -text=Enchant creature -- Enchanted creature gets -6/-0 and loses flying. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tilling Treefolk -auto=may target(land|mygraveyard) moveTo(myHand) -text=When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand. -mana={2}{G} -type=Creature -subtype=Treefolk Druid -power=1 -toughness=3 -[/card] -[card] -name=Timber Gorge -auto={t}:add{g} -auto={t}:add{r} -auto=tap(noevent) -text=Timber Gorge enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Timber Protector -auto=lord(other treefolk|myBattlefield) 1/1 -auto=lord(other treefolk,forest|myBattlefield) indestructible -text=Other Treefolk creatures you control get +1/+1. -- Other Treefolk and Forests you control are indestructible. -mana={4}{G} -type=Creature -subtype=Treefolk Warrior -power=4 -toughness=6 -[/card] -[card] -name=Timber Shredder -abilities=trample -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Hinterland Logger) -text=Trample -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. -type=Creature -subtype=Werewolf -color=green -power=4 -toughness=2 -[/card] -[card] -name=Timberland Guide -auto=counter(1/1,1) target(creature) -text=When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. -mana={1}{G} -type=Creature -subtype=Human Scout -power=1 -toughness=1 -[/card] -[card] -name=Timberland Ruins -auto=tap(noevent) -auto={T}:Add{G} -auto={T}{S}:Add{B} -auto={T}{S}:Add{G} -auto={T}{S}:Add{R} -auto={T}{S}:Add{U} -auto={T}{S}:Add{W} -text=Timberland Ruins enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Timberline Ridge -auto=@each my upkeep:counter(0/0,-1,Depletion) -auto={T}:Add{R} and!( counter(0/0,1,Depletion) )! -auto={T}:Add{G} and!( counter(0/0,1,Depletion) )! -auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap -text=Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. -- {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge. -type=Land -[/card] -[card] -name=Timbermare -abilities=haste -auto=tap all(other creature) -auto=upcost[{5}{G};next upkeep] sacrifice -text=Haste -- Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Timbermare enters the battlefield, tap all other creatures. -mana={3}{G} -type=Creature -subtype=Elemental Horse -power=5 -toughness=5 -[/card] -[card] -name=Timbermaw Larva -auto=@combat(attacking) source(this):all(this) foreach(forest|myBattlefield) 1/1 ueot -text=Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. -mana={3}{G} -type=Creature -subtype=Beast -power=2 -toughness=2 -[/card] -[card] -name=Timberpack Wolf -auto=foreach(other Timberpack Wolf) 1/1 -text=Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. -mana={1}{G} -type=Creature -subtype=Wolf -power=2 -toughness=2 -[/card] -[card] -name=Timberwatch Elf -auto={T}:foreach(elf) 1/1 target(creature) -text={T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. -mana={2}{G} -type=Creature -subtype=Elf -power=1 -toughness=2 -[/card] -[card] -name=Time Bomb -auto=@each my upkeep:counter(0/0,1,Time) -auto={1}{T}{S}:thisforeach(counter{0/0.1.Time}) damage:1 all(creature,player) -text=At the beginning of your upkeep, put a time counter on Time Bomb. -- {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb. -mana={4} -type=Artifact -[/card] -[card] -name=Time Ebb -target=creature -auto=moveTo(ownerLibrary) -text=Put target creature on top of its owner's library. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Time Elemental -auto=@combat(attacking) source(this):phaseaction[combatends once] damage:5 controller && phaseaction[combatends,sourceinplay] sacrifice -auto=@combat(blocking) source(this):phaseaction[combatends once] damage:5 controller && phaseaction[combatends,sourceinplay] sacrifice -auto={2}{U}{U}{T}:moveTo(ownerhand) target(*[-enchanted]) -text=When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. -- {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. -mana={2}{U} -type=Creature -subtype=Elemental -power=0 -toughness=2 -[/card] -[card] -name=Time of Heroes -auto=lord(creature[counter{0/0.1.Level}]|myBattlefield) 2/2 -text=Each creature you control with a level counter on it gets +2/+2. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Time of Need -aicode=activate target(creature[legendary]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[legendary]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Time Reversal -auto=moveTo(exile) -auto=moveto(opponentgraveyard) all(*|opponenthand) -auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle -auto=draw:7 opponent -auto=moveto(mygraveyard) all(*|myhand) -auto=moveto(mylibrary) all(*|mygraveyard) && shuffle -auto=draw:7 controller -text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Time Sieve -auto={T}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:turns:+1 controller -text={T}, Sacrifice five artifacts: Take an extra turn after this one. -mana={U}{B} -type=Artifact -[/card] -[card] -name=Time Spiral -auto=moveTo(exile) -auto=moveto(opponentgraveyard) all(*|opponenthand) -auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle -auto=draw:7 opponent -auto=moveto(mygraveyard) all(*|myhand) -auto=moveto(mylibrary) all(*|mygraveyard) && shuffle -auto=draw:7 controller -auto=target(land) untap -text=Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands. -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Time Stretch -target=player -auto=turns:+2 -text=Target player takes two extra turns after this one. -mana={8}{U}{U} -type=Sorcery -[/card] -[card] -name=Time to Feed -target=creature|opponentbattlefield -auto=transforms((prey,newability[@movedto(this|graveyard) from(battlefield):life:3 opponent])) ueot -auto=target(creature|mybattlefield) transforms((,newability[target(creature[prey]|opponentbattlefield) dynamicability])) ueot -restriction=type(creature|opponentbattlefield)~morethan~0 -text=Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.) -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Time Walk -auto=turns:+1 controller -text=Take an extra turn after this one. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Time Warp -target=player -auto=turns:+1 -text=Target player takes an extra turn after this one. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Timely Hordemate -auto=if raid then moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) -text=Raid - When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. -mana={3}{W} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Timely Reinforcements -auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Soldier,Creature Soldier,1/1,white)*3 -auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then life:6 -text=If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Timetwister -auto=moveto(opponentlibrary) all(*|opponenthand) -auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle -auto=draw:7 opponent -auto=moveto(mylibrary) all(*|myhand) -auto=moveto(mylibrary) all(*|mygraveyard) && shuffle -auto=draw:7 controller -text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Timid Drake -abilities=flying -auto=@movedto(other creature|battlefield):moveto(ownerhand) -text=Flying -- When another creature enters the battlefield, return Timid Drake to its owner's hand. -mana={2}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Tin Street Hooligan -auto=if spent({G}) then destroy target(artifact) -text=When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact. -mana={1}{R} -type=Creature -subtype=Goblin Rogue -power=2 -toughness=1 -[/card] -[card] -name=Tin Street Market -target=land -auto=teach(land) transforms((,newability[{T}{D(*|myhand)}:draw:1 controller])) -text=Enchant land -- Enchanted land has "{T}, Discard a card: Draw a card." -mana={4}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tinder Farm -auto=tap(noevent) -auto={T}:Add{G} -auto={T}{S}:Add{R}{W} -text=Tinder Farm enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool. -type=Land -[/card] -[card] -name=Tine Shrike -abilities=flying,infect -text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -mana={3}{W} -type=Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Tinker -aicode=activate moveTo(myBattlefield) target(artifact|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=As an additional cost to cast Tinker, sacrifice an artifact. -- Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. -mana={2}{U}{S(artifact|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Tin-Wing Chimera -abilities=flying -auto={S}:counter(2/2,1) target(other chimera) && transforms((,flying)) forever -text=Flying -- Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.) -mana={4} -type=Artifact Creature -subtype=Chimera -power=2 -toughness=2 -[/card] -[card] -name=Tireless Missionaries -auto=life:3 -text=When Tireless Missionaries enters the battlefield, you gain 3 life. -mana={4}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=3 -[/card] -[card] -name=Tireless Tracker -auto=@movedto(land|mybattlefield):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -auto=@sacrificed(clue|mybattlefield):counter(1/1,1) -text=Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. -mana={2}{G} -type=Creature -subtype=Human Scout -power=3 -toughness=2 -[/card] -[card] -name=Tireless Tribe -auto={D(*|myhand)}:0/4 -text=Discard a card: Tireless Tribe gets +0/+4 until end of turn. -mana={W} -type=Creature -subtype=Human Nomad -power=1 -toughness=1 -[/card] -[card] -name=Titan Forge -auto={T}{C(0/0,-3,Charge)}:token(Golem,Artifact Creature Golem,9/9) -auto={3}{T}:counter(0/0,1,Charge) -text={3},{T}: Put a charge counter on Titan Forge. -- {T}, Remove three charge counters from Titan Forge: Put a 9/9 colorless Golem artifact creature token onto the battlefield. -mana={3} -type=Artifact -[/card] -[card] -name=Titan of Eternal Fire -auto=lord(human|myBattlefield) {R}{T}:damage:1 target(creature,player) -text=Each Human creature you control has "{R}{T}: This creature deals 1 damage to target creature or player." -mana={5}{R} -type=Creature -subtype=Giant -power=5 -toughness=6 -[/card] -[card] -name=Titania, Protector of Argoth -auto=moveto(mybattlefield) target(land|mygraveyard) -auto=@movedto(land|graveyard) from(mybattlefield):token(Elemental,Creature Elemental,5/3,green) controller -text=When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. -- Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield. -mana={3}{G}{G} -type=Legendary Creature -subtype=Elemental -power=5 -toughness=3 -[/card] -[card] -name=Titania's Boon -auto=all(creature|mybattlefield) counter(1/1,1) -text=Put a +1/+1 counter on each creature you control. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Titania's Chosen -auto=@movedTo(*[green]|stack):counter(1/1,1) -text=Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen. -mana={2}{G} -type=Creature -subtype=Elf Archer -power=1 -toughness=1 -[/card] -[card] -name=Titanic Bulvox -abilities=trample -facedown={3} -autofacedown={4}{G}{G}{G}:morph -text=Trample -- Morph {4}{G}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={6}{G}{G} -type=Creature -subtype=Beast -power=7 -toughness=4 -[/card] -[card] -name=Titanic Growth -target=creature -auto=4/4 -text=Target creature gets +4/+4 until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Titanic Ultimatum -auto=all(creature|myBattlefield) 5/5 ueot -auto=all(creature|myBattlefield) lifelink ueot -auto=all(creature|myBattlefield) first strike ueot -auto=all(creature|myBattlefield) trample ueot -text=Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. -mana={R}{R}{G}{G}{G}{W}{W} -type=Sorcery -[/card] -[card] -name=Titanium Golem -auto={1}{W}:first strike -text={1}{W}: Titanium Golem gains first strike until end of turn. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Titan's Strength -target=creature -auto=3/1 -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(scry cards) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={R} -type=Instant -[/card] -[card] -name=Tithe Drinker -abilities=lifelink -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -text=Lifelink -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -mana={W}{B} -type=Creature -subtype=Vampire -power=2 -toughness=1 -[/card] -[card] -name=Tithe -aicode=activate transforms((,newability[if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then moveTo(myhand) notatarget(plains|mylibrary) else moveTo(myhand) notatarget(plains|mylibrary)])) ueot -auto=if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=ifnot type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library. -mana={W} -type=Instant -[/card] -[card] -name=Tivadar of Thorn -abilities=first strike,protection from red -auto=destroy target(goblin) -text=First strike, protection from red -- When Tivadar of Thorn enters the battlefield, destroy target Goblin. -mana={1}{W}{W} -type=Legendary Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Tivadar's Crusade -auto=destroy all(goblin) -text=Destroy all Goblins. -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=To Arms! -auto=all(creature|myBattlefield) untap -auto=draw:1 -text=Untap all creatures you control. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=To the Slaughter -target=player -auto=ifnot delirium then ability$!name(sacrifice) notatarget(creature,planeswalker|myBattlefield) sacrifice!$ targetedplayer -auto=if delirium then ability$!name(sacrifice) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer -auto=if delirium then ability$!name(sacrifice) notatarget(planeswalker|myBattlefield) sacrifice!$ targetedplayer -text=Target player sacrifices a creature or planeswalker. -- Delirium -- If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker. -mana={2}{B} -type=Instant -[/card] -[card] -name=Tobias Andrion -mana={3}{W}{U} -type=Legendary Creature -subtype=Human Advisor -power=4 -toughness=4 -[/card] -[card] -name=Tobita, Master of Winds -doublefaced=kamiflip -auto=lord(creature|myBattlefield) flying -text=Creatures you control have flying. -mana={1}{U} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Toil to Renown -auto=life:type:*[artifact;land;creature;tapped]:mybattlefield -text=You gain 1 life for each tapped artifact, creature, and land you control. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Tolaria West -auto=tap(noevent) -auto={T}:Add{U} -aicode=activate target(*[manacost=0]|mylibrary) moveto(myhand) -autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=0]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery -text=Tolaria West enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) -type=Land -[/card] -[card] -name=Tolarian Academy -auto={T}:foreach(artifact|myBattlefield) add{U} -text={T}: Add {U} to your mana pool for each artifact you control. -type=Legendary Land -[/card] -[card] -name=Tolarian Drake -abilities=flying,phasing -text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -mana={2}{U} -type=Creature -subtype=Drake -power=2 -toughness=4 -[/card] -[card] -name=Tolarian Emissary -abilities=flying -kicker={1}{W} -auto=kicker destroy target(enchantment) -text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Flying -- When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=2 -[/card] -[card] -name=Tolarian Entrancer -auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(opponentBattlefield) -text=Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Tolarian Sentinel -abilities=flying -auto={U}{T}{D(*|myhand)}:moveTo(ownerhand) target(*|myBattlefield) -text=Flying -- {U}, {T}, Discard a card: Return target permanent you control to its owner's hand. -mana={3}{U} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=3 -[/card] -[card] -name=Tolarian Serpent -auto=@each my upkeep:deplete:7 controller -text=At the beginning of your upkeep, put the top seven cards of your library into your graveyard. -mana={5}{U}{U} -type=Creature -subtype=Serpent -power=7 -toughness=7 -[/card] -[card] -name=Tolarian Winds -auto=@discarded(*|myhand):draw:1 controller -auto=all(*|myhand) reject -text=Discard all the cards in your hand, then draw that many cards. -mana={1}{U} -type=Instant -[/card] -[card] -name=Tolsimir Wolfblood -auto=lord(other creature[green]|myBattlefield) 1/1 -auto=lord(other creature[white]|myBattlefield) 1/1 -auto={T}:token(voja,legendary creature wolf,2/2,greenwhite) -text=Other green creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- {T}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield. -mana={4}{G}{W} -type=Legendary Creature -subtype=Elf Warrior -power=3 -toughness=4 -[/card] -[card] -name=Tomb Hex -target=creature -auto=-2/-2 -auto=aslongas(land[fresh]|mybattlefield) -2/-2 -text=Target creature gets -2/-2 until end of turn. -- Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead. -mana={2}{B} -type=Instant -[/card] -[card] -name=Tomb of the Spirit Dragon -auto={T}:Add{1} -auto={2}{T}:life:type:creature[-white;-blue;-black;-red;-green]:battlefield controller -text={T}: Add {1} to your mana pool. -- {2},{T}: You gain 1 life for each colorless creature you control. -type=Land -[/card] -[card] -name=Tomb of Urami -auto={T}:add{B} and!( if type(ogre|myBattlefield)~lessthan~1 then damage:1 controller )! -auto={2}{B}{B}{T}{saclands}:token(Urami,Legendary Creature Demon Spirit, 5/5,flying,black) -text={T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre. -- {2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield. -type=Legendary Land -[/card] -[card] -name=Tombstalker -abilities=flying -text=Flying -- Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) -mana={6}{B}{B} -other={delve} name(Delve) -type=Creature -subtype=Demon -power=5 -toughness=5 -[/card] -[card] -name=Tombstone Stairwell -auto=cumulativeupcost[{1}{B}] sacrifice -auto=@each upkeep:foreach(creature|mygraveyard) token(Tombspawn,Creature Zombie,2/2,unearth,haste,black) && foreach(creature|opponentgraveyard) token(Tombspawn,Creature Zombie,2/2,unearth,haste,black) opponent -auto=@movedto(this|nonbattlezone) from(battlefield):bury all(Tombspawn) -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. -- At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated. -mana={2}{B}{B} -type=World Enchantment -[/card] -[card] -name=Tome Scour -target=player -auto=deplete:5 -text=Target player puts the top five cards of his or her library into his or her graveyard. -mana={U} -type=Sorcery -[/card] -[card] -name=Tomorrow, Azami's Familiar -aicode=activate transforms((,newability[choice all(*[zpos=3]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)])) ueot -auto=replacedraw reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend -text=If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. -mana={5}{U} -type=Legendary Creature -subtype=Spirit -power=1 -toughness=5 -[/card] -[card] -name=Tomoya the Revealer -doublefaced=kamiflip -auto={3}{U}{U}{T}:foreach(*|myhand) draw:1 target(player) -text={3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand. -color=blue -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Tonic Peddler -auto={W}{T}{D(*|myhand)}:life:3 target(player) -text={W}, {T}, Discard a card: Target player gains 3 life. -mana={1}{W} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Toolcraft Exemplar -auto=@each my combatbegins restriction{type(artifact|mybattlefield)~morethan~0}:2/1 ueot && if type(artifact|mybattlefield)~morethan~2 then first strike ueot -text=At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn. -mana={W} -type=Creature -subtype=Dwarf Artificer -power=1 -toughness=1 -[/card] -[card] -name=Tooth and Claw -auto={S(creature|myBattlefield)}{S(creature|myBattlefield)}:token(Carnivore,Creature Carnivore,3/1,red) -text=Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Tooth and Nail -other={7}{G}{G} name(Entwine) -auto=if paid(alternative) then moveto(ownerhand) notatarget(creature|mylibrary) and!( moveto(ownerbattlefield) notatarget(creature|myhand) )! -auto=ifnot paid(alternative) then transforms((,newability[choice name(fetch) notatarget(creature|mylibrary) moveto(ownerhand)],newability[choice name(put in play) notatarget(creature|myhand) moveto(ownerbattlefield)])) -text=Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield. -- Entwine {2} (Choose both if you pay the entwine cost.) -mana={5}{G}{G} -type=Sorcery -[/card] -[card] -name=Tooth Collector -auto=target(creature|opponentbattlefield) -1/-1 ueot -auto=@each opponent upkeep restriction{delirium}:target(creature|opponentbattlefield) -1/-1 ueot -text=When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn. -mana={2}{B} -type=Creature -subtype=Human Rogue -power=3 -toughness=2 -[/card] -[card] -name=Tooth of Chiss-Goria -abilities=affinityartifacts,flash -auto={T}:1/0 target(creature) -text=Flash -- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- {T}: Target creature gets +1/+0 until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=Tooth of Ramos -auto={T}:Add{W} -auto={S}:Add{W} -text={T}: Add {W} to your mana pool. -- Sacrifice Tooth of Ramos: Add {W} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Topan Ascetic -auto={T(creature|myBattlefield)}:1/1 -text=Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. -mana={2}{G} -type=Creature -subtype=Human Monk -power=2 -toughness=2 -[/card] -[card] -name=Topan Freeblade -abilities=vigilance -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -text=Vigilance (Attacking doesn't cause this creature to tap.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Topple -target=creature[power=power:highest:creature:battlefield] -auto=moveTo(exile) -text=Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Topplegeist -abilities=flying -auto=@each opponent upkeep restriction{delirium}:tap target(creature|opponentbattlefield) -text=Flying -- When Topplegeist enters the battlefield, tap target creature an opponent controls. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. -mana={W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Tor Giant -mana={3}{R} -type=Creature -subtype=Giant -power=3 -toughness=3 -[/card] -[card] -name=Tor Wauki -auto={T}:damage:2 target(creature[attacking;blocking]) -text={T}: Tor Wauki deals 2 damage to target attacking or blocking creature. -mana={2}{B}{B}{R} -type=Legendary Creature -subtype=Human Archer -power=3 -toughness=3 -[/card] -[card] -name=Torch Drake -abilities=flying -auto={1}{R}:1/0 -text=Flying -- {1}{R}: Torch Drake gets +1/+0 until end of turn. -mana={3}{U} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Torch Fiend -auto={R}{S}:destroy target(artifact) -text={R}, Sacrifice Torch Fiend: Destroy target artifact. -mana={1}{R} -type=Creature -subtype=Devil -power=2 -toughness=1 -[/card] -[card] -name=Torch Gauntlet -auto={2}:equip -auto=teach(creature) 2/0 -text=Equipped creature gets +2/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Torch Slinger -kicker={1}{R} -auto=kicker damage:2 target(creature) -text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. -mana={2}{R} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=2 -[/card] -[card] -name=Torch Song -auto=@each my upkeep:may counter(0/0,1,Verse) -auto={2}{R}{S}:thisforeach(counter{0/0.1.Verse}) damage:1 target(other *[creature;player]) -text=At the beginning of your upkeep, you may put a verse counter on Torch Song. {2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Torii Watchward -abilities=vigilance -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) -text=Vigilance (Attacking doesn't cause this creature to tap.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) -mana={4}{W} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Tormented Angel -abilities=flying -text=Flying -mana={3}{W} -type=Creature -subtype=Angel -power=1 -toughness=5 -[/card] -[card] -name=Tormented Hero -auto=tap(noevent) -auto=@targeted(this) from(*|mycastingzone):lifeleech:-1 opponent -text=Tormented Hero enters the battlefield tapped. -- Heroic - Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way. -mana={B} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Tormented Pariah -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Rampaging Werewolf) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah. -mana={3}{R} -type=Creature -subtype=Human Warrior Werewolf -power=3 -toughness=2 -[/card] -[card] -name=Tormented Soul -abilities=cantblock,unblockable -text=Tormented Soul can't block and is unblockable. -mana={B} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Tormented Thoughts -target=player -auto=ability$!name(discard cards) target(*|myhand) reject!$ targetedplayer -text=As an additional cost to cast Tormented Thoughts, sacrifice a creature. -- Target player discards a number of cards equal to the sacrificed creature's power. -mana={2}{B}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Torment -target=creature -auto=-3/0 -text=Enchant creature -- Enchanted creature gets -3/-0. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tormenting Voice -auto=draw:2 -text=As an additional cost to cast Tormenting Voice, discard a card. -- Draw two cards. -mana={1}{R}{D(*|myhand)} -type=Sorcery -[/card] -[card] -name=Tormentor Exarch -auto=choice 2/0 target(creature) ueot -auto=choice 0/-2 target(creature) ueot -text=When Tormentor Exarch enters the battlefield, choose one - Target creature gets +2/+0 until end of turn; or target creature gets -0/-2 until end of turn. -mana={3}{R} -type=Creature -subtype=Cleric -power=2 -toughness=2 -[/card] -[card] -name=Tormentor's Trident -auto={3}:equip -auto=teach(creature) 3/0 -auto=teach(creature) mustattack -text=Equipped creature gets +3/+0 and attacks each turn if able. -- Equip {3} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Tormod's Crypt -auto={T}{S}:target(player) moveTo(exile) all(*|targetedpersonsgraveyard) -text={T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard. -mana={0} -type=Artifact -[/card] -[card] -name=Tornado Elemental -auto=all(creature[flying]) damage:6 -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) -text=When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. -- You may have Tornado Elemental assign its combat damage as though it weren't blocked. -mana={5}{G}{G} -type=Creature -subtype=Elemental -power=6 -toughness=6 -[/card] -[card] -name=Tornado -auto=cumulativeupcost[{G}] sacrifice -auto=this(counter{0/0.1.Velocity}<1) {2}{G}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 -auto=this(counter{0/0.1.Velocity}=) {2}{G}{L:3}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 -auto=this(counter{0/0.2.Velocity}=) {2}{G}{L:6}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 -auto=this(counter{0/0.3.Velocity}=) {2}{G}{L:9}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 -auto=this(counter{0/0.4.Velocity}=) {2}{G}{L:12}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 -auto=this(counter{0/0.5.Velocity}=) {2}{G}{L:15}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 -auto=this(counter{0/0.6.Velocity}=) {2}{G}{L:18}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 -text=Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn. -mana={4}{G} -type=Enchantment -[/card] -[card] -name=Torpid Moloch -abilities=defender -auto={S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:-defender -text=Defender (This creature can't attack.) -- Sacrifice three lands: Torpid Moloch loses defender until end of turn. -mana={R} -type=Creature -subtype=Lizard -power=3 -toughness=2 -[/card] -[card] -name=Torpor Dust -abilities=flash -target=creature -auto=-3/0 -text=Flash -- Enchant creature -- Enchanted creature gets -3/-0. -mana={2}{UB} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Torrent Elemental -abilities=flying -auto=@combat(attacking) source(this):tap all(creature|opponentbattlefield) -autoexile={3}{BG}{BG}:moveto(ownerbattlefield) and!(tap(noevent))! asSorcery -text=Flying -- Whenever Torrent Elemental attacks, tap all creatures defending player controls. -- {3}{BG}{BG}: Put Torrent Elemental from exile onto the battlefield tapped. Activate this ability only any time you could cast a sorcery. -mana={4}{U} -type=Creature -subtype=Elemental -power=3 -toughness=5 -[/card] -[card] -name=Torrent of Fire -target=creature,player -auto=damage:convertedcost:highest:*:mybattlefield -text=Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Torrent of Souls -auto=if spent({R}) then target(player) ability$!name(2/0 & haste) 2/0 all(creature|mybattlefield) && haste all(creature|mybattlefield)!$ targetedplayer -auto=if spent({B}) then ability$!name(reanimate) target(creature|mygraveyard) moveto(mybattlefield)!$ controller -text=Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.) -mana={4}{BR} -type=Sorcery -[/card] -[card] -name=Torrential Gearhulk -abilities=flash -auto=may name(cast card) castcard(normal) target(instant|mygraveyard) and!(transforms((,newability[exiledeath])) forever)! -text=Flash -- When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. -mana={4}{U}{U} -type=Artifact Creature -subtype=Construct -power=5 -toughness=6 -[/card] -[card] -name=Torsten Von Ursus -mana={3}{G}{G}{W} -type=Legendary Creature -subtype=Human Soldier -power=5 -toughness=5 -[/card] -[card] -name=Tortoise Formation -auto=lord(creature|myBattlefield) shroud -text=Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) -mana={3}{U} -type=Instant -[/card] -[card] -name=Torture Chamber -auto=@each my upkeep:counter(0/0,1,Pain) -auto=@each my endofturn:thisforeach(counter{0/0.1.Pain}) damage:1 controller -auto={T}{C(0/0,-1,Pain)}:damage:1 target(creature) -auto={T}{C(0/0,-2,Pain)}:damage:2 target(creature) -auto={T}{C(0/0,-3,Pain)}:damage:3 target(creature) -auto={T}{C(0/0,-4,Pain)}:damage:4 target(creature) -auto={T}{C(0/0,-5,Pain)}:damage:5 target(creature) -auto={T}{C(0/0,-6,Pain)}:damage:6 target(creature) -auto={T}{C(0/0,-7,Pain)}:damage:7 target(creature) -auto={T}{C(0/0,-8,Pain)}:damage:8 target(creature) -text=At the beginning of your upkeep, put a pain counter on Torture Chamber. -- At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. -- {1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way. -mana={3} -type=Artifact -[/card] -[card] -name=Tortured Existence -auto={D(creature|myhand)}:moveTo(myhand) target(creature|mygraveyard) -text={B}, Discard a creature card: Return target creature card from your graveyard to your hand. -mana={B} -type=Enchantment -[/card] -[card] -name=Torture -target=creature -auto={1}{B}:counter(-1/-1) -text=Enchant creature -- {1}{B}: Put a -1/-1 counter on enchanted creature. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Toshiro Umezawa -auto=@movedto(graveyard) from(creature|opponentBattlefield):may target(*[instant]|mygraveyard) castcard(restricted) and!(transforms((,newability[exiledeath])) forever)! -auto=bushido(1/1) -text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead. -mana={1}{B}{B} -type=Legendary Creature -subtype=Human Samurai -power=2 -toughness=2 -[/card] -[card] -name=Totally Lost -target=*[-land] -auto=moveTo(ownerlibrary) -text=Put target nonland permanent on top of its owner's library. -mana={4}{U} -type=Instant -[/card] -[card] -name=Totem Speaker -auto=@movedTo(beast|battlefield):life:3 controller -text=Whenever a Beast enters the battlefield, you may gain 3 life. -mana={4}{G} -type=Creature -subtype=Elf Druid -power=3 -toughness=3 -[/card] -[card] -name=Totem-Guide Hartebeest -aicode=activate target(aura|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(aura|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Totem-Guide Hartebeest enters the battlefield, you may search you library for an aura card, reveal it, put it into your hand and shuffle your library. -mana={4}{W} -type=Creature -subtype=Antelope -power=2 -toughness=5 -[/card] -[card] -name=Touch of Brilliance -auto=Draw:2 -text=Draw two cards. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Touch of Darkness -target=creature -auto=transforms((,black)) ueot -text=Any number of target creatures become black until end of turn. -mana={B} -type=Instant -[/card] -[card] -name=Touch of Death -target=player -auto=damage:1 -auto=@next upkeep:draw:1 controller -auto=life:1 controller -text=Touch of Death deals 1 damage to target player. You gain 1 life. -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Touch of Invisibility -target=Creature -auto=unblockable -auto=draw:1 controller -text=Target creature is unblockable this turn. -- Draw a card. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Touch of the Eternal -auto=@each my upkeep:name(lifeset) ability$! lifeset:type:*:mybattlefield !$ controller -text=At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number. -mana={5}{W}{W} -type=Enchantment -[/card] -[card] -name=Touch of the Void -target=creature,player -auto=damage:3 -auto=exiledeath -text=Devoid (This card has no color.) -- Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. -mana={2}{R} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Touch of Vitae -target=creature -auto=haste ueot && transforms((,newability[{0}:untap limit:1])) ueot -auto=@next upkeep:draw:1 controller -text=Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once." -- Draw a card at the beginning of the next turn's upkeep. -mana={2}{G} -type=Instant -[/card] -[card] -name=Touchstone -auto={T}:tap target(artifact|opponentBattlefield) -text={T}: Tap target artifact you don't control. -mana={2} -type=Artifact -[/card] -[card] -name=Tourach's Chant -auto=upcost[{B}] sacrifice -auto=@movedTo(forest|mybattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ controller -auto=@movedTo(forest|opponentbattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ opponent -text=At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. -- Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Tourach's Gate -target=land|myBattlefield -auto=vanishing:3 -auto={s(thrull|mybattlefield):counter(0/0,3,time) -auto=teach(land) {T}:all(creature[attacking]) 2/-1 -text=Enchant land you control -- Sacrifice a Thrull: Put three time counters on Tourach's Gate. -- At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. -- Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn." -mana={1}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tovolar's Magehunter -auto=@movedTo(*|opponentstack):damage:2 opponent -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Mondronen Shaman) -text=Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter. -color=red -type=Creature -subtype=Werewolf -power=5 -toughness=5 -[/card] -[card] -name=Tower Defense -auto=all(creature|myBattlefield) 0/5 ueot -auto=all(creature|myBattlefield) reach ueot -text=Creatures you control get +0/+5 and gain reach until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Tower Drake -abilities=flying -auto={W}:0/1 -text=Flying -- {W}: Tower Drake gets +0/+1 until end of turn. -mana={2}{U} -type=Creature -subtype=Drake -power=2 -toughness=1 -[/card] -[card] -name=Tower Gargoyle -abilities=flying -text=Flying -mana={1}{W}{U}{B} -type=Artifact Creature -subtype=Gargoyle -power=4 -toughness=4 -[/card] -[card] -name=Tower Geist -abilities=flying,hiddenface -aicode=activate transforms((,newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) and!(deplete:1)!],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:1)!])) ueot -auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text=Flying -- When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. -mana={3}{U} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Tower of Calamities -auto={8}{T}:damage:12 target(creature) -text={8}, {T}:Tower of Calamities deals 12 damage to target creature. -mana={4} -type=Artifact -[/card] -[card] -name=Tower of Champions -auto={8}{T}:6/6 target(creature) -text={8}, {T}: Target creature gets +6/+6 until end of turn. -mana={4} -type=Artifact -[/card] -[card] -name=Tower of Coireall -auto={t}:target(creature) transforms((,newability[cantbeblockedby(wall)])) ueot -text={T}: Target creature can't be blocked by Walls this turn. -mana={2} -type=Artifact -[/card] -[card] -name=Tower of Eons -auto={8}{T}:life:10 -text={8}, {T}: You gain 10 life. -mana={4} -type=Artifact -[/card] -[card] -name=Tower of Fortunes -auto={8}{T}:Draw:4 -text={8}, {T}: Draw four cards. -mana={4} -type=Artifact -[/card] -[card] -name=Tower of Murmurs -auto={8}{T}:deplete:8 target(player) -text={8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard. -mana={4} -type=Artifact -[/card] -[card] -name=Tower of the Magistrate -auto={t}:add{1} -auto={1}{t}:target(creature) transforms((,newability[protection from(artifact)])) ueot -text={T}: Add {1} to your mana pool. -- {1}, {T}: Target creature gains protection from artifacts until end of turn. -type=Land -[/card] -[card] -name=Towering Baloth -facedown={3} -autofacedown={6}{G}:morph -text=Morph {6}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={6}{G}{G} -type=Creature -subtype=Beast -power=7 -toughness=6 -[/card] -[card] -name=Towering Indrik -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={3}{G} -type=Creature -subtype=Beast -power=2 -toughness=4 -[/card] -[card] -name=Towering Thunderfist -auto={W}:vigilance ueot -text={W}: Towering Thunderfist gains vigilance until end of turn. -mana={4}{R} -type=Creature -subtype=Giant Soldier -power=4 -toughness=4 -[/card] -[card] -name=Town Gossipmonger -auto={T}{T(other creature|mybattlefield)}:flip(Incited Rabble) -text={T}, Tap an untapped creature you control: Transform Town Gossipmonger. -mana={W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Town Sentry -auto=@combat(blocking) source(this):0/2 ueot -text=Whenever Town Sentry blocks, it gets +0/+2 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Toxic Iguanar -auto=aslongas(*[green]|myBattlefield) deathtouch -text=Toxic Iguanar has deathtouch as long as you control a green permanent. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -mana={R} -type=Creature -subtype=Lizard -power=1 -toughness=1 -[/card] -[card] -name=Toxic Nim -abilities=infect -auto={B}:regenerate -text=Infect -- {B}: Regenerate Toxic Nim. -mana={4}{B}{B} -type=Creature -subtype=Zombie -power=4 -toughness=1 -[/card] -[card] -name=Toxic Stench -target=creature -auto=-1/-1 -auto=aslongas(*|mygraveyard) bury >6 -text=Target nonblack creature gets -1/-1 until end of turn. -- Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated. -mana={1}{B} -type=Instant -[/card] -[card] -name=Toxin Sliver -auto=@combatdamaged(creature) from(sliver):all(trigger[to]) bury -text=Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. -mana={3}{B} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Toymaker -auto={1}{T}{D(*|myhand)}:target(artifact[-creature]) dynamicability transforms((creature,setpower=0,settoughness=0)) ueot -text={1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) -mana={2} -type=Artifact Creature -subtype=Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Trace of Abundance -target=land -auto=shroud -auto=all(this) transforms((,newability[produceextra:selectmana])) forever -text=Enchant land -- Enchanted land has shroud. (It can't be the target of spells or abilities.) -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). -mana={RW}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tracker -auto={G}{G}{T}:target(creature) dynamicability -text={G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. -mana={2}{G} -type=Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Tracker's Instincts -auto=reveal:4 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -flashback={2}{U} -text=Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Trade Caravan -auto=@each my upkeep:counter(0/0,1,Currency) -auto={C(0/0,-2,Currency)}:untap target(land[basic]) OpponentUpkeepOnly -text=At the beginning of your upkeep, put a currency counter on Trade Caravan. -- Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep. -mana={W} -type=Creature -subtype=Human Nomad -power=1 -toughness=1 -[/card] -[card] -name=Trade Routes -auto={1}:moveTo(ownerhand) target(land|myBattlefield) -auto={1}{D(land|myhand)}:draw:1 -text={1}: Return target land you control to its owner's hand. -- {1}, Discard a land card: Draw a card. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Tradewind Rider -abilities=flying -auto={T}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:moveTo(ownerhand) target(*) -text=Flying -- {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. -mana={3}{U} -type=Creature -subtype=Spirit -power=1 -toughness=4 -[/card] -[card] -name=Trading Post -auto={1}{T}{D(*|myhand)}:life:4 -auto={1}{T}{L:1}:token(Goat,Creature Goat,0/1,white) -auto={1}{T}{S(creature|myBattlefield)}:moveTo(myhand) target(artifact|mygraveyard) -auto={1}{T}{S(artifact|myBattlefield)}:draw:1 -text={1}, {T}, Discard a card: You gain 4 life. -- {1}, {T}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield. -- {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. -- {1}, {T}, Sacrifice an artifact: Draw a card. -mana={4} -type=Artifact -[/card] -[card] -name=Tragic Poet -auto={T}{S}:moveTo(myhand) target(other enchantment|mygraveyard) -text={T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. -mana={W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Tragic Slip -target=creature -auto=ifnot morbid then -1/-1 -auto=if morbid then -13/-13 -text=Target creature gets -1/-1 until end of turn. -- Morbid - that creature gets -13/-13 instead if a creature died this turn. -mana={B} -type=Instant -[/card] -[card] -name=Trail of Evidence -auto=@movedto(instant,sorcery|mystack):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -text=Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Trailblazer -target=creature -auto=unblockable -text=Target creature is unblockable this turn. -mana={2}{G}{G} -type=Instant -[/card] -[card] -name=Trailblazer's Boots -auto={2}:equip -auto=teach(creature) nonbasiclandwalk -text=Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Trained Armodon -mana={1}{G}{G} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] -[card] -name=Trained Caracal -abilities=lifelink -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={W} -type=Creature -subtype=Cat -power=1 -toughness=1 -[/card] -[card] -name=Trained Cheetah -auto=@combat(blocked,turnlimited) source(this):1/1 ueot -text=Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. -mana={2}{G} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Trained Condor -abilities=flying -auto=@combat(attacking) source(this):flying target(other creature|myBattlefield) ueot -text=Flying. -- Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. -mana={2}{U} -type=Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Trained Jackal -mana={G} -type=Creature -subtype=Hound -power=1 -toughness=2 -[/card] -[card] -name=Trained Orgg -mana={6}{R} -type=Creature -subtype=Orgg -power=6 -toughness=6 -[/card] -[card] -name=Trained Pronghorn -auto={D(*|myhand)}:all(this) prevent:9999 -text=Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. -mana={1}{W} -type=Creature -subtype=Antelope -power=1 -toughness=1 -[/card] -[card] -name=Training Drone -auto=this(gear < 1) cantattack -auto=this(gear < 1) cantpwattack -auto=this(gear < 1) cantblock -text=Training Drone can't attack or block unless it's equipped. -mana={3} -type=Artifact Creature -subtype=Drone -power=4 -toughness=4 -[/card] -[card] -name=Traitorous Blood -target=creature -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste,trample)) ueot)! -text=Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. -mana={1}{R}{R} -type=Sorcery -[/card] -[card] -name=Traitorous Instinct -target=creature -auto=2/0 -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Gain control of target creature until end of turn. Untap that creature. Until end of turn it gets +2/+0 and gains haste. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Traitor's Clutch -target=creature -auto=1/0 -auto=transforms((,black)) ueot -auto=shadow -flashback={1}{B} -text=Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -- Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={4}{B} -type=Instant -[/card] -[card] -name=Traitor's Roar -target=creature[-tapped] -auto=tap -auto=dynamicability -auto=alternative target(creature) dynamicability tap -other={4}{BR}{T(creature[black;red]|mybattlefield)}{T(creature[black;red]|mybattlefield)} name(Conspire) -otherrestriction=type(creature[black;red]|myBattlefield)~morethan~1 -text=Tap target untapped creature. It deals damage equal to its power to its controller. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) -mana={4}{BR} -type=Sorcery -[/card] -[card] -name=Tranquil Cove -auto=tap(noevent) -auto=life:1 -auto={T}:Add{W} -auto={T}:Add{U} -text=Tranquil Cove enters the battlefield tapped. -- When Tranquil Cove enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Tranquil Domain -auto=destroy all(enchantment[-aura]) -text=Destroy all non-Aura enchantments. -mana={1}{G} -type=Instant -[/card] -[card] -name=Tranquil Expanse -auto={t}:add{g} -auto={t}:add{w} -auto=tap(noevent) -text=Tranquil Expanse enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Tranquil Garden -auto={T}:Add{1} -auto={T}:Add{G} and!( frozen )! -auto={T}:Add{W} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Tranquil Grove -auto={1}{G}{G}:Destroy all(other enchantment) -text={1}{G}{G}: Destroy all other enchantments. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Tranquil Path -auto=destroy all(enchantment) -auto=draw:1 -text=Destroy all enchantments. -- Draw a card. -mana={4}{G} -type=Sorcery -[/card] -[card] -name=Tranquil Thicket -auto=tap(noevent) -auto={T}:Add{G} -autohand=__CYCLING__({G}) -text=Tranquil Thicket enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {G} ({G}, Discard this card: Draw a card.) -type=Land -[/card] -[card] -name=Tranquility -auto=Destroy all(enchantment) -text=Destroy all enchantments. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Transcendence -abilities=cantlifelose -auto=this(controllerlife > 19)while winGame opponent -auto=@damageof(player):life:twicethatmuch controller -auto=@lifelostof(player):life:twicethatmuch controller -text=You don't lose the game for having 0 or less life. -- When you have 20 or more life, you lose the game. -- Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) -mana={3}{W}{W}{W} -type=Enchantment -[/card] -[card] -name=Transcendent Master -auto={1}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0,6,Level}) lifelink -auto=this(counter{0/0,6,Level}) 3/3 -auto=this(counter{0/0,12,Level}) indestructible -auto=this(counter{0/0,12,Level}) 3/3 -text=Level up {1} -- [Level 6-11] Lifelink (6/6) -- [Level 12+] Lifelink Transcendent Master is indestructible. (9/9) -mana={1}{W}{W} -type=Creature -subtype=Human Cleric Avatar -auto=maxlevel:12 -power=3 -toughness=3 -[/card] -[card] -name=Transgress the Mind -target=player -aicode=activate moveto(exile) notatarget(*[manacost>=3]|targetedpersonshand) -auto=Reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) revealtype(*|targetedpersonshand) optionone name(choose discard) notatarget(<1>*[manacost>=3]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(exile)])) ueot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -text=Devoid (This card has no color.) -- Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card. -mana={1}{B} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Transguild Courier -text=Transguild Courier is all colors (even if this card isn't on the battlefield). -mana={4} -color=black,white,green,red,blue -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Transguild Promenade -auto=tap(noevent) -auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice -auto={T}:Add{G} -auto={T}:Add{R} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{W} -text=Transguild Promenade enters the battlefield tapped. -- When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Transluminant -auto={W}{S}:phaseaction[endofturn once] token(Spirit,creature spirit, 1/1,flying white) -text={W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step. -mana={1}{G} -type=Creature -subtype=Dryad Shaman -power=2 -toughness=2 -[/card] -[card] -name=Transmutation -target=creature -auto=swap -text=Switch target creature's power and toughness until end of turn. -mana={1}{B} -type=Instant -[/card] -[card] -name=Trap Digger -auto={2}{w}{t}:counter(0/0,Trap) target(land|mybattlefield) -auto={s(land[counter(0/0.1.Trap)]|mybattlefield}:damage:3 target(creature[attacking,-flying]) -text={2}{W}, {T}: Put a trap counter on target land you control. -- Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=1 -toughness=3 -[/card] -[card] -name=Trap Essence -target=*[creature]|stack -auto=fizzle -auto=may counter(1/1,2) target(creature) -text=Counter target creature spell. Put two +1/+1 counters on up to one target creature. -mana={G}{U}{R} -type=Instant -[/card] -[card] -name=Trapfinder's Trick -target=player -aicode=activate choice reject all(*[trap]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[trap]|reveal) moveto(ownerhand) and!( transforms((,newability[reject],newability[all(*[trap]|reveal) moveto(ownerhand) and!(reject)!])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand and discards all Trap cards. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Trapjaw Kelpie -abilities=flash,persist -text=Flash -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={4}{GU}{GU} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Trapmaker's Snare -aicode=activate target(*[trap]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[trap]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. -mana={1}{U} -type=Instant -[/card] -[card] -name=Traproot Kami -abilities=defender,reach -auto=foreach(forest|Battlefield) 0/1 -text=Defender; reach (This creature can block creatures with flying.) -- Traproot Kami's toughness is equal to the number of Forests on the battlefield. -mana={G} -type=Creature -subtype=Spirit -power=0 -toughness=* -[/card] -[card] -name=Trash for Treasure -auto=moveTo(myBattlefield) target(artifact|mygraveyard) -text=As an additional cost to cast Trash for Treasure, sacrifice an artifact. -- Return target artifact card from your graveyard to the battlefield. -mana={2}{R}{S(artifact|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Traumatic Visions -target=*|stack -auto=fizzle -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={1}{U}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Counter target spell. -- Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={3}{U}{U} -type=Instant -[/card] -[card] -name=Traumatize -target=player -auto=deplete:halfdowntype:*:targetedpersonslibrary -text=Target player puts the top half of his or her library, rounded down, into his or her graveyard. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Travel Preparations -target=creature -auto=counter(1/1,1) -flashback={1}{W} -text=Put a +1/+1 counter on each of up to two target creatures. -- Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Traveler's Amulet -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -auto={1}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text={1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. -mana={1} -type=Artifact -[/card] -[card] -name=Traveler's Cloak -target=creature -auto=draw:1 controller -auto=choice name(plainswalk) teach(creature) plainswalk -auto=choice name(islandwalk) teach(creature) islandwalk -auto=choice name(swampwalk) teach(creature) swampwalk -auto=choice name(mountainwalk) teach(creature) mountainwalk -auto=choice name(forestwalk) teach(creature) forestwalk -auto=choice name(lairwalk) teach(creature) transforms((,newability[aslongas(lair|opponentbattlefield) unblockable])) -auto=choice name(locuswalk) teach(creature) transforms((,newability[aslongas(locuswalk|opponentbattlefield) unblockable])) -auto=choice name(desertwalk) teach(creature) desertlandwalk -auto=choice name(urza's mine-walk) teach(creature) transforms((,newability[aslongas(urza's mine|opponentbattlefield) unblockable])) -auto=choice name(urza's power-plant-walk) teach(creature) transforms((,newability[aslongas(urza's power-plant|opponentbattlefield) unblockable])) -auto=choice name(urza's tower-walk) teach(creature) transforms((,newability[aslongas(urza's tower|opponentbattlefield) unblockable])) -text=Enchant creature -- As Traveler's Cloak enters the battlefield, choose a land type. -- When Traveler's Cloak enters the battlefield, draw a card. -- Enchanted creature has landwalk of the chosen type. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Traveling Philosopher -mana={1}{W} -type=Creature -subtype=Human Advisor -power=2 -toughness=2 -[/card] -[card] -name=Traverse the Ulvenwald -aicode=activate transforms((,newability[if delirium then moveto(myhand) target(*[land;creature]|mylibrary)],newability[ifnot delirium then moveto(myhand) target(land[basic]|mylibrary)])) ueot -auto=if delirium then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[creature;land]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -auto=ifnot delirium then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- Delirium If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library. -mana={G} -type=Sorcery -[/card] -[card] -name=Treacherous Pit-Dweller -autograveyard=@movedTo(mybattlefield) from(this|graveyard):all(trigger[to]) all(this) moveTo(opponentbattlefield) -abilities=undying -text=When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) -mana={B}{B} -type=Creature -subtype=Demon -power=4 -toughness=3 -[/card] -[card] -name=Treacherous Terrain -target=player -auto=damage:type:land:targetedpersonsbattlefield -aicode=activate target(land[basic]|mylibrary) moveto(myhand) -autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) -mana={6}{R}{G} -type=Sorcery -[/card] -[card] -name=Treacherous Urge -target=opponent -aicode=activate notatarget(creature|targetedpersonshand) moveto(mybattlefield) and!( transforms((,newability[phaseaction[endofturn] sacrifice all(this)],newability[haste all(this)])) ueot )! -auto=Reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) revealtype(*|targetedpersonshand) optionone name(Get Creature) notatarget(creature|reveal) transforms((,newability[moveto(opponentbattlefield)],newability[phaseaction[endofturn] sacrifice all(this)],newability[haste all(this)])) ueot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -text=Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step. -mana={4}{B} -type=Instant -[/card] -[card] -name=Treacherous Vampire -abilities=flying -auto=@combat(attacking,blocking) source(this):name(sacrifice or exile) all(this) transforms((,newability[choice sacrifice],newability[if type(*|mygraveyard)~morethan~0 then choice moveto(exile) notatarget(*|mygraveyard)])) ueot -auto=aslongas(*|mygraveyard) 2/2 >6 -auto=@movedTo(this|graveyard) from(myBattlefield) restriction{type(*|mygraveyard)~morethan~6}:life:-6 -text=Flying -- Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from the battlefield, you lose 6 life." -mana={4}{B} -type=Creature -subtype=Vampire -power=4 -toughness=4 -[/card] -[card] -name=Treacherous Werewolf -auto=aslongas(*|mygraveyard) 2/2 >6 -auto=aslongas(*|mygraveyard) transforms((,newability[@movedTo(this|graveyard) from(battlefield):life:-4 controller])) >6 -text=Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life." -mana={2}{B} -type=Creature -subtype=Werewolf Minion -power=2 -toughness=2 -[/card] -[card] -name=Treachery -target=creature -alias=1194 -auto=may untap target(land) -text=Enchant creature -- When Treachery enters the battlefield, untap up to five lands. -- You control enchanted creature. -mana={3}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Tread Upon -target=creature|battlefield -auto=2/2 ueot -auto=trample ueot -text=Target creature gets +2/+2 and gains trample until end of turn. -mana={1}{G} -type=Instant -[/card] -[card] -name=Treasonous Ogre -abilities=dethrone -auto={L:3}:add{r} -text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Pay 3 life: Add {R} to your mana pool. -mana={3}{R} -type=Creature -subtype=Ogre Shaman -power=2 -toughness=3 -[/card] -[card] -name=Treasure Cruise -auto=draw:3 -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Draw three cards. -mana={7}{U} -other={delve} name(Delve) -type=Sorcery -[/card] -[card] -name=Treasure Hunter -auto=may moveTo(myhand) target(artifact|mygraveyard) -text=When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. -mana={2}{W} -type=Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Treasure Hunt -auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Cards) target(*|reveal) all(*|reveal) moveto(myhand) optiononeend revealend -text=Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Treasure Keeper -auto=@movedTo(this|graveyard) from(battlefield):Reveal:1 revealzone(mylibrary) revealuntil(artifact[manacost<=3]|mylibrary) optionone choice name(Cast an Artifact) target(artifact[manacost<=3]|reveal) moveto(mylibrary) and!(castcard(normal))! optiononeend optiontwo target(<1>*|reveal) bottomoflibrary and!(all(*|reveal) bottomoflibrary)! optiontwoend revealend -text=When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. -mana={4} -type=Artifact Creature -subtype=Construct -power=3 -toughness=3 -[/card] -[card] -name=Treasure Mage -aicode=activate target(artifact[manacost>=6]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost>=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Treasure Trove -auto={2}{U}{U}:draw:1 -text={2}{U}{U}: Draw a card. -mana={2}{U}{U} -type=Enchantment -[/card] -[card] -name=Treasured Find -target=*|myGraveyard -auto=moveTo(myHand) && moveTo(exile) all(this) -text=Return target card from your graveyard to your hand. Exile Treasured Find. -mana={B}{G} -type=Sorcery -[/card] -[card] -name=Treasury Thrull -auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller -auto=@combat(attacking) source(this):may moveto(myhand) target(*[artifact;creature;enchantment]|mygraveyard) -text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand. -mana={4}{W}{B} -type=Creature -subtype=Thrull -power=4 -toughness=4 -[/card] -[card] -name=Tree Monkey -abilities=reach -text=Reach (This creature can block creatures with flying.) -mana={G} -type=Creature -subtype=Ape -power=1 -toughness=1 -[/card] -[card] -name=Tree of Perdition -abilities=defender -auto={t}:count(oplifetotal) && transforms((,newability[lifeset:t opponent})) forever && all(this) transforms((,settoughness=countedamount)) forever -text=Defender -- {T}: Exchange target opponent's life total with Tree of Perdition's toughness. -mana={3}{B} -type=Creature -subtype=Plant -power=0 -toughness=13 -[/card] -[card] -name=Tree of Redemption -abilities=defender -auto={T}:exchangelife all(this) -text=Defender -- {T}:Exchange your life total with Tree of Redemption's toughness. -mana={3}{G} -type=Creature -subtype=Plant -power=0 -toughness=13 -[/card] -[card] -name=Tree of Tales -auto={T}:Add{G} -text=(Tree of Tales isn't a spell.) -- {T}: Add {G} to your mana pool. -type=Artifact Land -[/card] -[card] -name=Treefolk Harbinger -aicode=activate target(*[treefolk;forest]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[treefolk;forest]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it. -mana={G} -type=Creature -subtype=Treefolk Druid -power=0 -toughness=3 -[/card] -[card] -name=Treefolk Healer -auto={2}{W}{T}:prevent:2 target(creature,player) -text={2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={4}{G} -type=Creature -subtype=Treefolk Cleric -power=2 -toughness=3 -[/card] -[card] -name=Treefolk Seedlings -auto=foreach(forest|myBattlefield) 0/1 -text=Treefolk Seedlings's toughness is equal to the number of Forests you control. -mana={2}{G} -type=Creature -subtype=Treefolk -power=2 -toughness=* -[/card] -[card] -name=Treefolk Warrior -anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive -text=This creature's power and toughness are each equal to the number of forests you control. -color=green -type=Creature -subtype=Treefolk Warrior -power=* -toughness=* -[/card] -[card] -name=Treespring Lorian -facedown={3} -autofacedown={5}{G}:morph -text=Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={5}{G} -type=Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Treetop Bracers -target=creature -auto=1/1 -auto=cantbeblockedby(creature[-flying]) -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Treetop Defense -auto=all(creature|mybattlefield) reach ueot -restriction=opponentblockersonly -text=Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step. -- Creatures you control gain reach until end of turn. (They can block creatures with flying.) -mana={1}{G} -type=Instant -[/card] -[card] -name=Treetop Rangers -auto=cantbeblockedby(creature[-flying]) -text=Treetop Rangers can't be blocked except by creatures with flying. -mana={2}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Treetop Scout -auto=cantbeblockedby(creature[-flying]) -text=Treetop Scout can't be blocked except by creatures with flying. -mana={G} -type=Creature -subtype=Elf Scout -power=1 -toughness=1 -[/card] -[card] -name=Treetop Sentinel -abilities=flying,protection from green -text=Flying, protection from green -mana={2}{U}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=3 -[/card] -[card] -name=Treetop Village -auto=tap(noevent) -auto={T}:Add{G} -auto={1}{G}:transforms((Ape Creature,setpower=3,settoughness=3,trample,green)) ueot -text=Treetop Village enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -type=Land -[/card] -[card] -name=Tremble -auto=sacrifice notatarget(land|mybattlefield) -auto=ability$! sacrifice notatarget(land|mybattlefield) !$ opponent -text=Each player sacrifices a land. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Tremor -auto=damage:1 all(creature[-flying]) -text=Tremor deals 1 damage to each creature without flying. -mana={R} -type=Sorcery -[/card] -[card] -name=Trench Gorger -abilities=trample -aicode=activate target(land|mylibrary) moveto(myexile) and!(all(this) becomes(,0/0) forever && lord(this) 1/1)! -auto=name(exile cards) Reveal:type:*:mylibrary revealtype(land|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(land|reveal) moveto(exile) and!( becomes(trenchgorged) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(trenchgorged|myexile) moveto(myexile) and!(all(this) becomes(,0/0) forever && lord(this) 1/1)! afterrevealedend revealend -text=Trample -- When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger's power and toughness each become equal to the number of cards exiled this way. -mana={6}{U}{U} -type=Creature -subtype=Leviathan -power=6 -toughness=6 -[/card] -[card] -name=Trench Wurm -auto={2}{R}{T}:destroy target(land[-basic]) -text={2}{R}, {T}: Destroy target nonbasic land. -mana={3}{B} -type=Creature -subtype=Wurm -power=3 -toughness=3 -[/card] -[card] -name=Trenching Steed -auto={S(land|myBattlefield)}:0/3 -text=Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. -mana={3}{W} -type=Creature -subtype=Horse Rebel -power=2 -toughness=3 -[/card] -[card] -name=Trepanation Blade -auto={2}:equip -auto=@combat(attacking) source(mytgt):Reveal:1 revealzone(opponentlibrary) revealuntil(land|opponentlibrary) optionone foreach(*|reveal) +1/+0 ueot optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend -text=Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard. -- Equip {2} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Trespasser il-Vec -auto={D(*|myhand)}:shadow -text=Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -mana={2}{B} -type=Creature -subtype=Human Rogue -power=3 -toughness=1 -[/card] -[card] -name=Trespassing Souleater -auto={p(U)}:unblockable -text={p(U)}: Trespassing Souleater is unblockable this turn. ({p(U)} can be paid with either {U} or 2 life.) -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Tresserhorn Sinks -auto=tap(noevent) -auto={T}:Add{B} -auto={T}:Add{R} -text=Tresserhorn Sinks enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -type=Snow Land -[/card] -[card] -name=Tresserhorn Skyknight -abilities=flying -auto=preventalldamage to(this) from(creature[first strike]) -text=Flying -- Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike. -mana={5}{B}{B} -type=Creature -subtype=Zombie Knight -power=5 -toughness=3 -[/card] -[card] -name=Trestle Troll -auto={1}{B}{G}:regenerate -abilities=defender,reach -text=Defender -- Reach (This creature can block creatures with flying.) -- {1}{B}{G}: Regenerate Trestle Troll. -mana={1}{B}{G} -type=Creature -subtype=Troll -power=1 -toughness=4 -[/card] -[card] -name=Treva, the Renewer -abilities=flying -auto=@combatdamaged(player) from(this):pay({2}{W}) activatechooseacolor life:type:*[chosencolor]:battlefield activatechooseend -text=Flying -- Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color. -mana={3}{G}{W}{U} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Treva's Attendant -auto={1}{S}:Add{G}{W}{U} -text={1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool. -mana={5} -type=Artifact Creature -subtype=Golem -power=3 -toughness=3 -[/card] -[card] -name=Treva's Charm -auto=aslongas(enchantment|battlefield) choice destroy target(enchantment) -auto=aslongas(creature[attacking]|battlefield) choice moveTo(exile) target(creature[attacking]) -auto=choice draw:1 && transforms((,newability[target(*|myhand) reject])) forever -text=Choose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card. -mana={G}{W}{U} -type=Instant -[/card] -[card] -name=Treva's Ruins -auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) -auto=moveto(mygraveyard) notatarget(this|mybattlefield) -auto=this(counter{0/0.1.payment}<1) {T}:Add{G} -auto=this(counter{0/0.1.payment}<1) {T}:Add{W} -auto=this(counter{0/0.1.payment}<1) {T}:Add{U} -text=When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {G}, {W}, or {U} to your mana pool. -type=Land -subtype=Lair -[/card] -[card] -name=Triad of Fates -auto={1}{T}:counter(0/0,1,fate) target(other creature|battlefield) -auto={W}{T}:(blink) target(creature[counter{0/0.1.fate}]|battlefield) -auto={B}{T}:moveto(exile) target(creature[counter{0/0.1.fate}]|battlefield) && draw:2 targetcontroller -text={1},{T}: Put a fate counter on another target creature. -- {W},{T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control. -- {B},{T}: Exile target creature that has a fate counter on it. Its controller draws two cards. -mana={2}{W}{B} -type=Legendary Creature -subtype=Human Wizard -power=3 -toughness=3 -[/card] -[card] -name=Triangle of War -auto={2}{S} restriction(type(creature|opponentbattlefield)~morethan~0):name(fight) target(creature|mybattlefield) transforms((,newability[dynamicability target(creature|opponentbattlefield)])) forever -text={2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) -mana={1} -type=Artifact -[/card] -[card] -name=Triassic Egg -auto={3}{T}:counter(0/0,1,Hatchling) -auto={C(0/0,-2,Hatchling)}{S}:moveTo(myBattlefield) target(other creature|myhand,mygraveyard) -text={3}{T}: Put a hatchling counter on Triassic Egg. -- Remove two hatchling counters from Triassic Egg, Sacrifice Triassic Egg: You may put a creature card from your hand or graveyard onto the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Tribal Flames -target=creature,player -auto=aslongas(forest|myBattlefield) damage:1 -auto=aslongas(mountain|myBattlefield) damage:1 -auto=aslongas(plains|myBattlefield) damage:1 -auto=aslongas(island|myBattlefield) damage:1 -auto=aslongas(swamp|myBattlefield) damage:1 -text=Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Tribal Forcemage -facedown={3} -autofacedown={1}{G}:morph -autofaceup=chooseatype all(creature[chosentype]) 2/2 ueot && all(creature[chosentype]) trample ueot chooseend -text=Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. -mana={1}{G} -type=Creature -subtype=Elf Wizard -power=1 -toughness=1 -[/card] -[card] -name=Tribal Golem -auto=aslongas(beast|myBattlefield) trample -auto=aslongas(goblin|myBattlefield) haste -auto=aslongas(soldier|myBattlefield) first strike -auto=aslongas(wizard|myBattlefield) flying -auto=aslongas(zombie|myBattlefield) {B}:regenerate -text=Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie. -mana={6} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Tribal Unity -auto=chooseatype all(creature[chosentype]) castx/castx ueot chooseend -text=Creatures of the creature type of your choice get +X/+X until end of turn. -mana={X}{2}{G} -type=Instant -[/card] -[card] -name=Tribute to Hunger -target=opponent -auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) dynamicability sacrifice!$ targetedplayer -text=Target opponent sacrifices a creature. You gain life equal to that creature's toughness. -mana={2}{B} -type=Instant -[/card] -[card] -name=Tribute to the Wild -auto=ability$!name(sacrifice) notatarget(artifact,enchantment|myBattlefield) sacrifice!$ opponent -text=Each opponent sacrifices an artifact or enchantment. -mana={1}{G} -type=Instant -[/card] -[card] -name=Trickery Charm -aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot -auto=target(creature) flying ueot -auto=choice name(choose a type)activatechooseatype target(creature) becomes(removecreaturesubtypes) ueot && becomes(chosentype) ueot activatechooseend -auto=choice reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Choose one - Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. -mana={U} -type=Instant -[/card] -[card] -name=Tricks of the Trade -target=creature -auto=2/0 -auto=unblockable -text=Enchant creature -- Enchanted creature gets +2/+0 and is unblockable. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Trickster Mage -auto={U}{T}{D(*|myhand)}:tap target(artifact,creature,land) -auto={U}{T}{D(*|myhand)}:untap target(artifact,creature,land) -text={U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. -mana={U} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Triclopean Sight -abilities=flash -target=creature -auto=untap -auto=1/1 -auto=vigilance -text=Flash -- Enchant creature -- When Triclopean Sight enters the battlefield, untap enchanted creature. -- Enchanted creature gets +1/+1 and has vigilance. -mana={1}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Trigon of Corruption -auto=counter(0/0,3,Charge) -auto={B}{B}{T}:counter(0/0,1,Charge) -auto={C(0/0,-1,Charge)}{2}{T}:counter(-1/-1,1) target(creature) -text=Trigon of Corruption enters the battlefield with 3 charge counters on it. -- {B}{B}, {T}: Put a charge counter on Trigon of Corruption. -- {2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature. -mana={4} -type=Artifact -[/card] -[card] -name=Trigon of Infestation -auto=counter(0/0,3,Charge) -auto={G}{G}{T}:counter(0/0,1,Charge) -auto={C(0/0,-1,Charge)}{2}{T}:token(Insect,Creature Insect,1/1,infect,green) -text=Trigon of Infestation enters the battlefield with 3 charge counters on it. -- {G}{G}, {T}: Put a charge counter on Trigon of Infestation. -- {2}, {T}, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Trigon of Mending -auto=counter(0/0,3,Charge) -auto={W}{W}{T}:counter(0/0,1,Charge) -auto={C(0/0,-1,Charge)}{2}{T}:target(player) life:3 -text=Trigon of Mending enters the battlefield with three charge counters on it. -- {W}{W}, {T}: Put a charge counter on Trigon of Mending. -- {2}, {T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life. -mana={2} -type=Artifact -[/card] -[card] -name=Trigon of Rage -auto=counter(0/0,3,Charge) -auto={R}{R}{T}:counter(0/0,1,Charge) -auto={C(0/0,-1,Charge)}{2}{T}:3/0 target(creature) -text=Trigon of Rage enters the battlefield with three charge counters on it. -- {R}{R}, {T}: Put a charge counter on Trigon of Rage. -- {2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Trigon of Thought -auto=counter(0/0,3,Charge) -auto={U}{U}{T}:counter(0/0,1,Charge) -auto={C(0/0,-1,Charge)}{2}{T}:draw:1 -text=Trigon of Thought enters the battlefield with 3 charge counters on it. -- {U}{U}, {T}: Put a charge counter on Trigon of Thought. -- {2}, {T}, Remove a charge counter from Trigon of Thought: Draw a card. -mana={5} -type=Artifact -[/card] -[card] -name=Trinket Mage -aicode=activate target(artifact[manacost<=1]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost<=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Trip Noose -auto={2}{T}:tap target(creature) -text={2}, {T}: Tap target creature. -mana={2} -type=Artifact -[/card] -[card] -name=Trip Wire -target=creature[horsemanship] -auto=destroy -text=Destroy target creature with horsemanship. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Triplicate Spirits -auto=token(Spirit,Creature Spirit,1/1,white,flying)*3 -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put three 1/1 white Spirit creature tokens with flying onto the battlefield. (They can't be blocked except by creatures with flying or reach.) -other={convoke} name(Convoke) -mana={4}{W}{W} -type=Sorcery -[/card] -[card] -name=Triskaidekaphobia -auto=@each my upkeep restriction{compare(opponentlifetotal)~equalto~13}:winGame -auto=@each my upkeep:choice name(gain) life:1 opponent -auto=@each my upkeep:choice name(loss) life:-1 opponent -text=At the beginning of your upkeep, choose one -- Each player with exactly 13 life loses the game, then each player gains 1 life. -- Each player with exactly 13 life loses the game, then each player loses 1 life. -mana={3}{B} -type=Enchantment -[/card] -[card] -name=Triskelavite Token -abilities=flying -auto={S}:damage:1 target(other *[creature;player]) -text=Sacrifice this creature: This creature deals 1 damage to target creature or player. -type=Artifact Creature -subtype=Triskelavite -power=1 -toughness=1 -[/card] -[card] -name=Triskelavus -abilities=flying -auto=counter(1/1,3) -auto={1}{C(1/1,-1)}:token(Triskelavite Token) -text=Flying -- Triskelavus enters the battlefield with three +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player." -mana={7} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Triskelion -auto=counter(1/1,3) -auto={C(1/1,-1)}:damage:1 target(creature,player) -text=Triskelion enters the battlefield with three +1/+1 counters on it. -- Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. -mana={6} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Triton Cavalry -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):may moveTo(ownerhand) target(enchantment|battlefield) -text=Heroic -- Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand. -mana={3}{U} -type=Creature -subtype=Merfolk Soldier -power=2 -toughness=4 -[/card] -[card] -name=Triton Fortune Hunter -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):draw:1 controller -text=Heroic - Whenever you cast a spell that targets Triton Fortune Hunter, draw a card. -mana={2}{U} -type=Creature -subtype=Merfolk Soldier -power=2 -toughness=2 -[/card] -[card] -name=Triton Shorestalker -abilities=unblockable -text=Triton Shorestalker can't be blocked. -mana={U} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=1 -[/card] -[card] -name=Triton Shorethief -mana={U} -type=Creature -subtype=Merfolk Rogue -power=1 -toughness=2 -[/card] -[card] -name=Triton Tactics -target=creature -auto=0/3 -auto=untap -auto=transforms((,newability[@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap],newability[@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] frozen])) ueot -text=Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step. -mana={U} -type=Instant -[/card] -[card] -name=Triumph of Cruelty -auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[name(target opponent) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer])) ueot -auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[name(target opponent) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer])) ueot -text=At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Triumph of Ferocity -auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[draw:1])) ueot -auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[draw:1])) ueot -text=At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Triumph of the Hordes -auto=all(creature|myBattlefield) 1/1 ueot -auto=all(creature|myBattlefield) trample ueot -auto=all(creature|myBattlefield) infect ueot -text=Until end of turn, creatures you control get +1/+1 and gain trample and infect. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Trokin High Guard -mana={3}{W} -type=Creature -subtype=Human Knight -power=3 -toughness=3 -[/card] -[card] -name=Troll Ascetic -abilities=opponentshroud -auto={1}{G}:regenerate -text=Troll Ascetic can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={1}{G}{G} -type=Creature -subtype=Troll Shaman -power=3 -toughness=2 -[/card] -[card] -name=Trollhide -target=creature -auto=2/2 -auto=teach(creature) {1}{G}:regenerate -text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Troll-Horn Cameo -auto={T}:Add{R} -auto={T}:Add{G} -text={T}: Add {R} or {G} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Trolls of Tel-Jilad -auto={1}{G}:regenerate target(creature[green]) -text={1}{G}: Regenerate target green creature. -mana={5}{G}{G} -type=Creature -subtype=Troll Shaman -power=5 -toughness=6 -[/card] -[card] -name=Tromp the Domains -auto=aslongas(plains|myBattlefield) all(creature|myBattlefield) 1/1 ueot -auto=aslongas(forest|myBattlefield) all(creature|myBattlefield) 1/1 ueot -auto=aslongas(mountain|myBattlefield) all(creature|myBattlefield) 1/1 ueot -auto=aslongas(swamp|myBattlefield) all(creature|myBattlefield) 1/1 ueot -auto=aslongas(island|myBattlefield) all(creature|myBattlefield) 1/1 ueot -auto=all(creature|myBattlefield) trample ueot -text=Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. -mana={5}{G} -type=Sorcery -[/card] -[card] -name=Trophy Hunter -auto={1}{G}:damage:1 target(creature[flying]) -auto=@vampired(creature[flying]) from(this):counter(1/1,1) all(this) -text={1}{G}: Trophy Hunter deals 1 damage to target creature with flying. -- Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter. -mana={2}{G} -type=Creature -subtype=Human Archer -power=2 -toughness=3 -[/card] -[card] -name=Trophy Mage -aicode=activate target(artifact[manacost=3]|mylibrary) moveto(myhand) -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost=3]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend -text=When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Tropical Island -type=Land -subtype=Forest Island -[/card] -[card] -name=Tropical Storm -auto=damage:X all(creature[flying]) -auto=damage:1 all(creature[blue]) -text=Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Trostani Centaur -type=Creature -subtype=Centaur -power=3 -toughness=3 -color=green -[/card] -[card] -name=Trostani Knight -type=Creature -subtype=Knight -power=2 -toughness=2 -color=white -abilities=vigilance -[/card] -[card] -name=Trostani Rhino -type=Creature -subtype=Rhino -power=4 -toughness=4 -color=green -abilities=trample -[/card] -[card] -name=Trostani, Selesnya's Voice -auto=@movedto(other creature|mybattlefield):all(trigger[to]) dynamicability -auto={1}{G}{W}{T}:name(populate) clone notatarget(creature[token]|mybattlefield) -text=Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. -- {1}{G}{W}, {T}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={G}{G}{W}{W} -type=Legendary Creature -subtype=Dryad -power=2 -toughness=5 -[/card] -[card] -name=Trostani's Judgment -target=creature -auto=moveto(exile) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller -text=Exile target creature, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={5}{W} -type=Instant -[/card] -[card] -name=Trostani's Summoner -auto=token(Trostani Knight) -auto=token(Trostani Centaur) -auto=token(Trostani Rhino) -text=When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token,and a 4/4 green Rhino creature token with trample onto the battlefield. -mana={5}{G}{W} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Troubled Healer -auto={S(land|myBattlefield)}:prevent:2 target(creature,player) -text=Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=2 -[/card] -[card] -name=Troublesome Spirit -abilities=flying -auto=@each my end:tap all(land|myBattlefield) -text=Flying -- At the beginning of your end step, tap all lands you control. -mana={2}{U}{U} -type=Creature -subtype=Spirit -power=3 -toughness=4 -[/card] -[card] -name=Truce -auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ controller -auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ opponent -text=Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. -mana={2}{W} -type=Instant -[/card] -[card] -name=True Believer -text=You have shroud. (You can't be the target of spells or abilities.) -mana={W}{W} -type=Creature -subtype=Human Cleric -abilities=playershroud -power=2 -toughness=2 -[/card] -[card] -name=True Conviction -auto=lord(creature|myBattlefield) double strike -auto=lord(creature|myBattlefield) lifelink -text=Creatures you control have double strike and lifelink. -mana={3}{W}{W}{W} -type=Enchantment -[/card] -[card] -name=True-Faith Censer -auto={2}:equip -auto=teach(creature) 1/1 -auto=teach(creature) vigilance -auto=teach(human) 1/0 -text=Equipped creature gets +1/+1 and has vigilance. -- As long as equipped creature is a Human, it gets an additional +1/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Truefire Paladin -abilities=vigilance -auto={R}{W}:2/0 ueot -auto={R}{W}:first strike ueot -text=Vigilance -- {R}{W}: Truefire Paladin gets +2/+0 until end of turn. -- {R}{W}: Truefire Paladin gains first strike until end of turn. -mana={R}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Trumpet Blast -auto=all(creature[attacking]) 2/0 ueot -text=Attacking creatures get +2/+0 until end of turn. -mana={2}{R} -type=Instant -[/card] -[card] -name=Trumpeting Armodon -auto={1}{G}:setblocker target(creature|opponentbattlefield) -text={1}{G}: Target creature blocks Trumpeting Armodon this turn if able. -mana={3}{G} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] -[card] -name=Trusted Advisor -auto=hmodifer:2 controller -auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[blue]|myBattlefield) -text=Your maximum hand size is increased by two. -- At the beginning of your upkeep, return a blue creature you control to its owner's hand. -mana={U} -type=Creature -subtype=Human Advisor -power=1 -toughness=2 -[/card] -[card] -name=Trusted Forcemage -auto=soulbond 1/1 -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. -mana={2}{G} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Trusty Companion -abilities=vigilance,nosolo -text=Vigilance -- Trusty Companion can't attack alone. -mana={1}{W} -type=Creature -subtype=Hyena -power=3 -toughness=2 -[/card] -[card] -name=Trusty Machete -auto={2}:equip -auto=teach(creature) 2/1 -text=Equipped creature gets +2/+1. -- Equip {2} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Trygon Predator -abilities=flying -auto=@combatdamagefoeof(player) from(this):may destroy target(artifact,enchantment|opponentBattlefield) -auto=@combatdamageof(player) from(this):may destroy target(artifact,enchantment|myBattlefield) -text=Flying -- Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. -mana={1}{G}{U} -type=Creature -subtype=Beast -power=2 -toughness=3 -[/card] -[card] -name=Tsabo Tavoc -abilities=first strike -auto=protection from(creature[legendary]) -auto={B}{B}:bury target(creature[legendary]) -text=First strike, protection from legendary creatures -- {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated. -mana={5}{B}{R} -type=Legendary Creature -subtype=Horror -power=7 -toughness=4 -[/card] -[card] -name=Tsabo's Decree -target=player -auto=chooseatype all(this) transforms((,newability[name(look) notatarget(*|targetedpersonshand) donothing])) ueot && reject all(*[chosentype]|targetedpersonshand) && bury all(*[chosentype]|targetedpersonsbattlefield) chooseend -text=Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated. -mana={5}{B} -type=Instant -[/card] -[card] -name=Tsunami -auto=destroy all(island) -text=Destroy all Islands. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Tukatongue Thallid -auto=@movedTo(this|graveyard) from(battlefield):token(Saproling,creature Saproling,1/1,green) -text=When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield. -mana={G} -type=Creature -subtype=Fungus -power=1 -toughness=1 -[/card] -[card] -name=Tuknir Deathlock -abilities=flying -auto={R}{G}{T}:2/2 target(creature) -text=Flying -- {R}{G}, {T}: Target creature gets +2/+2 until end of turn. -mana={R}{R}{G}{G} -type=Legendary Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Tuktuk Grunts -abilities=haste -auto=may counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) -text=Haste -- Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. -mana={4}{R} -type=Creature -subtype=Goblin Warrior Ally -power=2 -toughness=2 -[/card] -[card] -name=Tuktuk the Explorer -abilities=haste -auto=@movedTo(this|graveyard) from(battlefield):token(Tuktuk the Returned,Legendary Artifact Creature Goblin Golem,5/5) -text=Haste -- When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield. -mana={2}{R} -type=Legendary Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Tumble Magnet -auto=counter(0/0,3,Charge) -auto={T}{C(0/0,-1,Charge)}:tap target(artifact,creature) -text=Tumble Magnet enters the battlefield with three charge counters on it. -- {T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature. -mana={3} -type=Artifact -[/card] -[card] -name=Tundra Kavu -auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) -auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -text={T}: Target land becomes a Plains or an Island until end of turn. -mana={2}{R} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Tundra Wolves -abilities=first strike -text=First strike (This creature deals combat damage before creatures without first strike.) -mana={W} -type=Creature -subtype=Wolf -power=1 -toughness=1 -[/card] -[card] -name=Tundra -type=Land -subtype=Plains Island -[/card] -[card] -name=Tunnel Ignus -auto=@movedto(land|opponentbattlefield) restriction{type(land[fresh]|opponentbattlefield)~morethan~1}:damage:3 opponent -text=Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player. -mana={1}{R} -type=Creature -subtype=Elemental -power=2 -toughness=1 -[/card] -[card] -name=Tunneler Wurm -auto={D(*|myhand)}:regenerate -text=Discard a card: Regenerate Tunneler Wurm. -mana={6}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Tunnel -target=wall -auto=bury -text=Destroy target Wall. It can't be regenerated. -mana={R} -type=Instant -[/card] -[card] -name=Tunneling Geopede -auto=@movedTo(land|myBattlefield):damage:1 all(opponent) -text=Landfall -- Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent. -mana={2}{R} -type=Creature -subtype=Insect -power=3 -toughness=2 -[/card] -[card] -name=Turf Wound -target=player -auto=maxPlay(land)-99 -auto=draw:1 controller -text=Target player can't play land cards this turn. -- Draw a card. -mana={2}{R} -type=Instant -[/card] -[card] -name=Turn Against -target=creature -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Devoid (This card has no color.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -mana={4}{R} -abilities=devoid -type=Instant -[/card] -[card] -name=Turn the Tide -auto=all(creature|opponentbattlefield) -2/0 ueot -text=Creatures your opponents control get -2/-0 until end of turn. -mana={1}{U} -type=Instant -[/card] -[card] -name=Turn to Dust -target=equipment -auto=destroy -auto=add{G} -text=Destroy target Equipment. Add {G} to your mana pool. -mana={G} -type=Instant -[/card] -[card] -name=Turn to Frog -target=creature -auto=ueot loseabilities -auto=ueot transforms((,setpower=1,settoughness=1)) -auto=ueot transforms((Frog,blue)) -text=Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn. -mana={1}{U} -type=Instant -[/card] -[card] -name=Turn to Mist -target=creature -auto=(blink)ueot -text=Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. -mana={1}{WU} -type=Instant -[/card] -[card] -name=Turn to Slag -target=creature -auto=transforms((,newability[damage:5],newability[destroy all(children)])) ueot -text=Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=Turnabout -target=player -auto=choice name(tap all creatures) tap all(creature|targetedpersonsbattlefield) -auto=choice name(tap all artifacts) tap all(artifact|targetedpersonsbattlefield) -auto=choice name(tap all lands) tap all(land|targetedpersonsbattlefield) -auto=choice name(untap all creatures) untap all(creature|targetedpersonsbattlefield) -auto=choice name(untap all artifacts) untap all(artifact|targetedpersonsbattlefield) -auto=choice name(untap all lands) untap all(land|targetedpersonsbattlefield) -text=Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. -type=Instant -mana={2}{U}{U} -[/card] -[card] -name=Turntimber Basilisk -abilities=deathtouch -auto=@movedTo(land|myBattlefield):may setblocker target(creature|opponentbattlefield) -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Landfall -- Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. -mana={1}{G}{G} -type=Creature -subtype=Basilisk -power=2 -toughness=1 -[/card] -[card] -name=Turntimber Grove -auto=tap(noevent) -auto=1/1 target(creature) ueot -auto={T}:Add{G} -text=Turntimber Grove enters the battlefield tapped. -- When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. -- {T}: Add {G} to your mana pool. -type=Land -[/card] -[card] -name=Turntimber Ranger -auto=counter(1/1,1) -auto=may token(Wolf,Creature Wolf,2/2,green) -auto=@movedTo(other ally|myBattlefield):may token(Wolf,Creature Wolf,2/2,green) && counter(1/1,1) -text=Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. -mana={3}{G}{G} -type=Creature -subtype=Elf Scout Ally -power=2 -toughness=2 -[/card] -[card] -name=Turtleshell Changeling -abilities=changeling -auto={1}{U}:twist -text=Changeling (This card is every creature type at all times.) -- {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. -mana={3}{U} -type=Creature -subtype=Shapeshifter -power=1 -toughness=4 -[/card] -[card] -name=Tusked Colossodon -mana={4}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=5 -[/card] -[card] -name=Tuskguard Captain -auto={G}{T}:counter(1/1,1) asSorcery -auto=lord(creature[counter{1/1.1}]|myBattlefield) trample -text=Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has trample. -mana={2}{G} -type=Creature -subtype=Human Warrior -power=2 -toughness=3 -[/card] -[card] -name=Twiddle -auto=may tap target(artifact,creature,land) -auto=may untap target(artifact,creature,land) -text=You may tap or untap target artifact, creature, or land. -mana={U} -type=Instant -[/card] -[card] -name=Twigwalker -auto={1}{G}{S}:target(<2>other creature) 2/2 -text={1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. -mana={2}{G} -type=Creature -subtype=Insect -power=2 -toughness=2 -[/card] -[card] -name=Twilight Drover -auto=@movedTo(creature[token]|nonbattlezone) from(battlefield):counter(1/1,1) -auto={2}{W}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white,flying)*2 -text=Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. -- {2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. -mana={2}{W} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Twilight Mire -auto={T}:Add{1} -auto={BG}{T}:Add{B}{B} -auto={BG}{T}:Add{B}{G} -auto={BG}{T}:Add{G}{G} -text={T}: Add {1} to your mana pool. -- {(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool. -type=Land -[/card] -[card] -name=Twilight Shepherd -abilities=flying,vigilance,persist -auto=moveTo(myhand) all(*[fresh]|mygraveyard) -text=Flying, vigilance -- When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={3}{W}{W}{W} -type=Creature -subtype=Angel -power=5 -toughness=5 -[/card] -[card] -name=Twin Bolt -target=creature,player -auto=damage:1 -auto=damage:1 target(creature,player) -text=Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. -mana={1}{R} -type=Instant -[/card] -[card] -name=Twinblade Slasher -abilities=wither -auto={1}{G}:2/2 limit:1 -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn. -mana={G} -type=Creature -subtype=Elf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Twincast -target=*[instant;sorcery]|stack -auto=castcard(copied noevent) -text=Copy target instant or sorcery spell. You may choose new targets for the copy. -mana={U}{U} -type=Instant -[/card] -[card] -name=Twins of Maurer Estate -abilities=madness -autoexile=restriction{discarded} pay({2}{B}) name(pay {2}{B} to cast) activate name(pay 2B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={4}{B} -type=Creature -subtype=Vampire -power=3 -toughness=5 -[/card] -[card] -name=Twinstrike -target=<2>creature -auto=if type(*|myhand)~morethan~0 then damage:2 -auto=if type(*|myhand)~equalto~0 then destroy -mana={3}{B}{R} -text=Twinstrike deals 2 damage to each of two target creatures. -- Hellbent -- Destroy those creatures instead if you have no cards in hand. -type=Instant -[/card] -[card] -name=Twist Allegiance -auto=all(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot -text=You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. -mana={6}{R} -type=Sorcery -[/card] -[card] -name=Twisted Abomination -auto={B}:regenerate -aicode=activate moveTo(myhand) target(swamp|myLibrary) -autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>swamp|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(myhand))! afterrevealedend revealend -text={B}: Regenerate Twisted Abomination. -- Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) -mana={5}{B} -type=Creature -subtype=Zombie Mutant -power=5 -toughness=3 -[/card] -[card] -name=Twisted Experiment -target=creature -auto=3/-1 -text=Enchant creature -- Enchanted creature gets +3/-1. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Twisted Image -target=creature -auto=swap -auto=draw:1 controller -text=Switch target creature's power and toughness until end of turn. -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Twisted Justice -target=player -auto=ability$! notatarget(creature|mybattlefield) dynamicability sacrifice ) !$ targetedplayer -text=Target player sacrifices a creature. You draw cards equal to that creature's power. -mana={4}{U}{B} -type=Sorcery -[/card] -[card] -name=Twitch -auto=may tap target(artifact,creature,land) -auto=may untap target(artifact,creature,land) -auto=draw:1 controller -text=You may tap or untap target artifact, creature, or land. -- Draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Two-Headed Cerberus -abilities=double strike -text=Double strike. -mana={1}{R}{R} -type=Creature -subtype=Hound -power=1 -toughness=2 -[/card] -[card] -name=Two-Headed Sliver -auto=lord(sliver) menace -text=All Sliver creatures have "This creature can't be blocked except by two or more creatures." -mana={1}{R} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Tymaret, the Murder King -auto={1}{R}{S(other creature|mybattlefield)}:damage:2 target(player) -autograveyard={1}{B}{S(creature|mybattlefield)}:moveto(myhand) -text={1}{R}, Sacrifice another creature: Tymaret, the Murder King deals 2 damage to target player. -- {1}{B}, Sacrifice a creature: Return Tymaret from your graveyard to your hand. -mana={B}{R} -type=Legendary Creature -subtype=Zombie Warrior -power=2 -toughness=2 -[/card] -[card] -name=Typhoid Rats -abilities=deathtouch -text=Deathtouch -mana={B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Typhoon -auto=damage:type:island:opponentbattlefield opponent -text=Typhoon deals damage to each opponent equal to the number of Islands that player controls. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Tyrannize -target=player -auto=ability$!choice name(discard your hand) (all(*|myhand) reject) _ choice name(pay 7 life) life:-7 controller!$ targetedplayer -text=Target player discards his or her hand unless he or she pays 7 life. -mana={3}{BR}{BR} -type=Sorcery -[/card] -[card] -name=Tyrant of Valakut -abilities=flying -text=Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Flying -- When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to target creature or player. -mana={5}{R}{R} -other={3}{R}{R} name(surge) -otherrestriction=thisturn(*|mystack)~morethan~0 -auto=alternative target(creature,player) damage:3 -type=Creature -subtype=Dragon -power=5 -toughness=4 -[/card] -[card] -name=Tyrant's Machine -auto={4}{T}:tap target(creature) -text={4}, {T}: Tap target creature. -mana={2} -type=Artifact -[/card] -[card] -name=Tyrranax -auto={1}{G}:-1/1 -text={1}{G}: Tyrranax gets -1/+1 until end of turn. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Ubul Sar Gatekeepers -auto=if type(land[Gate]|mybattlefield)~morethan~1 then -2/-2 target(creature|opponentbattlefield)ueot -text=When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. -mana={3}{B} -type=Creature -subtype=Zombie Soldier -power=2 -toughness=4 -[/card] -[card] -name=Ugin, the Spirit Dragon -auto=counter(0/0,7,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: damage 3) damage:3 target(creature,player) -auto={C(0/0,-0,Loyalty)}:name(X=0) moveto(exile) all(*[white;blue;black;red;green;manacost<=0]) -auto={C(0/0,-1,Loyalty)}:name(X=1) moveto(exile) all(*[white;blue;black;red;green;manacost<=1]) -auto={C(0/0,-2,Loyalty)}:name(X=2) moveto(exile) all(*[white;blue;black;red;green;manacost<=2]) -auto={C(0/0,-3,Loyalty)}:name(X=3) moveto(exile) all(*[white;blue;black;red;green;manacost<=3]) -auto={C(0/0,-4,Loyalty)}:name(X=4) moveto(exile) all(*[white;blue;black;red;green;manacost<=4]) -auto={C(0/0,-5,Loyalty)}:name(X=5) moveto(exile) all(*[white;blue;black;red;green;manacost<=5]) -auto={C(0/0,-6,Loyalty)}:name(X=6) moveto(exile) all(*[white;blue;black;red;green;manacost<=6]) -auto={C(0/0,-7,Loyalty)}:name(X=7) moveto(exile) all(*[white;blue;black;red;green;manacost<=7]) -auto={C(0/0,-8,Loyalty)}:name(X=8) moveto(exile) all(*[white;blue;black;red;green;manacost<=8]) -auto={C(0/0,-9,Loyalty)}:name(X=9) moveto(exile) all(*[white;blue;black;red;green;manacost<=9]) -auto={C(0/0,-10,Loyalty)}:name(X=10) moveto(exile) all(*[white;blue;black;red;green;manacost<=10]) -auto={C(0/0,-11,Loyalty)}:name(X=11) moveto(exile) all(*[white;blue;black;red;green;manacost<=11]) -auto={C(0/0,-12,Loyalty)}:name(X=12) moveto(exile) all(*[white;blue;black;red;green;manacost<=12]) -auto={C(0/0,-13,Loyalty)}:name(X=13) moveto(exile) all(*[white;blue;black;red;green;manacost<=13]) -auto={C(0/0,-14,Loyalty)}:name(X=14) moveto(exile) all(*[white;blue;black;red;green;manacost<=14]) -auto={C(0/0,-15,Loyalty)}:name(X=15) moveto(exile) all(*[white;blue;black;red;green;manacost<=15]) -auto={C(0/0,-16,Loyalty)}:name(X=16) moveto(exile) all(*[white;blue;black;red;green;manacost<=16]) -auto={C(0/0,-17,Loyalty)}:name(X=17) moveto(exile) all(*[white;blue;black;red;green;manacost<=17]) -auto={C(0/0,-18,Loyalty)}:name(X=18) moveto(exile) all(*[white;blue;black;red;green;manacost<=18]) -auto={C(0/0,-19,Loyalty)}:name(X=19) moveto(exile) all(*[white;blue;black;red;green;manacost<=19]) -auto={C(0/0,-20,Loyalty)}:name(X=20) moveto(exile) all(*[white;blue;black;red;green;manacost<=20]) -auto={C(0/0,-10,Loyalty)}:name(-10: Ultimate) life:7 && draw:7 && transforms((,newability[choice moveto(mybattlefield) target(*[-instant;-sorcery]|myhand)])) forever -text=+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player. -- -X: Exile each permanent with converted mana cost X or less that's one or more colors. -- -10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield. -mana={8} -type=Legendary Planeswalker -subtype=Ugin -[/card] -[card] -name=Ugin's Construct -auto=sacrifice notatarget(*[white;blue;black;red;green]|myBattlefield) -text=When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors. -mana={4} -type=Artifact Creature -subtype=Construct -power=4 -toughness=5 -[/card] -[card] -name=Ugin's Insight -aicode=activate draw:3 controller -auto=name(Scry) reveal:convertedcost:highest:*:mybattlefield optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:3 controller])) oneshot afterrevealedend revealend -text=Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards. -mana={3}{U}{U} -type=Sorcery -[/card] -[card] -name=Uktabi Drake -abilities=flying,haste -auto=upcost[{1}{G}{G};next upkeep] sacrifice -text=Flying, haste -- Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={G} -type=Creature -subtype=Drake -power=2 -toughness=1 -[/card] -[card] -name=Uktabi Efreet -auto=cumulativeupcost[{G}] sacrifice -text=Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={2}{G}{G} -type=Creature -subtype=Efreet -power=5 -toughness=4 -[/card] -[card] -name=Uktabi Faerie -abilities=flying -auto={3}{G}{S}:destroy target(other artifact) -text=Flying -- {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. -mana={1}{G} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Uktabi Orangutan -auto=destroy target(artifact) -text=When Uktabi Orangutan enters the battlefield, destroy target artifact. -mana={2}{G} -type=Creature -subtype=Ape -power=2 -toughness=2 -[/card] -[card] -name=Uktabi Wildcats -anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive -auto={G}{S(forest|myBattlefield)}:regenerate -text=Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. -- {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. -mana={4}{G} -type=Creature -subtype=Cat -power=* -toughness=* -[/card] -[card] -name=Ukud Cobra -abilities=deathtouch -text=Deathtouch -mana={3}{B} -type=Creature -subtype=Snake -power=2 -toughness=5 -[/card] -[card] -name=Ulamog, the Ceaseless Hunger -autostack=if casted(this) then moveto(exile) target(<2>*|battlefield) -auto=@combat(attacking) source(this):ingest:20 opponent -abilities=indestructible -text=When you cast Ulamog, the Ceaseless Hunger, exile two target permanents. -- Indestructible -- Whenever Ulamog attacks, defending player exiles the top twenty cards of his or her library. -mana={10} -type=Legendary Creature -subtype=Eldrazi -power=10 -toughness=10 -[/card] -[card] -name=Ulamog, the Infinite Gyre -abilities=indestructible -auto=if casted(this) then destroy target(*) -autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle -auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 4 permanents) notatarget(<4>*|mybattlefield) sacrifice!$ opponent -text=Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) -- Ulamog is indestructible. -- When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. -mana={11} -type=Legendary Creature -subtype=Eldrazi -power=10 -toughness=10 -[/card] -[card] -name=Ulamog's Crusher -abilities=mustattack -auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 2 permanents) notatarget(<2>*|mybattlefield) sacrifice!$ opponent -text=Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) -- Ulamog's Crusher attacks each turn if able. -mana={8} -type=Creature -subtype=Eldrazi -power=8 -toughness=8 -[/card] -[card] -name=Ulamog's Reclaimer -abilities=devoid -auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( target(*[instant;sorcery]|mygraveyard) moveto(myhand) )! -text=Devoid (This card has no color.) -- When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand. -mana={4}{U} -type=Creature -subtype=Eldrazi Processor -power=2 -toughness=5 -[/card] -[card] -name=Ulasht, the Hate Seed -auto=foreach(other creature[red]|myBattlefield) counter(1/1,1) oneshot -auto=foreach(other creature[green]|myBattlefield) counter(1/1,1) oneshot -auto={1}{C(1/1,-1)}:damage:1 target(creature) -auto={1}{C(1/1,-1)}:token(Saproling,Creature Saproling,1/1,green) -text=Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. -- {1}, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield. -mana={2}{R}{G} -type=Legendary Creature -subtype=Hellion Hydra -power=0 -toughness=0 -[/card] -[card] -name=Ulcerate -target=creature -auto=-3/-3 -auto=life:-3 controller -text=Target creature gets -3/-3 until end of turn. -- You lose 3 life. -mana={B} -type=Instant -[/card] -[card] -name=Ulrich of the Krallenhorde -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ulrich, Uncontested Alpha) -auto=target(creature) 4/4 ueot -text=Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. -- At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. -mana={3}{R}{G} -type=Legendary Creature -subtype=Human Werewolf -power=4 -toughness=4 -[/card] -[card] -name=Ulrich, Uncontested Alpha -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Ulrich of the Krallenhorde) -auto=may target(creature[-werewolf]|opponentbattlefield) dynamicability -text=Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha. -type=Legendary Creature -subtype=Werewolf -power=6 -toughness=6 -[/card] -[card] -name=Ulrich's Kindred -abilities=trample -auto={3}{G}:target(wolf,werewolf[attacking]) indestructible ueot -text=Trample -- {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. -mana={2}{R} -type=Creature -subtype=Wolf -power=3 -toughness=2 -[/card] -[card] -name=Ultimate Price -target=creature[-multicolor;-colorless] -auto=destroy -text=Destroy target monocolored creature. -mana={1}{B} -type=Instant -[/card] -[card] -name=Ulvenwald Abomination -auto={t}:add{c}{c} -text={T}: Add {C}{C} to your mana pool. -type=Creature -subtype=Eldrazi Werewolf -power=4 -toughness=6 -[/card] -[card] -name=Ulvenwald Bear -auto=if morbid then counter(1/1,2) target(creature) -text=Morbid - When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature. -mana={2}{G} -type=Creature -subtype=Bear -power=2 -toughness=2 -[/card] -[card] -name=Ulvenwald Captive -abilities=defender -auto={t}:add{g} -auto={5}{g}{g}:flip(Ulvenwald Abomination) -text=Defender -- {T}: Add {G} to your mana pool. -- {5}{G}{G}: Transform Ulvenwald Captive. -mana={1}{G} -type=Creature -subtype=Werewolf Horror -power=1 -toughness=2 -[/card] -[card] -name=Ulvenwald Hydra -abilities=reach -anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Reach -- Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. -- When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library. -mana={4}{G}{G} -type=Creature -subtype=Hydra -power=* -toughness=* -[/card] -[card] -name=Ulvenwald Mysteries -auto=@movedto(creature[-token]|mygraveyard):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -auto=@sacrificed(clue|mybattlefield):token(Human Soldier,creature Human Soldier,1/1,white) -text=Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Ulvenwald Mystics -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ulvenwald Primordials) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. -mana={2}{G}{G} -type=Creature -subtype=Human Shaman Werewolf -power=3 -toughness=3 -[/card] -[card] -name=Ulvenwald Observer -auto=@movedTo(graveyard) from(creature[toughness>=4]|mybattlefield):draw:1 -text=Whenever a creature you control with toughness 4 or greater dies, draw a card. -mana={4}{G}{G} -type=Creature -subtype=Treefolk -power=6 -toughness=6 -[/card] -[card] -name=Ulvenwald Primordials -auto={G}:regenerate -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Ulvenwald Mystics) -text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials. -color=green -type=Creature -subtype=Werewolf -power=5 -toughness=5 -[/card] -[card] -name=Ulvenwald Tracker -auto={1}{G}{T}:target(creature|mybattlefield) transforms((,newability[target(other creature) dynamicability])) ueot -text={1}{G}, {T}: Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) -mana={G} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Umara Entangler -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={1}{U} -type=Creature -subtype=Merfolk Rogue Ally -power=2 -toughness=1 -[/card] -[card] -name=Umara Raptor -abilities=flying -auto=may counter(1/1,1) -auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) all(this) -text=Flying -- Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. -mana={2}{U} -type=Creature -subtype=Bird Ally -power=1 -toughness=1 -[/card] -[card] -name=Umbilicus -auto=@each my upkeep:ability$!choice name(bounce) notatarget(*|mybattlefield) moveTo(ownerhand) _ choice name(pay 2 life) life:-2 controller!$ controller -auto=@each opponent upkeep:ability$!choice name(bounce) notatarget(*|mybattlefield) moveTo(ownerhand) _ choice name(pay 2 life) life:-2 controller!$ opponent -text=At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. -mana={4} -type=Artifact -[/card] -[card] -name=Umbra Stalker -anyzone=type:manab:mygraveyard/type:manab:mygraveyard cdaactive -text=Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. -mana={4}{B}{B}{B} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Umbral Mantle -auto=teach(creature) {3}{q}:+2/+2 ueot -auto={0}:equip -text=Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) -- Equip {0} -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Umezawa's Jitte -auto=@combatdamaged(creature,player) from(mytgt):counter(0/0,2,Charge) all(this) -autoskill={C(0/0,-1,Charge)}:2/2 -autoskill={C(0/0,-1,Charge)}:-1/-1 target(creature) -autoskill={C(0/0,-1,Charge)}:life:2 controller -auto=aslongas(parents) {C(0/0,-1,Charge)}:-1/-1 target(creature) <1 -auto=aslongas(parents) {C(0/0,-1,Charge)}:life:2 controller <1 -auto={2}:equip -text=Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. -- Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. -- Equip {2} -mana={2} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Unbender Tine -auto={T}:Untap target(other *) -text={T}: Untap another target permanent. -mana={2}{W}{U} -type=Artifact -[/card] -[card] -name=Unbreathing Horde -abilities=phantom -auto=foreach(other zombie|mybattlefield) counter(1/1,1) -auto=foreach(other zombie|mygraveyard) counter(1/1,1) -text=Unbreathing Horde enters the battlefield with +1/+1 counters equal to the number of other zombies you control plus the number of zombie cards in your graveyard -- If damage would be dealt to Unbreathing Horde, prevent that damage and remove a +1/+1 counter from it -mana={2}{B} -type=Creature -subtype=Zombie -power=0 -toughness=0 -[/card] -[card] -name=Unbridled Growth -target=land -auto=teach(land) {T}:add{G} -auto=teach(land) {T}:add{W} -auto=teach(land) {T}:add{U} -auto=teach(land) {T}:add{R} -auto=teach(land) {T}:add{B} -auto={S}:draw:1 controller -text=Enchant land -- Enchanted land has "{T}: Add one mana of any color to your mana pool." -- Sacrifice Unbridled Growth: Draw a card. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Unburden -target=player -auto=ability$!name(discard) target(<2>*|myhand) reject!$ targetedplayer -autohand=__CYCLING__({2}) -text=Target player discards two cards. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Unburial Rites -target=creature|mygraveyard -auto=moveTo(mybattlefield) -flashback={3}{W} -text=Return target creature card from your graveyard to the battlefield. -- Flashback {3}{W} -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Uncaged Fury -target=creature -auto=double strike -auto=1/1 -text=Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) -mana={2}{R} -type=Instant -[/card] -[card] -name=Uncanny Speed -target=creature -auto=3/0 ueot -auto=haste ueot -text=Target creature gets +3/+0 and gains haste until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Unchecked Growth -target=creature -auto=4/4 -auto=teach(spirit) trample -text=Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. -mana={2}{G} -type=Instant -subtype=Arcane -[/card] -[card] -name=Uncle Istvan -auto=preventalldamage to(this) from(creature) -text=Prevent all damage that would be dealt to Uncle Istvan by creatures. -mana={1}{B}{B}{B} -type=Creature -subtype=Human -power=1 -toughness=3 -[/card] -[card] -name=Uncontrollable Anger -abilities=flash -target=creature -auto=2/2 -auto=mustattack -text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +2/+2 and attacks each turn if able. -mana={2}{R}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Uncontrolled Infestation -target=land[-basic] -auto=@tapped(mytgt):destroy -text=Enchant nonbasic land -- When enchanted land becomes tapped, destroy it. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Uncovered Clues -aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) bottomoflibrary name(revealed card) and!(if cantargetcard(*[instant;sorcery]|*) then moveto(myhand))! -auto=reveal:4 optionone name(Get Cards) target(*[instant;sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend -text=Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Undead Alchemist -auto=lord(zombie|mybattlefield) libraryeater -auto=@movedTo(creature|opponentgraveyard) from(opponentlibrary):all(trigger[to]) moveto(exile) and!(token(Zombie,Creature Zombie,2/2,black) controller)! -text=If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard. -- Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield. -mana={3}{U} -type=Creature -subtype=Zombie -power=4 -toughness=2 -[/card] -[card] -name=Undead Executioner -auto=@movedto(this|graveyard) from(battlefield):may target(creature) -2/-2 ueot -text=When Undead Executioner dies, you may have target creature get -2/-2 until end of turn. -mana={3}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Undead Gladiator -autohand=__CYCLING__({1}{B}) -autograveyard={1}{B}{D(*|myhand)}:moveTo(myhand) myUpkeepOnly -text={1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep. -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) -mana={1}{B}{B} -type=Creature -subtype=Zombie Barbarian -power=3 -toughness=1 -[/card] -[card] -name=Undead Leotau -auto={R}:1/-1 -autograveyard={2}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text={R}: Undead Leotau gets +1/-1 until end of turn. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={5}{B} -type=Creature -subtype=Zombie Cat -power=3 -toughness=4 -[/card] -[card] -name=Undead Minotaur -text= -mana={2}{B} -type=Creature -subtype=Zombie Minotaur -power=2 -toughness=3 -[/card] -[card] -name=Undead Servant -auto=choice foreach(Undead Servant|mygraveyard) token(Zombie,Creature Zombie,2/2,black) controller -text=When Undead Servant enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield for each card named Undead Servant in your graveyard. -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Undead Slayer -auto={W}{T}:moveTo(Exile) target(Skeleton,Vampire,Zombie) -text={W}, {T}: Exile target Skeleton, Vampire, or Zombie. -mana={2}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Undead Warchief -auto=lord(zombie|myBattlefield) 2/1 -auto=lord(zombie|mycastingzone) altercost( colorless,-1) -text=Zombie spells you cast cost {1} less to cast. -- Zombie creatures you control get +2/+1. -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Undercity Informer -auto={1}{s(creature|mybattlefield)}:target(player) Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend -text={1}, Sacrifice a creature: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. -mana={2}{B} -type=Creature -subtype=Human Rogue -power=2 -toughness=3 -[/card] -[card] -name=Undercity Shade -abilities=fear -auto={B}:1/1 -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {B}: Undercity Shade gets +1/+1 until end of turn. -mana={4}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Undercity Troll -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -auto={2}{G}:regenerate -text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={1}{G} -type=Creature -subtype=Troll -power=2 -toughness=2 -[/card] -[card] -name=Underground River -auto={T}:Add{1} -auto={T}:Add{U} and!( damage:1 controller )! -auto={T}:Add{B} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. -type=Land -[/card] -[card] -name=Underground Sea -type=Land -subtype=Island Swamp -[/card] -[card] -name=Undergrowth Champion -auto=this(counter{1/1.1}>0) phantom -auto=@movedTo(land|myBattlefield):counter(1/1,1) -text=If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. -- Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion. -mana={1}{G}{G} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Undergrowth Scavenger -auto=counter(1/1,type:creature:graveyard) -text=Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards. -mana={3}{G} -type=Creature -subtype=Fungus Horror -power=0 -toughness=0 -[/card] -[card] -name=Undergrowth -other={2}{R}{G} name(Pay additional cost) -auto=ifnot paid(alternative) then fog from(creature|battlefield) oneshot -auto=if paid(alternative) then fog from(creature[-white]|battlefield) oneshot -text=As an additional cost to cast Undergrowth, you may pay {2}{R}. -- Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures. -mana={G} -type=Instant -[/card] -[card] -name=Underhanded Designs -auto=@movedTo(artifact|myBattlefield):life:-1 opponent && life:1 controller -auto={1}{B}{S}:destroy target(other creature) restriction{type(artifact|mybattlefield)~morethan~1} -text=Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. -- {1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Undermine -target=*|stack -auto=fizzle -auto=life:-3 targetController -text=Counter target spell. Its controller loses 3 life. -mana={U}{U}{B} -type=Instant -[/card] -[card] -name=Undertaker -auto={B}{T}{D(*|myhand)}:moveTo(ownerhand) target(creature|mygraveyard) -text={B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. -mana={1}{B} -type=Creature -subtype=Human Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Undertow -auto=lord(creature) -islandwalk -text=Creatures with islandwalk can be blocked as though they didn't have islandwalk. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Underworld Coinsmith -auto=life:1 -auto=@movedTo(enchantment|myBattlefield):life:1 -auto={W}{B}{L:1}:life:-1 opponent -text=Constellation -- Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life. -- {W}{B}, Pay 1 life: Each opponent loses 1 life. -mana={W}{B} -type=Enchantment Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Underworld Connections -target=land -auto=teach(land) {T}{L:1}:draw:1 -text=Enchant land -- Enchanted land has "{T}, Pay 1 life: Draw a card." -mana={1}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Underworld Dreams -auto=@drawfoeof(player):damage:1 opponent -text=Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. -mana={B}{B}{B} -type=Enchantment -[/card] -[card] -name=Undiscovered Paradise -auto={T}:Add{G} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! -auto={T}:Add{W} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! -auto={T}:Add{U} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! -auto={T}:Add{B} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! -auto={T}:Add{R} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! -text={T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. -type=Land -[/card] -[card] -name=Undo -target=<2>creature -auto=moveTo(ownerhand) -text=Return two target creatures to their owners' hands. -mana={1}{U}{U} -type=Sorcery -[/card] -[card] -name=Undying Beast -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerlibrary) -text=When Undying Beast dies, put Undying Beast on top of its owner's library. -mana={3}{B} -type=Creature -subtype=Beast -power=3 -toughness=2 -[/card] -[card] -name=Undying Evil -target=creature -auto=undying -text=Target creature gains undying until end of turn. -mana={B} -type=Instant -[/card] -[card] -name=Undying Flames -auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(exile cards) all(*|reveal) moveto(ownerexile) optiontwoend afterrevealed choice name(Deal Damage) target(creature,player) damage:revealedmana afterrevealedend revealend -auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Undying Flames:!)])) forever dontremove -text=Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Undying Rage -target=creature -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -auto=2/2 -auto=cantblock -text=Enchant creature -- Enchanted creature gets +2/+2 and can't block. -- When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Unearth -target=creature[manacost<=3]|mygraveyard -auto=moveTo(myBattlefield) -autohand=__CYCLING__({2}) -text=Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={B} -type=Sorcery -[/card] -[card] -name=Unearthly Blizzard -target=creature -auto=cantblock -text=Up to three target creatures can't block this turn. -mana={2}{R} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Unerring Sling -auto={3}{T(creature|mybattlefield)}{T}:damage:storedpower target(creature[flying;attacking;blocking]) -text={3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. -mana={3} -type=Artifact -[/card] -[card] -name=Unflinching Courage -target=creature -auto=teach(creature) 2/2 -auto=teach(creature) trample -auto=teach(creature) lifelink -text=Enchant creature -- Enchanted creature gets +2/+2 and has trample and lifelink. -mana={1}{G}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Unforge -target=equipment -auto=transforms((,newability[destroy],newability[damage:2 all(parents)])) ueot -text=Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature. -mana={2}{R} -type=Instant -[/card] -[card] -name=Unfulfilled Desires -auto={1}{L:1}:draw:1 && transforms((,newability[target(*|myhand) reject])) ueot -text={1}, Pay 1 life: Draw a card, then discard a card. -mana={1}{U}{B} -type=Enchantment -[/card] -[card] -name=Unhallowed Cathar -abilities=cantblock -color=black -text=Unhallowed Cathar can't block. -type=Creature -subtype=Zombie Soldier -power=2 -toughness=1 -[/card] -[card] -name=Unhallowed Pact -target=creature -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) -text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under your control. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Unhinge -target=player -auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer -auto=draw:1 controller -text=Target player discards a card. -- Draw a card. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Unholy Fiend -auto=@each my end:life:-1 controller -text=At the beginning of your end step, you lose 1 life. -type=Creature -subtype=Horror -color=black -power=3 -toughness=3 -[/card] -[card] -name=Unholy Grotto -auto={T}:Add{1} -auto={B}{T}:moveTo(mylibrary) target(zombie|mygraveyard) -text={T}: Add {1} to your mana pool. -- {B}, {T}: Put target Zombie card from your graveyard on top of your library. -type=Land -[/card] -[card] -name=Unholy Hunger -target=creature -auto=destroy -auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then life:2 srccontroller -text=Destroy target creature. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life. -mana={3}{B}{B} -type=Instant -[/card] -[card] -name=Unholy Strength -target=creature -auto=2/1 -text=Enchant creature -- Enchanted creature gets +2/+1. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Unified Front -auto=token(Kor Ally,Creature Kor Ally,1/1,white)*converge -text=Converge -- Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Unified Strike -target=creature[attacking] -auto=teach(creature[power<=type:soldier:opponentbattlefield]) moveto(exile) -text=Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield. -mana={W} -type=Instant -[/card] -[card] -name=Unified Will -target=*|stack -auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then fizzle -text=Counter target spell if you control more creatures than that spell's controller. -mana={1}{U} -type=Instant -[/card] -[card] -name=Unimpeded Trespasser -abilities=unblockable -text=Unimpeded Trespasser can't be blocked. -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Uninvited Geist -abilities=skulk -auto=@combatdamaged(player) from(this):flip(Unimpeded Trespasser) -text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Uninvited Geist deals combat damage to a player, transform it. -mana={2}{U} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Unity of Purpose -auto=ability$!choice untap all(creature[counter{1/1.1}]|mybattlefield)!$ controller -auto=target(other creature|battlefield) counter(1/1,1) -text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Untap each creature you control with a +1/+1 counter on it. -mana={3}{U} -type=Instant -[/card] -[card] -name=Universal Solvent -auto={7}{T}{S}:destroy target(other *) -text={7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. -mana={1} -type=Artifact -[/card] -[card] -name=Unknown Shores -auto={T}:Add{c} -auto={1}{T}:Add{G} -auto={1}{T}:Add{R} -auto={1}{T}:Add{B} -auto={1}{T}:Add{U} -auto={1}{T}:Add{W} -text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {1}, {T}: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Unlicensed Disintegration -target=creature -auto=destroy -auto=if type(artifact|mybattlefield)~morethan~0 then damage:3 targetcontroller -text=Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller. -mana={1}{B}{R} -type=Instant -[/card] -[card] -name=Unlikely Alliance -auto={1}{W}:0/2 target(creature[-attacking;-blocking]) -text={1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Unmake the Graves -target=creature|mygraveyard -auto=moveto(myhand) -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Return up to two target creature cards from your graveyard to your hand. -other={convoke} name(Convoke) -mana={4}{B} -type=Instant -[/card] -[card] -name=Unmake -target=creature -auto=moveTo(exile) -text=Exile target creature. -mana={WB}{WB}{WB} -type=Instant -[/card] -[card] -name=Unmask -target=player -aicode=activate reject notatarget(*[-land]|targetedpersonshand) -auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -other={E(other *[black]|myhand)} name(Exile a Black Card from Hand) -text=You may exile a black card from your hand rather than pay Unmask's mana cost. -- Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Unnatural Endurance -target=creature -auto=2/0 ueot -auto=regenerate -text=Devoid (This card has no color.) -- Target creature gets +2/+0 until end of turn. Regenerate it. -mana={B} -abilities=devoid -type=Instant -[/card] -[card] -name=Unnatural Hunger -target=Creature -auto=transforms((,newability[upcost[{S(other creature|mybattlefield)}] damage:p controller])) -text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature. -mana={3}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Unnatural Predation -target=creature -auto=1/1 -auto=trample -text=Target creature gets +1/+1 and gains trample until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Unnatural Selection -auto={1}:activatechooseatype target(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend nonwall -text={1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Unnatural Speed -target=creature -auto=haste -text=Target creature gains haste until end of turn. -mana={R} -type=Instant -subtype=Arcane -[/card] -[card] -name=Unnerve -auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent -text=Each opponent discards two cards. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Unnerving Assault -auto=if spent({U}) then -1/0 all(creature|opponentbattlefield) -auto=if spent({R}) then 1/0 all(creature|mybattlefield) -text=Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.) -mana={2}{UR} -type=Instant -[/card] -[card] -name=Unquestioned Authority -target=creature -auto=draw:1 controller -auto=protection from(creature) -text=Enchant creature -- When Unquestioned Authority enters the battlefield, draw a card. -- Enchanted creature has protection from creatures. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Unravel the AEther -target=artifact,enchantment -auto=moveto(ownerlibrary) and!(shuffle)! -mana={1}{G} -type=Instant -[/card] -[card] -name=Unruly Mob -auto=@movedTo(other creature|graveyard) from(mybattlefield):counter(1/1,1) -text=Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. -mana={1}{W} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Unscythe, Killer of Kings -auto={2}:equip -auto=teach(creature) 3/3 -auto=teach(creature) first strike -auto=@vampired(creature) from(mytgt):may all(trigger[to]) moveTo(exile) && token(Zombie,Creature Zombie,2/2,black) -text=Equipped creature gets +3/+3 and has first strike. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield. -- Equip {2} -mana={U}{B}{B}{R} -type=Legendary Artifact -subtype=Equipment -[/card] -[card] -name=Unseen Walker -abilities=forestwalk -auto={1}{G}{G}:forestwalk target(creature) -text=Forestwalk -- {1}{G}{G}: Target creature gains forestwalk until end of turn. -mana={1}{G} -type=Creature -subtype=Dryad -power=1 -toughness=1 -[/card] -[card] -name=Unspeakable Symbol -auto={L:3}:counter(1/1,1) target(creature) -text=Pay 3 life: Put a +1/+1 counter on target creature. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Unstable Frontier -auto={T}:Add{1} -auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) -auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) -auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) -auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) -auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) -text={T}: Add {1} to your mana pool. -- {T}: Target land you control becomes the basic land type of your choice until end of turn. -type=Land -[/card] -[card] -name=Unstable Hulk -facedown={3} -autofacedown={3}{R}{R}:morph -autofaceup=6/6 ueot -autofaceup=trample ueot -autofaceup=turns:-1 controller -text=Morph {3}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. -mana={1}{R}{R} -type=Creature -subtype=Goblin Mutant -power=2 -toughness=2 -[/card] -[card] -name=Unstable Mutation -target=creature -auto=3/3 -auto=@each targetcontroller upkeep:counter(-1/-1) -text=Enchant creature -- Enchanted creature gets +3/+3. -- At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Unstable Obelisk -auto={T}:Add{C} -auto={7}{T}{S}:destroy target(other *) -text={T}: Add {C} to your mana pool. -- {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. -mana={3} -type=Artifact -[/card] -[card] -name=Unstable Shapeshifter -auto=@movedto(other creature|battlefield):all(trigger[from]) copy and!( transforms((,newability[@movedto(other creature|battlefield):all(trigger[from]) copy])) forever )! -text=Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability. -mana={3}{U} -type=Creature -subtype=Shapeshifter -power=0 -toughness=1 -[/card] -[card] -name=Unstoppable Ash -abilities=trample -auto=aslongas(other treefolk|mybattlefield) choice notatarget(other treefolk|mybattlefield) (blink)forsrc oneshot -auto=aslongas(other warrior|mybattlefield) choice notatarget(other warrior|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -auto=@combat(blocked,turnlimited) source(creature|mybattlefield):all(trigger[to]) 0/5 ueot -text=Trample -- Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. -mana={3}{G} -type=Creature -subtype=Treefolk Warrior -power=5 -toughness=5 -[/card] -[card] -name=Unsummon -target=creature -auto=moveTo(ownerHand) -text=Return target creature to its owner's hand. -mana={U} -type=Instant -[/card] -[card] -name=Untamed Hunger -target=creature -auto=teach(creature) menace -auto=2/1 -text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Untamed Might -target=creature -auto=X/X -text=Target creature gets +X/+X until end of turn. -mana={X}{G} -type=Instant -[/card] -[card] -name=Untamed Wilds -aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Untethered Express -abilities=trample -auto=@combat(attacking) source(this):counter(1/1,1) -auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} -text=Trample -- Whenever Untethered Express attacks, put a +1/+1 counter on it. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) -mana={4} -type=Artifact -subtype=Vehicle -power=4 -toughness=4 -[/card] -[card] -name=Unwilling Recruit -target=creature -auto=X/0 -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. -mana={X}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Unwinding Clock -auto=@each opponent upkeep:untap all(artifact|myBattlefield) -text=Untap all artifacts you control during each other player's untap step. -mana={4} -type=Artifact -[/card] -[card] -name=Unworthy Dead -auto={B}:regenerate -text={B}: Regenerate Unworthy Dead. -mana={1}{B} -type=Creature -subtype=Skeleton -power=1 -toughness=1 -[/card] -[card] -name=Unyaro Bee Sting -target=creature,player -auto=damage:2 -text=Unyaro Bee Sting deals 2 damage to target creature or player. -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Unyaro Bees -abilities=flying -auto={G}:1/1 -auto={3}{G}{S}:Damage:2 target(other creature,player) -text=Flying -- {G}: Unyaro Bees gets +1/+1 until end of turn. -- {3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player. -mana={G}{G}{G} -type=Creature -subtype=Insect -power=0 -toughness=1 -[/card] -[card] -name=Unyaro Griffin -abilities=flying -auto={S}:fizzle target(instant[red],sorcery[red]|stack) -text=Flying -- Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. -mana={3}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Unyielding Krumar -auto={1}{W}:first strike ueot -text={1}{W}: Unyielding Krumar gains first strike until end of turn. -mana={3}{B} -type=Creature -subtype=Orc Warrior -power=3 -toughness=3 -[/card] -[card] -name=Updraft Elemental -abilities=flying -text=Flying -mana={2}{U} -type=Creature -subtype=Elemental -power=1 -toughness=4 -[/card] -[card] -name=Updraft -target=creature -auto=flying -auto=@next upkeep:draw:1 controller -text=Target creature gains flying until end of turn. -- Draw a card at the beginning of the next turn's upkeep. -mana={1}{U} -type=Instant -[/card] -[card] -name=Upheaval -auto=moveTo(ownerhand) all(*|battlefield) -text=Return all permanents to their owners' hands. -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Uphill Battle -auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) -text=Creatures your opponents play enter the battlefield tapped. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Uproot -target=land -auto=moveto(ownerlibrary) -text=Put target land on top of its owner's library. -mana={3}{G} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Upwelling -auto=mypoolsave(red) -auto=mypoolsave(green) -auto=mypoolsave(blue) -auto=mypoolsave(black) -auto=mypoolsave(white) -auto=mypoolsave(green) -auto=mypoolsave(colorless) -auto=opponentpoolsave(red) -auto=opponentpoolsave(green) -auto=opponentpoolsave(blue) -auto=opponentpoolsave(black) -auto=opponentpoolsave(white) -auto=opponentpoolsave(colorless) -text=Mana pools don't empty as steps and phases end. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Urabrask the Hidden -auto=lord(creature|mybattlefield) haste -auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) -text=Creatures you control have Haste. -- Creatures your opponents control enter the battlefield tapped. -mana={3}{R}{R} -type=Legendary Creature -subtype=Praetor -power=4 -toughness=4 -[/card] -[card] -name=Urban Burgeoning -target=land -auto=teach(land) transforms((,newability[@each opponent untap:untap])) -text=Enchant land -- Enchanted land has "Untap this land during each other player's untap step." -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Urban Evolution -auto=draw:3 -auto=maxPlay(land)+1 -text=Draw three cards. You may play an additional land this turn. -mana={3}{G}{U} -type=Sorcery -[/card] -[card] -name=Urbis Protector -auto=token(Angel,Creature Angel,4/4,white,flying) -text=When Urbis Protector enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield. -mana={4}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Urborg Drake -abilities=flying,mustattack -text=Flying -- Urborg Drake attacks each turn if able. -mana={1}{U}{B} -type=Creature -subtype=Drake -power=2 -toughness=3 -[/card] -[card] -name=Urborg Elf -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{G} -text={T}: Add {G}, {U}, or {B} to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=1 -[/card] -[card] -name=Urborg Emissary -kicker={1}{U} -auto=kicker moveTo(ownerhand) target(*|battlefield) -text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=3 -toughness=1 -[/card] -[card] -name=Urborg Justice -target=opponent -auto=ability$!name(sacrifice) target(creature|mybattlefield) sacrifice !$ targetedplayer -text=Target opponent sacrifices a creature for each creature that died this turn. -mana={B}{B} -type=Instant -[/card] -[card] -name=Urborg Mindsucker -auto={B}{S}:discard:1 opponent asSorcery -text={B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery. -mana={2}{B} -type=Creature -subtype=Horror -power=2 -toughness=2 -[/card] -[card] -name=Urborg Phantom -abilities=cantblock -auto={U}:fog to(mytgt) oneshot && fog from(mytgt) oneshot -text=Urborg Phantom can't block. -- {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. -mana={2}{B} -type=Creature -subtype=Spirit Minion -power=3 -toughness=1 -[/card] -[card] -name=Urborg Shambler -auto=lord(other creature[black]) -1/-1 -text=Other black creatures get -1/-1. -mana={2}{B}{B} -type=Creature -subtype=Horror -power=4 -toughness=3 -[/card] -[card] -name=Urborg Skeleton -kicker={3} -auto=kicker counter(1/1,1) -auto={B}:regenerate -text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- {B}: Regenerate Urborg Skeleton. -- If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it. -mana={B} -type=Creature -subtype=Skeleton -power=0 -toughness=1 -[/card] -[card] -name=Urborg Stalker -auto=@each my upkeep:aslongas(*[-black;-land]|myBattlefield) damage:1 controller -auto=@each opponent upkeep:aslongas(*[-black;-land]|opponentBattlefield) damage:1 opponent -text=At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. -mana={3}{B} -type=Creature -subtype=Horror -power=2 -toughness=4 -[/card] -[card] -name=Urborg Syphon-Mage -auto={2}{B}{T}{D(*|myhand)}:lifeleech:-2 opponent -text={2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. -mana={2}{B} -type=Creature -subtype=Human Spellshaper -power=2 -toughness=2 -[/card] -[card] -name=Urborg Uprising -target=creature|mygraveyard -auto=moveTo(ownerhand) -auto=draw:1 controller -text=Return up to two target creature cards from your graveyard to your hand. -- Draw a card. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Urborg Volcano -auto=tap(noevent) -auto={T}:Add{B} -auto={T}:Add{R} -text=Urborg Volcano enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -type=Land -[/card] -[card] -name=Urborg, Tomb of Yawgmoth -auto=lord(land) transforms((swamp)) -text=Each land is a Swamp in addition to its other land types. -type=Legendary Land -[/card] -[card] -name=Urborg -auto={T}:Add{B} -auto={T}:-swampwalk target(creature) -auto={T}:-first strike target(creature) -text={T}: Add {B} to your mana pool. -- {T}: Target creature loses first strike or swampwalk until end of turn. -type=Legendary Land -[/card] -[card] -name=Ur-Drago -abilities=first strike -auto=lord(creature) -swampwalk -text=First strike -- Creatures with swampwalk can be blocked as though they didn't have swampwalk. -mana={3}{U}{U}{B}{B} -type=Legendary Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Urge to Feed -target=creature -auto=-3/-3 -auto=target(vampire[-tapped]|mybattlefield) transforms((,newability[tap],newability[counter(1/1)])) -text=Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. -mana={B}{B} -type=Instant -[/card] -[card] -name=Urgent Exorcism -target=spirit,enchantment -auto=destroy -text=Destroy target Spirit or enchantment. -mana={1}{W} -type=Instant -[/card] -[card] -name=Ur-Golem's Eye -auto={T}:add{2} -text={T}: Add {2} to your mana pool. -mana={4} -type=Artifact -[/card] -[card] -name=Uril, the Miststalker -abilities=opponentshroud -auto=thisforeach(auras > 0) 2/2 -text=Uril, the Miststalker can't be the target of spells or abilities your opponents control. -- Uril gets +2/+2 for each Aura attached to it. -mana={2}{R}{G}{W} -type=Legendary Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Ursapine -auto={G}:1/1 target(creature) -text={G}: Target creature gets +1/+1 until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=3 -toughness=3 -[/card] -[card] -name=Ursine Fylgja -auto=counter(0/0,4,Healing) -auto={C(0/0,-1,Healing)}:prevent:1 all(this) -auto={2}{W}:counter(0/0,1,Healing) -text=Ursine Fylgja enters the battlefield with four healing counters on it. -- Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. -- {2}{W}: Put a healing counter on Ursine Fylgja. -mana={4}{W} -type=Creature -subtype=Spirit Bear -power=3 -toughness=3 -[/card] -[card] -name=Urza's Blueprints -auto={T}:draw:1 -auto=upcost[{6};next upkeep] sacrifice -text=Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {T}: Draw a card. -mana={6} -type=Artifact -[/card] -[card] -name=Urza's Chalice -auto=@movedto(artifact|stack):pay({1}) life:1 controller -text=Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Urza's Factory -auto={T}:Add{1} -auto={7}{T}:token(Assembly-Worker,creature artifact, 2/2, artifact) -text={T}: Add {1} to your mana pool. -- {7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield. -type=Land -subtype=Urza's -[/card] -[card] -name=Urza's Filter -auto=lord(*[multicolor]|nonbattlezone) altercost(colorless,-2) -text=Multicolored spells cost up to {2} less to cast. -mana={4} -type=Artifact -[/card] -[card] -name=Urza's Guilt -auto=draw:2 all(player) && transforms((,newability[ability$! choice name(lose 4 life) all(player) life:-4!$ controller],newability[ability$!notatarget(<3>*|myhand) reject)!$ controller],newability[ability$!notatarget(<3>*|myhand) reject)!$ opponent])) all(this) -text=Each player draws two cards, then discards three cards, then loses 4 life. -mana={2}{U}{B} -type=Sorcery -[/card] -[card] -name=Urza's Incubator -auto=chooseatype lord(creature[chosentype]|mycastingzone) altercost(colorless,-2) chooseend -text=As Urza's Incubator enters the battlefield, choose a creature type. -- Creature spells of the chosen type cost {2} less to cast. -mana={3} -type=Artifact -[/card] -[card] -name=Urza's Mine -alias=4192 -auto=this(variable{urzatron} >0) produceextra:{1} -auto={T}:add{1} -text={T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead. -type=Land -subtype=Urza's Mine -[/card] -[card] -name=Urza's Power Plant -alias=4193 -auto=this(variable{urzatron} >0) produceextra:{1} -auto={T}:add{1} -text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead. -type=Land -subtype=Urza's Power-Plant -[/card] -[card] -name=Urza's Tower -alias=4194 -auto=this(variable{urzatron} >0) produceextra:{2} -auto={T}:add{1} -text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead. -type=Land -subtype=Urza's Tower -[/card] -[card] -name=Uthden Troll -auto={R}:Regenerate -text={R}: Regenerate Uthden Troll. -mana={2}{R} -type=Creature -subtype=Troll -power=2 -toughness=2 -[/card] -[card] -name=Utopia Mycon -text=At the beginning of your upkeep, put a spore counter on Utopia Mycon. -- Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Add one mana of any color to your mana pool. -mana={G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={S(saproling|myBattlefield)}:add{W} -auto={S(saproling|myBattlefield)}:add{U} -auto={S(saproling|myBattlefield)}:add{B} -auto={S(saproling|myBattlefield)}:add{R} -auto={S(saproling|myBattlefield)}:add{G} -power=0 -toughness=2 -[/card] -[card] -name=Utopia Sprawl -target=land[forest] -auto=choice name(green) transforms((,newability[produceextra:{g}])) forever -auto=choice name(blue) transforms((,newability[produceextra:{u}])) forever -auto=choice name(red) transforms((,newability[produceextra:{r}])) forever -auto=choice name(black) transforms((,newability[produceextra:{b}])) forever -auto=choice name(white) transforms((,newability[produceextra:{w}])) forever -text=Enchant Forest -- As Utopia Sprawl enters the battlefield, choose a color. -- Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces). -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Utopia Tree -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -auto={T}:Add{G} -text={T}: Add one mana of any color to your mana pool. -mana={1}{G} -type=Creature -subtype=Plant -power=0 -toughness=2 -[/card] -[card] -name=Utopia Vow -target=creature -auto=cantattack -auto=cantpwattack -auto=cantblock -auto=teach(creature) {T}:Add{W} -auto=teach(creature) {T}:Add{U} -auto=teach(creature) {T}:Add{B} -auto=teach(creature) {T}:Add{R} -auto=teach(creature) {T}:Add{G} -text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "{T}: Add one mana of any color to your mana pool." -mana={1}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Utter End -target=*[-land] -auto=moveTo(exile) -text=Exile target nonland permanent. -mana={2}{W}{B} -type=Instant -[/card] -[card] -name=Utvara Hellkite -auto=@combat(attacking) source(creature[dragon]|myBattlefield):token(Dragon,Creature Dragon,6/6,red,flying) -abilities=flying -text=Flying -- Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield. -mana={6}{R}{R} -type=Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Utvara Scalper -abilities=flying,mustattack -text=Flying -- Utvara Scalper attacks each turn if able. -mana={1}{R} -type=Creature -subtype=Goblin Scout -power=1 -toughness=2 -[/card] -[card] -name=Uyo, Silent Prophet -abilities=flying -auto={2}{H(land|mybattlefield)}{H(land|mybattlefield)}:name(copy spell) target(instant,sorcery|stack) castcard(copied noevent) -text=Flying -- {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy. -mana={4}{U}{U} -type=Legendary Creature -subtype=Moonfolk Wizard -power=4 -toughness=4 -[/card] -[card] -name=Vaevictis Asmadi -abilities=flying -auto=upcost[{B}{R}{G}] sacrifice -auto={B}:1/0 -auto={R}:1/0 -auto={G}:1/0 -text=Flying -- At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. -- {B}: Vaevictis Asmadi gets +1/+0 until end of turn. -- {R}: Vaevictis Asmadi gets +1/+0 until end of turn. -- {G}: Vaevictis Asmadi gets +1/+0 until end of turn. -mana={2}{B}{B}{R}{R}{G}{G} -type=Legendary Creature -subtype=Elder Dragon -power=7 -toughness=7 -[/card] -[card] -name=Vagrant Plowbeasts -auto={1}:regenerate target(creature[power>=5]) -text={1}: Regenerate target creature with power 5 or greater. -mana={5}{G}{W} -type=Creature -subtype=Beast -power=6 -toughness=6 -[/card] -[card] -name=Valakut Fireboar -auto=@combat(attacking) source(this):swap ueot -text=Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn. -mana={4}{R} -type=Creature -subtype=Elemental Boar -power=1 -toughness=7 -[/card] -[card] -name=Valakut Invoker -auto={8}:damage:3 target(creature,player) -text={8}: Valakut Invoker deals 3 damage to target creature or player. -mana={2}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=3 -[/card] -[card] -name=Valakut Predator -auto=@movedTo(land|myBattlefield):2/2 ueot -text=Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn. -mana={2}{R} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Valakut, the Molten Pinnacle -auto=tap(noevent) -auto=@movedTo(mountain|myBattlefield) restriction{type(other mountain|myBattlefield)~morethan~4}:may damage:3 target(creature,player) -auto={T}:Add{R} -text=Valakut, the Molten Pinnacle enters the battlefield tapped. -- Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. -- {T}: Add {R} to your mana pool. -type=Land -[/card] -[card] -name=Valeron Outlander -abilities=protection from black -text=Protection from black -mana={G}{W} -type=Creature -subtype=Human Scout -power=2 -toughness=2 -[/card] -[card] -name=Valiant Guard -mana={W} -type=Creature -subtype=Human Soldier -power=0 -toughness=3 -[/card] -[card] -name=Valley Dasher -abilities=haste,mustattack -text=Haste -- Valley Dasher attacks each turn if able. -mana={1}{R} -type=Creature -subtype=Human Berserker -power=2 -toughness=2 -[/card] -[card] -name=Valley Rannet -aicode=activate moveTo(myhand) target(*[forest;mountain]|myLibrary) -autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>*[forest;mountain]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(myhand))! afterrevealedend revealend -text=Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.) -mana={4}{R}{G} -type=Creature -subtype=Beast -power=6 -toughness=3 -[/card] -[card] -name=Valleymaker -auto={T}{S(mountain|myBattlefield)}:Damage:3 target(creature) -auto={T}{S(forest|myBattlefield)}:Add{G}{G}{G} -text={T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. -- {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool. -mana={5}{RG} -type=Creature -subtype=Giant Shaman -power=5 -toughness=5 -[/card] -[card] -name=Valor in Akros -auto=@movedto(creature|mybattlefield):all(creature|mybattlefield) 1/1 ueot -text=Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Valor -abilities=first strike -autograveyard=aslongas(plains|myBattlefield) lord(creature|myBattlefield) first strike -text=First strike -- As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. -mana={3}{W} -type=Creature -subtype=Incarnation -power=2 -toughness=2 -[/card] -[card] -name=Valorous Charge -auto=all(creature[white]) 2/0 ueot -text=White creatures get +2/+0 until end of turn. -mana={1}{W}{W} -type=Sorcery -[/card] -[card] -name=Valorous Stance -target=creature -auto=choice name(indestructible) indestructible ueot -auto=if cantargetcard(creature[power>=4]|battlefield) then choice name(Destroy) destroy -text=Choose one -- Target creature gains indestructible until end of turn. - Destroy target creature with toughness 4 or greater. -mana={1}{W} -type=Instant -[/card] -[card] -name=Vampire Aristocrat -auto={S(creature|myBattlefield)}:2/2 -text=Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. -mana={2}{B} -type=Creature -subtype=Vampire Rogue -power=2 -toughness=2 -[/card] -[card] -name=Vampire Bats -abilities=flying -auto={B}:1/0 limit:2 -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn. -mana={B} -type=Creature -subtype=Bat -power=0 -toughness=1 -[/card] -[card] -name=Vampire Cutthroat -abilities=lifelink,skulk -text=Skulk (This creature can't be blocked by creatures with greater power.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={B} -type=Creature -subtype=Vampire Rogue -power=1 -toughness=1 -[/card] -[card] -name=Vampire Envoy -abilities=flying -auto=@tapped(this):life:1 controller -text=Flying -- Whenever Vampire Envoy becomes tapped, you gain 1 life. -mana={2}{B} -type=Creature -subtype=Vampire Cleric Ally -power=1 -toughness=4 -[/card] -[card] -name=Vampire Hexmage -abilities=first strike -auto={S}:removeallcounters(all) target(other *[counter{any}]|battlefield) -text=First strike -- Sacrifice Vampire Hexmage: Remove all counters from target permanent. -mana={B}{B} -type=Creature -subtype=Vampire Shaman -power=2 -toughness=1 -[/card] -[card] -name=Vampire Hounds -auto={D(creature|myhand)}:2/2 -text=Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. -mana={2}{B} -type=Creature -subtype=Vampire Hound -power=2 -toughness=2 -[/card] -[card] -name=Vampire Interloper -abilities=cantblock,flying -text=Flying -- Vampire Interloper can't block. -mana={1}{B} -type=Creature -subtype=Vampire Scout -power=2 -toughness=1 -[/card] -[card] -name=Vampire Lacerator -auto=@each my upkeep:this(opponentlife > 10) life:-1 controller -text=At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. -mana={B} -type=Creature -subtype=Vampire Warrior -power=2 -toughness=2 -[/card] -[card] -name=Vampire Nighthawk -abilities=flying,deathtouch,lifelink -text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -mana={1}{B}{B} -type=Creature -subtype=Vampire Shaman -power=2 -toughness=3 -[/card] -[card] -name=Vampire Noble -mana={2}{B} -type=Creature -subtype=Vampire -power=3 -toughness=2 -[/card] -[card] -name=Vampire Nocturnus -abilities=showfromtoplibrary -auto=aslongas(*[black;zpos=1]|mylibrary) lord(vampire|myBattlefield) 2/1 >0 -auto=aslongas(*[black;zpos=1]|mylibrary) lord(vampire|myBattlefield) flying >0 -text=Play with the top card of your library revealed. -- As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. -mana={1}{B}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=3 -[/card] -[card] -name=Vampire Outcasts -abilities=lifelink -auto=bloodthirst:2 -text=Bloodthirst 2 -- Lifelink -mana={2}{B}{B} -type=Creature -subtype=Vampire -power=2 -toughness=2 -[/card] -[card] -name=Vampire Warlord -auto={S(other creature|myBattlefield)}:regenerate -text= Sacrifice another creature: Regenerate Vampire Warlord. -mana={4}{B} -type=Creature -subtype=Vampire Warrior -power=4 -toughness=2 -[/card] -[card] -name=Vampire's Bite -target=creature -kicker={2}{B} -auto=3/0 -auto=kicker lifelink -text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) -mana={B} -type=Instant -[/card] -[card] -name=Vampiric Dragon -abilities=flying -auto=@vampired(creature) from(this):counter(1/1,1) all(this) -auto={1}{R}:damage:1 target(creature) -text=Flying -- Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. -- {1}{R}: Vampiric Dragon deals 1 damage to target creature. -mana={6}{B}{R} -type=Creature -subtype=Vampire Dragon -power=5 -toughness=5 -[/card] -[card] -name=Vampiric Embrace -target=creature -auto=2/2 -auto=flying -auto=@vampired(creature) from(mytgt):counter(1/1,1) all(this) -text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on that creature. -mana={2}{B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vampiric Feast -target=creature,player -auto=damage:4 -auto=life:4 controller -text=Vampiric Feast deals 4 damage to target creature or player and you gain 4 life. -mana={5}{B}{B} -type=Sorcery -[/card] -[card] -name=Vampiric Fury -auto=all(creature[vampire]|mybattlefield) 2/0 ueot -auto=all(creature[vampire]|mybattlefield) first strike ueot -text=Vampire creatures you control get +2/+0 and gain first strike until end of turn. -mana={1}{R} -type=Instant -[/card] -[card] -name=Vampiric Link -target=creature -auto=teach(creature) spiritlink -text=Enchant creature -- Whenever enchanted creature deals damage, you gain that much life. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vampiric Rites -auto={1}{B}{S(creature|mybattlefield)}:draw:1 controller && life:1 controller -text={1}{B}, Sacrifice a creature: You gain 1 life and draw a card. -mana={B} -type=Enchantment -[/card] -[card] -name=Vampiric Sliver -auto=@vampired(creature) from(sliver):all(trigger[from]) counter(1/1,1) -text=All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature." -mana={3}{B} -type=Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Vampiric Spirit -abilities=flying -auto=life:-4 -text=Flying -- When Vampiric Spirit enters the battlefield, you lose 4 life. -mana={2}{B}{B} -type=Creature -subtype=Spirit -power=4 -toughness=3 -[/card] -[card] -name=Vampiric Touch -auto=damage:2 opponent -auto=life:2 controller -text=Vampiric Touch deals 2 damage to target opponent and you gain 2 life. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Vampiric Tutor -abilities=hiddenface -aicode=activate moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! target(*|mylibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend -text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. -mana={B} -type=Instant -[/card] -[card] -name=Vampirism -target=creature -auto=foreach(other creature|myBattlefield) 1/1 -auto=lord(other creature|myBattlefield) -1/-1 -auto=@next upkeep:draw:1 controller -text=Enchant creature -- When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +1/+1 for each other creature you control. -- Other creatures you control get -1/-1. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vandalblast -abilities=overload -other={4}{R} name(Overload) -target=artifact|opponentbattlefield -auto=overload destroy all(artifact|opponentbattlefield) -auto=paidmana destroy -text=Destroy target artifact you don't control. -- Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={R} -type=Sorcery -[/card] -[card] -name=Vanguard of Brimaz -abilities=vigilance -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):token(Cat Soldier,Creature Cat Soldier,1/1,white,vigilance) controller -text=Vigilance -- Heroic -- Whenever you cast a spell that targets Vanguard of Brimaz, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield. -mana={W}{W} -type=Creature -subtype=Cat Soldier -power=2 -toughness=2 -[/card] -[card] -name=Vanishing -target=creature -auto={U}{U}:phaseout -text=Enchant creature -- {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vanishment -target=*[-land] -auto=moveTo(ownerlibrary) -autohand=restriction{miracle} pay[[{U}]] name(Miracle) activate name(Miracle) castcard(restricted) -text=Put target nonland permanent on top of its owner's library. -- Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) -mana={4}{U} -type=Instant -[/card] -[card] -name=Vanquish the Foul -target=creature[power>=4] -auto=destroy -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(scry cards) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={5}{W} -type=Sorcery -[/card] -[card] -name=Vanquish -target=creature[blocking] -auto=destroy -text=Destroy target blocking creature. -mana={2}{W} -type=Instant -[/card] -[card] -name=Vapor Snag -target=creature -auto=moveTo(ownerhand) -auto=life:-1 targetcontroller -text=Return target creature to its owner's hand. Its controller loses 1 life. -mana={U} -type=Instant -[/card] -[card] -name=Vapor Snare -target=creature -alias=1194 -auto=all(this) transforms((,newability[upcost[{H(land|mybattlefield)}] sacrifice])) forever -text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand. -mana={4}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vaporkin -abilities=flying,cloud -text=Flying -- Vaporkin can block only creatures with flying. -mana={1}{U} -type=Creature -subtype=Elemental -power=2 -toughness=1 -[/card] -[card] -name=Vaporous Djinn -abilities=flying -auto=upcost[{U}{U}] phaseout -text=Flying -- At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) -mana={2}{U}{U} -type=Creature -subtype=Djinn -power=3 -toughness=4 -[/card] -[card] -name=Varchild's Crusader -auto={0}:name(Block Protection) treason && ueot cantbeblockedby(creature[-wall]) -text={0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. -mana={3}{R} -type=Creature -subtype=Human Knight -power=3 -toughness=2 -[/card] -[card] -name=Varchild's War-Riders -abilities=trample -auto=rampage(1/1,1) -auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice thisforeach(counter{0/0.1.Age}) token(Survivor Token) opponent])) -text=Cumulative upkeep - Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) -mana={1}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=4 -[/card] -[card] -name=Vassal Soul -abilities=flying -text=Flying -mana={1}{WU}{WU} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Vastwood Animist -text={T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. -auto={t}:target(land|mybattlefield) transforms((Elemental Creature,setpower=type:ally:mybattlefield,settoughness=type:ally:mybattlefield)) ueot -mana={2}{G} -type=Creature -subtype=Elf Shaman Ally -power=1 -toughness=1 -[/card] -[card] -name=Vastwood Gorger -mana={5}{G} -type=Creature -subtype=Wurm -power=5 -toughness=6 -[/card] -[card] -name=Vastwood Hydra -auto=counter(1/1,X) -auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) ability$!name(give counter) notatarget(creature|mybattlefield) counter(1/1)!$ controller -text=Vastwood Hydra enters the battlefield with X +1/+1 counters on it. -- When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control. -mana={X}{G}{G} -type=Creature -subtype=Hydra -power=0 -toughness=0 -[/card] -[card] -name=Vastwood Zendikon -target=land -auto=becomes(Creature Elemental,6/4,green) -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) -text=Enchant land -- Enchanted land is a 6/4 green Elemental creature. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. -mana={4}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vault of the Archangel -auto={T}:Add{1} -auto={2}{W}{B}{T}:all(creature|mybattlefield) deathtouch ueot && all(creature|mybattlefield) lifelink ueot -text={T}: Add 1 to your mana pool. -- {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. -type=Land -[/card] -[card] -name=Vault of Whispers -auto={T}:Add{B} -text=(Vault of Whispers isn't a spell.) -- {T}: Add {B} to your mana pool. -type=Artifact Land -[/card] -[card] -name=Vault Skirge -abilities=flying,lifelink -text=({p(B)} can be paid with either {B} or 2 life.) -- Flying -- Lifelink -mana={1}{p(B)} -color=black -type=Artifact Creature -subtype=Imp -power=1 -toughness=1 -[/card] -[card] -name=Vault Skyward -target=creature -auto=flying -auto=untap -text=Target creature gains flying until end of turn. Untap it. -mana={U} -type=Instant -[/card] -[card] -name=Vaultbreaker -other={2}{R} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -auto=@combat(attacking) source(this):may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) forever -text=Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. -- Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={3}{R} -type=Creature -subtype=Orc Rogue -power=4 -toughness=2 -[/card] -[card] -name=Vebulid -auto=counter(1/1,1) -auto=@each my upkeep:may counter(1/1,1) -auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] destroy -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy -text=Vebulid enters the battlefield with a +1/+1 counter on it. -- At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. -- When Vebulid attacks or blocks, destroy it at end of combat. -mana={B} -type=Creature -subtype=Horror -power=0 -toughness=0 -[/card] -[card] -name=Vec Townships -auto={T}:Add{1} -auto={T}:Add{G} and!( frozen )! -auto={T}:Add{W} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Vectis Agents -auto={U}{B}:-2/0 && unblockable -text={U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn. -mana={3}{U}{B} -type=Artifact Creature -subtype=Human Rogue -power=4 -toughness=3 -[/card] -[card] -name=Vectis Dominator -auto={T}:name(tap) target(creature) transforms((,newability[pay[[{L:2}]] name(pay 2 life) donothing?tap])) forever -text={T}: Tap target creature unless its controller pays 2 life. -mana={1}{W}{B} -type=Artifact Creature -subtype=Human Wizard -power=0 -toughness=2 -[/card] -[card] -name=Vectis Silencers -auto={2}{B}:deathtouch -text={2}{B}: Vectis Silencers gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -mana={2}{U} -type=Artifact Creature -subtype=Human Rogue -power=1 -toughness=2 -[/card] -[card] -name=Vector Asp -auto={B}:infect -text={B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -mana={1} -type=Artifact Creature -subtype=Snake -power=1 -toughness=1 -[/card] -[card] -name=Vedalken AEthermage -abilities=flash -auto=moveto(ownerhand) target(sliver) -aicode=activate moveTo(myHand) target(wizard|myLibrary) -autohand={3}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>wizard|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend -text=Flash (You may cast this spell any time you could cast an instant.) -- When Vedalken AEthermage enters the battlefield, return target Sliver to its owner's hand. -- Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.) -mana={1}{U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=2 -[/card] -[card] -name=Vedalken Anatomist -auto={2}{U}{T}:tap target(creature) && counter(-1/-1,1) -auto={2}{U}{T}:untap target(creature) && counter(-1/-1,1) -text={2}{U}, {T}:Put a -1/-1 counter on target creature. You may tap or untap that creature. -mana={2}{U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=2 -[/card] -[card] -name=Vedalken Archmage -auto=@movedTo(artifact|mystack):draw:1 controller -text=Whenever you cast an artifact spell, draw a card. -mana={2}{U}{U} -type=Creature -subtype=Vedalken Wizard -power=0 -toughness=2 -[/card] -[card] -name=Vedalken Blademaster -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={2}{U} -type=Creature -subtype=Vedalken Soldier -power=2 -toughness=3 -[/card] -[card] -name=Vedalken Certarch -auto=aslongas(artifact|myBattlefield) {T}:tap target(artifact,creature,land) >2 -text=Metalcraft - {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts. -mana={U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=1 -[/card] -[card] -name=Vedalken Dismisser -auto=moveTo(ownerLibrary) target(creature) -text=When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library. -mana={5}{U} -type=Creature -subtype=Vedalken Wizard -power=2 -toughness=2 -[/card] -[card] -name=Vedalken Entrancer -auto={U}{T}:deplete:2 target(player) -text={U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. -mana={3}{U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=4 -[/card] -[card] -name=Vedalken Ghoul -auto=@combat(blocked,turnlimited) source(this):life:-4 opponent -text=Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life. -mana={U}{B} -type=Creature -subtype=Vedalken Zombie -power=1 -toughness=1 -[/card] -[card] -name=Vedalken Heretic -auto=@damagefoeof(player) from(this):may draw:1 controller -text=Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. -mana={G}{U} -type=Creature -subtype=Vedalken Rogue -power=1 -toughness=1 -[/card] -[card] -name=Vedalken Infuser -auto=@each my upkeep:may counter(0/0,1,Charge) target(artifact) -text=At the beginning of your upkeep, you may put a charge counter on target artifact. -mana={3}{U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=4 -[/card] -[card] -name=Vedalken Mastermind -auto={U}{T}:moveTo(ownerhand) target(*|myBattlefield) -text={U}, {T}: Return target permanent you control to its owner's hand. -mana={U}{U} -type=Creature -subtype=Vedalken Wizard -power=1 -toughness=2 -[/card] -[card] -name=Vedalken Orrery -auto=lord(*[-land]|myhand,mylibrary,mygraveyard,myexile) asflash -text=You may cast nonland cards as though they had flash. -mana={4} -type=Artifact -[/card] -[card] -name=Vedalken Outlander -abilities=protection from red -text=Protection from red -mana={W}{U} -type=Artifact Creature -subtype=Vedalken Scout -power=2 -toughness=2 -[/card] -[card] -name=Vedalken Shackles -abilities=shackler -auto={2}{T}:shackle target(creature[power<=type:island:mybattlefield]) -auto=@each my untap restriction{canuntap}:may untap -text=You may choose not to untap Vedalken Shackles during your untap step. -- {2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped. -mana={3} -type=Artifact -[/card] -[card] -name=Veil of Birds -auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((Bird Creature,setpower=1,settoughness=1,flying)) forever -text=When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. -mana={U} -type=Enchantment -[/card] -[card] -name=Veilborn Ghoul -autograveyard=@movedTo(Swamp|myBattlefield):may moveTo(myhand) -abilities=cantblock -text=Veilborn Ghoul can't block. -- Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand. -mana={4}{B} -type=Creature -subtype=Zombie -power=4 -toughness=1 -[/card] -[card] -name=Veiled Apparition -auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((,newability[upcost[{1}{U}] sacrifice])) forever && transforms((Illusion Creature,setpower=3,settoughness=3,flying)) forever -text=When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}." -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Veiled Serpent -autohand=__CYCLING__({2}) -auto=aslongas(island|opponentbattlefield) cantattack <1 -auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((Serpent Creature,setpower=4,settoughness=4)) forever -text=When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Veiling Oddity -autoexile=this(counter{0/0.1.Time}<2) transforms((,newability[@counterremoved(0/0.1.Time) from(sourcecard) suspended:all(creature) unblockable ueot])) -suspend(4)={1}{U} -text=Suspend 4 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- When the last time counter is removed from Veiling Oddity while it's exiled, creatures are unblockable this turn. -mana={3}{U} -type=Creature -subtype=Illusion -power=2 -toughness=3 -[/card] -[card] -name=Veilstone Amulet -auto=@movedTo(*|mystack):all(creature|myBattlefield) opponentshroud ueot -text=Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. -mana={3} -type=Artifact -[/card] -[card] -name=Vein Drinker -abilities=flying -auto={R}{T}:target(creature) dynamicability -auto=@vampired(creature) from(this):all(trigger[from]) counter(1/1,1) -text=Flying -- {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. -- Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker. -mana={4}{B}{B} -type=Creature -subtype=Vampire -power=4 -toughness=4 -[/card] -[card] -name=Veinfire Borderpost -other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) -auto=tap(noevent) -auto={T}:Add{B} -auto={T}:Add{R} -text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. -- Veinfire Borderpost enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -mana={1}{B}{R} -type=Artifact -[/card] -[card] -name=Vela the Night-Clad -auto=lord(other creature|mybattlefield) intimidate -auto=@movedTo(creature|nonbattlezone) from(mybattlefield):life:-1 opponent -abilities=intimidate -text=Intimidate -- Other creatures you control have intimidate. -- Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. -mana={4}{U}{B} -type=Legendary Creature -subtype=Human Wizard -power=4 -toughness=4 -[/card] -[card] -name=Veldrane of Sengir -auto={1}{B}{B}:-3/0 && forestwalk -text={1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. -mana={5}{B}{B} -type=Legendary Creature -subtype=Human Rogue -power=5 -toughness=5 -[/card] -[card] -name=Veldt -auto=@each my upkeep:counter(0/0,-1,Depletion) -auto={T}:Add{G} and!( counter(0/0,1,Depletion) )! -auto={T}:Add{W} and!( counter(0/0,1,Depletion) )! -auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap -text=Veldt doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Veldt. -- {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt. -type=Land -[/card] -[card] -name=Venarian Glimmer -aicode=activate reject notatarget(*[-land;manacost<=castx]|opponenthand) -auto=reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) notatarget(<1>*[-land;manacost<=castx]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card. -mana={X}{U} -type=Instant -[/card] -[card] -name=Vendetta -target=creature[-black] -auto=bury -auto=dynamicability -text=Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. -mana={B} -type=Instant -[/card] -[card] -name=Vendilion Clique -abilities=flash,flying -aicode=activate name(bottom of library) notatarget(*[-land]|targetedpersonshand) bottomoflibrary and!( draw:1 targetedplayer )! -auto=name(target player) target(player) Reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[-land]|reveal) transforms((,newability[bottomoflibrary],newability[draw:1],newability[all(*|reveal) moveto(ownerhand)])) oneshot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend -text=Flash -- Flying -- When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card. -mana={1}{U}{U} -type=Legendary Creature -subtype=Faerie Wizard -power=3 -toughness=1 -[/card] -[card] -name=Venerable Kumo -abilities=reach -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) -text=Reach (This creature can block creatures with flying.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) -mana={4}{G} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Venerable Lammasu -abilities=flying -text=Flying -mana={6}{W} -type=Creature -subtype=Lammasu -power=5 -toughness=4 -[/card] -[card] -name=Venerable Monk -auto=life:2 controller -text=When Venerable Monk enters the battlefield, you gain 2 life. -mana={2}{W} -type=Creature -subtype=Human Monk Cleric -power=2 -toughness=2 -[/card] -[card] -name=Venerated Teacher -auto=all(creature[leveler]|myBattlefield) counter(0/0,2,level) -text=When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Vengeance -target=creature[tapped] -auto=destroy -text=Destroy target tapped creature. -mana={3}{W} -type=Sorcery -[/card] -[card] -name=Vengeful Dead -auto=@movedto(other zombie|graveyard) from(battlefield):life:-1 opponent -auto=@movedto(this|graveyard) from(battlefield):life:-1 opponent -text=Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life. -mana={3}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Vengeful Firebrand -auto=aslongas(warrior|mygraveyard) haste -auto={R}:1/0 -text=Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. -- {R}: Vengeful Firebrand gets +1/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Elemental Warrior -power=5 -toughness=2 -[/card] -[card] -name=Vengeful Pharaoh -abilities=deathtouch -autograveyard=@combatdamaged(player,planeswalker) from(*|opponentbattlefield):and!(destroy target(creature[attacking]))! moveTo(ownerlibrary) -text=Deathtouch -- Whenever combat damage is dealt to your or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library. -mana={2}{B}{B}{B} -type=Creature -subtype=Zombie -power=5 -toughness=4 -[/card] -[card] -name=Vengeful Rebel -auto=if revolt then target(creature|opponentbattlefield) -3/-3 ueot -text=Revolt -- When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn. -mana={2}{B} -type=Creature -subtype=Aetherborn Warrior -power=3 -toughness=2 -[/card] -[card] -name=Vengeful Vampire -abilities=flying,undying -text=Flying -- Undying -mana={4}{B}{B} -type=Creature -subtype=Vampire -power=3 -toughness=2 -[/card] -[card] -name=Vengevine -abilities=haste -autograveyard=@movedto(creature|mystack) restriction{thisturn(creature|mystack)~equalto~1}:may moveto(mybattlefield) -text=Haste -- Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. -mana={2}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=3 -[/card] -[card] -name=Venom Sliver -auto=lord(sliver|myBattlefield) deathtouch -text=Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) -mana={1}{G} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Venom -target=creature -auto=@combat(blocking,blocked) source(mytgt) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy -text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. -mana={1}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Venomous Dragonfly -abilities=flying -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy -text=Flying -- Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. -mana={3}{G} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Venomous Fangs -target=creature -auto=deathtouch -text=Enchant creature -- Whenever enchanted creature deals damage to a creature, destroy the other creature. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Venomous Vines -target=*[enchanted] -auto=destroy -text=Destroy target enchanted permanent. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Venomspout Brackus -facedown={3} -autofacedown={3}{G}{G}:morph -auto={1}{G}{T}:damage:5 target(creature[flying;attacking;blocking]) -text={1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. -- Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={6}{G} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Venser, the Sojourner -auto=counter(0/0,3,loyalty) -auto={C(0/0,2,Loyalty)}:name(+2: exile) (blink)ueot target(*|mybattlefield) -auto={C(0/0,-1,Loyalty)}:name(-1: unblockable) all(creature) unblockable ueot -auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[@movedto(*|mystack):choice target(*|battlefield) moveto(exile)])) forever dontremove -text=+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. -- -1: Creatures are unblockable this turn. -- -8: You get an emblem with "Whenever you cast a spell, exile target permanent." -mana={3}{W}{U} -type=Legendary Planeswalker -subtype=Venser -[/card] -[card] -name=Venser's Journal -abilities=nomaxhand -auto=@each my upkeep:life:phandcount -text=You have no maximum hand size. -- At the beginning of your upkeep, you gain 1 life for each card in your hand. -mana={5} -type=Artifact -[/card] -[card] -name=Venser's Sliver -mana={5} -type=Artifact Creature -subtype=Sliver -power=3 -toughness=3 -[/card] -[card] -name=Vent Sentinel -abilities=defender -auto={1}{R}{T}:damage:type:creature[defender]:mybattlefield target(player) -text=Defender -- {1}{R}{T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control. -mana={3}{R} -type=Creature -subtype=Elemental -power=2 -toughness=4 -[/card] -[card] -name=Ventifact Bottle -auto={X}{1}{T}:counter(0/0,x,Charge) asSorcery -auto=@each my firstmain:tap all(this) && thisforeach(counter{0/0.1.Charge}) add{1} && removeallcounters(0/0,1,Charge) -text={X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. -- At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way. -mana={3} -type=Artifact -[/card] -[card] -name=Verdant Automaton -auto={3}{G}:counter(1/1,1) -text={3}{G}: Put a +1/+1 counter on Verdant Automaton. -mana={2} -type=Artifact Creature -subtype=Construct -power=1 -toughness=2 -[/card] -[card] -name=Verdant Catacombs -auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;swamp]|myLibrary) -#aicode=activate moveTo(myBattlefield) target(*[forest;swamp]|myLibrary) -#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Verdant Eidolon -auto={G}{S}:Add{W}{W}{W} -auto={G}{S}:Add{U}{U}{U} -auto={G}{S}:Add{B}{B}{B} -auto={G}{S}:Add{R}{R}{R} -auto={G}{S}:Add{G}{G}{G} -autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) -text={G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool. -- Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. -mana={3}{G} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Verdant Embrace -target=creature -auto=3/3 -auto=@each upkeep:token(Saproling,Creature Saproling,1/1,green) -text=Enchant creature -- Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield." -mana={3}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Verdant Field -target=land -auto=teach(land) {T}:1/1 target(creature) -text=Enchant land -- Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Verdant Force -auto=@each upkeep:token(Saproling,Creature Saproling,1/1,green) -text=At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. -mana={5}{G}{G}{G} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Verdant Haven -target=land -auto=life:2 controller -auto=all(this) transforms((,newability[produceextra:selectmana])) forever -text=Enchant land -- When Verdant Haven enters the battlefield, you gain 2 life. -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Verdant Succession -auto=lord(creature[green,-token]) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(creature[share!name!]|mylibrary) moveTo(mybattlefield)])) -text=Whenever a green nontoken creature is put into a graveyard from the battlefield, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she then shuffles his or her library. -mana={4}{G} -type=Enchantment -[/card] -[card] -name=Verdant Touch -target=land -auto=transforms((Creature,setpower=2,settoughness=2)) forever -buyback={1}{G}{3} -text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.) -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Verdeloth the Ancient -auto=lord(other treefolk) 1/1 -auto=lord(saproling) 1/1 -auto=token(saproling,creature saproling,1/1,green)*x -text=Kicker {X} (You may pay an additional {X} as you cast this spell.) -- Saproling creatures and other Treefolk creatures get +1/+1. -- When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield. -mana={4}{G}{G}{X} -type=Legendary Creature -subtype=Treefolk -power=4 -toughness=7 -[/card] -[card] -name=Verdigris -target=artifact -auto=destroy -text=Destroy target artifact. -mana={2}{G} -type=Instant -[/card] -[card] -name=Verduran Emissary -kicker={1}{R} -auto=kicker bury target(artifact) -text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated. -mana={2}{G} -type=Creature -subtype=Human Wizard -power=2 -toughness=3 -[/card] -[card] -name=Verduran Enchantress -auto=@movedTo(enchantment|mystack):may draw:1 -text=Whenever you cast an enchantment spell, you may draw a card. -mana={1}{G}{G} -type=Creature -subtype=Human Druid -power=0 -toughness=2 -[/card] -[card] -name=Verdurous Gearhulk -abilities=trample -auto=ability$!counter(1/1,1) target(creature|mybattlefield)!$ controller && ability$!counter(1/1,1) target(creature|mybattlefield)!$ controller && ability$!counter(1/1,1) target(creature|mybattlefield)!$ controller && ability$!counter(1/1,1) target(creature|mybattlefield)!$ controller -text=Trample -- When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. -mana={3}{G}{G} -type=Artifact Creature -subtype=Construct -power=4 -toughness=4 -[/card] -[card] -name=Vermiculos -auto=@movedTo(artifact|battlefield):4/4 ueot -text=Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn. -mana={4}{B} -type=Creature -subtype=Horror -power=1 -toughness=1 -[/card] -[card] -name=Vernal Bloom -auto=lord(forest|battlefield) transforms((,newability[produceextra:{G}])) -text=Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Vernal Equinox -auto=lord(*[creature;enchantment]|hand,library,graveyard,exile) asflash -text=Any player may play creature and enchantment cards as though they had flash. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Vertigo Spawn -abilities=defender -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) tap && all(trigger[from]) frozen -text=Defender (This creature can't attack.) -- Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step. -mana={1}{U} -type=Creature -subtype=Illusion -power=0 -toughness=3 -[/card] -[card] -name=Vertigo -target=creature[flying] -auto=damage:2 -auto=-flying -text=Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. -mana={R} -type=Instant -[/card] -[card] -name=Vesper Ghoul -auto={L:1}{T}:Add{W} -auto={L:1}{T}:Add{U} -auto={L:1}{T}:Add{B} -auto={L:1}{T}:Add{R} -auto={L:1}{T}:Add{G} -text={T}, Pay 1 life: Add one mana of any color to your mana pool. -mana={2}{B} -type=Creature -subtype=Zombie Druid -power=1 -toughness=1 -[/card] -[card] -name=Vessel of Endless Rest -auto=bottomoflibrary target(*|graveyard) -auto={T}:Add{G} -auto={T}:Add{W} -auto={T}:Add{U} -auto={T}:Add{B} -auto={T}:Add{R} -text=When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. -- {T}: Add one mana of any color to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Vessel of Ephemera -auto={2}{W}{s}:token(Spirit,creature Spirit,1/1,white,flying)*2 -text={2}{W}, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=Vessel of Malignity -auto={1}{B}{s}:name(exile from hand) target(opponent) ability$! moveto(exile) target(*|myhand)!$ targetedplayer assorcery -text={1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Vessel of Nascency -auto={1}{G}{s}:reveal:4 optionone name(Choose Card) target(creature,artifact,enchantment,land,planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend -text={1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard. -mana={G} -type=Enchantment -[/card] -[card] -name=Vessel of Paramnesia -auto={U}{s}:deplete:3 target(player) && draw:1 controller -text={U}, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Vessel of Volatility -auto={1}{R}{s}:add{R}{R}{R}{R} -text={1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana pool. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Vestige of Emrakul -abilities=trample -text=Devoid (This card has no color.) -- Trample -mana={3}{R} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=3 -toughness=4 -[/card] -[card] -name=Vesuva -auto=may copy notatarget(land) and!( tap(noevent) )! -text=You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. -type=Land -[/card] -[card] -name=Veteran Armorer -auto=lord(other creature|myBattlefield) 0/1 -text=Other creatures you control get +0/+1. -mana={1}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Veteran Armorsmith -auto=lord(other soldier|myBattlefield) 0/1 -text=Other Soldier creatures you control get +0/+1. -mana={W}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Veteran Brawlers -auto=aslongas(land[-tapped]|opponentBattlefield) cantattack -auto=aslongas(land[-tapped]|opponentBattlefield) cantpwattack -auto=aslongas(land[-tapped]|myBattlefield) cantblock -text=Veteran Brawlers can't attack if defending player controls an untapped land. -- Veteran Brawlers can't block if you control an untapped land. -mana={1}{R} -type=Creature -subtype=Human Soldier -power=4 -toughness=4 -[/card] -[card] -name=Veteran Cathar -auto={3}{W}:target(human) double strike ueot -text={3}{W}: Target Human gains double strike until end of turn. -mana={1}{G} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Veteran Cavalier -abilities=vigilance -text=Vigilance (Attacking doesn't cause this creature to tap.) -mana={W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Veteran Explorer -auto=@movedTo(this|graveyard) from(battlefield):name(fetch) transforms((,newability[ability$! moveto(ownerbattlefield) notatarget(land[basic]|mylibrary) !$ controller],newability[ability$! moveto(ownerbattlefield) notatarget(land[basic]|mylibrary) !$ opponent])) oneshot -text=When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it. -mana={G} -type=Creature -subtype=Human Soldier Scout -power=1 -toughness=1 -[/card] -[card] -name=Veteran Motorist -crewbonus=1/1 -auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=When Veteran Motorist enters the battlefield, scry 2. -- Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn. -mana={R}{W} -type=Creature -subtype=Dwarf Pilot -power=3 -toughness=1 -[/card] -[card] -name=Veteran of the Depths -auto=@tapped(this):may counter(1/1,1) -text=Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. -mana={3}{W} -type=Creature -subtype=Merfolk Soldier -power=2 -toughness=2 -[/card] -[card] -name=Veteran Swordsmith -auto=lord(other soldier|myBattlefield) 1/0 -text=Other Soldier creatures you control get +1/+0. -mana={2}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Veteran Warleader -anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive -auto={T(other ally|mybattlefield)}:first strike ueot -auto={T(other ally|mybattlefield)}:vigilance ueot -auto={T(other ally|mybattlefield)}:trample ueot -text=Veteran Warleader's power and toughness are each equal to the number of creatures you control. -- Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. -mana={1}{G}{W} -type=Creature -subtype=Human Soldier Ally -power=* -toughness=* -[/card] -[card] -name=Veteran's Armaments -auto={2}:equip -auto=@combat(attacking,blocking) source(mytgt) :all(trigger[to]) foreach(creature[attacking]|battlefield) 1/1 ueot -auto=@movedto(creature[soldier]|battlefield):may all(trigger[to]) rehook -text=Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." -- Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. -- Equip {2} -mana={2} -type=Tribal Artifact -subtype=Soldier Equipment -[/card] -[card] -name=Veteran's Reflexes -target=creature -auto=untap -auto=1/1 -text=Target creature gets +1/+1 until end of turn. Untap that creature. -mana={W} -type=Instant -[/card] -[card] -name=Veteran's Sidearm -auto={1}:equip -auto=teach(creature) 1/1 -text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Veteran's Voice -target=creature|mybattlefield -auto=teach(creature) {T}:target(other creature) 2/1 ueot -text=Enchant creature you control -- Enchanted creature has "{T}: Target creature other than this creature gets +2/+1 until end of turn." -mana={R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vex -target=*|stack -auto=fizzle -auto=may draw:1 targetcontroller -text=Counter target spell. That spell's controller may draw a card. -mana={2}{U} -type=Instant -[/card] -[card] -name=Vexing Beetle -abilities=nofizzle -auto=this(variable{type:creature:opponentbattlefield}<1) 3/3 -text=Vexing Beetle can't be countered. -- Vexing Beetle gets +3/+3 as long as no opponent controls a creature. -mana={4}{G} -type=Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Vexing Scuttler -autostack=if casted(this) then may moveTo(myhand) target(instant,sorcery|mygraveyard) -text=Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand. -mana={8} -other={emerge}{6}{U} name(Emerge) -type=Creature -subtype=Eldrazi Crab -power=4 -toughness=5 -[/card] -[card] -name=Vexing Sphinx -abilities=flying -auto=@each my upkeep:counter(0/0,1,Age) -auto=thisforeach(counter{0/0.1.Age}) upcost[{D(*|myhand)}] sacrifice -auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) draw:1 controller -text=Flying -- Cumulative upkeep - Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Vexing Sphinx dies, draw a card for each age counter on it. -mana={1}{U}{U} -type=Creature -subtype=Sphinx -power=4 -toughness=4 -[/card] -[card] -name=Vhati il-Dal -auto={T}:name(power becomes 1) target(creature) transforms((,setpower=1)) ueot -auto={T}:name(toughness becomes 1) target(creature) transforms((,settoughness=1)) ueot -text={T}: Target creature's power or toughness becomes 1 until end of turn. -mana={2}{B}{G} -type=Legendary Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Vial of Dragonfire -auto={2}{T}{S}:damage:2 target(other creature|battlefield) -text={2}, {T}, Sacrifice Vial of Dragonfire: Vial of Dragonfire deals 2 damage to target creature. -mana={2} -type=Artifact -[/card] -[card] -name=Vial of Poison -auto={1}{S}:target(other creature) deathtouch ueot -text={1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. -mana={1} -type=Artifact -[/card] -[card] -name=Viashino Bey -auto=aslongas(viashino bey[attacking]|myBattlefield) lord(creature|myBattlefield) mustattack -text=If Viashino Bey attacks, all creatures you control attack if able. -mana={2}{R}{R} -type=Creature -subtype=Viashino -power=4 -toughness=3 -[/card] -[card] -name=Viashino Bladescout -abilities=flash -auto=first strike target(creature) ueot -text=Flash (You may cast this spell any time you could cast an instant.) -- When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Viashino Scout -power=2 -toughness=1 -[/card] -[card] -name=Viashino Cutthroat -abilities=haste -auto=@each endofturn:moveTo(ownerhand) -text=Haste -- At the beginning of the end step, return Viashino Cutthroat to its owner's hand. -mana={2}{R}{R} -type=Creature -subtype=Viashino -power=5 -toughness=3 -[/card] -[card] -name=Viashino Fangtail -auto={T}:Damage:1 target(creature,player) -text={T}: Viashino Fangtail deals 1 damage to target creature or player. -mana={2}{R}{R} -type=Creature -subtype=Viashino Warrior -power=3 -toughness=3 -[/card] -[card] -name=Viashino Firstblade -abilities=haste -auto=2/2 ueot -text=Haste -- When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. -mana={1}{R}{W} -type=Creature -subtype=Viashino Soldier -power=2 -toughness=2 -[/card] -[card] -name=Viashino Grappler -auto={G}:trample -text={G}: Viashino Grappler gains trample until end of turn. -mana={2}{R} -type=Creature -subtype=Viashino -power=3 -toughness=1 -[/card] -[card] -name=Viashino Heretic -auto={1}{R}{T}:target(artifact) dynamicability destroy -text={1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost. -mana={2}{R} -type=Creature -subtype=Viashino -power=1 -toughness=3 -[/card] -[card] -name=Viashino Outrider -auto=upcost[{2}{R};next upkeep] sacrifice -text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={2}{R} -type=Creature -subtype=Viashino -power=4 -toughness=3 -[/card] -[card] -name=Viashino Racketeer -auto=if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller -text=When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card. -mana={2}{R} -type=Creature -subtype=Viashino Rogue -power=2 -toughness=1 -[/card] -[card] -name=Viashino Runner -abilities=menace -text=Viashino Runner can't be blocked except by two or more creatures. -mana={3}{R} -type=Creature -subtype=Viashino -power=3 -toughness=2 -[/card] -[card] -name=Viashino Sandscout -abilities=haste -auto=@each endofturn:moveTo(ownerhand) -text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.) -mana={1}{R} -type=Creature -subtype=Viashino Scout -power=2 -toughness=1 -[/card] -[card] -name=Viashino Sandstalker -abilities=haste -auto=@each endofturn:moveTo(ownerhand) -text=Haste (This creature can attack the turn it comes under your control.) -- At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) -mana={1}{R}{R} -type=Creature -subtype=Viashino Warrior -power=4 -toughness=2 -[/card] -[card] -name=Viashino Sandswimmer -auto={R}:flipacoin winability moveTo(ownerhand) winabilityend loseability sacrifice loseabilityend flipend -text={R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. -mana={2}{R}{R} -type=Creature -subtype=Viashino -power=3 -toughness=2 -[/card] -[card] -name=Viashino Shanktail -abilities=first strike -autohand={2}{R}{discard}:name(bloodrush) target(creature[attacking]) first strike && 3/1 ueot -text=First strike -- Bloodrush -- {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn. -mana={3}{R} -type=Creature -subtype=Viashino Warrior -power=3 -toughness=1 -[/card] -[card] -name=Viashino Skeleton -auto={1}{B}{D(*|myhand)}:regenerate -text={1}{B}, Discard a card: Regenerate Viashino Skeleton. -mana={3}{R} -type=Creature -subtype=Viashino Skeleton -power=2 -toughness=1 -[/card] -[card] -name=Viashino Slasher -auto={R}:1/-1 -text={R}: Viashino Slasher gets +1/-1 until end of turn. -mana={1}{R} -type=Creature -subtype=Viashino Warrior -power=1 -toughness=2 -[/card] -[card] -name=Viashino Slaughtermaster -abilities=double strike -auto={B}{G}:1/1 limit:1 -text=Double strike -- {B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn. -mana={1}{R} -type=Creature -subtype=Viashino Warrior -power=1 -toughness=1 -[/card] -[card] -name=Viashino Spearhunter -auto=first strike -text=First strike (This creature deals combat damage before creatures without first strike.) -mana={2}{R} -type=Creature -subtype=Viashino Warrior -power=2 -toughness=1 -[/card] -[card] -name=Viashino Warrior -mana={3}{R} -type=Creature -subtype=Viashino Warrior -power=4 -toughness=2 -[/card] -[card] -name=Viashino Weaponsmith -auto=rampage(2/2,0) -text=Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn. -mana={3}{R} -type=Creature -subtype=Viashino -power=2 -toughness=2 -[/card] -[card] -name=Viashivan Dragon -abilities=flying -auto={R}:1/0 -auto={G}:0/1 -text=Flying -- {R}: Viashivan Dragon gets +1/+0 until end of turn. -- {G}: Viashivan Dragon gets +0/+1 until end of turn. -mana={2}{R}{R}{G}{G} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Vibrating Sphere -auto=this(variable{controllerturn}>0) lord(creature|mybattlefield) 2/0 -auto=this(variable{opponentturn}>0) lord(creature|mybattlefield) 0/-2 -text=As long as it's your turn, creatures you control get +2/+0. -- As long as it's not your turn, creatures you control get -0/-2. -mana={4} -type=Artifact -[/card] -[card] -name=Vicious Hunger -target=creature -auto=damage:2 -auto=life:2 controller -text=Vicious Hunger deals 2 damage to target creature and you gain 2 life. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Vicious Kavu -auto=this(attacking) 2/0 -text=Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. -mana={1}{B}{R} -type=Creature -subtype=Kavu -power=2 -toughness=2 -[/card] -[card] -name=Vicious Shadows -auto=@movedTo(creature|graveyard) from(battlefield):may target(player) damage:type:*:targetedpersonshand -text=Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. -mana={6}{R} -type=Enchantment -[/card] -[card] -name=Victim of Night -target=creature[-vampire;-werewolf;-zombie] -auto=destroy -text=Destroy target non-Vampire, non-Werewolf, non-Zombie creature. -mana={B}{B} -type=Instant -[/card] -[card] -name=Victorious Destruction -target=artifact,land -auto=destroy -auto=life:-1 targetcontroller -text=Destroy target artifact or land. Its controller loses 1 life. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Victory's Herald -abilities=flying -auto=@combat(attacking) source(this):all(creature[attacking]) flying ueot -auto=@combat(attacking) source(this):all(creature[attacking]) lifelink ueot -text=Flying -- Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn. -mana={3}{W}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Victual Sliver -auto=lord(sliver) {2}{S}:life:4 -text=All Slivers have "{2}, Sacrifice this permanent: You gain 4 life." -mana={G}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Vigean Graftmage -auto=counter(1/1,2) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -auto={1}{U}:untap target(creature[counter{1/1.1}]) -text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{U}: Untap target creature with a +1/+1 counter on it. -mana={2}{U} -type=Creature -subtype=Vedalken Wizard Mutant -power=0 -toughness=0 -[/card] -[card] -name=Vigean Hydropon -abilities=cantattack,cantblock,cantpwattack -auto=counter(1/1,5) -auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) -text=Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- Vigean Hydropon can't attack or block. -mana={1}{G}{U} -type=Creature -subtype=Plant Mutant -power=0 -toughness=0 -[/card] -[card] -name=Vigean Intuition -auto=choice name(Artifact) reveal:4 optionone name(Get Artifact) target(artifact|reveal) moveto(myhand) and!( all(artifact|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -auto=choice name(Creature) reveal:4 optionone name(Get Creature) target(creature|reveal) moveto(myhand) and!( all(creature|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -auto=choice name(Enchantment) reveal:4 optionone name(Get Enchantment) target(enchantment|reveal) moveto(myhand) and!( all(enchantment|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -auto=choice name(Instant) reveal:4 optionone name(Get Instant) target(instant|reveal) moveto(myhand) and!( all(instant|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -auto=choice name(Land) reveal:4 optionone name(Get Land) target(land|reveal) moveto(myhand) and!( all(land|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -auto=choice name(Planeswalker) reveal:4 optionone name(Get Planeswalker) target(planeswalker|reveal) moveto(myhand) and!( all(planeswalker|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -auto=choice name(Sorcery) reveal:4 optionone name(Get Sorcery) target(sorcery|reveal) moveto(myhand) and!( all(sorcery|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -auto=choice name(Tribal) reveal:4 optionone name(Get Tribal) target(artifact|reveal) moveto(myhand) and!( all(tribal|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend -text=Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) -mana={3}{G}{U} -type=Instant -[/card] -[card] -name=Vigilance -target=creature -auto=vigilance -text=Enchant creature -- Enchanted creature has vigilance. (Attacking doesn't cause it to tap.) -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vigilant Drake -abilities=flying -auto={2}{U}:untap -text=Flying -- {2}{U}: Untap Vigilant Drake. -mana={4}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Vigilant Martyr -auto={S}:regenerate target(other creature) -text=Sacrifice Vigilant Martyr: Regenerate target creature. -- {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. -mana={W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Vigilant Sentry -auto=aslongas(*|mygraveyard) 1/1 >6 -auto=aslongas(*|mygraveyard) {T}:3/3 target(creature[attacking;blocking]) >6 -text=Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." -mana={1}{W}{W} -type=Creature -subtype=Human Nomad -power=2 -toughness=2 -[/card] -[card] -name=Vigilante Justice -auto=@movedTo(human|mybattlefield):damage:1 target(creature,player) -text=Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=Vigor Mortis -target=creature|mygraveyard -auto=ifnot spent({G}) then moveto(mybattlefield) else moveto(mybattlefield) and!(counter(1/1,1))! -text=Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Vigor -abilities=trample -auto=lord(other creature|myBattlefield) vigor -autograveyard=moveTo(ownerlibrary) && shuffle -text=Trample -- If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. -- When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. -mana={3}{G}{G}{G} -type=Creature -subtype=Elemental Incarnation -power=6 -toughness=6 -[/card] -[card] -name=Vigorous Charge -target=creature -kicker={W} -auto=trample -auto=kicker transforms((,newability[combatspiritlink])) ueot -text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage. -mana={G} -type=Instant -[/card] -[card] -name=Vildin-Pack Alpha -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Geier Reach Bandit) -text=Whenever a Werewolf enters the battlefield under your control, you may transform it. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. -type=Creature -subtype=Werewolf -color=red -power=4 -toughness=3 -[/card] -[card] -name=Vildin-Pack Outcast -abilities=trample -auto={r}:1/0 ueot -auto={5}{r}{r}:flip(Dronepack Kindred) -text=Trample -- {R}: Vildin-Pack Outcast gets +1/-1 until end of turn. -- {5}{R}{R}: Transform Vildin-Pack Outcast. -mana={4}{R} -type=Creature -subtype=Werewolf Horror -power=4 -toughness=4 -[/card] -[card] -name=Vile Aggregate -anyzone=type:creature[colorless]:mybattlefield/5 cdaactive -abilities=trample -auto=@combatdamaged(player) from(this):ingest:1 opponent -text=Devoid (This card has no color.) -- Vile Aggregate's power is equal to the number of colorless creatures you control. -- Trample -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -mana={2}{R} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=* -toughness=5 -[/card] -[card] -name=Vile Consumption -auto=lord(creature) transforms((,newability[upcost[{L:1}] sacrifice])) -text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." -mana={1}{U}{B} -type=Enchantment -[/card] -[card] -name=Vile Deacon -auto=@combat(attacking) source(this):all(this) foreach(cleric) 1/1 ueot -text=Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. -mana={2}{B}{B} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=Vile Rebirth -target=creature|graveyard -auto=moveTo(exile) -auto=token(Zombie,Creature Zombie,2/2,black) -text=Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. -mana={B} -type=Instant -[/card] -[card] -name=Vile Redeemer -abilities=flash -autostack=if casted(this) then pay({c}) foreach(creature[fresh]|mygraveyard) token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! -text=Devoid (This card has no color.) -- Flash -- When you cast Vile Redeemer, you may pay {C}. If you do, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C} to your mana pool." -mana={2}{G} -abilities=devoid -type=Creature -subtype=Eldrazi -power=3 -toughness=3 -[/card] -[card] -name=Vile Requiem -auto=@each my upkeep:may counter(0/0,1,Verse) -auto=this(counter{0/0.1.Verse}<1) {1}{B}{S}:name(do nothing) donothing -auto=this(counter{0/0.1.Verse}>0) {1}{B}{S}:bury target(other creature[-black]) -text=At the beginning of your upkeep, you may put a verse counter on Vile Requiem. -- {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. -mana={2}{B}{B} -type=Enchantment -[/card] -[card] -name=Village Bell-Ringer -abilities=flash -auto=untap all(creature|mybattlefield) -text=Flash -- When Village Bell-Ringer enters the battlefield, untap all creatures you control. -mana={2}{W} -type=Creature -subtype=Human Scout -power=1 -toughness=4 -[/card] -[card] -name=Village Cannibals -auto=@movedTo(other human|graveyard) from(battlefield):counter(1/1,1) -text=Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals. -mana={2}{B} -type=Creature -subtype=Human -power=2 -toughness=2 -[/card] -[card] -name=Village Elder -auto={G}{T}{S(forest|myBattlefield)}:regenerate target(creature) -text={G}, {T}, Sacrifice a Forest: Regenerate target creature. -mana={G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Village Ironsmith -abilities=first strike -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ironfang) -text=First Strike -- At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. -mana={1}{R} -type=Creature -subtype=Human Werewolf -power=1 -toughness=1 -[/card] -[card] -name=Village Messenger -abilities=haste -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Moonrise Intruder) -text=Haste -- At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. -mana={R} -type=Creature -subtype=Human Werewolf -power=1 -toughness=1 -[/card] -[card] -name=Village Survivors -abilities=vigilance -auto=this(controllerlife < 6) lord(other creature|mybattlefield) vigilance -text=Vigilance -- Fateful hour - As long as you have 5 or less life, other creatures you control have vigilance. -mana={4}{G} -type=Creature -subtype=Human -power=4 -toughness=5 -[/card] -[card] -name=Villagers of Estwald -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Howlpack of Estwald) -text=At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. -mana={2}{G} -type=Creature -subtype=Human Werewolf -power=2 -toughness=3 -[/card] -[card] -name=Villainous Ogre -abilities=cantblock -auto=aslongas(demon|myBattlefield) {B}:regenerate -text=Villainous Ogre can't block. -- As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre." -mana={2}{B} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=2 -[/card] -[card] -name=Vindicate -target=* -auto=destroy -text=Destroy target permanent. -mana={1}{W}{B} -type=Sorcery -[/card] -[card] -name=Vindictive Mob -auto=moveTo(ownergraveyard) notatarget(creature|myBattlefield) -auto=cantbeblockedby(saproling) -text=When Vindictive Mob enters the battlefield, sacrifice a creature. -- Vindictive Mob can't be blocked by Saprolings. -mana={4}{B}{B} -type=Creature -subtype=Human Berserker -power=5 -toughness=5 -[/card] -[card] -name=Vine Dryad -abilities=flash,forestwalk -other={E(other *[green]|myhand)} name(Exile a Green Card from Hand) -text=Flash -- Forestwalk -- You may exile a green card from your hand rather than pay Vine Dryad's mana cost. -mana={3}{G} -type=Creature -subtype=Dryad -power=1 -toughness=3 -[/card] -[card] -name=Vine Kami -abilities=menace -auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) -text=Vine Kami can't be blocked except by two or more creatures. -- Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) -mana={6}{G} -type=Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Vine Snare -auto=preventAllCombatDamage from(creature[power<=4]) ueot -text=Prevent all combat damage that would be dealt this turn by creatures with power 4 or less. -mana={2}{G} -type=Instant -[/card] -[card] -name=Vine Trellis -abilities=defender -auto={T}:Add{G} -text=Defender (This creature can't attack.) -- {T}: Add {G} to your mana pool. -mana={1}{G} -type=Creature -subtype=Plant Wall -power=0 -toughness=4 -[/card] -[card] -name=Vinelasher Kudzu -auto=@movedTo(land|myBattlefield):counter(1/1,1) -text=Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. -mana={1}{G} -type=Creature -subtype=Plant -power=1 -toughness=1 -[/card] -[card] -name=Vines of the Recluse -target=creature -auto=untap -auto=reach ueot -auto=1/2 ueot -text=Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) -mana={G} -type=Instant -[/card] -[card] -name=Vines of Vastwood -target=creature -kicker={G} -auto=opponentshroud -auto=kicker 4/4 -text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. -mana={G} -type=Instant -[/card] -[card] -name=Vineweft -target=Creature -auto=teach(creature) 1/1 -autograveyard={4}{G}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature gets +1/+1. -- {4}{G}: Return Vineweft from your graveyard to hand. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vintara Snapper -auto=aslongas(land[-tapped]|myBattlefield) shroud <1 -text=Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) -mana={G}{G} -type=Creature -subtype=Turtle -power=2 -toughness=2 -[/card] -[card] -name=Violent Outburst -autostack=if casted(this) then cascade:plibrarycount -auto=all(creature|myBattlefield) 1/0 ueot -text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Creatures you control get +1/+0 until end of turn. -mana={1}{R}{G} -type=Instant -[/card] -[card] -name=Violent Ultimatum -target=<3>* -auto=destroy -text=Destroy three target permanents. -mana={B}{B}{R}{R}{R}{G}{G} -type=Sorcery -[/card] -[card] -name=Violet Pall -target=creature[-black] -auto=destroy -auto=token(Faerie Rogue,Creature Faerie,1/1,flying black) -text=Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. -mana={4}{B} -type=Tribal Instant -subtype=Faerie -[/card] -[card] -name=Viper's Kiss -target=creature -auto=-1/-1 -auto=noactivatedability -text=Enchant creature -- Enchanted creature gets -1/-1, and its activated abilities can't be activated. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Viral Drake -abilities=flying,infect -auto={3}{U}:notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- {3}{U}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) -mana={3}{U} -type=Creature -subtype=Drake -power=1 -toughness=4 -[/card] -[card] -name=Viridescent Wisps -target=creature -auto=1/0 -auto=transforms((,green)) ueot -auto=draw:1 controller -text=Target creature becomes green and gets +1/+0 until end of turn. -- Draw a card. -mana={G} -type=Instant -[/card] -[card] -name=Viridian Acolyte -auto={1}{T}:add{G} -auto={1}{T}:add{W} -auto={1}{T}:add{B} -auto={1}{T}:add{U} -auto={1}{T}:add{R} -text={1}, {T}: Add one mana of any color to your mana pool. -mana={G} -type=Creature -subtype=Elf Shaman -power=1 -toughness=1 -[/card] -[card] -name=Viridian Betrayers -auto=this(variable{opponentpoisoncount} >0) infect -text=Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -mana={1}{G}{G} -type=Creature -subtype=Elf Warrior -power=3 -toughness=1 -[/card] -[card] -name=Viridian Claw -auto={1}:equip -auto=teach(creature) 1/0 -auto=teach(creature) first strike -text=Equipped creature gets +1/+0 and has first strike. -- Equip {2} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Viridian Corrupter -abilities=infect -auto=destroy target(artifact) -text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- When Viridian Corrupter enters the battlefield, destroy target artifact. -mana={1}{G}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Viridian Emissary -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=@movedTo(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=When Viridian Emissary dies, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -mana={1}{G} -type=Creature -subtype=Elf Scout -power=2 -toughness=1 -[/card] -[card] -name=Viridian Harvest -target=artifact -auto=@movedTo(mytgt|mygraveyard):life:6 controller -text=Enchant artifact -- When enchanted artifact is put into a graveyard, you gain 6 life. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Viridian Joiner -auto={T}:thisforeach(power>=1) add{G} -text={T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power. -mana={2}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=2 -[/card] -[card] -name=Viridian Longbow -auto={1}:equip -auto=teach(creature) {T}:damage:1 target(creature,player) -text=Equipped creature has "{T}: This creature deals 1 damage to target creature or player." -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Viridian Lorebearers -auto={3}{G}{T}:target(creature) foreach(artifact|opponentBattlefield) 1/1 ueot -text={3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control. -mana={3}{G} -type=Creature -subtype=Elf Shaman -power=3 -toughness=3 -[/card] -[card] -name=Viridian Revel -auto=@movedTo(artifact|graveyard) from(opponentBattlefield):may draw:1 controller -text=Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card. -mana={1}{G}{G} -type=Enchantment -[/card] -[card] -name=Viridian Scout -auto={2}{G}{S}:damage:2 target(other creature[flying]) -text={2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying. -mana={3}{G} -type=Creature -subtype=Elf Warrior Scout -power=1 -toughness=2 -[/card] -[card] -name=Viridian Shaman -auto=destroy target(artifact) -text=When Viridian Shaman enters the battlefield, destroy target artifact. -mana={2}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Viridian Zealot -auto={1}{G}{S}:destroy target(other *[artifact;enchantment]) -text={1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment. -mana={G}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=1 -[/card] -[card] -name=Virtue's Ruin -auto=destroy all(creature[white]) -text=Destroy all white creatures. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Virtuous Charge -auto=all(creature|myBattlefield) 1/1 ueot -text=Creatures you control get +1/+1 until end of turn. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Virulent Plague -auto=lord(creature[token]|battlefield) -2/-2 -text=Creature tokens get -2/-2. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Virulent Sliver -auto=lord(sliver) poisontoxic -text=All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) -mana={G} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Virulent Swipe -target=creature -auto=2/0 ueot -auto=deathtouch ueot -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Target creature gets +2/+0 and gains deathtouch until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={B} -type=Instant -[/card] -[card] -name=Visara the Dreadful -abilities=flying -auto={T}:bury target(creature) -text=Flying -- {T}: Destroy target creature. It can't be regenerated. -mana={3}{B}{B}{B} -type=Legendary Creature -subtype=Gorgon -power=5 -toughness=5 -[/card] -[card] -name=Viscera Dragger -autohand=__CYCLING__({2}) -autograveyard={1}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text=Cycling {2} ({2}, Discard this card: Draw a card.) -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={3}{B} -type=Creature -subtype=Zombie Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Viscera Seer -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto={S(creature|myBattlefield)}:reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -mana={B} -type=Creature -subtype=Vampire Wizard -power=1 -toughness=1 -[/card] -[card] -name=Viscerid Armor -target=creature -auto=1/1 -auto={1}{U}:moveto(ownerhand) -text=Enchant creature -- Enchanted creature gets +1/+1. -- {1}{U}: Return Viscerid Armor to its owner's hand. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Viscerid Deepwalker -auto={u}:+1/+0 ueot -text={U}: Viscerid Deepwalker gets +1/+0 until end of turn. -- Suspend 4 - {U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -mana={4}{U} -suspend(4)={u} -type=Creature -subtype=Homarid Warrior -power=2 -toughness=3 -[/card] -[card] -name=Viscerid Drone -auto={S(creature|myBattlefield)}{S(swamp|myBattlefield)}{T}:bury target(creature[-artifact]) -auto={S(creature|myBattlefield)}{S(swamp[snow]|myBattlefield)}{T}:bury target(creature) -text={T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. -- {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated. -mana={1}{U} -type=Creature -subtype=Homarid Drone -power=1 -toughness=2 -[/card] -[card] -name=Viscid Lemures -auto={0}:-1/-0 && swampwalk limit:9 -text={0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. -mana={4}{B} -type=Creature -subtype=Spirit -power=4 -toughness=3 -[/card] -[card] -name=Viseling -auto=@each opponent upkeep:damage:type:*:opponenthandminus4minusend opponent -text=At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. -mana={4} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Vish Kal, Blood Arbiter -abilities=flying,lifelink -auto={S(creature|myBattlefield)}:name(sacrifice a creature) counter(1/1,storedpower) -auto=this(counter{1/1.1}>=1) {C(1/1,0)}:name(remove all counters) target(creature) -counter{1%1}/-counter{1%1} && removeallcounters(1/1) all(this) -mana={4}{W}{B}{B} -type=Legendary Creature -subtype=Vampire -power=5 -toughness=5 -text=Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. -[/card] -[card] -name=Vision Skeins -auto=draw:2 opponent -auto=draw:2 controller -text=Each player draws two cards. -mana={1}{U} -type=Instant -[/card] -[card] -name=Visionary Augmenter -auto=_FABRICATE_(2) -text=Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -mana={2}{W}{W} -type=Creature -subtype=Dwarf Artificer -power=2 -toughness=1 -[/card] -[card] -name=Visions of Beyond -auto=draw:1 controller -auto=aslongas(*|graveyard) draw:2 controller >19 -text=Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. -mana={U} -type=Instant -[/card] -[card] -name=Visions of Brutality -target=creature -auto=@damaged(creature,player) from(mytgt):life:-thatmuch targetcontroller -text=Devoid (This card has no color.) -- Enchant creature -- Enchanted creature can't block. -- Whenever enchanted creature deals damage, its controller loses that much life. -mana={1}{B} -abilities=devoid -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vital Splicer -auto=token(Golem,Artifact Creature Golem,3/3) -auto={1}:regenerate target(golem|mybattlefield) -text=When Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- {1}: Regenerate target Golem you control. -mana={3}{G} -type=Creature -subtype=Human Artificer -power=1 -toughness=1 -[/card] -[card] -name=Vitality Charm -auto=choice token(Insect,creature insect, 1/1,green) -auto=aslongas(creature|battlefield) choice name(1/1 & trample) target(creature) transforms((,newability[1/1],newability[trample])) ueot -auto=aslongas(beast|battlefield) choice regenerate target(beast) -text=Choose one - Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast. -mana={G} -type=Instant -[/card] -[card] -name=Vitalize -auto=untap all(creature|myBattlefield) -text=Untap all creatures you control. -mana={G} -type=Instant -[/card] -[card] -name=Vitalizing Cascade -auto=life:Xplus3plusend -text=You gain X plus 3 life. -mana={X}{G}{W} -type=Instant -[/card] -[card] -name=Vitalizing Wind -auto=all(creature|myBattlefield) 7/7 ueot -text=Creatures you control get +7/+7 until end of turn. -mana={8}{G} -type=Instant -[/card] -[card] -name=Vitaspore Thallid -text=At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. -- Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gains haste until end of turn. -mana={1}{G} -type=Creature -subtype=Fungus -auto=@each my upkeep:counter(0/0,1,Spore) -auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) -auto={S(saproling|myBattlefield)}:haste target(creature) -power=1 -toughness=1 -[/card] -[card] -name=Vithian Renegades -auto=destroy target(artifact) -text=When Vithian Renegades enters the battlefield, destroy target artifact. -mana={1}{R}{G} -type=Creature -subtype=Human Shaman -power=3 -toughness=2 -[/card] -[card] -name=Vithian Stinger -auto={T}:damage:1 target(creature,player) -autograveyard={1}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever -text={T}: Vithian Stinger deals 1 damage to target creature or player. -- Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) -mana={2}{R} -type=Creature -subtype=Human Shaman -power=0 -toughness=1 -[/card] -[card] -name=Vitu-Ghazi Guildmage -auto={4}{G}{W}:token(Centaur,Creature Centaur,3/3,green) -auto={2}{G}{W}:name(populate) clone notatarget(creature[token]|mybattlefield) -text={4}{G}{W}: Put a 3/3 green Centaur creature token onto the battlefield. -- {2}{G}{W}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={G}{W} -type=Creature -subtype=Dryad Shaman -power=2 -toughness=2 -[/card] -[card] -name=Vitu-Ghazi, the City-Tree -auto={T}:Add{1} -auto={2}{G}{W}{T}:token(Saproling,creature saproling, 1/1, green) -text={T}: Add {1} to your mana pool. -- {2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. -type=Land -[/card] -[card] -name=Vivid Crag -auto=counter(0/0,2,Charge) -auto=tap(noevent) -auto={T}:add{R} -auto={T}{C(0/0,-1,Charge)}:add{W} -auto={T}{C(0/0,-1,Charge)}:add{U} -auto={T}{C(0/0,-1,Charge)}:add{B} -auto={T}{C(0/0,-1,Charge)}:add{R} -auto={T}{C(0/0,-1,Charge)}:add{G} -text=Vivid Crag enters the battlefield tapped with two charge counters on it. -- {T}: Add {R} to your mana pool. -- {T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Vivid Creek -auto=counter(0/0,2,Charge) -auto=tap(noevent) -auto={T}:add{U} -auto={T}{C(0/0,-1,Charge)}:add{W} -auto={T}{C(0/0,-1,Charge)}:add{U} -auto={T}{C(0/0,-1,Charge)}:add{B} -auto={T}{C(0/0,-1,Charge)}:add{R} -auto={T}{C(0/0,-1,Charge)}:add{G} -text=Vivid Creek enters the battlefield tapped with two charge counters on it. -- {T}: Add {U} to your mana pool. -- {T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Vivid Grove -auto=counter(0/0,2,Charge) -auto=tap(noevent) -auto={T}:add{G} -auto={T}{C(0/0,-1,Charge)}:add{W} -auto={T}{C(0/0,-1,Charge)}:add{U} -auto={T}{C(0/0,-1,Charge)}:add{B} -auto={T}{C(0/0,-1,Charge)}:add{R} -auto={T}{C(0/0,-1,Charge)}:add{G} -text=Vivid Grove enters the battlefield tapped with two charge counters on it. -- {T}: Add {G} to your mana pool. -- {T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Vivid Marsh -auto=counter(0/0,2,Charge) -auto=tap(noevent) -auto={T}:add{B} -auto={T}{C(0/0,-1,Charge)}:add{W} -auto={T}{C(0/0,-1,Charge)}:add{U} -auto={T}{C(0/0,-1,Charge)}:add{B} -auto={T}{C(0/0,-1,Charge)}:add{R} -auto={T}{C(0/0,-1,Charge)}:add{G} -text=Vivid Marsh enters the battlefield tapped with two charge counters on it. -- {T}: Add {B} to your mana pool. -- {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Vivid Meadow -auto=counter(0/0,2,Charge) -auto=tap(noevent) -auto={T}:add{W} -auto={T}{C(0/0,-1,Charge)}:add{W} -auto={T}{C(0/0,-1,Charge)}:add{U} -auto={T}{C(0/0,-1,Charge)}:add{B} -auto={T}{C(0/0,-1,Charge)}:add{R} -auto={T}{C(0/0,-1,Charge)}:add{G} -text=Vivid Meadow enters the battlefield tapped with two charge counters on it. -- {T}: Add {W} to your mana pool. -- {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. -type=Land -[/card] -[card] -name=Vivify -target=land -auto=transforms((Creature,setpower=3,settoughness=3)) ueot -auto=draw:1 controller -text=Target land becomes a 3/3 creature until end of turn. It's still a land. -- Draw a card. -mana={2}{G} -type=Instant -[/card] -[card] -name=Vivisection -auto=draw:3 -text=As an additional cost to cast Vivisection, sacrifice a creature. -- Draw three cards. -mana={3}{U}{S(creature|mybattlefield)} -type=Sorcery -[/card] -[card] -name=Vizkopa Guildmage -auto={1}{W}{B}:target(creature) lifelink ueot -auto={1}{W}{B}:name(lifeleech) emblem transforms((,newability[@lifeof(player):life:-thatmuch opponent])) ueot -text={1}{W}{B}: Target creature gains lifelink until end of turn. -- {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life. -mana={W}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Vizzerdrix -mana={6}{U} -type=Creature -subtype=Rabbit Beast -power=6 -toughness=6 -[/card] -[card] -name=Vodalian Hypnotist -auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery -text={2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Vodalian Illusionist -auto={U}{U}{T}:phaseout target(creature) -text={U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Vodalian Knights -abilities=islandhome,first strike -auto={U}:flying -text=First strike -- Vodalian Knights can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Vodalian Knights. -- {U}: Vodalian Knights gains flying until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Merfolk Knight -power=2 -toughness=2 -[/card] -[card] -name=Vodalian Mage -auto={U}{T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever -text={U}, {T}: Counter target spell unless its controller pays {1}. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Vodalian Merchant -auto=draw:1 -auto=reject target(*|myhand) -text=When Vodalian Merchant enters the battlefield, draw a card, then discard a card. -mana={1}{U} -type=Creature -subtype=Merfolk -power=1 -toughness=2 -[/card] -[card] -name=Vodalian Mystic -auto={T}:activatechooseacolor target(instant,sorcery|stack) becomes(,chosencolor) forever activatechooseend -text={T}: Target instant or sorcery spell becomes the color of your choice. -mana={1}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=1 -[/card] -[card] -name=Vodalian Serpent -kicker={2} -auto=kicker counter(1/1,4) -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vodalian Serpent can't attack unless defending player controls an Island. -- If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it. -mana={3}{U} -type=Creature -subtype=Serpent -power=2 -toughness=2 -[/card] -[card] -name=Vodalian Soldiers -mana={1}{U} -type=Creature -subtype=Merfolk Soldier -power=1 -toughness=2 -[/card] -[card] -name=Vodalian Zombie -abilities=protection from green -text=Protection from green -mana={U}{B} -type=Creature -subtype=Merfolk Zombie -power=2 -toughness=2 -[/card] -[card] -name=Voice of All -abilities=flying -auto=chooseacolor transforms((,newability[protection from(*[chosencolor])],newability[0/0])) forever chooseend -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- As Voice of All enters the battlefield, choose a color. -- Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.) -mana={2}{W}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Voice of Duty -abilities=flying,protection from green -text=Flying, protection from green -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Voice of Grace -abilities=flying,protection from black -text=Flying, protection from black -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Voice of Law -abilities=flying,protection from red -text=Flying, protection from red -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Voice of Reason -abilities=flying,protection from blue -text=Flying, protection from blue -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Voice of Resurgence -auto=@movedTo(*|opponentstack) restriction{myturnonly}:token(Elemental) -auto=@movedTo(this|graveyard) from(battlefield):token(Elemental) -text=Whenever an opponent casts a spell during your turn, or whenever Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control." -mana={G}{W} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Voice of the Provinces -abilities=flying -auto=token(Human,Human Creature,1/1,white) controller -text=Flying -- When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=3 -toughness=3 -[/card] -[card] -name=Voice of the Woods -auto={T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}:token(Elemental,Creature Elemental,7/7,green,trample) -text=Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield. -mana={3}{G}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Voice of Truth -abilities=flying,protection from white -text=Flying, protection from white -mana={3}{W} -type=Creature -subtype=Angel -power=2 -toughness=2 -[/card] -[card] -name=Voiceless Spirit -abilities=flying,first strike -text=Flying, first strike -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=1 -[/card] -[card] -name=Voices from the Void -target=player -auto=aslongas(forest|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer -auto=aslongas(island|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer -auto=aslongas(plains|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer -auto=aslongas(mountain|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer -auto=aslongas(swamp|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer -text=Domain - Target player discards a card for each basic land type among lands you control. -mana={4}{B} -type=Sorcery -[/card] -[card] -name=Void Attendant -abilities=devoid -auto={1}{G}{s2g(*|opponentexile)}:token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! -text=Devoid (This card has no color.) -- {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." -mana={2}{G} -type=Creature -subtype=Eldrazi Processor -power=2 -toughness=3 -[/card] -[card] -name=Void Grafter -abilities=flash -auto=target(other creature|mybattlefield) opponentshroud ueot -text=Devoid (This card has no color.) -- Flash (You may cast this spell any time you could cast an instant.) -- When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn. -mana={1}{G}{U} -abilities=devoid -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=4 -[/card] -[card] -name=Void Shatter -target=*|stack -auto=fizzleto(exile) -text=Devoid (This card has no color.) -- Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. -mana={1}{U}{U} -abilities=devoid -type=Instant -[/card] -[card] -name=Void Snare -target=*[-land]|battlefield -auto=moveTo(ownerHand) -text=Return target nonland permanent to its owner's hand. -mana={U} -type=Sorcery -[/card] -[card] -name=Void Squall -target=*[-land] -auto=moveto(ownerhand) -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=Return target nonland permanent to its owner's hand. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={4}{U} -type=Sorcery -[/card] -[card] -name=Void Stalker -auto={2}{U}{T}:name(shuffle target) moveTo(ownerLibrary) all(this) && shuffle controller && target(creature|battlefield) transforms((,newability[moveTo(ownerLibrary) all(this)],newability[shuffle controller])) ueot -text={2}{U}, {T}: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries. -mana={1}{U} -type=Creature -subtype=Elemental -power=2 -toughness=1 -[/card] -[card] -name=Void Winnower -auto=maxcast(*[manacost=0])0 opponent -auto=maxcast(*[manacost=2])0 opponent -auto=maxcast(*[manacost=4])0 opponent -auto=maxcast(*[manacost=6])0 opponent -auto=maxcast(*[manacost=8])0 opponent -auto=maxcast(*[manacost=10])0 opponent -auto=maxcast(*[manacost=12])0 opponent -auto=maxcast(*[manacost=14])0 opponent -auto=maxcast(*[manacost=16])0 opponent -auto=maxcast(*[manacost=18])0 opponent -auto=maxcast(*[manacost=20])0 opponent -auto=lord(creature[manacost=0]|opponentbattlefield) cantblock -auto=lord(creature[manacost=2]|opponentbattlefield) cantblock -auto=lord(creature[manacost=4]|opponentbattlefield) cantblock -auto=lord(creature[manacost=6]|opponentbattlefield) cantblock -auto=lord(creature[manacost=8]|opponentbattlefield) cantblock -auto=lord(creature[manacost=10]|opponentbattlefield) cantblock -auto=lord(creature[manacost=12]|opponentbattlefield) cantblock -auto=lord(creature[manacost=14]|opponentbattlefield) cantblock -auto=lord(creature[manacost=16]|opponentbattlefield) cantblock -auto=lord(creature[manacost=18]|opponentbattlefield) cantblock -auto=lord(creature[manacost=20]|opponentbattlefield) cantblock -text=Your opponents can't cast spells with even converted mana costs. (Zero is even.) -- Your opponents can't block with creatures with even converted mana costs. -mana={9} -type=Creature -subtype=Eldrazi -power=11 -toughness=9 -[/card] -[card] -name=Void -auto=choice name( 0 ) destroy all(creature[manacost=0]) && destroy all(artifact[manacost=0]) && moveTo(graveyard) all(*[manacost=0]|opponenthand) -auto=choice name( 1 ) destroy all(creature[manacost=1]) && destroy all(artifact[manacost=1]) && moveTo(graveyard) all(*[manacost=1]|opponenthand) -auto=choice name( 2 ) destroy all(creature[manacost=2]) && destroy all(artifact[manacost=2]) && moveTo(graveyard) all(*[manacost=2]|opponenthand) -auto=choice name( 3 ) destroy all(creature[manacost=3]) && destroy all(artifact[manacost=3]) && moveTo(graveyard) all(*[manacost=3]|opponenthand) -auto=choice name( 4 ) destroy all(creature[manacost=4]) && destroy all(artifact[manacost=4]) && moveTo(graveyard) all(*[manacost=4]|opponenthand) -auto=choice name( 5 ) destroy all(creature[manacost=5]) && destroy all(artifact[manacost=5]) && moveTo(graveyard) all(*[manacost=5]|opponenthand) -auto=choice name( 6 ) destroy all(creature[manacost=6]) && destroy all(artifact[manacost=6]) && moveTo(graveyard) all(*[manacost=6]|opponenthand) -auto=choice name( 7 ) destroy all(creature[manacost=7]) && destroy all(artifact[manacost=7]) && moveTo(graveyard) all(*[manacost=7]|opponenthand) -auto=choice name( 8 ) destroy all(creature[manacost=8]) && destroy all(artifact[manacost=8]) && moveTo(graveyard) all(*[manacost=8]|opponenthand) -auto=choice name( 9 ) destroy all(creature[manacost=9]) && destroy all(artifact[manacost=9]) && moveTo(graveyard) all(*[manacost=9]|opponenthand) -auto=choice name( 10 ) destroy all(creature[manacost=10]) && destroy all(artifact[manacost=10]) && moveTo(graveyard) all(*[manacost=10]|opponenthand) -auto=choice name( 11 ) destroy all(creature[manacost=11]) && destroy all(artifact[manacost=11]) && moveTo(graveyard) all(*[manacost=11]|opponenthand) -auto=choice name( 12 ) destroy all(creature[manacost=12]) && destroy all(artifact[manacost=12]) && moveTo(graveyard) all(*[manacost=12]|opponenthand) -auto=choice name( 13 ) destroy all(creature[manacost=13]) && destroy all(artifact[manacost=13]) && moveTo(graveyard) all(*[manacost=13]|opponenthand) -auto=choice name( 14 ) destroy all(creature[manacost=14]) && destroy all(artifact[manacost=14]) && moveTo(graveyard) all(*[manacost=14]|opponenthand) -auto=choice name( 15 ) destroy all(creature[manacost=15]) && destroy all(artifact[manacost=15]) && moveTo(graveyard) all(*[manacost=15]|opponenthand) -text=Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number. -mana={3}{B}{R} -type=Sorcery -[/card] -[card] -name=Voidmage Apprentice -facedown={3} -autofaceup=fizzle target(*|stack) -autofacedown={2}{U}{U}:morph -text=Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Voidmage Apprentice is turned face up, counter target spell. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Voidmage Prodigy -facedown={3} -autofacedown={U}:morph -auto={U}{U}{S(wizard|myBattlefield)}:fizzle target(*|stack) -text={U}{U}, Sacrifice a Wizard: Counter target spell. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={U}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=1 -[/card] -[card] -name=Voidwielder -auto=may moveTo(ownerhand) target(creature) -text=When Voidwielder enters the battlefield, you may return target creature to its owner's hand. -mana={4}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=4 -[/card] -[card] -name=Volatile Rig -auto=@damaged(this):flipacoin loseability sacrifice all(this) loseabilityend flipend -auto=@movedTo(this|graveyard) from(battlefield):flipacoin loseability damage:4 all(creature,player) loseabilityend flipend -abilities=trample,mustattack -text=Trample -- Volatile Rig attacks each turn if able. -- Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. -- When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player. -mana={4} -type=Artifact Creature -subtype=Construct -power=4 -toughness=4 -[/card] -[card] -name=Volcanic Awakening -abilities=storm -auto=destroy target(land) -text=Destroy target land. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Volcanic Dragon -abilities=flying,haste -text=Flying, haste -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Volcanic Eruption -target=mountain -auto=destroy && damage:1 all(player) && damage:1 all(creature) -text=Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way. -mana={X}{U}{U}{U} -type=Sorcery -[/card] -[card] -name=Volcanic Fallout -abilities=nofizzle -auto=damage:2 all(creature,player) -text=Volcanic Fallout can't be countered. -- Volcanic Fallout deals 2 damage to each creature and each player. -mana={1}{R}{R} -type=Instant -[/card] -[card] -name=Volcanic Geyser -auto=damage:X target(creature,player) -text=Volcanic Geyser deals X damage to target creature or player. -mana={X}{R}{R} -type=Instant -[/card] -[card] -name=Volcanic Hammer -target=creature,player -auto=damage:3 -text=Volcanic Hammer deals 3 damage to target creature or player. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Volcanic Island -type=Land -subtype=Island Mountain -[/card] -[card] -name=Volcanic Rambler -auto={2}{R}:damage:1 target(player) -text={2}{R}: Volcanic Rambler deals 1 damage to target player. -mana={5}{R} -type=Creature -subtype=Elemental -power=6 -toughness=4 -[/card] -[card] -name=Volcanic Rush -auto=all(creature[attacking]) 2/0 ueot -auto=all(creature[attacking]) trample ueot -text=Attacking creatures get +2/+0 and gain trample until end of turn. -mana={4}{R} -type=Instant -[/card] -[card] -name=Volcanic Spray -auto=damage:1 all(creature[-flying]) -auto=damage:1 all(player) -flashback={1}{R} -text=Volcanic Spray deals 1 damage to each creature without flying and each player. -- Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Volcanic Strength -target=creature -auto=2/2 -auto=mountainwalk -text=Enchant Creature -- Enchanted creature gets +2/+2 and has mountainwalk. -mana={1}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Volcanic Submersion -target=artifact,land -auto=destroy -autohand=__CYCLING__({2}) -text=Destroy target artifact or land. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Volcanic Upheaval -target=land|battlefield -auto=destroy -text=Destroy target land. -mana={3}{R} -type=Instant -[/card] -[card] -name=Volcano Imp -abilities=flying -auto={1}{R}:first strike -text=Flying -- {1}{R}: Volcano Imp gains first strike until end of turn. -mana={3}{B} -type=Creature -subtype=Imp -power=2 -toughness=2 -[/card] -[card] -name=Voldaren Duelist -abilities=haste -auto=target(creature) cantblock ueot -text=Haste -- When Voldaren Duelist enters the battlefield, target creature can't block this turn. -mana={3}{R} -type=Creature -subtype=Vampire Warrior -power=3 -toughness=2 -[/card] -[card] -name=Voldaren Pariah -abilities=flying,madness -auto={S(other creature|mybattlefield)}{S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:flip(Abolisher of Bloodlines) -autoexile=restriction{discarded} pay({B}{B}{b}) name(pay BB to cast) activate name(pay BB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Flying -- Sacrifice three other creatures: Transform Voldaren Pariah. -- Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={3}{B}{B} -type=Creature -subtype=Vampire Horror -power=3 -toughness=3 -[/card] -[card] -name=Volition Reins -target=artifact,creature,enchantment,land,planeswalker -auto=untap -alias=1194 -text=Enchant Permanent -- When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it. -- You control enchanted permanent. -mana={3}{U}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Volrath the Fallen -auto={1}{B}{D(creature|myhand)}:storedmanacost/storedmanacost ueot -text={1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. -mana={3}{B}{B}{B} -type=Legendary Creature -subtype=Shapeshifter -power=6 -toughness=4 -[/card] -[card] -name=Volrath's Gardens -auto={2}{T(creature|myBattlefield)}:life:2 controller asSorcery -text={2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery. -mana={1}{G} -type=Enchantment -[/card] -[card] -name=Volrath's Laboratory -auto=activatechooseatype chooseacolor {5}{t}:token(Riptide,Creature chosentype,2/2,chosencolor) chooseend activatechooseend -text=As Volrath's Laboratory enters the battlefield, choose a color and a creature type. -- {5}, {T}: Put a 2/2 creature token of the chosen color and type onto the battlefield. -mana={5} -type=Artifact -[/card] -[card] -name=Volrath's Stronghold -auto={T}:Add{1} -auto={1}{B}{T}:moveTo(myLibrary) target(creature|mygraveyard) -text={T}: Add {1} to your mana pool. -- {1}{B}, {T}: Put target creature card from your graveyard on top of your library. -type=Legendary Land -[/card] -[card] -name=Volt Charge -target=creature,player -auto=damage:3 -auto=notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate -text=Volt Charge deals 3 damage to target creature or player. Proliferate. -mana={2}{R} -type=Instant -[/card] -[card] -name=Voltaic Brawler -auto=alterenergy:2 controller -auto=@combat(attacking) source(this):pay(e:1) 1/1 ueot && trample ueot -text=When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. -mana={R}{G} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Voltaic Construct -auto={2}:untap target(creature[artifact]) -text={2}: Untap target artifact creature. -mana={4} -type=Artifact Creature -subtype=Golem Construct -power=2 -toughness=2 -[/card] -[card] -name=Voltaic Key -auto={1}{T}:untap target(artifact) -text={1}, {T}: Untap target artifact. -mana={1} -type=Artifact -[/card] -[card] -name=Volunteer Militia -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Voodoo Doll -auto=@each my upkeep:counter(0/0,1,Pin) -auto=this(counter{0/0.1.Pin}>0) transforms((,newability[@each my endofturn sourcenottap:damage:counter{0%0.1.Pin} controller && destroy all(this)])) -auto=this(counter{0/0.1.Pin}<1) {0}{T}:damage:0 target(creature,player) -auto=this(counter{0/0.1.Pin}=) {2}{T}:damage:1 target(creature,player) -auto=this(counter{0/0.2.Pin}=) {4}{T}:damage:2 target(creature,player) -auto=this(counter{0/0.3.Pin}=) {6}{T}:damage:3 target(creature,player) -auto=this(counter{0/0.4.Pin}=) {8}{T}:damage:4 target(creature,player) -auto=this(counter{0/0.5.Pin}=) {10}{T}:damage:5 target(creature,player) -auto=this(counter{0/0.6.Pin}=) {12}{T}:damage:6 target(creature,player) -auto=this(counter{0/0.7.Pin}=) {14}{T}:damage:7 target(creature,player) -auto=this(counter{0/0.8.Pin}=) {16}{T}:damage:8 target(creature,player) -auto=this(counter{0/0.9.Pin}=) {18}{T}:damage:9 target(creature,player) -auto=this(counter{0/0.10.Pin}=) {20}{T}:damage:10 target(creature,player) -auto=this(counter{0/0.8.Pin}=) {22}{T}:damage:11 target(creature,player) -auto=this(counter{0/0.9.Pin}=) {24}{T}:damage:12 target(creature,player) -auto=this(counter{0/0.10.Pin}=) {26}{T}:damage:13 target(creature,player) -text=At the beginning of your upkeep, put a pin counter on Voodoo Doll. -- At the beginning of your end step, if Voodoo Doll is untapped, it deals damage to you equal to the number of pin counters on it. If Voodoo Doll deals damage to you this way, destroy it. -- {X}{X}, {T}: Voodoo Doll deals X damage to target creature or player. X is the number of pin counters on Voodoo Doll. -mana={6} -type=Artifact -[/card] -[card] -name=Voracious Cobra -auto=first strike -auto=@combatdamaged(creature) from(this):all(trigger[to]) destroy -text=First strike -- Whenever Voracious Cobra deals combat damage to a creature, destroy that creature. -mana={2}{R}{G} -type=Creature -subtype=Snake -power=2 -toughness=2 -[/card] -[card] -name=Voracious Hatchling -abilities=lifelink -auto=@movedTo(*[white]|mystack):counter(-1/-1,-1) -auto=@movedTo(*[black]|mystack):counter(-1/-1,-1) -auto=counter(-1/-1,4) -text=Lifelink -- Voracious Hatchling enters the battlefield with four -1/-1 counters on it. -- Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. -- Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling. -mana={3}{WB} -type=Creature -subtype=Elemental -power=6 -toughness=6 -[/card] -[card] -name=Voracious Null -auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1,2) asSorcery -text={1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery. -mana={2}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Voracious Wurm -auto=counter(1/1,lifegain) -text=Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn. -mana={1}{G} -type=Creature -subtype=Wurm -power=2 -toughness=2 -[/card] -[card] -name=Vorapede -abilities=vigilance,trample,undying -text=Vigilance, trample -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.) -mana={2}{G}{G}{G} -type=Creature -subtype=Insect -power=5 -toughness=4 -[/card] -[card] -name=Vorinclex, Voice of Hunger -abilities=trample -auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -auto=lord(land|opponentbattlefield) transforms((,newability[@tappedformana(this):frozen])) -text=Trample -- Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. -- Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. -mana={6}{G}{G} -type=Legendary Creature -subtype=Praetor -power=7 -toughness=6 -[/card] -[card] -name=Vorosh, the Hunter -abilities=flying -auto=@combatdamaged(player) from(this):pay({2}{G}) counter(1/1,6) -text=Flying -- Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh. -mana={3}{G}{U}{B} -type=Legendary Creature -subtype=Dragon -power=6 -toughness=6 -[/card] -[card] -name=Vorrac Battlehorns -auto={1}:equip -auto=teach(creature) trample -auto=teach(creature) oneblocker -text=Equipped creature has trample and can't be blocked by more than one creature. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Vorstclaw -mana={4}{G}{G} -type=Creature -subtype=Elemental Horror -power=7 -toughness=7 -[/card] -[card] -name=Votary of the Conclave -auto={2}{G}:regenerate -text={2}{G}: Regenerate Votary of the Conclave. -mana={W} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Vow of Duty -target=creature -auto=2/2 -auto=vigilance -auto=teach(creature|opponentbattlefield) cantattack -auto=teach(creature|opponentbattlefield) cantpwattack -text=Enchant creature -- Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control. -mana={2}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vow of Flight -target=creature -auto=2/2 -auto=flying -auto=teach(creature|opponentbattlefield) cantattack -auto=teach(creature|opponentbattlefield) cantpwattack -text=Enchant creature -- Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control. -mana={2}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vow of Lightning -target=creature -auto=2/2 -auto=first strike -auto=teach(creature|opponentbattlefield) cantattack -auto=teach(creature|opponentbattlefield) cantpwattack -text=Enchant creature -- Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control. -mana={2}{R} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vow of Malice -target=creature -auto=2/2 -auto=intimidate -auto=teach(creature|opponentbattlefield) cantattack -auto=teach(creature|opponentbattlefield) cantpwattack -text=Enchant creature -- Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control. -mana={2}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Vow of Wildness -target=creature -auto=3/3 -auto=trample -auto=teach(creature|opponentbattlefield) cantattack -auto=teach(creature|opponentbattlefield) cantpwattack -text=Enchant creature -- Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Voyager Drake -abilities=flying -kicker=multi{U} -auto=kicker target(creature) flying ueot -text=Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) -- Flying -- When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. -mana={3}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Voyager Staff -auto={2}{S}:(blink)ueot target(other creature) -text={2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. -mana={1} -type=Artifact -[/card] -[card] -name=Voyage's End -target=creature -auto=moveto(ownerhand) -aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) -auto=name(scry cards) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={1}{U} -type=Instant -[/card] -[card] -name=Voyaging Satyr -auto={T}:untap target(land) -text={T}: Untap target land. -mana={1}{G} -type=Creature -subtype=Satyr Druid -power=1 -toughness=2 -[/card] -[card] -name=Vraska the Unseen -auto=counter(0/0,5,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: dread) transforms((,newability[@combatdamaged(this) from(creature):all(trigger[from]) destroy])) uynt -auto={C(0/0,-3,Loyalty)}:name(-3: destroy) destroy target(*[-land]) -auto={C(0/0,-7,Loyalty)}:name(-7: assassin) token(Assassin Token)*3 -text=+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. -- -3: Destroy target nonland permanent. -- -7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game." -mana={3}{B}{G} -type=Legendary Planeswalker -subtype=Vraska -[/card] -[card] -name=Vryn Wingmare -abilities=flying -auto=lord(*[-creature]|nonbattlezone) altercost(colorless, +1) -text=Flying -- Noncreature spells cost {1} more to cast. -mana={2}{W} -type=Creature -subtype=Pegasus -power=2 -toughness=1 -[/card] -[card] -name=Vug Lizard -abilities=mountainwalk -auto=upcost[{1}{R}{R};next upkeep] sacrifice -text=Mountainwalk -- Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={1}{R}{R} -type=Creature -subtype=Lizard -power=3 -toughness=4 -[/card] -[card] -name=Vulpine Goliath -abilities=trample -text=Trample -mana={4}{G}{G} -type=Creature -subtype=Fox -power=6 -toughness=5 -[/card] -[card] -name=Vulshok Battlegear -auto={3}:equip -auto=teach(creature) 3/3 -text=Equipped creature gets +3/+3. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Vulshok Battlemaster -abilities=haste -auto=all(equipment|battlefield) newhook -text=Haste -- When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) -mana={4}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=2 -[/card] -[card] -name=Vulshok Berserker -abilities=haste -text=Haste -mana={3}{R} -type=Creature -subtype=Human Berserker -power=3 -toughness=2 -[/card] -[card] -name=Vulshok Gauntlets -auto={3}:equip -auto=teach(creature) 4/2 -auto=teach(creature) doesnotuntap -text=Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Vulshok Heartstoker -auto=target(creature) +2/+0 ueot -text=When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Vulshok Morningstar -auto={2}:equip -auto=teach(creature) 2/2 -text=Equipped creature gets +2/+2. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Vulshok Refugee -abilities=protection from red -text=Protection from red -mana={1}{R}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=2 -[/card] -[card] -name=Vulshok Replica -auto={1}{R}{S}:damage:3 target(player) -text={1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player. -mana={3} -type=Artifact Creature -subtype=Berserker -power=3 -toughness=1 -[/card] -[card] -name=Vulshok Sorcerer -abilities=haste -auto={T}:damage:1 target(creature,player) -text=Haste -- {T}: Vulshok Sorcerer deals 1 damage to target creature or player. -mana={1}{R}{R} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Vulshok War Boar -auto=aslongas(artifact|myBattlefield) moveTo(graveyard) notatarget(artifact|myBattlefield) oneshot -auto=moveTo(graveyard) notatarget(this|myBattlefield) -text=When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact. -mana={2}{R}{R} -type=Creature -subtype=Boar Beast -power=5 -toughness=5 -[/card] -[card] -name=Vulturous Aven -abilities=flying -auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && draw:2 controller && life:-2 controller -text=Flying -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life. -mana={3}{B} -type=Creature -subtype=Bird Shaman -power=2 -toughness=3 -[/card] -[card] -name=Vulturous Zombie -abilities=flying -auto=@movedTo(*|opponentgraveyard):counter(1/1,1) -text=Flying -- Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. -mana={3}{B}{G} -type=Creature -subtype=Plant Zombie -power=3 -toughness=3 -[/card] -[card] -name=Wail of the Nim -other={2}{B}{B} name(Entwine) -auto=if paid(alternative) then regenerate all(creature|mybattlefield) && damage:1 all(creature,player) -auto=ifnot paid(alternative) then transforms((,newability[choice regenerate all(creature|mybattlefield)],newability[choice damage:1 all(creature;player)])) -text=Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player. -- Entwine {B} (Choose both if you pay the entwine cost.) -mana={2}{B} -type=Instant -[/card] -[card] -name=Wailing Ghoul -auto=deplete:2 -text=When Wailing Ghoul enters the battlefield, put the top two cards of your library into your graveyard. -mana={1}{B} -type=Creature -subtype=Zombie -power=1 -toughness=3 -[/card] -[card] -name=Waiting in the Weeds -auto=foreach(forest[-tapped]|mybattlefield) token(Cat,Creature Cat,1/1,green) -auto=foreach(forest[-tapped]|opponentbattlefield) token(Cat,Creature Cat,1/1,green) opponent -text=Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=Wake of Destruction -target=land -auto=destroy -auto=all(other land[share!name!]) destroy -text=Destroy target land and all other lands with the same name as that land. -mana={3}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Wake of Vultures -abilities=flying -auto={1}{B}{S(creature|myBattlefield)}:regenerate -text=Flying -- {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. -mana={3}{B} -type=Creature -subtype=Bird -power=3 -toughness=1 -[/card] -[card] -name=Wake the Dead -target=creature|mygraveyard -auto=moveTo(mybattlefield) and!(transforms((,treason)) forever)! -restriction=during opponent turn,during battle -text=Cast Wake the Dead only during combat on an opponent's turn. -- Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step. -mana={X}{B}{B} -type=Instant -[/card] -[card] -name=Wake the Reflections -auto=ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller -text=Populate. -mana={W} -type=Sorcery -[/card] -[card] -name=Wake Thrasher -auto=@untapped(*|myBattlefield):1/1 ueot -text=Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. -mana={2}{U} -type=Creature -subtype=Merfolk Soldier -power=1 -toughness=1 -[/card] -[card] -name=Wakedancer -auto=if morbid then token(Zombie,Creature Zombie,2/2,black) -text=Morbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield. -mana={2}{B} -type=Creature -subtype=Human Shaman -power=2 -toughness=2 -[/card] -[card] -name=Wakestone Gargoyle -abilities=defender,flying -auto={1}{W}:lord(creature[defender]|myBattlefield) canattack -text=Defender (This creature can't attack.) -- Flying -- {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender. -mana={3}{W} -type=Creature -subtype=Gargoyle -power=3 -toughness=4 -[/card] -[card] -name=Waking Nightmare -target=player -auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer -text=Target player discards two cards. -mana={2}{B} -type=Sorcery -subtype=Arcane -[/card] -[card] -name=Walk the Aeons -target=player -auto=turns:+1 -buyback={4}{U}{U}{S(island|mybattlefield)}{S(island|mybattlefield)}{S(island|mybattlefield)} -text=Buyback - Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target player takes an extra turn after this one. -mana={4}{U}{U} -type=Sorcery -[/card] -[card] -name=Walker of Secret Ways -autohand={1}{U}{N}:ninjutsu -aicode=name(look) activate name(look) target(*|opponenthand) donothing -auto=@combatdamagefoeof(player) from(this):reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -auto={1}{U}:moveTo(myhand) target(ninja|myBattlefield) myTurnOnly -text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. -- {1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn. -mana={2}{U} -type=Creature -subtype=Human Ninja -power=1 -toughness=2 -[/card] -[card] -name=Walker of the Grove -other={4}{G} name(Evoke) -auto=@movedTo(this|nonbattlezone) from(battlefield):token(Elemental,Creature Elemental,4/4,green) -auto=alternative sacrifice -text=When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield. -- Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={6}{G}{G} -type=Creature -subtype=Elemental -power=7 -toughness=7 -[/card] -[card] -name=Walker of the Wastes -abilities=trample -auto=foreach(Wastes|mybattlefield) 1/1 -text=({C} represents colorless mana.) -- Trample -- Walker of the Wastes gets +1/+1 for each land you control named Wastes. -mana={4}{C} -type=Creature -subtype=Eldrazi -power=4 -toughness=4 -[/card] -[card] -name=Walking Archive -abilities=defender -auto=counter(1/1,1) -auto=@each my upkeep:draw:counter{1%1} controller -auto=@each opponent upkeep:draw:counter{1%1} opponent -auto={2}{W}{U}:counter(1/1,1) -text=Defender (This creature can't attack.) -- Walking Archive enters the battlefield with a +1/+1 counter on it. -- At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. -- {2}{W}{U}: Put a +1/+1 counter on Walking Archive. -mana={3} -type=Artifact Creature -subtype=Golem -power=1 -toughness=1 -[/card] -[card] -name=Walking Atlas -auto={T}:moveTo(myBattlefield) target(land|myhand) -text={T}: You may put a land card from your hand onto the battlefield. -mana={2} -type=Artifact Creature -subtype=Construct -power=1 -toughness=1 -[/card] -[card] -name=Walking Ballista -auto=counter(1/1,XX) -auto={4}:counter(1/1,1) -auto={C(1/1,-1)}:damage:1 target(creature,player) -text=Walking Ballista enters the battlefield with X +1/+1 counters on it. -- {4}: Put a +1/+1 counter on Walking Ballista. -- Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player. -mana={X}{X} -type=Artifact Creature -subtype=Construct -power=0 -toughness=0 -[/card] -[card] -name=Walking Corpse -mana={1}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Walking Dead -auto={B}:regenerate -text={B}: Regenerate Walking Dead. -mana={1}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Walking Desecration -auto={B}{T}:activatechooseatype all(creature[chosentype]) mustattack ueot activatechooseend -text={B}, {T}: Creatures of the creature type of your choice attack this turn if able. -mana={2}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Walking Dream -abilities=unblockable -auto=aslongas(creature|opponentBattlefield) doesnotuntap >1 -text=Walking Dream is unblockable. -- Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. -mana={3}{U} -type=Creature -subtype=Illusion -power=3 -toughness=3 -[/card] -[card] -name=Walking Sponge -auto={T}:-flying target(creature) -auto={T}:-first strike target(creature) -auto={T}:-trample target(creature) -text={T}: Target creature loses flying, first strike, or trample until end of turn. -mana={1}{U} -type=Creature -subtype=Sponge -power=1 -toughness=1 -[/card] -[card] -name=Walking Wall -abilities=defender -auto={3}:canattack ueot && 3/-1 limit:1 -text=Defender -- {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. -mana={4} -type=Artifact Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Wall of Air -abilities=defender,flying -text=Defender, flying (This creature can't attack, and it can block creatures with flying.) -mana={1}{U}{U} -type=Creature -subtype=Wall -power=1 -toughness=5 -[/card] -[card] -name=Wall of Blood -abilities=defender -auto={L:1}:1/1 -text=Defender (This creature can't attack.) -- Pay 1 life: Wall of Blood gets +1/+1 until end of turn. -mana={2}{B} -type=Creature -subtype=Wall -power=0 -toughness=2 -[/card] -[card] -name=Wall of Blossoms -abilities=defender -auto=draw:1 controller -text=Defender (This creature can't attack.) -- When Wall of Blossoms enters the battlefield, draw a card. -mana={1}{G} -type=Creature -subtype=Plant Wall -power=0 -toughness=4 -[/card] -[card] -name=Wall of Bone -abilities=defender -auto={B}:Regenerate -text=Defender (This creature can't attack.) -- {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={2}{B} -type=Creature -subtype=Skeleton Wall -power=1 -toughness=4 -[/card] -[card] -name=Wall of Brambles -abilities=defender -auto={G}:regenerate -text=Defender (This creature can't attack.) -- {G}: Regenerate Wall of Brambles. -mana={2}{G} -type=Creature -subtype=Plant Wall -power=2 -toughness=3 -[/card] -[card] -name=Wall of Denial -abilities=defender,flying,shroud -text=Defender, flying, shroud -mana={1}{W}{U} -type=Creature -subtype=Wall -power=0 -toughness=8 -[/card] -[card] -name=Wall of Diffusion -abilities=defender,reachshadow -text=Defender (This creature can't attack.) -- Wall of Diffusion can block creatures with shadow as though they didn't have shadow. -mana={1}{R} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] -[card] -name=Wall of Distortion -abilities=defender -auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery -text=Defender (This creature can't attack.) -- {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. -mana={2}{B}{B} -type=Creature -subtype=Wall -power=1 -toughness=3 -[/card] -[card] -name=Wall of Dust -abilities=defender -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseactionmulti[untap once] cantattack && cantpwattack -text=Defender (This creature can't attack.) -- Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. -mana={2}{R} -type=Creature -subtype=Wall -power=1 -toughness=4 -[/card] -[card] -name=Wall of Earth -abilities=defender -text=Defender (This creature can't attack.) -mana={1}{R} -type=Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Wall of Essence -abilities=defender -auto=@combatdamaged(this):life:thatmuch controller -text=Defender (This creature can't attack.) -- Whenever Wall of Essence is dealt combat damage, you gain that much life. -mana={1}{W} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Wall of Faith -abilities=defender -auto={W}:0/1 -text=Defender (This creature can't attack.) -- {W}: Wall of Faith gets +0/+1 until end of turn. -mana={3}{W} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] -[card] -name=Wall of Fire -abilities=defender -auto={R}:1/0 -text=Defender (This creature can't attack.) -- {R}: Wall of Fire gets +1/+0 until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] -[card] -name=Wall of Frost -abilities=defender -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) frozen -text=Defender (This creature can't attack.) -- Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. -mana={1}{U}{U} -type=Creature -subtype=Wall -power=0 -toughness=7 -[/card] -[card] -name=Wall of Granite -abilities=defender -text=Defender (This creature can't attack.) -mana={2}{R} -type=Creature -subtype=Wall -power=0 -toughness=7 -[/card] -[card] -name=Wall of Heat -abilities=defender -text=Defender (This creature can't attack.) -mana={2}{R} -type=Creature -subtype=Wall -power=2 -toughness=6 -[/card] -[card] -name=Wall of Hope -abilities=defender -auto=@damaged(this):life:thatmuch controller -text=Defender (This creature can't attack.) -- Whenever Wall of Hope is dealt damage, you gain that much life. -mana={W} -type=Creature -subtype=Wall -power=0 -toughness=3 -[/card] -[card] -name=Wall of Ice -abilities=defender -text=Defender (This creature can't attack.) -mana={2}{G} -type=Creature -subtype=Wall -power=0 -toughness=7 -[/card] -[card] -name=Wall of Junk -abilities=defender -auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) -text=Defender (This creature can't attack.) -- Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) -mana={2} -type=Artifact Creature -subtype=Wall -power=0 -toughness=7 -[/card] -[card] -name=Wall of Kelp -abilities=defender -auto={U}{U}{T}:token(Kelp,creature plant wall,0/1,defender blue) -text=Defender (This creature can't attack.) -- {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield. -mana={U}{U} -type=Creature -subtype=Plant Wall -power=0 -toughness=3 -[/card] -[card] -name=Wall of Lava -abilities=defender -auto={R}:1/1 -text=Defender (This creature can't attack.) -- {R}: Wall of Lava gets +1/+1 until end of turn. -mana={1}{R}{R} -type=Creature -subtype=Wall -power=1 -toughness=3 -[/card] -[card] -name=Wall of Light -abilities=defender,protection from black -text=Defender (This creature can't attack.) -- Protection from black -mana={2}{W} -type=Creature -subtype=Wall -power=1 -toughness=5 -[/card] -[card] -name=Wall of Limbs -abilities=defender -auto=@lifeof(player):counter(1/1,1) -auto={5}{B}{B}{S}:name(Lose Life) target(player) life:-storedpower -text=Defender (This creature can't attack.) -- Whenever you gain life, put a +1/+1 counter on Wall of Limbs. -- {5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power. -mana={2}{B} -type=Creature -subtype=Zombie Wall -power=0 -toughness=3 -[/card] -[card] -name=Wall of Mulch -abilities=defender -auto={G}{S(wall|myBattlefield)}:draw:1 -text=Defender (This creature can't attack.) -- {G}, Sacrifice a Wall: Draw a card. -mana={1}{G} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Wall of Nets -abilities=defender -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends,sourceinplay] (blink)forsrc -text=Defender (This creature can't attack.) -- At end of combat, exile all creatures blocked by Wall of Nets. -- When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. -mana={1}{W}{W} -type=Creature -subtype=Wall -power=0 -toughness=7 -[/card] -[card] -name=Wall of Omens -abilities=defender -auto=draw:1 controller -text=Defender (This creature can't attack.) -- When Wall of Omens enters the battlefield, draw a card. -mana={1}{W} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Wall of Opposition -abilities=defender -auto={1}:1/0 -text=Defender (This creature can't attack.) -- {1}: Wall of Opposition gets +1/+0 until end of turn. -mana={3}{R}{R} -type=Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Wall of Pine Needles -abilities=defender -auto={G}:regenerate -text=Defender (This creature can't attack.) -- {G}: Regenerate Wall of Pine Needles. -mana={3}{G} -type=Creature -subtype=Plant Wall -power=3 -toughness=3 -[/card] -[card] -name=Wall of Putrid Flesh -abilities=defender,protection from white -auto=preventAllDamage from(creature[enchanted]) to(this) -text=Defender (This creature can't attack.) -- Protection from white -- Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. -mana={2}{B} -type=Creature -subtype=Wall -power=2 -toughness=4 -[/card] -[card] -name=Wall of Razors -abilities=defender,first strike -text=Defender (This creature can't attack.) -- First strike -mana={1}{R} -type=Creature -subtype=Wall -power=4 -toughness=1 -[/card] -[card] -name=Wall of Resistance -abilities=defender,flying -auto=@each end of turn:this(damaged) counter(0/1,1) -text=Defender (This creature can't attack.) -- Flying -- At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. -mana={1}{W} -type=Creature -subtype=Wall -power=0 -toughness=3 -[/card] -[card] -name=Wall of Resurgence -abilities=defender -auto=may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,3)],newability[haste])) forever -text=Defender -- When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. -mana={2}{W} -type=Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Wall of Reverence -abilities=defender,flying -auto=@each my endofturn:may target(creature|myBattlefield) dynamicability -text=Defender, flying -- At the beginning of your end step, you may gain life equal to the power of target creature you control. -mana={3}{W} -type=Creature -subtype=Spirit Wall -power=1 -toughness=6 -[/card] -[card] -name=Wall of Roots -abilities=defender -auto={C(-0/-1,1)}:all(this) Add{G} limit:1 -text=Defender -- Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn. -mana={1}{G} -type=Creature -subtype=Plant Wall -power=0 -toughness=5 -[/card] -[card] -name=Wall of Shards -abilities=defender,flying -auto=@each my upkeep restriction{type(*[nolifegain]|mybattlefield)~lessthan~1,type(*[nolifegainopponent]|opponentbattlefield)~lessthan~1}:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice life:counter{0%0.1.Age} opponent])) -auto=@each my upkeep restriction{type(*[nolifegain]|opponentbattlefield)~morethan~0,type(*[nolifegainopponent]|mybattlefield)~lessthan~1}:sacrifice -auto=@each my upkeep restriction{type(*[nolifegain]|opponentbattlefield)~lessthan~1,type(*[nolifegainopponent]|mybattlefield)~morethan~0}:sacrifice -auto=@each my upkeep restriction{type(*[nolifegain]|opponentbattlefield)~morethan~0,type(*[nolifegainopponent]|mybattlefield)~morethan~0}:sacrifice -text=Defender, flying -- Cumulative upkeep - An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={1}{W} -type=Snow Creature -subtype=Wall -power=1 -toughness=8 -[/card] -[card] -name=Wall of Souls -abilities=defender -auto=@combatdamaged(this):damage:thatmuch opponent -text=Defender (This creature can't attack.) -- Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. -mana={1}{B} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Wall of Spears -abilities=first strike,defender -text=Defender (This creature can't attack.) -- First strike -mana={3} -type=Artifact Creature -subtype=Wall -power=2 -toughness=3 -[/card] -[card] -name=Wall of Stone -abilities=defender -text=Defender (This creature can't attack.) -mana={1}{R}{R} -type=Creature -subtype=Wall -power=0 -toughness=8 -[/card] -[card] -name=Wall of Swords -abilities=defender,flying -text=Defender, flying (This creature can't attack, and it can block creatures with flying.) -mana={3}{W} -type=Creature -subtype=Wall -power=3 -toughness=5 -[/card] -[card] -name=Wall of Tanglecord -abilities=defender -auto={G}:reach -text=Defender -- {G}: Wall of Tanglecord gains reach until end of turn. -mana={2} -type=Artifact Creature -subtype=Wall -power=0 -toughness=6 -[/card] -[card] -name=Wall of Tears -abilities=defender -auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(ownerhand) -text=Defender (This creature can't attack.) -- Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. -mana={1}{U} -type=Creature -subtype=Wall -power=0 -toughness=4 -[/card] -[card] -name=Wall of Tombstones -abilities=defender -auto=@each my upkeep:transforms((,settoughness=type:creature:mygraveyardplus1plusend)) forever -text=Defender (This creature can't attack.) -- At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.) -mana={1}{B} -type=Creature -subtype=Wall -power=0 -toughness=1 -[/card] -[card] -name=Wall of Torches -abilities=defender -text=Defender -mana={1}{R} -type=Creature -subtype=Wall -power=4 -toughness=1 -[/card] -[card] -name=Wall of Vapor -abilities=defender -auto=preventAllDamage from(creature[attacking]) to(this) -text=Defender (This creature can't attack.) -- Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. -mana={3}{U} -type=Creature -subtype=Wall -power=0 -toughness=1 -[/card] -[card] -name=Wall of Vines -abilities=defender,reach -text=Defender,reach -mana={G} -type=Creature -subtype=Plant Wall -power=0 -toughness=3 -[/card] -[card] -name=Wall of Water -abilities=defender -auto={U}:1/0 -text=Defender (This creature can't attack.) -- {U}: Wall of Water gets +1/+0 until end of turn. -mana={1}{U}{U} -type=Creature -subtype=Wall -power=0 -toughness=5 -[/card] -[card] -name=Wall of Wonder -abilities=defender -auto={2}{U}{U}:4/-4 && canattack ueot -text=Defender (This creature can't attack.) -- {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. -mana={2}{U}{U} -type=Creature -subtype=Wall -power=1 -toughness=5 -[/card] -[card] -name=Wall of Wood -abilities=defender -text=Defender (This creature can't attack.) -mana={G} -type=Creature -subtype=Wall -power=0 -toughness=3 -[/card] -[card] -name=Wallop -target=creature[black;blue;flying] -auto=destroy -text=Destroy target blue or black creature with flying. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Wand of Denial -auto={t}:target(player) reveal:1 optionone name(Get Creature) target(*|reveal) transforms((,newability[pay[[{L:2}]] name(Pay Life) moveto(ownergraveyard) ])) forever optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend -text={T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. -mana={2} -type=Artifact -[/card] -[card] -name=Wand of the Elements -auto={T}{S(island|myBattlefield)}:token(Elemental T1) -auto={T}{S(mountain|myBattlefield)}:token(Elemental T2) -text={T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield. -- {T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield. -mana={4} -type=Artifact -[/card] -[card] -name=Wanderbrine Rootcutters -auto=cantbeblockedby(creature[green]) -text=Wanderbrine Rootcutters can't be blocked by green creatures. -mana={2}{UB}{UB} -type=Creature -subtype=Merfolk Rogue -power=3 -toughness=3 -[/card] -[card] -name=Wanderer's Twig -aicode=activate moveTo(myHand) target(land[basic]|myLibrary) -auto={1}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend -text={1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. -mana={1} -type=Artifact -[/card] -[card] -name=Wanderguard Sentry -aicode=name(look) activate name(look) target(*|opponenthand) donothing -auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -text=When Wanderguard Sentry enters the battlefield, look at target opponent's hand. -mana={4}{U} -type=Creature -subtype=Drone -power=3 -toughness=3 -[/card] -[card] -name=Wandering Champion -auto=@combatdamaged(player) from(this) restriction{type(*[blue;red]|mybattlefield)~morethan~0}:may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) forever -text=Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. -mana={1}{W} -type=Creature -subtype=Human Monk -power=3 -toughness=1 -[/card] -[card] -name=Wandering Fumarole -auto={t}:add{u} -auto={t}:add{r} -auto={2}{u}{r}:all(this) transforms((Elemental Creature,setpower=1,settoughness=4,blue,red,newability[{0}:swap])) ueot -auto=tap(noevent) -text=Wandering Fumarole enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. -- {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. -type=Land -[/card] -[card] -name=Wandering Goblins -auto={3}:aslongas(plains|myBattlefield]) 1/0 && aslongas(island|myBattlefield]) 1/0 && aslongas(swamp|myBattlefield]) 1/0 && aslongas(mountain|myBattlefield]) 1/0 && aslongas(forest|myBattlefield]) 1/0 -text=Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. -mana={2}{R} -type=Creature -subtype=Goblin Warrior -power=0 -toughness=3 -[/card] -[card] -name=Wandering Graybeard -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then life:4 controller)!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then life:4 controller optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. -mana={3}{W}{W} -type=Creature -subtype=Giant Wizard -power=4 -toughness=4 -[/card] -[card] -name=Wandering Mage -auto={W}{L:1}:prevent:2 target(creature) -auto={U}:prevent:1 target(cleric,wizard) -auto={B}{C(1/1,-2),creature|mybattlefield}:prevent:2 target(player) -text={W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. -- {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. -- {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. -mana={W}{U}{B} -type=Creature -subtype=Human Cleric Wizard -power=0 -toughness=3 -[/card] -[card] -name=Wandering Ones -mana={U} -type=Creature -subtype=Spirit -power=1 -toughness=1 -[/card] -[card] -name=Wandering Stream -auto=aslongas(forest|myBattlefield) life:2 -auto=aslongas(mountain|myBattlefield) life:2 -auto=aslongas(swamp|myBattlefield) life:2 -auto=aslongas(island|myBattlefield) life:2 -auto=aslongas(plains|myBattlefield) life:2 -text=Domain - You gain 2 life for each basic land type among lands you control. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Wandering Tombshell -mana={3}{B} -type=Creature -subtype=Zombie Turtle -power=1 -toughness=6 -[/card] -[card] -name=Wandering Wolf -abilities=strong -text=Creatures with power less than Wandering Wolf's power can't block it. -mana={1}{G} -type=Creature -subtype=Wolf -power=2 -toughness=1 -[/card] -[card] -name=Wanderlust -target=creature -auto=@each targetcontroller upkeep:damage:1 targetController -text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wanderwine Hub -auto=tap(noevent) -auto=aslongas(merfolk|myHand) untap -auto={T}:Add{W} -auto={T}:Add{U} -text=As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Wanderwine Prophets -auto=aslongas(other merfolk|mybattlefield) choice notatarget(other merfolk|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -auto=@combatdamaged(player) from(this):may sacrifice notatarget(merfolk|mybattlefield) && turns:+1 controller -text=Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. -mana={4}{U}{U} -type=Creature -subtype=Merfolk Wizard -power=4 -toughness=4 -[/card] -[card] -name=Waning Wurm -auto=vanishing:2 -text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -mana={3}{B} -type=Creature -subtype=Zombie Wurm -power=7 -toughness=6 -[/card] -[card] -name=War Behemoth -facedown={3} -autofacedown={4}{W}:morph -text=Morph {4}{W} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -mana={5}{W} -type=Creature -subtype=Beast -power=3 -toughness=6 -[/card] -[card] -name=War Cadence -auto={X}{U}:name(Block X Cost) thisforeach(X) all(creature) transforms((,newability[blockcost:1])) ueot -text={X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=War Chariot -auto={3}{T}:trample target(creature) -text={3}, {T}: Target creature gains trample until end of turn. -mana={3} -type=Artifact -[/card] -[card] -name=War Dance -auto=@each my upkeep:may counter(0/0,1,Verse) -auto={S}:thisforeach(counter{0/0.1.Verse}) 1/1 target(other creature) -text=At the beginning of your upkeep, you may put a verse counter on War Dance. -- Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. -mana={G} -type=Enchantment -[/card] -[card] -name=War Elemental -auto=this(opponentdamagecount < 1) aslongas(War Elemental|mybattlefield) sacrifice oneshot -auto=@damagefoeof(player):may all(trigger[to]) dynamicability -text=When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. -- Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. -mana={R}{R}{R} -type=Creature -subtype=Elemental -power=1 -toughness=1 -[/card] -[card] -name=War Falcon -abilities=flying -auto=aslongas(*[knight;soldier]|mybattlefield) cantattack <1 -auto=aslongas(*[knight;soldier]|mybattlefield) cantpwattack <1 -text=Flying -- War Falcon can't attack unless you control a Knight or a Soldier. -mana={W} -type=Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=War Flare -auto=all(creature|myBattlefield) 2/1 ueot -auto=untap all(creature|myBattlefield) -text=Creatures you control get +2/+1 until end of turn. Untap those creatures. -mana={2}{R}{W} -type=Instant -[/card] -[card] -name=War Horn -auto=lord(creature[attacking]|mybattlefield) 1/0 -text=Attacking creatures you control get +1/+0. -mana={3} -type=Artifact -[/card] -[card] -name=War Mammoth -abilities=trample -text=Trample -mana={3}{G} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] -[card] -name=War Oracle -abilities=lifelink -auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -mana={2}{W}{W} -type=Creature -subtype=Human Cleric -power=3 -toughness=3 -[/card] -[card] -name=War Priest of Thune -auto=may destroy target(enchantment) -text=When Warpriest of Thune enters the battlefield, you may destroy target enchantment. -mana={1}{W} -type=Creature -subtype=Human Cleric -power=2 -toughness=2 -[/card] -[card] -name=War Report -auto=life:type:artifact:battlefield controller -auto=life:type:creature:battlefield controller -text=You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield. -mana={3}{W} -type=Instant -[/card] -[card] -name=War Tax -auto={X}{U}:name(Attack X Cost) thisforeach(X) all(creature) transforms((,newability[attackcost:1])) ueot -text={X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Warbreak Trumpeter -facedown={3} -autofaceup=token(Goblin,Creature Goblin, 1/1,red)*XX -autofacedown={X}{X}{R}:morph -text=Morph {X}{X}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield. -mana={R} -type=Creature -subtype=Goblin -power=1 -toughness=1 -[/card] -[card] -name=Warchanter of Mogis -auto=@untapped(this):target(creature|mybattlefield) intimidate ueot -text=Inspired -- Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) -mana={3}{B}{B} -type=Creature -subtype=Minotaur Shaman -power=3 -toughness=3 -[/card] -[card] -name=Warclamp Mastiff -abilities=first strike -text=First strike (This creature deals combat damage before creatures without first strike.) -mana={W} -type=Creature -subtype=Hound -power=1 -toughness=1 -[/card] -[card] -name=Ward Sliver -auto=chooseacolor transforms((,newability[lord(sliver) protection from(*[chosencolor])])) forever chooseend -text=As Ward Sliver enters the battlefield, choose a color. -- All Slivers have protection from the chosen color. -mana={4}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Ward of Bones -auto=while(restriction{control less creatures}) maxCast(creature)0 opponent -auto=while(restriction{control less artifacts}) maxCast(artifact)0 opponent -auto=while(restriction{control less enchantments}) maxCast(enchantment)0 opponent -auto=while(restriction{control less lands}) maxCast(land)0 opponent -text=Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. -mana={6} -type=Artifact -[/card] -[card] -name=Warden of Evos Isle -abilities=flying -auto=lord(creature[flying]|mycastingzone) altercost(colorless, -1) -text=Flying. -- Creature spells with flying you cast cost 1 less to cast. -mana={2}{U} -type=Creature -subtype=Bird Wizard -power=2 -toughness=2 -[/card] -[card] -name=Warden of Geometries -abilities=vigilance -auto={t}:add{c} -text=Vigilance -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) -mana={4} -type=Creature -subtype=Eldrazi Drone -power=2 -toughness=3 -[/card] -[card] -name=Warden of the Beyond -abilities=vigilance -auto=aslongas(*|opponentexile) 2/2 -text=Vigilance (Attacking doesn't cause this creature to tap.) -- Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile. -mana={2}{W} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Warden of the Eye -auto=moveTo(myhand) target(*[-creature;-land]|mygraveyard) -text=When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. -mana={2}{U}{R}{W} -type=Creature -subtype=Djinn Wizard -power=3 -toughness=3 -[/card] -[card] -name=Warden of the First Tree -auto={1}{WB}:becomes(Human Warrior,3/3) forever -auto=this(cantargetcard(*[Warrior]) {2}{WB}{WB}:becomes(Human Spirit Warrior,trample,lifelink) forever ) -auto=this(cantargetcard(*[Spirit]) {3}{WB}{WB}{WB}:counter(1/1,5) -text={1}{WB}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3. -- {2}{WB}{WB}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. -- {3}{WB}{WB}{WB}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it. -mana={G} -type=Creature -subtype=Human -power=1 -toughness=1 -[/card] -[card] -name=Warden of the Wall -auto=tap(noevent) -auto={T}:Add{1} -auto=phaseaction[opponent untap] becomes(Gargoyle Artifact Creature,2/3,flying,artifact) ueot -text=Warden of the Wall enters the battlefield tapped. -- {T}: Add 1 to your mana pool. -- As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying. -mana={3} -type=Artifact -[/card] -[card] -name=Wardscale Dragon -abilities=flying -auto=this(attacking) maxCast(*)0 opponent -text=Flying -- As long as Wardscale Dragon is attacking, defending player can't cast spells. -mana={4}{W}{W} -type=Creature -subtype=Dragon -power=4 -toughness=4 -[/card] -[card] -name=Wargate -aicode=activate moveTo(myBattlefield) target(*[-instant;-sorcery;manacost <=X]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[-instant;-sorcery;manacost <=X]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text=Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. -mana={X}{G}{W}{U} -type=Sorcery -[/card] -[card] -name=Warleader's Helix -target=creature,player -auto=damage:4 -auto=life:4 controller -text=Warleader's Helix deals 4 damage to target creature or player and you gain 4 life. -mana={2}{R}{W} -type=Instant -[/card] -[card] -name=Warlord's Axe -auto={4}:equip -auto=teach(creature) 3/1 -text=Equipped creature gets +3/+1. -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Warmind Infantry -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/0 ueot -text=Battalion -- Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. -mana={2}{R} -type=Creature -subtype=Elemental Soldier -power=2 -toughness=3 -[/card] -[card] -name=Warmonger Hellkite -abilities=flying -auto=lord(creature) mustattack -auto={1}{R}:all(creature[attacking]) 1/0 ueot -text=Flying -- All creatures attack each combat if able. -- {1}{R}: Attacking creatures get +1/+0 until end of turn. -mana={4}{R}{R} -type=Creature -subtype=Dragon -power=5 -toughness=5 -[/card] -[card] -name=Warmonger's Chariot -auto={3}:equip -auto=teach(creature) 2/2 -auto=teach(creature[defender]) canattack -text=Equipped creature gets +2/+2. -- As long as equipped creature has defender, it can attack as though it didn't have defender. -- Equip {3} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Warmth -auto=@movedTo(*[red]|opponentstack):life:2 -text=Whenever an opponent casts a red spell, you gain 2 life. -mana={1}{W} -type=Enchantment -[/card] -[card] -name=War-Name Aspirant -auto=if raid then counter(1/1,1) -auto=cantbeblockedby(creature[power<=1]) -text=Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. -- War-Name Aspirant can't be blocked by creatures with power 1 or less. -mana={1}{R} -type=Creature -subtype=Human Warrior -power=2 -toughness=1 -[/card] -[card] -name=Warning -target=creature[attacking] -auto=0/0 && fog from(mytgt) oneshot -text=Prevent all combat damage that would be dealt by target attacking creature this turn. -mana={W} -type=Instant -[/card] -[card] -name=Warp Artifact -target=artifact -auto=@each targetController upkeep:damage:1 targetController -text=Enchant artifact -- At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. -mana={B}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Warpath Ghoul -mana={2}{B} -type=Creature -subtype=Zombie -power=3 -toughness=2 -[/card] -[card] -name=Warped Devotion -auto=@movedTo(*|opponenthand) from(battlefield):ability$!name(discard) target(*|myhand) reject!$ opponent -auto=@movedTo(*|myhand) from(battlefield):target(*|myhand) reject -text=Whenever a permanent is returned to a player's hand, that player discards a card. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Warped Landscape -auto={T}:Add{C} -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={T}: Add {C} to your mana pool. -- {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -type=Land -[/card] -[card] -name=Warped Physique -target=creature -auto=foreach(*|myhand) 1/-1 -text=Target creature gets +X/-X until end of turn, where X is the number of cards in your hand. -mana={U}{B} -type=Instant -[/card] -[card] -name=Warped Researcher -auto=@cycled(*|hand):shroud ueot && flying ueot -text=Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) -mana={4}{U} -type=Creature -subtype=Human Wizard Mutant -power=3 -toughness=4 -[/card] -[card] -name=Warping Wurm -abilities=phasing -auto=@phasedin(this):counter(1/1) -auto=upcost[{2}{G}{U}] phaseout -text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}. -- When Warping Wurm phases in, put a +1/+1 counter on it. -mana={2}{G}{U} -type=Creature -subtype=Wurm -power=1 -toughness=1 -[/card] -[card] -name=Warren Instigator -abilities=double strike -auto=@damagefoeof(player) from(this):may moveto(myBattlefield) target(creature[goblin]|myHand) -text=Double strike -- Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. -mana={R}{R} -type=Creature -subtype=Goblin Berserker -power=1 -toughness=1 -[/card] -[card] -name=Warren Pilferers -auto=moveto(ownerhand) and!( if cantargetcard(goblin|*) then haste all(this) )! notatarget(creature|mygraveyard) -text=When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. -mana={4}{B} -type=Creature -subtype=Goblin Rogue -power=3 -toughness=3 -[/card] -[card] -name=Warren Weirding -target=player -auto=ability$!sacrifice and!( if cantargetcard(goblin|*) then token(Goblin Rogue,Creature Goblin Rouge,1/1,black,haste)*2 )! notatarget(creature|mybattlefield)!$ targetedplayer -text=Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn. -mana={1}{B} -type=Tribal Sorcery -subtype=Goblin -[/card] -[card] -name=Warren-Scourge Elf -auto=protection from(goblin) -text=Protection from Goblins -mana={1}{G} -type=Creature -subtype=Elf Warrior -power=1 -toughness=1 -[/card] -[card] -name=Warrior Angel -abilities=flying -auto=spiritlink -text=Flying -- Whenever Warrior Angel deals damage, you gain that much life. -mana={4}{W}{W} -type=Creature -subtype=Angel Warrior -power=3 -toughness=4 -[/card] -[card] -name=Warrior's Charge -auto=all(creature|myBattlefield) 1/1 ueot -text=Creatures you control get +1/+1 until end of turn. -mana={2}{W} -type=Sorcery -[/card] -[card] -name=Warrior's Honor -auto=all(creature|myBattlefield) 1/1 ueot -text=Creatures you control get +1/+1 until end of turn. -mana={2}{W} -type=Instant -[/card] -[card] -name=Warriors' Lesson -target=creature|mybattlefield -auto=transforms((,newability[@combatdamaged(player) from(this):draw:1 controller])) ueot -text=Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card." -mana={G} -type=Instant -[/card] -[card] -name=Warrior's Oath -auto=turns:+1 controller -auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever -text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. -mana={R}{R} -type=Sorcery -[/card] -[card] -name=Warrior's Stand -auto=all(creature|mybattlefield) 2/2 ueot -restriction=opponentblockersonly -text=Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step. -- Creatures you control get +2/+2 until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=War's Toll -auto=@tappedformana(land|opponentBattlefield):tap all(land|opponentBattlefield) -auto=@combat(attacking) source(creature|opponentBattlefield):mustattack all(creature|opponentBattlefield) ueot -text=Whenever an opponent taps a land for mana, tap all lands that player controls. -- If a creature an opponent controls attacks, all creatures that opponent controls attack if able. -mana={3}{R} -type=Enchantment -[/card] -[card] -name=War-Spike Changeling -abilities=changeling -auto={R}:first strike -text=Changeling (This card is every creature type at all times.) -- {R}: War-Spike Changeling gains first strike until end of turn. -mana={3}{R} -type=Creature -subtype=Shapeshifter -power=3 -toughness=3 -[/card] -[card] -name=Warstorm Surge -auto=@movedTo(creature|mybattlefield):all(trigger[to]) transforms((,newability[may name(damage creature) target(creature) dynamicability oneshot],newability[may name(damage player) target(player) dynamicability oneshot])) -text=Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player. -mana={5}{R} -type=Enchantment -[/card] -[card] -name=Warthog -abilities=swampwalk -text=Swampwalk -mana={1}{G}{G} -type=Creature -subtype=Boar -power=3 -toughness=2 -[/card] -[card] -name=War-Torch Goblin -auto={R}{S}:Damage:2 target(other creature[blocking]) -text={R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature. -mana={R} -type=Creature -subtype=Goblin Warrior -power=1 -toughness=1 -[/card] -[card] -name=War-Wing Siren -abilities=flying -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) -text=Flying -- Heroic -- Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren. -mana={2}{U} -type=Creature -subtype=Siren Soldier -power=1 -toughness=3 -[/card] -[card] -name=Wash Out -auto=choice name(return all white permanents to owners' hand) moveTo(myhand) all(*[white]|mybattlefield) && moveTo(opponenthand) all(*[white]|opponentbattlefield) -auto=choice name(return all blue permanents to owners' hand) moveTo(myhand) all(*[blue]|mybattlefield) && moveTo(opponenthand) all(*[blue]|opponentbattlefield) -auto=choice name(return all black permanents to owners' hand) moveTo(myhand) all(*[black]|mybattlefield) && moveTo(opponenthand) all(*[black]|opponentbattlefield) -auto=choice name(return all red permanents to owners' hand) moveTo(myhand) all(*[red]|mybattlefield) && moveTo(opponenthand) all(*[red]|opponentbattlefield) -auto=choice name(return all green permanents to owners' hand) moveTo(myhand) all(*[green]|mybattlefield) && moveTo(opponenthand) all(*[green]|opponentbattlefield) -text=Return all permanents of the color of your choice to their owners' hands. -mana={3}{U} -type=Sorcery -[/card] -[card] -name=Wasp Lancer -abilities=flying -text=Flying -mana={UB}{UB}{UB} -type=Creature -subtype=Faerie Soldier -power=3 -toughness=2 -[/card] -[card] -name=Wasp -abilities=flying -text=Flying -type=Artifact Creature -power=1 -toughness=1 -[/card] -[card] -name=Waste Away -auto=-5/-5 target(creature) -text=As an additional cost to cast Waste Away, discard a card. -- Target creature gets -5/-5 until end of turn. -mana={4}{B}{D(*|myhand)} -type=Instant -[/card] -[card] -name=Waste Not -auto=@discarded(creature|opponenthand):token(Zombie,Creature Zombie,2/2,black) controller -auto=@discarded(land|opponenthand):add{B}{B} controller -auto=@discarded(*[-creature;-land]|opponenthand):draw:1 controller -text=Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield. -- Whenever an opponent discards a land card, add {B}{B} to your mana pool. -- Whenever an opponent discards a noncreature, nonland card, draw a card. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Wasteland Strangler -abilities=devoid -auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( target(creature) -3/-3 )! -text=Devoid (This card has no color.) -- When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn. -mana={2}{B} -type=Creature -subtype=Eldrazi Processor -power=3 -toughness=2 -[/card] -[card] -name=Wasteland Viper -abilities=deathtouch -autohand={G}{discard}:name(bloodrush) target(creature[attacking]) deathtouch && 1/2 ueot -text=Deathtouch -- Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. -mana={G} -type=Creature -subtype=Snake -power=1 -toughness=2 -[/card] -[card] -name=Wasteland -auto={T}:Add{1} -auto={T}{S}:destroy target(other land[-basic]) -text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Wasteland: Destroy target nonbasic land. -type=Land -[/card] -[card] -name=Wastes -auto={t}:add{c} -text={T}: Add {C} to your mana pool. -type=Basic Land -[/card] -[card] -name=Watchdog -abilities=mustblock -auto=this(untapped) lord(creature[attacking]|opponentbattlefield) -1/0 -text=Watchdog blocks each turn if able. -- As long as Watchdog is untapped, all creatures attacking you get -1/-0. -mana={3} -type=Artifact Creature -subtype=Hound -power=1 -toughness=2 -[/card] -[card] -name=Watcher Sliver -auto=lord(sliver) 0/2 -text=All Sliver creatures get +0/+2. -mana={3}{W} -type=Creature -subtype=Sliver -power=2 -toughness=2 -[/card] -[card] -name=Watchful Automaton -auto={2}{U}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend -text={2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -mana={3} -type=Artifact Creature -subtype=Construct -power=2 -toughness=2 -[/card] -[card] -name=Watchwing Scarecrow -auto=aslongas(creature[blue]|myBattlefield) flying -auto=aslongas(creature[white]|myBattlefield) vigilance -text=Watchwing Scarecrow has vigilance as long as you control a white creature. -- Watchwing Scarecrow has flying as long as you control a blue creature. -mana={4} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=4 -[/card] -[card] -name=Watchwolf -mana={G}{W} -type=Creature -subtype=Wolf -power=3 -toughness=3 -[/card] -[card] -name=Water Elemental -mana={3}{U}{U} -type=Creature -subtype=Elemental -power=5 -toughness=4 -[/card] -[card] -name=Water Servant -auto={U}:1/-1 -auto={U}:-1/1 -text={U}: Water Servant gets +1/-1 until end of turn. -- {U}: Water Servant gets -1/+1 until end of turn. -mana={2}{U}{U} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Water Wurm -auto=aslongas(island|opponentBattlefield) 0/1 -text=Water Wurm gets +0/+1 as long as an opponent controls an Island. -mana={U} -type=Creature -subtype=Wurm -power=1 -toughness=1 -[/card] -[card] -name=Watercourser -auto={U}:1/-1 -text={U}: Watercourser gets +1/-1 until end of turn. -mana={2}{U} -type=Creature -subtype=Elemental -power=2 -toughness=3 -[/card] -[card] -name=Waterfront Bouncer -auto={U}{T}{D(*|myhand)}:moveTo(ownerhand) target(creature) -text={U}, {T}, Discard a card: Return target creature to its owner's hand. -mana={1}{U} -type=Creature -subtype=Merfolk Spellshaper -power=1 -toughness=1 -[/card] -[card] -name=Waterspout Djinn -auto=upcost[{h(island[-tapped]|mybattlefield)}] sacrifice -abilities=flying -text=Flying -- At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. -mana={2}{U}{U} -type=Creature -subtype=Djinn -power=4 -toughness=4 -[/card] -[card] -name=Waterspout Elemental -abilities=flying -kicker={U} -auto=kicker moveto(ownerhand) all(other creature|battlefield) -auto=kicker turns:-1 controller -text=Kicker {U} (You may pay an additional {U} as you cast this spell.) -- Flying -- When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn. -mana={3}{U}{U} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Waterspout Weavers -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then all(creature|mybattlefield) flying ueot)!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then all(creature|mybattlefield) flying ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. -mana={3}{U}{U} -type=Creature -subtype=Merfolk Wizard -power=3 -toughness=3 -[/card] -[card] -name=Waterveil Cavern -auto={T}:Add{1} -auto={T}:Add{U} and!( frozen )! -auto={T}:Add{B} and!( frozen )! -text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step. -type=Land -[/card] -[card] -name=Waterwhirl -target=creature|battlefield -auto=moveTo(ownerhand) -text=Return up to two target creatures to their owners' hands. -mana={4}{U}{U} -type=Instant -[/card] -[card] -name=Watery Grave -auto=noactivatedability ueot -auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) -text=({T}: Add {U} or {B} to your mana pool.) -- As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped. -type=Land -subtype=Island Swamp -[/card] -[card] -name=Wave Elemental -auto={U}{T}{S}:target(other creature[-flying]) tap -text={U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. -mana={2}{U}{U} -type=Creature -subtype=Elemental -power=2 -toughness=3 -[/card] -[card] -name=Wave of Indifference -target=creature -auto=cantblock -text=X target creatures can't block this turn. -mana={X}{R} -type=Sorcery -[/card] -[card] -name=Wave of Reckoning -auto=lord(creature) dynamicability -text=Each creature deals damage to itself equal to its power. -mana={4}{W} -type=Sorcery -[/card] -[card] -name=Wave of Terror -auto=cumulativeupcost[{1}] sacrifice -auto=this(counter{0/0.1.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=1]|battlefield)])) -auto=this(counter{0/0.2.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=2]|battlefield)])) -auto=this(counter{0/0.3.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=3]|battlefield)])) -auto=this(counter{0/0.4.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=4]|battlefield)])) -auto=this(counter{0/0.5.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=5]|battlefield)])) -auto=this(counter{0/0.6.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=6]|battlefield)])) -auto=this(counter{0/0.7.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=7]|battlefield)])) -auto=this(counter{0/0.8.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=8]|battlefield)])) -auto=this(counter{0/0.9.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=9]|battlefield)])) -auto=this(counter{0/0.10.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=10]|battlefield)])) -auto=this(counter{0/0.11.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=11]|battlefield)])) -auto=this(counter{0/0.12.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=12]|battlefield)])) -auto=this(counter{0/0.13.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=13]|battlefield)])) -auto=this(counter{0/0.14.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=14]|battlefield)])) -auto=this(counter{0/0.15.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=15]|battlefield)])) -auto=this(counter{0/0.16.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=16]|battlefield)])) -text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Wavecrash Triton -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) oneshot -text=Heroic -- Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. -mana={2}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=4 -[/card] -[card] -name=Waves of Aggression -retrace={3}{RW}{RW}{S(land|myhand)} -auto=nextphasealter(add,combatphaseswithmain,controller,after) -auto=untap all(creature[attacking]) -text=Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={3}{RW}{RW} -type=Sorcery -[/card] -[card] -name=Waveskimmer Aven -abilities=flying,exalted -text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -mana={2}{G}{W}{U} -type=Creature -subtype=Bird Soldier -power=2 -toughness=4 -[/card] -[card] -name=Wave-Wing Elemental -abilities=flying -auto=@movedTo(land|myBattlefield):2/2 ueot -text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. -mana={5}{U} -type=Creature -subtype=Elemental -power=3 -toughness=4 -[/card] -[card] -name=Waxmane Baku -auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) -auto={1}{C(0/0,-1,Ki)}:name(x = 1) tap target(creature) -auto={1}{C(0/0,-2,Ki)}:name(x = 2) tap target(<2>creature) -auto={1}{C(0/0,-3,Ki)}:name(x = 3) tap target(<3>creature) -auto={1}{C(0/0,-4,Ki)}:name(x = 4) tap target(<4>creature) -auto={1}{C(0/0,-5,Ki)}:name(x = 5) tap target(<5>creature) -auto={1}{C(0/0,-6,Ki)}:name(x = 6) tap target(<6>creature) -auto={1}{C(0/0,-7,Ki)}:name(x = 7) tap target(<7>creature) -auto={1}{C(0/0,-8,Ki)}:name(x = 8) tap target(<8>creature) -text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. -- {1}, Remove X ki counters from Waxmane Baku: Tap X target creatures. -mana={2}{W} -type=Creature -subtype=Spirit -power=2 -toughness=2 -[/card] -[card] -name=Way of the Thief -target=creature -auto=2/2 -auto=aslongas(Gate|mybattlefield) unblockable -text=Enchant creature -- Enchanted creature gets +2/+2. -- Enchanted creature is unblockable as long as you control a Gate. -mana={3}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wayfarer's Bauble -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text={2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -mana={1} -type=Artifact -[/card] -[card] -name=Wayfaring Giant -auto=aslongas(forest|myBattlefield) 1/1 -auto=aslongas(island|myBattlefield) 1/1 -auto=aslongas(plains|myBattlefield) 1/1 -auto=aslongas(mountain|myBattlefield) 1/1 -auto=aslongas(swamp|myBattlefield) 1/1 -text=Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control. -mana={5}{W} -type=Creature -subtype=Giant -power=1 -toughness=3 -[/card] -[card] -name=Wayfaring Temple -anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive -auto=@combatdamaged(player) from(this) restriction{type(creature[token]|mybattlefield)~morethan~0}:name(populate) clone notatarget(creature[token]|mybattlefield) -text=Wayfaring Temple's power and toughness are each equal to the number of creatures you control. -- Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) -mana={1}{G}{W} -type=Creature -subtype=Elemental -power=* -toughness=* -[/card] -[card] -name=Waylay -auto=token(Knight,Creature Knight,2/2,unearth,white)*3 -text=Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step. -mana={2}{W} -type=Instant -[/card] -[card] -name=Wayward Angel -abilities=flying,vigilance -auto=aslongas(*|mygraveyard) trample >6 -auto=aslongas(*|mygraveyard) 3/3 >6 -auto=aslongas(*|mygraveyard) transforms((,black)) >6 -auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~6}:upcost[{S(creature|myBattlefield)}] sacrifice -text=Flying, vigilance -- Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." -mana={4}{W}{W} -type=Creature -subtype=Angel Horror -power=4 -toughness=4 -[/card] -[card] -name=Wayward Disciple -auto=@movedto(creature|mygraveyard):target(opponent) life:-1 && life:1 controller -text=Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life. -type=Creature -subtype=Human Cleric -power=2 -toughness=4 -[/card] -[card] -name=Wayward Giant -abilities=menace -text=Menace -mana={4}{R} -type=Creature -subtype=Giant -power=4 -toughness=5 -[/card] -[card] -name=Wayward Soul -abilities=flying -auto={U}:moveTo(ownerLibrary) -text=Flying -- {U}: Put Wayward Soul on top of its owner's library. -mana={2}{U}{U} -type=Creature -subtype=Spirit -power=3 -toughness=2 -[/card] -[card] -name=Weakness -target=creature -auto=-2/-1 -text=Enchant creature -- Enchanted creature gets -2/-1. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Weakstone -auto=lord(creature[attacking]) -1/0 -text=Attacking creatures get -1/-0. -mana={4} -type=Artifact -[/card] -[card] -name=Weapon Surge -abilities=overload -other={1}{R} name(Overload) -target=creature|mybattlefield -auto=paidmana 1/0 -auto=paidmana first strike -auto=overload all(creature|mybattlefield) 1/0 ueot -auto=overload all(creature|mybattlefield) first strike ueot -text=Target creature you control gets +1/+0 and gains first strike until end of turn. -- Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") -mana={R} -type=Instant -[/card] -[card] -name=Weaponcraft Enthusiast -auto=_FABRICATE_(2) -text=Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -mana={2}{B} -type=Creature -subtype=Aetherborn Artificer -power=0 -toughness=1 -[/card] -[card] -name=Weapons Trainer -auto=aslongas(equipment|mybattlefield) lord(other creature|mybattlefield) 1/0 -text=Other creatures you control get +1/+0 as long as you control an Equipment. -mana={R}{W} -type=Creature -subtype=Human Soldier Ally -power=3 -toughness=2 -[/card] -[card] -name=Weathered Wayfarer -aicode=activate moveTo(myhand) target(land|mylibrary) -auto={W}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend restriction{control less lands} -text={W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you. -mana={W} -type=Creature -subtype=Human Nomad Cleric -power=1 -toughness=1 -[/card] -[card] -name=Weatherseed Elf -auto={T}:forestwalk target(creature) -text={T}: Target creature gains forestwalk until end of turn. -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Weatherseed Faeries -abilities=flying,protection from red -text=Flying, protection from red -mana={2}{U} -type=Creature -subtype=Faerie -power=2 -toughness=1 -[/card] -[card] -name=Weatherseed Totem -auto={T}:Add{G} -auto={2}{G}{G}{G}:transforms((Treefolk Artifact Creature,newability[@movedto(graveyard) from(this|battlefield):moveto(ownerhand) all(trigger[from]|*)],setpower=5,settoughness=3,trample,green)) ueot -text={T}: Add {G} to your mana pool. -- {2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. -- When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand. -mana={3} -type=Artifact -[/card] -[card] -name=Weatherseed Treefolk -abilities=trample -autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) -text=Trample -- When Weatherseed Treefolk dies, return Weatherseed Treefolk to its owner's hand. -mana={2}{G}{G}{G} -type=Creature -subtype=Treefolk -power=5 -toughness=3 -[/card] -[card] -name=Weave Fate -auto=draw:2 controller -text=Draw two cards. -mana={3}{U} -type=Instant -[/card] -[card] -name=Weaver of Lightning -abilities=reach -auto=@movedTo(instant,sorcery|mystack):damage:1 target(creature|opponentbattlefield) -text=Reach -- Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. -mana={2}{R} -type=Creature -subtype=Human Shaman -power=1 -toughness=4 -[/card] -[card] -name=Web of Inertia -auto=@each opponent combatbegins:ability$!if type(*|mygraveyard)~morethan~0 then choice name(exile card) target(*|mygraveyard) moveTo(exile) _ choice all(creature|mybattlefield) cantattack ueot !$ opponent -text=At the beginning of each opponent's combat phase, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Web -target=creature -auto=reach -auto=0/2 -text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wee Dragonauts -abilities=flying -auto=@movedTo(instant,sorcery|mystack):2/0 ueot -text=Flying -- Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. -mana={1}{U}{R} -type=Creature -subtype=Faerie Wizard -power=1 -toughness=3 -[/card] -[card] -name=Weed-Pruner Poplar -auto=@each my upkeep:-1/-1 target(other creature) ueot -text=At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. -mana={4}{B} -type=Creature -subtype=Treefolk Assassin -power=3 -toughness=3 -[/card] -[card] -name=Wei Ambush Force -auto=@combat(attacking) source(this):2/0 ueot -text=Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. -mana={1}{B} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Wei Assassins -auto=target(opponent) ability$!name(destroy creature) notatarget(creature|mybattlefield) destroy!$ targetedplayer -text=When Wei Assassins enters the battlefield, target opponent chooses a creature he or she controls. Destroy it. -mana={3}{B}{B} -type=Creature -subtype=Human Soldier Assassin -power=3 -toughness=2 -[/card] -[card] -name=Wei Elite Companions -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={4}{B} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Wei Infantry -mana={1}{B} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Wei Night Raiders -abilities=horsemanship -auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. -mana={2}{B}{B} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Wei Scout -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={1}{B} -type=Creature -subtype=Human Soldier Scout -power=1 -toughness=1 -[/card] -[card] -name=Wei Strike Force -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={2}{B} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Weight of Spires -target=creature -auto=damage:type:land[-basic]:targetcontrollerbattlefield -text=Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls. -mana={R} -type=Instant -[/card] -[card] -name=Weight of the Underworld -target=creature -auto=-3/-2 -text=Enchant creature -- Enchanted creature gets -3/-2. -mana={3}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Weird Harvest -auto=ability$!moveto(ownerhand) notatarget(creature|mylibrary)!$ opponent -auto=ability$!moveto(ownerhand) notatarget(creature|mylibrary)!$ controller -text=Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. -mana={X}{G}{G} -type=Sorcery -[/card] -[card] -name=Weirded Vampire -abilities=madness -autoexile=restriction{discarded} pay({B}{B}{b}) name(pay BBB to cast) activate name(pay BBB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) -text=Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -mana={3}{B} -type=Creature -subtype=Vampire Horror -power=3 -toughness=3 -[/card] -[card] -name=Weirding Shaman -auto={3}{B}{S(goblin|myBattlefield)}:token(Goblin Rogue,Creature goblin,1/1,black)*2 -text={3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield. -mana={1}{B} -type=Creature -subtype=Goblin Shaman -power=2 -toughness=1 -[/card] -[card] -name=Weirding Wood -auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller -auto=teach(land) {T}:add{G}{G} -auto=teach(land) {T}:add{W}{W} -auto=teach(land) {T}:add{U}{U} -auto=teach(land) {T}:add{R}{R} -auto=teach(land) {T}:add{B}{B} -target=land -text=Enchant land -- When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." -mana={2}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Welder Automaton -auto={3}{R}:damage:1 opponent -text={3}{R}: Welder Automaton deals 1 damage to each opponent. -mana={2} -type=Artifact Creature -subtype=Construct -power=2 -toughness=1 -[/card] -[card] -name=Weldfast Engineer -auto=@each my combatbegins:target(artifact[creature]|mybattlefield) 2/0 ueot -text=At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn. -mana={1}{B}{R} -type=Creature -subtype=Human Artificer -power=3 -toughness=3 -[/card] -[card] -name=Weldfast Monitor -auto={R}:menace ueot -text={R}: Weldfast Monitor gains menace until end of turn. -mana={3} -type=Artifact Creature -subtype=Lizard -power=3 -toughness=2 -[/card] -[card] -name=Weldfast Wingsmith -auto=@movedTo(artifact|myBattlefield):flying ueot -text=Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn. -mana={3}{U} -type=Creature -subtype=Human Artificer -power=3 -toughness=3 -[/card] -[card] -name=Welding Jar -auto={S}:regenerate target(other artifact) -text=Sacrifice Welding Jar: Regenerate target artifact. -mana={0} -type=Artifact -[/card] -[card] -name=Welding Sparks -target=creature -auto=damage:type:artifact:mybattlefieldplus3plusend -text=Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control. -mana={2}{R} -type=Instant -[/card] -[card] -name=Welkin Guide -abilities=flying -auto=choice target(creature) 2/2 ueot && flying ueot -text=Flying -- When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. -mana={4}{W} -type=Creature -subtype=Bird Cleric -power=2 -toughness=2 -[/card] -[card] -name=Welkin Hawk -abilities=flying -aicode=activate moveTo(myHand) target(Welkin Hawk|myLibrary) -auto=@movedto(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(Welkin Hawk|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend -text=Flying -- When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library. -mana={1}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Welkin Tern -abilities=flying,cloud -text=Flying -- Welkin Tern can block only creatures with flying. -mana={1}{U} -type=Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Well of Discovery -auto=@each my endofturn restriction{type(land[-tapped]|myBattlefield)~lessthan~1}:draw:1 -text=At the beginning of your end step, if you control no untapped lands, draw a card. -mana={6} -type=Artifact -[/card] -[card] -name=Well of Ideas -auto=draw:2 controller -auto=@each my draw:draw:2 controller -auto=@each opponent draw:draw:1 opponent -text=When Well of Ideas enters the battlefield, draw two cards. -- At the beginning of each other player's draw step, that player draws an additional card. -- At the beginning of your draw step, draw two additional cards. -mana={5}{U} -type=Enchantment -[/card] -[card] -name=Well of Life -auto=@each my endofturn restriction{type(land[-tapped]|myBattlefield)~lessthan~1}:life:2 <1 -text=At the beginning of your end step, if you control no untapped lands, you gain 2 life. -mana={4} -type=Artifact -[/card] -[card] -name=Wellgabber Apothecary -auto={1}{W}:name(prevent all damage to target tapped merfolk) prevent:999 target(merfolk[tapped]) -auto={1}{W}:name(prevent all damage to target tapped kithkin) prevent:999 target(kithkin[tapped]) -text={1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. -mana={4}{W} -type=Creature -subtype=Merfolk Cleric -power=2 -toughness=3 -[/card] -[card] -name=Well-Laid Plans -auto=preventalldamage to(creature[white]) from(other creature[white]) -auto=preventalldamage to(creature[blue]) from(other creature[blue]) -auto=preventalldamage to(creature[black]) from(other creature[black]) -auto=preventalldamage to(creature[red]) from(other creature[red]) -auto=preventalldamage to(creature[green]) from(other creature[green]) -text=Prevent all damage that would be dealt to a creature by another creature if they share a color. -mana={2}{U} -type=Enchantment -[/card] -[card] -name=Wellspring -target=land -auto=transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield) oneshot])) ueot -auto=@each my upkeep:transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap])) ueot -text=Enchant land -- When Wellspring enters the battlefield, gain control of enchanted land until end of turn. -- At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. -mana={1}{G}{W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wellwisher -auto={T}:life:type:elf:battlefield controller -text={T}: You gain 1 life for each Elf on the battlefield. -mana={1}{G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Werebear -auto={T}:Add{G} -auto=aslongas(*|mygraveyard) 3/3 >6 -text={T}: Add {G} to your mana pool. -- Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard. -mana={1}{G} -type=Creature -subtype=Human Bear Druid -power=1 -toughness=1 -[/card] -[card] -name=Werewolf of Ancient Hunger -abilities=vigilance,trample -anyzone=type:*:hand/type:*:hand cdaactive -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Sage of Ancient Lore) -text=Vigilance, trample -- Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger. -type=Creature -subtype=Werewolf -power=* -toughness=* -[/card] -[card] -name=Werewolf Ransacker -auto=may target(artifact) destroy and!(if cantargetcard(artifact|nonbattlezone) then damage:3 targetcontroller)! -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Afflicted Deserter) -text=Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker. -type=Creature -subtype=Werewolf -color=red -power=5 -toughness=4 -[/card] -[card] -name=Western Paladin -auto={B}{B}{T}:destroy target(creature[white]) -text={B}{B}, {T}: Destroy target white creature. -mana={2}{B}{B} -type=Creature -subtype=Zombie Knight -power=3 -toughness=3 -[/card] -[card] -name=Westvale Abbey -auto={T}:Add{1} -auto={5}{T}{L:1}:token(Human Cleric,creature Human Cleric,1/1,white,black) -auto={5}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:flip(Ormendahl, Profane Prince) -text={T}: Add {1} to your mana pool. -- {5}, {T}, Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield. -- {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. -type=Land -[/card] -[card] -name=Westvale Cult Leader -anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive -auto=@each my endofturn:token(Human Cleric,Creature Human Cleric,1/1,white,black) -text=Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. -- At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield. -type=Creature -subtype=Human Cleric -color=white -power=* -toughness=* -[/card] -[card] -name=Wetland Sambar -mana={1}{U} -type=Creature -subtype=Elk -power=2 -toughness=1 -[/card] -[card] -name=Whalebone Glider -auto={2}{T}:flying target(creature[power<=3]) -text={2}, {T}: Target creature with power 3 or less gains flying until end of turn. -mana={2} -type=Artifact -[/card] -[card] -name=Wharf Infiltrator -abilities=skulk -auto=@discarded(creature|myhand):pay({2}) token(Eldrazi Horror) controller -auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller -text=Skulk (This creature can't be blocked by creatures with greater power.) -- Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. -- Whenever you discard a creature card, you may pay {2}. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -mana={1}{U} -type=Creature -subtype=Human Horror -power=1 -toughness=1 -[/card] -[card] -name=Wheel and Deal -auto=reject all(*|opponenthand) -auto=draw:7 opponent -auto=draw:1 controller -text=Any number of target opponents each discards his or her hand and draws seven cards. -- Draw a card. -mana={3}{U} -type=Instant -[/card] -[card] -name=Wheel of Fate -auto=reject all(*|hand) -auto=draw:7 opponent -auto=draw:7 controller -text=Wheel of Fate is red. -- Suspend 4 - {1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player discards his or her hand, then draws seven cards. -type=Sorcery -color=red -mana={0} -restriction=turn:200 -suspend(4)={1}{r} -[/card] -[card] -name=Wheel of Fortune -auto=reject all(*|hand) -auto=draw:7 opponent -auto=draw:7 controller -text=Each player discards his or her hand and draws seven cards. -mana={2}{R} -type=Sorcery -[/card] -[card] -name=Wheel of Torture -auto=@each opponent upkeep:damage:3minustype:*:opponenthandminusend opponent -text=At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand. -type=Artifact -mana={3} -[/card] -[card] -name=Whelming Wave -auto=moveto(ownerhand) all(creature[-Kraken;-Leviathan;-Octopus;-Serpent]|battlefield) -text=Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. -mana={2}{U}{U} -type=Sorcery -[/card] -[card] -name=Where Ancients Tread -auto=@movedTo(creature[power>=5]|myBattlefield):may damage:5 target(creature,player) -text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=Whetstone -auto={3}:deplete:2 controller && deplete:2 opponent -text={3}: Each player puts the top two cards of his or her library into his or her graveyard. -mana={3} -type=Artifact -[/card] -[card] -name=Whetwheel -facedown={3} -autofacedown={3}:morph -auto={X}{X}{T}:deplete:XX target(player) -text={X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. -- Morph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={4} -type=Artifact -[/card] -[card] -name=Whimwader -auto=aslongas(*[blue]|opponentBattlefield) cantattack <1 -auto=aslongas(*[blue]|opponentBattlefield) cantpwattack <1 -text=Whimwader can't attack unless defending player controls a blue permanent. -mana={4}{U} -type=Creature -subtype=Elemental -power=6 -toughness=4 -[/card] -[card] -name=Whip of Erebos -auto=lord(creature|mybattlefield) lifelink -auto={2}{B}{B}{T}:target(creature|mygraveyard) moveTo(mybattlefield) && transforms((,unearth,haste)) ueot asSorcery -text=Creatures you control have lifelink. -- {2}{B}{B},{T}:Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery. -mana={2}{B}{B} -type=Legendary Enchantment Artifact -[/card] -[card] -name=Whip Sergeant -auto={R}:haste target(creature) -text={R}: Target creature gains haste until end of turn. (It can attack this turn.) -mana={2}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Whip Silk -target=creature -auto=reach -auto={G}:moveTo(ownerhand) -text=Enchant creature -- Enchanted creature has reach. (It can block creatures with flying.) -- {G}: Return Whip Silk to its owner's hand. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Whipcorder -facedown={3} -autofacedown={W}:morph -auto={W}{T}:tap target(creature) -text={W}, {T}: Tap target creature. -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={W}{W} -type=Creature -subtype=Human Soldier Rebel -power=2 -toughness=2 -[/card] -[card] -name=Whipflare -auto=damage:2 all(creature[-artifact]) -text=Whipflare deals 2 damage to each nonartifact creature. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Whiplash Trap -target=<2>creature -auto=moveTo(ownerhand) -other={U} -otherrestriction=type(creature[fresh]|battlefield)~morethan~1 -text=If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. -- Return two target creatures to their owners' hands. -mana={3}{U}{U} -type=Instant -subtype=Trap -[/card] -[card] -name=Whip-Spine Drake -abilities=flying -facedown={3} -autofacedown={2}{W}:morph -text=Flying -- Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{U}{U} -type=Creature -subtype=Drake -power=3 -toughness=3 -[/card] -[card] -name=Whipstitched Zombie -auto=upcost[{B}] sacrifice -text=At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. -mana={1}{B} -type=Creature -subtype=Zombie -power=2 -toughness=2 -[/card] -[card] -name=Whiptail Moloch -auto=damage:3 target(creature|myBattlefield) -text=When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. -mana={4}{R} -type=Creature -subtype=Lizard -power=6 -toughness=3 -[/card] -[card] -name=Whiptail Wurm -mana={6}{G} -type=Creature -subtype=Wurm -power=8 -toughness=5 -[/card] -[card] -name=Whiptongue Frog -auto={U}:flying -text={U}: Whiptongue Frog gains flying until end of turn. -mana={2}{U} -type=Creature -subtype=Frog -power=1 -toughness=3 -[/card] -[card] -name=Whirler Rogue -auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying)*2 controller -auto={T(artifact[-tapped]|mybattlefield)}{T(artifact[-tapped]|mybattlefield)}:target(creature) unblockable ueot -text=When Whirler Rogue enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. -- Tap two untapped artifacts you control: Target creature can't be blocked this turn. -mana={2}{U}{U} -type=Creature -subtype=Human Rogue Artificer -power=2 -toughness=2 -[/card] -[card] -name=Whirler Virtuoso -auto=alterenergy:3 controller -auto={e:3}:create(Thopter:Artifact Creature Thopter:1/1:flying) -text=When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying. -mana={1}{U}{R} -type=Creature -subtype=Vedalken Artificer -power=2 -toughness=3 -[/card] -[card] -name=Whirlermaker -auto={4}{T}:create(Thopter:Artifact Creature Thopter:1/1:flying) -text={4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying. -mana={3} -type=Artifact -[/card] -[card] -name=Whirling Catapult -auto={2}{l2e}{l2e}:damage:1 all(creature[flying]) && damage:1 all(player) -text={2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player. -mana={4} -type=Artifact -[/card] -[card] -name=Whirling Dervish -abilities=protection from black -auto=@damagefoeof(player) from(this):all(trigger[from]) phaseaction[endofturn once] counter(1/1,1) -text=Protection from black -- At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. -mana={G}{G} -type=Creature -subtype=Human Monk -power=1 -toughness=1 -[/card] -[card] -name=Whirlpool Drake -abilities=flying -auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) -auto=@movedTo(this|ownergraveyard) from(battlefield):all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) -text=Flying -- When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. -- When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards. -mana={3}{U} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Whirlpool Rider -auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) -text=When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. -mana={1}{U} -type=Creature -subtype=Merfolk -power=1 -toughness=1 -[/card] -[card] -name=Whirlpool Warrior -auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) -auto={R}{S}:all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) && all(*|opponenthand) transforms((,newability[draw:1],newability[moveTo(library) and!(shuffle)!])) -text=When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. -- {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. -mana={2}{U} -type=Creature -subtype=Merfolk Warrior -power=2 -toughness=2 -[/card] -[card] -name=Whirlwind Adept -abilities=opponentshroud -auto=@movedTo(*[-creature]|mystack):1/1 ueot -text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -mana={4}{U} -type=Creature -subtype=Djinn Monk -power=4 -toughness=2 -[/card] -[card] -name=Whirlwind -auto=destroy all(creature[flying]) -text=Destroy all creatures with flying. -mana={2}{G}{G} -type=Sorcery -[/card] -[card] -name=Whisk Away -target=creature[attacking;blocking] -auto=moveto(ownerlibrary) -text=Put target attacking or blocking creature on top of its owner's library. -mana={2}{U} -type=Instant -[/card] -[card] -name=Whisperer of the Wilds -auto={T}:add{G} -auto=aslongas(creature[power>=4]|mybattlefield) {T}:Add{G}{G} -text={T}: Add {G} to your mana pool. Ferocious - {T}: Add {G}{G} to your mana pool. Activate this ability only if you control a creature with power 4 or greater. -mana={1}{G} -type=Creature -subtype=Human Shaman -power=0 -toughness=2 -[/card] -[card] -name=Whispering Shade -abilities=swampwalk -auto={B}:1/1 -text=Swampwalk -- {B}: Whispering Shade gets +1/+1 until end of turn. -mana={3}{B} -type=Creature -subtype=Shade -power=1 -toughness=1 -[/card] -[card] -name=Whispering Specter -abilities=flying,infect -auto=@combatdamaged(player) from(this):may sacrifice and!( ability$! reject notatarget(*|myhand) !$ opponent )! -text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter he or she has. -mana={1}{B}{B} -type=Creature -subtype=Specter -power=1 -toughness=1 -[/card] -[card] -name=Whispers of Emrakul -target=opponent -auto=discard:1 -auto=while(restriction{delirium}) discard:1 -text=Target opponent discards a card at random. -- Delirium -- If there are four or more card types among cards in your graveyard, that player discards two cards at random instead. -mana={1}{B} -type=Sorcery -[/card] -[card] -name=Whispers of the Muse -auto=draw:1 -buyback={U}{5} -text=Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Draw a card. -mana={U} -type=Instant -[/card] -[card] -name=Whispersilk Cloak -auto={2}:equip -auto=teach(creature) unblockable -auto=teach(creature) shroud -text=Equipped creature is unblockable. -- Equipped creature has shroud. (It can't be the target of spells or abilities.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -mana={3} -type=Artifact -subtype=Equipment -[/card] -[card] -name=White Knight -abilities=first strike,protection from black -text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) -mana={W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=White Mana Battery -auto={2}{T}:counter(0/0,1,Storage) -auto={t}:name(Remove 0 Counters) add{W} -auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W}{W} -auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W}{W} -auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W}{W} -auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W}{W} -auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W}{W} -auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W}{W} -auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w}{W} -auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{W} -auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w}{W} -auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w}{W} -text={2}, {T}: Put a charge counter on White Mana Battery. -- {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way. -mana={4} -type=Artifact -[/card] -[card] -name=White Scarab -target=creature -auto=cantbeblockedby(creature[white]) -auto=aslongas(*[white]|opponentBattlefield) 2/2 -text=Enchant creature -- Enchanted creature can't be blocked by white creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=White Shield Crusader -abilities=protection from black -auto={W}:flying -auto={W}{W}:1/0 -text=Protection from black -- {W}: White Shield Crusader gains flying until end of turn. -- {W}{W}: White Shield Crusader gets +1/+0 until end of turn. -mana={W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=1 -[/card] -[card] -name=White Sun's Zenith -auto=token(Cat,Creature Cat,2/2,white)*X -alias=135262 -text=Put X 2/2 Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library. -mana={X}{W}{W}{W} -type=Instant -[/card] -[card] -name=White Ward -abilities=auraward -target=creature -auto=protection from white -text=Enchant creature -- Enchanted creature has protection from white. This effect doesn't remove White Ward. -mana={W} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Whitemane Lion -abilities=flash -auto=moveTo(ownerhand) notatarget(creature|myBattlefield) -text=Flash (You may cast this spell any time you could cast an instant.) -- When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. -mana={1}{W} -type=Creature -subtype=Cat -power=2 -toughness=2 -[/card] -[card] -name=Whiteout -auto=lord(creature) -flying -autograveyard={S(land[snow]|myBattlefield)}:moveTo(myhand) -text=All creatures lose flying until end of turn. -- Sacrifice a snow land: Return Whiteout from your graveyard to your hand. -mana={1}{G} -type=Instant -[/card] -[card] -name=Whitesun's Passage -auto=life:5 -text=You gain 5 life. -mana={1}{W} -type=Instant -[/card] -[card] -name=Whitewater Naiads -auto=unblockable target(creature) ueot -auto=@movedTo(enchantment|myBattlefield):unblockable target(creature) ueot -text=Constellation -- Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn. -mana={3}{U}{U} -type=Enchantment Creature -subtype=Nymph -power=4 -toughness=4 -[/card] -[card] -name=Wicked Pact -auto=target(<2>creature[-black]) destroy -auto=life:-5 controller -restriction=type(creature[-black]|battlefield)~morethan~1 -text=Destroy two target nonblack creatures. You lose 5 life. -mana={1}{B}{B} -type=Sorcery -[/card] -[card] -name=Wicked Reward -auto=4/2 target(creature) -text=As an additional cost to cast Wicked Reward, sacrifice a creature. -- Target creature gets +4/+2 until end of turn. -mana={1}{B}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Wicker Warcrawler -auto=@combat(attacking) source(this):phaseaction[combatends once] counter(-1/-1,1) -auto=@combat(blocking) source(this):phaseaction[combatends once] counter(-1/-1,1) -text=Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. -mana={5} -type=Artifact Creature -subtype=Scarecrow -power=6 -toughness=6 -[/card] -[card] -name=Wicker Witch -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=3 -toughness=1 -[/card] -[card] -name=Wickerbough Elder -auto=counter(-1/-1,1) -auto={G}{C(-1/-1,-1)}:destroy target(artifact,enchantment) -text=Wickerbough Elder enters the battlefield with a -1/-1 counter on it. -- {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. -mana={3}{G} -type=Creature -subtype=Treefolk Shaman -power=4 -toughness=4 -[/card] -[card] -name=Wielding the Green Dragon -target=creature -auto=4/4 -text=Target creature gets +4/+4 until end of turn. -mana={1}{G} -type=Sorcery -[/card] -[card] -name=Wight of Precinct Six -auto=type:creature:opponentgraveyard/type:creature:opponentgraveyard nonstatic -text=Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. -mana={1}{B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Wiitigo -auto=counter(1/1,6) -auto=@combat(blocking,blocked) source(this):phaseaction[my upkeep once] counter(1/1,2) -auto=@each my upkeep:counter(1/1,-1) -text=Wiitigo enters the battlefield with six +1/+1 counters on it. -- At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. -mana={3}{G}{G}{G} -type=Creature -subtype=Yeti -power=0 -toughness=0 -[/card] -[card] -name=Wild Aesthir -abilities=flying,first strike -auto={W}{W}:2/0 limit:1 -text=Flying, first strike -- {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn. -mana={2}{W} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Wild Beastmaster -auto=@combat(attacking) source(this):all(other creature|myBattlefield) dynamicability ueot -text=Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. -mana={2}{G} -type=Creature -subtype=Human Shaman -power=1 -toughness=1 -[/card] -[card] -name=Wild Cantor -auto={S}:Add{W} -auto={S}:Add{U} -auto={S}:Add{B} -auto={S}:Add{R} -auto={S}:Add{G} -text=({(r/g)} can be paid with either {R} or {G}.) -- Sacrifice Wild Cantor: Add one mana of any color to your mana pool. -mana={RG} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Wild Celebrants -auto=may destroy target(artifact) -text=When Wild Celebrants enters the battlefield, you may destroy target artifact. -mana={3}{R}{R} -type=Creature -subtype=Satyr -power=5 -toughness=3 -[/card] -[card] -name=Wild Colos -abilities=haste -text=Haste -mana={2}{R} -type=Creature -subtype=Goat Beast -power=2 -toughness=2 -[/card] -[card] -name=Wild Defiance -auto=@targeted(creature|mybattlefield) from(*[instant;sorcery]|nonbattlezone,stack):all(trigger[to]) 3/3 ueot -text=Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn. -mana={2}{G} -type=Enchantment -[/card] -[card] -name=Wild Dogs -auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(opponentbattlefield) -autohand=__CYCLING__({2}) -text=At the beginning of your upkeep, if a player has more life than each other player, that player gains control of Wild Dogs. -- Cycling {2} ({2}, Discard this card: Draw a card.) -mana={G} -type=Creature -subtype=Hound -power=2 -toughness=1 -[/card] -[card] -name=Wild Elephant -abilities=trample -text=Trample -mana={3}{G} -type=Creature -subtype=Elephant -power=3 -toughness=3 -[/card] -[card] -name=Wild Griffin -abilities=flying -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -mana={2}{W} -type=Creature -subtype=Griffin -power=2 -toughness=2 -[/card] -[card] -name=Wild Growth -target=land -auto=teach(land) transforms((,newability[produceextra:{G}])) -text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wild Guess -auto=draw:2 -text=As an additional cost to cast Wild Guess, discard a card. -- Draw two cards. -mana={R}{R}{D(*|myhand)} -type=Sorcery -[/card] -[card] -name=Wild Hunger -target=creature -auto=3/1 -auto=trample -flashback={3}{R} -text=Target creature gets +3/+1 and gains trample until end of turn. -- Flashback {3}{R} -mana={2}{G} -type=Instant -[/card] -[card] -name=Wild Instincts -target=creature|mybattlefield -auto=2/2 ueot -auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot -restriction=type(creature|opponentbattlefield)~morethan~0 -text=Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) -mana={3}{G} -type=Sorcery -[/card] -[card] -name=Wild Jhovall -mana={3}{R} -type=Creature -subtype=Cat -power=3 -toughness=3 -[/card] -[card] -name=Wild Leotau -auto=upcost[{G}] sacrifice -text=At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. -mana={2}{G}{G} -type=Creature -subtype=Cat -power=5 -toughness=4 -[/card] -[card] -name=Wild Mammoth -auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~type(creature|myBattlefield)}:moveTo(opponentbattlefield) -text=At the beginning of your upkeep, if a player controls more creatures than each other player, that player gains control of Wild Mammoth. -mana={2}{G} -type=Creature -subtype=Elephant -power=3 -toughness=4 -[/card] -[card] -name=Wild Mongrel -auto={D(*|myhand)}:name(becomes white ueot) 1/1 && transforms((,white)) ueot -auto={D(*|myhand)}:name(becomes blue ueot) 1/1 && transforms((,blue)) ueot -auto={D(*|myhand)}:name(becomes black ueot) 1/1 && transforms((,black)) ueot -auto={D(*|myhand)}:name(becomes red ueot) 1/1 && transforms((,red)) ueot -auto={D(*|myhand)}:name(becomes green ueot) 1/1 && transforms((,green)) ueot -text=Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. -mana={1}{G} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Wild Nacatl -auto=aslongas(mountain|myBattlefield) 1/1 -auto=aslongas(plains|myBattlefield) 1/1 -text=Wild Nacatl gets +1/+1 as long as you control a Mountain. -- Wild Nacatl gets +1/+1 as long as you control a Plains. -mana={G} -type=Creature -subtype=Cat Warrior -power=1 -toughness=1 -[/card] -[card] -name=Wild Ox -abilities=swampwalk -text=Swampwalk -mana={3}{G} -type=Creature -subtype=Ox -power=3 -toughness=3 -[/card] -[card] -name=Wild Research -auto={1}{W}:moveTo(myHand) target(enchantment|myLibrary) && discard:1 -auto={1}{U}:moveTo(myHand) target(instant|myLibrary) && discard:1 -text={1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. -- {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. -mana={2}{R} -type=Enchantment -[/card] -[card] -name=Wild Wanderer -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -mana={3}{G} -type=Creature -subtype=Elf Druid -power=3 -toughness=2 -[/card] -[card] -name=Wild Wurm -auto=flipacoin loseability moveTo(ownerhand) loseabilityend oneshot flipend -text=When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. -mana={3}{R} -type=Creature -subtype=Wurm -power=5 -toughness=4 -[/card] -[card] -name=Wildblood Pack -abilities=trample -auto=lord(creature[attacking]|mybattlefield) 3/0 -auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Instigator Gang) -text=Trample -- Attacking creatures you control get +3/+0. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack. -color=red -type=Creature -subtype=Werewolf -power=5 -toughness=5 -[/card] -[card] -name=Wildcall -auto=manifest and!( counter(1/1,x) )! all(*[zpos=1]|mylibrary) -text=Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -mana={X}{G}{G} -type=Sorcery -[/card] -[card] -name=Wilderness Elemental -abilities=trample -anyzone=type:land[-basic]:opponentbattlefield/3 cdaactive -text=Trample -- Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. -mana={1}{R}{G} -type=Creature -subtype=Elemental -power=* -toughness=3 -[/card] -[card] -name=Wilderness Hypnotist -auto={T}:-2/0 target(creature[red;green]) -text={T}: Target red or green creature gets -2/-0 until end of turn. -mana={2}{U}{U} -type=Creature -subtype=Merfolk Wizard -power=1 -toughness=3 -[/card] -[card] -name=Wildest Dreams -auto=this(variable{castx} >0) moveto(myhand) notatarget(*|mygraveyard) -auto=moveto(exile) all(this) -text=Return X target cards from your graveyard to your hand. Exile Wildest Dreams. -mana={X}{X}{G} -type=Sorcery -[/card] -[card] -name=Wildfield Borderpost -other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) -auto=tap(noevent) -auto={T}:Add{G} -auto={T}:Add{W} -text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. -- Wildfield Borderpost enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -mana={1}{G}{W} -type=Artifact -[/card] -[card] -name=Wild-Field Scarecrow -abilities=defender -aicode=activate moveTo(myHand) target(land[basic]|myLibrary) -auto={2}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend -text=Defender -- {2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=1 -toughness=4 -[/card] -[card] -name=Wildfire Cerberus -auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,1) && transforms((,newability[damage:2 opponent],newability[damage:2 all(creature|opponentbattlefield)])) forever -text={5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) --When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature your opponents control. -mana={4}{R} -type=Creature -subtype=Hound -power=4 -toughness=3 -[/card] -[card] -name=Wildfire Emissary -abilities=protection from white -auto={1}{R}:1/0 -text=Protection from white -- {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. -mana={3}{R} -type=Creature -subtype=Efreet -power=2 -toughness=4 -[/card] -[card] -name=Wildfire -auto=ability$!sacrifice notatarget(<4>land|mybattlefield)!$ opponent -auto=ability$!sacrifice notatarget(<4>land|mybattlefield)!$ controller -auto=damage:4 all(creature) -text=Each player sacrifices four lands. Wildfire deals 4 damage to each creature. -mana={4}{R}{R} -type=Sorcery -[/card] -[card] -name=Wildheart Invoker -auto={8}:5/5 && trample target(creature) -text={8}: Target creature gets +5/+5 and gains trample until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Elf Shaman -power=4 -toughness=3 -[/card] -[card] -name=Wildsize -target=creature -auto=2/2 -auto=trample -auto=draw:1 controller -text=Target creature gets +2/+2 and gains trample until end of turn. -- Draw a card. -mana={2}{G} -type=Instant -[/card] -[card] -name=Wildslayer Elves -abilities=wither -text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -mana={3}{G} -type=Creature -subtype=Elf Warrior -power=3 -toughness=3 -[/card] -[card] -name=Wildwood Geist -auto=this(variable{controllerturn}>0) +2/+2 -text=Wildwood Geist gets +2/+2 as long as it's your turn. -mana={4}{G} -type=Creature -subtype=Spirit -power=3 -toughness=3 -[/card] -[card] -name=Wildwood Rebirth -target=creature|mygraveyard -auto=moveTo(myhand) -text=Return target creature card from your graveyard to your hand. -mana={1}{G} -type=Instant -[/card] -[card] -name=Will of the Naga -target=creature|battlefield -auto=tap -auto=frozen -text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -mana={4}{U}{U} -other={delve} name(Delve) -type=Instant -[/card] -[card] -name=Will-Forged Golem -text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -other={convoke} name(Convoke) -mana={6} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Will-o'-the-Wisp -abilities=flying -auto={B}:regenerate -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -mana={B} -type=Creature -subtype=Spirit -power=0 -toughness=1 -[/card] -[card] -name=Willow Dryad -abilities=forestwalk -text=Forestwalk -mana={G} -type=Creature -subtype=Dryad -power=1 -toughness=1 -[/card] -[card] -name=Willow Elf -mana={G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Willow Faerie -abilities=flying -text=Flying -mana={1}{G} -type=Creature -subtype=Faerie -power=1 -toughness=2 -[/card] -[card] -name=Willow Priestess -auto={T}:moveTo(myBattlefield) target(faerie|myhand) -auto={2}{G}:protection from black target(creature[green]) -text={T}: You may put a Faerie permanent card from your hand onto the battlefield. -- {2}{G}: Target green creature gains protection from black until end of turn. -mana={2}{G}{G} -type=Creature -subtype=Faerie Druid -power=2 -toughness=2 -[/card] -[card] -name=Willow Satyr -abilities=shackler -auto={T}:shackle target(creature[legendary]) -auto=@each my untap restriction{canuntap}:may untap -text=You may choose not to untap Willow Satyr during your untap step. -- {T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped. -mana={2}{G}{G} -type=Creature -subtype=Satyr -power=1 -toughness=1 -[/card] -[card] -name=Wilt-Leaf Cavaliers -abilities=vigilance -text=Vigilance -mana={GW}{GW}{GW} -type=Creature -subtype=Elf Knight -power=3 -toughness=4 -[/card] -[card] -name=Wilt-Leaf Liege -abilities=discardtoplaybyopponent -auto=lord(other creature[green]|mybattlefield) 1/1 -auto=lord(other creature[white]|mybattlefield) 1/1 -text=Other green creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. -mana={1}{GW}{GW}{GW} -type=Creature -subtype=Elf Knight -power=4 -toughness=4 -[/card] -[card] -name=Wily Bandar -auto={2}{G}:indestructible ueot -text={2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -mana={G} -type=Creature -subtype=Cat Monkey -power=1 -toughness=1 -[/card] -[card] -name=Wind Dancer -abilities=flying -auto={T}:flying target(creature) -text=Flying -- {T}: Target creature gains flying until end of turn. -mana={1}{U} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Wind Drake -abilities=flying -text=Flying -mana={2}{U} -type=Creature -subtype=Drake -power=2 -toughness=2 -[/card] -[card] -name=Wind Sail -target=creature -auto=flying -text=One or two target creatures gain flying until end of turn. -mana={1}{U} -type=Sorcery -[/card] -[card] -name=Wind Shear -auto=all(creature[attacking;flying]) -2/-2 ueot -auto=all(creature[attacking;flying]) -flying ueot -text=Attacking creatures with flying get -2/-2 and lose flying until end of turn. -mana={2}{G} -type=Instant -[/card] -[card] -name=Wind Spirit -abilities=flying,menace -text=Flying -- Wind Spirit can't be blocked except by two or more creatures. -mana={4}{U} -type=Creature -subtype=Elemental Spirit -power=3 -toughness=2 -[/card] -[card] -name=Wind Zendikon -target=land -auto=becomes(Creature Elemental,2/2,flying,blue) -auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) -text=Enchant land -- Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Windborn Muse -abilities=flying -auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. -mana={3}{W} -type=Creature -subtype=Spirit -power=2 -toughness=3 -[/card] -[card] -name=Windborne Charge -target=<2>creature -auto=2/2 -auto=flying -text=Two target creatures you control each get +2/+2 and gain flying until end of turn. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Windbrisk Raptor -abilities=flying -auto=lord(creature[attacking]|myBattlefield) lifelink -text=Flying -- Attacking creatures you control have lifelink. -mana={5}{W}{W} -type=Creature -subtype=Bird -power=5 -toughness=7 -[/card] -[card] -name=Windfall -auto=if compare(ohandcount)~equalto~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent -auto=if compare(ohandcount)~morethan~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent -auto=if compare(phandcount)~morethan~compare(ohandcount) then discard:phandcount opponent && draw:phandcount opponent && discard:ohandcount controller && draw:ohandcount controller -text=Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Winding Canyons -auto={T}:Add{1} -auto={2}{T}:all(creature|mycastingzone) asflash ueot -text={T}: Add {1} to your mana pool. -- {2}, {T}: Until end of turn, you may play creature cards as though they had flash. -type=Land -[/card] -[card] -name=Winding Wurm -auto=upcost[{4}{G};next upkeep] sacrifice -text=Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -mana={4}{G} -type=Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Wind-Kin Raiders -other={improvise} name(Improvise) -text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Flying -mana={4}{U}{U} -type=Creature -subtype=Human Artificer -power=4 -toughness=3 -[/card] -[card] -name=Windreader Sphinx -abilities=flying -auto=@each blockers:foreach(creature[attacking;flying]|battlefield) draw:1 controller -text=Flying. -- Whenever a creature with flying attacks, you may draw a card. -mana={5}{U}{U} -type=Creature -subtype=Sphinx -power=3 -toughness=7 -[/card] -[card] -name=Windreaper Falcon -abilities=flying,protection from blue -text=Flying, protection from blue -mana={1}{R}{G} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Windreaver -abilities=flying -auto={W}:vigilance -auto={W}:0/1 -auto={U}:swap -auto={U}:moveTo(ownerhand) -text=Flying -- {W}: Windreaver gains vigilance until end of turn. -- {W}: Windreaver gets +0/+1 until end of turn. -- {U}: Switch Windreaver's power and toughness until end of turn. -- {U}: Return Windreaver to its owner's hand. -mana={3}{W}{U} -type=Creature -subtype=Elemental -power=1 -toughness=3 -[/card] -[card] -name=Windrider Eel -abilities=flying -auto=@movedTo(land|myBattlefield):2/2 ueot -text=Flying -- Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. -mana={3}{U} -type=Creature -subtype=Fish -power=2 -toughness=2 -[/card] -[card] -name=Windrider Patrol -abilities=flying -auto=@combatdamaged(player) from(this):name(scry) scry:2 scrycore delayed dontshow donothing scrycoreend scryend -text=Flying -- Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -mana={3}{U}{U} -type=Creature -subtype=Merfolk Wizard -power=4 -toughness=3 -[/card] -[card] -name=Winds of Change -auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) -auto=all(*|opponenthand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) -text=Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. -mana={R} -type=Sorcery -[/card] -[card] -name=Winds of Qal Sisma -auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then preventAllCombatDamage from(creature|opponentbattlefield) ueot else preventAllcombatDamage ueot -text=Prevent all combat damage that would be dealt this turn. -- Ferocious - If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control. -mana={1}{G} -type=Instant -[/card] -[card] -name=Winds of Rath -auto=bury all(creature[-enchanted]) -text=Destroy all creatures that aren't enchanted. They can't be regenerated. -mana={3}{W}{W} -type=Sorcery -[/card] -[card] -name=Wind-Scarred Crag -auto=tap(noevent) -auto=life:1 -auto={T}:Add{R} -auto={T}:Add{W} -text=Wind-Scarred Crag enters the battlefield tapped. -- When Wind-Scarred Crag enters the battlefield, you gain 1 life. -- {T}: Add {R} or {W} to your mana pool. -type=Land -[/card] -[card] -name=Windscouter -abilities=flying -auto=@each combatends:moveTo(ownerhand) all(windscouter[attacking;blocking]|myBattlefield) -text=Flying -- Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) -mana={3}{U} -type=Creature -subtype=Human Scout -power=3 -toughness=3 -[/card] -[card] -name=Windseeker Centaur -abilities=vigilance -text=Vigilance -mana={1}{R}{R} -type=Creature -subtype=Centaur -power=2 -toughness=2 -[/card] -[card] -name=Windstorm -auto=damage:X all(creature[flying]) -text=Windstorm deals X damage to each creature with flying. -mana={X}{G} -type=Instant -[/card] -[card] -name=Windswept Heath -auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;plains]|myLibrary) -#aicode=activate moveTo(myBattlefield) target(*[forest;plains]|myLibrary) -#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Windwright Mage -abilities=lifelink -auto=aslongas(artifact|mygraveyard) flying -text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Windwright Mage has flying as long as an artifact card is in your graveyard. -mana={W}{U}{B} -type=Artifact Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Wine of Blood and Iron -auto={4}:power/0 target(creature) && treason all(this) -text={4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step. -mana={3} -type=Artifact -[/card] -[card] -name=Wing Puncture -target=creature|mybattlefield -auto=transforms((,newability[dynamicability target(creature[flying])])) -text=Target creature you control deals damage equal to its power to target creature with flying. -mana={G} -type=Instant -[/card] -[card] -name=Wing Shards -auto=target(player) ability$!name(sacrifice attacker) notatarget(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer -abilities=storm -text=Target player sacrifices an attacking creature. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) -mana={1}{W}{W} -type=Instant -[/card] -[card] -name=Wing Snare -target=creature[flying] -auto=destroy -text=Destroy target creature with flying. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Wing Splicer -auto=token(Golem,Artifact Creature Golem,3/3) -auto=lord(golem|mybattlefield) flying -text=When Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control have flying. -mana={3}{U} -type=Creature -subtype=Human Artificer -power=1 -toughness=1 -[/card] -[card] -name=Wing Storm -auto=damage:twicetype:creature[flying]:mybattlefield controller -auto=damage:twicetype:creature[flying]:opponentbattlefield opponent -text=Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. -mana={2}{G} -type=Sorcery -[/card] -[card] -name=Wingbeat Warrior -abilities=flying -facedown={3} -autofacedown={2}{W}:morph -autofaceup=first strike target(creature) -text=Flying -- Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn. -mana={2}{W} -type=Creature -subtype=Bird Soldier Warrior -power=2 -toughness=1 -[/card] -[card] -name=Wingcrafter -auto=soulbond flying -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Wingcrafter is paired with another creature, both creatures have flying. -mana={U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Winged Coatl -abilities=flash,flying,deathtouch -text=Flash -- Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -mana={1}{G}{U} -type=Creature -subtype=Snake -power=1 -toughness=1 -[/card] -[card] -name=Winged Sliver -auto=lord(sliver) flying -text=All Sliver creatures have flying. -mana={1}{U} -type=Creature -subtype=Sliver -power=1 -toughness=1 -[/card] -[card] -name=Wingmate Roc -abilities=flying -auto=if raid then token(Bird,Creature Bird,3/4,white,flying) -auto=@combat(attacking) source(this):life:type:creature[attacking]:battlefield controller -text=Flying. -- Raid - When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, put a 3/4 white Bird creature token with flying onto the battlefield. -- Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature. -mana={3}{W}{W} -type=Creature -subtype=Bird -power=3 -toughness=4 -[/card] -[card] -name=Wingrattle Scarecrow -auto=aslongas(creature[blue]|myBattlefield) flying -auto=aslongas(creature[black]|myBattlefield) persist -text=Wingrattle Scarecrow has flying as long as you control a blue creature. -- Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={3} -type=Artifact Creature -subtype=Scarecrow -power=2 -toughness=2 -[/card] -[card] -name=Wings of Aesthir -target=creature -auto=flying -auto=first strike -auto=1/0 -text=Enchant creature -- Enchanted creature gets +1/+0 and has flying and first strike. -mana={W}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wings of Hope -target=creature -auto=1/3 -auto=flying -text=Enchant creature -- Enchanted creature gets +1/+3 and has flying. -mana={W}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wings of Velis Vel -abilities=changeling -target=creature -auto=transforms((,setpower=4,settoughness=4,changeling,flying)) ueot -text=Changeling (This card is every creature type at all times.) -- Target creature becomes 4/4, gains all creature types, and gains flying until end of turn. -mana={1}{U} -type=Tribal Instant -subtype=Shapeshifter -[/card] -[card] -name=Wingsteed Rider -abilities=flying -auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) -text=Flying. -- Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider. -mana={1}{W}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Winnower Patrol -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then all(this) counter(1/1) )!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then all(this) counter(1/1,1) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. -mana={2}{G} -type=Creature -subtype=Elf Warrior -power=3 -toughness=2 -[/card] -[card] -name=Winnow -target=*[-land] -auto=aslongas(*[share!name!]|battlefield) destroy -auto=draw:1 controller -text=Destroy target nonland permanent if another permanent with the same name is on the battlefield. -- Draw a card. -mana={1}{W} -type=Instant -[/card] -[card] -name=Winter Blast -target=creature -auto=tap -auto=if cantargetcard(creature[flying]) then damage:2 -text=Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Winter Sky -auto=flipacoin winability damage:1 all(creature,player) winabilityend loseability draw:1 controller && draw:1 opponent loseabilityend flipend -text=Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. -mana={R} -type=Sorcery -[/card] -[card] -name=Wintermoon Mesa -auto=tap(noevent) -auto={T}:Add{1} -auto={2}{T}{S}:target(<2>other land) tap -text=Wintermoon Mesa enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands. -type=Land -[/card] -[card] -name=Winter's Grasp -target=land -auto=destroy -text=Destroy target land. -mana={1}{G}{G} -type=Sorcery -[/card] -[card] -name=Winter's Night -auto=lord(land[snow]) transforms((,newability[@tappedformana(this):frozen],newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) -text=Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step. -mana={R}{G}{W} -type=World Enchantment -[/card] -[card] -name=Wipe Away -target=*|battlefield -auto=moveto(ownerhand) -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Return target permanent to its owner's hand. -mana={1}{U}{U} -type=Instant -abilities=split second -[/card] -[card] -name=Wipe Clean -target=enchantment -auto=moveto(exile) -autohand=__CYCLING__({3}) -text=Exile target enchantment. -- Cycling {3} ({3}, Discard this card: Draw a card.) -mana={1}{W} -type=Instant -[/card] -[card] -name=Wirecat -auto=aslongas(enchantment|battlefield) cantattack -auto=aslongas(enchantment|battlefield) cantpwattack -auto=aslongas(enchantment|battlefield) cantblock -text=Wirecat can't attack or block if an enchantment is on the battlefield. -mana={4} -type=Artifact Creature -subtype=Cat -power=4 -toughness=3 -[/card] -[card] -name=Wirefly Hive -auto={3}{T}:flipacoin winability token(Wirefly,Artifact Creature Wirefly,2/2,flying) winabilityend loseability destroy all(wirefly) loseabilityend flipend -text={3}, {T}: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly. -mana={3} -type=Artifact -[/card] -[card] -name=Wirewood Channeler -auto={T}:name(Red) foreach(elf) add{R} -auto={T}:name(White) foreach(elf) add{W} -auto={T}:name(Green) foreach(elf) add{G} -auto={T}:name(Black) foreach(elf) add{B} -auto={T}:name(Blue) foreach(elf|myBattlefield) add{U} -text={T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield. -mana={3}{G} -type=Creature -subtype=Elf Druid -power=2 -toughness=2 -[/card] -[card] -name=Wirewood Elf -auto={T}:Add{G} -text={T}: Add {G} to your mana pool. -mana={1}{G} -type=Creature -subtype=Elf Druid -power=1 -toughness=2 -[/card] -[card] -name=Wirewood Guardian -aicode=activate moveTo(myHand) target(forest|myLibrary) -autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend -text=Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) -mana={5}{G}{G} -type=Creature -subtype=Elf Mutant -power=6 -toughness=6 -[/card] -[card] -name=Wirewood Herald -aicode=activate moveTo(myHand) target(elf|myLibrary) -auto=@movedto(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(elf|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend -text=When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library. -mana={1}{G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Wirewood Hivemaster -auto=@movedTo(elf[-token]|battlefield):may token(Insect,Creature Insect, 1/1,green) -text=Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield. -mana={1}{G} -type=Creature -subtype=Elf -power=1 -toughness=1 -[/card] -[card] -name=Wirewood Lodge -auto={T}:Add{1} -auto={G}{T}:untap target(elf) -text={T}: Add {1} to your mana pool. -- {G}, {T}: Untap target Elf. -type=Land -[/card] -[card] -name=Wirewood Pride -target=creature -auto=foreach(elf) 1/1 -text=Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. -mana={G} -type=Instant -[/card] -[card] -name=Wirewood Savage -auto=@movedTo(beast|battlefield):may draw:1 -text=Whenever a Beast enters the battlefield, you may draw a card. -mana={2}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Wirewood Symbiote -auto={H(elf|mybattlefield)}:untap target(creature) limit:1 -text=Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. -mana={G} -type=Creature -subtype=Insect -power=1 -toughness=1 -[/card] -[card] -name=Wispmare -abilities=flying -other={W} name(Evoke) -auto=destroy target(enchantment) -auto=alternative sacrifice -text=Flying -- When Wispmare enters the battlefield, destroy target enchantment. -- Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -mana={2}{W} -type=Creature -subtype=Elemental -power=1 -toughness=3 -[/card] -[card] -name=Wispweaver Angel -abilities=flying -auto=may moveto(exile) and!(moveto(ownerbattlefield))! target(other creature|mybattlefield) -text=Flying -- When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control. -mana={4}{W}{W} -type=Creature -subtype=Angel -power=4 -toughness=4 -[/card] -[card] -name=Wistful Selkie -auto=draw:1 -text=When Wistful Selkie enters the battlefield, draw a card. -mana={GU}{GU}{GU} -type=Creature -subtype=Merfolk Wizard -power=2 -toughness=2 -[/card] -[card] -name=Wistful Thinking -target=player -auto=ability$!name(discard 4 cards) draw:2 _ choice target(<4>*|myhand) reject!$ targetedplayer -text=Target player draws two cards, then discards four cards. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Witch Engine -abilities=swampwalk -auto={T}:Add{B}{B}{B}{B} and!( moveTo(opponentBattlefield) )! -text=Swampwalk -- {T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.) -mana={5}{B} -type=Creature -subtype=Horror -power=4 -toughness=4 -[/card] -[card] -name=Witch Hunter -auto={T}:damage:1 target(player) -auto={1}{W}{W}{T}:moveto(ownerHand) target(creature|opponentBattlefield) -text={T}: Witch Hunter deals 1 damage to target player. -- {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. -mana={2}{W}{W} -type=Creature -subtype=Human Cleric -power=1 -toughness=1 -[/card] -[card] -name=Witch Hunt -abilities=nolifegain,nolifegainopponent -auto=@each my upkeep:damage:4 controller -auto=@each my end:moveto(opponentbattlefield) all(this) -text=Players can't gain life. -- At the beginning of your upkeep, Witch Hunt deals 4 damage to you. -- At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt. -mana={4}{R} -type=Enchantment -[/card] -[card] -name=Witchbane Orb -abilities=playershroud -auto=destroy all(mycurses) -text=When Witchbane Orb enters the battlefield, destroy all Curses attached to you. -- You have hexproof. -mana={4} -type=Artifact -[/card] -[card] -name=Witches' Eye -auto={1}:equip -auto=teach(creature) {1}{t}:name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend -text=Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -- Equip {1} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Witch-Maw Nephilim -auto=@movedTo(*|mystack):may counter(1/1,2) -auto=lord(witch-maw nephilim[attacking;power>=10]) trample -text=Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. -- Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. -mana={G}{W}{U}{B} -type=Creature -subtype=Nephilim -power=1 -toughness=1 -[/card] -[card] -name=Witch's Familiar -mana={2}{B} -type=Creature -subtype=Frog -power=2 -toughness=3 -[/card] -[card] -name=Witch's Mist -auto={2}{b}{t}:destroy target(creature[damaged]) -text={2}{B}, {T}: Destroy target creature that was dealt damage this turn. -mana={2}{B} -type=Enchantment -[/card] -[card] -name=Witchstalker -abilities=opponentshroud -auto=@movedto(*[blue;black]|opponentstack) restriction{myturnonly}: counter(1/1,1) all(this) -text=Hexproof. -- Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker. -mana={1}{G}{G} -type=Creature -subtype=Wolf -power=3 -toughness=3 -[/card] -[card] -name=Withengar Unbound -abilities=flying,trample,intimidate -auto=this(controllerlife < 0) all(this) counter(1/1,13) -text=Flying, trample, intimidate -- Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. -color=black -type=Legendary Creature -subtype=Demon -power=13 -toughness=13 -[/card] -[card] -name=Withered Wretch -auto={1}:moveTo(exile) target(*|graveyard) -text={1}: Exile target card from a graveyard. -mana={B}{B} -type=Creature -subtype=Zombie Cleric -power=2 -toughness=2 -[/card] -[card] -name=Withering Boon -target=creature|stack -auto=fizzle -restriction=compare(lifetotal)~morethan~2 -text=As an additional cost to cast Withering Boon, pay 3 life. -- Counter target creature spell. -mana={L:3}{1}{B} -type=Instant -[/card] -[card] -name=Withering Gaze -target=opponent -aicode=activate draw:type:*[forest;green]:targetedpersonshand -auto=Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Get Bonus) foreach(forest|reveal) draw:1 && foreach(*[green]|reveal) draw:1 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend -text=Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. -mana={2}{U} -type=Sorcery -[/card] -[card] -name=Withering Hex -target=creature -auto=@cycled(*|hand):counter(0/0,1,Plague) all(this) -auto=thisforeach(counter{0%0.1.Plague}>0) -1/-1 -text=Enchant creature -- Whenever a player cycles a card, put a plague counter on Withering Hex. -- Enchanted creature gets -1/-1 for each plague counter on Withering Hex. -mana={B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Withering Wisps -auto={B}:damage:1 all(creature,player) limit:type:swamp[snow]:mybattlefield -auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice -text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. -- {B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control. -mana={1}{B}{B} -type=Enchantment -[/card] -[card] -name=Witherscale Wurm -auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) wither ueot -auto=@damagefoeof(player) from(this):thisforeach(counter{-1/-1.1}) counter(-1/-1,-1) -text=Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) -- Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. -mana={4}{G}{G} -type=Creature -subtype=Wurm -power=9 -toughness=9 -[/card] -[card] -name=Withstand Death -target=creature -auto=indestructible -text=Target creature is indestructible this turn. -mana={G} -type=Instant -[/card] -[card] -name=Withstand -target=creature,player -auto=prevent:3 -auto=draw:1 controller -text=Prevent the next 3 damage that would be dealt to target creature or player this turn. -- Draw a card. -mana={2}{W} -type=Instant -[/card] -[card] -name=Witness of the Ages -facedown={3} -autofacedown={5}:morph -text=Morph {5} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={6} -type=Artifact Creature -subtype=Golem -power=4 -toughness=4 -[/card] -[card] -name=Witness the End -target=opponent -auto=ability$!name(exile 2 cards from hand) target(<2>*|myhand) moveTo(exile)!$ targetedplayer -auto=life:-2 -text=Devoid (This card has no color.) -- Target opponent exiles two cards from his or her hand and loses 2 life. -mana={3}{B} -abilities=devoid -type=Sorcery -[/card] -[card] -name=Wit's End -target=player -auto=ability$!all(*|myhand) reject!$ targetedplayer -text=Target player discards his or her hand. -mana={5}{B}{B} -type=Sorcery -[/card] -[card] -name=Wizard Mentor -auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature|myBattlefield) -text={T}: Return Wizard Mentor and target creature you control to their owner's hand. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Wizard Replica -abilities=flying -auto={U}{S}:name(counter spell) target(other *|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever -text=Flying -- {U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}. -mana={3} -type=Artifact Creature -subtype=Wizard -power=1 -toughness=3 -[/card] -[card] -name=Wizards' School -auto={T}:Add{1} -auto={1}{T}:Add{U} -auto={2}{T}:Add{W} -auto={2}{T}:Add{B} -text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool. -- {2}, {T}: Add {W} or {B} to your mana pool. -type=Land -[/card] -[card] -name=Wizened Cenn -auto=lord(other kithkin|myBattlefield) 1/1 -text=Other Kithkin creatures you control get +1/+1. -mana={W}{W} -type=Creature -subtype=Kithkin Cleric -power=2 -toughness=2 -[/card] -[card] -name=Wizened Snitches -abilities=flying,showfromtoplibrary,showopponenttoplibrary -text=Flying -- Players play with the top card of their libraries revealed. -mana={3}{U} -type=Creature -subtype=Faerie Rogue -power=1 -toughness=3 -[/card] -[card] -name=Woebearer -abilities=fear -auto=@combatdamaged(player) from(this):may moveto(myhand) target(creature|myGraveyard) -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand. -mana={4}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Woebringer Demon -abilities=flying -auto=@each my upkeep restriction{type(creature|mybattlefield)~morethan~1}:sacrifice notatarget(other creature|mybattlefield) -auto=@each my upkeep restriction{type(creature|mybattlefield)~lessthan~2}:sacrifice -auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!name(sacrifice) sacrifice notatarget(other creature|mybattlefield)!$ opponent -auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~lessthan~1}:sacrifice -text=Flying -- At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. -mana={3}{B}{B} -type=Creature -subtype=Demon -power=4 -toughness=4 -[/card] -[card] -name=Woeleecher -auto={W}{T}:counter(-1/-1,-1) target(creature) && life:2 controller -text={W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. -mana={5}{W} -type=Creature -subtype=Elemental -power=3 -toughness=5 -[/card] -[card] -name=Wojek Halberdiers -auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:first strike ueot -text=Battalion -- Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. -mana={R}{W} -type=Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Wojek Siren -target=creature -auto=all(creature[share!color!]) 1/1 ueot -text=Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn. -mana={W} -type=Instant -[/card] -[card] -name=Wolf of Devil's Breach -auto=this(attacking) {1}{R}{D(*|myhand)}:damage:storedmanacost target(creature,planeswalker) -text=Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost. -mana={3}{R}{R} -type=Creature -subtype=Elemental Wolf -power=5 -toughness=5 -[/card] -[card] -name=Wolf Pack -auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) damage:power opponent && fog from(this) -text=You may have Wolf Pack assign its combat damage as though it weren't blocked. -mana={6}{G}{G} -type=Creature -subtype=Wolf -power=7 -toughness=6 -[/card] -[card] -name=Wolf T2 -type=Creature -subtype=Wolf -power=2 -toughness=2 -color=green -[/card] -[card] -name=Wolfbitten Captive -auto={1}{G}:2/2 limit:1 -auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Killer) -text={1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn. -- At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. -mana={G} -type=Creature -subtype=Human Werewolf -power=1 -toughness=1 -[/card] -[card] -name=Wolfbriar Elemental -auto=kicked token(Wolf,creature wolf,2/2,green)*kicked -kicker=multi{G} -text=Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) -- When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. -mana={2}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Wolfcaller's Howl -auto=@each my upkeep restriction{type(*|opponenthand)~morethan~3}:token(Wolf,Creature Wolf,2/2,green) -text=At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand. -mana={3}{G} -type=Enchantment -[/card] -[card] -name=Wolf -type=Creature -subtype=Wolf -power=2 -toughness=2 -color=green -[/card] -[card] -name=Wolfhunter's Quiver -auto={5}:equip -auto=teach(creature) {T}:damage:1 target(creature,player) -auto=teach(creature) {T}:damage:3 target(werewolf) -text=Equipped creature has "{T}: This creature deals 1 damage to target creature or player" and "{T}: This creature deals 3 damage to target Werewolf creature." -- Equip {5} -mana={1} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Wolfir Avenger -abilities=flash -auto={1}{G}:regenerate -text=Flash (You may cast this spell any time you could cast an instant.) -- {1}{G}: Regenerate Wolfir Avenger. -mana={1}{G}{G} -type=Creature -subtype=Wolf Warrior -power=3 -toughness=3 -[/card] -[card] -name=Wolfir Silverheart -auto=soulbond 4/4 -abilities=soulbond -text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4. -mana={3}{G}{G} -type=Creature -subtype=Wolf Warrior -power=4 -toughness=4 -[/card] -[card] -name=Wolfkin Bond -auto=token(Wolf,Creature Wolf,2/2,green) -target=creature -auto=teach(creature) 2/2 -text=Enchant creature -- When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield. -- Enchanted creature gets +2/+2. -mana={4}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wolf-Skull Shaman -aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then token(Wolf,Creature Wolf,2/2,green))!)! -auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then token(Wolf,Creature Wolf,2/2,green) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend -text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. -mana={1}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Wolverine Pack -auto=rampage(2/2,1) -text=Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -mana={2}{G}{G} -type=Creature -subtype=Wolverine -power=2 -toughness=4 -[/card] -[card] -name=Wonder -abilities=flying -autograveyard=aslongas(island|myBattlefield) lord(creature|myBattlefield) flying -text=Flying -- As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. -mana={3}{U} -type=Creature -subtype=Incarnation -power=2 -toughness=2 -[/card] -[card] -name=Wood Elemental -auto=may target(forest[-tapped]|mybattlefield) sacrifice && counter(1/1,1) all(this) -text=As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental enters the battlefield with a +1/+1 counter for each Forest sacrificed this way. -mana={3}{G} -type=Creature -subtype=Elemental -power=0 -toughness=0 -[/card] -[card] -name=Wood Elves -aicode=activate moveTo(myBattlefield) target(forest|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text=When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. -mana={2}{G} -type=Creature -subtype=Elf Scout -power=1 -toughness=1 -[/card] -[card] -name=Woodborn Behemoth -auto=aslongas(land|mybattlefield) 4/4 >7 -auto=aslongas(land|mybattlefield) trample >7 -text=As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. -mana={3}{G}{G} -type=Creature -subtype=Elemental -power=4 -toughness=4 -[/card] -[card] -name=Woodcloaker -facedown={3} -autofacedown={2}{G}{G}:morph -autofaceup=trample target(creature) -text=Morph {2}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Woodcloaker is turned face up, target creature gains trample until end of turn. -mana={5}{G} -type=Creature -subtype=Elf -power=3 -toughness=3 -[/card] -[card] -name=Woodcutter's Grit -target=creature|mybattlefield -auto=3/3 ueot -auto=opponentshroud ueot -text=Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -mana={2}{G} -type=Instant -[/card] -[card] -name=Wooded Bastion -auto={T}:Add{1} -auto={GW}{T}:Add{G}{G} -auto={GW}{T}:Add{G}{W} -auto={GW}{T}:Add{W}{W} -text={T}: Add {1} to your mana pool. -- {(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool. -type=Land -[/card] -[card] -name=Wooded Foothills -auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[mountain;forest]|myLibrary) -#aicode=activate moveTo(myBattlefield) target(*[mountain;forest]|myLibrary) -#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. -type=Land -[/card] -[card] -name=Wooden Sphere -auto=@movedto(*[green]|stack):pay({1}) life:1 -text=Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. -mana={1} -type=Artifact -[/card] -[card] -name=Wooden Stake -auto=teach(creature) 1/0 -auto=@combat(blocking,blocked) source(mytgt) from(vampire):all(trigger[from]) bury -auto={1}:equip -text=Equipped creature gets +1/+0. -- Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. -- Equip {1} -mana={2} -type=Artifact -subtype=Equipment -[/card] -[card] -name=Woodfall Primus -abilities=persist,trample -auto=destroy target(*[-creature]) -text=Trample -- When Woodfall Primus enters the battlefield, destroy target noncreature permanent. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -mana={5}{G}{G}{G} -type=Creature -subtype=Treefolk Shaman -power=6 -toughness=6 -[/card] -[card] -name=Woodland Bellower -aicode=activate moveTo(myBattlefield) target(creature[green;manacost<=3;-legendary]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[green;manacost<=3;-legendary]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text=When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library. -mana={4}{G}{G} -type=Creature -subtype=Beast -power=6 -toughness=5 -[/card] -[card] -name=Woodland Cemetery -auto=aslongas(swamp,forest|myBattlefield) tap(noevent) <1 oneshot -auto={T}:Add{B} -auto={T}:Add{G} -text=Woodland Cemetery enters the battlefield tapped unless you control an Swamp or Forest. -- {T}: Add {B} or {G} to your mana pool. -type=Land -[/card] -[card] -name=Woodland Changeling -abilities=changeling -text=Changeling (This card is every creature type at all times.) -mana={1}{G} -type=Creature -subtype=Shapeshifter -power=2 -toughness=2 -[/card] -[card] -name=Woodland Druid -mana={G} -type=Creature -subtype=Human Druid -power=1 -toughness=2 -[/card] -[card] -name=Woodland Patrol -abilities=vigilance -text=Vigilance -mana={2}{G} -type=Creature -subtype=Human Scout -power=3 -toughness=2 -[/card] -[card] -name=Woodland Sleuth -auto=if morbid then moverandom(creature) from(mygraveyard) to(myhand) -text=Morbid -- When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. -mana={3}{G} -type=Creature -subtype=Human Scout -power=2 -toughness=3 -[/card] -[card] -name=Woodland Stream -auto=tap(noevent) -auto={T}:add{G} -auto={T}:add{U} -text=Woodland Stream enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. -type=Land -[/card] -[card] -name=Woodland Wanderer -abilities=vigilance,trample -auto=counter(1/1,converge) -text=Vigilance, trample -- Converge -- Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. -mana={3}{G} -type=Creature -subtype=Elemental -power=2 -toughness=2 -[/card] -[card] -name=Woodlot Crawler -abilities=forestwalk,protection from green -text=Forestwalk. -- Protection from green. -mana={U}{B} -type=Creature -subtype=Insect -power=2 -toughness=1 -[/card] -[card] -name=Woodlurker Mimic -auto=@movedTo(*[Black&Green]|mystack) turnlimited:transforms((,setpower=4,settoughness=5,wither)) ueot -text=Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) -mana={1}{BG} -type=Creature -subtype=Shapeshifter -power=2 -toughness=1 -[/card] -[card] -name=Woodripper -auto=fading:3 -auto={1}{C(0/0,-1,Fade)}:destroy target(artifact) -text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Woodripper: Destroy target artifact. -mana={3}{G}{G} -type=Creature -subtype=Beast -power=4 -toughness=6 -[/card] -[card] -name=Woodweaver's Puzzleknot -auto=life:3 && alterenergy:3 controller -auto={2}{G}{S}:life:3 && alterenergy:3 controller -text=When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). -- {2}{G}, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get {E}{E}{E}. -mana={2} -type=Artifact -[/card] -[card] -name=Woodwraith Corrupter -auto={1}{B}{G}{T}:target(forest) transforms((Creature Elemental Horror,setpower=4,settoughness=4,black,green)) forever -text={1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. -mana={3}{B}{B}{G} -type=Creature -subtype=Elemental Horror -power=3 -toughness=6 -[/card] -[card] -name=Woodwraith Strangler -auto={E(creature|mygraveyard)}:regenerate -text=Exile a creature card from your graveyard: Regenerate Woodwraith Strangler. -mana={2}{B}{G} -type=Creature -subtype=Plant Zombie -power=2 -toughness=2 -[/card] -[card] -name=Woolly Loxodon -facedown={3} -autofacedown={5}{G}:morph -text=Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={5}{G}{G} -type=Creature -subtype=Elephant Warrior -power=6 -toughness=7 -[/card] -[card] -name=Woolly Mammoths -auto=aslongas(land[snow]|myBattlefield) trample -text=Woolly Mammoths has trample as long as you control a snow land. -mana={1}{G}{G} -type=Creature -subtype=Elephant -power=3 -toughness=2 -[/card] -[card] -name=Woolly Razorback -auto=counter(0/0,3,Ice) -auto=this(counter{0/0.1.Ice}) defender -auto=this(counter{0/0.1.Ice}) preventAllCombatDamage from(this) -auto=@combat(blocking) source(this):counter(0/0,-1,Ice) -text=Woolly Razorback enters the battlefield with three ice counters on it. -- As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented. -- Whenever Woolly Razorback blocks, remove an ice counter from it. -mana={2}{W}{W} -type=Creature -subtype=Boar Beast -power=7 -toughness=7 -[/card] -[card] -name=Woolly Spider -abilities=reach -auto=@combat(blocking) source(this) from(creature[flying]):all(this) 0/2 ueot -text=Reach (This creature can block creatures with flying.) -- Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. -mana={1}{G}{G} -type=Creature -subtype=Spider -power=2 -toughness=3 -[/card] -[card] -name=Woolly Thoctar -mana={R}{G}{W} -type=Creature -subtype=Beast -power=5 -toughness=4 -[/card] -[card] -name=Word of Binding -target=creature -auto=tap -text=Tap X target creatures. -mana={X}{B}{B} -type=Sorcery -[/card] -[card] -name=Word of Blasting -target=Wall -auto=bury -auto=dynamicability -text=Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. -mana={1}{R} -type=Instant -[/card] -[card] -name=Word of Seizing -target=*|battlefield -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. -mana={3}{R}{R} -type=Instant -abilities=split second -[/card] -[card] -name=Words of Wisdom -auto=draw:2 controller -auto=draw:1 opponent -text=You draw two cards, then each other player draws a card. -mana={1}{U} -type=Instant -[/card] -[card] -name=Workhorse -auto=counter(1/1,4) -auto={C(1/1,-1)}:add{1} -text=Workhorse enters the battlefield with four +1/+1 counters on it. -- Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool. -mana={6} -type=Artifact Creature -subtype=Horse -power=0 -toughness=0 -[/card] -[card] -name=Workshop Assistant -auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other artifact|mygraveyard) -text=When Workshop Assistant dies, return another target artifact card from your graveyard to your hand. -mana={3} -type=Artifact Creature -subtype=Construct -power=1 -toughness=2 -[/card] -[card] -name=World at War -auto=nextphasealter(add,combatphaseswithmain,controller,after) -auto=untap all(creature[attacking]) -auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! -text=After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) -mana={3}{R}{R} -type=Sorcery -[/card] -[card] -name=World Breaker -abilities=reach -autostack=if casted(this) then moveto(exile) target(artifact,enchantment,land) -autograveyard={2}{c}{s(land|myBattlefield)}:moveTo(myhand) all(this) -text=Devoid (This card has no color.) -- When you cast World Breaker, exile target artifact, enchantment, or land. -- Reach -- {2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.) -mana={6}{G} -abilities=devoid -type=Creature -subtype=Eldrazi -power=5 -toughness=7 -[/card] -[card] -name=Worldfire -auto=moveto(exile) all(*|battlefield,hand,graveyard) && all(player) lifeset:1 -text=Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. -mana={6}{R}{R}{R} -type=Sorcery -[/card] -[card] -name=Worldgorger Dragon -abilities=flying,trample -auto=(blink)forsrc all(other *|myBattlefield) -text=Flying, trample -- When Worldgorger Dragon enters the battlefield, exile all other permanents you control. -- When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. -mana={3}{R}{R}{R} -type=Creature -subtype=Nightmare Dragon -power=7 -toughness=7 -[/card] -[card] -name=Worldheart Phoenix -abilities=flying -autograveyard={W}{U}{B}{R}{G}:moveTo(myBattlefield) && counter(1/1,2) -text=Flying -- You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it. -mana={3}{R} -type=Creature -subtype=Phoenix -power=2 -toughness=2 -[/card] -[card] -name=Worldly Counsel -aicode=activate target(*[zpos<=pbasiclandtypes]|mylibrary) moveto(myhand) -auto=name(Look) reveal:pbasiclandtypes optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo target(<10>*|reveal) bottomoflibrary optiontwoend revealend -text=Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. -mana={1}{U} -type=Instant -[/card] -[card] -name=Worldly Tutor -aicode=activate target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! -auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend -text=Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it. -mana={G} -type=Instant -[/card] -[card] -name=Worldslayer -auto=@combatdamaged(player) from(mytgt[attacking]):destroy all(other *|battlefield) -auto={5}:equip -mana={5} -text=Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) -type=Artifact -subtype=Equipment -[/card] -[card] -name=Worldspine Wurm -auto=@movedto(this|graveyard) from(battlefield):token(Wurm,Creature Wurm,5/5,green,trample)*3 -autograveyard=moveTo(ownerlibrary) && shuffle -abilities=trample -text=Trample -- When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. -- When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. -mana={8}{G}{G}{G} -type=Creature -subtype=Wurm -power=15 -toughness=15 -[/card] -[card] -name=Worm Harvest -auto=foreach(land|mygraveyard) token(Worm,creature worm,1/1,blackgreen) -retrace={2}{BG}{BG}{BG}{D(land|myhand)} -text=Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) -mana={2}{BG}{BG}{BG} -type=Sorcery -[/card] -[card] -name=Wormfang Behemoth -auto=hand(blink)forsrc all(*|myhand) -text=When Wormfang Behemoth enters the battlefield, exile all cards from your hand. -- When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand. -mana={3}{U}{U} -type=Creature -subtype=Nightmare Fish Beast -power=5 -toughness=5 -[/card] -[card] -name=Wormfang Drake -abilities=flying -auto=choice sacrifice -auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot -text=Flying -- When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. -- When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={2}{U} -type=Creature -subtype=Nightmare Drake -power=3 -toughness=4 -[/card] -[card] -name=Wormfang Manta -abilities=flying -auto=turns:-1 controller -auto=@movedTo(this|nonbattlezone) from(battlefield):turns:+1 controller -text=Flying -- When Wormfang Manta enters the battlefield, you skip your next turn. -- When Wormfang Manta leaves the battlefield, you take an extra turn after this one. -mana={5}{U}{U} -type=Creature -subtype=Nightmare Fish Beast -power=6 -toughness=1 -[/card] -[card] -name=Wormfang Newt -auto=(blink)forsrc target(land|mybattlefield) -text=When Wormfang Newt enters the battlefield, exile a land you control. -- When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={1}{U} -type=Creature -subtype=Nightmare Salamander Beast -power=2 -toughness=2 -[/card] -[card] -name=Wormfang Turtle -auto=(blink)forsrc target(land|mybattlefield) -text=When Wormfang Turtle enters the battlefield, exile a land you control. -- When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control. -mana={2}{U} -type=Creature -subtype=Nightmare Turtle Beast -power=2 -toughness=4 -[/card] -[card] -name=Wormwood Dryad -auto={G}:forestwalk && damage:1 controller -auto={B}:swampwalk && damage:1 controller -text={G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. -- {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. -mana={2}{G} -type=Creature -subtype=Dryad -power=3 -toughness=1 -[/card] -[card] -name=Wormwood Treefolk -auto={G}{G}:forestwalk && damage:2 controller -auto={G}{G}:swampwalk && damage:2 controller -text={G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. -- {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. -mana={3}{G}{G} -type=Creature -subtype=Treefolk -power=4 -toughness=4 -[/card] -[card] -name=Worn Powerstone -auto=tap(noevent) -auto={T}:Add{2} -text=Worn Powerstone enters the battlefield tapped. -- {T}: Add {2} to your mana pool. -mana={3} -type=Artifact -[/card] -[card] -name=Worry Beads -auto=@each my upkeep:deplete:1 controller -auto=@each opponent upkeep:deplete:1 opponent -text=At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. -mana={3} -type=Artifact -[/card] -[card] -name=Worship -auto=this(variable{worshipped} >= 1) transforms((,newability[reduceto:1])) -text=If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. -mana={3}{W} -type=Enchantment -[/card] -[card] -name=Wort, Boggart Auntie -abilities=fear -auto=@each my upkeep:may moveto(myhand) target(goblin|mygraveyard) -text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. -mana={2}{B}{R} -type=Legendary Creature -subtype=Goblin Shaman -power=3 -toughness=3 -[/card] -[card] -name=Worthy Cause -auto=life:storedtoughness controller -buyback={W}{2} -text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- As an additional cost to cast Worthy Cause, sacrifice a creature. -- You gain life equal to the sacrificed creature's toughness. -mana={W}{S(creature|mybattlefield)} -type=Instant -[/card] -[card] -name=Wound Reflection -auto=@each endofturn:life:-oplifelost opponent -text=At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) -mana={5}{B} -type=Enchantment -[/card] -[card] -name=Wrack with Madness -target=creature -auto=dynamicability -text=Target creature deals damage to itself equal to its power. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Wrangle -target=creature[power<=4] -auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! -text=Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Wrap in Flames -target=creature -auto=damage:1 -auto=cantblock -text=Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. -mana={3}{R} -type=Sorcery -[/card] -[card] -name=Wrap in Vigor -auto=all(creature|mybattlefield) regenerate -text=Regenerate each creature you control. -mana={1}{G} -type=Instant -[/card] -[card] -name=Wrath of God -auto=bury all(creature) -text=Destroy all creatures. They can't be regenerated. -mana={2}{W}{W} -type=Sorcery -[/card] -[card] -name=Wrath of Marit Lage -auto=tap all(creature[red]) -auto=lord(creature[red]) doesnotuntap -text=When Wrath of Marit Lage enters the battlefield, tap all red creatures. -- Red creatures don't untap during their controllers' untap steps. -mana={3}{U}{U} -type=Enchantment -[/card] -[card] -name=Wreak Havoc -abilities=nofizzle -target=artifact,land -auto=destroy -text=Wreak Havoc can't be countered by spells or abilities. -- Destroy target artifact or land. -mana={2}{R}{G} -type=Sorcery -[/card] -[card] -name=Wreath of Geists -target=creature -auto=foreach(creature|mygraveyard) 1/1 -text=Enchant creature -- Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard. -mana={G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wrecking Ball -target=creature,land -auto=destroy -text=Destroy target creature or land. -mana={2}{B}{R} -type=Instant -[/card] -[card] -name=Wrecking Ogre -abilities=double strike -autohand={3}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) double strike && 3/3 ueot -text=Double strike -- Bloodrush -- {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn. -mana={4}{R} -type=Creature -subtype=Ogre Warrior -power=3 -toughness=3 -[/card] -[card] -name=Wrench Mind -target=player -auto=ability$! name(discard 2 cards) choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(artifact|myhand)~morethan~0 then name(discard artifact) choice name(discard artifact) target(artifact|myhand) reject !$ targetedplayer -text=Target player discards two cards unless he or she discards an artifact card. -mana={B}{B} -type=Sorcery -[/card] -[card] -name=Wren's Run Packmaster -auto=aslongas(other elf|mybattlefield) choice notatarget(other elf|mybattlefield) (blink)forsrc oneshot -auto=choice sacrifice -auto={2}{G}:token(Wolf,Creature Wolf,2/2,green) -auto=lord(wolf|mybattlefield) deathtouch -text=Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.) -- {2}{G}: Put a 2/2 green Wolf creature token onto the battlefield. -- Each Wolf you control has deathtouch. (Creatures dealt damage by those creatures are destroyed. You can divide their combat damage among any of the creatures blocking or blocked by it.) -mana={3}{G} -type=Creature -subtype=Elf Warrior -power=5 -toughness=5 -[/card] -[card] -name=Wretched Anurid -auto=@movedTo(other creature|battlefield):life:-1 controller -text=Whenever another creature enters the battlefield, you lose 1 life. -mana={1}{B} -type=Creature -subtype=Zombie Frog Beast -power=3 -toughness=3 -[/card] -[card] -name=Wretched Banquet -target=creature -auto=teach(creature[power=power:lowest:creature:battlefield]) destroy -text=Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. -mana={B} -type=Sorcery -[/card] -[card] -name=Wretched Gryff -abilities=flying -autostack=if casted(this) then draw:1 -text=Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Wretched Gryff, draw a card. -- Flying -mana={7} -other={emerge}{5}{U} name(Emerge) -type=Creature -subtype=Eldrazi Hippogriff -power=3 -toughness=4 -[/card] -[card] -name=Wrexial, the Risen Deep -abilities=islandwalk,swampwalk -auto=@combatdamagefoeof(player) from(this):may target(*[instant;sorcery]|opponentgraveyard) castcard(restricted) and!(transforms((,newability[exiledeath])) forever)! -auto=@combatdamageof(player) from(this):may target(*[instant;sorcery]|mygraveyard) castcard(restricted) and!(transforms((,newability[exiledeath])) forever)! -text=Islandwalk, swampwalk -- Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. -mana={3}{U}{U}{B} -type=Legendary Creature -subtype=Kraken -power=5 -toughness=8 -[/card] -[card] -name=Wring Flesh -target=creature -auto=-3/-1 -text=Target creature gets -3/-1 until end of turn. -mana={B} -type=Instant -[/card] -[card] -name=Writ of Passage -target=creature -auto=teach(creature[power<=2]) unblockable -autohand={1}{U}:unblockable target(creature[power<=1]) limit:1 myUpkeepOnly -text=Enchant creature -- Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn. -- Forecast - {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.) -mana={U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wu Admiral -auto=aslongas(island|opponentBattlefield) 1/1 -text=Wu Admiral gets +1/+1 as long as an opponent controls an Island. -mana={4}{U} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Wu Elite Cavalry -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={3}{U} -type=Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Wu Infantry -mana={1}{U} -type=Creature -subtype=Human Soldier -power=2 -toughness=1 -[/card] -[card] -name=Wu Light Cavalry -abilities=horsemanship -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={1}{U} -type=Creature -subtype=Human Soldier -power=1 -toughness=2 -[/card] -[card] -name=Wu Longbowman -auto={T}:damage:1 target(creature,player) restriction{during my turn,before attackers} -text={T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. -mana={2}{U} -type=Creature -subtype=Human Soldier Archer -power=1 -toughness=1 -[/card] -[card] -name=Wu Scout -abilities=horsemanship -aicode=name(look) activate name(look) target(*|opponenthand) donothing -auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Wu Scout enters the battlefield, look at target opponent's hand. -mana={1}{U} -type=Creature -subtype=Human Soldier Scout -power=1 -toughness=1 -[/card] -[card] -name=Wu Spy -aicode=activate transforms((,newability[choice all(*[zpos=2]|targetedpersonslibrary) moveto(ownergraveyard)],newability[choice all(*[zpos=1]|targetedpersonslibrary) moveto(ownergraveyard)])) ueot -auto=target(player) reveal:2 optionone name(Put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) optiontwoend revealend -text=When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard. -mana={1}{U} -type=Creature -subtype=Human Soldier Rogue -power=1 -toughness=1 -[/card] -[card] -name=Wu Warship -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -text=Wu Warship can't attack unless defending player controls an Island. -mana={2}{U} -type=Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Wurm T1 -type=Artifact Creature -subtype=Wurm -abilities=deathtouch -text=Deathtouch -power=3 -toughness=3 -[/card] -[card] -name=Wurm T2 -type=Artifact Creature -subtype=Wurm -abilities=lifelink -text=Lifelink -power=3 -toughness=3 -[/card] -[card] -name=Wurm Token -type=Creature -subtype=Wurm -power=6 -toughness=6 -color=Green -[/card] -[card] -name=Wurmcalling -auto=token(Wurm,Creature Wurm,X/X,green) -buyback={X}{G}{2}{G} -text=Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put an X/X green Wurm creature token onto the battlefield. -mana={X}{G} -type=Sorcery -[/card] -[card] -name=Wurmcoil Engine -abilities=lifelink,deathtouch -auto=@movedTo(this|graveyard) from(battlefield):token(Wurm T1) && token(Wurm T2) -text=Deathtouch, Lifelink -- When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield. -mana={6} -type=Artifact Creature -subtype=Wurm -power=6 -toughness=6 -[/card] -[card] -name=Wurm's Tooth -auto=@movedTo(*[green]|stack):may life:1 controller -text=Whenever a player casts a green spell, you may gain 1 life. -mana={2} -type=Artifact -[/card] -[card] -name=Wurmskin Forger -auto=ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller -text=When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures. -mana={5}{G}{G} -type=Creature -subtype=Elf Warrior -power=2 -toughness=2 -[/card] -[card] -name=Wurmweaver Coil -target=creature[green] -auto=6/6 -auto={G}{G}{G}{S}:token(Wurm,creature wurm,6/6,green) -text=Enchant green creature -- Enchanted creature gets +6/+6. -- {G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield. -mana={4}{G}{G} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Wydwen, the Biting Gale -abilities=flying,flash -auto={L:1}{U}{B}:moveTo(ownerhand) -text=Flash -- Flying -- {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. -mana={2}{U}{B} -type=Legendary Creature -subtype=Faerie Wizard -power=3 -toughness=3 -[/card] -[card] -name=Wyluli Wolf -auto={T}:1/1 target(creature) -text={T}: Target creature gets +1/+1 until end of turn. -mana={1}{G} -type=Creature -subtype=Wolf -power=1 -toughness=1 -[/card] -[card] -name=Xanthic Statue -auto={5}:transforms((Golem Artifact Creature,setpower=8,settoughness=8,trample)) ueot -text={5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample. -mana={8} -type=Artifact -[/card] -[card] -name=Xantid Swarm -abilities=flying -auto=@combat(attacking) source(this):maxCast(*)0 opponent ueot -text=Flying -- Whenever Xantid Swarm attacks, defending player can't cast spells this turn. -mana={G} -type=Creature -subtype=Insect -power=0 -toughness=1 -[/card] -[card] -name=Xathrid Demon -abilities=flying,trample -auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~1}:name(sacrifice a creature) notatarget(other creature|mybattlefield) dynamicability sacrifice -auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:tap && damage:7 controller -text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life. -mana={3}{B}{B}{B} -type=Creature -subtype=Demon -power=7 -toughness=7 -[/card] -[card] -name=Xathrid Gorgon -auto={2}{B}{T}:name(petrify) target(creature) transforms((artifact,artifact,newability[counter(0/0.1.Petrification) all(this)],newability[noactivatedability],newability[defender])) forever -abilities=deathtouch -text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- {2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.) -mana={5}{B} -type=Creature -subtype=Gorgon -power=3 -toughness=6 -[/card] -[card] -name=Xathrid Necromancer -autograveyard=@movedTo(this|graveyard) from(mybattlefield):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! controller -auto=@movedTo(other human|graveyard) from(mybattlefield):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! controller -text=Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped. -mana={2}{B} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Xathrid Slyblade -abilities=opponentshroud -auto={3}{B}:-name(lose Hexproof for First Strike/Deathtouch) transforms((,newability[-opponentshroud],newability[first strike],newability[deathtouch])) ueot -text=Hexproof. -- {3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. -mana={2}{B} -type=Creature -subtype=Human Assassin -power=2 -toughness=1 -[/card] -[card] -name=Xenagos, God of Revels -abilities=indestructible -auto=@each my combatbegins:name(haste and +x/+x) target(other creature|mybattlefield) transforms((,newability[haste],newability[power/power])) ueot -auto=this(variable{gruul}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) -auto=this(variable{gruul}>6) transforms((Legendary Enchantment Creature)) -text=Indestructible -- As long as your devotion to red and green is less than seven, Xenagos isn't a creature. -- At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. -mana={3}{R}{G} -type=Legendary Enchantment Creature -subtype=God -power=6 -toughness=5 -[/card] -[card] -name=Xenagos, the Reveler -aicode=activate transforms((,newability[all(*[zpos<=7]|mylibrary) moveto(exile) and!( if cantargetcard(*[creature;land]|*) then moveto(ownerbattlefield)])) ueot -auto=counter(0/0,3,loyalty) -auto={C(0/0,1,Loyalty)}:name(+1: Red/Green Mana) foreach(creature|mybattlefield) ability$! choice add{R} _ choice add{G} !$ controller -auto={C(0/0,0,Loyalty)}:name(0: Satyr token) token(Satyr,Creature Satyr,2/2,haste,green,red) -auto={C(0/0,-6,Loyalty)}:name(-6: Exile Cards) reveal:7 revealzone(mylibrary) optionone target(creature,land|reveal) moveto(mybattlefield) and!( all(*[-land;-creature]|reveal) moveto(ownerexile) )! optiononeend optiontwo all(*|reveal) moveto(ownerexile) optiontwoend revealend -text=+1: Add X mana in any combination of {R} and/or {G} to your mana pool, where X is the number of creatures you control. -- 0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield. -- -6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. -mana={2}{R}{G} -type=Legendary Planeswalker -subtype=Xenagos -[/card] -[card] -name=Xenograft -auto=chooseatype lord(creature|mybattlefield) transforms((chosentype)) chooseend -text=As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types. -mana={4}{U} -type=Enchantment -[/card] -[card] -name=Xiahou Dun, the One-Eyed -abilities=horsemanship -auto={S}:moveTo(ownerhand) target(other *[black]|mygraveyard) restriction{during my turn,before attackers} -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared. -mana={2}{B}{B} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=2 -[/card] -[card] -name=Xira Arien -abilities=flying -auto={B}{R}{G}{T}:draw:1 target(player) -text=Flying -- {B}{R}{G}, {T}: Target player draws a card. -mana={B}{R}{G} -type=Legendary Creature -subtype=Insect Wizard -power=1 -toughness=2 -[/card] -[card] -name=Xun Yu, Wei Advisor -auto={T}:2/0 target(creature|myBattlefield) restriction{during my turn,before attackers} -text={T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared. -mana={1}{B}{B} -type=Legendary Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Yahenni, Undying Partisan -abilities=haste -auto=@movedto(creature|graveyard) from(opponentbattlefield):counter(1/1) -auto={S(other creature|mybattlefield)}:indestructible ueot -text=Haste -- Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. -- Sacrifice another creature: Yahenni gains indestructible until end of turn. -mana={2}{B} -type=Legendary Creature -subtype=Aetherborn Vampire -power=2 -toughness=2 -[/card] -[card] -name=Yahenni's Expertise -auto=all(creature) -3/-3 ueot -auto=may castcard(normal) notatarget(*[-land;manacost<=3]|myhand) -text=All creatures get -3/-3 until end of turn. -- You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost. -mana={2}{B}{B} -type=Sorcery -[/card] -[card] -name=Yamabushi's Flame -target=creature,player -auto=exiledeath -auto=damage:3 -text=Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. -mana={2}{R} -type=Instant -[/card] -[card] -name=Yamabushi's Storm -auto=all(creature[-protection from red]) exiledeath -auto=damage:1 all(creature) -text=Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. -mana={1}{R} -type=Sorcery -[/card] -[card] -name=Yavimaya Ancients -auto={G}:1/-2 -text={G}: Yavimaya Ancients gets +1/-2 until end of turn. -mana={3}{G}{G} -type=Creature -subtype=Treefolk -power=2 -toughness=7 -[/card] -[card] -name=Yavimaya Ants -abilities=trample,haste -auto=cumulativeupcost[{G}{G}] sacrifice -text=Trample, haste -- Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -mana={2}{G}{G} -type=Creature -subtype=Insect -power=5 -toughness=1 -[/card] -[card] -name=Yavimaya Barbarian -abilities=protection from blue -text=Protection from blue -mana={R}{G} -type=Creature -subtype=Elf Barbarian -power=2 -toughness=2 -[/card] -[card] -name=Yavimaya Coast -auto={T}:Add{1} -auto={T}:Add{G} and!( damage:1 controller )! -auto={T}:Add{U} and!( damage:1 controller )! -text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you. -type=Land -[/card] -[card] -name=Yavimaya Dryad -abilities=forestwalk -aicode=activate moveto(targetedpersonsbattlefield) and!(tap(noevent))! target(forest|mylibrary) -auto=name(target player) target(player) reveal:plibrarycount revealzone(mylibrary) optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(targetedpersonsbattlefield) and!(tap(noevent))!)! afterrevealedend revealend -text=Forestwalk -- When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library. -mana={1}{G}{G} -type=Creature -subtype=Dryad -power=2 -toughness=1 -[/card] -[card] -name=Yavimaya Elder -auto={2}{S}:draw:1 -aicode=activate moveTo(myHand) target(land[basic]|myLibrary) -auto=@movedto(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend -text=When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. -- {2}, Sacrifice Yavimaya Elder: Draw a card. -mana={1}{G}{G} -type=Creature -subtype=Human Druid -power=2 -toughness=1 -[/card] -[card] -name=Yavimaya Enchantress -auto=foreach(enchantment|battlefield) 1/1 -text=Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. -mana={2}{G} -type=Creature -subtype=Human Druid -power=2 -toughness=2 -[/card] -[card] -name=Yavimaya Gnats -abilities=flying -auto={G}:regenerate -text=Flying -- {G}: Regenerate Yavimaya Gnats. -mana={2}{G} -type=Creature -subtype=Insect -power=0 -toughness=1 -[/card] -[card] -name=Yavimaya Granger -aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) -auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend -auto=upcost[{2}{G};next upkeep] sacrifice -text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. -mana={2}{G} -type=Creature -subtype=Elf -power=2 -toughness=2 -[/card] -[card] -name=Yavimaya Hollow -auto={T}:Add{1} -auto={G}{T}:regenerate target(creature) -text={T}: Add {1} to your mana pool. -- {G}, {T}: Regenerate target creature. -type=Legendary Land -[/card] -[card] -name=Yavimaya Kavu -anyzone=type:creature[red]:battlefield/type:creature[green]:battlefield cdaactive -text=Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. -- Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield. -mana={2}{R}{G} -type=Creature -subtype=Kavu -power=* -toughness=* -[/card] -[card] -name=Yavimaya Scion -auto=protection from(artifact) -text=Protection from artifacts -mana={4}{G} -type=Creature -subtype=Treefolk -power=4 -toughness=4 -[/card] -[card] -name=Yavimaya Wurm -abilities=trample -text=Trample -mana={4}{G}{G} -type=Creature -subtype=Wurm -power=6 -toughness=4 -[/card] -[card] -name=Yavimaya's Embrace -target=creature -auto=trample -auto=2/2 -alias=1194 -text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has trample. -mana={5}{G}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Yawgmoth Demon -abilities=flying,first strike -auto=upcostmulti[{S(artifact|mybattlefield)}] tap && damage:2 controller -text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- First strike (This creature deals combat damage before creatures without first strike.) -- At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you. -mana={4}{B}{B} -type=Creature -subtype=Demon -power=6 -toughness=6 -[/card] -[card] -name=Yawgmoth's Agenda -abilities=mygraveexiler -auto=lord(*|mygraveyard) canPlayFromGraveyard -auto=maxCast(*)1 -text=You can't cast more than one spell each turn. -- You may play cards from your graveyard. -- If a card would be put into your graveyard from anywhere, exile it instead. -mana={3}{B}{B} -type=Enchantment -[/card] -[card] -name=Yawgmoth's Bargain -auto=phasealter(remove,draw,controller) -auto={L:1}:draw:1 controller -text=Skip your draw step. -- Pay 1 life: Draw a card. -mana={4}{B}{B} -type=Enchantment -[/card] -[card] -name=Yawgmoth's Edict -auto=@movedTo(*[white]|opponentStack):life:-1 opponent -auto=@movedTo(*[white]|opponentStack):life:1 controller -text=Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Yawgmoth's Will -auto=lord(*|mygraveyard) canPlayFromGraveyard -auto=emblem transforms((,newability[@movedTo(*|mygraveyard):all(trigger[to]) moveTo(exile)])) ueot -auto=moveTo(exile) -text=Until end of turn, you may play cards from your graveyard. -- If a card would be put into your graveyard from anywhere this turn, exile that card instead. -mana={2}{B} -type=Sorcery -[/card] -[card] -name=Yawning Fissure -auto=ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent -text=Each opponent sacrifices a land. -mana={4}{R} -type=Sorcery -[/card] -[card] -name=Yellow Scarves Cavalry -abilities=horsemanship,cantblock -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Yellow Scarves Cavalry can't block. -mana={1}{R} -type=Creature -subtype=Human Soldier -power=1 -toughness=1 -[/card] -[card] -name=Yellow Scarves General -abilities=horsemanship,cantblock -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Yellow Scarves General can't block. -mana={3}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Yellow Scarves Troops -abilities=cantblock -text=Yellow Scarves Troops can't block. -mana={1}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Yeva, Nature's Herald -auto=lord(creature[green]|myhand,mylibrary,mygraveyard,myexile) asflash -abilities=flash -text=Flash (You may cast this spell any time you could cast an instant.) -- You may cast green creature cards as though they had flash. -mana={2}{G}{G} -type=Legendary Creature -subtype=Elf Shaman -power=4 -toughness=4 -[/card] -[card] -name=Yeva's Forcemage -auto=2/2 target(creature) ueot -text=When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. -mana={2}{G} -type=Creature -subtype=Elf Shaman -power=2 -toughness=2 -[/card] -[card] -name=Yew Spirit -auto={2}{G}{G}:power/power ueot -text={2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. -mana={4}{G} -type=Creature -subtype=Spirit Treefolk -power=3 -toughness=3 -[/card] -[card] -name=Yidris, Maelstrom Wielder -abilities=trample -auto=@movedto(*|mystack) restriction{didcombatdamagetofoe}:all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot -text=Trample -- Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) -mana={U}{B}{R}{G} -type=Legendary Creature -subtype=Ogre Wizard -power=5 -toughness=4 -[/card] -[card] -name=Yisan, the Wanderer Bard -aicode=activate transforms((,newability[moveTo(myBattlefield) target(creature[manacost=counter{0%0.1.Verse}]|myLibrary)])) ueot -auto={2}{G}{T}{C(0/0,1,Verse)}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>creature[manacost=counter{0%0.1.Verse}]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend -text={2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library. -mana={2}{G} -type=Legendary Creature -subtype=Human Rogue -power=2 -toughness=3 -[/card] -[card] -name=Yoke of the Damned -target=creature -auto=@movedTo(graveyard) from(creature|battlefield):destroy -text=Enchant creature -- When a creature dies, destroy enchanted creature. -mana={1}{B} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Yoked Ox -mana={W} -type=Creature -subtype=Ox -power=0 -toughness=4 -[/card] -[card] -name=Yoked Plowbeast -autohand=__CYCLING__({2}) -text=Cycling {2} ({2}, Discard this card: Draw a card.) -mana={5}{W}{W} -type=Creature -subtype=Beast -power=5 -toughness=5 -[/card] -[card] -name=Yomiji, Who Bars the Way -auto=@movedTo(graveyard) from(other *[legendary]|battlefield):all(trigger[to]) moveTo(hand) -text=Whenever a legendary permanent other than Yomiji, Who Bars the Way dies, return that card to its owner's hand. -mana={5}{W}{W} -type=Legendary Creature -subtype=Spirit -power=4 -toughness=4 -[/card] -[card] -name=Yore-Tiller Nephilim -auto=@combat(attacking) source(this):target(creature|mygraveyard) ninjutsu -text=Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking. -mana={W}{U}{B}{R} -type=Creature -subtype=Nephilim -power=2 -toughness=2 -[/card] -[card] -name=Yotian Soldier -abilities=vigilance -text=Vigilance -mana={3} -type=Artifact Creature -subtype=Soldier -power=1 -toughness=4 -[/card] -[card] -name=Young Pyromancer -auto=@movedTo(instant|mystack):token(Elemental,Creature Elemental, 1/1,red) controller -auto=@movedTo(sorcery|mystack):token(Elemental,Creature Elemental, 1/1,red) controller -text=Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield. -mana={1}{R} -type=Creature -subtype=Human Shaman -power=2 -toughness=1 -[/card] -[card] -name=Young Wei Recruits -abilities=cantblock -text=Young Wei Recruits can't block. -mana={1}{B} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Young Wolf -abilities=undying -text=Undying -mana={G} -type=Creature -subtype=Wolf -power=1 -toughness=1 -[/card] -[card] -name=Youthful Knight -abilities=first strike -text=First strike (This creature deals combat damage before creatures without first strike.) -mana={1}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=1 -[/card] -[card] -name=Youthful Scholar -auto=@movedto(this|graveyard) from(mybattlefield):draw:2 controller -text=When Youthful Scholar dies, draw two cards. -mana={3}{U} -type=Creature -subtype=Human Wizard -power=2 -toughness=2 -[/card] -[card] -name=Yuan Shao, the Indecisive -abilities=horsemanship -auto=lord(creature|myBattlefield) oneblocker -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Each creature you control can't be blocked by more than one creature. -mana={4}{R} -type=Legendary Creature -subtype=Human Soldier -power=2 -toughness=3 -[/card] -[card] -name=Yuan Shao's Infantry -auto=@combat(attackedalone) source(this):unblockable ueot -text=Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat. -mana={3}{R} -type=Creature -subtype=Human Soldier -power=2 -toughness=2 -[/card] -[card] -name=Yuki-Onna -auto=destroy target(artifact) -auto=@movedto(arcane,spirit|mystack):may moveto(ownerhand) -text=When Yuki-Onna enters the battlefield, destroy target artifact. -- Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand. -mana={3}{R} -type=Creature -subtype=Spirit -power=3 -toughness=1 -[/card] -[card] -name=Yukora, the Prisoner -auto=@movedto(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) all(creature[-ogre]|myBattlefield) -text=When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control. -mana={2}{B}{B} -type=Legendary Creature -subtype=Demon Spirit -power=5 -toughness=5 -[/card] -[card] -name=Zada's Commando -abilities=first strike -auto={T(ally|myBattlefield)}{t}:damage:1 target(opponent) -text=First strike -- Cohort -- {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent. -mana={1}{R} -type=Creature -subtype=Goblin Archer Ally -power=2 -toughness=1 -[/card] -[card] -name=Zameck Guildmage -auto={G}{U}:name(1/1 counters) emblem transforms((,newability[@movedto(creature|myBattlefield):all(trigger[to]) counter(1/1.1)])) ueot -auto={G}{U}{C(1/1,-1),*|mybattlefield}:name(remove a 1/1 counter) draw:1 -text={G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. -- {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. -mana={G}{U} -type=Creature -subtype=Elf Wizard -power=2 -toughness=2 -[/card] -[card] -name=Zanam Djinn -abilities=flying -auto=this(variable{commonblue}>0) -2/-2 -text=Flying -- Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. -mana={5}{U} -type=Creature -subtype=Djinn -power=5 -toughness=6 -[/card] -[card] -name=Zanikev Locust -autograveyard={2}{B}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery -abilities=flying -text=Flying -- Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) -mana={5}{B} -type=Creature -subtype=Insect -power=3 -toughness=3 -[/card] -[card] -name=Zap -target=creature,player -auto=damage:1 -auto=draw:1 controller -text=Zap deals 1 damage to target creature or player. -- Draw a card. -mana={2}{R} -type=Instant -[/card] -[card] -name=Zarichi Tiger -auto={1}{W}{T}:life:2 controller -text={1}{W}, {T}: You gain 2 life. -mana={3}{W} -type=Creature -subtype=Cat -power=2 -toughness=3 -[/card] -[card] -name=Zealot il-Vec -abilities=shadow -auto=@combat(notblocked) source(this):may damage:1 target(creature) && fog from(this) ueot -text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. -mana={2}{W} -type=Creature -subtype=Human Rebel -power=1 -toughness=1 -[/card] -[card] -name=Zealots en-Dal -auto=@each my upkeep restriction{type(*[white]|myBattlefield)~equalto~type(*[-land]|myBattlefield)}:life:1 controller -text=At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. -mana={3}{W} -type=Creature -subtype=Human Soldier -power=2 -toughness=4 -[/card] -[card] -name=Zealous Conscripts -abilities=haste -auto=name(gain control) target(*) moveto(mybattlefield) and!(transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn sourceinplay once] moveTo(ownerbattlefield)])) oneshot)! -text=Haste -- When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. -mana={4}{R} -type=Creature -subtype=Human Warrior -power=3 -toughness=3 -[/card] -[card] -name=Zealous Guardian -abilities=flash -text=Flash -mana={WU} -type=Creature -subtype=Kithkin Soldier -power=1 -toughness=1 -[/card] -[card] -name=Zealous Persecution -auto=all(creature|myBattlefield) 1/1 ueot -auto=all(creature|opponentBattlefield) -1/-1 ueot -text=Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. -mana={W}{B} -type=Instant -[/card] -[card] -name=Zealous Strike -target=creature -auto=2/2 ueot -auto=first strike ueot -text=Target creature gets +2/+2 and gains first strike until end of turn. -mana={1}{W} -type=Instant -[/card] -[card] -name=Zebra Unicorn -auto=spiritlink -text=Whenever Zebra Unicorn deals damage, you gain that much life. -mana={2}{G}{W} -type=Creature -subtype=Unicorn -power=2 -toughness=2 -[/card] -[card] -name=Zektar Shrine Expedition -auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) -auto={C(0/0,-3,Quest)}{S}:token(Elemental,Creature Elemental,7/1,red,trample,haste,unearth) -text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. -- Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. -mana={1}{R} -type=Enchantment -[/card] -[card] -name=Zelyon Sword -abilities=doesnotuntap -auto=@each my untap sourcetap:may untap -auto={3}{t}:target(creature) grant +2/+0 grantend -text=You may choose not to untap Zelyon Sword during your untap step. -- {3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped. -mana={3} -type=Artifact -[/card] -[card] -name=Zendikar Farguide -abilities=forestwalk -text=Forestwalk -mana={4}{G} -type=Creature -subtype=Elemental -power=3 -toughness=3 -[/card] -[card] -name=Zendikar Incarnate -anyzone=type:land:mybattlefield/4 cdaactive -text=Zendikar Incarnate's power is equal to the number of lands you control. -mana={2}{R}{G} -type=Creature -subtype=Elemental -power=* -toughness=4 -[/card] -[card] -name=Zendikar Resurgent -auto=@movedto(creature|mystack):draw:1 controller -auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -text=Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) -- Whenever you cast a creature spell, draw a card. -mana={5}{G}{G} -type=Enchantment -[/card] -[card] -name=Zendikar's Roil -auto=@movedto(land|mybattlefield):token(Elemental,Creature Elemental,2/2,green) controller -text=Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield. -mana={3}{G}{G} -type=Enchantment -[/card] -[card] -name=Zephid -abilities=flying,shroud -text=Flying; shroud (This permanent can't be the target of spells or abilities.) -mana={4}{U}{U} -type=Creature -subtype=Illusion -power=3 -toughness=4 -[/card] -[card] -name=Zephid's Embrace -target=creature -auto=2/2 -auto=flying -auto=shroud -text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) -mana={2}{U}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Zephyr Charge -auto={1}{U}:flying target(creature) ueot -text=Enchantment. -- {1}{U}: Target creature gains flying until end of turn. -mana={1}{U} -type=Enchantment -[/card] -[card] -name=Zephyr Falcon -abilities=flying,vigilance -text=Flying, vigilance -mana={1}{U} -type=Creature -subtype=Bird -power=1 -toughness=1 -[/card] -[card] -name=Zephyr Net -target=creature -auto=flying -auto=defender -text=Enchant creature -- Enchanted creature has defender and flying. -mana={1}{U} -type=Enchantment -subtype=Aura -[/card] -[card] -name=Zephyr Scribe -auto={U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever -auto=@movedto(*[-creature]|mystack):untap all(this) -text={U}, {T}: Draw a card, then discard a card. -- Whenever you cast a noncreature spell, untap Zephyr Scribe. -mana={2}{U} -type=Creature -subtype=Human Monk -power=2 -toughness=1 -[/card] -[card] -name=Zephyr Spirit -auto=@combat(blocking) source(this):moveTo(ownerhand) -text=When Zephyr Spirit blocks, return it to its owner's hand. -mana={5}{U} -type=Creature -subtype=Spirit -power=0 -toughness=6 -[/card] -[card] -name=Zephyr Sprite -abilities=flying -text=Flying -mana={U} -type=Creature -subtype=Faerie -power=1 -toughness=1 -[/card] -[card] -name=Zhalfirin Commander -abilities=flanking -auto={1}{W}{W}:1/1 target(knight) -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Zhalfirin Knight -abilities=flanking -auto={W}{W}:first strike -text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {W}{W}: Zhalfirin Knight gains first strike until end of turn. -mana={2}{W} -type=Creature -subtype=Human Knight -power=2 -toughness=2 -[/card] -[card] -name=Zhang Fei, Fierce Warrior -abilities=horsemanship,vigilance -text=Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) -mana={4}{W}{W} -type=Legendary Creature -subtype=Human Soldier Warrior -power=4 -toughness=4 -[/card] -[card] -name=Zhang He, Wei General -abilities=horsemanship -auto=@combat(attacking) source(this):all(other creature|myBattlefield) 1/0 ueot -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. -mana={3}{B}{B} -type=Legendary Creature -subtype=Human Soldier -power=4 -toughness=2 -[/card] -[card] -name=Zhang Liao, Hero of Hefei -auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent -text=Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. -mana={4}{B}{B} -type=Legendary Creature -subtype=Human Soldier -power=3 -toughness=3 -[/card] -[card] -name=Zhao Zilong, Tiger General -abilities=horsemanship -auto=@combat(blocking) source(this):1/1 ueot -text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. -mana={3}{W}{W} -type=Legendary Creature -subtype=Human Soldier Warrior -power=3 -toughness=3 -[/card] -[card] -name=Zhou Yu, Chief Commander -auto=aslongas(island|opponentBattlefield) cantattack <1 -auto=aslongas(island|opponentBattlefield) cantpwattack <1 -text=Zhou Yu, Chief Commander can't attack unless defending player controls an Island. -mana={5}{U}{U} -type=Legendary Creature -subtype=Human Soldier -power=8 -toughness=8 -[/card] -[card] -name=Zhuge Jin, Wu Strategist -auto={T}:unblockable target(creature) restriction{during my turn,before attackers} -text={T}: Target creature is unblockable this turn. Activate this ability only during your turn, before attackers are declared. -mana={1}{U}{U} -type=Legendary Creature -subtype=Human Advisor -power=1 -toughness=1 -[/card] -[card] -name=Zhur-Taa Ancient -auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) -text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. -mana={3}{R}{G} -type=Creature -subtype=Beast -power=7 -toughness=5 -[/card] -[card] -name=Zhur-Taa Druid -auto={T}:Add{G} -auto=@tappedformana(this):damage:1 opponent -text={T}: Add {G} to your mana pool. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. -mana={R}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=1 -[/card] -[card] -name=Zhur-Taa Swine -autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) 5/4 ueot -text=Bloodrush -- {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. -mana={3}{R}{G} -type=Creature -subtype=Boar -power=5 -toughness=4 -[/card] -[card] -name=Zirilan of the Claw -aicode=activate moveTo(myBattlefield) and!(transforms((,haste,unearth)) forever)! target(dragon|myLibrary) -auto={1}{r}{r}{t}:name(search card) reveal:plibrarycount optionone name(choose card) target(dragon|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(transforms((,haste,unearth)) forever)!)! afterrevealedend revealend -text={1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. -mana={3}{R}{R} -type=Legendary Creature -subtype=Viashino Shaman -power=3 -toughness=4 -[/card] -[card] -name=Zodiac Dog -abilities=mountainwalk -text=Mountainwalk -mana={2}{R} -type=Creature -subtype=Hound -power=2 -toughness=2 -[/card] -[card] -name=Zodiac Dragon -auto=@movedTo(mygraveyard) from(this|battlefield):may moveTo(myhand) notatarget(this|mygraveyard) -text=When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. -mana={7}{R}{R} -type=Creature -subtype=Dragon -power=8 -toughness=8 -[/card] -[card] -name=Zodiac Goat -abilities=mountainwalk -text=Mountainwalk -mana={R} -type=Creature -subtype=Goat -power=1 -toughness=1 -[/card] -[card] -name=Zodiac Horse -abilities=islandwalk -text=Islandwalk -mana={3}{G} -type=Creature -subtype=Horse -power=3 -toughness=3 -[/card] -[card] -name=Zodiac Monkey -abilities=forestwalk -text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) -mana={1}{G} -type=Creature -subtype=Ape -power=2 -toughness=1 -[/card] -[card] -name=Zodiac Ox -abilities=swampwalk -text=Swampwalk -mana={3}{G} -type=Creature -subtype=Ox -power=3 -toughness=3 -[/card] -[card] -name=Zodiac Pig -abilities=swampwalk -text=Swampwalk -mana={3}{B} -type=Creature -subtype=Boar -power=3 -toughness=3 -[/card] -[card] -name=Zodiac Rabbit -abilities=forestwalk -text=Forestwalk -mana={G} -type=Creature -subtype=Rabbit -power=1 -toughness=1 -[/card] -[card] -name=Zodiac Rat -abilities=swampwalk -text=Swampwalk -mana={B} -type=Creature -subtype=Rat -power=1 -toughness=1 -[/card] -[card] -name=Zodiac Rooster -abilities=plainswalk -text=Plainswalk -mana={1}{G} -type=Creature -subtype=Bird -power=2 -toughness=1 -[/card] -[card] -name=Zodiac Snake -abilities=swampwalk -text=Swampwalk -mana={2}{B} -type=Creature -subtype=Snake -power=2 -toughness=2 -[/card] -[card] -name=Zodiac Tiger -abilities=forestwalk -text=Forestwalk -mana={2}{G}{G} -type=Creature -subtype=Cat -power=3 -toughness=4 -[/card] -[card] -name=Zoetic Cavern -facedown={3} -autofacedown={2}:morph -auto={T}:Add{1} -text={T}: Add {1} to your mana pool. -- Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -type=Land -[/card] -[card] -name=Zof Shade -auto={2}{B}:2/2 -text={2}{B}:Zof Shade gets +2/+2 until end of turn. -mana={3}{B} -type=Creature -subtype=Shade -power=2 -toughness=2 -[/card] -[card] -name=Zombie Apocalypse -auto=destroy all(human) -auto=all(creature[zombie]|mygraveyard) moveTo(mybattlefield) and!(tap(noevent))! -text=Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. -mana={3}{B}{B}{B} -type=Sorcery -[/card] -[card] -name=Zombie Assassin -auto={T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E}:bury target(other creature[-black]) -text={T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. -mana={4}{B} -type=Creature -subtype=Zombie Assassin -power=3 -toughness=2 -[/card] -[card] -name=Zombie Boa -auto={1}{B}:activatechooseacolor transforms((,newability[@combat(blocked) source(this) from(creature[white]):all(trigger[from]) destroy])) ueot asSorcery activatechooseend -text={1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. -mana={4}{B} -type=Creature -subtype=Zombie Snake -power=3 -toughness=3 -[/card] -[card] -name=Zombie Brute -abilities=trample -aicode=activate target(*[zombie]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! -auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Zombie]|myhand) optionone foreach(*[Zombie]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend -text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- Trample -mana={6}{B} -type=Creature -subtype=Zombie -power=5 -toughness=4 -[/card] -[card] -name=Zombie Cannibal -auto=@combatdamagefoeof(player) from(this):may moveto(exile) target(*|opponentgraveyard) -auto=@combatdamageof(player) from(this):may moveto(exile) target(*|mygraveyard) -text=Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard. -mana={B} -type=Creature -subtype=Zombie -power=1 -toughness=1 -[/card] -[card] -name=Zombie Cutthroat -facedown={3} -autofacedown={L:5}:morph -text=Morph - Pay 5 life. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -mana={3}{B}{B} -type=Creature -subtype=Zombie -power=3 -toughness=4 -[/card] -[card] -name=Zombie Goliath -mana={4}{B} -type=Creature -subtype=Zombie Giant -power=4 -toughness=3 -[/card] -[card] -name=Zombie Infestation -auto={D(*|myhand)}{D(*|myhand)}:token(Zombie,Creature Zombie,2/2,black) -text=Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield. -mana={1}{B} -type=Enchantment -[/card] -[card] -name=Zombie Master -auto=lord(zombie) swampwalk other -auto=lord(zombie) {B}:regenerate other -text=Other Zombie creatures have swampwalk. -- Other Zombies have "{B}: Regenerate this permanent." -mana={1}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Zombie Mob -auto=counter(1/1,type:creature:mygraveyard) -auto=moveto(exile) all(creature|mygraveyard) -text=Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. -- When Zombie Mob enters the battlefield, exile all creature cards from your graveyard. -mana={2}{B}{B} -type=Creature -subtype=Zombie -power=2 -toughness=0 -[/card] -[card] -name=Zombie Musher -abilities=snowforestlandwalk,snowplainslandwalk,snowmountainlandwalk,snowislandlandwalk,snowswamplandwalk -auto={i}:regenerate -text=Snow landwalk -- {S}i}: Regenerate Zombie Musher. ({S}i} can be paid with one mana from a snow permanent.) -mana={3}{B} -type=Snow Creature -subtype=Zombie -power=2 -toughness=3 -[/card] -[card] -name=Zombie Outlander -abilities=protection from green -text=Protection from green -mana={U}{B} -type=Creature -subtype=Zombie Scout -power=2 -toughness=2 -[/card] -[card] -name=Zombie Scavengers -auto={E(creature[zpos=type:*:mygraveyard]|mygraveyard)}:regenerate -text=Exile the top creature card of your graveyard: Regenerate Zombie Scavengers. -mana={2}{B} -type=Creature -subtype=Zombie -power=3 -toughness=1 -[/card] -[card] -name=Zombie Trailblazer -auto={T(zombie|mybattlefield)}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) -auto={T(zombie|mybattlefield)}:swampwalk target(creature) -text=Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. -- Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. -mana={B}{B}{B} -type=Creature -subtype=Zombie Scout -power=2 -toughness=2 -[/card] -[card] -name=Zombie -power=2 -toughness=2 -type=Creature -subtype=Zombie -color=black -[/card] -[card] -name=Zombify -target=creature|mygraveyard -auto=moveTo(myBattlefield) -text=Return target creature card from your graveyard to the battlefield. -mana={3}{B} -type=Sorcery -[/card] -[card] -name=Zoologist -aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownergraveyard)])) ueot -auto={3}{g}{t}:reveal:1 optionone target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend -text={3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. -mana={3}{G} -type=Creature -subtype=Human Druid -power=1 -toughness=2 -[/card] -[card] -name=Zo-Zu the Punisher -auto=@movedTo(land|myBattlefield):damage:2 controller -auto=@movedTo(land|opponentBattlefield):damage:2 opponent -text=Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. -mana={1}{R}{R} -type=Legendary Creature -subtype=Goblin Warrior -power=2 -toughness=2 -[/card] -[card] -name=Zuberi, Golden Feather -abilities=flying -auto=lord(other griffin) 1/1 -text=Flying -- Other Griffin creatures get +1/+1. -mana={4}{W} -type=Legendary Creature -subtype=Griffin -power=3 -toughness=3 -[/card] -[card] -name=Zulaport Chainmage -auto={T(ally|myBattlefield)}{t}:target(opponent) life:-2 -text=Cohort -- {T}, Tap an untapped Ally you control: Target opponent loses 2 life. -mana={3}{B} -type=Creature -subtype=Human Shaman Ally -power=4 -toughness=2 -[/card] -[card] -name=Zulaport Cutthroat -auto=@movedto(creature|graveyard) from(mybattlefield):life:-1 all(opponent) && life:1 controller -text=Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. -mana={1}{B} -type=Creature -subtype=Human Rogue Ally -power=1 -toughness=1 -[/card] -[card] -name=Zulaport Enforcer -auto={4}:counter(0/0,1,Level) asSorcery -auto=this(counter{0/0.1.Level}) 2/2 -auto=this(counter{0/0.3.Level}) cantbeblockedby(creature[-black]) -auto=this(counter{0/0.3.Level}) 2/2 -text=Level up {4} ({4}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: (3/3) -- [Level 3+]: Zulaport Enforcer can't be blocked except by black creatures. (5/5) -mana={B} -type=Creature -subtype=Human Warrior -auto=maxlevel:3 -power=1 -toughness=1 -[/card] -[card] -name=Zuo Ci, the Mocking Sage -abilities=opponentshroud -auto=cantbeblockedby(creature[horsemanship]) -text=Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. -- Zuo Ci can't be the target of spells or abilities your opponents control. -mana={1}{G}{G} -type=Legendary Creature -subtype=Human Advisor -power=1 -toughness=2 -[/card] -[card] -name=Zur the Enchanter -abilities=flying -aicode=activate moveTo(myBattlefield) target(enchantment[manacost<=3]|myLibrary) -auto=@combat(attacking) source(this):name(search card) reveal:plibrarycount optionone name(choose card) target(enchantment[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend -text=Flying -- Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library. -mana={1}{W}{U}{B} -type=Legendary Creature -subtype=Human Wizard -power=1 -toughness=4 -[/card] -[card] -name=Zuran Enchanter -auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer myTurnOnly -text={2}{B}, {T}: Target player discards a card. Activate this ability only during your turn. -mana={1}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Zuran Orb -auto={S(land|myBattlefield)}:life:2 -text=Sacrifice a land: You gain 2 life. -mana={0} -type=Artifact -[/card] -[card] -name=Zuran Spellcaster -auto={T}:damage:1 target(creature,player) -text={T}: Zuran Spellcaster deals 1 damage to target creature or player. -mana={2}{U} -type=Creature -subtype=Human Wizard -power=1 -toughness=1 -[/card] -[card] -name=Zurgo Bellstriker -auto=cantbeblockerof(creature[power>=2]) -other={1}{R} name(Dash) -auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever -text=Zurgo Bellstriker can't block creatures with power 2 or greater. -- Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -mana={R} -type=Legendary Creature -subtype=Orc Warrior -power=2 -toughness=2 -[/card] -[card] -name=Zurgo Helmsmasher -abilities=haste,mustattack -auto=this(variable{controllerturn}>0) indestructible -auto=@vampired(creature) from(this):counter(1/1,1) all(this) -text=Haste. -- Zurgo Helmsmasher attacks each combat if able. -- Zurgo Helmsmasher has indestructible as long as it is your turn. -- Whenever a creature dealt damage by Zurgo Helmsmasher dies, put a +1/+1 counter on Zurgo Helmsmasher. -mana={2}{R}{W}{B} -type=Legendary Creature -subtype=Orc Warrior -power=7 -toughness=2 -[/card] -##due to card type association dryad arbor is placed at the end. any other card that associates 2 super types in this manner should also -##be in the end of the primitive to avoid abilities like changeling thinking that "forest" is a creature type. -[card] -name=Dryad Arbor -text=(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") -- Dryad Arbor is green. -color=green -type=Land Creature -subtype=Forest Dryad -power=1 -toughness=1 -[/card] \ No newline at end of file +#Primitives Pack for Wagic the Homebrew. +#Please keep these card alphabetized, and try to have the "name=" line at the top of each card +#I sorted this programatically so the other comments are removed except for AUTO_DEFINE - kevlahnota 03-16-2017 +[card] +name=Abandon Reason +target=creature +auto=1/0 ueot +auto=first strike +abilities=madness +autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Up to two target creatures each get +1/+0 and gain first strike until end of turn. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{R} +type=Instant +[/card] +[card] +name=Abandoned Outpost +auto=tap(noevent) +auto={T}:Add{W} +auto={T}{S}:Add{B} +auto={T}{S}:Add{G} +auto={T}{S}:Add{R} +auto={T}{S}:Add{U} +auto={T}{S}:Add{W} +text=Abandoned Outpost enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Abattoir Ghoul +abilities=first strike +auto=@vampired(creature) from(this):all(trigger[to]) dynamicability +text=First strike -- Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness. +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Abbey Gargoyles +abilities=Flying,protection from red +text=Flying, protection from red +mana={2}{W}{W}{W} +type=Creature +subtype=Gargoyle +power=3 +toughness=4 +[/card] +[card] +name=Abbey Griffin +abilities=flying,vigilance +text=Flying, vigilance +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Abbey Matron +auto={W}{T}:0/3 +text={W}, {T}: Abbey Matron gets +0/+3 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Abbot of Keral Keep +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. +mana={1}{R} +type=Creature +subtype=Human Monk +power=2 +toughness=1 +[/card] +[card] +name=Abduction +target=creature +alias=1194 +auto=untap +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerBattlefield) oneshot +text=Enchant creature -- When Abduction enters the battlefield, untap enchanted creature. -- You control enchanted creature. -- When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aberrant Researcher +abilities=flying +auto=@each my upkeep:name(Deplete) reveal:1 optionone target(*[instant;sorcery]|reveal) moveto(mygraveyard) and!( all(this) flip(Perfected Form) )! optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Flying -- At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher. +mana={3}{U} +type=Creature +subtype=Human Insect +power=3 +toughness=2 +[/card] +[card] +name=Abeyance +target=player +auto=maxCast(*[instant;sorcery])0 targetedplayer ueot && all(*|targetedpersonsbattlefield,targetedpersonsgraveyard,targetedpersonshand,targetedpersonsexile,targetedpersonsstack) onlymanaability ueot +auto=draw:1 controller +text=Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Abhorrent Overlord +abilities=flying +auto=token(Harpy,creature harpy, 1/1,black,flying)*type:manaB +auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) +text=Flying. -- When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- At the beginning of your upkeep, sacrifice a creature. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Abjure +target=*|stack +auto=fizzle +text=As an additional cost to cast Abjure, sacrifice a blue permanent. -- Counter target spell. +mana={U}{S(*[blue]|mybattlefield)} +type=Instant +[/card] +[card] +name=Abolisher of Bloodlines +abilities=flying +auto=target(opponent) ability$!name(sacrifice) notatarget(<3>creature|mybattlefield) sacrifice!$ targetedplayer +text=Flying -- When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures. +type=Creature +subtype=Eldrazi Vampire +power=6 +toughness=5 +[/card] +[card] +name=Abolish +target=artifact,enchantment +other={D(plains|myhand)} name(Discard a Plains) +auto=destroy +text=You may discard a Plains card rather than pay Abolish's mana cost. -- Destroy target artifact or enchantment. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Abomination of Gudul +abilities=flying +facedown={3} +autofacedown={2}{B}{G}{U}:morph +auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller +text=Flying. -- Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card. -- Morph {2}{B}{G}{U}: (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) +mana={3}{B}{G}{U} +type=Creature +subtype=Horror +power=3 +toughness=4 +[/card] +[card] +name=Abomination +auto=@combat(blocking,blocked) source(this) from(creature[green;white]):all(trigger[from]) phaseaction[combatends once] destroy +text=Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. +mana={3}{B}{B} +type=Creature +subtype=Horror +power=2 +toughness=6 +[/card] +[card] +name=Aboroth +auto=cumulativeupcost[{C(-1/-1.1}] sacrifice +text=Cumulative upkeep - Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={4}{G}{G} +type=Creature +subtype=Elemental +power=9 +toughness=9 +[/card] +[card] +name=Aboshan, Cephalid Emperor +auto={T(cephalid|myBattlefield)}:tap target(*) +auto={U}{U}{U}:tap all(creature[-flying]) +text=Tap an untapped Cephalid you control: Tap target permanent. -- {U}{U}{U}: Tap all creatures without flying. +mana={4}{U}{U} +type=Legendary Creature +subtype=Cephalid +power=3 +toughness=3 +[/card] +[card] +name=Aboshan's Desire +target=creature +auto=flying +auto=aslongas(*|mygraveyard) shroud >6 +text=Enchant creature -- Enchanted creature has flying. -- Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=About Face +target=creature +auto=swap +text=Switch target creature's power and toughness until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Abrupt Decay +target=*[-land&manacost<=3] +auto=destroy +abilities=nofizzle +text=Abrupt Decay can't be countered by spells or abilities. -- Destroy target nonland permanent with converted mana cost 3 or less. +mana={B}{G} +type=Instant +[/card] +[card] +name=Absolute Grace +auto=lord(creature) protection from black +text=All creatures have protection from black. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Absolute Law +auto=lord(creature) protection from red +text=All creatures have protection from red. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Absorb Vis +target=player +auto=life:-4 +auto=life:4 controller +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={1}{B}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Target player loses 4 life and you gain 4 life. -- Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={6}{B} +type=Sorcery +[/card] +[card] +name=Absorb +target=*|stack +auto=fizzle +auto=life:3 controller +text=Counter target spell. You gain 3 life. +mana={W}{U}{U} +type=Instant +[/card] +[card] +name=Abstruse Interference +abilities=devoid +target=*|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {1}. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Abuna Acolyte +auto={T}:name(prevent 1 damage) prevent:1 target(creature,player) +auto={T}:name(prevent 2 damage) prevent:2 target(creature[artifact]) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. +mana={1}{W} +type=Creature +subtype=Cat Cleric +power=1 +toughness=1 +[/card] +[card] +name=Abundance +auto=name(Get Land) replacedraw choice name(Land) Reveal:1 revealzone(mylibrary) revealuntil(*[land]|mylibrary) optionone choice name(Get Cards) target(land|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto=name(Get NonLand) replacedraw choice name(NonLand) Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Cards) target(*[-land]|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Abundant Growth +target=land +auto=draw:1 controller +auto=teach(land) transforms((,newability[{T}:activatechooseacolor add{chosencolor} activatechooseend])) +text=Enchant land -- When Abundant Growth enters the battlefield, draw a card. -- Enchanted land has "{T}: Add one mana of any color to your mana pool." +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Abundant Maw +autostack=if casted(this) then choice target(opponent) life:-3 && life:3 controller +text=Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life. +mana={8} +other={emerge}{6}{B} name(Emerge) +type=Creature +subtype=Eldrazi Leech +power=6 +toughness=4 +[/card] +[card] +name=Abyssal Gatekeeper +auto=@movedto(this|graveyard) from(battlefield):ability$!sacrifice notatarget(creature|mybattlefield)!$ controller && ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent +text=When Abyssal Gatekeeper is put into a graveyard from the battlefield, each player sacrifices a creature. +mana={1}{B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Abyssal Horror +abilities=flying +auto=target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +text=Flying -- When Abyssal Horror enters the battlefield, target player discards two cards. +mana={4}{B}{B} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Abyssal Hunter +auto={B}{T}:name(tap target creature) target(creature) tap && dynamicability +text={B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature. +mana={3}{B} +type=Creature +subtype=Human Assassin +power=1 +toughness=1 +[/card] +[card] +name=Abyssal Nightstalker +auto=@combat(notblocked) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. +mana={3}{B} +type=Creature +subtype=Nightstalker +power=2 +toughness=2 +[/card] +[card] +name=Abyssal Nocturnus +auto=@discarded(*|opponenthand):2/2 ueot +auto=@discarded(*|opponenthand):fear ueot +text=Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={1}{B}{B} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Abyssal Persecutor +abilities=flying,trample,cantwin +text=Flying, trample -- You can't win the game and your opponents can't lose the game. +mana={2}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Abyssal Specter +abilities=flying +auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Flying -- Whenever Abyssal Specter deals damage to a player, that player discards a card. +mana={2}{B}{B} +type=Creature +subtype=Specter +power=2 +toughness=3 +[/card] +[card] +name=Abzan Advantage +target=player +auto=ability$!name(sacrifice enchantment) notatarget(enchantment|myBattlefield) sacrifice!$ targetedplayer +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller +text=Target player sacrifices an enchantment. -- Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Abzan Ascendancy +auto=all(creature|mybattlefield) counter(1/1,1) +auto=@movedto(creature[-token]|graveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,white flying) controller +text=When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. -- Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={W}{B}{G} +type=Enchantment +[/card] +[card] +name=Abzan Banner +auto={T}: Add{W} +auto={T}: Add{B} +auto={T}: Add{G} +auto={W}{B}{G}{T}{S}:draw:1 controller +text={T}: Add {W},{B} or {G} to your mana pool. -- {W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Abzan Battle Priest +auto={W}{T}:counter(1/1,1) asSorcery +auto=lord(creature[counter{1/1.1}]|mybattlefield) lifelink +text=Outlast {W} ({W},{T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has first strike. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=2 +[/card] +[card] +name=Abzan Beastmaster +auto=@each my upkeep restriction{type(creature[toughness=toughness:highest:creature:Battlefield]|myBattlefield)~morethan~0}:draw:1 controller +text=At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness. +mana={2}{G} +type=Creature +subtype=Hound Shaman +power=2 +toughness=1 +[/card] +[card] +name=Abzan Charm +auto=choice name(Exile power 3 or more) moveTo(exile) target(creature[power>=3]|battlefield) +auto=choice name(Draw 2 cards lose 2 life) draw:2 controller && life:-2 controller +auto=choice name(2 counters on 1 creature) counter(1/1,2) target(creature) +auto=if type(creature|battlefield)~morethan~1 then choice name(1 counter on 2 creatures) counter(1/1,1) target(<2>creature) +text=Choose one: -- Exile target creature with power 3 or greater. -- You draw two cards and you lose 2 life. -- Distribute two +1/+1 counters among one or two target creatures. +mana={W}{B}{G} +type=Instant +[/card] +[card] +name=Abzan Falconer +auto={W}{T}:counter(1/1,1) asSorcery +auto=lord(creature[counter{1/1.1}]|myBattlefield) flying +text=Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has flying. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Abzan Guide +abilities=lifelink +facedown={3} +autofacedown={2}{W}{B}{G}:morph +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) +mana={3}{W}{B}{G} +type=Creature +subtype=Human Warrior +power=4 +toughness=4 +[/card] +[card] +name=Abzan Kin-Guard +auto=aslongas(*[white;black]|mybattlefield) lifelink +text=Abzan Kin-Guard has lifelink as long as you control a white or black permanent. +mana={3}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Abzan Runemark +target=creature +auto=2/2 +auto=aslongas(*[black;green]|mybattlefield):teach(creature) vigilance +text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has vigilance as long as you control a black or green permanent. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Abzan Skycaptain +abilities=flying +auto=@movedTo(this|graveyard) from(battlefield):ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller +text=Flying. -- When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) +mana={3}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Academy Elite +auto=counter(1/1,type:instant:graveyard) +auto=counter(1/1,type:sorcery:graveyard) +auto={2}{U}{C(1/1,-1)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. -- {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=0 +[/card] +[card] +name=Academy Raider +abilities=intimidate +auto=@combatdamaged(player) from(this):if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller +text=Intimidate. -- Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Academy Rector +aicode=activate moveTo(myBattlefield) target(enchantment|myLibrary) +auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) and!( name(search card) reveal:plibrarycount optionone name(choose card) target(enchantment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend )! +text=When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Academy Researchers +auto=may name(attach an aura) target(aura|myhand) newtarget +text=When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Academy Ruins +auto={T}:Add{1} +auto={1}{U}{T}:moveTo(mylibrary) target(artifact|mygraveyard) +text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Put target artifact card in your graveyard on top of your library. +type=Legendary Land +[/card] +[card] +name=Accelerated Mutation +target=creature +auto=convertedcost:highest:*:mybattlefield/convertedcost:highest:*:mybattlefield +text=Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control. +mana={3}{G}{G} +type=Instant +[/card] +[card] +name=Accelerate +target=creature +auto=haste +auto=draw:1 controller +text=Target creature gains haste until end of turn. -- Draw a card. +mana={1}{R} +type=Instant +[/card] +[card] +name=Acceptable Losses +target=creature +auto=damage:5 +text=As an additional cost to cast Acceptable Losses, discard a card at random. -- Acceptable Losses deals 5 damage to target creature. +mana={3}{R}{D} +type=Sorcery +[/card] +[card] +name=Accomplished Automaton +auto=_FABRICATE_(1) +text=Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={7} +type=Artifact Creature +subtype=Construct +power=5 +toughness=7 +[/card] +[card] +name=Accorder Paladin +auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot +text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) +mana={1}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=1 +[/card] +[card] +name=Accorder's Shield +auto={3}:equip +auto=teach(creature) 0/3 +auto=teach(creature) vigilance +text=Equipped creature gets +0/+3 and vigilance. -- Equip {3} +mana={0} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Accumulated Knowledge +auto=draw:1 +auto=foreach(Accumulated Knowledge|graveyard) draw:1 +text=Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. +mana={1}{U} +type=Instant +[/card] +[card] +name=Accursed Centaur +auto=moveTo(mygraveyard) notatarget(creature|myBattlefield) +text=When Accursed Centaur enters the battlefield, sacrifice a creature. +mana={B} +type=Creature +subtype=Zombie Centaur +power=2 +toughness=2 +[/card] +[card] +name=Accursed Spirit +abilities=intimidate +text=Intimidate. +mana={3}{B} +type=Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Acid Rain +auto=destroy all(forest) +text=Destroy all Forests. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Acid Web Spider +abilities=reach +auto=may destroy target(equipment) +text=Reach -- When Acid Web Spider enters the battlefield, you may destroy target Equipment. +mana={3}{G}{G} +type=Creature +subtype=Spider +power=3 +toughness=5 +[/card] +[card] +name=Acidic Slime +abilities=deathtouch +auto=destroy target(artifact,enchantment,land) +text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. +mana={3}{G}{G} +type=Creature +subtype=Ooze +power=2 +toughness=2 +[/card] +[card] +name=Acidic Sliver +auto=lord(sliver) {2}{S}:damage:2 target(other *[creature;player]) +text=All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player." +mana={B}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Acidic Soil +auto=damage:type:land:mybattlefield controller +auto=damage:type:land:opponentbattlefield opponent +text=Acidic Soil deals damage to each player equal to the number of lands he or she controls. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Acid-Spewer Dragon +abilities=flying,deathtouch +facedown={3} +autofacedown={5}{B}{B}:morph +autofaceup=counter(1/1,1) +autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) +text=Flying, deathtouch -- Megamorph {5}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. +mana={5}{B} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Acolyte of the Inferno +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:2 +text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature. +mana={2}{R} +type=Creature +subtype=Human Monk +power=3 +toughness=1 +[/card] +[card] +name=Acolyte of Xathrid +auto={1}{B}{T}:life:-1 target(player) +text={1}{B}, {T}: Target player loses 1 life. +mana={B} +type=Creature +subtype=Human Cleric +power=0 +toughness=1 +[/card] +[card] +name=Acorn Catapult +auto={1}{T}:damage:1 target(creature,player) && token(Squirrel,Creature Squirrel,1/1,green) targetcontroller +text={1}, {T}: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield. +mana={4} +type=Artifact +[/card] +[card] +name=Acorn Harvest +auto=token(Squirrel,creature squirrel, 1/1,green)*2 +flashback={L:3}{1}{G} +text=Put two 1/1 green Squirrel creature tokens onto the battlefield. -- Flashback {1}{G}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Acquire +target=opponent +aicode=activate moveTo(myBattlefield) target(artifact|targetedpersonslibrary) +auto=name(search card) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|targetedpersonslibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Acridian +auto=upcost[{1}{G};next upkeep] sacrifice +text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={1}{G} +type=Creature +subtype=Insect +power=2 +toughness=4 +[/card] +[card] +name=Acrobatic Maneuver +target=creature|mybattlefield +auto=moveto(exile) and!(moveto(mybattlefield))! +auto=draw:1 controller +text=Exile target creature you control, then return that card to the battlefield under its owner's control. -- Draw a card. +mana={2}{W} +type=Instant +[/card] +[card] +name=Act of Aggression +target=creature|opponentbattlefield +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +color=red +text=({p(R)} may be paid for with either {R} or 2 life.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) +mana={3}{p(R)}{p(R)} +type=Instant +[/card] +[card] +name=Act of Treason +target=creature +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Act on Impulse +auto=moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos<=3]|mylibrary) +text=Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Active Volcano +auto=aslongas(*[blue]|battlefield) choice destroy target(*[blue]) +auto=aslongas(island|battlefield) choice moveTo(ownerhand) target(island) +text=Choose one - Destroy target blue permanent; or return target Island to its owner's hand. +mana={R} +type=Instant +[/card] +[card] +name=Ad Nauseam +auto=reveal:1 optionone name(Reveal and lose life) target(*|reveal) transforms((,newability[life:-manacost controller],newability[moveto(myhand)])) forever optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend repeat revealend +text=Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Adamaro, First to Desire +anyzone=type:*:opponenthand/type:*:opponenthand cdaactive +text=Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand. +mana={1}{R}{R} +type=Legendary Creature +subtype=Spirit +power=* +toughness=* +[/card] +[card] +name=Adaptive Automaton +auto=chooseatype transforms((,newability[lord(other creature[chosentype]|mybattlefield) 1/1],newability[becomes(chosentype)])) chooseend +text=As Adaptive Automaton enters the battlefield, choose a creature type. -- Adaptive Automaton is the chosen type in addition to its other types. -- Other creatures you control of the chosen type get +1/+1. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Adaptive Snapjaw +auto=evolve +text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +mana={4}{G} +type=Creature +subtype=Lizard Beast +power=6 +toughness=2 +[/card] +[card] +name=Adarkar Sentinel +auto={1}:0/1 +text={1}: Adarkar Sentinel gets +0/+1 until end of turn. +mana={5} +type=Artifact Creature +subtype=Soldier +power=3 +toughness=3 +[/card] +[card] +name=Adarkar Valkyrie +abilities=flying,vigilance +auto={T}:name(creature you control) target(other creature|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield)])) ueot +auto={T}:name(creature opponent controls) target(creature|opponentbattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(opponentbattlefield)])) ueot +text=Flying, vigilance -- {T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to the battlefield under your control. +mana={4}{W}{W} +type=Snow Creature +subtype=Angel +power=4 +toughness=5 +[/card] +[card] +name=Adarkar Wastes +auto={T}:Add{1} +auto={T}:Add{W} and!( damage:1 controller )! +auto={T}:Add{U} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. +type=Land +[/card] +[card] +name=Adarkar Windform +abilities=flying +auto={1}{i}:-flying target(creature) +text=Flying -- {1}{S}i}: Target creature loses flying until end of turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={4}{U} +type=Snow Creature +subtype=Illusion +power=3 +toughness=3 +[/card] +[card] +name=Addle +target=player +auto=chooseacolor reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(*[chosencolor]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend chooseend +text=Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Admonition Angel +abilities=flying +auto=@movedto(land|myBattlefield):may (blink)forsrc target(other *[-land]|battlefield) +text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. -- When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. +mana={3}{W}{W}{W} +type=Creature +subtype=Angel +power=6 +toughness=6 +[/card] +[card] +name=Adun Oakenshield +auto={B}{R}{G}{T}:moveTo(myhand) target(creature|mygraveyard) +text={B}{R}{G}, {T}: Return target creature card from your graveyard to your hand. +mana={B}{R}{G} +type=Legendary Creature +subtype=Human Knight +power=1 +toughness=2 +[/card] +[card] +name=Advance Scout +abilities=first strike +auto={W}:first strike target(creature) +text=First strike -- {W}: Target creature gains first strike until end of turn. +mana={1}{W} +type=Creature +subtype=Human Soldier Scout +power=1 +toughness=1 +[/card] +[card] +name=Advanced Hoverguard +abilities=flying +auto={U}:shroud +text=Flying -- {U}: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={3}{U} +type=Creature +subtype=Drone +power=2 +toughness=2 +[/card] +[card] +name=Advanced Stitchwing +abilities=flying +autograveyard={2}{u}{D(*|myhand)}{D(*|myhand)}:moveTo(mybattlefield) and!(tap(noevent))! +text=Flying -- {2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped. +mana={3}{U}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=4 +[/card] +[card] +name=Advent of the Wurm +auto=token(Wurm,creature wurm, 5/5,green,trample) +text=Put a 5/5 green Wurm creature token with trample onto the battlefield. +mana={1}{G}{G}{W} +type=Instant +[/card] +[card] +name=Adventuring Gear +auto={1}:equip +auto=teach(creature) transforms((,newability[@movedTo(land|myBattlefield):2/2 ueot])) +text=Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Adverse Conditions +target=creature|battlefield +auto=tap +auto=frozen +auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +text=Devoid (This card has no color.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={3}{U} +abilities=devoid +type=Instant +[/card] +[card] +name=Advice from the Fae +abilities=hiddenface +aicode=activate transforms((,newability[if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then name(Pick 2) target(<2>*[zpos<=5]|mylibrary) moveto(myhand) else name(pick 1) target(<1>*[zpos<=5]|mylibrary) moveto(myhand)])) ueot +auto=name(look) reveal:5 optionone if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then name(Pick 2) target(<2>*|reveal) moveto(myhand) else name(pick 1) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(Put On Bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=({(2/u)} can be paid with any two mana or with {U}. This card's converted mana cost is 6.) -- Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. +mana={2U}{2U}{2U} +type=Sorcery +[/card] +[card] +name=Advocate of the Beast +auto=@each my endofturn:target(creature[Beast]|mybattlefield) counter(1/1,1) +text=At the beginning of your end step, put a +1/+1 counter on target Beast creature you control. +mana={2}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=3 +[/card] +[card] +name=Aegis Angel +abilities=flying +auto=target(other *) transforms((,indestructible)) +text=Flying -- When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Aegis Automaton +auto={4}{W}:target(creature|mybattlefield) moveto(ownerhand) +text={4}{W}: Return another target creature you control to its owner's hand. +mana={2} +type=Artifact Creature +subtype=Construct +power=0 +toughness=3 +[/card] +[card] +name=Aegis of the Gods +abilities=playershroud +text=You have hexproof. (You can't be the target of spells or abilities your opponents control.) +mana={1}{W} +type=Enchantment Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Aegis of the Meek +auto={1}{T}:target(creature[power=1;toughness=1]) 1/2 ueot +text={1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Aeolipile +auto={1}{T}{S}:damage:2 target(other *[creature;player]) +text={1}, {T}, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player. +mana={2} +type=Artifact +[/card] +[card] +name=Aeon Chronicler +anyzone=phandcount/phandcount cdaactive +autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:draw:1 +suspend(0)={X}{3}{U} +text=Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. -- Suspend X - {X}{3}{U}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{U} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card. +mana={3}{U}{U} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=AErathi Berserker +auto=rampage(3/3,1) +text=Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.) +mana={2}{R}{R}{R} +type=Creature +subtype=Human Berserker +power=2 +toughness=4 +[/card] +[card] +name=Aerial Caravan +abilities=flying +auto={1}{U}{U}:moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) +text=Flying -- {1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.) +mana={4}{U}{U} +type=Creature +subtype=Human Soldier +power=4 +toughness=3 +[/card] +[card] +name=Aerial Maneuver +target=creature +auto=1/1 +auto=flying +auto=first strike +text=Target creature gets +1/+1 and gains flying and first strike until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Aerial Modification +target=*[creature;vehicle] +auto=teach(vehicle) becomes(Creature) +auto=teach(creature) 2/2 +auto=teach(creature) flying +text=Enchant creature or Vehicle -- As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. -- Enchanted creature gets +2/+2 and has flying. +mana={4}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aerial Predation +target=creature[flying] +auto=destroy && life:2 controller +text=Destroy target creature with flying. You gain 2 life. +mana={2}{G} +type=Instant +[/card] +[card] +name=Aerial Responder +abilities=flying,vigilance,lifelink +text=Flying, vigilance, lifelink +mana={1}{W}{W} +type=Creature +subtype=Dwarf Soldier +power=2 +toughness=3 +[/card] +[card] +name=Aerie Bowmasters +abilities=reach +facedown={3} +autofacedown={5}{G}:morph +autofaceup=counter(1/1,1) +text=Reach (This creature can block creatures with flying.) -- Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={2}{G}{G} +type=Creature +subtype=Hound Archer +power=3 +toughness=4 +[/card] +[card] +name=Aerie Mystics +abilities=flying +auto={1}{G}{U}:all(creature|myBattlefield) shroud ueot +text=Flying -- {1}{G}{U}: Creatures you control gain shroud until end of turn. +mana={4}{W} +type=Creature +subtype=Bird Wizard +power=3 +toughness=3 +[/card] +[card] +name=Aerie Ouphes +abilities=persist +auto={S}:target(other creature[flying]) dynamicability +text=Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. -- Persist (When this creature is put dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={4}{G} +type=Creature +subtype=Ouphe +power=3 +toughness=3 +[/card] +[card] +name=Aerie Worshippers +auto=@untapped(this):name(pay 2U for 2/2 Bird) pay[[{2}{U}]] name(Pay 2U) token(Bird,Enchantment Creature Bird,2/2,blue,flying) controller +text=Inspired -- Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, put a 2/2 blue Bird enchantment creature token with flying onto the battlefield. +mana={3}{U} +type=Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] +[card] +name=Aeronaut Admiral +abilities=flying +auto=lord(vehicle) flying +text=Flying -- Vehicles you control have flying. +mana={3}{W} +type=Creature +subtype=Human Pilot +power=3 +toughness=1 +[/card] +[card] +name=Aeronaut Tinkerer +auto=aslongas(artifact|myBattlefield) flying +text=Aeronaut Tinkerer has flying as long as you control an artifact.(It can't be blocked except by creatures flying or reach.) +mana={2}{U} +type=Creature +subtype=Human Artificer +power=2 +toughness=3 +[/card] +[card] +name=Aesthir Glider +abilities=flying,cantblock +text=Flying -- Aesthir Glider can't block. +mana={3} +type=Artifact Creature +subtype=Bird Construct +power=2 +toughness=1 +[/card] +[card] +name=AEther Adept +auto=moveTo(ownerhand) target(creature) +text=When AEther Adept enters the battlefield, return target creature to its owner's hand. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=AEther Barrier +auto=@movedto(creature|mystack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ controller +auto=@movedto(creature|opponentstack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent +text=Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=AEther Burst +target=creature|battlefield +auto=moveto(ownerhand) +text=Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you cast AEther Burst. +mana={1}{U} +type=Instant +[/card] +[card] +name=AEther Charge +auto=@movedTo(beast|myBattlefield):all(trigger[to]) transforms((,newability[may damage:4 target(opponent)])) +text=Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Aether Chaser +abilities=first strike +auto=alterenergy:2 controller +auto=@combat(attacking) source(this):pay({e:2}) create(Servo:Artifact Creature Servo:1/1) +text=First strike -- When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +mana={1}{R} +type=Creature +subtype=Human Artificer +power=2 +toughness=1 +[/card] +[card] +name=AEther Figment +abilities=unblockable +kicker={3} +auto=kicker counter(1/1,2) +text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- AEther Figment is unblockable. -- If AEther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. +mana={1}{U} +type=Creature +subtype=Illusion +power=1 +toughness=1 +[/card] +[card] +name=AEther Flash +auto=@movedto(creature|battlefield):all(trigger) damage:2 +text=Whenever a creature enters the battlefield, AEther Flash deals 2 damage to it. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=AEther Gale +target=<6>*[-land]|battlefield +auto=moveto(ownerhand) +text=Return six target nonland permanents to their owners' hands. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Aether Herder +auto=alterenergy:2 controller +auto=@combat(attacking) source(this):pay({e:2}) create(Servo:Artifact Creature Servo:1/1) +text=When Aether Herder enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +mana={3}{G} +type=Creature +subtype=Elf Artificer Druid +power=3 +toughness=3 +[/card] +[card] +name=Aether Hub +auto=alterenergy:1 controller +auto={t}:add{c} +auto={t}{e:1}:Add{g} +auto={t}{e:1}:Add{r} +auto={t}{e:1}:Add{u} +auto={t}{e:1}:Add{b} +auto={t}{e:1}:Add{w} +text=When Aether Hub enters the battlefield, you get {E} (an energy counter). -- {T}: Add {C} to your mana pool. -- {T}, Pay {E}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Aether Inspector +abilities=vigilance +auto=alterenergy:2 controller +auto=@combat(attacking) source(this):pay({e:2}) create(Servo:Artifact Creature Servo:1/1) +text=Vigilance -- When Aether Inspector enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +mana={3}{W} +type=Creature +subtype=Dwarf Artificer +power=2 +toughness=3 +[/card] +[card] +name=Aether Meltdown +abilities=flash +target=*[creature;vehicle] +auto=teach(creature) -4/0 +auto=alterenergy:2 controller +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature or Vehicle -- When Aether Meltdown enters the battlefield, you get {E}{E} (two energy counters). -- Enchanted permanent gets -4/-0. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=AEther Membrane +abilities=defender,reach +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(ownerhand) +text=Defender; reach (This creature can block creatures with flying.) -- Whenever AEther Membrane blocks a creature, return that creature to its owner's hand at end of combat. +mana={1}{R}{R} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=AEther Mutation +target=creature +auto=moveTo(ownerhand) +auto=token(Saproling,Creature Saproling,1/1,green)*manacost +text=Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. +mana={3}{G}{U} +type=Sorcery +[/card] +[card] +name=Aether Poisoner +abilities=deathtouch +auto=alterenergy:2 controller +auto=@combat(attacking) source(this):pay({e:2}) create(Servo:Artifact Creature Servo:1/1) +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +mana={1}{B} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=AEther Shockwave +auto=choice name(spirits) tap all(spirit) +auto=choice name(nonspirit) tap all(creature[-spirit]) +text=Choose one - Tap all Spirits; or tap all non-Spirit creatures. +mana={3}{W} +type=Instant +[/card] +[card] +name=AEther Snap +auto=moveTo(exile) all(*[token]) +auto=all(*|battlefield) removeallcounters(all) +text=Remove all counters from all permanents and exile all tokens. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=AEther Spellbomb +auto={U}{S}:moveTo(ownerhand) target(other creature) +auto={1}{S}:draw:1 +text={U}, Sacrifice AEther Spellbomb: Return target creature to its owner's hand. -- {1}, Sacrifice AEther Spellbomb: Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=AEther Sting +auto=@movedTo(creature|opponentstack):life:-1 opponent +text=Whenever an opponent casts a creature spell, AEther Sting deals 1 damage to that player. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Aether Swooper +abilities=flying +auto=alterenergy:2 controller +auto=@combat(attacking) source(this):pay({e:2}) create(Servo:Artifact Creature Servo:1/1) +text=Flying -- When Aether Swooper enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. +mana={1}{U} +type=Creature +subtype=Vedalken Artificer +power=1 +toughness=2 +[/card] +[card] +name=Aether Theorist +auto=alterenergy:3 controller +auto={t}{e:1}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=When Aether Theorist enters the battlefield, you get {E}{E}{E} (three energy counters). -- {T}, Pay {E}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{U} +type=Creature +subtype=Vedalken Rogue +power=1 +toughness=3 +[/card] +[card] +name=AEther Tradewinds +target=*|mybattlefield +auto=moveTo(ownerhand) +auto=target(*|opponentbattlefield) moveTo(ownerhand) +restriction=type(*|mybattlefield)~morethan~0,type(*|opponentbattlefield)~morethan~0 +text=Return target permanent you control and target permanent you don't control to their owners' hands. +mana={2}{U} +type=Instant +[/card] +[card] +name=AEther Vial +auto=@each my upkeep:may counter(0/0.1.Charge) +auto={T}:moveTo(myBattlefield) notatarget(creature[manacost=counter{0%0.1.Charge}]|myhand) +text=At the beginning of your upkeep, you may put a charge counter on AEther Vial. -- {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield. +mana={1} +type=Artifact +[/card] +[card] +name=AEther Web +abilities=flash +target=creature +auto=1/1 +auto=reach +auto=reachshadow +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.) +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=AEtherflame Wall +abilities=defender,reachshadow +auto={R}:1/0 +text=Defender -- AEtherflame Wall can block creatures with shadow as though they didn't have shadow. -- {R}: AEtherflame Wall gets +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Aetherflux Reservoir +auto=@movedTo(*|mystack):life:pstormcount controller +auto={l:50}:damage:50 target(creature,player) +text=Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. -- Pay 50 life: Aetherflux Reservoir deals 50 damage to target creature or player. +mana={4} +type=Artifact +[/card] +[card] +name=Aethergeode Miner +auto=@combat(attacking) source(this):alterenergy:2 controller +auto={e:2}:(blink) +text=Whenever Aethergeode Miner attacks, you get {E}{E} (two energy counters). -- Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control. +mana={1}{W} +type=Creature +subtype=Dwarf Scout +power=3 +toughness=1 +[/card] +[card] +name=AEtherize +auto=moveto(ownerhand) all(creature[attacking]) +text=Return all attacking creatures to their owner's hand. +mana={3}{U} +type=Instant +[/card] +[card] +name=AEtherling +auto={U}:(blink)ueot +auto={U}:unblockable +auto={1}:1/-1 +auto={1}:-1/1 +text={U}: Exile Aetherling, Return it to the battlefield under its owner's control at the beginning of the next end step. -- {U}: Aetherling is unblockable this turn. -- {1}: Aetherling gets +1/-1 until end of turn. -- {1}: Aetherling gets -1/+1 until end of turn. +mana={4}{U}{U} +type=Creature +subtype=Shapeshifter +power=4 +toughness=5 +[/card] +[card] +name=AEthermage's Touch +auto=reveal:4 optionone name(Get Creature) target(creature|reveal) transforms((,newability[moveto(mybattlefield)],newability[@next my end:moveto(myhand)])) forever optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order. +mana={2}{W}{U} +type=Instant +[/card] +[card] +name=AEthersnipe +other={1}{U}{U} name(Evoke) +auto=moveTo(ownerhand) target(*[-land]) +auto=alternative sacrifice +text=When AEthersnipe enters the battlefield, return target nonland permanent to its owner's hand. -- Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={5}{U} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Aethersphere Harvester +abilities=flying +auto=alterenergy:2 controller +auto={e:1}:lifelink ueot +auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} +text=Flying -- When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters). -- Pay {E}: Aethersphere Harvester gains lifelink until end of turn. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={3} +type=Artifact +subtype=Vehicle +power=3 +toughness=5 +[/card] +[card] +name=AEtherspouts +auto=all(creature[attacking]) name(Disperse) transforms((,newability[Choice name(Top) all(this) moveto(library)],newability[Choice name(bottom) all(this) bottomoflibrary])) forever +text=For each attacking creature, its owner puts it on the top or bottom of his or her library. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Aethersquall Ancient +abilities=flying +auto=@each my upkeep:alterenergy:3 controller +auto={e:8}:moveto(ownerhand) all(other creature|battlefield) asSorcery +text=Flying -- At the beginning of your upkeep, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to their owners' hands. Activate this ability only any time you could cast a sorcery. +mana={5}{U}{U} +type=Creature +subtype=Leviathan +power=6 +toughness=6 +[/card] +[card] +name=Aetherstream Leopard +abilities=trample +auto=alterenergy:1 controller +auto=@combat(attacking) source(this):pay({e:1}) 2/0 ueot +text=Trample -- When Aetherstream Leopard enters the battlefield, you get {E} (an energy counter). -- Whenever Aetherstream Leopard attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn. +mana={2}{G} +type=Creature +subtype=Cat +power=2 +toughness=3 +[/card] +[card] +name=Aethertide Whale +abilities=flying +auto=alterenergy:6 controller +auto={e:4}:moveto(ownerhand) +text=Flying -- When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}{E} (six energy counters). -- Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand. +mana={4}{U}{U} +type=Creature +subtype=Whale +power=6 +toughness=4 +[/card] +[card] +name=Aethertorch Renegade +auto=alterenergy:4 controller +auto={t}{e:2}:damage:1 target(creature) +auto={t}{e:8}:damage:6 target(player) +text=When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- {T}, Pay {E}{E}: Aethertorch Renegade deals 1 damage to target creature. -- {T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player. +mana={2}{R} +type=Creature +subtype=Human Rogue +power=1 +toughness=2 +[/card] +[card] +name=AEthertow +target=creature[attacking;blocking] +auto=moveTo(ownerlibrary) +auto=alternative moveTo(ownerlibrary) target(creature[attacking;blocking]) +other={3}{WU}{T(creature[blue;white]|mybattlefield)}{T(creature[blue;white]|mybattlefield)} name(Cast with Conspire) +otherrestriction=type(creature[blue;white]|myBattlefield)~morethan~1 +text=Put target attacking or blocking creature on top of its owner's library. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +mana={3}{WU} +type=Instant +[/card] +[card] +name=Aetherwind Basker +abilities=trample +auto=alterenergy:1 controller +auto=@combat(attacking) source(this):alterenergy:1 controller +auto={e:1}:1/1 ueot +text=Trample -- Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. -- Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. +mana={4}{G}{G}{G} +type=Creature +subtype=Lizard +power=7 +toughness=7 +[/card] +[card] +name=Aetherworks Marvel +auto=@movedto(graveyard) from(*|myBattlefield):alterenergy:1 controller +aicode=activate castcard(normal) target(*[-land;zpos<=6]|mylibrary) +auto={t}{e:6}:name(look) reveal:6 optionone name(Cast Card) target(<1>*[-land]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!( activate castcard(normal) )! afterrevealedend revealend +text=Whenever a permanent you control is put into a graveyard, you get {E} (an energy counter). -- {T}, Pay {E}{E}{E}{E}{E}{E}: Look at the top six cards of your library. You may cast a card from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. +mana={4} +type=Legendary Artifact +[/card] +[card] +name=Affa Guard Hound +abilities=flash +auto=0/3 target(creature) ueot +text=Flash -- When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn. +mana={2}{W} +type=Creature +subtype=Hound +power=2 +toughness=2 +[/card] +[card] +name=Affa Protector +abilities=vigilance +text=Vigilance +mana={2}{W} +type=Creature +subtype=Human Soldier Ally +power=1 +toughness=4 +[/card] +[card] +name=Afflicted Deserter +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Werewolf Ransacker) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter. +mana={3}{R} +type=Creature +subtype=Human Werewolf +power=3 +toughness=2 +[/card] +[card] +name=Afflict +target=creature +auto=-1/-1 +auto=draw:1 controller +text=Target creature gets -1/-1 until end of turn. -- Draw a card. +mana={2}{B} +type=Instant +[/card] +[card] +name=Afiya Grove +auto=counter(1/1,3) +auto=this(counter{1/1}<1)while sacrifice +auto=@each my upkeep:choice counter(1/1,1) target(creature) && counter(1/1,-1) all(this) && bury all(Afiya Grove[-counter{1/1.1}]) +text=Afiya Grove enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. -- When Afiya Grove has no +1/+1 counters on it, sacrifice it. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Afterlife +target=creature +auto=bury && token(Spirit,Creature Spirit,1/1,white,flying) targetcontroller +text=Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. +mana={2}{W} +type=Instant +[/card] +[card] +name=Aftershock +target=artifact,creature,land +auto=destroy +auto=damage:3 controller +text=Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Agadeem Occultist +auto={T}:name(gain control) target(creature|opponentgraveyard) transforms((,newability[ifnot compare(manacost)~morethan~type:ally:opponentbattlefield then moveto(opponentbattlefield)])) +text={T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control. +mana={2}{B} +type=Creature +subtype=Human Shaman Ally +power=0 +toughness=2 +[/card] +[card] +name=Ageless Entity +auto=@lifeof(player):all(trigger[to]) dynamicability +text=Whenever you gain life, put that many +1/+1 counters on Ageless Entity. +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Ageless Sentinels +abilities=flying,defender +auto=@combat(blocking) source(this) once:-defender +auto=@combat(blocking) source(this) once:transforms((removecreaturesubtypes)) forever && transforms((Bird Giant Creature,flying)) forever +text=Defender (This creature can't attack.) -- Flying -- When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.) +mana={3}{W} +type=Creature +subtype=Wall +power=4 +toughness=4 +[/card] +[card] +name=Agent of Erebos +auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) +auto=@movedto(enchantment|mybattlefield):choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) +text=Constellation -- Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard. +mana={3}{B} +type=Enchantment Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Agent of Horizons +auto={2}{U}:unblockable ueot +text={2}{U}: Agent of Horizons can't be blocked this turn. +mana={2}{G} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] +[card] +name=Agent of Masks +auto=@each my upkeep:lifeleech:-1 opponent +text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. +mana={3}{W}{B} +type=Creature +subtype=Human Advisor +power=2 +toughness=3 +[/card] +[card] +name=Agent of Shauku +auto={1}{B}{S(land|myBattlefield)}:2/0 target(creature) +text={1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn. +mana={1}{B} +type=Creature +subtype=Human Mercenary +power=1 +toughness=1 +[/card] +[card] +name=Agent of Stromgald +auto={R}:Add{B} +text={R}: Add {B} to your mana pool. +mana={R} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Agent of the Fates +abilities=deathtouch +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent +text=Deathtouch. -- Heroic - Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature. +mana={1}{B}{B} +type=Creature +subtype=Human Assassin +power=3 +toughness=2 +[/card] +[card] +name=Aggravated Assault +auto={3}{R}{R}:untap all(creature[attacking]) && nextphasealter(add,combatphaseswithmain,controller,after) asSorcery +text={3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Aggravate +target=player +auto=all(creature|targetedpersonsbattlefield) transforms((,newability[@damaged(this) from(aggravate|*):all(trigger) mustattack ueot])) ueot +auto=damage:1 all(creature|targetedpersonsbattlefield) +text=Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able. +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Aggressive Mining +auto=maxPlay(land)-99 controller +auto={S(land|mybattlefield):draw:2 controller limit:1 +text=You can't play lands. -- Sacrifice a land: Draw two cards. Activate this ability only once each turn. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Aggressive Urge +target=creature +auto=1/1 +auto=draw:1 controller +text=Target creature gets +1/+1 until end of turn. -- Draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Agility +target=creature +auto=1/1 +auto=teach(creature) flanker +auto=teach(creature) flanking +text=Enchant creature -- Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Agonizing Demise +target=creature[-black] +kicker={1}{R} +auto=bury +auto=kicker dynamicability +text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller. +mana={3}{B} +type=Instant +[/card] +[card] +name=Agonizing Memories +target=player +aicode=activate target(<2>*|targetedpersonshand) moveTo(targetedpersonslibrary) +auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose cards) target(<2>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Agony Warp +target=creature +auto=-3/0 +auto=0/-3 target(creature) +text=Target creature gets -3/-0 until end of turn. -- Target creature gets -0/-3 until end of turn. +mana={U}{B} +type=Instant +[/card] +[card] +name=Agoraphobia +target=creature +auto=teach(creature) -5/0 +auto={2}{U}:moveto(ownerhand) +text=Enchant creature -- Enchanted creature gets -5/-0. -- {2}{U}: Return Agoraphobia to its owner's hand. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Agrus Kos, Wojek Veteran +auto=@combat(attacking) source(this):all(creature[red;attacking]) 2/0 ueot +auto=@combat(attacking) source(this):all(creature[white;attacking]) 0/2 ueot +text=Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn. +mana={3}{R}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Aim High +target=creature +auto=untap +auto=2/2 +auto=reach +text=Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Ainok Artillerist +auto=this(counter{1/1.1}>0) reach +text=Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.) +mana={2}{G} +type=Creature +subtype=Hound Archer +power=4 +toughness=1 +[/card] +[card] +name=Ainok Bond-Kin +auto={1}{W}{T}:counter(1/1,1) asSorcery +auto=lord(creature[counter{1/1.1}]|mybattlefield) first strike +text=Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has first strike. +mana={1}{W} +type=Creature +subtype=Hound Soldier +power=2 +toughness=1 +[/card] +[card] +name=Ainok Guide +aicode=activate target(land[basic]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=choice name(+1/+1 counter) counter(1/1,1) +auto=choice name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(land[basic]|mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend revealend +text=When Ainok Guide enters the battlefield, choose one: -- Put a +1/+1 counter on Ainok Guide. -- Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. +mana={1}{G} +type=Creature +subtype=Hound Scout +power=1 +toughness=1 +[/card] +[card] +name=Ainok Survivalist +facedown={3} +autofacedown={1}{G}:morph +autofaceup=counter(1/1,1) +autofaceup=destroy target(*[artifact;enchantment]|opponentbattlefield) +text=Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls. +mana={1}{G} +type=Creature +subtype=Hound Shaman +power=2 +toughness=1 +[/card] +[card] +name=Ainok Tracker +abilities=first strike +facedown={3} +autofacedown={4}{R}:morph +text=First strike -- Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={5}{R} +type=Creature +subtype=Hound Scout +power=3 +toughness=3 +[/card] +[card] +name=Air Bladder +target=creature +auto=flying +auto=cloud +text=Enchant creature -- Enchanted creature has flying. -- Enchanted creature can block only creatures with flying. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Air Elemental +abilities=flying +text=Flying +mana={3}{U}{U} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Air Servant +abilities=flying +auto={2}{U}:tap target(creature[flying]) +text={2}{U}:Tap target creature with flying. +mana={4}{U} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Airborne Aid +auto=foreach(bird|battlefield) draw:1 +text=Draw a card for each Bird on the battlefield. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Airdrop Aeronauts +abilities=flying +auto=if revolt then life:5 controller +text=Flying -- Revolt -- When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. +mana={3}{W}{W} +type=Creature +subtype=Dwarf Scout +power=4 +toughness=3 +[/card] +[card] +name=Airdrop Condor +abilities=flying +auto={1}{R}{S(creature[goblin]|mybattlefield)}:damage:storedpower target(creature,player) +text=Flying -- {1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player. +mana={4}{R} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Aisling Leprechaun +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) transforms((,green)) forever +text=Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) +mana={G} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Ajani Goldmane +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:life:2 controller +auto={C(0/0,-1,Loyalty)}:all(creature|mybattlefield) counter(1/1,1) && all(creature|mybattlefield) vigilance ueot +auto={C(0/0,-6,Loyalty)}:token(Avatar,Creature Avatar,0/0,white) and!( transforms((,newability[lifetotal/lifetotal cdaactive])) forever)! +text=+1: You gain 2 life. -- -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -- -6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." +mana={2}{W}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani Steadfast +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetcre)~lessthan~1} +auto={C(0/0,1,Loyalty)}:name(+1: multi transform) target(creature) transforms((,newability[1/1],newability[vigilance],newability[first strike],newability[lifelink])) ueot restriction{compare(cantargetcre)~morethan~0} +auto={C(0/0,-2,Loyalty)}:name(-2: 1/1 counters) all(creature|mybattlefield) counter(1/1,1) && all(other planeswalker|mybattlefield) counter(0/0,1,Loyalty) +auto={C(0/0,-7,Loyalty)}:name(-7: emblem) emblem transforms((,newability[forcefield controller])) forever dontremove +text=+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. -- -2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. -- -7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage." +mana={3}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani Unyielding +auto=counter(0/0,4,loyalty) +aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(land;instant;sorcery|*) then bottomoflibrary)! +auto={C(0/0,2,Loyalty)}:name(+2: Reveal Cards) reveal:3 optionone name(Get Nonland Cards) target(<3>*[-land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,-2,Loyalty)}:name(-2: Exile Target) target(creature) dynamicability moveTo(exile) +auto={C(0/0,-9,Loyalty)}:name(-9: Ultimate) counter(1/1,5) all(creature|mybattlefield) && counter(0/0,5,loyalty) all(other planeswalker|mybattlefield) +text=+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. -- -2: Exile target creature. Its controller gains life equal to its power. -- -9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control. +mana={4}{G}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani Vengeant +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: permanent doesn't untap) frozen target(*) +auto={C(0/0,-2,Loyalty)}:name(-2: damage and gain life) damage:3 target(creature,player) && life:3 controller +auto={C(0/0,-7,Loyalty)}:name(-7: ultimate) target(player) destroy all(land|targetedpersonsbattlefield) +text=+1: Target permanent doesn't untap during its controller's next untap step. -- -2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. -- -7: Destroy all lands target player controls. +mana={2}{R}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani, Caller of the Pride +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetcre)~lessthan~1} +auto={C(0/0,1,Loyalty)}:name(+1: +1/+1 counter) target(creature|battlefield) counter(1/1,1) restriction{compare(cantargetcre)~morethan~0} +auto={C(0/0,-3,Loyalty)}:name(-3: double strike and flying) flying && double strike target(creature|battlefield) ueot +auto={C(0/0,-8,Loyalty)}:name(-8: ultimate) token(Cat,Creature Cat,2/2,white)*lifetotal +text=+1: Put a +1/+1 counter on up to one target creature. -- -3: Target creature gains flying and double strike until end of turn. -- -8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total. +mana={1}{W}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani, Valiant Protector +auto=counter(0/0,4,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: loyalty) donothing restriction{compare(cantargetcre)~lessthan~1} +auto={C(0/0,2,Loyalty)}:name(+2: two +1/+1 counter) target(creature|battlefield) counter(1/1,2) restriction{compare(cantargetcre)~morethan~0} +auto={C(0/0,1,Loyalty)}:name(+1: Reveal cards) Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,-11,Loyalty)}:name(-11: Ultimate) target(creature) counter(1/1,lifetotal) && trample ueot +text=+2: Put two +1/+1 counters on up to one target creature. -- +1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. -- -11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn. +mana={4}{G}{W} +type=Legendary Planeswalker +subtype=Ajani +[/card] +[card] +name=Ajani's Comrade +abilities=trample +auto=@each my combatbegins restriction{type(planeswalker[ajani]|mybattlefield)~morethan~0}:counter(1/1,1) +text=Trample -- At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade. +mana={1}{G} +type=Creature +subtype=Elf Soldier +power=2 +toughness=2 +[/card] +[card] +name=Ajani's Mantra +auto=@each my upkeep:may life:1 controller +text=At the beginning of your upkeep, you may gain 1 life. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Ajani's Pridemate +auto=@lifeof(player):counter(1/1,1) +text=Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate. +mana={1}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=2 +[/card] +[card] +name=Ajani's Sunstriker +abilities=lifelink +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={W}{W} +type=Creature +subtype=Cat Cleric +power=2 +toughness=2 +[/card] +[card] +name=Akki Avalanchers +auto={S(land|myBattlefield)}:2/0 limit:1 +text=Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Akki Blizzard-Herder +auto=@movedto(this|graveyard) from(battlefield):ability$!sacrifice notatarget(land|mybattlefield)!$ controller && ability$!sacrifice notatarget(land|mybattlefield)!$ opponent +text=When Akki Blizzard-Herder is put into a graveyard from the battlefield, each player sacrifices a land. +mana={1}{R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Akki Coalflinger +abilities=first strike +auto={R}{T}:lord(creature[attacking]) first strike +text=First strike -- {R}, {T}: Attacking creatures gain first strike until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Akki Drillmaster +auto={T}:haste target(creature) +text={T}: Target creature gains haste until end of turn. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Akki Raider +auto=@movedto(land|myGraveyard) from(Battlefield):1/0 ueot +auto=@movedto(land|opponentGraveyard) from(Battlefield):1/0 ueot +text=Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=1 +[/card] +[card] +name=Akki Rockspeaker +auto=Add{R} +text=When Akki Rockspeaker enters the battlefield, add {R} to your mana pool. +mana={1}{R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Akki Underling +auto=aslongas(*|myHand) 2/1 >6 +auto=aslongas(*|myHand) first strike >6 +text=As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=1 +[/card] +[card] +name=Akki Underminer +auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller +text=Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent. +mana={3}{R} +type=Creature +subtype=Goblin Rogue Shaman +power=1 +toughness=1 +[/card] +[card] +name=Akoum Battlesinger +abilities=haste +auto=may all(ally|myBattlefield) 1/0 ueot +auto=@movedTo(other ally|myBattlefield):may all(ally|myBattlefield) 1/0 ueot +text=Haste -- Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Human Berserker Ally +power=1 +toughness=1 +[/card] +[card] +name=Akoum Boulderfoot +auto=damage:1 target(creature,player) +text=Defender -- When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player. +mana={4}{R}{R} +type=Creature +subtype=Giant Warrior +power=4 +toughness=5 +[/card] +[card] +name=Akoum Firebird +abilities=flying,haste,mustattack +text=Flying, haste -- Akoum Firebird attacks each turn if able. -- Landfall -- Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield. +autograveyard=@movedto(land|mybattlefield):Pay({4}{R}{R}) name(recover Firebird) moveto(mybattlefield) +mana={2}{R}{R} +type=Creature +subtype=Phoenix +power=3 +toughness=3 +[/card] +[card] +name=Akoum Flameseeker +auto={T(ally|myBattlefield)}{t}:may name(discard and draw) reject notatarget(*|myhand) and!(draw:1)! +text=Cohort -- {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card. +mana={2}{R} +type=Creature +subtype=Human Shaman Ally +power=3 +toughness=2 +[/card] +[card] +name=Akoum Hellkite +abilities=flying +auto=@movedTo(land[-mountain]|myBattlefield):damage:1 target(creature,player) +auto=@movedTo(land[mountain]|myBattlefield):damage:2 target(creature,player) +text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Akoum Refuge +auto=tap(noevent) +auto=life:1 +auto={T}:Add{B} +auto={T}:Add{R} +text=Akoum Refuge enters the battlefield tapped. -- When Akoum Refuge enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Akoum Stonewaker +auto=@movedTo(land|myBattlefield):pay({2}{R}) token(Elemental,Creature Elemental,3/1,trample,haste,unearth,red) controller +text=Landfall -- Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step. +mana={1}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=1 +[/card] +[card] +name=Akrasan Squire +abilities=exalted +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Akroan Conscriptor +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):name(gain control of target creature until end of turn) target(other creature|battlefield) moveTo(mybattlefield) and!( transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot )! +text=Heroic -- Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. +mana={4}{R} +type=Creature +subtype=Human Shaman +power=3 +toughness=2 +[/card] +[card] +name=Akroan Crusader +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):token(Soldier,Creature Soldier,1/1,red,haste) controller +text=Heroic -- Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield. +mana={R} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Akroan Hoplite +auto=@combat(attacking) source(this):foreach(creature[attacking]|myBattlefield) 1/0 ueot +text=Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control. +mana={W}{R} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Akroan Horse +abilities=defender +auto=moveto(opponentBattlefield) +auto=@each my upkeep:token(Soldier,Creature Soldier,1/1,white) opponent +text=Defender. -- When Akroan Horse enters the battlefield, an opponent gains control of it. -- At the beginning of your upkeep, each opponent puts a 1/1 white Soldier creature token onto the battlefield. +mana={4} +type=Artifact Creature +subtype=Horse +power=0 +toughness=4 +[/card] +[card] +name=Akroan Jailer +auto={2}{W}{T}:target(creature) tap +text=2W, Tap: Tap target creature. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Akroan Line Breaker +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):2/0 ueot +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):intimidate ueot +text=Heroic -- Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Akroan Mastiff +auto={W}{T}:tap target(creature) +text={W},{T}: Tap target creature. +mana={3}{W} +type=Creature +subtype=Hound +power=2 +toughness=2 +[/card] +[card] +name=Akroan Phalanx +abilities=vigilance +auto={2}{R}:all(creature|mybattlefield) 1/0 ueot +text=Vigilance -- {2}{R}: Creatures you control get +1/+0 until end of turn. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Akroan Sergeant +abilities=first strike +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +text=First strike (This creature deals combat damage before creatures without first strike.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +mana={2}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Akroan Skyguard +abilities=flying +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) +text=Flying. -- Heroic -- Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Akroma, Angel of Fury +abilities=flying,nofizzle,protection from blue,protection from white,trample +facedown={3} +autofacedown={3}{R}{R}{R}:morph +auto={R}:1/0 +text=Akroma, Angel of Fury can't be countered. -- Flying, trample, protection from white and from blue -- {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. -- Morph {3}{R}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={5}{R}{R}{R} +type=Legendary Creature +subtype=Angel +power=6 +toughness=6 +[/card] +[card] +name=Akroma, Angel of Wrath +abilities=flying,first strike,trample,haste,protection from black,protection from red,vigilance +text=Flying, first strike, vigilance, trample, haste, protection from black and from red +mana={5}{W}{W}{W} +type=Legendary Creature +subtype=Angel +power=6 +toughness=6 +[/card] +[card] +name=Akroma's Blessing +auto=choice name(protection from white) lord(creature|myBattlefield) protection from white +auto=choice name(protection from blue) lord(creature|myBattlefield) protection from blue +auto=choice name(protection from black) lord(creature|myBattlefield) protection from black +auto=choice name(protection from red) lord(creature|myBattlefield) protection from red +auto=choice name(protection from green) lord(creature|myBattlefield) protection from green +autohand=__CYCLING__({W}) +text=Creatures you control gain protection from the color of your choice until end of turn. -- Cycling {W} ({W}, Discard this card: Draw a card.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Akroma's Devoted +auto=lord(cleric) vigilance +text=Cleric creatures have vigilance. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] +[card] +name=Akroma's Memorial +auto=lord(creature|myBattlefield) flying +auto=lord(creature|myBattlefield) first strike +auto=lord(creature|myBattlefield) vigilance +auto=lord(creature|myBattlefield) trample +auto=lord(creature|myBattlefield) haste +auto=lord(creature|myBattlefield) protection from red +auto=lord(creature|myBattlefield) protection from black +text=Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. +mana={7} +type=Legendary Artifact +[/card] +[card] +name=Akroma's Vengeance +auto=destroy all(artifact,creature,enchantment) +autohand=__CYCLING__({3}) +text=Destroy all artifacts, creatures, and enchantments. -- Cycling {3} ({3}, Discard this card: Draw a card.) +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Akron Legionnaire +auto=lord(creature[-artifact;-Akron Legionnaire]|myBattlefield) cantattack +auto=lord(creature[-artifact;-Akron Legionnaire]|myBattlefield) cantpwattack +text=Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack. +mana={6}{W}{W} +type=Creature +subtype=Giant Soldier +power=8 +toughness=4 +[/card] +[card] +name=Aku Djinn +abilities=trample +auto=@each my upkeep:all(creature|opponentBattlefield) counter(1/1,1) +text=Trample -- At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. +mana={3}{B}{B} +type=Creature +subtype=Djinn +power=5 +toughness=6 +[/card] +[card] +name=Akuta, Born of Ash +abilities=haste +autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then if type(swamp|mybattlefield)~morethan~0 then may transforms((,newability[destroy target(swamp|mybattlefield)],newability[moveto(mybattlefield)])) ueot +text=Haste -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield. +mana={2}{B}{B} +type=Legendary Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Al-abara's Carpet +auto={5}{T}:preventalldamage to(controller) from(creature[attacking;-flying]) ueot +text={5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying. +mana={5} +type=Artifact +[/card] +[card] +name=Alabaster Dragon +auto=flying +auto=@movedTo(graveyard) from(this|battlefield):moveto(ownerlibrary) all(trigger[from]) && shuffle +text=Flying -- When Alabaster Dragon dies, shuffle Alabaster Dragon into its owner's library. +mana={4}{W}{W} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Alabaster Kirin +abilities=flying,vigilance +text=Flying, vigilance +mana={3}{W} +type=Creature +subtype=Kirin +power=2 +toughness=3 +[/card] +[card] +name=Alabaster Leech +auto=lord(*[white]|mycastingzone) altercost(white, +1) +text=White spells you cast cost {W} more to cast. +mana={W} +type=Creature +subtype=Leech +power=1 +toughness=3 +[/card] +[card] +name=Alabaster Mage +auto={1}{W}:lifelink target(creature|mybattlefield) +text={1}{W}: Target creature you control gains lifelink until end of turn. +mana={1}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Alabaster Potion +auto=choice life:X target(player) +auto=choice prevent:X target(creature,player) +text=Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn. +mana={X}{W}{W} +type=Instant +[/card] +[card] +name=Alabaster Wall +abilities=defender +auto={T}:prevent:1 target(creature,player) +text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={2}{W} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Alaborn Cavalier +auto=@combat(attacking) source(this):may tap target(creature) +text=Whenever Alaborn Cavalier attacks, you may tap target creature. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Alaborn Grenadier +abilities=vigilance +text=Vigilance +mana={W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Alaborn Musketeer +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Alaborn Trooper +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Alaborn Veteran +auto={T}:2/2 target(creature) restriction{during my turn,before attackers} +text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Alaborn Zealot +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) destroy && destroy all(this) +text=When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Aladdin's Ring +auto={8}{T}:damage:4 target(creature,player) +text={8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. +mana={8} +type=Artifact +[/card] +[card] +name=Alarum +target=creature[-attacking] +auto=untap +auto=1/3 +text=Untap target nonattacking creature. It gets +1/+3 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Albino Troll +auto=upcost[{1}{G};next upkeep] sacrifice +auto={1}{G}:regenerate +text=Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}{G}: Regenerate Albino Troll. +mana={1}{G} +type=Creature +subtype=Troll +power=3 +toughness=3 +[/card] +[card] +name=Alchemist's Apprentice +auto={S}:draw:1 controller +text=Sacrifice Alchemist's Apprentice: Draw a card. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Alchemist's Greeting +target=creature +auto=damage:4 +abilities=madness +autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Alchemist's Greeting deals 4 damage to target creature. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Alchemist's Refuge +auto={T}:Add{1} +auto={G}{U}{T}:name(nonland cards have flash) all(*[-land]|myhand,mygraveyard,myexile) flash ueot +text={T}: Add {1} to your mana pool. -- {G}{U}, {T}: You may cast nonland cards this turn as though they had flash. +type=Land +[/card] +[card] +name=Alchemist's Vial +auto=choice draw:1 controller +auto={1}{T}{S}:name(cant attack or block) target(other creature) transforms((,cantattack,cantpwattack,cantblock)) ueot +text=When Alchemist's Vial enters the battlefield, draw a card. -- 1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn. +mana={2} +type=Artifact +[/card] +[card] +name=Alchor's Tomb +auto={2}{T}:activatechooseacolor target(*|mybattlefield) becomes(,chosencolor) activatechooseend +text={2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.) +mana={4} +type=Artifact +[/card] +[card] +name=Aleatory +auto=flipacoin winability target(creature) 1/1 winabilityend flipend +auto=@next upkeep:draw:1 controller +restriction=blockersonly +text=Cast Aleatory only during combat after blockers are declared. -- Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{R} +type=Instant +[/card] +[card] +name=Alert Shu Infantry +abilities=vigilance +text=Vigilance +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Alesha, Who Smiles at Death +abilities=first strike +auto=@combat(attacking) source(this) restriction{type(creature[power<=2]|mygraveyard)~morethan~0}:pay({WB}{WB}) target(creature[power<=2]|mygraveyard) ninjutsu +text=First strike -- Whenever Alesha, Who Smiles at Death attacks, you may pay [W/B][W/B]. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking. +mana={2}{R} +type=Legendary Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Alesha's Vanguard +other={2}{B} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={3}{B} +type=Creature +subtype=Orc Warrior +power=3 +toughness=3 +[/card] +[card] +name=Alexi, Zephyr Mage +auto={X}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 0) donothing +auto={1}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 1) target(creature) moveTo(ownerhand) +auto={2}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 2) target(<2>creature) moveTo(ownerhand) +auto={3}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 3) target(<3>creature) moveTo(ownerhand) +auto={4}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 4) target(<4>creature) moveTo(ownerhand) +auto={5}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 5) target(<5>creature) moveTo(ownerhand) +auto={6}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 6) target(<6>creature) moveTo(ownerhand) +auto={7}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 7) target(<7>creature) moveTo(ownerhand) +auto={8}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 8) target(<8>creature) moveTo(ownerhand) +auto={9}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 9) target(<9>creature) moveTo(ownerhand) +auto={10}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 10) target(<10>creature) moveTo(ownerhand) +auto={11}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 11) target(<11>creature) moveTo(ownerhand) +auto={12}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 12) target(<12>creature) moveTo(ownerhand) +auto={13}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 13) target(<13>creature) moveTo(ownerhand) +auto={14}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 14) target(<14>creature) moveTo(ownerhand) +auto={15}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 15) target(<15>creature) moveTo(ownerhand) +auto={16}{U}{T}{D(*|myhand)}{D(*|myhand)}:name(X = 16) target(<16>creature) moveTo(ownerhand) +text={X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Spellshaper +power=3 +toughness=3 +[/card] +[card] +name=Alexi's Cloak +abilities=flash +target=creature +auto=shroud +text=Flash -- Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Algae Gharial +abilities=shroud +auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1,1) +text=Shroud -- Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial. +mana={3}{G} +type=Creature +subtype=Crocodile +power=1 +toughness=1 +[/card] +[card] +name=Ali Baba +auto={R}:tap target(wall) +text={R}: Tap target Wall. +mana={R} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Ali from Cairo +auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) +text=Damage that would reduce your life total to less than 1 reduces it to 1 instead. +mana={2}{R}{R} +type=Creature +subtype=Human +power=0 +toughness=1 +[/card] +[card] +name=Aliban's Tower +target=creature[blocking] +auto=3/1 +text=Target blocking creature gets +3/+1 until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Aligned Hedron Network +auto=choice (blink)forsrc all(creature[power>=5]|battlefield) +text=When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) +mana={4} +type=Artifact +[/card] +[card] +name=All Hallow's Eve +auto=moveto(exile) and!(transforms((,newability[counter(0/0.2.Scream)],newability[autoexile=@each myupkeep:counter(0/0.-1.Scream)],newability[autoexile=this(counter{0/0.1.Scream}<1)while moveto(ownergraveyard) && moveto(ownerbattlefield) all(creature|graveyard)])) forever)! +text=Exile All Hallow's Eve with two scream counters on it. -- At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=All Is Dust +auto=sacrifice all(*[white;blue;black;red;green]|battlefield) +text=Each player sacrifices all colored permanents he or she controls. +mana={7} +type=Tribal Sorcery +subtype=Eldrazi +[/card] +[card] +name=All Suns' Dawn +auto=moveto(exile) +auto=ability$!Choice name(Green) target(*[green]|mygraveyard) moveto(myhand)!$ controller +auto=ability$!Choice name(Red) target(*[red]|mygraveyard) moveto(myhand)!$ controller +auto=ability$!Choice name(White) target(*[white]|mygraveyard) moveto(myhand)!$ controller +auto=ability$!Choice name(Black) target(*[black]|mygraveyard) moveto(myhand)!$ controller +auto=ability$!Choice name(Blue) target(*[blue]|mygraveyard) moveto(myhand)!$ controller +text=For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Allay +target=enchantment +auto=destroy +buyback={1}{W}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target enchantment. +mana={1}{W} +type=Instant +[/card] +[card] +name=Alley Evasion +target=creature|mybattlefield +auto=choice 1/2 ueot +auto=choice moveto(ownerhand) +text=Choose one -- --Target creature you control gets +1/+2 until end of turn. --Return target creature you control to its owner's hand. +mana={W} +type=Instant +[/card] +[card] +name=Alley Grifters +auto=@combat(blocked) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Whenever Alley Grifters becomes blocked, defending player discards a card. +mana={1}{B}{B} +type=Creature +subtype=Human Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Alley Strangler +abilities=menace +text=Menace +mana={2}{B} +type=Creature +subtype=Aetherborn Rogue +power=2 +toughness=3 +[/card] +[card] +name=Allied Reinforcements +auto=token(Knight,creature Knight Ally, 2/2,white)*2 +text=Put two 2/2 white Knight Ally creature tokens onto the battlefield. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Allied Strategies +target=player +auto=if type(plains|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer +auto=if type(island|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer +auto=if type(mountain|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer +auto=if type(swamp|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer +auto=if type(forest|targetedpersonsbattlefield)~morethan~0 then draw:1 targetedplayer +text=Domain - Target player draws a card for each basic land type among lands he or she controls. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Allosaurus Rider +other={E(other *[green]|myhand)}{E(other *[green]|myhand)} name(Exile 2 Green Cards from Hand) +auto=foreach(land|mybattlefield) 1/1 +text=You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. -- Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control. +mana={5}{G}{G} +type=Creature +subtype=Elf Warrior +power=1+* +toughness=1+* +[/card] +[card] +name=Alloy Golem +auto=choice name(White) transforms((,white)) forever +auto=choice name(Blue) transforms((,blue)) forever +auto=choice name(Black) transforms((,black)) forever +auto=choice name(Red) transforms((,red)) forever +auto=choice name(Green) transforms((,green)) forever +text=As Alloy Golem enters the battlefield, choose a color. -- Alloy Golem is the chosen color. (It's still an artifact.) +mana={6} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Alloy Myr +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +text={T}: Add one mana of any color to your mana pool. +mana={3} +type=Artifact Creature +subtype=Myr +power=2 +toughness=2 +[/card] +[card] +name=Alluring Scent +target=creature +auto=lure ueot +text=All creatures able to block target creature this turn do so. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=Alluring Siren +auto={T}:mustattack target(creature|opponentinplay) +text={T}: Target creature an opponent controls attacks you this turn if able. +mana={1}{U} +type=Creature +subtype=Siren +power=1 +toughness=1 +[/card] +[card] +name=Alms Beast +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) lifelink +text=Creatures blocking or blocked by Alms Beast have lifelink. +mana={2}{W}{B} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Alms of the Vein +abilities=lifelink +target=player +auto=damage:3 +abilities=madness +autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Target opponent loses 3 life and you gain 3 life. -- Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Alpha Authority +target=creature +auto=teach(creature) opponentshroud +auto=teach(creature) oneblocker +text=Enchant creature -- Enchanted creature has hexproof and can't be blocked by more than one creature. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Alpha Kavu +auto={1}{G}:-1/1 target(kavu) +text={1}{G}: Target Kavu creature gets -1/+1 until end of turn. +mana={2}{G} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Alpha Myr +mana={2} +type=Artifact Creature +subtype=Myr +power=2 +toughness=1 +[/card] +[card] +name=Alpha Tyrranax +mana={4}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=5 +[/card] +[card] +name=Alpine Grizzly +mana={2}{G} +type=Creature +subtype=Bear +power=4 +toughness=2 +[/card] +[card] +name=Altac Bloodseeker +auto=@movedTo(creature|graveyard) from(opponentbattlefield):2/0 ueot +auto=@movedTo(creature|graveyard) from(opponentbattlefield):first strike ueot +auto=@movedTo(creature|graveyard) from(opponentbattlefield):haste ueot +text=Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.) +mana={1}{R} +type=Creature +subtype=Human Berserker +power=2 +toughness=1 +[/card] +[card] +name=Altar Golem +abilities=trample,doesnotuntap +anyzone=type:creature:battlefield/type:creature:battlefield cdaactive +auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:untap +text=Trample -- Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. -- Altar Golem doesn't untap during your untap step. -- Tap five untapped creatures you control: Untap Altar Golem. +mana={7} +type=Artifact Creature +subtype=Golem +power=* +toughness=* +[/card] +[card] +name=Altar of Bone +aicode=activate target(creature|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=As an additional cost to cast Altar of Bone, sacrifice a creature. -- Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. +mana={G}{W}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Altar Of Dementia +auto={S(creature|mybattlefield)}:name(deplete player) target(player) deplete:storedpower +text=Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard. +mana={2} +type=Artifact +[/card] +[card] +name=Altar of Shadows +auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} +auto={7}{T}:destroy target(creature) && counter(0/0,1,Charge) all(this) +text=At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Altar of Shadows. -- {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows. +mana={7} +type=Artifact +[/card] +[card] +name=Altar of the Brood +auto=@movedTo(other *|myBattlefield):deplete:1 opponent +text=Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard. +mana={1} +type=Artifact +[/card] +[card] +name=Altar's Light +target=artifact,enchantment +auto=moveTo(exile) +text=Exile target artifact or enchantment. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Altar's Reap +auto=draw:2 +text=As an additional cost to cast Altar's Reap, sacrifice a creature. -- Draw two cards. +mana={1}{B}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Altered Ego +abilities=nofizzle +auto=may copy target(creature) and!( counter(1/1,X) )! +text=Altered Ego can't be countered. -- You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. +mana={X}{2}{G}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Aluren +auto=lord(creature[manacost<=3]|hand,exile,graveyard) zerocast +auto=lord(creature[manacost<=3]|hand,exile,graveyard) asflash +text=Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Always Watching +auto=lord(creature[-token]|mybattlefield) 1/1 +auto=lord(creature[-token]|mybattlefield) vigilance +text=Nontoken creatures you control get +1/+1 and have vigilance. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Amass the Components +auto=draw:3 controller +auto=bottomoflibrary notatarget(*|myhand) +text=Draw three cards, then put a card from your hand on the bottom of your library. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Ambassador Laquatus +auto={3}:deplete:3 target(player) +text={3}: Target player puts the top three cards of his or her library into his or her graveyard. +mana={1}{U}{U} +type=Legendary Creature +subtype=Merfolk Wizard +power=1 +toughness=3 +[/card] +[card] +name=Ambassador Oak +auto=token(Elf Warrior,creature elf warrior,1/1,green) +text=When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield. +mana={3}{G} +type=Creature +subtype=Treefolk Warrior +power=3 +toughness=3 +[/card] +[card] +name=Amber Prison +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={4}{t}:target(*[creature;land;artifact]) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=You may choose not to untap Amber Prison during your untap step. -- {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped. +mana={4} +type=Artifact +[/card] +[card] +name=Ambition's Cost +auto=draw:3 +auto=life:-3 +text=You draw three cards and you lose 3 life. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Ambitious Aetherborn +auto=_FABRICATE_(1) +text=Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={4}{B} +type=Creature +subtype=Aetherborn Artificer +power=4 +toughness=3 +[/card] +[card] +name=Ambuscade Shaman +other={3}{B} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +auto=2/2 ueot +auto=@movedto(other creature|mybattlefield):all(trigger) 2/2 ueot +text=Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. -- Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={2}{B} +type=Creature +subtype=Orc Shaman +power=2 +toughness=2 +[/card] +[card] +name=Ambush Commander +auto=lord(forest|myBattlefield) becomes(Elf Creature,1/1,green) +auto={1}{G}{S(elf|myBattlefield)}:3/3 target(creature) +text=Forests you control are 1/1 green Elf creatures that are still lands. -- {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Ambush Krotiq +abilities=trample +auto=moveTo(ownerhand) notatarget(other creature|myBattlefield) +text=Trample -- When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand. +mana={5}{G} +type=Creature +subtype=Insect +power=5 +toughness=5 +[/card] +[card] +name=Ambush Party +abilities=first strike,haste +text=First strike, haste +mana={4}{R} +type=Creature +subtype=Human Rogue +power=3 +toughness=1 +[/card] +[card] +name=Ambush Viper +abilities=flash,deathtouch +text=Flash -- Deathtouch +mana={1}{G} +type=Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=Ambush +auto=lord(creature[blocking]) first strike +text=Blocking creatures gain first strike until end of turn. +mana={3}{R} +type=Instant +[/card] +[card] +name=Amnesia +target=player +aicode=activate choice reject all(*[-land]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) and!( reject )! all(*[-land]|reveal)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand and discards all nonland cards. +mana={3}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Amoeboid Changeling +abilities=changeling +auto={T}:transforms((allsubtypes)) target(creature) ueot +auto={T}:transforms((removecreaturesubtypes)) target(creature) ueot +text=Changeling (This card is every creature type at all times.) -- {T}: Target creature gains all creature types until end of turn. -- {T}: Target creature loses all creature types until end of turn. +mana={1}{U} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Amok +auto={D}{1}:counter(1/1,1) target(creature) +text={1}, Discard a card at random: Put a +1/+1 counter on target creature. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Amphibious Kavu +auto=@combat(blocking,blocked,turnlimited) source(this) from(creature[blue;black]):3/3 ueot +text=Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. +mana={2}{G} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Amphin Cutthroat +mana={3}{U} +type=Creature +subtype=Salamander Rogue +power=2 +toughness=4 +[/card] +[card] +name=Amphin Pathmage +auto={2}{U}:unblockable target(creature) ueot +text={2}{U}: Target creature can't be blocked this turn. +mana={3}{U} +type=Creature +subtype=Salamander Wizard +power=3 +toughness=2 +[/card] +[card] +name=Ampryn Tactician +auto=choice all(creature|mybattlefield) 1/1 ueot +text=When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn. +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Amrou Kithkin +auto=cantbeblockedby(creature[power>=3]) +text=Amrou Kithkin can't be blocked by creatures with power 3 or greater. +mana={W}{W} +type=Creature +subtype=Kithkin +power=1 +toughness=1 +[/card] +[card] +name=Amrou Scout +aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) +auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. +mana={1}{W} +type=Creature +subtype=Kithkin Rebel Scout +power=2 +toughness=1 +[/card] +[card] +name=Amrou Seekers +abilities=intimidate +text=Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. +mana={2}{W} +type=Creature +subtype=Kithkin Rebel +power=2 +toughness=2 +[/card] +[card] +name=Amugaba +abilities=flying +auto={2}{U}{D(*|myhand)}:moveTo(ownerhand) +text=Flying -- {2}{U}, Discard a card: Return Amugaba to its owner's hand. +mana={5}{U}{U} +type=Creature +subtype=Illusion +power=6 +toughness=6 +[/card] +[card] +name=Amulet of Kroog +auto={2}{T}:prevent:1 target(creature,player) +text={2}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={2} +type=Artifact +[/card] +[card] +name=Amulet of Unmaking +auto={5}{T}{E}:name(exile) ability$!name(exile target) moveTo(exile) target(other *[artifact;creature;land])!$ controller asSorcery +text={5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery. +mana={5} +type=Artifact +[/card] +[card] +name=Amulet of Vigor +auto=lord(*[recent]|mybattlefield) transforms((,newability[untap])) forever +text=Whenever a permanent enters the battlefield tapped and under your control, untap it. +mana={1} +type=Artifact +[/card] +[card] +name=Ana Disciple +auto={U}{T}:flying target(creature) +auto={B}{T}:-2/-0 target(creature) +text={U}, {T}: Target creature gains flying until end of turn. -- {B}, {T}: Target creature gets -2/-0 until end of turn. +mana={G} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Ana Sanctuary +auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~lessthan~1}:target(creature) 1/1 ueot +auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~lessthan~1}:target(creature) 1/1 ueot +auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0}:target(creature) 4/4 ueot +text=At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Anaba Ancestor +auto={T}:1/1 target(other minotaur) +text={T}: Another target Minotaur creature gets +1/+1 until end of turn. +mana={1}{R} +type=Creature +subtype=Minotaur Spirit +power=1 +toughness=1 +[/card] +[card] +name=Anaba Bodyguard +abilities=first strike +text=First strike (This creature deals combat damage before creatures without first strike.) +mana={3}{R} +type=Creature +subtype=Minotaur +power=2 +toughness=3 +[/card] +[card] +name=Anaba Shaman +auto={R}{T}:damage:1 target(creature,player) +text={R}, {T}: Anaba Shaman deals 1 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Minotaur Shaman +power=2 +toughness=2 +[/card] +[card] +name=Anaba Spirit Crafter +auto=lord(minotaur) 1/0 +text=Minotaur creatures get +1/+0. +mana={2}{R}{R} +type=Creature +subtype=Minotaur Shaman +power=1 +toughness=3 +[/card] +[card] +name=Anaconda +abilities=swampwalk +text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) +mana={3}{G} +type=Creature +subtype=Snake +power=3 +toughness=3 +[/card] +[card] +name=Anafenza, Kin-Tree Spirit +auto=@movedTo(other creature[-token]|mybattlefield):ability$!name(Bolster) counter(1/1,1) notatarget(creature[toughness=toughness:lowest:creature:battlefield]|mybattlefield)!$ controller +text=Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={W}{W} +type=Legendary Creature +subtype=Spirit Soldier +power=2 +toughness=2 +[/card] +[card] +name=Anafenza, the Foremost +abilities=oppgcreatureexiler +auto=@combat(attacking) source(this):counter(1/1,1) target(other creature[tapped]|mybattlefield) +text=When Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. -- If a creature card would be put into an opponent's graveyard from anywhere, exile it instead. +mana={W}{B}{G} +type=Legendary Creature +subtype=Human Soldier +power=4 +toughness=4 +[/card] +[card] +name=Anarchist +auto=may moveTo(myhand) target(sorcery|mygraveyard) +text=When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. +mana={4}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Anarchy +auto=destroy all(*[white]) +text=Destroy all white permanents. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Anathemancer +auto=name(choose target player) target(player) damage:type:land[-basic]:targetedpersonsbattlefield +autograveyard={5}{B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text=When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. -- Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{B}{R} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Anax and Cymede +abilities=first strike,vigilance +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):all(creature|myBattlefield) 1/1 ueot +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):all(creature|mybattlefield) trample ueot +text=Heroic - Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn. +mana={1}{R}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Ancestor's Chosen +abilities=first strike +auto=life:type:*:mygraveyard +text=First strike (This creature deals combat damage before creatures without first strike.) -- When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard. +mana={5}{W}{W} +type=Creature +subtype=Human Cleric +power=4 +toughness=4 +[/card] +[card] +name=Ancestor's Prophet +auto={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:life:10 +text=Tap five untapped Clerics you control: You gain 10 life. +mana={4}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=5 +[/card] +[card] +name=Ancestral Knowledge +auto=cumulativeupcost[{1}] sacrifice +auto=@movedto(this|nonbattlezone):shuffle controller +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=10]|mylibrary) moverandom(*[zpos<=10]) from(mylibrary) to(mylibrary)])) ueot +auto=name(look) reveal:10 optionone name(Choose cards to exile) target(*|reveal) moveto(myexile) optiononeend optiontwo name(put on top) target(<10>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. -- When Ancestral Knowledge leaves the battlefield, shuffle your library. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Ancestral Mask +target=creature +auto=foreach(other enchantment|battlefield) 2/2 +text=Enchant creature -- Enchanted creature gets +2/+2 for each other enchantment on the battlefield. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ancestral Memories +aicode=name(look) activate name(look) transforms((,newability[target(<2>*[zpos<=7]|mylibrary) moveto(myhand)],newability[deplete:5])) ueot +auto=name(Look) reveal:7 optionone name(Get 2 cards) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<7>*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. +mana={2}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Ancestral Recall +target=player +auto=draw:3 +text=Target player draws three cards. +mana={U} +type=Instant +[/card] +[card] +name=Ancestral Statue +auto=moveto(ownerhand) notatarget(*[-land]|mybattlefield) +text=When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. +mana={4} +type=Artifact Creature +subtype=Golem +power=3 +toughness=4 +[/card] +[card] +name=Ancestral Tribute +auto=life:twicetype:*:mygraveyard +flashback={9}{W}{W}{W} +text=You gain 2 life for each card in your graveyard. -- Flashback {9}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Ancestral Vengeance +target=creature +auto=-1/-1 +auto=counter(1/1,1) target(creature|mybattlefield) +text=When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. -- Enchanted creature gets -1/-1. +mana={B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ancestral Vision +auto=target(player) draw:3 +text=Ancestral Vision is blue. -- Suspend 4 - {U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Target player draws three cards. +mana={0} +color=blue +restriction=turn:200 +suspend(4)={u} +type=Sorcery +[/card] +[card] +name=Anchor to the AEther +target=creature +auto=moveto(ownerlibrary) +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Ancient Amphitheater +auto=tap(noevent) +auto=aslongas(giant|myHand) untap +auto={T}:Add{R} +auto={T}:Add{W} +text=As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Ancient Carp +text=null +mana={4}{U} +type=Creature +subtype=Fish +power=2 +toughness=5 +[/card] +[card] +name=Ancient Crab +mana={1}{U}{U} +type=Creature +subtype=Crab +power=1 +toughness=5 +[/card] +[card] +name=Ancient Craving +auto=draw:3 +auto=life:-3 +text=You draw three cards and you lose 3 life. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Ancient Den +auto={T}:Add{W} +text=(Ancient Den isn't a spell.) -- {T}: Add {W} to your mana pool. +type=Artifact Land +[/card] +[card] +name=Ancient Grudge +target=artifact +auto=destroy +flashback={G} +text=Destroy target artifact. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Ancient Hellkite +abilities=flying +auto=this(attacking) {R}:damage:1 target(creature|opponentBattlefield) +text=Flying -- {R}: Ancient Helkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking. +mana={4}{R}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Ancient Hydra +auto=fading:5 +text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player. +mana={4}{R} +type=Creature +subtype=Hydra +power=5 +toughness=1 +[/card] +[card] +name=Ancient Kavu +auto={2}:transforms((,artifact)) ueot +text={2}: Ancient Kavu becomes colorless until end of turn. +mana={3}{R} +type=Creature +subtype=Kavu +power=3 +toughness=3 +[/card] +[card] +name=Ancient of the Equinox +abilities=opponentshroud,trample +text=Trample, hexproof +type=Creature +subtype=Treefolk +power=4 +toughness=4 +[/card] +[card] +name=Ancient Ooze +anyzone=pancientooze/pancientooze cdaactive +text=Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control. +mana={5}{G}{G} +type=Creature +subtype=Ooze +power=* +toughness=* +[/card] +[card] +name=Ancient Runes +auto=@each my upkeep:damage:type:artifact:mybattlefield controller +auto=@each opponent upkeep:damage:type:artifact:opponentbattlefield opponent +text=At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Ancient Silverback +auto={G}:regenerate +text={G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={4}{G}{G} +type=Creature +subtype=Ape +power=6 +toughness=5 +[/card] +[card] +name=Ancient Spider +abilities=first strike,reach +text=First strike; reach (This creature can block creatures with flying.) +mana={2}{G}{W} +type=Creature +subtype=Spider +power=2 +toughness=5 +[/card] +[card] +name=Ancient Spring +auto=tap(noevent) +auto={T}:Add{U} +auto={T}{S}:Add{W}{B} +text=Ancient Spring enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool. +type=Land +[/card] +[card] +name=Ancient Stirrings +mana={G} +type=Sorcery +aicode=activate target(*[-white;-blue;-black;-red;-green;zpos<=5]|mylibrary) moveto(myhand) +auto=name(look) reveal:5 optionone name(Get Colorless Card) target(*[-white;-blue;-black;-red;-green]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.) +[/card] +[card] +name=Ancient Tomb +auto={T}:Add{2} and!( damage:2 controller )! +text={T}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you. +type=Land +[/card] +[card] +name=Andradite Leech +auto=lord(*[black]|mycastingzone) altercost(black,+1) +auto={B}:1/1 +text=Black spells you cast cost {B} more to cast. -- {B}: Andradite Leech gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Leech +power=2 +toughness=2 +[/card] +[card] +name=Angel of Deliverance +abilities=flying +auto=@damaged(creature,player) from(this) restriction{delirium}:target(creature|opponentbattlefield) moveto(exile) +text=Flying -- Delirium Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls. +mana={6}{W}{W} +type=Creature +subtype=Angel +power=6 +toughness=6 +[/card] +[card] +name=Angel of Despair +abilities=flying +auto=destroy target(*) +text=Flying -- When Angel of Despair enters the battlefield, destroy target permanent. +mana={3}{W}{W}{B}{B} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Angel of Finality +abilities=flying +auto=target(player) moveto(exile) all(*|targetedpersonsgraveyard) +text=Flying -- When Angel of Finality enters the battlefield, exile all cards from target player's graveyard. +mana={3}{W} +type=Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Angel of Flight Alabaster +abilities=flying +auto=@each my upkeep:moveTo(ownerhand) target(spirit|mygraveyard) +text=Flying -- At the beginning of your upkeep, return target Spirit card from your graveyard to your hand. +mana={4}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Angel of Fury +abilities=flying +auto=@movedTo(mygraveyard) from(this|battlefield):may moveto(mylibrary) all(trigger[from]) && shuffle +text=Flying -- When Angel of Fury is put into your graveyard from the battlefield, you may shuffle it into your library. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=5 +[/card] +[card] +name=Angel of Glory's Rise +abilities=flying +auto=moveto(exile) all(zombie|battlefield) && moveto(mybattlefield) all(creature[human]|mygraveyard) +text=Flying -- When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. +mana={5}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=6 +[/card] +[card] +name=Angel of Invention +abilities=flying,vigilance,lifelink +auto=_FABRICATE_(2) +auto=lord(other creature|myBattlefield) 1/1 +text=Flying, vigilance, lifelink -- Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -- Other creatures you control get +1/+1. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=2 +toughness=1 +[/card] +[card] +name=Angel of Jubilation +abilities=flying,cantpaylife +auto=lord(other creature[-black]|mybattlefield) 1/1 +auto=lord(creature) cantbesacrified +text=Flying -- Other nonblack creatures you control get +1/+1. -- Players can't pay life or sacrifice creatures to cast spells or activate abilities. +mana={1}{W}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Angel of Light +abilities=flying,vigilance +text=Flying, vigilance +mana={4}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Angel of Mercy +abilities=flying +auto=life:3 +text=Flying -- When Angel of Mercy enters the battlefield, you gain 3 life. +mana={4}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Angel of Renewal +abilities=flying +auto=choice life:type:creature:mybattlefield controller +text=Flying -- When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control. +mana={5}{W} +type=Creature +subtype=Angel Ally +power=4 +toughness=4 +[/card] +[card] +name=Angel of Retribution +abilities=flying,first strike +text=Flying, first strike +mana={6}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Angel of Serenity +auto=may hand(blink)forsrc target(other creature|battlefield,graveyard) +abilities=flying +text=Flying -- When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. -- When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands. +mana={4}{W}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=6 +[/card] +[card] +name=Angel of the Dire Hour +abilities=flash,flying +auto=if casted(this) then moveto(exile) all(creature[attacking]|battlefield) +text=Flash -- Flying -- When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. +mana={5}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=4 +[/card] +[card] +name=Angelfire Crusader +auto={R}:1/0 +text={R}: Angelfire Crusader gets +1/+0 until end of turn. +mana={3}{W} +type=Creature +subtype=Human Soldier Knight +power=2 +toughness=3 +[/card] +[card] +name=Angelheart Vial +auto=@damageof(player):may counter(0/0,thatmuch,Charge) +auto={2}{T}{C(0/0,-4,Charge)}:life:2 && draw:1 controller +text=Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. -- {2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card. +mana={5} +type=Artifact +[/card] +[card] +name=Angelic Accord +auto=@each endofturn restriction{compare(lifegain)~morethan~3}:token(Angel,creature angel,4/4,white,flying) controller +text=At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Angelic Arbiter +abilities=flying +auto=this(variable{ostormcount}>0) transforms((,newability[lord(creature|opponentBattlefield) cantattack],newability[lord(creature|opponentBattlefield) cantpwattack])) +auto=@combat(attacking) source(creature|opponentBattlefield):maxCast(*)0 opponent ueot +text=Flying -- Each opponent who cast a spell this turn can't attack with creatures. -- Each opponent who attacked with creatures this turn can't cast spells. +mana={5}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=6 +[/card] +[card] +name=Angelic Armaments +auto={4}:equip +auto=teach(creature) 2/2 +auto=teach(creature) flying +auto=teach(creature) becomes(Angel,newcolors[white]) +text=Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. -- Equip {4} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Angelic Benediction +abilities=exalted +auto=@combat(attackedalone) source(creature|myBattlefield):may tap target(creature) +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, you may tap target creature. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Angelic Blessing +target=creature +auto=3/3 +auto=flying +text=Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Angelic Captain +abilities=flying +auto=@combat(attacking) source(this):othertype:ally[attacking]:mybattlefield/othertype:ally[attacking]:mybattlefield ueot +text=Flying -- Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally. +mana={3}{R}{W} +type=Creature +subtype=Angel Ally +power=4 +toughness=3 +[/card] +[card] +name=Angelic Chorus +auto=@movedTo(creature|mybattlefield):all(trigger[to]) dynamicability +text=Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Angelic Curator +abilities=flying +auto=protection from(artifact) +text=Flying, protection from artifacts +mana={1}{W} +type=Creature +subtype=Angel Spirit +power=1 +toughness=1 +[/card] +[card] +name=Angelic Destiny +target=creature +auto=4/4 +auto=flying +auto=first strike +auto=transforms((Angel)) +auto=@movedto(graveyard) from(mytgt|Battlefield):all(this) moveTo(ownerhand) +text=Enchant creature -- Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. -- When enchanted creature dies, return Angelic Destiny to its owner's hand. +mana={2}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Angelic Edict +target=creature,enchantment +auto=moveTo(exile) +text=Exile target creature or enchantment. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Angelic Favor +restriction=during battle +otherrestriction=type(plains|mybattlefield)~morethan~0 +other={T(creature|mybattlefield)} name(Tap an Untapped Creature) +auto=token(Angel,Creature Angel,4/4,flying,unearth,white) +text=If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. -- Cast Angelic Favor only during combat. -- Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step. +mana={3}{W} +type=Instant +[/card] +[card] +name=Angelic Gift +target=creature +auto=teach(creature) flying +auto=choice draw:1 controller +text=Enchant creature -- When Angelic Gift enters the battlefield, draw a card. -- Enchanted creature has flying. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Angelic Overseer +abilities=flying +auto=aslongas(human|mybattlefield) opponentshroud +auto=aslongas(human|mybattlefield) indestructible +text=Flying -- As long as you control a Human, Angelic Overseer has hexproof and is indestructible. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=3 +[/card] +[card] +name=Angelic Page +abilities=flying +auto={T}:1/1 target(creature[attacking;blocking]) +text=Flying -- {T}: Target attacking or blocking creature gets +1/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Angel Spirit +power=1 +toughness=1 +[/card] +[card] +name=Angelic Protector +abilities=flying +auto=@targeted(this):0/3 ueot +text=Flying -- Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Angelic Purge +target=artifact,enchantment,creature +auto=moveto(exile) +text=As an additional cost to cast Angelic Purge, sacrifice a permanent. -- Exile target artifact, creature, or enchantment. +mana={2}{W}{S(*|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Angelic Renewal +auto=@movedTo(creature|mygraveyard) from(battlefield) once:may all(trigger[to]) moveTo(battlefield) && sacrifice all(this) +text=Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Angelic Shield +auto=lord(creature|myBattlefield) 0/1 +auto={S}:moveTo(ownerhand) target(other creature) +text=Creatures you control get +0/+1. -- Sacrifice Angelic Shield: Return target creature to its owner's hand. +mana={W}{U} +type=Enchantment +[/card] +[card] +name=Angelic Skirmisher +abilities=flying +auto=@each combatbegins:ability$!choice all(creature|mybattlefield) first strike ueot _ choice all(creature|mybattlefield) vigilance ueot _ choice all(creature|mybattlefield) lifelink ueot !$ controller +text=Flying -- At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Angelic Voices +auto=lord(creature|myBattlefield) 1/1 +auto=aslongas(creature[-artifact;-white]|myBattlefield) lord(creature|myBattlefield) -1/-1 +text=Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Angelic Wall +abilities=defender,flying +text=Defender, flying (This creature can't attack, and it can block creatures with flying.) +mana={1}{W} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Angel's Feather +auto=@movedTo(*[white]|stack):may life:1 controller +text=Whenever a player casts a white spell, you may gain 1 life. +mana={2} +type=Artifact +[/card] +[card] +name=Angel's Herald +aicode=activate moveTo(myBattlefield) target(empyrial archangel|myLibrary) +auto={2}{W}{T}{S(creature[green]|myBattlefield)}{S(creature[white]|myBattlefield)}{S(creature[blue]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(empyrial archangel|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Angel's Mercy +auto=life:7 +text=You gain 7 life. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Angel's Tomb +auto=@movedTo(creature|mybattlefield):may becomes(Angel Artifact Creature,3/3,flying,white) ueot +text=Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Angelsong +auto=preventAllcombatDamage ueot +autohand=__CYCLING__({2}) +text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Anger of the Gods +auto=all(creature[-protection from red]) exiledeath +auto=damage:3 all(creature) +text=Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Anger +abilities=haste +autograveyard=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) haste +text=Haste -- As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. +mana={3}{R} +type=Creature +subtype=Incarnation +power=2 +toughness=2 +[/card] +[card] +name=Angry Mob +abilities=trample +auto=phaseaction[my untap] type:swamp:opponentbattlefield/type:swamp:opponentbattlefield ueot nonstatic +auto=type:swamp:opponentbattlefield/type:swamp:opponentbattlefield ueot nonstatic +text=Trample -- As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. +mana={2}{W}{W} +type=Creature +subtype=Human +power=2+* +toughness=2+* +[/card] +[card] +name=Anguished Unmaking +target=*[-land] +auto=moveto(exile) +auto=life:-3 controller +text=Exile target nonland permanent. You lose 3 life. +mana={1}{W}{B} +type=Instant +[/card] +[card] +name=Angus Mackenzie +auto={G}{W}{U}{T}:preventAllcombatDamage ueot UntapOnly +auto={G}{W}{U}{T}:preventAllcombatDamage ueot DrawOnly +auto={G}{W}{U}{T}:preventAllcombatDamage ueot FirstMainOnly +auto={G}{W}{U}{T}:preventAllcombatDamage ueot CombatBeginsOnly +auto={G}{W}{U}{T}:preventAllcombatDamage ueot AttackersOnly +auto={G}{W}{U}{T}:preventAllcombatDamage ueot BlockersOnly +text={G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step. +mana={G}{W}{U} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=An-Havva Constable +auto=foreach(creature[green]|battlefield) 0/1 +text=An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. +mana={1}{G}{G} +type=Creature +subtype=Human +power=2 +toughness=1+* +[/card] +[card] +name=An-Havva Inn +auto=life:type:creature[green]|battlefieldplus1plusend controller +text=You gain X plus 1 life, where X is the number of green creatures on the battlefield. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=An-Havva Township +auto={T}:Add{1} +auto={1}{T}:Add{G} +auto={2}{T}:Add{R} +auto={2}{T}:Add{W} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {G} to your mana pool. -- {2}, {T}: Add {R} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Animal Boneyard +target=land +auto=teach(land) transforms((,newability[{T}{S(creature|mybattlefield)}:life:storedtoughness])) +text=Enchant land -- Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness." +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Animar, Soul of Elements +abilities=protection from white,protection from black +auto=@movedTo(creature|mystack):counter(1/1,1) +auto=thisforeach(counter{1/1,1}) lord(creature|mycastingzone) altercost(colorless, -1) +text=Protection from white and from black -- Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. -- Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar. +mana={U}{R}{G} +type=Legendary Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Animate Artifact +target=artifact +auto=teach(artifact[-creature]) becomes(Artifact Creature,manacost/manacost) +text=Enchant artifact -- As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Animate Dead +target=creature|graveyard +alias=1143 +text=Enchant creature card in a graveyard -- When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. -- Enchanted creature gets -1/-0. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Animate Land +target=land +auto=transforms((Creature,setpower=3,settoughness=3)) ueot +text=Until end of turn, target land becomes a 3/3 creature that's still a land. +mana={G} +type=Instant +[/card] +[card] +name=Animate Wall +target=wall +auto=canattack +text=Enchant Wall -- Enchanted Wall can attack as though it didn't have defender. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Animist's Awakening +auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then reveal:x optionone all(land|reveal) moveto(mybattlefield) and!(tap(noevent))! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend revealend +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then reveal:x optionone all(land|reveal) moveto(mybattlefield) optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend revealend +text=Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Ankh of Mishra +auto=@movedTo(land|opponentBattlefield):damage:2 opponent +auto=@movedTo(land|myBattlefield):damage:2 controller +text=Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. +mana={2} +type=Artifact +[/card] +[card] +name=Ankle Shanker +abilities=haste +auto=@combat(attacking) source(this):all(creature|mybattlefield) transforms((,newability[first strike ueot],newability[deathtouch ueot])) ueot +text=Haste -- Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn. +mana={2}{R}{W}{B} +type=Creature +subtype=Goblin Berserker +power=2 +toughness=2 +[/card] +[card] +name=Annex +target=Land +alias=1194 +text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- You control enchanted land. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Annihilate +target=creature[-black] +auto=bury +auto=draw:1 controller +text=Destroy target nonblack creature. It can't be regenerated. -- Draw a card. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Annihilating Fire +target=creature,player +auto=exiledeath +auto=damage:3 +text=Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Annul +target=artifact,enchantment|stack +auto=fizzle +text=Counter target artifact or enchantment spell. +mana={U} +type=Instant +[/card] +[card] +name=Anodet Lurker +auto=@movedTo(this|graveyard) from(battlefield):life:3 controller +text=When Anodet Lurker dies, you gain 3 life. +mana={5} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Anointer of Champions +auto={T}:target(creature[attacking]) 1/1 ueot +text=Tap: Target attacking creature gets +1/+1 until end of turn. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Anoint +target=creature +auto=prevent:3 +buyback={W}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Prevent the next 3 damage that would be dealt to target creature this turn. +mana={W} +type=Instant +[/card] +[card] +name=Anowon, the Ruin Sage +auto=@each my upkeep:ability$!sacrifice notatarget(creature[-vampire]|mybattlefield)!$ controller && ability$!sacrifice notatarget(creature[-vampire]|mybattlefield)!$ opponent +text=At the beginning of your upkeep, each player sacrifices a non-Vampire creature. +mana={3}{B}{B} +type=Legendary Creature +subtype=Vampire Shaman +power=4 +toughness=3 +[/card] +[card] +name=Ant Queen +auto={1}{G}:token(Insect,Creature Insect, 1/1,green) +text={1}{G}: Put a 1/1 green Insect creature token onto the battlefield. +mana={3}{G}{G} +type=Creature +subtype=Insect +power=5 +toughness=5 +[/card] +[card] +name=Antagonism +auto=@each opponent end restriction{compare(pdcount)~lessthan~1}:damage:2 opponent +auto=@each my end restriction{compare(odcount)~lessthan~1}:damage:2 controller +text=At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Anthousa, Setessan Hero +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):target(land) transforms((Creature Warrior,setpower=2,settoughness=2)) ueot +text=Heroic - Whenever you cast a spell that targets Anthoussa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands. +mana={3}{G}{G} +type=Legendary Creature +subtype=Human Warrior +power=4 +toughness=5 +[/card] +[card] +name=Anthroplasm +auto=counter(1/1,2) +auto={X}{T}:+0/+1 all(this) && removeallcounters(1/1) && counter(1/1,X) && -0/-1 all(this) +text=Anthroplasm enters the battlefield with two +1/+1 counters on it. -- {X}, {T}: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it. +mana={2}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Anticipate +abilities=hiddenface +aicode=activate target(*[zpos<=3]|mylibrary) moveto(myhand) +auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +mana={1}{U} +type=Instant +[/card] +[card] +name=Antler Skulkin +auto={2}:persist target(creature[white]) +text={2}: Target white creature gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={5} +type=Artifact Creature +subtype=Scarecrow +power=3 +toughness=3 +[/card] +[card] +name=Anurid Barkripper +auto=aslongas(*|mygraveyard) 2/2 >6 +text=Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard. +mana={1}{G}{G} +type=Creature +subtype=Frog Beast +power=2 +toughness=2 +[/card] +[card] +name=Anurid Brushhopper +auto={D(*|myhand)}{D(*|myhand)}:(blink)ueot +text=Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step. +mana={1}{G}{W} +type=Creature +subtype=Frog Beast +power=3 +toughness=4 +[/card] +[card] +name=Anurid Murkdiver +abilities=swampwalk +text=Swampwalk +mana={4}{B}{B} +type=Creature +subtype=Zombie Frog Beast +power=4 +toughness=3 +[/card] +[card] +name=Anurid Scavenger +abilities=protection from black +auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~0}:transforms((,newability[choice name(put at bottom of library) target(*|mygraveyard) bottomoflibrary],newability[choice sacrifice])) ueot +auto=@each my upkeep restriction{type(*|mygraveyard)~lessthan~1}:sacrifice +text=Protection from black -- At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. +mana={2}{G} +type=Creature +subtype=Frog Beast +power=3 +toughness=3 +[/card] +[card] +name=Anvil of Bogardan +abilities=nomaxhand,oppnomaxhand +auto=@each my draw:ability$!draw:1 _ choice name(discard) target(*|myhand) reject!$ controller +auto=@each opponent draw:ability$!draw:1 _ choice name(discard) target(*|myhand) reject!$ opponent +text=Players have no maximum hand size. -- At the beginning of each player's draw step, that player draws an additional card, then discards a card. +mana={2} +type=Artifact +[/card] +[card] +name=Anvilwrought Raptor +abilities=flying,first strike +text=Flying, first strike +mana={4} +type=Artifact Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Anya, Merciless Angel +abilities=flying +auto=this(opponentlife < 10) indestructible +auto=this(opponentlife < 10) 3/3 +text=Flying -- Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half his or her starting life total. -- As long as an opponent's life total is less than half his or her starting life total, Anya has indestructible. +mana={3}{R}{W} +type=Legendary Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=An-Zerrin Ruins +auto=chooseatype lord(creature[chosentype]) doesnotuntap chooseend +text=As An-Zerrin Ruins enters the battlefield, choose a creature type. -- Creatures of the chosen type don't untap during their controllers' untap steps. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Apathy +target=creature +auto=teach(creature) doesnotuntap +auto=teach(creature) {d}:untap myupkeeponly +text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Apes of Rath +auto=@combat(attacking) source(this):frozen +text=Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step. +mana={2}{G}{G} +type=Creature +subtype=Ape +power=5 +toughness=4 +[/card] +[card] +name=Apex Hawks +abilities=flying +auto=kicker counter(1/1,kicked) +kicker=multi{1}{W} +text=Multikicker (You may pay an additional any number of times as you cast this spell.) -- Flying -- Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. +type=Creature +subtype=Bird +mana={2}{W} +power=2 +toughness=2 +[/card] +[card] +name=Aphetto Alchemist +facedown={3} +autofacedown={U}:morph +auto={T}:untap target(artifact,creature) +text={T}: Untap target artifact or creature. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Aphetto Dredging +auto=chooseatype target(creature[chosentype]|mygraveyard) moveto(myhand) chooseend +text=Return up to three target creature cards of the creature type of your choice from your graveyard to your hand. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Aphetto Exterminator +facedown={3} +autofacedown={3}{B}:morph +autofaceup=-3/-3 target(creature) +text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=3 +toughness=1 +[/card] +[card] +name=Aphetto Grifter +auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(tap permanent) tap target(*) +text=Tap two untapped Wizards you control: Tap target permanent. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Aphetto Vulture +abilities=flying +auto=@movedTo(graveyard) from(this|battlefield):may moveto(mylibrary) target(zombie|mygraveyard) +text=Flying -- When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library. +mana={4}{B}{B} +type=Creature +subtype=Zombie Bird +power=3 +toughness=2 +[/card] +[card] +name=Aphotic Wisps +target=creature +auto=fear +auto=transforms((,black)) ueot +auto=draw:1 controller +text=Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) -- Draw a card. +mana={B} +type=Instant +[/card] +[card] +name=Apocalypse Hydra +auto=counter(1/1,X) +auto=this(counter{1/1}>=5) counter(1/1,X) +auto={1}{R}{C(1/1,-1)}:damage:1 target(creature,player) +text=Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player. +mana={X}{G}{R} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Apocalypse +auto=moveTo(exile) all(*|battlefield) +auto=reject all(*|myhand) +text=Exile all permanents. You discard your hand. +mana={2}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Apostle's Blessing +auto=choice protection from(artifact) target(artifact,creature|myBattlefield) ueot +auto=choice protection from white target(artifact,creature|myBattlefield) ueot +auto=choice protection from blue target(artifact,creature|myBattlefield) ueot +auto=choice protection from black target(artifact,creature|myBattlefield) ueot +auto=choice protection from red target(artifact,creature|myBattlefield) ueot +auto=choice protection from green target(artifact,creature|myBattlefield) ueot +text=({p(W)} may be paid for with either {W} or 2 life.) -- Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn. +color=white +mana={1}{p(W)} +type=Instant +[/card] +[card] +name=Apothecary Geist +abilities=flying +auto=restriction type(other creature|mybattlefield)~morethan~0 choice (gain life) life:3 controller +text=Flying -- When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. +mana={3}{W} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Apothecary Initiate +auto=@movedto(*[white]|stack):pay({1}) life:1 +text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. +mana={W} +type=Creature +subtype=Kithkin Cleric +power=1 +toughness=1 +[/card] +[card] +name=Appetite for Brains +target=opponent +aicode=activate moveto(exile) notatarget(*[manacost>=4]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[manacost>=4]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Appetite for the Unnatural +target=artifact,enchantment +auto=destroy +auto=life:2 controller +text=Destroy target artifact or enchantment. You gain 2 life. +mana={2}{G} +type=Instant +[/card] +[card] +name=Apprentice Necromancer +auto={B}{T}{S}:moveto(mybattlefield) target(other creature|mygraveyard) && transforms((,treason,haste)) forever +text={B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it. +mana={1}{B} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Apprentice Sorcerer +auto={T}:damage:1 target(creature,player) restriction{during my turn,before attackers} +text={T}: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Apprentice Wizard +auto={U}{T}:Add{3} +text={U}, {T}: Add {3} to your mana pool. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=1 +[/card] +[card] +name=Aquamoeba +auto={D(*|myhand)}:swap +text=Discard a card: Switch Aquamoeba's power and toughness until end of turn. +mana={1}{U} +type=Creature +subtype=Elemental Beast +power=1 +toughness=3 +[/card] +[card] +name=Aquamorph Entity +facedown={3} +autofacedown={2}{U}:morph +auto=choice transforms((,setpower=5,settoughness=1)) forever +auto=choice transforms((,setpower=1,settoughness=5)) forever +text=As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{U}{U} +type=Creature +subtype=Shapeshifter +power=* +toughness=* +[/card] +[card] +name=Aquastrand Spider +auto=counter(1/1,2) +auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) +auto={G}:reach target(creature[counter{1/1.1}]) +text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.) +mana={1}{G} +type=Creature +subtype=Spider Mutant +power=0 +toughness=0 +[/card] +[card] +name=Aqueous Form +target=creature +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=@combat(attacking) source(mytgt):name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +auto=teach(creature) unblockable +text=Enchant creature -- Enchanted creature can't be blocked. -- Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aquitect's Will +target=land +auto=transforms((,newability[counter(0/0.1.Flood)],newability[this(counter{0/0.1.Flood}>=1)while becomes(Island)])) forever +auto=aslongas(merfolk|myBattlefield) draw:1 controller +text=Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card. +mana={U} +type=Tribal Sorcery +subtype=Merfolk +[/card] +[card] +name=Aquus Steed +auto={2}{U}{T}:-2/0 target(creature) +text={2}{U}, {T}: Target creature gets -2/-0 until end of turn. +mana={3}{U} +type=Creature +subtype=Beast +power=1 +toughness=3 +[/card] +[card] +name=Araba Mothrider +abilities=flying +auto=bushido(1/1) +text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={1}{W} +type=Creature +subtype=Human Samurai +power=1 +toughness=1 +[/card] +[card] +name=Arachnogenesis +auto=token(Spider,Creature Spider,1/2,reach,green)*type:creature[attacking]:opponentbattlefield +auto=preventAllCombatDamage from(creature[-spider]) ueot +text=Put X 1/2 green Spider creature tokens with reach onto the battlefield, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures. +mana={2}{G} +type=Instant +[/card] +[card] +name=Arachnoid +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={6} +type=Artifact Creature +subtype=Spider +power=2 +toughness=6 +[/card] +[card] +name=Aradara Express +abilities=menace +auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3} +text=Menace -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={5} +type=Artifact +subtype=Vehicle +power=8 +toughness=6 +[/card] +[card] +name=Arashi, the Sky Asunder +auto={X}{G}{T}:damage:X target(creature[flying]) +autohand={X}{G}{G}{discard}:damage:X all(creature[flying]) +text={X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying. -- Channel - {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying. +mana={3}{G}{G} +type=Legendary Creature +subtype=Spirit +power=5 +toughness=5 +[/card] +[card] +name=Arashin Cleric +auto=life:3 +text=When Arashin Cleric enters the battlefield, you gain 3 life. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Arashin Foremost +abilities=double strike +auto=target(other creature[warrior]|mybattlefield) double strike ueot +auto=@combat(attacking) source(this):target(other creature[warrior]|mybattlefield) double strike ueot +text=Double strike -- Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn. +mana={1}{W}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Arashin Sovereign +abilities=flying +auto=@movedto(this|graveyard) from(mybattlefield):may name(put on top or bottom) transforms((,newability[choice name(Top of Library) moveto(ownerlibrary) ],newability[choice bottomoflibrary])) forever +text=Flying -- When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library. +mana={5}{G}{W} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Arbalest Elite +auto={2}{W}{T}:damage:3 target(creature[attacking;blocking]) && all(this) frozen +text={2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. +mana={2}{W}{W} +type=Creature +subtype=Human Archer +power=2 +toughness=3 +[/card] +[card] +name=Arbiter of Knollridge +abilities=vigilance +auto=all(player) lifeset:highestlifetotal +text=Vigilance -- When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. +mana={6}{W} +type=Creature +subtype=Giant Wizard +power=5 +toughness=5 +[/card] +[card] +name=Arbiter of the Ideal +abilities=flying +auto=lord(*[counter{0%0.1.manifestation}]|mybattlefield) transforms((enchantment)) forever +auto=@untapped(this):reveal:1 optionone target(artifact,creature,land|reveal) moveto(mybattlefield) and!(counter(0/0,1,manifestation))! optiononeend optiontwo name(Put on Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Flying -- Inspired -- Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types. +mana={4}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=5 +[/card] +[card] +name=Arbor Colossus +abilities=reach +auto=this(cantargetcard(*[-monstrous]) {3}{G}{G}{G}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[destroy target(creature[flying]|opponentbattlefield)])) forever +text=Reach -- {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls +mana={2}{G}{G}{G} +type=Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Arbor Elf +auto={t}:untap target(forest) +text={T}: Untap target Forest. +mana={G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Arborback Stomper +abilities=trample +auto=life:5 controller +text=Trample -- When Arborback Stomper enters the battlefield, you gain 5 life. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Arboria +auto=lord(creature) transforms((,newability[while(restriction{didnotcastnontoken}) cantattack])) +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn. +mana={2}{G}{G} +type=World Enchantment +[/card] +[card] +name=Arc Lightning +target=creature,player +auto=damage:1 +auto=damage:1 target(creature,player) +auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller +text=Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Arc Mage +auto={2}{R}{T}{D(*|myhand)}:damage:1 target(creature,player) && activate damage:1 target(creature,player) +text={2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players. +mana={2}{R} +type=Creature +subtype=Human Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Arc Runner +abilities=haste,treason +text=Haste -- At the beginning of the end step, sacrifice Arc Runner. +mana={2}{R} +type=Creature +subtype=Elemental Ox +power=5 +toughness=1 +[/card] +[card] +name=Arc Trail +target=creature,player +auto=damage:2 +auto=damage:1 target(creature,player) +text=Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Arcades Sabboth +abilities=flying +auto=lord(creature[-attacking;-tapped]|mybattlefield) 0/2 +auto=upcost[{G}{W}{U}] sacrifice +auto={W}:0/1 +text=Flying -- At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. -- Each untapped creature you control gets +0/+2 as long as it's not attacking. -- {W}: Arcades Sabboth gets +0/+1 until end of turn. +mana={2}{G}{G}{W}{W}{U}{U} +type=Legendary Creature +subtype=Elder Dragon +power=7 +toughness=7 +[/card] +[card] +name=Arcane Denial +target=*|stack +auto=@next upkeep:draw:1 controller +auto=target(*|stack) transforms((,newability[fizzle],newability[phaseaction[upkeep once] draw:2 controller])) +text=Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. -- You draw a card at the beginning of the next turn's upkeep. +mana={1}{U} +type=Instant +[/card] +[card] +name=Arcane Laboratory +auto=maxCast(*)1 +auto=maxCast(*)1 opponent +text=Each player can't cast more than one spell each turn. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Arcane Melee +auto=lord(instant|nonbattlezone) altercost(colorless,-2) +auto=lord(sorcery|nonbattlezone) altercost(colorless,-2) +text=Instant and sorcery spells cost {2} less to cast. +mana={4}{U} +type=Enchantment +[/card] +[card] +name=Arcane Sanctum +auto=tap(noevent) +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +text=Arcane Sanctum enters the battlefield tapped. -- {T}: Add {W}, {U}, or {B} to your mana pool. +type=Land +[/card] +[card] +name=Arcane Spyglass +auto={2}{T}{S(land|mybattlefield)}:counter(0/0,1,Charge) && draw:1 controller +auto={C(0/0,-3,Charge)}:draw:1 +text={2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. -- Remove three charge counters from Arcane Spyglass: Draw a card. +mana={4} +type=Artifact +[/card] +[card] +name=Arcane Teachings +target=creature +auto=2/2 +auto=teach(creature) {T}:damage:1 target(creature,player) +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player." +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Arcanis the Omnipotent +auto={T}:draw:3 +auto={2}{U}{U}:moveTo(ownerhand) +text={T}: Draw three cards. -- {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand. +mana={3}{U}{U}{U} +type=Legendary Creature +subtype=Wizard +power=3 +toughness=4 +[/card] +[card] +name=Arcbond +auto=target(creature) transforms((,newability[@damaged(this):damage:thatmuch all(other creature|battlefield)],newability[@damaged(this):damage:thatmuch all(player)])) ueot +text=Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player. +mana={2}{R} +type=Instant +[/card] +[card] +name=Arcbound Bruiser +abilities=modular +modular=3 +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={5} +type=Artifact Creature +subtype=Golem +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Crusher +abilities=trample,modular +modular=1 +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=@movedTo(other artifact|battlefield):counter(1/1,1) +text=Trample -- Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={4} +type=Artifact Creature +subtype=Juggernaut +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Fiend +abilities=fear,modular +auto=@each my upkeep:may counter(1/1,-1) target(creature[counter{1/1.1}]) && counter(1/1,1) all(this) +modular=3 +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. -- Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={6} +type=Artifact Creature +subtype=Horror +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Hybrid +abilities=haste,modular +modular=2 +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Haste -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={4} +type=Artifact Creature +subtype=Beast +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Lancer +abilities=first strike,modular +modular=4 +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=First strike -- Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={7} +type=Artifact Creature +subtype=Beast +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Overseer +abilities=modular +modular=6 +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=@each my upkeep:counter(1/1) all(creature[modular]|mybattlefield) +text=At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. -- Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) +mana={8} +type=Artifact Creature +subtype=Golem +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Ravager +abilities=modular +modular=1 +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto={S(artifact|myBattlefield)}:counter(1/1,1) +text=Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={2} +type=Artifact Creature +subtype=Beast +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Reclaimer +abilities=modular +modular=2 +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto={C(1/1,-1)}:moveTo(myLibrary) target(artifact|mygraveyard) +text=Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. -- Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={4} +type=Artifact Creature +subtype=Golem +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Slith +abilities=modular +modular=1 +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={2} +type=Artifact Creature +subtype=Slith +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Stinger +abilities=flying,modular +modular=1 +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Flying -- Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={2} +type=Artifact Creature +subtype=Insect +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Wanderer +abilities=sunburst,modular +modular=sunburst +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Modular - Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={6} +type=Artifact Creature +subtype=Golem +power=0 +toughness=0 +[/card] +[card] +name=Arcbound Worker +abilities=modular +modular=1 +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact]) +text=Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) +mana={1} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Archaeological Dig +auto={T}:Add{1} +auto={T}{S}:Add{W} +auto={T}{S}:Add{U} +auto={T}{S}:Add{B} +auto={T}{S}:Add{R} +auto={T}{S}:Add{G} +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Archaeomancer +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~0 then moveTo(myhand) target(instant,sorcery|mygraveyard) +text=When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Archangel Avacyn +abilities=flash,flying,vigilance +auto=all(creature|mybattlefield) indestructible ueot +auto=@movedto(creature[-angel]|graveyard) from(mybattlefield) once:phaseaction[upkeep once,sourceinplay] flip(Avacyn, the Purifier) +text=Flash -- Flying, vigilance -- When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. -- When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. +mana={3}{W}{W} +type=Legendary Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Archangel of Thune +abilities=flying,lifelink +auto=@lifeof(player):all(creature|mybattlefield) counter(1/1,1) +text=Flying. -- Lifelink. -- Whenever you gain life, put a +1/+1 counter on each creature you control. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Archangel of Tithes +abilities=flying +auto=this(untapped) lord(creature|opponentbattlefield) transforms((,newability[attackpwcost:1])) +auto=this(attacking) lord(creature|opponentbattlefield) transforms((,newability[blockcost:1])) +text=Flying -- As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures. -- As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures. +mana={1}{W}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=5 +[/card] +[card] +name=Archangel +abilities=flying,vigilance +text=Flying, vigilance +mana={5}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Archangel's Light +auto=life:twicetype:*:mygraveyard +auto=moveto(myLibrary) all(*|myGraveyard) && shuffle +text=You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library. +mana={7}{W} +type=Sorcery +[/card] +[card] +name=Archdemon of Greed +abilities=flying,trample +auto=@each my upkeep restriction{type(human|mybattlefield)~morethan~0}:sacrifice notatarget(human|mybattlefield) +auto=@each my upkeep restriction{type(human|mybattlefield)~lessthan~1}:tap && damage:9 controller +text=Flying, trample -- At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you. +color=black +type=Creature +subtype=Demon +power=9 +toughness=9 +[/card] +[card] +name=Archdemon of Unx +abilities=flying,trample +auto=@each my upkeep:sacrifice notatarget(creature[-zombie]|myBattlefield) +auto=@each my upkeep:token(Zombie,creature zombie, 2/2,black) +text=Flying, trample -- At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Archers of Qarsi +abilities=defender,reach +text=Defender -- Reach (This creature can block creatures with flying.) +mana={3}{G} +type=Creature +subtype=Naga Archer +power=5 +toughness=2 +[/card] +[card] +name=Archers' Parapet +abilities=defender +auto={1}{B}{T}:life:-1 opponent +text=Defender -- {1}{B}, {T}: Each opponent loses 1 life. +mana={1}{G} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=Archery Training +target=creature +auto=@each my upkeep:may counter(0/0,1,Archery) all(this) +#AUTO_DEFINE _ARCHERY_TRAINING_($c) this(counter{0/0.$c.Archery}=) teach(creature) {T}:damage:$c target(creature[attacking;blocking]) +auto=_ARCHERY_TRAINING_(1) +auto=_ARCHERY_TRAINING_(2) +auto=_ARCHERY_TRAINING_(3) +auto=_ARCHERY_TRAINING_(4) +auto=_ARCHERY_TRAINING_(5) +auto=_ARCHERY_TRAINING_(6) +auto=_ARCHERY_TRAINING_(7) +auto=_ARCHERY_TRAINING_(8) +auto=_ARCHERY_TRAINING_(9) +auto=_ARCHERY_TRAINING_(10) +auto=_ARCHERY_TRAINING_(11) +auto=_ARCHERY_TRAINING_(12) +auto=_ARCHERY_TRAINING_(13) +auto=_ARCHERY_TRAINING_(14) +auto=_ARCHERY_TRAINING_(15) +text=Enchant creature -- At the beginning of your upkeep, you may put an arrow counter on Archery Training. -- Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training." +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Archetype of Aggression +auto=aslongas(Archetype of Aggression|opponentbattlefield) lord(creature|mybattlefield) trample <1 +auto=lord(creature|opponentbattlefield) -trample +text=Creatures you control have trample. -- Creatures your opponents control lose trample and can't have or gain trample +mana={1}{R}{R} +type=Enchantment Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Archetype of Courage +auto=aslongas(Archetype of Courage|opponentbattlefield) lord(creature|mybattlefield) First Strike <1 +auto=lord(creature|opponentbattlefield) -First Strike +text=Creatures you control have First Strike. -- Creatures your opponents control lose First Strike and can't have or gain First Strike +mana={1}{W}{W} +type=Enchantment Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Archetype of Endurance +auto=aslongas(Archetype of Endurance|opponentbattlefield) lord(creature|mybattlefield) opponentshroud <1 +auto=lord(creature|opponentbattlefield) -opponentshroud +text=Creatures you control have hexproof. -- Creatures your opponents control lose hexproof and can't have or gain hexproof +mana={6}{G}{G} +type=Enchantment Creature +subtype=Boar +power=6 +toughness=5 +[/card] +[card] +name=Archetype of Finality +auto=aslongas(Archetype of Finality|opponentbattlefield) lord(creature|mybattlefield) deathtouch <1 +auto=lord(creature|opponentbattlefield) -deathtouch +text=Creatures you control have deathtouch. -- Creatures your opponents control lose deathtouch and can't have or gain deathtouch +mana={4}{B}{B} +type=Enchantment Creature +subtype=Gorgon +power=2 +toughness=3 +[/card] +[card] +name=Archetype of Imagination +auto=aslongas(Archetype of Imagination|opponentbattlefield) lord(creature|mybattlefield) Flying <1 +auto=lord(creature|opponentbattlefield) -Flying +text=Creatures you control have Flying. -- Creatures your opponents control lose Flying and can't have or gain Flying +mana={4}{U}{U} +type=Enchantment Creature +subtype=Human Wizard +power=3 +toughness=2 +[/card] +[card] +name=Architect of the Untamed +auto=@movedTo(land|myBattlefield):alterenergy:1 controller +auto={e:8}:create(Beast:Artifact Creature Beast:6/6) +text=Whenever a land enters the battlefield under your control, you get {E} (an energy counter). -- Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token. +mana={2}{G} +type=Creature +subtype=Elf Artificer Druid +power=2 +toughness=3 +[/card] +[card] +name=Architects of Will +autohand=__CYCLING__({ub}) +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|targetedpersonslibrary) moverandom(*[zpos<=3]) from(targetedpersonslibrary) to(targetedpersonslibrary)])) ueot +auto=target(player) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. -- Cycling {(u/b)} ({(u/b)}, Discard this card: Draw a card.) +mana={2}{U}{B} +type=Artifact Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Archivist +auto={T}:draw:1 +text={T}: Draw a card. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Archmage Ascension +auto=@each endofturn restriction{compare(pdrewcount)~morethan~1}:may counter(0/0,1,Quest) +auto=this(counter{0/0.1.Quest}>=6) transforms((,newability[replacedraw name(search a card) notatarget(*|mylibrary) moveto(ownerhand)])) +text=At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. -- As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Archon of Justice +abilities=flying +auto=@movedTo(this|graveyard) from(battlefield):moveTo(exile) target(*|battlefield) +text=Flying -- When Archon of Justice dies, exile target permanent. +mana={3}{W}{W} +type=Creature +subtype=Archon +power=4 +toughness=4 +[/card] +[card] +name=Archon of Redemption +abilities=flying +auto=may dynamicability +auto=@movedTo(creature[flying]|mybattlefield):may all(trigger[to]) dynamicability +text=Flying -- Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. +mana={3}{W}{W} +type=Creature +subtype=Archon +power=3 +toughness=4 +[/card] +[card] +name=Archon of the Triumvirate +auto=@combat(attacking) source(this):name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +abilities=flying +text=Flying -- Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) +mana={5}{W}{U} +type=Creature +subtype=Archon +power=4 +toughness=5 +[/card] +[card] +name=Archweaver +abilities=reach,trample +text=Reach, trample +mana={5}{G}{G} +type=Creature +subtype=Spider +power=5 +toughness=5 +[/card] +[card] +name=Archwing Dragon +abilities=flying,haste +auto=@each endofturn:moveto(ownerhand) all(this) +text=Flying, haste -- At the beginning of the end step, return Archwing Dragon to its owner's hand. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Arc-Slogger +auto={R}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}{l2e}:damage:2 target(creature,player) +text={R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player. +mana={3}{R}{R} +type=Creature +subtype=Beast +power=4 +toughness=5 +[/card] +[card] +name=Arctic Aven +auto=aslongas(plains|myBattlefield) 1/1 +auto={W}:lifelink ueot +abilities=flying +text=Flying -- Arctic Aven gets +1/+1 as long as you control a Plains. -- {W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) +mana={2}{U} +type=Creature +subtype=Bird Wizard +power=2 +toughness=1 +[/card] +[card] +name=Arctic Flats +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:Add{W} +text=Arctic Flats enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +type=Snow Land +[/card] +[card] +name=Arctic Foxes +auto=aslongas(basic[snow]|opponentBattlefield) cantbeblockedby(creature[power>=2]) +text=Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land. +mana={1}{W} +type=Creature +subtype=Fox +power=1 +toughness=1 +[/card] +[card] +name=Arctic Merfolk +auto=alternative counter(1/1,1) all(this) +text=Kicker - Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) -- If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it. +mana={1}{U} +other={1}{U}{H(creature|mybattlefield)} name(Pay Kicker) +type=Creature +subtype=Merfolk +power=1 +toughness=1 +[/card] +[card] +name=Arctic Nishoba +abilities=trample +auto=cumulativeupcost[{GW}] sacrifice +auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) life:2 +text=Trample -- Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Nishoba dies, you gain 2 life for each age counter on it. +mana={5}{G} +type=Creature +subtype=Cat Warrior +power=6 +toughness=6 +[/card] +[card] +name=Arctic Wolves +auto=draw:1 +auto=cumulativeupcost[{2}] sacrifice +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Arctic Wolves enters the battlefield, draw a card. +mana={3}{G}{G} +type=Creature +subtype=Wolf +power=4 +toughness=5 +[/card] +[card] +name=Arcum Dagsson +auto={T}:target(creature[artifact]) sacrifice && ability$!name(search card) notatarget(artifact[-creature]|mylibrary) moveTo(mybattlefield)!$ targetcontroller +text={T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library. +mana={3}{U} +type=Legendary Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Arcum's Sleigh +auto={2}{T}:vigilance target(creature) restriction{during battle,type(land[snow]|opponentbattlefield)~morethan~0} +text={2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land. +mana={1} +type=Artifact +[/card] +[card] +name=Ardent Militia +abilities=vigilance +text=Vigilance +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=5 +[/card] +[card] +name=Ardent Plea +abilities=exalted +autostack=if casted(this) then cascade:plibrarycount +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +mana={1}{W}{U} +type=Enchantment +[/card] +[card] +name=Ardent Recruit +auto=aslongas(artifact|mybattlefield) 2/2 >2 +text=Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Ardent Soldier +kicker={2} +auto=vigilance +auto=kicker counter(1/1,1) +text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vigilance -- If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Arena Athlete +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):cantblock target(creature|opponentbattlefield) ueot +text=Heroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. +mana={1}{R} +type=Creature +subtype=Human +power=2 +toughness=1 +[/card] +[card] +name=Arena of the Ancients +auto=lord(creature[legendary]) doesnotuntap +auto=tap all(creature[legendary]) +text=Legendary creatures don't untap during their controllers' untap steps. -- When Arena of the Ancients enters the battlefield, tap all legendary creatures. +mana={3} +type=Artifact +[/card] +[card] +name=Arenson's Aura +auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment) +auto={3}{U}{U}:fizzle target(enchantment|stack) +text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Argent Mutation +target=* +auto=transforms((artifact)) ueot +auto=draw:1 controller +text=Target permanent becomes an artifact in addition to its other types until end of turn. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Argent Sphinx +abilities=flying +auto=aslongas(artifact|mybattlefield) {U}:(blink)ueot >2 +text=Flying -- Metalcraft {U}: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts. +mana={2}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=3 +[/card] +[card] +name=Argentum Armor +auto=teach(creature) 6/6 +auto=@combat(attacking) source(mytgt):destroy target(*) +auto={6}:equip +text=Equipped creature gets +6/+6. -- Whenever equipped creature attacks, destroy target permanent. -- Equip {6} +mana={6} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Argivian Archaeologist +auto={T}{W}{W}:moveto(myhand) target(artifact|mygraveyard) +text={W}{W}, {T}: Return target artifact card from your graveyard to your hand. +mana={1}{W}{W} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Argivian Blacksmith +auto={T}:prevent:2 target(creature[artifact]) +text={T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. +mana={1}{W}{W} +type=Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Argivian Find +target=artifact,enchantment|mygraveyard +auto=moveTo(myhand) +text=Return target artifact or enchantment card from your graveyard to your hand. +mana={W} +type=Instant +[/card] +[card] +name=Argivian Restoration +target=artifact|mygraveyard +auto=moveTo(myBattlefield) +text=Return target artifact card from your graveyard to the battlefield. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Argothian Elder +auto={T}:target(<2>land) untap +text={T}: Untap two target lands. +mana={3}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Argothian Enchantress +abilities=shroud +auto=@movedTo(enchantment|mystack):draw:1 +text=Shroud (This permanent can't be the target of spells or abilities.) -- Whenever you cast an enchantment spell, draw a card. +mana={1}{G} +type=Creature +subtype=Human Druid +power=0 +toughness=1 +[/card] +[card] +name=Argothian Pixies +auto=cantbeblockedby(creature[artifact]) +auto=preventalldamage to(this) from(creature[artifact]) +text=Argothian Pixies can't be blocked by artifact creatures. -- Prevent all damage that would be dealt to Argothian Pixies by artifact creatures. +mana={1}{G} +type=Creature +subtype=Faerie +power=2 +toughness=1 +[/card] +[card] +name=Argothian Swine +abilities=trample +text=Trample +mana={3}{G} +type=Creature +subtype=Boar +power=3 +toughness=3 +[/card] +[card] +name=Argothian Treefolk +auto=preventalldamage to(this) from(creature[artifact]) +text=Prevent all damage that would be dealt to Argothian Treefolk by artifacts. +mana={3}{G}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=5 +[/card] +[card] +name=Arid Mesa +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[mountain;plains]|myLibrary) +#aicode=activate moveTo(myBattlefield) target(*[mountain;plains]|myLibrary) +#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;plains]|reveal) moveto(ownerlibrary)#and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( #all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend +text={T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Arjun, the Shifting Flame +abilities=flying +auto=@movedTo(*|mystack):count(type:*:myhand) && all(*|myhand) bottomoflibrary && draw:countedamount +text=Flying -- Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. +mana={4}{U}{R} +type=Legendary Creature +subtype=Sphinx Wizard +power=5 +toughness=5 +[/card] +[card] +name=Ark of Blight +auto={3}{T}{S}:destroy target(other land) +text={3}, {T}, Sacrifice Ark of Blight: Destroy target land. +mana={2} +type=Artifact +[/card] +[card] +name=Arlinn Kord +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetcre)~lessthan~1} +auto={C(0/0,1,Loyalty)}:name(+1: 2/2 creature) target(creature) 2/2 ueot +auto={C(0/0,0,Loyalty)}:name(0: wolf token) token(Wolf,creature Wolf,2/2,green) && flip(Arlinn, Embraced by the Moon) +text=+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. -- 0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord. +mana={2}{R}{G} +type=Legendary Planeswalker +subtype=Arlinn +[/card] +[card] +name=Arlinn, Embraced by the Moon +auto={C(0/0,1,Loyalty)}:name(+1: 1/1 & trample) all(creature|mybattlefield) 1/1 ueot && all(creature|mybattlefield) trample ueot +auto={C(0/0,-1,Loyalty)}:name(-1: damage & transform) damage:3 target(creature,player) && all(this) flip(Arlinn Kord) +auto={C(0/0,-6,Loyalty)}:name(-6: emblem) emblem transforms((,newability[lord(creature|mybattlefield) {T}:target(creature,player) dynamicability],newability[lord(creature|mybattlefield) haste])) forever dontremove +text=+1: Creatures you control get +1/+1 and gain trample until end of turn. -- -1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon. -- -6: You get an emblem with "Creatures you control have haste and '{T}: This creature deals damage equal to its power to target creature or player.'" +type=Legendary Planeswalker +subtype=Arlinn +color=red,green +[/card] +[card] +name=Arm with AEther +text=Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand." +auto=all(creature|mybattlefield) transforms((,newability[@damagefoeof(player) from(this) once:may moveto(ownerhand) target(creature|opponentbattlefield)])) ueot +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Armada Wurm +auto=token(Wurm,Creature Wurm,5/5,green,trample) +abilities=trample +text=Trample -- When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield. +mana={2}{G}{G}{W}{W} +type=Creature +subtype=Wurm +power=5 +toughness=5 +[/card] +[card] +name=Armadillo Cloak +target=creature +auto=2/2 +auto=trample +auto=teach(creature) spiritlink +text=Enchant creature -- Enchanted creature gets +2/+2 and has trample. -- Whenever enchanted creature deals damage, you gain that much life. +mana={1}{G}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Armageddon Clock +alias=1095 +text=At the beginning of your upkeep, put a doom counter on Armageddon Clock. -- At the beginning of your draw step, Armageddon Clock deals damage to each player equal to the number of doom counters on it. -- {4}: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step. +mana={6} +type=Artifact +[/card] +[card] +name=Armageddon +auto=destroy all(land) +text=Destroy all lands. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Armament Corps +auto=choice name(one creature) counter(1/1,2) target(creature|mybattlefield) +auto=if type(creature|mybattlefield)~morethan~1 then choice name(2 creatures) counter(1/1.1) target(<2>creature|mybattlefield) +text=When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. +mana={2}{W}{B}{G} +type=Creature +subtype=Human Soldier +power=4 +toughness=4 +[/card] +[card] +name=Armament Master +auto=thisforeach(gear) lord(other creature[kor]|myBattlefield) 2/2 +text=Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. +mana={W}{W} +type=Creature +subtype=Kor Soldier +power=2 +toughness=2 +[/card] +[card] +name=Armament of Nyx +target=Creature +auto=teach(-enchantment) preventalldamage from(this) +auto=teach(enchantment) double strike +text=Enchant creature -- Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.) +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Armed Response +target=creature[attacking] +auto=damage:type:equipment:mybattlefield +text=Armed Response deals damage to target attacking creature equal to the number of Equipment you control. +mana={2}{W} +type=Instant +[/card] +[card] +name=Armillary Sphere +aicode=activate moveTo(myHand) target(land[basic]|myLibrary) +auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend +text={2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. +mana={2} +type=Artifact +[/card] +[card] +name=Armistice +auto={3}{W}{W}:draw:1 controller && life:3 opponent +text={3}{W}{W}: You draw a card and target opponent gains 3 life. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Armor of Faith +target=creature +auto=1/1 +auto={W}:0/1 +text=Enchant creature -- Enchanted creature gets +1/+1. -- {W}: Enchanted creature gets +0/+1 until end of turn. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Armor Sliver +auto=lord(sliver) {2}:0/1 +text=All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." +mana={2}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Armor Thrull +auto={T}{S}:counter(1/2,1) target(other creature) +text={T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. +mana={2}{B} +type=Creature +subtype=Thrull +power=1 +toughness=3 +[/card] +[card] +name=Armorcraft Judge +auto=draw:type:creature[counter{1/1.1}]:mybattlefield +text=When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. +mana={3}{G} +type=Creature +subtype=Elf Artificer +power=3 +toughness=3 +[/card] +[card] +name=Armored Ascension +target=creature +auto=flying +auto=foreach(plains|mybattlefield) 1/1 +text=Enchant creature -- Enchanted creature gets +1/+1 for each Plains you control and has flying. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Armored Cancrix +mana={4}{U} +type=Creature +subtype=Crab +power=2 +toughness=5 +[/card] +[card] +name=Armored Galleon +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +text=Armored Galleon can't attack unless defending player controls an Island. +mana={4}{U} +type=Creature +subtype=Human Pirate +power=5 +toughness=4 +[/card] +[card] +name=Armored Griffin +abilities=flying,vigilance +text=Flying, vigilance +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=3 +[/card] +[card] +name=Armored Guardian +auto={1}{W}{W}:protection from white target(creature|myBattlefield) +auto={1}{W}{W}:protection from blue target(creature|myBattlefield) +auto={1}{W}{W}:protection from black target(creature|myBattlefield) +auto={1}{W}{W}:protection from red target(creature|myBattlefield) +auto={1}{W}{W}:protection from green target(creature|myBattlefield) +auto={1}{U}{U}:shroud +text={1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn. -- {1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={3}{W}{U} +type=Creature +subtype=Cat Soldier +power=2 +toughness=5 +[/card] +[card] +name=Armored Pegasus +abilities=flying +text=Flying +mana={1}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=2 +[/card] +[card] +name=Armored Skaab +auto=deplete:4 controller +text=When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard. +mana={2}{U} +type=Creature +subtype=Zombie Warrior +power=1 +toughness=4 +[/card] +[card] +name=Armored Transport +auto=preventAllCombatDamage from(creature[blocking]) to(this) +text=Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=1 +[/card] +[card] +name=Armored Warhorse +mana={W}{W} +type=Creature +subtype=Horse +power=2 +toughness=3 +[/card] +[card] +name=Armored Wolf-Rider +mana={3}{G}{W} +type=Creature +subtype=Elf Knight +power=4 +toughness=6 +[/card] +[card] +name=Armorer Guildmage +auto={B}{T}:1/0 target(creature) +auto={G}{T}:0/1 target(creature) +text={B}, {T}: Target creature gets +1/+0 until end of turn. -- {G}, {T}: Target creature gets +0/+1 until end of turn. +mana={R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Armory Automaton +auto=may target(equipment|battlefield) newhook +auto=@combat(attacking) source(this):may target(equipment|battlefield) newhook +text=Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Armory Guard +auto=aslongas(land[gate]|mybattlefield) vigilance +text=Armory Guard has vigilance as long as you control a Gate. +mana={3}{W} +type=Creature +subtype=Giant Soldier +power=2 +toughness=5 +[/card] +[card] +name=Armory of Iroas +auto={2}:equip +auto=@combat(attacking) source(mytgt):counter(1/1,1) +text=Whenever equipped creature attacks, put a +1/+1 counter on it. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Arms Dealer +auto={1}{R}{S(goblin|myBattlefield)}:Damage:4 target(creature) +text={1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature. +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Army Ants +auto={T}{S(land|myBattlefield)}:destroy target(land) +text={T}, Sacrifice a land: Destroy target land. +mana={1}{B}{R} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Army of Allah +auto=all(creature[attacking]) 2/0 ueot +text=Attacking creatures get +2/+0 until end of turn. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Army of the Damned +auto=token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )!*13 +flashback={7}{B}{B}{B} +text=Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. -- Flashback {7}{B}{B}{B} +mana={5}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Arnjlot's Ascent +auto={1}:flying target(creature) +auto=cumulativeupcost[{U}] sacrifice +text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {1}: Target creature gains flying until end of turn. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Arrest +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=noactivatedability +text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Arrogant Bloodlord +auto=@combat(blocking,blocked) source(this) from(creature[power<=1]):all(trigger[to]) phaseaction[combatends,sourceinplay] destroy +text=Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. +mana={1}{B}{B} +type=Creature +subtype=Vampire Knight +power=4 +toughness=4 +[/card] +[card] +name=Arrogant Vampire +abilities=flying +text=Flying +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=3 +[/card] +[card] +name=Arrogant Wurm +abilities=trample,madness +autoexile=restriction{discarded} pay({2}{G}) name(pay 2G to cast) activate name(pay 2G to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Trample -- Madness {2}{G} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={3}{G}{G} +type=Creature +subtype=Wurm +power=4 +toughness=4 +[/card] +[card] +name=Arrows of Justice +target=creature[attacking;blocking] +auto=damage:4 +text=Arrows of Justice deals 4 damage to target attacking or blocking creature. +mana={2}{RW} +type=Instant +[/card] +[card] +name=Arsenal Thresher +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[artifact]|myhand) optionone foreach(*[artifact]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +text=As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way. +mana={2}{WB}{U} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Artful Dodge +target=creature +auto=unblockable +flashback={U} +text=Target creature is unblockable this turn. -- Flashback {U} +mana={U} +type=Sorcery +[/card] +[card] +name=Artful Maneuver +target=creature +auto=2/2 ueot +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Target creature gets +2/+2 until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Artifact Blast +target=artifact|stack +auto=fizzle +text=Counter target artifact spell. +mana={R} +type=Instant +[/card] +[card] +name=Artifact Mutation +target=artifact +auto=bury +auto=token(Saproling,Creature Saproling,1/1,green)*manacost +text=Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost. +mana={R}{G} +type=Instant +[/card] +[card] +name=Artifact Ward +target=creature +auto=cantbeblockedby(creature[artifact]) +auto=teach(creature) preventAllDamage to(this) from(artifact) +auto=teach(creature) cantbetargetof(artifact) +text=Enchant creature -- Enchanted creature can't be blocked by artifact creatures. -- Prevent all damage that would be dealt to enchanted creature by artifact sources. -- Enchanted creature can't be the target of abilities from artifact sources. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Artificer's Epiphany +auto=draw:2 +auto=if type(artifact|mybattlefield)~lessthan~1 then reject notatarget(*|myhand) +text=Draw two cards. If you control no artifacts, discard a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Artificer's Hex +target=equipment +auto=@each my upkeep:transforms((,newability[destroy all(parents)])) ueot +text=Enchant Equipment. -- At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Artificer's Intuition +aicode=activate target(artifact[manacost<=1]|mylibrary) moveto(myhand) +auto={U}{D(artifact|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost<=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={U}, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Artillerize +auto=damage:5 target(creature,player) +text=As an additional cost to cast Artillerize, sacrifice an artifact or creature. -- Artillerize deals 5 damage to target creature or player. +mana={3}{R}{S(artifact,creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Artisan of Kozilek +autostack=if casted(this) then may name(reanimate) target(creature|mygraveyard) moveTo(mybattlefield) +auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice) notatarget(<2>*|mybattlefield) sacrifice!$ opponent +text=When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. -- Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) +mana={9} +type=Creature +subtype=Eldrazi +power=10 +toughness=9 +[/card] +[card] +name=Artisan's Sorrow +target=*[artifact;enchantment] +auto=destroy +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{G} +type=Instant +[/card] +[card] +name=Ascendant Evincar +abilities=flying +auto=lord(other creature[black]) 1/1 +auto=lord(creature[-black]) -1/-1 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Other black creatures get +1/+1. -- Nonblack creatures get -1/-1. +mana={4}{B}{B} +type=Legendary Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Ascended Lawmage +abilities=flying,opponentshroud +text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={2}{W}{U} +type=Creature +subtype=Vedalken Wizard +power=3 +toughness=2 +[/card] +[card] +name=Ascending Aven +abilities=flying,cloud +facedown={3} +autofacedown={2}{U}:morph +text=Flying -- Ascending Aven can block only creatures with flying. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{U}{U} +type=Creature +subtype=Bird Soldier +power=3 +toughness=2 +[/card] +[card] +name=Asceticism +auto=lord(creature|mybattlefield) opponentshroud +auto={1}{G}:regenerate target(creature) +text=Creatures you control can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate target creature. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Ash Barrens +auto={t}:add{c} +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={1}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={T}: Add {C} to your mana pool. -- Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +type=Land +[/card] +[card] +name=Ash Zealot +auto=@movedTo(*|mystack) from(graveyard):damage:3 controller +auto=@movedTo(*|opponentstack) from(graveyard):damage:3 opponent +abilities=first strike,haste +text=First strike, haste -- Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player. +mana={R}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Asha's Favor +target=creature +auto=flying +auto=first strike +auto=vigilance +text=Enchant creature -- Enchanted creature has flying, first strike, and vigilance. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ashcoat Bear +abilities=flash +text=Flash (You may cast this spell any time you could cast an instant.) +mana={1}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Ashen Firebeast +auto={1}{R}:damage:1 all(creature[-flying]) +text={1}{R}: Ashen Firebeast deals 1 damage to each creature without flying. +mana={6}{R}{R} +type=Creature +subtype=Elemental Beast +power=6 +toughness=6 +[/card] +[card] +name=Ashen Ghoul +abilities=haste +autograveyard={B}:moveto(ownerbattlefield) restriction{type(creature[zpos>=myposplus1plusend]|mygraveyard)~morethan~2,myupkeeponly} +text=Haste -- {B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul. +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=1 +[/card] +[card] +name=Ashen Monstrosity +abilities=haste,mustattack +text=Haste -- Ashen Monstrosity attacks each turn if able. +mana={5}{R}{R} +type=Creature +subtype=Spirit +power=7 +toughness=4 +[/card] +[card] +name=Ashen Powder +target=creature|opponentgraveyard +auto=moveTo(myBattlefield) +text=Put target creature card from an opponent's graveyard onto the battlefield under your control. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Ashen Rider +abilities=flying +auto=moveTo(exile) target(*|battlefield) +autograveyard=@movedTo(this|graveyard) from(mybattlefield):moveTo(exile) target(*|battlefield) +text=Flying -- When Ashen Rider enters the battlefield or dies, exile target permanent. +mana={4}{W}{W}{B}{B} +type=Creature +subtype=Archon +power=5 +toughness=5 +[/card] +[card] +name=Ashenmoor Cohort +auto=aslongas(other creature[black]|myBattlefield) 1/1 != 0 +text=Ashenmoor Cohort gets +1/+1 as long as you control another black creature. +mana={5}{B} +type=Creature +subtype=Elemental Warrior +power=4 +toughness=3 +[/card] +[card] +name=Ashenmoor Gouger +abilities=cantblock +text=Ashenmoor Gouger can't block. +mana={BR}{BR}{BR} +type=Creature +subtype=Elemental Warrior +power=4 +toughness=4 +[/card] +[card] +name=Ashenmoor Liege +auto=lord(other creature[black]|mybattlefield) 1/1 +auto=lord(other creature[red]|mybattlefield) 1/1 +auto=@targeted(this) from(*|opponentbattlefield):life:-4 opponent +auto=@targeted(this) from(*|opponenthand):life:-4 opponent +text=Other black creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. +mana={1}{BR}{BR}{BR} +type=Creature +subtype=Elemental Knight +power=4 +toughness=1 +[/card] +[card] +name=Ashen-Skin Zubera +auto=@movedto(mygraveyard) from(this|mybattlefield):choice target(opponent) ability$!name(discard) target(*|myhand) reject !$ targetedplayer +text=When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn. +mana={1}{B} +type=Creature +subtype=Zubera Spirit +power=1 +toughness=2 +[/card] +[card] +name=Ashes of the Fallen +auto=chooseatype lord(creature|mygraveyard) becomes(chosentype) chooseend +text=As Ashes of the Fallen enters the battlefield, choose a creature type. -- Each creature card in your graveyard has the chosen creature type in addition to its other types. +mana={2} +type=Artifact +[/card] +[card] +name=Ashes to Ashes +auto=target(<2>creature[-artifact]) moveTo(exile) +auto=life:-5 controller +restriction=type(creature[-artifact]|battlefield)~morethan~1 +text=Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Ashiok's Adept +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):ability$!name(discard) reject notatarget(*|myhand)!$ opponent +text=Heroic -- Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Ashling the Pilgrim +auto={1}{r}:counter(1/1,1) limit^thisforeach(counter{1/1.1}) damage:1 all(creature) && thisforeach(counter{1/1.1}) damage:1 all(player) && removeallcounters(1/1)^3 +text={1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. +mana={1}{R} +type=Legendary Creature +subtype=Elemental Shaman +power=1 +toughness=1 +[/card] +[card] +name=Ashling, the Extinguisher +auto=@combatdamagefoeof(player) from(this):target(creature|opponentbattlefield) sacrifice +auto=@combatdamageof(player) from(this):target(creature|mybattlefield) sacrifice +text=Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature. +mana={2}{B}{B} +type=Legendary Creature +subtype=Elemental Shaman +power=4 +toughness=4 +[/card] +[card] +name=Ashmouth Blade +auto={3}:equip +auto=teach(creature) 3/3 +auto=teach(creature) first strike +text=Equipped creature gets +3/+3 and has first strike. -- Equip {3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ashmouth Hound +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:1 +text=Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature. +mana={1}{R} +type=Creature +subtype=Elemental Hound +power=2 +toughness=1 +[/card] +[card] +name=Ashnod's Altar +auto={S(creature|myBattlefield)}:Add{2} +text=Sacrifice a creature: Add {2} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Ashnod's Battle Gear +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={2}{t}:target(*[creature]|myBattlefield) grant 2/-2 grantend +text=You may choose not to untap Ashnod's Battle Gear during your untap step. -- {2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped. +mana={2} +type=Artifact +[/card] +[card] +name=Ashnod's Cylix +auto={3}{T}:target(player) ability$!reveal:3 revealzone(mylibrary) optionone name(Put in library) target(<1>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in Exile) target(<3>*|reveal) moveto(exile) optiontwoend revealend !$ targetedplayer +text={3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest. +mana={2} +type=Artifact +[/card] +[card] +name=Ashnod's Transmogrant +auto={T}{S}:target(other creature[-artifact]) transforms((artifact)) forever && counter(1/1,1) +text={T}: Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types. +type=Artifact +mana={1} +[/card] +[card] +name=Asmira, Holy Avenger +abilities=flying +auto=@each endofturn:foreach(creature[fresh]|mygraveyard) counter(1/1,1) all(this) +text=Flying -- At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn. +mana={2}{G}{W} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Aspect of Gorgon +target=creature +auto=teach(creature) deathtouch +auto=teach(creature) 1/3 +text=Enchant creature -- Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aspect of Hydra +target=creature +auto=type:manag:mybattlefield/type:manag:mybattlefield ueot +text=Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.) +mana={G} +type=Instant +[/card] +[card] +name=Aspect of Mongoose +target=creature +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +auto=shroud +text=Enchant creature -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) -- When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aspect of Wolf +target=creature +auto=halfdowntype:forest:mybattlefield/halfuptype:forest:mybattlefield nonstatic +text=Enchant creature -- Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Asphodel Wanderer +auto={2}{B}:regenerate +text={2}{B}: Regenerate Asphodel Wanderer. +mana={B} +type=Creature +subtype=Skeleton Soldier +power=1 +toughness=1 +[/card] +[card] +name=Asphyxiate +target=Creature[-tapped] +auto=destroy +text=Destroy target untapped creature. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Aspiring Aeronaut +abilities=flying +auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aspiring Aeronaut enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. +mana={3}{U} +type=Creature +subtype=Human Artificer +power=1 +toughness=2 +[/card] +[card] +name=Assassin Token +auto=@combatdamagefoeof(player) from(this):winGame controller +auto=@combatdamageof(player) from(this):winGame opponent +type=Creature +subtype=Assassin +power=1 +toughness=1 +color=black +[/card] +[card] +name=Assassinate +target=creature[tapped] +auto=destroy +text=Destroy target tapped creature. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Assassin's Blade +target=*[creature;attacking;-black] +auto=destroy +restriction=opponentblockersonly +text=Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. -- Destroy target nonblack attacking creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Assassin's Strike +target=creature +auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) +auto=destroy +text=Destroy target creature. Its controller discards a card. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Assault Formation +auto=lord(creature|mybattlefield) combattoughness +auto={G}:target(creature[defender]) canattack +auto={2}{G}:all(creature|myBattlefield) 0/1 ueot +text=Each creature you control assigns combat damage equal to its toughness rather than its power. -- {G}: Target creature with defender can attack this turn as though it didn't have defender. -- {2}{G}: Creatures you control get +0/+1 until end of turn. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Assault Griffin +abilities=flying +text=Flying +mana={3}{W} +type=Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Assault Strobe +target=creature +auto=double strike +text=Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.) +mana={R} +type=Sorcery +[/card] +[card] +name=Assault Zeppelid +abilities=flying,trample +text=Flying, trample +mana={2}{G}{U} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Assemble the Legion +auto=@each my upkeep:counter(0/0,1,Muster) all(this) && thisforeach(counter{0/0.1.Muster}) token(Soldier,Creature Soldier,1/1,red,white,haste) +text=At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion. +mana={3}{R}{W} +type=Enchantment +[/card] +[card] +name=Assembled Alphas +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:3 && all(trigger[from]) damage:3 opponent +text=Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller. +mana={5}{R} +type=Creature +subtype=Wolf +power=5 +toughness=5 +[/card] +[card] +name=Assembly Hall +auto={4}{T}:target(creature|myhand) transforms((,newability[moveTo(myhand) target(creature[share!name!]|mylibrary) oneshot])) +text={4}, {T}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal the card, and put it into your hand. Then shuffle your library. +mana={5} +type=Artifact +[/card] +[card] +name=Assembly-Worker +auto={T}:1/1 target(assembly-worker) +text={T}: Target Assembly-Worker creature gets +1/+1 until end of turn. +mana={3} +type=Artifact Creature +subtype=Assembly-Worker +power=2 +toughness=2 +[/card] +[card] +name=Assert Authority +abilities=affinityartifacts +target=*|stack +auto=fizzleto(exile) +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={5}{U}{U} +type=Instant +[/card] +[card] +name=Astral Slide +auto=@cycled(*|hand):may (blink)ueot target(creature) +text=Whenever a player cycles a card, you may exile target creature. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Astral Steel +abilities=storm +auto=1/2 target(creature) +text=Target creature gets +1/+2 until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Astrolabe +auto={1}{T}{S}:Add{W}{W} and!( phaseaction[upkeep once] draw:1 controller )! +auto={1}{T}{S}:Add{U}{U} and!( phaseaction[upkeep once] draw:1 controller )! +auto={1}{T}{S}:Add{B}{B} and!( phaseaction[upkeep once] draw:1 controller )! +auto={1}{T}{S}:Add{R}{R} and!( phaseaction[upkeep once] draw:1 controller )! +auto={1}{T}{S}:Add{G}{G} and!( phaseaction[upkeep once] draw:1 controller )! +text={1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep. +mana={3} +type=Artifact +[/card] +[card] +name=Asylum Visitor +auto=@each myupkeep restriction{type(*|myhand)~lessthan~1}:draw:1 && life:-1 +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:draw:1 && life:-1 +autohand=@discarded(this):may pay[[{1}{B}]] moveto(mystack) && exiledeath ueot +text=At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. -- Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{B} +type=Creature +subtype=Vampire Wizard +power=3 +toughness=1 +[/card] +[card] +name=Atalya, Samite Master +auto={X:white}{T}:target(creature) prevent:X ueot +auto={X:white}{T}:life:X controller +text={X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Atarka Beastbreaker +auto={4}{G}:4/4 restriction{compare(powertotalinplay)~morethan~7} +text=Formidable -- {4}{G}: Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater. +mana={1}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Atarka Efreet +facedown={3} +autofacedown={2}{R}:morph +autofaceup=counter(1/1,1) +autofaceup=damage:1 target(creature,player) +text=Megamorph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Atarka Efreet is turned face up, it deals 1 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Efreet Shaman +power=5 +toughness=1 +[/card] +[card] +name=Atarka Monument +auto={T}:add{G} +auto={T}:add{R} +auto={4}{R}{G}:becomes(Artifact Creature Dragon,4/4,flying,red,green) ueot +text={T}: Add {R} or {G} to your mana pool. -- {4}{R}{G}: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Atarka Pummeler +auto={3}{r}{r}:all(creature|mybattlefield) menace ueot restriction{compare(powertotalinplay)~morethan~7} +text=Formidable -- {3}{R}{R}: Creatures you control gain menace until end of turn. Activate this ability only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.) +mana={4}{R} +type=Creature +subtype=Ogre Warrior +power=4 +toughness=5 +[/card] +[card] +name=Atarka, World Render +abilities=flying,trample +auto=lord(dragon|mybattlefield) transforms((,newability[@combat(attacking) source(this):double strike ueot])) +text=Flying,trample. -- Whenever a Dragon you control attacks, it gains double strike until end of turn. +mana={5}{R}{G} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=4 +[/card] +[card] +name=Atogatog +auto={S(creature[atog]|mybattlefield)}:storedpower/storedpower +text=Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power. +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Atog +power=5 +toughness=5 +[/card] +[card] +name=Atog +auto={S(artifact|myBattlefield)}:2/2 +text=Sacrifice an artifact: Atog gets +2/+2 until end of turn. +mana={1}{R} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Atraxa, Praetors' Voice +abilities=flying,vigilance,deathtouch,lifelink +auto=@each my end:notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate +text=Flying, vigilance, deathtouch, lifelink -- At the beginning of your end step, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +mana={G}{W}{U}{B} +type=Legendary Creature +subtype=Angel Horror +power=4 +toughness=4 +[/card] +[card] +name=Attended Knight +auto=token(Soldier,Creature Soldier,1/1,white) +abilities=first strike +text=First strike (This creature deals combat damage before creatures without first strike.) -- When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Attrition +auto={B}{S(creature|myBattlefield)}:destroy target(creature[-black]) +text={B}, Sacrifice a creature: Destroy target nonblack creature. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Attune with Aether +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=alterenergy:2 controller +text=Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get {E}{E} (two energy counters). +mana={G} +type=Sorcery +[/card] +[card] +name=Attunement +auto={H}:draw:3 && transforms((,newability[target(<4>*|myhand) reject])) forever +text=Return Attunement to its owner's hand: Draw three cards, then discard four cards. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Audacious Infiltrator +auto=cantbeblockedby(creature[artifact]) +text=Audacious Infiltrator can't be blocked by artifact creatures. +mana={1}{W} +type=Creature +subtype=Dwarf Rogue +power=3 +toughness=1 +[/card] +[card] +name=Auger Spree +target=creature +auto=4/-4 +text=Target creature gets +4/-4 until end of turn. +mana={1}{B}{R} +type=Instant +[/card] +[card] +name=Augmenting Automaton +auto={1}{B}:1/1 ueot +text={1}{B}: Augmenting Automaton gets +1/+1 until end of turn. +mana={1} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Augur il-Vec +abilities=shadow +auto={S}:life:4 controller myUpkeepOnly +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Augur of Bolas +aicode=activate target(*[instant;sorcery;zpos<=3]|mylibrary) moveto(myhand) +auto=name(look) reveal:3 optionone name(Get instant or sorcery) target(instant,sorcery|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=3 +[/card] +[card] +name=Augur of Skulls +auto={1}{B}:regenerate +auto={S}:target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer myUpkeepOnly +text={1}{B}: Regenerate Augur of Skulls. -- Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep. +mana={1}{B} +type=Creature +subtype=Skeleton Wizard +power=1 +toughness=1 +[/card] +[card] +name=Augury Adept +aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(dynamicability)! +auto=@combatdamaged(player) from(this):reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:manacost controller])) forever optiononeend optiontwo choice all(*|reveal) moveto(myhand) optiontwoend revealend +text=Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost. +mana={1}{WU}{WU} +type=Creature +subtype=Kithkin Wizard +power=2 +toughness=2 +[/card] +[card] +name=Augury Owl +abilities=flying +auto=scry:3 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Auntie's Hovel +auto=tap(noevent) +auto=aslongas(goblin|myHand) untap +auto={T}:Add{B} +auto={T}:Add{R} +text=As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Auntie's Snitch +abilities=cantblock +autograveyard=@combatdamaged(player) from(*[goblin;rogue]|mybattlefield):may moveto(ownerhand) +other={1}{B} name(Prowl) +otherrestriction=prowl +text=Auntie's Snitch can't block. -- Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) -- Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. +mana={2}{B} +type=Creature +subtype=Goblin Rogue +power=3 +toughness=1 +[/card] +[card] +name=Aura Barbs +auto=all(enchantment|battlefield) transforms ((,newability[damage:2 controller],newability[damage:2 all(parents)])) oneshot +text=Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to. +mana={2}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Aura Blast +target=enchantment +auto=destroy +auto=draw:1 controller +text=Destroy target enchantment. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Aura Extraction +target=enchantment +auto=moveTo(ownerlibrary) +autohand=__CYCLING__({2}) +text=Put target enchantment on top of its owner's library. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Aura Finesse +target=aura|mybattlefield +auto=transforms((,newability[rehook target(creature)])) forever +auto=draw:1 +text=Attach target Aura you control to target creature. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Aura Flux +auto=lord(other enchantment) transforms((,newability[upcost[{2}] sacrifice])) +text=Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Aura Fracture +auto={S(land|myBattlefield)}:destroy target(enchantment) +text=Sacrifice a land: Destroy target enchantment. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Aura Gnarlid +abilities=strong +auto=foreach(aura|battlefield) 1/1 +text=Creatures with power less than Aura Gnarlid's can't block it. -- Aura Gnarlid gets +1/+1 for each aura on the battlefield. +mana={2}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Aura Mutation +target=enchantment +auto=destroy +auto=token(Saproling,Creature Saproling,1/1,green)*manacost +text=Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost. +mana={G}{W} +type=Instant +[/card] +[card] +name=Aura of Dominion +target=creature +auto={1}{T(creature|mybattlefield)}:untap(mytgt) +text=Enchant creature -- {1}, Tap an untapped creature you control: Untap enchanted creature. +mana={U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Aura of Silence +auto=lord(artifact|opponentcastingzone) altercost(colorless, +2) +auto=lord(enchantment|opponentcastingzone) altercost(colorless, +2) +auto={S}:destroy target(other *[artifact;enchantment]) +text=Artifact and enchantment spells your opponents cast cost {2} more to cast. -- Sacrifice Aura of Silence: Destroy target artifact or enchantment. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Aura Shards +auto=@movedTo(creature|mybattlefield):may destroy target(artifact,enchantment) +text=Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment. +mana={1}{G}{W} +type=Enchantment +[/card] +[card] +name=Aura Thief +abilities=flying +auto=@movedTo(this|graveyard) from(myBattlefield):moveTo(myBattlefield) all(enchantment[-aura]) +text=Flying -- When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) +mana={3}{U} +type=Creature +subtype=Illusion +power=2 +toughness=2 +[/card] +[card] +name=Auramancer +auto=may moveTo(myhand) target(enchantment|mygraveyard) +text=When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. +mana={2}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Auramancer's Guise +target=creature +auto=vigilance +auto=teach(creature) thisforeach(auras > 0) 2/2 +text=Enchant creature -- Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Auratog +auto={S(enchantment|myBattlefield)}:2/2 +text=Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. +mana={1}{W} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Aurelia, the Warleader +abilities=flying,vigilance,haste +auto=@combat(attacking) source(this) turnlimited:untap all(this) && untap all(creature|mybattlefield) && nextphasealter(add,combatphases,controller,after) +text=Flying, vigilance, haste -- Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. +mana={2}{R}{R}{W}{W} +type=Legendary Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Aurification +auto=@damageof(player) from(creature):all(trigger[from]) counter(0/0,1,Gold) +auto=lord(creature[counter{0/0.1.Gold}]) defender +auto=@movedTo(this|nonbattlezone) from(myBattlefield):all(creature) removeallcounters(0/0,1,Gold) +text=Whenever a creature deals damage to you, put a gold counter on it. -- Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) -- When Aurification leaves the battlefield, remove all gold counters from all creatures. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Auriok Bladewarden +auto={T}:target(creature) dynamicability +text={T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Auriok Champion +abilities=protection from black,protection from red +auto=@movedTo(creature|battlefield):may life:1 controller +text=Protection from black and from red -- Whenever another creature enters the battlefield, you may gain 1 life. +mana={W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Auriok Edgewright +auto=aslongas(artifact|mybattlefield) double strike >2 +text=Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts. +mana={W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Auriok Glaivemaster +auto=this(gear > 0) 1/1 +auto=this(gear > 0) first strike +text=As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Auriok Replica +auto={W}{S}:name(prevent damage) notatarget(other *|battlefield,stack,hand,graveyard) transforms((,newability[preventalldamage from(this)])) ueot +text={W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn. +mana={3} +type=Artifact Creature +subtype=Cleric +power=2 +toughness=2 +[/card] +[card] +name=Auriok Salvagers +auto={1}{W}:moveTo(myhand) target(artifact[manacost<=1]|mygraveyard) +text={1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Auriok Sunchaser +auto=aslongas(artifact|mybattlefield) 2/2 >2 +auto=aslongas(artifact|mybattlefield) flying >2 +text=Metalcraft - As long as you control three or more artifacts, Auriok Edgewright gets +2/+2 and has flying. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Auriok Survivors +auto=may name(move and attach) moveto(mybattlefield) target(equipment|mygraveyard) and!(newhook)! +text=When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors. +mana={5}{W} +type=Creature +subtype=Human Soldier +power=4 +toughness=6 +[/card] +[card] +name=Auriok Transfixer +auto={W}{T}:tap target(artifact) +text={W}, {T}: Tap target artifact. +mana={W} +type=Creature +subtype=Human Scout +power=1 +toughness=1 +[/card] +[card] +name=Auriok Windwalker +abilities=flying +auto={T}:target(equipment|mybattlefield) transforms((,newability[rehook target(creature|mybattlefield)])) forever +text=Flying -- {T}: Attach target Equipment you control to target creature you control. +mana={3}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Aurochs Herd +abilities=trample +aicode=activate target(*[aurochs]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[aurochs]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=@combat(attacking) source(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot +text=Trample -- When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. -- Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. +mana={5}{G} +type=Creature +subtype=Aurochs +power=4 +toughness=4 +[/card] +[card] +name=Aurochs +abilities=trample +auto=@combat(attacking) source(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot +text=Trample -- Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. +mana={3}{G} +type=Creature +subtype=Aurochs +power=2 +toughness=3 +[/card] +[card] +name=Aurora Eidolon +auto={W}{S}:prevent:3 target(other *[creature;player]) +autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) +text={W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. -- Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand. +mana={3}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Aurora Griffin +abilities=flying +auto={W}:transforms((,white)) target(*) ueot +text=Flying -- {W}: Target permanent becomes white until end of turn. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Aurora of Emrakul +abilities=flying, deathtouch +auto=@combat(attacking) source(this):life:-3 opponent +text=Flying, deathtouch -- Whenever Aurora of Emrakul attacks, each opponent loses 3 life. +type=Creature +subtype=Eldrazi Reflection +power=1 +toughness=4 +[/card] +[card] +name=Auspicious Ancestor +auto=@movedto(*[white]|stack):pay({1}) life:1 +auto=@movedTo(this|mygraveyard) from(Battlefield):life:3 controller +text=When Auspicious Ancestor dies, you gain 3 life. -- Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Austere Command +auto=choice name(Destroy all Artifacts) destroy all(artifact) && all(this) transforms((,newability[choice name(Destroy all Enchantments) destroy all(enchantment)],newability[choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3])],newability[choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4])])) +auto=choice name(Destroy all Enchantments) destroy all(enchantment) && all(this) transforms((,newability[choice name(Destroy all Artifacts) destroy all(artifact)],newability[choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3])],newability[choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4])])) +auto=choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3]) && all(this) transforms((,newability[choice name(Destroy all Artifacts) destroy all(artifact)],newability[choice name(Destroy all Enchantments) destroy all(enchantment)],newability[choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4])])) +auto=choice name(Destroy all Creatures w/ manacost 4 or greater) destroy all(creature[manacost>=4]) && all(this) transforms((,newability[choice name(Destroy all Artifacts) destroy all(artifact)],newability[choice name(Destroy all Enchantments) destroy all(enchantment)],newability[choice name(Destroy all Creatures w/ manacost 3 or less) destroy all(creature[manacost<=3])])) +text=Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Authority of the Consuls +auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) +auto=@movedTo(creature|opponentBattlefield):life:1 controller +text=Creatures your opponents control enter the battlefield tapped. -- Whenever a creature enters the battlefield under an opponent's control, you gain 1 life. +mana={W} +type=Enchantment +[/card] +[card] +name=Autochthon Wurm +abilities=trample +text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Trample +mana={10}{G}{G}{G}{W}{W} +other={convoke} name(Convoke) +type=Creature +subtype=Wurm +power=9 +toughness=14 +[/card] +[card] +name=Autumnal Gloom +auto={B}:deplete:1 controller +auto=@each my endofturn restriction{delirium}:flip(Ancient of the Equinox) +text={B}: Put the top card of your library into your graveyard. -- Delirium At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Avacyn, Angel of Hope +abilities=flying,vigilance +auto=lord(*|mybattlefield) indestructible +text=Flying, vigilance -- Avacyn, Angel of Hope and other permanents you control are indestructible. +mana={5}{W}{W}{W} +type=Legendary Creature +subtype=Angel +power=8 +toughness=8 +[/card] +[card] +name=Avacyn, Guardian Angel +abilities=flying,vigilance +auto={1}{W}:name(target Creature) target(other creature) activatechooseacolor transforms((,newability[preventalldamage from(*[chosencolor])])) ueot activatechooseend +auto={5}{W}{W}:name(target Player) target(player) && activatechooseacolor emblem transforms((,newability[preventalldamage to(targetedplayer) from(*[chosencolor])])) ueot activatechooseend +text=Flying, vigilance -- {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. -- {5}{W}{W}: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice. +mana={2}{W}{W}{W} +type=Legendary Creature +subtype=Angel +power=5 +toughness=4 +[/card] +[card] +name=Avacyn, the Purifier +abilities=flying +auto=damage:3 all(other creature) +auto=damage:3 opponent +text=flying -- when this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent +type=Legendary Creature +subtype=Angel +color=red +power=6 +toughness=5 +[/card] +[card] +name=Avacynian Missionaries +auto=@each my endofturn restriction{geared}: flip(Lunarch Inquisitors) +text=At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=3 +[/card] +[card] +name=Avacynian Priest +auto={1}{T}:tap target(creature[-human]) +text={1}, {T}: Tap target non-Human creature. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Avacyn's Collar +auto=teach(creature) 1/0 +auto=teach(creature) vigilance +auto=teach(human) transforms((,newability[@movedto(mygraveyard) from(this|mybattlefield):token(Spirit Token)])) +auto={2}:equip +text=Equipped creature gets +1/+0 and has vigilance. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Avacyn's Pilgrim +auto={T}:add{W} +text={T}: Add {W} to your mana pool. +mana={G} +type=Creature +subtype=Human Monk +power=1 +toughness=1 +[/card] +[card] +name=Avalanche Riders +abilities=haste +auto=destroy target(land) +auto=upcost[{3}{R};next upkeep] sacrifice +text=Haste -- Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Avalanche Riders enters the battlefield, destroy target land. +mana={3}{R} +type=Creature +subtype=Human Nomad +power=2 +toughness=2 +[/card] +[card] +name=Avalanche +target=land[snow] +auto=destroy +text=Destroy X target snow lands. +mana={X}{2}{R}{R} +type=Sorcery +[/card] +[card] +name=Avarax +abilities=haste +aicode=activate target(Avarax|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>Avarax|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={1}{R}:1/0 +text=Haste -- When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. -- {1}{R}: Avarax gets +1/+0 until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Avarice Amulet +auto=teach(creature) 2/0 +auto=teach(creature) vigilance +auto=teach(creature) transforms((,newability[@each my upkeep:draw:1])) +auto=@movedto(graveyard) from(mytgt|battlefield):choice target(opponent) && moveto(targetedpersonsbattlefield) all(this) +auto={2}:equip +text=Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." -- When equipped creature dies, target opponent gains control of Avarice Amulet. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Avarice Totem +auto={5}:moveto(mybattlefield) target(*[-land]|opponentbattlefield) && moveto(opponentbattlefield) all(this) +text={5}: Exchange control of Avarice Totem and target nonland permanent. +mana={1} +type=Artifact +[/card] +[card] +name=Avaricious Dragon +abilities=flying +auto=@each my draw:draw:1 controller +auto=@each my cleanup:reject all(*|myhand) +text=Flying -- At the beginning of your draw step, draw an additional card. -- At the beginning of your end step, discard your hand. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Avatar of Discord +abilities=flying +auto=if type(*|myhand)~morethan~1 then target(<2>*|myhand) reject +auto=ifnot type(*|myhand)~morethan~1 then sacrifice all(this) +text=({(b/r)} can be paid with either {B} or {R}.) -- Flying -- When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards. +mana={BR}{BR}{BR} +type=Creature +subtype=Avatar +power=5 +toughness=3 +[/card] +[card] +name=Avatar of Fury +abilities=flying +auto={R}:1/0 +anyzone=this(variable{type:land:opponentbattlefield}>6) changecost(colorless:-6) forcedalive +text=If an opponent controls seven or more lands, Avatar of Fury costs {6} less to cast. -- Flying -- {R}: Avatar of Fury gets +1/+0 until end of turn. +mana={6}{R}{R} +type=Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Avatar of Might +abilities=trample +anyzone=while(restriction{outnumbered}) changecost(colorless:-6) forcedalive +text=If an opponent controls at least four more creatures than you, Avatar of Might costs {6} less to cast. -- Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) +mana={6}{G}{G} +type=Creature +subtype=Avatar +power=8 +toughness=8 +[/card] +[card] +name=Avatar of Slaughter +auto=lord(creature) double strike +auto=lord(creature) mustattack +text=All creatures have double strike and attack each turn if able. +mana={6}{R}{R} +type=Creature +subtype=Avatar +power=8 +toughness=8 +[/card] +[card] +name=Avatar of the Resolute +abilities=reach,trample +auto=foreach(creature[counter{1/1.1}]|mybattlefield) counter(1/1,1) +text=Reach, trample -- Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it. +mana={G}{G} +type=Creature +subtype=Avatar +power=3 +toughness=2 +[/card] +[card] +name=Avatar of Will +abilities=flying +anyzone=this(variable{type:*:opponenthand}<1) changecost(colorless:-6) forcedalive +text=If an opponent has no cards in hand, Avatar of Will costs {6} less to cast. -- Flying +mana={6}{U}{U} +type=Creature +subtype=Avatar +power=5 +toughness=6 +[/card] +[card] +name=Avatar of Woe +abilities=fear +auto={T}:bury target(creature) +anyzone=this(variable{type:creature:graveyard}>9) changecost(colorless:-6) forcedalive +text=If there are ten or more creature cards total in all graveyards, Avatar of Woe costs {6} less to cast. -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {T}: Destroy target creature. It can't be regenerated. +mana={6}{B}{B} +type=Creature +subtype=Avatar +power=6 +toughness=5 +[/card] +[card] +name=Aven Archer +abilities=flying +auto={2}{W}{T}:damage:2 target(creature[attacking;blocking]) +text=Flying -- {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. +mana={3}{W}{W} +type=Creature +subtype=Bird Soldier Archer +power=2 +toughness=2 +[/card] +[card] +name=Aven Augur +abilities=flying +auto={S}:target(other creature) moveTo(ownerhand) myUpkeepOnly +text=Flying -- Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep. +mana={3}{U} +type=Creature +subtype=Bird Wizard +power=2 +toughness=2 +[/card] +[card] +name=Aven Battle Priest +abilities=flying +auto=choice life:3 controller +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Battle Priest enters the battlefield, you gain 3 life. +mana={5}{W} +type=Creature +subtype=Bird Cleric +power=3 +toughness=3 +[/card] +[card] +name=Aven Brigadier +abilities=flying +auto=lord(other soldier) 1/1 +auto=lord(other bird) 1/1 +text=Flying -- Other Bird creatures get +1/+1. -- Other Soldier creatures get +1/+1. +mana={3}{W}{W}{W} +type=Creature +subtype=Bird Soldier +power=3 +toughness=5 +[/card] +[card] +name=Aven Cloudchaser +abilities=flying +auto=destroy target(enchantment) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Cloudchaser enters the battlefield, destroy target enchantment. +mana={3}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Aven Envoy +abilities=flying +text=Flying +mana={U} +type=Creature +subtype=Bird Soldier +power=0 +toughness=2 +[/card] +[card] +name=Aven Fateshaper +abilities=flying +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot +auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +auto={4}{u}:name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Flying -- When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order. -- {4}{U}: Look at the top four cards of your library, then put them back in any order. +mana={6}{U} +type=Creature +subtype=Bird Wizard +power=4 +toughness=5 +[/card] +[card] +name=Aven Fisher +abilities=flying +auto=@movedTo(this|graveyard) from(battlefield):may draw:1 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Fisher dies, you may draw a card. +mana={3}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Aven Fleetwing +abilities=flying,opponentshroud +text=Flying -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={3}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Aven Flock +abilities=flying +auto={W}:0/1 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {W}: Aven Flock gets +0/+1 until end of turn. +mana={4}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Aven Fogbringer +abilities=flying +auto=moveTo(ownerhand) target(land|battlefield) +text=Flying -- When Aven Fogbringer enters the battlefield, return target land to its owner's hand. +mana={3}{U} +type=Creature +subtype=Bird Wizard +power=2 +toughness=1 +[/card] +[card] +name=Aven Liberator +abilities=flying +facedown={3} +autofacedown={3}{W}:morph +autofaceup=choice protection from white target(creature) +autofaceup=choice protection from blue target(creature) +autofaceup=choice protection from black target(creature) +autofaceup=choice protection from red target(creature) +autofaceup=choice protection from green target(creature) +text=Flying -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. +mana={2}{W}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Aven Redeemer +abilities=flying +auto={T}:prevent:2 target(creature,player) +text=Flying -- {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={3}{W} +type=Creature +subtype=Bird Cleric +power=2 +toughness=2 +[/card] +[card] +name=Aven Riftwatcher +abilities=flying +auto=life:2 +auto=@movedTo(this|nonbattlezone) from(myBattlefield):life:2 +auto=vanishing:3 +text=Flying -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life. +mana={2}{W} +type=Creature +subtype=Bird Rebel Soldier +power=2 +toughness=3 +[/card] +[card] +name=Aven Shrine +auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):life:1 controller)])) +auto=lord(*|opponentgraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):life:1 opponent)])) +auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|mystack):life:1 controller)])) +auto=lord(*|mygraveyard) transforms((,newability[@movedTo(*[share!name!]|opponentstack):life:1 opponent)])) +text=Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Aven Skirmisher +abilities=flying +text=Flying +mana={W} +type=Creature +subtype=Bird Warrior +power=1 +toughness=1 +[/card] +[card] +name=Aven Smokeweaver +abilities=flying,protection from red +text=Flying, protection from red +mana={2}{U}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Aven Squire +abilities=flying,exalted +text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={1}{W} +type=Creature +subtype=Bird Soldier +power=1 +toughness=1 +[/card] +[card] +name=Aven Sunstriker +abilities=flying,double strike +facedown={3} +autofacedown={4}{W}:morph +autofaceup=counter(1/1,1) +text=Flying -- Double strike (This creature deals both first-strike and regular combat damage.) -- Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={1}{W}{W} +type=Creature +subtype=Bird Warrior +power=1 +toughness=1 +[/card] +[card] +name=Aven Surveyor +abilities=flying +auto=choice name(+1/+1 counter) counter(1/1,1) +auto=choice name(bounce creature) moveto(ownerhand) target(creature) +text=Flying. -- When Aven Surveyor enters the battlefield, choose one: -- Put a +1/+1 counter on Aven Surveyor. -- Return target creature to its owners hand. +mana={3}{U}{U} +type=Creature +subtype=Bird Scout +power=2 +toughness=2 +[/card] +[card] +name=Aven Tactician +abilities=flying +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller +text=Flying -- When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={4}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Aven Trailblazer +abilities=flying +auto=aslongas(forest|myBattlefield) 0/1 +auto=aslongas(island|myBattlefield) 0/1 +auto=aslongas(plains|myBattlefield) 0/1 +auto=aslongas(mountain|myBattlefield) 0/1 +auto=aslongas(swamp|myBattlefield) 0/1 +text=Flying -- Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. +mana={2}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=* +[/card] +[card] +name=Aven Trooper +abilities=flying +auto={2}{W}{D(*|myHand)}:1/2 +text=Flying -- {2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn. +mana={3}{W} +type=Creature +subtype=Bird Soldier +power=1 +toughness=1 +[/card] +[card] +name=Aven Warcraft +auto=all(creature|mybattlefield) 0/2 ueot +auto=aslongas(*|mygraveyard) chooseacolor all(creature|mybattlefield) protection from(*[chosencolor]) ueot chooseend >6 +text=Creatures you control get +0/+2 until end of turn. -- Threshold - If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Aven Warhawk +abilities=flying +aicode=activate target(*[bird;soldier]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[bird;soldier]|myhand) optionone foreach(*[bird;soldier]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) -- Flying +mana={4}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Aven Windreader +abilities=flying +auto={1}{u}:target(player) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put back) all(*|reveal) moveto(library) optiontwoend revealend +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{U}: Target player reveals the top card of his or her library. +mana={3}{U}{U} +type=Creature +subtype=Bird Soldier Wizard +power=3 +toughness=3 +[/card] +[card] +name=Avenger en-Dal +auto={2}{W}{T}{D(*|myhand)}:target(creature[attacking]) dynamicability moveTo(exile) +text={2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. +mana={1}{W} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Avenger of Zendikar +auto=foreach(land|myBattlefield) token(Plant,creature plant, 0/1,green) +auto=@movedTo(land|myBattlefield):may counter(1/1,1) all(plant|myBattlefield) +text=When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. -- Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. +mana={5}{G}{G} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Avenging Angel +auto=flying +auto=@movedTo(graveyard) from(this|battlefield):may all(trigger[from]) moveto(ownerlibrary) +text=Flying -- When Avenging Angel dies, you may put Avenging Angel on top of its owner's library. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Avenging Arrow +target=creature[damager] +auto=destroy +text=Destroy target creature that dealt damage this turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Avenging Druid +auto=@damagefoeof(player) from(this):may name(Get Land) Reveal:1 revealzone(mylibrary) revealuntil(*[land]|mylibrary) optionone choice name(Get Card) target(land|reveal) moveto(myhand) optiononeend optiontwo choice name(put in graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. +mana={2}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=3 +[/card] +[card] +name=Avian Changeling +abilities=flying,changeling +text=Changeling (This card is every creature type at all times.) -- Flying +mana={2}{W} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Aviary Mechanic +auto=may moveTo(ownerhand) notatarget(other *|mybattlefield) +text=When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand. +mana={1}{W} +type=Creature +subtype=Dwarf Artificer +power=2 +toughness=2 +[/card] +[card] +name=Avizoa +abilities=flying +auto={0}:2/2 && nextphasealter(remove,untap,controller) limit:1 +text=Flying -- {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn. +mana={3}{U} +type=Creature +subtype=Jellyfish +power=2 +toughness=2 +[/card] +[card] +name=Awaken the Ancient +target=land[mountain] +auto=transforms((Giant Creature,setpower=7,settoughness=7,red,haste)) +text=Enchant Mountain -- {2}: Enchanted Mountain becomes a 7/7 red Giant creature with haste. It's still a land. +mana={1}{R}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Awaken the Bear +target=creature +auto=trample ueot +auto=3/3 ueot +text=Target creature gets +3/+3 and gains trample until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Awakener Druid +auto=target(forest) transforms((Treefolk Creature,setpower=4,settoughness=5,green)) +text=When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land. +mana={2}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Awakening Zone +auto=@each my upkeep:token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! +text=At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Awakening +auto=@each upkeep:untap all(creature,land) +text=At the beginning of each upkeep, untap all creatures and lands. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Awe for the Guilds +auto=all(creature[-multicolor;-colorless]) cantblock ueot +text=Monocolored creatures can't block this turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Awoken Horror +auto=moveto(ownerhand) all(creature[-horror]) +text=When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. +type=Creature +subtype=Kraken Horror +color=blue +power=7 +toughness=8 +[/card] +[card] +name=Axebane Guardian +auto={T}:name(add mana) foreach(creature[defender]|myBattlefield) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +abilities=defender +text=Defender -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control. +mana={2}{G} +type=Creature +subtype=Human Druid +power=0 +toughness=3 +[/card] +[card] +name=Axebane Stag +mana={6}{G} +type=Creature +subtype=Elk +power=6 +toughness=7 +[/card] +[card] +name=Axegrinder Giant +mana={4}{R}{R} +type=Creature +subtype=Giant Warrior +power=6 +toughness=4 +[/card] +[card] +name=Axelrod Gunnarson +auto=@vampired(creature) from(this):damage:1 target(player) +auto=@vampired(creature) from(this):life:1 controller +text=Trample -- Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player. +mana={4}{B}{B}{R}{R} +type=Legendary Creature +subtype=Giant +power=5 +toughness=5 +[/card] +[card] +name=Ayli, Eternal Pilgrim +abilities=deathtouch +auto={1}{S(other creature|myBattlefield)}:name(you gain life) life:storedtoughness controller +auto=this(controllerlife > 29) transforms((,newability[{1}{w}{b}{S(other creature|myBattlefield)}:moveto(exile) target(*[-land])])) +text=Deathtouch -- {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. -- {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total. +mana={W}{B} +type=Legendary Creature +subtype=Kor Cleric +power=2 +toughness=3 +[/card] +[card] +name=Aysen Abbey +auto={T}:Add{1} +auto={1}{T}:Add{W} +auto={2}{T}:Add{G} +auto={2}{T}:Add{U} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {W} to your mana pool. -- {2}, {T}: Add {G} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Aysen Bureaucrats +auto={T}:tap target(creature[power<=2]) +text={T}: Tap target creature with power 2 or less. +mana={1}{W} +type=Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Aysen Crusader +auto=foreach(soldier,warrior|myBattlefield) 1/1 +text=Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=2+* +toughness=2+* +[/card] +[card] +name=Aysen Highway +auto=lord(creature[white]) plainswalk +text=White creatures have plainswalk. +mana={3}{W}{W}{W} +type=Enchantment +[/card] +[card] +name=Ayumi, the Last Visitor +abilities=legendarylandwalk +text=Legendary landwalk +mana={3}{G}{G} +type=Legendary Creature +subtype=Spirit +power=7 +toughness=3 +[/card] +[card] +name=Azami, Lady of Scrolls +auto={T(wizard|mybattlefield)}:draw:1 controller +text=Tap an untapped Wizard you control: Draw a card. +mana={2}{U}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=0 +toughness=2 +[/card] +[card] +name=Azamuki, Treachery Incarnate +doublefaced=kamiflip +auto={C(0/0,-1,Ki)}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +text=Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. +color=red +type=Legendary Creature +subtype=Spirit +power=5 +toughness=2 +[/card] +[card] +name=Azimaet Drake +abilities=flying +auto={U}:1/0 limit:1 +text=Flying -- {U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn. +mana={2}{U} +type=Creature +subtype=Drake +power=1 +toughness=3 +[/card] +[card] +name=Azorius AEthermage +auto=@movedto(*|myhand) from(battlefield):pay({1}) draw:1 controller +text=Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. +mana={1}{W}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Azorius Arrester +auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +text=When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Azorius Chancery +auto=tap(noevent) +auto=moveTo(ownerhand) notatarget(land|mybattlefield) +auto={T}:Add{W}{U} +text=Azorius Chancery enters the battlefield tapped. -- When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{U} to your mana pool. +type=Land +[/card] +[card] +name=Azorius Charm +auto=choice all(creature|myBattlefield) lifelink ueot +auto=choice draw:1 controller +auto=aslongas(creature[attacking;blocking]|battlefield) choice moveTo(ownerlibrary) target(creature[attacking;blocking]|battlefield) +text=Choose one -- Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library. +mana={W}{U} +type=Instant +[/card] +[card] +name=Azorius Cluestone +auto={T}:Add{W} +auto={T}:Add{U} +auto={W}{U}{T}{S}:draw:1 controller +text={T}: Add {W} or {U} to your mana pool. -- {W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Azorius First-Wing +abilities=flying +auto=protection from(enchantment) +text=Flying, protection from enchantments +mana={W}{U} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Azorius Guildgate +auto=tap(noevent) +auto={T}:Add{W} +auto={T}:Add{U} +text=Azorius Guildgate enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Azorius Herald +abilities=unblockable +auto=ifnot spent({U}) then sacrifice all(this) +auto=life:4 +text=Azorius Herald is unblockable. -- When Azorius Herald enters the battlefield, you gain 4 life. -- When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it. +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Azorius Justiciar +auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +text=When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) +mana={2}{W}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Azorius Keyrune +auto={T}:Add{W} +auto={T}:Add{U} +auto={W}{U}:transforms((Bird Artifact Creature,setpower=2,settoughness=2,blue,white,flying)) ueot +text={T}: Add {W} or {U} to your mana pool. -- {W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Azorius Ploy +target=creature +auto=transforms((,newability[preventAllCombatDamage from(this)])) ueot +auto=target(creature) preventAllCombatDamage to(mytgt) ueot +text=Prevent all combat damage target creature would deal this turn. -- Prevent all combat damage that would be dealt to target creature this turn. +mana={1}{W}{W}{U} +type=Instant +[/card] +[card] +name=Azorius Signet +auto={1}{T}:Add{W}{U} +text={1}, {T}: Add {W}{U} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Azor's Elocutors +auto=@each my upkeep:counter(0/0,1,Filibuster) all(this) && this(counter{0/0.5.Filibuster})>=wingame +auto=@damageof(player):counter(0/0,-1,Filibuster) +text=At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. -- Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors. +mana={3}{WU}{WU} +type=Creature +subtype=Human Advisor +power=3 +toughness=5 +[/card] +[card] +name=Azure Drake +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={3}{U} +type=Creature +subtype=Drake +power=2 +toughness=4 +[/card] +[card] +name=Azure Mage +auto={3}{U}:draw:1 controller +text={3}{U}: Draw a card. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Azusa, Lost but Seeking +auto=maxPlay(land)+2 +text=You may play two additional lands on each of your turns. +mana={2}{G} +type=Legendary Creature +subtype=Human Monk +power=1 +toughness=2 +[/card] +[card] +name=Back to Basics +auto=lord(land[-basic]) doesnotuntap +text=Nonbasic lands don't untap during their controllers' untap steps. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Back to Nature +auto=destroy all(enchantment) +text=Destroy all enchantments. +mana={1}{G} +type=Instant +[/card] +[card] +name=Backfire +target=creature +auto=@damageof(player) from(mytgt):damage:thatmuch targetcontroller +text=Enchant creature -- Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Backlash +target=creature[-tapped] +auto=tap +auto=dynamicability +text=Tap target untapped creature. That creature deals damage equal to its power to its controller. +mana={1}{B}{R} +type=Instant +[/card] +[card] +name=Backwoods Survivalists +abilities=trample +auto=while(restriction{delirium}) 1/1 +auto=while(restriction{delirium}) trample +text=Delirium -- Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard. +mana={3}{G} +type=Creature +subtype=Human Warrior +power=4 +toughness=3 +[/card] +[card] +name=Bad Moon +auto=lord(creature[black]) 1/1 +text=Black creatures get +1/+1. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Bad River +auto=tap(noevent) +aicode=activate moveTo(myBattlefield) target(*[island;swamp]|myLibrary) +auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend +text=Bad River enters the battlefield tapped. -- {T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Badlands +type=Land +subtype=Swamp Mountain +[/card] +[card] +name=Baki's Curse +auto=all(aura) transforms((,newability[teach(creature) damage:2])) ueot +text=Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Baku Altar +auto={2}{T}{C(0/0,-1,Ki)}:token(Spirit,Creature Spirit,1/1) +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. -- {2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield. +mana={2} +type=Artifact +[/card] +[card] +name=Bala Ged Scorpion +auto=may destroy target(creature[power<=1]) +text=When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. +mana={3}{B} +type=Creature +subtype=Scorpion +power=2 +toughness=3 +[/card] +[card] +name=Bala Ged Thief +auto=target(player) Reveal:type:ally:mybattlefield revealzone(targetedpersonshand) optionone target(*|reveal) reject optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend +auto=@movedTo(other ally|myBattlefield):target(player) Reveal:type:ally:mybattlefield revealzone(targetedpersonshand) optionone target(*|reveal) reject optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend +text=Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card. +mana={3}{B} +type=Creature +subtype=Human Rogue Ally +power=2 +toughness=2 +[/card] +[card] +name=Balance of Power +target=opponent +auto=foreach(*|targetedpersonshand) if type(*|targetedpersonshand)~morethan~type(*|myhand) then draw:1 +text=If target opponent has more cards in hand than you, draw cards equal to the difference. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Balance +auto=if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ controller +auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent +auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ controller +auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent +auto=if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(*|myhand) !$ controller +auto=if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(*|myhand) !$ opponent +text=Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Balancing Act +auto=if type(*|mybattlefield)~morethan~type(*|opponentbattlefield) then ability$! sacrifice notatarget(*|mybattlefield) !$ controller +auto=if type(*|opponentbattlefield)~morethan~type(*|mybattlefield) then ability$! sacrifice notatarget(*|mybattlefield) !$ opponent +auto=if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(*|myhand) !$ controller +auto=if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(*|myhand) !$ opponent +text=Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Balduvian Barbarians +mana={1}{R}{R} +type=Creature +subtype=Human Barbarian +power=3 +toughness=2 +[/card] +[card] +name=Balduvian Bears +mana={1}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Balduvian Conjurer +auto={T}:target(land[snow]) transforms((Creature,setpower=2,settoughness=2)) ueot +text={T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=2 +[/card] +[card] +name=Balduvian Dead +auto={2}{R}{E(creature|mygraveyard)}:token(graveborn,creature zombie,3/1,blackred,treason,haste) +text={2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Balduvian Frostwaker +auto={U}{T}:target(land[snow]) transforms((Elemental Creature,setpower=2,settoughness=2,flying,blue)) forever +text={U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Balduvian Horde +auto=aslongas(*|myHand) choice discard:1 controller oneshot +auto=choice sacrifice +text=When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random. +mana={2}{R}{R} +type=Creature +subtype=Human Barbarian +power=5 +toughness=5 +[/card] +[card] +name=Balduvian Hydra +auto=counter(1/0,X) +auto={C(1/0,-1)}:prevent:1 all(this) +auto={R}{R}{R}:counter(1/0,1) myupkeeponly +text=Balduvian Hydra enters the battlefield with X +1/+0 counters on it. -- Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. -- {R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep. +mana={X}{R}{R} +type=Creature +subtype=Hydra +power=0 +toughness=1 +[/card] +[card] +name=Balduvian Rage +target=creature[attacking] +auto=X/0 +auto=@next upkeep:draw:1 controller +text=Target attacking creature gets +X/+0 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={X}{R} +type=Instant +[/card] +[card] +name=Balduvian Trading Post +auto=if type(mountain[-tapped]|mybattlefield)~morethan~0 then sacrifice notatarget(mountain[-tapped]|mybattlefield) oneshot else sacrifice +auto={T}:Add{1}{R} +auto={1}{T}:damage:1 target(creature[attacking]) +text=If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{R} to your mana pool. -- {1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature. +type=Land +[/card] +[card] +name=Balduvian War-Makers +abilities=haste +auto=rampage(1/1,1) +text=Haste -- Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) +mana={4}{R} +type=Creature +subtype=Human Barbarian +power=3 +toughness=3 +[/card] +[card] +name=Balefire Dragon +abilities=flying +auto=@combatdamagefoeof(player) from(this):all(creature|opponentbattlefield) damage:thatmuch +auto=@combatdamageof(player) from(this):all(creature|mybattlefield) damage:thatmuch +text=Flying -- Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Balefire Liege +auto=lord(other creature[red]|myBattlefield) 1/1 +auto=lord(other creature[white]|myBattlefield) 1/1 +auto=@movedto(*[red]|mystack):damage:3 target(player) +auto=@movedto(*[white]|mystack):life:3 controller +text=Other red creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. -- Whenever you cast a white spell, you gain 3 life. +mana={2}{RW}{RW}{RW} +type=Creature +subtype=Spirit Horror +power=2 +toughness=4 +[/card] +[card] +name=Baleful Eidolon +abilities=deathtouch +auto=bestow bstw +auto=bestow teach(creature) 1/1 +auto=bestow teach(creature) deathtouch +bestow={4}{b} +text=Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Enchanted creature gets +1/+1 and has deathtouch. +mana={1}{B} +type=Enchantment Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Baleful Force +auto=@each my upkeep:draw:1 && life:-1 +auto=@each opponent upkeep:draw:1 && life:-1 +text=At the beginning of each upkeep, you draw a card and you lose 1 life. +mana={5}{B}{B}{B} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Baleful Stare +target=opponent +auto=foreach(mountain|opponenthand) draw:1 +auto=foreach(*[red]|opponenthand) draw:1 +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend +text=Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Baleful Strix +auto=draw:1 +abilities=flying,deathtouch +text=Flying, deathtouch -- When Baleful Strix enters the battlefield, draw a card. +mana={U}{B} +type=Artifact Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Ball Lightning +abilities=trample,haste,treason +text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Haste (This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Ball Lightning. +mana={R}{R}{R} +type=Creature +subtype=Elemental +power=6 +toughness=1 +[/card] +[card] +name=Ballista Charger +auto=@combat(attacking) source(this):damage:1 target(creature,player) +auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} +text=Whenever Ballista Charger attacks, it deals 1 damage to target creature or player. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={5} +type=Artifact +subtype=Vehicle +power=6 +toughness=6 +[/card] +[card] +name=Ballista Squad +auto={X}{W}{T}:damage:X target(creature[attacking;blocking]) +text={X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. +mana={3}{W} +type=Creature +subtype=Human Rebel +power=2 +toughness=2 +[/card] +[card] +name=Balloon Peddler +auto={U}{T}{D(*|myhand)}:flying target(creature) +text={U}, {T}, Discard a card: Target creature gains flying until end of turn. +mana={2}{U} +type=Creature +subtype=Human Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Ballynock Cohort +abilities=first strike +auto=aslongas(other creature[white]|myBattlefield) 1/1 != 0 +text=First strike -- Ballynock Cohort gets +1/+1 as long as you control another white creature. +mana={2}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Ballynock Trapper +auto={T}:tap target(creature) +auto=@movedTo(*[white]|mystack):may untap +text={T}: Tap target creature. -- Whenever you cast a white spell, you may untap Ballynock Trapper. +mana={3}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Ballyrush Banneret +auto=lord(*[soldier;kithkin]|mycastingzone) altercost(colorless, -1) +text=Kithkin spells and Soldier spells you cast cost {1} less to cast. +mana={1}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=1 +[/card] +[card] +name=Balm of Restoration +auto={1}{T}{S}:life:2 +auto={1}{T}{S}:prevent:2 target(other *[creature;player]) +text={1}, {T}, Sacrifice Balm of Restoration: Choose one - You gain 2 life; or prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={2} +type=Artifact +[/card] +[card] +name=Baloth Cage Trap +auto=token(Beast,Creature Beast,4/4,green) +other={1}{G} +otherrestriction=type(artifact[fresh]|opponentbattlefield)~morethan~0 +text=If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay {1}{G} rather than pay Baloth Cage Trap's mana cost. -- Put a 4/4 green Beast creature token onto the battlefield. +mana={3}{G}{G} +type=Instant +subtype=Trap +[/card] +[card] +name=Baloth Null +auto=moveto(myhand) target(creature|mygraveyard) +text=When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. +mana={4}{B}{G} +type=Creature +subtype=Zombie Beast +power=4 +toughness=5 +[/card] +[card] +name=Baloth Pup +auto=this(counter{1/1.1}>0) trample +text=Baloth Pup has trample as long as it has a +1/+1 counter on it. +mana={1}{G} +type=Creature +subtype=Beast +power=3 +toughness=1 +[/card] +[card] +name=Baloth Woodcrasher +auto=@movedTo(land|myBattlefield):4/4 ueot +auto=@movedTo(land|myBattlefield):trample ueot +text=Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Balshan Beguiler +auto=@combatdamaged(player) from(this):reveal:2 revealzone(opponentlibrary) optionone name(Put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put on top) target(<2>*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Balshan Collaborator +abilities=flying +auto={B}:1/1 +text=Flying -- {B}: Balshan Collaborator gets +1/+1 until end of turn. +mana={3}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Balshan Griffin +abilities=flying +auto={1}{U}{D(*|myhand)}:moveTo(hand) +text=Flying -- {1}{U}, Discard a card: Return Balshan Griffin to its owner's hand. +mana={3}{U}{U} +type=Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Balthor the Defiled +auto=lord(minion) 1/1 +auto={B}{B}{B}:moveTo(myBattlefield) all(creature[black;red]|mygraveyard) && moveTo(opponentBattlefield) all(creature[black;red]|opponentgraveyard) && moveTo(exile) all(this) limit:1 +text=Minion creatures get +1/+1. -- {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield. +mana={2}{B}{B} +type=Legendary Creature +subtype=Zombie Dwarf +power=2 +toughness=2 +[/card] +[card] +name=Balthor the Stout +auto=lord(other barbarian) 1/1 +auto={R}:1/0 target(other barbarian) +text=Other Barbarian creatures get +1/+1. -- {R}: Another target Barbarian creature gets +1/+0 until end of turn. +mana={1}{R}{R} +type=Legendary Creature +subtype=Dwarf Barbarian +power=2 +toughness=2 +[/card] +[card] +name=Balustrade Spy +abilities=flying +auto=target(player) Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend +text=Flying -- When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. +mana={3}{B} +type=Creature +subtype=Vampire Rogue +power=2 +toughness=3 +[/card] +[card] +name=Bamboozle +target=player +auto=reveal:4 revealzone(targetedpersonslibrary) optionone name(Put in graveyard) target(<2>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Bandage +target=creature,player +auto=prevent:1 +auto=draw:1 controller +text=Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Draw a card. +mana={W} +type=Instant +[/card] +[card] +name=Bane Alley Blackguard +mana={1}{B} +type=Creature +subtype=Human Rogue +power=1 +toughness=3 +[/card] +[card] +name=Bane of Bala Ged +auto=@combat(attacking) source(this):ability$!moveto(exile) notatarget(<2>*|mybattlefield)!$ opponent +text=Whenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls. +mana={7} +type=Creature +subtype=Eldrazi +power=7 +toughness=5 +[/card] +[card] +name=Bane of Hanweir +abilities=mustattack +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Hanweir Watchkeep) +text=Bane of Hanweir attacks each turn if able. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir. +color=red +type=Creature +subtype=Werewolf +power=5 +toughness=5 +[/card] +[card] +name=Bane of Progress +auto=count(type:artifact:battlefield) +auto=all(artifact|battlefield) destroy +auto=counter(1/1,countedamountminustype:artifact:battlefieldminusend) +auto=count(type:enchantment:battlefield) +auto=all(enchantment|battlefield) destroy +auto=counter(1/1,countedamountminustype:enchantment:battlefieldminusend) +text=When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. +mana={4}{G}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Bane of the Living +facedown={3} +autofacedown={X}{B}{B}:morph +autofaceup=-X/-X all(creature) ueot +text=Morph {X}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Insect +power=4 +toughness=3 +[/card] +[card] +name=Baneful Omen +mana={4}{B}{B}{B} +type=Enchantment +auto=@each my end:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost opponent])) forever optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend +text=At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost. +[/card] +[card] +name=Baneslayer Angel +abilities=flying,first strike,lifelink +auto=protection from(demon,dragon) +text=Flying, first strike, lifelink, protection from Demons and from Dragons +mana={3}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Banewasp Affliction +target=creature +auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability +text=Enchant creature -- When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Banisher Priest +auto=(blink)forsrc target(creature|opponentbattlefield) +text=When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. +mana={1}{W}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Banishing Knack +target=creature +auto=teach(creature) {T}:moveto(ownerhand) target(*[-land]|battlefield) +text=Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." +mana={U} +type=Instant +[/card] +[card] +name=Banishing Light +auto=(blink)forsrc target(*[-land]|opponentbattlefield) +text=When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.) +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Banishing Stroke +target=*[artifact;creature;enchantment] +auto=bottomoflibrary +autohand=restriction{miracle} pay[[{W}]] name(Miracle) activate name(Miracle) castcard(restricted) +text=Put target artifact, creature, or enchantment on the bottom of its owner's library. -- Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={5}{W} +type=Instant +[/card] +[card] +name=Banishment Decree +target=artifact,creature,enchantment +auto=moveTo(ownerlibrary) +text=Put target artifact, creature or enchantment on top of its owner's library. +mana={3}{W}{W} +type=Instant +[/card] +[card] +name=Banners Raised +auto=all(creature|myBattlefield) 1/0 ueot +text=Creatures you control get +1/+0 until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Banshee +text={X}, {T}: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you. +auto={X}{t}:target(creature,player) damage:halfdownX && damage:halfupX controller +mana={2}{B}{B} +type=Creature +subtype=Spirit +power=0 +toughness=1 +[/card] +[card] +name=Banshee's Blade +auto={2}:equip +auto=thisforeach(counter{0/0.1.charge}) 1/1 +auto=@combatdamaged(creature) from(mytgt):all(this) counter(0/0,1,charge) +auto=@combatdamaged(player) from(mytgt):all(this) counter(0/0,1,charge) +text=Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. -- Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Bant Battlemage +auto={G}{T}:trample target(creature) +auto={U}{T}:flying target(creature) +text={G}, {T}: Target creature gains trample until end of turn. -- {U}, {T}: Target creature gains flying until end of turn. +mana={2}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Bant Charm +auto=aslongas(artifact|battlefield) choice destroy target(artifact) +auto=aslongas(creature|battlefield) choice bottomoflibrary target(creature) +auto=aslongas(instant|stack) choice fizzle target(instant|stack) +text=Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. +mana={G}{W}{U} +type=Instant +[/card] +[card] +name=Bant Panorama +auto={T}:Add{1} +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic;island;forest;plains]|myLibrary) +auto={1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic;island;forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Bant Sojourners +auto=@movedTo(this|graveyard) from(battlefield):may token(Soldier,Creature Soldier,1/1,white) +autohand={2}{W}{cycle}:name(cycling) draw:1 controller +autohand=@cycled(this|hand):may token(Soldier,Creature Soldier,1/1,white) +text=When you cycle Bant Sojourners or it's put into a graveyard from the battlefield, you may put a 1/1 white Soldier creature token onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) +mana={1}{G}{W}{U} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Bant Sureblade +auto=aslongas(other *[multicolor]|mybattlefield) 1/1 +auto=aslongas(other *[multicolor]|mybattlefield) first strike +text=As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. +mana={GU}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Bar the Door +auto=all(creature|myBattlefield) 0/4 ueot +text=Creatures you control get +0/+4 until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Baral's Expertise +target=*[artifact;creature] +auto=moveto(ownerhand) +auto=may castcard(normal) notatarget(*[-land;manacost<=4]|myhand) +text=Return up to three target artifacts and/or creatures to their owners' hands. -- You may cast a card with converted mana cost 4 or less from your hand without paying its mana cost. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Barbarian General +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={4}{R} +type=Creature +subtype=Human Barbarian Soldier +power=3 +toughness=2 +[/card] +[card] +name=Barbarian Guides +auto={2}{R}{T}:name(plains) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowplainswalk)) ueot +auto={2}{R}{T}:name(island) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowislandwalk)) ueot +auto={2}{R}{T}:name(swamp) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowswampwalk)) ueot +auto={2}{R}{T}:name(mountain) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowmountainwalk)) ueot +auto={2}{R}{T}:name(forest) target(creature) transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)],snowforestwalk)) ueot +text={2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. +mana={2}{R} +type=Creature +subtype=Human Barbarian +power=1 +toughness=2 +[/card] +[card] +name=Barbarian Horde +mana={3}{R} +type=Creature +subtype=Human Barbarian Soldier +power=3 +toughness=3 +[/card] +[card] +name=Barbarian Lunatic +auto={2}{R}{S}:damage:2 target(other creature) +text={2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature. +mana={2}{R} +type=Creature +subtype=Human Barbarian +power=2 +toughness=1 +[/card] +[card] +name=Barbarian Outcast +auto=aslongas(swamp|myBattlefield) all(this) sacrifice while <1 +text=When you control no Swamps, sacrifice Barbarian Outcast. +mana={1}{R} +type=Creature +subtype=Human Barbarian Beast +power=2 +toughness=2 +[/card] +[card] +name=Barbarian Riftcutter +auto={R}{S}:Destroy target(other land) +text={R}, Sacrifice Barbarian Riftcutter: Destroy target land. +mana={4}{R} +type=Creature +subtype=Human Barbarian +power=3 +toughness=3 +[/card] +[card] +name=Barbarian Ring +auto={T}:Add{R} and!( damage:1 controller )! +auto=aslongas(*|mygraveyard) {R}{T}{S}:damage:2 target(other *[creature;player]) >6 +text={T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you. -- Threshold - {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. +type=Land +[/card] +[card] +name=Barbary Apes +mana={1}{G} +type=Creature +subtype=Ape +power=2 +toughness=2 +[/card] +[card] +name=Barbed Battlegear +auto={2}:equip +auto=teach(creature) 4/-1 +text=Equipped creature gets +4/-1. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Barbed Field +target=land +auto=teach(land) {T}:damage:1 target(creature,player) +text=Enchant land -- Enchanted land has "{T}: This land deals 1 damage to target creature or player." +mana={2}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Barbed Foliage +auto=lord(creature[attacking]|opponentBattlefield) -flanking +auto=lord(creature[attacking]|opponentBattlefield) -flanking +auto=lord(creature[attacking]|opponentBattlefield) -flanking +auto=lord(creature[attacking]|opponentBattlefield) -flanking +auto=@combat(attacking) source(creature[-flying]|opponentBattlefield):all(trigger[from]) damage:1 +text=Whenever a creature attacks you, it loses flanking until end of turn. -- Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Barbed Sextant +auto={1}{T}{S}:Add{W} and!( phaseaction[upkeep once] draw:1 controller )! +auto={1}{T}{S}:Add{U} and!( phaseaction[upkeep once] draw:1 controller )! +auto={1}{T}{S}:Add{B} and!( phaseaction[upkeep once] draw:1 controller )! +auto={1}{T}{S}:Add{R} and!( phaseaction[upkeep once] draw:1 controller )! +auto={1}{T}{S}:Add{G} and!( phaseaction[upkeep once] draw:1 controller )! +text={1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep. +mana={1} +type=Artifact +[/card] +[card] +name=Barbed Shocker +abilities=trample,haste +auto=@damagefoeof(player) from(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot +auto=@damageof(player) from(this):all(*|myhand) transforms((,newability[reject],newability[draw:1])) ueot +text=Trample, haste -- Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. +mana={3}{R} +type=Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Barbed Sliver +auto=lord(sliver) {2}:1/0 +text=All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn." +mana={2}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Barbtooth Wurm +mana={5}{G} +type=Creature +subtype=Wurm +power=6 +toughness=4 +[/card] +[card] +name=Bargain +auto=draw:1 opponent +auto=life:7 controller +text=Target opponent draws a card. -- You gain 7 life. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Bargaining Table +auto={T}:draw:1 restriction{type(*|opponenthand)~lessthan~1} +auto={1}{T}{T}:draw:1 restriction{type(*|opponenthand)~equalto~1} +auto={2}{T}:draw:1 restriction{type(*|opponenthand)~equalto~2} +auto={3}{T}:draw:1 restriction{type(*|opponenthand)~equalto~3} +auto={4}{T}:draw:1 restriction{type(*|opponenthand)~equalto~4} +auto={5}{T}:draw:1 restriction{type(*|opponenthand)~equalto~5} +auto={6}{T}:draw:1 restriction{type(*|opponenthand)~equalto~6} +auto={7}{T}:draw:1 restriction{type(*|opponenthand)~equalto~7} +auto={8}{T}:draw:1 restriction{type(*|opponenthand)~equalto~8} +text={X}, {T}: Draw a card. X is the number of cards in an opponent's hand as you activate this ability. +mana={5} +type=Artifact +[/card] +[card] +name=Barishi +auto=@movedto(this|graveyard) from(battlefield):moveto(mylibrary) all(other creature|myGraveyard) && shuffle +autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile) +text=When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library. +mana={2}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Barkhide Mauler +autohand=__CYCLING__({2}) +text=Cycling {2} ({2}, Discard this card: Draw a card.) +mana={4}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Barkshell Blessing +target=creature +auto=2/2 +auto=alternative target(creature) 2/2 +other={GW}{T(creature[green;white]|mybattlefield)}{T(creature[green;white]|mybattlefield)} name(Conspire) +otherrestriction=type(creature[green;white]|myBattlefield)~morethan~1 +text=Target creature gets +2/+2 until end of turn. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +mana={GW} +type=Instant +[/card] +[card] +name=Barktooth Warbeard +mana={4}{B}{R}{R} +type=Legendary Creature +subtype=Human Warrior +power=6 +toughness=5 +[/card] +[card] +name=Barl's Cage +auto={3}:frozen target(creature) +text={3}: Target creature doesn't untap during its controller's next untap step. +mana={4} +type=Artifact +[/card] +[card] +name=Baron Sengir +abilities=flying +auto=@vampired(creature) from(this):counter(2/2,1) all(this) +auto={T}:regenerate target(other vampire) +text=Flying -- Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. -- {T}: Regenerate another target Vampire. +mana={5}{B}{B}{B} +type=Legendary Creature +subtype=Vampire +power=5 +toughness=5 +[/card] +[card] +name=Barony Vampire +mana={2}{B} +type=Creature +subtype=Vampire +power=3 +toughness=2 +[/card] +[card] +name=Barrage of Boulders +auto=damage:1 all(creature|opponentbattlefield) +auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then all(creature|battlefield) cantblock ueot +text=Barrage of Boulders deals 1 damage to each creature you don't control. -- Ferocious If you control a creature with power 4 or greater, creatures can't block this turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Barrage of Expendables +auto={R}{S(creature|myBattlefield)}:damage:1 target(creature,player) +text={R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player. +mana={R} +type=Enchantment +[/card] +[card] +name=Barrage Ogre +auto={T}{S(artifact|myBattlefield)}:damage:2 target(creature,player) +text={T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player. +mana={3}{R}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Barrage Tyrant +auto={2}{R}{S(other creature[colorless]|mybattlefield):damage:storedpower target(creature,player) +text=Devoid (This card has no color.) -- {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player. +mana={4}{R} +abilities=devoid +type=Creature +subtype=Eldrazi +power=5 +toughness=3 +[/card] +[card] +name=Barreling Attack +target=creature +auto=trample +auto=rampage(1/1,0) +text=Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Barren Glory +auto=@each my upkeep restriction{type(*|myBattlefield)~equalto~1,type(*|myhand)~equalto~0}:winGame controller +text=At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. +mana={4}{W}{W} +type=Enchantment +[/card] +[card] +name=Barren Moor +auto=tap(noevent) +auto={T}:Add{B} +autohand=__CYCLING__({B}) +text=Barren Moor enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {B} ({B}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Barrenton Cragtreads +auto=cantbeblockedby(creature[red]) +text=Barrenton Cragtreads can't be blocked by red creatures. +mana={2}{WU}{WU} +type=Creature +subtype=Kithkin Scout +power=3 +toughness=3 +[/card] +[card] +name=Barrenton Medic +auto={T}:prevent:1 target(creature,player) +auto={C(-1/-1,1)}:untap +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. +mana={4}{W} +type=Creature +subtype=Kithkin Cleric +power=0 +toughness=4 +[/card] +[card] +name=Barricade Breaker +abilities=mustattack +other={improvise} name(Improvise) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Barricade Breaker attacks each combat if able. +mana={7} +type=Artifact Creature +subtype=Juggernaut +power=7 +toughness=5 +[/card] +[card] +name=Barrin, Master Wizard +auto={2}{S(*|myBattlefield)}:moveTo(ownerhand) target(creature) +text={2}, Sacrifice a permanent: Return target creature to its owner's hand. +mana={1}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Barrin's Codex +auto=@each my upkeep:may counter(0/0,1,Page) +auto={4}{T}{S}:thisforeach(counter{0/0.1.Page}) draw:1 controller +text=At the beginning of your upkeep, you may put a page counter on Barrin's Codex. -- {4}, {T}, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex. +mana={4} +type=Artifact +[/card] +[card] +name=Barrow Ghoul +auto=upcost[{l2e}] sacrifice +text=At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard. +mana={1}{B} +type=Creature +subtype=Zombie +power=4 +toughness=4 +[/card] +[card] +name=Bartel Runeaxe +abilities=vigilance +auto=cantbetargetof(aura) +text=Vigilance -- Bartel Runeaxe can't be the target of Aura spells. +mana={3}{B}{R}{G} +type=Legendary Creature +subtype=Giant Warrior +power=6 +toughness=5 +[/card] +[card] +name=Barter in Blood +auto=sacrifice notatarget(<2>creature|mybattlefield) +auto=ability$! sacrifice notatarget(<2>creature|mybattlefield) !$ opponent +text=Each player sacrifices two creatures. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Baru, Fist of Krosa +auto=@movedto(forest|battlefield):all(creature[green]|mybattlefield) +1/+1 ueot && all(creature[green]|mybattlefield) trample ueot +auto={D(other *[share!name!]|myhand)}:token(Wurm,creature Wurm,type:land:mybattlefield/type:land:mybattlefield,green) controller +text=Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. -- Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control. +mana={3}{G}{G} +type=Legendary Creature +subtype=Human Druid +power=4 +toughness=4 +[/card] +[card] +name=Basal Sliver +auto=lord(sliver) {S}:Add{B}{B} +text=All Slivers have "Sacrifice this permanent: Add {B}{B} to your mana pool." +mana={2}{B} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Basal Thrull +auto={S}:Add{B}{B} +text={T}, Sacrifice Basal Thrull: Add {B}{B} to your mana pool. +mana={B}{B} +type=Creature +subtype=Thrull +power=1 +toughness=2 +[/card] +[card] +name=Basalt Gargoyle +abilities=flying +auto={R}:0/1 +auto=upcost[{2}{R};next upkeep] sacrifice +text=Flying -- Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {R}: Basalt Gargoyle gets +0/+1 until end of turn. +mana={2}{R} +type=Creature +subtype=Gargoyle +power=3 +toughness=2 +[/card] +[card] +name=Basalt Golem +auto=cantbeblockedby(creature[artifact]) +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] sacrifice && phaseaction[combatends once] token(Wall,Artifact Creature Wall,0/2,defender) opponent +text=Basalt Golem can't be blocked by artifact creatures. -- Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield. +mana={5} +type=Artifact Creature +subtype=Golem +power=2 +toughness=4 +[/card] +[card] +name=Basalt Monolith +abilities=doesnotuntap +auto={3}:untap +auto={T}:add{3} +text=Basalt Monolith doesn't untap during your untap step. -- {3}: Untap Basalt Monolith. -- {T}: Add {3} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Basandra, Battle Seraph +abilities=flying +auto=while(restriction{combatbeginsonly}) maxCast(*)0 opponent +auto=while(restriction{attackersonly}) maxCast(*)0 opponent +auto=while(restriction{blockersonly}) maxCast(*)0 opponent +auto=while(restriction{combatdamageonly}) maxCast(*)0 opponent +auto=while(restriction{combatendsonly}) maxCast(*)0 opponent +auto=while(restriction{combatbeginsonly}) maxCast(*)0 controller +auto=while(restriction{attackersonly}) maxCast(*)0 controller +auto=while(restriction{blockersonly}) maxCast(*)0 controller +auto=while(restriction{combatdamageonly}) maxCast(*)0 controller +auto=while(restriction{combatendsonly}) maxCast(*)0 controller +auto={r}:target(creature) mustattack +text=Flying -- Players can't cast spells during combat. -- {R}: Target creature attacks this turn if able. +mana={3}{R}{W} +type=Legendary Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Bash to Bits +target=artifact +auto=destroy +flashback={4}{R}{R} +text=Destroy target artifact. -- Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{R} +type=Instant +[/card] +[card] +name=Basilica Guards +abilities=defender +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +text=Defender -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=4 +[/card] +[card] +name=Basilica Screecher +abilities=flying +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +text=Flying -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) +mana={1}{B} +type=Creature +subtype=Bat +power=1 +toughness=2 +[/card] +[card] +name=Basilisk Collar +auto={2}:equip +auto=teach(creature) deathtouch +auto=teach(creature) lifelink +text=Equipped creature has deathtouch and lifelink. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Basking Rootwalla +abilities=madness +autoexile=restriction{discarded} pay({0}) name(pay 0 to cast) activate name(pay 0 to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto={1}{G}:2/2 limit:1 +text={1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. -- Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={G} +type=Creature +subtype=Lizard +power=1 +toughness=1 +[/card] +[card] +name=Bassara Tower Archer +abilities=opponentshroud,reach +text=Hexproof, reach +mana={G}{G} +type=Creature +subtype=Human Archer +power=2 +toughness=1 +[/card] +[card] +name=Bastion Enforcer +mana={2}{W} +type=Creature +subtype=Dwarf Soldier +power=3 +toughness=2 +[/card] +[card] +name=Bastion Inventor +abilities=opponentshroud +other={improvise} name(Improvise) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={5}{U} +type=Creature +subtype=Vedalken Artificer +power=4 +toughness=4 +[/card] +[card] +name=Bastion Mastodon +auto={W}:vigilance +text={W}: Bastion Mastodon gains vigilance until end of turn. +mana={5} +type=Artifact Creature +subtype=Elephant +power=4 +toughness=5 +[/card] +[card] +name=Bathe in Dragonfire +target=creature +auto=damage:4 +text=Bathe in Dragonfire deals 4 damage to target creature. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Bathe in Light +target=creature +auto=choice name(white) protection from white && all(creature[share!color!]) protection from white ueot +auto=choice name(blue) protection from blue && all(creature[share!color!]) protection from blue ueot +auto=choice name(black) protection from black && all(creature[share!color!]) protection from black ueot +auto=choice name(red) protection from red && all(creature[share!color!]) protection from red ueot +auto=choice name(green) protection from green && all(creature[share!color!]) protection from green ueot +text=Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Baton of Courage +abilities=flash,sunburst +auto=counter(0/0,sunburst,charge) +auto={C(0/0,-1,charge)}:1/1 target(creature) +text=Flash -- Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Battered Golem +abilities=doesnotuntap +auto=@movedTo(artifact|battlefield):may untap +text=Battered Golem doesn't untap during your untap step. -- Whenever an artifact enters the battlefield, you may untap Battered Golem. +mana={3} +type=Artifact Creature +subtype=Golem +power=3 +toughness=2 +[/card] +[card] +name=Batterhorn +auto=may destroy target(artifact) +text=When Batterhorn enters the battlefield, you may destroy target artifact. +mana={4}{R} +type=Creature +subtype=Beast +power=4 +toughness=3 +[/card] +[card] +name=Battering Craghorn +abilities=first strike +facedown={3} +autofacedown={1}{R}{R}:morph +text=First strike -- Morph {1}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{R}{R} +type=Creature +subtype=Goat Beast +power=3 +toughness=1 +[/card] +[card] +name=Battering Krasis +abilities=trample +auto=evolve +text=Trample -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +mana={2}{G} +type=Creature +subtype=Fish Beast +power=2 +toughness=1 +[/card] +[card] +name=Battering Sliver +auto=lord(sliver) trample +text=All Sliver creatures have trample. +mana={5}{R} +type=Creature +subtype=Sliver +power=4 +toughness=4 +[/card] +[card] +name=Battering Wurm +abilities=strong +auto=bloodthirst:1 +text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Creatures with power less than Battering Wurm's power can't block it. +mana={6}{G} +type=Creature +subtype=Wurm +power=4 +toughness=3 +[/card] +[card] +name=Batterskull +auto={5}:equip +auto={3}:moveTo(ownerhand) +auto=teach(creature) 4/4 +auto=teach(creature) vigilance +auto=teach(creature) lifelink +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +4/+4 and has vigilance and lifelink. -- {3}: Return Batterskull to its owner's hand. -- Equip {5} +mana={5} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Battle Brawler +auto=aslongas(*[red;white]|mybattlefield) 1/0 +auto=aslongas(*[red;white]|mybattlefield) first strike +text=As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. +mana={1}{B} +type=Creature +subtype=Orc Warrior +power=2 +toughness=2 +[/card] +[card] +name=Battle Cry +auto=untap all(creature[white]|mybattlefield) +auto=all(creature|myBattlefield) transforms((,newability[@combat(blocking) source(this) once:0/1 ueot])) ueot +text=Untap all white creatures you control. -- Whenever a creature blocks this turn, it gets +0/+1 until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Battle Frenzy +auto=all(creature[green]|myBattlefield) 1/1 ueot +auto=all(creature[-green]|myBattlefield) 1/0 ueot +text=Green creatures you control get +1/+1 until end of turn. -- Nongreen creatures you control get +1/+0 until end of turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Battle Hurda +abilities=first strike +text=First strike +mana={4}{W} +type=Creature +subtype=Giant +power=3 +toughness=3 +[/card] +[card] +name=Battle Hymn +auto=foreach(creature|mybattlefield) add{R} +text=Add {R} to your mana pool for each creature you control. +mana={1}{R} +type=Instant +[/card] +[card] +name=Battle Mastery +target=creature +auto=double strike +text=Enchant creature -- Enchanted creature has double strike. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Battle of Wits +auto=@each my upkeep restriction{type(*|mylibrary)~morethan~199}:winGame +text=At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Battle Rampart +abilities=defender +auto={T}:haste target(creature) +text=Defender (This creature can't attack.) -- {T}: Target creature gains haste until end of turn. +mana={2}{R} +type=Creature +subtype=Wall +power=1 +toughness=3 +[/card] +[card] +name=Battle Screech +auto=token(Bird,Creature Bird,1/1,flying,white)*2 +flashback={T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)} +text=Put two 1/1 white Bird creature tokens with flying onto the battlefield. -- Flashback - Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Battle Sliver +auto=lord(sliver|mybattlefield) 2/0 +text=All Sliver creatures you control get +2/+0. +mana={4}{R} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Battle Squadron +abilities=flying +anyzone=type:creature:myBattlefield/type:creature:myBattlefield cdaactive +text=Flying -- Battle Squadron's power and toughness are each equal to the number of creatures you control. +mana={3}{R}{R} +type=Creature +subtype=Goblin +power=* +toughness=* +[/card] +[card] +name=Battle Strain +auto=@combat(blocking) source(creature|opponentBattlefield):damage:1 opponent +auto=@combat(blocking) source(creature|myBattlefield):damage:1 controller +text=Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Battlefield Forge +auto={T}:Add{1} +auto={T}:Add{R} and!( damage:1 controller )! +auto={T}:Add{W} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. +type=Land +[/card] +[card] +name=Battlefield Medic +auto={T}:foreach(cleric|mybattlefield) prevent:1 target(creature) +text={T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Battlefield Percher +abilities=flying,cloud +auto={1}{B}:1/1 +text=Flying -- Battlefield Percher can block only creatures with flying. -- {1}{B}: Battlefield Percher gets +1/+1 until end of turn. +mana={3}{B}{B} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Battleflight Eagle +auto=target(creature|battlefield) transforms((,newability[2/2],newability[flying])) ueot +abilities=flying +text=Flying -- When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. +mana={4}{W} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Battlefront Krushok +abilities=oneblocker +auto=lord(creature[counter{1/1.1}]|myBattlefield) oneblocker +text=Battlefront Krushok can't be blocked by more than one creature. -- Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature. +mana={4}{G} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Battlegate Mimic +auto=@movedTo(*[red&white]|mystack) turnlimited:transforms((,setpower=4,settoughness=2,first strike)) ueot +text=Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn. +mana={1}{RW} +type=Creature +subtype=Shapeshifter +power=2 +toughness=1 +[/card] +[card] +name=Battlegrace Angel +abilities=exalted,flying +auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) lifelink ueot +text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains lifelink until end of turn. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Battleground Geist +abilities=flying +auto=lord(other creature[spirit]|myBattlefield) 1/0 +text=Flying -- Other Spirit creatures you control get +1/+0. +mana={4}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Battlegrowth +target=creature +auto=counter(1/1,1) +text=Put a +1/+1 counter on target creature. +mana={G} +type=Instant +[/card] +[card] +name=Battle-Mad Ronin +abilities=mustattack +auto=bushido(2/2) +text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Battle-Mad Ronin attacks each turn if able. +mana={1}{R} +type=Creature +subtype=Human Samurai +power=1 +toughness=1 +[/card] +[card] +name=Battle-Rattle Shaman +auto=@each my combatbegins:may 2/0 target(creature) ueot +text=At the beginning of combat on your turn, you may have target creature +2/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Battlewand Oak +auto=@movedTo(forest|myBattlefield):2/2 ueot +auto=@movedTo(treefolk|mystack):2/2 ueot +text=Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. -- Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. +mana={2}{G} +type=Creature +subtype=Treefolk Warrior +power=1 +toughness=3 +[/card] +[card] +name=Battlewise Aven +abilities=flying +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) first strike >6 +text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike. +mana={3}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Battlewise Hoplite +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) && name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Heroic -- Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +mana={W}{U} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Battlewise Valor +target=creature +auto=+2/+2 ueot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Batwing Brume +auto=if spent({W}) then preventAllCombatDamage ueot +auto=if spent({B}) then life:-type:creature[attacking]:mybattlefield controller && life:-type:creature[attacking]:opponentbattlefield opponent +text=Prevent all combat damage that would be dealt this turn if {W} was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if {B} was spent to cast Batwing Brume. (Do both if {W}{B} was spent.) +mana={1}{WB} +type=Instant +[/card] +[card] +name=Bay Falcon +abilities=flying,vigilance +text=Flying, vigilance +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Bayou Dragonfly +abilities=flying,swampwalk +text=Flying, swampwalk +mana={1}{G} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Bayou +type=Land +subtype=Swamp Forest +[/card] +[card] +name=Bazaar Krovod +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|mybattlefield)~morethan~1}:name(0/2 and untap) target(other creature[attacking]|mybattlefield) transforms((,newability[untap],newability[0/2])) ueot +text=Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature. +mana={4}{W} +type=Creature +subtype=Beast +power=2 +toughness=5 +[/card] +[card] +name=Bazaar of Baghdad +auto={T}:draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever +text={T}: Draw two cards, then discard three cards. +type=Land +[/card] +[card] +name=Bazaar Trader +auto={T}:name(opponentbattlefield) moveTo(opponentBattlefield) target(artifact,creature,land|myBattlefield) +auto={T}:name(mybattlefield) moveTo(myBattlefield) target(artifact,creature,land|myBattlefield) +text={T}: Target player gains control of target artifact, creature, or land you control. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Beacon Behemoth +auto={1}:vigilance target(creature[power>=5]) +text={1}: Target creature with power 5 or greater gains vigilance until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=3 +[/card] +[card] +name=Beacon Hawk +abilities=flying +auto=@combatdamaged(player) from(this):may untap target(creature) +auto={W}:0/1 +text=Flying -- Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. -- {W}: Beacon Hawk gets +0/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Beacon of Creation +auto=foreach(forest|mybattlefield) token(Insect,Creature insect,1/1,green) +auto=moveto(mylibrary) && shuffle +text=Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Beacon of Destruction +target=creature,player +auto=damage:5 +alias=135262 +text=Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library. +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Beacon of Immortality +target=player +alias=130553 +text=Double target player's life total. Shuffle Beacon of Immortality into its owner's library. +mana={5}{W} +type=Instant +[/card] +[card] +name=Beacon of Tomorrows +target=player +auto=turns:+1 +auto=moveto(mylibrary) && shuffle +text=Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library. +mana={6}{U}{U} +type=Sorcery +[/card] +[card] +name=Beacon of Unrest +target=creature,artifact|graveyard +auto=moveto(myBattlefield) +alias=135262 +text=Put target artifact or creature card in a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Bear Cub +mana={1}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Bear Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 2/2 +auto=teach(creature) transforms((,newability[@combat(attacking) source(this):untap all(land|mybattlefield)])) +text=Enchant creature -- Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={2}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bearer of the Heavens +autograveyard=@movedto(this|graveyard) from(battlefield):phaseaction[endofturn once] destroy all(*|battlefield) +text=When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. +mana={7}{R} +type=Creature +subtype=Giant +power=10 +toughness=10 +[/card] +[card] +name=Bear's Companion +auto=token(Bear,Creature Bear, 4/4,green) +text=When Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield. +mana={2}{G}{U}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Bearscape +auto={1}{G}{E(*|mygraveyard)}{E(*|mygraveyard)}:token(Bear,Creature Bear,2/2,green) +text={1}{G}, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Beast Attack +auto=token(Beast,creature beast, 4/4,green) +flashback={2}{G}{G}{G} +text=Put a 4/4 green Beast creature token onto the battlefield. -- Flashback {2}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{G}{G}{G} +type=Instant +[/card] +[card] +name=Beast Hunt +aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature]|*) then moveto(mygraveyard))! +auto=reveal:3 optionone name(Reveal) target(<3>creature|reveal) moveto(myhand) optiononeend optiontwo choice all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Beast of Burden +anyzone=type:creature:Battlefield/type:creature:Battlefield cdaactive +text=Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield. +mana={6} +type=Artifact Creature +subtype=Golem +power=* +toughness=* +[/card] +[card] +name=Beast Within +target=* +auto=destroy && token(Beast,Creature Beast,3/3,green) targetcontroller +text=Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield. +mana={2}{G} +type=Instant +[/card] +[card] +name=Beastbreaker of Bala Ged +auto={2}{G}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) 2/2 +auto=this(counter{0/0.4.Level}) trample +auto=this(counter{0/0.4.Level}) 2/2 +text=Level up {2}{G} ({2}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3] (4/4) -- [Level 4+] Trample (6/6) +mana={1}{G} +auto=maxlevel:4 +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Beastmaster Ascension +auto=@each my blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Quest) +auto=this(counter{0/0.7.Quest}) lord(creature|myBattlefield) 5/5 +text=Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. -- As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Beastmaster's Magemark +target=creature +auto=lord(creature[enchanted]|myBattlefield) 1/1 +auto=@combat(blocked) source(creature[enchanted]|myBattlefield):all(trigger[to]) 1/1 ueot +text=Enchant creature -- Creatures you control that are enchanted get +1/+1. -- Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Beasts of Bogardan +abilities=protection from red +auto=aslongas(*[white]|opponentBattlefield) 1/1 +text=Protection from red -- Beasts of Bogardan gets +1/+1 as long as an opponent controls a white permanent. +mana={4}{R} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Beckon Apparition +target=*|graveyard +auto=moveTo(exile) +auto=token(Spirit,Token Spirit Creature, 1/1,white black flying) +text=Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. +mana={WB} +type=Instant +[/card] +[card] +name=Become Immense +target=creature +auto=+6/+6 ueot +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Target creature gets +6/+6 until end of turn. +mana={5}{G} +other={delve} name(Delve) +type=Instant +[/card] +[card] +name=Bedlam Reveler +anyzone=foreach(instant,sorcery|mygraveyard) changecost(colorless:-1) forcedalive +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=reject all(*|myhand) && draw:3 +text=Bedlam Reveler costs {1} less to cast for each instant and sorcery card in your graveyard. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards. +mana={6}{R}{R} +type=Creature +subtype=Devil Horror +power=3 +toughness=4 +[/card] +[card] +name=Bedlam +auto=lord(creature) cantblock +text=Creatures can't block. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Bee Sting +target=creature,player +auto=damage:2 +text=Bee Sting deals 2 damage to target creature or player. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Beetleback Chief +auto=token(Goblin,Creature Goblin,1/1,red)*2 +text=When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield. +mana={2}{R}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Beetleform Mage +auto={G}{U}: 2/2 ueot && flying limit:1 +text=GU: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn. +mana={1}{G}{U} +type=Creature +subtype=Human Insect Wizard +power=2 +toughness=2 +[/card] +[card] +name=Befoul +auto=choice name(destroy target land) bury target(land) +auto=choice name(destroy target nonblack creature) bury target(creature[-black]) +text=Destroy target land or nonblack creature. It can't be regenerated. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Beguiler of Wills +auto={T}:moveTo(myBattlefield) target(creature[power<=type:creature:mybattlefield]) +text={T}:Gain control of target creature with power less than or equal to the number of creatures you control. +mana={3}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Behemoth Sledge +auto={3}:equip +auto=teach(creature) 2/2 +auto=teach(creature) lifelink +auto=teach(creature) trample +text=Equipped creature gets +2/+2 and has lifelink and trample. -- Equip {3} +mana={1}{G}{W} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Behemoth's Herald +aicode=activate moveTo(myBattlefield) target(godsire|myLibrary) +auto={2}{G}{T}{S(creature[red]|myBattlefield)}{S(creature[green]|myBattlefield)}{S(creature[white]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(godsire|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={2}{G}, {T}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library. +mana={G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Behind the Scenes +auto=lord(creature|mybattlefield) skulk +auto={4}{W}:all(creature|mybattlefield) 1/1 ueot +text=Creatures you control have skulk. (They can't be blocked by creatures with greater power.) -- {4}{W}: Creatures you control get +1/+1 until end of turn. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Behold the Beyond +auto=reject all(*|myhand) +abilities=hiddenface +aicode=activate moveto(myhand) target(<3>*|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<3>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library. +mana={5}{B}{B} +type=Sorcery +[/card] +[card] +name=Belbe's Armor +auto={X}{T}:thisforeach(X) -1/1 target(creature) +text={X}, {T}: Target creature gets -X/+X until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Belbe's Percher +abilities=flying,cloud +text=Flying -- Belbe's Percher can block only creatures with flying. +mana={2}{B} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Belbe's Portal +auto=chooseatype transforms((,newability[{3}{T}:moveTo(mybattlefield) target(creature[chosentype]|myhand)])) chooseend +text=As Belbe's Portal enters the battlefield, choose a creature type. -- {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield. +mana={5} +type=Artifact +[/card] +[card] +name=Belligerent Hatchling +abilities=first strike +auto=@movedTo(*[red]|mystack):counter(-1/-1,-1) +auto=@movedTo(*[white]|mystack):counter(-1/-1,-1) +auto=counter(-1/-1,4) +text=First strike -- Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. -- Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. -- Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling. +mana={3}{RW} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Belligerent Sliver +auto=lord(sliver|mybattlefield) menace +text=Sliver creatures you control have "This creature can't be blocked except by two or more creatures." +mana={2}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Belligerent Whiptail +auto=@movedTo(land|myBattlefield):first strike ueot +text=Landfall -- Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn. +mana={3}{R} +type=Creature +subtype=Wurm +power=4 +toughness=2 +[/card] +[card] +name=Bellowing Fiend +abilities=flying +auto=@damaged(creature|opponentbattlefield) from(this):damage:3 opponent && damage:3 controller +auto=@damaged(creature|mybattlefield) from(this):damage:6 controller +text=Flying -- Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you. +mana={4}{B} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Bellowing Saddlebrute +auto=ifnot raid then life:-4 controller +text=Raid -- When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn. +mana={3}{B} +type=Creature +subtype=Orc Warrior +power=4 +toughness=5 +[/card] +[card] +name=Bellowing Tanglewurm +abilities=intimidate +auto=lord(other creature[green]|myBattlefield) intimidate +text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Other green creatures you control have initimidate. +mana={3}{G}{G} +type=Creature +subtype=Wurm +power=4 +toughness=4 +[/card] +[card] +name=Bellows Lizard +auto={1}{R}:1/0 +text={1}{R}: Bellows Lizard gets +1/+0 until end of turn. +mana={R} +type=Creature +subtype=Lizard +power=1 +toughness=1 +[/card] +[card] +name=Belltoll Dragon +abilities=flying,opponentshroud +facedown={3} +autofacedown={5}{U}{U}:morph +autofaceup=counter(1/1,1) +autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) +text=Flying, hexproof -- Megamorph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. +mana={5}{U} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Belltower Sphinx +abilities=flying +auto=@damaged(this) from(*|opponentbattlefield):deplete:thatmuch opponent +auto=@damaged(this) from(*|opponentstack):deplete:thatmuch opponent +auto=@damaged(this) from(*|mybattlefield):deplete:thatmuch controller +auto=@damaged(this) from(*|mystack):deplete:thatmuch controller +text=Flying -- Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard. +mana={4}{U} +type=Creature +subtype=Sphinx +power=2 +toughness=5 +[/card] +[card] +name=Beloved Chaplain +auto=protection from(creature) +text=Protection from creatures +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Benalish Cavalry +abilities=flanking +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +mana={1}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Benalish Commander +anyzone=type:soldier:mybattlefield/type:soldier:mybattlefield cdaactive +autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:token(Soldier,Creature Soldier,1/1,white) +suspend(0)={X}{W}{W} +text=Benalish Commander's power and toughness are each equal to the number of Soldiers you control. -- Suspend X - {X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=* +toughness=* +[/card] +[card] +name=Benalish Emissary +kicker={1}{G} +auto=kicker destroy target(land) +text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Benalish Emissary enters the battlefield, if it was kicked, destroy target land. +mana={2}{W} +type=Creature +subtype=Human Wizard +power=1 +toughness=4 +[/card] +[card] +name=Benalish Heralds +auto={3}{U}{T}:Draw:1 +text={3}{U}, {T}: Draw a card. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Benalish Knight +abilities=flash,first strike +text=Flash (You may cast this spell any time you could cast an instant.) -- First strike (This creature deals combat damage before creatures without first strike.) +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Benalish Lancer +kicker={2}{W} +auto=kicker counter(1/1,2) +auto=kicker first strike +text=Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) -- If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Benalish Trapper +auto={W}{T}:tap target(creature) +text={W}, {T}: Tap target creature. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Benalish Veteran +auto=@combat(attacking) source(this):1/1 ueot +text=Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Ben-Ben, Akki Hermit +auto={T}:damage:type:mountain[-tapped]:mybattlefield target(creature[attacking]) +text={T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control. +mana={2}{R}{R} +type=Legendary Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Benefactor's Draught +auto=untap all(creature) +auto=emblem transforms((,newability[@combat(blocking) source(creature|opponentbattlefield):draw:1])) ueot +auto=draw:1 +text=Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. -- Draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Benevolent Ancestor +abilities=defender +auto={T}:prevent:1 target(creature,player) +text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={2}{W} +type=Creature +subtype=Spirit +power=0 +toughness=4 +[/card] +[card] +name=Benevolent Bodyguard +auto={S}:protection from green target(other creature|mybattlefield) +auto={S}:protection from black target(other creature|mybattlefield) +auto={S}:protection from white target(other creature|mybattlefield) +auto={S}:protection from red target(other creature|mybattlefield) +auto={S}:protection from blue target(other creature|mybattlefield) +text=Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Benevolent Offering +auto=create(Spirit:creature Spirit:1/1:white:flying)*3 controller +auto=create(Spirit:creature Spirit:1/1:white:flying)*3 opponent +auto=life:type:creature:mybattlefield controller +auto=life:type:creature:opponentbattlefield opponent +text=Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield. -- Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls. +mana={3}{W} +type=Instant +[/card] +[card] +name=Benthic Behemoth +abilities=islandwalk +text=Islandwalk +mana={5}{U}{U}{U} +type=Creature +subtype=Serpent +power=7 +toughness=6 +[/card] +[card] +name=Benthic Djinn +abilities=islandwalk +auto=@each my upkeep:life:-2 +text=Islandwalk -- At the beginning of your upkeep, you lose 2 life. +mana={2}{U}{B} +type=Creature +subtype=Djinn +power=5 +toughness=3 +[/card] +[card] +name=Benthic Giant +abilities=opponentshroud +text=Hexproof. +mana={5}{U} +type=Creature +subtype=Giant +power=4 +toughness=5 +[/card] +[card] +name=Benthic Infiltrator +abilities=unblockable +auto=@combatdamaged(player) from(this):ingest:1 opponent +text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Benthic Infiltrator can't be blocked. +mana={2}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=4 +[/card] +[card] +name=Benthicore +auto=token(Merfolk Wizard,Creature Merfolk Wizard,1/1,blue)*2 +auto={T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}:untap && shroud +text=When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. -- Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={6}{U} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Bequeathal +target=creature +auto=@movedTo(mytgt|mygraveyard):draw:2 controller +text=Enchant creature -- When enchanted creature is put into a graveyard, you draw two cards. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bereavement +auto=@movedto(mygraveyard) from(creature[green]|battlefield):all(trigger[to]) target(*|myhand) reject +auto=@movedto(opponentgraveyard) from(creature[green]|battlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ opponent +text=Whenever a green creature dies, its controller discards a card. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Berserk Murlodont +auto=lord(beast) rampage(1/1,0) +auto=rampage(1/1,0) +text=Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. +mana={4}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Berserkers of Blood Ridge +auto=mustattack +text=Berserkers of Blood Ridge attacks each turn if able. +mana={4}{R} +type=Creature +subtype=Human Berserker +power=4 +toughness=4 +[/card] +[card] +name=Berserkers' Onslaught +auto=lord(creature[attacking]|mybattlefield) double strike +text=Attacking creatures you control have double strike. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Berserk +target=creature +restriction=before battle damage +auto=trample +auto=dynamicability +auto=transforms((,newability[@combat(attacking) source(this):treason])) ueot +text=Cast Berserk only before the combat damage step. -- Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. +mana={G} +type=Instant +[/card] +[card] +name=Beseech the Queen +aicode=activate target(*[manacost<=type:land:mybattlefield]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost<=type:land:mybattlefield]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=({(2/b)} can be paid with any two mana or with {B}. This card's converted mana cost is 6.) -- Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library. +mana={2B}{2B}{2B} +type=Sorcery +[/card] +[card] +name=Bestial Fury +target=creature +auto=@next upkeep:draw:1 controller +auto=@combat(blocked,turnlimited) source(mytgt):transforms((,trample,newability[4/0])) ueot +text=Enchant creature -- When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bestial Menace +auto=token(-19784311) +auto=token(-19784312) +auto=token(-19784313) +text=Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Betrayal +target=creature|opponentBattlefield +auto=@tapped(mytgt):draw:1 controller +text=Enchant creature an opponent controls -- Whenever enchanted creature becomes tapped, you draw a card. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Betrothed of Fire +target=creature +auto={S(creature[-tapped]|myBattlefield)}:2/0 +auto={S(mytgt)}:all(creature|myBattlefield) 2/0 ueot +text=Enchant creature -- Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. -- Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bewilder +target=creature +auto=-3/-0 +auto=draw:1 controller +text=Target creature gets -3/-0 until end of turn. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Bident of Thassa +auto=@combatdamaged(player) from(creature|myBattlefield):may draw:1 controller +auto={1}{U}{T}:all(creature|opponentbattlefield) mustattack ueot +text=Whenever a creature you control deals combat damage to a player, you may draw a card. -- {1}{U},{T}: Creatures your opponents control attack this turn if able. +mana={2}{U}{U} +type=Legendary Enchantment Artifact +[/card] +[card] +name=Bifurcate +target=creature[-token] +aicode=activate moveTo(myBattlefield) target(*[share!name!]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[share!name!]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Big Game Hunter +abilities=madness +autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto=bury target(creature[power>=4]) +text=When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={1}{B}{B} +type=Creature +subtype=Human Rebel Assassin +power=1 +toughness=1 +[/card] +[card] +name=Bile Blight +target=creature +auto=transforms((,newability[all(*[share!name!]) -3/-3])) ueot +text=Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn. +mana={B}{B} +type=Instant +[/card] +[card] +name=Bile Urchin +auto={S}:life:-1 target(player) +text=Sacrifice Bile Urchin: Target player loses 1 life. +mana={B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Binding Agony +target=creature +auto=@damaged(mytgt):damage:thatmuch targetcontroller +text=Enchant creature -- Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Binding Grasp +target=creature +alias=1194 +auto=upcost[{1}{U}] sacrifice +auto=0/1 +text=Enchant creature -- At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. -- You control enchanted creature. -- Enchanted creature gets +0/+1. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Biomantic Mastery +auto=foreach(creature|battlefield) draw:1 +text=({(g/u)} can be paid with either {G} or {U}.) -- Draw a card for each creature target player controls, then draw a card for each creature another target player controls. +mana={4}{GU}{GU}{GU} +type=Sorcery +[/card] +[card] +name=Biomass Mutation +auto=all(creature|mybattlefield) transforms((,setpower=X,settoughness=X)) ueot +text=Creatures you control become X/X until end of turn. +mana={X}{GU}{GU} +type=Instant +[/card] +[card] +name=Biorhythm +auto=lifeset:type:creature:mybattlefield controller +auto=lifeset:type:creature:opponentbattlefield opponent +text=Each player's life total becomes the number of creatures he or she controls. +mana={6}{G}{G} +type=Sorcery +[/card] +[card] +name=Biovisionary +auto=@each end restriction{type(Biovisionary|mybattlefield)~morethan~3}:winGame controller +text=At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. +mana={1}{G}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Birchlore Rangers +facedown={3} +autofacedown={G}:morph +auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{W} +auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{U} +auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{B} +auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{R} +auto={T(elf|mybattlefield)}{T(elf|mybattlefield)}:Add{G} +text=Tap two untapped Elves you control: Add one mana of any color to your mana pool. -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Bird Maiden +abilities=flying +text=Flying +mana={2}{R} +type=Creature +subtype=Human Bird +power=1 +toughness=2 +[/card] +[card] +name=Bird +type=Creature +subtype=Bird +abilities=flying +text=Flying +power=1 +toughness=1 +color=blue +[/card] +[card] +name=Birds of Paradise +abilities=flying +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +text=Flying -- {T}: Add one mana of any color to your mana pool. +mana={G} +type=Creature +subtype=Bird +power=0 +toughness=1 +[/card] +[card] +name=Birthing Hulk +auto={1}{C}:regenerate +auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 +text=Devoid (This card has no color.) -- When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) -- {1}{C}: Regenerate Birthing Hulk. +mana={6}{G} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=5 +toughness=4 +[/card] +[card] +name=Birthing Pod +aicode=activate moveTo(myBattlefield) target(creature[manacost=storedmanacostplus1plusend]|mylibrary) +auto={1}{p(G)}{T}{S(creature|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(creature[manacost=storedmanacostplus1plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend asSorcery +text=({(g/p)} can be paid with either {G} or 2 life.) {1}{(g/p)}, {T}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery. +color=green +mana={3}{p(G)} +type=Artifact +[/card] +[card] +name=Biting Rain +auto=all(creature) -2/-2 ueot +abilities=madness +autoexile=restriction{discarded} pay({2}{B}) name(pay 2B to cast) activate name(pay 2B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=All creatures get -2/-2 until end of turn. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Biting Tether +target=creature +auto=@each my upkeep:counter(-1/-1,1) +alias=1194 +text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. +mana={4}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bitter Revelation +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos<=2]|mylibrary) && deplete:2 && life:-2)])) ueot +auto=name(look) reveal:4 optionone name(Get 2 card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<4>*|reveal) moveto(graveyard) optiontwoend afterrevealed choice life:-2 afterrevealedend revealend +text=Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Bitterblossom +auto=@each my upkeep:life:-1 controller +auto=@each my upkeep:token(Faerie,creature faerie rogue,1/1,flying black) +text=At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. +mana={1}{B} +type=Tribal Enchantment +subtype=Faerie +[/card] +[card] +name=Bitterheart Witch +abilities=deathtouch +aicode=activate moveTo(myBattlefield) target(curse|myLibrary) +auto=@movedTo(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(curse|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=Deathtouch -- When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library. +mana={4}{B} +type=Creature +subtype=Human Shaman +power=1 +toughness=2 +[/card] +[card] +name=Bituminous Blast +target=creature +auto=damage:4 +autostack=if casted(this) then cascade:plibrarycount +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Bituminous Blast deals 4 damage to target creature. +mana={3}{B}{R} +type=Instant +[/card] +[card] +name=Black Carriage +abilities=trample,doesnotuntap +auto={S(creature|myBattlefield)}:untap myUpkeepOnly +text=Trample -- Black Carriage doesn't untap during your untap step. -- Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep. +mana={3}{B}{B} +type=Creature +subtype=Horse +power=4 +toughness=4 +[/card] +[card] +name=Black Cat +auto=@movedTo(this|mygraveyard) from(battlefield):discard:1 opponent +text=When Black Cat dies, target opponent discards a card at random. +mana={1}{B} +type=Creature +subtype=Zombie Cat +power=1 +toughness=1 +[/card] +[card] +name=Black Knight +abilities=first strike,protection from white +text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) +mana={B}{B} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Black Lotus +auto={T}{S}:Add{W}{W}{W} +auto={T}{S}:Add{U}{U}{U} +auto={T}{S}:Add{B}{B}{B} +auto={T}{S}:Add{R}{R}{R} +auto={T}{S}:Add{G}{G}{G} +text={T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Black Mana Battery +auto={2}{T}:counter(0/0,1,Storage) +auto={t}:name(Remove 0 Counters) add{B} +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B}{B} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B}{B} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B}{B} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B}{B} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +text={2}, {T}: Put a charge counter on Black Mana Battery. -- {T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way. +mana={4} +type=Artifact +[/card] +[card] +name=Black Market +auto=@movedTo(creature|graveyard) from(battlefield):counter(0/0,1,Charge) +auto=@each my firstmain:thisforeach(counter{0/0.1.Charge}) add{B} controller +text=Whenever a creature dies, put a charge counter on Black Market. -- At the beginning of your precombat main phase, add Black to your mana pool for each charge counter on Black Market. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Black Oak of Odunos +abilities=defender +auto={B}{T(other creature|mybattlefield)}:1/1 ueot +text=Defender -- {B}, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Zombie Treefolk +power=0 +toughness=5 +[/card] +[card] +name=Black Poplar Shaman +auto={2}{B}:regenerate target(treefolk) +text={2}{B}: Regenerate target Treefolk. +mana={2}{B} +type=Creature +subtype=Treefolk Shaman +power=1 +toughness=3 +[/card] +[card] +name=Black Scarab +target=creature +auto=cantbeblockedby(creature[black]) +auto=aslongas(*[black]|opponentBattlefield) 2/2 +text=Enchant creature -- Enchanted creature can't be blocked by black creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a black permanent. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Black Sun's Zenith +auto=counter(-1/-1,X) all(creature) +alias=135262 +text=Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library. +mana={X}{B}{B} +type=Sorcery +[/card] +[card] +name=Black Vise +auto=name(choose opponent) notatarget(opponent) deplete:0 +auto=@each targetedplayer upkeep:damage:type:*:targetedpersonshandminus4minusend targetedplayer +text=As Black Vise enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4. +mana={1} +type=Artifact +[/card] +[card] +name=Black Ward +abilities=auraward +target=creature +auto=protection from black +text=Enchant creature -- Enchanted creature has protection from black. This effect doesn't remove Black Ward. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Blackcleave Cliffs +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{B} +auto={T}:Add{R} +text=Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Blackcleave Goblin +abilities=haste,infect +text=Haste -- Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) +mana={3}{B} +type=Creature +subtype=Goblin Zombie +power=2 +toughness=1 +[/card] +[card] +name=Blackmail +target=player +aicode=activate reject notatarget(*[-land]|targetedpersonshand) +auto=reveal:3 revealzone(targetedpersonshand) optionone name(Put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put Back) all(*|reveal) moveto(ownerhand) optiontwoend revealend +text=Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Blade of the Bloodchief +auto={1}:equip +auto=@movedto(creature|graveyard) from(creature|battlefield):counter(1/1,1) && if cantargetcard(vampire) then counter(1/1,1) +text=Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. -- Equip {1} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Blade of the Sixth Pride +mana={1}{W} +type=Creature +subtype=Cat Rebel +power=3 +toughness=1 +[/card] +[card] +name=Blade Sliver +auto=lord(sliver) 1/0 +text=All Sliver creatures get +1/+0. +mana={2}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Blade Splicer +auto=token(Golem,Artifact Creature Golem,3/3) +auto=lord(golem|mybattlefield) first strike +text=When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control have first strike. +mana={2}{W} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Bladed Bracers +auto={2}:equip +auto=teach(creature) 1/1 +auto=teach(human,angel) vigilance +text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human or an Angel, it has vigilance. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Bladed Pinions +auto={2}:equip +auto=teach(creature) flying +auto=teach(creature) first strike +text=Equipped creature has flying and first strike. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Bladed Sentinel +auto={W}:vigilance +text={W}: Bladed Sentinel gains vigilance until end of turn. +mana={4} +type=Artifact Creature +subtype=Construct +power=2 +toughness=4 +[/card] +[card] +name=Blademane Baku +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +auto={1}{C(0/0,-1,Ki)}:name(Remove 1 Counters) 2/0 +auto={1}{C(0/0,-2,Ki)}:name(Remove 2 Counters) 4/0 +auto={1}{C(0/0,-3,Ki)}:name(Remove 3 Counters) 6/0 +auto={1}{C(0/0,-4,Ki)}:name(Remove 4 Counters) 8/0 +auto={1}{C(0/0,-5,Ki)}:name(Remove 5 Counters) 10/0 +auto={1}{C(0/0,-6,Ki)}:name(Remove 6 Counters) 12/0 +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. -- {1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Blades of Velis Vel +abilities=changeling +target=creature +auto=2/0 +auto=transforms((allsubtypes)) ueot +auto=may 2/0 target(creature) && transforms((allsubtypes)) ueot +text=Changeling (This card is every creature type at all times.) -- Up to two target creatures each get +2/+0 and gain all creature types until end of turn. +mana={1}{R} +type=Tribal Instant +subtype=Shapeshifter +[/card] +[card] +name=Blade-Tribe Berserkers +auto=aslongas(artifact|myBattlefield) 3/3 >2 ueot oneshot +auto=aslongas(artifact|myBattlefield) haste >2 ueot oneshot +text=Metalcraft - When enters Blade-Tribe Berserkers the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 und gains haste until end of turn. +mana={3}{R} +type=Creature +subtype=Human Berserker +power=3 +toughness=3 +[/card] +[card] +name=Bladetusk Boar +abilities=intimidate +text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +mana={3}{R} +type=Creature +subtype=Boar +power=3 +toughness=2 +[/card] +[card] +name=Bladewing the Risen +abilities=flying +auto=may moveTo(myBattlefield) target(dragon[-instant;-sorcery]|mygraveyard) +auto={B}{R}:all(dragon) 1/1 +text=Flying -- When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. -- {B}{R}: Dragon creatures get +1/+1 until end of turn. +mana={3}{B}{B}{R}{R} +type=Legendary Creature +subtype=Zombie Dragon +power=4 +toughness=4 +[/card] +[card] +name=Bladewing's Thrall +auto=aslongas(dragon|mybattlefield) flying +autograveyard=@movedTo(dragon|battlefield):may moveTo(mybattlefield) +text=Bladewing's Thrall has flying as long as you control a Dragon. -- When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield. +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Blanchwood Armor +target=creature +auto=foreach(forest|myBattlefield) 1/1 +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +1/+1 for each Forest you control. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Blanchwood Treefolk +mana={4}{G} +type=Creature +subtype=Treefolk +power=4 +toughness=5 +[/card] +[card] +name=Blanket of Night +auto=lord(land) transforms((swamp)) +text=Each land is a Swamp in addition to its other land types. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Blasphemous Act +auto=damage:13 all(creature) +anyzone=foreach(creature|battlefield) changecost(colorless:-1) forcedalive +text=Blasphemous Act costs 1 less to cast for each creature on the battlefield. -- Blasphemous Act deals 13 damage to each creature. +mana={8}{R} +type=Sorcery +[/card] +[card] +name=Blast of Genius +auto=draw:3 +auto=name(Discard) target(*|myhand) transforms((,newability[choice name(creature) damage:manacost target(creature)],newability[choice name(player) damage:manacost target(player)],newability[all(this) reject])) forever +text=Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player. +mana={4}{U}{R} +type=Sorcery +[/card] +[card] +name=Blasted Landscape +auto={T}:Add{1} +autohand=__CYCLING__({2}) +text={T}: Add {1} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Blaster Mage +auto={R}{T}{D(*|myhand)}:destroy target(wall) +text={R}, {T}, Discard a card: Destroy target Wall. +mana={2}{R} +type=Creature +subtype=Human Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Blastfire Bolt +target=creature +auto=transforms((,newability[damage:5],newability[destroy all(children)])) ueot +text=Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature. +mana={5}{R} +type=Instant +[/card] +[card] +name=Blasting Station +auto=@movedTo(creature|battlefield):may untap +auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player) +text={T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. -- Whenever a creature enters the battlefield, you may untap Blasting Station. +mana={3} +type=Artifact +[/card] +[card] +name=Blastoderm +abilities=shroud +auto=fading:3 +text=Shroud (This permanent can't be the target of spells or abilities.) -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +mana={2}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Blatant Thievery +target=*|opponentBattlefield +auto=moveTo(myBattlefield) +text=For each opponent, gain control of target permanent that player controls. (This effect lasts indefinitely.) +mana={4}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Blaze Commando +auto=@damaged(creature,player) from(instant,sorcery|mybattlefield,mystack,mygraveyard,mylibrary,myexile):token(Soldier,Creature Soldier,1/1,red,white,haste)*2 +text=Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield. +mana={3}{R}{W} +type=Creature +subtype=Minotaur Soldier +power=5 +toughness=3 +[/card] +[card] +name=Blaze +auto=damage:X target(creature,player) +text=Blaze deals X damage to target creature or player. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Blazethorn Scarecrow +auto=aslongas(creature[red]|myBattlefield) haste +auto=aslongas(creature[green]|myBattlefield) wither +text=Blazethorn Scarecrow has haste as long as you control a red creature. -- Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) +mana={5} +type=Artifact Creature +subtype=Scarecrow +power=3 +toughness=3 +[/card] +[card] +name=Blazing Archon +abilities=flying +auto=lord(creature|opponentBattlefield) cantattack +text=Flying -- Creatures can't attack you. +mana={6}{W}{W}{W} +type=Creature +subtype=Archon +power=5 +toughness=6 +[/card] +[card] +name=Blazing Blade Askari +abilities=flanking +auto={2}:transforms((,artifact)) ueot +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {2}: Blazing Blade Askari becomes colorless until end of turn. +mana={2}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Blazing Hellhound +auto={1}{S(other creature|mybattlefield)}:damage:1 target(creature,player) +text={1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player. +mana={2}{B}{R} +type=Creature +subtype=Elemental Hound +power=4 +toughness=3 +[/card] +[card] +name=Blazing Shoal +other={E(other *[red]|myhand)} name(Exile Red Card from Hand) +target=creature +auto=ifnot paid(alternative) then X/0 +auto=if paid(alternative) then storedmanacost/0 +text=You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost. -- Target creature gets +X/+0 until end of turn. +mana={X}{R}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Blazing Specter +abilities=flying,haste +auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +text=Flying, haste -- Whenever Blazing Specter deals combat damage to a player, that player discards a card. +mana={2}{B}{R} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Bleak Coven Vampires +auto=aslongas(artifact|myBattlefield) ability$!choice life:-4 target(opponent) && life:4 controller!$ controller >2 oneshot +text=Metalcraft - When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life. +mana={3}{B}{B} +type=Creature +subtype=Vampire Warrior +power=4 +toughness=3 +[/card] +[card] +name=Blessed Orator +auto=lord(other creature|myBattlefield) 0/1 +text=Other creatures you control get +0/+1. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=4 +[/card] +[card] +name=Blessed Reversal +auto=life:thricetype:creature[attacking]:opponentbattlefield +text=You gain 3 life for each creature attacking you. +mana={1}{W} +type=Instant +[/card] +[card] +name=Blessed Spirits +abilities=flying +auto=@movedto(enchantment|mystack):choice counter(1/1) +text=Flying -- Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Blessed Wind +target=player +auto=lifeset:20 +text=Target player's life total becomes 20. +mana={7}{W}{W} +type=Sorcery +[/card] +[card] +name=Blessed Wine +auto=@next upkeep:draw:1 +auto=life:1 +text=You gain 1 life. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{W} +type=Instant +[/card] +[card] +name=Blessing of Leeches +abilities=flash +target=creature +auto=@each my upkeep:life:-1 controller +auto={0}:regenerate +text=Flash -- Enchant creature -- At the beginning of your upkeep, you lose 1 life. -- {0}: Regenerate enchanted creature. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Blessing of the Nephilim +target=creature +auto=teach(creature[black]) 1/1 +auto=teach(creature[red]) 1/1 +auto=teach(creature[green]) 1/1 +auto=teach(creature[blue]) 1/1 +auto=teach(creature[white]) 1/1 +text=Enchant creature -- Enchanted creature gets +1/+1 for each of its colors. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Blessing +target=creature +auto={W}:1/1 +text=Enchant creature -- {W}: Enchanted creature gets +1/+1 until end of turn. +mana={W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Blessings of Nature +auto=ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller +autohand=restriction{miracle} pay[[{G}]] name(Miracle) activate name(Miracle) castcard(restricted) +text=Distribute four +1/+1 counters among any number of target creatures. -- Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Blight Mamba +abilities=infect +auto={1}{G}:regenerate +text=Infect -- {1}{G}: Regenerate Blight Mamba. +mana={1}{G} +type=Creature +subtype=Snake +power=1 +toughness=1 +[/card] +[card] +name=Blight Sickle +auto={2}:equip +auto=teach(creature) wither +auto=teach(creature) 1/0 +text=Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Blightcaster +auto=@movedTo(enchantment|mystack):may target(creature) -2/-2 ueot +text=Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn. +mana={3}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Blighted Agent +abilities=infect,unblockable +text=Infect -- Blighted Agent is unblockable. +mana={1}{U} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Blighted Cataract +auto={T}:add{1} +auto={5}{U}{T}{S}:draw:2 controller +text={T}: Add {1} to your mana pool. -- {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards. +type=Land +[/card] +[card] +name=Blighted Fen +auto={T}:add{1} +auto={4}{B}{T}{S}:target(opponent) ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer +text={T}: Add {1} to your mana pool. -- {4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature. +type=Land +[/card] +[card] +name=Blighted Gorge +auto={T}:add{1} +auto={4}{R}{T}{S}:damage:2 target(other *[creature;player]) +text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player. +type=Land +[/card] +[card] +name=Blighted Shaman +auto={T}{S(creature|myBattlefield)}:2/2 target(creature) +auto={T}{S(swamp|myBattlefield)}:1/1 target(creature) +text={T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. -- {T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. +mana={1}{B} +type=Creature +subtype=Human Cleric Shaman +power=1 +toughness=1 +[/card] +[card] +name=Blighted Steppe +auto={T}:add{1} +auto={3}{W}{T}{S}:life:twicetype:creature:mybattlefield controller +text={T}: Add {1} to your mana pool. -- {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control. +type=Land +[/card] +[card] +name=Blighted Woodland +auto={T}:add{1} +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={3}{G}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={T}: Add {1} to your mana pool. -- {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Blight +target=land +auto=@tapped(mytgt):destroy +text=Enchant land -- When enchanted land becomes tapped, destroy it. +mana={B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Blightning +target=player +auto=damage:3 +auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$targetedplayer +text=Blightning deals 3 damage to target player. That player discards two cards. +mana={1}{B}{R} +type=Sorcery +[/card] +[card] +name=Blightsoil Druid +auto={L:1}{T}:Add{G} +text={T}, Pay 1 life: Add {G} to your mana pool. +mana={1}{B} +type=Creature +subtype=Elf Druid +power=1 +toughness=2 +[/card] +[card] +name=Blightspeaker +auto={T}:life:-1 target(player) +aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) +auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={T}: Target player loses 1 life. -- {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. +mana={1}{B} +type=Creature +subtype=Human Rebel Cleric +power=1 +toughness=1 +[/card] +[card] +name=Blightsteel Colossus +abilities=trample,indestructible,infect,shufflelibrarydeath +text=Trample,infect -- Blightsteel Colossus is indestructible. -- If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead. +mana={12} +type=Artifact Creature +subtype=Golem +power=11 +toughness=11 +[/card] +[card] +name=Blightwidow +abilities=infect,reach +text=Infect, reach +mana={3}{G} +type=Creature +subtype=Spider +power=2 +toughness=4 +[/card] +[card] +name=Blind Creeper +auto=@movedTo(*|stack):-1/-1 ueot +text=Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn. +mana={1}{B} +type=Creature +subtype=Zombie Beast +power=3 +toughness=3 +[/card] +[card] +name=Blind Obedience +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +auto=lord(*[recent;artifact;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) +text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Artifacts and creatures your opponents control enter the battlefield tapped. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Blind Phantasm +mana={2}{U} +type=Creature +subtype=Illusion +power=2 +toughness=3 +[/card] +[card] +name=Blind Seer +auto={1}{U}:activatechooseacolor target(*|battlefield,stack) becomes(,chosencolor) ueot activatechooseend +text={1}{U}: Target spell or permanent becomes the color of your choice until end of turn. +mana={2}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Blind with Anger +target=creature[-legendary] +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. +mana={3}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Blind Zealot +abilities=intimidate +auto=@combatdamaged(player) from(this):may sacrifice all(this) && destroy target(creature|opponentbattlefield) +text=Intimidate -- Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls. +mana={1}{B}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Blinding Angel +abilities=flying +auto=@combatdamagefoeof(player) from(this):nextphasealter(remove,combatbegins,opponent) && nextphasealter(remove,combatattackers,opponent) && nextphasealter(remove,combatblockers,opponent) && nextphasealter(remove,combatdamage,opponent) && nextphasealter(remove,combatends,opponent) +auto=@combatdamageof(player) from(this):nextphasealter(remove,combatbegins,controller) && nextphasealter(remove,combatattackers,controller) && nextphasealter(remove,combatblockers,controller) && nextphasealter(remove,combatdamage,controller) && nextphasealter(remove,combatends,controller) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=2 +toughness=4 +[/card] +[card] +name=Blinding Drone +auto={c}{t}:target(creature) tap +text=Devoid (This card has no color.) -- {C}, {T}: Tap target creature. ({C} represents colorless mana.) +mana={1}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=3 +[/card] +[card] +name=Blinding Light +auto=tap all(creature[-white]) +text=Tap all nonwhite creatures. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Blinding Mage +auto={W}{T}:tap target(creature) +text={W}, {T}: Tap target creature. +mana={1}{W} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Blinding Powder +auto={2}:equip +auto=teach(creature) {unattach}:name(unattach Blinding Powder) preventAllCombatDamage to(mytgt) ueot +text=Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Blinding Souleater +auto={p(W)}{T}:tap target(creature) +text=({p(W)} may be paid for with either {W} or 2 life.) -- {p(W)},{T}: Tap target creature. +mana={3} +type=Artifact Creature +subtype=Cleric +power=1 +toughness=3 +[/card] +[card] +name=Blinding Spray +auto=all(creature|opponentbattlefield) -4/0 ueot +auto=draw:1 controller +text=Creatures your opponents control get -4/-0 until end of turn. -- Draw a card. +mana={4}{U} +type=Instant +[/card] +[card] +name=Blind-Spot Giant +auto=aslongas(other giant|myBattlefield) cantattack <1 +auto=aslongas(other giant|myBattlefield) cantpwattack <1 +auto=aslongas(other giant|myBattlefield) cantblock <1 +text=Blind-Spot Giant can't attack or block unless you control another Giant. +mana={2}{R} +type=Creature +subtype=Giant Warrior +power=4 +toughness=3 +[/card] +[card] +name=Blinking Spirit +auto={0}:moveto(ownerhand) +text={0}: Return Blinking Spirit to its owner's hand. +mana={3}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Blinkmoth Infusion +abilities=affinityartifacts +auto=untap all(artifact) +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Untap all artifacts. +mana={12}{U}{U} +type=Instant +[/card] +[card] +name=Blinkmoth Nexus +auto={T}:Add{1} +auto={1}:transforms((Blinkmoth Artifact Creature,setpower=1,settoughness=1,flying)) ueot +auto={1}{T}:1/1 target(blinkmoth) +text={T}: Add {1} to your mana pool. -- {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. -- {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. +type=Land +[/card] +[card] +name=Blinkmoth Urn +auto=@each my firstmain sourcenottapped:all(artifact|mybattlefield) add{1} +auto=@each opponentfirstmain sourcenottapped:all(artifact|opponentbattlefield) add{1} +text=At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {1} to his or her mana pool for each artifact he or she controls. +mana={5} +type=Artifact +[/card] +[card] +name=Blinkmoth Well +auto={T}:Add{1} +auto={2}{T}:Tap target(artifact[-creature]) +text={T}: Add {1} to your mana pool. -- {2}, {T}: Tap target noncreature artifact. +type=Land +[/card] +[card] +name=Blister Beetle +auto=-1/-1 target(creature) ueot +text=When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn. +mana={1}{B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Blistercoil Weird +auto=@movedTo(instant,sorcery|mystack):1/1 ueot && untap all(this) +text=Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it. +mana={UR} +type=Creature +subtype=Weird +power=1 +toughness=1 +[/card] +[card] +name=Blistergrub +abilities=swampwalk +auto=@movedTo(this|graveyard) from(battlefield):life:-2 opponent +text=Swampwalk - When Blistergrub dies, each opponent loses 2 life. +mana={2}{B} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Blistering Barrier +abilities=defender +text=Defender (This creature can't attack.) +mana={2}{R} +type=Creature +subtype=Wall +power=5 +toughness=2 +[/card] +[card] +name=Blistering Dieflyn +abilities=flying +auto={BR}:1/0 +text=Flying -- {(b/r)}: Blistering Dieflyn gets +1/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Imp +power=0 +toughness=1 +[/card] +[card] +name=Blistering Firecat +abilities=trample,haste,treason +facedown={3} +autofacedown={R}{R}:morph +text=Trample, haste -- At the beginning of the end step, sacrifice Blistering Firecat. -- Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{R}{R}{R} +type=Creature +subtype=Elemental Cat +power=7 +toughness=1 +[/card] +[card] +name=Blisterpod +auto=@movedTo(this|graveyard) from(battlefield):token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +text=Devoid (This card has no color.) -- When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={G} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=1 +[/card] +[card] +name=Blisterstick Shaman +auto=damage:1 target(creature,player) +text=When Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=1 +[/card] +[card] +name=Blitz Hellion +abilities=trample,haste +auto=@each endofturn:moveto(ownerLibrary) && shuffle +text=Trample, haste -- At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library. +mana={3}{R}{G} +type=Creature +subtype=Hellion +power=7 +toughness=7 +[/card] +[card] +name=Blizzard Elemental +abilities=flying +auto={3}{U}:untap +text=Flying -- {3}{U}: Untap Blizzard Elemental. +mana={5}{U}{U} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Blizzard Specter +abilities=flying +auto=@combatdamagefoeof(player) from(this):all(this) transforms((,newability[choice name(bounce) ability$! target(*|mybattlefield) moveTo(ownerhand) !$opponent],newability[choice name(discard) ability$! target(*|myhand) reject !$opponent])) ueot +auto=@combatdamageof(player) from(this):all(this) transforms((,newability[choice name(bounce) ability$! target(*|mybattlefield) moveTo(ownerhand) !$controller],newability[choice name(discard) ability$! target(*|myhand) reject !$controller])) ueot +text=Flying -- Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card. +mana={2}{U}{B} +type=Snow Creature +subtype=Specter +power=2 +toughness=3 +[/card] +[card] +name=Blizzard +restriction=control snow land +auto=cumulativeupcost[{2}] sacrifice +auto=lord(creature[flying] doesnotuntap +text=Cast Blizzard only if you control a snow land. -- Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Creatures with flying don't untap during their controllers' untap steps. +mana={G}{G} +type=Enchantment +[/card] +[card] +name=Bloated Toad +abilities=protection from blue +autohand=__CYCLING__({2}) +text=Protection from blue -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{G} +type=Creature +subtype=Frog +power=2 +toughness=2 +[/card] +[card] +name=Blockade Runner +auto={U}:unblockable +text={U}: Blockade Runner is unblockable this turn. +mana={3}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Blockbuster +auto={1}{R}{S}:damage:3 all(creature[tapped]) && damage:3 all(player) +text={1}{R}, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Blood Artist +auto=@movedTo(creature|graveyard) from(battlefield):ability$!choice life:-1 target(player) && life:1 controller!$ controller +text=Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life. +mana={1}{B} +type=Creature +subtype=Vampire +power=0 +toughness=1 +[/card] +[card] +name=Blood Bairn +abilities=flying +auto={S(other creature|myBattlefield)}:2/2 +text=Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn. +mana={2}{B} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Blood Baron of Vizkopa +abilities=lifelink,protection from white,protection from black +auto=this(opponentlife < 11) this(controllerlife >29) 6/6 +auto=this(opponentlife < 11) this(controllerlife >29) flying +text=Lifelink, protection from white and from black. -- As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying. +mana={3}{W}{B} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Blood Celebrant +auto={L:1}{B}:Add{W} +auto={L:1}{B}:Add{U} +auto={L:1}{B}:Add{B} +auto={L:1}{B}:Add{R} +auto={L:1}{B}:Add{G} +text={B}, Pay 1 life: Add one mana of any color to your mana pool. +mana={B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Blood Clock +auto=@each opponent upkeep:ability$!choice notatarget(*|mybattlefield) moveTo(ownerhand) _ choice life:-2 !$ opponent +auto=@each my upkeep:transforms((,newability[choice name(bounce) notatarget(*|mybattlefield) moveTo(ownerhand)],newability[choice life:-2])) ueot +text=At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. +mana={4} +type=Artifact +[/card] +[card] +name=Blood Crypt +auto=noactivatedability ueot +auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) +text=({T}: Add {B} or {R} to your mana pool.) -- As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped. +type=Land +subtype=Swamp Mountain +[/card] +[card] +name=Blood Cultist +auto={T}:damage:1 target(creature) +auto=@vampired(creature) from(this):counter(1/1,1) all(this) +text={T}: Blood Cultist deals 1 damage to target creature. -- Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist. +mana={1}{B}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Blood Frenzy +target=creature[attacking;blocking] +restriction=before battle damage +auto=4/0 +auto=transforms((,newability[phaseaction[endofturn once] destroy])) +text=Cast Blood Frenzy only before the combat damage step. -- Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step. +mana={1}{R} +type=Instant +[/card] +[card] +name=Blood Host +auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1,1) && Life:2 controller +text={1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life. +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Blood Hound +auto=@damageof(player):may counter(1/1,thatmuch) +auto=@each my endofturn:removeallcounters(1/1) +text=Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. -- At the beginning of your end step, remove all +1/+1 counters from Blood Hound. +mana={2}{R} +type=Creature +subtype=Hound +power=1 +toughness=1 +[/card] +[card] +name=Blood Knight +abilities=first strike,protection from white +text=First strike, protection from white +mana={R}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Blood Lust +target=creature +auto=teach(creature[toughness>=5]) 4/-4 +auto=teach(creature[toughness=4]) 4/-3 +auto=teach(creature[toughness=3]) 4/-2 +auto=teach(creature[toughness=2]) 4/-1 +auto=teach(creature[toughness=1]) 4/0 +text=If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. +mana={1}{R} +type=Instant +[/card] +[card] +name=Blood Mist +auto=@each my combatbegins:target(creature|mybattlefield) double strike ueot +text=At the beginning of combat on your turn, target creature you control gains double strike until end of turn. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Blood Moon +auto=lord(land[-basic]) loseabilities +auto=lord(land[-basic]) transforms((mountain)) +auto=lord(land[-basic]) losesubtypesof(land) +auto=lord(land[-basic]) transforms((mountain)) +text=Nonbasic lands are Mountains. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Blood Oath +auto=choice name(Artifact) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(artifact|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(creature) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(creature|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(enchantment) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(enchantment|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(instant) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(instant|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(land) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(land|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(planeswalker) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(planeswalker|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(sorcery) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(sorcery|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(tribal) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Deal Damage) foreach(tribal|reveal) damage:3 opponent optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +text=Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) +mana={3}{R} +type=Instant +[/card] +[card] +name=Blood Ogre +abilities=first strike +auto=bloodthirst:1 +text=Bloodthirst 1 -- First strike +mana={2}{R} +type=Creature +subtype=Ogre Warrior +power=2 +toughness=2 +[/card] +[card] +name=Blood Pet +auto={S}:Add{B} +text=Sacrifice Blood Pet: Add {B} to your mana pool. +mana={B} +type=Creature +subtype=Thrull +power=1 +toughness=1 +[/card] +[card] +name=Blood Reckoning +auto=@each blockers:life:-type:creature[attacking]:opponentbattlefield opponent +text=Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Blood Rites +auto={1}{R}{S(creature|myBattlefield)}:damage:2 target(creature,player) +text={1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Blood Scrivener +auto=aslongas(*|myHand) replacedraw transforms((,newability[draw:2 noreplace],newability[life:-1])) forever <1 +text=If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life. +mana={1}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=1 +[/card] +[card] +name=Blood Seeker +auto=@movedTo(creature|opponentBattlefield):may life:-1 opponent +text=Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. +mana={1}{B} +type=Creature +subtype=Vampire Shaman +power=1 +toughness=1 +[/card] +[card] +name=Blood Speaker +aicode=activate target(demon|mylibrary) moveto(myhand) +auto={S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>demon|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend limit:1 myUpkeepOnly +autograveyard=@movedTo(demon|mybattlefield):moveTo(myhand) +text=At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library. -- Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand. +mana={3}{B} +type=Creature +subtype=Ogre Shaman +power=3 +toughness=2 +[/card] +[card] +name=Blood Tithe +auto=lifeleech:-3 opponent +text=Each opponent loses 3 life. You gain life equal to the life lost this way. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Blood Tribute +target=opponent +auto=lifeleech:-halfdownopponentlifetotal targetedplayer +text=Kicker - Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) -- Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way. +mana={4}{B}{B} +other={4}{b}{b}{t(vampire|mybattlefield)} name(Pay Kicker) +type=Sorcery +[/card] +[card] +name=Blood Vassal +auto={S}:Add{B}{B} +text=Sacrifice Blood Vassal: Add {B}{B} to your mana pool. +mana={2}{B} +type=Creature +subtype=Thrull +power=2 +toughness=2 +[/card] +[card] +name=Bloodbond March +auto=lord(creature) transforms((,newability[if casted(this) then all(*[share!name!]|targetcontrollergraveyard) moveto(battlefield)])) forever +text=Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield. +mana={2}{B}{G} +type=Enchantment +[/card] +[card] +name=Bloodbond Vampire +auto=@lifeof(player):counter(1/1,1) +text=Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire. +mana={2}{B}{B} +type=Creature +subtype=Vampire Shaman Ally +power=3 +toughness=3 +[/card] +[card] +name=Bloodbraid Elf +abilities=haste +autostack=if casted(this) then cascade:plibrarycount +text=Haste -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +mana={2}{R}{G} +type=Creature +subtype=Elf Berserker +power=3 +toughness=2 +[/card] +[card] +name=Bloodbriar +auto=@sacrificed(other *|mybattlefield):counter(1/1,1) all(this) +text=Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. +mana={2}{G} +type=Creature +subtype=Plant Elemental +power=2 +toughness=3 +[/card] +[card] +name=Bloodchief Ascension +auto=@each endofturn foelost(2):may counter(0/0,1,Quest) +auto=@movedTo(*|opponentgraveyard):this(counter{0/0.3.Quest}) life:-2 opponent && this(counter{0/0.3.Quest}) life:2 controller +text=At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) -- Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. +mana={B} +type=Enchantment +[/card] +[card] +name=Blood-Chin Fanatic +auto={1}{B}{S(other creature[warrior]|mybattlefield)}:target(player) life:-storedpower && life:storedpower controller +text={1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power. +mana={1}{B}{B} +type=Creature +subtype=Orc Warrior +power=3 +toughness=3 +[/card] +[card] +name=Blood-Chin Rager +auto=@combat(attacking) source(this):all(Warrior|mybattlefield) menace ueot +text=Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) +mana={1}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Bloodcrazed Goblin +auto=this(variable{odnoncount}<1) cantattack +auto=this(variable{odnoncount}<1) cantpwattack +text=Bloodcrazed Goblin can't attack unless an opponent was dealt noncombat damage this turn. +mana={R} +type=Creature +subtype=Goblin Berserker +power=2 +toughness=2 +[/card] +[card] +name=Bloodcrazed Hoplite +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) +auto=@counteradded(1/1) from(this):counter(1/1,-1) target(creature|opponentbattlefield) +text=Heroic -- Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it. -- Whenever a +1/+1 counter is placed on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls. +mana={1}{B} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Bloodcrazed Neonate +abilities=mustattack +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Bloodcrazed Neonate attacks each turn if able. -- Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it. +mana={1}{R} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] +[card] +name=Bloodcurdler +abilities=flying +auto=@each my upkeep:deplete:1 controller +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=@each my endofturn restriction{type(*|mygraveyard)~morethan~6}:target(<2>*|mygraveyard) moveto(exile) +text=Flying -- At the beginning of your upkeep, put the top card of your library into your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." +mana={1}{B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Bloodcurdling Scream +target=creature +auto=X/0 +text=Target creature gets +X/+0 until end of turn. +mana={X}{B} +type=Sorcery +[/card] +[card] +name=Blood-Cursed Knight +auto=aslongas(enchantment|mybattlefield) 1/1 +auto=aslongas(enchantment|mybattlefield) lifelink +text=As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.) +mana={1}{W}{B} +type=Creature +subtype=Vampire Knight +power=3 +toughness=2 +[/card] +[card] +name=Bloodfell Caves +auto=tap(noevent) +auto=life:1 +auto={T}:Add{B} +auto={T}:Add{R} +text=Bloodfell Caves enters the battlefield tapped. -- When Bloodfell Caves enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Bloodfire Colossus +auto={R}{S}:damage:6 all(creature,player) +text={R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. +mana={6}{R}{R} +type=Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Bloodfire Dwarf +auto={R}{S}:damage:1 all(creature[-flying]) +text={R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. +mana={R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Bloodfire Enforcers +auto=aslongas(*[instant]|mygraveyard)aslongas(*[sorcery]|mygraveyard) first strike +auto=aslongas(*[instant]|mygraveyard)aslongas(*[sorcery]|mygraveyard) trample +text=Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard. +mana={3}{R} +type=Creature +subtype=Human Monk +power=5 +toughness=2 +[/card] +[card] +name=Bloodfire Expert +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={2}{R} +type=Creature +subtype=Efreet Monk +power=3 +toughness=1 +[/card] +[card] +name=Bloodfire Infusion +target=creature|mybattlefield +auto=teach(creature) {R}{S}:all(creature) damage:storedpower +text=Enchant creature you control -- {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bloodfire Kavu +auto={R}{S}:damage:2 all(creature) +text={R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. +mana={2}{R}{R} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Bloodfire Mentor +auto={2}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text={2}{U}{T}: Draw a card, then discard a card. +mana={2}{R} +type=Creature +subtype=Efreet Shaman +power=0 +toughness=5 +[/card] +[card] +name=Bloodflow Connoisseur +auto={S(creature|myBattlefield)}:counter(1/1,1) +text=Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur. +mana={2}{B} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Bloodfray Giant +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +abilities=trample +text=Trample -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +mana={2}{R}{R} +type=Creature +subtype=Giant +power=4 +toughness=3 +[/card] +[card] +name=Bloodghast +abilities=cantblock +auto=this(opponentlife < 11) haste +autograveyard=@movedTo(land|myBattlefield):may moveTo(mybattlefield) +text=Bloodghast can't block. -- Bloodghast has haste as long as an opponent has 10 or less life. -- Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. +mana={B}{B} +type=Creature +subtype=Vampire Spirit +power=2 +toughness=1 +[/card] +[card] +name=Bloodgift Demon +abilities=flying +auto=@each my upkeep:target(player) ability$!name(draw 1 & loose 1) draw:1 _ life:-1!$ targetedplayer +text=Flying -- At the beginning of your upkeep, target player draws a card and loses 1 life. +mana={3}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=4 +[/card] +[card] +name=Bloodhall Ooze +auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0}:may counter(1/1,1) +auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0}:may counter(1/1,1) +text=At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. -- At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze. +mana={R} +type=Creature +subtype=Ooze +power=1 +toughness=1 +[/card] +[card] +name=Bloodhall Priest +auto=target(creature,player) damage:2 restriction{type(*|myhand)~lessthan~1} +auto=@combat(attacking) source(this) restriction{type(*|myhand)~lessthan~1}:target(creature,player) damage:2 +abilities=madness +autoexile=restriction{discarded} pay({1}{b}{r}) name(pay 1BR to cast) activate name(pay 1BR to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player. -- Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{B}{R} +type=Creature +subtype=Vampire Cleric +power=4 +toughness=4 +[/card] +[card] +name=Bloodhunter Bat +auto=ability$!choice life:-2 target(player) && life:2 controller!$ controller +abilities=flying +text=Flying -- When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life. +mana={3}{B} +type=Creature +subtype=Bat +power=2 +toughness=2 +[/card] +[card] +name=Bloodhusk Ritualist +auto=kicker target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +kicker=multi{B} +text=Multikicker {B} (You may pay an additional any number of times as you cast this spell.) -- When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. +mana={2}{B} +type=Creature +subtype=Vampire Shaman +power=2 +toughness=2 +[/card] +[card] +name=Bloodied Ghost +abilities=flying +auto=counter(-1/-1,1) +text=Flying -- Bloodied Ghost enters the battlefield with a -1/-1 counter on it. +mana={1}{WB}{WB} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Bloodletter Quill +auto={2}{T}{C(0/0,1,Blood)}:thisforeach(counter{0/0.1.Blood}) life:-1 controller && draw:1 +auto={U}{B}:counter(0/0,-1,Blood) +text={2}, {T}, Put a blood counter on Bloodletter Quill: Draw a card, then lose 1 life for each blood counter on Bloodletter Quill. -- {U}{B}: Remove a blood counter from Bloodletter Quill. +mana={3} +type=Artifact +[/card] +[card] +name=Bloodline Keeper +abilities=flying +auto={T}:token(Vampire,Creature Vampire,2/2,black,flying) +auto={B}:flip(Lord of Lineage) restriction{type(vampire|mybattlefield)~morethan~4} +text=Flying -- {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield. -- {B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires. +mana={2}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Bloodline Shaman +auto={t}:activatechooseatype if type(creature[chosentype;zpos=1]|mylibrary)~morethan~0 then all(creature[chosentype;zpos=1]|mylibrary) moveto(myhand) else all(*[zpos=1]|mylibrary) moveto(mygraveyard) activatechooseend +text={T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard. +mana={1}{G} +type=Creature +subtype=Elf Wizard Shaman +power=1 +toughness=1 +[/card] +[card] +name=Bloodlord of Vaasgoth +abilities=flying +auto=bloodthirst:3 +auto=lord(other creature[vampire]|mynonbattlezone) transforms((,newability[if casted(this) then bloodthirst:3])) +text=Bloodthirst 3 -- Flying -- Whenever you cast a Vampire creature spell, it gains bloodthirst 3. +mana={3}{B}{B} +type=Creature +subtype=Vampire Warrior +power=3 +toughness=3 +[/card] +[card] +name=Bloodmad Vampire +auto=@combatdamaged(player) from(this):counter(1/1,1) +abilities=madness +autoexile=restriction{discarded} pay({1}{R}) name(pay {1}{R} to cast) activate name(pay {1}{R} to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{R} +type=Creature +subtype=Vampire Berserker +power=4 +toughness=1 +[/card] +[card] +name=Bloodmark Mentor +auto=lord(creature[red]|myBattlefield) first strike +text=Red creatures you control have first strike. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Bloodpyre Elemental +auto={S}:damage:4 target(other creature) asSorcery +text=Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. +mana={4}{R} +type=Creature +subtype=Elemental +power=4 +toughness=1 +[/card] +[card] +name=Bloodrage Vampire +auto=bloodthirst:1 +text=Bloodthirst 1 +mana={2}{B} +type=Creature +subtype=Vampire +power=3 +toughness=1 +[/card] +[card] +name=Bloodrite Invoker +auto={8}:life:-3 target(player) && life:3 controller +text={8}: Target player loses 3 life and you gain 3 life. +mana={2}{B} +type=Creature +subtype=Vampire Shaman +power=3 +toughness=1 +[/card] +[card] +name=Bloodrock Cyclops +abilities=mustattack +text=Bloodrock Cyclops attacks each turn if able. +mana={2}{R} +type=Creature +subtype=Cyclops +power=3 +toughness=3 +[/card] +[card] +name=Bloodscale Prowler +auto=bloodthirst:1 +text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) +mana={2}{R} +type=Creature +subtype=Viashino Warrior +power=3 +toughness=1 +[/card] +[card] +name=Bloodscent +target=creature +auto=lure ueot +text=All creatures able to block target creature this turn do so. +mana={3}{G} +type=Instant +[/card] +[card] +name=Bloodshed Fever +target=creature +auto=mustattack +text=Enchant creature -- Enchanted creature attacks each turn if able. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bloodshot Cyclops +auto={T}{S(creature|mybattlefield)}:damage:storedpower target(creature,player) +text={T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player. +mana={5}{R} +type=Creature +subtype=Cyclops Giant +power=4 +toughness=4 +[/card] +[card] +name=Bloodshot Trainee +auto=this(power>=4) {T}:damage:4 target(creature) +text={T}: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater. +mana={3}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=3 +[/card] +[card] +name=Bloodsoaked Champion +abilities=cantblock +autograveyard={1}{B}:moveTo(mybattlefield) restriction{raid} +text=Bloodsoaked Champion can't block. -- Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn. +mana={B} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Bloodspore Thrinax +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) +auto=@movedTo(other creature|mybattlefield):thisforeach(counter{1/1.1}) counter(1/1,1) all(trigger) +text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax. +mana={2}{G}{G} +type=Creature +subtype=Lizard +power=2 +toughness=2 +[/card] +[card] +name=Bloodstained Mire +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[swamp;mountain]|myLibrary) +#aicode=activate moveTo(myBattlefield) target(*[swamp;mountain]|myLibrary) +#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;mountain]|reveal) moveto(ownerlibrary)# and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!(# all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend +text={T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Bloodstoke Howler +facedown={3} +autofacedown={6}{R}:morph +autofaceup=3/0 all(beast|mybattlefield) +text=Morph {6}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. +mana={5}{R} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Bloodstone Cameo +auto={T}:Add{B} +auto={T}:Add{R} +text={T}: Add {B} or {R} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Bloodthirsty Ogre +auto={T}:counter(0/0,1,Devotion) +auto=aslongas(demon|myBattlefield) {T}:target(creature) -counter{0%0.1.Devotion}/-counter{0%0.1.Devotion} ueot +text={T}: Put a devotion counter on Bloodthirsty Ogre. -- {T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon. +mana={2}{B} +type=Creature +subtype=Ogre Warrior Shaman +power=3 +toughness=1 +[/card] +[card] +name=Bloodthorn Taunter +abilities=haste +auto={T}:haste target(creature[power>=5]) +text=Haste -- {T}: Target creature with power 5 or greater gains haste until end of turn. +mana={1}{R} +type=Creature +subtype=Human Scout +power=1 +toughness=1 +[/card] +[card] +name=Bloodthrone Vampire +auto={S(creature|myBattlefield)}:2/2 +text=Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. +mana={1}{B} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Blood-Toll Harpy +abilities=Flying +auto=life:-1 controller +auto=life:-1 opponent +text=Flying. -- When Blood-Toll Harpy enters the battlefield, each player loses 1 life. +mana={2}{B} +type=Creature +subtype=Harpy +power=2 +toughness=1 +[/card] +[card] +name=Bloom Tender +auto={T}:aslongas(*[white]|myBattlefield) add{W} && aslongas(*[blue]|myBattlefield) add{U} && aslongas(*[black]|myBattlefield) add{B} && aslongas(*[red]|myBattlefield) add{R} && aslongas(*[green]|myBattlefield) add{G} +text={T}: For each color among permanents you control, add one mana of that color to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Blooming Marsh +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{B} +auto={T}:Add{G} +text=Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {B} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Blossoming Defense +target=creature|mybattlefield +auto=3/3 ueot +auto=opponentshroud ueot +text=Target creature you control gets +2/+2 and gains hexproof until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Blossoming Sands +auto=tap(noevent) +auto=life:1 +auto={T}:Add{G} +auto={T}:Add{W} +text=Blossoming Sands enters the battlefield tapped. -- When Blossoming Sands enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Blossoming Wreath +auto=life:type:creature:mygraveyard controller +text=You gain life equal to the number of creature cards in your graveyard. +mana={G} +type=Instant +[/card] +[card] +name=Blowfly Infestation +auto=@movedTo(graveyard) from(creature[counter{-1/-1.1}]|battlefield):counter(-1/-1,1) target(creature) +text=Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Blue Elemental Blast +alias=1191 +text=Choose one - Counter target red spell; or destroy target red permanent. +mana={U} +type=Instant +[/card] +[card] +name=Blue Mana Battery +auto={2}{T}:counter(0/0,1,Storage) +auto={t}:name(Remove 0 Counters) add{U} +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U}{U} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U}{U} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U}{U} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U}{U} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} +text={2}, {T}: Put a charge counter on Blue Mana Battery. -- {T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way. +mana={4} +type=Artifact +[/card] +[card] +name=Blue Scarab +target=creature +auto=cantbeblockedby(creature[blue]) +auto=aslongas(*[blue]|opponentBattlefield) 2/2 +text=Enchant creature -- Enchanted creature can't be blocked by blue creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Blue Sun's Zenith +auto=draw:X target(player) +alias=135262 +text=Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library. +mana={X}{U}{U}{U} +type=Instant +[/card] +[card] +name=Blue Ward +abilities=auraward +target=creature +auto=protection from blue +text=Enchant creature -- Enchanted creature has protection from blue. This effect doesn't remove Blue Ward. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Blunt the Assault +auto=preventAllCombatDamage ueot +auto=life:type:creature:battlefield controller +text=You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn. +mana={3}{G} +type=Instant +[/card] +[card] +name=Blur Sliver +auto=lord(sliver|mybattlefield) haste +text=All Sliver creatures you control have haste. +mana={2}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Blurred Mongoose +abilities=shroud,nofizzle +text=Blurred Mongoose can't be countered. -- Shroud (This permanent can't be the target of spells or abilities.) +mana={1}{G} +type=Creature +subtype=Mongoose +power=2 +toughness=1 +[/card] +[card] +name=Blustersquall +abilities=overload +other={3}{U} name(Overload) +target=creature|opponentbattlefield +auto=overload tap all(creature|opponentbattlefield) +auto=paidmana tap +text=Tap target creature you don't control. -- Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={U} +type=Instant +[/card] +[card] +name=Boa Constrictor +auto={T}:3/3 +text={T}: Boa Constrictor gets +3/+3 until end of turn. +mana={4}{G} +type=Creature +subtype=Snake +power=3 +toughness=3 +[/card] +[card] +name=Boar Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 3/3 +text=Enchant creature -- Enchanted creature gets +3/+3. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Boartusk Liege +abilities=trample +auto=lord(other creature[red]|myBattlefield) 1/1 +auto=lord(other creature[green]|myBattlefield) 1/1 +text=Trample -- Other red creatures you control get +1/+1. -- Other green creatures you control get +1/+1. +mana={1}{RG}{RG}{RG} +type=Creature +subtype=Goblin Knight +power=3 +toughness=4 +[/card] +[card] +name=Body Double +auto=may copy notatarget(creature|graveyard) +text=You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. +mana={4}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Body of Jukai +abilities=trample +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=8]|mygraveyard) +text=Trample -- Soulshift 8 (When this dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.) +mana={7}{G}{G} +type=Creature +subtype=Spirit +power=8 +toughness=5 +[/card] +[card] +name=Body Snatcher +auto=choice moveTo(exile) +auto=choice reject target(creature|myhand) +auto=@movedTo(mygraveyard) from(this|battlefield):moveTo(myBattlefield) target(creature|mygraveyard) +autograveyard=moveTo(exile) +text=When Body Snatcher enters the battlefield, you may discard a creature card. If you don't, exile Body Snatcher. -- When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield. +mana={2}{B}{B} +type=Creature +subtype=Minion +power=2 +toughness=2 +[/card] +[card] +name=Bog Down +target=player +auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +auto=alternative ability$!target(*|myhand) reject!$ targetedplayer +text=Kicker - Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) -- Target player discards two cards. If Bog Down was kicked, that player discards three cards instead. +mana={2}{B} +other={2}{B}{s(land|mybattlefield)}{s(land|mybattlefield)} name(Pay Kicker) +type=Sorcery +[/card] +[card] +name=Bog Elemental +abilities=protection from white +auto=upcost[{S(land|mybattlefield)}] sacrifice +text=Protection from white -- At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land. +mana={3}{B}{B} +type=Creature +subtype=Elemental +power=5 +toughness=4 +[/card] +[card] +name=Bog Glider +abilities=flying +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=2]|myLibrary) +auto={T}{S(land|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=Flying -- {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. +mana={2}{B} +type=Creature +subtype=Human Mercenary +power=1 +toughness=1 +[/card] +[card] +name=Bog Gnarr +auto=@movedTo(*[black]|stack):2/2 ueot +text=Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. +mana={4}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Bog Imp +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={1}{B} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Bog Initiate +auto={1}:Add{B} +text={1}: Add {B} to your mana pool. +mana={1}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Bog Raiders +abilities=swampwalk +text=Swampwalk +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Bog Rats +auto=cantbeblockedby(wall) +text=Bog Rats can't be blocked by Walls. +mana={B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Bog Serpent +abilities=swamphome +text=Bog Serpent can't attack unless defending player controls a Swamp. -- When you control no Swamps, sacrifice Bog Serpent. +mana={5}{B} +type=Creature +subtype=Serpent +power=5 +toughness=5 +[/card] +[card] +name=Bog Smugglers +abilities=swampwalk +text=Swampwalk +mana={1}{B}{B} +type=Creature +subtype=Human Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Bog Tatters +abilities=swampwalk +text=Swampwalk +mana={4}{B} +type=Creature +subtype=Wraith +power=4 +toughness=2 +[/card] +[card] +name=Bog Witch +auto={B}{T}{D(*|myhand)}:Add{B}{B}{B} +text={B}, {T}, Discard a card: Add {B}{B}{B} to your mana pool. +mana={2}{B} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Bog Wraith +abilities=swampwalk +text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) +mana={3}{B} +type=Creature +subtype=Wraith +power=3 +toughness=3 +[/card] +[card] +name=Bog Wreckage +auto=tap(noevent) +auto={T}:Add{B} +auto={T}{S}:Add{B} +auto={T}{S}:Add{G} +auto={T}{S}:Add{R} +auto={T}{S}:Add{U} +auto={T}{S}:Add{W} +text=Bog Wreckage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Bogardan Firefiend +auto=@movedTo(this|graveyard) from(battlefield):damage:2 target(creature) +text=When Bogardan Firefiend dies, it deals 2 damage to target creature. +mana={2}{R} +type=Creature +subtype=Elemental Spirit +power=2 +toughness=1 +[/card] +[card] +name=Bogardan Lancer +abilities=flanking +auto=bloodthirst:1 +text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +mana={1}{R} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Bogardan Phoenix +abilities=flying +autograveyard=moveTo(mybattlefield) && counter(0/0,1,Death) +auto=@movedTo(mygraveyard) from(Bogardan Phoenix[counter{0/0.1.Death}]|myBattlefield):moveTo(exile) +text=Flying -- When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. +mana={2}{R}{R}{R} +type=Creature +subtype=Phoenix +power=3 +toughness=3 +[/card] +[card] +name=Bogardan Rager +abilities=flash +auto=4/0 target(creature) ueot +text=Flash (You may cast this spell any time you could cast an instant.) -- When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn. +mana={5}{R} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Bogbrew Witch +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(Festering Newt,Bubbling Cauldron|myLibrary) +auto={2}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(Festering Newt,Bubbling Cauldron|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={2}{T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library. +mana={3}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Boggart Arsonists +abilities=plainswalk +auto={2}{R}{S}:destroy target(other *[scarecrow;plains]) +text=Plainswalk -- {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=1 +[/card] +[card] +name=Boggart Birth Rite +target=goblin|mygraveyard +auto=moveTo(myHand) +text=Return target Goblin card from your graveyard to your hand. +mana={B} +type=Tribal Sorcery +subtype=Goblin +[/card] +[card] +name=Boggart Brute +abilities=menace +text=Menace (This creature can't be blocked except by two or more creatures.) +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=2 +[/card] +[card] +name=Boggart Forager +auto={R}{S}:shuffle target(player) +text={R}, Sacrifice Boggart Forager: Target player shuffles his or her library. +mana={R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Boggart Harbinger +aicode=activate target(goblin|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(goblin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. +mana={2}{B} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=1 +[/card] +[card] +name=Boggart Loggers +abilities=forestwalk +auto={2}{B}{S}:destroy target(other *[treefolk;forest]) +text=Forestwalk -- {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. +mana={2}{B} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=1 +[/card] +[card] +name=Boggart Mob +auto=aslongas(other goblin|mybattlefield) choice notatarget(other goblin|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +auto=@combatdamaged(player) from(goblin|mybattlefield):may token(Goblin Rogue,Creature Goblin Rogue,1/1,black) +text=Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield. +mana={3}{B} +type=Creature +subtype=Goblin Warrior +power=5 +toughness=5 +[/card] +[card] +name=Boggart Ram-Gang +abilities=haste,wither +text=Haste -- Wither (This deals damage to creatures in the form of -1/-1 counters.) +mana={RG}{RG}{RG} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=3 +[/card] +[card] +name=Boggart Shenanigans +auto=@movedTo(other goblin|graveyard) from(myBattlefield):may damage:1 target(player) +text=Whenever another Goblin you control dies, you may have Boggart Shenanigans deal 1 damage to target player. +mana={2}{R} +type=Tribal Enchantment +subtype=Goblin +[/card] +[card] +name=Boggart Sprite-Chaser +auto=aslongas(faerie|myBattlefield) 1/1 +auto=aslongas(faerie|myBattlefield) flying +text=As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=2 +[/card] +[card] +name=Bog-Strider Ash +abilities=swampwalk +auto=@movedto(goblin|stack):pay({G}) life:2 controller +text=Swampwalk -- Whenever a player casts a Goblin spell, you may pay {G}. If you do, you gain 2 life. +mana={3}{G} +type=Creature +subtype=Treefolk Shaman +power=2 +toughness=4 +[/card] +[card] +name=Boil +auto=destroy all(island) +text=Destroy all Islands. +mana={3}{R} +type=Instant +[/card] +[card] +name=Boiling Blood +target=creature +auto=mustattack +auto=draw:1 controller +text=Target creature attacks this turn if able. -- Draw a card. +mana={2}{R} +type=Instant +[/card] +[card] +name=Boiling Earth +other={6}{R} name(Awaken) +auto=damage:1 all(creature|opponentbattlefield) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Boiling Earth deals 1 damage to each creature your opponents control. -- Awaken 4-{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Boiling Seas +auto=destroy all(island) +text=Destroy all Islands. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Bojuka Bog +auto=tap(noevent) +auto={T}:Add{B} +auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) +text=Bojuka Bog enters the battlefield tapped. -- When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. -- {T}: Add {B} to your mana pool. +type=Land +[/card] +[card] +name=Bojuka Brigand +abilities=cantblock +auto=may counter(1/1,1) +auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) +text=Bojuka Brigand can't block. -- Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand. +mana={1}{B} +type=Creature +subtype=Human Warrior Ally +power=1 +toughness=1 +[/card] +[card] +name=Bola Warrior +auto={R}{T}{D(*|myhand)}:cantblock target(creature) +text={R}, {T}, Discard a card: Target creature can't block this turn. +mana={1}{R} +type=Creature +subtype=Human Spellshaper Warrior +power=1 +toughness=1 +[/card] +[card] +name=Bold Defense +kicker={3}{W} +auto=all(creature|myBattlefield) 1/1 ueot +auto=kicker all(creature|myBattlefield) 1/1 ueot +auto=kicker all(creature|myBattlefield) first strike ueot +text=Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Bold Impaler +auto={2}{R}:+2/0 ueot +text={2}{R}: Bold Impaler gets +2/+0 until end of turn. +mana={R} +type=Creature +subtype=Vampire Knight +power=1 +toughness=2 +[/card] +[card] +name=Boldwyr Heavyweights +abilities=trample +auto=ability$!name(fetch creature) target(creature|mylibrary) moveto(mybattlefield)!$ opponent +text=Trample -- When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it. +mana={2}{R}{R} +type=Creature +subtype=Giant Warrior +power=8 +toughness=8 +[/card] +[card] +name=Boldwyr Intimidator +auto=lord(coward) cantbeblockerof(warrior) +auto={R}:transforms((coward)) target(creature) ueot +auto={2}{R}:transforms((warrior)) target(creature) ueot +text=Cowards can't block Warriors. -- {R}: Target creature becomes a Coward until end of turn. -- {2}{R}: Target creature becomes a Warrior until end of turn. +mana={5}{R}{R} +type=Creature +subtype=Giant Warrior +power=5 +toughness=5 +[/card] +[card] +name=Bolt of Keranos +target=creature,player +auto=damage:3 +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Bolt of Keranos deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Boltwing Marauder +abilities=flying +auto=@movedto(other creature|mybattlefield):target(creature) 2/0 ueot +text=Flying -- Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. +mana={3}{B}{R} +type=Creature +subtype=Dragon +power=5 +toughness=4 +[/card] +[card] +name=Bomat Bazaar Barge +auto=draw:1 controller +auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} +text=When Bomat Bazaar Barge enters the battlefield, draw a card. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={4} +type=Artifact +subtype=Vehicle +power=5 +toughness=5 +[/card] +[card] +name=Bomb Squad +auto={T}:target(creature) counter(0/0,1,Fuse) +auto=@each my upkeep:counter(0/0,1,Fuse) all(creature[counter{0/0.1.Fuse}]) +auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[damage:4 controller])) +auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[removeallcounters(0/0,1,fuse)])) +auto=lord(creature[counter{0/0.4.Fuse}]) transforms((,newability[destroy])) +text={T}: Put a fuse counter on target creature. -- At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. -- Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. +mana={3}{R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Bomber Corps +auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:damage:1 target(creature,player) +text=Battalion -- Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player. +mana={1}{R} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Bond Beetle +auto=counter(1/1,1) target(creature|battlefield) +text=When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature. +mana={G} +type=Creature +subtype=Insect +power=0 +toughness=1 +[/card] +[card] +name=Bonded Construct +abilities=nosolo +text=Bonded Construct can't attack alone. +mana={1} +type=Artifact Creature +subtype=Construct +power=2 +toughness=1 +[/card] +[card] +name=Bonded Fetch +abilities=defender,haste +auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Defender, haste -- {T}: Draw a card, then discard a card. +mana={2}{U} +type=Creature +subtype=Homunculus +power=0 +toughness=2 +[/card] +[card] +name=Bonds of Faith +target=creature +auto=teach(creature[human]) 2/2 +auto=teach(creature[-human]) cantattack +auto=teach(creature[-human]) cantpwattack +auto=teach(creature[-human]) cantblock +text=Enchant creature -- Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bonds of Mortality +auto=draw:1 +auto={g}:all(creature|opponentbattlefield) -opponentshroud ueot && all(creature|opponentbattlefield) -indestructible ueot +text=When Bonds of Mortality enters the battlefield, draw a card. -- {G}: Creatures your opponents control lose hexproof and indestructible until end of turn. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Bonds of Quicksilver +abilities=flash +target=creature +auto=doesnotuntap +text=Flash -- Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bone Flute +auto={2}{T}:all(creature) -1/0 ueot +text={2}, {T}: All creatures get -1/-0 until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Bone Harvest +target=creature|mygraveyard +auto=moveTo(mylibrary) +auto=@next upkeep:draw:1 controller +text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{B} +type=Instant +[/card] +[card] +name=Bone Saw +auto={1}:equip +auto=teach(creature) 1/0 +text=Equipped creature gets +1/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={0} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Bone Shredder +abilities=flying +auto=destroy target(creature[-black;-artifact]) +auto=upcost[{2}{B};next upkeep] sacrifice +text=Flying -- Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature. +mana={2}{B} +type=Creature +subtype=Minion +power=1 +toughness=1 +[/card] +[card] +name=Bone Splinters +auto=destroy target(creature) +text=As an additional cost to cast Bone Splinters, sacrifice a creature. -- Destroy target creature. +mana={B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Bone to Ash +target=creature|stack +auto=fizzle +auto=draw:1 controller +text=Counter target creature spell. -- Draw a card. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Bonebreaker Giant +mana={4}{R} +type=Creature +subtype=Giant +power=4 +toughness=4 +[/card] +[card] +name=Bonehoard +auto={2}:equip +auto=teach(creature) type:creature:graveyard/type:creature:graveyard nonstatic +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. -- Equip {2} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Boneknitter +facedown={3} +autofacedown={2}{B}:morph +auto={1}{B}:regenerate target(zombie) +text={1}{B}: Regenerate target Zombie. -- Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{B} +type=Creature +subtype=Zombie Cleric +power=1 +toughness=1 +[/card] +[card] +name=Bonescythe Sliver +auto=lord(sliver|mybattlefield) double strike +text=All Sliver creatures you control have double strike. +mana={3}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Boneshard Slasher +abilities=flying +auto=aslongas(*|mygraveyard) 2/2 >6 +auto=@targeted(this) restriction{type(*|mygraveyard)~morethan~6}:sacrifice +text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it." +mana={1}{B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Bonesplitter Sliver +auto=lord(sliver) 2/0 +text=All Sliver creatures get +2/+0. +mana={3}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Bonesplitter +auto={1}:equip +auto=teach(creature) 2/0 +text=Equipped creature gets +2/+0. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Boneyard Wurm +anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive +text=Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard. +mana={1}{G} +type=Creature +subtype=Wurm +power=* +toughness=* +[/card] +[card] +name=Book of Rass +auto={L:2}{2}:draw:1 +text={2}, Pay 2 life: Draw a card. +mana={6} +type=Artifact +[/card] +[card] +name=Boomerang +target=* +auto=moveTo(ownerHand) +text=Return target permanent to its owner's hand. +mana={U}{U} +type=Instant +[/card] +[card] +name=Boompile +auto={t}:flipacoin winability destroy all(*[-land]) winabilityend flipend +text={T}: Flip a coin. If you win the flip, destroy all nonland permanents. +mana={4} +type=Artifact +[/card] +[card] +name=Boon of Emrakul +target=creature +auto=teach(creature) +3/-3 +text=Enchant creature -- Enchanted creature gets +3/-3. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Boon of Erebos +target=creature +auto=2/0 +auto=regenerate +auto=life:-2 controller +text=Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life. +mana={B} +type=Instant +[/card] +[card] +name=Boon Satyr +abilities=flash +auto=bestow bstw +auto=bestow teach(creature) 4/2 +auto=bestow teach(creature) deathtouch +bestow={3}{g}{g} +text=Flash -- Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +4/+2. +mana={1}{G}{G} +type=Enchantment Creature +subtype=Satyr +power=4 +toughness=2 +[/card] +[card] +name=Boonweaver Giant +auto=may name(attach an aura) target(aura|myhand,mylibrary,mygraveyard) newtarget +text=When Boonweaver Giant enters the battlefield, you may search your graveyard, hand and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it. +mana={6}{W} +type=Creature +subtype=Giant Monk +power=4 +toughness=4 +[/card] +[card] +name=Borborygmos Enraged +abilities=trample +auto={D(land|myhand)}:target(creature,player) damage:3 +aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then moveto(mygraveyard))! +auto=@combatdamaged(player) from(this):reveal:3 optionone name(Reveal) target(<3>land|reveal) moveto(myhand) optiononeend optiontwo name(Send To Grave) choice all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Trample -- Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. -- Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player. +mana={4}{R}{R}{G}{G} +type=Legendary Creature +subtype=Cyclops +power=7 +toughness=6 +[/card] +[card] +name=Borborygmos +abilities=trample +auto=@combatdamaged(player) from(this):all(creature|mybattlefield) counter(1/1,1) +text=Trample -- Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. +mana={3}{R}{R}{G}{G} +type=Legendary Creature +subtype=Cyclops +power=6 +toughness=7 +[/card] +[card] +name=Border Guard +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=4 +[/card] +[card] +name=Border Patrol +abilities=vigilance +text=Vigilance +mana={4}{W} +type=Creature +subtype=Human Nomad +power=1 +toughness=6 +[/card] +[card] +name=Borderland Behemoth +abilities=trample +auto=foreach(other giant|myBattlefield) 4/4 +text=Trample -- Borderland Behemoth gets +4/+4 for each other Giant you control. +mana={5}{R}{R} +type=Creature +subtype=Giant Warrior +power=4 +toughness=4 +[/card] +[card] +name=Borderland Marauder +auto=@combat(attacking) source(this):2/0 ueot +text=Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Human Warrior +power=1 +toughness=2 +[/card] +[card] +name=Borderland Minotaur +mana={2}{R}{R} +type=Creature +subtype=Minotaur Warrior +power=4 +toughness=3 +[/card] +[card] +name=Borderland Ranger +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. +mana={2}{G} +type=Creature +subtype=Human Scout +power=2 +toughness=2 +[/card] +[card] +name=Boreal Centaur +auto={i}:1/1 limit:1 +text={S}i}: Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={1}{G} +type=Snow Creature +subtype=Centaur Warrior +power=2 +toughness=2 +[/card] +[card] +name=Boreal Druid +auto={T}:Add{1} +text={T}: Add {1} to your mana pool. +mana={G} +type=Snow Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Boreal Griffin +abilities=flying +auto={i}:first strike +text=Flying -- {S}i}: Boreal Griffin gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={3}{W}{W} +type=Snow Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Boreal Shelf +auto=tap(noevent) +auto={T}:Add{U} +auto={T}:Add{W} +text=Boreal Shelf enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +type=Snow Land +[/card] +[card] +name=Boris Devilboon +auto={2}{B}{R}{T}:token(Minor Demon,creature demon, 1/1,black red) +text={2}{B}{R}, {T}: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield. +mana={3}{B}{R} +type=Legendary Creature +subtype=Zombie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Boros Charm +auto=choice damage:4 target(player) +auto=choice all(*|mybattlefield) indestructible ueot +auto=aslongas(creature|battlefield) choice target(creature) double strike ueot +text=Choose one -- Boros Charm deals 4 damage to target player; or permanents you control are indestructible this turn; or target creature gains double strike until end of turn. +mana={R}{W} +type=Instant +[/card] +[card] +name=Boros Cluestone +auto={T}:Add{R} +auto={T}:Add{W} +auto={R}{W}{T}{S}:draw:1 controller +text={T}: Add {R} or {W} to your mana pool. -- {R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Boros Elite +auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/2 ueot +text=Battalion -- Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Boros Fury-Shield +target=creature[attacking;blocking] +auto=0/0 && fog from(mytgt) oneshot +auto=if spent({R}) then dynamicability +text=Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power. +mana={2}{W} +type=Instant +[/card] +[card] +name=Boros Garrison +auto=tap(noevent) +auto=moveto(ownerhand) notatarget(land|myBattlefield) +auto={T}:Add{R}{W} +text=Boros Garrison enters the battlefield tapped. -- When Boros Garrison enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{W} to your mana pool. +type=Land +[/card] +[card] +name=Boros Guildgate +auto=tap(noevent) +auto={T}:Add{R} +auto={T}:Add{W} +text=Boros Guildgate enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Boros Guildmage +auto={1}{R}:haste target(creature) +auto={1}{W}:first strike target(creature) +text=({(r/w)} can be paid with either {R} or {W}.) -- {1}{R}: Target creature gains haste until end of turn. -- {1}{W}: Target creature gains first strike until end of turn. +mana={RW}{RW} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Boros Keyrune +auto={T}:add{R} +auto={T}:add{W} +auto={R}{W}:transforms((Soldier Artifact Creature,setpower=1,settoughness=1,red,white,double strike)) ueot +text={T}: Add {R} or {W} to your mana pool. -- {R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.) +mana={3} +type=Artifact +[/card] +[card] +name=Boros Mastiff +auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:lifelink ueot +text=Battalion -- Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gets lifelink until end of turn. +mana={1}{W} +type=Creature +subtype=Hound +power=2 +toughness=2 +[/card] +[card] +name=Boros Reckoner +auto=@damaged(this):damage:thatmuch target(creature,player) +auto={RW}:first strike ueot +text=Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player. -- {RW}: Boros Reckoner gains first strike until end of turn. +mana={RW}{RW}{RW} +type=Creature +subtype=Minotaur Wizard +power=3 +toughness=3 +[/card] +[card] +name=Boros Recruit +abilities=first strike +text=({(r/w)} can be paid with either {R} or {W}.) -- First strike +mana={RW} +type=Creature +subtype=Goblin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Boros Signet +auto={1}{T}:Add{R}{W} +text={1}, {T}: Add {R}{W} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Boros Swiftblade +abilities=double strike +text=Double strike +mana={R}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Borrowing 100,000 Arrows +auto=foreach(creature[tapped]|opponentBattlefield) draw:1 controller +text=Draw a card for each tapped creature target opponent controls. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Borrowing the East Wind +auto=damage:X all(player) +auto=damage:X all(creature[horsemanship]) +text=Borrowing the East Wind deals X damage to each creature with horsemanship and each player. +mana={X}{G}{G} +type=Sorcery +[/card] +[card] +name=Bosh, Iron Golem +abilities=trample +auto={3}{R}{S(artifact|mybattlefield)}:damage:storedmanacost target(creature,player) +text=Trample -- {3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player. +mana={8} +type=Legendary Artifact Creature +subtype=Golem +power=6 +toughness=7 +[/card] +[card] +name=Bosk Banneret +auto=lord(*[treefolk;shaman]|mycastingzone) altercost(colorless, -1) +text=Treefolk spells and Shaman spells you cast cost {1} less to cast. +mana={1}{G} +type=Creature +subtype=Treefolk Shaman +power=1 +toughness=3 +[/card] +[card] +name=Botanical Sanctum +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{G} +auto={T}:Add{U} +text=Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {G} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Bottle Gnomes +auto={S}:life:3 +text=Sacrifice Bottle Gnomes: You gain 3 life. +mana={3} +type=Artifact Creature +subtype=Gnome +power=1 +toughness=3 +[/card] +[card] +name=Bottle of Suleiman +auto={1}{S}:flipacoin winability token(Djinn,Artifact Creature Djinn,5/5,flying) winabilityend loseability damage:5 controller loseabilityend flipend +text={1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. +mana={4} +type=Artifact +[/card] +[card] +name=Bottomless Pit +auto=@each my upkeep:discard:1 controller +auto=@each opponent upkeep:discard:1 opponent +text=At the beginning of each player's upkeep, that player discards a card at random. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Bottomless Vault +abilities=doesnotuntap +auto=tap(noevent) +auto=@each my untap sourcetap:may untap +auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +text=Bottomless Vault enters the battlefield tapped. -- You may choose not to untap Bottomless Vault during your untap step. -- At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Bottomless Vault: Add {B} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Boulder Salvo +auto=damage:4 +target=creature +text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Boulder Salvo deals 4 damage to target creature. +mana={4}{R} +other={1}{R} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +type=Sorcery +[/card] +[card] +name=Boulderfall +target=creature,player +auto=damage:1 +auto=damage:1 target(creature,player) +auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller +auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller +auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller +text=Boulderfall deals 5 damage divided as you choose among any number of target creatures and/or players. +mana={6}{R}{R} +type=Sorcery +[/card] +[card] +name=Bouncing Beebles +auto=aslongas(artifact|opponentBattlefield) unblockable +text=Bouncing Beebles is unblockable as long as defending player controls an artifact. +mana={2}{U} +type=Creature +subtype=Beeble +power=2 +toughness=2 +[/card] +[card] +name=Bound by Moonsilver +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=canttransform +auto={S(other *|mybattlefield)}:rehook target(creature) assorcery limit:1 +text=Enchant creature -- Enchanted creature can't attack, block, or transform. -- Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bound in Silence +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +text=Enchant creature -- Enchanted creature can't attack or block. +mana={2}{W} +type=Tribal Enchantment +subtype=Rebel Aura +[/card] +[card] +name=Bounding Krasis +abilities=flash +auto=may target(creature) tap +auto=may target(creature) untap +text=Flash (You may cast this spell any time you could cast an instant.) -- When Bounding Krasis enters the battlefield, you may tap or untap target creature. +mana={1}{G}{U} +type=Creature +subtype=Fish Lizard +power=3 +toughness=3 +[/card] +[card] +name=Boundless Realms +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library. +mana={6}{G} +type=Sorcery +[/card] +[card] +name=Bounteous Kirin +abilities=flying +auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may life:1 controller +auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may life:2 controller +auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may life:3 controller +auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may life:4 controller +auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may life:5 controller +auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may life:6 controller +auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may life:7 controller +auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may life:8 controller +auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may life:9 controller +auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may life:10 controller +auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may life:11 controller +auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may life:12 controller +text=Flying -- Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost. +mana={5}{G}{G} +type=Legendary Creature +subtype=Kirin Spirit +power=4 +toughness=4 +[/card] +[card] +name=Bountiful Harvest +auto=life:type:land:mybattlefield controller +text=You gain 1 life for each land you control. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Bounty Hunter +auto={T}:counter(0/0,1,Bounty) target(creature[-black]) +auto={T}:destroy target(creature[counter{0/0.1.Bounty}]) +text={T}: Put a bounty counter on target nonblack creature.-- {T}: Destroy target creature with a bounty counter on it. +mana={2}{B}{B} +type=Creature +subtype=Human Archer Minion +power=2 +toughness=2 +[/card] +[card] +name=Bow of Nylea +auto=lord(creature[attacking]|mybattlefield) deathtouch +auto={1}{G}{T}:name(+1/+1 counter) counter(1/1,1) target(creature) +auto={1}{G}{T}:name(2 damage to flyer) damage:2 target(creature[flying]) +auto={1}{G}{T}:name(gain 3 life) life:3 controller +auto={1}{G}{T}:name(put up to 4 on bottom) bottomoflibrary target(*|mygraveyard) +text=Attacking creatures you control have deathtouch. -- {1}{G},{T}: Choose one -- Put a +1/+1 counter on target creature; or Bow of Nylea deals 2 damage to target creature with flying; or you gain 3 life; or put up to four target cards from your graveyard on the bottom of your library in any order. +mana={1}{G}{G} +type=Legendary Enchantment Artifact +[/card] +[card] +name=Bower Passage +auto=lord(creature[flying]) cantbeblockerof(creature|mybattlefield) +text=Creatures with flying can't block creatures you control. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Brace for Impact +target=creature[multicolor] +auto=vigor ueot +text=Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. +mana={4}{W} +type=Instant +[/card] +[card] +name=Brackwater Elemental +auto=@combat(attacking) source(this):treason ueot +auto=@combat(blocking) source(this):treason ueot +autograveyard={2}{U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text=When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. -- Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={2}{U} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Brago, King Eternal +abilities=flying +auto=@combatdamaged(player) from(this):target(*[-land]|mybattlefield) (blink) +text=Flying -- Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. +mana={2}{W}{U} +type=Legendary Creature +subtype=Spirit +power=2 +toughness=4 +[/card] +[card] +name=Braid of Fire +auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice thisforeach(counter{0/0.1.Age}) add{R}])) +text=Cumulative upkeep - Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Braids, Cabal Minion +auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(*[artifact;creature;land]|mybattlefield) sacrifice !$ opponent +auto=@each my upkeep:notatarget(*[artifact;creature;land]|mybattlefield) sacrifice +text=At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. +mana={2}{B}{B} +type=Legendary Creature +subtype=Human Minion +power=2 +toughness=2 +[/card] +[card] +name=Braids, Conjurer Adept +auto=@each opponent upkeep:ability$!name(put on battlefield) target(*[artifact;creature;land]|myhand) moveTo(mybattlefield) !$ opponent +auto=@each my upkeep:target(*[artifact;creature;land]|myhand) moveTo(mybattlefield) +text=At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield. +mana={2}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Braidwood Cup +auto={T}:life:1 +text={T}: You gain 1 life. +mana={3} +type=Artifact +[/card] +[card] +name=Braidwood Sextant +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto={2}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. +mana={1} +type=Artifact +[/card] +[card] +name=Brain Freeze +abilities=storm +auto=deplete:3 target(player) +text=Target player puts the top three cards of his or her library into his or her graveyard. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Brain in a Jar +auto={1}{T}:counter(0/0,1,Charge) && transforms((,newability[target(*[instant;sorcery;manacost=counter{0%0.1.charge}]|myhand) castcard(normal)])) oneshot +auto={3}{T}{c(0/0,-1,Charge)}: scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto={3}{T}{c(0/0,-2,Charge)}: scry:2 scrycore delayed dontshow donothing scrycoreend scryend +auto={3}{T}{c(0/0,-3,Charge)}: scry:3 scrycore delayed dontshow donothing scrycoreend scryend +auto={3}{T}{c(0/0,-4,Charge)}: scry:4 scrycore delayed dontshow donothing scrycoreend scryend +auto={3}{T}{c(0/0,-5,Charge)}: scry:5 scrycore delayed dontshow donothing scrycoreend scryend +auto={3}{T}{c(0/0,-6,Charge)}: scry:6 scrycore delayed dontshow donothing scrycoreend scryend +auto={3}{T}{c(0/0,-7,Charge)}: scry:7 scrycore delayed dontshow donothing scrycoreend scryend +auto={3}{T}:counter(0/0,-8,Charge) scry:8 scrycore delayed dontshow donothing scrycoreend scryend +text={1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost. -- {3}, {T}, Remove X charge counters from Brain in a Jar: Scry X. +mana={2} +type=Artifact +[/card] +[card] +name=Brain Maggot +aicode=activate hand(blink)forsrc notatarget(*[-land]|targetedpersonshand) +auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone hand(blink)forsrc notatarget(*[-land]|reveal) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield. +mana={1}{B} +type=Enchantment Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Brain Weevil +abilities=intimidate +auto={S}:target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer asSorcery +text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery. +mana={3}{B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Brainbite +target=opponent +aicode=activate reject notatarget(*|targetedpersonshand) and!( draw:1 controller )! +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend +text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. -- Draw a card. +mana={2}{U}{B} +type=Sorcery +[/card] +[card] +name=Braingeyser +auto=draw:X target(player) +text=Target player draws X cards. +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Brainspoil +target=creature[-enchanted] +auto=cantregen +auto=destroy +aicode=activate target(*[manacost=5]|mylibrary) moveto(myhand) +autohand={1}{B}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=5]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Destroy target creature that isn't enchanted. It can't be regenerated. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Brainstorm +auto=draw:3 +auto=moveTo(myLibrary) target(<2>*|myhand) +text=Draw three cards, then put two cards from your hand on top of your library in any order. +mana={U} +type=Instant +[/card] +[card] +name=Brainwash +target=creature +auto=teach(creature) transforms((,newability[attackcost:3])) +text=Enchant creature -- Enchanted creature can't attack unless its controller pays {3}. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Bramble Creeper +auto=@combat(attacking) source(this):5/0 ueot +text=Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn. +mana={4}{G} +type=Creature +subtype=Elemental +power=0 +toughness=3 +[/card] +[card] +name=Bramble Elemental +auto=@targeted(this) from(aura):token(Saproling,Creature Saproling,1/1,green)*2 +text=Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield. +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Bramblecrush +target=*[-creature] +auto=destroy +text=Destroy target noncreature permanent. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Bramblesnap +abilities=trample +auto={T(creature|mybattlefield)}:1/1 +text=Trample -- Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Bramblewood Paragon +auto=@movedto(other warrior|myBattlefield):all(trigger[to]) counter(1/1,1) +auto=lord(creature[counter{1/1.1}]|myBattlefield) trample +text=Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. -- Each creature you control with a +1/+1 counter on it has trample. +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Branchsnap Lorian +abilities=trample +facedown={3} +autofacedown={G}:morph +text=Trample -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=1 +[/card] +[card] +name=Brand of Ill Omen +target=creature +auto=cumulativeupcostmulti[{R}] sacrifice all(this) +auto=transforms((,newability[maxCast(creature)0 controller])) +text=Enchant creature -- Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Enchanted creature's controller can't cast creature spells. +mana={3}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Branded Brawlers +auto=aslongas(land[-tapped]|opponentBattlefield) cantattack +auto=aslongas(land[-tapped]|opponentBattlefield) cantpwattack +auto=aslongas(land[-tapped]|myBattlefield) cantblock +text=Branded Brawlers can't attack if defending player controls an untapped land. -- Branded Brawlers can't block if you control an untapped land. +mana={R} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Branded Howler +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Convicted Killer) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler. +type=Creature +subtype=Werewolf +color=red +power=4 +toughness=4 +[/card] +[card] +name=Brand +auto=moveto(ownerbattlefield) all(*|opponentbattlefield) +auto=moveto(ownerbattlefield) all(*|mybattlefield) +autohand={2}:cycling +text=Gain control of all permanents you own. (This effect lasts indefinitely.) -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={R} +type=Instant +[/card] +[card] +name=Brass Gnat +abilities=flying,doesnotuntap +auto={1}:untap myUpkeepOnly +text=Flying -- Brass Gnat doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat. +mana={1} +type=Artifact Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Brass Herald +aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-chosentype]|*) then bottomoflibrary)! +auto=chooseatype transforms((,newability[lord(creature[chosentype]|mybattlefield) 1/1],newability[reveal:4 optionone name(Reveal) target(<4>creature[chosentype]|reveal) moveto(myhand) optiononeend optiontwo target(<4>*|reveal) bottomoflibrary optiontwoend revealend])) forever chooseend +text=As Brass Herald enters the battlefield, choose a creature type. -- When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. -- Creatures of the chosen type get +1/+1. +mana={6} +type=Artifact Creature +subtype=Golem +power=2 +toughness=2 +[/card] +[card] +name=Brass Man +abilities=doesnotuntap +auto={1}:untap myUpkeepOnly +text=Brass Man doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man. +mana={1} +type=Artifact Creature +subtype=Construct +power=1 +toughness=3 +[/card] +[card] +name=Brass Secretary +auto={2}{S}:draw:1 +text={2}, Sacrifice Brass Secretary: Draw a card. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=1 +[/card] +[card] +name=Brass Squire +auto={T}:target(equipment|mybattlefield) transforms((,newability[rehook target(creature|mybattlefield)])) forever +text={T}: Attach target Equipment you control to target creature you control. +mana={3} +type=Artifact Creature +subtype=Myr +power=1 +toughness=3 +[/card] +[card] +name=Brassclaw Orcs +auto=cantbeblockerof(creature[power>=2]) +text=Brassclaw Orcs can't block creatures with power 2 or greater. +mana={2}{R} +type=Creature +subtype=Orc +power=3 +toughness=2 +[/card] +[card] +name=Brass-Talon Chimera +abilities=first strike +auto={S}:counter(2/2,1) target(other chimera) && transforms((,first strike)) forever +text=First strike -- Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.) +mana={4} +type=Artifact Creature +subtype=Chimera +power=2 +toughness=2 +[/card] +[card] +name=Bravado +target=creature +auto=foreach(creature|myBattlefield) 1/1 +auto=-1/-1 +text=Enchant creature -- Enchanted creature gets +1/+1 for each other creature you control. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Brave the Elements +auto=choice name(protection from white) lord(creature[white]|myBattlefield) protection from white +auto=choice name(protection from blue) lord(creature[white]|myBattlefield) protection from blue +auto=choice name(protection from black) lord(creature[white]|myBattlefield) protection from black +auto=choice name(protection from red) lord(creature[white]|myBattlefield) protection from red +auto=choice name(protection from green) lord(creature[white]|myBattlefield) protection from green +text=Choose a color. White creatures you control gain protection from the chosen color until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Brawler's Plate +auto=teach(creature) 2/2 +auto=teach(creature) trample +auto={4}:equip +text=Equipped creature gets +2/+2 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- Equip {4} (4: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Brawl +auto=all(creature) transforms((,newability[{T}:thisforeach(power>=1) damage:1 target(creature)])) ueot +text=Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Brawn +abilities=trample +autograveyard=aslongas(forest|myBattlefield) lord(creature|myBattlefield) trample +text=Trample -- As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample. +mana={3}{G} +type=Creature +subtype=Incarnation +power=3 +toughness=3 +[/card] +[card] +name=Brazen Scourge +abilities=haste +text=Haste +mana={1}{R}{R} +type=Creature +subtype=Gremlin +power=3 +toughness=3 +[/card] +[card] +name=Brazen Wolves +auto=@combat(attacking) source(this):+2/0 ueot +text=Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Wolf +power=2 +toughness=3 +[/card] +[card] +name=Breach +target=creature +auto=2/0 +auto=fear +text=Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Breaching Hippocamp +abilities=flash +auto=untap target(other creature|mybattlefield) +text=Flash. -- When Breaching Hippocamp enters the battlefield, untap another target creature you control. +mana={3}{U} +type=Creature +subtype=Horse Fish +power=3 +toughness=2 +[/card] +[card] +name=Breaching Leviathan +auto=if casted(this) then all(creature[-blue]) freeze +text=When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps. +mana={7}{U}{U} +type=Creature +subtype=Leviathan +power=9 +toughness=9 +[/card] +[card] +name=Break Asunder +target=artifact,enchantment +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target artifact or enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Break of Day +auto=all(creature|myBattlefield) 1/1 ueot +auto=this(controllerlife < 6) all(creature|myBattlefield) indestructible ueot +text=Creatures you control get +1/+1 until end of turn. -- Fateful hour - If you have 5 or less life, those creatures are also indestructible this turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Break Through the Line +auto={R}:target(creature[power<=2]) transforms((,newability[haste ueot],newability[unblockable ueot])) ueot +text={R}:Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Breaker of Armies +abilities=lure +text=All creatures able to block Breaker of Armies do so. +mana={8} +type=Creature +subtype=Eldrazi +power=10 +toughness=8 +[/card] +[card] +name=Breakneck Rider +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Neck Breaker) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. +mana={1}{R}{R} +type=Creature +subtype=Human Scout Werewolf +power=3 +toughness=3 +[/card] +[card] +name=Breakthrough +auto=draw:4 && transforms((,newability[reject notatarget(*|myhand)])) forever +text=Draw four cards, then choose X cards in your hand and discard the rest. +mana={X}{U} +type=Sorcery +[/card] +[card] +name=Breath of Darigaaz +kicker={2} +auto=damage:1 all(creature[-flying]) +auto=damage:1 opponent +auto=damage:1 controller +auto=kicker damage:3 all(creature[-flying]) +auto=kicker damage:3 opponent +auto=kicker damage:3 controller +text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Breath of Dreams +auto=cumulativeupcost[{U}] sacrifice +auto=lord(creature[green]) transforms((,newability[cumulativeupcost[{1}] sacrifice])) +text=Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Green creatures have "Cumulative upkeep {1}." +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Breath of Fury +target=creature|mybattlefield +auto=@combatdamaged(player) from(mytgt):untap all(creature[attacking]) +auto=@combatdamaged(player) from(mytgt):nextphasealter(add,combatphases,controller,after) +auto=@combatdamaged(player) from(mytgt):sacrifice mytgt && all(this) transforms((,newability[retarget target(creature|mybattlefield)])) forever +text=Enchant creature you control -- When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase. +mana={2}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Breath of Life +target=creature|mygraveyard +auto=moveTo(myBattlefield) +text=Return target creature card from your graveyard to the battlefield. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Breath of Malfegor +auto=damage:5 opponent +text=Breath of Malfegor deals 5 damage to each opponent. +mana={3}{B}{R} +type=Instant +[/card] +[card] +name=Breathstealer +auto={B}:1/-1 +text={B}: Breathstealer gets +1/-1 until end of turn. +mana={2}{B} +type=Creature +subtype=Nightstalker +power=2 +toughness=2 +[/card] +[card] +name=Bred for the Hunt +auto=@combatdamaged(player) from(creature[counter{1/1.1}]|myBattlefield):may draw:1 controller +text=Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card. +mana={1}{G}{U} +type=Enchantment +[/card] +[card] +name=Breeding Pit +auto=upcost[{B}{B}] sacrifice +auto=@each my endofturn:token(Thrull,Creature Thrull,0/1,black) +text=At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. -- At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Breeding Pool +auto=noactivatedability ueot +auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) +text=({T}: Add {G} or {U} to your mana pool.) -- As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. +type=Land +subtype=Forest Island +[/card] +[card] +name=Breezekeeper +abilities=flying,phasing +text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +mana={3}{U} +type=Creature +subtype=Djinn +power=4 +toughness=4 +[/card] +[card] +name=Breya, Etherium Shaper +auto=create(Thopter:Artifact Creature Thopter:1/1:blue:flying)*2 +auto={2}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:damage:3 target(player) +auto={2}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:-4/-4 target(creature) +auto={2}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:life:5 controller +text=When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying. -- {2}, Sacrifice two artifacts: Choose one -- --Breya deals 3 damage to target player. --Target creature gets -4/-4 until end of turn. --You gain 5 life. +mana={W}{U}{B}{R} +type=Legendary Artifact Creature +subtype=Human +power=4 +toughness=4 +[/card] +[card] +name=Briar Patch +auto=lord(creature[attacking]|opponentBattlefield) -1/0 +text=Whenever a creature attacks you, it gets -1/-0 until end of turn. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Briar Shield +target=creature +auto=1/1 +auto={S}:3/3 +text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Briarberry Cohort +abilities=flying +auto=aslongas(other creature[blue]|myBattlefield) 1/1 != 0 +text=Flying -- Briarberry Cohort gets +1/+1 as long as you control another blue creature. +mana={1}{U} +type=Creature +subtype=Faerie Soldier +power=1 +toughness=1 +[/card] +[card] +name=Briarhorn +abilities=flash +other={1}{G} name(Evoke) +auto=3/3 target(creature) ueot +auto=alternative sacrifice +text=Flash -- When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. -- Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={3}{G} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Briarknit Kami +auto=@movedto(arcane,spirit|mystack):counter(1/1,1) target(creature) +text=Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. +mana={3}{G}{G} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Briarpack Alpha +abilities=flash +auto=2/2 target(creature) ueot +text=Flash -- When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn. +mana={3}{G} +type=Creature +subtype=Wolf +power=3 +toughness=3 +[/card] +[card] +name=Briber's Purse +auto=counter(0/0,X,gem) +auto={1}{T}{C(0/0,-1,gem)}:name(cant attack or block) target(creature) transforms((,cantattack,cantpwattack,cantblock)) ueot +text=Briber's Purse enters the battlefield with X gem counters on it. -- 1, Tap, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn. +mana={X} +type=Artifact +[/card] +[card] +name=Bribery +target=opponent +aicode=activate moveTo(myBattlefield) target(creature|targetedpersonslibrary) +auto=name(search card) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(creature|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|targetedpersonslibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Bridge from Below +autograveyard=@movedTo(creature[-token]|mygraveyard) from(battlefield):token(Zombie,Creature Zombie,2/2,black) +autograveyard=@movedTo(creature|opponentgraveyard) from(battlefield):moveto(exile) +text=Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield. -- When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Brighthearth Banneret +auto=lord(*[elemental;warrior]|mycastingzone) altercost(colorless, -1) +autohand={1}{R}{discard}:counter(1/1,1) target(creature) +text=Elemental spells and Warrior spells you cast cost {1} less to cast. -- Reinforce 1 - {1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.) +mana={1}{R} +type=Creature +subtype=Elemental Warrior +power=1 +toughness=1 +[/card] +[card] +name=Brightstone Ritual +auto=foreach(goblin|battlefield) add{R} +text=Add {R} to your mana pool for each Goblin on the battlefield. +mana={R} +type=Instant +[/card] +[card] +name=Brigid, Hero of Kinsbaile +abilities=first strike +auto={T}:target(player) damage:2 all(creature[attacking;blocking]|targetedpersonsBattlefield) +text=First strike -- {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. +mana={2}{W}{W} +type=Legendary Creature +subtype=Kithkin Archer +power=2 +toughness=3 +[/card] +[card] +name=Brilliant Halo +target=creature +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +auto=1/2 +text=Enchant creature -- Enchanted creature gets +1/+2. -- When Brilliant Halo dies, return Brilliant Halo to its owner's hand. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Brilliant Plan +auto=draw:3 +text=Draw three cards. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Brilliant Spectrum +auto=draw:converge +auto=reject notatarget(<2>*|myhand) +text=Converge -- Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Brimstone Dragon +abilities=flying,haste +text=Flying, haste +mana={6}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Brimstone Mage +auto={3}{R}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) 0/1 +auto=this(counter{0/0.1.Level}=) {T}:damage:1 target(creature,player) +auto=this(counter{0/0.2.Level}=) {T}:damage:1 target(creature,player) +auto=this(counter{0/0.3.Level}) 0/1 +auto=this(counter{0/0.3.Level}) {T}:damage:3 target(creature,player) +text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4] +mana={2}{R} +auto=maxlevel:3 +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Brimstone Volley +target=creature,player +auto=ifnot morbid then damage:3 +auto=if morbid then damage:5 +text=Brimstone Volley deals 3 damage to target creature or player. -- Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Brindle Boar +auto={S}:life:4 +text=Sacrifice Brindle Boar: You gain 4 life. +mana={2}{G} +type=Creature +subtype=Boar +power=2 +toughness=2 +[/card] +[card] +name=Brindle Shoat +auto=@movedTo(this|graveyard) from(battlefield):token(Boar,Creature Boar,3/3,green) +text=When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield. +mana={1}{G} +type=Creature +subtype=Boar +power=1 +toughness=1 +[/card] +[card] +name=Brine Elemental +facedown={3} +autofacedown={5}{U}{U}:morph +autofaceup=nextphasealter(remove,untap,opponent) +text=Morph {5}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Brine Elemental is turned face up, each opponent skips his or her next untap step. +mana={4}{U}{U} +type=Creature +subtype=Elemental +power=5 +toughness=4 +[/card] +[card] +name=Brine Shaman +auto={T}{S(creature|myBattlefield)}:2/2 target(creature) +auto={1}{U}{U}{S(creature|myBattlefield)}:fizzle target(creature|stack) +text={T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. -- {1}{U}{U}, Sacrifice a creature: Counter target creature spell. +mana={1}{B} +type=Creature +subtype=Human Cleric Shaman +power=1 +toughness=1 +[/card] +[card] +name=Bring Low +target=creature|battlefield +auto=if cantargetcard(creature[counter{1/1.1}]) then damage:5 else damage:3 +text=Bring Low deals 3 damage to target creature. -- If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead. +mana={3}{R} +type=Instant +[/card] +[card] +name=Bring to Light +aicode=activate notatarget(*[creature;instant;sorcery;manacost<=converge]|mylibrary) moveto(exile) and!( transforms((,newability[may name(cast for free) activate name(cast for free) castcard(normal)])) oneshot)! +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>*[creature;instant;sorcery;manacost<=converge]|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(exile) and!( transforms((,newability[may name(cast for free) activate name(cast for free) castcard(normal)])) oneshot)! afterrevealedend revealend +text=Converge -- Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost. +mana={3}{G}{U} +type=Sorcery +[/card] +[card] +name=Bringer of the Black Dawn +other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) +abilities=trample,hiddenface +aicode=activate target(*|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=@each my upkeep:pay({L:2}) name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it. +mana={7}{B}{B} +type=Creature +subtype=Bringer +power=5 +toughness=5 +[/card] +[card] +name=Bringer of the Blue Dawn +abilities=trample +other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) +auto=@each my upkeep:may draw:2 +text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may draw two cards. +mana={7}{U}{U} +type=Creature +subtype=Bringer +power=5 +toughness=5 +[/card] +[card] +name=Bringer of the Green Dawn +abilities=trample +other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) +auto=@each my upkeep:may token(Beast,Creature Beast,3/3,green) +text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield. +mana={7}{G}{G} +type=Creature +subtype=Bringer +power=5 +toughness=5 +[/card] +[card] +name=Bringer of the Red Dawn +abilities=trample +other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) +auto=@each my upkeep:may name(gain control of target creature until end of turn) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. +mana={7}{R}{R} +type=Creature +subtype=Bringer +power=5 +toughness=5 +[/card] +[card] +name=Bringer of the White Dawn +abilities=trample +other={W}{U}{B}{R}{G} name(Spend WUBRG to Cast) +auto=@each my upkeep:may moveTo(mybattlefield) target(artifact|mygraveyard) +text=You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. -- Trample -- At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield. +mana={7}{W}{W} +type=Creature +subtype=Bringer +power=5 +toughness=5 +[/card] +[card] +name=Brink of Disaster +target=creature,land +auto=@tapped(mytgt):destroy +text=Enchant creature or land -- When enchanted permanent becomes tapped, destroy it. +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Brink of Madness +auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:sacrifice +auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:all(*|opponenthand) reject +text=At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness. If you do, target opponent discards his or her hand. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Brion Stoutarm +abilities=lifelink +auto={R}{T}{S(other creature|mybattlefield)}:damage:storedpower target(player) +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- {R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player. +mana={2}{R}{W} +type=Legendary Creature +subtype=Giant Warrior +power=4 +toughness=4 +[/card] +[card] +name=Brisela, Voice of Nightmares +auto=meldfrom(Gisela, the Broken Blade|Bruna, the Fading Light) +abilities=flying, first strike, vigilance, lifelink +auto=maxcast(*[manacost<4])0 opponent +text=Flying, first strike, vigilance, lifelink -- Your opponents can't cast spells with converted mana cost 3 or less. +type=Legendary Creature +subtype=Eldrazi Angel +power=9 +toughness=10 +[/card] +[card] +name=Bristling Hydra +auto=alterenergy:3 controller +auto={e:3}:counter(1/1,1) && opponentshroud +text=When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Hydra +power=4 +toughness=3 +[/card] +[card] +name=Brittle Effigy +auto={4}{T}:moveTo(exile) target(creature) && moveTo(exile) all(this) +text={4},{T}, exile Brittle Effigy: Exile target creature. +mana={1} +type=Artifact +[/card] +[card] +name=Broken Concentration +target=*|stack +auto=fizzle +abilities=madness +autoexile=restriction{discarded} pay({3}{u}) name(pay 3u to cast) activate name(pay 3u to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Counter target spell. -- Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Broken Dam +target=creature[-horsemanship] +auto=tap +text=Tap one or two target creatures without horsemanship. +mana={U} +type=Sorcery +[/card] +[card] +name=Broken Fall +auto={0}:moveTo(ownerhand) all(this) && regenerate target(creature) limit:1 +text=Return Broken Fall to its owner's hand: Regenerate target creature. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Brontotherium +abilities=trample +auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) +text=Trample -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) +mana={4}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=3 +[/card] +[card] +name=Bronze Sable +mana={2} +type=Artifact Creature +subtype=Sable +power=2 +toughness=1 +[/card] +[card] +name=Bronzebeak Moa +auto=@movedTo(creature|mybattlefield):3/3 ueot +text=Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn. +mana={2}{G}{W} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Brood Birthing +auto=aslongas(eldrazi spawn|myBattlefield) token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! +text=If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." Otherwise, create one of those tokens. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Brood Butcher +auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +auto={B}{G}{S(creature|mybattlefield)}:target(creature) -2/-2 ueot +text=Devoid (This card has no color.) -- When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. +mana={3}{B}{G} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=3 +[/card] +[card] +name=Brood Keeper Dragon +abilities=flying +auto={R}:1/0 ueot +text=Flying -- {R}: This creature gets +1/+0 until end of turn. +type=Creature +subtype=Dragon +color=red +power=2 +toughness=2 +[/card] +[card] +name=Brood Keeper +auto=@targeted(this) from(aura|hand,graveyard):token(-383198) controller +text=Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn". +mana={3}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=3 +[/card] +[card] +name=Brood Monitor +auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*3 controller +text=Devoid (This card has no color.) -- When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={4}{G}{G} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=3 +[/card] +[card] +name=Brood of Cockroaches +auto=@movedTo(mygraveyard) from(this|battlefield):phaseaction[endofturn once] life:-1 controller +auto=@movedTo(mygraveyard) from(this|battlefield):phaseaction[endofturn once] moveTo(myhand) +text=When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. +mana={1}{B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Brood Sliver +auto=@combatdamagefoeof(player) from(sliver|mybattlefield):token(Sliver,Creature Sliver,1/1) controller +auto=@combatdamageof(player) from(sliver|opponentbattlefield):token(Sliver,Creature Sliver,1/1) opponent +text=Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield. +mana={4}{G} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Broodhatch Nantuko +facedown={3} +autofacedown={2}{G}:morph +auto=@damaged(this):may token(Insect,Creature Insect,1/1,green)*thatmuch +text=Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. -- Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{G} +type=Creature +subtype=Insect Druid +power=1 +toughness=1 +[/card] +[card] +name=Broodhunter Wurm +mana={3}{G} +type=Creature +subtype=Wurm +power=4 +toughness=3 +[/card] +[card] +name=Brooding Saurian +auto=@each my end:moveto(ownerBattlefield) all(*|Battlefield) +auto=@each opponent end:moveto(ownerBattlefield) all(*|Battlefield) +text=At the beginning of each end step, each player gains control of all nontoken permanents he or she owns. +mana={2}{G}{G} +type=Creature +subtype=Lizard +power=4 +toughness=4 +[/card] +[card] +name=Broodmate Dragon +abilities=flying +auto=token(Dragon,creature dragon, 4/4,flying red) +text=Flying -- When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield. +mana={3}{B}{R}{G} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Broodstar +abilities=affinityartifacts,flying +anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- Broodstar's power and toughness are each equal to the number of artifacts you control. +mana={8}{U}{U} +type=Creature +subtype=Beast +power=* +toughness=* +[/card] +[card] +name=Broodwarden +auto=lord(eldrazi spawn|myBattlefield) 2/1 +text=Eldrazi Spawn creatures you control get +2/+1. +mana={3}{G}{G} +type=Creature +subtype=Eldrazi Drone +power=4 +toughness=4 +[/card] +[card] +name=Brothers of Fire +auto={1}{R}{R}:damage:1 target(creature,player) && damage:1 controller +text={1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. +mana={1}{R}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Brothers Yamazaki +auto=bushido(1/1) +auto=aslongas(Brothers Yamazaki|battlefield) nolegend <3 +auto=lord(other Brothers Yamazaki|Battlefield) haste +auto=lord(other Brothers Yamazaki|Battlefield) 2/2 +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. -- Each other creature named Brothers Yamazaki gets +2/+2 and has haste. +mana={2}{R} +type=Legendary Creature +subtype=Human Samurai +power=2 +toughness=1 +[/card] +[card] +name=Browse +abilities=hiddenface +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && ingest:4])) ueot +auto={2}{u}{u}:name(look) reveal:5 optionone name(pick a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) target(<5>*|reveal) moveto(myexile) optiontwoend revealend +text={2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Bruna, the Fading Light +abilities=flying, vigilance +autostack=if casted(this) then may moveTo(mybattlefield) target(creature[angel;human]|mygraveyard) +text=When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. -- Flying, vigilance -- (Melds with Gisela, the Broken Blade.) +mana={5}{W}{W} +type=Legendary Creature +subtype=Angel Horror +power=5 +toughness=7 +[/card] +[card] +name=Bruna, Light of Alabaster +abilities=flying,vigilance +auto=@combat(attacking,blocking) source(this):may name(attach auras) notatarget(aura|battlefield,myhand,mygraveyard) newtarget +text=Flying, vigilance -- Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. +mana={3}{W}{W}{U} +type=Legendary Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Brush with Death +auto=life:-2 +auto=life:2 controller +buyback={2}{B}{2}{B}{B} +text=Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target opponent loses 2 life. You gain 2 life. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Brushland +auto={T}:Add{1} +auto={T}:Add{G} and!( damage:1 controller )! +auto={T}:Add{W} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. +type=Land +[/card] +[card] +name=Brushstrider +abilities=vigilance +text=Vigilance +mana={1}{G} +type=Creature +subtype=Beast +power=3 +toughness=1 +[/card] +[card] +name=Brushwagg +auto=@combat(blocking,blocked,turnlimited) source(this):-2/2 ueot +text=Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Brushwagg +power=3 +toughness=2 +[/card] +[card] +name=Brutal Deceiver +auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend +auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +1/0 ueot && all(this) first strike ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 +text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn. +mana={2}{R} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Brutal Nightstalker +auto=may target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. +mana={3}{B}{B} +type=Creature +subtype=Nightstalker +power=3 +toughness=2 +[/card] +[card] +name=Brutalizer Exarch +aicode=activate target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=choice name(put on top) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto=choice name(put on bottom) bottomoflibrary target(*[-creature]) +text=When Brutalizer Exarch enters the battlefield, choose one -- Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it; or put target noncreature permanent on the bottom of its owner's library. +mana={5}{G} +type=Creature +subtype=Cleric +power=3 +toughness=3 +[/card] +[card] +name=Brute Force +target=creature +auto=3/3 +text=Target creature gets +3/+3 until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Brute Strength +target=creature +auto=3/1 ueot +auto=trample ueot +text=Target creature gets +3/+1 and gains trample until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Bubble Matrix +auto=preventalldamage to(creature) +text=Prevent all damage that would be dealt to creatures. +mana={4} +type=Artifact +[/card] +[card] +name=Bubbling Beebles +auto=aslongas(enchantment|opponentBattlefield) unblockable +text=Bubbling Beebles is unblockable as long as defending player controls an enchantment. +mana={4}{U} +type=Creature +subtype=Beeble +power=3 +toughness=3 +[/card] +[card] +name=Bubbling Cauldron +auto={1}{S(creature|mybattlefield)}{T}:name(sacrifice creature) life:4 controller +auto={1}{S(festering newt|mybattlefield)}{T}:name(sacrifice newt) lifeleech:-4 opponent +text={1}, {T}, Sacrifice a creature: You gain 4 life. {1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way. +mana={2} +type=Artifact +[/card] +[card] +name=Bubbling Muck +auto=emblem transforms((,newability[lord(Swamp) produceextra:{B}])) ueot +text=Until end of turn, whenever a player taps a Swamp for mana, that player adds {B} to his or her mana pool (in addition to the mana the land produces). +mana={B} +type=Sorcery +[/card] +[card] +name=Budoka Gardener +doublefaced=kamiflip +auto={T}:all(this) transforms((,newability[if type(land|mybattlefield)~morethan~9 then flip(Dokai, Weaver of Life)],newability[may moveto(mybattlefield) notatarget(land|myhand)],newability[@movedto(land|mybattlefield) restriction{type:land:mybattlefield~morethan~9}:flip(Dokai, Weaver of Life)])) +text={T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. +mana={1}{G} +type=Creature +subtype=Human Monk +power=2 +toughness=1 +[/card] +[card] +name=Budoka Pupil +doublefaced=kamiflip +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Ichiga, Who Topples Oaks) +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. -- At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it. -- ---- -- Ichiga, Who Topples Oaks -- Legendary Creature - Spirit -- 4/3 -- Trample -- Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Human Monk +power=2 +toughness=2 +[/card] +[card] +name=Builder's Bane +target=artifact +auto=destroy && damage:1 all(player) +mana={X}{X}{R} +type=Sorcery +text=Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way. +[/card] +[card] +name=Builder's Blessing +auto=lord(creature[-tapped]|myBattlefield) 0/2 +text=Untapped creatures you control get +0/+2. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Built to Last +target=creature +auto=2/2 +auto=teach(artifact) indestructible +text=Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={W} +type=Instant +[/card] +[card] +name=Built to Smash +target=creature[attacking] +auto=3/3 +auto=teach(artifact) trample +text=Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Bull Aurochs +abilities=trample +auto=@combat(attacking) source(this):all(this) foreach(other aurochs[attacking]) 1/0 ueot +text=Trample -- Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. +mana={1}{G} +type=Creature +subtype=Aurochs +power=2 +toughness=1 +[/card] +[card] +name=Bull Cerodon +abilities=vigilance,haste +text=Vigilance, haste +mana={4}{R}{W} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Bull Elephant +auto=aslongas(forest|mybattlefield) choice target(<2>forest|mybattlefield) moveTo(ownerhand) oneshot >1 +auto=choice sacrifice all(this) +text=When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand. +mana={3}{G} +type=Creature +subtype=Elephant +power=4 +toughness=4 +[/card] +[card] +name=Bull Hippo +abilities=Islandwalk +text=Islandwalk +mana={3}{G} +type=Creature +subtype=Hippo +power=3 +toughness=3 +[/card] +[card] +name=Bull Rush +target=creature +auto=2/0 +text=Target creature gets +2/+0 until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Bullwhip +auto={2}{T}:damage:1 target(creature) && mustattack ueot +text={2}, {T}: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able. +mana={4} +type=Artifact +[/card] +[card] +name=Bulwark +auto=@each opponent upkeep:target(opponent) damage:mathtype:*:myhandminustype:*:opponenthandminusendmathend opponent +text=At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Bump in the Night +auto=life:-3 opponent +flashback={5}{R} +text=Target opponent loses 3 life. -- Flashback {5}{R} +mana={B} +type=Sorcery +[/card] +[card] +name=Buoyancy +abilities=flash +target=creature +auto=flying +text=Flash -- Enchant creature -- Enchanted creature has flying. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Burden of Greed +target=player +auto=life:-type:artifact[tapped]:targetedpersonsbattlefield +text=Target player loses 1 life for each tapped artifact he or she controls. +mana={3}{B} +type=Instant +[/card] +[card] +name=Burden of Guilt +target=creature +auto={1}:tap(mytgt) +text=Enchant creature -- {1}: Tap enchanted creature. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Burgeoning +auto=@movedto(land|opponentbattlefield) from(opponenthand):may moveTo(myBattlefield) target(land|myhand) +text=Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. +mana={G} +type=Enchantment +[/card] +[card] +name=Buried Alive +aicode=activate target(creature|mylibrary) moveto(mygraveyard) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Buried Ruin +auto={T}:Add{1} +auto={2}{T}{S}:moveTo(myhand) target(other artifact|mygraveyard) +text={T}: Add 1 to your mana pool. -- {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand. +type=Land +[/card] +[card] +name=Burn Away +auto=target(creature|battlefield) damage:6 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(exile) all(*|ownergraveyard) +text=Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard +mana={4}{R} +type=Instant +[/card] +[card] +name=Burn from Within +target=creature,player +auto=-indestructible +auto=exiledeath +auto=damage:X +text=Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Burn the Impure +target=creature +auto=damage:3 +auto=teach(creature[infect]) damage:3 targetcontroller +text=Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller. +mana={1}{R} +type=Instant +[/card] +[card] +name=Burn Trail +target=creature,player +auto=damage:3 +auto=alternative damage:3 target(creature,player) +other={3}{R}{T(creature[red]|mybattlefield)}{T(creature[red]|mybattlefield)} name(pay Conspire) +otherrestriction=type(creature[red]|myBattlefield)~morethan~1 +text=Burn Trail deals 3 damage to target creature or player. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Burning Anger +target=creature +auto=teach(creature) transforms((,newability[{T}:name(Target Creature) target(creature) dynamicability],newability[{T}:name(Target Player) target(player) dynamicability])) +text=Enchant creature. -- Enchanted creature has "{T}: This creature deals damage equal to its power to target creature or player." +mana={4}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Burning Cloak +target=creature +auto=2/0 +auto=damage:2 +text=Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature. +mana={R} +type=Sorcery +[/card] +[card] +name=Burning Earth +auto=@tappedformana(land[-basic]|opponentBattlefield):damage:1 opponent +auto=@tappedformana(land[-basic]|myBattlefield):damage:1 controller +text=Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Burning Fields +auto=Damage:5 opponent +text=Burning Fields deals 5 damage to target opponent. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Burning Inquiry +auto=draw:3 opponent +auto=draw:3 controller +auto=discard:3 opponent +auto=discard:3 controller +text=Each player draws three cards, then discards three cards at random. +mana={R} +type=Sorcery +[/card] +[card] +name=Burning of Xinye +auto=ability$!destroy notatarget(<4>land|mybattlefield)!$ controller +auto=target(opponent) ability$!destroy notatarget(<4>land|mybattlefield)!$ targetedplayer +auto=all(creature) damage:4 +text=You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Burning Oil +target=creature[attacking;blocking] +auto=damage:3 +flashback={3}{W} +text=Burning Oil deals 3 damage to target attacking or blocking creature. -- Flashback {3}{W} +mana={1}{R} +type=Instant +[/card] +[card] +name=Burning Palm Efreet +auto={1}{R}{R}:damage:2 && -flying target(creature[flying]) +text={1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Efreet +power=2 +toughness=2 +[/card] +[card] +name=Burning Sands +auto=lord(creature) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(land|mybattlefield) sacrifice])) +text=Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Burning Shield Askari +abilities=flanking +auto={R}{R}:first strike +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {R}{R}: Burning Shield Askari gains first strike until end of turn. +mana={2}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Burning Vengeance +auto=@movedTo(*|stack) from(mygraveyard):damage:2 target(creature,player) +text=Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Burning Wish +auto=moveTo(exile) +aicode=activate target(sorcery|mysideboard) moveto(myhand) +auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>sorcery|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend +text=You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Burning-Tree Bloodscale +auto=bloodthirst:1 +auto={2}{R}:target(creature) ueot cantbeblockerof(this) +auto={2}{G}:setblocker target(creature|opponentbattlefield) +text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {2}{R}: Target creature can't block Burning-Tree Bloodscale this turn. -- {2}{G}: Target creature blocks Burning-Tree Bloodscale this turn if able. +mana={2}{R}{G} +type=Creature +subtype=Viashino Berserker +power=2 +toughness=2 +[/card] +[card] +name=Burning-Tree Emissary +auto=Add{R}{G} +text=When Burning-Tree Emissary enters the battlefield, add {R}{G} to your mana pool. +mana={RG}{RG} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Burnished Hart +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={3}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={3},Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. +mana={3} +type=Artifact Creature +subtype=Elk +power=2 +toughness=2 +[/card] +[card] +name=Burnout +target=instant|stack +auto=teach(instant[blue]) fizzle +auto=@next upkeep:draw:1 +text=Counter target instant spell if it's blue. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{R} +type=Instant +[/card] +[card] +name=Burr Grafter +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) +auto={S}:2/2 target(other creature) +text=Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) +mana={3}{G} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Burrenton Bombardier +abilities=flying +autohand={2}{W}{discard}:counter(1/1,2) target(creature) +text=Flying -- Reinforce 2 - {2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.) +mana={2}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Burrenton Forge-Tender +abilities=protection from red +auto={S}:name(prevent all damage) notatarget(other *[red]|battlefield,stack,graveyard) transforms((,newability[preventalldamage from(this)])) ueot +text=Protection from red -- Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. +mana={W} +type=Creature +subtype=Kithkin Wizard +power=1 +toughness=1 +[/card] +[card] +name=Burrenton Shield-Bearers +auto=@combat(attacking) source(this):0/3 target(creature) ueot +text=Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. +mana={4}{W} +type=Creature +subtype=Kithkin Soldier +power=3 +toughness=3 +[/card] +[card] +name=Burrowing +target=creature +auto=mountainwalk +text=Enchant creature -- Enchanted creature has mountainwalk. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Burst Lightning +target=creature,player +kicker={4} +auto=damage:2 +auto=kicker damage:2 +text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead. +mana={R} +type=Instant +[/card] +[card] +name=Burst of Energy +target=* +auto=untap +text=Untap target permanent. +mana={W} +type=Instant +[/card] +[card] +name=Burst of Speed +auto=lord(creature|myBattlefield) haste +text=Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.) +mana={R} +type=Sorcery +[/card] +[card] +name=Burst of Strength +target=creature +auto=counter(1/1,1) && untap +text=Put a +1/+1 counter on target creature and untap it. +mana={G} +type=Instant +[/card] +[card] +name=Bushi Tenderfoot +doublefaced=kamiflip +auto=@vampired(creature) from(this):all(trigger[from]) flip(Kenzo the Hardhearted) +text=When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Butcher Ghoul +abilities=undying +text=Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={1}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Butcher of Malakir +abilities=flying +auto=@movedTo(creature|graveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent +text=Flying -- Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature. +mana={5}{B}{B} +type=Creature +subtype=Vampire Warrior +power=5 +toughness=4 +[/card] +[card] +name=Butcher of the Horde +abilities=flying +auto={S(other creature|mybattlefield)}:name(vigilance) vigilance ueot +auto={S(other creature|mybattlefield)}:name(lifelink) lifelink ueot +auto={S(other creature|mybattlefield)}:name(haste) haste ueot +text=Flying. -- Sacrifice another creature: Butcher of the Horde gains your choice of Vigilance, lifelink, or haste until end of turn. +mana={1}{R}{W}{B} +type=Creature +subtype=Demon +power=5 +toughness=4 +[/card] +[card] +name=Butcher's Cleaver +auto={3}:equip +auto=teach(creature) 3/0 +auto=teach(human) lifelink +text=Equipped creature gets +3/+0. -- As long as equipped creature is a Human, it has lifelink. -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Butcher's Glee +target=creature|battlefield +auto=3/0 ueot +auto=lifelink ueot +auto=regenerate +text=Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Bygone Bishop +abilities=flying +auto=@movedto(creature[manacost<=3]|mystack):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +text=Flying -- Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={2}{W} +type=Creature +subtype=Spirit Cleric +power=2 +toughness=3 +[/card] +[card] +name=Byway Courier +auto=@movedTo(this|graveyard) from(battlefield):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +text=When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={2}{G} +type=Creature +subtype=Human Scout +power=3 +toughness=2 +[/card] +[card] +name=Cabal Archon +auto={B}{S(cleric|myBattlefield)}:life:-2 target(player) && life:2 controller +text={B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. +mana={2}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Cabal Coffers +auto={2}{T}:foreach(swamp|myBattlefield) add{B} +text={2}, {T}: Add {B} to your mana pool for each Swamp you control. +type=Land +[/card] +[card] +name=Cabal Executioner +auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller +facedown={3} +autofacedown={3}{B}{B}:morph +text=Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{B}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Cabal Inquisitor +auto=aslongas(*|mygraveyard) {1}{B}{E(*|mygraveyard)}{E(*|mygraveyard)}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery >6 +text=Threshold - {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard. +mana={1}{B} +type=Creature +subtype=Human Minion +power=1 +toughness=1 +[/card] +[card] +name=Cabal Interrogator +auto={x}{b}{t}:target(player) reveal:x revealzone(targetedpersonshand) optionone name(Put in graveyard) target(<1>*|reveal) moveto(ownerhand) and!(reject)! optiononeend optiontwo name(put Back) all(*|reveal) moveto(ownerhand) optiontwoend revealend +text={X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery. +mana={1}{B} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Cabal Patriarch +auto={2}{B}{S(creature|mybattlefield)}:-2/-2 target(creature) +auto={2}{B}{E(creature|mygraveyard)}:-2/-2 target(creature) +text={2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. -- {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn. +mana={3}{B}{B}{B} +type=Legendary Creature +subtype=Human Wizard +power=5 +toughness=5 +[/card] +[card] +name=Cabal Pit +auto={T}:Add{B} and!( damage:1 controller )! +auto=aslongas(*|mygraveyard) {B}{T}{S}:-2/-2 target(other creature) >6 +text={T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you. -- Threshold - {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. +type=Land +[/card] +[card] +name=Cabal Ritual +auto=Add{B}{B}{B} +auto=aslongas(*|mygraveyard) add{B}{B} >6 +text=Add {B}{B}{B} to your mana pool. -- Threshold - Add {B}{B}{B}{B}{B} to your mana pool instead if seven or more cards are in your graveyard. +mana={1}{B} +type=Instant +[/card] +[card] +name=Cabal Slaver +auto=@combatdamagefoeof(player) from(goblin|mybattlefield):ability$!name(discard) notatarget(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(goblin|opponentbattlefield):ability$!name(discard) notatarget(*|myhand) reject!$ controller +text=Whenever a Goblin deals combat damage to a player, that player discards a card. +mana={2}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Cabal Surgeon +auto={2}{B}{B}{T}{E(*|mygraveyard)}{E(*|mygraveyard)}:moveTo(myhand) target(creature|mygraveyard) +text={2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand. +mana={2}{B}{B} +type=Creature +subtype=Human Minion +power=2 +toughness=1 +[/card] +[card] +name=Cabal Torturer +auto={B}{T}:-1/-1 target(creature) +auto=aslongas(*|mygraveyard) {3}{B}{B}{T}:-2/-2 target(creature) >6 +text={B}, {T}: Target creature gets -1/-1 until end of turn. -- Threshold - {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard. +mana={1}{B}{B} +type=Creature +subtype=Human Minion +power=1 +toughness=1 +[/card] +[card] +name=Cabal Trainee +auto={S}:-2/0 target(other creature) +text=Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. +mana={B} +type=Creature +subtype=Human Minion +power=1 +toughness=1 +[/card] +[card] +name=Cache Raiders +auto=@each my upkeep:moveTo(ownerhand) notatarget(*|myBattlefield) +text=At the beginning of your upkeep, return a permanent you control to its owner's hand. +mana={3}{U}{U} +type=Creature +subtype=Merfolk Rogue +power=4 +toughness=4 +[/card] +[card] +name=Cached Defenses +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,3)!$ controller +text=Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Cackling Counterpart +target=creature|mybattlefield +auto=clone +flashback={5}{U}{U} +text=Put a token onto the battlefield that's a copy of target creature you control. -- Flashback {5}{U}{U} +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Cackling Fiend +auto=ability$!name(discard) target(*|myhand) reject!$ opponent +text=When Cackling Fiend enters the battlefield, each opponent discards a card. +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Cackling Flames +target=creature,player +auto=damage:3 +auto=aslongas(*|myhand) damage:2 <1 +text=Cackling Flames deals 3 damage to target creature or player. -- Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand. +mana={3}{R} +type=Instant +[/card] +[card] +name=Cackling Imp +abilities=flying +auto={T}:life:-1 target(player) +text=Flying -- {T}: Target player loses 1 life. +mana={2}{B}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Cackling Witch +auto={X}{B}{T}{D(*|myhand)}:thisforeach(X) 1/0 target(creature) +text={X}{B}, {T}, Discard a card: Target creature gets +X/+0 until end of turn. +mana={1}{B} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Cadaver Imp +abilities=flying +auto=moveTo(myhand) target(creature|myGraveyard) +text=Flying -- When Cadaver Imp enters the battlefield, return target creature card from your graveyard to your hand. +mana={1}{B}{B} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Cadaverous Bloom +auto={E(*|myhand)}:add{B}{B} +auto={E(*|myhand)}:Add{G}{G} +text=Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool. +mana={3}{B}{G} +type=Enchantment +[/card] +[card] +name=Cadaverous Knight +abilities=flanking +auto={1}{B}{B}:regenerate +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{B}{B}: Regenerate Cadaverous Knight. +mana={2}{B} +type=Creature +subtype=Zombie Knight +power=2 +toughness=2 +[/card] +[card] +name=Cage of Hands +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto={1}{W}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature can't attack or block. -- {1}{W}: Return Cage of Hands to its owner's hand. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cagemail +target=creature +auto=2/2 +auto=cantattack +auto=cantpwattack +text=Enchant creature -- Enchanted creature gets +2/+2 and can't attack. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cairn Wanderer +abilities=changeling +auto=aslongas(creature[flying]|graveyard) flying +auto=aslongas(creature[fear]|graveyard) fear +auto=aslongas(creature[first strike]|graveyard) first strike +auto=aslongas(creature[double strike]|graveyard) double strike +auto=aslongas(creature[deathtouch]|graveyard) deathtouch +auto=aslongas(creature[haste]|graveyard) haste +auto=aslongas(creature[plainswalk]|graveyard) plainswalk +auto=aslongas(creature[islandwalk]|graveyard) islandwalk +auto=aslongas(creature[swampwalk]|graveyard) swampwalk +auto=aslongas(creature[mountainwalk]|graveyard) mountainwalk +auto=aslongas(creature[forestwalk]|graveyard) forestwalk +auto=aslongas(creature[lifelink]|graveyard) lifelink +auto=aslongas(creature[protection from white]|graveyard) protection from white +auto=aslongas(creature[protection from blue]|graveyard) protection from blue +auto=aslongas(creature[protection from black]|graveyard) protection from black +auto=aslongas(creature[protection from red]|graveyard) protection from red +auto=aslongas(creature[protection from green]|graveyard) protection from green +auto=aslongas(creature[reach]|graveyard) reach +auto=aslongas(creature[trample]|graveyard) trample +auto=aslongas(creature[shroud]|graveyard) shroud +auto=aslongas(creature[vigilance]|graveyard) vigilance +text=Changeling (This card is every creature type at all times.) -- As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. +mana={4}{B} +type=Creature +subtype=Shapeshifter +power=4 +toughness=4 +[/card] +[card] +name=Calciderm +abilities=shroud +auto=vanishing:4 +text=Shroud -- Vanishing 4 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +mana={2}{W}{W} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Calcite Snapper +abilities=shroud +auto=@movedTo(land|myBattlefield):may swap ueot +text=Shroud (This creature can't be the target of spells or abilities.) -- Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Turtle +power=1 +toughness=4 +[/card] +[card] +name=Caldera Hellion +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) +auto=all(creature) damage:3 +text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Caldera Hellion enters the battlefield, it deals 3 damage to each creature. +mana={3}{R}{R} +type=Creature +subtype=Hellion +power=3 +toughness=3 +[/card] +[card] +name=Caldera Kavu +auto={1}{B}:1/1 +auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend +text={1}{B}: Caldera Kavu gets +1/+1 until end of turn. -- {G}: Caldera Kavu becomes the color of your choice until end of turn. +mana={2}{R} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Caldera Lake +auto=tap(noevent) +auto={T}:Add{1} +auto={T}:Add{U} and!( damage:1 controller )! +auto={T}:Add{R} and!( damage:1 controller )! +text=Caldera Lake enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Caldera Lake deals 1 damage to you. +type=Land +[/card] +[card] +name=Call for Blood +target=creature +auto=-storedpower/-storedpower +text=As an additional cost to cast Call for Blood, sacrifice a creature. -- Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power. +mana={4}{B}{S(creature|mybattlefield)} +type=Instant +subtype=Arcane +[/card] +[card] +name=Call for Unity +auto=@each my end restriction{revolt}:counter(0/0,1,Unity) +auto=thisforeach(counter{0/0.1.Unity}>0) lord(creature|mybattlefield) 1/1 +text=Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. -- Creatures you control get +1/+1 for each unity counter on Call for Unity. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Call of the Conclave +auto=token(Centaur,Creature Centaur,3/3,green) +text=Put a 3/3 green Centaur creature token onto the battlefield. +mana={G}{W} +type=Sorcery +[/card] +[card] +name=Call of the Full Moon +target=creature +auto=teach(creature) 3/2 +auto=teach(creature) trample +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:sacrifice all(this) +text=Enchant creature -- Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Call of the Herd +auto=token(Elephant,creature elephant, 3/3,green) +flashback={3}{G} +text=Put a 3/3 green Elephant creature token onto the battlefield. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Call of the Wild +aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(mygraveyard)])) ueot +auto={2}{g}{g}:reveal:1 optionone target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend +text={2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Call the Bloodline +auto={1}{D(*|myhand)}:token(Vampire Knight,creature Vampire Knight,1/1,black,lifelink) limit:1 +text={1}, Discard a card: Put a 1/1 black Vampire Knight creature token with lifelink onto the battlefield. Activate this ability only once each turn. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Call the Gatewatch +aicode=activate target(*[planeswalker]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[planeswalker]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Call the Scions +auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 controller +text=Devoid (This card has no color.) -- Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={2}{G} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Call the Skybreaker +auto=token(Elemental,creature elemental,5/5,flying,redblue) +retrace={5}{UR}{UR}{S(land|myhand)} +text=Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={5}{UR}{UR} +type=Sorcery +[/card] +[card] +name=Call to Glory +auto=untap all(creature|myBattlefield) +auto=all(samurai|myBattlefield) 1/1 ueot +text=Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Call to Heel +target=creature +auto=moveto(ownerhand) +auto=draw:1 targetController +text=Return target creature to its owner's hand. Its controller draws a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Call to Mind +target=instant,sorcery|mygraveyard +auto=moveTo(myhand) +text=Return target instant or sorcery card from your graveyard to your hand. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Call to Serve +target=creature[-black] +auto=1/2 +auto=teach(creature) becomes(Angel,flying) +text=Enchant nonblack creature -- Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Call to the Grave +auto=@each opponent upkeep:ability$!name(sacrifice non-zombie) choice notatarget(creature[-zombie]|mybattlefield) sacrifice !$ opponent +auto=@each my upkeep:notatarget(creature[-zombie]|mybattlefield) sacrifice +auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice +text=At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. -- At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave. +mana={4}{B} +type=Enchantment +[/card] +[card] +name=Call to the Netherworld +abilities=madness +autoexile=restriction{discarded} pay({0}) name(pay 0 to cast) activate name(pay 0 to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +target=creature[black]|myGraveyard +auto=moveTo(myHand) +text=Return target black creature card from your graveyard to your hand. -- Madness {0} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={B} +type=Sorcery +[/card] +[card] +name=Caller of Gales +auto={1}{U}{T}:flying target(creature) +text={1}{U}, {T}: Target creature gains flying until end of turn. +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Caller of the Claw +abilities=flash +auto=foreach(creature[fresh]|mygraveyard) token(Bear,Creature Bear,2/2,green) +text=Flash -- When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn. +mana={2}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Caller of the Hunt +auto=chooseatype foreach(creature[chosentype]|battlefield) 1/1 chooseend +text=As Caller of the Hunt enters the battlefield, choose a creature type. -- Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield. +mana={2}{G} +type=Creature +subtype=Human +power=* +toughness=* +[/card] +[card] +name=Callous Deceiver +auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend +auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +1/0 ueot && flying ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 +text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn. +mana={2}{U} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Callow Jushi +doublefaced=kamiflip +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +auto=@each endofturn:this(counter{0/0.2.Ki}) may flip(Jaraku the Interloper) +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. -- At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Calming Verse +auto=destroy all(enchantment|opponentBattlefield) +auto=aslongas(land[-tapped]|myBattlefield) destroy all(enchantment|myBattlefield) +text=Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Caltrops +auto=@each my blockers:damage:1 all(creature[attacking]) +auto=@each opponent blockers:damage:1 all(creature[attacking]) +text=Whenever a creature attacks, Caltrops deals 1 damage to it. +mana={3} +type=Artifact +[/card] +[card] +name=Campaign of Vengeance +auto=@combat(attacking) source(creature|myBattlefield):life:-1 opponent && life:1 controller +text=Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. +mana={3}{W}{B} +type=Enchantment +[/card] +[card] +name=Cancel +target=*|stack +auto=fizzle +text=Counter target spell. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Candelabra of Tawnos +auto={T}:name(X = 0) donothing +auto={1}{T}:name(X = 1) target(land) untap +auto={2}{T}:name(X = 2) target(<2>land) untap +auto={3}{T}:name(X = 3) target(<3>land) untap +auto={4}{T}:name(X = 4) target(<4>land) untap +auto={5}{T}:name(X = 5) target(<5>land) untap +auto={6}{T}:name(X = 6) target(<6>land) untap +auto={7}{T}:name(X = 7) target(<7>land) untap +auto={8}{T}:name(X = 8) target(<8>land) untap +auto={9}{T}:name(X = 9) target(<9>land) untap +auto={10}{T}:name(X = 10) target(<10>land) untap +auto={11}{T}:name(X = 11) target(<11>land) untap +auto={12}{T}:name(X = 12) target(<12>land) untap +auto={13}{T}:name(X = 13) target(<13>land) untap +auto={14}{T}:name(X = 14) target(<14>land) untap +auto={15}{T}:name(X = 15) target(<15>land) untap +auto={16}{T}:name(X = 16) target(<16>land) untap +text={X}, {T}: Untap X target lands. +mana={1} +type=Artifact +[/card] +[card] +name=Candles of Leng +auto={4}{t}:name(Look) reveal:1 optionone name(Look) target(*|reveal) transforms((,newability[if type(*[share!name!]|mygraveyard)~morethan~0 then moveto(mygraveyard)])) oneshot optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) and!(draw:1 controller)! optiontwoend revealend +text={4}, {T}: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Canker Abomination +auto=foreach(creature|opponentbattlefield) counter(-1/-1,1) oneshot +text=As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls. +mana={2}{BG}{BG} +type=Creature +subtype=Treefolk Horror +power=6 +toughness=6 +[/card] +[card] +name=Canopy Claws +target=creature +auto=-flying +flashback={G} +text=Target creature loses flying until end of turn. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={G} +type=Instant +[/card] +[card] +name=Canopy Cover +target=creature +auto=opponentshroud +auto=cantbeblockedby(creature[-flying;-reach]) +text=Enchant creature -- Enchanted creature can't be blocked except by creatures with flying or reach. -- Enchanted creature can't be the target of spells or abilities your opponents control. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Canopy Crawler +auto={t}:target(creature) thisforeach(counter{1/1.1}) +1/+1 ueot +aicode=activate target(*[beast]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[beast]|myhand) optionone foreach(*[beast]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) -- {T}: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler. +mana={3}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Canopy Dragon +abilities=trample +auto={1}{G}:flying && -trample +text=Trample -- {1}{G}: Canopy Dragon gains flying and loses trample until end of turn. +mana={4}{G}{G} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Canopy Gorger +mana={4}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=5 +[/card] +[card] +name=Canopy Spider +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={1}{G} +type=Creature +subtype=Spider +power=1 +toughness=3 +[/card] +[card] +name=Canopy Surge +kicker={2} +auto=damage:1 all(creature[flying]) +auto=damage:1 all(player) +auto=kicker damage:3 all(creature[flying]) +auto=kicker damage:3 all(player) +text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Canopy Vista +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) +text=({T}: Add {G} or {W} to your mana pool.) -- Canopy Vista enters the battlefield tapped unless you control two or more basic lands. +type=Land +subtype=Forest Plains +[/card] +[card] +name=Cantivore +abilities=vigilance +anyzone=type:enchantment:graveyard/type:enchantment:graveyard cdaactive +text=Vigilance -- Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards. +mana={1}{W}{W} +type=Creature +subtype=Lhurgoyf +power=* +toughness=* +[/card] +[card] +name=Canyon Drake +abilities=flying +auto={D}{1}:2/0 +text=Flying -- {1}, Discard a card at random: Canyon Drake gets +2/+0 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Drake +power=1 +toughness=2 +[/card] +[card] +name=Canyon Lurkers +facedown={3} +autofacedown={3}{R}:morph +text=Morph {3}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{R} +type=Creature +subtype=Human Rogue +power=5 +toughness=2 +[/card] +[card] +name=Canyon Minotaur +mana={3}{R} +type=Creature +subtype=Minotaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Canyon Wildcat +abilities=mountainwalk +text=Mountainwalk +mana={1}{R} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Cao Cao, Lord of Wei +auto={T}:target(opponent) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer restriction{during my turn,before attackers} +text={T}: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared. +mana={3}{B}{B} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Cao Ren, Wei Commander +abilities=horsemanship +auto=life:-3 +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. +mana={2}{B}{B} +type=Legendary Creature +subtype=Human Soldier Warrior +power=3 +toughness=3 +[/card] +[card] +name=Capashen Knight +abilities=first strike +auto={1}{W}:1/0 +text=First strike -- {1}{W}: Capashen Knight gets +1/+0 until end of turn. +mana={1}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Capashen Standard +target=creature +auto=1/1 +auto={2}{S}:draw:1 controller +text=Enchant creature -- Enchanted creature gets +1/+1. -- {2}, Sacrifice Capashen Standard: Draw a card. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Capashen Templar +auto={W}:0/1 +text={W}: Capashen Templar gets +0/+1 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Capashen Unicorn +auto={1}{W}{T}{S}:Destroy target(other *[enchantment;artifact]) +text={1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. +mana={1}{W} +type=Creature +subtype=Unicorn +power=1 +toughness=2 +[/card] +[card] +name=Capricious Sorcerer +auto={T}:Damage:1 target(creature,player) restriction{during my turn,before attackers} +text={T}: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Capsize +target=* +auto=moveTo(ownerhand) +buyback={1}{U}{U}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return target permanent to its owner's hand. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Captain of the Mists +auto=@movedTo(other creature[human]|mybattlefield):untap +auto={1}{U}{T}:name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller +text=Whenever another Human enters the battlefield under your control, untap Captain of the Mists. -- {1}{U}, {T}: You may tap or untap target permanent. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Captain of the Watch +abilities=vigilance +auto=lord(other soldier|myBattlefield) 1/1 +auto=lord(other soldier|myBattlefield) vigilance +auto=token(Soldier,Creature Soldier,1/1,white)*3 +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Other Soldier creatures you control get +1/+1 and have vigilance. -- When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield. +mana={4}{W}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Captain Sisay +aicode=activate target(*[legendary]|mylibrary) moveto(myhand) +auto={T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[legendary]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library. +mana={2}{G}{W} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Captain's Call +auto=token(Soldier,Creature Soldier,1/1,white)*3 +text=Put three 1/1 white Soldier creature tokens onto the battlefield. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Captain's Claws +auto={1}:equip +auto=teach(creature) 1/0 +auto=@combat(attacking) source(mytgt):token(Kor Ally,Creature Kor Ally,1/1,white,battleready) +text=Equipped creature gets +1/+0. -- Whenever equipped creature attacks, put a 1/1 white Kor Ally creature token onto the battlefield tapped and attacking. -- Equip {1} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Captivating Vampire +auto=lord(other vampire|myBattlefield) 1/1 +auto={T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}{T(vampire|myBattlefield)}:moveTo(mybattlefield) target(creature) && transforms((Vampire)) forever +text=Other Vampire creatures you control get +1/+1. -- Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. (This effect doesn't end at end of turn) +mana={1}{B}{B} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Captive Flame +auto={R}:1/0 target(creature) +text={R}: Target creature gets +1/+0 until end of turn. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Capture of Jingzhou +auto=turns:+1 controller +text=Take an extra turn after this one. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Captured Sunlight +autostack=if casted(this) then cascade:plibrarycount +auto=life:4 controller +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- You gain 4 life. +mana={2}{G}{W} +type=Sorcery +[/card] +[card] +name=Carapace Forger +auto=aslongas(artifact|mybattlefield) 2/2 >2 +text=Metalcraft - Carapace Forger gets +2/+2 as long as you control three or more artifacts. +mana={1}{G} +type=Creature +subtype=Elf Artificer +power=2 +toughness=2 +[/card] +[card] +name=Carapace +target=creature +auto=0/2 +auto={S}:regenerate +text=Enchant creature -- Enchanted creature gets +0/+2. -- Sacrifice Carapace: Regenerate enchanted creature. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Caravan Escort +auto={2}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) 1/1 +auto=this(counter{0/0.5.Level}) first strike +auto=this(counter{0/0.5.Level}) 3/3 +text=Level up {2} -- [Level 1-4] (2/2) -- [Level 5+] First strike (5/5) +auto=maxlevel:5 +mana={W} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Caravan Hurda +abilities=lifelink +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={4}{W} +type=Creature +subtype=Giant +power=1 +toughness=5 +[/card] +[card] +name=Caravan Vigil +aicode=activate target(land[basic]|mylibrary) moveto(myhand) and!(transforms((,newability[if morbid then may moveto(mybattlefield)])) oneshot)! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) moveto(myhand) and!(transforms((,newability[if morbid then may moveto(mybattlefield)],newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!])) oneshot)! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a basic land card, reveal it, put it into your hand then shuffle your library. -- Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn. +mana={G} +type=Sorcery +[/card] +[card] +name=Carbonize +target=creature,player +auto=cantregen +auto=exiledeath +auto=damage:3 +text=Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. +mana={2}{R} +type=Instant +[/card] +[card] +name=Careful Consideration +target=player +auto=if compare(restriction{assorcery}~morethan~0) then ability$!draw:4 _ choice notatarget(<2>*|myhand) reject)!$ targetedplayer +auto=ifnot compare(restriction{assorcery}~morethan~0) then ability$!draw:4 _ choice notatarget(<3>*|myhand) reject)!$ targetedplayer +text=Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Careful Study +auto=draw:2 +auto=reject target(<2>*|myhand) +text=Draw two cards, then discard two cards. +mana={U} +type=Sorcery +[/card] +[card] +name=Caregiver +auto={W}{S(creature|mybattlefield)}:prevent:1 target(creature,player) +text={W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Caress of Phyrexia +target=player +auto=draw:3 +auto=life:-3 +auto=alterpoison:3 +text=Target player draws three cards, loses 3 life, and gets 3 poison counters. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Caribou Range +target=land|myBattlefield +auto=teach(land) {W}{W}{T}:token(Caribou,Creature Caribou,0/1,white) +auto={S(caribou[token]|myBattlefield)}:life:1 +text=Enchant land you control -- Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield." -- Sacrifice a Caribou token: You gain 1 life. +mana={2}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Carnage Altar +auto={3}{S(creature|myBattlefield)}:draw:1 +text={3}, Sacrifice a creature: Draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Carnage Gladiator +auto=@combat(blocking) source(creature|opponentBattlefield):damage:1 opponent +auto=@combat(blocking) source(creature|myBattlefield):damage:1 controller +auto={1}{B}{R}:regenerate +text=Whenever a creature blocks, that creature's controller loses 1 life. -- {1}{B}{R}:Regenerate Carnage Gladiator. +mana={2}{B}{R} +type=Creature +subtype=Skeleton Warrior +power=4 +toughness=2 +[/card] +[card] +name=Carnage Wurm +abilities=trample +auto=bloodthirst:3 +text=Bloodthirst 3 -- Trample +mana={6}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Carnassid +abilities=trample +auto={1}{G}:regenerate +text=Trample -- {1}{G}: Regenerate Carnassid. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Carnifex Demon +abilities=flying +auto=counter(-1/-1,2) +auto={B}{C(-1/-1,-1)}:counter(-1/-1) all(other creature) +text=Flying -- Carnifex Demon enters the battlefield with two -1/-1 counters on it. -- {B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature. +mana={4}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Carnival Hellsteed +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +abilities=first strike,haste +text=First strike, haste -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +mana={4}{B}{R} +type=Creature +subtype=Nightmare Horse +power=5 +toughness=4 +[/card] +[card] +name=Carnival of Souls +auto=@movedTo(creature|battlefield):life:-1 controller +auto=@movedTo(creature|battlefield):add{B} controller +text=Whenever a creature enters the battlefield, you lose 1 life and add {B} to your mana pool. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Carnivorous Moss-Beast +auto={5}{G}{G}:counter(1/1,1) +text={5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast +mana={4}{G}{G} +type=Creature +subtype=Plant Elemental Beast +power=4 +toughness=5 +[/card] +[card] +name=Carnivorous Plant +abilities=defender +text=Defender +mana={3}{G} +type=Creature +subtype=Plant Wall +power=4 +toughness=5 +[/card] +[card] +name=Carnophage +auto=upcost[{L:1}] tap +text=At the beginning of your upkeep, tap Carnophage unless you pay 1 life. +mana={B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Carrier Pigeons +abilities=flying +auto=@next upkeep:draw:1 +text=Flying -- When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. +mana={3}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Carrier Thrall +auto=@movedTo(this|graveyard) from(battlefield):token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +text=When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={1}{B} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] +[card] +name=Carrion Ants +auto={1}:1/1 +text={1}: Carrion Ants gets +1/+1 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Insect +power=0 +toughness=1 +[/card] +[card] +name=Carrion Beetles +auto={2}{B}{T}:choice name(opponent's graveyard) target(*|opponentgraveyard) moveTo(exile) +auto={2}{B}{T}:choice name(your graveyard) target(*|mygraveyard) moveTo(exile) +text={2}{B}, {T}: Exile up to three target cards from a single graveyard. +mana={B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Carrion Call +auto=token(Insect,Creature Insect,1/1,infect,green)*2 +text=Put two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in form of -1/-1 counters and to players in form of poison counters.) +mana={3}{G} +type=Instant +[/card] +[card] +name=Carrion Crow +abilities=flying +auto=tap(noevent) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Carrion Crow enters the battlefield tapped. +mana={2}{B} +type=Creature +subtype=Zombie Bird +power=2 +toughness=2 +[/card] +[card] +name=Carrion Feeder +abilities=cantblock +auto={S(creature|myBattlefield)}:all(this) counter(1/1,1) +text=Carrion Feeder can't block. -- Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Carrion Howler +auto={L:1}:2/-1 +text=Pay 1 life: Carrion Howler gets +2/-1 until end of turn. +mana={3}{B} +type=Creature +subtype=Zombie Wolf +power=2 +toughness=2 +[/card] +[card] +name=Carrion Thrash +auto=@movedto(this|graveyard) from(battlefield):pay({2}) moveto(ownerhand) target(other creature|mygraveyard) +text=When Carrion Thrash is put into a graveyard from the battlefield, you may pay {2}. If you do, return another target creature card from your graveyard to your hand. +mana={2}{B}{R}{G} +type=Creature +subtype=Viashino Warrior +power=4 +toughness=4 +[/card] +[card] +name=Carrion Wall +abilities=defender +auto={1}{B}:regenerate +text=Defender (This creature can't attack.) -- {1}{B}: Regenerate Carrion Wall. +mana={1}{B}{B} +type=Creature +subtype=Wall +power=3 +toughness=2 +[/card] +[card] +name=Carrion +auto=token(Insect,Creature Insect,0/1,black)*storedpower +text=As an additional cost to cast Carrion, sacrifice a creature. -- Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power. +mana={1}{B}{B}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Cartel Aristocrat +auto={S(other creature|mybattlefield)}:protection from white ueot +auto={S(other creature|mybattlefield)}:protection from blue ueot +auto={S(other creature|mybattlefield)}:protection from black ueot +auto={S(other creature|mybattlefield)}:protection from red ueot +auto={S(other creature|mybattlefield)}:protection from green ueot +text=Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. +mana={W}{B} +type=Creature +subtype=Human Advisor +power=2 +toughness=2 +[/card] +[card] +name=Cartographer +auto=may moveTo(myhand) target(land|mygraveyard) +text=When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. +mana={2}{G} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Carven Caryatid +abilities=defender +auto=draw:1 +text=Defender (This creature can't attack.) -- When Carven Caryatid enters the battlefield, draw a card. +mana={1}{G}{G} +type=Creature +subtype=Spirit +power=2 +toughness=5 +[/card] +[card] +name=Cascade Bluffs +auto={T}:Add{1} +auto={UR}{T}:Add{U}{U} +auto={UR}{T}:Add{U}{R} +auto={UR}{T}:Add{R}{R} +text={T}: Add {1} to your mana pool. -- {(u/r)}, {T}: Add {U}{U}, {U}{R}, or {R}{R} to your mana pool. +type=Land +[/card] +[card] +name=Cast into Darkness +target=creature +auto=teach(creature) cantblock +auto=teach(creature) -2/0 +text=Enchant creature -- Enchanted creature gets -2/-0 and can't block. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Castigate +target=opponent +aicode=activate moveto(exile) notatarget(*[-land]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[-land]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. +mana={W}{B} +type=Sorcery +[/card] +[card] +name=Casting of Bones +target=creature +auto=@movedto(graveyard) from(mytgt|Battlefield):draw:3 controller +auto=@movedto(graveyard) from(mytgt|Battlefield):reject target(*|hand) +text=Enchant creature -- When enchanted creature is put into a graveyard, draw three cards, then discard one of them. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Castle Raptors +abilities=flying +auto=this(untapped) 0/2 +text=Flying -- As long as Castle Raptors is untapped, it gets +0/+2. +mana={4}{W} +type=Creature +subtype=Bird Soldier +power=3 +toughness=3 +[/card] +[card] +name=Castle Sengir +auto={T}:Add{1} +auto={1}{T}:Add{B} +auto={2}{T}:Add{U} +auto={2}{T}:Add{R} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {B} to your mana pool. -- {2}, {T}: Add {U} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Castle +auto=lord(creature[-tapped]|myBattlefield) 0/2 +text=Untapped creatures you control get +0/+2. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Cat Burglar +auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery +text={2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. +mana={3}{B} +type=Creature +subtype=Kor Rogue Minion +power=2 +toughness=2 +[/card] +[card] +name=Cat Warriors +abilities=forestwalk +text=Forestwalk +mana={1}{G}{G} +type=Creature +subtype=Cat Warrior +power=2 +toughness=2 +[/card] +[card] +name=Cataclysmic Gearhulk +abilities=vigilance +auto=if type(artifact[-land]|mybattlefield)~morethan~1 then ability$! sacrifice notatarget(artifact[-land]|mybattlefield) !$ controller +auto=if type(artifact[-land]|opponentbattlefield)~morethan~1 then ability$! sacrifice notatarget(artifact[-land]|mybattlefield) !$ opponent +auto=if type(creature[-land]|mybattlefield)~morethan~1 then ability$! sacrifice notatarget(creature[-land]|mybattlefield) !$ controller +auto=if type(creature[-land]|opponentbattlefield)~morethan~1 then ability$! sacrifice notatarget(creature[-land]|mybattlefield) !$ opponent +auto=if type(enchantment[-land]|mybattlefield)~morethan~1 then ability$! sacrifice notatarget(enchantment[-land]|mybattlefield) !$ controller +auto=if type(enchantment[-land]|opponentbattlefield)~morethan~1 then ability$! sacrifice notatarget(enchantment[-land]|mybattlefield) !$ opponent +auto=if type(planeswalker[-land]|mybattlefield)~morethan~1 then ability$! sacrifice notatarget(planeswalker[-land]|mybattlefield) !$ controller +auto=if type(planeswalker[-land]|opponentbattlefield)~morethan~1 then ability$! sacrifice notatarget(planeswalker[-land]|mybattlefield) !$ opponent +text=Vigilance -- When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest. +mana={3}{W}{W} +type=Artifact Creature +subtype=Construct +power=4 +toughness=5 +[/card] +[card] +name=Catacomb Dragon +abilities=flying +auto=@combat(blocked) source(this) from(creature[-artifact;-black]):all(trigger[from]) -halfuppower/0 ueot +text=Flying -- Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. +mana={4}{B}{B} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Catacomb Sifter +abilities=devoid +auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=@movedTo(other creature|graveyard) from(myBattlefield):name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Devoid (This card has no color.) -- When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." -- Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{B}{G} +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] +[card] +name=Catacomb Slug +mana={4}{B} +type=Creature +subtype=Slug +power=2 +toughness=6 +[/card] +[card] +name=Catalog +auto=draw:2 +auto=reject target(*|myhand) +text=Draw two cards, then discard a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Catapult Master +auto={T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}{T(soldier|myBattlefield)}:moveTO(exile) target(creature) +text=Tap five untapped Soldiers you control: Exile target creature. +mana={3}{W}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Catapult Squad +auto={T(soldier|myBattlefield)}{T(soldier|myBattlefield)}:damage:2 target(creature[attacking;blocking]) +text=Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Catastrophe +auto=choice destroy all(land) +auto=choice bury all(creature) +text=Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Cateran Brute +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=2]|myLibrary) +auto={2}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. +mana={2}{B} +type=Creature +subtype=Horror Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Cateran Enforcer +abilities=fear +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=4]|myLibrary) +auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=4]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {4}, {T}: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library. +mana={3}{B}{B} +type=Creature +subtype=Horror Mercenary +power=4 +toughness=3 +[/card] +[card] +name=Cateran Kidnappers +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=3]|myLibrary) +auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. +mana={2}{B}{B} +type=Creature +subtype=Human Mercenary +power=4 +toughness=2 +[/card] +[card] +name=Cateran Overlord +auto={S(creature|myBattlefield)}:regenerate +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=6]|myLibrary) +auto={6}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=6]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=Sacrifice a creature: Regenerate Cateran Overlord. -- {6}, {T}: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library. +mana={4}{B}{B}{B} +type=Creature +subtype=Horror Mercenary +power=7 +toughness=5 +[/card] +[card] +name=Cateran Persuader +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=1]|myLibrary) +auto={1}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=1]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={1}, {T}: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put that card onto the battlefield. Then shuffle your library. +mana={B}{B} +type=Creature +subtype=Human Mercenary +power=2 +toughness=1 +[/card] +[card] +name=Cateran Slaver +abilities=swampwalk +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=5]|myLibrary) +auto={5}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=5]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=Swampwalk -- {5}, {T}: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library. +mana={4}{B}{B} +type=Creature +subtype=Horror Mercenary +power=5 +toughness=5 +[/card] +[card] +name=Cateran Summons +aicode=activate target(mercenary|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>mercenary|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. +mana={B} +type=Sorcery +[/card] +[card] +name=Caterwauling Boggart +auto=lord(goblin|mybattlefield) menace +auto=lord(elemental|mybattlefield) menace +text=Each Goblin you control can't be blocked except by two or more creatures. -- Each Elemental you control can't be blocked except by two or more creatures. +mana={3}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Cathar's Companion +auto=@movedto(*[-creature]|mystack):indestructible ueot +text=Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={2}{W} +type=Creature +subtype=Hound +power=3 +toughness=1 +[/card] +[card] +name=Cathars' Crusade +auto=@movedto(creature|mybattlefield):counter(1/1,1) all(creature|mybattlefield) +text=Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Cathar's Shield +auto=teach(creature) vigilance +auto=teach(creature) 0/3 +auto={3}:equip +text=Equipped creature gets +0/+3 and has vigilance. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={0} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Cathartic Adept +auto={T}:deplete:1 target(player) +text={T}: Target player puts the top card of his or her library into his or her graveyard. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Cathartic Reunion +auto=draw:3 controller +text=As an additional cost to cast Cathartic Reunion, discard two cards. -- Draw three cards. +mana={1}{R}{d(other *|myhand)}{d(other *|myhand)} +type=Sorcery +[/card] +[card] +name=Cathedral of War +auto=tap(noevent) +auto={T}:Add{1} +abilities=exalted +text=Cathedral of War enters the battlefield tapped. -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {1} to your mana pool. +type=Land +[/card] +[card] +name=Cathedral Sanctifier +auto=life:3 +text=When Cathedral Sanctifier enters the battlefield, you gain 3 life. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Cathodion +auto=@movedTo(this|graveyard) from(battlefield):Add{3} +text=When Cathodion dies, add {3} to your mana pool. +mana={3} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Caught in the Brights +target=creature +auto=teach(creature) cantattack +auto=teach(creature) cantpwattack +auto=teach(creature) cantblock +auto=teach(creature|mybattlefield) transforms((,newability[@combat(attacking) source(artifact[vehicle]|myBattlefield):all(this) moveto(exile)])) +auto=teach(creature|opponentbattlefield) transforms((,newability[@combat(attacking) source(artifact[vehicle]|opponentBattlefield):all(this) moveto(exile)])) +text=Enchant creature -- Enchanted creature can't attack or block. -- When a Vehicle you control attacks, exile enchanted creature. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cauldron Dance +restriction=during battle +target=creature|mygraveyard +auto=moveto(mybattlefield) && transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) ueot +auto=may name(put in play) notatarget(creature|myhand) transforms((,newability[moveto(mybattlefield)],newability[phaseaction[endofturn] sacrifice all(this)],newability[haste all(this)])) ueot +mana={4}{B}{R} +type=Instant +text=Cast Cauldron Dance only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step. +[/card] +[card] +name=Cauldron Haze +target=creature +auto=persist +text=Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={1}{WB} +type=Instant +[/card] +[card] +name=Cauldron of Souls +auto={T}:persist target(creature) +text={T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={5} +type=Artifact +[/card] +[card] +name=Caustic Caterpillar +auto={1}{G}{S}:target(other *[artifact;enchantment]) destroy +text={1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment. +mana={G} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Caustic Crawler +auto=@movedTo(land|myBattlefield):may -1/-1 target(creature) ueot +text=Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. +mana={3}{B}{B} +type=Creature +subtype=Insect +power=4 +toughness=3 +[/card] +[card] +name=Caustic Hound +auto=@movedTo(this|mygraveyard) from(battlefield):life:-4 all(player) +text=When Caustic Hound dies, each player loses 4 life. +mana={5}{B} +type=Creature +subtype=Hound +power=4 +toughness=4 +[/card] +[card] +name=Caustic Rain +target=land +auto=moveTo(exile) +text=Exile target land. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Caustic Tar +target=land +auto=teach(land) {T}:life:-3 target(player) +text=Enchant land -- Enchanted land has "{T}: Target player loses 3 life." +mana={4}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Caustic Wasps +abilities=flying +auto=@combatdamagefoeof(player) from(this):may destroy target(artifact|opponentbattlefield) +auto=@combatdamageof(player) from(this):may destroy target(artifact|mybattlefield) +text=Flying -- Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls. +mana={2}{G} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Cautery Sliver +auto=lord(sliver) transforms((,newability[{1}{S}:damage:1 target(other *[creature;player])],newability[{1}{S}:prevent:1 target(other *[creature;player])])) +text=All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." -- All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn." +mana={R}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Cavalry Master +abilities=flanking +auto=lord(other creature[flanking]) flanking +auto=lord(other creature[flanking]) flanker +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Cavalry Pegasus +abilities=flying +auto=@combat(attacking) source(this):all(human[attacking]) flying ueot +text=Flying. -- Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn. +mana={1}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=1 +[/card] +[card] +name=Cave People +auto=@combat(attacking) source(this):1/-2 ueot +auto={1}{R}{R}{T}:mountainwalk target(creature) +text=Whenever Cave People attacks, it gets +1/-2 until end of turn. -- {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Human +power=1 +toughness=4 +[/card] +[card] +name=Cave Sense +target=creature +auto=1/1 +auto=mountainwalk +text=Enchant creature -- Enchanted creature gets +1/+1 and has mountainwalk. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cave Tiger +auto=rampage(1/1,0) +text=Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn. +mana={2}{G} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Cave-In +other={E(other *[red]|myhand)} name(Exile Red Card from Hand) +auto=damage:2 all(creature,player) +text=You may exile a red card from your hand rather than pay Cave-In's mana cost. -- Cave-In deals 2 damage to each creature and each player. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Cavern Crawler +abilities=mountainwalk +auto={R}:1/-1 +text=Mountainwalk -- {R}: Cavern Crawler gets +1/-1 until end of turn. +mana={2}{R} +type=Creature +subtype=Insect +power=0 +toughness=3 +[/card] +[card] +name=Cavern Harpy +abilities=flying +auto=moveTo(ownerhand) notatarget(creature[blue;black]|myBattlefield) +auto={L:1}:moveTo(ownerhand) +text=Flying -- When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. -- Pay 1 life: Return Cavern Harpy to its owner's hand. +mana={U}{B} +type=Creature +subtype=Harpy Beast +power=2 +toughness=1 +[/card] +[card] +name=Cavern Lampad +abilities=intimidate +auto=bestow bstw +auto=bestow teach(creature) 2/2 +auto=bestow teach(creature) intimidate +bestow={4}{b} +text=Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Intimidate -- Enchanted creature gets +2/+2 and has intimidate. +mana={3}{B} +type=Enchantment Creature +subtype=Nymph +power=2 +toughness=2 +[/card] +[card] +name=Cavern Thoctar +auto={1}{R}:1/0 +text={1}{R}: Cavern Thoctar gets +1/+0 until end of turn. +mana={5}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Caves of Koilos +auto={T}:Add{1} +auto={T}:Add{W} and!( damage:1 controller )! +auto={T}:Add{B} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. +type=Land +[/card] +[card] +name=Cease-Fire +target=player +auto=maxCast(creature)0 +auto=draw:1 controller +text=Target player can't cast creature spells this turn. -- Draw a card. +mana={2}{W} +type=Instant +[/card] +[card] +name=Celestial Ancient +abilities=flying +auto=@movedTo(enchantment|mystack):all(creature|mybattlefield) counter(1/1,1) +text=Flying -- Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. +mana={3}{W}{W} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Celestial Archon +abilities=flying,first strike +auto=bestow bstw +auto=bestow teach(creature) 4/4 +auto=bestow teach(creature) flying +auto=bestow teach(creature) first strike +bestow={5}{w}{w} +text=Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying, first strike -- Enchanted creature gets +4/+4 and has flying and first strike. +mana={3}{W}{W} +type=Enchantment Creature +subtype=Archon +power=4 +toughness=4 +[/card] +[card] +name=Celestial Colonnade +auto=tap(noevent) +auto={T}:Add{W} +auto={T}:Add{U} +auto={3}{W}{U}:transforms((Elemental Creature,setpower=4,settoughness=4,flying,vigilance,white,blue)) ueot +text=Celestial Colonnade enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. -- {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. +type=Land +[/card] +[card] +name=Celestial Crusader +auto=lord(other creature[white]) 1/1 +text=Flash (You may cast this spell any time you could cast an instant.) -- Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Flying -- Other white creatures get +1/+1. +mana={2}{W}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +abilities=flash,split second,flying +[/card] +[card] +name=Celestial Flare +target=player +auto=ability$!name(sacrifice creature) notatarget(creature[attacking;blocking]|mybattlefield) sacrifice!$ targetedplayer +text=Target player sacrifices an attacking or blocking creature. +mana={W}{W} +type=Instant +[/card] +[card] +name=Celestial Force +auto=@each upkeep:life:3 controller +text=At the beginning of each upkeep, you gain 3 life. +mana={5}{W}{W}{W} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Celestial Gatekeeper +abilities=flying +auto=@movedto(this|graveyard) from(battlefield):target(bird,cleric|mygraveyard) moveto(mybattlefield) && shuffle +autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile) +text=Flying -- When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield. +mana={3}{W}{W} +type=Creature +subtype=Bird Cleric +power=2 +toughness=2 +[/card] +[card] +name=Celestial Kirin +abilities=flying +auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):destroy all(*[manacost=1]) +auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):destroy all(*[manacost=2]) +auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):destroy all(*[manacost=3]) +auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):destroy all(*[manacost=4]) +auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):destroy all(*[manacost=5]) +auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):destroy all(*[manacost=6]) +auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):destroy all(*[manacost=7]) +auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):destroy all(*[manacost=8]) +auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):destroy all(*[manacost=9]) +auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):destroy all(*[manacost=10]) +auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):destroy all(*[manacost=11]) +auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):destroy all(*[manacost=12]) +text=Flying -- Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost. +mana={2}{W}{W} +type=Legendary Creature +subtype=Kirin Spirit +power=3 +toughness=3 +[/card] +[card] +name=Celestial Mantle +target=creature +auto=3/3 +auto=teach(creature) transforms((,newability[@combatdamaged(player) from(this):life:lifetotal controller])) +text=Enchant creature -- Enchanted creature gets +3/+3. -- Whenever enchanted creature deals combat damage to a player, double its controller's life total. +mana={3}{W}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Celestial Prism +auto={2}{T}:Add{B} +auto={2}{T}:Add{U} +auto={2}{T}:Add{G} +auto={2}{T}:Add{R} +auto={2}{T}:Add{W} +text={2}, {T}: Add one mana of any color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Celestial Purge +target=*[black;red] +auto=moveTo(exile) +text=Exile target black or red permanent. +mana={1}{W} +type=Instant +[/card] +[card] +name=Celestial Sword +auto={3}{T}:target(creature|mybattlefield) transforms((,newability[phaseaction[endofturn once] bury],newability[3/3])) ueot +text={3}, {T}: Target creature you control gets +3/+3 until end of turn. Destroy it at the beginning of the next end step. A creature destroyed this way can't be regenerated. +mana={6} +type=Artifact +[/card] +[card] +name=Cemetery Gate +abilities=defender,protection from black +text=Defender (This creature can't attack.) -- Protection from black +mana={2}{B} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=Cemetery Puca +auto=@movedto(creature|graveyard) from(battlefield):all(trigger[from]) pay[[{1}]] copy +text=Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature and gains this ability. +mana={1}{UB}{UB} +type=Creature +subtype=Shapeshifter +power=1 +toughness=2 +[/card] +[card] +name=Cemetery Reaper +auto=lord(other zombie|myBattlefield) 1/1 +auto={2}{B}{T}:moveTo(Exile) target(creature|graveyard) && token(Zombie,Creature Zombie,2/2,black) +text=Other Zombie creatures you control get +1/+1. -- {2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Cemetery Recruitment +target=creature|mygraveyard +auto=teach(zombie) draw:1 +auto=moveto(myhand) +text=Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Cenn's Enlistment +auto=token(Kithkin Soldier,creature kithkin soldier,1/1,white)*2 +retrace={3}{W}{S(land|myhand)} +text=Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Cenn's Heir +auto=@combat(attacking) source(this):all(this) foreach(other kithkin[attacking]|myBattlefield) 1/1 ueot +text=Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. +mana={1}{W} +type=Creature +subtype=Kithkin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Centaur Archer +auto={T}:damage:1 target(creature[flying]) +text={T}: Centaur Archer deals 1 damage to target creature with flying. +mana={1}{R}{G} +type=Creature +subtype=Centaur Archer +power=3 +toughness=2 +[/card] +[card] +name=Centaur Battlemaster +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,3) +text=Heroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster. +mana={3}{G}{G} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Centaur Chieftain +abilities=haste +auto=aslongas(*|mygraveyard) 1/1 all(creature|mybattlefield) ueot >6 oneshot +auto=aslongas(*|mygraveyard) trample all(creature|mybattlefield) ueot >6 oneshot +text=Haste -- Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn." +mana={3}{G} +type=Creature +subtype=Centaur +power=3 +toughness=3 +[/card] +[card] +name=Centaur Courser +mana={2}{G} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Centaur Garden +auto={T}:Add{G} and!( damage:1 controller )! +auto=aslongas(*|mygraveyard) {G}{T}{S}:3/3 target(other creature) >6 +text={T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you. -- Threshold - {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard. +type=Land +[/card] +[card] +name=Centaur Glade +auto={2}{G}{G}:token(Centaur,Creature Centaur,3/3,green) +text={2}{G}{G}: Put a 3/3 green Centaur creature token onto the battlefield. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Centaur Healer +auto=life:3 controller +text=When Centaur Healer enters the battlefield, you gain 3 life. +mana={1}{G}{W} +type=Creature +subtype=Centaur Cleric +power=3 +toughness=3 +[/card] +[card] +name=Centaur Omenreader +auto=this(tapped) lord(*|mycastingzone) altercost(colorless, -2) +auto=@untapped(this):all(*|myhand) moveto(myhand) +text=As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast. +mana={3}{G} +type=Snow Creature +subtype=Centaur Shaman +power=3 +toughness=3 +[/card] +[card] +name=Centaur Rootcaster +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=@combatdamaged(player) from(this):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. +mana={3}{G} +type=Creature +subtype=Centaur Druid +power=2 +toughness=2 +[/card] +[card] +name=Centaur Safeguard +auto=@movedto(this|graveyard):may life:3 +text=({(g/w)} can be paid with either {G} or {W}.) -- When Centaur Safeguard dies, you may gain 3 life. +mana={2}{GW} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=1 +[/card] +[card] +name=Centaur Veteran +abilities=trample +auto={G}{D(*|myhand)}:regenerate +text=Trample -- {G}, Discard a card: Regenerate Centaur Veteran. +mana={5}{G} +type=Creature +subtype=Centaur +power=3 +toughness=3 +[/card] +[card] +name=Centaur Vinecrasher +abilities=trample +auto=foreach(land|graveyard) counter(1/1,1) +autograveyard=@movedto(land|graveyard):pay({G}{G}) moveto(ownerhand) +text=Trample -- Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. -- Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand. +mana={3}{G} +type=Creature +subtype=Plant Centaur +power=1 +toughness=1 +[/card] +[card] +name=Centaur's Herald +auto={2}{G}{S}:token(Centaur,Creature Centaur,3/3,green) +text={2}{G}, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield. +mana={G} +type=Creature +subtype=Elf Scout +power=0 +toughness=1 +[/card] +[card] +name=Center Soul +target=creature|mybattlefield +auto=choice name(green) transforms((,newability[protection from green])) ueot +auto=choice name(red) transforms((,newability[protection from red])) ueot +auto=choice name(blue) transforms((,newability[protection from blue])) ueot +auto=choice name(black) transforms((,newability[protection from black])) ueot +auto=choice name(white) transforms((,newability[protection from white])) ueot +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Target creature you control gains protection from the color of your choice until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Cephalid Aristocrat +auto=@targeted(this):deplete:2 controller +text=Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard. +mana={4}{U} +type=Creature +subtype=Cephalid +power=3 +toughness=3 +[/card] +[card] +name=Cephalid Broker +auto={T}:name(discard 2 cards) target(player) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ targetedplayer +text={T}: Target player draws two cards, then discards two cards. +mana={3}{U} +type=Creature +subtype=Cephalid +power=2 +toughness=2 +[/card] +[card] +name=Cephalid Coliseum +auto={T}:Add{U} and!( damage:1 controller )! +auto=aslongas(*|mygraveyard) {U}{T}{S}:name(discard 3 cards) target(player) ability$!draw:3 _ choice target(<3>*|myhand) reject!$ targetedplayer >6 +text={T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you. -- Threshold - {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard. +type=Land +[/card] +[card] +name=Cephalid Constable +auto=@combatdamagefoeof(player) from(this):name(bounce) ability$!name(bounce) target(*|opponentbattlefield) moveto(ownerhand) !$ controller +auto=@combatdamageof(player) from(this):name(bounce) ability$!name(bounce) target(*|mybattlefield) moveto(ownerhand) !$ controller +text=Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands. +mana={1}{U}{U} +type=Creature +subtype=Cephalid Wizard +power=1 +toughness=1 +[/card] +[card] +name=Cephalid Illusionist +auto={2}{U}{T}:0/0 target(creature|mybattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot +auto=@targeted(this):deplete:3 controller +text=Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. -- {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. +mana={1}{U} +type=Creature +subtype=Cephalid Wizard +power=1 +toughness=1 +[/card] +[card] +name=Cephalid Inkshrouder +auto={D(*|myHand)}:shroud && unblockable +text=Discard a card: Cephalid Inkshrouder gains shroud until end of turn and is unblockable this turn. (A permanent with shroud can't be the target of spells or abilities.) +mana={2}{U} +type=Creature +subtype=Cephalid +power=2 +toughness=1 +[/card] +[card] +name=Cephalid Looter +auto={T}:name(discard) target(player) ability$!draw:1 _ choice target(*|myhand) reject!$ targetedplayer +text={T}: Target player draws a card, then discards a card. +mana={2}{U} +type=Creature +subtype=Cephalid Rogue +power=2 +toughness=1 +[/card] +[card] +name=Cephalid Pathmage +abilities=unblockable +auto={T}{S}:unblockable target(other creature) +text=Cephalid Pathmage is unblockable. -- {T}, Sacrifice Cephalid Pathmage: Target creature is unblockable this turn. +mana={2}{U} +type=Creature +subtype=Cephalid Wizard +power=1 +toughness=2 +[/card] +[card] +name=Cephalid Retainer +auto={U}{U}:tap target(creature[-flying]) +text={U}{U}: Tap target creature without flying. +mana={2}{U}{U} +type=Creature +subtype=Cephalid +power=2 +toughness=3 +[/card] +[card] +name=Cephalid Sage +auto=aslongas(*|mygraveyard) draw:3 oneshot >1 +auto=aslongas(*|mygraveyard) reject target(<2>*|myhand) oneshot >1 +text=Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards." +mana={3}{U} +type=Creature +subtype=Cephalid +power=2 +toughness=3 +[/card] +[card] +name=Cephalid Scout +abilities=flying +auto={2}{U}{S(land|myBattlefield)}:draw:1 +text=Flying -- {2}{U}, Sacrifice a land: Draw a card. +mana={1}{U} +type=Creature +subtype=Cephalid Wizard Scout +power=1 +toughness=1 +[/card] +[card] +name=Cephalid Snitch +auto={S}:-protection from black target(other creature) +text=Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. +mana={1}{U} +type=Creature +subtype=Cephalid Wizard +power=1 +toughness=1 +[/card] +[card] +name=Cephalid Vandal +auto=@each my upkeep:thisforeach(counter{0/0.1.Shred}) deplete:1 controller +auto=@each my upkeep:counter(0/0,1,Shred) +text=At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal. +mana={1}{U} +type=Creature +subtype=Cephalid Rogue +power=1 +toughness=1 +[/card] +[card] +name=Cerebral Eruption +target=opponent +auto=reveal:1 revealzone(targetedpersonslibrary) optionone name(Deal Damage) target(<1>*[-land]|reveal) transforms((,newability[damage:manacost owner],newability[moveto(ownerlibrary)])) oneshot optiononeend optiontwo name(put in hand) transforms((,newability[moveto(hand)],newability[target(*|reveal) moveto(ownerlibrary)])) oneshot optiontwoend revealend +text=Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Ceremonial Guard +auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] destroy +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy +text=When Ceremonial Guard attacks or blocks, destroy it at end of combat. +mana={2}{R} +type=Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Ceremonious Rejection +target=*[colorless]|stack +auto=fizzle +text=Counter target colorless spell. +mana={U} +type=Instant +[/card] +[card] +name=Cerodon Yearling +abilities=vigilance,haste +text=Vigilance, haste +mana={R}{W} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Certain Death +target=creature +auto=destroy +auto=life:2 +auto=life:-2 targetController +text=Destroy target creature. Its controller loses 2 life and you gain 2 life. +mana={5}{B} +type=Sorcery +[/card] +[card] +name=Cerulean Sphinx +abilities=flying +auto={U}:moveto(mylibrary) && shuffle +text=Flying -- {U}: Cerulean Sphinx's owner shuffles it into his or her library. +mana={4}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Cerulean Wisps +target=creature +auto=transforms((,blue)) +auto=untap +auto=draw:1 controller +text=Target creature becomes blue until end of turn. Untap that creature. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Cerulean Wyvern +abilities=flying,protection from green +text=Flying, protection from green +mana={4}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Cessation +target=creature +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +auto=cantattack +auto=cantpwattack +text=Enchant creature -- Enchanted creature can't attack. -- When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ceta Disciple +auto={R}{T}:2/0 target(creature) +auto={G}{T}:Add{W} +auto={G}{T}:Add{U} +auto={G}{T}:Add{B} +auto={G}{T}:Add{R} +auto={G}{T}:Add{G} +text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {G}, {T}: Add one mana of any color to your mana pool. +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Ceta Sanctuary +auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~lessthan~1}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever +auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~lessthan~1}:draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever +auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~morethan~0}:draw:2 controller && transforms((,newability[target(*|myhand) reject])) forever +text=At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Chain of Acid +target=*[-creature] +auto=transforms((,newability[destroy],newability[may name(copy chain of acid) activate name(copy chain of acid) castcard(copied noevent named!:Chain of Acid:!)])) forever +text=Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Chain of Smog +target=player +auto=ability$!target(<2>*|myhand) reject and!(may name(copy chain of smog) activate name(copy chain of smog) castcard(copied noevent named!:Chain of Smog:!))!!$ targetedplayer +text=Target player discards two cards. That player may copy this spell and may choose a new target for that copy. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Chain Reaction +auto=damage:type:creature:battlefield all(creature) +text=Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Chainbreaker +auto=counter(-1/-1,2) +auto={3}{T}:counter(-1/-1,-1) target(creature) +text=Chainbreaker enters the battlefield with two -1/-1 counters on it. -- {3}, {T}: Remove a -1/-1 counter from target creature. +mana={2} +type=Artifact Creature +subtype=Scarecrow +power=3 +toughness=3 +[/card] +[card] +name=Chained Throatseeker +abilities=infect +auto=this(variable{opponentpoisoncount} <1) cantattack +auto=this(variable{opponentpoisoncount} <1) cantpwattack +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Chained Throatseeker can't attack unless defending player is poisoned. +mana={5}{U} +type=Creature +subtype=Horror +power=5 +toughness=5 +[/card] +[card] +name=Chained to the Rocks +target=land[mountain]|mybattlefield +auto=(blink)forsrc target(creature|opponentbattlefield) +text=Enchant Mountain you control. -- When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. That creature returns under its owner's control.) +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Chainer, Dementia Master +auto=lord(Nightmare) 1/1 +auto={B}{B}{B}{L:3}:moveto(mybattlefield) target(creature|graveyard) && transforms((Nightmare,black)) forever +auto=@movedto(this|nonbattlezone):moveto(exile) all(Nightmare) +text=Nightmare creatures get +1/+1. -- {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. -- When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. +mana={3}{B}{B} +power=3 +toughness=3 +type=Legendary Creature +subtype=Human Minion +[/card] +[card] +name=Chainer's Edict +target=player +auto=ability$!name(sacrifice creature) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer +flashback={5}{B}{B} +text=Target player sacrifices a creature. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Chainflinger +auto={1}{R}{T}:damage:1 target(creature,player) +auto=aslongas(*|mygraveyard) {2}{R}{T}:damage:2 target(creature,player) >6 +text={1}{R}, {T}: Chainflinger deals 1 damage to target creature or player. -- Threshold - {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard. +mana={3}{R} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Chalice of Death +auto={t}:target(player) life:-5 +text={T}: Target player loses 5 life. +type=Artifact +[/card] +[card] +name=Chalice of Life +auto={t}:life:1 && if compare(lifetotal)~morethan~29 then flip(Chalice of Death) +text={T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. +mana={3} +type=Artifact +[/card] +[card] +name=Chalice of the Void +auto=counter(0/0,xx,Charge) +auto=this(counter{0/0.1.Charge}<1) transforms((,newability[@movedTo(*[manacost=0]|stack):choice fizzle all(*[manacost=0]|stack)])) +auto=this(counter{0/0.1.Charge}) transforms((,newability[@movedTo(*[manacost=1]|stack):choice fizzle all(*[manacost=1]|stack)])) +auto=this(counter{0/0.2.Charge}) transforms((,newability[@movedTo(*[manacost=2]|stack):choice fizzle all(*[manacost=2]|stack)])) +auto=this(counter{0/0.3.Charge}) transforms((,newability[@movedTo(*[manacost=3]|stack):choice fizzle all(*[manacost=3]|stack)])) +auto=this(counter{0/0.4.Charge}) transforms((,newability[@movedTo(*[manacost=4]|stack):choice fizzle all(*[manacost=4]|stack)])) +auto=this(counter{0/0.5.Charge}) transforms((,newability[@movedTo(*[manacost=5]|stack):choice fizzle all(*[manacost=5]|stack)])) +auto=this(counter{0/0.6.Charge}) transforms((,newability[@movedTo(*[manacost=6]|stack):choice fizzle all(*[manacost=6]|stack)])) +auto=this(counter{0/0.7.Charge}) transforms((,newability[@movedTo(*[manacost=7]|stack):choice fizzle all(*[manacost=7]|stack)])) +auto=this(counter{0/0.8.Charge}) transforms((,newability[@movedTo(*[manacost=8]|stack):choice fizzle all(*[manacost=8]|stack)])) +auto=this(counter{0/0.9.Charge}) transforms((,newability[@movedTo(*[manacost=9]|stack):choice fizzle all(*[manacost=9]|stack)])) +auto=this(counter{0/0.10.Charge}) transforms((,newability[@movedTo(*[manacost=10]|stack):choice fizzle all(*[manacost=10]|stack)])) +auto=this(counter{0/0.11.Charge}) transforms((,newability[@movedTo(*[manacost=11]|stack):choice fizzle all(*[manacost=11]|stack)])) +auto=this(counter{0/0.12.Charge}) transforms((,newability[@movedTo(*[manacost=12]|stack):choice fizzle all(*[manacost=12]|stack)])) +auto=this(counter{0/0.13.Charge}) transforms((,newability[@movedTo(*[manacost=13]|stack):choice fizzle all(*[manacost=13]|stack)])) +auto=this(counter{0/0.14.Charge}) transforms((,newability[@movedTo(*[manacost=14]|stack):choice fizzle all(*[manacost=14]|stack)])) +auto=this(counter{0/0.15.Charge}) transforms((,newability[@movedTo(*[manacost=15]|stack):choice fizzle all(*[manacost=15]|stack)])) +auto=this(counter{0/0.16.Charge}) transforms((,newability[@movedTo(*[manacost=16]|stack):choice fizzle all(*[manacost=16]|stack)])) +text=Chalice of the Void enters the battlefield with X charge counters on it. -- Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell. +mana={X}{X} +type=Artifact +[/card] +[card] +name=Chamber of Manipulation +target=land +auto=teach(land) {T}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +text=Enchant land -- Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn." +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Chambered Nautilus +auto=@combat(blocked,turnlimited) source(this):may draw:1 controller +text=Whenever Chambered Nautilus becomes blocked, you may draw a card. +mana={2}{U} +type=Creature +subtype=Nautilus Beast +power=2 +toughness=2 +[/card] +[card] +name=Chameleon Blur +auto=preventalldamage to(controller) from(creature) ueot +auto=preventalldamage to(opponent) from(creature) ueot +text=Prevent all damage that creatures would deal to players this turn. +mana={3}{G} +type=Instant +[/card] +[card] +name=Chameleon Colossus +abilities=protection from black,changeling +auto={2}{G}{G}:power/power ueot +text=Changeling (This card is every creature type at all times.) -- Protection from black -- {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power. +mana={2}{G}{G} +type=Creature +subtype=Shapeshifter +power=4 +toughness=4 +[/card] +[card] +name=Chameleon Spirit +auto=choice name(green) activate type:*[green]:opponentBattlefield/type:*[green]:opponentBattlefield cdaactive +auto=choice name(red) activate type:*[red]:opponentBattlefield/type:*[red]:opponentBattlefield cdaactive +auto=choice name(blue) activate type:*[blue]:opponentBattlefield/type:*[blue]:opponentBattlefield cdaactive +auto=choice name(white) activate type:*[white]:opponentBattlefield/type:*[white]:opponentBattlefield cdaactive +auto=choice name(black) activate type:*[black]:opponentBattlefield/type:*[black]:opponentBattlefield cdaactive +text=As Chameleon Spirit enters the battlefield, choose a color. -- Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. +mana={3}{U} +type=Creature +subtype=Illusion Spirit +power=* +toughness=* +[/card] +[card] +name=Champion Lancer +auto=preventAllDamage from(creature) to(this) +text=Prevent all damage that would be dealt to Champion Lancer by creatures. +mana={4}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Champion of Arashin +abilities=lifelink +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={3}{W} +type=Creature +subtype=Hound Warrior +power=3 +toughness=2 +[/card] +[card] +name=Champion of Lambholt +auto=lord(creature[power*[instant;sorcery]|mygraveyard) +text=+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. -- -2: Each player discards his or her hand, then draws three cards. -- -7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs. +mana={4}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra Nalaar +auto=counter(0/0,6,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: 1 damage to player) damage:1 target(player) +auto={C(0/0,-1,Loyalty)}:name(-1: 1 damage to creature) damage:1 target(creature) +auto={C(0/0,-2,Loyalty)}:name(-2: 2 damage to creature) damage:2 target(creature) +auto={C(0/0,-3,Loyalty)}:name(-3: 3 damage to creature) damage:3 target(creature) +auto={C(0/0,-4,Loyalty)}:name(-4: 4 damage to creature) damage:4 target(creature) +auto={C(0/0,-5,Loyalty)}:name(-5: 5 damage to creature) damage:5 target(creature) +auto={C(0/0,-6,Loyalty)}:name(-6: 6 damage to creature) damage:6 target(creature) +auto={C(0/0,-7,Loyalty)}:name(-7: 7 damage to creature) damage:7 target(creature) +auto={C(0/0,-8,Loyalty)}:name(-8: 8 damage to creature) damage:8 target(creature) +auto={C(0/0,-9,Loyalty)}:name(-9: 9 damage to creature) damage:9 target(creature) +auto={C(0/0,-10,Loyalty)}:name(-10: 10 damage to creature) damage:10 target(creature) +auto={C(0/0,-8,Loyalty)}:name(-8: 10 damage to player and all of his creatures) target(player) damage:10 && damage:10 all(creature|targetedpersonsbattlefield) +text=+1: Chandra Nalaar deals 1 damage to target player. -- -X: Chandra Nalaar deals X damage to target creature. -- -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. +mana={3}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Flamecaller +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1:Summon elementals) token(Elemental,Creature Elemental,3/1,red,haste,unearth)*2 +auto={C(0/0,0,Loyalty)}:name(0:Redraw Hand) all(*|myhand) transforms((,newability[draw:1],newability[reject])])) && draw:1 +auto={C(0/0,-1,Loyalty)}:name(-1: 1 damage to creatures) damage:1 all(creature) +auto={C(0/0,-2,Loyalty)}:name(-2: 2 damage to creatures) damage:2 all(creature) +auto={C(0/0,-3,Loyalty)}:name(-3: 3 damage to creatures) damage:3 all(creature) +auto={C(0/0,-4,Loyalty)}:name(-4: 4 damage to creatures) damage:4 all(creature) +auto={C(0/0,-5,Loyalty)}:name(-5: 5 damage to creatures) damage:5 all(creature) +auto={C(0/0,-6,Loyalty)}:name(-6: 6 damage to creatures) damage:6 all(creature) +auto={C(0/0,-7,Loyalty)}:name(-7: 7 damage to creatures) damage:7 all(creature) +auto={C(0/0,-8,Loyalty)}:name(-8: 8 damage to creatures) damage:8 all(creature) +auto={C(0/0,-9,Loyalty)}:name(-9: 9 damage to creatures) damage:9 all(creature) +auto={C(0/0,-10,Loyalty)}:name(-10: 10 damage to creatures) damage:10 all(creature) +text=+1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. -- 0: Discard all the cards in your hand, then draw that many cards plus one. -- -X: Chandra, Flamecaller deals X damage to each creature. +mana={4}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Pyrogenius +auto=counter(0/0,5,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: 2 damage to opponent) damage:2 opponent +auto={C(0/0,-3,Loyalty)}:name(-3: 4 damage to creature) damage:4 target(creature) +auto={C(0/0,-10,Loyalty)}:name(-10: 6 damage to player and all of his creatures) target(player) damage:6 && damage:6 all(creature|targetedpersonsbattlefield) +text=+2: Chandra, Pyrogenius deals 2 damage to each opponent. -- -3: Chandra, Pyrogenius deals 4 damage to target creature. -- -10: Chandra, Pyrogenius deals 6 damage to target player and each creature he or she controls. +mana={4}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra, Torch of Defiance +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Exile Top Card) reveal:1 optionone target(*|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend afterrevealed if type(tobecast[-land]|myexile)~morethan~0 then transforms((,newability[choice all(tobecast|myexile) castcard(restricted),newability[choice name(deal 2 damage) damage:2 opponent && all(tobecast|myexile) moveto(ownerexile)])) oneshot else choice name(deal 2 damage) damage:2 opponent && all(tobecast|myexile) moveto(ownerexile) afterrevealedend revealend +auto={C(0/0,1,Loyalty)}:name(+1: Add 2 Red Mana) Add{R}{R} +auto={C(0/0,-3,Loyalty)}:name(-3: 4 damage to creature) damage:4 target(creature) +auto={C(0/0,-7,Loyalty)}:name(-7: Emblem) emblem transforms((,newability[@movedTo(*|mystack):damage:5 target(*[creature;player])])) forever dontremove +text=+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. -- +1: Add {R}{R} to your mana pool. -- -3: Chandra, Torch of Defiance deals 4 damage to target creature. -- -7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to target creature or player." +mana={2}{R}{R} +type=Legendary Planeswalker +subtype=Chandra +[/card] +[card] +name=Chandra's Fury +target=player +auto=damage:4 && damage:1 all(creature|targetedpersonsbattlefield) +text=Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls. +mana={4}{R} +type=Instant +[/card] +[card] +name=Chandra's Ignition +target=creature|mybattlefield +auto=transforms((,newability[all(other creature) dynamicability])) forever +auto=transforms((,newability[all(opponent) dynamicability])) forever +text=Target creature you control deals damage equal to its power to each other creature and each opponent. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Chandra's Outrage +target=creature +auto=damage:4 +auto=damage:2 targetController +text=Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Chandra's Phoenix +abilities=flying,haste +autograveyard=@damagefoeof(player) from(instant[red]|mystack):moveTo(ownerhand) +autograveyard=@damagefoeof(player) from(sorcery[red]|mystack):moveTo(ownerhand) +autograveyard=@damagefoeof(player) from(planeswalker[red]|mybattlefield):moveTo(ownerhand) +text=Flying -- Haste -- Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand. +mana={1}{R}{R} +type=Creature +subtype=Phoenix +power=2 +toughness=2 +[/card] +[card] +name=Chandra's Pyrohelix +target=creature,player +auto=damage:1 +auto=damage:1 target(creature,player) +text=Chandra's Pyrohelix deals 2 damage divided as you choose among one or two target creatures and/or players. +mana={1}{R} +type=Instant +[/card] +[card] +name=Chandra's Revolution +target=creature +auto=damage:4 +auto=target(land) freeze +text=Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Chandra's Spitfire +abilities=flying +auto=@noncombatdamagefoeof(player):3/0 ueot +text=Flying -- Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Elemental +power=1 +toughness=3 +[/card] +[card] +name=Change of Heart +target=creature +auto=cantattack +auto=cantpwattack +buyback={W}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature can't attack this turn. +mana={W} +type=Instant +[/card] +[card] +name=Changeling Berserker +abilities=changeling,haste +auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +text=Changeling (This card is every creature type at all times.) -- Haste -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) +mana={3}{R} +type=Creature +subtype=Shapeshifter +power=5 +toughness=3 +[/card] +[card] +name=Changeling Hero +abilities=changeling,lifelink +auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +text=Changeling (This card is every creature type at all times.) -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={4}{W} +type=Creature +subtype=Shapeshifter +power=4 +toughness=4 +[/card] +[card] +name=Changeling Sentinel +abilities=changeling,vigilance +text=Changeling (This card is every creature type at all times.) -- Vigilance +mana={3}{W} +type=Creature +subtype=Shapeshifter +power=3 +toughness=2 +[/card] +[card] +name=Changeling Titan +abilities=changeling +auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +text=Changeling (This card is every creature type at all times.) -- Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) +mana={4}{G} +type=Creature +subtype=Shapeshifter +power=7 +toughness=7 +[/card] +[card] +name=Channel the Suns +auto=Add{W}{U}{B}{R}{G} +text=Add {W}{U}{B}{R}{G} to your mana pool. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Chant of the Skifsang +target=creature +auto=-13/0 +text=Enchant creature -- Enchanted creature gets -13/-0. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Chaos Charm +auto=aslongas(wall|battlefield) choice destroy target(wall) +auto=aslongas(creature|battlefield) choice damage:1 target(creature) +auto=aslongas(creature|battlefield) choice haste target(creature) +text=Choose one - Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Chaos Imps +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +auto=this(counter{1/1.1}>=1) trample +abilities=flying +text=Flying -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- Chaos Imps has trample as long as it has a +1/+1 counter on it. +mana={4}{R}{R} +type=Creature +subtype=Imp +power=6 +toughness=5 +[/card] +[card] +name=Chaos Warp +target=*|battlefield +auto=moveto(ownerlibrary) and!(shuffle && ability$!Reveal:1 revealzone(mylibrary) optionone choice name(Look) target(*[-instant;-sorcery]|reveal) moveto(battlefield) optiononeend optiontwo choice name(put in library) all(*|reveal) moveto(library) optiontwoend revealend !$ targetcontroller)! +text=The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield. +mana={2}{R} +type=Instant +[/card] +[card] +name=Chaoslace +alias=1282 +text=Target spell or permanent becomes red. (Its mana symbols remain unchanged.) +mana={R} +type=Instant +[/card] +[card] +name=Chaosphere +auto=lord(creature[flying]) cloud +auto=lord(creature[-flying]) reach +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=Creatures with flying can block only creatures with flying. -- Creatures without flying have reach. (They can block creatures with flying.) +mana={2}{R} +type=World Enchantment +[/card] +[card] +name=Chaotic Backlash +target=player +auto=damage:twicetype:*[white;blue]:targetedpersonsbattlefield +text=Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls. +mana={4}{R} +type=Instant +[/card] +[card] +name=Chaotic Goo +auto=counter(1/1,3) +auto=@each my upkeep:may flipacoin winability counter(1/1,1) winabilityend loseability counter(1/1,-1) loseabilityend flipend +text=Chaotic Goo enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. +mana={2}{R}{R} +type=Creature +subtype=Ooze +power=0 +toughness=0 +[/card] +[card] +name=Chaotic Strike +auto=flipacoin winability target(creature) 1/1 winabilityend flipend +auto=draw:1 controller +restriction=blockersonly +text=Cast Chaotic Strike only during combat after blockers are declared. -- Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. -- Draw a card. +mana={1}{R} +type=Instant +[/card] +[card] +name=Chapel Geist +abilities=flying +text=Flying +mana={1}{W}{W} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Chaplain's Blessing +auto=life:5 +text=You gain 5 life. +mana={W} +type=Sorcery +[/card] +[card] +name=Charcoal Diamond +auto=tap(noevent) +auto={T}:Add{B} +text=Charcoal Diamond enters the battlefield tapped. -- {T}: Add {B} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Char +target=creature,player +auto=Damage:4 +auto=Damage:2 controller +text=Char deals 4 damage to target creature or player and 2 damage to you. +mana={2}{R} +type=Instant +[/card] +[card] +name=Charge Across the Araba +target=plains|mybattlefield +auto=moveTo(myhand) && all(creature|mybattlefield) 1/1 ueot +text=Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way. +mana={4}{W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Charging Badger +abilities=trample +text=Trample +mana={G} +type=Creature +subtype=Badger +power=1 +toughness=1 +[/card] +[card] +name=Charging Bandits +auto=@combat(attacking) source(this):2/0 ueot +text=Whenever Charging Bandits attacks, it gets +2/+0 until end of turn. +mana={4}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=3 +[/card] +[card] +name=Charging Griffin +abilities=flying +auto=@combat(attacking) source(this):1/1 ueot +text=Whenever Charging Griffin attacks, it gets +1/+1 until end of turn. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Charging Paladin +auto=@combat(attacking) source(this):0/3 ueot +text=Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Charging Rhino +abilities=oneblocker +text=Charging Rhino can't be blocked by more than one creature. +mana={3}{G}{G} +type=Creature +subtype=Rhino +power=4 +toughness=4 +[/card] +[card] +name=Charging Slateback +abilities=cantblock +facedown={3} +autofacedown={4}{R}:morph +text=Charging Slateback can't block. -- Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{R} +type=Creature +subtype=Beast +power=4 +toughness=3 +[/card] +[card] +name=Charging Troll +abilities=vigilance +auto={G}:regenerate +text=Vigilance -- {G}: Regenerate Charging Troll. +mana={2}{G}{W} +type=Creature +subtype=Troll +power=3 +toughness=3 +[/card] +[card] +name=Chariot of the Sun +auto={2}{T}:target(creature|myBattlefield) transforms((,settoughness=1,flying)) ueot +text={2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1. +mana={3} +type=Artifact +[/card] +[card] +name=Chariot of Victory +auto={1}:equip +auto=teach(creature) first strike +auto=teach(creature) trample +auto=teach(creature) haste +text=Equipped creature has first strike, trample, and haste. +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Charmbreaker Devils +auto=@each my upkeep:moverandom(instant,sorcery) from(mygraveyard) to(myhand) +auto=@movedTo(instant,sorcery|mystack):4/0 ueot +text=At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. -- Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. +mana={5}{R} +type=Creature +subtype=Devil +power=4 +toughness=4 +[/card] +[card] +name=Charmed Griffin +abilities=flying +auto=ability$!name(put in play) target(artifact,enchantment|myhand) moveTo(mybattlefield)!$ opponent +text=Flying -- When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand. +mana={3}{W} +type=Creature +subtype=Griffin +power=3 +toughness=3 +[/card] +[card] +name=Charnelhoard Wurm +abilities=trample +auto=@damagefoeof(player) from(this):may moveTo(myhand) target(*|mygraveyard) +text=Trample -- Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand. +mana={4}{B}{R}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Char-Rumbler +abilities=double strike +auto={R}:1/0 +text=Double strike -- {R}: Char-Rumbler gets +1/+0 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Elemental +power=-1 +toughness=3 +[/card] +[card] +name=Chartooth Cougar +auto={R}:1/0 +aicode=activate target(mountain|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>mountain|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={R}: Chartooth Cougar gets +1/+0 until end of turn. -- Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) +mana={5}{R} +type=Creature +subtype=Cat Beast +power=4 +toughness=4 +[/card] +[card] +name=Chasm Drake +abilities=flying +auto=@combat(attacking) source(this):target(creature|mybattlefield) flying ueot +text=Flying -- Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. +mana={4}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Chasm Guide +auto=choice all(creature|mybattlefield) haste ueot +auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) haste ueot +text=Rally -- Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. +mana={3}{R} +type=Creature +subtype=Goblin Scout Ally +power=3 +toughness=2 +[/card] +[card] +name=Chasm Skulker +auto=@drawof(player):counter(1/1,1) +auto=@movedTo(this|Graveyard) from(myBattlefield):thisforeach(counter{1/1.1}):token(Squid,Creature Squid,1/1,islandwalk,blue) +text=Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. -- When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker. +mana={2}{U} +type=Creature +subtype=Squid Horror +power=1 +toughness=1 +[/card] +[card] +name=Chastise +target=creature[attacking] +auto=destroy +auto=dynamicability +text=Destroy target attacking creature. You gain life equal to its power. +mana={3}{W} +type=Instant +[/card] +[card] +name=Chatter of the Squirrel +auto=token(Squirrel,creature squirrel, 1/1,green) +flashback={1}{G} +text=Put a 1/1 green Squirrel creature token onto the battlefield. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={G} +type=Sorcery +[/card] +[card] +name=Chemister's Trick +abilities=overload +other={3}{U}{R} name(Overload) +target=creature|opponentbattlefield +auto=paidmana -2/0 +auto=paidmana mustattack +auto=overload -2/0 all(creature|opponentbattlefield) ueot +auto=overload mustattack all(creature|opponentbattlefield) ueot +text=Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={U}{R} +type=Instant +[/card] +[card] +name=Chief of the Edge +auto=lord(other warrior|myBattlefield) 1/0 +text=Other Warrior creatures you control get +1/+0. +mana={W}{B} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Chief of the Foundry +auto=lord(other creature[artifact]|mybattlefield) 1/1 +text=Other artifact creatures you control get +1/+1. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=3 +[/card] +[card] +name=Chief of the Scale +auto=lord(other warrior|myBattlefield) 0/1 +text=Other Warrior creatures you control get +0/+1. +mana={W}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=3 +[/card] +[card] +name=Chieftain en-Dal +auto=@combat(attacking) source(this):all(creature[attacking]) first strike ueot +text=Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Child of Alara +abilities=trample +auto=@movedTo(this|graveyard) from(Battlefield):bury all(*[-land]|battlefield) +text=Trample -- When Child of Alara dies, destroy all nonland permanents. They can't be regenerated. +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Child of Gaea +abilities=trample +auto=upcost[{G}{G}] sacrifice +auto={1}{G}:regenerate +text=Trample -- At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}. -- {1}{G}: Regenerate Child of Gaea. +mana={3}{G}{G}{G} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Child of Night +abilities=lifelink +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={1}{B} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] +[card] +name=Child of Thorns +auto={S}:1/1 target(other creature) +text=Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. +mana={G} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Childhood Horror +abilities=flying +auto=aslongas(*|mygraveyard) 2/2 >6 +auto=aslongas(*|mygraveyard) cantblock >6 +text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block. +mana={3}{B} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Children of Korlis +auto={S}:life:lifelost controller +text=Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.) +mana={W} +type=Creature +subtype=Human Rebel Cleric +power=1 +toughness=1 +[/card] +[card] +name=Chill of Foreboding +auto=deplete:5 controller +auto=deplete:5 opponent +flashback={7}{U} +text=Each player puts the top 5 cards of his or her library into his or her graveyard. -- Flashback {7}{U} +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Chill to the Bone +target=creature[-snow] +auto=destroy +text=Destroy target nonsnow creature. +mana={3}{B} +type=Instant +[/card] +[card] +name=Chill +auto=lord(*[red]|mycastingzone) altercost(colorless, +2) +auto=lord(*[red]|opponentcastingzone) altercost(colorless, +2) +text=Red spells cost {2} more to cast. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Chilling Apparition +auto={B}:regenerate +auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +text={B}: Regenerate Chilling Apparition. -- Whenever Chilling Apparition deals combat damage to a player, that player discards a card. +mana={2}{B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Chilling Grasp +target=creature +auto=freeze +abilities=madness +autoexile=restriction{discarded} pay({3}{u}) name(pay 3u to cast) activate name(pay 3u to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. -- Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Chilling Shade +abilities=flying +auto={i}:1/1 +text=Flying -- {S}i}: Chilling Shade gets +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={2}{B} +type=Snow Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Chime of Night +target=creature +auto=@movedTo(this|graveyard) from(battlefield):destroy target(creature[-black]) +text=Enchant creature -- When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Chimeric Coils +auto={X}{1}:transforms((Artifact Creature Construct,setpower=X,settoughness=X)) ueot && treason +text={X}{1}: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step. +mana={1} +type=Artifact +[/card] +[card] +name=Chimeric Egg +auto=@movedTo(*[-artifact]|opponentstack):counter(0/0,1,Charge) +auto={C(0/0,-3,Charge)}:transforms((Construct Artifact Creature,setpower=6,settoughness=6,trample)) ueot +text=Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. -- Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Chimeric Idol +auto={0}:tap all(land|myBattlefield) && transforms((Turtle Artifact Creature,setpower=3,settoughness=3)) ueot +text={0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Chimeric Mass +auto=counter(0/0,X,Charge) +auto={1}:transforms((Artifact Creature Construct,setpower=counter{0%0.1.charge},settoughness=counter{0%0.1.charge})) ueot +text=Chimeric Mass enters the battlefield with X charge counters. -- {1}: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it." +mana={X} +type=Artifact +[/card] +[card] +name=Chimeric Sphere +auto={2}:transforms((Construct Artifact Creature,setpower=2,settoughness=1,flying)) ueot +auto={2}:transforms((Construct Artifact Creature,setpower=3,settoughness=2)) ueot +text={2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. -- {2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature without flying. +mana={3} +type=Artifact +[/card] +[card] +name=Chimeric Staff +auto={X}:transforms((Artifact Creature Construct,setpower=X,settoughness=X)) ueot +text={X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. +mana={4} +type=Artifact +[/card] +[card] +name=Chimney Imp +abilities=flying +auto=@movedto(mygraveyard) from(this|mybattlefield):target(opponent) ability$!name(put on top) target(*|myhand) moveTo(ownerlibrary) !$ targetedplayer +text=Flying -- When Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library. +mana={4}{B} +type=Creature +subtype=Imp +power=1 +toughness=2 +[/card] +[card] +name=Chitinous Cloak +auto={3}:equip +auto=teach(creature) 2/2 +auto=teach(creature) menace +text=Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Chittering Host +abilities=haste,menace +auto=all(other creature|myBattlefield) menace ueot +auto=all(other creature|myBattlefield) 1/0 ueot +auto=meldfrom(Graf Rats|Midnight Scavengers) +text=Haste -- Menace (This creature can't be blocked except by two or more creatures.) -- When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn. +type=Creature +subtype=Eldrazi Horror +power=5 +toughness=6 +[/card] +[card] +name=Chittering Rats +auto=target(opponent) ability$!name(put on top) target(*|myhand) moveTo(ownerlibrary) !$ targetedplayer +text=When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library. +mana={1}{B}{B} +type=Creature +subtype=Rat +power=2 +toughness=2 +[/card] +[card] +name=Chlorophant +auto=@each my upkeep:may counter(1/1,1) && aslongas(*|mygraveyard) counter(1/1,1) >6 +text=At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. -- Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant." +mana={G}{G}{G} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Cho-Arrim Bruiser +auto=@combat(attacking) source(this):may tap target(creature) +text=Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. +mana={5}{W} +type=Creature +subtype=Ogre Rebel +power=3 +toughness=4 +[/card] +[card] +name=Cho-Arrim Legate +abilities=protection from black +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(plains|mybattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0 +text=Protection from black -- If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Choked Estuary +auto=aslongas(island,swamp|myhand) tap(noevent) <1 +auto={T}:add{U} +auto={T}:add{B} +text=As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Choke +auto=lord(island) doesnotuntap +text=Islands don't untap during their controllers' untap steps. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Choking Fumes +auto=counter(-1/-1,1) all(creature[attacking]) +text=Put a -1/-1 counter on each attacking creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Choking Restraints +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto={3}{w}{w}{s}:sacrifice all(mytgt) +text=Enchant creature -- Enchanted creature can't attack or block. -- {3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Choking Sands +target=land[-swamp] +auto=teach(land[-basic]) damage:2 targetcontroller +auto=destroy +text=Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Choking Tethers +target=creature +auto=tap +autohand={1}{U}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may tap target(creature) +text=Tap up to four target creatures. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When you cycle Choking Tethers, you may tap target creature. +mana={3}{U} +type=Instant +[/card] +[card] +name=Cho-Manno, Revolutionary +auto=preventAllDamage to(this) +text=Prevent all damage that would be dealt to Cho-Manno, Revolutionary. +mana={2}{W}{W} +type=Legendary Creature +subtype=Human Rebel +power=2 +toughness=2 +[/card] +[card] +name=Cho-Manno's Blessing +abilities=auraward +target=creature +abilities=flash +auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend +text=Flash -- Enchant creature -- As Cho-Manno's Blessing enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing. +mana={W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Chorus of Might +target=creature +auto=foreach(creature|myBattlefield) 1/1 +auto=trample +text=Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. +mana={3}{G} +type=Instant +[/card] +[card] +name=Chorus of the Tides +abilities=flying +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) && name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Flying -- Heroic -- Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +mana={3}{U} +type=Creature +subtype=Siren +power=3 +toughness=2 +[/card] +[card] +name=Chorus of Woe +auto=all(creature|myBattlefield) 1/0 ueot +text=Creatures you control get +1/+0 until end of turn. +mana={B} +type=Sorcery +[/card] +[card] +name=Chosen by Heliod +target=creature +auto=0/2 +auto=draw:1 controller +text=Enchant creature. -- When Chosen by Heliod enters the battlefield, draw a card. -- Enchanted creature gets +0/+2. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Chosen of Markov +auto={T}{T(vampire|mybattlefield)}:all(this) flip(Markov's Servant) +text={T}, Tap an untapped Vampire you control: Transform Chosen of Markov. +mana={2}{B} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Chromanticore +abilities=flying,first strike,vigilance,trample,lifelink +auto=bestow bstw +auto=bestow teach(creature) 4/4 +auto=bestow teach(creature) flying +auto=bestow teach(creature) first strike +auto=bestow teach(creature) vigilance +auto=bestow teach(creature) trample +auto=bestow teach(creature) lifelink +bestow={2}{w}{u}{b}{r}{g} +text=Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying, first strike, vigilance, trample, lifelink -- Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink. +mana={W}{U}{B}{R}{G} +type=Enchantment Creature +subtype=Manticore +power=4 +toughness=4 +[/card] +[card] +name=Chromatic Lantern +auto=lord(land|mybattlefield) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) +auto={T}:Add{G} +auto={T}:Add{R} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{W} +text=Lands you control have "{T}: Add one mana of any color to your mana pool." -- {T}: Add one mana of any color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Chromatic Sphere +auto={1}{T}{S}:Add{G} and!( draw:1 controller )! +auto={1}{T}{S}:Add{R} and!( draw:1 controller )! +auto={1}{T}{S}:Add{U} and!( draw:1 controller )! +auto={1}{T}{S}:Add{B} and!( draw:1 controller )! +auto={1}{T}{S}:Add{W} and!( draw:1 controller )! +text={1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Chromatic Star +auto={1}{T}{S}:Add{W} +auto={1}{T}{S}:Add{U} +auto={1}{T}{S}:Add{B} +auto={1}{T}{S}:Add{R} +auto={1}{T}{S}:Add{G} +auto=@movedTo(this|graveyard) from(myBattlefield):draw:1 controller +text={1}, {T}, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. -- When Chromatic Star is put into a graveyard from the battlefield, draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Chrome Mox +auto=may imprint notatarget(*[-land;-artifact]|myhand) +auto=this(variable{evictg}>0) {t}:add{g} +auto=this(variable{evictu}>0) {t}:add{u} +auto=this(variable{evictr}>0) {t}:add{r} +auto=this(variable{evictb}>0) {t}:add{b} +auto=this(variable{evictw}>0) {t}:add{w} +text=Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. -- {T}: Add one mana of any of the exiled card's colors to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Chrome Steed +auto=aslongas(artifact|mybattlefield) 2/2 >2 +text=Metalcraft - Chrome Steed gets +2/+2 as long as you control three or more artifacts. +mana={4} +type=Artifact Creature +subtype=Horse +power=2 +toughness=2 +[/card] +[card] +name=Chromescale Drake +abilities=affinityartifacts,flying +aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-artifact]|*) then moveto(mygraveyard))! +auto=name(Reveal 3 cards) reveal:3 optionone name(Artifacts) target(<3>artifact|reveal) moveto(myhand) optiononeend optiontwo choice all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. +mana={6}{U}{U}{U} +type=Creature +subtype=Drake +power=3 +toughness=4 +[/card] +[card] +name=Chromium +abilities=flying +auto=rampage(2/2,1) +auto=upcost[{W}{U}{B}] sacrifice +text=Flying -- Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) -- At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. +mana={2}{W}{W}{U}{U}{B}{B} +type=Legendary Creature +subtype=Elder Dragon +power=7 +toughness=7 +[/card] +[card] +name=Chronatog Totem +auto={T}:Add{U} +auto={1}{U}:transforms((Artifact Creature Atog,setpower=1,settoughness=2,blue)) ueot +auto=this(cantargetcard(creature)) {0}:3/3 && turns:-1 controller limit:1 +text={T}: Add {U} to your mana pool. -- {1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. -- {0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature. +mana={3} +type=Artifact +[/card] +[card] +name=Chronatog +auto={0}:3/3 && turns:-1 controller limit:1 +text={0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn. +mana={1}{U} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Chronic Flooding +target=land +auto=transforms((,newability[@tapped(this):deplete:3 controller])) +text=Enchant land -- Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Chronicler of Heroes +auto=aslongas(creature[counter{1/1.1}]|mybattlefield) draw:1 controller +text=When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it. +mana={1}{G}{W} +type=Creature +subtype=Centaur Wizard +power=3 +toughness=3 +[/card] +[card] +name=Chronomaton +auto={1}{T}:counter(1/1,1) +text={1}, {T}: Put a +1/+1 counter on Chronomaton. +mana={1} +type=Artifact Creature +subtype=Golem +power=1 +toughness=1 +[/card] +[card] +name=Chronosavant +autograveyard={1}{W}:turns:-1 controller && moveTo(mybattlefield) and!(tap(noevent))! +text={1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn. +mana={5}{W} +type=Creature +subtype=Giant +power=5 +toughness=5 +[/card] +[card] +name=Chronozoa +abilities=flying +auto=vanishing:3 +auto=@movedTo(this|graveyard) from(myBattlefield):this(counter{0/0.1.Time}=0) token(111066)*2 +text=Flying -- Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield. +mana={3}{U} +type=Creature +subtype=Illusion +power=3 +toughness=3 +[/card] +[card] +name=Chub Toad +auto=@combat(blocking,blocked,turnlimited) source(this):2/2 ueot +text=Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn. +mana={2}{G} +type=Creature +subtype=Frog +power=1 +toughness=1 +[/card] +[card] +name=Churning Eddy +target=creature +auto=moveTo(ownerhand) +auto=target(land) moveTo(ownerhand) +restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 +text=Return target creature and target land to their owners' hands. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Cinder Barrens +auto={t}:add{b} +auto={t}:add{r} +auto=tap(noevent) +text=Cinder Barrens enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Cinder Cloud +target=creature +auto=teach(creature[white]) dynamicability +auto=destroy +text=Destroy target creature. If a white creature is put into a graveyard this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power. +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Cinder Elemental +auto={X}{R}{T}{S}:damage:X target(other *[creature;player]) +text={X}{R}, {T}, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Cinder Giant +auto=@each my upkeep:damage:2 all(other creature|myBattlefield) +text=At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control. +mana={3}{R} +type=Creature +subtype=Giant +power=5 +toughness=3 +[/card] +[card] +name=Cinder Glade +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) +text=({T}: Add {R} or {G} to your mana pool.) -- Cinder Glade enters the battlefield tapped unless you control two or more basic lands. +type=Land +subtype=Mountain Forest +[/card] +[card] +name=Cinder Hellion +abilities=trample +auto=damage:2 target(opponent) +text=Trample -- When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent. +mana={4}{R} +type=Creature +subtype=Hellion +power=4 +toughness=4 +[/card] +[card] +name=Cinder Marsh +auto={T}:Add{1} +auto={T}:Add{B} and!( frozen )! +auto={T}:Add{R} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Cinder Marsh doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Cinder Pyromancer +auto={T}:damage:1 target(player) +auto=@movedTo(*[red]|mystack):may untap +text={T}: Cinder Pyromancer deals 1 damage to target player. -- Whenever you cast a red spell, you may untap Cinder Pyromancer. +mana={2}{R} +type=Creature +subtype=Elemental Shaman +power=0 +toughness=1 +[/card] +[card] +name=Cinder Seer +auto={2}{r}{t}:Reveal:type:*:myhand revealzone(myhand) revealtype(*[red]|myhand) optionone target(creature,player) damage:type:*[red]:reveal optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +text={2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way. +mana={3}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Cinder Shade +auto={B}:1/1 +auto={R}{S}:target(other creature) dynamicability +text={B}: Cinder Shade gets +1/+1 until end of turn. -- {R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature. +mana={1}{B}{R} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Cinder Storm +target=creature,player +auto=damage:7 +text=Cinder Storm deals 7 damage to target creature or player. +mana={6}{R} +type=Sorcery +[/card] +[card] +name=Cinder Wall +abilities=defender +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy +text=Defender (This creature can't attack.) -- When Cinder Wall blocks, destroy it at end of combat. +mana={R} +type=Creature +subtype=Wall +power=3 +toughness=3 +[/card] +[card] +name=Cinderbones +abilities=wither +auto={1}{B}:regenerate +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {1}{B}: Regenerate Cinderbones. +mana={2}{B} +type=Creature +subtype=Elemental Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Cinderhaze Wretch +auto={T}:name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer myturnonly +auto={C(-1/-1,1)}:untap +text={T}: Target player discards a card. Activate this ability only during your turn. -- Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch. +mana={4}{B} +type=Creature +subtype=Elemental Shaman +power=3 +toughness=2 +[/card] +[card] +name=Circle of Elders +abilities=vigilance +auto={T}:Add{3} restriction{compare(powertotalinplay)~morethan~7} +text=Vigilance -- Formidable -- {T}: Add {3} to your mana pool. Activate this ability only if creatures you control have total power 8 or greater. +mana={2}{G}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=4 +[/card] +[card] +name=Circle of Flame +auto=@each opponent blockers:damage:1 all(creature[-flying&attacking]) +text=Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Circle of Protection: Black +alias=1335 +text={1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Circle of Protection: Blue +alias=1336 +text={1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Circle of Protection: Green +alias=1337 +text={1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Circle of Protection: Red +alias=1338 +text={1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Circle of Protection: Shadow +auto={1}:name(prevent damage) notatarget(creature[shadow]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot +text={1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Circle of Protection: White +alias=1339 +text={1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Circle of Solace +auto=chooseatype transforms((,newability[{1}{W}:notatarget(creature[chosentype]|battlefield,stack,hand,graveyard) preventalldamage to(controller) from(mytgt) ueot])) chooseend +text=As Circle of Solace enters the battlefield, choose a creature type. -- {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Circular Logic +abilities=madness +target=*|stack +auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:*:opponentgraveyard}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:*:mygraveyard}]] name(pay {value} mana) donothing?fizzle])) forever +autoexile=restriction{discarded} pay({U}) name(pay U to cast) activate name(pay U to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Counter target spell unless its controller pays {1} for each card in your graveyard. -- Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Citadel Castellan +abilities=vigilance +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.2) && becomes(renown) forever])) +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) +mana={1}{G}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=3 +[/card] +[card] +name=Citadel of Pain +auto=@each my end:damage:type:land[-tapped]:mybattlefield controller +auto=@each opponent end:damage:type:land[-tapped]:opponentbattlefield opponent +text=At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Citadel Siege +auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)],newability[@each my combatbegins:counter(1/1.2) target(creature|mybattlefield)])) forever +auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)],newability[@each opponent combatbegins:tap target(creature|opponentbattlefield)])) forever +text=As Citadel Siege enters the battlefield, choose Khans or Dragons. -- -- Khans -- At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. -- -- Dragons -- At the beginning of combat on each opponent's turn, tap target creature that player controls. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Citanul Centaurs +abilities=shroud +auto=upcost[{3}{G};next upkeep] sacrifice +text=Shroud (This permanent can't be the target of spells or abilities.) -- Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={3}{G} +type=Creature +subtype=Centaur +power=6 +toughness=3 +[/card] +[card] +name=Citanul Druid +auto=@movedTo(artifact|opponentBattlefield):counter(1/1,1) +text=Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid. +mana={1}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Citanul Flute +aicode=activate target(creature[manacost<=x]|mylibrary) moveto(myhand) +auto={X}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[manacost<=x]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={X}{T}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. +type=Artifact +mana={5} +[/card] +[card] +name=Citanul Hierophants +auto=lord(creature|myBattlefield) {T}:Add{G} +text=Creatures you control have "{T}: Add {G} to your mana pool." +mana={3}{G} +type=Creature +subtype=Human Druid +power=3 +toughness=2 +[/card] +[card] +name=Citanul Woodreaders +kicker={2}{G} +auto=kicker draw:2 +text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. +mana={2}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=4 +[/card] +[card] +name=City of Brass +auto=@tapped(this):damage:1 controller +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text=Whenever City of Brass becomes tapped, it deals 1 damage to you. -- {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=City of Shadows +text={T}, Exile a creature you control: Put a storage counter on City of Shadows. -- {T}: Add {X} to your mana pool, where X is the number of storage counters on City of Shadows. +auto={T}{E(creature|myBattlefield)}:counter(0/0,1,Storage) +auto={T}:thisforeach(counter{0/0.1.Storage}) Add{1} +type=Land +[/card] +[card] +name=City of Solitude +auto=this(variable{controllerturn}>0) maxCast(*)0 opponent +auto=this(variable{controllerturn}>0) lord(*|opponentbattlefield) noactivatedability +auto=this(variable{opponentturn}>0) maxCast(*)0 controller +auto=this(variable{opponentturn}>0) lord(*|mybattlefield) noactivatedability +text=Players can cast spells and activate abilities only during their own turns. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=City of Traitors +auto=@movedTo(land|mybattlefield) from(myhand):bury +auto={T}:Add{2} +text=When you play another land, sacrifice City of Traitors. -- {T}: Add {2} to your mana pool. +type=Land +[/card] +[card] +name=Civic Guildmage +auto={G}{T}:0/1 target(creature) +auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) +text={G}, {T}: Target creature gets +0/+1 until end of turn. -- {U}, {T}: Put target creature you control on top of its owner's library. +mana={W} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Civic Saber +auto={1}:equip +auto=teach(creature) colors/0 nonstatic +text=Equipped creature gets +1/+0 for each of its colors. -- Equip {1} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Civic Wayfinder +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. +mana={2}{G} +type=Creature +subtype=Elf Warrior Druid +power=2 +toughness=2 +[/card] +[card] +name=Civilized Scholar +auto={T}:draw:1 && ability$! reject notatarget(*|myhand) and!( if cantargetcard(creature|*) then all(mystored) flip(Homicidal Brute) && all(mystored) untap )! !$ controller +text={T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it. +mana={2}{U} +type=Creature +subtype=Human Advisor +power=0 +toughness=1 +[/card] +[card] +name=Claim of Erebos +target=creature +auto=teach(creature) {1}{B}{T}:target(player) life:-2 +text=Enchant creature -- Enchanted creature has "{1}{B},{T}: Target player loses 2 life." +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Clairvoyance +target=player +aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing +auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +auto=@next upkeep:draw:1 controller +text=Look at target player's hand. -- Draw a card at the beginning of the next turn's upkeep. +mana={U} +type=Instant +[/card] +[card] +name=Clash of Realities +auto=@movedTo(spirit|mybattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage non-spirit) target(creature[-spirit]) damage:3!$ controller])) forever +auto=@movedTo(creature[-spirit]|mybattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage spirit) target(spirit) damage:3!$ controller])) forever +auto=@movedTo(spirit|opponentbattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage non-spirit) target(creature[-spirit]) damage:3!$ controller])) forever +auto=@movedTo(creature[-spirit]|opponentbattlefield):all(trigger[to]) transforms((,newability[ability$!name(damage spirit) target(spirit) damage:3!$ controller])) forever +text=All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." -- Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature." +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Clash of Wills +target=*|stack +auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {X}. +mana={X}{U} +type=Instant +[/card] +[card] +name=Claustrophobia +target=creature +auto=tap +auto=doesnotuntap +text=Enchant creature -- When Claustrophobia enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. +mana={1}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Claws of Gix +auto={1}{S(*|myBattlefield)}:life:1 +text={1}, Sacrifice a permanent: You gain 1 life. +mana={0} +type=Artifact +[/card] +[card] +name=Claws of Valakut +target=creature +auto=foreach(mountain|myBattlefield) 1/0 +auto=first strike +text=Enchant creature -- Enchanted creature gets +1/+0 for each Mountain you control and has first strike. +mana={1}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Claws of Wirewood +auto=damage:3 all(creature[flying]) +auto=damage:3 all(player) +autohand=__CYCLING__({2}) +text=Claws of Wirewood deals 3 damage to each creature with flying and each player. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Clay Statue +auto={2}:regenerate +text={2}: Regenerate Clay Statue. +mana={4} +type=Artifact Creature +subtype=Golem +power=3 +toughness=1 +[/card] +[card] +name=Cleanfall +auto=destroy all(enchantment) +text=Destroy all enchantments. +mana={2}{W} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Cleanse +auto=destroy all(creature[black]) +text=Destroy all black creatures. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Cleansing Beam +target=creature +auto=all(creature[share!color!]) damage:2 +text=Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it. +mana={4}{R} +type=Instant +[/card] +[card] +name=Clear a Path +target=creature[defender] +auto=destroy +text=Destroy target creature with defender. +mana={R} +type=Sorcery +[/card] +[card] +name=Clear Shot +target=creature +auto=1/1 ueot +auto=transforms((,newability[dynamicability target(creature|opponentBattlefield)])) forever +text=Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. +mana={2}{G} +type=Instant +[/card] +[card] +name=Clear +target=enchantment +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target enchantment. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Clearwater Goblet +abilities=sunburst +auto=counter(0/0,sunburst,charge) +auto=@each my upkeep:may dynamicability +text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet. +mana={5} +type=Artifact +[/card] +[card] +name=Cleaver Riot +auto=all(creature|mybattlefield) double strike ueot +text=Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.) +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Clergy en-Vec +auto={T}:prevent:1 target(creature,player) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Cleric of the Forward Order +auto=choice life:twicemyname controller +text=When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Clever Impersonator +auto=may copy NotATarget(*[-land]) +text=You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. +mana={2}{U}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Clickslither +abilities=haste +auto={S(goblin|myBattlefield)}:2/2 && trample +text=Haste -- Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. +mana={1}{R}{R}{R} +type=Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Cliff Threader +abilities=mountainwalk +text=Mountainwalk +mana={1}{W} +type=Creature +subtype=Kor Scout +power=2 +toughness=1 +[/card] +[card] +name=Cliffhaven Vampire +abilities=flying +auto=@lifeof(player):life:-1 opponent +text=Flying -- Whenever you gain life, each opponent loses 1 life. +mana={2}{W}{B} +type=Creature +subtype=Vampire Warrior Ally +power=2 +toughness=4 +[/card] +[card] +name=Cliffrunner Behemoth +auto=aslongas(*[red]|myBattlefield) haste +auto=aslongas(*[white]|myBattlefield) lifelink +text=Cliffrunner Behemoth has haste as long as you control a red permanent. -- Cliffrunner Behemoth has lifelink as long as you control a white permanent. +mana={3}{G} +type=Creature +subtype=Rhino Beast +power=5 +toughness=3 +[/card] +[card] +name=Cliffside Lookout +auto={4}{W}:1/1 all(creature|mybattlefield) ueot +text={4}{W}: Creatures you control get +1/+1 until end of turn. +mana={W} +type=Creature +subtype=Kor Scout Ally +power=1 +toughness=1 +[/card] +[card] +name=Clifftop Retreat +auto=aslongas(mountain,plains|myBattlefield) tap(noevent) <1 oneshot +auto={T}:Add{R} +auto={T}:Add{W} +text=Clifftop Retreat enters the battlefield tapped unless you control a Mountain or Plains. -- {T}: Add {R} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Clinging Anemones +abilities=defender +auto=evolve +text=Defender -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +mana={3}{U} +type=Creature +subtype=Jellyfish +power=1 +toughness=4 +[/card] +[card] +name=Clinging Darkness +target=creature +auto=-4/-1 +text=Enchant creature -- Enchanted creature gets -4/-1. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Clinging Mists +auto=preventAllcombatDamage ueot +auto=this(controllerlife < 6) tap all(creature[attacking]) +auto=this(controllerlife < 6) frozen all(creature[attacking]) +text=Prevent all combat damage that would be dealt this turn. -- Fateful hour - If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controllers next untap step. +mana={2}{G} +type=Instant +[/card] +[card] +name=Clip Wings +auto=ability$! sacrifice notatarget(creature[flying]|mybattlefield) !$ opponent +text=Each opponent sacrifices a creature with flying. +mana={1}{G} +type=Instant +[/card] +[card] +name=Cloak and Dagger +auto={3}:equip +auto=2/0 +auto=shroud +auto=@movedto(creature[rogue]|battlefield):may all(trigger[to]) rehook +text=Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) -- Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. -- Equip {3} +mana={2} +type=Tribal Artifact +subtype=Rogue Equipment +[/card] +[card] +name=Cloak of Confusion +target=creature|myBattlefield +auto=@combat(notblocked) source(mytgt):may name(no combat damage this turn and discard at random) preventallcombatdamage from(mytgt) && discard:1 opponent +text=Enchant creature you control -- Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cloak of Feathers +target=creature +auto=flying +auto=draw:1 controller +text=Target creature gains flying until end of turn. -- Draw a card. +mana={U} +type=Sorcery +[/card] +[card] +name=Cloak of Invisibility +target=creature +auto=phasing +auto=cantbeblockedby(creature[-wall]) +text=Enchant creature -- Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cloak of Mists +target=creature +auto=unblockable +text=Enchant creature -- Enchanted creature is unblockable. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cloaked Siren +abilities=flash,flying +text=Flash -- Flying +mana={3}{U} +type=Creature +subtype=Siren +power=3 +toughness=2 +[/card] +[card] +name=Clock of Omens +auto={T(artifact|myBattlefield)}{T(artifact|myBattlefield)}:untap target(artifact) +text=Tap two untapped artifacts you control: Untap target artifact. +mana={4} +type=Artifact +[/card] +[card] +name=Clockwork Avian +abilities=flying +auto=counter(1/0,4) +auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1) +auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) +auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly +text=Flying -- Clockwork Avian enters the battlefield with four +1/+0 counters on it. -- At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep. +mana={5} +type=Artifact Creature +subtype=Bird +power=0 +toughness=4 +[/card] +[card] +name=Clockwork Beast +auto=counter(1/0,7) +auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1) +auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) +auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,7) myUpkeepOnly +text=Clockwork Beast enters the battlefield with seven +1/+0 counters on it. -- At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep. +mana={6} +type=Artifact Creature +subtype=Beast +power=0 +toughness=4 +[/card] +[card] +name=Clockwork Beetle +auto=counter(1/1,2) +auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1) +auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) +text=Clockwork Beetle enters the battlefield with two +1/+1 counters on it. -- Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat. +mana={1} +type=Artifact Creature +subtype=Insect +power=0 +toughness=0 +[/card] +[card] +name=Clockwork Condor +abilities=flying +auto=counter(1/1,3) +auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1) +auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) +text=Flying -- Clockwork Condor enters the battlefield with three +1/+1 counters on it. -- Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat. +mana={4} +type=Artifact Creature +subtype=Bird +power=0 +toughness=0 +[/card] +[card] +name=Clockwork Dragon +abilities=flying +auto=counter(1/1,6) +auto={3}:counter(1/1,1) +auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1) +auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) +text=Flying -- Clockwork Dragon enters the battlefield with six +1/+1 counters on it. -- Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {3}: Put a +1/+1 counter on Clockwork Dragon. +mana={7} +type=Artifact Creature +subtype=Dragon +power=0 +toughness=0 +[/card] +[card] +name=Clockwork Gnomes +auto={3}{T}:regenerate target(creature[artifact]) +text={3}, {T}: Regenerate target artifact creature. +mana={4} +type=Artifact Creature +subtype=Gnome +power=2 +toughness=2 +[/card] +[card] +name=Clockwork Hydra +auto=counter(1/1,4) +auto=@combat(attacking) source(this):damage:1 target(creature,player) +auto=@combat(attacking) source(this):counter(1/1,-1) all(this) +auto=@combat(blocking) source(this):damage:1 target(creature,player) +auto=@combat(blocking) source(this):counter(1/1,-1) all(this) +auto={T}:counter(1/1,1) +text=Clockwork Hydra enters the battlefield with four +1/+1 counters on it. -- Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. -- {T}: Put a +1/+1 counter on Clockwork Hydra. +mana={5} +type=Artifact Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Clockwork Steed +auto=counter(1/0,4) +auto=cantbeblockedby(creature[artifact]) +auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1) +auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) +auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly +text=Clockwork Steed enters the battlefield with four +1/+0 counters on it. -- Clockwork Steed can't be blocked by artifact creatures. -- At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep. +mana={4} +type=Artifact Creature +subtype=Horse +power=0 +toughness=3 +[/card] +[card] +name=Clockwork Swarm +auto=counter(1/0,4) +auto=cantbeblockedby(wall) +auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/0,-1) +auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/0,-1) +auto={X}{T}:thisforeach(X) all(this) counter(1/0,1,,4) myUpkeepOnly +auto={X}{T}:thisforeach(X) all(this) counter(1/0,1) && thisforeach(counter{1/0.1}>4) counter(1/0,-1) myUpkeepOnly +text=Clockwork Swarm enters the battlefield with four +1/+0 counters on it. -- Clockwork Swarm can't be blocked by Walls. -- At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. -- {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep. +mana={4} +type=Artifact Creature +subtype=Insect +power=0 +toughness=3 +[/card] +[card] +name=Clockwork Vorrac +abilities=trample +auto=counter(1/1,4) +auto={T}:counter(1/1,1) +auto=@combat(attacking) source(this):phaseaction[combatends once] counter(1/1,-1) +auto=@combat(blocking) source(this):phaseaction[combatends once] counter(1/1,-1) +text=Trample -- Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. -- Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. -- {T}: Put a +1/+1 counter on Clockwork Vorrac. +mana={5} +type=Artifact Creature +subtype=Boar Beast +power=0 +toughness=0 +[/card] +[card] +name=Cloistered Youth +auto=@each my upkeep:may flip(Unholy Fiend) +text=At the beginning of your upkeep, you may transform Cloistered Youth. +mana={1}{W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Clone Legion +target=player +auto=clone all(creature|targetedpersonsbattlefield) +text=For each creature target player controls, put a token onto the battlefield that's a copy of that creature. +mana={7}{U}{U} +type=Sorcery +[/card] +[card] +name=Clone +auto=may copy NotATarget(creature) +text=You may have Clone enter the battlefield as a copy of any creature on the battlefield. +mana={3}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Close Quarters +auto=@combat(blocked) source(creature|mybattlefield):damage:1 target(creature,player) +text=Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Clot Sliver +auto=lord(sliver) {2}:regenerate +text=All Slivers have "{2}: Regenerate this permanent." +mana={1}{B} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Cloud Cover +auto=@targeted(other *|mybattlefield) from(*|opponentbattlefield):all(trigger[to]) may moveTo(ownerhand) +auto=@targeted(other *|mybattlefield) from(*|opponenthand):all(trigger[to]) may moveTo(ownerhand) +text=Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand. +mana={2}{W}{U} +type=Enchantment +[/card] +[card] +name=Cloud Crusader +abilities=flying,first strike +text=Flying, first strike +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=3 +[/card] +[card] +name=Cloud Djinn +abilities=flying,cloud +text=Flying -- Cloud Djinn can block only creatures with flying. +mana={5}{U} +type=Creature +subtype=Djinn +power=5 +toughness=4 +[/card] +[card] +name=Cloud Dragon +abilities=cloud,flying +text=Flying -- Cloud Dragon can block only creatures with flying. +mana={5}{U} +type=Creature +subtype=Illusion Dragon +power=5 +toughness=4 +[/card] +[card] +name=Cloud Elemental +abilities=cloud,flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Cloud Elemental can block only creatures with flying. +mana={2}{U} +type=Creature +subtype=Elemental +power=2 +toughness=3 +[/card] +[card] +name=Cloud Key +auto=choice name(Artifact) transforms((,newability[lord(Artifact|mycastingzone) changecost(colorless:-1)])) forever +auto=choice name(Creature) transforms((,newability[lord(Creature|mycastingzone) changecost(colorless:-1)])) forever +auto=choice name(Enchantment) transforms((,newability[lord(Enchantment|mycastingzone) changecost(colorless:-1)])) forever +auto=choice name(Instant) transforms((,newability[lord(Instant|mycastingzone) changecost(colorless:-1)])) forever +auto=choice name(Sorcery) transforms((,newability[lord(Sorcery|mycastingzone) changecost(colorless:-1)])) forever +text=As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. -- Spells you cast of the chosen type cost {1} less to cast. +mana={3} +type=Artifact +[/card] +[card] +name=Cloud Manta +abilities=flying +text=Flying +mana={3}{U} +type=Creature +subtype=Fish +power=3 +toughness=2 +[/card] +[card] +name=Cloud of Faeries +abilities=flying +autohand=__CYCLING__({2}) +auto=untap target(land) +text=Flying -- When Cloud of Faeries enters the battlefield, untap up to two lands. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{U} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Cloud Pirates +abilities=cloud,flying +text=Flying -- Cloud Pirates can block only creatures with flying. +mana={U} +type=Creature +subtype=Human Pirate +power=1 +toughness=1 +[/card] +[card] +name=Cloud Spirit +abilities=cloud,flying +text=Flying -- Cloud Spirit can block only creatures with flying. +mana={2}{U} +type=Creature +subtype=Spirit +power=3 +toughness=1 +[/card] +[card] +name=Cloud Sprite +abilities=cloud,flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Cloud Sprite can block only creatures with flying. +mana={U} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Cloudblazer +abilities=flying +auto=life:2 controller +auto=draw:2 controller +text=Flying -- When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. +mana={3}{W}{U} +type=Creature +subtype=Human Scout +power=2 +toughness=2 +[/card] +[card] +name=Cloudchaser Eagle +abilities=flying +auto=destroy target(enchantment) +text=Flying -- When Cloudchaser Eagle enters the battlefield, destroy target enchantment. +mana={3}{W} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Cloudchaser Kestrel +abilities=flying +auto=destroy target(enchantment) +auto={W}:transforms((,white)) target(*) ueot +text=Flying -- When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. -- {W}: Target permanent becomes white until end of turn. +mana={1}{W}{W} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Cloudcrest Lake +auto={T}:Add{1} +auto={T}:Add{W} and!( frozen )! +auto={T}:Add{U} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Cloudcrown Oak +abilities=reach +text=Reach (This can block creatures with flying.) +mana={2}{G}{G} +type=Creature +subtype=Treefolk Warrior +power=3 +toughness=4 +[/card] +[card] +name=Cloudfin Raptor +abilities=flying +auto=evolve +text=Flying -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +mana={U} +type=Creature +subtype=Bird Mutant +power=0 +toughness=1 +[/card] +[card] +name=Cloudform +auto=withenchant manifest all(*[zpos=1]|mylibrary) +auto=teach(creature) flying +auto=teach(creature) opponentshroud +text=When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has flying and hexproof. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Cloudgoat Ranger +auto=token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white)*3 +auto={T(kithkin|myBattlefield)}{T(kithkin|myBattlefield)}{T(kithkin|myBattlefield)}:2/0 && flying +text=When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. +mana={3}{W}{W} +type=Creature +subtype=Giant Warrior +power=3 +toughness=3 +[/card] +[card] +name=Cloudheath Drake +abilities=flying +auto={1}{W}:vigilance +text=Flying -- {1}{W}: Cloudheath Drake gains vigilance until end of turn. +mana={4}{U} +type=Artifact Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Cloudhoof Kirin +abilities=flying +auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may deplete:1 target(player) +auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may deplete:2 target(player) +auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may deplete:3 target(player) +auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may deplete:4 target(player) +auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may deplete:5 target(player) +auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may deplete:6 target(player) +auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may deplete:7 target(player) +auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may deplete:8 target(player) +auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may deplete:9 target(player) +auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may deplete:10 target(player) +auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may deplete:11 target(player) +auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may deplete:12 target(player) +text=Flying -- Whenever you cast a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost. +mana={3}{U}{U} +type=Legendary Creature +subtype=Kirin Spirit +power=4 +toughness=4 +[/card] +[card] +name=Cloudpost +auto=tap(noevent) +auto={T}:foreach(locus) add{1} +text=Cloudpost enters the battlefield tapped. -- {T}: Add {1} to your mana pool for each Locus on the battlefield. +type=Land +subtype=Locus +[/card] +[card] +name=Cloudreach Cavalry +auto=aslongas(bird|myBattlefield) 2/2 +auto=aslongas(bird|myBattlefield) flying +text=As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Cloudseeder +abilities=flying +auto={U}{T}{D(*|myhand)}:token(Cloud Sprite,creature faerie, 1/1,flying,cloud blue) +text=Flying -- {U}, {T}, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying." +mana={1}{U} +type=Creature +subtype=Faerie Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Cloudshift +target=creature|mybattlefield +auto=moveto(exile) and!(moveto(mybattlefield))! +text=Exile target creature you control, then return that card to the battlefield under your control. +mana={W} +type=Instant +[/card] +[card] +name=Cloudskate +abilities=flying +auto=fading:3 +text=Flying -- Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +mana={1}{U} +type=Creature +subtype=Illusion +power=2 +toughness=2 +[/card] +[card] +name=Cloudstone Curio +auto=@movedto(land[-artifact]|mybattlefield) restriction{type(land|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other land|mybattlefield)])) +auto=@movedto(creature[-artifact]|mybattlefield) restriction{type(creature|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other creature|mybattlefield)])) +auto=@movedto(enchantment[-artifact]|mybattlefield) restriction{type(enchantment|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other enchantment|mybattlefield)])) +auto=@movedto(planeswalker[-artifact]|mybattlefield) restriction{type(planeswalker|mybattlefield)~morethan~1}:all(trigger) transforms((,newability[may moveto(ownerhand) notatarget(other planeswalker|mybattlefield)])) +text=Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand. +mana={3} +type=Artifact +[/card] +[card] +name=Cloudthresher +abilities=flash,reach +other={2}{G}{G} name(Evoke) +auto=damage:2 all(creature[flying]) +auto=damage:2 all(player) +auto=alternative sacrifice +text=Flash -- Reach (This can block creatures with flying.) -- When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. -- Evoke {2}{G}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={2}{G}{G}{G}{G} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Clout of the Dominus +target=creature +auto=teach(creature[blue]) 1/1 +auto=teach(creature[blue]) shroud +auto=teach(creature[red]) 1/1 +auto=teach(creature[red]) haste +text=Enchant creature -- As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) -- As long as enchanted creature is red, it gets +1/+1 and has haste. +mana={UR} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cloven Casting +auto=@movedto(*[instant;sorcery;multicolor]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{1}]] name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever +text=Whenever you cast a multicolored instant or sorcery spell, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy. +mana={5}{U}{R} +type=Enchantment +[/card] +[card] +name=Clutch of Currents +target=creature|battlefield +auto=moveto(ownerhand) +other={4}{U} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Return target creature to its owner's hand. -- Awaken 3-{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={U} +type=Sorcery +[/card] +[card] +name=Clutch of the Undercity +target=* +auto=moveto(ownerhand) +auto=life:-3 targetController +aicode=activate target(*[manacost=4]|mylibrary) moveto(myhand) +autohand={1}{U}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=4]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Return target permanent to its owner's hand. Its controller loses 3 life. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={1}{U}{U}{B} +type=Instant +[/card] +[card] +name=Clutch of Undeath +target=creature +auto=teach(zombie) 3/3 +auto=teach(creature[-zombie]) -3/-3 +text=Enchant creature -- Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. +mana={3}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Coal Golem +auto={3}{S}:Add{R}{R}{R} +text={3}, Sacrifice Coal Golem: Add {R}{R}{R} to your mana pool. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Coal Stoker +auto=if casted(this) then add{R}{R}{R} +text=When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R} to your mana pool. +mana={3}{R} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Coalhauler Swine +auto=@damaged(this):damage:thatmuch all(player) +text=Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. +mana={4}{R}{R} +type=Creature +subtype=Boar Beast +power=4 +toughness=4 +[/card] +[card] +name=Coalition Relic +auto={T}:add{G} +auto={T}:add{R} +auto={T}:add{U} +auto={T}:add{B} +auto={T}:add{W} +auto={T}:counter(0/0,1,Charge) +auto=@each my firstmain turnlimited:thisforeach(counter{0/0.1.Charge}) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && removeallcounters(0/0,1,Charge) +text={T}: Add one mana of any color to your mana pool. -- {T}: Put a charge counter on Coalition Relic. -- At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each counter removed this way. +mana={3} +type=Artifact +[/card] +[card] +name=Coalition Victory +auto=if type(plains|mybattlefield)~morethan~0 then if type(island|mybattlefield)~morethan~0 then if type(swamp|mybattlefield)~morethan~0 then if type(mountain|mybattlefield)~morethan~0 then if type(forest|mybattlefield)~morethan~0 then if type(creature[white]|mybattlefield)~morethan~0 then if type(creature[blue]|mybattlefield)~morethan~0 then if type(creature[black]|mybattlefield)~morethan~0 then if type(creature[red]|mybattlefield)~morethan~0 then if type(creature[green]|mybattlefield)~morethan~0 then wingame controller else nothing +text=You win the game if you control a land of each basic land type and a creature of each color. +mana={3}{W}{U}{B}{R}{G} +type=Sorcery +[/card] +[card] +name=Coast Watcher +abilities=Flying,protection from green +text=Flying, protection from green +mana={1}{U} +type=Creature +subtype=Bird Soldier +power=1 +toughness=1 +[/card] +[card] +name=Coastal Breach +anyzone=changecost(colorless:-1) forcedalive +auto=moveto(ownerhand) all(*[-land]) +text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Return all nonland permanents to their owners' hands. +mana={6}{U} +type=Sorcery +[/card] +[card] +name=Coastal Discovery +auto=draw:2 controller +other={5}{U} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Draw two cards. -- Awaken 4-{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Coastal Drake +abilities=flying +auto={1}{U}{T}:moveTo(ownerhand) target(kavu) +text=Flying -- {1}{U}, {T}: Return target Kavu to its owner's hand. +mana={2}{U} +type=Creature +subtype=Drake +power=2 +toughness=1 +[/card] +[card] +name=Coastal Hornclaw +auto={S(land|myBattlefield)}:flying +text=Sacrifice a land: Coastal Hornclaw gains flying until end of turn. +mana={4}{U} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Coastal Piracy +auto=@combatdamagefoeof(player) from(creature|myBattlefield):may draw:1 controller +text=Whenever a creature you control deals combat damage to an opponent, you may draw a card. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Coastal Tower +auto=tap(noevent) +auto={T}:Add{W} +auto={T}:Add{U} +text=Coastal Tower enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Coastal Wizard +auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) restriction{during my turn,before attackers} +text={T}: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Coat with Venom +target=creature|battlefield +auto=1/2 ueot +auto=deathtouch ueot +text=Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={B} +type=Instant +[/card] +[card] +name=Cobalt Golem +auto={1}{U}:flying +text={1}{U}: Cobalt Golem gains flying until end of turn. +mana={4} +type=Artifact Creature +subtype=Golem +power=2 +toughness=3 +[/card] +[card] +name=Cobblebrute +mana={3}{R} +type=Creature +subtype=Elemental +power=5 +toughness=2 +[/card] +[card] +name=Cobbled Wings +auto={1}:equip +auto=teach(creature) flying +text=Equipped creature has flying. -- Equip {1} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Cockatrice +abilities=flying +auto=@combat(blocking,blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy +text=Flying -- Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. +mana={3}{G}{G} +type=Creature +subtype=Cockatrice +power=2 +toughness=4 +[/card] +[card] +name=Codex Shredder +auto={T}:deplete:1 target(player) +auto={5}{T}{S}:moveTo(myhand) target(other *|mygraveyard) +text={T}: Target player puts the top card of his or her library into his or her graveyard. -- {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand. +mana={1} +type=Artifact +[/card] +[card] +name=Coerced Confession +target=player +auto=transforms((,newability[@movedto(creature|targetedpersonsgraveyard):draw:1],newability[deplete:4 targetedplayer])) +text=Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way. +mana={4}{UB} +type=Sorcery +[/card] +[card] +name=Coercion +target=opponent +aicode=activate reject notatarget(*|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose a card from it. That player discards that card. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Coffin Puppets +autograveyard=aslongas(swamp|mybattlefield) {S(land|mybattlefield)}{S(land|mybattlefield)}:moveto(mybattlefield) myUpkeepOnly +text=Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp. +mana={3}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Coffin Purge +target=*|graveyard +auto=moveTo(exile) +flashback={B} +text=Exile target card in a graveyard. -- Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={B} +type=Instant +[/card] +[card] +name=Cognivore +abilities=flying +anyzone=type:instant:graveyard/type:instant:graveyard cdaactive +text=Flying -- Cognivore's power and toughness are each equal to the number of instant cards in all graveyards. +mana={6}{U}{U} +type=Creature +subtype=Lhurgoyf +power=* +toughness=* +[/card] +[card] +name=Cogwork Assembler +auto={7}:clone with(unearth,haste) target(artifact) +text={7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. +mana={3} +type=Artifact Creature +subtype=Assembly-Worker +power=2 +toughness=3 +[/card] +[card] +name=Cogworker's Puzzleknot +auto=create(Servo:Artifact Creature Servo:1/1) +auto={1}{W}{S}:create(Servo:Artifact Creature Servo:1/1) +text=When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token. -- {1}{W}, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token. +mana={2} +type=Artifact +[/card] +[card] +name=Coiled Tinviper +abilities=first strike +text=First strike +mana={3} +type=Artifact Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=Coiling Oracle +aicode=activate target(<1>*[zpos=1]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(land|*) then moveto(mybattlefield))! +auto=reveal:1 optionone target(land|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in hand) target(<1>*|reveal) moveto(myhand) optiontwoend revealend +text=When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. +mana={G}{U} +type=Creature +subtype=Snake Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Coiling Woodworm +anyzone=type:forest:battlefield/1 cdaactive +text=Coiling Woodworm's power is equal to the number of Forests on the battlefield. +mana={2}{G} +type=Creature +subtype=Insect Worm +power=* +toughness=1 +[/card] +[card] +name=Cold Snap +auto=@each my upkeep:damage:type:land[snow]:mybattlefield controller +auto=@each opponent upkeep:damage:type:land[snow]:opponentbattlefield opponent +auto=cumulativeupcost[{2}] sacrifice +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Cold Storage +auto={3}:(blink)forsrc target(creature|myBattlefield) +auto={S}:name(Return each creature card exiled with Cold Storage to the battlefield) donothing +text={3}: Exile target creature you control. -- Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. +mana={4} +type=Artifact +[/card] +[card] +name=Cold-Eyed Selkie +abilities=islandwalk +auto=@combatdamaged(player) from(this):may draw:thatmuch controller +text=Islandwalk -- Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards. +mana={1}{GU}{GU} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=1 +[/card] +[card] +name=Coldsteel Heart +auto=tap(noevent) +auto=chooseacolor {T}:add{chosencolor} chooseend +text=Coldsteel Heart enters the battlefield tapped. -- As Coldsteel Heart enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. +mana={2} +type=Snow Artifact +[/card] +[card] +name=Collapsing Borders +auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~0:life:1 controller +auto=@each my upkeep restriction{type(island|myBattlefield)~morethan~0:life:1 controller +auto=@each my upkeep restriction{type(swamp|myBattlefield)~morethan~0:life:1 controller +auto=@each my upkeep restriction{type(mountain|myBattlefield)~morethan~0:life:1 controller +auto=@each my upkeep restriction{type(forest|myBattlefield)~morethan~0:life:1 controller +auto=@each my upkeep:life:-3 controller +auto=@each opponent upkeep restriction{type(plains|myBattlefield)~morethan~0:life:1 opponent +auto=@each opponent upkeep restriction{type(island|myBattlefield)~morethan~0:life:1 opponent +auto=@each opponent upkeep restriction{type(swamp|myBattlefield)~morethan~0:life:1 opponent +auto=@each opponent upkeep restriction{type(mountain|myBattlefield)~morethan~0:life:1 opponent +auto=@each opponent upkeep restriction{type(green|myBattlefield)~morethan~0:life:1 opponent +auto=@each opponent upkeep:life:-3 opponent +text=Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Collateral Damage +target=creature,player +auto=damage:3 +text=As an additional cost to cast Collateral Damage, sacrifice a creature. -- Reckless Abandon deals 3 damage to target creature or player. +mana={R}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Collected Company +aicode=activate target(creature[manacost<=3;zpos<=6]|mylibrary) moveto(mybattlefield) +auto=name(Look) reveal:6 optionone name(Get 2 cards) target(creature[manacost<=3]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<6>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order. +mana={3}{G} +type=Instant +[/card] +[card] +name=Collective Blessing +auto=lord(creature|mybattlefield) 3/3 +text=Creatures you control get +3/+3. +mana={3}{G}{G}{W} +type=Enchantment +[/card] +[card] +name=Collective Restraint +auto=aslongas(forest|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) +auto=aslongas(island|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) +auto=aslongas(mountain|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) +auto=aslongas(swamp|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) +auto=aslongas(plains|mybattlefield) lord(creature|opponentbattlefield) transforms((,newability[attackcost:1])) +text=Domain -- Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Collective Unconscious +auto=foreach(creature|myBattlefield)draw:1 +text=Draw a card for each creature you control. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Colos Yearling +abilities=mountainwalk +auto={G}:1/0 +text=Mountainwalk -- {R}: Colos Yearling gets +1/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Goat Beast +power=1 +toughness=1 +[/card] +[card] +name=Colossal Might +target=creature +auto=4/2 +auto=trample +text=Target creature gets +4/+2 and gains trample until end of turn. +mana={R}{G} +type=Instant +[/card] +[card] +name=Colossal Whale +abilities=islandwalk +auto=@combat(attacking) source(this):may (blink)forsrc target(creature|opponentbattlefield) +text=Islandwalk. -- Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. +mana={5}{U}{U} +type=Creature +subtype=Whale +power=5 +toughness=5 +[/card] +[card] +name=Colossodon Yearling +text=null +mana={2}{G} +type=Creature +subtype=Beast +power=2 +toughness=4 +[/card] +[card] +name=Colossus of Akros +abilities=defender,indestructible +auto=this(cantargetcard(*[-monstrous]) {10}:becomes(monstrous) forever && counter(1/1,10) && transforms((,newAbility[-defender],newability[trample])) forever +text=Defender, indestructible -- {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) -- As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender. +mana={8} +type=Artifact Creature +subtype=Golem +power=10 +toughness=10 +[/card] +[card] +name=Colossus of Sardia +abilities=doesnotuntap,trample +auto={9}:untap myUpkeepOnly +text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Colossus of Sardia doesn't untap during your untap step. -- {9}: Untap Colossus of Sardia. Activate this ability only during your upkeep. +mana={9} +type=Artifact Creature +subtype=Golem +power=9 +toughness=9 +[/card] +[card] +name=Coma Veil +target=creature,artifact +auto=doesnotuntap +text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. +mana={4}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Combat Medic +auto={1}{W}:prevent:1 target(creature,player) +text={1}{W}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={2}{W} +type=Creature +subtype=Human Cleric Soldier +power=0 +toughness=2 +[/card] +[card] +name=Combust +abilities=nofizzle +target=creature[blue;white] +auto=damage:5 +text=Combust can't be countered by a spell or ability. -- Combust deals 5 damage to target blue or white creature. This damage can't be prevented. +mana={1}{R} +type=Instant +[/card] +[card] +name=Command of Unsummoning +target=creature[attacking]|opponentBattlefield +auto=moveTo(ownerhand) +restriction=opponentblockersonly +text=Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step. -- Return one or two target attacking creatures to their owner's hand. +mana={2}{U} +type=Instant +[/card] +[card] +name=Commander Eesha +abilities=flying +auto=protection from(creature) +text=Flying, protection from creatures +mana={2}{W}{W} +type=Legendary Creature +subtype=Bird Soldier +power=2 +toughness=4 +[/card] +[card] +name=Commander Greven il-Vec +abilities=fear +auto=sacrifice notatarget(creature|myBattlefield) +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Commander Greven il-Vec enters the battlefield, sacrifice a creature. +mana={3}{B}{B}{B} +type=Legendary Creature +subtype=Human Warrior +power=7 +toughness=5 +[/card] +[card] +name=Commander's Authority +target=creature +auto=teach(creature) transforms((,newability[@each my upkeep:token(-278252) controller])) +text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield." +mana={4}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Commando Raid +target=creature|mybattlefield +auto=transforms((,newability[@combatdamageof(player) from(this):may dynamicability target(creature|mybattlefield)],newability[@combatdamagefoeof(player) from(this):may dynamicability target(creature|opponentbattlefield)])) ueot +text=Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." +mana={2}{R} +type=Instant +[/card] +[card] +name=Commencement of Festivities +auto=preventAllcombatDamage controller ueot +auto=preventAllcombatDamage opponent ueot +text=Prevent all combat damage that would be dealt to players this turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Common Bond +target=creature +auto=counter(1/1,1) +auto=counter(1/1,1) target(creature) +text=Put a +1/+1 counter on target creature. -- Put a +1/+1 counter on target creature. +mana={1}{G}{W} +type=Instant +[/card] +[card] +name=Commune with Lava +auto=moveto(exile) and!( transforms((,canplayfromexile)) uynt )! all(*[zpos<=castx]|mylibrary) +text=Exile the top X cards of your library. Until the end of your next turn, you may play those cards. +mana={X}{R}{R} +type=Instant +[/card] +[card] +name=Commune with Nature +aicode=activate target(creature[zpos<=5]|mylibrary) moveto(myhand) +auto=name(look) reveal:5 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={G} +type=Sorcery +[/card] +[card] +name=Commune with the Gods +auto=reveal:5 optionone target(*[creature;enchantment]|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +text=Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Comparative Analysis +auto=draw:2 +text=Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Target player draws two cards. +other={2}{U} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +mana={3}{U} +type=Instant +[/card] +[card] +name=Compelling Deterrence +target=*[-land] +auto=moveto(ownerhand) +auto=if type(zombie|mybattlefield)~morethan~0 then ability$!name(discard) target(*|myhand) reject!$ targetcontroller +text=Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. +mana={1}{U} +type=Instant +[/card] +[card] +name=Complete Disregard +target=creature[power<=3]|battlefield +auto=moveto(exile) +text=Devoid (This card has no color.) -- Exile target creature with power 3 or less. +mana={2}{B} +abilities=devoid +type=Instant +[/card] +[card] +name=Complex Automaton +auto=@each my upkeep restriction{type(*|myBattlefield)~morethan~6:moveTo(myhand) +text=At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. +mana={4} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Composite Golem +auto={S}:Add{W}{U}{B}{R}{G} +text=Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool. +mana={6} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Compost +auto=@movedTo(*[black]|opponentgraveyard):may draw:1 controller +text=Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Compulsion +auto={1}{U}{D(*|myhand)}:draw:1 controller +auto={1}{U}{S}:draw:1 controller +text={1}{U}, Discard a card: Draw a card. -- {1}{U}, Sacrifice Compulsion: Draw a card. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Compulsive Research +target=player +auto=ability$!draw:3 _ choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(land|myhand)~morethan~0 then choice name(discard land) target(land|myhand) reject!$ targetedplayer +text=Target player draws three cards. Then that player discards two cards unless he or she discards a land card. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Concealed Courtyard +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{W} +auto={T}:Add{B} +text=Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {W} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Concentrate +auto=draw:3 +text=Draw three cards. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Concerted Effort +auto=@each upkeep restriction{type(creature[flying]|mybattlefield)~morethan~0}:all(creature|mybattlefield) flying ueot +auto=@each upkeep restriction{type(creature[fear]|mybattlefield)~morethan~0}:all(creature|mybattlefield) fear ueot +auto=@each upkeep restriction{type(creature[first strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) first strike ueot +auto=@each upkeep restriction{type(creature[double strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) double strike ueot +auto=@each upkeep restriction{type(creature[plainswalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) plainswalk ueot +auto=@each upkeep restriction{type(creature[islandwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) islandwalk ueot +auto=@each upkeep restriction{type(creature[swampwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) swampwalk ueot +auto=@each upkeep restriction{type(creature[mountainwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) mountainwalk ueot +auto=@each upkeep restriction{type(creature[forestwalk]|mybattlefield)~morethan~0}:all(creature|mybattlefield) forestwalk ueot +auto=@each upkeep restriction{type(creature[protection from white]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from white ueot +auto=@each upkeep restriction{type(creature[protection from blue]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from blue ueot +auto=@each upkeep restriction{type(creature[protection from black]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from black ueot +auto=@each upkeep restriction{type(creature[protection from red]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from red ueot +auto=@each upkeep restriction{type(creature[protection from green]|mybattlefield)~morethan~0}:all(creature|mybattlefield) protection from green ueot +auto=@each upkeep restriction{type(creature[trample]|mybattlefield)~morethan~0}:all(creature|mybattlefield) trample ueot +auto=@each upkeep restriction{type(creature[vigilance]|mybattlefield)~morethan~0}:all(creature|mybattlefield) vigilance ueot +text=At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Conch Horn +auto={1}{T}{S}:name(put on library) ability$!draw:2 _ choice target(*|myhand) moveTo(mylibrary)!$ controller +text={1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library. +mana={2} +type=Artifact +[/card] +[card] +name=Conclave Equenaut +abilities=flying +other={convoke} name(Convoke) +text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Flying +mana={4}{W}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Conclave Naturalists +auto=may destroy target(artifact,enchantment) +text=When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. +mana={4}{G} +type=Creature +subtype=Dryad +power=4 +toughness=4 +[/card] +[card] +name=Conclave Phalanx +text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. +auto=life:type:creature:mybattlefield +other={convoke} name(Convoke) +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Conclave's Blessing +target=creature +auto=foreach(other creature|myBattlefield) 0/2 +text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Enchant creature -- Enchanted creature gets +0/+2 for each other creature you control. +other={convoke} name(Convoke) +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Concordant Crossroads +auto=lord(creature) haste +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=All creatures have haste. +mana={G} +type=World Enchantment +[/card] +[card] +name=Concordia Pegasus +abilities=flying +text=Flying +mana={1}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=3 +[/card] +[card] +name=Concussive Bolt +target=player +auto=damage:4 +auto=aslongas(artifact|mybattlefield) all(creature|opponentbattlefield) cantblock ueot >2 +text=Concussive Bolt deals 4 damage to target player. -- Metalcraft - If you control three or more artifacts, creatures that player controls can't block this turn. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Condemn +target=creature[attacking] +auto=bottomoflibrary +auto=dynamicability +text=Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. +mana={W} +type=Instant +[/card] +[card] +name=Condescend +target=*|stack +auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Counter target spell unless its controller pays {X}. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={X}{U} +type=Instant +[/card] +[card] +name=Conduit of Emrakul +auto=@combat(attacking) source(this):transforms((,newability[@next my secondmain:add{c}{c})) forever +text=Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at the beginning of your next main phase this turn. +type=Creature +subtype=Eldrazi Werewolf +power=5 +toughness=4 +[/card] +[card] +name=Conduit of Ruin +alias=401847 +aicode=activate target(creature[colorless;manacost>=7]|mylibrary) moveto(myhand) +autostack=if casted(this) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[colorless;manacost>=7]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=lord(creature|mycastingzone) conduited dontremove +text=When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it. -- The first creature spell you cast each turn costs {2} less to cast. +mana={6} +type=Creature +subtype=Eldrazi +power=5 +toughness=5 +[/card] +[card] +name=Conduit of Storms +auto=@combat(attacking) source(this):transforms((,newability[@next my secondmain:add{R})) +auto={3}{r}{r}:flip(Conduit of Emrakul) +text=Whenever Conduit of Storms attacks, add {R} to your mana pool at the beginning of your next main phase this turn. -- {3}{R}{R}: Transform Conduit of Storms. +mana={2}{R} +type=Creature +subtype=Werewolf Horror +power=2 +toughness=3 +[/card] +[card] +name=Confessor +auto=@discarded(*|hand):may life:1 controller +text=Whenever a player discards a card, you may gain 1 life. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Confirm Suspicions +target=*|mystack +auto=fizzle +auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )!*3 controller +text=Counter target spell. -- Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Confiscate +target=artifact,creature,enchantment,land,planeswalker +alias=1194 +text=Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) -- You control enchanted permanent. +mana={4}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Confront the Unknown +target=creature +auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +auto=foreach(clue|mybattlefield) 1/1 +text=Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={G} +type=Instant +[/card] +[card] +name=Congregate +target=player +auto=life:twicetype:creature:battlefield +text=Target player gains 2 life for each creature on the battlefield. +mana={3}{W} +type=Instant +[/card] +[card] +name=Congregation at Dawn +aicode=activate notatarget(creature|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose cards) target(creature|reveal) becomes(chosencard) ueot optiononeend optiontwo name(put back) transforms((,newability[target(<3>*[chosencard]|reveal) moveto(mylibrary)],newability[all(*[-chosencard]|reveal) moveto(mylibrary) and!(shuffle)!])) oneshot optiontwoend revealend +text=Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order. +mana={G}{G}{W} +type=Instant +[/card] +[card] +name=Conifer Strider +abilities=opponentshroud +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={3}{G} +type=Creature +subtype=Elemental +power=5 +toughness=1 +[/card] +[card] +name=Conjurer's Bauble +auto={T}{S}:bottomoflibrary target(other *|mygraveyard) && draw:1 controller +text={T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Conjurer's Closet +auto=@each my endofturn restriction{type(creature|mybattlefield)~morethan~0}:may target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! +text=At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control. +mana={5} +type=Artifact +[/card] +[card] +name=Conquer +target=land +alias=1194 +text=Enchant land -- You control enchanted land. +mana={3}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Conquering Manticore +abilities=flying +auto=name(gain control) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once +text=Flying -- When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Manticore +power=5 +toughness=5 +[/card] +[card] +name=Conqueror's Pledge +kicker={6} +auto=token(Kor Soldier,Creature Kor Soldier,1/1,white)*6 +auto=kicker token(Kor Soldier,Creature Kor Soldier,1/1,white)*6 +text=Kicker {6} (You may pay an additional {6} as you cast this spell.) -- Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead. +mana={2}{W}{W}{W} +type=Sorcery +[/card] +[card] +name=Consecrate Land +target=land +auto=indestructible +auto=teach(land) cantbetargetof(aura) +text=Enchant land -- Enchanted land is indestructible and can't be enchanted by other Auras. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Consecrated by Blood +target=creature +auto=teach(creature) 2/2 +auto=teach(creature) flying +auto=teach(creature) {S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:regenerate +text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Consecrated Sphinx +abilities=flying +auto=@drawfoeof(player):may draw:2 controller +text=Flying -- Whenever an opponent draws a card, you may draw two cards. +mana={4}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=6 +[/card] +[card] +name=Conservator +auto={3}{T}:prevent:2 controller +text={3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. +mana={4} +type=Artifact +[/card] +[card] +name=Consign to Dream +target=* +auto=teach(*[-red;-green]) moveTo(ownerhand) +auto=teach(*[red;green]) moveTo(ownerlibrary) +text=Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead. +mana={2}{U} +type=Instant +[/card] +[card] +name=Constant Mists +auto=preventallcombatdamage ueot +buyback={1}{G}{S(land|mybattlefield)} +text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Prevent all combat damage that would be dealt this turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Constricting Sliver +auto=(blink)forsrc target(creature|opponentbattlefield) +auto=@movedto(sliver|mybattlefield):all(trigger[to]) transforms((,newability[(blink)forsrc target(creature|opponentbattlefield)])) forever +text=Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." +mana={5}{W} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Constricting Tendrils +target=creature +auto=-3/-0 +autohand=__CYCLING__({2}) +text=Target creature gets -3/-0 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={U} +type=Instant +[/card] +[card] +name=Consulate Crackdown +auto=(blink)forsrc all(artifact|opponentbattlefield) +text=When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Consulate Dreadnought +auto={crew(other creature[power>=6]|myBattlefield)}:name(crew 6[1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=6]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=5]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=3]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~2,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 6[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 6[5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~5} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 6 [6 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~5,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~5,compare(crewtotalpower)~morethan~5} +text=Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={1} +type=Artifact +subtype=Vehicle +power=7 +toughness=11 +[/card] +[card] +name=Consulate Skygate +abilities=defender,reach +text=Defender -- Reach (This creature can block creatures with flying.) +mana={2} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Consulate Turret +auto={T}:alterenergy:1 controller +auto={T}{e:3}:damage:2 target(player) +text={T}: You get {E} (an energy counter). -- {T}, Pay {E}{E}{E}: Consulate Turret deals 2 damage to target player. +mana={3} +type=Artifact +[/card] +[card] +name=Consul's Lieutenant +abilities=first strike +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +auto=this(cantargetcard(*[renown]) transforms((,newability[@combat(attacking) source(this):all(other creature[attacking]|mybattlefield) 1/1 ueot])) +text=First strike -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. +mana={W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Consul's Shieldguard +auto=alterenergy:2 controller +auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~0}:pay({e:2}) indestructible target(other creature[attacking]|mybattlefield) +text=When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn. +mana={3}{W} +type=Creature +subtype=Dwarf Soldier +power=3 +toughness=4 +[/card] +[card] +name=Consult the Necrosages +auto=choice draw:2 target(player) +auto=choice name(discard) target(player) ability$!name(discard) target(<2>*|myhand) reject!$ targetedplayer +text=Choose one - Target player draws two cards; or target player discards two cards. +mana={1}{U}{B} +type=Sorcery +[/card] +[card] +name=Consume Spirit +auto=damage:castx target(creature,player) +auto=life:castx controller +text=Spend only black mana on X. -- Consume Spirit deals X damage to target creature or player and you gain X life. +mana={1}{B}{X:black} +type=Sorcery +[/card] +[card] +name=Consume the Meek +auto=bury all(creature[manacost<=3]) +text=Destroy all creatures with converted mana cost 3 or less. They can't be regenerated. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Consuming Aberration +anyzone=type:*:opponentgraveyard/type:*:opponentgraveyard cdaactive +auto=@movedTo(creature|mystack):target(opponent) Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend +text=Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. -- Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. +mana={3}{U}{B} +type=Creature +subtype=Horror +power=* +toughness=* +[/card] +[card] +name=Consuming Bonfire +auto=aslongas(creature[-elemental]|battlefield) choice damage:4 target(creature[-elemental]) +auto=aslongas(creature[treefolk]|battlefield) choice damage:7 target(treefolk) +text=Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. +mana={3}{R}{R} +type=Tribal Sorcery +subtype=Elemental +[/card] +[card] +name=Consuming Ferocity +target=creature[-Wall] +auto=1/0 +auto=@each my upkeep:counter(1/0,1) && teach(creature) transforms((,newability[this(counter{1/0}>2) damage:power controller && bury])) +text=Enchant non-Wall creature -- Enchanted creature gets +1/+0. -- At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Consuming Sinkhole +auto=choice target(creature[land]) moveto(exile) +auto=choice damage:4 target(player) +text=Devoid (This card has no color.) -- Choose one -- -- -- Exile target land creature. -- -- Consuming Sinkhole deals 4 damage to target player. +mana={3}{R} +abilities=devoid +type=Instant +[/card] +[card] +name=Consuming Vapors +target=player +auto=ability$! notatarget(creature|mybattlefield) dynamicability sacrifice ) !$ targetedplayer +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Target player sacrifices a creature. You gain life equal to that creature's toughness. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Consumptive Goo +auto={2}{B}{B}:counter(1/1,1) all(this) && -1/-1 target(creature) +text={2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo. +mana={B}{B} +type=Creature +subtype=Ooze +power=1 +toughness=1 +[/card] +[card] +name=Contagion Clasp +auto=counter(-1/-1,1) target(creature) +auto={4}{T}:notatarget(*) propagate +text=When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. -- {4}, Tap: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +mana={2} +type=Artifact +[/card] +[card] +name=Contagion Engine +auto=target(player) ability$!name(target player) counter(-1/-1,1) all(creature|mybattlefield)!$ targetedplayer +auto={4}{T}:notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate && proliferate +text=When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. -- {4},{T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.) +mana={6} +type=Artifact +[/card] +[card] +name=Contagion +target=creature +auto=counter(-2/-1,1) +auto=target(creature) counter(-2/-1,1) +other={L:1}{E(other *[black]|myhand)} name(pay 1 Life and Exile a Black Card from Hand) +text=You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. -- Distribute two -2/-1 counters among one or two target creatures. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Contagious Nim +abilities=Infect +text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Containment Membrane +target=creature +auto=teach(mytgt) doesnotuntap +text=Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. +mana={2}{U} +other={U} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +type=Enchantment +subtype=Aura +[/card] +[card] +name=Contaminated Bond +target=creature +auto=@combat(attacking,blocking) source(mytgt) :life:-3 targetcontroller +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Whenever enchanted creature attacks or blocks, its controller loses 3 life. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Contaminated Ground +text=Enchant land -- Enchanted land is a Swamp. -- Whenever enchanted land becomes tapped, its controller loses 2 life. +target=land +auto=loseabilities +auto=losesubtypesof(land) +auto=transforms((swamp)) +auto=@tapped(mytgt):life:-2 targetcontroller +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Contemplation +auto=@movedTo(*|mystack):life:1 +text=Whenever you cast a spell, you gain 1 life. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Contempt +target=creature +auto=@combat(attacking) source(mytgt) :all(trigger[to]) phaseaction[combatends once] moveTo(ownerhand) && phaseaction[combatends once] moveTo(ownerhand) all(this) +text=Enchant creature -- Whenever enchanted creature attacks, return it and Contempt to their owners' hands at end of combat. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Contested Cliffs +auto={T}:add{1} +auto={R}{G}{T}:target(creature[beast]|mybattlefield) transforms((,newability[target(creature) dynamicability])) ueot +text={T}: Add {1} to your mana pool. -- {R}{G}, {T}: Choose target Beast creature you control and target creature an opponent controls. Those creatures fight each other. (Each deals damage equal to its power to the other.) +type=Land +[/card] +[card] +name=Contested War Zone +auto={T}:Add{1} +auto={1}{T}:all(creature[attacking]) 1/0 ueot +auto=@combatdamaged(player) from(creature|opponentbattlefield) turnlimited:moveTo(opponentbattlefield) +text=Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. -- {T}: Add {1} to your mana pool. -- {1}, {T}: Attacking creatures get +1/+0 until end of turn. +type=Land +[/card] +[card] +name=Contingency Plan +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=5]|mylibrary) moverandom(*[zpos<=5]) from(mylibrary) to(mylibrary)])) ueot +auto=name(look) reveal:5 optionone name(Discard cards) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Contraband Kingpin +abilities=lifelink +auto=@movedTo(artifact|mybattlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Lifelink -- Whenever an artifact enters the battlefield under your control, scry 1. +mana={U}{B} +type=Creature +subtype=Aetherborn Rogue +power=1 +toughness=4 +[/card] +[card] +name=Contradict +target=*|stack +auto=fizzle +auto=draw:1 controller +text=Counter target spell. Draw a card. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Control Magic +target=creature +alias=1194 +text=Enchant creature -- You control enchanted creature. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Control of the Court +auto=draw:4 +auto=discard:3 +text=Draw four cards, then discard three cards at random. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Controlled Instincts +target=creature[green;red] +auto=doesnotuntap +text=Enchant red or green creature -- Enchanted creature doesn't untap during its controller's untap step. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Controvert +target=*|stack +auto=fizzle +autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({2}{U}{U}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) +text=Counter target spell. -- Recover {2}{U}{U} (When a creature is put into your graveyard from the battlefield, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Convalescence +auto=@each my upkeep:this(controllerlife < 11) life:1 +text=At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Convalescent Care +auto=@each my upkeep:this(controllerlife < 6) life:3 +auto=@each my upkeep:this(controllerlife < 6) draw:1 +text=At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Conversion Chamber +auto={2}{T}:moveTo(exile) target(artifact|graveyard) && counter(0/0,1,Charge) all(this) +auto={2}{T}{C(0/0,-1,Charge)}:token(Golem,Artifact Creature Golem,3/3) +text={2}, {T}: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber. -- {2}, {T}, Remove a charge counter from Conversion Chamber: Put a 3/3 colorless Golem artifact creature token onto the battlefield. +mana={3} +type=Artifact +[/card] +[card] +name=Conversion +auto=upcost[{W}{W}] sacrifice +auto=lord(mountain) losesubtypesof(land) +auto=lord(mountain) transforms((plains)) +text=At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. -- All Mountains are Plains. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Convicted Killer +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Branded Howler) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer. +mana={2}{R} +type=Creature +subtype=Human Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Conviction +target=creature +auto=1/3 +auto={W}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature gets +1/+3. -- {W}: Return Conviction to its owner's hand. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Convincing Mirage +target=land +auto=loseabilities +auto=losesubtypesof(land) +auto=choice name(becomes a plains) teach(land) transforms((plains)) +auto=choice name(becomes a island) teach(land) transforms((island)) +auto=choice name(becomes a swamp) teach(land) transforms((swamp)) +auto=choice name(becomes a mountain) teach(land) transforms((mountain)) +auto=choice name(becomes a forest) teach(land) transforms((forest)) +text=Enchant land -- As Convincing Mirage enters the battlefield, choose a basic land type. -- Enchanted land is the chosen type. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Convolute +target=*|stack +auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {4}. +mana={2}{U} +type=Instant +[/card] +[card] +name=Coordinated Assault +target=creature +auto=1/0 ueot +auto=first strike ueot +text=Up to two target creatures each get +1/+0 and gain first strike until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Coordinated Barrage +target=creature[attacking;blocking] +auto=chooseatype damage:type:*[chosentype]:mybattlefield chooseend +text=Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. +mana={W} +type=Instant +[/card] +[card] +name=Copper Carapace +auto={3}:equip +auto=teach(creature) 2/2 +auto=teach(creature) cantblock +text=Equipped creature gets +2/+2 and can't block. -- Equip {3} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Copper Gnomes +auto={4}{S}:moveTo(myBattlefield) target(other artifact|myhand) +text={4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield. +mana={2} +type=Artifact Creature +subtype=Gnome +power=1 +toughness=1 +[/card] +[card] +name=Copper Myr +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Copper Tablet +auto=@each opponent upkeep:damage:1 opponent +auto=@each my upkeep:damage:1 controller +text=At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player. +mana={2} +type=Artifact +[/card] +[card] +name=Copperhoof Vorrac +auto=foreach(*[-tapped]|opponentBattlefield) 1/1 +text=Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. +mana={3}{G}{G} +type=Creature +subtype=Boar Beast +power=2 +toughness=2 +[/card] +[card] +name=Copperhorn Scout +auto=@combat(attacking) source(this):untap all(other creature|mybattlefield) +text=Whenever Copperhorn Scout attacks, untap each other creature you control. +mana={G} +type=Creature +subtype=Elf Scout +power=1 +toughness=1 +[/card] +[card] +name=Copper-Leaf Angel +abilities=flying +auto={T}{S(land|myBattlefield)}:counter(1/1,1) +auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,2) >1 +auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,3) >2 +auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,4) >3 +auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,5) >4 +auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,6) >5 +auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,7) >6 +auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,8) >7 +auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,9) >8 +auto=aslongas(land|myBattlefield) {T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:counter(1/1,10) >9 +text=Flying -- {T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel. +mana={5} +type=Artifact Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Copperline Gorge +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{R} +auto={T}:Add{G} +text=Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {R} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Copy Artifact +auto=this(cantargetcard(*[-artifact])) may copy notatarget(artifact) +text=You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield. It's still an enchantment. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Coral Atoll +auto=tap(noevent) +auto=aslongas(island[-tapped]|mybattlefield) moveto(myhand) notatarget(island[-tapped]|mybattlefield) oneshot +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto={T}:Add{1}{U} +text=Coral Atoll enters the battlefield tapped. -- When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. -- {T}: Add {1}{U} to your mana pool. +type=Land +[/card] +[card] +name=Coral Barrier +abilities=defender +auto=token(Squid,Creature Squid,1/1,islandwalk,blue) controller +text=Defender (This creature can't attack.) -- When Coral Barrier enters the battlefield, put a 1/1 blue Squid creature token with islandwalk onto the battlefield. (It can't be blocked as long as defending player controls an Island.) +mana={2}{U} +type=Creature +subtype=Wall +power=1 +toughness=3 +[/card] +[card] +name=Coral Eel +mana={1}{U} +type=Creature +subtype=Fish +power=2 +toughness=1 +[/card] +[card] +name=Coral Fighters +aicode=activate may bottomoflibrary all(*[zpos=1]|opponentlibrary) +auto=@combat(notblocked) source(this):name(look) reveal:1 revealzone(opponentlibrary) optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library. +mana={1}{U} +type=Creature +subtype=Merfolk Soldier +power=1 +toughness=1 +[/card] +[card] +name=Coral Helm +auto={D}{3}:2/2 target(creature) +text={3}, Discard a card at random: Target creature gets +2/+2 until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Coral Merfolk +mana={1}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=1 +[/card] +[card] +name=Coral Net +target=creature[green;white] +auto=teach(creature) upcost[{D(*|myhand)}] sacrifice +text=Enchant green or white creature -- Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card." +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Coral Reef +auto=counter(0/0,4,Polyp) +auto={S(island|myBattlefield)}:counter(0/0,2,Polyp) +auto={U}{T(creature[blue]|mybattlefield)}{C(0/0,-1,Polyp)}:counter(0/1) target(creature) +text=Coral Reef enters the battlefield with four polyp counters on it. -- Sacrifice an Island: Put two polyp counters on Coral Reef. -- {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Coral Trickster +facedown={3} +autofacedown={U}:morph +autofaceup=may tap target(*) +autofaceup=may untap target(*) +text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Coral Trickster is turned face up, you may tap or untap target permanent. +mana={1}{U} +type=Creature +subtype=Merfolk Rogue +power=2 +toughness=1 +[/card] +[card] +name=Coralhelm Commander +auto={1}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.2.Level}) flying +auto=this(counter{0/0.2.Level}) 1/1 +auto=this(counter{0/0.4.Level}) lord(other merfolk|myBattlefield) 1/1 +auto=this(counter{0/0.4.Level}) 1/1 +text=Level up {1} -- [Level 2-3] : Flying (3/3) -- [Level 4+] : Flying, other Merfolk you control get +1/+1. (4/4) +auto=maxlevel:4 +mana={U}{U} +type=Creature +subtype=Merfolk Soldier +power=2 +toughness=2 +[/card] +[card] +name=Coralhelm Guide +auto={4}{U}:target(creature|battlefield) unblockable ueot +text={4}{U}: Target creature can't be blocked this turn. +mana={1}{U} +type=Creature +subtype=Merfolk Scout Ally +power=2 +toughness=1 +[/card] +[card] +name=Core Prowler +abilities=infect +auto=@movedto(this|mygraveyard) from(this|mybattlefield):notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- When Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +mana={4} +type=Artifact Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Coretapper +auto={T}:counter(0/0,1,Charge) target(artifact) +auto={S}:counter(0/0,2,Charge) target(other artifact) +text={T}: Put a charge counter on target artifact. -- Sacrifice Coretapper: Put two charge counters on target artifact. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Cornered Market +auto=lord(*[-basic;-token]|battlefield) transforms((,newability[maxCast(*[share!name!])0 controller],newability[maxCast(*[share!name!])0 opponent])) +text=Players can't cast spells with the same name as a nontoken permanent. -- Players can't play nonbasic lands with the same name as a nontoken permanent. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Corpse Blockade +abilities=defender +auto={S(other creature|mybattlefield)}:deathtouch ueot +text=Defender -- Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn. +mana={2}{B} +type=Creature +subtype=Zombie +power=1 +toughness=4 +[/card] +[card] +name=Corpse Churn +auto=deplete:3 controller +auto=ability$!name(return creature from graveyard) notatarget(creature|mygraveyard) moveTo(myhand)!$ controller +text=Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. +mana={1}{B} +type=Instant +[/card] +[card] +name=Corpse Connoisseur +aicode=activate target(creature|mylibrary) moveto(mygraveyard) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +autograveyard={4}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text=When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. -- Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={4}{B} +type=Creature +subtype=Zombie Wizard +power=3 +toughness=3 +[/card] +[card] +name=Corpse Cur +abilities=infect +auto=may moveTo(ownerhand) target(creature[infect]|mygraveyard) +text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to you hand. +mana={4} +type=Artifact Creature +subtype=Hound +power=2 +toughness=2 +[/card] +[card] +name=Corpse Harvester +auto={1}{B}{T}{S(creature|mybattlefield)}:name(fetch) transforms((,newability[ability$!notatarget(swamp|mylibrary) moveto(ownerhand)!$ controller],newability[ability$!notatarget(zombie|mylibrary) moveto(ownerhand)!$ controller])) ueot +text={1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library. +mana={3}{B}{B} +type=Creature +subtype=Zombie Wizard +power=3 +toughness=3 +[/card] +[card] +name=Corpse Hauler +auto={2}{B}{S}:moveTo(ownerhand) target(other creature|mygraveyard) +text={2}{B}, Sacrifice Corpse Hauler. Return another target creature card from your graveyard to your hand. +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Corpse Lunge +target=creature +auto=damage:storedpower +text=As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard. -- Corpse Lunge deals damage equal to the exiled card's power to target creature. +mana={2}{B}{E(creature|mygraveyard)} +type=Instant +[/card] +[card] +name=Corpse Traders +aicode=activate reject notatarget(*|targetedpersonshand) +auto={2}{B}{S(creature|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery +text={2}{B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. +mana={3}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=3 +[/card] +[card] +name=Corpsehatch +target=creature[-black] +auto=destroy +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 +text=Destroy target nonblack creature. -- Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have sacrifice this creature: Add {1} to your mana pool. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Corpulent Corpse +abilities=fear +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Suspend 5 - {B} (Rather than cast this card from your hand, you may pay {B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={5}{B} +suspend(5)={b} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Corrosive Gale +auto=damage:X all(creature[flying]) +text=({p(G)} may be paid for with either {G} or 2 life.) -- Corrosive Gale deals X damage to each creature with flying. +mana={X}{p(G)} +color=green +type=Sorcery +[/card] +[card] +name=Corrosive Mentor +auto=lord(creature[black]|myBattlefield) wither +text=Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) +mana={2}{B} +type=Creature +subtype=Elemental Rogue +power=1 +toughness=3 +[/card] +[card] +name=Corrupt Court Official +auto=name(discard) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer MyTurnOnly +text=When Corrupt Court Official enters the battlefield, target opponent discards a card. +mana={1}{B} +type=Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Corrupt Eunuchs +auto=damage:2 target(creature) +text=When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature. +mana={3}{R} +type=Creature +subtype=Human Advisor +power=2 +toughness=2 +[/card] +[card] +name=Corrupt Official +auto={2}{B}:regenerate +auto=@combat(blocked,turnlimited) source(this):discard:1 opponent +text={2}{B}: Regenerate Corrupt Official. -- Whenever Corrupt Official becomes blocked, defending player discards a card at random. +mana={4}{B} +type=Creature +subtype=Human Minion +power=3 +toughness=1 +[/card] +[card] +name=Corrupted Conscience +target=creature +auto=infect +alias=1194 +text=Enchant creature -- You control enchanted creature. -- Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Corrupted Grafstone +auto=tap(noevent) +auto=aslongas(*[green]|mygraveyard)~morethan~0 {T}:add{G} +auto=aslongas(*[white]|mygraveyard)~morethan~0 {T}:add{W} +auto=aslongas(*[black]|mygraveyard)~morethan~0 {T}:add{B} +auto=aslongas(*[blue]|mygraveyard)~morethan~0 {T}:add{U} +auto=aslongas(*[red]|mygraveyard)~morethan~0 {T}:add{R} +text=Corrupted Grafstone enters the battlefield tapped. -- {T}: Choose a color of a card in your graveyard. Add one mana of that color to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Corrupted Harvester +auto={B}{S(creature|myBattlefield)}:regenerate +text={B}, Sacrifice a creature: Regenerate Corrupted Harvester. +mana={4}{B}{B} +type=Creature +subtype=Horror +power=6 +toughness=3 +[/card] +[card] +name=Corrupted Resolve +target=*|stack +auto=transforms((,newability[this(variable{mypoisoncount}) fizzle])) ueot +mana={1}{U} +type=Instant +text=Counter target spell if its controller is poisoned. +[/card] +[card] +name=Corrupted Roots +target=land[forest;plains] +auto=@tapped(mytgt):life:-2 targetController +text=Enchant Forest or Plains -- Whenever enchanted land becomes tapped, its controller loses 2 life. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Corrupted Zendikon +target=land +auto=becomes(Creature Ooze,3/3,black) +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) +text=Enchant land -- Enchanted land is a 3/3 black Ooze creature. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Corrupt +target=creature,player +auto=damage:type:swamp:mybattlefield +auto=life:type:swamp:mybattlefield controller +text=Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. +mana={5}{B} +type=Sorcery +[/card] +[card] +name=Cosi's Ravager +auto=@movedTo(land|myBattlefield):may damage:1 target(player) +text=Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player. +mana={3}{R} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Cosmic Horror +abilities=first strike +auto=upcostmulti[{3}{B}{B}{B}] destroy && damage:7 controller +text=First strike -- At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you. +mana={3}{B}{B}{B} +type=Creature +subtype=Horror +power=7 +toughness=7 +[/card] +[card] +name=Cosmic Larva +abilities=trample +auto=upcost[{S(land|myBattlefield)}{S(land|myBattlefield)}] sacrifice +text=Trample -- At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands. +mana={1}{R}{R} +type=Creature +subtype=Beast +power=7 +toughness=6 +[/card] +[card] +name=Council of Advisors +auto=draw:1 +text=When Council of Advisors enters the battlefield, draw a card. +mana={2}{U} +type=Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Counsel of the Soratami +auto=draw:2 +text=Draw two cards. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Counterbore +target=*|stack +auto=fizzle +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Counterflux +abilities=overload +other={1}{U}{U}{R} name(Overload) +abilities=nofizzle +target=*|opponentstack +auto=paidmana fizzle +auto=overload fizzle all(*|opponentstack) +text=Counterflux can't be countered by spells or abilities. -- Counter target spell you don't control. -- Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={U}{U}{R} +type=Instant +[/card] +[card] +name=Counterintelligence +target=creature +auto=moveTo(ownerhand) +text=Return one or two target creatures to their owners' hands. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Countermand +target=*|stack +auto=fizzle && deplete:4 targetcontroller +text=Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Counterspell +target=*|stack +auto=fizzle +text=Counter target spell. +mana={U}{U} +type=Instant +[/card] +[card] +name=Countersquall +target=*[-creature]|stack +auto=fizzle +auto=life:-2 targetcontroller +text=Counter target noncreature spell. Its controller loses 2 life. +mana={U}{B} +type=Instant +[/card] +[card] +name=Countless Gears Renegade +auto=if revolt then create(Servo:Artifact Creature Servo:1/1) +text=Revolt -- When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. +mana={1}{W} +type=Creature +subtype=Dwarf Artificer +power=2 +toughness=2 +[/card] +[card] +name=Countryside Crusher +auto=@movedTo(land|mygraveyard):counter(1/1,1) all(this) +auto=@each my upkeep:reveal:1 optionone if type(land|myreveal)~morethan~0 then name(Discard) target(<1>*|myreveal) moveto(mygraveyard) else donothing optiononeend optiontwo name(Not a Land) target(<1>*|myreveal) moveto(mylibrary) optiontwoend repeat revealend +text=At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. -- Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. +mana={1}{R}{R} +type=Creature +subtype=Giant Warrior +power=3 +toughness=3 +[/card] +[card] +name=Courageous Outrider +aicode=activate target(human[zpos<=4]|mylibrary) moveto(myhand) +auto=name(look) reveal:4 optionone name(Get a Human card) target(<1>*[human]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={3}{W} +type=Creature +subtype=Human Scout +power=3 +toughness=4 +[/card] +[card] +name=Courier Griffin +abilities=flying +auto=choice life:2 controller +text=Flying -- When Courier Griffin enters the battlefield, you gain 2 life. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=3 +[/card] +[card] +name=Courier Hawk +abilities=flying,vigilance +text=Flying, vigilance +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=2 +[/card] +[card] +name=Courier's Capsule +auto={1}{U}{T}{S}:Draw:2 +text={1}{U}, {T}, Sacrifice Courier's Capsule: Draw two cards. +mana={1}{U} +type=Artifact +[/card] +[card] +name=Courser of Kruphix +abilities=showfromtoplibrary +auto=canplaylandlibrarytop +auto=@movedTo(land|mybattlefield):life:1 +text=Play with the top card of your library revealed. -- You may play the top card of your library if it's a land card. -- Whenever a land enters the battlefield under your control, you gain 1 life. +mana={1}{G}{G} +type=Enchantment Creature +subtype=Centaur +power=2 +toughness=4 +[/card] +[card] +name=Coursers' Accord +auto=token(Centaur,Creature Centaur,3/3,green) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller +text=Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={4}{G}{W} +type=Sorcery +[/card] +[card] +name=Court Archers +abilities=reach,exalted +text=Reach (This can block creatures with flying.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={2}{G} +type=Creature +subtype=Human Archer +power=1 +toughness=3 +[/card] +[card] +name=Court Homunculus +auto=aslongas(other artifact|myBattlefield) 1/1 +text=Court Homunculus gets +1/+1 as long as you control another artifact. +mana={W} +type=Artifact Creature +subtype=Homunculus +power=1 +toughness=1 +[/card] +[card] +name=Court Hussar +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=2]|mylibrary)])) ueot +auto=name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +abilities=vigilance,hiddenface +text=Vigilance -- When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. -- When Court Hussar enters the battlefield, sacrifice it unless {W} was spent to cast it. +auto=ifnot spent({w}) then sacrifice all(this) +mana={2}{U} +type=Creature +subtype=Vedalken Knight +power=1 +toughness=3 +[/card] +[card] +name=Court Street Denizen +auto=@movedTo(other creature[white]|mybattlefield):tap target(creature|opponentbattlefield) +text=Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Courtly Provocateur +auto={T}:target(creature) mustattack ueot +auto={T}:target(creature) mustblock ueot +text={T}: Target creature attacks this turn if able. -- {T}: Target creature blocks this turn if able. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Covenant of Blood +target=creature,player +auto=damage:4 +auto=life:4 controller +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Covenant of Blood deals 4 damage to target creature or player and you gain 4 life. +other={convoke} name(Convoke) +mana={6}{B} +type=Sorcery +[/card] +[card] +name=Cover of Darkness +auto=chooseatype lord(creature[chosentype]) fear chooseend +text=As Cover of Darkness enters the battlefield, choose a creature type. -- Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.) +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Covert Operative +abilities=unblockable +text=Covert Operative is unblockable. +mana={4}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=2 +[/card] +[card] +name=Covetous Dragon +abilities=flying +auto=aslongas(artifact|myBattlefield) all(this) sacrifice while <1 +text=Flying -- When you control no artifacts, sacrifice Covetous Dragon. +mana={4}{R} +type=Creature +subtype=Dragon +power=6 +toughness=5 +[/card] +[card] +name=Cowardice +auto=@targeted(creature):all(trigger[to]) moveto(ownerhand) +text=Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.) +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Cower in Fear +auto=all(creature|opponentbattlefield) -1/-1 ueot +text=Creatures your opponents control get -1/-1 until end of turn. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Cowl Prowler +mana={4}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Crab Umbra +abilities=totemarmor +target=creature +auto={2}{U}:untap(mytgt) +text=Enchant creature -- {2}{U}: Untap enchanted creature. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crabapple Cohort +auto=aslongas(other creature[green]|myBattlefield) 1/1 != 0 +text=Crabapple Cohort gets +1/+1 as long as you control another green creature. +mana={4}{G} +type=Creature +subtype=Treefolk Warrior +power=4 +toughness=4 +[/card] +[card] +name=Crack the Earth +auto=sacrifice notatarget(*|mybattlefield) +auto=ability$! sacrifice notatarget(*|mybattlefield) !$ opponent +text=Each player sacrifices a permanent. +mana={R} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Crackdown +auto=lord(creature[power>=3;-white]) doesnotuntap +text=Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Crackleburr +auto={UR}{UR}{T(creature[red]|mybattlefield)}{T(creature[red]|mybattlefield)}{T}:damage:3 target(creature,player) +auto={UR}{UR}{q(creature[blue]|mybattlefield)}{q(creature[blue]|mybattlefield)}{q}:moveTo(ownerhand) target(creature) +text={(u/r){(u/r)}, {T}, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. -- {(u/r){(u/r)}, {Q}, Untap two tapped blue creatures you control: Return target creature to its owner's hand. ({Q} is the untap symbol.) +mana={1}{UR}{UR} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Crackling Club +target=creature +auto=1/0 +auto={S}:damage:1 target(other creature) +text=Enchant creature -- Enchanted creature gets +1/+0. -- Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crackling Doom +auto=damage:2 opponent +auto=ability$! sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|mybattlefield) !$ opponent +text=Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls. +mana={R}{W}{B} +type=Instant +[/card] +[card] +name=Crackling Perimeter +auto={T(Gate|mybattlefield)}:damage:1 opponent +text=Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Crackling Triton +auto={2}{R}{S}:damage:2 target(other *[creature;player]) +text={2}{R}, Sacrifice Crackling Triton: Crackling Triton deals 2 damage to target creature or player. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=3 +[/card] +[card] +name=Cradle Guard +abilities=trample +auto=upcost[{1}{G}{G};next upkeep] sacrifice +text=Trample -- Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={1}{G}{G} +type=Creature +subtype=Treefolk +power=4 +toughness=4 +[/card] +[card] +name=Cradle of Vitality +auto=@lifeof(player):pay({1}{W}) counter(1/1,thatmuch) target(creature) +text=Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Cradle to Grave +target=creature[fresh;-black] +auto=destroy +text=Destroy target nonblack creature that entered the battlefield this turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Crafty Pathmage +auto={T}:unblockable target(creature[power<=2]) +text={T}: Target creature with power 2 or less is unblockable this turn. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Crag Puca +auto={UR}:swap +text={(u/r)}: Switch Crag Puca's power and toughness until end of turn. +mana={UR}{UR}{UR} +type=Creature +subtype=Shapeshifter +power=2 +toughness=4 +[/card] +[card] +name=Crag Saurian +auto=@damaged(this) from(*|opponentstack,opponentbattlefield,opponentgraveyard):name(change controller) moveto(opponentbattlefield) +auto=@damaged(this) from(*|mystack,mybattlefield,mygraveyard):name(change controller) moveto(mybattlefield) +text=Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian. +mana={R}{R}{R} +type=Creature +subtype=Lizard +power=4 +toughness=4 +[/card] +[card] +name=Cranial Archive +auto={2}{E}:name(shuffle graveyard) target(player) donothing && moveto(ownerlibrary) and!(shuffle && draw:1 controller)! all(*|targetedpersonsgraveyard) +text={2}, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Cranial Plating +auto=teach(creature) type:artifact:mybattlefield/0 nonstatic +auto={B}{B}:name(attach) rehook target(creature|mybattlefield) +auto={1}:equip +text=Equipped creature gets +1/+0 for each artifact you control. -- {B}{B}: Attach Cranial Plating to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Crash Landing +target=creature[flying] +auto=-flying +auto=damage:type:forest:mybattlefield +text=Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. +mana={2}{G} +type=Instant +[/card] +[card] +name=Crash of Rhinos +abilities=trample +text=Trample +mana={6}{G}{G} +type=Creature +subtype=Rhino +power=8 +toughness=4 +[/card] +[card] +name=Crash +target=artifact +other={S(mountain|myBattlefield)} name(Sacrifice a Mountain) +auto=destroy +text=You may sacrifice a Mountain rather than pay Crash's mana cost. -- Destroy target artifact. +mana={2}{R} +type=Instant +[/card] +[card] +name=Crashing Centaur +auto={G}{D(*|myhand)}:trample +auto=aslongas(*|mygraveyard) 2/2 >6 +auto=aslongas(*|mygraveyard) shroud >6 +text={G}, Discard a card: Crashing Centaur gains trample until end of turn. -- Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.) +mana={4}{G}{G} +type=Creature +subtype=Centaur +power=3 +toughness=4 +[/card] +[card] +name=Crater Elemental +auto={R}{T}{S}:damage:4 target(other creature) +auto={2}{R}:name(formidable) transforms((,setpower=8)) restriction{compare(powertotalinplay)~morethan~7} ueot +text={R}, {T}, Sacrifice Crater Elemental: Crater Elemental deals 4 damage to target creature. -- Formidable -- {2}{R}: Crater Elemental has base power 8 until end of turn. Activate this ability only if creatures you control have total power 8 or greater. +mana={2}{R} +type=Creature +subtype=Elemental +power=0 +toughness=6 +[/card] +[card] +name=Crater Hellion +auto=damage:4 all(other creature) +auto=upcost[{4}{R}{R};next upkeep] sacrifice +text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Crater Hellion enters the battlefield, it deals 4 damage to each other creature. +mana={4}{R}{R} +type=Creature +subtype=Hellion Beast +power=6 +toughness=6 +[/card] +[card] +name=Craterhoof Behemoth +abilities=haste +auto=count(type:creature:mybattlefield) +auto=all(creature|mybattlefield) countedamount/countedamount ueot +auto=all(creature|mybattlefield) trample ueot +text=Haste -- When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. +mana={5}{G}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Craterize +target=land +auto=destroy +text=Destroy target land. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Crater's Claws +target=creature,player +auto=damage:X +auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then damage:2 +text=Crater's Claws deals X damage to target creature or player. -- Ferocious -- Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater. +mana={R}{X} +type=Sorcery +[/card] +[card] +name=Craven Giant +abilities=cantblock +text=Craven Giant can't block. +mana={2}{R} +type=Creature +subtype=Giant +power=4 +toughness=1 +[/card] +[card] +name=Craven Knight +abilities=cantblock +text=Craven Knight can't block. +mana={1}{B} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Craw Giant +abilities=trample +auto=rampage(2/2,1) +text=Trample -- Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) +mana={3}{G}{G}{G}{G} +type=Creature +subtype=Giant +power=6 +toughness=4 +[/card] +[card] +name=Craw Wurm +mana={4}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=4 +[/card] +[card] +name=Crawling Filth +abilities=fear +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) +mana={5}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Crawling Sensation +auto=@each my upkeep:may deplete:2 controller +auto=@movedto(land|mygraveyard) turnlimited:token(Insect,creature Insect,1/1,green) +text=At the beginning of your upkeep, you may put the top two cards of your library into your graveyard. -- Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Crazed Armodon +auto={G}:3/0 && trample && phaseaction[endofturn once,sourceinplay] destroy limit:1 +text={G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn. +mana={2}{G}{G} +type=Creature +subtype=Elephant +power=3 +toughness=3 +[/card] +[card] +name=Crazed Goblin +abilities=mustattack +text=Crazed Goblin attacks each turn if able. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Crazed Skirge +abilities=flying,haste +text=Flying, haste +mana={3}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Creakwood Ghoul +auto={BG}{BG}:moveTo(exile) target(*|graveyard) && life:1 controller +text={(b/g){(b/g)}: Exile target card from a graveyard. You gain 1 life. +mana={4}{B} +type=Creature +subtype=Plant Zombie +power=3 +toughness=3 +[/card] +[card] +name=Creakwood Liege +auto=lord(other creature[black]|myBattlefield) 1/1 +auto=lord(other creature[green]|myBattlefield) 1/1 +auto=@each my upkeep:may token(Worm,Worm Creature, 1/1,green black) +text=Other black creatures you control get +1/+1. -- Other green creatures you control get +1/+1. -- At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield. +mana={1}{BG}{BG}{BG} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Creature Bond +target=creature +auto=@movedto(graveyard) from(mytgt|Battlefield):damage:t targetController +text=Enchant creature -- When enchanted creature is put into a graveyard, Creature Bond deals damage equal to that creature's toughness to the creature's controller. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Credit Voucher +auto={2}{S}{T}:target(*|myhand) moveto(mylibrary) && shuffle controller && draw:1 controller +text={2},{s}{T}, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards. +mana={2} +type=Artifact +[/card] +[card] +name=Creeperhulk +abilities=trample +auto={1}{G}:target(creature|mybattlefield) becomes(,5/5,trample) +text=Trample -- {1}{G}: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample. +mana={3}{G}{G} +type=Creature +subtype=Plant Elemental +power=5 +toughness=5 +[/card] +[card] +name=Creeping Corrosion +auto=destroy all(artifact) +text=Destroy all artifacts. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Creeping Mold +target=artifact,enchantment,land +auto=destroy +text=Destroy target artifact, enchantment, or land. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Creeping Renaissance +auto=choice name(creature) moveTo(myhand) all(creature|mygraveyard) +auto=choice name(artifact) moveTo(myhand) all(artifact|mygraveyard) +auto=choice name(land) moveTo(myhand) all(land|mygraveyard) +auto=choice name(enchantment) moveTo(myhand) all(enchantment|mygraveyard) +auto=choice name(planeswalker) moveTo(myhand) all(planeswalker|mygraveyard) +flashback={5}{G}{G} +text=Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. -- Flashback {5}{G}{G} +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Creeping Tar Pit +auto=tap(noevent) +auto={T}:Add{U} +auto={T}:Add{B} +auto={1}{U}{B}:transforms((Elemental Creature,setpower=3,settoughness=2,unblockable,blue,black)) ueot +text=Creeping Tar Pit enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. -- {1}{U}{B}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land. +type=Land +[/card] +[card] +name=Creepy Doll +abilities=indestructible +auto=@combatdamaged(creature) from(this):name(flip a coin) all(trigger[to]) flipacoin winability destroy winabilityend flipend +text=Creepy Doll is indestructible. -- Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature. +mana={5} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Cremate +target=*|graveyard +auto=moveto(exile) +auto=draw:1 controller +text=Exile target card from a graveyard. -- Draw a card. +mana={B} +type=Instant +[/card] +[card] +name=Crenellated Wall +abilities=defender +auto={T}:0/4 target(creature) +text=Defender (This creature can't attack.) -- {T}: Target creature gets +0/+4 until end of turn. +mana={4} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Crescendo of War +auto=@each upkeep:counter(0/0,1,Strife) +auto=thisforeach(counter{0/0.1.Strife}) lord(creature[attacking]) 1/0 +auto=thisforeach(counter{0/0.1.Strife}) lord(creature[blocking]|mybattlefield) 1/0 +mana={3}{W} +type=Enchantment +text=At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War. +[/card] +[card] +name=Crested Craghorn +abilities=haste +auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) +text=Haste -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) +mana={4}{R} +type=Creature +subtype=Goat Beast +power=4 +toughness=1 +[/card] +[card] +name=Crevasse +auto=lord(creature) -mountainwalk +text=Creatures with mountainwalk can be blocked as though they didn't have mountainwalk. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Crib Swap +abilities=changeling +target=creature +auto=moveTo(exile) && token(Shapeshifter,Creature Shapeshifter,1/1,changeling) targetcontroller +text=Changeling (This card is every creature type at all times.) -- Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield. +mana={2}{W} +type=Tribal Instant +subtype=Shapeshifter +[/card] +[card] +name=Crimson Acolyte +abilities=protection from red +auto={W}:protection from red target(creature) +text=Protection from red -- {W}: Target creature gains protection from red until end of turn. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Crimson Hellkite +abilities=flying +auto={X:red}{T}:damage:X target(creature) +text=Flying -- {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way. +mana={6}{R}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Crimson Kobolds +text=Crimson Kobolds is red. +mana={0} +color=red +type=Creature +subtype=Kobold +power=0 +toughness=1 +[/card] +[card] +name=Crimson Mage +auto={R}:haste target(creature|mybattlefield) +text={R}: Target creature you control gains haste until end of turn. +mana={1}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=1 +[/card] +[card] +name=Crimson Manticore +abilities=flying +auto={R}{T}:damage:1 target(creature[attacking;blocking]) +text=Flying -- {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. +mana={2}{R}{R} +type=Creature +subtype=Manticore +power=2 +toughness=2 +[/card] +[card] +name=Crimson Muckwader +auto=aslongas(swamp|mybattlefield) 1/1 +auto={2}{B}:regenerate +text=Crimson Muckwader gets +1/+1 as long as you control a Swamp. -- {2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={1}{R} +type=Creature +subtype=Lizard +power=2 +toughness=1 +[/card] +[card] +name=Crimson Roc +abilities=flying +auto=@combat(blocking) source(this) from(creature[-flying]):all(this) 1/0 ueot && all(this) first strike ueot +text=Flying -- Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. +mana={4}{R} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Crimson Wisps +target=creature +auto=transforms((,red)) ueot +auto=haste +auto=draw:1 controller +text=Target creature becomes red and gains haste until end of turn. -- Draw a card. +mana={R} +type=Instant +[/card] +[card] +name=Crippling Blight +target=creature +auto=-1/-1 +auto=cantblock +text=Enchant creature -- Enchanted creature gets -1/-1 and can't block. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crippling Chill +target=creature +auto=tap +auto=frozen +auto=draw:1 controller +text=Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Crippling Fatigue +target=creature +auto=-2/-2 +flashback={L:3}{1}{B} +text=Target creature gets -2/-2 until end of turn. -- Flashback {1}{B}, Pay 3 life (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Crocanura +abilities=reach +auto=evolve +text=Reach (This creature can block creatures with flying.) -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +mana={2}{G} +type=Creature +subtype=Crocodile Frog +power=1 +toughness=3 +[/card] +[card] +name=Crookclaw Elder +abilities=flying +auto={T(bird|myBattlefield)}{T(bird|myBattlefield)}:draw:1 +auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:flying target(creature) +text=Flying -- Tap two untapped Birds you control: Draw a card. -- Tap two untapped Wizards you control: Target creature gains flying until end of turn. +mana={5}{U} +type=Creature +subtype=Bird Wizard +power=3 +toughness=2 +[/card] +[card] +name=Crookclaw Transmuter +abilities=flash,flying +auto=swap target(creature) +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. +mana={3}{U} +type=Creature +subtype=Bird Wizard +power=3 +toughness=1 +[/card] +[card] +name=Crookshank Kobolds +text=Crookshank Kobolds is red. +mana={0} +color=red +type=Creature +subtype=Kobold +power=0 +toughness=1 +[/card] +[card] +name=Crop Rotation +aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=As an additional cost to cast Crop Rotation, sacrifice a land. -- Search your library for a land card and put that card onto the battlefield. Then shuffle your library. +mana={G}{S(land|mybattlefield)} +type=Instant +[/card] +[card] +name=Crop Sigil +auto=@each my upkeep:may deplete:1 +auto=while(restriction{delirium}) {2}{g}{s}:target(other creature|mygraveyard) transforms((,newability[moveto(myhand)],newability[target(land|mygraveyard) moveto(myhand)])) forever +text=At the beginning of your upkeep, you may put the top card of your library into your graveyard. -- Delirium -- {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard. +mana={G} +type=Enchantment +[/card] +[card] +name=Crosis, the Purger +abilities=flying +auto=@combatdamagefoeof(player) from(this):pay({2}{B}) activatechooseacolor all(*[chosencolor]|opponenthand) reject activatechooseend +auto=@combatdamageof(player) from(this):pay({2}{B}) activatechooseacolor all(*[chosencolor]|myhand) reject activatechooseend +text=Flying -- Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color. +mana={3}{U}{B}{R} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Crosis's Attendant +auto={1}{S}:Add{U}{B}{R} +text={1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Crosis's Catacombs +auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto=this(counter{0/0.1.payment}<1) {T}:Add{U} +auto=this(counter{0/0.1.payment}<1) {T}:Add{B} +auto=this(counter{0/0.1.payment}<1) {T}:Add{R} +text=When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {U}, {B}, or {R} to your mana pool. +type=Land +subtype=Lair +[/card] +[card] +name=Crosis's Charm +auto=aslongas(*|battlefield) choice moveTo(ownerhand) target(*) +auto=aslongas(creature[-black]|battlefield) choice bury target(creature[-black]) +auto=aslongas(artifact|battlefield) choice destroy target(artifact) +text=Choose one - Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact. +mana={U}{B}{R} +type=Instant +[/card] +[card] +name=Crossbow Ambush +auto=lord(creature|myBattlefield) reach +text=Creatures you control gain reach until end of turn. (They can block creatures with flying.) +mana={G} +type=Instant +[/card] +[card] +name=Crossbow Infantry +auto={T}:damage:1 target(creature[attacking;blocking]) +text={T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. +mana={1}{W} +type=Creature +subtype=Human Soldier Archer +power=1 +toughness=1 +[/card] +[card] +name=Crossroads Consecrator +auto={g}{t}:target(human[attacking]) 1/1 ueot +text={G}, {T}: Target attacking Human gets +1/+1 until end of turn. +mana={G} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Crosstown Courier +auto=@combatdamagefoeof(player) from(this):deplete:thatmuch opponent +auto=@combatdamageof(player) from(this):deplete:thatmuch controller +text=Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard. +mana={1}{U} +type=Creature +subtype=Vedalken +power=2 +toughness=1 +[/card] +[card] +name=Crossway Vampire +auto=target(creature) cantblock ueot +text=When Crossway Vampire enters the battlefield, target creature can't block this turn. +mana={1}{R}{R} +type=Creature +subtype=Vampire +power=3 +toughness=2 +[/card] +[card] +name=Crosswinds +auto=lord(creature[flying]) -2/0 +text=Creatures with flying get -2/-0. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Crovax the Cursed +auto=counter(1/1,4) +auto=upcost[{S(creature|myBattlefield)}{C(1/1,1)}] counter(1/1,-1) +auto={B}:flying +text=Crovax the Cursed enters the battlefield with four +1/+1 counters on it. -- At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. -- {B}: Crovax gains flying until end of turn. +mana={2}{B}{B} +type=Legendary Creature +subtype=Vampire +power=0 +toughness=0 +[/card] +[card] +name=Crovax, Ascendant Hero +auto=lord(other creature[white]) 1/1 +auto=lord(creature[-white]) -1/-1 +auto={L:2}:moveTo(ownerhand) +text=Other white creatures get +1/+1. -- Nonwhite creatures get -1/-1. -- Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand. +mana={4}{W}{W} +type=Legendary Creature +subtype=Human +power=4 +toughness=4 +[/card] +[card] +name=Crow of Dark Tidings +abilities=flying +auto=deplete:2 controller +auto=@movedTo(this|graveyard) from(battlefield):deplete:2 controller +text=Flying -- When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard. +mana={2}{B} +type=Creature +subtype=Zombie Bird +power=2 +toughness=1 +[/card] +[card] +name=Crowd Favorites +auto={3}{W}:tap target(creature) +auto={3}{W}:0/5 +text={3}{W}: Tap target creature. -- {3}{W}: Crowd Favorites gets +0/+5 until end of turn. +mana={6}{W} +type=Creature +subtype=Human Soldier +power=4 +toughness=4 +[/card] +[card] +name=Crowd of Cinders +abilities=fear +anyzone=type:*[black]:myBattlefield/type:*[black]:myBattlefield cdaactive +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Crowd of Cinders's power and toughness are each equal to the number of black permanents you control. +mana={3}{B} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Crowd's Favor +target=creature +auto=first strike ueot +auto=+1/+0 ueot +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) +other={convoke} name(Convoke) +mana={R} +type=Instant +[/card] +[card] +name=Crown of Ascension +target=creature +auto=flying +auto={S}:transforms((,newability[all(creature[share!types!]) flying ueot])) ueot +text=Enchant creature -- Enchanted creature has flying. -- Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crown of Awe +target=creature +auto=protection from black +auto=protection from red +auto={S}:transforms((,newability[all(creature[share!types!]) protection from black ueot],newability[all(creature[share!types!]) protection from red ueot])) ueot +text=Enchant creature -- Enchanted creature has protection from black and from red. -- Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crown of Convergence +abilities=showfromtoplibrary +auto=lord(creature[zpos=1]|mylibrary) transforms((,newability[lord(creature[share!color!]|mybattlefield) 1/1])) +auto={G}{W}:bottomoflibrary all(*[zpos=1]|mylibrary) +text=Play with the top card of your library revealed. -- As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. -- {G}{W}: Put the top card of your library on the bottom of your library. +mana={2} +type=Artifact +[/card] +[card] +name=Crown of Empires +auto={3}{t}:name(steal or tap) target(creature) if type(scepter of empires|mybattlefield)~morethan~0,type(Throne of Empires|mybattlefield)~morethan~0 then moveto(mybattlefield) and!(untap)! else tap +text={3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires. +mana={2} +type=Artifact +[/card] +[card] +name=Crown of Flames +target=creature +auto={R}:1/0 +auto={R}:moveTo(ownerhand) +text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {R}: Return Crown of Flames to its owner's hand. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crown of Fury +target=creature +auto=1/0 +auto=first strike +auto={S}:transforms((,newability[all(creature[share!types!]) first strike ueot],newability[all(creature[share!types!]) 1/0 ueot])) ueot +text=Enchant creature -- Enchanted creature gets +1/+0 and has first strike. -- Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crown of Suspicion +target=creature +auto=2/-1 +auto={S}:transforms((,newability[all(creature[share!types!]) 2/-1 ueot])) ueot +text=Enchant creature -- Enchanted creature gets +2/-1. -- Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crown of Vigor +target=creature +auto=1/1 +auto={S}:transforms((,newability[all(creature[share!types!]) 1/1 ueot])) ueot +text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crowned Ceratok +abilities=trample +auto=lord(creature[counter{1/1.1}]|myBattlefield) trample +text=Trample -- Each creature you control with a +1/+1 counter on it has trample. +mana={3}{G} +type=Creature +subtype=Rhino +power=4 +toughness=3 +[/card] +[card] +name=Crucible of Fire +auto=lord(dragon|myBattlefield) 3/3 +text=Dragon creatures you control get +3/+3. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Crucible of Worlds +auto=lord(land|mygraveyard) CanPlayFromGraveyard +text=You may play land cards from your graveyard. +mana={3} +type=Artifact +[/card] +[card] +name=Crude Rampart +abilities=defender +facedown={3} +autofacedown={4}{W}:morph +text=Defender (This creature can't attack.) -- Morph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{W} +type=Creature +subtype=Wall +power=4 +toughness=5 +[/card] +[card] +name=Cruel Bargain +text=Draw four cards. You lose half your life, rounded up. +auto=draw:4 +auto=life:-halfdownlifetotal +mana={B}{B}{B} +type=Sorcery +[/card] +[card] +name=Cruel Deceiver +auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend +auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) deathtouch ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 +text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn. +mana={1}{B} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Cruel Edict +target=opponent +auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer +text=Target opponent sacrifices a creature. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Cruel Fate +target=opponent +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|targetedpersonslibrary) moverandom(*[zpos<=4]) from(targetedpersonslibrary) to(targetedpersonslibrary)],newability[deplete:1 targetedplayer])) ueot +auto=name(look) reveal:5 revealzone(targetedpersonslibrary) optionone name(Put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put on top) target(<5>*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard, and the rest on top of his or her library in any order. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Cruel Finality +target=creature +auto=-2/-2 ueot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Cruel Revival +target=creature[-zombie] +auto=bury +auto=may moveTo(myhand) target(zombie|mygraveyard) +text=Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand. +mana={4}{B} +type=Instant +[/card] +[card] +name=Cruel Sadist +auto={L:1}{B}{T}:counter(1/1,1) +auto={2}{B}{T}{C(1/1,-1)}:name(Remove 1 Counters) damage:1 target(creature) +auto={2}{B}{T}{C(1/1,-2)}:name(Remove 2 Counters) damage:2 target(creature) +auto={2}{B}{T}{C(1/1,-3)}:name(Remove 3 Counters) damage:3 target(creature) +auto={2}{B}{T}{C(1/1,-4)}:name(Remove 4 Counters) damage:4 target(creature) +auto={2}{B}{T}{C(1/1,-5)}:name(Remove 5 Counters) damage:5 target(creature) +auto={2}{B}{T}{C(1/1,-6)}:name(Remove 6 Counters) damage:6 target(creature) +auto={2}{B}{T}{C(1/1,-7)}:name(Remove 7 Counters) damage:7 target(creature) +auto={2}{B}{T}{C(1/1,-8)}:name(Remove 8 Counters) damage:8 target(creature) +auto={2}{B}{T}{C(1/1,-9)}:name(Remove 9 Counters) damage:9 target(creature) +auto={2}{B}{T}{C(1/1,-10)}:name(Remove 10 Counters) damage:10 target(creature) +auto={2}{B}{T}{C(1/1,-11)}:name(Remove 11 Counters) damage:11 target(creature) +auto={2}{B}{T}{C(1/1,-12)}:name(Remove 12 Counters) damage:12 target(creature) +auto={2}{B}{T}{C(1/1,-13)}:name(Remove 13 Counters) damage:13 target(creature) +auto={2}{B}{T}{C(1/1,-14)}:name(Remove 14 Counters) damage:14 target(creature) +auto={2}{B}{T}{C(1/1,-15)}:name(Remove 15 Counters) damage:15 target(creature) +auto={2}{B}{T}{C(1/1,-16)}:name(Remove 16 Counters) damage:16 target(creature) +auto={2}{B}{T}{C(1/1,-17)}:name(Remove 17 Counters) damage:17 target(creature) +auto={2}{B}{T}{C(1/1,-18)}:name(Remove 18 Counters) damage:18 target(creature) +auto={2}{B}{T}{C(1/1,-19)}:name(Remove 19 Counters) damage:19 target(creature) +auto={2}{B}{T}{C(1/1,-20)}:name(Remove 20 Counters) damage:20 target(creature) +text={B}{T} Pay 1 life: Put a +1/+1 counter on Cruel Sadist. -- {2}{B}{T} Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature. +mana={B} +type=Creature +subtype=Human Assassin +power=1 +toughness=1 +[/card] +[card] +name=Cruel Tutor +abilities=hiddenface +aicode=activate moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! target(*|mylibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend +text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Cruel Ultimatum +target=opponent +auto=ability$!choice life:5 controller!$ controller +auto=ability$!choice draw:3 controller!$ controller +auto=ability$!choice moveto(ownerhand) notatarget(creature|mygraveyard)!$ controller +auto=ability$!choice life:-5 controller!$ targetedplayer +auto=ability$!choice reject notatarget(<3>*|myhand)!$ targetedplayer +auto=ability$!choice sacrifice notatarget(creature|mybattlefield)!$ targetedplayer +text=Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life. +mana={U}{U}{B}{B}{B}{R}{R} +type=Sorcery +[/card] +[card] +name=Crumble to Dust +target=land[-basic]|battlefield +auto=moveTo(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Devoid (This card has no color.) -- Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library. +mana={3}{R} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Crumble +target=artifact +auto=bury +auto=dynamicability +text=Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost. +mana={G} +type=Instant +[/card] +[card] +name=Crumbling Ashes +auto=@each my upkeep:destroy target(creature[counter{-1/-1.1}]) +text=At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Crumbling Colossus +abilities=trample +auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice +text=Trample -- When Crumbling Colossus attacks, sacrifice it at end of combat. +mana={5} +type=Artifact Creature +subtype=Golem +power=7 +toughness=4 +[/card] +[card] +name=Crumbling Necropolis +auto=tap(noevent) +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +text=Crumbling Necropolis enters the battlefield tapped. -- {T}: Add {U}, {B}, or {R} to your mana pool. +type=Land +[/card] +[card] +name=Crumbling Vestige +auto={t}:add{c} +auto=tap(noevent) +text=Crumbling Vestige enters the battlefield tapped. -- When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) +type=Land +[/card] +[card] +name=Crusade +auto=lord(creature[white]) 1/1 +text=White creatures get +1/+1. +mana={W}{W} +type=Enchantment +[/card] +[card] +name=Crusader of Odric +anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive +text=Crusader of Odric's power and toughness are each equal to the number of creatures you control. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=* +toughness=* +[/card] +[card] +name=Crusading Knight +abilities=protection from black +auto=foreach(swamp|opponentBattlefield) 1/1 +text=Protection from black -- Crusading Knight gets +1/+1 for each Swamp your opponents control. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Crush of Tentacles +auto=moveto(hand) all(*[-land]|battlefield) +text=Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, put an 8/8 blue Octopus creature token onto the battlefield. +mana={4}{U}{U} +auto=alternative token(Octopus,Creature octopus,8/8,blue) +other={3}{u}{U} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +type=Sorcery +[/card] +[card] +name=Crush of Wurms +auto=token(Wurm,creature wurm, 6/6,green)*3 +flashback={9}{G}{G}{G} +text=Put three 6/6 green Wurm creature tokens onto the battlefield. -- Flashback {9}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={6}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Crush Underfoot +target=giant|mybattlefield +auto=transforms((,newability[dynamicability target(creature)])) +text=Choose a Giant creature you control. It deals damage equal to its power to target creature. +mana={1}{R} +type=Tribal Instant +subtype=Giant +[/card] +[card] +name=Crusher Zendikon +target=land +auto=becomes(Creature Beast,4/2,red,trample) +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) +text=Enchant land -- Enchanted land is a 4/2 red Beast creature with trample. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Crush +target=artifact[-creature] +auto=destroy +text=Destroy target noncreature artifact. +mana={R} +type=Instant +[/card] +[card] +name=Crushing Pain +target=creature[damaged] +auto=damage:6 +text=Crushing Pain deals 6 damage to target creature that was dealt damage this turn. +mana={1}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Crushing Vines +target=*[artifact;creature&flying] +auto=destroy +text=Choose one - Destroy target creature with flying, or destroy target artifact. +mana={2}{G} +type=Instant +[/card] +[card] +name=Crux of Fate +auto=choice name(destroy dragons) destroy all(creature[dragon]) +auto=choice name(destroy non-dragons) destroy all(creature[-dragon]) +text=Choose one: -- Destroy all Dragon creatures. -- Destroy all non-Dragon creatures. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Cryoclasm +target=plains,island +auto=destroy +auto=Damage:3 targetController +text=Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Crypsis +target=creature|mybattlefield +auto=teach(creature) protection from(creature|opponentbattlefield) ueot +auto=untap +text=Target creature you control gains protection from creatures your opponents control until end of turn. Untap it. +mana={1}{U} +type=Instant +[/card] +[card] +name=Crypt Angel +abilities=flying,protection from white +auto=moveTo(myhand) target(creature[blue;red]|mygraveyard) +text=Flying, protection from white -- When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand. +mana={4}{B} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Crypt Champion +abilities=double strike +auto=moveto(ownerbattlefield) notatarget(creature[manacost<=3]|mygraveyard) +auto=ability$! moveto(ownerbattlefield) notatarget(creature[manacost<=3]|mygraveyard) !$ opponent +auto=ifnot spent({R}) then sacrifice all(this) +text=Double strike -- When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield. -- When Crypt Champion enters the battlefield, sacrifice it unless {R} was spent to cast it. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Crypt Cobra +auto=@combat(notblocked) source(this):alterpoison:1 opponent +text=Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) +mana={3}{B} +type=Creature +subtype=Snake +power=3 +toughness=3 +[/card] +[card] +name=Crypt Creeper +auto={S}:moveTo(exile) target(other *|graveyard) +text=Sacrifice Crypt Creeper: Exile target card from a graveyard. +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Crypt Ghast +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +auto=lord(swamp|mybattlefield) transforms((,newability[produceextra:{B}])) +text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). +mana={3}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Crypt Incursion +target=player +auto=@movedto(creature|exile) from(targetedPersonsGraveyard):life:3 +auto=moveTo(exile) all(creature|targetedPersonsGraveyard) +text=Exile all creature cards from target player's graveyard. -- You gain 3 life for each card exiled this way. +mana={2}{B} +type=Instant +[/card] +[card] +name=Crypt of Agadeem +auto=tap(noevent) +auto={T}:Add{B} +auto={2}{T}:name(foreach add black mana) foreach(creature[black]|mygraveyard) Add{B} +text=Crypt of Agadeem enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {2}, {T}: Add {B} to your mana pool for each black creature card in your graveyard. +type=Land +[/card] +[card] +name=Crypt Rats +auto={X:black}:damage:X all(creature,player) +text={X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way. +mana={2}{B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Crypt Ripper +abilities=haste +auto={B}:1/1 +text=Haste -- {B}: Crypt Ripper gets +1/+1 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Shade +power=2 +toughness=2 +[/card] +[card] +name=Crypt Sliver +auto=lord(sliver) {T}:regenerate target(sliver) +text=All Slivers have "{T}: Regenerate target Sliver." +mana={1}{B} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Cryptborn Horror +auto=counter(1/1,oplifelost) +abilities=trample +text=Trample -- Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn. +mana={1}{BR}{BR} +type=Creature +subtype=Horror +power=0 +toughness=0 +[/card] +[card] +name=Cryptbreaker +auto={b}{1}{T}{D(*|myhand)}:token(Zombie,Creature Zombie,2/2,black) +auto={T(creature[Zombie]|myBattlefield)}{T(creature[Zombie]|myBattlefield)}{T(creature[Zombie]|myBattlefield)}:draw:1 controller && life:-1 controller +text={1}{B}, {T}, Discard a card: Put a 2/2 black Zombie creature token onto the battlefield. -- Tap three untapped Zombies you control: You draw a card and you lose 1 life. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Cryptic Cruiser +auto={2}{u}{D(*|opponentexile)}:tap target(creature) +text=Devoid (This card has no color.) -- {2}{U}, Put a card an opponent owns from exile into that player's graveyard: Tap target creature. +mana={3}{U} +type=Creature +subtype=Eldrazi Processor +power=3 +toughness=3 +[/card] +[card] +name=Cryptolith Fragment +auto={T}:add{G} +auto={T}:add{R} +auto={T}:add{U} +auto={T}:add{B} +auto={T}:add{W} +auto=tap(noevent) +auto=@each my upkeep:this(controllerlife < 11) this(opponentlife < 11) flip(Aurora of Emrakul) +text=Cryptolith Fragment enters the battlefield tapped. -- {T}: Add one mana of any color to your mana pool. Each player loses 1 life. -- At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment. +mana={3} +type=Artifact +[/card] +[card] +name=Cryptolith Rite +auto=lord(creature|mybattlefield) transforms((,newability[{T}:add{G}],newability[{T}:add{U}],newability[{T}:add{R}],newability[{T}:add{B}],newability[{T}:add{W}])) +text=Creatures you control have "{T}: Add one mana of any color to your mana pool." +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Cryptoplasm +auto=@each my upkeep:may target(other creature|battlefield) copy and!( transforms((,newability[@each my upkeep:may copy target(other creature|battlefield)])) forever )! +text=At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability. +mana={1}{U}{U} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Cryptwailing +auto={1}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery +text={1}, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Crystal Ball +auto={1}{t}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text={1}, {T}: Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3} +type=Artifact +[/card] +[card] +name=Crystal Chimes +auto={3}{T}{S}:moveTo(myHand) all(enchantment|mygraveyard) +text={3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand. +mana={3} +type=Artifact +[/card] +[card] +name=Crystal Golem +auto=@each my endofturn:phaseout +text=At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +mana={4} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Crystal Quarry +auto={T}:Add{1} +auto={5}{T}:Add{W}{U}{B}{R}{G} +text={T}: Add {1} to your mana pool. -- {5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool. +type=Land +[/card] +[card] +name=Crystal Rod +auto=@movedto(*[blue]|stack):pay({1}) life:1 +text=Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Crystal Seer +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot +auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +auto={4}{u}:name(return to hand) moveto(myhand) all(this) +text=When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. -- {4}{U}: Return Crystal Seer to its owner's hand. +mana={4}{U} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=2 +[/card] +[card] +name=Crystal Shard +auto={3U}{T}:name(bounce) target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?name(bounce) moveto(ownerhand)])) forever +text={3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}. +mana={3} +type=Artifact +[/card] +[card] +name=Crystal Vein +auto={T}:Add{1} +auto={T}{S}:Add{2} +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Crystal Vein: Add {2} to your mana pool. +type=Land +[/card] +[card] +name=Crystalline Crawler +auto=counter(1/1,converge) +auto={C(1/1,-1)}:Add{G} +auto={C(1/1,-1)}:Add{R} +auto={C(1/1,-1)}:Add{U} +auto={C(1/1,-1)}:Add{B} +auto={C(1/1,-1)}:Add{W} +auto={T}:counter(1/1,1) +text=Converge -- Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. -- Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color to your mana pool. -- {T}: Put a +1/+1 counter on Crystalline Crawler. +mana={4} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Crystalline Nautilus +auto=bestow transforms((,newability[@targeted(this):all(trigger[to]) sacrifice])) forever +auto=@targeted(this):all(trigger[to]) sacrifice +auto=bestow bstw +auto=bestow teach(creature) 4/4 +bestow={5}{w}{w} +text=Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it. -- Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it." +mana={2}{U} +type=Enchantment Creature +subtype=Nautilus +power=4 +toughness=4 +[/card] +[card] +name=Crystalline Sliver +auto=lord(sliver) shroud +text=All Slivers have shroud. (They can't be the targets of spells or abilities.) +mana={W}{U} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Crystallization +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=@targeted(mytgt):all(trigger[to]) moveTo(exile) +text=Enchant creature -- Enchanted creature can't attack or block. -- When enchanted creature becomes the target of a spell or ability, exile that creature. +mana={GU}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cudgel Troll +auto={G}:regenerate +text={G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={2}{G}{G} +type=Creature +subtype=Troll +power=4 +toughness=3 +[/card] +[card] +name=Culling Dais +auto={T}{S(creature|mybattlefield)}:counter(0/0,1,Charge) +auto={1}{S}:dynamicability +text={T}, Sacrifice a creature: Put a charge counter on Culling Dais. -- {1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais. +mana={2} +type=Artifact +[/card] +[card] +name=Culling Drone +auto=@combatdamaged(player) from(this):ingest:1 opponent +text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) +mana={1}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=2 +[/card] +[card] +name=Culling Mark +target=creature +auto=mustblock ueot +text=Target creature blocks this turn if able. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Culling Scales +auto=@each my upkeep:destroy target(*[-land&manacost=convertedcost:lowest:*[-land]:battlefield]) +text=At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.) +mana={3} +type=Artifact +[/card] +[card] +name=Culling Sun +auto=destroy all(creature[manacost<=3]) +text=Destroy each creature with converted mana cost 3 or less. +mana={2}{W}{W}{B} +type=Sorcery +[/card] +[card] +name=Culling the Weak +auto=Add{B}{B}{B}{B} +text=As an additional cost to cast Culling the Weak, sacrifice a creature. -- Add {B}{B}{B}{B} to your mana pool. +mana={B}{s;target(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Cultbrand Cinder +auto=counter(-1/-1,1) target(creature) +text=When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature. +mana={4}{BR} +type=Creature +subtype=Elemental Shaman +power=3 +toughness=3 +[/card] +[card] +name=Cultist's Staff +auto=teach(creature) 2/2 +auto={3}:equip +text=Equipped creature gets +2/+2. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Cultivate +auto=name(fetch to play) notatarget(land[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot +text=Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other in your hand. Then shuffle your library. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Cultivator of Blades +auto=_FABRICATE_(2) +auto=@combat(attacking) source(this):may all(other creature|myBattlefield) dynamicability ueot +text=Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) -- Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power. +mana={3}{G}{G} +type=Creature +subtype=Elf Artificer +power=1 +toughness=1 +[/card] +[card] +name=Cultivator's Caravan +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} +text={T}: Add one mana of any color to your mana pool. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={3} +type=Artifact +subtype=Vehicle +power=5 +toughness=5 +[/card] +[card] +name=Cumber Stone +auto=lord(creature|opponentBattlefield) -1/0 +text=Creatures your opponents control get -1/-0. +mana={3}{U} +type=Artifact +[/card] +[card] +name=Cunning Advisor +auto={T}:target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer restriction{during my turn,before attackers} +text={T}: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared. +mana={3}{B} +type=Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Cunning Bandit +doublefaced=kamiflip +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Azamuki, Treachery Incarnate) +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. -- At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. -- ---- -- Azamuki, Treachery Incarnate -- Legendary Creature - Spirit -- 5/2 -- Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Cunning Breezedancer +abilities=flying +auto=@movedto(*[-creature]|mystack):2/2 ueot +text=Flying -- Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn. +mana={4}{W}{U} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Cunning Giant +auto=@combat(notblocked,turnlimited) source(this):may name(assign combat damage to a creature defending player controls) thisforeach(power>=1) damage:1 target(creature) && fog from(this) +text=If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. +mana={5}{R} +type=Creature +subtype=Giant +power=4 +toughness=4 +[/card] +[card] +name=Cunning Lethemancer +auto=@each my upkeep:name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot +text=At the beginning of your upkeep, each player discards a card. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Cunning Sparkmage +abilities=haste +auto={T}:damage:1 target(creature,player) +text=Haste -- {T}: Cunning Sparkmage deals 1 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=0 +toughness=1 +[/card] +[card] +name=Cunning Strike +target=creature +auto=damage:2 +auto=damage:2 target(player) +auto=draw:1 +text=Cunning Strike deals 2 damage to target creature and 2 damage to target player. -- Draw a card. +mana={3}{U}{R} +type=Instant +[/card] +[card] +name=Cunning Wish +auto=moveTo(exile) +aicode=activate target(instant|mysideboard) moveto(myhand) +auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>instant|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend +text=You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish. +mana={2}{U} +type=Instant +[/card] +[card] +name=Cunning +target=creature +auto=3/3 +auto=@combat(attacking,blocking) source(mytgt):phaseaction[cleanup,sourceinplay] sacrifice +text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cuombajj Witches +auto={T}:damage:1 target(creature,player) && ability$!target(creature,player|mybattlefield) damage:1!$ opponent +text={T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice. +mana={B}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Curfew +auto=moveto(ownerhand) notatarget(creature|mybattlefield) +auto=ability$! moveto(ownerhand) notatarget(creature|mybattlefield) !$ opponent +text=Each player returns a creature he or she controls to its owner's hand. +mana={U} +type=Instant +[/card] +[card] +name=Curio Vendor +mana={1}{U} +type=Creature +subtype=Vedalken +power=2 +toughness=1 +[/card] +[card] +name=Curiosity +target=creature +auto=@damagefoeof(player) from(mytgt):may draw:1 controller +text=Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Curse Artifact +target=artifact +auto=teach(creature) upcost[{S}] damage:2 targetcontroller +text=Enchant artifact -- At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact. +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Curse of Chains +target=creature +auto=@each upkeep:tap +text=Enchant creature -- At the beginning of each upkeep, tap enchanted creature. +mana={1}{WU} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Curse of Death's Hold +target=player +auto=lord(creature|targetedpersonsbattlefield) -1/-1 +text=Enchant Player -- Creatures enchanted player controls gets -1/-1. +mana={3}{B}{B} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Exhaustion +target=player +auto=maxCast(*)1 targetedplayer +text=Enchant player -- Enchanted player can't cast more than one spell each turn. +mana={2}{W}{W} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Marit Lage +auto=tap all(island) +auto=lord(island) doesnotuntap +text=When Curse of Marit Lage enters the battlefield, tap all Islands. -- Islands don't untap during their controllers' untap steps. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Curse of Oblivion +target=player +auto=@each targetedplayer upkeep:ability$!name(exile 2 cards from graveyard) target(<2>*|mygraveyard) moveTo(exile)!$ targetedplayer +text=At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard. +mana={3}{B} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Stalked Prey +target=player +auto=@combatdamaged(targetedplayer) from(creature):all(trigger[from]) counter(1/1,1) +text=Enchant player -- Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature. +mana={1}{R} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of the Bloody Tome +target=player +auto=@each targetedplayer upkeep:deplete:2 targetedplayer +text=Enchant player -- At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard. +mana={2}{U} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of the Nightly Hunt +target=player +auto=lord(creature|targetedpersonsBattlefield) mustattack +text=Enchant Player -- Creatures enchanted player controls attack each turn if able. +mana={2}{R} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of the Pierced Heart +target=player +auto=@each targetedplayer upkeep:damage:1 targetedplayer +text=Enchant player -- At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player. +mana={1}{R} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of the Swine +target=creature|battlefield +auto=moveto(exile) && token(Boar,Creature Boar,2/2,green) targetcontroller +text=Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield. +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Curse of Thirst +target=player +auto=@each targetedplayer upkeep:damage:targetedcurses +text=Enchant player -- At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her. +mana={4}{B} +type=Enchantment +subtype=Aura Curse +[/card] +[card] +name=Curse of Wizardry +auto=chooseacolor transforms((,newability[@movedto(*[chosencolor]|mystack):life:-1 controller],newability[@movedto(*[chosencolor]|opponentstack):life:-1 opponent])) chooseend +text=As Curse of Wizardry enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, that player loses 1 life. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Cursebreak +target=enchantment +auto=destroy +auto=life:2 controller +text=Destroy target enchantment. You gain 2 life. +mana={1}{W} +type=Instant +[/card] +[card] +name=Cursecatcher +auto={S}:name(counter spell) target(*[instant;sorcery]|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Cursed Flesh +target=creature +auto=-1/-1 +auto=fear +text=Enchant creature -- Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cursed Land +target=land +auto=@each targetController upkeep:damage:1 targetController +text=Enchant land -- At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Cursed Monstrosity +abilities=flying +auto=@targeted(this):all(this) transforms((,newability[may reject target(land|myhand)],newability[may sacrifice])) ueot +text=Flying -- Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. +mana={4}{B} +type=Creature +subtype=Horror +power=4 +toughness=3 +[/card] +[card] +name=Cursed Ronin +auto=bushido(1/1) +auto={B}:1/1 +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {B}: Cursed Ronin gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Human Samurai +power=1 +toughness=1 +[/card] +[card] +name=Cursed Totem +auto=lord(creature) noactivatedability +text=Activated abilities of creatures can't be activated. +mana={2} +type=Artifact +[/card] +[card] +name=Curtains' Call +anyzone=changecost(colorless:-1) forcedalive +target=<2>creature +auto=destroy +text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Destroy two target creatures. +mana={5}{B} +type=Instant +[/card] +[card] +name=Custodi Soulbinders +auto=foreach(other creature|battlefield) counter(1/1,1) +auto={2}{w}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white flying) +text=Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. -- {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=0 +toughness=0 +[/card] +[card] +name=Custodian of the Trove +abilities=defender +auto=tap(noevent) +text=Defender -- Custodian of the Trove enters the battlefield tapped. +mana={3} +type=Artifact Creature +subtype=Golem +power=2 +toughness=5 +[/card] +[card] +name=Custody Battle +target=creature +auto=teach(creature) transforms((,newability[@each my upkeep:ability$!name(sacrifice or exchange) if type(land|mybattlefield)~morethan~0 then choice sacrifice notatarget(land|mybattlefield) _ choice name(exchange controller) moveto(opponentbattlefield) all(mystored)!$ controller])) +text=Enchant creature -- Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Customs Depot +auto=@movedto(creature|mystack):pay({1}) name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller +text=Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Cut the Earthly Bond +target=*[enchanted] +auto=moveTo(ownerhand) +text=Return target enchanted permanent to its owner's hand. +mana={U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Cut the Tethers +auto=all(spirit) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?name(bounce) moveto(ownerhand)])) forever +text=For each Spirit, return it to its owner's hand unless that player pays {3}. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Cutthroat il-Dal +auto=aslongas(*|myhand) shadow <1 +text=Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) +mana={3}{B} +type=Creature +subtype=Human Rogue +power=4 +toughness=1 +[/card] +[card] +name=Cutthroat Maneuver +target=creature +auto=1/1 ueot +auto=lifelink ueot +text=Up to two target creatures each get +1/+1 and gain lifelink until end of turn. +mana={3}{B} +type=Instant +[/card] +[card] +name=Cyclone Sire +abilities=flying,haste +auto=@movedTo(this|graveyard) from(battlefield):may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Flying -- When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. +mana={4}{U} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Cyclonic Rift +abilities=overload +other={6}{U} name(Overload) +target=*[-land]|opponentbattlefield +auto=overload moveto(ownerhand) all(*[-land]|opponentbattlefield) +auto=paidmana moveto(ownerhand) +text=Return target nonland permanent you don't control to its owner's hand. -- Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={1}{U} +type=Instant +[/card] +[card] +name=Cyclopean Mummy +auto=@movedTo(this|graveyard) from(battlefield):moveto(exile) +text=When Cyclopean Mummy dies, exile Cyclopean Mummy. +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Cyclopean Snare +auto={3}{T}:tap target(creature) && all(this) moveto(ownerhand) +text={3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand. +mana={2} +type=Artifact +[/card] +[card] +name=Cyclopean Tomb +auto={2}{T}:name(becomes swamp) target(land[-swamp]) transforms((,newability[counter(0/0.1.Mire)],newability[this(counter{0/0.1.Mire}>0) becomes(Swamp)])) forever myupkeeponly +auto=@movedTo(this|graveyard) from(battlefield):name(Epic) emblem transforms((,newability[@each my upkeep:notatarget(land[counter{0/0.1.Mire}]) removeallcounters(0/0.1.Mire)])) forever dontremove +text={2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. -- When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb. +mana={4} +type=Artifact +[/card] +[card] +name=Cyclops Gladiator +auto=@combat(attacking) source(this):may target(creature) dynamicability +text=When Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. +mana={1}{R}{R}{R} +type=Creature +subtype=Cyclops Warrior +power=4 +toughness=4 +[/card] +[card] +name=Cyclops of Eternal Fury +auto=lord(creature|mybattlefield) haste +text=Creatures you control have haste. +mana={4}{R}{R} +type=Enchantment Creature +subtype=Cyclops +power=5 +toughness=3 +[/card] +[card] +name=Cyclops of One-Eyed Pass +mana={2}{R}{R} +type=Creature +subtype=Cyclops +power=5 +toughness=2 +[/card] +[card] +name=Cyclops Tyrant +abilities=intimidate +auto=cantbeblockerof(creature[power>=2]) +text=Intimidate. -- Cyclops Tyrant can't block creatures with power 2 or less. +mana={5}{R} +type=Creature +subtype=Cyclops +power=3 +toughness=4 +[/card] +[card] +name=Cylian Elf +mana={1}{G} +type=Creature +subtype=Elf Scout +power=2 +toughness=2 +[/card] +[card] +name=Cylian Sunsinger +auto={R}{G}{W}:all(cylian sunsinger) 3/3 ueot +text={R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. +mana={1}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Cystbearer +abilities=infect +text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) +mana={2}{G} +type=Creature +subtype=Beast +power=2 +toughness=3 +[/card] +[card] +name=Cytoplast Root-Kin +auto=counter(1/1,4) +auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) +auto=counter(1/1,1) all(other creature[counter{1/1.1}]|myBattlefield) +auto={2}:counter(1/1,-1) target(creature[counter{1/1.1}]|myBattlefield) && counter(1/1,1) all(this) +text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it. -- {2}: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin. +mana={2}{G}{G} +type=Creature +subtype=Elemental Mutant +power=0 +toughness=0 +[/card] +[card] +name=Cytospawn Shambler +auto=counter(1/1,6) +auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) +auto={G}:trample target(creature[counter{1/1.1}]) +text=Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {G}: Target creature with a +1/+1 counter on it gains trample until end of turn. +mana={6}{G} +type=Creature +subtype=Elemental Mutant +power=0 +toughness=0 +[/card] +[card] +name=Dack's Duplicate +auto=transforms((,newability[lord(this) dethrone],newability[lord(this) haste])) forever +auto=may copy NotATarget(creature) +text=You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +mana={2}{U}{R} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Daggerback Basilisk +abilities=deathtouch +text=Deathtouch +mana={2}{G} +type=Creature +subtype=Basilisk +power=2 +toughness=2 +[/card] +[card] +name=Daggerclaw Imp +abilities=flying,cantblock +text=Flying -- Daggerclaw Imp can't block. +mana={2}{B} +type=Creature +subtype=Imp +power=3 +toughness=1 +[/card] +[card] +name=Daggerdrome Imp +abilities=flying,lifelink +text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={1}{B} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Daily Regimen +target=creature +auto={1}{W}:counter(1/1,1) +text=Enchant creature -- {1}{W}: Put a +1/+1 counter on enchanted creature. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dakkon Blackblade +anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive +text=Dakkon Blackblade's power and toughness are each equal to the number of lands you control. +mana={2}{W}{U}{U}{B} +type=Legendary Creature +subtype=Human Warrior +power=* +toughness=* +[/card] +[card] +name=Dakmor Bat +abilities=flying +text=Flying +mana={1}{B} +type=Creature +subtype=Bat +power=1 +toughness=1 +[/card] +[card] +name=Dakmor Ghoul +auto=ability$!choice life:-2 target(opponent) && life:2 controller!$ controller +text=When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life. +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Dakmor Lancer +auto=destroy target(creature[-black]) +text=When Dakmor Lancer enters the battlefield, destroy target nonblack creature. +mana={4}{B}{B} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Dakmor Plague +auto=damage:3 all(player,creature) +text=Dakmor Plague deals 3 damage to each creature and each player. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Dakmor Salvage +auto=tap(noevent) +auto={t}:add{b} +dredge=dredge(2) +text=Dakmor Salvage enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +type=Land +[/card] +[card] +name=Dakmor Scorpion +mana={1}{B} +type=Creature +subtype=Scorpion +power=2 +toughness=1 +[/card] +[card] +name=Dakmor Sorceress +anyzone=type:swamp:myBattlefield/4 cdaactive +text=Dakmor Sorceress's power is equal to the number of Swamps you control. +mana={5}{B} +type=Creature +subtype=Human Wizard +power=* +toughness=4 +[/card] +[card] +name=Damia, Sage of Stone +abilities=deathtouch +auto=phasealter(remove,draw,controller) +auto=@each my upkeep restriction{type(*|myhand)~equalto~0}:draw:7 controller +auto=@each my upkeep restriction{type(*|myhand)~equalto~1}:draw:6 controller +auto=@each my upkeep restriction{type(*|myhand)~equalto~2}:draw:5 controller +auto=@each my upkeep restriction{type(*|myhand)~equalto~3}:draw:4 controller +auto=@each my upkeep restriction{type(*|myhand)~equalto~4}:draw:3 controller +auto=@each my upkeep restriction{type(*|myhand)~equalto~5}:draw:2 controller +auto=@each my upkeep restriction{type(*|myhand)~equalto~6}:draw:1 controller +text=Deathtouch -- Skip your draw step. -- At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. +mana={4}{G}{U}{B} +type=Legendary Creature +subtype=Gorgon Wizard +power=4 +toughness=4 +[/card] +[card] +name=Damnable Pact +auto=choice name(target player) draw:X && life:-X target(player) +text=Target player draws X cards and loses X life. +mana={X}{B}{B} +type=Sorcery +[/card] +[card] +name=Damnation +auto=bury all(creature) +text=Destroy all creatures. They can't be regenerated. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Dampening Pulse +auto=lord(creature|opponentbattlefield) -1/0 +text=Creatures your opponents control get -1/-0. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Damping Matrix +auto=lord(artifact) onlymanaability +auto=lord(creature) onlymanaability +text=Activated abilities of artifacts and creatures can't be activated unless they're mana abilities. +mana={3} +type=Artifact +[/card] +[card] +name=Dance of Shadows +auto=all(creature|myBattlefield) 1/0 ueot +auto=all(creature|myBattlefield) fear ueot +text=Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) +mana={3}{B}{B} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Dance of the Dead +target=creature|graveyard +alias=1143 +auto=teach(creature) transforms((,newability[2/1],newability[tap],newability[doesnotuntap],newability[{1}{B}:untap limit:1 myUpkeepOnly])) +text=Enchant creature card in a graveyard -- When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. -- Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dance of the Skywise +target=creature|mybattlefield +auto=ueot loseabilities +auto=flying ueot +auto=ueot transforms((,setpower=4,settoughness=4)) +auto=ueot transforms((Dragon Illusion,blue)) +text=Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying. +mana={1}{U} +type=Instant +[/card] +[card] +name=Dance with Devils +auto=token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard): damage:1 target(*[creature;player])])) forever )!*2 +text=Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player." +mana={3}{R} +type=Instant +[/card] +[card] +name=Dancing Scimitar +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={4} +type=Artifact Creature +subtype=Spirit +power=1 +toughness=5 +[/card] +[card] +name=Dandan +abilities=islandhome +text=Dandan can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Dandan. +mana={U}{U} +type=Creature +subtype=Fish +power=4 +toughness=1 +[/card] +[card] +name=Dangerous Wager +auto=reject all(*|myhand) +auto=draw:2 +text=Discard your hand, then draw two cards. +mana={1}{R} +type=Instant +[/card] +[card] +name=Daraja Griffin +abilities=flying +auto={S}:destroy target(other creature[black]) +text=Flying -- Sacrifice Daraja Griffin: Destroy target black creature. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Darba +auto=upcost[{G}{G}] sacrifice +text=At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. +mana={3}{G} +type=Creature +subtype=Bird Beast +power=5 +toughness=4 +[/card] +[card] +name=Daredevil Dragster +auto=@each combatends restriction{didattack}:counter(0/0,1,Velocity) && if compare(counter{0%0.1.Velocity})~morethan~1 then sacrifice and!(draw:2 controller)! +auto=@each combatends restriction{didblock}:counter(0/0,1,Velocity) && if compare(counter{0%0.1.Velocity})~morethan~1 then sacrifice and!(draw:2 controller)! +auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} +text=At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={3} +type=Artifact +subtype=Vehicle +power=4 +toughness=4 +[/card] +[card] +name=Daretti, Scrap Savant +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Discard and Draw) reject notatarget(*|myhand) and!( draw:1 controller )! +auto={C(0/0,-2,Loyalty)}:name(-2: Sacrifice an Artifact) sacrifice notatarget(artifact|mybattlefield) and!( moveto(mybattlefield) target(artifact|mygraveyard) )! +auto={C(0/0,-10,Loyalty)}:name(-10: Emblem) emblem transforms((,newability[@movedTo(artifact|mygraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(mybattlefield)])) forever dontremove +text=+2: Discard up to two cards, then draw that many cards. -- -2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. -- -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." -- Daretti, Scrap Savant can be your commander. +mana={3}{R} +type=Legendary Planeswalker +subtype=Daretti +[/card] +[card] +name=Darien, King of Kjeldor +auto=@damageof(player):may token(Soldier,Creature Soldier,1/1,white)*thatmuch +text=Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield. +mana={4}{W}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Darigaaz, the Igniter +abilities=flying +auto=@combatdamaged(player) from(this):pay({2}{R}) activatechooseacolor choice name(look) donothing notatarget(*|opponenthand) && damage:type:*[chosencolor]:opponenthand opponent activatechooseend +text=Flying -- Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way. +mana={3}{B}{R}{G} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Darigaaz's Attendant +auto={1}{S}:Add{B}{R}{G} +text={1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Darigaaz's Caldera +auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto=this(counter{0/0.1.payment}<1) {T}:Add{B} +auto=this(counter{0/0.1.payment}<1) {T}:Add{R} +auto=this(counter{0/0.1.payment}<1) {T}:Add{G} +text=When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {B}, {R}, or {G} to your mana pool. +type=Land +subtype=Lair +[/card] +[card] +name=Darigaaz's Charm +auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard) +auto=choice damage:3 target(creature,player) +auto=aslongas(creature|battlefield) choice 3/3 target(creature) +text=Choose one - Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn. +mana={B}{R}{G} +type=Instant +[/card] +[card] +name=Daring Apprentice +auto={T}{S}:fizzle target(*|stack) +text={T}, Sacrifice Daring Apprentice: Counter target spell. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Daring Demolition +target=*[creature;vehicle] +auto=destroy +text=Destroy target creature or Vehicle. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Daring Leap +target=creature +auto=1/1 +auto=first strike +auto=flying +text=Target creature gets +1/+1 and gains flying and first strike until end of turn. +mana={1}{W}{U} +type=Instant +[/card] +[card] +name=Daring Skyjek +auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:flying ueot +text=Battalion -- Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn. +mana={1}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=1 +[/card] +[card] +name=Dark Banishing +target=creature[-black] +auto=bury +text=Destroy target nonblack creature. It can't be regenerated. +mana={2}{B} +type=Instant +[/card] +[card] +name=Dark Betrayal +target=creature[black] +auto=destroy +text=Destroy target black creature. +mana={B} +type=Instant +[/card] +[card] +name=Dark Confidant +aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(dynamicability)! +auto=@each my upkeep:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend +text=At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. +mana={1}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Dark Dabbling +target=creature +auto=regenerate +auto=draw:1 controller +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then regenerate all(other creature|mybattlefield) +text=Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control. +mana={2}{B} +type=Instant +[/card] +[card] +name=Dark Deal +auto=count(type:*:myhand) +auto=all(*|myhand) reject +auto=draw:countedamountminus1minusend controller +auto=count(type:*:opponenthand) +auto=all(*|opponenthand) reject +auto=draw:countedamountminus1minusend opponent +text=Each player discards all the cards in his or her hand, then draws that many cards minus one. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Dark Depths +auto=counter(0/0,10,Ice) +auto={3}:counter(0/0,-1,Ice) all(this) +auto=this(counter{0/0.1.Ice}<1)while sacrifice and!( token(Marit Lage,legendary creature avatar, 20/20,flying,indestructible,black) )! notatarget(this) +text=Dark Depths enters the battlefield with ten ice counters on it. -- {3}: Remove an ice counter from Dark Depths. -- When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield. +type=Legendary Snow Land +[/card] +[card] +name=Dark Favor +target=creature +auto=life:-1 controller +auto=3/1 +text=Enchant creature -- When Dark Favor enters the battlefield, you lose 1 life. -- Enchanted creature gets +3/+1. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dark Hatchling +abilities=flying +auto=bury target(creature[-black]) +text=Flying -- When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated. +mana={4}{B}{B} +type=Creature +subtype=Horror +power=3 +toughness=3 +[/card] +[card] +name=Dark Heart of the Wood +auto={S(forest|myBattlefield)}:life:3 +text=Sacrifice a Forest: You gain 3 life. +mana={B}{G} +type=Enchantment +[/card] +[card] +name=Dark Maze +abilities=defender +auto={0}:canattack ueot && phaseaction[endofturn once] moveTo(exile) +text=Defender (This creature can't attack.) -- {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. +mana={4}{U} +type=Creature +subtype=Wall +power=4 +toughness=5 +[/card] +[card] +name=Dark Offering +target=creature[-black] +auto=destroy +auto=life:3 controller +text=Destroy target nonblack creature. You gain 3 life. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Dark Petition +abilities=hiddenface +aicode=activate moveto(myhand) target(*|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then add{B}{B}{B} +text=Search your library for a card and put that card into your hand. Then shuffle your library. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B} to your mana pool. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Dark Privilege +target=creature +auto=1/1 +auto={S(creature|myBattlefield)}:regenerate +text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice a creature: Regenerate enchanted creature. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dark Prophecy +auto=@movedTo(creature|mygraveyard) from(battlefield):draw:1 controller && life:-1 +text=Whenever a creature you control dies, you draw a card and lose 1 life. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Dark Revenant +abilities=flying +autograveyard=moveTo(ownerlibrary) +text=Flying -- When Dark Revenant dies, put it on top of its owner's library. +mana={3}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Dark Ritual +auto=Add{B}{B}{B} +text=Add {B}{B}{B} to your mana pool. +mana={B} +type=Instant +[/card] +[card] +name=Dark Salvation +#target=player +#auto=token(Zombie,Creature Zombie,2/2,black)*xx targetedplayer +#auto=ability$!name(Darkness) target(creature|Battlefield) foreach(zombie|myBattlefield) -1/-1!$ targetedplayer +auto=token(Zombie,Creature Zombie,2/2,black)*xx +auto=name(-X/-X) target(creature|Battlefield) -type:zombie:myBattlefield/-type:zombie:myBattlefield +text=Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls. +mana={X}{X}{B} +type=Sorcery +[/card] +[card] +name=Dark Supplicant +auto={T}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}{S(cleric|myBattlefield)}:moveTo(mybattlefield) target(scion of darkness|myhand,mylibrary,mygraveyard) +text={T}, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it. +mana={B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Dark Suspicions +auto=@each opponent upkeep:life:-mathtype:*:opponenthandminustype:*:myhandminusendmathend opponent +text=At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Dark Temper +target=creature +auto=aslongas(*[black]|myBattlefield) destroy +auto=damage:2 +text=Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead. +mana={2}{R} +type=Instant +[/card] +[card] +name=Dark Triumph +auto=all(creature|mybattlefield) 2/0 ueot +otherrestriction=type(swamp|mybattlefield)~morethan~0 +other={S(creature|mybattlefield)} name(Sacrifice a Creature) +text=If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. -- Creatures you control get +2/+0 until end of turn. +mana={4}{B} +type=Instant +[/card] +[card] +name=Dark Tutelage +aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(dynamicability)! +auto=@each my upkeep:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend +text=At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Dark Withering +abilities=madness +autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +target=creature[-black] +auto=destroy +text=Destroy target nonblack creature. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={4}{B}{B} +type=Instant +[/card] +[card] +name=Darkblast +target=creature +auto=-1/-1 +dredge=dredge(3) +text=Target creature gets -1/-1 until end of turn. -- Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={B} +type=Instant +[/card] +[card] +name=Darkest Hour +auto=lord(creature) transforms((,black)) +text=All creatures are black. +mana={B} +type=Enchantment +[/card] +[card] +name=Darkheart Sliver +auto=lord(sliver) {S}:life:3 +text=All Slivers have "Sacrifice this permanent: You gain 3 life." +mana={B}{G} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Darkling Stalker +auto={B}:regenerate +auto={B}:1/1 +text={B}: Regenerate Darkling Stalker. -- {B}: Darkling Stalker gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Shade Spirit +power=1 +toughness=1 +[/card] +[card] +name=Darklit Gargoyle +abilities=flying +auto={B}:2/-1 +text=Flying -- {B}: Darklit Gargoyle gets +2/-1 until end of turn. +mana={1}{W} +type=Artifact Creature +subtype=Gargoyle +power=1 +toughness=2 +[/card] +[card] +name=Darkness +auto=preventAllcombatDamage ueot +text=Prevent all combat damage that would be dealt this turn. +mana={B} +type=Instant +[/card] +[card] +name=Darkslick Drake +abilities=flying +auto=@movedTo(this|graveyard) from(mybattlefield):draw:1 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Darkslick Drake dies, draw a card. +mana={2}{U}{U} +type=Creature +subtype=Drake +power=2 +toughness=4 +[/card] +[card] +name=Darkslick Shores +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{U} +auto={T}:Add{B} +text=Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Darksteel Axe +abilities=indestructible +auto={2}:equip +auto=teach(creature) 2/0 +text=Darksteel Axe is indestructible. -- Equipped creature gets +2/+0. -- Equip {2} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Darksteel Brute +abilities=indestructible +auto={3}:transforms((Beast Artifact Creature,setpower=2,settoughness=2)) ueot +text=Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Darksteel Citadel +abilities=indestructible +auto={T}:add{1} +text=Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add {1} to your mana pool. +type=Artifact Land +[/card] +[card] +name=Darksteel Colossus +abilities=trample,indestructible,shufflelibrarydeath +text=Trample -- Darksteel Colossus is indestructible. -- If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. +mana={11} +type=Artifact Creature +subtype=Golem +power=11 +toughness=11 +[/card] +[card] +name=Darksteel Forge +auto=lord(artifact|myBattlefield)indestructible +text=Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.) +mana={9} +type=Artifact +[/card] +[card] +name=Darksteel Gargoyle +abilities=flying,indestructible +text=Flying -- Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.) +mana={7} +type=Artifact Creature +subtype=Gargoyle +power=3 +toughness=3 +[/card] +[card] +name=Darksteel Garrison +auto={3}:equip target(land|mybattlefield) +auto=teach(land) indestructible +auto=@tapped(mytgt):1/1 target(creature|battlefield) ueot +text=Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. -- Fortify ({3}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.) +mana={2} +type=Artifact +subtype=Fortification +[/card] +[card] +name=Darksteel Ingot +abilities=indestructible +auto={T}:add{W} +auto={T}:add{U} +auto={T}:add{B} +auto={T}:add{R} +auto={T}:add{G} +text=Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {T}: Add one mana of any color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Darksteel Juggernaut +abilities=mustattack,indestructible +anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive +text=Darksteel Juggernaut's power and toughness are equal to the number of artifacts you control. -- Darksteel Juggernaut is indestructible and attacks each turn if able. +mana={5} +type=Artifact Creature +subtype=Juggernaut +power=* +toughness=* +[/card] +[card] +name=Darksteel Myr +abilities=indestructible +text=Darksteel Myr is indestructible. ("Destroy" effects and lethal damage don't destroy it.) +mana={3} +type=Artifact Creature +subtype=Myr +power=0 +toughness=1 +[/card] +[card] +name=Darksteel Pendant +abilities=indestructible +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto={1}{t}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. +mana={2} +type=Artifact +[/card] +[card] +name=Darksteel Plate +abilities=indestructible +auto={2}:equip +auto=teach(creature) indestructible +text=Darksteel Plate is indestructible. -- Equipped creature is indestructible. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Darksteel Reactor +abilities=indestructible +auto=@each my upkeep:counter(0/0,1,charge) all(this) +auto=this(counter{0/0.1.charge}>=20)while wingame +text=Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. -- When Darksteel Reactor has twenty or more charge counters on it, you win the game. +mana={4} +type=Artifact +[/card] +[card] +name=Darksteel Relic +abilities=indestructible +text=Darksteel Relic is indestructible. +mana={0} +type=Artifact +[/card] +[card] +name=Darksteel Sentinel +abilities=flash,vigilance,indestructible +text=Flash (You may cast this spell any time you could cast an instant.) -- Vigilance -- Darksteel Sentinel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) +mana={6} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Darkthicket Wolf +auto={2}{G}:2/2 limit:1 +text={2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn. +mana={1}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Darkwatch Elves +abilities=protection from black +autohand=__CYCLING__({2}) +text=Protection from black -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Darkwater Catacombs +auto={1}{T}:Add{U}{B} +text={1}, {T}: Add {U}{B} to your mana pool. +type=Land +[/card] +[card] +name=Darkwater Egg +auto={2}{T}{S}:Add{U}{B} and!( draw:1 controller )! +text={2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Darting Merfolk +auto={U}:moveto(hand) +text={U}: Return Darting Merfolk to its owner's hand. +mana={1}{U} +type=Creature +subtype=Merfolk +power=1 +toughness=1 +[/card] +[card] +name=Daru Cavalier +abilities=first strike +aicode=activate target(daru cavalier|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>daru cavalier|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=First strike -- When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Daru Encampment +auto={T}:Add{1} +auto={W}{T}:1/1 target(Soldier) +text={T}: Add {1} to your mana pool. -- {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. +type=Land +[/card] +[card] +name=Daru Healer +facedown={3} +autofacedown={W}:morph +auto={T}:prevent:1 target(creature,player) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Daru Lancer +abilities=first strike +facedown={3} +autofacedown={2}{W}{W}:morph +text=First strike -- Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{W}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Daru Mender +facedown={3} +autofacedown={W}:morph +autofaceup=regenerate target(creature) +text=Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Daru Mender is turned face up, regenerate target creature. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Daru Sanctifier +facedown={3} +autofacedown={1}{W}:morph +autofaceup=destroy target(enchantment) +text=Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Daru Sanctifier is turned face up, destroy target enchantment. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=4 +[/card] +[card] +name=Daru Spiritualist +auto=@targeted(cleric|mybattlefield):all(trigger[to]) 0/2 ueot +text=Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Daru Stinger +aicode=activate target(*[human;soldier]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[human;soldier]|myhand) optionone foreach(*[human;soldier]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +auto={t}:target(creature[attacking;blocking]) thisforeach(counter{1/1.1}) damage:1 +text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Human and/or Soldier card you reveal in your hand.) -- {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Daru Warchief +auto=lord(soldier|mycastingzone) altercost(colorless, -1) +auto=lord(soldier|myBattlefield) 1/2 +text=Soldier spells you cast cost {1} less to cast. -- Soldier creatures you control get +1/+2. +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Daunting Defender +auto=lord(cleric|myBattlefield) absorb +text=If a source would deal damage to a Cleric creature you control, prevent 1 of that damage. +mana={4}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=3 +[/card] +[card] +name=Dauntless Cathar +autograveyard={1}{W}{e}:token(Spirit,creature Spirit,1/1,white,flying) assorcery +text={1}{W}, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Dauntless Dourbark +anyzone=pdauntless/pdauntless cdaactive +auto=aslongas(other treefolk|myBattlefield) trample +text=Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. -- Dauntless Dourbark has trample as long as you control another Treefolk. +mana={3}{G} +type=Creature +subtype=Treefolk Warrior +power=* +toughness=* +[/card] +[card] +name=Dauntless Escort +auto={S}:all(creature|myBattlefield) indestructible ueot +text=Sacrifice Dauntless Escort: Creatures you control are indestructible this turn. +mana={1}{G}{W} +type=Creature +subtype=Rhino Soldier +power=3 +toughness=3 +[/card] +[card] +name=Dauntless Onslaught +target=creature +auto=2/2 ueot +text=Up to two target creatures each get +2/+2 until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Dauntless River Marshal +auto=aslongas(Island|myBattlefield) 1/1 +auto={3}{U}:tap target(creature) +text=Dauntless River Marshal gets +1/+1 as long as you control an Island. -- {3}{U}: Tap target creature. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Dauthi Cutthroat +abilities=shadow +auto={1}{B}{T}:destroy target(creature[shadow]) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{B}, {T}: Destroy target creature with shadow. +mana={1}{B} +type=Creature +subtype=Dauthi Minion +power=1 +toughness=1 +[/card] +[card] +name=Dauthi Embrace +auto={B}{B}:shadow target(creature) +text={B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Dauthi Ghoul +abilities=shadow +auto=@movedTo(graveyard) from(creature[shadow]|battlefield):counter(1/1,1) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul. +mana={1}{B} +type=Creature +subtype=Dauthi Zombie +power=1 +toughness=1 +[/card] +[card] +name=Dauthi Horror +abilities=shadow +auto=cantbeblockedby(creature[white]) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Horror can't be blocked by white creatures. +mana={1}{B} +type=Creature +subtype=Dauthi Horror +power=2 +toughness=1 +[/card] +[card] +name=Dauthi Jackal +abilities=shadow +auto={B}{B}{S}:destroy target(other creature[blocking]) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. +mana={2}{B} +type=Creature +subtype=Dauthi Hound +power=2 +toughness=1 +[/card] +[card] +name=Dauthi Marauder +abilities=shadow +text=Shadow (This creature can block or be blocked by only creatures with shadow.) +mana={2}{B} +type=Creature +subtype=Dauthi Minion +power=3 +toughness=1 +[/card] +[card] +name=Dauthi Mercenary +abilities=shadow +auto={1}{B}:1/0 +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. +mana={2}{B} +type=Creature +subtype=Dauthi Knight Mercenary +power=2 +toughness=1 +[/card] +[card] +name=Dauthi Mindripper +abilities=shadow +auto=@combat(notblocked) source(this):may ability$!name(discard 2 cards) target(<3>*|myhand) reject!$ opponent && sacrifice all(this) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. +mana={3}{B} +type=Creature +subtype=Dauthi Minion +power=2 +toughness=1 +[/card] +[card] +name=Dauthi Slayer +abilities=shadow,mustattack +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Slayer attacks each turn if able. +mana={B}{B} +type=Creature +subtype=Dauthi Soldier +power=2 +toughness=2 +[/card] +[card] +name=Dauthi Trapper +auto={T}:shadow target(creature) +text={T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) +mana={2}{B} +type=Creature +subtype=Dauthi Minion +power=1 +toughness=1 +[/card] +[card] +name=Dauthi Warlord +abilities=shadow +anyzone=type:creature[shadow]:battlefield/1 cdaactive +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. +mana={1}{B} +type=Creature +subtype=Dauthi Soldier +power=* +toughness=1 +[/card] +[card] +name=D'Avenant Archer +auto={T}:damage:1 target(creature[attacking;blocking]) +text={T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. +mana={2}{W} +type=Creature +subtype=Human Soldier Archer +power=1 +toughness=2 +[/card] +[card] +name=D'Avenant Healer +auto={T}:damage:1 target(creature[attacking;blocking]) +auto={T}:prevent:1 target(creature,player) +text={T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature. -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={1}{W}{W} +type=Creature +subtype=Human Cleric Archer +power=1 +toughness=2 +[/card] +[card] +name=Dawn Elemental +abilities=flying +auto=preventAllDamage to(this) +text=Flying -- Prevent all damage that would be dealt to Dawn Elemental. +mana={W}{W}{W}{W} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Dawn Gryff +abilities=flying +text=Flying +mana={2}{W} +type=Creature +subtype=Hippogriff +power=2 +toughness=2 +[/card] +[card] +name=Dawn of the Dead +auto=@each my upkeep:life:-1 controller +auto=@each my upkeep:may target(creature|mygraveyard) moveTo(mybattlefield) && transforms((,newability[phaseaction[endofturn once] moveTo(exile)],haste)) ueot +text=At the beginning of your upkeep, you lose 1 life. -- At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. +mana={2}{B}{B}{B} +type=Enchantment +[/card] +[card] +name=Dawnbreak Reclaimer +abilities=flying +auto=@each my endofturn:may notatarget(creature|opponentgraveyard) moveto(ownerbattlefield) and!( ability$!notatarget(creature|opponentgraveyard) moveto(ownerbattlefield)!$ opponent )! +text=Flying -- At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Dawnbringer Charioteers +abilities=flying,lifelink +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) +text=Flying, lifelink -- Heroic -- Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers. +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Dawnfeather Eagle +abilities=flying +auto=all(creature|mybattlefield) 1/1 ueot +auto=all(creature|mybattlefield) vigilance ueot +text=Flying -- When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. +mana={4}{W} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Dawnfluke +abilities=flash +other={W} name(Evoke) +auto=prevent:3 target(creature,player) +auto=alternative sacrifice +text=Flash -- When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn. -- Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={3}{W} +type=Creature +subtype=Elemental +power=0 +toughness=3 +[/card] +[card] +name=Dawnglare Invoker +abilities=flying +auto={8}:tap all(creature|opponentBattlefield) +text=Flying -- {8}: Tap all creatures target player controls. +mana={2}{W} +type=Creature +subtype=Kor Wizard +power=2 +toughness=1 +[/card] +[card] +name=Dawnglow Infusion +auto=ifnot spent({W}) then if spent({G}) then life:X +auto=ifnot spent({G}) then if spent({W}) then life:X +auto=if spent({G}),spent({W}) then life:twiceX +text=You gain X life if {G} was spent to cast Dawnglow Infusion and X life if {W} was spent to cast it. (Do both if {G}{W} was spent.) +mana={X}{GW} +type=Sorcery +[/card] +[card] +name=Dawning Purist +facedown={3} +autofacedown={1}{W}:morph +auto=@combatdamagefoeof(player) from(this):may destroy target(enchantment|opponentbattlefield) +auto=@combatdamageof(player) from(this):may destroy target(enchantment|mybattlefield) +text=Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Dawnray Archer +abilities=exalted +auto={W}{T}:damage:1 target(creature[attacking;blocking]) +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {W}, {T}: Dawnray Archer deals 1 damage to target attacking or blocking creature. +mana={2}{U} +type=Creature +subtype=Human Archer +power=1 +toughness=1 +[/card] +[card] +name=Dawn's Reflection +target=land +auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend],newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend])) +text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dawnstrider +auto={G}{T}{D(*|myhand)}:fog oneshot +text={G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn. +mana={1}{G} +type=Creature +subtype=Dryad Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Dawnstrike Paladin +abilities=vigilance,lifelink +text=Vigilance. -- Lifelink. +mana={3}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=4 +[/card] +[card] +name=Dawntreader Elk +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={G}, Sacrifice Dawntrader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={1}{G} +type=Creature +subtype=Elk +power=2 +toughness=2 +[/card] +[card] +name=Daxos's Torment +auto=transforms((Demon Creature,setpower=5,settoughness=5,flying,haste)) ueot +auto=@movedTo(enchantment|myBattlefield):transforms((Demon Creature,setpower=5,settoughness=5,flying,haste)) ueot +text=Constellation -- Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Day of Destiny +auto=lord(creature[legendary]|myBattlefield) 2/2 +text=Legendary creatures you control get +2/+2. +mana={3}{W} +type=Legendary Enchantment +[/card] +[card] +name=Day of Judgment +auto=destroy all(creature) +text=Destroy all creatures. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Day of the Dragons +auto=all(creature|mybattlefield) (blink)forsrc && foreach(creature|mybattlefield) token(Dragon,creature dragon, 5/5,flying red)*1 +auto=@movedto(this|nonbattlezone):sacrifice all(creature[dragon]|mybattlefield) +text=When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield. -- When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control. +mana={4}{U}{U}{U} +type=Enchantment +[/card] +[card] +name=Daybreak Coronet +target=creature[enchanted] +auto=3/3 +auto=first strike +auto=vigilance +auto=lifelink +text=Enchant creature with another Aura attached to it -- Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) +mana={W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Daybreak Ranger +auto={T}:damage:2 target(creature[flying]) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Nightfall Predator) +text={T}: Daybreak Ranger deals 2 damage to target creature with flying. -- At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger. +mana={2}{G} +type=Creature +subtype=Human Archer Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Daze +other={H(island|mybattlefield)} name(Return an Island to Hand) +target=*|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=You may return an Island you control to its owner's hand rather than pay Daze's mana cost. -- Counter target spell unless its controller pays {1}. +mana={1}{U} +type=Instant +[/card] +[card] +name=Dazzling Ramparts +abilities=defender +auto={1}{W}{T}:tap target(creature) +text=Defender -- {1}{W}, {T}: Tap target creature. +mana={4}{W} +type=Creature +subtype=Wall +power=0 +toughness=7 +[/card] +[card] +name=Dazzling Reflection +target=creature +auto=preventalldamage from(this) +auto=dynamicability +text=You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage. +mana={1}{W} +type=Instant +[/card] +[card] +name=Dead Drop +target=player +auto=ability$! sacrifice notatarget(<2>creature|mybattlefield) !$ targetedplayer +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Target player sacrifices two creatures. +mana={9}{B} +other={delve} name(Delve) +type=Sorcery +[/card] +[card] +name=Dead Reveler +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Dead Weight +target=creature +auto=-2/-2 +text=Enchant creature -- Enchanted creature gets -2/-2. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Deadapult +auto={S(zombie|myBattlefield)}:Damage:2 target(creature,player) +text={R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Deadbridge Goliath +autograveyard={4}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +text=Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={2}{G}{G} +type=Creature +subtype=Insect +power=5 +toughness=5 +[/card] +[card] +name=Deadbridge Shaman +auto=@movedto(mygraveyard) from(this|mybattlefield):choice target(opponent) ability$!name(discard) notatarget(*|myhand) reject !$ targetedplayer +text=When Deadbridge Shaman dies, target opponent discards a card. +mana={2}{B} +type=Creature +subtype=Elf Shaman +power=3 +toughness=1 +[/card] +[card] +name=Deadeye Harpooner +auto=if revolt then destroy target(creature[tapped]|opponentbattlefield) +text=Revolt -- When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls. +mana={2}{W} +type=Creature +subtype=Dwarf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Deadeye Navigator +auto=soulbond {1}{U}:(blink) +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control." +mana={4}{U}{U} +type=Creature +subtype=Spirit +power=5 +toughness=5 +[/card] +[card] +name=Deadfall +auto=lord(creature) -forestwalk +text=Creatures with forestwalk can be blocked as though they didn't have forestwalk. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Dead-Iron Sledge +auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[from]) destroy +auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[to]) destroy +auto={2}:equip +text=Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Deadlock Trap +auto=tap(noevent) +auto=alterenergy:2 controller +auto={t}{e:1}:tap && noactivatedability target(creature,planeswalker) +text=Deadlock Trap enters the battlefield tapped. -- When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn. +mana={3} +type=Artifact +[/card] +[card] +name=Deadly Grub +auto=vanishing:3 +auto=@movedTo(this|graveyard) from(myBattlefield):this(counter{0/0.1.Time}<1) all(trigger) token(Insect,Creature Insect,6/1,shroud green) +text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.) +mana={2}{B} +type=Creature +subtype=Insect +power=3 +toughness=1 +[/card] +[card] +name=Deadly Insect +abilities=shroud +text=Shroud (This permanent can't be the target of spells or abilities.) +mana={4}{G} +type=Creature +subtype=Insect +power=6 +toughness=1 +[/card] +[card] +name=Deadly Recluse +abilities=deathtouch,reach +text=Reach (This creature can block creatures with flying.) -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) +mana={1}{G} +type=Creature +subtype=Spider +power=1 +toughness=2 +[/card] +[card] +name=Deadly Tempest +auto=all(creature) transforms((,newability[@movedto(nonbattlezone):damage:1 controller],newability[destroy])) ueot oneshot +text=Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Deadly Wanderings +auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) 2/0 <2 +auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) deathtouch <2 +auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) lifelink <2 +text=As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Deadshot Minotaur +auto=damage:3 target(creature[flying]) +autohand=__CYCLING__({RG}) +text=When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. -- Cycling {(r/g)} ({(r/g)}, Discard this card: Draw a card.) +mana={3}{R}{G} +type=Creature +subtype=Minotaur +power=3 +toughness=4 +[/card] +[card] +name=Deadshot +target=creature +auto=tap +auto=transforms((,newability[dynamicability target(other creature)])) ueot +text=Tap target creature. It deals damage equal to its power to another target creature. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Deadwood Treefolk +auto=vanishing:3 +auto=moveTo(myhand) target(other creature|myGraveyard) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):moveTo(myhand) target(other creature|myGraveyard) +text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand. +mana={5}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=6 +[/card] +[card] +name=Dearly Departed +abilities=flying +autograveyard=@movedto(human|myBattlefield):all(trigger[to]) counter(1/1,1) +text=Flying -- As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. +mana={4}{W}{W} +type=Creature +subtype=Spirit +power=5 +toughness=5 +[/card] +[card] +name=Death Baron +auto=lord(skeleton|myBattlefield) 1/1 +auto=lord(skeleton|myBattlefield) deathtouch +auto=lord(other zombie|myBattlefield) 1/1 +auto=lord(other zombie|myBattlefield) deathtouch +text=Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch. +mana={1}{B}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Death Bomb +auto=destroy target(creature[-black]) +auto=life:-2 opponent +text=As an additional cost to cast Death Bomb, sacrifice a creature. -- Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life. +mana={3}{B}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Death by Dragons +auto=choice name(you get a Dragon) token(Dragon,Creature Dragon,5/5,red,flying) +auto=choice name(opponent gets a Dragon) token(Dragon,Creature Dragon,5/5,red,flying) opponent +text=Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Death Charmer +auto=@combatdamaged(creature|opponentbattlefield) from(this):ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ opponent +text=Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays {2}. +mana={2}{B} +type=Creature +subtype=Worm Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Death Cloud +auto=life:-x all(player) +auto=ability$!reject notatarget(*|myhand)!$ opponent +auto=ability$!reject notatarget(*|myhand)!$ controller +auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent +auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ controller +auto=ability$!sacrifice notatarget(land|mybattlefield)!$ opponent +auto=ability$!sacrifice notatarget(land|mybattlefield)!$ controller +text=Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands. +mana={X}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Death Cultist +auto={S}:life:-1 target(player) && life:1 controller +text=Sacrifice Death Cultist: Target loses 1 life and you gain 1 life. +mana={B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Death Denied +target=creature|mygraveyard +auto=moveTo(ownerhand) +text=Return X target creature cards from your graveyard to your hand. +mana={X}{B}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Death Frenzy +auto=emblem transforms((,newability[@movedto(creature|graveyard) from(battlefield):life:1 controller])) ueot +auto=all(creature) -2/-2 ueot +text=All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life. +mana={3}{B}{G} +type=Sorcery +[/card] +[card] +name=Death Grasp +auto=damage:X target(creature,player) +auto=life:X controller +text=Death Grasp deals X damage to target creature or player. You gain X life. +mana={X}{W}{B} +type=Sorcery +[/card] +[card] +name=Death Match +auto=lord(creature) transforms((,newability[may -3/-3 target(creature|battlefield) oneshot])) +text=Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Death Mutation +target=creature[-black] +auto=bury +auto=token(Saproling,Creature Saproling,1/1,green)*manacost +text=Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. +mana={6}{B}{G} +type=Sorcery +[/card] +[card] +name=Death of a Thousand Stings +target=player +auto=life:-1 +auto=life:1 controller +autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then may moveto(myhand) +text=Target player loses 1 life and you gain 1 life. -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand. +mana={4}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Death Pit Offering +auto=moveTo(mygraveyard) all(creature|mybattlefield) +auto=lord(creature|mybattlefield) 2/2 +text=When Death Pit Offering enters the battlefield, sacrifice all creatures you control. -- Creatures you control get +2/+2. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Death Pits of Rath +auto=@damaged(creature):all(trigger[to]) bury +text=Whenever a creature is dealt damage, destroy it. It can't be regenerated. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Death Pulse +target=creature +auto=-4/-4 +autohand={1}{B}{B}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may -1/-1 target(creature) +text=Target creature gets -4/-4 until end of turn. -- Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) -- When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Death Rattle +target=creature[-green] +auto=cantregen ueot +auto=destroy +text=Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) -- Destroy target nongreen creature. It can't be regenerated. +mana={5}{B} +other={delve} name(Delve) +type=Instant +[/card] +[card] +name=Death Spark +target=creature,player +auto=damage:1 +autograveyard={1}:moveto(ownerhand) restriction{type(creature[zpos=myposplus1plusend]|mygraveyard)~morethan~0,myupkeeponly} +text=Death Spark deals 1 damage to target creature or player. -- At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand. +mana={R} +type=Instant +[/card] +[card] +name=Death Speakers +abilities=protection from black +text=Protection from black +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Death Stroke +target=creature[tapped] +auto=destroy +text=Destroy target tapped creature. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Death Ward +target=creature +auto=regenerate +text=Regenerate target creature. +mana={W} +type=Instant +[/card] +[card] +name=Death Watch +target=creature +auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability +auto=@movedTo(mytgt|graveyard):all(trigger[to]) dynamicability +text=Enchant creature -- When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Death Wind +target=creature +auto=-X/-X +text=Target creature gets -X/-X until end of turn. +mana={X}{B} +type=Instant +[/card] +[card] +name=Death Wish +auto=moveTo(exile) +auto=life:-halfdownlifetotal +aicode=activate target(*|mysideboard) moveto(myhand) +auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend +text=You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Deathbellow Raider +abilities=mustattack +auto={2}{B}:regenerate +text=Deathbellow Raider attacks each turn if able. --{2}{B}: Regenerate Deathbellow Raider. +mana={1}{R} +type=Creature +subtype=Minotaur Berserker +power=2 +toughness=3 +[/card] +[card] +name=Deathbringer Liege +auto=lord(other creature[black]|myBattlefield) 1/1 +auto=lord(other creature[white]|myBattlefield) 1/1 +auto=@movedto(*[black;-white]|mystack):may destroy target(creature[tapped]) +auto=@movedto(*[white;-black]|mystack):may tap target(creature) +auto=@movedto(*[black&white]|mystack):may tap target(creature) +auto=@movedto(*[black&white]|mystack):may destroy target(creature[tapped]) +auto=@movedto(*[black&white]|mystack):may name(tap & destroy) target(creature) tap && activate destroy target(creature[tapped]) +text=Other white creatures you control get +1/+1. -- Other black creatures you control get +1/+1. -- Whenever you cast a white spell, you may tap target creature. -- Whenever you cast a black spell, you may destroy target creature if it's tapped. +mana={2}{WB}{WB}{WB} +type=Creature +subtype=Horror +power=3 +toughness=4 +[/card] +[card] +name=Deathbringer Regent +abilities=flying +auto=if casted(this) then if type(other creature|battlefield)~morethan~4 then destroy all(other creature|battlefield) +text=Flying -- When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures. +mana={5}{B}{B} +type=Creature +subtype=Dragon +power=5 +toughness=6 +[/card] +[card] +name=Deathbringer Thoctar +text=Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. -- Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. +mana={4}{B}{R} +type=Creature +subtype=Zombie Beast +auto=@movedTo(other creature|graveyard) from(battlefield):may counter(1/1,1) +auto={C(1/1,-1)}:damage:1 target(creature,player) +power=3 +toughness=3 +[/card] +[card] +name=Deathcap Cultivator +auto={T}:add{B} +auto={T}:add{G} +auto=while(restriction{delirium}) deathtouch +text={T}: Add {B} or {G} to your mana pool. -- Delirium Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard. +mana={1}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=1 +[/card] +[card] +name=Deathcoil Wurm +auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) +text=You may have Deathcoil Wurm assign its combat damage as though it weren't blocked. +mana={6}{G}{G} +type=Creature +subtype=Wurm +power=7 +toughness=6 +[/card] +[card] +name=Deathcult Rogue +auto=cantbeblockedby(creature[-rogue]) +text=Deathcult Rogue can't be blocked except by Rogues. +mana={1}{UB}{UB} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Deathcurse Ogre +auto=@movedTo(this|graveyard) from(battlefield):life:-3 opponent && life:-3 controller +text=When Deathcurse Ogre dies, each player loses 3 life. +mana={5}{B} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Deathforge Shaman +auto=kicker choice target(player) damage:twicekicked +kicker=multi{R} +text=Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) -- When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. +mana={4}{R} +type=Creature +subtype=Ogre Shaman +power=4 +toughness=3 +[/card] +[card] +name=Deathgaze Cockatrice +abilities=flying,deathtouch +text=Flying. -- Deathtouch. +mana={2}{B}{B} +type=Creature +subtype=Cockatrice +power=2 +toughness=2 +[/card] +[card] +name=Deathgazer +auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] destroy +text=Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. +mana={3}{B} +type=Creature +subtype=Lizard +power=2 +toughness=2 +[/card] +[card] +name=Deathgreeter +auto=@movedTo(graveyard) from(other creature|battlefield):may life:1 +text=Whenever another creature dies, you may gain 1 life. +mana={B} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Deathgrip +auto={B}{B}:fizzle target(*[green]|stack) +text={B}{B}: Counter target green spell. +mana={B}{B} +type=Enchantment +[/card] +[card] +name=Death-Hood Cobra +auto={1}{G}:reach +auto={1}{G}:deathtouch +text={1}{G}: Death-Hood Cobra gains reach until end of turn. -- {1}{G}: Death-Hood Cobra gains deachtouch until end of turn. +mana={1}{G} +type=Creature +subtype=Snake +power=2 +toughness=2 +[/card] +[card] +name=Deathknell Kami +abilities=flying +auto={2}:1/1 && treason +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=1]|mygraveyard) +text=Flying -- {2}: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. -- Soulshift 1 (When this dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.) +mana={1}{B} +type=Creature +subtype=Spirit +power=0 +toughness=1 +[/card] +[card] +name=Deathlace +alias=1152 +text=Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) +mana={B} +type=Instant +[/card] +[card] +name=Deathless Angel +abilities=flying +auto={W}{W}:indestructible target(creature) +text=Flying -- {W}{W}: Target creature is indestructible this turn. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=7 +[/card] +[card] +name=Deathless Behemoth +abilities=vigilance +autograveyard={S(Eldrazi Scion|mybattlefield)}{S(Eldrazi Scion|mybattlefield)}:moveto(myhand) asSorcery +text=Vigilance -- Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. +mana={6} +type=Creature +subtype=Eldrazi +power=6 +toughness=6 +[/card] +[card] +name=Deathmark Prelate +auto={2}{B}{T}{S(zombie|myBattlefield)}:bury target(creature[-zombie]) asSorcery +text={2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery. +mana={3}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Deathmark +target=creature[green;white] +auto=destroy +text=Destroy target green or white creature. +mana={B} +type=Sorcery +[/card] +[card] +name=Deathmask Nezumi +auto=aslongas(*|myHand) 2/1 >6 +auto=aslongas(*|myHand) fear >6 +text=As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B} +type=Creature +subtype=Rat Shaman +power=2 +toughness=2 +[/card] +[card] +name=Deathpact Angel +abilities=flying +auto=@movedTo(this|graveyard) from(battlefield):token(Cleric,Creature Cleric,1/1,white,black) and!( transforms((,newability[{3}{W}{B}{B}{T}{S}:moveto(ownerbattlefield) notatarget(Deathpact Angel|mygraveyard)])) forever )! +text=Flying -- When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield." +mana={3}{W}{B}{B} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Deathreap Ritual +auto=@each endofturn restriction{morbid}:may draw:1 controller +text=Morbid -- At the beginning of each end step, if a creature died this turn, you may draw a card. +mana={2}{B}{G} +type=Enchantment +[/card] +[card] +name=Deathrender +auto=teach(creature) 2/2 +auto=@movedto(mytgt|graveyard):may moveto(mybattlefield) target(creature|myhand) and!(rehook)! +auto={2}:equip +text=Equipped creature gets +2/+2. -- Whenever equipped creature is put into a graveyard, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. -- Equip {2} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Deathrite Shaman +auto=aslongas(land|graveyard) transforms((,newability[{T}:Add{G} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{R} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{U} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{B} controller && moveto(exile) target(land|graveyard)],newability[{T}:Add{W} controller && moveto(exile) target(land|graveyard)])) >0 +auto={B}{T}:life:-2 opponent && moveto(exile) target(instant,sorcery|graveyard) +auto={G}{T}:life:2 controller && moveto(exile) target(creature|graveyard) +text={T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool. -- {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. -- {G}, {T}: Exile target creature card from a graveyard. You gain 2 life. +mana={BG} +type=Creature +subtype=Elf Shaman +power=1 +toughness=2 +[/card] +[card] +name=Death's Approach +target=creature +auto=teach(creature) transforms((,newability[-type:creature:mygraveyard/-type:creature:mygraveyard nonstatic])) +text=Enchant creature -- Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Death's Caress +target=creature +auto=destroy +auto=teach(human) dynamicability +text=Destroy target creature. If that creature was a Human, you gain life equal to its toughness. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Death's Duet +target=<2>creature|mygraveyard +auto=moveTo(ownerhand) +text=Return two target creature cards from your graveyard to your hand. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Death's Presence +auto=lord(creature|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(mybattlefield) once:dynamicability target(creature|mybattlefield)])) +text=Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died. +mana={5}{G} +type=Enchantment +[/card] +[card] +name=Death's Shadow +auto=thisforeach(controllerlife) -1/-1 +text=Death's Shadow gets -X/-X, where X is your life total. +mana={B} +type=Creature +subtype=Avatar +power=13 +toughness=13 +[/card] +[card] +name=Death's-Head Buzzard +abilities=flying +auto=@movedto(this|graveyard) from(battlefield):-1/-1 all(creature|Battlefield) ueot +text=Flying -- When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn. +mana={1}{B}{B} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Deathspore Thallid +text=At the beginning of your upkeep, put a spore counter on Deathspore Thallid. -- Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gets -1/-1 until end of turn. +mana={1}{B} +type=Creature +subtype=Zombie Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={S(saproling|myBattlefield)}:-1/-1 target(creature) +power=1 +toughness=1 +[/card] +[card] +name=Debilitating Injury +target=creature +auto=-2/-2 +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets -2/-2. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Debt to the Deathless +auto=lifeleech:-twiceX opponent +text=Each opponent loses two times X life. You gain life equal to the life lost this way. +mana={X}{W}{W}{B}{B} +type=Sorcery +[/card] +[card] +name=Debtors' Knell +auto=@each my upkeep:moveTo(myBattlefield) target(creature|graveyard) +text=({(w/b)} can be paid with either {W} or {B}.) -- At the beginning of your upkeep, put target creature card in a graveyard onto the battlefield under your control. +mana={4}{WB}{WB}{WB} +type=Enchantment +[/card] +[card] +name=Debtor's Pulpit +target=land +auto=teach(land) {T}:tap target(creature) +text=Enchant land -- Enchanted land has "{T}: Tap target creature." +mana={4}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Decaying Soil +auto=@each my upkeep:moveto(exile) notatarget(*|mygraveyard) +auto=@movedto(creature[-token]|mygraveyard) from(battlefield) restriction{type(*|mygraveyard)~morethan~6}:all(trigger[from]) pay[[{1}]] activate moveto(ownerhand) oneshot +text=At the beginning of your upkeep, exile a card from your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand." +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Deceiver Exarch +abilities=flash +auto=choice untap target(*|mybattlefield) +auto=choice tap target(*|opponentbattlefield) +text=When Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls. +mana={2}{U} +type=Creature +subtype=Cleric +power=1 +toughness=4 +[/card] +[card] +name=Deception +target=opponent +auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +text=Target opponent discards two cards. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Decimator of the Provinces +abilities=haste, trample +autostack=if casted(this) then all(creature|mybattlefield) transforms((,newability[2/2 ueot],newability[trample ueot])) ueot +text=Emerge {6}{G}{G}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn. -- Trample, haste +mana={10} +other={emerge}{6}{G}{G}{G} name(Emerge) +type=Creature +subtype=Eldrazi Boar +power=7 +toughness=7 +[/card] +[card] +name=Decimator Web +auto={4}{T}:life:-2 opponent && alterpoison:1 opponent && deplete:6 opponent +text={4}, {T}: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard. +mana={4} +type=Artifact +[/card] +[card] +name=Declaration in Stone +target=creature +auto=all(*[-token;share!name!]|targetcontrollerbattlefield) moveto(exile) and!( token(Clue,Artifact Clue,0/0) targetcontroller and!( transforms((,newability[{S}{2}:draw:1])) forever )! )! +auto=all(*[token;share!name!]|targetcontrollerbattlefield) moveto(exile) +text=Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Decoction Module +auto=@movedTo(creature|myBattlefield):alterenergy:1 controller +auto={4}{T}:moveto(ownerhand) target(creature|mybattlefield) +text=Whenever a creature enters the battlefield under your control, you get {E} (an energy counter). -- {4}, {T}: Return target creature you control to its owner's hand. +mana={2} +type=Artifact +[/card] +[card] +name=Decommission +target=artifact,enchantment +auto=destroy +auto=if revolt then life:3 controller +text=Destroy target artifact or enchantment. -- Revolt -- If a permanent you controlled left the battlefield this turn, you gain 3 life. +mana={2}{W} +type=Instant +[/card] +[card] +name=Decompose +target=*|graveyard +auto=moveTo(exile) +text=Exile up to three target cards from a single graveyard. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Decomposition +target=creature[black] +auto=teach(creature) cumulativeupcost[{L:1}] sacrifice +auto=@movedto(mytgt|graveyard):all(trigger[to]) damage:2 targetcontroller +text=Enchant black creature -- Enchanted creature has "Cumulative upkeep - Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -- When enchanted creature is put into a graveyard, its controller loses 2 life. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Deconstruct +target=artifact +auto=destroy +auto=add{G}{G}{G} +text=Destroy target artifact. Add {G}{G}{G} to your mana pool. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Decree of Annihilation +auto=moveTo(exile) all(artifact,creature,land|battlefield) && moveTo(exile) all(*|graveyard) && moveTo(exile) all(*|hand) +autohand={5}{R}{R}{cycle}:name(cycling) draw:1 controller +autohand=@cycled(this|hand):destroy all(land) +text=Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. -- Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) -- When you cycle Decree of Annihilation, destroy all lands. +mana={8}{R}{R} +type=Sorcery +[/card] +[card] +name=Decree of Justice +auto=token(Angel,Creature Angel,4/4,flying,white,tnum.11)*XX +autohand=__CYCLING__({2}{W}) +autohand={X}{2}{W}{cycle}:name(cycle + effect) token(Soldier,Creature Soldier,1/1,white,tnum.12)*X && draw:1 controller +text=Put X 4/4 white Angel creature tokens with flying onto the battlefield. -- Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens onto the battlefield. +mana={X}{X}{2}{W}{W} +type=Sorcery +[/card] +[card] +name=Decree of Pain +auto=@movedto(graveyard) from(creature|battlefield):draw:1 +auto=all(creature) bury +autohand={3}{B}{B}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):all(creature) -2/-2 ueot +text=Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. -- Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) -- When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. +mana={6}{B}{B} +type=Sorcery +[/card] +[card] +name=Decree of Savagery +auto=all(creature|myBattlefield) counter(1/1,4) +autohand={4}{G}{G}{cycle}:name(cycling) draw:1 controller +autohand=@cycled(this|hand):may counter(1/1,4) target(creature) +text=Put four +1/+1 counters on each creature you control. -- Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) -- When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. +mana={7}{G}{G} +type=Instant +[/card] +[card] +name=Decree of Silence +auto=@movedto(*|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && counter(0/0,1,Depletion) all(this) +auto=this(counter{0/0.1.Depletion}>2)while sacrifice +autohand={4}{U}{U}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may target(*|stack) fizzle +text=Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. -- Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.) -- When you cycle Decree of Silence, you may counter target spell. +mana={6}{U}{U} +type=Enchantment +[/card] +[card] +name=Dedicated Martyr +auto={W}{S}:life:3 +text={W}, Sacrifice Dedicated Martyr: You gain 3 life. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Deep Analysis +target=player +auto=draw:2 +flashback={L:3}{1}{U} +text=Target player draws two cards. -- Flashback {1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Deep Reconnaissance +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +flashback={4}{G} +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Deep Spawn +abilities=trample +auto=upcost[{M}{M}] sacrifice +auto={U}:shroud && tap && frozen +text=Trample -- At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. -- {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A permanent with shroud can't be the target of spells or abilities.) +mana={5}{U}{U}{U} +type=Creature +subtype=Homarid +power=6 +toughness=6 +[/card] +[card] +name=Deep Wood +restriction=opponentblockersonly +auto=preventalldamage to(controller) from(creature[attacking]) ueot +text=Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. -- Prevent all damage that would be dealt to you this turn by attacking creatures. +mana={1}{G} +type=Instant +[/card] +[card] +name=Deepcavern Imp +abilities=flying,haste +auto=upcost[{D(*|myhand)};next upkeep] sacrifice +text=Flying, haste -- Echo - Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={2}{B} +type=Creature +subtype=Imp Rebel +power=2 +toughness=2 +[/card] +[card] +name=Deepchannel Mentor +auto=lord(creature[blue]|myBattlefield) unblockable +text=Blue creatures you control are unblockable. +mana={5}{U} +type=Creature +subtype=Merfolk Rogue +power=2 +toughness=2 +[/card] +[card] +name=Deepfathom Skulker +auto=@combatdamaged(player) from(creature|myBattlefield):may draw:1 controller +auto={3}{c}:target(creature) unblockable ueot +text=Devoid (This card has no color.) -- Whenever a creature you control deals combat damage to a player, you may draw a card. -- {3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.) +mana={5}{U} +abilities=devoid +type=Creature +subtype=Eldrazi +power=4 +toughness=4 +[/card] +[card] +name=Deepfire Elemental +auto={1}:name(X = 0) destroy target(*[artifact;creature;manacost=0]) +auto={3}:name(X = 1) destroy target(*[artifact;creature;manacost=1]) +auto={5}:name(X = 2) destroy target(*[artifact;creature;manacost=2]) +auto={7}:name(X = 3) destroy target(*[artifact;creature;manacost=3]) +auto={9}:name(X = 4) destroy target(*[artifact;creature;manacost=4]) +auto={11}:name(X = 5) destroy target(*[artifact;creature;manacost=5]) +auto={13}:name(X = 6) destroy target(*[artifact;creature;manacost=6]) +auto={15}:name(X = 7) destroy target(*[artifact;creature;manacost=7]) +auto={17}:name(X = 8) destroy target(*[artifact;creature;manacost=8]) +auto={19}:name(X = 9) destroy target(*[artifact;creature;manacost=9]) +auto={21}:name(X = 10) destroy target(*[artifact;creature;manacost=10]) +auto={23}:name(X = 11) destroy target(*[artifact;creature;manacost=11]) +auto={25}:name(X = 12) destroy target(*[artifact;creature;manacost=12]) +auto={27}:name(X = 13) destroy target(*[artifact;creature;manacost=13]) +auto={29}:name(X = 14) destroy target(*[artifact;creature;manacost=14]) +auto={31}:name(X = 15) destroy target(*[artifact;creature;manacost=15]) +auto={33}:name(X = 16) destroy target(*[artifact;creature;manacost=16]) +text={X}{X}{1}: Destroy target artifact or creature with converted mana cost X. +mana={4}{B}{R} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Deep-Sea Kraken +autoexile=@movedto(*|opponentstack) suspended:counter(0/0,-1,Time) +abilities=unblockable +text=Deep-Sea Kraken is unblockable. -- Suspend 9 - {2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it. +mana={7}{U}{U}{U} +suspend(9)={2}{u} +type=Creature +subtype=Kraken +power=6 +toughness=6 +[/card] +[card] +name=Deep-Sea Serpent +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +text=Deep-Sea Serpent can't attack unless defending player controls an Island. +mana={4}{U}{U} +type=Creature +subtype=Serpent +power=5 +toughness=5 +[/card] +[card] +name=Deep-Sea Terror +auto=aslongas(*|mygraveyard) cantattack <7 +auto=aslongas(*|mygraveyard) cantpwattack <7 +text=Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. +mana={4}{U}{U} +type=Creature +subtype=Serpent +power=6 +toughness=6 +[/card] +[card] +name=Deep-Slumber Titan +abilities=doesnotuntap +auto=tap(noevent) +auto=@damaged(this):untap +text=Deep-Slumber Titan enters the battlefield tapped. -- Deep-Slumber Titan doesn't untap during your untap step. -- Whenever Deep-Slumber Titan is dealt damage, untap it. +mana={2}{R}{R} +type=Creature +subtype=Giant Warrior +power=7 +toughness=7 +[/card] +[card] +name=Deeptread Merrow +auto={U}:islandwalk +text={U}: Deeptread Merrow gains islandwalk until end of turn. +mana={1}{U} +type=Creature +subtype=Merfolk Rogue +power=2 +toughness=1 +[/card] +[card] +name=Deepwater Hypnotist +auto=@untapped(this):target(creature|opponentbattlefield) -3/0 ueot +text=Inspired -- Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=1 +[/card] +[card] +name=Deepwood Drummer +auto={G}{T}{D(*|myhand)}:2/2 target(creature) +text={G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. +mana={1}{G} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Deepwood Elder +auto={1}{G}{G}{T}:name(x = 1) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(land) +auto={2}{G}{G}{T}:name(x = 2) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<2>land) +auto={3}{G}{G}{T}:name(x = 3) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<3>land) +auto={4}{G}{G}{T}:name(x = 4) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<4>land) +auto={5}{G}{G}{T}:name(x = 5) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<5>land) +auto={6}{G}{G}{T}:name(x = 6) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<6>land) +auto={7}{G}{G}{T}:name(x = 7) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<7>land) +auto={8}{G}{G}{T}:name(x = 8) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<8>land) +auto={9}{G}{G}{T}:name(x = 9) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<9>land) +auto={10}{G}{G}{T}:name(x = 10) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<10>land) +auto={11}{G}{G}{T}:name(x = 11) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<11>land) +auto={12}{G}{G}{T}:name(x = 12) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<12>land) +auto={13}{G}{G}{T}:name(x = 13) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<13>land) +auto={14}{G}{G}{T}:name(x = 14) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<14>land) +auto={15}{G}{G}{T}:name(x = 15) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<15>land) +auto={16}{G}{G}{T}:name(x = 16) ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(<16>land) +text={X}{G}{G}, {T}, Discard a card: X target lands become Forests until end of turn. +mana={G}{G} +type=Creature +subtype=Dryad Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Deepwood Ghoul +auto={L:2}:regenerate +text=Pay 2 life: Regenerate Deepwood Ghoul. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Deepwood Legate +auto={B}:1/1 +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(swamp|mybattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0 +text=If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. -- {B}: Deepwood Legate gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Deepwood Tantiv +auto=@combat(blocked,turnlimited) source(this):life:2 conroller +text=Whenever Deepwood Tantiv becomes blocked, you gain 2 life. +mana={4}{G} +type=Creature +subtype=Beast +power=2 +toughness=4 +[/card] +[card] +name=Deepwood Wolverine +auto=@combat(blocked,turnlimited) source(this):2/0 ueot +text=Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn. +mana={G} +type=Creature +subtype=Wolverine +power=1 +toughness=1 +[/card] +[card] +name=Defang +target=creature +auto=teach(creature) transforms((,newability[preventalldamage from(this)])) +text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Defeat +target=creature[power<=2]|battlefield +auto=destroy +text=Destroy target creature with power 2 or less. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Defend the Hearth +auto=preventAllcombatDamage controller ueot +auto=preventAllcombatDamage opponent ueot +text=Prevent all combat damage that would be dealt to players this turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Defender en-Vec +auto=fading:4 +text=Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] +[card] +name=Defender of Chaos +abilities=flash,protection from white +text=Flash -- Protection from white +mana={2}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Defender of Law +abilities=flash,protection from red +text=Flash -- Protection from red +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Defender of the Order +facedown={3} +autofacedown={W}{W}:morph +autofaceup=0/2 all(creature|mybattlefield) ueot +text=Morph {W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] +[card] +name=Defense of the Heart +aicode=activate moveTo(myBattlefield) target(creature|myLibrary) +auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~2}:sacrifice and!( reveal:plibrarycount optionone name(choose card) target(creature|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend )! +text=At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures onto the battlefield. Then shuffle your library. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Defensive Maneuvers +auto=chooseatype all(creature[chosentype]) 0/4 ueot chooseend +text=Creatures of the creature type of your choice get +0/+4 until end of turn. +mana={3}{W} +type=Instant +[/card] +[card] +name=Defensive Stance +target=creature +auto=-1/1 +text=Enchant creature -- Enchanted creature gets -1/+1. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Defiant Bloodlord +abilities=flying +auto=@lifeof(player):life:-thatmuch target(opponent) +text=Flying -- Whenever you gain life, target opponent loses that much life. +mana={5}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=5 +[/card] +[card] +name=Defiant Elf +abilities=trample +text=Trample +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Defiant Falcon +abilities=flying +aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) +auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=Flying -- {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. +mana={1}{W} +type=Creature +subtype=Rebel Bird +power=1 +toughness=1 +[/card] +[card] +name=Defiant Ogre +auto=choice name(+1/+1 counter) counter(1/1,1) +auto=choice name(destroy artifact) target(artifact) destroy +text=When Defiant Ogre enters the battlefield, choose one: -- Put a +1/+1 counter on Defiant Ogre. -- Destroy target artifact. +mana={5}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=5 +[/card] +[card] +name=Defiant Salvager +auto={S(*[artifact;creature]|mybattlefield)}:counter(1/1,1) assorcery +text=Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery. +mana={2}{B} +type=Creature +subtype=Aetherborn Artificer +power=2 +toughness=2 +[/card] +[card] +name=Defiant Stand +target=creature +auto=1/3 +auto=untap +restriction=opponentblockersonly +text=Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step. -- Target creature gets +1/+3 until end of turn. If that creature is tapped, untap it. +mana={1}{W} +type=Instant +[/card] +[card] +name=Defiant Strike +target=creature +auto=1/0 ueot +auto=draw:1 controller +text=Target creature gets +1/+0 until end of turn. -- Draw a card. +mana={W} +type=Instant +[/card] +[card] +name=Defiant Vanguard +auto=@combat(blocking) source(this):all(trigger[to]) phaseaction[combatends once] destroy +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy +aicode=activate moveTo(myBattlefield) target(rebel[manacost<=4]|myLibrary) +auto={5}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=4]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. -- {5}{T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library. +mana={2}{W} +type=Creature +subtype=Human Rebel +power=2 +toughness=2 +[/card] +[card] +name=Defiler of Souls +abilities=flying +auto=@each opponent upkeep:ability$!name(sacrifice monocolored creature) notatarget(creature[-multicolor]|mybattlefield) sacrifice !$ opponent +auto=@each my upkeep:notatarget(creature[-multicolor]|mybattlefield) sacrifice +text=Flying -- At the beginning of each player's upkeep, that player sacrifices a monocolored creature. +mana={3}{B}{B}{R} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Defiling Tears +target=creature +auto=transforms((,black)) ueot +auto=1/-1 +auto=teach(creature) {B}:regenerate +text=Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." +mana={2}{B} +type=Instant +[/card] +[card] +name=Deft Duelist +abilities=first strike,shroud +text=First strike -- Shroud (This creature can't be the target of spells or abilities.) +mana={W}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Deftblade Elite +auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) +auto={1}{W}:preventAllCombatDamage to(this) && preventAllCombatDamage from(this) +text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -- {1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Defy Death +target=creature|mygraveyard +auto=moveto(mybattlefield) && transforms((,newability[if cantargetcard(angel) then counter(1/1.2)])) oneshot +text=Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Defy Gravity +target=creature +auto=flying +flashback={U} +text=Target creature gains flying until end of turn. -- Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={U} +type=Instant +[/card] +[card] +name=Dega Disciple +auto={B}{T}:-2/-0 target(creature) +auto={R}{T}:2/0 target(creature) +text={B}, {T}: Target creature gets -2/-0 until end of turn. -- {R}, {T}: Target creature gets +2/+0 until end of turn. +mana={W} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Dega Sanctuary +auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~lessthan~1}}:life:2 +auto=@each my upkeep restriction{type(*[red]|myBattlefield)~morethan~0,type(*[black]|myBattlefield)~lessthan~1}}:life:2 +auto=@each my upkeep restriction{type(*[black]|myBattlefield)~morethan~0,type(*[red]|myBattlefield)~morethan~0}:life:4 +text=At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Deglamer +target=artifact,enchantment +auto=moveTo(ownerlibrary) && shuffle +text=Choose target artifact or enchantment. Its owner shuffles it into his or her library. +mana={1}{G} +type=Instant +[/card] +[card] +name=Dehydration +target=creature +auto=doesnotuntap +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature doesn't untap during its controller's untap step. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Deicide +target=enchantment|battlefield +auto=moveTo(exile) +auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=if cantargetcard(*[god]|battlefield) then all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles his or her library. +mana={1}{W} +type=Instant +[/card] +[card] +name=Deity of Scars +abilities=trample +auto=counter(-1/-1,2) +auto={BG}{C(-1/-1,-1)}:regenerate +text=Trample -- Deity of Scars enters the battlefield with two -1/-1 counters on it. -- {(b/g)}, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars. +mana={BG}{BG}{BG}{BG}{BG} +type=Creature +subtype=Spirit Avatar +power=7 +toughness=7 +[/card] +[card] +name=Deja Vu +target=sorcery|myGraveyard +auto=moveTo(myHand) +text=Return target sorcery card from your graveyard to your hand. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Delif's Cone +auto={T}{S}:target(other creature|mybattlefield) transforms((,newability[@combat(notblocked) source(this) once:fog from(this) ueot])) ueot +text={T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn. +mana={0} +type=Artifact +[/card] +[card] +name=Delirium Skeins +auto=name(discard) transforms((,newability[ability$!name(discard) notatarget(<3>*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(<3>*|myhand) reject!$ opponent])) ueot +text=Each player discards three cards. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Delirium +target=creature|opponentbattlefield +auto=tap +auto=dynamicability +auto=0/0 && fog to(mytgt) oneshot && fog from(mytgt) oneshot +restriction=opponentturnonly +text=Cast Delirium only during an opponent's turn. -- Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn. +mana={1}{B}{R} +type=Instant +[/card] +[card] +name=Delraich +abilities=trample +other={S(creature[black]|myBattlefield)}{S(creature[black]|myBattlefield)}{S(creature[black]|myBattlefield)} name(Sacrifice 3 Creatures) +text=Trample -- You may sacrifice three black creatures rather than pay Delraich's mana cost. +mana={6}{B} +type=Creature +subtype=Horror +power=6 +toughness=6 +[/card] +[card] +name=Deluge +auto=tap all(creature[-flying]) +text=Tap all creatures without flying. +mana={2}{U} +type=Instant +[/card] +[card] +name=Delusions of Mediocrity +auto=life:10 +auto=@movedTo(this|nonbattlezone) from(battlefield):life:-10 controller +text=When Delusions of Mediocrity enters the battlefield, you gain 10 life. -- When Delusions of Mediocrity leaves the battlefield, you lose 10 life. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Delver of Secrets +aicode=activate target(*[instant;sorcery;zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(*[instant;sorcery]|*) then all(this) flip(Insectile Aberration) oneshot ) !)! +auto=@each my upkeep:name(look) reveal:1 optionone name(transform) target(*[instant;sorcery]|reveal) moveto(mylibrary) and!( all(this) transforms((,newability[flip(Insectile Aberration)])) forever )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Dematerialize +target=* +auto=moveTo(ownerhand) +flashback={5}{U}{U} +text=Return target permanent to its owner's hand. -- Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Dementia Bat +abilities=flying +auto={4}{B}{S}:target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer +text=Flying -- {4}{B}, Sacrifice Dementia Bat: Target player discards two cards. +mana={4}{B} +type=Creature +subtype=Bat +power=2 +toughness=2 +[/card] +[card] +name=Demigod of Revenge +abilities=flying,haste +autostack=if casted(this) then moveTo(mybattlefield) all(demigod of revenge|mygraveyard) +text=Flying, haste -- When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield. +mana={BR}{BR}{BR}{BR}{BR} +type=Creature +subtype=Spirit Avatar +power=5 +toughness=4 +[/card] +[card] +name=Demolish +target=artifact,land +auto=destroy +text=Destroy target artifact or land. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Demolition Stomper +auto=cantbeblockedby(creature[power<=2]) +auto={crew(other creature[power>=5]|myBattlefield)}:name(crew 5 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=5]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~4} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=4]|myBattlefield)}:name(crew 5 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~4} +auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 5 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~4} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 5 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~4} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 5 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~4} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 5 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~4} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 5 [5 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~4,compare(crewtotalpower)~morethan~4} +text=Demolition Stomper can't be blocked by creatures with power 2 or less. -- Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={6} +type=Artifact +subtype=Vehicle +power=10 +toughness=7 +[/card] +[card] +name=Demon of Dark Schemes +abilities=flying +auto=all(other creature) -2/-2 ueot +auto=@movedTo(other creature|graveyard) from(battlefield):alterenergy:1 controller +auto={2}{B}{e:4}:moveTo(myBattlefield) and!( tap(noevent) )! target(creature|graveyard) +text=Flying -- When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn. -- Whenever another creature dies, you get {E} (an energy counter). -- {2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped. +mana={3}{B}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Demon of Death's Gate +abilities=flying,trample +other={L:6}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} name(Pay 6 Life and Sacrifice 3 Creatures) +text=Flying, trample -- You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost. +mana={6}{B}{B}{B} +type=Creature +subtype=Demon +power=9 +toughness=9 +[/card] +[card] +name=Demonic Appetite +target=creature|myBattlefield +auto=3/3 +auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) +text=Enchant creature you control -- Enchanted creature gets +3/+3. -- At the beginning of your upkeep, sacrifice a creature. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Demonic Collusion +abilities=hiddenface +aicode=activate moveto(myhand) target(*|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +buyback={3}{B}{B}{D(*|myhand)}{D(*|myhand)} +text=Buyback - Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Search your library for a card and put that card into your hand. Then shuffle your library. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Demonic Dread +target=creature|battlefield +auto=cantblock +autostack=if casted(this) then cascade:plibrarycount +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Target creature can't block this turn. +mana={1}{B}{R} +type=Sorcery +[/card] +[card] +name=Demonic Hordes +auto={T}:destroy target(land) +auto=upcostmulti[{B}{B}{B}] tap && ability$!name(sacrifice land) notatarget(land|opponentbattlefield) sacrifice!$ opponent +text={T}: Destroy target land. -- At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. +mana={3}{B}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Demonic Rising +auto=@each my endofturn restriction{type(creature|mybattlefield)~equalto~1}:token(Demon,Creature Demon,5/5,black,flying) +text=At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Demonic Taskmaster +abilities=flying +auto=@each my upkeep restriction{type(other creature|mybattlefield)~morethan~0}:sacrifice notatarget(other creature|mybattlefield) +text=Flying -- At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. +mana={2}{B} +type=Creature +subtype=Demon +power=4 +toughness=3 +[/card] +[card] +name=Demonic Torment +target=creature +auto=cantattack +auto=cantpwattack +auto=teach(creature) preventAllCombatDamage from(this) +text=Enchant creature -- Enchanted creature can't attack. -- Prevent all combat damage that would be dealt by enchanted creature. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Demonic Tutor +abilities=hiddenface +aicode=activate moveto(myhand) target(*|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a card and put that card into your hand. Then shuffle your library. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Demonlord of Ashmouth +abilities=flying,undying +auto=if type(other creature|mybattlefield)~morethan~0 then sacrifice notatarget(other creature|mybattlefield) else moveto(exile) all(this) +text=Flying -- When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. -- Undying +mana={2}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=4 +[/card] +[card] +name=Demonmail Hauberk +auto={S(creature|myBattlefield)}:equip +auto=teach(creature) 4/2 +text=Equipped creature gets +4/+2. -- Equip - Sacrifice a creature +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Demon-Possessed Witch +auto=destroy target(creature) +text=When this creature transforms into Demon-Possessed Witch, you may destroy target creature. +type=Creature +subtype=Human Shaman +color=black +power=4 +toughness=3 +[/card] +[card] +name=Demon's Grasp +target=creature|battlefield +auto=-5/-5 ueot +text=Target creature gets -5/-5 until end of turn. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Demon's Herald +aicode=activate moveTo(myBattlefield) target(prince of thralls|myLibrary) +auto={2}{B}{T}{S(creature[blue]|myBattlefield)}{S(creature[black]|myBattlefield)}{S(creature[red]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(prince of thralls|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={2}{B}, {T}, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library. +mana={B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Demon's Horn +auto=@movedTo(*[black]|stack):may life:1 controller +text=Whenever a player casts a black spell, you may gain 1 life. +mana={2} +type=Artifact +[/card] +[card] +name=Demon's Jester +abilities=flying +auto=aslongas(*|myhand) 2/1 <1 +text=Flying -- Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand. +mana={3}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Demonspine Whip +autoskill={X}:thisforeach(X) 1/0 ueot +auto={1}:equip +text={X}: Equipped creature gets +X/+0 until end of turn. -- Equip {1} +mana={B}{R} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Demoralize +auto=if type(*|mygraveyard)~morethan~6 then all(creature) cantblock ueot +auto=ifnot type(*|mygraveyard)~morethan~6 then all(creature) menace ueot +text=Each creature can't be blocked this turn except by two or more creatures. -- Threshold - If seven or more cards are in your graveyard, creatures can't block this turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Demystify +target=enchantment +auto=destroy +text=Destroy target enchantment. +mana={W} +type=Instant +[/card] +[card] +name=Den Protector +abilities=strong +facedown={3} +autofacedown={1}{G}:morph +autofaceup=counter(1/1) +autofaceup=moveto(ownerhand) target(*|mygraveyard) +text=Creatures with power less than Den Protector's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Den Protector is turned face up, return target card from your graveyard to your hand. +mana={1}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Denizen of the Deep +auto=moveto(ownerHand) all(other creature|myBattlefield) +text=When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand. +mana={6}{U}{U} +type=Creature +subtype=Serpent +power=11 +toughness=11 +[/card] +[card] +name=Dense Canopy +auto=lord(creature[flying]) cloud +text=Creatures with flying can block only creatures with flying. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Dense Foliage +auto=lord(creature) cantbetargetof(instant,sorcery) +text=Creatures can't be the targets of spells. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Deny Existence +target=creature|stack +auto=fizzleto(exile) +text=Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={2}{U} +type=Instant +[/card] +[card] +name=Deny Reality +target=*|battlefield +auto=moveTo(ownerhand) +autostack=if casted(this) then cascade:plibrarycount +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Return target permanent to its owner's hand. +mana={3}{U}{B} +type=Sorcery +[/card] +[card] +name=Denying Wind +target=player +aicode=activate moveto(exile) target(*|targetedpersonslibrary) +auto=name(exile cards) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library. +mana={7}{U}{U} +type=Sorcery +[/card] +[card] +name=Depala, Pilot Exemplar +auto=lord(other dwarf|mybattlefield) 1/1 +auto=lord(creature[vehicle]|mybattlefield) 1/1 +aicode=activate target(*[zpos<=x]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-dwarf;-vehicle]|*) then bottomoflibrary))! +auto=@tapped(this):may pay({x}) name(Pay X) Reveal:x revealzone(mylibrary) optionone all(*[dwarf;vehicle]|reveal) moveto(ownerhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +text=Other Dwarves you control get +1/+1. -- Each Vehicle you control gets +1/+1 as long as it's a creature. -- Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order. -- +mana={1}{R}{W} +type=Legendary Creature +subtype=Dwarf Pilot +power=3 +toughness=3 +[/card] +[card] +name=Deploy the Gatewatch +aicode=activate target(*[planeswalker;zpos<=7]|mylibrary) moveto(mybattlefield) +auto=name(Look) reveal:7 optionone name(Get 2 cards) target(*[planeswalker]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Deploy to the Front +auto=token(Soldier,Creature Soldier,1/1,white)*type:creature:battlefield +text=Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield. +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Deprive +target=*|stack +auto=fizzle +text=As an additional cost to cast Deprive, return a land you control to its owner's hand. -- Counter target spell. +mana={U}{U}{H(land|myBattlefield)} +type=Instant +[/card] +[card] +name=Deputy of Acquittals +abilities=flash +auto=may moveTo(ownerhand) target(creature|mybattlefield) +text=Flash -- When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand. +mana={W}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Deranged Assistant +auto={M}{T}:Add{1} +text={T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Deranged Hermit +auto=token(Squirrel,Creature Squirrel,1/1,green)*4 +auto=lord(squirrel) 1/1 +auto=upcost[{3}{G}{G};next upkeep] sacrifice +text=Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. -- Squirrel creatures get +1/+1. +mana={3}{G}{G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Deranged Outcast +auto={1}{G}{S(human|mybattlefield)}:counter(1/1,2) target(creature) +text={1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature. +mana={1}{G} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Deranged Whelp +abilities=menace +text=Menace (This creature can't be blocked except by two or more creatures.) +mana={1}{R} +type=Creature +subtype=Wolf +power=2 +toughness=1 +[/card] +[card] +name=Derelor +auto=lord(*[black]|mycastingzone) altercost(black, +1) +text=Black spells you cast cost {B} more to cast. +mana={3}{B} +type=Creature +subtype=Thrull +power=4 +toughness=4 +[/card] +[card] +name=Descend upon the Sinful +auto=moveto(exile) all(creature) +auto=if delirium then token(Angel,creature angel,4/4,white,flying) controller +text=Exile all creatures. -- Delirium Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Descendant of Kiyomaro +auto=while(restriction{morecardsthanopponent}) 1/2 +auto=while(restriction{morecardsthanopponent}) transforms((,newability[@combatdamaged(*[creature;player]) from(this):life:3 controller])) +text=As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." +mana={1}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Descendant of Masumaro +auto=@each my upkeep:foreach(*|myHand) counter(1/1,1) && foreach(*|opponentHand) counter(1/1,-1) +text=At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand. +mana={2}{G} +type=Creature +subtype=Human Monk +power=1 +toughness=1 +[/card] +[card] +name=Descendant of Soramaro +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=phandcount]|mylibrary) moverandom(*[zpos<=phandcount]) from(mylibrary) to(mylibrary)])) ueot +auto={1}{u}:name(Look) reveal:type:*:myhand optionone name(Look) target(*|reveal) donothing optiononeend optiontwo target(<60>*|reveal) moveto(mylibrary) optiontwoend revealend +text={1}{U}: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Descendants' Path +auto=@each my upkeep:reveal:1 optionone name(Reveal)if type(creature|reveal)~morethan~0 then name(Check to cast) target(creature|reveal) transforms((,newability[if type(*[share!types!]|mybattlefield)~morethan~0 then castcard(putinplay)])) forever else name(not a creature) target(*|reveal) donothing optiononeend optiontwo choice all(*|reveal) bottomoflibrary optiontwoend revealend +text=At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Descent of the Dragons +target=creature|battlefield +auto=token(Dragon,Creature Dragon,4/4,red,flying) targetcontroller +auto=destroy +text=Destroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Desecrated Earth +target=land +auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) forever +auto=destroy +text=Destroy target land. Its controller discards a card. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Desecration Elemental +abilities=fear +auto=@movedto(*|stack):moveTo(ownergraveyard) notatarget(creature|myBattlefield) +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever a player casts a spell, sacrifice a creature. +mana={3}{B} +type=Creature +subtype=Elemental +power=8 +toughness=8 +[/card] +[card] +name=Desecration Plague +target=enchantment,land +auto=destroy +text=Destroy target enchantment, or land. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Desecrator Hag +auto=moveTo(ownerhand) target(creature[power=power:highest:creature:mygraveyard]|mygraveyard) oneshot +text=When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them. +mana={2}{BG}{BG} +type=Creature +subtype=Hag +power=2 +toughness=2 +[/card] +[card] +name=Desert Drake +abilities=flying +text=Flying +mana={3}{R} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Desert Nomads +abilities=desertwalk +auto=preventAllDamage to(this) from(desert) +text=Desertwalk -- Prevent all damage that would be dealt to Desert Nomads by Deserts. +mana={2}{R} +type=Creature +subtype=Human Nomad +power=2 +toughness=2 +[/card] +[card] +name=Desert Sandstorm +auto=damage:1 all(creature) +text=Desert Sandstorm deals 1 damage to each creature. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Desert Twister +target=* +auto=destroy +text=Destroy target permanent. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Deserted Temple +auto={T}:Add{1} +auto={1}{T}:Untap target(land) +text={T}: Add {1} to your mana pool. -- {1}, {T}: Untap target land. +type=Land +[/card] +[card] +name=Deserter's Quarters +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={6}{t}:target(*[creature]) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=You may choose not to untap Deserter's Quarters during your untap step. -- {6}, {T}: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped. +mana={2} +type=Artifact +[/card] +[card] +name=Desert +auto={T}:Add{1} +auto={T}:Damage:1 target(creature[attacking]) +text={T}: Add {1} to your mana pool. -- {T}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. +type=Land +subtype=Desert +[/card] +[card] +name=Desolate Lighthouse +auto={T}:Add{1} +auto={1}{U}{R}{T}:name(Draw then Discard) draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller +text={T}: Add {1} to your mana pool. -- {1}{U}{R}, {T}: Draw a card, then discard a card. +type=Land +[/card] +[card] +name=Desolation Angel +abilities=flying +kicker={W}{W} +auto=kicker destroy all(land|opponentBattlefield) +auto=destroy all(land|myBattlefield) +text=Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) -- Flying -- When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. +mana={3}{B}{B} +type=Creature +subtype=Angel +power=5 +toughness=4 +[/card] +[card] +name=Desolation Giant +kicker={W}{W} +auto=kicker destroy all(creature|opponentBattlefield) +auto=destroy all(other creature|myBattlefield) +text=Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) -- When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. +mana={2}{R}{R} +type=Creature +subtype=Giant +power=3 +toughness=3 +[/card] +[card] +name=Desolation Twin +autostack=choice token(Eldrazi,Creature Eldrazi,10/10) controller +text=When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield. +mana={10} +type=Creature +subtype=Eldrazi +power=10 +toughness=10 +[/card] +[card] +name=Desperate Charge +auto=all(creature|myBattlefield) 2/0 ueot +text=Creatures you control get +2/+0 until end of turn. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Desperate Ravings +auto=draw:2 controller +auto=discard:1 controller +flashback={2}{U} +text=Draw two cards, then discard a card at random. -- Flashback {2}{U} +mana={1}{R} +type=Instant +[/card] +[card] +name=Desperate Sentry +auto=while(restriction{delirium}) +3/0 +auto=@movedTo(this|graveyard) from(battlefield):token(Eldrazi Horror) +text=When Desperate Sentry dies, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -- Delirium -- Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Despise +target=opponent +aicode=activate reject notatarget(*[creature;planeswalker]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[creature;planeswalker]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Despoiler of Souls +abilities=cantblock +autograveyard={B}{B}{E(other creature|mygraveyard)}{E(other creature|mygraveyard)}:moveto(mybattlefield) +text=Despoiler of Souls can't block. -- {B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield. +mana={B}{B} +type=Creature +subtype=Horror +power=3 +toughness=1 +[/card] +[card] +name=Despoil +target=land +auto=destroy +auto=life:-2 targetcontroller +text=Destroy target land. Its controller loses 2 life. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Despondency +target=creature +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +auto=-2/0 +text=Enchant creature -- Enchanted creature gets -2/-0. -- When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Despotic Scepter +auto={T}:bury target(*|myBattlefield) +text={T}: Destroy target permanent you own. It can't be regenerated. +mana={1} +type=Artifact +[/card] +[card] +name=Destroy the Evidence +target=land +auto=destroy +auto=transforms((,newability[Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend])) oneshot +text=Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Destructive Flow +auto=@each opponent upkeep:ability$!name(sacrifice non-basic land) choice target(land[-basic]|mybattlefield) sacrifice !$ opponent +auto=@each my upkeep:target(land[-basic]|mybattlefield) sacrifice +text=At the beginning of each player's upkeep, that player sacrifices a nonbasic land. +mana={B}{R}{G} +type=Enchantment +[/card] +[card] +name=Destructive Force +auto=ability$!sacrifice notatarget(<5>land|mybattlefield)!$ opponent +auto=ability$!sacrifice notatarget(<5>land|mybattlefield)!$ controller +auto=choice damage:5 all(creature) +text=Each player sacrifices five lands. Destructive force deals 5 damage to each creature. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Destructive Revelry +target=artifact,enchantment +auto=destroy +auto=damage:2 targetcontroller +text=Destroy target artifact or enchantment. -- Destructive Revelry does 2 damage to that permanent's controller. +mana={R}{G} +type=Instant +[/card] +[card] +name=Destructive Urge +target=creature +auto=@combatdamaged(player) from(mytgt):ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent +text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, that player sacrifices a land. +mana={1}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Destructor Dragon +abilities=flying +auto=@movedTo(this|graveyard) from(Battlefield):destroy target(*[-creature]) +text=Flying -- When Destructor Dragon dies, destroy target noncreature permanent. +mana={4}{G}{G} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Detainment Spell +target=creature +auto=noactivatedability +auto={1}{W}:retarget target(creature) +text=Enchant creature -- Enchanted creature's activated abilities can't be activated. -- {1}{W}: Attach Detainment Spell to target creature. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Detention Sphere +auto=may name(exile) target(*[-land;-detention sphere]|battlefield) transforms((,newability[all(*[share!name!]) becomes(expelled)])) ueot && all(expelled) (blink)forsrc +text=When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. -- When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control. +mana={1}{W}{U} +type=Enchantment +[/card] +[card] +name=Detonate +target=artifact[manacost=prex] +auto=bury && damage:castx targetcontroller +mana={X}{R} +type=Sorcery +text=Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller. +[/card] +[card] +name=Detritivore +anyzone=type:land[-basic]:opponentgraveyard/type:land[-basic]:opponentgraveyard cdaactive +autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:destroy target(land[-basic]) +suspend(0)={X}{3}{R} +text=Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. -- Suspend X - {X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land. +mana={2}{R}{R} +type=Creature +subtype=Lhurgoyf +power=* +toughness=* +[/card] +[card] +name=Deus of Calamity +abilities=trample +auto=@damagefoeof(player) from(this) restriction{compare(thatmuch)~morethan~5}:destroy target(land|opponent) +text=Trample -- Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. +mana={RG}{RG}{RG}{RG}{RG} +type=Creature +subtype=Spirit Avatar +power=6 +toughness=6 +[/card] +[card] +name=Devastate +target=land +auto=destroy +auto=damage:1 all(creature,player) +text=Destroy target land. Devastate deals 1 damage to each creature and each player. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Devastation Tide +auto=moveTo(ownerhand) all(*[-land]) +autohand=restriction{miracle} pay[[{1}{U}]] name(Miracle) activate name(Miracle) castcard(restricted) +text=Return all nonland permanents to their owners' hands. -- Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Devastation +auto=destroy all(creature,land) +text=Destroy all creatures and lands. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Deviant Glee +target=creature +auto=2/1 +auto=teach(creature) {R}:trample +text=Enchant creature -- Enchanted creature gets +2/+1 and has "{R}: This creature gains trample until end of turn." +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Devil's Play +auto=damage:X target(creature,player) +flashback={X}{R}{R}{R} +text=Devil's Play deals X damage to target creature or player. -- Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Devils' Playground +auto=token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard): damage:1 target(*[creature;player])])) forever )!*4 +text=Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player." +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Devilthorn Fox +mana={1}{W} +type=Creature +subtype=Fox +power=3 +toughness=1 +[/card] +[card] +name=Devoted Caretaker +auto={W}{T}:target(*|mybattlefield) transforms((,newability[protection from(instant)],newability[protection from(sorcery)])) ueot +text={W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Devoted Druid +auto={T}:Add{G} +auto={C(-1/-1,1)}:untap +text={T}: Add {G} to your mana pool. -- Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=0 +toughness=2 +[/card] +[card] +name=Devoted Hero +mana={W} +type=Creature +subtype=Elf Soldier +power=1 +toughness=2 +[/card] +[card] +name=Devoted Retainer +auto=bushido(1/1) +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={W} +type=Creature +subtype=Human Samurai +power=1 +toughness=1 +[/card] +[card] +name=Devour Flesh +target=player +auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) dynamicability sacrifice!$ targetedplayer +text=Target player sacrifices a creature, then gains life equal to that creature's toughness. +mana={1}{B} +type=Instant +[/card] +[card] +name=Devour in Flames +auto=damage:5 +target=creature,planeswalker +text=As an additional cost to cast Devour in Flames, return a land you control to its owner's hand. -- Devour in Flames deals 5 damage to target creature or planeswalker. +mana={2}{R}{H(land|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Devour in Shadow +target=creature +auto=bury +auto=dynamicability +text=Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness. +mana={B}{B} +type=Instant +[/card] +[card] +name=Devouring Deep +abilities=islandwalk +text=Islandwalk +mana={2}{U} +type=Creature +subtype=Fish +power=1 +toughness=2 +[/card] +[card] +name=Devouring Greed +target=spirit|myBattlefield +auto=sacrifice && life:2 controller && life:-2 opponent +text=As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits. -- Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. +mana={2}{B}{B} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Devouring Light +target=creature[attacking;blocking] +auto=moveto(exile) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Exile target attacking or blocking creature. +other={convoke} name(Convoke) +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Devouring Strossus +abilities=flying,trample +auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) +auto={S(creature|myBattlefield)}:regenerate +text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature. -- Sacrifice a creature: Regenerate Devouring Strossus. +mana={5}{B}{B}{B} +type=Creature +subtype=Horror +power=9 +toughness=9 +[/card] +[card] +name=Devouring Swarm +abilities=flying +auto={S(creature|mybattlefield)}:1/1 +text=Flying -- Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn. +mana={1}{B}{B} +type=Creature +subtype=Insect +power=2 +toughness=1 +[/card] +[card] +name=Devout Chaplain +auto={T}{T(human|myBattlefield)}{T(human|myBattlefield)}:moveto(exile) target(artifact,enchantment|battlefield) +text={T}, Tap two untapped Humans you control: Exile target artifact or enchantment. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Devout Invocation +target=creature[-tapped]|mybattlefield +auto=tap && token(Angel, Creature Angel,4/4,flying,white) +text=Tap any number of untapped creatures you control. -- Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way. +mana={6}{W} +type=Sorcery +[/card] +[card] +name=Devout Lightcaster +abilities=protection from black +auto=moveTo(exile) target(*[black]) +text=Protection from black -- When Devout Lightcaster enters the battlefield, exile target black permanent. +mana={W}{W}{W} +type=Creature +subtype=Kor Cleric +power=2 +toughness=2 +[/card] +[card] +name=Devout Monk +auto=life:1 controller +text=When Devout Monk enters the battlefield, you gain 1 life. +mana={W} +type=Creature +subtype=Human Monk Cleric +power=1 +toughness=1 +[/card] +[card] +name=Devout Witness +auto={W}{T}{D(*|myhand)}:destroy target(artifact,enchantment) +text={1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. +mana={2}{W} +type=Creature +subtype=Human Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Dewdrop Spy +aicode=activate name(look) donothing +auto=target(player) name(target player) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=Flash -- Flying -- When Dewdrop Spy enters the battlefield, look at the top card of target player's library. +mana={1}{U}{U} +type=Creature +subtype=Faerie Rogue +power=2 +toughness=2 +[/card] +[card] +name=Dhund Operative +auto=aslongas(Artifact|myBattlefield) 1/0 +auto=aslongas(Artifact|myBattlefield) deathtouch +text=As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Diabolic Edict +target=player +auto=ability$!name(sacrifice) target(creature|mybattlefield) sacrifice!$ targetedplayer +text=Target player sacrifices a creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Diabolic Intent +abilities=hiddenface +aicode=activate moveto(myhand) target(*|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=As an additional cost to cast Diabolic Intent, sacrifice a creature. -- Search your library for a card and put that card into your hand. Then shuffle your library. +mana={1}{B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Diabolic Machine +auto={3}:regenerate +text={3}: Regenerate Diabolic Machine. +mana={7} +type=Artifact Creature +subtype=Construct +power=4 +toughness=4 +[/card] +[card] +name=Diabolic Revelation +abilities=hiddenface +aicode=activate moveto(myhand) target(*|mylibrary) +auto=this(variable{castx} >0) name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for up to X cards and put those cards into your hand. Then shuffle your library. +mana={X}{3}{B}{B} +type=Sorcery +[/card] +[card] +name=Diabolic Tutor +abilities=hiddenface +aicode=activate moveto(myhand) target(*|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a card and put that card into your hand. Then shuffle your library. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Diabolic Vision +abilities=hiddenface +aicode=name(look) activate name(look) transforms((,newability[moverandom(*[zpos<=5]) from(mylibrary) to(myhand)])) ueot +auto=name(look) reveal:5 optionone name(Get Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. +mana={U}{B} +type=Sorcery +[/card] +[card] +name=Diamond Faerie +abilities=flying +auto={1}{i}:all(creature[snow]|mybattlefield) 1/1 ueot +text=Flying -- {1}{S}i}: Snow creatures you control get +1/+1 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={2}{G}{W}{U} +type=Snow Creature +subtype=Faerie +power=3 +toughness=3 +[/card] +[card] +name=Diamond Kaleidoscope +auto={3}{T}:token(Prism,creature artifact prism, 0/1, artifact) +auto={S(prism|myBattlefield)}:Add{W} +auto={S(prism|myBattlefield)}:Add{U} +auto={S(prism|myBattlefield)}:Add{B} +auto={S(prism|myBattlefield)}:Add{R} +auto={S(prism|myBattlefield)}:Add{G} +text={3}, {T}: Put a 0/1 colorless Prism artifact creature token onto the battlefield. -- Sacrifice a Prism token: Add one mana of any color to your mana pool. +mana={4} +type=Artifact +[/card] +[card] +name=Diamond Valley +auto={T}{S(creature|myBattlefield)}:life:storedtoughness +text={T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. +type=Land +[/card] +[card] +name=Diaochan, Artful Beauty +alias=10544 +auto={T}:destroy target(creature) && ability$!destroy target(creature)!$ opponent restriction{during my turn,before attackers} +text={T}: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared. +mana={3}{R} +type=Legendary Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Dictate of Erebos +abilities=flash +auto=@movedTo(creature|mygraveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent +text=Flash -- Whenever a creature you control dies, each opponent sacrifices a creature. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Dictate of Heliod +abilities=flash +auto=lord(creature|mybattlefield) 2/2 +text=Flash -- Creatures you control get +2/+2. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Dictate of Karametra +abilities=flash +auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +text=Flash -- Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Dictate of Kruphix +abilities=flash +auto=@each my draw:draw:1 controller +auto=@each opponent draw:draw:1 opponent +text=Flash -- At the beginning of each player's draw step, that player draws an additional card. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Didgeridoo +auto={3}:moveTo(myBattlefield) target(minotaur|myhand) +text={3}: You may put a Minotaur permanent card from your hand onto the battlefield. +mana={1} +type=Artifact +[/card] +[card] +name=Dig Through Time +aicode=activate target(<2>*[zpos<=7]|mylibrary) moveto(myhand) +auto=name(look) reveal:7 optionone name(Get Card) target(<2>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. +mana={6}{U}{U} +other={delve} name(Delve) +type=Instant +[/card] +[card] +name=Diligent Farmhand +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={1}{G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. +mana={G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Diluvian Primordial +abilities=flying +auto=may target(*[instant;sorcery]|opponentgraveyard) castcard(restricted) and!(transforms((,newability[exiledeath])) forever)! +text=Flying -- When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead. +mana={5}{U}{U} +type=Creature +subtype=Avatar +power=5 +toughness=5 +[/card] +[card] +name=Dimensional Infiltrator +abilities=devoid,flash,flying +auto={1}{C}:name(exile) target(opponent) reveal:1 optionone all(*|reveal) moveto(ownerexile) and!( if cantargetcard(land|*) then may moveto(ownerhand) all(this) )! optiononeend revealend +text=Devoid (This card has no color.) -- Flash -- Flying -- {1}{C}: Target opponent exiles the top card of his or her library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. ({C} represents colorless mana.) +mana={1}{U} +type=Creature +subtype=Eldrazi +power=2 +toughness=1 +[/card] +[card] +name=Diminish +target=creature +auto=transforms((,setpower=1,settoughness=1)) ueot +text=Target creature becomes a 1/1 until end of turn. +mana={U} +type=Instant +[/card] +[card] +name=Diminishing Returns +auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ controller +auto=ability$! moveto(mylibrary) all(*|myhand,mygraveyard) !$ opponent +auto=shuffle all(player) +auto=ingest:10 controller +auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ opponent +auto=ability$! if type(*|mylibrary)~morethan~6 then may draw:7 _ if type(*|mylibrary)~morethan~5 then may draw:6 _ if type(*|mylibrary)~morethan~4 then may draw:5 _ if type(*|mylibrary)~morethan~3 then may draw:4 _ if type(*|mylibrary)~morethan~2 then may draw:3 _ if type(*|mylibrary)~morethan~1 then may draw:2 _ if type(*|mylibrary)~morethan~0 then may draw:1 !$ controller +text=Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Dimir Aqueduct +auto=tap(noevent) +auto=moveto(ownerhand) notatarget(land|myBattlefield) +auto={T}:Add{U}{B} +text=Dimir Aqueduct enters the battlefield tapped. -- When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{B} to your mana pool. +type=Land +[/card] +[card] +name=Dimir Cluestone +auto={T}:Add{U} +auto={T}:Add{B} +auto={U}{B}{T}{S}:draw:1 controller +text={T}: Add {U} or {B} to your mana pool. -- {U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Dimir Cutpurse +auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent && draw:1 controller +auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller && draw:1 controller +text=Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card. +mana={1}{U}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Dimir Doppelganger +auto={1}{U}{B}:name(exile) target(creature|graveyard) copy and!( {1}{U}{B}:name(exile) target(creature|graveyard) copy && moveto(exile) )! && moveto(exile) +text={1}{U}{B}: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability. +mana={1}{U}{B} +type=Creature +subtype=Shapeshifter +power=0 +toughness=2 +[/card] +[card] +name=Dimir Guildgate +auto=tap(noevent) +auto={T}:add{U} +auto={T}:add{B} +text=Dimir Guildgate enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Dimir Guildmage +auto={3}{U}:target(player) draw:1 asSorcery +auto={3}{B}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery +text=({(u/b)} can be paid with either {U} or {B}.) -- {3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery. -- {3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery. +mana={UB}{UB} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Dimir House Guard +abilities=fear +aicode=activate target(*[manacost=4]|mylibrary) moveto(myhand) +autohand={1}{B}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=4]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Sacrifice a creature: Regenerate Dimir House Guard. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={3}{B} +type=Creature +subtype=Skeleton +power=2 +toughness=3 +[/card] +[card] +name=Dimir Infiltrator +abilities=unblockable +aicode=activate target(*[manacost=2]|mylibrary) moveto(myhand) +autohand={1}{U}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Dimir Infiltrator is unblockable. -- Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={U}{B} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Dimir Keyrune +auto={T}:add{U} +auto={T}:add{B} +auto={U}{B}:transforms((Horror Artifact Creature,setpower=2,settoughness=2,black,blue,unblockable)) ueot +text={T}: Add {U} or {B} to your mana pool. -- {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and is unblockable this turn. +mana={3} +type=Artifact +[/card] +[card] +name=Dimir Machinations +target=player +aicode=activate choice all(*[zpos<=3]|targetedpersonslibrary) moveto(exile) +auto=name(look) reveal:3 revealzone(targetedpersonslibrary) optionone name(Exile Cards) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend +autohand={1}{B}{B}{discard}:moveto(myhand) target(*[manacost=3]|mylibrary) asSorcery +text=Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Dimir Signet +auto={1}{T}:Add{U}{B} +text={1}, {T}: Add {U}{B} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Din of the Fireherd +target=opponent +auto=token(Elemental,Creature Elemental,5/5,black,red) controller +auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer +auto=ability$!sacrifice notatarget(land|mybattlefield)!$ targetedplayer +text=Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. +mana={5}{BR}{BR}{BR} +type=Sorcery +[/card] +[card] +name=Dingus Egg +auto=@movedTo(land|opponentgraveyard) from(opponentBattlefield):damage:2 opponent +auto=@movedTo(land|mygraveyard) from(myBattlefield):damage:2 controller +text=Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller. +mana={4} +type=Artifact +[/card] +[card] +name=Dingus Staff +auto=@movedTo(graveyard) from(creature|myBattlefield):damage:2 controller +auto=@movedTo(graveyard) from(creature|opponentBattlefield):damage:2 opponent +text=Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller. +mana={4} +type=Artifact +[/card] +[card] +name=Dinrova Horror +auto=target(*) moveto(ownerhand) and!(ability$!reject notatarget(*|myhand)!$ targetcontroller)! +text=When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. +mana={4}{U}{B} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Diplomacy of the Wastes +target=opponent +aicode=activate reject notatarget(*[-land]|targetedpersonshand) and!( if type(warrior|mybattlefield)~morethan~0 then life:-2 targetedplayer )! +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[if type(*[warrior]|mybattlefield)~morethan~0 then life:-2 opponent])) oneshot afterrevealedend revealend +text=Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Diplomatic Immunity +abilities=shroud +target=creature +auto=shroud +text=Enchant creature -- Shroud (This permanent can't be the target of spells or abilities.) -- Enchanted creature has shroud. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dire Undercurrents +auto=@movedTo(creature[blue]|mybattlefield):may name(draw) target(player) ability$!draw:1 !$ targetedplayer +auto=@movedTo(creature[black]|mybattlefield):may name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. -- Whenever a black creature enters the battlefield under your control, you may have target player discard a card. +mana={3}{UB}{UB} +type=Enchantment +[/card] +[card] +name=Diregraf Captain +abilities=deathtouch +auto=lord(other zombie|mybattlefield) 1/1 +auto=@movedTo(other zombie|mygraveyard) from(battlefield):life:-1 opponent +text=Deathtouch -- Other Zombie creatures you control get +1/+1. -- Whenever another Zombie you control dies, target opponent loses 1 life. +mana={1}{U}{B} +type=Creature +subtype=Zombie Soldier +power=2 +toughness=2 +[/card] +[card] +name=Diregraf Colossus +auto=foreach(zombie|mygraveyard)counter(1/1,1) +auto=@movedto(zombie|mystack):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +text=Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. -- Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={2}{B} +type=Creature +subtype=Zombie Giant +power=2 +toughness=2 +[/card] +[card] +name=Diregraf Escort +auto=soulbond protection from(zombie) +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. +mana={G} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Diregraf Ghoul +auto=tap(noevent) +text=Diregraf Ghoul enters the battlefield tapped. +mana={B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Dirge of Dread +auto=lord(creature) fear +autohand={1}{B}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may fear target(creature) +text=All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) -- When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Dirgur Nemesis +abilities=defender +facedown={3} +autofacedown={6}{U}:morph +autofaceup=counter(1/1,1) +text=Defender -- Megamorph {6}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={5}{U} +type=Creature +subtype=Serpent +power=6 +toughness=5 +[/card] +[card] +name=Dirtcowl Wurm +auto=@movedTo(land|opponentbattlefield) from(opponenthand):counter(1/1,1) +text=Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. +mana={4}{G} +type=Creature +subtype=Wurm +power=3 +toughness=4 +[/card] +[card] +name=Dirtwater Wraith +abilities=swampwalk +auto={B}:1/0 +text=Swampwalk -- {B}: Dirtwater Wraith gets +1/+0 until end of turn. +mana={3}{B} +type=Creature +subtype=Wraith +power=1 +toughness=3 +[/card] +[card] +name=Dirty Wererat +auto={B}{D(*|myhand)}:regenerate +auto=aslongas(*|mygraveyard) 2/2 >6 +auto=aslongas(*|mygraveyard) cantblock >6 +text={B}, Discard a card: Regenerate Dirty Wererat. -- Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block. +mana={3}{B} +type=Creature +subtype=Human Rat Minion +power=2 +toughness=3 +[/card] +[card] +name=Disappear +target=creature +auto={U}:moveTo(ownerhand) all(this) && moveTo(ownerhand) +text=Enchant creature -- {U}: Return enchanted creature and Disappear to their owners' hands. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Disappearing Act +target=*|stack +auto=fizzle +text=As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand. -- Counter target spell. +mana={1}{U}{U}{H(*|myBattlefield)} +type=Instant +[/card] +[card] +name=Disciple of Bolas +auto=name(sacrifice) notatarget(other creature|myBattlefield) transforms((,newability[dynamicability],newability[dynamicability],newability[sacrifice])) +text=When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. +mana={3}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Disciple of Grace +auto=protection from black +autohand=__CYCLING__({2}) +text=Protection from black -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Disciple of Griselbrand +auto={1}{S(creature|myBattlefield)}:life:storedtoughness +text={1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. +mana={1}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Disciple of Kangee +auto={T}:flying && transforms((,blue)) target(creature) ueot +text={U}, {T}: Target creature gains flying and becomes blue until end of turn. +mana={2}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Disciple of Law +auto=protection from red +autohand=__CYCLING__({2}) +text=Protection from red -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Disciple of Malice +auto=protection from white +autohand=__CYCLING__({2}) +text=Protection from white -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Disciple of Phenax +auto=target(player) reveal:type:manab:mybattlefield revealzone(targetedpersonshand) optionone choice name(choose Discards) target(<1>*|reveal) moveto(ownerhand) and!(reject)! optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend +text=When Disciple of Phenax enters the battlefield, target player reveals a number of cards from his or her hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +mana={2}{B}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Disciple of Tevesh Szat +auto={T}:-1/-1 target(creature) +auto={4}{B}{B}{T}{S}:-6/-6 target(other creature) +text={T}: Target creature gets -1/-1 until end of turn. -- {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Human Cleric +power=3 +toughness=1 +[/card] +[card] +name=Disciple of the Old Ways +auto={R}:first strike ueot +text={R}: Disciple of the Old Ways gains first strike until end of turn. +mana={1}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Disciple of the Ring +auto={1}{E(*[instant;sorcery]|mygraveyard)}:name(counter noncreature unless pay 2) target(*[-creature]|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +auto={1}{E(*[instant;sorcery]|mygraveyard)}:1/1 ueot +auto={1}{E(*[instant;sorcery]|mygraveyard)}:tap target(creature) +auto={1}{E(*[instant;sorcery]|mygraveyard)}:untap target(creature) +text={1}, Exile an instant or sorcery card from your graveyard: Choose one -- -- -- Counter target noncreature spell unless its controller pays {2}. -- -- Disciple of the Ring gets +1/+1 until end of turn. -- -- Tap target creature. -- -- Untap target creature. +mana={3}{U}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Disciple of the Vault +auto=@movedTo(graveyard) from(artifact|battlefield):may target(opponent) life:-1 +text=Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. +mana={B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Discombobulate +target=*|stack +auto=name(Look at My top cards) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Counter target spell. Look at the top four cards of your library, then put them back in any order. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Discordant Dirge +auto=@each my upkeep:may counter(0/0,1,Verse) +auto=this(counter{0/0.1.Verse}<1) {B}{S}:name(look) donothing target(*|opponenthand) +auto=this(counter{0/0.1.Verse}>0) {B}{S}:reject target(other *|opponenthand) +text=At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. -- {B}, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Discordant Spirit +auto=@each opponent endofturn:counter(1/1,pdcount) +auto=@each my endofturn:removeallcounters(1/1) +text=At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. -- At the beginning of your end step, remove all +1/+1 counters on Discordant Spirit. +mana={2}{B}{R} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Disdainful Stroke +target=*[manacost>=4]|stack +auto=fizzle +text=Counter target spell with converted mana cost 4 or greater. +mana={1}{U} +type=Instant +[/card] +[card] +name=Disease Carriers +auto=@movedTo(this|graveyard) from(battlefield):-2/-2 target(creature) +text=When Disease Carriers dies, target creature gets -2/-2 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Rat +power=2 +toughness=2 +[/card] +[card] +name=Diseased Vermin +auto=@combatdamaged(player) from(this):counter(0/0,1,Infection) +auto=@each my upkeep:thisforeach(counter{0/0.1.Infection}) damage:1 opponent +text=Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. -- At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it. +mana={2}{B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Disembowel +auto=destroy target(creature[manacost=prex]) +text=Destroy target creature with converted mana cost X. +mana={X}{B} +type=Instant +[/card] +[card] +name=Disempower +target=artifact,enchantment +auto=moveTo(ownerLibrary) +text=Put target artifact or enchantment on top of its owner's library. +mana={1}{W} +type=Instant +[/card] +[card] +name=Disenchant +target=artifact,enchantment +auto=destroy +text=Destroy target artifact or enchantment. +mana={1}{W} +type=Instant +[/card] +[card] +name=Disentomb +target=creature|myGraveyard +auto=moveTo(myHand) +text=Return target creature card from your graveyard to your hand. +mana={B} +type=Sorcery +[/card] +[card] +name=Disfigure +target=creature +auto=-2/-2 +text=Target creature gets -2/-2 until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Disharmony +target=creature[attacking] +auto=removefromcombat +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap])) ueot)! +restriction=blockersonly +text=Cast Disharmony only during combat before blockers are declared. -- Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Disintegrate +target=creature,player +auto=cantregen +auto=exiledeath +auto=thisforeach(X) damage:1 +text=Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Dismal Backwater +auto=tap(noevent) +auto=life:1 +auto={T}:Add{U} +auto={T}:Add{B} +text=Dismal Backwater enters the battlefield tapped. -- When Dismal Backwater enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Dismal Failure +target=*|stack +auto=fizzle +auto=ability$!name(discard) target(*|myhand) reject!$ targetcontroller +text=Counter target spell. Its controller discards a card. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Dismantling Blow +target=artifact,enchantment +kicker={2}{U} +auto=destroy +auto=kicker draw:2 controller +text=Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) -- Destroy target artifact or enchantment. -- If Dismantling Blow was kicked, draw two cards. +mana={2}{W} +type=Instant +[/card] +[card] +name=Dismember +target=creature +auto=-5/-5 +text=({p(B)} may be paid for with either {B} or 2 life.) -- Target creature gets -5/-5 until end of turn. +color=black +mana={1}{p(B)}{p(B)} +type=Instant +[/card] +[card] +name=Dismiss into Dream +auto=lord(creature|opponentbattlefield) transforms((Illusion,newability[@targeted(this):sacrifice])) +text=Enchantment. -- Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." +mana={6}{U} +type=Enchantment +[/card] +[card] +name=Dismiss +target=*|stack +auto=fizzle +auto=draw:1 controller +text=Counter target spell. -- Draw a card. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Disorder +auto=aslongas(creature[white]|myBattlefield) damage:2 controller +auto=aslongas(creature[white]|opponentBattlefield) damage:2 opponent +auto=damage:2 all(creature[white]) +text=Disorder deals 2 damage to each white creature and each player who controls a white creature. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Disorient +target=creature +auto=-7/-0 +text=Target creature gets -7/-0 until end of turn. +mana={3}{U} +type=Instant +[/card] +[card] +name=Disowned Ancestor +auto={1}{B}{T}:counter(1/1,1) asSorcery +text=Outlast {1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) +mana={B} +type=Creature +subtype=Spirit Warrior +power=0 +toughness=4 +[/card] +[card] +name=Dispatch +target=creature +auto=tap +auto=aslongas(artifact|mybattlefield) moveTo(exile) >2 +text=Tap target creature. -- Metalcraft - if you control three or more artifacts, exile that creature. +mana={W} +type=Instant +[/card] +[card] +name=Dispel +target=instant|stack +auto=fizzle +text=Counter target instant spell. +mana={U} +type=Instant +[/card] +[card] +name=Dispeller's Capsule +auto={2}{W}{T}{S}:destroy target(other *[artifact;enchantment]) +text={2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. +mana={W} +type=Artifact +[/card] +[card] +name=Dispense Justice +target=player +auto=ability$!name(sacrifice) target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer +auto=aslongas(artifact|mybattlefield) ability$!target(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer >2 +text=Target player sacrifices an attacking creature. -- Metalcraft -- That player sacrifices two attacking creatures instead if you control three or more artifacts. +mana={2}{W} +type=Instant +[/card] +[card] +name=Dispersal Shield +target=*[manacost<=convertedcost:highest:*:mybattlefield]|stack +text=Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control. +mana={1}{U} +type=Instant +[/card] +[card] +name=Dispersal Technician +auto=may moveto(ownerhand) target(artifact) +text=When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand. +mana={4}{U} +type=Creature +subtype=Vedalken Artificer +power=3 +toughness=2 +[/card] +[card] +name=Disperse +target=*[-land] +auto=moveTo(ownerHand) +text=Return target nonland permanent to its owner's hand. +mana={1}{U} +type=Instant +[/card] +[card] +name=Dispersing Orb +auto={3}{U}{S(*|myBattlefield)}:moveTo(ownerhand) target(*) +text={3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Displace +target=creature|mybattlefield +auto=(blink) +text=Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. +mana={2}{U} +type=Instant +[/card] +[card] +name=Displacement Wave +auto=moveto(ownerhand) all(*[manacost<=X;-land]|battlefield) +text=Return all nonland permanents with converted mana cost X or less to their owners' hands. +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Disrupt +target=*[instant;sorcery]|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +auto=draw:1 controller +text=Counter target instant or sorcery spell unless its controller pays {1}. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Disrupting Scepter +auto={3}{T}:target(player) ability$!target(*|myhand) reject!$ targetedplayer myTurnOnly +text={3}{T}: Target player discards a card. Activate this ability only during your turn. +mana={3} +type=Artifact +[/card] +[card] +name=Disruptive Pitmage +auto={T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +facedown={3} +autofacedown={U}:morph +text={T}: Counter target spell unless its controller pays {1}. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Disruptive Student +auto={T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text={T}: Counter target spell unless its controller pays {1}. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Dissipate +target=*|stack +auto=fizzleto(exile) +text=Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Dissipation Field +mana={2}{U}{U} +auto=@damageof(player) from(*|battlefield):all(trigger[from]) moveto(ownerhand) +type=Enchantment +text=Whenever a permanent deals damage to you, return it to its owner's hand. +[/card] +[card] +name=Dissolve +target=*|stack +auto=fizzle +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Distant Melody +auto=chooseatype foreach(*[chosentype]|mybattlefield) draw:1 controller chooseend +text=Choose a creature type. Draw a card for each permanent you control of that type. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Distemper of the Blood +target=creature +auto=2/2 ueot +auto=trample ueot +abilities=madness +autoexile=restriction{discarded} pay({r}) name(pay R to cast) activate name(pay R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Target creature gets +2/+2 and gains trample until end of turn. -- Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Distended Mindbender +autostack=if casted(this) then choice name(discard opponent) target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discard 3 or less) target(<1>*[manacost<4]]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*[manacost>3]]|reveal) moveto(ownerhand) and!(reject)! optiontwoend afterrevealed all(*|reveal) moveto(ownerhand) afterrevealedend revealend +text=Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards. +mana={8} +other={emerge}{5}{B}{B} name(Emerge) +type=Creature +subtype=Eldrazi Insect +power=5 +toughness=5 +[/card] +[card] +name=Distorting Lens +auto={T}:activatechooseacolor target(*) becomes(,chosencolor) ueot activatechooseend +text={T}: Target permanent becomes the color of your choice until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Distorting Wake +target=*[-land] +auto=moveTo(ownerhand) +text=Return X target nonland permanents to their owners' hands. +mana={X}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Distortion Strike +target=creature +auto=1/0 ueot +auto=unblockable ueot +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Target creature gets +1/+0 until end of turn and is unblockable this turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={U} +type=Sorcery +[/card] +[card] +name=Distress +target=player +aicode=activate reject notatarget(*[-land]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Disturbed Burial +target=creature|mygraveyard +auto=moveTo(myhand) +buyback={1}{B}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Return target creature card from your graveyard to your hand. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Disturbing Plot +target=creature|graveyard +auto=moveTo(ownerhand) +auto=alternative moveTo(ownerhand) target(creature|graveyard) +other={1}{B}{T(creature[black]|mybattlefield)}{T(creature[black]|mybattlefield)} (Pay Conspire) +otherrestriction=type(creature[black]|myBattlefield)~morethan~1 +text=Return target creature card in a graveyard to its owner's hand. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Dive Bomber +abilities=flying +auto={T}{S}:damage:2 target(other creature[attacking;blocking]) +text=Flying -- {T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature. +mana={3}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Divebomber Griffin +abilities=flying +auto={T}{S}:Damage:3 target(other creature[attacking;blocking]) +text=Flying -- {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature. +mana={3}{W}{W} +type=Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Divergent Growth +auto=all(land|myBattlefield) {T}:Add{G} +auto=all(land|myBattlefield) {T}:Add{W} +auto=all(land|myBattlefield) {T}:Add{B} +auto=all(land|myBattlefield) {T}:Add{U} +auto=all(land|myBattlefield) {T}:Add{R} +text=Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool." +mana={G} +type=Instant +[/card] +[card] +name=Diversionary Tactics +auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}:tap target(creature) +text=Tap two untapped creatures you control: Tap target creature. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Divination +auto=draw:2 +text=Draw two cards. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Divine Congregation +auto=choice name(target player) target(player) all(this) transforms((,newability[life:twicetype:creature:targetedpersonsbattlefield])) +text=You gain 2 life for each creature target player controls. -- Suspend 5 - {1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={3}{W} +suspend(5)={1}{w} +type=Sorcery +[/card] +[card] +name=Divine Favor +target=creature +auto=life:3 controller +auto=1/3 +text=Enchant creature -- When Divine Favor enters the battlefield, you gain 3 life. -- Enchanted creature gets +1/+3. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Divine Light +auto=all(creature|mybattlefield) prevent:9999 +text=Prevent all damage that would be dealt this turn to creatures you control. +mana={W} +type=Sorcery +[/card] +[card] +name=Divine Offering +target=artifact +auto=destroy +auto=dynamicability +text=Destroy target artifact. You gain life equal to its converted mana cost. +mana={1}{W} +type=Instant +[/card] +[card] +name=Divine Retribution +target=creature[attacking] +auto=damage:type:creature[attacking]:battlefield +text=Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. +mana={1}{W} +type=Instant +[/card] +[card] +name=Divine Sacrament +auto=lord(creature[white]) 1/1 +auto=aslongas(*|mygraveyard) lord(creature[white]) 1/1 >6 +text=White creatures get +1/+1. -- Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Divine Transformation +target=creature +auto=3/3 +text=Enchant creature -- Enchanted creature gets +3/+3. +mana={2}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Divine Verdict +target=creature[attacking;blocking] +auto=destroy +text=Destroy target attacking or blocking creature. +mana={3}{W} +type=Instant +[/card] +[card] +name=Diviner Spirit +auto=@combatdamaged(player) from(this):draw:thatmuch controller && draw:thatmuch opponent +text=Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards. +mana={4}{U} +type=Creature +subtype=Spirit +power=2 +toughness=4 +[/card] +[card] +name=Diviner's Wand +auto={3}:equip +auto=@drawof(player):1/1 ueot +auto=@drawof(player):flying ueot +auto=teach(creature) {4}:draw:1 controller +auto=@movedto(creature[wizard]|battlefield):may all(trigger[to]) rehook +text=Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." -- Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. -- Equip {3} +mana={3} +type=Tribal Artifact +subtype=Wizard Equipment +[/card] +[card] +name=Diving Griffin +abilities=flying,vigilance +text=Flying, vigilance +mana={1}{W}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Divinity of Pride +abilities=flying,lifelink +auto=this(controllerlife > 24) 4/4 +text=Flying, lifelink -- Divinity of Pride gets +4/+4 as long as you have 25 or more life. +mana={WB}{WB}{WB}{WB}{WB} +type=Creature +subtype=Spirit Avatar +power=4 +toughness=4 +[/card] +[card] +name=Dizzy Spell +target=creature +auto=-3/0 +aicode=activate target(*[manacost=1]|mylibrary) moveto(myhand) +autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Target creature gets -3/-0 until end of turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={U} +type=Instant +[/card] +[card] +name=Dizzying Gaze +target=creature|mybattlefield +auto={R}:damage:1 target(creature[flying]) +text=Enchant creature you control -- {R}: Enchanted creature deals 1 damage to target creature with flying. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Djinn of the Lamp +abilities=flying +text=Flying +mana={5}{U}{U} +type=Creature +subtype=Djinn +power=5 +toughness=6 +[/card] +[card] +name=Djinn of Wishes +auto=counter(0/0,3,wish) +auto={2}{U}{U}{C(0/0,-1,wish)}:reveal:1 optionone name(Reveal card to cast) target(*|reveal) transforms((,newability[castcard(putinplay)])) forever optiononeend optiontwo all(*|reveal) moveto(exile) optiontwoend revealend +abilities=flying +text=Flying -- Djinn of Wishes enters the battlefield with three wish counters on it. -- {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. +mana={3}{U}{U} +type=Creature +subtype=Djinn +power=4 +toughness=4 +[/card] +[card] +name=Docent of Perfection +abilities=flying +auto=@movedto(instant,sorcery|mystack):token(Wizard,Creature Human Wizard,1/1,blue) +auto=aslongas(wizard|myBattlefield) flip(Final Iteration) while >2 +text=Flying -- Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection. +mana={3}{U}{U} +type=Creature +subtype=Insect Horror +power=5 +toughness=4 +[/card] +[card] +name=Dodecapod +abilities=discardtoplaybyopponent +alias=109736 +text=If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. +mana={4} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Dogged Hunter +auto={T}:destroy target(creature[token]) +text={T}: Destroy target creature token. +mana={2}{W} +type=Creature +subtype=Human Nomad +power=1 +toughness=1 +[/card] +[card] +name=Dogpile +target=creature,player +auto=damage:type:creature[attacking]:mybattlefield +text=Dogpile deals damage to target creature or player equal to the number of attacking creatures you control. +mana={3}{R} +type=Instant +[/card] +[card] +name=Dokai, Weaver of Life +doublefaced=kamiflip +auto={4}{G}{G}{T}:token(Elemental,Creature Elemental,type:land:mybattlefield/type:land:mybattlefield,green) controller +text={4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control. +mana={1}{G} +type=Legendary Creature +subtype=Human Monk +power=3 +toughness=3 +[/card] +[card] +name=Dolmen Gate +auto=preventAllCombatDamage to(creature[attacking]|myBattlefield) +text=Prevent all combat damage that would be dealt to attacking creatures you control. +mana={2} +type=Artifact +[/card] +[card] +name=Domestication +target=creature +alias=1194 +auto=@each my end:if cantargetcard(creature[power>=4]) then sacrifice all(this) +mana={2}{U}{U} +type=Enchantment +subtype=Aura +text=Enchant creature -- You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication. +[/card] +[card] +name=Dominaria's Judgment +auto=aslongas(plains|myBattlefield) lord(creature|myBattlefield) protection from white +auto=aslongas(island|myBattlefield) lord(creature|myBattlefield) protection from blue +auto=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) protection from black +auto=aslongas(mountain|myBattlefield) lord(creature|myBattlefield) protection from red +auto=aslongas(forest|myBattlefield) lord(creature|myBattlefield) protection from green +text=Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest. +mana={2}{W} +type=Instant +[/card] +[card] +name=Dominate +auto=moveTo(mybattlefield) target(creature[manacost<=prex]) +text=Gain control of target creature with converted mana cost X or less. (This effect lasts indefinitely.) +mana={X}{1}{U}{U} +type=Instant +[/card] +[card] +name=Dominator Drone +auto=@combatdamaged(player) from(this):ingest:1 opponent +auto=if type(other creature[colorless]|mybattlefield)~morethan~0 then life:-2 all(opponent) +text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life. +mana={2}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=2 +[/card] +[card] +name=Domineer +target=creature[artifact] +alias=1194 +text=Enchant artifact creature -- You control enchanted artifact creature. +mana={1}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dominus of Fealty +abilities=flying +auto=@each my upkeep:may name(gain control of target permanent until end of turn) target(*|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +text=Flying -- At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. +mana={UR}{UR}{UR}{UR}{UR} +type=Creature +subtype=Spirit Avatar +power=4 +toughness=4 +[/card] +[card] +name=Domri Rade +auto=counter(0/0,3,loyalty) +aicode=activate moveto(myhand) target(creature[zpos=1]|mylibrary) +auto={C(0/0,1,Loyalty)}:name(+1: Reveal) reveal:1 optionone target(creature|reveal)moveto(myhand) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +auto={C(0/0,-2,Loyalty)}:name(-2: Fight) target(creature|mybattlefield) transforms((,newability[target(creature) dynamicability])) ueot +auto={C(0/0,-7,Loyalty)}:name(-7: emblem) emblem transforms((,newability[lord(creature|mybattlefield)double strike],newability[lord(creature|mybattlefield)trample],newability[lord(creature|mybattlefield)hexproof],newability[lord(creature|mybattlefield)haste])) forever dontremove +text=+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. -- -2: Target creature you control fights another target creature. -- -7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste." +mana={1}{R}{G} +type=Legendary Planeswalker +subtype=Domri +[/card] +[card] +name=Donate +target=*|myBattlefield +auto=moveTo(opponentBattlefield) +text=Target player gains control of target permanent you control. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Dong Zhou, the Tyrant +auto=target(creature|opponentBattlefield) dynamicability +text=When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player. +mana={4}{R} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Doom Blade +target=creature[-black] +auto=destroy +text=Destroy target nonblack creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Doom Cannon +auto=chooseatype transforms((,newability[{3}{S(creature[chosentype]|mybattlefield)}{T}:name(creature) damage:3 target(creature)],newability[{3}{S(creature[chosentype]|mybattlefield)}{T}:name(player) damage:3 target(player)])) chooseend +text=As Doom Cannon enters the battlefield, choose a creature type. -- {3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player. +mana={6} +type=Artifact +[/card] +[card] +name=Doomed Necromancer +auto={B}{T}{S}:moveTo(myBattlefield) target(other creature|mygraveyard) +text={B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield. +mana={2}{B} +type=Creature +subtype=Human Cleric Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Doomed Traveler +auto=@movedTo(this|graveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying) +text=When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Doomgape +abilities=trample +auto=@each my upkeep:notatarget(creature|mybattlefield) dynamicability sacrifice +text=Trample -- At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness. +mana={4}{BG}{BG}{BG} +type=Creature +subtype=Elemental +power=10 +toughness=10 +[/card] +[card] +name=Doomsday Specter +abilities=flying +aicode=activate reject notatarget(*|opponenthand) +auto=@combatdamagefoeof(player) from(this):name(look) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) target(<1>*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +auto=moveTo(ownerhand) notatarget(creature[blue;black]|myBattlefield) +text=Flying -- When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. -- Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. +mana={2}{U}{B} +type=Creature +subtype=Specter +power=2 +toughness=3 +[/card] +[card] +name=Doomwake Giant +auto=all(creature|opponentbattlefield) -1/-1 ueot +auto=@movedTo(enchantment|myBattlefield):all(creature|opponentbattlefield) -1/-1 ueot +text=Constellation -- Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn. +mana={4}{B} +type=Enchantment Creature +subtype=Giant +power=4 +toughness=6 +[/card] +[card] +name=Door of Destinies +auto=chooseatype transforms((,newability[@movedTo(creature[chosentype]|mystack)}:counter(0/0.1.Charge)],newability[thisforeach(counter{0/0.1.Charge}) lord(creature[chosentype]|mybattlefield) 1/1])) chooseend +text=As Door of Destinies enters the battlefield, choose a creature type. -- Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. -- Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. +mana={4} +type=Artifact +[/card] +[card] +name=Door to Nothingness +auto=tap(noevent) +auto={W}{W}{U}{U}{B}{B}{R}{R}{G}{G}{T}{S}:winGame +text=Door to Nothingness enters the battlefield tapped. -- {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game. +mana={5} +type=Artifact +[/card] +[card] +name=Doorkeeper +auto={2}{U}{T}:deplete:type:creature[defender]:mybattlefield target(player) +abilities=defender +text=Defender -- {2}{U}, {T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control. +mana={1}{U} +type=Creature +subtype=Homunculus +power=0 +toughness=4 +[/card] +[card] +name=Doran, the Siege Tower +auto=lord(creature) combattoughness +text=Each creature assigns combat damage equal to its toughness rather than its power. +mana={W}{B}{G} +type=Legendary Creature +subtype=Treefolk Shaman +power=0 +toughness=5 +[/card] +[card] +name=Dormant Sliver +auto=lord(sliver) defender +auto=@movedTo(sliver|myBattlefield):draw:1 controller +auto=@movedTo(sliver|opponentBattlefield):draw:1 opponent +text=All Sliver creatures have defender. -- All Slivers have "When this permanent enters the battlefield, draw a card." +mana={2}{G}{U} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Dormant Volcano +auto=tap(noevent) +auto=aslongas(mountain[-tapped]|mybattlefield) moveto(myhand) notatarget(mountain[-tapped]|mybattlefield) oneshot +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto={T}:Add{1}{R} +text=Dormant Volcano enters the battlefield tapped. -- When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. -- {T}: Add {1}{R} to your mana pool. +type=Land +[/card] +[card] +name=Dosan the Falling Leaf +auto=this(variable{controllerturn}>0) maxCast(*)0 opponent +auto=this(variable{opponentturn}>0) maxCast(*)0 controller +text=Players can cast spells only during their own turns. +mana={1}{G}{G} +type=Legendary Creature +subtype=Human Monk +power=2 +toughness=2 +[/card] +[card] +name=Dosan's Oldest Chant +auto=life:6 controller +auto=draw:1 controller +text=You gain 6 life. -- Draw a card. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Double Cleave +target=creature +auto=double strike +text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) +mana={1}{RW} +type=Instant +[/card] +[card] +name=Double Negative +target=*|stack +auto=fizzle +auto=fizzle target(*|stack) +text=Counter up to two target spells. +mana={U}{U}{R} +type=Instant +[/card] +[card] +name=Doubling Cube +auto={3}{t}:add{manapool} +text={3}, {T}: Double the amount of each type of mana in your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Doubtless One +auto=spiritlink +anyzone=type:cleric:battlefield/type:cleric:battlefield cdaactive +text=Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. -- Whenever Doubtless One deals damage, you gain that much life. +mana={3}{W} +type=Creature +subtype=Cleric Avatar +power=* +toughness=* +[/card] +[card] +name=Douse in Gloom +target=creature +auto=Damage:2 +auto=life:2 controller +text=Douse in Gloom deals 2 damage to target creature and you gain 2 life. +mana={2}{B} +type=Instant +[/card] +[card] +name=Douse +auto={1}{U}:fizzle target(*[red]|stack) +text={1}{U}: Counter target red spell. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Dovescape +auto=@movedto(*[-creature&manacost=0]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever +auto=@movedto(*[-creature&manacost=1]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying) +auto=@movedto(*[-creature&manacost=2]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*2 +auto=@movedto(*[-creature&manacost=3]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*3 +auto=@movedto(*[-creature&manacost=4]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*4 +auto=@movedto(*[-creature&manacost=5]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*5 +auto=@movedto(*[-creature&manacost=6]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*6 +auto=@movedto(*[-creature&manacost=7]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*7 +auto=@movedto(*[-creature&manacost=8]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*8 +auto=@movedto(*[-creature&manacost=9]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*9 +auto=@movedto(*[-creature&manacost=10]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*10 +auto=@movedto(*[-creature&manacost=11]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*11 +auto=@movedto(*[-creature&manacost=12]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*12 +auto=@movedto(*[-creature&manacost=13]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*13 +auto=@movedto(*[-creature&manacost=14]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*14 +auto=@movedto(*[-creature&manacost=15]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*15 +auto=@movedto(*[-creature&manacost=16]|mystack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*16 +auto=@movedto(*[-creature&manacost=0]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever +auto=@movedto(*[-creature&manacost=1]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying) opponent +auto=@movedto(*[-creature&manacost=2]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*2 opponent +auto=@movedto(*[-creature&manacost=3]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*3 opponent +auto=@movedto(*[-creature&manacost=4]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*4 opponent +auto=@movedto(*[-creature&manacost=5]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*5 opponent +auto=@movedto(*[-creature&manacost=6]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*6 opponent +auto=@movedto(*[-creature&manacost=7]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*7 opponent +auto=@movedto(*[-creature&manacost=8]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*8 opponent +auto=@movedto(*[-creature&manacost=9]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*9 opponent +auto=@movedto(*[-creature&manacost=10]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*10 opponent +auto=@movedto(*[-creature&manacost=11]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*11 opponent +auto=@movedto(*[-creature&manacost=12]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*12 opponent +auto=@movedto(*[-creature&manacost=13]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*13 opponent +auto=@movedto(*[-creature&manacost=14]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*14 opponent +auto=@movedto(*[-creature&manacost=15]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*15 opponent +auto=@movedto(*[-creature&manacost=16]|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && token(Bird,Creature Bird,1/1,blue,white,flying)*16 opponent +text=({(w/u)} can be paid with either {W} or {U}.) -- Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost. +mana={3}{WU}{WU}{WU} +type=Enchantment +[/card] +[card] +name=Downdraft +auto={G}:-flying target(creature) +auto={S}:Damage:2 all(creature[flying]) +text={G}: Target creature loses flying until end of turn. -- Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Downhill Charge +target=creature +other={S(mountain|mybattlefield)} name(Sacrifice a Mountain) +auto=foreach(mountain|mybattlefield) 1/0 +text=You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. -- Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control. +mana={2}{R} +type=Instant +[/card] +[card] +name=Downpour +target=creature +auto=tap +text=Tap up to three target creatures. +mana={1}{U} +type=Instant +[/card] +[card] +name=Downsize +abilities=overload +other={2}{U} name(Overload) +target=creature|opponentbattlefield +auto=overload -4/0 all(creature|opponentbattlefield) ueot +auto=paidmana -4/0 ueot +text=Target creature you don't control gets -4/-0 until end of turn. -- Overload {2}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={U} +type=Instant +[/card] +[card] +name=Dowsing Shaman +auto={2}{G}{T}:moveTo(myhand) target(enchantment|mygraveyard) +text={2}{G}, {T}: Return target enchantment card from your graveyard to your hand. +mana={4}{G} +type=Creature +subtype=Centaur Shaman +power=3 +toughness=4 +[/card] +[card] +name=Draconian Cylix +auto={D}{2}{T}:regenerate target(creature) +text={2}, {T}, Discard a card at random: Regenerate target creature. +mana={3} +type=Artifact +[/card] +[card] +name=Draconic Roar +target=creature|battlefield +auto=damage:3 +auto=if type(dragon|mybattlefield)~morethan~0 then damage:3 targetcontroller else if type(dragon|myhand)~morethan~0 then damage:3 targetcontroller +text=As an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand. -- Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast Draconic Roar, Draconic Roar deals 3 damage to that creature's controller. +mana={1}{R} +type=Instant +[/card] +[card] +name=Drafna's Restoration +target=player +auto=choice moveTo(targetedpersonslibrary) target(artifact|targetedpersonsgraveyard) +text=Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order. +mana={U} +type=Sorcery +[/card] +[card] +name=Drag Down +target=creature +auto=aslongas(forest|myBattlefield) -1/-1 +auto=aslongas(island|myBattlefield) -1/-1 +auto=aslongas(plains|myBattlefield) -1/-1 +auto=aslongas(mountain|myBattlefield) -1/-1 +auto=aslongas(swamp|myBattlefield) -1/-1 +text=Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control. +mana={2}{B} +type=Instant +[/card] +[card] +name=Drag Under +target=creature +auto=moveTo(ownerhand) +auto=draw:1 controller +text=Return target creature to its owner's hand. -- Draw a card. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Dragon Appeasement +auto=phasealter(remove,draw,controller) +auto=@sacrificed(creature|mybattlefield):name(draw) ability$!may draw:1!$ controller +text=Skip your draw step. -- Whenever you sacrifice a creature, you may draw a card. +mana={3}{B}{R}{G} +type=Enchantment +[/card] +[card] +name=Dragon Arch +auto={2}{T}:moveTo(mybattlefield) target(creature[multicolor]|myhand) +text={2}, {T}: You may put a multicolored creature card from your hand onto the battlefield. +mana={5} +type=Artifact +[/card] +[card] +name=Dragon Bell Monk +abilities=vigilance +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Vigilance. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={2}{W} +type=Creature +subtype=Human Monk +power=2 +toughness=2 +[/card] +[card] +name=Dragon Blood +auto={3}{T}:counter(1/1,1) target(creature) +text={3}, {T}: Put a +1/+1 counter on target creature. +mana={3} +type=Artifact +[/card] +[card] +name=Dragon Breath +target=creature +auto=haste +auto={R}:1/0 +autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget +text=Enchant creature -- Enchanted creature has haste. -- {R}: Enchanted creature gets +1/+0 until end of turn. -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dragon Broodmother +auto=@each upkeep:token(-189648) +mana={2}{R}{R}{R}{G} +type=Creature +subtype=Dragon +text=Flying -- At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) +power=4 +toughness=4 +abilities=flying +[/card] +[card] +name=Dragon Egg Dragon +abilities=flying +auto={R}:1/0 ueot +text=Flying -- {R}: This creature gets +1/+0 until end of turn. +type=Creature +subtype=Dragon +color=red +power=2 +toughness=2 +[/card] +[card] +name=Dragon Egg +abilities=defender +auto=@movedTo(this|graveyard) from(mybattlefield):token(-370660) +text=Defender. -- When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn". +mana={2}{R} +type=Creature +subtype=Dragon +power=0 +toughness=2 +[/card] +[card] +name=Dragon Engine +auto={2}:1/0 +text={2}: Dragon Engine gets +1/+0 until end of turn. +mana={3} +type=Artifact Creature +subtype=Construct +power=1 +toughness=3 +[/card] +[card] +name=Dragon Fangs +target=creature +auto=trample +auto=1/1 +autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget +text=Enchant creature -- Enchanted creature gets +1/+1 and has trample. -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dragon Fodder +auto=token(Goblin,creature goblin, 1/1,red)*2 +text=Put two 1/1 red Goblin creature tokens onto the battlefield. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Dragon Grip +other={2}{R} name(cast anytime) +otherrestriction=type(creature[power>=4]|mybattlefield)~morethan~0 +abilities=spellmastery +target=creature +auto=2/0 +auto=first strike +text=Ferocious. -- If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) -- Enchant creature. -- Enchanted creature gets +2/+0 and has first strike. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dragon Hatchling +auto={R}:1/0 +abilities=flying +text=Flying -- {R}: Dragon Hatchling gets +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Dragon +power=0 +toughness=1 +[/card] +[card] +name=Dragon Mage +abilities=flying +auto=@combatdamaged(player) from(this):reject all(*|hand) && draw:7 controller && draw:7 opponent +text=Flying -- Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards. +mana={5}{R}{R} +type=Creature +subtype=Dragon Wizard +power=5 +toughness=5 +[/card] +[card] +name=Dragon Mantle +target=creature +auto=draw:1 controller +auto=teach(creature) {R}:1/0 ueot +text=Enchant creature -- When Dragon Mantle enters the battlefield, draw a card. -- Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dragon Mask +auto={3}{T}:target(creature|mybattlefield) transforms((,newability[2/2],newability[phaseaction[endofturn sourceinplay] moveTo(ownerhand)])) ueot +text={3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) +mana={3} +type=Artifact +[/card] +[card] +name=Dragon Roost +auto={5}{R}{R}:token(Dragon,creature dragon, 5/5,flying red) +text={5}{R}{R}: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.) +mana={4}{R}{R} +type=Enchantment +[/card] +[card] +name=Dragon Scales +target=creature +auto=vigilance +auto=1/2 +autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget +text=Enchant creature -- Enchanted creature gets +1/+2 and has vigilance. -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dragon Shadow +target=creature +auto=fear +auto=1/0 +autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget +text=Enchant creature -- Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dragon Tempest +auto=@movedto(creature[flying]|mybattlefield):all(trigger[to]) haste ueot +auto=@movedto(creature[dragon]|mybattlefield):all(trigger[to]) transforms((,newability[damage:type:dragon:mybattlefield target(creature;player)])) forever +text=Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. -- Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Dragon Tyrant +abilities=flying,trample,double strike +auto=upcost[{R}{R}{R}{R}] sacrifice +auto={R}:1/0 +text=Flying, trample -- Double strike (This creature deals both first-strike and regular combat damage.) -- At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}. -- {R}: Dragon Tyrant gets +1/+0 until end of turn. +mana={8}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Dragon Whelp +abilities=flying +auto={R}:1/0 ueot limit^phaseaction[endofturn once] sacrifice^4 +text=Flying -- {R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=2 +toughness=3 +[/card] +[card] +name=Dragon Whisperer +auto={R}:flying +auto={1}{R}:1/0 +auto={4}{R}{R}:token(Dragon,creature dragon, 4/4,flying red) restriction{compare(powertotalinplay)~morethan~7} +text={R}: Dragon Whisperer gains flying until end of turn. -- {1}{R}: Dragon Whisperer gets +1/+0 until end of turn. -- Formidable -- {4}{R}{R}: Put a 4/4 red Dragon creature token with flying onto the battlefield. Activate this ability only if creatures you control have total power 8 or greater. +mana={R}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Dragon Wings +target=creature +auto=flying +auto=1/0 +autohand=__CYCLING__({1}{U}) +autograveyard=@movedto(creature[manacost >=6]|mybattlefield):may all(trigger[to]) retarget +text=Enchant creature -- Enchanted creature has flying. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) -- When a creature with converted mana cost 6 or more enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dragon +type=Creature +subtype=Dragon +abilities=flying +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) +text=Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) +power=1 +toughness=1 +color=Red,Green +[/card] +[card] +name=Dragonlair Spider +abilities=reach +auto=@movedTo(*|opponentstack):token(Insect,Creature Insect, 1/1,green) +text=Reach -- Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield. +mana={2}{R}{R}{G}{G} +type=Creature +subtype=Spider +power=5 +toughness=6 +[/card] +[card] +name=Dragonloft Idol +auto=aslongas(dragon|mybattlefield) 1/1 +auto=aslongas(dragon|mybattlefield) flying +auto=aslongas(dragon|mybattlefield) trample +text=As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample. +mana={4} +type=Artifact Creature +subtype=Gargoyle +power=3 +toughness=3 +[/card] +[card] +name=Dragonlord Dromoka +abilities=nofizzle,flying,lifelink +auto=this(variable{controllerturn}) maxCast(*)0 opponent +text=Dragonlord Dromoka can't be countered. -- Flying, lifelink -- Your opponents can't cast spells during your turn. +mana={4}{G}{W} +type=Legendary Creature +subtype=Elder Dragon +power=5 +toughness=7 +[/card] +[card] +name=Dragonlord Kolaghan +abilities=flying,haste +auto=emblem transforms((,newability[aslongas(Dragonlord Kolaghan|mybattlefield) lord(creature|mybattlefield) haste])) forever dontremove +auto=@movedto(*[creature;planeswalker]|opponentstack):all(trigger[to]) transforms((,newability[if type(*[share!name!]|mygraveyard)~morethan~0 then life:-10 controller])) oneshot +text=Flying, haste -- Other creatures you control have haste. -- Whenever an opponent casts a creature or planeswalker spell with the same name as a card in his or her graveyard, that player loses 10 life. +mana={4}{B}{R} +type=Legendary Creature +subtype=Elder Dragon +power=6 +toughness=5 +[/card] +[card] +name=Dragonlord Ojutai +abilities=flying,hiddenface +auto=this(untapped) opponentshroud +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=2]|mylibrary)])) ueot +auto=@combatdamaged(player) from(this):name(look) reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +text=Flying -- Dragonlord Ojutai has hexproof as long as it's untapped. -- Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +mana={3}{W}{U} +type=Legendary Creature +subtype=Elder Dragon +power=5 +toughness=4 +[/card] +[card] +name=Dragonlord Silumgar +abilities=flying,deathtouch +auto=steal target(*[creature;planeswalker]) +text=Flying, deathtouch -- When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar. +mana={4}{U}{B} +type=Legendary Creature +subtype=Elder Dragon +power=3 +toughness=5 +[/card] +[card] +name=Dragonlord's Servant +auto=lord(dragon|mycastingzone) altercost(colorless, -1) +text=Dragon spells you cast cost {1} less to cast. +mana={1}{R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=3 +[/card] +[card] +name=Dragonmaster Outcast +auto=@each my upkeep restriction{type(land|myBattlefield)~morethan~5}:token(Dragon,creature dragon, 5/5,flying red) +text=At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. +mana={R} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Dragonrage +auto=foreach(creature[attacking}|mybattlefield) add{R} +auto=all(creature[attacking]|mybattlefield) transforms((,newability[{R}:1/0 ueot])) ueot +text=Add {R} to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn." +mana={2}{R} +type=Instant +[/card] +[card] +name=Dragon's Claw +auto=@movedTo(*[red]|stack):may life:1 controller +text=Whenever a player casts a red spell, you may gain 1 life. +mana={2} +type=Artifact +[/card] +[card] +name=Dragon's Eye Sentry +abilities=defender,first strike +text=Defender, first strike +mana={W} +type=Creature +subtype=Human Monk +power=1 +toughness=3 +[/card] +[card] +name=Dragon's Herald +aicode=activate moveTo(myBattlefield) target(hellkite overlord|myLibrary) +auto={2}{R}{T}{S(creature[black]|myBattlefield)}{S(creature[red]|myBattlefield)}{S(creature[green]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(hellkite overlord|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={2}{R}, {T}, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library. +mana={R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Dragonscale Boon +target=creature +auto=counter(1/1,2) +auto=untap +text=Put two +1/+1 counters on target creature and untap it. +mana={3}{G} +type=Instant +[/card] +[card] +name=Dragonscale General +auto=@each my end:ability$!name(Bolster) counter(1/1,type:creature[tapped]:mybattlefield) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield])!$ controller +text=At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) +mana={3}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=3 +[/card] +[card] +name=Dragon-Scarred Bear +auto={1}{G}:regenerate restriction{compare(powertotalinplay)~morethan~7} +text=Formidable -- {1}{G}: Regenerate Dragon-Scarred Bear. Activate this ability only if creatures you control have total power 8 or greater. +mana={2}{G} +type=Creature +subtype=Bear +power=3 +toughness=2 +[/card] +[card] +name=Dragonskull Summit +auto=tap(noevent) +auto=aslongas(mountain,swamp|myBattlefield) untap +auto={T}:Add{B} +auto={T}:Add{R} +text=Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Dragonsoul Knight +abilities=first strike +auto={W}{U}{B}{R}{G}:5/3 && transforms((dragon,flying,trample)) ueot +text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. +mana={2}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Dragonspeaker Shaman +auto=lord(dragon|mycastingzone) altercost(colorless,-2) +text=Dragon spells you cast cost {2} less to cast. +mana={1}{R}{R} +type=Creature +subtype=Human Barbarian Shaman +power=2 +toughness=2 +[/card] +[card] +name=Dragonstalker +abilities=flying +auto=protection from(dragon) +text=Flying, protection from Dragons +mana={4}{W} +type=Creature +subtype=Bird Soldier +power=3 +toughness=3 +[/card] +[card] +name=Dragonstorm +abilities=storm +aicode=activate moveTo(myBattlefield) target(dragon|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(dragon|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={8}{R} +type=Sorcery +[/card] +[card] +name=Dragon-Style Twins +abilities=double strike +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Double strike -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={3}{R}{R} +type=Creature +subtype=Human Monk +power=3 +toughness=3 +[/card] +[card] +name=Drain Life +target=creature,player +alias=1156 +text=Spend only black mana on X. -- Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. +mana={1}{B}{X:black} +type=Sorcery +[/card] +[card] +name=Drain the Well +target=land +auto=destroy +auto=life:2 controller +text=Destroy target land. You gain 2 life. +mana={2}{BG}{BG} +type=Sorcery +[/card] +[card] +name=Draining Whelk +abilities=flash,flying +auto=target(*|stack) fizzle +alias=111057 +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost. +mana={4}{U}{U} +type=Creature +subtype=Illusion +power=1 +toughness=1 +[/card] +[card] +name=Drainpipe Vermin +auto=@movedto(this|graveyard) from(battlefield):pay({B}) name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=When Drainpipe Vermin dies, you may pay {B}. If you do, target player discards a card. +mana={B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Drake Familiar +abilities=flying +auto=aslongas(enchantment|mybattlefield) moveTo(ownerhand) notatarget(enchantment|battlefield) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=Flying -- When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. +mana={1}{U} +type=Creature +subtype=Drake +power=2 +toughness=1 +[/card] +[card] +name=Drake Hatchling +abilities=flying +auto={U}:1/0 limit:1 +text=Flying -- {U}: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn. +mana={2}{U} +type=Creature +subtype=Drake +power=1 +toughness=3 +[/card] +[card] +name=Drake Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 3/3 +auto=teach(creature) flying +text=Enchant creature -- Enchanted creature gets +3/+3 and has flying. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={4}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Drake-Skull Cameo +auto={T}:Add{U} +auto={T}:Add{B} +text={T}: Add {U} or {B} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Drakestown Forgotten +auto=foreach(creature|graveyard) counter(1/1,1) +auto={2}{b}{C(1/1,-1)}:target(creature) -1/-1 ueot +text=Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. -- {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn. +mana={4}{B} +type=Creature +subtype=Zombie +power=0 +toughness=0 +[/card] +[card] +name=Drakewing Krasis +abilities=flying,trample +text=Flying, trample +mana={1}{G}{U} +type=Creature +subtype=Lizard Drake +power=3 +toughness=1 +[/card] +[card] +name=Dralnu's Crusade +auto=lord(goblin) 1/1 +auto=lord(goblin) transforms((zombie,black)) +text=Goblin creatures get +1/+1. -- All Goblins are black and are Zombies in addition to their other creature types. +mana={1}{B}{R} +type=Enchantment +[/card] +[card] +name=Dralnu's Pet +other={3}{B}{U}{U}{D(other creature|myhand)} name(Kicker) +auto=if paid(alternative) then counter(1/1,storedmanacost) && transforms((,flying)) forever +text=Kicker - {2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.) -- If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost. +mana={1}{U}{U} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Dramatic Entrance +target=creature[green]|myhand +auto=moveto(myBattlefield) +text=You may put a green creature card from your hand onto the battlefield. +mana={3}{G}{G} +type=Instant +[/card] +[card] +name=Dramatic Rescue +target=creature +auto=moveTo(ownerhand) +auto=life:2 controller +text=Return target creature to its owner's hand. You gain 2 life. +mana={W}{U} +type=Instant +[/card] +[card] +name=Dramatic Reversal +auto=untap all(*[-land]|mybattlefield) +text=Untap all nonland permanents you control. +mana={1}{U} +type=Instant +[/card] +[card] +name=Drana, Kalastria Bloodchief +abilities=flying +auto={X}{B}{B}:name(reduce toughness) 0/-X target(creature) ueot && all(this) X/0 ueot +text=Flying -- {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. +mana={3}{B}{B} +type=Legendary Creature +subtype=Vampire Shaman +power=4 +toughness=4 +[/card] +[card] +name=Drana, Liberator of Malakir +abilities=flying,first strike +auto=@combatdamaged(player) from(this):counter(1/1,1) all(creature[attacking]|mybattlefield) +text=Flying, first strike -- Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control. +mana={1}{B}{B} +type=Legendary Creature +subtype=Vampire Ally +power=2 +toughness=3 +[/card] +[card] +name=Drana's Chosen +auto={T(ally|myBattlefield)}{t}:token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +text=Cohort -- {T}, Tap an untapped Ally you control: Put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={3}{B} +type=Creature +subtype=Vampire Shaman Ally +power=2 +toughness=2 +[/card] +[card] +name=Drana's Emissary +abilities=flying +auto=@each my upkeep:life:-1 opponent && life:1 controller +text=Flying -- At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life. +mana={1}{W}{B} +type=Creature +subtype=Vampire Cleric Ally +power=2 +toughness=2 +[/card] +[card] +name=Drastic Revelation +auto=moveTo(mygraveyard) all(*|myhand) +auto=draw:7 +auto=discard:3 +text=Discard your hand. Draw seven cards, then discard three cards at random. +mana={2}{U}{B}{R} +type=Sorcery +[/card] +[card] +name=Dread Cacodemon +auto=if casted(this) then destroy all(creature|opponentbattlefield) +auto=if casted(this) then tap all(other creature|mybattlefield) +text=When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control. +mana={7}{B}{B}{B} +type=Creature +subtype=Demon +power=8 +toughness=8 +[/card] +[card] +name=Dread Charge +auto=lord(creature|myBattlefield) cantbeblockedby(creature[-black]) +text=Until end of turn, black creatures you control can be blocked only by black creatures. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Dread Defiler +auto={3}{c}{e(creature|mygraveyard)}:life:-storedpower target(opponent) +text=Devoid (This card has no color.) -- {3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ({C} represents colorless mana.) +mana={6}{B} +abilities=devoid +type=Creature +subtype=Eldrazi +power=6 +toughness=8 +[/card] +[card] +name=Dread Drone +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 +text=When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={4}{B} +type=Creature +subtype=Eldrazi Drone +power=4 +toughness=1 +[/card] +[card] +name=Dread of Night +auto=lord(creature[white]) -1/-1 +text=White creatures get -1/-1. +mana={B} +type=Enchantment +[/card] +[card] +name=Dread Reaper +abilities=flying +auto=life:-5 +text=Flying -- When Dread Reaper enters the battlefield, you lose 5 life. +mana={3}{B}{B}{B} +type=Creature +subtype=Horror +power=6 +toughness=5 +[/card] +[card] +name=Dread Return +target=creature|mygraveyard +auto=moveTo(mybattlefield) +flashback={S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)} +text=Return target creature card from your graveyard to the battlefield. -- Flashback - Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Dread Slag +abilities=trample +auto=foreach(*|myhand) -4/-4 +text=Trample -- Dread Slag gets -4/-4 for each card in your hand. +mana={3}{B}{R} +type=Creature +subtype=Horror +power=9 +toughness=9 +[/card] +[card] +name=Dread Slaver +auto=@vampired(creature) from(this):all(trigger[to]) moveto(mybattlefield) and!(transforms((Zombie,newcolors[black])) forever)! +text=Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. +mana={3}{B}{B} +type=Creature +subtype=Zombie Horror +power=3 +toughness=5 +[/card] +[card] +name=Dread Specter +auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] destroy +text=Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. +mana={3}{B} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Dread Statuary +auto={T}:Add{1} +auto={4}:transforms((Golem Artifact Creature,setpower=4,settoughness=2)) ueot +text={T}: Add {1} to your mana pool. -- {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land. +type=Land +[/card] +[card] +name=Dread Warlock +auto=cantbeblockedby(creature[-black]) +text=Dread Warlock can't be blocked except by black creatures. +mana={1}{B}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Dread Wight +auto=lord(creature[counter{0/0.1.Paralyzation}]) doesnotuntap +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap oneshot +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] counter(0/0,1,Paralyzation) oneshot +auto=lord(creature[counter{0/0.1.Paralyzation}]) {4}:counter(0/0,-1,Paralyzation) +text=At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature." +mana={3}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=4 +[/card] +[card] +name=Dreadbore +target=creature,planeswalker +auto=destroy +text=Destroy target creature or planeswalker. +mana={B}{R} +type=Sorcery +[/card] +[card] +name=Dreadbringer Lampads +auto=name(intimidate) target(creature) transforms((,newability[intimidate])) ueot +auto=@movedTo(enchantment|myBattlefield):name(intimidate) target(creature) transforms((,newability[intimidate])) ueot +text=Constellation -- Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +mana={4}{B} +type=Enchantment Creature +subtype=Nymph +power=4 +toughness=2 +[/card] +[card] +name=Dread +abilities=fear +auto=@damageof(player) from(creature):all(trigger[from]) destroy +autograveyard=moveTo(ownerlibrary) && shuffle +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever a creature deals damage to you, destroy it. -- When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. +mana={3}{B}{B}{B} +type=Creature +subtype=Elemental Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Dreadwaters +target=player +auto=deplete:type:land:mybattlefield +text=Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Dreadwing +auto={1}{U}{R}:3/0 && flying +text={1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Dream Cache +auto=draw:3 +auto=choice moveTo(myLibrary) target(<2>*|myhand) +auto=choice bottomoflibrary target(<2>*|myhand) +text=Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Dream Fighter +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseout && all(this) phaseout +text=Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) +mana={2}{U} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Dream Fracture +target=*|stack +auto=fizzle +auto=draw:1 controller +auto=draw:1 targetController +text=Counter target spell. Its controller draws a card. -- Draw a card. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Dream Leash +target=*[tapped] +alias=1194 +text=Enchant permanent -- You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. -- You control enchanted permanent. +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dream Pillager +abilities=flying +auto=@combatdamaged(player) from(this):name(exile) reveal:thatmuch revealzone(mylibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[-land]|*) then transforms((,canplayfromexile)) ueot )! optiononeend revealend +text=Flying -- Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast nonland cards exiled this way. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Dream Prowler +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~lessthan~2}:all(this) unblockable ueot oneShot +text=Dream Prowler is unblockable as long as it's attacking alone. +mana={2}{U}{U} +type=Creature +subtype=Illusion +power=1 +toughness=5 +[/card] +[card] +name=Dream Stalker +auto=moveTo(ownerhand) target(*|mybattlefield) +text=When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand. +mana={1}{U} +type=Creature +subtype=Illusion +power=1 +toughness=5 +[/card] +[card] +name=Dream Thief +abilities=flying +auto=if thisturn(*[blue]|mystack)~morethan~1 then draw:1 controller +text=Flying -- When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn. +mana={2}{U} +type=Creature +subtype=Faerie Rogue +power=2 +toughness=1 +[/card] +[card] +name=Dream Thrush +abilities=flying +auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) +auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) +auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) +auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) +text=Flying -- {T}: Target land becomes the basic land type of your choice until end of turn. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Dream Twist +target=player +auto=deplete:3 +flashback={1}{U} +text=Target player puts the top three cards of his or her library into his or her graveyard. -- Flashback {1}{U} +mana={U} +type=Instant +[/card] +[card] +name=Dreamborn Muse +auto=@each my upkeep:foreach(*|myhand) deplete:1 controller +auto=@each opponent upkeep:foreach(*|opponenthand) deplete:1 opponent +text=At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand. +mana={2}{U}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Dreamcatcher +auto=@movedto(arcane,spirit|mystack):may moveTo(mygraveyard) all(this) && draw:1 controller +text=Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card. +mana={U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Dreampod Druid +auto=this(auras >= 1) transforms((,newability[@each upkeep:create(Saproling:Creature Saproling:1/1:green)])) +text=At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield. +mana={1}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Dreams of the Dead +auto={1}{U}:moveto(mybattlefield) and!( transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):moveto(exile)],newability[cumulativeupcost[{2}] sacrifice])) forever )! target(creature[white;black]|mygraveyard) +text={1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Dreamscape Artist +aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) +auto={2}{U}{T}{D(*|myhand)}{S(land|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. +mana={1}{U} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Dreamspoiler Witches +abilities=flying +auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:target(creature) -1/-1 ueot +text=Flying -- Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. +mana={3}{B} +type=Creature +subtype=Faerie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Dreamstone Hedron +auto={T}:Add{3} +auto={3}{T}{S}:draw:3 +text={T}: Add 3 to your mana pool. -- {3}, {T}, sacrifice Dreamstone Hedron: Draw three cards. +mana={6} +type=Artifact +[/card] +[card] +name=Dreamwinder +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +auto={U}{S(island|myBattlefield)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +text=Dreamwinder can't attack unless defending player controls an Island. -- {U}, Sacrifice an Island: Target land becomes an Island until end of turn. +mana={3}{U} +type=Creature +subtype=Serpent +power=4 +toughness=3 +[/card] +[card] +name=Dredge +target=creature,land|mybattlefield +auto=moveTo(mygraveyard) +auto=draw:1 controller +text=Sacrifice a creature or land. -- Draw a card. +mana={B} +type=Instant +[/card] +[card] +name=Dreg Mangler +autograveyard={3}{B}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +abilities=haste +text=Haste -- Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={1}{B}{G} +type=Creature +subtype=Plant Zombie +power=3 +toughness=3 +[/card] +[card] +name=Dreg Reaver +mana={4}{B} +type=Creature +subtype=Zombie Beast +power=4 +toughness=3 +[/card] +[card] +name=Dregs of Sorrow +target=creature[-black] +auto=destroy +auto=draw:X controller +text=Destroy X target nonblack creatures. Draw X cards. +mana={X}{4}{B} +type=Sorcery +[/card] +[card] +name=Dregscape Zombie +autograveyard={B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text=Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Drekavac +auto=aslongas(*[-creature]|myhand) reject target(*[-creature]|myhand) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card. +mana={1}{B} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Drelnoch +auto=@combat(blocked,turnlimited) source(this):may draw:2 controller +text=Whenever Drelnoch becomes blocked, you may draw two cards. +mana={4}{U} +type=Creature +subtype=Yeti Mutant +power=3 +toughness=3 +[/card] +[card] +name=Drift of Phantasms +abilities=defender,flying +aicode=activate target(*[manacost=3]|mylibrary) moveto(myhand) +autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=3]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Defender (This creature can't attack.) -- Flying -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={2}{U} +type=Creature +subtype=Spirit +power=0 +toughness=5 +[/card] +[card] +name=Drift of the Dead +abilities=defender +anyzone=type:land[snow]:myBattlefield/type:land[snow]:myBattlefield cdaactive +text=Defender (This creature can't attack.) -- Drift of the Dead's power and toughness are each equal to the number of snow lands you control. +mana={3}{B} +type=Creature +subtype=Wall +power=* +toughness=* +[/card] +[card] +name=Drifter il-Dal +abilities=shadow +auto=upcost[{U}] sacrifice +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}. +mana={U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Drifting Djinn +abilities=flying +auto=upcost[{1}{U}] sacrifice +autohand=__CYCLING__({2}) +text=Flying -- At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay {1}{U}. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={4}{U}{U} +type=Creature +subtype=Djinn +power=5 +toughness=5 +[/card] +[card] +name=Drifting Meadow +auto=tap(noevent) +auto={T}:Add{W} +autohand=__CYCLING__({2}) +text=Drifting Meadow enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Drifting Shade +abilities=flying +auto={B}:1/1 +text=Flying -- {B}: Drifting Shade gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Drill-Skimmer +abilities=flying +auto=aslongas(other creature[artifact]|myBattlefield)shroud +text=Flying -- Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.) +mana={4} +type=Artifact Creature +subtype=Thopter +power=2 +toughness=1 +[/card] +[card] +name=Drinker of Sorrow +abilities=cantblock +auto=@combatdamaged(creature,player) from(this):sacrifice notatarget(*|myBattlefield) +text=Drinker of Sorrow can't block. -- Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent. +mana={2}{B} +type=Creature +subtype=Horror +power=5 +toughness=3 +[/card] +[card] +name=Dripping Dead +abilities=cantblock +auto=@combatdamaged(creature) from(this):all(trigger[to]) bury +text=Dripping Dead can't block. -- Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. +mana={4}{B}{B} +type=Creature +subtype=Zombie +power=4 +toughness=1 +[/card] +[card] +name=Dripping-Tongue Zubera +auto=@movedTo(graveyard) from(this|mybattlefield):choice foreach(zubera[fresh]|graveyard) token(Spirit,Creature Spirit,1/1) +text=When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn. +mana={1}{G} +type=Creature +subtype=Zubera Spirit +power=1 +toughness=2 +[/card] +[card] +name=Driver of the Dead +auto=@movedTo(this|graveyard) from(Battlefield):moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) +text=When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. +mana={3}{B} +type=Creature +subtype=Vampire +power=3 +toughness=2 +[/card] +[card] +name=Drogskol Captain +abilities=flying +auto=lord(other spirit|mybattlefield) 1/1 +auto=lord(other spirit|mybattlefield) opponentshroud +text=Flying -- Other Spirit creatures you control get +1/+1 and have hexproof. +mana={1}{W}{U} +type=Creature +subtype=Spirit Soldier +power=2 +toughness=2 +[/card] +[card] +name=Drogskol Cavalry +abilities=flying +auto=@movedto(spirit|mybattlefield):life:2 +auto={3}{W}:token(Spirit,creature Spirit,1/1,white,flying) +text=Flying -- Whenever another Spirit enters the battlefield under your control, you gain 2 life. -- {3}{W}: Put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={5}{W}{W} +type=Creature +subtype=Spirit Knight +power=4 +toughness=4 +[/card] +[card] +name=Drogskol Reaver +abilities=flying,double strike,lifelink +auto=@lifeof(player):draw:1 controller +text=Flying, double strike, lifelink -- Whenever you gain life, draw a card. +mana={5}{W}{U} +type=Creature +subtype=Spirit +power=3 +toughness=5 +[/card] +[card] +name=Drogskol Shieldmate +abilities=flash +auto=all(other creature|mybattlefield) 0/1 ueot +text=Flash (You may cast this spell any time you could cast an instant.) -- When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. +mana={2}{W} +type=Creature +subtype=Spirit Soldier +power=2 +toughness=3 +[/card] +[card] +name=Dromad Purebred +auto=@damaged(this):life:1 controller +text=Whenever Dromad Purebred is dealt damage, you gain 1 life. +mana={4}{W} +type=Creature +subtype=Camel Beast +power=1 +toughness=5 +[/card] +[card] +name=Dromar, the Banisher +abilities=flying +auto=@combatdamaged(player) from(this):pay({2}{U}) activatechooseacolor all(creature[chosencolor]|battlefield) moveTo(ownerhand) activatechooseend +text=Flying -- Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. +mana={3}{W}{U}{B} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Dromar's Attendant +auto={1}{S}:Add{W}{U}{B} +text={1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Dromar's Cavern +auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto=this(counter{0/0.1.payment}<1) {T}:Add{W} +auto=this(counter{0/0.1.payment}<1) {T}:Add{U} +auto=this(counter{0/0.1.payment}<1) {T}:Add{B} +text=When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {W}, {U}, or {B} to your mana pool. +type=Land +subtype=Lair +[/card] +[card] +name=Dromar's Charm +auto=choice life:5 controller +auto=aslongas(*|stack) choice fizzle target(*|stack) +auto=aslongas(creature|battlefield) choice -2/-2 target(creature) +text=Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. +mana={W}{U}{B} +type=Instant +[/card] +[card] +name=Dromoka Captain +abilities=first strike +auto=@combat(attacking) source(this):ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller +text=First strike -- Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Dromoka Dunecaster +auto={1}{W}{T}:tap target(creature[-flying]|battlefield) +text={1}{W},{T}: Tap target creature without flying. +mana={W} +type=Creature +subtype=Human Wizard +power=0 +toughness=2 +[/card] +[card] +name=Dromoka Monument +auto={T}:add{G} +auto={T}:add{W} +auto={4}{G}{W}:becomes(Artifact Creature Dragon,4/4,flying,green,white) ueot +text={T}: Add {G} or {W} to your mana pool. -- {4}{G}{W}: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Dromoka Warrior +mana={1}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=1 +[/card] +[card] +name=Dromoka, the Eternal +abilities=flying +auto=@combat(attacking) source(dragon|mybattlefield):ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller +text=Flying -- Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) +mana={3}{G}{W} +type=Legendary Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Dromoka's Gift +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,4)!$ controller +text=Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.) +mana={4}{G} +type=Instant +[/card] +[card] +name=Dromosaur +auto=@combat(blocking,blocked,turnlimited) source(this):2/-2 ueot +text=Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn. +mana={2}{R} +type=Creature +subtype=Lizard +power=2 +toughness=3 +[/card] +[card] +name=Dronepack Kindred +abilities=trample +auto={1}:1/0 +text=Trample -- {1}: Dronepack Kindred gets +1/+0 until end of turn. +type=Creature +subtype=Eldrazi Werewolf +power=5 +toughness=7 +[/card] +[card] +name=Droning Bureaucrats +auto={X}{T}:all(creature[manacost=x]) cantattack && all(creature[manacost=x]) cantpwattack && all(creature[manacost=x]) cantblock +text={X}, {T}: Each creature with converted mana cost X can't attack or block this turn. +mana={3}{W} +type=Creature +subtype=Human Advisor +power=1 +toughness=4 +[/card] +[card] +name=Drooling Ogre +auto=@movedto(*[artifact]|opponentstack):moveto(opponentBattlefield) +text=Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.) +mana={1}{R} +type=Creature +subtype=Ogre +power=3 +toughness=3 +[/card] +[card] +name=Drop of Honey +auto=@each my upkeep:bury notatarget(creature[power=power:lowest:creature:battlefield]) +text=At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. -- When there are no creatures on the battlefield, sacrifice Drop of Honey. +mana={G} +type=Enchantment +[/card] +[card] +name=Dross Crocodile +mana={3}{B} +type=Creature +subtype=Zombie Crocodile +power=5 +toughness=1 +[/card] +[card] +name=Dross Golem +abilities=affinityswamps,fear +text=Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.) -- Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=2 +[/card] +[card] +name=Dross Harvester +abilities=protection from white +auto=@movedTo(graveyard) from(creature|battlefield):life:2 +auto=@each my end:life:-4 controller +text=Protection from white -- At the beginning of your end step, you lose 4 life. -- Whenever a creature dies, you gain 2 life. +mana={1}{B}{B} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Dross Hopper +auto={S(creature|myBattlefield)}:flying +text=Sacrifice a creature: Dross Hopper gains flying until end of turn. +mana={1}{B} +type=Creature +subtype=Insect Horror +power=2 +toughness=1 +[/card] +[card] +name=Dross Prowler +abilities=fear +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Dross Ripper +auto={2}{B}:1/1 +text={2}{B}: Dross Ripper gets +1/+1 until end of turn. +mana={4} +type=Artifact Creature +subtype=Hound +power=3 +toughness=3 +[/card] +[card] +name=Dross Scorpion +auto=@movedTo(graveyard) from(creature[artifact]|battlefield):may untap target(artifact) +text=Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact. +mana={4} +type=Artifact Creature +subtype=Scorpion +power=3 +toughness=1 +[/card] +[card] +name=Drove of Elves +abilities=opponentshroud +anyzone=type:*[green]:myBattlefield/type:*[green]:myBattlefield cdaactive +text=Drove of Elves's power and toughness are each equal to the number of green permanents you control. -- Drove of Elves can't be the target of spells or abilities your opponents control. +mana={3}{G} +type=Creature +subtype=Elf +power=* +toughness=* +[/card] +[card] +name=Drown in Filth +target=creature +auto=deplete:4 +auto=foreach(land|mygraveyard) -1/-1 ueot +text=Choose target creature. Put the top 4 cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard. +mana={B}{G} +type=Instant +[/card] +[card] +name=Drown in Sorrow +auto=all(creature) -2/-2 ueot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Drowned Catacomb +auto=tap(noevent) +auto=aslongas(island,swamp|myBattlefield) untap +auto={T}:Add{U} +auto={T}:Add{B} +text=Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Drowned Rusalka +auto={U}{S(creature|myBattlefield)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text={U}, Sacrifice a creature: Discard a card, then draw a card. +mana={U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Drowned +auto={B}:regenerate +text={B}: Regenerate Drowned. +mana={1}{U} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Drowner Initiate +auto=@movedto(*[blue]|stack):pay({1}) deplete:2 target(player) +text=Whenever a player casts a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard. +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Drowner of Hope +auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! *2 controller +auto={S(Eldrazi Scion|mybattlefield)}:tap target(creature) +text=Devoid (This card has no color.) -- When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- Sacrifice an Eldrazi Scion: Tap target creature. +mana={5}{U} +abilities=devoid +type=Creature +subtype=Eldrazi +power=5 +toughness=5 +[/card] +[card] +name=Drowner of Secrets +auto={T(merfolk|mybattlefield)}:deplete:1 target(player) +text=Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=3 +[/card] +[card] +name=Drownyard Behemoth +abilities=flash +auto=opponentshroud ueot +text=Flash (You may cast this spell any time you could cast an instant.) -- Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- Drownyard Behemoth has hexproof as long as it entered the battlefield this turn. +mana={9} +other={emerge}{7}{U} name(Emerge) +type=Creature +subtype=Eldrazi Crab +power=5 +toughness=7 +[/card] +[card] +name=Drownyard Explorers +auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +text=When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=4 +[/card] +[card] +name=Drownyard Temple +auto={T}:Add{C} +autograveyard={3}:moveto(mybattlefield) and!(tap(noevent))! +text={T}: Add {C} to your mana pool. -- {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. +type=Land +[/card] +[card] +name=Drudge Beetle +autograveyard={5}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +text=Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={1}{G} +type=Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Drudge Reavers +abilities=flash +auto={B}:regenerate +text=Flash (You may cast this spell any time you could cast an instant.) -- {B}: Regenerate Drudge Reavers. +mana={3}{B} +type=Creature +subtype=Skeleton +power=2 +toughness=1 +[/card] +[card] +name=Drudge Skeletons +auto={B}:regenerate +text={B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={1}{B} +type=Creature +subtype=Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Drudge Spell +auto=@movedTo(this|nonbattlezone) from(battlefield):bury all(skeleton[token]) +auto={B}{E(*|mygraveyard)}{E(*|mygraveyard)}:token(-2915) +text={B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature." -- When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. +mana={B}{B} +type=Enchantment +[/card] +[card] +name=Druid Lyrist +auto={G}{T}{S}:destroy target(other enchantment) +text={G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. +mana={G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Druid of the Anima +auto={T}:Add{R} +auto={T}:Add{G} +auto={T}:Add{W} +text={T}: Add {R}, {G}, or {W} to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Druid of the Cowl +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=3 +[/card] +[card] +name=Druidic Satchel +mana={3} +type=Artifact +auto={2}{t}:reveal:1 optionone name(Use Satchel) transforms((,newability[all(creature|reveal) create(Saproling:Creature Saproling:1/1:green) controller],newability[all(land|reveal) moveto(mybattlefield)] ,newability[all(-land,-creature|reveal) life:2 controller])) forever optiononeend optiontwo name(Place back on top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text={2}, {T}: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life. +[/card] +[card] +name=Druid's Call +target=creature +auto=@damaged(mytgt):targetcontroller token(Squirrel,Creature Squirrel,1/1,green)*thatmuch +text=Enchant creature -- Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Druid's Deliverance +auto=preventAllCombatDamage to(controller) ueot +auto=name(populate) clone notatarget(creature[token]|mybattlefield) +text=Prevent all combat damage that would be dealt to you this turn. Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Druid's Familiar +auto=soulbond 2/2 +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2. +mana={3}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Druids' Repository +auto=@each blockers:foreach(creature[attacking]|myBattlefield) counter(0/0,1,Charge) +auto={C(0/0,-1,Charge)}:activatechooseacolor add{chosencolor} activatechooseend +text=Whenever a creature you control attacks, put a charge counter on Druids' Repository. -- Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Drumhunter +auto=@each my end restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may draw:1 controller +auto={T}:Add{1} +text=At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. -- {T}: Add {1} to your mana pool. +mana={3}{G} +type=Creature +subtype=Human Druid Warrior +power=2 +toughness=2 +[/card] +[card] +name=Drunau Corpse Trawler +auto=token(Zombie,creature Zombie,2/2,black) +auto={2}{B}:target(zombie) deathtouch ueot +text=When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- {2}{B}: Target Zombie gains deathtouch until end of turn. +mana={3}{U} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Dry Spell +auto=damage:1 all(creature,player) +text=Dry Spell deals 1 damage to each creature and each player. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Dryad Militant +auto=@movedTo(instant,sorcery|graveyard):all(trigger) moveTo(exile) +text=If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead. +mana={GW} +type=Creature +subtype=Dryad Soldier +power=2 +toughness=1 +[/card] +[card] +name=Dryad Sophisticate +abilities=nonbasiclandwalk +text=Nonbasic landwalk +mana={1}{G} +type=Creature +subtype=Dryad +power=2 +toughness=1 +[/card] +[card] +name=Dryad's Caress +auto=if spent({W}) then untap all(creature|mybattlefield) +auto=life:type:creature:battlefield controller +text=You gain 1 life for each creature on the battlefield. If {W} was spent to cast Dryad's Caress, untap all creatures you control. +mana={4}{G}{G} +type=Instant +[/card] +[card] +name=Dryad's Favor +target=creature +auto=forestwalk +text=Enchant creature -- Enchanted creature has forestwalk. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dual Casting +target=creature +auto=teach(creature) {R}{T}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|mystack) +text=Enchant creature -- Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy." +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dual Shot +target=creature +auto=damage:1 +text=Dual Shot deals 1 damage to each of up to two target creatures. +mana={R} +type=Instant +[/card] +[card] +name=Dualcaster Mage +abilities=flash +auto=name(copy spell) target(instant,sorcery|stack) castcard(copied noevent) +text=Flash -- When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy. +mana={1}{R}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Duct Crawler +auto={1}{R}:target(creature) ueot cantbeblockerof(this) +text={1}{R}: Target creature can't block Duct Crawler this turn. +mana={R} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Due Respect +auto=lord(*[recent]|battlefield) tap(noevent) ueot +auto=draw:1 controller +mana={1}{W} +type=Instant +text=Permanents enter the battlefield tapped this turn. Draw a card. +[/card] +[card] +name=Dueling Grounds +auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantattack +auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantpwattack +auto=aslongas(creature[blocking]|battlefield) lord(creature[-blocking]|battlefield) cantblock +text=No more than one creature can attack each turn. -- No more than one creature can block each turn. +mana={1}{G}{W} +type=Enchantment +[/card] +[card] +name=Duelist's Heritage +auto=@each blockers:may target(creature[attacking]) double strike ueot +text=Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Duergar Assailant +auto={S}:damage:1 target(other creature[attacking;blocking]) +text=Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature. +mana={RW} +type=Creature +subtype=Dwarf Soldier +power=1 +toughness=1 +[/card] +[card] +name=Duergar Cave-Guard +abilities=wither +auto={RW}:1/0 +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {(r/w)}: Duergar Cave-Guard gets +1/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Dwarf Warrior +power=1 +toughness=3 +[/card] +[card] +name=Duergar Hedge-Mage +auto=if type(mountain|mybattlefield)~morethan~1 then ability$!may name(destroy artifact) destroy target(artifact)!$ controller +auto=if type(plains|mybattlefield)~morethan~1 then ability$!may name(destroy enchantment) destroy target(enchantment)!$ controller +text=When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. -- When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment. +mana={2}{RW} +type=Creature +subtype=Dwarf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Duergar Mine-Captain +auto={1}{rw}{q}:all(creature[attacking]) 1/0 ueot +text={1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.) +mana={2}{RW} +type=Creature +subtype=Dwarf Soldier +power=2 +toughness=1 +[/card] +[card] +name=Dukhara Peafowl +auto={U}:flying +text={U}: Dukhara Peafowl gains flying until end of turn. +mana={4} +type=Artifact Creature +subtype=Bird +power=2 +toughness=4 +[/card] +[card] +name=Dukhara Scavenger +auto=may moveto(ownerlibrary) target(*[artifact;creature]|mygraveyard) +text=When Dukhara Scavenger enters the battlefield, you may put target artifact or creature card from your graveyard on top of your library. +mana={5}{B} +type=Creature +subtype=Crocodile +power=4 +toughness=6 +[/card] +[card] +name=Duneblast +auto=choice name(Save a creature) notatarget(creature) transforms((,newability[destroy all(other creature)])) +auto=choice name(destroy all creatures) destroy all(creature) +text=Choose up to one creature. Destroy the rest. +mana={4}{W}{B}{G} +type=Sorcery +[/card] +[card] +name=Dune-Brood Nephilim +auto=@combatdamaged(player) from(this):foreach(land|myBattlefield) token(Sand,creature sand,1/1) +text=Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control. +mana={B}{R}{G}{W} +type=Creature +subtype=Nephilim +power=3 +toughness=3 +[/card] +[card] +name=Dunerider Outlaw +abilities=protection from green +auto=@damagefoeof(player) from(this):all(trigger[from]) phaseaction[endofturn once] counter(1/1,1) +text=Protection from green -- At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. +mana={B}{B} +type=Creature +subtype=Human Rebel Rogue +power=1 +toughness=1 +[/card] +[card] +name=Dungeon Geists +abilities=flying +auto=target(creature|opponentbattlefield) transforms((,doesnotuntap,newability[tap])) +text=Flying -- When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap for as long as you control Dungeon Geists. +mana={2}{U}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Dungeon Shade +abilities=flying +auto={B}:1/1 +text=Flying -- {B}: Dungeon Shade gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Shade Spirit +power=1 +toughness=1 +[/card] +[card] +name=Dungrove Elder +abilities=opponentshroud +anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Dungrove Elder's power and toughness are each equal to the number of Forests you control. +mana={2}{G} +type=Creature +subtype=Treefolk +power=* +toughness=* +[/card] +[card] +name=Durable Handicraft +auto=@movedTo(creature|mybattlefield):all(trigger) transforms((,newability[pay[[{1}]] counter(1/1.1)])) forever +auto={5}{G}{S}:counter(1/1,1) all(creature|mybattlefield) +text=Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature. -- {5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Duress +target=opponent +aicode=activate reject notatarget(*[-creature;-land]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-creature;-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Durkwood Baloth +text=Suspend 5 - {G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={4}{G}{G} +suspend(5)={g} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Durkwood Boars +mana={4}{G} +type=Creature +subtype=Boar +power=4 +toughness=4 +[/card] +[card] +name=Durkwood Tracker +auto={1}{G}{T}:target(creature[attacking]) dynamicability +text={1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker. +mana={4}{G} +type=Creature +subtype=Giant +power=4 +toughness=3 +[/card] +[card] +name=Dusk Feaster +abilities=flying +anyzone=while(restriction{delirium}) changecost(colorless:-2) forcedalive +text=Delirium -- Dusk Feaster costs {2} less to cast if there are four or more card types among cards in your graveyard. -- Flying +mana={5}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=5 +[/card] +[card] +name=Dusk Imp +abilities=flying +text=Flying +mana={2}{B} +type=Creature +subtype=Imp +power=2 +toughness=1 +[/card] +[card] +name=Dusk Urchins +auto=@combat(attacking,blocking) source(this):counter(-1/-1,1) all(this) +auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{-1/-1.1}) draw:1 controller +text=Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. -- When Dusk Urchins dies, draw a card for each -1/-1 counter on it. +mana={2}{B} +type=Creature +subtype=Ouphe +power=4 +toughness=3 +[/card] +[card] +name=Duskdale Wurm +abilities=trample +text=Trample +mana={5}{G}{G} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Duskhunter Bat +abilities=flying +auto=bloodthirst:1 +text=Bloodthirst 1 -- Flying +mana={1}{B} +type=Creature +subtype=Bat +power=1 +toughness=1 +[/card] +[card] +name=Duskmantle Guildmage +auto={1}{U}{B}:name(lifeleech) transforms((,newability[@movedto(*|opponentgraveyard):life:-1 opponent])) ueot +auto={2}{U}{B}:deplete:2 target(player) +text={1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. -- {2}{U}{B}: Target player puts the top two cards of his or her library into his or her graveyard. +mana={U}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Duskmantle Prowler +abilities=haste,exalted +text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={3}{B} +type=Creature +subtype=Vampire Rogue +power=2 +toughness=2 +[/card] +[card] +name=Duskmantle, House of Shadow +auto={T}:Add{1} +auto={U}{B}{T}:deplete:1 target(player) +text={T}: Add {1} to your mana pool. -- {U}{B}, {T}: Target player puts the top card of his or her library into his or her graveyard. +type=Land +[/card] +[card] +name=Duskrider Falcon +abilities=flying,protection from black +text=Flying, protection from black +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Duskrider Peregrine +abilities=flying,protection from black +text=Flying, protection from black -- Suspend 3 - {1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={5}{W} +suspend(3)={1}{w} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Duskwalker +kicker={3}{B} +auto=kicker counter(1/1,2) +auto=kicker fear +text=Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) -- If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={B} +type=Creature +subtype=Human Minion +power=1 +toughness=1 +[/card] +[card] +name=Duskwatch Recruiter +aicode=activate target(creature[zpos<=3]|mylibrary) moveto(myhand) +auto={2}{G}:name(look) reveal:3 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Howler) +text={2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. +mana={1}{G} +type=Creature +subtype=Human Warrior Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Duskworker +auto=@combat(blocked,turnlimited) source(this):all(this) regenerate +auto={3}:1/0 +text=Whenever Duskworker becomes blocked, regenerate it. -- {3}: Duskworker gets +1/+0 until end of turn. +mana={4} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Dust Bowl +auto={T}:Add{1} +auto={3}{T}{S(land|myBattlefield)}:destroy target(land[-basic]) +text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice a land: Destroy target nonbasic land. +type=Land +[/card] +[card] +name=Dust Corona +target=creature +auto=2/0 +auto=cantbeblockedby(creature[flying]) +text=Enchant creature -- Enchanted creature gets +2/+0 and can't be blocked by creatures with flying. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dust Elemental +abilities=flash,flying,fear +auto=moveTo(ownerhand) target(<3>creature|myBattlefield) +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand. +mana={2}{W}{W} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Dust Stalker +abilities=haste +auto=@each end restriction{type(other creature[colorless]|mybattlefield)~lessthan~1}:moveto(ownerhand) +text=Devoid (This card has no color.) -- Haste -- At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand. +mana={2}{B}{R} +abilities=devoid +type=Creature +subtype=Eldrazi +power=5 +toughness=3 +[/card] +[card] +name=Dust to Dust +target=<2>artifact +auto=moveTo(exile) +text=Exile two target artifacts. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Dutiful Attendant +auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other creature|mygraveyard) +text=When Dutiful Attendant dies, return another target creature card from your graveyard to your hand. +mana={2}{B} +type=Creature +subtype=Human Warrior +power=1 +toughness=2 +[/card] +[card] +name=Dutiful Return +target=creature|mygraveyard +auto=moveTo(ownerhand) +text=Return up to two target creature cards from your graveyard to your hand. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Dutiful Thrull +auto={B}:regenerate +text={B}: Regenerate Dutiful Thrull. +mana={W} +type=Creature +subtype=Thrull +power=1 +toughness=1 +[/card] +[card] +name=Duty-Bound Dead +auto={3}{B}:regenerate +abilities=exalted +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={B} +type=Creature +subtype=Skeleton +power=0 +toughness=2 +[/card] +[card] +name=Dwarven Armorer +auto={R}{T}{D(*|myhand)}:counter(0/1,1) target(creature) +auto={R}{T}{D(*|myhand)}:counter(1/0,1) target(creature) +text={R}, {T}, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature. +mana={R} +type=Creature +subtype=Dwarf +power=0 +toughness=2 +[/card] +[card] +name=Dwarven Armory +auto={2}{S(land|myBattlefield)}:counter(2/2,1) target(creature) myUpkeepOnly +auto={2}{S(land|myBattlefield)}:counter(2/2,1) target(creature) OpponentUpkeepOnly +text={2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Dwarven Berserker +auto=@combat(blocked,turnlimited) source(this):all(this) 3/0 ueot && all(this) trample ueot +text=Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. +mana={1}{R} +type=Creature +subtype=Dwarf Berserker +power=1 +toughness=1 +[/card] +[card] +name=Dwarven Blastminer +facedown={3} +autofacedown={R}:morph +auto={2}{R}{T}:destroy target(land[-basic]) +text={2}{R}, {T}: Destroy target nonbasic land. -- Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Dwarven Bloodboiler +auto={T(wizard|mybattlefield)}:2/0 target(creature) +text=Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. +mana={R}{R}{R} +type=Creature +subtype=Dwarf +power=2 +toughness=2 +[/card] +[card] +name=Dwarven Demolition Team +auto={T}:destroy target(wall) +text={T}: Destroy target Wall. +mana={2}{R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Dwarven Grunt +abilities=mountainwalk +text=Mountainwalk +mana={R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Dwarven Hold +abilities=doesnotuntap +auto=tap(noevent) +auto=@each my untap sourcetap:may untap +auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{R} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{R}{R} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{R}{R}{R} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{R}{R}{R}{R} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} +text=Dwarven Hold enters the battlefield tapped. -- You may choose not to untap Dwarven Hold during your untap step. -- At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Dwarven Hold: Add {R} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Dwarven Landslide +target=land +auto=destroy +other={4}{R}{R}{S(land|myBattlefield)} name(Pay Kicker) +auto=alternative destroy target(land) +text=Kicker - {2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) -- Destroy target land. If Dwarven Landslide was kicked, destroy another target land. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Dwarven Lieutenant +auto={1}{R}:1/0 target(dwarf) +text={1}{R}: Target Dwarf creature gets +1/+0 until end of turn. +mana={R}{R} +type=Creature +subtype=Dwarf Soldier +power=1 +toughness=2 +[/card] +[card] +name=Dwarven Miner +auto={2}{R}{T}:destroy target(land[-basic]) +text={2}{R}, {T}: Destroy target nonbasic land. +mana={1}{R} +type=Creature +subtype=Dwarf +power=1 +toughness=2 +[/card] +[card] +name=Dwarven Nomad +auto={T}:unblockable target(creature[power<=2]) +text={T}: Target creature with power 2 or less is unblockable this turn. +mana={2}{R} +type=Creature +subtype=Dwarf Nomad +power=1 +toughness=1 +[/card] +[card] +name=Dwarven Patrol +auto=doesnotuntap +auto=@movedTo(*[-red]|mystack):untap +text=Dwarven Patrol doesn't untap during your untap step. -- Whenever you cast a nonred spell, untap Dwarven Patrol. +mana={2}{R} +type=Creature +subtype=Dwarf +power=4 +toughness=2 +[/card] +[card] +name=Dwarven Pony +auto={1}{R}{T}:mountainwalk target(dwarf) +text={1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. +mana={R} +type=Creature +subtype=Horse +power=1 +toughness=1 +[/card] +[card] +name=Dwarven Recruiter +aicode=activate notatarget(dwarf|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealtype(dwarf|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(dwarf|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(mylibrary) afterrevealedend revealend +text=When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order. +mana={2}{R} +type=Creature +subtype=Dwarf +power=2 +toughness=2 +[/card] +[card] +name=Dwarven Ruins +auto=tap(noevent) +auto={T}:Add{R} +auto={T}{S}:Add{R}{R} +text=Dwarven Ruins enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. +type=Land +[/card] +[card] +name=Dwarven Soldier +auto=@combat(blocking,blocked,turnlimited) source(this) from(orc):0/2 ueot +text=Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. +mana={1}{R} +type=Creature +subtype=Dwarf Soldier +power=2 +toughness=1 +[/card] +[card] +name=Dwarven Song +target=creature +auto=transforms((,red)) ueot +text=Any number of target creatures become red until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Dwarven Strike Force +auto={D}:first strike && haste +text=Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. +mana={4}{R} +type=Creature +subtype=Dwarf Berserker +power=4 +toughness=3 +[/card] +[card] +name=Dwarven Thaumaturgist +auto={T}:swap target(creature) +text={T}: Switch target creature's power and toughness until end of turn. +mana={2}{R} +type=Creature +subtype=Dwarf Shaman +power=1 +toughness=2 +[/card] +[card] +name=Dwarven Trader +mana={R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Dwarven Vigilantes +auto=@combat(notblocked) source(this):may damage:p target(creature) && fog from(this) ueot +text=Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. +mana={2}{R} +type=Creature +subtype=Dwarf +power=2 +toughness=2 +[/card] +[card] +name=Dwarven Warriors +auto={T}:unblockable target(creature[power<=2]) +text={T}: Target creature with power 2 or less is unblockable this turn. +mana={2}{R} +type=Creature +subtype=Dwarf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Dwarven Weaponsmith +auto={T}{S(artifact|myBattlefield)}:counter(1/1,1) target(creature) myUpkeepOnly +text={T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep. +mana={1}{R} +type=Creature +subtype=Dwarf Artificer +power=1 +toughness=1 +[/card] +[card] +name=Dwell on the Past +target=player +auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer +text=Target player shuffles up to four target cards from his or her graveyard into his or her library. +mana={G} +type=Sorcery +[/card] +[card] +name=Dwynen, Gilt-Leaf Daen +abilities=reach +auto=lord(other creature[elf]|mybattlefield) 1/1 +auto=@combat(attacking) source(this):life:type:elf[attacking]:mybattlefield controller +text=Reach -- Other Elf creatures you control get +1/+1. -- Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control. +mana={2}{G}{G} +type=Legendary Creature +subtype=Elf Warrior +power=3 +toughness=4 +[/card] +[card] +name=Dwynen's Elite +auto=if type(other elf|mybattlefield)~morethan~0 then choice token(Elf Warrior,Creature Elf Warrior,1/1,green) controller +text=When Dwynen's Elite enters the battlefield, if you control another Elf, put a 1/1 green Elf Warrior creature token onto the battlefield. +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Dying Wail +target=creature +auto=@movedTo(mytgt|graveyard) from(battlefield):target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +text=Enchant creature -- When enchanted creature is put into a graveyard, target player discards two cards. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dying Wish +target=creature|mybattlefield +auto=@movedto(mytgt|graveyard) from(Battlefield):choice target(player) life:-power && life:power controller +text=Enchant creature you control -- When enchanted creature dies, target player loses X life and you gain X life, where X is its power. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Dynacharge +abilities=overload +other={2}{R} name(Overload) +target=creature|mybattlefield +auto=paidmana 2/0 +auto=overload all(creature|mybattlefield) 2/0 +text=Target creature you control gets +2/+0 until end of turn. -- Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={R} +type=Instant +[/card] +[card] +name=Dynavolt Tower +auto=@movedto(*[instant;sorcery]|mystack):alterenergy:2 controller +auto={T}{e:5}:damage:3 target(creature,player) +text=Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters). -- {T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to target creature or player. +mana={3} +type=Artifact +[/card] +[card] +name=Dystopia +auto=cumulativeupcost[{L:1}] sacrifice +auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(creature[green;white]|mybattlefield) sacrifice !$ opponent +auto=@each my upkeep:name(sacrifice) notatarget(creature[green;white]|mybattlefield) sacrifice +text=Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each player's upkeep, that player sacrifices a green or white permanent. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Eager Cadet +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Eagle of the Watch +abilities=flying,vigilance +text=Flying, vigilance +mana={2}{W} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Early Frost +target=land +auto=tap +text=Tap up to three target lands. +mana={1}{U} +type=Instant +[/card] +[card] +name=Early Harvest +target=player +auto=choice untap all(land[basic]|targetedpersonsbattlefield) +text=Target player untaps all basic lands he or she controls. +mana={1}{G}{G} +type=Instant +[/card] +[card] +name=Earnest Fellowship +auto=lord(creature[white]) protection from white +auto=lord(creature[blue]) protection from blue +auto=lord(creature[black]) protection from black +auto=lord(creature[red]) protection from red +auto=lord(creature[green]) protection from green +text=Each creature has protection from its colors. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Earsplitting Rats +auto=name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot +auto={D(*|myhand)}:regenerate +text=When Earsplitting Rats enters the battlefield, each player discards a card. -- Discard a card: Regenerate Earsplitting Rats. +mana={3}{B} +type=Creature +subtype=Rat +power=2 +toughness=1 +[/card] +[card] +name=Earth Elemental +mana={3}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=5 +[/card] +[card] +name=Earth Rift +target=land +auto=destroy +flashback={5}{R}{R} +text=Destroy target land. -- Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Earth Servant +auto=foreach(mountain|myBattlefield) 0/1 +text=Earth Servant gets +0/+1 for each Mountain you control. +mana={5}{R} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Earth Surge +auto=lord(land[creature]) 2/2 +text=Each land gets +2/+2 as long as it's a creature. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Earthbind +target=creature +alias=1288 +text=Enchant creature -- When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying." +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Earthblighter +auto={2}{B}{T}{S(goblin|myBattlefield)}:destroy target(land) +text={2}{B}, {T}, Sacrifice a Goblin: Destroy target land. +mana={1}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Earthbrawn +target=creature +auto=3/3 +autohand={1}{G}{discard}:counter(1/1,1) target(creature) +text=Target creature gets +3/+3 until end of turn. -- Reinforce 1 - {1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Earthcraft +auto={T(creature|mybattlefield)}:untap target(land[basic]) +text=Tap an untapped creature you control: Untap target basic land. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Earthen Arms +target=*|battlefield +auto=counter(1/1,2) +other={6}{G} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Put two +1/+1 counters on target permanent. -- Awaken 4-{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Earthen Goo +abilities=trample +auto=cumulativeupcost[{RG}] sacrifice +auto=thisforeach(counter{0/0.1.Age}) 1/1 +text=Trample -- Cumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Earthen Goo gets +1/+1 for each age counter on it. +mana={2}{R} +type=Creature +subtype=Ooze +power=2 +toughness=2 +[/card] +[card] +name=Earthlink +auto=upcost[{2}] sacrifice +auto=lord(creature) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(land|mybattlefield) sacrifice])) +text=At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}. -- Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land. +mana={3}{B}{R}{G} +type=Enchantment +[/card] +[card] +name=Earthlore +target=land|myBattlefield +auto=teach(land) {T}:1/2 target(creature(blocking) +text=Enchant land you control -- Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn." +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Earthquake +auto=damage:X all(creature[-flying]) +auto=damage:X all(player) +text=Earthquake deals X damage to each creature without flying and each player. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Earthshaker +auto=@movedTo(arcane,spirit|mystack):damage:2 all(creature[-flying]) +text=Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying. +mana={4}{R}{R} +type=Creature +subtype=Spirit +power=4 +toughness=5 +[/card] +[card] +name=Earwig Squad +other={2}{B} name(Prowl) +otherrestriction=prowl +aicode=activate moveto(exile) target(<3>*|targetedpersonslibrary) +auto=if paid(alternative) then name(target opponent) target(opponent) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(<3>*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) -- When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library. +mana={3}{B}{B} +type=Creature +subtype=Goblin Rogue +power=5 +toughness=3 +[/card] +[card] +name=Eastern Paladin +auto={B}{B}{T}:destroy target(creature[green]) +text={B}{B}, {T}: Destroy target green creature. +mana={2}{B}{B} +type=Creature +subtype=Zombie Knight +power=3 +toughness=3 +[/card] +[card] +name=Eaten by Spiders +target=creature[flying] +auto=transforms((,newability[destroy],newability[destroy all(children)])) ueot +text=Destroy target creature with flying and all Equipment attached to that creature. +mana={2}{G} +type=Instant +[/card] +[card] +name=Eater of Days +abilities=flying,trample +auto=turns:-2 controller +text=Flying, trample -- When Eater of Days enters the battlefield, you skip your next two turns. +mana={4} +type=Artifact Creature +subtype=Leviathan +power=9 +toughness=8 +[/card] +[card] +name=Eater of Hope +abilities=flying +auto={B}{S(other creature|mybattlefield)}:regenerate +auto={2}{B}{S(other creature|mybattlefield)}:destroy target(creature) +text=Flying -- {B}, Sacrifice another creature: Regenerate Eater of Hope. -- {2}{B}, Sacrifice two other creatures: Destroy target creature. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=4 +[/card] +[card] +name=Eater of the Dead +auto={0}:this(tapped) moveto(exile) target(*|graveyard) && untap all(this) +text={0}: If Eater of the Dead is tapped, untap it and exile target creature card from a graveyard. +mana={4}{B} +type=Creature +subtype=Horror +power=3 +toughness=4 +[/card] +[card] +name=Ebon Dragon +abilities=flying +auto=may target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Flying -- When Ebon Dragon enters the battlefield, you may have target opponent discard a card. +mana={5}{B}{B} +type=Creature +subtype=Dragon +power=5 +toughness=4 +[/card] +[card] +name=Ebon Drake +abilities=flying +auto=@movedTo(*|stack):life:-1 controller +text=Flying -- Whenever a player casts a spell, you lose 1 life. +mana={2}{B} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Ebon Praetor +abilities=first strike,trample +auto=@each my upkeep:counter(-2/-2,1) +auto={0}:counter(-2/-2,-1) all(this) && notatarget(other creature|mybattlefield) and!( if cantargetcard(thrull|*) then counter(1/0,1) all(this) )! sacrifice limit:1 myupkeeponly +text=First strike, trample -- At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. -- Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn. +mana={4}{B}{B} +type=Creature +subtype=Avatar Praetor +power=5 +toughness=5 +[/card] +[card] +name=Ebon Stronghold +auto=tap(noevent) +auto={T}:Add{B} +auto={T}{S}:Add{B}{B} +text=Ebon Stronghold enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. +type=Land +[/card] +[card] +name=Ebonblade Reaper +auto=@combat(attacking) source(this):life:-halfdownlifetotal controller +auto=@combatdamagefoeof(player) from(this):life:-halfdownopponentlifetotal opponent +auto=@combatdamageof(player) from(this):life:-halfdownlifetotal controller +facedown={3} +autofacedown={3}{b}{b}:morph +text=Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. -- Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Ebony Charm +auto=choice target(opponent) life:-1 && life:1 controller +auto=choice target(*|graveyard) moveTo(exile) +auto=aslongas(creature|battlefield) choice fear target(creature) +text=Choose one - Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={B} +type=Instant +[/card] +[card] +name=Ebony Horse +auto={2}{T}:untap target(creature[attacking]|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot +text={2}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn. +mana={3} +type=Artifact +[/card] +[card] +name=Ebony Owl Netsuke +auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~6}:damage:4 opponent +text=At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her. +mana={2} +type=Artifact +[/card] +[card] +name=Ebony Rhino +abilities=trample +text=Trample +mana={7} +type=Artifact Creature +subtype=Rhino +power=4 +toughness=5 +[/card] +[card] +name=Ebony Treefolk +auto={B}{G}:1/1 ueot +text={B}{G}: Ebony Treefolk gets +1/+1 until end of turn. +mana={1}{B}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=3 +[/card] +[card] +name=Echo Mage +auto={1}{U}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.2.Level}=) {U}{U}{T}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|stack) +auto=this(counter{0/0.2.Level}=) 0/1 +auto=this(counter{0/0.3.Level}=) {U}{U}{T}:name(copy spell) castcard(copied noevent) target(*[instant;sorcery]|stack) +auto=this(counter{0/0.3.Level}=) 0/1 +auto=this(counter{0/0.4.Level}) {U}{U}{T}:name(copy spell twice) castcard(copied noevent) and!(castcard(copied noevent))! target(*[instant;sorcery]|stack) +auto=this(counter{0/0.4.Level}) 0/2 +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +text=Level up {1}{U} -- [Level 2-3] {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. [2/4] -- [Level 4+] {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies. [2/5] +[/card] +[card] +name=Echo Tracer +facedown={3} +autofacedown={2}{U}:morph +autofaceup=moveTo(ownerhand) target(creature) +text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Echo Tracer is turned face up, return target creature to its owner's hand. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Echoes of the Kin Tree +auto={2}{W}:ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller +text={2}{W}: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Echoing Calm +target=enchantment +auto=destroy +auto=all(other enchantment[share!name!]) destroy +text=Destroy target enchantment and all other enchantments with the same name as that enchantment. +mana={1}{W} +type=Instant +[/card] +[card] +name=Echoing Courage +target=creature +auto=all(creature[share!name!]) 2/2 ueot +text=Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Echoing Decay +target=creature +auto=all(creature[share!name!]) -2/-2 ueot +text=Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Echoing Ruin +target=artifact +auto=destroy +auto=all(other artifact[share!name!]) destroy +text=Destroy target artifact and all other artifacts with the same name as that artifact. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Echoing Truth +target=*[-land] +auto=moveTo(ownerhand) +auto=all(*[share!name!]) moveTo(ownerhand) +text=Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. +mana={1}{U} +type=Instant +[/card] +[card] +name=Eddytrail Hawk +abilities=flying +auto=alterenergy:2 controller +auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~0}:pay({e:1}) flying target(other creature[attacking]|mybattlefield) +text=Flying -- When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn. +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=2 +[/card] +[card] +name=Edge of Autumn +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=if type(land|mybattlefield)~lessthan~5 then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +autohand={S(land|mybattlefield)}{cycle}:name(cycling) draw:1 +text=If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Cycling - Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Edge of the Divinity +target=creature +auto=teach(creature[white]) 1/2 +auto=teach(creature[black]) 2/1 +text=Enchant creature -- As long as enchanted creature is white, it gets +1/+2. -- As long as enchanted creature is black, it gets +2/+1. +mana={WB} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Edgewalker +auto=lord(cleric|mycastingzone) altercost(white,-1) +auto=lord(cleric|mycastingzone) altercost(black, -1) +text=Cleric spells you cast cost {W}{B} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.) +mana={1}{W}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Edric, Spymaster of Trest +auto=@combatdamagefoeof(player) from(creature|mybattlefield):may draw:1 controller +text=Whenever a creature deals combat damage to one of your opponents, that creature's controller may draw a card. +mana={1}{G}{U} +type=Legendary Creature +subtype=Elf Rogue +power=2 +toughness=2 +[/card] +[card] +name=Eel Umbra +abilities=flash,totemarmor +target=creature +auto=teach(creature) 1/1 +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +1/+1. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Eerie Interlude +target=creature|mybattlefield +auto=(blink) +text=Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. +mana={2}{W} +type=Instant +[/card] +[card] +name=Eerie Procession +aicode=activate target(arcane|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>arcane|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library. +mana={2}{U} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Efficient Construction +auto=@movedto(artifact|mystack):create(Thopter:Artifact Creature Thopter:1/1:flying) +text=Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Efreet Weaponmaster +abilities=first strike +auto=target(other creature|mybattlefield) 3/0 ueot +facedown={3} +autofacedown={2}{U}{R}{W}:morph +autofaceup=target(other creature|mybattlefield) 3/0 +text=Morph {2}{U}{R}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn. +mana={3}{U}{R}{W} +type=Creature +subtype=Efreet Monk +power=4 +toughness=3 +[/card] +[card] +name=Ego Erasure +abilities=changeling +target=player +auto=all(creature|targetedpersonsBattlefield) transforms((removecreaturesubtypes,newability[-2/0])) ueot +text=Changeling (This card is every creature type at all times.) -- Creatures target player controls get -2/-0 and lose all creature types until end of turn. +mana={2}{U} +type=Tribal Instant +subtype=Shapeshifter +[/card] +[card] +name=Eidolon of Blossoms +auto=draw:1 +auto=@movedTo(enchantment|myBattlefield):draw:1 +text=Constellation -- Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card. +mana={2}{G}{G} +type=Enchantment Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Eidolon of Countless Battles +auto=bestow bstw +auto=bestow teach(creature) type:creature:mybattlefield/type:creature:mybattlefield nonstatic +auto=bestow teach(creature) type:aura:mybattlefield/type:aura:mybattlefield nonstatic +auto=lord(this) type:creature:mybattlefield/type:creature:mybattlefield nonstatic +auto=lord(this) type:aura:mybattlefield/type:aura:mybattlefield nonstatic +bestow={2}{w}{w} +text=Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control. +mana={1}{W}{W} +type=Enchantment Creature +subtype=Spirit +power=0 +toughness=0 +[/card] +[card] +name=Eidolon of Rhetoric +auto=maxCast(*)1 +auto=maxCast(*)1 opponent +text=Each player can't cast more than one spell each turn. +mana={2}{W} +type=Enchantment Creature +subtype=Spirit +power=1 +toughness=4 +[/card] +[card] +name=Eidolon of the Great Revel +auto=@movedTo(*[manacost<=3]|mystack):damage:2 controller +auto=@movedTo(*[manacost<=3]|opponentstack):damage:2 opponent +text=Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player. +mana={R}{R} +type=Enchantment Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Eiganjo Castle +auto={T}:Add{W} +auto={W}{T}:prevent:2 target(creature[legendary]) +text={T}: Add {W} to your mana pool. -- {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. +type=Legendary Land +[/card] +[card] +name=Eiganjo Free-Riders +abilities=flying +auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[white]|myBattlefield) +text=Flying -- At the beginning of your upkeep, return a white creature you control to its owner's hand. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Eight-and-a-Half-Tails +auto={1}{W}:protection from white target(*|myBattlefield) +auto={1}:name(target permanent becomes white ueot) transforms((,white)) target(*) ueot +text={1}{W}: Target permanent you control gains protection from white until end of turn. -- {1}: Target spell or permanent becomes white until end of turn. +mana={W}{W} +type=Legendary Creature +subtype=Fox Cleric +power=2 +toughness=2 +[/card] +[card] +name=Eightfold Maze +target=creature[attacking]|opponentBattlefield +auto=destroy +text=Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. -- Destroy target attacking creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Ekundu Cyclops +auto=aslongas(creature[attacking]|myBattlefield) mustattack +text=If a creature you control attacks, Ekundu Cyclops also attacks if able. +mana={3}{R} +type=Creature +subtype=Cyclops +power=3 +toughness=4 +[/card] +[card] +name=Ekundu Griffin +abilities=flying,first strike +text=Flying, first strike +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Eladamri, Lord of Leaves +auto=lord(other elf) forestwalk +auto=lord(other elf) shroud +text=Other Elf creatures have forestwalk. -- Other Elves have shroud. (They can't be the targets of spells or abilities.) +mana={G}{G} +type=Legendary Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Eladamri's Call +aicode=activate target(creature|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. +mana={G}{W} +type=Instant +[/card] +[card] +name=Eladamri's Vineyard +auto=@each my firstmain:add{G}{G} +auto=@each opponent firstmain:add{G}{G} opponent +text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. +mana={G} +type=Enchantment +[/card] +[card] +name=Eland Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 0/4 +text=Enchant creature -- Enchanted creature gets +0/+4. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Elbrus, the Binding Blade +auto={1}:equip +auto=teach(creature) 1/0 +auto=@combatdamaged(player) from(mytgt):all(this) moveto(mybattlefield) and!(flip(Withengar Unbound))! +text=Equipped creature gets +1/+0. -- Whenever equipped creature deals combat damage to a player, transform Elbrus, the Binding Blade. -- Equip {1} +mana={7} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Elder Cathar +auto=@movedTo(this|graveyard) from(battlefield):target(creature|mybattlefield) transforms((,newability[counter(1/1)],newability[if cantargetcard(human) then counter(1/1)])) forever +text=When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Elder Deep-Fiend +abilities=flash +autostack=if casted(this) then target(*|battlefield) tap +text=Flash -- Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Elder Deep-Fiend, tap up to four target permanents. +mana={8} +other={emerge}{5}{U}{U} name(Emerge) +type=Creature +subtype=Eldrazi Octopus +power=5 +toughness=6 +[/card] +[card] +name=Elder Druid +auto={3}{G}{T}:tap target(creature,artifact,land) +auto={3}{G}{T}:untap target(creature,artifact,land) +text={3}{G}, {T}: You may tap or untap target artifact, creature, or land. +mana={3}{G} +type=Creature +subtype=Elf Cleric Druid +power=2 +toughness=2 +[/card] +[card] +name=Elder Land Wurm +abilities=defender,trample +auto=@combat(blocking) source(this):-defender +text=Defender, trample -- When Elder Land Wurm blocks, it loses defender. +mana={4}{W}{W}{W} +type=Creature +subtype=Dragon Wurm +power=5 +toughness=5 +[/card] +[card] +name=Elder Mastery +target=creature +auto=3/3 +auto=flying +auto=@damagefoeof(player) from(mytgt):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent +auto=@damageof(player) from(mytgt):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller +text=Enchant creature -- Enchanted creature gets +3/+3 and has flying. -- Whenever enchanted creature deals damage to a player, that player discards two cards. +mana={3}{U}{B}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Elder of Laurels +auto={3}{G}:target(creature) type:creature:mybattlefield/type:creature:mybattlefield ueot +text={3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. +mana={2}{G} +type=Creature +subtype=Human Advisor +power=2 +toughness=3 +[/card] +[card] +name=Elder Pine of Jukai +aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then bottomoflibrary))! +auto=@movedTo(arcane,spirit|mystack):reveal:4 optionone name(Get Lands) target(<4>land|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard) +text=Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. -- Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) +mana={2}{G} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Elder Spawn +auto=cantbeblockedby(creature[red]) +auto=upcost[{S(island|mybattlefield)}] sacrifice && damage:6 controller +text=At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. -- Elder Spawn can't be blocked by red creatures. +mana={4}{U}{U}{U} +type=Creature +subtype=Spawn +power=6 +toughness=6 +[/card] +[card] +name=Elderscale Wurm +abilities=trample +auto=if compare(lifetotal)~lessthan~7 then lifeset:7 controller +auto=this(controllerlife >= 7) transforms((,newability[reduceto:7])) +text=Trample. -- When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. -- As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead. +mana={4}{G}{G}{G} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Eldrazi Aggressor +auto=aslongas(other creature[colorless]|myBattlefield) haste +text=Devoid (This card has no color.) -- Eldrazi Aggressor has haste as long as you control another colorless creature. +mana={2}{R} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] +[card] +name=Eldrazi Conscription +target=creature +auto=10/10 +auto=trample +auto=@combat(attacking) source(mytgt):ability$!name(sacrifice 2 permanents) notatarget(<2>*|mybattlefield) sacrifice!$ opponent +text=Enchant creature -- Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.) +mana={8} +type=Tribal Enchantment +subtype=Eldrazi Aura +[/card] +[card] +name=Eldrazi Devastator +abilities=trample +text=Trample +mana={8} +type=Creature +subtype=Eldrazi +power=8 +toughness=9 +[/card] +[card] +name=Eldrazi Displacer +auto={2}{C}:target(other creature) moveto(exile) and!( moveto(ownerbattlefield) and!(tap(noevent))! )! +text=Devoid (This card has no color.) -- {2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.) +mana={2}{W} +abilities=devoid +type=Creature +subtype=Eldrazi +power=3 +toughness=3 +[/card] +[card] +name=Eldrazi Horror +power=3 +toughness=2 +type=Creature Eldrazi Horror +color=colorless +[/card] +[card] +name=Eldrazi Monument +auto=lord(creature|myBattlefield) 1/1 +auto=lord(creature|mybattlefield) flying +auto=lord(creature|mybattlefield) indestructible +auto=@each my upkeep:sacrifice notatarget(creature|mybattlefield) +auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~1}:sacrifice +text=Creatures you control get +1/+1, have flying, and are indestructible. -- At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. +mana={5} +type=Artifact +[/card] +[card] +name=Eldrazi Obligator +abilities=haste +autostack=if casted(this) then pay({1}{C}) activate target(creature|battlefield) moveto(mybattlefield) and!( transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],newability[haste])) forever )! +text=Devoid (This card has no color.) -- When you cast Eldrazi Obligator, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.) -- Haste +mana={2}{R} +abilities=devoid +type=Creature +subtype=Eldrazi +power=3 +toughness=1 +[/card] +[card] +name=Eldrazi Skyspawner +abilities=flying +auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +text=Devoid (This card has no color.) -- Flying -- When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={2}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=1 +[/card] +[card] +name=Eldritch Evolution +aicode=activate moveTo(myBattlefield) target(creature[manacost<=storedmanacostplus2plusend]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>creature[manacost<=storedmanacostplus2plusend]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +auto=all(this) moveto(exile) +text=As an additional cost to cast Eldritch Evolution, sacrifice a creature. -- Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution. +mana={1}{G}{G}{s(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Electric Eel +auto=damage:1 controller +auto={R}{R}:2/0 && damage:1 controller +text=When Electric Eel enters the battlefield, it deals 1 damage to you. -- {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. +mana={U} +type=Creature +subtype=Fish +power=1 +toughness=1 +[/card] +[card] +name=Electrickery +abilities=overload +other={1}{R} name(Overload) +target=creature|opponentbattlefield +auto=paidmana damage:1 +auto=overload damage:1 all(creature|opponentbattlefield) +text=Electrickery deals 1 damage to target creature you don't control. -- Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={R} +type=Instant +[/card] +[card] +name=Electrolyze +target=creature,player +auto=damage:1 +auto=draw:1 controller +auto=damage:1 target(creature,player) +text=Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players. -- Draw a card. +mana={1}{U}{R} +type=Instant +[/card] +[card] +name=Electrostatic Bolt +target=creature +auto=damage:2 +auto=teach(creature[artifact]) damage:2 +text=Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead. +mana={R} +type=Instant +[/card] +[card] +name=Electrostatic Pummeler +auto=alterenergy:3 controller +auto={e:3}:dynamicability +text=When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power. +mana={3} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Electryte +auto=@combatdamagefoeof(player) from(this):all(creature[blocking]) dynamicability +text=Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature. +mana={3}{R}{R} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Elegant Edgecrafters +auto=cantbeblockedby(creature[power<=2]) +auto=_FABRICATE_(2) +text=Elegant Edgecrafters can't be blocked by creatures with power 2 or less. -- Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) +mana={4}{G}{G} +type=Creature +subtype=Elf Artificer +power=3 +toughness=4 +[/card] +[card] +name=Elemental Appeal +other={5}{R}{R}{R}{R} name(Pay Kicker) +auto=token(Elemental,Creature Elemental,7/1,red,trample,haste,unearth) and!( if paid(alternative) then 7/0 ueot )! +text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn. +mana={R}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Elemental Augury +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|targetedpersonslibrary) moverandom(*[zpos<=3]) from(targetedpersonslibrary) to(targetedpersonslibrary)])) ueot +auto={3}:target(player) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend +text={3}: Look at the top three cards of target player's library, then put them back in any order. +mana={U}{B}{R} +type=Enchantment +[/card] +[card] +name=Elemental Bond +auto=@movedto(creature[power>=3]|mybattlefield):draw:1 controller +text=Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Elemental Mastery +target=creature +auto=teach(creature) {T}:token(Elemental,Creature Elemental,1/1,red,haste,unearth)*power +text=Enchant creature -- Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step." +mana={3}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Elemental T1 +type=Creature +subtype=Elemental +abilities=flying +text=Flying +power=2 +toughness=2 +color=blue +[/card] +[card] +name=Elemental T2 +type=Creature +subtype=Elemental +power=3 +toughness=3 +color=red +[/card] +[card] +name=Elemental +type=Creature +subtype=Elemental +anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive +text=This creature's power and toughness are each equal to the number of creature cards in its controller's battlefield. +power=* +toughness=* +color=green,white +[/card] +[card] +name=Elephant Ambush +auto=token(Elephant,creature elephant, 3/3,green) +flashback={6}{G}{G} +text=Put a 3/3 green Elephant creature token onto the battlefield. -- Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{G}{G} +type=Instant +[/card] +[card] +name=Elephant Grass +auto=cumulativeupcost[{1}] sacrifice +auto=lord(creature[black]|opponentbattlefield) cantattack +auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Black creatures can't attack you. -- Nonblack creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. +mana={G} +type=Enchantment +[/card] +[card] +name=Elephant Graveyard +auto={T}:Add{1} +auto={T}:Regenerate target(elephant) +text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Elephant. +type=Land +[/card] +[card] +name=Elephant Guide +target=creature +auto=3/3 +auto=@movedto(mytgt|graveyard):token(Elephant,Creature Elephant,3/3,green) +text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature is put into a graveyard, put a 3/3 green Elephant creature token onto the battlefield. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Elephant Resurgence +auto=token(Elephant T1) controller && token(Elephant T1) opponent +text=Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard." +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Elephant T1 +type=Creature +subtype=Elephant +anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive +text=This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard. +power=* +toughness=* +color=green +[/card] +[card] +name=Elephant Token +power=3 +toughness=3 +type=Creature +subtype=Elephant +color=green +[/card] +[card] +name=Elephant +type=Creature +subtype=Elephant +power=3 +toughness=3 +color=green +[/card] +[card] +name=Elesh Norn, Grand Cenobite +abilities=vigilance +auto=lord(other creature|mybattlefield) 2/2 +auto=lord(creature|opponentbattlefield) -2/-2 +text=Vigilance -- Other creatures you control get +2/+2. -- Creatures your opponents control get -2/-2. +mana={5}{W}{W} +type=Legendary Creature +subtype=Praetor +power=4 +toughness=7 +[/card] +[card] +name=Elf Replica +auto={1}{G}{S}:destroy target(other enchantment) +text={1}{G}, Sacrifice Elf Replica: Destroy target enchantment. +mana={3} +type=Artifact Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Elfhame Palace +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:Add{W} +text=Elfhame Palace enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Elfhame Sanctuary +aicode=activate target(land[basic]|mylibrary) moveto(myhand) and!(nextphasealter(remove,draw,controller))! +auto=@each my upkeep:may name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) moveto(myhand) and!(nextphasealter(remove,draw,controller))! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Elgaud Inquisitor +abilities=lifelink +auto=@movedTo(this|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying) +text=Lifelink -- When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Elgaud Shieldmate +auto=soulbond opponentshroud +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.) +mana={3}{U} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=El-Hajjaj +auto=spiritlink +text=Whenever El-Hajjaj deals damage, you gain that much life. +mana={1}{B}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Elite Archers +auto={T}:damage:3 target(creature[attacking;blocking]) +text={T}: Elite Archers deals 3 damage to target attacking or blocking creature. +mana={5}{W} +type=Creature +subtype=Human Soldier Archer +power=3 +toughness=3 +[/card] +[card] +name=Elite Cat Warrior +abilities=forestwalk +text=Forestwalk +mana={2}{G} +type=Creature +subtype=Cat Warrior +power=2 +toughness=3 +[/card] +[card] +name=Elite Inquisitor +abilities=first strike,vigilance +auto=protection from(vampire) +auto=protection from(werewolf) +auto=protection from(zombie) +text=First strike, vigilance -- Protection from Vampires, from Werewolves, and from Zombies. +mana={W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Elite Javelineer +auto=@combat(blocking) source(this):damage:1 target(creature[attacking]) +text=Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Elite Scaleguard +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller +auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):tap target(creature|opponentbattlefield) +text=When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) -- Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Elite Skirmisher +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):may tap target(creature) +text=Heroic -- Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=1 +[/card] +[card] +name=Elite Vanguard +mana={W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Elixir of Immortality +auto={2}{T}:life:5 && moveTo(mylibrary) all(this) && moveTo(mylibrary) all(*|mygraveyard) && shuffle +text={2},{T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into library. +mana={1} +type=Artifact +[/card] +[card] +name=Elixir of Vitality +auto=tap(noevent) +auto={T}{S}:life:4 +auto={8}{T}{S}:life:8 +text=Elixir of Vitality enters the battlefield tapped. -- {T}, Sacrifice Elixir of Vitality: You gain 4 life. -- {8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life. +mana={4} +type=Artifact +[/card] +[card] +name=Elsewhere Flask +auto=draw:1 +auto={S}:name(plains) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((plains)) ueot all(land|mybattlefield) +auto={S}:name(island) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((island)) ueot all(land|mybattlefield) +auto={S}:name(swamp) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((swamp)) ueot all(land|mybattlefield) +auto={S}:name(mountain) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((mountain)) ueot all(land|mybattlefield) +auto={S}:name(forest) all(land|mybattlefield) loseabilities && all(land|mybattlefield) losesubtypesof(land) && transforms((forest)) ueot all(land|mybattlefield) +text=When Elsewhere Flask enters the battlefield, draw a card. -- Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Elspeth Tirel +auto=counter(0/0,4,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: gain life) life:type:creature:mybattlefield +auto={C(0/0,-2,Loyalty)}:name(-2: soldier) token(Soldier,Creature Soldier,1/1,white)*3 +auto={C(0/0,-5,Loyalty)}:name(-5: ultimate) destroy all(other *[-land;-token]) +text=+2: You gain 1 life for each creature you control. -- -2: Put three 1/1 white Soldier creature tokens onto the battlefield. -- -5: Destroy all other permanents except for lands and tokens. +mana={3}{W}{W} +type=Legendary Planeswalker +subtype=Elspeth +[/card] +[card] +name=Elspeth, Knight-Errant +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: soldier) token(Soldier,Creature Soldier,1/1,white) +auto={C(0/0,1,Loyalty)}:name(+1: +3/+3 flying) 3/3 && flying target(creature) +auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[lord(*[artifact;creature;land;enchantment]|mybattlefield) indestructible])) forever dontremove +text=+1: Put a 1/1 white Soldier creature token onto the battlefield. -- +1: Target creature gets +3/+3 and gains flying until end of turn. -- -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible. +mana={2}{W}{W} +type=Legendary Planeswalker +subtype=Elspeth +[/card] +[card] +name=Elspeth, Sun's Champion +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Creature Soldier tokens) token(Soldier,Creature Soldier,1/1,white)*3 +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy all power 4 or more) Destroy all(creature[power>=4]|battlefield) +auto={C(0/0,-7,Loyalty)}:name(-7: Emblem) emblem transforms((,newability[lord(creature|mybattlefield) 2/2],newability[lord(creature|mybattlefield) flying])) forever dontremove +text=+1: Put three 1/1 white Soldier creature tokens onto the battlefield. -- -3: Destroy all creature with power 4 or greater -- -7: You get an emblem with "Creatures you control get +2/+2 and have flying." -- Starting Loyalty 4 +mana={4}{W}{W} +type=Legendary Planeswalker +subtype=Elspeth +[/card] +[card] +name=Elusive Krasis +abilities=unblockable +auto=evolve +text=Elusive Krasis is unblockable. -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +mana={1}{G}{U} +type=Creature +subtype=Fish Mutant +power=0 +toughness=4 +[/card] +[card] +name=Elusive Spellfist +auto=@movedto(*[-creature]|mystack):1/0 ueot +auto=@movedto(*[-creature]|mystack):unblockable ueot +text=Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn. +mana={1}{U} +type=Creature +subtype=Human Monk +power=1 +toughness=3 +[/card] +[card] +name=Elusive Tormentor +auto={1}{D(*|myhand)}:flip(Insidious Mist) +text={1}, Discard a card: Transform Elusive Tormentor. +mana={2}{B}{B} +type=Creature +subtype=Vampire Wizard +power=4 +toughness=4 +[/card] +[card] +name=Elven Cache +target=*|myGraveyard +auto=moveTo(myHand) +text=Return target card from your graveyard to your hand. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Elven Fortress +auto={1}{G}:0/1 target(creature[blocking]) +text={1}{G}: Target blocking creature gets +0/+1 until end of turn. +mana={G} +type=Enchantment +[/card] +[card] +name=Elven Lyre +auto={1}{T}{S}:2/2 target(other creature) +text={1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Elven Palisade +auto={S(forest|mybattlefield)}:-3/0 target(creature[attacking]) +text=Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. +mana={G} +type=Enchantment +[/card] +[card] +name=Elven Riders +auto=cantbeblockedby(creature[-flying]) +auto=cantbeblockedby(creature[-wall]) +text=Elven Riders can't be blocked except by Walls and/or creatures with flying. +mana={3}{G}{G} +type=Creature +subtype=Elf +power=3 +toughness=3 +[/card] +[card] +name=Elven Rite +target=creature +auto=counter(1/1,1) +auto=counter(1/1,1) target(creature) +text=Distribute two +1/+1 counters among one or two target creatures. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Elven Warhounds +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) moveto(ownerlibrary) +text=Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library. +mana={3}{G} +type=Creature +subtype=Hound +power=2 +toughness=2 +[/card] +[card] +name=Elves of Deep Shadow +auto={T}:Add{B} and!( damage:1 controller )! +text={T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. +mana={G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Elvish Aberration +auto={T}:add{G}{G}{G} +aicode=activate target(forest|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={T}: Add {G}{G}{G} to your mana pool. -- Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) +mana={5}{G} +type=Creature +subtype=Elf Mutant +power=4 +toughness=5 +[/card] +[card] +name=Elvish Archdruid +auto=lord(other elf|myBattlefield) 1/1 +auto={T}:foreach(elf|mybattlefield) add{G} +text=Other Elf creatures you control get +1/+1. -- {T}: Add {G} to your mana pool for each Elf you control. +mana={1}{G}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Elvish Archers +abilities=first strike +text=First strike +mana={1}{G} +type=Creature +subtype=Elf Archer +power=2 +toughness=1 +[/card] +[card] +name=Elvish Bard +abilities=lure +text=All creatures able to block Elvish Bard do so. +mana={3}{G}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=4 +[/card] +[card] +name=Elvish Berserker +auto=rampage(1/1,0) +text=Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. +mana={G} +type=Creature +subtype=Elf Berserker +power=1 +toughness=1 +[/card] +[card] +name=Elvish Branchbender +auto={T}:target(forest) transforms((TreeFolk Creature,setpower=type:elf:mybattlefield,settoughness=type:elf:mybattlefield)) ueot +text={T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Elvish Champion +auto=lord(other elf) 1/1 +auto=lord(other elf) forestwalk +text=Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) +mana={1}{G}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Elvish Eulogist +auto={S}:life:type:elf:mygraveyard controller +text=Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. +mana={G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Elvish Farmer +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={S(saproling|myBattlefield)}:life:2 +text=At the beginning of your upkeep, put a spore counter on Elvish Farmer. -- Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: You gain 2 life. +mana={1}{G} +type=Creature +subtype=Elf +power=0 +toughness=2 +[/card] +[card] +name=Elvish Fury +target=creature +auto=2/2 +buyback={G}{4} +text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature gets +2/+2 until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Elvish Guidance +target=land +auto=transforms((,newability[foreach(elf|battlefield) produceextra:{G}])) +text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces). +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Elvish Handservant +auto=@movedTo(giant|stack):may counter(1/1,1) +text=Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. +mana={G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Elvish Harbinger +aicode=activate target(elf|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(elf|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +text=When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. -- {T}: Add one mana of any color to your mana pool. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=2 +[/card] +[card] +name=Elvish Healer +auto={T}:name(prevent damage to creature) target(creature) transforms((,newability[prevent:1)],newability[if cantargetcard(creature[green]) then prevent:1)])) forever +auto={T}:name(prevent damage to player) target(player) prevent:1 +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead. +mana={2}{W} +type=Creature +subtype=Elf Cleric +power=1 +toughness=2 +[/card] +[card] +name=Elvish Herder +auto={G}:trample target(creature) +text={G}: Target creature gains trample until end of turn. +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Elvish Hexhunter +auto={GW}{T}{S}:destroy target(other enchantment) +text={(g/w)}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment. +mana={GW} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Elvish Hunter +auto={1}{G}{T}:frozen target(creature) +text={1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. +mana={1}{G} +type=Creature +subtype=Elf Archer +power=1 +toughness=1 +[/card] +[card] +name=Elvish Lookout +abilities=shroud +text=Shroud (This permanent can't be the target of spells or abilities.) +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Elvish Lyrist +auto={G}{T}{S}:destroy target(other enchantment) +text={G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Elvish Mystic +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Elvish Pathcutter +auto={2}{G}:forestwalk target(elf) +text={2}{G}: Target Elf creature gains forestwalk until end of turn. +mana={3}{G} +type=Creature +subtype=Elf Scout +power=1 +toughness=2 +[/card] +[card] +name=Elvish Pioneer +auto=may moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myhand) +text=When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. +mana={G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Elvish Piper +auto={G}{T}:moveTo(myBattlefield) target(creature|myhand) +text={G}, {T}: You may put a creature card from your hand onto the battlefield. +mana={3}{G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Elvish Promenade +auto=foreach(elf|myBattlefield) token(Elf Warrior,creature Elf Warrior,1/1,green) +text=Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control. +mana={3}{G} +type=Tribal Sorcery +subtype=Elf +[/card] +[card] +name=Elvish Ranger +mana={2}{G} +type=Creature +subtype=Elf +power=4 +toughness=1 +[/card] +[card] +name=Elvish Scout +auto={G}{T}:untap target(creature[attacking]|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot +text={G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn. +mana={G} +type=Creature +subtype=Elf Scout +power=1 +toughness=1 +[/card] +[card] +name=Elvish Scrapper +auto={G}{T}{S}:destroy target(other artifact) +text={G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Elvish Skysweeper +auto={4}{G}{S(creature|myBattlefield)}:Destroy target(creature[flying]) +text={4}{G}, Sacrifice a creature: Destroy target creature with flying. +mana={G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Elvish Soultiller +auto=@movedTo(this|graveyard) from(battlefield):chooseatype moveTo(mylibrary) all(creature[chosentype]|mygraveyard) chooseend && shuffle +text=When Elvish Soultiller is put into a graveyard from the battlefield, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. +mana={3}{G}{G} +type=Creature +subtype=Elf Mutant +power=5 +toughness=4 +[/card] +[card] +name=Elvish Spirit Guide +autohand={e(this|myhand)}:add{G} all(controller) +text=Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool. +mana={2}{G} +type=Creature +subtype=Elf Spirit +power=2 +toughness=2 +[/card] +[card] +name=Elvish Vanguard +auto=@movedTo(other elf|battlefield):counter(1/1,1) +text=Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard. +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Elvish Visionary +auto=draw:1 +text=When Elvish Visionary enters the battlefield, draw a card. +mana={1}{G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Elvish Warrior +mana={G}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=3 +[/card] +[card] +name=Emancipation Angel +abilities=flying +auto=moveTo(ownerhand) notatarget(*|mybattlefield) +text=Flying -- When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand. +mana={1}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Embalmed Brawler +auto=@combat(attacking) source(this):thisforeach(counter{1/1.1}) life:-1 controller +auto=@combat(blocking) source(this):thisforeach(counter{1/1.1}) life:-1 controller +aicode=activate target(*[zombie]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Zombie]|myhand) optionone foreach(*[Zombie]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Embargo +auto=lord(*[-land]) doesnotuntap +auto=@each my upkeep:life:-2 controller +text=Nonland permanents don't untap during their controllers' untap steps. -- At the beginning of your upkeep, you lose 2 life. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Ember Beast +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +text=Ember Beast can't attack or block alone. +mana={2}{R} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Ember Gale +auto=lord(creature|opponentBattlefield) cantblock +auto=damage:1 all(creature[white;blue]|opponentBattlefield) +text=Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Ember Hauler +auto={1}{S}:damage:2 target(other *[creature;player]) +text={1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player. +mana={R}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Ember Shot +target=creature,player +auto=damage:3 +auto=draw:1 controller +text=Ember Shot deals 3 damage to target creature or player. -- Draw a card. +mana={6}{R} +type=Instant +[/card] +[card] +name=Ember Swallower +auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[sacrifice notatarget(<3>land|mybattlefield)],newAbility[ability$! sacrifice notatarget(<3>land|mybattlefield) !$ opponent])) forever +text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Ember Swallower becomes monstrous, each player sacrifices three lands. +mana={2}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=5 +[/card] +[card] +name=Ember Weaver +abilities=reach +auto=aslongas(*[red]|myBattlefield) 1/0 +auto=aslongas(*[red]|myBattlefield) first strike +text=Reach (This can block creatures with flying.) -- As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike. +mana={2}{G} +type=Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Ember-Eye Wolf +abilities=haste +auto={1}{R}:2/0 ueot +text=Haste -- {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Wolf +power=1 +toughness=2 +[/card] +[card] +name=Ember-Fist Zubera +auto=@movedTo(graveyard) from(this|mybattlefield):choice damage:type:zubera[fresh]:mygraveyard target(creature,player) +text=When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn. +mana={1}{R} +type=Creature +subtype=Zubera Spirit +power=1 +toughness=2 +[/card] +[card] +name=Embermage Goblin +aicode=activate target(embermage goblin|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>embermage goblin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={T}:damage:1 target(creature,player) +text=When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. -- {T}: Embermage Goblin deals 1 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Goblin Wizard +power=1 +toughness=1 +[/card] +[card] +name=Embersmith +auto=@movedto(artifact|mystack):pay({1}) damage:1 target(creature,player) +mana={1}{R} +type=Creature +subtype=Human Artificer +power=2 +toughness=1 +text=Whenever you cast an artifact spell, you may pay {1}. If you do, Embersmith deals 1 damage to target creature or player. +[/card] +[card] +name=Emberstrike Duo +auto=@movedTo(*[black]|mystack):1/1 ueot +auto=@movedTo(*[red]|mystack):first strike ueot +text=Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. -- Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. +mana={1}{BR} +type=Creature +subtype=Elemental Warrior Shaman +power=1 +toughness=1 +[/card] +[card] +name=Emberwilde Augur +auto={S}:damage:3 target(player) myUpkeepOnly +text=Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep. +mana={1}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=1 +[/card] +[card] +name=Emberwilde Caliph +abilities=flying,trample,mustattack +auto=@damaged(creature,player) from(this):life:-thatmuch controller +text=Flying, trample -- Emberwilde Caliph attacks each turn if able. -- Whenever Emberwilde Caliph deals damage, you lose that much life. +mana={2}{U}{R} +type=Creature +subtype=Djinn +power=4 +toughness=4 +[/card] +[card] +name=Emblem of the Warmind +target=creature|myBattlefield +auto=lord(creature|myBattlefield) haste +text=Enchant creature you control -- Creatures you control have haste. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Embodiment of Fury +abilities=trample +auto=lord(creature[land]|mybattlefield) trample +auto=@movedTo(land|mybattlefield):target(land|mybattlefield) transforms((Elemental Creature,setpower=3,settoughness=3,newability[haste])) ueot +text=Trample -- Land creatures you control have trample. -- Landfall -- Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. +mana={3}{R} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Embodiment of Insight +abilities=vigilance +auto=lord(creature[land]|mybattlefield) vigilance +auto=@movedTo(land|mybattlefield):target(land|mybattlefield) transforms((Elemental Creature,setpower=3,settoughness=3,newability[haste])) ueot +text=Vigilance -- Land creatures you control have vigilance. -- Landfall -- Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. +mana={4}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Embodiment of Spring +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={1}{G}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={1}{G}{T}:Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={U} +type=Creature +subtype=Elemental +power=0 +toughness=3 +[/card] +[card] +name=Embraal Bruiser +auto=tap(noevent) +auto=aslongas(artifact|mybattlefield) menace +text=Embraal Bruiser enters the battlefield tapped. -- Embraal Bruiser has menace as long as you control an artifact. +mana={1}{B} +type=Creature +subtype=Human Warrior +power=3 +toughness=1 +[/card] +[card] +name=Embraal Gear-Smasher +auto={T}{S(artifact|myBattlefield)}:damage:2 opponent +text={T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=3 +[/card] +[card] +name=Emerald Charm +auto=aslongas(*|battlefield) choice untap target(*) +auto=aslongas(enchantment[-aura]|battlefield) choice destroy target(enchantment[-aura]) +auto=may -flying target(creature[flying]) +text=Choose one - Untap target permanent; or destroy target non-Aura enchantment; or target creature loses flying until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Emerald Dragonfly +abilities=flying +auto={G}{G}:first strike +text=Flying -- {G}{G}: Emerald Dragonfly gains first strike until end of turn. +mana={1}{G} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Emerald Medallion +auto=lord(*[green]|mycastingzone) altercost(colorless,-1) +text=Green spells you cast cost {1} less to cast. +mana={2} +type=Artifact +[/card] +[card] +name=Emerald Oryx +abilities=forestwalk +text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) +mana={3}{G} +type=Creature +subtype=Antelope +power=2 +toughness=3 +[/card] +[card] +name=Emerge Unscathed +target=creature|mybattlefield +auto=choice name(green) transforms((,newability[protection from green])) ueot +auto=choice name(red) transforms((,newability[protection from red])) ueot +auto=choice name(blue) transforms((,newability[protection from blue])) ueot +auto=choice name(black) transforms((,newability[protection from black])) ueot +auto=choice name(white) transforms((,newability[protection from white])) ueot +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Target creature you control gains protection from the color of your choice until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={W} +type=Instant +[/card] +[card] +name=Emeria Angel +abilities=flying +auto=@movedTo(land|myBattlefield):may token(Bird,creature bird, 1/1,flying,white) +text=Flying -- Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield. +mana={2}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Emeria Shepherd +abilities=flying +auto=@movedTo(land[-plains]|myBattlefield):moveto(myhand) target(*[-land;-instant;-sorcery]|mygraveyard) +auto=@movedTo(land[plains]|myBattlefield):moveto(mybattlefield) target(*[-land;-instant;-sorcery]|mygraveyard) +text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead. +mana={5}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Emeria, the Sky Ruin +auto=tap(noevent) +auto={T}:add{W} +auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~6}:may moveto(mybattlefield) target(creature|mygraveyard) +text=Emeria, the Sky Ruin enters the battlefield tapped. -- At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. -- {T}: Add {W} to your mana pool. +type=Land +[/card] +[card] +name=Emissary of Despair +abilities=flying +auto=@combatdamagefoeof(player) from(this):life:-type:artifact:opponentbattlefield opponent +auto=@combatdamageof(player) from(this):life:-type:artifact:mybattlefield controller +text=Flying -- Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls. +mana={1}{B}{B} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Emissary of Hope +abilities=flying +auto=@combatdamagefoeof(player) from(this):life:type:artifact:opponentbattlefield controller +auto=@combatdamageof(player) from(this):life:type:artifact:mybattlefield controller +text=Flying -- Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. +mana={1}{W}{W} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Emissary of the Sleepless +abilities=flying +auto=if morbid then token(Spirit,creature Spirit,1/1,white,flying) +text=Flying -- When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={4}{W} +type=Creature +subtype=Spirit +power=2 +toughness=4 +[/card] +[card] +name=Emmara Tandris +auto=preventalldamage to(creature[token]|myBattlefield) +text=Prevent all damage that would be dealt to creature tokens you control. +mana={5}{G}{W} +type=Legendary Creature +subtype=Elf Shaman +power=5 +toughness=7 +[/card] +[card] +name=Emmessi Tome +auto={5}{T}:auto={T}:draw:2 && transforms((,newability[target(*|myhand) reject])) forever +text={5}, {T}: Draw two cards, then discard a card. +mana={4} +type=Artifact +[/card] +[card] +name=Emperor Crocodile +auto=aslongas(other creature|myBattlefield) all(this) sacrifice while <1 +text=When you control no other creatures, sacrifice Emperor Crocodile. +mana={3}{G} +type=Creature +subtype=Crocodile +power=5 +toughness=5 +[/card] +[card] +name=Empress Galina +auto={U}{U}{T}:moveTo(myBattlefield) target(*[legendary]) +text={U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.) +mana={3}{U}{U} +type=Legendary Creature +subtype=Merfolk +power=1 +toughness=3 +[/card] +[card] +name=Empty City Ruse +auto=nextphasealter(remove,combatbegins,opponent) +auto=nextphasealter(remove,combatattackers,opponent) +auto=nextphasealter(remove,combatblockers,opponent) +auto=nextphasealter(remove,combatdamage,opponent) +auto=nextphasealter(remove,combatends,opponent) +text=Target opponent skips all combat phases of his or her next turn. +mana={W} +type=Sorcery +[/card] +[card] +name=Empty the Catacombs +auto=moveto(myHand) all(creature|myGraveyard) +auto=moveto(opponentHand) all(creature|opponentGraveyard) +text=Each player returns all creature cards from his or her graveyard to his or her hand. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Empty the Warrens +abilities=storm +auto=token(Goblin,Creature Goblin,1/1,red)*2 +text=Put two 1/1 red Goblin creature tokens onto the battlefield. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Empty-Shrine Kannushi +auto=aslongas(*[red]|myBattlefield) protection from red +auto=aslongas(*[blue]|myBattlefield) protection from blue +auto=aslongas(*[green]|myBattlefield) protection from green +auto=aslongas(*[black]|myBattlefield) protection from black +auto=aslongas(*[white]|myBattlefield) protection from white +text=Empty-Shrine Kannushi has protection from the colors of permanents you control. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Empyreal Voyager +abilities=flying,trample +auto=@combatdamagefoeof(player) from(this):alterenergy:thatmuch controller +auto=@combatdamageof(player) from(this):alterenergy:thatmuch controller +text=Flying, trample -- Whenever Empyreal Voyager deals combat damage to a player, you get that many {E} (energy counters). +mana={1}{G}{U} +type=Creature +subtype=Vedalken Scout +power=2 +toughness=3 +[/card] +[card] +name=Empyrial Armor +target=creature +auto=foreach(*|myhand) 1/1 +text=Enchant creature -- Enchanted creature gets +1/+1 for each card in your hand. +mana={1}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Empyrial Plate +auto={2}:equip +auto=teach(creature) type:*:myhand/type:*:myhand nonstatic +text=Equipped creature gets +1/+1 for each card in your hand. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Emrakul, the Aeons Torn +abilities=nofizzle,flying,protectionfromcoloredspells +autostack=if casted(this) then turns:+1 controller +autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle +auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 6 permanents) notatarget(<6>*|mybattlefield) sacrifice!$ opponent +text=Emrakul, the Aeons Torn can't be countered. -- When you cast Emrakul, take an extra turn after this one. -- Flying, protection from colored spells, annihilator 6 -- When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. +mana={15} +type=Legendary Creature +subtype=Eldrazi +power=15 +toughness=15 +[/card] +[card] +name=Emrakul's Evangel +auto={s(other creature[-eldrazi]|mybattlefield)}{s}{t}:token(Eldrazi Horror) +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 2) token(Eldrazi Horror)*2 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 3) token(Eldrazi Horror)*3 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 4) token(Eldrazi Horror)*4 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 5) token(Eldrazi Horror)*5 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 6) token(Eldrazi Horror)*6 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 7) token(Eldrazi Horror)*7 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 8)token(Eldrazi Horror)*8 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 9) token(Eldrazi Horror)*9 +auto={s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s(other creature[-eldrazi]|mybattlefield)}{s}{t}:Name(Sacrifice 10) token(Eldrazi Horror)*10 +text={T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield for each creature sacrificed this way. +mana={2}{G} +type=Creature +subtype=Human Horror +power=3 +toughness=2 +[/card] +[card] +name=Emrakul's Hatcher +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*3 +text=When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={4}{R} +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=3 +[/card] +[card] +name=Emrakul's Influence +auto=@movedto(creature[eldrazi;manacost>=7]|mystack):draw:2 +text=Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Enatu Golem +auto=@movedTo(this|mygraveyard) from(myBattlefield):life:3 +text=When Enatu Golem goes to the graveyard from the battlefield, you gain 3 life. +mana={6} +type=Artifact Creature +subtype=Golem +power=3 +toughness=5 +[/card] +[card] +name=Encase in Ice +abilities=flash +target=creature[red;green]|battlefield +auto=tap +auto=doesnotuntap +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant red or green creature -- When Encase in Ice enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Enchanted Being +auto=preventAllCombatDamage from(creature[enchanted]) to(this) +text=Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. +mana={1}{W}{W} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Enchanted Evening +auto=lord(*|battlefield) transforms((enchantment)) +text=All permanents are enchantments in addition to their other types. +mana={3}{WU}{WU} +type=Enchantment +[/card] +[card] +name=Enchantress's Presence +auto=@movedTo(enchantment|myBattlefield) from(mystack):draw:1 +text=Whenever you cast an enchantment spell, draw a card. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Encircling Fissure +target=opponent +auto=preventallcombatdamage from(creature|targetedpersonsbattlefield) +other={4}{W} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.2)],newability[haste])) forever +text=Prevent all combat damage that would be dealt this turn by creatures target opponent controls. -- Awaken 2-{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Enclave Cryptologist +auto={1}{U}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}=1) {T}:transforms((,newability[draw:1],newability[target(*|myhand) reject])) forever +auto=this(counter{0/0.1.Level}=2) {T}:transforms((,newability[draw:1],newability[target(*|myhand) reject])) forever +auto=this(counter{0/0.1.Level}>2) {T}:draw:1 controller +text=Level up {1}{U} -- [Level 1-2] {T}:Draw a card, then discard a card. -- [Level 3+] Draw a card. +auto=maxlevel:2 +mana={U} +type=Creature +subtype=Merfolk Wizard +power=0 +toughness=1 +[/card] +[card] +name=Enclave Elite +abilities=islandwalk +auto=kicker counter(1/1,kicked) +kicker=multi{1}{U} +text=Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) -- Islandwalk -- Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. +mana={2}{U} +type=Creature +subtype=Merfolk Soldier +power=2 +toughness=2 +[/card] +[card] +name=Encroach +target=player +aicode=activate reject notatarget(land[-basic]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>land[-basic]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Encroaching Wastes +auto={T}:Add{1} +auto={4}{T}{S}:destroy target(other land[-basic]) +text={T}: Add {1} to your mana pool. -- {4}{T}:Sacrifice Encroaching Wastes: Destroy target nonbasic land. +type=Land +[/card] +[card] +name=Encrust +target=artifact,creature +auto=doesnotuntap +auto=noactivatedability +text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated. +mana={1}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=End Hostilities +auto=destroy all(creature) +auto=all(creature) transforms((,newability[destroy all(children)])) ueot +text=Destroy all creatures and all permanents attached to creatures +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Endangered Armodon +auto=aslongas(creature[toughness<=2]|myBattlefield) sacrifice +text=When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. +mana={2}{G}{G} +type=Creature +subtype=Elephant +power=4 +toughness=5 +[/card] +[card] +name=Endbringer +auto=@each upkeep:untap +auto={t}:damage:1 target(creature,player) +auto={c}{t}:name(cant attack or block) target(creature) transforms((,cantattack,cantpwattack,cantblock)) ueot +auto={c}{c}{t}:draw:1 +text=Untap Endbringer during each other player's untap step. -- {T}: Endbringer deals 1 damage to target creature or player. -- {C}, {T}: Target creature can't attack or block this turn. -- {C}{C}, {T}: Draw a card. +mana={5}{C} +type=Creature +subtype=Eldrazi +power=5 +toughness=5 +[/card] +[card] +name=Endemic Plague +target=creature +auto=sacrifice +auto=all(*[share!types!]) bury +text=As an additional cost to cast Endemic Plague, sacrifice a creature. -- Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Endless Cockroaches +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +text=When Endless Cockroaches dies, return Endless Cockroaches to its owner's hand. +mana={1}{B}{B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Endless Obedience +target=creature|mygraveyard +auto=moveto(mybattlefield) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put target creature card from a graveyard onto the battlefield under your control. +other={convoke} name(Convoke) +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Endless One +auto=counter(1/1,X) +text=Endless One enters the battlefield with X +1/+1 counters on it. +mana={X} +type=Creature +subtype=Eldrazi +power=0 +toughness=0 +[/card] +[card] +name=Endless Ranks of the Dead +auto=@each my upkeep:token(Zombie,Creature Zombie,2/2,black)*halfdowntype:zombie:mybattlefield +text=At the beginning of your upkeep, put X 2/2 black zombie creature tokens onto the battlefield, where X is half the number of the zombies you control, rounded down. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Endless Scream +target=creature +auto=all(this) counter(0/0,x,scream) +auto=thisforeach(counter{0/0.1.scream}) teach(creature) 1/0 +text=Enchant creature -- Endless Scream enters the battlefield with X scream counters on it. -- Enchanted creature gets +1/+0 for each scream counter on Endless Scream. +mana={X}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Endless Swarm +auto=token(Snake,Creature Snake,1/1,green)*phandcount +auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Endless Swarm:!)])) forever dontremove +text=Put a 1/1 green Snake creature token onto the battlefield for each card in your hand. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) +mana={5}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Endless Whispers +auto=@each endofturn:moveto(mybattlefield) all(creature[fresh]|opponentgraveyard) +auto=@each endofturn:moveto(opponentbattlefield) all(creature[fresh]|mygraveyard) +text=Each creature has "When this creature is put into a graveyard, choose target opponent. That player returns this card from that graveyard to the battlefield under his or her control at the beginning of the next end step." +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Endless Wurm +abilities=trample +auto=upcost[{s(enchantment|mybattlefield)}] sacrifice +text=Trample -- At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. +mana={3}{G}{G} +type=Creature +subtype=Wurm +power=9 +toughness=9 +[/card] +[card] +name=Endoskeleton +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={2}{t}:target(*[creature]) grant +0/+3 grantend +text=You may choose not to untap Endoskeleton during your untap step. -- {2}, {T}: Target creature gets +0/+3 for as long as Endoskeleton remains tapped. +mana={2} +type=Artifact +[/card] +[card] +name=Endrek Sahr, Master Breeder +auto=@movedTo(creature[manacost=1]|mystack):token(Thrull,Creature Thrull,1/1,black) && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=2]|mystack):token(Thrull,Creature Thrull,1/1,black)*2 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=3]|mystack):token(Thrull,Creature Thrull,1/1,black)*3 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=4]|mystack):token(Thrull,Creature Thrull,1/1,black)*4 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=5]|mystack):token(Thrull,Creature Thrull,1/1,black)*5 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=6]|mystack):token(Thrull,Creature Thrull,1/1,black)*6 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=7]|mystack):token(Thrull,Creature Thrull,1/1,black)*7 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=8]|mystack):token(Thrull,Creature Thrull,1/1,black)*8 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=9]|mystack):token(Thrull,Creature Thrull,1/1,black)*9 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=10]|mystack):token(Thrull,Creature Thrull,1/1,black)*10 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=11]|mystack):token(Thrull,Creature Thrull,1/1,black)*11 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=12]|mystack):token(Thrull,Creature Thrull,1/1,black)*12 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=13]|mystack):token(Thrull,Creature Thrull,1/1,black)*13 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=14]|mystack):token(Thrull,Creature Thrull,1/1,black)*14 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=@movedTo(creature[manacost=15]|mystack):token(Thrull,Creature Thrull,1/1,black)*15 && aslongas(thrull|mybattlefield) sacrifice >6 +auto=aslongas(thrull|mybattlefield) sacrifice while >6 +text=Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost. -- When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder. +mana={4}{B} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Endure +auto=all(*|mybattlefield) prevent:999 +auto=prevent:999 controller +text=Prevent all damage that would be dealt to you and permanents you control this turn. +mana={3}{W}{W} +type=Instant +[/card] +[card] +name=Enduring Ideal +auto=notatarget(enchantment|mylibrary) castcard(putinplay) +auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Enduring Ideal:!)])) forever dontremove +text=Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Enduring Victory +target=creature[attacking;blocking]|battlefield +auto=destroy +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller +text=Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={4}{W} +type=Instant +[/card] +[card] +name=Enemy of the Guildpact +auto=protection from(*[multicolor]) +text=Protection from multicolored +mana={4}{B} +type=Creature +subtype=Spirit +power=4 +toughness=2 +[/card] +[card] +name=Energizer +auto={2}{T}:counter(1/1,1) +text={2}, {T}: Put a +1/+1 counter on Energizer. +mana={4} +type=Artifact Creature +subtype=Juggernaut +power=2 +toughness=2 +[/card] +[card] +name=Energy Arc +target=creature +auto=untap && fog to(mytgt) oneshot && fog from(mytgt) oneshot +text=Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn. +mana={W}{U} +type=Instant +[/card] +[card] +name=Energy Bolt +auto=choice name(Damage player) damage:X target(player) +auto=choice name(Life to player) life:X target(player) +text=Choose one - Energy Bolt deals X damage to target player; or target player gains X life. +mana={X}{R}{W} +type=Sorcery +[/card] +[card] +name=Energy Chamber +auto=@each my upkeep:all(this) transforms((,newability[may counter(1/1) target(creature[artifact])],newability[may counter(0/0.1.Charge) target(artifact[-creature])])) ueot +text=At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact. +mana={2} +type=Artifact +[/card] +[card] +name=Energy Field +auto=preventalldamage to(controller) from(*|opponentbattlefield,opponentstack) +auto=@movedTo(*|mygraveyard):moveTo(mygraveyard) +text=Prevent all damage that would be dealt to you by sources you don't control. -- When a card is put into your graveyard from anywhere, sacrifice Energy Field. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Energy Flux +auto=lord(artifact) transforms((,newability[upcost[{2}] sacrifice])) +text=All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}." +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Energy Storm +auto=preventalldamage from(instant,sorcery|stack) +auto=lord(creature[flying]) doesnotuntap +auto=cumulativeupcost[{1}] sacrifice +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Prevent all damage that would be dealt by instant and sorcery spells. -- Creatures with flying don't untap during their controller's untap step. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Energy Tap +target=creature[-tapped]|myBattlefield +auto=transforms((,newability[tap],newability[thisforeach(variable{manacost}>0) add{1}])) oneshot +text=Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost. +mana={U} +type=Sorcery +[/card] +[card] +name=Enervate +target=artifact,creature,land +auto=tap +auto=@next upkeep:draw:1 controller +text=Tap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{U} +type=Instant +[/card] +[card] +name=Enfeeblement +target=creature +auto=-2/-2 +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets -2/-2. +mana={B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Engineered Explosives +abilities=sunburst +auto=counter(0/0,sunburst,charge) +auto=this(counter{0/0.1.Charge}<1) {2}{S}:destroy all(*[-land;manacost=0]) +auto=this(counter{0/0.1.Charge}=) {2}{S}:destroy all(*[-land;manacost=1]) +auto=this(counter{0/0.2.Charge}=) {2}{S}:destroy all(*[-land;manacost=2]) +auto=this(counter{0/0.3.Charge}=) {2}{S}:destroy all(*[-land;manacost=3]) +auto=this(counter{0/0.4.Charge}=) {2}{S}:destroy all(*[-land;manacost=4]) +auto=this(counter{0/0.5.Charge}=) {2}{S}:destroy all(*[-land;manacost=5]) +auto=this(counter{0/0.6.Charge}=) {2}{S}:destroy all(*[-land;manacost=6]) +auto=this(counter{0/0.7.Charge}=) {2}{S}:destroy all(*[-land;manacost=7]) +auto=this(counter{0/0.8.Charge}=) {2}{S}:destroy all(*[-land;manacost=8]) +auto=this(counter{0/0.9.Charge}=) {2}{S}:destroy all(*[-land;manacost=9]) +auto=this(counter{0/0.10.Charge}=) {2}{S}:destroy all(*[-land;manacost=10]) +auto=this(counter{0/0.11.Charge}=) {2}{S}:destroy all(*[-land;manacost=11]) +auto=this(counter{0/0.12.Charge}=) {2}{S}:destroy all(*[-land;manacost=12]) +auto=this(counter{0/0.13.Charge}=) {2}{S}:destroy all(*[-land;manacost=13]) +auto=this(counter{0/0.14.Charge}=) {2}{S}:destroy all(*[-land;manacost=14]) +auto=this(counter{0/0.15.Charge}=) {2}{S}:destroy all(*[-land;manacost=15]) +auto=this(counter{0/0.16.Charge}=) {2}{S}:destroy all(*[-land;manacost=16]) +text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. +mana={X} +type=Artifact +[/card] +[card] +name=Engineered Might +auto=aslongas(creature|battlefield) choice name(5/5 & trample) target(creature) transforms((,newability[5/5],newability[trample])) ueot +auto=choice name(2/2 & vigilance) all(creature|mybattlefield) transforms((,newability[2/2],newability[vigilance])) ueot +text=Choose one -- --Target creature gets +5/+5 and gains trample until end of turn. --Creatures you control get +2/+2 and gain vigilance until end of turn. +mana={3}{G}{W} +type=Sorcery +[/card] +[card] +name=Engineered Plague +auto=chooseatype lord(creature[chosentype]) -1/-1 chooseend +text=As Engineered Plague enters the battlefield, choose a creature type. -- All creatures of the chosen type get -1/-1. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Engulf the Shore +auto=moveto(ownerhand) all(creature[toughness<=type:island:mybattlefield]|battlefield) +text=Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control. +mana={3}{U} +type=Instant +[/card] +[card] +name=Engulfing Flames +target=creature +auto=damage:1 +auto=cantregen +flashback={3}{R} +text=Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={R} +type=Instant +[/card] +[card] +name=Engulfing Slagwurm +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) dynamicability destroy +text=Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness. +mana={5}{G}{G} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Enhanced Awareness +auto=draw:3 +auto=reject notatarget(*|myhand) +text=Draw three cards, then discard a card. +mana={4}{U} +type=Instant +[/card] +[card] +name=Enigma Eidolon +auto={U}{S}:deplete:3 target(player) +autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) +text={U}, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. -- Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand. +mana={3}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Enlightened Ascetic +auto=may destroy target(enchantment) +text=When Enlightened Ascetic enters the battlefield, you may destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Cat Monk +power=1 +toughness=1 +[/card] +[card] +name=Enlightened Maniac +auto=token(Eldrazi Horror) controller +text=When Enlightened Maniac enters the battlefield, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. +mana={3}{U} +type=Creature +subtype=Human +power=0 +toughness=2 +[/card] +[card] +name=Enlightened Tutor +aicode=activate target(*[artifact;enchantment]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[artifact;enchantment]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. +mana={W} +type=Instant +[/card] +[card] +name=Enlisted Wurm +autostack=if casted(this) then cascade:plibrarycount +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +mana={4}{G}{W} +type=Creature +subtype=Wurm +power=5 +toughness=5 +[/card] +[card] +name=Enlistment Officer +aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-soldier]|*) then bottomoflibrary))! +auto=reveal:4 optionone name(Get Soldiers) target(<4>soldier|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=First strike -- When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. +mana={3}{W} +type=Creature +subtype=Human Soldier +abilities=first strike +power=2 +toughness=3 +[/card] +[card] +name=Enormous Baloth +mana={6}{G} +type=Creature +subtype=Beast +power=7 +toughness=7 +[/card] +[card] +name=Enraged Giant +abilities=trample,haste +other={improvise} name(Improvise) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Trample, haste +mana={5}{R} +type=Creature +subtype=Giant +power=4 +toughness=4 +[/card] +[card] +name=Enraged Revolutionary +abilities=dethrone +text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +mana={2}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Enrage +target=creature +auto=X/0 +text=Target creature gets +X/+0 until end of turn. +mana={X}{R} +type=Instant +[/card] +[card] +name=Enshrined Memories +aicode=activate target(*[zpos<=castx]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature]|*) then bottomoflibrary))! +auto=reveal:x optionone name(Get creatures) target(<50>artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<50>*|reveal) bottomoflibrary optiontwoend revealend +text=Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Enshrouding Mist +target=creature +auto=1/1 ueot +auto=prevent:9999 +auto=teach(creature[renown]) untap +text=Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it. +mana={W} +type=Instant +[/card] +[card] +name=Enslaved Dwarf +auto={R}{S}:1/0 && first strike target(other creature[black]) +text={R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn. +mana={R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Enslaved Horror +auto=ability$!name(return creature) target(creature|mygraveyard) moveTo(mybattlefield)!$ opponent +text=When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield. +mana={3}{B} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Enslaved Scout +auto={2}:mountainwalk +text={2}: Enslaved Scout gains mountainwalk until end of turn. +mana={2}{R} +type=Creature +subtype=Goblin Scout +power=2 +toughness=2 +[/card] +[card] +name=Enslave +target=creature +auto=teach(creature) transforms((,newability[@each my upkeep:damage:1 owner])) +alias=1194 +text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. +mana={4}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ensnare +auto=tap all(creature) +other={H(island|myBattlefield)}{H(island|myBattlefield)} name(Return 2 Islands to Hand) +text=You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. -- Tap all creatures. +mana={3}{U} +type=Instant +[/card] +[card] +name=Ensnaring Bridge +auto=lord(creature|mybattlefield) transforms((,newability[while(restriction{powermorethancontrollerhand}) cantattack],newability[while(restriction{powermorethancontrollerhand}) cantpwattack])) +auto=lord(creature|opponentbattlefield) transforms((,newability[while(restriction{powermorethanopponenthand}) cantattack],newability[while(restriction{powermorethanopponenthand}) cantpwattack])) +text=Creatures with power greater than the number of cards in your hand can't attack. +mana={3} +type=Artifact +[/card] +[card] +name=Ensoul Artifact +target=artifact +auto=teach(artifact) becomes(Creature,5/5) +text=Enchant artifact -- Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Entangling Vines +target=creature[tapped] +auto=doesnotuntap +text=Enchant tapped creature -- Enchanted creature doesn't untap during its controller's untap step. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Enter the Infinite +auto=ability$!draw:type:*:mylibrary _ choice notatarget(*|myhand) moveto(mylibrary))!$ controller +auto=all(*|mybattlefield,mylibrary) transforms((,nomaxhand)) uynt +text=Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. +mana={8}{U}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Enthralling Victor +auto=target(creature[power<=2]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once +text=When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.) +mana={3}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Entomber Exarch +auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard) +aicode=activate reject notatarget(*[-creature]|targetedpersonshand) +auto=choice target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-creature]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=When Entomber Exarch enters the battlefield, choose one - Return target creature card from your graveyard to your hand; or target opponent reveals his or her hand, you choose a noncreature card from it, then that player discards that card. +mana={2}{B}{B} +type=Creature +subtype=Cleric +power=2 +toughness=2 +[/card] +[card] +name=Entomb +aicode=activate target(*|mylibrary) moveto(mygraveyard) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a card and put that card into your graveyard. Then shuffle your library. +mana={B} +type=Instant +[/card] +[card] +name=Entrails Feaster +auto=upcost[{E(creature|graveyard)}{C(1/1,1)}] tap +text=At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster. +mana={B} +type=Creature +subtype=Zombie Cat +power=1 +toughness=1 +[/card] +[card] +name=Entropic Eidolon +auto={B}{S}:life:-1 target(player) && life:1 controller +autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) +text={B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. -- Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand. +mana={3}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Entropic Specter +anyzone=type:*:opponenthand/type:*:opponenthand cdaactive +auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Flying -- As Entropic Specter enters the battlefield, choose an opponent. -- Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. -- Whenever Entropic Specter deals damage to a player, that player discards a card. +mana={3}{B}{B} +type=Creature +subtype=Specter Spirit +power=* +toughness=* +[/card] +[card] +name=Envelop +target=sorcery|stack +auto=fizzle +text=Counter target sorcery spell. +mana={U} +type=Instant +[/card] +[card] +name=Eon Hub +auto=phasealter(remove,upkeep,controller) +auto=phasealter(remove,upkeep,opponent) +text=Players skip their upkeep steps. +mana={5} +type=Artifact +[/card] +[card] +name=Ephara, God of the Polis +abilities=indestructible +auto=@each upkeep restriction{lastturn(other creature|mybattlefield)~morethan~0}:draw:1 controller +auto=this(variable{azorius}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{azorius}>6) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to white and blue is less than seven, Ephara isn't a creature. -- At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card. +mana={2}{W}{U} +type=Legendary Enchantment Creature +subtype=God +power=6 +toughness=5 +[/card] +[card] +name=Ephara's Enlightenment +target=creature +auto=counter(1/1,1) +auto=teach(creature) flying +auto=@movedto(creature|mybattlefield):may choice moveto(ownerhand) all(this) +text=Enchant creature -- When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. -- Enchanted creature has flying. -- Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand. +mana={1}{W}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ephara's Radiance +target=creature +auto=teach(creature) {1}{W}{T}:life:3 controller +text=Enchant creature -- Enchanted creature has "{1}{W}, Tap: You gain 3 life." +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ephara's Warden +auto={T}:tap target(creature[power<=3]) +text={T}:Tap target creature with power 3 or less. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Ephemeral Shields +target=creature +auto=indestructible ueot +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +other={convoke} name(Convoke) +mana={1}{W} +type=Instant +[/card] +[card] +name=Ephemeron +abilities=flying +auto={D(*|myhand)}:moveTo(myhand) +text=Flying -- Discard a card: Return Ephemeron to its owner's hand. +mana={4}{U}{U} +type=Creature +subtype=Illusion +power=4 +toughness=4 +[/card] +[card] +name=Epic Confrontation +target=creature|mybattlefield +auto=1/2 ueot +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Epic Proportions +abilities=flash +target=creature +auto=5/5 +auto=trample +text=Flash -- Enchant creature -- Enchanted creature gets +5/+5 and has trample. +mana={4}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Epic Struggle +auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~19}:winGame +text=At the beginning of your upkeep, if you control twenty or more creatures, you win the game. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Epicenter +auto=if type(*|mygraveyard)~morethan~6 then sacrifice all(land) +auto=ifnot type(*|mygraveyard)~morethan~6 then target(player) ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ targetedplayer +text=Target player sacrifices a land. -- Threshold - All players sacrifice all lands instead if seven or more cards are in your graveyard. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Epiphany Storm +target=creature +auto=teach(creature) {R}{T}{D(*|myhand)}:draw:1 controller +text=Enchant creature -- Enchanted creature has "Red, Tap, Discard a card: Draw a card." +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Epitaph Golem +auto={2}:bottomoflibrary target(*|mygraveyard) +text={2}: Put target card from your graveyard on the bottom of your library. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=5 +[/card] +[card] +name=Equestrian Skill +target=creature +auto=3/3 +auto=teach(human) trample +text=Enchant creature -- Enchanted creature gets +3/+3. -- As long as enchanted creature is a Human, it has trample. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Equilibrium +auto=@movedto(creature|mystack):pay({1}) moveto(ownerhand) target(creature) +text=Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Era of Innovation +auto=@movedto(*[artifact;artificer]|mybattlefield):pay({1}) alterenergy:2 controller +auto={e:6}{S}:draw:3 controller +text=Whenever an artifact or Artificer enters the battlefield under your control, you may pay {1}. If you do, you get {E}{E} (two energy counters). -- Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw three cards. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Eradicate +target=creature[-black] +auto=moveTo(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Erase +target=enchantment +auto=moveTo(exile) +text=Exile target enchantment. +mana={W} +type=Instant +[/card] +[card] +name=Erayo, Soratami Ascendant +doublefaced=kamiflip +abilities=flying +auto=@movedto(*|stack) restriction{thisturn(*|stack)~equalto~3}:flip(Erayo's Essence) +text=Flying -- Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant. +mana={1}{U} +type=Legendary Creature +subtype=Moonfolk Monk +power=1 +toughness=1 +[/card] +[card] +name=Erayo's Essence +doublefaced=kamiflip +auto=@movedto(*[-land]|opponentstack) restriction{thisturn(*[-land]|opponentstack)~equalto~0}:all(trigger[to]) transforms((,newability[fizzle])) forever +text=Whenever an opponent casts a spell for the first time in a turn, counter that spell. +mana={1}{U} +type=Legendary Enchantment +[/card] +[card] +name=Erdwal Illuminator +abilities=flying +auto=@movedto(clue|mybattlefield) turnlimited:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! +text=Flying -- Whenever you investigate for the first time each turn, investigate an additional time. +mana={1}{U} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Erdwal Ripper +abilities=haste +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Haste -- Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it. +mana={1}{R}{R} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] +[card] +name=Erebos, God of the Dead +abilities=indestructible,nolifegainopponent +auto={1}{B}{L:2}:Draw:1 controller +auto=this(variable{type:manab}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{type:manab}>4) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- Your opponents can't gain life. -- {1}{B}, Pay 2 life: Draw a card. +mana={3}{B} +type=Legendary Enchantment Creature +subtype=God +power=5 +toughness=7 +[/card] +[card] +name=Erebos's Emissary +auto=bestow bstw +auto=bestow teach(creature) +3/+3 +auto={D(*|myhand)}:+2/+2 ueot +bestow={5}{b} +text=Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead. -- Enchanted creature gets +3/+3. +mana={3}{B} +type=Enchantment Creature +subtype=Snake +power=3 +toughness=3 +[/card] +[card] +name=Erg Raiders +alias=1159 +text=At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. +mana={1}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=3 +[/card] +[card] +name=Erhnam Djinn +auto=@each my upkeep:target(creature[-wall]|opponentbattlefield) transforms((,forestwalk)) uynt +text=At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. +mana={3}{G} +type=Creature +subtype=Djinn +power=4 +toughness=5 +[/card] +[card] +name=Erithizon +auto=@combat(attacking) source(this):ability$!counter(1/1,1) target(creature|mybattlefield)!$ opponent +text=Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice. +mana={2}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Eron the Relentless +abilities=haste +auto={R}{R}{R}:regenerate +text=Haste -- {R}{R}{R}: Regenerate Eron the Relentless. +mana={3}{R}{R} +type=Legendary Creature +subtype=Human Rogue +power=5 +toughness=2 +[/card] +[card] +name=Errant Doomsayers +auto={T}:tap target(creature[toughness<=2]) +text={T}: Tap target creature with toughness 2 or less. +mana={1}{W} +type=Creature +subtype=Human Rebel +power=1 +toughness=1 +[/card] +[card] +name=Errant Ephemeron +abilities=flying +text=Flying -- Suspend 4 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={6}{U} +suspend(4)={1}{u} +type=Creature +subtype=Illusion +power=4 +toughness=4 +[/card] +[card] +name=Errantry +target=creature +auto=3/0 +auto=@combat(attacking) source(mytgt) restriction{type(creature[attacking]|myBattlefield)~morethan~1}:all(this) removefromcombat && untap +text=Enchant creature -- Enchanted creature gets +3/+0 and can only attack alone. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Erratic Explosion +auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Deal Damage) target(creature,player) damage:revealedmana afterrevealedend revealend +text=Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Erratic Mutation +auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Give Bonus) target(creature) +revealedmana/-revealedmana ueot afterrevealedend revealend +text=Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order. +mana={2}{U} +type=Instant +[/card] +[card] +name=Erratic Portal +auto={1}{T}:name(bounce) target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?name(bounce) moveto(ownerhand)])) forever +text={1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. +mana={4} +type=Artifact +[/card] +[card] +name=Ersatz Gnomes +auto={T}:name(spell) target(*|stack) transforms((,artifact)) forever +auto={T}:name(permanent) target(*|battlefield) transforms((,artifact)) ueot +text={T}: Target spell is colorless. -- {T}: Target permanent becomes colorless until end of turn. +mana={3} +type=Artifact Creature +subtype=Gnome +power=1 +toughness=1 +[/card] +[card] +name=Ertai, the Corrupted +auto={U}{T}{S(creature,enchantment|myBattlefield)}:fizzle target(*|stack) +text={U}, {T}, Sacrifice a creature or enchantment: Counter target spell. +mana={2}{W}{U}{B} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Ertai, Wizard Adept +auto={2}{U}{U}{T}:fizzle target(*|stack) +text={2}{U}{U}, {T}: Counter target spell. +mana={2}{U} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Ertai's Trickery +target=*|stack +auto=transforms((,newability[if paid(kicker) then fizzle])) +text=Counter target spell if it was kicked. +mana={U} +type=Instant +[/card] +[card] +name=Erupting Dreadwolf +auto=@combat(attacking) source(this):damage:2 target(creature,player) +text=Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player. +type=Creature +subtype=Eldrazi Werewolf +power=6 +toughness=4 +[/card] +[card] +name=Escape Artist +abilities=unblockable +auto={U}{D(*|myhand)}:moveTo(ownerhand) +text=Escape Artist is unblockable. -- {U}, Discard a card: Return Escape Artist to its owner's hand. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Escape Routes +auto={2}{U}:moveTo(ownerhand) target(creature[white,black]|myBattlefield) +text={2}{U}: Return target white or black creature you control to its owner's hand. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Escaped Null +abilities=lifelink +auto=@combat(blocking,blocked,turnlimited) source(this):5/0 ueot +text=Lifelink -- Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn. +mana={3}{B} +type=Creature +subtype=Zombie Berserker +power=1 +toughness=2 +[/card] +[card] +name=Escaped Shapeshifter +auto=aslongas(creature[flying;-escaped shapeshifter]|opponentinplay) flying +auto=aslongas(creature[first strike;-escaped shapeshifter]|opponentinplay) first strike +auto=aslongas(creature[trample;-escaped shapeshifter]|opponentinplay) trample +auto=aslongas(creature[protection from black;-escaped shapeshifter]|opponentinplay) protection from black +auto=aslongas(creature[protection from blue;-escaped shapeshifter]|opponentinplay) protection from blue +auto=aslongas(creature[protection from red;-escaped shapeshifter]|opponentinplay) protection from red +auto=aslongas(creature[protection from white;-escaped shapeshifter]|opponentinplay) protection from white +auto=aslongas(creature[protection from green;-escaped shapeshifter]|opponentinplay) protection from green +text=As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color. +mana={3}{U}{U} +type=Creature +subtype=Shapeshifter +power=3 +toughness=4 +[/card] +[card] +name=Esper Battlemage +auto={W}{T}:prevent:2 controller +auto={B}{T}:-1/-1 target(creature) +text={W}, {T}: Prevent the next 2 damage that would be dealt to you this turn. -- {B}, {T}: Target creature gets -1/-1 until end of turn. +mana={2}{U} +type=Artifact Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Esper Charm +auto=aslongas(enchantment|battlefield) choice destroy target(enchantment) +auto=choice draw:2 controller +auto=choice name(discard) target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +text=Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards. +mana={W}{U}{B} +type=Instant +[/card] +[card] +name=Esper Cormorants +abilities=flying +text=Flying +mana={2}{W}{U} +type=Artifact Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Esper Panorama +auto={T}:Add{1} +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic;swamp;island;plains]|myLibrary) +auto={1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic;swamp;island;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Esper Sojourners +auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) transforms((,newability[may tap target(*)],newability[may untap target(*)])) forever +autohand={2}{U}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):name(tap or untap) transforms((,newability[may tap target(*)],newability[may untap target(*)])) forever +text=When you cycle Esper Sojourners or it's put into a graveyard from the battlefield, you may tap or untap target permanent. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) +mana={W}{U}{B} +type=Artifact Creature +subtype=Vedalken Wizard +power=2 +toughness=3 +[/card] +[card] +name=Esper Stormblade +auto=aslongas(other *[multicolor]|mybattlefield) 1/1 +auto=aslongas(other *[multicolor]|mybattlefield) flying +text=As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. +mana={WB}{U} +type=Artifact Creature +subtype=Vedalken Wizard +power=2 +toughness=1 +[/card] +[card] +name=Esperzoa +abilities=flying +auto=@each my upkeep:moveTo(ownerhand) notatarget(artifact|myBattlefield) +text=Flying -- At the beginning of your upkeep, return an artifact you control to its owner's hand. +mana={2}{U} +type=Artifact Creature +subtype=Jellyfish +power=4 +toughness=3 +[/card] +[card] +name=Essence Backlash +target=creature|stack +auto=damage:p targetcontroller +auto=fizzle +text=Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller. +mana={2}{U}{R} +type=Instant +[/card] +[card] +name=Essence Bottle +auto={3}{T}:counter(0/0,1,Essence) +auto={T}:thisforeach(counter{0/0.1.Essence}) life:2 && thisforeach(counter{0/0.1.Essence}) counter(0/0,-1,Essence) +text={3}, {T}: Put an elixir counter on Essence Bottle. -- {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way. +mana={2} +type=Artifact +[/card] +[card] +name=Essence Depleter +auto={1}{c}:target(opponent) life:-1 && life:1 controller +text=Devoid (This card has no color.) -- {1}{C}: Target opponent loses 1 life and you gain 1 life. ({C} represents colorless mana.) +mana={2}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] +[card] +name=Essence Drain +target=creature,player +auto=damage:3 +auto=life:3 controller +text=Essence Drain deals 3 damage to target creature or player and you gain 3 life. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Essence Extraction +target=creature +auto=damage:3 +auto=life:3 controller +text=Essence Extraction deals 3 damage to target creature and you gain 3 life. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Essence Feed +target=player +auto=life:-3 +auto=life:3 controller +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*3 +text=Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={5}{B} +type=Sorcery +[/card] +[card] +name=Essence Filter +auto=choice name(enchantments) destroy all(enchantment) +auto=choice name(non-white enchantments) destroy all(enchantment[-white]) +text=Destroy all enchantments or all nonwhite enchantments. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=Essence Flare +target=creature +auto=2/0 +auto=@each targetcontroller upkeep:counter(0/-1,1) +text=Enchant creature -- Enchanted creature gets +2/+0. -- At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Essence Flux +target=creature|mybattlefield +auto=if cantargetcard(*[spirit]) then moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield)],newability[counter(1/1.1)])) oneshot )! +auto=if cantargetcard(*[-spirit]) then moveto(exile) and!(moveto(ownerbattlefield))! +text=Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it. +mana={U} +type=Instant +[/card] +[card] +name=Essence Fracture +target=<2>creature +auto=moveTo(ownerhand) +autohand=__CYCLING__({2}{U}) +text=Return two target creatures to their owners' hands. -- Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Essence Harvest +target=player +auto=life:-power:highest:*:mybattlefield targetedplayer && life:power:highest:*:mybattlefield controller +text=Target player loses X life and you gain X life, where X is the greatest power among creatures you control. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Essence Scatter +target=creature|stack +auto=fizzle +text=Counter target creature spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Essence Sliver +auto=lord(sliver) transforms((,newability[spiritlink])) +text=Whenever a Sliver deals damage, its controller gains that much life. +mana={3}{W} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Essence Vortex +target=creature +auto=transforms((,newability[choice life:-toughness],newability[choice bury])) +text=Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. +mana={1}{U}{B} +type=Instant +[/card] +[card] +name=Essence Warden +auto=@movedTo(other creature|battlefield):life:1 controller +text=Whenever another creature enters the battlefield, you gain 1 life. +mana={G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Etched Champion +auto=aslongas(artifact|mybattlefield) protection from white >2 +auto=aslongas(artifact|mybattlefield) protection from blue >2 +auto=aslongas(artifact|mybattlefield) protection from black >2 +auto=aslongas(artifact|mybattlefield) protection from red >2 +auto=aslongas(artifact|mybattlefield) protection from green >2 +text=Metalcraft - Etched Champion has protection from all colors as long as you control three or more artifacts. +mana={3} +type=Artifact Creature +subtype=Soldier +power=2 +toughness=2 +[/card] +[card] +name=Etched Monstrosity +auto=counter(-1/-1,5) +auto={W}{U}{B}{R}{G}{C(-1/-1,-5)}:draw:3 target(player) +text=Etched Monstrosity enters the battlefield with five -1/-1 counters on it. -- {W}{U}{B}{R}{G}, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards. +mana={5} +type=Artifact Creature +subtype=Golem +power=10 +toughness=10 +[/card] +[card] +name=Etched Oracle +abilities=sunburst +auto=counter(1/1,sunburst) +auto={1}{C(1/1,-4)}:draw:3 target(player) +text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. +mana={4} +type=Artifact Creature +subtype=Wizard +power=0 +toughness=0 +[/card] +[card] +name=Eternal Dominion +target=opponent +auto=target(*[artifact;creature;enchantment;land]|targetedpersonslibrary) moveto(mybattlefield) +auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Eternal Dominion:!)])) forever dontremove +text=Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) +mana={7}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Eternal Dragon +abilities=flying +aicode=activate target(plains|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +autograveyard={3}{W}{W}:moveTo(myhand) myUpkeepOnly +text=Flying -- {3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep. -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) +mana={5}{W}{W} +type=Creature +subtype=Dragon Spirit +power=5 +toughness=5 +[/card] +[card] +name=Eternal Flame +text=Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. +auto=damage:type:mountain:mybattlefield opponent +auto=damage:halfuptype:mountain:mybattlefield controller +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Eternal Scourge +abilities=canplayfromexile +auto=@targeted(this|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):all(this) moveto(exile) +text=You may cast Eternal Scourge from exile. -- When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge. +mana={3} +type=Creature +subtype=Eldrazi Horror +power=3 +toughness=3 +[/card] +[card] +name=Eternal Thirst +target=creature +auto=teach(creature) lifelink +auto=@movedTo(creature|graveyard) from(opponentBattlefield):counter(1/1,1) +text=Enchant creature -- Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also cause its controller to gain that much life.) +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Eternal Warrior +target=creature +auto=vigilance +text=Enchant creature -- Enchanted creature has vigilance. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Eternal Witness +auto=may moveTo(myhand) target(*|mygraveyard) +text=When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. +mana={1}{G}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=1 +[/card] +[card] +name=Eternity Snare +target=creature +auto=doesnotuntap +auto=draw:1 controller +text=Enchant creature -- When Eternity Snare enters the battlefield, draw a card. -- Enchanted creature doesn't untap during its controller's untap step. +mana={5}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Eternity Vessel +text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall -- Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. +auto=counter(0/0,lifetotal,Charge) +auto=@movedto(land|myBattlefield):may lifeset:counter{0%0.1.Charge} controller +auto=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. -- Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. +mana={6} +type=Artifact +[/card] +[card] +name=Ether Well +target=creature +auto=teach(creature[-red]) moveTo(ownerlibrary) +auto=teach(creature[red]) bottomoflibrary +text=Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead. +mana={3}{U} +type=Instant +[/card] +[card] +name=Ethercaste Knight +abilities=exalted +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={W}{U} +type=Artifact Creature +subtype=Human Knight +power=1 +toughness=3 +[/card] +[card] +name=Ethereal Ambush +auto=manifest all(*[zpos<=2]|mylibrary) +text=Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={3}{G}{U} +type=Instant +[/card] +[card] +name=Ethereal Armor +target=creature +auto=first strike +auto=type:enchantment:mybattlefield/type:enchantment:mybattlefield nonstatic +text=Enchant creature -- Enchanted creature gets +1/+1 for each enchantment you control and has first strike. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ethereal Champion +auto={L:1}:prevent:1 all(this) +text=Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn. +mana={2}{W}{W}{W} +type=Creature +subtype=Avatar +power=3 +toughness=4 +[/card] +[card] +name=Ethereal Guidance +auto=all(creature|mybattlefield) 2/1 ueot +text=Creatures you control get +2/+1 until end of turn. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Ethereal Haze +auto=preventalldamage from(creature) ueot +text=Prevent all damage that would be dealt by creatures this turn. +mana={W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Ethereal Usher +auto={U}{T}:unblockable target(creature) +aicode=activate target(*[manacost=6]|mylibrary) moveto(myhand) +autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text={U}, {T}: Target creature is unblockable this turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={5}{U} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Ethereal Whiskergill +abilities=flying +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +text=Flying -- Ethereal Whiskergill can't attack unless defending player controls an Island. +mana={3}{U} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Etherium Abomination +autograveyard={1}{U}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text=Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={3}{U}{B} +type=Artifact Creature +subtype=Horror +power=4 +toughness=3 +[/card] +[card] +name=Etherium Astrolabe +abilities=flash +auto={B}{T}{S(artifact|myBattlefield)}:draw:1 +text=Flash -- {B}, {T}, Sacrifice an artifact: Draw a card. +mana={2}{U} +type=Artifact +[/card] +[card] +name=Etherium Sculptor +auto=lord(artifact|mycastingzone) altercost(colorless,-1) +text=Artifact spells you cast cost {1} less to cast. +mana={1}{U} +type=Artifact Creature +subtype=Vedalken Artificer +power=1 +toughness=2 +[/card] +[card] +name=Etherium-Horn Sorcerer +auto={1}{U}{R}:moveto(ownerhand) +autostack=if casted(this) then cascade:plibrarycount +text={1}{U}{R}: Return Etherium-Horn Sorcerer to its owner's hand. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +mana={4}{U}{R} +type=Artifact Creature +subtype=Minotaur Wizard +power=3 +toughness=6 +[/card] +[card] +name=Ethersworn Adjudicator +abilities=flying +auto={1}{W}{B}{T}:destroy target(creature,enchantment) +auto={2}{U}:untap +text=Flying -- {1}{W}{B}, {T}: Destroy target creature or enchantment. -- {2}{U}: Untap Ethersworn Adjudicator. +mana={4}{U} +type=Artifact Creature +subtype=Vedalken Knight +power=4 +toughness=4 +[/card] +[card] +name=Ethersworn Canonist +auto=@movedTo(*[-artifact]|opponentstack):maxCast(*[-artifact])1 opponent ueot +auto=@movedTo(*[-artifact]|mystack):maxCast(*[-artifact])1 controller ueot +text=Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. +mana={1}{W} +type=Artifact Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Ethersworn Shieldmage +abilities=flash +auto=all(creature[artifact]|battlefield) prevent:9999 +text=Flash -- When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. +mana={1}{W}{U} +type=Artifact Creature +subtype=Vedalken Wizard +power=2 +toughness=2 +[/card] +[card] +name=Etherwrought Page +aicode=activate name(look) donothing +auto=@each my upkeep:ability$!name(Reveal) reveal:1 optionone name(Choose to put in Graveyard) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend _ choice name(opponent life loss) life:-1 opponent _ choice name(Gain Life) life:2 controller!$ controller +text=At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life. +mana={1}{W}{U}{B} +type=Artifact +[/card] +[card] +name=Eunuchs' Intrigues +target=opponent +auto=all(creature|opponentbattlefield) cantblock ueot +auto=ability$!name(Which creature can block) target(creature|mybattlefield) -cantblock ueot!$ targetedplayer +text=Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Evacuation +auto=moveTo(ownerhand) all(creature) +text=Return all creatures to their owners' hands. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Evanescent Intellect +target=creature +auto=teach(creature) {1}{U}{T}:deplete:3 target(player) +text=Enchant creature -- Enchanted creature has "1Blue, Tap: Target player puts the top three cards of his or her library into his or her graveyard." +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Evangel of Heliod +auto=token(Soldier,Creature Soldier,1/1,white)*type:manaW +text=When Evangel of Heliod enters the battlefield, put a number of 1/1 white Soldier creature tokens onto the battlefield equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) +mana={4}{W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Evangelize +auto=ability$!name(choose a creature) target(creature|mybattlefield) moveTo(opponentbattlefield)!$ opponent +buyback={4}{W}{2}{W}{W} +text=Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Gain control of target creature of an opponent's choice that he or she controls. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Evaporate +auto=damage:1 all(creature[white;blue]) +text=Evaporate deals 1 damage to each creature that's white or blue. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Even the Odds +auto=token(Soldier,Creature Soldier,1/1,white)*3 +restriction=control less creatures +text=Cast Even the Odds only if you control fewer creatures than each opponent. -- Put three 1/1 white Soldier creature tokens onto the battlefield. +mana={2}{W} +type=Instant +[/card] +[card] +name=Ever After +target=creature|mygraveyard +auto=moveto(mybattlefield) +auto=transforms((zombie,newcolors[black])) forever +alias=135262 +text=Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Everbark Shaman +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(<2>forest|myLibrary) +auto={T}{E(treefolk|mygraveyard)}:name(search card) reveal:plibrarycount optionone name(choose card) target(<2>forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={T}, Exile a Treefolk card from your graveyard: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library. +mana={4}{G} +type=Creature +subtype=Treefolk Shaman +power=3 +toughness=5 +[/card] +[card] +name=Everflame Eidolon +auto=bestow bstw +auto=bestow teach(creature) +1/+1 +auto={R}:+1/0 ueot +bestow={2}{r} +text=Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- {R}: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. -- Enchanted creature gets +1/+1. +mana={1}{R} +type=Enchantment Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Everflowing Chalice +auto=kicker counter(0/0,kicked,charge) +auto={T}:thisforeach(counter{0/0.1.charge}) add{1} +kicker=multi{2} +text=Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) -- Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. -- {T}: Add {1} to your mana pool for each charge counter on Everflowing Chalice. +mana={0} +type=Artifact +[/card] +[card] +name=Everglades +auto=tap(noevent) +auto=aslongas(swamp[-tapped]|mybattlefield) moveto(myhand) notatarget(swamp[-tapped]|mybattlefield) oneshot +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto={T}:Add{1}{B} +text=Everglades enters the battlefield tapped. -- When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. -- {T}: Add {1}{B} to your mana pool. +type=Land +[/card] +[card] +name=Everglove Courier +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={2}{g}{t}:target(elf) grant +2/+2 grantend +text=You may choose not to untap Everglove Courier during your untap step. -- {2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped. +mana={2}{G} +type=Creature +subtype=Elf +power=2 +toughness=1 +[/card] +[card] +name=Evernight Shade +abilities=undying +auto={B}:1/1 +text={B}: Evernight Shade gets +1/+1 until end of turn. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={3}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Evil Eye of Orms-by-Gore +auto=lord(creature[-eye]|myBattlefield) cantattack +auto=lord(creature[-eye]|myBattlefield) cantpwattack +auto=cantbeblockedby(creature[-wall]) +text=Non-Eye creatures you control can't attack. -- Evil Eye of Orms-by-Gore can't be blocked except by Walls. +mana={4}{B} +type=Creature +subtype=Eye +power=3 +toughness=6 +[/card] +[card] +name=Evil Eye of Urborg +auto=lord(creature[-eye]|myBattlefield) cantattack +auto=lord(creature[-eye]|myBattlefield) cantpwattack +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) destroy +text=Non-Eye creatures you control can't attack. -- Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature. +mana={4}{B} +type=Creature +subtype=Eye +power=6 +toughness=3 +[/card] +[card] +name=Evil Presence +text=Enchant land -- Enchanted land is a Swamp. +target=land +auto=loseabilities +auto=losesubtypesof(land) +auto=transforms((swamp)) +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Evil Twin +auto=may copy NotATarget(creature) and!( transforms((,newability[{U}{B}{T}:destroy target(creature[share!name!])])) forever )! +text=You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature." +mana={2}{U}{B} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Evincar's Justice +auto=damage:2 all(creature,player) +buyback={2}{B}{B}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Evincar's Justice deals 2 damage to each creature and each player. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Eviscerator +abilities=protection from white +auto=life:-5 controller +text=Protection from white -- When Eviscerator enters the battlefield, you lose 5 life. +mana={3}{B}{B} +type=Creature +subtype=Horror +power=5 +toughness=5 +[/card] +[card] +name=Evolution Charm +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=choice name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=aslongas(creature|mygraveyard) choice moveTo(myhand) target(creature|mygraveyard) +auto=aslongas(creature|myBattlefield) choice flying target(creature) +text=Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Evolution Vat +auto={3}{t}:target(creature) tap && counter(1/1,1) && transforms((,newability[{2}{G}{U}:thisforeach(counter{1/1.1}) counter(1/1,1)])) ueot +text={3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "{2}{G}{U}: Double the number of +1/+1 counters on this creature." +mana={3} +type=Artifact +[/card] +[card] +name=Evolutionary Escalation +auto=@each my upkeep restriction{compare(cantargetmycre)~morethan~0,compare(cantargetoppocre)~morethan~0}:choice counter(1/1,3) target(creature|mybattlefield) && activate counter(1/1,3) target(creature|opponentbattlefield) +text=At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Evolutionary Leap +auto={g}{s(creature|mybattlefield)}:Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text={G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Evolving Wilds +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Exalted Angel +abilities=flying +auto=spiritlink +facedown={3} +autofacedown={2}{W}{W}:morph +text=Flying -- Whenever Exalted Angel deals damage, you gain that much life. -- Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=5 +[/card] +[card] +name=Exalted Dragon +abilities=flying,cantattack,cantpwattack +auto={S(land|myBattlefield)}:-cantattack && -cantpwattack restriction{myattackersonly} +text=Flying -- Exalted Dragon can't attack unless you sacrifice a land. +mana={4}{W}{W} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Exava, Rakdos Blood Witch +abilities=first strike,haste +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +auto=lord(other creature[counter{1/1.1}]|myBattlefield) haste +text=First Strike. -- Haste. -- Unleash. -- Each other creature you control with a +1/+1 counter on it has haste. +mana={2}{B}{R} +type=Legendary Creature +subtype=Human Cleric +power=3 +toughness=3 +[/card] +[card] +name=Exclude +target=creature|stack +auto=fizzle +auto=draw:1 controller +text=Counter target creature spell. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Excommunicate +target=creature +auto=moveTo(ownerLibrary) +text=Put target creature on top of its owner's library. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Excoriate +target=creature[tapped] +auto=moveto(exile) +text=Exile target tapped creature. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Execute +target=creature[white] +auto=bury +auto=draw:1 controller +text=Destroy target white creature. It can't be regenerated. -- Draw a card. +mana={2}{B} +type=Instant +[/card] +[card] +name=Executioner's Capsule +auto={1}{B}{T}{S}:destroy target(other creature[-black]) +text={1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature. +mana={B} +type=Artifact +[/card] +[card] +name=Executioner's Hood +auto={2}:equip +auto=teach(creature) intimidate +text=Equipped creature has intimidate. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Executioner's Swing +text=Target creature that dealt damage this turn gets -5/-5 until end of turn. +target=creature[damager] +auto=-5/-5 ueot +mana={W}{B} +type=Instant +[/card] +[card] +name=Exert Influence +target=creature[power<=converge]|battlefield +auto=moveto(mybattlefield) +text=Converge -- Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Exhaustion +target=opponent +auto=lord(creature,land|targetedpersonsbattlefield) frozen +text=Creatures and lands target opponent controls don't untap during his or her next untap step. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Exhume +auto=moveto(ownerbattlefield) notatarget(creature|mygraveyard) +auto=ability$! moveto(ownerbattlefield) notatarget(creature|mygraveyard) !$ opponent +text=Each player puts a creature card from his or her graveyard onto the battlefield. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Exile into Darkness +target=player +auto=ability$!name(sacrifice creature) notatarget(creature[manacost<=3]|mybattlefield) sacrifice!$ targetedplayer +autograveyard=@each my upkeep:if type(*|myhand)~morethan~type(*|opponenthand) then may moveto(myhand) +text=Target player sacrifices a creature with converted mana cost 3 or less. -- At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Exiled Boggart +auto=@movedTo(this|graveyard) from(battlefield):reject target(*|myhand) +text=When Exiled Boggart dies, discard a card. +mana={1}{B} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=2 +[/card] +[card] +name=Exile +target=creature[-white;attacking] +auto=moveto(exile) +auto=dynamicability +text=Exile target nonwhite attacking creature. You gain life equal to its toughness. +mana={2}{W} +type=Instant +[/card] +[card] +name=Exorcist +auto={1}{W}{T}:destroy target(creature[black]) +text={1}{W}, {T}: Destroy target black creature. +mana={W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Exoskeletal Armor +target=creature +auto=foreach(creature|graveyard) 1/1 +text=Enchant creature -- Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Exotic Curse +target=creature +auto=aslongas(forest|mybattlefield) -1/-1 +auto=aslongas(mountain|mybattlefield) -1/-1 +auto=aslongas(plains|mybattlefield) -1/-1 +auto=aslongas(swamp|mybattlefield) -1/-1 +auto=aslongas(island|mybattlefield) -1/-1 +text=Enchant creature -- Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Exotic Disease +auto=aslongas(plains|myBattlefield) life:-1 opponent && life:1 controller +auto=aslongas(island|myBattlefield) life:-1 opponent && life:1 controller +auto=aslongas(swamp|myBattlefield) life:-1 opponent && life:1 controller +auto=aslongas(mountain|myBattlefield) life:-1 opponent && life:1 controller +auto=aslongas(forest|myBattlefield) life:-1 opponent && life:1 controller +text=Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Expedite +auto=haste +auto=draw:1 +target=creature +text=Target creature gains haste until end of turn. -- Draw a card. +mana={R} +type=Instant +[/card] +[card] +name=Expedition Envoy +mana={W} +type=Creature +subtype=Human Scout Ally +power=2 +toughness=1 +[/card] +[card] +name=Expedition Map +aicode=activate target(land|mylibrary) moveto(myhand) +auto={2}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. +mana={1} +type=Artifact +[/card] +[card] +name=Expedition Raptor +abilities=flying +auto=target(other creature|battlefield) counter(1/1,1) +text=Flying -- When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) +mana={3}{W}{W} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Expendable Troops +auto={T}{S}:damage:2 target(other creature[attacking;blocking]) +text={T}, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Experiment One +auto=evolve +auto={C(1/1,-2)}:regenerate +text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. +mana={G} +type=Creature +subtype=Human Ooze +power=1 +toughness=1 +[/card] +[card] +name=Experimental Aviator +abilities=flying +auto=create(Thopter:Artifact Creature Thopter:1/1:flying)*2 +text=Flying -- When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. +mana={3}{U}{U} +type=Creature +subtype=Human Artificer +power=0 +toughness=3 +[/card] +[card] +name=Exploding Borders +target=player +aicode=activate moveTo(myBattlefield) and!(tap(noevent) && damage:pbasiclandtypes targetedplayer)! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) moveTo(myBattlefield) and!(tap(noevent) && damage:pbasiclandtypes targetedplayer && all(*|reveal) moveto(ownerlibrary))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. +mana={2}{R}{G} +type=Sorcery +[/card] +[card] +name=Exploration +auto=maxPlay(land)+1 +text=You may play an additional land on each of your turns. +mana={G} +type=Enchantment +[/card] +[card] +name=Explore +auto=maxPlay(land)+1 +auto=draw:1 +text=You may play an additional land this turn. -- Draw a card. +mana={1}{G} +type=Sorcery +[/card] +#[card] +#name=Explorer's Scope +#auto={1}:equip +#aicode=activate transforms((,newability[moveto(mybattlefield) and!(tap(noevent))! all(land[zpos=1]|mylibrary)])) ueot +#auto=@combat(attacking) source(mytgt):reveal:1 optionone target(land|reveal) moveto(mybattlefield) and!(tap(noevent))! optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +#text=Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +#mana={1} +#type=Artifact +#subtype=Equipment +#[/card] +[card] +name=Explosive Apparatus +auto={3}{T}{s}:damage:2 target(other *[creature;player]) +text={3}, {T}, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player. +mana={1} +type=Artifact +[/card] +[card] +name=Explosive Growth +target=creature +kicker={5} +auto=2/2 +auto=kicker 3/3 +text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead. +mana={G} +type=Instant +[/card] +[card] +name=Explosive Impact +target=creature,player +auto=damage:5 +text=Explosive Impact deals 5 damage to target creature or player. +mana={5}{R} +type=Instant +[/card] +[card] +name=Explosive Revelation +auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Card) all(*[-land]|reveal) moveto(myhand) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Deal Damage) target(creature,player) damage:revealedmana afterrevealedend revealend +text=Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Explosive Vegetation +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Expose Evil +target=creature +auto=tap +auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +text=Tap up to two target creatures. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={1}{W} +type=Instant +[/card] +[card] +name=Expunge +target=creature[-black;-artifact] +auto=bury +autohand=__CYCLING__({2}) +text=Destroy target nonartifact, nonblack creature. It can't be regenerated. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Exquisite Blood +auto=@lifelostfoeof(player):life:thatmuch controller +text=Whenever an opponent loses life, you gain that much life. +mana={4}{B} +type=Enchantment +[/card] +[card] +name=Exsanguinate +auto=lifeleech:-X opponent +text=Each opponent loses X life. you gain life equal to the amount lost this way. +mana={X}{B}{B} +type=Sorcery +[/card] +[card] +name=Extinction +auto=chooseatype all(creature[chosentype]) destroy chooseend +text=Destroy all creatures of the creature type of your choice. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Extinguish All Hope +auto=all(creature[-enchantment]) destroy +text=Destroy all nonenchantment creatures. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Extinguish +target=sorcery|stack +auto=fizzle +text=Counter target sorcery spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Extirpate +target=*[-basic]|graveyard +auto=moveTo(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. +abilities=split second +mana={B} +type=Instant +[/card] +[card] +name=Extortion +target=player +aicode=activate reject notatarget(*|targetedpersonshand) +auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Look at target player's hand and choose up to two cards from it. That player discards those cards. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Extra Arms +target=creature +auto=@combat(attacking) source(mytgt):damage:2 target(creature,player) +text=Enchant creature -- Whenever enchanted creature attacks, it deals 2 damage to target creature or player. +mana={4}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Extract from Darkness +auto=all(player) deplete:2 +auto=moveto(mybattlefield) target(creature|graveyard) +text=Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control. +mana={3}{U}{B} +type=Sorcery +[/card] +[card] +name=Extract +target=player +aicode=activate moveto(exile) target(*|targetedpersonslibrary) +auto=reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=Search target player's library for a card and exile it. Then that player shuffles his or her library. +mana={U} +type=Sorcery +[/card] +[card] +name=Extractor Demon +abilities=flying +autograveyard={2}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +auto=@movedTo(other creature|nonbattlezone) from(battlefield):may deplete:2 target(player) +text=Flying -- Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={4}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Extraplanar Lens +auto=may moveto(exile) target(land|mybattlefield) and!( transforms((,newability[lord(*[share!name!]) producecolor:land],newability[lord(*[share!name!]) producecolor:green],newability[lord(*[share!name!]) producecolor:blue],newability[lord(*[share!name!]) producecolor:red],newability[lord(*[share!name!]) producecolor:black],newability[lord(*[share!name!]) producecolor:white])) forever )! +text=Imprint -- When Extraplanar Lens enters the battlefield, you may exile target land you control. -- Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced. +mana={3} +type=Artifact +[/card] +[card] +name=Extravagant Spirit +auto=foreach(*|myhand) upcost[{1}] sacrifice +abilities=flying +text=Flying -- At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. +mana={3}{U} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Extricator of Flesh +auto=lord(eldrazi|mybattlefield) vigilance +auto={2}{t}{s(creature[-eldrazi]|mybattlefield)}:token(Eldrazi Horror) controller +text=Eldrazi you control have vigilance. -- {2}, {T}, Sacrifice a non-Eldrazi creature: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. +type=Creature +subtype=Eldrazi Horror +power=3 +toughness=5 +[/card] +[card] +name=Extricator of Sin +auto=may sacrifice target(*|mybattlefield) && token(Eldrazi Horror) controller +auto=@each upkeep restriction{delirium}:flip(Extricator of Flesh) +text=When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. -- Delirium -- At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=0 +toughness=3 +[/card] +[card] +name=Extruder +auto={S(artifact|myBattlefield)}:counter(1/1,1) target(creature) +auto=upcost[{4};next upkeep] sacrifice +text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Sacrifice an artifact: Put a +1/+1 counter on target creature. +mana={4} +type=Artifact Creature +subtype=Juggernaut +power=4 +toughness=3 +[/card] +[card] +name=Exuberant Firestoker +auto=@each my endofturn restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may damage:2 target(player) +auto={T}:Add{1} +text=At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. -- {T}: Add {1} to your mana pool. +mana={2}{R} +type=Creature +subtype=Human Druid Shaman +power=1 +toughness=1 +[/card] +[card] +name=Exultant Cultist +auto=@movedTo(this|graveyard) from(battlefield):draw:1 +text=When Exultant Cultist dies, draw a card. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Eye for an Eye +alias=1344 +text=The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller. +mana={W}{W} +type=Instant +[/card] +[card] +name=Eye Gouge +target=creature +auto=-1/-1 +auto=teach(Cyclops) destroy +text=Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it. +mana={B} +type=Instant +[/card] +[card] +name=Eye of Doom +auto=ability$!counter(0/0,1,doom) target(*[-land]|mybattlefield)!$ controller +auto=ability$!counter(0/0,1,doom) target(*[-land]|mybattlefield)!$ opponent +auto={2}{t}{s}:all(*[counter{0/0.1.doom}]) destroy +text=When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. -- {2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it. +mana={4} +type=Artifact +[/card] +[card] +name=Eye of Nowhere +target=* +auto=moveTo(ownerhand) +text=Return target permanent to its owner's hand. +mana={U}{U} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Eye of Ramos +auto={T}:Add{U} +auto={S}:Add{U} +text={T}: Add {U} to your mana pool. -- Sacrifice Eye of Ramos: Add {U} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Eye of Singularity +auto=all(*[-basic]|battlefield) transforms((,newability[bury all(other *[share!name!])])) ueot +auto=@movedTo(*[-basic]|battlefield):all(trigger[to]) transforms((,newability[bury all(other *[share!name!])])) ueot +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. -- Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated. +type=World Enchantment +mana={3}{W} +[/card] +[card] +name=Eye of Ugin +auto=lord(eldrazi[colorless]|mycastingzone) altercost(colorless,-2) +aicode=activate target(creature[colorless]|mylibrary) moveto(myhand) +auto={7}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[colorless]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Colorless Eldrazi spells you cast cost {2} less to cast. -- {7}, {T}: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library. +type=Legendary Land +[/card] +[card] +name=Eye of Yawgmoth +auto={3}{T}{S(creature|mybattlefield)}:reveal:storedmanacost optionone name(pick a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(Put in exile) target(<1>*|reveal) moveto(myexile) and!( moveto(exile) all(*|reveal) )! optiontwoend revealend +text={3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest. +mana={3} +type=Artifact +[/card] +[card] +name=Eye Spy +target=player +aicode=activate choice moveto(ownergraveyard) all(*[zpos=1]|targetedpersonslibrary) +auto=name(look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiontwoend revealend +text=Look at the top card of target player's library. You may put that card into his or her graveyard. +mana={U} +type=Sorcery +[/card] +[card] +name=Eyeblight Assassin +auto=target(creature|opponentbattlefield) -1/-1 ueot +text=When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. +mana={2}{B} +type=Creature +subtype=Elf Assassin +power=2 +toughness=2 +[/card] +[card] +name=Eyeblight Massacre +auto=all(creature[-elf]|battlefield) -2/-2 ueot +text=Non-Elf creatures get -2/-2 until end of turn. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Eyeblight's Ending +target=creature[-elf] +auto=destroy +text=Destroy target non-Elf creature. +mana={2}{B} +type=Tribal Instant +subtype=Elf +[/card] +[card] +name=Eyeless Watcher +auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*2 controller +text=Devoid (This card has no color.) -- When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={3}{G} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=1 +[/card] +[card] +name=Eyes in the Skies +auto=token(Bird,Creature Bird,1/1,flying,white) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller +text=Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={3}{W} +type=Instant +[/card] +[card] +name=Eyes of the Watcher +auto=@movedto(*[instant;sorcery]|mystack):target(trigger[to]<1>) pay[[{U}{R}]] scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Whenever you cast an instant or sorcery spell, you may pay {1}. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Eyes of the Wisent +auto=@movedto(*[blue]|stack) from(*|opponenthand) restriction{myturnonly}:may token(Elemental,creature elemental,4/4,green) +text=Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield. +mana={1}{G} +type=Tribal Enchantment +subtype=Elemental +[/card] +[card] +name=Ezuri, Renegade Leader +auto={G}:regenerate target(other elf) +auto={2}{G}{G}{G}:all(elf|mybattlefield) 3/3 && all(elf|mybattlefield) trample ueot +text={G}: Regenerate another target Elf. -- {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. +mana={1}{G}{G} +type=Legendary Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Ezuri's Archers +abilities=reach +auto=@combat(blocking) source(this) from(creature[flying]):all(this) 3/0 ueot +text=Reach (This creature can block creatures with flying.) -- Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn. +mana={G} +type=Creature +subtype=Elf Archer +power=1 +toughness=2 +[/card] +[card] +name=Ezuri's Brigade +auto=aslongas(artifact|mybattlefield) 4/4 >2 +auto=aslongas(artifact|mybattlefield) trample >2 +text=Metalcraft - As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample. +mana={2}{G}{G} +type=Creature +subtype=Elf Warrior +power=4 +toughness=4 +[/card] +[card] +name=Fable of Wolf and Owl +auto=@movedTo(*[green;-blue]|mystack):may token(Wolf,Creature Wolf,2/2,green,tnum.11) +auto=@movedTo(*[blue;-green]|mystack):may token(Bird,Creature Bird,1/1,flying,blue,tnum.12) +auto=@movedTo(*[blue&green]|mystack):may token(Bird,Creature Bird,1/1,flying,blue,tnum.12) +auto=@movedTo(*[blue&green]|mystack):may token(Wolf,Creature Wolf,2/2,green,tnum.11) +auto=@movedTo(*[blue&green]|mystack):may name(create bird & wolf) token(Bird,Creature Bird,1/1,flying,blue,tnum.12) && token(Wolf,Creature Wolf,2/2,green,tnum.11) +text=Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. -- Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield. +mana={3}{GU}{GU}{GU} +type=Enchantment +[/card] +[card] +name=Fabled Hero +abilities=double strike +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) +text=Double strike. -- Heroic - Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero. +mana={1}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Fabricate +aicode=activate target(artifact|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Fabrication Module +auto=@energizedof(player):counter(1/1,1) target(creature|mybattlefield) +auto={4}{T}:alterenergy:1 controller +text=Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control. -- {4}, {T}: You get {E}. +mana={3} +type=Artifact +[/card] +[card] +name=Face of Fear +auto={2}{B}{D(*|myhand)}:fear +text={2}{B}, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={5}{B} +type=Creature +subtype=Horror +power=3 +toughness=4 +[/card] +[card] +name=Faceless Butcher +auto=(blink)forsrc target(creature|battlefield) +text=When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. -- When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={2}{B}{B} +type=Creature +subtype=Nightmare Horror +power=2 +toughness=3 +[/card] +[card] +name=Faceless Devourer +abilities=shadow +auto=(blink)forsrc target(other creature[shadow]|battlefield) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- When Faceless Devourer enters the battlefield, exile another target creature with shadow. -- When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={2}{B} +type=Creature +subtype=Nightmare Horror +power=2 +toughness=1 +[/card] +[card] +name=Facevaulter +auto={B}{S(goblin|myBattlefield)}:2/2 +text={B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. +mana={B} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Fade from Memory +target=*|graveyard +auto=moveTo(exile) +autohand=__CYCLING__({B}) +text=Exile target card from a graveyard. -- Cycling {B} ({B}, Discard this card: Draw a card.) +mana={B} +type=Instant +[/card] +[card] +name=Fade into Antiquity +target=artifact,enchantment +auto=moveto(exile) +text=Exile target Artifact or Enchantment +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Faerie Conclave +auto=tap(noevent) +auto={T}:Add{U} +auto={1}{U}:transforms((Faerie Creature,setpower=2,settoughness=1,flying,blue)) ueot +text=Faerie Conclave enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.) +type=Land +[/card] +[card] +name=Faerie Harbinger +abilities=flash,flying +aicode=activate target(faerie|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(faerie|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Flash -- Flying -- When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. +mana={3}{U} +type=Creature +subtype=Faerie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Faerie Impostor +auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) moveTo(ownerhand) oneshot +auto=choice sacrifice +abilities=flying +text=Flying -- When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. +mana={U} +type=Creature +subtype=Faerie Rogue +power=2 +toughness=1 +[/card] +[card] +name=Faerie Invaders +abilities=flash,flying +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying +mana={4}{U} +type=Creature +subtype=Faerie Rogue +power=3 +toughness=3 +[/card] +[card] +name=Faerie Macabre +abilities=flying +autohand={discard}:target(other *|graveyard) moveTo(exile) +text=Flying -- Discard Faerie Macabre: Exile up to two target cards from graveyards. +mana={1}{B}{B} +type=Creature +subtype=Faerie Rogue +power=2 +toughness=2 +[/card] +[card] +name=Faerie Mechanist +abilities=flying +aicode=activate target(artifact[zpos<=3]|mylibrary) moveto(myhand) +auto=name(look) reveal:3 optionone name(Get artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=Flying -- When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={3}{U} +type=Artifact Creature +subtype=Faerie Artificer +power=2 +toughness=2 +[/card] +[card] +name=Faerie Miscreant +abilities=flying +auto=if type(Faerie Miscreant|mybattlefield)~morethan~1 then choice draw:1 controller +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card. +mana={U} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=1 +[/card] +[card] +name=Faerie Noble +abilities=flying +auto=lord(other faerie|myBattlefield) 0/1 +auto={T}:all(other faerie|myBattlefield) 1/0 ueot +text=Flying -- Other Faerie creatures you control get +0/+1. -- {T}: Other Faerie creatures you control get +1/+0 until end of turn. +mana={2}{G} +type=Creature +subtype=Faerie +power=1 +toughness=2 +[/card] +[card] +name=Faerie Squadron +kicker={3}{U} +auto=kicker counter(1/1,2) +auto=kicker flying +text=Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) -- If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying. +mana={U} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Faerie Swarm +abilities=flying +anyzone=type:*[blue]:myBattlefield/type:*[blue]:myBattlefield cdaactive +text=Flying -- Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. +mana={3}{U} +type=Creature +subtype=Faerie +power=* +toughness=* +[/card] +[card] +name=Faerie Tauntings +auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:may life:-1 opponent +text=Whenever you cast a spell during an opponent's turn, you may have each opponent lose 1 life. +mana={2}{B} +type=Tribal Enchantment +subtype=Faerie +[/card] +[card] +name=Faerie Trickery +target=*[-faerie]|stack +auto=fizzleto(exile) +text=Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={1}{U}{U} +type=Tribal Instant +subtype=Faerie +[/card] +[card] +name=Failed Inspection +target=*|stack +auto=fizzle +auto=draw:1 controller +auto=ability$!reject notatarget(*|myhand)!$ controller +text=Counter target spell. Draw a card, then discard a card. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Fairgrounds Warden +auto=(blink)forsrc target(creature|opponentbattlefield) +text=When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield. +mana={2}{W} +type=Creature +subtype=Dwarf Soldier +power=1 +toughness=3 +[/card] +[card] +name=Faith Healer +auto={S(enchantment|myBattlefield)}:life:storedmanacost +text=Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's converted mana cost. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Faith Unbroken +auto=target(creature|opponentbattlefield) (blink)forsrc +auto=teach(creature) 2/2 +target=creature|mybattlefield +text=Enchant creature you control -- When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. -- Enchanted creature gets +2/+2. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Faithbearer Paladin +abilities=lifelink +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={4}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=4 +[/card] +[card] +name=Faithful Squire +doublefaced=kamiflip +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Kaiso, Memory of Loyalty) +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. -- At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it. +mana={1}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Faithless Looting +auto=draw:2 controller +auto=reject notatarget(<2>*|myhand) +flashback={2}{R} +text=Draw two cards, then discard two cards. -- Flashback {2}{R} +mana={R} +type=Sorcery +[/card] +[card] +name=Faith's Fetters +target=artifact,creature,enchantment,land,planeswalker +auto=teach(creature) cantattack +auto=teach(creature) cantpwattack +auto=teach(creature) cantblock +auto=onlymanaability +auto=life:4 controller +text=Enchant permanent -- When Faith's Fetters enters the battlefield, you gain 4 life. -- Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Faith's Reward +auto=moveTo(myBattlefield) all(*[fresh;-instant;-sorcery]|mygraveyard) +text=Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn. +mana={3}{W} +type=Instant +[/card] +[card] +name=Falkenrath Aristocrat +abilities=flying,haste +auto={S(creature[-human])}:name(sacrifice a non-human creature) indestructible ueot +auto={S(creature[human])}:name(sacrifice a human) indestructible ueot && counter(1/1,1) +text=Flying, haste -- Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. +mana={2}{B}{R} +type=Creature +subtype=Vampire +power=4 +toughness=1 +[/card] +[card] +name=Falkenrath Exterminator +auto=@combatdamaged(player) from(this):counter(1/1,1) +auto={2}{R}:target(creature) dynamicability +text=Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. -- {2}{R}: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator. +mana={1}{R} +type=Creature +subtype=Vampire Archer +power=1 +toughness=1 +[/card] +[card] +name=Falkenrath Marauders +abilities=flying,haste +auto=@combatdamaged(player) from(this):counter(1/1,2) +text=Flying, haste -- Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it. +mana={3}{R}{R} +type=Creature +subtype=Vampire Warrior +power=2 +toughness=2 +[/card] +[card] +name=Falkenrath Noble +abilities=flying +auto=@movedTo(creature|graveyard) from(battlefield):ability$!choice life:-1 target(player) && life:1 controller!$ controller +text=Flying -- Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life. +mana={3}{B} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Falkenrath Reaver +mana={1}{R} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Falkenrath Torturer +auto={S(creature[-human])}:name(sacrifice a non-human creature):flying +auto={S(creature[human])}:name(sacrifice a human):flying && counter(1/1,1) +text=Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. +mana={2}{B} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] +[card] +name=Fall of the Gavel +target=*|stack +auto=fizzle +auto=life:5 controller +text=Counter target spell. You gain 5 life. +mana={3}{W}{U} +type=Instant +[/card] +[card] +name=Fall of the Hammer +target=creature|mybattlefield +auto=transforms((,newability[target(other creature) dynamicability])) forever +text=Target creature you control deals damage equal to its power to another target creature. +mana={1}{R} +type=Instant +[/card] +[card] +name=Fall of the Titans +other={x}{R} name(surge) +target=creature,player +otherrestriction=thisturn(*|mystack)~morethan~0 +auto=paidmana damage:XX +auto=alternative damage:X +text=Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Fall of the Titans deals X damage to each of up to two target creatures and/or players. +mana={X}{X}{R} +type=Instant +[/card] +[card] +name=Fallen Angel +abilities=flying +auto={S(creature|myBattlefield)}:2/1 +text=Flying -- Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. +mana={3}{B}{B} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Fallen Askari +abilities=flanking,cantblock +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Fallen Askari can't block. +mana={1}{B} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Fallen Cleric +facedown={3} +autofacedown={4}{B}:morph +auto=protection from(cleric) +text=Protection from Clerics -- Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{B} +type=Creature +subtype=Zombie Cleric +power=4 +toughness=2 +[/card] +[card] +name=Fallen Ferromancer +abilities=infect +auto={2}{R}{T}:damage:1 target(creature,player) +text=Infect -- {2}{R}, {T}: Fallen Ferromancer deals 1 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Fallen Ideal +target=creature +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +auto=flying +auto=teach(creature) {S(creature|mybattlefield)}:2/1 +text=Enchant creature -- Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn." -- When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fallow Earth +target=land +auto=moveTo(ownerLibrary) +text=Put target land on top of its owner's library. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Fallow Wurm +auto=aslongas(land|myhand) reject target(land|myhand) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card. +mana={2}{G} +type=Creature +subtype=Wurm +power=4 +toughness=4 +[/card] +[card] +name=Fallowsage +auto=@tapped(this):may draw:1 controller +text=Whenever Fallowsage becomes tapped, you may draw a card. +mana={3}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=False Cure +auto=emblem transforms((,newability[@lifefoeof(player):life:-twicethatmuch opponent],newability[@lifeof(player):life:-twicethatmuch controller])) ueot +text=Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. +mana={B}{B} +type=Instant +[/card] +[card] +name=False Defeat +target=creature|mygraveyard +auto=moveTo(myBattlefield) +text=Return target creature card from your graveyard to the battlefield. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=False Demise +target=creature +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) +text=Enchant creature -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=False Memories +auto=deplete:7 controller +auto=@next end:moveto(exile) notatarget(<7>*|mygraveyard) +text=Put the top seven cards of your library into your graveyard. At the beginning of the next end step, exile seven cards from your graveyard. +mana={1}{U} +type=Instant +[/card] +[card] +name=False Mourning +target=creature|mygraveyard +auto=moveTo(mylibrary) +text=Put target card from your graveyard on top of your library. +mana={G} +type=Sorcery +[/card] +[card] +name=False Peace +target=player +auto=nextphasealter(remove,combatbegins,targetedplayer) +auto=nextphasealter(remove,combatattackers,targetedplayer) +auto=nextphasealter(remove,combatblockers,targetedplayer) +auto=nextphasealter(remove,combatdamage,targetedplayer) +auto=nextphasealter(remove,combatends,targetedplayer) +text=Target player skips all combat phases of his or her next turn. +mana={W} +type=Sorcery +[/card] +[card] +name=False Prophet +auto=@movedTo(this|graveyard) from(battlefield):moveTo(exile) all(creature) +text=When False Prophet dies, exile all creatures. +mana={2}{W}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=False Summoning +target=creature|stack +auto=fizzle +text=Counter target creature spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Falter +auto=lord(creature[-flying]) cantblock +text=Creatures without flying can't block this turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Familiar Ground +auto=lord(creature|myBattlefield) oneblocker +text=Each creature you control can't be blocked by more than one creature. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Familiar's Ruse +target=*|stack +auto=fizzle +text=As an additional cost to cast Familiar's Ruse, return a creature you control to its owner's hand. -- Counter target spell. +mana={U}{U}{H(creature|myBattlefield)} +type=Instant +[/card] +[card] +name=Famine +auto=damage:3 all(creature,player) +text=Famine deals 3 damage to each creature and each player. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Famished Ghoul +auto={1}{B}{S}:name(opponent's graveyard) target(other *|opponentgraveyard) moveTo(exile) +auto={1}{B}{S}:name(your graveyard) target(other *|mygraveyard) moveTo(exile) +text={1}{B}, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard. +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Fanatic of Mogis +auto=damage:type:manaR opponent +text=When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) +mana={3}{R} +type=Creature +subtype=Minotaur Shaman +power=4 +toughness=2 +[/card] +[card] +name=Fanatic of Xenagos +abilities=trample +auto=ability$!choice name(Tribute 1) all(mystored) counter(1/1) _ choice name(+1/+1 and Haste) all(mystored) haste ueot && all(mystored) 1/1 ueot!$ opponent +text=Trample -- Tribute 1 (As this creature enters the battlefield, an opponent of your choice may place a +1/+1 counter on it.) -- When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn. +mana={1}{R}{G} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Fanatical Devotion +auto={S(creature|mybattlefield)}:regenerate target(creature) +text=Sacrifice a creature: Regenerate target creature. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Fanatical Fever +target=creature +auto=trample +auto=3/0 +text=Target creature gets +3/+0 and gains trample until end of turn. +mana={2}{G}{G} +type=Instant +[/card] +[card] +name=Fang Skulkin +auto={2}:wither target(creature[black]) +text={2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) +mana={2} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=1 +[/card] +[card] +name=Fangren Firstborn +auto=@combat(attacking) source(this):all(creature[attacking]) counter(1/1,1) +text=Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. +mana={1}{G}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=2 +[/card] +[card] +name=Fangren Hunter +abilities=trample +text=Trample +mana={3}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Fangren Marauder +auto=@movedto(graveyard) from(artifact|battlefield):may life:5 controller +text=Whenever an aritfact is put into a graveyard from the battlefield, you may gain 5 life. +mana={5}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Fangren Pathcutter +auto=@combat(attacking) source(this):all(creature[attacking]) trample ueot +text=Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=6 +[/card] +[card] +name=Fanning the Flames +auto=damage:X target(creature,player) +buyback={X}{3}{R}{R} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Fanning the Flames deals X damage to target creature or player. +mana={X}{R}{R} +type=Sorcery +[/card] +[card] +name=Far Wanderings +aicode=activate transforms((,newability[if type(*|mygraveyard)~morethan~6 then moveto(mybattlefield) and!(tap(noevent))! target(<3>land[basic]|mylibrary)],newability[if type(*|mygraveyard)~lessthan~7 then moveto(mybattlefield) and!(tap(noevent))! target(land[basic]|mylibrary)])) ueot +auto=if type(*|mygraveyard)~morethan~6 then name(search card) reveal:plibrarycount optionone name(choose card) target(<3>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=if type(*|mygraveyard)~lessthan~7 then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Threshold - If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped. Then shuffle your library. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Farbog Boneflinger +auto=-2/-2 target(creature) +text=When Fargog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn. +mana={4}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Farbog Explorer +abilities=swampwalk +text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) +mana={2}{W} +type=Creature +subtype=Human Scout +power=2 +toughness=3 +[/card] +[card] +name=Farbog Revenant +abilities=lifelink,Skulk +text=Skulk (This creature can't be blocked by creatures with greater power.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={2}{B} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Farhaven Elf +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Farmstead +target=land +auto=transforms((,newability[{w}{w}:life:1 controller myupkeeponly limit:1])) +text=Enchant land -- Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life." +mana={W}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Farrelite Priest +auto={1}:add{w} limit^phaseaction[endofturn once] sacrifice^4 +text={1}: Add {W} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step. +mana={1}{W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Farrel's Mantle +target=creature +auto=@combat(notblocked) source(mytgt):all(mystored) fog && target(creature) damage:storedpower && damage:2 +text=Enchant creature -- Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to target creature. If that player does, the attacking creature assigns no combat damage this turn. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Farrel's Zealot +auto=@combat(notblocked) source(this):may damage:3 target(creature) && fog from(this) ueot +text=Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. +mana={1}{W}{W} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Farseek +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(plains,island,swamp,mountain|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(plains,island,swamp,mountain|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Farsight Mask +auto=@damageof(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile) sourcenottap:may draw:1 controller +text=Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card. +mana={5} +type=Artifact +[/card] +[card] +name=Fascination +auto=choice name(each player draws) Draw:X all(player) +auto=choice name(each player mills) deplete:X all(player) +text=Choose one: -- Each player draws X cards. -- Each player puts the top X cards of his or her library into his or her graveyard. +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Fastbond +alias=1243 +text=You may play any number of additional lands on each of your turns. -- Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you. +mana={G} +type=Enchantment +[/card] +[card] +name=Fatal Attraction +target=creature +auto=damage:2 +auto=@each my upkeep:damage:4 +text=Enchant creature -- When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. -- At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fatal Blow +target=creature[damaged] +auto=bury +text=Destroy target creature that was dealt damage this turn. It can't be regenerated. +mana={B} +type=Instant +[/card] +[card] +name=Fatal Frenzy +target=creature +auto=trample +auto=treason +auto=power/0 ueot +text=Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step. +mana={2}{R} +type=Instant +[/card] +[card] +name=Fatal Fumes +target=creature +auto=-4/-2 +text=Target creature gets -4/-2 until end of turn. +mana={3}{B} +type=Instant +[/card] +[card] +name=Fatal Push +target=creature +auto=if revolt then teach(creature[manacost<=4]) destroy else teach(creature[manacost<=2]) destroy +text=Destroy target creature if it has converted mana cost 2 or less. -- Revolt -- Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn. +mana={B} +type=Instant +[/card] +[card] +name=Fate Foretold +target=creature +auto=draw:1 controller +auto=@movedTo(mytgt|graveyard) from(battlefield):draw:1 targetcontroller +text=Enchant creature -- When Fate Foretold enters the battlefield, draw a card. -- When enchanted creature dies, its controller draws a card. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fate Forgotten +target=artifact,enchantment|battlefield +auto=moveto(exile) +text=Exile target artifact or enchantment. +mana={2}{W} +type=Instant +[/card] +[card] +name=Fate Unraveler +auto=@drawfoeof(player):damage:1 opponent +text=Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player. +mana={3}{B} +type=Enchantment Creature +subtype=Hag +power=3 +toughness=4 +[/card] +[card] +name=Fated Conflagration +target=creature,planeswalker +auto=damage:5 +auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={1}{R}{R}{R} +type=Instant +[/card] +[card] +name=Fated Infatuation +target=creature|mybattlefield +auto=clone +auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Put a token onto the battlefield that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={U}{U}{U} +type=Instant +[/card] +[card] +name=Fated Intervention +auto=token(Centaur,Enchantment Creature Centaur,3/3,green)*2 controller +auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Put two 3/3 green Centaur enchantment creature tokens onto the battlefield. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={2}{G}{G}{G} +type=Instant +[/card] +[card] +name=Fated Retribution +auto=all(creature,planeswalker) destroy +auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={4}{W}{W}{W} +type=Instant +[/card] +[card] +name=Fated Return +target=creature|mygraveyard +auto=moveto(mybattlefield) +auto=transforms((,indestructible)) forever +auto=if compare(restriction{myturnonly}~morethan~0) then scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={4}{B}{B}{B} +type=Instant +[/card] +[card] +name=Fateful Showdown +target=creature,player +auto=count(type:*:myhand) +auto=damage:countedamount +auto=all(*|myhand) reject +auto=draw:countedamount controller +text=Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Fatestitcher +auto={T}:Tap target(other *) +auto={T}:Untap target(other *) +autograveyard={U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text={T}: You may tap or untap another target permanent. -- Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={3}{U} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=2 +[/card] +[card] +name=Fathom Feeder +abilities=deathtouch +auto=@combatdamaged(player) from(this):ingest:1 opponent +auto={3}{U}{B}:draw:1 controller && ingest:1 opponent +text=Devoid (This card has no color.) -- Deathtouch -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {3}{U}{B}: Draw a card. Each opponent exiles the top card of his or her library. +mana={U}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=1 +[/card] +[card] +name=Fathom Mage +auto=evolve +auto=@counteradded(1/1) from(this):may draw:1 +text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card. +mana={2}{G}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Fathom Seer +facedown={3} +autofacedown={H(island|mybattlefield)}{H(island|mybattlefield)}:morph +autofaceup=draw:2 +text=Morph - Return two Islands you control to their owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Fathom Seer is turned face up, draw two cards. +mana={1}{U} +type=Creature +subtype=Illusion +power=1 +toughness=3 +[/card] +[card] +name=Fathom Trawl +auto=Reveal:3 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Cards) target(<3>*[-land]|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Fatigue +target=player +auto=nextphasealter(remove,draw,targetedplayer) +text=Target player skips his or her next draw step. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Fault Line +auto=damage:X all(creature[-flying]) +auto=damage:X all(player) +text=Fault Line deals X damage to each creature without flying and each player. +mana={X}{R}{R} +type=Instant +[/card] +[card] +name=Fault Riders +auto={S(land|myBattlefield)}:2/0 && first strike limit:1 +text=Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn. +mana={2}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Faultgrinder +abilities=trample +other={4}{R} name(Evoke) +auto=destroy target(land) +auto=alternative sacrifice +text=Trample -- When Faultgrinder enters the battlefield, destroy target land. -- Evoke {4}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={6}{R} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Fauna Shaman +aicode=activate target(creature|mylibrary) moveto(myhand) +auto={G}{T}{D(creature|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={G},{T}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. +mana={1}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Favor of the Overbeing +target=creature +auto=teach(creature[green]) 1/1 +auto=teach(creature[green]) vigilance +auto=teach(creature[blue]) 1/1 +auto=teach(creature[blue]) flying +text=Enchant creature -- As long as enchanted creature is green, it gets +1/+1 and has vigilance. -- As long as enchanted creature is blue, it gets +1/+1 and has flying. +mana={1}{GU} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Favor of the Woods +target=creature +auto=transforms((,newability[@combat(blocking) source(this):life:3 controller])) +text=Enchant creature -- Whenever enchanted creature blocks, you gain 3 life. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Favorable Destiny +target=creature +auto=teach(creature[white]) 1/2 +auto=aslongas(creature|myBattlefield) shroud >1 +text=Enchant creature -- Enchanted creature gets +1/+2 as long as it's white. -- Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.) +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Favorable Winds +auto=lord(creature[flying]|mybattlefield) 1/1 +text=Creatures you control with flying get +1/+1. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Favored Hoplite +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) && preventAllDamage to(this) ueot +text=Heroic - Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Fear +target=creature +auto=fear +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fearsome Awakening +target=creature|mygraveyard +auto=moveto(mybattlefield) && transforms((,newability[if cantargetcard(dragon) then counter(1/1.2)])) oneshot +text=Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Fearsome Temper +target=creature +auto=2/2 +auto=teach(creature) {2}{R}:target(creature) cantblock ueot +text=Enchanted creature gets +2/+2 and has "{2}{R}: Target creature can't block this creature this turn." +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Feast of Blood +target=creature +auto=destroy +auto=life:4 controller +restriction=control two or more vampires +text=Cast Feast of Blood only if you control two or more Vampires. -- Destroy target creature. You gain 4 life. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Feast of Dreams +auto=choice name(enchanted creature) destroy target(creature[enchanted]) +auto=choice name(enchantment creature) destroy target(creature[enchantment]) +text=Destroy target enchanted creature or enchantment creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Feast of Flesh +target=creature +auto=damage:1 +auto=life:1 controller +auto=foreach(Feast of Flesh|mygraveyard):damage:1 +auto=foreach(Feast of Flesh|opponentgraveyard):damage:1 +auto=foreach(Feast of Flesh|mygraveyard)life:1 controller +auto=foreach(Feast of Flesh|opponentgraveyard)life:1 controller +text=Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. +mana={B} +type=Sorcery +[/card] +[card] +name=Feast of the Unicorn +target=creature +auto=4/0 +text=Enchant creature -- Enchanted creature gets +4/+0. +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Feast of Worms +target=land +auto=if cantargetcard(legendary) then destroy && ability$!sacrifice notatarget(land|mybattlefield)!$ targetcontroller else destroy +text=Destroy target land. If that land was legendary, its controller sacrifices another land. +mana={3}{G}{G} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Feast or Famine +auto=choice name(2/2 black Zombie creature token) token(Zombie,Creature Zombie,2/2,black) +auto=aslongas(creature[-black;-artifact]|battlefield) choice bury target(creature[-black;-artifact]) +text=Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated. +mana={3}{B} +type=Instant +[/card] +[card] +name=Feat of Resistance +target=creature|mybattlefield +auto=choice name(green) transforms((,newability[protection from green])) ueot +auto=choice name(red) transforms((,newability[protection from red])) ueot +auto=choice name(blue) transforms((,newability[protection from blue])) ueot +auto=choice name(black) transforms((,newability[protection from black])) ueot +auto=choice name(white) transforms((,newability[protection from white])) ueot +auto=counter(1/1) +text=Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Fecundity +auto=@movedTo(creature|mygraveyard) from(battlefield):may draw:1 controller +auto=@movedTo(creature|opponentgraveyard) from(battlefield):draw:1 opponent +text=Whenever a creature dies, that creature's controller may draw a card. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Feebleness +abilities=flash +target=creature +auto=-2/-1 +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets -2/-1. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Feed the Clan +auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then life:10 controller else life:5 controller +text=You gain 5 life. -- Ferocious - You gain 10 life instead if you control a creature with power 4 or greater. +mana={1}{G} +type=Instant +[/card] +[card] +name=Feed the Pack +auto=@each my endofturn:may name(sacrifice a non-token creature) target(creature[-token]|mybattlefield) transforms((,newability[token(-262857)*t],newability[sacrifice])) forever +text=At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield where X is the sacrificed creature's toughness. +mana={5}{G} +type=Enchantment +[/card] +[card] +name=Feedback Bolt +target=player +auto=damage:type:artifact:mybattlefield +text=Feedback Bolt deals damage to target player equal to the number of artifacts you control. +mana={4}{R} +type=Instant +[/card] +[card] +name=Feedback +target=enchantment +auto=@each targetController upkeep:damage:1 targetcontroller +text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Feeding Frenzy +target=creature +auto=foreach(zombie) -1/-1 +text=Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield. +mana={2}{B} +type=Instant +[/card] +[card] +name=Feeling of Dread +target=creature +auto=tap +flashback={1}{U} +text=Tap up to two target creatures. -- Flashback {1}{U} +mana={1}{W} +type=Instant +[/card] +[card] +name=Feldon of the Third Path +auto={2}{r}{t}:target(creature|mygraveyard) clone with(treason,haste) addtype(artifact) +text={2}{R}, {T}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. +mana={1}{R}{R} +type=Legendary Creature +subtype=Human Artificer +power=2 +toughness=3 +[/card] +[card] +name=Feldon's Cane +auto={T}{E}:moveto(myLibrary) all(*|myGraveyard) && shuffle +text={T}, Exile Feldon's Cane: Shuffle your graveyard into your library. +mana={1} +type=Artifact +[/card] +[card] +name=Felhide Brawler +auto=aslongas(other minotaur|myBattlefield) cantblock <1 +text=Felhide Brawler can't block unless you control another Minotaur. +mana={1}{B} +type=Creature +subtype=Minotaur +power=2 +toughness=2 +[/card] +[card] +name=Felhide Minotaur +mana={2}{B} +type=Creature +subtype=Minotaur +power=2 +toughness=3 +[/card] +[card] +name=Felhide Petrifier +abilities=deathtouch +auto=lord(creature[minotaur]|myBattlefield) deathtouch +text=Deathtouch -- Other Minotaur creatures you control have deathtouch. +mana={2}{B} +type=Creature +subtype=Minotaur Warrior +power=2 +toughness=3 +[/card] +[card] +name=Felhide Spiritbinder +auto=@untapped(this) restriction{type(creature)~morethan~1}:pay({1}{R}) target(other creature) clone and!( transforms((Enchantment,newability[haste],newability[@each my endofturn:moveto(exile)])) oneshot )! +text=Inspired -- Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, put a token onto the battlefield that's a copy of another target creature except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. +mana={3}{R} +type=Creature +subtype=Minotaur Shaman +power=3 +toughness=4 +[/card] +[card] +name=Felidar Cub +auto={S}:destroy target(other enchantment|battlefield) +text=Sacrifice Felidar Cub: Destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Cat Beast +power=2 +toughness=2 +[/card] +[card] +name=Felidar Guardian +auto=may moveto(exile) and!(moveto(ownerbattlefield))! target(other *|mybattlefield) +text=When Felidar Guardian enters the battlefield, you may exile another target permanent you control, then return that card to the battlefield under its owner's control. +mana={3}{W} +type=Creature +subtype=Cat Beast +power=1 +toughness=4 +[/card] +[card] +name=Felidar Sovereign +abilities=vigilance,lifelink +auto=@each my upkeep:this(controllerlife > 39) wingame +text=Vigilance, lifelink -- At the beginning of your upkeep, if you have 40 or more life, you win the game. +mana={4}{W}{W} +type=Creature +subtype=Cat Beast +power=4 +toughness=6 +[/card] +[card] +name=Felidar Umbra +abilities=totemarmor +target=creature +auto=teach(creature) lifelink +auto={1}{W}:rehook target(creature|mybattlefield) +text=Enchant creature -- Enchanted creature has lifelink. -- {1}{W}: Attach Felidar Umbra to target creature you control. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fell Shepherd +auto=@combatdamaged(player) from(this):may name(Get All Creatures) moveto(myhand) all(creature[fresh]|mygraveyard) +auto={b}{s(creature|mybattlefield)}:target(creature) -2/-2 ueot +text=Whenever Fell Shepherd deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. -- {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn. +mana={5}{B}{B} +type=Creature +subtype=Avatar +power=8 +toughness=6 +[/card] +[card] +name=Femeref Archers +auto={T}:damage:4 target(creature[attacking;flying]) +text={T}: Femeref Archers deals 4 damage to target attacking creature with flying. +mana={2}{G} +type=Creature +subtype=Human Archer +power=2 +toughness=2 +[/card] +[card] +name=Femeref Enchantress +auto=@movedTo(enchantment|graveyard) from(battlefield):draw:1 controller +text=Whenever an enchantment is put into a graveyard from the battlefield, draw a card. +mana={G}{W} +type=Creature +subtype=Human Druid +power=1 +toughness=2 +[/card] +[card] +name=Femeref Healer +auto={T}:prevent:1 target(creature,player) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Femeref Knight +abilities=flanking +auto={W}:vigilance +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {W}: Femeref Knight gains vigilance until end of turn. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Femeref Scouts +mana={2}{W} +type=Creature +subtype=Human Scout +power=1 +toughness=4 +[/card] +[card] +name=Fen Hauler +auto=cantbeblockedby(creature[artifact]) +other={improvise} name(Improvise) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Fen Hauler can't be blocked by artifact creatures. +mana={6}{B} +type=Creature +subtype=Insect +power=5 +toughness=5 +[/card] +[card] +name=Fen Stalker +auto=aslongas(land[-tapped]|myBattlefield) fear <1 +text=Fen Stalker has fear as long as you control no untapped lands. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={3}{B} +type=Creature +subtype=Nightstalker +power=3 +toughness=2 +[/card] +[card] +name=Fencer Clique +abilities=flying +auto={U}:moveTo(ownerlibrary) +text=Flying -- {U}: Put Fencer Clique on top of its owner's library. +mana={2}{U}{U} +type=Creature +subtype=Faerie Soldier +power=3 +toughness=2 +[/card] +[card] +name=Fencer's Magemark +target=creature +auto=lord(creature[enchanted]|myBattlefield) 1/1 +auto=lord(creature[enchanted]|myBattlefield) first strike +text=Enchant creature -- Creatures you control that are enchanted get +1/+1 and have first strike. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fencing Ace +abilities=double strike +text=Double strike (This creature deals both first-strike and regular combat damage.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Fend Off +target=creature +auto=0/0 && fog from(mytgt) oneshot +autohand=__CYCLING__({2}) +text=Prevent all combat damage that would be dealt by target creature this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Fendeep Summoner +auto={T}:target(swamp) becomes(Treefolk Warrior,3/5) ueot +text={T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. +mana={4}{B} +type=Creature +subtype=Treefolk Shaman +power=3 +toughness=5 +[/card] +[card] +name=Feral Animist +auto={3}:power/0 ueot +text={3}: Feral Animist gets +X/+0 until end of turn, where X is its power. +mana={1}{R}{G} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=1 +[/card] +[card] +name=Feral Deceiver +auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend +auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +2/+2 ueot && all(this) trample ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 +text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn. +mana={3}{G} +type=Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Feral Incarnation +auto=token(Beast,Creature Beast,3/3,green)*3 +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put three 3/3 green Beast creature tokens onto the battlefield. +other={convoke} name(Convoke) +mana={8}{G} +type=Sorcery +[/card] +[card] +name=Feral Instinct +target=creature +auto=1/1 +auto=@next upkeep:draw:1 controller +text=Target creature gets +1/+1 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{G} +type=Instant +[/card] +[card] +name=Feral Invocation +abilities=flash +target=creature +auto=2/2 +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature. -- Enchanted creature gets +2/+2. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Feral Krushok +mana={4}{G} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Feral Lightning +auto=token(Elemental,Creature Elemental,3/1,red,haste,unearth)*3 +text=Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. +mana={3}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Feral Ridgewolf +abilities=trample +auto={1}{R}:2/0 +text=Trample -- {1}{R}: Feral Ridgewolf gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Wolf +power=1 +toughness=2 +[/card] +[card] +name=Feral Shadow +abilities=flying +text=Flying +mana={2}{B} +type=Creature +subtype=Nightstalker +power=2 +toughness=1 +[/card] +[card] +name=Feral Thallid +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:regenerate +text=At the beginning of your upkeep, put a spore counter on Feral Thallid. -- Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. +mana={3}{G}{G}{G} +type=Creature +subtype=Fungus +power=6 +toughness=3 +[/card] +[card] +name=Feral Throwback +aicode=activate target(*[beast]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1,2) )! +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[beast]|myhand) optionone foreach(*[beast]|reveal) counter(1/1,2) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) +text=Amplify 2 (As this creature enters the battlefield, put two +1/+1 counters on it for each Beast card you reveal in your hand.) -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) +mana={4}{G}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Ferocious Charge +target=creature +auto=4/4 +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Target creature gets +4/+4 until end of turn. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={2}{G} +type=Instant +[/card] +[card] +name=Ferocity +target=creature +auto=@combat(blocking,blocked,turnlimited) source(mytgt):may counter(1/1,1) +text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Feroz's Ban +auto=lord(creature|nonbattlezone) altercost(colorless,+2) +text=Creature spells cost {2} more to cast. +mana={6} +type=Artifact +[/card] +[card] +name=Ferrovore +auto={R}{S(artifact|myBattlefield)}:3/0 +text={R}, sacrifice an artifact: Ferrovore gets +3/+3 until end of turn. +mana={2}{R} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Fertile Ground +target=land +auto=all(this) transforms((,newability[produceextra:selectmana])) forever +text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fertile Imagination +auto=choice name(Artifact) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(artifact|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(creature) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(creature|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(enchantment) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(enchantment|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(instant) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(instant|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(land) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(land|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(planeswalker) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(planeswalker|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(sorcery) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(sorcery|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +auto=choice name(tribal) target(opponent) Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Spawn) foreach(tribal|reveal) token(Saproling,Creature Saproling,1/1,green)*2 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +text=Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Fertile Thicket +auto=tap(noevent) +aicode=activate target(land[basic;zpos<=5]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=may name(look) reveal:5 optionone choice name(put on top) target(land[basic]|reveal) moveto(ownerlibrary) optiononeend optiontwo choice name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +auto={T}:Add{G} +text=Fertile Thicket enters the battlefield tapped. -- When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. -- {T}: Add {G} to your mana pool. +type=Land +[/card] +[card] +name=Fertilid +auto=counter(1/1,2) +auto={1}{G}{C(1/1,-1)}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|mylibrary) +text=Fertilid enters the battlefield with two +1/+1 counters on it. -- {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it onto the battlefield tapped. Then that player shuffles his or her library. +mana={2}{G} +type=Creature +subtype=Elemental +power=0 +toughness=0 +[/card] +[card] +name=Fervent Cathar +abilities=haste +auto=target(creature) cantblock ueot +text=Haste -- When Fervent Cathar enters the battlefield, target creature can't block this turn. +mana={2}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Fervent Charge +auto=lord(creature[attacking]|myBattlefield) 2/2 +text=Whenever a creature you control attacks, it gets +2/+2 until end of turn. +mana={1}{W}{B}{R} +type=Enchantment +[/card] +[card] +name=Fervent Denial +target=*|stack +auto=fizzle +flashback={5}{U}{U} +text=Counter target spell. -- Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Fervor +auto=lord(creature|myBattlefield) haste +text=Creatures you control have haste. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Festercreep +auto=counter(1/1,1) +auto={1}{B}{C(1/1,-1)}:all(other creature) -1/-1 ueot +text=Festercreep enters the battlefield with a +1/+1 counter on it. -- {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn. +mana={1}{B} +type=Creature +subtype=Elemental +power=0 +toughness=0 +[/card] +[card] +name=Festergloom +auto=all(creature[-black]|battlefield) -1/-1 ueot +text=Nonblack creatures get -1/-1 until end of turn. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Festerhide Boar +abilities=trample +auto=if morbid then choice counter(1/1,2) +text=Trample -- Morbid - Festerhide Board enters the battlefield with two +1/+1 counters on it if a creature died this turn. +mana={3}{G} +type=Creature +subtype=Boar +power=3 +toughness=3 +[/card] +[card] +name=Festering Evil +auto=@each my upkeep:damage:1 all(creature,player) +auto={B}{B}{S}:damage:3 all(creature,player) +text=At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. -- {B}{B}, Sacrifice Festering Evil: Festering Evil deals 3 damage to each creature and each player. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Festering Goblin +auto=@movedTo(this|graveyard) from(battlefield):-1/-1 target(creature) ueot +text=When Festering Goblin dies, target creature gets -1/-1 until end of turn. +mana={B} +type=Creature +subtype=Zombie Goblin +power=1 +toughness=1 +[/card] +[card] +name=Festering Newt +auto=@movedto(this|graveyard) from(mybattlefield):if type(Bogbrew Witch|mybattlefield)~morethan~0 then target(creature|opponentbattlefield) -4/-4 ueot else target(creature|opponentbattlefield) -1/-1 ueot +text=When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch. +mana={B} +type=Creature +subtype=Salamander +power=1 +toughness=1 +[/card] +[card] +name=Festering Wound +target=creature +auto=@each my upkeep:may counter(0/0,1,Infection) +auto=@each targetController upkeep:thisforeach(counter{0/0.1.Infection}) damage:1 targetController +text=Enchant creature -- At the beginning of your upkeep, you may put an infection counter on Festering Wound. -- At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Festival of the Guildpact +auto=prevent:X controller +text=Prevent the next X damage that would be dealt to you this turn. -- Draw a card. +mana={X}{W} +type=Instant +[/card] +[card] +name=Festival of Trokin +auto=life:twicetype:creature:mybattlefield +text=You gain 2 life for each creature you control. +mana={W} +type=Sorcery +[/card] +[card] +name=Festival +restriction=opponentupkeeponly +auto=all(creature|opponentBattlefield) cantattack ueot +auto=all(creature|opponentBattlefield) cantpwattack ueot +text=Cast Festival only during an opponent's upkeep. -- Creatures can't attack this turn. +mana={W} +type=Instant +[/card] +[card] +name=Fetid Heath +auto={T}:Add{1} +auto={WB}{T}:Add{W}{W} +auto={WB}{T}:Add{W}{B} +auto={WB}{T}:Add{B}{B} +text={T}: Add {1} to your mana pool. -- {(w/b)}, {T}: Add {W}{W}, {W}{B}, or {B}{B} to your mana pool. +type=Land +[/card] +[card] +name=Fetid Horror +auto={B}:1/1 +text={B}: Fetid Horror gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Shade Horror +power=1 +toughness=2 +[/card] +[card] +name=Fetid Imp +abilities=flying +auto={B}:deathtouch ueot +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={1}{B} +type=Creature +subtype=Imp +power=1 +toughness=2 +[/card] +[card] +name=Fettergeist +abilities=flying +auto=foreach(other creature|mybattlefield) upcost[{1}] sacrifice +text=Flying -- At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control. +mana={2}{U} +type=Creature +subtype=Spirit +power=3 +toughness=4 +[/card] +[card] +name=Feudkiller's Verdict +auto=life:10 +auto=if compare(lifetotal)~morethan~compare(opponentlifetotal) then token(Giant,Creature Giant,5/5,white) +text=You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. +mana={4}{W}{W} +type=Tribal Sorcery +subtype=Giant +[/card] +[card] +name=Fever Charm +auto=aslongas(creature|battlefield) choice haste target(creature) +auto=aslongas(creature|battlefield) choice 2/0 target(creature) +auto=aslongas(creature[wizard]|battlefield) choice damage:3 target(creature[wizard]) +text=Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard creature. +mana={R} +type=Instant +[/card] +[card] +name=Fevered Convulsions +auto={2}{B}{B}:counter(-1/-1,1) target(creature) +text={2}{B}{B}: Put a -1/-1 counter on target creature. +mana={B}{B} +type=Enchantment +[/card] +[card] +name=Fevered Strength +target=Creature +auto=2/0 +auto=@next upkeep:draw:1 controller +text=Target creature gets +2/+0 until end of turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{B} +type=Instant +[/card] +[card] +name=Fevered Visions +auto=@each my endofturn:draw:1 +auto=@each opponent endofturn:draw:1 opponent && if type(*|opponenthand)~morethan~3 then damage:2 opponent +text=At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her. +mana={1}{U}{R} +type=Enchantment +[/card] +[card] +name=Fickle Efreet +auto=@combat(attacking,blocking) source(this):phaseaction[combatends,sourceinplay] flipacoin loseability moveTo(opponentbattlefield) loseabilityend flipend +text=Whenever Fickle Efreet attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of Fickle Efreet. +mana={3}{R} +type=Creature +subtype=Efreet +power=5 +toughness=2 +[/card] +[card] +name=Fiddlehead Kami +auto=@movedto(arcane,spirit|mystack):regenerate +text=Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. +mana={4}{G} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Field Creeper +mana={2} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=1 +[/card] +[card] +name=Field Marshal +auto=lord(other soldier) 1/1 +auto=lord(other soldier) first strike +text=Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.) +mana={1}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Field of Dreams +abilities=showfromtoplibrary,showopponenttoplibrary +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=Players play with the top card of their libraries revealed. +mana={U} +type=World Enchantment +[/card] +[card] +name=Field of Reality +target=creature +auto=cantbeblockedby(spirit) +auto={1}{U}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature can't be blocked by Spirits. -- {1}{U}: Return Field of Reality to its owner's hand. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Field of Souls +auto=@movedTo(creature[-token]|mygraveyard) from(battlefield):token(Spirit,Creature Spirit, 1/1,flying white) +text=Whenever a nontoken creature is put into your graveyard from the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Field Surgeon +auto={T(creature|mybattlefield)}:prevent:1 target(creature) +text=Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Fieldmist Borderpost +other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) +auto=tap(noevent) +auto={T}:Add{W} +auto={T}:Add{U} +text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. -- Fieldmist Borderpost enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +mana={1}{W}{U} +type=Artifact +[/card] +[card] +name=Fiend Binder +auto=@combat(attacking) source(this):target(creature|opponentbattlefield) tap +text=Whenever Fiend Binder attacks, tap target creature defending player controls. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Fiend Hunter +auto=may (blink)forsrc target(other creature|battlefield) +text=When Fiend Hunter enters the battlefield, you may exile another target creature. -- When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={1}{W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Fiendslayer Paladin +abilities=first strike, lifelink +auto=cantbetargetof(instant[black;red]|opponenthand,opponentgraveyard,opponentstack) +auto=cantbetargetof(sorcery[black;red]|opponenthand,opponentgraveyard,opponentstack) +text=First strike (This creature deals combat damage before creatures without first strike.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Fiendslayer Paladin can't be the target of black or red spells your opponents control. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Fierce Empath +aicode=activate target(creature[manacost>=6]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[manacost>=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or more, reveal it, put it into your hand, then shuffle your library. +mana={2}{G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Fierce Invocation +auto=manifest and!( counter(1/1,2) )! all(*[zpos=1]|mylibrary) +text=Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Fiery Conclusion +auto=damage:5 target(creature) +text=As an additional cost to cast Fiery Conclusion, sacrifice a creature. -- Fiery Conclusion deals 5 damage to target creature. +mana={1}{R}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Fiery Fall +target=creature +auto=damage:5 +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={1}{R}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Fiery Fall deals 5 damage to target creature. -- Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={5}{R} +type=Instant +[/card] +[card] +name=Fiery Hellhound +auto={R}:1/0 +text={R}: Fiery Hellhound gets +1/+0 until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Elemental Hound +power=2 +toughness=2 +[/card] +[card] +name=Fiery Impulse +target=creature +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then damage:3 else damage:2 +text=Fiery Impulse deals 2 damage to target creature. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead. +mana={R} +type=Instant +[/card] +[card] +name=Fiery Mantle +target=creature +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +auto={R}:1/0 +text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fiery Temper +abilities=madness +autoexile=restriction{discarded} pay({R}) name(pay R to cast) activate name(pay R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +target=creature,player +auto=damage:3 +text=Fiery Temper deals 3 damage to target creature or player. -- Madness {R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Fight to the Death +auto=destroy all(creature[blocking;blocked]) +text=Destroy all blocking creatures and all blocked creatures. +mana={R}{W} +type=Instant +[/card] +[card] +name=Fighting Chance +auto=@combat(blocking) source(creature):all(trigger[to]) flipacoin winability preventAllCombatDamage from(this) ueot winabilityend flipend +text=For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. +mana={R} +type=Instant +[/card] +[card] +name=Fighting Drake +abilities=flying +text=Flying +mana={2}{U}{U} +type=Creature +subtype=Drake +power=2 +toughness=4 +[/card] +[card] +name=Figure of Destiny +auto={RW}:becomes(Kithkin Spirit,2/2) forever +auto=this(cantargetcard(*[spirit]) {RW}{RW}{RW}:becomes(Kithkin Spirit Warrior,4/4) forever ) +auto=this(cantargetcard(*[warrior]) {RW}{RW}{RW}{RW}{RW}{RW}:becomes(Kithkin Spirit Warrior Avatar,8/8,flying,first strike) forever ) +text={RW}: Figure of Destiny becomes a 2/2 Kithkin Spirit. -- {RW}{RW}{RW}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior. -- {RW}{RW}{RW}{RW}{RW}{RW}: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike. +mana={RW} +type=Creature +subtype=Kithkin +power=1 +toughness=1 +[/card] +[card] +name=Filigree Angel +abilities=flying +auto=life:thricetype:artifact:mybattlefield controller +text=Flying -- When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control. +mana={5}{W}{W}{U} +type=Artifact Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Filigree Crawler +auto=@movedTo(this|graveyard) from(battlefield):create(Thopter:Artifact Creature Thopter:1/1:blue:flying) controller +text=When Filigree Crawler dies, create a 1/1 colorless Thopter artifact creature token with flying. +mana={4} +type=Artifact Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Filigree Familiar +auto=life:2 controller +auto=@movedTo(this|graveyard) from(battlefield):draw:1 +text=When Filigree Familiar enters the battlefield, you gain 2 life. -- When Filigree Familiar dies, draw a card. +mana={3} +type=Artifact Creature +subtype=Fox +power=2 +toughness=2 +[/card] +[card] +name=Filigree Fracture +target=artifact,enchantment +auto=teach(*[blue;black]) draw:1 controller +auto=destroy +text=Destroy target artifact or enchantment. If that permanent was blue or black, draw a card. +mana={2}{G} +type=Instant +[/card] +[card] +name=Filigree Sages +auto={2}{U}:untap target(artifact) +text={2}{U}: Untap target artifact. +mana={3}{U} +type=Artifact Creature +subtype=Vedalken Wizard +power=2 +toughness=3 +[/card] +[card] +name=Fill with Fright +auto=scry:2 scrycore delayed choice name(Choose Target for Discard) target(player) ability$!name(Choose 2 to discard) target(<2>*|myhand) reject!$ targetedplayer ueot scrycoreend scryend +text=Target player discards two cards. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Filth +abilities=swampwalk +autograveyard=aslongas(swamp|myBattlefield) lord(creature|myBattlefield) swampwalk +text=Swampwalk -- As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. +mana={3}{B} +type=Creature +subtype=Incarnation +power=2 +toughness=2 +[/card] +[card] +name=Filthy Cur +auto=@damaged(this):life:-thatmuch controller +text=Whenever Filthy Cur is dealt damage, you lose that much life. +mana={1}{B} +type=Creature +subtype=Hound +power=2 +toughness=2 +[/card] +[card] +name=Final Fortune +auto=turns:+1 controller +auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever +text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. +mana={R}{R} +type=Instant +[/card] +[card] +name=Final Iteration +abilities=flying +auto=@movedto(instant,sorcery|mystack):token(Wizard,Creature Human Wizard,1/1,blue) +auto=lord(wizard|mybattlefield) 2/1 +auto=lord(wizard|mybattlefield) flying +text=Flying -- Wizards you control get +2/+1 and have flying. -- Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. +type=Creature +subtype=Eldrazi Insect +power=6 +toughness=5 +[/card] +[card] +name=Final Judgment +auto=moveto(exile) all(creature) +text=Exile all creatures. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Final Punishment +target=opponent +auto=damage:odcount targetedplayer +text=Target player loses life equal to the damage already dealt to him or her this turn. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Final Revels +auto=choice all(creature) 2/0 ueot +auto=choice all(creature) 0/-2 ueot +text=Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Final Strike +target=opponent +auto=damage:storedpower +text=As an additional cost to cast Final Strike, sacrifice a creature. -- Final Strike deals damage to target opponent equal to the sacrificed creature's power. +mana={2}{B}{B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Final-Sting Faerie +auto=aslongas(creature[damaged]|battlefield) destroy target(creature[damaged]) oneshot +text=Flying -- When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn. +mana={3}{B} +type=Creature +subtype=Faerie Assassin +power=2 +toughness=2 +[/card] +[card] +name=Finest Hour +abilities=exalted +auto=@combat(attackedalone) source(creature|myBattlefield) turnlimited:all(trigger[to]) untap ueot +auto=@combat(attackedalone) source(creature|myBattlefield) turnlimited:nextphasealter(add,combatphases,controller,after) +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase. +mana={2}{G}{W}{U} +type=Enchantment +[/card] +[card] +name=Fire Ambush +target=creature,player +auto=Damage:3 +text=Fire Ambush deals 3 damage to target creature or player. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Fire Ants +auto={T}:damage:1 all(other creature[-flying]) +text={T}: Fire Ants deals 1 damage to each other creature without flying. +mana={2}{R} +type=Creature +subtype=Insect +power=2 +toughness=1 +[/card] +[card] +name=Fire at Will +target=creature[attacking;blocking] +auto=damage:1 +auto=damage:1 target(creature[attacking;blocking]) +auto=ability$!name(damage) choice target(creature[attacking;blocking]) damage:1!$ controller +text=Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures. +mana={RW}{RW}{RW} +type=Instant +[/card] +[card] +name=Fire Bowman +auto={S}:damage:1 target(other *[creature;player]) restriction{during my turn,before attackers} +text=Sacrifice Fire Bowman: Fire Bowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. +mana={R} +type=Creature +subtype=Human Soldier Archer +power=1 +toughness=1 +[/card] +[card] +name=Fire Diamond +auto=tap(noevent) +auto={T}:Add{R} +text=Fire Diamond enters the battlefield tapped. -- {T}: Add {R} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Fire Dragon +abilities=flying +auto=damage:type:mountain:mybattlefield target(creature) +text=Flying -- When Fire Dragon enters the battlefield, it deals damage equal to the number of Mountains you control to target creature. +mana={6}{R}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Fire Drake +abilities=flying +auto={R}:1/0 limit:1 +text=Flying -- {R}: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn. +mana={1}{R}{R} +type=Creature +subtype=Drake +power=1 +toughness=2 +[/card] +[card] +name=Fire Elemental +mana={3}{R}{R} +type=Creature +subtype=Elemental +power=5 +toughness=4 +[/card] +[card] +name=Fire Imp +auto=damage:2 target(creature) +text=When Fire Imp enters the battlefield, it deals 2 damage to target creature. +mana={2}{R} +type=Creature +subtype=Imp +power=2 +toughness=1 +[/card] +[card] +name=Fire Snake +auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(land) +text=When Fire Snake dies, destroy target land. +mana={4}{R} +type=Creature +subtype=Snake +power=3 +toughness=1 +[/card] +[card] +name=Fire Sprites +abilities=flying +auto={G}{T}:Add{R} +text=Flying -- {G}, {T}: Add {R} to your mana pool. +mana={1}{G} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Fire Tempest +auto=damage:6 all(creature,player) +text=Fire Tempest deals 6 damage to each creature and each player. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Fire Whip +target=creature|myBattlefield +auto=teach(creature) {T}:damage:1 target(creature,player) +auto={S}:damage:1 target(other *[creature;player]) +text=Enchant creature you control -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -- Sacrifice Fire Whip: Fire Whip deals 1 damage to target creature or player. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fireball +target=player,creature +alias=1291 +text=Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. -- Fireball costs {1} more to cast for each target beyond the first. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Fire-Belly Changeling +abilities=changeling +auto={R}:1/0 limit:2 +text=Changeling (This card is every creature type at all times.) -- {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Activate this ability no more than twice each turn. +mana={1}{R} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Fireblast +target=creature,player +auto=damage:4 +other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains) +text=You may sacrifice two Mountains rather than pay Fireblast's mana cost. -- Fireblast deals 4 damage to target creature or player. +mana={4}{R}{R} +type=Instant +[/card] +[card] +name=Firebolt +target=creature,player +auto=damage:2 +flashback={4}{R} +text=Firebolt deals 2 damage to target creature or player. -- Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={R} +type=Sorcery +[/card] +[card] +name=Firebrand Ranger +auto={G}{T}:moveTo(myBattlefield) target(land[basic]|myhand) +text={G}, {T}: You may put a basic land card from your hand onto the battlefield. +mana={1}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Firebreathing +target=creature +auto={R}:1/0 +text=Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Firedrinker Satyr +auto=@damaged(this):damage:thatmuch controller +auto={1}{R}:1/0 ueot && damage:1 controller +text=Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you. -- {1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you. +mana={R} +type=Creature +subtype=Satyr Shaman +power=2 +toughness=1 +[/card] +[card] +name=Fire-Field Ogre +abilities=first strike +autograveyard={U}{B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text=First strike -- Unearth {U}{B}{R} ({U}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{U}{B}{R} +type=Creature +subtype=Ogre Mutant +power=4 +toughness=2 +[/card] +[card] +name=Firefiend Elemental +abilities=haste +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +mana={3}{R} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Firefist Striker +auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:cantblock target(creature) ueot +text=Battalion -- Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. +mana={1}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Firefly +abilities=flying +auto={R}:1/0 +text=Flying -- {R}: Firefly gets +1/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Fireforger's Puzzleknot +auto=damage:1 target(creature,player) +auto={2}{R}{S}:damage:1 target(other *[creature;player]) +text=When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to target creature or player. -- {2}{R}, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to target creature or player. +mana={2} +type=Artifact +[/card] +[card] +name=Firefright Mage +auto={1}{R}{T}{D(*|myhand)}:target(creature) transforms((,newability[cantbeblockedby(-artifact;-red)])) ueot +text={1}{R}, {T}, Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. +mana={R} +type=Creature +subtype=Goblin Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Firehoof Calvary +auto={3}{R}:transforms((,newability[2/0],newability[trample])) ueot +text={3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. +mana={W} +type=Creature +subtype=Human Berserker +power=1 +toughness=1 +[/card] +[card] +name=Firehoof Cavalry +auto={3}{R}:+2/0 ueot && trample ueot +text={3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. +mana={W} +type=Creature +subtype=Human Berserker +power=1 +toughness=1 +[/card] +[card] +name=Fire-Lit Thicket +auto={T}:Add{1} +auto={RG}{T}:Add{R}{R} +auto={RG}{T}:Add{R}{G} +auto={RG}{T}:Add{G}{G} +text={T}: Add {1} to your mana pool. -- {(r/g)}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool. +type=Land +[/card] +[card] +name=Firemane Angel +abilities=flying,first strike +auto=@each my upkeep:may life:1 controller +autograveyard=@each my upkeep:may life:1 controller myUpkeepOnly +autograveyard={6}{R}{R}{W}{W}:moveTo(myBattlefield) myUpkeepOnly +text=Flying, first strike -- At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life. -- {6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep. +mana={3}{R}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=3 +[/card] +[card] +name=Firemane Avenger +abilities=flying +auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:choice damage:3 target(creature,player) && life:3 controller +text=Flying -- Battalion -- Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life. +mana={2}{R}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Firemantle Mage +auto=all(ally|mybattlefield) menace ueot +auto=@movedTo(other ally|myBattlefield):may all(ally|mybattlefield) menace ueot +text=Rally -- Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) +mana={2}{R} +type=Creature +subtype=Human Shaman Ally +power=2 +toughness=2 +[/card] +[card] +name=Firemaw Kavu +auto=damage:2 target(creature) +auto=@movedTo(this|nonbattlezone) from(battlefield):damage:4 target(creature) +auto=upcost[{5}{R};next upkeep] moveTo(graveyard) +text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature. -- When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature. +mana={5}{R} +type=Creature +subtype=Kavu +power=4 +toughness=2 +[/card] +[card] +name=Firemind's Foresight +auto=ability$!name(converted cost 3) moveto(myhand) notatarget(instant[manacost=3]|mylibrary)!$ controller +auto=ability$!name(converted cost 2) moveto(myhand) notatarget(instant[manacost=2]|mylibrary)!$ controller +auto=ability$!name(converted cost 1) moveto(myhand) notatarget(instant[manacost=1]|mylibrary)!$ controller +text=Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library. +mana={5}{U}{R} +type=Instant +[/card] +[card] +name=Fires of Undeath +target=creature,player +auto=damage:2 +flashback={5}{B} +text=Fires of Undeath deals 2 damage to target creature or player. -- Flashback {5}{B} +mana={2}{R} +type=Instant +[/card] +[card] +name=Fires of Yavimaya +auto=lord(creature|myBattlefield) haste +auto={s}:2/2 target(other creature) +text=Creatures you control have haste. -- Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. +mana={1}{R}{G} +type=Enchantment +[/card] +[card] +name=Firescreamer +auto={R}:1/0 +text={R}: Firescreamer gets +1/+0 until end of turn. +mana={3}{B} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Fireshrieker +auto={2}:equip +auto=teach(creature) double strike +text=Equipped creature has double strike. (It deals both first-strike and regular combat damage.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Fireslinger +auto={T}:damage:1 target(creature,player) && damage:1 controller +text={T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. +mana={1}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Firespout +auto=if spent({R}) then damage:3 all(creature[-flying]) +auto=if spent({G}) then damage:3 all(creature[flying]) +text=Firespout deals 3 damage to each creature without flying if {R} was spent to cast Firespout and 3 damage to each creature with flying if {G} was spent to cast it. (Do both if {R}{G} was spent.) +mana={2}{RG} +type=Sorcery +[/card] +[card] +name=Firestorm Hellkite +abilities=flying,trample +auto=cumulativeupcost[{U}{R}] sacrifice +text=Flying, trample -- Cumulative upkeep {U}{R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={4}{U}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Firewake Sliver +auto=lord(sliver) haste +auto=lord(sliver) transforms((,newability[{1}{S}:2/2 target(other sliver)])) +text=All Sliver creatures have haste. -- All Slivers have "{1}, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn." +mana={1}{R}{G} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Firewild Borderpost +other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) +auto=tap(noevent) +auto={T}:Add{R} +auto={T}:Add{G} +text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost. -- Firewild Borderpost enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +mana={1}{R}{G} +type=Artifact +[/card] +[card] +name=Firewing Phoenix +autograveyard={1}{R}{R}{R}:moveTo(myhand) +abilities=flying +text=Flying -- {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand. +mana={3}{R} +type=Creature +subtype=Phoenix +power=4 +toughness=2 +[/card] +[card] +name=First Volley +target=creature +auto=damage:1 +auto=damage:1 targetController +text=First Volley deals 1 damage to target creature and 1 damage to that creature's controller. +mana={1}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Fishliver Oil +target=creature +auto=islandwalk +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fissure +target=creature,land +auto=bury +text=Destroy target creature or land. It can't be regenerated. +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Fists of Ironwood +target=creature +auto=token(Saproling,creature saproling, 1/1,green)*2 +auto=trample +text=Enchant creature -- When Fists of Ironwood enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield. -- Enchanted creature has trample. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fists of the Anvil +target=creature +auto=4/0 +text=Target creature gets +4/+0 until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Fists of the Demigod +target=creature +auto=teach(creature[black]) 1/1 +auto=teach(creature[black]) wither +auto=teach(creature[red]) 1/1 +auto=teach(creature[red]) first strike +text=Enchant creature -- As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) -- As long as enchanted creature is red, it gets +1/+1 and has first strike. +mana={1}{BR} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fit of Rage +target=creature +auto=3/3 +auto=first strike +text=Target creature gets +3/+3 and gains first strike until end of turn. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Five-Alarm Fire +auto=@combatdamaged(player) from(creature|mybattlefield):all(this) counter(0/0,1,Blaze) +auto=@combatdamaged(creature) from(creature|mybattlefield):all(this) counter(0/0,1,Blaze) +auto={C(0/0,-5,Blaze)}:damage:5 target(creature,player) +text=Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. -- Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player. +mana={1}{R}{R} +type=Enchantment +[/card] +[card] +name=Flagstones of Trokair +auto={T}:Add{W} +auto=@movedTo(this|graveyard) from(battlefield):name(search card) ability$!moveTo(myBattlefield) and!(tap(noevent))! target(plains|myLibrary)!$ controller +text={T}: Add {W} to your mana pool. -- When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card and put it onto the battlefield tapped. If you do, shuffle your library. +type=Legendary Land +[/card] +[card] +name=Flailing Drake +abilities=flying +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) 1/1 ueot +text=Flying -- Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. +mana={3}{G} +type=Creature +subtype=Drake +power=2 +toughness=3 +[/card] +[card] +name=Flame Burst +target=creature,player +auto=Damage:2 +auto=foreach(Flame Burst|graveyard) Damage:1 +auto=foreach(Pardic Firecat|graveyard) Damage:1 +text=Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards. +mana={1}{R} +type=Instant +[/card] +[card] +name=Flame Elemental +auto={R}{T}{S}:target(other creature) dynamicability +text={R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature. +mana={2}{R}{R} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Flame Fusillade +auto=lord(creature,enchantment,land,artifact|myBattlefield) {T}:damage:1 target(creature,player) +text=Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to target creature or player." +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Flame Jab +target=player,creature +auto=damage:1 +retrace={R}{S(land|myhand)} +text=Flame Jab deals 1 damage to target creature or player. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={R} +type=Sorcery +[/card] +[card] +name=Flame Javelin +target=creature,player +auto=damage:4 +text=({(2/r)} can be paid with any two mana or with {R}. This card's converted mana cost is 6.) -- Flame Javelin deals 4 damage to target creature or player. +mana={2R}{2R}{2R} +type=Instant +[/card] +[card] +name=Flame Jet +target=player +auto=damage:3 +autohand=__CYCLING__({2}) +text=Flame Jet deals 3 damage to target player. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Flame Lash +target=creature,player +auto=damage:4 +text=Flame Lash deals 4 damage to target creature or player. +mana={3}{R} +type=Instant +[/card] +[card] +name=Flame Rift +auto=damage:4 opponent +auto=damage:4 controller +text=Flame Rift deals 4 damage to each player. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Flame Slash +target=creature +auto=damage:4 +text=Flame Slash deals 4 damage to target creature. +mana={R} +type=Sorcery +[/card] +[card] +name=Flame Spirit +auto={R}:1/0 +text={R}: Flame Spirit gets +1/+0 until end of turn. +mana={4}{R} +type=Creature +subtype=Elemental Spirit +power=2 +toughness=3 +[/card] +[card] +name=Flame Wave +target=player +auto=damage:4 +auto=damage:4 all(creature|targetedpersonsbattlefield) +text=Flame Wave deals 4 damage to target player and each creature he or she controls. +mana={3}{R}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Flameblade Angel +abilities=flying +auto=@damageof(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile,opponenthand):may damage:1 opponent +auto=@damaged(*|mybattlefield) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile,opponenthand):may damage:1 opponent +text=Flying -- Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller. +mana={4}{R}{R} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Flameblast Dragon +abilities=flying +auto=this(attacking) {X}{R}:thisforeach(X) damage:1 target(creature,player) limit:1 +text=Flying -- Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to target creature or player. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Flameborn Hellion +abilities=haste,mustattack +text=Haste -- Flameborn Hellion attacks each turn if able. +mana={5}{R} +type=Creature +subtype=Hellion +power=5 +toughness=4 +[/card] +[card] +name=Flameborn Viron +mana={4}{R}{R} +type=Creature +subtype=Insect +power=6 +toughness=4 +[/card] +[card] +name=Flamebreak +auto=damage:3 all(creature[-flying]) +auto=damage:3 all(player) +auto=all(creature[-flying;-protection from red]) cantregen ueot +text=Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. +mana={R}{R}{R} +type=Sorcery +[/card] +[card] +name=Flamecast Wheel +auto={5}{T}{S}:damage:3 target(other creature) +text={5}{T},Sacrifice Flamecast Wheel: Flamecast Wheel deals 3 damage to target creature. +mana={1} +type=Artifact +[/card] +[card] +name=Flamecore Elemental +auto=upcost[{2}{R}{R};next upkeep] sacrifice +text=Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={2}{R}{R} +type=Creature +subtype=Elemental +power=5 +toughness=4 +[/card] +[card] +name=Flameheart Werewolf +auto=@combat(blocking,blocked) source(this) from(creature):damage:2 all(trigger[from]) +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Kessig Forgemaster) +text=Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf. +type=Creature +subtype=Werewolf +color=red +power=3 +toughness=2 +[/card] +[card] +name=Flamekin Brawler +auto={R}:1/0 +text={R}: Flamekin Brawler gets +1/+0 until end of turn. +mana={R} +type=Creature +subtype=Elemental Warrior +power=0 +toughness=2 +[/card] +[card] +name=Flamekin Harbinger +aicode=activate target(elemental|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(elemental|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. +mana={R} +type=Creature +subtype=Elemental Shaman +power=1 +toughness=1 +[/card] +[card] +name=Flamekin Spitfire +auto={3}{R}:damage:1 target(creature,player) +text={3}{R}: Flamekin Spitfire deals 1 damage to target creature or player. +mana={1}{R} +type=Creature +subtype=Elemental Shaman +power=1 +toughness=1 +[/card] +[card] +name=Flamekin Village +auto=tap(noevent) +auto=aslongas(Elemental|myHand) untap +auto={T}:Add{r} +auto={r}{t}:target(creature) haste ueot +text=As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn. +type=Land +[/card] +[card] +name=Flame-Kin War Scout +auto=@movedto(creature|battlefield):all(trigger[to]) damage:4 && sacrifice all(this) +text=When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. +mana={3}{R} +type=Creature +subtype=Elemental Scout +power=2 +toughness=4 +[/card] +[card] +name=Flame-Kin Zealot +auto=all(creature|myBattlefield) 1/1 ueot +auto=all(creature|myBattlefield) haste ueot +text=When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. +mana={1}{R}{R}{W} +type=Creature +subtype=Elemental Berserker +power=2 +toughness=2 +[/card] +[card] +name=Flames of the Firebrand +target=creature,player +auto=damage:1 +auto=damage:1 target(creature,player) +auto=ability$!name(damage) choice target(creature,player) damage:1!$ controller +text=Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Flameshadow Conjuring +auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{R}]] clone with(unearth,haste) +text=Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Flamespeaker's Will +target=creature|mybattlefield +auto=1/1 +auto=@combatdamaged(player) from(mytgt):may sacrifice(this) && destroy target(artifact) +text=Enchant creature you control -- Enchanted creature gets +1/+1. -- Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target artifact. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Flamestick Courier +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={2}{r}{t}:target(goblin) grant transforms((,newability[2/2],newability[haste])) grantend +text=You may choose not to untap Flamestick Courier during your untap step. -- {2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped. +mana={2}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Flametongue Kavu +auto=damage:4 target(creature) +text=When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. +mana={3}{R} +type=Creature +subtype=Kavu +power=4 +toughness=2 +[/card] +[card] +name=Flamewake Phoenix +abilities=Flying,haste,mustattack +autograveyard=@each my combatbegins restriction{type(creature[power>=4]|mybattlefield)~morethan~0}:pay({R}) name(Pay {R} to return phoenix) moveTo(mybattlefield) +text=Flying, haste. -- Flamewake Phoenix attacks each turn if able. -- Ferocious - At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield. +mana={1}{R}{R} +type=Creature +subtype=Phoenix +power=2 +toughness=2 +[/card] +[card] +name=Flamewave Invoker +auto={7}{R}:Damage:5 target(player) +text={7}{R}: Flamewave Invoker deals 5 damage to target player. +mana={2}{R} +type=Creature +subtype=Goblin Mutant +power=2 +toughness=2 +[/card] +[card] +name=Flamewright +auto={1}{t}:token(Construct,Construct artifact creature,1/1,defender) +auto={t}{s(creature[defender]|mybattlefield)}:damage:1 target(creature,player) +text={1}, {T}: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. -- {T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player. +mana={R}{W} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Flaming Sword +abilities=flash +target=creature +auto=1/0 +auto=first strike +text=Flash -- Enchant creature -- Enchanted creature gets +1/+0 and has first strike. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Flanking Troops +auto=@combat(attacking) source(this):may tap target(creature) +text=Whenever Flanking Troops attacks, you may tap target creature. +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Flare +target=creature,player +auto=damage:1 +auto=@next upkeep:draw:1 controller +text=Flare deals 1 damage to target creature or player. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{R} +type=Instant +[/card] +[card] +name=Flaring Flame-Kin +auto=this(auras >= 1) 2/2 +auto=this(auras >= 1) trample +auto=this(auras >= 1) {R}:1/0 +text=As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." +mana={2}{R} +type=Creature +subtype=Elemental Warrior +power=2 +toughness=2 +[/card] +[card] +name=Flash Conscription +target=creature +auto=if spent({W}) then teach(creature) spiritlink ueot +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast Flash Conscription, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. +mana={5}{R} +type=Instant +[/card] +[card] +name=Flash Counter +target=instant|stack +auto=fizzle +text=Counter target instant spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Flash Flood +auto=aslongas(*[red]|battlefield) choice destroy target(*[red]) +auto=aslongas(mountain|battlefield) choice moveTo(ownerhand) target(mountain) +text=Choose one - Destroy target red permanent; or return target Mountain to its owner's hand. +mana={U} +type=Instant +[/card] +[card] +name=Flash of Defiance +auto=lord(creature[green]) cantblock +auto=lord(creature[white]) cantblock +flashback={L:3}{1}{R} +text=Green creatures and white creatures can't block this turn. -- Flashback {1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Flashfires +auto=destroy all(plains) +text=Destroy all Plains. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Flashfreeze +target=*[red;green]|stack +auto=fizzle +text=Counter target red or green spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Flatten +target=creature|battlefield +auto=-4/-4 ueot +text=Target creature gets -4/-4 until end of turn. +mana={3}{B} +type=Instant +[/card] +[card] +name=Flayed Nim +auto=@combatdamaged(creature) from(this):life:-thatmuch opponent +auto={2}{B}:regenerate +text=Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life. -- {2}{B}: Regenerate Flayed Nim. +mana={3}{B} +type=Creature +subtype=Skeleton +power=2 +toughness=2 +[/card] +[card] +name=Flayer Drone +abilities=first strike +auto=@movedto(other creature[colorless]|mybattlefield):target(opponent) life:-1 +text=Devoid (This card has no color.) -- First strike -- Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life. +mana={1}{B}{R} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=1 +[/card] +[card] +name=Flayer Husk +auto={2}:equip +auto=teach(creature) 1/1 +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +1/+1. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Flayer of the Hatebound +abilities=undying +autograveyard=@movedTo(this|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability target(creature)],newability[choice name(player) dynamicability target(player)])) forever +auto=@movedTo(other creature|mybattlefield) from(mygraveyard):all(trigger[to]) transforms((,newability[choice name(creature) dynamicability target(creature)],newability[choice name(player) dynamicability target(player)])) +text=Undying -- Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player. +mana={5}{R} +type=Creature +subtype=Devil +power=4 +toughness=2 +[/card] +[card] +name=Flay +target=player +auto=discard:1 +auto=ability$!pay[[{1}]] name(pay 1 mana) donothing?discard:1!$ targetedplayer +text=Target player discards a card at random. Then that player discards another card at random unless he or she pays {1}. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Flaying Tendrils +auto=all(creature) exiledeath ueot +auto=all(creature) -2/-2 ueot +text=Devoid (This card has no color.) -- All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. +mana={1}{B}{B} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Fledgling Djinn +abilities=flying +auto=@each my upkeep:damage:1 controller +text=Flying -- At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. +mana={1}{B} +type=Creature +subtype=Djinn +power=2 +toughness=2 +[/card] +[card] +name=Fledgling Dragon +abilities=flying +auto=aslongas(*|mygraveyard) 3/3 >6 +auto=aslongas(*|mygraveyard) {R}:1/0 >6 +text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=2 +toughness=2 +[/card] +[card] +name=Fledgling Griffin +auto=@movedTo(land|myBattlefield):flying ueot +text=Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. +mana={1}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Fledgling Imp +auto={B}{D(*|myhand)}:flying +text={B}, Discard a card: Fledgling Imp gains flying until end of turn. +mana={2}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Fledgling Mawcor +abilities=flying +facedown={3} +autofacedown={U}{U}:morph +auto={T}:damage:1 target(creature,player) +text=Flying -- {T}: Fledgling Mawcor deals 1 damage to target creature or player. -- Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{U} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Fledgling Osprey +auto=this(auras >= 1) flying +text=Fledgling Osprey has flying as long as it's enchanted. +mana={U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Fleecemane Lion +auto=this(cantargetcard(*[-monstrous]) {3}{G}{W}:becomes(monstrous) forever && counter(1/1,1) && transforms((,newability[opponentshroud],newability[indestructible])) forever +text={3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) -- As long as Fleecemane Lion is monstrous, it has hexproof and indestructible. +mana={G}{W} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Fleetfeather Cockatrice +abilities=flash,flying,deathtouch +auto=this(cantargetcard(*[-monstrous]) {5}{G}{U}:becomes(monstrous) forever && counter(1/1,3) +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying, deathtouch -- {5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +mana={3}{G}{U} +type=Creature +subtype=Cockatrice +power=3 +toughness=3 +[/card] +[card] +name=Fleetfeather Sandals +auto={2}:equip +auto=teach(creature) flying +auto=teach(creature) haste +text=Equipped creature has flying and haste. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Fleetfoot Panther +abilities=flash +auto=moveTo(ownerhand) notatarget(creature[green;white]|myBattlefield) +text=Flash -- When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand. +mana={1}{G}{W} +type=Creature +subtype=Cat +power=3 +toughness=4 +[/card] +[card] +name=Fleet-Footed Monk +auto=cantbeblockedby(creature[power>=2]) +text=Fleet-Footed Monk can't be blocked by creatures with power 2 or greater. +mana={1}{W} +type=Creature +subtype=Human Monk +power=1 +toughness=1 +[/card] +[card] +name=Fleeting Aven +abilities=flying +auto=@cycled(*|hand):moveTo(ownerhand) +text=Flying -- Whenever a player cycles a card, return Fleeting Aven to its owner's hand. +mana={1}{U}{U} +type=Creature +subtype=Bird Wizard +power=2 +toughness=2 +[/card] +[card] +name=Fleeting Distraction +target=creature +auto=-1/0 +auto=draw:1 controller +text=Target creature gets -1/-0 until end of turn. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Fleeting Image +abilities=flying +auto={1}{U}:moveTo(myhand) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{U}: Return Fleeting Image to its owner's hand. +mana={2}{U} +type=Creature +subtype=Illusion +power=2 +toughness=1 +[/card] +[card] +name=Fleeting Memories +auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +auto=@sacrificed(clue|mybattlefield):target(player) deplete:3 +text=When Fleeting Memories enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, target player puts the top three cards of his or her library into his or her graveyard. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Fleetwheel Cruiser +abilities=trample,haste +auto=becomes(Artifact Creature) ueot +auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} +text=Trample, haste -- When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={4} +type=Artifact +subtype=Vehicle +power=5 +toughness=3 +[/card] +[card] +name=Flensermite +abilities=infect,lifelink +text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={1}{B} +type=Creature +subtype=Gremlin +power=1 +toughness=1 +[/card] +[card] +name=Flesh Carver +abilities=Intimidate +auto={1}{b}{s(other creature|mybattlefield)}:counter(1/1,2) +auto=@movedTo(this|graveyard) from(myBattlefield):token(Carvers Masterpeice,Horror creature,p/p,black) +text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. -- When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Flesh Reaver +auto=@damaged(creature) from(this):damage:thatmuch controller +auto=@damagefoeof(player) from(this):damage:thatmuch controller +text=Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you. +mana={1}{B} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Flesh to Dust +target=creature +auto=bury +text=Destroy target creature. It can't be regenerated. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Fleshbag Marauder +auto=sacrifice notatarget(creature|mybattlefield) +auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent +text=When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. +mana={2}{B} +type=Creature +subtype=Zombie Warrior +power=3 +toughness=1 +[/card] +[card] +name=Flesh-Eater Imp +abilities=flying,infect +auto={S(creature|mybattlefield)}:1/1 +text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Fleshformer +auto={W}{U}{B}{R}{G}:all(this) 2/2 && all(this) fear && -2/-2 target(creature) myTurnOnly +text={W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Fleshgrafter +auto={D(artifact|myhand)}:2/2 +text=Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn. +mana={2}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Fleshmad Steed +auto=@movedTo(other creature|graveyard) from(battlefield):tap +text=Whenever another creature dies, tap Fleshmad Steed +mana={1}{B} +type=Creature +subtype=Horse +power=2 +toughness=2 +[/card] +[card] +name=Fleshpulper Giant +auto=may destroy target(creature[toughness<=2]|battlefield) +text=When Fleshpulper Giant enters the battlefield, you may destroy target creature with a toughness of 2 or less. +mana={5}{R}{R} +type=Creature +subtype=Giant +power=4 +toughness=4 +[/card] +[card] +name=Fleshwrither +auto={1}{B}{B}{S}:moveTo(myBattlefield) target(other creature[manacost=4]|mylibrary) asSorcery +text=Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.) +mana={2}{B}{B} +type=Creature +subtype=Horror +power=3 +toughness=3 +[/card] +[card] +name=Flicker +target=*[-token] +auto=(blink) +text=Exile target nontoken permanent, then return it to the battlefield under its owner's control. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Flickering Spirit +abilities=flying +auto={3}{W}:(blink) +text=Flying -- {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control. +mana={3}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Flickering Ward +abilities=auraward +target=creature +auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend +auto={W}:moveTo(ownerhand) +text=Enchant creature -- As Flickering Ward enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. -- {W}: Return Flickering Ward to its owner's hand. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Flickerwisp +abilities=flying +auto=(blink)ueot target(other *|battlefield) +text=Flying -- When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={1}{W}{W} +type=Creature +subtype=Elemental +power=3 +toughness=1 +[/card] +[card] +name=Flight of Fancy +target=creature +auto=draw:2 controller +auto=flying +text=Enchant creature -- When Flight of Fancy enters the battlefield, draw two cards. -- Enchanted creature has flying. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Flight Spellbomb +auto={T}{S}:target(other creature) flying ueot +auto=@movedTo(this|graveyard) from(battlefield):pay({U}) draw:1 +mana={1} +type=Artifact +text={T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card. +[/card] +[card] +name=Flight +target=creature +auto=flying +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fling +target=creature,player +auto=damage:storedpower +text=As an additional cost to cast Fling, sacrifice a creature. -- Fling deals damage equal to the sacrificed creature's power to target creature or player. +mana={1}{R}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Flint Golem +auto=@combat(blocked,turnlimited) source(this):deplete:3 opponent +text=Whenever Flint Golem becomes blocked, defending player puts the top three cards of his or her library into his or her graveyard. +mana={4} +type=Artifact Creature +subtype=Golem +power=2 +toughness=3 +[/card] +[card] +name=Flinthoof Boar +auto=aslongas(mountain|mybattlefield) 1/1 +auto={R}:haste ueot +text=Flinthoof Boar gets +1/+1 as long as you control a Mountain. -- {R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.) +mana={1}{G} +type=Creature +subtype=Boar +power=2 +toughness=2 +[/card] +[card] +name=Flitterstep Eidolon +abilities=unblockable +auto=bestow bstw +auto=bestow teach(creature) +1/+1 +auto=bestow teach(creature) unblockable +bestow={5}{u} +text=Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flitterstep Eidolon can't be blocked. -- Enchanted creature gets +1/+1 and can't be blocked. +mana={1}{U} +type=Enchantment Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Floating Shield +abilities=auraward +target=creature +auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend +auto={S}:protection from white target(other creature) +auto={S}:protection from blue target(other creature) +auto={S}:protection from black target(other creature) +auto={S}:protection from red target(other creature) +auto={S}:protection from green target(other creature) +text=Enchant creature -- As Floating Shield enters the battlefield, choose a color. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. -- Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Floating-Dream Zubera +auto=@movedTo(graveyard) from(this|mybattlefield):foreach(zubera[fresh]|graveyard) draw:1 controller +text=When Floating-Dream Zubera dies, draw a card for each Zubera put into a graveyard from the battlefield this turn. +mana={1}{U} +type=Creature +subtype=Zubera Spirit +power=1 +toughness=2 +[/card] +[card] +name=Flood Plain +auto=tap(noevent) +aicode=activate moveTo(myBattlefield) target(*[forest;plains]|myLibrary) +auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend +text=Flood Plain enters the battlefield tapped. -- {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Floodbringer +abilities=flying +auto={H(land|mybattlefield)}{2}:tap target(land) +text=Flying -- {2}, Return a land you control to its owner's hand: Tap target land. +mana={1}{U} +type=Creature +subtype=Moonfolk Wizard +power=1 +toughness=2 +[/card] +[card] +name=Floodchaser +auto=counter(1/1,6) +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +auto={U}{C(1/1,-1)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +text=Floodchaser enters the battlefield with six +1/+1 counters on it. -- Floodchaser can't attack unless defending player controls an Island. -- {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. +mana={5}{U} +type=Creature +subtype=Elemental +power=0 +toughness=0 +[/card] +[card] +name=Flooded Grove +auto={T}:Add{1} +auto={GU}{T}:Add{G}{G} +auto={GU}{T}:Add{G}{U} +auto={GU}{T}:Add{U}{U} +text={T}: Add {1} to your mana pool. -- {(g/u)}, {T}: Add {G}{G}, {G}{U}, or {U}{U} to your mana pool. +type=Land +[/card] +[card] +name=Flooded Shoreline +auto={U}{U}{H(island|myBattlefield)}{H(island|myBattlefield)}:moveTo(ownerhand) target(creature) +text={U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Flooded Strand +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;plains]|myLibrary) +#aicode=activate moveTo(myBattlefield) target(*[island;plains]|myLibrary) +#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;plains]|reveal) moveto(ownerlibrary) #and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) #moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend +text={T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Flood +auto={U}{U}:tap target(creature[-flying]) +text={U}{U}: Tap target creature without flying. +mana={U} +type=Enchantment +[/card] +[card] +name=Floodgate +text=Defender (This creature can't attack.) -- When Floodgate has flying, sacrifice it. -- When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. +auto=aslongas(floodgate[flying]|mybattlefield) all(this) sacrifice while >0 +auto=@movedto(nonbattlezone) from(this|mybattlefield):damage:halfdowntype:island:mybattlefield all(creature[-blue;-flying]) +mana={3}{U} +type=Creature +subtype=Wall +abilities=defender +power=0 +toughness=5 +[/card] +[card] +name=Floodtide Serpent +abilities=cantattack,cantpwattack +auto={H(enchantment|myBattlefield)}:-cantattack && -cantpwattack restriction{myattackersonly} +text=Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.) +mana={4}{U} +type=Creature +subtype=Serpent +power=4 +toughness=4 +[/card] +[card] +name=Floodwater Dam +auto={T}:name(X = 0) donothing +auto={3}{T}:name(X = 1) target(land) tap +auto={5}{T}:name(X = 2) target(<2>land) tap +auto={7}{T}:name(X = 3) target(<3>land) tap +auto={9}{T}:name(X = 4) target(<4>land) tap +auto={11}{T}:name(X = 5) target(<5>land) tap +auto={13}{T}:name(X = 6) target(<6>land) tap +auto={15}{T}:name(X = 7) target(<7>land) tap +auto={17}{T}:name(X = 8) target(<8>land) tap +auto={19}{T}:name(X = 9) target(<9>land) tap +auto={21}{T}:name(X = 10) target(<10>land) tap +auto={23}{T}:name(X = 11) target(<11>land) tap +auto={25}{T}:name(X = 12) target(<12>land) tap +auto={27}{T}:name(X = 13) target(<13>land) tap +auto={29}{T}:name(X = 14) target(<14>land) tap +auto={31}{T}:name(X = 15) target(<15>land) tap +auto={33}{T}:name(X = 16) target(<16>land) tap +text={X}{X}{1}, {T}: Tap X target lands. +mana={3} +type=Artifact +[/card] +[card] +name=Floral Spuzzem +auto=@combat(notblocked) source(this):may destroy target(artifact|opponentbattlefield) && fog from(this) ueot +text=Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn. +mana={3}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Flourishing Defenses +auto=@counteradded(-1/-1) from(creature):may token(Elf Warrior,Creature elf warrior,1/1,green) +text=Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token onto the battlefield. +mana={4}{G} +type=Enchantment +[/card] +[card] +name=Flow of Ideas +auto=foreach(island|myBattlefield) draw:1 +text=Draw a card for each Island you control. +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Flow of Maggots +auto=cantbeblockedby(creature[-wall]) +auto=cumulativeupcost[{1}] sacrifice +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Flow of Maggots can't be blocked by non-Wall creatures. +mana={2}{B} +type=Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Flowering Field +target=land +auto=teach(land) {T}:prevent:1 target(creature,player) +text=Enchant land -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Flowstone Armor +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={3}{t}:target(creature) grant +1/-1 grantend +text=You may choose not to untap Flowstone Armor during your untap step. -- {3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped. +mana={3} +type=Artifact +[/card] +[card] +name=Flowstone Blade +target=creature +auto={R}:1/-1 +text=Enchant creature -- {R}: Enchanted creature gets +1/-1 until end of turn. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Flowstone Channeler +auto={1}{R}{T}{D(*|myhand)}:1/-1 && haste target(creature) +text={1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn. +mana={2}{R} +type=Creature +subtype=Human Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Flowstone Charger +auto=@combat(attacking) source(this):3/-3 ueot +text=Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. +mana={2}{R}{W} +type=Creature +subtype=Beast +power=2 +toughness=5 +[/card] +[card] +name=Flowstone Crusher +auto={R}:1/-1 +text={R}: Flowstone Crusher gets +1/-1 until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Flowstone Embrace +target=creature +auto={T}:2/-2 +text=Enchant creature -- {T}: Enchanted creature gets +2/-2 until end of turn. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Flowstone Flood +target=land +auto=destroy +buyback={D}{L:3}{3}{R} +text=Buyback - Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target land. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Flowstone Giant +auto={R}:2/-2 +text={R}: Flowstone Giant gets +2/-2 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Giant +power=3 +toughness=3 +[/card] +[card] +name=Flowstone Hellion +abilities=haste +auto={0}:1/-1 +text=Haste -- {0}: Flowstone Hellion gets +1/-1 until end of turn. +mana={4}{R} +type=Creature +subtype=Hellion Beast +power=3 +toughness=3 +[/card] +[card] +name=Flowstone Mauler +abilities=trample +auto={R}:1/-1 +text=Trample -- {R}: Flowstone Mauler gets +1/-1 until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Beast +power=4 +toughness=5 +[/card] +[card] +name=Flowstone Overseer +auto={R}{R}:1/-1 target(creature) +text={R}{R}: Target creature gets +1/-1 until end of turn. +mana={2}{R}{R}{R} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Flowstone Sculpture +auto={2}{D(*|myhand)}:counter(1/1,1) +auto={2}{D(*|myhand)}:name(flying) transforms((,flying)) forever +auto={2}{D(*|myhand)}:name(first strike) transforms((,first strike)) forever +auto={2}{D(*|myhand)}:name(trample) transforms((,trample)) forever +text={2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.) +mana={6} +type=Artifact Creature +subtype=Shapeshifter +power=4 +toughness=4 +[/card] +[card] +name=Flowstone Shambler +auto={R}:1/-1 +text={R}: Flowstone Shambler gets +1/-1 until end of turn. +mana={2}{R} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Flowstone Slide +auto=all(creature) x/-x ueot +text=All creatures get +X/-X until end of turn. +mana={X}{2}{R}{R} +type=Sorcery +[/card] +[card] +name=Flowstone Strike +target=creature +auto=haste +auto=1/-1 +text=Target creature gets +1/-1 and gains haste until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Flowstone Surge +auto=lord(creature|myBattlefield) 1/-1 +text=Creatures you control get +1/-1. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Flowstone Thopter +auto={1}:1/-1 && flying +text={1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn. +mana={7} +type=Artifact Creature +subtype=Thopter +power=4 +toughness=4 +[/card] +[card] +name=Flowstone Wall +abilities=defender +auto={R}:1/-1 +text=Defender (This creature can't attack.) -- {R}: Flowstone Wall gets +1/-1 until end of turn. +mana={2}{R} +type=Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Flowstone Wyvern +abilities=flying +auto={R}:2/-2 +text=Flying -- {R}: Flowstone Wyvern gets +2/-2 until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Flurry of Horns +auto=token(Minotaur,Creature Minotaur,2/3,red,haste)*2 +text=Put two 2/3 red Minotaur creature tokens with haste onto the battlefield. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Flurry of Wings +auto=foreach(creature[attacking]) token(Bird Soldier,Creature Bird Soldier,1/1,white,flying) +text=Put X 1/1 white Bird Soldier creature tokens with flying onto the battlefield, where X is the number of attacking creatures. +mana={G}{W}{U} +type=Instant +[/card] +[card] +name=Fluxcharger +abilities=flying +auto=@movedTo(instant|mystack):may swap ueot +auto=@movedTo(sorcery|mystack):may swap ueot +text=Whenever you cast an instant or a sorcery spell, you may switch Fluxcharger's power and toughness until end of turn. +mana={2}{U}{R} +type=Creature +subtype=Weird +power=1 +toughness=5 +[/card] +[card] +name=Flux +auto=ability$!choice notatarget(*|myhand) reject && draw:1!$ controller +auto=ability$!choice notatarget(*|myhand) reject && draw:1!$ opponent +auto=ability$!choice draw:1!$ controller +text=Each player discards any number of cards, then draws that many cards. -- Draw a card. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Flying Carpet +auto={2}{T}:flying target(creature) +text={2}, {T}: Target creature gains flying until end of turn. +mana={4} +type=Artifact +[/card] +[card] +name=Flying Crane Technique +auto=untap all(creature|myBattlefield) +auto=all(creature|mybattlefield) double strike ueot +auto=all(creature|mybattlefield) flying ueot +text=Untap all creatures you control. -- Creatures you control gain flying and double strike until end of turn. +mana={3}{U}{R}{W} +type=Instant +[/card] +[card] +name=Flying Men +abilities=flying +text=Flying +mana={U} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Fodder Cannon +auto={4}{T}{S(creature|myBattlefield)}:Damage:4 target(creature) +text={4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature. +mana={4} +type=Artifact +[/card] +[card] +name=Fodder Launch +target=creature +auto=damage:5 targetController +auto=-5/-5 +text=As an additional cost to cast Fodder Launch, sacrifice a Goblin. -- Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. +mana={3}{B}{S(goblin|mybattlefield)} +type=Tribal Sorcery +subtype=Goblin +[/card] +[card] +name=Fog Bank +abilities=flying,defender +auto=preventAllCombatDamage to(this) +auto=preventAllCombatDamage from(this) +text=Defender (This creature can't attack.) -- Flying -- Prevent all combat damage that would be dealt to and dealt by Fog Bank. +mana={1}{U} +type=Creature +subtype=Wall +power=0 +toughness=2 +[/card] +[card] +name=Fog Elemental +abilities=flying +auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Fog Elemental attacks or blocks, sacrifice it at end of combat. +mana={2}{U} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Fog of Gnats +abilities=flying +auto={B}:regenerate +text=Flying -- {B}: Regenerate Fog of Gnats. +mana={B}{B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Fog +auto=preventAllcombatDamage ueot +text=Prevent all combat damage that would be dealt this turn. +mana={G} +type=Instant +[/card] +[card] +name=Fogwalker +auto=target(creature|opponentbattlefield) frozen +abilities=skulk +text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. +mana={1}{U} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Foil +target=*|stack +auto=fizzle +other={D(island|myhand)}{D(other *|myhand)} name(Discard an Island and Another Card) +text=You may discard an Island card and another card rather than pay Foil's mana cost. -- Counter target spell. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Fold into AEther +target=*|stack +auto=fizzle +auto=transforms((,newability[moveto(ownerbattlefield) notatarget(creature|myhand)])) oneshot +text=Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand onto the battlefield. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Folk Medicine +auto=life:type:creature:mybattlefield +flashback={1}{W} +text=You gain 1 life for each creature you control. -- Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{G} +type=Instant +[/card] +[card] +name=Folk of An-Havva +auto=@combat(blocking) source(this):2/0 ueot +text=Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. +mana={G} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Folk of the Pines +auto={1}{G}:1/0 +text={1}{G}: Folk of the Pines gets +1/+0 until end of turn. +mana={4}{G} +type=Creature +subtype=Dryad +power=2 +toughness=5 +[/card] +[card] +name=Followed Footsteps +target=creature +auto=@each my upkeep:clone(mytgt) +text=Enchant creature -- At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fomori Nomad +mana={4}{R} +type=Creature +subtype=Nomad Giant +power=4 +toughness=4 +[/card] +[card] +name=Font of Fertility +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={1}{G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={G} +type=Enchantment +[/card] +[card] +name=Font of Fortunes +auto={1}{U}{T}{S}:draw:2 +text={1}{U}, Sacrifice Font of Fortunes: Draw two cards. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Font of Ire +auto={3}{R}{T}{S}:damage:5 target(player) +text={3}{R}, Sacrifice Font of Ire: Font of Ire deals 5 damage to target player. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Font of Mythos +auto=@each my draw:draw:2 controller +auto=@each opponent draw:draw:2 opponent +text=At the beginning of each player's draw step, that player draws two additional cards. +mana={4} +type=Artifact +[/card] +[card] +name=Font of Return +auto={3}{B}{T}{S}:target(other creature|mygraveyard) moveTo(myhand) +text={3}{B}, Sacrifice Font of Return: Return up to three target creature cards from your graveyard to your hand. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Font of Vigor +auto={2}{W}{T}{S}:life:7 +text={2}{W}, Sacrifice Font of Vigor: You gain 7 life. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Fool's Demise +target=creature +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +text=Enchant creature -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. -- When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand. +mana={4}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fool's Tome +auto=aslongas(*|myhand) {2}{T}:draw:1 <1 +text={2}, {T}: Draw a card. Activate this ability only if you have no cards in hand. +mana={4} +type=Artifact +[/card] +[card] +name=Foot Soldiers +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Footbottom Feast +target=creature|mygraveyard +auto=moveTo(mylibrary) +auto=draw:1 controller +text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card. +mana={2}{B} +type=Instant +[/card] +[card] +name=Foothill Guide +facedown={3} +autofacedown={W}:morph +auto=protection from(goblin) +text=Protection from Goblins -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Footsteps of the Goryo +target=creature|myGraveyard +auto=moveto(myBattlefield) +auto=transforms((,treason)) forever +text=Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. +mana={2}{B} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Foratog +auto={G}{S(forest|myBattlefield)}:2/2 +text={G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. +mana={2}{G} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Forbidden Alchemy +flashback={6}{B} +abilities=hiddenface +aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:3)!])) ueot +auto=name(look) reveal:4 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. -- Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Forbidden Crypt +abilities=mygraveexiler +auto=replacedraw if type(*|mygraveyard)~morethan~0 then moveto(ownerhand) notatarget(*|mygraveyard) else wingame opponent +text=If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. -- If a card would be put into your graveyard from anywhere, exile that card instead. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Forbidden Lore +target=land +auto=teach(land) {T}:2/1 target(creature) +text=Enchant land -- Enchanted land has "{T}: Target creature gets +2/+1 until end of turn." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Forbidden Orchard +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +auto=@tappedformana(this):token(Spirit,Creature Spirit,1/1) opponent +text={T}: Add one mana of any color to your mana pool. -- Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control. +type=Land +[/card] +[card] +name=Forbidding Watchtower +auto=tap(noevent) +auto={T}:Add{W} +auto={1}{W}:transforms((Soldier Creature,setpower=1,settoughness=5,white)) ueot +text=Forbidding Watchtower enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land. +type=Land +[/card] +[card] +name=Forbid +target=*|stack +auto=fizzle +buyback={1}{U}{U}{D(*|myhand)}{D(*|myhand)} +text=Buyback - Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Counter target spell. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Force Away +target=creature +auto=moveTo(ownerhand) +auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then may draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller +text=Return target creature to its owner's hand. Ferocious - If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Force of Nature +abilities=trample +auto=upcost[{G}{G}{G}{G}] damage:8 controller +text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}. +mana={2}{G}{G}{G}{G} +type=Creature +subtype=Elemental +power=8 +toughness=8 +[/card] +[card] +name=Force of Savagery +abilities=trample +text=Trample +mana={2}{G} +type=Creature +subtype=Elemental +power=8 +toughness=0 +[/card] +[card] +name=Force of Will +target=*|stack +other={L:1}{E(other *[blue]|myhand)} name(Pay 1 Life and Exile a Blue Card from Hand) +auto=fizzle +text=You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost. -- Counter target spell. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Force Spike +target=*|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {1}. +mana={U} +type=Instant +[/card] +[card] +name=Force Void +target=*|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +auto=@next upkeep:draw:1 controller +text=Counter target spell unless its controller pays {1}. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{U} +type=Instant +[/card] +[card] +name=Forced Adaptation +target=creature +auto=@each my upkeep:counter(1/1,1) +text=Enchant creature -- At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Forced Fruition +auto=@movedTo(*[-land]|opponentstack):draw:7 opponent +text=Whenever an opponent casts a spell, that player draws seven cards. +mana={4}{U}{U} +type=Enchantment +[/card] +[card] +name=Forced March +auto=destroy all(creature[manacost<=X]) +text=Destroy all creatures with converted mana cost X or less. +mana={X}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Forced Retreat +target=creature|battlefield +auto=moveTo(ownerlibrary) +text=Put target creature on top of its owner's library. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Forced Worship +target=creature +auto=cantattack +auto=cantpwattack +auto={2}{W}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature can't attack. -- {2}{W}: Return Forced Worship to its owner's hand. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Forcemage Advocate +auto={T}{H(*|opponentgraveyard)}:counter(1/1,1) target(creature) +text={T}: Return target card in an opponent's graveyard to his or her hand. Put a +1/+1 counter on target creature. +mana={1}{G} +type=Creature +subtype=Centaur Shaman +power=2 +toughness=1 +[/card] +[card] +name=Foreboding Ruins +auto=aslongas(mountain,swamp|myhand) tap(noevent) <1 +auto={T}:add{B} +auto={T}:add{R} +text=As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Forerunner of Slaughter +auto={1}:target(creature[colorless]|battlefield) haste ueot +text=Devoid (This card has no color.) -- {1}: Target colorless creature gains haste until end of turn. +mana={B}{R} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=2 +[/card] +[card] +name=Foresee +aicode=activate draw:2 controller +auto=name(Scry) reveal:4 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:2 controller])) oneshot afterrevealedend revealend +text=Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Foresight +aicode=activate target(<3>*|mylibrary) moveto(exile) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<3>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=@next upkeep:draw:1 controller +text=Search your library for three cards, exile them, then shuffle your library. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Forest Bear +mana={1}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Forest +text=G +type=Basic Land +subtype=Forest +[/card] +[card] +name=Forfend +auto=preventalldamage to(creature|battlefield) ueot +text=Prevent all damage that would be dealt to creatures this turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Forge Armor +target=creature +auto=counter(1/1,storedmanacost) +text=As an additional cost to cast Forge Armor, sacrifice an artifact. -- Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost. +mana={4}{R}{S(artifact|mybattlefield)} +type=Instant +[/card] +[card] +name=Forge Devil +auto=damage:1 target(creature) +auto=damage:1 controller +text=When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. +mana={R} +type=Creature +subtype=Devil +power=1 +toughness=1 +[/card] +[card] +name=Forgeborn Oreads +auto=damage:1 target(creature,player) +auto=@movedTo(enchantment|myBattlefield):damage:1 target(creature,player) +text=Constellation -- Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to target creature or player. +mana={2}{R}{R} +type=Enchantment Creature +subtype=Nymph +power=4 +toughness=2 +[/card] +[card] +name=Forgestoker Dragon +abilities=flying +auto=this(attacking) {1}{R}:damage:1 target(creature|battlefield) && removefromcombat +text=Flying -- {1}{R}: Forgestoker Dragon deals 1 damage to target creature. That creature can't block this combat. Activate this ability only if Forgestoker Dragon is attacking. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=4 +[/card] +[card] +name=Forget +target=player +auto=ability$!target(<2>*|myhand) reject and!(draw:1)!!$ targetedplayer +text=Target player discards two cards, then draws as many cards as he or she discarded this way. +mana={U}{U} +type=Sorcery +[/card] +[card] +name=Forgotten Ancient +auto=@movedTo(*|stack):may counter(1/1,1) +auto={0}{counter(1/1,-1)}:counter(1/1,1) target(creature) myUpkeepOnly +text=Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. -- At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. +mana={3}{G} +type=Creature +subtype=Elemental +power=0 +toughness=3 +[/card] +[card] +name=Forgotten Cave +auto=tap(noevent) +auto={T}:Add{R} +autohand=__CYCLING__({R}) +text=Forgotten Cave enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {R} ({R}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Forgotten Creation +abilities=skulk +auto=@each my upkeep:may name(discard hand) count(type:*:myhand) && reject all(*|myhand) && draw:countedamount controller +text=Skulk (This creature can't be blocked by creatures with greater power.) -- At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. +mana={3}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=3 +[/card] +[card] +name=Forgotten Harvest +auto={E(land|mygraveyard)}:counter(1/1,1) target(creature) limit:1 myUpkeepOnly +text=At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Fork in the Road +auto=name(put in hand) moveto(myhand) notatarget(land[basic]|mylibrary) and!(name(put in graveyard) moveto(mygraveyard) notatarget(land[basic]|mylibrary))! oneshot +text=Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Forked Bolt +target=creature,player +auto=damage:1 +auto=damage:1 target(creature,player) +text=Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. +mana={R} +type=Sorcery +[/card] +[card] +name=Forked-Branch Garami +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +text=Soulshift 4, soulshift 4 (When this is put into a graveyard from the battlefield, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.) +mana={3}{G}{G} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Fork +target=*[instant;sorcery]|stack +auto=castcard(copied noevent) and!(transforms((,red)) forever)! +text=Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy. +mana={R}{R} +type=Instant +[/card] +[card] +name=Forlorn Pseudamma +abilities=intimidate +auto=@untapped(this):name(pay 2B for 2/2 Zombie) pay[[{2}{B}]] name(Pay 2B) token(Zombie,Enchantment Creature Zombie,2/2,black) controller +text=Inspired -- Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, put a 2/2 black Zombie enchantment creature token onto the battlefield. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Form of the Dragon +auto=@each my upkeep:damage:5 target(creature,player) +auto=@each end:lifeset:5 +auto=lord(creature|opponentBattlefield) flyersonly +text=At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player. -- At the beginning of each end step, your life total becomes 5. -- Creatures without flying can't attack you. +mana={4}{R}{R}{R} +type=Enchantment +[/card] +[card] +name=Formless Nurturing +auto=manifest and!( counter(1/1,1) )! all(*[zpos=1]|mylibrary) +text=Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Forsaken City +abilities=doesnotuntap +auto={0}:untap all(this) && moveto(exile) target(*|myHand) limit:1 myUpkeepOnly +auto={T}:add{G} +auto={T}:add{W} +auto={T}:add{R} +auto={T}:add{B} +auto={T}:add{U} +text=Forsaken City doesn't untap during your untap step. -- At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City. -- {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Forsaken Drifters +autograveyard=@movedto(this|graveyard) from(battlefield):deplete:4 controller +text=When Forsaken Drifters dies, put the top four cards of your library into your graveyard. +mana={3}{B} +type=Creature +subtype=Zombie +power=4 +toughness=2 +[/card] +[card] +name=Forsaken Sanctuary +auto=tap(noevent) +auto={T}:add{W} +auto={T}:add{B} +text=Forsaken Sanctuary enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Forsaken Wastes +abilities=nolifegain,nolifegainopponent +auto=@each my upkeep:life:-1 controller +auto=@each opponent upkeep:life:-1 opponent +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):life:-5 controller +auto=@targeted(this) from(*[instant;sorcery;enchantment]|opponentcastingzone):life:-5 opponent +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=Players can't gain life. -- At the beginning of each player's upkeep, that player loses 1 life. -- Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life. +mana={2}{B} +type=World Enchantment +[/card] +[card] +name=Fortified Rampart +abilities=defender +text=Defender +mana={1}{W} +type=Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Fortified Village +auto=aslongas(forest,plains|myhand) tap(noevent) <1 +auto={T}:add{G} +auto={T}:add{W} +text=As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Fortify +auto=choice all(creature|myBattlefield) 2/0 ueot +auto=choice all(creature|myBattlefield) 0/2 ueot +text=Choose one - Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Fortitude +target=creature +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +auto={S(forest|myBattlefield)}:regenerate +text=Enchant creature -- Sacrifice a Forest: Regenerate enchanted creature. -- When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fortress Crab +mana={3}{U} +type=Creature +subtype=Crab +power=1 +toughness=6 +[/card] +[card] +name=Fortress Cyclops +auto=@combat(attacking) source(this):3/0 ueot +auto=@combat(blocking) source(this):0/3 ueot +text=Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. -- Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn. +mana={3}{R}{W} +type=Creature +subtype=Cyclops Soldier +power=3 +toughness=3 +[/card] +[card] +name=Fortune Thief +facedown={3} +autofacedown={R}{R}:morph +auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) +text=Damage that would reduce your life total to less than 1 reduces it to 1 instead. -- Morph {R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{R} +type=Creature +subtype=Human Rogue +power=0 +toughness=1 +[/card] +[card] +name=Fossil Find +auto=moverandom(*) from(mygraveyard) to(myhand) +text=Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose. +mana={RG} +type=Sorcery +[/card] +[card] +name=Foster +auto=@movedTo(creature|graveyard) from(mybattlefield): pay({1}) Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Whenever a creature you control dies, you may pay {1}. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Foul Familiar +abilities=cantblock +auto={L:1}{B}:moveto(ownerhand) +text=Foul Familiar can't block. -- {B}, Pay 1 life: Return Foul Familiar to its owner's hand. +mana={2}{B} +type=Creature +subtype=Spirit +power=3 +toughness=1 +[/card] +[card] +name=Foul Imp +abilities=flying +auto=life:-2 controller +text=Flying -- When Foul Imp enters the battlefield, you lose 2 life. +mana={B}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Foul Orchard +auto=tap(noevent) +auto={T}:add{B} +auto={T}:add{G} +text=Foul Orchard enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Foul Presence +target=creature +auto=-1/-1 +auto=teach(creature) {T}:-1/-1 target(creature) +text=Enchant creature -- Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn." +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Foul Spirit +abilities=flying +auto=bury notatarget(land|myBattlefield) +text=Flying -- When Foul Spirit enters the battlefield, sacrifice a land. +mana={2}{B} +type=Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Foul-Tongue Invocation +target=player +auto=ability$!name(sacrifice a creature) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer +auto=if type(dragon|mybattlefield)~morethan~0 then life:4 controller else if type(dragon|myhand)~morethan~0 then life:4 controller +text=As an additional cost to cast Foul-Tongue Invocation, you may reveal a Dragon card from your hand. -- Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast Foul-Tongue Invocation, you gain 4 life. +mana={2}{B} +type=Instant +[/card] +[card] +name=Foul-Tongue Shriek +target=opponent +auto=life:-type:creature[attacking]:mybattlefield targetedplayer +auto=life:type:creature[attacking]:mybattlefield controller +text=Target opponent loses 1 life for each attacking creature you control. You gain that much life. +mana={B} +type=Instant +[/card] +[card] +name=Foundry Assembler +other={improvise} name(Improvise) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) +mana={5} +type=Artifact Creature +subtype=Assembly-Worker +power=3 +toughness=3 +[/card] +[card] +name=Foundry Champion +auto=damage:type:creature:mybattlefield target(creature,player) +auto={R}:1/0 ueot +auto={W}:0/1 ueot +text=When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control. -- {R}: Foundry Champion gets +1/+0 until end of turn. -- {W}: Foundry Champion gets +0/+1 until end of turn. +mana={4}{R}{W} +type=Creature +subtype=Elemental Soldier +power=4 +toughness=4 +[/card] +[card] +name=Foundry Hornet +abilities=flying +auto=if type(creature[counter{1/1.1}]|mybattlefield)~morethan~0 then all(creature|opponentbattlefield) -1/-1 ueot +text=Flying -- When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn. +mana={3}{B} +type=Creature +subtype=Insect +power=2 +toughness=3 +[/card] +[card] +name=Foundry Inspector +auto=lord(artifact|mycastingzone) altercost(colorless,-1) +text=Artifact spells you cast cost {1} less to cast. +mana={3} +type=Artifact Creature +subtype=Construct +power=3 +toughness=2 +[/card] +[card] +name=Foundry of the Consuls +auto={T}:add{1} +auto={5}{T}{S}:token(Thopter,Artifact Creature Thopter,1/1,flying)*2 controller +text={T}: Add {1} to your mana pool. -- {5}, {T}, Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. +type=Land +[/card] +[card] +name=Foundry Screecher +abilities=flying +auto=aslongas(artifact|mybattlefield) 1/0 +text=Flying -- Foundry Screecher gets +1/+0 as long as you control an artifact. +mana={2}{B} +type=Creature +subtype=Bat +power=2 +toughness=1 +[/card] +[card] +name=Foundry Street Denizen +auto=@movedTo(other creature[red]|mybattlefield):1/0 ueot +text=Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Fountain of Cho +auto=tap(noevent) +auto={T}:counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w} +text=Fountain of Cho enters the battlefield tapped. -- {T}: Put a storage counter on Fountain of Cho. -- {T}, Remove any number of storage counters from Fountain of Cho: Add {W} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Fountain of Youth +auto={2}{T}:life:1 +text={2}, {T}: You gain 1 life. +mana={0} +type=Artifact +[/card] +[card] +name=Fountain Watch +auto=lord(artifact|myBattlefield) shroud +auto=lord(enchantment|myBattlefield) shroud +text=Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.) +mana={3}{W}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] +[card] +name=Fourth Bridge Prowler +auto=may target(creature) -1/-1 ueot +text=When Fourth Bridge Prowler enters the battlefield, you may have target creature get -1/-1 until end of turn. +mana={B} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Foxfire Oak +auto={RG}{RG}{RG}:3/0 +text={(r/g){(r/g){(r/g)}: Foxfire Oak gets +3/+0 until end of turn. +mana={5}{G} +type=Creature +subtype=Treefolk Shaman +power=3 +toughness=6 +[/card] +[card] +name=Foxfire +target=creature[attacking] +auto=untap && fog to(mytgt) oneshot && fog from(mytgt) oneshot +auto=@next upkeep:draw:1 controller +text=Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{G} +type=Instant +[/card] +[card] +name=Fractured Loyalty +target=creature +auto=teach(creature) transforms((,newability[@targeted(this) from(*|opponentzones):moveto(opponentbattlefield) all(this)])) +auto=teach(creature) transforms((,newability[@targeted(this) from(*|myzones):moveto(mybattlefield) all(this)])) +text=Enchant creature -- Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.) +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fracturing Gust +auto=@movedto(artifact,enchantment|graveyard):life:2 +auto=destroy all(artifact,enchantment) +text=Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. +mana={2}{GW}{GW}{GW} +type=Instant +[/card] +[card] +name=Fragmentize +target=*[artifact;enchantment;manacost<=4] +auto=destroy +text=Destroy target artifact or enchantment with converted mana cost 4 or less. +mana={W} +type=Sorcery +[/card] +[card] +name=Frantic Purification +abilities=madness +autoexile=restriction{discarded} pay({W}) name(pay W to cast) activate name(pay W to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +target=enchantment +auto=destroy +text=Destroy target enchantment. -- Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Frantic Salvage +target=artifact|mygraveyard +auto=moveTo(mylibrary) +auto=draw:1 controller +text=Put any number of target artifact cards from your graveyard on top of your library. -- Draw a card. +mana={3}{W} +type=Instant +[/card] +[card] +name=Frantic Search +auto=draw:2 +auto=reject notatarget(<2>*|myhand) and!( untap notatarget(land) )! +text=Draw two cards, then discard two cards. -- Untap up to three lands. +mana={2}{U} +type=Instant +[/card] +[card] +name=Frazzle +target=*[-blue]|stack +auto=fizzle +text=Counter target nonblue spell. +mana={3}{U} +type=Instant +[/card] +[card] +name=Freed from the Real +target=creature +auto={U}:tap(mytgt) +auto={U}:untap(mytgt) +text=Enchant creature -- {U}: Tap enchanted creature. -- {U}: Untap enchanted creature. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Freejam Regent +abilities=flying +auto={1}{R}:2/0 ueot +other={improvise} name(Improvise) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Flying -- {1}{R}: Freejam Regent gets +2/+0 until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Freewind Equenaut +abilities=flying +auto=this(auras >= 1) {T}:damage:2 target(creature[attacking;blocking]) +text=Flying -- As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." +mana={2}{W} +type=Creature +subtype=Human Archer +power=2 +toughness=2 +[/card] +[card] +name=Freewind Falcon +abilities=flying,protection from red +text=Flying, protection from red +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Frenetic Efreet +abilities=flying +auto={0}:flipacoin winability phaseout winabilityend loseability sacrifice loseabilityend flipend +text=Flying -- {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +mana={1}{U}{R} +type=Creature +subtype=Efreet +power=2 +toughness=1 +[/card] +[card] +name=Frenetic Ogre +auto={D}{R}:3/0 +text={R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn. +mana={4}{R} +type=Creature +subtype=Ogre +power=2 +toughness=3 +[/card] +[card] +name=Frenetic Raptor +auto=lord(beast) cantblock +text=Beasts can't block. +mana={5}{R} +type=Creature +subtype=Lizard Beast +power=6 +toughness=6 +[/card] +[card] +name=Frenetic Sliver +auto=lord(sliver) {0}:flipacoin winability (blink)ueot winabilityend loseability sacrifice loseabilityend flipend +text=All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." +mana={1}{U}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Frenzied Fugue +target=artifact,creature,enchantment,land,planeswalker +auto=transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield) oneshot],newability[untap],newability[haste])) ueot +auto=@each my upkeep:transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[haste])) ueot +text=Enchant permanent -- When Frenzied Fugue enters the battlefield or at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn. +mana={3}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Frenzied Goblin +auto=@combat(attacking) source(this):pay({R}) target(creature) cantblock ueot +text=Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. +mana={R} +type=Creature +subtype=Goblin Berserker +power=1 +toughness=1 +[/card] +[card] +name=Frenzied Tilling +target=land +auto=destroy +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +mana={3}{R}{G} +type=Sorcery +[/card] +[card] +name=Frenzy Sliver +auto=@combat(notblocked) source(sliver):all(trigger[to]) 1/0 oneshot +text=All Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) +mana={1}{B} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Fresh Meat +auto=token(Beast,Creature Beast,3/3,green)*type:creature[fresh]:mygraveyard +text=Put a 3/3 green Beast creature token onto the battlefield for each creature put into your graveyard from the battlefield this turn. +mana={3}{G} +type=Instant +[/card] +[card] +name=Fresh Volunteers +mana={1}{W} +type=Creature +subtype=Human Rebel +power=2 +toughness=2 +[/card] +[card] +name=Fretwork Colony +abilities=cantblock +auto=@each my upkeep:counter(1/1,1) && life:-1 controller +text=Fretwork Colony can't block. -- At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life. +mana={1}{B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Freyalise Supplicant +auto={S(creature[red;white]|mybattlefield)}{T}:target(creature,player) damage:storedhalfdownpower +text={T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down. +mana={1}{G} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Freyalise, Llanowar's Fury +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Elf Druid) token(Elf Druid,Creature Elf Druid,1/1,green) and!(transforms((,newability[{T}:Add{G}])) forever)! +auto={C(0/0,-2,Loyalty)}:name(-2: Destroy) target(artifact,enchantment) destroy +auto={C(0/0,-6,Loyalty)}:name(-6: Draw Cards) draw:type:creature[green]:mybattlefield +text=+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "{T}: Add {G} to your mana pool." -- -2: Destroy target artifact or enchantment. -- -6: Draw a card for each green creature you control. -- Freyalise, Llanowar's Fury can be your commander. +mana={3}{G}{G} +type=Legendary Planeswalker +subtype=Freyalise +[/card] +[card] +name=Freyalise's Charm +auto=@movedto(*[black]|opponentstack):pay({G}{G}) draw:1 +auto={G}{G}:moveto(ownerhand) +text=Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. -- {G}{G}: Return Freyalise's Charm to its owner's hand. +mana={G}{G} +type=Enchantment +[/card] +[card] +name=Freyalise's Radiance +auto=lord(*[snow]) doesnotuntap +auto=cumulativeupcost[{2}] sacrifice +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Snow permanents don't untap during their controllers' untap steps. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Freyalise's Winds +auto=@tapped(*):all(trigger) counter(0/0,1,Wind) +auto=lord(*[counter{0/0.1.Wind}]) doesnotuntap +auto=@each my upkeep:counter(0/0,-99,Wind) all(*[counter{0/0.1.Wind}]|myBattlefield) +auto=@each opponent upkeep:counter(0/0,-99,Wind) all(*[counter{0/0.1.Wind}]|opponentBattlefield) +text=Whenever a permanent becomes tapped, put a wind counter on it. -- If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Frightcrawler +abilities=fear +auto=aslongas(*|mygraveyard) 2/2 >6 +auto=aslongas(*|mygraveyard) cantblock >6 +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Threshold - As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block. +mana={1}{B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Frightshroud Courier +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={2}{b}{t}:target(zombie) grant transforms((,newability[2/2],newability[fear])) grantend +text=You may choose not to untap Frightshroud Courier during your untap step. -- {2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Frilled Oculus +auto={1}{G}:2/2 limit:1 +text={1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn. +mana={1}{U} +type=Creature +subtype=Homunculus +power=1 +toughness=3 +[/card] +[card] +name=Frog Tongue +target=creature +auto=reach +auto=draw:1 controller +text=Enchant creature -- When Frog Tongue enters the battlefield, draw a card. -- Enchanted creature has reach. (It can block creatures with flying.) +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Frogmite +abilities=affinityartifacts +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +mana={4} +type=Artifact Creature +subtype=Frog +power=2 +toughness=2 +[/card] +[card] +name=Frogtosser Banneret +abilities=haste +auto=lord(*[goblin;rogue]|mycastingzone) altercost(colorless, -1) +text=Haste -- Goblin spells and Rogue spells you cast cost {1} less to cast. +mana={1}{B} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=From Beyond +auto=@each my upkeep:token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +aicode=activate target(*[eldrazi]|mylibrary) moveto(myhand) +auto={1}{G}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[eldrazi]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Devoid (This card has no color.) -- At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library. +mana={3}{G} +abilities=devoid +type=Enchantment +[/card] +[card] +name=From Under the Floorboards +auto=ifnot madnessplayed then token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )!*3 +auto=ifnot madnessplayed then life:3 +auto=if madnessplayed then token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )!*x +auto=if madnessplayed then life:x +abilities=madness +autoexile=restriction{discarded} pay({b}{b}{x}) name(pay XBB to cast) activate name(pay XBB to cast) castcard(normal madness)?name(put in graveyard) moveto(ownergraveyard) +text=Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) -- Put three 2/2 black Zombie creature tokens onto the battlefield tapped and you gain 3 life. If From Under the Floorboards's madness cost was paid, instead put X of those tokens onto the battlefield tapped and you gain X life. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Frontier Bivouac +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:Add{U} +auto={T}:Add{R} +text=Frontier Bivouac enters the battlefield tapped. -- {T}: Add {G}, {U}, or {R} to your mana pool. +type=Land +[/card] +[card] +name=Frontier Guide +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={3}{G}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={3}{G}, {T}: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. +mana={1}{G} +type=Creature +subtype=Elf Scout +power=1 +toughness=1 +[/card] +[card] +name=Frontier Mastodon +auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then counter(1/1,1) +text=Ferocious - Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater. +mana={2}{G} +type=Creature +subtype=Elephant +power=3 +toughness=2 +[/card] +[card] +name=Frontline Rebel +abilities=mustattack +text=Frontline Rebel attacks each combat if able. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Frontline Sage +abilities=exalted +auto={u}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {U}, {T}: Draw a card, then discard a card. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=1 +[/card] +[card] +name=Frontline Strategist +facedown={3} +autofacedown={w}:morph +autofaceup=preventallcombatdamage from(creature[-soldier]) +text=Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Frontline Strategist is turned face up, prevent all combat damage non-Soldier creatures would deal this turn. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Frost Breath +target=creature +auto=tap +auto=frozen +text=Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. +mana={2}{U} +type=Instant +[/card] +[card] +name=Frost Giant +auto=rampage(2/2,1) +text=Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) +mana={3}{R}{R}{R} +type=Creature +subtype=Giant +power=4 +toughness=4 +[/card] +[card] +name=Frost Lynx +auto=name(Tap and Freeze) target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) +text=When Frost Lynx enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step. +mana={2}{U} +type=Creature +subtype=Elemental Cat +power=2 +toughness=2 +[/card] +[card] +name=Frost Marsh +auto=tap(noevent) +auto={T}:Add{U} +auto={T}:Add{B} +text=Frost Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +type=Snow Land +[/card] +[card] +name=Frost Ogre +mana={3}{R}{R} +type=Creature +subtype=Ogre Warrior +power=5 +toughness=3 +[/card] +[card] +name=Frost Raptor +abilities=flying +auto={i}:shroud +text=Flying -- {S}i{S}i}: Frost Raptor gains shroud until end of turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={2}{U} +type=Snow Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Frost Walker +auto=@targeted(this):sacrifice +text=When Frost Walker becomes the target of a spell or ability, sacrifice it. +mana={1}{U} +type=Creature +subtype=Elemental +power=4 +toughness=1 +[/card] +[card] +name=Frostburn Weird +auto={UR}:1/-1 +text={UR}: Frostburn Weird gets +1/-1 until end of turn. +mana={UR}{UR} +type=Creature +subtype=Weird +power=1 +toughness=4 +[/card] +[card] +name=Frostling +auto={S}:damage:1 target(other creature) +text=Sacrifice Frostling: Frostling deals 1 damage to target creature. +mana={R} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Frostweb Spider +abilities=reach +auto=@combat(blocking) source(this) from(creature[flying]):all(trigger[to]) phaseaction[combatends once] counter(1/1,1) +text=Reach (This creature can block creatures with flying.) -- Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat. +mana={2}{G} +type=Snow Creature +subtype=Spider +power=1 +toughness=3 +[/card] +[card] +name=Frostwielder +auto={T}:name(damage a creature) exiledeath target(creature) && damage:1 +auto={T}:name(damage a player) damage:1 target(player) +text={T}: Frostwielder deals 1 damage to target creature or player. -- If a creature dealt damage by Frostwielder this turn would die, exile it instead. +mana={2}{R}{R} +type=Creature +subtype=Human Shaman +power=1 +toughness=2 +[/card] +[card] +name=Frostwind Invoker +abilities=flying +auto={8}:flying all(creature|myBattlefield) ueot +text={8}: Creatures you control gain flying until end of turn. +mana={4}{U} +type=Creature +subtype=Merfolk Wizard +power=3 +toughness=3 +[/card] +[card] +name=Frozen AEther +auto=lord(*[recent;artifact;creature;land]|opponentbattlefield) transforms((,newability[tap(noevent)])) +text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Frozen Shade +auto={B}:1/1 +text={B}: Frozen Shade gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Shade +power=0 +toughness=1 +[/card] +[card] +name=Frozen Solid +target=creature +auto=doesnotuntap +auto=@damaged(mytgt):destroy +text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature is dealt damage, destroy it. +mana={1}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fruit of the First Tree +target=creature|mybattlefield +auto=@movedto(mytgt|graveyard) from(Battlefield):choice life:toughness controller && draw:toughness controller +text=Enchant creature you control -- When enchanted creature dies, you gain X life and draw X cards, where X is its toughness. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fruition +auto=life:type:forest:battlefield +text=You gain 1 life for each Forest on the battlefield. +mana={G} +type=Sorcery +[/card] +[card] +name=Fuel for the Cause +target=*|stack +auto=fizzle +auto=notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate +text=Counter target spell, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Fugitive Druid +auto=@targeted(this) from(aura):draw:1 controller +text=Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. +mana={3}{G} +type=Creature +subtype=Human Druid +power=3 +toughness=2 +[/card] +[card] +name=Fugitive Wizard +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Fugue +target=player +auto=ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer +text=Target player discards three cards. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Full Moon's Rise +auto=lord(creature[werewolf]|mybattlefield) 1/0 +auto=lord(creature[werewolf]|mybattlefield) haste +auto={S}:all(creature[werewolf]|mybattlefield) regenerate +text=Werewolf creatures you control get +1/+0 and have trample. -- Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Fulminator Mage +auto={S}:destroy target(other land[-basic]) +text=Sacrifice Fulminator Mage: Destroy target nonbasic land. +mana={1}{BR}{BR} +type=Creature +subtype=Elemental Shaman +power=2 +toughness=2 +[/card] +[card] +name=Fumarole +target=creature +auto=destroy +auto=target(land) destroy +restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0,compare(lifetotal)~morethan~2 +text=As an additional cost to cast Fumarole, pay 3 life. -- Destroy target creature and target land. +mana={3}{B}{R}{L:3} +type=Sorcery +[/card] +[card] +name=Fume Spitter +auto={S}:counter(-1/-1,1) target(other creature) +text=Sacrifice Fume Spitter: Put a -1/-1 counter on target creature. +mana={B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Fumigate +auto=@movedTo(creature|graveyard) from(battlefield):life:1 controller +auto=destroy all(creature) +text=Destroy all creatures. You gain 1 life for each creature destroyed this way. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Fumiko the Lowblood +alias=74534 +auto=bushido(type:creature[attacking]:battlefield/type:creature[attacking]:battlefield) +auto=lord(creature|opponentBattlefield) mustattack +text=Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.) -- Creatures your opponents control attack each turn if able. +mana={2}{R}{R} +type=Legendary Creature +subtype=Human Samurai +power=3 +toughness=2 +[/card] +[card] +name=Funeral Charm +auto=choice name(discard) target(player) ability$!target(*|myhand) reject!$ targetedplayer +auto=aslongas(creature|battlefield) choice 2/-1 target(creature) ueot +auto=aslongas(creature|battlefield) choice swampwalk target(creature) ueot +text=Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Funeral March +target=creature +auto=transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ controller])) +text=Enchant creature -- When enchanted creature leaves the battlefield, its controller sacrifices a creature. +mana={1}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Funeral Pyre +target=*|graveyard +auto=moveto(exile) +auto=create(Spirit:creature Spirit:1/1:white:flying) targetcontroller +text=Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield. +mana={W} +type=Instant +[/card] +[card] +name=Fungal Bloom +text={G}{G}: Put a spore counter on target Fungus. +mana={G}{G} +type=Enchantment +auto={G}{G}:counter(0/0,1,Spore) target(fungus) +[/card] +[card] +name=Fungal Shambler +abilities=trample +auto=@damagefoeof(player) from(this):draw:1 controller && ability$!name(discard) target(*|myhand) reject!$ opponent +text=Trample -- Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. +mana={4}{G}{U}{B} +type=Creature +subtype=Fungus Beast +power=6 +toughness=4 +[/card] +[card] +name=Fungal Sprouting +auto=token(Saproling,Creature Saproling,1/1,green)*power:highest:creature:mybattlefield +text=Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Fungus Elemental +mana={3}{G} +auto=transforms((,newability[{G}{S(forest|mybattlefield)}:counter(2/2.1)])) ueot +type=Creature +subtype=Fungus Elemental +power=3 +toughness=3 +text={G}, Sacrifice a Forest: Put a +2/+2 counter on Fungus Elemental. Activate this ability only if Fungus Elemental entered the battlefield this turn. +[/card] +[card] +name=Fungus Sliver +auto=@damaged(sliver):all(trigger[to]) counter(1/1,1) +text=All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (The damage is dealt before the counter is put on.) +mana={3}{G} +type=Creature +subtype=Fungus Sliver +power=2 +toughness=2 +[/card] +[card] +name=Fungusaur +auto=@damaged(this):counter(1/1,1) +text=Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. +mana={3}{G} +type=Creature +subtype=Fungus Lizard +power=2 +toughness=2 +[/card] +[card] +name=Furious Assault +auto=@movedTo(creature|mystack):damage:1 target(player) +text=Whenever you cast a creature spell, Furious Assault deals 1 damage to target player. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Furious Reprisal +target=<2>*[creature;player] +auto=damage:2 +text=Furious Reprisal deals 2 damage to each of two target creatures and/or players. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Furious Resistance +target=creature[blocking] +auto=3/0 ueot +auto=first strike ueot +text=Target blocking creature gets +3/+0 and gains first strike until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Furnace Brood +auto={R}:cantregen target(creature) +text={R}: Target creature can't be regenerated this turn. +mana={3}{R} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Furnace Celebration +auto=@sacrificed(other *|mybattlefield):ability$!name(pay 2 for damage) pay[[{2}]] name(pay 2 for damage) damage:2 target(creature,player)!$ controller +mana={1}{R}{R} +type=Enchantment +text=Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to target creature or player. +[/card] +[card] +name=Furnace Dragon +abilities=affinityartifacts,flying +auto=if casted(this) then moveTo(exile) all(artifact|battlefield) +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying -- When Furnace Dragon enters the battlefield, if you cast it from your hand, exile all artifacts. +mana={6}{R}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Furnace Scamp +auto=@combatdamaged(player) from(this):may sacrifice all(this) && all(trigger[to]) damage:3 +text=Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player. +mana={R} +type=Creature +subtype=Beast +power=1 +toughness=1 +[/card] +[card] +name=Furnace Spirit +abilities=haste +auto={R}:1/0 +text=Haste -- {R}: Furnace Spirit gets +1/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Furnace Whelp +abilities=flying +auto={R}:1/0 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {R}: Furnace Whelp gets +1/+0 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=2 +toughness=2 +[/card] +[card] +name=Furor of the Bitten +target=creature +auto=2/2 +auto=mustattack +text=Enchant creature -- Enchanted creature gets +2/+2 and attacks each turn if able. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Furtive Homunculus +abilities=skulk +text=Skulk (This creature can't be blocked by creatures with greater power.) +mana={1}{U} +type=Creature +subtype=Homunculus +power=2 +toughness=1 +[/card] +[card] +name=Fury Charm +auto=may destroy target(artifact) +auto=may name(1/1 & trample) target(creature) transforms((,newability[1/1],newability[trample])) ueot +auto=may counter(0/0,-2,Time) target(*) +text=Choose one - Destroy target artifact; or target creature gets +1/+1 and gains trample until end of turn; or remove two time counters from target permanent or suspended card. +mana={1}{R} +type=Instant +[/card] +[card] +name=Fury of the Horde +other={E(other *[red]|myhand)}{E(other *[red]|myhand)} name(Exile 2 Red Cards from Hand) +auto=nextphasealter(add,combatphaseswithmain,controller,after) +auto=untap all(creature[attacking]) +text=You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost. -- Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Fury Sliver +auto=lord(sliver) double strike +text=All Sliver creatures have double strike. +mana={5}{R} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Furyblade Vampire +abilities=trample +auto=@each my combatbegins restriction{type(*|myhand)~morethan~0}:may target(*|myhand) reject && +3/0 ueot all(this) +text=Trample -- At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Vampire Berserker +power=1 +toughness=2 +[/card] +[card] +name=Furyborn Hellkite +abilities=flying +auto=bloodthirst:6 +text=Bloodthirst 6 -- Flying +mana={4}{R}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Furystoke Giant +abilities=persist +auto=all(creature|myBattlefield) {T}:damage:2 target(creature,player) +text=When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to target creature or player" until end of turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={3}{R}{R} +type=Creature +subtype=Giant Warrior +power=3 +toughness=3 +[/card] +[card] +name=Fusion Elemental +mana={W}{U}{B}{R}{G} +type=Creature +subtype=Elemental +power=8 +toughness=8 +[/card] +[card] +name=Future Sight +abilities=showfromtoplibrary +auto=canplayfromlibrarytop +text=Play with the top card of your library revealed. -- You may play the top card of your library. +mana={2}{U}{U}{U} +type=Enchantment +[/card] +[card] +name=Fylamarid +abilities=flying +auto=cantbeblockedby(creature[blue]) +auto={U}:transforms((,blue)) target(creature) ueot +text=Flying -- Fylamarid can't be blocked by blue creatures. -- {U}: Target creature becomes blue until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Squid Beast +power=1 +toughness=3 +[/card] +[card] +name=Fylgja +target=creature +auto=all(this) counter(0/0,4,Healing) +auto={C(0/0,-1,Healing)}:prevent:1 +auto={2}{W}:all(this) counter(0/0,1,Healing) +text=Enchant creature -- Fylgja enters the battlefield with four healing counters on it. -- Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn. -- {2}{W}: Put a healing counter on Fylgja. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Fyndhorn Bow +auto={3}{T}:first strike target(creature) +text={3}, {T}: Target creature gains first strike until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Fyndhorn Brownie +auto={2}{G}{T}:untap target(creature) +text={2}{G}, {T}: Untap target creature. +mana={2}{G} +type=Creature +subtype=Ouphe +power=1 +toughness=1 +[/card] +[card] +name=Fyndhorn Druid +auto=@combat(blocked) source(this) from(creature):all(trigger[to]) all(this) transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:4 controller])) ueot +text=When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Fyndhorn Elder +auto={T}:Add{G}{G} +text={T}: Add {G}{G} to your mana pool. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Fyndhorn Elves +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Fyndhorn Pollen +auto=lord(creature) -1/0 +auto={1}{G}:-1/0 all(creature) ueot +auto=cumulativeupcost[{1}] sacrifice +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- All creatures get -1/-0. -- {1}{G}: All creatures get -1/-0 until end of turn. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Gaea's Anthem +auto=lord(creature|myBattlefield) 1/1 +text=Creatures you control get +1/+1. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Gaea's Avenger +auto=foreach(artifact|opponentBattlefield) 1/1 +text=Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. +mana={1}{G}{G} +type=Creature +subtype=Treefolk +power=1+* +toughness=1+* +[/card] +[card] +name=Gaea's Blessing +target=player +auto=ability$!moveto(mylibrary) and!(shuffle)! target(*|mygraveyard)!$ targetedplayer +auto=draw:1 controller +autograveyard=@movedTo(this|mygraveyard) from(mylibrary):moveto(mylibrary) and!(shuffle)! all(*|mygraveyard) +text=Target player shuffles up to three target cards from his or her graveyard into his or her library. -- Draw a card. -- When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Gaea's Bounty +aicode=activate target(forest|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Gaea's Cradle +auto={T}:foreach(creature|myBattlefield) add{G} +text={T}: Add {G} to your mana pool for each creature you control. +type=Legendary Land +[/card] +[card] +name=Gaea's Embrace +target=creature +auto=3/3 +auto=trample +auto={G}:regenerate +text=Enchant creature -- Enchanted creature gets +3/+3 and has trample. -- {G}: Regenerate enchanted creature. +mana={2}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gaea's Might +target=creature +auto=aslongas(forest|myBattlefield) 1/1 +auto=aslongas(mountain|myBattlefield) 1/1 +auto=aslongas(plains|myBattlefield) 1/1 +auto=aslongas(swamp|myBattlefield) 1/1 +auto=aslongas(island|myBattlefield) 1/1 +text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. +mana={G} +type=Instant +[/card] +[card] +name=Gaea's Revenge +abilities=nofizzle,haste +auto=cantbetargetof(*[-green]) +text=Gaea's Revenge can't be countered. -- Haste -- Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources. +mana={5}{G}{G} +type=Creature +subtype=Elemental +power=8 +toughness=5 +[/card] +[card] +name=Gaea's Skyfolk +abilities=flying +text=Flying +mana={G}{U} +type=Creature +subtype=Elf Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Gainsay +target=*[blue]|stack +auto=fizzle +text=Counter target blue spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Gale Force +auto=damage:5 all(creature[flying]) +text=Gale Force deals 5 damage to each creature with flying. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Galepowder Mage +abilities=flying +auto=@combat(attacking) source(this):(blink)ueot target(other creature|battlefield) +text=Flying -- Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={3}{W} +type=Creature +subtype=Kithkin Wizard +power=3 +toughness=3 +[/card] +[card] +name=Galerider Sliver +auto=lord(sliver|mybattlefield) flying +text=Sliver creatures you control have flying. +mana={U} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Galina's Knight +abilities=protection from red +text=Protection from red +mana={W}{U} +type=Creature +subtype=Merfolk Knight +power=2 +toughness=2 +[/card] +[card] +name=Gallantry +target=creature[blocking] +auto=4/4 +auto=draw:1 controller +text=Target blocking creature gets +4/+4 until end of turn. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Gallowbraid +abilities=trample +auto=cumulativeupcost[{L:1}] sacrifice +text=Trample -- Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={3}{B}{B} +type=Legendary Creature +subtype=Horror +power=5 +toughness=5 +[/card] +[card] +name=Gallows at Willow Hill +auto={3}{T}{T(human|myBattlefield)}{T(human|myBattlefield)}{T(human|myBattlefield)}:name(destroy) target(creature|battlefield) transforms((,newability[@movedto(this|graveyard):token(-262674)],newability[destroy])) oneshot +text={3}, {T}, Tap three untapped Humans you control: Destroy target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. +mana={3} +type=Artifact +[/card] +[card] +name=Gallows Warden +abilities=flying +auto=lord(creature[spirit]|mybattlefield) 0/1 +text=Flying -- Other Spirit creatures you control get +0/+1. +mana={4}{W} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Galvanic Alchemist +auto=soulbond {2}{U}:untap +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature." +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=4 +[/card] +[card] +name=Galvanic Arc +target=creature +auto=first strike +auto=damage:3 target(creature,player) +text=Enchant creature -- When Galvanic Arc enters the battlefield, it deals 3 damage to target creature or player. -- Enchanted creature has first strike. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Galvanic Blast +target=creature,player +auto=damage:2 +auto=aslongas(artifact|myBattlefield) damage:2 >2 +text=Galvanic Blast deals 2 damage to target creature or player. -- Metalcraft - Galvanic Blast deals 4 damage to that creature or player instead if you control three or more artifacts. +mana={R} +type=Instant +[/card] +[card] +name=Galvanic Bombardment +target=creature +auto=damage:type:Galvanic Bombardment:mygraveyardplus2plusend +text=Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. +mana={R} +type=Instant +[/card] +[card] +name=Galvanic Juggernaut +abilities=mustattack,doesnotuntap +auto=@movedto(other creature|graveyard) from(battlefield):untap +text=Galvanic Juggernaut attacks each turn if able. -- Galvanic Juggernaut doesn't untap during your untap step. -- Whenever another creature dies, untap Galvanic Juggernaut. +mana={4} +type=Artifact Creature +subtype=Juggernaut +power=5 +toughness=5 +[/card] +[card] +name=Galvanic Key +abilities=flash +auto={3}{T}:Untap target(artifact) +text=Flash -- {3}, {T}: Untap target artifact. +mana={2} +type=Artifact +[/card] +[card] +name=Galvanoth +aicode=activate transforms((,newability[castcard(normal) all(*[instant;sorcery;zpos=1]|mylibrary)])) ueot +auto=@each my upkeep:name(Reveal) reveal:1 optionone target(*[instant;sorcery]|reveal) transforms((,newability[may name(cast for free) activate name(cast for free) castcard(normal)])) oneshot optiononeend optiontwo target(*|reveal) moveto(mylibrary) optiontwoend revealend +text=At the beginning of your upkeep, you may look at the top card of your library. If it's an instant or sorcery card, you may cast it without paying its mana cost. +mana={3}{R}{R} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Gamble +abilities=hiddenface +aicode=activate moveto(myhand) and!(discard:1 controller)! target(*|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand) and!(discard:1 controller)!])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. +mana={R} +type=Sorcery +[/card] +[card] +name=Game Trail +auto=aslongas(mountain,forest|myhand) tap(noevent) <1 +auto={T}:add{R} +auto={T}:add{G} +text=As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Gamekeeper +auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard. +mana={3}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Game-Trail Changeling +abilities=changeling,trample +text=Changeling (This card is every creature type at all times.) -- Trample +mana={3}{G}{G} +type=Creature +subtype=Shapeshifter +power=4 +toughness=4 +[/card] +[card] +name=Gang of Elk +auto=rampage(2/2,0) +text=Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. +mana={5}{G} +type=Creature +subtype=Elk Beast +power=5 +toughness=4 +[/card] +[card] +name=Gangrenous Goliath +autograveyard={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:moveTo(battlefield) +text=Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. +mana={3}{B}{B} +type=Creature +subtype=Zombie Giant +power=4 +toughness=4 +[/card] +[card] +name=Gangrenous Zombies +auto={T}{S}:damage:1 all(creature,player) && aslongas(swamp[snow]|myBattlefield)damage:1 all(creature,player) +text={T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead. +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Gargantuan Gorilla +auto=upcostmulti[{S(forest|mybattlefield)}] sacrifice && damage:7 controller +auto=@sacrificed(forest[snow]|mybattlefield) restriction{myupkeeponly}:trample ueot +auto={T}:target(creature) dynamicability +text=At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you. -- {T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla. +mana={4}{G}{G}{G} +type=Creature +subtype=Ape +power=7 +toughness=7 +[/card] +[card] +name=Gargoyle Castle +auto={T}:Add{1} +auto={5}{T}{S}:token(Gargoyle,Creature Gargoyle Artifact,3/4,flying artifact) +text={T}: Add {1} to your mana pool. -- {5}, {T}, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield. +type=Land +[/card] +[card] +name=Gargoyle Sentinel +abilities=defender +auto={3}:-defender && flying +text=Defender -- {3}: Gargoyle Sentinel loses defender and gains flying until end of turn. +mana={3} +type=Artifact Creature +subtype=Gargoyle +power=3 +toughness=3 +[/card] +[card] +name=Garruk Relentless +auto=counter(0/0,3,loyalty) +auto=this(counter{0/0.1.loyalty}<3) flip(Garruk, the Veil-Cursed) +auto={0}:name(0: powerstrike) target(creature) dynamicability damage:3 +auto={0}:name(0: wolf) token(Wolf,Creature Wolf,2/2,green) +text=When Garruk Relentless has two or fewer loyalty counters on him, transform him. -- 0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him. -- 0: Put a 2/2 green Wolf creature token onto the battlefield. +mana={3}{G} +type=Legendary Planeswalker +subtype=Garruk +[/card] +[card] +name=Garruk Wildspeaker +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: untap) untap target(<2>land) +auto={C(0/0,-1,Loyalty)}:name(-1: beast) token(Beast,Creature Beast,3/3,green) +auto={C(0/0,-4,Loyalty)}:name(-4: overrun) all(creature|mybattlefield) 3/3 ueot && all(creature|mybattlefield) trample ueot +text=+1: Untap two target lands. -- -1: Put a 3/3 green Beast creature token onto the battlefield. -- -4: Creatures you control get +3/+3 and gain trample until end of turn. +mana={2}{G}{G} +type=Legendary Planeswalker +subtype=Garruk +[/card] +[card] +name=Garruk, Apex Predator +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: destroy Planeswalker) destroy target(other planeswalker|battlefield) +auto={C(0/0,1,Loyalty)}:name(+1: Beast) token(Beast,Creature Beast,3/3,deathtouch,black) +auto={C(0/0,-3,Loyalty)}:name(-3: Destroy creature) target(creature) dynamicability && destroy +auto={C(0/0,-8,Loyalty)}:name(-8: Emblem) emblem transforms((,newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) 5/5 ueot],newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) trample ueot])) forever dontremove +text=+1: Destroy another target planeswalker. -- +1: Put a 3/3 black Beast creature token with deathtouch onto the battlefield. -- -3: Destroy target creature. You gain life equal to its toughness. -- -8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn." -- Starting Loyalty {5} +mana={5}{B}{G} +type=Legendary Planeswalker +subtype=Garruk +[/card] +[card] +name=Garruk, Caller of Beasts +auto=counter(0/0,4,loyalty) +aicode=activate target(<5>creature[zpos<=5]|mylibrary) moveto(myhand) +auto={C(0/0,1,Loyalty)}:name(+1: Reveal Cards) reveal:5 optionone target(creature|reveal) moveto(myhand) and!( all(creature|reveal) moveto(myhand) )! optiononeend optiontwo name(bottom of library) target(<1>*|reveal) transforms((,newability[all(*|reveal) bottomoflibrary])) oneshot optiontwoend revealend +auto={C(0/0,-3,Loyalty)}:name(-3: Put in Play) notatarget(creature[green]|myhand) moveto(mybattlefield) +auto={C(0/0,-7,Loyalty)}:name(-7: Emblem) emblem transforms((,newability[@movedTo(*[creature]|mystack):moveto(mybattlefield) notatarget(creature|mylibrary)])) forever dontremove +text=+1: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. -- -3: You may put a green creature card from your hand onto the battlefield. -- -7: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle your library." +mana={4}{G}{G} +type=Legendary Planeswalker +subtype=Garruk +[/card] +[card] +name=Garruk, Primal Hunter +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: beast) token(Beast,Creature Beast,3/3,green) +auto={C(0/0,-3,Loyalty)}:name(-3: draw) draw:power:highest:*:mybattlefield +auto={C(0/0,-6,Loyalty)}:name(-6: ultimate) foreach(land|mybattlefield) token(-22010012) +text=+1: Put a 3/3 green Beast creature token onto the battlefield. -- -3: Draw cards equal to the greatest power among creatures you control. -- -6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control. +mana={2}{G}{G}{G} +type=Legendary Planeswalker +subtype=Garruk +[/card] +[card] +name=Garruk, the Veil-Cursed +aicode=activate target(creature|mylibrary) moveto(myhand) +auto={C(0/0,1,Loyalty)}:name(+1: wolf) token(Wolf,Creature Wolf,1/1,black,deathtouch) +auto={C(0/0,-1,Loyalty)}{S(creature|myBattlefield)}:name(-1: fetch creature) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={C(0/0,-3,Loyalty)}:name(-3: ultimate) all(creature|mybattlefield) trample ueot && all(creature|mybattlefield) foreach(creature|mygraveyard) 1/1 ueot +text=+1: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield. -- -1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library. -- -3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard. +type=Legendary Planeswalker +subtype=Garruk +[/card] +[card] +name=Garruk's Companion +abilities=trample +text=Trample +mana={G}{G} +type=Creature +subtype=Beast +power=3 +toughness=2 +[/card] +[card] +name=Garruk's Horde +abilities=trample,showfromtoplibrary +auto=canplaycreaturelibrarytop +text=Trample -- Play with the top card of your library revealed. -- You may cast the top card of your library if it's a creature card. (Do this only any time you could cast that creature card. You still pay the spell's costs.) +mana={5}{G}{G} +type=Creature +subtype=Beast +power=7 +toughness=7 +[/card] +[card] +name=Garruk's Packleader +auto=@movedTo(other creature[power>=3]|myBattlefield):may draw:1 +text=Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card. +mana={4}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Garza Zol, Plague Queen +abilities=flying,haste +auto=@vampired(creature) from(this):counter(1/1,1) all(this) +auto=@combatdamaged(player) from(this):may draw:1 controller +text=Flying, haste -- Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol. -- Whenever Garza Zol deals combat damage to a player, you may draw a card. +mana={4}{U}{B}{R} +type=Legendary Creature +subtype=Vampire +power=5 +toughness=5 +[/card] +[card] +name=Garza's Assassin +auto={S}:destroy target(other creature[-black]) +autograveyard=@movedto(other creature|mygraveyard) from(battlefield):name(Recover) transforms((,newability[choice name(pay halfup life) moveto(ownerhand) and!( life:-halfdownlifetotal controller )!],newability[choice name(move to exile) moveto(exile)])) +text=Sacrifice Garza's Assassin: Destroy target nonblack creature. -- Recover - Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +mana={B}{B}{B} +type=Creature +subtype=Human Assassin +power=2 +toughness=2 +[/card] +[card] +name=Gaseous Form +target=creature +auto=teach(creature) preventAllCombatDamage from(this) +auto=teach(creature) preventAllCombatDamage to(this) +text=Enchant creature -- Prevent all combat damage that would be dealt to and dealt by enchanted creature. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gate Hound +auto=this(auras >= 1) lord(creature|myBattlefield) vigilance +text=Creatures you control have vigilance as long as Gate Hound is enchanted. +mana={2}{W} +type=Creature +subtype=Hound +power=1 +toughness=1 +[/card] +[card] +name=Gate Smasher +auto={3}:equip target(creature[toughness>=4]|mybattlefield) +auto=teach(creature) 3/0 +auto=teach(creature) trample +text=Gate Smasher can be attached only to a creature with toughness 4 or greater. -- Equipped creature gets +3/+0 and has trample. -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Gate to Phyrexia +auto={S(creature|myBattlefield)}:destroy target(artifact) limit:1 myUpkeepOnly +text=Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn. +mana={B}{B} +type=Enchantment +[/card] +[card] +name=Gate to the AEther +auto=@each my upkeep:name(Aether) reveal:1 optionone target(land,enchantment,creature,artifact|reveal) moveto(mybattlefield) optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend +auto=@each opponent upkeep:name(Aether) ability$!reveal:1 optionone target(land,enchantment,creature,artifact|reveal) moveto(mybattlefield) optiononeend optiontwo choice all(*|reveal) moveto(mylibrary) optiontwoend revealend!$ opponent +text=At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield. +mana={6} +type=Artifact +[/card] +[card] +name=Gatecreeper Vine +abilities=defender +aicode=activate target(land[basic;gate]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic;gate]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Defender -- When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library. +mana={1}{G} +type=Creature +subtype=Plant +power=0 +toughness=2 +[/card] +[card] +name=Gatekeeper of Malakir +auto=kicker target(player) ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer +kicker={B} +text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. +mana={B}{B} +type=Creature +subtype=Vampire Warrior +power=2 +toughness=2 +[/card] +[card] +name=Gateway Shade +auto={B}:1/1 ueot +auto={T(Gate|myBattlefield)}:2/2 ueot +text={B}: Gateway Shade gets +1/+1 until end of turn. -- Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn. +mana={2}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Gathan Raiders +facedown={3} +autofacedown={D(*|myhand)}:morph +auto=aslongas(*|myhand) 2/2 <1 +text=Hellbent - Gathan Raiders gets +2/+2 if you have no cards in hand. -- Morph - Discard a card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{R}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Gather Courage +target=creature +auto=+2/+2 ueot +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Target creature gets +2/+2 until end of turn. +other={convoke} name(Convoke) +mana={G} +type=Instant +[/card] +[card] +name=Gather the Pack +auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then reveal:5 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then reveal:5 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +text=Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Gather the Townsfolk +auto=token(Human,Creature Human,1/1,white)*2 +auto=this(controllerlife < 6) token(Human,Creature Human,1/1,white)*3 +text=Put two 1/1 white Human creature tokens onto the battlefield. -- Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Gatherer of Graces +auto=thisforeach(auras > 0) 1/1 +auto={S(aura|myBattlefield)}:regenerate +text=Gatherer of Graces gets +1/+1 for each Aura attached to it. -- Sacrifice an Aura: Regenerate Gatherer of Graces. +mana={1}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=2 +[/card] +[card] +name=Gatstaf Arsonists +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Gatstaf Ravagers) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists. +mana={4}{R} +type=Creature +subtype=Human Werewolf +power=5 +toughness=4 +[/card] +[card] +name=Gatstaf Howler +abilities=intimidate +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Gatstaf Shepherd) +text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler. +color=green +type=Creature +subtype=Werewolf +power=3 +toughness=3 +[/card] +[card] +name=Gatstaf Ravagers +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Gatstaf Arsonists) +abilities=menace +text=Menace (This creature can't be blocked except by two or more creatures.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers. +type=Creature +subtype=Werewolf +color=red +power=6 +toughness=5 +[/card] +[card] +name=Gatstaf Shepherd +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Gatstaf Howler) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd. +mana={1}{G} +type=Creature +subtype=Human Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Gauntlet of Might +auto=lord(creature[red]) 1/1 +auto=lord(mountain|battlefield) transforms((,newability[produceextra:{R}])) +text=Red creatures get +1/+1. -- Whenever a Mountain is tapped for mana, its controller adds {R} to his or her mana pool (in addition to the mana the land produces). +mana={4} +type=Artifact +[/card] +[card] +name=Gauntlet of Power +auto=choice name(green) all(this) transforms((,newability[lord(creature[green]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:green])) forever +auto=choice name(blue) all(this) transforms((,newability[lord(creature[blue]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:blue])) forever +auto=choice name(red) all(this) transforms((,newability[lord(creature[red]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:red])) forever +auto=choice name(black) all(this) transforms((,newability[lord(creature[black]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:black])) forever +auto=choice name(white) all(this) transforms((,newability[lord(creature[white]|battlefield) 1/1],newability[lord(*[basic]|battlefield) producecolor:white])) forever +text=As Gauntlet of Power enters the battlefield, choose a color. -- Creatures of the chosen color get +1/+1. -- Whenever a basic land is tapped for mana of the chosen color, its controller adds one mana of that color to his or her mana pool (in addition to the mana the land produces). +mana={5} +type=Artifact +[/card] +[card] +name=Gavony Ironwright +auto=this(controllerlife < 6) lord(other creature|mybattlefield) 1/4 +text=Fateful hour - As long as you have 5 or less life, other creatures you control get +1/+4. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=4 +[/card] +[card] +name=Gavony Township +auto={T}:Add{1} +auto={2}{G}{W}{T}:all(creature|mybattlefield) counter(1/1,1) +text={T}: Add {1} to your mana pool. -- {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. +type=Land +[/card] +[card] +name=Gavony Unhallowed +auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1,1) +text=Whenever another creature you control dies, put a +1/+1 counter on Gavony Unhallowed. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=4 +[/card] +[card] +name=Gaze of Adamaro +target=player +auto=damage:type:*:targetedpersonshand +text=Gaze of Adamaro deals damage equal to the number of cards in target player's hand to that player. +mana={2}{R}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Gaze of Granite +auto=destroy all(*[-land;manacost<=prex]) +text=Destroy each nonland permanent with converted mana cost X or less. +mana={X}{B}{B}{G} +type=Sorcery +[/card] +[card] +name=Gaze of Justice +target=creature +auto=moveTo(exile) +flashback={T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{5}{W} +text=As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control. -- Exile target creature. -- Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) +mana={W}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)}{T(creature[white]|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Gearseeker Serpent +abilities=affinityartifacts +auto={5}{U}:unblockable ueot +text=Gearseeker Serpent costs {1} less to cast for each artifact you control. -- {5}{U}: Gearseeker Serpent can't be blocked this turn. +mana={5}{U}{U} +type=Creature +subtype=Serpent +power=5 +toughness=6 +[/card] +[card] +name=Gearshift Ace +abilities=first strike +crewbonus=first strike +text=First strike -- Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn. +mana={1}{W} +type=Creature +subtype=Dwarf Pilot +power=2 +toughness=1 +[/card] +[card] +name=Geier Reach Bandit +abilities=haste +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Vildin-Pack Alpha) +text=Haste -- At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. +mana={2}{R} +type=Creature +subtype=Human Rogue Werewolf +power=3 +toughness=2 +[/card] +[card] +name=Geier Reach Sanitarium +auto={T}:Add{C} +auto={2}{T}:name(draw & discard) draw:1 all(player) && transforms((,newability[ability$!notatarget(*|myhand) reject)!$ controller],newability[ability$!notatarget(*|myhand) reject)!$ opponent])) all(this) +text={T}: Add {C} to your mana pool. -- {2}, {T}: Each player draws a card, then discards a card. +type=Legendary Land +[/card] +[card] +name=Geist of Saint Traft +abilities=opponentshroud +auto=@combat(attacking) source(this):token(Angel Token,Creature Angel,4/4,white,flying,battleready) and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! +text=Hexproof -- Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at the end of combat. +mana={1}{W}{U} +type=Legendary Creature +subtype=Spirit Cleric +power=2 +toughness=2 +[/card] +[card] +name=Geist of the Archives +abilities=defender +auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Defender -- At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={2}{U} +type=Creature +subtype=Spirit +power=0 +toughness=4 +[/card] +[card] +name=Geist of the Lonely Vigil +abilities=defender, flying +auto=while(restriction{delirium}) canattack +text=Defender, flying -- Delirium -- Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. +mana={1}{W} +type=Creature +subtype=Spirit Cleric +power=2 +toughness=3 +[/card] +[card] +name=Geist of the Moors +abilities=flying +text=Flying +mana={1}{W}{W} +type=Creature +subtype=Spirit +power=3 +toughness=1 +[/card] +[card] +name=Geist Snatch +target=creature|stack +auto=fizzle +auto=token(Spirit,Creature Spirit,1/1,flying,blue) controller +text=Counter target creature spell. Put a 1/1 blue Spirit creature token with flying onto the battlefield. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Geist Trappers +auto=soulbond reach +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Geist Trappers is paired with another creature, both creatures have reach. +mana={4}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=5 +[/card] +[card] +name=Geistblast +target=creature,player +auto=damage:2 +autograveyard={2}{U}{e}:name(copy spell) target(instant,sorcery|mystack) castcard(copied noevent) +text=Geistblast deals 2 damage to target creature or player. -- {2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy. +mana={2}{R} +type=Instant +[/card] +[card] +name=Geistcatcher's Rig +auto=may damage:4 target(creature[flying]) oneshot +text=When Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying. +mana={6} +type=Artifact Creature +subtype=Construct +power=4 +toughness=5 +[/card] +[card] +name=Geistflame +target=creature,player +auto=damage:1 +flashback={3}{R} +text=Geistflame deals 1 damage to target creature or player. -- Flashback {3}{R} +mana={R} +type=Instant +[/card] +[card] +name=Geist-Fueled Scarecrow +auto=lord(creature|mycastingzone) altercost(colorless,+1) +text=Creature spells you cast cost {1} more to cast. +mana={4} +type=Artifact Creature +subtype=Scarecrow +power=4 +toughness=4 +[/card] +[card] +name=Geist-Honored Monk +abilities=vigilance +auto=token(Spirit,Creature Spirit,1/1,white,flying)*2 +anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive +text=Vigilance -- Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. -- When Geist-Honored Monk enters the battlefield, put two 1/1 white Spirit creature tokens with flying onto the battlefield. +mana={3}{W}{W} +type=Creature +subtype=Human Monk +power=* +toughness=* +[/card] +[card] +name=Gelatinous Genesis +auto=token(Ooze,Creature Ooze,XX/XX,green)*XX +text=Put X X/X green Ooze creature tokens onto the battlefield. +mana={X}{X}{G} +type=Sorcery +[/card] +[card] +name=Gelectrode +auto={T}:damage:1 target(creature,player) +auto=@movedTo(instant,sorcery|mystack):may untap +text={T}: Gelectrode deals 1 damage to target creature or player. -- Whenever you cast an instant or sorcery spell, you may untap Gelectrode. +mana={1}{U}{R} +type=Creature +subtype=Weird +power=0 +toughness=1 +[/card] +[card] +name=Gelid Shackles +target=creature +auto=cantblock +auto=noactivatedability +auto={i}:defender +text=Enchant creature -- Enchanted creature can't block and its activated abilities can't be activated. -- {S}i}: Enchanted creature gains defender until end of turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={W} +type=Snow Enchantment +subtype=Aura +[/card] +[card] +name=Gemhide Sliver +auto=lord(sliver) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) +text=All Slivers have "{T}: Add one mana of any color to your mana pool." +mana={1}{G} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Gemini Engine +auto=@combat(attacking) source(this):token(Twin,Gemini Creature,p/t,battleready) and!( transforms((,newability[phaseaction[combatends once] moveTo(exile)])) forever )! +text=Whenever Gemini Engine attacks, put a colorless Construct artifact creature token named Twin onto the battlefield attacking. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. +mana={6} +type=Artifact Creature +subtype=Construct +power=3 +toughness=4 +[/card] +[card] +name=Gempalm Avenger +autohand={2}{W}{cycle}:name(cycling) draw:1 controller +autohand=@cycled(this|hand):all(soldier|battlefield) 1/1 ueot && all(soldier|battlefield) first strike ueot +text=Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) -- When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn. +mana={5}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=5 +[/card] +[card] +name=Gempalm Incinerator +autohand={1}{R}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may damage:type:goblin:mybattlefield target(creature) +text=Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield. +mana={2}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Gempalm Polluter +autohand={B}{B}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may life:-type:zombie:battlefield target(player) +text=Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) -- When you cycle Gempalm Polluter, you may have target player lose 1 life for each Zombie on the battlefield. +mana={5}{B} +type=Creature +subtype=Zombie +power=4 +toughness=3 +[/card] +[card] +name=Gempalm Sorcerer +autohand={2}{U}{cycle}:name(cycling) draw:1 controller +autohand=@cycled(this|hand):all(creature[wizard]) flying ueot +text=Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) -- When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Gempalm Strider +autohand={2}{G}{G}{cycle}:name(cycling) draw:1 controller +autohand=@cycled(this|hand):all(creature[elf]) 2/2 ueot +text=Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) -- When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn. +mana={1}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Gemstone Array +auto={2}:counter(0/0,1,Charge) +auto={C(0/0,-1,Charge)}:add{W} +auto={C(0/0,-1,Charge)}:add{U} +auto={C(0/0,-1,Charge)}:add{B} +auto={C(0/0,-1,Charge)}:add{R} +auto={C(0/0,-1,Charge)}:add{G} +text={2}: Put a charge counter on Gemstone Array. -- Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool. +mana={4} +type=Artifact +[/card] +[card] +name=Gemstone Mine +auto=counter(0/0,3,Mining) +auto={T}{C(0/0,-1,Mining)}:Add{G} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! +auto={T}{C(0/0,-1,Mining)}:Add{R} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! +auto={T}{C(0/0,-1,Mining)}:Add{U} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! +auto={T}{C(0/0,-1,Mining)}:Add{B} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! +auto={T}{C(0/0,-1,Mining)}:Add{W} and!( this(counter{0/0.1.Mining}<1) sacrifice oneshot )! +text=Gemstone Mine enters the battlefield with three mining counters on it. -- {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. +type=Land +[/card] +[card] +name=General Tazri +aicode=activate target(ally|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>ally|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={W}{U}{B}{R}{G}:name(+X/+X) aslongas(ally[white]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[blue]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[black]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[red]|myBattlefield) 1/1 all(ally|mybattlefield) && aslongas(ally[green]|myBattlefield) 1/1 all(ally|mybattlefield) +text=When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library. -- {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. +mana={4}{W} +type=Legendary Creature +subtype=Human Ally +power=3 +toughness=4 +[/card] +[card] +name=General's Kabuto +auto={2}:equip +auto=teach(creature) shroud +auto=teach(creature) preventAllCombatDamage to(this) +text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- Prevent all combat damage that would be dealt to equipped creature. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Genesis Chamber +auto=@movedTo(creature[-token]|mybattlefield) sourcenottap:token(Myr,Artifact Creature,1/1) +auto=@movedTo(creature[-token]|opponentbattlefield) sourcenottap:token(Myr,Artifact Creature,1/1) opponent +text=Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller puts a 1/1 colorless Myr artifact creature token onto the battlefield. +mana={2} +type=Artifact +[/card] +[card] +name=Genesis Hydra +aicode=activate target(*[-land;-instant;-sorcery;zpos<=castx]|mylibrary) moveto(mybattlefield) +autostack=if casted(this) then reveal:x optionone target(*[-land;-instant;-sorcery;manacost<=x]|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(mylibrary) and!(shuffle)! )! optiononeend optiontwo all(*|reveal) moveto(mylibrary) and!(shuffle)! optiontwoend revealend +auto=counter(1/1,x) +text=When you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library. -- Genesis Hydra enters the battlefield with X +1/+1 counters on it. +mana={X}{G}{G} +type=Creature +subtype=Plant Hydra +power=0 +toughness=0 +[/card] +[card] +name=Genesis Wave +mana={X}{G}{G}{G} +auto=name(Reveal X cards) reveal:X optionone name(Get Any Cards) target(*[manacost<=x]|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(Discard the rest) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +type=Sorcery +text=Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard. +[/card] +[card] +name=Genesis +autograveyard={2}{G}:moveTo(myhand) target(creature|mygraveyard) myUpkeepOnly +text=At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand. +mana={4}{G} +type=Creature +subtype=Incarnation +power=4 +toughness=4 +[/card] +[card] +name=Genju of the Cedars +target=land[forest] +auto={2}:transforms((Spirit Creature,setpower=4,settoughness=4,green)) ueot +auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) +text=Enchant Forest -- {2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. -- When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Genju of the Falls +target=land[island] +auto={2}:transforms((Spirit Creature,setpower=3,settoughness=2,flying,blue)) ueot +auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) +text=Enchant Island -- {2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. -- When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Genju of the Fens +target=land[swamp] +auto={2}:transforms((Spirit Creature,newability[{B}:1/1],setpower=2,settoughness=2,black)) ueot +auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) +text=Enchant Swamp -- {2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land. -- When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Genju of the Fields +target=land[plains] +auto={2}:transforms((Spirit Creature,setpower=2,settoughness=5,spiritlink,white)) ueot +auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) +text=Enchant Plains -- {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. -- When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Genju of the Realm +target=land +auto={2}:transforms((Legendary Spirit Creature,setpower=8,settoughness=12,trample)) ueot +auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) +text=Enchant land -- {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. -- When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand. +mana={W}{U}{B}{R}{G} +type=Legendary Enchantment +subtype=Aura +[/card] +[card] +name=Genju of the Spires +target=land[mountain] +auto={2}:transforms((Spirit Creature,setpower=6,settoughness=1,red)) ueot +auto=@movedTo(mytgt|mygraveyard) from(battlefield):may moveTo(myhand) all(this) +text=Enchant Mountain -- {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. -- When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Geothermal Crevice +auto=tap(noevent) +auto={T}:Add{R} +auto={T}{s}:Add{B}{G} +text=Geothermal Crevice enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool. +type=Land +[/card] +[card] +name=Geralf's Masterpiece +abilities=flying +auto=foreach(*|myhand) -1/-1 +autograveyard={3}{U}{D(*|myhand)}{D(*|myhand)}{D(*|myhand)}:moveto(myhand) and!(tap(noevent))! +text=Flying -- Geralf's Masterpiece gets -1/-1 for each card in your hand. -- {3}{U}, Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped. +mana={3}{U}{U} +type=Creature +subtype=Zombie Horror +power=7 +toughness=7 +[/card] +[card] +name=Geralf's Messenger +abilities=undying +auto=tap(noevent) +auto=life:-2 opponent +text=Geralf's Messenger enters the battlefield tapped. -- When Geralf's Messenger enters the battlefield, target opponent loses 2 life. -- Undying +mana={B}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Geralf's Mindcrusher +abilities=undying +auto=deplete:5 target(player) +text=When Geralf's Mindcrusher enters the battlefield, target player puts the top 5 cards of his or her library into his or her graveyard. -- Undying +mana={4}{U}{U} +type=Creature +subtype=Zombie Horror +power=5 +toughness=5 +[/card] +[card] +name=Gerrard Capashen +auto=@each my upkeep:name(target opponent) target(opponent) life:type:*:targetedpersonshand controller +auto=this(attacking) {3}{W}:tap target(creature) +text=At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. -- {3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Gerrard's Battle Cry +auto={2}{W}:all(creature|mybattlefield) 1/1 +text={2}{W}: Creatures you control get +1/+1 until end of turn. +mana={W} +type=Enchantment +[/card] +[card] +name=Gerrard's Command +target=creature +auto=untap +auto=3/3 +text=Untap target creature. It gets +3/+3 until end of turn. +mana={G}{W} +type=Instant +[/card] +[card] +name=Gerrard's Irregulars +abilities=trample,haste +text=Trample, haste +mana={4}{R} +type=Creature +subtype=Human Soldier +power=4 +toughness=2 +[/card] +[card] +name=Gerrard's Verdict +target=player +auto=ability$! reject notatarget(<2>*|myhand) and!( if cantargetcard(land|*) then life:3 all(abilitycontroller) oneshot )! !$ targetedplayer +text=Target player discards two cards. You gain 3 life for each land card discarded this way. +mana={W}{B} +type=Sorcery +[/card] +[card] +name=Gerrard's Wisdom +auto=life:twicetype:*:myhand +text=You gain 2 life for each card in your hand. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Geth, Lord of the Vault +abilities=intimidate +auto={0}{B}:name(X = 0) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=0]|opponentgraveyard) && deplete:0 opponent +auto={1}{B}:name(X = 1) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=1]|opponentgraveyard) && deplete:1 opponent +auto={2}{B}:name(X = 2) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=2]|opponentgraveyard) && deplete:2 opponent +auto={3}{B}:name(X = 3) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=3]|opponentgraveyard) && deplete:3 opponent +auto={4}{B}:name(X = 4) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=4]|opponentgraveyard) && deplete:4 opponent +auto={5}{B}:name(X = 5) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=5]|opponentgraveyard) && deplete:5 opponent +auto={6}{B}:name(X = 6) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=6]|opponentgraveyard) && deplete:6 opponent +auto={7}{B}:name(X = 7) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=7]|opponentgraveyard) && deplete:7 opponent +auto={8}{B}:name(X = 8) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=8]|opponentgraveyard) && deplete:8 opponent +auto={9}{B}:name(X = 9) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=9]|opponentgraveyard) && deplete:9 opponent +auto={10}{B}:name(X = 10) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=10]|opponentgraveyard) && deplete:10 opponent +auto={11}{B}:name(X = 11) moveTo(myBattlefield) and!( tap(noevent) )! target(*[artifact;creature;manacost=11]|opponentgraveyard) && deplete:11 opponent +text=Intimidate -- {X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard. +mana={4}{B}{B} +type=Legendary Creature +subtype=Zombie +power=5 +toughness=5 +[/card] +[card] +name=Geth's Grimoire +auto=@discarded(*|opponenthand):may draw:1 controller +text=Whenever an opponent discards a card, you may draw a card. +mana={4} +type=Artifact +[/card] +[card] +name=Geth's Verdict +target=player +auto=life:-1 +auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer +text=Target player sacrifices a creature and loses 1 life. +mana={B}{B} +type=Instant +[/card] +[card] +name=Geyser Glider +auto=@movedTo(land|myBattlefield):flying ueot +text=Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Elemental Beast +power=4 +toughness=4 +[/card] +[card] +name=Geyserfield Stalker +abilities=menace +auto=@movedto(land|myBattlefield):2/2 ueot +text=Menace (This creature can't be blocked except by two or more creatures.) -- Landfall -- Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn. +mana={4}{B} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Ghalma's Warden +auto=aslongas(artifact|mybattlefield) 2/2 >2 +text=Metalcraft - Ghalma's Warden gets +2/+2 as long as you control three or more artifacts. +mana={3}{W} +type=Creature +subtype=Elephant Soldier +power=2 +toughness=4 +[/card] +[card] +name=Ghastlord of Fugue +auto=unblockable +auto=@combatdamaged(player) from(this):reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose card) notatarget(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Ghastlord of Fugue is unblockable. -- Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. You choose a card from it. That player exiles that card. +mana={UB}{UB}{UB}{UB}{UB} +type=Creature +subtype=Spirit Avatar +power=4 +toughness=4 +[/card] +[card] +name=Ghastly Demise +target=creature[-black] +auto=teach(creature[toughness<=type:*:mygraveyard]) destroy +text=Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. +mana={B} +type=Instant +[/card] +[card] +name=Ghastly Discovery +auto=draw:2 +auto=reject target(*|myhand) +auto=alternative draw:2 reject target(*|myhand) +other={2}{U}{T(creature[blue]|mybattlefield)}{T(creature[blue]|mybattlefield)} name(Pay Conspire) +otherrestriction=type(creature[blue]|myBattlefield)~morethan~1 +text=Draw two cards, then discard a card. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Ghastly Remains +aicode=activate target(*[zombie]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Zombie]|myhand) optionone foreach(*[Zombie]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +autograveyard={B}{B}{B}:moveTo(myhand) myUpkeepOnly +text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand. +mana={B}{B}{B} +type=Creature +subtype=Zombie +power=0 +toughness=0 +[/card] +[card] +name=Ghave, Guru of Spores +auto=counter(1/1,5) +auto={1}{C(1/1,-1),creature|mybattlefield}:token(Saproling,Creature Saproling,1/1,green) +auto={1}{S(creature|mybattlefield}:counter(1/1,1) target(creature) +text=Ghave, Guru of Spores enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from a creature you control: Put a 1/1 green Saproling creature token onto the battlefield. -- {1}, Sacrifice a creature: Put a +1/+1 counter on target creature. +mana={2}{B}{G}{W} +type=Legendary Creature +subtype=Fungus Shaman +power=0 +toughness=0 +[/card] +[card] +name=Ghazban Ogre +auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(opponentbattlefield) +text=At the beginning of your upkeep, if a player has more life than each other player, that player gains control of Ghazban Ogre. +mana={G} +type=Creature +subtype=Ogre +power=2 +toughness=2 +[/card] +[card] +name=Ghirapur AEther Grid +auto={T(artifact[-tapped]|mybattlefield)}{T(artifact[-tapped]|mybattlefield)}:damage:1 target(creature,player) +text=Tap two untapped artifacts you control: Ghirapur AEther Grid deals 1 damage to target creature or player. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Ghirapur Gearcrafter +auto=token(Thopter,Artifact Creature Thopter,1/1,flying) controller +text=When Ghirapur Gearcrafter enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. (A creature with flying can't be blocked except by creatures with flying or reach.) +mana={2}{R} +type=Creature +subtype=Human Artificer +power=2 +toughness=1 +[/card] +[card] +name=Ghirapur Guide +auto={2}{G}:name(cant be blocked by power 2 or less) target(creature|mybattlefield) transforms((,newability[cantbeblockedby(creature[power<=2])])) ueot +text={2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. +mana={2}{G} +type=Creature +subtype=Elf Scout +power=3 +toughness=2 +[/card] +[card] +name=Ghirapur Orrery +auto=maxplay(land)+1 opponent +auto=maxplay(land)+1 +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~0}:draw:3 opponent +auto=@each my upkeep restriction{type(*|myhand)~equalto~0}:draw:3 controller +text=Each player may play an additional land on each of his or her turns. -- At the beginning of each player's upkeep, if that player has no cards in hand, that player draws three cards. +mana={4} +type=Artifact +[/card] +[card] +name=Ghirapur Osprey +abilities=flying +text=Flying +mana={2}{W} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Ghitu Encampment +auto=tap(noevent) +auto={T}:Add{R} +auto={1}{R}:transforms((Warrior Creature,setpower=2,settoughness=1,first strike,red)) ueot +text=Ghitu Encampment enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.) +type=Land +[/card] +[card] +name=Ghitu Firebreathing +abilities=flash +target=creature +auto={R}:1/0 +auto={R}:moveTo(ownerhand) +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {R}: Return Ghitu Firebreathing to its owner's hand. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ghitu Fire-Eater +auto={T}{S}:target(other *[creature;player]) dynamicability +text={T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player. +mana={2}{R} +type=Creature +subtype=Human Nomad +power=2 +toughness=2 +[/card] +[card] +name=Ghitu Slinger +auto=damage:2 target(creature,player) +auto=upcost[{2}{R};next upkeep] sacrifice +text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Ghitu Slinger enters the battlefield, it deals 2 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Human Nomad +power=2 +toughness=2 +[/card] +[card] +name=Ghitu War Cry +auto={R}:1/0 target(creature) +text={R}: Target creature gets +1/+0 until end of turn. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Ghor-Clan Bloodscale +abilities=first strike +auto={3}{G}:2/2 limit:1 +text=First strike -- {3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate this ability only once each turn. +mana={3}{R} +type=Creature +subtype=Viashino Warrior +power=2 +toughness=1 +[/card] +[card] +name=Ghor-Clan Rampager +abilities=trample +autohand={R}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 4/4 ueot +text=Trample -- Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. +mana={2}{R}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Ghor-Clan Savage +auto=bloodthirst:3 +text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) +mana={3}{G}{G} +type=Creature +subtype=Centaur Berserker +power=2 +toughness=3 +[/card] +[card] +name=Ghost Council of Orzhova +auto=choice target(opponent) life:-1 && life:1 controller +auto={1}{S(creature|mybattlefield)}:(blink)ueot +text=When Ghost Council of Orzhova enters the battlefield, target opponent loses 1 life and you gain 1 life. -- {1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step. +mana={W}{W}{B}{B} +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Ghost Hounds +abilities=vigilance +auto=@combat(blocking,blocked) source(this) from(creature[white]):first strike ueot +text=Vigilance -- Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. +mana={1}{B} +type=Creature +subtype=Hound Spirit +power=1 +toughness=1 +[/card] +[card] +name=Ghost Quarter +auto={T}:Add{1} +auto={T}{S}:name(destroy target land) target(other land) transforms((,newability[destroy],newability[ability$!name(search for basic land) target(land[basic]|mylibrary) moveTo(mybattlefield)!$ controller])) ueot +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library. +type=Land +[/card] +[card] +name=Ghost Ship +abilities=flying +auto={U}{U}{U}:regenerate +text=Flying -- {U}{U}{U}: Regenerate Ghost Ship. +mana={2}{U}{U} +type=Creature +subtype=Spirit +power=2 +toughness=4 +[/card] +[card] +name=Ghost Tactician +auto={W}{T}{D(*|myhand)}:all(creature|mybattlefield) 1/0 +text={W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. +mana={4}{W} +type=Creature +subtype=Spirit Spellshaper +power=2 +toughness=5 +[/card] +[card] +name=Ghost Town +auto={T}:Add{1} +auto={0}:moveTo(myhand) opponentturnonly +text={T}: Add {1} to your mana pool. -- {0}: Return Ghost Town to its owner's hand. Activate this ability only if it's not your turn. +type=Land +[/card] +[card] +name=Ghost Warden +auto={T}:1/1 target(creature) +text={T}: Target creature gets +1/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Ghostblade Eidolon +abilities=double strike +auto=bestow bstw +auto=bestow teach(creature) +1/+1 +auto=bestow teach(creature) double strike +bestow={5}{w} +text=Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Double strike (This creature deals both first-strike and regular combat damage.) -- Enchanted creature gets +1/+1 and has double strike. +mana={2}{W} +type=Enchantment Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Ghostfire +target=creature,player +auto=damage:3 +text=Ghostfire is colorless. -- Ghostfire deals 3 damage to target creature or player. +mana={2}{R} +color=artifact +type=Instant +[/card] +[card] +name=Ghostflame Sliver +auto=lord(sliver) transforms((,artifact)) +text=All Slivers are colorless. +mana={B}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Ghostform +target=creature +auto=unblockable +text=Up to two target creatures are unblockable this turn. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Ghosthelm Courier +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={2}{u}{t}:target(wizard) grant transforms((,newability[2/2],newability[shroud])) grantend +text=You may choose not to untap Ghosthelm Courier during your untap step. -- {2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.) +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Ghost-Lit Nourisher +auto={2}{G}{T}:2/2 target(creature) +autohand={3}{G}{discard}:4/4 target(creature) +text={2}{G}, {T}: Target creature gets +2/+2 until end of turn. -- Channel - {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. +mana={2}{G} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Ghost-Lit Raider +auto={2}{R}{T}:damage:2 target(creature) +autohand={3}{R}{discard}:damage:4 target(creature) +text={2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature. -- Channel - {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature. +mana={2}{R} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Ghost-Lit Redeemer +auto={W}{T}:life:2 +autohand={1}{W}{discard}:life:4 +text={W}, {T}: You gain 2 life. -- Channel - {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life. +mana={W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Ghost-Lit Stalker +auto={4}{B}:target(player) ability$!name(disacrd 2 cards) target(<2>*|myhand) reject!$ targetedplayer asSorcery +autohand={5}{B}{B}{discard}:target(player) ability$!target(<4>*|myhand) reject!$ targetedplayer asSorcery +text={4}{B}, {T}: Target player discards two cards. Activate this ability only any time you could cast a sorcery. -- Channel - {5}{B}{B}, Discard Ghost-Lit Stalker: Target player discards four cards. Activate this ability only any time you could cast a sorcery. +mana={B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Ghost-Lit Warder +auto={3}{U}{T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +autohand={3}{U}{discard}:name(counter spell) target(*|stack) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever +text={3}{U}, {T}: Counter target spell unless its controller pays {2}. -- Channel - {3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}. +mana={1}{U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Ghostly Changeling +auto={1}{B}:1/1 +text=Changeling (This card is every creature type at all times.) -- {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Ghostly Flicker +target=<2>*[artifact;creature;land]|mybattlefield +auto=(blink) +text=Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. +mana={2}{U} +type=Instant +[/card] +[card] +name=Ghostly Possession +target=creature +auto=flying +auto=teach(creature) preventAllCombatDamage from(this) +auto=teach(creature) preventAllCombatDamage to(this) +text=Enchant creature -- Enchanted creature has flying. -- Prevent all combat damage that would be dealt to and dealt by enchanted creature. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ghostly Prison +auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) +text=Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Ghostly Sentinel +abilities=flying,vigilance +text=Flying, vigilance +mana={4}{W} +type=Creature +subtype=Kor Spirit +power=3 +toughness=3 +[/card] +[card] +name=Ghostly Touch +target=creature +auto=teach(creature) transforms((,newability[@combat(attacking) source(this):name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller])) +text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent." +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ghostly Visit +target=creature[-black] +auto=destroy +text=Destroy target nonblack creature. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Ghostly Wings +target=creature +auto=1/1 +auto=flying +auto={D(*|myhand)}:teach(creature) moveTo(ownerhand) +text=Enchant creature -- Enchanted creature gets +1/+1 and has flying. -- Discard a card: Return enchanted creature to its owner's hand. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ghosts of the Damned +auto={T}:-1/0 target(creature) +text={T}: Target creature gets -1/-0 until end of turn. +mana={1}{B}{B} +type=Creature +subtype=Spirit +power=0 +toughness=2 +[/card] +[card] +name=Ghostway +auto=all(creature|mybattlefield) (blink)ueot +text=Exile each creature you control. Return those creatures to the battlefield under their owners' control at the beginning of the next end step. +mana={2}{W} +type=Instant +[/card] +[card] +name=Ghoulcaller Gisa +auto={B}{T}{S(other creature|mybattlefield)}:token(Zombie,Creature Zombie,2/2,black)*storedpower +text={B}, {T}, Sacrifice another creature: Put X 2/2 black Zombie creature tokens onto the battlefield, where X is the sacrificed creature's power. +mana={3}{B}{B} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=4 +[/card] +[card] +name=Ghoulcaller's Accomplice +autograveyard={3}{B}{e}:token(Zombie,creature Zombie,2/2,black) assorcery +text={3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. Activate this ability only any time you could cast a sorcery. +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Ghoulcaller's Bell +auto={T}:deplete:1 controller && deplete:1 opponent +text={T}: Each player puts the top card of his or her library into his or her graveyard. +mana={1} +type=Artifact +[/card] +[card] +name=Ghoulcaller's Chant +auto=choice moveTo(ownerhand) target(creature|mygraveyard) +auto=choice moveTo(ownerhand) target(<2>zombie|mygraveyard) +text=Choose one - Return target creature card from your graveyard to your hand; or return two target Zombie cards from your graveyard to your hand. +mana={B} +type=Sorcery +[/card] +[card] +name=Ghoulflesh +target=creature +auto=-1/-1 +auto=teach(creature) transforms((Zombie,newcolors[black])) +text=Enchant creature -- Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ghoulraiser +auto=moverandom(zombie) from(mygraveyard) to(myhand) +text=When Ghoulraiser enters the battlefield, return a Zombie card at random from your graveyard to your hand. +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Ghoul's Feast +target=creature +auto=foreach(creature|mygraveyard) 1/0 +text=Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. +mana={1}{B} +type=Instant +[/card] +[card] +name=Ghoulsteed +auto={2}{B}{D(*|myhand)}{D(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))! +text={2}{B}, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped. +mana={4}{B} +type=Creature +subtype=Zombie Horse +power=4 +toughness=4 +[/card] +[card] +name=Ghoultree +anyzone=foreach(creature|mygraveyard) changecost(colorless:-1) forcedalive +text=Ghoultree cost {1} less to cast for each creature card in your graveyard. +mana={7}{G} +type=Creature +subtype=Zombie Treefolk +power=10 +toughness=10 +[/card] +[card] +name=Giant Adephage +abilities=trample +auto=@combatdamaged(player) from(this):clone all(this) +text=Trample -- Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that's a copy of Giant Adephage. +mana={5}{G}{G} +type=Creature +subtype=Insect +power=7 +toughness=7 +[/card] +[card] +name=Giant Ambush Beetle +abilities=haste +auto=may setblocker target(creature|opponentbattlefield) +text=Haste -- When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. +mana={3}{BG}{R} +type=Creature +subtype=Insect +power=4 +toughness=3 +[/card] +[card] +name=Giant Badger +auto=@combat(blocking) source(this):2/2 ueot +text=Whenever Giant Badger blocks, it gets +2/+2 until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Badger +power=2 +toughness=2 +[/card] +[card] +name=Giant Caterpillar +auto={G}{S}:phaseaction[endofturn once] token(Butterfly,creature insect, 1/1,flying green) +text={G}, Sacrifice Giant Caterpillar: Put a 1/1 green Insect creature token with flying named Butterfly onto the battlefield at the beginning of the next end step. +mana={3}{G} +type=Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Giant Cockroach +mana={3}{B} +type=Creature +subtype=Insect +power=4 +toughness=2 +[/card] +[card] +name=Giant Crab +auto={U}:shroud +text={U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={4}{U} +type=Creature +subtype=Crab +power=3 +toughness=3 +[/card] +[card] +name=Giant Dustwasp +abilities=flying +text=Flying -- Suspend 4 - {1}{G} (Rather than cast this card from your hand, you may pay {1}{G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={3}{G}{G} +suspend(4)={1}{g} +type=Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Giant Growth +target=creature +auto=3/3 +text=Target creature gets +3/+3 until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Giant Harbinger +aicode=activate target(giant|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(giant|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. +mana={4}{R} +type=Creature +subtype=Giant Shaman +power=3 +toughness=4 +[/card] +[card] +name=Giant Mantis +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={3}{G} +type=Creature +subtype=Insect +power=2 +toughness=4 +[/card] +[card] +name=Giant Octopus +mana={3}{U} +type=Creature +subtype=Octopus +power=3 +toughness=3 +[/card] +[card] +name=Giant Scorpion +abilities=deathtouch +text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) +mana={2}{B} +type=Creature +subtype=Scorpion +power=1 +toughness=3 +[/card] +[card] +name=Giant Shark +auto=@combat(blocked) source(this) from(creature[damaged]):all(this) +2/+0 ueot && trample all(this) +auto=@combat(blocking) source(this) from(creature[damaged]):all(this) +2/+0 ueot && trample all(this) +abilities=islandhome +text=Giant Shark can't attack unless defending player controls an Island. -- Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. -- When you control no Islands, sacrifice Giant Shark. +mana={5}{U} +type=Creature +subtype=Fish +power=4 +toughness=4 +[/card] +[card] +name=Giant Solifuge +abilities=trample,haste,shroud +text=({(r/g)} can be paid with either {R} or {G}.) -- Trample; haste; shroud (This permanent can't be the target of spells or abilities.) +mana={2}{RG}{RG} +type=Creature +subtype=Insect +power=4 +toughness=1 +[/card] +[card] +name=Giant Spectacle +target=creature +auto=teach(creature) 2/1 +auto=teach(creature) menace +text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Giant Spider +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={3}{G} +type=Creature +subtype=Spider +power=2 +toughness=4 +[/card] +[card] +name=Giant Strength +target=creature +auto=2/2 +text=Enchant creature -- Enchanted creature gets +2/+2. +mana={R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Giant Tortoise +auto=this(untapped) 0/3 +text=Giant Tortoise gets +0/+3 as long as it's untapped. +mana={1}{U} +type=Creature +subtype=Turtle +power=1 +toughness=1 +[/card] +[card] +name=Giant Trap Door Spider +auto={1}{R}{G}{T}:moveTo(exile) all(this) && moveTo(exile) target(creature[attacking;-flying|opponentBattlefield) +text={1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you. +mana={1}{R}{G} +type=Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Giant Warthog +abilities=trample +text=Trample +mana={5}{G} +type=Creature +subtype=Boar Beast +power=5 +toughness=5 +[/card] +[card] +name=Giantbaiting +auto=token(Giant,Creature Giant Warrior,4/4,haste,unearth,red green) +auto=alternative token(Giant,Creature Giant Warrior,4/4,haste,unearth,red green) +other={2}{RG}{T(creature[red;green]|mybattlefield)}{T(creature[red;green]|mybattlefield)} name(Pay Conspire) +otherrestriction=type(creature[green;red]|myBattlefield)~morethan~1 +text=Put a 4/4 red and green Giant Warrior creature token with haste onto the battlefield. Exile it at the beginning of the next end step. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) +mana={2}{RG} +type=Sorcery +[/card] +[card] +name=Giant's Ire +target=player +auto=damage:4 +auto=aslongas(giant|myBattlefield) draw:1 controller +text=Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. +mana={3}{R} +type=Tribal Sorcery +subtype=Giant +[/card] +[card] +name=Gibbering Descent +abilities=madness +autoexile=restriction{discarded} pay({2}{B}{B}) name(pay {2}{B}{B} to cast) activate name(pay 2BB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto=@each opponent upkeep:life:-1 opponent && ability$!reject notatarget(*|myhand)!$ opponent +auto=@each my upkeep:life:-1 controller && ability$!reject notatarget(*|myhand)!$ controller +auto=this(variable{phandcount}<1) phasealter(remove,upkeep,controller) +text=At the beginning of each player's upkeep, that player loses 1 life and discards a card. -- Hellbent -- Skip your upkeep step if you have no cards in hand. -- Madness {2}{B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={4}{B}{B} +type=Enchantment +[/card] +[card] +name=Gibbering Fiend +auto=damage:1 opponent +auto=@each opponent upkeep restriction{delirium}:damage:1 opponent +text=When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player. +mana={1}{R} +type=Creature +subtype=Devil +power=2 +toughness=1 +[/card] +[card] +name=Gibbering Hyenas +auto=cantbeblockerof(creature[black]) +text=Gibbering Hyenas can't block black creatures. +mana={2}{G} +type=Creature +subtype=Hyena +power=3 +toughness=2 +[/card] +[card] +name=Gibbering Kami +abilities=flying +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) +text=Flying -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) +mana={3}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Gideon, Ally of Zendikar +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Becomes creature) transforms((Human Soldier Ally Creature,setpower=5,settoughness=5,indestructible)) ueot && transforms((,newability[preventAllDamage to(this)])) ueot +auto={0}:name(0: Create 2/2 Ally Knight) token(Knight Ally,Creature Knight Ally,2/2,white) controller +auto={C(0/0,-4,Loyalty)}:name(-4: emblem) emblem transforms((,newability[lord(creature|mybattlefield) 1/1])) forever dontremove +text=+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- 0: Put a 2/2 white Knight Ally creature token onto the battlefield. -- -4: You get an emblem with "Creatures you control get +1/+1." -- Starting Loyalty (4) +mana={2}{W}{W} +type=Legendary Planeswalker +subtype=Gideon +[/card] +[card] +name=Gideon, Champion of Justice +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: target opponent) target(opponent) deplete:0 && foreach(creature|targetedpersonsbattlefield) counter(0/0,1,loyalty) all(this) +auto={0}:name(0: transform) transforms((Human Soldier Creature,setpower=counter{0%0.1.Loyalty},settoughness=counter{0%0.1.Loyalty},indestructible)) ueot && transforms((,newability[preventAllDamage to(this)])) ueot +auto={C(0/0,-15,Loyalty)}:name(-15: exile other permanents) moveto(exile) all(other *) +text=+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. -- 0: Until end of turn, Gideon, Champion of Justice becomes an indestructible Human Soldier creature with power and toughness each equal to the number of loyalty counters on him. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- -15: Exile all other permanents. +mana={2}{W}{W} +type=Legendary Planeswalker +subtype=Gideon +[/card] +[card] +name=Gideon's Avenger +auto=@tapped(creature|opponentbattlefield):counter(1/1,1) +text=Whenever a Creature an Opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger. +mana={1}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Gideon's Lawkeeper +auto={W}{T}:tap target(creature) +text={W}, {T}: Tap target creature. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Gideon's Phalanx +auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~1 then token(Knight,Creature Knight,2/2,white,vigilance)*4 controller else token(Knight,Creature Knight,2/2,white,vigilance)*4 && all(creature|mybattlefield) indestructible ueot +text=Put four 2/2 white Knight creature tokens with vigilance onto the battlefield. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn. +mana={5}{W}{W} +type=Instant +[/card] +[card] +name=Gideon's Reproach +target=creature[attacking;blocking]|battlefield +auto=damage:4 +text=Gideon's Reproach deals 4 damage to target attacking or blocking creature. +mana={1}{W} +type=Instant +[/card] +[card] +name=Gift of Estates +aicode=activate target(plains|mylibrary) moveto(myhand) +auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Gift of Granite +abilities=flash +target=creature +auto=0/2 +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +0/+2. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gift of Immortality +target=creature +auto=@movedTo(mytgt|graveyard) from(battlefield):all(this) transforms((,newability[@next end:target(creature[gift]) retarget])) oneshot +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(targetcontrollerbattlefield) and!( transforms((gift)) ueot)! +text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gift of Orzhova +target=creature +auto=1/1 +auto=flying +auto=lifelink +text=Enchant creature -- Enchanted creature gets +1/+1 and has flying and lifelink. +mana={1}{WB}{WB} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gift of the Deity +target=creature +auto=teach(creature[green]) 1/1 +auto=teach(creature[green]) lure +auto=teach(creature[black]) 1/1 +auto=teach(creature[black]) deathtouch +text=Enchant creature -- As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so. +mana={4}{BG} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gift of the Gargantuan +aicode=activate target(creature,land[zpos<=4]|mylibrary) moveto(myhand) +auto=name(look) reveal:4 optionone name(Get a card) target(creature,land|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Gift of the Woods +target=creature +auto=@combat(blocking,blocked,turnlimited) source(mytgt):0/3 ueot && life:1 controller +text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gift of Tusks +target=creature +auto=ueot loseabilities +auto=ueot transforms((,setpower=3,settoughness=3)) +auto=ueot transforms((Elephant,green)) +text=Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3. +mana={U} +type=Instant +[/card] +[card] +name=Gifted Aetherborn +abilities=deathtouch,lifelink +text=Deathtouch, lifelink +mana={B}{B} +type=Creature +subtype=Aetherborn Vampire +power=2 +toughness=3 +[/card] +[card] +name=Gigantiform +target=creature +kicker={4} +auto=teach(creature) becomes(,8/8,trample) +auto=kicker may moveto(mybattlefield) and!( transforms((,newability[retarget target(creature)])) )! notatarget(Gigantiform|mylibrary) +text=Kicker {4} -- Enchant creature -- Enchanted creature is 8/8 and has trample. -- When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. +mana={3}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gigantomancer +auto={1}:target(creature) transforms((,setpower=7,settoughness=7)) ueot +text={1}: Target creature you control becomes 7/7 until end of turn. +mana={7}{G} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Gigantoplasm +auto=may copy NotATarget(creature) and!( {X}:name(Base X) transforms((,setpower=X,settoughness=X)) ueot )! +text=You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield except it gains "{X}: This creature has base power and toughness X/X." +mana={3}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Gigapede +abilities=shroud +autograveyard={D(*|myhand)}:moveTo(myhand) myUpkeepOnly +text=Shroud (This permanent can't be the target of spells or abilities.) -- At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand. +mana={3}{G}{G} +type=Creature +subtype=Insect +power=6 +toughness=1 +[/card] +[card] +name=Gilded Lotus +auto={T}:Add{W}{W}{W} +auto={T}:Add{U}{U}{U} +auto={T}:Add{B}{B}{B} +auto={T}:Add{R}{R}{R} +auto={T}:Add{G}{G}{G} +text={T}: Add three mana of any one color to your mana pool. +mana={5} +type=Artifact +[/card] +[card] +name=Gild +target=creature +auto=moveto(exile) +auto=token(-378445) controller +text=Exile target creature. Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Gilt-Leaf Archdruid +auto=@movedTo(druid|mystack):may draw:1 +auto={T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}{T(druid|myBattlefield)}:moveTo(mybattlefield) all(land|opponentBattlefield) +text=Whenever you cast a Druid spell, you may draw a card. -- Tap seven untapped Druids you control: Gain control of all lands target player controls. +mana={3}{G}{G} +type=Creature +subtype=Elf Druid +power=3 +toughness=3 +[/card] +[card] +name=Gilt-Leaf Palace +auto=tap(noevent) +auto=aslongas(elf|myHand) untap +auto={T}:Add{B} +auto={T}:Add{G} +text=As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Gilt-Leaf Seer +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=2]|mylibrary) moverandom(*[zpos<=2]) from(mylibrary) to(mylibrary)])) ueot +auto={g}{t}:name(Look) reveal:2 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<2>*|reveal) moveto(mylibrary) optiontwoend revealend +text={G}, {T}: Look at the top two cards of your library, then put them back in any order. +mana={2}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Giltspire Avenger +auto={t}:target(creature[controllerdamager]) destroy +abilities=exalted +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Destroy target creature that dealt damage to you this turn. +mana={G}{W}{U} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Gisa and Geralf +auto=while(restriction{myturnonly}) {0}:target(zombie|mygraveyard) castcard(normal) limit:1 +auto=deplete:4 +text=When Gisa and Geralf enters the battlefield, put the top four cards of your library into your graveyard. -- During each of your turns, you may cast a Zombie creature card from your graveyard. +mana={2}{U}{B} +type=Legendary Creature +subtype=Human Wizard +power=4 +toughness=4 +[/card] +[card] +name=Gisa's Bidding +auto=token(Zombie,creature Zombie,2/2,black)*2 +abilities=madness +autoexile=restriction{discarded} pay({2}{B}) name(pay 2B to cast) activate name(pay 2B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Put two 2/2 black Zombie creature tokens onto the battlefield. -- Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Gisela, the Broken Blade +abilities=flying, first strike, lifelink +auto=@each my endofturn:target(Bruna the Fading Light) meld(Brisela Voice of Nightmares) +text=Flying, first strike, lifelink -- At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares. +mana={2}{W}{W} +type=Legendary Creature +subtype=Angel Horror +power=4 +toughness=3 +[/card] +[card] +name=Gitaxian Probe +target=player +aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing +auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +auto=draw:1 controller +text=({p(U)} may be paid for with either {U} or 2 life.) -- Look at target player's hand. -- Draw a card. +color=blue +mana={p(U)} +type=Sorcery +[/card] +[card] +name=Glacial Chasm +auto=sacrifice notatarget(land|myBattlefield) +auto=cumulativeupcost[{L:2}] sacrifice +auto=lord(creature|mybattlefield) cantattack +auto=lord(creature|mybattlefield) cantpwattack +auto=preventalldamage to(controller) +text=Cumulative upkeep - Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Glacial Chasm enters the battlefield, sacrifice a land. -- Creatures you control can't attack. -- Prevent all damage that would be dealt to you. +type=Land +[/card] +[card] +name=Glacial Crasher +abilities=trample +auto=aslongas(mountain|Battlefield) cantattack <1 +auto=aslongas(mountain|Battlefield) cantpwattack <1 +text=Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- Glacial Crasher can't attack unless there is a mountain on the battlefield. +mana={4}{U}{U} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Glacial Crevasses +auto={S(mountain[snow]|myBattlefield)}:fog oneshot +text=Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Glacial Fortress +auto=tap(noevent) +auto=aslongas(plains,island|myBattlefield) untap +auto={T}:Add{W} +auto={T}:Add{U} +text=Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Glacial Stalker +facedown={3} +autofacedown={4}{U}:morph +text=Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={5}{U} +type=Creature +subtype=Elemental +power=4 +toughness=5 +[/card] +[card] +name=Glacial Wall +abilities=defender +text=Defender (This creature can't attack.) +mana={2}{U} +type=Creature +subtype=Wall +power=0 +toughness=7 +[/card] +[card] +name=Glaciers +auto=upcost[{W}{U}] sacrifice +auto=lord(mountain) losesubtypesof(land) +auto=lord(mountain) transforms((plains)) +text=At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. -- All Mountains are Plains. +mana={2}{W}{U} +type=Enchantment +[/card] +[card] +name=Glade Gnarr +auto=@movedTo(*[blue]|stack):2/2 ueot +text=Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. +mana={5}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Glade Watcher +abilities=defender +auto={G}:canattack restriction{compare(powertotalinplay)~morethan~7} ueot +text=Defender -- Formidable -- {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate this ability only if creatures you control have total power 8 or greater. +mana={1}{G} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Gladecover Scout +abilities=opponentshroud +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={G} +type=Creature +subtype=Elf Scout +power=1 +toughness=1 +[/card] +[card] +name=Gladehart Cavalry +auto=target(other creature|battlefield) counter(1/1,1) +auto=@movedto(graveyard) from(creature[counter{1/1.1}]|mybattlefield):life:2 controller +text=When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) -- Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. +mana={5}{G}{G} +type=Creature +subtype=Elf Knight +power=6 +toughness=6 +[/card] +[card] +name=Glare of Heresy +target=*[white] +auto=moveto(exile) +text=Exile target white permanent. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Glare of Subdual +auto={T(creature|mybattlefield)}:tap target(creature,artifact) +text=Tap an untapped creature you control: Tap target artifact or creature. +mana={2}{G}{W} +type=Enchantment +[/card] +[card] +name=Glarewielder +other={1}{R} +abilities=haste +auto=target(creature) cantblock +auto=alternative moveto(mygraveyard) +text=Haste -- When Glarewielder enters the battlefield, up to two target creatures can't block this turn. -- Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={4}{R} +type=Creature +subtype=Elemental Shaman +power=3 +toughness=1 +[/card] +[card] +name=Glaring Aegis +target=creature|battlefield +auto=tap target(creature|opponentbattlefield) +auto=teach(creature) 1/3 +text=Enchant creature -- When Glaring Aegis enters the battlefield, tap target creature an opponent controls. -- Enchanted creature gets +1/+3. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Glaring Spotlight +auto=lord(creature|opponentbattlefield) -opponentshroud +auto={3}{S}:name(hexproof & unblockable) all(creature|mybattlefield) transforms((,opponentshroud,unblockable)) ueot +text=Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. -- {3}, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and are unblockable this turn. +mana={1} +type=Artifact +[/card] +[card] +name=Glass Golem +mana={5} +type=Artifact Creature +subtype=Golem +power=6 +toughness=2 +[/card] +[card] +name=Glassblower's Puzzleknot +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend && ability$!choice alterenergy:2 controller!$ controller +auto={2}{U}{S}:scry:2 scrycore delayed dontshow donothing scrycoreend scryend && ability$!choice alterenergy:2 controller!$ controller +text=When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) -- {2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}. +mana={2} +type=Artifact +[/card] +[card] +name=Glassdust Hulk +auto=@movedTo(other artifact|myBattlefield):1/1 ueot +auto=@movedTo(other artifact|myBattlefield):unblockable ueot +autohand=__CYCLING__({WU}) +text=Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. -- Cycling {(w/u)} ({(w/u)}, Discard this card: Draw a card.) +mana={3}{W}{U} +type=Artifact Creature +subtype=Golem +power=3 +toughness=4 +[/card] +[card] +name=Glasses of Urza +aicode=name(look) activate name(look) target(*|opponenthand) donothing +auto={t}:target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +text={T}:Look at target player's hand. +mana={1} +type=Artifact +[/card] +[card] +name=Glaze Fiend +abilities=flying +auto=@movedTo(other artifact|myBattlefield):2/2 ueot +text=Flying -- Whenever another artifact enters the battlefield under your control, Glaze Fiend gets +2/+2 until end of turn. +mana={1}{B} +type=Artifact Creature +subtype=Illusion +power=0 +toughness=1 +[/card] +[card] +name=Gleam of Battle +auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) counter(1/1,1) +text=Whenever a creature you control attacks, put a +1/+1 counter on it. +mana={4}{R}{W} +type=Enchantment +[/card] +[card] +name=Gleam of Resistance +auto=all(creature|myBattlefield) 1/2 ueot +auto=untap all(creature|myBattlefield) +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={1}{W}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Creatures you control get +1/+2 until end of turn. Untap those creatures. -- Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={4}{W} +type=Instant +[/card] +[card] +name=Gleancrawler +abilities=trample +auto=@each my end:moveTo(myhand) all(creature[fresh]|mygraveyard) +text=({(b/g)} can be paid with either {B} or {G}.) -- Trample -- At the beginning of your end step, return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. +mana={3}{BG}{BG}{BG} +type=Creature +subtype=Insect Horror +power=6 +toughness=6 +[/card] +[card] +name=Gleeful Sabotage +target=artifact,enchantment +auto=destroy +auto=alternative destroy target(artifact,enchantment) +other={1}{G}{T(creature[green]|mybattlefield)}{T(creature[green]|mybattlefield)} name(Pay Conspire) +otherrestriction=type(creature[green]|myBattlefield)~morethan~1 +text=Destroy target artifact or enchantment. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Glen Elendra Archmage +abilities=flying,persist +auto={U}{S}:fizzle target(*[-creature]|stack) +text=Flying -- {U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={3}{U} +type=Creature +subtype=Faerie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Glen Elendra Liege +abilities=flying +auto=lord(other creature[blue]|mybattlefield) 1/1 +auto=lord(other creature[black]|mybattlefield) 1/1 +text=Flying -- Other blue creatures you control get +1/+1. -- Other black creatures you control get +1/+1. +mana={1}{UB}{UB}{UB} +type=Creature +subtype=Faerie Knight +power=2 +toughness=3 +[/card] +[card] +name=Glen Elendra Pranksters +abilities=flying +auto=@movedto(*|stack) from(*|myhand) restriction{opponentturnonly}:target(creature|mybattlefield) moveto(ownerhand) +text=Flying -- Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand. +mana={3}{U} +type=Creature +subtype=Faerie Wizard +power=1 +toughness=3 +[/card] +[card] +name=Glimmer of Genius +aicode=activate draw:2 controller +auto=name(Scry) reveal:2 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:2 controller])) oneshot afterrevealedend revealend +auto=alterenergy:2 controller +text=Scry 2, then draw two cards. You get {E}{E} (two energy counters). +mana={3}{U} +type=Instant +[/card] +[card] +name=Glimmerdust Nap +target=creature[tapped] +auto=doesnotuntap +text=Enchant tapped creature -- Enchanted creature doesn't untap during its controller's untap step. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Glimmering Angel +abilities=flying +auto={U}:shroud +text=Flying -- {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Glimmerpoint Stag +abilities=vigilance +auto=(blink)ueot target(other *) +text=Vigilance -- When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={2}{W}{W} +type=Creature +subtype=Elk +power=3 +toughness=3 +[/card] +[card] +name=Glimmerpost +auto=life:type:locus:battlefield controller +auto={T}:Add{1} +text=When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. -- {T}: Add {1} to your mana pool. +type=Land +subtype=Locus +[/card] +[card] +name=Glimmervoid +alias=48132 +auto={T}:add{W} +auto={T}:add{U} +auto={T}:add{B} +auto={T}:add{R} +auto={T}:add{G} +auto=@each endofturn restriction{type(artifact|myBattlefield)~lessthan~1}:sacrifice +text=At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid. -- {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Glimpse of Nature +auto=emblem transforms((,newability[@movedTo(creature|mystack):draw:1 controller])) ueot +text=Whenever you cast a creature spell this turn, draw a card. +mana={G} +type=Sorcery +[/card] +[card] +name=Glimpse the Future +abilities=hiddenface +aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:2)!])) ueot +auto=name(look) reveal:3 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Glimpse the Sun God +target=creature +auto=tap +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={X}{W} +type=Instant +[/card] +[card] +name=Glimpse the Unthinkable +target=player +auto=deplete:10 +text=Target player puts the top ten cards of his or her library into his or her graveyard. +mana={U}{B} +type=Sorcery +[/card] +[card] +name=Glint Hawk Idol +auto=@movedTo(other artifact|myBattlefield):may transforms((Artifact Creature,setpower=2,settoughness=2,flying)) ueot +auto={W}:transforms((Artifact Creature,setpower=2,settoughness=2,flying)) ueot +text=Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 artifact creature with flying until end of turn. -- {W}:Glint Hawk Idol becomes a 2/2 artifact creature with flying until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Glint Hawk +abilities=flying +auto=choice sacrifice +auto=aslongas(artifact|myBattlefield) choice moveTo(ownerhand) notatarget(artifact|myBattlefield) oneshot +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand. +mana={W} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Glint-Eye Nephilim +auto=@combatdamaged(player) from(this):draw:thatmuch controller +auto={1}{D(*|myhand)}:1/1 +text=Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards. -- {1}, Discard a card: Glint-Eye Nephilim gets +1/+1 until end of turn. +mana={U}{B}{R}{G} +type=Creature +subtype=Nephilim +power=2 +toughness=2 +[/card] +[card] +name=Glint +target=creature|mybattlefield +auto=0/3 ueot +auto=opponentshroud ueot +text=Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Glint-Nest Crane +abilities=flying +aicode=activate target(artifact[zpos<=4]|mylibrary) moveto(myhand) +auto=name(look) reveal:4 optionone name(Get an artifact card) target(<1>*artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Flying -- When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=3 +[/card] +[card] +name=Glint-Sleeve Artisan +auto=_FABRICATE_(1) +text=Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={2}{W} +type=Creature +subtype=Dwarf Artificer +power=2 +toughness=2 +[/card] +[card] +name=Glint-Sleeve Siphoner +abilities=menace +auto=alterenergy:1 controller +auto=@combat(attacking) source(this):alterenergy:1 controller +auto=@each my upkeep:pay({e:2}) draw:1 && life:-1 +text=Menace -- Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter). -- At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life. +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Glintwing Invoker +auto={7}{U}:3/3 && flying +text={7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. +mana={4}{U} +type=Creature +subtype=Human Wizard Mutant +power=3 +toughness=3 +[/card] +[card] +name=Glissa, the Traitor +abilities=first strike,deathtouch +auto=@movedto(graveyard) from(creature|opponentbattlefield):may moveto(myhand) target(artifact|mygraveyard) +text=First strike. -- Deathtouch. -- Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand. +mana={B}{G}{G} +type=Legendary Creature +subtype=Zombie Elf +power=3 +toughness=3 +[/card] +[card] +name=Glissa's Courier +abilities=mountainwalk +text=Mountainwalk +mana={1}{G}{G} +type=Creature +subtype=Horror +power=2 +toughness=3 +[/card] +[card] +name=Glissa's Scorn +target=artifact +auto=destroy +auto=life:-3 targetController +text=Destroy target artifact. Its controller loses 1 life. +mana={1}{G} +type=Instant +[/card] +[card] +name=Glistener Elf +abilities=infect +text=Infect +mana={G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Glistening Oil +target=creature +auto=infect +auto=@each my upkeep:counter(-1/-1,1) +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +text=Enchant creature -- Enchanted creature has Infect. -- At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. -- When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand. +mana={B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Glitterfang +abilities=haste +auto=@each endofturn:moveto(ownerhand) all(this) +text=Haste -- At the beginning of the end step, return Glitterfang to its owner's hand. +mana={R} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Glittering Wish +auto=moveTo(exile) +aicode=activate target(*[multicolor]|mysideboard) moveto(myhand) +auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*[multicolor]|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend +text=You may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish. +mana={G}{W} +type=Sorcery +[/card] +[card] +name=Gloomdrifter +abilities=flying +auto=aslongas(*|mygraveyard) -2/-2 target(creature) ueot >6 oneshot +text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Gloomdrifter has "When Gloomdrifter enters the battlefield, nonblack creatures get -2/-2 until end of turn." +mana={3}{B} +type=Creature +subtype=Zombie Minion +power=2 +toughness=2 +[/card] +[card] +name=Gloomhunter +abilities=flying +text=Flying +mana={2}{B} +type=Creature +subtype=Bat +power=2 +toughness=1 +[/card] +[card] +name=Gloomlance +target=creature +auto=teach(creature[green;white]) transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) +auto=destroy +text=Destroy target creature. If that creature was green or white, its controller discards a card. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Gloomwidow +abilities=reach,cloud +text=Reach -- Gloomwidow can block only creatures with flying. +mana={2}{G} +type=Creature +subtype=Spider +power=3 +toughness=3 +[/card] +[card] +name=Gloomwidow's Feast +target=creature[flying] +auto=teach(creature[blue;black]) token(Spider,Creature Spider,1/2,reach,green) +auto=destroy +text=Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach onto the battlefield. (It can block creatures with flying.) +mana={3}{G} +type=Instant +[/card] +[card] +name=Glorious Anthem +auto=lord(creature|myBattlefield) 1/1 +text=Creatures you control get +1/+1. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Glorious Charge +auto=all(creature|myBattlefield) 1/1 ueot +text=Creatures you control get +1/+1 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Glory of Warfare +auto=this(variable{controllerturn}>0) lord(creature|mybattlefield) 2/0 +auto=this(variable{opponentturn}>0) lord(creature|mybattlefield) 0/2 +text=As long as it's your turn, creatures you control get +2/+0. -- As long as it's not your turn, creatures you control get +0/+2. +mana={2}{R}{W} +type=Enchantment +[/card] +[card] +name=Glory Seeker +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Glory +abilities=flying +autograveyard={2}{W}:activatechooseacolor all(creature|mybattlefield) protection from(*[chosencolor]) ueot activatechooseend +text=Flying -- {2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Activate this ability only if Glory is in your graveyard. +mana={3}{W}{W} +type=Creature +subtype=Incarnation +power=3 +toughness=3 +[/card] +[card] +name=Gloryscale Viashino +auto=@movedTo(*[multicolor]|mystack):3/3 ueot +text=Whenever you cast a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. +mana={1}{R}{G}{W} +type=Creature +subtype=Viashino Soldier +power=3 +toughness=3 +[/card] +[card] +name=Glowering Rogon +aicode=activate target(*[beast]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[beast]|myhand) optionone foreach(*[beast]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) +mana={5}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Glowing Anemone +auto=may moveto(ownerhand) target(land) +text=When Glowing Anemone enters the battlefield, you may return target land to its owner's hand. +mana={3}{U} +type=Creature +subtype=Jellyfish Beast +power=1 +toughness=3 +[/card] +[card] +name=Glowrider +auto=lord(*[-creature]|mycastingzone) altercost(colorless,+1) +auto=lord(*[-creature]|opponentcastingzone) altercost(colorless, +1) +text=Noncreature spells cost {1} more to cast. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Gluttonous Cyclops +auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3) +text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +mana={5}{R} +type=Creature +subtype=Cyclops +power=5 +toughness=4 +[/card] +[card] +name=Gluttonous Slime +abilities=flash +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) +text=Flash -- Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) +mana={2}{G} +type=Creature +subtype=Ooze +power=2 +toughness=2 +[/card] +[card] +name=Gluttonous Zombie +abilities=fear +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +mana={4}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Gnarled Effigy +auto={4}{T}:counter(-1/-1,1) target(creature) +text={4}, {T}: Put a -1/-1 counter on target creature. +mana={4} +type=Artifact +[/card] +[card] +name=Gnarled Mass +mana={1}{G}{G} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Gnarled Scarhide +abilities=cantblock +auto=bestow bstw +auto=bestow teach(creature) +2/+1 +auto=bestow teach(creature) cantblock +bestow={3}{b} +text=Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Gnarled Scarhide can't block. -- Enchanted creature gets +2/+1 and can't block. +mana={B} +type=Enchantment Creature +subtype=Minotaur +power=2 +toughness=1 +[/card] +[card] +name=Gnarlid Pack +auto=kicker counter(1/1,kicked) +kicker=multi{1}{G} +text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) -- Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. +mana={1}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Gnarlwood Dryad +abilities=deathtouch +auto=while(restriction{delirium}) 2/2 +text=Deathtouch -- Delirium -- Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard. +mana={G} +type=Creature +subtype=Dryad Horror +power=1 +toughness=1 +[/card] +[card] +name=Gnat Alley Creeper +auto=cantbeblockedby(creature[flying]) +text=Gnat Alley Creeper can't be blocked by creatures with flying. +mana={2}{R} +type=Creature +subtype=Human Rogue +power=3 +toughness=1 +[/card] +[card] +name=Gnat Miser +auto=hmodifer:-1 opponent +text=Each opponent's maximum hand size is reduced by one. +mana={B} +type=Creature +subtype=Rat Shaman +power=1 +toughness=1 +[/card] +[card] +name=Gnathosaur +auto={S(artifact|mybattlefield)}:trample +text=Sacrifice an artifact: Gnathosaur gains trample until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Lizard +power=5 +toughness=4 +[/card] +[card] +name=Gnaw to the Bone +auto=life:twicetype:creature:mygraveyard controller +flashback={2}{G} +text=You gain 2 life for each creature card in your graveyard. -- Flashback {2}{G} +mana={2}{G} +type=Instant +[/card] +[card] +name=Gnawing Zombie +auto={S(creature|myBattlefield)}:life:-1 target(player) && life:1 controller +text={1}{B}, Sacrifice a creature: Target player loses 1 life and you gain 1 life. +mana={1}{B} +type=Creature +subtype=Zombie +power=1 +toughness=3 +[/card] +[card] +name=Go for the Throat +target=creature[-artifact] +auto=destroy +text=Destroy target nonartifact creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Goatnapper +auto=choice target(goat) moveto(mybattlefield) && untap && transforms((,haste,newability[phaseaction[endofturn once] moveto(ownerbattlefield)])) ueot +text=When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=2 +[/card] +[card] +name=Gobbling Ooze +auto={G}{S(other creature|mybattlefield)}:counter(1/1,1) +text={G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze. +mana={4}{G} +type=Creature +subtype=Ooze +power=3 +toughness=3 +[/card] +[card] +name=Gobhobbler Rats +mana={B}{R} +text=Hellbent -- As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has "{B}: Regenerate Gobhobbler Rats." +type=Creature +subtype=Rat +auto=aslongas(*|myhand) 1/0 <1 +auto=aslongas(*|myhand) {B}:regenerate <1 +power=2 +toughness=2 +[/card] +[card] +name=Goblin Archaeologist +auto={R}{T}:flipacoin winability destroy target(artifact) winabilityend loseability sacrifice loseabilityend flipend +text={R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. +mana={1}{R} +type=Creature +subtype=Goblin Artificer +power=1 +toughness=2 +[/card] +[card] +name=Goblin Arsonist +auto=@movedTo(this|graveyard) from(battlefield):may damage:1 target(creature,player) +text=When Goblin Arsonist is put into the graveyard from the battlefield, you may have it deal 1 damage to target creature or player. +mana={R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Goblin Artillery +auto={T}:damage:2 target(player,creature) && damage:3 controller +text={T}: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. +mana={1}{R}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=3 +[/card] +[card] +name=Goblin Assault +auto=lord(goblin) mustattack +auto=@each my upkeep:token(Goblin,Creature Goblin,1/1,haste red) +text=At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. -- Goblin creatures attack each turn if able. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Goblin Balloon Brigade +auto={R}:flying +text={R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Goblin Bangchuckers +auto={T}:flipacoin winability damage:2 target(creature,player) winabilityend loseability damage:2 loseabilityend flipend +text={T}: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself. +mana={2}{R}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Battle Jester +auto=@movedTo(*[red]|mystack):cantblock target(creature) +text=Whenever you cast a red spell, target creature can't block this turn. +mana={3}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Berserker +abilities=first strike,haste +text=First strike, haste +mana={3}{R} +type=Creature +subtype=Goblin Berserker +power=2 +toughness=2 +[/card] +[card] +name=Goblin Bombardment +auto={S(creature|myBattlefield)}:damage:1 target(creature,player) +text=Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Goblin Bomb +auto={C(0/0,-5,Fuse)}:damage:20 target(player) +auto=@each my upkeep:may flipacoin winability counter(0/0,1,Fuse) winabilityend loseability counter(0/0,-1,Fuse) loseabilityend flipend +text=At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on Goblin Bomb. If you lose the flip, remove a fuse counter from Goblin Bomb. -- Remove five fuse counters from Goblin Bomb, Sacrifice Goblin Bomb: Goblin Bomb deals 20 damage to target player. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Goblin Boom Keg +auto=@each my upkeep:sacrifice +auto=@movedTo(this|graveyard) from(battlefield):damage:3 target(creature,player) +text=At the beginning of your upkeep, sacrifice Goblin Boom Keg. -- When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to target creature or player. +mana={4} +type=Artifact +[/card] +[card] +name=Goblin Brawler +abilities=first strike +auto=cantbetargetof(equipment) +text=First strike -- Goblin Brawler can't be equipped. +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Brigand +abilities=mustattack +text=Goblin Brigand attacks each turn if able. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Bully +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Goblin Burrows +auto={T}:Add{1} +auto={1}{R}{T}:2/0 target(goblin) +text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn. +type=Land +[/card] +[card] +name=Goblin Bushwhacker +kicker={R} +auto=kicker all(creature|myBattlefield) 1/0 ueot +auto=kicker all(creature|myBattlefield) haste ueot +text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Goblin Cadets +auto=@combat(blocking,blocked,turnlimited) source(this):removefromcombat && moveTo(opponentbattlefield) +text=Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.) +mana={R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Goblin Cannon +auto={2}:damage:1 target(creature,player) && bury all(this) +text={2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon. +mana={4} +type=Artifact +[/card] +[card] +name=Goblin Cavaliers +mana={2}{R} +type=Creature +subtype=Goblin +power=3 +toughness=2 +[/card] +[card] +name=Goblin Caves +target=land +auto=teach(basic[mountain]) lord(goblin) 0/2 +text=Enchant land -- If enchanted land is a basic Mountain, Goblin creatures get +0/+2. +mana={1}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Goblin Chariot +abilities=haste +text=Haste (This creature can attack the turn it comes under your control.) +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Chieftain +abilities=haste +auto=lord(other goblin|myBattlefield) 1/1 +auto=lord(other goblin|myBattlefield) haste +text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Other Goblin creatures you control get +1/+1 and have haste. +mana={1}{R}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Chirurgeon +auto={S(goblin|myBattlefield)}:regenerate target(creature) +text=Sacrifice a Goblin: Regenerate target creature. +mana={R} +type=Creature +subtype=Goblin Shaman +power=0 +toughness=2 +[/card] +[card] +name=Goblin Clearcutter +auto={T}{S(forest|myBattlefield)}:name(add mana) ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller +text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. +mana={3}{R} +type=Creature +subtype=Goblin +power=3 +toughness=3 +[/card] +[card] +name=Goblin Cohort +auto=this(variable{countmycrespell}<1) cantattack +auto=this(variable{countmycrespell}<1) cantpwattack +text=Goblin Cohort can't attack unless you've cast a creature spell this turn. +mana={R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Commando +auto=damage:2 target(creature) +text=When Goblin Commando enters the battlefield, it deals 2 damage to target creature. +mana={4}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Dark-Dwellers +abilities=menace +auto=may name(cast card) castcard(normal) target(*[instant;sorcery;manacost<=3]|mygraveyard) and!(transforms((,newability[exiledeath])) forever)! +text=Menace -- When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. +mana={3}{R}{R} +type=Creature +subtype=Goblin +power=4 +toughness=4 +[/card] +[card] +name=Goblin Deathraiders +abilities=trample +text=Trample +mana={B}{R} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=1 +[/card] +[card] +name=Goblin Digging Team +auto={T}{S}:destroy target(other wall) +text={T}, Sacrifice Goblin Digging Team: Destroy target Wall. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Diplomats +auto={T}:all(creature|battlefield) mustattack ueot +text={T}: Each creature attacks this turn if able. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Goblin Dirigible +abilities=doesnotuntap,flying +auto={4}:untap myUpkeepOnly +text=Flying -- Goblin Dirigible doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Goblin Dirigible. +mana={6} +type=Artifact Creature +subtype=Construct +power=4 +toughness=4 +[/card] +[card] +name=Goblin Dynamo +auto={T}:damage:1 target(creature,player) +auto={X}{R}{T}{S}:damage:X target(other *[creature;player]) +text={T}: Goblin Dynamo deals 1 damage to target creature or player. -- {X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player. +mana={5}{R}{R} +type=Creature +subtype=Goblin Mutant +power=4 +toughness=4 +[/card] +[card] +name=Goblin Electromancer +auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless,-1) +text=Instant and sorcery spells you cast cost {1} less to cast. +mana={U}{R} +type=Creature +subtype=Goblin Wizard +power=2 +toughness=2 +[/card] +[card] +name=Goblin Elite Infantry +auto=@combat(blocking,blocked,turnlimited) source(this):-1/-1 ueot +text=Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Firebug +auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) notatarget(land|myBattlefield) +text=When Goblin Firebug leaves the battlefield, sacrifice a land. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Fireslinger +auto={T}:damage:1 target(player) +text={T}: Goblin Fireslinger deals 1 damage to target player. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Goblin Firestarter +auto={S}:damage:1 target(other *[creature;player]) restriction{during my turn,before attackers} +text=Sacrifice Goblin Firestarter: Goblin Firestarter deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Freerunner +abilities=menace +text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Menace (This creature can't be blocked except by two or more creatures.) +mana={3}{R} +other={1}{R} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +type=Creature +subtype=Goblin Warrior Ally +power=3 +toughness=2 +[/card] +[card] +name=Goblin Furrier +auto=preventalldamage to(creature[snow]) from(this) +text=Prevent all damage that Goblin Furrier would deal to snow creatures. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Gardener +auto=@movedTo(this|graveyard) from(battlefield):destroy target(land) +text=When Goblin Gardener dies, destroy target land. +mana={3}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Goblin Gaveleer +abilities=trample +auto=thisforeach(gear) 2/0 +text=Trample -- Goblin Gaveleer gets +2/+0 for each Equipment attached to it. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Goblin General +auto=@combat(attacking) source(this):all(goblin|myBattlefield) 1/1 ueot +text=Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Goblin Glider +abilities=flying,cantblock +text=Flying -- Goblin Glider can't block. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Glory Chaser +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +auto=this(cantargetcard(*[renown]) transforms((,newability[menace])) forever +text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.) +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Goblin Goon +auto=while(restriction{lessorequalcreatures}) cantattack +auto=while(restriction{lessorequalcreatures}) cantpwattack +auto=while(restriction{lessorequalcreatures}) cantblock +text=Goblin Goon can't attack unless you control more creatures than defending player. -- Goblin Goon can't block unless you control more creatures than attacking player. +mana={3}{R} +type=Creature +subtype=Goblin Mutant +power=6 +toughness=6 +[/card] +[card] +name=Goblin Grappler +auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) +text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Grenade +auto=damage:5 target(creature,player) +text=As an additional cost to cast Goblin Grenade, sacrifice a Goblin. -- Goblin Grenade deals 5 damage to target creature or player. +mana={R}{S(goblin|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Goblin Guide +abilities=haste +aicode=activate target(land[zpos<=1]|opponentLibrary) moveto(ownerhand) +auto=@combat(attacking) source(this):reveal:1 revealzone(opponentlibrary) optionone name(choose card) notatarget(<1>*|reveal) moveto(ownerlibrary) and!( if cantargetcard(*[land]|*) then moveto(ownerhand) )! optiononeend revealend +text=Haste -- Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. +mana={R} +type=Creature +subtype=Goblin Scout +power=2 +toughness=2 +[/card] +[card] +name=Goblin Heelcutter +auto=@combat(attacking) source(this):cantblock target(creature) ueot +other={2}{R} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -- Whenever Goblin Heelcutter attacks, target creature can't block this turn. +mana={3}{R} +type=Creature +subtype=Goblin Berserker +power=3 +toughness=2 +[/card] +[card] +name=Goblin Hero +mana={2}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Kaboomist +auto=@each my upkeep:token(-383257) controller && flipacoin loseability damage:2 loseabilityend flipend +text=At the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with "Red, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=2 +[/card] +[card] +name=Goblin King +auto=lord(other goblin) 1/1 +auto=lord(other goblin) mountainwalk +text=Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) +mana={1}{R}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Kites +auto={R}:target(creature[toughness<=2]|mybattlefield) transforms((,flying,newability[phaseaction[endofturn once] flipacoin loseability sacrifice loseabilityend flipend])) ueot +text={R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Goblin Lackey +auto=@damaged(player) from(this):may moveTo(myBattlefield) target(goblin[-instant;-sorcery]|myHand) +text=Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Legionnaire +auto={R}{S}:damage:2 target(other *[creature;player]) +auto={W}{S}:prevent:2 target(other *[creature;player]) +text={R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. -- {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={R}{W} +type=Creature +subtype=Goblin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Goblin Lookout +auto={T}{S(goblin|myBattlefield)}:all(goblin) 2/0 ueot +text={T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=2 +[/card] +[card] +name=Goblin Lore +auto=draw:4 +auto=discard:3 +text=Draw four cards, then discard three cards at random. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Goblin Lyre +auto={S}:flipacoin winability damage:type:creature:mybattlefield opponent winabilityend loseability damage:type:creature:opponentbattlefield controller loseabilityend flipend +text=Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls. +mana={3} +type=Artifact +[/card] +[card] +name=Goblin Machinist +auto={2}{r}:Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed choice name(Gain Bonus) all(this) +revealedmana/+0 ueot afterrevealedend revealend +text={2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order. +mana={4}{R} +type=Creature +subtype=Goblin +power=0 +toughness=5 +[/card] +[card] +name=Goblin Marshal +auto=token(Goblin,Creature Goblin,1/1,red)*2 +auto=@movedTo(this|graveyard) from(battlefield):token(Goblin,Creature Goblin,1/1,red)*2 +auto=upcost[{4}{R}{R};next upkeep] sacrifice +text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Goblin Marshal enters the battlefield or dies, put two 1/1 red Goblin creature tokens onto the battlefield. +mana={4}{R}{R} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=3 +[/card] +[card] +name=Goblin Masons +auto=@movedTo(this|graveyard) from(battlefield):destroy target(wall) +text=When Goblin Masons dies, destroy target Wall. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Goblin Matron +aicode=activate target(goblin|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>goblin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library. +mana={2}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Medics +auto=@tapped(this):damage:1 target(creature,player) +text=Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Goblin Mountaineer +abilities=mountainwalk +text=Mountainwalk +mana={R} +type=Creature +subtype=Goblin Scout +power=1 +toughness=1 +[/card] +[card] +name=Goblin Mutant +abilities=trample +auto=aslongas(creature[power>=3;-tapped]|opponentBattlefield) cantattack +auto=aslongas(creature[power>=3;-tapped]|opponentBattlefield) cantpwattack +auto=cantbeblockerof(creature[power>=3]) +text=Trample -- Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater. -- Goblin Mutant can't block creatures with power 3 or greater. +mana={2}{R}{R} +type=Creature +subtype=Goblin Mutant +power=5 +toughness=3 +[/card] +[card] +name=Goblin Offensive +auto=token(Goblin,Creature Goblin,1/1,red)*x +text=Put X 1/1 red Goblin creature tokens onto the battlefield. +mana={X}{1}{R}{R} +type=Sorcery +[/card] +[card] +name=Goblin Outlander +abilities=protection from white +text=Protection from white +mana={B}{R} +type=Creature +subtype=Goblin Scout +power=2 +toughness=2 +[/card] +[card] +name=Goblin Patrol +auto=upcost[{R};next upkeep] sacrifice +text=Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Goblin Piker +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=1 +[/card] +[card] +name=Goblin Piledriver +abilities=protection from blue +auto=@combat(attacking) source(this):all(this) foreach(other goblin[attacking]|battlefield) 2/0 ueot +text=Protection from blue -- Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=2 +[/card] +[card] +name=Goblin Pyromancer +auto=all(goblin) 3/0 ueot +auto=@each endofturn:destroy all(goblin) +text=When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. -- At the beginning of the end step, destroy all Goblins. +mana={3}{R} +type=Creature +subtype=Goblin Wizard +power=2 +toughness=2 +[/card] +[card] +name=Goblin Rabblemaster +auto=lord(other goblin|mybattlefield) mustattack +auto=@each my combatbegins:token(Goblin,Creature Goblin,1/1,haste,red) +auto=@combat(attacking) source(this):all(this) foreach(other goblin[attacking]|battlefield) 1/0 ueot +text=Other Goblin creatures you control attack each turn if able. -- At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield. -- Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Raider +abilities=cantblock +text=Goblin Raider can't block. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Rally +auto=token(Goblin,Creature Goblin,1/1,red)*4 +text=Put four 1/1 red Goblin creature tokens onto the battlefield. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Goblin Razerunners +auto={1}{R}{S(land|myBattlefield)}:counter(1/1,1) +auto=@each my endofturn:may target(player) dynamicability +text={1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. -- At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player. +mana={2}{R}{R} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=4 +[/card] +[card] +name=Goblin Recruiter +aicode=activate notatarget(goblin|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealtype(goblin|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(goblin|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(mylibrary) afterrevealedend revealend +text=When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Replica +auto={3}{R}{S}:destroy target(other artifact) +text={3}{R}, Sacrifice Goblin Replica: Destroy target artifact. +mana={3} +type=Artifact Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Rimerunner +auto={T}:cantblock target(creature) +auto={i}:haste +text={T}: Target creature can't block this turn. -- {S}i}: Goblin Rimerunner gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={2}{R} +type=Snow Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Ringleader +abilities=haste +aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-goblin]|*) then bottomoflibrary))! +auto=reveal:4 optionone name(Get Goblin) target(<4>Goblin|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Haste -- When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library. +mana={3}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Rock Sled +abilities=trample +auto=@combat(attacking) source(this):frozen +auto=aslongas(mountain|opponentbattlefield) cantattack <1 +auto=aslongas(mountain|opponentbattlefield) cantpwattack <1 +text=Trample -- Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. -- Goblin Rock Sled can't attack unless defending player controls a Mountain. +mana={1}{R} +type=Creature +subtype=Goblin +power=3 +toughness=1 +[/card] +[card] +name=Goblin Roughrider +mana={2}{R} +type=Creature +subtype=Goblin Knight +power=3 +toughness=2 +[/card] +[card] +name=Goblin Ruinblaster +abilities=haste +kicker={R} +auto=kicker destroy target(land[-basic]) +text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Haste -- When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=1 +[/card] +[card] +name=Goblin Sappers +auto={R}{R}{T}:unblockable target(creature) && phaseaction[combatends once] destroy && all(this) phaseaction[combatends,sourceinplay] destroy +auto={R}{R}{R}{R}{T}:unblockable target(creature) && phaseaction[combatends once] destroy +text={R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat. -- {R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Scouts +auto=token(Goblin Scout,Creature Goblin Scout, 1/1,mountainwalk red)*3 +text=Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Goblin Settler +auto=destroy target(land) +text=When Goblin Settler enters the battlefield, destroy target land. +mana={3}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Sharpshooter +abilities=doesnotuntap +auto={T}:Damage:1 target(creature,player) +auto=@movedTo(graveyard) from(creature|battlefield):untap +text=Goblin Sharpshooter doesn't untap during your untap step. -- Whenever a creature dies, untap Goblin Sharpshooter. -- {T}: Goblin Sharpshooter deals 1 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Shortcutter +auto=cantblock target(creature) ueot +text=When Goblin Shortcutter enters the battlefield, target creature can't block this turn. +mana={1}{R} +type=Creature +subtype=Goblin Scout +power=2 +toughness=1 +[/card] +[card] +name=Goblin Shrine +target=land +auto=teach(basic[mountain]) lord(goblin) 1/0 +auto=@movedTo(nonbattlezone) from(this|battlefield):damage:1 all(goblin) +text=Enchant land -- If enchanted land is a Mountain, Goblin creatures get +1/+0. -- When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. +mana={1}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Goblin Ski Patrol +auto=aslongas(mountain[snow]|mybattlefield) {1}{R}:2/0 && flying && treason +text={1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Sky Raider +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=2 +[/card] +[card] +name=Goblin Skycutter +auto={S}:damage:2 && -flying target(other creature[flying]) +text=Sacrifice Goblin Skycutter: Goblin Skycutter deals 2 damage to target creature with flying. That creature loses flying until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=1 +[/card] +[card] +name=Goblin Sledder +auto={S(goblin|mybattlefield)}:1/1 target(creature) +text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Soothsayer +auto={R}{T}{S(goblin|myBattlefield)}:all(creature[red]) 1/1 +text={R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn. +mana={R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Goblin Spelunkers +abilities=mountainwalk +text=Mountainwalk +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Spy +abilities=showfromtoplibrary +text=Play with the top card of your library revealed. +mana={R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Goblin Spymaster +abilities=first strike +auto=@each opponent end:token(Goblin,Creature Goblin,1/1,red) and!( transforms((,newability[lord(creature|mybattlefield) mustattack])) forever )! opponent +text=First strike -- At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able." +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=1 +[/card] +[card] +name=Goblin Striker +abilities=first strike,haste +text=First strike, haste +mana={1}{R} +type=Creature +subtype=Goblin Berserker +power=1 +toughness=1 +[/card] +[card] +name=Goblin Swine-Rider +auto=@combat(blocked,turnlimited) source(this):damage:2 all(creature[attacking;blocking]) +text=Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Taskmaster +facedown={3} +autofacedown={R}:morph +auto={1}{R}:1/0 target(goblin) +text={1}{R}: Target Goblin creature gets +1/+0 until end of turn. -- Morph {R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Goblin Tinkerer +auto={R}{T}:target(artifact) dynamicability destroy +text={R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer. +mana={1}{R} +type=Creature +subtype=Goblin Artificer +power=1 +toughness=2 +[/card] +[card] +name=Goblin Trenches +auto={2}{S(land|myBattlefield)}:token(Goblin Soldier,creature goblin soldier, 1/1,red white)*2 +text={2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield. +mana={1}{R}{W} +type=Enchantment +[/card] +[card] +name=Goblin Tunneler +auto={T}:unblockable target(creature[power<=2]) +text={T}: TArget creature with power 2 or less is unblockable until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Goblin Turncoat +auto={S(goblin|myBattlefield)}:regenerate +text=Sacrifice a Goblin: Regenerate Goblin Turncoat. +mana={1}{B} +type=Creature +subtype=Goblin Mercenary +power=2 +toughness=1 +[/card] +[card] +name=Goblin Vandal +auto=@combat(notblocked) source(this):pay({R}) choice destroy target(artifact|opponentbattlefield) && fog from(this) +text=Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn. +mana={R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Goblin War Buggy +abilities=haste +auto=upcost[{1}{R};next upkeep] sacrifice +text=Haste -- Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin War Drums +auto=lord(creature|mybattlefield) menace +text=Each creature you control can't be blocked except by two or more creatures. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Goblin War Paint +target=creature +auto=haste +auto=2/2 +text=Enchant creature -- Enchanted creature gets +2/+2 and has haste. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Goblin War Strike +target=player +auto=damage:type:goblin:mybattlefield +text=Goblin War Strike deals damage equal to the number of Goblins you control to target player. +mana={R} +type=Sorcery +[/card] +[card] +name=Goblin War Wagon +abilities=doesnotuntap +auto={2}:untap myUpkeepOnly +text=Goblin War Wagon doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {2}. If you do, untap Goblin War Wagon. +mana={4} +type=Artifact Creature +subtype=Juggernaut +power=3 +toughness=3 +[/card] +[card] +name=Goblin Warchief +auto=lord(goblin|mycastingzone) altercost(colorless,-1) +auto=lord(goblin|myBattlefield) haste +text=Goblin spells you cast cost {1} less to cast. -- Goblin creatures you control have haste. +mana={1}{R}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Goblin Wardriver +auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot +text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) +mana={R}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Goblin Warrens +auto={2}{R}{S(goblin|myBattlefield)}{S(goblin|myBattlefield)}:token(Goblin,Creature Goblin,1/1,red)*3 +text={2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Goblin Welder +auto={T}{S(artifact|myBattlefield)}:moveto(myBattlefield) target(artifact|myGraveyard) +auto={T}{S(artifact|opponentBattlefield)}:moveto(opponentBattlefield) target(artifact|opponentGraveyard) +text={T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. +mana={R} +type=Creature +subtype=Goblin Artificer +power=1 +toughness=1 +[/card] +[card] +name=Goblin Wizard +auto={T}:moveto(myBattlefield) target(goblin|myhand) +auto={R}:protection from white target(goblin) +text={T}: You may put a Goblin permanent card from your hand onto the battlefield. -- {R}: Target Goblin gains protection from white until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Goblin Wizard +power=1 +toughness=1 +[/card] +[card] +name=Goblins of the Flarg +abilities=mountainwalk +auto=aslongas(dwarf|myBattlefield) all(this) sacrifice while >0 +text=Mountainwalk -- When you control a Dwarf, sacrifice Goblins of the Flarg. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Goblinslide +auto=@movedTo(*[-creature]|mystack):pay({1}) token(Goblin,Creature Goblin,1/1, haste, red) +text=Enchantment. -- Whenever you cast a noncreature spell, you may pay {1}. If you do, put a 1/1 red Goblin creature token with haste onto the battlefield. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=God-Favored General +auto=@untapped(this):name(pay 2W for 2 1/1 Soldiers) pay[[{2}{W}]] name(Pay 2W) token(Soldier,Enchantment Creature Soldier,1/1,white)*2 controller +text=Inspired -- Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, put two 1/1 white Soldier enchantment creature tokens onto the battlefield. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Godhead of Awe +abilities=flying +auto=lord(other creature) transforms((,setpower=1,settoughness=1)) +text=Flying -- Other creatures are 1/1. +mana={WU}{WU}{WU}{WU}{WU} +type=Creature +subtype=Spirit Avatar +power=4 +toughness=4 +[/card] +[card] +name=Godhunter Octopus +auto=aslongas(*[enchantment;enchanted]|opponentBattlefield) cantattack <1 +auto=aslongas(*[enchantment;enchanted]|opponentBattlefield) cantpwattack <1 +text=Godhunter Octopus can't attack unless defending player controls an enchantment or an enchanted permanent. +mana={5}{U} +type=Creature +subtype=Octopus +power=5 +toughness=5 +[/card] +[card] +name=Godless Shrine +auto=noactivatedability ueot +auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) +text=({T}: Add {W} or {B} to your mana pool.) -- As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped. +type=Land +subtype=Plains Swamp +[/card] +[card] +name=Godo, Bandit Warlord +aicode=activate moveTo(myBattlefield) target(equipment|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(equipment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +auto=@combat(attacking) source(this) turnlimited:untap all(this) +auto=@combat(attacking) source(this) turnlimited:untap all(samurai|mybattlefield) +auto=@combat(attacking) source(this) turnlimited:nextphasealter(add,combatphases,controller,after) +text=When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. -- Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase. +mana={5}{R} +type=Legendary Creature +subtype=Human Barbarian +power=3 +toughness=3 +[/card] +[card] +name=Gods' Eye, Gate to the Reikai +auto={T}:Add{1} +auto=@movedto(this|mygraveyard) from(Battlefield):token(Spirit,Creature Spirit,1/1) +text={T}: Add {1} to your mana pool. -- When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield. +type=Legendary Land +[/card] +[card] +name=Gods Willing +target=creature|mybattlefield +auto=choice name(green) transforms((,newability[protection from green],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot +auto=choice name(red) transforms((,newability[protection from red],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot +auto=choice name(blue) transforms((,newability[protection from blue],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot +auto=choice name(black) transforms((,newability[protection from black],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot +auto=choice name(white) transforms((,newability[protection from white],newability[choice scry:1 scrycore delayed dontshow donothing scrycoreend scryend])) ueot +text=Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={W} +type=Instant +[/card] +[card] +name=Godsire +abilities=vigilance +auto={T}:token(Beast,creature beast, 8/8,red green white) +text=Vigilance -- {T}: Put an 8/8 Beast creature token that's red, green, and white onto the battlefield. +mana={4}{R}{G}{G}{W} +type=Creature +subtype=Beast +power=8 +toughness=8 +[/card] +[card] +name=Godtoucher +auto={1}{W}{T}:prevent:999 target(creature[power>=5]) +text={1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. +mana={3}{G} +type=Creature +subtype=Elf Cleric +power=2 +toughness=2 +[/card] +[card] +name=Godtracker of Jund +auto=@movedTo(creature[power>=5]|myBattlefield):may counter(1/1,1) +text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may put a +1/+1 counter on Godtracker of Jund. +mana={1}{R}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Goham Djinn +auto={1}{B}:regenerate +auto=this(variable{commonblack}>0) -2/-2 +text={1}{B}: Regenerate Goham Djinn. -- Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common. +mana={5}{B} +type=Creature +subtype=Djinn +power=5 +toughness=5 +[/card] +[card] +name=Gold Myr +auto={T}:Add{W} +text={T}: Add {W} to your mana pool. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Golden Bear +mana={3}{G} +type=Creature +subtype=Bear +power=4 +toughness=3 +[/card] +[card] +name=Golden Hind +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={1}{G} +type=Creature +subtype=Elk +power=2 +toughness=1 +[/card] +[card] +name=Golden Urn +auto=@each my upkeep:may counter(0/0,1,Charge) +auto={T}{S}:dynamicability +text=At the beginning of your upkeep, you may put a charge counter on Golden Urn. -- {T}, Sacrifice Golden Urn: You gain life equal to the number of charge counters on Golden Urn. +mana={1} +type=Artifact +[/card] +[card] +name=Golden Wish +auto=moveTo(exile) +aicode=activate target(*[artifact;enchantment]|mysideboard) moveto(myhand) +auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*[artifact;enchantment]|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend +text=You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Goldenglow Moth +abilities=flying +auto=@combat(blocking) source(this):life:4 +text=Flying -- Whenever Goldenglow Moth blocks, you may gain 4 life. +mana={W} +type=Creature +subtype=Insect +power=0 +toughness=1 +[/card] +[card] +name=Gold +auto={S}:add{G} +auto={S}:add{W} +auto={S}:add{U} +auto={S}:add{B} +auto={S}:add{R} +text=Sacrifice this artifact: Add one mana of any color to your mana pool +type=Artifact +[/card] +[card] +name=Gold-Forged Sentinel +abilities=flying +text=Flying +mana={6} +type=Artifact Creature +subtype=Chimera +power=4 +toughness=4 +[/card] +[card] +name=Goldmeadow Dodger +auto=cantbeblockedby(creature[power>=4]) +text=Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. +mana={W} +type=Creature +subtype=Kithkin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Goldmeadow Harrier +auto={W}{T}:tap target(creature) +text={W}, {T}: Tap target creature. +mana={W} +type=Creature +subtype=Kithkin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Goldmeadow Lookout +auto={W}{T}{D(*|myhand)}:token(139397) +text={W}, {T}, Discard a card: Put a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier onto the battlefield. It has "{W}, {T}: Tap target creature." +mana={3}{W} +type=Creature +subtype=Kithkin Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Goldnight Commander +auto=@movedTo(other creature|myBattlefield):all(creature|mybattlefield) 1/1 ueot +text=Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Creature +subtype=Human Cleric Soldier +power=2 +toughness=2 +[/card] +[card] +name=Goldnight Redeemer +abilities=flying +auto=life:twiceothertype:creature:mybattlefield controller +text=Flying -- When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Golem Artisan +auto={2}:1/1 target(creature[artifact]) +auto={2}:flying target(creature[artifact]) +auto={2}:trample target(creature[artifact]) +auto={2}:haste target(creature[artifact]) +text={2}: Target atifact creature gets +1/+1 until end of turn. -- {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Golem Foundry +auto=@movedTo(artifact|mystack):may counter(0/0,1,Charge) +auto={C(0/0,-3,Charge)}:token(Golem,Artifact Creature Golem,3/3) +text=Whenever you cast an artifact spell, you may put a charge counter on Golem Foundry. -- Remove three charge counters from Golem Foundry: Put a 3/3 colorless Golem artifact creature token onto the battlefield. +mana={3} +type=Artifact +[/card] +[card] +name=Golem's Heart +auto=@movedTo(artifact|stack):may life:1 controller +text=Whenever a player casts an artifact spell, you may gain 1 life. +mana={2} +type=Artifact +[/card] +[card] +name=Golem-Skin Gauntlets +auto={2}:equip +auto=teach(creature) thisforeach(gear) 1/0 +text=Equipped creature gets +1/+0 for each Equipment attached to it. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Golgari Brownscale +auto=@movedTo(this|myhand) from(mygraveyard):life:2 +dredge=dredge(2) +text=When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={1}{G}{G} +type=Creature +subtype=Lizard +power=2 +toughness=3 +[/card] +[card] +name=Golgari Charm +auto=choice name(All creatures -1/-1) all(creature|battlefield) -1/-1 ueot +auto=choice name(Destroy enchantment) destroy target(enchantment|battlefield) +auto=choice name(Regenerate creatures) regenerate all(creature|myBattlefield) +text=Choose one - All creatures get -1/-1 until end of turn; or destroy target enchantment; or regenerate each creature you control. +mana={B}{G} +type=Instant +[/card] +[card] +name=Golgari Cluestone +auto={T}:Add{B} +auto={T}:Add{G} +auto={B}{G}{T}{S}:draw:1 controller +text={T}: Add {B} or {G} to your mana pool. -- {B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Golgari Decoy +abilities=lure +autograveyard={3}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +text=All creatures able to block Golgari Decoy do so. -- Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={3}{G} +type=Creature +subtype=Elf Rogue +power=2 +toughness=2 +[/card] +[card] +name=Golgari Germination +auto=@movedto(graveyard) from(creature[-token]|myBattlefield):token(Saproling,creature saproling, 1/1,green) +text=Whenever a nontoken creature you control dies, put a 1/1 green Saproling creature token onto the battlefield. +mana={1}{B}{G} +type=Enchantment +[/card] +[card] +name=Golgari Grave-Troll +auto=counter(1/1,type:creature:mygraveyard) +auto={1}{C(1/1,-1)}:regenerate +dredge=dredge(6) +text=Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. -- {1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll. -- Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={4}{G} +type=Creature +subtype=Skeleton Troll +power=0 +toughness=0 +[/card] +[card] +name=Golgari Guildgate +auto=tap(noevent) +auto={T}:Add{B} +auto={T}:Add{G} +text=Golgari Guildgate enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Golgari Guildmage +auto={4}{B}{S(creature|myBattlefield)}:moveto(myhand) target(creature|mygraveyard) +auto={4}{G}:counter(1/1,1) target(creature) +text=({(b/g)} can be paid with either {B} or {G}.) -- {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. -- {4}{G}: Put a +1/+1 counter on target creature. +mana={BG}{BG} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Golgari Keyrune +auto={T}:add{B} +auto={T}:add{G} +auto={B}{G}:transforms((Insect Artifact Creature,setpower=2,settoughness=2,black,green,deathtouch)) ueot +text={T}: Add {B} or {G} to your mana pool. -- {B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Golgari Longlegs +mana={3}{BG}{BG} +type=Creature +subtype=Insect +power=5 +toughness=4 +[/card] +[card] +name=Golgari Rot Farm +auto=tap(noevent) +auto=moveto(ownerhand) notatarget(land|myBattlefield) +auto={T}:Add{B}{G} +text=Golgari Rot Farm enters the battlefield tapped. -- When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{G} to your mana pool. +type=Land +[/card] +[card] +name=Golgari Rotwurm +auto={B}{S(creature|myBattlefield)}:life:-1 target(player) +text={B}, Sacrifice a creature: Target player loses 1 life. +mana={3}{B}{G} +type=Creature +subtype=Zombie Wurm +power=5 +toughness=4 +[/card] +[card] +name=Golgari Signet +auto={1}{T}:Add{B}{G} +text={1}, {T}: Add {B}{G} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Golgari Thug +auto=@movedTo(this|mygraveyard) from(Battlefield):moveTo(mylibrary) target(creature|mygraveyard) +dredge=dredge(4) +text=When Golgari Thug is put into a graveyard from the battlefield, put target creature card in your graveyard on top of your library. -- Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={1}{B} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Goliath Beetle +abilities=trample +text=Trample +mana={2}{G} +type=Creature +subtype=Insect +power=3 +toughness=1 +[/card] +[card] +name=Goliath Sphinx +abilities=flying +text=Flying +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=8 +toughness=7 +[/card] +[card] +name=Goliath Spider +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={6}{G}{G} +type=Creature +subtype=Spider +power=7 +toughness=6 +[/card] +[card] +name=Gone Missing +target=* +auto=moveto(ownerlibrary) +auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +text=Put target permanent on top of its owner's library. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Gonti's Aether Heart +auto=alterenergy:2 controller +auto=@movedTo(other artifact|myBattlefield):alterenergy:2 controller +auto={E}{e:8}:turns:+1 controller +text=Whenever Gonti's Aether Heart or another artifact enters the battlefield under your control, you get {E}{E} (two energy counters). -- Pay {E}{E}{E}{E}{E}{E}{E}{E}, Exile Gonti's Aether Heart: Take an extra turn after this one. +mana={6} +type=Legendary Artifact +[/card] +[card] +name=Gonti's Machinations +auto=@lifelostof(player) restriction{compare(thatmuch)~equalto~compare(lifelost)} turnlimited:alterenergy:1 controller +auto={e:2}{S}:life:-3 opponent && life:3 controller +text=Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.) -- Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way. +mana={B} +type=Enchantment +[/card] +[card] +name=Gore Swine +mana={2}{R} +type=Creature +subtype=Boar +power=4 +toughness=1 +[/card] +[card] +name=Gore Vassal +auto={S}:target(other creature) transforms((,newability[counter(-1/-1,1)],newability[if cantargetcard(creature[power>=1]) then regenerate])) forever +text=Sacrifice Gore Vassal: Put a -/1-1 counter on target creature. Then, if that creature's toughness is 1 or greater, regenerate it. +mana={2}{W} +type=Creature +subtype=Hound +power=2 +toughness=1 +[/card] +[card] +name=Gorehorn Minotaurs +auto=bloodthirst:2 +text=Bloodthirst 2 +mana={2}{R}{R} +type=Creature +subtype=Minotaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Gore-House Chainwalker +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +mana={1}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Goretusk Firebeast +auto=damage:4 target(player) +text=When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player. +mana={5}{R} +type=Creature +subtype=Elemental Boar Beast +power=2 +toughness=2 +[/card] +[card] +name=Gorger Wurm +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) +text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) +mana={3}{R}{G} +type=Creature +subtype=Wurm +power=5 +toughness=5 +[/card] +[card] +name=Gorgon Flail +auto={2}:equip +auto=teach(creature) 1/1 +auto=teach(creature) deathtouch +text=Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Gorgon Recluse +abilities=madness +autoexile=restriction{discarded} pay({B}{B}) name(pay BB to cast) activate name(pay BB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto=@combat(blocked,blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy +text=Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. -- Madness {B}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={3}{B}{B} +type=Creature +subtype=Gorgon +power=2 +toughness=4 +[/card] +[card] +name=Gorgon's Head +auto={2}:equip +auto=teach(creature) deathtouch +text=Equipped creature has deathtouch. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Gorilla Chieftain +auto={1}{G}:regenerate +text={1}{G}: Regenerate Gorilla Chieftain. +mana={2}{G}{G} +type=Creature +subtype=Ape +power=3 +toughness=3 +[/card] +[card] +name=Gorilla Pack +abilities=foresthome +text=Gorilla Pack can't attack unless defending player controls a Forest. -- When you control no Forests, sacrifice Gorilla Pack. +mana={2}{G} +type=Creature +subtype=Ape +power=3 +toughness=3 +[/card] +[card] +name=Gorilla Shaman +auto={1}:name(X = 0) destroy target(artifact[-creature;manacost=0]) +auto={3}:name(X = 1) destroy target(artifact[-creature;manacost=1]) +auto={5}:name(X = 2) destroy target(artifact[-creature;manacost=2]) +auto={7}:name(X = 3) destroy target(artifact[-creature;manacost=3]) +auto={9}:name(X = 4) destroy target(artifact[-creature;manacost=4]) +auto={11}:name(X = 5) destroy target(artifact[-creature;manacost=5]) +auto={13}:name(X = 6) destroy target(artifact[-creature;manacost=6]) +auto={15}:name(X = 7) destroy target(artifact[-creature;manacost=7]) +auto={17}:name(X = 8) destroy target(artifact[-creature;manacost=8]) +auto={19}:name(X = 9) destroy target(artifact[-creature;manacost=9]) +auto={21}:name(X = 10) destroy target(artifact[-creature;manacost=10]) +auto={23}:name(X = 11) destroy target(artifact[-creature;manacost=11]) +auto={25}:name(X = 12) destroy target(artifact[-creature;manacost=12]) +auto={27}:name(X = 13) destroy target(artifact[-creature;manacost=13]) +auto={29}:name(X = 14) destroy target(artifact[-creature;manacost=14]) +auto={31}:name(X = 15) destroy target(artifact[-creature;manacost=15]) +auto={33}:name(X = 16) destroy target(artifact[-creature;manacost=16]) +text={X}{X}{1}: Destroy target noncreature artifact with converted mana cost X. +mana={R} +type=Creature +subtype=Ape Shaman +power=1 +toughness=1 +[/card] +[card] +name=Gorilla Titan +abilities=trample +auto=aslongas(*|mygraveyard) 4/4 <1 +text=Trample -- Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard. +mana={3}{G}{G} +type=Creature +subtype=Ape +power=4 +toughness=4 +[/card] +[card] +name=Gorilla War Cry +text=Cast Gorilla War Cry only during combat before blockers are declared. -- Attacking creatures can't be blocked this turn except by two or more creatures. -- Draw a card at the beginning of the next turn's upkeep. +auto=all(creature[attacking]) menace ueot +auto=@next upkeep:draw:1 controller +restriction=blockersonly +mana={1}{R} +type=Instant +[/card] +[card] +name=Gorilla Warrior +mana={2}{G} +type=Creature +subtype=Ape Warrior +power=3 +toughness=2 +[/card] +[card] +name=Gossamer Phantasm +abilities=flying +auto=@targeted(this):sacrifice +text=Flying -- When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it. +mana={1}{U} +type=Creature +subtype=Illusion +power=2 +toughness=1 +[/card] +[card] +name=Gosta Dirk +abilities=first strike +auto=lord(creature) -islandwalk +text=First strike -- Creatures with islandwalk can be blocked as though they didn't have islandwalk. +mana={3}{W}{W}{U}{U} +type=Legendary Creature +subtype=Human Warrior +power=4 +toughness=4 +[/card] +[card] +name=Graceblade Artisan +auto=thisforeach(auras > 0) 2/2 +text=Graceblade Artisan gets +2/+2 for each Aura attached to it. +mana={2}{W} +type=Creature +subtype=Human Monk +power=2 +toughness=3 +[/card] +[card] +name=Graceful Adept +abilities=nomaxhand +text=You have no maximum hand size. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Graceful Reprieve +target=creature +auto=transforms((,newability[@movedTo(graveyard) from(this|battlefield) once:all(trigger[from]) moveto(ownerbattlefield)])) forever +text=When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control. +mana={1}{W} +type=Instant +[/card] +[card] +name=Graf Harvest +auto=lord(zombie|myBattlefield) menace +auto={3}{b}{E(creature|mygraveyard)}:token(Zombie,Creature Zombie,2/2,black) +text=Zombies you control have menace. (They can't be blocked except by two or more creatures.) -- {3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. +mana={B} +type=Enchantment +[/card] +[card] +name=Graf Mole +auto=@sacrificed(Clue|mybattlefield): life:3 +text=Whenever you sacrifice a Clue, you gain 3 life. +mana={2}{G} +type=Creature +subtype=Mole Beast +power=2 +toughness=4 +[/card] +[card] +name=Graf Rats +auto=@each my combatbegins:target(Midnight Scavengers) meld(Chittering Host) +text=At the beginning of combat on your turn, if you both own and control Graf Rats and a creature named Midnight Scavengers, exile them, then meld them into Chittering Host. +mana={1}{B} +type=Creature +subtype=Rat +power=2 +toughness=1 +[/card] +[card] +name=Grafted Skullcap +auto=@each my draw:draw:1 +auto=@each my end:moveTo(graveyard) all(*|myhand) +text=At the beginning of your draw step, draw an additional card. -- At the beginning of your end step, discard your hand. +mana={4} +type=Artifact +[/card] +[card] +name=Grand Abolisher +auto=this(variable{controllerturn}>0) maxCast(*)0 opponent +auto=this(variable{controllerturn}>0) lord(*[artifact;enchantment;creature]|opponentbattlefield) noactivatedability +text=During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. +mana={W}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Grand Arbiter Augustin IV +auto=lord(*[white]|mycastingzone) altercost(colorless,-1) +auto=lord(*[blue]|mycastingzone) altercost(colorless,-1) +auto=lord(*|opponentcastingzone) altercost( colorless,+1) +text=White spells you cast cost {1} less to cast. -- Blue spells you cast cost {1} less to cast. -- Spells your opponents cast cost {1} more to cast. +mana={2}{W}{U} +type=Legendary Creature +subtype=Human Advisor +power=2 +toughness=3 +[/card] +[card] +name=Grand Coliseum +auto=tap(noevent) +auto={T}:Add{1} +auto={T}:Add{B} and!( damage:1 controller )! +auto={T}:Add{G} and!( damage:1 controller )! +auto={T}:Add{R} and!( damage:1 controller )! +auto={T}:Add{U} and!( damage:1 controller )! +auto={T}:Add{W} and!( damage:1 controller )! +text=Grand Coliseum enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you. +type=Land +[/card] +[card] +name=Grand Melee +auto=lord(creature|battlefield) transforms((,newability[mustattack],newability[mustblock])) +text=All creatures attack each turn if able. -- -- All creatures block each turn if able. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Grandmother Sengir +auto={1}{B}{T}:-1/-1 target(creature) +text={1}{B}, {T}: Target creature gets -1/-1 until end of turn. +mana={4}{B} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Granger Guildmage +auto={W}{T}:first strike target(creature) +auto={R}{T}:damage:1 target(creature,player) && damage:1 controller +text={W}, {T}: Target creature gains first strike until end of turn. -- {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. +mana={G} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Granite Gargoyle +abilities=flying +auto={R}:0/1 +text=Flying -- {R}: Granite Gargoyle gets +0/+1 until end of turn. +mana={2}{R} +type=Creature +subtype=Gargoyle +power=2 +toughness=2 +[/card] +[card] +name=Granite Grip +target=creature +auto=foreach(mountain|myBattlefield) 1/0 +text=Enchant creature -- Enchanted creature gets +1/+0 for each Mountain you control. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Granite Shard +auto={3}{T}:Damage:1 target(creature,player) +auto={R}{T}:Damage:1 target(creature,player) +text={3}, {T} or {R}, {T}: Granite Shard deals 1 damage to target creature or player. +mana={3} +type=Artifact +[/card] +[card] +name=Granulate +auto=destroy all(artifact[manacost<=4;-land]) +text=Destroy each nonland artifact with converted mana cost 4 or less. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Grapeshot Catapult +auto={T}:Damage:1 target(creature[flying]) +text={T}: Grapeshot Catapult deals 1 damage to target creature with flying. +mana={4} +type=Artifact Creature +subtype=Construct +power=2 +toughness=3 +[/card] +[card] +name=Grapeshot +abilities=storm +auto=damage:1 target(creature,player) +text=Grapeshot deals 1 damage to target creature or player. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Grapple with the Past +auto=deplete:3 +auto=moveto(myhand) target(creature,land|mygraveyard) +text=Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand. +mana={1}{G} +type=Instant +[/card] +[card] +name=Grappler Spider +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={1}{G} +type=Creature +subtype=Spider +power=2 +toughness=1 +[/card] +[card] +name=Grasp of Darkness +target=creature +auto=-4/-4 +text=Target creature gets -4/-4 until end of turn. +mana={B}{B} +type=Instant +[/card] +[card] +name=Grasp of Phantoms +target=creature +auto=moveTo(ownerlibrary) +flashback={7}{U} +text=Put target creature on top of its owner's library. -- Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Grasp of the Hieromancer +target=creature +auto=teach(creature) 1/1 +auto=@combat(attacking) source(mytgt):tap target(creature|opponentbattlefield) +text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Grassland Crusader +auto={T}:2/2 target(elf,soldier) +text={T}: Target Elf or Soldier creature gets +2/+2 until end of turn. +mana={5}{W} +type=Creature +subtype=Human Cleric Soldier +power=2 +toughness=4 +[/card] +[card] +name=Grasslands +auto=tap(noevent) +aicode=activate moveTo(myBattlefield) target(*[forest;plains]|myLibrary) +auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend +text=Grasslands enters the battlefield tapped. -- {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Grave Birthing +target=opponent +auto=ability$!moveto(exile) notatarget(*|mygraveyard)!$ targetedplayer +auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +auto=draw:1 controller +text=Devoid (This card has no color.) -- Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- Draw a card. +mana={2}{B} +abilities=devoid +type=Instant +[/card] +[card] +name=Grave Bramble +abilities=defender +auto=protection from(zombie) +text=Defender, protection from Zombies +mana={1}{G}{G} +type=Creature +subtype=Plant +power=3 +toughness=4 +[/card] +[card] +name=Grave Defiler +aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-zombie]|*) then bottomoflibrary))! +auto=reveal:4 optionone name(Get Zombie) target(<4>zombie|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library. -- {1}{B}: Regenerate Grave Defiler. +auto={1}{B}:regenerate +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Grave Exchange +target=creature|mygraveyard +auto=moveTo(myhand) +auto=target(player) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer +text=Return target creature card from your graveyard to your hand. Target player sacrifices a creature. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Grave Pact +auto=@movedTo(creature|graveyard) from(mybattlefield):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent +text=Whenever a creature you control dies, each other player sacrifices a creature. +mana={1}{B}{B}{B} +type=Enchantment +[/card] +[card] +name=Grave Peril +auto=@movedTo(creature[-black]|battlefield):all(trigger[to]) destroy && moveTo(mygraveyard) all(this) +text=When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Grave Robbers +auto={B}{T}:moveto(exile) target(artifact|graveyard) && life:2 controller +text={B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. +mana={1}{B}{B} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Grave Scrabbler +abilities=madness +autoexile=restriction{discarded} pay({1}{B}) name(pay {1}{B} to cast) activate name(pay 1B to cast) castcard(normal madness)?name(put in graveyard) moveto(ownergraveyard) +auto=if madnessplayed then target(creature|graveyard) moveto(ownerhand) +text=Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) -- When Grave Scrabbler enters the battlefield, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Grave Strength +target=creature +auto=deplete:3 +auto=foreach(creature|mygraveyard) counter(1/1,1) +text=Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Grave Titan +abilities=deathtouch +auto=token(Zombie,Creature Zombie,2/2,black)*2 +auto=@combat(attacking) source(this):token(Zombie,Creature Zombie,2/2,black)*2 +text=Deathtouch -- Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield. +mana={4}{B}{B} +type=Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Grave Upheaval +target=creature|graveyard +auto=moveto(mybattlefield) and!(haste)! +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Put target creature card from a graveyard onto the battlefield under your control. It gains haste. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={4}{B}{R} +type=Sorcery +[/card] +[card] +name=Gravebane Zombie +abilities=librarydeath +text=If Gravebane Zombie would be put into a graveyard from the battlefield, put Gravebane Zombie on top of its owner's library instead. +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Gravebind +target=creature +auto=cantregen +auto=@next upkeep:draw:1 controller +text=Target creature can't be regenerated this turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={B} +type=Instant +[/card] +[card] +name=Graveblade Marauder +abilities=deathtouch +auto=@combatdamagefoeof(player) from(this):life:-type:creature:mygraveyard opponent +auto=@combatdamageof(player) from(this):life:-type:creature:mygraveyard controller +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. +mana={2}{B} +type=Creature +subtype=Human Warrior +power=1 +toughness=4 +[/card] +[card] +name=Graveborn Muse +auto=@each my upkeep:foreach(zombie|myBattlefield) draw:1 +auto=@each my upkeep:foreach(zombie|myBattlefield) life:-1 +text=At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control. +mana={2}{B}{B} +type=Creature +subtype=Zombie Spirit +power=3 +toughness=3 +[/card] +[card] +name=Gravecrawler +abilities=cantblock +autograveyard=aslongas(zombie|myBattlefield) CanPlayFromGraveyard +text=Gravecrawler can't block. -- You may cast Gravecrawler from your graveyard as long as you control a Zombie. +mana={B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Gravedigger +auto=may moveTo(myhand) target(creature|mygraveyard) +text=When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Gravegouger +auto=(blink)forsrc target(*|graveyard) +text=When Gravegouger enters the battlefield, exile up to two target cards from a single graveyard. -- When Gravegouger leaves the battlefield, return the exiled cards to their owner's graveyard. +mana={2}{B} +type=Creature +subtype=Nightmare Horror +power=2 +toughness=2 +[/card] +[card] +name=Gravel Slinger +facedown={3} +autofacedown={1}{W}:morph +auto={T}:damage:1 target(creature[attacking;blocking]) +text={T}: Gravel Slinger deals 1 damage to target attacking or blocking creature. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=3 +[/card] +[card] +name=Gravelgill Axeshark +abilities=persist +text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={4}{UB} +type=Creature +subtype=Merfolk Soldier +power=3 +toughness=3 +[/card] +[card] +name=Gravelgill Duo +auto=@movedTo(*[blue]|mystack):1/1 ueot +auto=@movedTo(*[black]|mystack):fear ueot +text=Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn. -- Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{UB} +type=Creature +subtype=Merfolk Rogue Warrior +power=2 +toughness=1 +[/card] +[card] +name=Graven Cairns +auto={T}:Add{1} +auto={RB}{T}:Add{B}{B} +auto={RB}{T}:Add{B}{R} +auto={RB}{T}:Add{R}{R} +text={T}: Add {1} to your mana pool. -- {(b/r)}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool. +type=Land +[/card] +[card] +name=Gravepurge +target=creature|mygraveyard +auto=moveTo(mylibrary) +auto=draw:1 controller +text=Put any number of target creature cards from your graveyard on top of your library. -- Draw a card. +mana={2}{B} +type=Instant +[/card] +[card] +name=Graverobber Spider +abilities=reach +auto={3}{B}:type:creature:mygraveyard/type:creature:mygraveyard limit:1 +text=Reach -- {3}{B}: Graverobber Spider gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate this ability only once each turn. +mana={3}{G} +type=Creature +subtype=Spider +power=2 +toughness=4 +[/card] +[card] +name=Grave-Shell Scarab +auto={1}{S}:draw:1 +dredge=dredge(1) +text={1}, Sacrifice Grave-Shell Scarab: Draw a card. -- Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={2}{B}{G}{G} +type=Creature +subtype=Insect +power=4 +toughness=4 +[/card] +[card] +name=Gravespawn Sovereign +auto={T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}{T(zombie|myBattlefield)}:moveTo(mybattlefield) target(creature|graveyard) +text=Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control. +mana={4}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Gravestorm +auto=@each my upkeep restriction{type(*|opponentgraveyard)~morethan~0}:ability$!choice (exile card) target(*|mygraveyard) moveTo(exile) _ choice name(opponent draw) draw:1 opponent!$ opponent +auto=@each my upkeep restriction{type(*|opponentgraveyard)~lessthan~1}:may draw:1 controller +text=At the beginning of your upkeep, target opponent may exile a card from his or her graveyard. If that player doesn't, you may draw a card. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Gravetiller Wurm +abilities=trample +auto=if morbid then counter(1/1,4) +text=Trample -- Morbid - Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn. +mana={5}{G} +type=Creature +subtype=Wurm +power=4 +toughness=4 +[/card] +[card] +name=Graveyard Shovel +auto={2}{T}:name(exiles a card) target(player) ability$! notatarget(*|mygraveyard) moveto(exile) and!( if cantargetcard(creature|*) then all(abilitycontroller) life:2 oneshot )! !$ targetedplayer +text={2}, {T}: Target player exiles a card from his or her graveyard. If it's a creature card, you gain 2 life. +mana={2} +type=Artifact +[/card] +[card] +name=Gravitational Shift +auto=lord(creature[flying]) 2/0 +auto=lord(creature[-flying]) -2/0 +text=Creatures with flying get +2/+0. -- Creatures without flying get -2/-0. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Gravity Negator +abilities=flying +auto=@combat(attacking) source(this):pay({c}) target(other creature) flying ueot +text=Devoid (This card has no color.) -- Flying -- Whenever Gravity Negator attacks, you may pay {C}. If you do, another target creature gains flying until end of turn. ({C} represents colorless mana.) +mana={3}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] +[card] +name=Gravity Sphere +auto=lord(creature) -flying +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=All creatures lose flying. +mana={2}{R} +type=World Enchantment +[/card] +[card] +name=Gravity Well +auto=@each blockers:lord(creature[attacking;flying]|battlefield) -flying +text=Whenever a creature with flying attacks, it loses flying until end of turn. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Gray Merchant of Asphodel +auto=lifeleech:-type:manab:mybattlefield opponent +text=When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +mana={3}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=4 +[/card] +[card] +name=Gray Ogre +mana={2}{R} +type=Creature +subtype=Ogre +power=2 +toughness=2 +[/card] +[card] +name=Graypelt Hunter +abilities=trample +auto=may counter(1/1,1) +auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) +text=Trample -- Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. +mana={3}{G} +type=Creature +subtype=Human Warrior Ally +power=2 +toughness=2 +[/card] +[card] +name=Graypelt Refuge +auto=tap(noevent) +auto=life:1 +auto={T}:Add{G} +auto={T}:Add{W} +text=Graypelt Refuge enters the battlefield tapped. -- When Graypelt Refuge enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Grayscaled Gharial +abilities=islandwalk +text=Islandwalk +mana={U} +type=Creature +subtype=Crocodile +power=1 +toughness=1 +[/card] +[card] +name=Grazing Gladehart +auto=@movedTo(land|myBattlefield):may life:2 +text=Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. +mana={2}{G} +type=Creature +subtype=Antelope +power=2 +toughness=2 +[/card] +[card] +name=Grazing Kelpie +abilities=persist +auto={GU}{S}:bottomoflibrary target(other *|graveyard) +text={(g/u)}, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={3}{GU} +type=Creature +subtype=Beast +power=2 +toughness=3 +[/card] +[card] +name=Great Defender +target=creature +auto=0/manacost +text=Target creature gets +0/+X until end of turn, where X is its converted mana cost. +mana={W} +type=Instant +[/card] +[card] +name=Great Furnace +auto={T}:Add{R} +text=(Great Furnace isn't a spell.) -- {T}: Add {R} to your mana pool. +type=Artifact Land +[/card] +[card] +name=Great Hart +mana={3}{W} +type=Creature +subtype=Elk +power=2 +toughness=4 +[/card] +[card] +name=Great Oak Guardian +abilities=flash,reach +auto=name(target player) target(player) donothing && all(creature|targetedpersonsbattlefield) untap && all(creature|targetedpersonsbattlefield) 2/2 ueot +text=Flash (You may cast this spell any time you could cast an instant.) -- Reach -- When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. +mana={5}{G} +type=Creature +subtype=Treefolk +power=4 +toughness=5 +[/card] +[card] +name=Great Sable Stag +abilities=nofizzle,protection from black,protection from blue +text=Great Sable Stag can't be countered. -- Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) +mana={1}{G}{G} +type=Creature +subtype=Elk +power=3 +toughness=3 +[/card] +[card] +name=Great Teacher's Decree +auto=all(creature|mybattlefield) 2/1 ueot +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Creatures you control get +2/+1 until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Great Wall +auto=lord(creature) -plainswalk +text=Creatures with plainswalk can be blocked as though they didn't have plainswalk. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Great Whale +auto=choice untap target(land) +text=When Great Whale enters the battlefield, untap up to seven lands. +mana={5}{U}{U} +type=Creature +subtype=Whale +power=5 +toughness=5 +[/card] +[card] +name=Greatbow Doyen +auto=lord(other archer|mybattlefield) 1/1 +auto=@damaged(creature|mybattlefield) from(archer|mybattlefield):damage:thatmuch controller +auto=@damaged(creature|opponentbattlefield) from(archer|mybattlefield):damage:thatmuch opponent +text=Other Archer creatures you control get +1/+1. -- Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. +mana={4}{G} +type=Creature +subtype=Elf Archer +power=2 +toughness=4 +[/card] +[card] +name=Greater Auramancy +auto=lord(other enchantment|myBattlefield) shroud +auto=lord(creature[enchanted]|myBattlefield) shroud +text=Other enchantments you control have shroud. -- Enchanted creatures you control have shroud. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Greater Basilisk +abilities=deathtouch +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +mana={3}{G}{G} +type=Creature +subtype=Basilisk +power=3 +toughness=5 +[/card] +[card] +name=Greater Forgeling +auto={1}{R}:3/-3 +text={1}{R}: Greater Forgeling gets +3/-3 until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Greater Good +auto={S(creature|mybattlefield)}:draw:storedpower && transforms((,newability[target(<3>*|myhand) reject])) forever +text=Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Greater Harvester +auto=@each my upkeep:sacrifice notatarget(*|mybattlefield) +auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice 2 permanents) target(<2>*|mybattlefield) sacrifice!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(sacrifice 2 permanents) target(<2>*|mybattlefield) sacrifice!$ controller +text=At the beginning of your upkeep, sacrifice a permanent. -- Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents. +mana={2}{B}{B}{B} +type=Creature +subtype=Horror +power=5 +toughness=6 +[/card] +[card] +name=Greater Mossdog +dredge=dredge(3) +text=Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={3}{G} +type=Creature +subtype=Plant Hound +power=3 +toughness=3 +[/card] +[card] +name=Greater Stone Spirit +auto=cantbeblockedby(creature[flying]) +auto={2}{R}:target(creature) transforms((,newability[{R}:1/0],newability[0/2])) ueot +text=Greater Stone Spirit can't be blocked by creatures with flying. -- {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." +mana={4}{R}{R} +type=Creature +subtype=Elemental Spirit +power=4 +toughness=4 +[/card] +[card] +name=Greater Werewolf +auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] counter(-0/-2,1) oneshot +text=At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. +mana={4}{B} +type=Creature +subtype=Werewolf +power=2 +toughness=4 +[/card] +[card] +name=Great-Horn Krushok +mana={4}{W} +type=Creature +subtype=Beast +power=3 +toughness=5 +[/card] +[card] +name=Greatsword +auto={3}:equip +auto=teach(creature) 3/0 +text=Equipped creature gets +3/+0. -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Greed +auto={L:2}{B}:draw:1 +text={B}, Pay 2 life: Draw a card. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Greel, Mind Raker +auto={X}{B}{T}{D(*|myhand)}{D(*|myhand)}:discard:X target(player) +text={X}{B}, {T}, Discard two cards: Target player discards X cards at random. +mana={3}{B}{B} +type=Legendary Creature +subtype=Horror Spellshaper +power=3 +toughness=3 +[/card] +[card] +name=Greel's Caress +abilities=flash +target=creature +auto=-3/-0 +text=Flash -- Enchant creature -- Enchanted creature gets -3/-0. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Green Mana Battery +auto={2}{T}:counter(0/0,1,Storage) +auto={t}:name(Remove 0 Counters) add{G} +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G}{G} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G}{G} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G}{G} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G}{G} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} +text={2}, {T}: Put a charge counter on Green Mana Battery. -- {T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way. +mana={4} +type=Artifact +[/card] +[card] +name=Green Scarab +target=creature +auto=cantbeblockedby(creature[green]) +auto=aslongas(*[green]|opponentBattlefield) 2/2 +text=Enchant creature -- Enchanted creature can't be blocked by green creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a green permanent. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Green Sun's Zenith +aicode=activate moveTo(myBattlefield) target(creature[green;manacost<=X]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[green;manacost<=X]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +alias=135262 +text=Search your library for a green creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Shuffle Green Sun's Zenith into its owner's library. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Green Ward +abilities=auraward +target=creature +auto=protection from green +text=Enchant creature -- Enchanted creature has protection from green. This effect doesn't remove Green Ward. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Greenbelt Rampager +auto=if compare(penergy)~morethan~2 then alterenergy:-2 controller else choice moveto(ownerhand) and!(alterenergy:1 controller)! +text=When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}. +mana={G} +type=Creature +subtype=Elephant +power=3 +toughness=4 +[/card] +[card] +name=Greener Pastures +auto=@each my upkeep:if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then token(Saproling,Creature Saproling,1/1,green) +auto=@each opponent upkeep:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then token(Saproling,Creature Saproling,1/1,green) opponent +text=At the beginning of each player's upkeep, if that player controls more lands than each other player, the player puts a 1/1 green Saproling creature token onto the battlefield. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Greenhilt Trainee +auto=this(power>=4) {T}:4/4 target(creature) +text={T}: Target creature gets +4/+4 until end of turn. Activate this ability only if Greenholt Trainee's power is 4 or greater. +mana={3}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=3 +[/card] +[card] +name=Greenseeker +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto={G}{T}{D(*|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. +mana={G} +type=Creature +subtype=Elf Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Greenside Watcher +auto={T}:untap target(Gate) +text={T}: Untap target Gate. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] +[card] +name=Greenwarden of Murasa +auto=may name(return card) moveto(myhand) target(*|mygraveyard) +auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && target(other *|mygraveyard) moveTo(myhand) +text=When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. -- When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand. +mana={4}{G}{G} +type=Creature +subtype=Elemental +power=5 +toughness=4 +[/card] +[card] +name=Greenweaver Druid +auto={T}:Add{G}{G} +text={T}: Add {G}{G} to your mana pool. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Greenwheel Liberator +auto=if revolt then counter(1/1,2) +text=Revolt -- Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=1 +[/card] +[card] +name=Gremlin Infestation +target=artifact +auto=@each targetController upkeep:damage:2 targetcontroller +auto=@movedTo(mytgt|graveyard) from(battlefield):create(Gremlin:Creature Gremlin:2/2:red) +text=Enchant artifact -- At the beginning of your end step, Gremlin Infestation deals 2 damage to enchanted artifact's controller. -- When enchanted artifact is put into a graveyard, create a 2/2 red Gremlin creature token. +mana={3}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Grenzo's Cutthroat +abilities=dethrone,first strike +text=First strike -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +mana={1}{R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Grid Monitor +auto=maxCast(creature)0 +text=You can't cast creature spells. +mana={4} +type=Artifact Creature +subtype=Construct +power=4 +toughness=6 +[/card] +[card] +name=Gridlock +target=*[-land] +auto=tap +text=Tap X target nonland permanents. +mana={X}{U} +type=Instant +[/card] +[card] +name=Grief Tyrant +auto=counter(-1/-1,4) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{-1/-1.1}) counter(-1/-1,1) target(creature) +text=Grief Tyrant enters the battlefield with four -1/-1 counters on it. -- When Grief Tyrant is put into a graveyard from the battlefield, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant. +mana={5}{BR} +type=Creature +subtype=Horror +power=8 +toughness=8 +[/card] +[card] +name=Griffin Canyon +auto={T}:Add{1} +auto={T}:1/1 target(griffin) && untap +text={T}: Add {1} to your mana pool. -- {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn. +type=Land +[/card] +[card] +name=Griffin Dreamfinder +abilities=flying +auto=moveto(myhand) target(enchantment|mygraveyard) +text=Flying -- When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand. +mana={3}{W}{W} +type=Creature +subtype=Griffin +power=1 +toughness=4 +[/card] +[card] +name=Griffin Guide +target=creature +auto=2/2 +auto=flying +auto=@movedTo(mytgt|mygraveyard):token(Griffin,creature griffin, 2/2,flying, white) +text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- When enchanted creature is put into a graveyard, put a 2/2 white Griffin creature token with flying onto the battlefield. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Griffin Protector +auto=@movedTo(creature|mybattlefield):1/1 ueot +abilities=flying +text=Flying -- Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=3 +[/card] +[card] +name=Griffin Rider +auto=aslongas(creature[griffin]|mybattlefield) 3/3 +auto=aslongas(creature[griffin]|mybattlefield) flying +text=As long as you control a Griffin creature, Griffin Rider has +3/+3 and has flying. +mana={1}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Griffin Sentinel +abilities=flying,vigilance +text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.) +mana={2}{W} +type=Creature +subtype=Griffin +power=1 +toughness=3 +[/card] +[card] +name=Grifter's Blade +abilities=flash +auto={1}:equip +auto=teach(creature) 1/1 +auto=aslongas(parents) rehook target(creature|mybattlefield) <1 +text=Flash -- As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. -- Equipped creature gets +1/+1. -- Equip {1} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Grim Affliction +target=creature +auto=counter(-1/-1,1) +auto=notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate +text=Put a -1/-1 counter on target creature, then proliferate. +mana={2}{B} +type=Instant +[/card] +[card] +name=Grim Backwoods +auto={T}:Add{1} +auto={2}{B}{G}{T}{S(creature|myBattlefield)}:draw:1 +text={T}: Add 1 to your mana pool. -- {2}{B}{G},{T},Sacrifice a creature: Draw a card. +type=Land +[/card] +[card] +name=Grim Contest +target=creature|mybattlefield +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. +mana={1}{B}{G} +type=Instant +[/card] +[card] +name=Grim Feast +auto=@each my upkeep:damage:1 controller +auto=@movedTo(creature|opponentgraveyard) from(battlefield):all(trigger[to]) dynamicability +text=At the beginning of your upkeep, Grim Feast deals 1 damage to you. -- Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness. +mana={1}{B}{G} +type=Enchantment +[/card] +[card] +name=Grim Flayer +abilities=trample +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot +auto=@combatdamaged(player) from(this):name(look) reveal:3 optionone name(Put In Graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend +auto=while(restriction{delirium}) 2/2 +text=Trample -- Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. -- Delirium -- Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. +mana={B}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Grim Flowering +auto=foreach(creature|mygraveyard) draw:1 +text=Draw a card for each creature card in your graveyard. +mana={5}{G} +type=Sorcery +[/card] +[card] +name=Grim Guardian +auto=life:-1 opponent +auto=@movedTo(enchantment|myBattlefield):life:-1 opponent +text=Constellation -- Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life. +mana={2}{B} +type=Enchantment Creature +subtype=Zombie +power=1 +toughness=4 +[/card] +[card] +name=Grim Haruspex +facedown={3} +autofacedown={B}:morph +auto=@movedTo(other creature[-token]|graveyard) from(mybattlefield):draw:1 controller +text=Morph {B} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- Whenever another nontoken creature you control dies, draw a card. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=3 +toughness=2 +[/card] +[card] +name=Grim Harvest +target=creature|mygraveyard +auto=moveto(ownerhand) +autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({2}{B}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) +text=Return target creature card from your graveyard to your hand. -- Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +mana={1}{B} +type=Instant +[/card] +[card] +name=Grim Lavamancer +auto={R}{T}{E(*|mygraveyard)}{E(*|mygraveyard)}:damage:2 target(creature,player) +text={R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player. +mana={R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Grim Monolith +abilities=doesnotuntap +auto={4}:untap +auto={T}:add{3} +text=Grim Monolith doesn't untap during your untap step. -- {T}: Add {3} to your mana pool. -- {4}: Untap Grim Monolith. +mana={2} +type=Artifact +[/card] +[card] +name=Grim Poppet +auto=counter(-1/-1,3) +auto={C(-1/-1,-1)}:counter(-1/-1) target(other creature) +text=Grim Poppet enters the battlefield with three -1/-1 counters on it. -- Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature. +mana={7} +type=Artifact Creature +subtype=Scarecrow +power=4 +toughness=4 +[/card] +[card] +name=Grim Return +auto=moveTo(myBattlefield) target(creature[fresh]|graveyard) +text=Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control. +mana={2}{B} +type=Instant +[/card] +[card] +name=Grim Roustabout +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +auto={1}{B}:regenerate +text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {1}{B}: Regenerate Grim Roustabout. +mana={1}{B} +type=Creature +subtype=Skeleton Warrior +power=1 +toughness=1 +[/card] +[card] +name=Grim Tutor +abilities=hiddenface +aicode=activate moveto(myhand) and!(life:-3 controller)! target(*|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand) and!(life:-3 controller)!])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Grimclaw Bats +abilities=flying +auto={L:1}{B}:1/1 +text=Flying -- {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. +mana={1}{B} +type=Creature +subtype=Bat +power=1 +toughness=1 +[/card] +[card] +name=Grimgrin, Corpse-Born +abilities=doesnotuntap +auto=tap(noevent) +auto={S(other creature|mybattlefield)}:counter(1/1,1) && untap +auto=@combat(attacking) source(this) restriction{type(creature|opponentbattlefield)~morethan~0}:choice target(creature|opponentbattlefield) destroy and!( counter(1/1,1) all(this) )! +text=Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. -- Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. -- Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin. +mana={3}{U}{B} +type=Legendary Creature +subtype=Zombie Warrior +power=5 +toughness=5 +[/card] +[card] +name=Grimoire of the Dead +auto={1}{T}{D(*|myhand)}:counter(0/0,1,Study) +auto={T}{C(0/0,-3,Study)}{S}:all(creature|graveyard) moveto(mybattlefield) and!( transforms((Zombie,newcolors[black])) forever )! +text={1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. -- {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types. +mana={4} +type=Legendary Artifact +[/card] +[card] +name=Grindclock +auto={T}:counter(0/0,1,Charge) +auto={T}:target(player) dynamicability +text={T}: Put a charge counter on Grindclock. -- {T}: Target player puts the top X card of his or her library into his or her graveyard, where X is the number of charge counters on Grindclock. +mana={2} +type=Artifact +[/card] +[card] +name=Grinding Station +auto=@movedTo(artifact|battlefield):may untap +auto={T}{S(artifact|myBattlefield)}:deplete:3 target(player) +text={T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. -- Whenever an artifact enters the battlefield, you may untap Grinding Station. +mana={2} +type=Artifact +[/card] +[card] +name=Grindstone +auto={3}{T}:color deplete:2 target(player) +text={3}, {T}: Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process. +mana={1} +type=Artifact +[/card] +[card] +name=Grinning Demon +facedown={3} +autofacedown={2}{B}{B}:morph +auto=@each my upkeep:life:-2 controller +text=At the beginning of your upkeep, you lose 2 life. -- Morph {2}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Grinning Ignus +auto={H}{R}:add{2}{R} asSorcery +text={R}, Return Grinning Ignus to its owner's hand: Add {2}{R} to your mana pool. Activate this ability only any time you could cast a sorcery. +mana={2}{R} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Grip of Desolation +target=creature|battlefield +auto=moveto(exile) +auto=moveto(exile) target(land) +restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 +text=Devoid (This card has no color.) -- Exile target creature and target land. +mana={4}{B}{B} +abilities=devoid +type=Instant +[/card] +[card] +name=Grip of Phyresis +target=equipment +auto=moveto(mybattlefield) and!( transforms((,newability[create(Germ:Creature Germ:0/0:black) livingweapon])) oneshot )! +text=Gain control of target Equipment, then create a 0/0 black Germ creature token and attach that Equipment to it. +mana={2}{U} +type=Instant +[/card] +[card] +name=Grip of the Roil +target=creature +auto=freeze +auto=draw:1 controller +text=Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. +mana={2}{U} +other={1}{U} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +type=Instant +[/card] +[card] +name=Griptide +target=creature +auto=moveTo(ownerlibrary) +text=Put target creature on top of its owner's library. +mana={3}{U} +type=Instant +[/card] +[card] +name=Griselbrand +abilities=flying,lifelink +auto={L:7}:name(draw 7) draw:7 controller +text=Flying, lifelink -- Pay 7 life: Draw seven cards. +mana={4}{B}{B}{B}{B} +type=Legendary Creature +subtype=Demon +power=7 +toughness=7 +[/card] +[card] +name=Grisly Anglerfish +auto={6}:all(creature|opponentbattlefield) mustattack ueot +text={6}: Creatures your opponents control attack this turn if able. +type=Creature +subtype=Eldrazi Fish +power=4 +toughness=5 +[/card] +[card] +name=Grisly Salvage +auto=reveal:5 optionone name(Get creature or land) target(creature,land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. +mana={B}{G} +type=Instant +[/card] +[card] +name=Grisly Spectacle +target=creature[-artifact] +auto=destroy && deplete:power targetcontroller +text=Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard. +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Grisly Transformation +target=creature +auto=teach(creature) intimidate +auto=draw:1 controller +text=Enchant creature -- When Grisly Transformation enters the battlefield, draw a card. -- Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gristle Grinner +auto=@movedto(creature|myGraveyard):2/2 ueot +auto=@movedto(creature|opponentGraveyard):2/2 ueot +text=Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. +mana={4}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Gristleback +auto=bloodthirst:1 +auto={S}:dynamicability +text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Sacrifice Gristleback: You gain life equal to Gristleback's power. +mana={2}{G} +type=Creature +subtype=Boar Beast +power=2 +toughness=2 +[/card] +[card] +name=Grixis Battlemage +auto={U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +auto={R}{T}:cantblock target(creature) +text={U}, {T}: Draw a card, then discard a card. -- {R}, {T}: Target creature can't block this turn. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Grixis Charm +auto=aslongas(*|battlefield) choice moveTo(ownerhand) target(*) +auto=aslongas(creature|battlefield) choice -4/-4 target(creature) +auto=choice all(creature|myBattlefield) 2/0 ueot +text=Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn. +mana={U}{B}{R} +type=Instant +[/card] +[card] +name=Grixis Grimblade +auto=aslongas(other *[multicolor]|mybattlefield) 1/1 +auto=aslongas(other *[multicolor]|mybattlefield) deathtouch +text=As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) +mana={UR}{B} +type=Creature +subtype=Zombie Warrior +power=2 +toughness=1 +[/card] +[card] +name=Grixis Illusionist +auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land|myBattlefield) +auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land|myBattlefield) +auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land|myBattlefield) +auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land|myBattlefield) +auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land|myBattlefield) +text={T}: Target land you control becomes the basic land type of your choice until end of turn. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Grixis Panorama +auto={T}:Add{1} +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic;mountain;island;swamp]|myLibrary) +auto={1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic;mountain;island;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Grixis Slavedriver +auto=@movedTo(this|nonbattlezone) from(battlefield):token(Zombie,Creature Zombie,2/2,black) +autograveyard={3}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text=When Grixis Slavedriver leaves the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={5}{B} +type=Creature +subtype=Zombie Giant +power=4 +toughness=4 +[/card] +[card] +name=Grixis Sojourners +auto=@movedTo(this|graveyard) from(battlefield):may moveTo(exile) target(*|graveyard) +autohand={2}{B}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may moveTo(exile) target(*|graveyard) +text=When you cycle Grixis Sojourners or it's put into a graveyard from the battlefield, you may exile target card from a graveyard. -- Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) +mana={1}{U}{B}{R} +type=Creature +subtype=Zombie Ogre +power=4 +toughness=3 +[/card] +[card] +name=Grizzled Angler +auto={t}:deplete:2 && if type(creature[colorless]|mygraveyard)~morethan~0 then flip(Grisly Anglerfish) +text={T}: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. +mana={2}{U} +type=Creature +subtype=Human +power=2 +toughness=3 +[/card] +[card] +name=Grizzled Leotau +mana={G}{W} +type=Creature +subtype=Cat +power=1 +toughness=5 +[/card] +[card] +name=Grizzled Outcasts +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Wantons) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. +mana={4}{G} +type=Creature +subtype=Human Werewolf +power=4 +toughness=4 +[/card] +[card] +name=Grizzled Wolverine +auto=@combat(blocked) source(this):pay({R}) 2/0 ueot +text=Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Wolverine +power=2 +toughness=2 +[/card] +[card] +name=Grizzly Bears +mana={1}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Grizzly Fate +auto=token(Bear,creature bear, 2/2,green)*2 +auto=aslongas(*|mygraveyard) token(Bear,creature bear, 2/2,green)*2 >6 +flashback={5}{G}{G} +text=Put two 2/2 green Bear creature tokens onto the battlefield. -- Threshold - Put four 2/2 green Bear creature tokens onto the battlefield instead if seven or more cards are in your graveyard. -- Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Groffskithur +auto=@combat(blocked,turnlimited) source(this):may moveTo(myhand) target(groffskithur|mygraveyard) +text=Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand. +mana={5}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Grollub +auto=@damaged(this):life:thatmuch opponent +text=Whenever Grollub is dealt damage, each opponent gains that much life. +mana={2}{B} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Grotag Siege-Runner +auto={R}{S}:destroy target(other creature[defender]) && damage:2 targetController +text={R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller. +mana={1}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=1 +[/card] +[card] +name=Grotag Thrasher +auto=@combat(attacking) source(this):cantblock target(creature) ueot +text=Whenever Grotag Thrasher attacks, target creature can't block this turn. +mana={4}{R} +type=Creature +subtype=Lizard +power=3 +toughness=3 +[/card] +[card] +name=Grotesque Hybrid +auto={D(*|myhand)}:flying & protection from white && protection from green +auto=@combatdamaged(creature) from(this):all(trigger[to]) bury +text=Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. -- Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. +mana={4}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Grotesque Mutation +target=creature +auto=3/1 ueot +auto=lifelink ueot +text=Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) +mana={1}{B} +type=Instant +[/card] +[card] +name=Ground Assault +target=creature +auto=damage:type:land:mybattlefield +text=Ground Assault deals damage to target creature equal to the number of lands you control. +mana={R}{G} +type=Sorcery +[/card] +[card] +name=Ground Rift +abilities=storm +auto=cantblock target(creature[-flying]) +text=Target creature without flying can't block this turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={R} +type=Sorcery +[/card] +[card] +name=Ground Seal +auto=lord(*|graveyard) shroud +auto=draw:1 +text=When Ground Seal enters the battlefield, draw a card. -- Cards in graveyards can't be the targets of spells or abilities. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Groundbreaker +abilities=trample,haste,treason +text=Trample, haste -- At the beginning of the end step, sacrifice Groundbreaker. +mana={G}{G}{G} +type=Creature +subtype=Elemental +power=6 +toughness=1 +[/card] +[card] +name=Grounded +target=creature +auto=-flying +text=Enchant creature -- Enchanted creature loses flying. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Groundling Pouncer +auto={GU}:1/3 && flying limit:1 restriction{type(creature[flying]|opponentbattlefield)~morethan~0} +text={(g/u)}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying. +mana={1}{GU} +type=Creature +subtype=Faerie +power=2 +toughness=1 +[/card] +[card] +name=Groundshaker Sliver +auto=lord(sliver|mybattlefield) trample +text=All Sliver creatures you control have trample. +mana={6}{G} +type=Creature +subtype=Sliver +power=5 +toughness=5 +[/card] +[card] +name=Groundskeeper +auto={1}{G}:moveto(myhand) target(land[basic]|mygraveyard) +text={1}{G}: Return target basic land card from your graveyard to your hand. +mana={G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Groundswell +target=creature +auto=2/2 +auto=aslongas(land[fresh]|mybattlefield) 2/2 +text=Target creature gets +2/+2 until end of turn. -- Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead. +mana={G} +type=Instant +[/card] +[card] +name=Grove of the Burnwillows +auto={T}:Add{1} +auto={T}:Add{R} and!( life:1 opponent )! +auto={T}:Add{G} and!( life:1 opponent )! +text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Each opponent gains 1 life. +type=Land +[/card] +[card] +name=Grove of the Guardian +auto={T}:add{1} +auto={3}{G}{W}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T}{S}:token(Elemental,Creature Elemental,8/8,green,white,vigilance) +text={T}: Add {1} to your mana pool. -- {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Put an 8/8 green and white Elemental creature token with vigilance onto the battlefield. +type=Land +[/card] +[card] +name=Grove Rumbler +abilities=trample +auto=@movedTo(land|myBattlefield):2/2 ueot +text=Trample -- Landfall -- Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn. +mana={2}{R}{G} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Grovetender Druids +auto=pay({1}) token(Plant,Creature Plant,1/1,green) +auto=@movedTo(other ally|myBattlefield):pay({1}) token(Plant,Creature Plant,1/1,green) +text=Rally -- Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, put a 1/1 green Plant creature token onto the battlefield. +mana={2}{G}{W} +type=Creature +subtype=Elf Druid Ally +power=3 +toughness=3 +[/card] +[card] +name=Growing Ranks +auto=@each my upkeep restriction{type(creature[token]|mybattlefield)~morethan~0}:ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller +text=At the beginning of your upkeep, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={2}{GW}{GW} +type=Enchantment +[/card] +[card] +name=Growth Spasm +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! +text=Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. -- Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Grozoth +abilities=defender +auto=moveTo(myhand) target(*[manacost=9]|myLibrary) +auto={4}:-defender +aicode=activate target(*[manacost=9]|mylibrary) moveto(myhand) +autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=9]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Defender (This creature can't attack.) -- When Grozoth enters the battlefield, you may search your library for any number of cards that have converted mana cost 9, reveal them, and put them into your hand. If you do, shuffle your library. -- {4}: Grozoth loses defender until end of turn. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={6}{U}{U}{U} +type=Creature +subtype=Leviathan +power=9 +toughness=9 +[/card] +[card] +name=Gruesome Deformity +target=creature +auto=intimidate +text=Enchant creature -- Enchanted creature has intimidate. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gruesome Discovery +target=player +aicode=activate reject notatarget(<2>*|targetedpersonshand) +auto=ifnot morbid then ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +auto=if morbid then reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<2>*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player discards two cards. -- Morbid - If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Gruesome Encore +target=creature|opponentGraveyard +auto=moveto(myBattlefield) +auto=transforms((,treason,haste,exiledeath)) forever +text=Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Gruesome Slaughter +auto=all(creature[colorless]|mybattlefield) transforms((,newability[{T}:thisforeach(power>=1) damage:1 target(creature)])) ueot +text=Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature." +mana={6} +type=Sorcery +[/card] +[card] +name=Gruul Charm +auto=choice all(creature[-flying]|battlefield) cantblock ueot +auto=choice moveto(ownerbattlefield) all(*|opponentbattlefield) +auto=choice damage:3 all(creature[flying]) +text=Choose one -- Creatures without flying can't block this turn; or gain control of all permanents you own; or Gruul Charm deals 3 damage to each creature with flying. +mana={R}{G} +type=Instant +[/card] +[card] +name=Gruul Cluestone +auto={T}:Add{R} +auto={T}:Add{G} +auto={R}{G}{T}{S}:draw:1 controller +text={T}: Add {R} or {G} to your mana pool. -- {R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Gruul Guildgate +auto=tap(noevent) +auto={T}:Add{R} +auto={T}:Add{G} +text=Gruul Guildgate enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Gruul Guildmage +auto={3}{R}{S(land|myBattlefield)}:Damage:2 target(player) +auto={3}{G}:2/2 target(creature) +text=({(r/g)} can be paid with either {R} or {G}.) -- {3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player. -- {3}{G}: Target creature gets +2/+2 until end of turn. +mana={RG}{RG} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Gruul Keyrune +auto={T}:add{R} +auto={T}:add{G} +auto={R}{G}:transforms((Beast Artifact Creature,setpower=3,settoughness=2,red,green,trample)) ueot +text={T}: Add {R} or {G} to your mana pool. -- {R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Gruul Nodorog +auto={r}:menace ueot +text={R}: Gruul Nodorog can't be blocked this turn except by two or more creatures. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Gruul Ragebeast +auto=dynamicability target(creature|opponentbattlefield) +auto=@movedTo(other creature|mybattlefield):all(trigger) transforms((,newability[dynamicability target(creature|opponentbattlefield)])) +text=Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls. +mana={5}{R}{G} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Gruul Scrapper +auto=if spent({R}) then haste ueot +text=When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn. +mana={3}{G} +type=Creature +subtype=Human Berserker +power=3 +toughness=2 +[/card] +[card] +name=Gruul Signet +auto={1}{T}:Add{R}{G} +text={1}, {T}: Add {R}{G} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Gruul Turf +auto=tap(noevent) +auto=moveTo(ownerhand) notatarget(land|mybattlefield) +auto={T}:Add{R}{G} +text=Gruul Turf enters the battlefield tapped. -- When Gruul Turf enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {R}{G} to your mana pool. +type=Land +[/card] +[card] +name=Gruul War Chant +auto=lord(creature[attacking]|mybattlefield) 1/0 +auto=lord(creature[attacking]|mybattlefield) menace +text=Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures. +mana={2}{R}{G} +type=Enchantment +[/card] +[card] +name=Gruul War Plow +auto=lord(creature|myBattlefield) trample +auto={1}{R}{G}:transforms((Juggernaut Artifact Creature,setpower=4,settoughness=4)) ueot +text=Creatures you control have trample. -- {1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn. +mana={4} +type=Artifact +[/card] +[card] +name=Gryff Vanguard +abilities=flying +auto=draw:1 controller +text=Flying -- When Gryff Vanguard enters the battlefield, draw a card. +mana={4}{U} +type=Creature +subtype=Human Knight +power=3 +toughness=2 +[/card] +[card] +name=Gryff's Boon +target=creature +auto=teach(creature) 1/0 +auto=teach(creature) flying +autograveyard={3}{W}:rehook target(creature) assorcery +text=Enchant creature -- Enchanted creature gets +1/+0 and has flying. -- {3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate this ability only any time you could cast a sorcery. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Guan Yu, Sainted Warrior +abilities=horsemanship +autograveyard=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(ownerlibrary) && shuffle +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Soldier Warrior +power=3 +toughness=5 +[/card] +[card] +name=Guan Yu's 1,000-Li March +auto=destroy all(creature[tapped]) +text=Destroy all tapped creatures. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Guard Duty +target=creature +auto=defender +text=Enchant creature -- Enchanted creature has defender. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Guard Gomazoa +abilities=flying,defender +auto=preventAllCombatDamage to(this) +text=Defender, flying -- Prevent all combat damage that would be dealt to Guard Gomazoa. +mana={2}{U} +type=Creature +subtype=Jellyfish +power=1 +toughness=3 +[/card] +[card] +name=Guardian Automaton +auto=@movedto(this|graveyard) from(battlefield):life:3 controller +text=When Guardian Automaton dies, you gain 3 life. +mana={4} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Guardian Idol +auto=tap(noevent) +auto={T}:Add{1} +auto={2}:transforms((Golem Artifact Creature,setpower=2,settoughness=2)) ueot +text=Guardian Idol enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Guardian Lions +abilities=vigilance +text=Vigilance (Attacking doesn't cause this creature to tap.) +mana={4}{W} +type=Creature +subtype=Cat +power=1 +toughness=6 +[/card] +[card] +name=Guardian of Cloverdell +auto=token(Kithkin Soldier,creature Kithkin Soldier,1/1,white)*3 +auto={G}{S(kithkin|myBattlefield)}:life:1 controller +text=When Guardian of Cloverdell enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. -- {G}, Sacrifice a Kithkin: You gain 1 life. +mana={5}{G}{G} +type=Creature +subtype=Treefolk Shaman +power=4 +toughness=5 +[/card] +[card] +name=Guardian of Pilgrims +auto=target(creature) 1/1 ueot +text=When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Spirit Cleric +power=2 +toughness=2 +[/card] +[card] +name=Guardian of Solitude +auto=@movedTo(arcane,spirit|mystack):flying target(creature) ueot +text=Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn. +mana={1}{U} +type=Creature +subtype=Spirit +power=1 +toughness=2 +[/card] +[card] +name=Guardian of Tazeem +abilities=flying +auto=@movedTo(land[-island]|myBattlefield):tap target(creature) +auto=@movedTo(land[island]|myBattlefield):target(creature) tap && frozen +text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. +mana={3}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=5 +[/card] +[card] +name=Guardian of the Ages +abilities=defender +auto=@combat(attacking) source(creature|opponentbattlefield): transforms((,newability[-defender],newability[trample])) forever dontremove +text=Defender. -- Whenever a creature attacks you or a planeswalker you control, if Guardian of the Ages has defender, it loses defender and gains trample. +mana={7} +type=Artifact Creature +subtype=Golem +power=7 +toughness=7 +[/card] +[card] +name=Guardian of the Great Conduit +abilities=reach +auto=aslongas(planeswalker[nissa]|mybattlefield) 2/0 +auto=aslongas(planeswalker[nissa]|mybattlefield) vigilance +text=Reach (This creature can block creatures with flying.) -- As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.) +mana={3}{G} +type=Creature +subtype=Elemental +power=2 +toughness=4 +[/card] +[card] +name=Guardian of the Guildpact +auto=protection from(*[-multicolor;-colorless]) +text=Protection from monocolored +mana={3}{W} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Guardian of Vitu-Ghazi +abilities=vigilance +text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Vigilance +other={convoke} name(Convoke) +mana={6}{G}{W} +type=Creature +subtype=Elemental +power=4 +toughness=7 +[/card] +[card] +name=Guardian Shield-Bearer +facedown={3} +autofacedown={3}{G}:morph +autofaceup=counter(1/1,1) +autofaceup=counter(1/1,1) target(other creature|mybattlefield) +text=Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control. +mana={1}{G} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Guardian Zendikon +target=land +auto=becomes(Creature Wall,2/6,defender,white) +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) +text=Enchant land -- Enchanted land is a 2/6 white Wall creature with defender. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Guardian's Magemark +abilities=flash +target=creature +auto=lord(creature[enchanted]|myBattlefield) 1/1 +text=Flash -- Enchant creature -- Creatures you control that are enchanted get +1/+1. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Guardians of Akrasa +abilities=defender,exalted +text=Defender -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={2}{W} +type=Creature +subtype=Human Soldier +power=0 +toughness=4 +[/card] +[card] +name=Guardians of Meletis +abilities=defender +text=Defender +mana={3} +type=Artifact Creature +subtype=Golem +power=0 +toughness=6 +[/card] +[card] +name=Guardians' Pledge +auto=all(creature[white]|mybattlefield) 2/2 ueot +text=White creatures you control get +2/+2 until end of turn. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Gudul Lurker +abilities=unblockable +facedown={3} +autofacedown={U}:morph +autofaceup=counter(1/1,1) +text=Gudul Lurker can't be blocked. -- Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={U} +type=Creature +subtype=Salamander +power=1 +toughness=1 +[/card] +[card] +name=Guerrilla Tactics +target=creature,player +auto=damage:2 +autograveyard=while(restriction{discardbyopponent}) choice damage:4 target(creature,player) +autoexile=while(restriction{discardbyopponent}) choice damage:4 target(creature,player) +text=Guerrilla Tactics deals 2 damage to target creature or player. -- When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player. +mana={1}{R} +type=Instant +[/card] +[card] +name=Guided Passage +auto=ability$! notatarget(creature|opponentlibrary) moveto(ownerhand) !$ opponent +auto=ability$! notatarget(land|opponentlibrary) moveto(ownerhand) !$ opponent +auto=ability$! notatarget(*[-land;-creature]|opponentlibrary) moveto(ownerhand) !$ opponent +text=Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. +mana={U}{R}{G} +type=Sorcery +[/card] +[card] +name=Guided Strike +target=creature +auto=1/0 +auto=first strike +auto=draw:1 controller +text=Target creature gets +1/+0 and gains first strike until end of turn. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Guildscorn Ward +target=creature +auto=teach(creature) protection from(*[multicolor]) +text=Enchant creature -- Enchanted creature has protection from multicolored. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Guiltfeeder +abilities=fear +auto=@combat(notblocked) source(this):life:-type:*:opponentgraveyard opponent +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in his or her graveyard. +mana={3}{B}{B} +type=Creature +subtype=Horror +power=0 +toughness=4 +[/card] +[card] +name=Guilty Conscience +target=creature +auto=@damaged(creature,player) from(mytgt):damage:thatmuch +text=Enchant creature -- Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Guise of Fire +target=creature +auto=1/-1 +auto=mustattack +text=Enchant creature -- Enchanted creature gets +1/-1 and attacks each turn if able. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Gulf Squid +auto=choice name (tap all lands opponent controls) tap all(land|mybattlefield) +auto=choice name (tap all lands you control) tap all(land|opponentbattlefield) +text=When Gulf Squid enters the battlefield, tap all lands target player controls. +mana={3}{U} +type=Creature +subtype=Squid Beast +power=2 +toughness=2 +[/card] +[card] +name=Guma +abilities=protection from blue +text=Protection from blue +mana={2}{R} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Gurmag Angler +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) +mana={6}{B} +other={delve} name(Delve) +type=Creature +subtype=Zombie Fish +power=5 +toughness=5 +[/card] +[card] +name=Gurmag Swiftwing +abilities=flying,first strike,haste +text=Flying, first strike, haste +mana={1}{B} +type=Creature +subtype=Bat +power=1 +toughness=2 +[/card] +[card] +name=Gurzigost +auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~1}:transforms((,newability[choice name(put at bottom of library) target(<2>*|mygraveyard) bottomoflibrary],newability[choice sacrifice])) ueot +auto=@each my upkeep restriction{type(*|mygraveyard)~lessthan~2}:sacrifice +auto={G}{G}{D(*|myhand)}:transforms((,newability[@combat(blocked turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)])) ueot +text=At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. -- {G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=8 +[/card] +[card] +name=Gush +auto=draw:2 +other={H(island|myBattlefield)}{H(island|myBattlefield)} name(Return to Islands to Hand) +text=You may return two Islands you control to their owner's hand rather than pay Gush's mana cost. -- Draw two cards. +mana={4}{U} +type=Instant +[/card] +[card] +name=Gustcloak Cavalier +abilities=flanking +auto=@combat(attacking) source(this):may tap target(creature) +auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Gustcloak Cavalier attacks, you may tap target creature. -- Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat. +mana={3}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Gustcloak Harrier +abilities=flying +auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat +text=Flying -- Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. +mana={1}{W}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Gustcloak Runner +auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat +text=Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Gustcloak Savior +abilities=flying +auto=@combat(blocked,turnlimited) source(creature|myBattlefield):may name(untap it and remove it from combat) all(trigger[to]) untap && all(trigger[to]) removefromcombat +text=Flying -- Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat. +mana={4}{W} +type=Creature +subtype=Bird Soldier +power=3 +toughness=4 +[/card] +[card] +name=Gustcloak Sentinel +auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat +text=Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Gustcloak Skirmisher +abilities=flying +auto=@combat(blocked,turnlimited) source(this):may name(untap it and remove it from combat) untap && removefromcombat +text=Flying -- Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. +mana={3}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Gustrider Exuberant +auto={S}:all(creature[power>=5]|myBattlefield) flying ueot +text=Flying -- Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn. +mana={2}{W} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Gust-Skimmer +auto={U}:flying +text={U}:Gust Skimmer gains flying until end of turn. +mana={2} +type=Artifact Creature +subtype=Insect +power=2 +toughness=1 +[/card] +[card] +name=Gut Shot +target=creature,player +auto=damage:1 +text=({p(R)} may be paid for with either {R} or 2 life.) -- Gut Shot deals 1 damage to target creature or player. +color=red +mana={p(R)} +type=Instant +[/card] +[card] +name=Gutless Ghoul +auto={1}{S(creature|myBattlefield)}:life:2 controller +text={1}, Sacrifice a creature: You gain 2 life. +mana={2}{B} +type=Snow Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Gutter Skulk +mana={1}{B} +type=Creature +subtype=Zombie Rat +power=2 +toughness=2 +[/card] +[card] +name=Guttersnipe +auto=@movedTo(instant,sorcery|mystack):damage:2 opponent +text=Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Guttural Response +target=instant[blue]|stack +auto=fizzle +text=Counter target blue instant spell. +mana={RG} +type=Instant +[/card] +[card] +name=Gutwrencher Oni +abilities=trample +auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:reject target(*|myhand) +text=Trample -- At the beginning of your upkeep, discard a card if you don't control an Ogre. +mana={3}{B}{B} +type=Creature +subtype=Demon Spirit +power=5 +toughness=4 +[/card] +[card] +name=Guul Draz Assassin +auto={1}{B}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.2.Level}=) {B}{T}:-2/-2 target(creature) +auto=this(counter{0/0.2.Level}) 1/1 +auto=this(counter{0/0.3.Level}=) {B}{T}:-2/-2 target(creature) +auto=this(counter{0/0.4.Level}) {B}{T}:-4/-4 target(creature) +auto=this(counter{0/0.4.Level}) 2/2 +auto=maxlevel:4 +text=Level up {1}{B} ({1}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 2-3] {B}, {T}: Target creature gets -2/-2 until end of turn. (2/2) -- [Level 4+] {B}, {T}: Target creature gets -4/-4 until end of turn. (4/4) +mana={B} +type=Creature +subtype=Vampire Assassin +power=1 +toughness=1 +[/card] +[card] +name=Guul Draz Overseer +abilities=flying +auto=@movedTo(land[-swamp]|myBattlefield):all(other creature|mybattlefield) 1/0 ueot +auto=@movedTo(land[swamp]|myBattlefield):all(other creature|mybattlefield) 2/0 ueot +text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. +mana={4}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=4 +[/card] +[card] +name=Guul Draz Specter +abilities=flying +auto=aslongas(*|opponenthand) 3/3 while <1 +auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +text=Flying -- Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. -- Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. +mana={2}{B}{B} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Guul Draz Vampire +auto=this(opponentlife < 11) 2/1 +auto=this(opponentlife < 11) intimidate +text=As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +mana={B} +type=Creature +subtype=Vampire Rogue +power=1 +toughness=1 +[/card] +[card] +name=Gwafa Hazid, Profiteer +auto=lord(creature[counter{0/0.1.Bribe}]) cantattack +auto=lord(creature[counter{0/0.1.Bribe}]) cantpwattack +auto=lord(creature[counter{0/0.1.Bribe}]) cantblock +auto={W}{U}{T}:counter(0/0,1,Bribe) target(creature|opponentbattlefield) && draw:1 targetcontroller +text={W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. -- Creatures with bribery counters on them can't attack or block. +mana={1}{W}{U} +type=Legendary Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Gwendlyn Di Corci +auto={T}:discard:1 target(player) myTurnOnly +text={T}: Target player discards a card at random. Activate this ability only during your turn. +mana={U}{B}{B}{R} +type=Legendary Creature +subtype=Human Rogue +power=3 +toughness=5 +[/card] +[card] +name=Gwyllion Hedge-Mage +auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~lessthan~2 then may token(Kithkin Soldier,creature Kithikin Soldier,1/1,white) oneshot +auto=if type(swamp|mybattlefield)~morethan~1 then if type(plains|mybattlefield)~lessthan~2 then may counter(-1/-1,1) target(creature) oneshot +auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then choice token(Kithkin Soldier,creature Kithikin Soldier,1/1,white) oneshot +auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then choice target(creature) counter(-1/-1,1) oneshot +auto=if type(plains|mybattlefield)~morethan~1 then if type(swamp|mybattlefield)~morethan~1 then name(do both) choice name(do both) target(creature) counter(-1/-1,1) oneshot && name(do both) token(Kithkin Soldier,creature Kithikin Soldier,1/1,white) oneshot +text=When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token onto the battlefield. -- When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature. +mana={2}{WB} +type=Creature +subtype=Hag Wizard +power=2 +toughness=2 +[/card] +[card] +name=Gyre Sage +auto=evolve +auto={T}:thisforeach(counter{1/1.1}) Add{G} +text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {T}: Add {G} to your mana pool for each +1/+1 counter on Gyre Sage. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=2 +[/card] +[card] +name=Haazda Exonerator +auto={T}{S}:destroy target(other aura) +text={T}, Sacrifice Haazda Exonerator: Destroy target Aura. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Haazda Snare Squad +auto=@combat(attacking) source(this):pay({W}) tap target(creature|opponentbattlefield) +text=Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=4 +[/card] +[card] +name=Hada Freeblade +auto=may counter(1/1,1) +auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) +text=Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. +mana={W} +type=Creature +subtype=Human Soldier Ally +power=0 +toughness=1 +[/card] +[card] +name=Hada Spy Patrol +auto={2}{U}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) unblockable +auto=this(counter{0/0.1.Level}) 1/1 +auto=this(counter{0/0.3.Level}) shroud +auto=this(counter{0/0.3.Level}) 1/1 +text=Level up {2}{U} -- [Level 1-2]: Hada Spy Patrol is unblockable. (2/2) -- [Level 3+]: Hada Spy Patrol is unblockable, Shroud (3/3) +auto=maxlevel:3 +mana={1}{U} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Hag Hedge-Mage +auto=may target(player) ability$!name(discard) reject target(*|myhand)!$ targetedplayer restriction{type(swamp|mybattlefield)~morethan~1} +auto=if type(forest|mybattlefield)~morethan~1 then ability$!may moveTo(mylibrary) target(*|mygraveyard)!$ controller +text=When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card. -- When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card in your graveyard on top of your library. +mana={2}{BG} +type=Creature +subtype=Hag Shaman +power=2 +toughness=2 +[/card] +[card] +name=Hagra Crocodile +abilities=cantblock +auto=@movedTo(land|myBattlefield):2/2 ueot +text=Hagra Crocodile can't block. -- Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. +mana={3}{B} +type=Creature +subtype=Crocodile +power=3 +toughness=1 +[/card] +[card] +name=Hagra Diabolist +auto=may life:-type:ally:mybattlefield target(player) +auto=@movedTo(other ally|myBattlefield):may life:-type:ally:mybattlefield target(player) +text=Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. +mana={4}{B} +type=Creature +subtype=Ogre Shaman Ally +power=3 +toughness=2 +[/card] +[card] +name=Hagra Sharpshooter +auto={4}{B}:target(creature) -1/-1 ueot +text={4}{B}: Target creature gets -1/-1 until end of turn. +mana={2}{B} +type=Creature +subtype=Human Assassin Ally +power=2 +toughness=2 +[/card] +[card] +name=Hail Storm +auto=damage:2 all(creature[attacking]) +auto=damage:1 controller +auto=damage:1 all(creature|myBattlefield) +text=Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. +mana={1}{G}{G} +type=Instant +[/card] +[card] +name=Hair-Strung Koto +auto={T(creature|mybattlefield)}:deplete:1 target(player) +text=Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard. +mana={6} +type=Artifact +[/card] +[card] +name=Halam Djinn +abilities=haste +auto=this(variable{commonred}>0) -2/-2 +text=Haste -- Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common. +mana={5}{R} +type=Creature +subtype=Djinn +power=6 +toughness=5 +[/card] +[card] +name=Halberdier +abilities=first strike +text=First strike +mana={3}{R} +type=Creature +subtype=Human Barbarian +power=3 +toughness=1 +[/card] +[card] +name=Halcyon Glaze +auto=@movedTo(creature|mystack):transforms((Illusion Creature,setpower=4,settoughness=4,flying)) ueot +text=Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying until end of turn. It's still an enchantment. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Halimar Depths +auto=tap(noevent) +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot +auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend +auto={t}:add{u} +text=Halimar Depths enters the battlefield tapped. -- When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order. -- {T}: Add {U} to your mana pool. +type=Land +[/card] +[card] +name=Halimar Excavator +auto=deplete:type:ally target(player) +auto=@movedTo(other ally|myBattlefield):deplete:type:ally target(player) +text=Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control. +mana={1}{U} +type=Creature +subtype=Human Wizard Ally +power=1 +toughness=3 +[/card] +[card] +name=Halimar Wavewatch +auto={2}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) 0/3 +auto=this(counter{0/0.5.Level}) islandwalk +auto=this(counter{0/0.5.Level}) 6/0 +text=Level up {2} -- [Level 1-4]: (0/6) -- [Level 5+]: Islandwalk (6/6) +auto=maxlevel:5 +mana={1}{U} +type=Creature +subtype=Merfolk Soldier +power=0 +toughness=3 +[/card] +[card] +name=Hall of Triumph +auto=activatechooseacolor transforms((,newability[lord(creature[chosencolor]|mybattlefield) 1/1])) forever activatechooseend +text=As Hall of Triumph enters the battlefield, choose a color. -- Creatures you control of the chosen color get +1/+1. +mana={3} +type=Legendary Artifact +[/card] +[card] +name=Hallowed Burial +auto=all(creature) bottomoflibrary +text=Put all creatures on the bottom of their owners' libraries. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Hallowed Fountain +auto=noactivatedability ueot +auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) +text=({T}: Add {W} or {U} to your mana pool.) -- As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped. +type=Land +subtype=Plains Island +[/card] +[card] +name=Hallowed Ground +auto={W}{W}:moveTo(ownerhand) target(land[-snow]|myBattlefield) +text={W}{W}: Return target nonsnow land you control to its owner's hand. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Hallowed Healer +auto={T}:prevent:2 target(creature,player) +auto=aslongas(*|mygraveyard) {T}:prevent:4 target(creature,player) >6 +text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. -- Threshold - {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Hallowed Spiritkeeper +abilities=vigilance +auto=@movedTo(this|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,flying,white)*type:creature:mygraveyard +text=Vigilance -- When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard. +mana={1}{W}{W} +type=Creature +subtype=Avatar +power=3 +toughness=2 +[/card] +[card] +name=Halo Hunter +abilities=intimidate +auto=destroy target(angel) +text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- When Halo Hunter enters the battlefield, destroy target Angel. +mana={2}{B}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=3 +[/card] +[card] +name=Halt Order +target=artifact|stack +auto=fizzle +auto=draw:1 controller +text=Counter target artifact spell -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Hamlet Captain +auto=@combat(attacking) source(this):all(other creature[human]|mybattlefield) 1/1 ueot +text=Whenever Hamlet Captain attacks or blocks, other Human creatures you control get +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Hamletback Goliath +auto=@movedTo(other creature|battlefield):may all(trigger[to]) dynamicability +text=Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. +mana={6}{R} +type=Creature +subtype=Giant Warrior +power=6 +toughness=6 +[/card] +[card] +name=Hammer Mage +auto={R}{T}{D(*|myhand)}:name(X <= 0) destroy all(artifact[manacost<=0]) +auto={1}{R}{T}{D(*|myhand)}:name(X <= 1) destroy all(artifact[manacost<=1]) +auto={2}{R}{T}{D(*|myhand)}:name(X <= 2) destroy all(artifact[manacost<=2]) +auto={3}{R}{T}{D(*|myhand)}:name(X <= 3) destroy all(artifact[manacost<=3]) +auto={4}{R}{T}{D(*|myhand)}:name(X <= 4) destroy all(artifact[manacost<=4]) +auto={5}{R}{T}{D(*|myhand)}:name(X <= 5) destroy all(artifact[manacost<=5]) +auto={6}{R}{T}{D(*|myhand)}:name(X <= 6) destroy all(artifact[manacost<=6]) +auto={7}{R}{T}{D(*|myhand)}:name(X <= 7) destroy all(artifact[manacost<=7]) +auto={8}{R}{T}{D(*|myhand)}:name(X <= 8) destroy all(artifact[manacost<=8]) +auto={9}{R}{T}{D(*|myhand)}:name(X <= 9) destroy all(artifact[manacost<=9]) +auto={10}{R}{T}{D(*|myhand)}:name(X <= 10) destroy all(artifact[manacost<=10]) +auto={11}{R}{T}{D(*|myhand)}:name(X <= 11) destroy all(artifact[manacost<=11]) +auto={12}{R}{T}{D(*|myhand)}:name(X <= 12) destroy all(artifact[manacost<=12]) +auto={13}{R}{T}{D(*|myhand)}:name(X <= 13) destroy all(artifact[manacost<=13]) +auto={14}{R}{T}{D(*|myhand)}:name(X <= 14) destroy all(artifact[manacost<=14]) +auto={15}{R}{T}{D(*|myhand)}:name(X <= 15) destroy all(artifact[manacost<=15]) +auto={16}{R}{T}{D(*|myhand)}:name(X <= 16) destroy all(artifact[manacost<=16]) +text={X}{R}, {T}, Discard a card: Destroy all artifacts with converted mana cost X or less. +mana={1}{R} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Hammer of Bogardan +target=creature,player +auto=damage:3 +autograveyard={2}{R}{R}{R}:moveTo(myhand) myUpkeepOnly +text=Hammer of Bogardan deals 3 damage to target creature or player. -- {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Hammer of Purphoros +auto=lord(creature|mybattlefield) haste +auto={2}{R}{T}{S(land|myBattlefield)}:token(Golem,Enchantment Artifact Creature Golem,3/3) controller +text=Creatures you control have haste. --{2}{R}, {T}: Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield. +mana={1}{R}{R} +type=Legendary Enchantment Artifact +[/card] +[card] +name=Hammer of Ruin +auto={2}:equip +auto=teach(creature) 2/0 +auto=teach(creature) transforms((,newability[@combatdamageof(player) from(this):may destroy target(equipment|myBattlefield)])) +auto=teach(creature) transforms((,newability[@combatdamagefoeof(player) from(this):may destroy target(equipment|opponentBattlefield)])) +text=Equipped creature gets +2/+0. -- Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Hammerfist Giant +auto={T}:damage:4 all(creature[-flying]) && damage:4 all(player) +text={T}: Hammerfist Giant deals 4 damage to each creature without flying and each player. +mana={4}{R}{R} +type=Creature +subtype=Giant Warrior +power=5 +toughness=4 +[/card] +[card] +name=Hammerhand +target=creature +auto=teach(creature) haste +auto=teach(creature) 1/1 +auto=target(creature) cantblock ueot +text=Enchant creature -- When Hammerhand enters the battlefield, target creature can't block this turn. -- Enchanted creature gets +1/+1 and has haste. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hammerhead Shark +auto=aslongas(island|opponentbattlefield) cantattack <1 +auto=aslongas(island|opponentbattlefield) cantpwattack <1 +text=Hammerhead Shark can't attack unless defending player controls an Island. +mana={1}{U} +type=Creature +subtype=Fish +power=2 +toughness=3 +[/card] +[card] +name=Hammerheim Deadeye +auto=destroy target(creature[flying]) +auto=upcost[{5}{R};next upkeep] sacrifice +text=Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Hammerheim Deadeye enters the battlefield, destroy target creature with flying. +mana={3}{R} +type=Creature +subtype=Giant Warrior +power=3 +toughness=3 +[/card] +[card] +name=Hammerheim +auto={t}:add{r} +auto={t}:name(lose all landwalk) target(creature) transforms((,newability[-forestwalk],newability[-islandwalk],newability[-mountainwalk],newability[-swampwalk],newability[-plainswalk],newability[-snowlandwalk],newability[-nonbasiclandwalk],newability[-legendarylandwalk],newability[-desertlandwalk],newability[-snowforestlandwalk],newability[-snowplainslandwalk],newability[-snowmountainlandwalk],newability[-snowislandlandwalk],newability[-snowswamplandwalk])) ueot +text={T}: Add {R} to your mana pool. -- -- {T}: Target creature loses all landwalk abilities until end of turn. +type=Legendary Land +[/card] +[card] +name=Hana Kami +auto={1}{G}{S}:moveTo(myhand) target(other arcane|mygraveyard) +text={1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand. +mana={G} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Hanabi Blast +target=creature,player +auto=damage:2 +auto=moveto(ownerhand) and!(discard:1 controller)! all(this) +text=Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Hand of Cruelty +abilities=protection from white +auto=bushido(1/1) +text=Protection from white -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={B}{B} +type=Creature +subtype=Human Samurai +power=2 +toughness=2 +[/card] +[card] +name=Hand of Death +target=creature[-black] +auto=destroy +text=Destroy target nonblack creature. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Hand of Emrakul +other={S(eldrazi spawn|mybattlefield)}{S(eldrazi spawn|mybattlefield)}{S(eldrazi spawn|mybattlefield)}{S(eldrazi spawn|mybattlefield)} name(Sacrifice 4 Eldrazi Spawns) +auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice a permanent) notatarget(<1>*|mybattlefield) sacrifice!$ opponent +text=You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost. -- Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) +mana={9} +type=Creature +subtype=Eldrazi +power=7 +toughness=7 +[/card] +[card] +name=Hand of Honor +abilities=protection from black +auto=bushido(1/1) +text=Protection from black -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={W}{W} +type=Creature +subtype=Human Samurai +power=2 +toughness=2 +[/card] +[card] +name=Hand of Justice +auto={T}{T(other creature[white]|myBattlefield)}{T(other creature[white]|myBattlefield)}{T(other creature[white]|myBattlefield)}:destroy target(creature) +text={T}, Tap three untapped white creatures you control: Destroy target creature. +mana={5}{W} +type=Creature +subtype=Avatar +power=2 +toughness=6 +[/card] +[card] +name=Hand of Silumgar +abilities=deathtouch +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +mana={1}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Hand of the Praetors +abilities=infect +auto=lord(other creature[infect]|myBattlefield) 1/1 +auto=@movedTo(*[infect]|mystack):alterpoison:1 target(player) +text=Infect -- Other creatures you control with infect get +1/+1. -- Whenever you cast a creature spell with infect, target player gets a poison counter. +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Hangarback Walker +auto=counter(1/1,XX) +auto=@movedTo(this|mygraveyard) from(myBattlefield):thisforeach(counter{1/1.1}) token(Thopter,Artifact Creature Thopter,1/1,flying) controller +auto={1}{T}:counter(1/1) +text=Hangarback Walker enters the battlefield with X +1/+1 counters on it. -- When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker. -- {1}, {T}: Put a +1/+1 counter on Hangarback Walker. +mana={X}{X} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Hanna, Ship's Navigator +auto={1}{W}{U}{T}:moveTo(myhand) target(artifact,enchantment|mygraveyard) +text={1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. +mana={1}{W}{U} +type=Legendary Creature +subtype=Human Artificer +power=1 +toughness=2 +[/card] +[card] +name=Hanna's Custody +auto=lord(artifact) shroud +text=All artifacts have shroud. (They can't be the targets of spells or abilities.) +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Hanweir Battlements +auto={T}:Add{C} +auto={R}{T}:haste target(creature) +auto={r}{3}{r}{t}:target(Hanweir Garrison) meld(Hanweir the Writhing Township) +text={T}: Add {C} to your mana pool. -- {R}, {T}: Target creature gains haste until end of turn. -- {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township. +type=Land +[/card] +[card] +name=Hanweir Garrison +auto=@combat(attacking) source(this):token(Human,Creature Human,1/1,red,battleready)*2 +text=Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking. -- (Melds with Hanweir Battlements.) +mana={2}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Hanweir Lancer +auto=soulbond first strike +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Hanweir Lancer is paired with another creature, both creatures have first strike. +mana={2}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Hanweir Militia Captain +auto=@each my upkeep restriction{type(creature|mybattlefield)~morethan~3}: transforms((,newability[flip(Westvale Cult Leader)])) forever +text=At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Hanweir the Writhing Township +auto=meldfrom(Hanweir Battlements|Hanweir Garrison) +auto=@combat(attacking) source(this):token(Eldrazi Horrors,Creature Eldrazi Horror,3/2,battleready)*2 +abilities=haste, trample +text=Trample, haste -- Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless Eldrazi Horror creature tokens onto the battlefield tapped and attacking. +type=Legendary Creature +subtype=Eldrazi Ooze +power=7 +toughness=4 +[/card] +[card] +name=Hanweir Watchkeep +abilities=defender +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Bane of Hanweir) +text=Defender -- At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep. +mana={2}{R} +type=Creature +subtype=Human Warrior Werewolf +power=1 +toughness=5 +[/card] +[card] +name=Hapless Researcher +auto={S}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Sacrifice Hapless Researcher: Draw a card, then discard a card. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Harabaz Druid +auto={T}:name(Red) foreach(ally|myBattlefield) add{R} +auto={T}:name(White) foreach(ally|myBattlefield) add{W} +auto={T}:name(Green) foreach(ally|myBattlefield) add{G} +auto={T}:name(Black) foreach(ally|myBattlefield) add{B} +auto={T}:name(Blue) foreach(ally|myBattlefield) add{U} +text={T}: Add X mana of any one color to your mana pool, where X is the number of Allies you control. +mana={1}{G} +type=Creature +subtype=Human Druid Ally +power=0 +toughness=1 +[/card] +[card] +name=Harbinger of Night +auto=@each my upkeep:all(creature) counter(-1/-1,1) +text=At the beginning of your upkeep, put a -1/-1 counter on each creature. +mana={2}{B}{B} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Harbinger of Spring +auto=protection from(creature[-spirit]) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +text=Protection from non-Spirit creatures -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) +mana={4}{G} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Harbinger of the Hunt +abilities=flying +auto={2}{R}:name(Damage non-flying) damage:1 all(creature[-flying]|battlefield) +auto={2}{G}:name(Damage Flying) damage:1 all(other creature[flying]|battlefield) +text=Flying -- {2}{R}: Harbinger of the Hunt deals 1 damage to each creature without flying. -- {2}{G}: Harbinger of the Hunt deals 1 damage to each other creature with flying. +mana={3}{R}{G} +type=Creature +subtype=Dragon +power=5 +toughness=3 +[/card] +[card] +name=Harbor Bandit +auto=aslongas(island|myBattlefield) 1/1 +auto={1}{U}:unblockable ueot +text=Harbor Bandit gets +1/+1 as long as you control an Island. -- {1}{U}: Harbor Bandit is unblockable this turn. +mana={2}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Harbor Guardian +abilities=reach +auto=@combat(attacking) source(this):draw:1 opponent +text=Reach (This creature can block creatures with flying.) -- Whenever Harbor Guardian attacks, defending player may draw a card. +mana={2}{W}{U} +type=Creature +subtype=Gargoyle +power=3 +toughness=4 +[/card] +[card] +name=Harbor Serpent +abilities=islandwalk +auto=aslongas(island|battlefield) cantattack <5 +auto=aslongas(island|battlefield) cantpwattack <5 +text=Islandwalk -- Harbor Serpent can't attack unless there are five or more Islands on the battlefield. +mana={4}{U}{U} +type=Creature +subtype=Serpent +power=5 +toughness=5 +[/card] +[card] +name=Harmattan Efreet +abilities=flying +auto={1}{U}{U}:flying target(creature) +text=Flying -- {1}{U}{U}: Target creature gains flying until end of turn. +mana={2}{U}{U} +type=Creature +subtype=Efreet +power=2 +toughness=2 +[/card] +[card] +name=Harmless Assault +auto=preventAllCombatDamage from(creature[attacking]) ueot +text=Prevent all combat damage that would be dealt this turn. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Harmless Offering +target=*|myBattlefield +auto=moveto(opponentbattlefield) +text=Target opponent gains control of target permanent you control. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Harmonic Convergence +auto=moveTo(ownerLibrary) all(enchantment) +text=Put all enchantments on top of their owners' libraries. +mana={2}{G} +type=Instant +[/card] +[card] +name=Harmonic Sliver +auto=destroy target(*[artifact;enchantment]) +auto=@movedto(other Sliver|battlefield) restriction{type(*[artifact;enchantment]|battlefield)~morethan~0}:name(destroy) transforms((,newability[destroy target(*[artifact;enchantment])])) all(trigger) +text=All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment." +mana={1}{G}{W} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Harmonize +auto=draw:3 +text=Draw three cards. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Harmony of Nature +target=creature[-tapped] +auto=tap && life:4 +text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Harnessed Lightning +#AUTO_DEFINE _HARNESSED_LIGHTNING_($c) this(variable{penergy}>=$c) choice damage:$c && alterenergy:-$c controller +target=creature +auto=alterenergy:3 controller +auto=_HARNESSED_LIGHTNING_(0) +auto=_HARNESSED_LIGHTNING_(1) +auto=_HARNESSED_LIGHTNING_(2) +auto=_HARNESSED_LIGHTNING_(3) +auto=_HARNESSED_LIGHTNING_(4) +auto=_HARNESSED_LIGHTNING_(5) +auto=_HARNESSED_LIGHTNING_(6) +auto=_HARNESSED_LIGHTNING_(7) +auto=_HARNESSED_LIGHTNING_(8) +auto=_HARNESSED_LIGHTNING_(9) +auto=_HARNESSED_LIGHTNING_(10) +auto=_HARNESSED_LIGHTNING_(11) +auto=_HARNESSED_LIGHTNING_(12) +auto=_HARNESSED_LIGHTNING_(13) +auto=_HARNESSED_LIGHTNING_(14) +auto=_HARNESSED_LIGHTNING_(15) +auto=_HARNESSED_LIGHTNING_(16) +auto=_HARNESSED_LIGHTNING_(17) +auto=_HARNESSED_LIGHTNING_(18) +auto=_HARNESSED_LIGHTNING_(19) +auto=_HARNESSED_LIGHTNING_(20) +text=Choose target creature. You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Harnessed Lightning deals that much damage to that creature. +mana={1}{R} +type=Instant +[/card] +[card] +name=Harpoon Sniper +auto={W}{T}:damage:type:merfolk:mybattlefield target(creature[attacking;blocking]) +text={W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. +mana={2}{W} +type=Creature +subtype=Merfolk Archer +power=2 +toughness=2 +[/card] +[card] +name=Harrier Griffin +abilities=flying +auto=@each my upkeep:tap target(creature) +text=Flying -- At the beginning of your upkeep, tap target creature. +mana={5}{W} +type=Creature +subtype=Griffin +power=3 +toughness=3 +[/card] +[card] +name=Harrow +aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=As an additional cost to cast Harrow, sacrifice a land. -- Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library. +mana={2}{G}{S(land|mybattlefield)} +type=Instant +[/card] +[card] +name=Harrowing Journey +target=player +auto=life:-3 +auto=draw:3 +text=Target player draws three cards and loses 3 life. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Harsh Deceiver +auto={1}:name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(mylibrary) optiontwoend revealend +auto={2}:reveal:1 optionone if type(land|reveal)~morethan~0 then all(this) +1/+1 ueot && untap optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend limit:1 +text={1}: Look at the top card of your library. -- {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn. +mana={3}{W} +type=Creature +subtype=Spirit +power=1 +toughness=4 +[/card] +[card] +name=Harsh Justice +restriction=type(creature[attacking]|opponentbattlefield)~morethan~0 +auto=all(creature[attacking]) transforms((,newability[@combatdamaged(opponent) from(this):damage:thatmuch controller])) ueot +text=Cast Harsh Justice only during the declare attackers step and only if you've been attacked this step. -- This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. +mana={2}{W} +type=Instant +[/card] +[card] +name=Harsh Mercy +auto=ability$!chooseatype bury all(creature[-chosentype]) chooseend!$ controller +auto=ability$!chooseatype bury all(creature[-chosentype]) chooseend!$ opponent +text=Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Harsh Scrutiny +target=opponent +aicode=activate reject notatarget(creature|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>creature|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1. +mana={B} +type=Sorcery +[/card] +[card] +name=Harsh Sustenance +target=creature,player +auto=damage:type:creature:mybattlefield +auto=life:type:creature:mybattlefield controller +text=Harsh Sustenance deals X damage to target creature or player and you gain X life, where X is the number of creatures you control. +mana={1}{W}{B} +type=Instant +[/card] +[card] +name=Haru-Onna +auto=draw:1 controller +auto=@movedto(arcane,spirit|mystack):may moveto(ownerhand) +text=When Haru-Onna enters the battlefield, draw a card. -- Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand. +mana={3}{G} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Harvest Gwyllion +abilities=wither +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) +mana={2}{WB}{WB} +type=Creature +subtype=Hag +power=2 +toughness=4 +[/card] +[card] +name=Harvest Hand +auto=@movedTo(this|graveyard):all(trigger[to]) transforms((,newability[flip(Scrounged Scythe)],newability[moveto(mybattlefield)])) forever +text=When Harvest Hand dies, return it to the battlefield transformed under your control. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=2 +[/card] +[card] +name=Harvest Wurm +auto=aslongas(land[basic]|mygraveyard) moveTo(myhand) notatarget(land[basic]|mygraveyard) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand. +mana={1}{G} +type=Creature +subtype=Wurm +power=3 +toughness=2 +[/card] +[card] +name=Harvester Druid +auto=this(variable{plandg}>0) {t}:out{g} +auto=this(variable{plandu}>0) {t}:out{u} +auto=this(variable{plandr}>0) {t}:out{r} +auto=this(variable{plandb}>0) {t}:out{b} +auto=this(variable{plandw}>0) {t}:out{w} +text={T}: Add to your mana pool one mana of any color that a land you control could produce. +mana={1}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Harvester of Souls +abilities=deathtouch +auto=@movedTo(other creature[-token]|graveyard) from(battlefield):draw:1 controller +text=Deathtouch -- Whenever another nontoken creature dies, you may draw a card. +mana={4}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Harvester Troll +auto=may name(Sacrifice Creature or Land) sacrifice notatarget(other *[creature;land]|mybattlefield) and!( all(this) counter(1/1,2) )! +text=When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll. +mana={3}{G} +type=Creature +subtype=Troll +power=2 +toughness=3 +[/card] +[card] +name=Harvestguard Alseids +auto=name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot +auto=@movedto(enchantment|mybattlefield):name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot +text=Constellation -- Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn. +mana={2}{W} +type=Enchantment Creature +subtype=Nymph +power=2 +toughness=3 +[/card] +[card] +name=Hasran Ogress +auto=@combat(attacking) source(this):pay({2}) name(pay 2 mana) donothing?damage:3 controller +text=Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}. +mana={B}{B} +type=Creature +subtype=Ogre +power=3 +toughness=2 +[/card] +[card] +name=Hatchet Bully +auto={T}{C(-1/-1,1),creature|mybattlefield}:damage:2 target(creature,player) +text={2}{R}, {T}, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=3 +[/card] +[card] +name=Hatching Plans +auto=@movedto(this|graveyard) from(mybattlefield):draw:3 +text=When Hatching Plans is put into a graveyard from the battlefield, draw three cards. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Hate Weaver +auto={2}:1/0 target(creature[blue;red]) +text={2}: Target blue or red creature gets +1/+0 until end of turn. +mana={1}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=1 +[/card] +[card] +name=Hateflayer +abilities=wither +auto={2}{r}{q}:target(creature,player) dynamicability +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {2}{R}, {Q}: Hateflayer deals damage equal to its power to target creature or player. ({Q} is the untap symbol.) +mana={5}{R}{R} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Haunted Angel +abilities=flying +autograveyard=token(Angel,Creature Angel,3/3,flying black) opponent && moveto(exile) +text=Flying -- When Haunted Angel dies, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield. +mana={2}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Haunted Cadaver +auto=@combatdamagefoeof(player) from(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ opponent && sacrifice all(this) +auto=@combatdamageof(player) from(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ controller && sacrifice all(this) +facedown={3} +autofacedown={1}{B}:morph +text=Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards. -- Morph {1}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Haunted Cloak +auto={1}:equip +auto=teach(creature) vigilance +auto=teach(creature) trample +auto=teach(creature) haste +text=Equipped creature has vigilance, trample, and haste. -- Equip {1} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Haunted Crossroads +auto={B}:moveTo(myLibrary) target(creature|myGraveyard) +text={B}: Put target creature card from your graveyard on top of your library. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Haunted Dead +auto=token(Spirit,Creature Spirit,1/1,white,flying) +autograveyard={1}{B}{D(*|myhand)}{D(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))! +text=When Haunted Dead enters the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield. -- {1}{B}, Discard two cards: Return Haunted Dead from your graveyard to the battlefield tapped. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Haunted Fengraf +auto={T}:Add{1} +auto={3}{T}{S}:moverandom(creature) from(mygraveyard) to(myhand) +text={T}: Add 1 to your mana pool. -- {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand. +type=Land +[/card] +[card] +name=Haunted Guardian +abilities=defender,first strike +text=Defender, first strike +mana={2} +type=Artifact Creature +subtype=Construct +power=2 +toughness=1 +[/card] +[card] +name=Haunted Plate Mail +auto={4}:equip +auto=teach(creature) 4/4 +auto={0}:all(this) loseabilities ueot && becomes(Spirit Artifact Creature,4/4) ueot restriction{type(creature|mybattlefield)~lessthan~1} +text=Equipped creature gets +4/+4. -- {0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate this ability only if you control no creatures. +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Haunter of Nightveil +auto=lord(creature|opponentBattlefield) -1/0 +text=Creatures your opponents control get -1/-0. +mana={3}{U}{B} +type=Creature +subtype=Spirit +power=3 +toughness=4 +[/card] +[card] +name=Haunting Apparition +abilities=flying +auto=foreach(creature[green]|opponentgraveyard) 1/0 +text=Flying -- As Haunting Apparition enters the battlefield, choose an opponent. -- Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard. +mana={1}{U}{B} +type=Creature +subtype=Spirit +power=1+* +toughness=2 +[/card] +[card] +name=Haunting Echoes +target=player +auto=all(*[-basic]|targetedpersonsgraveyard) transforms((,newability[moveTo(exile) all(*[share!name!]|mylibrary)])) ueot +auto=moveTo(exile) all(*[-basic]|targetedpersonsgraveyard) +text=Exile all cards from target player's graveyard other than basic land cards. For each card exiled this way, search that player's library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Haunting Hymn +target=player +auto=if compare(restriction{assorcery}~morethan~0) then ability$!reject notatarget(<4>*|myhand)!$ targetedplayer +auto=ifnot compare(restriction{assorcery}~morethan~0) then ability$!reject notatarget(<2>*|myhand)!$ targetedplayer +text=Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead. +mana={4}{B}{B} +type=Instant +[/card] +[card] +name=Havengul Runebinder +auto={2}{U}{T}{E(creature|mygraveyard)}:token(Zombie,Creature Zombie,2/2,black) && all(zombie|mybattlefield) counter(1/1,1) +text={2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Havengul Skaab +auto=@combat(attacking) source(this):moveto(ownerhand) notatarget(other creature|mybattlefield) +text=Whenever Havengul Skaab attacks, return another creature you control to its owner's hand. +mana={5}{U} +type=Creature +subtype=Zombie Horror +power=4 +toughness=5 +[/card] +[card] +name=Havengul Vampire +auto=@combatdamaged(player) from(this):counter(1/1,1) +auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,1) +text=Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. -- Whenever another creature dies, put a +1/+1 counter on Havengul Vampire. +mana={3}{R} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Havenwood Battleground +auto=tap(noevent) +auto={T}:Add{G} +auto={T}{S}:Add{G}{G} +text=Havenwood Battleground enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool. +type=Land +[/card] +[card] +name=Havenwood Wurm +abilities=flash,trample +text=Flash (You may cast this spell any time you could cast an instant.) -- Trample +mana={6}{G} +type=Creature +subtype=Wurm +power=5 +toughness=6 +[/card] +[card] +name=Havoc Demon +abilities=flying +auto=@movedTo(this|graveyard) from(battlefield):all(creature) -5/-5 ueot +text=Flying -- When Havoc Demon dies, all creatures get -5/-5 until end of turn. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Havoc Festival +abilities=nolifegain,nolifegainopponent +auto=@each my upkeep:life:-halfdownlifetotal controller +auto=@each opponent upkeep:life:-halfdownoplifetotal opponent +text=Players can't gain life. -- At the beginning of each player's upkeep, that player loses half his or her life, rounded up. +mana={4}{B}{R} +type=Enchantment +[/card] +[card] +name=Havoc Sower +auto={1}{c}:2/1 ueot +text=Devoid (This card has no color.) -- {1}{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents colorless mana.) +mana={3}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=3 +[/card] +[card] +name=Havoc +auto=@movedTo(*[white]|opponentStack):life:-2 opponent +text=Whenever an opponent casts a white spell, he or she loses 2 life. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Hawkeater Moth +abilities=flying,shroud +text=Flying; shroud (This permanent can't be the target of spells or abilities.) +mana={3}{G} +type=Creature +subtype=Insect +power=1 +toughness=2 +[/card] +[card] +name=Hazardous Conditions +auto=-2/-2 all(creature[counter{notany}]) ueot +text=Creatures with no counters on them get -2/-2 until end of turn. +mana={2}{B}{G} +type=Sorcery +[/card] +[card] +name=Haze Frog +abilities=flash +auto=fog from(other creature) oneshot +text=Flash (You may cast this spell any time you could cast an instant.) -- When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn. +mana={3}{G}{G} +type=Creature +subtype=Frog +power=2 +toughness=1 +[/card] +[card] +name=Haze of Rage +auto=all(creature|mybattlefield) 1/0 ueot +text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Creatures you control get +1/+0 until end of turn. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={1}{R} +buyback={1}{r}{2} +abilities=storm +type=Sorcery +[/card] +[card] +name=Hazerider Drake +abilities=flying,protection from red +text=Flying, protection from red +mana={2}{W}{U} +type=Creature +subtype=Drake +power=2 +toughness=3 +[/card] +[card] +name=Hazezon Tamar +auto=phaseaction[my upkeep once]: token(Sand Warrior,Creature Sand Warrior,1/1,red,green,white)*type:land:mybattlefield +auto=@movedTo(this|nonbattlezone) from(battlefield):moveto(exile) all(sand warrior) +text=When Hazezon Tamar enters the battlefield, put X 1/1 Sand Warrior creature tokens that are red, green, and white onto the battlefield at the beginning of your next upkeep, where X is the number of lands you control at that time. -- When Hazezon leaves the battlefield, exile all Sand Warriors. +mana={4}{R}{G}{W} +type=Legendary Creature +subtype=Human Warrior +power=2 +toughness=4 +[/card] +[card] +name=Hazy Homunculus +auto=aslongas(land[-tapped]|opponentBattlefield) unblockable +text=Hazy Homunculus is unblockable as long as defending player controls an untapped land. +mana={1}{U} +type=Creature +subtype=Homunculus Illusion +power=1 +toughness=1 +[/card] +[card] +name=He Who Hungers +abilities=flying +aicode=activate reject notatarget(*|targetedpersonshand) +auto={1}{S(creature[spirit]|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +text=Flying -- {1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) +mana={4}{B} +type=Legendary Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Head Games +target=opponent +auto=count(type:*:opponenthand) && all(*|opponenthand) moveto(ownerlibrary) && transforms((,newability[notatarget(*|opponentlibrary) moveto(ownerhand)])) forever +text=Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Headhunter +auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +autofacedown={B}:morph +facedown={3} +text=Whenever Headhunter deals combat damage to a player, that player discards a card. -- Morph {B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Headless Horseman +mana={2}{B} +type=Creature +subtype=Zombie Knight +power=2 +toughness=2 +[/card] +[card] +name=Headless Skaab +auto=tap(noevent) +text=As an additional cost to cast Headless Skaab, exile a creature card from your graveyard. -- Headless Skaab enters the battlefield tapped. +mana={2}{U}{E(creature|mygraveyard)} +type=Creature +subtype=Zombie Warrior +power=3 +toughness=6 +[/card] +[card] +name=Headlong Rush +auto=lord(creature[attacking]) first strike +text=Attacking creatures gain first strike until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Headstone +target=*|graveyard +auto=moveto(exile) +auto=@next upkeep:draw:1 controller +text=Exile target card from a graveyard. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{B} +type=Instant +[/card] +[card] +name=Heal the Scars +target=creature +auto=regenerate +auto=dynamicability +text=Regenerate target creature. You gain life equal to that creature's toughness. +mana={3}{G} +type=Instant +[/card] +[card] +name=Healer of the Pride +auto=@movedTo(other creature|mybattlefield):life:2 controller +text=Whenever another creature enters the battlefield under your control, you gain 2 life. +mana={3}{W} +type=Creature +subtype=Cat Cleric +power=2 +toughness=3 +[/card] +[card] +name=Healer's Headdress +auto={1}:equip +auto=teach(creature) 0/2 +auto=teach(creature) {T}:prevent:1 target(creature,player) +auto={W}{W}:name(attach) rehook target(creature|mybattlefield) +text=Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." -- {W}{W}: Attach Healer's Headdress to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Heal +target=creature,player +auto=prevent:1 +auto=@next upkeep:draw:1 controller +text=Prevent the next 1 damage that would be dealt to target creature or player this turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={W} +type=Instant +[/card] +[card] +name=Healing Hands +target=player +auto=life:4 targetedplayer +auto=draw:1 controller +text=Target player gains 4 life. -- Draw a card. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Healing Leaves +auto=choice life:3 target(player) +auto=choice prevent:3 target(creature,player) +text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. +mana={G} +type=Instant +[/card] +[card] +name=Healing Salve +auto=choice life:3 target(player) +auto=choice prevent:3 target(creature,player) +text=Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. +mana={W} +type=Instant +[/card] +[card] +name=Heap Doll +auto={S}:moveTo(exile) target(other *|graveyard) +text=Sacrifice Heap Doll: Exile target card from a graveyard. +mana={1} +type=Artifact Creature +subtype=Scarecrow +power=1 +toughness=1 +[/card] +[card] +name=Heart of Bogardan +auto=cumulativeupcostmulti[{2}] thisforeach(counter{0/0.1.age}) damage:2 opponent && thisforeach(counter{0/0.1.age}) damage:2 all(creature|opponentbattlefield) && sacrifice +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Heart of Bogardan's cumulative upkeep isn't paid, it deals X damage to target player and each creature he or she controls, where X is twice the number of age counters on Heart of Bogardan minus two. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Heart of Kiran +abilities=flying,vigilance +auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} +auto={C(0/0,-1,Loyalty),planeswalker|mybattlefield}:name(Pay 1 loyalty) becomes(Artifact Creature) ueot restriction{type(planeswalker|mybattlefield)~morethan~0} +text=Flying, vigilance -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) -- You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost. +mana={2} +type=Legendary Artifact +subtype=Vehicle +power=4 +toughness=4 +[/card] +[card] +name=Heart of Light +target=creature +auto=teach(creature) preventalldamage to(this) +auto=teach(creature) preventalldamage from(this) +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Prevent all damage that would be dealt to and dealt by enchanted creature. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Heart of Ramos +auto={T}:Add{R} +auto={S}:Add{R} +text={T}: Add {R} to your mana pool. -- Sacrifice Heart of Ramos: Add {R} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Heart of Yavimaya +auto=if type(forest|mybattlefield)~morethan~0 then sacrifice notatarget(forest|mybattlefield) oneshot else sacrifice +auto={T}:Add{G} +auto={T}:1/1 target(creature) +text=If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {G} to your mana pool. -- {T}: Target creature gets +1/+1 until end of turn. +type=Land +[/card] +[card] +name=Heart Sliver +auto=lord(sliver) haste +text=All Sliver creatures have haste. +mana={1}{R} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Heart Warden +auto={T}:Add{G} +auto={2}{S}:draw:1 +text={T}: Add {G} to your mana pool. -- {2}, Sacrifice Heart Warden: Draw a card. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Heartbeat of Spring +auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Hearth Charm +auto=aslongas(creature[artifact]|battlefield) choice destroy target(creature[artifact]) +auto=choice all(creature[attacking]) 1/0 +auto=aslongas(creature[power<=2]|battlefield) choice unblockable target(creature[power<=2]) +text=Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. +mana={R} +type=Instant +[/card] +[card] +name=Hearth Kami +auto={0}{S}:name(X = 0) destroy target(other artifact[manacost=0]) +auto={1}{S}:name(X = 1) destroy target(other artifact[manacost=1]) +auto={2}{S}:name(X = 2) destroy target(other artifact[manacost=2]) +auto={3}{S}:name(X = 3) destroy target(other artifact[manacost=3]) +auto={4}{S}:name(X = 4) destroy target(other artifact[manacost=4]) +auto={5}{S}:name(X = 5) destroy target(other artifact[manacost=5]) +auto={6}{S}:name(X = 6) destroy target(other artifact[manacost=6]) +auto={7}{S}:name(X = 7) destroy target(other artifact[manacost=7]) +auto={8}{S}:name(X = 8) destroy target(other artifact[manacost=8]) +auto={9}{S}:name(X = 9) destroy target(other artifact[manacost=9]) +auto={10}{S}:name(X = 10) destroy target(other artifact[manacost=10]) +auto={11}{S}:name(X = 11) destroy target(other artifact[manacost=11]) +auto={12}{S}:name(X = 12) destroy target(other artifact[manacost=12]) +auto={13}{S}:name(X = 13) destroy target(other artifact[manacost=13]) +auto={14}{S}:name(X = 14) destroy target(other artifact[manacost=14]) +auto={15}{S}:name(X = 15) destroy target(other artifact[manacost=15]) +auto={16}{S}:name(X = 16) destroy target(other artifact[manacost=16]) +text={X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X. +mana={1}{R} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Hearthcage Giant +auto=token(Elemental Shaman,creature Elemental Shaman,3/1,red)*2 +auto={S(elemental|myBattlefield)}:3/1 target(creature[giant]) +text=When Hearthcage Giant enters the battlefield, put two 3/1 red Elemental Shaman creature tokens onto the battlefield. -- Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. +mana={6}{R}{R} +type=Creature +subtype=Giant Warrior +power=5 +toughness=5 +[/card] +[card] +name=Hearthfire Hobgoblin +abilities=double strike +text=Double strike +mana={RW}{RW}{RW} +type=Creature +subtype=Goblin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Heartlash Cinder +abilities=haste +auto=type:manar/0 ueot +text=Haste -- Chroma - When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control. +mana={1}{R} +type=Creature +subtype=Elemental Warrior +power=1 +toughness=1 +[/card] +[card] +name=Heartless Hidetsugu +text={T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down. +auto={t}:damage:halfdownlifetotal controller && damage:halfdownopponentlifetotal opponent +mana={3}{R}{R} +type=Legendary Creature +subtype=Ogre Shaman +power=4 +toughness=3 +[/card] +[card] +name=Heartless Summoning +auto=lord(creature|myBattlefield) -1/-1 +auto=lord(creature|mycastingzone) altercost( colorless,-2) +text=Creature spells you cast cost {2} less to cast. -- Creatures you control get -1/-1 +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Heartmender +abilities=persist +auto=@each my upkeep:all(creature|mybattlefield) counter(-1/-1,-1) +text=At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={2}{GW}{GW} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Heart-Piercer Bow +auto={1}:equip +auto=@combat(attacking) source(mytgt):damage:1 target(creature|opponentbattlefield) +text=Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls. +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Heartseeker +auto={5}:equip +auto=teach(creature) 2/1 +auto=teach(creature) {unattach}{t}:destroy target(creature) +text=Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Heartstabber Mosquito +abilities=flying +kicker={2}{B} +auto=kicker destroy target(creature) +text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Flying -- When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. +mana={3}{B} +type=Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Heartwood Dryad +abilities=reachshadow +text=Heartwood Dryad can block creatures with shadow as though they didn't have shadow. +mana={1}{G} +type=Creature +subtype=Dryad +power=2 +toughness=1 +[/card] +[card] +name=Heartwood Giant +auto={T}{S(forest|myBattlefield)}:damage:2 target(player) +text={T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player. +mana={3}{G}{G} +type=Creature +subtype=Giant +power=4 +toughness=4 +[/card] +[card] +name=Heartwood Shard +auto={3}{T}:trample target(creature) +auto={G}{T}:trample target(creature) +text={3}, {T} or {G}, {T}: Target creature gains trample until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Heartwood Storyteller +auto=@movedTo(*[-creature]|mystack):draw:1 opponent +auto=@movedTo(*[-creature]|opponentstack):may draw:1 controller +text=Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. +mana={1}{G}{G} +type=Creature +subtype=Treefolk +power=2 +toughness=3 +[/card] +[card] +name=Heartwood Treefolk +abilities=forestwalk +text=Forestwalk +mana={2}{G}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=4 +[/card] +[card] +name=Heat of Battle +auto=@each my combatdamage:foreach(creature[blocking]|opponentBattlefield) damage:1 opponent +auto=@each opponent combatdamage:foreach(creature[blocking]|myBattlefield) damage:1 controller +text=Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Heat Ray +target=creature +auto=damage:X +text=Heat Ray deals X damage to target creature. +mana={X}{R} +type=Instant +[/card] +[card] +name=Heat Shimmer +target=creature +auto=clone with(unearth,haste) +text=Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent." +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Heat Stroke +auto=@combat(blocking,blocked) source(creature):all(trigger[to]) phaseaction[combatends once] destroy +text=At end of combat, destroy each creature that blocked or was blocked this turn. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Heaven's Gate +target=creature +auto=transforms((,white)) ueot +text=Any number of target creatures become white until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Heavy Arbalest +auto={4}:equip +auto=teach(creature) doesnotuntap +auto=teach(creature) {T}:damage:2 target(creature,player) +text=Equipped creature doesn't untap during its controller's untap step. -- Equipped creature has "{T}: This creature deals 2 damage to target creature or player." -- Equip {4} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Heavy Ballista +auto={T}:Damage:2 target(creature[attacking;blocking]) +text={T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Heavy Fog +auto=preventalldamage to(controller) from(creature[attacking]) ueot +restriction=opponentblockersonly +text=Cast Heavy Fog only during the declare attackers step and only if you've been attacked this step. -- Prevent all damage that would be dealt to you this turn by attacking creatures. +mana={1}{G} +type=Instant +[/card] +[card] +name=Heavy Infantry +auto=tap target(creature|opponentbattlefield) +text=When Heavy Infantry enters the battlefield, tap target creature an opponent controls. +mana={4}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Heavy Mattock +auto={2}:equip +auto=teach(creature) 1/1 +auto=teach(human) 1/1 +text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human, it gets an additional +1/+1.. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Hecatomb +auto=aslongas(creature|mybattlefield) choice target(<4>other creature|mybattlefield) sacrifice oneshot >4 +auto=choice sacrifice all(this) +auto={T(swamp|mybattlefield)}:damage:1 target(creature,player) +text=When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures. -- Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Heckling Fiends +auto={2}{R}:mustattack target(creature) +text={2}{R}: Target creature attacks this turn if able. +mana={2}{R} +type=Creature +subtype=Devil +power=2 +toughness=2 +[/card] +[card] +name=Hedge Troll +auto=aslongas(plains|myBattlefield) 1/1 +auto={W}:regenerate +text=Hedge Troll gets +1/+1 as long as you control a Plains. -- {W}: Regenerate Hedge Troll. +mana={2}{G} +type=Creature +subtype=Troll Cleric +power=2 +toughness=2 +[/card] +[card] +name=Hedron Alignment +auto=@each my upkeep:aslongas(Hedron Alignment|myhand) aslongas(Hedron Alignment|mygraveyard) aslongas(Hedron Alignment|myexile) aslongas(Hedron Alignment|mybattlefield) wingame controller +auto={1}{u}:name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Hexproof -- At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. -- {1}{U}: Scry 1. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Hedron Archive +auto={T}:add{2} +auto={2}{T}{S}:draw:2 controller +text={T}: Add {2} to your mana pool. -- {2}, {T}, Sacrifice Hedron Archive: Draw two cards. +mana={4} +type=Artifact +[/card] +[card] +name=Hedron Blade +auto={2}:equip +auto=teach(creature) 1/1 +auto=@combat(blocked) source(mytgt) from(creature[colorless]):deathtouch ueot +text=Equipped creature gets +1/+1. -- Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Hedron Crab +auto=@movedTo(land|myBattlefield):deplete:3 target(player) +text=Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. +mana={U} +type=Creature +subtype=Crab +power=0 +toughness=2 +[/card] +[card] +name=Hedron Crawler +auto={t}:add{c} +text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) +mana={2} +type=Artifact Creature +subtype=Construct +power=0 +toughness=1 +[/card] +[card] +name=Hedron Matrix +auto=teach(creature) transforms((,newability[manacost/manacost])) +auto={4}:equip +text=Equipped creature gets +X/+X, where X is its converted mana cost. -- Equip {4} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Hedron Rover +auto=@movedTo(land|myBattlefield):2/2 ueot +text=Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. +mana={4} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Hedron Scrabbler +auto=@movedTo(land|myBattlefield):1/1 ueot +text=Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Heed the Mists +auto=transforms((,newability[@movedto(other *[manacost=1]|mygraveyard) from(mylibrary):draw:1],newability[@movedto(other *[manacost=2]|mygraveyard) from(mylibrary):draw:2],newability[@movedto(other *[manacost=3]|mygraveyard) from(mylibrary):draw:3],newability[@movedto(other *[manacost=4]|mygraveyard) from(mylibrary):draw:4],newability[@movedto(other *[manacost=5]|mygraveyard) from(mylibrary):draw:5],newability[@movedto(other *[manacost=6]|mygraveyard) from(mylibrary):draw:6],newability[@movedto(other *[manacost=7]|mygraveyard) from(mylibrary):draw:7],newability[@movedto(other *[manacost=8]|mygraveyard) from(mylibrary):draw:8],newability[@movedto(other *[manacost=9]|mygraveyard) from(mylibrary):draw:9],newability[@movedto(other *[manacost=10]|mygraveyard) from(mylibrary):draw:10],newability[@movedto(other *[manacost=11]|mygraveyard) from(mylibrary):draw:11],newability[@movedto(other *[manacost=12]|mygraveyard) from(mylibrary):draw:12],newability[@movedto(other *[manacost=13]|mygraveyard) from(mylibrary):draw:13],newability[@movedto(other *[manacost=14]|mygraveyard) from(mylibrary):draw:14],newability[@movedto(other *[manacost=15]|mygraveyard) from(mylibrary):draw:15],newability[@movedto(other *[manacost=16]|mygraveyard) from(mylibrary):draw:16],newability[deplete:1 controller])) +text=Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. +mana={3}{U}{U} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Heedless One +abilities=trample +anyzone=type:elf:battlefield/type:elf:battlefield cdaactive +text=Trample -- Heedless One's power and toughness are each equal to the number of Elves on the battlefield. +mana={3}{G} +type=Creature +subtype=Elf Avatar +power=* +toughness=* +[/card] +[card] +name=Heidar, Rimewind Master +auto=aslongas(*[snow]|myBattlefield) {2}{T}:moveTo(ownerhand) target(*) >3 +text={2}, {T}: Return target permanent to its owner's hand. Activate this ability only if you control four or more snow permanents. +mana={4}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Heightened Awareness +auto=moveTo(mygraveyard) all(*|myhand) +auto=@each my draw:draw:1 +text=As Heightened Awareness enters the battlefield, discard your hand. -- At the beginning of your draw step, draw an additional card. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Heir of Falkenrath +auto={D(*|myhand)}:flip(Heir to the Night) limit:1 +text=Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn. +mana={1}{B} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] +[card] +name=Heir of the Wilds +abilities=deathtouch +auto=@combat(attacking) source(this) restriction{type(creature[power>=4]|myBattlefield)~morethan~0}:1/1 ueot +text=Deathtouch. -- Ferocious - Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Heir to the Night +abilities=flying +text=Flying +type=Creature +subtype=Vampire Berserker +power=3 +toughness=2 +[/card] +[card] +name=Heirs of Stromkirk +abilities=intimidate +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it. +mana={2}{R}{R} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Heliod, God of the Sun +abilities=indestructible +auto=lord(other creature|mybattlefield) vigilance +auto={2}{W}{W}:token(Cleric,Creature Enchantment Cleric,2/1,white) controller +auto=this(variable{type:manaw}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{type:manaw}>4) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) -- Other creatures you control have vigilance. -- {2}{W}{W}: Put a 2/1 white Cleric enchantment creature token onto the battlefield. +mana={3}{W} +type=Legendary Enchantment Creature +subtype=God +power=5 +toughness=6 +[/card] +[card] +name=Heliod's Emissary +auto=bestow bstw +auto=bestow transforms((,newability[@combat(attacking) source(this):target(creature|opponentbattlefield) tap])) forever +auto=@combat(attacking) source(this):target(creature|opponentbattlefield) tap +auto=bestow teach(creature) +3/+3 +bestow={6}{w} +text=Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. -- Enchanted creature gets +3/+3. +mana={3}{W} +type=Enchantment Creature +subtype=Elk +power=3 +toughness=3 +[/card] +[card] +name=Heliod's Pilgrim +aicode=activate target(aura|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>aura|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Helionaut +abilities=flying +auto={1}{T}:Add{W} +auto={1}{T}:Add{U} +auto={1}{T}:Add{B} +auto={1}{T}:Add{R} +auto={1}{T}:Add{G} +text=Flying -- {1}, {T}: Add one mana of any color to your mana pool. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Heliophial +abilities=sunburst +auto=counter(0/0,sunburst,Charge) +auto={2}{S}:target(other *[creature;player]) dynamicability +text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial. +mana={5} +type=Artifact +[/card] +[card] +name=Helium Squirter +auto=counter(1/1,3) +auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) +auto={1}:flying target(creature[counter{1/1.1}]) +text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. +mana={4}{U} +type=Creature +subtype=Beast Mutant +power=0 +toughness=0 +[/card] +[card] +name=Helix Pinnacle +abilities=shroud +auto={X}:thisforeach(X) all(this) counter(0/0,1,Tower) +auto=@each my upkeep restriction{{type(helix pinnacle[counter{0/0.100.Tower}]|myBattlefield)~morethan~0}}:winGame +text=Shroud -- {X}: Put X tower counters on Helix Pinnacle. -- At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game. +mana={G} +type=Enchantment +[/card] +[card] +name=Hell Swarm +auto=all(creature) -1/0 ueot +text=All creatures get -1/-0 until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Hell-Bent Raider +abilities=first strike,haste +auto={D}:protection from white +text=First strike, haste -- Discard a card at random: Hell-Bent Raider gains protection from white until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Human Barbarian +power=2 +toughness=2 +[/card] +[card] +name=Helldozer +auto={B}{B}{B}{T}:name(basic) destroy target(land[basic]) +auto={B}{B}{B}{T}:name(nonbasic) destroy target(land[-basic]) && untap all(this) +text={B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer. +mana={3}{B}{B}{B} +type=Creature +subtype=Zombie Giant +power=6 +toughness=5 +[/card] +[card] +name=Hellfire Mongrel +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent +text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her. +mana={2}{R} +type=Creature +subtype=Elemental Hound +power=2 +toughness=2 +[/card] +[card] +name=Hellfire +auto=foreach(creature[-black]) damage:1 controller +auto=damage:3 controller +auto=destroy all(creature[-black;-indestructible]) +text=Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way. +mana={2}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Hellhole Flailer +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +auto={2}{B}{R}{S}:target(player) dynamicability +text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) -- {2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player. +mana={1}{B}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=2 +[/card] +[card] +name=Hellion Crucible +auto={T}:Add{1} +auto={1}{R}{T}{C(0/0,-2,Pressure)}{S}:token(Hellion,Creature Hellion,4/4,red,haste) +auto={1}{R}{T}:counter(0/0,1,Pressure) +text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a pressure counter on Hellion Crucible. -- {1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield. (It can attack and {T} as soon as it comes under your control.) +type=Land +[/card] +[card] +name=Hellion Eruption +auto=@movedto(creature|graveyard):token(Hellion,Creature Hellion,4/4,red) +auto=sacrifice all(creature|mybattlefield) +text=Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield. +mana={5}{R} +type=Sorcery +[/card] +[card] +name=Hellkite Charger +abilities=flying,haste +auto=@combat(attacking) source(this):pay({5}{R}{R}) nextphasealter(add,combatphases,controller,after) && untap all(creature[attacking]) +text=Flying, haste -- Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Hellkite Hatchling +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) && all(this) transforms((,newability[flying],newability[trample])) forever +text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- Hellkite Hatchling has flying and trample if it devoured a creature. +mana={2}{R}{G} +type=Creature +subtype=Dragon +power=2 +toughness=2 +[/card] +[card] +name=Hellkite Igniter +abilities=flying,haste +auto={1}{R}:foreach(artifact|mybattlefield) 1/0 ueot +text=Flying, haste -- {1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Hellkite Overlord +abilities=flying,trample,haste +auto={R}:1/0 +auto={B}{G}:regenerate +text=Flying, trample, haste -- {R}: Hellkite Overlord gets +1/+0 until end of turn. -- {B}{G}: Regenerate Hellkite Overlord. +mana={4}{B}{R}{R}{G} +type=Creature +subtype=Dragon +power=8 +toughness=8 +[/card] +[card] +name=Hellkite Tyrant +abilities=flying,trample +auto=@combatdamagefoeof(player) from(this):moveTo(myBattlefield) all(artifact|opponentbattlefield) +auto=@each my upkeep restriction{type(artifact|myBattlefield)~morethan~19}:winGame +text=Flying, trample -- Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. -- At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=5 +[/card] +[card] +name=Hellraiser Goblin +auto=lord(creature|mybattlefield) haste +auto=lord(creature|mybattlefield) mustattack +text=Creatures you control have haste and attack each combat if able. +mana={2}{R} +type=Creature +subtype=Goblin Berserker +power=2 +toughness=2 +[/card] +[card] +name=Hellrider +abilities=haste +auto=@combat(attacking) source(creature|myBattlefield):damage:1 opponent +text=Haste -- Whenever a creature you control attacks, Hellrider deals 1 damage to defending player. +mana={2}{R}{R} +type=Creature +subtype=Devil +power=3 +toughness=3 +[/card] +[card] +name=Hell's Caretaker +auto={T}{S(creature|myBattlefield)}:moveTo(myBattlefield) target(creature|mygraveyard) myUpkeepOnly +text={T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep. +mana={3}{B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Hell's Thunder +abilities=flying,haste,treason +autograveyard={4}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text=Flying, haste -- At the beginning of the end step, sacrifice Hell's Thunder. -- Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Hellspark Elemental +abilities=trample,haste,treason +autograveyard={1}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text=Trample, haste -- At the beginning of the end step, sacrifice Hellspark Elemental. -- Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{R} +type=Creature +subtype=Elemental +power=3 +toughness=1 +[/card] +[card] +name=Helm of Awakening +auto=lord(*|nonbattlezone) altercost(colorless,-1) +text=Spells cost {1} less to cast. +mana={2} +type=Artifact +[/card] +[card] +name=Helm of Kaldra +auto=teach(creature) first strike +auto=teach(creature) trample +auto=teach(creature) haste +auto={2}:equip +auto={1}:aslongas(Sword of Kaldra|mybattlefield)aslongas(Shield of Kaldra|mybattlefield)aslongas(Helm of Kaldra|mybattlefield) token(-47449) +text=Equipped creature has first strike, trample, and haste. -- {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it. -- Equip {2} +mana={3} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Helm of Possession +abilities=shackler +auto={2}{T}{S(creature|mybattlefield)}:shackle target(creature) +auto=@each my untap restriction{canuntap}:may untap +text=You may choose not to untap Helm of Possession during your untap step. -- {2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped. +mana={4} +type=Artifact +[/card] +[card] +name=Helm of the Ghastlord +target=creature +auto=teach(creature[blue]) 1/1 +auto=teach(creature[blue]) transforms((,newability[@damagefoeof(player) from(this):draw:1 controller])) +auto=teach(creature[black]) 1/1 +auto=teach(creature[black]) transforms((,newability[@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent])) +text=Enchant creature -- As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." -- As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." +mana={3}{UB} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Helm of the Gods +auto={1}:equip +auto=teach(creature) type:enchantment:mybattlefield/type:enchantment:mybattlefield nonstatic +text=Equipped creature gets +1/+1 for each enchantment you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Hematite Golem +auto={1}{R}:2/0 +text={1}{R}: Hematite Golem gets +2/+0 until end of turn. +mana={4} +type=Artifact Creature +subtype=Golem +power=1 +toughness=4 +[/card] +[card] +name=Hematite Talisman +auto=@movedto(*[red]|stack):pay({3}) untap target(*) +text=Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent. +mana={2} +type=Artifact +[/card] +[card] +name=Henchfiend of Ukor +abilities=haste +auto={BR}:1/0 +auto=upcost[{1}{B};next upkeep] sacrifice +text=Haste -- Echo {1}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice this permanent unless you pay its echo cost.) -- {(b/r)}: Henchfiend of Ukor gets +1/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Ogre +power=3 +toughness=2 +[/card] +[card] +name=Henge Guardian +auto={2}:trample +text={2}: Henge Guardian gains trample until end of turn. +mana={5} +type=Artifact Creature +subtype=Dragon Wurm +power=3 +toughness=4 +[/card] +[card] +name=Henge of Ramos +auto={T}:Add{1} +auto={2}{T}:Add{W} +auto={2}{T}:Add{U} +auto={2}{T}:Add{B} +auto={2}{T}:Add{R} +auto={2}{T}:Add{G} +text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Herald of Anafenza +auto={2}{W}{T}:token(Warrior,Creature Warrior,1/1,white) && counter(1/1,1) asSorcery +text=Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Whenever you activate Herald of Anafenza's outlast ability, put a 1/1 white Warrior creature token onto the battlefield. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Herald of Anguish +abilities=flying +other={improvise} name(Improvise) +auto=@each my end:ability$!reject notatarget(*|myhand)!$ opponent +auto={1}{B}{S(artifact|mybattlefield)}:target(creature) -2/-2 ueot +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Flying -- At the beginning of your end step, each opponent discards a card. -- {1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Herald of Dromoka +abilities=vigilance +auto=lord(other creature[warrior]|mybattlefield) vigilance +text=Vigilance -- Other Warrior creatures you control have vigilance. +mana={1}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Herald of Kozilek +auto=lord(*[colorless]|myhand) altercost(colorless, -1) +text=Devoid (This card has no color.) -- Colorless spells you cast cost {1} less to cast. +mana={1}{U}{R} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=4 +[/card] +[card] +name=Herald of Serra +abilities=flying,vigilance +auto=upcost[{2}{W}{W};next upkeep] sacrifice +text=Flying, vigilance -- Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={2}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Herald of the Fair +auto=target(creature|mybattlefield) 1/1 ueot +text=When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn. +mana={2}{W} +type=Creature +subtype=Human +power=3 +toughness=2 +[/card] +[card] +name=Herald of the Pantheon +auto=lord(enchantment|mycastingzone) altercost(colorless, -1) +auto=@movedto(enchantment|mystack):choice life:1 controller +text=Enchantment spells you cast cost {1} less to cast. -- Whenever you cast an enchantment spell, you gain 1 life. +mana={1}{G} +type=Creature +subtype=Centaur Shaman +power=2 +toughness=2 +[/card] +[card] +name=Herald of Torment +auto=@each my upkeep:life:-1 +abilities=flying +auto=bestow bstw +auto=bestow teach(creature) +3/+3 +auto=bestow teach(creature) flying +bestow={3}{b}{b} +text=Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying -- At the beginning of your upkeep, you lose 1 life. -- Enchanted creature gets +3/+3 and has flying. +mana={1}{B}{B} +type=Enchantment Creature +subtype=Demon +power=3 +toughness=3 +[/card] +[card] +name=Herald of War +abilities=flying +auto=@combat(attacking) source(this):counter(1/1,1) +auto=thisforeach(counter{1/1,1}) lord(*[angel;human]|mycastingzone) altercost(colorless, -1) +text=Flying -- Whenever Herald of War attacks, put a +1/+1 counter on it. -- Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Herbal Poultice +auto={3}{S}:regenerate target(other creature) +text={3}, Sacrifice Herbal Poultice: Regenerate target creature. +mana={0} +type=Artifact +[/card] +[card] +name=Herd Gnarr +auto=@movedTo(other creature|myBattlefield):2/2 ueot +text=Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. +mana={3}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Herdchaser Dragon +abilities=flying,trample +facedown={3} +autofacedown={5}{G}{G}:morph +autofaceup=counter(1/1,1) +autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) +text=Flying, trample -- Megamorph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. +mana={5}{G} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Heritage Druid +auto={T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}:Add{G}{G}{G} +text=Tap three untapped Elves you control: Add {G}{G}{G} to your mana pool. +mana={G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Hermetic Study +target=creature +auto=teach(creature) {T}:damage:1 target(creature,player) +text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hermit Druid +auto={g}{t}:Reveal:1 revealzone(mylibrary) revealuntil(land[basic]|mylibrary) optionone choice name(Get Card) target(land[basic]|reveal) moveto(myhand) optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text={G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard. +mana={1}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Hermit of the Natterknolls +auto=@movedTo(*|opponentstack) restriction{during opponent turn}:draw:1 +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Lone Wolf of the Natterknolls) +text=Whenever an opponent casts a spell during your turn, draw a card. -- At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. +mana={2}{G} +type=Creature +subtype=Human Werewolf +power=2 +toughness=3 +[/card] +[card] +name=Hero of Bladehold +auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot +auto=@combat(attacking) source(this):token(Soldier,Creature Soldier,1/1,white,battleready)*2 +text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Hero of Bladehold attacks, put two 1/1 white soldier creature tokens onto the battlefield tapped and attacking. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=4 +[/card] +[card] +name=Hero of Goma Fada +auto=choice all(creature|mybattlefield) indestructible ueot +auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) indestructible ueot +text=Rally -- Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. +mana={4}{W} +type=Creature +subtype=Human Knight Ally +power=4 +toughness=3 +[/card] +[card] +name=Hero of Iroas +auto=lord(aura|mycastingzone) altercost(colorless,-1) +auto=modbenchant(colorless:-1) controller +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) +text=Aura spells you cast cost 1 less to cast. -- Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Hero of Oxid Ridge +abilities=haste +auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot +auto=@combat(attacking) source(this):all(creature[power<=1]) cantblock ueot +text=Haste -- Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn. +mana={2}{R}{R} +type=Creature +subtype=Human Knight +power=4 +toughness=2 +[/card] +[card] +name=Heroes' Bane +auto=counter(1/1,4) +auto={2}{G}{G}:counter(1/1,p) +text=Heroes' Bane enters the battlefield with four +1/+1 counters on it. -- {2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power. +mana={3}{G}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Heroes Remembered +auto=life:20 +text=You gain 20 life. -- Suspend 10 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={6}{W}{W}{W} +suspend(10)={w} +type=Sorcery +[/card] +[card] +name=Heroes' Reunion +target=player +auto=life:7 +text=Target player gains 7 life. +mana={G}{W} +type=Instant +[/card] +[card] +name=Heroic Intervention +auto=all(*|mybattlefield) indestructible ueot +auto=all(*|mybattlefield) opponentshroud ueot +text=Permanents you control gain hexproof and indestructible until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Heron's Grace Champion +abilities=flash, lifelink +auto=all(human|mybattlefield) 1/1 ueot && all(human|mybattlefield) lifelink ueot +text=Flash -- Lifelink -- When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. +mana={2}{G}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Hero's Blade +auto={4}:equip +auto=teach(creature) 3/2 +auto=@movedto(creature[legendary]|mybattlefield):may all(trigger[to]) rehook +text=Equipped creature gets +3/+2. -- Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Hero's Demise +target=creature[legendary] +auto=destroy +text=Destroy target legendary creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Hero's Downfall +target=creature,planeswalker +auto=destroy +text=Destroy target creature or planeswalker. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Hero's Resolve +target=creature +auto=1/5 +text=Enchant creature -- Enchanted creature gets +1/+5. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hesitation +auto=@movedto(*|stack):choice all(trigger[to]) fizzle && sacrifice all(this) +text=When a player casts a spell, sacrifice Hesitation. If you do, counter that spell. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Hewed Stone Retainers +restriction=casted a spell +text=Cast Hewed Stone Retainers only if you've cast another spell this turn. +mana={3} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Hex +target=<6>creature +auto=destroy +text=Destroy six target creatures. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Hexplate Golem +mana={7} +type=Artifact Creature +subtype=Golem +power=5 +toughness=7 +[/card] +[card] +name=Hibernation Sliver +auto=lord(sliver) {L:2}:moveTo(myhand) +text=All Slivers have "Pay 2 life: Return this permanent to its owner's hand." +mana={U}{B} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Hibernation +auto=moveTo(ownerhand) all(*[green]) +text=Return all green permanents to their owners' hands. +mana={2}{U} +type=Instant +[/card] +[card] +name=Hickory Woodlot +auto=tap(noevent) +auto=counter(0/0,2,Depletion) +auto={T}{C(0/0,-1,Depletion)}:Add{G}{G} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! +text=Hickory Woodlot enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G} to your mana pool. If there are no depletion counters on Hickory Woodlot, sacrifice it. +type=Land +[/card] +[card] +name=Hidden Ancients +auto=@movedto(enchantment|opponentstack) once:transforms((removetypes)) forever && transforms((Treefolk Creature,setpower=5,settoughness=5)) forever +text=When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Hidden Dragonslayer +abilities=lifelink +facedown={3} +autofacedown={2}{W}:morph +autofaceup=counter(1/1,1) +autofaceup=destroy target(creature[power>=4]|opponentbattlefield) +text=Lifelink -- Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls. +mana={1}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Hidden Gibbons +auto=@movedto(instant|opponentstack) once:transforms((removetypes)) forever && transforms((Ape Creature,setpower=4,settoughness=4)) forever +text=When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature. +mana={G} +type=Enchantment +[/card] +[card] +name=Hidden Guerrillas +auto=@movedto(artifact|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=5,settoughness=3,trample)) forever +text=When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. +mana={G} +type=Enchantment +[/card] +[card] +name=Hidden Herbalists +auto=if revolt then add{G}{G} +text=Revolt -- When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G} to your mana pool. +mana={1}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Hidden Herd +auto=@movedto(land[-basic]|opponentbattlefield) once:transforms((removetypes)) forever && transforms((Beast Creature,setpower=3,settoughness=3)) forever +text=When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature. +mana={G} +type=Enchantment +[/card] +[card] +name=Hidden Horror +auto=aslongas(creature|myhand) reject target(creature|myhand) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card. +mana={1}{B}{B} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Hidden Path +auto=lord(creature[green]) forestwalk +text=Green creatures have forestwalk. +mana={2}{G}{G}{G}{G} +type=Enchantment +[/card] +[card] +name=Hidden Predators +auto=@movedto(creature[power>=4]|opponentstack) once:transforms((removetypes)) forever && transforms((Beast Creature,setpower=4,settoughness=4)) forever +text=When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature. +mana={G} +type=Enchantment +[/card] +[card] +name=Hidden Retreat +auto={s2l(*|myhand)}:name(prevent all damage) target(instant,sorcery|stack) transforms((,newability[preventalldamage from(this)])) ueot +text=Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Hidden Spider +auto=@movedto(creature[flying]|opponentstack) once:transforms((removetypes)) forever && transforms((Spider Creature,setpower=3,settoughness=5,reach)) forever +text=When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.) +mana={G} +type=Enchantment +[/card] +[card] +name=Hidden Stockpile +auto=@each my end restriction{revolt}:create(Servo:Artifact Creature Servo:1/1) +auto={1}{S(creature|mybattlefield)}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. -- {1}, Sacrifice a creature: Scry 1. +mana={W}{B} +type=Enchantment +[/card] +[card] +name=Hideous End +target=creature[-black] +auto=destroy +auto=life:-2 targetController +text=Destroy target nonblack creature. Its controller loses 2 life. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Hideous Visage +auto=all(creature|mybattlefield) intimidate ueot +text=Creatures you control gain intimidate until end of turn. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Hidetsugu's Second Rite +target=player +auto=this(opponentlife = 10) damage:10 +text=If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player. +mana={3}{R} +type=Instant +[/card] +[card] +name=High Market +auto={T}:Add{1} +auto={T}{S(creature|myBattlefield)}:life:1 +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: You gain 1 life. +type=Land +[/card] +[card] +name=High Priest of Penance +auto=@damaged(this):may destroy target(*[-land]) +text=Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. +mana={W}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=High Seas +auto=lord(creature[red;green]|nonbattlezone) altercost(colorless,+1) +text=Red creature spells and green creature spells cost {1} more to cast. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=High Sentinels of Arashin +abilities=flying +auto=foreach(other creature[counter{1/1.1}]|mybattlefield) 1/1 +auto={3}{W}:counter(1/1,1) target(creature) +text=High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. -- {3}{W}: Put a +1/+1 counter on target creature. +mana={3}{W} +type=Creature +subtype=Bird Soldier +power=3 +toughness=4 +[/card] +[card] +name=High Tide +auto=emblem transforms((,newability[lord(island) produceextra:{U}])) ueot +text=Until end of turn, whenever a player taps an Island for mana, that player adds {U} to his or her mana pool (in addition to the mana the land produces). +mana={U} +type=Instant +[/card] +[card] +name=Highborn Ghoul +abilities=intimidate +text=Intimidate +mana={B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Highland Berserker +auto=may all(ally|myBattlefield) first strike ueot +auto=@movedTo(other ally|myBattlefield):may all(ally|myBattlefield) first strike ueot +text=Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. +mana={1}{R} +type=Creature +subtype=Human Berserker Ally +power=2 +toughness=1 +[/card] +[card] +name=Highland Game +autograveyard=@movedto(this|graveyard) from(mybattlefield):life:2 controller +text=When Highland Game dies, you gain 2 life. +mana={1}{G} +type=Creature +subtype=Elk +power=2 +toughness=1 +[/card] +[card] +name=Highland Giant +mana={2}{R}{R} +type=Creature +subtype=Giant +power=3 +toughness=4 +[/card] +[card] +name=Highland Lake +auto=tap(noevent) +auto={T}:add{U} +auto={T}:add{R} +text=Highland Lake enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Highland Weald +auto=tap(noevent) +auto={T}:Add{R} +auto={T}:Add{G} +text=Highland Weald enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +type=Snow Land +[/card] +[card] +name=Highspire Artisan +abilities=reach +auto=_FABRICATE_(1) +text=Reach (This creature can block creatures with flying.) -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={2}{G} +type=Creature +subtype=Elf Artificer +power=0 +toughness=3 +[/card] +[card] +name=Highspire Infusion +target=creature +auto=3/3 +auto=alterenergy:2 controller +text=Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters). +mana={1}{G} +type=Instant +[/card] +[card] +name=Highspire Mantis +abilities=flying,trample +text=Flying, trample +mana={2}{R}{W} +type=Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Hightide Hermit +abilities=defender +auto=alterenergy:4 controller +auto={e:2}:canattack ueot +text=Defender -- When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender. +mana={4}{U} +type=Creature +subtype=Crab +power=4 +toughness=4 +[/card] +[card] +name=Highway Robber +auto=ability$!choice life:-2 target(opponent) && life:2 controller!$ controller +text=When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. +mana={2}{B}{B} +type=Creature +subtype=Human Rogue Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Higure, the Still Wind +autohand={2}{U}{U}{N}:ninjutsu +aicode=activate target(ninja|mylibrary) moveto(myhand) +auto=@combatdamaged(player) from(this):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>ninja|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={2}:unblockable target(creature[ninja]) +text=Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library. -- {2}: Target Ninja creature is unblockable this turn. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Ninja +power=3 +toughness=4 +[/card] +[card] +name=Hijack +target=*[artifact;creature] +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Hikari, Twilight Guardian +abilities=flying +auto=@movedTo(spirit,arcane|mystack):may (blink)ueot +text=Flying -- Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. +mana={3}{W}{W} +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Hill Giant +mana={3}{R} +type=Creature +subtype=Giant +power=3 +toughness=3 +[/card] +[card] +name=Hillcomber Giant +abilities=mountainwalk +text=Mountainwalk +mana={2}{W}{W} +type=Creature +subtype=Giant Scout +power=3 +toughness=3 +[/card] +[card] +name=Hindering Touch +abilities=storm +target=*|stack +auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {2}. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={3}{U} +type=Instant +[/card] +[card] +name=Hindervines +auto=preventAllCombatDamage from(creature[-counter{1/1.1}]) ueot +text=Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them. +mana={2}{G} +type=Instant +[/card] +[card] +name=Hint of Insanity +target=player +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(discards) all(*[-land]|reveal) transforms((,newability[all(other *[share!name!]|reveal) moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Hinterland Drake +abilities=flying +auto=cantbeblockerof(creature[artifact]) +text=Flying -- Hinterland Drake can't block artifact creatures. +mana={2}{U} +type=Creature +subtype=Drake +power=2 +toughness=3 +[/card] +[card] +name=Hinterland Harbor +auto=aslongas(forest,island|myBattlefield) tap(noevent) <1 oneshot +auto={T}:Add{G} +auto={T}:Add{U} +text=Hinterland Harbor enters the battlefield tapped unless you control a Forest or Island. -- {T}: Add {G} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Hinterland Logger +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Timber Shredder) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. +mana={1}{G} +type=Creature +subtype=Human Werewolf +power=2 +toughness=1 +[/card] +[card] +name=Hired Giant +auto=ability$!may moveto(mybattlefield) notatarget(land|mylibrary)!$ opponent +text=When Hired Giant enters the battlefield, each other player may search his or her library for a land card and put that card onto the battlefield. Then each player who searched his or her library this way shuffles it. +mana={3}{R} +type=Creature +subtype=Giant +power=4 +toughness=4 +[/card] +[card] +name=Hired Muscle +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +auto=@each endofturn:this(counter{0/0.2.Ki}) flip(Scarmaker) +doublefaced=kamiflip +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. -- At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. -- ---- -- Scarmaker -- Legendary Creature - Spirit -- 4/4 -- Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={1}{B}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Hisoka, Minamo Sensei +auto={2}{U}{D(*|myhand)}:fizzle target(*[manacost=storedmanacost]|stack) +text={2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card. +mana={2}{U}{U} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Hisoka's Defiance +target=spirit,arcane|stack +auto=fizzle +text=Counter target Spirit or Arcane spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Hisoka's Guard +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={1}{u}{t}:target(other creature|mybattlefield) grant shroud grantend +text=You may choose not to untap Hisoka's Guard during your untap step. -- {1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.) +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Hissing Iguanar +auto=@movedTo(graveyard) from(other creature|battlefield):may damage:1 target(player) +text=Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player. +mana={2}{R} +type=Creature +subtype=Lizard +power=3 +toughness=1 +[/card] +[card] +name=Hissing Miasma +auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) life:-1 opponent +text=Whenever a creature attacks you, its controller loses 1 life. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Hissing Quagmire +auto={t}:add{b} +auto={t}:add{g} +auto={1}{B}{G}:transforms((Elemental Creature,setpower=2,settoughness=2,black,green,deathtouch)) ueot +auto=tap(noevent) +text=Hissing Quagmire enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. -- {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land. +type=Land +[/card] +[card] +name=Hitchclaw Recluse +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={2}{G} +type=Creature +subtype=Spider +power=1 +toughness=4 +[/card] +[card] +name=Hive Stirrings +auto=token(Sliver,Artifact Creature Sliver,1/1)*2 +text=Put two 1/1 colorless Sliver creature tokens onto the battlefield. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Hivestone +auto=lord(creature|mybattlefield) transforms((sliver)) +text=Creatures you control are Slivers in addition to their other creature types. +mana={2} +type=Artifact +[/card] +[card] +name=Hivis of the Scale +abilities=shackler +auto={T}:shackle target(dragon) +auto=@each my untap restriction{canuntap}:may untap +text=You may choose not to untap Hivis of the Scale during your untap step. -- {T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped. +mana={3}{R}{R} +type=Legendary Creature +subtype=Viashino Shaman +power=3 +toughness=4 +[/card] +[card] +name=Hoar Shade +auto={B}:1/1 +text={B}: Hoar Shade gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Shade +power=1 +toughness=2 +[/card] +[card] +name=Hoarding Dragon +abilities=flying +aicode=activate hand(blink)forsrc target(artifact|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) hand(blink)forsrc optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=Flying -- When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library. -- When Hoarding Dragon dies, you may put the exiled card into its owner's hand. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Hoard-Smelter Dragon +abilities=flying +auto={3}{R}:target(artifact) dynamicability destroy +text=Flying -- {3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's converted mana cost. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Hobble +target=creature +auto=draw:1 controller +auto=cantattack +auto=cantpwattack +auto=teach(creature[black]) cantblock +text=Enchant creature -- When Hobble enters the battlefield, draw a card. -- Enchanted creature can't attack. -- Enchanted creature can't block if it's black. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hobgoblin Dragoon +abilities=flying,first strike +text=Flying, first strike +mana={2}{RW} +type=Creature +subtype=Goblin Knight +power=1 +toughness=2 +[/card] +[card] +name=Hokori, Dust Drinker +auto=lord(land) doesnotuntap +auto=@each my upkeep:untap target(land) +auto=@each opponent upkeep:ability$!target(land|mybattlefield) untap!$ opponent +text=Lands don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player untaps a land he or she controls. +mana={2}{W}{W} +type=Legendary Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Hold at Bay +target=creature,player +auto=prevent:7 +text=Prevent the next 7 damage that would be dealt to target creature or player this turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Hold the Gates +auto=foreach(Gate|mybattlefield) lord(creature|myBattlefield) 0/1 +auto=lord(creature|myBattlefield) vigilance +text=Creatures you control get +0/+1 for each Gate you control and have vigilance. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Hold the Line +auto=all(creature[blocking]) 7/7 ueot +text=Blocking creatures get +7/+7 until end of turn. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Holdout Settlement +auto={t}:add{c} +auto={t}{T(creature|mybattlefield)}:Add{W} +auto={t}{T(creature|mybattlefield)}:Add{U} +auto={t}{T(creature|mybattlefield)}:Add{B} +auto={t}{T(creature|mybattlefield)}:Add{R} +auto={t}{T(creature|mybattlefield)}:Add{G} +text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Hollow Dogs +auto=@combat(attacking) source(this):2/0 ueot +text=Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn. +mana={4}{B} +type=Creature +subtype=Zombie Hound +power=3 +toughness=3 +[/card] +[card] +name=Hollow Specter +auto=@combatdamagefoeof(player) from(this):may pay({x}) name(Specter Pay X) Reveal:x revealzone(opponenthand) optionone choice name(choose Discards) target(<1>*|reveal) transforms((,newability[moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) oneshot optiontwoend revealend +text=Flying -- Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from his or her hand and you choose one of them. That player discards that card. +mana={1}{B}{B} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Hollow Trees +abilities=doesnotuntap +auto=tap(noevent) +auto=@each my untap sourcetap:may untap +auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} +text=Hollow Trees enters the battlefield tapped. -- You may choose not to untap Hollow Trees during your untap step. -- At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Hollow Trees: Add {G} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Hollowborn Barghest +auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:life:-2 opponent +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:life:-2 opponent +text=At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. -- At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life. +mana={5}{B}{B} +type=Creature +subtype=Demon Hound +power=7 +toughness=6 +[/card] +[card] +name=Hollowhenge Beast +mana={3}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Hollowhenge Scavenger +auto=if morbid then choice life:5 controller +text=Morbid - When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life. +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=5 +[/card] +[card] +name=Hollowhenge Spirit +abilities=flash,flying +auto=target(creature[attacking;blocking]) removefromcombat +text=Flash -- Flying -- When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. +mana={3}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Hollowsage +auto=@untapped(this):may name(discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Whenever Hollowsage becomes untapped, you may have target player discard a card. +mana={3}{B} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Holy Armor +target=creature +auto={W}:0/1 +auto=0/2 +text=Enchant creature -- Enchanted creature gets +0/+2. -- {W}: Enchanted creature gets +0/+1 until end of turn. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Holy Day +auto=preventAllcombatDamage ueot +text=Prevent all combat damage that would be dealt this turn. +mana={W} +type=Instant +[/card] +[card] +name=Holy Justiciar +auto={2}{W}{T}:tap target(creature) && if cantargetcard(zombie) then moveto(exile) +text={2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Holy Light +auto=all(creature[-white]) -1/-1 ueot +text=Nonwhite creatures get -1/-1 until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Holy Mantle +target=creature +auto=2/2 +auto=teach(creature) protection from(creature) +text=Enchant creature -- Enchanted creature gets +2/+2 and has protection from creatures. +mana={2}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Holy Strength +target=creature +auto=1/2 +text=Enchant creature -- Enchanted creature gets +1/+2. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Homarid Shaman +auto={U}:tap target(creature[green]) +text={U}: Tap target green creature. +mana={2}{U}{U} +type=Creature +subtype=Homarid Shaman +power=2 +toughness=1 +[/card] +[card] +name=Homarid Spawning Bed +auto={1}{U}{U}{S(creature[blue]|mybattlefield)}:token(Camarid,Creature Camarid,1/1,blue)*storedmanacost +text={1}{U}{U}, Sacrifice a blue creature: Put X 1/1 blue Camarid creature tokens onto the battlefield, where X is the sacrificed creature's converted mana cost. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Homarid Warrior +auto={U}:shroud && tap && frozen +text={U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A permanent with shroud can't be the target of spells or abilities.) +mana={4}{U} +type=Creature +subtype=Homarid Warrior +power=3 +toughness=3 +[/card] +[card] +name=Homarid +auto=counter(0/0,1,Tide) +auto=@each my upkeep:all(homarid[counter{0/0.4.Tide}]) removeallcounters(0/0,1,Tide) +auto=@each my upkeep:counter(0/0,1,Tide) +auto=this(counter{0/0,1,Tide}=) -1/-1 +auto=this(counter{0/0,3,Tide}=) 1/1 +text=Homarid enters the battlefield with a tide counter on it. -- At the beginning of your upkeep, put a tide counter on Homarid. -- As long as there is exactly one tide counter on Homarid, it gets -1/-1. -- As long as there are exactly three tide counters on Homarid, it gets +1/+1. -- Whenever there are four tide counters on Homarid, remove all tide counters from it. +mana={2}{U} +type=Creature +subtype=Homarid +power=2 +toughness=2 +[/card] +[card] +name=Homeward Path +auto={T}:add{1} +auto={T}:name(revert to owner) moveto(ownerbattlefield) all(creature) +type=Land +text={T}: Add {1} to your mana pool. {T}: Each player gains control of all creatures he or she owns. +[/card] +[card] +name=Homicidal Brute +auto=@each my endofturn restriction{didntattack}:tap && flip(Civilized Scholar) +text=At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it. +type=Creature +subtype=Human Mutant +power=5 +toughness=1 +[/card] +[card] +name=Homicidal Seclusion +auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) 3/1 <2 +auto=aslongas(creature|mybattlefield) lord(creature|mybattlefield) lifelink <2 +text=As long as you control exactly one creature, that creature gets +3/+1 and has lifelink. +mana={4}{B} +type=Enchantment +[/card] +[card] +name=Homing Lightning +target=creature +auto=all(creature[share!name!]) damage:4 +text=Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Homura, Human Ascendant +doublefaced=kamiflip +abilities=cantblock +auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) transforms((,newability[moveTo(mybattlefield)],newability[flip(Homura's Essence)])) +text=Homura, Human Ascendant can't block. -- When Homura is put into a graveyard from the battlefield, return it to the battlefield flipped. +mana={4}{R}{R} +type=Legendary Creature +subtype=Human Monk +power=4 +toughness=4 +[/card] +[card] +name=Homura's Essence +doublefaced=kamiflip +auto=lord(creature|mybattlefield) 2/2 +auto=lord(creature|mybattlefield) flying +auto=lord(creature|mybattlefield) {R}:1/0 +text=Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn". +color=red +type=Legendary Enchantment +[/card] +[card] +name=Honden of Cleansing Fire +auto=@each my upkeep:life:twicetype:shrine +text=At the beginning of your upkeep, you gain 2 life for each Shrine you control. +mana={3}{W} +type=Legendary Enchantment +subtype=Shrine +[/card] +[card] +name=Honden of Infinite Rage +auto=@each my upkeep:damage:type:shrine target(creature,player) +text=At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. +mana={2}{R} +type=Legendary Enchantment +subtype=Shrine +[/card] +[card] +name=Honden of Life's Web +auto=@each my upkeep:token(Spirit,Creature Spirit,1/1)*type:shrine +text=At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control. +mana={4}{G} +type=Legendary Enchantment +subtype=Shrine +[/card] +[card] +name=Honden of Night's Reach +auto=@each my upkeep:target(opponent) ability$!name(discard) target(*|myhand) reject !$ targetedplayer +text=At the beginning of your upkeep, target opponent discards a card for each Shrine you control. +mana={3}{B} +type=Legendary Enchantment +subtype=Shrine +[/card] +[card] +name=Honden of Seeing Winds +auto=@each my upkeep:draw:type:shrine +text=At the beginning of your upkeep, draw a card for each Shrine you control. +mana={4}{U} +type=Legendary Enchantment +subtype=Shrine +[/card] +[card] +name=Honor Guard +auto={W}:0/1 +text={W}: Honor Guard gets +0/+1 until end of turn. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Honor of the Pure +auto=lord(creature[white]|myBattlefield) 1/1 +text=White creatures you control get +1/+1. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Honor the Fallen +auto=@movedto(creature|exile) from(graveyard):life:1 +auto=moveTo(exile) all(creature|graveyard) +text=Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way. +mana={1}{W} +type=Instant +[/card] +[card] +name=Honorable Scout +auto=life:twicetype:creature[black;red]:opponentbattlefield controller +text=When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls. +mana={W} +type=Creature +subtype=Human Soldier Scout +power=1 +toughness=1 +[/card] +[card] +name=Honored Hierarch +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +auto=this(cantargetcard(*[renown]) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}],newability[vigilance])) +text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color to your mana pool." +mana={G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Honor's Reward +auto=life:4 controller +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller +text=You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Honor-Worn Shaku +auto={T}:add{1} +auto={T(*[legendary]|mybattlefield)}:untap +text={T}: Add {1} to your mana pool. -- Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku. +mana={3} +type=Artifact +[/card] +[card] +name=Hooded Assassin +auto=choice name(+1/+1 counter) counter(1/1,1) +auto=choice name(destroy damaged creature) destroy target(creature[damaged]|battlefield) +text=When Hooded Assassin enters the battlefield, choose one: -- Put a +1/+1 counter on Hooded Assassin. -- Destroy target creature that was dealt damage this turn. +mana={2}{B} +type=Creature +subtype=Human Assassin +power=1 +toughness=2 +[/card] +[card] +name=Hooded Hydra +facedown={3} +autofacedown={3}{G}{G}:morph +autofaceup=counter(1/1,5) +auto=counter(1/1,X) +auto=@movedTo(this|Graveyard) from(myBattlefield):thisforeach(counter{1/1.1}) token(Snake,Creature Snake,1/1,green) +text=Hooded Hydra enters the battlefield with X +1/+1 counters on it. -- When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it. -- Morph {3}G}{G}: As Hooded Hydra is turned face up, put five +1/+1 counters on it. +mana={X}{G}{G} +type=Creature +subtype=Snake Hydra +power=0 +toughness=0 +[/card] +[card] +name=Hooded Kavu +auto={B}:fear +text={B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{R} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Hoodwink +target=artifact,enchantment,land +auto=moveTo(ownerhand) +text=Return target artifact, enchantment, or land to its owner's hand. +mana={1}{U} +type=Instant +[/card] +[card] +name=Hoof Skulkin +auto={3}:1/1 target(creature[green]) +text={3}: Target green creature gets +1/+1 until end of turn. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=2 +[/card] +[card] +name=Hoofprints of the Stag +auto=@drawof(player):may counter(0/0,1,Hoofprint) +auto={C(0/0,-4,Hoofprint)}{2}{W}:token(Elemental,Creature Elemental,4/4,flying,white) myTurnOnly +text=Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. -- {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying onto the battlefield. Activate this ability only during your turn. +mana={1}{W} +type=Tribal Enchantment +subtype=Elemental +[/card] +[card] +name=Hooting Mandrills +abilities=trample +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Trample +mana={5}{G} +other={delve} name(Delve) +type=Creature +subtype=Ape +power=4 +toughness=4 +[/card] +[card] +name=Hope Against Hope +target=creature +auto=foreach(creature|mybattlefield)1/1 +auto=teach(creature[human]) first strike +text=Enchant creature -- Enchanted creature gets +1/+1 for each creature you control. -- As long as enchanted creature is a Human, it has first strike. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hope and Glory +target=<2>creature +auto=untap +auto=1/1 ueot +text=Untap two target creatures. Each of them gets +1/+1 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Hope Charm +auto=aslongas(creature|battlefield) choice first strike target(creature) +auto=choice life:2 target(player) +auto=aslongas(aura|battlefield) choice destroy target(aura) +text=Choose one - Target creature gains first strike until end of turn; or target player gains 2 life; or destroy target Aura. +mana={W} +type=Instant +[/card] +[card] +name=Hope of Ghirapur +abilities=flying +auto={S}:name(creature spells only) emblem transforms((,newability[maxCast(*[-creature])0 opponent])) uynt restriction{didcombatdamagetofoe} +text=Flying -- Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells. +mana={1} +type=Legendary Artifact Creature +subtype=Thopter +power=1 +toughness=1 +[/card] +[card] +name=Hopeful Eidolon +abilities=lifelink +auto=bestow bstw +auto=bestow teach(creature) +1/+1 +auto=bestow teach(creature) lifelink +bestow={3}{w} +text=Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Enchanted creature gets +1/+1 and has lifelink. +mana={W} +type=Enchantment Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Hopping Automaton +auto={0}:-1/-1 && flying +text={0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Horde of Boggarts +abilities=menace +anyzone=type:*[red]:mybattlefield/type:*[red]:mybattlefield cdaactive +text=Horde of Boggarts's power and toughness are each equal to the number of red permanents you control. -- Horde of Boggarts can't be blocked except by two or more creatures. +mana={3}{R} +type=Creature +subtype=Goblin +power=* +toughness=* +[/card] +[card] +name=Horde of Notions +abilities=vigilance,trample,haste +auto={W}{U}{B}{R}{G}:moveTo(myBattlefield) target(elemental|mygraveyard) +text=Vigilance, trample, haste -- {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost. +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Hordeling Outburst +auto=token(Goblin,creature goblin, 1/1,red)*3 +text=Put three 1/1 red Goblin creature tokens onto the battlefield. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Horizon Canopy +auto={T}{L:1}:Add{G} +auto={T}{L:1}:Add{W} +auto={1}{T}{S}:Draw:1 +text={T}, Pay 1 life: Add {G} or {W} to your mana pool. -- {1}, {T}, Sacrifice Horizon Canopy: Draw a card. +type=Land +[/card] +[card] +name=Horizon Chimera +abilities=flash,flying,trample +auto=@drawof(player):life:1 controller +text=Flash. -- Flying. -- Trample. -- Whenever you draw a card, you gain 1 life. +mana={2}{G}{U} +type=Creature +subtype=Chimera +power=3 +toughness=2 +[/card] +[card] +name=Horizon Drake +abilities=flying +auto=protection from(land) +text=Flying, protection from lands +mana={1}{U}{U} +type=Creature +subtype=Drake +power=3 +toughness=1 +[/card] +[card] +name=Horizon Scholar +abilities=flying +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={5}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Horizon Seed +auto=@movedTo(arcane,spirit|mystack):regenerate target(creature) +text=Whenever you cast a Spirit or Arcane spell, regenerate target creature. +mana={4}{W} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Horizon Spellbomb +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto={2}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=@movedTo(this|graveyard) from(battlefield):pay({G}) draw:1 +mana={1} +type=Artifact +text={2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card. +[/card] +[card] +name=Horn of Deafening +auto={2}{T}:name(prevent all combat damage that would be dealt by target creature) donothing target(creature[attacking]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot +text={2}, {T}: Prevent all combat damage that would be dealt by target creature this turn. +mana={4} +type=Artifact +[/card] +[card] +name=Horn of Greed +auto=@movedTo(land|myBattlefield) from(myhand):draw:1 controller +auto=@movedTo(land|opponentBattlefield) from(opponenthand):draw:1 opponent +text=Whenever a player plays a land, that player draws a card. +mana={3} +type=Artifact +[/card] +[card] +name=Horn of Ramos +auto={T}:Add{G} +auto={S}:Add{G} +text={T}: Add {G} to your mana pool. -- Sacrifice Horn of Ramos: Add {G} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Horncaller's Chant +auto=token(Rhino,Creature Rhino,4/4,green,trample) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller +text=Put a 4/4 green Rhino creature token with trample onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={7}{G} +type=Sorcery +[/card] +[card] +name=Horned Cheetah +auto=spiritlink +text=Whenever Horned Cheetah deals damage, you gain that much life. +mana={2}{G}{W} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Horned Helm +auto=teach(creature) 1/1 +auto=teach(creature) trample +auto={G}{G}:name(attach) rehook target(creature|mybattlefield) +auto={1}:equip +text=Equipped creature gets +1/+1 and has trample. -- {G}{G}: Attach Horned Helm to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Horned Kavu +auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) +text=When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand. +mana={R}{G} +type=Creature +subtype=Kavu +power=3 +toughness=4 +[/card] +[card] +name=Horned Sliver +auto=lord(sliver) trample +text=All Sliver creatures have trample. +mana={2}{G} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Horned Troll +auto={G}:regenerate +text={G}: Regenerate Horned Troll. +mana={2}{G} +type=Creature +subtype=Troll +power=2 +toughness=2 +[/card] +[card] +name=Horned Turtle +mana={2}{U} +type=Creature +subtype=Turtle +power=1 +toughness=4 +[/card] +[card] +name=Hornet Cannon +auto={3}{T}:token(-5173) +text={3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step. +mana={4} +type=Artifact +[/card] +[card] +name=Hornet Cobra +abilities=first strike +text=First strike +mana={1}{G}{G} +type=Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=Hornet Harasser +auto=@movedTo(this|graveyard) from(battlefield):-2/-2 target(creature) ueot +text=When Hornet Harasser dies, target creature gets -2/-2 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Hornet Nest +abilities=defender +auto=@damaged(this):token(Insect,Creature Insect,1/1,flying,deathtouch,green)*thatmuch +text=Defender. -- Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) +mana={2}{G} +type=Creature +subtype=Insect +power=0 +toughness=2 +[/card] +[card] +name=Hornet Queen +abilities=flying,deathtouch +auto=token(Insect,Creature Insect,1/1,green,flying,deathtouch)*4 +text=Flying, deathtouch -- When Hornet Queen enters the battlefield, put four 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. +mana={4}{G}{G}{G} +type=Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Hornet Sting +target=creature,player +auto=damage:1 +text=Hornet Sting deals 1 damage to target creature or player. +mana={G} +type=Instant +[/card] +[card] +name=Hornet +abilities=flying,haste +auto=@next end:destroy +text=Flying,haste +type=Artifact Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Horobi, Death's Wail +abilities=flying +auto=@targeted(creature):all(trigger[to]) destroy +text=Flying -- Whenever a creature becomes the target of a spell or ability, destroy that creature. +mana={2}{B}{B} +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Horrible Hordes +auto=rampage(1/1,1) +text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) +mana={3} +type=Artifact Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Horribly Awry +target=creature[manacost<=4]|stack +auto=fizzleto(exile) +text=Devoid (This card has no color.) -- Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={1}{U} +abilities=devoid +type=Instant +[/card] +[card] +name=Horrifying Revelation +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +auto=deplete:1 +text=Target player discards a card, then puts the top card of his or her library into his or her graveyard. +mana={B} +type=Sorcery +[/card] +[card] +name=Horror of Horrors +auto={S(swamp|myBattlefield)}:regenerate target(creature[black]) +text=Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Horror of the Dim +auto={U}:opponentshroud ueot +text={U}: Horror of the Dim gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +mana={4}{B} +type=Creature +subtype=Horror +power=3 +toughness=4 +[/card] +[card] +name=Horseshoe Crab +auto={U}:untap +text={U}: Untap Horseshoe Crab. +mana={2}{U} +type=Creature +subtype=Crab +power=1 +toughness=3 +[/card] +[card] +name=Hostile Realm +target=land +auto=teach(land) {T}:cantblock target(creature) +text=Enchant land -- Enchanted land has "{T}: Target creature can't block this turn." +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hot Soup +auto={3}:equip +auto=teach(creature) unblockable +auto=@damaged(mytgt):destroy all(mytgt) +text=Equipped creature is unblockable. -- Whenever equipped creature is dealt damage, destroy it. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Hot Springs +target=land|myBattlefield +auto=teach(land) {T}:prevent:1 target(creature,player) +text=Enchant land you control -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn." +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hotheaded Giant +abilities=haste +auto=ifnot thisturn(*[red]|mystack)~morethan~1 then counter(-1/-1,2) +text=Haste -- Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn. +mana={3}{R} +type=Creature +subtype=Giant Warrior +power=4 +toughness=4 +[/card] +[card] +name=Hound of Griselbrand +abilities=undying,double strike +text=Double strike -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={2}{R}{R} +type=Creature +subtype=Elemental Hound +power=2 +toughness=2 +[/card] +[card] +name=Hound of the Farbogs +auto=while(restriction{delirium}) menace +text=Delirium Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) +mana={4}{B} +type=Creature +subtype=Zombie Hound +power=5 +toughness=3 +[/card] +[card] +name=Hour of Reckoning +auto=all(creature[-token]) destroy +other={convoke} name(Convoke) +text=Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) -- Destroy all nontoken creatures. +other={convoke} name(Convoke) +mana={4}{W}{W}{W} +type=Sorcery +[/card] +[card] +name=Hover Barrier +abilities=defender,flying +text=Defender, flying +mana={2}{U} +type=Creature +subtype=Illusion Wall +power=0 +toughness=6 +[/card] +[card] +name=Hoverguard Observer +abilities=flying,cloud +text=Flying -- Hoverguard Observer can block only creatures with flying. +mana={2}{U}{U} +type=Creature +subtype=Drone +power=3 +toughness=3 +[/card] +[card] +name=Hoverguard Sweepers +abilities=flying +auto=may moveTo(ownerhand) target(creature) +text=Flying -- When Hoverguard Sweepers enters the battlefield, you may return up to two target creatures to their owners' hands. +mana={6}{U}{U} +type=Creature +subtype=Drone +power=5 +toughness=6 +[/card] +[card] +name=Hovermyr +abilities=flying,vigilance +text=Flying, vigilance +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=2 +[/card] +[card] +name=Howl from Beyond +target=creature +auto=X/0 +text=Target creature gets +X/+0 until end of turn. +mana={X}{B} +type=Instant +[/card] +[card] +name=Howl of the Night Pack +auto=foreach(forest|myBattlefield) token(Wolf,Creature Wolf,2/2,green) +text=Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control. +mana={6}{G} +type=Sorcery +[/card] +[card] +name=Howlgeist +abilities=strong,undying +text=Creatures with power less than Howlgeist's power can't block it. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={5}{G} +type=Creature +subtype=Spirit Wolf +power=4 +toughness=2 +[/card] +[card] +name=Howling Banshee +abilities=flying +auto=life:-3 controller +auto=life:-3 opponent +text=Flying -- When Howling Banshee enters the battlefield, each player loses 3 life. +mana={2}{B}{B} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Howling Chorus +abilities=strong +auto=@combatdamaged(player) from(this):token(Eldrazi Horror) +text=Creatures with power less than Howling Chorus's power can't block it. -- Whenever Howling Chorus deals combat damage to a player, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. +type=Creature +subtype=Eldrazi Werewolf +power=3 +toughness=5 +[/card] +[card] +name=Howling Fury +target=creature +auto=4/0 +text=Target creature gets +4/+0 until end of turn. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Howling Gale +auto=damage:1 all(creature[flying]) +auto=damage:1 all(player) +flashback={1}{G} +text=Howling Gale deals 1 damage to each creature with flying and each player. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Howling Mine +auto=@each my draw sourcenottap:draw:1 controller +auto=@each opponent draw sourcenottap:draw:1 opponent +text=At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. +mana={2} +type=Artifact +[/card] +[card] +name=Howling Wolf +aicode=activate target(howling wolf|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(howling wolf|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. +mana={2}{G}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Howlpack Alpha +auto=lord(other werewolf|mybattlefield) 1/1 +auto=lord(other wolf|mybattlefield) 1/1 +auto=@each my endofturn:token(Wolf,Creature Wolf,2/2,green) +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Mayor of Avabruck) +text=Other Werewolf and Wolf creatures you control get +1/+1. -- At the beginning of your end step, put a 2/2 green Wolf creature token onto the battlefield. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha. +color=green +type=Creature +subtype=Werewolf +power=3 +toughness=3 +[/card] +[card] +name=Howlpack of Estwald +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Villagers of Estwald) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald. +color=green +type=Creature +subtype=Werewolf +power=4 +toughness=6 +[/card] +[card] +name=Howlpack Resurgence +abilities=flash +auto=lord(wolf,werewolf|mybattlefield) 1/1 +auto=lord(wolf,werewolf|mybattlefield) trample +text=Flash (You may cast this spell any time you could cast an instant.) -- Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Howlpack Wolf +auto=aslongas(other *[wolf;werewolf]|mybattlefield) cantblock <1 +text=Howlpack Wolf can't block unless you control another Wolf or Werewolf. +mana={2}{R} +type=Creature +subtype=Wolf +power=3 +toughness=3 +[/card] +[card] +name=Hua Tuo, Honored Physician +auto={T}:moveTo(mylibrary) target(creature|mygraveyard) restriction{during my turn,before attackers} +text={T}: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared. +mana={1}{G}{G} +type=Legendary Creature +subtype=Human +power=1 +toughness=2 +[/card] +[card] +name=Huang Zhong, Shu General +abilities=oneblocker +text=Huang Zhong, Shu General can't be blocked by more than one creature. +mana={2}{W}{W} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Hubris +target=creature|battlefield +auto=transforms((,newability[moveto(ownerhand) all(mychild)],newability[moveto(ownerhand)])) forever +text=Return target creature and all Auras attached to it to their owners' hands. +mana={1}{U} +type=Instant +[/card] +[card] +name=Hulking Cyclops +abilities=cantblock +text=Hulking Cyclops can't block. +mana={3}{R}{R} +type=Creature +subtype=Cyclops +power=5 +toughness=5 +[/card] +[card] +name=Hulking Devil +mana={3}{R} +type=Creature +subtype=Devil +power=5 +toughness=2 +[/card] +[card] +name=Hulking Goblin +abilities=cantblock +text=Hulking Goblin can't block. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Hulking Ogre +abilities=cantblock +text=Hulking Ogre can't block. +mana={2}{R} +type=Creature +subtype=Ogre +power=3 +toughness=3 +[/card] +[card] +name=Human Frailty +target=creature[human] +auto=destroy +text=Destroy target Human creature. +mana={B} +type=Instant +[/card] +[card] +name=Human Token +type=Creature +subtype=Human +power=1 +toughness=1 +color=white +[/card] +[card] +name=Humble Budoka +abilities=shroud +text=Shroud (This permanent can't be the target of spells or abilities.) +mana={1}{G} +type=Creature +subtype=Human Monk +power=2 +toughness=2 +[/card] +[card] +name=Humble Defector +auto={T}:draw:2 controller && transforms((,newability[choice target(opponent) && moveto(targetedpersonsbattlefield) all(this)])) forever myturnonly +text={T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn. +mana={1}{R} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Humble the Brute +target=creature[power>3] +auto=destroy +auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +text=Destroy target creature with power 4 or greater. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={4}{W} +type=Instant +[/card] +[card] +name=Humble +target=creature +auto=ueot loseabilities +auto=ueot transforms((,setpower=0,settoughness=1)) +text=Target creature loses all abilities and becomes 0/1 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Humbler of Mortals +auto=all(creature|myBattlefield) trample ueot +auto=@movedTo(enchantment|myBattlefield):all(creature|myBattlefield) trample ueot +text=Constellation -- Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn. +mana={4}{G}{G} +type=Enchantment Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Hunding Gjornersen +auto=rampage(1/1,1) +text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) +mana={3}{W}{U}{U} +type=Legendary Creature +subtype=Human Warrior +power=5 +toughness=4 +[/card] +[card] +name=Hundred-Talon Kami +abilities=flying +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +text=Flying -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) +mana={4}{W} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Hundroog +autohand=__CYCLING__({3}) +text=Cycling {3} ({3}, Discard this card: Draw a card.) +mana={6}{G} +type=Creature +subtype=Beast +power=4 +toughness=7 +[/card] +[card] +name=Hunger of the Howlpack +target=creature +auto=ifnot morbid then counter(1/1,1) +auto=if morbid then counter(1/1,3) +text=Put a +1/+1 counter on target creature. -- Morbid - Put three +1/+1 counters on that creature instead if a creature died this turn. +mana={G} +type=Instant +[/card] +[card] +name=Hunger of the Nim +target=creature +auto=foreach(artifact|myBattlefield)1/0 +text=Target creature gets +1/+0 until end of turn for each artifact you control. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Hungry Mist +auto=upcost[{G}{G}] sacrifice +text=At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. +mana={2}{G}{G} +type=Creature +subtype=Elemental +power=6 +toughness=2 +[/card] +[card] +name=Hungry Spriggan +abilities=trample +auto=@combat(attacking) source(this):3/3 ueot +text=Trample -- Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. +mana={2}{G} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Hunt the Hunter +target=creature[green]|mybattlefield +auto=2/2 ueot +auto=transforms((,newability[target(creature[green]|opponentbattlefield) dynamicability])) ueot +restriction=type(creature[green]|opponentbattlefield)~morethan~0 +text=Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls. +mana={G} +type=Sorcery +[/card] +[card] +name=Hunt the Weak +target=creature|mybattlefield +auto=counter(1/1,1) +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Put a +1/+1 counter on target creature you control. -- Then that creature fights target creature you don't control. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Hunted Dragon +abilities=flying,haste +auto=token(Knight,Creature Knight,2/2,first strike,white)*3 opponent +text=Flying, haste -- When Hunted Dragon enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Hunted Ghoul +auto=cantbeblockerof(human) +text=Hunted Ghoul can't block Humans. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=2 +[/card] +[card] +name=Hunted Horror +abilities=trample +auto=token(Centaur,Creature Centaur,3/3,protection from black,green)*2 opponent +text=Trample -- When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control. +mana={B}{B} +type=Creature +subtype=Horror +power=7 +toughness=7 +[/card] +[card] +name=Hunted Lammasu +abilities=flying +auto=token(Horror,Creature Horror,4/4,black) opponent +text=Flying -- When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control. +mana={2}{W}{W} +type=Creature +subtype=Lammasu +power=5 +toughness=5 +[/card] +[card] +name=Hunted Phantasm +abilities=unblockable +auto=token(Goblin,Creature Goblin,1/1,red)*5 opponent +text=Hunted Phantasm is unblockable. -- When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control. +mana={1}{U}{U} +type=Creature +subtype=Spirit +power=4 +toughness=6 +[/card] +[card] +name=Hunted Troll +auto={G}:regenerate +auto=token(Faerie,Creature Faerie,1/1,flying,blue)*4 opponent +text=When Hunted Troll enters the battlefield, put four 1/1 blue Faerie creature tokens with flying onto the battlefield under target opponent's control. -- {G}: Regenerate Hunted Troll. +mana={2}{G}{G} +type=Creature +subtype=Troll Warrior +power=8 +toughness=4 +[/card] +[card] +name=Hunted Wumpus +auto=ability$!name(put in play) target(creature|myhand) moveTo(mybattlefield)!$ opponent +text=When Hunted Wumpus enters the battlefield, each other player may put a creature card from his or her hand onto the battlefield. +mana={3}{G} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Hunter of Eyeblights +auto=counter(1/1,1) target(creature|opponentBattlefield) +auto={2}{B}{T}:destroy target(creature[counter{any}]) +text=When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. -- {2}{B}, {T}: Destroy target creature with a counter on it. +mana={3}{B}{B} +type=Creature +subtype=Elf Assassin +power=3 +toughness=3 +[/card] +[card] +name=Hunter Sliver +auto=lord(sliver) transforms((,newability[@combat(attacking) source(this):may provoke target(creature|opponentbattlefield)])) +text=All Sliver creatures have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) +mana={1}{R} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Hunter's Ambush +auto=preventAllCombatDamage from(creature[-Green]) ueot +text=Prevent all combat damage that would be dealt by nongreen creatures this turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Hunters' Feast +target=player +auto=life:6 +text=Any number of target players each gain 6 life. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Hunter's Insight +target=creature|mybattlefield +auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller],newability[@combatdamaged(planeswalker) from(this):draw:thatmuch controller])) ueot +mana={2}{G} +type=Instant +text=Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. +[/card] +[card] +name=Hunter's Prowess +target=creature +auto=3/3 ueot +auto=trample ueot +auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller])) ueot +text=Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Hunter's Sight +target=creature|mybattlefield +auto=transforms((,newability[@combatdamaged(player) from(this):draw:thatmuch controller])) ueot +text=Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. +mana={2}{G} +type=Instant +[/card] +[card] +name=Hunting Cheetah +aicode=activate target(forest|mylibrary) moveto(myhand) +auto=@damagefoeof(player) from(this):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. +mana={2}{G} +type=Creature +subtype=Cat +power=2 +toughness=3 +[/card] +[card] +name=Hunting Drake +abilities=flying +auto=moveTo(ownerLibrary) target(creature[red;green]|battlefield) +text=Flying -- When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library. +mana={4}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Hunting Grounds +auto=aslongas(*|mygraveyard) transforms((,newability[@movedTo(*|opponentstack):may moveto(mybattlefield) target(creature|myhand)])) >6 +text=Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield." +mana={G}{W} +type=Enchantment +[/card] +[card] +name=Hunting Kavu +auto={1}{R}{G}{T}:moveTo(exile) all(this) && moveTo(exile) target(creature[attacking;-flying|opponentBattlefield) +text={1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you. +mana={1}{R}{G} +type=Creature +subtype=Kavu +power=2 +toughness=3 +[/card] +[card] +name=Hunting Moa +auto=counter(1/1,1) target(creature) +auto=@movedTo(this|graveyard) from(battlefield):counter(1/1,1) target(creature) +auto=upcost[{2}{G};next upkeep] sacrifice +text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature. +mana={2}{G} +type=Creature +subtype=Bird Beast +power=3 +toughness=2 +[/card] +[card] +name=Hunting Pack +abilities=storm +auto=token(Beast,Creature Beast,4/4,green) +text=Put a 4/4 green Beast creature token onto the battlefield. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={5}{G}{G} +type=Instant +[/card] +[card] +name=Hunting Triad +auto=token(Elf Warrior,Creature Elf Warrior,1/1,green)*3 +autohand={3}{G}{discard}:counter(1/1,3) target(creature) +text=Put three 1/1 green Elf Warrior creature tokens onto the battlefield. -- Reinforce 3 - {3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.) +mana={3}{G} +type=Tribal Sorcery +subtype=Elf +[/card] +[card] +name=Hunting Wilds +auto=moveto(mybattlefield) and!(tap(noevent) && kicker untap && kicker becomes(Creature,3/3,haste,green) forever )! target(forest|mylibrary) +kicker={3}{G} +text=Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) -- Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. -- If Hunting Wilds was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Huntmaster of the Fells +auto=token(Wolf,Creature Wolf,2/2,green) +auto=life:2 controller +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ravager of the Fells) +text=Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green wolf token onto the battlefield and you gain 2 life. -- At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells. +mana={2}{R}{G} +type=Creature +subtype=Human Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Hurkyl's Recall +target=player +alias=1202 +text=Return all artifacts target player owns to his or her hand. +mana={1}{U} +type=Instant +[/card] +[card] +name=Hurloon Minotaur +mana={1}{R}{R} +type=Creature +subtype=Minotaur +power=2 +toughness=3 +[/card] +[card] +name=Hurloon Shaman +auto=@movedto(this|graveyard) from(battlefield):ability$!sacrifice notatarget(land|mybattlefield)!$ controller && ability$!sacrifice notatarget(land|mybattlefield)!$ opponent +text=When Hurloon Shaman is put into a graveyard from the battlefield, each player sacrifices a land. +mana={1}{R}{R} +type=Creature +subtype=Minotaur Shaman +power=2 +toughness=3 +[/card] +[card] +name=Hurly-Burly +auto=choice name(nonflying) damage:1 all(creature[-flying]) +auto=choice name(flying) damage:1 all(creature[flying]) +text=Choose one - Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Hurr Jackal +auto={T}:cantregen target(creature) +text={T}: Target creature can't be regenerated this turn. +mana={R} +type=Creature +subtype=Hound +power=1 +toughness=1 +[/card] +[card] +name=Hurricane +auto=damage:X all(creature[flying]) +auto=damage:X all(player) +text=Hurricane deals X damage to each creature with flying and each player. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Hush +auto=destroy all(enchantment) +autohand=__CYCLING__({2}) +text=Destroy all enchantments. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Hussar Patrol +abilities=flash,vigilance +text=Flash (You may cast this spell any time you could cast an instant.) -- Vigilance +mana={2}{W}{U} +type=Creature +subtype=Human Knight +power=2 +toughness=4 +[/card] +[card] +name=Hyalopterous Lemure +auto={0}:-1/0 && flying limit:9 +text={0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. +mana={4}{B} +type=Creature +subtype=Spirit +power=4 +toughness=3 +[/card] +[card] +name=Hydra Broodmaster +auto=this(cantargetcard(*[-monstrous]) {X}{X}{G}:becomes(monstrous) forever && counter(1/1,xx) && token(Hydra,Creature Hydra,xx/xx,green)*xx +text={X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) -- When Hydra Broodmaster becomes monstrous, put X X/X green Hydra creature tokens onto the battlefield. +mana={4}{G}{G} +type=Creature +subtype=Hydra +power=7 +toughness=7 +[/card] +[card] +name=Hydra Omnivore +text=Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent. +mana={4}{G}{G} +type=Creature +subtype=Hydra +power=8 +toughness=8 +[/card] +[card] +name=Hydroblast +alias=1191 +text=Choose one - Counter target spell if it's red; or destroy target permanent if it's red. +mana={U} +type=Instant +[/card] +[card] +name=Hydroform +target=land +auto=transforms((Elemental Creature,setpower=3,settoughness=3,flying)) ueot +text=Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land. +mana={G}{U} +type=Instant +[/card] +[card] +name=Hydrolash +auto=all(creature[attacking]) -2/0 ueot +auto=draw:1 controller +text=Attacking creatures get -2/-0 until end of turn. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Hydrosurge +target=creature +auto=-5/0 +text=Target creature gets -5/-0 until end of turn. +mana={U} +type=Instant +[/card] +[card] +name=Hyena Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 1/1 +auto=teach(creature) first strike +text=Enchant creature -- Enchanted creature gets +1/+1 and has first strike. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hymn of Rebirth +target=creature|graveyard +auto=moveTo(myBattlefield) +text=Put target creature card in a graveyard onto the battlefield under your control. +mana={3}{G}{W} +type=Sorcery +[/card] +[card] +name=Hymn to Tourach +target=player +auto=discard:2 +text=Target player discards two cards at random. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Hyperion Blacksmith +auto={T}:tap target(artifact|opponentBattlefield) +auto={T}:untap target(artifact|opponentBattlefield) +text={T}: You may tap or untap target artifact an opponent controls. +mana={1}{R}{R} +type=Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Hypersonic Dragon +auto=lord(sorcery|myhand) flash +abilities=flying,haste +text=Flying, haste -- You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.) +mana={3}{U}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Hypervolt Grasp +target=creature +auto=teach(creature) {T}:damage:1 target(creature,player) +auto={1}{U}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." -- {1}{U}: Return Hypervolt Grasp to its owner's hand. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Hypnotic Cloud +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +auto=kicker ability$!name(discard) target(<2>*|myhand) reject!$ targetedplayer +kicker={4} +text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Hypnotic Siren +abilities=flying +auto=bestow bstw +auto=bestow teach(creature|opponentBattlefield) transforms((,newability[moveto(opponentbattlefield)])) oneshot +auto=bestow teach(creature) +1/+1 +auto=bestow teach(creature) flying +bestow={5}{u}{u} +text=Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying -- You control enchanted creature. -- Enchanted creature gets +1/+1 and has flying. +mana={U} +type=Enchantment Creature +subtype=Siren +power=1 +toughness=1 +[/card] +[card] +name=Hypnotic Specter +abilities=flying +auto=@damagefoeof(player) from(this):discard:1 opponent +text=Flying -- Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. +mana={1}{B}{B} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Hypnox +abilities=flying +auto=if casted(this) then hand(blink)forsrc all(*|opponenthand) +text=Flying -- When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand. -- When Hypnox leaves the battlefield, return the exiled cards to their owner's hand. +mana={8}{B}{B}{B} +type=Creature +subtype=Nightmare Horror +power=8 +toughness=8 +[/card] +[card] +name=Hypochondria +auto={W}{D(*|myhand)}:prevent:3 target(creature,player) +auto={S}:prevent:3 target(other *[creature;player]) +text={W}, Discard a card: Prevent the next 3 damage that would be dealt to target creature or player this turn. -- {W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Hysterical Blindness +auto=all(creature|opponentbattlefield) -4/0 ueot +text=Creatures your opponents control get -4/-0 until end of turn. +mana={2}{U} +type=Instant +[/card] +[card] +name=Hystrodon +abilities=trample +auto=@combatdamaged(player) from(this):may draw:1 controller +facedown={3} +autofacedown={1}{G}{G}:morph +text=Trample -- Whenever Hystrodon deals combat damage to a player, you may draw a card. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{G} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Hythonia the Cruel +abilities=deathtouch +auto=this(cantargetcard(*[-monstrous]) {6}{B}{B}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[destroy all(creature[-gorgon])])) forever +text=Deathtouch -- {6}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures. +mana={4}{B}{B} +type=Legendary Creature +subtype=Gorgon +power=4 +toughness=6 +[/card] +[card] +name=Ib Halfheart, Goblin Tactician +auto=@combat(blocked) source(other goblin|mybattlefield) from(creature):all(trigger[to]) sacrifice +auto=@combat(blocked) source(other goblin|mybattlefield) from(creature):all(trigger[from]) damage:4 +auto={S(mountain|mybattlefield)}{S(mountain|mybattlefield)}:token(Goblin,Creature Goblin,1/1,red)*2 +text=Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. -- Sacrifice two Mountains: Put two 1/1 red Goblin creature tokens onto the battlefield. +mana={3}{R} +type=Legendary Creature +subtype=Goblin Advisor +power=3 +toughness=2 +[/card] +[card] +name=Icatian Crier +auto={1}{W}{T}{D(*|myhand)}:token(Citizen,creature citizen, 1/1, white)*2 +text={1}{W}, {T}, Discard a card: Put two 1/1 white Citizen creature tokens onto the battlefield. +mana={2}{W} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Icatian Javelineers +auto=counter(0/0,1,Javelin) +auto={T}{C(0/0,-1,Javelin)}:damage:1 target(creature,player) +text=Icatian Javelineers enters the battlefield with a javelin counter on it. -- {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Icatian Lieutenant +auto={1}{W}:target(soldier) 1/0 +text={1}{W}: Target Soldier creature gets +1/+0 until end of turn. +mana={W}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Icatian Moneychanger +auto=counter(0/0,3,Credit) +auto=damage:3 controller +auto=@each my upkeep:counter(0/0,1,Credit) +auto={S}:thisforeach(counter{0/0.1.Credit}) life:1 controller myUpkeepOnly +text=Icatian Moneychanger enters the battlefield with three credit counters on it. -- When Icatian Moneychanger enters the battlefield, it deals 3 damage to you. -- At the beginning of your upkeep, put a credit counter on Icatian Moneychanger. -- Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate this ability only during your upkeep. +mana={W} +type=Creature +subtype=Human +power=0 +toughness=2 +[/card] +[card] +name=Icatian Priest +auto={1}{W}{W}:1/1 target(creature) +text={1}{W}{W}: Target creature gets +1/+1 until end of turn. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Icatian Scout +auto={1}{T}:first strike target(creature) +text={1}, {T}: Target creature gains first strike until end of turn. +mana={W} +type=Creature +subtype=Human Soldier Scout +power=1 +toughness=1 +[/card] +[card] +name=Icatian Store +abilities=doesnotuntap +auto=tap(noevent) +auto=@each my untap sourcetap:may untap +auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w} +text=Icatian Store enters the battlefield tapped. -- You may choose not to untap Icatian Store during your untap step. -- At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Icatian Store: Add {W} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Icatian Town +auto=token(Citizen,creature human,1/1,white)*4 +text=Put four 1/1 white Citizen creature tokens onto the battlefield. +mana={5}{W} +type=Sorcery +[/card] +[card] +name=Ice Cage +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=noactivatedability +auto=@targeted(mytgt):sacrifice all(this) +text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- When enchanted creature becomes the target of a spell or ability, destroy Ice Cage. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ice Floe +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={t}:target(creature[-flying&attacking]|opponentbattlefield) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=You may choose not to untap Ice Floe during your untap step. -- {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped. +type=Land +[/card] +[card] +name=Ice Over +target=artifact,creature +auto=teach(*) doesnotuntap +text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ice Storm +target=land +auto=destroy +text=Destroy target land. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Iceberg +auto=counter(0/0,X,Ice) +auto={3}:counter(0/0,1,Ice) +auto={C(0/0,-1,Ice)}:Add{1} +text=Iceberg enters the battlefield with X ice counters on it. -- {3}: Put an ice counter on Iceberg. -- Remove an ice counter from Iceberg: Add {1} to your mana pool. +mana={X}{U}{U} +type=Enchantment +[/card] +[card] +name=Icefall +target=*[artifact;land] +auto=destroy +autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({R}{R}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) +text=Destroy target artifact or land. -- Recover {R}{R} (When a creature is put into your graveyard from the battlefield, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Icefeather Aven +abilities=flying +facedown={3} +autofacedown={1}{G}{U}:morph +autofaceup=moveTo(ownerhand) target(other creature|battlefield) +text=Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-- When Icefeather Aven is turned face up, you may return another target creature to its owner's hand. +mana={G}{U} +type=Creature +subtype=Bird Shaman +power=2 +toughness=2 +[/card] +[card] +name=Icequake +target=land +auto=teach(land[snow]) damage:1 targetcontroller +auto=destroy +text=Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Ichiga, Who Topples Oaks +doublefaced=kamiflip +abilities=trample +auto={C(0/0,-1,Ki)}:2/2 target(creature) ueot +text=Trample -- Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. +color=green +type=Legendary Creature +subtype=Spirit +power=4 +toughness=3 +[/card] +[card] +name=Ichneumon Druid +auto=@movedto(instant|opponentstack) restriction{thisturn(instant|opponentstack)~morethan~1}:damage:4 opponent +text=Whenever an opponent casts an instant spell other than the first instant spell that player casts each turn, Ichneumon Druid deals 4 damage to him or her. +mana={1}{G}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Ichor Explosion +target=creature|myBattlefield +auto=all(creature) -storedpower/-storedpower ueot +text=As an additional cost to cast Ichor Explosion, sacrifice a creature. -- All creatures get -X/-X until end of turn, where X is the sacrificed creature's power. +mana={5}{B}{B}{S(artifact|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Ichor Rats +abilities=infect +auto=alterpoison:1 all(player) +text=Infect -- When Ichor Rats enters the battlefield, each player gets a poison counter. +mana={1}{B}{B} +type=Creature +subtype=Rat +power=2 +toughness=1 +[/card] +[card] +name=Ichor Slick +abilities=madness +autoexile=restriction{discarded} pay({3}{B}) name(pay 3B to cast) activate name(pay 3B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +target=creature +auto=-3/-3 +autohand=__CYCLING__({2}) +text=Target creature gets -3/-3 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Madness {3}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Ichor Wellspring +auto=draw:1 +auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller +text=When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Ichorclaw Myr +abilities=infect +auto=rampage(2/2,0) +auto=rampage(-2/-2,1) +text=Infect -- Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Ichorid +abilities=haste,treason +autograveyard={E(other creature[black]|mygraveyard)}:moveto(mybattlefield) myUpkeepOnly +text=Haste -- At the beginning of the end step, sacrifice Ichorid. -- At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. +mana={3}{B} +type=Creature +subtype=Horror +power=3 +toughness=1 +[/card] +[card] +name=Icy Blast +target=creature|battlefield +auto=tap +auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then frozen +text=Tap X target creatures. -- Ferocious -- If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps. +mana={X}{U} +type=Instant +[/card] +[card] +name=Icy Manipulator +auto={1}{T}:tap target(artifact,creature,land) +text={1}, {T}: Tap target artifact, creature, or land. +mana={4} +type=Artifact +[/card] +[card] +name=Ideas Unbound +auto=draw:3 +auto=phaseaction[endofturn] reject target(<3>*|myhand) +text=Draw three cards. Discard three cards at the beginning of the next end step. +mana={U}{U} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Identity Crisis +target=player +auto=moveTo(exile) all(*|targetedpersonshand,targetedpersonsgraveyard) +text=Exile all cards from target player's hand and graveyard. +mana={2}{W}{W}{B}{B} +type=Sorcery +[/card] +[card] +name=Idle Thoughts +auto=aslongas(*|myhand) {2}:draw:1 <1 +text={2}: Draw a card if you have no cards in hand. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Idyllic Tutor +aicode=activate moveTo(myhand) notatarget(enchantment|myLibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>enchantment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Igneous Golem +auto={2}:trample +text={2}: Igneous Golem gains trample until end of turn. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=4 +[/card] +[card] +name=Igneous Pouncer +abilities=haste +aicode=activate target(*[mountain;swamp]|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[mountain;swamp]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Haste -- Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, and put it into your hand. Then shuffle your library.) +mana={4}{B}{R} +type=Creature +subtype=Elemental +power=5 +toughness=1 +[/card] +[card] +name=Ignition Team +auto=counter(1/1,type:land[tapped]:battlefield) +auto={2}{R}{C(1/1,-1)}:target(land) transforms((Elemental Creature,setpower=4,settoughness=4,red)) ueot +text=Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. -- {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. +mana={5}{R}{R} +type=Creature +subtype=Goblin Warrior +power=0 +toughness=0 +[/card] +[card] +name=Ignoble Soldier +auto=@combat(blocked,turnlimited) source(this):fog from(this) +text=Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=1 +[/card] +[card] +name=Ignorant Bliss +auto=hand(blink)ueot all(*|myhand) +auto=phaseaction[endofturn once] draw:1 +text=Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card. +mana={1}{R} +type=Instant +[/card] +[card] +name=Ihsan's Shade +abilities=protection from white +text=Protection from white +mana={3}{B}{B}{B} +type=Legendary Creature +subtype=Shade Knight +power=5 +toughness=5 +[/card] +[card] +name=Iizuka the Ruthless +auto=bushido(2/2) +auto={2}{R}{S(samurai|mybattlefield)}:all(samurai|mybattlefield) double strike ueot +text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. +mana={3}{R}{R} +type=Legendary Creature +subtype=Human Samurai +power=3 +toughness=3 +[/card] +[card] +name=Ikiral Outrider +auto={4}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) vigilance +auto=this(counter{0/0.1.Level}) 1/4 +auto=this(counter{0/0.4.Level}) 1/4 +auto=maxlevel:4 +text=Level up {4} -- [Level 1-3] Vigilance (2/6) -- [Level 4+] Vigilance (3/10) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Ill-Gotten Gains +auto=reject all(*|hand) && moveto(exile) all(this) +auto=ability$!moveto(ownerhand) notatarget(*|mygraveyard)!$ controller && ability$!moveto(ownerhand) notatarget(*|mygraveyard)!$ opponent +text=Exile Ill-Gotten Gains. Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Illness in the Ranks +auto=lord(creature[token]) -1/-1 +text=Creature tokens get -1/-1. +mana={B} +type=Enchantment +[/card] +[card] +name=Ill-Tempered Cyclops +abilities=trample +auto=this(cantargetcard(*[-monstrous]) {5}{R}:becomes(monstrous) forever && counter(1/1,3) +text=Trample -- {5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +mana={3}{R} +type=Creature +subtype=Cyclops +power=3 +toughness=3 +[/card] +[card] +name=Illuminated Wings +target=creature +auto=flying +auto={2}{S}:draw:1 +text=Enchant creature -- Enchanted creature has flying. -- {2}, Sacrifice Illuminated Wings: Draw a card. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Illumination +target=artifact,enchantment|stack +auto=fizzle +auto=life:manacost targetcontroller +text=Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. +mana={W}{W} +type=Instant +[/card] +[card] +name=Illusionary Armor +target=creature +auto=4/4 +auto=@targeted(mytgt):sacrifice all(this) +text=Enchant creature -- Enchanted creature gets +4/+4. -- When enchanted creature becomes the target of a spell or ability, sacrifice Illusionary Armor. +mana={4}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Illusionary Forces +abilities=flying +auto=cumulativeupcost[{U}] sacrifice +text=Flying -- Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={3}{U} +type=Creature +subtype=Illusion +power=4 +toughness=4 +[/card] +[card] +name=Illusionary Servant +abilities=flying +auto=@targeted(this):sacrifice +text=Flying -- When Illusionary Servant becomes the target of a spell or ability, sacrifice it. +mana={1}{U}{U} +type=Creature +subtype=Illusion +power=3 +toughness=4 +[/card] +[card] +name=Illusionary Wall +abilities=defender,flying,first strike +auto=cumulativeupcost[{U}] sacrifice +text=Defender, flying, first strike -- Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={4}{U} +type=Creature +subtype=Illusion Wall +power=7 +toughness=4 +[/card] +[card] +name=Illusionist's Stratagem +target=creature|mybattlefield +auto=(blink) +auto=draw:1 controller +text=Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. -- Draw a card. +mana={3}{U} +type=Instant +[/card] +[card] +name=Illusions of Grandeur +auto=life:20 +auto=@movedTo(this|nonbattlezone) from(battlefield):life:-20 +auto=cumulativeupcost[{2}] sacrifice +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Illusions of Grandeur enters the battlefield, you gain 20 life. -- When Illusions of Grandeur leaves the battlefield, you lose 20 life. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Illusory Ambusher +abilities=flash +auto=@damaged(this):draw:thatmuch controller +text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever Illusory Ambusher is dealt damage, draw that many cards. +mana={4}{U} +type=Creature +subtype=Cat Illusion +power=4 +toughness=1 +[/card] +[card] +name=Illusory Angel +abilities=flying +restriction=casted a spell +text=Flying -- Cast Illusory Angel only if you've cast another spell this turn. +mana={2}{U} +type=Creature +subtype=Angel Illusion +power=4 +toughness=4 +[/card] +[card] +name=Illusory Demon +abilities=flying +auto=@movedTo(*|mystack):bury +text=Flying -- When you cast a spell, sacrifice Illusory Demon. +mana={1}{U}{B} +type=Creature +subtype=Demon Illusion +power=4 +toughness=3 +[/card] +[card] +name=Imagecrafter +auto={T}:activatechooseatype target(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend nonwall +text={T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Imaginary Pet +auto=@each my upkeep restriction{type(*|myhand)~morethan~0}:moveTo(myHand) +text=At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand. +mana={1}{U} +type=Creature +subtype=Illusion +power=4 +toughness=4 +[/card] +[card] +name=Immaculate Magistrate +auto={T}:foreach(elf|myBattlefield) counter(1/1,1) target(creature) +text={T}: Put a +1/+1 counter on target creature for each Elf you control. +mana={3}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Immerwolf +abilities=intimidate +auto=lord(other *[wolf;werewolf]|mybattlefield) 1/1 +auto=lord(*[-human;werewolf]|mybattlefield) canttransform +text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) -- Other Wolf and Werewolf creatures you control get +1/+1. -- Non-Human Werewolves you control can't transform. +mana={1}{R}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Immobilizing Ink +target=creature +auto=doesnotuntap +auto=teach(creature) {1}{D(*|myhand)}:untap +text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{1}, Discard a card: Untap this creature." +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Immolating Glare +auto=destroy +target=creature[attacking] +text=Destroy target attacking creature. +mana={1}{W} +type=Instant +[/card] +[card] +name=Immolating Souleater +auto={p(R)}:1/0 +text=({p(R)} may be paid for with either {R} or 2 life.) -- {p(R)}: Immolating Souleater gets +1/+0 until end of turn. +mana={2} +type=Artifact Creature +subtype=Hound +power=1 +toughness=1 +[/card] +[card] +name=Immolation +target=creature +auto=2/-2 +text=Enchant creature -- Enchanted creature gets +2/-2. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Immortal Servitude +auto=moveto(ownerbattlefield) all(creature[manacost=X]|mygraveyard) +text=Return each creature card with converted mana cost X from your graveyard to the battlefield. +mana={X}{WB}{WB}{WB} +type=Sorcery +[/card] +[card] +name=Impact Tremors +auto=@movedto(creature|mybattlefield):damage:1 all(opponent) +text=Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Impaler Shrike +abilities=flying +auto=@combatdamaged(player) from(this):may sacrifice all(this) && draw:3 +text=Flying -- When Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards. +mana={2}{U}{U} +type=Creature +subtype=Bird +power=3 +toughness=1 +[/card] +[card] +name=Impatience +auto=@each opponent end restriction{thisturn(*|opponentstack)~lessthan~1}:damage:2 opponent +auto=@each my end restriction{thisturn(*|mystack)~lessthan~1}:damage:2 controller +text=At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Impeccable Timing +target=creature[attacking;blocking] +auto=damage:3 +text=Impeccable Timing deals 3 damage to target attacking or blocking creature. +mana={1}{W} +type=Instant +[/card] +[card] +name=Impelled Giant +abilities=trample +auto={T(other creature[red]|mybattlefield)}:storedpower/0 +text=Trample -- Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way. +mana={4}{R}{R} +type=Creature +subtype=Giant Warrior +power=3 +toughness=3 +[/card] +[card] +name=Impending Disaster +auto=@each my upkeep restriction{type(land|battlefield)~morethan~6}:all(land) destroy +auto=@each my upkeep restriction{type(land|battlefield)~morethan~6}:sacrifice +text=At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster. If you do, destroy all lands. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Imperial Edict +target=opponent +auto=ability$!name(sacrifice) target(creature|mybattlefield) destroy!$ targetedplayer +text=Target opponent chooses a creature he or she controls. Destroy it. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Imperial Hellkite +abilities=flying +facedown={3} +autofacedown={6}{R}{R}:morph +aicode=activate target(dragon|mylibrary) moveto(myhand) +autofaceup=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>dragon|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Flying -- Morph {6}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Imperial Hellkite is turned face up, you may search your library for a Dragon card, reveal it, and put it into your hand. If you do, shuffle your library. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Imperial Mask +text=When Imperial Mask enters the battlefield, if it's not a token, each of your teammates puts a token that's a copy of Imperial Mask onto the battlefield. -- You can't be the target of spells or abilities your opponents control. +mana={4}{W} +type=Enchantment +abilities=controllershroud +[/card] +[card] +name=Imperial Recruiter +aicode=activate target(creature[power<=2]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[power<=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library. +mana={2}{R} +type=Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Imperial Seal +abilities=hiddenface +aicode=activate moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! target(*|mylibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend +text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. +mana={B} +type=Sorcery +[/card] +[card] +name=Imperious Perfect +auto=lord(other elf|myBattlefield) 1/1 +auto={G}{T}:token(Elf Warrior,creature Elf Warrior,1/1,green) +text=Other Elf creatures you control get +1/+1. -- {G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield. +mana={2}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Impetuous Sunchaser +abilities=haste,flying,mustattack +text=Flying, haste -- Impetuous Sunchaser attacks each turn if able. +mana={1}{R} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Implement of Combustion +auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller +auto={R}{S}:damage:1 target(player) +text={R}, Sacrifice Implement of Combustion: It deals 1 damage to target player. -- When Implement of Combustion is put into a graveyard from the battlefield, draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Implement of Examination +auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller +auto={U}{S}:draw:1 controller +text={U}, Sacrifice Implement of Examination: Draw a card. -- When Implement of Examination is put into a graveyard from the battlefield, draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Implement of Ferocity +auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller +auto={G}{S}:counter(1/1,1) target(other creature) +text={G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate this ability only any time you could cast a sorcery. -- When Implement of Ferocity is put into a graveyard from the battlefield, draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Implement of Improvement +auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller +auto={W}{S}:life:2 controller +text={W}, Sacrifice Implement of Improvement: You gain 2 life. -- When Implement of Improvement is put into a graveyard from the battlefield, draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Implement of Malice +auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller +auto={B}{S}:target(player) ability$!name(discard a card) target(*|myhand) reject!$ targetedplayer asSorcery +text={B}, Sacrifice Implement of Malice: Target player discards a card. Activate this ability only any time you could cast a sorcery. -- When Implement of Malice is put into a graveyard from the battlefield, draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Implements of Sacrifice +auto={1}{T}{S}:Add{B}{B} +auto={1}{T}{S}:Add{U}{U} +auto={1}{T}{S}:Add{G}{G} +auto={1}{T}{S}:Add{R}{R} +auto={1}{T}{S}:Add{W}{W} +text={1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Implode +target=land +auto=destroy +auto=draw:1 controller +text=Destroy target land. -- Draw a card. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Imposing Sovereign +auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) +text=Creatures your opponents control enter the battlefield tapped. +mana={1}{W} +type=Creature +subtype=Human +power=2 +toughness=1 +[/card] +[card] +name=Imposing Visage +target=creature +auto=teach(creature) menace +text=Enchant creature -- Enchanted creature can't be blocked except by two or more creatures. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Impromptu Raid +auto={2}{rg}:reveal:1 optionone target(creature|reveal) transforms((,newability[moveto(mybattlefield)],treason,haste)) forever optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend +text={2}{(r/g)}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature has haste. Sacrifice it at the beginning of the next end step. +mana={3}{RG} +type=Enchantment +[/card] +[card] +name=Improvised Armor +target=creature +auto=2/5 +autohand=__CYCLING__({3}) +text=Enchant creature -- Enchanted creature gets +2/+5. -- Cycling {3} ({3}, Discard this card: Draw a card.) +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Imps' Taunt +target=creature +auto=mustattack +buyback={1}{B}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature attacks this turn if able. +mana={1}{B} +type=Instant +[/card] +[card] +name=Impulse +abilities=hiddenface +aicode=activate target(*[zpos<=4]|mylibrary) moveto(ownerhand) +auto=name(look) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. +mana={1}{U} +type=Instant +[/card] +[card] +name=In Garruk's Wake +auto=destroy all(creature,planeswalker|opponentbattlefield) +text=Destroy all creatures you don't control and all planeswalkers you don't control. +mana={7}{B}{B} +type=Sorcery +[/card] +[card] +name=In the Eye of Chaos +auto=@movedto(instant[manacost=1]|stack):all(trigger[to]) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=2]|stack):all(trigger[to]) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=3]|stack):all(trigger[to]) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=4]|stack):all(trigger[to]) transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=5]|stack):all(trigger[to]) transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=6]|stack):all(trigger[to]) transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=7]|stack):all(trigger[to]) transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=8]|stack):all(trigger[to]) transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=9]|stack):all(trigger[to]) transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=10]|stack):all(trigger[to]) transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=11]|stack):all(trigger[to]) transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=12]|stack):all(trigger[to]) transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=13]|stack):all(trigger[to]) transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=14]|stack):all(trigger[to]) transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=15]|stack):all(trigger[to]) transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?fizzle])) forever +auto=@movedto(instant[manacost=16]|stack):all(trigger[to]) transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?fizzle])) forever +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its converted mana cost. +mana={2}{U} +type=World Enchantment +[/card] +[card] +name=In the Web of War +auto=@movedto(creature|myBattlefield):all(trigger) 2/0 ueot +auto=@movedto(creature|myBattlefield):all(trigger) haste ueot +text=Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Inaction Injunction +target=creature|opponentBattlefield +auto=transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +auto=draw:1 controller +text=Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) -- Draw a card. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Iname as One +aicode=activate moveTo(myBattlefield) target(spirit[-instant;-sorcery]|myLibrary) +auto=if casted(this) then name(search card) reveal:plibrarycount optionone name(choose card) target(spirit[-instant;-sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) and!( target(spirit[-instant;-sorcery]|mygraveyard) moveTo(myBattlefield) )! +text=When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. -- When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. +mana={8}{B}{B}{G}{G} +type=Legendary Creature +subtype=Spirit +power=8 +toughness=8 +[/card] +[card] +name=Iname, Death Aspect +aicode=activate target(spirit|mylibrary) moveto(mygraveyard) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(spirit|mylibrary) optionone name(choose card) target(spirit|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mygraveyard)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library. +mana={4}{B}{B} +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Iname, Life Aspect +auto=@movedTo(this|graveyard) from(battlefield):may all(trigger[to]) moveto(exile) && target(spirit|mygraveyard) moveTo(myhand) +text=When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand. +mana={4}{G}{G} +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Incandescent Soulstoke +auto=lord(other creature[elemental]|myBattlefield) 1/1 +auto={1}{R}{T}:moveto(mybattlefield) target(creature[elemental]|myhand) && transforms((,treason,haste)) forever +text=Other Elemental creatures you control get +1/+1. -- {1}{R}, {T}: You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. +mana={2}{R} +type=Creature +subtype=Elemental Shaman +power=2 +toughness=2 +[/card] +[card] +name=Incendiary Flow +target=creature,player +auto=teach(creature) exiledeath ueot +auto=damage:3 +text=Incendiary Flow deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Incendiary Sabotage +auto=damage:3 all(creature) +text=As an additional cost to cast Incendiary Sabotage, sacrifice an artifact. -- Incendiary Sabotage deals 3 damage to each creature. +mana={2}{R}{R}{S(artifact|mybattlefield)} +type=Instant +[/card] +[card] +name=Incendiary +target=creature +auto=@each my upkeep:may counter(0/0,1,Fuse) +auto=@movedTo(mytgt|graveyard):thisforeach(counter{0/0.1.Fuse}) damage:1 target(creature,player) +text=Enchant creature -- At the beginning of your upkeep, you may put a fuse counter on Incendiary. -- When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Incinerate +target=creature,player +auto=cantregen +auto=damage:3 +text=Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Incite Hysteria +target=creature +auto=all(creature[share!color!]) cantblock ueot +text=Radiance - Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block." +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Incite War +other={4}{R} name(Entwine) +target=player +auto=if paid(alternative) then all(creature|targetedpersonsbattlefield) mustattack ueot && all(creature|mybattlefield) first strike ueot +auto=ifnot paid(alternative) then transforms((,newability[choice all(creature|targetedpersonsbattlefield) mustattack ueot],newability[choice all(creature|mybattlefield) first strike ueot])) ueot +text=Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn. -- Entwine {2} (Choose both if you pay the entwine cost.) +mana={2}{R} +type=Instant +[/card] +[card] +name=Incited Rabble +abilities=mustattack +auto={2}:1/0 ueot +text=Incited Rabble attacks each combat if able. -- {2}: Incited Rabble gets +1/+0 until end of turn. +type=Creature +subtype=Human +power=2 +toughness=3 +[/card] +[card] +name=Incite +target=creature +auto=transforms((,red)) ueot +auto=mustattack +text=Target creature becomes red until end of turn and attacks this turn if able. +mana={R} +type=Instant +[/card] +[card] +name=Incorrigible Youths +abilities=haste,madness +autoexile=restriction{discarded} pay({2}{r}) name(pay 2r to cast) activate name(pay 2r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Haste -- Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={3}{R}{R} +type=Creature +subtype=Vampire +power=4 +toughness=3 +[/card] +[card] +name=Increasing Ambition +abilities=hiddenface +aicode=activate transforms((,newability[ifnot gravecast then target(*|myLibrary) moveTo(myhand)],newability[if gravecast then target(<2>*|myLibrary) moveTo(myhand)])) ueot +auto=ifnot gravecast then name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend +auto=if gravecast then name(search card) reveal:plibrarycount optionone name(choose card) target(<2>*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend +flashback={7}{B} +text=Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library. -- Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Increasing Confusion +auto=ifnot gravecast then deplete:X target(player) +auto=if gravecast then deplete:twiceX target(player) +flashback={X}{U} +text=Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice as many cards into his or her graveyard instead. -- Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={X}{U} +type=Sorcery +[/card] +[card] +name=Increasing Devotion +auto=ifnot gravecast then token(Human,Creature Human,1/1,white)*5 +auto=if gravecast then token(Human,Creature Human,1/1,white)*10 +flashback={7}{W}{W} +text=Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead. -- Flashback {7}{W}{W} +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Increasing Savagery +target=creature +auto=ifnot gravecast then counter(1/1,5) +auto=if gravecast then counter(1/1,10) +flashback={5}{G}{G} +text=Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead. -- Flashback {5}{G}{G} +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Incubator Drone +auto=choice token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +text=Devoid (This card has no color.) -- When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." +mana={3}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] +[card] +name=Incurable Ogre +mana={3}{R} +type=Creature +subtype=Ogre Mutant +power=5 +toughness=1 +[/card] +[card] +name=Incursion Specialist +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:all(this) 2/0 && all(this) unblockable ueot +text=Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and is unblockable this turn. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Indebted Samurai +auto=bushido(1/1) +auto=@movedTo(samurai|mygraveyard) from(myBattlefield):may counter(1/1,1) +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai. +mana={3}{W} +type=Creature +subtype=Human Samurai +power=2 +toughness=3 +[/card] +[card] +name=Indentured Djinn +abilities=flying +auto=ability$!choice name(draw 1) draw:1 _ choice name(draw 2) draw:2 _ choice name(draw 3) draw:3!$ opponent +text=Flying -- When Indentured Djinn enters the battlefield, each other player may draw up to three cards. +mana={1}{U}{U} +type=Creature +subtype=Djinn +power=4 +toughness=4 +[/card] +[card] +name=Indentured Oaf +auto=preventalldamage to(creature[red]) from(this) +text=Prevent all damage that Indentured Oaf would deal to red creatures. +mana={3}{R} +type=Creature +subtype=Ogre Warrior +power=4 +toughness=3 +[/card] +[card] +name=Independent Troops +mana={1}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Indestructibility +target=artifact,creature,enchantment,land,planeswalker +auto=indestructible +text=Enchant permanent -- Enchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.) +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Indestructible Aura +target=creature +auto=prevent:999 +text=Prevent all damage that would be dealt to target creature this turn. +mana={W} +type=Instant +[/card] +[card] +name=Index +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=5]|mylibrary) moverandom(*[zpos<=5]) from(mylibrary) to(mylibrary)])) ueot +auto=name(Look) reveal:5 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Look at the top five cards of your library, then put them back in any order. +mana={U} +type=Sorcery +[/card] +[card] +name=Indigo Faerie +abilities=flying +auto={U}:name(add blue color) target(*) transforms((,newcolors[blue])) ueot +text=Flying -- {U}: Target permanent becomes blue in addition to its other colors until end of turn. +mana={1}{U} +type=Creature +subtype=Faerie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Indomitable Ancients +mana={2}{W}{W} +type=Creature +subtype=Treefolk Warrior +power=2 +toughness=10 +[/card] +[card] +name=Indomitable Archangel +abilities=flying +auto=aslongas(artifact|myBattlefield) lord(artifact|myBattlefield) shroud >2 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Metalcraft - Artifacts you control have shroud as long as you control three or more artifacts. +mana={2}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Indomitable Will +abilities=flash +target=creature +auto=1/2 +text=Flash -- Enchant creature -- Enchanted creature gets +1/+2. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Indrik Stomphowler +auto=destroy target(artifact,enchantment) +text=When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. +mana={4}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Indrik Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 4/4 +auto=teach(creature) first strike +auto=teach(creature) lure +text=Enchant creature -- Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={4}{G}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Induce Paranoia +target=*|stack +auto=if spent({B}) then transforms((,newability[deplete:manacost],newability[fizzle])) else fizzle +text=Counter target spell. If {B} was spent to cast Induce Paranoia, that spell's controller puts the top X cards of his or her library into his or her graveyard, where X is the spell's converted mana cost. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Indulgent Aristocrat +abilities=lifelink +auto={2}{S(creature|mybattlefield)}:counter(1/1,1) all(vampire|mybattlefield) +text=Lifelink -- {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control. +mana={B} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Inertia Bubble +target=artifact +auto=doesnotuntap +text=Enchant artifact -- Enchanted artifact doesn't untap during its controller's untap step. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Inexorable Blob +auto=@combat(attacking) source(this) restriction{delirium}:token(Ooze,creature Ooze,3/3,green,battleready) +text=Delirium Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking. +mana={2}{G} +type=Creature +subtype=Ooze +power=3 +toughness=3 +[/card] +[card] +name=Inexorable Tide +auto=@movedto(mystack) from(*|myhand):notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate +text=Whenever you cast a spell, proliferate. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Infantry Veteran +auto={T}:1/1 target(creature[attacking]) +text={T}: Target attacking creature gets +1/+1 until end of turn. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Infected Vermin +auto={2}{B}:damage:1 all(creature,player) +auto=aslongas(*|mygraveyard) {3}{B}:damage:3 all(creature,player) >6 +text={2}{B}: Infected Vermin deals 1 damage to each creature and each player. -- Threshold - {3}{B}: Infected Vermin deals 3 damage to each creature and each player. Activate this ability only if seven or more cards are in your graveyard. +mana={2}{B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Infectious Bloodlust +target=creature +auto=teach(creature) 2/1 +auto=teach(creature) haste +auto=teach(creature) mustattack +aicode=activate target(Infectious Bloodlust|mylibrary) moveto(myhand) +auto=@movedto(mytgt|graveyard) from(Battlefield):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>Infectious Bloodlust|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Enchant creature -- Enchanted creature gets +2/+1, has haste, and attacks each turn if able. -- When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Infectious Horror +auto=@combat(attacking) source(this):life:-2 opponent +text=Whenever Infectious Horror attacks, each opponent loses 2 life. +mana={3}{B} +type=Creature +subtype=Zombie Horror +power=2 +toughness=2 +[/card] +[card] +name=Infectious Host +auto=@movedTo(this|graveyard) from(battlefield):life:-2 target(player) +text=When Infectious Host dies, target player loses 2 life. +mana={2}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Infernal Caretaker +facedown={3} +autofacedown={3}{B}:morph +autofaceup=moveTo(myhand) all(zombie|mygraveyard) +autofaceup=moveTo(opponenthand) all(zombie|opponentgraveyard) +text=Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands. +mana={3}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Infernal Contract +text=Draw four cards. You lose half your life, rounded up. +auto=draw:4 +auto=life:-halfdownlifetotal controller +mana={B}{B}{B} +type=Sorcery +[/card] +[card] +name=Infernal Medusa +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy +auto=@combat(blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy +text=Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. -- Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat. +mana={3}{B}{B} +type=Creature +subtype=Gorgon +power=2 +toughness=4 +[/card] +[card] +name=Infernal Plunge +auto=add{R}{R}{R} +text=As an additional cost to cast Infernal Plunge, sacrifice a creature. -- Add {R}{R}{R} to your mana pool. +mana={R}{S(creature|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Infernal Scarring +target=creature +auto=teach(creature) 2/0 +auto=@movedto(mytgt|graveyard) from(Battlefield):draw:1 targetcontroller +text=Enchant creature -- Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Infernal Tribute +auto={2}{S(*[-token]|myBattlefield)}:draw:1 +text={2}, Sacrifice a nontoken permanent: Draw a card. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Infernal Tutor +abilities=hiddenface +auto=if type(*|myhand)~morethan~0 name(search a copy) then name(search a copy) target(*|myhand) transforms((,newability[target(*[share!name!]|mylibrary) moveTo(myhand)])) oneshot +auto=if type(*|myhand)~lessthan~1 then target(*|mylibrary) moveTo(myhand) +text=Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library. -- Hellbent - If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle your library. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Inferno Elemental +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) damage:3 +text=Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. +mana={4}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Inferno Fist +target=creature|mybattlefield +auto=teach(creature) 2/0 +auto={R}{S}:damage:2 target(other *[creature;player]) +text=Enchant creature you control. -- Enchanted creature gets +2/+0. -- {R} Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Inferno +auto=damage:6 all(player,creature) +text=Inferno deals 6 damage to each creature and each player. +mana={5}{R}{R} +type=Instant +[/card] +[card] +name=Infested Roothold +abilities=Defender +auto=protection from(artifact) +auto=@movedto(artifact|opponentBattlefield):may token(Insect,Creature Insect,1/1,green) +text=Defender (This creature can't attack.) -- Protection from artifacts -- Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield. +mana={4}{G} +type=Creature +subtype=Wall +power=0 +toughness=3 +[/card] +[card] +name=Infest +auto=all(creature) -2/-2 ueot +text=All creatures get -2/-2 until end of turn. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Infiltrate +target=creature +auto=unblockable +text=Target creature is unblockable this turn. +mana={U} +type=Instant +[/card] +[card] +name=Infiltration Lens +auto=@combat(blocked) source(mytgt):may draw:2 controller +auto={1}:equip +text=Whenever equipped creature becomes blocked by a creature, you may draw two cards. -- Equip {1} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Infiltrator il-Kor +abilities=shadow +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Suspend 2 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={4}{U} +suspend(2)={1}{u} +type=Creature +subtype=Kor Rogue +power=3 +toughness=1 +[/card] +[card] +name=Infiltrator's Magemark +target=creature +auto=lord(creature[enchanted]|myBattlefield) 1/1 +auto=lord(creature[enchanted]|myBattlefield) transforms((,newability[cantbeblockedby(creature[-defender])])) forever +text=Enchant creature -- Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Inflame +auto=all(creature[damaged]) damage:2 +text=Inflame deals 2 damage to each creature dealt damage this turn. +mana={R} +type=Instant +[/card] +[card] +name=Information Dealer +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=type:wizard:mybattlefield]|mylibrary) moverandom(*[zpos<=type:wizard:mybattlefield]) from(mylibrary) to(mylibrary)])) ueot +auto={t}:name(Look) reveal:type:wizard:mybattlefield optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<60>*|reveal) moveto(mylibrary) optiontwoend revealend +text={T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Infuse with the Elements +target=creature|battlefield +auto=trample ueot +auto=counter(1/1,converge) +text=Converge -- Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn. +mana={3}{G} +type=Instant +[/card] +[card] +name=Infused Arrows +abilities=sunburst +auto=counter(0/0,sunburst,charge) +auto={C(0/0,-1,Charge)}{T}:-1/-1 target(creature) +auto={C(0/0,-2,Charge)}{T}:-2/-2 target(creature) +auto={C(0/0,-3,Charge)}{T}:-3/-3 target(creature) +auto={C(0/0,-4,Charge)}{T}:-4/-4 target(creature) +auto={C(0/0,-5,Charge)}{T}:-5/-5 target(creature) +auto={C(0/0,-6,Charge)}{T}:-6/-6 target(creature) +auto={C(0/0,-7,Charge)}{T}:-7/-7 target(creature) +auto={C(0/0,-8,Charge)}{T}:-8/-8 target(creature) +auto={C(0/0,-9,Charge)}{T}:-9/-9 target(creature) +auto={C(0/0,-10,Charge)}{T}:-10/-10 target(creature) +text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- {T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn. +mana={4} +type=Artifact +[/card] +[card] +name=Infuse +target=artifact,creature,land +auto=untap +auto=@next upkeep:draw:1 controller +text=Untap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{U} +type=Instant +[/card] +[card] +name=Ingenious Skaab +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto={U}:1/-1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- {U}: Ingenious Skaab gets +1/-1 until end of turn. +mana={2}{U} +type=Creature +subtype=Zombie Horror +power=2 +toughness=3 +[/card] +[card] +name=Ingenious Thief +abilities=flying +aicode=name(look) activate name(look) target(*|opponenthand) donothing +auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +text=Flying -- When Ingenious Thief enters the battlefield, look at target player's hand. +mana={1}{U} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Ingot Chewer +other={R} name(Evoke) +auto=destroy target(artifact) +auto=alternative sacrifice +text=When Ingot Chewer enters the battlefield, destroy target artifact. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={4}{R} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Inheritance +auto=@movedTo(creature|graveyard) from(battlefield):pay({3}) draw:1 +text=Whenever a creature is put into a graveyard from the battlefield, you may pay {3}. If you do, draw a card. +mana={W} +type=Enchantment +[/card] +[card] +name=Initiates of the Ebon Hand +auto={1}:add{b} limit^phaseaction[endofturn once] sacrifice^4 +text={1}: Add {B} to your mana pool. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. +mana={B} +type=Creature +subtype=Cleric +power=1 +toughness=1 +[/card] +[card] +name=Ink Dissolver +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then deplete:3 opponent )!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then deplete:3 opponent optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=1 +[/card] +[card] +name=Ink-Eyes, Servant of Oni +autohand={3}{B}{B}{N}:ninjutsu +auto=@combatdamagefoeof(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard) +auto=@combatdamageof(player) from(this):may moveTo(myBattlefield) target(creature|mygraveyard) +auto={1}{B}:all(this) regenerate +text=Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. -- {1}{B}: Regenerate Ink-Eyes. +mana={4}{B}{B} +type=Legendary Creature +subtype=Rat Ninja +power=5 +toughness=4 +[/card] +[card] +name=Inkfathom Divers +abilities=islandwalk +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot +auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Islandwalk -- When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order. +mana={3}{U}{U} +type=Creature +subtype=Merfolk Soldier +power=3 +toughness=3 +[/card] +[card] +name=Inkfathom Infiltrator +abilities=unblockable,cantblock +text=Inkfathom Infiltrator can't block and is unblockable. +mana={UB}{UB} +type=Creature +subtype=Merfolk Rogue +power=2 +toughness=1 +[/card] +[card] +name=Inkfathom Witch +abilities=fear +auto={2}{U}{B}:all(creature[-blocked]) transforms((,setpower=4,settoughness=1)) ueot +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {2}{U}{B}: Each unblocked creature becomes 4/1 until end of turn. +mana={1}{UB} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Inkmoth Nexus +auto={T}:Add{1} +auto={1}:transforms((Blinkmoth Artifact Creature,setpower=1,settoughness=1,flying,infect)) ueot +text={T}: Add {1} to your mana pool. -- {1}: Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. +type=Land +[/card] +[card] +name=Inkwell Leviathan +abilities=islandwalk,trample,shroud +text=Islandwalk, trample, shroud +mana={7}{U}{U} +type=Artifact Creature +subtype=Leviathan +power=7 +toughness=11 +[/card] +[card] +name=Inner Calm, Outer Strength +target=creature +auto=foreach(*|myhand) 1/1 +text=Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. +mana={2}{G} +type=Instant +subtype=Arcane +[/card] +[card] +name=Inner Fire +auto=foreach(*|myhand) add{R} +text=Add {R} to your mana pool for each card in your hand. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Inner Sanctum +auto=preventalldamage to(creature|mybattlefield) +auto=cumulativeupcost[{L:2}] sacrifice +text=Cumulative upkeep - Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Prevent all damage that would be dealt to creatures you control. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Inner Struggle +target=creature +auto=transforms((,newability[all(this) dynamicability])) ueot +text=Target creature deals damage to itself equal to its power. +mana={3}{R} +type=Instant +[/card] +[card] +name=Inner-Chamber Guard +auto=bushido(2/2) +text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) +mana={1}{W} +type=Creature +subtype=Human Samurai +power=0 +toughness=2 +[/card] +[card] +name=Inner-Flame Acolyte +other={R} name(Evoke) +auto=choice target(creature) 2/0 ueot && haste ueot +auto=alternative sacrifice +text=When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. -- Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={1}{R}{R} +type=Creature +subtype=Elemental Shaman +power=2 +toughness=2 +[/card] +[card] +name=Inner-Flame Igniter +auto={2}{r}:all(creature|mybattlefield) 1/0 ueot limit^all(creature|mybattlefield) first strike ueot^3 +text={2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. +mana={2}{R} +type=Creature +subtype=Elemental Warrior +power=2 +toughness=2 +[/card] +[card] +name=Innocence Kami +auto={W}{T}:tap target(creature) +auto=@movedTo(spirit,arcane|mystack):untap +text={W}, {T}: Tap target creature. -- Whenever you cast a Spirit or Arcane spell, untap Innocence Kami. +mana={3}{W}{W} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Innocent Blood +auto=sacrifice notatarget(creature|mybattlefield) +auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent +text=Each player sacrifices a creature. +mana={B} +type=Sorcery +[/card] +[card] +name=Inquisition of Kozilek +target=player +aicode=activate reject notatarget(*[-land;manacost<=3]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land;manacost<=3]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Inquisition +target=player +auto=damage:type:*[white]:targetedpersonshand targetedplayer +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend +text=Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Inquisitor Exarch +auto=choice life:2 controller +auto=choice life:-2 opponent +text=When Inquisitor Exarch enters the battlefield, choose one - You gain 2 life; or target opponent loses 2 life. +mana={W}{W} +type=Creature +subtype=Cleric +power=2 +toughness=2 +[/card] +[card] +name=Inquisitor's Ox +auto=while(restriction{delirium}) vigilance +auto=while(restriction{delirium}) 1/0 +text=Delirium Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard. +mana={3}{W} +type=Creature +subtype=Ox +power=2 +toughness=5 +[/card] +[card] +name=Inquisitor's Snare +target=creature[attacking;blocking] +auto=teach(creature[-red;-black]) preventalldamage from(mytgt) ueot +auto=teach(creature[red;black]) destroy +text=Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. +mana={1}{W} +type=Instant +[/card] +[card] +name=Insatiable Gorgers +abilities=madness,mustattack +autoexile=restriction{discarded} pay({3}{r}) name(pay 3R to cast) activate name(pay 3R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Insatiable Gorgers attacks each combat if able. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{R}{R} +type=Creature +subtype=Vampire Berserker +power=5 +toughness=3 +[/card] +[card] +name=Insatiable Harpy +abilities=flying,lifelink +text=Flying -- Lifelink. +mana={2}{B}{B} +type=Creature +subtype=Harpy +power=2 +toughness=2 +[/card] +[card] +name=Insatiable Souleater +auto={p(G)}:trample +text=({p(G)} may be paid for with either {G} or 2 life.) -- {p(G)}: Insatiable Souleater gains trample until end of turn. +mana={4} +type=Artifact Creature +subtype=Beast +power=5 +toughness=1 +[/card] +[card] +name=Insectile Aberration +type=Creature +abilities=flying +subtype=Human Insect +power=3 +toughness=2 +[/card] +[card] +name=Inside Out +target=creature +auto=swap +auto=draw:1 controller +text=Switch target creature's power and toughness until end of turn. -- Draw a card. +mana={1}{UR} +type=Instant +[/card] +[card] +name=Insidious Bookworms +auto=@movedTo(this|graveyard) from(battlefield):pay({1}{B}) discard:1 target(player) +text=When Insidious Bookworms is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, target player discards a card at random. +mana={B} +type=Creature +subtype=Worm +power=1 +toughness=1 +[/card] +[card] +name=Insidious Mist +abilities=hexproof,unblockable,indestructible,cantblock +auto=@combat(notblocked) source(this):transforms((,newability[pay[[{2}{B}]] flip(Elusive Tormentor)])) oneshot +text=Hexproof, indestructible -- Insidious Mist can't block and can't be blocked. -- Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it. +type=Creature +subtype=Elemental +color=blue +power=0 +toughness=1 +[/card] +[card] +name=Insight +auto=@movedTo(*[green]|opponentstack):draw:1 controller +text=Whenever an opponent casts a green spell, you draw a card. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Insolence +target=creature +auto=@tapped(mytgt):damage:2 targetController +text=Enchant creature -- Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Insolent Neonate +auto={D(*|myhand)}{s}:draw:1 +abilities=menace +text=Menace (This creature can't be blocked except by two or more creatures.) -- Discard a card, Sacrifice Insolent Neonate: Draw a card. +mana={R} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Inspiration +target=player +auto=draw:2 +text=Target player draws two cards. +mana={3}{U} +type=Instant +[/card] +[card] +name=Inspired Charge +auto=all(creature|myBattlefield) 2/1 ueot +text=Creatures you control get +2/+1 until end of turn. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Inspired Sprite +abilities=flash,flying +auto=@movedTo(wizard|mystack):may untap +auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Flash -- Flying -- Whenever you cast a Wizard spell, you may untap Inspired Sprite. -- {T}: Draw a card, then discard a card. +mana={3}{U} +type=Creature +subtype=Faerie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Inspiring Call +auto=draw:type:creature[counter{1/1}]:mybattlefield +auto=all(creature[counter{1/1}]|mybattlefield) indestructible ueot +text=Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) +mana={2}{G} +type=Instant +[/card] +[card] +name=Inspiring Captain +auto=all(creature|mybattlefield) 1/1 ueot +text=When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Inspiring Roar +auto=counter(1/1,1) all(creature|mybattlefield) +text=Put a +1/+1 counter on each creature you control. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Inspiring Vantage +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{R} +auto={T}:Add{W} +text=Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {R} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Inspirit +target=creature +auto=untap +auto=2/4 +text=Untap target creature. It gets +2/+4 until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Instigator Gang +auto=lord(creature[attacking]|mybattlefield) 1/0 +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Wildblood Pack) +text=Attacking creatures you control get +1/+0. -- At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. +mana={3}{R} +type=Creature +subtype=Human Werewolf +power=2 +toughness=3 +[/card] +[card] +name=Instigator +auto={1}{B}{B}{T}{D(*|myhand)}:all(creature|opponentBattlefield) mustattack ueot +text={1}{B}{B}, {T}, Discard a card: Creatures target player controls attack this turn if able. +mana={1}{B} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Instill Energy +target=creature +auto=haste +auto={0}:untap limit:1 myTurnOnly +text=Enchant creature -- Enchanted creature has haste. -- {0}: Untap enchanted creature. Activate this ability only during your turn and only once each turn. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Instill Infection +target=creature +auto=counter(-1/-1,1) +auto=draw:1 controller +text=Put a -1/-1 counter on target creature. -- Draw a card. +mana={3}{B} +type=Instant +[/card] +[card] +name=Insurrection +auto=all(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +text=Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. +mana={5}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Intangible Virtue +auto=lord(creature[token]|mybattlefield) 1/1 +auto=lord(creature[token]|mybattlefield) vigilance +text=Creature tokens you control get +1/+1 and have vigilance. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Interpret the Signs +auto=scry:3 scrycore delayed draw:revealedmana scrycoreend scryend +text=Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Intimidation Bolt +target=creature +auto=damage:3 +auto=all(other creature) cantattack ueot +auto=all(other creature) cantpwattack ueot +text=Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn. +mana={1}{R}{W} +type=Instant +[/card] +[card] +name=Intimidation +auto=lord(creature|myBattlefield) fear +text=Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B}{B}{B} +type=Enchantment +[/card] +[card] +name=Intimidator Initiate +auto=@movedto(*[red]|stack):pay({1}) target(creature) cantblock ueot +text=Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. +mana={R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Into the Core +target=<2 min>artifact +auto=moveTo(exile) +text=Exile two target artifacts. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Into the Maw of Hell +target=land +auto=destroy +auto=damage:13 target(creature) +text=Destroy target land. Into the Maw of Hell deals 13 damage to target creature. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Into the North +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[snow]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[snow]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Into the Roil +target=*[-land] +kicker={1}{U} +auto=moveTo(ownerhand) +auto=kicker draw:1 controller +text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Into the Void +target=creature +auto=moveTo(ownerhand) +text=Return up to two target creatures to their owners' hands. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Into Thin Air +abilities=affinityartifacts +target=artifact +auto=moveTo(ownerhand) +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Return target artifact to its owner's hand. +mana={5}{U} +type=Instant +[/card] +[card] +name=Intrepid Hero +auto={T}:destroy target(creature[power>=4]) +text={T}: Destroy target creature with power 4 or greater. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Intrepid Provisioner +abilities=trample +auto=target(other human|mybattlefield) 2/2 ueot +text=Trample -- When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn. +mana={3}{G} +type=Creature +subtype=Human Scout +power=3 +toughness=3 +[/card] +[card] +name=Intruder Alarm +auto=lord(creature) doesnotuntap +auto=@movedTo(creature|myBattlefield):untap all(creature) +auto=@movedTo(creature|opponentBattlefield):untap all(creature) +text=Creatures don't untap during their controllers' untap steps. -- Whenever a creature enters the battlefield, untap all creatures. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Inundate +auto=moveTo(ownerhand) all(creature[-blue]|battlefield) +text=Return all nonblue creatures to their owners' hands. +mana={3}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Invasive Species +auto=moveTo(ownerhand) notatarget(other *|mybattlefield) +text=When Invasive Species enters the battlefield, return another permanent you control to its owner's hand. +mana={2}{G} +type=Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Invasive Surgery +target=sorcery|stack +auto=fizzle +auto=if delirium then all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=if delirium then all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=if delirium then all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Counter target sorcery spell. -- Delirium -- If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library. +mana={U} +type=Instant +[/card] +[card] +name=Inventor's Apprentice +auto=aslongas(artifact|mybattlefield) 1/1 +text=Inventor's Apprentice gets +1/+1 as long as you control an artifact. +mana={R} +type=Creature +subtype=Human Artificer +power=1 +toughness=2 +[/card] +[card] +name=Inventors' Fair +auto=@each my upkeep restriction{type(artifact|mybattlefield)~morethan~2}:life:1 controller +auto={T}:add{C} +auto={4}{T}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend restriction{type(artifact|mybattlefield)~morethan~2} +aicode=activate target(artifact|mylibrary) moveto(myhand) +text=At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. -- {T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle your library. Activate this ability only if you control three or more artifacts. +type=Legendary Land +[/card] +[card] +name=Inventor's Goggles +auto={2}:equip +auto=teach(creature) 1/2 +auto=@movedto(creature[artificer]|mybattlefield):may all(trigger[to]) rehook +text=Equipped creature gets +1/+2. -- Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Invert the Skies +auto=if spent({G}) then all(creature|opponentbattlefield) -flying ueot +auto=if spent({U}) then all(creature|mybattlefield) flying ueot +text=Creatures your opponents control lose flying until end of turn if {G} was spent to cast Invert the Skies, and creatures you control gain flying until end of turn if {U} was spent to cast it. (Do both if {G}{U} was spent.) +mana={3}{GU} +type=Instant +[/card] +[card] +name=Inverter of Truth +abilities=flying +auto=all(*|mylibrary) moveto(exile) && all(*|mygraveyard) moveto(mylibrary) +text=Devoid (This card has no color.) -- Flying -- When Inverter of Truth enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library. +mana={2}{B}{B} +abilities=devoid +type=Creature +subtype=Eldrazi +power=6 +toughness=6 +[/card] +[card] +name=Invigorate +target=creature +auto=4/4 +auto=alternative life:3 opponent +otherrestriction=type(forest|mybattlefield)~morethan~0,type(*[nolifegain]|opponentbattlefield)~lessthan~1,type(*[nolifegainopponent]|mybattlefield)~lessthan~1 +other={0} name(Have Opponent Gain 3 Life) +text=If you control a Forest, you may have an opponent gain 3 life rather than pay Invigorate's mana cost. -- Target creature gets +4/+4 until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Invigorating Boon +auto=@cycled(*|hand):may counter(1/1,1) target(creature) +text=Whenever a player cycles a card, you may put a +1/+1 counter on target creature. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Invigorating Falls +auto=life:type:creature:graveyard controller +text=You gain life equal to the number of creature cards in all graveyards. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Invincible Hymn +auto=lifeset:type:*:mylibrary controller +text=Count the number of cards in your library. Your life total becomes that number. +mana={6}{W}{W} +type=Sorcery +[/card] +[card] +name=Inviolability +target=creature +auto=teach(creature) preventalldamage to(this) +text=Enchant creature -- Prevent all damage that would be dealt to enchanted creature. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Invisibility +target=creature +auto=cantBeBlockedBy(creature[-wall]) +text=Enchant creature -- Enchanted creature can't be blocked except by Walls. +mana={U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Invisible Stalker +abilities=opponentshroud,unblockable +text=Hexproof -- Invisible Stalker is unblockable. +mana={1}{U} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Invocation of Saint Traft +target=creature +auto=@combat(attacking) source(mytgt):token(Angel,Creature Angel,4/4,white,flying,battleready) and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! +text=Enchant creature -- Enchanted creature has "Whenever this creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat." +mana={1}{W}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Invoke the Firemind +auto=choice draw:X +auto=choice damage:X target(creature,player) +text=Choose one - Draw X cards; or Invoke the Firemind deals X damage to target creature or player. +mana={X}{U}{U}{R} +type=Sorcery +[/card] +[card] +name=Ion Storm +auto={1}{R}{C(1/1,-1),*|mybattlefield}:name(remove a 1-1 counter) damage:2 target(creature,player) +auto={1}{R}{C(0/0,-1,Charge),*|mybattlefield}:name(remove a charge counter) damage:2 target(creature,player) +text={1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Iona, Shield of Emeria +abilities=flying +auto=chooseacolor maxCast(*[chosencolor])0 opponent chooseend +text=Flying -- As Iona, Shield of Emeria enters the battlefield, choose a color. -- Your opponents can't cast spells of the chosen color. +mana={6}{W}{W}{W} +type=Legendary Creature +subtype=Angel +power=7 +toughness=7 +[/card] +[card] +name=Iona's Judgment +target=creature,enchantment +auto=moveTo(exile) +text=Exile target creature or enchantment. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Ior Ruin Expedition +auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) +auto={C(0/0,-3,Quest)}{S}:draw:2 +text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. -- Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Ire of Kaminari +target=creature,player +auto=damage:type:arcane:mygraveyard +text=Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard. +mana={3}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Ire Shaman +abilities=menace +facedown={3} +autofacedown={R}:morph +autofaceup=counter(1/1,1) && moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) +text=Menace (This creature can't be blocked except by two or more creatures.) -- Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card. +mana={1}{R} +type=Creature +subtype=Orc Shaman +power=2 +toughness=1 +[/card] +[card] +name=Iridescent Angel +abilities=flying,protection from black,protection from blue,protection from green,protection from red,protection from white +text=Flying, protection from all colors +mana={5}{W}{U} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Iridescent Drake +abilities=flying +auto=target(aura|mygraveyard) newtarget +text=Flying -- When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield attached to Iridescent Drake. (You control that Aura.) +mana={3}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Irini Sengir +auto=lord(enchantment[white;green]|nonbattlezone) altercost(colorless,+1) +text=White enchantment spells and green enchantment spells cost {2} more to cast. +mana={2}{B}{B} +type=Legendary Creature +subtype=Vampire Dwarf +power=2 +toughness=2 +[/card] +[card] +name=Iroas, God of Victory +abilities=indestructible +auto=lord(creature|mybattlefield) menace +auto=preventalldamage to(creature[attacking]|mybattlefield) +auto=this(variable{boros}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{boros}>6) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to red and white is less than seven, Iroas isn't a creature. -- Creatures you control can't be blocked except by two or more creatures. -- Prevent all damage that would be dealt to attacking creatures you control. +mana={2}{R}{W} +type=Legendary Enchantment Creature +subtype=God +power=7 +toughness=4 +[/card] +[card] +name=Iroas's Champion +abilities=double strike +text=Double strike (This creature deals both first-strike and regular combat damage.) +mana={1}{R}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Iron Lance +auto={3}{T}:first strike target(creature) +text={3}, {T}: Target creature gains first strike until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Iron League Steed +abilities=haste +auto=_FABRICATE_(1) +text=Haste -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={4} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Iron Maiden +auto=@each opponent upkeep:damage:type:*:opponenthandminus4minusend opponent +text=At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in his or her hand minus 4. +mana={3} +type=Artifact +[/card] +[card] +name=Iron Myr +auto={T}:Add{R} +text={T}: Add {R} to your mana pool. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Iron Star +auto=@movedto(*[red]|stack):pay({1}) life:1 +text=Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Iron Tusk Elephant +abilities=trample +text=Trample +mana={4}{W} +type=Creature +subtype=Elephant +power=3 +toughness=3 +[/card] +[card] +name=Iron Will +target=creature +auto=0/4 +autohand=__CYCLING__({2}) +text=Target creature gets +0/+4 until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={W} +type=Instant +[/card] +[card] +name=Iron-Barb Hellion +abilities=haste,cantblock +text=Haste -- Iron-Barb Hellion can't block. +mana={5}{R} +type=Creature +subtype=Hellion Beast +power=5 +toughness=4 +[/card] +[card] +name=Ironclad Revolutionary +auto=may name(sacrifice an artifact) sacrifice notatarget(artifact|mybattlefield) and!( all(this) counter(1/1,2) && life:-2 opponent )! +text=When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life. +mana={4}{B}{B} +type=Creature +subtype=Aetherborn Artificer +power=4 +toughness=4 +[/card] +[card] +name=Ironclad Slayer +auto=may moveto(myhand) target(aura,equipment|mygraveyard) +text=When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand. +mana={2}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Ironclaw Buzzardiers +auto=cantbeblockerof(creature[power>=2]) +auto={R}:flying +text=Ironclaw Buzzardiers can't block creatures with power 2 or greater. -- {R}: Ironclaw Buzzardiers gains flying until end of turn. +mana={2}{R} +type=Creature +subtype=Orc Scout +power=2 +toughness=2 +[/card] +[card] +name=Ironclaw Orcs +auto=cantbeblockerof(creature[power>=2]) +text=Ironclaw Orcs can't block creatures with power 2 or greater. +mana={1}{R} +type=Creature +subtype=Orc +power=2 +toughness=2 +[/card] +[card] +name=Ironfang +abilities=first strike +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Village Ironsmith) +text=First Strike -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang. +color=red +type=Creature +subtype=Werewolf +power=3 +toughness=1 +[/card] +[card] +name=Iron-Heart Chimera +abilities=vigilance +auto={S}:counter(2/2,1) target(other chimera) && transforms((,vigilance)) forever +text=Vigilance -- Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.) +mana={4} +type=Artifact Creature +subtype=Chimera +power=2 +toughness=2 +[/card] +[card] +name=Ironhoof Ox +abilities=oneblocker +text=Ironhoof Ox can't be blocked by more than one creature. +mana={3}{G}{G} +type=Creature +subtype=Ox +power=4 +toughness=4 +[/card] +[card] +name=Ironroot Treefolk +mana={4}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=5 +[/card] +[card] +name=Ironshell Beetle +auto=counter(1/1,1) target(creature) +text=When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. +mana={1}{G} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Irontread Crusher +auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} +text=Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={4} +type=Artifact +subtype=Vehicle +power=6 +toughness=6 +[/card] +[card] +name=Ironwright's Cleansing +target=artifact,enchantment +auto=moveto(exile) +text=Exile target artifact or enchantment. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Irradiate +target=creature +auto=foreach(artifact|myBattlefield) -1/-1 +text=Target creature gets -1/-1 until end of turn for each artifact you control. +mana={3}{B} +type=Instant +[/card] +[card] +name=Irrigation Ditch +auto=tap(noevent) +auto={T}:Add{W} +auto={T}{S}:Add{G}{U} +text=Irrigation Ditch enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool. +type=Land +[/card] +[card] +name=Isamaru, Hound of Konda +mana={W} +type=Legendary Creature +subtype=Hound +power=2 +toughness=2 +[/card] +[card] +name=Isao, Enlightened Bushi +abilities=nofizzle +auto=bushido(2/2) +auto={2}:regenerate target(samurai) +text=Isao, Enlightened Bushi can't be countered. -- Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {2}: Regenerate target Samurai. +mana={2}{G} +type=Legendary Creature +subtype=Human Samurai +power=2 +toughness=1 +[/card] +[card] +name=Ishi-Ishi, Akki Crackshot +auto=@movedto(spirit,arcane|opponentstack):damage:2 opponent +text=Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player. +mana={1}{R} +type=Legendary Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Ishkanah, Grafwidow +abilities=reach +auto=if delirium then token(Spider,creature spider,1/2,green,reach)*3 +auto={6}{b}:target(opponent) life:-type:spider:mybattlefield +text=Reach -- Delirium -- When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, put three 1/2 green Spider creature tokens with reach onto the battlefield. -- {6}{B}: Target opponent loses 1 life for each Spider you control. +mana={4}{G} +type=Legendary Creature +subtype=Spider +power=3 +toughness=5 +[/card] +[card] +name=Island Fish Jasconius +abilities=islandhome,doesnotuntap +auto={U}{U}{U}:untap myUpkeepOnly +text=Island Fish Jasconius can't attack unless defending player controls an Island. -- Island Fish Jasconius doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius. -- When you control no Islands, sacrifice Island Fish Jasconius. +mana={4}{U}{U}{U} +type=Creature +subtype=Fish +power=6 +toughness=8 +[/card] +[card] +name=Island of Wak-Wak +auto={T}:target(creature[flying]) transforms((,setpower=0)) ueot +text={T}: The power of target creature with flying becomes 0 until end of turn. +type=Land +[/card] +[card] +name=Island +text=U +type=Basic Land +subtype=Island +[/card] +[card] +name=Isleback Spawn +abilities=shroud +auto=aslongas(*|library) 4/8 <=20 compare +text=Shroud -- Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it. +mana={5}{U}{U} +type=Creature +subtype=Kraken +power=4 +toughness=8 +[/card] +[card] +name=Isochron Scepter +auto=may imprint notatarget(instant[manacost<=2]|myhand) +auto={2}{t}:activate castcard(copied noevent named!:imprintedcard:!) +text=Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand. -- {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. +mana={2} +type=Artifact +[/card] +[card] +name=Isolated Chapel +auto=aslongas(plains,swamp|myBattlefield) tap(noevent) <1 oneshot +auto={T}:Add{W} +auto={T}:Add{B} +text=Isolated Chapel enters the battlefield tapped unless you control a Plains or Swamp. -- {T}: Add {w} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Isolation Cell +auto=@movedto(creature|opponentstack):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ opponent +mana={4} +type=Artifact +text=Whenever an opponent casts a creature spell, that player loses 2 life unless he or she pays {2}. +[/card] +[card] +name=Isolation Zone +auto=(blink)forsrc target(*[creature;enchantment]|opponentbattlefield) +text=When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Isperia, Supreme Judge +auto=@combat(attacking) source(creature|opponentBattlefield):may draw:1 controller +abilities=flying +text=Flying -- Whenever a creature attacks you or a planeswalker you control, you may draw a card. +mana={2}{W}{W}{U}{U} +type=Legendary Creature +subtype=Sphinx +power=6 +toughness=4 +[/card] +[card] +name=Isperia's Skywatch +auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +abilities=flying +text=Flying -- When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) +mana={5}{U} +type=Creature +subtype=Vedalken Knight +power=3 +toughness=3 +[/card] +[card] +name=It of the Horrid Swarm +autostack=if casted(this) then token(Insect,creature insect, 1/1,green)*2 +text=Emerge {6}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast It of the Horrid Swarm, put two 1/1 green Insect creature tokens onto the battlefield. +mana={8} +other={emerge}{6}{G} name(Emerge) +type=Creature +subtype=Eldrazi Insect +power=4 +toughness=4 +[/card] +[card] +name=It That Betrays +auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 2 permanents) notatarget(<2>*|mybattlefield) sacrifice !$ opponent +auto=@sacrificed(*[-token]) from(*[-token]|opponentbattlefield):all(trigger[from]) moveto(mybattlefield) +text=Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) -- Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. +mana={12} +type=Creature +subtype=Eldrazi +power=11 +toughness=11 +[/card] +[card] +name=It That Rides as One +abilities=first strike, trample, lifelink +text=First strike, trample, lifelink +type=Creature +subtype=Eldrazi Horror +power=4 +toughness=4 +[/card] +[card] +name=Ith, High Arcanist +abilities=vigilance +auto={t}:target(creature[attacking]) removefromcombat +text=Vigilance -- {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. -- Suspend 4 - {W}{U} (Rather than cast this card from your hand, you may pay {W}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={5}{W}{U} +suspend(4)={w}{u} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=5 +[/card] +[card] +name=Ivory Charm +auto=choice all(creature) -2/0 ueot +auto=choice tap target(creature) +auto=choice prevent:1 target(creature,player) +text=Choose one - All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={W} +type=Instant +[/card] +[card] +name=Ivory Crane Netsuke +auto=@each my upkeep restriction{type(*|myhand)~morethan~6}:life:4 controller +text=At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life. +mana={2} +type=Artifact +[/card] +[card] +name=Ivory Cup +auto=@movedto(*[white]|stack):pay({1}) life:1 +text=Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Ivory Gargoyle +abilities=flying +auto={4}{W}:moveTo(exile) +autograveyard=@movedTo(this|graveyard) from(battlefield):phaseaction[my endofturn] moveTo(mybattlefield) +autograveyard=@movedTo(this|graveyard) from(battlefield):nextphasealter(remove,draw,controller) +text=Flying -- When Ivory Gargoyle is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. -- {4}{W}: Exile Ivory Gargoyle. +mana={4}{W} +type=Creature +subtype=Gargoyle +power=2 +toughness=2 +[/card] +[card] +name=Ivory Giant +auto=tap all(creature[-white]) +text=When Ivory Giant enters the battlefield, tap all nonwhite creatures. -- Suspend 5 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={5}{W}{W} +suspend(5)={w} +type=Creature +subtype=Giant +power=3 +toughness=4 +[/card] +[card] +name=Ivory Guardians +abilities=protection from red +auto=aslongas(*[red]|opponentBattlefield) lord(ivory guardians) 1/1 +text=Protection from red -- Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. +mana={4}{W}{W} +type=Creature +subtype=Giant Cleric +power=3 +toughness=3 +[/card] +[card] +name=Ivory Mask +text=You have shroud. (You can't be the target of spells or abilities.) +mana={2}{W}{W} +type=Enchantment +abilities=playershroud +[/card] +[card] +name=Ivory Tower +auto=@each my upkeep:foreach(*|myhand)life:1 controller >4 +text=At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus four. +mana={1} +type=Artifact +[/card] +[card] +name=Ivorytusk Fortress +auto=@each opponent untap:untap all(creature[counter{1/1.1}]|mybattlefield) +text=Untap each creature you control with a +1/+1 counter on it during each other player's untap step. +mana={2}{W}{B}{G} +type=Creature +subtype=Elephant +power=5 +toughness=7 +[/card] +[card] +name=Ivy Dancer +auto={T}:forestwalk target(creature) +text={T}: Target creature gains forestwalk until end of turn. +mana={2}{G} +type=Creature +subtype=Dryad Shaman +power=1 +toughness=2 +[/card] +[card] +name=Ivy Elemental +auto=counter(1/1,X) +text=Ivy Elemental enters the battlefield with X +1/+1 counters on it. +mana={X}{G} +type=Creature +subtype=Elemental +power=0 +toughness=0 +[/card] +[card] +name=Ivy Lane Denizen +auto=@movedTo(other creature[green]|mybattlefield):counter(1/1,1) target(creature) +text=Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. +mana={3}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=3 +[/card] +[card] +name=Iwamori of the Open Fist +trample=abilities +auto=ability$!name(put in play) target(creature[legendary]|myhand) moveTo(mybattlefield)!$ opponent +text=Trample -- When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from his or her hand onto the battlefield. +mana={2}{G}{G} +type=Legendary Creature +subtype=Human Monk +power=5 +toughness=5 +[/card] +[card] +name=Izzet Boilerworks +auto=tap(noevent) +auto=moveTo(ownerhand) notatarget(land|mybattlefield) +auto={T}:Add{U}{R} +text=Izzet Boilerworks enters the battlefield tapped. -- When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {U}{R} to your mana pool. +type=Land +[/card] +[card] +name=Izzet Chronarch +auto=moveTo(myhand) target(instant,sorcery|mygraveyard) +text=When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand. +mana={3}{U}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Izzet Cluestone +auto={T}:Add{U} +auto={T}:Add{R} +auto={U}{R}{T}{S}:draw:1 controller +text={T}: Add {U} or {R} to your mana pool. -- {U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Izzet Guildgate +auto=tap(noevent) +auto={T}:Add{U} +auto={T}:Add{R} +text=Izzet Guildgate enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Izzet Guildmage +auto=@movedto(instant[manacost<=2]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{2}{U}]] name(copy instant) activate name(copy instant) castcard(copied noevent)])) forever +auto=@movedto(sorcery[manacost<=2]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{2}{R}]] name(copy sorcery) activate name(copy sorcery) castcard(copied noevent)])) forever +text=({(u/r)} can be paid with either {U} or {R}.) -- {2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy. -- {2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy. +mana={UR}{UR} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Izzet Keyrune +auto={T}:Add{U} +auto={T}:Add{R} +auto={U}{R}:transforms((Elemental Artifact Creature,setpower=2,settoughness=1,red,blue)) ueot +auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller +text={T}: Add {U} or {R} to your mana pool. -- {U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature. -- Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card. +mana={3} +type=Artifact +[/card] +[card] +name=Izzet Signet +auto={1}{T}:Add{U}{R} +text={1}, {T}: Add {U}{R} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Izzet Staticaster +abilities=flash,haste +auto={t}:target(creature) transforms((,newability[all(creature[share!name!]) damage:1])) forever +text=Flash (You may cast this spell any time you could cast an instant.),Haste -- {T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature. +power=0 +toughness=3 +mana={1}{u}{r} +type=creature +subtype=Human Wizard +[/card] +[card] +name=Jabari's Banner +auto={1}{T}:target(creature) teach(creature) flanking ueot && teach(creature) flanker ueot +text={1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +mana={2} +type=Artifact +[/card] +[card] +name=Jace Beleren +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: each player draw) draw:1 controller && draw:1 opponent +auto={C(0/0,-1,Loyalty)}:name(-1: draw 1) draw:1 target(player) +auto={C(0/0,-10,Loyalty)}:name(-10: deplete 20) deplete:20 target(player) +text=+2: Each player draws a card. -- -1: Target player draws a card. -- -10: Target player puts the top twenty cards of his or her library into his or her graveyard. +mana={1}{U}{U} +type=Legendary Planeswalker +subtype=Jace +[/card] +[card] +name=Jace, Memory Adept +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: deplete) deplete:1 target(player) && draw:1 controller +auto={0}:name(0: deplete 10) deplete:10 target(player) +auto={C(0/0,-7,Loyalty)}:name(-7: draw 20) target(player) draw:20 +text=+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard. -- 0: Target player puts the top ten cards of his or her library into his or her graveyard. -- -7: Any number of target players each draw twenty cards. +mana={3}{U}{U} +type=Legendary Planeswalker +subtype=Jace +[/card] +[card] +name=Jace, the Mind Sculptor +auto=counter(0/0,3,loyalty) +aicode=activate may bottomoflibrary all(*[zpos=1]|targetedpersonslibrary) +auto={C(0/0,2,Loyalty)}:name(+2:Reveal) target(player) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,0,Loyalty)}:name(0:Draw Cards) draw:3 controller && transforms((,newability[target(<2>*|myhand) moveto(mylibrary)])) oneshot +auto={C(0/0,-1,Loyalty)}:name(-1:Bounce) moveto(ownerhand) target(creature) +auto={C(0/0,-12,Loyalty)}:name(-12:Exile Cards) target(player) ability$!all(*|mylibrary) moveto(exile) _ all(*|myhand) moveto(library) !$ targetedplayer +text=+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library. -- 0: Draw three cards, then put two cards from your hand on top of your library in any order. -- -1: Return target creature to its owner's hand. -- -12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library. +mana={2}{U}{U} +type=Legendary Planeswalker +subtype=Jace +[/card] +[card] +name=Jace, Unraveler of Secrets +auto=counter(0/0,5,loyalty) +aicode=activate draw:1 controller +auto={C(0/0,1,Loyalty)}:name(+1: Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend +auto={C(0/0,-2,Loyalty)}:name(-2: Bounce) moveto(ownerhand) target(creature) +auto={C(0/0,-8,Loyalty)}:name(-8: Emblem) emblem transforms((,newability[@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~equalto~0}:choice fizzle all(*|opponentstack)])) forever dontremove +text=+1: Scry 1, then draw a card. -- -2: Return target creature to its owner's hand. -- -8: You get an emblem with "Whenever an opponent casts his or her first spell each turn, counter that spell." +mana={3}{U}{U} +type=Legendary Planeswalker +subtype=Jace +[/card] +[card] +name=Jace's Archivist +auto={U}{T}:name(discard & draw) transforms((,newability[if compare(ohandcount)~equalto~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent],newability[if compare(ohandcount)~morethan~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent],newability[if compare(phandcount)~morethan~compare(ohandcount) then discard:phandcount opponent && draw:phandcount opponent && discard:ohandcount controller && draw:ohandcount controller])) all(this) +text={U}, {T}: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. +mana={1}{U}{U} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=2 +[/card] +[card] +name=Jace's Erasure +auto=@drawof(player):may deplete:1 target(player) +text=Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Jace's Ingenuity +auto=draw:3 +text=Draw three cards. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Jace's Phantasm +auto=aslongas(*|opponentgraveyard) 4/4 >9 +abilities=flying +text=Flying -- Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard. +mana={U} +type=Creature +subtype=Illusion +power=1 +toughness=1 +[/card] +[card] +name=Jace's Sanctum +auto=lord(*[instant;sorcery]|mycastingzone) altercost(colorless, -1) +auto=@movedTo(instant,sorcery|mystack):scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Jace's Scrutiny +target=creature +auto=-4/-0 +auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +text=Target creature gets -4/-0 until end of turn. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={1}{U} +type=Instant +[/card] +[card] +name=Jackal Familiar +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +text=Jackal Familiar can't attack or block alone. +mana={R} +type=Creature +subtype=Hound +power=2 +toughness=2 +[/card] +[card] +name=Jackal Pup +auto=@damaged(this):damage:thatmuch controller +text=Whenever Jackal Pup is dealt damage, it deals that much damage to you. +mana={R} +type=Creature +subtype=Hound +power=2 +toughness=1 +[/card] +[card] +name=Jackalope Herd +auto=@movedTo(*|mystack):moveTo(ownerHand) +text=When you cast a spell, return Jackalope Herd to its owner's hand. +mana={3}{G} +type=Creature +subtype=Rabbit Beast +power=4 +toughness=5 +[/card] +[card] +name=Jacques le Vert +auto=lord(creature[green]|myBattlefield) 0/2 +text=Green creatures you control get +0/+2. +mana={1}{R}{G}{W} +type=Legendary Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Jaddi Lifestrider +auto=tap target(creature[-tapped]|mybattlefield) && life:2 +text=tap any amount of creatures and gain 2 life for each creature tapped this way +mana={4}{G} +type=Creature +subtype=Elemental +power=2 +toughness=8 +[/card] +[card] +name=Jaddi Offshoot +abilities=defender +auto=@movedTo(land|myBattlefield):life:1 controller +text=Defender -- Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life. +mana={G} +type=Creature +subtype=Plant +power=0 +toughness=3 +[/card] +[card] +name=Jade Idol +auto=@movedTo(spirit,arcane|mystack):transforms((Spirit Artifact Creature,setpower=4,settoughness=4)) ueot +text=Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn. +mana={4} +type=Artifact +[/card] +[card] +name=Jade Leech +auto=lord(*[green]|mycastingzone) altercost(green,+1) +text=Green spells you cast cost {G} more to cast. +mana={2}{G}{G} +type=Creature +subtype=Leech +power=5 +toughness=5 +[/card] +[card] +name=Jade Mage +auto={2}{G}:token(Saproling,Creature Saproling,1/1,green) +text={2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. +mana={1}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=1 +[/card] +[card] +name=Jade Statue +auto={2}:transforms((Golem Artifact Creature,setpower=3,settoughness=6)) ueot restriction{during battle} +text={2}: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat. +mana={4} +type=Artifact +[/card] +[card] +name=Jagged Lightning +target=<2>creature +auto=damage:3 +text=Jagged Lightning deals 3 damage to each of two target creatures. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Jagged Poppet +auto=@damaged(this):ability$!name(discard) target(*|myhand) reject!$ controller +auto=@combatdamagefoeof(player) from(this) restriction{type(*|myhand)~lessthan~1}:ability$!name(discard) target(*|myhand) reject!$ opponent +text=Whenever Jagged Poppet is dealt damage, discard that many cards. -- Hellbent - Whenever Jagged Poppet deals combat damage to a player, if you have no cards in hand, that player discards cards equal to the damage. +mana={1}{B}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=4 +[/card] +[card] +name=Jagged-Scar Archers +anyzone=type:elf:myBattlefield/type:elf:myBattlefield cdaactive +auto={T}:target(creature[flying]) dynamicability +text=Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. -- {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. +mana={1}{G}{G} +type=Creature +subtype=Elf Archer +power=* +toughness=* +[/card] +[card] +name=Jagwasp Swarm +abilities=flying +text=Flying +mana={3}{B} +type=Creature +subtype=Insect +power=3 +toughness=2 +[/card] +[card] +name=Jalira, Master Polymorphist +auto={2}{u}{s(other creature|mybattlefield)}{t}:Reveal:1 revealzone(mylibrary) revealuntil(creature[-legendary]|mylibrary) optionone target(creature[-legendary]|myreveal) moveto(mybattlefield) optiononeend optiontwo all(*|myreveal) bottomoflibrary optiontwoend revealend +text={2}{U}, {T}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. +mana={3}{U} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Jalum Tome +auto={2}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text={2}, {T}: Draw a card, then discard a card. +mana={3} +type=Artifact +[/card] +[card] +name=Jamuraan Lion +auto={W}{T}:cantblock target(creature) +text={W}, {T}: Target creature can't block this turn. +mana={2}{W} +type=Creature +subtype=Cat +power=3 +toughness=1 +[/card] +[card] +name=Jandor's Ring +alias=1117 +text={2}, {T}, Discard the last card you drew this turn: Draw a card. +mana={6} +type=Artifact +[/card] +[card] +name=Jandor's Saddlebags +auto={3}{T}:untap target(creature) +text={3}, {T}: Untap target creature. +mana={2} +type=Artifact +[/card] +[card] +name=Jangling Automaton +auto=@combat(attacking) source(this):untap all(creature|opponentBattlefield) +text=Whenever Jangling Automaton attacks, untap all creatures defending player controls. +mana={3} +type=Artifact Creature +subtype=Construct +power=3 +toughness=2 +[/card] +[card] +name=Janjeet Sentry +auto=alterenergy:2 controllere +auto={T}{e:2}:tap target(artifact,creature) +auto={T}{e:2}:untap target(artifact,creature) +text=When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}{E}: You may tap or untap target artifact or creature. +mana={2}{U} +type=Creature +subtype=Vedalken Soldier +power=2 +toughness=3 +[/card] +[card] +name=Jarad, Golgari Lich Lord +auto=type:creature:mygraveyard/type:creature:mygraveyard nonstatic +auto={1}{B}{G}{S(other creature|myBattlefield)}:life:-storedpower opponent +autograveyard={S(swamp|mybattlefield)}{S(forest|mybattlefield)}:name(reclaim) moveTo(myhand) +text=Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. -- {1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. -- Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand. +mana={B}{B}{G}{G} +type=Legendary Creature +subtype=Zombie Elf +power=2 +toughness=2 +[/card] +[card] +name=Jarad's Orders +auto=name(put in hand) moveto(myhand) notatarget(creature|mylibrary) and!(name(put in graveyard) moveto(mygraveyard) notatarget(creature|mylibrary))! oneshot +text=Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library. +mana={2}{B}{G} +type=Sorcery +[/card] +[card] +name=Jaraku the Interloper +doublefaced=kamiflip +auto={C(0/0,-1,Ki)}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +text=Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}. +color=blue +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Jareth, Leonine Titan +auto=@combat(blocking) source(this):7/7 ueot +auto={W}:name(White) protection from white +auto={W}:name(Blue) protection from blue +auto={W}:name(Black) protection from black +auto={W}:name(Red) protection from red +auto={W}:name(Green) protection from green +text=Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. -- {W}: Jareth gains protection from the color of your choice until end of turn. +mana={3}{W}{W}{W} +type=Legendary Creature +subtype=Cat Giant +power=4 +toughness=7 +[/card] +[card] +name=Jasmine Boreal +mana={3}{G}{W} +type=Legendary Creature +subtype=Human +power=4 +toughness=5 +[/card] +[card] +name=Jawbone Skulkin +auto={2}:haste target(creature[red]) +text={2}: Target red creature gains haste until end of turn. +mana={1} +type=Artifact Creature +subtype=Scarecrow +power=1 +toughness=1 +[/card] +[card] +name=Jaya Ballard, Task Mage +auto={R}{T}{D(*|myHand)}:destroy target(*[blue]) +auto={1}{R}{T}{D(*|myHand)}:damage:3 && cantregen target(creature,player) +auto={5}{R}{R}{D(*|myHand)}:damage:6 all(creature,player) +text={R}, {T}, Discard a card: Destroy target blue permanent. -- {1}{R}, {T}, Discard a card: Jaya Ballard, Task Mage deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. -- {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player. +mana={1}{R}{R} +type=Legendary Creature +subtype=Human Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Jayemdae Tome +auto={4}{T}:draw:1 +text={4}, {T}: Draw a card. +mana={4} +type=Artifact +[/card] +[card] +name=Jazal Goldmane +abilities=first strike +auto={3}{W}{W}:all(creature[attacking]|mybattlefield) type:creature[attacking]:mybattlefield/type:creature[attacking]:mybattlefield ueot +text=First strike -- {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures. +mana={2}{W}{W} +type=Legendary Creature +subtype=Cat Warrior +power=4 +toughness=4 +[/card] +[card] +name=Jedit Ojanen of Efrava +abilities=forestwalk +auto=@combat(attacking) source(this):token(Cat Warrior,Creature Cat Warrior,2/2,forestwalk green) +auto=@combat(blocking) source(this):token(Cat Warrior,Creature Cat Warrior,2/2,forestwalk green) +text=Forestwalk -- Whenever Jedit Ojanen of Efrava attacks or blocks, put a 2/2 green Cat Warrior creature token with forestwalk onto the battlefield. +mana={3}{G}{G}{G} +type=Legendary Creature +subtype=Cat Warrior +power=5 +toughness=5 +[/card] +[card] +name=Jedit Ojanen +mana={4}{W}{W}{U} +type=Legendary Creature +subtype=Cat Warrior +power=5 +toughness=5 +[/card] +[card] +name=Jedit's Dragoons +abilities=vigilance +auto=life:4 +text=Vigilance -- When Jedit's Dragoons enters the battlefield, you gain 4 life. +mana={5}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=5 +[/card] +[card] +name=Jeering Instigator +facedown={3} +autofacedown={2}{R}:morph +autofaceup=if compare(restriction{myturnonly}~morethan~0) then target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +text=Morph {2}{R} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=1 +[/card] +[card] +name=Jelenn Sphinx +abilities=flying,vigilance +auto=@combat(attacking) source(this):all(other creature[attacking]) 1/1 ueot +text=Flying. -- Vigilance. -- Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn. +mana={3}{W}{U} +type=Creature +subtype=Sphinx +power=1 +toughness=5 +[/card] +[card] +name=Jenara, Asura of War +abilities=flying +auto={1}{W}:counter(1/1,1) +text=Flying -- {1}{W}: Put a +1/+1 counter on Jenara, Asura of War. +mana={G}{W}{U} +type=Legendary Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Jerrard of the Closed Fist +mana={3}{R}{G}{G} +type=Legendary Creature +subtype=Human Knight +power=6 +toughness=5 +[/card] +[card] +name=Jeska, Warrior Adept +abilities=first strike,haste +auto={T}:damage:1 target(creature,player) +text=First strike, haste -- {T}: Jeska, Warrior Adept deals 1 damage to target creature or player. +mana={2}{R}{R} +type=Legendary Creature +subtype=Human Barbarian Warrior +power=3 +toughness=1 +[/card] +[card] +name=Jeskai Ascendancy +auto=@movedTo(*[-creature]|mystack):all(creature|myBattlefield) 1/1 ueot && all(creature|mybattlefield) untap +auto=@movedTo(*[-creature]|mystack):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller +text=Enchantment. -- Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. -- Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card. +mana={U}{R}{W} +type=Enchantment +[/card] +[card] +name=Jeskai Banner +auto={T}: Add{U} +auto={T}: Add{R} +auto={T}: Add{W} +auto={U}{R}{W}{T}{S}:draw:1 controller +text={T}: Add {U},{R} or {W} to your mana pool. -- {U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Jeskai Barricade +abilities=flash,defender +auto=may name(bounce target creature you control) moveTo(ownerhand) target(other creature|myBattlefield) +text=Flash (You may cast this spell any time you could cast an instant.) -- Defender -- When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand. +mana={1}{W} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Jeskai Charm +auto=choice name(top of library) moveTo(ownerLibrary) target(creature) +auto=choice name(4 damage) damage:4 target(opponent) +auto=choice name(1/1 and Lifelink) all(creature|myBattlefield) transforms((,newability[1/1],newability[lifelink])) ueot +text=Choose one: -- Put target creature on top of its owner's library. -- Jeskai Charm deals 4 damage to target opponent. -- Creatures you control get +1/+1 and gain lifelink until end of turn. +mana={U}{R}{W} +type=Instant +[/card] +[card] +name=Jeskai Elder +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card. +mana={1}{U} +type=Creature +subtype=Human Monk +power=1 +toughness=2 +[/card] +[card] +name=Jeskai Runemark +target=creature +auto=2/2 +auto=aslongas(*[red;white]|mybattlefield):teach(creature) flying +text=Enchant creature -- Enchanted creature gets +2/+2. -- Enchanted creature has flying as long as you control a red or white permanent. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Jeskai Sage +auto=@movedto(*[-creature]|mystack):1/1 ueot +auto=@movedto(this|graveyard) from(mybattlefield):draw:1 controller +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Jeskai Sage dies, draw a card. +mana={1}{U} +type=Creature +subtype=Human Monk +power=1 +toughness=1 +[/card] +[card] +name=Jeskai Student +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={1}{W} +type=Creature +subtype=Human Monk +power=1 +toughness=3 +[/card] +[card] +name=Jeskai Windscout +abilities=flying +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={2}{U} +type=Creature +subtype=Bird Scout +power=2 +toughness=1 +[/card] +[card] +name=Jester's Cap +aicode=activate moveto(exile) target(<3>*|targetedpersonslibrary) +auto={2}{T}{S}:name(exile cards) target(player) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(<3>*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text={2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library. +mana={4} +type=Artifact +[/card] +[card] +name=Jet Medallion +auto=lord(*[black]|mycastingzone) altercost(colorless,-1) +text=Black spells you cast cost {1} less to cast. +mana={2} +type=Artifact +[/card] +[card] +name=Jeweled Spirit +abilities=flying +auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from white) transforms((,newability[protection from white])) ueot +auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from blue) transforms((,newability[protection from blue])) ueot +auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from black) transforms((,newability[protection from black])) ueot +auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from red) transforms((,newability[protection from red])) ueot +auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from green) transforms((,newability[protection from green])) ueot +auto={S(land|mybattlefield)}{S(land|mybattlefield)}:name(protection from artifacts) transforms((,newability[protection from(artifact)])) ueot +text=Flying -- Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. +mana={3}{W}{W} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Jeweled Torque +auto=choice name(White) all(this) transforms((,newability[@movedto(*[white]|stack):pay[[{2}]] life:2])) forever +auto=choice name(Blue) all(this) transforms((,newability[@movedto(*[blue]|stack):pay[[{2}]] life:2])) forever +auto=choice name(Black) all(this) transforms((,newability[@movedto(*[black]|stack):pay[[{2}]] life:2])) forever +auto=choice name(Red) all(this) transforms((,newability[@movedto(*[red]|stack):pay[[{2}]] life:2])) forever +auto=choice name(Green) all(this) transforms((,newability[@movedto(*[green]|stack):pay[[{2}]] life:2])) forever +text=As Jeweled Torque enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may pay {2}. If you do, you gain 2 life. +mana={2} +type=Artifact +[/card] +[card] +name=Jhessian Balmgiver +auto={T}:prevent:1 target(creature,player) +auto={T}:unblockable target(creature) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Target creature is unblockable this turn. +mana={1}{W}{U} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Jhessian Infiltrator +abilities=unblockable +text=Jhessian Infiltrator is unblockable. +mana={G}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Jhessian Lookout +mana={1}{U} +type=Creature +subtype=Human Scout +power=2 +toughness=1 +[/card] +[card] +name=Jhessian Thief +auto=@combatdamaged(player) from(this):draw:1 controller +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Jhessian Thief deals combat damage to a player, draw a card. +mana={2}{U} +type=Creature +subtype=Human Rogue +power=1 +toughness=3 +[/card] +[card] +name=Jhessian Zombies +abilities=fear +aicode=activate target(*[island;swamp]|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[island;swamp]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, and put it into your hand. Then shuffle your library.) +mana={4}{U}{B} +type=Creature +subtype=Zombie +power=2 +toughness=4 +[/card] +[card] +name=Jhoira's Toolbox +auto={2}:regenerate target(creature[artifact]) +text={2}: Regenerate target artifact creature. +mana={2} +type=Artifact Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Jhovall Queen +abilities=vigilance +text=Vigilance +mana={4}{W}{W} +type=Creature +subtype=Cat Rebel +power=4 +toughness=7 +[/card] +[card] +name=Jhovall Rider +abilities=trample +text=Trample +mana={4}{W} +type=Creature +subtype=Human Rebel +power=3 +toughness=3 +[/card] +[card] +name=Jihad +auto=chooseacolor transforms((,newability[aslongas(*[chosencolor]|opponentbattlefield) lord(creature[white]|mybattlefield) 2/1],newability[aslongas(*[chosencolor]|opponentbattlefield) sacrifice <1])) chooseend +text=As Jihad enters the battlefield, choose a color and an opponent. -- White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color. -- When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad. +mana={W}{W}{W} +type=Enchantment +[/card] +[card] +name=Jilt +kicker={1}{R} +target=creature +auto=moveto(ownerhand) +auto=kicker damage:2 target(creature) +text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature. +mana={1}{U} +type=Instant +[/card] +[card] +name=Jin-Gitaxias, Core Augur +abilities=flash +auto=@each my end:draw:7 +auto=hmodifer:-7 opponent +mana={8}{U}{U} +type=Legendary Creature +subtype=Praetor +power=5 +toughness=4 +text=Flash -- At the beginning of your end step, draw seven cards. -- Each opponent's maximum hand size is reduced by seven. +[/card] +[card] +name=Jinxed Choker +auto=@each my endofturn:moveTo(opponentbattlefield) && counter(0/0,1,Charge) +auto=@each my upkeep:dynamicability +auto={3}:name(add a Charge counter) counter(0/0,1,Charge) +auto={3}:name(remove a Charge counter) counter(0/0,-1,Charge) +text=At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. -- At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. -- {3}: Put a charge counter on Jinxed Choker or remove one from it. +mana={3} +type=Artifact +[/card] +[card] +name=Jinxed Idol +auto=@each my upkeep:damage:2 controller +auto={S(creature|mybattlefield)}:moveTo(opponentBattlefield) +text=At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. -- Sacrifice a creature: Target opponent gains control of Jinxed Idol. (This effect lasts indefinitely.) +mana={2} +type=Artifact +[/card] +[card] +name=Jinxed Ring +auto=@movedTo(*[-token]|mygraveyard) from(battlefield):damage:1 controller +auto={S(creature|mybattlefield)}:moveTo(opponentBattlefield) +text=Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. -- Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.) +mana={2} +type=Artifact +[/card] +[card] +name=Jinx +target=land +auto=choice name(becomes a plains) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((plains)) ueot +auto=choice name(becomes a island) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((island)) ueot +auto=choice name(becomes a swamp) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((swamp)) ueot +auto=choice name(becomes a mountain) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((mountain)) ueot +auto=choice name(becomes a forest) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((forest)) ueot +auto=@next upkeep:draw:1 controller +text=Target land becomes the basic land type of your choice until end of turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{U} +type=Instant +[/card] +[card] +name=Jiwari, the Earth Aflame +auto={X}{R}{T}:damage:X target(creature[-flying]) +autohand={X}{R}{R}{R}{discard}:damage:X all(creature[-flying]) +text={X}{R}, {T}: Jiwari, the Earth Aflame deals X damage to target creature without flying. -- Channel - {X}{R}{R}{R}, Discard Jiwari: Jiwari deals X damage to each creature without flying. +mana={3}{R}{R} +type=Legendary Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Jodah's Avenger +auto={0}:double strike && -1/-1 +auto={0}:protection from red && -1/-1 +auto={0}:vigilance && -1/-1 +auto={0}:shadow && -1/-1 +text={0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) +mana={5}{U} +type=Creature +subtype=Shapeshifter +power=4 +toughness=4 +[/card] +[card] +name=Johan +auto=@each my combatbegins sourcenottap:may name(johan cant attack) transforms((,newability[all(other creature|myBattlefield) vigilance],cantattack,cantpwattack,newability[phaseactionmulti[combatends sourceinplay] -cantattack && -cantpwattack])) ueot +text=At the beginning of your combat phase, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped. +mana={3}{R}{G}{W} +type=Legendary Creature +subtype=Human Wizard +power=5 +toughness=4 +[/card] +[card] +name=Johtull Wurm +auto=rampage(-2/-1,1) +text=Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first. +mana={5}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Join the Ranks +auto=token(Soldier Ally,creature soldier ally, 1/1,white)*2 +text=Put two 1/1 white Soldier Ally creature tokens onto the battlefield. +mana={3}{W} +type=Instant +[/card] +[card] +name=Joiner Adept +auto=lord(land|myBattlefield) {T}:add{G} +auto=lord(land|myBattlefield) {T}:add{R} +auto=lord(land|myBattlefield) {T}:add{U} +auto=lord(land|myBattlefield) {T}:add{B} +auto=lord(land|myBattlefield) {T}:add{W} +text=Lands you control have "{T}: Add one mana of any color to your mana pool." +mana={1}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] +[card] +name=Jokulhaups +auto=bury all(artifact,creature,land) +text=Destroy all artifacts, creatures, and lands. They can't be regenerated. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Jokulmorder +abilities=trample,doesnotuntap +auto=tap(noevent) +auto=aslongas(land|mybattlefield) choice target(<5>land|mybattlefield) sacrifice oneshot >4 +auto=choice sacrifice all(this) +auto=@movedTo(island|mybattlefield):untap +text=Trample -- Jokulmorder enters the battlefield tapped. -- When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. -- Jokulmorder doesn't untap during your untap step. -- Whenever you play an Island, you may untap Jokulmorder. +mana={4}{U}{U}{U} +type=Creature +subtype=Leviathan +power=12 +toughness=12 +[/card] +[card] +name=Jolrael, Empress of Beasts +auto={2}{G}{T}{D(*|myhand)}{D(*|myhand)}:name(lands become 3/3 creatures) target(player) donothing && all(land|targetedpersonsbattlefield) becomes(Creature,3/3) ueot +text={2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. +mana={3}{G}{G} +type=Legendary Creature +subtype=Human Spellshaper +power=3 +toughness=3 +[/card] +[card] +name=Jolrael's Centaur +abilities=flanking,shroud +text=Shroud (This permanent can't be the target of spells or abilities.) -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +mana={1}{G}{G} +type=Creature +subtype=Centaur Archer +power=2 +toughness=2 +[/card] +[card] +name=Jolrael's Favor +abilities=flash +target=creature +auto={1}{G}:regenerate +text=Flash -- Enchant creature -- {1}{G}: Regenerate enchanted creature. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Jolt +auto=@next upkeep:draw:1 controller +auto=may tap target(artifact,creature,land) +auto=may untap target(artifact,creature,land) +text=You may tap or untap target artifact, creature, or land. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{U} +type=Instant +[/card] +[card] +name=Jolting Merfolk +auto={1}{C(0/0,-1,Fade)}:tap target(creature) +auto=fading:4 +text=Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Jolting Merfolk: Tap target creature. +mana={2}{U}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Jor Kadeen, the Prevailer +auto=first strike +auto=aslongas(artifact|mybattlefield) lord(creature|mybattlefield) 3/0 >2 +text=First strike -- Metalcraft - Creatrues you control get +3/+0 as long as you control three or more artifacts. +mana={3}{R}{W} +type=Legendary Creature +subtype=Human Warrior +power=5 +toughness=4 +[/card] +[card] +name=Joraga Auxiliary +auto={4}{G}{W}:target(other creature|battlefield) counter(1/1,1) +text={4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.) +mana={1}{G}{W} +type=Creature +subtype=Elf Soldier Ally +power=2 +toughness=3 +[/card] +[card] +name=Joraga Bard +auto=may all(ally|myBattlefield) vigilance ueot +auto=@movedTo(other ally|myBattlefield):may all(ally|myBattlefield) vigilance ueot +text=Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. +mana={3}{G} +type=Creature +subtype=Elf Rogue Ally +power=1 +toughness=4 +[/card] +[card] +name=Joraga Treespeaker +auto={1}{G}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) {T}:Add{G}{G} +auto=this(counter{0/0.1.Level}) 0/1 +auto=this(counter{0/0.5.Level}) lord(other elf|myBattlefield) {T}:Add{G}{G} +auto=this(counter{0/0.5.Level}) 0/2 +text=Level up {1}{G} ({1}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-4] {T}: Add {G}{G} to your mana pool. (1/2) -- [Level 5+] Elves you control have "{T}: Add {G}{G} to your mana pool." (1/4) +mana={G} +auto=maxlevel:5 +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Joraga Warcaller +auto=kicker counter(1/1,kicked) +kicker=multi{1}{G} +auto=thisforeach(counter{1/1.1}) lord(other elf|myBattlefield) 1/1 +text=Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) -- Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. -- Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller. +mana={G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Jori En, Ruin Diver +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:draw:1 controller +text=Whenever you cast your second spell each turn, draw a card. +mana={1}{U}{R} +type=Legendary Creature +subtype=Merfolk Wizard +power=2 +toughness=3 +[/card] +[card] +name=Jorubai Murk Lurker +auto=aslongas(Swamp|myBattlefield) 1/1 +auto={1}{B}:target(creature) lifelink ueot +text=Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. -- {1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller ot gain that much life.) +mana={2}{U} +type=Creature +subtype=Leech +power=1 +toughness=3 +[/card] +[card] +name=Jotun Owl Keeper +auto=cumulativeupcost[{WU}] sacrifice +auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) token(Bird,Creature Bird,1/1,white,flying) +text=Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Jotun Owl Keeper dies, put a 1/1 white Bird creature token with flying onto the battlefield for each age counter on it. +mana={2}{W} +type=Creature +subtype=Giant +power=3 +toughness=3 +[/card] +[card] +name=Journey of Discovery +other={4}{G}{G} name(Entwine) +auto=if paid(alternative) then transforms((,newability[notatarget(land[basic]|mylibrary) moveto(ownerhand)],newability[maxPlay(land)+2])) +auto=ifnot paid(alternative) then transforms((,newability[choice name(fetch 2 basic lands to hand) notatarget(land[basic]|mylibrary) moveto(ownerhand)],newability[choice name(can play 2 additional lands) maxPlay(land)+2 controller])) +text=Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn. -- Entwine {2}{G} (Choose both if you pay the entwine cost.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Journey to Nowhere +auto=target(creature) (blink)forsrc +text=When Journey to Nowhere enters the battlefield, exile target creature. -- When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Journeyer's Kite +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto={3}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. +mana={2} +type=Artifact +[/card] +[card] +name=Joven +auto={R}{R}{R}{T}:destroy target(artifact[-creature]) +text={R}{R}{R}, {T}: Destroy target noncreature artifact. +mana={3}{R}{R} +type=Legendary Creature +subtype=Human Rogue +power=3 +toughness=3 +[/card] +[card] +name=Joven's Ferrets +auto=@combat(attacking) source(this):0/2 ueot +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap && all(trigger[from]) phaseaction[combatends once] frozen +text=Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. -- At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. +mana={G} +type=Creature +subtype=Ferret +power=1 +toughness=1 +[/card] +[card] +name=Joven's Tools +auto={4}{T}:target(creature) transforms((,newability[cantbeblockedby(creature[-wall])])) ueot +text={4}, {T}: Target creature can't be blocked this turn except by Walls. +mana={6} +type=Artifact +[/card] +[card] +name=Jovial Evil +target=opponent +auto=damage:twicetype:creature[white]:targetedpersonsbattlefield +text=Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Joyous Respite +auto=life:type:land:mybattlefield +text=You gain 1 life for each land you control. +mana={3}{G} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Judge of Currents +auto=@tapped(merfolk|mybattlefield):may life:1 controller +text=Whenever a Merfolk you control becomes tapped, you may gain 1 life. +mana={1}{W} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Judge Unworthy +auto=scry:3 scrycore delayed name(Choose Target for damage) target(creature[attacking,blocking]) damage:revealedmana scrycoreend scryend +text=Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Judge's Familiar +abilities=flying +auto={S}:name(counter spell) target(*[instant;sorcery]|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=Flying -- Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}. +mana={WU} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Jugan, the Rising Star +abilities=flying +auto=@movedTo(this|graveyard) from(Battlefield):ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller +text=Flying -- When Jugan, the Rising Star is put into a graveyard from the battlefield, you may distribute five +1/+1 counters among any number of target creatures. +mana={3}{G}{G}{G} +type=Legendary Creature +subtype=Dragon Spirit +power=5 +toughness=5 +[/card] +[card] +name=Juggernaut +abilities=mustattack +auto=cantbeblockedby(wall) +text=Juggernaut attacks each turn if able. -- Juggernaut can't be blocked by Walls. +mana={4} +type=Artifact Creature +subtype=Juggernaut +power=5 +toughness=3 +[/card] +[card] +name=Juju Bubble +auto=@movedTo(*|myStack):moveTo(graveyard) +auto=@movedTo(*|myBattlefield):moveTo(graveyard) +auto={2}:life:1 +auto=cumulativeupcost[{1}] sacrifice +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When you play a card, sacrifice Juju Bubble. -- {2}: You gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Jukai Messenger +abilities=forestwalk +text=Forestwalk +mana={G} +type=Creature +subtype=Human Monk +power=1 +toughness=1 +[/card] +[card] +name=Jump +target=creature +auto=flying +text=Target creature gains flying until end of turn. +mana={U} +type=Instant +[/card] +[card] +name=Jund Battlemage +auto={B}{T}:life:-1 target(player) +auto={G}{T}:token(Saproling,Creature Saproling,1/1,green) +text={B}, {T}: Target player loses 1 life. -- {G}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Jund Charm +auto=choice moveTo(exile) all(*|opponentgraveyard) +auto=choice moveTo(exile) all(*|mygraveyard) +auto=choice damage:2 all(creature) +auto=aslongas(creature|battlefield) choice counter(1/1,2) target(creature) +text=Choose one - Exile all cards from target player's graveyard; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature. +mana={B}{R}{G} +type=Instant +[/card] +[card] +name=Jund Hackblade +auto=aslongas(other *[multicolor]|mybattlefield) 1/1 +auto=aslongas(other *[multicolor]|mybattlefield) haste +text=As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste. +mana={BG}{R} +type=Creature +subtype=Goblin Berserker +power=2 +toughness=1 +[/card] +[card] +name=Jund Panorama +auto={T}:Add{1} +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic;mountain;forest;swamp]|myLibrary) +auto={1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic;mountain;forest;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Jund Sojourners +auto=@movedTo(this|graveyard) from(battlefield):may damage:1 target(creature,player) +autohand={2}{R}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may damage:1 target(*[creature;player]) +text=When you cycle Jund Sojourners or it's put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) +mana={B}{R}{G} +type=Creature +subtype=Viashino Shaman +power=3 +toughness=2 +[/card] +[card] +name=Jungle Barrier +abilities=defender +auto=draw:1 +text=Defender (This creature can't attack.) -- When Jungle Barrier enters the battlefield, draw a card. +mana={2}{G}{U} +type=Creature +subtype=Plant Wall +power=2 +toughness=6 +[/card] +[card] +name=Jungle Basin +auto=tap(noevent) +auto=aslongas(forest[-tapped]|mybattlefield) moveto(myhand) notatarget(forest[-tapped]|mybattlefield) oneshot +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto={T}:Add{1}{G} +text=Jungle Basin enters the battlefield tapped. -- When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand. -- {T}: Add {1}{G}to your mana pool. +type=Land +[/card] +[card] +name=Jungle Hollow +auto=tap(noevent) +auto=life:1 +auto={T}:Add{B} +auto={T}:Add{G} +text=Jungle Hollow enters the battlefield tapped. -- When Jungle Hollow enters the battlefield, you gain 1 life. -- {T}: Add {B} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Jungle Lion +abilities=cantblock +text=Jungle Lion can't block. +mana={G} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Jungle Patrol +auto={1}{G}{T}:token(Plant Wall,creature Plant Wall, 0/1,green defender) +auto={S(plant wall|myBattlefield)}:Add{R} +text={1}{G}, {T}: Put a 0/1 green Plant Wall creature token with defender onto the battlefield. -- Sacrifice a Plant Wall token: Add {R} to your mana pool. +mana={3}{G} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Jungle Shrine +auto=tap(noevent) +auto={T}:Add{R} +auto={T}:Add{G} +auto={T}:Add{W} +text=Jungle Shrine enters the battlefield tapped. -- {T}: Add {R}, {G}, or {W} to your mana pool. +type=Land +[/card] +[card] +name=Jungle Troll +auto={GR}:regenerate +text={R}: Regenerate Jungle Troll. -- {G}: Regenerate Jungle Troll. +mana={1}{R}{G} +type=Creature +subtype=Troll +power=2 +toughness=1 +[/card] +[card] +name=Jungle Weaver +abilities=reach +autohand=__CYCLING__({2}) +text=Reach (This can block creatures with flying.) -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={5}{G}{G} +type=Creature +subtype=Spider +power=5 +toughness=6 +[/card] +[card] +name=Jungle Wurm +auto=rampage(-1/-1,1) +text=Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first. +mana={3}{G}{G} +type=Creature +subtype=Wurm +power=5 +toughness=5 +[/card] +[card] +name=Juniper Order Advocate +auto=this(untapped) lord(creature[green]|mybattlefield) 1/1 +text=Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped. +mana={2}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=2 +[/card] +[card] +name=Juniper Order Druid +auto={T}:Untap target(land) +text={T}: Untap target land. +mana={2}{G} +type=Creature +subtype=Human Cleric Druid +power=1 +toughness=1 +[/card] +[card] +name=Juniper Order Ranger +auto=@movedto(other creature|myBattlefield):counter(1/1,1) +auto=@movedto(other creature|myBattlefield):all(trigger) counter(1/1,1) +text=Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. +mana={3}{G}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=4 +[/card] +[card] +name=Junk Diver +abilities=flying +auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other artifact|mygraveyard) +text=Flying -- When Junk Diver dies, return another target artifact card from your graveyard to your hand. +mana={3} +type=Artifact Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Junk Golem +auto=counter(1/1,3) +auto=upcost[{C(1/1,-1)}] sacrifice +auto={D(*|myhand)}:counter(1/1,1) +text=Junk Golem enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. -- {1}, Discard a card: Put a +1/+1 counter on Junk Golem. +mana={4} +type=Artifact Creature +subtype=Golem +power=0 +toughness=0 +[/card] +[card] +name=Junktroller +abilities=defender +auto={T}:bottomoflibrary target(*|graveyard) +text=Defender (This creature can't attack.) -- {T}: Put target card in a graveyard on the bottom of its owner's library. +mana={4} +type=Artifact Creature +subtype=Golem +power=0 +toughness=6 +[/card] +[card] +name=Junkyo Bell +auto=@each my upkeep:may target(creature|mybattlefield) transforms((,treason,newability[foreach(creature|mybattlefield) 1/1])) ueot +text=At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step. +mana={4} +type=Artifact +[/card] +[card] +name=Juntu Stakes +auto=lord(creature[power<=1]) doesnotuntap +text=Creatures with power 1 or less don't untap during their controllers' untap steps. +mana={2} +type=Artifact +[/card] +[card] +name=Junun Efreet +abilities=flying +auto=upcost[{B}{B}] sacrifice +text=Flying -- At the beginning of your upkeep, sacrifice Junun Efreet unless you pay {B}{B}. +mana={1}{B}{B} +type=Creature +subtype=Efreet +power=3 +toughness=3 +[/card] +[card] +name=Jushi Apprentice +doublefaced=kamiflip +auto={2}{U}{T}:draw:1 controller restriction{type(*|myhand)~lessthan~8} +auto={2}{U}{T}:draw:1 controller && flip(Tomoya the Revealer) restriction{type(*|myhand)~morethan~7} +text={2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Just Fate +target=creature[attacking]|opponentBattlefield +auto=destroy +restriction=opponentblockersonly +text=Cast Just Fate only during the declare attackers step and only if you've been attacked this step. -- Destroy target attacking creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Just the Wind +target=creature +auto=moveto(ownerhand) +abilities=madness +autoexile=restriction{discarded} pay({u}) name(pay u to cast) activate name(pay u to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Return target creature to its owner's hand. -- Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Justice +auto=upcost[{W}{W}]) sacrifice +auto=@damaged(creature,player) from(creature[red]|opponentbattlefield]):damage:thatmuch opponent +auto=@damaged(creature,player) from(*[red]|opponentstack]):damage:thatmuch opponent +auto=@damaged(creature,player) from(creature[red]|mybattlefield]):damage:thatmuch controller +auto=@damaged(creature,player) from(*[red]|mystack]):damage:thatmuch controller +text=At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. -- Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Juvenile Gloomwidow +abilities=reach,wither +text=Reach (This can block creatures with flying.) -- Wither (This deals damage to creatures in the form of -1/-1 counters.) +mana={G}{G} +type=Creature +subtype=Spider +power=1 +toughness=3 +[/card] +[card] +name=Juzam Djinn +auto=@each my upkeep:damage:1 controller +text=At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. +mana={2}{B}{B} +type=Creature +subtype=Djinn +power=5 +toughness=5 +[/card] +[card] +name=Jwar Isle Avenger +abilities=flying +text=Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Flying +mana={4}{U} +other={2}{U} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +type=Creature +subtype=Sphinx +power=3 +toughness=3 +[/card] +[card] +name=Jwar Isle Refuge +auto=tap(noevent) +auto=life:1 +auto={T}:Add{U} +auto={T}:Add{B} +text=Jwar Isle Refuge enters the battlefield tapped. -- When Jwar Isle Refuge enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Jwari Scuttler +mana={2}{U} +type=Creature +subtype=Crab +power=2 +toughness=3 +[/card] +[card] +name=Jwari Shapeshifter +auto=may copy notatarget(ally) +text=You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. +mana={1}{U} +type=Creature +subtype=Shapeshifter Ally +power=0 +toughness=0 +[/card] +[card] +name=Kaalia of the Vast +abilities=flying +auto=@combat(attacking) source(this):target(*[angel;demon;dragon]|myhand) ninjutsu +text=Flying, Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent. +mana={1}{B}{R}{W} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Kabira Crossroads +auto=tap(noevent) +auto=life:2 +auto={T}:Add{W} +text=Kabira Crossroads enters the battlefield tapped. -- When Kabira Crossroads enters the battlefield, you gain 2 life. -- {T}: Add {W} to your mana pool. +type=Land +[/card] +[card] +name=Kabira Evangel +auto=may chooseacolor all(ally|mybattlefield) protection from(*[chosencolor]) ueot chooseend +auto=@movedTo(other ally|myBattlefield):may chooseacolor all(ally|mybattlefield) protection from(*[chosencolor]) ueot chooseend +text=Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. +mana={2}{W} +type=Creature +subtype=Human Cleric Ally +power=2 +toughness=3 +[/card] +[card] +name=Kabira Vindicator +auto={2}{W}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.2.Level}) lord(other creature|myBattlefield) 1/1 +auto=this(counter{0/0.2.Level}) 1/2 +auto=this(counter{0/0.5.Level}) lord(other creature|myBattlefield) 1/1 +auto=this(counter{0/0.5.Level}) 1/2 +auto=maxlevel:5 +text=Level up {2}{W} -- [Level 2-4] Other creatures you control get +1/+1. (3/6) -- [Level 5+] Other creatures you control get +1/+1. (4/8) +mana={3}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=4 +[/card] +[card] +name=Kabuto Moth +abilities=flying +auto={T}:1/2 target(creature) +text=Flying -- {T}: Target creature gets +1/+2 until end of turn. +mana={2}{W} +type=Creature +subtype=Spirit +power=1 +toughness=2 +[/card] +[card] +name=Kaervek the Merciless +auto=@movedTo(*[manacost=1]|opponentstack):damage:1 target(creature,player) +auto=@movedTo(*[manacost=2]|opponentstack):damage:2 target(creature,player) +auto=@movedTo(*[manacost=3]|opponentstack):damage:3 target(creature,player) +auto=@movedTo(*[manacost=4]|opponentstack):damage:4 target(creature,player) +auto=@movedTo(*[manacost=5]|opponentstack):damage:5 target(creature,player) +auto=@movedTo(*[manacost=6]|opponentstack):damage:6 target(creature,player) +auto=@movedTo(*[manacost=7]|opponentstack):damage:7 target(creature,player) +auto=@movedTo(*[manacost=8]|opponentstack):damage:8 target(creature,player) +auto=@movedTo(*[manacost=9]|opponentstack):damage:9 target(creature,player) +auto=@movedTo(*[manacost=10]|opponentstack):damage:10 target(creature,player) +auto=@movedTo(*[manacost=11]|opponentstack):damage:11 target(creature,player) +auto=@movedTo(*[manacost=12]|opponentstack):damage:12 target(creature,player) +auto=@movedTo(*[manacost=13]|opponentstack):damage:13 target(creature,player) +auto=@movedTo(*[manacost=14]|opponentstack):damage:14 target(creature,player) +auto=@movedTo(*[manacost=15]|opponentstack):damage:15 target(creature,player) +auto=@movedTo(*[manacost=16]|opponentstack):damage:16 target(creature,player) +text=Whenever an opponent casts a spell, Kaervek the Merciless deals damage to target creature or player equal to that spell's converted mana cost. +mana={5}{B}{R} +type=Legendary Creature +subtype=Human Shaman +power=5 +toughness=4 +[/card] +[card] +name=Kaervek's Hex +auto=damage:1 all(creature[-black]) +auto=damage:1 all(creature[green]) +text=Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Kaervek's Purge +auto=name(destroy target creature) target(creature[manacost=X]) transforms((,newability[destroy],newability[dynamicability])) +text=Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller. +mana={X}{B}{R} +type=Sorcery +[/card] +[card] +name=Kagemaro, First to Suffer +anyzone=type:*:myhand/type:*:myhand cdaactive +auto={B}{S}:-type:*:myhand/-type:*:myhand all(creature) ueot +text=Kagemaro, First to Suffer's power and toughness are each equal to the number of cards in your hand. -- {B}, Sacrifice Kagemaro: All creatures get -X/-X until end of turn, where X is the number of cards in your hand. +mana={3}{B}{B} +type=Legendary Creature +subtype=Demon Spirit +power=* +toughness=* +[/card] +[card] +name=Kagemaro's Clutch +target=creature +auto=foreach(*|myhand) -1/-1 +text=Enchant creature -- Enchanted creature gets -X/-X, where X is the number of cards in your hand. +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kaijin of the Vanishing Touch +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends,sourceinplay] moveTo(ownerhand) +text=Defender (This creature can't attack.) -- Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.) +mana={1}{U} +type=Creature +subtype=Spirit +power=0 +toughness=3 +abilities=defender +[/card] +[card] +name=Kaiso, Memory of Loyalty +doublefaced=kamiflip +abilities=flying +auto={C(0/0,-1,Ki)}:prevent:999 target(creature) +text=Flying -- Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn. +color=white +type=Legendary Creature +subtype=Spirit +power=3 +toughness=4 +[/card] +[card] +name=Kalastria Healer +auto=choice life:-1 all(opponent) && life:1 controller +auto=@movedTo(other ally|myBattlefield):life:-1 all(opponent) && life:1 controller +text=Rally -- Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. +mana={1}{B} +type=Creature +subtype=Vampire Cleric Ally +power=1 +toughness=2 +[/card] +[card] +name=Kalastria Highborn +auto=@movedto(other vampire|graveyard) from(mybattlefield):pay({B}) choice target(player) life:-2 && life:2 controller +auto=@movedto(this|graveyard) from(battlefield):pay({B}) choice target(player) life:-2 && life:2 controller +text=Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay {B}. If you do, target player loses 2 life and you gain 2 life. +mana={B}{B} +type=Creature +subtype=Vampire Shaman +power=2 +toughness=2 +[/card] +[card] +name=Kalastria Nightwatch +auto=@lifeof(player):flying ueot +text=Whenever you gain life, Kalastria Nightwatch gains flying until end of turn. +mana={4}{B} +type=Creature +subtype=Vampire Warrior Ally +power=4 +toughness=5 +[/card] +[card] +name=Kaldra +auto=all(helm of kaldra) newhook +auto=all(shield of kaldra) newhook +auto=all(sword of kaldra) newhook +type=Legendary Creature +subtype=Avatar +power=4 +toughness=4 +[/card] +[card] +name=Kaleidostone +auto=draw:1 +auto={5}{T}{S}:Add{W}{U}{B}{R}{G} +text=When Kaleidostone enters the battlefield, draw a card. -- {5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Kalemne's Captain +abilities=vigilance +auto=this(cantargetcard(*[-monstrous]) {5}{W}{W}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[moveto(exile) all(*[artifact;enchantment])])) forever +text=Vigilance -- {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments. +mana={3}{W}{W} +type=Creature +subtype=Giant Soldier +power=5 +toughness=5 +[/card] +[card] +name=Kalonian Behemoth +abilities=shroud +text=Shroud (This creature can't be the target of spells or abilities.) +mana={5}{G}{G} +type=Creature +subtype=Beast +power=9 +toughness=9 +[/card] +[card] +name=Kalonian Hydra +abilities=trample +auto=counter(1/1,4) +auto=@combat(attacking) source(this):all(creature|mybattlefield) transforms((,newability[thisforeach(counter{1/1.1}) counter(1/1)*2])) +text=Trample. -- Kalonian Hydra enters the battlefield with four +1/+1 counters on it. -- Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control. +mana={3}{G}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Kalonian Tusker +mana={G}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Kalonian Twingrove +anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive +auto=token(-383290) +text=Kalonian Twingrove's power and toughness are each equal to the number of Forests you control. -- When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "this creature's power and toughness are each equal to the number of forests you control." +mana={5}{G} +type=Creature +subtype=Treefolk Warrior +power=* +toughness=* +[/card] +[card] +name=Kamahl, Fist of Krosa +auto={G}:target(land) transforms((Creature,setpower=1,settoughness=1)) ueot +auto={2}{G}{G}{G}:all(creature|mybattlefield) 3/3 && all(creature|mybattlefield) trample ueot +text={G}: Target land becomes a 1/1 creature until end of turn. It's still a land. -- {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn. +mana={4}{G}{G} +type=Legendary Creature +subtype=Human Druid +power=4 +toughness=3 +[/card] +[card] +name=Kamahl, Pit Fighter +abilities=haste +auto={T}:Damage:3 target(creature,player) +text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- {T}: Kamahl, Pit Fighter deals 3 damage to target creature or player. +mana={4}{R}{R} +type=Legendary Creature +subtype=Human Barbarian +power=6 +toughness=1 +[/card] +[card] +name=Kamahl's Desire +target=creature +auto=first strike +auto=aslongas(*|mygraveyard) 3/0 >6 +text=Enchant creature -- Enchanted creature has first strike. -- Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kamahl's Sledge +target=creature +auto=damage:4 +auto=aslongas(*|mygraveyard) damage:4 targetcontroller >6 +text=Kamahl's Sledge deals 4 damage to target creature. -- Threshold - If seven or more cards are in your graveyard, instead Kamahl's Sledge deals 4 damage to that creature and 4 damage to that creature's controller. +mana={5}{R}{R} +type=Sorcery +[/card] +[card] +name=Kambal, Consul of Allocation +auto=@movedto(*[-creature]|opponentstack):life:-2 opponent && life:2 controller +text=Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life. +mana={1}{W}{B} +type=Legendary Creature +subtype=Human Advisor +power=2 +toughness=3 +[/card] +[card] +name=Kami of Ancient Law +auto={S}:destroy target(other enchantment) +text=Sacrifice Kami of Ancient Law: Destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Kami of Empty Graves +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) +text=Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) +mana={3}{B} +type=Creature +subtype=Spirit +power=4 +toughness=1 +[/card] +[card] +name=Kami of False Hope +auto={S}:fog oneshot +text=Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. +mana={W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Kami of Fire's Roar +auto=@movedTo(arcane,spirit|mystack):cantblock target(creature) +text=Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. +mana={3}{R} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Kami of Lunacy +abilities=flying +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) +text=Flying -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) +mana={4}{B}{B} +type=Creature +subtype=Spirit +power=4 +toughness=1 +[/card] +[card] +name=Kami of Old Stone +mana={3}{W} +type=Creature +subtype=Spirit +power=1 +toughness=7 +[/card] +[card] +name=Kami of Tattered Shoji +auto=@movedto(arcane,spirit|mystack):flying ueot +text=Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. +mana={4}{W} +type=Creature +subtype=Spirit +power=2 +toughness=5 +[/card] +[card] +name=Kami of the Crescent Moon +auto=@each my draw:draw:1 controller +auto=@each opponent draw:draw:1 opponent +text=At the beginning of each player's draw step, that player draws an additional card. +mana={U}{U} +type=Legendary Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Kami of the Honored Dead +abilities=flying +auto=@damaged(this):life:thatmuch controller +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) +text=Flying -- Whenever Kami of the Honored Dead is dealt damage, you gain that much life. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) +mana={5}{W}{W} +type=Creature +subtype=Spirit +power=3 +toughness=5 +[/card] +[card] +name=Kami of the Hunt +auto=@movedTo(arcane,spirit|mystack):1/1 ueot +text=Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. +mana={2}{G} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Kami of the Painted Road +auto=@movedTo(arcane,spirit|mystack):may protection from white ueot +auto=@movedTo(arcane,spirit|mystack):may protection from blue ueot +auto=@movedTo(arcane,spirit|mystack):may protection from black ueot +auto=@movedTo(arcane,spirit|mystack):may protection from red ueot +auto=@movedTo(arcane,spirit|mystack):may protection from green ueot +text=Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn. +mana={4}{W} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Kami of the Palace Fields +abilities=flying,first strike +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) +text=Flying, first strike -- Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) +mana={5}{W} +type=Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Kami of the Tended Garden +auto=upcost[{G}] sacrifice) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) +text=At the beginning of your upkeep, sacrifice Kami of the Tended Garden unless you pay {G}. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) +mana={3}{G} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Kami of the Waning Moon +abilities=flying +auto=@movedTo(arcane,spirit|mystack):fear target(creature) +text=Flying -- Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Kami of Twisted Reflection +auto={S}:moveTo(ownerhand) target(other creature|mybattlefield) +text=Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand. +mana={1}{U}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Kangee, Aerie Keeper +abilities=flying +other={X}{4}{W}{U} name(Kicker) +auto=if paid(alternative) then counter(0/0,X,Feather) +auto=thisforeach(counter{0/0.1.Feather}) lord(other creature[bird]) 1/1 +text=Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.) -- Flying -- When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. -- Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper. +mana={2}{W}{U} +type=Legendary Creature +subtype=Bird Wizard +power=2 +toughness=2 +[/card] +[card] +name=Kapsho Kitefins +abilities=flying +auto=tap target(creature) +auto=@movedTo(other creature|mybattlefield):tap target(creature|opponentbattlefield) +text=Flying -- Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls. +mana={4}{U}{U} +type=Creature +subtype=Fish +power=3 +toughness=3 +[/card] +[card] +name=Karakas +auto={T}:Add{W} +auto={T}:moveTo(ownerhand) target(creature[legendary]) +text={T}: Add {W} to your mana pool. -- {T}: Return target legendary creature to its owner's hand. +type=Legendary Land +[/card] +[card] +name=Karametra, God of Harvests +abilities=indestructible +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[forest;plains]|myLibrary) +auto=this(variable{selesnya}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{selesnya}>6) transforms((Legendary Enchantment Creature)) +auto=@movedto(creature|stack) from(*|myhand):name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Indestructible -- As long as your devotion to green and white is less than seven, Karametra isn't a creature. -- Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library. +mana={3}{G}{W} +type=Legendary Enchantment Creature +subtype=God +power=6 +toughness=7 +[/card] +[card] +name=Karametra's Acolyte +auto={T}:thisforeach(variable{type:manaG}>0) add{G} +text={T}: Add an amount of {G} to your mana pool equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) +mana={3}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=4 +[/card] +[card] +name=Karametra's Favor +target=creature +auto=teach(creature) {T}:add{G} +auto=teach(creature) {T}:add{W} +auto=teach(creature) {T}:add{U} +auto=teach(creature) {T}:add{B} +auto=teach(creature) {T}:add{R} +auto=draw:1 controller +text=Enchant creature -- When Karametra's Favor enters the battlefield, draw a card. -- Enchanted creature has "Tap: Add one mana of any color to your mana pool." +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kargan Dragonlord +auto={R}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.4.Level}) 2/2 +auto=this(counter{0/0.4.Level}) flying +auto=this(counter{0/0.8.Level}) 4/4 +auto=this(counter{0/0.8.Level}) flying +auto=this(counter{0/0.8.Level}) trample +auto=this(counter{0/0.8.Level}) {R}:1/0 +text=Level up {R} -- [Level 4-7] Flying (4/4) -- [Level 8+] Flying, trample {R}: Kargan Dragonlord gets +1/+0 until end of turn. (8/8) +mana={R}{R} +type=Creature +subtype=Human Warrior +auto=maxlevel:8 +power=2 +toughness=2 +[/card] +[card] +name=Kari Zev, Skyship Raider +abilities=first strike,menace +auto=@combat(attacking) source(this):token(Ragavan,Legendary Creature Monkey,2/1,red,battleready) and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! +text=First strike, menace -- Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red Monkey creature token named Ragavan that's tapped and attacking. Exile that token at end of combat. +mana={1}{R} +type=Legendary Creature +subtype=Human Pirate +power=1 +toughness=3 +[/card] +[card] +name=Kari Zev's Expertise +target=*[creature;vehicle] +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +auto=may castcard(normal) target(*[-land;manacost<=2]|myhand) +text=Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. -- You may cast a card with converted mana cost 2 or less from your hand without paying its mana cost. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Karlov of the Ghost Council +auto=@lifeof(player):counter(1/1,2) +auto={W}{B}{C(1/1,-6)}:moveto(exile) target(creature) +text=Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. -- {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature. +mana={W}{B} +type=Legendary Creature +subtype=Spirit Advisor +power=2 +toughness=2 +[/card] +[card] +name=Karma +auto=@each my upkeep:damage:type:swamp:mybattlefield controller +auto=@each opponent upkeep:damage:type:swamp:opponentbattlefield opponent +text=At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Karmic Guide +abilities=flying,protection from black +auto=moveTo(myBattlefield) target(creature|mygraveyard) +auto=upcost[{3}{W}{W};next upkeep] sacrifice +text=Flying, protection from black -- Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield. +mana={3}{W}{W} +type=Creature +subtype=Angel Spirit +power=2 +toughness=2 +[/card] +[card] +name=Karn, Silver Golem +auto=@combat(blocking,blocked,turnlimited) source(this):-4/4 ueot +auto={1}:target(artifact[-creature]) dynamicability transforms((creature,setpower=0,settoughness=0)) ueot +text=Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. -- {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.) +mana={5} +type=Legendary Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Karn's Touch +target=artifact[-creature] +auto=dynamicability transforms((creature,setpower=0,settoughness=0)) ueot +text=Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) +mana={U}{U} +type=Instant +[/card] +[card] +name=Karona, False God +abilities=haste +auto=@each upkeep:moveTo(opponentbattlefield) +auto=@combat(attacking) source(this):chooseatype all(creature[chosentype]) 3/3 ueot chooseend +text=Haste -- At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it. -- Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn. +mana={1}{W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Avatar +power=5 +toughness=5 +[/card] +[card] +name=Karoo Meerkat +abilities=protection from blue +text=Protection from blue +mana={1}{G} +type=Creature +subtype=Mongoose +power=2 +toughness=1 +[/card] +[card] +name=Karoo +auto=tap(noevent) +auto=aslongas(plains[-tapped]|mybattlefield) moveto(myhand) notatarget(plains[-tapped]|mybattlefield) oneshot +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto={T}:Add{1}{W} +text=Karoo enters the battlefield tapped. -- When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. -- {T}: Add {1}{W} to your mana pool. +type=Land +[/card] +[card] +name=Karplusan Forest +auto={T}:Add{1} +auto={T}:Add{R} and!( damage:1 controller )! +auto={T}:Add{G} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. +type=Land +[/card] +[card] +name=Karplusan Giant +auto={T(land[snow]|mybattlefield)}:1/1 +text=Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn. +mana={6}{R} +type=Creature +subtype=Giant +power=3 +toughness=3 +[/card] +[card] +name=Karplusan Strider +auto=cantbetargetof(*[blue;black]) +text=Karplusan Strider can't be the target of blue or black spells. +mana={3}{G} +type=Creature +subtype=Yeti +power=3 +toughness=4 +[/card] +[card] +name=Karplusan Wolverine +auto=@combat(blocked,turnlimited) source(this):may damage:1 target(creature,player) +text=Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player. +mana={R} +type=Snow Creature +subtype=Wolverine Beast +power=1 +toughness=1 +[/card] +[card] +name=Karplusan Yeti +auto={T}:target(creature) dynamicability +text={T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti. +mana={3}{R}{R} +type=Creature +subtype=Yeti +power=3 +toughness=3 +[/card] +[card] +name=Karrthus, Tyrant of Jund +abilities=flying,haste +auto=moveTo(myBattlefield) all(dragon) +auto=untap all(dragon) +auto=lord(other dragon|myBattlefield) haste +text=Flying, haste -- When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. -- Other Dragon creatures you control have haste. +mana={4}{B}{R}{G} +type=Legendary Creature +subtype=Dragon +power=7 +toughness=7 +[/card] +[card] +name=Karstoderm +auto=counter(1/1,5) +auto=@movedto(artifact|myBattlefield):counter(1/1,-1) +auto=@movedto(artifact|opponentBattlefield):counter(1/1,-1) +text=Karstoderm enters the battlefield with five +1/+1 counters on it. -- Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm. +mana={2}{G}{G} +type=Creature +subtype=Beast +power=0 +toughness=0 +[/card] +[card] +name=Kaseto, Orochi Archmage +auto={G}{U}:target(creature) unblockable ueot && if cantargetcard(snake) then 2/2 +text={G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn. +mana={1}{G}{U} +type=Legendary Creature +subtype=Snake Wizard +power=2 +toughness=2 +[/card] +[card] +name=Kashi-Tribe Elite +auto=lord(snake[legendary]|mybattlefield) shroud +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen +text=Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) -- Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +mana={1}{G}{G} +type=Creature +subtype=Snake Warrior +power=2 +toughness=3 +[/card] +[card] +name=Kashi-Tribe Reaver +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen +auto={1}{G}:regenerate +text=Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -- {1}{G}: Regenerate Kashi-Tribe Reaver. +mana={3}{G} +type=Creature +subtype=Snake Warrior +power=3 +toughness=2 +[/card] +[card] +name=Kashi-Tribe Warriors +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen +text=Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +mana={3}{G}{G} +type=Creature +subtype=Snake Warrior +power=2 +toughness=4 +[/card] +[card] +name=Kasimir the Lone Wolf +mana={4}{W}{U} +type=Legendary Creature +subtype=Human Warrior +power=5 +toughness=3 +[/card] +[card] +name=Katabatic Winds +abilities=phasing +auto=lord(creature[flying]) cantattack +auto=lord(creature[flying]) cantpwattack +auto=lord(creature[flying]) cantblock +auto=lord(creature[flying]) notapability +text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Kataki, War's Wage +auto=lord(artifact) transforms((,newability[upcost[{1}] sacrifice])) +text=All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}." +mana={1}{W} +type=Legendary Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Kathari Bomber +abilities=flying +auto=@combatdamaged(player) from(this):token(Goblin,Creature Goblin,1/1,red)*2 && moveTo(ownergraveyard) all(this) +autograveyard={3}{B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text=Flying -- When Kathari Bomber deals combat damage to a player, put two 1/1 red Goblin creature tokens onto the battlefield and sacrifice Kathari Bomber. -- Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{B}{R} +type=Creature +subtype=Bird Shaman +power=2 +toughness=2 +[/card] +[card] +name=Kathari Remnant +abilities=flying +auto={B}:regenerate +autostack=if casted(this) then cascade:plibrarycount +text=Flying -- {B}: Regenerate Kathari Remnant. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +mana={2}{U}{B} +type=Creature +subtype=Bird Skeleton +power=0 +toughness=1 +[/card] +[card] +name=Kathari Screecher +abilities=flying +autograveyard={2}{U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text=Flying -- Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={2}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kavu Aggressor +abilities=cantblock +kicker={4} +auto=kicker counter(1/1,1) +text=Kicker {4} (You may pay an additional {4} as you cast this spell.) -- Kavu Aggressor can't block. -- If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it. +mana={2}{R} +type=Creature +subtype=Kavu +power=3 +toughness=2 +[/card] +[card] +name=Kavu Chameleon +abilities=nofizzle +auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend +text=Kavu Chameleon can't be countered. -- {G}: Kavu Chameleon becomes the color of your choice until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Kavu +power=4 +toughness=4 +[/card] +[card] +name=Kavu Climber +auto=draw:1 controller +text=When Kavu Climber enters the battlefield, draw a card. +mana={3}{G}{G} +type=Creature +subtype=Kavu +power=3 +toughness=3 +[/card] +[card] +name=Kavu Glider +auto={W}:0/1 +auto={U}:flying +text={W}: Kavu Glider gets +0/+1 until end of turn. -- {U}: Kavu Glider gains flying until end of turn. +mana={2}{R} +type=Creature +subtype=Kavu +power=2 +toughness=1 +[/card] +[card] +name=Kavu Howler +aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-kavu]|*) then bottomoflibrary))! +auto=reveal:4 optionone name(Get Kavu) target(<4>kavu|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library. +mana={4}{G}{G} +type=Creature +subtype=Kavu +power=4 +toughness=5 +[/card] +[card] +name=Kavu Lair +auto=@movedTo(creature[power>=4|myBattlefield):draw:1 controller +auto=@movedTo(creature[power>=4|opponentBattlefield):draw:1 opponent +text=Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Kavu Mauler +abilities=trample +auto=@combat(attacking) source(this):all(this) foreach(other kavu[attacking]) 1/1 ueot +text=Trample -- Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. +mana={4}{G}{G} +type=Creature +subtype=Kavu +power=4 +toughness=4 +[/card] +[card] +name=Kavu Monarch +auto=lord(kavu) trample +auto=@movedTo(other kavu|battlefield):counter(1/1,1) +text=Kavu creatures have trample. -- Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch. +mana={2}{R}{R} +type=Creature +subtype=Kavu +power=3 +toughness=3 +[/card] +[card] +name=Kavu Predator +abilities=trample +auto=@lifefoeof(player):all(trigger[to]) dynamicability +text=Trample -- Whenever an opponent gains life, put that many +1/+1 counters on Kavu Predator. +mana={1}{G} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Kavu Recluse +auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((forest)) target(land) +text={T}: Target land becomes a Forest until end of turn. +mana={2}{R} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Kavu Runner +auto=aslongas(creature[blue;white]|opponentBattlefield) haste <1 +text=Kavu Runner has haste as long as no opponent controls a white or blue creature. +mana={3}{R} +type=Creature +subtype=Kavu +power=3 +toughness=3 +[/card] +[card] +name=Kavu Scout +auto=aslongas(forest|myBattlefield) 1/0 +auto=aslongas(island|myBattlefield) 1/0 +auto=aslongas(plains|myBattlefield) 1/0 +auto=aslongas(mountain|myBattlefield) 1/0 +auto=aslongas(swamp|myBattlefield) 1/0 +text=Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control. +mana={2}{R} +type=Creature +subtype=Kavu Scout +power=0 +toughness=2 +[/card] +[card] +name=Kavu Titan +kicker={2}{G} +auto=kicker counter(1/1,3) +auto=kicker trample +text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample. +mana={1}{G} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Kaysa +auto=lord(creature[green]|myBattlefield)1/1 +text=Green creatures you control get +1/+1. +mana={3}{G}{G} +type=Legendary Creature +subtype=Elf Druid +power=2 +toughness=3 +[/card] +[card] +name=Kazandu Blademaster +abilities=first strike,vigilance +auto=may counter(1/1,1) +auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) +text=First strike, vigilance -- Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. +mana={W}{W} +type=Creature +subtype=Human Soldier Ally +power=1 +toughness=1 +[/card] +[card] +name=Kazandu Refuge +auto=tap(noevent) +auto=life:1 +auto={T}:Add{R} +auto={T}:Add{G} +text=Kazandu Refuge enters the battlefield tapped. -- When Kazandu Refuge enters the battlefield, you gain 1 life. -- {T}: Add {R} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Kazandu Tuskcaller +auto={1}{G}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.2.Level}) {T}:token(Elephant,Creature Elephant,3/3,green) +auto=this(counter{0/0.6.Level}) {T}:token(Elephant,Creature Elephant,3/3,green)*2 +text=Level up {1}{G} -- [Level 2-5] {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1) -- [Level 6+] {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1) +auto=maxlevel:6 +mana={1}{G} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Kazuul Warlord +auto=may all(ally|myBattlefield) counter(1/1,1) +auto=@movedTo(other ally|myBattlefield):may all(ally|myBattlefield) counter(1/1,1) +text=Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. +mana={4}{R} +type=Creature +subtype=Minotaur Warrior Ally +power=3 +toughness=3 +[/card] +[card] +name=Kazuul, Tyrant of the Cliffs +auto=@combat(attacking) source(creature|opponentBattlefield):name(pay or ogre token) ability$!name(pay or ogre token) pay[[{3}]] name(pay 3 mana) donothing?token(-197145) opponent!$ opponent +text=Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays {3}. +mana={3}{R}{R} +type=Legendary Creature +subtype=Ogre Warrior +power=5 +toughness=4 +[/card] +[card] +name=Kazuul's Toll Collector +auto={0}:target(equipment|mybattlefield) newhook assorcery +text={0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery. +mana={2}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=2 +[/card] +[card] +name=Kederekt Creeper +text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- Kederekt Creeper can't be blocked except by two or more creatures. +abilities=menace,deathtouch +mana={U}{B}{R} +type=Creature +subtype=Horror +power=2 +toughness=3 +[/card] +[card] +name=Kederekt Leviathan +auto=moveTo(ownerhand) all(other *[-land]) +autograveyard={6}{U}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text=When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. -- Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={6}{U}{U} +type=Creature +subtype=Leviathan +power=5 +toughness=5 +[/card] +[card] +name=Kederekt Parasite +auto=@drawfoeof(player) restriction{type(*[red]|myBattlefield)~morethan~0}:may damage:1 opponent +text=Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player. +mana={B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Keen Sense +target=creature +auto=@damagefoeof(player) from(mytgt):may draw:1 controller +text=Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Keeneye Aven +abilities=flying +autohand=__CYCLING__({2}) +text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Keen-Eyed Archers +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={2}{W} +type=Creature +subtype=Elf Archer +power=2 +toughness=2 +[/card] +[card] +name=Keening Apparition +auto={S}:destroy target(other enchantment) +text=Sacrifice Keening Apparition: Destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Keening Banshee +abilities=flying +auto=-2/-2 target(creature) ueot +text=Flying -- When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Keening Stone +auto={5}{T}:target(player) deplete:type:*:targetedpersonsgraveyard targetedplayer +text={5}, {T}: Target player puts the top X cards of his or her library into his or her graveyard where X is the number of cards in that player's graveyard. +mana={6} +type=Artifact +[/card] +[card] +name=Keep Watch +auto=foreach(creature[attacking]):draw:1 controller +text=Draw a card for each attacking creature. +mana={2}{U} +type=Instant +[/card] +[card] +name=Keeper of Kookus +auto={R}:protection from red +text={R}: Keeper of Kookus gains protection from red until end of turn. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Keeper of Progenitus +auto=lord(*[mountain;forest;plains]) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +text=Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced. +mana={3}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=3 +[/card] +[card] +name=Keeper of the Beasts +auto={G}{T}:name(Beast token) if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Beast,Creature Beast,2/2,green) +text={G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield. +mana={G}{G} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Keeper of the Dead +auto={B}{T}:name(destroy) if type(creature|mygraveyard)~morethan~type(creature|opponentgraveyard)+1 then transforms((,newability[destroy target(creature[-black]|opponentbattlefield)])) ueot +text={B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls. +mana={B}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Keeper of the Flame +auto={R}{T}:damage:2 opponent restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)} +text={R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her. +mana={R}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Keeper of the Light +auto={W}{T}:life:3 controller restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)} +text={W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. +mana={W}{W} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Keeper of the Mind +auto={U}{T}:name(draw) if type(*|opponenthand)~morethan~type(*|myhand)+1 then draw:1 controller +text={U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card. +mana={U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Keeper of the Nine Gales +abilities=flying +auto={T}{T(bird|myBattlefield)}{T(bird|myBattlefield)}:moveTo(ownerhand) target(*|battlefield) +text=Flying -- {T}, Tap two untapped Birds you control: Return target permanent to its owner's hand. +mana={2}{U} +type=Creature +subtype=Bird Wizard +power=1 +toughness=2 +[/card] +[card] +name=Keeper of Tresserhorn +auto=@combat(notblocked) source(this):life:-2 opponent && fog from(this) ueot +text=Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. +mana={5}{B} +type=Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Keepers of the Faith +mana={1}{W}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Keepsake Gorgon +abilities=deathtouch +auto=this(cantargetcard(*[-monstrous]) {5}{B}{B}:becomes(monstrous) forever && counter(1/1,1) && transforms((,newability[destroy target(creature[-gorgon]|opponentbattlefield)])) forever +text=Deathtouch -- {5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counters on it and it becomes monstrous.) -- When Keepsake Gorgon becomes monstrous, destroy target non-Gorgon creature an opponent controls. +mana={3}{B}{B} +type=Creature +subtype=Gorgon +power=2 +toughness=5 +[/card] +[card] +name=Kei Takahashi +auto={T}:prevent:2 target(creature,player) +text={T}: Prevent the next 2 damage that would be dealt to target creature this turn. +mana={2}{G}{W} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Keiga, the Tide Star +abilities=flying +auto=@movedTo(this|graveyard) from(battlefield):moveTo(myBattlefield) target(creature) +text=Flying -- When Keiga, the Tide Star dies, gain control of target creature. +mana={5}{U} +type=Legendary Creature +subtype=Dragon Spirit +power=5 +toughness=5 +[/card] +[card] +name=Keldon Arsonist +auto={1}{S(land|myBattlefield)}{S(land|myBattlefield)}:destroy target(land) +text={1}, Sacrifice two lands: Destroy target land. +mana={2}{R} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Keldon Battlewagon +abilities=trample,cantblock +auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice +auto={T(creature|mybattlefield)}:name(Power Pump) storedpower/0 ueot restriction{type(creature[-tapped]|mybattlefield)~morethan~0} +text=Trample -- Keldon Battlewagon can't block. -- When Keldon Battlewagon attacks, sacrifice it at end of combat. -- Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way. +mana={5} +type=Artifact Creature +subtype=Juggernaut +power=0 +toughness=3 +[/card] +[card] +name=Keldon Berserker +auto=@combat(attacking) source(this) restriction{type(land[tapped]|mybattlefield)~equalto~type(land|mybattlefield)}:3/0 ueot +text=Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Human Soldier Berserker +power=2 +toughness=3 +[/card] +[card] +name=Keldon Champion +abilities=haste +auto=damage:3 target(player) +auto=upcost[{2}{R}{R};next upkeep] sacrifice +text=Haste -- Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Keldon Champion enters the battlefield, it deals 3 damage to target player. +mana={2}{R}{R} +type=Creature +subtype=Human Barbarian +power=3 +toughness=2 +[/card] +[card] +name=Keldon Firebombers +auto=ability$! notatarget(land|mybattlefield) sacrifice !$ controller +auto=ability$! notatarget(land|mybattlefield) sacrifice !$ opponent +text=When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three. +mana={3}{R}{R} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Keldon Halberdier +abilities=first strike +text=First strike -- Suspend 4 - {R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={4}{R} +suspend(4)={r} +type=Creature +subtype=Human Warrior +power=4 +toughness=1 +[/card] +[card] +name=Keldon Mantle +target=creature +auto={B}:regenerate +auto={R}:1/0 +auto={G}:trample +text=Enchant creature -- {B}: Regenerate enchanted creature. -- {R}: Enchanted creature gets +1/+0 until end of turn. -- {G}: Enchanted creature gains trample until end of turn. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Keldon Marauders +auto=vanishing:2 +auto=damage:1 target(player) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):damage:1 target(player) +text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player. +mana={1}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Keldon Megaliths +auto=tap(noevent) +auto={T}:Add{R} +auto=aslongas(*|myhand) {1}{R}{T}:damage:1 target(creature,player) <1 +text=Keldon Megaliths enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Hellbent - {1}{R}, {T}: Keldon Megaliths deals 1 damage to target creature or player. Activate this ability only if you have no cards in hand. +type=Land +[/card] +[card] +name=Keldon Necropolis +auto={T}:Add{1} +auto={4}{R}{T}{S(creature|myBattlefield)}:Damage:2 target(creature,player) +text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player. +type=Legendary Land +[/card] +[card] +name=Keldon Vandals +auto=destroy target(artifact) +auto=upcost[{2}{R};next upkeep] sacrifice +text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Keldon Vandals enters the battlefield, destroy target artifact. +mana={2}{R} +type=Creature +subtype=Human Rogue +power=4 +toughness=1 +[/card] +[card] +name=Keldon Warlord +anyzone=type:creature[-wall]:myBattlefield/type:creature[-wall]:myBattlefield cdaactive +text=Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. +mana={2}{R}{R} +type=Creature +subtype=Human Barbarian +power=* +toughness=* +[/card] +[card] +name=Kelinore Bat +abilities=flying +text=Flying +mana={2}{B} +type=Creature +subtype=Bat +power=2 +toughness=1 +[/card] +[card] +name=Kelsinko Ranger +auto={1}{W}:first strike target(creature[green]) +text={1}{W}: Target green creature gains first strike until end of turn. +mana={W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Kemba, Kha Regent +auto=@each my upkeep:thisforeach(gear) token(Cat,Creature Cat,2/2,white) +text=At the beginning of your upkeep, put a 2/2 white Cat creature token onto the battlefield for each equipment attached to Kemba, Kha Regent. +mana={1}{W}{W} +type=Legendary Creature +subtype=Cat Cleric +power=2 +toughness=4 +[/card] +[card] +name=Kemba's Skyguard +abilities=flying +auto=life:2 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Kemba's Skyguard enters the battlefield, you gain 2 life. +mana={1}{W}{W} +type=Creature +subtype=Cat Knight +power=2 +toughness=2 +[/card] +[card] +name=Kemuri-Onna +auto=target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +auto=@movedto(arcane,spirit|mystack) from(myhand):may moveto(myhand) all(this) +text=When Kemuri-Onna enters the battlefield, target player discards a card. -- Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. +mana={4}{B} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Kentaro, the Smiling Cat +auto=bushido(1/1) +auto=lord(*[samurai]|mycastingzone) anytypeofmana +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- You may pay {X} rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost. +mana={1}{W} +type=Legendary Creature +subtype=Human Samurai +power=2 +toughness=1 +[/card] +[card] +name=Kenzo the Hardhearted +doublefaced=kamiflip +abilities=double strike +auto=bushido(2/2) +text=Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) +color=white +type=Legendary Creature +subtype=Human Samurai +power=3 +toughness=4 +[/card] +[card] +name=Kessig Cagebreakers +auto=@combat(attacking) source(this):token(Wolf,Creature Wolf,2/2,green,battleready)*type:creature:mygraveyard +text=Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard. +mana={4}{G} +type=Creature +subtype=Human Rogue +power=3 +toughness=4 +[/card] +[card] +name=Kessig Dire Swine +auto=while(restriction{delirium}) trample +text=Delirium Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard. +mana={4}{G}{G} +type=Creature +subtype=Boar Horror +power=6 +toughness=6 +[/card] +[card] +name=Kessig Forgemaster +auto=@combat(blocking,blocked) source(this) from(creature):damage:1 all(trigger[from]) +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Flameheart Werewolf) +text=Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature. -- At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster. +mana={1}{R} +type=Creature +subtype=Human Shaman Werewolf +power=2 +toughness=1 +[/card] +[card] +name=Kessig Malcontents +auto=target(player) damage:type:human:mybattlefield +text=When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=1 +[/card] +[card] +name=Kessig Prowler +auto={4}{g}:flip(Sinuous Predator) +text={4}{G}: Transform Kessig Prowler. +mana={G} +type=Creature +subtype=Werewolf Horror +power=2 +toughness=1 +[/card] +[card] +name=Kessig Recluse +abilities=reach,deathtouch +text=Reach -- Deathtouch +mana={2}{G}{G} +type=Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Kessig Wolf Run +auto={T}:Add{1} +auto={X}{R}{G}{T}:target(creature) x/0 && trample ueot +text={T}: Add {1} to your mana pool. -- {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn. +type=Land +[/card] +[card] +name=Kessig Wolf +auto={1}{R}:first strike +text={1}{R}: Kessig Wolf gains first strike until end of turn. +mana={2}{R} +type=Creature +subtype=Wolf +power=3 +toughness=1 +[/card] +[card] +name=Key to the City +auto={T}{D(*|myhand)}:name(Tap this card) donothing +auto={T}{D(*|myhand)}:unblockable target(creature) +auto=@untapped(this):pay({2}) draw:1 controller +text={T}, Discard a card: Up to one target creature can't be blocked this turn. -- Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Keymaster Rogue +abilities=unblockable +auto=moveto(ownerhand) notatarget(creature|mybattlefield) +text=Keymaster Rogue is unblockable. -- When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. +mana={3}{U} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] +[card] +name=Kezzerdrix +abilities=first strike +auto=@each my upkeep restriction{type(creature|opponentBattlefield)~lessthan~1}:damage:4 controller +text=First strike -- At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you. +mana={2}{B}{B} +type=Creature +subtype=Rabbit Beast +power=4 +toughness=4 +[/card] +[card] +name=Khabal Ghoul +auto=@each endofturn:counter(1/1,type:creature[fresh]:graveyard) +text=At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn. +mana={2}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Khalni Garden +auto=tap(noevent) +auto=token(Plant,creature plant, 0/1,green) +auto={T}:Add{G} +text=Khalni Garden enters the battlefield tapped. -- When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. -- {T}: Add {G} to your mana pool. +type=Land +[/card] +[card] +name=Khalni Gem +auto=moveTo(ownerhand) target(<2>land|myBattlefield) +auto={T}:Add{W}{W} +auto={T}:Add{U}{U} +auto={T}:Add{B}{B} +auto={T}:Add{R}{R} +auto={T}:Add{G}{G} +text=When Khalni Gem enters the battlefield, return two lands you control to their owner's hand. -- {T}: Add two mana of any one color to your mana pool. +mana={4} +type=Artifact +[/card] +[card] +name=Khalni Heart Expedition +auto=@movedto(land|myBattlefield):counter(0/0,1,Quest) +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={C(0/0,-3,Quest)}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. -- Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Khalni Hydra +abilities=affinitygreencreatures,trample +text=Khalni Hydra costs Green less to cast for each green creature you control. -- Trample +mana={G}{G}{G}{G}{G}{G}{G}{G} +type=Creature +subtype=Hydra +power=8 +toughness=8 +[/card] +[card] +name=Kher Keep +auto={T}:Add{1} +auto={1}{R}{T}:token(Kobolds of Kher Keep,creature kobold, 0/1, red) +text={T}: Add {1} to your mana pool. -- {1}{R}, {T}: Put a 0/1 red Kobold creature token named Kobolds of Kher Keep onto the battlefield. +type=Legendary Land +[/card] +[card] +name=Kheru Bloodsucker +auto=@movedTo(graveyard) from(creature[toughness>=4]|mybattlefield):life:-2 opponent && life:2 controller +auto={2}{B}{S(other creature|mybattlefield)}:counter(1/1,1) +text=Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. -- (2)(B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker. +mana={2}{B} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Kheru Dreadmaw +abilities=defender +auto={1}{G}{S(other creature|myBattlefield)}:life:storedtoughness +text={1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. +mana={4}{B} +type=Creature +subtype=Zombie Crocodile +power=4 +toughness=4 +[/card] +[card] +name=Kiki-Jiki, Mirror Breaker +abilities=haste +auto={T}:clone with(treason,haste) target(creature[-legendary]|mybattlefield) +text={T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step. +mana={2}{R}{R}{R} +type=Legendary Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Kiku, Night's Flower +auto={2}{B}{B}{T}:target(creature) dynamicability +text={2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. +mana={B}{B} +type=Legendary Creature +subtype=Human Assassin +power=1 +toughness=1 +[/card] +[card] +name=Kiku's Shadow +target=creature +auto=dynamicability +text=Target creature deals damage to itself equal to its power. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Kill Shot +target=creature[attacking] +auto=destroy +text=Destroy target attacking creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Killer Bees +abilities=flying +auto={G}:1/1 +text=Flying -- {G}: Killer Bees gets +1/+1 until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Insect +power=0 +toughness=1 +[/card] +[card] +name=Killer Instinct +auto=@each my upkeep:reveal:1 optionone target(creature|reveal) transforms((,newability[moveto(mybattlefield)],treason,haste)) forever optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step. +mana={4}{R}{G} +type=Enchantment +[/card] +[card] +name=Killer Whale +auto={U}:flying +text={U}: Killer Whale gains flying until end of turn. +mana={3}{U}{U} +type=Creature +subtype=Whale +power=3 +toughness=5 +[/card] +[card] +name=Killing Glare +target=creature[power<=prex] +auto=destroy +text=Destroy target creature with power X or less. +mana={X}{B} +type=Instant +[/card] +[card] +name=Kiln Fiend +auto=@movedTo(instant,sorcery|mystack):3/0 ueot +text=Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Elemental Beast +power=1 +toughness=2 +[/card] +[card] +name=Kiln Walker +auto=@combat(attacking) source(this):3/0 ueot +text=Whenever Kiln Walker attacks, it gets +3/+0 until end of turn. +mana={3} +type=Artifact Creature +subtype=Construct +power=0 +toughness=3 +[/card] +[card] +name=Kilnmouth Dragon +abilities=flying +auto={t}:target(creature,player) thisforeach(counter{1/1.1}) damage:1 +aicode=activate target(*[dragon]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1,3) )! +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Dragon]|myhand) optionone foreach(*[Dragon]|reveal) counter(1/1,3) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +text=Amplify 3 (As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.) -- Flying -- {T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Kindercatch +mana={3}{G}{G}{G} +type=Creature +subtype=Spirit +power=6 +toughness=6 +[/card] +[card] +name=Kindled Fury +target=creature +auto=1/0 +auto=first strike +text=Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) +mana={R} +type=Instant +[/card] +[card] +name=Kindle +target=creature,player +auto=damage:type:kindle:graveyardplus2plusend +text=Kindle deals X damage to target creature or player, where X is 2 plus the number of cards named Kindle in all graveyards. +mana={1}{R} +type=Instant +[/card] +[card] +name=Kindly Stranger +auto=while(restriction{delirium}) {2}{b}:flip(Demon-Possessed Witch) +text=Delirium {2}{B}: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard. +mana={2}{B} +type=Creature +subtype=Human +power=2 +toughness=3 +[/card] +[card] +name=King Cheetah +abilities=flash +text=Flash +mana={3}{G} +type=Creature +subtype=Cat +power=3 +toughness=2 +[/card] +[card] +name=King Crab +auto={1}{U}{T}:moveTo(ownerlibrary) target(creature[green]) +text={1}{U}, {T}: Put target green creature on top of its owner's library. +mana={4}{U}{U} +type=Creature +subtype=Crab +power=4 +toughness=5 +[/card] +[card] +name=King Macar, the Gold-Cursed +auto=@untapped(this):may moveto(exile) target(creature) && token(-378445) controller +text=Inspired -- Whenever King Macar, the Gold-Cursed becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." +mana={2}{B}{B} +type=Legendary Creature +subtype=Human +power=2 +toughness=3 +[/card] +[card] +name=King Suleiman +auto={T}:destroy target(djinn,efreet) +text={T}: Destroy target Djinn or Efreet. +mana={1}{W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Kingfisher +abilities=flying +auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller +text=Flying -- When Kingfisher dies, draw a card. +mana={3}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Kingpin's Pet +abilities=flying +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +text=Flying -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) +mana={1}{W}{B} +type=Creature +subtype=Thrull +power=2 +toughness=2 +[/card] +[card] +name=King's Assassin +auto={T}:destroy target(creature[tapped]) restriction{during my turn,before attackers} +text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. +mana={1}{B}{B} +type=Creature +subtype=Human Assassin +power=1 +toughness=1 +[/card] +[card] +name=Kinsbaile Balloonist +abilities=flying +auto=@combat(attacking) source(this):may flying target(creature) ueot +text=Flying -- Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. +mana={3}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kinsbaile Borderguard +auto=foreach(other kithkin|mybattlefield) counter(1/1,1) +auto=@movedTo(graveyard) from(this|mybattlefield):thisforeach(counter{1/1.1}) token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white) +text=Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. -- When Kinsbaile Borderguard dies, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it. +mana={1}{W}{W} +type=Creature +subtype=Kithkin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Kinsbaile Cavalier +auto=lord(creature[knight]|mybattlefield) double strike +text=Knight creatures you control have double strike. +mana={3}{W} +type=Creature +subtype=Kithkin Knight +power=2 +toughness=2 +[/card] +[card] +name=Kinsbaile Skirmisher +auto=1/1 target(creature) ueot +text=When Kinsbaile Skirmisher enters the battlefield, target creature gets +1/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kinscaer Harpoonist +abilities=flying +auto=@combat(attacking) source(this):may -flying target(creature) ueot +text=Flying -- Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn. +mana={3}{U} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kin-Tree Invocation +auto=token(Spirit Warrior,Creature Spirit Warrior,toughness:highest:creature:mybattlefield/toughness:highest:creature:mybattlefield,black,green) +text=Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control. +mana={B}{G} +type=Sorcery +[/card] +[card] +name=Kin-Tree Warden +facedown={3} +autofacedown={G}:morph +auto={2}:regenerate +text={2}: Regenerate Kin-Tree Warden. -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={G} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Kiora, the Crashing Wave +auto=counter(0/0,2,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Prevention) target(*|opponentbattlefield) transforms((,newability[preventalldamage from(this)],newability[preventalldamage to(this)])) uynt +auto={C(0/0,-1,Loyalty)}:name(-1: Draw 1 and Lands +1) draw:1 controller && maxPlay(land)+1 ueot +auto={C(0/0,-5,Loyalty)}:name(-5: Emblem) emblem transforms((,newability[@each my endofturn:token(-378521) controller])) forever dontremove +text=+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. -- -1: Draw a card. You may play an additional land this turn. -- -5: You get an emblem with "At the beginning of your end step, put a 9/9 blue Kraken creature token onto the battlefield." -- Starting Loyalty (2) +mana={2}{G}{U} +type=Legendary Planeswalker +subtype=Kiora +[/card] +[card] +name=Kiora's Follower +auto={T}:untap target(other *|battlefield) +text={T}: Untap another target permanent. +mana={G}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Kiora's Kraken +type=Creature +subtype=Kraken +power=9 +toughness=9 +color=blue +[/card] +[card] +name=Kird Ape +auto=aslongas(forest|myBattlefield) 1/2 +text=Kird Ape gets +1/+2 as long as you control a Forest. +mana={R} +type=Creature +subtype=Ape +power=1 +toughness=1 +[/card] +[card] +name=Kird Chieftain +auto=aslongas(forest|myBattlefield) 1/1 +auto={4}{G}:name(2/2 and Trample) target(creature) transforms((,newability[2/2],newability[trample])) ueot +text=Kird Chieftain gets +1/+1 as long as you control a Forest. -- {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +mana={3}{R} +type=Creature +subtype=Ape +power=3 +toughness=3 +[/card] +[card] +name=Kiri-Onna +auto=moveTo(ownerhand) target(creature) +auto=@movedto(arcane,spirit|mystack):may moveTo(ownerhand) +text=When Kiri-Onna enters the battlefield, return target creature to its owner's hand. -- Whenever you cast a Spirit or Arcane spell, you may return Kiri-Onna to its owner's hand. +mana={4}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Kirtar's Desire +target=creature +auto=cantattack +auto=cantpwattack +auto=aslongas(*|mygraveyard) cantblock >6 +text=Enchant creature -- Enchanted creature can't attack. -- Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kirtar's Wrath +auto=bury all(creature) +auto=aslongas(*|mygraveyard) token(Spirit,Creature Spirit, 1/1,flying,white)*2 >6 +text=Destroy all creatures. They can't be regenerated. -- Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Kismet +auto=lord(*[recent;artifact;creature;land]|opponentbattlefield) transforms((,newability[tap(noevent)])) +text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Kiss of Death +auto=life:4 controller +auto=damage:4 opponent +text=Kiss of Death deals 4 damage to target opponent. You gain 4 life. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Kiss of the Amesha +target=player +auto=life:7 +auto=draw:2 +text=Target player gains 7 life and draws two cards. +mana={4}{W}{U} +type=Sorcery +[/card] +[card] +name=Kitchen Finks +abilities=persist +auto=life:2 +text=When Kitchen Finks enters the battlefield, you gain 2 life. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={1}{GW}{GW} +type=Creature +subtype=Ouphe +power=3 +toughness=2 +[/card] +[card] +name=Kite Shield +auto={3}:equip +auto=teach(creature) 0/3 +text=Equipped creature gets +0/+3. -- Equip {3} +mana={0} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Kitesail Apprentice +auto=this(gear > 0) flying +auto=this(gear > 0) 1/1 +text=As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. +mana={W} +type=Creature +subtype=Kor Soldier +power=1 +toughness=1 +[/card] +[card] +name=Kitesail Scout +abilities=flying +text=Flying +mana={W} +type=Creature +subtype=Kor Scout +power=1 +toughness=1 +[/card] +[card] +name=Kitesail +auto={2}:equip +auto=teach(creature) 1/0 +auto=teach(creature) flying +text=Equipped creature gets +1/+0 and has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Kithkin Daggerdare +auto={G}{T}:2/2 target(creature[attacking]) +text={G}, {T}: Target attacking creature gets +2/+2 until end of turn. +mana={1}{G} +type=Creature +subtype=Kithkin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Kithkin Greatheart +auto=aslongas(giant|myBattlefield) 1/1 +auto=aslongas(giant|myBattlefield) first strike +text=As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. +mana={1}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=1 +[/card] +[card] +name=Kithkin Harbinger +aicode=activate target(kithkin|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(kithkin|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. +mana={2}{W} +type=Creature +subtype=Kithkin Wizard +power=1 +toughness=3 +[/card] +[card] +name=Kithkin Healer +auto={T}:prevent:1 target(creature,player) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={2}{W} +type=Creature +subtype=Kithkin Cleric +power=2 +toughness=2 +[/card] +[card] +name=Kithkin Mourncaller +auto=@movedTo(kithkin[attacking]|mygraveyard) from(battlefield):may draw:1 +auto=@movedTo(elf[attacking]|mygraveyard) from(battlefield):may draw:1 +text=Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card. +mana={2}{G} +type=Creature +subtype=Kithkin Scout +power=2 +toughness=2 +[/card] +[card] +name=Kithkin Rabble +abilities=vigilance +anyzone=type:*[white]:myBattlefield/type:*[white]:myBattlefield cdaactive +text=Vigilance -- Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. +mana={3}{W} +type=Creature +subtype=Kithkin +power=* +toughness=* +[/card] +[card] +name=Kithkin Shielddare +auto={W}{T}:2/2 target(creature[blocking]) +text={W}, {T}: Target blocking creature gets +2/+2 until end of turn. +mana={1}{W} +type=Creature +subtype=Kithkin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Kithkin Spellduster +abilities=flying,persist +auto={1}{W}{S}:destroy target(other enchantment) +text=Flying -- {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={4}{W} +type=Creature +subtype=Kithkin Wizard +power=2 +toughness=3 +[/card] +[card] +name=Kithkin Zealot +auto=life:type:*[black;red]:opponentbattlefield target(opponent) +text=When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. +mana={1}{W} +type=Creature +subtype=Kithkin Cleric +power=1 +toughness=3 +[/card] +[card] +name=Kithkin Zephyrnaut +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then +2/+2 ueot && flying ueot && vigilance ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn. +mana={2}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kitsune Blademaster +abilities=first strike +auto=bushido(1/1) +text=First strike -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={2}{W} +type=Creature +subtype=Fox Samurai +power=2 +toughness=2 +[/card] +[card] +name=Kitsune Bonesetter +auto={T}:name(prevent 3 damage) if type(*|myhand)~morethan~type(*|opponenthand) then transforms((,newability[prevent:3 target(creature)])) ueot +text={T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate this ability only if you have more cards in hand than each opponent. +mana={2}{W} +type=Creature +subtype=Fox Cleric +power=0 +toughness=1 +[/card] +[card] +name=Kitsune Dawnblade +auto=bushido(1/1) +auto=may tap target(creature) +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- When Kitsune Dawnblade enters the battlefield, you may tap target creature. +mana={4}{W} +type=Creature +subtype=Fox Samurai +power=2 +toughness=3 +[/card] +[card] +name=Kitsune Diviner +auto={T}:tap target(spirit) +text={T}: Tap target Spirit. +mana={W} +type=Creature +subtype=Fox Cleric +power=0 +toughness=1 +[/card] +[card] +name=Kitsune Healer +auto={T}:prevent:1 target(creature,player) +auto=aslongas(creature[legendary]|battlefield) {T}:name(prevent all damage to target legendary creature) prevent:999 target(creature[legendary]) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Prevent all damage that would be dealt to target legendary creature this turn. +mana={3}{W} +type=Creature +subtype=Fox Cleric +power=2 +toughness=2 +[/card] +[card] +name=Kitsune Loreweaver +auto={1}{W}:foreach(*|myhand) 0/1 +text={1}{W}: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand. +mana={1}{W} +type=Creature +subtype=Fox Cleric +power=2 +toughness=1 +[/card] +[card] +name=Kitsune Palliator +auto={T}:prevent:1 all(creature,player) +text={T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn. +mana={2}{W} +type=Creature +subtype=Fox Cleric +power=0 +toughness=2 +[/card] +[card] +name=Kitsune Riftwalker +auto=protection from(spirit,arcane) +text=Protection from Spirits and from Arcane +mana={1}{W}{W} +type=Creature +subtype=Fox Wizard +power=2 +toughness=1 +[/card] +[card] +name=Kiyomaro, First to Stand +anyzone=type:*:myhand/type:*:myhand cdaactive +auto=aslongas(*|myhand) vigilance >3 +auto=@damaged(creature,player) from(this) restriction{type(*|myhand)~morethan~6}:if type(*|myhand)~morethan~6 then life:7 controller +text=Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. -- As long as you have four or more cards in hand, Kiyomaro has vigilance. -- Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. +mana={3}{W}{W} +type=Legendary Creature +subtype=Spirit +power=* +toughness=* +[/card] +[card] +name=Kjeldoran Dead +auto=bury notatarget(creature|myBattlefield) +auto={B}:regenerate +text=When Kjeldoran Dead enters the battlefield, sacrifice a creature. -- {B}: Regenerate Kjeldoran Dead. +mana={B} +type=Creature +subtype=Skeleton +power=3 +toughness=1 +[/card] +[card] +name=Kjeldoran Frostbeast +alias=2732 +text=At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. +mana={3}{G}{W} +type=Creature +subtype=Elemental Beast +power=2 +toughness=4 +[/card] +[card] +name=Kjeldoran Gargoyle +auto=flying,first strike,lifelink +text=Flying, first strike -- Whenever Kjeldoran Gargoyle deals damage, you gain that much life. +mana={5}{W} +type=Creature +subtype=Gargoyle +power=3 +toughness=3 +[/card] +[card] +name=Kjeldoran Home Guard +auto=@combat(attacking,blocking) source(this):phaseactionmulti[combatends once,sourceinplay] counter(0/-1,1) && token(Deserter,Creature Deserter,0/1,white) +text=At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=6 +[/card] +[card] +name=Kjeldoran Javelineer +auto=cumulativeupcost[{1}] sacrifice +auto={T}:damage:counter{0%0.1.Age} target(creature[attacking;blocking]) +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Kjeldoran Outpost +auto=if type(plains|mybattlefield)~morethan~0 then sacrifice notatarget(plains|mybattlefield) oneshot else sacrifice +auto={T}:Add{W} +auto={1}{W}{T}:token(Soldier,creature soldier, 1/1,white) +text=If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {W} to your mana pool. -- {1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. +type=Land +[/card] +[card] +name=Kjeldoran Outrider +auto={W}:0/1 +text={W}: Kjeldoran Outrider gets +0/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kjeldoran Pride +target=Creature +auto=1/2 +auto={2}{U}:retarget target(creature) +text=Enchant creature -- Enchanted creature gets +1/+2. -- {2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kjeldoran War Cry +auto=all(creature|myBattlefield) type:Kjeldoran War Cry:graveyardplus1plusend/type:Kjeldoran War Cry:graveyardplus1plusend ueot +text=Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards. +mana={1}{W} +type=Instant +[/card] +[card] +name=Knight Errant +mana={1}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight Exemplar +abilities=first strike +auto=lord(other knight|myBattlefield) 1/1 +auto=lord(other knight|myBattlefield) indestructible +text=First Strike -- Other Knight creatures you control get +1/+1 and are indestructible. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of Cliffhaven +auto={3}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0,1,Level}) flying +auto=this(counter{0/0,1,Level}) 0/1 +auto=this(counter{0/0,4,Level}) vigilance +auto=this(counter{0/0,4,Level}) 2/1 +text=Level up 3 -- [Level 1-3] Flying (2/3) -- [Level 4+] Flying, vigilance (4/4) +mana={1}{W} +auto=maxlevel:4 +type=Creature +subtype=Kor Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight Of Dawn +abilities=first strike +auto={W}{W}:name(White) protection from white +auto={W}{W}:name(Blue) protection from blue +auto={W}{W}:name(Black) protection from black +auto={W}{W}:name(Red) protection from red +auto={W}{W}:name(Green) protection from green +text=First strike -- {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of Glory +abilities=protection from black,exalted +text=Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={1}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Knight of Infamy +abilities=protection from white,exalted +text=Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={1}{B} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Knight of Meadowgrain +abilities=first strike,lifelink +text=First strike -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={W}{W} +type=Creature +subtype=Kithkin Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of New Alara +auto=lord(other creature[multicolored]|mybattlefield) transforms((,newability[colors/colors nonstatic])) +text=Each other multicolored creature you control gets +1/+1 for each of its colors. +mana={2}{G}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of Obligation +abilities=vigilance +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +text=Vigilance -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) +mana={3}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=4 +[/card] +[card] +name=Knight of Stromgald +abilities=protection from white +auto={B}:first strike +auto={B}{B}:1/0 +text=Protection from white -- {B}: Knight of Stromgald gains first strike until end of turn. -- {B}{B}: Knight of Stromgald gets +1/+0 until end of turn. +mana={B}{B} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Knight of Sursi +abilities=flanking,flying +text=Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Suspend 3 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={3}{W} +suspend(3)={w} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of the Mists +abilities=flanking +auto=pay[[{U}]] name(pay blue mana) donothing?bury target(Knight) +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated. +mana={2}{U} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of the Pilgrim's Road +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +mana={2}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=2 +[/card] +[card] +name=Knight of the Reliquary +auto=foreach(land|mygraveyard) 1/1 +auto={T}{S(forest,plains|myBattlefield)}:moveTo(myBattlefield) target(land|myLibrary) +#auto={T}{S(forest,plains|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Knight of the Reliquary gets +1/+1 for each land card in your graveyard. -- {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library. +mana={1}{G}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of the Skyward Eye +auto={3}{G}:3/3 limit:1 +text={3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn. +mana={1}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight of the White Orchid +abilities=first strike +aicode=activate moveTo(myBattlefield) target(plains|myLibrary) +auto=if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(search card) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=First strike -- When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library. +mana={W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight Watch +auto=token(Knight,Creature Knight,2/2,white,vigilance)*2 +text=Put two 2/2 white Knight creature tokens with vigilance onto the battlefield. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Knight-Captain of Eos +auto=token(Soldier,Creature Soldier,1/1,white)*2 +auto={W}{S(soldier|myBattlefield)}:fog oneshot +text=When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield. -- {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn. +mana={4}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knight +type=Creature +subtype=Knight +auto=@next cleanup:moveTo(exile) +power=2 +toughness=2 +color=white +[/card] +[card] +name=Knighthood +auto=lord(creature|myBattlefield) first strike +text=Creatures you control have first strike. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Knightly Valor +target=creature +auto=2/2 +auto=vigilance +auto=token(Knight,Creature Knight,2/2,white,vigilance) +text=Enchant creature -- When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted creature gets +2/+2 and has vigilance. +mana={4}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Knollspine Dragon +abilities=flying +auto=may name(discard & damage draw) target(opponent) ability$!reject all(*|myhand) && draw:odcount !$ controller +text=Flying -- When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=7 +toughness=5 +[/card] +[card] +name=Knollspine Invocation +auto={1}{D(*[manacost=1]|myhand)}:damage:1 target(creature,player) +auto={2}{D(*[manacost=2]|myhand)}:damage:2 target(creature,player) +auto={3}{D(*[manacost=3]|myhand)}:damage:3 target(creature,player) +auto={4}{D(*[manacost=4]|myhand)}:damage:4 target(creature,player) +auto={5}{D(*[manacost=5]|myhand)}:damage:5 target(creature,player) +auto={6}{D(*[manacost=6]|myhand)}:damage:6 target(creature,player) +auto={7}{D(*[manacost=7]|myhand)}:damage:7 target(creature,player) +auto={8}{D(*[manacost=8]|myhand)}:damage:8 target(creature,player) +auto={9}{D(*[manacost=9]|myhand)}:damage:9 target(creature,player) +auto={10}{D(*[manacost=10]|myhand)}:damage:10 target(creature,player) +auto={11}{D(*[manacost=11]|myhand)}:damage:11 target(creature,player) +auto={12}{D(*[manacost=12]|myhand)}:damage:12 target(creature,player) +auto={13}{D(*[manacost=13]|myhand)}:damage:13 target(creature,player) +auto={14}{D(*[manacost=14]|myhand)}:damage:14 target(creature,player) +auto={15}{D(*[manacost=15]|myhand)}:damage:15 target(creature,player) +auto={16}{D(*[manacost=16]|myhand)}:damage:16 target(creature,player) +text={X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player. +mana={1}{R}{R} +type=Enchantment +[/card] +[card] +name=Knotvine Mystic +auto={1}{T}:Add{R}{G}{W} +text={1}, {T}: Add {R}{G}{W} to your mana pool. +mana={R}{G}{W} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Knotvine Paladin +auto=@combat(attacking) source(this):all(this) foreach(creature[-tapped]|myBattlefield) 1/1 ueot +text=Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control. +mana={G}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Knowledge Exploitation +target=opponent +aicode=activate target(*[instant;sorcery]|targetedpersonslibrary) castcard(restricted) +auto=name(search card) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*[instant;sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|targetedpersonslibrary) moveto(ownerlibrary) and!(activate castcard(restricted))! afterrevealedend revealend +other={3}{U} name(Prowl) +otherrestriction=prowl +text=Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles his or her library. +mana={5}{U}{U} +type=Tribal Sorcery +subtype=Rogue +[/card] +[card] +name=Knucklebone Witch +auto=@movedTo(goblin|graveyard) from(myBattlefield):may counter(1/1,1) +text=Whenever a Goblin you control dies, you may put a +1/+1 counter on Knucklebone Witch. +mana={B} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Kobold Drill Sergeant +auto=lord(other kobold|myBattlefield) 0/1 +auto=lord(other kobold|myBattlefield) trample +text=Other Kobold creatures you control get +0/+1 and have trample. +mana={1}{R} +type=Creature +subtype=Kobold Soldier +power=1 +toughness=2 +[/card] +[card] +name=Kobold Overlord +auto=lord(kobold|myBattlefield) first strike +text=First strike -- Other Kobold creatures you control have first strike. +mana={1}{R} +type=Creature +subtype=Kobold +power=1 +toughness=2 +[/card] +[card] +name=Kobold Taskmaster +auto=lord(other kobold|myBattlefield) 1/0 +text=Other Kobold creatures you control get +1/+0. +mana={1}{R} +type=Creature +subtype=Kobold +power=1 +toughness=2 +[/card] +[card] +name=Kobolds of Kher Keep +text=Kobolds of Kher Keep is red. +mana={0} +color=red +type=Creature +subtype=Kobold +power=0 +toughness=1 +[/card] +[card] +name=Kodama of the North Tree +abilities=shroud,trample +text=Trample; shroud (This permanent can't be the target of spells or abilities.) +mana={2}{G}{G}{G} +type=Legendary Creature +subtype=Spirit +power=6 +toughness=4 +[/card] +[card] +name=Kodama of the South Tree +auto=@movedTo(other arcane,spirit|mystack):all(other creature|myBattlefield) 1/1 ueot && all(creature|myBattlefield) trample ueot +text=Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn. +mana={2}{G}{G} +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Kodama's Reach +auto=name(fetch to play) notatarget(land[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot +text=Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. +mana={2}{G} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Kokusho, the Evening Star +abilities=flying +auto=@movedTo(this|graveyard) from(battlefield):lifeleech:-5 opponent +text=Flying -- When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way. +mana={4}{B}{B} +type=Legendary Creature +subtype=Dragon Spirit +power=5 +toughness=5 +[/card] +[card] +name=Kolaghan Aspirant +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:1 +text=Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature. +mana={1}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Kolaghan Forerunners +abilities=trample +anyzone=type:creature:mybattlefield/3 cdaactive +other={R}{2} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Trample -- Kolaghan Forerunners's power is equal to the number of creatures you control. -- Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={2}{R} +type=Creature +subtype=Human Berserker +power=* +toughness=3 +[/card] +[card] +name=Kolaghan Monument +auto={T}:add{B} +auto={T}:add{R} +auto={4}{B}{R}:becomes(Artifact Creature Dragon,4/4,flying,black,red) ueot +text={T}: Add {B} or {R} to your mana pool. -- {4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Kolaghan Skirmisher +other={2}{B} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={1}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Kolaghan Stormsinger +abilities=haste +facedown={3} +autofacedown={R}:morph +autofaceup=counter(1/1,1) +autofaceup=target(creature|battlefield) haste ueot +text=Haste -- Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn. +mana={R} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Kolaghan, the Storm's Fury +abilities=flying +auto=@combat(attacking) source(dragon|mybattlefield):all(creature|mybattlefield) 1/0 ueot +other={3}{R}{B} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Flying. -- Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. -- Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={3}{B}{R} +type=Legendary Creature +subtype=Dragon +power=4 +toughness=5 +[/card] +[card] +name=Konda, Lord of Eiganjo +abilities=vigilance,indestructible +auto=bushido(5/5) +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.) -- Konda, Lord of Eiganjo is indestructible. +mana={5}{W}{W} +type=Legendary Creature +subtype=Human Samurai +power=3 +toughness=3 +[/card] +[card] +name=Konda's Banner +auto={2}:equip target(creature[legendary]|mybattlefield) +auto=teach(creature) transforms((,newability[lord(creature[share!color!]) 1/1],newability[lord(creature[share!types!]) 1/1])) +text=Konda's Banner can be attached only to a legendary creature. -- Creatures that share a color with equipped creature get +1/+1. -- Creatures that share a creature type with equipped creature get +1/+1. -- Equip {2} +mana={2} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Konda's Hatamoto +auto=bushido(1/1) +auto=aslongas(samurai[legendary]|mybattlefield) 1/2 +auto=aslongas(samurai[legendary]|mybattlefield) vigilance +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.) +mana={1}{W} +type=Creature +subtype=Human Samurai +power=1 +toughness=2 +[/card] +[card] +name=Kongming, "Sleeping Dragon" +auto=lord(other creature|myBattlefield) 1/1 +text=Other creatures you control get +1/+1. +mana={2}{W}{W} +type=Legendary Creature +subtype=Human Advisor +power=2 +toughness=2 +[/card] +[card] +name=Kongming's Contraptions +auto={T}:damage:2 target(creature[attacking]|opponentBattlefield) +text={T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate this ability only during the declare attackers step and only if you've been attacked this step. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Kookus +abilities=trample +auto=@each my upkeep restriction{type(Keeper of Kookus|myBattlefield)~lessthan~1}:damage:3 controller +auto=@each my upkeep restriction{type(Keeper of Kookus|myBattlefield)~lessthan~1}:mustattack ueot +auto={R}:1/0 +text=Trample -- At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able. -- {R}: Kookus gets +1/+0 until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Djinn +power=3 +toughness=5 +[/card] +[card] +name=Kor Aeronaut +abilities=flying +kicker={1}{W} +auto=kicker flying target(creature) ueot +text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Flying -- When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. +mana={W}{W} +type=Creature +subtype=Kor Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kor Ally +color=white +type=Creature +subtype=Kor Ally +power=1 +toughness=1 +[/card] +[card] +name=Kor Bladewhirl +auto=choice all(creature|mybattlefield) first strike ueot +auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) first strike ueot +text=Rally -- Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. +mana={1}{W} +type=Creature +subtype=Kor Soldier Ally +power=2 +toughness=2 +[/card] +[card] +name=Kor Cartographer +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(plains|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(plains|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. +mana={3}{W} +type=Creature +subtype=Kor Scout +power=2 +toughness=2 +[/card] +[card] +name=Kor Castigator +abilities=cantbeblockedby(Eldrazi Scion) +text=Kor Castigator can't be blocked by Eldrazi Scions. +mana={1}{W} +type=Creature +subtype=Kor Wizard Ally +power=3 +toughness=1 +[/card] +[card] +name=Kor Duelist +auto=this(gear > 0) double strike +text=As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) +mana={W} +type=Creature +subtype=Kor Soldier +power=1 +toughness=1 +[/card] +[card] +name=Kor Entanglers +auto=tap target(creature|opponentbattlefield) +auto=@movedTo(other ally|myBattlefield):tap target(creature|opponentbattlefield) +text=Rally -- Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls. +mana={4}{W} +type=Creature +subtype=Kor Soldier Ally +power=3 +toughness=4 +[/card] +[card] +name=Kor Firewalker +abilities=protection from red +auto=@movedTo(*[red]|stack):may life:1 controller +text=Protection from red -- Whenever a player casts a red spell, you may gain 1 life. +mana={W}{W} +type=Creature +subtype=Kor Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kor Haven +auto={T}:Add{1} +auto={1}{W}{T}:0/0 target(creature[attacking]) && fog from(mytgt) oneshot +text={T}: Add {1} to your mana pool. -- {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. +type=Legendary Land +[/card] +[card] +name=Kor Hookmaster +auto=choice target(creature|opponentbattlefield) tap && frozen +text=When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +mana={2}{W} +type=Creature +subtype=Kor Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kor Line-Slinger +auto={T}:tap target(creature[power<=3]) +text={T}:Tap target creature with power 3 or less. +mana={1}{W} +type=Creature +subtype=Kor Scout +power=0 +toughness=1 +[/card] +[card] +name=Kor Outfitter +auto=target(equipment|mybattlefield) transforms((,newability[rehook target(creature|mybattlefield)])) forever +text=When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. +mana={W}{W} +type=Creature +subtype=Kor Soldier +power=2 +toughness=2 +[/card] +[card] +name=Kor Sanctifiers +kicker={W} +auto=kicker destroy target(artifact,enchantment) +text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. +mana={2}{W} +type=Creature +subtype=Kor Cleric +power=2 +toughness=3 +[/card] +[card] +name=Kor Scythemaster +auto=this(attacking) first strike +text=Kor Scythemaster has first strike as long as it's attacking. +mana={2}{W} +type=Creature +subtype=Kor Soldier Ally +power=3 +toughness=1 +[/card] +[card] +name=Kor Sky Climber +auto={1}{w}:flying ueot +text={1}{W}: Kor Sky Climber gains flying until end of turn. +mana={2}{W} +type=Creature +subtype=Kor Soldier Ally +power=3 +toughness=2 +[/card] +[card] +name=Kor Skyfisher +abilities=flying +auto=moveTo(ownerhand) notatarget(*|myBattlefield) +text=Flying -- When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. +mana={1}{W} +type=Creature +subtype=Kor Soldier +power=2 +toughness=3 +[/card] +[card] +name=Kor Spiritdancer +auto=thisforeach(auras > 0) 2/2 +auto=@movedTo(aura|mystack):draw:1 controller +text=Kor Spiritdancer gets +2/+2 for each Aura attached to it. -- Whenever you cast an Aura spell, you may draw a card. +mana={1}{W} +type=Creature +subtype=Kor Wizard +power=0 +toughness=2 +[/card] +[card] +name=Kore Line-Slinger +text={T}:tap target(creature[power<=3]) +mana={1}{W} +type=Creature +subtype=Kor Scout +power=0 +toughness=1 +[/card] +[card] +name=Korlash, Heir to Blackblade +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(swamp|myLibrary) +auto={D(other *[share!name!]|myhand)}:name(search card) reveal:plibrarycount optionone name(choose card) target(swamp|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +anyzone=type:swamp:mybattlefield/type:swamp:mybattlefield cdaactive +auto={1}{B}:regenerate +text=Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. -- {1}{B}: Regenerate Korlash. -- Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library. +mana={2}{B}{B} +type=Legendary Creature +subtype=Zombie Warrior +power=* +toughness=* +[/card] +[card] +name=Kormus Bell +auto=lord(swamp) becomes(Creature,1/1) +text=All Swamps are 1/1 creatures that are still lands. +mana={4} +type=Artifact +[/card] +[card] +name=Korozda Gorgon +abilities=deathtouch +auto={1}{C(1/1,-1),creature|mybattlefield}:target(creature) -1/-1 ueot +text={2}, remove a +1/+1 counter from a creature you control: target creature gets -1/-1 until end of turn. +mana={3}{B}{G} +type=Creature +subtype=Gorgon +power=2 +toughness=5 +[/card] +[card] +name=Korozda Guildmage +auto={1}{B}{G}:1/1 && intimidate target(creature) ueot +auto={2}{B}{G}{S(creature[-token]|mybattlefield)}:token(Saproling,Creature Saproling,1/1,green)*storedtoughness +text={1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. -- {2}{B}{G}, Sacrifice a nontoken creature: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the sacrificed creature's toughness. +mana={B}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Korozda Monitor +autograveyard={5}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +abilities=trample +text=Trample -- Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={2}{G}{G} +type=Creature +subtype=Lizard +power=3 +toughness=3 +[/card] +[card] +name=Koskun Falls +auto=upcost[{T(creature|mybattlefield)}] sacrifice +auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. -- Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. +mana={2}{B}{B} +type=World Enchantment +[/card] +[card] +name=Koskun Keep +auto={T}:Add{1} +auto={1}{T}:Add{R} +auto={2}{T}:Add{B} +auto={2}{T}:Add{G} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {R} to your mana pool. -- {2}, {T}: Add {B} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Koth of the Hammer +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: untap) untap target(mountain) && transforms((Elemental Creature,setpower=4,settoughness=4,red)) ueot +auto={C(0/0,-2,Loyalty)}:name(-2: Red mana) foreach(mountain|myBattlefield) add{R} +auto={C(0/0,-5,Loyalty)}:name(-5: emblem) emblem transforms((,newability[lord(mountain|mybattlefield) {t}:damage:1 target(creature)],newability[lord(mountain|mybattlefield) {t}:damage:1 target(player)])) forever dontremove +text=+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. -- -2: Add {R} to your mana pool for each Mountain you control. -- -5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'" +mana={2}{R}{R} +type=Legendary Planeswalker +subtype=Koth +[/card] +[card] +name=Kothophed, Soul Hoarder +abilities=flying +auto=@movedto(*|opponentgraveyard) from(battlefield):draw:1 controller && life:-1 controller +text=Flying -- Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life. +mana={4}{B}{B} +type=Legendary Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Koth's Courier +abilities=forestwalk +text=Forestwalk +mana={1}{R}{R} +type=Creature +subtype=Human Rogue +power=2 +toughness=3 +[/card] +[card] +name=Kozilek, Butcher of Truth +autostack=if casted(this) then draw:4 controller +autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle +auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 4 permanents) notatarget(<4>*|mybattlefield) sacrifice!$ opponent +text=When you cast Kozilek, Butcher of Truth, draw four cards. -- Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) -- When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. +mana={10} +type=Legendary Creature +subtype=Eldrazi +power=12 +toughness=12 +[/card] +[card] +name=Kozilek, the Great Distortion +abilities=menace +autostack=if casted(this) then thisforeach(variable{phandcount}<7) draw:1 +auto={D(*[manacost=0]|myhand)}:name(X = 0) fizzle target(*[manacost=0]|stack) restriction{type(*[manacost=0]|myhand)~morethan~0,type(*[manacost=0]|stack)~morethan~0} +auto={D(*[manacost=1]|myhand)}:name(X = 1) fizzle target(*[manacost=1]|stack) restriction{type(*[manacost=1]|myhand)~morethan~0,type(*[manacost=1]|stack)~morethan~0} +auto={D(*[manacost=2]|myhand)}:name(X = 2) fizzle target(*[manacost=2]|stack) restriction{type(*[manacost=2]|myhand)~morethan~0,type(*[manacost=2]|stack)~morethan~0} +auto={D(*[manacost=3]|myhand)}:name(X = 3) fizzle target(*[manacost=3]|stack) restriction{type(*[manacost=3]|myhand)~morethan~0,type(*[manacost=3]|stack)~morethan~0} +auto={D(*[manacost=4]|myhand)}:name(X = 4) fizzle target(*[manacost=4]|stack) restriction{type(*[manacost=4]|myhand)~morethan~0,type(*[manacost=4]|stack)~morethan~0} +auto={D(*[manacost=5]|myhand)}:name(X = 5) fizzle target(*[manacost=5]|stack) restriction{type(*[manacost=5]|myhand)~morethan~0,type(*[manacost=5]|stack)~morethan~0} +auto={D(*[manacost=6]|myhand)}:name(X = 6) fizzle target(*[manacost=6]|stack) restriction{type(*[manacost=6]|myhand)~morethan~0,type(*[manacost=6]|stack)~morethan~0} +auto={D(*[manacost=7]|myhand)}:name(X = 7) fizzle target(*[manacost=7]|stack) restriction{type(*[manacost=7]|myhand)~morethan~0,type(*[manacost=7]|stack)~morethan~0} +auto={D(*[manacost=8]|myhand)}:name(X = 8) fizzle target(*[manacost=8]|stack) restriction{type(*[manacost=8]|myhand)~morethan~0,type(*[manacost=8]|stack)~morethan~0} +auto={D(*[manacost=9]|myhand)}:name(X = 9) fizzle target(*[manacost=9]|stack) restriction{type(*[manacost=9]|myhand)~morethan~0,type(*[manacost=9]|stack)~morethan~0} +auto={D(*[manacost=10]|myhand)}:name(X = 10) fizzle target(*[manacost=10]|stack) restriction{type(*[manacost=10]|myhand)~morethan~0,type(*[manacost=10]|stack)~morethan~0} +auto={D(*[manacost=11]|myhand)}:name(X = 11) fizzle target(*[manacost=11]|stack) restriction{type(*[manacost=11]|myhand)~morethan~0,type(*[manacost=11]|stack)~morethan~0} +auto={D(*[manacost=12]|myhand)}:name(X = 12) fizzle target(*[manacost=12]|stack) restriction{type(*[manacost=12]|myhand)~morethan~0,type(*[manacost=12]|stack)~morethan~0} +auto={D(*[manacost=13]|myhand)}:name(X = 13) fizzle target(*[manacost=13]|stack) restriction{type(*[manacost=13]|myhand)~morethan~0,type(*[manacost=13]|stack)~morethan~0} +auto={D(*[manacost=14]|myhand)}:name(X = 14) fizzle target(*[manacost=14]|stack) restriction{type(*[manacost=14]|myhand)~morethan~0,type(*[manacost=14]|stack)~morethan~0} +auto={D(*[manacost=15]|myhand)}:name(X = 15) fizzle target(*[manacost=15]|stack) restriction{type(*[manacost=15]|myhand)~morethan~0,type(*[manacost=15]|stack)~morethan~0} +auto={D(*[manacost=16]|myhand)}:name(X = 16) fizzle target(*[manacost=16]|stack) restriction{type(*[manacost=16]|myhand)~morethan~0,type(*[manacost=16]|stack)~morethan~0} +text=When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference. -- Menace -- Discard a card with converted mana cost X: Counter target spell with converted mana cost X. +mana={8}{C}{C} +type=Legendary Creature +subtype=Eldrazi +power=12 +toughness=12 +[/card] +[card] +name=Kozilek's Channeler +auto={T}:add{2} +text={T}: Add {2} to your mana pool. +mana={5} +type=Creature +subtype=Eldrazi +power=4 +toughness=4 +[/card] +[card] +name=Kozilek's Pathfinder +auto={c}:target(creature) ueot cantbeblockerof(this) +text={C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.) +mana={6} +type=Creature +subtype=Eldrazi +power=5 +toughness=5 +[/card] +[card] +name=Kozilek's Predator +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 +text=When Kozilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={3}{G} +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=3 +[/card] +[card] +name=Kozilek's Return +abilities=devoid +auto=damage:2 all(creature) +autograveyard=@movedto(eldrazi[manacost>=6]|mystack):may moveto(exile) and!(damage:5 all(creature))! +text=Devoid (This card has no color.) -- Kozilek's Return deals 2 damage to each creature. -- Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature. +mana={2}{R} +type=Instant +[/card] +[card] +name=Kozilek's Sentinel +auto=@movedto(*[colorless]|mystack):1/0 ueot +text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn. +mana={1}{R} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=4 +[/card] +[card] +name=Kozilek's Shrieker +auto={c}:1/0 && menace +text=Devoid (This card has no color.) -- {C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {C} represents colorless mana.) +mana={2}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=2 +[/card] +[card] +name=Kozilek's Translator +auto={L:1}:add{c} limit:1 +text=Devoid (This card has no color.) -- Pay 1 life: Add {C} to your mana pool. Activate this ability only once each turn. ({C} represents colorless mana.) +mana={4}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=5 +[/card] +[card] +name=Kragma Butcher +auto=@untapped(this):2/0 ueot +text=Inspired -- Whenever Kragma Butcher becomes untapped, it gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Minotaur +power=2 +toughness=3 +[/card] +[card] +name=Kragma Warcaller +auto=lord(creature[minotaur]|myBattlefield) haste +auto=lord(minotaur[attacking]|myBattlefield) 2/0 +text=Minotaur Creatures you control have haste. -- Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn. +mana={3}{B}{R} +type=Creature +subtype=Minotaur Warrior +power=2 +toughness=3 +[/card] +[card] +name=Kraken Hatchling +mana={U} +type=Creature +subtype=Kraken +power=0 +toughness=4 +[/card] +[card] +name=Kraken's Eye +auto=@movedTo(*[blue]|stack):may life:1 controller +text=Whenever a player casts a blue spell, you may gain 1 life. +mana={2} +type=Artifact +[/card] +[card] +name=Krakilin +auto=counter(1/1,X) +auto={1}{G}:regenerate +text=Krakilin enters the battlefield with X +1/+1 counters on it. -- {1}{G}: Regenerate Krakilin. +mana={X}{G}{G} +type=Creature +subtype=Beast +power=0 +toughness=0 +[/card] +[card] +name=Krallenhorde Howler +auto=lord(creature|mycastingzone) altercost(colorless, -1) +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Duskwatch Recruiter) +text=Creature spells you cast cost {1} less to cast. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. +type=Creature +subtype=Werewolf +color=green +power=3 +toughness=3 +[/card] +[card] +name=Krallenhorde Killer +auto={3}{G}:4/4 limit:1 +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Wolfbitten Captive) +text={3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate this ability only once each turn. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. +color=green +type=Creature +subtype=Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Krallenhorde Wantons +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Grizzled Outcasts) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons. +color=green +type=Creature +subtype=Werewolf +power=7 +toughness=7 +[/card] +[card] +name=Kranioceros +auto={1}{W}:0/3 +text={1}{W}: Kranioceros gets +0/+3 until end of turn. +mana={4}{R} +type=Creature +subtype=Beast +power=5 +toughness=2 +[/card] +[card] +name=Krark-Clan Engineers +auto={R}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:destroy target(artifact) +text={R}, Sacrifice two artifacts: Destroy target artifact. +mana={3}{R} +type=Creature +subtype=Goblin Artificer +power=2 +toughness=2 +[/card] +[card] +name=Krark-Clan Grunt +auto={S(artifact|myBattlefield)}:1/0 && first strike +text=Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn. +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Krark-Clan Ironworks +auto={S(artifact|myBattlefield)}:add{2} +text=Sacrifice an artifact: Add {2} to your mana pool. +mana={4} +type=Artifact +[/card] +[card] +name=Krark-Clan Ogre +auto={R}{S(artifact|myBattlefield)}:cantblock target(creature) +text={R}, Sacrifice an artifact: Target creature can't block this turn. +mana={3}{R}{R} +type=Creature +subtype=Ogre +power=3 +toughness=3 +[/card] +[card] +name=Krark-Clan Shaman +auto={S(artifact|myBattlefield)}:damage:1 all(creature[-flying]) +text=Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying. +mana={R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Krark-Clan Stoker +auto={T}{S(artifact|myBattlefield)}:Add{R}{R} +text={T}, Sacrifice an artifact: Add {R}{R} to your mana pool. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Kraul Warrior +auto={5}{G}:3/3 ueot +text={5}{G}: Kraul Warrior gets +3/+3 until end of turn. +mana={1}{G} +type=Creature +subtype=Insect Warrior +power=2 +toughness=2 +[/card] +[card] +name=Krenko, Mob Boss +auto={T}:token(Goblin,Creature Goblin,1/1,red)*type:goblin:mybattlefield +text={T}: Put X 1/1 red Goblin creature tokens onto the battlefield, where X is the number of Goblins you control. +mana={2}{R}{R} +type=Legendary Creature +subtype=Goblin Warrior +power=3 +toughness=3 +[/card] +[card] +name=Krenko's Command +auto=token(Goblin,Creature Goblin,1/1,red)*2 +text=Put two 1/1 red Goblin creature tokens onto the battlefield. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Krenko's Enforcer +abilities=intimidate +text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) +mana={1}{R}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Kris Mage +auto={R}{T}{D(*|myhand)}:damage:1 target(creature,player) +text={R}, {T}, Discard a card: Kris Mage deals 1 damage to target creature or player. +mana={R} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Krond the Dawn-Clad +auto=this(auras>=1) transforms((,newability[@combat(attacking) source(this):moveTo(exile) target(*|battlefield)])) +abilities=flying,vigilance +text=Flying, vigilance -- Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. +mana={G}{G}{G}{W}{W}{W} +type=Legendary Creature +subtype=Archon +power=6 +toughness=6 +[/card] +[card] +name=Krosan Archer +abilities=reach +auto={G}{D(*|myhand)}:0/2 +text=Reach (This creature can block creatures with flying.) -- {G}, Discard a card: Krosan Archer gets +0/+2 until end of turn. +mana={3}{G} +type=Creature +subtype=Centaur Archer +power=2 +toughness=3 +[/card] +[card] +name=Krosan Avenger +abilities=trample +auto=aslongas(*|mygraveyard) {1}{G}:regenerate >6 +text=Trample -- Threshold - {1}{G}: Regenerate Krosan Avenger. Activate this ability only if seven or more cards are in your graveyard. +mana={2}{G} +type=Creature +subtype=Human Druid +power=3 +toughness=1 +[/card] +[card] +name=Krosan Beast +auto=aslongas(*|mygraveyard) 7/7 >6 +text=Threshold - Krosan Beast gets +7/+7 as long as seven or more cards are in your graveyard. +mana={3}{G} +type=Creature +subtype=Squirrel Beast +power=1 +toughness=1 +[/card] +[card] +name=Krosan Cloudscraper +facedown={3} +autofacedown={7}{G}{G}:morph +auto=upcost[{G}{G}] sacrifice +text=At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}. -- Morph {7}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={7}{G}{G}{G} +type=Creature +subtype=Beast Mutant +power=13 +toughness=13 +[/card] +[card] +name=Krosan Colossus +facedown={3} +autofacedown={6}{G}{G}:morph +text=Morph {6}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={6}{G}{G}{G} +type=Creature +subtype=Beast +power=9 +toughness=9 +[/card] +[card] +name=Krosan Constrictor +abilities=swampwalk +auto={T}:-2/0 target(creature[black]) +text=Swampwalk -- {T}: Target black creature gets -2/-0 until end of turn. +mana={3}{G} +type=Creature +subtype=Snake +power=2 +toughness=2 +[/card] +[card] +name=Krosan Drover +auto=lord(creature[manacost>=6]|mycastingzone) altercost(colorless,-2) +text=Creature spells you cast with converted mana cost 6 or more cost {2} less to cast. +mana={3}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Krosan Grip +target=artifact,enchantment +auto=destroy +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Destroy target artifact or enchantment. +mana={2}{G} +type=Instant +abilities=split second +[/card] +[card] +name=Krosan Groundshaker +auto={G}:trample target(beast) +text={G}: Target Beast creature gains trample until end of turn. +mana={4}{G}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Krosan Reclamation +target=player +auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer +flashback={1}{G} +text=Target player shuffles up to two target cards from his or her graveyard into his or her library. -- Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Krosan Restorer +auto={T}:untap target(land) +auto=aslongas(*|mygraveyard) {T}:target(land) untap >6 +text={T}: Untap target land. -- Threshold - {T}: Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard. +mana={2}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=2 +[/card] +[card] +name=Krosan Tusker +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand=@cycled(this|hand):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +autohand={2}{G}{cycle}:name(cycling) draw:1 +text=Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle your library. +mana={5}{G}{G} +type=Creature +subtype=Boar Beast +power=6 +toughness=5 +[/card] +[card] +name=Krosan Verge +#auto=tap(noevent) +auto={T}:Add{1} +auto={2}{T}:name(sacrifice to search) transforms((,newability[ability$! notatarget(forest|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller],newability[ability$! notatarget(plains|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller])) oneshot +#auto={2}{T}{S}:name(sacrifice to search) transforms((,newability[ability$! name(search forest) notatarget(forest|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller],newability[ability$! name(search plains) notatarget(plains|mylibrary) moveto(ownerbattlefield) and!(tap(noevent))! !$ controller])) oneshot +text=Krosan Verge enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Krosan Vorine +abilities=oneblocker +auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) +text=Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) -- Krosan Vorine can't be blocked by more than one creature. +mana={3}{G} +type=Creature +subtype=Cat Beast +power=3 +toughness=2 +[/card] +[card] +name=Krosan Warchief +auto={1}{G}:regenerate target(beast) +auto=lord(beast|mycastingzone) altercost(colorless,-1) +text=Beast spells you cast cost {1} less to cast. -- {1}{G}: Regenerate target Beast. +mana={2}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Krosan Wayfarer +auto={S}:moveto(myBattlefield) target(other land|myhand) +text=Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield. +mana={G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Krovikan Elementalist +auto={2}{R}:1/0 target(creature) +auto={U}{U}:flying target(creature) && treason +text={2}{R}: Target creature gets +1/+0 until end of turn. -- {U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step. +mana={B}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Krovikan Fetish +target=creature +auto=1/1 +auto=@next upkeep:draw:1 controller +text=Enchant creature -- When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +1/+1. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Krovikan Horror +autograveyard=@each endofturn restriction{type(creature[zpos=myposplus1plusend]|mygraveyard)~morethan~0}:may moveto(ownerhand) +auto={1}{S(creature|mybattlefield)}:damage:1 target(creature,player) +text=At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. -- {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player. +mana={3}{B} +type=Creature +subtype=Horror Spirit +power=2 +toughness=2 +[/card] +[card] +name=Krovikan Mist +abilities=flying +anyzone=type:illusion:battlefield/type:illusion:battlefield cdaactive +text=Flying -- Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield. +mana={1}{U} +type=Creature +subtype=Illusion +power=* +toughness=* +[/card] +[card] +name=Krovikan Plague +target=creature[-Wall]|myBattlefield +auto=@next upkeep:draw:1 controller +auto=teach(creature) {T}:damage:1 target(creature,player) && all(this) counter(0/-1,1) +text=Enchant non-Wall creature you control -- When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature has "{T}: Put a -0/-1 counter on this creature, and Krovikan Plague deals 1 damage to target creature or player." +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Krovikan Rot +target=creature[power<=2] +auto=destroy +autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({1}{B}{B}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) +text=Destroy target creature with power 2 or less. -- Recover {1}{B}{B} (When a creature is put into your graveyard from the battlefield, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Krovikan Scoundrel +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Krovikan Sorcerer +auto={T}{D(*[-black]|myhand)}:draw:1 +auto={T}{D(*[black]|myhand)}:draw:2 && transforms((,newability[reject target(*[fresh]|myhand)])) +text={T}, Discard a nonblack card: Draw a card. -- {T}, Discard a black card: Draw two cards, then discard one of them. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Krovikan Whispers +alias=1194 +target=creature +auto=cumulativeupcostmulti[{U}{B}] sacrifice all(this) +auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) life:-2 controller +text=Enchant creature -- Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- You control enchanted creature. -- When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kruin Outlaw +abilities=first strike +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Terror of Kruin Pass) +text=First strike -- At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. +mana={1}{R}{R} +type=Creature +subtype=Human Rogue Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Kruin Striker +auto=@movedTo(other creature|myBattlefield):1/0 ueot && trample ueot +text=Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. +mana={1}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Krumar Bond-Kin +facedown={3} +autofacedown={4}{B}:morph +text=Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{B}{B} +type=Creature +subtype=Orc Warrior +power=5 +toughness=3 +[/card] +[card] +name=Kruphix's Insight +auto=reveal:6 optionone target(enchantment|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +text=Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Kry Shield +auto={2}{T}:target(creature|mybattlefield) dynamicability preventalldamage from(mytgt) ueot +text={2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost. +mana={2} +type=Artifact +[/card] +[card] +name=Kudzu +target=land +auto=@tapped(mytgt):all(trigger) destroy && all(this) transforms((,newability[target(land) retarget])) forever +text=Enchant land -- When enchanted land becomes tapped, destroy it. That land's controller attaches Kudzu to a land of his or her choice. +mana={1}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Kujar Seedsculptor +auto=counter(1/1,1) target(creature|mybattlefield) +text=When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=2 +[/card] +[card] +name=Kukemssa Pirates +auto=@combat(notblocked) source(this):may moveTo(myBattlefield) target(artifact|opponentBattlefield) && fog from(this) ueot +text=Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn. +mana={3}{U} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Kukemssa Serpent +abilities=islandhome +auto={U}{S(island|myBattlefield)}:ueot loseabilities && losesubtypesof(land) && transforms((island)) target(land|opponentBattlefield) +text=Kukemssa Serpent can't attack unless defending player controls an Island. -- {U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn. -- When you control no Islands, sacrifice Kukemssa Serpent. +mana={3}{U} +type=Creature +subtype=Serpent +power=4 +toughness=3 +[/card] +[card] +name=Kuldotha Forgemaster +aicode=activate moveTo(myBattlefield) target(artifact|myLibrary) +auto={T}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={T}, Sacrifice three artifacts: Search your library for an artifact card and put it onto the battlefield. Then shuffle your library. +mana={5} +type=Artifact Creature +subtype=Construct +power=3 +toughness=5 +[/card] +[card] +name=Kuldotha Phoenix +abilities=flying,haste +autograveyard={4}:moveTo(myBattlefield) restriction{type(artifact|mybattlefield)~morethan~2,myupkeeponly} +text=Flying, haste -- Metalcraft {4}: Return Kuldotha Phoenix from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control three or more artifacts. +mana={2}{R}{R}{R} +type=Creature +subtype=Phoenix +power=4 +toughness=4 +[/card] +[card] +name=Kuldotha Rebirth +auto=token(Goblin,Creature Goblin,1/1,red)*3 +text=As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact. -- Put three 1/1 red Goblin creature tokens onto the battlefield. +mana={R}{S(artifact|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Kuldotha Ringleader +abilities=mustattack +auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot +text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Kuldotha Ringleader attacks each turn if able. +mana={4}{R} +type=Creature +subtype=Giant Berserker +power=4 +toughness=4 +[/card] +[card] +name=Kulrath Knight +abilities=flying,wither +auto=lord(creature[counter{any}]|opponentbattlefield) cantattack +auto=lord(creature[counter{any}]|opponentbattlefield) cantpwattack +auto=lord(creature[counter{any}]|opponentbattlefield) cantblock +text=Flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Creatures your opponents control with counters on them can't attack or block. +mana={3}{BR}{BR} +type=Creature +subtype=Elemental Knight +power=3 +toughness=3 +[/card] +[card] +name=Kumano, Master Yamabushi +auto={1}{R}:name(damage a creature) exiledeath target(creature) && damage:1 +auto={1}{r}:name(damage a player) damage:1 target(player) +text={1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player. -- If a creature dealt damage by Kumano this turn would die, exile it instead. +mana={3}{R}{R} +type=Legendary Creature +subtype=Human Shaman +power=4 +toughness=4 +[/card] +[card] +name=Kumano's Pupils +auto=@damaged(creature) from(this):all(trigger[to]) exiledeath ueot +text=If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead. +mana={4}{R} +type=Creature +subtype=Human Shaman +power=3 +toughness=3 +[/card] +[card] +name=Kuon, Ogre Ascendant +doublefaced=kamiflip +auto=@each my endofturn restriction{type(creature[fresh]|graveyard)~morethan~2}:flip(Kuon's Essence) +text=At the beginning of the end step, if three or more creatures were put into graveyards from the battlefield this turn, flip Kuon, Ogre Ascendant. +mana={B}{B}{B} +type=Legendary Creature +subtype=Ogre Monk +power=2 +toughness=4 +[/card] +[card] +name=Kuon's Essence +doublefaced=kamiflip +auto=@each opponent upkeep:ability$!choice notatarget(creature|mybattlefield) sacrifice !$ opponent +auto=@each my upkeep:notatarget(creature|mybattlefield) sacrifice +text=At the beginning of each player's upkeep, that player sacrifices a creature. +mana={B}{B}{B} +type=Legendary Enchantment +[/card] +[card] +name=Kurgadon +auto=@movedTo(creature[manacost>=6]|mystack):counter(1/1,3) +text=Whenever you cast a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon. +mana={4}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Kuro, Pitlord +auto=upcost[{B}{B}{B}{B}] sacrifice +auto={L:1}:-1/-1 target(creature) +text=At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. -- Pay 1 life: Target creature gets -1/-1 until end of turn. +mana={6}{B}{B}{B} +type=Legendary Creature +subtype=Demon Spirit +power=9 +toughness=9 +[/card] +[card] +name=Kuro's Taken +auto=bushido(1/1) +auto={1}{B}:regenerate +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{B}: Regenerate Kuro's Taken. +mana={1}{B} +type=Creature +subtype=Rat Samurai +power=1 +toughness=1 +[/card] +[card] +name=Kusari-Gama +auto={3}:equip +auto=teach(creature) {2}:1/0 +auto=@damaged(creature[blocking]|opponentbattlefield) from(mytgt):all(creature|opponentbattlefield) damage:thatmuch +text=Equipped creature has "{2}: This creature gets +1/+0 until end of turn." -- Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Kynaios and Tiro of Meletis +auto=@each my end:draw:1 && ability$!if type(land|myhand)~morethan~0 then choice moveto(mybattlefield) notatarget(land|myhand)!$ controller && ability$!choice draw:1 _ if type(land|myhand)~morethan~0 then choice moveto(mybattlefield) notatarget(land|myhand)!$ opponent +text=At the beginning of your end step, draw a card. Each player may put a land card from his or her hand onto the battlefield, then each opponent who didn't draws a card. +mana={R}{G}{W}{U} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=8 +[/card] +[card] +name=Kyoki, Sanity's Eclipse +auto=@movedTo(spirit,arcane|mystack):target(opponent) ability$!name(exile card from hand) choice notatarget(*|myhand) moveTo(exile) !$ targetedplayer +text=Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from his or her hand. +mana={4}{B}{B} +type=Legendary Creature +subtype=Demon Spirit +power=6 +toughness=4 +[/card] +[card] +name=Kyren Glider +abilities=cantblock,flying +text=Flying -- Kyren Glider can't block. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Kyren Legate +abilities=haste +other={0} name(Cast Without Paying its Manacost) +otherrestriction=type(mountain|mybattlefield)~morethan~0,type(plains|opponentbattlefield)~morethan~0 +text=Haste -- If an opponent controls a Plains and you control a Mountain, you may cast Kyren Legate without paying its mana cost. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Kyren Negotiations +auto={T(creature|mybattlefield)}:damage:1 target(player) +text=Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Kyren Sniper +auto=@each my upkeep:may damage:1 target(player) +text=At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player. +mana={2}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Kyren Toy +auto={1}{T}:counter(0/0,1,Charge) +auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) add{2} +auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) add{3} +auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) add{4} +auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) add{5} +auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) add{6} +auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) add{7} +auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) add{8} +auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) add{9} +auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) add{10} +auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) add{11} +text={1}, {T}: Put a charge counter on Kyren Toy. -- {T}, Remove X charge counters from Kyren Toy: Add {X}{1} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Kyscu Drake +abilities=flying +auto={G}:0/1 limit:1 +aicode=activate moveTo(myBattlefield) target(viashivan dragon|myLibrary) +auto={S(kyscu drake|myBattlefield)}{S(spitting drake|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(viashivan dragon|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Flying -- {G}: Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn. -- Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library. +mana={3}{G} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Kytheon's Irregulars +auto={W}{W}:tap target(creature) +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {W}{W}: Tap target creature. +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=4 +toughness=3 +[/card] +[card] +name=Kytheon's Tactics +auto=all(creature|mybattlefield) 2/1 ueot +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then all(creature|mybattlefield) vigilance ueot +text=Creatures you control get +2/+1 until end of turn. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Lab Rats +auto=token(Rat,Creature Rat,1/1,black) +buyback={B}{4} +text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 black Rat creature token onto the battlefield. +mana={B} +type=Sorcery +[/card] +[card] +name=Laboratory Brute +auto=deplete:4 +text=When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard. +mana={3}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=3 +[/card] +[card] +name=Laboratory Maniac +abilities=cantmilllose +auto=@drawof(player) restriction{type(*|mylibrary)~equalto~0}:wingame +text=If you would draw a card while your library has no cards in it, you win the game instead. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Labyrinth Champion +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):damage:2 target(creature,player) +text=Heroic - Whenever you cast a spell that targets Labyrinth Champion, Labyrinth Champion deals 2 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Labyrinth Minotaur +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) frozen +text=Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. +mana={3}{U} +type=Creature +subtype=Minotaur +power=1 +toughness=4 +[/card] +[card] +name=Laccolith Grunt +auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) +text=Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn. +mana={2}{R} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Laccolith Titan +auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) +text=Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn. +mana={5}{R}{R} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Laccolith Warrior +auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) +text=Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn. +mana={2}{R}{R} +type=Creature +subtype=Beast Warrior +power=3 +toughness=3 +[/card] +[card] +name=Laccolith Whelp +auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to a creature) target(creature) dynamicability && fog from(this) +text=Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn. +mana={R} +type=Creature +subtype=Beast +power=1 +toughness=1 +[/card] +[card] +name=Lace with Moonglove +target=creature +auto=deathtouch +auto=draw:1 controller +text=Target creature gains deathtouch until end of turn. (Creatures dealt damage by that creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) -- Draw a card. +mana={2}{G} +type=Instant +[/card] +[card] +name=Lady Caleria +auto={T}:damage:3 target(creature[attacking;blocking]) +text={T}: Lady Caleria deals 3 damage to target attacking or blocking creature. +mana={3}{G}{G}{W}{W} +type=Legendary Creature +subtype=Human Archer +power=3 +toughness=6 +[/card] +[card] +name=Lady Evangela +auto={W}{B}{T}:name(prevent all combat damage from target creature) donothing target(creature) && fog from(mytgt) oneshot +text={W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn. +mana={W}{U}{B} +type=Legendary Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Lady Orca +mana={5}{B}{R} +type=Legendary Creature +subtype=Demon +power=7 +toughness=4 +[/card] +[card] +name=Lady Sun +auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature) restriction{during my turn,before attackers} +text={T}: Return Lady Sun and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared. +mana={1}{U}{U} +type=Legendary Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Lady Zhurong, Warrior Queen +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={4}{G} +type=Legendary Creature +subtype=Human Soldier Warrior +power=4 +toughness=3 +[/card] +[card] +name=Lagac Lizard +mana={3}{R} +type=Creature +subtype=Lizard +power=3 +toughness=3 +[/card] +[card] +name=Lagonna-Band Elder +auto=aslongas(enchantment|mybattlefield) life:3 controller +text=When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life. +mana={2}{W} +type=Creature +subtype=Centaur Advisor +power=3 +toughness=2 +[/card] +[card] +name=Lagonna-Band Trailblazer +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) +text=Heroic -- Whenever you cast a spell that targets Lagonna-Band Trailblazer, put a +1/+1 counter on Lagonna-Band Trailblazer. +mana={W} +type=Creature +subtype=Centaur Scout +power=0 +toughness=4 +[/card] +[card] +name=Lair Delve +aicode=activate target(<2>*[zpos<=2]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature;-land]|*) then bottomoflibrary))! +auto=reveal:2 optionone name(Get creature and land) target(<2>*[creature,land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +text=Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Lake of the Dead +auto=if type(swamp|mybattlefield)~morethan~0 then sacrifice notatarget(swamp|mybattlefield) oneshot else sacrifice +auto={T}:Add{B} +auto={T}{S(swamp|myBattlefield)}:Add{B}{B}{B}{B} +text=If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool. +type=Land +[/card] +[card] +name=Lambholt Butcher +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Lambholt Pacifist) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher. +type=Creature +subtype=Werewolf +color=green +power=4 +toughness=4 +[/card] +[card] +name=Lambholt Elder +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Silverpelt Werewolf) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. +mana={2}{G} +type=Creature +subtype=Human Werewolf +power=1 +toughness=2 +[/card] +[card] +name=Lambholt Pacifist +auto=aslongas(creature[power>=4]|mybattlefield) cantattack <1 +auto=aslongas(creature[power>=4]|mybattlefield) cantpwattack <1 +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Lambholt Butcher) +text=Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. -- At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist. +mana={1}{G} +type=Creature +subtype=Human Shaman Werewolf +power=3 +toughness=3 +[/card] +[card] +name=Lamplighter of Selhoff +auto=if type(other zombie|mybattlefield)~morethan~0 then may draw:1 && discard(*|myhand) +text=When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card. +mana={4}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=5 +[/card] +[card] +name=Lance +target=creature +auto=first strike +text=Enchant creature -- Enchanted creature has first strike. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Land Cap +auto=@each my upkeep:counter(0/0,-1,Depletion) +auto={T}:Add{W} and!( counter(0/0,1,Depletion) )! +auto={T}:Add{U} and!( counter(0/0,1,Depletion) )! +auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap +text=Land Cap doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Land Cap. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on Land Cap. +type=Land +[/card] +[card] +name=Land Equilibrium +auto=@movedTo(land|opponentbattlefield):if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent +auto=@movedTo(land|opponentbattlefield):if type(land|mybattlefield)~equalto~type(land|opponentbattlefield) then ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent +text=If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Land Grant +other={0} name(Cast for free) +aicode=activate target(forest|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +otherrestriction=type(land|myhand)~lessthan~1 +autostack=if paid(alternative) then ability$!name(look at opponent hand) notatarget(*|opponenthand) 0/0!$ opponent +text=If you have no land cards in hand, you may reveal your hand rather than pay Land Grant's mana cost. -- Search your library for a Forest card, reveal that card, and put it into your hand. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Land Leeches +abilities=first strike +text=First strike +mana={1}{G}{G} +type=Creature +subtype=Leech +power=2 +toughness=2 +[/card] +[card] +name=Land Mine +auto={R}{S}:damage:2 target(other creature[attacking;-flying]) +text={R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying. +type=Artifact +[/card] +[card] +name=Land Tax +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=@each my upkeep restriction{control less lands}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. +mana={W} +type=Enchantment +[/card] +[card] +name=Landbind Ritual +auto=life:twicetype:plains:mybattlefield controller +text=You gain 2 life for each Plains you control. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Landslide +target=mountain|mybattlefield +auto=sacrifice && damage:1 opponent +text=Sacrifice any number of Mountains. Landslide deals that much damage to target player. +mana={R} +type=Sorcery +[/card] +[card] +name=Languish +auto=all(creature|battlefield) -4/-4 ueot +text=All creatures get -4/-4 until end of turn. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Lantern Kami +abilities=flying +text=Flying +mana={W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Lantern of Insight +abilities=showfromtoplibrary,showopponenttoplibrary +auto={T}{S}:target(player) shuffle +text=Each player plays with the top card of his or her library revealed. -- {T}, Sacrifice Lantern of Insight: Target player shuffles his or her library. +mana={1} +type=Artifact +[/card] +[card] +name=Lantern Scout +auto=choice all(creature|mybattlefield) lifelink ueot +auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) lifelink ueot +text=Rally -- Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn. +mana={2}{W} +type=Creature +subtype=Human Scout Ally +power=3 +toughness=2 +[/card] +[card] +name=Lantern Spirit +abilities=flying +auto={U}:moveTO(ownerhand) +text=Flying -- {U}: Return Lantern Spirit to its owner's hand. +mana={2}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Lantern-Lit Graveyard +auto={T}:Add{1} +auto={T}:Add{B} and!( frozen )! +auto={T}:Add{R} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Lapis Lazuli Talisman +auto=@movedto(*[blue]|stack):pay({3}) untap target(*) +text=Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent. +mana={2} +type=Artifact +[/card] +[card] +name=Lapse of Certainty +target=*|stack +auto=fizzleto(librarytop) +text=Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. +mana={2}{W} +type=Instant +[/card] +[card] +name=Laquatus's Champion +auto=choice target(player) life:-6 && all(this) transforms((,newability[@movedTo(this|nonbattlezone) from(battlefield):life:6 targetedplayer])) forever +auto={B}:regenerate +text=When Laquatus's Champion enters the battlefield, target player loses 6 life. -- When Laquatus's Champion leaves the battlefield, that player gains 6 life. -- {B}: Regenerate Laquatus's Champion. +mana={4}{B}{B} +type=Creature +subtype=Nightmare Horror +power=6 +toughness=3 +[/card] +[card] +name=Laquatus's Creativity +target=player +auto=ability$!choice reject notatarget(*|myhand) _ draw:phandcount!$ targetedplayer +text=Target player draws cards equal to the number of cards in his or her hand, then discards that many cards. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Larceny +auto=@combatdamagefoeof(player) from(creature|mybattlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(creature|mybattlefield):all(trigger[to]) ability$!name(discard) target(*|myhand) reject!$ controller +text=Whenever a creature you control deals combat damage to a player, that player discards a card. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Larger Than Life +target=creature +auto=trample ueot +auto=4/4 ueot +text=Target creature gets +4/+4 and gains trample until end of turn. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Lash of the Whip +target=creature +auto=-4/-4 ueot +text=Target creature gets -4/-4 until end of turn. +mana={4}{B} +type=Instant +[/card] +[card] +name=Lashknife Barrier +auto=draw:1 +auto=lord(creature|myBattlefield) absorb +text=When Lashknife Barrier enters the battlefield, draw a card. -- If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Lashknife +target=creature +auto=first strike +otherrestriction=type(plains|mybattlefield)~morethan~0 +other={T(creature|mybattlefield)} name(Tap an Untapped Creature) +text=If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. -- Enchant creature -- Enchanted creature has first strike. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lashweed Lurker +autostack=if casted(this) then target(*[-land]|battlefield) moveto(ownerlibrary) +text=Emerge {5}{G}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Lashweed Lurker, you may put target nonland permanent on top of its owner's library. +mana={8} +other={emerge}{5}{G}{U} name(Emerge) +type=Creature +subtype=Eldrazi Horror +power=5 +toughness=4 +[/card] +[card] +name=Lashwrithe +auto={p(B)}{p(B)}:equip +auto=teach(creature) type:swamp:mybattlefield/type:swamp:mybattlefield nonstatic +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equip {p(B)}{p(B)} ({p(B)} may be paid for with either {B} or 2 life.) -- Equipped creature gets +1/+1 for each Swamp you control. +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Last Breath +target=creature[power<=2] +auto=moveTo(exile) +auto=life:4 targetController +text=Exile target creature with power 2 or less. Its controller gains 4 life. +mana={1}{W} +type=Instant +[/card] +[card] +name=Last Caress +target=player +auto=life:-1 targetedplayer +auto=life:1 controller +auto=draw:1 controller +text=Target player loses 1 life and you gain 1 life. -- Draw a card. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Last Chance +auto=turns:+1 controller +auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever +text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. +mana={R}{R} +type=Sorcery +[/card] +[card] +name=Last Gasp +target=creature +auto=-3/-3 +text=Target creature gets -3/-3 until end of turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Last Kiss +target=creature +auto=damage:2 +auto=life:2 controller +text=Last Kiss deals 2 damage to target creature and you gain 2 life. +mana={2}{B} +type=Instant +[/card] +[card] +name=Last Laugh +auto=@movedto(other *|graveyard) from(battlefield):damage:1 all(creature,player) +auto=aslongas(creature|battlefield) all(this) sacrifice while <1 +text=Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. -- When no creatures are on the battlefield, sacrifice Last Laugh. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Last Stand +target=creature +auto=life:-type:swamp:mybattlefield opponent +auto=damage:type:mountain:mybattlefield +auto=foreach(forest|myBattlefield) token(Saproling,Creature Saproling,1/1,green) +auto=life:twicetype:plains:mybattlefield controller +auto=foreach(island|myBattlefield) draw:1 controller +auto=foreach(island|myBattlefield) reject target(*|myhand) +text=Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. +mana={W}{U}{B}{R}{G} +type=Sorcery +[/card] +[card] +name=Last Word +abilities=nofizzle +target=*|stack +auto=fizzle +text=Last Word can't be countered by spells or abilities. -- Counter target spell. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Latch Seeker +abilities=unblockable +text=Latch Seeker is unblockable. +mana={1}{U}{U} +type=Creature +subtype=Spirit +power=3 +toughness=1 +[/card] +[card] +name=Latchkey Faerie +abilities=flying +auto=if paid(alternative) then draw:1 controller +other={2}{U} name(Prowl) +otherrestriction=prowl +text=Flying -- Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) -- When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. +mana={3}{U} +type=Creature +subtype=Faerie Rogue +power=3 +toughness=1 +[/card] +[card] +name=Lathnu Hellion +abilities=haste +auto=alterenergy:2 controller +auto=@each my end:name(pay for effect) ability$!if compare(penergy)~morethan~1 then choice alterenergy:-2 controller _ choice sacrifice all(mystored)!$ controller +text=Haste -- When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy counters). -- At the beginning of your end step, sacrifice Lathnu Hellion unless you pay {E}{E}. +mana={2}{R} +type=Creature +subtype=Hellion +power=4 +toughness=4 +[/card] +[card] +name=Lathnu Sailback +mana={4}{R} +type=Creature +subtype=Lizard +power=5 +toughness=4 +[/card] +[card] +name=Lat-Nam's Legacy +target=*|myHand +auto=moveto(mylibrary) && shuffle +auto=@next upkeep:draw:2 controller +text=Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep. +mana={1}{U} +type=Instant +[/card] +[card] +name=Latulla, Keldon Overseer +auto={X}{R}{T}{D(*|myhand)}{D(*|myhand)}:damage:X target(creature,player) +text={X}{R}, {T}, Discard two cards: Latulla, Keldon Overseer deals X damage to target creature or player. +mana={3}{R}{R} +type=Legendary Creature +subtype=Human Spellshaper +power=3 +toughness=3 +[/card] +[card] +name=Latulla's Orders +abilities=flash +target=creature +auto=@combatdamaged(player) from(mytgt):may destroy target(artifact|opponentBattlefield) +text=Flash -- Enchant creature -- Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Launch Party +target=creature +auto=destroy +auto=life:-2 targetcontroller +text=As an additional cost to cast Launch Party, sacrifice a creature. -- Destroy target creature. Its controller loses 2 life. +mana={3}{B}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Launch +target=creature +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +auto=flying +text=Enchant creature -- Enchanted creature has flying. -- When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lava Axe +target=player +auto=damage:5 +text=Lava Axe deals 5 damage to target player. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Lava Dart +target=creature,player +auto=damage:1 +flashback={S(mountain|mybattlefield)} +text=Lava Dart deals 1 damage to target creature. -- Flashback - Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={R} +type=Instant +[/card] +[card] +name=Lava Flow +target=creature,land +auto=destroy +text=Destroy target creature or land. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Lava Hounds +abilities=haste +auto=damage:4 controller +text=Haste -- When Lava Hounds enters the battlefield, it deals 4 damage to you. +mana={2}{R}{R} +type=Creature +subtype=Hound +power=4 +toughness=4 +[/card] +[card] +name=Lava Runner +abilities=haste +auto=@targeted(this) from(*|opponentbattlefield):sacrifice notatarget(land) +auto=@targeted(this) from(*|opponenthand):sacrifice notatarget(land) +auto=@targeted(this) from(*|mybattlefield):ability$!sacrifice notatarget(land)!$ controller +auto=@targeted(this) from(*|myhand):ability$!sacrifice notatarget(land)!$ conroller +text=Haste -- Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land. +mana={1}{R}{R} +type=Creature +subtype=Lizard +power=2 +toughness=2 +[/card] +[card] +name=Lava Spike +target=player +auto=damage:3 +text=Lava Spike deals 3 damage to target player. +mana={R} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Lava Storm +auto=may damage:2 all(creature[attacking]) +auto=may damage:2 all(creature[blocking]) +text=Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature. +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Lava Tubes +auto=@each my upkeep:counter(0/0,-1,Depletion) +auto={T}:Add{B} and!( counter(0/0,1,Depletion) )! +auto={T}:Add{R} and!( counter(0/0,1,Depletion) )! +auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap +text=Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Lava Tubes.-- {T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes. +type=Land +[/card] +[card] +name=Lava Zombie +auto=moveTo(ownerhand) notatarget(creature[black;red]|myBattlefield) +auto={2}:1/0 +text=When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand. -- {2}: Lava Zombie gets +1/+0 until end of turn. +mana={1}{B}{R} +type=Creature +subtype=Zombie +power=4 +toughness=3 +[/card] +[card] +name=Lavaball Trap +target=<2>land +auto=destroy +auto=damage:4 all(creature) +other={3}{R}{R} +otherrestriction=type(land[fresh]|opponentbattlefield)~morethan~1 +text=If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay {3}{R}{R} rather than pay Lavaball Trap's mana cost. -- Destroy two target lands. Lavaball Trap deals 4 damage to each creature. +mana={6}{R}{R} +type=Instant +subtype=Trap +[/card] +[card] +name=Lavaborn Muse +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:3 opponent +text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to him or her. +mana={3}{R} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Lavaclaw Reaches +auto=tap(noevent) +auto={T}:Add{B} +auto={T}:Add{R} +auto={1}{B}{R}:transforms((Elemental Creature,setpower=2,settoughness=2,black red,newability[{X}:X/0 ueot])) ueot +text=Lavaclaw Reaches enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. -- {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land. +type=Land +[/card] +[card] +name=Lavacore Elemental +auto=vanishing:1 +auto=@combatdamaged(player) from(creature|myBattlefield):counter(0/0,1,Time) +text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental. +mana={2}{R} +type=Creature +subtype=Elemental +power=5 +toughness=3 +[/card] +[card] +name=Lavafume Invoker +auto={8}:3/0 all(creature|myBattlefield) ueot +text={8}: Creatures you control get +3/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Lavalanche +auto=damage:X target(player) +auto=damage:X all(creature|opponentBattlefield) +text=Lavalanche deals X damage to target player and each creature he or she controls. +mana={X}{B}{R}{G} +type=Sorcery +[/card] +[card] +name=Lavamancer's Skill +target=creature +auto=teach(creature) {T}:damage:1 target(creature) +auto=teach(wizard) {T}:damage:2 target(creature) +text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature." -- If enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature." +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lavastep Raider +auto={2}{R}:2/0 ueot +text={2}{R}: Lavastep Raider gets +2/+0 until end of turn. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=2 +[/card] +[card] +name=Lavinia of the Tenth +abilities=protection from red +auto=name(detain) transforms((,newability[lord(detained) cantattack],newability[lord(detained) cantpwattack],newability[lord(detained) cantblock],newability[lord(detained) noactivatedability],newability[lord(*[-land;manacost<=4]|opponentBattlefield) becomes(detained)])) uynt +text=Protection from red. -- When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. +mana={3}{W}{U} +type=Legendary Creature +subtype=Human Soldier +power=4 +toughness=4 +[/card] +[card] +name=Lawbringer +auto={T}{S}:moveTo(exile) target(other creature[red]) +text={T}, Sacrifice Lawbringer: Exile target red creature. +mana={2}{W} +type=Creature +subtype=Kor Rebel +power=2 +toughness=2 +[/card] +[card] +name=Lawless Broker +auto=@movedTo(this|graveyard) from(battlefield):target(creature|mybattlefield) counter(1/1,1) +text=When Lawless Broker dies, put a +1/+1 counter on target creature you control. +mana={2}{B} +type=Creature +subtype=Aetherborn Rogue +power=3 +toughness=2 +[/card] +[card] +name=Lay Bare +target=*|stack +auto=fizzle +auto=name(look at opponents hand) target(*|opponenthand) donothing ueot +text=Counter target spell. Look at its controller's hand. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Lay of the Land +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. +mana={G} +type=Sorcery +[/card] +[card] +name=Lay Waste +target=land +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target land. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Lead Astray +target=creature +auto=tap +text=Tap up to two target creatures. +mana={1}{W} +type=Instant +[/card] +[card] +name=Lead by Example +auto=target(other creature|battlefield) counter(1/1,1) +text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Lead Golem +auto=@combat(attacking) source(this):frozen +text=Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=5 +[/card] +[card] +name=Lead the Stampede +auto=reveal:5 optionone name(Get Creature) target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Lead-Belly Chimera +abilities=trample +auto={S}:counter(2/2,1) target(other chimera) && transforms((,trample)) forever +text=Trample -- Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) +mana={4} +type=Artifact Creature +subtype=Chimera +power=2 +toughness=2 +[/card] +[card] +name=Leaden Fists +abilities=flash +target=creature +auto=3/3 +auto=doesnotuntap +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Leaden Myr +auto={T}:Add{B} +text={T}: Add {B} to your mana pool. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Leaf Arrow +target=creature[flying] +auto=damage:3 +text=Leaf Bombardment deals 3 damage to target creature with flying. +mana={G} +type=Instant +[/card] +[card] +name=Leaf Dancer +abilities=forestwalk +text=Forestwalk +mana={1}{G}{G} +type=Creature +subtype=Centaur +power=2 +toughness=2 +[/card] +[card] +name=Leaf Gilder +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] +[card] +name=Leafcrown Dryad +abilities=reach +auto=bestow bstw +auto=bestow teach(creature) +2/+2 +auto=bestow teach(creature) reach +bestow={3}{g} +text=Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Reach -- Enchanted creature gets +2/+2 and has reach. +mana={1}{G} +type=Enchantment Creature +subtype=Nymph Dryad +power=2 +toughness=2 +[/card] +[card] +name=Leaf-Crowned Elder +aicode=activate target(creature[share!types!zpos=1]|mylibrary) castcard(normal) +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then may castcard(restricted) target(*|reveal) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost. +mana={2}{G}{G} +type=Creature +subtype=Treefolk Shaman +power=3 +toughness=5 +[/card] +[card] +name=Leafdrake Roost +target=land +auto=teach(land) {G}{U}{T}:token(Drake,Creature Drake,2/2,flying,bluegreen) +text=Enchant land -- Enchanted land has "{G}{U}, {T}: Put a 2/2 green and blue Drake creature token with flying onto the battlefield." +mana={3}{G}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Leap of Faith +target=creature +auto=preventalldamage to(mytgt) ueot +auto=flying +text=Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Leap +target=creature +auto=flying +auto=draw:1 controller +text=Target creature gains flying until end of turn. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Leaping Lizard +auto={1}{G}:flying && 0/-1 +text={1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Lizard +power=2 +toughness=3 +[/card] +[card] +name=Leaping Master +auto={2}{W}:flying ueot +text=Leaping Master gains flying until end of turn. +mana={1}{R} +type=Creature +subtype=Human Monk +power=2 +toughness=1 +[/card] +[card] +name=Learn from the Past +target=player +auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) +auto=draw:1 controller +text=Target player shuffles his or her graveyard into his or her library. Draw a card. +mana={3}{U} +type=Instant +[/card] +[card] +name=Leashling +auto={s2l(*|myhand)}:moveTo(myhand) +text=Put a card in your hand on top of your library: Return Leashling to its owner's hand. +mana={6} +type=Artifact Creature +subtype=Hound +power=3 +toughness=3 +[/card] +[card] +name=Leatherback Baloth +mana={G}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=5 +[/card] +[card] +name=Leave in the Dust +target=*[-land]|battlefield +auto=moveTo(ownerHand) +auto=draw:1 controller +text=Return target nonland permanent to its owner's hand. -- Draw a card. +mana={3}{U} +type=Instant +[/card] +[card] +name=Leave No Trace +target=enchantment +auto=all(enchantment[share!color!]) destroy +text=Radiance - Destroy target enchantment and each other enchantment that shares a color with it. +mana={1}{W} +type=Instant +[/card] +[card] +name=Leeching Sliver +auto=lord(sliver|mybattlefield) transforms((,newability[@combat(attacking) source(this):life:-1 opponent])) +text=Whenever a Sliver you control attacks, defending player loses 1 life. +mana={1}{B} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Leechridden Swamp +auto=tap(noevent) +auto=aslongas(*[black]|myBattlefield) {B}{T}:life:-1 opponent >1 +text=({T}: Add {B} to your mana pool.) -- Leechridden Swamp enters the battlefield tapped. -- {B}, {T}: Each opponent loses 1 life. Activate this ability only if you control two or more black permanents. +type=Land +subtype=Swamp +[/card] +[card] +name=Leering Emblem +auto={2}:equip +auto=teach(creature) transforms((,newability[@movedTo(*|mystack):2/2 ueot])) +text=Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Leering Gargoyle +abilities=flying +auto={T}:-2/2 && -flying +text=Flying -- {T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn. +mana={1}{W}{U} +type=Creature +subtype=Gargoyle +power=2 +toughness=2 +[/card] +[card] +name=Leery Fogbeast +auto=@combat(blocked,turnlimited) source(this):fog +text=Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. +mana={2}{G} +type=Creature +subtype=Beast +power=4 +toughness=2 +[/card] +[card] +name=Legacy Weapon +abilities=shufflelibrarydeath +auto={w}{R}{G}{B}{U}:moveto(exile) target(*|battlefield) +text={w}{R}{G}{B}{U}:Exile target permanent. -- If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. +type=Legendary Artifact +mana={7} +[/card] +[card] +name=Legacy's Allure +auto=@each my upkeep:may counter(0/0,1,Treasure) +auto=this(counter{0/0.1.Treasure}<1) {S}:moveTo(myBattlefield) target(other creature[power<=0]) +auto=this(counter{0/0.1.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=1]) +auto=this(counter{0/0.2.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=2]) +auto=this(counter{0/0.3.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=3]) +auto=this(counter{0/0.4.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=4]) +auto=this(counter{0/0.5.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=5]) +auto=this(counter{0/0.6.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=6]) +auto=this(counter{0/0.7.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=7]) +auto=this(counter{0/0.8.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=8]) +auto=this(counter{0/0.9.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=9]) +auto=this(counter{0/0.10.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=10]) +auto=this(counter{0/0.11.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=11]) +auto=this(counter{0/0.12.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=12]) +auto=this(counter{0/0.13.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=13]) +auto=this(counter{0/0.14.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=14]) +auto=this(counter{0/0.15.Treasure}=) {S}:moveTo(myBattlefield) target(other creature[power<=15]) +text=At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. -- Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.) +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Legion Loyalist +abilities=haste +auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:all(creature|mybattlefield) transforms((,first strike,trample,newability[cantbeblockedby(creature[token])])) ueot +text=Haste -- Battalion -- Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. +mana={R} +type=Creature +subtype=Goblin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Legion's Initiative +auto=lord(creature[red]|mybattlefield) 1/0 +auto=lord(creature[white]|mybattlefield) 0/1 +auto={R}{W}{E}:all(creature|mybattlefield) moveto(exile) and!(transforms((,newability[phaseactionmulti[combatbegins once] moveto(ownerbattlefield) && all(this) haste])) forever)! +text=Red creatures you control get +1/+0. -- White creatures you control get +0/+1. -- {R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. +mana={R}{W} +type=Enchantment +[/card] +[card] +name=Legions of Lim-Dul +abilities=snowswamplandwalk +text=Snow swampwalk +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Leonin Abunas +auto=lord(artifact|myBattlefield) opponentshroud +text=Artifacts you control can't be the targets of spells or abilities your opponents control. +mana={3}{W} +type=Creature +subtype=Cat Cleric +power=2 +toughness=5 +[/card] +[card] +name=Leonin Armorguard +auto=all(creature|myBattlefield) 1/1 ueot +text=When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. +mana={2}{G}{W} +type=Creature +subtype=Cat Soldier +power=3 +toughness=3 +[/card] +[card] +name=Leonin Battlemage +auto={T}:1/1 target(creature) +auto=@movedto(*|mystack):may untap +text={T}: Target creature gets +1/+1 until end of turn. -- Whenever you cast a spell, you may untap Leonin Battlemage. +mana={3}{W} +type=Creature +subtype=Cat Wizard +power=2 +toughness=3 +[/card] +[card] +name=Leonin Bladetrap +abilities=flash +auto={S}:damage:2 all(creature[attacking;-flying]) +text=Flash -- {2}, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying. +mana={3} +type=Artifact +[/card] +[card] +name=Leonin Bola +auto={1}:equip +auto=teach(creature) {unattach}{t}:tap target(creature) +text=Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Leonin Den-Guard +auto=this(gear > 0) 1/1 +auto=this(gear > 0) vigilance +text=As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance. +mana={1}{W} +type=Creature +subtype=Cat Soldier +power=1 +toughness=3 +[/card] +[card] +name=Leonin Elder +auto=@movedTo(artifact|battlefield):may life:1 +text=Whenever an artifact enters the battlefield, you may gain 1 life. +mana={W} +type=Creature +subtype=Cat Cleric +power=1 +toughness=1 +[/card] +[card] +name=Leonin Iconoclast +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):destroy target(Creature[enchantment]|opponentbattlefield) +text=Heroic -- Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls. +mana={3}{W} +type=Creature +subtype=Cat Monk +power=3 +toughness=2 +[/card] +[card] +name=Leonin Relic-Warder +auto=may (blink)forsrc target(artifact,enchantment) +text=When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment. -- When Leonin Relicguard leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={W}{W} +type=Creature +subtype=Cat Cleric +power=2 +toughness=2 +[/card] +[card] +name=Leonin Scimitar +auto={1}:equip +auto=teach(creature) 1/1 +text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Leonin Skyhunter +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={W}{W} +type=Creature +subtype=Cat Knight +power=2 +toughness=2 +[/card] +[card] +name=Leonin Snarecaster +auto=may tap target(creature) +text=When Leonin Snarecaster enters the battlefield, you may tap target creature. +mana={1}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=1 +[/card] +[card] +name=Leonin Squire +auto=moveTo(myhand) target(artifact[manacost<=1]|mygraveyard) +text=When Leonin Squire enters the battlefield, return target artifact card with converted mana cost 1 or less from your graveyard to your hand. +mana={1}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=2 +[/card] +[card] +name=Leonin Sun Standard +auto={1}{W}:all(creature|myBattlefield) 1/1 +text={1}{W}: Creatures you control get +1/+1 until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Leshrac's Rite +target=creature +auto=swampwalk +text=Enchant creature -- Enchanted creature has swampwalk. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Leshrac's Sigil +aicode=activate notatarget(*|opponenthand) reject +auto=@movedto(*[green]|opponentstack):pay({B}{B}) reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) notatarget(<1>*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +auto={B}{B}:moveto(ownerhand) +text=Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card. -- {B}{B}: Return Leshrac's Sigil to its owner's hand. +mana={B}{B} +type=Enchantment +[/card] +[card] +name=Lesser Gargadon +auto=@combat(attacking) source(this):moveTo(mygraveyard) notatarget(land|myBattlefield) +auto=@combat(blocking) source(this):moveTo(mygraveyard) notatarget(land|myBattlefield) +text=Whenever Lesser Gargadon attacks or blocks, sacrifice a land. +mana={2}{R}{R} +type=Creature +subtype=Beast +power=6 +toughness=4 +[/card] +[card] +name=Lethargy Trap +auto=all(creature[attacking]) -3/0 ueot +other={U} +otherrestriction=type(creature[attacking]|battlefield)~morethan~2 +text=If three or more creatures are attacking, you may pay {U} rather than pay Lethargy Trap's mana cost. -- Attacking creatures get -3/-0 until end of turn. +mana={3}{U} +type=Instant +subtype=Trap +[/card] +[card] +name=Leveler +auto=moveTo(myExile) all(*|myLibrary) +text=When Leveler enters the battlefield, exile all cards from your library. +mana={5} +type=Artifact Creature +subtype=Juggernaut +power=10 +toughness=10 +[/card] +[card] +name=Leviathan +abilities=trample,doesnotuntap,cantattack,cantpwattack +auto=tap(noevent) +auto={S(island|myBattlefield)}{S(island|myBattlefield)}:untap restriction{myupkeeponly} +auto={S(island|myBattlefield)}{S(island|myBattlefield)}:-cantattack && -cantpwattack restriction{myattackersonly} +text=Trample -- Leviathan enters the battlefield tapped and doesn't untap during your untap step. -- At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. -- Leviathan can't attack unless you sacrifice two Islands. +mana={5}{U}{U}{U}{U} +type=Creature +subtype=Leviathan +power=10 +toughness=10 +[/card] +[card] +name=Levitation +auto=lord(creature|myBattlefield) flying +text=Creatures you control have flying. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Ley Druid +auto={T}:untap target(land) +text={T}: Untap target land. +mana={2}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Ley Line +auto=@each opponent upkeep:ability$!may target(creature|mybattlefield) counter(1/1,1) !$ opponent +auto=@each my upkeep:may target(creature|mybattlefield) counter(1/1,1) +text=At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Leyline of Anticipation +auto=@each beginofturn:all(*[-land]|myhand) flash +auto=@movedto(*|myhand):all(*[-land]|myhand) flash +auto=all(*[-land]|myhand) flash +text=If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. -- You may cast nonland cards as though they had flash. (You may cast them any time you could cast an instant.) +mana={u}{u}{2} +type=Enchantment +abilities=leyline +[/card] +[card] +name=Leyline of Lightning +abilities=leyline +auto=@movedto(*|mystack):pay({1}) damage:1 target(player) +text=If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. -- Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Leyline of Sanctity +text=If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. -- You can't be the target of spells or abilities your opponents control. +mana={2}{W}{W} +type=Enchantment +abilities=leyline,controllershroud +[/card] +[card] +name=Leyline of Singularity +auto=lord(*[-land]) transforms((Legendary)) +text=If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. -- All nonland permanents are legendary. +mana={2}{U}{U} +type=Enchantment +abilities=leyline +[/card] +[card] +name=Leyline of the Meek +auto=lord(*[token]) 1/1 +text=If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. -- Creature tokens get +1/+1. +mana={w}{w}{2} +type=Enchantment +abilities=leyline +[/card] +[card] +name=Leyline of the Void +abilities=leyline,oppgraveexiler +text=If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. -- If a card would be put into an opponent's graveyard from anywhere, exile it instead. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Leyline of Vitality +auto=lord(creature|mybattlefield) 0/1 +auto=@movedTo(creature|mybattlefield):life:1 +text=If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. -- Creatures you control get +0/+1. -- Whenever a creature enters the battlefield under your control, you gain 1 life. +mana={2}{G}{G} +type=Enchantment +abilities=leyline +[/card] +[card] +name=Leyline Phantom +auto=@combatdamaged(creature) from(this):phaseaction[combatends,sourceinplay] moveto(ownerhand) +auto=@combatdamaged(player) from(this):phaseaction[combatends,sourceinplay] moveto(ownerhand) +text=When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.) +mana={4}{U} +type=Creature +subtype=Illusion +power=5 +toughness=5 +[/card] +[card] +name=Lhurgoyf +anyzone=type:creature:graveyard/type:creature:graveyardplus1plusend cdaactive +text=Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. +mana={2}{G}{G} +type=Creature +subtype=Lhurgoyf +power=* +toughness=1+* +[/card] +[card] +name=Liability +auto=@movedTo(*|opponentGraveyard) from(battlefield):life:-1 opponent +auto=@movedTo(*|myGraveyard) from(battlefield):life:-1 controller +text=Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Liberated Dwarf +auto={S}:1/0 && first strike target(other creature[green]) +text={R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn. +mana={R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Liberate +target=creature|mybattlefield +auto=(blink)ueot +text=Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={1}{W} +type=Instant +[/card] +[card] +name=Library of Alexandria +auto={T}:add{1} +auto={T}:draw:1 restriction{type(*|myhand)~equalto~7} +text={T}: Add {1} to your mana pool. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. +type=Land +[/card] +[card] +name=Lich Lord of Unx +auto={U}{B}{T}:token(Zombie Wizard,Creature Zombie Wizard,1/1,blue black) +auto={U}{U}{B}{B}:life:-type:zombie:mybattlefield && foreach(zombie|myBattlefield) deplete:1 target(player) +text={U}{B}, {T}: Put a 1/1 blue and black Zombie Wizard creature token onto the battlefield. -- {U}{U}{B}{B}: Target player loses X life and puts the top X cards of his or her library into his or her graveyard, where X is the number of Zombies you control. +mana={1}{U}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Lichenthrope +abilities=wilting +auto=@each my upkeep:counter(-1/-1,-1) +text=If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. -- At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. +mana={3}{G}{G} +type=Creature +subtype=Plant Fungus +power=5 +toughness=5 +[/card] +[card] +name=Lich's Tomb +abilities=cantlifelose +auto=@lifelostof(player):ability$!sacrifice notatarget(*|mybattlefield)!$ controller +text=You don't lose the game for having 0 or less life. -- Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.) +mana={4} +type=Artifact +[/card] +[card] +name=Liege of the Axe +abilities=vigilance +facedown={3} +autofacedown={1}{W}:morph +autofaceup=untap +text=Vigilance -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Liege of the Axe is turned face up, untap it. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Liege of the Pit +abilities=flying,trample +facedown={3} +autofacedown={B}{B}{B}{B}:morph +auto=@each my upkeep:sacrifice notatarget(other creature|mybattlefield) +auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:damage:7 controller +text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. -- Morph {B}{B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={5}{B}{B}{B} +type=Creature +subtype=Demon +power=7 +toughness=7 +[/card] +[card] +name=Liege of the Tangle +abilities=trample +auto=@combatdamaged(player) from(this):may name(put awakening counters) target(land|mybattlefield) transforms((,newability[counter(0/0.1.Awakening)],newability[this(counter{0/0.1.Awakening}>=1) remake(Elemental Creature:8/8:green)])) forever +text=Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. +mana={6}{G}{G} +type=Creature +subtype=Elemental +power=8 +toughness=8 +[/card] +[card] +name=Lieutenant Kirtar +abilities=flying +auto={1}{W}{S}:moveTo(exile) target(other creature[attacking]) +text=Flying -- {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature. +mana={1}{W}{W} +type=Legendary Creature +subtype=Bird Soldier +power=2 +toughness=2 +[/card] +[card] +name=Life and Limb +auto=lord(*[saproling;forest]) transforms((saproling forest creature land,setpower=1,settoughness=1,newability[{t}:add{g}])) +text=All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Life Burst +target=player +auto=life:4 +auto=foreach(life burst|graveyard) life:4 +text=Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard. +mana={1}{W} +type=Instant +[/card] +[card] +name=Life Chisel +auto={S(creature|myBattlefield)}:life:storedtoughness myUpkeepOnly +text=Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep. +mana={4} +type=Artifact +[/card] +[card] +name=Life from the Loam +auto=target(land|mygraveyard) moveTo(myhand) +dredge=dredge(3) +text=Return up to three target land cards from your graveyard to your hand. -- Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Life Matrix +auto={4}{T}:counter(0/0,1,Matrix) target(creature) myUpkeepOnly +auto=lord(creature[counter{0/0.1.Matrix}]) {C(0/0,-1,Matrix)}:regenerate +text={4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate this ability only during your upkeep. +mana={4} +type=Artifact +[/card] +[card] +name=Lifebane Zombie +abilities=intimidate +aicode=activate moveto(exile) notatarget(creature[green;white]|targetedpersonshand) +auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(creature[green;white]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Intimidate. -- When Lifebane Zombie enters the battlefield, target opponent reveals his or her hand. You choose a green or white creature card from it and exile that card. +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=1 +[/card] +[card] +name=Lifeblood Hydra +abilities=trample +auto=counter(1/1,X) +auto=@movedTo(this|mygraveyard) from(battlefield):life:power controller && draw:power controller +text=Trample -- Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. -- When Lifeblood Hydra dies, you gain life and draw cards equal to its power. +mana={X}{G}{G}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Lifeblood +auto=@tapped(mountain|opponentBattlefield):life:1 controller +text=Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Lifecraft Awakening +target=artifact|mybattlefield +auto=counter(1/1,X) && if cantargetcard(*[-creature;-vehicle]) then transforms((Construct Artifact Creature,setpower=0,settoughness=0)) forever +text=Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature. +mana={X}{G} +type=Instant +[/card] +[card] +name=Lifecraft Cavalry +abilities=trample +auto=if revolt then counter(1/1,2) +text=Trample -- Revolt -- Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn. +mana={4}{G} +type=Creature +subtype=Elf Warrior +power=4 +toughness=4 +[/card] +[card] +name=Lifecrafter's Bestiary +auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=@movedto(creature|mystack):pay({G}) draw:1 controller +text=At the beginning of your upkeep, scry 1. -- Whenever you cast a creature spell, you may pay {G}. If you do, draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Lifecrafter's Gift +target=creature +auto=counter(1/1,1) +auto=counter(1/1,1) all(creature[counter{1/1.1}]|mybattlefield) +text=Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. +mana={3}{G} +type=Instant +[/card] +[card] +name=Lifeforce +auto={G}{G}:fizzle target(*[black]|stack) +text={G}{G}: Counter target black spell. +mana={G}{G} +type=Enchantment +[/card] +[card] +name=Lifegift +auto=@movedto(land|battlefield):may life:1 controller +text=Whenever a land enters the battlefield, you may gain 1 life. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Lifelace +alias=1257 +text=Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.) +mana={G} +type=Instant +[/card] +[card] +name=Lifeline +auto=lord(creature) transforms((,newability[@movedTo(graveyard) from(this|battlefield) restriction{type(creature|battlefield)~morethan~0}:all(trigger[to]) [phaseaction[endofturn once] moveTo(mybattlefield)])) forever +text=Whenever a creature is put into a graveyard from the battlefield, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step. +mana={5} +type=Artifact +[/card] +[card] +name=Lifelink +target=creature +auto=lifelink +text=Enchant creature -- Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Life's Finale +auto=destroy all(creature) +aicode=activate moveto(ownergraveyard) target(creature|targetedpersonslibrary) +auto=name(target opponent) target(opponent) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(creature|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Life's Legacy +auto=draw:storedpower controller +text=As an additional cost to cast Life's Legacy, sacrifice a creature. -- Draw cards equal to the sacrificed creature's power. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Lifesmith +auto=@movedto(artifact|mystack):pay({1}) life:3 +mana={1}{G} +type=Creature +subtype=Human Artificer +power=2 +toughness=1 +text=Whenever you cast an artifact spell, you may pay {1}. If you do, you gain 3 life. +[/card] +[card] +name=Lifespark Spellbomb +auto={G}{S}:target(other land) transforms((Creature,setpower=3,settoughness=3)) ueot +auto={S}:draw:1 +text={G}, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. -- {1}, Sacrifice Lifespark Spellbomb: Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Lifespinner +aicode=activate moveTo(myBattlefield) target(spirit[legendary]|myLibrary) +auto={S(spirit|myBattlefield)}{S(spirit|myBattlefield)}{S(spirit|myBattlefield)}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(spirit[legendary]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card and put it onto the battlefield. Then shuffle your library. +mana={3}{G} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Lifespring Druid +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{R} +auto={T}:Add{B} +text={T}: Add one mana of any color to your mana pool. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] +[card] +name=Lifetap +auto=@tapped(forest|opponentBattlefield):life:1 controller +text=Whenever a Forest an opponent controls becomes tapped, you gain 1 life. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Light of Day +auto=lord(creature[black]) cantattack +auto=lord(creature[black]) cantpwattack +auto=lord(creature[black]) cantblock +text=Black creatures can't attack or block. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Light of Sanction +auto=preventalldamage to(creature|mybattlefield) from(*|mybattlefield,mystack) +text=Prevent all damage that would be dealt to creatures you control by sources you control. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Lightbringer +auto={T}{S}:moveTo(exile) target(other creature[black]) +text={T}, Sacrifice Lightbringer: Exile target black creature. +mana={2}{W} +type=Creature +subtype=Kor Rebel +power=2 +toughness=2 +[/card] +[card] +name=Lightform +auto=withenchant manifest all(*[zpos=1]|mylibrary) +auto=teach(creature) flying +auto=teach(creature) lifelink +text=When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has flying and lifelink. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Lighthouse Chronologist +auto={U}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.4.Level}) 1/1 +auto=this(counter{0/0.7.Level}) transforms((,newability[@each opponent endofturn:turns:+1 controller])) +auto=this(counter{0/0.7.Level}) 1/1 +text=Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Lightkeeper of Emeria +abilities=flying +auto=kicker life:kicked +auto=kicker life:kicked +kicker=multi{W} +text=Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.) -- Flying -- When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked. +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=4 +[/card] +[card] +name=Lightmine Field +auto=@each blockers:foreach(creature[attacking]|Battlefield) damage:1 all(creature[attacking]|Battlefield) +text=Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Lightning Angel +abilities=flying,vigilance,haste +text=Flying, vigilance, haste +mana={1}{R}{W}{U} +type=Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Lightning Axe +other={5}{R} name(pay 5 mana) +target=creature +auto=damage:5 +text=As an additional cost to cast Lightning Axe, discard a card or pay {5}. -- Lightning Axe deals 5 damage to target creature. +mana={R}{D(other *|myhand)} +type=Instant +[/card] +[card] +name=Lightning Berserker +other={R} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +auto={R}:1/0 ueot +text={R}: Lightning Berserker gets +1/+0 until end of turn. -- Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={R} +type=Creature +subtype=Human Berserker +power=1 +toughness=1 +[/card] +[card] +name=Lightning Blast +target=creature,player +auto=Damage:4 +text=Lightning Blast deals 4 damage to target creature or player. +mana={3}{R} +type=Instant +[/card] +[card] +name=Lightning Blow +target=creature +auto=first strike +auto=@next upkeep:draw:1 controller +text=Target creature gains first strike until end of turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{W} +type=Instant +[/card] +[card] +name=Lightning Bolt +target=creature,player +auto=damage:3 +text=Lightning Bolt deals 3 damage to target creature or player. +mana={R} +type=Instant +[/card] +[card] +name=Lightning Cloud +auto=@movedto(*[red]|stack):pay({R}) damage:1 target(creature,player) +text=Whenever a player casts a red spell, you may pay {R}. If you do, Lightning Cloud deals 1 damage to target creature or player. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Lightning Coils +auto=@movedto(graveyard) from(creature[-token]|myBattlefield):counter(0/0,1,Charge) +auto=@each my upkeep:this(counter{0/0.1.charge}>4) removeallcounters(0/0,1,charge) +auto=@each my upkeep:this(counter{0/0.1.charge}>4) token(Elemental,Creature Elemental,3/1,red,haste,unearth)*4 +auto=@each my upkeep:thisforeach(counter{0/0.1.charge}>4) token(Elemental,Creature Elemental,3/1,red,haste,unearth)*1 +text=Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils. -- At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. +mana={3} +type=Artifact +[/card] +[card] +name=Lightning Crafter +auto=aslongas(other goblin|mybattlefield) choice notatarget(other goblin|mybattlefield) (blink)forsrc oneshot +auto=aslongas(other shaman|mybattlefield) choice notatarget(other shaman|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +auto={T}:damage:3 target(creature,player) +text=Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) -- {T}: Lightning Crafter deals 3 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Goblin Shaman +power=3 +toughness=3 +[/card] +[card] +name=Lightning Dart +target=creature +auto=damage:1 +auto=teach(creature[white;blue]) damage:3 +text=Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead. +mana={1}{R} +type=Instant +[/card] +[card] +name=Lightning Diadem +target=creature +auto=2/2 +auto=damage:2 target(creature,player) +text=When Lightning Diadem enters the battlefield, it deals 2 damage to target creature or player. -- Enchanted creature gets +2/+2. +mana={5}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lightning Dragon +abilities=flying +auto={R}:1/0 +auto=upcost[{2}{R}{R};next upkeep] sacrifice +text=Flying -- Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {R}: Lightning Dragon gets +1/+0 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Lightning Elemental +abilities=haste +text=Haste (This creature can attack and {T} as soon as it comes under your control.) +mana={3}{R} +type=Creature +subtype=Elemental +power=4 +toughness=1 +[/card] +[card] +name=Lightning Greaves +auto={0}:equip +auto=teach(creature) shroud +auto=teach(creature) haste +text=Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Lightning Helix +target=creature,player +auto=Damage:3 +auto=life:3 controller +text=Lightning Helix deals 3 damage to target creature or player and you gain 3 life. +mana={R}{W} +type=Instant +[/card] +[card] +name=Lightning Hounds +abilities=first strike +text=First strike +mana={2}{R}{R} +type=Creature +subtype=Hound +power=3 +toughness=2 +[/card] +[card] +name=Lightning Javelin +target=creature,player +auto=damage:3 +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Lightning Javelin deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Lightning Mauler +auto=soulbond haste +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Lightning Mauler is paired with another creature, both creatures have haste. +mana={1}{R} +type=Creature +subtype=Human Berserker +power=2 +toughness=1 +[/card] +[card] +name=Lightning Prowess +target=creature +auto=haste +auto=teach(creature) {T}:damage:1 target(creature,player) +text=Enchant creature -- Enchanted creature has haste and "{T}: This creature deals 1 damage to target creature or player." +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lightning Reaver +abilities=haste,fear +auto=@combatdamaged(player) from(this):counter(0/0,1,Charge) +auto=@each my endofturn:dynamicability +text=Haste; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. -- At the beginning of your end step, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. +mana={3}{B}{R} +type=Creature +subtype=Zombie Beast +power=3 +toughness=3 +[/card] +[card] +name=Lightning Rift +auto=@cycled(*|hand):pay({1}) damage:2 target(creature,player) +text=Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Lightning Runner +abilities=double strike,haste +auto=@combat(attacking) source(this):pay({e:8}) untap all(creature|mybattlefield) && nextphasealter(add,combatphases,controller,after) +auto=@combat(attacking) source(this):alterenergy:2 controller +text=Double strike, haste -- Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase. +mana={3}{R}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Lightning Serpent +abilities=trample,haste,treason +auto=counter(1/0,X) +text=Trample, haste -- Lightning Serpent enters the battlefield with X +1/+0 counters on it. -- At the beginning of the end step, sacrifice Lightning Serpent. +mana={X}{R} +type=Creature +subtype=Elemental Serpent +power=2 +toughness=1 +[/card] +[card] +name=Lightning Shrieker +abilities=flying,trample,haste +auto=@each endofturn:moveto(ownerlibrary) && shuffle +text=Flying, trample, haste. -- At the beginning of the end step, Lightning Shrieker's owner shuffles it into his or her library. +mana={4}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Lightning Strike +target=creature,player +auto=damage:3 +text=Lightning Strike deals 3 damage to target creature or player. +mana={1}{R} +type=Instant +[/card] +[card] +name=Lightning Talons +target=creature +auto=3/0 +auto=first strike +text=Enchant creature -- Enchanted creature gets +3/+0 and has first strike. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lightning Volley +auto=all(creature|mybattlefield) transforms((,newability[{T}:damage:1 target(creature,player)])) ueot +text=Until end of turn, creatures you control gain "Tap: This creature deals 1 damage to target creature or player." +mana={3}{R} +type=Instant +[/card] +[card] +name=Lightwalker +auto=this(counter{1/1.1}>0) flying +text=Lightwalker has flying as long as it has a +1/+1 counter on it. +mana={1}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Lightwielder Paladin +abilities=first strike +auto=@combatdamagefoeof(player) from(this):may moveTo(exile) target(*[black;red]|opponentBattlefield) +auto=@combatdamageof(player) from(this):may moveTo(exile) target(*[black;red]|myBattlefield) +text=First strike (This creature deals combat damage before creatures without first strike.) -- Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. +mana={3}{W}{W} +type=Creature +subtype=Human Knight +power=4 +toughness=4 +[/card] +[card] +name=Liliana of the Dark Realms +auto=counter(0/0,3,loyalty) +aicode=activate target(swamp|mylibrary) moveto(myhand) +auto={C(0/0,1,Loyalty)}:name(+1: fetch) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>swamp|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={C(0/0,-3,Loyalty)}:name(-3: choose) ability$!choice name(+X/+X) target(creature) type:swamp:mybattlefield/type:swamp:mybattlefield ueot _ choice name(-X/-X) target(creature) -type:land:mybattlefield/-type:land:mybattlefield ueot!$ controller +auto={C(0/0,-6,Loyalty)}:name(-6: emblem) emblem transforms((,newability[lord(swamp|mybattlefield) {T}:add{B}{B}{B}{B}])) forever dontremove +text=+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library. -- -3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. -- -6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B} to your mana pool.'" +mana={2}{B}{B} +type=Legendary Planeswalker +subtype=Liliana +[/card] +[card] +name=Liliana Vess +abilities=hiddenface +auto=counter(0/0,5,loyalty) +aicode=activate moveto(mylibrary) and!(moveto(mylibrary))! target(*|mylibrary) +auto={C(0/0,1,Loyalty)}:name(+1: discard) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +auto={C(0/0,-2,Loyalty)}:name(-2: fetch) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! afterrevealedend revealend +auto={C(0/0,-8,Loyalty)}:name(-8: reanimate) moveTo(mybattlefield) all(creature|graveyard) +text=+1: Target player discards a card. -- -2: Search your library for a card, then shuffle your library and put that card on top of it. -- -8: Put all creature cards in all graveyards onto the battlefield under your control. +mana={3}{B}{B} +type=Legendary Planeswalker +subtype=Liliana +[/card] +[card] +name=Liliana, Defiant Necromancer +auto=counter(0/0,3,loyalty) +auto=if cantargetcard(planeswalker[counter{0/0.4.loyalty}]) then counter(0/0,-1,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Each Player Discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot +auto={C(0/0,-0,Loyalty)}:name(X=0) moveto(mybattlefield) target(creature[-legendary&manacost=0]|mygraveyard) restriction{type(creature[-legendary&manacost=0]|mygraveyard)~morethan~0} +auto={C(0/0,-1,Loyalty)}:name(X=1) moveto(mybattlefield) target(creature[-legendary&manacost=1]|mygraveyard) restriction{type(creature[-legendary&manacost=1]|mygraveyard)~morethan~0} +auto={C(0/0,-2,Loyalty)}:name(X=2) moveto(mybattlefield) target(creature[-legendary&manacost=2]|mygraveyard) restriction{type(creature[-legendary&manacost=2]|mygraveyard)~morethan~0} +auto={C(0/0,-3,Loyalty)}:name(X=3) moveto(mybattlefield) target(creature[-legendary&manacost=3]|mygraveyard) restriction{type(creature[-legendary&manacost=3]|mygraveyard)~morethan~0} +auto={C(0/0,-4,Loyalty)}:name(X=4) moveto(mybattlefield) target(creature[-legendary&manacost=4]|mygraveyard) restriction{type(creature[-legendary&manacost=4]|mygraveyard)~morethan~0} +auto={C(0/0,-5,Loyalty)}:name(X=5) moveto(mybattlefield) target(creature[-legendary&manacost=5]|mygraveyard) restriction{type(creature[-legendary&manacost=5]|mygraveyard)~morethan~0} +auto={C(0/0,-6,Loyalty)}:name(X=6) moveto(mybattlefield) target(creature[-legendary&manacost=6]|mygraveyard) restriction{type(creature[-legendary&manacost=6]|mygraveyard)~morethan~0} +auto={C(0/0,-7,Loyalty)}:name(X=7) moveto(mybattlefield) target(creature[-legendary&manacost=7]|mygraveyard) restriction{type(creature[-legendary&manacost=7]|mygraveyard)~morethan~0} +auto={C(0/0,-8,Loyalty)}:name(X=8) moveto(mybattlefield) target(creature[-legendary&manacost=8]|mygraveyard) restriction{type(creature[-legendary&manacost=8]|mygraveyard)~morethan~0} +auto={C(0/0,-9,Loyalty)}:name(X=9) moveto(mybattlefield) target(creature[-legendary&manacost=9]|mygraveyard) restriction{type(creature[-legendary&manacost=9]|mygraveyard)~morethan~0} +auto={C(0/0,-10,Loyalty)}:name(X=10) moveto(mybattlefield) target(creature[-legendary&manacost=10]|mygraveyard) restriction{type(creature[-legendary&manacost=10]|mygraveyard)~morethan~0} +auto={C(0/0,-11,Loyalty)}:name(X=11) moveto(mybattlefield) target(creature[-legendary&manacost=11]|mygraveyard) restriction{type(creature[-legendary&manacost=11]|mygraveyard)~morethan~0} +auto={C(0/0,-12,Loyalty)}:name(X=12) moveto(mybattlefield) target(creature[-legendary&manacost=12]|mygraveyard) restriction{type(creature[-legendary&manacost=12]|mygraveyard)~morethan~0} +auto={C(0/0,-13,Loyalty)}:name(X=13) moveto(mybattlefield) target(creature[-legendary&manacost=13]|mygraveyard) restriction{type(creature[-legendary&manacost=13]|mygraveyard)~morethan~0} +auto={C(0/0,-14,Loyalty)}:name(X=14) moveto(mybattlefield) target(creature[-legendary&manacost=14]|mygraveyard) restriction{type(creature[-legendary&manacost=14]|mygraveyard)~morethan~0} +auto={C(0/0,-15,Loyalty)}:name(X=15) moveto(mybattlefield) target(creature[-legendary&manacost=15]|mygraveyard) restriction{type(creature[-legendary&manacost=15]|mygraveyard)~morethan~0} +auto={C(0/0,-16,Loyalty)}:name(X=16) moveto(mybattlefield) target(creature[-legendary&manacost=16]|mygraveyard) restriction{type(creature[-legendary&manacost=16]|mygraveyard)~morethan~0} +auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[@movedTo(creature|mygraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(mybattlefield)],newability[@movedTo(creature|opponentgraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(opponentbattlefield)])) forever dontremove +text=+2: Each player discards a card. -- -X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield. -- -8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step." +color=black +type=Legendary Planeswalker +subtype=Liliana +[/card] +[card] +name=Liliana, Heretical Healer +abilities=lifelink +auto=@movedto(other creature[-token]|graveyard) from(mybattlefield):if this cantargetcard(*[-planeswalker]|mybattlefield) then moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield)],newability[counter(0/0.3.loyalty)])) forever )! +auto=this(counter{0/0.1.loyalty}) flip(Liliana, Defiant Necromancer) +auto=this(counter{0/0.1.loyalty}) choice token(Zombie,Creature Zombie,2/2,black) controller +text=Lifelink -- Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield. +mana={1}{B}{B} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Liliana, the Last Hope +auto=counter(0/0,3,Loyalty) +#auto={C(0/0,1,Loyalty)}:name(+1: loyalty) donothing restriction{compare(cantargetoppocre)~lessthan~1} +#auto={C(0/0,1,Loyalty)}:name(+1: dread) target(creature) transforms((,newability[-2/-1])) uynt restriction{compare(cantargetoppocre)~morethan~0} +auto={C(0/0,1,Loyalty)}:name(+1: dread) target(creature) -2/-1 uynt +auto={C(0/0,-2,Loyalty)}:name(-2: Deplete and fetch) deplete:2 && moveto(myhand) target(creature|mygraveyard) +auto={C(0/0,-7,Loyalty)}:name(-7: Zombie Overrun) emblem transforms((,newability[phaseactionmulti[my endofturn] foreach(zombie|mybattlefield) create(Zombie:Creature Zombie:2/2:black)])) forever dontremove +#auto={C(0/0,-7,Loyalty)}:name(-7: Zombie Overrun) emblem transforms((,newability[phaseactionmulti[my endofturn] foreach(zombie|mybattlefield) create(Zombie:Creature Zombie:2/2:black:tnum.135272) && create(Zombie:Creature Zombie:2/2:black:tnum.135272)*2])) forever dontremove +text=+1: Up to one target creature gets -2/-1 until your next turn. -- -2: Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -- -7: You get an emblem with "At the beginning of your end step, put X 2/2 black Zombie creature tokens onto the battlefield, where X is two plus the number of Zombies you control." +mana={1}{B}{B} +type=Legendary Planeswalker +subtype=Liliana +[/card] +[card] +name=Liliana's Caress +auto=@discarded(*|opponenthand):life:-2 opponent +text=Whenever an opponent discards a card, that player loses 2 life. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Liliana's Elite +auto=type:creature:mygraveyard/type:creature:mygraveyard nonstatic +text=Liliana's Elite gets +1/+1 for each creature card in your graveyard. +mana={2}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Liliana's Indignation +auto=choice name(Mode for AI) deplete:x && life:-type:creature:mygraveyard opponent +auto=choice name(Working Mode) reveal:x revealzone(mylibrary) optionone all(*|reveal) moveto(ownergraveyard) and!( if cantargetcard(creature|*) then life:-2 target(player))! optiononeend revealend +text=Put the top X cards of your library into your graveyard. Target player loses 2 life for each creature card put into your graveyard this way. +mana={X}{B} +type=Sorcery +[/card] +[card] +name=Liliana's Reaver +abilities=deathtouch +auto=@combatdamaged(player) from(this):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +auto=@combatdamagefoeof(player) from(this):ability$!name(discard) notatarget(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard) notatarget(*|myhand) reject!$ controller +text=Deathtouch. -- Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=4 +toughness=3 +[/card] +[card] +name=Liliana's Shade +aicode=activate target(swamp|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>swamp|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={B}:1/1 +text=When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library. -- {B}: Liliana's Shade gets +1/+1 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Liliana's Specter +abilities=flying +auto=ability$!name(discard) target(*|myhand) reject!$ opponent +text=Flying -- When Liliana's Specter enters the battlefield, each opponent discards a card. +mana={1}{B}{B} +type=Creature +subtype=Specter +power=2 +toughness=1 +[/card] +[card] +name=Lim-Dul's Cohort +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) cantregen ueot +text=Whenever Lim-Dul's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Lim-Dul's High Guard +abilities=first strike +auto={1}{B}:regenerate +text=First strike -- {1}{B}: Regenerate Lim-Dul's High Guard. +mana={1}{B}{B} +type=Creature +subtype=Skeleton +power=2 +toughness=1 +[/card] +[card] +name=Lim-Dul's Paladin +abilities=trample +auto=upcostmulti[{D(*|myhand)}] sacrifice && draw:1 controller +auto=@combat(blocked,turnlimited) source(this):6/3 ueot +auto=@combat(notblocked) source(this):preventAllCombatDamage from(this) ueot && life:-4 opponent +text=Trample -- At the beginning of your upkeep, sacrifice Lim-Dul's Paladin unless you discard a card. If you sacrifice it this way, draw a card. -- Whenever Lim-Dul's Paladin becomes blocked, it gets +6/+3 until end of turn. -- Whenever Lim-Dul's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life. +mana={2}{B}{R} +type=Creature +subtype=Human Knight +power=0 +toughness=3 +[/card] +[card] +name=Limestone Golem +auto={2}{S}:draw:1 target(player) +text={2}, Sacrifice Limestone Golem: Target player draws a card. +mana={6} +type=Artifact Creature +subtype=Golem +power=3 +toughness=4 +[/card] +[card] +name=Lin Sivvi, Defiant Hero +auto={0}{T}:name(X = 0) moveTo(mybattlefield) target(rebel[manacost=0]|mylibrary) +auto={1}{T}:name(X = 1) moveTo(mybattlefield) target(rebel[manacost<=1]|mylibrary) +auto={2}{T}:name(X = 2) moveTo(mybattlefield) target(rebel[manacost<=2]|mylibrary) +auto={3}{T}:name(X = 3) moveTo(mybattlefield) target(rebel[manacost<=3]|mylibrary) +auto={4}{T}:name(X = 4) moveTo(mybattlefield) target(rebel[manacost<=4]|mylibrary) +auto={5}{T}:name(X = 5) moveTo(mybattlefield) target(rebel[manacost<=5]|mylibrary) +auto={6}{T}:name(X = 6) moveTo(mybattlefield) target(rebel[manacost<=6]|mylibrary) +auto={7}{T}:name(X = 7) moveTo(mybattlefield) target(rebel[manacost<=7]|mylibrary) +auto={8}{T}:name(X = 8) moveTo(mybattlefield) target(rebel[manacost<=8]|mylibrary) +auto={9}{T}:name(X = 9) moveTo(mybattlefield) target(rebel[manacost<=9]|mylibrary) +auto={3}:bottomoflibrary target(rebel|mygraveyard) +text={X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library. -- {3}: Put target Rebel card from your graveyard on the bottom of your library. +mana={1}{W}{W} +type=Legendary Creature +subtype=Human Rebel +power=1 +toughness=3 +[/card] +[card] +name=Lingering Death +target=creature +auto=@each targetController endofturn:sacrifice(mytgt) +text=Enchant creature -- At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lingering Mirage +target=land +auto=loseabilities +auto=losesubtypesof(land) +auto=transforms((island)) +autohand=__CYCLING__({2}) +text=Enchant land -- Enchanted land is an Island. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lingering Souls +auto=token(Spirit,Creature Spirit,1/1,flying,white)*2 +flashback={1}{B} +text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. -- Flashback {1}{B} +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Lingering Tormentor +abilities=fear,persist +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={3}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Linvala, Keeper of Silence +abilities=flying +auto=lord(creature|opponentbattlefield) noactivatedability +text=Flying -- Activated abilities of creatures your opponents control can't be activated. +mana={2}{W}{W} +type=Legendary Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Linvala, the Preserver +abilities=flying +auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then life:5 controller +auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Angel,Creature Angel,3/3,white,flying) +text=Flying -- When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. -- When Linvala enters the battlefield, if an opponent controls more creatures than you, put a 3/3 white Angel creature token with flying onto the battlefield. +mana={4}{W}{W} +type=Legendary Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Lionheart Maverick +abilities=vigilance +auto={4}{W}:1/2 +text=Vigilance -- {4}{W}: Lionheart Maverick gets +1/+2 until end of turn. +mana={W} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Lion's Eye Diamond +auto={S}:Add{W}{W}{W} and!( reject all(*|myhand) )! +auto={S}:Add{U}{U}{U} and!( reject all(*|myhand) )! +auto={S}:Add{B}{B}{B} and!( reject all(*|myhand) )! +auto={S}:Add{R}{R}{R} and!( reject all(*|myhand) )! +auto={S}:Add{G}{G}{G} and!( reject all(*|myhand) )! +text=Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant. +mana={0} +type=Artifact +[/card] +[card] +name=Liquify +target=*[manacost<=3]|stack +auto=fizzleto(exile) +text=Counter target spell with converted mana cost 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={2}{U} +type=Instant +[/card] +[card] +name=Liquimetal Coating +auto={T}:target(*) transforms((artifact)) ueot +text={T}: Target permanent becomes an artifact in addition to its other types until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Lithatog +auto={S(artifact|myBattlefield)}:1/1 +auto={S(land|myBattlefield)}:1/1 +text=Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. -- Sacrifice a land: Lithatog gets +1/+1 until end of turn. +mana={1}{R}{G} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Lithomancer's Focus +target=creature|battlefield +auto=2/2 ueot +auto=preventalldamage from(*[colorless]) ueot +text=Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources. +mana={W} +type=Instant +[/card] +[card] +name=Lithophage +auto=upcost[{S(mountain|myBattlefield)}] sacrifice +text=At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain. +mana={3}{R}{R} +type=Creature +subtype=Insect +power=7 +toughness=7 +[/card] +[card] +name=Liturgy of Blood +target=creature +auto=destroy +auto=add{B}{B}{B} controller +text=Destroy target creature. Add {B}{B}{B} to your mana pool. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Live Fast +auto=draw:2 controller && life:-2 controller && alterenergy:2 controller +text=You draw two cards, lose 2 life, and get {E}{E} (two energy counters). +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Living Airship +abilities=flying +auto={2}{G}:regenerate +text=Flying -- {2}{G}: Regenerate Living Airship. +mana={3}{U} +type=Creature +subtype=Metathran +power=2 +toughness=3 +[/card] +[card] +name=Living Armor +auto={T}{S}:target(other creature) transforms((,newability[counter(0/1.manacost)])) +text={T}, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost. +mana={4} +type=Artifact +[/card] +[card] +name=Living Artifact +target=artifact +auto=@damageof(player):all(this) counter(0/0,thatmuch,vitality) +auto={c(0/0,-1,vitality)}:life:1 controller limit:1 myupkeeponly +text=Enchant artifact -- Whenever you're dealt damage, put that many vitality counters on Living Artifact. -- At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. +mana={g} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Living Death +auto=all(creature|battlefield) becomes(deadtemp) && all(creature|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(deadtemp)],newability[(moveto(battlefield)])))! oneshot +text=Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Living End +auto=all(creature|battlefield) becomes(deadtemp) && all(creature|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(deadtemp)],newability[(moveto(battlefield)])))! oneshot +text=Living End is black. -- Suspend 3 - {2}{B}{B} (Rather than cast this card from your hand, pay {2}{B}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield. +mana={0} +color=black +restriction=turn:200 +suspend(3)={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Living Hive +abilities=trample +auto=@combatdamaged(player) from(this):token(Insect,Creature Insect,1/1,green)*thatmuch +text=Trample -- Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens onto the battlefield. +mana={6}{G}{G} +type=Creature +subtype=Elemental Insect +power=6 +toughness=6 +[/card] +[card] +name=Living Lands +auto=lord(forest) becomes(Creature,1/1) +text=All Forests are 1/1 creatures that are still lands. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Living Plane +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +auto=lord(land) becomes(Creature,1/1) +text=All lands are 1/1 creatures that are still lands. +mana={2}{G}{G} +type=World Enchantment +[/card] +[card] +name=Living Terrain +target=land +auto=becomes(Creature Treefolk,5/6,green) +text=Enchant land -- Enchanted land is a 5/6 green Treefolk creature that's still a land. +mana={2}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Living Totem +auto=may counter(1/1,1) target(other creature) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- When Living Totem enters the battlefield, you may put a +1/+1 counter on another target creature. +other={convoke} name(Convoke) +mana={3}{G} +type=Creature +subtype=Plant Elemental +power=2 +toughness=3 +[/card] +[card] +name=Living Tsunami +abilities=flying +auto=upcost[{H(land|mybattlefield)}] sacrifice +text=Flying -- At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. +mana={2}{U}{U} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Living Wall +abilities=defender +auto={1}:regenerate +text=Defender (This creature can't attack.) -- {1}: Regenerate Living Wall. +mana={4} +type=Artifact Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Living Wish +auto=moveTo(exile) +aicode=activate target(*[land;creature]|mysideboard) moveto(myhand) +auto=name(search card) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(<1>*[land;creature]|reveal) moveto(myhand) and!(all(other *|reveal) moveto(ownersideboard))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!(all(other *|reveal) moveto(ownersideboard))! optiontwoend revealend +text=You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Livonya Silone +abilities=first strike,legendarylandwalk +text=First strike, legendary landwalk +mana={2}{R}{R}{G}{G} +type=Legendary Creature +subtype=Human Warrior +power=4 +toughness=4 +[/card] +[card] +name=Lizard Warrior +mana={3}{R} +type=Creature +subtype=Lizard Warrior +power=4 +toughness=2 +[/card] +[card] +name=Llanowar Augur +auto={S}:3/3 && trample target(other creature) myUpkeepOnly +text=Sacrifice Llanowar Augur: Target creature gets +3/+3 and gains trample until end of turn. Activate this ability only during your upkeep. +mana={G} +type=Creature +subtype=Elf Shaman +power=0 +toughness=3 +[/card] +[card] +name=Llanowar Behemoth +auto={T(creature|myBattlefield)}:1/1 +text=Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Llanowar Cavalry +auto={W}:vigilance +text={W}: Llanowar Cavalry gains vigilance until end of turn. +mana={2}{G} +type=Creature +subtype=Human Soldier +power=1 +toughness=4 +[/card] +[card] +name=Llanowar Dead +auto={T}:Add{B} +text={T}: Add {B} to your mana pool. +mana={B}{G} +type=Creature +subtype=Zombie Elf +power=2 +toughness=2 +[/card] +[card] +name=Llanowar Druid +auto={T}{S}:untap all(forest) +text={T}, Sacrifice Llanowar Druid: Untap all Forests. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=2 +[/card] +[card] +name=Llanowar Elite +abilities=trample +kicker={8} +auto=kicker counter(1/1,5) +text=Kicker {8} (You may pay an additional {8} as you cast this spell.) -- Trample -- If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it. +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Llanowar Elves +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Llanowar Empath +auto=scry:2 scrycore choice name(Choose creature) target(<1>creature|reveal) moveto(myhand) scrycoreend scryend +text=When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Llanowar Knight +abilities=protection from black +text=Protection from black +mana={G}{W} +type=Creature +subtype=Elf Knight +power=2 +toughness=2 +[/card] +[card] +name=Llanowar Mentor +auto={G}{T}{D(*|myhand)}:token(Llanowar Elves) +text={G}, {T}, Discard a card: Put a 1/1 green Elf Druid creature token named Llanowar Elves onto the battlefield. It has "{T}: Add {G} to your mana pool." +mana={G} +type=Creature +subtype=Elf Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Llanowar Reborn +auto=tap(noevent) +auto={T}:Add{G} +auto=counter(1/1,1) +auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) +text=Llanowar Reborn enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.) +type=Land +[/card] +[card] +name=Llanowar Sentinel +aicode=activate moveTo(myBattlefield) target(Llanowar Sentinel|myLibrary) +auto=pay({1}{G}) name(search card) reveal:plibrarycount optionone name(choose card) target(Llanowar Sentinel|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel and put that card onto the battlefield. Then shuffle your library. +mana={2}{G} +type=Creature +subtype=Elf +power=2 +toughness=3 +[/card] +[card] +name=Llanowar Vanguard +auto={T}:0/4 +text={T}: Llanowar Vanguard gets +0/+4 until end of turn. +mana={2}{G} +type=Creature +subtype=Dryad +power=1 +toughness=1 +[/card] +[card] +name=Llanowar Wastes +auto={T}:Add{1} +auto={T}:Add{B} and!( damage:1 controller )! +auto={T}:Add{G} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you. +type=Land +[/card] +[card] +name=Llawan, Cephalid Empress +auto=maxCast(creature[blue])0 opponent +auto=moveTo(ownerhand) all(creature[blue]|opponentbattlefield) +text=When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. -- Your opponents can't cast blue creature spells. +mana={3}{U} +type=Legendary Creature +subtype=Cephalid +power=2 +toughness=3 +[/card] +[card] +name=Loam Dryad +auto={T}{t(other creature|mybattlefield)}:add{G} +auto={T}{t(other creature|mybattlefield)}:add{B} +auto={T}{t(other creature|mybattlefield)}:add{W} +auto={T}{t(other creature|mybattlefield)}:add{U} +auto={T}{t(other creature|mybattlefield)}:add{R} +text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. +mana={G} +type=Creature +subtype=Dryad Horror +power=1 +toughness=2 +[/card] +[card] +name=Loam Dweller +auto=@movedto(arcane,spirit|mystack):may moveto(myBattlefield) and!(tap(noevent))! target(land|myhand) +text=Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped. +mana={1}{G} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Loam Larva +aicode=activate target(land[basic]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. +mana={1}{G} +type=Creature +subtype=Insect +power=1 +toughness=3 +[/card] +[card] +name=Loam Lion +auto=aslongas(forest|myBattlefield) 1/2 +text=Loam Lion gets +1/+2 as long as you control a Forest. +mana={W} +type=Creature +subtype=Cat +power=1 +toughness=1 +[/card] +[card] +name=Loamdragger Giant +mana={4}{RG}{RG}{RG} +type=Creature +subtype=Giant Warrior +power=7 +toughness=6 +[/card] +[card] +name=Loaming Shaman +auto=target(player) ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer +text=When Loaming Shaman enters the battlefield, target player shuffles any number of target cards from his or her graveyard into his or her library. +mana={2}{G} +type=Creature +subtype=Centaur Shaman +power=3 +toughness=2 +[/card] +[card] +name=Lobber Crew +auto={T}:damage:1 opponent +auto=@movedTo(*[multicolor]|mystack):untap +abilities=defender +text=Defender -- {T}: Lobber Crew deals 1 damage to each opponent. -- Whenever you cast a multicolored spell, untap Lobber Crew. +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=0 +toughness=4 +[/card] +[card] +name=Lobotomy +target=player +aicode=activate notatarget(*[-basic]|targetedpersonshand) transforms((,newability[all(*[share!name!]|myhand) moveto(exile)],newability[all(*[share!name!]|mylibrary) moveto(exile) and!( shuffle )!],newability[all(*[share!name!]|mygraveyard) moveto(exile)])) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(*[-basic]|reveal) moveto(exile) and!( transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library. +mana={2}{U}{B} +type=Sorcery +[/card] +[card] +name=Loch Korrigan +auto={UB}:1/1 +text={(u/b)}: Loch Korrigan gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Lockjaw Snapper +abilities=wither +auto=@movedTo(this|graveyard) from(myBattlefield):counter(-1/-1) all(creature[counter{-1/-1}]) +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- When Lockjaw Snapper dies, put a -1/-1 counter on each creature with a -1/-1 counter on it. +mana={4} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=2 +[/card] +[card] +name=Locust Miser +auto=hmodifer:-2 opponent +text=Each opponent's maximum hand size is reduced by two. +mana={2}{B}{B} +type=Creature +subtype=Rat Shaman +power=2 +toughness=2 +[/card] +[card] +name=Locust Swarm +abilities=flying +auto={G}:regenerate +auto={G}:untap limit:1 +text=Flying -- {G}: Regenerate Locust Swarm. -- {G}: Untap Locust Swarm. Activate this ability only once each turn. +mana={3}{G} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Lodestone Bauble +auto={1}{T}{S}:name(recycle opponent) transforms((,newability[phaseaction[upkeep once] draw:1 opponent],newability[may target(land[basic]|opponentgraveyard) moveto(ownerlibrary)])) oneshot +auto={1}{T}{S}:name(recycle controller) transforms((,newability[phaseaction[upkeep once] draw:1 controller],newability[may target(land[basic]|mygraveyard) moveto(ownerlibrary)])) oneshot +text={1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. +mana={0} +type=Artifact +[/card] +[card] +name=Lodestone Golem +auto=lord(*[-artifact]|nonbattlezone) altercost(colorless,+1) +text=Nonartifact spells cost {1} more to cast. +mana={4} +type=Artifact Creature +subtype=Golem +power=5 +toughness=3 +[/card] +[card] +name=Lodestone Myr +abilities=trample +auto={T(*[artifact]|myBattlefield)}:1/1 ueot +text=Trample -- Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn. +mana={4} +type=Artifact Creature +subtype=Myr +power=2 +toughness=2 +[/card] +[card] +name=Lone Missionary +auto=life:4 +text=When Lone Missionary enters the battlefield, gain 4 life. +mana={1}{W} +type=Creature +subtype=Kor Monk +power=2 +toughness=1 +[/card] +[card] +name=Lone Revenant +abilities=opponentshroud, hiddenface +aicode=activate target(*[zpos<=4]|mylibrary) moveto(myhand) +auto=@combatdamagefoeof(player) from(this) restriction{type(other creature|myBattlefield)~lessthan~1}:name(look) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +mana={3}{U}{U} +abilities=opponentshroud +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Lone Rider +abilities=first strike, lifelink +auto=@each endofturn restriction{compare(lifegain)~morethan~2}:flip(It That Rides as One) +text=First strike, lifelink -- At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. +mana={1}{W} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Lone Wolf of the Natterknolls +auto=@movedTo(*|opponentstack) restriction{during opponent turn}:draw:2 +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Hermit of the Natterknolls) +text=Whenever an opponent casts a spell during your turn, draw two cards. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. +type=Creature +subtype=Werewolf +color=green +power=3 +toughness=5 +[/card] +[card] +name=Lone Wolf +auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) +text=You may have Lone Wolf assign its combat damage as though it weren't blocked. +mana={2}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Lonely Sandbar +auto=tap(noevent) +auto={T}:Add{U} +autohand=__CYCLING__({U}) +text=Lonely Sandbar enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {U} ({U}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Long Road Home +target=creature +auto=(blink)ueot return(counter(1/1,1)) +text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. +mana={1}{W} +type=Instant +[/card] +[card] +name=Longbow Archer +abilities=first strike,reach +text=First strike; reach (This creature can block creatures with flying.) +mana={W}{W} +type=Creature +subtype=Human Soldier Archer +power=2 +toughness=2 +[/card] +[card] +name=Long-Finned Skywhale +abilities=flying,cloud +text=Flying -- Long-Finned Skywhale can block only creatures with flying. +mana={2}{U}{U} +type=Creature +subtype=Whale +power=4 +toughness=3 +[/card] +[card] +name=Long-Forgotten Gohei +auto=lord(arcane|mycastingzone) altercost(colorless,-1) +auto=lord(spirit|myBattlefield) 1/1 +text=Arcane spells you cast cost {1} less to cast. -- Spirit creatures you control get +1/+1. +mana={3} +type=Artifact +[/card] +[card] +name=Longshot Squad +auto={1}{G}{T}:counter(1/1,1) asSorcery +auto=lord(creature[counter{1/1.1}]|myBattlefield) reach +text=Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has reach. +mana={3}{G} +type=Creature +subtype=Hound Archer +power=3 +toughness=3 +[/card] +[card] +name=Longtusk Cub +auto=@combatdamaged(player) from(this):alterenergy:2 controller +auto={e:2}:counter(1/1,1) +text=Whenever Longtusk Cub deals combat damage to a player, you get {E}{E} (two energy counters). -- Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub. +mana={1}{G} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Looming Hoverguard +abilities=flying +auto=moveTo(ownerLibrary) target(artifact) +text=Flying -- When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library. +mana={4}{U}{U} +type=Creature +subtype=Drone +power=3 +toughness=3 +[/card] +[card] +name=Looming Shade +auto={B}:1/1 +text={B}: Looming Shade gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Looming Spires +auto=target(creature) transforms((,newability[1/1 ueot],newability[first strike ueot])) ueot +auto={T}:add{R} +auto=tap(noevent) +text=Looming Spires enters the battlefield tapped. -- When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. -- {T}: Add {R} to your mana pool. +type=Land +[/card] +[card] +name=Looter il-Kor +abilities=shadow +auto=@damagefoeof(player) from(this):draw:1 && transforms((,newability[target(*|myhand) reject])) ueot +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Kor Rogue +power=1 +toughness=1 +[/card] +[card] +name=Lord Magnus +abilities=first strike +auto=lord(creature) -plainswalk +auto=lord(creature) -forestwalk +text=First strike -- Creatures with plainswalk can be blocked as though they didn't have plainswalk. -- Creatures with forestwalk can be blocked as though they didn't have forestwalk. +mana={3}{G}{W}{W} +type=Legendary Creature +subtype=Human Druid +power=4 +toughness=3 +[/card] +[card] +name=Lord of Atlantis +auto=lord(other merfolk) 1/1 +auto=lord(other merfolk) islandwalk +text=Other Merfolk creatures get +1/+1 and have islandwalk. +mana={U}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Lord of Extinction +anyzone=type:*:graveyard/type:*:graveyard cdaactive +text=Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. +mana={3}{B}{G} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Lord of Lineage +abilities=flying +auto=lord(other vampire|mybattlefield) 2/2 +auto={T}:token(Vampire,Creature Vampire,2/2,black,flying) +text=Flying -- Other Vampire creatures you control get +2/+2. -- {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield. +color=black +type=Creature +subtype=Vampire +power=5 +toughness=5 +[/card] +[card] +name=Lord of Shatterskull Pass +auto={1}{R}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) 3/3 +auto=@combat(attacking) source(this):this(counter{0/0.6.Level}) damage:6 all(creature|opponentBattlefield) +text=Level up {1}{r} (: Put a level counter on this. Level up only as a sorcery.)--LEVEL 1-5 6/6--LEVEL 6+ --6/6 Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. +mana={3}{R} +type=Creature +subtype=Minotaur Shaman +auto=maxlevel:6 +power=3 +toughness=3 +[/card] +[card] +name=Lord of the Pit +abilities=flying,trample +auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~1}:sacrifice notatarget(other creature|mybattlefield) +auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:damage:7 controller +text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. +mana={4}{B}{B}{B} +type=Creature +subtype=Demon +power=7 +toughness=7 +[/card] +[card] +name=Lord of the Undead +auto=lord(other zombie) 1/1 +auto={1}{B}{T}:moveTo(myhand) target(zombie|mygraveyard) +text=Other Zombie creatures get +1/+1. -- {1}{B}, {T}: Return target Zombie card from your graveyard to your hand. +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Lord of the Unreal +auto=lord(illusion|mybattlefield) 1/1 +auto=lord(illusion|mybattlefield) opponentshroud +text=Illusion creatures you control get +1/+1 and have hexproof. +mana={U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Lord of the Void +abilities=flying +auto=@combatdamaged(player) from(this):reveal:7 revealzone(opponentlibrary) optionone target(creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownerexile) )! optiononeend optiontwo all(*|reveal) moveto(ownerexile) optiontwoend revealend +text=Flying -- Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control. +mana={4}{B}{B}{B} +type=Creature +subtype=Demon +power=7 +toughness=7 +[/card] +[card] +name=Lord of Tresserhorn +auto=life:-2 controller +auto=draw:2 opponent +auto=target(<2>creature|myBattlefield) sacrifice +text=When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. -- {B}: Regenerate Lord of Tresserhorn. +mana={1}{U}{B}{R} +type=Legendary Creature +subtype=Zombie +power=10 +toughness=4 +[/card] +[card] +name=Lore Broker +auto={T}:name(draw & discard) draw:1 all(player) && transforms((,newability[ability$!notatarget(*|myhand) reject)!$ controller],newability[ability$!notatarget(*|myhand) reject)!$ opponent])) all(this) +text={T}: Each player draws a card, then discards a card. +mana={1}{U} +type=Creature +subtype=Human Rogue +power=1 +toughness=2 +[/card] +[card] +name=Lorescale Coatl +auto=@drawof(player):may counter(1/1,1) +text=Whenever you draw a card, you may put a +1/+1 counter on Lorescale Coatl. +mana={1}{G}{U} +type=Creature +subtype=Snake +power=2 +toughness=2 +[/card] +[card] +name=Loreseeker's Stone +auto={value:type:*:myhandplus3plusend}{T}:draw:3 controller +text={3}, {T}: Draw three cards. This ability costs {1} more to activate for each card in your hand. +mana={6} +type=Artifact +[/card] +[card] +name=Lorthos, the Tidemaker +auto=@combat(attacking) source(this):pay({8}) name(freeze) target(*|battlefield) transforms((,newability[tap],newability[frozen])) uynt +text=Whenever Lorthos, the Tidemaker attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps. +mana={5}{U}{U}{U} +type=Legendary Creature +subtype=Octopus +power=8 +toughness=8 +[/card] +[card] +name=Lose Calm +target=creature +auto=menace +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Lose Hope +target=creature +auto=-1/-1 +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Target creature gets -1/-1 until end of turn. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={B} +type=Instant +[/card] +[card] +name=Lost Auramancers +auto=vanishing:3 +auto=@movedTo(this|graveyard) from(myBattlefield):this(counter{0/0.1.Time}=0) ability$!may moveto(mybattlefield) notatarget(enchantment|mylibrary)!$ controller +text=Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library. +mana={2}{W}{W} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Lost in a Labyrinth +target=creature +auto=-3/-0 ueot +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={U} +type=Instant +[/card] +[card] +name=Lost in the Mist +target=*|stack +auto=fizzle +auto=moveTo(ownerhand) target(*) +text=Counter target spell. Return target permanent to its owner's hand. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Lost Leonin +abilities=infect +text=Infect +mana={1}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=1 +[/card] +[card] +name=Lost Order of Jarkeld +auto=foreach(creature|opponentbattlefield) 1/1 +text=As Lost Order of Jarkeld enters the battlefield, choose an opponent. -- Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=1+* +toughness=1+* +[/card] +[card] +name=Lost Soul +abilities=swampwalk +text=Swampwalk +mana={1}{B}{B} +type=Creature +subtype=Spirit Minion +power=2 +toughness=1 +[/card] +[card] +name=Lotleth Troll +auto={D(creature|myhand)}:counter(1/1,1) +auto={B}:regenerate +abilities=trample +text=Trample -- Discard a creature card: Put a +1/+1 counter on Lotleth Troll. -- {B}: Regenerate Lotleth Troll. +mana={B}{G} +type=Creature +subtype=Zombie Troll +power=2 +toughness=1 +[/card] +[card] +name=Lotus Bloom +auto={T}{S}:Add{W}{W}{W} +auto={T}{S}:Add{U}{U}{U} +auto={T}{S}:Add{B}{B}{B} +auto={T}{S}:Add{R}{R}{R} +auto={T}{S}:Add{G}{G}{G} +text=Suspend 3 - {0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- {T}, Sacrifice Lotus Bloom: Add three mana of any one color to your mana pool. +type=Artifact +restriction=turn:100 +mana={0} +suspend(3)={0} +[/card] +[card] +name=Lotus Blossom +auto=@each my upkeep:may counter(0/0,1,Petal) +auto={T}{S}:name(White Mana) thisforeach(counter{0/0.1.Petal}) add{W} controller +auto={T}{S}:name(Blue Mana) thisforeach(counter{0/0.1.Petal}) add{U} controller +auto={T}{S}:name(Black Mana) thisforeach(counter{0/0.1.Petal}) add{B} controller +auto={T}{S}:name(Red Mana) thisforeach(counter{0/0.1.Petal}) add{R} controller +auto={T}{S}:name(Green Mana) thisforeach(counter{0/0.1.Petal}) add{G} controller +text=At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. -- {T}, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom. +mana={2} +type=Artifact +[/card] +[card] +name=Lotus Cobra +auto=@movedTo(land|mybattlefield):may name(choose mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +text=Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. +mana={1}{G} +type=Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=Lotus Guardian +abilities=flying +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text=Flying -- {T}: Add one mana of any color to your mana pool. +mana={7} +type=Artifact Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Lotus Path Djinn +abilities=flying +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Flying. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={3}{U} +type=Creature +subtype=Djinn Monk +power=2 +toughness=3 +[/card] +[card] +name=Lotus Petal +auto={T}{S}:Add{G} +auto={T}{S}:Add{R} +auto={T}{S}:Add{U} +auto={T}{S}:Add{B} +auto={T}{S}:Add{W} +text={T}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Lotus Vale +auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice +auto={T}:Add{W}{W}{W} +auto={T}:Add{U}{U}{U} +auto={T}:Add{B}{B}{B} +auto={T}:Add{R}{R}{R} +auto={T}:Add{G}{G}{G} +text=If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add three mana of any one color to your mana pool. +type=Land +[/card] +[card] +name=Lotus-Eye Mystics +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=choice moveTo(myhand) target(enchantment|mygraveyard) +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand. +mana={3}{W} +type=Creature +subtype=Human Monk +power=3 +toughness=2 +[/card] +[card] +name=Lovisa Coldeyes +auto=lord(warrior,berserker,other barbarian) 2/2 +auto=lord(warrior,berserker,other barbarian) haste +text=Warrior, Berserker, and Barbarian creatures get +2/+2 and have haste. +mana={3}{R}{R} +type=Legendary Creature +subtype=Human +power=3 +toughness=3 +[/card] +[card] +name=Lowland Basilisk +auto=@damaged(creature) from(this):all(trigger[to]) phaseaction[combatends] destroy +text=Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. +mana={2}{G} +type=Creature +subtype=Basilisk +power=1 +toughness=3 +[/card] +[card] +name=Lowland Giant +mana={2}{R}{R} +type=Creature +subtype=Giant +power=4 +toughness=3 +[/card] +[card] +name=Lowland Oaf +auto={T}:target(creature[goblin]|mybattlefield) transforms((,treason,flying)) && 1/0 ueot +text={T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step. +mana={3}{R} +type=Creature +subtype=Giant Warrior +power=3 +toughness=3 +[/card] +[card] +name=Lowland Tracker +abilities=first strike +auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) +text=First strike -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Loxodon Anchorite +auto={T}:prevent:2 target(creature,player) +text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={2}{W}{W} +type=Creature +subtype=Elephant Cleric +power=2 +toughness=3 +[/card] +[card] +name=Loxodon Convert +mana={3}{W} +type=Creature +subtype=Elephant Soldier +power=4 +toughness=2 +[/card] +[card] +name=Loxodon Gatekeeper +auto=lord(*[recent;artifact;creature;land]|opponentbattlefield) transforms((,newability[tap(noevent)])) +text=Artifacts, creatures, and lands your opponents control enter the battlefield tapped. +mana={2}{W}{W} +type=Creature +subtype=Elephant Soldier +power=2 +toughness=3 +[/card] +[card] +name=Loxodon Hierarch +auto=life:4 +auto={G}{W}{S}:regenerate all(creature|myBattlefield) +text=When Loxodon Hierarch enters the battlefield, you gain 4 life. -- {G}{W}, Sacrifice Loxodon Hierarch: Regenerate each creature you control. +mana={2}{G}{W} +type=Creature +subtype=Elephant Cleric +power=4 +toughness=4 +[/card] +[card] +name=Loxodon Mender +auto={W}{T}:regenerate target(artifact) +text={W}, {T}: Regenerate target artifact. +mana={5}{W} +type=Creature +subtype=Elephant Cleric +power=3 +toughness=3 +[/card] +[card] +name=Loxodon Mystic +auto={W}{T}:tap target(creature) +text={W}, {T}: Tap target creature. +mana={3}{W}{W} +type=Creature +subtype=Elephant Cleric +power=3 +toughness=3 +[/card] +[card] +name=Loxodon Partisan +auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot +text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) +mana={4}{W} +type=Creature +subtype=Elephant Soldier +power=3 +toughness=4 +[/card] +[card] +name=Loxodon Peacekeeper +auto=@each my upkeep:if compare(lifetotal)~morethan~compare(opponentlifetotal) then moveTo(opponentbattlefield) +text=At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper. +mana={1}{W} +type=Creature +subtype=Elephant Soldier +power=4 +toughness=4 +[/card] +[card] +name=Loxodon Punisher +auto=thisforeach(gear) 2/2 +text=Loxodon Punisher gets +2/+2 for each Equipment attached to it. +mana={3}{W} +type=Creature +subtype=Elephant Soldier +power=2 +toughness=2 +[/card] +[card] +name=Loxodon Smiter +abilities=nofizzle,discardtoplaybyopponent +text=Loxodon Smiter can't be countered. -- If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard. +mana={1}{G}{W} +type=Creature +subtype=Elephant Soldier +power=4 +toughness=4 +[/card] +[card] +name=Loxodon Stalwart +abilities=Vigilance +auto={W}:0/1 +text=Vigilance -- {W}: Loxodon Stalwart gets +0/+1 until end of turn. +mana={3}{W}{W} +type=Creature +subtype=Elephant Soldier +power=3 +toughness=3 +[/card] +[card] +name=Loxodon Warhammer +auto={3}:equip +auto=teach(creature) 3/0 +auto=teach(creature) lifelink +auto=teach(creature) trample +text=Equipped creature gets +3/+0 and has trample and lifelink. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. Damage dealt by the creature also causes its controller to gain that much life.) -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Loxodon Wayfarer +mana={2}{W} +type=Creature +subtype=Elephant Monk +power=1 +toughness=5 +[/card] +[card] +name=Loyal Cathar +abilities=vigilance +auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) transforms((,newability[moveTo(mybattlefield)],newability[flip(Unhallowed Cathar)])) forever +text=Vigilance -- When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step. +mana={W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Loyal Gyrfalcon +abilities=defender,flying +auto=@movedTo(*[white]|mystack):name(loses defender) -defender all(this) +text=Defender, flying -- Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn. +mana={3}{W} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Loyal Pegasus +abilities=flying +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +text=Flying -- Loyal Pegasus can't attack or block alone. +mana={W} +type=Creature +subtype=Pegasus +power=2 +toughness=1 +[/card] +[card] +name=Loyal Retainers +auto={S}:moveTo(myBattlefield) target(other creature[legendary]|mygraveyard) restriction{during my turn,before attackers} +text=Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate this ability only during your turn, before attackers are declared. +mana={2}{W} +type=Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Loyal Sentry +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) destroy && destroy all(this) +text=When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Lu Bu, Master-at-Arms +abilities=horsemanship,haste +text=Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={5}{R} +type=Legendary Creature +subtype=Human Soldier Warrior +power=4 +toughness=3 +[/card] +[card] +name=Lu Meng, Wu General +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Soldier +power=4 +toughness=4 +[/card] +[card] +name=Lu Su, Wu Advisor +auto={T}:Draw:1 restriction{during my turn,before attackers} +text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Advisor +power=1 +toughness=2 +[/card] +[card] +name=Lu Xun, Scholar General +abilities=horsemanship +auto=@damagefoeof(player) from(this):may draw:1 controller +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card. +mana={2}{U}{U} +type=Legendary Creature +subtype=Human Soldier +power=1 +toughness=3 +[/card] +[card] +name=Lucent Liminid +abilities=flying +text=Flying +mana={3}{W}{W} +type=Enchantment Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Ludevic's Abomination +abilities=trample +text=Trample +color=blue +type=Creature +subtype=Lizard Horror +power=13 +toughness=13 +[/card] +[card] +name=Ludevic's Test Subject +abilities=defender +auto={1}{U}:counter(0/0,1,Hatchling) +auto=this(counter{0/0.1.Hatchling}>4) removeallcounters(0/0,1,Hatchling) && flip(Ludevic's Abomination) +text={1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it. +mana={1}{U} +type=Creature +subtype=Lizard +power=0 +toughness=3 +[/card] +[card] +name=Lull +auto=preventAllcombatDamage ueot +autohand=__CYCLING__({2}) +text=Prevent all combat damage that would be dealt this turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Lumbering Falls +auto={T}:add{G} +auto={T}:add{U} +auto={2}{G}{U}:becomes(Elemental Creature,3/3,opponentshroud,green,blue) ueot +auto=tap(noevent) +text=Lumbering Falls enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. -- {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land. +type=Land +[/card] +[card] +name=Lumbering Satyr +auto=lord(creature) forestwalk +text=All creatures have forestwalk. +mana={2}{G}{G} +type=Creature +subtype=Satyr Beast +power=5 +toughness=4 +[/card] +[card] +name=Lumberknot +abilities=opponentshroud +auto=@movedTo(creature|graveyard) from(battlefield):counter(1/1,1) +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Whenever a creature dies, put a +1/+1 counter on Lumberknot. +mana={2}{G}{G} +type=Creature +subtype=Treefolk +power=1 +toughness=1 +[/card] +[card] +name=Lumengrid Augur +auto={1}{t}:target(player) draw:1 && ability$! reject notatarget(*|myhand) and!( if cantargetcard(artifact|*) then untap all(mystored) )! !$ targetedplayer +text={1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur. +mana={3}{U} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=2 +[/card] +[card] +name=Lumengrid Drake +abilities=flying +auto=aslongas(artifact|myBattlefield) moveTo(ownerhand) target(creature) >2 oneshot +text=Flying -- Metalcraft - When Lumengrid Drake enters the battlefield, if you control three or more artifacts, return target creature to its owner's hand. +mana={3}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Lumengrid Gargoyle +abilities=flying +text=Flying +mana={6} +type=Artifact Creature +subtype=Gargoyle +power=4 +toughness=4 +[/card] +[card] +name=Lumengrid Sentinel +abilities=flying +auto=@movedTo(artifact|myBattlefield):may tap target(*) +text=Flying -- Whenever an artifact enters the battlefield under your control, you may tap target permanent. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Lumengrid Warden +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Luminarch Ascension +auto=@each opponent end restriction{compare(lifelost)~lessthan~1}:may counter(0/0,1,Quest) +auto=this(counter{0/0.1.Quest}>=4) {1}{W}:token(Angel,Creature Angel,4/4,white flying) +text=At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) -- {1}{W}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Luminate Primordial +abilities=vigilance +auto=may name(exile) target(creature|opponentbattlefield) transforms((,newability[life:power controller],newability[moveto(exile)])) +text=Vigilance -- When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power. +mana={5}{W}{W} +type=Creature +subtype=Avatar +power=4 +toughness=7 +[/card] +[card] +name=Luminesce +auto=preventalldamage from(*[red;black]|battlefield,stack) +text=Prevent all damage that black sources and red sources would deal this turn. +mana={W} +type=Instant +[/card] +[card] +name=Luminescent Rain +auto=chooseatype life:twicetype:*[chosentype]:mybattlefield controller chooseend +text=Choose a creature type. You gain 2 life for each permanent you control of that type. +mana={2}{G} +type=Instant +[/card] +[card] +name=Luminous Angel +abilities=flying +auto=@each my upkeep:may token(Spirit,Creature Spirit,1/1,white flying) +text=Flying -- At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={4}{W}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Luminous Wake +target=creature +auto=@combat(attacking,blocking) source(mytgt):life:4 owner +text=Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lumithread Field +facedown={3} +autofacedown={1}{W}:morph +auto=lord(creature|mybattlefield) 0/1 +text=Creatures you control get +0/+1. -- Morph {1}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Lunar Avenger +abilities=sunburst +auto=counter(1/1,sunburst) +auto={C(1/1,-1)}:flying ueot +auto={C(1/1,-1)}:first strike ueot +auto={C(1/1,-1)}:haste ueot +text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn. +mana={7} +type=Artifact Creature +subtype=Golem +power=2 +toughness=2 +[/card] +[card] +name=Lunar Force +auto=@movedto(*|opponentstack):all(trigger[to]) transforms((,newability[fizzle])) forever && sacrifice all(this) +text=When an opponent casts a spell, sacrifice Lunar Force and counter that spell. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Lunar Mystic +auto=@movedto(*[instant]|mystack):pay({1}) draw:1 +text=Whenever you cast an instant spell, you may pay {1}. If you do, draw a card. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Lunarch Inquisitors +auto=may (blink)forsrc target(creature) +text=When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. +type=Creature +subtype=Human Cleric +color=white +power=4 +toughness=4 +[/card] +[card] +name=Lunarch Mantle +target=creature +auto=2/2 +auto=teach(creature) {1}{s(*|mybattlefield)}:flying ueot +text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn." +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lunge +target=creature +auto=damage:2 +auto=damage:2 target(player) +text=Lunge deals 2 damage to target creature and 2 damage to target player. +mana={2}{R} +type=Instant +[/card] +[card] +name=Lunk Errant +auto=@combat(attackedalone) source(this):all(this) 1/1 ueot && all(this) trample ueot +text=Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. +mana={5}{R} +type=Creature +subtype=Giant Warrior +power=4 +toughness=4 +[/card] +[card] +name=Lupine Prototype +auto=this(variable{phandcount}>0) transforms((,cantattack,cantpwattack,cantblock)) +auto=this(variable{ohandcount}>0) transforms((,cantattack,cantpwattack,cantblock)) +text=Lupine Prototype can't attack or block unless a player has no cards in hand. +mana={2} +type=Artifact Creature +subtype=Wolf Construct +power=5 +toughness=5 +[/card] +[card] +name=Lure of Prey +target=creature[green]|myhand +auto=moveTo(mybattlefield) +restriction=casted(creature[green]|opponentstack) +text=Cast Lure of Prey only if an opponent cast a creature spell this turn. -- You may put a green creature card from your hand onto the battlefield. +mana={2}{G}{G} +type=Instant +[/card] +[card] +name=Lurebound Scarecrow +auto=chooseacolor aslongas(*[chosencolor]|myBattlefield) all(this) sacrifice while <1 chooseend +text=As Lurebound Scarecrow enters the battlefield, choose a color. -- When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=4 +toughness=4 +[/card] +[card] +name=Lure +target=creature +auto=lure +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- All creatures able to block enchanted creature do so. +mana={1}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lurker +abilities=shroud +auto=while(restriction{didblock}) transforms((,newability[-shroud])) ueot +auto=while(restriction{didattack}) transforms((,newability[-shroud])) ueot +text=Lurker can't be the target of spells unless it attacked or blocked this turn. +mana={2}{G} +type=Creature +subtype=Beast +power=2 +toughness=3 +[/card] +[card] +name=Lurking Crocodile +abilities=islandwalk +auto=bloodthirst:1 +text=Bloodthirst 1 -- Islandwalk +mana={2}{G} +type=Creature +subtype=Crocodile +power=2 +toughness=2 +[/card] +[card] +name=Lurking Informant +aicode=activate choice moveto(ownergraveyard) all(*[zpos=1]|targetedpersonslibrary) +auto={ub}{t}:target(player) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) optiontwoend revealend +text=({(u/b)} can be paid with either {U} or {B}.) -- {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard. +mana={1}{UB} +type=Creature +subtype=Human Rogue +power=1 +toughness=2 +[/card] +[card] +name=Lurking Jackals +auto=this(variable{opponentlifetotal}<11)while transforms((removetypes)) forever && transforms((Hound Creature,setpower=3,settoughness=2)) forever +text=When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature. +mana={B} +type=Enchantment +[/card] +[card] +name=Lurking Nightstalker +auto=@combat(attacking) source(this):2/0 ueot +text=Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn. +mana={B}{B} +type=Creature +subtype=Nightstalker +power=1 +toughness=1 +[/card] +[card] +name=Lurking Predators +aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) bottomoflibrary])) ueot +auto=@movedTo(*|opponentstack):reveal:1 optionone if type(creature|reveal)~morethan~0 then name(Creature) target(*|reveal) moveto(mybattlefield) else name(put on bottom?) target(*|reveal) bottomoflibrary optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. +mana={4}{G}{G} +type=Enchantment +[/card] +[card] +name=Lurking Skirge +auto=@movedto(creature|opponentgraveyard) from(battlefield) once:transforms((removetypes)) forever && transforms((Imp Creature,setpower=3,settoughness=2,flying)) forever +text=When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Lush Growth +target=land +auto=loseabilities +auto=losesubtypesof(land) +auto=transforms((mountain)) +auto=transforms((forest)) +auto=transforms((plains)) +text=Enchant land -- Enchanted land is a Mountain, Forest, and Plains. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lust for War +target=creature +auto=mustattack +auto=@tapped(mytgt):damage:3 targetController +text=Enchant creature -- Whenever enchanted creature becomes tapped, Lust of War deals 3 damage to that creature's controller. -- Enchanted creature attacks each turn if able. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Lux Cannon +auto={T}:counter(0/0,1,Charge) +auto={T}{C(0/0,-3,Charge)}:destroy target(*) +text={T}: Put a charge counter on Lux Cannon. -- {T}, Remove three charge counters from Lux Cannon: Destroy target permanent. +mana={4} +type=Artifact +[/card] +[card] +name=Lyev Decree +auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +text=Detain up to two target creatures your opponents control. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Lyev Skyknight +auto=name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +abilities=flying +text=Flying -- When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) +mana={1}{W}{U} +type=Creature +subtype=Human Knight +power=3 +toughness=1 +[/card] +[card] +name=Lymph Sliver +auto=lord(sliver) absorb +text=All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) +mana={4}{W} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Lynx +abilities=forestwalk +text=Forestwalk +mana={1}{G} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Lys Alana Bowmaster +abilities=reach +auto=@movedTo(elf|mystack):may damage:2 target(creature[flying]) +text=Reach (This can block creatures with flying.) -- Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying. +mana={2}{G} +type=Creature +subtype=Elf Archer +power=2 +toughness=2 +[/card] +[card] +name=Lys Alana Huntmaster +auto=@movedTo(elf|mystack):may token(Elf Warrior,Creature Elf Warrior,1/1,green) +text=Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior creature token onto the battlefield. +mana={2}{G}{G} +type=Creature +subtype=Elf Warrior +power=3 +toughness=3 +[/card] +[card] +name=Lys Alana Scarblade +auto={T}{D(elf|myhand)}:foreach(elf|mybattlefield) -1/-1 target(creature) +text={T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. +mana={2}{B} +type=Creature +subtype=Elf Assassin +power=1 +toughness=1 +[/card] +[card] +name=Ma Chao, Western Warrior +abilities=horsemanship +auto=@combat(attackedalone) source(this):all(this) unblockable ueot +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Ma Chao, Western Warrior attacks alone, it's unblockable this combat. +mana={3}{R}{R} +type=Legendary Creature +subtype=Human Soldier Warrior +power=3 +toughness=3 +[/card] +[card] +name=Maalfeld Twins +auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,Zombie Creature,2/2,black)*2 +text=When Maalfeld Twins dies, put two 2/2 black Zombie creature tokens onto the battlefield. +mana={5}{B} +type=Creature +subtype=Zombie +power=4 +toughness=4 +[/card] +[card] +name=Macabre Waltz +target=creature|mygraveyard +auto=moveTo(myhand) +auto=target(*|myhand) reject +text=Return up to two target creature cards from your graveyard to your hand, then discard a card. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Macetail Hystrodon +abilities=haste,first strike +autohand=__CYCLING__({3}) +text=First strike, haste -- Cycling {3} ({3}, Discard this card: Draw a card.) +mana={6}{R} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Machinate +aicode=name(look) activate name(look) transforms((,newability[moverandom(*[zpos<=type:artifact:mybattlefield]) from(mylibrary) to(myhand)])) ueot +auto=name(Look) reveal:type:artifact:mybattlefield optionone name(Look) target(*|reveal) moveto(myhand) optiononeend optiontwo target(<60>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Mad Auntie +auto=lord(other goblin|myBattlefield) 1/1 +auto={T}:regenerate target(other goblin) +text=Other Goblin creatures you control get +1/+1. -- {T}: Regenerate another target Goblin. +mana={2}{B} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Mad Prophet +abilities=haste +auto={T}{D(*|myhand)}:draw:1 controller +text=Haste -- {T}, Discard a card: Draw a card. +mana={3}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Madblind Mountain +auto=tap(noevent) +auto={R}{T}:shuffle controller restriction{type(*[red]|mybattlefield)~morethan~1} +text=({T}: Add {R} to your mana pool.) -- Madblind Mountain enters the battlefield tapped. -- {R}, {T}: Shuffle your library. Activate this ability only if you control two or more red permanents. +type=Land +subtype=Mountain +[/card] +[card] +name=Madcap Experiment +auto=Reveal:1 revealzone(mylibrary) revealuntil(artifact|mylibrary) optionone target(artifact|myreveal) moveto(mybattlefield) optiononeend optiontwo all(*|myreveal) bottomoflibrary and!(damage:1)! optiontwoend revealend +text=Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Madcap Skills +target=creature +auto=teach(creature) +3/0 +auto=teach(creature) menace +text=Enchant creature -- Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Maddening Wind +target=creature +auto=@each targetcontroller upkeep:damage:2 targetController +auto=cumulativeupcostmulti[{G}] sacrifice all(this) +text=Enchant creature -- Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Madrush Cyclops +auto=lord(creature|myBattlefield) haste +text=Creatures you control have haste. +mana={1}{B}{R}{G} +type=Creature +subtype=Cyclops Warrior +power=3 +toughness=4 +[/card] +[card] +name=Maelstrom Archangel +abilities=flying +auto=@combatdamaged(player) from(this):may target(*[-land]|myhand) castcard(restricted) +text=Flying -- Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost. +mana={W}{U}{B}{R}{G} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Maelstrom Djinn +abilities=flying +facedown={3} +autofacedown={2}{u}:morph +autofaceup=vanishing:2 +text=Flying -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +mana={7}{U} +type=Creature +subtype=Djinn +power=5 +toughness=6 +[/card] +[card] +name=Maelstrom Nexus +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~lessthan~2}:all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot +text=The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +mana={W}{U}{B}{R}{G} +type=Enchantment +[/card] +[card] +name=Maelstrom Pulse +target=*[-land] +auto=all(*[share!name!]) destroy +text=Destroy target nonland permanent and all other permanents with the same name as that permanent. +mana={1}{B}{G} +type=Sorcery +[/card] +[card] +name=Maelstrom Wanderer +auto=emblem transforms((,newability[aslongas(Maelstrom Wanderer|mybattlefield) lord(creature|mybattlefield) haste])) forever dontremove +autostack=if casted(this) then activate choice cascade:plibrarycount && activate choice cascade:plibrarycount +text=Creatures you control have haste. -- Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) +mana={5}{U}{R}{G} +type=Legendary Creature +subtype=Elemental +power=7 +toughness=5 +[/card] +[card] +name=Maga, Traitor to Mortals +auto=counter(1/1,X) && life:-X opponent +text=Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. -- When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it. +mana={X}{B}{B}{B} +type=Legendary Creature +subtype=Human Wizard +power=0 +toughness=0 +[/card] +[card] +name=Mage il-Vec +auto={D}{T}:damage:1 target(creature,player) +text={T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Mage Slayer +auto=@combat(attacking) source(mytgt) :dynamicability +auto={3}:equip +text=Whenever equipped creature attacks, it deals damage equal to its power to defending player. -- Equip {3} +mana={1}{R}{G} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Magebane Armor +auto={2}:equip +auto=teach(creature) -flying +auto=teach(creature) 2/4 +auto=teach(creature) preventAllNoncombatDamage to(this) +text=Equipped creature gets +2/+4 and loses flying. -- Prevent all noncombat damage that would be dealt to equipped creature. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Magefire Wings +target=creature +auto=2/0 +auto=flying +text=Enchant creature -- Enchanted creature gets +2/+0 and has flying. +mana={U}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mage-Ring Bully +abilities=mustattack +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Mage-Ring Bully attacks each turn if able. +mana={1}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Mage-Ring Network +auto={T}:add{1} +auto={1}{T}:counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{C} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{C}{C} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{C}{C}{C} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{C}{C}{C}{C} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{C}{C}{C}{C}{C} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{C}{C}{C}{C}{C}{C} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{C}{C}{C}{C}{C}{C}{C} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{C}{C}{C}{C}{C}{C}{C}{C} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} +auto={T}{C(0/0,-11,Storage)}:name(Remove 11 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} +auto={T}{C(0/0,-12,Storage)}:name(Remove 12 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} +auto={T}{C(0/0,-13,Storage)}:name(Remove 13 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} +auto={T}{C(0/0,-14,Storage)}:name(Remove 14 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} +auto={T}{C(0/0,-15,Storage)}:name(Remove 15 Counters) add{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C}{C} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Mage-Ring Network. -- {T}, Remove X storage counters from Mage-Ring Network: Add {X} to your mana pool. +type=Land +[/card] +[card] +name=Mage-Ring Responder +abilities=doesnotuntap +auto={7}:untap +auto=@combat(attacking) source(this):damage:7 target(creature|opponentbattlefield) +text=Mage-Ring Responder doesn't untap during your untap step. -- {7}: Untap Mage-Ring Responder. -- Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls. +mana={7} +type=Artifact Creature +subtype=Golem +power=7 +toughness=7 +[/card] +[card] +name=Mage's Guile +target=creature +auto=shroud +autohand=__CYCLING__({U}) +text=Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) -- Cycling {U} ({U}, Discard this card: Draw a card.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Mageta the Lion +auto={2}{W}{W}{T}{D(*|myhand)}{D(*|myhand)}:bury all(other creature) +text={2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Spellshaper +power=3 +toughness=3 +[/card] +[card] +name=Mageta's Boon +abilities=flash +target=creature +auto=1/2 +text=Flash -- Enchant creature -- Enchanted creature gets +1/+2. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Maggot Carrier +auto=life:-1 controller +auto=life:-1 opponent +text=When Maggot Carrier enters the battlefield, each player loses 1 life. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Maggot Therapy +abilities=flash +target=creature +auto=2/-2 +text=Flash -- Enchant creature -- Enchanted creature gets +2/-2. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Magister Sphinx +abilities=flying +auto=lifeset:10 target(player) +text=Flying -- When Magister Sphinx enters the battlefield, target player's life total becomes 10. +mana={4}{W}{u}{B} +type=Artifact Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Magistrate's Scepter +auto={4}{T}:counter(0/0,1,Charge) +auto={T}{C(0/0,-3,Charge)}:turns:+1 controller +text={4}, {T}: Put a charge counter on Magistrate's Scepter. -- {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one. +mana={3} +type=Artifact +[/card] +[card] +name=Magistrate's Veto +auto=lord(creature[blue;white]) cantblock +text=White creatures and blue creatures can't block. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Magma Burst +target=creature,player +auto=damage:3 +auto=alternative damage:3 target(other creature,player) +text=Kicker - Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) -- Magma Burst deals 3 damage to target creature or player. If Magma Burst was kicked, it deals 3 damage to another target creature or player. +mana={3}{R} +other={3}{r}{s(land|mybattlefield)}{s(land|mybattlefield)} name(Pay Kicker) +type=Instant +[/card] +[card] +name=Magma Giant +auto=damage:2 all(creature,player) +text=When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player. +mana={5}{R}{R} +type=Creature +subtype=Giant +power=5 +toughness=5 +[/card] +[card] +name=Magma Jet +target=creature,player +auto=damage:2 +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Magma Jet deals 2 damage to target creature or player. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Magma Mine +auto={4}:counter(0/0,1,Pressure) +auto={T}{S}:thisforeach(counter{0/0.1.Pressure}) damage:1 target(other *[creature;player]) +text={4}: Put a pressure counter on Magma Mine. -- {T}, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. +mana={1} +type=Artifact +[/card] +[card] +name=Magma Phoenix +abilities=flying +auto=@movedTo(this|graveyard) from(myBattlefield):damage:3 all(creature,player) +autograveyard={3}{R}{R}:moveTo(myhand) +text=Flying -- When Magma Phoenix dies, it deals 3 damage to each creature and each player. -- {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand. +mana={3}{R}{R} +type=Creature +subtype=Phoenix +power=3 +toughness=3 +[/card] +[card] +name=Magma Rift +auto=damage:5 target(creature) +text=As an additional cost to cast Magma Rift, sacrifice a land. -- Magma Rift deals 5 damage to target creature. +mana={2}{R}{S(land|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Magma Sliver +auto=lord(sliver) {T}:foreach(sliver|battlefield) 1/0 target(creature[sliver]) ueot +text=All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield." +mana={3}{R} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Magma Spray +target=creature +auto=exiledeath +auto=damage:2 +text=Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead. +mana={R} +type=Instant +[/card] +[card] +name=Magma Vein +auto={R}{S(land|myBattlefield)}:damage:1 all(creature[-flying]) +text={R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Magmaquake +auto=damage:X all(creature[-flying]) +auto=damage:X all(planeswalker) +text=Magmaquake deals X damage to each creature without flying and each planeswalker. +mana={X}{R}{R} +type=Instant +[/card] +[card] +name=Magmasaur +auto=counter(1/1,5) +auto=upcostmulti[{C(1/1,-1)}] sacrifice && thisforeach(counter{1/1.1}) damage:1 all(creature) && thisforeach(counter{1/1.1}) damage:1 all(player) +text=Magmasaur enters the battlefield with five +1/+1 counters on it. -- At the beginning of your upkeep, sacrifice Magmasaur unless you remove a +1/+1 counter from it. If you sacrifice Magmasaur this way, it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player. +mana={3}{R}{R} +type=Creature +subtype=Elemental Lizard +power=0 +toughness=0 +[/card] +[card] +name=Magmatic Chasm +auto=all(creature[-flying]|battlefield) cantblock ueot +text=Creatures without flying can't block this turn. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Magmatic Force +auto=@each upkeep:damage:3 target(creature,player) +text=At the beginning of each upkeep, Magmatic Force deals 3 damage to target creature or player. +mana={5}{R}{R}{R} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Magmatic Insight +auto=draw:2 controller +text=As an additional cost to cast Magmatic Insight, discard a land card. -- Draw two cards. +mana={R}{D(land|myhand)} +type=Sorcery +[/card] +[card] +name=Magmaw +auto={1}{S(*[-land]|myBattlefield)}:damage:1 target(creature,player) +text={1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player. +mana={3}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Magnetic Flux +auto=lord(creature[artifact]|myBattlefield)flying +text=Artifact creatures you control gain flying until end of turn. +mana={2}{U} +type=Instant +[/card] +[card] +name=Magnetic Mine +auto=@movedTo(other artifact|graveyard) from(opponentbattlefield):life:-2 opponent +auto=@movedTo(other artifact|graveyard) from(mybattlefield):life:-2 controller +text=Whenever another artifact is put into a graveyard from the battlefield, Magnetic Mine deals 2 damage to that artifact's controller. +mana={4} +type=Artifact +[/card] +[card] +name=Magnetic Mountain +auto=lord(creature[blue]) transforms((,newability[doesnotuntap],newability[@each my upkeep sourcetap:pay[[{4}]] untap])) +text=Blue creatures don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {4} for each creature chosen this way. If the player does, untap those creatures. +mana={1}{R}{R} +type=Enchantment +[/card] +[card] +name=Magnetic Theft +target=equipment +auto=transforms((,newability[rehook target(creature)])) forever +text=Attach target Equipment to target creature. (Control of the Equipment doesn't change.) +mana={R} +type=Instant +[/card] +[card] +name=Magnify +auto=all(creature) 1/1 ueot +text=All creatures get +1/+1 until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Magnifying Glass +auto={T}:Add{C} +auto={4}{T}:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +text={T}: Add {C} to your mana pool. -- {4}, {T}: Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={3} +type=Artifact +[/card] +[card] +name=Magnigoth Treefolk +auto=aslongas(plains|myBattlefield) plainswalk +auto=aslongas(island|myBattlefield) islandwalk +auto=aslongas(swamp|myBattlefield) swampwalk +auto=aslongas(mountain|myBattlefield) mountainwalk +auto=aslongas(forest|myBattlefield) forestwalk +text=Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. +mana={4}{G} +type=Creature +subtype=Treefolk +power=2 +toughness=6 +[/card] +[card] +name=Magnivore +abilities=haste +anyzone=type:sorcery:graveyard/type:sorcery:graveyard cdaactive +text=Haste (This creature can attack the turn it comes under your control.) -- Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards. +mana={2}{R}{R} +type=Creature +subtype=Lhurgoyf +power=* +toughness=* +[/card] +[card] +name=Magosi, the Waterveil +auto=tap(noevent) +auto={T}:Add{U} +auto={U}{T}:counter(0/0,1,Eon) && turns:-1 controller +auto={T}{C(0/0,-3,Eon)}{H}:turns:+1 controller +text=Magosi, the Waterveil enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {U}, {T}: Put an eon counter on Magosi, the Waterveil. Skip your next turn. -- {T}, Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one. +type=Land +[/card] +[card] +name=Magus of the Abyss +auto=@each opponent upkeep:ability$!name(bury creature) notatarget(creature[-artifact]|mybattlefield) bury !$ opponent +auto=@each my upkeep:notatarget(creature[-artifact]|mybattlefield) bury +text=At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. +mana={3}{B} +type=Creature +subtype=Human Wizard +power=4 +toughness=3 +[/card] +[card] +name=Magus of the Bazaar +auto={T}:draw:2 && transforms((,newability[target(<3>*|myhand) reject])) forever +text={T}: Draw two cards, then discard three cards. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=1 +[/card] +[card] +name=Magus of the Candelabra +auto={T}:name(X = 0) donothing +auto={1}{T}:name(X = 1) target(land) untap +auto={2}{T}:name(X = 2) target(<2>land) untap +auto={3}{T}:name(X = 3) target(<3>land) untap +auto={4}{T}:name(X = 4) target(<4>land) untap +auto={5}{T}:name(X = 5) target(<5>land) untap +auto={6}{T}:name(X = 6) target(<6>land) untap +auto={7}{T}:name(X = 7) target(<7>land) untap +auto={8}{T}:name(X = 8) target(<8>land) untap +auto={9}{T}:name(X = 9) target(<9>land) untap +auto={10}{T}:name(X = 10) target(<10>land) untap +auto={11}{T}:name(X = 11) target(<11>land) untap +auto={12}{T}:name(X = 12) target(<12>land) untap +auto={13}{T}:name(X = 13) target(<13>land) untap +auto={14}{T}:name(X = 14) target(<14>land) untap +auto={15}{T}:name(X = 15) target(<15>land) untap +auto={16}{T}:name(X = 16) target(<16>land) untap +text={X}, {T}: Untap X target lands. +mana={G} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Magus of the Coffers +auto={2}{T}:foreach(swamp|myBattlefield) add{B} +text={2}, {T}: Add {B} to your mana pool for each Swamp you control. +mana={4}{B} +type=Creature +subtype=Human Wizard +power=4 +toughness=4 +[/card] +[card] +name=Magus of the Disk +auto=tap(noevent) +auto={1}{T}:destroy all(artifact,creature,enchantment) +text=Magus of the Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments. +mana={2}{W}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=4 +[/card] +[card] +name=Magus of the Future +abilities=showfromtoplibrary +auto=canplayfromlibrarytop +text=Play with the top card of your library revealed. -- You may play the top card of your library. +mana={2}{U}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Magus of the Jar +auto={T}{S}:name(hand blink) all(*|hand) transforms((,newability[moveto(exile)],newability[phaseaction[endofturn once checkex] moveto(ownerhand)])) && ability$!draw:7 all(player) _ phaseaction[endofturn once] reject all(*|hand)!$ controller +text={T}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. +mana={3}{U}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Magus of the Library +auto={T}:add{1} +auto={T}:draw:1 restriction{type(*|myhand)~equalto~7} +text={T}: Add {1} to your mana pool. -- {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand. +mana={G}{G} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Magus of the Mirror +auto={T}{S}:exchangelife opponent myUpkeepOnly +text={T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate this ability only during your upkeep. +mana={4}{B}{B} +type=Creature +subtype=Human Wizard +power=4 +toughness=2 +[/card] +[card] +name=Magus of the Moat +auto=lord(creature) flyersonly +text=Creatures without flying can't attack. +mana={2}{W}{W} +type=Creature +subtype=Human Wizard +power=0 +toughness=3 +[/card] +[card] +name=Magus of the Moon +auto=lord(land[-basic]) loseabilities +auto=lord(land[-basic]) transforms((mountain)) +auto=lord(land[-basic]) losesubtypesof(land) +auto=lord(land[-basic]) transforms((mountain)) +text=Nonbasic lands are Mountains. +mana={2}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Magus of the Tabernacle +auto=lord(creature) transforms((,newability[upcost[{1}] sacrifice])) +text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." +mana={3}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=6 +[/card] +[card] +name=Magus of the Unseen +auto={1}{U}{T}:target(artifact|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],newability[@each my end:tap],haste)) ueot +text={1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Magus of the Vineyard +auto=@each my firstmain:add{G}{G} +auto=@each opponent firstmain:add{G}{G} opponent +text=At the beginning of each player's precombat main phase, add {G}{G} to that player's mana pool. +mana={G} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Magus of the Wheel +auto={1}{R}{T}{S}:reject all(*|hand) && draw:7 all(player) +text={1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards his or her hand, then draws seven cards. +mana={2}{R} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Magus of the Will +auto={2}{B}{T}{E}:name(Can play from graveyard) emblem transforms((,newability[lord(*|mygraveyard) canPlayFromGraveyard],newability[@movedTo(*|mygraveyard):all(trigger[to]) moveTo(exile)])) ueot +text={2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Mahamoti Djinn +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={4}{U}{U} +type=Creature +subtype=Djinn +power=5 +toughness=6 +[/card] +[card] +name=Major Teroh +abilities=flying +auto={3}{W}{W}{S}:moveto(exile) all(creature[black]) +text=Flying -- {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures. +mana={3}{W} +type=Legendary Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Make a Stand +auto=all(creature|mybattlefield) 1/0 ueot +auto=all(creature|mybattlefield) indestructible ueot +text=Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Make a Wish +auto=moverandom(*) from(mygraveyard) to(myhand) && moverandom(*) from(mygraveyard) to(myhand) +text=Return two cards at random from your graveyard to your hand. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Make Mischief +target=creature,player +auto=damage:1 +auto=token(Devil,Creature Devil,1/1,red) and!( transforms((,newability[@movedto(this|mygraveyard):damage:1 target(*[creature;player])])) forever )! +text=Make Mischief deals 1 damage to target creature or player. Put a 1/1 red Devil creature token onto the battlefield. It has "When this creature dies, it deals 1 damage to target creature or player." +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Make Obsolete +auto=-1/-1 all(creature|opponentbattlefield) ueot +text=Creatures your opponents control get -1/-1 until end of turn. +mana={2}{B} +type=Instant +[/card] +[card] +name=Makeshift Mannequin +target=creature|mygraveyard +auto=moveto(mybattlefield) and!( transforms((,newability[counter(0/0.1.Mannequin)],newability[@targeted(this):this(counter{0/0.1.Mannequin}) sacrifice])) forever )! +text=Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." +mana={3}{B} +type=Instant +[/card] +[card] +name=Makeshift Mauler +text=As an additional cost to cast Makeshift Mauler, exile a creature card from your graveyard. +mana={3}{U}{E(creature|mygraveyard)} +type=Creature +subtype=Zombie Horror +power=4 +toughness=5 +[/card] +[card] +name=Makindi Aeronaut +abilities=flying +text=Flying +mana={1}{W} +type=Creature +subtype=Kor Scout Ally +power=1 +toughness=3 +[/card] +[card] +name=Makindi Griffin +abilities=flying +text=Flying +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=4 +[/card] +[card] +name=Makindi Patrol +auto=choice all(creature|mybattlefield) vigilance ueot +auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) vigilance ueot +text=Rally -- Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn. +mana={2}{W} +type=Creature +subtype=Human Knight Ally +power=2 +toughness=3 +[/card] +[card] +name=Makindi Shieldmate +abilities=defender +auto=may counter(1/1,1) +auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) +text=Defender -- Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate. +mana={2}{W} +type=Creature +subtype=Kor Soldier Ally +power=0 +toughness=3 +[/card] +[card] +name=Makindi Sliderunner +abilities=trample +auto=@movedTo(land|myBattlefield):1/1 ueot +text=Trample -- Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn. +mana={1}{R} +type=Creature +subtype=Beast +power=2 +toughness=1 +[/card] +[card] +name=Malach of the Dawn +abilities=flying +auto={W}{W}{W}:regenerate +text=Flying -- {W}{W}{W}: Regenerate Malach of the Dawn. +mana={2}{W}{W} +type=Creature +subtype=Angel +power=2 +toughness=4 +[/card] +[card] +name=Malachite Golem +auto={1}{G}:trample +text={1}{G}: Malachite Golem gains trample until end of turn. +mana={6} +type=Artifact Creature +subtype=Golem +power=5 +toughness=3 +[/card] +[card] +name=Malachite Talisman +auto=@movedto(*[green]|stack):pay({3}) untap target(*) +text=Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent. +mana={2} +type=Artifact +[/card] +[card] +name=Malakir Bloodwitch +abilities=flying,protection from white +auto=lifeleech:-type:vampire:mybattlefield opponent +text=Flying, protection from white -- When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. +mana={3}{B}{B} +type=Creature +subtype=Vampire Shaman +power=4 +toughness=4 +[/card] +[card] +name=Malakir Cullblade +auto=@movedto(creature|graveyard) from(opponentbattlefield):choice counter(1/1) +text=Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade. +mana={1}{B} +type=Creature +subtype=Vampire Warrior +power=1 +toughness=1 +[/card] +[card] +name=Malakir Familiar +abilities=flying,deathtouch +auto=@lifeof(player):1/1 ueot +text=Flying, deathtouch -- Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Bat +power=2 +toughness=1 +[/card] +[card] +name=Malakir Soothsayer +auto={T(ally|myBattlefield)}{t}:draw:1 && life:-1 +text=Cohort -- {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life. +mana={4}{B} +type=Creature +subtype=Vampire Shaman Ally +power=4 +toughness=4 +[/card] +[card] +name=Malevolent Awakening +auto={1}{B}{B}{S(creature|myBattlefield)}:moveTo(myhand) target(creature|mygraveyard) +text={1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Malevolent Whispers +target=creature +auto=2/0 ueot +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +abilities=madness +autoexile=restriction{discarded} pay({3}{r}) name(pay 3r to cast) activate name(pay 3r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. -- Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Malfegor +auto=if compare(phandcount)~morethan~0 then ability$!notatarget(creature|mybattlefield) sacrifice!$ opponent && discard:phandcount controller +text=Flying -- When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way. +mana={2}{B}{B}{R}{R} +type=Legendary Creature +subtype=Demon Dragon +power=6 +toughness=6 +[/card] +[card] +name=Malfunction +target=*[artifact;creature] +auto=teach(*) tap +auto=teach(*) doesnotuntap +text=Enchant artifact or creature -- When Malfunction enters the battlefield, tap enchanted permanent. -- Enchanted permanent doesn't untap during its controller's untap step. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Malicious Advice +target=artifact,creature,land +auto=tap +auto=life:-x controller +text=Tap X target artifacts, creatures, and/or lands. You lose X life. +mana={X}{U}{B} +type=Instant +[/card] +[card] +name=Malicious Intent +target=creature +auto=teach(creature) transforms((,newability[{T}:target(creature) cantblock ueot])) +text=Enchant creature -- Enchanted creature has "{T}: Target creature can't block this turn." +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Malignant Growth +auto=@each opponent draw:draw:counter{0%0.1.Growth} opponent && damage:counter{0%0.1.Growth} opponent +auto=@each my upkeep:counter(0/0,1,Growth) +auto=cumulativeupcost[{1}] sacrifice +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your upkeep, put a growth counter on Malignant Growth. -- At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way. +mana={3}{G}{U} +type=Enchantment +[/card] +[card] +name=Mammoth Harness +target=creature +auto=-flying +auto=@combat(blocking,blocked) source(mytgt) from(creature):all(trigger[from]) first strike ueot +text=Enchant creature -- Enchanted creature loses flying. -- Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mammoth Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 3/3 +auto=teach(creature) vigilance +text=Enchant creature -- Enchanted creature gets +3/+3 and has vigilance. -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={4}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mana Bloom +auto=counter(0/0,X,Charge) +auto={C(0/0,-1,Charge)}:Add{G} limit:1 +auto={C(0/0,-1,Charge)}:Add{R} limit:1 +auto={C(0/0,-1,Charge)}:Add{U} limit:1 +auto={C(0/0,-1,Charge)}:Add{B} limit:1 +auto={C(0/0,-1,Charge)}:Add{W} limit:1 +auto=this(counter{0/0.1.Charge}<1) transforms((,newability[@each my upkeep:moveto(ownerhand)])) +text=Mana Bloom enters the battlefield with X charge counters on it. -- Remove a charge counter from Mana Bloom: Add one mana of any color to your mana pool. Activate this ability only once each turn. -- At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand. +mana={X}{G} +type=Enchantment +[/card] +[card] +name=Mana Breach +auto=@movedTo(*|opponentstack):ability$!(bounce land) notatarget(land|mybattlefield) moveTo(ownerhand) !$ opponent +auto=@movedTo(*|mystack):notatarget(land|mybattlefield) moveTo(ownerhand) +text=Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Mana Chains +target=creature +auto=teach(creature) cumulativeupcost[{1}] sacrifice +text=Enchant creature -- Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mana Confluence +auto={L:1}{T}:Add{W} +auto={L:1}{T}:Add{U} +auto={L:1}{T}:Add{B} +auto={L:1}{T}:Add{R} +auto={L:1}{T}:Add{G} +text={T}, Pay 1 life: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Mana Crypt +auto={T}:Add{2} +auto=@each my upkeep:flipacoin loseability damage:3 controller loseabilityend flipend +text=At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. -- {T}: Add {2} to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Mana Cylix +auto={1}{T}:Add{G} +auto={1}{T}:Add{R} +auto={1}{T}:Add{B} +auto={1}{T}:Add{U} +auto={1}{T}:Add{W} +text={1}, {T}: Add one mana of any color to your mana pool. +mana={1} +type=Artifact +[/card] +[card] +name=Mana Echoes +auto=lord(creature) transforms((,newability[foreach(creature[share!types!]|mybattlefield) add{1} oneshot])) +text=Whenever a creature enters the battlefield, you may add {1} to your mana pool for each creature you control that shares a creature type with it. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Mana Flare +auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Mana Geyser +auto=foreach(land[tapped]|opponentBattlefield) add{R} +text=Add {R} to your mana pool for each tapped land your opponents control. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Mana Leak +target=*|stack +auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {3}. +mana={1}{U} +type=Instant +[/card] +[card] +name=Mana Leech +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={t}:target(land) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=You may choose not to untap Mana Leech during your untap step. -- {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped. +mana={2}{B} +type=Creature +subtype=Leech +power=1 +toughness=1 +[/card] +[card] +name=Mana Matrix +auto=lord(instant|mycastingzone) altercost(colorless,-2) +auto=lord(enchantment|mycastingzone) altercost(colorless,-2) +text=Instant and enchantment spells you cast cost up to {2} less to cast. +mana={6} +type=Artifact +[/card] +[card] +name=Mana Prism +auto={T}:Add{1} +auto={1}{T}:Add{B} +auto={1}{T}:Add{G} +auto={1}{T}:Add{R} +auto={1}{T}:Add{U} +auto={1}{T}:Add{W} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Mana Seism +target=land|mylibrary +auto=sacrifice && add{1} +text=Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Mana Severance +aicode=activate target(land|mylibrary) moveto(exile) +auto=name(exile cards) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose cards) target(land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for any number of land cards and exile them. Then shuffle your library. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Mana Short +target=player +auto=all(land|targetedpersonsbattlefield) tap && removemana(*) targetedplayer +text=Tap all lands target player controls and empty his or her mana pool. +mana={2}{U} +type=Instant +[/card] +[card] +name=Mana Skimmer +abilities=flying +auto=@damagefoeof(player) from(this):frozen target(land|opponentbattlefield) +auto=@damageof(player) from(this):frozen target(land|mybattlefield) +text=Flying -- Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. +mana={3}{B} +type=Creature +subtype=Leech +power=2 +toughness=2 +[/card] +[card] +name=Mana Tithe +target=*|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {1}. +mana={W} +type=Instant +[/card] +[card] +name=Mana Vapors +target=player +auto=frozen all(land|targetedpersonsBattlefield) +text=Lands target player controls don't untap during his or her next untap step. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Mana Vault +auto=doesnotuntap +auto={4}:untap myUpkeepOnly +auto={T}:Add{3} +alias=1124 +text=Mana Vault doesn't untap during your untap step. -- At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. -- At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. -- {T}: Add {3} to your mana pool. +mana={1} +type=Artifact +[/card] +[card] +name=Manabarbs +auto=@tappedformana(land|opponentBattlefield):damage:1 opponent +auto=@tappedformana(land|myBattlefield):damage:1 controller +text=Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Manabond +auto=@each my end:may moveTo(myBattlefield) all(land|myhand) && reject all(*[-land]|myhand) +text=At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. +mana={G} +type=Enchantment +[/card] +[card] +name=Manacles of Decay +target=creature +auto=cantattack +auto=cantpwattack +auto={B}:-1/-1 +auto={R}:cantblock +text=Enchant creature -- Enchanted creature can't attack. -- {B}: Enchanted creature gets -1/-1 until end of turn. -- {R}: Enchanted creature can't block this turn. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Manaforce Mace +auto={3}:equip +auto=teach(creature) transforms((,newability[aslongas(forest|myBattlefield) 1/1])) +auto=teach(creature) transforms((,newability[aslongas(mountain|myBattlefield) 1/1])) +auto=teach(creature) transforms((,newability[aslongas(plains|myBattlefield) 1/1])) +auto=teach(creature) transforms((,newability[aslongas(island|myBattlefield) 1/1])) +auto=teach(creature) transforms((,newability[aslongas(swamp|myBattlefield) 1/1])) +text=Domain - Equipped creature gets +1/+1 for each basic land type among lands you control. -- Equip {3} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Manaforge Cinder +auto={1}:name(add mana) ability$!choice add{B} _ choice add{R}!$ controller limit:3 +text={1}: Add {B} or {R} to your mana pool. Activate this ability no more than three times each turn. +mana={BR} +type=Creature +subtype=Elemental Shaman +power=1 +toughness=1 +[/card] +[card] +name=Managorger Hydra +abilities=trample +auto=@movedto(*|stack):choice counter(1/1) +text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. +mana={2}{G} +type=Creature +subtype=Hydra +power=1 +toughness=1 +[/card] +[card] +name=Manakin +auto={T}:Add{1} +text={T}: Add {1} to your mana pool. +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Manalith +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text={T}: Add one mana of any color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Manamorphose +auto=name(add mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto=draw:1 controller +text=Add two mana in any combination of colors to your mana pool. -- Draw a card. +mana={1}{RG} +type=Instant +[/card] +[card] +name=Manaplasm +auto=@movedTo(*[manacost=1]|mystack):1/1 ueot +auto=@movedTo(*[manacost=2]|mystack):2/2 ueot +auto=@movedTo(*[manacost=3]|mystack):3/3 ueot +auto=@movedTo(*[manacost=4]|mystack):4/4 ueot +auto=@movedTo(*[manacost=5]|mystack):5/5 ueot +auto=@movedTo(*[manacost=6]|mystack):6/6 ueot +auto=@movedTo(*[manacost=7]|mystack):7/7 ueot +auto=@movedTo(*[manacost=8]|mystack):8/8 ueot +auto=@movedTo(*[manacost=9]|mystack):9/9 ueot +auto=@movedTo(*[manacost=10]|mystack):10/10 ueot +auto=@movedTo(*[manacost=11]|mystack):11/11 ueot +auto=@movedTo(*[manacost=12]|mystack):12/12 ueot +auto=@movedTo(*[manacost=13]|mystack):13/13 ueot +auto=@movedTo(*[manacost=14]|mystack):14/14 ueot +auto=@movedTo(*[manacost=15]|mystack):15/15 ueot +auto=@movedTo(*[manacost=16]|mystack):16/16 ueot +text=Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. +mana={2}{G} +type=Creature +subtype=Ooze +power=1 +toughness=1 +[/card] +[card] +name=Manaweft Sliver +auto=lord(sliver|mybattlefield) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}])) +text=Sliver creatures you control have "{T}: Add one mana of any color to your mana pool." +mana={1}{G} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Mangara of Corondor +auto={T}:moveTo(exile) all(this) && moveTo(exile) target(*) +text={T}: Exile Mangara of Corondor and target permanent. +mana={1}{W}{W} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Mangara's Blessing +auto=life:5 controller +autograveyard=while(restriction{discardbyopponent}) life:2 controller +autograveyard=@each my endofturn restriction{discardbyopponent}:moveto(ownerhand) +autoexile=while(restriction{discardbyopponent}) life:2 controller +text=You gain 5 life. -- When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step. +mana={2}{W} +type=Instant +[/card] +[card] +name=Mangara's Equity +auto=upcost[{1}{W}] sacrifice +auto=choice name(choose black) transforms((,newability[@damageof(player) from(creature[black]|*):damage:thatmuch all(trigger[from])],newability[@damaged(creature[white]|mybattlefield) from(creature[black]|*):damage:thatmuch all(trigger[from])])) forever +auto=choice name(choose red) transforms((,newability[@damageof(player) from(creature[red]|*):damage:thatmuch all(trigger[from])],newability[@damaged(creature[white]|mybattlefield) from(creature[red]|*):damage:thatmuch all(trigger[from])])) forever +text=As Mangara's Equity enters the battlefield, choose black or red. -- At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}. -- Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Maniacal Rage +target=creature +auto=2/2 +auto=cantblock +text=Enchant creature -- Enchanted creature gets +2/+2 and can't block. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Manic Scribe +auto=deplete:3 opponent +auto=@each opponent upkeep restriction{delirium}:deplete:3 opponent +text=When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=3 +[/card] +[card] +name=Manic Vandal +auto=destroy target(artifact) +text=When Manic Vandal enters the battlefield, destroy target artifact. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Manipulate Fate +aicode=activate target(<3>*|mylibrary) moveto(exile) +auto=name(exile cards) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose cards) target(<3>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=draw:1 controller +text=Search your library for three cards, exile them, then shuffle your library. -- Draw a card. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Mannichi, the Fevered Dream +auto={1}{R}:swap all(creature) ueot +text={1}{R}: Switch each creature's power and toughness until end of turn. +mana={2}{R} +type=Legendary Creature +subtype=Spirit +power=1 +toughness=2 +[/card] +[card] +name=Manor Gargoyle +abilities=defender +auto=while(restriction{hasdefender}) indestructible +auto={1}:name(loses defender) transforms((,newability[-defender],newability[flying])) ueot +text=Defender -- Manor Gargoyle is indestructible as long as it has defender. -- {1}: Until end of turn, Manor Gargoyle loses defender and gains flying. +mana={5} +type=Artifact Creature +subtype=Gargoyle +power=4 +toughness=4 +[/card] +[card] +name=Manor Skeleton +abilities=haste +auto={1}{B}:regenerate +text=Haste -- {1}{B}: Regenerate Manor Skeleton. +mana={1}{B} +type=Creature +subtype=Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Man-o'-War +auto=moveTo(ownerhand) target(creature) +text=When Man-o'-War enters the battlefield, return target creature to its owner's hand. +mana={2}{U} +type=Creature +subtype=Jellyfish +power=2 +toughness=2 +[/card] +[card] +name=Manriki-Gusari +auto={1}:equip +auto=teach(creature) 1/2 +auto=teach(creature) {T}:destroy target(equipment) +text=Equipped creature gets +1/+2 and has "{T}: Destroy target Equipment." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Manta Ray +abilities=islandhome +auto=cantbeblockedby(creature[-blue]) +text=Manta Ray can't attack unless defending player controls an Island. -- Manta Ray can't be blocked except by blue creatures. -- When you control no Islands, sacrifice Manta Ray. +mana={1}{U}{U} +type=Creature +subtype=Fish +power=3 +toughness=3 +[/card] +[card] +name=Manta Riders +auto={U}:flying +text={U}: Manta Riders gains flying until end of turn. +mana={U} +type=Creature +subtype=Merfolk +power=1 +toughness=1 +[/card] +[card] +name=Mantis Engine +auto={2}:flying +auto={2}:first strike +text={2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) -- {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) +mana={5} +type=Artifact Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Mantis Rider +abilities=flying,vigilance,haste +text=Flying,vigilance,haste +mana={U}{R}{W} +type=Creature +subtype=Human Monk +power=3 +toughness=3 +[/card] +[card] +name=Mantle of Leadership +abilities=flash +target=Creature +auto=@movedTo(creature|battlefield):2/2 ueot +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mantle of Webs +target=creature +auto=teach(creature) 1/3 +auto=teach(creature) reach +text=Enchant creature -- Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.) +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Map the Wastes +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller +text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Marang River Prowler +abilities=cantblock,unblockable +autograveyard=aslongas(*[black;green]|myBattlefield) CanPlayFromGraveyard +text=Marang River Prowler can't block and can't be blocked. -- You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent. +mana={2}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Marang River Skeleton +facedown={3} +autofacedown={3}{B}:morph +autofaceup=counter(1/1,1) +auto={B}:regenerate +text={B}: Regenerate Marang River Skeleton. -- Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={1}{B} +type=Creature +subtype=Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Marauding Knight +abilities=protection from white +auto=foreach(Plains|opponentBattlefield) 1/1 +text=Protection from white -- Marauding Knight gets +1/+1 for each Plains your opponents control. +mana={2}{B}{B} +type=Creature +subtype=Zombie Knight +power=2 +toughness=2 +[/card] +[card] +name=Marauding Maulhorn +abilities=mustattack +auto=aslongas(Advocate of the Beast|mybattlefield)transforms((,newability[-mustattack])) +text=Maurading Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast. +mana={2}{R}{R} +type=Creature +subtype=Beast +power=5 +toughness=3 +[/card] +[card] +name=Maraxus of Keld +anyzone=type:*[-tapped&-enchantment;-tapped&-planeswalker]/type:*[-tapped&-enchantment;-tapped&-planeswalker] cdaactive +text=Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. +mana={4}{R}{R} +type=Legendary Creature +subtype=Human Warrior +power=* +toughness=* +[/card] +[card] +name=Marble Chalice +auto={T}:life:1 +text={T}: You gain 1 life. +mana={2}{W} +type=Artifact +[/card] +[card] +name=Marble Diamond +auto=tap(noevent) +auto={T}:Add{W} +text=Marble Diamond enters the battlefield tapped. -- {T}: Add {W} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Marble Titan +auto=lord(creature[power>=3]) doesnotuntap +text=Creatures with power 3 or greater don't untap during their controllers' untap steps. +mana={3}{W} +type=Creature +subtype=Giant +power=3 +toughness=3 +[/card] +[card] +name=March of Souls +auto=@movedto(creature|mygraveyard):token(Spirit,Creature Spirit,1/1,white,flying) +auto=@movedto(creature|opponentgraveyard):token(Spirit,Creature Spirit,1/1,white,flying) opponent +auto=destroy all(creature) +text=Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=March of the Machines +auto=lord(artifact[-creature]) transforms((creature,newability[manacost/manacost])) +mana={3}{U} +type=Enchantment +text=Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) +[/card] +[card] +name=March of the Returned +target=creature|mygraveyard +auto=moveTo(ownerhand) +text=Return up to two target creature cards from your graveyard to your hand. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Marchesa, the Black Rose +abilities=dethrone +auto=lord(creature|mybattlefield) dethrone +auto=@movedto(graveyard) from(creature[counter{1/1.1}]|mybattlefield):all(trigger[to]) transforms((,haste,newability[@my next endofturn:moveTo(mybattlefield)])) forever +text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Other creatures you control have dethrone. -- Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step. +mana={1}{U}{B}{R} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Marchesa's Emissary +abilities=dethrone,opponentshroud +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) +mana={3}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Marchesa's Infiltrator +abilities=dethrone +auto=@combatdamaged(player) from(this):draw:1 controller +text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. +mana={2}{U} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Marchesa's Smuggler +abilities=dethrone +auto={1}{u}{r}:target(creature|mybattlefield) transforms((,newability[haste ueot],newability[unblockable ueot])) ueot +text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn. +mana={U}{R} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Mardu Ascendancy +auto=@combat(attacking) source(creature[-token]|myBattlefield):token(Goblin Token,Creature Goblin,1/1,red,battleready) +auto={S}:all(creature|myBattlefield) 0/3 ueot +text=Enchantment. -- Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking. -- Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn. +mana={R}{W}{B} +type=Enchantment +[/card] +[card] +name=Mardu Banner +auto={T}: Add{R} +auto={T}: Add{W} +auto={T}: Add{B} +auto={R}{W}{B}{T}{S}:draw:1 controller +text={T}: Add {R},{W} or {B} to your mana pool. -- {R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Mardu Blazebringer +auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice +text=When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat. +mana={2}{R} +type=Creature +subtype=Ogre Warrior +power=4 +toughness=4 +[/card] +[card] +name=Mardu Charm +aicode=activate reject notatarget(*[-creature;-land]|targetedpersonshand) +auto=choice name(4 Damage) damage:4 target(creature) +auto=choice name(2 Warrior tokens) token(Warrior,Creature Warrior,1/1,white) and!( transforms((,newability[first strike ueot])) )!*2 +auto=choice name(discard opponent) target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Choose one: -- Mardu Charm deals 4 damage to target creature. -- Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn. -- Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. +mana={R}{W}{B} +type=Instant +[/card] +[card] +name=Mardu Hateblade +auto={B}:deathtouch ueot +text={B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={W} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Mardu Heart-Piercer +auto=if raid then damage:2 target(creature,player) +text=Raid -- When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Human Archer +power=2 +toughness=3 +[/card] +[card] +name=Mardu Hordechief +auto=if raid then token(Warrior,Creature Warrior,1/1,white) +text=Raid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield. +mana={2}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=3 +[/card] +[card] +name=Mardu Roughrider +auto=@combat(attacking) source(this):cantblock target(creature) ueot +text=Whenever Mardu Roughrider attacks, target creature can't block this turn. +mana={2}{R}{W}{B} +type=Creature +subtype=Orc Warrior +power=5 +toughness=4 +[/card] +[card] +name=Mardu Runemark +target=creature +auto=2/2 +auto=aslongas(*[white;black]|mybattlefield):teach(creature) first strike +text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has first strike as long as you control a white or black permanent. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mardu Scout +other={1}{R} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={R}{R} +type=Creature +subtype=Goblin Scout +power=3 +toughness=1 +[/card] +[card] +name=Mardu Shadowspear +auto=@combat(attacking) source(this):life:-1 opponent +other={1}{B} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Whenever Mardu Shadowspear attacks, each opponent loses 1 life. -- Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={B} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Mardu Skullhunter +auto=tap(noevent) +auto=if raid then target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Mardu Skullhunter enters the battlefield tapped. -- Raid - When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card. +mana={1}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Mardu Strike Leader +auto=@combat(attacking) source(this):token(Warrior,Creature Warrior,2/1,black) controller +other={3}{B} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Whenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield. -- Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={2}{B} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Mardu Warshrieker +auto=if raid then Add{R}{W}{B} +text=Raid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add {R}{W}{B} to your mana pool. +mana={3}{R} +type=Creature +subtype=Orc Shaman +power=3 +toughness=3 +[/card] +[card] +name=Mardu Woe-Reaper +auto=may moveTo(Exile) target(creature|graveyard) && life:1 controller +auto=@movedTo(warrior|myBattlefield):may moveTo(Exile) target(creature|graveyard) && life:1 controller +text=Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life. +mana={W} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Marhault Elsdragon +auto=rampage(1/1,1) +text=Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) +mana={3}{R}{R}{G} +type=Legendary Creature +subtype=Elf Warrior +power=4 +toughness=6 +[/card] +[card] +name=Marionette Master +auto=_FABRICATE_(3) +auto=@movedto(artifact|graveyard) from(mybattlefield):life:-power target(opponent) +text=Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) -- Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power. +mana={4}{B}{B} +type=Creature +subtype=Human Artificer +power=1 +toughness=3 +[/card] +[card] +name=Marisi's Twinclaws +abilities=double strike +text=Double strike +mana={2}{RW}{G} +type=Creature +subtype=Cat Warrior +power=2 +toughness=4 +[/card] +[card] +name=Maritime Guard +mana={1}{U} +type=Creature +subtype=Merfolk Soldier +power=1 +toughness=3 +[/card] +[card] +name=Marjhan +abilities=islandhome,doesnotuntap +auto={U}{U}{S(creature|myBattlefield)}:untap myUpkeepOnly +auto={U}{U}:damage:1 target(creature[attacking;-flying]) && -1/0 all(this) +text=Marjhan doesn't untap during your untap step. -- Marjhan can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Marjhan. -- {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. -- {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. +mana={5}{U}{U} +type=Creature +subtype=Leviathan +power=8 +toughness=8 +[/card] +[card] +name=Mark of Asylum +auto=preventallnoncombatdamage to(creature|myBattlefield) +text=Prevent all noncombat damage that would be dealt to creatures you control. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Mark of Fury +target=creature +auto=haste +auto=@each endofturn:moveTo(ownerhand) all(this) +text=Enchant creature -- Enchanted creature has haste. -- At the beginning of the end step, return Mark of Fury to its owner's hand. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mark of Mutiny +target=creature +auto=counter(1/1,1) +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Mark of Sakiko +target=creature +auto=@combatdamaged(player) from(mytgt):all(trigger[from]) thisforeach(variable{thatmuch}>0) add{G} doesntempty +text=Enchant creature -- Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end." +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mark of the Oni +target=creature +alias=1194 +auto=@each endofturn restriction{type(demon|mybattlefield)~lessthan~1}:sacrifice all(this) +text=Enchant creature -- You control enchanted creature. -- At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mark of the Vampire +target=creature +auto=2/2 +auto=teach(creature) lifelink +text=Enchant creature -- Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Marked by Honor +target=creature +auto=teach(creature) 2/2 +auto=teach(creature) vigilance +text=Enchant creature -- Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Marker Beetles +auto=@movedTo(this|graveyard) from(battlefield):1/1 target(creature|battlefield) ueot +auto={S}:draw:1 +text=When Marker Beetles dies, target creature gets +1/+1 until end of turn. -- {2}, Sacrifice Marker Beetles: Draw a card. +mana={1}{G}{G} +type=Creature +subtype=Insect +power=2 +toughness=3 +[/card] +[card] +name=Market Festival +target=land +auto=teach(land) transforms((,newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend],newability[@tappedformana(this):chooseacolor add{chosencolor} chooseend])) +text=Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces). +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Markov Blademaster +abilities=double strike +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Double strike -- Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it. +mana={1}{R}{R} +type=Creature +subtype=Vampire Warrior +power=1 +toughness=1 +[/card] +[card] +name=Markov Crusader +abilities=lifelink +auto=aslongas(other Vampire|myBattlefield) haste +text=Lifelink -- Markov Crusader has haste as long as you control another Vampire. +mana={4}{B} +type=Creature +subtype=Vampire Knight +power=4 +toughness=3 +[/card] +[card] +name=Markov Dreadknight +abilities=flying +auto={2}{B}{D(*|myhand)}:counter(1/1,2) +text=Flying -- {2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight. +mana={3}{B}{B} +type=Creature +subtype=Vampire Knight +power=3 +toughness=3 +[/card] +[card] +name=Markov Patrician +abilities=lifelink +text=Lifelink +mana={2}{B} +type=Creature +subtype=Vampire +power=3 +toughness=1 +[/card] +[card] +name=Markov Warlord +abilities=haste +auto=cantblock target(creature) ueot +text=Haste -- When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. +mana={5}{R} +type=Creature +subtype=Vampire Warrior +power=4 +toughness=4 +[/card] +[card] +name=Markov's Servant +color=black +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Maro +anyzone=type:*:myhand/type:*:myhand cdaactive +text=Maro's power and toughness are each equal to the number of cards in your hand. +mana={2}{G}{G} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Marrow Bats +abilities=flying +auto={L:4}:regenerate +text=Flying -- Pay 4 life: Regenerate Marrow Bats. +mana={4}{B} +type=Creature +subtype=Bat Skeleton +power=4 +toughness=1 +[/card] +[card] +name=Marrow Chomper +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) && life:2 +mana={3}{B}{G} +type=Creature +subtype=Zombie Lizard +text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured. +power=3 +toughness=3 +[/card] +[card] +name=Marrow Shards +auto=damage:1 all(creature[attacking]) +text=({p(W)} may be paid for with either {W} or 2 life.) -- Marrow Shards deals 1 damage to each attacking creature. +color=white +mana={p(W)} +type=Instant +[/card] +[card] +name=Marrow-Gnawer +auto={T}{S(rat|myBattlefield)}:foreach(rat|myBattlefield) token(Rat,Creature Rat,1/1,black) +auto=lord(rat) fear +text=Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.) -- {T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control. +mana={3}{B}{B} +type=Legendary Creature +subtype=Rat Rogue +power=2 +toughness=3 +[/card] +[card] +name=Marsh Boa +abilities=swampwalk +text=Swampwalk +mana={G} +type=Creature +subtype=Snake +power=1 +toughness=1 +[/card] +[card] +name=Marsh Casualties +kicker={3} +auto=all(creature|opponentBattlefield) -1/-1 ueot +auto=kicker all(creature|opponentBattlefield) -1/-1 ueot +text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Marsh Crocodile +auto=name(bounce) notatarget(creature[blue;black]|myBattlefield) transforms((,newability[moveto(ownerhand)],newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) oneshot +text=When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. -- When Marsh Crocodile enters the battlefield, each player discards a card. +mana={2}{U}{B} +type=Creature +subtype=Crocodile +power=4 +toughness=4 +[/card] +[card] +name=Marsh Flats +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[swamp;plains]|myLibrary) +#aicode=activate moveTo(myBattlefield) target(*[swamp;plains]|myLibrary) +#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend +text={T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Marsh Flitter +abilities=flying +auto=token(Goblin Rogue,Creature Goblin Rogue,1/1,black)*2 +auto={S(goblin|myBattlefield)}:transforms((,setpower=3,settoughness=3)) ueot +text=Flying -- When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield. -- Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. +mana={3}{B} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=1 +[/card] +[card] +name=Marsh Gas +auto=all(creature) -2/-0 ueot +text=All creatures get -2/-0 until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Marsh Goblins +abilities=swampwalk +text=Swampwalk +mana={B}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Marsh Hulk +facedown={3} +autofacedown={6}{B}:morph +autofaceup=counter(1/1,1) +text=Megamorph {6}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={4}{B}{B} +type=Creature +subtype=Zombie Ogre +power=4 +toughness=6 +[/card] +[card] +name=Marsh Lurker +auto={S(swamp|myBattlefield)}:fear +text=Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={3}{B} +type=Creature +subtype=Beast +power=3 +toughness=2 +[/card] +[card] +name=Marsh Threader +abilities=swampwalk +text=Swampwalk +mana={1}{W} +type=Creature +subtype=Kor Scout +power=2 +toughness=1 +[/card] +[card] +name=Marsh Viper +abilities=poisontwotoxic +text=Whenever Marsh Viper deals damage to an opponent, that player gets two poison counters. (A player with ten or more poison counters loses the game.) +mana={3}{G} +type=Creature +subtype=Snake +power=1 +toughness=2 +[/card] +[card] +name=Marshaling Cry +auto=all(creature|myBattlefield) 1/1 ueot +auto=all(creature|myBattlefield) vigilance ueot +autohand=__CYCLING__({2}) +flashback={3}{W} +text=Creatures you control get +1/+1 and gain vigilance until end of turn. -- Cycling {2} ({2}, Discard this card: Draw a card.) -- Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Marshaling the Troops +target=creature[-tapped] +auto=tap && life:4 +text=Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Marshal's Anthem +auto=kicker moveto(mybattlefield) target(creature|mygraveyard) +auto=lord(creature|mybattlefield) 1/1 +kicker=multi{1}{W} +text=Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) -- Creatures you control get +1/+1. -- When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Marshdrinker Giant +auto=destroy target(island,swamp|opponentBattlefield) +text=When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls. +mana={3}{G}{G} +type=Creature +subtype=Giant Warrior +power=4 +toughness=3 +[/card] +[card] +name=Marshmist Titan +autohand=affinity(type:manaB) reduce({1}) +text=Marshmist Titan costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +mana={6}{B} +type=Creature +subtype=Giant +power=4 +toughness=5 +[/card] +[card] +name=Martial Coup +auto=this(X>=5) destroy all(creature) +auto=token(Soldier,creature soldier,1/1,white) *X +text=Put X 1/1 soldier creature tokens into play. If X is 5 or more, destroy all other creatures. +mana={X}{W}{W} +type=Sorcery +[/card] +[card] +name=Martial Glory +target=creature +auto=3/0 ueot +auto=target(creature) 0/3 ueot +text=Target creature gets +3/+0 until end of turn. -- Target creature gets +0/+3 until end of turn. +mana={R}{W} +type=Instant +[/card] +[card] +name=Martial Law +auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~0}:name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +text=At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Marton Stromgald +auto=@combat(blocking) source(this):foreach(other creature[blocking]) all(other creature[blocking]) 1/1 ueot +auto=@combat(attacking) source(this):foreach(other creature[attacking]) all(other creature[attacking]) 1/1 ueot +text=Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. -- Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald. +mana={2}{R}{R} +type=Legendary Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Martyred Rusalka +auto={W}{S(creature|myBattlefield)}:cantattack && cantpwattack target(creature) +text={W}, Sacrifice a creature: Target creature can't attack this turn. +mana={W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Martyr's Cry +auto=@movedto(creature[white]|exile) from(mybattlefield):draw:1 controller +auto=@movedto(creature[white]|exile) from(opponentbattlefield):draw:1 opponent +auto=moveTo(exile) all(creature[white]) +text=Exile all white creatures. For each creature exiled this way, its controller draws a card. +mana={W}{W} +type=Sorcery +[/card] +[card] +name=Martyrs' Tomb +auto={L:2}:prevent:1 target(creature) +text=Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. +mana={2}{W}{B} +type=Enchantment +[/card] +[card] +name=Masako the Humorless +abilities=flash +auto=lord(creature[tapped]|mybattlefield) canblocktapped +text=Flash -- Tapped creatures you control can block as though they were untapped. +mana={2}{W} +type=Legendary Creature +subtype=Human Advisor +power=2 +toughness=1 +[/card] +[card] +name=Mask of Avacyn +auto={3}:equip +auto=teach(creature) opponentshroud +auto=teach(creature) 1/2 +text=Equipped creature gets +1/+2 and has hexproof. -- Equip {3} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Mask of Intolerance +auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~lessthan~1}:damage:3 controller +auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~lessthan~1,type(forest|mybattlefield)~morethan~0}:damage:3 controller +auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~lessthan~1,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller +auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~lessthan~1,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller +auto=@each my upkeep restriction{type(plains|mybattlefield)~lessthan~1,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller +auto=@each my upkeep restriction{type(plains|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0,type(forest|mybattlefield)~morethan~0}:damage:3 controller +auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~lessthan~1}:damage:3 opponent +auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~lessthan~1,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent +auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~lessthan~1,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent +auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~lessthan~1,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent +auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~lessthan~1,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent +auto=@each opponent upkeep restriction{type(plains|opponentbattlefield)~morethan~0,type(island|opponentbattlefield)~morethan~0,type(swamp|opponentbattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0}:damage:3 opponent +text=At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her. +mana={2} +type=Artifact +[/card] +[card] +name=Mask of Law and Grace +target=creature +auto=protection from black +auto=protection from red +text=Enchant creature -- Enchanted creature has protection from black and from red. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mask of Memory +auto=@damaged(player) from(mytgt):may draw:2 controller && reject target(*|myhand) +text=Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +auto={1}:equip +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Mask of Riddles +auto={2}:equip +auto=teach(creature) fear +auto=@combatdamaged(player) from(mytgt):may draw:1 controller +text=Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever equipped creature deals combat damage to a player, you may draw a card. -- Equip {2} +mana={U}{B} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Mask of the Mimic +target=creature[-token] +auto=transforms((,newability[moveTo(myBattlefield) target(creature[share!name!|mylibrary)])) ueot +text=As an additional cost to cast Mask of the Mimic, sacrifice a creature. -- Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. +mana={U}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Masked Admirers +auto=draw:1 +autograveyard=@movedto(creature|mystack):pay({G}{G}) moveto(ownerhand) +text=When Masked Admirers enters the battlefield, draw a card. -- Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand. +mana={2}{G}{G} +type=Creature +subtype=Elf Shaman +power=3 +toughness=2 +[/card] +[card] +name=Masked Gorgon +auto=lord(creature[green;white]) protection from(gorgon) +auto=aslongas(*|mygraveyard) protection from white >6 +auto=aslongas(*|mygraveyard) protection from green >6 +text=Green creatures and white creatures have protection from Gorgons. -- Threshold - Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. +mana={4}{B} +type=Creature +subtype=Gorgon +power=5 +toughness=5 +[/card] +[card] +name=Mass Appeal +auto=draw:type:human:mybattlefield controller +text=Draw a card for each Human you control. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Mass Calcify +auto=destroy all(creature[-white]) +text=Destroy all nonwhite creatures. +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Mass Hysteria +auto=lord(creature) haste +text=All creatures have haste. +mana={R} +type=Enchantment +[/card] +[card] +name=Mass Mutiny +target=creature|opponentbattlefield +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Mass of Ghouls +mana={3}{B}{B} +type=Creature +subtype=Zombie Warrior +power=5 +toughness=3 +[/card] +[card] +name=Mass Polymorph +auto=count(type:creature:mybattlefield) +auto=all(creature|mybattlefield) moveto(exile) +auto=Reveal:countedamount revealzone(mylibrary) revealuntil(creature|mylibrary) optionone all(creature|myreveal) moveto(mybattlefield) optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend +text=Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Massacre Wurm +auto=all(creature|opponentbattlefield) -2/-2 ueot +auto=@movedTo(graveyard) from(creature|opponentbattlefield):life:-2 opponent +text=When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn. -- Whenever a creature an opponent controls dies, that player loses 2 life. +mana={3}{B}{B}{B} +type=Creature +subtype=Wurm +power=6 +toughness=5 +[/card] +[card] +name=Massacre +auto=all(creature) -2/-2 ueot +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(plains|opponentbattlefield)~morethan~0,type(swamp|mybattlefield)~morethan~0 +text=If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost. -- All creatures get -2/-2 until end of turn. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Massive Raid +target=creature,player +auto=damage:type:creature:mybattlefield +text=Massive Raid deals damage to target creature or player equal to the number of creatures you control. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Master Apothecary +auto={T(cleric|mybattlefield)}:prevent:2 target(creature,player) +text=Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={W}{W}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Master Biomancer +auto=@movedTo(other creature|mybattlefield):all(trigger) becomes(Mutant) forever && thisforeach(power) counter(1/1,1) all(trigger) +text=Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types. +mana={2}{G}{U} +type=Creature +subtype=Elf Wizard +power=2 +toughness=4 +[/card] +[card] +name=Master Decoy +auto={W}{T}:tap target(creature) +text={W}, {T}: Tap target creature. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Master Healer +auto={T}:prevent:4 target(creature,player) +text={T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. +mana={4}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=4 +[/card] +[card] +name=Master of Cruelties +abilities=first strike,deathtouch +auto=@combat(attacking) source(mytgt) restriction{type(creature[attacking]|myBattlefield)~morethan~1}:all(this) removefromcombat && untap +auto=@combat(notblocked) source(this):preventAllCombatDamage from(this) ueot && lifeset:1 opponent forever +text=First Strike. -- Deathtouch. -- Master of Cruelties can only attack alone. -- Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. -- Master of Cruelties assigns no combat damage this combat. +mana={3}{B}{R} +type=Creature +subtype=Demon +power=1 +toughness=4 +[/card] +[card] +name=Master of Diversion +auto=@combat(attacking) source(this):tap target(creature|opponentbattlefield) +text=Whenever Master of Diversionl attacks, tap target creature defending player controls. +mana={2}{W} +type=Creature +subtype=Human Scout +power=2 +toughness=2 +[/card] +[card] +name=Master of Etherium +auto=lord(other creature[artifact]|mybattlefield) 1/1 +anyzone=type:artifact:mybattlefield/type:artifact:mybattlefield cdaactive +text=Master of Etherium's power and toughness are each equal to the number of artifacts you control. -- Other artifact creatures you control get +1/+1. +mana={2}{U} +type=Artifact Creature +subtype=Vedalken Wizard +power=* +toughness=* +[/card] +[card] +name=Master of Pearls +facedown={3} +autofacedown={3}{W}{W}:morph +autofaceup=all(creature|myBattlefield) 2/2 ueot +text=Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn. +mana={1}{W} +type=Creature +subtype=Human Monk +power=2 +toughness=2 +[/card] +[card] +name=Master of the Feast +abilities=flying +auto=@each my upkeep:draw:1 opponent +text=Flying -- At the beginning of your upkeep, each opponent draws a card. +mana={1}{B}{B} +type=Enchantment Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Master of the Pearl Trident +auto=lord(other merfolk|mybattlefield) 1/1 +auto=lord(other merfolk|mybattlefield) islandwalk +text=Other Merfolk creatures you control get +1/+1 and have islandwalk. (They are unblockable as long as defending player controls an Island.) +mana={U}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Master of Waves +abilities=protection from red +auto=lord(Elemental|mybattlefield) 1/1 +auto=token(Elemental,Creature Elemental,1/0)*type:manaU +text=Protection from red. -- Elemental creatures you control get +1/+1. -- When Master of Waves enters the battlefield, put a number of 1/0 blue Elemental creature tokens onto the battlefield equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) +mana={3}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=1 +[/card] +[card] +name=Master Splicer +auto=token(Golem,Artifact Creature Golem,3/3) +auto=lord(golem|mybattlefield) 1/1 +text=When Master Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control get +1/+1. +mana={3}{W} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Master the Way +target=creature,player +auto=draw:1 controller +auto=damage:phandcount +text=Draw a card. -- Master the Way deals damage to target creature or player equal to the number of cards in your hand. +mana={3}{U}{R} +type=Sorcery +[/card] +[card] +name=Master Thief +auto=steal target(artifact) +text=When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. +mana={2}{U}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Master Transmuter +auto={H(artifact|mybattlefield)}{U}{T}:name(put artifact in play) transforms((,newability[ability$! moveTo(mybattlefield) notatarget(artifact|myhand) !$ controller])) oneshot +text={U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield. +mana={3}{U} +type=Artifact Creature +subtype=Human Artificer +power=1 +toughness=2 +[/card] +[card] +name=Master Trinketeer +auto=lord(*[servo;thopter]|mybattlefield) 1/1 +auto={3}{W}:create(Servo:Artifact Creature Servo:1/1) +text=Servos and Thopters you control get +1/+1. -- {3}{W}: Create a 1/1 colorless Servo artifact creature token. +mana={2}{W} +type=Creature +subtype=Dwarf Artificer +power=3 +toughness=2 +[/card] +[card] +name=Master's Call +auto=token(Myr,Artifact Creature Myr,1/1)*2 +text=Put two 1/1 colorless Myr artifact creature tokens onto the battlefield. +mana={2}{W} +type=Instant +[/card] +[card] +name=Mastery of the Unseen +auto=@facedup(*|mybattlefield):life:type:creature:battlefield controller +auto={3}{W}:manifest all(*[zpos=1]|mylibrary) +text=Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. -- {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Masticore +auto=upcost[{D(*|myhand)}] sacrifice +auto={2}:damage:1 target(creature) +auto={2}:regenerate +text=At the beginning of your upkeep, sacrifice Masticore unless you discard a card. -- {2}: Masticore deals 1 damage to target creature. -- {2}: Regenerate Masticore. +mana={4} +type=Artifact Creature +subtype=Masticore +power=4 +toughness=4 +[/card] +[card] +name=Masumaro, First to Live +anyzone=twicetype:*:myhand/twicetype:*:myhand cdaactive +text=Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand. +mana={3}{G}{G}{G} +type=Legendary Creature +subtype=Spirit +power=* +toughness=* +[/card] +[card] +name=Matca Rioters +anyzone=pbasiclandtypes/pbasiclandtypes cdaactive +text=Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. +mana={2}{G} +type=Creature +subtype=Human Warrior +power=* +toughness=* +[/card] +[card] +name=Matopi Golem +auto={1}:regenerate && counter(-1/-1) +text={1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Matsu-Tribe Birdstalker +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen +auto={G}:reach +text=Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. -- {G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.) +mana={2}{G}{G} +type=Creature +subtype=Snake Warrior Archer +power=2 +toughness=2 +[/card] +[card] +name=Matsu-Tribe Decoy +auto={2}{G}:setblocker target(creature|opponentbattlefield) +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen +text={2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. -- Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +mana={2}{G} +type=Creature +subtype=Snake Warrior +power=1 +toughness=3 +[/card] +[card] +name=Matsu-Tribe Sniper +auto=@damaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen +auto={T}:damage:1 target(creature[flying]) +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen +text={T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying. -- Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +mana={1}{G} +type=Creature +subtype=Snake Warrior Archer +power=1 +toughness=1 +[/card] +[card] +name=Matter Reshaper +aicode=activate target(<1>*[zpos=1]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-instant;-sorcery;manacost<=3]|*) then moveto(mybattlefield))! +auto=@movedTo(this|graveyard) from(battlefield):name(Reshape) reveal:1 optionone if type(*[manacost <=3]|reveal)~morethan~0 then target(*|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in hand) target(<1>*|reveal) moveto(myhand) optiontwoend revealend +text=({C} represents colorless mana.) -- When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand. +mana={2}{C} +type=Creature +subtype=Eldrazi +power=3 +toughness=2 +[/card] +[card] +name=Maul Splicer +auto=token(Golem,Artifact Creature Golem,3/3)*2 +auto=lord(golem|mybattlefield) trample +text=When Maul Splicer enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield. -- Golem creatures you control have trample. +mana={6}{G} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Maulfist Doorbuster +auto=alterenergy:2 controller +auto=@combat(attacking) source(this) restriction{type(creature|opponentBattlefield)~morethan~0}:pay({e:1}) cantblock target(creature) +text=When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn. +mana={3}{R} +type=Creature +subtype=Human Warrior +power=4 +toughness=2 +[/card] +[card] +name=Maulfist Revolutionary +abilities=trample +auto=target(*[artifact;creature;enchantment;land;planeswalker;player]) propagate +auto=@movedTo(this|graveyard) from(battlefield):target(*[artifact;creature;enchantment;land;planeswalker;player]) propagate +text=Trample -- When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. +mana={1}{G}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Maulfist Squad +abilities=menace +auto=_FABRICATE_(1) +text=Menace -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={3}{B} +type=Creature +subtype=Human Artificer +power=3 +toughness=1 +[/card] +[card] +name=Mausoleum Guard +auto=@movedTo(this|graveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying)*2 +text=When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield. +mana={3}{W} +type=Creature +subtype=Human Scout +power=2 +toughness=2 +[/card] +[card] +name=Mausoleum Turnkey +auto=ability$!name(return creature to opponent) target(*|opponentgraveyard) moveTo(opponenthand)!$ opponent +text=When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand. +mana={3}{B} +type=Creature +subtype=Ogre Rogue +power=3 +toughness=2 +[/card] +[card] +name=Mausoleum Wanderer +abilities=flying +auto=@movedto(spirit|mybattlefield):1/1 ueot +auto={s}:target(instant,sorcery|opponentstack) transforms((,newability[pay[[{value:storedpower}]] name(pay {value} mana) donothing?fizzle])) forever +text=Flying -- Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. -- Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power. +mana={U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Maverick Thopterist +other={improvise} name(Improvise) +auto=create(Thopter:Artifact Creature Thopter:1/1:flying)*2 +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. +mana={3}{U}{R} +type=Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Maw of Kozilek +auto={c}:2/-2 ueot +text=Devoid (This card has no color.) -- {C}: Maw of Kozilek gets +2/-2 until end of turn. ({C} represents colorless mana.) +mana={3}{R} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=5 +[/card] +[card] +name=Maw of the Mire +target=land +auto=destroy +auto=life:4 controller +text=Destroy target land. You gain 4 life. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Maw of the Obzedat +auto={T}{S(creature|myBattlefield)}:all(creature|mybattlefield) 1/1 ueot +text=Sacrifice a creature: Creatures you control get +1/+1 until end of turn. +mana={3}{W}{B} +type=Creature +subtype=Thrull +power=3 +toughness=3 +[/card] +[card] +name=Mawcor +abilities=flying +auto={T}:damage:1 target(creature,player) +text=Flying -- {T}: Mawcor deals 1 damage to target creature or player. +mana={3}{U}{U} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Mayael the Anima +aicode=activate target(creature[power>=5;zpos<=5]|mylibrary) moveto(mybattlefield) +auto={3}{R}{G}{W}{T}:name(look) reveal:5 optionone name(Get Creature) target(creature[power>=5]|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text={3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order. +mana={R}{G}{W} +type=Legendary Creature +subtype=Elf Shaman +power=2 +toughness=3 +[/card] +[card] +name=Mayael's Aria +auto=@each my upkeep restriction{type(creature[power>=20]|myBattlefield)~morethan~0}:winGame +auto=@each my upkeep restriction{type(creature[power>=10]|myBattlefield)~morethan~0}:life:10 +auto=@each my upkeep restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:all(creature|mybattlefield) counter(1/1,1) +text=At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. +mana={R}{G}{W} +type=Enchantment +[/card] +[card] +name=Mayor of Avabruck +auto=lord(other human|mybattlefield) 1/1 +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Howlpack Alpha) +text=Other Human creatures you control get +1/+1. -- At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck. +mana={1}{G} +type=Creature +subtype=Human Advisor Werewolf +power=1 +toughness=1 +[/card] +[card] +name=Maze Abomination +abilities=deathtouch +auto=lord(creature[multicolor]|myBattlefield) deathtouch +text=Deathtouch. -- Multicolored creatures you control have deathtouch. +mana={5}{B} +type=Creature +subtype=Elemental +power=4 +toughness=5 +[/card] +[card] +name=Maze Behemoth +abilities=trample +auto=lord(creature[multicolor]|myBattlefield) trample +text=Trample. -- Multicolored creatures you control have trample. +mana={5}{G} +type=Creature +subtype=Elemental +power=5 +toughness=4 +[/card] +[card] +name=Maze Glider +abilities=flying +auto=lord(creature[multicolor]|myBattlefield) flying +text=Flying. -- Multicolored creatures you control have flying. +mana={5}{U} +type=Creature +subtype=Elemental +power=3 +toughness=5 +[/card] +[card] +name=Maze of Ith +auto={T}:untap target(creature[attacking]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot +text={T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. +type=Land +[/card] +[card] +name=Maze of Shadows +auto={T}:Add{1} +auto={T}:untap target(creature[attacking;shadow]) && fog to(mytgt) oneshot && fog from(mytgt) oneshot +text={T}: Add {1} to your mana pool. -- {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. +type=Land +[/card] +[card] +name=Maze Rusher +abilities=haste +auto=lord(creature[multicolor]|myBattlefield) haste +text=Haste. -- Multicolored creatures you control have haste. +mana={5}{R} +type=Creature +subtype=Elemental +power=6 +toughness=3 +[/card] +[card] +name=Maze Sentinel +abilities=vigilance +auto=lord(creature[multicolor]|myBattlefield) vigilance +text=Vigilance. -- Multicolored creatures you control have vigilance. +mana={5}{W} +type=Creature +subtype=Elemental +power=3 +toughness=6 +[/card] +[card] +name=Mazirek, Kraul Death Priest +abilities=flying +auto=@sacrificed(other *|battlefield):counter(1/1,1) all(creature|mybattlefield) +text=Flying -- Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. +mana={3}{B}{G} +type=Legendary Creature +subtype=Insect Shaman +power=2 +toughness=2 +[/card] +[card] +name=Meadowboon +other={3}{W} name(Evoke) +auto=@movedTo(this|nonbattlezone) from(mybattlefield):counter(1/1,1) all(creature|myBattlefield) +auto=alternative sacrifice +text=When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. -- Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={2}{W}{W} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Meandering River +auto={t}:add{w} +auto={t}:add{u} +auto=tap(noevent) +text=Meandering River enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Measure of Wickedness +auto=@next my endofturn:bury +auto=@next my endofturn:life:-8 controller +auto=@movedto(other *|graveyard) from(exile,library,graveyard,hand,battlefield):moveto(opponentBattlefield) +text=At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. -- Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Mechanized Production +target=artifact|mybattlefield +auto=@each my upkeep:clone(mytgt) && all(artifact|mybattlefield) transforms((,newability[if compare(myname)~morethan~7 then wingame controller])) +text=Enchant artifact you control -- At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Medicine Bag +auto={1}{T}{D(*|myhand)}:regenerate target(creature) +text={1}, {T}, Discard a card: Regenerate target creature. +mana={3} +type=Artifact +[/card] +[card] +name=Meditate +auto=draw:4 controller +auto=turns:-1 controller +text=Draw four cards. You skip your next turn. +mana={2}{U} +type=Instant +[/card] +[card] +name=Meditation Puzzle +auto=life:8 controller +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- You gain 8 life. +other={convoke} name(Convoke) +mana={3}{W}{W} +type=Instant +[/card] +[card] +name=Meekstone +auto=lord(creature[power>=3]) doesnotuntap +text=Creatures with power 3 or greater don't untap during their controllers' untap steps. +mana={1} +type=Artifact +[/card] +[card] +name=Megantic Sliver +auto=lord(sliver|mybattlefield) 3/3 +text=All Sliver creatures you control get +3/+3. +mana={5}{G} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Megatherium +abilities=trample +auto=if compare(phandcount)~equalto~1 then transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~2 then transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~3 then transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~4 then transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~5 then transforms((,newability[pay[[{5}]] name(pay 5 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~6 then transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~7 then transforms((,newability[pay[[{7}]] name(pay 7 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~8 then transforms((,newability[pay[[{8}]] name(pay 8 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~9 then transforms((,newability[pay[[{9}]] name(pay 9 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~10 then transforms((,newability[pay[[{10}]] name(pay 10 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~11 then transforms((,newability[pay[[{11}]] name(pay 11 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~12 then transforms((,newability[pay[[{12}]] name(pay 12 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~13 then transforms((,newability[pay[[{13}]] name(pay 13 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~14 then transforms((,newability[pay[[{14}]] name(pay 14 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~15 then transforms((,newability[pay[[{15}]] name(pay 15 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~16 then transforms((,newability[pay[[{16}]] name(pay 16 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~17 then transforms((,newability[pay[[{17}]] name(pay 17 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~18 then transforms((,newability[pay[[{18}]] name(pay 18 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~19 then transforms((,newability[pay[[{19}]] name(pay 19 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~20 then transforms((,newability[pay[[{20}]] name(pay 20 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~21 then transforms((,newability[pay[[{21}]] name(pay 21 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~22 then transforms((,newability[pay[[{22}]] name(pay 22 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~23 then transforms((,newability[pay[[{23}]] name(pay 23 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~24 then transforms((,newability[pay[[{24}]] name(pay 24 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~25 then transforms((,newability[pay[[{25}]] name(pay 25 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~26 then transforms((,newability[pay[[{26}]] name(pay 26 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~27 then transforms((,newability[pay[[{27}]] name(pay 27 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~28 then transforms((,newability[pay[[{28}]] name(pay 28 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~29 then transforms((,newability[pay[[{29}]] name(pay 29 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~equalto~30 then transforms((,newability[pay[[{30}]] name(pay 30 mana) donothing?sacrifice])) forever +auto=if compare(phandcount)~morethan~30 then sacrifice +text=Trample -- When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand. +mana={2}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Megatog +auto={S(artifact|myBattlefield)}:3/3 && trample +text=Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Atog +power=3 +toughness=4 +[/card] +[card] +name=Meglonoth +abilities=vigilance,trample +auto=@combat(blocking) source(this):dynamicability +text=Vigilance, trample -- Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. +mana={3}{R}{G}{W} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Megrim +auto=@discarded(*|opponenthand):damage:2 opponent +text=Whenever an opponent discards a card, Megrim deals 2 damage to that player. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Meishin, the Mind Cage +auto=foreach(*|myhand) lord(creature) -1/0 +text=All creatures get -X/-0, where X is the number of cards in your hand. +mana={4}{U}{U}{U} +type=Legendary Enchantment +[/card] +[card] +name=Melancholy +target=creature +auto=tap +auto=doesnotuntap +auto=all(this) transforms((,newability[upcost[{B}] sacrifice])) forever +text=Enchant creature -- When Melancholy enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of your upkeep, sacrifice Melancholy unless you pay {B}. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Melek, Izzet Paragon +abilities=showfromtoplibrary +auto=canplayinstantsorcerylibrarytop +auto=@movedto(instant,sorcery|mystack) from(mylibrary):all(trigger[to]) castcard(copied noevent) +text=Play with the top card of your library revealed. -- You may cast the top card of your library if it's an instant or sorcery card. -- Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. +mana={4}{U}{R} +type=Legendary Creature +subtype=Weird Wizard +power=2 +toughness=4 +[/card] +[card] +name=Melesse Spirit +abilities=flying,protection from black +text=Flying, protection from black +mana={3}{W}{W} +type=Creature +subtype=Angel Spirit +power=3 +toughness=3 +[/card] +[card] +name=Meletis Astronomer +aicode=activate target(enchantment[zpos<=3]|mylibrary) moveto(myhand) +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):name(look) reveal:3 optionone name(put in hand) notatarget(<1>*[enchantment]|reveal) moveto(ownerhand) optiononeend optiontwo notatarget(<3>*|reveal) bottomoflibrary optiontwoend revealend +text=Heroic -- Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Melira, Sylvok Outcast +abilities=poisonshroud +auto=countershroud(-1/-1)creature|mybattlefield +auto=lord(creature|opponentbattlefield) -infect +text=You can't get poison counters. Creatures you control can't have -1/-1 counters placed on them. Creatures your opponents control lose infect. +mana={1}{G} +type=Legendary Creature +subtype=Human Scout +power=2 +toughness=2 +[/card] +[card] +name=Melira's Keepers +auto=countershroud(any) +text=Melira's Keepers can't have counters placed on it. +mana={4}{G} +type=Creature +subtype=Human Warrior +power=4 +toughness=4 +[/card] +[card] +name=Meloku the Clouded Mirror +abilities=flying +auto={1}{H(land|mybattlefield)}:token(Illusion,Creature Illusion,1/1,blue flying) +text=Flying -- {1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield. +mana={4}{U} +type=Legendary Creature +subtype=Moonfolk Wizard +power=2 +toughness=4 +[/card] +[card] +name=Melt Terrain +target=land +auto=destroy +auto=damage:2 targetcontroller +text=Destroy target land. Melt Terrain deals 2 damage to that land's controller. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Meltdown +auto=destroy all(artifact[manacost<=X]) +text=Destroy each artifact with converted mana cost X or less. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Memnarch +auto={1}{U}{U}:target(*) transforms((artifact)) forever +auto={3}{U}:moveTo(myBattlefield) target(artifact) +text={1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) -- {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.) +mana={7} +type=Legendary Artifact Creature +subtype=Wizard +power=4 +toughness=5 +[/card] +[card] +name=Memnite +mana={0} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Memory Erosion +auto=@movedTo(*|opponentstack):deplete:2 opponent +text=Whenever an opponent casts a spell, that player puts the top two cards of his or her library into his or her graveyard. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Memory Jar +auto={T}{S}:name(hand blink) all(*|hand) transforms((,newability[moveto(exile)],newability[phaseaction[endofturn once checkex] moveto(ownerhand)])) && ability$!draw:7 all(player) _ phaseaction[endofturn once] reject all(*|hand)!$ controller +text={T}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. +mana={5} +type=Artifact +[/card] +[card] +name=Memory Lapse +target=*|stack +auto=fizzleto(librarytop) +text=Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. +mana={1}{U} +type=Instant +[/card] +[card] +name=Memory Plunder +target=*[instant;sorcery]|opponentgraveyard +auto=castcard(restricted) +text=You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. +mana={UB}{UB}{UB}{UB} +type=Instant +[/card] +[card] +name=Memory Sluice +target=player +auto=deplete:4 +auto=alternative deplete:4 target(player) +other={UB}{T(creature[black;blue]|mybattlefield)}{T(creature[black;blue]|mybattlefield)} name(Pay Conspire) +otherrestriction=type(creature[black;blue]|myBattlefield)~morethan~1 +text=Target player puts the top four cards of his or her library into his or her graveyard. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +mana={UB} +type=Sorcery +[/card] +[card] +name=Memory's Journey +target=player +auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer +flashback={G} +text=Target player shuffles up to three target cards from his or her graveyard into his or her library. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Mending Hands +target=creature,player +auto=prevent:4 +text=Prevent the next 4 damage that would be dealt to target creature or player this turn. +mana={W} +type=Instant +[/card] +[card] +name=Mending Touch +target=creature +auto=regenerate +text=Regenerate target creature. +mana={G} +type=Instant +[/card] +[card] +name=Meng Huo, Barbarian King +auto=lord(other creature[green]|myBattlefield) 1/1 +text=Other green creatures you control get +1/+1. +mana={3}{G}{G} +type=Legendary Creature +subtype=Human Barbarian Soldier +power=4 +toughness=4 +[/card] +[card] +name=Meng Huo's Horde +mana={4}{G} +type=Creature +subtype=Human Soldier +power=4 +toughness=5 +[/card] +[card] +name=Mental Agony +target=player +auto=ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer +auto=life:-2 targetedplayer +text=Target player discards two cards and loses 2 life. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Mental Discipline +auto={1}{U}{D(*|myhand)}:draw:1 +text={1}{U}, Discard a card: Draw a card. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Mental Misstep +target=*[manacost=1]|stack +auto=fizzle +text=({p(U)} may be paid for with either {U} or 2 life.) -- Counter target spell with converted mana cost 1. +color=blue +mana={p(U)} +type=Instant +[/card] +[card] +name=Mental Note +auto=deplete:2 controller +auto=draw:1 controller +text=Put the top two cards of your library into your graveyard. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Mentor of the Meek +auto=@movedTo(other creature[power<=2]|myBattlefield):pay({1}) draw:1 +text=Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Mephidross Vampire +abilities=flying +auto=@damaged(creature) from(creature|mybattlefield):all(trigger[from]) counter(1/1,1) +auto=lord(creature|myBattlefield) transforms((vampire)) +text=Flying -- Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." +mana={4}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=4 +[/card] +[card] +name=Mephitic Ooze +auto=foreach(artifact|myBattlefield) 1/0 +auto=@combatdamaged(creature) from(this):all(trigger[to]) bury +text=Mephitic Ooze gets +1/+0 for each artifact you control. -- Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated. +mana={4}{B} +type=Creature +subtype=Ooze +power=0 +toughness=5 +[/card] +[card] +name=Mercadian Atlas +auto=@each my endofturn restriction{type(land[fresh]|mybattlefield)~lessthan~1}:may draw:1 controller +text=At the beginning of your end step, if you didn't play a land this turn, you may draw a card. +mana={5} +type=Artifact +[/card] +[card] +name=Mercadian Bazaar +auto=tap(noevent) +auto={T}:counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{R} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{R}{R} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{R}{R}{R} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{R}{R}{R}{R} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R} +text=Mercadian Bazaar enters the battlefield tapped. -- {T}: Put a storage counter on Mercadian Bazaar. -- {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Mercadian Lift +auto={1}{T}:counter(0/0,1,Winch) +auto={T}{C(0/0,-1,Winch)}:name(Remove 1 Counters) moveTo(myBattlefield) notatarget(creature[manacost=1]|myhand) +auto={T}{C(0/0,-2,Winch)}:name(Remove 2 Counters) moveTo(myBattlefield) notatarget(creature[manacost=2]|myhand) +auto={T}{C(0/0,-3,Winch)}:name(Remove 3 Counters) moveTo(myBattlefield) notatarget(creature[manacost=3]|myhand) +auto={T}{C(0/0,-4,Winch)}:name(Remove 4 Counters) moveTo(myBattlefield) notatarget(creature[manacost=4]|myhand) +auto={T}{C(0/0,-5,Winch)}:name(Remove 5 Counters) moveTo(myBattlefield) notatarget(creature[manacost=5]|myhand) +auto={T}{C(0/0,-6,Winch)}:name(Remove 6 Counters) moveTo(myBattlefield) notatarget(creature[manacost=6]|myhand) +auto={T}{C(0/0,-7,Winch)}:name(Remove 7 Counters) moveTo(myBattlefield) notatarget(creature[manacost=7]|myhand) +auto={T}{C(0/0,-8,Winch)}:name(Remove 8 Counters) moveTo(myBattlefield) notatarget(creature[manacost=8]|myhand) +auto={T}{C(0/0,-9,Winch)}:name(Remove 9 Counters) moveTo(myBattlefield) notatarget(creature[manacost=9]|myhand) +auto={T}{C(0/0,-10,Winch)}:name(Remove 10 Counters) moveTo(myBattlefield) notatarget(creature[manacost=10]|myhand) +auto={T}{C(0/0,-11,Winch)}:name(Remove 11 Counters) moveTo(myBattlefield) notatarget(creature[manacost=11]|myhand) +auto={T}{C(0/0,-12,Winch)}:name(Remove 12 Counters) moveTo(myBattlefield) notatarget(creature[manacost=12]|myhand) +text={1}, {T}: Put a winch counter on Mercadian Lift. -- {T}, Remove X winch counters from Mercadian Lift: You may put a creature card with converted mana cost X from your hand onto the battlefield. +mana={2} +type=Artifact +[/card] +[card] +name=Mercadia's Downfall +auto=lord(creature[attacking]|myBattlefield) foreach(land[-basic]|opponentBattlefield) 1/0 +auto=lord(creature[attacking]|opponentBattlefield) foreach(land[-basic]|myBattlefield) 1/0 +text=Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls. +mana={2}{R} +type=Instant +[/card] +[card] +name=Mercenary Informer +auto=cantbetargetof(*[black]) +auto={2}{W}:bottomoflibrary +text=Mercenary Informer can't be the target of black spells or abilities from black sources. -- {2}{W}: Put target Mercenary on the bottom of its owner's library. +mana={2}{W} +type=Creature +subtype=Human Rebel Mercenary +power=2 +toughness=1 +[/card] +[card] +name=Mercenary Knight +auto=aslongas(creature|myhand) reject target(creature|myhand) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card. +mana={2}{B} +type=Creature +subtype=Human Mercenary Knight +power=4 +toughness=4 +[/card] +[card] +name=Merchant of Secrets +auto=draw:1 +text=When Merchant of Secrets enters the battlefield, draw a card. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Merchant Scroll +aicode=activate target(instant[blue]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>instant[blue]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Merchant Ship +abilities=islandhome +auto=@combat(notblocked) source(this):life:2 +text=Merchant Ship can't attack unless defending player controls an Island. -- Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. -- When you control no Islands, sacrifice Merchant Ship. +mana={U} +type=Creature +subtype=Human +power=0 +toughness=2 +[/card] +[card] +name=Merciless Eviction +auto=choice name(exile all artifacts) moveTo(exile) all(artifact) +auto=choice name(exile all creatures) moveTo(exile) all(creature) +auto=choice name(exile all enchantments) moveTo(exile) all(enchantment) +auto=choice name(exile all planeswalkers) moveTo(exile) all(planeswalker) +text=Choose one -- Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers. +mana={4}{W}{B} +type=Sorcery +[/card] +[card] +name=Merciless Executioner +auto=sacrifice notatarget(creature|mybattlefield) +auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent +text=When Merciless Executioner enters the battlefield, each player sacrifices a creature. +mana={2}{B} +type=Creature +subtype=Orc Warrior +power=3 +toughness=1 +[/card] +[card] +name=Merciless Predator +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Reckless Waif) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator. +color=red +type=Creature +subtype=Werewolf +power=3 +toughness=2 +[/card] +[card] +name=Merciless Resolve +auto=draw:2 +text=As an additional cost to cast Merciless Resolve, sacrifice a creature or land. -- Draw two cards. +mana={2}{B}{S(creature,land|mybattlefield)} +type=Instant +[/card] +[card] +name=Mercurial Chemister +auto={U}{T}:draw:2 controller +auto={R}{T}{D(*|myhand)}:damage:storedmanacost target(creature) +text={U}, {T}: Draw two cards. -- {R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost. +mana={3}{U}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Mercurial Geists +abilities=flying +auto=@movedTo(instant,sorcery|mystack):3/0 ueot +text=Flying -- Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. +mana={2}{U}{R} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Mercurial Kite +abilities=flying +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen +text=Flying -- Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step. +mana={3}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Mercurial Pretender +auto=may copy NotATarget(creature) and!( transforms((,newability[{2}{U}{U}:moveto(ownerhand)])) forever )! +text=You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains "{2}{U}{U}: Return this creature to its owner's hand." +mana={4}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Mercy Killing +target=creature +auto=sacrifice && token(Elf Warrior,Creature Elf Warrior,1/1,green white)*power targetcontroller +text=Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power. +mana={2}{GW} +type=Instant +[/card] +[card] +name=Mer-Ek Nightblade +auto={B}{T}:counter(1/1,1) asSorcery +auto=lord(creature[counter{1/1.1}]|myBattlefield) deathtouch +text=Outlast {B}({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has dathtouch. +mana={3}{B} +type=Creature +subtype=Orc Assassin +power=2 +toughness=3 +[/card] +[card] +name=Merfolk Assassin +auto={T}:destroy target(creature[islandwalk]) +text={T}: Destroy target creature with islandwalk. +mana={U}{U} +type=Creature +subtype=Merfolk Assassin +power=1 +toughness=2 +[/card] +[card] +name=Merfolk Looter +auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text={T}: Draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=1 +[/card] +[card] +name=Merfolk Mesmerist +auto={U}{T}:deplete:2 target(player) +text={U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=2 +[/card] +[card] +name=Merfolk Observer +mana={1}{U} +type=Creature +subtype=Merfolk Rogue +power=2 +toughness=1 +aicode=activate name(look) donothing +auto=target(player) name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=When Merfolk Observer enters the battlefield, look at the top card of target player's library. +[/card] +[card] +name=Merfolk of the Depths +abilities=flash +text=Flash (You may cast this spell any time you could cast an instant.) +mana={4}{GU}{GU} +type=Creature +subtype=Merfolk Soldier +power=4 +toughness=2 +[/card] +[card] +name=Merfolk of the Pearl Trident +mana={U} +type=Creature +subtype=Merfolk +power=1 +toughness=1 +[/card] +[card] +name=Merfolk Raiders +abilities=islandwalk,phasing +text=Islandwalk -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +mana={1}{U} +type=Creature +subtype=Merfolk Soldier +power=2 +toughness=3 +[/card] +[card] +name=Merfolk Seastalkers +abilities=islandwalk +auto={2}{U}:tap target(creature[-flying]) +text=Islandwalk -- {2}{U}: Tap target creature without flying. +mana={3}{U} +type=Creature +subtype=Merfolk Scout +power=2 +toughness=3 +[/card] +[card] +name=Merfolk Seer +auto=@movedTo(this|graveyard) from(battlefield):pay({1}{U}) draw:1 +text=When Merfolk Seer is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, draw a card. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Merfolk Skyscout +abilities=flying +auto=@combat(attacking) source(this):untap target(*) +auto=@combat(blocking) source(this):untap target(*) +text=Merchant Ship can't attack unless defending player controls an Island. -- Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. -- When you control no Islands, sacrifice Merchant Ship. +mana={2}{U}{U} +type=Creature +subtype=Merfolk Scout +power=2 +toughness=3 +[/card] +[card] +name=Merfolk Sovereign +auto=lord(other merfolk|myBattlefield) 1/1 +auto={T}:unblockable target(other merfolk) +text=Other Merfolk creatures you control get +1/+1. -- {T}: Target Merfolk creature is unblockable this turn. +mana={1}{U}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Merfolk Thaumaturgist +auto={T}:swap target(creature) +text={T}: Switch target creature's power and toughness until end of turn. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=2 +[/card] +[card] +name=Merfolk Traders +auto=draw:1 +auto=reject target(*|myhand) +text=When Merfolk Traders enters the battlefield, draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Merfolk +power=1 +toughness=2 +[/card] +[card] +name=Merfolk Wayfinder +abilities=flying +aicode=activate target(<3>*[zpos<=3]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-island]|*) then bottomoflibrary))! +auto=reveal:3 optionone name(Get islands) target(<3>island|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +text=Flying -- When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. +mana={2}{U} +type=Creature +subtype=Merfolk Scout +power=1 +toughness=2 +[/card] +[card] +name=Merrow Bonegnawer +auto={T}:target(player) ability$!target(*|mygraveyard) moveTo(exile)!$ targetedplayer +auto=@movedTo(*[black]|mystack):may untap +text={T}: Target player exiles a card from his or her graveyard. -- Whenever you cast a black spell, you may untap Merrow Bonegnawer. +mana={B} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=1 +[/card] +[card] +name=Merrow Commerce +auto=@each my end:untap all(merfolk|myBattlefield) +text=At the beginning of your end step, untap all Merfolk you control. +mana={1}{U} +type=Tribal Enchantment +subtype=Merfolk +[/card] +[card] +name=Merrow Grimeblotter +auto={1}{ub}{q}:target(creature) -2/0 ueot +text={1}{(u/b)}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) +mana={3}{UB} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Merrow Harbinger +abilities=islandwalk +aicode=activate target(merfolk|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(merfolk|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Islandwalk -- When Merrow Harbinger enters the battlefield, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. +mana={3}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=3 +[/card] +[card] +name=Merrow Levitator +auto={T}:flying target(creature) +auto=@movedTo(*[blue]|mystack):may untap +text={T}: Target creature gains flying until end of turn. -- Whenever you cast a blue spell, you may untap Merrow Levitator. +mana={3}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=3 +[/card] +[card] +name=Merrow Reejerey +auto=lord(other merfolk|myBattlefield) 1/1 +auto=@movedTo(merfolk|mystack) from(*|myhand):all(this) transforms((,newability[may tap target(*)],newability[may untap target(*)])) ueot +text=Other Merfolk creatures you control get +1/+1. -- Whenever you cast a Merfolk spell, you may tap or untap target permanent. +mana={2}{U} +type=Creature +subtype=Merfolk Soldier +power=2 +toughness=2 +[/card] +[card] +name=Merrow Wavebreakers +auto={1}{u}{q}:flying ueot +text={1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) +mana={4}{U} +type=Creature +subtype=Merfolk Soldier +power=3 +toughness=3 +[/card] +[card] +name=Merrow Witsniper +auto=deplete:1 target(player) +text=When Merrow Witsniper enters the battlefield, target player puts the top card of his or her library into his or her graveyard. +mana={U} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=1 +[/card] +[card] +name=Mesa Enchantress +auto=@movedTo(enchantment|mystack):may draw:1 controller +text=Whenever you cast an enchantment spell, you may draw a card. +mana={1}{W}{W} +type=Creature +subtype=Human Druid +power=0 +toughness=2 +[/card] +[card] +name=Mesa Falcon +abilities=flying +auto={1}{W}:0/1 +text=Flying -- {1}{W}: Mesa Falcon gets +0/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Mesmeric Fiend +aicode=activate hand(blink)forsrc notatarget(*[-land]|targetedpersonshand) +auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone hand(blink)forsrc notatarget(*[-land]|reveal) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=When Mesmeric Fiend enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. -- When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. +mana={1}{B} +type=Creature +subtype=Nightmare Horror +power=1 +toughness=1 +[/card] +[card] +name=Mesmeric Orb +auto=@untapped(*|myBattlefield):deplete:1 controller +auto=@untapped(*|opponentBattlefield):deplete:1 opponent +text=Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard. +mana={2} +type=Artifact +[/card] +[card] +name=Mesmeric Trance +auto={U}{D(*|myhand)}:draw:1 +auto=cumulativeupcost[{1}] sacrifice +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {U}, Discard a card: Draw a card. +mana={1}{U}{U} +type=Enchantment +[/card] +[card] +name=Messenger Drake +auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller +abilities=flying +text=Flying -- When Messenger Drake dies, draw a card. +mana={3}{U}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Messenger Falcons +abilities=flying +auto=draw:1 +text=Flying -- When Messenger Falcons enters the battlefield, draw a card. +mana={2}{GU}{W} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Messenger's Speed +target=creature +auto=teach(creature) trample +auto=teach(creature) haste +text=Enchant creature -- Enchanted creature has trample and haste. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Metal Fatigue +auto=tap all(artifact) +text=Tap all artifacts. +mana={2}{W} +type=Instant +[/card] +[card] +name=Metallic Mastery +target=artifact +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Untap target artifact and gain control of it until end of turn. That artifact gains haste until end of turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Metallic Mimic +auto=chooseatype transforms((chosentype,newability[@movedTo(creature[chosentype]|mybattlefield)}:all(trigger[to]) counter(1/1.1)])) forever chooseend +text=As Metallic Mimic enters the battlefield, choose a creature type. -- Metallic Mimic is the chosen type in addition to its other types. -- Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. +mana={2} +type=Artifact Creature +subtype=Shapeshifter +power=2 +toughness=1 +[/card] +[card] +name=Metallic Rebuke +other={improvise} name(Improvise) +target=*|stack +auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Counter target spell unless its controller pays {3}. +mana={2}{U} +type=Instant +[/card] +[card] +name=Metallic Sliver +mana={1} +type=Artifact Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Metallurgeon +auto={W}{T}:Regenerate target(artifact) +text={W}, {T}: Regenerate target artifact. +mana={1}{W} +type=Artifact Creature +subtype=Human Artificer +power=1 +toughness=2 +[/card] +[card] +name=Metallurgic Summonings +auto=@movedto(*[instant;sorcery;manacost=0]|mystack):create(Construct:Artifact Creature Construct:0/0) controller +auto=@movedto(*[instant;sorcery;manacost=1]|mystack):create(Construct:Artifact Creature Construct:1/1) controller +auto=@movedto(*[instant;sorcery;manacost=2]|mystack):create(Construct:Artifact Creature Construct:2/2) controller +auto=@movedto(*[instant;sorcery;manacost=3]|mystack):create(Construct:Artifact Creature Construct:3/3) controller +auto=@movedto(*[instant;sorcery;manacost=4]|mystack):create(Construct:Artifact Creature Construct:4/4) controller +auto=@movedto(*[instant;sorcery;manacost=5]|mystack):create(Construct:Artifact Creature Construct:5/5) controller +auto=@movedto(*[instant;sorcery;manacost=6]|mystack):create(Construct:Artifact Creature Construct:6/6) controller +auto=@movedto(*[instant;sorcery;manacost=7]|mystack):create(Construct:Artifact Creature Construct:7/7) controller +auto=@movedto(*[instant;sorcery;manacost=8]|mystack):create(Construct:Artifact Creature Construct:8/8) controller +auto=@movedto(*[instant;sorcery;manacost=9]|mystack):create(Construct:Artifact Creature Construct:8/8) controller +auto=@movedto(*[instant;sorcery;manacost=10]|mystack):create(Construct:Artifact Creature Construct:10/10) controller +auto=@movedto(*[instant;sorcery;manacost=11]|mystack):create(Construct:Artifact Creature Construct:11/11) controller +auto=@movedto(*[instant;sorcery;manacost=12]|mystack):create(Construct:Artifact Creature Construct:12/12) controller +auto=@movedto(*[instant;sorcery;manacost=13]|mystack):create(Construct:Artifact Creature Construct:13/13) controller +auto=@movedto(*[instant;sorcery;manacost=14]|mystack):create(Construct:Artifact Creature Construct:14/14) controller +auto=@movedto(*[instant;sorcery;manacost=15]|mystack):create(Construct:Artifact Creature Construct:15/15) controller +auto=@movedto(*[instant;sorcery;manacost=16]|mystack):create(Construct:Artifact Creature Construct:16/16) controller +auto=@movedto(*[instant;sorcery;manacost=17]|mystack):create(Construct:Artifact Creature Construct:17/17) controller +auto=@movedto(*[instant;sorcery;manacost=18]|mystack):create(Construct:Artifact Creature Construct:18/18) controller +auto=@movedto(*[instant;sorcery;manacost=19]|mystack):create(Construct:Artifact Creature Construct:19/19) controller +auto=@movedto(*[instant;sorcery;manacost=20]|mystack):create(Construct:Artifact Creature Construct:20/20) controller +auto={3}{U}{U}{E}:moveto(ownerhand) all(*[instant;sorcery]|mygraveyard) restriction{type(artifact|mybattlefield)~morethan~5} +text=Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost. -- {3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Metalspinner's Puzzleknot +auto=draw:1 && life:-1 +auto={2}{B}{S}:draw:1 && life:-1 +text=When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life. -- {2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life. +mana={2} +type=Artifact +[/card] +[card] +name=Metalwork Colossus +anyzone=foreach(artifact[-creature;manacost=1]|mybattlefield) changecost(colorless:-1) forcedalive +anyzone=foreach(artifact[-creature;manacost=2]|mybattlefield) changecost(colorless:-2) forcedalive +anyzone=foreach(artifact[-creature;manacost=3]|mybattlefield) changecost(colorless:-3) forcedalive +anyzone=foreach(artifact[-creature;manacost=4]|mybattlefield) changecost(colorless:-4) forcedalive +anyzone=foreach(artifact[-creature;manacost=5]|mybattlefield) changecost(colorless:-5) forcedalive +anyzone=foreach(artifact[-creature;manacost=6]|mybattlefield) changecost(colorless:-6) forcedalive +anyzone=foreach(artifact[-creature;manacost=7]|mybattlefield) changecost(colorless:-7) forcedalive +anyzone=foreach(artifact[-creature;manacost=8]|mybattlefield) changecost(colorless:-8) forcedalive +anyzone=foreach(artifact[-creature;manacost=9]|mybattlefield) changecost(colorless:-9) forcedalive +anyzone=foreach(artifact[-creature;manacost=10]|mybattlefield) changecost(colorless:-10) forcedalive +anyzone=foreach(artifact[-creature;manacost=11]|mybattlefield) changecost(colorless:-11) forcedalive +anyzone=foreach(artifact[-creature;manacost=12]|mybattlefield) changecost(colorless:-12) forcedalive +anyzone=foreach(artifact[-creature;manacost=13]|mybattlefield) changecost(colorless:-13) forcedalive +anyzone=foreach(artifact[-creature;manacost=14]|mybattlefield) changecost(colorless:-14) forcedalive +anyzone=foreach(artifact[-creature;manacost=15]|mybattlefield) changecost(colorless:-15) forcedalive +anyzone=foreach(artifact[-creature;manacost=16]|mybattlefield) changecost(colorless:-16) forcedalive +autograveyard={S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:name(reclaim) moveTo(myhand) +text=Metalwork Colossus costs {X} less to cast, where X is the total converted mana cost of noncreature artifacts you control. -- Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand. +mana={11} +type=Artifact Creature +subtype=Construct +power=10 +toughness=10 +[/card] +[card] +name=Metamorphic Wurm +auto=aslongas(*|mygraveyard) 4/4 >6 +text=Threshold - Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard. +mana={3}{G}{G} +type=Creature +subtype=Elephant Wurm +power=3 +toughness=3 +[/card] +[card] +name=Metamorphose +target=*|opponentbattlefield +auto=moveTo(ownerhand) +auto=ability$!target(*[-planeswalker]|myhand) moveTo(mybattlefield)!$ opponent +text=Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. +mana={1}{U} +type=Instant +[/card] +[card] +name=Metathran Aerostat +abilities=flying +auto={U}:name(X = 0) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=0]|myhand) +auto={1}{U}:name(X = 1) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=1]|myhand) +auto={2}{U}:name(X = 2) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=2]|myhand) +auto={3}{U}:name(X = 3) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=3]|myhand) +auto={4}{U}:name(X = 4) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=4]|myhand) +auto={5}{U}:name(X = 5) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=5]|myhand) +auto={6}{U}:name(X = 6) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=6]|myhand) +auto={7}{U}:name(X = 7) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=7]|myhand) +auto={8}{U}:name(X = 8) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=8]|myhand) +auto={9}{U}:name(X = 9) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=9]|myhand) +auto={10}{U}:name(X = 10) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=10]|myhand) +auto={11}{U}:name(X = 11) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=11]|myhand) +auto={12}{U}:name(X = 12) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=12]|myhand) +auto={13}{U}:name(X = 13) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=13]|myhand) +auto={14}{U}:name(X = 14) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=14]|myhand) +auto={15}{U}:name(X = 15) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=15]|myhand) +auto={16}{U}:name(X = 16) moveTo(ownerhand) all(this) && moveTo(mybattlefield) target(creature[manacost=16]|myhand) +text=Flying -- {X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand. +mana={2}{U}{U} +type=Creature +subtype=Metathran +power=2 +toughness=2 +[/card] +[card] +name=Metathran Elite +auto=this(auras >= 1) unblockable +text=Metathran Elite is unblockable as long as it's enchanted. +mana={1}{U}{U} +type=Creature +subtype=Metathran Soldier +power=2 +toughness=3 +[/card] +[card] +name=Metathran Soldier +abilities=unblockable +text=Metathran Soldier is unblockable. +mana={1}{U} +type=Creature +subtype=Metathran Soldier +power=1 +toughness=1 +[/card] +[card] +name=Metathran Transport +abilities=flying +auto=cantbeblockedby(creature[blue]) +auto={U}:transforms((,blue)) target(creature) ueot +text=Flying -- Metathran Transport can't be blocked by blue creatures. -- {U}: Target creature becomes blue until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Metathran +power=1 +toughness=3 +[/card] +[card] +name=Metathran Zombie +auto={B}:regenerate +text={B}: Regenerate Metathran Zombie. +mana={1}{U} +type=Creature +subtype=Metathran Zombie +power=1 +toughness=1 +[/card] +[card] +name=Meteor Crater +auto=aslongas(*[white]|myBattlefield) {T}:Add{W} +auto=aslongas(*[blue]|myBattlefield) {T}:Add{U} +auto=aslongas(*[black]|myBattlefield) {T}:Add{B} +auto=aslongas(*[red]|myBattlefield) {T}:Add{R} +auto=aslongas(*[green]|myBattlefield) {T}:Add{G} +text={T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool. +type=Land +[/card] +[card] +name=Meteor Storm +auto={2}{R}{G}{D}{D}:damage:4 target(creature,player) +text={2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player. +mana={R}{G} +type=Enchantment +[/card] +[card] +name=Meteorite +auto=damage:2 target(creature,player) +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text=When Meteorite enters the battlefield it deals 2 damage to target creature or player. -- {T}: Add one mana of any color to your mana pool. +mana={5} +type=Artifact +[/card] +[card] +name=Metrognome +autograveyard=while(restriction{discardbyopponent}) token(Gnome,Artifact Creature Gnome,1/1)*4 +autoexile=while(restriction{discardbyopponent}) token(Gnome,Artifact Creature Gnome,1/1)*4 +auto={4}{T}:token(Gnome,Artifact Creature Gnome,1/1) +text=When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 colorless Gnome artifact creature tokens onto the battlefield. -- {4}, {T}: Put a 1/1 colorless Gnome artifact creature token onto the battlefield. +mana={4} +type=Artifact +[/card] +[card] +name=Metropolis Sprite +abilities=flying +auto={U}:1/-1 ueot +text=Flying -- {U}: Metropolis Sprite gets +1/-1 until end of turn. +mana={1}{U} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=2 +[/card] +[card] +name=Michiko Konda, Truth Seeker +auto=@damageof(player) from(*|opponentstack,opponentbattlefield,opponentgraveyard,opponenthand,opponentexile):ability$!name(sacrifice permanent) notatarget(*|mybattlefield) sacrifice!$ opponent +text=Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent. +mana={3}{W} +type=Legendary Creature +subtype=Human Advisor +power=2 +toughness=2 +[/card] +[card] +name=Midnight Banshee +abilities=wither +auto=@each my upkeep:all(creature[-black]) counter(-1/-1,1) +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature. +mana={3}{B}{B}{B} +type=Creature +subtype=Spirit +power=5 +toughness=5 +[/card] +[card] +name=Midnight Charm +auto=aslongas(creature|battlefield) choice damage:1 target(creature) && life:1 controller +auto=aslongas(creature|battlefield) choice first strike target(creature) +auto=aslongas(creature|battlefield) choice tap target(creature) +text=Choose one - Midnight Charm deals 1 damage to target creature and you gain 1 life; or target creature gains first strike until end of turn; or tap target creature. +mana={B} +type=Instant +[/card] +[card] +name=Midnight Covenant +target=creature +auto=teach(creature) {B}:1/1 +text=Enchant creature -- Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Midnight Duelist +auto=protection from(vampire) +text=Protection from Vampires +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Midnight Entourage +auto=lord(other Aetherborn|mybattlefield) 1/1 +auto=@movedto(aetherborn|graveyard) from(mybattlefield):draw:1 && life:-1 +text=Other Aetherborn you control get +1/+1. -- Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life. +mana={2}{B}{B} +type=Creature +subtype=Aetherborn Rogue +power=3 +toughness=3 +[/card] +[card] +name=Midnight Guard +auto=@movedTo(other creature|mybattlefield):untap +text=Whenever another creature enters the battlefield, untap Midnight Guard. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Midnight Haunting +auto=token(Spirit,Creature Spirit,1/1,white,flying)*2 +text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. +mana={2}{W} +type=Instant +[/card] +[card] +name=Midnight Ritual +target=creature|mygraveyard +auto=moveTo(exile) and!( create(Zombie:Creature Zombie:2/2:black) )! +text=Exile X target creature cards from your graveyard. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield. +mana={X}{2}{B} +type=Sorcery +[/card] +[card] +name=Midnight Scavengers +auto=may target(creature[manacost <=3]|mygraveyard) moveto(myhand) +text=When Midnight Scavengers enters the battlefield, you may return target creature card with converted mana cost 3 or less from your graveyard to your hand. -- (Melds with Graf Rats.) +mana={4}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=3 +[/card] +[card] +name=Midsummer Revel +auto=@each my upkeep:may counter(0/0,1,Verse) +auto={G}{S}:thisforeach(counter{0/0.1.Verse}) token(Beast,Creature Beast,3/3,green) +text=At the beginning of your upkeep, you may put a verse counter on Midsummer Revel. -- {G}, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens onto the battlefield, where X is the number of verse counters on Midsummer Revel. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Midvast Protector +auto=chooseacolor name(choose a creature) target(creature) transforms((,newability[protection from(*[chosencolor])])) ueot chooseend +text=When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. +mana={3}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Might Beyond Reason +target=creature +auto=ifnot delirium then counter(1/1,2) +auto=if delirium then counter(1/1,3) +text=Put two +1/+1 counters on target creature. -- Delirium Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard. +mana={3}{G} +type=Instant +[/card] +[card] +name=Might of Alara +target=Creature +auto=aslongas(forest|myBattlefield) 1/1 +auto=aslongas(mountain|myBattlefield) 1/1 +auto=aslongas(plains|myBattlefield) 1/1 +auto=aslongas(swamp|myBattlefield) 1/1 +auto=aslongas(island|myBattlefield) 1/1 +text=Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control. +mana={G} +type=Instant +[/card] +[card] +name=Might of Oaks +target=creature +auto=7/7 +text=Target creature gets +7/+7 until end of turn. +mana={3}{G} +type=Instant +[/card] +[card] +name=Might of Old Krosa +target=creature +auto=if compare(restriction{assorcery}~morethan~0) then 4/4 ueot else 2/2 ueot +text=Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead. +mana={G} +type=Instant +[/card] +[card] +name=Might of the Masses +target=creature +auto=foreach(creature|myBattlefield) 1/1 +text=Target creature gets +1/+1 for each creature you control. +mana={G} +type=Instant +[/card] +[card] +name=Might of the Nephilim +target=creature +auto=dynamicability +auto=dynamicability +text=Target creature gets +2/+2 until end of turn for each of its colors. +mana={1}{G} +type=Instant +[/card] +[card] +name=Might Sliver +auto=lord(sliver) 2/2 +text=All Sliver creatures get +2/+2. +mana={4}{G} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Might Weaver +auto={2}:trample target(creature[red;white]) +text={2}: Target red or white creature gains trample until end of turn. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) +mana={1}{G} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Mightstone +auto=lord(creature[attacking]) 1/0 +text=Attacking creatures get +1/+0. +mana={4} +type=Artifact +[/card] +[card] +name=Mighty Emergence +auto=@movedTo(creature[power>=5]|myBattlefield):may all(trigger) counter(1/1,2) +text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Mighty Leap +target=creature +auto=2/2 +auto=flying +text=Target creature gets +2/+2 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Migratory Route +auto=create(Bird:Creature Bird:1/1:white:flying)*4 +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Create four 1/1 white Bird creature tokens with flying. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={3}{W}{U} +type=Sorcery +[/card] +[card] +name=Mijae Djinn +auto=@combat(attacking,turnlimited) source(this):flipacoin loseability name(untap it and remove it from combat) tap && removefromcombat loseabilityend flipend +text=Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it. +mana={R}{R}{R} +type=Creature +subtype=Djinn +power=6 +toughness=3 +[/card] +[card] +name=Mikaeus, the Lunarch +auto=counter(1/1,X) +auto=name(Put a +1/+1 counter on each other creature you control) {T}{C(1/1,-1)}:counter(1/1,1) all(other creature|mybattlefield) +auto=name(Put a +1/+1 counter on Mikaeus) {T}:counter(1/1,1) +text=Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it. -- {T}: Put a +1/+1 counter on Mikaeus. -- {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control. +mana={X}{W} +type=Legendary Creature +subtype=Human Cleric +power=0 +toughness=0 +[/card] +[card] +name=Mikaeus, the Unhallowed +abilities=intimidate +auto=lord(other creature[-human]|mybattlefield) 1/1 +auto=lord(other creature[-human]|mybattlefield) undying +auto=@damageof(player) from(human):all(trigger[from]) destroy +text=Intimidate -- Whenever a Human deals damage to you, destroy it. -- Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={3}{B}{B}{B} +type=Legendary Creature +subtype=Zombie Cleric +power=5 +toughness=5 +[/card] +[card] +name=Mikokoro, Center of the Sea +auto={T}:Add{1} +auto={2}{T}:draw:1 controller && draw:1 opponent +text={T}: Add {1} to your mana pool. -- {2}, {T}: Each player draws a card. +type=Legendary Land +[/card] +[card] +name=Militant Inquisitor +auto=foreach(equipment|mybattlefield)1/0 +text=Militant Inquisitor gets +1/+0 for each Equipment you control. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Militant Monk +abilities=vigilance +auto={T}:prevent:1 target(creature,player) +text=Vigilance -- {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={1}{W}{W} +type=Creature +subtype=Human Monk Cleric +power=2 +toughness=1 +[/card] +[card] +name=Military Intelligence +auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1}:draw:1 +text=Whenever you attack with two or more creatures, draw a card. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Militia's Pride +auto=@combat(attacking) source(creature[-token]|mybattlefield):pay({W}) token(Kithkin Soldier,Creature Kithkin Soldier,1/1,white,battleready) +text=Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token onto the battlefield tapped and attacking. +mana={1}{W} +type=Tribal Enchantment +subtype=Kithkin +[/card] +[card] +name=Millennial Gargoyle +abilities=flying +text=Flying +mana={4} +type=Artifact Creature +subtype=Gargoyle +power=2 +toughness=2 +[/card] +[card] +name=Millikin +auto={M}{T}:add{1} +text={T}, Put the top card of your library into your graveyard: Add {1} to your mana pool. +mana={2} +type=Artifact Creature +subtype=Construct +power=0 +toughness=1 +[/card] +[card] +name=Millstone +auto={2}{T}:deplete:2 target(player) +text={2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. +mana={2} +type=Artifact +[/card] +[card] +name=Miming Slime +auto=token(Ooze,Creature Ooze,power:highest:creature:mybattlefield/power:highest:creature:mybattlefield,green) +text=Put an X/X green Ooze creature token onto the battlefield, where X is the greatest power among creatures you control. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Mina and Denn, Wildborn +abilities=trample +auto=maxPlay(land)+1 +auto={r}{g}{h(land|mybattlefield)}:target(creature) trample ueot +text=You may play an additional land on each of your turns. -- {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn. +mana={2}{R}{G} +type=Legendary Creature +subtype=Elf Ally +power=4 +toughness=4 +[/card] +[card] +name=Minamo Scrollkeeper +abilities=defender +auto=hmodifer:1 controller +text=Defender (This creature can't attack.) -- Your maximum hand size is increased by one. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Minamo Sightbender +auto={X}{T}:target(creature[power<=X]) unblockable +text={X}, {T}: Target creature with power X or less is unblockable this turn. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Minamo, School at Water's Edge +auto={T}:Add{U} +auto={U}{T}:Untap target(*[legendary]) +text={T}: Add {U} to your mana pool. -- {U}, {T}: Untap target legendary permanent. +type=Legendary Land +[/card] +[card] +name=Mind Burst +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +auto=ability$!name(discard) target(*|myhandplus1plusend) reject!$ targetedplayer +text=Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Mind Control +target=creature +alias=1194 +text=Enchant creature -- You control enchanted creature. +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mind Funeral +target=opponent +auto=Reveal:4 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend +text=Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard. +mana={1}{U}{B} +type=Sorcery +[/card] +[card] +name=Mind Games +target=artifact,creature,land +auto=tap +buyback={U}{2}{U} +text=Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Tap target artifact, creature, or land. +mana={U} +type=Instant +[/card] +[card] +name=Mind Grind +auto=Reveal:x revealzone(opponentlibrary) revealuntil(land|opponentlibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend +text=Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0. +mana={X}{U}{B} +type=Sorcery +[/card] +[card] +name=Mind Harness +target=creature[red;green] +alias=1194 +auto=cumulativeupcostmulti[{1}] sacrifice all(this) +text=Enchant red or green creature -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- You control enchanted creature. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mind Knives +target=opponent +auto=discard:1 +text=Target opponent discards a card at random. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Mind Maggots +auto=may target(*|myhand) reject && counter(1/1,2) all(this) +text=When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. +mana={3}{B} +type=Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Mind Over Matter +auto={D(*|myhand)}:tap target(artifact,creature,land) +auto={D(*|myhand)}:untap target(artifact,creature,land) +text=Discard a card: You may tap or untap target artifact, creature, or land. +mana={2}{U}{U}{U}{U} +type=Enchantment +[/card] +[card] +name=Mind Peel +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +buyback={2}{B}{B}{B} +text=Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target player discards a card. +mana={B} +type=Sorcery +[/card] +[card] +name=Mind Raker +abilities=devoid +auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( ability$!reject notatarget(*|myhand)!$ opponent )! +text=Devoid (This card has no color.) -- When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card. +mana={3}{B} +type=Creature +subtype=Eldrazi Processor +power=3 +toughness=3 +[/card] +[card] +name=Mind Ravel +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +auto=@next upkeep:draw:1 controller +text=Target player discards a card. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Mind Rot +target=player +auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +text=Target player discards two cards. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Mind Sculpt +target=opponent +auto=deplete:7 +text=Target opponent puts the top seven cards of his or her library into his or her graveyard. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Mind Shatter +auto=discard:X target(player) +text=Target player discards X cards at random. +mana={X}{B}{B} +type=Sorcery +[/card] +[card] +name=Mind Slash +aicode=activate notatarget(*|targetedpersonshand) reject +auto={B}{S(creature|mybattlefield)}:target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery +text={B}, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Mind Sludge +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Target player discards a card for each Swamp you control. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Mind Spring +auto=draw:X controller +text=Draw X cards. +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Mind Stone +auto={T}:Add{1} +auto={1}{T}{S}:draw:1 +text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Mind Stone: Draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Mind Swords +other={S(creature|myBattlefield)} +otherrestriction=type(swamp|mybattlefield)~morethan~0 +auto=ability$!moveto(exile) notatarget(<2>*|myhand)!$ controller && ability$!moveto(exile) notatarget(<2>*|myhand)!$ opponent +text=If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost. -- Each player exiles two cards from his or her hand. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Mind Twist +auto=discard:X target(player) +text=Target player discards X cards at random. +mana={X}{B} +type=Sorcery +[/card] +[card] +name=Mind Unbound +auto=@each my upkeep:thisforeach(counter{0/0.1.Lore}) draw:1 controller +auto=@each my upkeep:counter(0/0,1,Lore) +text=At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound. +mana={4}{U}{U} +type=Enchantment +[/card] +[card] +name=Mind Warp +aicode=reject notatarget(*|opponenthand) +auto=reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) notatarget(*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Look at target player's hand and choose X cards from it. That player discards them. +mana={X}{3}{B} +type=Sorcery +[/card] +[card] +name=Mind Whip +target=creature +auto=teach(creature) upcost[{3}] tap && damage:2 targetcontroller +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature. +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mindbender Spores +abilities=flying,defender +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) transforms((,newability[counter(0/0.4.Spore)],newability[@each my upkeep:this(counter{0/0.1.Spore}) counter(0/0.-1.Spore)],newability[this(counter{0/0.1.Spore}) doesnotuntap])) forever +text=Defender (This creature can't attack.) -- Flying -- Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature." +mana={2}{G} +type=Creature +subtype=Fungus Wall +power=0 +toughness=1 +[/card] +[card] +name=Mindclaw Shaman +auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[instant;sorcery]|reveal) moveto(myexile) and!( becomes(tobecast) )! optiononeend optiontwo name(put in hand) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +text=When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost. +mana={4}{R} +type=Creature +subtype=Viashino Shaman +power=2 +toughness=2 +[/card] +[card] +name=Mindcrank +auto=@lifelostfoeof(player):deplete:thatmuch opponent +text=Whenever an opponent loses life, that player puts that many cards from the top of his or her library into his or her graveyard. (Damage dealt by sources without infect causes loss of life.) +mana={2} +type=Artifact +[/card] +[card] +name=Mindculling +target=opponent +auto=draw:2 controller +auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ targetedplayer +text=You draw two cards and target opponent discards two cards. +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Mindeye Drake +abilities=flying +auto=@movedTo(this|graveyard) from(battlefield):deplete:5 target(player) +text=Flying -- When Mindeye Drake dies, target player puts the top five cards of his or her library into his or her graveyard. +mana={4}{U} +type=Creature +subtype=Drake +power=2 +toughness=5 +[/card] +[card] +name=Mindlash Sliver +auto=lord(sliver) {1}:transforms((sacrified,newability[sacrifice],newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot limit:1 +text=All Slivers have "{1}, Sacrifice this permanent: Each player discards a card." +mana={B} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Mindleech Mass +abilities=trample +auto=@combatdamagefoeof(player) from(this):may target(*[-land]|opponenthand) castcard(restricted) +auto=@combatdamageof(player) from(this):may target(*[-land]|myhand) castcard(restricted) +text=Trample -- Whenever Mindleech Mass deals combat damage to a player, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost. +mana={5}{U}{B}{B} +type=Creature +subtype=Horror +power=6 +toughness=6 +[/card] +[card] +name=Mindless Automaton +auto=counter(1/1,2) +auto={1}{D(*|myhand)}:counter(1/1,1) +auto={C(1/1,-2)}:draw:1 controller +text=Mindless Automaton enters the battlefield with two +1/+1 counters on it. -- {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. -- Remove two +1/+1 counters from Mindless Automaton: Draw a card. +mana={4} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Mindless Null +auto=aslongas(vampire|myBattlefield) cantblock <1 +text=Mindless Null can't block unless you control a Vampire. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Mindmelter +abilities=unblockable +auto={3}{c}:target(opponent) ability$!name(exile card from hand) moveto(exile) target(*|myhand)!$ targetedplayer asSorcery +text=Devoid (This card has no color.) -- Mindmelter can't be blocked. -- {3}{C}: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. ({C} represents colorless mana.) +mana={1}{U}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=2 +[/card] +[card] +name=Mindmoil +auto=@movedTo(*|mystack):all(*|myhand) transforms((,newability[bottomoflibrary],newability[draw:1])) ueot +text=Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Mind's Desire +abilities=storm +auto=shuffle +auto=moveto(exile) and!( transforms((,zerocast,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) +text=Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Mind's Dilation +auto=@movedto(*|opponentstack) restriction{thisturn(*|opponentstack)~equalto~1}:transforms((,newability[@movedto(*[-land]|opponentgraveyard) restriction{thisturn(*|opponentstack)~equalto~1}:all(trigger[to]) may castcard(normal)])) ueot && ingest:1 opponent +text=Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost. +mana={5}{U}{U} +type=Enchantment +[/card] +[card] +name=Mind's Eye +auto=@drawfoeof(player):pay({1}) draw:1 +text=Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. +mana={5} +type=Artifact +[/card] +[card] +name=Mindscour Dragon +abilities=flying +auto=@combatdamagefoeof(player) from(this):deplete:4 target(player) +text=Flying -- Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top 4 cards of his or her library into his or her graveyard. +mana={4}{U}{U} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Mindshrieker +abilities=flying +auto={2}:name(deplete) target(player) Reveal:1 revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(ownerlibrary) and!( transforms((,newability[deplete:1])) oneshot )! optiononeend afterrevealed all(this) revealedmana/revealedmana afterrevealedend revealend +text=Flying -- {2}: Target player puts the top card of his or her library into his or her graveyard. Mindshrieker gets +X/+X until end of turn, where X is that card's converted mana cost. +mana={1}{U} +type=Creature +subtype=Spirit Bird +power=1 +toughness=1 +[/card] +[card] +name=Mindslicer +auto=@movedto(this|graveyard) from(battlefield):reject all(*|hand) +text=When Mindslicer dies, each player discards his or her hand. +mana={2}{B}{B} +type=Creature +subtype=Horror +power=4 +toughness=3 +[/card] +[card] +name=Mindsparker +abilities=first strike +auto=@movedTo(instant[white;blue]|opponentStack):damage:2 opponent +auto=@movedTo(sorcery[white;blue]|opponentStack):damage:2 opponent +text=First strike. -- Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player. +mana={1}{R}{R} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Mindstab Thrull +auto=@combat(notblocked) source(this):may ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ opponent opponent && sacrifice all(this) +text=Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. +mana={1}{B}{B} +type=Creature +subtype=Thrull +power=2 +toughness=2 +[/card] +[card] +name=Mindstab +auto=target(player) ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer +suspend(4)={b} +text=Target player discards three cards. -- Suspend 4 - {B} (Rather than cast this card from your hand, you may pay {B} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={5}{B} +type=Sorcery +[/card] +[card] +name=Mindstatic +target=*|stack +auto=transforms((,newability[pay[[{6}]] name(pay 6 mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {6}. +mana={3}{U} +type=Instant +[/card] +[card] +name=Mindstorm Crown +auto=@each my beginofturn restriction{type(*|myhand)~morethan~1}:phaseaction[my upkeep once]:damage:1 controller +auto=@each my beginofturn restriction{type(*|myhand)~lessthan~1}:phaseaction[my upkeep once]:draw:1 controller +text=At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you. +mana={3} +type=Artifact +[/card] +[card] +name=Mindswipe +target=*|stack +auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever +auto=damage:x targetcontroller +text=Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller. +mana={X}{U}{R} +type=Instant +[/card] +[card] +name=Mindwarper +auto=counter(1/1,3) +auto={2}{B}{c(1/1,-1)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery +text=Mindwarper enters the battlefield with three +1/+1 counters on it. -- {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate this ability only any time you could cast a sorcery. +mana={2}{B}{B} +type=Creature +subtype=Spirit +power=0 +toughness=0 +[/card] +[card] +name=Mindwhip Sliver +auto=lord(sliver) {2}{S}:discard:1 target(player) asSorcery +text=All Slivers have "{2}, Sacrifice this permanent: Target player discards a card at random. Activate this ability only any time you could cast a sorcery." +mana={2}{B} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Mindwrack Demon +abilities=flying,trample +auto=deplete:4 controller +auto=@each my upkeep restriction{notdelirum}:life:-4 controller +text=Flying, trample -- When Mindwrack Demon enters the battlefield, put the top four cards of your library into your graveyard. -- Delirium At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard. +mana={2}{B}{B} +type=Creature +subtype=Demon +power=4 +toughness=5 +[/card] +[card] +name=Mindwrack Liege +auto=lord(other creature[blue]|myBattlefield) 1/1 +auto=lord(other creature[red]|myBattlefield) 1/1 +auto={UR}{UR}{UR}{UR}:moveTo(myBattlefield) target(creature[blue;red]|myhand) +text=Other blue creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- {(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield. +mana={3}{UR}{UR}{UR} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Mine Bearer +auto={T}{S}:destroy target(other creature[attacking]) +text={T}, Sacrifice Mine Bearer: Destroy target attacking creature. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Mine Layer +auto={1}{R}{T}:counter(0/0,1,Mine) target(land) +auto=@tapped(land[counter{0/0.1.Mine}]):all(trigger[to]) destroy +auto=@movedTo(nonbattlezone) from(this|battlefield):all(land) removeallcounters(0/0,1,Mine) +text={1}{R}, {T}: Put a mine counter on target land. -- Whenever a land with a mine counter on it becomes tapped, destroy it. -- When Mine Layer leaves the battlefield, remove all mine counters from all lands. +mana={3}{R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Miner's Bane +auto={2}{R}:name(1/0 and Trample) transforms((,newability[1/0],newability[trample])) ueot +text={2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +mana={4}{R}{R} +type=Creature +subtype=Elemental +power=6 +toughness=3 +[/card] +[card] +name=Minion of Leshrac +abilities=protection from black +auto={T}:destroy target(creature,land) +auto=upcostmulti[{S(other creature|mybattlefield)}] tap && damage:5 controller +text=Protection from black -- At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. -- {T}: Destroy target creature or land. +mana={4}{B}{B}{B} +type=Creature +subtype=Demon Minion +power=5 +toughness=5 +[/card] +[card] +name=Minion of Tevesh Szat +auto=upcost[{B}{B}] damage:2 controller +auto={T}:3/-2 target(creature) +text=At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. -- {T}: Target creature gets +3/-2 until end of turn. +mana={4}{B}{B}{B} +type=Creature +subtype=Demon Minion +power=4 +toughness=4 +[/card] +[card] +name=Minion Reflector +auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{2}]] clone with(treason,haste) +text=Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that creature onto the battlefield. That token has haste and "At the beginning of the end step, sacrifice this permanent." +mana={5} +type=Artifact +[/card] +[card] +name=Minions' Murmurs +auto=foreach(creature|myBattlefield) draw:1 +auto=life:-type:creature:mybattlefield +text=You draw X cards and you lose X life, where X is the number of creatures you control. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Minister of Impediments +auto={T}:tap target(creature) +text=({(w/u)} can be paid with either {W} or {U}.) -- {T}: Tap target creature. +mana={2}{WU} +type=Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Minister of Inquiries +auto=alterenergy:2 controller +auto={T}{e:1}:deplete:3 target(player) +text=When Minister of Inquiries enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Target player puts the top three cards of his or her library into his or her graveyard. +mana={U} +type=Creature +subtype=Vedalken Advisor +power=1 +toughness=2 +[/card] +[card] +name=Minister of Pain +auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && all(creature|opponentbattlefield) -1/-1 ueot +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn. +mana={2}{B} +type=Creature +subtype=Human Shaman +power=2 +toughness=3 +[/card] +[card] +name=Minotaur Abomination +mana={4}{B}{B} +type=Creature +subtype=Zombie Minotaur +power=4 +toughness=6 +[/card] +[card] +name=Minotaur Aggressor +abilities=first strike,haste +text=First strike, haste +mana={6}{R} +type=Creature +subtype=Minotaur Berserker +power=6 +toughness=2 +[/card] +[card] +name=Minotaur Explorer +auto=aslongas(*|myHand) choice discard:1 controller oneshot +auto=choice sacrifice +text=When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random. +mana={1}{R} +type=Creature +subtype=Minotaur Scout +power=3 +toughness=3 +[/card] +[card] +name=Minotaur Illusionist +auto={1}{U}:shroud +auto={R}{S}:target(other creature) dynamicability +text={1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. +mana={3}{U}{R} +type=Creature +subtype=Minotaur Wizard +power=3 +toughness=4 +[/card] +[card] +name=Minotaur Skullcleaver +abilities=haste +auto=2/0 ueot +text=Haste. -- When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Minotaur Berserker +power=2 +toughness=2 +[/card] +[card] +name=Minotaur Tactician +abilities=haste +auto=aslongas(creature[white]|myBattlefield) 1/1 +auto=aslongas(creature[blue]|myBattlefield) 1/1 +text=Haste -- Minotaur Tactician gets +1/+1 as long as you control a white creature. -- Minotaur Tactician gets +1/+1 as long as you control a blue creature. +mana={3}{R} +type=Creature +subtype=Minotaur +power=1 +toughness=1 +[/card] +[card] +name=Minotaur Warrior +mana={2}{R} +type=Creature +subtype=Minotaur Warrior +power=2 +toughness=3 +[/card] +[card] +name=Miraculous Recovery +target=creature|mygraveyard +auto=transforms((,newability[moveTo(mybattlefield)],newability[counter(1/1)])) +text=Return target creature card from your graveyard to the battlefield with a +1/+1 counter on it. +mana={4}{W} +type=Instant +[/card] +[card] +name=Mirari +auto=@movedto(*[instant;sorcery]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{3}]] name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever +text=Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Mirari's Wake +auto=lord(creature|mybattlefield) 1/1 +auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +text=Creatures you control get +1/+1. -- -- Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. +mana={3}{G}{W} +type=Enchantment +[/card] +[card] +name=Mire Blight +target=creature +auto=@damaged(mytgt):destroy(mytgt) +text=Enchant creature -- When enchanted creature is dealt damage, destroy it. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mire Boa +abilities=swampwalk +auto={G}:regenerate +text=Swampwalk -- {G}: Regenerate Mire Boa. +mana={1}{G} +type=Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=Mire Kavu +auto=aslongas(swamp|myBattlefield) 1/1 +text=Mire Kavu gets +1/+1 as long as you control a Swamp. +mana={3}{R} +type=Creature +subtype=Kavu +power=3 +toughness=2 +[/card] +[card] +name=Mire Shade +auto={B}{S(swamp|myBattlefield)}:counter(1/1,1) asSorcery +text={B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery. +mana={1}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Miren, the Moaning Well +auto={T}:Add{1} +auto={3}{T}{S(creature|myBattlefield)}:life:storedtoughness +text={T}: Add {1} to your mana pool. -- {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. +type=Legendary Land +[/card] +[card] +name=Mire's Malice +other={5}{B} name(Awaken) +target=opponent +auto=ability$!name(discard 2) notatarget(<2>*|myhand) reject!$ targetedplayer +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Target opponent discards two cards. -- Awaken 3-{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Mire's Toll +target=player +auto=reveal:type:swamp:mybattlefield revealzone(targetedpersonshand) optionone name(choose card) notatarget(*|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Mirko Vosk, Mind Drinker +auto=@combatdamaged(player) from(this):Reveal:4 revealzone(opponentlibrary) revealuntil(land|opponentlibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend +text=Flying -- Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard. +mana={3}{U}{B} +type=Legendary Creature +subtype=Vampire +power=2 +toughness=4 +[/card] +[card] +name=Mirozel +abilities=flying +auto=@targeted(this):moveTo(ownerhand) +text=Flying -- When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. +mana={3}{U} +type=Creature +subtype=Illusion +power=2 +toughness=3 +[/card] +[card] +name=Mirran Crusader +abilities=double strike,protection from black,protection from green +text=Double strike, protection from black and from green +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Mirran Mettle +target=creature +auto=2/2 +auto=aslongas(artifact|mybattlefield) 2/2 >2 +text=Target creature gets +2/+2 until end of turn. -- Metalcraft- If you control three or more artifacts, that creature gets +4/+4 until end of turn instead. +mana={G} +type=Instant +[/card] +[card] +name=Mirran Spy +abilities=flying +auto=@movedTo(artifact|mystack):may untap target(creature) +text=Flying -- Whenever you cast an artifact spell, you may untap target creature. +mana={2}{U} +type=Creature +subtype=Drone +power=1 +toughness=3 +[/card] +[card] +name=Mirri the Cursed +abilities=flying,first strike,haste +auto=@combatdamaged(creature) from(this):counter(1/1,1) +text=Flying, first strike, haste -- Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed. +mana={2}{B}{B} +type=Legendary Creature +subtype=Vampire Cat +power=3 +toughness=2 +[/card] +[card] +name=Mirri, Cat Warrior +abilities=first strike,forestwalk,vigilance +text=First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) +mana={1}{G}{G} +type=Legendary Creature +subtype=Cat Warrior +power=2 +toughness=3 +[/card] +[card] +name=Mirri's Guile +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot +auto=@each my upkeep:name(Look at top cards) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo name(put back) target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend +text=At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order. +mana={G} +type=Enchantment +[/card] +[card] +name=Mirrodin's Core +auto={T}:add{1} +auto={T}{C(0/0,-1,Charge)}:add{W} +auto={T}{C(0/0,-1,Charge)}:add{U} +auto={T}{C(0/0,-1,Charge)}:add{B} +auto={T}{C(0/0,-1,Charge)}:add{R} +auto={T}{C(0/0,-1,Charge)}:add{G} +auto={T}:counter(0/0,1,Charge) +text={T}: Add {1} to your mana pool. -- {T}: Put a charge counter on Mirrodin's Core. -- {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Mirror Entity +auto={X}:all(creature|mybattlefield) transforms((allsubtypes,setpower=X,settoughness=X)) ueot +text=Changeling (This card is every creature type at all times.) -- {X}: Creatures you control become X/X and gain all creature types until end of turn. +mana={2}{W} +type=Creature +subtype=Shapeshifter +abilities=changeling +power=1 +toughness=1 +[/card] +[card] +name=Mirror Gallery +abilities=legendruleremove +text=The "legend rule" doesn't apply. +mana={5} +type=Artifact +[/card] +[card] +name=Mirror Mockery +target=creature +auto=@combat(attacking) source(mytgt) :all(trigger[to]) clone and!( transforms((,newability[phaseaction[combatends once] moveto(exile)])) forever )! +text=Enchant creature -- Whenever enchanted creature attacks, you may put a token onto the battlefield that's a copy of that creature. Exile that token at end of combat. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mirror Universe +auto={T}{S}:exchangelife opponent myUpkeepOnly +text={T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate this ability only during your upkeep. +mana={6} +type=Artifact +[/card] +[card] +name=Mirror Wall +abilities=defender +auto={W}:canattack ueot +text=Defender (This creature can't attack.) -- {W}: Mirror Wall can attack this turn as though it didn't have defender. +mana={3}{U} +type=Creature +subtype=Wall +power=3 +toughness=4 +[/card] +[card] +name=Mirror-Mad Phantasm +abilities=flying +auto={1}{U}:name(shuffle reveal) moveto(ownerlibrary) and!( transforms((,newability[shuffle],newability[Reveal:1 revealzone(mylibrary) revealuntil(Mirror-Mad Phantasm|mylibrary) optionone notatarget(Mirror-Mad Phantasm|reveal) bottomoflibrary optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend])) oneshot )! +text=Flying -- {1}{U}: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard. +mana={3}{U}{U} +type=Creature +subtype=Spirit +power=5 +toughness=1 +[/card] +[card] +name=Mirrorpool +auto={t}:add{c} +auto=tap(noevent) +auto={2}{c}{t}{s}:name(copy spell) target(instant,sorcery|mystack) castcard(copied noevent) +auto={4}{c}{t}{s}:name(Clone) clone notatarget(creature|mybattlefield) +text=Mirrorpool enters the battlefield tapped. -- {T}: Add {C} to your mana pool. -- {2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy. -- {4}{C}, {T}, Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control. +type=Land +[/card] +[card] +name=Mirror-Sigil Sergeant +abilities=trample +auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0}:may token(Mirror-Sigil Sergeant) +text=Trample -- At the beginning of your upkeep, if you control a blue permanent, you may put a token that's a copy of Mirror-Sigil Sergeant onto the battlefield. +mana={5}{W} +type=Creature +subtype=Rhino Soldier +power=4 +toughness=4 +[/card] +[card] +name=Mirrorworks +auto=@movedto(other artifact[-token]|mybattlefield):all(trigger[to]) pay[[{2}]] clone +text=Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, put a token that's a copy of that artifact onto the battlefield. +mana={5} +type=Artifact +[/card] +[card] +name=Miscalculation +target=*|stack +auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +autohand=__CYCLING__({2}) +text=Counter target spell unless its controller pays {2}. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Mischief and Mayhem +target=creature +auto=4/4 ueot +text=Up to two target creatures each get +4/+4 until end of turn. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Mischievous Poltergeist +abilities=flying +auto={L:1}:regenerate +text=Flying -- Pay 1 life: Regenerate Mischievous Poltergeist. +mana={2}{B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Mischievous Quanar +facedown={3} +autofaceup=name(copy spell) target(*[instant;sorcery]|stack) castcard(copied noevent) +autofacedown={1}{U}{U}:morph +text={3}{U}{U}: Turn Mischievous Quanar face down. -- Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy. +mana={4}{U} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Misers' Cage +auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~4}:damage:2 opponent +text=At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her. +mana={3} +type=Artifact +[/card] +[card] +name=Misery Charm +auto=if type(cleric|battlefield)~morethan~0 then choice destroy target(cleric) +auto=if type(cleric|mygraveyard)~morethan~0 then choice moveTo(myHand) target(cleric|myGraveyard) +auto=choice life:-2 target(player) +text=Choose one - Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life. +mana={B} +type=Instant +[/card] +[card] +name=Misfortune +auto=ability$!choice name(opponent's creatures) all(creature|opponentbattlefield) counter(1/1,1) && life:4 opponent _ choice name(your creatures) all(creature|mybattlefield) counter(-1/-1,1) && life:-4 controller !$ opponent +text=An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her. +mana={1}{B}{R}{G} +type=Sorcery +[/card] +[card] +name=Misfortune's Gain +target=creature +auto=destroy && life:4 targetController +text=Destroy target creature. Its owner gains 4 life. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Misguided Rage +target=player +auto=ability$!name(sacrifice) target(*|mybattlefield) sacrifice!$ targetedplayer +text=Target player sacrifices a permanent. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Mishra, Artificer Prodigy +auto=@movedto(artifact|mystack):all(trigger[to]) transforms((,newability[may name(put in play) moveto(mybattlefield) notatarget(*[share!name!]|mynonplaynonexile)])) oneshot +text=Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle it. +mana={1}{U}{B}{R} +type=Legendary Creature +subtype=Human Artificer +power=4 +toughness=4 +[/card] +[card] +name=Mishra's Bauble +aicode=name(look) activate name(look) phaseaction[upkeep once] draw:1 controller +auto={T}{S}:target(player) reveal:1 optionone name(Put On Top) target(<1>*|reveal) moveto(ownerlibrary) optiononeend afterrevealed transforms((,newability[phaseaction[upkeep once] draw:1 controller])) oneshot afterrevealedend revealend +text={T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep. +mana={0} +type=Artifact +[/card] +[card] +name=Mishra's Factory +auto={T}:add{1} +auto={1}:transforms((Artifact Creature Assembly-Worker,setpower=2,settoughness=2)) ueot +auto={T}:1/1 target(assembly-worker) +text={T}: Add {1} to your mana pool. -- {1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. -- {T}: Target Assembly-Worker creature gets +1/+1 until end of turn. +type=Land +[/card] +[card] +name=Mishra's Groundbreaker +auto={T}{S}:target(other land|myBattlefield) transforms((Artifact Creature,setpower=3,settoughness=3)) forever +text={T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.) +mana={4} +type=Artifact +[/card] +[card] +name=Mishra's Helix +auto={T}:name(X = 0) donothing +auto={1}{T}:name(X = 1) target(land) tap +auto={2}{T}:name(X = 2) target(<2>land) tap +auto={3}{T}:name(X = 3) target(<3>land) tap +auto={4}{T}:name(X = 4) target(<4>land) tap +auto={5}{T}:name(X = 5) target(<5>land) tap +auto={6}{T}:name(X = 6) target(<6>land) tap +auto={7}{T}:name(X = 7) target(<7>land) tap +auto={8}{T}:name(X = 8) target(<8>land) tap +auto={9}{T}:name(X = 9) target(<9>land) tap +auto={10}{T}:name(X = 10) target(<10>land) tap +auto={11}{T}:name(X = 11) target(<11>land) tap +auto={12}{T}:name(X = 12) target(<12>land) tap +auto={13}{T}:name(X = 13) target(<13>land) tap +auto={14}{T}:name(X = 14) target(<14>land) tap +auto={15}{T}:name(X = 15) target(<15>land) tap +auto={16}{T}:name(X = 16) target(<16>land) tap +text={X}, {T}: Tap X target lands. +mana={5} +type=Artifact +[/card] +[card] +name=Misinformation +target=*|opponentgraveyard +auto=moveTo(ownerLibrary) +text=Put up to three target cards from an opponent's graveyard on top of his or her library in any order. +mana={B} +type=Instant +[/card] +[card] +name=Misshapen Fiend +abilities=flying +text=Flying +mana={1}{B} +type=Creature +subtype=Horror Mercenary +power=1 +toughness=1 +[/card] +[card] +name=Misstep +target=player +text=Creatures target player controls don't untap during that player's next untap step. +auto=frozen all(creature|targetedpersonsBattlefield) +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Mist Dragon +auto={0}:flying forever +auto={0}:-flying forever +auto={3}{U}{U}:phaseout +text={0}: Mist Dragon gains flying. (This effect lasts indefinitely.) -- {0}: Mist Dragon loses flying. (This effect lasts indefinitely.) -- {3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +mana={4}{U}{U} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Mist Intruder +abilities=flying +auto=@combatdamaged(player) from(this):ingest:1 opponent +text=Devoid (This card has no color.) -- Flying -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) +mana={1}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=2 +[/card] +[card] +name=Mist Leopard +abilities=shroud +text=Shroud (This creature can't be the target of spells or abilities.) +mana={3}{G} +type=Creature +subtype=Cat +power=3 +toughness=2 +[/card] +[card] +name=Mist of Stagnation +auto=lord(*) doesnotuntap +auto=@each my upkeep:notatarget(*|mybattlefield) untap +auto=@each my upkeep:ability$!notatarget(*|mybattlefield) untap!$ opponent +text=Permanents don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Mist Raven +abilities=flying +auto=moveto(ownerhand) target(creature) +text=Flying -- When Mist Raven enters the battlefield, return target creature to its owner's hand. +mana={2}{U}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Mistbind Clique +abilities=flash,flying +auto=aslongas(other faerie|mybattlefield) choice notatarget(other faerie|mybattlefield) (blink)forsrc oneshot && tap all(land|opponentbattlefield) +auto=choice sacrifice +text=Flash -- Flying -- Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) -- When a Faerie is championed with Mistbind Clique, tap all lands target player controls. +mana={3}{U} +type=Creature +subtype=Faerie Wizard +power=4 +toughness=4 +[/card] +[card] +name=Mistblade Shinobi +autohand={U}{N}:ninjutsu +auto=@combatdamagefoeof(player) from(this):may moveTo(ownerhand) target(creature|opponentBattlefield) +auto=@combatdamageof(player) from(this):may moveTo(ownerhand) target(creature|myBattlefield) +text=Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand. +mana={2}{U} +type=Creature +subtype=Human Ninja +power=1 +toughness=1 +[/card] +[card] +name=Mistcutter Hydra +abilities=nofizzle,haste,protection from blue +auto=counter(1/1,X) +text=Mistcutter Hydra can't be countered. -- Haste, protection from blue. -- Mistcutter Hydra enters the battlefield with X +1/+1 counters on it. +mana={X}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Mistfire Adept +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=@movedTo(*[-creature]|mystack):target(creature) flying ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, target creature gains flying until end of turn. +mana={3}{U} +type=Creature +subtype=Human Monk +power=3 +toughness=3 +[/card] +[card] +name=Mistfire Weaver +abilities=flying +facedown={3} +autofacedown={2}{U}:morph +autofaceup=opponentshroud target(creature|mybattlefield) ueot +text=Flying -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn. +mana={3}{U} +type=Creature +subtype=Djinn Wizard +power=3 +toughness=1 +[/card] +[card] +name=Mistform Dreamer +abilities=flying +auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +text=Flying -- {1}: Mistform Dreamer becomes the creature type of your choice until end of turn. +mana={2}{U} +type=Creature +subtype=Illusion +power=2 +toughness=1 +[/card] +[card] +name=Mistform Mask +target=creature +auto={1}:activatechooseatype all(mytgt) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +text=Enchant creature -- {1}: Enchanted creature becomes the creature type of your choice until end of turn. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mistform Mutant +auto={1}{U}:activatechooseatype target(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend nonwall +text={1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. +mana={4}{U}{U} +type=Creature +subtype=Illusion Mutant +power=3 +toughness=4 +[/card] +[card] +name=Mistform Seaswift +abilities=flying +facedown={3} +autofacedown={1}{U}:morph +auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +text=Flying -- {1}: Mistform Seaswift becomes the creature type of your choice until end of turn. -- Morph {1}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{U} +type=Creature +subtype=Illusion +power=3 +toughness=1 +[/card] +[card] +name=Mistform Shrieker +abilities=flying +facedown={3} +autofacedown={3}{U}{U}:morph +auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +text=Flying -- {1}: Mistform Shrieker becomes the creature type of your choice until end of turn. -- Morph {3}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{U}{U} +type=Creature +subtype=Illusion +power=3 +toughness=3 +[/card] +[card] +name=Mistform Skyreaver +abilities=flying +auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +text=Flying -- {1}: Mistform Skyreaver becomes the creature type of your choice until end of turn. +mana={5}{U}{U} +type=Creature +subtype=Illusion +power=6 +toughness=6 +[/card] +[card] +name=Mistform Sliver +auto=lord(sliver) {1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +text=All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn." +mana={1}{U} +type=Creature +subtype=Illusion Sliver +power=1 +toughness=1 +[/card] +[card] +name=Mistform Stalker +auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +auto={2}{U}{U}:2/2 && flying +text={1}: Mistform Stalker becomes the creature type of your choice until end of turn. -- {2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn. +mana={1}{U} +type=Creature +subtype=Illusion +power=1 +toughness=1 +[/card] +[card] +name=Mistform Ultimus +abilities=changeling +text=Mistform Ultimus is every creature type (even if this card isn't on the battlefield). +mana={3}{U} +type=Legendary Creature +subtype=Illusion +power=3 +toughness=3 +[/card] +[card] +name=Mistform Wakecaster +abilities=flying +auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +auto={2}{U}{U}{T}:activatechooseatype all(creature|mygraveyard) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +text=Flying -- {1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. -- {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn. +mana={4}{U} +type=Creature +subtype=Illusion +power=2 +toughness=3 +[/card] +[card] +name=Mistform Wall +abilities=defender +auto={1}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +text=Mistform Wall has defender as long as it's a Wall. -- {1}: Mistform Wall becomes the creature type of your choice until end of turn. +mana={2}{U} +type=Creature +subtype=Illusion Wall +power=1 +toughness=4 +[/card] +[card] +name=Mistform Warchief +auto=lord(creature[share!types!]|mycastingzone) altercost(colorless,-1) chooseend +auto={T}:activatechooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend +text=Creature spells you cast that share a creature type with Mistform Warchief cost {1} less to cast. -- {T}: Mistform Warchief becomes the creature type of your choice until end of turn. +mana={2}{U} +type=Creature +subtype=Illusion +power=1 +toughness=3 +[/card] +[card] +name=Misthollow Griffin +abilities=flying,canplayfromexile +text=Flying -- You may cast Misthollow Griffin from exile. +mana={2}{U}{U} +type=Creature +subtype=Griffin +power=3 +toughness=3 +[/card] +[card] +name=Misthoof Kirin +abilities=flying,vigilance +facedown={3} +autofacedown={1}{W}:morph +autofaceup=counter(1/1,1) +text=Flying, vigilance -- Megamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={2}{W} +type=Creature +subtype=Kirin +power=2 +toughness=1 +[/card] +[card] +name=Mistmeadow Skulk +abilities=lifelink +auto=protection from(*[manacost>=3]) +text=Lifelink, protection from converted mana cost 3 or greater +mana={1}{W} +type=Creature +subtype=Kithkin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Mistmeadow Witch +auto={2}{W}{U}:(blink)ueot target(creature) +text={2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={1}{WU} +type=Creature +subtype=Kithkin Wizard +power=1 +toughness=1 +[/card] +[card] +name=Mistral Charger +abilities=flying +text=Flying +mana={1}{W} +type=Creature +subtype=Pegasus +power=2 +toughness=1 +[/card] +[card] +name=Mistveil Plains +auto=tap(noevent) +auto=aslongas(*[white]|myBattlefield) {W}{T}:bottomoflibrary target(*|mygraveyard) >1 +text=({T}: Add {W} to your mana pool.) -- Mistveil Plains enters the battlefield tapped. -- {W}, {T}: Put target card in your graveyard on the bottom of your library. Activate this ability only if you control two or more white permanents. +type=Land +subtype=Plains +[/card] +[card] +name=Mistvein Borderpost +other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) +auto=tap(noevent) +auto={T}:Add{U} +auto={T}:Add{B} +text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Mistvein Borderpost's mana cost. -- Mistvein Borderpost enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +mana={1}{U}{B} +type=Artifact +[/card] +[card] +name=Misty Rainforest +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;island]|myLibrary) +#aicode=activate moveTo(myBattlefield) target(*[forest;island]|myLibrary) +#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;island]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend +text={T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Mitotic Manipulation +aicode=activate choice bottomoflibrary all(*[zpos<=7]|mylibrary) +auto=reveal:7 optionone name(Get a card with same name) target(*|reveal) aslongas(*[share!name!]|battlefield) moveTo(mybattlefield) optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order. +mana={1}{U}{U} +type=Sorcery +[/card] +[card] +name=Mitotic Slime +auto=@movedTo(this|graveyard) from(battlefield):token(-2050321)*2 +text=When Mitotic Slime dies, put two 2/2 green Ooze creature tokens onto the battlefield. They have "When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield." +mana={4}{G} +type=Creature +subtype=Ooze +power=4 +toughness=4 +[/card] +[card] +name=Mizzium Mortars +abilities=overload +other={3}{R}{R}{R} name(Overload) +target=creature|opponentbattlefield +auto=paidmana damage:4 +auto=overload damage:4 all(creature|opponentbattlefield) +text=Mizzium Mortars deals 4 damage to target creature you don't control. -- Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Mizzium Skin +abilities=overload +other={1}{U} name(Overload) +target=creature|mybattlefield +auto=paidmana 0/1 +auto=paidmana opponentshroud +auto=overload all(creature|mybattlefield) 0/1 ueot +auto=overload all(creature|mybattlefield) opponentshroud ueot +text=Target creature you control gets +0/+1 and gains hexproof until end of turn. -- Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={U} +type=Instant +[/card] +[card] +name=Mnemonic Nexus +auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle opponent +auto=moveto(mylibrary) all(*|mygraveyard) && shuffle controller +text=Each player shuffles his or her graveyard into his or her library. +mana={3}{U} +type=Instant +[/card] +[card] +name=Mnemonic Sliver +auto=lord(sliver) {2}{S}:draw:1 +text=All Slivers have "{2}, Sacrifice this permanent: Draw a card." +mana={2}{U} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Mnemonic Wall +abilities=defender +auto=may moveTo(myhand) target(instant,sorcery|mygraveyard) +text=Defender -- When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. +mana={4}{U} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Moan of the Unhallowed +auto=token(Zombie,Creature Zombie,2/2,black)*2 +flashback={5}{B}{B} +text=Put two 2/2 black Zombie creature tokens onto the battlefield. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Moaning Spirit +abilities=flying +text=Flying +mana={2}{B} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Moat +auto=lord(creature) flyersonly +text=Creatures without flying can't attack. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Mob Justice +target=player +auto=damage:type:creature:mybattlefield +text=Mob Justice deals damage to target player equal to the number of creatures you control. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Mob Rule +auto=choice name(Power 4 or greater) all(creature[power>=4]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +auto=choice name(Power 3 or less) all(creature[power<=3]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +text=Choose one: --Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. --Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Mobile Fort +abilities=defender +auto={3}:3/-1 && canattack ueot limit:1 +text=Defender (This creature can't attack.) -- {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. +mana={4} +type=Artifact Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Mobile Garrison +auto=@combat(attacking) source(this):untap target(other *[artifact;creature]|mybattlefield) +auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} +text=Whenever Mobile Garrison attacks, untap another target artifact or creature you control. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={3} +type=Artifact +subtype=Vehicle +power=3 +toughness=4 +[/card] +[card] +name=Mobilization +auto={2}{W}:token(Soldier,creature soldier, 1/1,white) +auto=lord(soldier) vigilance +text=Soldier creatures have vigilance. (Attacking doesn't cause them to tap.) -- {2}{W}: Put a 1/1 white Soldier creature token onto the battlefield. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Mobilize +auto=untap all(creature|myBattlefield) +text=Untap all creatures you control. +mana={G} +type=Sorcery +[/card] +[card] +name=Mockery of Nature +autostack=if casted(this) then may destroy target(artifact,enchantment) +text=Emerge {7}{G} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Mockery of Nature, you may destroy target artifact or enchantment. +mana={9} +other={emerge}{7}{G} name(Emerge) +type=Creature +subtype=Eldrazi Beast +power=6 +toughness=5 +[/card] +[card] +name=Mogg Alarm +auto=token(Goblin,Creature Goblin,1/1,red)*2 +other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains) +text=You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. -- Put two 1/1 red Goblin creature tokens onto the battlefield. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Mogg Bombers +auto=@movedTo(creature|battlefield):sacrifice all(this) && damage:3 target(player) +text=When another creature enters the battlefield, sacrifice Mogg Bombers. If you do, it deals 3 damage to target player. +mana={3}{R} +type=Creature +subtype=Goblin +power=3 +toughness=4 +[/card] +[card] +name=Mogg Cannon +auto={T}:target(creature|mybattlefield) transforms((,newability[phaseaction[endofturn once] destroy],flying,newability[1/0])) ueot +text={T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step. +mana={2} +type=Artifact +[/card] +[card] +name=Mogg Conscripts +auto=this(variable{countmycrespell}<1) cantattack +auto=this(variable{countmycrespell}<1) cantpwattack +text=Mogg Conscripts can't attack unless you've cast a creature spell this turn. +mana={R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Mogg Fanatic +auto={S}:Damage:1 target(other *[creature;player]) +text=Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Mogg Flunkies +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap +text=Mogg Flunkies can't attack or block alone. +mana={1}{R} +type=Creature +subtype=Goblin +power=3 +toughness=3 +[/card] +[card] +name=Mogg Hollows +auto={T}:Add{1} +auto={T}:Add{R} and!( frozen )! +auto={T}:Add{G} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Mogg Hollows doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Mogg Jailer +auto=aslongas(creature[power<=2;-tapped]|opponentBattlefield) cantattack +auto=aslongas(creature[power<=2;-tapped]|opponentBattlefield) cantpwattack +text=Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Mogg Maniac +auto=@damaged(this):damage:thatmuch opponent +text=Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Mogg Raider +auto={S(goblin|myBattlefield)}:1/1 target(creature) +text=Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Mogg Salvage +target=artifact +auto=destroy +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(island|opponentbattlefield)~morethan~0,type(mountain|mybattlefield)~morethan~0 +text=If an opponent controls an Island and you control a Mountain, you may cast Mogg Salvage without paying its mana cost. -- Destroy target artifact. +mana={2}{R} +type=Instant +[/card] +[card] +name=Mogg Sentry +auto=@movedTo(*|opponentstack):2/2 ueot +text=Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Mogg Squad +auto=foreach(other creature|battlefield) -1/-1 +text=Mogg Squad gets -1/-1 for each other creature on the battlefield. +mana={1}{R} +type=Creature +subtype=Goblin +power=3 +toughness=3 +[/card] +[card] +name=Mogg Toady +auto=while(restriction{lessorequalcreatures}) cantattack +auto=while(restriction{lessorequalcreatures}) cantpwattack +auto=while(restriction{lessorequalcreatures}) cantblock +text=Mogg Toady can't attack unless you control more creatures than defending player. -- Mogg Toady can't block unless you control more creatures than attacking player. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Mogg War Marshal +auto=token(Goblin,Creature Goblin,1/1,red) +auto=@movedTo(this|graveyard) from(battlefield):token(Goblin,Creature Goblin,1/1,red) +auto=upcost[{1}{R};next upkeep] sacrifice +text=Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Mogg War Marshal enters the battlefield or dies, put a 1/1 red Goblin creature token onto the battlefield. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Moggcatcher +aicode=activate moveTo(myBattlefield) target(goblin[-instant;-sorcery]|myLibrary) +auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(goblin[-instant;-sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={3}, {T}: Search your library for a Goblin permanent card and put that card onto the battlefield. Then shuffle your library. +mana={2}{R}{R} +type=Creature +subtype=Human Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Mogis's Marauder +auto=name(intimidate & haste) target(creature|battlefield) transforms((,newability[intimidate],newability[haste])) ueot +text=When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +mana={2}{B} +type=Creature +subtype=Human Berserker +power=2 +toughness=2 +[/card] +[card] +name=Mogis's Warhound +abilities=mustattack +auto=bestow bstw +auto=bestow teach(creature) +2/+2 +auto=bestow teach(creature) mustattack +bestow={2}{r} +text=Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Mogis's Warhound attacks each turn if able. -- Enchanted creature gets +2/+2 and attacks each turn if able. +mana={1}{R} +type=Enchantment Creature +subtype=Hound +power=2 +toughness=2 +[/card] +[card] +name=Mold Adder +auto=@movedTo(*[black;blue]|opponentStack):may counter(1/1,1) +text=Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder. +mana={G} +type=Creature +subtype=Fungus Snake +power=1 +toughness=1 +[/card] +[card] +name=Mold Demon +auto=aslongas(swamp|mybattlefield) choice target(<2>swamp|mybattlefield) sacrifice oneshot >1 +auto=choice sacrifice all(this) +text=When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps. +mana={5}{B}{B} +type=Creature +subtype=Fungus Demon +power=6 +toughness=6 +[/card] +[card] +name=Mold Shambler +kicker={1}{G} +auto=kicker destroy target(*[-creature]) +text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. +mana={3}{G} +type=Creature +subtype=Fungus Beast +power=3 +toughness=3 +[/card] +[card] +name=Molder Beast +abilities=trample +auto=@movedTo(artifact|graveyard) from(battlefield):2/0 ueot +text=Trample -- Whenever an artifact dies, Molder Beast gest +2/+0 until end of turn. +mana={4}{G} +type=Creature +subtype=Beast +power=5 +toughness=3 +[/card] +[card] +name=Molder Slug +auto=@each opponent upkeep:ability$!name(sacrifice) notatarget(artifact|mybattlefield) sacrifice !$ opponent +auto=@each my upkeep:notatarget(artifact|mybattlefield) sacrifice +text=At the beginning of each player's upkeep, that player sacrifices an artifact. +mana={3}{G}{G} +type=Creature +subtype=Slug Beast +power=4 +toughness=6 +[/card] +[card] +name=Molder +auto=destroy target(*[artifact;enchantment;manacost<=prex]) +auto=life:X +text=Destroy target artifact or enchantment with converted mana cost X. It can't be regenerated. You gain X life. +mana={X}{G} +type=Instant +[/card] +[card] +name=Moldervine Cloak +target=creature +auto=teach(creature) 3/3 +dredge=dredge(2) +text=Enchant creature -- Enchanted creature gets +3/+3. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Moldgraf Monstrosity +abilities=trample +auto=@movedTo(this|graveyard) from(battlefield):moveto(exile) && moverandom(creature) from(mygraveyard) to(myhand) && moverandom(creature) from(mygraveyard) to(myhand) +text=Trample -- When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield. +mana={4}{G}{G}{G} +type=Creature +subtype=Insect +power=8 +toughness=8 +[/card] +[card] +name=Moldgraf Scavenger +auto=while(restriction{delirium}) 3/0 +text=Delirium Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard. +mana={1}{G} +type=Creature +subtype=Fungus +power=0 +toughness=4 +[/card] +[card] +name=Mole Worms +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={t}:target(land) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=You may choose not to untap Mole Worms during your untap step. -- {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped. +mana={2}{B} +type=Creature +subtype=Worm +power=1 +toughness=1 +[/card] +[card] +name=Molimo, Maro-Sorcerer +abilities=trample +anyzone=type:land:myBattlefield/type:land:myBattlefield cdaactive +text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. +mana={4}{G}{G}{G} +type=Legendary Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Molten Firebird +abilities=flying +auto={4}{R}:moveTo(exile) +autograveyard=@movedTo(this|graveyard) from(battlefield):phaseaction[endofturn] moveTo(mybattlefield) +autograveyard=@movedTo(this|graveyard) from(battlefield):nextphasealter(remove,draw,controller) +text=Flying -- When Molten Firebird is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. -- {4}{R}: Exile Molten Firebird. +mana={4}{R} +type=Creature +subtype=Phoenix +power=2 +toughness=2 +[/card] +[card] +name=Molten Frame +target=creature[artifact] +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target artifact creature. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{R} +type=Instant +[/card] +[card] +name=Molten Hydra +auto={1}{R}{R}:counter(1/1,1) +auto={T}:target(creature,player) dynamicability && removeallcounters(1/1) all(this) +text={1}{R}{R}: Put a +1/+1 counter on Molten Hydra. -- {T}, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way. +mana={1}{R} +type=Creature +subtype=Hydra +power=1 +toughness=1 +[/card] +[card] +name=Molten Nursery +auto=@movedto(*[colorless]|mystack):damage:1 target(creature,player) +text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Molten Nursery deals 1 damage to target creature or player. +mana={2}{R} +abilities=devoid +type=Enchantment +[/card] +[card] +name=Molten Primordial +abilities=haste +auto=name(gain control) target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +text=Haste -- When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. +mana={5}{R}{R} +type=Creature +subtype=Avatar +power=6 +toughness=4 +[/card] +[card] +name=Molten Rain +target=land +auto=teach(land[-basic]) damage:2 targetcontroller +auto=destroy +text=Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Molten Ravager +auto={R}:1/0 +text={R}: Molten Ravager gets +1/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Elemental +power=0 +toughness=4 +[/card] +[card] +name=Molten Vortex +auto={R}{D(land|myhand)}:damage:2 target(creature,player) +text={R}, Discard a land card: Molten Vortex deals 2 damage to target creature or player. +mana={R} +type=Enchantment +[/card] +[card] +name=Moltensteel Dragon +abilities=flying +auto={p(R)}:1/0 +text=({p(R)} may be paid for with either {R} or 2 life.) -- {p(R)}: Moltensteel Dragon gets +1/+0 until end of turn. +color=red +mana={4}{p(R)}{p(R)} +type=Artifact Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Molten-Tail Masticore +auto=upcost[{D(*|myhand)}] sacrifice +auto={4}{E(creature|mygraveyard)}:damage:4 target(creature,player) +auto={2}:regenerate +text=At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card. -- {4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to target creature or player. -- {2}: Regenerate Molten-Tail Masticore. +mana={4} +type=Artifact Creature +subtype=Masticore +power=4 +toughness=4 +[/card] +[card] +name=Molting Harpy +abilities=flying +auto=upcost[{2}] sacrifice +text=Flying -- At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. +mana={B} +type=Creature +subtype=Harpy Mercenary +power=2 +toughness=1 +[/card] +[card] +name=Molting Skin +auto={0}:moveTo(ownerhand) all(this) && regenerate target(creature) limit:1 +text=Return Molting Skin to its owner's hand: Regenerate target creature. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Molting Snakeskin +target=creature +auto=2/0 +auto=teach(creature) {2}{B}:regenerate +text=Enchant creature -- Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature." +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Moment of Heroism +target=creature +auto=2/2 +auto=lifelink +text=Target creature gets +2/+2 and gains lifelink until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Moment of Silence +target=player +auto=nextphasealter(remove,combatbegins,targetedplayer) +auto=nextphasealter(remove,combatattackers,targetedplayer) +auto=nextphasealter(remove,combatblockers,targetedplayer) +auto=nextphasealter(remove,combatdamage,targetedplayer) +auto=nextphasealter(remove,combatends,targetedplayer) +text=Target player skips his or her next combat phase this turn. +mana={W} +type=Instant +[/card] +[card] +name=Momentary Blink +target=creature|mybattlefield +auto=(blink) +flashback={3}{U} +text=Exile target creature you control, then return it to the battlefield under its owner's control. -- Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Momentous Fall +auto=draw:storedpower +auto=life:storedtoughness +text=As an additional cost to cast Momentous Fall, sacrifice a creature. -- You draw cards equal to the sacrificed creature's power, then you gain life equal to the its toughness. +mana={2}{G}{G}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Moment's Peace +auto=preventAllcombatDamage ueot +flashback={2}{G} +text=Prevent all combat damage that would be dealt this turn. -- Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Momentum +target=creature +auto=@each my upkeep:may counter(0/0,1,Growth) +auto=thisforeach(counter{0/0.1.Growth}) 1/1 +text=Enchant creature -- At the beginning of your upkeep, you may put a growth counter on Momentum. -- Enchanted creature gets +1/+1 for each growth counter on Momentum. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Momir Vig, Simic Visionary +aicode=activate target(<1>*[zpos=1]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-creature]|*) then moveto(mylibrary))! +auto=@movedTo(creature[green]|mystack):target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=@movedTo(creature[blue]|mystack):reveal:1 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(Put Back) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it. -- Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand. +mana={3}{G}{U} +type=Legendary Creature +subtype=Elf Wizard +power=2 +toughness=2 +[/card] +[card] +name=Monastery Flock +abilities=flying,defender +facedown={3} +autofacedown={U}:morph +text=Flying. -- Defender. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={U} +type=Creature +subtype=Bird +power=0 +toughness=5 +[/card] +[card] +name=Monastery Loremaster +facedown={3} +autofacedown={5}{U}:morph +autofaceup=counter(1/1,1) +autofaceup=moveto(myhand) target(*[-creature;-land]|mygraveyard) +text=Megamorph {5}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand. +mana={3}{U} +type=Creature +subtype=Djinn Wizard +power=3 +toughness=2 +[/card] +[card] +name=Monastery Mentor +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=@movedTo(*[-creature]|mystack):choice name(Create Monk) token(Monk,Creature Monk,1/1,white) and!( transforms((,newability[@movedTo(*[-creature]|mystack):1/1 ueot])) )! controller +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield. +mana={2}{W} +type=Creature +subtype=Human Monk +power=2 +toughness=2 +[/card] +[card] +name=Monastery Swiftspear +abilities=haste +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={R} +type=Creature +subtype=Human Monk +power=1 +toughness=2 +[/card] +[card] +name=Mondronen Shaman +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Tovolar's Magehunter) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. +mana={3}{R} +type=Creature +subtype=Human Werewolf Shaman +power=3 +toughness=2 +[/card] +[card] +name=Mongrel Pack +auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatbeginsonly}:token(Hound,Creature Hound,1/1,green)*4 +auto=@movedTo(this|graveyard) from(mybattlefield) restriction{attackersonly}:token(Hound,Creature Hound,1/1,green)*4 +auto=@movedTo(this|graveyard) from(mybattlefield) restriction{blockersonly}:token(Hound,Creature Hound,1/1,green)*4 +auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatdamageonly}:token(Hound,Creature Hound,1/1,green)*4 +auto=@movedTo(this|graveyard) from(mybattlefield) restriction{combatendsonly}:token(Hound,Creature Hound,1/1,green)*4 +text=When Mongrel Pack is put into a graveyard from the battlefield during combat, put four 1/1 green Hound creature tokens onto the battlefield. +mana={3}{G} +type=Creature +subtype=Hound +power=4 +toughness=1 +[/card] +[card] +name=Monk Idealist +auto=moveTo(myhand) target(enchantment|mygraveyard) +text=When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand. +mana={2}{W} +type=Creature +subtype=Human Monk Cleric +power=2 +toughness=2 +[/card] +[card] +name=Monk Realist +auto=destroy target(enchantment) +text=When Monk Realist enters the battlefield, destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Human Monk Cleric +power=1 +toughness=1 +[/card] +[card] +name=Monkey Cage +auto=@movedTo(creature[manacost=0]|battlefield) once:sacrifice all(this) && loseabilities all(this) +auto=@movedTo(creature[manacost=1]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green) +auto=@movedTo(creature[manacost=2]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*2 +auto=@movedTo(creature[manacost=3]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*3 +auto=@movedTo(creature[manacost=4]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*4 +auto=@movedTo(creature[manacost=5]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*5 +auto=@movedTo(creature[manacost=6]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*6 +auto=@movedTo(creature[manacost=7]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*7 +auto=@movedTo(creature[manacost=8]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*8 +auto=@movedTo(creature[manacost=9]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*9 +auto=@movedTo(creature[manacost=10]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*10 +auto=@movedTo(creature[manacost=11]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*11 +auto=@movedTo(creature[manacost=12]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*12 +auto=@movedTo(creature[manacost=13]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*13 +auto=@movedTo(creature[manacost=14]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*14 +auto=@movedTo(creature[manacost=15]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*15 +auto=@movedTo(creature[manacost=16]|battlefield) once:sacrifice all(this) && loseabilities all(this) && token(Ape,Creature Ape,2/2,green)*16 +text=When a creature enters the battlefield, sacrifice Monkey Cage and put X 2/2 green Ape creature tokens onto the battlefield, where X is that creature's converted mana cost. +mana={5} +type=Artifact +[/card] +[card] +name=Monsoon +auto=@each my endofturn:damage:type:island[-tapped]:mybattlefield controller +auto=@each opponent endofturn:damage:type:island[-tapped]:opponentbattlefield opponent +auto=@each my cleanup:tap all(island[-tapped]|myBattlefield) +auto=@each opponent cleanup:tap all(island[-tapped]|opponentBattlefield) +text=At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way. +mana={2}{R}{G} +type=Enchantment +[/card] +[card] +name=Mons's Goblin Raiders +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Monstrify +target=creature +auto=4/4 +retrace={3}{G}{D(land|myhand)} +text=Target creature gets +4/+4 until end of turn. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Monstrous Carabid +abilities=mustattack +autohand=__CYCLING__({BR}) +text=Monstrous Carabid attacks each turn if able. -- Cycling {(b/r)} ({(b/r)}, Discard this card: Draw a card.) +mana={3}{B}{R} +type=Creature +subtype=Insect +power=4 +toughness=4 +[/card] +[card] +name=Monstrous Growth +target=creature +auto=4/4 +text=Target creature gets +4/+4 until end of turn. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Monstrous Hound +auto=while(restriction{lessorequallands}) cantattack +auto=while(restriction{lessorequallands}) cantpwattack +auto=while(restriction{lessorequallands}) cantblock +text=Monstrous Hound can't attack unless you control more lands than defending player. -- Monstrous Hound can't block unless you control more lands than attacking player. +mana={3}{R} +type=Creature +subtype=Hound +power=4 +toughness=4 +[/card] +[card] +name=Moon Heron +abilities=flying +text=Flying +mana={3}{U} +type=Creature +subtype=Spirit Bird +power=3 +toughness=2 +[/card] +[card] +name=Moon Sprite +abilities=flying +text=Flying +mana={1}{G} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Moonbow Illusionist +abilities=flying +auto={2}{H(land|myBattlefield)}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) +auto={2}{H(land|myBattlefield)}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +auto={2}{H(land|myBattlefield)}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) +auto={2}{H(land|myBattlefield)}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) +auto={2}{H(land|myBattlefield)}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) +text=Flying -- {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. +mana={2}{U} +type=Creature +subtype=Moonfolk Wizard +power=2 +toughness=1 +[/card] +[card] +name=Moonglove Changeling +abilities=changeling +auto={B}:deathtouch +text=Changeling (This card is every creature type at all times.) -- {B}: Moonglove Changeling gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) +mana={2}{B} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Moonglove Extract +auto={S}:damage:2 target(other *[creature;player]) +text=Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player. +mana={3} +type=Artifact +[/card] +[card] +name=Moonglove Winnower +abilities=deathtouch +text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) +mana={3}{B} +type=Creature +subtype=Elf Rogue +power=2 +toughness=3 +[/card] +[card] +name=Moonhold +target=player +auto=if spent({W}) then maxCast(*)0 targetedplayer +auto=if spent({R}) then maxPlay(land)-99 targetedplayer +text=Target player can't play land cards this turn if {R} was spent to cast Moonhold and can't play creature cards this turn if {W} was spent to cast it. (Do both if {R}{W} was spent.) +mana={2}{RW} +type=Instant +[/card] +[card] +name=Moonlace +text=Target spell or permanent becomes colorless. +target=* +auto=transforms((,artifact)) forever +mana={U} +type=Instant +[/card] +[card] +name=Moonlight Bargain +aicode=activate choice all(*[zpos<=5]|mylibrary) transforms((,newability[pay({L:2}) name(Pay Life) moveto(myhand)?moveto(mygraveyard)])) ueot +auto=name(look) reveal:5 optionone name(Select Cards) target(*|reveal) transforms((,newability[pay({L:2}) name(Pay Life) moveto(myhand) ])) forever optiononeend optiontwo name(put in graveyard) target(<5>*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Moonlight Geist +abilities=flying +auto={3}{W}:preventAllCombatDamage to(this) && preventAllCombatDamage from(this) +text=Flying -- {3}{W}: Prevent all combat damage that would be dealt to and dealt by Moonlight Geist this turn. +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Moonlit Strider +auto={S}:name(White) protection from white target(other creature|myBattlefield) +auto={S}:name(Blue) protection from blue target(other creature|myBattlefield) +auto={S}:name(Black) protection from black target(other creature|myBattlefield) +auto={S}:name(Red) protection from red target(other creature|myBattlefield) +auto={S}:name(Green) protection from green target(other creature|myBattlefield) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) +text=Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) +mana={3}{W} +type=Creature +subtype=Spirit +power=1 +toughness=4 +[/card] +[card] +name=Moonlit Wake +auto=@movedTo(graveyard) from(creature|battlefield):life:1 controller +text=Whenever a creature dies, you gain 1 life. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Moonring Island +auto=tap(noevent) +aicode=activate name(look) donothing +auto={u}{t}:target(player) name(Look) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend restriction{type(*[blue]|mybattlefield)~morethan~1} +text=({T}: Add {U} to your mana pool.) -- Moonring Island enters the battlefield tapped. -- {U}, {T}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents. +type=Land +subtype=Island +[/card] +[card] +name=Moonrise Intruder +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Village Messenger) +text=Menace (This creature can't be blocked except by two or more creatures.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder. +abilities=menace +type=Creature +subtype=Werewolf +color=red +power=2 +toughness=2 +[/card] +[card] +name=Moonscarred Werewolf +auto=vigilance +auto={T}:Add{G}{G} +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Scorned Villager) +text={T}: Add {G}{G} to your mana pool. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf. +color=green +type=Creature +subtype=Werewolf +power=2 +toughness=2 +[/card] +[card] +name=Moonsilver Spear +auto={4}:equip +auto=teach(creature) first strike +auto=@combat(attacking) source(mytgt):token(Angel,Angel Creature,4/4,white,flying) +text=Equipped creature has first strike. -- Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield. -- Equip {4} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Moonveil Dragon +abilities=flying +auto={R}:all(creature|mybattlefield) 1/0 ueot +text=Flying -- {R}: Each creature you control gets +1/+0 until end of turn. +mana={3}{R}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Moonwing Moth +abilities=flying +auto={W}:0/1 +text=Flying -- {W}: Moonwing Moth gets +0/+1 until end of turn. +mana={1}{W}{W} +type=Creature +subtype=Insect +power=2 +toughness=1 +[/card] +[card] +name=Moor Fiend +abilities=swampwalk +text=Swampwalk +mana={3}{B} +type=Creature +subtype=Horror +power=3 +toughness=3 +[/card] +[card] +name=Moorish Cavalry +abilities=trample +text=Trample +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Moorland Drifter +auto=while(restriction{delirium}) flying +text=Delirium Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. +mana={1}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Moorland Haunt +auto={T}:Add{1} +auto={W}{U}{T}{E(creature|mygraveyard)}:token(Spirit,Creature Spirit,1/1,white,flying) +text={T}: Add {1} to your mana pool. -- {W}{U}, {T}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. +type=Land +[/card] +[card] +name=Moorland Inquisitor +auto={2}{W}:first strike ueot +text={2}{W}: Moorland Inquisitor gains first strike until end of turn. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Morale +auto=all(creature[attacking]) 1/1 ueot +text=Attacking creatures get +1/+1 until end of turn. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Morality Shift +auto=moveTo(myLibrary) all(*|mygraveyard) && moveTo(mygraveyard) all(*|myLibrary) +text=Exchange your graveyard and library. Then shuffle your library. +mana={5}{B}{B} +type=Sorcery +[/card] +[card] +name=Moratorium Stone +auto={2}{T}:moveTo(exile) target(*|graveyard) +auto={2}{W}{B}{T}{S}:moveTo(exile) target(other *|graveyard) && moveTo(exile) all(*[share!name!]|graveyard,battlefield) +text={2}, {T}: Exile target card from a graveyard. -- {2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name. +mana={1} +type=Artifact +[/card] +[card] +name=Morbid Bloom +target=creature|graveyard +auto=moveto(exile) +auto=token(Saproling,Creature Saproling,1/1,green)*t +text=Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness. +mana={4}{B}{G} +type=Sorcery +[/card] +[card] +name=Morbid Curiosity +auto=draw:storedmanacost +text=As an additional cost to cast Morbid Curiosity, sacrifice an artifact or creature. -- Draw cards equal to the converted mana cost of the sacrificed permanent. +mana={1}{B}{B}{S(*[artifact;creature]|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Morbid Hunger +target=creature,player +auto=damage:3 +auto=life:3 controller +flashback={7}{B}{B} +text=Morbid Hunger deals 3 damage to target creature or player. You gain 3 life. -- Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Morbid Plunder +target=creature|mygraveyard +auto=moveTo(ownerhand) +text=Return up to two target creature cards from your graveyard to your hand. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Mordant Dragon +abilities=flying +auto={1}{R}:1/0 +auto=@combatdamagefoeof(player) from(this):may name(same amount of damage to opponent's creature) damage:thatmuch target(creature|opponentbattlefield) +auto=@combatdamageof(player) from(this):may name(same amount of damage to controller creature) damage:thatmuch target(creature|mybattlefield) +text=Flying -- {1}{R}: Mordant Dragon gets +1/+0 until end of turn. -- Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls. +mana={3}{R}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Morgue Burst +target=creature|mygraveyard +auto=moveTo(myHand) +auto=transforms((,newability[choice name(Creature) target(creature) dynamicability],newability[choice name(player) target(Player) dynamicability])) forever +text=Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way. +mana={4}{B}{R} +type=Sorcery +[/card] +[card] +name=Morgue Theft +target=creature|mygraveyard +auto=moveTo(myhand) +text=Return target creature card from your graveyard to your hand. -- Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{B} +flashback={4}{B} +type=Sorcery +[/card] +[card] +name=Morgue Thrull +auto={S}:deplete:3 +text=Sacrifice Morgue Thrull: Put the top three cards of your library into your graveyard. +mana={2}{B} +type=Creature +subtype=Thrull +power=2 +toughness=2 +[/card] +[card] +name=Morgue Toad +auto={S}:Add{U}{R} +text=Sacrifice Morgue Toad: Add {U}{R} to your mana pool. +mana={2}{B} +type=Creature +subtype=Frog +power=2 +toughness=2 +[/card] +[card] +name=Morinfen +abilities=flying +auto=cumulativeupcost[{L:1}] sacrifice +text=Flying -- Cumulative upkeep - Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={3}{B}{B} +type=Legendary Creature +subtype=Horror +power=5 +toughness=4 +[/card] +[card] +name=Moriok Reaver +mana={2}{B} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Moriok Replica +auto={1}{B}{S}:draw:2 && life:-2 +text={1}{B}, Sacrifice Moriok Replica: You draw 2 cards and you lose 2 life. +mana={3} +type=Artifact Creature +subtype=Warrior +power=2 +toughness=2 +[/card] +[card] +name=Moriok Rigger +auto=@movedTo(artifact|graveyard) from(battlefield):may counter(1/1,1) +text=Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger. +mana={2}{B} +type=Creature +subtype=Human Rogue Rigger +power=2 +toughness=2 +[/card] +[card] +name=Moriok Scavenger +auto=may moveTo(myhand) target(creature[artifact]|mygraveyard) +text=When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand. +mana={3}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=3 +[/card] +[card] +name=Morkrut Banshee +auto=if morbid then choice target(creature) -4/-4 ueot +text=Morbid - When Morkut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. +mana={3}{B}{B} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Morkrut Necropod +auto=@combat(attacking) source(this):sacrifice target(other creature,land|mybattlefield) +auto=@combat(blocking) source(this):sacrifice target(other creature,land|mybattlefield) +text=Menace (This creature can't be blocked except by two or more creatures.) -- Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land. +mana={5}{B} +abilities=menace +type=Creature +subtype=Slug Horror +power=7 +toughness=7 +[/card] +[card] +name=Morningtide +auto=moveto(exile) all(*|graveyard) +text=Exile all cards from all graveyards. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Moroii +abilities=flying +auto=@each my upkeep:life:-1 controller +text=Flying -- At the beginning of your upkeep, you lose 1 life. +mana={2}{U}{B} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Morphling +auto={U}:untap +auto={U}:flying +auto={U}:shroud +auto={1}:1/-1 +auto={1}:-1/1 +text={U}: Untap Morphling. -- {U}: Morphling gains flying until end of turn. -- {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {1}: Morphling gets +1/-1 until end of turn. -- {1}: Morphling gets -1/+1 until end of turn. +mana={3}{U}{U} +type=Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Morsel Theft +target=player +auto=life:-3 targetedplayer +auto=life:3 controller +auto=if paid(alternative) then draw:1 controller +other={1}{B} name(Prowl) +otherrestriction=prowl +text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card. +mana={2}{B}{B} +type=Tribal Sorcery +subtype=Rogue +[/card] +[card] +name=Morselhoarder +auto=counter(-1/-1,2) +auto={C(-1/-1,-1)}:add{W} +auto={C(-1/-1,-1)}:add{U} +auto={C(-1/-1,-1)}:add{B} +auto={C(-1/-1,-1)}:add{R} +auto={C(-1/-1,-1)}:add{G} +text=Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. +mana={4}{RG}{RG} +type=Creature +subtype=Elemental +power=6 +toughness=4 +[/card] +[card] +name=Mortal Combat +auto=@each my upkeep restriction{type(creature|mygraveyard)~morethan~19}:winGame +text=At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Mortal Obstinacy +target=creature|mybattlefield +auto=1/1 +auto=@combatdamaged(player) from(mytgt):may sacrifice(this) && destroy target(enchantment) +text=Enchant creature you control -- Enchanted creature gets +1/+1. -- Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mortal Wound +target=creature +auto=@damaged(mytgt):destroy +text=Enchant creature -- When enchanted creature is dealt damage, destroy it. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mortal's Ardor +target=creature +auto=1/1 ueot +auto=lifelink ueot +text=Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) +mana={W} +type=Instant +[/card] +[card] +name=Mortal's Resolve +target=creature +auto=1/1 ueot +auto=indestructible ueot +text=Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Mortarpod +auto={2}:equip +auto=teach(creature) 0/1 +auto=teach(creature) {S}:damage:1 target(other *[creature;player]) +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player." -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Mortician Beetle +auto=@sacrificed(creature):name(counter +1/+1) ability$!may counter(1/1,1) all(mystored)!$ controller +text=Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle. +mana={B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Mortify +target=creature,enchantment +auto=destroy +text=Destroy target creature or enchantment. +mana={1}{W}{B} +type=Instant +[/card] +[card] +name=Mortipede +auto={2}{G}:lure ueot +text={2}{G}: All creatures able to block Mortipede this turn do so. +mana={3}{B} +type=Creature +subtype=Insect +power=4 +toughness=1 +[/card] +[card] +name=Mortiphobia +auto={1}{B}{D(*|myhand)}:moveto(exile) target(*|graveyard) +auto={1}{B}{S}:moveto(exile) target(other *|graveyard) +text={1}{B}, Discard a card: Exile target card from a graveyard. -- {1}{B}, Sacrifice Mortiphobia: Exile target card from a graveyard. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Mortis Dogs +auto=@combat(attacking) source(this):2/0 ueot +auto=@movedTo(this|graveyard) from(battlefield):target(player) dynamicability +text=Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn. -- When Mortis Dogs dies, target player loses life equal to its power. +mana={3}{B} +type=Creature +subtype=Hound +power=2 +toughness=2 +[/card] +[card] +name=Mortivore +auto={B}:regenerate +anyzone=type:creature:graveyard/type:creature:graveyard cdaactive +text=Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. -- {B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={2}{B}{B} +type=Creature +subtype=Lhurgoyf +power=* +toughness=* +[/card] +[card] +name=Mortuary Mire +auto=may moveto(mylibrary) target(creature|mygraveyard) +auto={T}:add{B} +auto=tap(noevent) +text=Mortuary Mire enters the battlefield tapped. -- When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. -- {T}: Add {B} to your mana pool. +type=Land +[/card] +[card] +name=Mortuary +auto=@movedTo(creature|mygraveyard) from(battlefield):all(trigger[to]) moveTo(myLibrary) +text=Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Mortus Strider +auto=@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveto(ownerhand) +text=When Mortus Strider dies, return it to its owner's hand. +mana={1}{U}{B} +type=Creature +subtype=Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Mosquito Guard +abilities=first strike +autohand={1}{W}{discard}:counter(1/1,1) target(creature) +text=First strike -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) +mana={W} +type=Creature +subtype=Kithkin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Moss Diamond +auto=tap(noevent) +auto={T}:Add{G} +text=Moss Diamond enters the battlefield tapped. -- {T}: Add {G} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Moss Kami +abilities=trample +text=Trample +mana={5}{G} +type=Creature +subtype=Spirit +power=5 +toughness=5 +[/card] +[card] +name=Moss Monster +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=3 +toughness=6 +[/card] +[card] +name=Mossdog +auto=@targeted(this):counter(1/1,1) +text=Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. +mana={G} +type=Creature +subtype=Plant Hound +power=1 +toughness=1 +[/card] +[card] +name=Mossfire Egg +auto={2}{T}{S}:Add{R}{G} and!( draw:1 controller )! +text={2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Mossfire Valley +auto={1}{T}:Add{R}{G} +text={1}, {T}: Add {R}{G} to your mana pool. +type=Land +[/card] +[card] +name=Mosstodon +auto={1}:trample target(creature[power>=5]) +text={1}: Target creature with power 5 or greater gains trample until end of turn. +mana={4}{G} +type=Creature +subtype=Plant Elephant +power=5 +toughness=3 +[/card] +[card] +name=Mothdust Changeling +abilities=changeling +auto={T(creature|myBattlefield)}:flying +text=Changeling (This card is every creature type at all times.) -- Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. +mana={U} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Mother of Runes +auto={T}:name(White) protection from white target(creature|myBattlefield) +auto={T}:name(Blue) protection from blue target(creature|myBattlefield) +auto={T}:name(Black) protection from black target(creature|myBattlefield) +auto={T}:name(Red) protection from red target(creature|myBattlefield) +auto={T}:name(Green) protection from green target(creature|myBattlefield) +text={T}: Target creature you control gains protection from the color of your choice until end of turn. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Mothrider Samurai +abilities=flying +auto=bushido(1/1) +text=Flying -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={3}{W} +type=Creature +subtype=Human Samurai +power=2 +toughness=2 +[/card] +[card] +name=Mountain Bandit +abilities=haste +text=Haste +mana={R} +type=Creature +subtype=Human Soldier Rogue +power=1 +toughness=1 +[/card] +[card] +name=Mountain Goat +abilities=mountainwalk +text=Mountainwalk +mana={R} +type=Creature +subtype=Goat +power=1 +toughness=1 +[/card] +[card] +name=Mountain Titan +auto={1}{R}{R}:transforms((,newability[@movedTo(*[black]|mystack):counter(1/1,1) ueot] ueot)) ueot +text={1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan. +mana={2}{B}{R} +type=Creature +subtype=Giant +power=2 +toughness=2 +[/card] +[card] +name=Mountain Valley +auto=tap(noevent) +aicode=activate moveTo(myBattlefield) target(*[mountain;forest]|myLibrary) +auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Mountain Valley enters the battlefield tapped. -- {T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Mountain Yeti +abilities=mountainwalk,protection from white +text=Mountainwalk, protection from white +mana={2}{R}{R} +type=Creature +subtype=Yeti +power=3 +toughness=3 +[/card] +[card] +name=Mountain +text=R +type=Basic Land +subtype=Mountain +[/card] +[card] +name=Mournful Zombie +auto={W}{T}:life:1 target(player) +text={W}, {T}: Target player gains 1 life. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Mourning Thrull +abilities=flying +auto=spiritlink +text=({(w/b)} can be paid with either {W} or {B}.) -- Flying -- Whenever Mourning Thrull deals damage, you gain that much life. +mana={1}{WB} +type=Creature +subtype=Thrull +power=1 +toughness=1 +[/card] +[card] +name=Mourning +target=creature +auto=-2/0 +auto={B}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature gets -2/-0. -- {B}: Return Mourning to its owner's hand. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mournwhelk +other={3}{B} name(Evoke) +auto=target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer +auto=alternative sacrifice +text=When Mournwhelk enters the battlefield, target player discards two cards. -- Evoke {3}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={6}{B} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Mournwillow +abilities=haste +auto=while(restriction{delirium}) all(creature[power<=2]) cantblock ueot +text=Haste -- Delirium -- When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn. +mana={1}{B}{G} +type=Creature +subtype=Plant Skeleton +power=3 +toughness=2 +[/card] +[card] +name=Mouth of Ronom +auto={T}:Add{1} +auto={4}{i}{T}{S}:damage:4 target(other creature) +text={T}: Add {1} to your mana pool. -- {4}{S}i}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S}i} can be paid with one mana from a snow permanent.) +type=Snow Land +[/card] +[card] +name=Mox Diamond +auto=aslongas(land|myhand) reject target(land|myhand) oneshot && counter(0/0,-1,payment) +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto=this(counter{0/0.1.payment}<1) {T}:Add{W} +auto=this(counter{0/0.1.payment}<1) {T}:Add{U} +auto=this(counter{0/0.1.payment}<1) {T}:Add{B} +auto=this(counter{0/0.1.payment}<1) {T}:Add{R} +auto=this(counter{0/0.1.payment}<1) {T}:Add{G} +text=If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add one mana of any color to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Mox Emerald +auto={T}:add{G} +text={T}: Add {G} to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Mox Jet +auto={T}:add{B} +text={T}: Add {B} to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Mox Opal +auto=aslongas(artifact|mybattlefield) {T}:Add{W} >2 +auto=aslongas(artifact|mybattlefield) {T}:Add{U} >2 +auto=aslongas(artifact|mybattlefield) {T}:Add{B} >2 +auto=aslongas(artifact|mybattlefield) {T}:Add{R} >2 +auto=aslongas(artifact|mybattlefield) {T}:Add{G} >2 +text=Metalcraft - {T}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts. +mana={0} +type=Legendary Artifact +[/card] +[card] +name=Mox Pearl +auto={T}:add{W} +text={T}: Add {W} to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Mox Ruby +auto={T}:add{R} +text={T}: Add {R} to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Mox Sapphire +auto={T}:add{U} +text={T}: Add {U} to your mana pool. +mana={0} +type=Artifact +[/card] +[card] +name=Mtenda Griffin +abilities=flying +auto={W}{T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(griffin|mygraveyard) myUpkeepOnly +text=Flying -- {W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Mtenda Herder +abilities=flanking +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +mana={W} +type=Creature +subtype=Human Scout +power=1 +toughness=1 +[/card] +[card] +name=Mtenda Lion +auto=@combat(attacking) source(this):name(pay 1 blue mana nodamage) ability$!pay[[{U}]] fog from(mystored)!$ opponent +text=Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn. +mana={G} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Muck Rats +mana={B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Mudbrawler Cohort +abilities=haste +auto=aslongas(other creature[red]|myBattlefield) 1/1 != 0 +text=Haste -- Mudbrawler Cohort gets +1/+1 as long as you control another red creature. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Mudbrawler Raiders +auto=cantbeblockedby(creature[blue]) +text=Mudbrawler Raiders can't be blocked by blue creatures. +mana={2}{RG}{RG} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=3 +[/card] +[card] +name=Mudbutton Clanger +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then all(this) 1/1 ueot )!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then all(this) +1/+1 ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Mudbutton Torchrunner +auto=@movedTo(this|graveyard)from(battlefield):damage:3 target(creature,player) +text=When Mudbutton Torchrunner dies, it deals 3 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Muddle the Mixture +target=instant,sorcery|stack +auto=fizzle +aicode=activate target(*[manacost=2]|mylibrary) moveto(myhand) +autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Counter target instant or sorcery spell. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={U}{U} +type=Instant +[/card] +[card] +name=Mudhole +target=player +auto=ability$!name(exile all lands from graveyard) moveTo(exile) all(*|mygraveyard) !$ targetedplayer +text=Target player exiles all land cards from his or her graveyard. +mana={2}{R} +type=Instant +[/card] +[card] +name=Mudslide +auto=lord(creature[-flying]) transforms((,newability[doesnotuntap],newability[@each my upkeep sourcetap:pay[[{2}]] untap])) +text=Creatures without flying don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Mugging +target=creature +auto=damage:2 +auto=cantblock ueot +text=Mugging deals 2 damage to target creature. That creature can't block this turn. +mana={R} +type=Sorcery +[/card] +[card] +name=Mul Daya Channelers +abilities=showfromtoplibrary +auto=aslongas(creature[zpos=1]|mylibrary) 3/3 >0 +auto=aslongas(land[zpos=1]|mylibrary) {t}:add{G}{G} >0 +auto=aslongas(land[zpos=1]|mylibrary) {t}:add{R}{R} >0 +auto=aslongas(land[zpos=1]|mylibrary) {t}:add{U}{U} >0 +auto=aslongas(land[zpos=1]|mylibrary) {t}:add{B}{B} >0 +auto=aslongas(land[zpos=1]|mylibrary) {t}:add{W}{W} >0 +text=Play with the top card of your library revealed. -- As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. -- As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool." +mana={1}{G}{G} +type=Creature +subtype=Elf Druid Shaman +power=2 +toughness=2 +[/card] +[card] +name=Mulch +aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(*[-land]|*) then moveto(mygraveyard))! +auto=reveal:4 optionone name(Get land) target(<4>land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Mulldrifter +abilities=flying +other={2}{U} name(Evoke) +auto=draw:2 +auto=alternative sacrifice +text=Flying -- When Mulldrifter enters the battlefield, draw two cards. -- Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={4}{U} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Multani, Maro-Sorcerer +abilities=shroud +anyzone=type:*:hand/type:*:hand cdaactive +text=Shroud (This permanent can't be the target of spells or abilities.) -- Multani's power and toughness are each equal to the total number of cards in all players' hands. +mana={4}{G}{G} +type=Legendary Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Multani's Acolyte +auto=draw:1 +auto=upcost[{G}{G};next upkeep] sacrifice +text=Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Multani's Acolyte enters the battlefield, draw a card. +mana={G}{G} +type=Creature +subtype=Elf +power=2 +toughness=1 +[/card] +[card] +name=Multani's Decree +auto=@movedTo(enchantment|graveyard):life:2 +auto=destroy all(enchantment) +text=Destroy all enchantments. You gain 2 life for each enchantment destroyed this way. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Multani's Harmony +target=creature +auto=teach(creature) {T}:Add{W} +auto=teach(creature) {T}:Add{U} +auto=teach(creature) {T}:Add{B} +auto=teach(creature) {T}:Add{R} +auto=teach(creature) {T}:Add{G} +text=Enchant creature -- Enchanted creature has "{T}: Add one mana of any color to your mana pool." +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Multiform Wonder +auto=alterenergy:3 controller +auto={e:1}:flying +auto={e:1}:vigilance +auto={e:1}:lifelink +auto={e:1}:2/-2 +auto={e:1}:-2/2 +text=When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}: Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn. -- Pay {E}: Multiform Wonder gets +2/-2 or -2/+2 until end of turn. +mana={5} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Munda, Ambush Leader +abilities=haste +aicode=activate target(<4>ally[zpos<=4]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=may name(look) reveal:4 optionone choice name(put on top) target(ally|reveal) moveto(ownerlibrary) optiononeend optiontwo choice name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +auto=@movedTo(other ally|myBattlefield):may name(look) reveal:4 optionone choice name(put on top) target(ally|reveal) moveto(ownerlibrary) optiononeend optiontwo choice name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Haste -- Rally -- Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order. +mana={2}{R}{W} +type=Legendary Creature +subtype=Kor Ally +power=3 +toughness=4 +[/card] +[card] +name=Munda's Vanguard +auto={T(ally|myBattlefield)}{t}:all(creature|mybattlefield) counter(1/1,1) +text=Cohort -- {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control. +mana={4}{W} +type=Creature +subtype=Kor Knight Ally +power=3 +toughness=3 +[/card] +[card] +name=Mundungu +auto={T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}{L:1}]] name(pay 1 mana & 1 life) donothing?fizzle])) forever +text={T}: Counter target spell unless its controller pays {1} and 1 life. +mana={1}{U}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Murasa Pyromancer +auto=may damage:type:ally:mybattlefield target(creature) +auto=@movedTo(other ally|mybattlefield):may damage:type:ally:mybattlefield target(creature) +text=Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. +mana={4}{R}{R} +type=Creature +subtype=Human Shaman Ally +power=3 +toughness=2 +[/card] +[card] +name=Murasa Ranger +auto=@movedTo(land|myBattlefield):pay({3}{G}) counter(1/1,2) +text=Landfall -- Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger. +mana={3}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Murder Investigation +target=creature|mybattlefield +auto=@movedto(mytgt|graveyard) from(Battlefield):token(Soldier,Creature Soldier,1/1,white)*power controller +text=Enchant creature you control -- When enchanted creature dies, put X 1/1 white Soldier creature tokens onto the battlefield, where X is its power. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Murder of Crows +abilities=flying +auto=@movedTo(other creature|graveyard) from(battlefield):may draw:1 controller && transforms((,newability[target(*|myhand) reject])) forever +text=Flying -- Whenever another creature dies, you may draw a card. If you do, discard a card. +mana={3}{U}{U} +type=Creature +subtype=Bird +power=4 +toughness=4 +[/card] +[card] +name=Murderer's Axe +auto={D(*|myhand)}:equip +auto=teach(creature) 2/2 +text=Equipped creature gets +2/+2. -- Equip--Discard a card. +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Murder +target=creature +auto=destroy +text=Destroy target creature. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Murderous Compulsion +target=creature[tapped] +auto=destroy +abilities=madness +autoexile=restriction{discarded} pay({1}{B}) name(pay 1B to cast) activate name(pay 1B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Destroy target tapped creature. -- Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Murderous Cut +target=creature +auto=destroy +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Destroy target creature. +mana={4}{B} +other={delve} name(Delve) +type=Instant +[/card] +[card] +name=Murderous Redcap +abilities=persist +auto=target(creature,player) dynamicability +text=When Murderous Redcap enters the battlefield, it deals damage equal to its power to target creature or player. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={2}{BR}{BR} +type=Creature +subtype=Goblin Assassin +power=2 +toughness=2 +[/card] +[card] +name=Murk Dwellers +auto=@combat(notblocked) source(this):2/0 ueot +text=Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Murk Strider +abilities=devoid +auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( target(creature) moveto(ownerhand) )! +text=Devoid (This card has no color.) -- When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand. +mana={3}{U} +type=Creature +subtype=Eldrazi Processor +power=3 +toughness=2 +[/card] +[card] +name=Murkfiend Liege +auto=@each opponent untap:untap all(creature[green;blue]|mybattlefield) +auto=lord(other creature[green]|myBattlefield) 1/1 +auto=lord(other creature[blue]|myBattlefield) 1/1 +text=Other green creatures you control get +1/+1. -- Other blue creatures you control get +1/+1. -- Untap all green and/or blue creatures you control during each other player's untap step. +mana={2}{GU}{GU}{GU} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Murmuring Bosk +auto=if type(treefolk|myhand)~lessthan~1 then tap(noevent) +auto={T}:Add{W} and!( damage:1 controller )! +auto={T}:Add{B} and!( damage:1 controller )! +text=({T}: Add {G} to your mana pool.) -- As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. Murmuring Bosk deals 1 damage to you. +type=Land +subtype=Forest +[/card] +[card] +name=Murmuring Phantasm +abilities=defender +text=Defender. +mana={1}{U} +type=Creature +subtype=Spirit +power=0 +toughness=5 +[/card] +[card] +name=Muscle Burst +target=creature +auto=3/3 +auto=foreach(muscle burst|graveyard) 1/1 +auto=foreach(diligent farmhand|graveyard) 1/1 +text=Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards. +mana={1}{G} +type=Instant +[/card] +[card] +name=Muscle Sliver +auto=lord(sliver) 1/1 +text=All Sliver creatures get +1/+1. +mana={1}{G} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Mutagenic Growth +target=creature +auto=2/2 +text=({p(G)} may be paid for with either {G} or 2 life.) -- Target creature gets +2/+2 until end of turn. +color=green +mana={p(G)} +type=Instant +[/card] +[card] +name=Mutant's Prey +target=creature[counter{1/1.1}]||mybattlefield +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. +mana={G} +type=Instant +[/card] +[card] +name=Mutavault +auto={t}:add{1} +auto={1}:transforms((Creature,setpower=2,settoughness=2)) ueot && transforms((allsubtypes)) ueot +text={T}: Add {1} to your mana pool. -- {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. +type=Land +[/card] +[card] +name=Mutilate +auto=foreach(swamp|myBattlefield) -1/-1 all(creature) +text=All creatures get -1/-1 until end of turn for each Swamp you control. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Muzzio, Visionary Architect +aicode=activate target(artifact[zpos<=convertedcost:highest:artifact:mybattlefield]|mylibrary) moveto(mybattlefield) +auto={3}{U}{T}:name(Look) reveal:convertedcost:highest:artifact:mybattlefield optionone name(Get Artifact) target(artifact|reveal) moveto(ownerbattlefield) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +text={3}{U}, {T}: Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order. +mana={1}{U}{U} +type=Legendary Creature +subtype=Human Artificer +power=1 +toughness=3 +[/card] +[card] +name=Muzzle +target=creature +auto=teach(creature) preventalldamage from(this) +text=Enchant creature -- Prevent all damage that would be dealt by enchanted creature. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mwonvuli Acid-Moss +target=land +auto=destroy +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(forest|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Mwonvuli Beast Tracker +aicode=activate target(creature[deathtouch;opponentshroud;reach;trample]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[deathtouch;opponentshroud;reach;trample]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle your library and put that card on top of it. +mana={1}{G}{G} +type=Creature +subtype=Human Scout +power=2 +toughness=1 +[/card] +[card] +name=Mwonvuli Ooze +auto=thisforeach(counter{0/0.1.Age}) 2/2 +auto=cumulativeupcost[{2}] sacrifice +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.) -- Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it. +mana={G} +type=Creature +subtype=Ooze +power=1+* +toughness=1+* +[/card] +[card] +name=Mycoid Shepherd +auto=@movedTo(this|graveyard) from(myBattlefield):may life:5 controller +auto=@movedTo(graveyard) from(other creature[power>=5]|myBattlefield):may life:5 controller +text=Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life. +mana={1}{G}{G}{W} +type=Creature +subtype=Fungus +power=5 +toughness=4 +[/card] +[card] +name=Mycologist +text=At the beginning of your upkeep, put a spore counter on Mycologist. -- Remove three spore counters from Mycologist: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: You gain 2 life. +mana={1}{W} +type=Creature +subtype=Human Druid +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={S(saproling|myBattlefield)}:life:2 +power=0 +toughness=2 +[/card] +[card] +name=Mycoloth +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) +auto=@each my upkeep:thisforeach(counter{1/1.1}) token(Saproling,creature saproling,1/1,green) +text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter on Mycoloth. +mana={3}{G}{G} +type=Creature +subtype=Fungus +power=4 +toughness=4 +[/card] +[card] +name=Mycosynth Fiend +auto=opponentpoisoncount/opponentpoisoncount nonstatic +text=Mycosynth Fiend gets +1/+1 for each poison counter your opponents have. +mana={2}{G} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Mycosynth Golem +abilities=affinityartifacts +auto=lord(creature[artifact]|myhand,mylibrary,mygraveyard,myexile) affinityartifacts +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.) +mana={11} +type=Artifact Creature +subtype=Golem +power=4 +toughness=5 +[/card] +[card] +name=Mycosynth Wellspring +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=@movedTo(this|graveyard) from(battlefield):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +mana={2} +type=Artifact +[/card] +[card] +name=Myojin of Cleansing Fire +auto=if casted(this) then counter(0/0,1,Divinity) +auto=this(counter{0/0.1.Divinity}) indestructible +auto={C(0/0,-1,Divinity)}:destroy all(other creature) +text=Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures. +mana={5}{W}{W}{W} +type=Legendary Creature +subtype=Spirit +power=4 +toughness=6 +[/card] +[card] +name=Myojin of Infinite Rage +auto=if casted(this) then counter(0/0,1,Divinity) +auto=this(counter{0/0.1.Divinity}) indestructible +auto={C(0/0,-1,Divinity)}:destroy all(land) +text=Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands. +mana={7}{R}{R}{R} +type=Legendary Creature +subtype=Spirit +power=7 +toughness=4 +[/card] +[card] +name=Myojin of Life's Web +auto=if casted(this) then counter(0/0,1,Divinity) +auto=this(counter{0/0.1.Divinity}) indestructible +auto={C(0/0,-1,Divinity)}:moveTo(mybattlefield) target(creature|myhand) +text=Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Life's Web is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield. +mana={6}{G}{G}{G} +type=Legendary Creature +subtype=Spirit +power=8 +toughness=8 +[/card] +[card] +name=Myojin of Night's Reach +auto=if casted(this) then counter(0/0,1,Divinity) +auto=this(counter{0/0.1.Divinity}) indestructible +auto={C(0/0,-1,Divinity)}:reject all(*|opponenthand) +text=Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand. +mana={5}{B}{B}{B} +type=Legendary Creature +subtype=Spirit +power=5 +toughness=2 +[/card] +[card] +name=Myojin of Seeing Winds +auto=if casted(this) then counter(0/0,1,Divinity) +auto=this(counter{0/0.1.Divinity}) indestructible +auto={C(0/0,-1,Divinity)}:foreach(*|myBattlefield) draw:1 +text=Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand. -- Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. -- Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control. +mana={7}{U}{U}{U} +type=Legendary Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Myr Adapter +auto=thisforeach(gear) 1/1 +text=Myr Adapter gets +1/+1 for each Equipment attached to it. +mana={3} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Myr Battlesphere +auto=token(Myr,Artifact Creature Myr,1/1)*4 +auto=@combat(attacking) source(this) restriction{type(myr[-tapped]|mybattlefield)~morethan~0}:may notatarget(myr[-tapped]|mybattlefield) tap && all(this) 1/0 ueot && damage:1 opponent +text=When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player. +mana={7} +type=Artifact Creature +subtype=Myr Construct +power=4 +toughness=7 +[/card] +[card] +name=Myr Enforcer +abilities=affinityartifacts +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) +mana={7} +type=Artifact Creature +subtype=Myr +power=4 +toughness=4 +[/card] +[card] +name=Myr Galvanizer +auto=lord(other myr|mybattlefield) 1/1 +auto={1}{T}:untap all(other myr|mybattlefield) +text=Other Myr creatures you control get +1/+1. -- {1}, {T}: Untap each other Myr you control. +mana={3} +type=Artifact Creature +subtype=Myr +power=2 +toughness=2 +[/card] +[card] +name=Myr Incubator +aicode=activate moveto(exile) target(artifact|mylibrary) and!( token(Myr,Artifact Creature Myr,1/1) controller )! +auto={6}{T}{S}:name(exile cards) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(exile) and!( token(Myr,Artifact Creature Myr,1/1) controller )!)! afterrevealedend revealend +text={6}, {T}, Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then put that many 1/1 colorless Myr artifact creature tokens onto the battlefield. Then shuffle your library. +mana={6} +type=Artifact +[/card] +[card] +name=Myr Landshaper +auto={T}:transforms((artifact)) target(land) ueot +text={T}: Target land becomes an artifact in addition to its other types until end of turn. +mana={3} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Myr Matrix +abilities=indestructible +auto=lord(Myr) 1/1 +auto={5}:token(Myr,Artifact Creature Myr,1/1,artifact) +text=Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- Myr creatures get +1/+1. -- {5}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. +mana={5} +type=Artifact +[/card] +[card] +name=Myr Mindservant +auto={2}{T}:shuffle +text={2}, {T}: Shuffle your library. +mana={1} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Myr Moonvessel +auto=@movedto(this|graveyard):add{1} +text=When Myr Moonvessel dies, add {1} to your mana pool. +mana={1} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Myr Propagator +auto={3}{T}:token(Myr Propagator) +text={3}, {T}: Put a token that's a copy of Myr Propagator onto the battlefield. +mana={3} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Myr Prototype +auto=@each my upkeep:counter(1/1,1) +auto=attackcost:counter{1%1} +auto=blockcost:counter{1%1} +text=At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. -- Myr Prototype can't attack or block unless you pay {1} for each +1/+1 counter on it. +mana={5} +type=Artifact Creature +subtype=Myr +power=2 +toughness=2 +[/card] +[card] +name=Myr Quadropod +auto={3}:swap +text={3}: Switch Myr Quadropod's power and toughness until end of turn. +mana={4} +type=Artifact Creature +subtype=Myr +power=1 +toughness=4 +[/card] +[card] +name=Myr Retriever +auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other artifact|mygraveyard) +text=When Myr Retriever dies, return another target artifact card from your graveyard to your hand. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Myr Servitor +auto=@each my upkeep:moveTo(mybattlefield) all(myr servitor|mygraveyard) +auto=@each my upkeep:moveTo(opponentbattlefield) all(myr servitor|opponentgraveyard) +text=At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from his or her graveyard to the battlefield. +mana={1} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Myr Sire +auto=@movedTo(graveyard) from(this|battlefield):token(Myr,Artifact Creature Myr,1/1) +text=When Myr Sire dies, put a 1/1 colorless Myr artifact creature token onto the battlefield. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Myr Turbine +auto={T}:token(Myr,Artifact Creature Myr,1/1) +aicode=activate moveTo(myBattlefield) target(myr|myLibrary) +auto={T}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}{T(myr|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(myr|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={T}: Put a 1/1 colorless Myr artifact creature token onto the battlefield. -- {T}, Tap five untapped Myr you control: Search your library for a Myr card and put that card onto the battlefield, then shuffle your library. +mana={5} +type=Artifact +[/card] +[card] +name=Myriad Landscape +auto=tap(noevent) +auto={T}:add{C} +auto={2}{T}{S}:name(search plains) target(plains[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) +auto={2}{T}{S}:name(search island) target(island[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) +auto={2}{T}{S}:name(search swamp) target(swamp[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) +auto={2}{T}{S}:name(search mountain) target(mountain[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) +auto={2}{T}{S}:name(search forest) target(forest[basic]|mylibrary) and!(tap(noevent))! moveTo(mybattlefield) +text=Myriad Landscape enters the battlefield tapped. -- {T}: Add {C} to your mana pool. -- {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library. +type=Land +[/card] +[card] +name=Myrsmith +auto=@movedto(artifact|mystack):pay({1}) token(Myr,Artifact Creature Myr,1/1) +mana={1}{W} +type=Creature +subtype=Human Artificer +power=2 +toughness=1 +text=Whenever you cast an artifact spell, you may pay {1}. If you do, put a 1/1 colorless Myr artifact creature token onto the battlefield. +[/card] +[card] +name=Mysteries of the Deep +auto=draw:2 +auto=aslongas(land[fresh]|mybattlefield) draw:1 +text=Draw two cards. -- Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead. +mana={4}{U} +type=Instant +[/card] +[card] +name=Mystic Compass +auto={1}{T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) +auto={1}{T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +auto={1}{T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) +auto={1}{T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) +auto={1}{T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) +text={1}, {T}: Target land becomes the basic land type of your choice until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Mystic Crusader +abilities=protection from black,protection from red +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) flying >6 +text=Protection from black and from red -- Threshold - As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying. +mana={1}{W}{W} +type=Creature +subtype=Human Nomad Mystic +power=2 +toughness=1 +[/card] +[card] +name=Mystic Decree +auto=lord(creature) -islandwalk +auto=lord(creature) -flying +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=All creatures lose flying and islandwalk. +mana={2}{U}{U} +type=World Enchantment +[/card] +[card] +name=Mystic Denial +target=creature,sorcery|stack +auto=fizzle +text=Counter target creature or sorcery spell. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Mystic Enforcer +abilities=protection from black +auto=aslongas(*|mygraveyard) 3/3 >6 +auto=aslongas(*|mygraveyard) flying >6 +text=Protection from black -- Threshold - As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying. +mana={2}{G}{W} +type=Creature +subtype=Human Nomad Mystic +power=3 +toughness=3 +[/card] +[card] +name=Mystic Familiar +abilities=flying +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) protection from black >6 +text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black. +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=2 +[/card] +[card] +name=Mystic Gate +auto={T}:Add{1} +auto={WU}{T}:Add{W}{W} +auto={WU}{T}:Add{W}{U} +auto={WU}{T}:Add{U}{U} +text={T}: Add {1} to your mana pool. -- {(w/u)}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool. +type=Land +[/card] +[card] +name=Mystic Genesis +target=*|stack +auto=fizzle +auto=if cantargetcard(*[manacost=0]|*) then token(Ooze,Creature Ooze,0/0,green) +auto=if cantargetcard(*[manacost=1]|*) then token(Ooze,Creature Ooze,1/1,green) +auto=if cantargetcard(*[manacost=2]|*) then token(Ooze,Creature Ooze,2/2,green) +auto=if cantargetcard(*[manacost=3]|*) then token(Ooze,Creature Ooze,3/3,green) +auto=if cantargetcard(*[manacost=4]|*) then token(Ooze,Creature Ooze,4/4,green) +auto=if cantargetcard(*[manacost=5]|*) then token(Ooze,Creature Ooze,5/5,green) +auto=if cantargetcard(*[manacost=6]|*) then token(Ooze,Creature Ooze,6/6,green) +auto=if cantargetcard(*[manacost=7]|*) then token(Ooze,Creature Ooze,7/7,green) +auto=if cantargetcard(*[manacost=8]|*) then token(Ooze,Creature Ooze,8/8,green) +auto=if cantargetcard(*[manacost=9]|*) then token(Ooze,Creature Ooze,9/9,green) +auto=if cantargetcard(*[manacost=10]|*) then token(Ooze,Creature Ooze,10/10,green) +auto=if cantargetcard(*[manacost=11]|*) then token(Ooze,Creature Ooze,11/11,green) +auto=if cantargetcard(*[manacost=12]|*) then token(Ooze,Creature Ooze,12/12,green) +auto=if cantargetcard(*[manacost=13]|*) then token(Ooze,Creature Ooze,13/13,green) +auto=if cantargetcard(*[manacost=14]|*) then token(Ooze,Creature Ooze,14/14,green) +auto=if cantargetcard(*[manacost=15]|*) then token(Ooze,Creature Ooze,15/15,green) +auto=if cantargetcard(*[manacost=16]|*) then token(Ooze,Creature Ooze,16/16,green) +text=Counter target spell. Put an X/X green Ooze creature token onto the battlefield, where X is that spell's converted mana cost. +mana={2}{G}{U}{U} +type=Instant +[/card] +[card] +name=Mystic Meditation +auto=draw:3 +auto=transforms((,newability[choice name(discard 2 cards) reject target(<2>*|myhand)],newability[aslongas(creature|myHand) choice name(discard a creature card) reject target(creature|myhand)])) +text=Draw three cards. Then discard two cards unless you discard a creature card. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Mystic Melting +target=artifact,enchantment +auto=destroy +auto=@next upkeep:draw:1 controller +text=Destroy target artifact or enchantment. -- Draw a card at the beginning of the next turn's upkeep. +mana={3}{G} +type=Instant +[/card] +[card] +name=Mystic Might +target=land|myBattlefield +auto=cumulativeupcostmulti[{1}{U}] sacrifice all(this) +auto=teach(land) {T}:2/2 target(creature) +text=Enchant land you control -- Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mystic Monastery +auto=tap(noevent) +auto={T}:Add{U} +auto={T}:Add{R} +auto={T}:Add{W} +text=Mystic Monastery enters the battlefield tapped. -- {T}: Add {U}, {R}, or {W} to your mana pool. +type=Land +[/card] +[card] +name=Mystic of the Hidden Way +abilities=unblockable +facedown={3} +autofacedown={2}{U}:morph +text=Mystic of the Hidden Way can't be blocked. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{U} +type=Creature +subtype=Human Monk +power=3 +toughness=2 +[/card] +[card] +name=Mystic Penitent +abilities=vigilance +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) flying >6 +text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying. +mana={W} +type=Creature +subtype=Human Nomad Mystic +power=1 +toughness=1 +[/card] +[card] +name=Mystic Remora +auto=cumulativeupcost[{1}] sacrifice +auto=@movedto(*[-creature]|opponentstack):may name(draw a card) ability$!name(pay or draw) pay[[{4}]] name(pay 4 mana) donothing?draw:1 opponent!$ opponent +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}. +mana={U} +type=Enchantment +[/card] +[card] +name=Mystic Restraints +abilities=flash +target=creature +auto=tap +auto=doesnotuntap +text=Flash -- Enchant creature -- When Mystic Restraints enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Mystic Retrieval +target=instant,sorcery|mygraveyard +auto=moveTo(ownerhand) +flashback={2}{R} +text=Return target instant or sorcery card from your graveyard to your hand. -- Flashback {2}{R} +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Mystic Snake +abilities=flash +auto=if type(*|stack)~morethan~0 then fizzle target(*|stack) +text=Flash (You may cast this spell any time you could cast an instant.) -- When Mystic Snake enters the battlefield, counter target spell. +mana={1}{G}{U}{U} +type=Creature +subtype=Snake +power=2 +toughness=2 +[/card] +[card] +name=Mystic Speculation +buyback={u}{2} +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot +auto=name(scry cards) reveal:3 optionone name(look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={U} +type=Sorcery +[/card] +[card] +name=Mystic Visionary +auto=aslongas(*|mygraveyard) flying >6 +text=Threshold - Mystic Visionary has flying as long as seven or more cards are in your graveyard. +mana={1}{W} +type=Creature +subtype=Human Nomad Mystic +power=2 +toughness=1 +[/card] +[card] +name=Mystic Zealot +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) flying >6 +text=Threshold - As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying. +mana={3}{W} +type=Creature +subtype=Human Nomad Mystic +power=2 +toughness=4 +[/card] +[card] +name=Mystical Teachings +aicode=activate target(*[instant;flash]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[instant;flash]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +flashback={5}{B} +text=Search your library for an instant card or a card with flash, reveal it, and put it into your hand. Then shuffle your library. -- Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{U} +type=Instant +[/card] +[card] +name=Mystical Tutor +aicode=activate target(*[instant;sorcery]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[instant;sorcery]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it. +mana={U} +type=Instant +[/card] +[card] +name=Mystifying Maze +type=Land +auto={t}:add{1} +auto={4}{t}:target(creature[attacking]|opponentbattlefield) (blink)ueot return(tap) +[/card] +[card] +name=Myth Realized +auto=@movedto(*[-creature]|mystack):counter(0/0,1,lore) +auto={2}{W}:counter(0/0,1,lore) +auto=counter{0%0.1.lore}/counter{0%0.1.lore} nonstatic +auto={W}:transforms((Monk Avatar Creature,setpower=counter{0%0.1.lore},settoughness=counter{0%0.1.lore})) ueot +text=Whenever you cast a noncreature spell, put a lore counter on Myth Realized. -- {2}{W}: Put a lore counter on Myth Realized. -- {W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it." +mana={W} +type=Enchantment +[/card] +[card] +name=Mythic Proportions +target=creature +auto=8/8 +auto=trample +text=Enchant creature -- Enchanted creature gets +8/+8 and has trample. +mana={4}{G}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nacatl Hunt-Pride +abilities=vigilance +auto={R}{T}:target(creature) cantblock ueot +auto={G}{T}:target(creature) mustblock ueot +text=Vigilance -- {R}, {T}: Target creature can't block this turn. -- {G}, {T}: Target creature blocks this turn if able. +mana={5}{W} +type=Creature +subtype=Cat Warrior +power=5 +toughness=4 +[/card] +[card] +name=Nacatl Outlander +abilities=protection from blue +text=Protection from blue +mana={R}{G} +type=Creature +subtype=Cat Scout +power=2 +toughness=2 +[/card] +[card] +name=Nacatl Savage +auto=protection from(artifact) +text=Protection from artifacts +mana={1}{G} +type=Creature +subtype=Cat Warrior +power=2 +toughness=1 +[/card] +[card] +name=Nacre Talisman +auto=@movedto(*[white]|stack):pay({3}) untap target(*) +text=Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent. +mana={2} +type=Artifact +[/card] +[card] +name=Nagao, Bound by Honor +auto=bushido(1/1) +auto=@combat(attacking) source(this):all(samurai[attacking]|myBattlefield) 1/1 ueot +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Legendary Creature +subtype=Human Samurai +power=3 +toughness=3 +[/card] +[card] +name=Nagging Thoughts +abilities=madness,hiddenface +aicode=activate transforms((,newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) and!(deplete:1)!],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:1)!])) ueot +auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<2>*|reveal) moveto(mygraveyard) optiontwoend revealend +autoexile=restriction{discarded} pay({1}{U}) name(pay 1U to cast) activate name(pay 1U to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. -- Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Nahiri, the Harbinger +auto=counter(0/0,4,loyalty) +aicode=activate moveto(mybattlefield) notatarget(artifact,creature|mylibrary) and!( transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveTo(ownerhand)])) forever )! +auto={C(0/0,2,Loyalty)}:name(+2: Discard to draw)may notatarget(*|myhand) transforms((,newability[reject and!(draw:1)!])) forever +auto={C(0/0,-2,Loyalty)}:name(-2: Exile tapped Artifact or Creature) target(*[artifact;creature;tapped]) moveto(exile) +auto={C(0/0,-2,Loyalty)}:name(-2: Exile target Enchantment) target(enchantment) moveto(exile) +auto={C(0/0,-8,Loyalty)}:name(-8: Fetch) reveal:plibrarycount optionone name(choose card) target(artifact,creature|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(mybattlefield) and!( transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveTo(ownerhand)])) forever )!)! afterrevealedend revealend +text=+2: You may discard a card. If you do, draw a card. -- -2: Exile target enchantment, tapped artifact, or tapped creature. -- -8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step. +mana={2}{R}{W} +type=Legendary Planeswalker +subtype=Nahiri +[/card] +[card] +name=Nahiri, the Lithomancer +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: Kor Soldier) token(Kor Soldier,Creature Kor Soldier,1/1,white) and!(transforms((,newability[may target(equipment|mybattlefield) newhook])) oneshot)! +auto={C(0/0,-2,Loyalty)}:name(-2: Get Equipment) notatarget(equipment|mygraveyard,myhand) moveto(ownerbattlefield) +auto={C(0/0,-10,Loyalty)}:name(-10: Stoneforged Blade) token(Stoneforged Blade,Artifact Equipment,0/0,Indestructible,tnum.2) and!(transforms((,newability[{0}:equip],newability[teach(creature) 5/5],newability[teach(creature) double strike])) forever)! +text=+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it. -- -2: You may put an Equipment card from your hand or graveyard onto the battlefield. -- -10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. -- Nahiri, the Lithomancer can be your commander. +mana={3}{W}{W} +type=Legendary Planeswalker +subtype=Nahiri +[/card] +[card] +name=Nahiri's Machinations +auto=@each my combatbegins:target(creature|mybattlefield) indestructible ueot +auto={1}{R}:damage:1 target(creature[blocking]) +text=At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. -- {1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Nameless Inversion +abilities=changeling +target=creature +auto=3/-3 +auto=transforms((removecreaturesubtypes)) ueot +text=Changeling (This card is every creature type at all times.) -- Target creature gets +3/-3 and loses all creature types until end of turn. +mana={1}{B} +type=Tribal Instant +subtype=Shapeshifter +[/card] +[card] +name=Nameless One +facedown={3} +autofacedown={2}{U}:morph +anyzone=type:wizard:battlefield/type:wizard:battlefield cdaactive +text=Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{U} +type=Creature +subtype=Wizard Avatar +power=* +toughness=* +[/card] +[card] +name=Nantuko Blightcutter +abilities=protection from black +auto=aslongas(*|mygraveyard) foreach(*[black]|opponentBattlefield) 1/1 >6 +text=Protection from black -- Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control as long as seven or more cards are in your graveyard. +mana={2}{G} +type=Creature +subtype=Insect Druid +power=2 +toughness=2 +[/card] +[card] +name=Nantuko Calmer +auto={G}{T}{S}:destroy target(other enchantment) +auto=aslongas(*|mygraveyard) 1/1 >6 +text={G}, {T}, Sacrifice Nantuko Calmer: Destroy target enchantment. -- Threshold - Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard. +mana={2}{G}{G} +type=Creature +subtype=Insect Druid +power=2 +toughness=3 +[/card] +[card] +name=Nantuko Cultivator +auto=may target(land|myhand) reject && draw:1 controller && counter(1/1,1) all(this) +text=When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards. +mana={3}{G} +type=Creature +subtype=Insect Druid +power=2 +toughness=2 +[/card] +[card] +name=Nantuko Disciple +auto={G}{T}:2/2 target(creature) +text={G}, {T}: Target creature gets +2/+2 until end of turn. +mana={3}{G} +type=Creature +subtype=Insect Druid +power=2 +toughness=2 +[/card] +[card] +name=Nantuko Elder +auto={T}:Add{1}{G} +text={T}: Add {1}{G} to your mana pool. +mana={2}{G} +type=Creature +subtype=Insect Druid +power=1 +toughness=2 +[/card] +[card] +name=Nantuko Husk +auto={S(creature|myBattlefield)}:2/2 ueot +text=Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. +mana={2}{B} +type=Creature +subtype=Zombie Insect +power=2 +toughness=2 +[/card] +[card] +name=Nantuko Mentor +auto={2}{G}{T}:target(creature) dynamicability ueot +text={2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power. +mana={2}{G} +type=Creature +subtype=Insect Druid +power=1 +toughness=1 +[/card] +[card] +name=Nantuko Monastery +auto={T}:Add{1} +auto=aslongas(*|mygraveyard) {G}{W}:transforms((Insect Monk Creature,setpower=4,settoughness=4,first strike,green,white)) ueot >6 +text={T}: Add {1} to your mana pool. -- Threshold - {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or more cards are in your graveyard. +type=Land +[/card] +[card] +name=Nantuko Shade +auto={B}:1/1 +text={B}: Nantuko Shade gets +1/+1 until end of turn. +mana={B}{B} +type=Creature +subtype=Insect Shade +power=2 +toughness=1 +[/card] +[card] +name=Nantuko Shaman +auto=aslongas(land[tapped]|mybattlefield) draw:1 controller <1 +text=When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card. -- Suspend 1 - {2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={2}{G} +suspend(1)={2}{g}{g} +type=Creature +subtype=Insect Shaman +power=3 +toughness=2 +[/card] +[card] +name=Nantuko Tracer +auto=may bottomoflibrary target(*|graveyard) +text=When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library. +mana={1}{G} +type=Creature +subtype=Insect Druid +power=2 +toughness=1 +[/card] +[card] +name=Nantuko Vigilante +facedown={3} +autofacedown={1}{G}:morph +autofaceup=destroy target(artifact,enchantment) +text=Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. +mana={3}{G} +type=Creature +subtype=Insect Druid Mutant +power=3 +toughness=2 +[/card] +[card] +name=Narcissism +auto={G}{D(*|myhand)}:2/2 target(creature) +auto={G}{S}:2/2 target(other creature) +text={G}, Discard a card: Target creature gets +2/+2 until end of turn. -- {G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Narcolepsy +target=creature +auto=@each my upkeep:tap(mytgt) +auto=@each opponent upkeep:tap(mytgt) +text=Enchant Creature -- At the beginning of each upkeep, if enchanted creature is untapped, tap it. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Narcomoeba +abilities=flying +autograveyard=@movedTo(this|mygraveyard) from(mylibrary):may moveTo(myBattlefield) +text=Flying -- When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield. +mana={1}{U} +type=Creature +subtype=Illusion +power=1 +toughness=1 +[/card] +[card] +name=Narnam Cobra +auto={G}:deathtouch +text={G}: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={2} +type=Artifact Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=Narnam Renegade +abilities=deathtouch +auto=if revolt then counter(1/1,1) +text=Deathtouch -- Revolt -- Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. +mana={G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=2 +[/card] +[card] +name=Narrow Escape +target=*|myBattlefield +auto=moveTo(ownerhand) +auto=life:4 controller +text=Return target permanent you control to its owner's hand. You gain 4 life. +mana={2}{W} +type=Instant +[/card] +[card] +name=Narset, Enlightened Master +abilities=first strike,opponentshroud +auto=@combat(attacking) source(this):moveto(exile) and!( if cantargetcard(*[-creature;-land]|*) then transforms((,zerocast,canplayfromexile)) ueot )! all(*[zpos<=4]|mylibrary) +text=First strike, hexproof -- Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs. +mana={3}{U}{R}{W} +type=Legendary Creature +subtype=Human Monk +power=3 +toughness=2 +[/card] +[card] +name=Narstad Scrapper +auto={2}:1/0 ueot +text={2}: Narstad Scrapper gets +1/+0 until end of turn. +mana={5} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Narwhal +abilities=first strike,protection from red +text=First strike, protection from red +mana={2}{U}{U} +type=Creature +subtype=Whale +power=2 +toughness=2 +[/card] +[card] +name=Nath of the Gilt-Leaf +auto=@each my upkeep:may discard:1 target(opponent) +auto=@discarded(*|opponenthand):may token(Elf Warrior,Creature Elf Warrior,1/1,green) +text=At the beginning of your upkeep, you may have target opponent discard a card at random. -- Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token onto the battlefield. +mana={3}{B}{G} +type=Legendary Creature +subtype=Elf Warrior +power=4 +toughness=4 +[/card] +[card] +name=Nath's Buffoon +auto=protection from(elf) +text=Protection from Elves +mana={1}{B} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Natural Affinity +auto=all(land) becomes(Creature,2/2) ueot +text=All lands become 2/2 creatures until end of turn. They're still lands. +mana={2}{G} +type=Instant +[/card] +[card] +name=Natural Balance +auto=ability$! notatarget(<5minustype:land:mybattlefieldminusend>land[basic]|mylibrary) moveto(ownerbattlefield) !$ controller +auto=ability$! notatarget(land|mybattlefield) sacrifice !$ controller +auto=ability$! notatarget(<5minustype:land:mybattlefieldminusend>land[basic]|mylibrary) moveto(ownerbattlefield) !$ opponent +auto=ability$! notatarget(land|mybattlefield) sacrifice !$ opponent +text=Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Natural Connection +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={2}{G} +type=Instant +[/card] +[card] +name=Natural Emergence +auto=moveTo(ownerhand) notatarget(enchantment[red;green]|myBattlefield) +auto=@movedTo(enchantment[red;green]|myhand) from(myBattlefield):all(land|myBattlefield) becomes(Creature,2/2,first strike) +text=When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. -- Lands you control are 2/2 creatures with first strike. They're still lands. +mana={2}{R}{G} +type=Enchantment +[/card] +[card] +name=Natural End +target=artifact,enchantment +auto=destroy +auto=life:3 controller +text=Destroy target artifact or enchantment. You gain 3 life. +mana={2}{G} +type=Instant +[/card] +[card] +name=Natural Obsolescence +target=artifact +auto=bottomoflibrary +text=Put target artifact on the bottom of its owner's library. +mana={1}{G} +type=Instant +[/card] +[card] +name=Natural Order +aicode=activate moveTo(myBattlefield) target(creature[green]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[green]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=As an additional cost to cast Natural Order, sacrifice a green creature. -- Search your library for a green creature card and put it onto the battlefield. Then shuffle your library. +mana={2}{G}{G}{S(creature[green]|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Natural Selection +target=player +aicode=name(look) activate name(look) target(<3>*[zpos<=3]]|targetedpersonslibrary) moveto(ownerlibrary) +auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed may shuffle targetedplayer afterrevealedend revealend +text=Look at the top three cards of target player's library and put them back in any order. You may have that player shuffle his or her library. +mana={G} +type=Instant +[/card] +[card] +name=Natural Spring +target=player +auto=life:8 +text=Target player gains 8 life. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Natural State +auto=destroy +target=artifact,enchantment[manacost<=3] +text=Destroy target artifact or enchantment with converted mana cost 3 or less. +mana={G} +type=Instant +[/card] +[card] +name=Naturalize +target=artifact,enchantment +auto=destroy +text=Destroy target artifact or enchantment. +mana={1}{G} +type=Instant +[/card] +[card] +name=Nature's Chosen +target=creature|mybattlefield +auto=teach(creature) {Q}:untap limit:1 myTurnOnly +auto=teach(creature[white]) {T}:untap target(artifact,creature,land) limit:1 myTurnOnly +text=Enchant creature you control -- Enchanted creature has "{0}: Untap this creature. Activate this ability only during your turn and only once each turn." -- As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Activate this ability only once each turn." +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nature's Claim +target=artifact,enchantment +auto=destroy +auto=life:4 targetController +text=Destroy target artifact or enchantment. Its controller gains 4 life. +mana={G} +type=Instant +[/card] +[card] +name=Nature's Cloak +auto=lord(creature|myBattlefield) forestwalk +text=Green creatures you control gain forestwalk until end of turn. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Nature's Lore +aicode=activate moveTo(myBattlefield) target(forest|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Nature's Resurgence +auto=foreach(creature|mygraveyard) draw:1 controller +auto=foreach(creature|opponentgraveyard) draw:1 opponent +text=Each player draws a card for each creature card in his or her graveyard. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Nature's Revolt +auto=lord(land) becomes(Creature,2/2) +text=All lands are 2/2 creatures that are still lands. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Nature's Ruin +auto=destroy all(creature[green]) +text=Destroy all green creatures. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Nature's Spiral +target=artifact,creature,enchantment,land|myGraveyard +auto=moveTo(myHand) +text=Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Nature's Will +auto=@each combatdamage restriction{opponentdamagedbycombat}:tap all(land|opponentBattlefield) && untap all(land|myBattlefield) +text=Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Nature's Wrath +auto=upcost[{G}] sacrifice +auto=@movedTo(island|mybattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ controller +auto=@movedTo(*[blue]|mybattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ controller +auto=@movedTo(swamp|mybattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ controller +auto=@movedTo(*[black]|mybattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ controller +auto=@movedTo(island|opponentbattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ opponent +auto=@movedTo(*[blue]|opponentbattlefield):ability$!choice name(sacrifice island) notatarget(island|mybattlefield) sacrifice _ choice name(sacrifice blue permanent) notatarget(*[blue]|mybattlefield) sacrifice!$ opponent +auto=@movedTo(swamp|opponentbattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ opponent +auto=@movedTo(*[black]|opponentbattlefield):ability$!choice name(sacrifice swamp) notatarget(swamp|mybattlefield) sacrifice _ choice name(sacrifice black permanent) notatarget(*[black]|mybattlefield) sacrifice!$ opponent +text=At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. -- Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent. -- Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent. +mana={4}{G}{G} +type=Enchantment +[/card] +[card] +name=Nausea +auto=all(creature) -1/-1 ueot +text=All creatures get -1/-1 until end of turn. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Nav Squad Commandos +auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:1/1 ueot && untap +text=Battalion -- Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. +mana={4}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=5 +[/card] +[card] +name=Naya Battlemage +auto={R}{T}:2/0 target(creature) +auto={W}{T}:tap target(creature) +text={R}, {T}: Target creature gets +2/+0 until end of turn. -- {W}, {T}: Tap target creature. +mana={2}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Naya Charm +auto=aslongas(creature|battlefield) choice damage:3 target(creature) +auto=aslongas(*|graveyard) choice moveTo(ownerhand) target(*|graveyard) +auto=choice tap all(creature|opponentBattlefield) +text=Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls. +mana={R}{G}{W} +type=Instant +[/card] +[card] +name=Naya Hushblade +auto=aslongas(other *[multicolor]|mybattlefield) 1/1 +auto=aslongas(other *[multicolor]|mybattlefield) shroud +text=As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) +mana={RW}{G} +type=Creature +subtype=Elf Rogue +power=2 +toughness=1 +[/card] +[card] +name=Naya Panorama +auto={T}:Add{1} +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[basic;mountain;forest;plains]|myLibrary) +auto={1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[basic;mountain;forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Naya Sojourners +auto=@movedTo(this|graveyard) from(battlefield):may counter(1/1,1) target(creature) +autohand={2}{G}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may counter(1/1,1) target(creature) +text=When you cycle Naya Sojourners or it's put into a graveyard from the battlefield, you may put a +1/+1 counter on target creature. -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) +mana={2}{R}{G}{W} +type=Creature +subtype=Elf Shaman +power=5 +toughness=3 +[/card] +[card] +name=Near-Death Experience +auto=@each my upkeep:this(controllerlife = 1) wingame +text=At the beginning of your upkeep, if you have exactly 1 life, you win the game. +mana={2}{W}{W}{W} +type=Enchantment +[/card] +[card] +name=Nearheath Chaplain +abilities=lifelink +autograveyard={2}{W}{e}:token(Spirit,creature Spirit,1/1,white,flying)*2 assorcery +text=Lifelink -- {2}{W}, Exile Nearheath Chaplain from your graveyard: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=1 +[/card] +[card] +name=Nearheath Pilgrim +auto=soulbond lifelink +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Nearheath Stalker +abilities=undying +text=Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={4}{R} +type=Creature +subtype=Vampire Rogue +power=4 +toughness=1 +[/card] +[card] +name=Nebelgast Herald +abilities=flash, flying +auto=target(creature|opponentBattlefield) tap +auto=@movedto(spirit|mybattlefield):target(creature|opponentBattlefield) tap +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls. +mana={2}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Neck Breaker +abilities=trample +auto=lord(creature[attacking]|mybattlefield) 1/0 +auto=lord(creature[attacking]|mybattlefield) trample +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Breakneck Rider) +text=Attacking creatures you control get +1/+0 and have trample. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker. +type=Creature +subtype=Werewolf +color=red +power=4 +toughness=3 +[/card] +[card] +name=Neck Snap +target=creature[attacking;blocking] +auto=destroy +text=Destroy target attacking or blocking creature. +mana={3}{W} +type=Instant +[/card] +[card] +name=Necra Disciple +auto={G}{T}:Add{W} +auto={G}{T}:Add{U} +auto={G}{T}:Add{B} +auto={G}{T}:Add{R} +auto={W}{T}:prevent:1 target(creature,player) +text={G}, {T}: Add one mana of any color to your mana pool. -- {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Necra Sanctuary +auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~lessthan~1}:target(player) life:-1 +auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[green]|myBattlefield)~lessthan~1}:target(player) life:-1 +auto=@each my upkeep restriction{type(*[green]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~morethan~0}:target(player) life:-3 +text=At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Necrite +auto=@combat(notblocked) source(this):may bury target(creature|opponentBattlefield) && moveTo(mygraveyard) all(this) +text=Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated. +mana={1}{B}{B} +type=Creature +subtype=Thrull +power=2 +toughness=2 +[/card] +[card] +name=Necrobite +target=creature +auto=deathtouch ueot +auto=regenerate +text=Target creature gains deathtouch until end of turn. Regenerate it. +mana={2}{B} +type=Instant +[/card] +[card] +name=Necrogen Censer +auto=counter(0/0,2,Charge) +auto={C(0/0,-1,Charge)}{T}:life:-2 target(player) +text=Necrogen Censer enters the battlefield with two charge counters on it. -- {T}, Remove a charge counter from Necrogen Censer: Target player loses 2 life. +mana={3} +type=Artifact +[/card] +[card] +name=Necrogen Mists +auto=@each my upkeep:reject target(*|myhand) +auto=@each opponentupkeep:ability$!name(discard) target(*|myhand) reject!$ opponent +text=At the beginning of each player's upkeep, that player discards a card. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Necrogen Scudder +abilities=flying +auto=life:-3 +text=Flying -- When Necrogen Scudder enters the battlefield, you lose 3 life. +mana={2}{B} +type=Creature +subtype=Horror +power=3 +toughness=3 +[/card] +[card] +name=Necrogen Spellbomb +auto={B}{S}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +auto={1}{S}:draw:1 +text={B}, Sacrifice Necrogen Spellbomb: Target player discards a card. -- {1}, Sacrifice Necrogen Spellbomb: Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Necrogenesis +auto={2}:moveTo(exile) target(creature|graveyard) && token(Saproling,creature saproling, 1/1,green) +text={2}: Exile target creature card from a graveyard. Put a 1/1 green Saproling creature token onto the battlefield. +mana={B}{G} +type=Enchantment +[/card] +[card] +name=Necromancer's Assistant +auto=deplete:3 controller +text=When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard. +mana={2}{B} +type=Creature +subtype=Zombie +power=3 +toughness=1 +[/card] +[card] +name=Necromancer's Covenant +auto=choice name(exile all creatures from opponent's graveyard) foreach(creature|opponentgraveyard) token(Zombie,Creature Zombie,2/2,black) && moveTo(exile) all(creature|opponentgraveyard) +auto=choice name(exile all creatures from my graveyard) foreach(creature|mygraveyard) token(Zombie,Creature Zombie,2/2,black) && moveTo(exile) all(creature|mygraveyard) +auto=lord(zombie|mybattlefield) lifelink +text=When Necromancer's Covenant enters the battlefield, exile all creature cards from target player's graveyard, then put a 2/2 black Zombie creature token onto the battlefield for each card exiled this way. -- Zombies you control have lifelink. +mana={3}{W}{B}{B} +type=Enchantment +[/card] +[card] +name=Necromancer's Magemark +target=creature +auto=lord(creature[enchanted]|myBattlefield) 1/1 +auto=lord(creature[enchanted]|myBattlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveto(ownerhand)])) +text=Enchant creature -- Creatures you control that are enchanted get +1/+1. -- If a creature you control that's enchanted would be put into a graveyard, return it to its owner's hand instead. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Necromancer's Stockpile +auto=aslongas(creature|myhand) {1}{B}:notatarget(creature|myhand) and!( if cantargetcard(zombie|*) then token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! )! reject && draw:1 +text={1}{B},Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Necromantic Summons +target=creature|graveyard +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then transforms((,newability[moveto(mybattlefield)],newability[counter(1/1.2)])) forever else moveto(mybattlefield) +text=Put target creature card from a graveyard onto the battlefield under your control. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Necromantic Thirst +target=creature +auto=@combatdamaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard) +text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand. +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Necromaster Dragon +abilities=flying +auto=@combatdamaged(player) from(this):pay({2}) token(Zombie,Creature Zombie,2/2,black) controller && deplete:2 all(opponent) +text=Flying -- Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, put a 2/2 black Zombie creature token onto the battlefield and each opponent puts the top two cards of his or her library into his or her graveyard. +mana={3}{U}{B} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Necropede +abilities=infect +auto=@movedTo(this|graveyard) from(battlefield):may counter(-1/-1) target(creature) +text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- When Necropede dies, you may put a -1/-1 counter on target creature. +mana={2} +type=Artifact Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Necroplasm +auto=@each my upkeep:counter(1/1,1) +auto=this(counter{1/1.1}<1) transforms((,newability[@each my end:destroy all(creature[manacost=0])])) +auto=this(counter{1/1.1}=1) transforms((,newability[@each my end:destroy all(creature[manacost=1])])) +auto=this(counter{1/1.1}=2) transforms((,newability[@each my end:destroy all(creature[manacost=2])])) +auto=this(counter{1/1.1}=3) transforms((,newability[@each my end:destroy all(creature[manacost=3])])) +auto=this(counter{1/1.1}=4) transforms((,newability[@each my end:destroy all(creature[manacost=4])])) +auto=this(counter{1/1.1}=5) transforms((,newability[@each my end:destroy all(creature[manacost=5])])) +auto=this(counter{1/1.1}=6) transforms((,newability[@each my end:destroy all(creature[manacost=6])])) +auto=this(counter{1/1.1}=7) transforms((,newability[@each my end:destroy all(creature[manacost=7])])) +auto=this(counter{1/1.1}=8) transforms((,newability[@each my end:destroy all(creature[manacost=8])])) +auto=this(counter{1/1.1}=9) transforms((,newability[@each my end:destroy all(creature[manacost=9])])) +auto=this(counter{1/1.1}=10) transforms((,newability[@each my end:destroy all(creature[manacost=10])])) +auto=this(counter{1/1.1}=11) transforms((,newability[@each my end:destroy all(creature[manacost=11])])) +auto=this(counter{1/1.1}=12) transforms((,newability[@each my end:destroy all(creature[manacost=12])])) +auto=this(counter{1/1.1}=13) transforms((,newability[@each my end:destroy all(creature[manacost=13])])) +auto=this(counter{1/1.1}=14) transforms((,newability[@each my end:destroy all(creature[manacost=14])])) +auto=this(counter{1/1.1}=15) transforms((,newability[@each my end:destroy all(creature[manacost=15])])) +auto=this(counter{1/1.1}=16) transforms((,newability[@each my end:destroy all(creature[manacost=16])])) +dredge=dredge(2) +text=At the beginning of your upkeep, put a +1/+1 counter on Necroplasm. -- At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={1}{B}{B} +type=Creature +subtype=Ooze +power=1 +toughness=1 +[/card] +[card] +name=Necropolis Regent +auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):dynamicability])) +abilities=flying +text=Flying -- Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it. +mana={3}{B}{B}{B} +type=Creature +subtype=Vampire +power=6 +toughness=5 +[/card] +[card] +name=Necropolis +abilities=defender +auto={E(creature|mygraveyard)}:counter(0/1,storedmanacost) +text=Defender (This creature can't attack.) -- Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's converted mana cost. +mana={5} +type=Artifact Creature +subtype=Wall +power=0 +toughness=1 +[/card] +[card] +name=Necropotence +abilities=mygraveexiler +auto=phasealter(remove,draw,controller) +auto={L:1}:name(pay life & exile) transforms((,newability[hiddenmoveto(exile)],newability[phaseaction[my endofturn once checkex] moveto(ownerhand)])) forever all(*[zpos=1]|mylibrary) +text=Skip your draw step. -- Whenever you discard a card, exile that card from your graveyard. -- Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Necropouncer +auto={2}:equip +auto=teach(creature) 3/1 +auto=teach(creature) haste +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +3/+1 and has haste. -- Equip {2} +mana={6} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Necrosavant +autograveyard={3}{B}{B}{S(creature|myBattlefield)}:moveTo(myBattlefield) myUpkeepOnly +text={3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep. +mana={3}{B}{B}{B} +type=Creature +subtype=Zombie Giant +power=5 +toughness=5 +[/card] +[card] +name=Necroskitter +abilities=wither +auto=@movedTo(graveyard) from(creature[counter{-1/-1}]|opponentbattlefield):may all(trigger[from]) moveTo(myBattlefield) +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control. +mana={1}{B}{B} +type=Creature +subtype=Elemental +power=1 +toughness=4 +[/card] +[card] +name=Necrotic Sliver +auto=lord(sliver) {3}{S}:destroy target(other *) +text=All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent." +mana={1}{W}{B} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Nectar Faerie +abilities=flying +auto={B}{T}:lifelink target(faerie,elf) +text=Flying -- {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) +mana={1}{B} +type=Creature +subtype=Faerie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Need for Speed +auto={S(land|myBattlefield)}:haste target(creature) +text=Sacrifice a land: Target creature gains haste until end of turn. +mana={R} +type=Enchantment +[/card] +[card] +name=Needle Specter +abilities=flying,wither +auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +text=Flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Needle Specter deals combat damage to a player, that player discards that many cards. +mana={1}{B}{B} +type=Creature +subtype=Specter +power=1 +toughness=1 +[/card] +[card] +name=Needle Spires +auto={t}:add{w} +auto={t}:add{r} +auto={2}{R}{W}:transforms((Elemental Creature,setpower=2,settoughness=1,red,white,double strike)) ueot +auto=tap(noevent) +text=Needle Spires enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -- {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land. +type=Land +[/card] +[card] +name=Needle Storm +auto=damage:4 all(creature[flying]) +text=Needle Storm deals 4 damage to each creature with flying. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Needlebug +abilities=flash +auto=protection from(artifact) +text=Flash -- Protection from artifacts +mana={4} +type=Artifact Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Needlepeak Spider +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={3}{R} +type=Creature +subtype=Spider +power=4 +toughness=2 +[/card] +[card] +name=Needleshot Gourna +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={4}{G}{G} +type=Creature +subtype=Beast +power=3 +toughness=6 +[/card] +[card] +name=Nefarox, Overlord of Grixis +auto=@combat(attackedalone) source(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent +abilities=flying,exalted +text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature. +mana={4}{B}{B} +type=Legendary Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Nefashu +auto=@combat(attacking) source(this):target(creature) -1/-1 ueot +text=Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. +mana={4}{B}{B} +type=Creature +subtype=Zombie Mutant +power=5 +toughness=3 +[/card] +[card] +name=Negate +target=*[-creature]|stack +auto=fizzle +text=Counter target noncreature spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Neglected Heirloom +auto=@transformed(mytgt):all(this) flip(Ashmouth Blade) +auto={1}:equip +auto=teach(creature) 1/1 +text=Equipped creature gets +1/+1. -- When equipped creature transforms, transform Neglected Heirloom. -- Equip {1} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Nekrataal +abilities=first strike +auto=bury target(creature[-black;-artifact]) +text=First strike (This creature deals combat damage before creatures without first strike.) -- When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. +mana={2}{B}{B} +type=Creature +subtype=Human Assassin +power=2 +toughness=1 +[/card] +[card] +name=Nekusar, the Mindrazer +auto=@each my draw:draw:1 controller +auto=@each opponent draw:draw:1 opponent +auto=@drawfoeof(player):damage:1 opponent +text=At the beginning of each player's draw step, that player draws an additional card. -- Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. +mana={2}{U}{B}{R} +type=Legendary Creature +subtype=Zombie Wizard +power=2 +toughness=4 +[/card] +[card] +name=Nema Siltlurker +mana={4}{G} +type=Creature +subtype=Lizard +power=3 +toughness=5 +[/card] +[card] +name=Nemata, Grove Guardian +auto={2}{G}:token(Saproling,creature,1/1,green) +auto={S(saproling|myBattlefield)}:all(saproling) 1/1 ueot +text={2}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn. +mana={4}{G}{G} +type=Legendary Creature +subtype=Treefolk +power=4 +toughness=5 +[/card] +[card] +name=Nemesis Mask +auto={3}:equip +auto=teach(creature) lure +text=All creatures able to block equipped creature do so. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Nemesis of Reason +auto=@combat(attacking) source(this):deplete:10 opponent +text=Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard. +mana={3}{U}{B} +type=Creature +subtype=Leviathan Horror +power=3 +toughness=7 +[/card] +[card] +name=Nemesis Trap +other={B}{B} +otherrestriction=type(creature[white&attacking]|battlefield)~morethan~0 +target=creature[attacking] +auto=moveto(exile) and!(clone with(unearth))! +text=If a white creature is attacking, you may pay {B}{B} rather than pay Nemesis Trap's mana cost. -- Exile target attacking creature. Put a token that's a copy of that creature onto the battlefield. Exile it at the beginning of the next end step. +mana={4}{B}{B} +type=Instant +subtype=Trap +[/card] +[card] +name=Nephalia Drownyard +auto={T}:Add{1} +auto={1}{U}{B}{T}:deplete:3 target(player) +text={T}: Add {1} to your mana pool. -- {1}{U}{B}, {T}, Target player puts the top three cards of his or her library into his or her graveyard. +type=Land +[/card] +[card] +name=Nephalia Moondrakes +abilities=flying +auto=target(creature) flying ueot +autograveyard={4}{U}{U}{e}:all(creature|mybattlefield) flying ueot +text=Flying -- When Nephalia Moondrakes enters the battlefield, target creature gains flying until end of turn. -- {4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn. +mana={5}{U}{U} +type=Creature +subtype=Drake +power=5 +toughness=5 +[/card] +[card] +name=Nephalia Seakite +abilities=flash,flying +text=Flash -- Flying +mana={3}{U} +type=Creature +subtype=Bird +power=2 +toughness=3 +[/card] +[card] +name=Nephalia Smuggler +auto={3}{U}{T}:target(other creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! +text={3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control. +mana={U} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Nessian Asp +abilities=reach +auto=this(cantargetcard(*[-monstrous]) {6}{G}:becomes(monstrous) forever && counter(1/1,4) +text=Reach -- {6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) +mana={4}{G} +type=Creature +subtype=Snake +power=4 +toughness=5 +[/card] +[card] +name=Nessian Courser +mana={2}{G} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Nessian Game Warden +aicode=activate target(creature[zpos<=type:forest:mybattlefield]|mylibrary) moveto(myhand) +auto=name(Look) reveal:type:forest:mybattlefield optionone name(Get a Card) target(creature|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +text=When Nessian Game Warden enters the battlefield, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=5 +[/card] +[card] +name=Nest Invader +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! +text=When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={1}{G} +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=2 +[/card] +[card] +name=Nested Ghoul +auto=@damaged(this):token(Zombie,Creature Zombie,2/2,black) +text=Whenever a source deals damage to Nested Ghoul, put a 2/2 black Zombie creature token onto the battlefield. +mana={3}{B}{B} +type=Creature +subtype=Zombie Warrior +power=4 +toughness=2 +[/card] +[card] +name=Nesting Wurm +abilities=trample +aicode=activate target(nesting wurm|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(nesting wurm|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Trample -- When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. +mana={4}{G}{G} +type=Creature +subtype=Wurm +power=4 +toughness=3 +[/card] +[card] +name=Netcaster Spider +abilities=reach +auto=@combat(blocking) source(this) from(creature[flying]):all(this) 2/0 ueot +text=Reach (This creature can block creatures with flying.) -- Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. +mana={2}{G} +type=Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Nether Horror +mana={3}{B} +type=Creature +subtype=Horror +power=4 +toughness=2 +[/card] +[card] +name=Nether Shadow +abilities=haste +autograveyard=@each my upkeep restriction{type(creature[zpos>=myposplus1plusend]|mygraveyard)~morethan~2}:may moveto(ownerbattlefield) +text=Haste -- At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. +mana={B}{B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Nether Spirit +autograveyard=@each my upkeep restriction{type(creature|mygraveyard)~equalto~1}:moveTo(mybattlefield) +text=At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. +mana={1}{B}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Nether Traitor +abilities=haste,shadow +autograveyard=@movedto(other creature|mygraveyard) from(battlefield):pay({B}) moveto(mybattlefield) +text=Haste -- Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever another creature is put into your graveyard from the battlefield, you may pay {B}. If you do, return Nether Traitor from your graveyard to the battlefield. +mana={B}{B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Nether Void +auto=@movedto(*|stack):all(trigger[to]) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=Whenever a player casts a spell, counter it unless its controller pays {3}. +mana={3}{B} +type=World Enchantment +[/card] +[card] +name=Netherborn Phalanx +auto=life:-type:creature:opponentbattlefield opponent +aicode=activate moveTo(myhand) target(*[manacost=6]|mylibrary) +autohand={1}{B}{B}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=When Netherborn Phalanx enters the battlefield, each opponent loses 1 life for each creature he or she controls. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={5}{B} +type=Creature +subtype=Horror +power=2 +toughness=4 +[/card] +[card] +name=Netter en-Dal +auto={W}{T}{D(*|myhand)}:cantattack && cantpwattack target(creature) +text={W}, {T}, Discard a card: Target creature can't attack this turn. +mana={W} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Nettle Drone +auto=@movedto(*[colorless]|mystack):untap +auto={T}:damage:1 all(opponent) +text=Devoid (This card has no color.) -- {T}: Nettle Drone deals 1 damage to each opponent. -- Whenever you cast a colorless spell, untap Nettle Drone. +mana={2}{R} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=1 +[/card] +[card] +name=Nettle Sentinel +abilities=doesnotuntap +auto=@movedTo(*[green]|mystack):may untap +text=Nettle Sentinel doesn't untap during your untap step. -- Whenever you cast a green spell, you may untap Nettle Sentinel. +mana={G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Nettle Swine +mana={3}{G} +type=Creature +subtype=Boar +power=4 +toughness=3 +[/card] +[card] +name=Nettletooth Djinn +auto=@each my upkeep:damage:1 controller +text=At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. +mana={3}{G} +type=Creature +subtype=Djinn +power=4 +toughness=4 +[/card] +[card] +name=Nettling Curse +target=creature +auto=@combat(attacking,blocking) source(mytgt):life:-3 targetcontroller +auto={1}{R}:mustattack +text=Enchant creature -- Whenever enchanted creature attacks or blocks, its controller loses 3 life. -- {1}{R}: Enchanted creature attacks this turn if able. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Neurok Commando +abilities=shroud +auto=@combatdamaged(player) from(this):may draw:1 controller +text=Shroud -- Whenever Neurok Commando deals combat damage to a player, you may draw a card. +mana={1}{U}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=1 +[/card] +[card] +name=Neurok Familiar +abilities=flying +aicode=activate transforms((,newability[if type(artifact[zpos=1]|mylibrary)~morethan~0 then target(artifact[zpos=1]|mylibrary) moveto(myhand) else target(*[zpos=1]|mylibrary) moveto(mygraveyard)])) ueot +auto=reveal:1 optionone target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Flying -- When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Neurok Hoversail +auto={2}:equip +auto=teach(creature) flying +text=Equipped creature has flying. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Neurok Invisimancer +abilities=unblockable +auto=unblockable target(creature) ueot +text=Neurok Invisimancer is unblockable. -- When Neurok Invisimancer enters the battlefield, target creature is unblockable until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Neurok Prodigy +abilities=flying +auto={D(artifact|myhand)}:moveto(ownerhand) +text=Flying -- Discard an artifact card: Return Neurok Prodigy to its owner's hand. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Neurok Replica +auto={1}{U}{S}:moveTo(ownerhand) target(other creature) +text={1}{U}, Sacrifice Sacrifice Neurok Replica: Return target creature to its owner's hand. +mana={3} +type=Artifact Creature +subtype=Wizard +power=1 +toughness=4 +[/card] +[card] +name=Neurok Spy +auto=aslongas(artifact|opponentBattlefield) unblockable +text=Neurok Spy is unblockable as long as defending player controls an artifact. +mana={2}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Neurok Stealthsuit +auto=teach(creature) shroud +auto={U}{U}:name(attach) rehook target(creature|mybattlefield) +auto={1}:equip +text=Equipped creature has shroud. (It can't be the target of spells or abilities.) -- {U}{U}: Attach Neurok Stealthsuit to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Neutralizing Blast +target=*[multicolor]|stack +auto=fizzle +text=Counter target multicolored spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Neverending Torment +target=player +aicode=activate moveto(exile) target(*|targetedpersonslibrary) +auto=name(exile cards) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Neverending Torment:!)])) forever dontremove +text=Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Nevermaker +abilities=flying +other={3}{U} name(Evoke) +auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(ownerlibrary) target(*[-land]) +auto=alternative sacrifice +text=Flying -- When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. -- Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={3}{U} +type=Creature +subtype=Elemental +power=2 +toughness=3 +[/card] +[card] +name=Nevinyrral's Disk +auto=tap(noevent) +auto={1}{T}:destroy all(artifact,creature,enchantment) +text=Nevinyrral's Disk enters the battlefield tapped. -- {1}, {T}: Destroy all artifacts, creatures, and enchantments. +mana={4} +type=Artifact +[/card] +[card] +name=New Benalia +auto=tap(noevent) +auto={t}:add{w} +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=New Benalia enters the battlefield tapped. -- When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -- {T}: Add {W} to your mana pool. +type=Land +[/card] +[card] +name=New Prahv Guildmage +auto={W}{U}:flying target(creature) +auto={3}{W}{U}:name(detain) target(*[-land]|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +text={W}{U}: Target creature gains flying until end of turn. -- {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) +mana={W}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Nezumi Bone-Reader +auto={B}{S(creature|mybattlefield)}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery +text={B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery. +mana={1}{B} +type=Creature +subtype=Rat Shaman +power=1 +toughness=1 +[/card] +[card] +name=Nezumi Cutthroat +abilities=cantblock,fear +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Nezumi Cutthroat can't block. +mana={1}{B} +type=Creature +subtype=Rat Warrior +power=2 +toughness=1 +[/card] +[card] +name=Nezumi Graverobber +doublefaced=kamiflip +auto={1}{B}:target(*|opponentgraveyard) moveTo(exile) restriction{type(*|opponentgraveyard)~morethan~1} +auto={1}{B}:target(*|opponentgraveyard) moveTo(exile) && all(this) flip(Nighteyes the Desecrator) restriction{type(*|opponentgraveyard)~lessthan~2} +text={1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber. +mana={1}{B} +type=Creature +subtype=Rat Rogue +power=2 +toughness=1 +[/card] +[card] +name=Nezumi Ronin +auto=bushido(1/1) +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={2}{B} +type=Creature +subtype=Rat Samurai +power=3 +toughness=1 +[/card] +[card] +name=Nezumi Shadow-Watcher +auto={S}:destroy target(other ninja) +text=Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. +mana={B} +type=Creature +subtype=Rat Warrior +power=1 +toughness=1 +[/card] +[card] +name=Nezumi Shortfang +doublefaced=kamiflip +auto={1}{B}{T}:name(target opponent discard) target(opponent) deplete:0 && all(this) transforms((,newability[if type(*|opponenthand)~lessthan~1 then flip(Stabwhisker the Odious)],newability[ability$!reject notatarget(*|myhand)!$ targetedplayer],newability[@discarded(*|opponenthand) restriction{compare(ohandcount)~equalto~1} once:flip(Stabwhisker the Odious)])) +text={1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang. +mana={1}{B} +type=Creature +subtype=Rat Rogue +power=1 +toughness=1 +[/card] +[card] +name=Niall Silvain +auto={G}{G}{G}{G}{T}:regenerate target(creature) +text={G}{G}{G}{G}, {T}: Regenerate target creature. +mana={G}{G}{G} +type=Creature +subtype=Ouphe +power=2 +toughness=2 +[/card] +[card] +name=Niblis of Dusk +abilities=flying +auto=@movedto(*[-creature]|mystack):1/1 ueot +text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={2}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Niblis of Frost +abilities=flying +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=@movedTo(instant,sorcery|mystack):target(creature|opponentBattlefield) freeze +text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +mana={2}{U}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Niblis of the Breath +abilities=flying +auto={U}{T}:may tap target(creature) +auto={U}{T}:may untap target(creature) +text=Flying -- {U}, {T}: You may tap or untap target creature. +mana={2}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Niblis of the Mist +abilities=flying +auto=may tap target(creature) +text=Flying -- When Niblis of the Mist enters the battlefield, you may tap target creature. +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Niblis of the Urn +abilities=flying +auto=@combat(attacking) source(this):may tap target(creature) +text=Flying -- Whenever Niblis of the Urn attacks, you may tap target creature. +mana={1}{W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Nicol Bolas, Planeswalker +auto=counter(0/0,5,loyalty) +auto={C(0/0,3,Loyalty)}:name(+3: destroy) destroy target(*[-creature]|battlefield) +auto={C(0/0,-2,Loyalty)}:name(-2: gain control) moveTo(mybattlefield) target(creature) +auto={C(0/0,-9,Loyalty)}:name(-9: ultimate) target(player) damage:7 && all(this) transforms((,newability[ability$!notatarget(<7>*|mybattlefield) sacrifice!$ targetedplayer],newability[ability$!notatarget(<7>*|myhand) reject!$ targetedplayer])) +text=+3: Destroy target noncreature permanent. -- -2: Gain control of target creature. -- -9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents. +mana={4}{U}{B}{B}{R} +type=Legendary Planeswalker +subtype=Bolas +[/card] +[card] +name=Nicol Bolas +auto=flying +auto=upcost[{U}{B}{R}] sacrifice +auto=@damagefoeof(player) from(this):reject all(*|opponenthand) +text=Flying -- At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}. -- Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. +mana={2}{U}{U}{B}{B}{R}{R} +type=Legendary Creature +subtype=Elder Dragon +power=7 +toughness=7 +[/card] +[card] +name=Night Dealings +auto=@damagefoeof(player) from(*|mybattlefield,mystack,mygraveyard,mylibrary,myexile):counter(0/0,thatmuch,Theft) +auto={2}{B}{B}:name(X = 0) && moveto(myhand) target(*[-land;manacost=0]|mylibrary) +auto=this(counter{0/0.1.Theft}>=) {2}{B}{B}{C(0/0,-1,Theft)}:name(X = 1) && moveTo(myhand) target(*[-land;manacost=1]|mylibrary) +auto=this(counter{0/0.2.Theft}>=) {2}{B}{B}{C(0/0,-2,Theft)}:name(X = 2) && moveTo(myhand) target(*[-land;manacost=2]|mylibrary) +auto=this(counter{0/0.3.Theft}>=) {2}{B}{B}{C(0/0,-3,Theft)}:name(X = 3) && moveTo(myhand) target(*[-land;manacost=3]|mylibrary) +auto=this(counter{0/0.4.Theft}>=) {2}{B}{B}{C(0/0,-4,Theft)}:name(X = 4) && moveTo(myhand) target(*[-land;manacost=4]|mylibrary) +auto=this(counter{0/0.5.Theft}>=) {2}{B}{B}{C(0/0,-5,Theft)}:name(X = 5) && moveTo(myhand) target(*[-land;manacost=5]|mylibrary) +auto=this(counter{0/0.6.Theft}>=) {2}{B}{B}{C(0/0,-6,Theft)}:name(X = 6) && moveTo(myhand) target(*[-land;manacost=6]|mylibrary) +auto=this(counter{0/0.7.Theft}>=) {2}{B}{B}{C(0/0,-7,Theft)}:name(X = 7) && moveTo(myhand) target(*[-land;manacost=7]|mylibrary) +auto=this(counter{0/0.8.Theft}>=) {2}{B}{B}{C(0/0,-8,Theft)}:name(X = 8) && moveTo(myhand) target(*[-land;manacost=8]|mylibrary) +auto=this(counter{0/0.9.Theft}>=) {2}{B}{B}{C(0/0,-9,Theft)}:name(X = 9) && moveTo(myhand) target(*[-land;manacost=9]|mylibrary) +auto=this(counter{0/0.10.Theft}>=) {2}{B}{B}{C(0/0,-10,Theft)}:name(X = 10) && moveTo(myhand) target(*[-land;manacost=10]|mylibrary) +auto=this(counter{0/0.11.Theft}>=) {2}{B}{B}{C(0/0,-11,Theft)}:name(X = 11) && moveTo(myhand) target(*[-land;manacost=11]|mylibrary) +auto=this(counter{0/0.12.Theft}>=) {2}{B}{B}{C(0/0,-12,Theft)}:name(X = 12) && moveTo(myhand) target(*[-land;manacost=12]|mylibrary) +auto=this(counter{0/0.13.Theft}>=) {2}{B}{B}{C(0/0,-13,Theft)}:name(X = 13) && moveTo(myhand) target(*[-land;manacost=13]|mylibrary) +auto=this(counter{0/0.14.Theft}>=) {2}{B}{B}{C(0/0,-14,Theft)}:name(X = 14) && moveTo(myhand) target(*[-land;manacost=14]|mylibrary) +auto=this(counter{0/0.15.Theft}>=) {2}{B}{B}{C(0/0,-15,Theft)}:name(X = 15) && moveTo(myhand) target(*[-land;manacost=15]|mylibrary) +auto=this(counter{0/0.16.Theft}>=) {2}{B}{B}{C(0/0,-16,Theft)}:name(X = 16) && moveTo(myhand) target(*[-land;manacost=16]|mylibrary) +auto=this(counter{0/0.17.Theft}>=) {2}{B}{B}{C(0/0,-17,Theft)}:name(X = 17) && moveTo(myhand) target(*[-land;manacost=17]|mylibrary) +auto=this(counter{0/0.18.Theft}>=) {2}{B}{B}{C(0/0,-18,Theft)}:name(X = 18) && moveTo(myhand) target(*[-land;manacost=18]|mylibrary) +auto=this(counter{0/0.19.Theft}>=) {2}{B}{B}{C(0/0,-19,Theft)}:name(X = 19) && moveTo(myhand) target(*[-land;manacost=19]|mylibrary) +auto=this(counter{0/0.20.Theft}>=) {2}{B}{B}{C(0/0,-20,Theft)}:name(X = 20) && moveTo(myhand) target(*[-land;manacost=20]|mylibrary) +text=Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings. -- {2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Night Market Aeronaut +abilities=flying +auto=if revolt then counter(1/1,1) +text=Flying -- Revolt -- Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. +mana={3}{B} +type=Creature +subtype=Aetherborn Warrior +power=2 +toughness=2 +[/card] +[card] +name=Night Market Lookout +auto=@tapped(this):life:-1 opponent && life:1 controller +text=Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life. +mana={B} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Night of Souls' Betrayal +auto=lord(creature) -1/-1 +text=All creatures get -1/-1. +mana={2}{B}{B} +type=Legendary Enchantment +[/card] +[card] +name=Night Revelers +auto=aslongas(human|opponentbattlefield) haste +text=Night Revelers has hast as long as an opponent controls a human. +mana={4}{R} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Night Soil +auto={1}{E(creature|mygraveyard)}{E(creature|mygraveyard)}:name(from your graveyard) token(Saproling,Creature Saproling,1/1,green) +auto={1}{E(creature|opponentgraveyard)}{E(creature|opponentgraveyard)}:name(from opponent's graveyard) token(Saproling,Creature Saproling,1/1,green) +text={1}, Exile two creature cards from a single graveyard: Put a 1/1 green Saproling creature token onto the battlefield. +mana={G}{G} +type=Enchantment +[/card] +[card] +name=Night Terrors +target=player +aicode=activate moveto(exile) notatarget(*[-land]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone target(*[-land]|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand. You choose a nonland card from it. Exile that card. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Nightbird's Clutches +target=creature +auto=cantblock +flashback={3}{R} +text=Up to two target creatures can't block this turn. -- Flashback {3}{R} +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Nightcreep +auto=all(creature) transforms((,black)) ueot +auto=all(land) transforms((swamp)) ueot +text=Until end of turn, all creatures become black and all lands become Swamps. +mana={B}{B} +type=Instant +[/card] +[card] +name=Nighteyes the Desecrator +doublefaced=kamiflip +auto={4}{B}:moveTo(myBattlefield) target(creature|graveyard) +text={4}{B}: Put target creature card in a graveyard onto the battlefield under your control. +color=black +type=Legendary Creature +subtype=Rat Wizard +power=4 +toughness=2 +[/card] +[card] +name=Nightfall Predator +auto={R}{T}:target(creature) dynamicability +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Daybreak Ranger) +text={R},{T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator. +color=green +type=Creature +subtype=Werewolf +power=4 +toughness=4 +[/card] +[card] +name=Nightfire Giant +auto=aslongas(Mountain|myBattlefield) 1/1 +auto={4}{R}:damage:2 target(creature,player) +text=Nightfire Giant gets +1/+1 as long as you control a Mountain. -- {4}{R}: Nightfire Giant deals 2 damage to target creature or player. +mana={4}{B} +type=Creature +subtype=Zombie Giant +power=4 +toughness=3 +[/card] +[card] +name=Nightguard Patrol +abilities=first strike,vigilance +text=First strike, vigilance +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Nighthaze +target=creature +auto=swampwalk +auto=draw:1 controller +text=Target creature gains swampwalk until end of turn. -- Draw a card. +mana={B} +type=Sorcery +[/card] +[card] +name=Nighthowler +auto=bestow teach(creature) type:creature:graveyard/type:creature:graveyard nonstatic +auto=lord(this) type:creature:graveyard/type:creature:graveyard nonstatic +auto=bestow bstw +bestow={2}{b}{b} +text=Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. +mana={1}{B}{B} +type=Enchantment Creature +subtype=Horror +power=0 +toughness=0 +[/card] +[card] +name=Nightmare Incursion +target=player +aicode=activate moveto(exile) target(*|targetedpersonslibrary) +auto=name(exile cards) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library. +mana={5}{B} +type=Sorcery +[/card] +[card] +name=Nightmare Lash +auto={L:3}:equip +auto=teach(creature) type:swamp:mybattlefield/type:swamp:mybattlefield nonstatic +text=Equipped creature gets +1/+1 for each Swamp you control. -- Equip - Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Nightmare Void +target=player +aicode=activate reject notatarget(*|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +dredge=dredge(2) +text=Target player reveals his or her hand. You choose a card from it. That player discards that card. -- Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Nightmare +abilities=flying +anyzone=type:swamp:mybattlefield/type:swamp:mybattlefield cdaactive +text=Flying -- Nightmare's power and toughness are each equal to the number of Swamps you control. +mana={5}{B} +type=Creature +subtype=Nightmare Horse +power=* +toughness=* +[/card] +[card] +name=Nightmarish End +target=creature +auto=foreach(*|myhand) -1/-1 +text=Target creature gets -X/-X until end of turn, where X is the number of cards in your hand. +mana={2}{B} +type=Instant +[/card] +[card] +name=Night's Whisper +auto=draw:2 controller +auto=life:-2 controller +text=You draw two cards and you lose 2 life. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Nightscape Apprentice +auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) +auto={R}{T}:first strike target(creature) +text={U}, {T}: Put target creature you control on top of its owner's library. -- {R}, {T}: Target creature gains first strike until end of turn. +mana={B} +type=Creature +subtype=Zombie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Nightscape Familiar +auto=lord(*[blue;red]|mycastingzone) altercost(colorless,-1) +auto={1}{B}:regenerate +text=Blue spells and red spells you cast cost {1} less to cast. -- {1}{B}: Regenerate Nightscape Familiar. +mana={1}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Nightscape Master +auto={U}{U}{T}:moveTo(ownerhand) target(creature) +auto={R}{R}{T}:Damage:2 target(creature) +text={U}{U}, {T}: Return target creature to its owner's hand. -- {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. +mana={2}{B}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Nightshade Peddler +auto=soulbond deathtouch +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch. +mana={1}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Nightshade Schemers +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then life:-2 opponent )!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then life:-2 opponent optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Flying -- Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. +mana={4}{B} +type=Creature +subtype=Faerie Wizard +power=3 +toughness=2 +[/card] +[card] +name=Nightshade Stinger +abilities=flying,cantblock +text=Flying -- Nightshade Stinger can't block. +mana={B} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=1 +[/card] +[card] +name=Nightsky Mimic +auto=@movedTo(*[black&white]|mystack) turnlimited:transforms((,setpower=4,settoughness=4,flying)) ueot +text=Whenever you cast a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn. +mana={1}{WB} +type=Creature +subtype=Shapeshifter +power=2 +toughness=1 +[/card] +[card] +name=Nightsnare +target=opponent +auto=Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Discard Nonland) target(*[-land]|reveal) transforms((,newability[reject],newability[all(*|reveal) moveto(ownerhand)])) oneshot optiononeend optiontwo name(Give Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)],newability[ability$!target(<2>*|myhand) reject!$ controller])) ueot optiontwoend revealend +text=Target opponent reveals his or her hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Nightsoil Kami +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=5]|mygraveyard) +text=Soulshift 5 (When this dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.) +mana={4}{G}{G} +type=Creature +subtype=Spirit +power=6 +toughness=4 +[/card] +[card] +name=Nightstalker Engine +anyzone=type:creature:myGraveyard/3 cdaactive +text=Nightstalker Engine's power is equal to the number of creature cards in your graveyard. +mana={4}{B} +type=Creature +subtype=Nightstalker +power=* +toughness=3 +[/card] +[card] +name=Nightwind Glider +abilities=flying,protection from black +text=Flying, protection from black +mana={2}{W} +type=Creature +subtype=Human Rebel +power=2 +toughness=1 +[/card] +[card] +name=Nightwing Shade +abilities=flying +auto={1}{B}:1/1 +text=Flying -- {1}{B}: Nightwing Shade gets +1/+1 until end of turn. +mana={4}{B} +type=Creature +subtype=Shade +power=2 +toughness=2 +[/card] +[card] +name=Nihil Spellbomb +auto={T}{S}:target(player) moveTo(exile) all(*|targetedpersonsgraveyard) +auto=@movedTo(this|graveyard) from(battlefield):pay({B}) draw:1 +mana={1} +type=Artifact +text={T}, Sacrifice Nihil Spellbomb: Exile all cards from target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card. +[/card] +[card] +name=Nihilistic Glee +auto={2}{B}{D(*|myhand)}:target(opponent) life:-1 && life:1 controller +auto=aslongas(*|myhand) {L:2}{1}:draw:1 <1 +text={2}{B}, Discard a card: Target opponent loses 1 life and you gain 1 life. -- Hellbent - {1}, Pay 2 life: Draw a card. Activate this ability only if you have no cards in hand. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Nihilith +abilities=fear +autoexile=@movedto(*|opponentgraveyard) suspended:may counter(0/0,-1,Time) +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Suspend 7 - {1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. +mana={4}{B}{B} +suspend(7)={1}{b} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Nikko-Onna +auto=destroy target(enchantment) +auto=@movedto(arcane,spirit|mystack):may moveTo(ownerhand) +text=When Nikko-Onna enters the battlefield, destroy target enchantment. -- Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand. +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Nim Abomination +auto=@each my endofturn sourcenottap:life:-3 controller +text=At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life. +mana={2}{B} +type=Creature +subtype=Zombie +power=3 +toughness=4 +[/card] +[card] +name=Nim Devourer +auto=type:artifact:mybattlefield/0 nonstatic +autograveyard={B}{B}:moveto(ownerbattlefield) and!( sacrifice notatarget(creature|mybattlefield) )! myUpkeepOnly +text=Nim Devourer gets +1/+0 for each artifact you control. -- {B}{B}: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep. +mana={3}{B}{B} +type=Creature +subtype=Zombie +power=4 +toughness=1 +[/card] +[card] +name=Nim Grotesque +auto=foreach(artifact|myBattlefield) 1/0 +text=Nim Grotesque gets +1/+0 for each artifact you control. +mana={6}{B} +type=Creature +subtype=Zombie +power=3 +toughness=6 +[/card] +[card] +name=Nim Lasher +auto=foreach(artifact|myBattlefield) 1/0 +text=Nim Lasher gets +1/+0 for each artifact you control. +mana={2}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Nim Replica +auto={2}{B}{S}:-1/-1 target(other creature) +text={2}{B}, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn. +mana={3} +type=Artifact Creature +subtype=Zombie +power=3 +toughness=1 +[/card] +[card] +name=Nim Shambler +auto=foreach(artifact|myBattlefield) 1/0 +auto={S(creature|myBattlefield)}:regenerate +text=Nim Shambler gets +1/+0 for each artifact you control. -- Sacrifice a creature: Regenerate Nim Shambler. +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Nim Shrieker +abilities=flying +auto=foreach(artifact|myBattlefield) 1/0 +text=Flying -- Nim Shrieker gets +1/+0 for each artifact you control. +mana={3}{B} +type=Creature +subtype=Zombie +power=0 +toughness=1 +[/card] +[card] +name=Nimana Sell-Sword +auto=may counter(1/1,1) +auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) +text=Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. +mana={3}{B} +type=Creature +subtype=Human Warrior Ally +power=2 +toughness=2 +[/card] +[card] +name=Nimble Innovator +auto=draw:1 +text=When Nimble Innovator enters the battlefield, draw a card. +mana={3}{U} +type=Creature +subtype=Vedalken Artificer +power=2 +toughness=2 +[/card] +[card] +name=Nimble Mongoose +abilities=shroud +auto=aslongas(*|mygraveyard) 2/2 >6 +text=Shroud (This permanent can't be the target of spells or abilities.) -- Threshold - Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. +mana={G} +type=Creature +subtype=Mongoose +power=1 +toughness=1 +[/card] +[card] +name=Nimbus Maze +auto={T}:Add{1} +auto=aslongas(island|myBattlefield) {T}:Add{W} +auto=aslongas(plains|myBattlefield) {T}:Add{U} +text={T}: Add {1} to your mana pool. -- {T}: Add {W} to your mana pool. Activate this ability only if you control an Island. -- {T}: Add {U} to your mana pool. Activate this ability only if you control a Plains. +type=Land +[/card] +[card] +name=Nimbus Naiad +abilities=flying +auto=bestow bstw +auto=bestow teach(creature) +2/+2 +auto=bestow teach(creature) flying +bestow={4}{u} +text=Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Flying -- Enchanted creature gets +2/+2 and has flying. +mana={2}{U} +type=Enchantment Creature +subtype=Nymph +power=2 +toughness=2 +[/card] +[card] +name=Nimbus of the Isles +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={4}{U} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Nimbus Swimmer +abilities=flying +auto=counter(1/1,X) +text=Flying -- Nimbus Swimmer enters the battlefield with X +1/+1 counters on it. +mana={X}{G}{U} +type=Creature +subtype=Leviathan +power=0 +toughness=0 +[/card] +[card] +name=Nimbus Wings +target=creature +auto=1/2 +auto=flying +text=Enchant creature -- Enchanted creature gets +1/+2 and has flying. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nin, the Pain Artist +auto={X}{U}{R}{T}:damage:X target(creature) && draw:X targetcontroller +text={X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards. +mana={U}{R} +type=Legendary Creature +subtype=Vedalken Wizard +power=1 +toughness=1 +[/card] +[card] +name=Nine-Ringed Bo +auto={T}:exiledeath target(creature[spirit]) && damage:1 +text={T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead. +mana={3} +type=Artifact +[/card] +[card] +name=Ninja of the Deep Hours +autohand={1}{U}{N}:ninjutsu +auto=@combatdamaged(player) from(this):may draw:1 controller +text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. +mana={3}{U} +type=Creature +subtype=Human Ninja +power=2 +toughness=2 +[/card] +[card] +name=Ninth Bridge Patrol +auto=@movedTo(other creature|nonbattlezone) from(mybattlefield):counter(1/1,1) +text=Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. +mana={1}{W} +type=Creature +subtype=Dwarf Soldier +power=1 +toughness=1 +[/card] +[card] +name=Nip Gwyllion +abilities=lifelink +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={WB} +type=Creature +subtype=Hag +power=1 +toughness=1 +[/card] +[card] +name=Nirkana Assassin +auto=@lifeof(player):deathtouch ueot +text=Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={2}{B} +type=Creature +subtype=Vampire Assassin Ally +power=2 +toughness=3 +[/card] +[card] +name=Nirkana Cutthroat +auto={2}{B}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) 1/1 +auto=this(counter{0/0.1.Level}) deathtouch +auto=this(counter{0/0.3.Level}) first strike +auto=this(counter{0/0.3.Level}) 1/1 +text=Level up {2}{B} ({2}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: Deathtouch (4/3) -- [Level 3+]: First strike, deathtouch (5/4) +mana={2}{B} +type=Creature +subtype=Vampire Warrior +auto=maxlevel:3 +power=3 +toughness=2 +[/card] +[card] +name=Nirkana Revenant +auto=lord(swamp|mybattlefield) transforms((,newability[produceextra:{B}])) +auto={B}:1/1 +text=Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). -- {B}:Nirkana Revenant gets +1/+1 until end of turn. +type=Creature +subtype=Vampire Shade +power=4 +toughness=4 +mana={4}{B}{B} +[/card] +[card] +name=Nissa Revane +auto=counter(0/0,2,loyalty) +aicode=activate moveTo(mybattlefield) target(creature[elf]|mylibrary) +auto={C(0/0,1,Loyalty)}:name(+1: fetch) moveTo(mybattlefield) target(Nissa's Chosen|mylibrary) +auto={C(0/0,1,Loyalty)}:name(+1: gain life) life:twicetype:elf:mybattlefield controller +auto={C(0/0,-7,Loyalty)}:name(-7: ultimate) reveal:plibrarycount optionone name(choose card) target(creature[elf]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. -- +1: You gain 2 life for each Elf you control. -- -7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. +mana={2}{G}{G} +type=Legendary Planeswalker +subtype=Nissa +[/card] +[card] +name=Nissa, Nature's Artisan +auto=counter(0/0,5,loyalty) +aicode=activate target(<2>*[zpos<=2]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(land|*) then moveto(mybattlefield))! +auto={C(0/0,3,Loyalty)}:name(+3: Gain 3 Life) life:3 controller +auto={C(0/0,-4,Loyalty)}:name(-4: Reveal Cards) reveal:2 optionone name(Get Lands) target(<2>land|reveal) moveto(mybattlefield) optiononeend optiontwo name(put on hand) target(<2>*|reveal) moveto(myhand) optiontwoend revealend +auto={C(0/0,-12,Loyalty)}:name(-12: 5/5 & Trample) all(creature|mybattlefield) 5/5 ueot && all(creature|mybattlefield) trample ueot +text=+3: You gain 3 life. -- -4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. -- -12: Creatures you control get +5/+5 and gain trample until end of turn. +mana={4}{G}{G} +type=Legendary Planeswalker +subtype=Nissa +[/card] +[card] +name=Nissa, Sage Animist +aicode=activate transforms((,newability[if type(land[zpos=1]|mylibrary)~morethan~0 then target(land[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownerhand)])) ueot +auto={C(0/0,1,Loyalty)}:name(+1: reveal) reveal:1 optionone target(<1>land|reveal) moveto(ownerbattlefield) optiononeend optiontwo target(<1>*|reveal) moveto(ownerhand) optiontwoend revealend +auto={C(0/0,-2,Loyalty)}:name(-2: ashaya token) create(Ashaya, the Awoken World:Legendary Elemental Creature:4/4:green) +auto={C(0/0,-7,Loyalty)}:name(-7: animate land) target(land) transforms((Creature Elemental,newability[untap],setpower=6,settoughness=6)) forever +text=+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. -- -2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield. -- -7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands. +type=Legendary Planeswalker +subtype=Nissa +[/card] +[card] +name=Nissa, Vastwood Seer +aicode=activate target(forest[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>forest[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=@movedto(land|mybattlefield) restriction{type(land|mybattlefield)~morethan~6}:moveto(exile) and!( moveto(ownerbattlefield) and!(flip(Nissa, Sage Animist) && counter(0/0,3,loyalty))! )! +text=When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library. -- Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control. +mana={2}{G} +type=Legendary Creature +subtype=Elf Scout +power=2 +toughness=2 +[/card] +[card] +name=Nissa, Vital Force +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: animate land) target(land) transforms((Elemental Creature,setpower=5,settoughness=5,newability[haste],newability[untap])) uynt +auto={C(0/0,-3,Loyalty)}:name(-3: reclaim) target(*[-instant;-sorcery]|mygraveyard) moveto(myhand) +auto={C(0/0,-6,Loyalty)}:name(-6: Emblem) emblem transforms((,newability[@movedTo(land|mybattlefield):may draw:1 controller])) forever dontremove +text=+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. -- -3: Return target permanent card from your graveyard to your hand. -- -6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card." +mana={3}{G}{G} +type=Legendary Planeswalker +subtype=Nissa +[/card] +[card] +name=Nissa, Voice of Zendikar +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1:Summon Plant) token(Plant,creature plant, 0/1,green) +auto={C(0/0,-2,Loyalty)}:name(-2:+1/+1 counters) all(creature|mybattlefield) counter(1/1,1) +auto={C(0/0,-7,Loyalty)}:name(-7: ultimate) life:type:land:mybattlefield controller && draw:type:land:mybattlefield controller +text=+1: Put a 0/1 green Plant creature token onto the battlefield. -- -2: Put a +1/+1 counter on each creature you control. -- -7: You gain X life and draw X cards, where X is the number of lands you control. +mana={1}{G}{G} +type=Legendary Planeswalker +subtype=Nissa +[/card] +[card] +name=Nissa, Worldwaker +auto=counter(0/0,3,loyalty) +aicode=activate moveTo(mybattlefield) target(land[basic]|mylibrary) and!( becomes(Elemental Creature,4/4,trample) forever )! oneshot +auto={C(0/0,1,Loyalty)}:name(+1: land becomes 4/4) target(land|mybattlefield) becomes(Elemental Creature,4/4,trample) forever +auto={C(0/0,1,Loyalty)}:name(+1: untap up to 4 forest) target(forest|mybattlefield) untap +auto={C(0/0,-7,Loyalty)}:name(-7: search Lands) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(mybattlefield) and!( becomes(Elemental Creature,4/4,trample) forever )! oneshot)! afterrevealedend revealend +text=+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. -- +1: Untap up to four target Forests. -- -7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands. +mana={3}{G}{G} +type=Legendary Planeswalker +subtype=Nissa +[/card] +[card] +name=Nissa's Chosen +auto=@movedTo(graveyard) from(this|battlefield):all(trigger[from]) bottomoflibrary +text=If Nissa's Chosen would die, put it on the bottom of its owner's library instead. +mana={G}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=3 +[/card] +[card] +name=Nissa's Expedition +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. +other={convoke} name(Convoke) +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Nissa's Pilgrimage +aicode=activate transforms((,newability[if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then moveTo(myBattlefield) and!(tap(noevent))! target(forest[basic]|myLibrary)],newability[if type(*[instant;sorcery]|mygraveyard)~morethan~1 then moveTo(myBattlefield) and!(tap(noevent))! target(forest[basic]|myLibrary)])) ueot +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then name(search card) reveal:plibrarycount optionone name(choose card) target(forest[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=if type(*[instant;sorcery]|mygraveyard)~lessthan~2 then name(search card) reveal:plibrarycount optionone name(choose card) target(forest[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Nissa's Renewal +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=life:7 controller +text=Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life. +mana={5}{G} +type=Sorcery +[/card] +[card] +name=Nissa's Revelation +auto=scry:5 scrycore delayed draw:revealedp && life:revealedt scrycoreend scryend +text=Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. +mana={5}{G}{G} +type=Sorcery +[/card] +[card] +name=Niveous Wisps +target=creature +auto=transforms((,white)) ueot +auto=tap +auto=draw:1 controller +text=Target creature becomes white until end of turn. Tap that creature. -- Draw a card. +mana={W} +type=Instant +[/card] +[card] +name=Nivix Barrier +abilities=flash,defender +auto=target(creature[attacking]) -4/-0 ueot +text=Flash (You may cast this spell any time you could cast an instant.) -- Defender (This creature can't attack.) -- When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn. +mana={3}{U} +type=Creature +subtype=Illusion Wall +power=0 +toughness=4 +[/card] +[card] +name=Nivix Cyclops +abilities=defender +auto=@movedTo(instant|mystack):all(this) transforms((,newability[3/0 ueot],newability[canattack ueot])) forever +auto=@movedTo(sorcery|mystack):all(this) transforms((,newability[3/0 ueot],newability[canattack ueot])) forever +text=Defender. -- Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. +mana={1}{U}{R} +type=Creature +subtype=Cyclops +power=1 +toughness=4 +[/card] +[card] +name=Nivix Guildmage +auto={1}{U}{R}:name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller +auto=@movedto(*[instant;sorcery]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{2}{U}{R}]] name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever +text={1}{U}{R}: Draw a card, then discard a card. -- {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. +mana={U}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Nivmagus Elemental +auto={e(*[instant;sorcery]|mystack}:counter(1/1,2) +text=Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.) +other={convoke} name(Convoke) +mana={UR} +type=Creature +subtype=Elemental +power=1 +toughness=2 +[/card] +[card] +name=Niv-Mizzet, Dracogenius +auto=@damaged(player) from(this):may draw:1 controller +auto={U}{R}:damage:1 target(creature,player) +abilities=flying +text=Flying -- Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. -- {U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to target creature or player. +mana={2}{U}{U}{R}{R} +type=Legendary Creature +subtype=Dragon Wizard +power=5 +toughness=5 +[/card] +[card] +name=Niv-Mizzet, the Firemind +abilities=flying +auto=@drawof(player):damage:1 target(creature,player) +auto={T}:draw:1 +text=Flying -- Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. -- {T}: Draw a card. +mana={2}{U}{U}{R}{R} +type=Legendary Creature +subtype=Dragon Wizard +power=4 +toughness=4 +[/card] +[card] +name=No Mercy +auto=@damageof(player) from(creature):all(trigger[from]) destroy +text=Whenever a creature deals damage to you, destroy it. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=No Rest for the Wicked +auto={S}:moveTo(myhand) all(creature[fresh]|mygraveyard) +text=Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Nobilis of War +abilities=flying +auto=lord(creature[attacking]|myBattlefield) 2/0 +text=Flying -- Attacking creatures you control get +2/+0. +mana={RW}{RW}{RW}{RW}{RW} +type=Creature +subtype=Spirit Avatar +power=3 +toughness=4 +[/card] +[card] +name=Noble Hierarch +abilities=exalted +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {T}: Add {G}, {W}, or {U} to your mana pool. +mana={G} +type=Creature +subtype=Human Druid +power=0 +toughness=1 +[/card] +[card] +name=Noble Panther +auto={1}:first strike +text={1}: Noble Panther gains first strike until end of turn. +mana={1}{G}{W} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Noble Purpose +auto=lord(creature|myBattlefield) transforms((,newability[combatspiritlink])) +text=Whenever a creature you control deals combat damage, you gain that much life. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Noble Quarry +abilities=lure +auto=bestow bstw +auto=bestow teach(creature) +1/+1 +auto=bestow teach(creature) lure +bestow={5}{g} +text=Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- All creatures able to block Noble Quarry or enchanted creature do so. -- Enchanted creature gets +1/+1. +mana={2}{G} +type=Enchantment Creature +subtype=Unicorn +power=1 +toughness=1 +[/card] +[card] +name=Noble Stand +auto=@combat(blocking) source(creature|mybattlefield):life:2 controller +text=Whenever a creature you control blocks, you gain 2 life. +mana={4}{W} +type=Enchantment +[/card] +[card] +name=Noble Steeds +auto={1}{W}:first strike target(creature) +text={1}{W}: Target creature gains first strike until end of turn. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Noble Templar +abilities=vigilance +aicode=activate target(plains|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Vigilance -- Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) +mana={5}{W} +type=Creature +subtype=Human Cleric Soldier +power=3 +toughness=6 +[/card] +[card] +name=Noble Vestige +auto=flying +auto={T}:prevent:1 target(player) +text=Flying -- {T}: Prevent the next 1 damage that would be dealt to target player this turn. +mana={2}{W} +type=Creature +subtype=Spirit +power=1 +toughness=2 +[/card] +[card] +name=Nocturnal Raid +auto=all(creature[black]) 2/0 ueot +text=Black creatures get +2/+0 until end of turn. +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=No-Dachi +auto={3}:equip +auto=teach(creature) 2/0 +auto=teach(creature) first strike +text=Equipped creature gets +2/+0 and has first strike. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Noetic Scales +auto=@each my upkeep restriction{type(*|myhand)~equalto~7}:moveTo(ownerhand) all(creature[power>=8]|mybattlefield) +auto=@each my upkeep restriction{type(*|myhand)~equalto~6}:moveTo(ownerhand) all(creature[power>=7]|mybattlefield) +auto=@each my upkeep restriction{type(*|myhand)~equalto~5}:moveTo(ownerhand) all(creature[power>=6]|mybattlefield) +auto=@each my upkeep restriction{type(*|myhand)~equalto~4}:moveTo(ownerhand) all(creature[power>=5]|mybattlefield) +auto=@each my upkeep restriction{type(*|myhand)~equalto~3}:moveTo(ownerhand) all(creature[power>=4]|mybattlefield) +auto=@each my upkeep restriction{type(*|myhand)~equalto~2}:moveTo(ownerhand) all(creature[power>=3]|mybattlefield) +auto=@each my upkeep restriction{type(*|myhand)~equalto~1}:moveTo(ownerhand) all(creature[power>=2]|mybattlefield) +auto=@each my upkeep restriction{type(*|myhand)~lessthan~1}:moveTo(ownerhand) all(creature[power>=1]|mybattlefield) +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~7}:moveTo(ownerhand) all(creature[power>=8]|opponentbattlefield) +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~6}:moveTo(ownerhand) all(creature[power>=7]|opponentbattlefield) +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~5}:moveTo(ownerhand) all(creature[power>=6]|opponentbattlefield) +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~4}:moveTo(ownerhand) all(creature[power>=5]|opponentbattlefield) +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~3}:moveTo(ownerhand) all(creature[power>=4]|opponentbattlefield) +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~2}:moveTo(ownerhand) all(creature[power>=3]|opponentbattlefield) +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~1}:moveTo(ownerhand) all(creature[power>=2]|opponentbattlefield) +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:moveTo(ownerhand) all(creature[power>=1]|opponentbattlefield) +text=At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand. +mana={4} +type=Artifact +[/card] +[card] +name=Noggin Whack +other={1}{b} name(Prowl) +otherrestriction=prowl +auto=Reveal:3 revealzone(opponenthand) optionone choice name(choose Discards) target(<2>*|reveal) transforms((,newability[moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) oneshot optiontwoend revealend +text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Target player reveals three cards from his or her hand. You choose two of them. That player discards those cards. +mana={2}{B}{B} +type=Tribal Sorcery +subtype=Rogue +[/card] +[card] +name=Noggle Bandit +auto=cantbeblockedby(creature[-defender]) +text=Noggle Bandit can't be blocked except by creatures with defender. +mana={1}{UR}{UR} +type=Creature +subtype=Noggle Rogue +power=2 +toughness=2 +[/card] +[card] +name=Noggle Bridgebreaker +auto=moveTo(ownerhand) notatarget(land|myBattlefield) +text=When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand. +mana={2}{UR}{UR} +type=Creature +subtype=Noggle Rogue +power=4 +toughness=3 +[/card] +[card] +name=Noggle Ransacker +auto=draw:2 controller +auto=draw:2 opponent +auto=discard:1 controller +auto=discard:1 opponent +text=When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random. +mana={2}{UR} +type=Creature +subtype=Noggle Rogue +power=2 +toughness=1 +[/card] +[card] +name=Nomad Decoy +auto={W}{T}:tap target(creature) +auto=aslongas(*|mygraveyard) {W}{W}{T}:target(<2>creature) tap >6 +text={W}, {T}: Tap target creature. -- Threshold - {W}{W}, {T}: Tap two target creatures. Activate this ability only if seven or more cards are in your graveyard. +mana={2}{W} +type=Creature +subtype=Human Nomad +power=1 +toughness=2 +[/card] +[card] +name=Nomad Mythmaker +auto={W}{T}:target(aura|mygraveyard) transforms((,newability[retarget target(creature|mybattlefield)])) forever +text={W}, {T}: Put target Aura card in a graveyard onto the battlefield attached to a creature you control. (You control that Aura.) +mana={2}{W} +type=Creature +subtype=Human Nomad Cleric +power=2 +toughness=2 +[/card] +[card] +name=Nomad Outpost +auto=tap(noevent) +auto={T}:Add{R} +auto={T}:Add{W} +auto={T}:Add{B} +text=Nomad Outpost enters the battlefield tapped. -- {T}: Add {R}, {W}, or {B} to your mana pool. +type=Land +[/card] +[card] +name=Nomad Stadium +auto={T}:Add{W} and!( damage:1 controller )! +auto=aslongas(*|mygraveyard) {W}{T}{S}:life:4 >6 +text={T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you. -- Threshold - {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate this ability only if seven or more cards are in your graveyard. +type=Land +[/card] +[card] +name=Nomadic Elf +auto={1}{G}:Add{W} +auto={1}{G}:Add{U} +auto={1}{G}:Add{B} +auto={1}{G}:Add{R} +auto={1}{G}:Add{G} +text={1}{G}: Add one mana of any color to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Nomad +power=2 +toughness=2 +[/card] +[card] +name=Nomads' Assembly +auto=token(Kor Soldier,Creature Kor Soldier,1/1,white)*type:creature:mybattlefield +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Noose Constrictor +abilities=reach +auto={D(*|myhand)}:1/1 ueot +text=Reach -- Discard a card: Noose Constrictor gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Snake +power=2 +toughness=2 +[/card] +[card] +name=Noosegraf Mob +auto=counter(1/1,5) +auto=@movedto(*|stack):this(counter{1/1.1}>0) transforms((,newability[counter(1/1.-1) all(this) ],newability[create(Zombie:Creature Zombie:2/2:black) controller])) forever +text=Noosegraf Mob enters the battlefield with five +1/+1 counters on it. -- Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, put a 2/2 black Zombie creature token onto the battlefield. +mana={4}{B}{B} +type=Creature +subtype=Zombie +power=0 +toughness=0 +[/card] +[card] +name=Norin the Wary +auto=@movedTo(*|stack):transforms((,newability[moveto(exile)],newability[phaseactionmulti[endofturn] moveto(ownerbattlefield)])) +auto=@combat(attacking) source(creature):transforms((,newability[moveto(exile)],newability[phaseactionmulti[endofturn] moveto(ownerbattlefield)])) +text=When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step. +mana={R} +type=Legendary Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Northern Paladin +auto={W}{W}{T}:destroy target(*[black]) +text={W}{W}, {T}: Destroy target black permanent. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Norwood Archers +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={3}{G} +type=Creature +subtype=Elf Archer +power=3 +toughness=3 +[/card] +[card] +name=Norwood Priestess +auto={T}:moveTo(myBattlefield) target(creature[green]|myHand) restriction{during my turn,before attackers} +text={T}: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared. +mana={2}{G}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Norwood Ranger +mana={G} +type=Creature +subtype=Elf Scout +power=1 +toughness=2 +[/card] +[card] +name=Norwood Riders +abilities=oneblocker +text=Norwood Riders can't be blocked by more than one creature. +mana={3}{G} +type=Creature +subtype=Elf +power=3 +toughness=3 +[/card] +[card] +name=Norwood Warrior +auto=@combat(blocked,turnlimited) source(this):1/1 ueot +text=Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. +mana={2}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Not Forgotten +target=*|graveyard +auto=choice name(put on top) moveto(ownerlibrary) && token(Spirit,creature Spirit,1/1,white,flying) +auto=choice bottomoflibrary && token(Spirit,creature Spirit,1/1,white,flying) +text=Put target card from a graveyard on the top or bottom of its owner's library. Put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Notorious Assassin +auto={2}{B}{T}{D(*|myhand)}:bury target(creature[-black]) +text={2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated. +mana={3}{B} +type=Creature +subtype=Human Spellshaper Assassin +power=2 +toughness=2 +[/card] +[card] +name=Notorious Throng +auto=token(Faerie Rogue,Creature Faerie,1/1,flying black)*odcount +auto=if paid(alternative) then turns:+1 controller +other={5}{U} name(Prowl) +otherrestriction=prowl +text=Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one. +mana={3}{U} +type=Tribal Sorcery +subtype=Rogue +[/card] +[card] +name=Nourish +auto=life:6 controller +text=You gain 6 life. +mana={G}{G} +type=Instant +[/card] +[card] +name=Nourishing Shoal +other={E(other *[green]|myhand)} name(Exile Green Card from Hand) +auto=ifnot paid(alternative) then life:X +auto=if paid(alternative) then life:storedmanacost +text=You may exile a green card with converted mana cost X from your hand rather than pay Nourishing Shoal's mana cost. -- You gain X life. +mana={X}{G}{G} +type=Instant +subtype=Arcane +[/card] +[card] +name=Nova Chaser +abilities=trample +auto=aslongas(other elemental|mybattlefield) choice notatarget(other elemental|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +text=Trample -- Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) +mana={3}{R} +type=Creature +subtype=Elemental Warrior +power=10 +toughness=2 +[/card] +[card] +name=Nova Cleric +auto={2}{W}{T}{S}:destroy all(enchantment) +text={2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Novablast Wurm +auto=@combat(attacking) source(this):destroy all(other creature) +text=Whenever Novablast Wurm attacks, destroy all other creatures. +mana={3}{G}{G}{W}{W} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Novijen Sages +auto=counter(1/1,4) +auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) +auto={1}{C(1/1,-1),creature|mybattlefield}{C(1/1,-1),creature|mybattlefield}:draw:1 controller +text=Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}, Remove two +1/+1 counters from among creatures you control: Draw a card. +mana={4}{U}{U} +type=Creature +subtype=Human Advisor Mutant +power=0 +toughness=0 +[/card] +[card] +name=Novijen, Heart of Progress +auto={T}:Add{1} +auto={G}{U}{T}:counter(1/1,1) all(creature[fresh]|battlefield) +text={T}: Add {1} to your mana pool. -- {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn. +type=Land +[/card] +[card] +name=Noxious Dragon +abilities=flying +auto=@movedTo(this|graveyard) from(Battlefield):may destroy target(creature[manacost<=3]) +text=Flying -- When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less. +mana={4}{B}{B} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Noxious Field +target=land|myBattlefield +auto=teach(land) {T}:damage:1 all(creature,player) +text=Enchant land -- Enchanted land has "{T}: This land deals 1 damage to each creature and each player." +mana={1}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Noxious Gearhulk +abilities=menace +auto=may destroy target(other creature) and!(if cantargetcard(creature|nonbattlezone) then dynamicability)! +text=Menace -- When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness. +mana={4}{B}{B} +type=Artifact Creature +subtype=Construct +power=5 +toughness=4 +[/card] +[card] +name=Noxious Ghoul +auto=all(creature[-zombie]) -1/-1 ueot +auto=@movedTo(other creature[zombie]|battlefield):all(creature[-zombie]) -1/-1 ueot +text=Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. +mana={3}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Noxious Hatchling +abilities=wither +auto=@movedTo(*[black]|mystack):counter(-1/-1,-1) +auto=@movedTo(*[green]|mystack):counter(-1/-1,-1) +auto=counter(-1/-1,4) +text=Noxious Hatchling enters the battlefield with four -1/-1 counters on it. -- Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. -- Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling. +mana={3}{BG} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Noxious Revival +target=*|graveyard +auto=moveTo(ownerlibrary) +text=({p(G)} may be paid for with either {G} or 2 life.) -- Put target card from a graveyard on top of its owner's library. +color=green +mana={p(G)} +type=Instant +[/card] +[card] +name=Noxious Toad +auto=@movedto(mygraveyard) from(this|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent +text=When Noxious Toad dies, each opponent discards a card. +mana={2}{B} +type=Creature +subtype=Frog +power=1 +toughness=1 +[/card] +[card] +name=Noyan Dar, Roil Shaper +auto=@movedto(*[instant;sorcery]|mystack):may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. +mana={3}{W}{U} +type=Legendary Creature +subtype=Merfolk Ally +power=4 +toughness=4 +[/card] +[card] +name=Nucklavee +auto=ability$!name(return red sorcery) may moveto(ownerhand) target(sorcery[red]|mygraveyard)!$ controller +auto=ability$!name(return blue instant) may moveto(ownerhand) target(instant[blue]|mygraveyard)!$ controller +text=When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. -- When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand. +mana={4}{UR}{UR} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Nuisance Engine +auto={2}{T}:token(Pest,artifact creature pest, 0/1, artifact) +text={2}, {T}: Put a 0/1 colorless Pest artifact creature token onto the battlefield. +mana={3} +type=Artifact +[/card] +[card] +name=Null Brooch +auto={2}{T}:fizzle target(*[-creature]|stack) && reject all(*|myhand) +text={2}, {T}, Discard your hand: Counter target noncreature spell. +mana={4} +type=Artifact +[/card] +[card] +name=Null Caller +auto={3}{b}{e(creature|mygraveyard)}:token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +text={3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={3}{B} +type=Creature +subtype=Vampire Shaman +power=2 +toughness=4 +[/card] +[card] +name=Null Champion +auto={3}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) 3/1 +auto=this(counter{0/0.4.Level}) {B}:regenerate +auto=this(counter{0/0.4.Level}) 3/1 +text=Level up {3} ({3}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3]: (4/2) -- [Level 4+]: {B}: Regnerate Null Champion (7/3) +mana={1}{B} +type=Creature +subtype=Zombie Warrior +auto=maxlevel:4 +power=1 +toughness=1 +[/card] +[card] +name=Null Rod +auto=lord(artifact) noactivatedability +text=Activated abilities of artifacts can't be activated. +mana={2} +type=Artifact +[/card] +[card] +name=Nullify +target=creature,aura|stack +auto=fizzle +text=Counter target creature or Aura spell. +mana={U}{U} +type=Instant +[/card] +[card] +name=Nullmage Advocate +auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:destroy target(artifact,enchantment) +text={T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target artifact or enchantment. +mana={2}{G} +type=Creature +subtype=Insect Druid +power=2 +toughness=3 +[/card] +[card] +name=Nullmage Shepherd +auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:destroy target(artifact,enchantment) +text=Tap four untapped creatures you control: Destroy target artifact or enchantment. +mana={3}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=4 +[/card] +[card] +name=Nullstone Gargoyle +abilities=flying +auto=@movedto(*[-creature]|stack) restriction{thisturn(*[-creature]|stack)~equalto~0}:choice fizzle all(*[-creature]|stack) +text=Flying -- Whenever the first noncreature spell of a turn is cast, counter that spell. +mana={9} +type=Artifact Creature +subtype=Gargoyle +power=4 +toughness=5 +[/card] +[card] +name=Nulltread Gargantuan +auto=moveTo(ownerlibrary) notatarget(creature|myBattlefield) +text=When Nulltread Gargantuan enters the battlefield, put a creature you control on top of its owner's library. +mana={1}{G}{U} +type=Creature +subtype=Beast +power=5 +toughness=6 +[/card] +[card] +name=Numai Outcast +auto=bushido(2/2) +auto={L:5}{B}:regenerate +text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- {B}, Pay 5 life: Regenerate Numai Outcast. +mana={3}{B} +type=Creature +subtype=Human Samurai +power=1 +toughness=1 +[/card] +[card] +name=Numbing Dose +target=artifact,creature +auto=doesnotuntap +auto=@each targetController upkeep:life:-1 targetController +text=Enchant artifact or creature -- Enchanted permanent doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life. +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Numot, the Devastator +abilities=flying +auto=@combatdamaged(player) from(this):pay({2}{R}) destroy target(land|battlefield) +text=Flying -- Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands. +mana={3}{R}{W}{U} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Nurturer Initiate +auto=@movedto(*[green]|stack):pay({1}) 1/1 target(creature) +text=Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. +mana={G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Nut Collector +auto=@each my upkeep:may token(Squirrel,creature squirrel, 1/1,green) +auto=aslongas(*|mygraveyard) lord(squirrel) 2/2 >6 +text=At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token onto the battlefield. -- Threshold - Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard. +mana={5}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Nykthos, Shrine to Nyx +auto={T}:Add{1} +auto={2}{T}:name(Green) thisforeach(variable{type:manaG}>0) add{G} +auto={2}{T}:name(Red) thisforeach(variable{type:manaR}>0) add{R} +auto={2}{T}:name(Blue) thisforeach(variable{type:manaU}>0) add{U} +auto={2}{T}:name(Black) thisforeach(variable{type:manaB}>0) add{B} +auto={2}{T}:name(White) thisforeach(variable{type:manaW}>0) add{W} +text={T}: Add {1} to your mana pool. -- {2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.) +type=Legendary Land +[/card] +[card] +name=Nylea, God of the Hunt +abilities=indestructible +auto=lord(other creature|mybattlefield) trample +auto={3}{G}:2/2 target(creature) ueot +auto=this(variable{type:manag}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{type:manag}>4) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) -- Other creatures you control have trample. -- {3}{G}: Target creature gets +2/+2 until end of turn. +mana={3}{G} +type=Legendary Enchantment Creature +subtype=God +power=6 +toughness=6 +[/card] +[card] +name=Nylea's Disciple +auto=life:type:manaG controller +text=When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) +mana={2}{G}{G} +type=Creature +subtype=Centaur Archer +power=3 +toughness=3 +[/card] +[card] +name=Nylea's Emissary +abilities=trample +auto=bestow bstw +auto=bestow teach(creature) +3/+3 +auto=bestow teach(creature) trample +bestow={5}{g} +text=Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Trample -- Enchanted creature gets +3/+3 and has trample. +mana={3}{G} +type=Enchantment Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Nylea's Presence +target=land +auto=draw:1 controller +auto=teach(land) transforms((plains forest mountain swamp island,newability[{t}:add{w}],newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{b}],newability[{t}:add{u}])) +text=Enchant land -- When Nylea's Presence enters the battlefield, draw a card. -- Enchanted land is every basic land type in addition to its other types. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nyx Infusion +target=creature +auto=teach(creature[enchantment]) 2/2 +auto=teach(creature[-enchantment]) -2/-2 +text=Enchant creature -- Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Nyx Weaver +abilities=reach +auto=@each myupkeep:deplete:2 controller +auto={1}{B}{G}{E}:moveto(ownerhand) target(other *|mygraveyard) +text=Reach -- At the beginning of your upkeep, put the top two cards of your library into your graveyard. -- {1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand. +mana={1}{B}{G} +type=Enchantment Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Nyxathid +auto=foreach(*|opponenthand) -1/-1 +text=As Nyxathid enters the battlefield, choose an opponent. -- Nyxathid gets -1/-1 for each card in the chosen player's hand. +mana={1}{B}{B} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Nyxborn Eidolon +auto=bestow bstw +auto=bestow teach(creature) +2/+1 +bestow={4}{b} +text=Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +2/+1. +mana={1}{B} +type=Enchantment Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Nyxborn Rollicker +auto=bestow bstw +auto=bestow teach(creature) +1/+1 +bestow={1}{r} +text=Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +1/+1. +mana={R} +type=Enchantment Creature +subtype=Satyr +power=1 +toughness=1 +[/card] +[card] +name=Nyxborn Shieldmate +auto=bestow bstw +auto=bestow teach(creature) +1/+2 +bestow={2}{w} +text=Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +1/+2. +mana={W} +type=Enchantment Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Nyxborn Triton +auto=bestow bstw +auto=bestow teach(creature) +2/+3 +bestow={4}{u} +text=Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +2/+3. +mana={2}{U} +type=Enchantment Creature +subtype=Merfolk +power=2 +toughness=3 +[/card] +[card] +name=Nyxborn Wolf +auto=bestow bstw +auto=bestow teach(creature) +3/+1 +bestow={4}{g} +text=Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Enchanted creature gets +3/+1. +mana={2}{G} +type=Enchantment Creature +subtype=Wolf +power=3 +toughness=1 +[/card] +[card] +name=Nyx-Fleece Ram +auto=@each my upkeep:life:1 controller +text=At the beginning of your upkeep, you gain 1 life. +mana={1}{W} +type=Enchantment Creature +subtype=Sheep +power=0 +toughness=5 +[/card] +[card] +name=Oak Street Innkeeper +auto=this(variable{opponentturn}>0) lord(creature[tapped]|mybattlefield) opponentshroud +text=As long as it's not your turn, tapped creatures you control have hexproof. +mana={2}{G} +type=Creature +subtype=Elf +power=1 +toughness=2 +[/card] +[card] +name=Oakenform +target=creature +auto=3/3 +text=Enchant creature -- Enchanted creature gets +3/+3. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Oakgnarl Warrior +abilities=vigilance,trample +text=Vigilance, trample +mana={5}{G}{G} +type=Creature +subtype=Treefolk Warrior +power=5 +toughness=7 +[/card] +[card] +name=Oakheart Dryads +auto=1/1 target(creature) ueot +auto=@movedTo(enchantment|myBattlefield):1/1 target(creature) ueot +text=Constellation -- Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. +mana={2}{G} +type=Enchantment Creature +subtype=Nymph Dryad +power=2 +toughness=3 +[/card] +[card] +name=Oasis +auto={T}:prevent:1 target(creature) +text={T}: Prevent the next 1 damage that would be dealt to target creature this turn. +type=Land +[/card] +[card] +name=Oath of Ajani +auto=counter(1/1,1) all(creature|mybattlefield) +auto=lord(planeswalker|mycastingzone) altercost(colorless, -1) +text=When Oath of Ajani enters the battlefield, put a +1/+1 counter on each creature you control. -- Planeswalker spells you cast cost {1} less to cast. +mana={G}{W} +type=Legendary Enchantment +[/card] +[card] +name=Oath of Chandra +auto=damage:3 target(creature|opponentbattlefield) +auto=@each endofturn:if type(planeswalker[fresh]|mybattlefield)~morethan~0 then damage:2 opponent +text=When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls. -- At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent. +mana={1}{R} +type=Legendary Enchantment +[/card] +[card] +name=Oath of Ghouls +auto=@each my upkeep:if type(creature|mygraveyard)~morethan~type(creature|opponentgraveyard) then target(creature|mygraveyard) moveTo(myhand) +auto=@each opponent upkeep:if type(creature|opponentgraveyard)~morethan~type(creature|mygraveyard) then ability$!name(return creature from graveyard) target(creature|mygraveyard) moveTo(myhand)!$ opponent +text=At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Oath of Gideon +auto=@movedto(planeswalker|myBattlefield):all(trigger[to]) counter(0/0,1,loyalty) +auto=token(Kor Ally,Creature Kor Ally,1/1,white)*2 +text=When Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally creature tokens onto the battlefield. -- Each planeswalker you control enters the battlefield with an additional loyalty counter on it. +mana={2}{W} +type=Legendary Enchantment +[/card] +[card] +name=Oath of Jace +auto=ability$!draw:3 _ notatarget(<2>*|myhand) reject!$ controller +auto=@each my upkeep:name(Look at My top cards) reveal:type:planeswalker:mybattlefield optionone name(Look) target(<1>*|reveal) doNothing optiononeend optiontwo target(<60>*|reveal) moveto(mylibrary) optiontwoend revealend +text=When Oath of Jace enters the battlefield, draw three cards, then discard two cards. -- At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. +mana={2}{U} +type=Legendary Enchantment +[/card] +[card] +name=Oath of Lieges +auto=@each my upkeep:if type(land|mygraveyard)~morethan~type(land|opponentgraveyard) then target(land[basic]|mylibrary) moveTo(mybattlefield) +auto=@each opponent upkeep:if type(land|opponentgraveyard)~morethan~type(land|mygraveyard) then ability$!name(fetch basic land) target(land[basic]|mylibrary) moveTo(mybattlefield)!$ opponent +text=At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Oath of Liliana +auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice !$ opponent +auto=@each endofturn:if type(planeswalker[fresh]|mybattlefield)~morethan~0 then create(Zombie:Creature Zombie:2/2:black) +text=When Oath of Liliana enters the battlefield, each opponent sacrifices a creature. -- At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, put a 2/2 black Zombie creature token onto the battlefield. +mana={2}{B} +type=Legendary Enchantment +[/card] +[card] +name=Oath of Mages +auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then may damage:1 opponent +auto=@each opponent upkeep:if compare(lifetotal)~morethan~compare(opponentlifetotal) then damage:1 controller +text=At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Oath of Nissa +aicode=activate target(*[creature;land;planeswalker;zpos<=3]|mylibrary) moveto(myhand) +auto=name(look) reveal:3 optionone name(Get a card) target(<1>*[creature;land;planeswalker]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +auto=lord(planeswalker|mycastingzone) anytypeofmana +text=When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- You may spend mana as though it were mana of any color to cast planeswalker spells. +mana={G} +type=Legendary Enchantment +[/card] +[card] +name=Oath of the Ancient Wood +auto=may counter(1/1,1) target(creature) restriction{type(creature|battlefield)~morethan~0} +auto=@movedTo(enchantment|myBattlefield) restriction{type(creature|battlefield)~morethan~0}:may counter(1/1,1) target(creature) +text=Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Oathsworn Giant +abilities=vigilance +auto=lord(other creature|myBattlefield) 0/2 +auto=lord(other creature|myBattlefield) vigilance +text=Vigilance -- Other creatures you control get +0/+2 and have vigilance. +mana={4}{W}{W} +type=Creature +subtype=Giant Soldier +power=3 +toughness=4 +[/card] +[card] +name=Ob Nixilis Reignited +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: draw and lose life) draw:1 && life:-1 controller +auto={C(0/0,-3,Loyalty)}:name(-3: destroy target creature) destroy target(creature) +auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[@drawn(opponent):life:-2 opponent],newability[@drawn(controller):life:-2 opponent])) forever dontremove +text=+1: You draw a card and you lose 1 life. -- -3: Destroy target creature. -- -8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life." (WORKAROUND DOES NOT TARGET OPPONENT) -- Starting Loyalty (5) +mana={3}{B}{B} +type=Legendary Planeswalker +subtype=Nixilis +[/card] +[card] +name=Ob Nixilis, the Fallen +auto=@movedTo(land|myBattlefield):may life:-3 target(player) && counter(1/1,3) all(this) +text=Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. +mana={3}{B}{B} +type=Legendary Creature +subtype=Demon +power=3 +toughness=3 +[/card] +[card] +name=Obelisk of Alara +auto={1}{W}{T}:life:5 +auto={1}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +auto={1}{B}{T}:-2/-2 target(creature) +auto={1}{R}{T}:damage:3 target(player) +auto={1}{G}{T}:4/4 target(creature) +text={1}{W}, {T}: You gain 5 life. -- {1}{U}, {T}: Draw a card, then discard a card. -- {1}{B}, {T}: Target creature gets -2/-2 until end of turn. -- {1}{R}, {T}: Obelisk of Alara deals 3 damage to target player. -- {1}{G}, {T}: Target creature gets +4/+4 until end of turn. +mana={6} +type=Artifact +[/card] +[card] +name=Obelisk of Bant +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +text={T}: Add {G}, {W}, or {U} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Obelisk of Esper +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +text={T}: Add {W}, {U}, or {B} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Obelisk of Grixis +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +text={T}: Add {U}, {B}, or {R} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Obelisk of Jund +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text={T}: Add {B}, {R}, or {G} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Obelisk of Naya +auto={T}:Add{R} +auto={T}:Add{G} +auto={T}:Add{W} +text={T}: Add {R}, {G}, or {W} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Obelisk of Undoing +auto={6}{T}:moveto(myhand) target(*|myBattlefield) +text={6}, {T}: Return target permanent you own and control to your hand. +mana={1} +type=Artifact +[/card] +[card] +name=Obelisk of Urd +auto=chooseatype lord(creature[chosentype]) +2/+2 chooseend +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- As Obelisk of Urd enters the battlefield, choose a creature type. -- Creatures you control of the chosen type get +2/+2. +other={convoke} name(Convoke) +mana={6} +type=Artifact +[/card] +[card] +name=Oblation +target=*[-land] +auto=moveTo(ownerlibrary) && shuffle +auto=draw:2 targetcontroller +text=The owner of target nonland permanent shuffles it into his or her library, then draws two cards. +mana={2}{W} +type=Instant +[/card] +[card] +name=Obliterate +abilities=nofizzle +auto=bury all(artifact,creature,land) +text=Obliterate can't be countered. -- Destroy all artifacts, creatures, and lands. They can't be regenerated. +mana={6}{R}{R} +type=Sorcery +[/card] +[card] +name=Oblivion Crown +target=creature +abilities=flash +auto=teach(creature) {D(*|myhand)}:1/1 +text=Enchant creature -- Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn." +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Oblivion Ring +auto=(blink)forsrc target(other *[-land]) +text=When Oblivion Ring enters the battlefield, exile another target nonland permanent. -- When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Oblivion Sower +autostack=target(opponent) Reveal:4 revealzone(targetedpersonslibrary) optionone choice name(Get lands) target(land|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put in Exile) all(*|reveal) moveto(ownerexile) optiontwoend revealend +text=When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. +mana={6} +type=Creature +subtype=Eldrazi +power=5 +toughness=8 +[/card] +[card] +name=Oblivion Stone +auto={4}{T}:counter(0/0,1,Fate) target(*) +auto={5}{T}{S}:destroy all(*[-land;-counter{0/0.1.Fate}]) && all(*|battlefield) removeallcounters(0/0,1,Fate) +text={4}, {T}: Put a fate counter on target permanent. -- {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. +mana={3} +type=Artifact +[/card] +[card] +name=Oblivion Strike +target=creature +auto=exile +text=Devoid (This card has no color.) -- Exile target creature. +mana={3}{B} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Oboro Breezecaller +abilities=flying +auto={H(land|mybattlefield)}{2}:untap target(land) +text=Flying -- {2}, Return a land you control to its owner's hand: Untap target land. +mana={1}{U} +type=Creature +subtype=Moonfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Oboro Envoy +abilities=flying +auto={H(land|mybattlefield)}{2}:foreach(*|myhand) -1/0 target(creature) +text=Flying -- {2}, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. +mana={3}{U} +type=Creature +subtype=Moonfolk Wizard +power=1 +toughness=3 +[/card] +[card] +name=Oboro, Palace in the Clouds +auto={T}:Add{U} +auto={1}:moveto(ownerhand) +text={T}: Add {U} to your mana pool. -- {1}: Return Oboro, Palace in the Clouds to its owner's hand. +type=Legendary Land +[/card] +[card] +name=Observant Alseid +abilities=vigilance +auto=bestow bstw +auto=bestow teach(creature) +2/+2 +auto=bestow teach(creature) vigilance +bestow={4}{w} +text=Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Vigilance -- Enchanted creature gets +2/+2 and has vigilance. +mana={2}{W} +type=Enchantment Creature +subtype=Nymph +power=2 +toughness=2 +[/card] +[card] +name=Obsessive Search +abilities=madness +autoexile=restriction{discarded} pay({U}) name(pay U to cast) activate name(pay U to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto=draw:1 controller +text=Draw a card. -- Madness {U} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={U} +type=Instant +[/card] +[card] +name=Obsessive Skinner +auto=counter(1/1,1) target(creature) +auto=@each opponent upkeep restriction{delirium}:counter(1/1,1) target(creature) +text=When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature. +mana={1}{G} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Obsianus Golem +mana={6} +type=Artifact Creature +subtype=Golem +power=4 +toughness=6 +[/card] +[card] +name=Obsidian Acolyte +abilities=protection from black +auto={W}:protection from black target(creature) +text=Protection from black -- {W}: Target creature gains protection from black until end of turn. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Obsidian Battle-Axe +auto={3}:equip +auto=2/1 +auto=haste +auto=@movedto(creature[warrior]|battlefield):may all(trigger[to]) rehook +text=Equipped creature gets +2/+1 and has haste. -- Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. -- Equip {3} +mana={3} +type=Tribal Artifact +subtype=Warrior Equipment +[/card] +[card] +name=Obsidian Fireheart +auto={1}{R}{R}:target(land[-counter{0/0.1.Blaze}]) transforms((,newability[counter(0/0.1.Blaze)],newability[@each my upkeep:this(counter{0/0.1.Blaze}) damage:1 controller])) forever +text={1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.) +mana={1}{R}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Obsidian Giant +mana={4}{R} +type=Creature +subtype=Giant +power=4 +toughness=4 +[/card] +[card] +name=Obstinate Baloth +abilities=discardtoplaybyopponent +auto=life:4 controller +text=When Obstinate Baloth enters the battlefield, you gain 4 life. -- If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard. +mana={2}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Obstinate Familiar +auto=replacedraw ability$!name(skip or draw) choice name(Skip Draw) donothing ueot _ choice draw:1 noreplace!$ controller +text=If you would draw a card, you may skip that draw instead. +mana={R} +type=Creature +subtype=Lizard +power=1 +toughness=1 +[/card] +[card] +name=Obzedat, Ghost Council +auto=ability$!choice life:-2 target(opponent) && life:2 controller!$ controller +auto=@each my end:may name(exile) all(this) transforms((,newability[moveto(exile)],newability[phaseactionmulti[my upkeep once checkex] moveto(ownerbattlefield) && all(this) haste])) +text=When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. -- At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste. +mana={1}{W}{W}{B}{B} +type=Legendary Creature +subtype=Spirit Advisor +power=5 +toughness=5 +[/card] +[card] +name=Obzedat's Aid +target=*[-instant;-sorcery]|myGraveyard +auto=moveTo(myBattlefield) +text=Return target permanent card from your graveyard to the battlefield. +mana={3}{B}{W} +type=Sorcery +[/card] +[card] +name=Ocular Halo +target=creature +auto=teach(creature) {T}:draw:1 +auto=teach(creature) {W}:vigilance +text=Enchant creature -- Enchanted creature has "{T}: Draw a card." -- {W}: Enchanted creature gains vigilance until end of turn. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Oculus +auto=@movedTo(this|mygraveyard) from(battlefield):may draw:1 controller +text=When Oculus dies, you may draw a card. +mana={1}{U} +type=Creature +subtype=Homunculus +power=1 +toughness=1 +[/card] +[card] +name=Odious Trow +auto={1}{BG}:regenerate +text={1}{(b/g)}: Regenerate Odious Trow. +mana={BG} +type=Creature +subtype=Troll +power=1 +toughness=1 +[/card] +[card] +name=Odric, Lunarch Marshal +auto=@each combatbegins restriction{type(*[menace]|mybattlefield)~morethan~0}:all(creature|mybattlefield) menace ueot +auto=@each combatbegins restriction{type(*[first strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) first strike ueot +auto=@each combatbegins restriction{type(*[flying]|mybattlefield)~morethan~0}:all(creature|mybattlefield) flying ueot +auto=@each combatbegins restriction{type(*[deathtouch]|mybattlefield)~morethan~0}:all(creature|mybattlefield) deathtouch ueot +auto=@each combatbegins restriction{type(*[double strike]|mybattlefield)~morethan~0}:all(creature|mybattlefield) double strike ueot +auto=@each combatbegins restriction{type(*[haste]|mybattlefield)~morethan~0}:all(creature|mybattlefield) haste ueot +auto=@each combatbegins restriction{type(*[hexproof]|mybattlefield)~morethan~0}:all(creature|mybattlefield) hexproof ueot +auto=@each combatbegins restriction{type(*[indestructible]|mybattlefield)~morethan~0}:all(creature|mybattlefield) indestructible ueot +auto=@each combatbegins restriction{type(*[lifelink]|mybattlefield)~morethan~0}:all(creature|mybattlefield) lifelink ueot +auto=@each combatbegins restriction{type(*[reach]|mybattlefield)~morethan~0}:all(creature|mybattlefield) reach ueot +auto=@each combatbegins restriction{type(*[trample]|mybattlefield)~morethan~0}:all(creature|mybattlefield) trample ueot +auto=@each combatbegins restriction{type(*[vigilance]|mybattlefield)~morethan~0}:all(creature|mybattlefield) vigilance ueot +text=at the beginning of each combat, creatures you control gain first strike until end of turn if you control a creature with first strike, the same is true for lying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance +mana={3}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Odunos River Trawler +auto=moveto(myhand) target(creature[enchantment]|mygraveyard) +auto=aslongas(creature[enchantment]|mygraveyard) {W}{S}:moveto(myhand) target(other creature[enchantment]|mygraveyard) +text=When Odunos River Trawler enters the battlefield, return target enchantment creature card from your graveyard to your hand. -- {W}, Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Odylic Wraith +abilities=swampwalk +auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +text=Swampwalk -- Whenever Odylic Wraith deals damage to a player, that player discards a card. +mana={3}{B} +type=Creature +subtype=Wraith +power=2 +toughness=2 +[/card] +[card] +name=Off Balance +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +text=Target creature can't attack or block this turn. +mana={W} +type=Instant +[/card] +[card] +name=Offalsnout +abilities=flash +other={B} name(Evoke) +auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) target(other *|graveyard) +auto=alternative sacrifice +text=Flash -- When Offalsnout leaves the battlefield, exile target card from a graveyard. -- Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={2}{B} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Offering to Asha +target=*|stack +auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzle])) forever +auto=life:4 controller +text=Counter target spell unless its controller pays {4}. You gain 4 life. +mana={2}{W}{U} +type=Instant +[/card] +[card] +name=Ogre Arsonist +auto=destroy target(land) +text=When Ogre Arsonist enters the battlefield, destroy target land. +mana={4}{R} +type=Creature +subtype=Ogre +power=3 +toughness=3 +[/card] +[card] +name=Ogre Battledriver +auto=@movedto(creature|myBattlefield):all(trigger) 2/0 ueot +auto=@movedto(creature|myBattlefield):all(trigger) haste ueot +text=Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Ogre Berserker +abilities=haste +text=Haste +mana={4}{R} +type=Creature +subtype=Ogre Berserker +power=4 +toughness=2 +[/card] +[card] +name=Ogre Gatecrasher +auto=destroy target(creature[defender]) +text=When Ogre Gatecrasher enters the battlefield, destroy target creature with defender. +mana={3}{R} +type=Creature +subtype=Ogre Rogue +power=3 +toughness=3 +[/card] +[card] +name=Ogre Jailbreaker +auto=aslongas(land[gate]|mybattlefield) canattack >0 +abilities=defender +text=Defender -- Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate. +mana={3}{B} +type=Creature +subtype=Ogre Rogue +power=4 +toughness=4 +[/card] +[card] +name=Ogre Leadfoot +auto=@combat(blocked) source(this) from(creature[artifact]):all(trigger[from]) destroy +text=Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature. +mana={4}{R} +type=Creature +subtype=Ogre +power=3 +toughness=3 +[/card] +[card] +name=Ogre Menial +abilities=infect +auto={R}:1/0 +text=Infect -- {R}: Ogre Menial gets +1/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Ogre +power=0 +toughness=4 +[/card] +[card] +name=Ogre Recluse +auto=@movedto(*|stack):tap +text=Whenever a player casts a spell, tap Ogre Recluse. +mana={3}{R} +type=Creature +subtype=Ogre Warrior +power=5 +toughness=4 +[/card] +[card] +name=Ogre Resister +mana={2}{R}{R} +type=Creature +subtype=Ogre +power=4 +toughness=3 +[/card] +[card] +name=Ogre Savant +auto=if spent({U}) then moveTo(ownerhand) target(creature) +text=When Ogre Savant enters the battlefield, if {U} was spent to cast Ogre Savant, return target creature to its owner's hand. +mana={4}{R} +type=Creature +subtype=Ogre Wizard +power=3 +toughness=2 +[/card] +[card] +name=Ogre Sentry +abilities=defender +text=Defender +mana={1}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Ogre Shaman +auto={2}{D}:damage:2 target(creature,player) +text={2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. +mana={3}{R}{R} +type=Creature +subtype=Ogre Shaman +power=3 +toughness=3 +[/card] +[card] +name=Ogre Slumlord +auto=@movedto(other creature[-token]|graveyard) from(battlefield):may token(Rat,Creature Rat,1/1,black) +auto=lord(Rat|mybattlefield) deathtouch +text=Whenever another nontoken creature dies, you may put a 1/1 black Rat creature token onto the battlefield. -- Rats you control have deathtouch. +mana={3}{B}{B} +type=Creature +subtype=Ogre Rogue +power=3 +toughness=3 +[/card] +[card] +name=Ogre Taskmaster +abilities=cantblock +text=Ogre Taskmaster can't block. +mana={3}{R} +type=Creature +subtype=Ogre +power=4 +toughness=3 +[/card] +[card] +name=Ogre Token +power=3 +toughness=3 +type=Creature +subtype=Ogre +color=red +[/card] +[card] +name=Ogre Warrior +mana={3}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Ogre's Cleaver +auto={5}:equip +auto=teach(creature) 5/0 +text=Equipped creature gets +5/+0. -- Equip {5} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ohran Viper +auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy +auto=@combatdamaged(player) from(this):may draw:1 controller +text=Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. -- Whenever Ohran Viper deals combat damage to a player, you may draw a card. +mana={1}{G}{G} +type=Snow Creature +subtype=Snake +power=1 +toughness=3 +[/card] +[card] +name=Ohran Yeti +auto={2}{i}:first strike target(creature[snow]) +text={2}{S}i}: Target snow creature gains first strike until end of turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={3}{R} +type=Snow Creature +subtype=Yeti +power=3 +toughness=3 +[/card] +[card] +name=Ojutai Exemplars +auto=@movedto(*[-creature]|mystack):choice name(Tap target creature) tap target(creature|battlefield) +auto=@movedto(*[-creature]|mystack):choice name(First Strike and Lifelink) transforms((,newability[first strike ueot],newability[lifelink ueot])) ueot +auto=@movedto(*[-creature]|mystack):choice name(Exile and returned tapped) moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield) and!(tap(noevent))!])) forever)! +text=Whenever you cast a noncreature spell, choose one -- -- -- Tap target creature. -- -- Ojutai Exemplars gains first strike and lifelink until end of turn. -- -- Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control. +mana={2}{W}{W} +type=Creature +subtype=Human Monk +power=4 +toughness=4 +[/card] +[card] +name=Ojutai Interceptor +abilities=flying +facedown={3} +autofacedown={3}{U}:morph +autofaceup=counter(1/1,1) +text=Flying -- Megamorph {3}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={3}{U} +type=Creature +subtype=Bird Soldier +power=3 +toughness=1 +[/card] +[card] +name=Ojutai Monument +auto={T}:add{W} +auto={T}:add{U} +auto={4}{W}{U}:becomes(Artifact Creature Dragon,4/4,flying,white,blue) ueot +text={T}: Add {W} or {U} to your mana pool. -- {4}{W}{U}: Ojutai Monument becomes a 4/4 white and blue Dragon artifact creature with flying until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Ojutai, Soul of Winter +abilities=flying,vigilance +auto=@combat(attacking) source(dragon|mybattlefield):name(tap & Freeze) target(*[-land]|opponentbattlefield) transforms((,newability[tap],newability[frozen])) uynt +text=Flying, vigilance. -- Whenever a Dragon you control attacks, Tap target nonland permanent your opponents control. It doesn't untap during its controller's next untap step. +mana={5}{W}{U} +type=Legendary Creature +subtype=Dragon +power=5 +toughness=6 +[/card] +[card] +name=Ojutai's Breath +target=creature +auto=freeze +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Tap target creature. It doesn't untap during its controller's next untap step. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Ojutai's Summons +auto=create(Djinn Monk:Creature Djinn Monk:2/2:flying:blue) +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Put a 2/2 blue Djinn Monk creature token with flying onto the battlefield. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Okiba-Gang Shinobi +auto=@combatdamagefoeof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller +autohand={3}{B}{N}:ninjutsu +text=Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards. +mana={3}{B}{B} +type=Creature +subtype=Rat Ninja +power=3 +toughness=2 +[/card] +[card] +name=Okina Nightwatch +auto=while(restriction{morecardsthanopponent}) 3/3 +text=As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. +mana={4}{G} +type=Creature +subtype=Human Monk +power=4 +toughness=3 +[/card] +[card] +name=Okina, Temple to the Grandfathers +auto={T}:Add{G} +auto={G}{T}:1/1 target(creature[legendary]) +text={T}: Add {G} to your mana pool. -- {G}, {T}: Target legendary creature gets +1/+1 until end of turn. +type=Legendary Land +[/card] +[card] +name=Old Ghastbark +mana={3}{GW}{GW} +type=Creature +subtype=Treefolk Warrior +power=3 +toughness=6 +[/card] +[card] +name=Old Man of the Sea +abilities=shackler +auto={T}:shackle target(creature[power<=storedpower]) +auto=@each my untap restriction{canuntap}:may untap +text=You may choose not to untap Old Man of the Sea during your untap step. -- {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. +mana={1}{U}{U} +type=Creature +subtype=Djinn +power=2 +toughness=3 +[/card] +[card] +name=Olivia Voldaren +abilities=flying +auto={1}{R}:all(this) counter(1/1,1) && target(other creature) damage:1 && transforms((vampire)) forever +auto={3}{B}{B}:target(vampire) steal +text=Flying -- {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. -- {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren. +mana={2}{B}{R} +type=Legendary Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Olivia, Mobilized for War +abilities=flying +auto=@movedto(other creature|mybattlefield):all(trigger) transforms((,newability[may reject notatarget(*|myhand) and!( all(this) counter(1/1.1) && all(this) haste && all(this) becomes(vampire) forever )!])) forever )! +text=Flying -- Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types. +mana={1}{B}{R} +type=Legendary Creature +subtype=Vampire Knight +power=3 +toughness=3 +[/card] +[card] +name=Olivia's Bloodsworn +abilities=flying,cantblock +auto={R}:target(vampire) haste ueot +text=Flying -- Olivia's Bloodsworn can't block. -- {R}: Target Vampire gains haste until end of turn. +mana={1}{B} +type=Creature +subtype=Vampire Soldier +power=2 +toughness=1 +[/card] +[card] +name=Olivia's Dragoon +auto={D(*|myhand)}:flying ueot +text=Discard a card: Olivia's Dragoon gains flying until end of turn. +mana={1}{B} +type=Creature +subtype=Vampire Berserker +power=2 +toughness=2 +[/card] +[card] +name=Omega Myr +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=2 +[/card] +[card] +name=Omen +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)],newability[draw:1])) ueot +auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend afterrevealed transforms((,newability[choice shuffle && draw:1],newability[choice name(Cancel) draw:1])) afterrevealedend revealend +text=Look at the top three cards of your library, then put them back in any order. You may shuffle your library. -- Draw a card. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Omenspeaker +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Omnath, Locus of Rage +auto=@movedTo(land|myBattlefield):token(Elemental,Creature Elemental,5/5,red,green) controller +auto=@movedto(Elemental|graveyard) from(mybattlefield):damage:3 target(creature,player) +text=Landfall -- Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield. -- Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player. +mana={3}{R}{R}{G}{G} +type=Legendary Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Omnibian +auto={T}:target(creature) transforms((Frog,setpower=3,settoughness=3)) ueot +text={T}: Target creature becomes a 3/3 Frog until end of turn. +mana={1}{G}{G}{U} +type=Creature +subtype=Frog +power=3 +toughness=3 +[/card] +[card] +name=Omniscience +auto=lord(*[-land]|myhand) zerocast +text=You may cast nonland cards from your hand without paying their mana costs. +mana={7}{U}{U}{U} +type=Enchantment +[/card] +[card] +name=O-Naginata +auto={2}:equip target(creature[power>=3]|mybattlefield) +auto=teach(creature) 3/0 +auto=teach(creature) trample +text=O-Naginata can be attached only to a creature with 3 or more power. -- Equipped creature gets +3/+0 and has trample. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ondu Champion +auto=choice all(creature|mybattlefield) trample ueot +auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) trample ueot +text=Rally -- Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Minotaur Warrior Ally +power=4 +toughness=3 +[/card] +[card] +name=Ondu Cleric +auto=may life:type:ally:mybattlefield controller +auto=@movedTo(other ally|myBattlefield):may life:type:ally:mybattlefield controller +text=Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. +mana={1}{W} +type=Creature +subtype=Kor Cleric Ally +power=1 +toughness=1 +[/card] +[card] +name=Ondu Giant +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=When Ondu Giant enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +mana={3}{G} +type=Creature +subtype=Giant Druid +power=2 +toughness=4 +[/card] +[card] +name=Ondu Greathorn +abilities=first strike +auto=@movedTo(land|myBattlefield):2/2 ueot +text=First strike -- Landfall -- Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. +mana={3}{W} +type=Creature +subtype=Beast +power=2 +toughness=3 +[/card] +[card] +name=Ondu Rising +auto=emblem transforms((,newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) lifelink ueot])) ueot +other={4}{W} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Whenever a creature attacks this turn, it gains lifelink until end of turn. -- Awaken 4-{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Ondu War Cleric +auto={T(ally|myBattlefield)}{t}:life:2 controller +text=Cohort -- {T}, Tap an untapped Ally you control: You gain 2 life. +mana={1}{W} +type=Creature +subtype=Human Cleric Ally +power=2 +toughness=2 +[/card] +[card] +name=One Dozen Eyes +other={5}{G}{G}{G}{G} name(Entwine) +auto=if paid(alternative) then create(Beast:Creature Beast:5/5:green:tnum.11) && create(Insect:Creature Insect:1/1:green:tnum.12)*5 +auto=ifnot paid(alternative) then transforms((,newability[choice create(Beast:Creature Beast:5/5:green:tnum.11)],newability[choice create(Insect:Creature Insect:1/1:green:tnum.12)*5])) +text=Choose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield. -- Entwine {G}{G}{G} (Choose both if you pay the entwine cost.) +mana={5}{G} +type=Sorcery +[/card] +[card] +name=One of the Pack +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Solitary Hunter) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack. +type=Creature +subtype=Werewolf +color=green +power=5 +toughness=6 +[/card] +[card] +name=One Thousand Lashes +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=noactivatedability +auto=@each targetcontroller upkeep:life:-1 targetController +text=Enchant creature -- Enchanted creature can't attack or block, and its activated abilities can't be activated. -- At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. +mana={2}{W}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=One with Nature +target=creature +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=@combatdamaged(player) from(mytgt):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Enchant creature -- Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=One with Nothing +auto=reject all(*|myhand) +text=Discard your hand. +mana={B} +type=Instant +[/card] +[card] +name=One-Eyed Scarecrow +abilities=defender +auto=lord(creature[flying]|opponentbattlefield) -1/0 +text=Defender -- Creatures with flying your opponents control get -1/-0. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=3 +[/card] +[card] +name=Ongoing Investigation +auto=@each combatdamage restriction{opponentdamagedbycombat}:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +auto={1}{G}{e(creature|mygraveyard)}:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller && life:2 +text=Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Oni of Wild Places +abilities=haste +auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[red]|myBattlefield) +text=Haste -- At the beginning of your upkeep, return a red creature you control to its owner's hand. +mana={5}{R} +type=Creature +subtype=Demon Spirit +power=6 +toughness=5 +[/card] +[card] +name=Oni Possession +target=creature +auto=@each my upkeep:sacrifice notatarget(creature|myBattlefield) +auto=transforms((Creature Demon Spirit)) +auto=3/3 +auto=trample +text=Enchant creature -- At the beginning of your upkeep, sacrifice a creature. -- Enchanted creature gets +3/+3 and has trample. -- Enchanted creature is a Demon Spirit. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Onslaught +auto=@movedTo(creature|mystack):tap target(creature) +text=Whenever you cast a creature spell, tap target creature. +mana={R} +type=Enchantment +[/card] +[card] +name=Onulet +auto=@movedTo(this|graveyard) from(this|battlefield):life:2 controller +text=When Onulet dies, you gain 2 life. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Onyx Goblet +auto={T}:life:-1 target(player) +text={T}: Target player loses 1 life. +mana={2}{B} +type=Artifact +[/card] +[card] +name=Onyx Mage +auto={1}{B}:deathtouch target(creature|mybattlefield) +text={1}{B}: Target creature you control gains deathtouch until end of turn. +mana={1}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Onyx Talisman +auto=@movedto(*[black]|stack):pay({3}) untap target(*) +text=Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent. +mana={2} +type=Artifact +[/card] +[card] +name=Oona, Queen of the Fae +abilities=flying +auto={X}{UB}:name(green) target(opponent) reveal:x revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[green]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! optiononeend revealend +auto={X}{UB}:name(blue) target(opponent) reveal:x revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[blue]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! optiononeend revealend +auto={X}{UB}:name(red) target(opponent) reveal:x revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[red]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! optiononeend revealend +auto={X}{UB}:name(black) target(opponent) reveal:x revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[black]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! optiononeend revealend +auto={X}{UB}:name(white) target(opponent) reveal:x revealzone(targetedpersonslibrary) optionone all(*|reveal) moveto(exile) and!( if cantargetcard(*[white]|*) then token(Faerie Rogue,Creature Faerie Rogue,1/1,flying,blue,black) )! optiononeend revealend +text=Flying -- {X}{UB}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield. +mana={3}{UB}{UB}{UB} +type=Legendary Creature +subtype=Faerie Wizard +power=5 +toughness=5 +[/card] +[card] +name=Oona's Blackguard +abilities=flying +auto=@movedto(other rogue|myBattlefield):all(trigger[to]) counter(1/1,1) +auto=@combatdamagefoeof(player) from(creature[counter{1/1.1}]|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(creature[counter{1/1.1}]|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ controller +text=Flying -- Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. -- Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. +mana={1}{B} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=1 +[/card] +[card] +name=Oona's Gatewarden +abilities=flying,defender,wither +text=Defender, flying -- Wither (This deals damage to creatures in the form of -1/-1 counters.) +mana={UB} +type=Creature +subtype=Faerie Soldier +power=2 +toughness=1 +[/card] +[card] +name=Oona's Grace +target=player +auto=draw:1 +retrace={2}{U}{D(land|myhand)} +text=Target player draws a card. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Ooze Garden +auto={1}{G}{S(creature|myBattlefield)}:token(Ooze,Creature Ooze,setpower=storedpower,settoughness=storedpower,green) +text={1}{G}, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token onto the battlefield, where X is the sacrificed creature's power. Activate this ability only any time you could cast a sorcery. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Ooze T1 +type=Creature +subtype=Ooze +auto=@movedTo(this|graveyard) from(battlefield):token(-2050322)*2 +text=When this creature is put into a graveyard, put two 1/1 green Ooze creature tokens onto the battlefield. +power=2 +toughness=2 +color=green +[/card] +[card] +name=Ooze T2 +type=Creature +subtype=Ooze +power=1 +toughness=1 +color=green +[/card] +[card] +name=Opal Archangel +auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Angel Creature,setpower=5,settoughness=5,flying,vigilance)) forever +text=When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance. +mana={4}{W} +type=Enchantment +[/card] +[card] +name=Opal Avenger +auto=this(variable{lifetotal}<11)while transforms((removetypes)) forever && transforms((Soldier Creature,setpower=3,settoughness=5)) forever +text=When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Opal Caryatid +auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Soldier Creature,setpower=2,settoughness=2)) forever +text=When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature. +mana={W} +type=Enchantment +[/card] +[card] +name=Opal Champion +auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Knight Creature,setpower=3,settoughness=3,first strike)) forever +text=When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Opal Gargoyle +auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Gargoyle Creature,setpower=2,settoughness=2,flying)) forever +text=When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Opal Guardian +auto=@movedto(creature|opponentstack) once:transforms((removetypes)) forever && transforms((Gargoyle Creature,setpower=3,settoughness=4,flying,protection from red)) forever +text=When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red. +mana={W}{W}{W} +type=Enchantment +[/card] +[card] +name=Opal Lake Gatekeepers +auto=if type(land[Gate]|mybattlefield)~morethan~1 then draw:1 controller oneshot +text=When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. +mana={3}{U} +type=Creature +subtype=Vedalken Soldier +power=2 +toughness=4 +[/card] +[card] +name=Opalescence +auto=lord(other enchantment[-aura;manacost=1]) transforms((,newability[becomes(Creature)],setpower=1,settoughness=1)) +auto=lord(other enchantment[-aura;manacost=2]) transforms((,newability[becomes(Creature)],setpower=2,settoughness=2)) +auto=lord(other enchantment[-aura;manacost=3]) transforms((,newability[becomes(Creature)],setpower=3,settoughness=3)) +auto=lord(other enchantment[-aura;manacost=4]) transforms((,newability[becomes(Creature)],setpower=4,settoughness=4)) +auto=lord(other enchantment[-aura;manacost=5]) transforms((,newability[becomes(Creature)],setpower=5,settoughness=5)) +auto=lord(other enchantment[-aura;manacost=6]) transforms((,newability[becomes(Creature)],setpower=6,settoughness=6)) +auto=lord(other enchantment[-aura;manacost=7]) transforms((,newability[becomes(Creature)],setpower=7,settoughness=7)) +auto=lord(other enchantment[-aura;manacost=8]) transforms((,newability[becomes(Creature)],setpower=8,settoughness=8)) +auto=lord(other enchantment[-aura;manacost=9]) transforms((,newability[becomes(Creature)],setpower=9,settoughness=9)) +auto=lord(other enchantment[-aura;manacost=10]) transforms((,newability[becomes(Creature)],setpower=10,settoughness=10)) +auto=lord(other enchantment[-aura;manacost=11]) transforms((,newability[becomes(Creature)],setpower=11,settoughness=11)) +auto=lord(other enchantment[-aura;manacost=12]) transforms((,newability[becomes(Creature)],setpower=12,settoughness=12)) +auto=lord(other enchantment[-aura;manacost=13]) transforms((,newability[becomes(Creature)],setpower=13,settoughness=13)) +auto=lord(other enchantment[-aura;manacost=14]) transforms((,newability[becomes(Creature)],setpower=14,settoughness=14)) +auto=lord(other enchantment[-aura;manacost=15]) transforms((,newability[becomes(Creature)],setpower=15,settoughness=15)) +mana={2}{W}{W} +type=Enchantment +text=Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. +[/card] +[card] +name=Opaline Bracers +abilities=sunburst +auto=counter(0/0,sunburst,charge) +auto={2}:equip +auto=thisforeach(counter{0/0.1.Charge}) 1/1 +text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Opaline Sliver +auto=lord(sliver) transforms((,newability[@targeted(this) from(*[instant;sorcery;enchantment]|opponentcastingzone):draw:1 controller])) +text=All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card." +mana={1}{W}{U} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Opaline Unicorn +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +text={T}: Add one mana of any color to your mana pool. +mana={3} +type=Artifact Creature +subtype=Unicorn +power=1 +toughness=2 +[/card] +[card] +name=Open the Armory +aicode=activate notatarget(*[aura;equipment]|mylibrary) moveTo(ownerhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(*[aura;equipment]|mylibrary) optionone name(choose card) target(*[aura;equipment]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend revealend +text=Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Open the Vaults +auto=moveTo(myBattlefield) all(artifact,enchantment|myGraveyard) +auto=moveTo(opponentBattlefield) all(artifact,enchantment|opponentGraveyard) +text=Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Ophidian Eye +abilities=flash +target=creature +auto=@damagefoeof(player) from(mytgt):may draw:1 controller +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Whenever enchanted creature deals damage to an opponent, you may draw a card. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ophidian +auto=@combat(notblocked) source(this):may draw:1 controller && fog from(this) ueot +text=Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. +mana={2}{U} +type=Creature +subtype=Snake +power=1 +toughness=3 +[/card] +[card] +name=Ophiomancer +text=At the beginning of each upkeep, if you control no Snakes, put a 1/1 black Snake creature token with deathtouch onto the battlefield. +auto=@each upkeep restriction{type(snake|mybattlefield)~lessthan~1}:token(Snake,Creature Snake,1/1,deathtouch,black) controller +mana={2}{B} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Opportunist +auto={t}:damage:1 target(creature[damaged]) +text={T}: Opportunist deals 1 damage to target creature that was dealt damage this turn. +mana={2}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Opportunity +target=player +auto=draw:4 +text=Target player draws four cards. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Opposition +auto={T(creature|myBattlefield)}:tap target(artifact,creature,land) +text=Tap an untapped creature you control: Tap target artifact, creature, or land. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Oppression +auto=@movedTo(*|mystack):target(*|myhand) reject +auto=@movedTo(*|opponentstack):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Whenever a player casts a spell, that player discards a card. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Opt +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=draw:1 +auto=name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top card of your library. You may put that card on the bottom of your library. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Opulent Palace +auto=tap(noevent) +auto={T}:Add{B} +auto={T}:Add{G} +auto={T}:Add{U} +text=Opulent Palace enters the battlefield tapped. -- {T}: Add {B}, {G}, or {U} to your mana pool. +type=Land +[/card] +[card] +name=Oracle of Dust +abilities=devoid +auto={2}{s2g(*|opponentexile)}:name(Draw then Discard) draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller +text=Devoid (This card has no color.) -- {2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card. +mana={4}{U} +type=Creature +subtype=Eldrazi Processor +power=3 +toughness=5 +[/card] +[card] +name=Oracle of Mul Daya +abilities=showfromtoplibrary +auto=maxPlay(land)+1 +auto=canplaylandlibrarytop +text=You may play an additional land on each of your turns. -- Play with the top card of your library revealed. -- You may play the top card of your library if it's a land card. +mana={3}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Oracle of Nectars +auto={X}{T}:life:X +text={X}, {T}: You gain X life. +mana={2}{GW} +type=Creature +subtype=Elf Cleric +power=2 +toughness=2 +[/card] +[card] +name=Oracle's Insight +target=creature +auto=teach(creature) {t}:scry:1 scrycore dontshow delayed draw:1 scrycoreend scryend +text=Enchant creature -- Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Oran-Rief Hydra +abilities=trample +auto=@movedTo(land[-forest]|myBattlefield):counter(1/1,1) +auto=@movedTo(land[forest]|myBattlefield):counter(1/1,2) +text=Trample -- Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead. +mana={4}{G}{G} +type=Creature +subtype=Hydra +power=5 +toughness=5 +[/card] +[card] +name=Oran-Rief Invoker +auto={8}:name(5/5 and trample) transforms((,newability[5/5 ueot],newability[trample ueot])) ueot +text={8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. +mana={1}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Oran-Rief Recluse +abilities=reach +kicker={2}{G} +auto=kicker destroy target(creature[flying]) +text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- Reach (This creature can block creatures with flying.) -- When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. +mana={2}{G} +type=Creature +subtype=Spider +power=1 +toughness=3 +[/card] +[card] +name=Oran-Rief Survivalist +auto=may counter(1/1,1) +auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) +text=Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. +mana={1}{G} +type=Creature +subtype=Human Warrior Ally +power=1 +toughness=1 +[/card] +[card] +name=Oran-Rief, the Vastwood +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:counter(1/1,1) all(creature[fresh;green|myBattlefield) +text=Oran-Rief, the Vastwood enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn. +type=Land +[/card] +[card] +name=Orator of Ojutai +abilities=defender,flying +auto=if type(dragon|mybattlefield)~morethan~0 then choice draw:1 controller else if type(dragon|myhand)~morethan~0 then choice draw:1 controller +text=As an additional cost to cast Orator of Ojutai, you may reveal a Dragon card from your hand. -- Defender, flying -- When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast Orator of Ojutai, draw a card. +mana={1}{W} +type=Creature +subtype=Bird Monk +power=0 +toughness=4 +[/card] +[card] +name=Oraxid +abilities=Protection from red +text=Protection from red +mana={3}{U} +type=Creature +subtype=Crab Beast +power=2 +toughness=3 +[/card] +[card] +name=Orb of Dreams +auto=lord(other *[recent]|battlefield) transforms((,newability[tap(noevent)])) +text=Permanents enter the battlefield tapped. +mana={3} +type=Artifact +[/card] +[card] +name=Orbweaver Kumo +abilities=reach +auto=@movedTo(arcane,spirit|mystack):forestwalk ueot +text=Reach (This creature can block creatures with flying.) -- Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. +mana={4}{G}{G} +type=Creature +subtype=Spirit +power=3 +toughness=4 +[/card] +[card] +name=Orc General +auto={T}{S(other orc|myBattlefield)}:all(orc) 1/1 +auto={T}{S(other goblin|myBattlefield)}:all(orc) 1/1 +text={T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. +mana={2}{R} +type=Creature +subtype=Orc Warrior +power=2 +toughness=2 +[/card] +[card] +name=Orc Sureshot +auto=@movedTo(other creature|myBattlefield):target(creature|opponentbattlefield) -1/-1 ueot +text=Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn. +mana={3}{B} +type=Creature +subtype=Orc Archer +power=4 +toughness=2 +[/card] +[card] +name=Orchard Spirit +auto=cantbeblockedby(creature[-flying]) +auto=cantbeblockedby(creature[-reach]) +text=Orchard Spirit can't be blocked except by creatures with flying or reach. +mana={2}{G} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Orchard Warden +auto=@movedTo(other treefolk|mybattlefield):may all(trigger[to]) dynamicability +text=Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. +mana={4}{G}{G} +type=Creature +subtype=Treefolk Shaman +power=4 +toughness=6 +[/card] +[card] +name=Orcish Artillery +auto={T}:damage:2 target(creature,player) && damage:3 controller +text={T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. +mana={1}{R}{R} +type=Creature +subtype=Orc Warrior +power=1 +toughness=3 +[/card] +[card] +name=Orcish Bloodpainter +auto={T}{S(creature|myBattlefield)}:damage:1 target(creature,player) +text={T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Orc Shaman +power=2 +toughness=1 +[/card] +[card] +name=Orcish Cannonade +target=creature,player +auto=damage:2 +auto=damage:3 controller +auto=draw:1 controller +text=Orcish Cannonade deals 2 damage to target creature or player and 3 damage to you. -- Draw a card. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Orcish Cannoneers +auto={T}:damage:2 target(creature,player) && damage:3 controller +text={T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you. +mana={1}{R}{R} +type=Creature +subtype=Orc Warrior +power=1 +toughness=3 +[/card] +[card] +name=Orcish Captain +auto={1}:flipacoin winability 2/0 winabilityend loseability 0/-2 loseabilityend flipend +text={1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. +mana={R} +type=Creature +subtype=Orc Warrior +power=1 +toughness=1 +[/card] +[card] +name=Orcish Conscripts +auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~lessthan~3}:all(this) removefromcombat && untap +auto=@combat(blocking) source(this) restriction{type(creature[blocking]|myBattlefield)~lessthan~3}:all(this) removefromcombat && untap +text=Orcish Conscripts can't attack unless at least two other creatures attack. -- Orcish Conscripts can't block unless at least two other creatures block. +mana={R} +type=Creature +subtype=Orc +power=2 +toughness=2 +[/card] +[card] +name=Orcish Healer +auto={R}{R}{T}:cantregen target(creature) +auto={B}{B}{R}{T}:regenerate target(creature[black;green]) +auto={R}{G}{G}{T}:regenerate target(creature[black;green]) +text={R}{R}, {T}: Target creature can't be regenerated this turn. -- {B}{B}{R}, {T}: Regenerate target black or green creature. -- {R}{G}{G}, {T}: Regenerate target black or green creature. +mana={R}{R} +type=Creature +subtype=Orc Cleric +power=1 +toughness=1 +[/card] +[card] +name=Orcish Librarian +aicode=activate transforms((,newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)],newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)],newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)],newability[moverandom(*[zpos<=8]) from(mylibrary) to(myexile)])) ueot +auto={r}{t}:reveal:8 optionone name(Exile 4 cards) moverandom(*) from(reveal) to(myexile) && moverandom(*) from(reveal) to(myexile) && moverandom(*) from(reveal) to(myexile) && moverandom(*) from(reveal) to(myexile) optiononeend optiontwo name(put on top) target(<8>*|reveal) moveto(mylibrary) optiontwoend revealend +text={R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order. +mana={1}{R} +type=Creature +subtype=Orc +power=1 +toughness=1 +[/card] +[card] +name=Orcish Lumberjack +auto={T}{S(forest|myBattlefield)}:name(add mana) ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller && ability$! choice add{G} _ choice add{R} !$ controller +text={T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool. +mana={R} +type=Creature +subtype=Orc +power=1 +toughness=1 +[/card] +[card] +name=Orcish Mechanics +auto={T}{S(artifact|myBattlefield)}:damage:2 target(creature,player) +text={T}, Sacrifice an artifact: Orcish Mechanics deals 2 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Orc +power=1 +toughness=1 +[/card] +[card] +name=Orcish Oriflamme +auto=lord(creature[attacking]|myBattlefield) 1/0 +text=Attacking creatures you control get +1/+0. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Orcish Settlers +auto={R}{T}{S}:name(X = 0) donothing +auto={1}{R}{T}{S}:name(X = 1) target(other land) destroy +auto={2}{R}{T}{S}:name(X = 2) target(<2>other land) destroy +auto={3}{R}{T}{S}:name(X = 3) target(<3>other land) destroy +auto={4}{R}{T}{S}:name(X = 4) target(<4>other land) destroy +auto={5}{R}{T}{S}:name(X = 5) target(<5>other land) destroy +auto={6}{R}{T}{S}:name(X = 6) target(<6>other land) destroy +auto={7}{R}{T}{S}:name(X = 7) target(<7>other land) destroy +auto={8}{R}{T}{S}:name(X = 8) target(<8>other land) destroy +auto={9}{R}{T}{S}:name(X = 9) target(<9>other land) destroy +auto={10}{R}{T}{S}:name(X = 10) target(<10>other land) destroy +auto={11}{R}{T}{S}:name(X = 11) target(<11>other land) destroy +auto={12}{R}{T}{S}:name(X = 12) target(<12>other land) destroy +auto={13}{R}{T}{S}:name(X = 13) target(<13>other land) destroy +auto={14}{R}{T}{S}:name(X = 14) target(<14>other land) destroy +auto={15}{R}{T}{S}:name(X = 15) target(<15>other land) destroy +auto={16}{R}{T}{S}:name(X = 16) target(<16>other land) destroy +text={X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands. +mana={1}{R} +type=Creature +subtype=Orc +power=1 +toughness=1 +[/card] +[card] +name=Orcish Spy +aicode=activate name(look) donothing +auto={t}:target(player) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend +text={T}: Look at the top three cards of target player's library. +mana={R} +type=Creature +subtype=Orc Rogue +power=1 +toughness=1 +[/card] +[card] +name=Orcish Squatters +auto=@combat(notblocked) source(this):may steal target(land|opponentbattlefield) && fog from(this) ueot +text=Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn. +mana={4}{R} +type=Creature +subtype=Orc +power=2 +toughness=3 +[/card] +[card] +name=Orcish Veteran +auto=cantbeblockerof(creature[white;power>=2]) +auto={R}:first strike +text=Orcish Veteran can't block white creatures with power 2 or greater. -- {R}: Orcish Veteran gains first strike until end of turn. +mana={2}{R} +type=Creature +subtype=Orc +power=2 +toughness=2 +[/card] +[card] +name=Order of Leitbur +abilities=protection from black +auto={W}:first strike +auto={W}{W}:1/0 +text=Protection from black -- {W}: Order of Leitbur gains first strike until end of turn. -- {W}{W}: Order of Leitbur gets +1/+0 until end of turn. +mana={W}{W} +type=Creature +subtype=Human Cleric Knight +power=2 +toughness=1 +[/card] +[card] +name=Order of the Ebon Hand +abilities=protection from white +auto={B}:first strike +auto={B}{B}:1/0 +text=Protection from white -- {B}: Order of the Ebon Hand gains first strike until end of turn. -- {B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn. +mana={B}{B} +type=Creature +subtype=Cleric Knight +power=2 +toughness=1 +[/card] +[card] +name=Order of the Golden Cricket +auto=@combat(attacking) source(this):pay({W}) all(this) flying ueot +text=Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. +mana={1}{W} +type=Creature +subtype=Kithkin Knight +power=2 +toughness=2 +[/card] +[card] +name=Order of the Sacred Bell +mana={3}{G} +type=Creature +subtype=Human Monk +power=4 +toughness=3 +[/card] +[card] +name=Order of the Sacred Torch +auto={L:1}{T}:fizzle target(*[black]|stack) +text={T}, Pay 1 life: Counter target black spell. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Order of the Stars +abilities=defender +auto=choice name(White) transforms((,protection from white)) forever +auto=choice name(Blue) transforms((,protection from blue)) forever +auto=choice name(Black) transforms((,protection from black)) forever +auto=choice name(Red) transforms((,protection from red)) forever +auto=choice name(Green) transforms((,protection from green)) forever +text=Defender (This creature can't attack.) -- As Order of the Stars enters the battlefield, choose a color. -- Order of the Stars has protection from the chosen color. +mana={W} +type=Creature +subtype=Human Cleric +power=0 +toughness=1 +[/card] +[card] +name=Order of the White Shield +abilities=protection from black +auto={W}:first strike +auto={W}{W}:1/0 +text=Protection from black -- {W}: Order of the White Shield gains first strike until end of turn. -- {W}{W}: Order of the White Shield gets +1/+0 until end of turn. +mana={W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Order of Whiteclay +auto={1}{w}{w}{q}:target(creature[manacost <=3]|mygraveyard) moveto(mybattlefield) +text={1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.) +mana={1}{W}{W} +type=Creature +subtype=Kithkin Cleric +power=1 +toughness=4 +[/card] +[card] +name=Order of Yawgmoth +abilities=fear +auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@damageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Order of Yawgmoth deals damage to a player, that player discards a card. +mana={2}{B}{B} +type=Creature +subtype=Zombie Knight +power=2 +toughness=2 +[/card] +[card] +name=Ordered Migration +auto=aslongas(forest|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying) +auto=aslongas(mountain|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying) +auto=aslongas(island|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying) +auto=aslongas(swamp|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying) +auto=aslongas(plains|myBattlefield) token(Bird,Creature Bird,1/1,blue,flying) +text=Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control. +mana={3}{W}{U} +type=Sorcery +[/card] +[card] +name=Ordruun Commando +auto={W}:prevent:1 all(this) +text={W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn. +mana={3}{R} +type=Creature +subtype=Minotaur Soldier +power=4 +toughness=1 +[/card] +[card] +name=Ordruun Veteran +auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:double strike ueot +text=Battalion -- Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.) +mana={2}{R}{W} +type=Creature +subtype=Minotaur Soldier +power=3 +toughness=1 +[/card] +[card] +name=Ore Gorger +auto=@movedTo(spirit,arcane|mystack):may destroy target(land[-basic]) +text=Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land. +mana={3}{R}{R} +type=Creature +subtype=Spirit +power=3 +toughness=1 +[/card] +[card] +name=Oreskos Sun Guide +auto=@untapped(this):life:2 controller +text=Inspired -- Whenever Oreskos Sun Guide becomes untapped, you gain 2 life. +mana={1}{W} +type=Creature +subtype=Cat Monk +power=2 +toughness=2 +[/card] +[card] +name=Oreskos Swiftclaw +mana={1}{W} +type=Creature +subtype=Cat Warrior +power=3 +toughness=1 +[/card] +[card] +name=Organ Grinder +auto={T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:life:-3 target(player) +text={T}, Exile three cards from your graveyard: Target player loses 3 life. +mana={2}{B} +type=Creature +subtype=Zombie +power=3 +toughness=1 +[/card] +[card] +name=Orgg +abilities=trample +auto=cantbeblockerof(creature[white;power>=3]) +auto=aslongas(creature[power>=3;-tapped]|opponentbattlefield) cantattack +auto=aslongas(creature[power>=3;-tapped]|opponentbattlefield) cantpwattack +text=Trample -- Orgg can't attack if defending player controls an untapped creature with power 3 or greater. -- Orgg can't block creatures with power 3 or greater. +mana={3}{R}{R} +type=Creature +subtype=Orgg +power=6 +toughness=6 +[/card] +[card] +name=Origin Spellbomb +auto={1}{T}{S}:token(Myr,Artifact Creature Myr,1/1) +auto=@movedTo(this|graveyard) from(battlefield):pay({W}) draw:1 +mana={1} +type=Artifact +text={1}, {T}, Sacrifice Origin Spellbomb: Put a 1/1 colorless Myr artifact creature token onto the battlefield. When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card. +[/card] +[card] +name=Orim, Samite Healer +auto={T}:prevent:3 target(creature,player) +text={T}: Prevent the next 3 damage that would be dealt to target creature or player this turn. +mana={1}{W}{W} +type=Legendary Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Orim's Chant +target=player +auto=maxCast(*)0 +kicker={W} +auto=kicker cantattack all(creature) ueot +auto=kicker cantpwattack all(creature) ueot +text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- Target player can't cast spells this turn. -- If Orim's Chant was kicked, creatures can't attack this turn. +mana={W} +type=Instant +[/card] +[card] +name=Orim's Cure +target=creature,player +auto=prevent:4 +otherrestriction=type(plains|mybattlefield)~morethan~0 +other={T(creature|mybattlefield)} name(Tap an Untapped Creature) +text=If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Orim's Cure. -- Prevent the next 4 damage that would be dealt to target creature or player this turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Orim's Prayer +auto=@each blockers:life:type:creature[attacking]:opponentbattlefield controller +text=Whenever one or more creatures attack you, you gain 1 life for each attacking creature. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Orim's Thunder +target=artifact,enchantment +auto=destroy +kicker={R} +auto=kicker transforms((,newability[dynamicability target(creature)])) +text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Orim's Touch +target=creature,player +kicker={1} +auto=kicker prevent:2 +auto=prevent:2 +text=Kicker {1} (You may pay an additional {1} as you cast this spell.) -- Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead. +mana={W} +type=Instant +[/card] +[card] +name=Oriss, Samite Guardian +auto={T}:name(prevent all damage) target(creature) transforms((,newability[preventalldamage to(this)])) ueot +auto={D(*[share!name!]|myhand)}:target(player) maxCast(*)0 ueot && all(creature|targetedpersonsbattlefield) cantattack ueot && all(creature|targetedpersonsbattlefield) cantpwattack ueot +text={T}: Prevent all damage that would be dealt to target creature this turn. Grandeur -- Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn. +mana={1}{W}{W} +type=Legendary Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Ormendahl, Profane Prince +abilities=flying,haste,indestructible,lifelink +auto=untap +text=Flying, lifelink, indestructible, haste +type=Legendary Creature +subtype=Demon +power=9 +toughness=7 +[/card] +[card] +name=Ornamental Courage +target=creature +auto=untap +auto=1/3 +text=Untap target creature. It gets +1/+3 until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Ornitharch +abilities=flying +auto=ability$!choice name(Tribute 2) all(mystored) counter(1/1,2) _ choice name(Two 1/1 birds) token(Bird,Creature Bird,1/1,flying,white)*2 opponent !$ opponent +text=Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.) -- When Ornitharch enters the battlefield, if tribute wasn't paid, put two 1/1 white Bird creature tokens with flying onto the battlefield. +mana={3}{W}{W} +type=Creature +subtype=Archon +power=3 +toughness=3 +[/card] +[card] +name=Ornithopter +abilities=flying +text=Flying +mana={0} +type=Artifact Creature +subtype=Thopter +power=0 +toughness=2 +[/card] +[card] +name=Orochi Eggwatcher +doublefaced=kamiflip +auto={2}{G}{T}:token(Snake,Creature Snake,1/1,green) restriction{type(creature|mybattlefield)~lessthan~9} +auto={2}{G}{T}:token(Snake,Creature Snake,1/1,green) && flip(Shidako, Broodmistress) restriction{type(creature|mybattlefield)~morethan~8} +text={2}{G}, {T}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher. +mana={2}{G} +type=Creature +subtype=Snake Shaman +power=1 +toughness=1 +[/card] +[card] +name=Orochi Hatchery +auto=counter(0/0,XX,Charge) +auto={5}{T}:thisforeach(counter{0/0,1,Charge}) token(Snake,Creature Snake,1/1,green) +text=Orochi Hatchery enters the battlefield with X charge counters on it. -- {5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery. +mana={X}{X} +type=Artifact +[/card] +[card] +name=Orochi Leafcaller +auto={G}:Add{W} +auto={G}:Add{U} +auto={G}:Add{B} +auto={G}:Add{R} +auto={G}:Add{G} +text={G}: Add one mana of any color to your mana pool. +mana={G} +type=Creature +subtype=Snake Shaman +power=1 +toughness=1 +[/card] +[card] +name=Orochi Ranger +auto=@combatdamaged(creature) from(this):all(trigger[to]) tap && all(trigger[to]) frozen +text=Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. +mana={1}{G} +type=Creature +subtype=Snake Warrior +power=2 +toughness=1 +[/card] +[card] +name=Orochi Sustainer +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={1}{G} +type=Creature +subtype=Snake Shaman +power=1 +toughness=2 +[/card] +[card] +name=Oros, the Avenger +abilities=flying +auto=@combatdamaged(player) from(this):pay({2}{W}) damage:3 all(creature[-white]) +text=Flying -- Whenever Oros, the Avenger deals combat damage to a player, you may pay {2}{W}. If you do, Oros deals 3 damage to each nonwhite creature. +mana={3}{W}{B}{R} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Orzhov Basilica +auto=tap(noevent) +auto=moveTo(ownerhand) notatarget(land|mybattlefield) +auto={T}:Add{W}{B} +text=Orzhov Basilica enters the battlefield tapped. -- When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {W}{B} to your mana pool. +type=Land +[/card] +[card] +name=Orzhov Cluestone +auto={T}:Add{B} +auto={T}:Add{W} +auto={B}{W}{T}{S}:draw:1 controller +text={T}: Add {B} or {W} to your mana pool. -- {B}{W}, {T}, Sacrifice Orzhov Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Orzhov Guildgate +auto=tap(noevent) +auto={T}:Add{W} +auto={T}:Add{B} +text=Orzhov Guildgate enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Orzhov Guildmage +auto={2}{W}:life:1 target(player) +auto={2}{B}:life:-1 controller && life:-1 opponent +text=({(w/b)} can be paid with either {W} or {B}.) -- {2}{W}: Target player gains 1 life. -- {2}{B}: Each player loses 1 life. +mana={WB}{WB} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Orzhov Keyrune +auto={T}:add{W} +auto={T}:add{B} +auto={W}{B}:transforms((Thrull Artifact Creature,setpower=1,settoughness=4,black,white,lifelink)) ueot +text={T}: Add {W} or {B} to your mana pool. -- {W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Orzhov Signet +auto={1}{T}:Add{W}{B} +text={1}, {T}: Add {W}{B} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Orzhova, the Church of Deals +auto={T}:Add{1} +auto={3}{W}{B}{T}:life:-1 target(player) && life:1 controller +text={T}: Add {1} to your mana pool. -- {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. +type=Land +[/card] +[card] +name=Osai Vultures +abilities=flying +auto=@each end restriction{morbid}:counter(0/0,1,Carrion) +auto={C(0/0,-2,Carrion)}:1/1 +text=Flying -- At the beginning of each end step, if a creature was put into a graveyard from the battlefield this turn, put a carrion counter on Osai Vultures. -- Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Ostiary Thrull +auto={W}{T}:tap target(creature) +text={W}, {T}: Tap target creature. +mana={3}{B} +type=Creature +subtype=Thrull +power=2 +toughness=2 +[/card] +[card] +name=Ostracize +target=opponent +aicode=activate reject notatarget(creature|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>creature|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Otarian Juggernaut +auto=cantbeblockedby(wall) +auto=aslongas(*|mygraveyard) 3/0 >6 +auto=aslongas(*|mygraveyard) mustattack >6 +text=Otarian Juggernaut can't be blocked by Walls. -- Threshold - As long as seven or more cards are in your graveyard, Otarian Juggernaut gets +3/+0 and attacks each turn if able. +mana={4} +type=Artifact Creature +subtype=Juggernaut +power=2 +toughness=3 +[/card] +[card] +name=Otherworld Atlas +auto={T}:counter(0/0,1,Charge) +auto={T}:draw:counter{0%0.1.Charge} controller && draw:counter{0%0.1.Charge} opponent +text={T}: Put a charge counter on Otherworld Atlas. -- {T}: Each player draws a card for each charge counter on Otherworld Atlas. +mana={4} +type=Artifact +[/card] +[card] +name=Otherworldly Journey +target=creature +auto=(blink)ueot return(counter(1/1,1)) +text=Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. +mana={1}{W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Otherworldly Outburst +target=creature +auto=1/0 ueot +auto=transforms((,newability[@movedto(this|graveyard) from(battlefield):token(Eldrazi Horror)])) ueot +text=Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. +mana={R} +type=Instant +[/card] +[card] +name=Outbreak +other={D(swamp|myhand)} name(Discard a Swamp) +auto=chooseatype all(creature[chosentype]) -1/-1 ueot chooseend +text=You may discard a Swamp card rather than pay Outbreak's mana cost. -- Choose a creature type. All creatures of that type get -1/-1 until end of turn. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Outland Boar +auto=cantbeblockedby(creature[power<=2]) +text=Outland Boar can't be blocked by creatures with power 2 or less. +mana={2}{R}{G} +type=Creature +subtype=Boar +power=4 +toughness=4 +[/card] +[card] +name=Outland Colossus +abilities=oneblocker +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.6) && becomes(renown) forever])) +text=Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) -- Outland Colossus can't be blocked by more than one creature. +mana={3}{G}{G} +type=Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Outnumber +target=creature|battlefield +auto=damage:type:creature:mybattlefield +text=Outnumber deals damage to target creature equal to the number of creatures you control. +mana={R} +type=Instant +[/card] +[card] +name=Outrage Shaman +auto=damage:type:manar target(creature) +text=Chroma - When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control. +mana={3}{R}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Outrider of Jhess +abilities=exalted +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={3}{U} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Ovalchase Daredevil +autograveyard=@movedto(artifact|mybattlefield):may moveto(myhand) +text=Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand. +mana={3}{B} +type=Creature +subtype=Human Pilot +power=4 +toughness=2 +[/card] +[card] +name=Ovalchase Dragster +abilities=trample,haste +auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} +text=Trample, haste -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={4} +type=Artifact +subtype=Vehicle +power=6 +toughness=1 +[/card] +[card] +name=Overbeing of Myth +anyzone=type:*:myhand/type:*:myhand cdaactive +auto=@each my draw:draw:1 +text=Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. -- At the beginning of your draw step, draw an additional card. +mana={GU}{GU}{GU}{GU}{GU} +type=Creature +subtype=Spirit Avatar +power=* +toughness=* +[/card] +[card] +name=Overburden +auto=@movedTo(creature[-token]|mybattlefield):target(land|mybattlefield) moveTo(myhand) +auto=@movedTo(creature[-token]|opponentbattlefield):ability$!name(bounce land) target(land|mybattlefield) moveTo(myhand)!$ opponent +text=Whenever a player puts a nontoken creature onto the battlefield, that player returns a land he or she controls to its owner's hand. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Overeager Apprentice +auto={S}{D(*|myhand)}:Add{B}{B}{B} +text=Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool. +mana={2}{B} +type=Creature +subtype=Human Minion +power=1 +toughness=2 +[/card] +[card] +name=Overgrown Battlement +abilities=defender +auto={T}:foreach(creature[defender]|myBattlefield) add{G} +text=Defender -- {T}: Add {G} to your mana pool for each creature with defender you control. +mana={1}{G} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Overgrown Estate +auto={S(land|myBattlefield)}:life:3 +text=Sacrifice a land: You gain 3 life. +mana={B}{G}{W} +type=Enchantment +[/card] +[card] +name=Overgrown Tomb +auto=noactivatedability ueot +auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) +text=({T}: Add {B} or {G} to your mana pool.) -- As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped. +type=Land +subtype=Swamp Forest +[/card] +[card] +name=Overgrowth +target=land +auto=teach(land) transforms((,newability[produceextra:{G}{G}])) +text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool (in addition to the mana the land produces). +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Overlaid Terrain +auto=moveTo(graveyard) all(land|myBattlefield) +auto=lord(land|myBattlefield) {T}:Add{W}{W} +auto=lord(land|myBattlefield) {T}:Add{U}{U} +auto=lord(land|myBattlefield) {T}:Add{B}{B} +auto=lord(land|myBattlefield) {T}:Add{R}{R} +auto=lord(land|myBattlefield) {T}:Add{G}{G} +text=As Overlaid Terrain enters the battlefield, sacrifice all lands you control. -- Lands you control have "{T}: Add two mana of any one color to your mana pool." +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Overload +target=artifact +kicker={2} +auto=kicker teach(artifact[manacost<=5]) destroy +auto=teach(artifact[manacost<=2]) destroy +text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead. +mana={R} +type=Instant +[/card] +[card] +name=Override +target=*|stack +auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:artifact:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:artifact:mybattlefield}]] name(pay {value} mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {1} for each artifact you control. +mana={2}{U} +type=Instant +[/card] +[card] +name=Overrun +auto=all(creature|myBattlefield) 3/3 ueot +auto=all(creature|myBattlefield) trample ueot +text=Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) +mana={2}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Overseer of the Damned +abilities=flying +auto=may destroy target(creature) +auto=@movedto(graveyard) from(creature[-token]|opponentBattlefield):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +text=Flying -- When Overseer of the Damned enters the battlefield, you may destroy target creature. -- Whenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Oversold Cemetery +auto=@each my upkeep restriction{type(creature|mygraveyard)~morethan~3}:may target(creature|mygraveyard) moveTo(myhand) +text=At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Oversoul of Dusk +abilities=protection from blue,protection from black,protection from red +text=Protection from blue, from black, and from red +mana={GW}{GW}{GW}{GW}{GW} +type=Creature +subtype=Spirit Avatar +power=5 +toughness=5 +[/card] +[card] +name=Overtaker +auto={3}{U}{T}{D(*|myhand)}:target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +text={3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. +mana={1}{U} +type=Creature +subtype=Merfolk Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Overwhelm +auto=all(creature|mybattlefield) 3/3 ueot +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Creatures you control get +3/+3 until end of turn. +other={convoke} name(Convoke) +mana={5}{G}{G} +type=Sorcery +[/card] +[card] +name=Overwhelming Denial +abilities=nofizzle +auto=fizzle +target=*|stack +text=Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Overwhelming Denial can't be countered by spells or abilities. -- Counter target spell. +mana={2}{U}{U} +other={U}{U} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +type=Instant +[/card] +[card] +name=Overwhelming Forces +auto=@movedto(creature|graveyard):draw:1 +auto=destroy all(creature|opponentbattlefield) +text=Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. +mana={6}{B}{B} +type=Sorcery +[/card] +[card] +name=Overwhelming Instinct +auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~2}:draw:1 +text=Whenever you attack with three or more creatures, draw a card. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Overwhelming Intellect +target=creature|stack +auto=fizzle +auto=draw:manacost controller +text=Counter target creature spell. Draw cards equal to that spell's converted mana cost. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Overwhelming Stampede +auto=notatarget(creature[power=power:highest:creature:mybattlefield]|mybattlefield) transforms((,newability[all(creature|mybattlefield) dynamicability,newability[all(creature|mybattlefield) trample])) +text=Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Ovinize +text=Target creature loses all abilities and becomes 0/1 until end of turn. +target=creature +auto=ueot loseabilities +auto=ueot transforms((,setpower=0,settoughness=1)) +mana={1}{U} +type=Instant +[/card] +[card] +name=Ovinomancer +auto=aslongas(land[basic]|mybattlefield) choice target(<3>land[basic]|mybattlefield) moveTo(ownerhand) oneshot >2 +auto=choice sacrifice all(this) +auto={T}{H}:bury target(other creature) && token(Sheep,Creature Sheep,0/1,green) targetcontroller +text=When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. -- {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=1 +[/card] +[card] +name=Oviya Pashiri, Sage Lifecrafter +auto={2}{G}{T}:create(Servo:Artifact Creature Servo:1/1) +auto={4}{G}{T}:token(Construct,Artifact Creature Construct,type:creature:mybattlefield/type:creature:mybattlefield) +text={2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token. -- {4}{G}, {T}: Create an X/X colorless Construct artifact creature token, where X is the number of creatures you control. +mana={G} +type=Legendary Creature +subtype=Human Artificer +power=1 +toughness=2 +[/card] +[card] +name=Owl Familiar +abilities=flying +auto=draw:1 +auto=reject target(*|myhand) +text=Flying -- When Owl Familiar enters the battlefield, draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Oxidda Daredevil +auto={S(artifact|myBattlefield)}:haste +text=Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Artificer +power=2 +toughness=1 +[/card] +[card] +name=Oxidda Golem +abilities=affinitymountains,haste +text=Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.) -- Haste +mana={6} +type=Artifact Creature +subtype=Golem +power=3 +toughness=2 +[/card] +[card] +name=Oxidda Scrapmelter +auto=destroy target(artifact) +text=When Oxidda Scrapmelter enters the battlefield, destroy target artifact. +mana={3}{R} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Oxidize +target=artifact +auto=bury +text=Destroy target artifact. It can't be regenerated. +mana={G} +type=Instant +[/card] +[card] +name=Oyobi, Who Split the Heavens +abilities=flying +auto=@movedto(arcane,spirit|mystack):token(Spirit,Creature Spirit,3/3,flying white) +text=Flying -- Whenever you cast a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying onto the battlefield. +mana={6}{W} +type=Legendary Creature +subtype=Spirit +power=3 +toughness=6 +[/card] +[card] +name=Pacification Array +auto={2}{T}:tap target(artifact,creature) +text={2}, {T}: Tap target artifact or creature. +mana={1} +type=Artifact +[/card] +[card] +name=Pacifism +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +text=Enchant creature -- Enchanted creature can't attack or block. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pack Guardian +abilities=flash +auto=may name(Make Wolf) reject target(land|myhand) && token(Wolf,creature Wolf,2/2,green) +text=Flash (You may cast this spell any time you could cast an instant.) -- When Pack Guardian enters the battlefield, you may discard a land card. If you do, put a 2/2 green Wolf creature token onto the battlefield. +mana={2}{G}{G} +type=Creature +subtype=Wolf Spirit +power=4 +toughness=3 +[/card] +[card] +name=Pack Hunt +target=creature +auto=target(*[share!name!]|mylibrary) moveTo(myhand) +text=Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Pack Rat +anyzone=type:rat:mybattlefield/type:rat:mybattlefield cdaactive +auto={2}{B}{D(*|myhand)}:token(Pack Rat) +text=Pack Rat's power and toughness are each equal to the number of Rats you control. -- {2}{B}, Discard a card: Put a token onto the battlefield that's a copy of Pack Rat. +mana={1}{B} +type=Creature +subtype=Rat +power=* +toughness=* +[/card] +[card] +name=Pack's Disdain +target=creature +auto=chooseatype foreach(*[chosentype]|mybattlefield) -1/-1 chooseend +text=Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control. +mana={1}{B} +type=Instant +[/card] +[card] +name=Pact of Negation +target=*|stack +auto=fizzle +auto=if casted(this) then transforms((,newability[upcost[{3}{U}{U};next upkeep] wingame opponent])) forever +color=blue +text=Pact of Negation is blue. -- Counter target spell. -- At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game. +mana={0} +type=Instant +[/card] +[card] +name=Pact of the Titan +auto=token(Giant,Creature Giant,4/4,red) +auto=if casted(this) then transforms((,newability[upcost[{4}{R};next upkeep] wingame opponent])) forever +color=red +text=Pact of the Titan is red. -- Put a 4/4 red Giant creature token onto the battlefield. -- At the beginning of your next upkeep, pay {4}{R}. If you don't, you lose the game. +mana={0} +type=Instant +[/card] +[card] +name=Padeem, Consul of Innovation +auto=lord(artifact|mybattlefield) opponentshroud +auto=@each my upkeep restriction{type(artifact[manacost=convertedcost:highest:artifact:Battlefield]|myBattlefield)~morethan~0}:draw:1 controller +text=Artifacts you control have hexproof. -- At the beginning of your upkeep, if you control the artifact with the highest converted mana cost or tied for the highest converted mana cost, draw a card. +mana={3}{U} +type=Legendary Creature +subtype=Vedalken Artificer +power=1 +toughness=4 +[/card] +[card] +name=Pain Kami +auto={X}{R}{S}:damage:X target(other creature) +text={X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature. +mana={2}{R} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Pain Magnification +auto=@damagefoeof(player) restriction{compare(thatmuch)~morethan~2}:ability$!reject notatarget(*|myhand)!$ opponent +text=Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card. +mana={1}{B}{R} +type=Enchantment +[/card] +[card] +name=Pain Seer +aicode=activate target(*[zpos=1]|mylibrary) moveto(myhand) and!(transforms((,newability[life:-manacost controller])) ueot)! +auto=@untapped(this):reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost controller])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend +text=Inspired -- Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's converted mana cost. +mana={1}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Painbringer +auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}:-1/-1 target(creature) +auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}:-2/-2 target(creature) >1 +auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-3/-3 target(creature) >2 +auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-4/-4 target(creature) >3 +auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-5/-5 target(creature) >4 +auto=aslongas(*|mygraveyard) {T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}{E(*|mygraveyard)}:-6/-6 target(creature) >5 +text={T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way. +mana={2}{B}{B} +type=Creature +subtype=Human Minion +power=1 +toughness=1 +[/card] +[card] +name=Painful Memories +target=player +aicode=activate target(*|targetedpersonshand) moveTo(ownerlibrary) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose cards) target(<1>*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Look at target opponent's hand and choose a card from it. Put that card on top of that player's library. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Painful Quandary +auto=@movedTo(*|opponentstack):choice name(make opponent choose) ability$!choice name(loose 5 life) life:-5 _ choice name(discard) target(*|myhand) reject!$ opponent +text=Whenever an opponent casts a spell, that player loses 5 life unless he or she discards a card. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Painful Truths +auto=draw:converge controller +auto=life:-converge controller +text=Converge -- You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Painsmith +auto=@movedTo(artifact|mystack):may 2/0 target(creature) ueot && deathtouch ueot +text=Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn. +mana={1}{B} +type=Creature +subtype=Human Artificer +power=2 +toughness=1 +[/card] +[card] +name=Painwracker Oni +abilities=fear +auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:sacrifice notatarget(creature|mybattlefield) +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre. +mana={3}{B}{B} +type=Creature +subtype=Demon Spirit +power=5 +toughness=4 +[/card] +[card] +name=Palace Familiar +abilities=flying +auto=@movedto(this|graveyard) from(mybattlefield):draw:1 +text=Flying -- When Palace Familiar dies, draw a card. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Palace Siege +auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)],newability[@each my upkeep:moveto(myhand) target(creature|mygraveyard)])) forever +auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)],newability[@each my upkeep:life:-2 opponent && life:2 controller])) forever +text=As Palace Siege enters the battlefield, choose Khans or Dragons. -- -- Khans -- At the beginning of your upkeep, return target creature card from your graveyard to your hand. -- -- Dragons -- At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Paladin en-Vec +abilities=first strike,protection from black,protection from red +text=First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Paladin of Prahv +auto=spiritlink +autohand={1}{W}:spiritlink target(creature) limit:1 myUpkeepOnly +text=Whenever Paladin of Prahv deals damage, you gain that much life. -- Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate this ability only during your upkeep and only once each turn.) +mana={4}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=4 +[/card] +[card] +name=Pale Bears +abilities=islandwalk +text=Islandwalk +mana={2}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Pale Recluse +abilities=reach +aicode=activate target(*[plains;forest]|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[plains;forest]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Reach (This can block creatures with flying.) -- Forestcycling {2}, plainscycling {2} ({2}, Discard this card: Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.) +mana={4}{G}{W} +type=Creature +subtype=Spider +power=4 +toughness=5 +[/card] +[card] +name=Pale Rider of Trostad +auto=reject target(*|myhand) +abilities=skulk +text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Pale Rider of Trostad enters the battlefield, discard a card. +mana={1}{B} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Pale Wayfarer +auto={2}{w}{w}{q}:target(creature) protection from white ueot +auto={2}{w}{w}{q}:target(creature) protection from black ueot +auto={2}{w}{w}{q}:target(creature) protection from green ueot +auto={2}{w}{w}{q}:target(creature) protection from red ueot +auto={2}{w}{w}{q}:target(creature) protection from blue ueot +text={2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) +mana={5}{W}{W} +type=Creature +subtype=Spirit Giant +power=4 +toughness=4 +[/card] +[card] +name=Paleoloth +auto=@movedTo(other creature[power>=5]|myBattlefield):may moveTo(myhand) target(creature|mygraveyard) +text=Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Palinchron +abilities=flying +auto=may untap target(land) +auto={2}{U}{U}:moveTo(ownerhand) +text=Flying -- When Palinchron enters the battlefield, untap up to seven lands. -- {2}{U}{U}: Return Palinchron to its owner's hand. +mana={5}{U}{U} +type=Creature +subtype=Illusion +power=4 +toughness=5 +[/card] +[card] +name=Palladia-Mors +abilities=flying,trample +auto=upcost[{R}{G}{W}] sacrifice +text=Flying, trample -- At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}. +mana={2}{R}{R}{G}{G}{W}{W} +type=Legendary Creature +subtype=Elder Dragon +power=7 +toughness=7 +[/card] +[card] +name=Palladium Myr +auto={T}:Add{2} +text={T}: Add {2} to your mana pool. +mana={3} +type=Artifact Creature +subtype=Myr +power=2 +toughness=2 +[/card] +[card] +name=Palliation Accord +auto=@tapped(creature|opponentbattlefield):counter(0/0,1,Shield) +auto={C(0/0,-1,Shield)}:prevent:1 target(creature,player) +text=Whenever a creature an opponent controls becomes tapped, put a shield counter on Palliation Accord. -- Remove a shield counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn. +mana={3}{W}{U} +type=Enchantment +[/card] +[card] +name=Pallid Mycoderm +text=At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. -- Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Fungus and/or Saproling creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={S(saproling|myBattlefield)}:all(saproling,fungus|myBattlefield) 1/1 ueot +power=2 +toughness=4 +[/card] +[card] +name=Pallimud +anyzone=type:land[tapped]:opponentbattlefield/3 cdaactive +text=As Pallimud enters the battlefield, choose an opponent. -- Pallimud's power is equal to the number of tapped lands the chosen player controls. +mana={2}{R} +type=Creature +subtype=Beast +power=* +toughness=3 +[/card] +[card] +name=Panacea +auto={1}{T}:name(X = 1) prevent:1 target(creature,player) +auto={2}{T}:name(X = 2) prevent:2 target(creature,player) +auto={3}{T}:name(X = 3) prevent:3 target(creature,player) +auto={4}{T}:name(X = 4) prevent:4 target(creature,player) +auto={5}{T}:name(X = 5) prevent:5 target(creature,player) +auto={6}{T}:name(X = 6) prevent:6 target(creature,player) +auto={7}{T}:name(X = 7) prevent:7 target(creature,player) +auto={8}{T}:name(X = 8) prevent:8 target(creature,player) +auto={9}{T}:name(X = 9) prevent:9 target(creature,player) +auto={10}{T}:name(X = 10) prevent:10 target(creature,player) +auto={11}{T}:name(X = 11) prevent:11 target(creature,player) +auto={12}{T}:name(X = 12) prevent:12 target(creature,player) +auto={13}{T}:name(X = 13) prevent:13 target(creature,player) +auto={14}{T}:name(X = 14) prevent:14 target(creature,player) +auto={15}{T}:name(X = 15) prevent:15 target(creature,player) +auto={16}{T}:name(X = 16) prevent:16 target(creature,player) +auto={17}{T}:name(X = 17) prevent:17 target(creature,player) +auto={18}{T}:name(X = 18) prevent:18 target(creature,player) +text={X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn. +mana={4} +type=Artifact +[/card] +[card] +name=Pandemonium +auto=@movedTo(creature|mybattlefield):all(trigger[to]) transforms((,newability[ability$!name(creature) target(creature) damage:storedpower _ name(player) target(player) damage:storedpower!$ controller])) forever +auto=@movedTo(creature|opponentbattlefield):all(trigger[to]) transforms((,newability[ability$!name(creature) target(creature) damage:storedpower _ name(player) target(player) damage:storedpower!$ controller])) forever +text=Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Pang Tong, "Young Phoenix" +auto={T}:0/2 target(creature) restriction{during my turn,before attackers} +text={T}: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. +mana={1}{W}{W} +type=Legendary Creature +subtype=Human Advisor +power=1 +toughness=2 +[/card] +[card] +name=Pangosaur +auto=@movedTo(land|battlefield) from(hand):moveTo(ownerhand) +text=Whenever a player plays a land, return Pangosaur to its owner's hand. +mana={2}{G}{G} +type=Creature +subtype=Lizard +power=6 +toughness=6 +[/card] +[card] +name=Panic Attack +target=creature +auto=cantblock +text=Up to three target creatures can't block this turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Panic Spellbomb +auto={T}{S}:cantblock target(other creature) +auto=@movedTo(this|graveyard) from(battlefield):pay({R}) draw:1 +mana={1} +type=Artifact +text={T}, Sacrifice Panic Spellbomb: Target creature can't block this turn. When Panic Spellbomb is put into a graveyard from the battlefield, you may pay {R}. If you do, draw a card. +[/card] +[card] +name=Panic +target=creature +auto=cantblock +auto=@next upkeep:draw:1 controller +restriction=attackersonly +text=Cast Panic only during combat before blockers are declared. -- Target creature can't block this turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={R} +type=Instant +[/card] +[card] +name=Panther Warriors +mana={4}{G} +type=Creature +subtype=Cat Warrior +power=6 +toughness=3 +[/card] +[card] +name=Paradigm Shift +auto=moveTo(exile) all(*|mylibrary) +auto=moveTo(mylibrary) all(*|mygraveyard) +text=Exile all cards from your library. Then shuffle your graveyard into your library. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Paradise Mantle +auto={1}:equip +auto=teach(creature) {T}:add{W} +auto=teach(creature) {T}:add{U} +auto=teach(creature) {T}:add{B} +auto=teach(creature) {T}:add{R} +auto=teach(creature) {T}:add{G} +text=Equipped creature has "{T}: Add one mana of any color to your mana pool." -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={0} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Paradise Plume +auto=chooseacolor transforms((,newability[{T}:add{chosencolor}],newability[@movedto(*[chosencolor]|stack):life:1 controller])) forever chooseend +text=As Paradise Plume enters the battlefield, choose a color. -- Whenever a player casts a spell of the chosen color, you may gain 1 life. -- {T}: Add one mana of the chosen color to your mana pool. +mana={4} +type=Artifact +[/card] +[card] +name=Paradox Engine +auto=@movedto(mystack) from(*|myhand):untap all(*[-land]|mybattlefield) +text=Whenever you cast a spell, untap all nonland permanents you control. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Paradoxical Outcome +target=*[-land;-token]|mybattlefield +auto=moveTo(ownerhand) and!( draw:1 controller )! +text=Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way. +mana={3}{U} +type=Instant +[/card] +[card] +name=Paragon of Eternal Wilds +auto=lord(other creature[green]|myBattlefield) 1/1 +auto={G}{T}:target(other creature[green]|myBattlefield):trample ueot +text=Other green creatures you control get +1/+1. -- {G}{T}: Another target green creature you control gains trample until end of turn. +mana={3}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Paragon of Fierce Defiance +auto=lord(other creature[red]|myBattlefield) 1/1 +auto={R}{T}:target(other creature[red]|myBattlefield):haste ueot +text=Other red creatures you control get +1/+1. -- {R}{T}: Another target red creature you control gains haste until end of turn. +mana={3}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Paragon of Gathering Mists +auto=lord(other creature[blue]|myBattlefield) 1/1 +auto={U}{T}:target(other creature[blue]|myBattlefield):flying ueot +text=Other blue creatures you control get +1/+1. -- {G}{T}: Another target blue creature you control gains flying until end of turn. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Paragon of New Dawns +auto=lord(other creature[white]|myBattlefield) 1/1 +auto={W}{T}:target(other creature[white]|myBattlefield):vigilance ueot +text=Other white creatures you control get +1/+1. -- {W}{T}: Another target white creature you control gains vigilance until end of turn. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Paragon of Open Graves +auto=lord(other creature[black]|myBattlefield) 1/1 +auto={1}{B}{T}:target(other creature[black]|myBattlefield):deathtouch ueot +text=Other black creatures you control get +1/+1. -- {1}{B}{T}: Another target black creature you control gains deathtouch until end of turn. +mana={3}{B} +type=Creature +subtype=Skeleton Warrior +power=2 +toughness=2 +[/card] +[card] +name=Paragon of the Amesha +abilities=first strike +auto={W}{U}{B}{R}{G}:3/3 && transforms((Angel Creature,flying,lifelink)) ueot +text=First strike -- {W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Parallax Dementia +target=creature +auto=3/2 +auto=fading:1 +auto=@movedTo(this|nonbattlezone) from(battlefield):bury(mytgt) +text=Enchant creature -- Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Enchanted creature gets +3/+2. -- When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Parallax Inhibitor +auto={1}{S}{T}:counter(0/0,1,Fade) all(*[counter{0/0.1.Fade}]|mybattlefield) +text={1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. +mana={2} +type=Artifact +[/card] +[card] +name=Parallax Nexus +auto=fading:5 +auto={C(0/0,-1,Fade)}:target(opponent) ability$!name(exile card from hand) hand(blink)forsrc target(*|myhand)!$ targetedplayer +text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. -- When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Parallax Tide +auto=fading:5 +auto={C(0/0,-1,Fade)}:(blink)forsrc target(land) +text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Tide: Exile target land. -- When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Parallax Wave +auto=fading:5 +auto={C(0/0,-1,Fade)}:(blink)forsrc target(creature) +text=Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Parallax Wave: Exile target creature. -- When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Parallectric Feedback +target=*|stack +auto=damage:manacost targetcontroller +text=Parallectric Feedback deals damage to target spell's controller equal to that spell's converted mana cost. +mana={3}{R} +type=Instant +[/card] +[card] +name=Parallel Evolution +auto=clone all(creature[token]|mybattlefield) +flashback={4}{G}{G}{G} +text=For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. -- Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Parallel Lives +abilities=tokenizer +text=If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Paralyze +target=creature +auto=teach(creature) transforms((,newability[tap],newability[{4}:untap myUpkeepOnly],doesnotuntap)) +text=Enchant creature -- When Paralyze enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If he or she does, untap the creature. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Paralyzing Grasp +target=creature +auto=doesnotuntap +text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Paranoid Parish-Blade +auto=while(restriction{delirium}) first strike +auto=while(restriction{delirium}) 1/0 +text=Delirium Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Parapet Watchers +auto={WU}:0/1 +text={(w/u)}: Parapet Watchers gets +0/+1 until end of turn. +mana={2}{U} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Paraselene +auto=@movedto(artifact,enchantment|graveyard):life:1 +auto=destroy all(enchantment) +text=Destroy all enchantments. You gain 1 life for each enchantment destroyed this way. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Parasitic Bond +target=creature +auto=@each targetcontroller upkeep:damage:2 targetController +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player. +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Parasitic Implant +target=creature +auto=@each my upkeep:sacrifice(mytgt) && token(Myr,Artifact Creature Myr,1/1) controller +text=At the beginning of your upkeep, enchanted creature's controller sacrifices it and you put a 1/1 colorless Myr artifact creature token onto the battlefield. +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Parasitic Strix +abilities=flying +auto=aslongas(*[black]|myBattlefield) ability$!choice life:-2 target(player) && life:2 controller!$ controller +text=Flying -- When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life. +mana={2}{U} +type=Artifact Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Parch +auto=choice damage:2 target(creature,player) +auto=aslongas(creature[blue]|battlefield) choice damage:4 target(creature[blue]) +text=Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature. +mana={1}{R} +type=Instant +[/card] +[card] +name=Pardic Arsonist +auto=aslongas(*|mygraveyard) damage:3 target(creature,player) >6 oneshot +text=Threshold - As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to target creature or player." +mana={2}{R}{R} +type=Creature +subtype=Human Barbarian +power=3 +toughness=3 +[/card] +[card] +name=Pardic Collaborator +abilities=first strike +auto={B}:1/1 +text=First strike -- {B}: Pardic Collaborator gets +1/+1 until end of turn. +mana={3}{R} +type=Creature +subtype=Human Barbarian +power=2 +toughness=2 +[/card] +[card] +name=Pardic Firecat +abilities=haste +text=Haste -- If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst. +mana={3}{R} +type=Creature +subtype=Elemental Cat +power=2 +toughness=3 +[/card] +[card] +name=Pardic Lancer +auto={D}:1/0 && first strike +text=Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. +mana={4}{R} +type=Creature +subtype=Human Barbarian +power=3 +toughness=2 +[/card] +[card] +name=Pardic Miner +auto={S}:maxPlay(land)-99 target(player) +text=Sacrifice Pardic Miner: Target player can't play lands this turn. +mana={1}{R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Pardic Swordsmith +auto={R}{D}:2/0 +text={R}, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Dwarf +power=1 +toughness=1 +[/card] +[card] +name=Part the Veil +auto=moveTo(ownerhand) all(creature|myBattlefield) +text=Return all creatures you control to their owner's hand. +mana={3}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Part the Waterveil +auto=turns:+1 controller +auto=moveTo(exile) +other={6}{U}{U}{U} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.6)],newability[haste])) forever +text=Take an extra turn after this one. Exile Part the Waterveil. -- Awaken 6-{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Part Water +target=creature +auto=islandwalk +text=X target creatures gain islandwalk until end of turn. +mana={X}{X}{U} +type=Sorcery +[/card] +[card] +name=Past in Flames +auto=all(instant,sorcery|mygraveyard) tempflashback ueot +flashback={4}{R} +text=Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. -- Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Patagia Golem +auto={3}:flying +text={3}: Patagia Golem gains flying until end of turn. +mana={4} +type=Artifact Creature +subtype=Golem +power=2 +toughness=3 +[/card] +[card] +name=Patagia Viper +abilities=flying +auto=ifnot spent({U}) then sacrifice +auto=token(Snake,Creature Snake,1/1,greenblue)*2 +text=Flying -- When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield. -- When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it. +mana={3}{G} +type=Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=Patchwork Gnomes +auto={D(*|myhand)}:regenerate +text=Discard a card: Regenerate Patchwork Gnomes. +mana={3} +type=Artifact Creature +subtype=Gnome +power=2 +toughness=1 +[/card] +[card] +name=Path of Anger's Flame +auto=all(creature|myBattlefield) 2/0 ueot +text=Creatures you control get +2/+0 until end of turn. +mana={2}{R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Path of Bravery +auto=this(variable{abundantlife}) lord(creature|mybattlefield) 1/1 +auto=@each my blockers:life:type:creature[attacking]|mybattlefield controller +text=Enchantment. -- As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. -- Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Path of Peace +target=creature +auto=destroy +auto=life:4 targetController +text=Destroy target creature. Its owner gains 4 life. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Path to Exile +target=creature +auto=moveto(exile) && ability$!name(search land) notatarget(land[basic]|mylibrary) moveTo(mybattlefield) and!(tap(noevent))!!$ targetcontroller +text=Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library. +mana={W} +type=Instant +[/card] +[card] +name=Pathbreaker Ibex +auto=@combat(attacking) source(this):all(creature|mybattlefield) power:highest:creature:mybattlefield/power:highest:creature:mybattlefield ueot && all(creature|mybattlefield) trample ueot +text=Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control. +mana={4}{G}{G} +type=Creature +subtype=Goat +power=3 +toughness=3 +[/card] +[card] +name=Pathbreaker Wurm +auto=soulbond trample +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Pathbreaker Wurm is paired with another creature, both creatures have trample. +mana={4}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=4 +[/card] +[card] +name=Pathway Arrows +auto={2}:equip +auto=teach(creature) transforms((,newability[{2}{T}:damage:1 target(creature) && if cantargetcard(creature[colorless]) then tap])) +text=Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Patriarch's Desire +target=creature +auto=2/-2 +auto=aslongas(*|mygraveyard) 2/-2 >6 +text=Enchant creature -- Enchanted creature gets +2/-2. -- Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard. +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Patrician's Scorn +auto=destroy all(enchantment) +otherrestriction=casted(*[white]|mystack) +other={0} +text=If you've cast another white spell this turn, you may cast Patrician's Scorn without paying its mana cost. -- Destroy all enchantments. +mana={3}{W} +type=Instant +[/card] +[card] +name=Patrol Hound +auto={D(*|myhand)}:first strike +text=Discard a card: Patrol Hound gains first strike until end of turn. +mana={1}{W} +type=Creature +subtype=Hound +power=2 +toughness=2 +[/card] +[card] +name=Patrol Signaler +auto={1}{w}{q}:token(KithKin,creature kithkin soldier,1/1,white) +text={1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.) +mana={1}{W} +type=Creature +subtype=Kithkin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Patron of the Akki +other={kgoblin} name(Goblin Offering) +abilities=offering +auto=@combat(attacking) source(this):all(creature[attacking]) 2/0 ueot +text=Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.) -- Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn. +mana={4}{R}{R} +type=Legendary Creature +subtype=Spirit +power=5 +toughness=5 +[/card] +[card] +name=Patron of the Kitsune +other={kfox} name(Fox Offering) +abilities=offering +auto=@each blockers:may life:type:creature[attacking]:battlefield controller +text=Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) -- Whenever a creature attacks, you may gain 1 life. +mana={4}{W}{W} +type=Legendary Creature +subtype=Spirit +power=5 +toughness=6 +[/card] +[card] +name=Patron of the Moon +other={kmoonfolk} name(Moonfolk Offering) +abilities=flying,offering +auto={1}:name(put 2 lands in play) moveto(mybattlefield) and!(tap(noevent))! notatarget(land|myhand) +text=Moonfolk offering (You may cast this card any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) -- Flying -- {1}: Put up to two land cards from your hand onto the battlefield tapped. +mana={5}{U}{U} +type=Legendary Creature +subtype=Spirit +power=5 +toughness=4 +[/card] +[card] +name=Patron of the Nezumi +other={krat} name(Rat Offering) +abilities=offering +auto=@movedto(*|opponentgraveyard) from(battlefield):life:-1 opponent +text=Rat offering (You may cast this card any time you could cast an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.) -- Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. +mana={5}{B}{B} +type=Legendary Creature +subtype=Spirit +power=6 +toughness=6 +[/card] +[card] +name=Patron of the Orochi +other={ksnake} name(Snake Offering) +abilities=offering +auto={T}:name(untap all green creatures and forests) untap all(forest) && untap all(creature[green]) limit:1 +text=Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) -- {T}: Untap all Forests and all green creatures. Activate this ability only once each turn. +mana={6}{G}{G} +type=Legendary Creature +subtype=Spirit +power=7 +toughness=7 +[/card] +[card] +name=Patron of the Valiant +abilities=flying +auto=choice all(creature[counter{1/1}|mybattlefield) counter(1/1) +text=Flying -- When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Patron of the Wild +facedown={3} +autofacedown={2}{G}:morph +autofaceup=3/3 target(creature) +text=Morph {2}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn. +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Patron Wizard +auto={T(wizard|mybattlefield)}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. +mana={U}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Pattern of Rebirth +target=creature +auto=teach(creature) transforms((,newability[@movedTo(this|graveyard) from(battlefield):name(search creature) ability$!moveTo(myBattlefield) target(creature|myLibrary)!$ controller])) +text=Enchant creature -- When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card onto the battlefield. If that player does, he or she then shuffles his or her library. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Paupers' Cage +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent +text=At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her. +mana={3} +type=Artifact +[/card] +[card] +name=Pavel Maliki +auto={B}{R}:1/0 +text={B}{R}: Pavel Maliki gets +1/+0 until end of turn. +mana={4}{B}{R} +type=Legendary Creature +subtype=Human +power=5 +toughness=3 +[/card] +[card] +name=Pawn of Ulamog +auto=@movedTo(this|graveyard) from(myBattlefield):may token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! +auto=@movedTo(other creature[-token]|graveyard) from(myBattlefield):may token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! +text=Whenever Pawn of Ulamog or another nontoken creature you control dies, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 to your mana pool." +mana={1}{B}{B} +type=Creature +subtype=Vampire Shaman +power=2 +toughness=2 +[/card] +[card] +name=Peace and Quiet +target=<2>enchantment +auto=destroy +text=Destroy two target enchantments. +mana={1}{W} +type=Instant +[/card] +[card] +name=Peace of Mind +auto={W}{D(*|myhand)}:life:3 +text={W}, Discard a card: You gain 3 life. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Peace Strider +auto=life:3 +text=When Peace Strider enters the battlefield, you gain 3 life. +mana={4} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Peacekeeper +auto=upcost[{1}{W}] sacrifice +auto=lord(creature) transforms((,cantattack,cantpwattack)) +text=At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}. -- Creatures can't attack. +mana={2}{W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Peacewalker Colossus +auto={1}{W}:target(other *[vehicle]|mybattlefield) becomes(Artifact Creature) ueot +auto={crew(other creature[power>=4]|myBattlefield)}:name(crew 4 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=4]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=2]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=3]|myBattlefield)}:name(crew 4 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 4 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~3} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 4 [4 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~3,compare(crewtotalpower)~morethan~3} +text={1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. -- Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={3} +type=Artifact +subtype=Vehicle +power=6 +toughness=6 +[/card] +[card] +name=Peach Garden Oath +auto=life:twicetype:creature:mybattlefield controller +text=You gain 2 life for each creature you control. +mana={W} +type=Sorcery +[/card] +[card] +name=Peak Eruption +target=land[mountain] +auto=destroy +auto=Damage:3 targetController +text=Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Pearl Dragon +abilities=flying +auto={1}{W}:0/1 +text=Flying -- {1}{W}: Pearl Dragon gets +0/+1 until end of turn. +mana={4}{W}{W} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Pearl Lake Ancient +abilities=flash,nofizzle +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto={H(land|myBattlefield)}{H(land|myBattlefield)}{H(land|myBattlefield)}: moveto(ownerhand) +text=Flash. -- Pearl Lake Ancient can't be countered. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand. +mana={5}{U}{U} +type=Creature +subtype=Leviathan +power=6 +toughness=7 +[/card] +[card] +name=Pearl Medallion +auto=lord(*[white]|mycastingzone) altercost(colorless,-1) +text=White spells you cast cost {1} less to cast. +mana={2} +type=Artifact +[/card] +[card] +name=Pearl Shard +auto={3}{T}:prevent:2 target(creature,player) +auto={W}{T}:prevent:2 target(creature,player) +text={3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={3} +type=Artifact +[/card] +[card] +name=Pearled Unicorn +mana={2}{W} +type=Creature +subtype=Unicorn +power=2 +toughness=2 +[/card] +[card] +name=Pearlspear Courier +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={2}{w}{t}:target(Soldier) grant transforms((,newability[2/2],newability[vigilance])) grantend +text=You may choose not to untap Pearlspear Courier during your untap step. -- {2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Peat Bog +auto=tap(noevent) +auto=counter(0/0,2,Depletion) +auto={T}{C(0/0,-1,Depletion)}:Add{B}{B} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! +text=Peat Bog enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Peat Bog: Add {B}{B} to your mana pool. If there are no depletion counters on Peat Bog, sacrifice it. +type=Land +[/card] +[card] +name=Pedantic Learning +auto=@movedTo(land|mygraveyard) from(mylibrary):pay({1}) draw:1 +text=Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Peek +target=player +aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing +auto=name(look) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +auto=draw:1 controller +text=Look at target player's hand. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Peel from Reality +target=creature|mybattlefield +auto=moveTo(ownerhand) +auto=moveTo(ownerhand) target(creature|opponentbattlefield) +restriction=type(creature|opponentbattlefield)~morethan~0,type(creature|mybattlefield)~morethan~0 +text=Return target creature you control and target creature you don't control to their owners' hands. +mana={1}{U} +type=Instant +[/card] +[card] +name=Peema Aether-Seer +auto=alterenergy:power:highest:creature:mybattlefield controller +auto={e:3}:target(other creature) mustblock ueot +text=When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. -- Pay {E}{E}{E}: Target creature blocks this turn if able. +mana={3}{G} +type=Creature +subtype=Elf Druid +power=3 +toughness=2 +[/card] +[card] +name=Peema Outrider +abilities=trample +auto=_FABRICATE_(1) +text=Trample -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={2}{G}{G} +type=Creature +subtype=Elf Artificer +power=3 +toughness=3 +[/card] +[card] +name=Peer Pressure +auto=chooseatype if type(creature[chosentype]|mybattlefield)~morethan~type(creature[chosentype]|opponentbattlefield) then moveTo(mybattlefield) all(creature[chosentype]|opponentbattlefield) chooseend +text=Choose a creature type. If you control more creatures of that type than each other player, you gain control of all creatures of that type. (This effect lasts indefinitely.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Peer Through Depths +aicode=activate target(instant,sorcery[zpos<=5]|mylibrary) moveto(myhand) +auto=name(look) reveal:5 optionone name(Get instant or sorcery) target(instant,sorcery|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={1}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Pegasus Charger +abilities=flying,first strike +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- First strike (This creature deals combat damage before creatures without first strike.) +mana={2}{W} +type=Creature +subtype=Pegasus +power=2 +toughness=1 +[/card] +[card] +name=Pegasus Refuge +auto={2}{D(*|myhand)}:token(Pegasus,Creature Pegasus, 1/1,flying white) +text={2}, Discard a card: Put a 1/1 white Pegasus creature token with flying onto the battlefield. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Pegasus Stampede +auto=token(Pegasus,Creature Pegasus,1/1,flying,white) +buyback={1}{W}{S(land|myBattlefield)} +text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put a 1/1 white Pegasus creature token with flying onto the battlefield. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Pelakka Wurm +abilities=trample +auto=life:7 +auto=@movedTo(this|mygraveyard) from(myBattlefield):draw:1 controller +text=Trample -- When Pelakka Wurm enters the battlefield, you gain 7 life. -- When Pelakka Wurm dies, draw a card. +mana={4}{G}{G}{G} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Pemmin's Aura +target=creature +auto={U}:untap(mytgt) +auto={U}:flying(mytgt) +auto={U}:shroud(mytgt) +auto={1}:+1/-1(mytgt) +auto={1}:-1/+1(mytgt) +text=Enchant creature -- {U}: Untap enchanted creature. -- {U}: Enchanted creature gains flying until end of turn. -- {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) -- {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn. +mana={1}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pendelhaven Elder +auto={T}:all(creature[power=1;toughness=1]|myBattlefield) 1/2 +text={T}: Each 1/1 creature you control gets +1/+2 until end of turn. +mana={1}{G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Pendelhaven +auto={T}:Add{G} +auto={T}:1/2 target(creature[power=1;toughness=1]) +text={T}: Add {G} to your mana pool. -- {T}: Target 1/1 creature gets +1/+2 until end of turn. +type=Legendary Land +[/card] +[card] +name=Pendrell Drake +auto=flying +autohand=__CYCLING__({2}) +text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{U} +type=Creature +subtype=Drake +power=2 +toughness=3 +[/card] +[card] +name=Pendrell Mists +auto=lord(creature) transforms((,newability[upcost[{1}] sacrifice])) +text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}." +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Pendulum of Patterns +auto=life:3 controller +auto={5}{T}{S}:draw:1 controller +text=When Pendulum of Patterns enters the battlefield, you gain 3 life. -- {5}, {T}, Sacrifice Pendulum of Patterns: Draw a card. +mana={2} +type=Artifact +[/card] +[card] +name=Pennon Blade +auto={4}:equip +auto=teach(creature) type:creature:mybattlefield/type:creature:mybattlefield nonstatic +text=Equipped creature gets +1/+1 for each creature you control. -- Equip {4} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Pensive Minotaur +mana={2}{R} +type=Creature +subtype=Minotaur Warrior +power=2 +toughness=3 +[/card] +[card] +name=Pentad Prism +abilities=sunburst +auto=counter(0/0,sunburst,charge) +auto={C(0/0,-1,Charge)}:Add{W} +auto={C(0/0,-1,Charge)}:Add{U} +auto={C(0/0,-1,Charge)}:Add{B} +auto={C(0/0,-1,Charge)}:Add{R} +auto={C(0/0,-1,Charge)}:Add{G} +text=Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) -- Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Pentarch Paladin +abilities=flanking +auto=chooseacolor {W}{W}{T}:destroy target(*[chosencolor]) chooseend +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- As Pentarch Paladin enters the battlefield, choose a color. -- {W}{W}, {T}: Destroy target permanent of the chosen color. +mana={2}{W}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Pentarch Ward +abilities=auraward +target=creature +auto=chooseacolor teach(creature) protection from(*[chosencolor]) chooseend +auto=draw:1 +text=Enchant creature -- As Pentarch Ward enters the battlefield, choose a color. -- When Pentarch Ward enters the battlefield, draw a card. -- Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pentavus +auto=counter(1/1,5) +auto={1}{C(1/1,-1)}:token(Pentavite,Artifact Creature Pentavite,1/1,flying) +auto={1}{S(pentavite|myBattlefield)}:counter(1/1,1) +text=Pentavus enters the battlefield with five +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield. -- {1}, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus. +mana={7} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Penumbra Bobcat +auto=@movedTo(this|graveyard) from(battlefield):token(Cat,Creature cat,2/1,black) +text=When Penumbra Bobcat dies, put a 2/1 black Cat creature token onto the battlefield. +mana={2}{G} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Penumbra Kavu +auto=@movedTo(this|graveyard) from(battlefield):token(Kavu,Creature kavu,3/3,black) +text=When Penumbra Kavu dies, put a 3/3 black Kavu creature token onto the battlefield. +mana={4}{G} +type=Creature +subtype=Kavu +power=3 +toughness=3 +[/card] +[card] +name=Penumbra Spider +abilities=reach +auto=@movedTo(this|graveyard) from(battlefield):token(Spider,Creature spider,2/4,reach black) +text=Reach (This creature can block creatures with flying.) -- When Penumbra Spider dies, put a 2/4 black Spider creature token with reach onto the battlefield. +mana={2}{G}{G} +type=Creature +subtype=Spider +power=2 +toughness=4 +[/card] +[card] +name=Penumbra Wurm +abilities=trample +auto=@movedTo(this|graveyard) from(battlefield):token(Wurm,Creature wurm,6/6,trample,black) +text=Trample -- When Penumbra Wurm dies, put a 6/6 black Wurm creature token with trample onto the battlefield. +mana={5}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=People of the Woods +auto=foreach(forest|myBattlefield) 0/1 +text=People of the Woods's toughness is equal to the number of Forests you control. +mana={G}{G} +type=Creature +subtype=Human +power=1 +toughness=* +[/card] +[card] +name=Peppersmoke +target=creature +auto=-1/-1 +auto=aslongas(faerie|myBattlefield) draw:1 controller +text=Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. +mana={B} +type=Tribal Instant +subtype=Faerie +[/card] +[card] +name=Peregrine Drake +abilities=flying +auto=may untap target(land) +text=Flying -- When Peregrine Drake enters the battlefield, untap up to five lands. +mana={4}{U} +type=Creature +subtype=Drake +power=2 +toughness=3 +[/card] +[card] +name=Peregrine Griffin +abilities=flying,first strike +text=Flying -- First strike +mana={4}{W} +type=Creature +subtype=Griffin +power=2 +toughness=4 +[/card] +[card] +name=Peregrine Mask +auto={2}:equip +auto=teach(creature) defender +auto=teach(creature) first strike +auto=teach(creature) flying +text=Equipped creature has defender, flying, and first strike. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Perfected Form +abilities=flying +text=Flying +type=Creature +subtype=Insect Horror +power=5 +toughness=4 +[/card] +[card] +name=Perilous Forays +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(*[swamp;island;mountain;forest;plains]|myLibrary) +auto={1}{S(creature|mybattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[swamp;island;mountain;forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={1}, Sacrifice a creature: Search your library for a land card with a basic land type and put it onto the battlefield tapped. Then shuffle your library. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Perilous Myr +auto=@movedTo(this|graveyard) from(battlefield):choice damage:2 target(creature,player) +text=When Perilous Myr dies, it deals 2 damage to target creature or player. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Perilous Predicament +auto=ability$! sacrifice notatarget(creature[artifact]|mybattlefield) !$ opponent +auto=ability$! sacrifice notatarget(creature[-artifact]|mybattlefield) !$ opponent +text=Each opponent sacrifices an artifact creature and a nonartifact creature. +mana={4}{B} +type=Instant +[/card] +[card] +name=Perilous Research +auto=draw:2 controller +auto=sacrifice notatarget(*|myBattlefield) +text=Draw two cards, then sacrifice a permanent. +mana={1}{U} +type=Instant +[/card] +[card] +name=Perilous Shadow +auto={1}{B}:2/2 +text={1}{B}: Perilous Shadow gets +2/+2 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Insect Shade +power=0 +toughness=4 +[/card] +[card] +name=Perilous Vault +auto={5}{T}{E}:moveTo(exile) all(*[-land]|battlefield) +text={5},{T}, exile Perilous Vault: Exile all nonland permanents. +mana={4} +type=Artifact +[/card] +[card] +name=Perimeter Captain +abilities=defender +auto=@combat(blocking) source(creature[defender]|mybattlefield):life:2 controller +text=Defender -- Whenever a creature you control with defender blocks, you may gain 2 life. +mana={W} +type=Creature +subtype=Human Soldier +power=0 +toughness=4 +[/card] +[card] +name=Perish the Thought +target=opponent +aicode=activate notatarget(*|targetedpersonshand) transforms((,newability[moveto(ownerlibrary)],newability[shuffle])) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone target(*|reveal) moveto(ownerlibrary) and!( shuffle )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose a card from it. That player shuffles that card into his or her library. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Perish +auto=bury all(creature[green]) +text=Destroy all green creatures. They can't be regenerated. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Permafrost Trap +target=creature +auto=tap +auto=frozen +other={U} +otherrestriction=type(creature[green&fresh]|opponentbattlefield)~morethan~0 +text=If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay {U} rather than pay Permafrost Trap's mana cost. -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. +mana={2}{U}{U} +type=Instant +subtype=Trap +[/card] +[card] +name=Permeating Mass +auto=@combatdamaged(creature) from(this):all(trigger[to]) flip(Permeating Mass) +text=Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass. +mana={G} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Pernicious Deed +auto={0}{S}:name(X = 0) destroy all(*[artifact;creature;enchantment;manacost=0]) +auto={1}{S}:name(X = 1) destroy all(*[artifact;creature;enchantment;manacost<=1]) +auto={2}{S}:name(X = 2) destroy all(*[artifact;creature;enchantment;manacost<=2]) +auto={3}{S}:name(X = 3) destroy all(*[artifact;creature;enchantment;manacost<=3]) +auto={4}{S}:name(X = 4) destroy all(*[artifact;creature;enchantment;manacost<=4]) +auto={5}{S}:name(X = 5) destroy all(*[artifact;creature;enchantment;manacost<=5]) +auto={6}{S}:name(X = 6) destroy all(*[artifact;creature;enchantment;manacost<=6]) +auto={7}{S}:name(X = 7) destroy all(*[artifact;creature;enchantment;manacost<=7]) +auto={8}{S}:name(X = 8) destroy all(*[artifact;creature;enchantment;manacost<=8]) +auto={9}{S}:name(X = 9) destroy all(*[artifact;creature;enchantment;manacost<=9]) +auto={10}{S}:name(X = 10) destroy all(*[artifact;creature;enchantment;manacost<=10]) +auto={11}{S}:name(X = 11) destroy all(*[artifact;creature;enchantment;manacost<=11]) +auto={12}{S}:name(X = 12) destroy all(*[artifact;creature;enchantment;manacost<=12]) +auto={13}{S}:name(X = 13) destroy all(*[artifact;creature;enchantment;manacost<=13]) +auto={14}{S}:name(X = 14) destroy all(*[artifact;creature;enchantment;manacost<=14]) +auto={15}{S}:name(X = 15) destroy all(*[artifact;creature;enchantment;manacost<=15]) +auto={16}{S}:name(X = 16) destroy all(*[artifact;creature;enchantment;manacost<=16]) +text={X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. +mana={1}{B}{G} +type=Enchantment +[/card] +[card] +name=Perpetual Timepiece +auto={T}:deplete:2 controller +auto={2}{E}:target(other *|mygraveyard) moveto(mylibrary) and!( shuffle )! +text={T}: Put the top two cards of your library into your graveyard. -- {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library. +mana={2} +type=Artifact +[/card] +[card] +name=Persecute +target=player +auto=chooseacolor reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone all(*[chosencolor]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend chooseend +text=Choose a color. Target player reveals his or her hand and discards all cards of that color. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Persistent Nightmare +abilities=skulk +auto=@combatdamaged(player) from(this):moveto(ownerhand) +color=blue +text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. +type=Creature +subtype=Nightmare +power=1 +toughness=1 +[/card] +[card] +name=Personal Sanctuary +auto=@each my beginofturn:preventalldamage to(controller) ueot +auto=preventalldamage to(controller) ueot +text=During your turn, prevent all damage that would be dealt to you. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Personal Tutor +aicode=activate target(sorcery|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>sorcery|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it. +mana={U} +type=Sorcery +[/card] +[card] +name=Persuasion +target=creature +alias=1194 +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- You control enchanted creature. +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pestermite +abilities=flash,flying +auto=may tap target(*) +auto=may untap target(*) +text=Flash -- Flying -- When Pestermite enters the battlefield, you may tap or untap target permanent. +mana={2}{U} +type=Creature +subtype=Faerie Rogue +power=2 +toughness=1 +[/card] +[card] +name=Pestilence Demon +abilities=flying +auto={B}:damage:1 all(creature,player) +text=Flying -- {B}: Pestilence Demon deals 1 damage to each creature and each player. +mana={5}{B}{B}{B} +type=Creature +subtype=Demon +power=7 +toughness=6 +[/card] +[card] +name=Pestilence Rats +anyzone=othertype:rat:battlefield/3 cdaactive +text=Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.) +mana={2}{B} +type=Creature +subtype=Rat +power=* +toughness=3 +[/card] +[card] +name=Pestilence +auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice +auto={B}:damage:1 all(creature,player) +text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence. -- {B}: Pestilence deals 1 damage to each creature and each player. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Pestilent Kathari +abilities=flying,deathtouch +auto={2}{R}:first strike +text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- {2}{R}: Pestilent Kathari gains first strike until end of turn. +mana={2}{B} +type=Creature +subtype=Bird Warrior +power=1 +toughness=1 +[/card] +[card] +name=Pestilent Souleater +auto={p(B)}:1/0 +text=({p(B)} may be paid for with either {B} or 2 life.) -- {p(B)}: Pestilent Souleater gains infect until end of turn. +mana={5} +type=Artifact Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Petals of Insight +aicode=activate choice bottomoflibrary all(*[zpos<=3]|mylibrary) && all(this) moveto(ownerhand) and!( draw:3 )! +auto=name(look) reveal:3 optionone name(Put Back On Top) target(*|reveal) transforms((,newability[all(*|reveal) moveto(mylibrary)])) oneshot optiononeend optiontwo choice name(Put on Bottom and Draw) all(this) moveto(myhand) && all(*|reveal) bottomoflibrary && draw:3 optiontwoend revealend +text=Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards. +mana={4}{U} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Petradon +auto=(blink)forsrc target(<2>land) +auto={R}:1/0 +text=When Petradon enters the battlefield, exile two target lands. -- When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. -- {R}: Petradon gets +1/+0 until end of turn. +mana={6}{R}{R} +type=Creature +subtype=Nightmare Beast +power=5 +toughness=6 +[/card] +[card] +name=Petrahydrox +auto=@targeted(this):moveTo(ownerhand) +text=({(u/r)} can be paid with either {U} or {R}.) -- When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand. +mana={3}{UR} +type=Creature +subtype=Weird +power=3 +toughness=3 +[/card] +[card] +name=Petravark +auto=(blink)forsrc target(land) +text=When Petravark enters the battlefield, exile target land. -- When Petravark leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={3}{R} +type=Creature +subtype=Nightmare Beast +power=2 +toughness=2 +[/card] +[card] +name=Petrified Field +auto={T}:Add{1} +auto={T}{S}:moveTo(myhand) target(other land|mygraveyard) +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. +type=Land +[/card] +[card] +name=Petrified Wood-Kin +abilities=nofizzle +auto=protection from(instant) +auto=counter(1/1,odcount) +text=Petrified Wood-Kin can't be countered. -- Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) -- Protection from instants +mana={6}{G} +type=Creature +subtype=Elemental Warrior +power=3 +toughness=3 +[/card] +[card] +name=Pewter Golem +auto={1}{B}:regenerate +text={1}{B}: Regenerate Pewter Golem. +mana={5} +type=Artifact Creature +subtype=Golem +power=4 +toughness=2 +[/card] +[card] +name=Phage the Untouchable +auto=ifnot casted(this) then wingame opponent +auto=@combatdamaged(creature) from(this):all(trigger[to]) bury +auto=@combatdamagefoeof(player) from(this):winGame controller +auto=@combatdamageof(player) from(this):winGame opponent +text=When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. -- Whenever Phage deals combat damage to a player, that player loses the game. +mana={3}{B}{B}{B}{B} +type=Legendary Creature +subtype=Zombie Minion +power=4 +toughness=4 +[/card] +[card] +name=Phalanx Leader +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) all(creature|mybattlefield) +text=Heroic - Whenever you cast a spell that targets Phalanx Leader, put a+1/+1 counter on each creature you control. +mana={W}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Phantasmal Abomination +abilities=defender +auto=@targeted(this):sacrifice +text=Defender -- When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it. +mana={1}{U}{U} +type=Creature +subtype=Illusion +power=5 +toughness=5 +[/card] +[card] +name=Phantasmal Bear +auto=@targeted(this):sacrifice +text=When Phantasmal Bear becomes the target of a spell or ability, sacrifice it. +mana={U} +type=Creature +subtype=Bear Illusion +power=2 +toughness=2 +[/card] +[card] +name=Phantasmal Dragon +abilities=flying +auto=@targeted(this):sacrifice +text=Flying -- When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it. +mana={2}{U}{U} +type=Creature +subtype=Dragon Illusion +power=5 +toughness=5 +[/card] +[card] +name=Phantasmal Fiend +auto={B}:1/-1 +auto={1}{U}:swap +text={B}: Phantasmal Fiend gets +1/-1 until end of turn. -- {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. +mana={3}{B} +type=Creature +subtype=Illusion +power=1 +toughness=5 +[/card] +[card] +name=Phantasmal Forces +abilities=flying +auto=upcost[{U}] sacrifice +text=Flying -- At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. +mana={3}{U} +type=Creature +subtype=Illusion +power=4 +toughness=1 +[/card] +[card] +name=Phantasmal Image +auto=may copy NotATarget(creature) and!( transforms((Illusion,newability[@targeted(this):sacrifice])) forever )! +text=You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it gains "When this creature becomes the target of a spell or ability, sacrifice it." +mana={1}{U} +type=Creature +subtype=Illusion +power=0 +toughness=0 +[/card] +[card] +name=Phantasmal Sphere +abilities=flying +auto=@each my upkeep:counter(1/1,1) +auto=this(counter{1/1.1}=) upcost[{1}] sacrifice +auto=this(counter{1/1.2}=) upcost[{2}] sacrifice +auto=this(counter{1/1.3}=) upcost[{3}] sacrifice +auto=this(counter{1/1.4}=) upcost[{4}] sacrifice +auto=this(counter{1/1.5}=) upcost[{5}] sacrifice +auto=this(counter{1/1.6}=) upcost[{6}] sacrifice +auto=this(counter{1/1.7}=) upcost[{7}] sacrifice +auto=this(counter{1/1.8}=) upcost[{8}] sacrifice +auto=this(counter{1/1.9}=) upcost[{9}] sacrifice +auto=this(counter{1/1.10}=) upcost[{10}] sacrifice +auto=this(counter{1/1.11}=) upcost[{11}] sacrifice +auto=this(counter{1/1.12}=) upcost[{12}] sacrifice +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.1}=) token(Orb,Creature Orb,1/1,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.2}=) token(Orb,Creature Orb,2/2,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.3}=) token(Orb,Creature Orb,3/3,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.4}=) token(Orb,Creature Orb,4/4,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.5}=) token(Orb,Creature Orb,5/5,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.6}=) token(Orb,Creature Orb,6/6,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.7}=) token(Orb,Creature Orb,7/7,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.8}=) token(Orb,Creature Orb,8/8,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.9}=) token(Orb,Creature Orb,9/9,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.10}=) token(Orb,Creature Orb,10/10,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.11}=) token(Orb,Creature Orb,11/11,blue,flying) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):this(counter{1/1.12}=) token(Orb,Creature Orb,12/12,blue,flying) +text=Flying -- At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it. -- When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere. +mana={1}{U} +type=Creature +subtype=Illusion +power=0 +toughness=1 +[/card] +[card] +name=Phantasmal Terrain +target=land +auto=loseabilities +auto=losesubtypesof(land) +auto=choice name(becomes a plains) teach(land) transforms((plains)) +auto=choice name(becomes a island) teach(land) transforms((island)) +auto=choice name(becomes a swamp) teach(land) transforms((swamp)) +auto=choice name(becomes a mountain) teach(land) transforms((mountain)) +auto=choice name(becomes a forest) teach(land) transforms((forest)) +text=Enchant land -- As Phantasmal Terrain enters the battlefield, choose a basic land type. -- Enchanted land is the chosen type. +mana={U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Phantatog +auto={S(enchantment|myBattlefield)}:1/1 +auto={D(*|myhand)}:1/1 +text=Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. -- Discard a card: Phantatog gets +1/+1 until end of turn. +mana={1}{W}{U} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Phantom Beast +auto=@targeted(this):sacrifice +text=When Phantom Beast becomes the target of a spell or ability, sacrifice it. +mana={3}{U} +type=Creature +subtype=Illusion Beast +power=4 +toughness=5 +[/card] +[card] +name=Phantom Centaur +abilities=protection from black,phantom +auto=counter(1/1,3) +text=Protection from black -- Phantom Centaur enters the battlefield with three +1/+1 counters on it. -- If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. +mana={2}{G}{G} +type=Creature +subtype=Centaur Spirit +power=2 +toughness=0 +[/card] +[card] +name=Phantom Flock +abilities=flying,phantom +auto=counter(1/1,3) +text=Flying -- Phantom Flock enters the battlefield with three +1/+1 counters on it. -- If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock. +mana={3}{W}{W} +type=Creature +subtype=Bird Soldier Spirit +power=0 +toughness=0 +[/card] +[card] +name=Phantom General +auto=lord(creature[token]|mybattlefield) 1/1 +text=Creature tokens you control get +1/+1. +mana={3}{W} +type=Creature +subtype=Spirit Soldier +power=2 +toughness=3 +[/card] +[card] +name=Phantom Monster +abilities=flying +text=Flying +mana={3}{U} +type=Creature +subtype=Illusion +power=3 +toughness=3 +[/card] +[card] +name=Phantom Nantuko +abilities=trample,phantom +auto=counter(1/1,2) +auto={T}:counter(1/1,1) +text=Trample -- Phantom Nantuko enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. -- {T}: Put a +1/+1 counter on Phantom Nantuko. +mana={2}{G} +type=Creature +subtype=Insect Spirit +power=0 +toughness=0 +[/card] +[card] +name=Phantom Nishoba +abilities=trample,phantom +auto=spiritlink +auto=counter(1/1,7) +text=Trample -- Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. -- Whenever Phantom Nishoba deals damage, you gain that much life. -- If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. +mana={5}{G}{W} +type=Creature +subtype=Cat Beast Spirit +power=0 +toughness=0 +[/card] +[card] +name=Phantom Nomad +abilities=phantom +auto=counter(1/1,2) +text=Phantom Nomad enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. +mana={1}{W} +type=Creature +subtype=Spirit Nomad +power=0 +toughness=0 +[/card] +[card] +name=Phantom Tiger +abilities=phantom +auto=counter(1/1,2) +text=Phantom Tiger enters the battlefield with two +1/+1 counters on it. -- If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger. +mana={2}{G} +type=Creature +subtype=Cat Spirit +power=1 +toughness=0 +[/card] +[card] +name=Phantom Warrior +abilities=unblockable +text=Phantom Warrior is unblockable. +mana={1}{U}{U} +type=Creature +subtype=Illusion Warrior +power=2 +toughness=2 +[/card] +[card] +name=Phantom Whelp +auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) +text=When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) +mana={1}{U} +type=Creature +subtype=Illusion Hound +power=2 +toughness=2 +[/card] +[card] +name=Phantom Wings +target=creature +auto=flying +auto={S}:moveTo(ownerhand) notatarget(mytgt) +text=Enchant creature -- Enchanted creature has flying. -- Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Phantom Wurm +abilities=phantom +auto=counter(1/1,4) +text=Phantom Wurm enters the battlefield with four +1/+1 counters on it. -- If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm. +mana={4}{G}{G} +type=Creature +subtype=Wurm Spirit +power=2 +toughness=0 +[/card] +[card] +name=Pharika, God of Affliction +abilities=indestructible +auto={B}{G}:target(creature|graveyard) moveto(exile) and!( create(Snake:Creature Snake Enchantment:1/1:deathtouch:black:green) targetcontroller )! +auto=this(variable{golgari}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{golgari}>6) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to black and green is less than seven, Pharika isn't a creature. -- {B}{G}: Exile target creature card from a graveyard. Its owner puts a 1/1 black and green Snake enchantment creature token with deathtouch onto the battlefield. +mana={1}{B}{G} +type=Legendary Enchantment Creature +subtype=God +power=5 +toughness=5 +[/card] +[card] +name=Pharika's Chosen +abilities=deathtouch +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +mana={B} +type=Creature +subtype=Snake +power=1 +toughness=1 +[/card] +[card] +name=Pharika's Cure +target=creature +auto=Damage:2 +auto=life:2 controller +text=Pharika's Cure deals 2 damage to target creature and you gain 2 life. +mana={B}{B} +type=Instant +[/card] +[card] +name=Pharika's Disciple +abilities=deathtouch +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +mana={3}{G} +type=Creature +subtype=Centaur Warrior +power=2 +toughness=3 +[/card] +[card] +name=Pharika's Mender +auto=may moveTo(myhand) target(creature,enchantment|mygraveyard) +text=When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand. +mana={3}{B}{G} +type=Creature +subtype=Gorgon +power=4 +toughness=3 +[/card] +[card] +name=Phelddagrif +auto={G}:trample && token(Hippo,Creature Hippo,1/1,green) && moveTo(opponentBattlefield) all(hippo[token]|myBattlefield) +auto={W}:flying && life:2 opponent +auto={U}:moveTo(ownerhand) && draw:1 opponent +text={G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. -- {W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life. -- {U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card. +mana={1}{G}{W}{U} +type=Legendary Creature +subtype=Phelddagrif +power=4 +toughness=4 +[/card] +[card] +name=Phenax, God of Deception +abilities=indestructible +auto=this(variable{dimir}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{dimir}>6) transforms((Legendary Enchantment Creature)) +auto=lord(creature|mybattlefield) transforms((,newability[{T}:deplete:toughness target(player)])) +text=Indestructible -- As long as your devotion to blue and black is less than seven, Phenax isn't a creature. -- Creatures you control have "{T}: Target player puts the top X cards of his or her library into his or her graveyard, where X is this creature's toughness." +mana={3}{U}{B} +type=Legendary Enchantment Creature +subtype=God +power=4 +toughness=7 +[/card] +[card] +name=Pheres-Band Centaurs +mana={4}{G} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=7 +[/card] +[card] +name=Pheres-Band Raiders +auto=@untapped(this):name(pay 2G for 3/3 Centaur) pay[[{2}{G}]] name(Pay 2G) token(Centaur,Enchantment Creature Centaur,3/3,green) controller +text=Inspired -- Whenever Pheres-Band Raiders becomes untapped, you may pay {2}{G}. If you do, put a 3/3 green Centaur enchantment creature token onto the battlefield. +mana={5}{G} +type=Creature +subtype=Centaur Warrior +power=5 +toughness=5 +[/card] +[card] +name=Pheres-Band Thunderhoof +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,2) +text=Heroic -- Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof. +mana={4}{G} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=4 +[/card] +[card] +name=Pheres-Band Tromper +auto=@untapped(this):counter(1/1) +text=Inspired -- Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it. +mana={3}{G} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Pheres-Band Warchief +abilities=vigilance,trample +auto=lord(other Centaur|myBattlefield) 1/1 +auto=lord(other Centaur|myBattlefield) vigilance +auto=lord(other Centaur|myBattlefield) trample +text=Vigilance, trample -- Other Centaur creatures you control get +1/+1 and have vigilance and trample. +mana={3}{G} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=3 +[/card] +[card] +name=Phobian Phantasm +abilities=flying,fear +auto=cumulativeupcost[{B}] sacrifice +text=Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={1}{B}{B} +type=Creature +subtype=Illusion +power=3 +toughness=3 +[/card] +[card] +name=Phthisis +auto=name(destroy) target(creature) transforms((,newability[destroy],newability[life:-p controller],newability[life:-t controller])) +text=Destroy target creature. Its controller loses life equal to its power plus its toughness. -- Suspend 5 - {1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={3}{B}{B}{B}{B} +suspend(5)={1}{b} +type=Sorcery +[/card] +[card] +name=Phyresis +target=creature +auto=infect +text=Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Phyrexian Altar +auto={S(creature|myBattlefield)}:Add{W} +auto={S(creature|myBattlefield)}:Add{U} +auto={S(creature|myBattlefield)}:Add{B} +auto={S(creature|myBattlefield)}:Add{R} +auto={S(creature|myBattlefield)}:Add{G} +text=Sacrifice a creature: Add one mana of any color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Phyrexian Arena +auto=@each my upkeep:draw:1 +auto=@each my upkeep:life:-1 +text=At the beginning of your upkeep, you draw a card and you lose 1 life. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Phyrexian Battleflies +abilities=flying +auto={B}:1/0 limit:2 +text=Flying -- {B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn. +mana={B} +type=Creature +subtype=Insect +power=0 +toughness=1 +[/card] +[card] +name=Phyrexian Bloodstock +auto=@movedTo(this|nonbattlezone) from(battlefield):bury target(creature[white]) +text=When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. +mana={4}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Phyrexian Boon +target=creature +auto=teach(creature[black]) 2/1 +auto=teach(creature[-black]) -1/-2 +text=Enchant creature -- Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Phyrexian Broodlings +auto={1}{S(creature|myBattlefield)}:counter(1/1,1) +text={1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings. +mana={1}{B}{B} +type=Creature +subtype=Minion +power=2 +toughness=2 +[/card] +[card] +name=Phyrexian Crusader +abilities=first strike,infect,protection from red,protection from white +text=First strike -- Protection from red and from white. -- Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) +mana={1}{B}{B} +type=Creature +subtype=Zombie Knight +power=2 +toughness=2 +[/card] +[card] +name=Phyrexian Debaser +abilities=flying +auto={T}{S}:-2/-2 target(other creature) +text=Flying -- {T}, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn. +mana={3}{B} +type=Creature +subtype=Carrier +power=2 +toughness=2 +[/card] +[card] +name=Phyrexian Defiler +auto={T}{S}:-3/-3 target(other creature) +text={T}, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Carrier +power=3 +toughness=3 +[/card] +[card] +name=Phyrexian Delver +auto=target(creature|mygraveyard) dynamicability moveTo(mybattlefield) +text=When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost. +mana={3}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Phyrexian Denouncer +auto={T}{S}:-1/-1 target(other creature) +text={T}, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn. +mana={1}{B} +type=Creature +subtype=Carrier +power=1 +toughness=1 +[/card] +[card] +name=Phyrexian Devourer +auto={l2e}:counter(1/1,storedmanacost) +auto=this(power>=7)while sacrifice +text=When Phyrexian Devourer's power is 7 or greater, sacrifice it. -- Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it. +mana={6} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Phyrexian Digester +abilities=infect +text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=1 +[/card] +[card] +name=Phyrexian Driver +auto=all(other mercenary|myBattlefield) 1/1 ueot +text=When Phyrexian Driver enters the battlefield, all other Mercenary creatures get +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Zombie Mercenary +power=1 +toughness=1 +[/card] +[card] +name=Phyrexian Etchings +auto=cumulativeupcost[{B}] sacrifice +auto=@each my endofturn:draw:counter{0%0.1.Age} controller +auto=@movedTo(this|graveyard) from(battlefield):life:-counter{0%0.1.Age} controller +text=Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. -- When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Phyrexian Gargantua +auto=life:-2 +auto=draw:2 +text=When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. +mana={4}{B}{B} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Phyrexian Ghoul +auto={S(creature|myBattlefield)}:2/2 +text=Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Phyrexian Gremlins +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={t}:target(artifact) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=You may choose not to untap Phyrexian Gremlins during your untap step. -- {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped. +mana={2}{B} +type=Creature +subtype=Gremlin +power=1 +toughness=1 +[/card] +[card] +name=Phyrexian Hulk +mana={6} +type=Artifact Creature +subtype=Golem +power=5 +toughness=4 +[/card] +[card] +name=Phyrexian Hydra +abilities=infect,wilting +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- If damage would be dealt to Phyrexian Hydra, prevent that damage. Put a -1/-1 counter on Phyrexian Hydra for each 1 damage prevented this way. +mana={3}{G}{G} +type=Creature +subtype=Hydra +power=7 +toughness=7 +[/card] +[card] +name=Phyrexian Infiltrator +auto={2}{U}{U}:moveTo(myBattlefield) target(creature|opponentBattlefield) && moveto(opponentBattlefield) all(this) +text={2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.) +mana={2}{B} +type=Creature +subtype=Minion +power=2 +toughness=2 +[/card] +[card] +name=Phyrexian Ironfoot +auto=doesnotuntap +auto={1}{i}:untap +text=Phyrexian Ironfoot doesn't untap during your untap step. -- {1}{S}i}: Untap Phyrexian Ironfoot. ({S}i} can be paid with one mana from a snow permanent.) +mana={3} +type=Snow Artifact Creature +subtype=Construct +power=3 +toughness=4 +[/card] +[card] +name=Phyrexian Juggernaut +abilities=infect,mustattack +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Phyrexian Juggernaut attacks each turn if able. +mana={6} +type=Artifact Creature +subtype=Juggernaut +power=5 +toughness=5 +[/card] +[card] +name=Phyrexian Lens +auto={L:1}{T}:Add{W} +auto={L:1}{T}:Add{U} +auto={L:1}{T}:Add{B} +auto={L:1}{T}:Add{R} +auto={L:1}{T}:Add{G} +text={T}, Pay 1 life: Add one mana of any color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Phyrexian Marauder +abilities=cantblock +auto=counter(1/1,X) +auto=attackcost:counter{1%1} +text=Phyrexian Marauder enters the battlefield with X +1/+1 counters on it. -- Phyrexian Marauder can't block. -- Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it. +mana={X} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Phyrexian Monitor +auto={B}:regenerate +text={B}: Regenerate Phyrexian Monitor. +mana={3}{B} +type=Creature +subtype=Skeleton +power=2 +toughness=2 +[/card] +[card] +name=Phyrexian Negator +abilities=trample +auto=@damaged(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller +text=Trample -- Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents. +mana={2}{B} +type=Creature +subtype=Horror +power=5 +toughness=5 +[/card] +[card] +name=Phyrexian Obliterator +abilities=trample +auto=@damaged(this) from(*|opponentstack,opponentbattlefield):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ opponent +auto=@damaged(this) from(*|controllerstack,controllerbattlefield):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller +text=Trample -- Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents. +mana={B}{B}{B}{B} +type=Creature +subtype=Horror +power=5 +toughness=5 +[/card] +[card] +name=Phyrexian Plaguelord +auto={T}{S}:-4/-4 target(other creature) +auto={S(creature|myBattlefield)}:-1/-1 target(creature) +text={T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn. -- Sacrifice a creature: Target creature gets -1/-1 until end of turn. +mana={3}{B}{B} +type=Creature +subtype=Carrier +power=4 +toughness=4 +[/card] +[card] +name=Phyrexian Prowler +auto={C(0/0,-1,Fade)}:1/1 +auto=fading:3 +text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Zombie Mercenary +power=3 +toughness=3 +[/card] +[card] +name=Phyrexian Rager +auto=draw:1 +auto=life:-1 +text=When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. +mana={2}{B} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Phyrexian Reaper +auto=@combat(blocked) source(this) from(creature[green]):all(trigger[from]) bury +text=Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated. +mana={4}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Phyrexian Reclamation +auto={L:2}{1}{B}:moveTo(myhand) target(creature|mygraveyard) +text={1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand. +mana={B} +type=Enchantment +[/card] +[card] +name=Phyrexian Scuta +text=Kicker - Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) -- If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it. +auto=alternative counter(1/1,2) all(this) +other={3}{B}{L:3} name(Pay Kicker) +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Phyrexian Slayer +abilities=flying +auto=@combat(blocked) source(this) from(creature[white]):all(trigger[from]) bury +text=Flying -- Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated. +mana={3}{B} +type=Creature +subtype=Minion +power=2 +toughness=2 +[/card] +[card] +name=Phyrexian Snowcrusher +abilities=mustattack +auto={1}{i}:1/0 +text=Phyrexian Snowcrusher attacks each turn if able. -- {1}{S}i}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S}i} can be paid with one mana from a snow permanent.) +mana={6} +type=Snow Artifact Creature +subtype=Juggernaut +power=6 +toughness=5 +[/card] +[card] +name=Phyrexian Soulgorger +auto=cumulativeupcost[{S(creature|myBattlefield)}] sacrifice +text=Cumulative upkeep - Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={3} +type=Snow Artifact Creature +subtype=Construct +power=8 +toughness=8 +[/card] +[card] +name=Phyrexian Swarmlord +abilities=infect +auto=@each my upkeep:token(Insect,Creature Insect,1/1,green,infect)*opponentpoisoncount +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, put a 1/1 green Insect creature token with infect onto the battlefield for each poison counter your opponents have. +mana={4}{G}{G} +type=Creature +subtype=Insect Horror +power=4 +toughness=4 +[/card] +[card] +name=Phyrexian Totem +auto={T}:Add{B} +auto={2}{B}:transforms((Horror Artifact Creature,setpower=5,settoughness=5,trample,black)) ueot +auto=@damaged(this):ability$!name(sacrifice) notatarget(*|mybattlefield) sacrifice!$ controller +text={T}: Add {B} to your mana pool. -- {2}{B}: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn. -- Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents. +mana={3} +type=Artifact +[/card] +[card] +name=Phyrexian Tower +auto={T}:Add{1} +auto={T}{S(creature|myBattlefield)}:Add{B}{B} +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice a creature: Add {B}{B} to your mana pool. +type=Legendary Land +[/card] +[card] +name=Phyrexian Tribute +target=artifact +auto=destroy +text=As an additional cost to cast Phyrexian Tribute, sacrifice two creatures. -- Destroy target artifact. +mana={2}{B}{S(creature|myBattlefield)}{S(creature|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Phyrexian Tyranny +auto=@drawfoeof(player):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ opponent +auto=@drawof(player):name(pay or lifeloss) ability$!name(pay or lifeloss) pay[[{2}]] name(pay 2 mana) donothing?life:-2!$ controller +text=Whenever a player draws a card, that player loses 2 life unless he or she pays {2}. +mana={U}{B}{R} +type=Enchantment +[/card] +[card] +name=Phyrexian Unlife +abilities=cantlifelose +auto=this(controllerlife < 1) lord(*|opponentbattlefield,opponentstack) poisondamager +text=You don't lose the game for having 0 or less life. -- As long as your life total is 0 or less, all damage is dealt to you as though its source had infect. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Phyrexian Vatmother +abilities=infect +auto=@each my upkeep:alterpoison:1 controller +text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- At the beginning of your upkeep, you get a poison counter. +mana={2}{B}{B} +type=Creature +subtype=Horror +power=4 +toughness=5 +[/card] +[card] +name=Phyrexian Vault +auto={2}{T}{S(creature|myBattlefield)}:draw:1 +text={2}, {T}, Sacrifice a creature: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Phyrexian Walker +mana={0} +type=Artifact Creature +subtype=Construct +power=0 +toughness=3 +[/card] +[card] +name=Phyrexian War Beast +auto=@movedTo(this|nonbattlezone) from(mybattlefield):moveTo(mygraveyard) notatarget(land|myBattlefield) +auto=@movedTo(this|nonbattlezone) from(mybattlefield):damage:1 controller +text=When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you. +mana={3} +type=Artifact Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Phyrexia's Core +auto={T}:Add{1} +auto={1}{T}{S(artifact|myBattlefield)}:life:1 +text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice an artifact: You gain 1 life. +type=Land +[/card] +[card] +name=Phytoburst +target=creature +auto=5/5 +text=Target creature gets +5/+5 until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Phytohydra +abilities=vigor +text=If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead. +mana={2}{G}{W}{W} +type=Creature +subtype=Plant Hydra +power=1 +toughness=1 +[/card] +[card] +name=Phytotitan +autograveyard=@movedTo(this|graveyard) from(myBattlefield):phaseaction[my upkeep once]:moveTo(myBattlefield) and!(tap(noevent))! +text=When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep. +mana={4}{G}{G} +type=Creature +subtype=Plant Elemental +power=7 +toughness=2 +[/card] +[card] +name=Pia and Kiran Nalaar +auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying)*2 +auto={2}{R}{S(artifact|mybattlefield)}:damage:2 target(creature,player) +text=When Pia and Kiran Nalaar enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. -- {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player. +mana={2}{R}{R} +type=Legendary Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Pia Nalaar +auto=create(Thopter:Artifact Creature Thopter:1/1:flying) +auto={1}{R}:target(creature[artifact]) 1/0 +auto={1}{S(artifact|mybattlefield)}:target(creature) cantblock +text=When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. -- {1}{R}: Target artifact creature gets +1/+0 until end of turn. -- {1}, Sacrifice an artifact: Target creature can't block this turn. +mana={2}{R} +type=Legendary Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Pianna, Nomad Captain +auto=@combat(attacking) source(this):all(creature[attacking]) 1/1 ueot +text=Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn. +mana={1}{W}{W} +type=Legendary Creature +subtype=Human Nomad +power=2 +toughness=2 +[/card] +[card] +name=Pick the Brain +target=opponent +aicode=activate notatarget(*[-land]|targetedpersonshand) moveto(exile) and!( if delirium then transforms((,newability[moveTo(exile) all(*[share!name!]|mygraveyard)],newability[moveTo(exile) all(*[share!name!]|myhand)],newability[moveTo(exile) and!(shuffle)! all(*[share!name!]|mylibrary)])) oneshot )! +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[-land]|reveal) moveto(exile) and!( if delirium then transforms((,newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)],newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!]))) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose a nonland card from it and exile that card. -- Delirium -- If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Pieces of the Puzzle +auto=reveal:5 optionone name(Get Cards) target(*[instant;sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(ownergraveyard) and!( all(*|reveal) moveto(ownergraveyard) )! optiontwoend revealend +text=Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Pierce Strider +auto=life:-3 opponent +text=When Pierce Strider enters the battlefield, target opponent loses 3 life. +mana={4} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Piety Charm +auto=aslongas(aura|battlefield) choice destroy target(aura) +auto=aslongas(creature[soldier]|battlefield) choice target(creature[soldier]) 2/2 ueot +auto=choice all(creature|myBattlefield) vigilance ueot +text=Choose one - Destroy target Aura attached to a creature; or target Soldier creature gets +2/+2 until end of turn; or creatures you control gain vigilance until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Piety +auto=all(creature[blocking]) 0/3 +text=Blocking creatures get +0/+3 until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Pilfered Plans +target=player +auto=deplete:3 +auto=draw:2 controller +text=Target player puts the top three cards of his or her library into his or her graveyard. -- Draw two cards. +mana={1}{U}{B} +type=Sorcery +[/card] +[card] +name=Pilgrim of the Fires +abilities=first strike,trample +text=First strike, Trample +mana={7} +type=Artifact Creature +subtype=Golem +power=6 +toughness=4 +[/card] +[card] +name=Pilgrim's Eye +abilities=flying +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Flying -- When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +mana={3} +type=Artifact Creature +subtype=Thopter +power=1 +toughness=1 +[/card] +[card] +name=Pili-Pala +abilities=flying +auto={2}{q}:add{g} +auto={2}{q}:add{w} +auto={2}{q}:add{r} +auto={2}{q}:add{u} +auto={2}{q}:add{b} +text=Flying -- {2}, {Q}: Add one mana of any color to your mana pool. ({Q} is the untap symbol.) +mana={2} +type=Artifact Creature +subtype=Scarecrow +power=1 +toughness=1 +[/card] +[card] +name=Pillage +target=artifact,land +auto=bury +text=Destroy target artifact or land. It can't be regenerated. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Pillaging Horde +auto=aslongas(*|myHand) choice discard:1 controller oneshot +auto=choice sacrifice +text=When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random. +mana={2}{R}{R} +type=Creature +subtype=Human Barbarian +power=5 +toughness=5 +[/card] +[card] +name=Pillar of Flame +target=creature,player +auto=exiledeath +auto=damage:2 +text=Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +mana={R} +type=Sorcery +[/card] +[card] +name=Pillar of Light +target=creature[toughness>=4] +auto=moveTo(exile) +text=Exile target creature with toughness 4 or greater. +mana={2}{W} +type=Instant +[/card] +[card] +name=Pillar of War +abilities=defender +auto=this(auras >= 1) canattack +text=As long as Pillar of War is enchanted, it can attack as though it didn't have defender. +mana={3} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Pillar Tombs of Aku +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +auto=@each my upkeep restriction{type(creature|mybattlefield)~lessthan~2}:sacrifice && life:-5 controller +auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!choice name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice _ choice name(life loss and sacrifice Tombs) sacrifice all(mystored) && life:-5!$ opponent +auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~lessthan~1}:sacrifice && life:-5 opponent +text=At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku. +mana={2}{B}{B} +type=World Enchantment +[/card] +[card] +name=Pillarfield Ox +mana={3}{W} +type=Creature +subtype=Ox +power=2 +toughness=4 +[/card] +[card] +name=Pillory of the Sleepless +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=@each targetcontroller upkeep:life:-1 targetController +text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "At the beginning of your upkeep, you lose 1 life." +mana={1}{B}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pin to the Earth +target=creature +auto=-6/0 +text=Enchant creature -- Enchanted creature gets -6/-0. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pincer Spider +abilities=reach +kicker={3} +auto=kicker counter(1/1,1) +text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- Reach (This creature can block creatures with flying.) -- If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it. +mana={2}{G} +type=Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Pincher Beetles +abilities=shroud +text=Shroud (This creature can't be the target of spells or abilities.) +mana={2}{G} +type=Creature +subtype=Insect +power=3 +toughness=1 +[/card] +[card] +name=Pine Barrens +auto=tap(noevent) +auto={T}:Add{1} +auto={T}:Add{B} and!( damage:1 controller )! +auto={T}:Add{G} and!( damage:1 controller )! +text=Pine Barrens enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Pine Barrens deals 1 damage to you. +type=Land +[/card] +[card] +name=Pinecrest Ridge +auto={T}:Add{1} +auto={T}:Add{R} and!( frozen )! +auto={T}:Add{G} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Pinion Feast +target=creature[flying]|battlefield +auto=destroy +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller +text=Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) +mana={4}{G} +type=Instant +[/card] +[card] +name=Pinnacle of Rage +target=<2>creature,player +auto=damage:3 +text=Pinnacle of Rage deals 3 damage to each of two target creatures and/or players. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Pious Evangel +auto=life:1 +auto=@movedto(creature|mybattlefield):life:1 +auto={2}{T}{S(other *|mybattlefield)}: flip(Wayward Disciple) +text=Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life. -- {2}, {T}, Sacrifice another permanent: Transform Pious Evangel. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Pious Kitsune +auto=@each my upkeep restriction{type(eight-and-a-half-tails|battlefield)~morethan~0}:thisforeach(counter{0/0.1.Devotion}) life:1 controller +auto=@each my upkeep:counter(0/0,1,Devotion) +auto={T}{C(0/0,-1,Devotion)}:life:1 +text=At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune. -- {T}, Remove a devotion counter from Pious Kitsune: You gain 1 life. +mana={2}{W} +type=Creature +subtype=Fox Cleric +power=1 +toughness=2 +[/card] +[card] +name=Pious Warrior +auto=@combatdamaged(this):life:thatmuch controller +text=Whenever Pious Warrior is dealt combat damage, you gain that much life. +mana={3}{W} +type=Creature +subtype=Human Rebel Warrior +power=2 +toughness=3 +[/card] +[card] +name=Piper's Melody +target=creature|mygraveyard +auto=moveTo(ownerlibrary) && shuffle +text=Shuffle any number of target creature cards from your graveyard into your library. +mana={G} +type=Sorcery +[/card] +[card] +name=Piracy Charm +auto=aslongas(creature|battlefield) choice islandwalk target(creature) ueot +auto=aslongas(creature|battlefield) choice 2/-1 target(creature) ueot +auto=choice target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Choose one - Target creature gains islandwalk until end of turn; or target creature gets +2/-1 until end of turn; or target player discards a card. +mana={U} +type=Instant +[/card] +[card] +name=Piranha Marsh +auto=tap(noevent) +auto=life:-1 opponent +auto={T}:Add{B} +text=Piranha Marsh enters the battlefield tapped. -- When Piranha Marsh enters the battlefield, target player loses 1 life. -- {T}: Add {B} to your mana pool. +type=Land +[/card] +[card] +name=Pirate Ship +abilities=islandhome +auto={T}:damage:1 target(creature,player) +text=Pirate Ship can't attack unless defending player controls an Island. -- {T}: Pirate Ship deals 1 damage to target creature or player. -- When you control no Islands, sacrifice Pirate Ship. +mana={4}{U} +type=Creature +subtype=Human Pirate +power=4 +toughness=3 +[/card] +[card] +name=Piston Sledge +auto=aslongas(parents) rehook target(creature|mybattlefield) <1 +auto=teach(creature) 3/1 +auto={S(artifact|mybattlefield)}:equip +text=When Piston Sledge enters the battlefield, attach it to target creature you control. -- Equipped creature gets +3/+1. -- Equip - Sacrifice an artifact. +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Pistus Strike +target=creature[flying] +auto=destroy +auto=alterpoison:1 targetcontroller +text=Destroy target creature with flying. its controller gets a poison counter. +mana={2}{G} +type=Instant +[/card] +[card] +name=Pit Fight +target=creature|mybattlefield +auto=transforms((,newability[target(other creature) dynamicability])) ueot +text=Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) +mana={1}{RG} +type=Instant +[/card] +[card] +name=Pit Imp +abilities=flying +auto={B}:1/0 limit:2 +text=Flying -- {B}: Pit Imp gets +1/+0 until end of turn. Activate this ability no more than twice each turn. +mana={B} +type=Creature +subtype=Imp +power=0 +toughness=1 +[/card] +[card] +name=Pit Keeper +auto=aslongas(creature|mygraveyard) moveTo(ownerhand) target(creature|mygraveyard) >3 oneshot +text=When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. +mana={1}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Pit Raptor +abilities=flying,first strike +auto=upcost[{2}{B}{B}] sacrifice +text=Flying, first strike -- At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}. +mana={2}{B}{B} +type=Creature +subtype=Bird Mercenary +power=4 +toughness=3 +[/card] +[card] +name=Pit Scorpion +abilities=poisontoxic +text=Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.) +mana={2}{B} +type=Creature +subtype=Scorpion +power=1 +toughness=1 +[/card] +[card] +name=Pit Spawn +abilities=first strike +auto=upcost[{B}{B}] sacrifice +auto=@damaged(creature) from(this):all(trigger[to]) moveTo(exile) +text=First strike -- At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. -- Whenever Pit Spawn deals damage to a creature, exile that creature. +mana={4}{B}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=4 +[/card] +[card] +name=Pit Trap +auto={2}{T}{S}:bury target(other creature[-flying;attacking]) +text={2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated. +mana={2} +type=Artifact +[/card] +[card] +name=Pitchburn Devils +auto=@movedTo(this|graveyard) from(battlefield):damage:3 target(creature,player) +text=When Pitchburn Devils dies, it deals 3 damage to target creature or player. +mana={4}{R} +type=Creature +subtype=Devil +power=3 +toughness=3 +[/card] +[card] +name=Pitfall Trap +target=creature[attacking;-flying] +auto=destroy +other={W} +otherrestriction=type(creature[attacking]|battlefield)~lessthan~2 +text=If exactly one creature is attacking, you may pay {W} rather than pay Pitfall Trap's mana cost. -- Destroy target attacking creature without flying. +mana={2}{W} +type=Instant +subtype=Trap +[/card] +[card] +name=Pith Driller +auto=counter(-1/-1,1) target(creature) +text=({p(B)} may be paid for with either {B} or 2 life.) -- When Pith Driller enters the battlefield, put a -1/-1 counter on target creature. +mana={4}{p(B)} +color=black +type=Artifact Creature +subtype=Horror +power=2 +toughness=4 +[/card] +[card] +name=Pitiless Horde +other={2}{B}{B} name(Dash) +auto=@each my upkeep:life:-2 controller +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=At the beginning of your upkeep, you lose 2 life. -- Dash {2}{B}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={2}{B} +type=Creature +subtype=Orc Berserker +power=5 +toughness=3 +[/card] +[card] +name=Pixie Queen +abilities=flying +auto={G}{G}{G}{T}:flying target(creature) +text=Flying -- {G}{G}{G}, {T}: Target creature gains flying until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Plagiarize +target=opponent +auto=emblem transforms((,newability[opponentreplacedraw draw:1 noreplace)) ueot +text=Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. +mana={3}{U} +type=Instant +[/card] +[card] +name=Plague Beetle +abilities=swampwalk +text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) +mana={B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Plague Boiler +auto={1}{B}{G}:counter(0/0,-1,Plague) +auto={1}{B}{G}:counter(0/0,1,Plague) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) destroy all(*[-land]) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) sacrifice +auto=@each my upkeep:counter(0/0,1,Plague) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) destroy all(*[-land]) && aslongas(plague boiler[counter{0/0.3.Plague}]|myBattlefield) sacrifice +text=At the beginning of your upkeep, put a plague counter on Plague Boiler. -- {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. -- When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents. +mana={3} +type=Artifact +[/card] +[card] +name=Plague Dogs +auto={2}{S}:draw:1 +auto=@movedTo(this|mygraveyard) from(battlefield):all(creature) -1/-1 ueot +text=When Plague Dogs dies, all creatures get -1/-1 until end of turn. -- {2}, Sacrifice Plague Dogs: Draw a card. +mana={4}{B} +type=Creature +subtype=Zombie Hound +power=3 +toughness=3 +[/card] +[card] +name=Plague Fiend +auto=@combatdamaged(creature) from(this):all(trigger[to]) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?destroy])) ueot +text=Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. +mana={1}{B} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Plague Myr +abilities=infect +auto={T}:Add{1} +text=Infect -- {T}:Add {1} to your mana pool. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Plague Rats +anyzone=allmyname/allmyname cdaactive +text=Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield. +mana={2}{B} +type=Creature +subtype=Rat +power=* +toughness=* +[/card] +[card] +name=Plague Sliver +auto=lord(sliver) transforms((,newability[@each my upkeep:damage:1 controller])) +text=All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you." +mana={2}{B}{B} +type=Creature +subtype=Sliver +power=5 +toughness=5 +[/card] +[card] +name=Plague Spitter +auto=@each my upkeep:damage:1 all(creature,player) +auto=@movedTo(this|graveyard) from(battlefield):damage:1 all(creature,player) +text=At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. -- When Plague Spitter dies, Plague Spitter deals 1 damage to each creature and each player. +mana={2}{B} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Plague Spores +target=creature[-black] +auto=bury +auto=bury target(land) +restriction=type(land|battlefield)~morethan~0,type(creature[-black]|battlefield)~morethan~0 +text=Destroy target nonblack creature and target land. They can't be regenerated. +mana={4}{B}{R} +type=Sorcery +[/card] +[card] +name=Plague Stinger +abilities=flying,infect +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Infect +mana={1}{B} +type=Creature +subtype=Insect Horror +power=1 +toughness=1 +[/card] +[card] +name=Plague Wind +auto=bury all(creature|opponentBattlefield) +text=Destroy all creatures you don't control. They can't be regenerated. +mana={7}{B}{B} +type=Sorcery +[/card] +[card] +name=Plague Witch +auto={B}{T}{D(*|myhand)}:-1/-1 target(creature) +text={B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. +mana={1}{B} +type=Creature +subtype=Elf Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Plaguebearer +auto={B}:name(X = 0) destroy target(creature[-black;manacost=0]) +auto={2}{B}:name(X = 1) destroy target(creature[-black;manacost=1]) +auto={4}{B}:name(X = 2) destroy target(creature[-black;manacost=2]) +auto={6}{B}:name(X = 3) destroy target(creature[-black;manacost=3]) +auto={8}{B}:name(X = 4) destroy target(creature[-black;manacost=4]) +auto={10}{B}:name(X = 5) destroy target(creature[-black;manacost=5]) +auto={12}{B}:name(X = 6) destroy target(creature[-black;manacost=6]) +auto={14}{B}:name(X = 7) destroy target(creature[-black;manacost=7]) +auto={16}{B}:name(X = 8) destroy target(creature[-black;manacost=8]) +auto={18}{B}:name(X = 9) destroy target(creature[-black;manacost=9]) +auto={20}{B}:name(X = 10) destroy target(creature[-black;manacost=10]) +auto={22}{B}:name(X = 11) destroy target(creature[-black;manacost=11]) +auto={24}{B}:name(X = 12) destroy target(creature[-black;manacost=12]) +auto={26}{B}:name(X = 13) destroy target(creature[-black;manacost=13]) +auto={28}{B}:name(X = 14) destroy target(creature[-black;manacost=14]) +auto={30}{B}:name(X = 15) destroy target(creature[-black;manacost=15]) +auto={32}{B}:name(X = 16) destroy target(creature[-black;manacost=16]) +text={X}{X}{B}: Destroy target nonblack creature with converted mana cost X. +mana={1}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Plagued Rusalka +auto={B}{S(creature|myBattlefield)}:-1/-1 target(creature) +text={B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. +mana={B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Plaguemaw Beast +auto={T}{S(creature|mybattlefield)}:notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate +text={T}, Sacrifice a creature: Proliferate. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=3 +[/card] +[card] +name=Plains +text=W +type=Basic Land +subtype=Plains +[/card] +[card] +name=Planar Birth +auto=moveTo(myBattlefield) all(land[basic]|mygraveyard) +auto=moveTo(opponentBattlefield) all(land[basic]|opponentgraveyard) +text=Return all basic land cards from all graveyards to the battlefield tapped under their owners' control. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Planar Bridge +aicode=activate moveTo(myBattlefield) target(*[-instant;-sorcery]|myLibrary) +auto={8}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[-instant;-sorcery]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle your library. +mana={6} +type=Legendary Artifact +[/card] +[card] +name=Planar Cleansing +auto=destroy all(*[-land]) +text=Destroy all nonland permanents. +mana={3}{W}{W}{W} +type=Sorcery +[/card] +[card] +name=Planar Collapse +auto=@each my upkeep restriction{type(creature|battlefield)~morethan~3}:all(creature) bury +auto=@each my upkeep restriction{type(creature|battlefield)~morethan~3}:sacrifice +text=At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse. If you do, destroy all creatures. They can't be regenerated. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Planar Despair +auto=aslongas(swamp|myBattlefield) all(creature) -1/-1 +auto=aslongas(mountain|myBattlefield) all(creature) -1/-1 +auto=aslongas(forest|myBattlefield) all(creature) -1/-1 +auto=aslongas(plains|myBattlefield) all(creature) -1/-1 +auto=aslongas(island|myBattlefield) all(creature) -1/-1 +text=Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Planar Gate +auto=lord(creature|mycastingzone) altercost(colorless,-2) +text=Creature spells you cast cost up to {2} less to cast. +mana={6} +type=Artifact +[/card] +[card] +name=Planar Guide +auto={3}{W}{E}:(blink)ueot all(creature) +text={3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Planar Outburst +auto=destroy all(creature[-land]|battlefield) +other={5}{W}{W}{W} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Destroy all nonland creatures. -- Awaken 4-{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Planar Portal +abilities=hiddenface +aicode=activate moveTo(myhand) target(*|mylibrary) +auto={6}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library. +mana={6} +type=Artifact +[/card] +[card] +name=Planar Void +auto=@movedTo(*|graveyard):all(trigger) moveTo(exile) +text=Whenever another card is put into a graveyard from anywhere, exile that card. +mana={B} +type=Enchantment +[/card] +[card] +name=Plant Elemental +auto=aslongas(forest|myBattlefield) moveTo(graveyard) notatarget(forest|myBattlefield) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest. +mana={1}{G} +type=Creature +subtype=Plant Elemental +power=3 +toughness=4 +[/card] +[card] +name=Plasma Elemental +abilities=unblockable +text=Plasma Elemental is unblockable. +mana={5}{U} +type=Creature +subtype=Elemental +power=4 +toughness=1 +[/card] +[card] +name=Plateau +type=Land +subtype=Mountain Plains +[/card] +[card] +name=Plated Crusher +abilities=opponentshroud,trample +text=Trample, hexproof +mana={4}{G}{G}{G} +type=Creature +subtype=Beast +power=7 +toughness=6 +[/card] +[card] +name=Plated Geopede +abilities=first strike +auto=@movedTo(land|myBattlefield):2/2 ueot +text=First strike -- Landfall - Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. +mana={1}{R} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Plated Rootwalla +auto={2}{G}:3/3 limit:1 +text={2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn. +mana={4}{G} +type=Creature +subtype=Lizard +power=3 +toughness=3 +[/card] +[card] +name=Plated Seastrider +mana={U}{U} +type=Creature +subtype=Beast +power=1 +toughness=4 +[/card] +[card] +name=Plated Slagwurm +abilities=opponentshroud +text=Plated Slagwurm can't be the target of spells or abilities your opponents control. +mana={4}{G}{G}{G} +type=Creature +subtype=Wurm +power=8 +toughness=8 +[/card] +[card] +name=Plated Sliver +auto=lord(sliver) 0/1 +text=All Sliver creatures get +0/+1. +mana={W} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Plated Spider +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={4}{G} +type=Creature +subtype=Spider +power=4 +toughness=4 +[/card] +[card] +name=Plated Wurm +mana={4}{G} +type=Creature +subtype=Wurm +power=4 +toughness=5 +[/card] +[card] +name=Platinum Angel +abilities=flying,cantlose +text=Flying -- You can't lose the game and your opponents can't win the game. +mana={7} +type=Artifact Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Platinum Emperion +abilities=cantchangelife +mana={8} +type=Artifact Creature +subtype=Golem +power=8 +toughness=8 +text=Your life total can't change. (You can't gain or lose life. You can't pay any amount of life except 0.) +[/card] +[card] +name=Plaxcaster Frogling +auto=counter(1/1,3) +auto={2}:shroud target(creature[counter{1/1.1}]) +auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) +text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {2}: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={1}{G}{U} +type=Creature +subtype=Frog Mutant +power=0 +toughness=0 +[/card] +[card] +name=Plaxmanta +abilities=flash +auto=all(creature|myBattlefield) shroud ueot +auto=ifnot spent({G}) then sacrifice +text=Flash -- When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) -- When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it. +mana={1}{U} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Plea for Guidance +aicode=activate target(enchantment|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(enchantment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library. +mana={5}{W} +type=Sorcery +[/card] +[card] +name=Pledge of Loyalty +abilities=auraward +target=creature +auto=aslongas(*[red]|mybattlefield) protection from red +auto=aslongas(*[green]|mybattlefield) protection from green +auto=aslongas(*[blue]|mybattlefield) protection from blue +auto=aslongas(*[black]|mybattlefield) protection from black +auto=aslongas(*[white]|mybattlefield) protection from white +text=Enchant creature -- Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Plover Knights +abilities=flying,first strike +text=Flying, first strike +mana={3}{W}{W} +type=Creature +subtype=Kithkin Knight +power=3 +toughness=3 +[/card] +[card] +name=Plow Under +target=<2>land +auto=moveTo(ownerlibrary) +text=Put two target lands on top of their owners' libraries. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Plumes of Peace +target=creature +auto=doesnotuntap +autohand={W}{U}:tap target(creature) limit:1 myUpkeepOnly +text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Forecast - {W}{U}, Reveal Plumes of Peace from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.) +mana={1}{W}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Plumeveil +abilities=flash,flying,defender +text=Flash -- Defender, flying +mana={WU}{WU}{WU} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Plummet +target=creature[flying] +auto=destroy +text=Destroy target creature with flying. +mana={G}{1} +type=Instant +[/card] +[card] +name=Plunder +auto=target(*[land;artifact]) destroy +text=Destroy target artifact or land. -- Suspend 4 - {1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={4}{R} +suspend(4)={1}{r} +type=Sorcery +[/card] +[card] +name=Poison Arrow +target=creature[-black] +auto=destroy +auto=life:3 controller +text=Destroy target nonblack creature. You gain 3 life. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Poison the Well +target=Land +auto=Damage:2 targetController +auto=destroy +text=Destroy target land. Poison the Well deals 2 damage to that land's controller. +mana={2}{BR}{BR} +type=Sorcery +[/card] +[card] +name=Poisonbelly Ogre +auto=@movedTo(other creature|myBattlefield):life:-1 controller +auto=@movedTo(other creature|opponentBattlefield):life:-1 opponent +text=Whenever another creature enters the battlefield, its controller loses 1 life. +mana={4}{B} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Polar Kraken +abilities=trample +auto=tap(noevent) +auto=cumulativeupcost[{S(land|myBattlefield)}] sacrifice +text=Trample -- Polar Kraken enters the battlefield tapped. -- Cumulative upkeep - Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={8}{U}{U}{U} +type=Creature +subtype=Kraken +power=11 +toughness=11 +[/card] +[card] +name=Polis Crusher +abilities=Trample +auto=protection from(enchantment) +auto=this(cantargetcard(*[-monstrous]) {4}{R}{G}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[@combatdamaged(player) source(this[monstrous]):destroy target(enchantment|opponentbattlefield)])) forever +text=Trample, protection from enchantments -- {4}{R}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls. +mana={2}{R}{G} +type=Creature +subtype=Cyclops +power=4 +toughness=4 +[/card] +[card] +name=Pollenbright Wings +target=creature +auto=flying +auto=@combatdamaged(player) from(mytgt):token(Saproling,Creature Saproling,1/1,green)*thatmuch +text=Enchant creature -- Enchanted creature has flying. -- Whenever enchanted creature deals combat damage to a player, put that many 1/1 green Saproling creature tokens onto the battlefield. +mana={4}{G}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Polluted Bonds +auto=@movedTo(land|opponentBattlefield):life:-2 opponent +auto=@movedTo(land|opponentBattlefield):life:2 controller +text=Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Polluted Dead +auto=@movedTo(this|graveyard) from(battlefield):destroy target(land) +text=When Polluted Dead dies, destroy target land. +mana={4}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Polluted Delta +aicode=activate moveTo(myBattlefield) target(*[island;swamp]|myLibrary) +auto={T}{L:1}{S}:moveTo(myBattlefield) target(*[island;swamp]|myLibrary) +#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;swamp]|reveal) moveto(ownerlibrary) #and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) #moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) #and!(moveto(ownerbattlefield))! afterrevealedend revealend +text={T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Polluted Mire +auto=tap(noevent) +auto={T}:Add{B} +autohand=__CYCLING__({2}) +text=Polluted Mire enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Polymorph +target=creature +auto=bury +auto=transforms((,newability[Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone target(creature|myreveal) moveto(mybattlefield) and!( all(*|myreveal) bottomoflibrary )! optiononeend optiontwo all(*|myreveal) bottomoflibrary optiontwoend revealend])) oneshot +text=Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Ponder +aicode=activate choice bottomoflibrary all(*[zpos<=3]|mylibrary) && choice draw:1 +auto=name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend afterrevealed transforms((,newability[choice shuffle && draw:1],newability[choice name(Cancel) draw:1])) oneshot afterrevealedend revealend +text=Look at the top three cards of your library, then put them back in any order. You may shuffle your library. -- Draw a card. +mana={U} +type=Sorcery +[/card] +[card] +name=Pongify +target=creature +auto=bury && token(Ape,creature,3/3,green) targetcontroller +text=Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Ape creature token onto the battlefield. +mana={U} +type=Instant +[/card] +[card] +name=Pontiff of Blight +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +auto=lord(other creature|mybattlefield) transforms((,newability[@movedto(*|mystack):pay[[{WB}]] life:-1 opponent && life:1 controller])) +text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.) +mana={4}{B}{B} +type=Creature +subtype=Zombie Cleric +power=2 +toughness=7 +[/card] +[card] +name=Ponyback Brigade +auto=token(Goblin,Creature Goblin,1/1,red) *3 +facedown={3} +autofacedown={2}{R}{W}{B}:morph +autofaceup=token(Goblin,Creature Goblin,1/1,red) *3 +text=When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield. -- Morph {2}{R}{W}{B}: (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{R}{W}{B} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Pooling Venom +target=land +auto=@tapped(mytgt):life:-2 targetController +auto={3}{B}:destroy +text=Enchant land -- Whenever enchanted land becomes tapped, its controller loses 2 life. -- {3}{B}: Destroy enchanted land. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Porcelain Legionnaire +abilities=first strike +text=({p(W)} may be paid for with either {W} or 2 life.) -- First strike +color=white +mana={2}{p(W)} +type=Artifact Creature +subtype=Soldier +power=3 +toughness=1 +[/card] +[card] +name=Pore Over the Pages +auto=draw:3 controller +auto=untap target(land|mybattlefield) +auto=ability$!reject target(*|myhand)!$ controller +text=Draw three cards, untap up to two lands, then discard a card. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Porphyry Nodes +auto=@each my upkeep:bury notatarget(creature[power=power:lowest:creature:battlefield]) +text=At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. -- When there are no creatures on the battlefield, sacrifice Porphyry Nodes. +mana={W} +type=Enchantment +[/card] +[card] +name=Port Inspector +aicode=name(look) activate name(look) target(*|opponenthand) donothing +auto=@combat(blocked,turnlimited) source(this):name(look) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +text=Whenever Port Inspector becomes blocked, you may look at defending player's hand. +mana={1}{U} +type=Creature +subtype=Human +power=1 +toughness=2 +[/card] +[card] +name=Port Town +auto=aslongas(island,plains|myhand) tap(noevent) <1 +auto={T}:add{W} +auto={T}:add{U} +text=As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Portcullis +auto=@movedTo(creature|battlefield) restriction{type(creature|battlefield)~morethan~2}:all(trigger[to]) (blink)forsrc +text=Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield. +mana={4} +type=Artifact +[/card] +[card] +name=Portent of Betrayal +target=creature +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Portent +target=player +aicode=activate moveto(ownerlibrary) target(*[zpos<=3]|targetedpersonslibrary) +auto=name(look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed may shuffle targetedplayer afterrevealedend revealend +auto=@next upkeep:draw:1 controller +text=Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. -- Draw a card at the beginning of the next turn's upkeep. +mana={U} +type=Sorcery +[/card] +[card] +name=Possessed Aven +abilities=flying +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) transforms((,black)) >6 +auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[blue]) >6 +text=Flying -- Threshold - As long as seven or more cards are in your graveyard, Possessed Aven gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target blue creature." +mana={2}{U}{U} +type=Creature +subtype=Bird Soldier Horror +power=3 +toughness=3 +[/card] +[card] +name=Possessed Barbarian +abilities=first strike +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) transforms((,black)) >6 +auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[red]) >6 +text=First strike -- Threshold - As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." +mana={2}{R}{R} +type=Creature +subtype=Human Barbarian Horror +power=3 +toughness=3 +[/card] +[card] +name=Possessed Centaur +abilities=trample +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) transforms((,black)) >6 +auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[green]) >6 +text=Trample -- Threshold - As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature." +mana={2}{G}{G} +type=Creature +subtype=Centaur Horror +power=3 +toughness=3 +[/card] +[card] +name=Possessed Nomad +abilities=vigilance +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) transforms((,black)) >6 +auto=aslongas(*|mygraveyard) {2}{B}{T}:destroy target(creature[white]) >6 +text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." +mana={2}{W}{W} +type=Creature +subtype=Human Nomad Horror +power=3 +toughness=3 +[/card] +[card] +name=Possessed Portal +auto=replacedraw ability$!name(skip draw) donothing!$ controller +auto=opponentreplacedraw ability$!name(skip draw) donothing!$ opponent +auto=@each end:ability$!choice sacrifice notatarget(*|mybattlefield) _ if type(*|mybattlefield)~morethan~0 then if type(*|myhand)~morethan~0 then choice reject notatarget(*|myhand)!$ controller && ability$!choice sacrifice notatarget(*|mybattlefield) _ if type(*|mybattlefield)~morethan~0 then if type(*|myhand)~morethan~0 then choice reject notatarget(*|myhand)!$ opponent +text=If a player would draw a card, that player skips that draw instead. -- At the beginning of each end step, each player sacrifices a permanent unless he or she discards a card. +mana={8} +type=Artifact +[/card] +[card] +name=Possessed Skaab +auto=moveto(myhand) target(*[instant;sorcery]|mygraveyard) +auto=@movedto(this|graveyard) from(battlefield):moveto(exile) +text=When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. -- If Possessed Skaab would die, exile it instead. +mana={3}{U}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Poultice Sliver +auto=lord(sliver) {2}{T}:regenerate target(sliver) +text=All Slivers have "{2}, {T}: Regenerate target Sliver." +mana={2}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Pouncing Jaguar +auto=upcost[{G};next upkeep] sacrifice +text=Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={G} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Pouncing Kavu +abilities=first strike +kicker={2}{R} +auto=kicker counter(1/1,2) +auto=kicker haste +text=Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) -- First strike -- If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste. +mana={1}{R} +type=Creature +subtype=Kavu +power=1 +toughness=1 +[/card] +[card] +name=Pouncing Wurm +kicker={2}{G} +auto=kicker haste +auto=kicker counter(1/1,3) +text=Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) -- If Pouncing Wurm was kicked, it enters the battlefield with three +1/+1 counters on it and with haste. +mana={3}{G} +type=Creature +subtype=Wurm +power=3 +toughness=3 +[/card] +[card] +name=Powder Keg +auto=@each my upkeep:may counter(0/0,1,Fuse) +auto=this(counter{0/0.1.Fuse}<1) {T}{S}:destroy all(*[artifact;creature;manacost=0]) +auto=this(counter{0/0.1.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=1]) +auto=this(counter{0/0.2.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=2]) +auto=this(counter{0/0.3.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=3]) +auto=this(counter{0/0.4.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=4]) +auto=this(counter{0/0.5.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=5]) +auto=this(counter{0/0.6.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=6]) +auto=this(counter{0/0.7.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=7]) +auto=this(counter{0/0.8.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=8]) +auto=this(counter{0/0.9.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=9]) +auto=this(counter{0/0.10.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=10]) +auto=this(counter{0/0.11.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=11]) +auto=this(counter{0/0.12.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=12]) +auto=this(counter{0/0.13.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=13]) +auto=this(counter{0/0.14.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=14]) +auto=this(counter{0/0.15.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=15]) +auto=this(counter{0/0.16.Fuse}=) {T}{S}:destroy all(*[artifact;creature;manacost=16]) +text=At the beginning of your upkeep, you may put a fuse counter on Powder Keg. -- {T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg. +mana={2} +type=Artifact +[/card] +[card] +name=Power Armor +auto={3}{T}:target(creature) transforms((,newability[aslongas(plains|mybattlefield) 1/1 ueot],newability[aslongas(island|mybattlefield) 1/1 ueot],newability[aslongas(swamp|mybattlefield) 1/1 ueot],newability[aslongas(mountain|mybattlefield) 1/1 ueot],newability[aslongas(forest|mybattlefield) 1/1 ueot])) ueot +text=Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control. +mana={4} +type=Artifact +[/card] +[card] +name=Power Leak +target=enchantment +alias=1215 +text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Power Matrix +auto={T}:1/1 && flying && first strike && trample target(creature) +text={T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn. +mana={4} +type=Artifact +[/card] +[card] +name=Power of Fire +target=creature +auto=teach(creature) {T}:damage:1 target(creature,player) +text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Power Taint +target=enchantment +auto=teach(creature) upcost[{2}] life:-2 controller +autohand=__CYCLING__({2}) +text=Enchant enchantment -- At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless he or she pays {2}. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Powerstone Minefield +auto=@combat(attacking) source(creature):all(trigger[to]) damage:2 +auto=@combat(blocking) source(creature):all(trigger[to]) damage:2 +text=Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. +mana={2}{R}{W} +type=Enchantment +[/card] +[card] +name=Pradesh Gypsies +auto={1}{G}{T}:-2/0 target(creature) +text={1}{G}, {T}: Target creature gets -2/-0 until end of turn. +mana={2}{G} +type=Creature +subtype=Human Nomad +power=1 +toughness=1 +[/card] +[card] +name=Praetor's Counsel +auto=moveTo(exile) +auto=moveTo(myhand) all(*|mygraveyard) +autoexile=lord(*|myBattlefield) nomaxhand +text=Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game. +mana={5}{G}{G}{G} +type=Sorcery +[/card] +[card] +name=Prahv, Spires of Order +auto={T}:add{1} +auto={4}{W}{U}{T}:name(prevent damage) notatarget(*|battlefield,stack,hand,graveyard) transforms((,newability[preventalldamage from(this)])) ueot +text={T}: Add {1} to your mana pool. -- {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn. +type=Land +[/card] +[card] +name=Prairie Stream +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) +text=({T}: Add {W} or {U} to your mana pool.) -- Prairie Stream enters the battlefield tapped unless you control two or more basic lands. +type=Land +subtype=Plains Island +[/card] +[card] +name=Prakhata Club Security +mana={3}{B} +type=Creature +subtype=Aetherborn Warrior +power=3 +toughness=4 +[/card] +[card] +name=Prakhata Pillar-Bug +auto={B}:lifelink +text={B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) +mana={3} +type=Artifact Creature +subtype=Insect +power=2 +toughness=3 +[/card] +[card] +name=Precinct Captain +auto=@combatdamaged(player) from(this):token(Soldier,Creature Soldier,1/1,white) +abilities=first strike +text=First strike -- Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield. +mana={W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Precise Strike +target=creature +auto=1/0 ueot +auto=first strike ueot +text=Target creature gets +1/+0 and gains first strike until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Precognition +aicode=activate choice bottomoflibrary all(*[zpos=1]|targetedpersonslibrary) +auto=@each my upkeep:may target(opponent) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library. +mana={4}{U} +type=Enchantment +[/card] +[card] +name=Predator Dragon +abilities=flying,haste +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) +text=Flying, haste -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) +mana={3}{R}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Predator Ooze +abilities=indestructible +auto=@combat(attacking) source(this):counter(1/1,1) +auto=@vampired(creature) from(this):counter(1/1,1) all(this) +text=Predator Ooze is indestructible. -- Whenever Predator Ooze attacks, put a +1/+1 counter on it. -- Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze +mana={G}{G}{G} +type=Creature +subtype=Ooze +power=1 +toughness=1 +[/card] +[card] +name=Predator, Flagship +auto={2}:flying target(creature) +auto={5}{T}:destroy target(creature[flying]) +text={2}: Target creature gains flying until end of turn. -- {5}, {T}: Destroy target creature with flying. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Predator's Gambit +target=creature +auto=2/1 +auto=teach(creature) transforms((,newability[aslongas(other creature|myBattlefield) intimidate <1])) +text=Enchant creature -- Enchanted creature gets +2/+1. -- Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Predator's Howl +auto=ifnot morbid then token(Wolf,Creature Wolf,2/2,green) +auto=if morbid then token(Wolf,Creature Wolf,2/2,green)*3 +text=Put a 2/2 green Wolf creature token onto the battlefield. -- Morbid -- Put three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn. +mana={3}{G} +type=Instant +[/card] +[card] +name=Predator's Rapport +target=creature|mybattlefield +auto=life:power controller && life:toughness controller +text=Choose target creature you control. You gain life equal to that creature's power plus its toughness. +mana={2}{G} +type=Instant +[/card] +[card] +name=Predator's Strike +target=creature +auto=trample +auto=3/3 +text=Target creature gets +3/+3 and gains trample until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Predatory Advantage +auto=@each opponent endofturn restriction{thisturn(creature|opponentstack)~lessthan~1}:token(Lizard,Creature Lizard,2/2,green) controller +text=At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, put a 2/2 green Lizard creature token onto the battlefield. +mana={3}{R}{G} +type=Enchantment +[/card] +[card] +name=Predatory Hunger +target=creature +auto=@movedTo(creature|opponentstack):counter(1/1,1) +text=Enchant creature -- Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Predatory Nightstalker +auto=may target(opponent) ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ targetedplayer +text=When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature. +mana={3}{B}{B} +type=Creature +subtype=Nightstalker +power=3 +toughness=2 +[/card] +[card] +name=Predatory Rampage +auto=all(creature|mybattlefield) 3/3 ueot +auto=all(creature|opponentbattlefield) mustblock ueot +text=Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Predatory Sliver +auto=lord(sliver|mybattlefield) 1/1 +text=All Sliver creatures you control get +1/+1. +mana={1}{G} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Predatory Urge +target=creature +auto=transforms((,newability[{T}:target(creature) dynamicability])) +text=Enchant creature -- Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature." +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Preeminent Captain +abilities=First Strike +auto=@combat(attacking) source(this):target(creature[soldier]|myhand) ninjutsu +text=Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking. +mana={2}{W} +type=Creature +subtype=Kithkin Soldier +power=2 +toughness=2 +[/card] +[card] +name=Preemptive Strike +target=creature|stack +auto=fizzle +text=Counter target creature spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Preordain +aicode=activate draw:1 +auto=name(Scry) reveal:2 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:1 controller])) oneshot afterrevealedend revealend +text=Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={U} +type=Sorcery +[/card] +[card] +name=Prescient Chimera +abilities=flying +auto=@movedTo(instant,sorcery|mystack):scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={3}{U}{U} +type=Creature +subtype=Chimera +power=3 +toughness=4 +[/card] +[card] +name=Presence of Gond +target=creature +auto=teach(creature) {T}:token(Elf Warrior, Creature Elf Warrior,1/1,green) +text=Enchant creature -- Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token onto the battlefield." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Presence of the Master +auto=@movedTo(enchantment|stack):choice fizzle all(enchantment|stack) +text=Whenever a player casts an enchantment spell, counter it. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Presence of the Wise +auto=life:twicetype:*:myhand controller +text=You gain 2 life for each card in your hand. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Press for Answers +target=creature +auto=freeze +auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +text=Tap target creature. It doesn't untap during its controller's next untap step. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Press into Service +target=creature|battlefield +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +auto=target(creature|battlefield) counter(1/1,1) +text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Press the Advantage +target=creature|battlefield +auto=2/2 ueot +auto=trample ueot +text=Up to two target creatures each get +2/+2 and gain trample until end of turn. +mana={2}{G}{G} +type=Instant +[/card] +[card] +name=Pressure Point +target=creature +auto=tap +auto=draw:1 controller +text=Tap target creature. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Pretender's Claim +target=creature +auto=@combat(blocked,turnlimited) source(mytgt):tap all(land|opponentbattlefield) +text=Enchant creature -- Whenever enchanted creature becomes blocked, tap all lands defending player controls. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Prey Upon +target=creature|mybattlefield +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Target creature you control fights target creature you don't control. +mana={G} +type=Sorcery +[/card] +[card] +name=Prey's Vengeance +target=creature +auto=2/2 +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Target creature gets +2/+2 until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={G} +type=Instant +[/card] +[card] +name=Preyseizer Dragon +abilities=flying +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) +auto=@combat(attacking) source(this):target(creature,player) dynamicability +text=Flying -- Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- Whenever Preyseizer Dragon attacks, it deals damage to target creature or player equal to the number of +1/+1 counters on Preyseizer Dragon. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Price of Glory +auto=lord(land) transforms((,newability[@tappedformana(this) restriction{opponentturnonly}:destroy])) +text=Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Price of Knowledge +abilities=nomaxhand,oppnomaxhand +auto=@each opponent upkeep:damage:type:*:opponenthand opponent +text=Players have no maximum hand size. -- At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand. +mana={6}{B} +type=Enchantment +[/card] +[card] +name=Price of Progress +auto=damage:twicetype:land[-basic]:mybattlefield controller +auto=damage:twicetype:land[-basic]:opponentbattlefield opponent +text=Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. +mana={1}{R} +type=Instant +[/card] +[card] +name=Prickleboar +auto=this(variable{controllerturn}) 2/0 +auto=this(variable{controllerturn}) first strike +text=As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) +mana={4}{R} +type=Creature +subtype=Boar +power=3 +toughness=3 +[/card] +[card] +name=Prickly Boggart +abilities=fear +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +mana={B} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Pride Guardian +abilities=defender +auto=@combat(blocking) source(this):life:3 controller +text=Defender -- Whenever Pride Guardian blocks, you gain 3 life. +mana={W} +type=Creature +subtype=Cat Monk +power=0 +toughness=3 +[/card] +[card] +name=Pride of Lions +auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) +text=You may have Pride of Lions assign its combat damage as though it weren't blocked. +mana={3}{G}{G} +type=Creature +subtype=Cat +power=4 +toughness=4 +[/card] +[card] +name=Pride of the Clouds +abilities=flying +auto=foreach(other creature[flying]) 1/1 +autohand={2}{W}{U}:token(Bird,Creature Bird,1/1,bluewhite, flying) limit:1 myUpkeepOnly +text=Flying -- Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield. -- Forecast - {2}{W}{U}, Reveal Pride of the Clouds from your hand: Put a 1/1 white and blue Bird creature token with flying onto the battlefield. (Activate this ability only during your upkeep and only once each turn.) +mana={W}{U} +type=Creature +subtype=Elemental Cat +power=1 +toughness=1 +[/card] +[card] +name=Priest of Gix +auto=add{B}{B}{B} +text=When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool. +mana={2}{B} +type=Creature +subtype=Human Cleric Minion +power=2 +toughness=1 +[/card] +[card] +name=Priest of Iroas +auto={3}{W}{S}:destroy target(other enchantment) +text={3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment. +mana={R} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Priest of the Blood Rite +auto=choice token(Demon,Creature Demon,5/5,flying,black) controller +auto=@each my upkeep:life:-2 controller +text=When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield. -- At the beginning of your upkeep, you lose 2 life. +mana={3}{B}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Priest of Titania +auto={T}:foreach(elf) add{G} +text={T}: Add {G} to your mana pool for each Elf on the battlefield. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Priest of Urabrask +auto=Add{R}{R}{R} +text=When Priest of Urabrask enters the battlefield, add {R}{R}{R} to your mana pool. +mana={2}{R} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Priest of Yawgmoth +auto={S(artifact|mybattlefield)}{T}:name(add mana) thisforeach(variable{storedmanacost}) add{B} +text={T}, Sacrifice an artifact: Add to your mana pool an amount of black mana equal to the sacrificed artifact's converted mana cost. +mana={1}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Priests of Norn +abilities=infect,vigilance +text=Vigilance -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +mana={2}{W} +type=Creature +subtype=Cleric +power=1 +toughness=4 +[/card] +[card] +name=Primal Bellow +target=creature +auto=foreach(forest|myBattlefield) 1/1 +text=Target creature gets +1/+1 until end of turn for each Forest you control. +mana={G} +type=Instant +[/card] +[card] +name=Primal Boost +target=creature +auto=4/4 +autohand={2}{G}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may 1/1 target(creature) ueot +text=Target creature gets +4/+4 until end of turn. -- Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) -- When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Primal Clay +auto=choice name(enter as 3/3) transforms((,setpower=3,settoughness=3)) forever +auto=choice name(enter as 2/2 fly) transforms((,newability[flying],setpower=2,settoughness=2)) forever +auto=choice name(enter as a wall) transforms((Wall,newability[defender],setpower=1,settoughness=6)) forever +text=As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender. +mana={4} +type=Artifact Creature +subtype=Shapeshifter +power=* +toughness=* +[/card] +[card] +name=Primal Cocoon +target=creature +auto=@each my upkeep:counter(1/1,1) +auto=@combat(attacking) source(mytgt):sacrifice all(this) +auto=@combat(blocking) source(mytgt):sacrifice all(this) +text=Enchant creature -- At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. -- When enchanted creature attacks or blocks, sacrifice Primal Cocoon. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Primal Druid +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=@movedTo(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={1}{G} +type=Creature +subtype=Human Druid +power=0 +toughness=3 +[/card] +[card] +name=Primal Forcemage +auto=@movedto(creature|myBattlefield):all(trigger) 3/3 ueot +text=Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. +mana={2}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Primal Frenzy +target=Creature +auto=trample +text=Enchant creature -- Enchanted creature has trample. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Primal Growth +aicode=activate transforms((,newability[ifnot paid(alternative) then target(land[basic]|mylibrary) moveto(mybattlefield)],newability[if paid(alternative) then target(<2>land[basic]|mylibrary) moveto(mybattlefield)])) ueot +auto=ifnot paid(alternative) then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=if paid(alternative) then name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Kicker - Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) -- Search your library for a basic land card, put that card onto the battlefield, then shuffle your library. If Primal Growth was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library. +mana={2}{G} +other={2}{G}{S(creature|mybattlefield)} name(Pay Kicker) +type=Sorcery +[/card] +[card] +name=Primal Huntbeast +abilities=opponentshroud +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={3}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Primal Order +auto=@each my upkeep:damage:type:land[-basic]:mybattlefield controller +auto=@each opponent upkeep:damage:type:land[-basic]:opponentbattlefield opponent +text=At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Primal Plasma +auto=choice name(becomes 3/3) transforms((,setpower=3,settoughness=3)) forever +auto=choice name(becomes 2/2 flyer) transforms((,setpower=2,settoughness=2,flying)) forever +auto=choice name(becomes 1/6 defender) transforms((,setpower=1,settoughness=6,defender)) forever +text=As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender. +mana={3}{U} +type=Creature +subtype=Elemental Shapeshifter +power=* +toughness=* +[/card] +[card] +name=Primal Rage +auto=lord(creature|myBattlefield) trample +text=Creatures you control have trample. (If a creature you control would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Primal Surge +auto=reveal:1 optionone name(may put in play) target(*[-instant;-sorcery]|reveal) moveto(myexile) and!(moveto(ownerbattlefield))! forever optiononeend optiontwo all(*|reveal) moveto(myexile) optiontwoend repeat revealend +text=Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process. +mana={8}{G}{G} +type=Sorcery +[/card] +[card] +name=Primal Visitation +target=creature +auto=3/3 +auto=haste +text=Enchant creature -- Enchanted creature gets +3/+3 and has haste. +mana={3}{R}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Primalcrux +abilities=trample +anyzone=type:manag:mybattlefield/type:manag:mybattlefield cdaactive +text=Trample -- Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control. +mana={G}{G}{G}{G}{G}{G} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Prime Speaker Zegana +auto=counter(1/1,otherpower:highest:creature:mybattlefield) && draw:power +text=Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. -- When Prime Speaker Zegana enters the battlefield, draw cards equal to its power. +mana={2}{G}{G}{U}{U} +type=Legendary Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Primeval Bounty +auto=@movedTo(creature|mystack):token(Beast,Creature Beast,3/3,green) controller +auto=@movedTo(*[-creature]|mystack):counter(1/1,3) target(creature|mybattlefield) +auto=@movedTo(land|myBattlefield):life:3 controller +text=Enchantment. -- Whenever you cast a creature spell, put a 3/3 green Beast creature token onto the battlefield. -- Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. -- Whenever a land enters the battlefield under your control, you gain 3 life. +mana={5}{G} +type=Enchantment +[/card] +[card] +name=Primeval Force +auto=aslongas(forest|mybattlefield) choice name(sacrifice forests) target(<3>forest|mybattlefield) sacrifice oneshot >2 +auto=choice name(sacrifice this) sacrifice all(this) +text=When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests. +mana={2}{G}{G}{G} +type=Creature +subtype=Elemental +power=8 +toughness=8 +[/card] +[card] +name=Primeval Light +target=player +auto=destroy all(enchantment|targetedpersonsbattlefield) +text=Destroy all enchantments target player controls. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Primeval Protector +anyzone=foreach(creature|opponentbattlefield) changecost(colorless:-1) forcedalive +auto=counter(1/1,1) all(other creature|mybattlefield) +text=Primeval Protector costs {1} less to cast for each creature your opponents control. -- When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control. +mana={10}{G} +type=Creature +subtype=Avatar +power=10 +toughness=10 +[/card] +[card] +name=Primeval Shambler +auto={B}:1/1 +text={B}: Primeval Shambler gets +1/+1 until end of turn. +mana={4}{B} +type=Creature +subtype=Horror Mercenary +power=3 +toughness=3 +[/card] +[card] +name=Primeval Titan +abilities=trample +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=@combat(attacking) source(this):name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Trample -- Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. +mana={4}{G}{G} +type=Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Primoc Escapee +abilities=flying +autohand=__CYCLING__({2}) +text=Flying -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={6}{U} +type=Creature +subtype=Bird Beast +power=4 +toughness=4 +[/card] +[card] +name=Primordial Hydra +auto=counter(1/1,X) +auto=@each my upkeep:thisforeach(counter{1/1.1}) counter(1/1,1) +auto=this(counter{1/1.10}) trample +text=Primordial Hydra enters the battlefield with X +1/+1 counters on it. -- At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. -- Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. +mana={X}{G}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Primordial Sage +auto=@movedTo(creature|mystack):may draw:1 +text=Whenever you cast a creature spell, you may draw a card. +mana={4}{G}{G} +type=Creature +subtype=Spirit +power=4 +toughness=5 +[/card] +[card] +name=Princess Lucrezia +auto={T}:Add{U} +text={T}: Add {U} to your mana pool. +mana={3}{U}{U}{B} +type=Legendary Creature +subtype=Human Wizard +power=5 +toughness=4 +[/card] +[card] +name=Prism Array +auto=counter(0/0,converge,crystal) +auto={c(0/0,-1,crystal)}:tap target(creature) +auto={W}{U}{B}{R}{G}:scry:3 scrycore delayed dontshow donothing scrycoreend scryend +text=Converge -- Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it. -- Remove a crystal counter from Prism Array: Tap target creature. -- {W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={4}{U} +type=Enchantment +[/card] +[card] +name=Prism Ring +auto=activatechooseacolor transforms((,newability[@movedto(*[chosencolor]|mystack):life:1 controller])) forever activatechooseend +text=As Prism Ring enters the battlefield, choose a color. -- Whenever you cast a spell of the chosen color, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Prismatic Boon +target=creature +auto=choice name(white) protection from white +auto=choice name(blue) protection from blue +auto=choice name(black) protection from black +auto=choice name(red) protection from red +auto=choice name(green) protection from green +text=X target creatures gain protection from the color of your choice until end of turn. +mana={X}{W}{U} +type=Instant +[/card] +[card] +name=Prismatic Geoscope +auto=tap(noevent) +auto={T}:name(add mana) thisforeach(variable{pbasiclandtypes}>0) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +text=Prismatic Geoscope enters the battlefield tapped. -- Domain -- {T}: Add X mana in any combination of colors to your mana pool, where X is the number of basic land types among lands you control. +mana={5} +type=Artifact +[/card] +[card] +name=Prismatic Lace +target=* +auto=choice name(white) becomes(,white) forever +auto=choice name(blue) becomes(,blue) forever +auto=choice name(black) becomes(,black) forever +auto=choice name(red) becomes(,red) forever +auto=choice name(green) becomes(,green) forever +auto=choice name(white & blue) becomes(,white,blue) forever +auto=choice name(blue & black) becomes(,black,blue) forever +auto=choice name(black & red) becomes(,black,red) forever +auto=choice name(red & green) becomes(,red,green) forever +auto=choice name(green & white) becomes(,white,green) forever +auto=choice name(white & black) becomes(,white,black) forever +auto=choice name(blue & red) becomes(,red,blue) forever +auto=choice name(black & green) becomes(,black,green) forever +auto=choice name(red & white) becomes(,white,red) forever +auto=choice name(green & blue) becomes(,green,blue) forever +auto=choice name(green & white & blue) becomes(,green,white,blue) forever +auto=choice name(white & blue & black) becomes(,black,white,blue) forever +auto=choice name(blue & black & red) becomes(,black,red,blue) forever +auto=choice name(black & red & green) becomes(,green,black,red) forever +auto=choice name(red & green & white) becomes(,green,white,red) forever +auto=choice name(white & black & green) becomes(,green,white,black) forever +auto=choice name(blue & red & white) becomes(,red,white,blue) forever +auto=choice name(black & green & blue) becomes(,green,black,blue) forever +auto=choice name(red & white & black) becomes(,black,white,red) forever +auto=choice name(green & blue & red) becomes(,green,red,blue) forever +auto=choice name(green & red & blue & black) becomes(,green,red,blue,black) forever +auto=choice name(green & red & blue & white) becomes(,green,red,blue,white) forever +auto=choice name(white & blue & black & red) becomes(,white,red,blue,black) forever +auto=choice name(white & blue & black & green) becomes(,white,green,blue,black) forever +auto=choice name(all colors) becomes(,white,red,blue,black,green) forever +text=Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.) +mana={U} +type=Instant +[/card] +[card] +name=Prismatic Lens +auto={T}:Add{1} +auto={1}{T}:Add{G} +auto={1}{T}:Add{R} +auto={1}{T}:Add{B} +auto={1}{T}:Add{U} +auto={1}{T}:Add{W} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Prismatic Omen +auto=lord(land|myBattlefield) transforms((plains forest mountain swamp island,newability[{t}:add{w}],newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{b}],newability[{t}:add{u}])) +text=Lands you control are every basic land type in addition to their other types. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Prismatic Strands +auto=chooseacolor preventAllDamage from(*[chosencolor]) chooseend +flashback={T(creature[white]|mybattlefield)} +text=Prevent all damage that sources of the color of your choice would deal this turn. -- Flashback - Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Prismatic Ward +target=creature +auto=choice name(white) teach(creature) preventalldamage to(this) from(*[white]|battlefield,stack) +auto=choice name(blue) teach(creature) preventalldamage to(this) from(*[blue]|battlefield,stack) +auto=choice name(black) teach(creature) preventalldamage to(this) from(*[black]|battlefield,stack) +auto=choice name(red) teach(creature) preventalldamage to(this) from(*[red]|battlefield,stack) +auto=choice name(green) teach(creature) preventalldamage to(this) from(*[green]|battlefield,stack) +text=Enchant creature -- As Prismatic Ward enters the battlefield, choose a color. -- Prevent all damage that would be dealt to enchanted creature by sources of the chosen color. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Prismwake Merrow +abilities=flash +auto=ability$!name(choose color/s) choice name(white) target(*) becomes(,white) ueot _ choice name(blue) target(*) becomes(,blue) ueot _ choice name(black) target(*) becomes(,black) ueot _ choice name(red) target(*) becomes(,red) ueot _ choice name(green) target(*) becomes(,green) ueot _ choice name(white & blue) target(*) becomes(,white,blue) ueot _ choice name(blue & black) target(*) becomes(,black,blue) ueot _ choice name(black & red) target(*) becomes(,black,red) ueot _ choice name(red & green) target(*) becomes(,red,green) ueot _ choice name(green & white) target(*) becomes(,white,green) ueot _ choice name(white & black) target(*) becomes(,white,black) ueot _ choice name(blue & red) target(*) becomes(,red,blue) ueot _ choice name(black & green) target(*) becomes(,black,green) ueot _ choice name(red & white) target(*) becomes(,white,red) ueot _ choice name(green & blue) target(*) becomes(,green,blue) ueot _ choice name(green & white & blue) target(*) becomes(,green,white,blue) ueot _ choice name(white & blue & black) target(*) becomes(,black,white,blue) ueot _ choice name(blue & black & red) target(*) becomes(,black,red,blue) ueot _ choice name(black & red & green) target(*) becomes(,green,black,red) ueot _ choice name(red & green & white) target(*) becomes(,green,white,red) ueot _ choice name(white & black & green) target(*) becomes(,green,white,black) ueot _ choice name(blue & red & white) target(*) becomes(,red,white,blue) ueot _ choice name(black & green & blue) target(*) becomes(,green,black,blue) ueot _ choice name(red & white & black) target(*) becomes(,black,white,red) ueot _ choice name(green & blue & red) target(*) becomes(,green,red,blue) ueot _ choice name(green & red & blue & black) target(*) becomes(,green,red,blue,black) ueot _ choice name(green & red & blue & white) target(*) becomes(,green,red,blue,white) ueot _ choice name(white & blue & black & red) target(*) becomes(,white,red,blue,black) ueot _ choice name(white & blue & black & green) target(*) becomes(,white,green,blue,black) ueot _ choice name(all colors) target(*) becomes(,white,red,blue,black,green) ueot!$ controller +text=Flash -- When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=1 +[/card] +[card] +name=Prison Barricade +abilities=defender +kicker={1}{W} +auto=kicker counter(1/1,1) +auto=kicker canattack +text=Defender (This creature can't attack.) -- Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender." +mana={1}{W} +type=Creature +subtype=Wall +power=1 +toughness=3 +[/card] +[card] +name=Prison Term +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=noactivatedability +auto=@movedto(creature|opponentbattlefield):may all(trigger[to]) retarget +text=Enchant creature -- Enchanted creature can't attack or block and its activated abilities can't be activated. -- Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature. +mana={1}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pristine Angel +abilities=flying +auto=this(untapped) protection from white +auto=this(untapped) protection from blue +auto=this(untapped) protection from black +auto=this(untapped) protection from red +auto=this(untapped) protection from green +auto=this(untapped) protection from(artifact) +auto=@movedTo(*|mystack):may untap +text=Flying -- As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. -- Whenever you cast a spell, you may untap Pristine Angel. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Pristine Skywise +abilities=flying +auto=@movedto(*[-creature]|mystack):activatechooseacolor protection from(*[chosencolor]) ueot activatechooseend +auto=@movedto(*[-creature]|mystack):untap +text=Flying -- Whenever you cast a noncreature spell, untap Pristine Skywise. It gains protection from the color of your choice until end of turn. +mana={4}{W}{U} +type=Creature +subtype=Dragon +power=6 +toughness=4 +[/card] +[card] +name=Pristine Talisman +auto={T}:add{1} and!( life:1 )! +text={T}: Add {1} to your mana pool.You gain 1 life. +mana={3} +type=Artifact +[/card] +[card] +name=Private Research +target=creature +auto=@each my upkeep:may counter(0/0,1,Page) all(this) +auto=@movedTo(mytgt|graveyard):draw:counter{0%0.1.Page} controller +text=Enchant creature -- At the beginning of your upkeep, you may put a page counter on Private Research. -- When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Privileged Position +auto=lord(other *|mybattlefield) opponentshroud +text=({(g/w)} can be paid with either {G} or {W}.) -- Other permanents you control can't be the targets of spells or abilities your opponents control. +mana={2}{GW}{GW}{GW} +type=Enchantment +[/card] +[card] +name=Prized Amalgam +autograveyard=@movedto(other creature|mybattlefield) from(mygraveyard) once:phaseactionmulti[endofturn once] moveto(mybattlefield) && tap(noevent) +autograveyard=@movedto(other creature|mystack) from(mygraveyard) once:phaseactionmulti[endofturn once] moveto(mybattlefield) && tap(noevent) +text=Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. +mana={1}{U}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Prized Elephant +auto=aslongas(forest|mybattlefield) 1/1 +auto={G}:trample ueot +text=Prized Elephant gets +1/+1 as long as you control a Forest. -- {G}: Prized Elephant gains trample until end of turn. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +mana={3}{W} +type=Creature +subtype=Elephant +power=3 +toughness=3 +[/card] +[card] +name=Prized Unicorn +abilities=lure +text=All creatures able to block Prized Unicorn do so. +mana={3}{G} +type=Creature +subtype=Unicorn +power=2 +toughness=2 +[/card] +[card] +name=Prizefighter Construct +mana={5} +type=Artifact Creature +subtype=Construct +power=6 +toughness=2 +[/card] +[card] +name=Probe +auto=ability$!draw:3 _ notatarget(<2>*|myhand) reject!$ controller +kicker={1}{B} +auto=kicker target(player) ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer +text=Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) -- Draw three cards, then discard two cards. -- If Probe was kicked, target player discards two cards. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Processor Assault +abilities=devoid +target=creature +auto=damage:5 +text=Devoid (This card has no color.) -- As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard. -- Processor Assault deals 5 damage to target creature. +mana={1}{R}{s2g(*|opponentexile)} +type=Sorcery +[/card] +[card] +name=Proclamation of Rebirth +target=creature[manacost<=1]|mygraveyard +auto=moveTo(myBattlefield) +autohand={5}{W}:moveTo(myBattlefield) target(creature[manacost<=1]|mygraveyard) limit:1 myUpkeepOnly +text=Return up to three target creature cards with converted mana cost 1 or less from your graveyard to the battlefield. -- Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield. (Activate this ability only during your upkeep and only once each turn.) +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Prodigal Pyromancer +auto={T}:damage:1 target(creature,player) +text={T}: Prodigal Pyromancer deals 1 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Prodigal Sorcerer +auto={T}:damage:1 target(creature,player) +text={T}: Prodigal Sorcerer deals 1 damage to target creature or player. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Profane Memento +auto=@movedto(creature|opponentgraveyard):life:1 controller +text=Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Profane Prayers +target=creature,player +auto=damage:type:cleric:battlefield +auto=life:type:cleric:battlefield controller +text=Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics on the battlefield. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Profound Journey +target=*[-instant;-sorcery]|mygraveyard +auto=moveto(ownerbattlefield) +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Return target permanent card from your graveyard to the battlefield. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Progenitor Mimic +auto=may copy NotATarget(creature) and!( transforms((,newability[@each my upkeep:all(this) ifnot cantargetcard(*[token]) then clone])) forever )! +text=You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature." +mana={4}{G}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=0 +[/card] +[card] +name=Progenitus +abilities=shufflelibrarydeath +auto=protection from(*) +text=Protection from everything -- If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead. +mana={W}{W}{U}{U}{B}{B}{R}{R}{G}{G} +type=Legendary Creature +subtype=Hydra Avatar +power=10 +toughness=10 +[/card] +[card] +name=Prognostic Sphinx +abilities=flying +auto={D(*|myhand)}:opponentshroud && tap +auto=@combat(attacking) source(this):scry:3 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. -- Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{U}{U} +type=Creature +subtype=Sphinx +power=3 +toughness=5 +[/card] +[card] +name=Promise of Bunrei +auto=@movedto(graveyard) from(creature|myBattlefield):token(Spirit,Creature Spirit,1/1)*4 oneShot +auto=@movedto(graveyard) from(creature|myBattlefield):bury +text=When a creature you control is put into a graveyard from the battlefield, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens onto the battlefield. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Promise of Power +other={6}{B}{B}{B} name(Entwine) +auto=if paid(alternative) then draw:5 controller && life:-5 controller && token(Demon,Creature Demon,phandcount/phandcount,flying,black) +auto=ifnot paid(alternative) then ability$! choice name(draw five) draw:5 controller && life:-5 controller _ choice token(Demon,Creature Demon,phandcount/phandcount,flying,black) !$ controller +text=Choose one - You draw five cards and you lose 5 life; or put an X/X black Demon creature token with flying onto the battlefield, where X is the number of cards in your hand as the token enters the battlefield. -- Entwine {4} (Choose both if you pay the entwine cost.) +mana={2}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Promised Kannushi +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard) +text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) +mana={G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Propaganda +auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) +text=Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Propeller Pioneer +abilities=flying +auto=_FABRICATE_(1) +text=Flying -- Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) +mana={3}{W} +type=Creature +subtype=Human Artificer +power=2 +toughness=1 +[/card] +[card] +name=Proper Burial +auto=@movedTo(creature|graveyard) from(mybattlefield):all(trigger[to]) dynamicability +text=Whenever a creature you control dies, you gain life equal to that creature's toughness. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Prophecy +target=opponent +aicode=activate target(*[zpos=1]|targetedpersonslibrary) moveto(ownerlibrary) and!(if cantargetcard(land|*) then life:1 controller)! +auto=reveal:1 revealzone(targetedpersonslibrary) optionone name(put back) target(land|reveal) moveto(ownerlibrary) and!( transforms((,newability[shuffle],newability[life:1 opponent])) oneshot )! optiononeend optiontwo name(put back) target(*[-land]|reveal) moveto(ownerlibrary) and!( transforms((,newability[shuffle])) oneshot )! optiontwoend revealend +auto=@next upkeep:draw:1 controller +text=Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles his or her library. -- Draw a card at the beginning of the next turn's upkeep. +mana={W} +type=Sorcery +[/card] +[card] +name=Prophet of Distortion +auto={3}{c}:draw:1 +text=Devoid (This card has no color.) -- {3}{C}: Draw a card. ({C} represents colorless mana.) +mana={U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=2 +[/card] +[card] +name=Prophet of Kruphix +auto=@each opponent untap:untap all(creature,land|mybattlefield) +auto=lord(creature|myhand) flash +text=Untap all creatures and lands you control during each other player's untap step. -- You may cast creature cards as though they had flash. +mana={3}{G}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Prophetic Bolt +target=creature,player +auto=damage:4 +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=3]|mylibrary)])) ueot +auto=name(look) reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library. +mana={3}{U}{R} +type=Instant +[/card] +[card] +name=Prophetic Flamespeaker +abilities=double strike,trample +auto=@combatdamaged(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) +text=Double strike, trample -- Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn. +mana={1}{R}{R} +type=Creature +subtype=Human Shaman +power=1 +toughness=3 +[/card] +[card] +name=Prophetic Prism +auto=draw:1 +auto={1}{T}:add{W} +auto={1}{T}:add{U} +auto={1}{T}:add{B} +auto={1}{T}:add{R} +auto={1}{T}:add{G} +text=When Prophetic Prism enters the battlefield, draw a card. -- {1}, {T}: Add one mana of any color to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Prophetic Ravings +target=creature +auto=teach(creature) {t}{d(*|myhand)}:draw:1 +text=Enchant creature -- Enchanted creature has haste and "{T}, Discard a card: Draw a card." +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Prosperity +auto=Draw:X controller +auto=Draw:X opponent +text=Each player draws X cards. +mana={X}{U} +type=Sorcery +[/card] +[card] +name=Prossh, Skyraider of Kher +abilities=flying +auto=thisforeach(variable{manacost}>0) token(Kobolds of Kher Keep,Creature Kobold,0/1,Red) +auto={S(other creature|mybattlefield)}:1/0 ueot +text=Flying -- When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh. -- Sacrifice another creature: Prossh gets +1/+0 until end of turn. +mana={3}{B}{R}{G} +type=Legendary Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Protean Hydra +abilities=hydra +auto=counter(1/1,X) +auto=@counterremoved(1/1) from(this):phaseaction[next,once,endofturn] counter(1/1,2) all(this) +text=Protean Hydra enters the battlefield with X +1/+1 counters on it. -- If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. -- Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. +mana={X}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Protective Bubble +target=creature +auto=unblockable +auto=shroud +text=Enchant creature -- Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.) +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Proteus Machine +facedown={3} +autofacedown={0}:morph +autofaceup=chooseatype all(this) becomes(removecreaturesubtypes) && becomes(chosentype) ueot chooseend +text=Morph {0} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.) +mana={3} +type=Artifact Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Proteus Staff +auto={2}{u}{t}:target(creature) transforms((,newability[bottomoflibrary],newability[Reveal:1 revealzone(targetedpersonslibrary) revealuntil(creature|targetedpersonslibrary) optionone choice name(Put in play) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) oneshot assorcery +text={2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and the rest on the bottom of his or her library in any order. Activate this ability only any time you could cast a sorcery. +mana={3} +type=Artifact +[/card] +[card] +name=Protomatter Powder +auto={4}{W}{T}{S}:moveTo(myBattlefield) target(other artifact|mygraveyard) +text={4}{W}, {T}, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to the battlefield. +mana={2}{U} +type=Artifact +[/card] +[card] +name=Provoke +target=creature|opponentbattlefield +auto=untap +auto=mustblock ueot +auto=draw:1 controller +text=Untap target creature you don't control. That creature blocks this turn if able. -- Draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Prowess of the Fair +auto=@movedTo(graveyard) from(other elf[-token]|battlefield):may token(Elf Warrior,creature elf warrior,1/1,green) +text=Whenever another nontoken Elf is put into your graveyard from the battlefield, you may put a 1/1 green Elf Warrior creature token onto the battlefield. +mana={1}{B} +type=Tribal Enchantment +subtype=Elf +[/card] +[card] +name=Prowler's Helm +auto={2}:equip +auto=teach(creature) cantBeBlockedBy(creature[-wall]) +text=Equipped creature can't be blocked except by Walls. -- Equip {2}. +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Prowling Nightstalker +auto=cantbeblockedby(creature[-black]) +text=Prowling Nightstalker can't be blocked except by black creatures. +mana={3}{B} +type=Creature +subtype=Nightstalker +power=2 +toughness=2 +[/card] +[card] +name=Prying Questions +target=opponent +auto=life:-3 targetedplayer +auto=ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ targetedplayer +text=Target opponent loses 3 life and puts a card from his or her hand on top of his or her library. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Psionic Blast +target=creature,player +auto=damage:4 && damage:2 controller +text=Psionic Blast deals 4 damage to target creature or player and 2 damage to you. +mana={2}{U} +type=Instant +[/card] +[card] +name=Psionic Entity +auto={T}:damage:2 target(creature,player) && damage:3 all(this) +text={T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself. +mana={4}{U} +type=Creature +subtype=Illusion +power=2 +toughness=2 +[/card] +[card] +name=Psionic Gift +target=creature +auto=teach(creature) {T}:damage:1 target(creature,player) +text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target creature or player." +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Psionic Sliver +auto=lord(sliver) transforms((,newability[{T}:damage:2 target(*[creature;player]) && damage:3 all(this)])) +text=All Sliver creatures have "{T}: This creature deals 2 damage to target creature or player and 3 damage to itself." +mana={4}{U} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Psychatog +auto={D(*|myhand)}:1/1 +auto={E(*|mygraveyard)}{E(*|mygraveyard)}:1/1 +text=Discard a card: Psychatog gets +1/+1 until end of turn. -- Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn. +mana={1}{U}{B} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Psychic Allergy +auto=upcost[{S(island|mybattlefield)}{S(island|mybattlefield)}] sacrifice +auto=chooseacolor transforms((,newability[@each opponent upkeep:damage:type:*[-token&chosencolor]:opponentbattlefield opponent])) chooseend +text=As Psychic Allergy enters the battlefield, choose a color. -- At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color he or she controls. -- At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Psychic Barrier +target=creature|stack +auto=fizzle +auto=life:-1 targetcontroller +text=Counter target creature spell. Its controller loses 1 life. +mana={U}{U} +type=Instant +[/card] +[card] +name=Psychic Drain +auto=deplete:x target(player) +auto=life:x controller +text=Target player puts the top X cards of his or her library into his or her graveyard and you gain X life. +mana={X}{U}{B} +type=Sorcery +[/card] +[card] +name=Psychic Membrane +abilities=defender +auto=@combat(blocking) source(this):may draw:1 +text=Defender (This creature can't attack.) -- Whenever Psychic Membrane blocks, you may draw a card. +mana={2}{U} +type=Creature +subtype=Wall +power=0 +toughness=3 +[/card] +[card] +name=Psychic Overload +target=artifact,creature,enchantment,land,planeswalker +auto=tap +auto=teach(*) doesnotuntap +auto=teach(*) {D(artifact|myhand)}{D(artifact|myhand)}:untap +text=Enchant permanent -- When Psychic Overload enters the battlefield, tap enchanted permanent. -- Enchanted permanent doesn't untap during its controller's untap step. -- Enchanted permanent has "Discard two artifact cards: Untap this permanent." +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Psychic Possession +target=opponent +auto=phasealter(remove,draw,controller) +auto=@drawn(targetedplayer):may draw:1 controller +text=Enchant opponent -- Skip your draw step. -- Whenever enchanted opponent draws a card, you may draw a card. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Psychic Purge +target=creature,player +auto=damage:1 +autograveyard=while(restriction{discardbyopponent}) life:-5 opponent +autoexile=while(restriction{discardbyopponent}) life:-5 opponent +text=Psychic Purge deals 1 damage to target creature or player. -- When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life. +mana={U} +type=Sorcery +[/card] +[card] +name=Psychic Spear +target=player +aicode=activate reject notatarget(*[spirit;arcane]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[spirit;arcane]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand. You choose a Spirit or Arcane card from it. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Psychic Spiral +target=player +auto=deplete:type:*:mygraveyard targetedplayer && all(*|mygraveyard) moveto(ownerlibrary) && shuffle +text=Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard. +mana={4}{U} +type=Instant +[/card] +[card] +name=Psychic Strike +target=*|stack +auto=fizzle && deplete:2 targetcontroller +text=Counter target spell. Its controller puts the top two cards of his or her library into his or her graveyard. +mana={1}{U}{B} +type=Instant +[/card] +[card] +name=Psychic Trance +auto=lord(wizard|myBattlefield) {T}:fizzle target(*|stack) +text=Until end of turn, Wizards you control gain "{T}: Counter target spell." +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Psychic Venom +target=land +auto=@tapped(mytgt):damage:2 targetController +text=Enchant land -- Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Psychic Vortex +auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice draw:counter{0%0.1.Age} controller],newability[choice sacrifice])) +auto=@each my endofturn:sacrifice notatarget(land|myBattlefield) +auto=@each my endofturn:reject all(*|myhand) +text=Cumulative upkeep - Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your end step, sacrifice a land and discard your hand. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Psychosis Crawler +anyzone=type:*:myhand/type:*:myhand cdaactive +auto=@drawof(player):life:-1 opponent +text=Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. - Whenever you draw a card, each opponent loses 1 life. +mana={5} +type=Artifact Creature +subtype=Horror +power=* +toughness=* +[/card] +[card] +name=Psychotic Fury +target=creature[multicolor] +auto=double strike +auto=draw:1 controller +text=Target multicolored creature gains double strike until end of turn. -- Draw a card. +mana={1}{R} +type=Instant +[/card] +[card] +name=Psychotic Haze +abilities=madness +autoexile=restriction{discarded} pay({1}{B}) name(pay 1B to cast) activate name(pay 1B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +auto=damage:1 all(creature,player) +text=Psychotic Haze deals 1 damage to each creature and each player. -- Madness {1}{B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Psychotrope Thallid +text=At the beginning of your upkeep, put a spore counter on Psychotrope Thallid. -- Remove three spore counters from Psychotrope Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- {1}, Sacrifice a Saproling: Draw a card. +mana={2}{G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={1}{S(saproling|myBattlefield)}:draw:1 +power=1 +toughness=1 +[/card] +[card] +name=Pteron Ghost +abilities=flying +auto={S}:regenerate target(other artifact) +text=Flying -- Sacrifice Pteron Ghost: Regenerate target artifact. +mana={1}{W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Public Execution +target=creature|opponentbattlefield +auto=destroy && all(other creature|targetcontrollerbattlefield) -2/0 ueot +text=Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn. +mana={5}{B} +type=Instant +[/card] +[card] +name=Puffer Extract +auto={X}{T}:thisforeach(X) 1/1 target(creature|mybattlefield) && transforms((,newability[phaseaction[endofturn once] destroy])) ueot +text={X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step. +mana={5} +type=Artifact +[/card] +[card] +name=Pull Under +target=creature +auto=-5/-5 +text=Target creature gets -5/-5 until end of turn. +mana={5}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Pulmonic Sliver +auto=lord(sliver) flying +auto=lord(sliver) transforms((,newability[librarydeath])) +text=All Sliver creatures have flying. -- All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." +mana={3}{W}{W} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Pulsating Illusion +abilities=flying +auto={D(*|myhand)}:4/4 limit:1 +text=Flying -- Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate this ability only once each turn. +mana={4}{U} +type=Creature +subtype=Illusion +power=0 +toughness=1 +[/card] +[card] +name=Pulse of Murasa +target=creature,land|graveyard +auto=moveto(ownerhand) +auto=life:6 controller +text=Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. +mana={2}{G} +type=Instant +[/card] +[card] +name=Pulse of the Dross +target=player +auto=Reveal:3 revealzone(targetedpersonshand) optionone choice name(choose Discards) target(<1>*|reveal) transforms((,newability[moveto(ownerhand) and!(reject)!])) oneshot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) oneshot optiontwoend afterrevealed if type(*|myhand)~lessthan~type(*|opponenthand) then moveto(myhand) all(this) afterrevealedend revealend +text=Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Pulse of the Fields +auto=life:4 controller +auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(ownerhand) +text=You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Pulse of the Forge +target=player +auto=damage:4 +auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(ownerhand) +text=Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Pulse of the Grid +auto=draw:2 controller +auto=target(*|myhand) reject +auto=if type(*|opponenthand)~morethan~type(*|myhand) then moveto(myhand) +text=Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Pulse of the Tangle +auto=token(Beast,Creature Beast,3/3,green) +auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then moveto(myhand) +text=Put a 3/3 green Beast creature token onto the battlefield. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=Pulse Tracker +auto=@combat(attacking) source(this):life:-1 opponent +text=Whenever Pulse Tracker attacks, each opponent loses 1 life. +mana={B} +type=Creature +subtype=Vampire Rogue +power=1 +toughness=1 +[/card] +[card] +name=Pulsemage Advocate +auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:moveTo(mybattlefield) target(creature|mygraveyard) +text={T}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Pulverize +auto=destroy all(artifact) +other={S(mountain|myBattlefield)}{S(mountain|myBattlefield)} name(Sacrifice 2 Mountains) +text=You may sacrifice two Mountains rather than pay Pulverize's mana cost. -- Destroy all artifacts. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Puncture Blast +abilities=wither +target=creature,player +auto=damage:3 +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Puncture Blast deals 3 damage to target creature or player. +mana={2}{R} +type=Instant +[/card] +[card] +name=Puncture Bolt +target=creature +auto=damage:1 +auto=counter(-1/-1) +text=Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. +mana={1}{R} +type=Instant +[/card] +[card] +name=Puncturing Light +target=creature[attacking;blocking;power<4] +auto=destroy +text=Destroy target attacking or blocking creature with power 3 or less. +mana={1}{W} +type=Instant +[/card] +[card] +name=Punish Ignorance +target=*|stack +auto=fizzle +auto=life:-3 opponent +auto=life:3 controller +text=Counter target spell. Its controller loses 3 life and you gain 3 life. +mana={W}{U}{U}{B} +type=Instant +[/card] +[card] +name=Punish the Enemy +target=creature +auto=damage:3 +auto=damage:3 target(player) +text=Punish the Enemy deals 3 damage to target player and 3 damage to target creature. +mana={4}{R} +type=Instant +[/card] +[card] +name=Punishing Fire +target=creature,player +auto=damage:2 +autograveyard=@lifefoeof(player):pay({R}) moveto(ownerhand) +text=Punishing Fire deals 2 damage to target creature or player. -- Whenever an opponent gains life, you may pay {R}. If you do, return Punishing Fire from your graveyard to your hand. +mana={1}{R} +type=Instant +[/card] +[card] +name=Puppet Conjurer +auto={U}{T}:token(Homonculus,Artifact Creature Homonculus,0/1,blue) +auto=@each my upkeep:sacrifice notatarget(homonculus|myBattlefield) +text={U}, {T}: Put a 0/1 blue Homunculus artifact creature token onto the battlefield. -- At the beginning of your upkeep, sacrifice a Homunculus. +mana={1}{B} +type=Artifact Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Puppet Strings +auto={2}{T}:tap target(creature) +auto={2}{T}:untap target(creature) +text={2}, {T}: You may tap or untap target creature. +mana={3} +type=Artifact +[/card] +[card] +name=Puppeteer Clique +abilities=flying,persist +auto=moveto(mybattlefield) and!(transforms((,haste,newability[@my next endofturn:moveTo(exile)])) forever)! target(creature|opponentgraveyard) +text=Flying -- When Puppeteer Clique enters the battlefield, put target creature card in an opponent's graveyard onto the battlefield under your control. It has haste. At the beginning of your next end step, exile it. -- Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={3}{B}{B} +type=Creature +subtype=Faerie Wizard +power=3 +toughness=2 +[/card] +[card] +name=Puppeteer +auto={U}{T}:tap target(creature) +auto={U}{T}:untap target(creature) +text={U}, {T}: You may tap or untap target creature. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Puppet's Verdict +auto=flipacoin winability destroy all(creature[power<=2]) winabilityend loseability destroy all(creature[power>=3]) loseabilityend flipend +text=Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Pure Reflection +auto=@movedto(creature[manacost=0]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,0/0,white) controller +auto=@movedto(creature[manacost=1]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,1/1,white) controller +auto=@movedto(creature[manacost=2]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,2/2,white) controller +auto=@movedto(creature[manacost=3]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,3/3,white) controller +auto=@movedto(creature[manacost=4]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,4/4,white) controller +auto=@movedto(creature[manacost=5]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,5/5,white) controller +auto=@movedto(creature[manacost=6]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,6/6,white) controller +auto=@movedto(creature[manacost=7]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,7/7,white) controller +auto=@movedto(creature[manacost=8]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,8/8,white) controller +auto=@movedto(creature[manacost=9]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,9/9,white) controller +auto=@movedto(creature[manacost=10]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,10/10,white) controller +auto=@movedto(creature[manacost=11]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,11/11,white) controller +auto=@movedto(creature[manacost=12]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,12/12,white) controller +auto=@movedto(creature[manacost=13]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,13/13,white) controller +auto=@movedto(creature[manacost=14]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,14/14,white) controller +auto=@movedto(creature[manacost=15]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,15/15,white) controller +auto=@movedto(creature[manacost=16]|mystack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,16/16,white) controller +auto=@movedto(creature[manacost=0]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,0/0,white) opponent +auto=@movedto(creature[manacost=1]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,1/1,white) opponent +auto=@movedto(creature[manacost=2]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,2/2,white) opponent +auto=@movedto(creature[manacost=3]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,3/3,white) opponent +auto=@movedto(creature[manacost=4]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,4/4,white) opponent +auto=@movedto(creature[manacost=5]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,5/5,white) opponent +auto=@movedto(creature[manacost=6]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,6/6,white) opponent +auto=@movedto(creature[manacost=7]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,7/7,white) opponent +auto=@movedto(creature[manacost=8]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,8/8,white) opponent +auto=@movedto(creature[manacost=9]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,9/9,white) opponent +auto=@movedto(creature[manacost=10]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,10/10,white) opponent +auto=@movedto(creature[manacost=11]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,11/11,white) opponent +auto=@movedto(creature[manacost=12]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,12/12,white) opponent +auto=@movedto(creature[manacost=13]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,13/13,white) opponent +auto=@movedto(creature[manacost=14]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,14/14,white) opponent +auto=@movedto(creature[manacost=15]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,15/15,white) opponent +auto=@movedto(creature[manacost=16]|opponentstack):destroy all(reflection|battlefield) && token(Reflection,Reflection Creature,16/16,white) opponent +text=Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Purelace +alias=1358 +text=Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.) +mana={W} +type=Instant +[/card] +[card] +name=Puresight Merrow +aicode=activate may moveto(exile) all(*[zpos=1]|mylibrary) +auto={WU}{q}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in exile) target(<1>*|reveal) moveto(myexile) optiontwoend revealend +text={(w/u)}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.) +mana={WU}{WU} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Puresteel Paladin +auto=@movedTo(equipment|mybattlefield):may draw:1 controller +auto=lord(equipment|mybattlefield) transforms((,newability[{0}:name(Equip Zero) rehook target(creature|mybattlefield) assorcery restriction{type(artifact|mybattlefield)~morethan~2}])) +text=Whenever an Equipment enters the battlefield under your control, you may draw a card. -- Metalcraft - As long as you control 3 or more artifacts, each Equipment you control has equip {0}. +mana={W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Purge the Profane +target=opponent +auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer && life:2 controller +text=Target opponent discards two cards and you gain 2 life. +mana={2}{W}{B} +type=Sorcery +[/card] +[card] +name=Purge +target=creature[black;artifact] +auto=bury +text=Destroy target artifact creature or black creature. It can't be regenerated. +mana={1}{W} +type=Instant +[/card] +[card] +name=Purging Scythe +auto=@each my upkeep:damage:2 notatarget(creature[toughness=toughness:lowest:creature:battlefield]) +text=At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them. +mana={5} +type=Artifact +[/card] +[card] +name=Purify the Grave +target=*|graveyard +auto=moveTo(exile) +flashback={W} +text=Exile target card from a graveyard. -- Flashback {W} +mana={W} +type=Instant +[/card] +[card] +name=Purify +auto=destroy all(artifact,enchantment) +text=Destroy all artifacts and enchantments. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Purphoros, God of the Forge +abilities=indestructible +auto=@movedto(other creature|mybattlefield):damage:2 opponent +auto={2}{R}:all(creature|mybattlefield) 1/0 ueot +auto=this(variable{type:manar}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{type:manar}>4) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. -- {2}{R}: Creatures you control get +1/+0 until end of turn. +mana={3}{R} +type=Legendary Enchantment Creature +subtype=God +power=6 +toughness=5 +[/card] +[card] +name=Purphoros's Emissary +abilities=menace +auto=bestow bstw +auto=bestow teach(creature) +3/+3 +auto=bestow teach(creature) menace +bestow={6}{r} +text=Bestow {6}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Purphoros's Emissary can't be blocked except by two or more creatures. -- Enchanted creature gets +3/+3 and can't be blocked except by two or more creatures. +mana={3}{R} +type=Enchantment Creature +subtype=Ox +power=3 +toughness=3 +[/card] +[card] +name=Purraj of Urborg +auto=@combat(attacking) source(this):first strike ueot +auto=@movedto(*[black]|stack):pay({B}) counter(1/1,1) +text=Purraj of Urborg has first strike as long as it's attacking. -- Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg. +mana={3}{B}{B} +type=Legendary Creature +subtype=Cat Warrior +power=2 +toughness=3 +[/card] +[card] +name=Pursuit of Flight +target=creature +auto=2/2 +auto=teach(creature) {U}:flying +text=Enchant creature -- Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn." +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Pursuit of Knowledge +auto=replacedraw ability$!name(study counter or draw) choice counter(0/0.1.Study) all(mystored) _ choice draw:1 noreplace!$ controller +auto={C(0/0,-3,Study)}{S}:draw:7 controller +text=If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. -- Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Pus Kami +auto={B}{S}:destroy target(other creature[-black]) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) +text={B}, Sacrifice Pus Kami: Destroy target nonblack creature. -- Soulshift 6 (When this dies, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) +mana={5}{B}{B} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Putrefaction +auto=@movedTo(*[green;white]|mystack):target(*|myhand) reject +auto=@movedTo(*[green;white]|opponentstack):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Whenever a player casts a green or white spell, that player discards a card. +mana={4}{B} +type=Enchantment +[/card] +[card] +name=Putrefax +abilities=trample,haste,infect,treason +text=Trample, Haste, Infect -- At the beginning of the end step, sacrifice Putrefax. +mana={3}{G}{G} +type=Creature +subtype=Horror +power=5 +toughness=3 +[/card] +[card] +name=Putrefy +target=creature,artifact +auto=bury +text=Destroy target artifact or creature. It can't be regenerated. +mana={1}{B}{G} +type=Instant +[/card] +[card] +name=Putrid Cyclops +auto=scry:1 scrycore name(-x/-x) all(this) ueot -revealedmana/-revealedmana scrycoreend scryend +text=When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +mana={2}{B} +type=Creature +subtype=Zombie Cyclops +power=3 +toughness=3 +[/card] +[card] +name=Putrid Imp +auto={D(*|myhand)}:flying +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) cantblock >6 +text=Discard a card: Putrid Imp gains flying until end of turn. -- Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. +mana={B} +type=Creature +subtype=Zombie Imp +power=1 +toughness=1 +[/card] +[card] +name=Putrid Leech +auto={L:2}:2/2 limit:1 +text=Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate this ability only once each turn. +mana={B}{G} +type=Creature +subtype=Zombie Leech +power=2 +toughness=2 +[/card] +[card] +name=Putrid Raptor +facedown={3} +autofacedown={D(zombie|myhand)}:morph +text=Morph - Discard a Zombie card. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{B}{B} +type=Creature +subtype=Zombie Lizard Beast +power=4 +toughness=4 +[/card] +[card] +name=Putrid Warrior +auto=@damaged(creature,player) from(this):all(this) transforms((,newability[chocie all(player) life:-1],newability[choice all(player) life:1])) ueot +text=Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life. +mana={W}{B} +type=Creature +subtype=Zombie Soldier Warrior +power=2 +toughness=2 +[/card] +[card] +name=Pygmy Allosaurus +abilities=swampwalk +text=Swampwalk +mana={2}{G} +type=Creature +subtype=Lizard +power=2 +toughness=2 +[/card] +[card] +name=Pygmy Kavu +auto=foreach(creature[black]|opponentBattlefield) draw:1 controller +text=When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. +mana={3}{G} +type=Creature +subtype=Kavu +power=1 +toughness=2 +[/card] +[card] +name=Pygmy Pyrosaur +abilities=cantblock +auto={R}:1/0 +text=Pygmy Pyrosaur can't block. -- {R}: Pygmy Pyrosaur gets +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Lizard +power=1 +toughness=1 +[/card] +[card] +name=Pygmy Razorback +abilities=trample +text=Trample +mana={1}{G} +type=Creature +subtype=Boar +power=2 +toughness=1 +[/card] +[card] +name=Pygmy Troll +auto=rampage(1/1,0) +auto={G}:regenerate +text=Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. -- {G}: Regenerate Pygmy Troll. +mana={1}{G} +type=Creature +subtype=Troll +power=1 +toughness=1 +[/card] +[card] +name=Pyknite +auto=@next upkeep:draw:1 +text=When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep. +mana={2}{G} +type=Creature +subtype=Ouphe +power=1 +toughness=1 +[/card] +[card] +name=Pyre Charger +abilities=haste +auto={R}:1/0 +text=Haste -- {R}: Pyre Charger gets +1/+0 until end of turn. +mana={R}{R} +type=Creature +subtype=Elemental Warrior +power=1 +toughness=1 +[/card] +[card] +name=Pyre Hound +abilities=trample +auto=@movedto(instant,sorcery|mystack):counter(1/1,1) +text=Trample -- Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound. +mana={3}{R} +type=Creature +subtype=Elemental Hound +power=2 +toughness=3 +[/card] +[card] +name=Pyre Zombie +auto={1}{R}{R}{S}:damage:2 target(other *[creature;player]) +autograveyard={1}{B}{B}:moveTo(myhand) myUpkeepOnly +text=At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie from your graveyard to your hand. -- {1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player. +mana={1}{B}{R} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Pyreheart Wolf +auto=@combat(attacking) source(this):all(creature[attacking]) menace ueot +text=Whenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={2}{R} +abilities=undying +type=Creature +subtype=Wolf +power=1 +toughness=1 +[/card] +[card] +name=Pyretic Ritual +auto=add{R}{R}{R} +text=Add {R}{R}{R} to your mana pool. +mana={1}{R} +type=Instant +[/card] +[card] +name=Pyrewild Shaman +autohand={1}{R}{discard}:name(bloodrush) target(creature[attacking]) 3/1 ueot +autograveyard=@each combatdamage restriction{opponentdamagedbycombat}:pay({3}) moveto(ownerhand) +text=Bloodrush -- {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. -- Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=3 +toughness=1 +[/card] +[card] +name=Pyric Salamander +auto={R}:1/0 && treason +text={R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. +mana={1}{R} +type=Creature +subtype=Salamander +power=1 +toughness=1 +[/card] +[card] +name=Pyrite Spellbomb +auto={R}{S}:Damage:2 target(other *[creature;player]) +auto={1}{S}:draw:1 +text={R}, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player. -- {1}, Sacrifice Pyrite Spellbomb: Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Pyroblast +alias=1312 +text=Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue. +mana={R} +type=Instant +[/card] +[card] +name=Pyroclasm +auto=damage:2 all(creature) +text=Pyroclasm deals 2 damage to each creature. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Pyroclast Consul +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then damage:2 all(creature|battlefield) )!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then all(creature|battlefield) damage:2 optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature. +mana={3}{R}{R} +type=Creature +subtype=Elemental Shaman +power=3 +toughness=3 +[/card] +[card] +name=Pyroconvergence +auto=@movedTo(*[multicolor]|mystack):damage:2 target(creature,player) +text=Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Pyrohemia +auto={R}:damage:1 all(creature,player) +auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice +text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. -- {R}: Pyrohemia deals 1 damage to each creature and each player. +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Pyromancer's Assault +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:damage:2 target(creature,player) +text=Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Pyromania +auto={1}{R}{D}:damage:1 target(creature,player) +auto={1}{R}{S}:damage:1 target(other *[creature;player]) +text={1}{R}, Discard a card at random: Pyromania deals 1 damage to target creature or player. -- {1}{R}, Sacrifice Pyromania: Pyromania deals 1 damage to target creature or player. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Pyrostatic Pillar +auto=@movedTo(*[manacost<=3]|mystack):damage:2 controller +auto=@movedTo(*[manacost<=3]|opponentstack):damage:2 opponent +text=Whenever a player casts a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Pyrrhic Revival +auto=all(creature|graveyard) transforms((,newability[moveTo(ownerbattlefield)],newability[counter(-1/-1)])) +text=Each player returns each creature card in his or her graveyard to the battlefield with an additional -1/-1 counter on it. +mana={3}{WB}{WB}{WB} +type=Sorcery +[/card] +[card] +name=Python +mana={1}{B}{B} +type=Creature +subtype=Snake +power=3 +toughness=2 +[/card] +[card] +name=Qal Sisma Behemoth +auto=@combat(attacking) source(this):pay({2}) donothing?removefromcombat && untap +auto=@combat(blocking) source(this):pay({2}) donothing?removefromcombat && untap +text=Qal Sisma Behemoth can't attack or block unless you pay {2}. +mana={2}{R} +type=Creature +subtype=Ogre Warrior +power=5 +toughness=5 +[/card] +[card] +name=Qarsi High Priest +auto={1}{B}{T}{S(other creature|mybattlefield)}:manifest all(*[zpos=1]|mylibrary) +text={1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={B} +type=Creature +subtype=Human Cleric +power=0 +toughness=2 +[/card] +[card] +name=Qarsi Sadist +auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[target(opponent) life:-2],newability[life:2 controller])) forever +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life. +mana={1}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Qasali Pridemage +abilities=exalted +auto={1}{S}:destroy target(other *[artifact;enchantment]) +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. +mana={G}{W} +type=Creature +subtype=Cat Wizard +power=2 +toughness=2 +[/card] +[card] +name=Quag Sickness +target=creature +auto=foreach(swamp|myBattlefield) -1/-1 +text=Enchant creature -- Enchanted creature gets -1/-1 for each Swamp you control. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Quag Vampires +abilities=swampwalk +kicker=multi{1}{B} +auto=kicker counter(1/1,kicked) +text=Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) -- Swampwalk -- Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. +mana={B} +type=Creature +subtype=Vampire Rogue +power=1 +toughness=1 +[/card] +[card] +name=Quagmire Druid +auto={G}{T}{S(creature|myBattlefield)}:destroy target(enchantment) +text={G}, {T}, Sacrifice a creature: Destroy target enchantment. +mana={2}{B} +type=Creature +subtype=Zombie Druid +power=2 +toughness=2 +[/card] +[card] +name=Quagmire Lamprey +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) counter(-1/-1,1) +text=Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature. +mana={2}{B} +type=Creature +subtype=Fish +power=1 +toughness=1 +[/card] +[card] +name=Quagmire +auto=lord(creature) -swampwalk +text=Creatures with swampwalk can be blocked as though they didn't have swampwalk. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Quagnoth +abilities=split second +autograveyard=while(restriction{discardbyopponent}) choice moveto(ownerhand) +autoexile=while(restriction{discardbyopponent}) choice moveto(ownerhand) +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Shroud (This permanent can't be the target of spells or abilities.) -- When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand. +mana={5}{G} +type=Creature +subtype=Beast +power=4 +toughness=5 +[/card] +[card] +name=Quarantine Field +auto=counter(0/0,xx,Isolation) +auto=this(variable{xx} >0) (blink)forsrc target(*[-land]|opponentbattlefield) +text=Quarantine Field enters the battlefield with X isolation counters on it. -- When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield. +mana={X}{X}{W}{W} +type=Enchantment +[/card] +[card] +name=Quash +target=instant,sorcery|stack +auto=fizzle +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. That player then shuffles his or her library. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Quest for Ancient Secrets +auto=@movedTo(*|mygraveyard):may counter(0/0,1,Quest) all(this) +auto={C(0/0,-5,Quest)}{S}:name(shuffle your graveyard into your library) moveto(myLibrary) all(*|myGraveyard) && shuffle +auto={C(0/0,-5,Quest)}{S}:name(shuffle your graveyard into your library) moveto(opponentLibrary) all(*|opponentGraveyard) && shuffle +text=Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. -- Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library. +mana={U} +type=Enchantment +[/card] +[card] +name=Quest for Renewal +auto=@tapped(creature|mybattlefield):counter(0/0,1,Quest) all(this) +auto=@each opponent untap:this(counter{0/0.3.quest}>) untap all(creature|mybattlefield) +text=Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. -- As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Quest for the Gemblades +auto=@combatdamaged(creature) from(creature|myBattlefield):may counter(0/0,1,Quest) all(this) +auto={C(0/0,-1,Quest)}{S}:counter(1/1,4) target(other creature) +text=Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades. -- Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Quest for the Goblin Lord +auto=@movedTo(goblin|mybattlefield):may counter(0/0,1,Quest) all(this) +auto=this(counter{0/0.5.Quest}) lord(goblin|myBattlefield) 2/0 +text=Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. -- As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0. +mana={R} +type=Enchantment +[/card] +[card] +name=Quest for the Gravelord +auto=@movedTo(creature|graveyard) from(battlefield):may counter(0/0,1,Quest) +auto={C(0/0,-3,Quest)}{S}:token(Zombie Giant,creature zombie giant, 5/5,black) +text=Whenever a creature dies, you may put a quest counter on Quest for the Gravelord. -- Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield. +mana={B} +type=Enchantment +[/card] +[card] +name=Quest for the Holy Relic +auto=@movedTo(creature|mystack):may counter(0/0,1,Quest) all(this) +aicode=activate target(equipment|mylibrary) moveto(mybattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])))! +auto={C(0/0,-5,Quest)}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>equipment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(mybattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])))!)! afterrevealedend revealend +text=Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. -- Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. +mana={W} +type=Enchantment +[/card] +[card] +name=Quest for the Nihil Stone +auto=@discarded(*|opponenthand):may counter(0/0,1,Quest) +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:may this(counter{0/0.2.Quest}) life:-5 opponent +text=Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. -- At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life. +mana={B} +type=Enchantment +[/card] +[card] +name=Quest for Ula's Temple +aicode=activate moveto(mylibrary) and!(moveto(mylibrary))! target(creature[zpos=1]|mylibrary) +auto=@each my upkeep:reveal:1 optionone if type(creature|reveal)~morethan~0 then all(this) counter(0/0,1,quest) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +auto=this(counter{0/0.1.Quest}>=3) transforms((,newability[@each my end:moveto(mybattlefield) target(Kraken, Leviathan, Octopus,Serpent|myhand)])) +text=At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. -- At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. +mana={U} +type=Enchantment +[/card] +[card] +name=Questing Phelddagrif +auto={G}:1/1 && token(Hippo,Creature Hippo,1/1,green) opponent +auto={W}:protection from black && protection from red && life:2 opponent +auto={U}:flying && draw:1 opponent +text={G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield. -- {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. -- {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. +mana={1}{G}{W}{U} +type=Creature +subtype=Phelddagrif +power=4 +toughness=4 +[/card] +[card] +name=Quick Sliver +abilities=flash +auto=lord(sliver|hand,library,graveyard,exile) asflash +text=Flash -- Any player may play Sliver cards as though they had flash. +mana={1}{G} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Quickchange +target=creature +auto=choice name(white) becomes(,white) ueot +auto=choice name(blue) becomes(,blue) ueot +auto=choice name(black) becomes(,black) ueot +auto=choice name(red) becomes(,red) ueot +auto=choice name(green) becomes(,green) ueot +auto=choice name(white & blue) becomes(,white,blue) ueot +auto=choice name(blue & black) becomes(,black,blue) ueot +auto=choice name(black & red) becomes(,black,red) ueot +auto=choice name(red & green) becomes(,red,green) ueot +auto=choice name(green & white) becomes(,white,green) ueot +auto=choice name(white & black) becomes(,white,black) ueot +auto=choice name(blue & red) becomes(,red,blue) ueot +auto=choice name(black & green) becomes(,black,green) ueot +auto=choice name(red & white) becomes(,white,red) ueot +auto=choice name(green & blue) becomes(,green,blue) ueot +auto=choice name(green & white & blue) becomes(,green,white,blue) ueot +auto=choice name(white & blue & black) becomes(,black,white,blue) ueot +auto=choice name(blue & black & red) becomes(,black,red,blue) ueot +auto=choice name(black & red & green) becomes(,green,black,red) ueot +auto=choice name(red & green & white) becomes(,green,white,red) ueot +auto=choice name(white & black & green) becomes(,green,white,black) ueot +auto=choice name(blue & red & white) becomes(,red,white,blue) ueot +auto=choice name(black & green & blue) becomes(,green,black,blue) ueot +auto=choice name(red & white & black) becomes(,black,white,red) ueot +auto=choice name(green & blue & red) becomes(,green,red,blue) ueot +auto=choice name(green & red & blue & black) becomes(,green,red,blue,black) ueot +auto=choice name(green & red & blue & white) becomes(,green,red,blue,white) ueot +auto=choice name(white & blue & black & red) becomes(,white,red,blue,black) ueot +auto=choice name(white & blue & black & green) becomes(,white,green,blue,black) ueot +auto=choice name(all colors) becomes(,white,red,blue,black,green) ueot +auto=draw:1 controller +text=Target creature becomes the color or colors of your choice until end of turn. -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Quickling +abilities=flying,flash +auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) moveTo(ownerhand) oneshot +auto=choice sacrifice +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. +mana={1}{U} +type=Creature +subtype=Faerie Rogue +power=2 +toughness=2 +[/card] +[card] +name=Quicksand +auto={T}:Add{1} +auto={T}{S}:-1/-2 target(other creature[attacking;-flying]) +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. +type=Land +[/card] +[card] +name=Quicksilver Amulet +auto={4}{T}:moveTo(myBattlefield) target(creature|myhand) +text={4}, {T}: You may put a creature card from your hand onto the battlefield. +mana={4} +type=Artifact +[/card] +[card] +name=Quicksilver Behemoth +abilities=affinityartifacts +auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) +mana={6}{U} +type=Creature +subtype=Beast +power=4 +toughness=5 +[/card] +[card] +name=Quicksilver Dagger +target=creature +auto=teach(creature) ({T}:damage:1 target(creature,player) && draw:1 controller) +text=Enchant creature -- Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card." +mana={1}{U}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Quicksilver Gargantuan +auto=may copy target(creature) && all(this) transforms((,setpower=7,settoughness=7)) forever +text=You may have Quicksilver Gargantuan enter the battlefield as a copy of any creature on the battlefield, except it's still 7/7. +mana={5}{U}{U} +type=Creature +subtype=Shapeshifter +power=7 +toughness=7 +[/card] +[card] +name=Quicksilver Geyser +target=*[-land] +auto=moveTo(ownerhand) +text=Return up to two target nonland permanents to their owners' hands. +mana={4}{U} +type=Instant +[/card] +[card] +name=Quicksmith Genius +auto=@movedto(artifact|mybattlefield):may reject notatarget(*|myhand) and!( draw:1 controller )! +text=Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card. +mana={2}{R} +type=Creature +subtype=Human Artificer +power=3 +toughness=2 +[/card] +[card] +name=Quicksmith Rebel +auto=target(artifact|mybattlefield) transforms((,newability[{t}:damage:2 target(*[creature;player])])) +text=When Quicksmith Rebel enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to target creature or player" for as long as you control Quicksmith Rebel. +mana={3}{R} +type=Creature +subtype=Human Artificer +power=3 +toughness=2 +[/card] +[card] +name=Quicksmith Spy +auto=target(artifact|mybattlefield) transforms((,newability[{t}:draw:1 controller])) +text=When Quicksmith Spy enters the battlefield, target artifact you control gains "{T}: Draw a card" for as long as you control Quicksmith Spy. +mana={3}{U} +type=Creature +subtype=Human Artificer +power=2 +toughness=3 +[/card] +[card] +name=Quiet Contemplation +auto=@movedTo(*[-creature]|mystack):pay({1}) name(tap target creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) +text=Enchantment. -- Whenever you cast a noncreature spell, you may pay 1. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Quiet Purity +target=enchantment +auto=destroy +text=Destroy target enchantment. +mana={W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Quietus Spike +text=Equipped creature has deathtouch. -- Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. -- Equip {3} +mana={3} +auto={3}:equip +auto=teach(creature) transforms((,newability[deathtouch],newability[@combatdamagefoeof(player) from(this):life:-halfdownopponentlifetotal opponent],newability[@combatdamageof(player) from(this):life:-halfdownlifetotal controller])) +type=Artifact +subtype=Equipment +[/card] +[card] +name=Quilled Slagwurm +mana={4}{G}{G}{G} +type=Creature +subtype=Wurm +power=8 +toughness=8 +[/card] +[card] +name=Quilled Sliver +auto=lord(sliver) {T}:damage:1 target(creature[attacking;blocking]) +text=All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature." +mana={1}{W} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Quilled Wolf +auto={5}{G}:4/4 ueot +text={5}{G}: Quilled Wolf gets +4/+4 until end of turn. +mana={1}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Quillmane Baku +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) moveTo(ownerhand) target(creature[manacost<=1]) +auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) moveTo(ownerhand) target(creature[manacost<=2]) +auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) moveTo(ownerhand) target(creature[manacost<=3]) +auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) moveTo(ownerhand) target(creature[manacost<=4]) +auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) moveTo(ownerhand) target(creature[manacost<=5]) +auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) moveTo(ownerhand) target(creature[manacost<=6]) +auto={1}{C(0/0,-7,Ki)}{T}:name(Remove 7 Counters) moveTo(ownerhand) target(creature[manacost<=7]) +auto={1}{C(0/0,-8,Ki)}{T}:name(Remove 8 Counters) moveTo(ownerhand) target(creature[manacost<=8]) +auto={1}{C(0/0,-9,Ki)}{T}:name(Remove 9 Counters) moveTo(ownerhand) target(creature[manacost<=9]) +auto={1}{C(0/0,-10,Ki)}{T}:name(Remove 10 Counters) moveTo(ownerhand) target(creature[manacost<=10]) +auto={1}{C(0/0,-11,Ki)}{T}:name(Remove 11 Counters) moveTo(ownerhand) target(creature[manacost<=11]) +auto={1}{C(0/0,-12,Ki)}{T}:name(Remove 12 Counters) moveTo(ownerhand) target(creature[manacost<=12]) +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. -- {1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand. +mana={4}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Quill-Slinger Boggart +auto=@movedTo(kithkin|stack):may life:-1 target(player) +text=Whenever a player casts a Kithkin spell, you may have target player lose 1 life. +mana={3}{B} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=2 +[/card] +[card] +name=Quillspike +auto={BG}{C(-1/-1,-1),creature|mybattlefield}:3/3 +text={BG}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn. +mana={2}{BG} +type=Creature +subtype=Beast +power=1 +toughness=1 +[/card] +[card] +name=Quirion Druid +auto={G}{T}:target(land) transforms((Creature,setpower=2,settoughness=2,green)) forever +text={G}, {T}: Target land becomes a 2/2 green creature that's still a land. (This effect lasts indefinitely.) +mana={2}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=2 +[/card] +[card] +name=Quirion Dryad +auto=@movedTo(*[white;blue;black;red]|myStack):counter(1/1,1) +text=Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. +mana={1}{G} +type=Creature +subtype=Dryad +power=1 +toughness=1 +[/card] +[card] +name=Quirion Elves +auto={T}:Add{G} +auto=chooseacolor {T}:add{chosencolor} chooseend +text=As Quirion Elves enters the battlefield, choose a color. -- {T}: Add {G} to your mana pool. -- {T}: Add one mana of the chosen color to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Quirion Ranger +auto={H(forest|myBattlefield)}:untap target(creature) limit:1 +text=Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Quirion Sentinel +auto=choice add{W} +auto=choice add{U} +auto=choice add{B} +auto=choice add{R} +auto=choice add{G} +text=When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] +[card] +name=Quirion Trailblazer +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. +mana={3}{G} +type=Creature +subtype=Elf Scout +power=1 +toughness=2 +[/card] +[card] +name=Qumulox +abilities=affinityartifacts,flying +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying +mana={6}{U}{U} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Rabble-Rouser +auto=bloodthirst:1 +auto={R}{T}:thisforeach(power>=1) 1/0 all(creature[attacking]|mybattlefield) ueot +text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- {R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power. +mana={3}{R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Rabid Bite +target=creature|mybattlefield +auto=transforms((,newability[dynamicability target(creature|opponentbattlefield)])) +text=Target creature you control deals damage equal to its power to target creature you don't control. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Rabid Bloodsucker +abilities=flying +auto=choice all(player) life:-2 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Rabid Bloodsucker enters the battlefield, each player loses 2 life. +mana={4}{B} +type=Creature +subtype=Vampire +power=3 +toughness=2 +[/card] +[card] +name=Rabid Elephant +auto=rampage(2/2,0) +text=Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. +mana={4}{G} +type=Creature +subtype=Elephant +power=3 +toughness=4 +[/card] +[card] +name=Rabid Rats +auto={T}:-1/-1 target(creature[blocking]) +text={T}: Target blocking creature gets -1/-1 until end of turn. +mana={1}{B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Rabid Wolverines +auto=rampage(1/1,0) +text=Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Wolverine +power=4 +toughness=4 +[/card] +[card] +name=Rabid Wombat +abilities=vigilance +auto=thisforeach(auras > 0) 2/2 +text=Vigilance -- Rabid Wombat gets +2/+2 for each Aura attached to it. +mana={2}{G}{G} +type=Creature +subtype=Wombat +power=0 +toughness=1 +[/card] +[card] +name=Racecourse Fury +target=land +auto=teach(land) {T}:haste target(creature) +text=Enchant land -- Enchanted land has "{T}: Target creature gains haste until end of turn." +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Rack and Ruin +target=<2>artifact +auto=destroy +text=Destroy two target artifacts. +mana={2}{R} +type=Instant +[/card] +[card] +name=Rackling +auto=@each opponent upkeep:damage:3minustype:*:opponenthandminusend opponent +text=At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in his or her hand. +mana={4} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Radha, Heir to Keld +auto=@combat(attacking) source(this):may add{R}{R} +auto={T}:Add{G} +text=Whenever Radha, Heir to Keld attacks, you may add {R}{R} to your mana pool. -- {T}: Add {G} to your mana pool. +mana={R}{G} +type=Legendary Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Radiant Essence +auto=aslongas(*[black]|opponentBattlefield) 1/2 +text=Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. +mana={1}{G}{W} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Radiant Flames +auto=damage:converge all(creature|battlefield) +text=Converge -- Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Radiant Fountain +auto=life:2 +auto={T}:Add{1} +text=When Radiant Fountain enters the battlefield, you gain 2 life. -- {T}: Add {1} to your mana pool. +type=Land +[/card] +[card] +name=Radiant Kavu +auto={R}{G}{W}:fog from(creature[blue]) oneshot && fog from(creature[black]) oneshot +text={R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn. +mana={R}{G}{W} +type=Creature +subtype=Kavu +power=3 +toughness=3 +[/card] +[card] +name=Radiant Purge +auto=choice name(creature) moveto(exile) target(creature[multicolor]|battlefield) restriction{type(creature[multicolor]|battlefield)~morethan~0} +auto=choice name(enchantment) moveto(exile) target(enchantment[multicolor]|battlefield) restriction{type(enchantment[multicolor]|battlefield)~morethan~0} +text=Exile target multicolored creature or multicolored enchantment. +mana={1}{W} +type=Instant +[/card] +[card] +name=Radiant, Archangel +abilities=flying,vigilance +auto=foreach(other creature[flying]) 1/1 +text=Flying, vigilance -- Radiant, Archangel gets +1/+1 for each other creature with flying on the battlefield. +mana={3}{W}{W} +type=Legendary Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Radiant's Dragoons +auto=life:5 +auto=upcost[{3}{W};next upkeep] sacrifice +text=Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Radiant's Dragoons enters the battlefield, you gain 5 life. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=5 +[/card] +[card] +name=Radiant's Judgment +target=creature[power>=4] +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target creature with power 4 or greater. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Radjan Spirit +auto={T}:-flying target(creature) +text={T}: Target creature loses flying until end of turn. +mana={3}{G} +type=Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Rafiq of the Many +abilities=exalted +auto=@combat(attackedalone) source(creature|myBattlefield):all(trigger[to]) double strike ueot +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Whenever a creature you control attacks alone, it gains double strike until end of turn. +mana={1}{G}{W}{U} +type=Legendary Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Rag Dealer +auto={2}{B}{T}:choice name(opponent's graveyard) target(*|graveyard) moveTo(exile) +auto={2}{B}{T}:choice name(your graveyard) target(*|graveyard) moveTo(exile) +text={2}{B}, {T}: Exile up to three target cards from a single graveyard. +mana={B} +type=Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Ragamuffyn +auto=aslongas(*|myhand) {T}{S(creature,land|mybattlefield)}:draw:1 <1 +text=Hellbent - {T}, Sacrifice a creature or land: Draw a card. Activate this ability only if you have no cards in hand. +mana={2}{B} +type=Creature +subtype=Zombie Cleric +power=2 +toughness=2 +[/card] +[card] +name=Rage Forger +auto=counter(1/1,1) all(other shaman|mybattlefield) +auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):may damage:1 target(player) +text=When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. -- Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. +mana={2}{R} +type=Creature +subtype=Elemental Shaman +power=2 +toughness=2 +[/card] +[card] +name=Rage Nimbus +abilities=defender,flying +auto={1}{R}:mustattack target(creature) +text=Defender,flying -- {1}{R}: Target creature attacks this turn if able. +mana={2}{R} +type=Creature +subtype=Elemental +power=5 +toughness=3 +[/card] +[card] +name=Rage of Purphoros +target=creature +auto=cantregen +auto=damage:4 +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Rage Reflection +auto=lord(creature|myBattlefield) double strike +text=Creatures you control have double strike. +mana={4}{R}{R} +type=Enchantment +[/card] +[card] +name=Rage Thrower +auto=@movedTo(other creature|graveyard) from(battlefield):damage:2 target(player) +text=Whenever another creature dies, Rage Thrower deals 2 damage to target player. +mana={5}{R} +type=Creature +subtype=Human Shaman +power=4 +toughness=2 +[/card] +[card] +name=Rage Weaver +auto={2}:haste target(creature[green;black]) +text={2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) +mana={1}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Rageblood Shaman +abilities=trample +auto=lord(other minotaur|mybattlefield) +1/+1 +auto=lord(other minotaur|mybattlefield) trample +text=Trample. -- Other Minotaur creatures you control get +1/+1 and have trample. +mana={1}{R}{R} +type=Creature +subtype=Minotaur Shaman +power=2 +toughness=3 +[/card] +[card] +name=Rageform +auto=withenchant manifest all(*[zpos=1]|mylibrary) +auto=teach(creature) double strike +text=When Rageform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Rageform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Enchanted creature has double strike. (It deals both first-strike and regular combat damage.) +mana={2}{R}{R} +type=Enchantment +[/card] +[card] +name=Ragemonger +auto=lord(minotaur|mycastingzone) altercost(black,-1) +auto=lord(minotaur|mycastingzone) altercost(red,-1) +text=Minotaur spells you cast cost BlackRed less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost 2Red, it costs 2 to cast.) +mana={1}{B}{R} +type=Creature +subtype=Minotaur Shaman +power=2 +toughness=3 +[/card] +[card] +name=Ragged Veins +abilities=flash +target=creature +auto=@damaged(mytgt):life:-thatmuch targetcontroller +text=Flash -- Enchant creature -- Whenever enchanted creature is dealt damage, its controller loses that much life. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Raging Bull +mana={2}{R} +type=Creature +subtype=Ox +power=2 +toughness=2 +[/card] +[card] +name=Raging Cougar +abilities=haste +text=Haste +mana={2}{R} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Raging Goblin +abilities=haste +text=Haste (This creature can attack and {T} as soon as it comes under your control.) +mana={R} +type=Creature +subtype=Goblin Berserker +power=1 +toughness=1 +[/card] +[card] +name=Raging Gorilla +auto=@combat(blocking,blocked,turnlimited) source(this):2/-2 ueot +text=Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn. +mana={2}{R} +type=Creature +subtype=Ape +power=2 +toughness=3 +[/card] +[card] +name=Raging Kavu +abilities=flash,haste +text=Flash -- Haste +mana={1}{R}{G} +type=Creature +subtype=Kavu +power=3 +toughness=1 +[/card] +[card] +name=Raging Minotaur +abilities=haste +text=Haste +mana={2}{R}{R} +type=Creature +subtype=Minotaur Berserker +power=3 +toughness=3 +[/card] +[card] +name=Raging Poltergeist +mana={4}{R} +type=Creature +subtype=Spirit +power=6 +toughness=1 +[/card] +[card] +name=Raging Ravine +auto=tap(noevent) +auto={T}:Add{R} +auto={T}:Add{G} +auto={2}{R}{G}:transforms((Elemental Creature,setpower=3,settoughness=3,red,green,newability[@combat(attacking) source(this):counter(1/1.1) all(this)])) ueot +text=Raging Ravine enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. -- {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land. +type=Land +[/card] +[card] +name=Raging Spirit +auto={2}:transforms((,artifact)) ueot +text={2}: Raging Spirit becomes colorless until end of turn. +mana={3}{R} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Ragnar +auto={W}{U}{G}{T}:regenerate target(creature) +text={G}{W}{U}, {T}: Regenerate target creature. +mana={G}{W}{U} +type=Legendary Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Raid Bombardment +auto=@combat(attacking) source(creature[power<=2]|mybattlefield):damage:1 opponent +text=Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Raiders' Spoils +auto=lord(creature|mybattlefield) 1/0 +auto=@combatdamaged(player) from(warrior|mybattlefield):pay({L:1}) draw:1 controller +text=Creatures you control get +1/+0. -- Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Raiding Nightstalker +abilities=swampwalk +text=Swampwalk +mana={2}{B} +type=Creature +subtype=Nightstalker +power=2 +toughness=2 +[/card] +[card] +name=Rain of Blades +auto=damage:1 all(creature[attacking]) +text=Rain of Blades deals 1 damage to each attacking creature. +mana={W} +type=Instant +[/card] +[card] +name=Rain of Daggers +auto=@movedTo(creature|graveyard) from(opponentBattlefield):life:-2 controller +auto=destroy all(creature|opponentbattlefield) +text=Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Rain of Embers +auto=damage:1 all(creature,player) +text=Rain of Embers deals 1 damage to each creature and each player. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Rain of Filth +auto=lord(land|mybattlefield) {S}:Add{B} +text=Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool." +mana={B} +type=Instant +[/card] +[card] +name=Rain of Salt +target=<2>land +auto=destroy +text=Destroy two target lands. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Rain of Tears +target=land +auto=destroy +text=Destroy target land. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Rainbow Crow +abilities=flying +auto={1}:name(becomes white ueot) transforms((,white)) ueot +auto={1}:name(becomes blue ueot) transforms((,blue)) ueot +auto={1}:name(becomes black ueot) transforms((,black)) ueot +auto={1}:name(becomes red ueot) transforms((,red)) ueot +auto={1}:name(becomes green ueot) transforms((,green)) ueot +text=Flying -- {1}: Rainbow Crow becomes the color of your choice until end of turn. +mana={3}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Rainbow Efreet +abilities=flying +auto={U}{U}:phaseout +text=Flying -- {U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +mana={3}{U} +type=Creature +subtype=Efreet +power=3 +toughness=1 +[/card] +[card] +name=Rainbow Vale +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto=@tappedformana(this):phaseaction[endofturn once,sourceinplay] moveTo(opponentbattlefield) +text={T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step. +type=Land +[/card] +[card] +name=Raise Dead +target=creature|myGraveyard +auto=moveTo(myHand) +text=Return target creature card from your graveyard to your hand. +mana={B} +type=Sorcery +[/card] +[card] +name=Raise the Alarm +auto=token(Soldier,creature soldier, 1/1,white)*2 +text=Put two 1/1 white Soldier creature tokens onto the battlefield. +mana={1}{W} +type=Instant +[/card] +[card] +name=Raised by Wolves +target=creature +auto=token(Wolf,Creature Wolf,2/2,green)*2 controller +auto=foreach(wolf|mybattlefield) 1/1 +text=Enchant creature -- When Raised by Wolves enters the battlefield, put two 2/2 green Wolf creature tokens onto the battlefield. -- Enchanted creature gets +1/+1 for each Wolf you control. +mana={3}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Raka Disciple +auto={W}{T}:prevent:1 target(creature,player) +auto={U}{T}:flying target(creature) +text={W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {U}, {T}: Target creature gains flying until end of turn. +mana={R} +type=Creature +subtype=Minotaur Wizard +power=1 +toughness=1 +[/card] +[card] +name=Raka Sanctuary +auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~lessthan~1}:target(creature) damage:1 +auto=@each my upkeep restriction{type(*[blue]|myBattlefield)~morethan~0,type(*[white]|myBattlefield)~lessthan~1}:target(creature) damage:1 +auto=@each my upkeep restriction{type(*[white]|myBattlefield)~morethan~0,type(*[blue]|myBattlefield)~morethan~0}:target(creature) damage:3 +text=At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Rakalite +auto={2}:prevent:1 target(creature,player) && all(this) transforms((,newability[@next endofturn:moveTo(ownerhand)])) +text={2}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step. +mana={6} +type=Artifact +[/card] +[card] +name=Rakdos Cackler +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +mana={BR} +type=Creature +subtype=Devil +power=1 +toughness=1 +[/card] +[card] +name=Rakdos Carnarium +auto=tap(noevent) +auto=moveTo(ownerhand) notatarget(land|myBattlefield) +auto={T}:Add{B}{R} +text=Rakdos Carnarium enters the battlefield tapped. -- When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {B}{R} to your mana pool. +type=Land +[/card] +[card] +name=Rakdos Charm +auto=choice target(player) moveTo(exile) all(*|targetedpersonsgraveyard) +auto=aslongas(artifact|battlefield) choice destroy target(artifact) +auto=choice name(damage) transforms((,newability[damage:1 controller])) all(creature|battlefield) +text=Choose one -- Exile all cards from target player's graveyard; or destroy target artifact; or each creature deals 1 damage to its controller. +mana={B}{R} +type=Instant +[/card] +[card] +name=Rakdos Cluestone +auto={T}: Add{B} +auto={T}: Add{R} +auto={B}{R}{T}{S}:draw:1 controller +text={T}: Add {B} or {R} to your mana pool. -- {B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Rakdos Drake +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +abilities=flying +text=Flying. -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +mana={2}{B} +type=Creature +subtype=Drake +power=1 +toughness=2 +[/card] +[card] +name=Rakdos Guildgate +auto=tap(noevent) +auto={T}:Add{B} +auto={T}:Add{R} +text=Rakdos Guildgate enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Rakdos Guildmage +auto={3}{B}{D(*|myhand)}:-2/-2 target(creature) +auto={3}{R}:token(Goblin,Creature Goblin,2/1,red,haste,unearth) +text=({(b/r)} can be paid with either {B} or {R}.) -- {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. -- {3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step. +mana={BR}{BR} +type=Creature +subtype=Zombie Shaman +power=2 +toughness=2 +[/card] +[card] +name=Rakdos Ickspitter +auto={T}:damage:1 target(creature) && life:-1 targetcontroller +text={T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life. +mana={1}{B}{R} +type=Creature +subtype=Thrull +power=1 +toughness=1 +[/card] +[card] +name=Rakdos Keyrune +auto={T}:Add{B} +auto={T}:Add{R} +auto={B}{R}:transforms((Devil Artifact Creature,setpower=3,settoughness=1,black,red,first strike)) ueot +text={T}: Add {B} or {R} to your mana pool. -- {B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Rakdos Pit Dragon +auto={R}{R}:flying +auto={R}:1/0 +auto=aslongas(*|myHand) double strike <1 oneShot +auto=aslongas(*|myHand) double strike <1 +text={R}{R}: Rakdos Pit Dragon gains flying until end of turn. -- {R}: Rakdos Pit Dragon gets +1/+0 until end of turn. -- Hellbent - Rakdos Pit Dragon has double strike as long as you have no cards in hand. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Rakdos Ragemutt +abilities=lifelink,haste +text=Lifelink, haste +mana={3}{B}{R} +type=Creature +subtype=Elemental Hound +power=3 +toughness=3 +[/card] +[card] +name=Rakdos Ringleader +auto=@combatdamagefoeof(player) from(this):discard:1 opponent +auto=@combatdamageof(player) from(this):discard:1 controller +auto={B}:regenerate +abilities=first strike +text=First strike -- Whenever Rakdos Ringleader deals combat damage to a player, that player discards a card at random. -- {B}: Regenerate Rakdos Ringleader. +mana={4}{B}{R} +type=Creature +subtype=Skeleton Warrior +power=3 +toughness=1 +[/card] +[card] +name=Rakdos Shred-Freak +abilities=haste +text=Haste +mana={BR}{BR} +type=Creature +subtype=Human Berserker +power=2 +toughness=1 +[/card] +[card] +name=Rakdos Signet +auto={1}{T}:Add{B}{R} +text={1}, {T}: Add {B}{R} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Rakdos the Defiler +abilities=flying,trample +auto=@combat(attacking) source(this):choice target(*|mybattlefield) sacrifice +auto=@combatdamagefoeof(player) from(this):ability$!name(sacrifice) target(*|mybattlefield) sacrifice!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(sacrifice) target(*|mybattlefield) sacrifice!$ controller +text=Flying, trample -- Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up. -- Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents he or she controls, rounded up. +mana={2}{B}{B}{R}{R} +type=Legendary Creature +subtype=Demon +power=7 +toughness=6 +[/card] +[card] +name=Rakdos's Return +auto=damage:x target(opponent) +auto=ability$!name(discard) target(*|myhand) reject!$ opponent +text=Rakdos's Return deals X damage to target opponent. That player discards X cards. +mana={X}{B}{R} +type=Sorcery +[/card] +[card] +name=Rakeclaw Gargantuan +auto={1}:first strike target(creature[power>=5]) +text={1}: Target creature with power 5 or greater gains first strike until end of turn. +mana={2}{R}{G}{W} +type=Creature +subtype=Beast +power=5 +toughness=3 +[/card] +[card] +name=Raking Canopy +auto=@each opponent blockers:damage:4 all(creature[flying;attacking]) +text=Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Rakish Heir +auto=@combatdamaged(player) from(vampire|mybattlefield):all(trigger[from]) counter(1/1,1) +text=Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. +mana={2}{R} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Rakka Mar +abilities=haste +auto={R}{T}:token(Elemental,creature, 3/1,haste red) +text=Haste -- {R}, {T}: Put a 3/1 red Elemental creature token with haste onto the battlefield. +mana={2}{R}{R} +type=Legendary Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Raksha Golden Cub +abilities=vigilance +auto=this(gear > 0) lord(creature[cat]|myBattlefield) 2/2 +auto=this(gear > 0) lord(creature[cat]|myBattlefield) double strike +text=Vigilance -- As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike. +mana={5}{W}{W} +type=Legendary Creature +subtype=Cat Soldier +power=3 +toughness=4 +[/card] +[card] +name=Rakshasa Deathdealer +auto={B}{G}:2/2 ueot +auto={B}{G}:regenerate +text={B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn. -- {B}{G}: Regenerate Rakshasa Deathdealer. +mana={B}{G} +type=Creature +subtype=Cat Demon +power=2 +toughness=2 +[/card] +[card] +name=Rakshasa Gravecaller +auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && token(Zombie,Creature Zombie,2/2,black)*2 +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Rakshasa Gravecaller exploits a creature, put two 2/2 black Zombie creature tokens onto the battlefield. +mana={4}{B} +type=Creature +subtype=Cat Demon +power=3 +toughness=6 +[/card] +[card] +name=Rakshasa Vizier +auto=@movedTo(*|exile) from(mygraveyard):counter(1/1,1) +text=Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakasha Vizier. +mana={2}{B}{G}{U} +type=Creature +subtype=Cat Demon +power=4 +toughness=4 +[/card] +[card] +name=Rakshasa's Disdain +target=*|stack +auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:type:*:opponentgraveyard}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:type:*:mygraveyard}]] name(pay {value} mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {1} for each card in your graveyard. +mana={2}{U} +type=Instant +[/card] +[card] +name=Rakshasa's Secret +target=opponent +auto=ability$!reject notatarget(<2>*|myhand)!$ targetedplayer +auto=deplete:2 controller +text=Target opponent discards two cards. Put the top two cards of your library into your graveyard. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Ral Zarek +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: tap and untap) tap target(*) && ability$!untap target(*)!$ controller +auto={C(0/0,-2,Loyalty)}:name(-2: 3 damage) damage:3 target(creature,player) +auto={C(0/0,-7,Loyalty)}:name(-7: ultimate) flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend && flipacoin winability turns:+1 controller winabilityend flipend +text=+1: Tap target permanent, then untap another target permanent. -- -2: Ral Zarek deals 3 damage to target creature or player. -- -7: Flip five coins. Take an extra turn after this one for each coin that comes up heads. +mana={2}{U}{R} +type=Legendary Planeswalker +subtype=Ral +[/card] +[card] +name=Rally the Ancestors +auto=moveTo(exile) +auto=moveTo(mybattlefield) all(creature[manacost<=X]|mygraveyard) and!( transforms((,newability[phaseaction[my upkeep sourceinplay]:moveto(exile)])) forever )! +text=Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors. +mana={X}{W}{W} +type=Instant +[/card] +[card] +name=Rally the Forces +auto=all(creature[attacking]) 1/0 ueot +auto=all(creature[attacking]) first strike ueot +text=Attacking creatures get +1/+0 and gain first strike until end of turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Rally the Peasants +auto=all(creature|mybattlefield) 2/0 +flashback={2}{R} +text=Creatures you control get +2/+0 until end of turn. -- Flashback {2}{R} +mana={2}{W} +type=Instant +[/card] +[card] +name=Rally the Righteous +target=creature +auto=all(creature[share!color!]) untap +auto=all(creature[share!color!]) 2/0 ueot +text=Radiance - Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn. +mana={1}{R}{W} +type=Instant +[/card] +[card] +name=Rally the Troops +auto=untap all(creature|mybattlefield) +restriction=opponentblockersonly +text=Cast Rally the Troops only during the declare attackers step and only if you've been attacked this step. -- Untap all creatures you control. +mana={W} +type=Instant +[/card] +[card] +name=Rally +auto=all(creature[blocking]) 1/1 +text=Blocking creatures get +1/+1 until end of turn. +mana={W}{W} +type=Instant +[/card] +[card] +name=Ramirez DePietro +abilities=first strike +text=First strike +mana={3}{U}{B}{B} +type=Legendary Creature +subtype=Human Pirate +power=4 +toughness=3 +[/card] +[card] +name=Ramosian Captain +abilities=first strike +aicode=activate moveTo(myBattlefield) target(rebel[manacost<=4]|myLibrary) +auto={5}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=4]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=First strike -- {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put that card onto the battlefield. Then shuffle your library. +mana={1}{W}{W} +type=Creature +subtype=Human Rebel +power=2 +toughness=2 +[/card] +[card] +name=Ramosian Commander +aicode=activate moveTo(myBattlefield) target(rebel[manacost<=5]|myLibrary) +auto={6}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=5]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={6}, {T}: Search your library for a Rebel permanent card with converted mana cost 5 or less and put that card onto the battlefield. Then shuffle your library. +mana={2}{W}{W} +type=Creature +subtype=Human Rebel +power=2 +toughness=4 +[/card] +[card] +name=Ramosian Lieutenant +aicode=activate moveTo(myBattlefield) target(rebel[manacost<=3]|myLibrary) +auto={4}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. +mana={1}{W} +type=Creature +subtype=Human Rebel +power=1 +toughness=2 +[/card] +[card] +name=Ramosian Rally +auto=all(creature|mybattlefield) 1/1 ueot +otherrestriction=type(plains|mybattlefield)~morethan~0 +other={T(creature[-tapped]|mybattlefield)} name(Tap an Untapped Creature) +text=If you control a Plains, you may tap an untapped creature you control rather than pay Ramosian Rally's mana cost. -- Creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Instant +[/card] +[card] +name=Ramosian Revivalist +auto={6}{T}:moveTo(myBattlefield) target(rebel[manacost<=5]|mygraveyard) +text={6}, {T}: Return target Rebel permanent card with converted mana cost 5 or less from your graveyard to the battlefield. +mana={3}{W} +type=Creature +subtype=Human Rebel Cleric +power=2 +toughness=2 +[/card] +[card] +name=Ramosian Sergeant +aicode=activate moveTo(myBattlefield) target(rebel[manacost<=2]|myLibrary) +auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={3}, {T}: Search your library for a Rebel permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. +mana={W} +type=Creature +subtype=Human Rebel +power=1 +toughness=1 +[/card] +[card] +name=Ramosian Sky Marshal +abilities=flying +aicode=activate moveTo(myBattlefield) target(rebel[manacost<=6]|myLibrary) +auto={7}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(rebel[manacost<=6]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=Flying -- {7}, {T}: Search your library for a Rebel permanent card with converted mana cost 6 or less and put that card onto the battlefield. Then shuffle your library. +mana={3}{W}{W} +type=Creature +subtype=Human Rebel +power=3 +toughness=3 +[/card] +[card] +name=Rampaging Baloths +abilities=trample +auto=@movedTo(land|myBattlefield):may token(Beast,Creature Beast,4/4,green) +text=Trample -- Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Rampaging Werewolf +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Tormented Pariah) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rampaging Werewolf. +color=red +type=Creature +subtype=Werewolf +power=6 +toughness=4 +[/card] +[card] +name=Rampant Elephant +auto={G}:setblocker target(creature|opponentbattlefield) +text={G}: Target creature blocks Rampant Elephant this turn if able. +mana={3}{W} +type=Creature +subtype=Elephant +power=2 +toughness=2 +[/card] +[card] +name=Rampant Growth +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Rampart Crawler +auto=cantbeblockedby(wall) +text=Rampart Crawler can't be blocked by Walls. +mana={B} +type=Creature +subtype=Lizard Mercenary +power=1 +toughness=1 +[/card] +[card] +name=Ramroller +abilities=mustattack +auto=aslongas(other artifact|mybattlefield) 2/0 +text=Ramroller attacks each turn if able. -- Ramroller gets +2/+0 as long as you control another artifact. +mana={3} +type=Artifact Creature +subtype=Juggernaut +power=2 +toughness=3 +[/card] +[card] +name=Ramses Overdark +auto={T}:destroy target(creature[enchanted]) +text={T}: Destroy target enchanted creature. +mana={2}{U}{U}{B}{B} +type=Legendary Creature +subtype=Human Assassin +power=4 +toughness=3 +[/card] +[card] +name=Rancid Earth +target=land +auto=destroy +auto=aslongas(*|mygraveyard) lord(creature) damage:1 >6 +auto=aslongas(*|mygraveyard) damage:1 controller >6 +auto=aslongas(*|mygraveyard) damage:1 opponent >6 +text=Destroy target land. -- Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Rancid Rats +abilities=deathtouch,skulk +text=Skulk (This creature can't be blocked by creatures with greater power.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +mana={1}{B} +type=Creature +subtype=Zombie Rat +power=1 +toughness=1 +[/card] +[card] +name=Rancor +target=Creature +auto=2/0 +auto=trample +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +text=Enchant creature -- Enchanted creature gets +2/+0 and has trample. -- When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ranger en-Vec +abilities=first strike +auto={G}:regenerate +text=First strike -- {G}: Regenerate Ranger en-Vec. +mana={1}{G}{W} +type=Creature +subtype=Human Soldier Archer +power=2 +toughness=2 +[/card] +[card] +name=Ranger of Eos +aicode=activate target(creature[manacost<=1]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(creature[manacost<=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Ranger's Guile +target=creature +auto=1/1 +auto=opponentshroud +text=Target creature you control gets +1/+1 and gains hexproof until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Ranger's Path +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(forest|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Rank and File +auto=all(creature[green]|myBattlefield) -1/-1 ueot +text=When Rank and File enters the battlefield, all green creatures get -1/-1 until end of turn. +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Ransack +target=player +aicode=activate choice bottomoflibrary all(*[zpos<=5]|targetedpersonslibrary) +auto=reveal:5 optionone name(Put On Top) target(*|reveal) moveto(ownerlibrary) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Rapacious One +abilities=trample +auto=@combatdamaged(player) from(this):token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*thatmuch +text=Trample -- Whenever Rapacious One deals combat damage to a player, put that many colorless 0/1 Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={5}{R} +type=Creature +subtype=Eldrazi Drone +power=5 +toughness=4 +[/card] +[card] +name=Rapid Decay +target=*|graveyard +auto=moveTo(exile) +autohand=__CYCLING__({2}) +text=Exile up to three target cards from a single graveyard. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{B} +type=Instant +[/card] +[card] +name=Rapid Hybridization +target=creature +auto=bury && token(Frog Lizard,Creature Frog Lizard,3/3,green) targetcontroller +text=Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Frog Lizard creature token onto the battlefield. +mana={U} +type=Instant +[/card] +[card] +name=Rappelling Scouts +abilities=flying +auto={2}{W}:name(White) protection from white +auto={2}{W}:name(Blue) protection from blue +auto={2}{W}:name(Black) protection from black +auto={2}{W}:name(Red) protection from red +auto={2}{W}:name(Green) protection from green +text=Flying -- {2}{W}: Rappelling Scouts gains protection from the color of your choice until end of turn. +mana={2}{W}{W} +type=Creature +subtype=Human Rebel Scout +power=1 +toughness=4 +[/card] +[card] +name=Rashida Scalebane +auto={T}:target(dragon[attacking;blocking]) dynamicability destroy +text={T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Rashka the Slayer +abilities=reach +auto=@combat(blocking) source(this) from(creature[black]) turnlimited:1/2 ueot +text=Reach (This creature can block creatures with flying.) -- Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Archer +power=3 +toughness=3 +[/card] +[card] +name=Rashmi, Eternities Crafter +auto=@movedto(*[-land;manacost=1]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<1]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=2]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<2]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=3]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<3]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=4]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<4]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=5]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<5]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=6]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<6]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=7]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<7]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=8]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<8]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=9]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<9]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=10]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<10]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=11]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<11]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=12]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<12]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=13]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<13]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=14]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<14]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=15]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<15]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=16]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<16]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=17]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<17]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=18]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<18]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=19]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<19]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=20]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<20]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +auto=@movedto(*[-land;manacost=21]|mystack) restriction{thisturn(*|mystack)~lessthan~1} turnlimited:reveal:1 revealzone(mylibrary) optionone name(choose card) target(*[-land;manacost<21]|reveal) moveto(myexile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put in hand) target(*|reveal) moveto(ownerhand) optiontwoend afterrevealed all(tobecast|myexile) moveto(myexile) and!( activate castcard(normal) )! afterrevealedend revealend +text=Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with converted mana cost less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand. +mana={2}{G}{U} +type=Legendary Creature +subtype=Elf Druid +power=2 +toughness=3 +[/card] +[card] +name=Rasputin Dreamweaver +auto=counter(0/0,7,Dream) +auto={C(0/0,-1,Dream)}:add{1} +auto={C(0/0,-1,Dream)}:prevent:1 all(this) +auto=@each my beginofturn sourcenottap:phaseaction[upkeep] this(counter{0/0.1.Dream}<7) counter(0/0,1,Dream) +text=Rasputin Dreamweaver enters the battlefield with seven dream counters on it. -- Remove a dream counter from Rasputin: Add {1} to your mana pool. -- Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. -- At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. -- Rasputin can't have more than seven dream counters on it. +mana={4}{W}{U} +type=Legendary Creature +subtype=Human Wizard +power=4 +toughness=1 +[/card] +[card] +name=Ratcatcher +abilities=fear +aicode=activate target(rat|mylibrary) moveto(myhand) +auto=@each my upkeep:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>rat|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may search your library for a Rat card, reveal it, and put it into your hand. If you do, shuffle your library. +mana={4}{B}{B} +type=Creature +subtype=Ogre Rogue +power=4 +toughness=4 +[/card] +[card] +name=Ratchet Bomb +auto={T}:counter(0/0,1,Charge) +auto=this(counter{0/0.1.Charge}<1) {T}{S}:destroy all(*[-land;manacost=0]) +auto=this(counter{0/0.1.Charge}=) {T}{S}:destroy all(*[-land;manacost=1]) +auto=this(counter{0/0.2.Charge}=) {T}{S}:destroy all(*[-land;manacost=2]) +auto=this(counter{0/0.3.Charge}=) {T}{S}:destroy all(*[-land;manacost=3]) +auto=this(counter{0/0.4.Charge}=) {T}{S}:destroy all(*[-land;manacost=4]) +auto=this(counter{0/0.5.Charge}=) {T}{S}:destroy all(*[-land;manacost=5]) +auto=this(counter{0/0.6.Charge}=) {T}{S}:destroy all(*[-land;manacost=6]) +auto=this(counter{0/0.7.Charge}=) {T}{S}:destroy all(*[-land;manacost=7]) +auto=this(counter{0/0.8.Charge}=) {T}{S}:destroy all(*[-land;manacost=8]) +auto=this(counter{0/0.9.Charge}=) {T}{S}:destroy all(*[-land;manacost=9]) +auto=this(counter{0/0.10.Charge}=) {T}{S}:destroy all(*[-land;manacost=10]) +auto=this(counter{0/0.11.Charge}=) {T}{S}:destroy all(*[-land;manacost=11]) +auto=this(counter{0/0.12.Charge}=) {T}{S}:destroy all(*[-land;manacost=12]) +auto=this(counter{0/0.13.Charge}=) {T}{S}:destroy all(*[-land;manacost=13]) +auto=this(counter{0/0.14.Charge}=) {T}{S}:destroy all(*[-land;manacost=14]) +auto=this(counter{0/0.15.Charge}=) {T}{S}:destroy all(*[-land;manacost=15]) +auto=this(counter{0/0.16.Charge}=) {T}{S}:destroy all(*[-land;manacost=16]) +text={T}: Put a charge counter on Grindclock. -- {T}: Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb. +mana={2} +type=Artifact +[/card] +[card] +name=Rathi Assassin +auto={1}{B}{B}{T}:destroy target(creature[tapped;-black]) +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=3]|myLibrary) +auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text={1}{B}{B}, {T}: Destroy target tapped nonblack creature. -- {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. +mana={2}{B}{B} +type=Creature +subtype=Zombie Mercenary Assassin +power=2 +toughness=2 +[/card] +[card] +name=Rathi Dragon +abilities=flying +auto=aslongas(mountain|mybattlefield) choice target(<2>mountain|mybattlefield) sacrifice oneshot >1 +auto=choice sacrifice all(this) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Rathi Fiend +auto=life:-3 controller && life:-3 opponent +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=3]|myLibrary) +auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=When Rathi Fiend enters the battlefield, each player loses 3 life. -- {3}, {T}: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put that card onto the battlefield. Then shuffle your library. +mana={3}{B} +type=Creature +subtype=Horror Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Rathi Intimidator +abilities=fear +aicode=activate moveTo(myBattlefield) target(mercenary[manacost<=2]|myLibrary) +auto={2}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(mercenary[manacost<=2]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {2}, {T}: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library. +mana={1}{B}{B} +type=Creature +subtype=Horror Mercenary +power=2 +toughness=1 +[/card] +[card] +name=Rathi Trapper +auto={B}{T}:tap target(creature) +text={B}, {T}: Tap target creature. +mana={1}{B} +type=Creature +subtype=Human Rebel Rogue +power=1 +toughness=2 +[/card] +[card] +name=Rath's Edge +auto={T}:Add{1} +auto={4}{T}{S(land|myBattlefield)}:damage:1 target(creature,player) +text={T}: Add {1} to your mana pool. -- {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player. +type=Legendary Land +[/card] +[card] +name=Rats' Feast +auto=choice name(opponent's graveyard) target(*|opponentgraveyard) moveTo(exile) +auto=choice name(your graveyard) target(*|mygraveyard) moveTo(exile) +text=Exile X target cards from a single graveyard. +mana={X}{B} +type=Sorcery +[/card] +[card] +name=Rats of Rath +auto={B}:destroy target(artifact,creature,land|myBattlefield) +text={B}: Destroy target artifact, creature, or land you control. +mana={1}{B} +type=Creature +subtype=Rat +power=2 +toughness=1 +[/card] +[card] +name=Rattleblaze Scarecrow +auto=aslongas(creature[black]|myBattlefield) persist +auto=aslongas(creature[red]|myBattlefield) haste +text=Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) -- Rattleblaze Scarecrow has haste as long as you control a red creature. +mana={6} +type=Artifact Creature +subtype=Scarecrow +power=5 +toughness=3 +[/card] +[card] +name=Rattlechains +abilities=flash,flying +auto=target(spirit) hexproof ueot +auto=lord(spirit|myhand,mylibrary,mygraveyard,myexile) asflash +text=Flash -- Flying -- When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. -- You may cast Spirit spells as though they had flash. +mana={1}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Rattleclaw Mystic +facedown={3} +autofacedown={2}:morph +autofaceup=Add{G}{U}{R} +auto={T}:Add{G} +auto={T}:Add{U} +auto={T}:Add{R} +text={T}: Add {G}, {U}, or {R} to your mana pool.-- Morph {2}. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Rattleclaw Mystic is turned face up, add {G}{U}{R} to your mana pool. +mana={1}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=1 +[/card] +[card] +name=Ravaged Highlands +auto=tap(noevent) +auto={T}:Add{R} +auto={T}{S}:Add{B} +auto={T}{S}:Add{G} +auto={T}{S}:Add{R} +auto={T}{S}:Add{U} +auto={T}{S}:Add{W} +text=Ravaged Highlands enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- {T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Ravager of the Fells +abilities=trample +auto=damage:2 opponent +auto=may damage:2 target(creature|opponentbattlefield) +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Huntmaster of the Fells) +text=Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that opponent controls. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells. +color=red,green +type=Creature +subtype=Werewolf +power=4 +toughness=4 +[/card] +[card] +name=Ravages of War +auto=destroy all(land) +text=Destroy all lands. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Ravaging Blaze +target=creature +auto=damage:X +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then damage:x targetcontroller +text=Ravaging Blaze deals X damage to target creature. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller. +mana={X}{R}{R} +type=Instant +[/card] +[card] +name=Ravaging Horde +auto=destroy target(land) +text=When Ravaging Horde enters the battlefield, destroy target land. +mana={3}{R}{R} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Ravaging Riftwurm +auto=vanishing:2 +kicker={4} +auto=kicker counter(0/0,3,Time) +text=Kicker {4} (You may pay an additional 4 as you cast this spell.) -- Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it. +mana={1}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Raven Familiar +abilities=flying,hiddenface +auto=upcost[{2}{u};next upkeep] sacrifice +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos<=2]|mylibrary)])) ueot +auto=reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +text=Flying -- Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +mana={2}{U} +type=Creature +subtype=Bird +power=1 +toughness=2 +[/card] +[card] +name=Raven Guild Initiate +facedown={3} +autofacedown={H(bird|mybattlefield)}:morph +text=Morph - Return a Bird you control to its owner's hand. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=4 +[/card] +[card] +name=Raven Guild Master +facedown={3} +autofacedown={2}{U}{U}:morph +auto=@combatdamagefoeof(player) from(this):ingest:10 opponent +auto=@combatdamageof(player) from(this):ingest:10 controller +text=Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of his or her library. -- Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{U}{U} +type=Creature +subtype=Human Wizard Mutant +power=1 +toughness=1 +[/card] +[card] +name=Ravenous Baboons +auto=destroy target(land[-basic]) +text=When Ravenous Baboons enters the battlefield, destroy target nonbasic land. +mana={3}{R} +type=Creature +subtype=Ape +power=2 +toughness=2 +[/card] +[card] +name=Ravenous Baloth +auto={S(beast|myBattlefield)}:life:4 +text=Sacrifice a Beast: You gain 4 life. +mana={2}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Ravenous Bloodseeker +auto={D(*|myhand)}:2/-2 ueot +text=Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn. +mana={1}{R} +type=Creature +subtype=Vampire Berserker +power=1 +toughness=3 +[/card] +[card] +name=Ravenous Demon +auto={S(human|mybattlefield)}:flip(Archdemon of Greed) asSorcery +text=Sacrifice a Human: Transform Ravenous Demon. Activate this only any time you could cast a sorcery. +mana={3}{B}{B} +type=Creature +subtype=Demon +power=4 +toughness=4 +[/card] +[card] +name=Ravenous Intruder +auto={S(artifact|mybattlefield)}:2/2 ueot +text=Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn. +mana={1}{R} +type=Creature +subtype=Gremlin +power=1 +toughness=2 +[/card] +[card] +name=Ravenous Leucrocota +abilities=vigilance +auto=this(cantargetcard(*[-monstrous]) {6}{G}:becomes(monstrous) forever && counter(1/1,3) +text={6}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) +mana={3}{G} +type=Creature +subtype=Beast +power=2 +toughness=4 +[/card] +[card] +name=Ravenous Rats +auto=target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=When Ravenous Rats enters the battlefield, target opponent discards a card. +mana={1}{B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Ravenous Skirge +abilities=flying +auto=@combat(attacking) source(this):2/0 ueot +text=Flying -- Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. +mana={2}{B} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Ravenous Trap +target=player +auto=moveTo(exile) all(*|targetedpersonsgraveyard) +other={0} +otherrestriction=type(*[fresh]|opponentgraveyard)~morethan~2 +text=If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay {0} rather than pay Ravenous Trap's mana cost. -- Exile all cards from target player's graveyard. +mana={2}{B}{B} +type=Instant +subtype=Trap +[/card] +[card] +name=Ravenous Vampire +abilities=flying +auto=upcost[{S(creature|myBattlefield)}{C(1/1,1)}] tap +text=Flying -- At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire. +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Raven's Crime +retrace={B}{S(land|myhand)} +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Target player discards a card. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={B} +type=Sorcery +[/card] +[card] +name=Raven's Run Dragoon +auto=cantbeblockedby(creature[black]) +text=Raven's Run Dragoon can't be blocked by black creatures. +mana={2}{GW}{GW} +type=Creature +subtype=Elf Knight +power=3 +toughness=3 +[/card] +[card] +name=Raving Oni-Slave +auto=aslongas(demon|mybattlefield) life:-3 controller <1 oneshot +auto=@movedTo(this|nonbattlezone) from(battlefield) restriction{type(demon|myBattlefield)~lessthan~1}:life:-3 controller +text=When Raving Oni-Slave enters the battlefield or leaves the battlefield, you lose 3 life if you don't control a Demon. +mana={1}{B} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Ray of Command +target=creature|opponentBattlefield +auto=moveto(mybattlefield) and!(transforms((,newability[phaseactionmulti[endofturn sourceinplay] moveTo(previousbattlefield) && tap],newability[untap],haste)) ueot)! +text=Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it. +mana={3}{U} +type=Instant +[/card] +[card] +name=Ray of Dissolution +target=enchantment +auto=destroy +auto=life:3 controller +text=Destroy target enchantment. -- You gain 3 life. +mana={2}{W} +type=Instant +[/card] +[card] +name=Ray of Distortion +target=artifact,enchantment +auto=destroy +flashback={4}{W}{W} +text=Destroy target artifact or enchantment. -- Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{W} +type=Instant +[/card] +[card] +name=Ray of Erasure +target=player +auto=deplete:1 +auto=@next upkeep:draw:1 controller +text=Target player puts the top card of his or her library into his or her graveyard. -- Draw a card at the beginning of the next turn's upkeep. +mana={U} +type=Instant +[/card] +[card] +name=Ray of Revelation +target=enchantment +auto=destroy +flashback={G} +text=Destroy target enchantment. -- Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Raze +auto=destroy target(land) +text=As an additional cost to cast Raze, sacrifice a land. -- Destroy target land. +mana={R}{S(land|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Razia's Purification +auto=ability$! notatarget(*|mybattlefield) sacrifice !$ controller +auto=ability$! notatarget(*|mybattlefield) sacrifice !$ opponent +text=Each player chooses three permanents he or she controls, then sacrifices the rest. +mana={4}{R}{W} +type=Sorcery +[/card] +[card] +name=Razing Snidd +auto=name(bounce) notatarget(creature[red;black]|myBattlefield) transforms((,newability[moveto(ownerhand)],newability[ability$!name(sacrifice) notatarget(land|mybattlefield) sacrifice!$ controller],newability[ability$!name(sacrifice) notatarget(land|mybattlefield) sacrifice!$ opponent])) oneshot +text=When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. -- When Razing Snidd enters the battlefield, each player sacrifices a land. +mana={4}{B}{R} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Razor Barrier +auto=choice protection from(artifact) target(*|myBattlefield) ueot +auto=choice protection from white target(*|myBattlefield) ueot +auto=choice protection from blue target(*|myBattlefield) ueot +auto=choice protection from black target(*|myBattlefield) ueot +auto=choice protection from red target(*|myBattlefield) ueot +auto=choice protection from green target(*|myBattlefield) ueot +text=Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Razor Golem +abilities=affinityplains,vigilance +text=Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) -- Vigilance +mana={6} +type=Artifact Creature +subtype=Golem +power=3 +toughness=4 +[/card] +[card] +name=Razor Hippogriff +abilities=flying +auto=moveto(myhand) and!(transforms((,newability[dynamicability])))! target(artifact|mygraveyard) +text=Flying -- When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's converted mana cost. +mana={3}{W}{W} +type=Creature +subtype=Hippogriff +power=3 +toughness=3 +[/card] +[card] +name=Razor Pendulum +auto=@each my end:this(controllerlife < 6) damage:2 controller +auto=@each opponent end:this(opponentlife < 6) damage:2 opponent +text=At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her. +mana={4} +type=Artifact +[/card] +[card] +name=Razor Swine +abilities=first strike,infect +text=First strike -- Infect +mana={2}{R} +type=Creature +subtype=Boar +power=2 +toughness=1 +[/card] +[card] +name=Razorclaw Bear +auto=@combat(blocked,turnlimited) source(this):2/2 ueot +text=Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Bear +power=3 +toughness=3 +[/card] +[card] +name=Razorfield Rhino +auto=aslongas(artifact|mybattlefield) 2/2 >2 +text=Metalcraft - Razorfield Rhino gets +2/+2 as long as you control three or more artifacts. +mana={6} +type=Artifact Creature +subtype=Rhino +power=4 +toughness=4 +[/card] +[card] +name=Razorfield Thresher +mana={7} +type=Artifact Creature +subtype=Construct +power=6 +toughness=4 +[/card] +[card] +name=Razorfin Abolisher +auto={1}{U}{T}:moveTo(ownerhand) target(creature[counter{any}]) +text={1}{U}, {T}: Return target creature with a counter on it to its owner's hand. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Razorfin Hunter +auto={T}:damage:1 target(creature,player) +text={T}: Razorfin Hunter deals 1 damage to target creature or player. +mana={U}{R} +type=Creature +subtype=Merfolk Goblin +power=1 +toughness=1 +[/card] +[card] +name=Razorfoot Griffin +abilities=flying,first strike +text=Flying -- First strike (This creature deals combat damage before creatures without first strike.) +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Razorgrass Screen +abilities=mustblock,defender +text=Defender (This creature can't attack.) -- Razorgrass Screen blocks each turn if able. +mana={1} +type=Artifact Creature +subtype=Wall +power=2 +toughness=1 +[/card] +[card] +name=Razorjaw Oni +auto=lord(creature[black]) cantblock +text=Black creatures can't block. +mana={3}{B} +type=Creature +subtype=Demon Spirit +power=4 +toughness=5 +[/card] +[card] +name=Razormane Masticore +auto=first strike +auto=upcost[{D(*|myhand)}] sacrifice +auto=@each my draw:may damage:3 target(creature) +text=First strike (This creature deals combat damage before creatures without first strike.) -- At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. -- At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. +mana={5} +type=Artifact Creature +subtype=Masticore +power=5 +toughness=5 +[/card] +[card] +name=Razortip Whip +auto={1}{T}:damage:1 target(opponent) +text={1}, {T}: Razortip Whip deals 1 damage to target opponent. +mana={2} +type=Artifact +[/card] +[card] +name=Razortooth Rats +abilities=fear +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B} +type=Creature +subtype=Rat +power=2 +toughness=1 +[/card] +[card] +name=Razorverge Thicket +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{G} +auto={T}:Add{W} +text=Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {G} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Reach of Branches +auto=token(Treefolk,Creature Treffolk,2/5,green) +autograveyard=@movedTo(forest|myBattlefield):may moveTo(myhand) +text=Put a 2/5 green Treefolk Shaman creature token onto the battlefield. -- Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand. +mana={4}{G} +type=Tribal Instant +subtype=Treefolk +[/card] +[card] +name=Reach of Shadows +target=creature[white;blue;black;red;green] +auto=destroy +text=Destroy target creature that's one or more colors. +mana={4}{B} +type=Instant +[/card] +[card] +name=Reach Through Mists +auto=draw:1 +text=Draw a card. +mana={U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Read the Bones +aicode=activate transforms((,newability[draw:2 controller],newability[life:-2 controller])) oneshot +auto=name(Scry) reveal:2 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:2 controller],newability[life:-2 controller])) oneshot afterrevealedend revealend +text=Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Reality Anchor +target=creature +auto=-shadow +auto=draw:1 controller +text=Target creature loses shadow until end of turn. -- Draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Reality Hemorrhage +target=creature,player +auto=damage:2 +text=Devoid (This card has no color.) -- Reality Hemorrhage deals 2 damage to target creature or player. +mana={1}{R} +abilities=devoid +type=Instant +[/card] +[card] +name=Reality Ripple +target=artifact,creature,land +auto=phaseout +text=Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Reality Spasm +target=* +auto=choice tap +auto=choice untap +text=Choose one - Tap X target permanents; or untap X target permanents. +mana={X}{U}{U} +type=Instant +[/card] +[card] +name=Realm Razer +auto=(blink)forsrc all(land) +text=When Realm Razer enters the battlefield, exile all lands. -- When Realm Razer leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control. +mana={3}{R}{G}{W} +type=Creature +subtype=Beast +power=4 +toughness=2 +[/card] +[card] +name=Realm Seekers +auto=counter(1/1,type:*:hand) +aicode=activate target(land|mylibrary) moveto(myhand) +auto={1}{C(1/1,-1)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. -- {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library. +mana={4}{G}{G} +type=Creature +subtype=Elf Scout +power=0 +toughness=0 +[/card] +[card] +name=Realmwright +auto=choice name(choose plains) all(this) transforms((,newability[lord(land|mybattlefield) becomes(plains)])) forever +auto=choice name(choose island) all(this) transforms((,newability[lord(land|mybattlefield) becomes(island)])) forever +auto=choice name(choose swamp) all(this) transforms((,newability[lord(land|mybattlefield) becomes(swamp)])) forever +auto=choice name(choose mountain) all(this) transforms((,newability[lord(land|mybattlefield) becomes(mountain)])) forever +auto=choice name(choose forest) all(this) transforms((,newability[lord(land|mybattlefield) becomes(forest)])) forever +text=As Realmwright enters the battlefield, choose a basic land type. -- Lands you control are the chosen type in addition to their other types. +mana={U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=1 +[/card] +[card] +name=Reanimate +target=creature|graveyard +auto=moveTo(myBattlefield) +auto=life:-manacost controller +text=Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. +mana={B} +type=Sorcery +[/card] +[card] +name=Reap Intellect +aicode=activate notatarget(*[-land]|opponenthand) moveto(exile) and!( transforms((,newability[moveTo(exile) all(*[share!name!]|mygraveyard)],newability[moveTo(exile) all(*[share!name!]|myhand)],newability[moveTo(exile) and!(shuffle)! all(*[share!name!]|mylibrary)])) oneshot )! +auto=reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose card) notatarget(*[-land]|reveal) moveto(exile) and!( transforms((,newability[moveTo(exile) all(*[share!name!]|mygraveyard)],newability[moveTo(exile) all(*[share!name!]|myhand)],newability[moveTo(exile) and!(shuffle)! all(*[share!name!]|mylibrary)])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library. +mana={X}{2}{U}{B} +type=Sorcery +[/card] +[card] +name=Reap the Seagraf +auto=token(Zombie,Creature Zombie,2/2,black) +flashback={4}{U} +text=Put a 2/2 black Zombie creature token onto the battlefield. -- Flashback {4}{U} +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Reap What Is Sown +target=creature +auto=counter(1/1,1) +text=Put a +1/+1 counter on each of up to three target creatures +mana={1}{G}{W} +type=Instant +[/card] +[card] +name=Reaper from the Abyss +abilities=flying +auto=@each end restriction{morbid}:destroy target(creature[-demon]) +text=Flying -- Morbid - At the beginning of each end step, if a creature died this turn, destroy target non-demon creature. +mana={3}{B}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Reaper King +auto=lord(other creature[scarecrow]|myBattlefield) 1/1 +auto=@movedTo(other scarecrow|myBattlefield):destroy target(*) +text=({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.) -- Other Scarecrow creatures you control get +1/+1. -- Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. +mana={2W}{2U}{2B}{2R}{2G} +type=Legendary Artifact Creature +subtype=Scarecrow +power=6 +toughness=6 +[/card] +[card] +name=Reaper of Flight Moonsilver +abilities=flying +auto=while(restriction{delirium}) {s(other creature|mybattlefield)}:2/1 ueot +text=Flying -- Delirium Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Reaper of Sheoldred +abilities=infect +auto=@damaged(this) from(*|opponentstack,opponentbattlefield):alterpoison:1 opponent +auto=@damaged(this) from(*|controllerstack,controllerbattlefield):alterpoison:1 controller +text=Infect -- Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter. +mana={4}{B} +type=Creature +subtype=Horror +power=2 +toughness=5 +[/card] +[card] +name=Reaper of the Wilds +auto=@movedTo(graveyard) from(other creature|battlefield):scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto={B}:deathtouch ueot +auto={1}{G}:opponentshroud ueot +text=Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {B}: Reaper of the Wilds gains deathtouch until end of turn. -- {1}{G}: Reaper of the Wilds gains hexproof until end of turn. +mana={2}{B}{G} +type=Creature +subtype=Gorgon +power=4 +toughness=5 +[/card] +[card] +name=Reap +target=opponent +auto=moveto(ownerhand) target(*|mygraveyard) +text=Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast Reap. +mana={1}{G} +type=Instant +[/card] +[card] +name=Reaping the Graves +abilities=storm +auto=moveto(myHand) target(creature|myGraveyard) +text=Return target creature card from your graveyard to your hand. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Reaping the Rewards +auto=life:2 +buyback={W}{S(land|myBattlefield)} +text=Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- You gain 2 life. +mana={W} +type=Instant +[/card] +[card] +name=Reassembling Skeleton +autograveyard={1}{B}:moveTo(myBattlefield) && tap +text={1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. +mana={1}{B} +type=Creature +subtype=Skeleton Warrior +power=1 +toughness=1 +[/card] +[card] +name=Reave Soul +target=creature[power<=3]|battlefield +auto=destroy +text=Destroy target creature with power 3 or less. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Reaver Drone +auto=@each my upkeep restriction{type(creature[colorless]|myBattlefield)~lessthan~2}:life:-1 controller +text=Devoid (This card has no color.) -- At the beginning of your upkeep, you lose 1 life unless you control another colorless creature. +mana={B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=1 +[/card] +[card] +name=Rebel Informer +auto=cantbetargetof(*[white]) +auto={3}:bottomoflibrary target(rebel[-token]|battlefield) +text=Rebel Informer can't be the target of white spells or abilities from white sources. -- {3}: Put target nontoken Rebel on the bottom of its owner's library. +mana={2}{B} +type=Creature +subtype=Human Mercenary Rebel +power=1 +toughness=2 +[/card] +[card] +name=Reborn Hero +abilities=vigilance +auto=@movedto(graveyard) from(this|battlefield) restriction{type(other *|mygraveyard)~morethan~6}:all(trigger[from]) pay[[{W}{W}]] activate moveto(mybattlefield) oneshot +text=Vigilance -- Threshold - As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero is put into a graveyard from the battlefield, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control." +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Reborn Hope +target=*[multicolor]|mygraveyard +auto=moveTo(myhand) +text=Return target multicolored card from your graveyard to your hand. +mana={G}{W} +type=Sorcery +[/card] +[card] +name=Rebuild +auto=moveTo(ownerhand) all(artifact) +autohand=__CYCLING__({2}) +text=Return all artifacts to their owners' hands. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Rebuke +target=creature[attacking] +auto=destroy +text=Destroy target attacking creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Rebuking Ceremony +target=<2>artifact +auto=moveTo(ownerlibrary) +text=Put two target artifacts on top of their owners' libraries. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Recantation +auto=@each my upkeep:may counter(0/0,1,Verse) +auto=this(counter{0/0.1.Verse}<1) {U}{S}:name(do nothing) donothing +auto=this(counter{0/0.1.Verse}>0) {U}{S}:moveTo(ownerhand) target(other *|battlefield) +text=At the beginning of your upkeep, you may put a verse counter on Recantation. -- {U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Reciprocate +target=*[controllerdamager] +auto=moveto(exile) +text=Exile target creature that dealt damage to you this turn. +mana={W} +type=Instant +[/card] +[card] +name=Reckless Abandon +auto=damage:4 target(creature,player) +text=As an additional cost to cast Reckless Abandon, sacrifice a creature. -- Reckless Abandon deals 4 damage to target creature or player. +mana={R}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Reckless Assault +auto={L:2}{1}:damage:1 target(creature,player) +text={1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player. +mana={2}{B}{R} +type=Enchantment +[/card] +[card] +name=Reckless Brute +abilities=haste,mustattack +text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Reckless Brute attacks each turn if able. +mana={2}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=1 +[/card] +[card] +name=Reckless Bushwhacker +abilities=haste +auto=alternative all(other creature|mybattlefield) 1/0 ueot && all(other creature|mybattlefield) haste ueot +text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Haste -- When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. +mana={2}{R} +other={1}{R} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +type=Creature +subtype=Goblin Warrior Ally +power=2 +toughness=1 +[/card] +[card] +name=Reckless Charge +target=creature +auto=3/0 +auto=haste +flashback={2}{R} +text=Target creature gets +3/+0 and gains haste until end of turn. -- Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={R} +type=Sorcery +[/card] +[card] +name=Reckless Cohort +auto=aslongas(other ally|mybattlefield) mustattack <1 +text=Reckless Cohort attacks each combat if able unless you control another Ally. +mana={1}{R} +type=Creature +subtype=Human Warrior Ally +power=2 +toughness=2 +[/card] +[card] +name=Reckless Embermage +auto={1}{r}:damage:1 target(creature,player) && damage:1 all(this) +text={1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself. +mana={3}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Reckless Fireweaver +auto=@movedto(artifact|mybattlefield):damage:1 opponent +text=Whenever an artifact enters the battlefield under your control, Reckless Fireweaver deals 1 damage to each opponent. +mana={1}{R} +type=Creature +subtype=Human Artificer +power=1 +toughness=3 +[/card] +[card] +name=Reckless Imp +abilities=flying,cantblock +other={1}{B} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Flying -- Reckless Imp can't block. -- Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={2}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Reckless Ogre +auto=@combat(attackedalone) source(this):3/0 ueot +text=Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Ogre +power=3 +toughness=2 +[/card] +[card] +name=Reckless One +abilities=haste +anyzone=type:goblin:battlefield/type:goblin:battlefield cdaactive +text=Haste -- Reckless One's power and toughness are each equal to the number of Goblins on the battlefield. +mana={3}{R} +type=Creature +subtype=Goblin Avatar +power=* +toughness=* +[/card] +[card] +name=Reckless Racer +abilities=first strike +auto=@tapped(this):may reject notatarget(*|myhand) and!( draw:1 controller )! +text=First strike -- Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card. +mana={2}{R} +type=Creature +subtype=Human Pilot +power=2 +toughness=3 +[/card] +[card] +name=Reckless Reveler +auto={R}{S}:destroy target(other artifact) +text={R}, Sacrifice Reckless Reveler: Destroy target artifact. +mana={1}{R} +type=Creature +subtype=Satyr +power=2 +toughness=1 +[/card] +[card] +name=Reckless Scholar +auto={T}:name(draw and discard) target(player) ability$!draw:1 _ choice target(*|myhand) reject!$ targetedplayer +text={T}: Target player draws a card, then discards a card. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Reckless Spite +auto=target(<2>creature[-black]) destroy +auto=life:-5 controller +restriction=type(creature[-black]|battlefield)~morethan~1 +text=Destroy two target nonblack creatures. You lose 5 life. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Reckless Waif +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Merciless Predator) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. +mana={R} +type=Creature +subtype=Human Rogue Werewolf +power=1 +toughness=1 +[/card] +[card] +name=Reckless Wurm +abilities=trample,madness +autoexile=restriction{discarded} pay({2}{R}) name(pay 2R to cast) activate name(pay 2R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Trample -- Madness {2}{R} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={3}{R}{R} +type=Creature +subtype=Wurm +power=4 +toughness=4 +[/card] +[card] +name=Reclaim +target=*|mygraveyard +auto=moveTo(myLibrary) +text=Put target card from your graveyard on top of your library. +mana={G} +type=Instant +[/card] +[card] +name=Reclaiming Vines +target=*[artifact;enchantment;land]|battlefield +auto=destroy +text=Destroy target artifact, enchantment, or land. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Reclamation Sage +auto=may destroy target(artifact,enchantment) +text=When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. +mana={2}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=1 +[/card] +[card] +name=Reclusive Artificer +abilities=haste +auto=may damage:type:artifact:mybattlefield target(creature) +text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control. +mana={2}{U}{R} +type=Creature +subtype=Human Artificer +power=2 +toughness=3 +[/card] +[card] +name=Reclusive Wight +auto=@each my upkeep restriction{type(*[-land]|myBattlefield)~morethan~1}:sacrifice +text=At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. +mana={3}{B} +type=Creature +subtype=Zombie Minion +power=4 +toughness=4 +[/card] +[card] +name=Recoil +target=*|battlefield +auto=moveto(ownerhand) +auto=transforms((,newability[ability$!name(discard) target(*|myhand) reject!$ controller])) +text=Return target permanent to its owner's hand. Then that player discards a card. +mana={1}{U}{B} +type=Instant +[/card] +[card] +name=Recollect +target=*|myGraveyard +auto=moveTo(myHand) +text=Return target card from your graveyard to your hand. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Reconnaissance +auto={0}:removefromcombat target(creature[attacking]|mybattlefield) && untap +text={0}: Remove target attacking creature you control from combat and untap it. +mana={W} +type=Enchantment +[/card] +[card] +name=Reconstruction +target=artifact|myGraveyard +auto=moveTo(myHand) +text=Return target artifact card from your graveyard to your hand. +mana={U} +type=Sorcery +[/card] +[card] +name=Recoup +target=sorcery|mygraveyard +auto=transforms((,newability[tempflashback])) ueot +flashback={3}{R} +text=Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) -- Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Recover +target=creature|mygraveyard +auto=moveTo(myhand) +auto=draw:1 controller +text=Return target creature card from your graveyard to your hand. -- Draw a card. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Recumbent Bliss +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=@each my upkeep:may life:1 controller +text=Enchant creature -- Enchanted creature can't attack or block. -- At the beginning of your upkeep, you may gain 1 life. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Recuperate +auto=choice life:6 +auto=choice:prevent:6 target(creature,player) +text=Choose one - You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn. +mana={3}{W} +type=Instant +[/card] +[card] +name=Recurring Insight +target=opponent +auto=draw:type:*:targetedpersonshand controller +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Draw cards equal to the number of cards in target opponent's hand. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Recurring Nightmare +auto={S(creature|myBattlefield)}{H}:moveto(mybattlefield) target(other creature|mygraveyard) asSorcery +text=Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Red Cliffs Armada +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +text=Red Cliffs Armada can't attack unless defending player controls an Island. +mana={4}{U} +type=Creature +subtype=Human Soldier +power=5 +toughness=4 +[/card] +[card] +name=Red Elemental Blast +alias=1312 +text=Choose one - Counter target blue spell; or destroy target blue permanent. +mana={R} +type=Instant +[/card] +[card] +name=Red Mana Battery +auto={2}{T}:counter(0/0,1,Charge) +auto={t}:name(Remove 0 Counters) add{r} +auto={T}{C(0/0,-1,Charge)}:name(Remove 1 Counters) add{R}{r} +auto={T}{C(0/0,-2,Charge)}:name(Remove 2 Counters) add{R}{R}{r} +auto={T}{C(0/0,-3,Charge)}:name(Remove 3 Counters) add{R}{R}{R}{r} +auto={T}{C(0/0,-4,Charge)}:name(Remove 4 Counters) add{R}{R}{R}{R}{r} +auto={T}{C(0/0,-5,Charge)}:name(Remove 5 Counters) add{R}{R}{R}{R}{R}{r} +auto={T}{C(0/0,-6,Charge)}:name(Remove 6 Counters) add{R}{R}{R}{R}{R}{R}{r} +auto={T}{C(0/0,-7,Charge)}:name(Remove 7 Counters) add{R}{R}{R}{R}{R}{R}{R}{r} +auto={T}{C(0/0,-8,Charge)}:name(Remove 8 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{r} +auto={T}{C(0/0,-9,Charge)}:name(Remove 9 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{r} +auto={T}{C(0/0,-10,Charge)}:name(Remove 10 Counters) add{R}{R}{R}{R}{R}{R}{R}{R}{R}{R}{r} +text={2}, {T}: Put a charge counter on Red Mana Battery. -- {T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way. +mana={4} +type=Artifact +[/card] +[card] +name=Red Scarab +target=creature +auto=cantbeblockedby(creature[red]) +auto=aslongas(*[red]|opponentBattlefield) 2/2 +text=Enchant creature -- Enchanted creature can't be blocked by red creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a red permanent. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Red Sun's Zenith +target=creature,player +auto=exiledeath +auto=damage:X +alias=135262 +text=Red Sun's Zenith deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Red Ward +abilities=auraward +target=creature +auto=protection from red +text=Enchant creature -- Enchanted creature has protection from red. This effect doesn't remove Red Ward. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Redeem +target=creature +auto=prevent:9999 +text=Prevent all damage that would be dealt this turn to up to two target creatures. +mana={1}{W} +type=Instant +[/card] +[card] +name=Reduce in Stature +target=creature|battlefield +auto=teach(creature) becomes(,0/2) +text=Enchant creature -- Enchanted creature has base power and toughness 0/2. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Reduce to Ashes +target=creature +auto=exiledeath +auto=damage:5 +text=Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Reduce to Dreams +auto=moveto(ownerhand) all(artifact,enchantment) +text=Return all artifacts and enchantments to their owners' hands. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Redwood Treefolk +mana={4}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=6 +[/card] +[card] +name=Reef Pirates +auto=@damagefoeof(player) from(this):deplete:1 opponent +text=Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. +mana={1}{U}{U} +type=Creature +subtype=Zombie Pirate +power=2 +toughness=2 +[/card] +[card] +name=Reef Shaman +auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) +auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) +auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) +auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) +text={T}: Target land becomes the basic land type of your choice until end of turn. +mana={U} +type=Creature +subtype=Merfolk Shaman +power=0 +toughness=2 +[/card] +[card] +name=Reflecting Pool +auto=this(variable{plandg}>0) {t}:out{g} +auto=this(variable{plandu}>0) {t}:out{u} +auto=this(variable{plandr}>0) {t}:out{r} +auto=this(variable{plandb}>0) {t}:out{b} +auto=this(variable{plandw}>0) {t}:out{w} +auto=this(variable{plandc}>0) {t}:out{1} +text={T}: Add to your mana pool one mana of any type that a land you control could produce. +type=Land +[/card] +[card] +name=Reflex Sliver +auto=lord(sliver) haste +text=All Sliver creatures have haste. +mana={3}{G} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Reflexes +target=creature +auto=first strike +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Refocus +target=creature +auto=untap +auto=draw:1 controller +text=Untap target creature. Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Reforge the Soul +auto=reject all(*|hand) +auto=draw:7 opponent +auto=draw:7 controller +autohand=restriction{miracle} pay[[{1}{R}]] name(Miracle) activate name(Miracle) castcard(restricted) +text=Each player discards his or her hand and draws seven cards. -- Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Refresh +target=creature +auto=regenerate +auto=draw:1 controller +text=Regenerate target creature. -- Draw a card. +mana={2}{G} +type=Instant +[/card] +[card] +name=Refreshing Rain +target=player +auto=life:6 +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(forest|mybattlefield)~morethan~0,type(swamp|oppponentbattlefield)~morethan~0 +text=If an opponent controls a Swamp and you control a Forest, you may cast Refreshing Rain without paying its mana cost. -- Target player gains 6 life. +mana={3}{G} +type=Instant +[/card] +[card] +name=Refurbish +target=artifact|mygraveyard +auto=moveto(mybattlefield) +text=Return target artifact card from your graveyard to the battlefield. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Regal Force +auto=foreach(creature[green]|myBattlefield) draw:1 +text=When Regal Force enters the battlefield, draw a card for each green creature you control. +mana={4}{G}{G}{G} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Regal Unicorn +mana={2}{W} +type=Creature +subtype=Unicorn +power=2 +toughness=3 +[/card] +[card] +name=Regathan Firecat +mana={2}{R} +type=Creature +subtype=Elemental Cat +power=4 +toughness=1 +[/card] +[card] +name=Regenerate +target=creature +auto=regenerate +text=Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Regeneration +target=creature +auto={G}:regenerate +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Regress +target=* +auto=moveTo(ownerhand) +text=Return target permanent to its owner's hand. +mana={2}{U} +type=Instant +[/card] +[card] +name=Regrowth +target=*|myGraveyard +auto=moveTo(myHand) +text=Return target card from your graveyard to your hand. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Reign of Terror +auto=@movedto(creature[white,green]|graveyard):life:-2 controller +auto=bury all(creature[white,green]) +text=Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature put into a graveyard this way. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Reinforced Bulwark +abilities=defender +auto={T}:prevent:1 controller +text=Defender (This creature can't attack.) -- {T}: Prevent the next 1 damage that would be dealt to you this turn. +mana={3} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Reinforcements +target=creature|mygraveyard +auto=moveTo(myLibrary) +text=Put up to three target creature cards from your graveyard on top of your library. +mana={W} +type=Instant +[/card] +[card] +name=Reins of Power +auto=all(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +text=Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Reiterate +target=*[instant;sorcery]|stack +auto=castcard(copied noevent) +buyback={4}{R}{R} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Copy target instant or sorcery spell. You may choose new targets for the copy. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Reito Lantern +auto={3}:bottomoflibrary target(*|graveyard) +text={3}: Put target card in a graveyard on the bottom of its owner's library. +mana={2} +type=Artifact +[/card] +[card] +name=Reiver Demon +abilities=flying +auto=if casted(this) then bury all(creature[-artifact;-black]) +text=Flying -- When Reiver Demon enters the battlefield, if you cast it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. +mana={4}{B}{B}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Rejuvenate +auto=life:6 +autohand=__CYCLING__({2}) +text=You gain 6 life. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Rejuvenation Chamber +auto=fading:2 +auto={T}:life:2 +text=Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {T}: You gain 2 life. +mana={3} +type=Artifact +[/card] +[card] +name=Reki, the History of Kamigawa +auto=@movedto(*[legendary]|mystack):draw:1 controller +text=Whenever you cast a legendary spell, draw a card. +mana={2}{G} +type=Legendary Creature +subtype=Human Shaman +power=1 +toughness=2 +[/card] +[card] +name=Rekindled Flame +target=creature,player +auto=damage:4 +autograveyard=@each my upkeep restriction{type(*|opponenthand)~lessthan~1}:may moveto(ownerhand) +text=Rekindled Flame deals 4 damage to target creature or player. -- At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Reknit +target=* +auto=regenerate +text=Regenerate target permanent. +mana={1}{GW} +type=Instant +[/card] +[card] +name=Relearn +target=instant,sorcery|mygraveyard +auto=moveTo(myhand) +text=Return target instant or sorcery card from your graveyard to your hand. +mana={1}{U}{U} +type=Sorcery +[/card] +[card] +name=Release the Gremlins +target=artifact +auto=destroy +auto=create(Gremlin:Creature Gremlin:2/2:red)*xx +text=Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens. +mana={X}{X}{R} +type=Sorcery +[/card] +[card] +name=Relentless Assault +auto=nextphasealter(add,combatphaseswithmain,controller,after) +auto=untap all(creature[attacking]) +text=Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Relentless Hunter +abilities=trample +auto={1}{r}{g}:1/1 && trample +text={1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. +mana={1}{R}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Relentless Rats +auto=foreach(other relentless rats) 1/1 +text=Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. -- A deck can have any number of cards named Relentless Rats. +mana={1}{B}{B} +type=Creature +subtype=Rat +power=2 +toughness=2 +[/card] +[card] +name=Relentless Skaabs +abilities=undying +text=As an additional cost to cast Relentless Skaabs, exile a creature card from your graveyard. -- Undying +mana={3}{U}{U}{E(creature|mygraveyard)} +type=Creature +subtype=Zombie +power=4 +toughness=4 +[/card] +[card] +name=Relic Bane +target=artifact +auto=@each targetController upkeep:life:-2 targetcontroller +text=Enchant artifact -- Enchanted artifact has "At the beginning of your upkeep, you lose 2 life." +mana={1}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Relic Barrier +auto={T}:tap target(artifact) +text={T}: Tap target artifact. +mana={2} +type=Artifact +[/card] +[card] +name=Relic Bind +target=artifact|opponentbattlefield +auto=@tapped(mytgt):all(this) transforms((,newability[choice target(player) damage:1],newability[choice target(player) life:1])) ueot +text=Enchant artifact an opponent controls -- Whenever enchanted artifact becomes tapped, choose one - Relic Bind deals 1 damage to target player; or target player gains 1 life. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Relic Crush +target=artifact,enchantment +auto=destroy +text=Destroy target artifact or enchantment and up to one other target artifact or enchantment. +mana={4}{G} +type=Instant +[/card] +[card] +name=Relic of Progenitus +auto={T}:target(player) ability$!name(exile card) target(*|mygraveyard) moveTo(exile)!$ targetedplayer +auto={1}{E}:name(exile all cards in all graveyards) moveTo(exile) all(*|graveyard) && draw:1 controller +text={T}: Target player exiles a card from his or her graveyard. -- {1}, Exile Relic of Progenitus: Exile all cards from all graveyards. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Relic Putrescence +abilities=infect +target=artifact +auto=@tapped(mytgt):damage:1 targetcontroller +text=Enchant artifact -- Whenever enchanted artifact becomes tapped, its controller gets a poison counter. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Relic Seeker +auto=this(cantargetcard(*[-renown])) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +auto=this(cantargetcard(*[renown]) transforms((,newability[may moveto(myhand) notatarget(equipment|mylibrary)])) +text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Relief Captain +auto=target(other creature|battlefield) counter(1/1,1) +text=When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.) +mana={2}{W}{W} +type=Creature +subtype=Kor Knight Ally +power=3 +toughness=2 +[/card] +[card] +name=Reliquary Monk +auto=@movedTo(this|mygraveyard) from(battlefield):destroy target(artifact,enchantment) +text=When Reliquary Monk dies, destroy target artifact or enchantment. +mana={2}{W} +type=Creature +subtype=Human Monk Cleric +power=2 +toughness=2 +[/card] +[card] +name=Reliquary Tower +abilities=nomaxhand +auto={T}:Add{1} +text=You have no maximum hand size. -- {T}: Add {1} to your mana pool. +type=Land +[/card] +[card] +name=Remand +target=*|stack +auto=fizzleto(hand) +auto=draw:1 controller +text=Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Remembrance +auto=@movedTo(creature|graveyard) from(mybattlefield):may all(trigger[to]) transforms((,newability[target(creature[share!name!]|mylibrary) moveTo(myhand)])) +text=Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, and put it into your hand. If you do, shuffle your library. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Reminisce +target=player +auto=moveTo(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) +text=Target player shuffles his or her graveyard into his or her library. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Remote Farm +auto=tap(noevent) +auto=counter(0/0,2,Depletion) +auto={T}{C(0/0,-1,Depletion)}:Add{W}{W} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! +text=Remote Farm enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Remote Farm: Add {W}{W} to your mana pool. If there are no depletion counters on Remote Farm, sacrifice it. +type=Land +[/card] +[card] +name=Remote Isle +auto=tap(noevent) +auto={T}:Add{U} +autohand=__CYCLING__({2}) +text=Remote Isle enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Remove Soul +target=creature|stack +auto=fizzle +text=Counter target creature spell. +mana={1}{U} +type=Instant +[/card] +[card] +name=Remove +target=creature[attacking]|opponentBattlefield +auto=moveTo(ownerHand) +restriction=opponentblockersonly +text=Cast Remove only during the declare attackers step and only if you've been attacked this step. -- Return target attacking creature to its owner's hand. +mana={U} +type=Instant +[/card] +[card] +name=Rend Flesh +target=creature[-spirit] +auto=destroy +text=Destroy target non-Spirit creature. +mana={2}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Rend Spirit +target=spirit +auto=destroy +text=Destroy target Spirit. +mana={2}{B} +type=Instant +[/card] +[card] +name=Rendclaw Trow +abilities=wither,persist +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={2}{BG} +type=Creature +subtype=Troll +power=2 +toughness=2 +[/card] +[card] +name=Render Silent +target=*|stack +auto=fizzle +auto=ueot maxCast(*)0 targetcontroller +text=Counter target spell. Its controller can't cast spells this turn. +mana={W}{U}{U} +type=Instant +[/card] +[card] +name=Rending Vines +target=artifact,enchantment +auto=teach(artifact[manacost<=type:*:myhand]) destroy +auto=teach(enchantment[manacost<=type:*:myhand]) destroy +auto=draw:1 controller +text=Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. -- Draw a card. +mana={1}{G}{G} +type=Instant +subtype=Arcane +[/card] +[card] +name=Rending Volley +abilities=nofizzle +target=creature[white;blue]|battlefield +auto=damage:4 +text=Rending Volley can't be countered by spells or abilities. Rending Volley deals 4 damage to target white or blue creature. +mana={R} +type=Instant +[/card] +[card] +name=Renegade Demon +mana={3}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=3 +[/card] +[card] +name=Renegade Firebrand +auto=aslongas(planeswalker[chandra]|mybattlefield) 1/0 +auto=aslongas(planeswalker[chandra]|mybattlefield) first strike +text=As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.) +mana={2}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Renegade Freighter +auto=this(attacking) 1/1 +auto=this(attacking) trample +auto={crew(other creature[power>=2]|myBattlefield)}:name(crew 2 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~1} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 2 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~1} +text=Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn. -- Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={3} +type=Artifact +subtype=Vehicle +power=4 +toughness=3 +[/card] +[card] +name=Renegade Map +auto=tap(noevent) +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto={t}{s}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Renegade Map enters the battlefield tapped. -- {T}, Sacrifice Renegade Map: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. +mana={1} +type=Artifact +[/card] +[card] +name=Renegade Rallier +auto=if revolt then moveto(mybattlefield) target(*[-instant;-sorcery;manacost<=2]|mygraveyard) +text=Revolt -- When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with converted mana cost 2 or less from your graveyard to the battlefield. +mana={1}{G}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Renegade Tactics +target=creature +auto=cantblock +auto=draw:1 controller +text=Target creature can't block this turn. -- Draw a card. +mana={R} +type=Sorcery +[/card] +[card] +name=Renegade Troops +abilities=haste +text=Haste +mana={4}{R} +type=Creature +subtype=Human Soldier +power=4 +toughness=2 +[/card] +[card] +name=Renegade Warlord +abilities=first strike +auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot +text=First strike -- Whenever Renegade Warlord attacks, each other attacking creature gets +1/+0 until end of turn. +mana={4}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Renegade Wheelsmith +auto=@tapped(this):target(creature) cantblock ueot +text=Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn. +mana={1}{R}{W} +type=Creature +subtype=Dwarf Pilot +power=3 +toughness=2 +[/card] +[card] +name=Renegade's Getaway +target=* +auto=indestructible ueot +auto=create(Servo:Artifact Creature Servo:1/1) +text=Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Renewal +aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +auto=@next upkeep:draw:1 controller +text=As an additional cost to cast Renewal, sacrifice a land. -- Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{G}{S(land|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Renewed Faith +auto=life:6 +autohand={1}{W}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may life:2 +text=You gain 6 life. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Renewed Faith, you may gain 2 life. +mana={2}{W} +type=Instant +[/card] +[card] +name=Renewing Dawn +target=opponent +auto=life:twicetype:mountain:opponentbattlefield controller +text=You gain 2 life for each Mountain target opponent controls. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Renewing Touch +target=creature|mygraveyard +auto=moveTo(ownerlibrary) && shuffle +text=Shuffle any number of target creature cards from your graveyard into your library. +mana={G} +type=Sorcery +[/card] +[card] +name=Renounce the Guilds +auto=sacrifice notatarget(*[multicolor]|mybattlefield) +auto=ability$! sacrifice notatarget(*[multicolor]|mybattlefield) !$ opponent +text=Each player sacrifices a multicolored permanent. +mana={1}{W} +type=Instant +[/card] +[card] +name=Renounce +target=*|mybattlefield +auto=sacrifice && life:2 +text=Sacrifice any number of permanents. You gain 2 life for each one sacrificed this way. +mana={1}{W} +type=Instant +[/card] +[card] +name=Renowned Weaver +auto={1}{G}{S}:token(Spider,Enchantment Creature Spider,1/3,green,reach) +text={1}{G}, Sacrifice Renowned Weaver: Put a 1/3 green Spider enchantment creature token with reach onto the battlefield. (It can block creatures with flying.) +mana={G} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Reparations +auto=@targeted(creature|mybattlefield) from(*|opponentstack):may draw:1 controller +text=Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. +mana={1}{W}{U} +type=Enchantment +[/card] +[card] +name=Repay in Kind +auto=all(player) lifeset:lowestlifetotal +text=Each player's life total becomes the lowest life total among all players. +mana={5}{B}{B} +type=Sorcery +[/card] +[card] +name=Repeal +auto=moveTo(ownerhand) target(*[manacost=X]) +auto=draw:1 controller +text=Return target nonland permanent with converted mana cost X to its owner's hand. -- Draw a card. +mana={X}{U} +type=Instant +[/card] +[card] +name=Repel the Abominable +auto=preventAllCombatDamage from(creature[-human]) ueot +text=Prevent all damage that would be dealt this turn by non-Human sources. +mana={1}{W} +type=Instant +[/card] +[card] +name=Repel the Darkness +target=creature +auto=tap +auto=draw:1 controller +text=Tap up to two target creatures. -- Draw a card. +mana={2}{W} +type=Instant +[/card] +[card] +name=Repel +target=creature +auto=moveTo(ownerLibrary) +text=Put target creature on top of its owner's library. +mana={3}{U} +type=Instant +[/card] +[card] +name=Repentance +target=creature +auto=dynamicability +text=Target creature deals damage to itself equal to its power. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Repentant Blacksmith +abilities=protection from red +text=Protection from red +mana={1}{W} +type=Creature +subtype=Human +power=1 +toughness=2 +[/card] +[card] +name=Repentant Vampire +abilities=flying +auto=aslongas(*|mygraveyard) {T}:destroy target(creature[black]) >6 +auto=aslongas(*|mygraveyard) transforms((,white)) >6 +auto=@vampired(creature) from(this):counter(1/1,1) all(this) +text=Flying -- Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire. -- Threshold - As long as seven or more cards are in your graveyard, Repentant Vampire is white and has "{T}: Destroy target black creature." +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Repercussion +auto=@damaged(creature|mybattlefield):damage:thatmuch controller +auto=@damaged(creature|opponentbattlefield):damage:thatmuch opponent +text=Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. +mana={1}{R}{R} +type=Enchantment +[/card] +[card] +name=Replenish +auto=moveTo(mybattlefield) all(enchantment|mygraveyard) +text=Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.) +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Repopulate +target=player +auto=moveto(ownerlibrary) and!(shuffle)! all(creature|targetedpersonsgraveyard) +autohand=__CYCLING__({2}) +text=Shuffle all creature cards from target player's graveyard into that player's library. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Reprisal +target=creature[power>=4] +auto=bury +text=Destroy target creature with power 4 or greater. It can't be regenerated. +mana={1}{W} +type=Instant +[/card] +[card] +name=Reprocess +target=artifact,land,creature|mybattlefield +auto=sacrifice && draw:1 +text=Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Repulse +target=creature +auto=moveTo(ownerhand) +auto=draw:1 controller +text=Return target creature to its owner's hand. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Requiem Angel +abilities=flying +auto=@movedTo(other creature|mygraveyard) from(battlefield):token(Spirit,Creature Spirit,1/1,white,flying) +text=Flying -- Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={5}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Rescind +target=* +auto=moveTo(ownerhand) +autohand=__CYCLING__({2}) +text=Return target permanent to its owner's hand. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Rescue +target=*|myBattlefield +auto=moveTo(myhand) +text=Return target permanent you control to its owner's hand. +mana={U} +type=Instant +[/card] +[card] +name=Research Assistant +auto={3}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text={3}{U}{T}: Draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Reservoir Walker +auto=life:3 controller && alterenergy:3 controller +text=When Reservoir Walker enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). +mana={5} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Reset +auto=untap all(land|mybattlefield) +restriction=during opponent turn +text=Cast Reset only during an opponent's turn after his or her upkeep step. -- Untap all lands you control. +mana={U}{U} +type=Instant +[/card] +[card] +name=Reshape +aicode=activate moveTo(myBattlefield) target(artifact[manacost<=X]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(artifact[manacost<=X]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=As an additional cost to cast Reshape, sacrifice an artifact. -- Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. +mana={X}{U}{U}{S(artifact|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Resilient Wanderer +abilities=first strike +auto={D(*|myhand)}:name(White) protection from white +auto={D(*|myhand)}:name(Blue) protection from blue +auto={D(*|myhand)}:name(Black) protection from black +auto={D(*|myhand)}:name(Red) protection from red +auto={D(*|myhand)}:name(Green) protection from green +text=First strike -- Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. +mana={2}{W}{W} +type=Creature +subtype=Human Nomad +power=2 +toughness=3 +[/card] +[card] +name=Resistance Fighter +auto={S}:name(prevent combat damage) 0/0 target(other creature) && fog from(mytgt) oneshot +text=Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Resize +target=creature +auto=3/3 +autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({1}{G}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) +text=Target creature gets +3/+3 until end of turn. -- Recover {1}{G} (When a creature is put into your graveyard from the battlefield, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Resolute Archangel +abilities=flying +auto=if compare(lifetotal)~lessthan~compare(startinglife) then lifeset:startinglife controller +text=Flying. -- When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total. +mana={5}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Resolute Blademaster +auto=choice all(creature|mybattlefield) double strike ueot +auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) double strike ueot +text=Rally -- Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn. +mana={3}{R}{W} +type=Creature +subtype=Human Soldier Ally +power=2 +toughness=2 +[/card] +[card] +name=Resounding Roar +target=creature +auto=3/3 +autohand={5}{R}{G}{W}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):target(creature) 6/6 ueot +text=Target creature gets +3/+3 until end of turn. -- Cycling {5}{R}{G}{W} ({5}{R}{G}{W}, Discard this card: Draw a card.) -- When you cycle Resounding Roar, target creature gets +6/+6 until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Resounding Scream +target=player +auto=discard:1 +autohand={5}{U}{B}{R}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):target(player) discard:2 +text=Target player discards a card at random. -- Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.) -- When you cycle Resounding Scream, target player discards two cards at random. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Resounding Silence +target=creature[attacking] +auto=moveTo(exile) +autohand={5}{G}{W}{U}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):target(creature[attacking]) moveTo(exile) +text=Exile target attacking creature. -- Cycling {5}{G}{W}{U} ({5}{G}{W}{U}, Discard this card: Draw a card.) -- When you cycle Resounding Silence, exile up to two target attacking creatures. +mana={3}{W} +type=Instant +[/card] +[card] +name=Resounding Thunder +target=creature,player +auto=damage:3 +autohand={5}{B}{R}{G}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):target(*[creature;player]) damage:6 +text=Resounding Thunder deals 3 damage to target creature or player. -- Cycling {5}{B}{R}{G} ({5}{B}{R}{G}, Discard this card: Draw a card.) -- When you cycle Resounding Thunder, it deals 6 damage to target creature or player. +mana={2}{R} +type=Instant +[/card] +[card] +name=Resounding Wave +target=* +auto=moveTo(ownerhand) +autohand={5}{W}{U}{B}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):target(<2>*) moveTo(ownerhand) +text=Return target permanent to its owner's hand. -- Cycling {5}{W}{U}{B} ({5}{W}{U}{B}, Discard this card: Draw a card.) -- When you cycle Resounding Wave, return two target permanents to their owners' hands. +mana={2}{U} +type=Instant +[/card] +[card] +name=Resourceful Return +target=creature|mygraveyard +auto=moveto(myhand) +auto=if type(artifact|mybattlefield)~morethan~0 then draw:1 controller +text=Return target creature card from your graveyard to your hand. If you control an artifact, draw a card. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Respite +auto=preventAllcombatDamage ueot +auto=life:type:creature[attacking]:battlefield controller +text=Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature. +mana={1}{G} +type=Instant +[/card] +[card] +name=Resplendent Mentor +auto=lord(creature[white]|myBattlefield) {T}:life:1 +text=White creatures you control have "{T}: You gain 1 life." +mana={4}{W} +type=Creature +subtype=Kithkin Cleric +power=2 +toughness=2 +[/card] +[card] +name=Rest for the Weary +target=player +auto=life:4 +auto=aslongas(land[fresh]|mybattlefield) life:4 +text=Target player gains 4 life. -- Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead. +mana={1}{W} +type=Instant +[/card] +[card] +name=Rest in Peace +abilities=mygraveexiler,oppgraveexiler +auto=moveto(exile) all(*|graveyard) +text=When Rest in Peace enters the battlefield, exile all cards from all graveyards. -- If a card or token would be put into a graveyard from anywhere, exile it instead. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Restless Apparition +abilities=persist +auto={WB}{WB}{WB}:3/3 +text={(w/b){(w/b){(w/b)}: Restless Apparition gets +3/+3 until end of turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={WB}{WB}{WB} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Restless Bones +auto={3}{B}{T}:swampwalk target(creature) +auto={1}{B}:regenerate +text={3}{B}, {T}: Target creature gains swampwalk until end of turn. -- {1}{B}: Regenerate Restless Bones. +mana={2}{B} +type=Creature +subtype=Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Restless Dead +auto={B}:regenerate +text={B}: Regenerate Restless Dead. +mana={1}{B} +type=Creature +subtype=Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Restock +target=<2>*|mygraveyard +auto=moveTo(myhand) +auto=moveTo(exile) all(this) +text=Return two target cards from your graveyard to your hand. Exile Restock. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Restoration Angel +abilities=flying,flash +auto=may target(creature[-angel]|mybattlefield) moveto(exile) and!(moveto(mybattlefield))! +text=Flash -- Flying -- When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. +mana={3}{W} +type=Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Restoration Gearsmith +auto=moveto(ownerhand) target(*[artifact;creature]|mygraveyard) +text=When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand. +mana={2}{W}{B} +type=Creature +subtype=Human Artificer +power=3 +toughness=3 +[/card] +[card] +name=Restoration Specialist +auto={W}{S}:target(other *[artifact;enchantment]|mygraveyard) moveto(myhand) and!( if cantargetcard(artifact|nonbattlezone) then moveto(myhand) target(enchantment|mygraveyard) else moveto(myhand) target(artifact|mygraveyard) )! +text={W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand. +mana={1}{W} +type=Creature +subtype=Dwarf Artificer +power=2 +toughness=1 +[/card] +[card] +name=Restore Balance +auto=if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ controller +auto=if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent +auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ controller +auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent +auto=if type(*|myhand)~morethan~type(*|opponenthand) then ability$! reject notatarget(*|myhand) !$ controller +auto=if type(*|opponenthand)~morethan~type(*|myhand) then ability$! reject notatarget(*|myhand) !$ opponent +color=white +mana={0} +restriction=turn:200 +suspend(6)={W} +text=Restore Balance is White - Suspend 6 - {W} (Rather than cast this card from your hand, pay {W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way. +type=Sorcery +[/card] +[card] +name=Restore the Peace +auto=all(creature[damager]) moveto(ownerhand) +text=Return each creature that dealt damage this turn to its owner's hand. +mana={1}{W}{U} +type=Instant +[/card] +[card] +name=Restore +target=land|graveyard +auto=moveto(mybattlefield) +text=Put target land card from a graveyard onto the battlefield under your control. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Restrain +target=creature[attacking] +auto=0/0 && fog from(mytgt) oneshot +auto=draw:1 controller +text=Prevent all combat damage that would be dealt by target attacking creature this turn. -- Draw a card. +mana={2}{W} +type=Instant +[/card] +[card] +name=Resupply +auto=life:6 +auto=draw:1 +text=You gain 6 life. -- Draw a card. +mana={5}{W} +type=Instant +[/card] +[card] +name=Resurrection +target=creature|myGraveyard +auto=moveTo(myBattlefield) +text=Return target creature card from your graveyard to the battlefield. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Resuscitate +auto=lord(creature|mybattlefield) {1}:regenerate +text=Until end of turn, creatures you control gain "{1}: Regenerate this creature." +mana={1}{G} +type=Instant +[/card] +[card] +name=Retaliate +auto=all(creature[controllerdamager]) destroy +text=Destroy all creatures that dealt damage to you this turn. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Retaliation +auto=lord(creature|myBattlefield) rampage(1/1,0) +text=Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Retaliator Griffin +abilities=flying +auto=@damageof(player) from(*|opponentbattlefield,opponentstack,opponentgraveyard,opponentlibrary,opponentexile):may all(trigger[to]) dynamicability +text=Flying -- Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin. +mana={1}{R}{G}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Rethink +target=*|stack +auto=transforms((,newability[pay[[{value:manacost}]] name(pay {value} mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {X}, where X is its converted mana cost. +mana={2}{U} +type=Instant +[/card] +[card] +name=Retraced Image +target=*|myhand +auto=aslongas(*[share!name!]|battlefield) moveTo(mybattlefield) +text=Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. +mana={U} +type=Sorcery +[/card] +[card] +name=Retract +auto=moveto(ownerhand) all(artifact|myBattlefield) +text=Return all artifacts you control to their owner's hand. +mana={U} +type=Instant +[/card] +[card] +name=Retraction Helix +target=creature +auto=teach(creature) {T}:moveto(ownerhand) target(*[-land]|battlefield) ueot +text=Until end of turn, target creature gains "Tap: Return target nonland permanent to its owner's hand." +mana={U} +type=Instant +[/card] +[card] +name=Retreat to Coralhelm +auto=@movedTo(land|myBattlefield):name(choose one) transforms((,newability[choice ability$!reveal:1 optionone name(Scry Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend!$ controller],newability[choice name(untap creature) target(creature) untap],newability[choice name(tap creature) target(creature) tap])) ueot +text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- --You may tap or untap target creature. --Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Retreat to Emeria +auto=@movedTo(land|myBattlefield):name(choose one) transforms((,newability[choice name(Kor Token) create(Kor Ally:Creature Kor Ally:1/1:white) controller],newability[choice name(1/1 ueot) all(creature|mybattlefield) 1/1 ueot])) +text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- -- -- Put a 1/1 white Kor Ally creature token onto the battlefield. -- -- Creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Retreat to Hagra +auto=@movedTo(land|myBattlefield):name(choose one) transforms((,newability[choice 1/0 && deathtouch target(creature)],newability[choice life:-1 opponent && life:1 controller])) +text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- --Target creature gets +1/+0 and gains deathtouch until end of turn. --Each opponent loses 1 life and you gain 1 life. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Retreat to Kazandu +auto=@movedTo(land|myBattlefield):transforms((,newability[if type(creature|battlefield)~morethan~0 then choice target(creature) counter(1/1)],newability[choice name(gain 2 life) life:2 controller])) +text=Landfall -- Whenever a land enters the battlefield under your control, choose one -- -- -- Put a +1/+1 counter on target creature. -- -- You gain 2 life. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Retreat to Valakut +auto=@movedTo(land|myBattlefield):if type(creature|battlefield)~morethan~0 then transforms((,newability[choice name(2/0) 2/0 target(creature) ueot],newability[choice name(cant block) cantblock target(creature) ueot])) +text=Landfall - Whenever a land enters the battlefield under your control, choose one - Target creature gets +2/+0 until end of turn. - Target creature can't block this turn. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Retribution of the Meek +auto=bury all(creature[power>=4]) +text=Destroy all creatures with power 4 or greater. They can't be regenerated. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Retromancer +auto=@targeted(this) from(*|opponentbattlefield):damage:3 opponent +auto=@targeted(this) from(*|opponenthand):damage:3 opponent +auto=@targeted(this) from(*|mybattlefield):damage:3 controller +auto=@targeted(this) from(*|myhand):damage:3 controller +text=Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller. +mana={2}{R}{R} +type=Creature +subtype=Viashino Shaman +power=3 +toughness=3 +[/card] +[card] +name=Return of the Nightstalkers +auto=moveTo(myBattlefield) all(nightstalker|myGraveyard) +auto=destroy all(swamp|myBattlefield) +text=Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. +mana={5}{B}{B} +type=Sorcery +[/card] +[card] +name=Return to Battle +target=creature|mygraveyard +auto=moveTo(myhand) +text=Return target creature card from your graveyard to your hand. +mana={B} +type=Sorcery +[/card] +[card] +name=Return to Dust +target=artifact,enchantment +auto=moveto(exile) +auto=may target(artifact,enchantment) moveto(exile) restriction{assorcery}~morethan~0 +text=Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Return to the Earth +auto=choice name(artifact) destroy target(artifact|battlefield) restriction{type(artifact|battlefield)~morethan~0} +auto=choice name(enchantment) destroy target(enchantment|battlefield) restriction{type(enchantment|battlefield)~morethan~0} +auto=choice name(Creature with Flying) destroy target(creature[flying]|battlefield) restriction{type(creature[flying]|battlefield)~morethan~0} +text=Destroy target artifact, enchantment, or creature with flying. +mana={3}{G} +type=Instant +[/card] +[card] +name=Returned Centaur +auto=deplete:4 target(player) +text=When Returned Centaur enters the battlefield, target player puts the top four cards of his or her library into his or her graveyard. +mana={3}{B} +type=Creature +subtype=Zombie Centaur +power=2 +toughness=4 +[/card] +[card] +name=Returned Phalanx +abilities=defender +auto={1}{U}:canattack ueot +text=Defender (This creature can't attack.) -- {1}{U}: Returned Phalanx can attack this turn as though it didn't have defender. +mana={1}{B} +type=Creature +subtype=Zombie Soldier +power=3 +toughness=3 +[/card] +[card] +name=Returned Reveler +auto=@movedto(this|graveyard) from(battlefield):deplete:3 controller && deplete:3 opponent +text=When Returned Reveler dies, each player puts the top three cards of his or her library into his or her graveyard. +mana={1}{B} +type=Creature +subtype=Zombie Satyr +power=1 +toughness=3 +[/card] +[card] +name=Reveillark +abilities=flying +other={5}{W} name(Evoke) +auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(myBattlefield) target(creature[power<=2]|mygraveyard) +auto=alternative sacrifice +text=Flying -- When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. -- Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={4}{W} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Reveille Squad +auto=@each blockers restriction{type(creature[attacking]|opponentbattlefield)~morethan~0} sourcenottap:may untap all(creature|mybattlefield) +text=Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. +mana={2}{W}{W} +type=Creature +subtype=Human Rebel +power=3 +toughness=3 +[/card] +[card] +name=Reveka, Wizard Savant +auto={T}:damage:2 target(creature,player) && frozen all(this) +text={T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. +mana={2}{U}{U} +type=Legendary Creature +subtype=Dwarf Wizard +power=0 +toughness=1 +[/card] +[card] +name=Revel of the Fallen God +auto=token(Satyr,Creature Satyr,2/2,red green,haste)*4 controller +text=Put four 2/2 red and green Satyr creature tokens with haste onto the battlefield. +mana={3}{R}{R}{G}{G} +type=Sorcery +[/card] +[card] +name=Revelsong Horn +auto={1}{T(other creature|myBattlefield)}{T}:1/1 target(creature) +text={1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Revenant Patriarch +abilities=cantblock +other={3}{W}{B} name(Spend W to Cast) +auto=alternative nextphasealter(remove,combatbegins,opponent) oneshot +auto=alternative nextphasealter(remove,combatattackers,opponent) oneshot +auto=alternative nextphasealter(remove,combatblockers,opponent) oneshot +auto=alternative nextphasealter(remove,combatdamage,opponent) oneshot +auto=alternative nextphasealter(remove,combatends,opponent) oneshot +text=When Revenant Patriarch enters the battlefield, if {W} was spent to cast Revenant Patriarch, target player skips his or her next combat phase. -- Revenant Patriarch can't block. +mana={4}{B} +type=Creature +subtype=Spirit +power=4 +toughness=3 +[/card] +[card] +name=Revenant +abilities=flying +anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive +text=Flying -- Revenant's power and toughness are each equal to the number of creature cards in your graveyard. +mana={4}{B} +type=Creature +subtype=Spirit +power=* +toughness=* +[/card] +[card] +name=Revenge of the Hunted +target=creature +auto=6/6 +auto=trample +auto=lure +autohand=restriction{miracle} pay[[{G}]] name(Miracle) activate name(Miracle) castcard(restricted) +text=Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. -- Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Reverberate +target=*[instant;sorcery]|stack +auto=castcard(copied noevent) +text=Copy target instant or sorcery spell. You may choose new targets for the copy. +mana={R}{R} +type=Instant +[/card] +[card] +name=Revered Dead +auto={W}:regenerate +text={W}: Regenerate Revered Dead. +mana={1}{W} +type=Creature +subtype=Spirit Soldier +power=1 +toughness=1 +[/card] +[card] +name=Revered Elder +auto={1}:prevent:1 all(this) +text={1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Revered Unicorn +auto=cumulativeupcost[{1}] sacrifice +auto=@movedTo(this|nonbattlezone) from(battlefield):life:counter{0%0.1.Age} controller +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it. +mana={1}{W} +type=Creature +subtype=Unicorn +power=2 +toughness=3 +[/card] +[card] +name=Reverence +auto=lord(creature[power<=2]|opponentBattlefield) cantattack +text=Creatures with power 2 or less can't attack you. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Reverent Hunter +auto=thisforeach(variable{type:manaG}>0) counter(1/1,1) +text=When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) +mana={2}{G} +type=Creature +subtype=Human Archer +power=1 +toughness=1 +[/card] +[card] +name=Reverent Mantra +other={E(*[white]|myhand)} name(Exile a White Card from Hand) +auto=choice name(all creatures gain protection from white) lord(creature) protection from white +auto=choice name(all creatures gain protection from blue) lord(creature) protection from blue +auto=choice name(all creatures gain protection from black) lord(creature) protection from black +auto=choice name(all creatures gain protection from red) lord(creature) protection from red +auto=choice name(all creatures gain protection from green) lord(creature) protection from green +text=You may exile a white card from your hand rather than pay Reverent Mantra's mana cost. -- All creatures gain protection from the color of your choice until end of turn. +mana={3}{W} +type=Instant +[/card] +[card] +name=Reverent Silence +auto=destroy all(enchantment) +auto=alternative life:6 opponent +otherrestriction=type(forest|mybattlefield)~morethan~0 +other={0} name(Cast without Paying its Mana Cost) +text=If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost. -- Destroy all enchantments. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Reverse Engineer +other={improvise} name(Improvise) +auto=draw:3 controller +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Draw three cards. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Revive +target=*[green]|myGraveyard +auto=moveTo(myHand) +text=Return target green card from your graveyard to your hand. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Reviving Dose +auto=life:3 controller +auto=draw:1 controller +text=You gain 3 life. -- Draw a card. +mana={2}{W} +type=Instant +[/card] +[card] +name=Reviving Melody +auto=alternative @movedto(creature|myhand) source(this):moveto(myhand) target(enchantment|mygraveyard) +auto=alternative @movedto(enchantment|myhand) source(this):moveto(myhand) target(creature|mygraveyard) +other={2}{G} name(Both) +target=creature,enchantment|mygraveyard +auto=moveto(myhand) +text=Choose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand. +otherrestriction=type(creature|mygraveyard)~morethan~0,type(enchantment|mygraveyard)~morethan~0 +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Reviving Vapors +abilities=hiddenface +auto=reveal:3 optionone name(Reveal and gain life) target(<1>*|reveal) transforms((,newability[life:manacost controller],newability[moveto(myhand)])) forever optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard. +mana={2}{W}{U} +type=Instant +[/card] +[card] +name=Revoke Existence +target=artifact,enchantment +auto=moveTo(exile) +text=Exile target artifact or enchantment. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Revoke Privileges +target=creature +auto=teach(creature) cantattack +auto=teach(creature) cantpwattack +auto=teach(creature) cantblock +auto=teach(creature) cantcrew +text=Enchant creature -- Enchanted creature can't attack, block, or crew Vehicles. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Revolutionary Rebuff +target=*[-artifact]|stack +auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +text=Counter target nonartifact spell unless its controller pays {2}. +mana={1}{U} +type=Instant +[/card] +[card] +name=Reward the Faithful +target=players +auto=life:convertedcost:highest:*:mybattlefield +text=Any number of target players each gains life equal to the highest converted mana cost among permanents you control. +mana={W} +type=Instant +[/card] +[card] +name=Rewards of Diversity +auto=@movedTo(*[multicolor]|opponentstack:life:4 controller +text=Whenever an opponent casts a multicolored spell, you gain 4 life. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Rewind +target=*|stack +auto=fizzle +auto=may untap target(land) +text=Counter target spell, then untap up to four lands. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Reya Dawnbringer +abilities=flying +auto=@each my upkeep:may moveto(myBattlefield) target(creature|myGraveyard) +text=Flying -- At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. +mana={6}{W}{W}{W} +type=Legendary Creature +subtype=Angel +power=4 +toughness=6 +[/card] +[card] +name=Rhox Bodyguard +abilities=exalted +auto=life:3 +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- When Rhox Bodyguard enters the battlefield, you gain 3 life. +mana={3}{G}{W} +type=Creature +subtype=Rhino Monk Soldier +power=2 +toughness=3 +[/card] +[card] +name=Rhox Brute +mana={2}{R}{G} +type=Creature +subtype=Rhino Warrior +power=4 +toughness=4 +[/card] +[card] +name=Rhox Charger +abilities=trample,exalted +text=Trample -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={3}{G} +type=Creature +subtype=Rhino Soldier +power=3 +toughness=3 +[/card] +[card] +name=Rhox Maulers +abilities=trample +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.2) && becomes(renown) forever])) +text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) +mana={4}{G} +type=Creature +subtype=Rhino Soldier +power=4 +toughness=4 +[/card] +[card] +name=Rhox Meditant +auto=aslongas(*[green]|myBattlefield) draw:1 controller oneshot +text=When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card. +mana={3}{W} +type=Creature +subtype=Rhino Monk +power=2 +toughness=4 +[/card] +[card] +name=Rhox Pikemaster +abilities=first strike +auto=lord(other soldier|mybattlefield) first strike +text=First strike (This creature deals combat damage before creatures without first strike.) -- Other Soldier creatures you control have first strike. +mana={2}{W}{W} +type=Creature +subtype=Rhino Soldier +power=3 +toughness=3 +[/card] +[card] +name=Rhox War Monk +abilities=lifelink +text=Lifelink +mana={G}{W}{U} +type=Creature +subtype=Rhino Monk +power=3 +toughness=4 +[/card] +[card] +name=Rhox +auto={g}{2}:regenerate +auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) +text=You may have Rhox assign its combat damage as though it weren't blocked. -- {2}{G}: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={4}{G}{G} +type=Creature +subtype=Rhino Beast +power=5 +toughness=5 +[/card] +[card] +name=Rhys the Exiled +auto=@combat(attacking) source(this):life:type:elf:mybattlefield controller +auto={B}{S(elf|myBattlefield)}:regenerate +text=Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. -- {B}, Sacrifice an Elf: Regenerate Rhys the Exiled. +mana={2}{G} +type=Legendary Creature +subtype=Elf Warrior +power=3 +toughness=2 +[/card] +[card] +name=Rhys the Redeemed +auto={2}{GW}{T}:token(Elf Warrior,Creature Elf Warrior,1/1,greenwhite) +auto={4}{GW}{GW}{T}:clone all(creature[token]|mybattlefield) +text={2}{(g/w)}, {T}: Put a 1/1 green and white Elf Warrior creature token onto the battlefield. -- {4}{(g/w){(g/w)}, {T}: For each creature token you control, put a token that's a copy of that creature onto the battlefield. +mana={GW} +type=Legendary Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Rhystic Deluge +auto={U}:name(tap) target(creature) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?tap])) forever +text={U}: Tap target creature unless its controller pays {1}. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Rhystic Shield +auto=all(creature|mybattlefield) 0/1 +auto=ability$!name(pay or 0/2) pay[[{2}]] name(pay 2 mana) donothing?all(creature|opponentbattlefield) 0/2!$ opponent +text=Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. +mana={1}{W} +type=Instant +[/card] +[card] +name=Rhystic Study +auto=@movedto(*|opponentstack):name(pay or draw) ability$!name(pay or draw) pay[[{1}]] name(pay 1 mana) donothing?draw:1 all(opponent)!$ opponent +text=Whenever an opponent casts a spell, you may draw a card unless that player pays {1}. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Rib Cage Spider +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={2}{G} +type=Creature +subtype=Spider +power=1 +toughness=4 +[/card] +[card] +name=Ribbons of Night +target=creature +auto=damage:4 +auto=life:4 controller +auto=if spent({U}) then draw:1 controller +text=Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast Ribbons of Night, draw a card. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Ribbons of the Reikai +auto=foreach(spirit|myBattlefield):draw:1 controller +text=Draw a card for each Spirit you control. +mana={4}{U} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Riddle of Lightning +auto=scry:3 scrycore delayed choice name(Choose Target for damage) target(creature,player) damage:revealedmana scrycoreend scryend +text=Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Riddlekeeper +auto=@combat(attacking) source(creature|opponentBattlefield):deplete:2 opponent +text=Whenever a creature attacks you or a planeswalker you control, that creature's controller puts the top two cards of his or her library into his or her graveyard. +mana={2}{U} +type=Creature +subtype=Homunculus +power=1 +toughness=4 +[/card] +[card] +name=Riddlesmith +auto=@movedTo(artifact|mystack):may draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Whenever you cast an artifact spell, you may draw a card. If you do, discard a card. +mana={1}{U} +type=Creature +subtype=Human Artificer +power=2 +toughness=1 +[/card] +[card] +name=Riders of Gavony +abilities=vigilance +auto=chooseatype lord(creature[human]|mybattlefield) protection from(creature[chosentype]) chooseend +text=Vigilance -- As Riders of Gavony enters the battlefield, choose a creature type. -- Human creatures you control have protection from creatures of the chosen type. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Ridge Rannet +autohand=__CYCLING__({2}) +text=Cycling {2} ({2}, Discard this card: Draw a card.) +mana={5}{R}{R} +type=Creature +subtype=Beast +power=6 +toughness=4 +[/card] +[card] +name=Ridged Kusite +auto={1}{B}{T}{D(*|myhand)}:1/0 && first strike target(creature) +text={1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn. +mana={B} +type=Creature +subtype=Horror Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Ridgeline Rager +auto={R}:1/0 +text={R}: Ridgeline Rager gets +1/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Beast +power=1 +toughness=2 +[/card] +[card] +name=Ridgescale Tusker +auto=counter(1/1,1) all(other creature|mybattlefield) +text=When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Ridgetop Raptor +abilities=double strike +text=Double strike (This creature deals both first-strike and regular combat damage.) +mana={3}{R} +type=Creature +subtype=Lizard Beast +power=2 +toughness=1 +[/card] +[card] +name=Riding Red Hare +target=creature +auto=3/3 +auto=horsemanship +text=Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Riding the Dilu Horse +target=creature +auto=transforms((,newability[2/2],horsemanship)) forever +text=Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Rift Bolt +auto=target(creature,player) damage:3 +text=Rift Bolt deals 3 damage to target creature or player. -- Suspend 1 - {R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={2}{R} +suspend(1)={r} +type=Sorcery +[/card] +[card] +name=Riftmarked Knight +abilities=flanking,protection from black +autoexile=this(counter{0/0.1.Time}<2) transforms((,newability[@counterremoved(0/0.1.Time) from(sourcecard) suspended:create(Knight:Creature Knight:2/2:flanking:protection from white:haste:black)])) +suspend(3)={1}{W}{W} +text=Protection from black; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Suspend 3 - {1}{W}{W} (Rather than cast this card from your hand, you may pay {1}{W}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- When the last time counter is removed from Riftmarked Knight while it's exiled, put a 2/2 black Knight creature token with flanking, protection from white, and haste onto the battlefield. +mana={1}{W}{W} +type=Creature +subtype=Human Rebel Knight +power=2 +toughness=2 +[/card] +[card] +name=Riftstone Portal +auto={T}:Add{1} +autograveyard=lord(land|mybattlefield) {T}:Add{G} +autograveyard=lord(land|mybattlefield) {T}:Add{W} +text={T}: Add {1} to your mana pool. -- As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W} to your mana pool." +type=Land +[/card] +[card] +name=Riftwing Cloudskate +abilities=flying +auto=moveto(ownerhand) target(*) +text=Flying -- When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. -- Suspend 3 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={3}{U}{U} +suspend(3)={1}{u} +type=Creature +subtype=Illusion +power=2 +toughness=2 +[/card] +[card] +name=Righteous Authority +target=creature +auto=teach(creature) type:*:myhand/type:*:myhand nonstatic +auto=teach(creature) transforms((,newability[@each my draw:draw:1 controller])) +text=Enchant creature -- Enchanted creature gets +1/+1 for each card in its controller's hand. -- At the beginning of the draw step of enchanted creature's controller, that player draws an additional card. +mana={3}{W}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Righteous Avengers +abilities=plainswalk +text=Plainswalk +mana={4}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=1 +[/card] +[card] +name=Righteous Blow +target=creature[attacking;blocking] +auto=damage:2 +text=Righteous Blow deals 2 damage to target attacking or blocking creature. +mana={W} +type=Instant +[/card] +[card] +name=Righteous Cause +auto=@each blockers:life:type:creature[attacking]:battlefield controller +text=Whenever a creature attacks, you gain 1 life. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Righteous Charge +auto=all(creature|myBattlefield) 2/2 +text=Creatures you control get +2/+2 until end of turn. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Righteous Fury +auto=@movedTo(creature|graveyard) from(battlefield):life:2 controller +auto=destroy all(creature[tapped]) +text=Destroy all tapped creatures. You gain 2 life for each creature destroyed this way. +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Righteous Indignation +auto=@combat(blocking) source(creature) from(creature[black;red]):all(trigger[to]) 1/1 ueot +text=Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Righteous War +auto=lord(creature[white]|myBattlefield) protection from black +auto=lord(creature[black]|myBattlefield) protection from white +text=White creatures you control have protection from black. -- Black creatures you control have protection from white. +mana={1}{W}{B} +type=Enchantment +[/card] +[card] +name=Righteousness +target=creature[blocking] +auto=7/7 +text=Target blocking creature gets +7/+7 until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Riku of Two Reflections +mana={2}{U}{R}{G} +auto=@movedto(*[instant;sorcery]|mystack):all(trigger[to]<1>) transforms((,newability[pay[[{U}{R}]] name(copy spell) activate name(copy spell) castcard(copied noevent)])) forever +auto=@movedto(other creature[-token]|mybattlefield):all(trigger[to]) pay[[{G}{U}]] clone +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=2 +text=Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, put a token that's a copy of that creature onto the battlefield. +[/card] +[card] +name=Rime Dryad +abilities=snowforestlandwalk +text=Snow forestwalk +mana={G} +type=Creature +subtype=Dryad +power=1 +toughness=2 +[/card] +[card] +name=Rime Transfusion +target=creature +auto=2/1 +auto=teach(creature) {i}:cantbeblockedby(creature[-snow]) ueot +text=Enchant creature -- Enchanted creature gets +2/+1 and has "{S}i}: This creature can't be blocked this turn except by snow creatures." ({S}i} can be paid with one mana from a snow permanent.) +mana={1}{B} +type=Snow Enchantment +subtype=Aura +[/card] +[card] +name=Rimebound Dead +auto={i}:regenerate +text={S}i}: Regenerate Rimebound Dead. ({S}i} can be paid with one mana from a snow permanent.) +mana={B} +type=Snow Creature +subtype=Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Rimefeather Owl +abilities=flying +anyzone=type:snow:battlefield/type:snow:battlefield cdaactive +auto={1}{i}:counter(0/0,1,Ice) target(*) +auto=lord(*[counter{0/0.1.Ice}]) transforms((snow)) +text=Flying -- Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. -- {1}{S}i}: Put an ice counter on target permanent. -- Permanents with ice counters on them are snow. +mana={5}{U}{U} +type=Snow Creature +subtype=Bird +power=* +toughness=* +[/card] +[card] +name=Rimescale Dragon +abilities=flying +auto={2}{i}:name(tap) target(creature) transforms((,newability[counter(0/0.1.Ice)])) +auto=lord(creature[counter{0/0.1.Ice}]) doesnotuntap +text=Flying -- {2}{S}i}: Tap target creature and put an ice counter on it. ({S}i} can be paid with one mana from a snow permanent.) -- Creatures with ice counters on them don't untap during their controllers' untap steps. +mana={5}{R}{R} +type=Snow Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Rimewind Taskmage +auto=aslongas(*[snow]|myBattlefield) {1}{T}:tap target(*) >3 +auto=aslongas(*[snow]|myBattlefield) {1}{T}:untap target(*) >3 +text={1}, {T}: You may tap or untap target permanent. Activate this ability only if you control four or more snow permanents. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Ring of Evos Isle +auto={1}:equip +autoskill={2}:opponentshroud ueot +auto=teach(creature[blue]) transforms((,newability[@each my upkeep:counter(1/1.1)])) +text={2}: Equipped creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ring of Gix +auto={1}{T}:tap target(artifact,creature,land) +auto=upcost[{3};next upkeep] sacrifice +text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {1}, {T}: Tap target artifact, creature, or land. +mana={3} +type=Artifact +[/card] +[card] +name=Ring of Kalonia +auto={1}:equip +auto=teach(creature) trample +auto=teach(creature[green]) transforms((,newability[@each my upkeep:counter(1/1.1)])) +text=Equipped creature has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ring of Renewal +auto={d}{5}{T}:draw:2 controller +text={5}, {T}: Discard a card at random, then draw two cards. +mana={5} +type=Artifact +[/card] +[card] +name=Ring of Three Wishes +auto=counter(0/0,3,Wish) +aicode=activate target(*|mylibrary) moveto(myhand) +auto={5}{T}{C(0/0,-1,Wish)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Ring of Three Wishes enters the battlefield with three wish counters on it. -- {5}{T}, Remove a wish counter from Ring of Three Wishes: Search your library for a card and put that card into your hand. Then shuffle your library. +mana={5} +type=Artifact +[/card] +[card] +name=Ring of Thune +auto={1}:equip +auto=teach(creature) vigilance +auto=teach(creature[white]) transforms((,newability[@each my upkeep:counter(1/1.1)])) +text=Equipped creature has vigilance. (Attacking doesn't cause it to tap.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ring of Valkas +auto={1}:equip +auto=teach(creature) haste +auto=teach(creature[red]) transforms((,newability[@each my upkeep:counter(1/1.1)])) +text=Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ring of Xathrid +auto={1}:equip +autoskill={2}:regenerate +auto=teach(creature[black]) transforms((,newability[@each my upkeep:counter(1/1.1)])) +text={2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -- At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ringwarden Owl +abilities=flying +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={3}{U}{U} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Riot Control +auto=life:type:creature:opponentbattlefield controller +auto=preventalldamage to(controller) ueot +text=You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Riot Devils +mana={2}{R} +type=Creature +subtype=Devil +power=2 +toughness=3 +[/card] +[card] +name=Riot Gear +auto={2}:equip +auto=teach(creature) 1/2 +text=Equipped creature gets +1/+2. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Riot Piker +abilities=first strike,mustattack +text=First strike. -- Riot Piker attacks each turn if able. +mana={1}{R} +type=Creature +subtype=Goblin Berserker +power=2 +toughness=1 +[/card] +[card] +name=Riot Ringleader +auto=@combat(attacking) source(this):all(creature[human]|mybattlefield) 1/0 ueot +text=Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Riot Spikes +target=creature +auto=2/-1 +text=({(b/r)} can be paid with either {B} or {R}.) -- Enchant creature -- Enchanted creature gets +2/-1. +mana={BR} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Riparian Tiger +abilities=trample +auto=alterenergy:2 controller +auto=@combat(attacking) source(this):pay({e:2}) 2/2 ueot +text=Trample -- When Riparian Tiger enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Cat +power=4 +toughness=4 +[/card] +[card] +name=Rip-Clan Crasher +abilities=haste +text=Haste +mana={R}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Ripscale Predator +abilities=menace +text=Ripscale Predator can't be blocked except by two or more creatures. +mana={4}{R}{R} +type=Creature +subtype=Lizard +power=6 +toughness=5 +[/card] +[card] +name=Riptide Biologist +facedown={3} +autofacedown={2}{U}:morph +auto=protection from(beast) +text=Protection from Beasts -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Riptide Chimera +abilities=flying +auto=@each my upkeep:moveTo(ownerhand) notatarget(enchantment|myBattlefield) +text=Flying -- At the beginning of your upkeep, return an enchantment you control to its owner's hand. +mana={2}{U} +type=Enchantment Creature +subtype=Chimera +power=3 +toughness=4 +[/card] +[card] +name=Riptide Chronologist +auto={U}{S}:activatechooseatype untap all(creature[chosentype]) activatechooseend +text={U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice. +mana={3}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Riptide Crab +abilities=vigilance +auto=@movedTo(this|graveyard):draw:1 controller +text=Vigilance -- When Riptide Crab dies, draw a card. +mana={1}{W}{U} +type=Creature +subtype=Crab +power=1 +toughness=3 +[/card] +[card] +name=Riptide Director +auto={2}{U}{U}{T}:foreach(wizard|myBattlefield) draw:1 +text={2}{U}{U}, {T}: Draw a card for each Wizard you control. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Riptide Entrancer +facedown={3} +autofacedown={U}{U}:morph +auto=@combatdamagefoeof(player) from(this):may moveTo(mybattlefield) target(creature|opponentBattlefield) && sacrifice all(this) +text=Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.) -- Morph {U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Riptide Laboratory +auto={T}:Add{1} +auto={1}{U}{T}:moveTo(ownerhand) target(wizard|myBattlefield) +text={T}: Add {1} to your mana pool. -- {1}{U}, {T}: Return target Wizard you control to its owner's hand. +type=Land +[/card] +[card] +name=Riptide Pilferer +auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +autofacedown={U}:morph +facedown={3} +text=Whenever Riptide Pilferer deals combat damage to a player, that player discards a card. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{U} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=1 +[/card] +[card] +name=Riptide Replicator +auto=counter(0/0,X,Charge) +auto=activatechooseatype chooseacolor {4}{t}:token(Riptide,Creature chosentype,counter{0%0.1.charge}/counter{0%0.1.charge},chosencolor) chooseend activatechooseend +text=As Riptide Replicator enters the battlefield, choose a color and a creature type. -- Riptide Replicator enters the battlefield with X charge counters on it. -- {4}, {T}: Put an X/X creature token of the chosen color and type onto the battlefield, where X is the number of charge counters on Riptide Replicator. +mana={X}{4} +type=Artifact +[/card] +[card] +name=Riptide Survivor +facedown={3} +autofacedown={1}{U}{U}:morph +autofaceup=reject target(<2>*|myhand) +autofaceup=draw:3 +text=Morph {1}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Riptide Survivor is turned face up, discard two cards, then draw three cards. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Riptide +auto=tap all(creature[blue]) +text=Tap all blue creatures. +mana={U} +type=Instant +[/card] +[card] +name=Rise from the Grave +target=creature|graveyard +auto=moveto(myBattlefield) +auto=transforms((Zombie,newcolors[black])) forever +text=Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Rise from the Tides +auto=foreach(sorcery|mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +auto=foreach(instant|mygraveyard):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! +text=Put a 2/2 black Zombie creature token onto the battlefield tapped for each instant and sorcery card in your graveyard. +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Rise of Eagles +auto=create(Bird:Creature Bird Enchantment:2/2:flying:blue)*2 +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Rise of the Dark Realms +auto=moveTo(myBattlefield) all(creature|mygraveyard) +auto=moveTo(myBattlefield) all(creature|opponentgraveyard) +text=Put all creature cards from all graveyards onto the battlefield under your control. +mana={7}{B}{B} +type=Sorcery +[/card] +[card] +name=Rise of the Hobgoblins +auto={RW}:lord(creature[white;red]|myBattlefield) first strike +auto=Token(Goblin Soldier,Creature Goblin Soldier,1/1,red white)*x +text=When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield. -- {(r/w)}: Red creatures and white creatures you control gain first strike until end of turn. +mana={X}{RW}{RW} +type=Enchantment +[/card] +[card] +name=Rise to the Challenge +target=creature +auto=2/0 ueot +auto=first strike ueot +text=Target creature gets +2/+0 and gains first strike until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Risen Sanctuary +abilities=vigilance +text=Vigilance +mana={5}{G}{W} +type=Creature +subtype=Elemental +power=8 +toughness=8 +[/card] +[card] +name=Rishadan Airship +abilities=flying,cloud +text=Flying -- Rishadan Airship can block only creatures with flying. +mana={2}{U} +type=Creature +subtype=Human Pirate +power=3 +toughness=1 +[/card] +[card] +name=Rishadan Brigand +abilities=flying,cloud +auto=ability$!name(pay or sacrifice) pay[[{3}]] name(pay 3 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent +text=Flying -- When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless he or she pays {3}. -- Rishadan Brigand can block only creatures with flying. +mana={4}{U} +type=Creature +subtype=Human Pirate +power=3 +toughness=2 +[/card] +[card] +name=Rishadan Cutpurse +auto=ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent +text=When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless he or she pays {1}. +mana={2}{U} +type=Creature +subtype=Human Pirate +power=1 +toughness=1 +[/card] +[card] +name=Rishadan Footpad +auto=ability$!name(pay or sacrifice) pay[[{2}]] name(pay 2 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent +text=When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless he or she pays {2}. +mana={3}{U} +type=Creature +subtype=Human Pirate +power=2 +toughness=2 +[/card] +[card] +name=Rishadan Pawnshop +auto={2}{T}:moveTo(ownerlibrary) target(*[-token]|myBattlefield) && shuffle +text={2}, {T}: Shuffle target nontoken permanent you control into its owner's library. +mana={2} +type=Artifact +[/card] +[card] +name=Rishadan Port +auto={T}:Add{1} +auto={1}{T}:Tap target(land) +text={T}: Add {1} to your mana pool. -- {1}, {T}: Tap target land. +type=Land +[/card] +[card] +name=Rishkar, Peema Renegade +auto=counter(1/1,1) target(creature) +auto=lord(creature[counter{any}]|mybattlefield) {T}:Add{G} +text=When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. -- Each creature you control with a counter on it has "{T}: Add {G} to your mana pool." +mana={2}{G} +type=Legendary Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Rishkar's Expertise +auto=draw:power:highest:creature:mybattlefield controller +auto=may castcard(normal) notatarget(*[-land;manacost<=5]|myhand) +text=Draw cards equal to the greatest power among creatures you control. -- You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Rising Miasma +auto=all(creature|battlefield) -2/-2 ueot +other={5}{B}{B} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=All creatures get -2/-2 until end of turn. -- Awaken 3-{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Rising Waters +auto=lord(land) doesnotuntap +auto=@each my upkeep:untap notatarget(land|mybattlefield) +auto=@each opponent upkeep:ability$!name(untap land) untap notatarget(land|mybattlefield)!$ opponent +text=Lands don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player untaps a land he or she controls. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Rite of Consumption +target=player +auto=damage:storedpower +auto=life:storedpower controller +text=As an additional cost to cast Rite of Consumption, sacrifice a creature. -- Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way. +mana={1}{B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Rite of Flame +auto=Add{R}{R} +auto=foreach(Rite of Flame|myGraveyard) add{R} +auto=foreach(Rite of Flame|opponentGraveyard) add{R} +text=Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard. +mana={R} +type=Sorcery +[/card] +[card] +name=Rite of Passage +auto=@damaged(creature|mybattlefield):all(trigger[to]) counter(1/1,1) +text=Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.) +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Rite of Replication +target=creature +auto=clone +kicker={5} +auto=kicker clone && clone && clone && clone +text=Kicker {5} (You may pay an additional {5} as you cast this spell.) -- Put a token onto the battlefield that's a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Rite of the Raging Storm +auto=lord(Lightning Rager|opponentbattlefield) transforms((,cantattack,cantpwattack)) +auto=@each opponent upkeep:token(Lightning Rager,Creature Elemental,5/1,trample,haste,treason,red) opponent +auto=@each my upkeep:token(Lightning Rager,Creature Elemental,5/1,trample,haste,treason,red) controller +text=Creatures named Lightning Rager can't attack you or planeswalkers you control. -- At the beginning of each player's upkeep, that player puts a 5/1 red Elemental creature token named Lightning Rager onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice this creature." +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Rite of the Serpent +target=creature +auto=if cantargetcard(creature[counter{1/1.1}]|battlefield) then token(Snake,Creature Snake,1/1,green) controller +auto=destroy +text=Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Rites of Flourishing +auto=maxplay(land)+1 opponent +auto=maxplay(land)+1 +auto=@each my draw:draw:1 controller +auto=@each opponent draw:draw:1 opponent +text=At the beginning of each player's draw step, that player draws an additional card. -- Each player may play an additional land on each of his or her turns. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Rith, the Awakener +abilities=flying +auto=@combatdamaged(player) from(this):pay({2}{G}) activatechooseacolor foreach(*[chosencolor]|battlefield) token(Saproling,Creature Saproling,1/1,green) activatechooseend +text=Flying -- Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color. +mana={3}{R}{G}{W} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Rith's Attendant +auto={1}{S}:Add{R}{G}{W} +text={1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Rith's Grove +auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto=this(counter{0/0.1.payment}<1) {T}:Add{R} +auto=this(counter{0/0.1.payment}<1) {T}:Add{G} +auto=this(counter{0/0.1.payment}<1) {T}:Add{W} +text=When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {R}, {G}, or {W} to your mana pool. +type=Land +subtype=Lair +[/card] +[card] +name=Ritual of Restoration +target=artifact|myGraveyard +auto=moveto(myHand) +text=Return target artifact card from your graveyard to your hand. +mana={W} +type=Sorcery +[/card] +[card] +name=Ritual of Steel +target=creature +auto=0/2 +auto=@next upkeep:draw:1 controller +text=Enchant creature -- When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +0/+2. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Ritual of the Machine +auto=moveTo(myBattlefield) target(creature[-black;-artifact]) +text=As an additional cost to cast Ritual of the Machine, sacrifice a creature. -- Gain control of target nonblack, nonartifact creature. +mana={2}{B}{B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Rivalry +auto=@each my upkeep:if type(land|mybattlefield)~morethan~type(land|opponentbattlefield) then damage:2 controller +auto=@each opponent upkeep:if type(land|opponentbattlefield)~morethan~type(land|mybattlefield) then damage:2 opponent +text=At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to him or her. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Riven Turnbull +auto={T}:Add{B} +text={T}: Add {B} to your mana pool. +mana={5}{U}{B} +type=Legendary Creature +subtype=Human Advisor +power=5 +toughness=7 +[/card] +[card] +name=River Bear +abilities=islandwalk +text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) +mana={3}{G} +type=Creature +subtype=Bear +power=3 +toughness=3 +[/card] +[card] +name=River Boa +abilities=islandwalk +auto={G}:regenerate +text=Islandwalk -- {G}: Regenerate River Boa. +mana={1}{G} +type=Creature +subtype=Snake +power=2 +toughness=1 +[/card] +[card] +name=River Delta +auto=@each my upkeep:counter(0/0,-1,Depletion) +auto={T}:Add{U} and!( counter(0/0,1,Depletion) )! +auto={T}:Add{B} and!( counter(0/0,1,Depletion) )! +auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap +text=River Delta doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from River Delta. -- {T}: Add {W} or {B} to your mana pool. Put a depletion counter on River Delta. +type=Land +[/card] +[card] +name=River Kaijin +mana={2}{U} +type=Creature +subtype=Spirit +power=1 +toughness=4 +[/card] +[card] +name=River Merfolk +auto={U}:mountainwalk +text={U}: River Merfolk gains mountainwalk until end of turn. +mana={U}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=1 +[/card] +[card] +name=River of Tears +auto=aslongas(land[fresh]|mybattlefield) {T}:add{B} >0 +auto=aslongas(land[fresh]|mybattlefield) {T}:add{U} <1 +text={T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead. +type=Land +[/card] +[card] +name=Riverfall Mimic +auto=@movedTo(*[Red&Blue]|mystack) turnlimited:transforms((,setpower=3,settoughness=3,unblockable)) ueot +text=Whenever you cast a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn. +mana={1}{UR} +type=Creature +subtype=Shapeshifter +power=2 +toughness=1 +[/card] +[card] +name=Riverwheel Aerialists +abilities=flying +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={5}{U} +type=Creature +subtype=Djinn Monk +power=4 +toughness=5 +[/card] +[card] +name=Rix Maadi Guildmage +auto={B}{R}:name(target creature -1/-1) target(creature[blocking]) -1/-1 ueot +auto={B}{R}:name(target controller life -1) target(controller) life:-1 restriction{compare(lifelost)~morethan~0} +auto={B}{R}:name(target opponent life -1) target(opponent) life:-1 restriction{compare(oplifelost)~morethan~0} +text={B}{R}: Target blocking creature gets -1/-1 until end of turn. -- {B}{R}: Target player who lost life this turn loses 1 life. +mana={B}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Rix Maadi, Dungeon Palace +auto={T}:add{1} +auto={1}{B}{R}{T}:name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot asSorcery +text={T}: Add {1} to your mana pool. -- {1}{B}{R}, {T}: Each player discards a card. Activate this ability only any time you could cast a sorcery. +type=Land +[/card] +[card] +name=Roar of Challenge +target=creature +auto=lure ueot +auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then indestructible ueot +text=All creatures able to block target creature this turn do so. -- Ferocious - That creature gains indestructible until end of turn if you control a creature with power 4 or greater. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Roar of Reclamation +auto=moveTo(mybattlefield) all(artifact|mygraveyard) +auto=moveTo(opponentbattlefield) all(artifact|opponentgraveyard) +text=Each player returns all artifact cards from his or her graveyard to the battlefield. +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Roar of the Crowd +target=creature,player +auto=chooseatype damage:type:*[chosentype]:mybattlefield chooseend +text=Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Roar of the Kha +other={2}{W}{W} name(Entwine) +auto=if paid(alternative) then all(creature|mybattlefield) 1/1 ueot && untap all(creature|mybattlefield) +auto=ifnot paid(alternative) then ability$! choice all(creature|mybattlefield) 1/1 ueot _ choice untap all(creature|mybattlefield) !$ controller +text=Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control. -- Entwine {1}{W} (Choose both if you pay the entwine cost.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Roar of the Wurm +auto=token(Wurm,creature wurm, 6/6,green) +flashback={3}{G} +text=Put a 6/6 green Wurm creature token onto the battlefield. -- Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={6}{G} +type=Sorcery +[/card] +[card] +name=Roaring Primadox +auto=@each my upkeep:moveTo(ownerhand) notatarget(creature|myBattlefield) +text=At the beginning of your upkeep, return a creature you control to its owner's hand. +mana={3}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Roaring Slagwurm +auto=@combat(attacking) source(this):tap all(artifact) +text=Whenever Roaring Slagwurm attacks, tap all artifacts. +mana={5}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=4 +[/card] +[card] +name=Roast +target=creature[-flying]|battlefield +auto=damage:5 +text=Roast deals 5 damage to target creature without flying. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Robber Fly +abilities=flying +auto=@combat(blocked,turnlimited) source(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot +text=Flying -- Whenever Robber Fly becomes blocked, defending player discards all the cards in his or her hand, then draws that many cards. +mana={2}{R} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Robe of Mirrors +target=creature +auto=shroud +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has shroud. (It can't be the target of spells or abilities.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Roc Egg +abilities=defender +auto=@movedTo(this|graveyard) from(battlefield):token(Bird,creature bird, 3/3,flying,white) +text=Defender -- When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield. +mana={2}{W} +type=Creature +subtype=Bird +power=0 +toughness=3 +[/card] +[card] +name=Roc Hatchling +auto=counter(0/0,4,Shell) +auto=@each my upkeep:counter(0/0,-1,Shell) +auto=this(counter{0/0.1.Shell}<1) 3/2 +auto=this(counter{0/0.1.Shell}<1) flying +text=Roc Hatchling enters the battlefield with four shell counters on it. -- At the beginning of your upkeep, remove a shell counter from Roc Hatchling. -- As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying. +mana={R} +type=Creature +subtype=Bird +power=0 +toughness=1 +[/card] +[card] +name=Roc of Kher Ridges +abilities=flying +text=Flying +mana={3}{R} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Rock Badger +abilities=mountainwalk +text=Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.) +mana={4}{R} +type=Creature +subtype=Badger Beast +power=3 +toughness=3 +[/card] +[card] +name=Rock Basilisk +auto=@combat(blocked,blocking) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy +text=Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. +mana={4}{R}{G} +type=Creature +subtype=Basilisk +power=4 +toughness=5 +[/card] +[card] +name=Rock Hydra +auto=counter(1/1,X) +auto={r}:prevent:1 all(this) +auto={r}{r}{r}:counter(1/1,1) myUpkeeponly +abilities=wilting +text=Rock Hydra enters the battlefield with X +1/+1 counters on it. -- For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. -- {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. -- {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate this ability only during your upkeep. +mana={X}{R}{R} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Rockcaster Platoon +auto={4}{G}:damage:4 all(creature[flying],player) +text={4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player. +mana={5}{W}{W} +type=Creature +subtype=Rhino Soldier +power=5 +toughness=7 +[/card] +[card] +name=Rocket Launcher +auto=@each my beginofturn:all(this) transforms((,newability[{2}:damage:1 target(*[creature;player]) && all(this) phaseaction[endofturn sourceinplay] destroy])) forever +text={2}: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. +mana={4} +type=Artifact +[/card] +[card] +name=Rockshard Elemental +abilities=double strike +facedown={3} +autofacedown={4}{R}{R}:morph +text=Double strike (This creature deals both first-strike and regular combat damage.) -- Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={5}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Rockslide Ambush +target=creature +auto=damage:type:mountain:mybattlefield +text=Rockslide Ambush deals damage equal to the number of Mountains you control to target creature. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Rockslide Elemental +abilities=first strike +auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1,1) +text=First strike -- Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental. +mana={2}{R} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Rocky Tar Pit +auto=tap(noevent) +aicode=activate moveTo(myBattlefield) target(*[mountain;swamp]|myLibrary) +auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Rocky Tar Pit enters the battlefield tapped. -- {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Rod of Ruin +auto={3}{T}:damage:1 target(creature,player) +text={3}, {T}: Rod of Ruin deals 1 damage to target creature or player. +mana={4} +type=Artifact +[/card] +[card] +name=Rofellos, Llanowar Emissary +auto={T}:foreach(forest|myBattlefield) add{G} +text={T}: Add {G} to your mana pool for each Forest you control. +mana={G}{G} +type=Legendary Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] +[card] +name=Rogue Elephant +auto=aslongas(forest|myBattlefield) moveTo(graveyard) notatarget(forest|myBattlefield) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. +mana={G} +type=Creature +subtype=Elephant +power=3 +toughness=3 +[/card] +[card] +name=Rogue Kavu +auto=@combat(attackedalone) source(this):2/0 ueot +text=Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Kavu +power=1 +toughness=1 +[/card] +[card] +name=Rogue Refiner +auto=draw:1 controller && alterenergy:2 controller +text=When Rogue Refiner enters the battlefield, draw a card and you get {E}{E} (two energy counters). +mana={1}{G}{U} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] +[card] +name=Rogue Skycaptain +abilities=flying +auto=@each my upkeep:counter(0/0,1,Wage) +auto=this(counter{0/0.1.Wage}=) upcostmulti[{2}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.2.Wage}=) upcostmulti[{4}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.3.Wage}=) upcostmulti[{6}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.4.Wage}=) upcostmulti[{8}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.5.Wage}=) upcostmulti[{10}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.6.Wage}=) upcostmulti[{12}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.7.Wage}=) upcostmulti[{14}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.8.Wage}=) upcostmulti[{16}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.9.Wage}=) upcostmulti[{18}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.10.Wage}=) upcostmulti[{20}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.11.Wage}=) upcostmulti[{22}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +auto=this(counter{0/0.12.Wage}=) upcostmulti[{24}] counter(0/0,-99,Wage) && moveTo(opponentbattlefield) +text=Flying -- At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it. +mana={2}{R} +type=Creature +subtype=Human Rogue Mercenary +power=3 +toughness=4 +[/card] +[card] +name=Rogue's Gloves +auto={2}:equip +auto=@damaged(player) from(mytgt):may draw:1 controller +text=Whenever equipped creature deals combat damage to a player, you may draw a card. -- Equip: 2 +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Rogue's Passage +auto={T}:Add{1} +auto={4}{T}:unblockable target(creature) +text={T}: Add {1} to your mana pool. -- {4}, {T}: Target creature is unblockable this turn. +type=Land +[/card] +[card] +name=Rohgahh of Kher Keep +auto=upcostmulti[{R}{R}{R}] tap && moveTo(opponentbattlefield) all(Kobolds of Kher Keep|mybattlefield) && moveTo(opponentbattlefield) all(Rohgahh of Kher Keep|mybattlefield) +auto=lord(Kobolds of Kher Keep|mybattlefield) 2/2 +text=At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them. -- Creatures you control named Kobolds of Kher Keep get +2/+2. +mana={2}{B}{B}{R}{R} +type=Legendary Creature +subtype=Kobold +power=5 +toughness=5 +[/card] +[card] +name=Roil Elemental +abilities=flying +auto=@movedTo(land|myBattlefield):may steal target(creature) +text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. +mana={3}{U}{U}{U} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Roil Spout +target=creature|battlefield +auto=moveto(ownerlibrary) +other={4}{W}{U} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Put target creature on top of its owner's library. -- Awaken 4-{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={1}{W}{U} +type=Sorcery +[/card] +[card] +name=Roiling Horror +anyzone=mathlifetotalminusopponentlifetotalminusendmathend/mathlifetotalminusopponentlifetotalminusendmathend cdaactive +autoexile=@counterremoved(0/0,1,Time) from(sourcecard) suspended:ability$!choice life:-1 target(opponent) && life:1 controller!$ controller +text=Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life. -- Suspend X--{X}{B}{B}{B}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{B}{B}{B} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life. +mana={3}{B}{B} +suspend(0)={X}{b}{b}{b} +type=Creature +subtype=Horror +power=* +toughness=* +[/card] +[card] +name=Roiling Terrain +target=land +auto=destroy +auto=damage:type:land:targetcontrollergraveyard targetcontroller +text=Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Roilmage's Trick +auto=all(creature|opponentbattlefield) -converge/0 ueot +auto=draw:1 controller +text=Converge -- Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Roil's Retribution +target=creature[attacking;blocking]|battlefield +auto=damage:1 +auto=damage:1 target(creature[attacking;blocking]|battlefield) +auto=ability$!name(damage) choice target(creature[attacking;blocking]|battlefield) damage:1!$ controller +auto=ability$!name(damage) choice target(creature[attacking;blocking]|battlefield) damage:1!$ controller +auto=ability$!name(damage) choice target(creature[attacking;blocking]|battlefield) damage:1!$ controller +text=Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures. +mana={3}{W}{W} +type=Instant +[/card] +[card] +name=Rollick of Abandon +auto=all(creature) 2/-2 ueot +text=All creatures get +2/-2 until end of turn. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Rolling Earthquake +auto=damage:X all(player) +auto=damage:X all(creature[-horsemanship]) +text=Rolling Earthquake deals X damage to each creature without horsemanship and each player. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Rolling Spoil +target=land +auto=destroy +auto=if spent({B}) then -1/-1 all(creature) ueot +text=Destroy target land. If {B} was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Rolling Stones +auto=lord(wall) canattack +text=Wall creatures can attack as though they didn't have defender. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Rolling Temblor +auto=damage:2 all(creature[-flying]) +flashback={4}{R}{R} +text=Rolling Temblor deals 2 damage to each creature without flying. -- Flashback {4}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Ronin Cavekeeper +auto=bushido(2/2) +text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) +mana={5}{R} +type=Creature +subtype=Human Samurai +power=4 +toughness=3 +[/card] +[card] +name=Ronin Cliffrider +auto=bushido(1/1) +auto=@combat(attacking) source(this):may damage:1 all(creature|opponentBattlefield) +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. +mana={3}{R}{R} +type=Creature +subtype=Human Samurai +power=2 +toughness=2 +[/card] +[card] +name=Ronin Houndmaster +abilities=haste +auto=bushido(1/1) +text=Haste -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={2}{R} +type=Creature +subtype=Human Samurai +power=2 +toughness=2 +[/card] +[card] +name=Ronin Warclub +auto=@movedto(creature|myBattlefield):all(trigger[to]) rehook +auto=teach(creature) 2/1 +text=Equipped creature gets +2/+1. -- Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +auto={5}:equip +type=Artifact +subtype=Equipment +[/card] +[card] +name=Ronom Hulk +auto=protection from(*[snow]) +auto=cumulativeupcost[{1}] sacrifice +text=Protection from snow -- Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={4}{G} +type=Creature +subtype=Beast +power=5 +toughness=6 +[/card] +[card] +name=Ronom Serpent +auto=aslongas(land[snow]|opponentBattlefield) cantattack <1 +auto=aslongas(land[snow]|opponentBattlefield) cantpwattack <1 +auto=aslongas(land[snow]|myBattlefield) all(this) sacrifice while <1 +text=Ronom Serpent can't attack unless defending player controls a snow land. -- When you control no snow lands, sacrifice Ronom Serpent. +mana={5}{U} +type=Snow Creature +subtype=Serpent +power=5 +toughness=6 +[/card] +[card] +name=Ronom Unicorn +auto={S}:destroy target(other enchantment) +text=Sacrifice Ronom Unicorn: Destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Unicorn +power=2 +toughness=2 +[/card] +[card] +name=Roofstalker Wight +auto={1}{U}:flying +text={1}{U}: Roofstalker Wight gains flying until end of turn. +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Rooftop Storm +auto=lord(creature[zombie]|mycastingzone) zerocast +text=You may pay {0} rather than pay the mana cost for Zombie creature spells you cast. +mana={5}{U} +type=Enchantment +[/card] +[card] +name=Roon of the Hidden Realm +abilities=vigilance,trample +auto={2}{T}:name(exile) target(other creature) transforms((,newability[moveto(exile)],newability[phaseaction[endofturn once checkex] moveto(ownerbattlefield)])) forever +text=Vigilance, trample -- {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={2}{G}{W}{U} +type=Legendary Creature +subtype=Rhino Soldier +power=4 +toughness=4 +[/card] +[card] +name=Root Cage +auto=lord(mercenary) doesnotuntap +text=Mercenaries don't untap during their controllers' untap steps. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Root Elemental +facedown={3} +autofacedown={5}{G}{G}:morph +autofaceup=may moveTo(mybattlefield) target(creature|myhand) +text=Morph {5}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield. +mana={4}{G}{G} +type=Creature +subtype=Elemental +power=6 +toughness=5 +[/card] +[card] +name=Root Greevil +auto={2}{G}{T}{S}:name(destroy all white enchantments) destroy all(enchantment[white]) +auto={2}{G}{T}{S}:name(destroy all blue enchantments) destroy all(enchantment[blue]) +auto={2}{G}{T}{S}:name(destroy all black enchantments) destroy all(enchantment[black]) +auto={2}{G}{T}{S}:name(destroy all red enchantments) destroy all(enchantment[red]) +auto={2}{G}{T}{S}:name(destroy all green enchantments) destroy all(enchantment[green]) +text={2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice. +mana={3}{G} +type=Creature +subtype=Beast +power=2 +toughness=3 +[/card] +[card] +name=Root Maze +auto=lord(*[recent;artifact;land]|battlefield) transforms((,newability[tap(noevent)])) +text=Artifacts and lands enter the battlefield tapped. +mana={G} +type=Enchantment +[/card] +[card] +name=Root Out +target=artifact,enchantment +auto=destroy +auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +text=Destroy target artifact or enchantment. -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Root Spider +auto=@combat(blocking) source(this):all(this) 1/0 ueot && all(this) first strike ueot +text=Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. +mana={3}{G} +type=Creature +subtype=Spider +power=2 +toughness=2 +[/card] +[card] +name=Rootborn Defenses +auto=ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller +auto=all(creature|myBattlefield) indestructible ueot +text=Populate. Creatures you control are indestructible this turn. (To populate, put a token onto the battlefield that's a copy of a creature token you control. Damage and effects that say "destroy" don't destroy indestructible creatures.) +mana={2}{W} +type=Instant +[/card] +[card] +name=Rootbound Crag +auto=tap(noevent) +auto=aslongas(mountain,forest|myBattlefield) untap +auto={T}:Add{R} +auto={T}:Add{G} +text=Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. -- {T}: Add {R} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Rootbreaker Wurm +abilities=trample +text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) +mana={5}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Rootgrapple +target=*[-creature] +auto=destroy +auto=aslongas(treefolk|myBattlefield) draw:1 controller +text=Destroy target noncreature permanent. If you control a Treefolk, draw a card. +mana={4}{G} +type=Tribal Instant +subtype=Treefolk +[/card] +[card] +name=Rooting Kavu +auto=@movedto(this|graveyard) from(battlefield):moveto(mylibrary) all(other creature|myGraveyard) && shuffle +autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile) +text=When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library. +mana={2}{G}{G} +type=Creature +subtype=Kavu +power=4 +toughness=3 +[/card] +[card] +name=Root-Kin Ally +auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}:+2/+2 ueot +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn. +other={convoke} name(Convoke) +mana={4}{G}{G} +type=Creature +subtype=Elemental Warrior +power=3 +toughness=3 +[/card] +[card] +name=Rootrunner +auto={G}{G}{S}:moveTo(ownerlibrary) target(other land) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=3]|mygraveyard) +text={G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library. -- Soulshift 3 (When this dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.) +mana={2}{G}{G} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Roots of Life +auto=choice name(choose island) all(this) transforms((,newability[@tapped(island|opponentbattlefield):life:1 controller])) forever +auto=choice name(choose swamp) all(this) transforms((,newability[@tapped(swamp|opponentbattlefield):life:1 controller])) forever +text=As Roots of Life enters the battlefield, choose Islands or Swamps. -- Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Roots +target=creature[-flying] +auto=tap +auto=doesnotuntap +text=Enchant creature without flying -- When Roots enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. +mana={3}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Rootwalla +auto={1}{G}:2/2 limit:1 +text={1}{G}: Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. +mana={2}{G} +type=Creature +subtype=Lizard +power=2 +toughness=2 +[/card] +[card] +name=Rootwater Alligator +auto={S(forest|mybattlefield)}:regenerate +text=Sacrifice a Forest: Regenerate Rootwater Alligator. +mana={3}{G} +type=Creature +subtype=Crocodile +power=3 +toughness=2 +[/card] +[card] +name=Rootwater Commando +abilities=islandwalk +text=Islandwalk (This creature is unblockable as long as defending player controls an Island.) +mana={2}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Rootwater Depths +auto={T}:Add{1} +auto={T}:Add{U} and!( frozen )! +auto={T}:Add{B} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Rootwater Depths doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Rootwater Diver +auto={T}{S}:moveTo(myhand) target(other artifact|mygraveyard) +text={T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand. +mana={U} +type=Creature +subtype=Merfolk +power=1 +toughness=1 +[/card] +[card] +name=Rootwater Hunter +auto={T}:damage:1 target(creature,player) +text={T}: Rootwater Hunter deals 1 damage to target creature or player. +mana={2}{U} +type=Creature +subtype=Merfolk +power=1 +toughness=1 +[/card] +[card] +name=Rootwater Mystic +aicode=activate name(look) donothing +text={1}{U}: Look at the top card of target player's library. +auto={1}{U}:target(player) name(target player) reveal:1 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo all(*|reveal) moveto(ownerlibrary) optiontwoend revealend +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Rootwater Thief +auto={U}:flying +aicode=activate target(*|opponentlibrary) moveto(exile) +auto=@combatdamagefoeof(player) from(this):pay({2}) name(search card) Reveal:type:*:opponentlibrary revealzone(opponentlibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={U}: Rootwater Thief gains flying until end of turn. -- Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles his or her library. +mana={1}{U} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=2 +[/card] +[card] +name=Rorix Bladewing +abilities=flying,haste +text=Flying, haste +mana={3}{R}{R}{R} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=5 +[/card] +[card] +name=Rot Farm Skeleton +abilities=cantblock +autograveyard={2}{B}{G}{m}{m}{m}{m}:all(this) moveTo(myBattlefield) asSorcery +text=Rot Farm Skeleton can't block. -- {2}{B}{G}, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. +mana={2}{B}{G} +type=Creature +subtype=Plant Skeleton +power=4 +toughness=1 +[/card] +[card] +name=Rot Shambler +auto=@movedto(other creature|graveyard) from(mybattlefield):counter(1/1,1) +text=Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler. +mana={1}{G} +type=Creature +subtype=Fungus +power=1 +toughness=1 +[/card] +[card] +name=Rot Wolf +abilities=infect +auto=@vampired(creature) from(this):may draw:1 +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever a creature dealt damage by Rot Wolf this turn is put into a graveyard, you may draw a card. +mana={2}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Rotcrown Ghoul +auto=@movedTo(this|graveyard) from(battlefield):deplete:5 target(player) +text=When Rotcrown Ghoul dies, target player puts the top five cards of his or her library into his or her graveyard. +mana={4}{U} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Roterothopter +abilities=flying +auto={2}:1/0 limit:2 +text=Flying -- {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn. +mana={1} +type=Artifact Creature +subtype=Thopter +power=0 +toughness=2 +[/card] +[card] +name=Rotfeaster Maggot +auto=moveTo(exile) target(creature|graveyard) and!( dynamicability )! +text=When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness. +mana={4}{B} +type=Creature +subtype=Insect +power=3 +toughness=5 +[/card] +[card] +name=Rotlung Reanimator +auto=@movedTo(this|graveyard) from(battlefield):token(Zombie,Creature Zombie, 2/2,black) +auto=@movedTo(graveyard) from(other cleric|battlefield):token(Zombie,Creature Zombie, 2/2,black) +text=Whenever Rotlung Reanimator or another Cleric dies, put a 2/2 black Zombie creature token onto the battlefield. +mana={2}{B} +type=Creature +subtype=Zombie Cleric +power=2 +toughness=2 +[/card] +[card] +name=Rotted Hulk +mana={3}{B} +type=Creature +subtype=Elemental +power=2 +toughness=5 +[/card] +[card] +name=Rotted Hystrix +mana={4}{G} +type=Creature +subtype=Beast +power=3 +toughness=6 +[/card] +[card] +name=Rottenheart Ghoul +auto=@movedTo(this|graveyard) from(battlefield):target(player) ability$!name(discard) target(<1>*|myhand) reject!$ targetedplayer +text=When Rottenheart Ghoul dies, target player discards a card. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=4 +[/card] +[card] +name=Rotting Fensnake +mana={3}{B} +type=Creature +subtype=Zombie Snake +power=5 +toughness=1 +[/card] +[card] +name=Rotting Giant +auto=@combat(attacking,blocking) source(this):name(sacrifice or exile) all(this) transforms((,newability[choice sacrifice],newability[if type(*|mygraveyard)~morethan~0 then choice moveto(exile) notatarget(*|mygraveyard)])) ueot +text=Whenever Rotting Giant attacks or blocks, sacrifice it unless you exile a card from your graveyard. +mana={1}{B} +type=Creature +subtype=Zombie Giant +power=3 +toughness=3 +[/card] +[card] +name=Rotting Legion +auto=tap(noevent) +text=Rotting Legion enters the battlefield tapped. +mana={4}{B} +type=Creature +subtype=Zombie +power=4 +toughness=5 +[/card] +[card] +name=Rotting Mastodon +mana={4}{B} +type=Creature +subtype=Zombie Elephant +power=2 +toughness=8 +[/card] +[card] +name=Rotting Rats +auto=transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot +autograveyard={1}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text=When Rotting Rats enters the battlefield, each player discards a card. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{B} +type=Creature +subtype=Zombie Rat +power=1 +toughness=1 +[/card] +[card] +name=Roughshod Mentor +auto=lord(creature[green]|myBattlefield) trample +text=Green creatures you control have trample. +mana={5}{G} +type=Creature +subtype=Giant Warrior +power=5 +toughness=4 +[/card] +[card] +name=Rouse +target=creature +auto=2/0 +otherrestriction=type(swamp|mybattlefield)~morethan~0 +other={L:2} name(Pay 2 Life) +text=If you control a Swamp, you may pay 2 life rather than pay Rouse's mana cost. -- Target creature gets +2/+0 until end of turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Rowan Treefolk +mana={3}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=4 +[/card] +[card] +name=Royal Assassin +auto={T}:destroy target(creature[tapped]) +text={T}: Destroy target tapped creature. +mana={1}{B}{B} +type=Creature +subtype=Human Assassin +power=1 +toughness=1 +[/card] +[card] +name=Royal Decree +auto=@tapped(*[black;red]|mybattlefield):damage:1 controller +auto=@tapped(*[black;red]|opponentbattlefield):damage:1 opponent +auto=@tapped(swamp,mountain|mybattlefield):damage:1 controller +auto=@tapped(swamp,mountain|opponentbattlefield):damage:1 opponent +auto=cumulativeupcost[{W}] sacrifice +text=Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Royal Falcon +abilities=flying +text=Flying +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Royal Herbalist +auto={2}{l2e}:life:1 +text={2}, Exile the top card of your library: You gain 1 life. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Royal Trooper +auto=@combat(blocking) source(this):2/2 ueot +text=Whenever Royal Trooper blocks, it gets +2/+2 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Rubbleback Rhino +abilities=opponentshroud +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) +mana={4}{G} +type=Creature +subtype=Rhino +power=3 +toughness=4 +[/card] +[card] +name=Rubblebelt Maaka +autohand={R}{discard}:name(bloodrush) target(creature[attacking]) 3/3 ueot +text=Bloodrush -- {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. +mana={3}{R} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Rubblebelt Raiders +auto=@combat(attacking) source(this):foreach(creature[attacking]|mybattlefield) counter(1/1,1) +text=Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control. +mana={1}{RG}{RG}{RG} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Rubblehulk +anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive +autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) type:land:mybattlefield/type:land:mybattlefield ueot +text=Rubblehulk's power and toughness are each equal to the number of lands you control. -- Bloodrush -- {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control. +mana={4}{R}{G} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Rubinia Soulsinger +abilities=shackler +auto={T}:shackle target(creature) +auto=@each my untap restriction{canuntap}:may untap +text=You may choose not to untap Rubinia Soulsinger during your untap step. -- {T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped. +mana={2}{G}{W}{U} +type=Legendary Creature +subtype=Faerie +power=2 +toughness=3 +[/card] +[card] +name=Ruby Leech +abilities=first strike +auto=lord(*[red]|mycastingzone) altercost(red,+1) +text=First strike -- Red spells you cast cost {R} more to cast. +mana={1}{R} +type=Creature +subtype=Leech +power=2 +toughness=2 +[/card] +[card] +name=Ruby Medallion +auto=lord(*[red]|mycastingzone) altercost(colorless,-1) +text=Red spells you cast cost {1} less to cast. +mana={2} +type=Artifact +[/card] +[card] +name=Rude Awakening +other={6}{G}{G} name(Entwine) +auto=if paid(alternative) then all(land|mybattlefield) untap && all(land|mybattlefield) becomes(Creature,2/2) ueot +auto=ifnot paid(alternative) then ability$! choice name(untap lands) all(land|mybattlefield) untap _ choice name(animate lands) all(land|mybattlefield) becomes(Creature,2/2) ueot !$ controller +text=Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands. -- Entwine {2}{G} (Choose both if you pay the entwine cost.) +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Rugged Highlands +auto=tap(noevent) +auto=life:1 +auto={T}:Add{G} +auto={T}:Add{R} +text=Rugged Highlands enters the battlefield tapped. -- When Rugged Highlands enters the battlefield, you gain 1 life. -- {T}: Add {G} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Rugged Prairie +auto={T}:Add{1} +auto={RW}{T}:Add{R}{R} +auto={RW}{T}:Add{R}{W} +auto={RW}{T}:Add{W}{W} +text={T}: Add {1} to your mana pool. -- {(r/w)}, {T}: Add {R}{R}, {R}{W}, or {W}{W} to your mana pool. +type=Land +[/card] +[card] +name=Ruham Djinn +abilities=first strike +auto=this(variable{commonwhite}>0) -2/-2 +text=First strike -- -- Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common. +mana={5}{W} +type=Creature +subtype=Djinn +power=5 +toughness=5 +[/card] +[card] +name=Ruhan of the Fomori +abilities=mustattack +text=At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able. +mana={1}{W}{R}{U} +type=Legendary Creature +subtype=Giant Warrior +power=7 +toughness=7 +[/card] +[card] +name=Ruin Ghost +auto={W}{T}:(blink) target(land|mybattlefield) +text={W}, {T}: Exile target land you control, then return it to the battlefield under your control. +mana={1}{W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Ruin in Their Wake +aicode=activate transforms((,newability[if type(Wastes|mybattlefield)~morethan~0 then moveto(mybattlefield) and!(tap(noevent))! notatarget(land[basic]|mylibrary) else moveto(myhand) notatarget(land[basic]|mylibrary)])) ueot +auto=if type(Wastes|mybattlefield)~morethan~0 then name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=if type(Wastes|mybattlefield)~lessthan~1 then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Devoid (This card has no color.) -- Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library. +mana={1}{G} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Ruin Processor +autostack=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( life:5 controller )! +text=When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life. +mana={7} +type=Creature +subtype=Eldrazi Processor +power=7 +toughness=8 +[/card] +[card] +name=Ruination Guide +auto=@combatdamaged(player) from(this):ingest:1 opponent +auto=lord(other creature[colorless]|mybattlefield) 1/0 +text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Other colorless creatures you control get +1/+0. +mana={2}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=2 +[/card] +[card] +name=Ruination Wurm +mana={4}{R}{G} +type=Creature +subtype=Wurm +power=7 +toughness=6 +[/card] +[card] +name=Ruination +auto=destroy all(land[-basic]) +text=Destroy all nonbasic lands. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Ruinous Gremlin +auto={2}{R}{S}:destroy target(other artifact) +text={2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact. +mana={R} +type=Creature +subtype=Gremlin +power=1 +toughness=1 +[/card] +[card] +name=Ruinous Minotaur +auto=@damagefoeof(player) from(this):moveto(graveyard) notatarget(land|mybattlefield) +text=Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. +mana={1}{R}{R} +type=Creature +subtype=Minotaur Warrior +power=5 +toughness=2 +[/card] +[card] +name=Ruinous Path +target=creature,planeswalker +auto=destroy +other={5}{B}{B} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.4)],newability[haste])) forever +text=Destroy target creature or planeswalker. -- Awaken 4-{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Ruins of Oran-Rief +auto={t}:add{c} +auto={t}:target(creature[colorless&fresh]|mybattlefield) counter(1/1,1) +auto=tap(noevent) +text=Ruins of Oran-Rief enters the battlefield tapped. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. +type=Land +[/card] +[card] +name=Ruins of Trokair +auto=tap(noevent) +auto={T}:Add{W} +auto={T}{S}:Add{W}{W} +text=Ruins of Trokair enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool. +type=Land +[/card] +[card] +name=Rukh Egg +auto=@movedTo(graveyard) from(this|battlefield):phaseaction[endofturn once] token(Bird,Creature Bird,4/4,red,flying) +text=When Rukh Egg dies, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. +mana={3}{R} +type=Creature +subtype=Bird +power=0 +toughness=3 +[/card] +[card] +name=Rule of Law +auto=maxCast(*)1 +auto=maxCast(*)1 opponent +text=Each player can't cast more than one spell each turn. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Rumbling Baloth +mana={2}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Rumbling Crescendo +auto=@each my upkeep:may counter(0/0,1,Verse) +auto=this(counter{0/0.1.Verse}<1) {R}{S}:name(do nothing) donothing +auto=this(counter{0/0.1.Verse}>0) {R}{S}:destroy target(other land) +text=At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo. -- {R}, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo. +mana={3}{R}{R} +type=Enchantment +[/card] +[card] +name=Rumbling Slum +auto=@each my upkeep:damage:1 opponent +auto=@each my upkeep:damage:1 controller +text=At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player. +mana={1}{R}{G}{G} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Rummaging Goblin +auto={t}{D(*|myhand)}:draw:1 +text={T}, Discard a card: Draw a card. +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=1 +[/card] +[card] +name=Rummaging Wizard +aicode=activate may moveto(mygraveyard) all(*[zpos=1]|mylibrary) +auto={2}{U}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend +text={2}{U}: Look at the top card of your library. You may put that card into your graveyard. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Run Wild +target=creature +auto=trample +auto=teach(creature) {G}:regenerate +text=Until end of turn, target creature gains trample and "{G}: Regenerate this creature." +mana={G} +type=Instant +[/card] +[card] +name=Runaway Carriage +abilities=trample +auto=@combat(attacking,blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice +text=Trample -- When Runaway Carriage attacks or blocks, sacrifice it at end of combat. +mana={4} +type=Artifact Creature +subtype=Construct +power=5 +toughness=6 +[/card] +[card] +name=Runeboggle +target=*|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +auto=draw:1 controller +text=Counter target spell unless its controller pays {1}. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Rune-Cervin Rider +abilities=flying +auto={GW}{GW}:1/1 +text=Flying -- {(g/w){(g/w)}: Rune-Cervin Rider gets +1/+1 until end of turn. +mana={3}{W} +type=Creature +subtype=Elf Knight +power=2 +toughness=2 +[/card] +[card] +name=Runechanter's Pike +auto={2}:equip +auto=teach(creature) first strike +auto=teach(creature) type:*[instant]:mygraveyard/0 nonstatic +auto=teach(creature) type:*[sorcery]:mygraveyard/0 nonstatic +text=Equipped creature has first strike and gets +X/+0 where X is the number of instant and sorcery cards in your graveyard. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Runeclaw Bear +mana={1}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Runed Arch +auto=tap(noevent) +auto={T}{S}:name(X = 0) donothing +auto={1}{T}{S}:name(X = 1) target(other creature[power<=2]) unblockable +auto={2}{T}{S}:name(X = 2) target(<2>other creature[power<=2]) unblockable +auto={3}{T}{S}:name(X = 3) target(<3>other creature[power<=2]) unblockable +auto={4}{T}{S}:name(X = 4) target(<4>other creature[power<=2]) unblockable +auto={5}{T}{S}:name(X = 5) target(<5>other creature[power<=2]) unblockable +auto={6}{T}{S}:name(X = 6) target(<6>other creature[power<=2]) unblockable +auto={7}{T}{S}:name(X = 7) target(<7>other creature[power<=2]) unblockable +auto={8}{T}{S}:name(X = 8) target(<8>other creature[power<=2]) unblockable +auto={9}{T}{S}:name(X = 9) target(<9>other creature[power<=2]) unblockable +auto={10}{T}{S}:name(X = 10) target(<10>other creature[power<=2]) unblockable +auto={11}{T}{S}:name(X = 11) target(<11>other creature[power<=2]) unblockable +auto={12}{T}{S}:name(X = 12) target(<12>other creature[power<=2]) unblockable +auto={13}{T}{S}:name(X = 13) target(<13>other creature[power<=2]) unblockable +auto={14}{T}{S}:name(X = 14) target(<14>other creature[power<=2]) unblockable +auto={15}{T}{S}:name(X = 15) target(<15>other creature[power<=2]) unblockable +auto={16}{T}{S}:name(X = 16) target(<16>other creature[power<=2]) unblockable +text=Runed Arch enters the battlefield tapped. -- {X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn. +mana={3} +type=Artifact +[/card] +[card] +name=Runed Servitor +auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller && draw:1 opponent +text=When Runed Servitor dies, each player draws a card. +mana={2} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Runed Stalactite +auto={2}:equip +auto=teach(creature) transforms((allsubtypes)) +auto=teach(creature) 1/1 +text=Equipped creature gets +1/+1 and is every creature type. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Runeflare Trap +target=player +auto=damage:type:*:targetedpersonshand +other={R} +otherrestriction=compare(odrewcount)~morethan~2 +text=If an opponent drew three or more cards this turn, you may pay {R} rather than pay Runeflare Trap's mana cost. -- Runeflare Trap deals damage to target player equal to the number of cards in that player's hand. +mana={4}{R}{R} +type=Instant +subtype=Trap +[/card] +[card] +name=Runehorn Hellkite +abilities=flying +autograveyard={5}{R}{E}:reject all(*|hand) && draw:7 all(player) +text=Flying -- {5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards his or her hand, then draws seven cards. +mana={5}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Runes of the Deus +target=creature +auto=teach(creature[red]) 1/1 +auto=teach(creature[red]) double strike +auto=teach(creature[green]) 1/1 +auto=teach(creature[green]) trample +text=Enchant creature -- As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) -- As long as enchanted creature is green, it gets +1/+1 and has trample. +mana={4}{RG} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Rune-Scarred Demon +abilities=flying,hiddenface +aicode=activate moveTo(myhand) target(*|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Flying -- When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library. +mana={5}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Rune-Tail, Kitsune Ascendant +doublefaced=kamiflip +auto=this(controllerlife > 29) transforms((,newability[flip(Rune-Tail's Essence)])) +text=When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. +mana={2}{W} +type=Legendary Creature +subtype=Fox Monk +power=2 +toughness=2 +[/card] +[card] +name=Rune-Tail's Essence +doublefaced=kamiflip +auto=preventalldamage to(creature|mybattlefield) +text=Prevent all damage that would be dealt to creatures you control. +mana={2}{W} +type=Legendary Enchantment +[/card] +[card] +name=Runewing +auto=@movedTo(this|graveyard) from(battlefield):draw:1 controller +abilities=flying +text=Flying -- When Runewing dies, draw a card. +mana={3}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Runner's Bane +target=creature[power<=3] +auto=tap +auto=doesnotuntap +text=Enchant creature with power 3 or less. -- When Runner's Bane enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during the untap step. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Rupture Spire +auto=tap(noevent) +auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice +auto={T}:Add{B} +auto={T}:Add{G} +auto={T}:Add{R} +auto={T}:Add{U} +auto={T}:Add{W} +text=Rupture Spire enters the battlefield tapped. -- When Rupture Spire enters the battlefield, sacrifice it unless you pay {1} -- {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Rupture +target=creature|myBattlefield +auto=moveTo(mygraveyard) +auto=damage:p all(creature[-flying]) +auto=damage:p all(player) +text=Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Ruric Thar, the Unbowed +abilities=vigilance,reach,mustattack +auto=@movedTo(*[-creature]|mystack):life:-6 controller +auto=@movedTo(*[-creature]|opponentstack):life:-6 opponent +text=Ruric Thar, the Unbowed attacks each turn if able. -- Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player +mana={4}{R}{G} +type=Legendary Creature +subtype=Ogre Warrior +power=6 +toughness=6 +[/card] +[card] +name=Rush of Adrenaline +target=creature +auto=2/1 +auto=trample +text=Target creature gets +2/+1 and gains trample until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Rush of Battle +auto=all(creature|myBattlefield) 2/1 ueot +auto=all(Warrior|myBattlefield) lifelink ueot +text=Creature you control get +2/+1 until end of turn. Warrior creatures you control also gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.) +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Rush of Blood +target=creature +auto=dynamicability ueot +text=Target creature gets +X/+0 until end of turn, where X is its power. +mana={2}{R} +type=Instant +[/card] +[card] +name=Rush of Ice +target=creature|battlefield +auto=tap +auto=frozen +other={4}{U} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Tap target creature. It doesn't untap during its controller's next untap step. -- Awaken 3-{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={U} +type=Sorcery +[/card] +[card] +name=Rush of Knowledge +auto=draw:convertedcost:highest:*:mybattlefield controller +text=Draw cards equal to the highest converted mana cost among permanents you control. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Rush of Vitality +target=creature +auto=1/0 +auto=lifelink +auto=indestructible +text=Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.") +mana={1}{B} +type=Instant +[/card] +[card] +name=Rushing River +target=*[-land]|battlefield +auto=moveto(ownerhand) +auto=alternative target(*[-land]|battlefield) moveto(ownerhand) +text=Kicker - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) -- Return target nonland permanent to its owner's hand. If Rushing River was kicked, return another target nonland permanent to its owner's hand. +mana={2}{U} +other={2}{U}{S(land|mybattlefield)} name(Pay Kicker) +type=Instant +[/card] +[card] +name=Rushwood Dryad +abilities=forestwalk +text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) +mana={1}{G} +type=Creature +subtype=Dryad +power=2 +toughness=1 +[/card] +[card] +name=Rushwood Elemental +abilities=trample +auto=@each my upkeep:may counter(1/1,1) +text=Trample -- At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental. +mana={G}{G}{G}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Rushwood Grove +auto=tap(noevent) +auto={T}:counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{G} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{G}{G} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{G}{G}{G} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{G}{G}{G}{G} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{G}{G}{G}{G}{G} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{G}{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{G}{G}{G}{G}{G}{G}{G}{G}{G}{G} +text=Rushwood Grove enters the battlefield tapped. -- {T}: Put a storage counter on Rushwood Grove. -- {T}, Remove any number of storage counters from Rushwood Grove: Add {G} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Rushwood Herbalist +auto={G}{T}{D(*|myhand)}:regenerate target(creature) +text={G}, {T}, Discard a card: Regenerate target creature. +mana={2}{G} +type=Creature +subtype=Human Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Rushwood Legate +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(forest|mybattlefield)~morethan~0,type(island|mybattlefield)~morethan~0 +text=If an opponent controls an Island and you control a Forest, you may cast Rushwood Legate without paying its mana cost. +mana={2}{G} +type=Creature +subtype=Dryad +power=2 +toughness=1 +[/card] +[card] +name=Russet Wolves +mana={3}{R} +type=Creature +subtype=Wolf +power=3 +toughness=3 +[/card] +[card] +name=Rust Elemental +abilities=flying +auto=upcostmulti[{S(other artifact|mybattlefield)}] tap && life:-4 controller +text=Flying -- At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. +mana={4} +type=Artifact Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Rust Scarab +auto=@combat(blocked) source(this):may destroy target(artifact,enchantment|opponentBattlefield) +text=Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls. +mana={4}{G} +type=Creature +subtype=Insect +power=4 +toughness=5 +[/card] +[card] +name=Rust Tick +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={t}:target(artifact) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=You may choose not to untap Rust Tick during your untap step. -- {1}, {T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Rust Tick remains tapped. +mana={3} +type=Artifact Creature +subtype=Insect +power=1 +toughness=3 +[/card] +[card] +name=Rusted Relic +auto=aslongas(artifact|mybattlefield) becomes(Artifact Creature Golem,5/5) >2 +text=Metalcraft - Rusted Relic is a 5/5 artifact creature as long as you control three or more artifacts. +mana={4} +type=Artifact +[/card] +[card] +name=Rusted Sentinel +auto=tap(noevent) +text=Rusted Sentinel enters the battlefield tapped. +mana={4} +type=Artifact Creature +subtype=Golem +power=3 +toughness=4 +[/card] +[card] +name=Rusted Slasher +auto={S(artifact|mybattlefield)}:regenerate +text=Sacrifice an artifact: Regenerate Rusted Slasher. +mana={4} +type=Artifact Creature +subtype=Horror +power=4 +toughness=1 +[/card] +[card] +name=Rustic Clachan +auto=tap(noevent) +auto=aslongas(kithkin|myHand) untap +auto={T}:Add{W} +autohand={1}{W}{discard}:counter(1/1,1) target(creature) +text=As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Reinforce 1 - {1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.) +type=Land +[/card] +[card] +name=Rusting Golem +auto=fading:5 +anyzone=counter{0%0.1.Fade}/counter{0%0.1.Fade} cdaactive +text=Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Rusting Golem's power and toughness are each equal to the number of fade counters on it. +mana={4} +type=Artifact Creature +subtype=Golem +power=* +toughness=* +[/card] +[card] +name=Rustmouth Ogre +auto=@combatdamagefoeof(player) from(this):may destroy target(artifact|opponentBattlefield) +auto=@combatdamageof(player) from(this):may destroy target(artifact|myBattlefield) +text=Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls. +mana={4}{R}{R} +type=Creature +subtype=Ogre +power=5 +toughness=4 +[/card] +[card] +name=Rustrazor Butcher +abilities=first strike,wither +text=First strike -- Wither (This deals damage to creatures in the form of -1/-1 counters.) +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=2 +[/card] +[card] +name=Rustspore Ram +auto=destroy target(equipment) +text=When Rustspore Ram enters the battlefield, destroy target Equipment. +mana={4} +type=Artifact Creature +subtype=Sheep +power=1 +toughness=3 +[/card] +[card] +name=Ruthless Cullblade +auto=this(opponentlife < 11) 2/1 +text=Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. +mana={1}{B} +type=Creature +subtype=Vampire Warrior +power=2 +toughness=1 +[/card] +[card] +name=Ruthless Deathfang +abilities=flying +auto=@sacrificed(creature|mybattlefield):target(opponent) ability$!sacrifice notatarget(creature|mybattlefield)!$ targetedplayer +text=Flying -- Whenever you sacrifice a creature, target opponent sacrifices a creature. +mana={4}{U}{B} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Ruthless Disposal +target=<2>creature +auto=-13/-13 ueot +text=As an additional cost to cast Ruthless Disposal, discard a card and sacrifice a creature. -- Two target creatures each get -13/-13 until end of turn. +mana={4}{B}{S(creature|mybattlefield)}{D(*|myhand)} +type=Sorcery +[/card] +[card] +name=Ruthless Instincts +auto=choice name(reach and deathtouch) target(creature[-attacking]) transforms((,newability[reach ueot],newability[deathtouch ueot],newability[untap])) ueot +auto=choice name(+2/+2 and Trample) target(creature[attacking]) transforms((,newability[2/2 ueot],newability[trample ueot])) ueot +text=Choose one: -- Target nonattacking creature gains reach and deathtouch until end of turn. Untap it. -- Target attacking creature gets +2/+2 and gains trample until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Ruthless Invasion +auto=all(creature[-artifact]) cantblock ueot +text=({p(R)} may be paid for with either {R} or 2 life.) -- Nonartifact creatures can't block this turn. +color=red +mana={3}{p(R)} +type=Sorcery +[/card] +[card] +name=Rysorian Badger +auto=@combat(notblocked) source(this):may name(no combat damage and exile 2 creatures from graveyard) fog from(this) && target(creature|opponentgraveyard) transforms((,newability[moveTo(exile)],newability[life:1 opponent])) ueot +text=Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn. +mana={2}{G} +type=Creature +subtype=Badger +power=2 +toughness=2 +[/card] +[card] +name=Ryusei, the Falling Star +abilities=flying +auto=@movedTo(this|graveyard) from(battlefield):damage:5 all(creature[-flying]) +text=Flying -- When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying. +mana={5}{R} +type=Legendary Creature +subtype=Dragon Spirit +power=5 +toughness=5 +[/card] +[card] +name=Saber Ants +auto=@damaged(this):may token(Insect,Creature Insect,1/1,green)*thatmuch +text=Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. +mana={3}{G} +type=Creature +subtype=Insect +power=2 +toughness=3 +[/card] +[card] +name=Saberclaw Golem +auto={R}:first strike +text={R} Saberclaw Golem gains first strike until end of turn. +mana={5} +type=Artifact Creature +subtype=Golem +power=4 +toughness=2 +[/card] +[card] +name=Sabertooth Alley Cat +abilities=mustattack +auto={1}{R}:all(creature[-defender]) ueot cantbeblockerof(this) +text=Sabertooth Alley Cat attacks each turn if able. -- {1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn. +mana={1}{R}{R} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Sabertooth Nishoba +abilities=trample,protection from blue,protection from red +text=Trample, protection from blue and from red +mana={4}{G}{W} +type=Creature +subtype=Cat Beast Warrior +power=5 +toughness=5 +[/card] +[card] +name=Sabertooth Outrider +abilities=trample +auto=@combat(attacking) source(this) restriction{compare(powertotalinplay)~morethan~7}:first strike ueot +text=Trample -- Formidable -- Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn. +mana={3}{R} +type=Creature +subtype=Human Warrior +power=4 +toughness=2 +[/card] +[card] +name=Sabertooth Wyvern +abilities=flying,first strike +text=Flying, first strike +mana={4}{R} +type=Creature +subtype=Drake +power=3 +toughness=2 +[/card] +[card] +name=Sabretooth Tiger +abilities=first strike +text=First strike +mana={2}{R} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Sacellum Archers +auto={R}{W}{T}:damage:2 target(creature[attacking;blocking]) +text={R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature. +mana={2}{G} +type=Creature +subtype=Elf Archer +power=2 +toughness=3 +[/card] +[card] +name=Sachi, Daughter of Seshiro +auto=lord(other snake|mybattlefield) 0/1 +auto=lord(shaman|mybattlefield) {T}:Add{G}{G} +text=Other Snake creatures you control get +0/+1. -- Shamans you control have "{T}: Add {G}{G} to your mana pool." +mana={2}{G}{G} +type=Legendary Creature +subtype=Snake Shaman +power=1 +toughness=3 +[/card] +[card] +name=Sacred Armory +auto={2}:1/0 target(creature) +text={2}: Target creatures gets +1/+0 until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Sacred Foundry +auto=noactivatedability ueot +auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) +text=({T}: Add {R} or {W} to your mana pool.) -- As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped. +type=Land +subtype=Mountain Plains +[/card] +[card] +name=Sacred Guide +auto={w}{1}{s}:Reveal:1 revealzone(mylibrary) revealuntil(*[white]|mylibrary) optionone name(Get White) target(*[white]|myreveal) moveto(myhand) optiononeend optiontwo all(*|reveal) moveto(exile) optiontwoend revealend +text={1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Sacred Knight +auto=cantbeblockedby(creature[red;black]) +text=Sacred Knight can't be blocked by black and/or red creatures. +mana={3}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=2 +[/card] +[card] +name=Sacred Mesa +auto=@each my upkeep:sacrifice notatarget(sacred mesa,pegasus|myBattlefield) +auto={1}{W}:token(Pegasus,creature pegasus, 1/1,white flying) +text=At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. -- {1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Sacred Nectar +auto=life:4 +text=You gain 4 life. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Sacred Prey +auto=@combat(blocked,turnlimited) source(this):life:1 controller +text=Whenever Sacred Prey becomes blocked, you gain 1 life. +mana={G} +type=Creature +subtype=Horse +power=1 +toughness=1 +[/card] +[card] +name=Sacred Rites +target=*|myhand +auto=moveTo(mygraveyard) && all(creature|mybattlefield) 0/1 ueot +text=Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way. +mana={W} +type=Instant +[/card] +[card] +name=Sacred Wolf +abilities=opponentshroud +text=Sacred Wolf can't be the target of spells or abilities your opponents control. +mana={2}{G} +type=Creature +subtype=Wolf +power=3 +toughness=1 +[/card] +[card] +name=Sacrifice +auto=thisforeach(variable{storedmanacost}) add{B} +text=As an additional cost to cast Sacrifice, sacrifice a creature. -- Add to your mana pool an amount of black mana equal to the sacrificed creature's converted mana cost. +mana={B}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Saddleback Lagac +auto=target(other creature|battlefield) counter(1/1,1) +text=When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) +mana={3}{G} +type=Creature +subtype=Lizard +power=3 +toughness=1 +[/card] +[card] +name=Sadistic Augermage +auto=@movedto(this|graveyard) from(battlefield):ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ controller && ability$!moveto(ownerlibrary) notatarget(*|myhand)!$ opponent +text=When Sadistic Augermage is put into a graveyard from the battlefield, each player puts a card from his or her hand on top of his or her library. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=3 +toughness=1 +[/card] +[card] +name=Sadistic Glee +target=creature +auto=@movedTo(graveyard) from(creature|battlefield):counter(1/1,1) +text=Enchant creature -- Whenever a creature dies, put a +1/+1 counter on enchanted creature. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sadistic Hypnotist +auto={S(creature|myBattlefield)}:target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer asSorcery +text=Sacrifice a creature: Target player discards two cards. Activate this ability only any time you could cast a sorcery. +mana={3}{B}{B} +type=Creature +subtype=Human Minion +power=2 +toughness=2 +[/card] +[card] +name=Sadistic Sacrament +target=player +aicode=activate transforms((,newability[if paid(alternative) then moveto(exile) target(*|targetedpersonslibrary)],newability[ifnot paid(alternative) then moveto(exile) target(*|targetedpersonslibrary)])) ueot +auto=if paid(alternative) then name(search card) Reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=ifnot paid(alternative) then name(search card) Reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) transforms((,newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +other={7}{B}{B}{B} name(Kicker) +text=Kicker {7} (You may pay an additional {7} as you cast this spell.) -- Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his or her library. +mana={B}{B}{B} +type=Sorcery +[/card] +[card] +name=Safe Haven +auto={2}{T}:(blink)forsrc target(creature|mybattlefield) +auto=@each my upkeep:may sacrifice all(this) +text={2}, {T}: Exile target creature you control. -- At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. +type=Land +[/card] +[card] +name=Safe Passage +auto=all(creature|mybattlefield) prevent:9999 +auto=prevent:9999 controller +text=Prevent all damage that would be dealt to you and creatures you control this turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Safeguard +auto={2}{W}:name(prevent all combat damage from target creature) donothing target(creature) && fog from(mytgt) oneshot +text={2}{W}: Prevent all combat damage that would be dealt by target creature this turn. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Safehold Duo +auto=@movedTo(*[green]|mystack):1/1 ueot +auto=@movedTo(*[white]|mystack):vigilance ueot +text=Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. -- Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. +mana={3}{GW} +type=Creature +subtype=Elf Warrior Shaman +power=2 +toughness=4 +[/card] +[card] +name=Safehold Elite +abilities=persist +text=Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={1}{GW} +type=Creature +subtype=Elf Scout +power=2 +toughness=2 +[/card] +[card] +name=Safehold Sentry +auto={2}{w}{q}:0/+2 ueot +text={2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.) +mana={1}{W} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Safewright Quest +aicode=activate target(*[forest;plains]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[forest;plains]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. +mana={GW} +type=Sorcery +[/card] +[card] +name=Saffi Eriksdotter +auto={S}:target(other creature) transforms((,newability[@movedTo(this|graveyard) from(battlefield):all(trigger[to]) moveTo(battlefield)])) ueot +text=Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard from the battlefield this turn, return that card to the battlefield. +mana={G}{W} +type=Legendary Creature +subtype=Human Scout +power=2 +toughness=2 +[/card] +[card] +name=Sage Aven +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot +auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sage Aven enters the battlefield, look at the top four cards of your library, then put them back in any order. +mana={3}{U} +abilities=flying +type=Creature +subtype=Bird Wizard +power=1 +toughness=3 +[/card] +[card] +name=Sage of Ancient Lore +anyzone=type:*:myhand/type:*:myhand cdaactive +auto=draw:1 +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Werewolf of Ancient Hunger) +text=Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. -- When Sage of Ancient Lore enters the battlefield, draw a card. -- At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. +mana={4}{G} +type=Creature +subtype=Human Shaman Werewolf +power=* +toughness=* +[/card] +[card] +name=Sage of Epityr +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot +auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +text=When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sage of Fables +auto=@movedto(other wizard|myBattlefield):all(trigger[to]) counter(1/1,1) +auto={2}{C(1/1,-1),creature|mybattlefield}:draw:1 controller +text=Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from a creature you control: Draw a card. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Sage of Lat-Nam +auto={T}{S(artifact|myBattlefield)}:draw:1 +text={T}, Sacrifice an artifact: Draw a card. +mana={1}{U} +type=Creature +subtype=Human Artificer +power=1 +toughness=2 +[/card] +[card] +name=Sage of Shaila's Claim +auto=alterenergy:3 controller +text=When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E} (three energy counters). +mana={1}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=1 +[/card] +[card] +name=Sage of the Inward Eye +abilities=flying +auto=@movedTo(*[-creature]|mystack):all(creature|myBattlefield) lifelink ueot +text=Flying -- Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. (Damage dealt by those creatures also causes their controller to gain that much life.) +mana={2}{U}{R}{W} +type=Creature +subtype=Djinn Wizard +power=3 +toughness=4 +[/card] +[card] +name=Sage Owl +abilities=flying +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot +auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Flying -- When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Sage-Eye Harrier +abilities=flying +facedown={3} +autofacedown={3}{W}:morph +text=Flying -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{W} +type=Creature +subtype=Bird Warrior +power=1 +toughness=5 +[/card] +[card] +name=Sage's Dousing +target=*|stack +auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +auto=aslongas(wizard|myBattlefield) draw:1 controller +text=Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card. +mana={2}{U} +type=Tribal Instant +subtype=Wizard +[/card] +[card] +name=Sage's Knowledge +target=sorcery|mygraveyard +auto=moveTo(myhand) +text=Return target sorcery card from your graveyard to your hand. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Sages of the Anima +aicode=activate target(<3>creature[zpos<=3]|mylibrary) moveto(myhand) +auto=replacedraw reveal:3 optionone name(Get creatures) target(<3>creature|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +text=If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. +mana={3}{G}{U} +type=Creature +subtype=Elf Wizard +power=3 +toughness=4 +[/card] +[card] +name=Sage's Row Denizen +auto=@movedTo(other creature[blue]|mybattlefield):deplete:2 target(player) +text=Whenever another blue creature enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. +mana={2}{U} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=3 +[/card] +[card] +name=Sagu Archer +abilities=Reach +facedown={3} +autofacedown={4}{G}:morph +text=Reach -- Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{G} +type=Creature +subtype=Naga Archer +power=2 +toughness=5 +[/card] +[card] +name=Sagu Mauler +abilities=trample,opponentshroud +facedown={3} +autofacedown={3}{G}{U}:morph +text=Trample, hexproof. -- Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) +mana={4}{G}{U} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Sai of the Shinobi +auto={2}:equip +auto=teach(creature) 1/1 +auto=@movedto(creature|mybattlefield):may all(trigger[to]) rehook +text=Equipped creature gets +1/+1. -- Whenever a creature enters the battlefield under your control, you may attach Sai of the Shinobi to it. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sakashima's Student +autohand={1}{U}{N}:ninjutsu +auto=transforms((Ninja)) +auto=may copy NotATarget(creature) +text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a Ninja in addition to its other creature types. +mana={2}{U}{U} +type=Creature +subtype=Human Ninja +power=0 +toughness=0 +[/card] +[card] +name=Sakiko, Mother of Summer +auto=@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) thisforeach(variable{thatmuch}>0) add{G} doesntempty +text=Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. +mana={4}{G}{G} +type=Legendary Creature +subtype=Snake Shaman +power=3 +toughness=3 +[/card] +[card] +name=Sakura-Tribe Elder +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. +mana={1}{G} +type=Creature +subtype=Snake Shaman +power=1 +toughness=1 +[/card] +[card] +name=Sakura-Tribe Scout +auto={T}:moveto(myBattlefield) target(land|myHand) +text={T}: You may put a land card from your hand onto the battlefield. +mana={G} +type=Creature +subtype=Snake Shaman Scout +power=1 +toughness=1 +[/card] +[card] +name=Sakura-Tribe Springcaller +text=At the beginning of your upkeep, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. +auto=@each my upkeep:add{G} doesntempty +mana={3}{G} +type=Creature +subtype=Snake Shaman +power=2 +toughness=4 +[/card] +[card] +name=Salivating Gremlins +auto=@movedTo(artifact|myBattlefield):2/0 ueot && trample ueot +text=Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. +mana={2}{R} +type=Creature +subtype=Gremlin +power=2 +toughness=3 +[/card] +[card] +name=Salt Flats +auto=tap(noevent) +auto={T}:Add{1} +auto={T}:Add{W} and!( damage:1 controller )! +auto={T}:Add{B} and!( damage:1 controller )! +text=Salt Flats enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Salt Flats deals 1 damage to you. +type=Land +[/card] +[card] +name=Salt Marsh +auto=tap(noevent) +auto={T}:Add{U} +auto={T}:Add{B} +text=Salt Marsh enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Salt Road Patrol +auto={1}{W}{T}:counter(1/1,1) asSorcery +text=Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) +mana={3}{W} +type=Creature +subtype=Human Scout +power=2 +toughness=5 +[/card] +[card] +name=Salt Road Quartermasters +auto=counter(1/1,2) +auto={2}{G}{C(1/1,-1)}:counter(1/1,1) target(creature|battlefield) +text=Salt Road Quartermasters enters the battlefield with two +1/+1 counters on it. -- {2}{G}, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature. +mana={2}{G} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Saltblast +target=*[-white] +auto=destroy +text=Destroy target nonwhite permanent. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Saltfield Recluse +auto={T}:-2/-0 target(creature) +text={T}: Target creature gets -2/-0 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Rebel Cleric +power=1 +toughness=2 +[/card] +[card] +name=Saltskitter +auto=@movedTo(other creature|battlefield):(blink)ueot +text=Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step. +mana={3}{W} +type=Creature +subtype=Wurm +power=3 +toughness=4 +[/card] +[card] +name=Salvage Drone +auto=@combatdamaged(player) from(this):ingest:1 opponent +auto=@movedTo(this|graveyard) from(battlefield):may draw:1 && transforms((,newability[reject notatarget(*|myhand)])) forever +text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Salvage Drone dies, you may draw a card. If you do, discard a card. +mana={U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=1 +[/card] +[card] +name=Salvage Scout +auto={W}{S}:moveTo(ownerhand) target(other artifact|mygraveyard) +text={W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand. +mana={W} +type=Creature +subtype=Human Scout +power=1 +toughness=1 +[/card] +[card] +name=Salvage Scuttler +auto=@combat(attacking) source(this):moveto(ownerhand) target(artifact|mybattlefield) +text=Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand. +mana={4}{U} +type=Creature +subtype=Crab +power=4 +toughness=4 +[/card] +[card] +name=Salvage Slasher +auto=foreach(artifact|mygraveyard) 1/0 +text=Salvage Slasher gets +1/+0 for each artifact card in your graveyard. +mana={1}{B} +type=Artifact Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Salvage Titan +other={S(artifact|myBattlefield)}{S(artifact|myBattlefield)}{S(artifact|myBattlefield)} name(Sacrifice 3 Artifacts) +autograveyard={E(other artifact|mygraveyard)}{E(other artifact|mygraveyard)}{E(other artifact|mygraveyard)}:moveTo(myhand) +text=You may sacrifice three artifacts rather than pay Salvage Titan's mana cost. -- Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand. +mana={4}{B}{B} +type=Artifact Creature +subtype=Golem +power=6 +toughness=4 +[/card] +[card] +name=Salvage +target=*|myGraveyard +auto=moveTo(myLibrary) +text=Put target card from your graveyard on top of your library. +mana={G} +type=Sorcery +[/card] +[card] +name=Salvaging Station +auto={T}:moveTo(myBattlefield) target(artifact[-creature;manacost<=1]|mygraveyard) +auto=@movedTo(creature|graveyard):may untap +text={T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield. -- Whenever a creature dies, you may untap Salvaging Station. +mana={6} +type=Artifact +[/card] +[card] +name=Samite Alchemist +auto={W}{W}{T}:prevent:4 target(creature) && tap && frozen +text={W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=0 +toughness=2 +[/card] +[card] +name=Samite Archer +auto={T}:prevent:1 target(creature,player) +auto={T}:damage:1 target(creature,player) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {T}: Samite Archer deals 1 damage to target creature or player. +mana={1}{W}{U} +type=Creature +subtype=Human Cleric Archer +power=1 +toughness=1 +[/card] +[card] +name=Samite Censer-Bearer +auto={W}{S}:prevent:1 all(creature|mybattlefield) +text={W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn. +mana={W} +type=Creature +subtype=Human Rebel Cleric +power=1 +toughness=1 +[/card] +[card] +name=Samite Elder +auto={T}:name(color protection) target(*|mybattlefield) transforms((,newability[all(creature|mybattlefield) protection from(*[share!color!]) ueot])) ueot +text={T}: Creatures you control gain protection from the colors of target permanent you control until end of turn. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Samite Healer +auto={T}:prevent:1 target(creature,player) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Samite Pilgrim +auto={T}:prevent:pbasiclandtypes target(creature,player) +text=Domain -- {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Samurai Enforcers +auto=bushido(2/2) +text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) +mana={4}{W}{W} +type=Creature +subtype=Human Samurai +power=4 +toughness=4 +[/card] +[card] +name=Samurai of the Pale Curtain +auto=bushido(1/1) +auto=lord(*|battlefield) transforms((,newability[exiledeath])) +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- If a permanent would be put into a graveyard, exile it instead. +mana={W}{W} +type=Creature +subtype=Fox Samurai +power=2 +toughness=2 +[/card] +[card] +name=Sanctified Charge +auto=all(creature|myBattlefield) 2/1 ueot +auto=all(creature[white]|myBattlefield) first strike ueot +text=Creature you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.) +mana={4}{W} +type=Instant +[/card] +[card] +name=Sanctifier of Souls +abilities=flying +auto=@movedto(other creature|mybattlefield):1/1 ueot +auto={2}{w}{E(creature|mygraveyard)}:token(Spirit,Creature Spirit,1/1,white,flying) +text=Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn. -- {2}{W}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Sanctimony +auto=@tappedformana(mountain|opponentbattlefield):may life:1 controller +text=Whenever an opponent taps a Mountain for mana, you may gain 1 life. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Sanctuary Cat +mana={W} +type=Creature +subtype=Cat +power=1 +toughness=2 +[/card] +[card] +name=Sanctum Custodian +auto={T}:prevent:2 target(creature,player) +text={T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Sanctum Gargoyle +abilities=flying +auto=may moveTo(myHand) target(artifact|mygraveyard) +text=Flying -- When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand. +mana={3}{W} +type=Artifact Creature +subtype=Gargoyle +power=2 +toughness=3 +[/card] +[card] +name=Sanctum of Ugin +auto={T}:add{1} +aicode=activate moveto(myhand) target(creature[colorless]|mylibrary) +auto=@movedto(*[colorless;manacost>=7]|mystack):may pay({S}) name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[colorless]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={T}: Add {1} to your mana pool. -- Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library. +type=Land +[/card] +[card] +name=Sanctum Plowbeast +abilities=defender +aicode=activate target(*[plains;island]|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[plains;island]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Defender -- Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.) +mana={4}{W}{U} +type=Artifact Creature +subtype=Beast +power=3 +toughness=6 +[/card] +[card] +name=Sand Golem +autograveyard=while(restriction{discardbyopponent}) moveto(ownerbattlefield) and!( transforms((,newability[phaseaction[endofturn once sourceinplay] counter(1/1) all(this)])) forever)! +text=When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Sand Silos +abilities=doesnotuntap +auto=tap(noevent) +auto=@each my untap sourcetap:may untap +auto=@each my upkeep sourcetap:may counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} +text=Sand Silos enters the battlefield tapped. -- You may choose not to untap Sand Silos during your untap step. -- At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. -- {T}, Remove any number of storage counters from Sand Silos: Add {U} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Sand Squid +abilities=islandwalk,doesnotuntap +auto=@each my untap sourcetap:may untap +auto={t}:target(creature) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=Islandwalk -- You may choose not to untap Sand Squid during your untap step. -- {T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped. +mana={3}{U} +type=Creature +subtype=Squid Beast +power=2 +toughness=2 +[/card] +[card] +name=Sandbar Crocodile +abilities=phasing +text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +mana={4}{U} +type=Creature +subtype=Crocodile +power=6 +toughness=5 +[/card] +[card] +name=Sandbar Merfolk +autohand=__CYCLING__({2}) +text=Cycling {2} ({2}, Discard this card: Draw a card.) +mana={U} +type=Creature +subtype=Merfolk +power=1 +toughness=1 +[/card] +[card] +name=Sandbar Serpent +autohand=__CYCLING__({2}) +text=Cycling {2} ({2}, Discard this card: Draw a card.) +mana={4}{U} +type=Creature +subtype=Serpent +power=3 +toughness=4 +[/card] +[card] +name=Sandblast +target=creature[attacking;blocking] +auto=damage:5 +text=Sandblast deals 5 damage to target attacking creature or blocking creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Sandcrafter Mage +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller +text=When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={2}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Sands of Delirium +auto={x}{T}:deplete:x target(player) +text={X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. +mana={3} +type=Artifact +[/card] +[card] +name=Sandskin +target=creature +auto=teach(creature) preventAllCombatDamage from(this) +auto=teach(creature) preventAllCombatDamage to(this) +text=Enchant creature -- Prevent all combat damage that would be dealt to and dealt by enchanted creature. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sandsower +auto={T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:tap target(creature) +text=Tap three untapped creatures you control: Tap target creature. +mana={3}{W} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Sandsteppe Citadel +auto=tap(noevent) +auto={T}:Add{W} +auto={T}:Add{B} +auto={T}:Add{G} +text=Sandsteppe Citadel enters the battlefield tapped. -- {T}: Add {W}, {B}, or {G} to your mana pool. +type=Land +[/card] +[card] +name=Sandsteppe Mastodon +abilities=Reach +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,5)!$ controller +text=When Sandsteppe Mastodon enters the battlefield Bolster 5 (Choose a creature with the least toughness or tied with the least toughness among creatures you control. Put 5 +1/+1 counters on it.) +mana={5}{G}{G} +type=Creature +subtype=Elephant +power=5 +toughness=5 +[/card] +[card] +name=Sandsteppe Outcast +auto=choice name(+1/+1 counter) counter(1/1,1) +auto=choice name(Spirit Token) token(Spirit,Creature Spirit,1/1,white,flying) +text=When Sandsteppe Outcast enters the battlefield, choose one: -- Put a +1/+1 counter on Sandsteppe Outcast. -- Put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={2}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Sandsteppe Scavenger +auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller +text=When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) +mana={4}{G} +type=Creature +subtype=Hound Scout +power=2 +toughness=2 +[/card] +[card] +name=Sandstone Bridge +auto={T}:add{W} +auto=name(1/1 and vigilance) target(creature|battlefield) transforms((,newability[1/1 ueot],newability[vigilance ueot])) ueot +auto=tap(noevent) +text=Sandstone Bridge enters the battlefield tapped. -- When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. -- {T}: Add {W} to your mana pool. +type=Land +[/card] +[card] +name=Sandstone Deadfall +auto={T}{S(land|myBattlefield)}{S(land|myBattlefield)}{S}:destroy target(other creature[attacking]) +text={T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. +mana={3} +type=Artifact +[/card] +[card] +name=Sandstone Needle +auto=tap(noevent) +auto=counter(0/0,2,Depletion) +auto={T}{C(0/0,-1,Depletion)}:Add{R}{R} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! +text=Sandstone Needle enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Sandstone Needle: Add {R}{R} to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it. +type=Land +[/card] +[card] +name=Sandstone Warrior +abilities=first strike +auto={R}:1/0 +text=First strike (This creature deals combat damage before creatures without first strike.) -- {R}: Sandstone Warrior gets +1/+0 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Human Soldier Warrior +power=1 +toughness=3 +[/card] +[card] +name=Sandstorm Charger +facedown={3} +autofacedown={4}{W}:morph +autofaceup=counter(1/1,1) +text=Megamorph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={4}{W} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Sandstorm Eidolon +auto={R}{S}:cantblock target(other creature) +autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) +text={R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. -- Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand. +mana={3}{R} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Sandstorm +auto=damage:1 all(creature[attacking]) +text=Sandstorm deals 1 damage to each attacking creature. +mana={G} +type=Instant +[/card] +[card] +name=Sangrite Backlash +target=creature +auto=3/-3 +text=Enchant creature -- Enchanted creature gets +3/-3. +mana={BG}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sangrite Surge +target=creature +auto=3/3 +auto=double strike +text=Target creature gets +3/+3 and gains double strike until end of turn. +mana={4}{R}{G} +type=Sorcery +[/card] +[card] +name=Sangromancer +abilities=flying +auto=@movedTo(creature|graveyard) from(opponentbattlefield):may life:3 controller +auto=@discarded(*|opponenthand):may life:3 controller +text=Flying -- Whenever a creature an opponent controls dies, you may gain 3 life. -- Whenever an opponent discards a card, you may gain 3 life. +mana={2}{B}{B} +type=Creature +subtype=Vampire Shaman +power=3 +toughness=3 +[/card] +[card] +name=Sangrophage +auto=upcost[{L:2}] tap +text=At the beginning of your upkeep, tap Sangrophage unless you pay 2 life. +mana={B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Sanguimancy +auto=draw:type:manab:mybattlefield controller +auto=life:-type:manab:mybattlefield controller +text=You draw X cards and you lose X life, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Sanguinary Mage +auto=@movedto(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={1}{R} +type=Creature +subtype=Vampire Wizard +power=1 +toughness=3 +[/card] +[card] +name=Sanguine Bond +auto=@lifeof(player):dynamicability +text=Whenever you gain life, target opponent loses that much life. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Sanguine Guard +abilities=first strike +auto={1}{B}:regenerate +text=First strike -- {1}{B}: Regenerate Sanguine Guard. +mana={1}{B}{B} +type=Creature +subtype=Zombie Knight +power=2 +toughness=2 +[/card] +[card] +name=Sanguine Praetor +auto={B}{S(creature|myBattlefield)}:destroy all(creature[manacost=storedmanacost]) +text={B}, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature. +mana={6}{B}{B} +type=Creature +subtype=Avatar Praetor +power=7 +toughness=5 +[/card] +[card] +name=Sanitarium Skeleton +autograveyard={2}{B}:moveto(myhand) +text={2}{B}: Return Sanitarium Skeleton from your graveyard to your hand. +mana={B} +type=Creature +subtype=Skeleton +power=1 +toughness=2 +[/card] +[card] +name=Sanity Gnawers +auto=discard:1 target(player) +text=When Sanity Gnawers enters the battlefield, target player discards a card at random. +mana={1}{B}{R} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Sanity Grinding +auto=reveal:10 optionone name(Look) target(*|reveal) deplete:type:manau opponent optiononeend optiontwo name(put on bottom) target(<10>*|reveal) bottomoflibrary optiontwoend revealend +text=Chroma - Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order. +mana={U}{U}{U} +type=Sorcery +[/card] +[card] +name=Sapling of Colfenor +abilities=indestructible +aicode=activate notatarget(*[zpos=1]|mylibrary) name(revealed card) moveto(mylibrary) name(revealed card) and!(if cantargetcard(creature|*) then moveto(myhand) and!(transforms((,newability[life:toughness],newability[life:-power])) ueot)!)! +auto=@combat(attacking) source(this):reveal:1 optionone name(Reveal and gain/lose life) target(creature|reveal) transforms((,newability[life:toughness],newability[life:-power],newability[moveto(myhand)])) forever optiononeend optiontwo target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Sapling of Colfenor is indestructible. -- Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand. +mana={3}{BG}{BG} +type=Legendary Creature +subtype=Treefolk Shaman +power=2 +toughness=5 +[/card] +[card] +name=Sapphire Drake +abilities=flying +auto=lord(creature[counter{1/1.1}]|myBattlefield) flying +text=Flying -- Each creature you control with a +1/+1 counter on it has flying. +mana={5}{U} +type=Creature +subtype=Drake +power=4 +toughness=4 +[/card] +[card] +name=Sapphire Leech +abilities=flying +auto=lord(*[blue]|mycastingzone) altercost(blue,+1) +text=Flying -- Blue spells you cast cost {U} more to cast. +mana={1}{U} +type=Creature +subtype=Leech +power=2 +toughness=2 +[/card] +[card] +name=Sapphire Medallion +auto=lord(*[blue]|mycastingzone) altercost(colorless,-1) +text=Blue spells you cast cost {1} less to cast. +mana={2} +type=Artifact +[/card] +[card] +name=Saprazzan Bailiff +auto=moveTo(exile) all(enchantment,artifact|graveyard) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):moveTo(myhand) all(artifact,enchantment|mygraveyard) && moveTo(opponenthand) all(artifact,enchantment|opponentgraveyard) +text=When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. -- When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands. +mana={3}{U}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Saprazzan Cove +auto=tap(noevent) +auto={T}:counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{U} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{U}{U} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{U}{U}{U} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{U}{U}{U}{U} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{U}{U}{U}{U}{U} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{U}{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{U}{U}{U}{U}{U}{U}{U}{U}{U}{U} +text=Saprazzan Cove enters the battlefield tapped. -- {T}: Put a storage counter on Saprazzan Cove. -- {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Saprazzan Heir +auto=@combat(blocked,turnlimited) source(this):may draw:3 controller +text=Whenever Saprazzan Heir becomes blocked, you may draw three cards. +mana={1}{U} +type=Creature +subtype=Merfolk +power=1 +toughness=1 +[/card] +[card] +name=Saprazzan Legate +abilities=flying +other={0} name(Cast Without Paying its Mana Cost) +otherrestriction=type(island|mybattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0 +text=Flying -- If an opponent controls a Mountain and you control an Island, you may cast Saprazzan Legate without paying its mana cost. +mana={3}{U} +type=Creature +subtype=Merfolk Soldier +power=1 +toughness=3 +[/card] +[card] +name=Saprazzan Outrigger +auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerlibrary) +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerlibrary) +text=When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat. +mana={3}{U} +type=Creature +subtype=Merfolk +power=5 +toughness=5 +[/card] +[card] +name=Saprazzan Raider +auto=@combat(blocked,turnlimited) source(this):moveTo(myhand) all(this) +text=When Saprazzan Raider becomes blocked, return it to its owner's hand. +mana={2}{U} +type=Creature +subtype=Merfolk +power=1 +toughness=2 +[/card] +[card] +name=Saprazzan Skerry +auto=tap(noevent) +auto=counter(0/0,2,Depletion) +auto={T}{C(0/0,-1,Depletion)}:Add{U}{U} and!( this(counter{0/0.1.Depletion}<1) sacrifice oneshot )! +text=Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. -- {T}, Remove a depletion counter from Saprazzan Skerry: Add {U}{U} to your mana pool. If there are no depletion counters on Saprazzan Skerry, sacrifice it. +type=Land +[/card] +[card] +name=Sapseep Forest +auto=tap(noevent) +auto=aslongas(*[green]|myBattlefield) {G}{T}:life:1 controller >1 +text=({T}: Add {G} to your mana pool.) -- Sapseep Forest enters the battlefield tapped. -- {G}, {T}: You gain 1 life. Activate this ability only if you control two or more green permanents. +type=Land +subtype=Forest +[/card] +[card] +name=Sarcatog +auto={E(*|mygraveyard)}{E(*|mygraveyard)}:1/1 +auto={S(artifact|mybattlefield)}:1/1 +text=Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. -- Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn. +mana={1}{B}{R} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Sarcomancy +auto=token(Zombie,Creature Zombie,2/2,black) +auto=@each my upkeep restriction{type(zombie|battlefield)~lessthan~1}:damage:1 controller +text=When Sarcomancy enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. -- At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you. +mana={B} +type=Enchantment +[/card] +[card] +name=Sarcomite Myr +auto={2}:flying +auto={2}{S}:Draw:1 +text={2}: Sarcomite Myr gains flying until end of turn. -- {2}, Sacrifice Sarcomite Myr: Draw a card. +mana={2}{U} +type=Artifact Creature +subtype=Myr +power=2 +toughness=1 +[/card] +[card] +name=Sarkhan the Mad +auto=counter(0/0,7,loyalty) +aicode=activate moveto(myhand) and!( dynamicability )! notatarget(<1>*[zpos=1]|mylibrary) +auto={0}:name(0: reveal damage) Reveal:1 revealzone(mylibrary) revealuntil(*|mylibrary) optionone name(put in hand) target(*|reveal) moveto(myhand) optiononeend afterrevealed all(this) damage:revealedmana afterrevealedend revealend +auto={C(0/0,-2,Loyalty)}:name(-2: sacrifice) target(creature) sacrifice and!( token(Dragon,creature dragon,5/5,flying,red) targetcontroller )! +auto={C(0/0,-4,Loyalty)}:name(-4: ultimate) all(creature[dragon]|mybattlefield) transforms((,newability[target(player) dynamicability])) oneshot +text=0: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost. -- -2: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield. -- -4: Each Dragon creature you control deals damage equal to its power to target player. +mana={3}{B}{R} +type=Legendary Planeswalker +subtype=Sarkhan +[/card] +[card] +name=Sarkhan Unbroken +auto=counter(0/0,4,Loyalty) +aicode=activate moveto(mybattlefield) notatarget(creature[dragon]|mylibrary) +auto={C(0/0,1,Loyalty)}:name(+1: Draw card) draw:1 controller && transforms((,newability[activatechooseacolor add{chosencolor} activatechooseend])) forever asSorcery +auto={C(0/0,-2,Loyalty)}:name(-2: 4/4 dragon token) token(Dragon,creature dragon,4/4,flying,red) controller asSorcery +auto={C(0/0,-8,Loyalty)}:name(-8: Search for any number of dragons) reveal:plibrarycount optionone name(choose card) target(creature[dragon]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend asSorcery +text=+1: Draw a card, then add one mana of any color to your mana pool. -- -2: Put a 4/4 red Dragon creature token with flying onto the battlefield. -- -8: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library. -- Starting Loyalty (4) +mana={2}{G}{U}{R} +type=Legendary Planeswalker +subtype=Sarkhan +[/card] +[card] +name=Sarkhan Vol +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: +1/+1 haste) all(creature|mybattlefield) 1/1 && all(creature|mybattlefield) haste +auto={C(0/0,-2,Loyalty)}:name(-2: gain control) target(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +auto={C(0/0,-6,Loyalty)}:name(-6: 5 Dragons) token(Dragon,Creature Dragon,4/4,red,flying)*5 +text=+1: Creatures you control get +1/+1 and gain haste until end of turn. -- -2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. -- -6: Put five 4/4 red Dragon creature tokens with flying onto the battlefield. +mana={2}{R}{G} +type=Legendary Planeswalker +subtype=Sarkhan +[/card] +[card] +name=Sarkhan, the Dragonspeaker +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: becomes dragon) transforms((Creature Dragon,setpower=4,settoughness=4,indestructible,flying,haste,newability[preventAllDamage to(this)])) ueot +auto={C(0/0,-3,Loyalty)}:name(-3: 4 Damage to creature) damage:4 target(creature) +auto={C(0/0,-6,Loyalty)}:name(-6: Emblem) emblem transforms((,newability[@each my draw:draw:2 controller],newability[@each my end:moveTo(graveyard) all(*|myhand)])) forever dontremove +mana={3}{R}{R} +text=+1 Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker. -- -3: Sarkhan, the Dragonspeaker deals 4 damage to target creature. -- -6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand." -- Starting Loyalty (4) +type=Legendary Planeswalker +subtype=Sarkhan +[/card] +[card] +name=Sarkhan's Rage +target=creature,player|battlefield +auto=damage:5 +auto=if type(dragon|mybattlefield)~lessthan~1 then damage:2 controller +text=Sarkhan's Rage deals 5 damage to target creature or player. If you control no Dragons, Sarkhan's Rage deals 2 damage to you. +mana={4}{R} +type=Instant +[/card] +[card] +name=Sarkhan's Triumph +aicode=activate target(creature[dragon]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[dragon]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library. +mana={2}{R} +type=Instant +[/card] +[card] +name=Sarpadian Empires, Vol. VII +auto=choice name(white citizen) transforms((,newability[{3}{T}:create(Citizen:Creature Citizen:1/1:white:tnum.11)])) forever +auto=choice name(blue camarid) transforms((,newability[{3}{T}:create(Camarid:Creature Camarid:1/1:blue:tnum.12)])) forever +auto=choice name(black thrull) transforms((,newability[{3}{T}:create(Thrull:Creature Thrull:1/1:black:tnum.13)])) forever +auto=choice name(red goblin) transforms((,newability[{3}{T}:create(Goblin:Creature Goblin:1/1:red:tnum.14)])) forever +auto=choice name(green saproling) transforms((,newability[{3}{T}:create(Saproling:Creature Saproling:1/1:green:tnum.15)])) forever +text=As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. -- {3}, {T}: Put a 1/1 creature token of the chosen color and type onto the battlefield. +mana={3} +type=Artifact +[/card] +[card] +name=Saruli Gatekeepers +auto=if type(land[Gate]|mybattlefield)~morethan~1 then life:7 controller oneshot +text=When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, gain 7 life. +mana={3}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=4 +[/card] +[card] +name=Saskia the Unyielding +abilities=vigilance,haste +auto=choice name(you) transforms((,newability[@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) damage:thatmuch controller])) forever +auto=choice name(opponent) transforms((,newability[@combatdamaged(player) from(creature|mybattlefield):all(trigger[from]) damage:thatmuch opponent])) forever +text=Vigilance, haste -- As Saskia the Unyielding enters the battlefield, choose a player. -- Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player. +mana={B}{R}{G}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Satyr Firedancer +auto=@damagefoeof(player) from(instant|mystack):damage:thatmuch target(creature|opponentbattlefield) +auto=@damagefoeof(player) from(sorcery|mystack):damage:thatmuch target(creature|opponentbattlefield) +text=Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls. +mana={1}{R} +type=Enchantment Creature +subtype=Satyr +power=1 +toughness=1 +[/card] +[card] +name=Satyr Grovedancer +auto=counter(1/1,1) target(creature) +text=When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature. +mana={1}{G} +type=Creature +subtype=Satyr Shaman +power=1 +toughness=1 +[/card] +[card] +name=Satyr Hedonist +auto={R}{S}:Add{R}{R}{R} +text={R}, Sacrifice Satyr Hedonist: Add {R}{R}{R} to your mana pool. +mana={1}{G} +type=Creature +subtype=Satyr +power=2 +toughness=1 +[/card] +[card] +name=Satyr Hoplite +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) +text=Heroic -- Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite. +mana={R} +type=Creature +subtype=Satyr Soldier +power=1 +toughness=1 +[/card] +[card] +name=Satyr Nyx-Smith +auto=@untapped(this):name(pay 2R for 3/1 Elemental) pay[[{2}{R}]] name(Pay 2R) token(Elemental,Enchantment Creature Elemental,3/1,red,haste) controller +text=Inspired -- Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, put a 3/1 red Elemental enchantment creature token with haste onto the battlefield. +mana={2}{R} +type=Creature +subtype=Satyr Shaman +power=2 +toughness=1 +[/card] +[card] +name=Satyr Rambler +abilities=trample +text=Trample +mana={1}{R} +type=Creature +subtype=Satyr +power=2 +toughness=1 +[/card] +[card] +name=Satyr Wayfinder +auto=reveal:4 optionone target(land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +text=When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard. +mana={1}{G} +type=Creature +subtype=Satyr +power=1 +toughness=1 +[/card] +[card] +name=Savage Beating +restriction=during battle +otherrestriction=during battle +other={4}{R}{R}{R} name(Entwine) +auto=if paid(alternative) then all(creature|mybattlefield) double strike ueot && all(creature|mybattlefield) untap && nextphasealter(add,combatphases,controller,after) oneshot +auto=ifnot paid(alternative) then ability$! choice all(creature|mybattlefield) double strike ueot _ choice name(extra combat) all(creature|mybattlefield) untap && nextphasealter(add,combatphases,controller,after) oneshot !$ controller +text=Cast Savage Beating only during your turn and only during combat. -- Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase. -- Entwine {1}{R} (Choose both if you pay the entwine cost.) +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Savage Conception +auto=token(Beast,creature beast, 3/3,green) +retrace={3}{G}{G}{D(land|myhand)} +text=Put a 3/3 green Beast creature token onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Savage Firecat +abilities=trample +auto=counter(1/1,7) +auto=@tappedformana(land|myBattlefield):counter(1/1,-1) +text=Trample -- Savage Firecat enters the battlefield with seven +1/+1 counters on it. -- Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. +mana={3}{R}{R} +type=Creature +subtype=Elemental Cat +power=0 +toughness=0 +[/card] +[card] +name=Savage Gorilla +auto={U}{B}{S}:-3/-3 target(other creature) && draw:1 controller +text={U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. +mana={4}{G} +type=Creature +subtype=Ape +power=3 +toughness=3 +[/card] +[card] +name=Savage Hunger +target=creature +auto=1/0 +auto=trample +autohand=__CYCLING__({2}) +text=Enchant creature -- Enchanted creature gets +1/+0 and has trample. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Savage Knuckleblade +auto={2}{G}: 2/2 ueot limit:1 +auto={2}{U}:moveto(ownerhand) +auto={R}:haste +text={2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn. -- {2}{U}: Return Savage Knuckleblade to its owner's hand. -- {R}: Savage Knuckleblade gains haste until end of turn. +mana={G}{U}{R} +type=Creature +subtype=Ogre Warrior +power=4 +toughness=4 +[/card] +[card] +name=Savage Lands +auto=tap(noevent) +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text=Savage Lands enters the battlefield tapped. -- {T}: Add {B}, {R}, or {G} to your mana pool. +type=Land +[/card] +[card] +name=Savage Offensive +kicker={G} +auto=all(creature|myBattlefield) first strike +auto=kicker all(creature|myBattlefield) 1/1 +text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Savage Punch +target=creature|mybattlefield +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then 2/2 ueot +text=Target creature you control fights target creature you don't control. -- Ferocious - The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Savage Silhouette +target=creature +auto=2/2 +auto=teach(creature) {1}{G}:regenerate +text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Savage Surge +target=creature +auto=2/2 && untap +text=Target creature gets +2/+2 until end of turn. Untap that creature. +mana={1}{G} +type=Instant +[/card] +[card] +name=Savage Thallid +text=At the beginning of your upkeep, put a spore counter on Savage Thallid. -- Remove three spore counters from Savage Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Regenerate target Fungus. +mana={3}{G}{G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={S(saproling|myBattlefield)}:regenerate target(fungus) +power=5 +toughness=2 +[/card] +[card] +name=Savage Twister +auto=damage:X all(creature) +text=Savage Twister deals X damage to each creature. +mana={X}{R}{G} +type=Sorcery +[/card] +[card] +name=Savageborn Hydra +abilities=double strike +auto=counter(1/1,X) +auto={1}{RG}:counter(1/1,1) asSorcery +text=Double strike. -- Savageborn Hydra enters the battlefield with X +1/+1 counters on it. -- {1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could play a sorcery. +mana={X}{R}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Savannah Lions +mana={W} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Savannah +type=Land +subtype=Forest Plains +[/card] +[card] +name=Saving Grasp +target=creature|mybattlefield +auto=moveTo(ownerhand) +flashback={W} +text=Return target creature card you own to your hand. -- Flashback {W} +mana={U} +type=Instant +[/card] +[card] +name=Savor the Moment +auto=turns:+1 controller +auto=nextphasealter(remove,untap,controller) +text=Take an extra turn after this one. Skip the untap step of that turn. +mana={1}{U}{U} +type=Sorcery +[/card] +[card] +name=Savra, Queen of the Golgari +auto=@sacrificed(creature[black]|mybattlefield):may life:-2 && ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent +auto=@sacrificed(creature[green]|mybattlefield):name(gain life) ability$!may life:2!$ controller +text=Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. -- Whenever you sacrifice a green creature, you may gain 2 life. +mana={2}{B}{G} +type=Legendary Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Sawback Manticore +auto={4}:flying +auto=this(attacking) {1}:damage:2 target(creature[attacking;blocking]) limit:1 +auto=this(blocking) {1}:damage:2 target(creature[attacking;blocking]) limit:1 +text={4}: Sawback Manticore gains flying until end of turn. -- {1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn. +mana={3}{R}{G} +type=Creature +subtype=Manticore +power=2 +toughness=4 +[/card] +[card] +name=Sawtooth Loon +abilities=flying +auto=moveTo(ownerhand) notatarget(creature[white;blue]|myBattlefield) +auto=draw:2 && transforms((,newability[target(<2>*|myhand) bottomoflibrary])) oneshot +text=Flying -- When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. -- When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. +mana={2}{W}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Sawtooth Ogre +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] damage:1 +text=Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat. +mana={2}{R}{R} +type=Creature +subtype=Ogre +power=3 +toughness=3 +[/card] +[card] +name=Sawtooth Thresher +abilities=sunburst +auto=counter(1/1,sunburst) +auto={C(1/1,-2)}:4/4 +text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. +mana={6} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Scab-Clan Berserker +abilities=haste +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +auto=this(cantargetcard(*[renown]) transforms((,newability[@movedto(*[-creature]|opponentstack):damage:2 opponent])) +text=Haste -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player. +mana={1}{R}{R} +type=Creature +subtype=Human Berserker +power=2 +toughness=2 +[/card] +[card] +name=Scab-Clan Charger +autohand={1}{G}{discard}:name(bloodrush) target(creature[attacking]) 2/4 ueot +text=Bloodrush -- {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. +mana={3}{G} +type=Creature +subtype=Centaur Warrior +power=2 +toughness=4 +[/card] +[card] +name=Scab-Clan Mauler +abilities=trample +auto=bloodthirst:2 +text=Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) -- Trample +mana={R}{G} +type=Creature +subtype=Human Berserker +power=1 +toughness=1 +[/card] +[card] +name=Scabland +auto=tap(noevent) +auto={T}:Add{1} +auto={T}:Add{R} and!( damage:1 controller )! +auto={T}:Add{W} and!( damage:1 controller )! +text=Scabland enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {R} or {W} to your mana pool. Scabland deals 1 damage to you. +type=Land +[/card] +[card] +name=Scald +auto=@tappedformana(land[island]|myBattlefield):damage:1 controller +auto=@tappedformana(land[island]|opponentBattlefield):damage:1 opponent +text=Whenever a player taps an Island for mana, Scald deals 1 damage to that player. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Scalding Devil +auto={2}{R}:damage:1 target(player) +text={2}{R}: Scalding Devil deals 1 damage to target player. +mana={1}{R} +type=Creature +subtype=Devil +power=1 +toughness=1 +[/card] +[card] +name=Scalding Salamander +auto=@combat(attacking) source(this):may damage:1 all(creature[-flying]|opponentBattlefield) +text=Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. +mana={2}{R} +type=Creature +subtype=Salamander +power=2 +toughness=1 +[/card] +[card] +name=Scalding Tarn +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[island;mountain]|myLibrary) +#aicode=activate moveTo(myBattlefield) target(*[island;mountain]|myLibrary) +#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[island;mountain]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend +text={T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Scalding Tongs +auto=@each my upkeep restriction{type(*|myhand)~lessthan~4}:damage:1 opponent +text=At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent. +mana={2} +type=Artifact +[/card] +[card] +name=Scaldkin +abilities=flying +auto={2}{R}{S}:damage:2 target(other *[creature;player]) +text=Flying -- {2}{R}, Sacrifice Scaldkin: Scaldkin deals 2 damage to target creature or player. +mana={3}{U} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Scale Blessing +auto=name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) transforms((,newability[counter(1/1.2)],newability[counter(1/1.1) all(other creature[counter{1/1.1}]|mybattlefield)])) forever +text=Bolster 1, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it. (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) +mana={3}{W} +type=Instant +[/card] +[card] +name=Scale of Chiss-Goria +abilities=affinityartifacts,flash +auto={T}:0/1 target(creature) +text=Flash -- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- {T}: Target creature gets +0/+1 until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Scalebane's Elite +abilities=protection from black +text=Protection from black +mana={3}{G}{W} +type=Creature +subtype=Human Soldier +power=4 +toughness=4 +[/card] +[card] +name=Scaled Hulk +auto=@movedto(spirit,arcane|myStack):2/2 ueot +text=Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. +mana={5}{G} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Scaled Wurm +mana={7}{G} +type=Creature +subtype=Wurm +power=7 +toughness=6 +[/card] +[card] +name=Scaleguard Sentinels +auto=if type(dragon|mybattlefield)~morethan~0 then counter(1/1,1) else if type(dragon|myhand)~morethan~0 then counter(1/1,1) +text=As an additional cost to cast Scaleguard Sentinels, you may reveal a Dragon card from your hand. -- Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast Scaleguard Sentinels. +mana={G}{G} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Scalpelexis +abilities=flying +auto=@combatdamaged(player) from(this):nameingest ingest:4 opponent +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process. +mana={4}{U} +type=Creature +subtype=Beast +power=1 +toughness=5 +[/card] +[card] +name=Scapegoat +target=creature|mybattlefield +auto=moveTo(ownerhand) +text=As an additional cost to cast Scapegoat, sacrifice a creature. -- Return any number of target creatures you control to their owner's hand. +mana={W}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Scarblade Elite +auto={T}{E(assassin|mygraveyard)}:destroy target(creature) +text={T}, Exile an Assassin card from your graveyard: Destroy target creature. +mana={B}{B} +type=Creature +subtype=Elf Assassin +power=2 +toughness=2 +[/card] +[card] +name=Scare Tactics +auto=all(creature|mybattlefield) 1/0 +text=Creatures you control get +1/+0 until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Scarecrone +auto={1}{S(scarecrow|myBattlefield)}:draw:1 +auto={4}{T}:moveTo(myBattlefield) target(artifact[creature]|mygraveyard) +text={1}, Sacrifice a Scarecrow: Draw a card. -- {4}, {T}: Return target artifact creature card from your graveyard to the battlefield. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=1 +toughness=2 +[/card] +[card] +name=Scarecrow +auto={6}{T}:preventalldamage to(controller) from(creature[flying]) ueot +text={6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying. +mana={5} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=2 +[/card] +[card] +name=Scar +target=creature +auto=counter(-1/-1) +text=Put a -1/-1 counter on target creature. +mana={BR} +type=Instant +[/card] +[card] +name=Scarland Thrinax +auto={S(creature|myBattlefield)}:counter(1/1,1) +text=Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax. +mana={B}{R}{G} +type=Creature +subtype=Lizard +power=2 +toughness=2 +[/card] +[card] +name=Scarmaker +doublefaced=kamiflip +auto={C(0/0,-1,Ki)}:fear target(creature) +text=Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +color=black +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Scarred Puma +auto=aslongas(other creature[black;green;attacking]|myBattlefield) cantattack <1 +auto=aslongas(other creature[black;green;attacking]|myBattlefield) cantpwattack <1 +text=Scarred Puma can't attack unless a black or green creature also attacks. +mana={R} +type=Creature +subtype=Cat +power=2 +toughness=1 +[/card] +[card] +name=Scarred Vinebreeder +auto={2}{B}{E(elf|mygraveyard)}:3/3 +text={2}{B}, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn. +mana={1}{B} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Scarscale Ritual +target=creature|myBattlefield +auto=draw:2 +auto=counter(-1/-1) +text=As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control. -- Draw two cards. +mana={1}{UB} +type=Sorcery +[/card] +[card] +name=Scarwood Goblins +mana={R}{G} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Scarwood Hag +auto={G}{G}{G}{G}{T}:forestwalk target(creature) +auto={T}:-forestwalk target(creature) +text={G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. -- {T}: Target creature loses forestwalk until end of turn. +mana={1}{G} +type=Creature +subtype=Hag +power=1 +toughness=1 +[/card] +[card] +name=Scarwood Treefolk +auto=tap(noevent) +text=Scarwood Treefolk enters the battlefield tapped. +mana={3}{G} +type=Creature +subtype=Treefolk +power=3 +toughness=5 +[/card] +[card] +name=Scathe Zombies +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Scatter Arc +target=*[-creature]|stack +auto=fizzle +auto=draw:1 controller +text=Counter target noncreature spell. -- Draw a card. +mana={3}{U} +type=Instant +[/card] +[card] +name=Scatter the Seeds +auto=token(saproling,creature saproling,1/1,green)*3 +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put three 1/1 green Saproling creature tokens onto the battlefield. +other={convoke} name(Convoke) +mana={3}{G}{G} +type=Instant +[/card] +[card] +name=Scatter to the Winds +target=*|stack +auto=fizzle +other={4}{U}{U} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Counter target spell. -- Awaken 3-{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={1}{U}{U} +type=Instant +[/card] +[card] +name=Scattershot Archer +auto={T}:damage:1 all(creature[flying]) +text={T}: Scattershot Archer deals 1 damage to each creature with flying. +mana={G} +type=Creature +subtype=Elf Archer +power=1 +toughness=2 +[/card] +[card] +name=Scattershot +abilities=storm +auto=damage:1 target(creature) +text=Scattershot deals 1 damage to target creature. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={2}{R} +type=Instant +[/card] +[card] +name=Scavenged Weaponry +target=creature +auto=1/1 +auto=draw:1 controller +text=Enchant creature -- When Scavenged Weaponry enters the battlefield, draw a card. -- Enchanted creature gets +1/+1. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Scavenger Drake +abilities=flying +auto=@movedTo(graveyard) from(other creature|battlefield):may counter(1/1,1) +text=Flying -- Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake. +mana={3}{B} +type=Creature +subtype=Drake +power=1 +toughness=1 +[/card] +[card] +name=Scavenger Folk +auto={G}{T}{S}:destroy target(other artifact) +text={G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. +mana={G} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Scavenging Ghoul +auto=@each endofturn:counter(0/0,type:creature[fresh]:graveyard,Corpse) +auto={C(0/0,-1,Corpse)}:regenerate +text=At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. -- Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Scavenging Ooze +auto={G}:name(exile non-creature card) moveTo(exile) target(*[-creature]|graveyard) +auto={G}:name(exile creature card) moveTo(exile) target(creature|graveyard) && all(this) counter(1/1,1) && life:1 controller +text={G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life. +mana={1}{G} +type=Creature +subtype=Ooze +power=2 +toughness=2 +[/card] +[card] +name=Scavenging Scarab +abilities=cantblock +text=Scavenging Scarab can't block. +mana={3}{B} +type=Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Scepter of Dominance +auto={W}{T}:tap target(*) +text={W}, {T}: Tap target permanent. +mana={1}{W}{W} +type=Artifact +[/card] +[card] +name=Scepter of Empires +auto={t}:name(damage) target(player) if type(Crown of Empires|mybattlefield)~morethan~0,type(Throne of Empires|mybattlefield)~morethan~0 then damage:3 else damage:1 +text={T}:Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires. +mana={3} +type=Artifact +[/card] +[card] +name=Scepter of Fugue +auto={1}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer myTurnOnly +text={1}{B}, {T}: Target player discards a card. Activate this ability only during your turn. +mana={B}{B} +type=Artifact +[/card] +[card] +name=Scepter of Insight +auto={3}{U}{T}:Draw:1 +text={3}{U}, {T}: Draw a card. +mana={1}{U}{U} +type=Artifact +[/card] +[card] +name=Scholar of Athreos +auto={2}{B}:lifeleech:-1 opponent +text={2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=4 +[/card] +[card] +name=School of Piranha +auto=upcost[{1}{U}] sacrifice +text=At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. +mana={1}{U} +type=Creature +subtype=Fish +power=3 +toughness=3 +[/card] +[card] +name=School of the Unseen +auto={T}:Add{1} +auto={2}{T}:Add{W} +auto={2}{T}:Add{U} +auto={2}{T}:Add{B} +auto={2}{T}:Add{R} +auto={2}{T}:Add{G} +text={T}: Add {1} to your mana pool. -- {2}, {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Scion of Darkness +abilities=trample +auto=@combatdamagefoeof(player) from(this):may moveTo(myBattlefield) target(creature|opponentgraveyard) +auto=@combatdamageof(player) from(this):may moveTo(myBattlefield) target(creature|mygraveyard) +autohand=__CYCLING__({3}) +text=Trample -- Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. -- Cycling {3} ({3}, Discard this card: Draw a card.) +mana={5}{B}{B}{B} +type=Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Scion of Glaciers +auto={U}:1/-1 ueot +text={U}: Scion of Glaciers gets +1/-1 until end of turn. +mana={2}{U}{U} +type=Creature +subtype=Elemental +power=2 +toughness=5 +[/card] +[card] +name=Scion of Oona +abilities=flash,flying +auto=lord(other faerie|myBattlefield) 1/1 +auto=lord(other faerie|myBattlefield) shroud +text=Flash -- Flying -- Other Faerie creatures you control get +1/+1. -- Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) +mana={2}{U} +type=Creature +subtype=Faerie Soldier +power=1 +toughness=1 +[/card] +[card] +name=Scion of the Wild +anyzone=type:creature:myBattlefield/type:creature:myBattlefield cdaactive +text=Scion of the Wild's power and toughness are each equal to the number of creatures you control. +mana={1}{G}{G} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Scion of Ugin +abilities=flying +text=Flying +mana={6} +type=Creature +subtype=Dragon Spirit +power=4 +toughness=4 +[/card] +[card] +name=Scion of Vitu-Ghazi +auto=if casted(this) then token(Bird,Creature Bird,1/1,flying,white) +auto=if casted(this) then ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller +text=When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. +mana={3}{W}{W} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Scion Summoner +auto=token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! +text=Devoid (This card has no color.) -- When Scion Summoner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) +mana={2}{G} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=2 +[/card] +[card] +name=Scorch the Fields +target=land +auto=destroy +auto=damage:1 all(creature[human]) +text=Destroy target land. Scorch the Fields deals 1 damage to each Human creature. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Scorched Ruins +auto=if type(land[-tapped]|mybattlefield)~morethan~1 then sacrifice notatarget(<2>land[-tapped]|mybattlefield) oneshot else sacrifice +auto={T}:Add{4} +text=If Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {4} to your mana pool. +type=Land +[/card] +[card] +name=Scorched Rusalka +auto={R}{S(creature|myBattlefield)}:damage:1 target(player) +text={R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player. +mana={R} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Scorching Lava +target=creature,player +kicker={R} +auto=kicker cantregen +auto=kicker exiledeath +auto=damage:2 +text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead. +mana={1}{R} +type=Instant +[/card] +[card] +name=Scorching Missile +target=player +auto=damage:4 +flashback={9}{R} +text=Scorching Missile deals 4 damage to target player. -- Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Scorching Spear +target=creature,player +auto=damage:1 +text=Scorching Spear deals 1 damage to target creature or player. +mana={R} +type=Sorcery +[/card] +[card] +name=Scorching Winds +auto=damage:1 all(creature[attacking]) +restriction=opponentblockersonly +text=Cast Scorching Winds only during the declare attackers step and only if you've been attacked this step. -- Scorching Winds deals 1 damage to each attacking creature. +mana={R} +type=Instant +[/card] +[card] +name=Scorchwalker +autohand={1}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) 5/1 ueot +text=Bloodrush -- {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn. +mana={3}{R} +type=Creature +subtype=Elemental +power=5 +toughness=1 +[/card] +[card] +name=Scoria Cat +auto=aslongas(land[-tapped]|myBattlefield) 3/3 <1 +text=Scoria Cat gets +3/+3 as long as you control no untapped lands. +mana={3}{R}{R} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Scoria Elemental +mana={4}{R} +type=Creature +subtype=Elemental +power=6 +toughness=1 +[/card] +[card] +name=Scoria Wurm +auto=@each my upkeep:flipacoin loseability moveTo(ownerhand) loseabilityend flipend +text=At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. +mana={4}{R} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Scorned Villager +auto={T}:Add{G} +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Moonscarred Werewolf) +text={T}: Add {G} to your mana pool. -- At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. +mana={1}{G} +type=Creature +subtype=Human Werewolf +power=1 +toughness=1 +[/card] +[card] +name=Scornful AEther-Lich +auto={W}{B}:fear && vigilance +text={W}{B}: Scornful AEther-Lich gains fear and vigilance until end of turn. (Attacking doesn't cause it to tap, and it can't be blocked except by artifact creatures and/or black creatures.) +mana={3}{U} +type=Artifact Creature +subtype=Zombie Wizard +power=2 +toughness=4 +[/card] +[card] +name=Scornful Egotist +facedown={3} +autofacedown={U}:morph +text=Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={7}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Scour from Existence +target=*|battlefield +auto=moveto(exile) +text=Exile target permanent. +mana={7} +type=Instant +[/card] +[card] +name=Scour the Laboratory +anyzone=while(restriction{delirium}) changecost(colorless:-2) forcedalive +auto=draw:3 +text=Delirium -- Scour the Laboratory costs {2} less to cast if there are four or more card types among cards in your graveyard. -- Draw three cards. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Scoured Barrens +auto=tap(noevent) +auto=life:1 +auto={T}:Add{W} +auto={T}:Add{B} +text=Scoured Barrens enters the battlefield tapped. -- When Scoured Barrens enters the battlefield, you gain 1 life. -- {T}: Add {W} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Scour +target=enchantment +auto=moveTo(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. That player then shuffles his or her library. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Scourge Devil +auto=1/0 all(creature|myBattlefield) +autograveyard={2}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text=When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. -- Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={4}{R} +type=Creature +subtype=Devil +power=3 +toughness=3 +[/card] +[card] +name=Scourge of Fleets +auto=moveto(ownerhand) all(creature[toughness<=type:island:mybattlefield]|opponentbattlefield) +text=When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control. +mana={5}{U}{U} +type=Creature +subtype=Kraken +power=6 +toughness=6 +[/card] +[card] +name=Scourge of Geier Reach +auto=foreach(creature|opponentbattlefield) 1/1 +text=Scourge of Geier Reach gets +1/+1 for each creature your opponents control. +mana={3}{R}{R} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Scourge of Kher Ridges +abilities=flying +auto={1}{R}:damage:2 all(creature[-flying]) +auto={5}{R}:damage:6 all(other creature[flying]) +text=Flying -- {1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying. -- {5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying. +mana={6}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Scourge of Numai +auto=@each my upkeep restriction{type(ogre|myBattlefield)~lessthan~1}:life:-2 +text=At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. +mana={3}{B} +type=Creature +subtype=Demon Spirit +power=4 +toughness=4 +[/card] +[card] +name=Scourge of Skola Vale +abilities=trample +auto=counter(1/1,2) +auto={T}{S(other creature|myBattlefield)}:counter(1/1,storedtoughness) +text=Trample -- Scourge of Skola Vale enters the battlefield with two +1/+1 counters on it. -- {T}, Sacrifice another creature: Put a number of +1/+1 counters on Scourge of Skola Vale equal to the sacrificed creature's toughness. +mana={2}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Scourge of the Nobilis +target=creature +auto=teach(creature[red]) 1/1 +auto=teach(creature[red]) {RW}:1/0 +auto=teach(creature[white]) 1/1 +auto=teach(creature[white]) lifelink +text=Enchant creature -- As long as enchanted creature is red, it gets +1/+1 and has "{(r/w)}: This creature gets +1/+0 until end of turn." -- As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) +mana={2}{RW} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Scourge of the Throne +abilities=dethrone,flying +auto=@combat(attackedalone) source(this) turnlimited restriction{compare(lifetotal)~equalto~compare(opponentlifetotal)}: all(creature[attacking]) untap && nextphasealter(add,combatphases,controller,after) +auto=@combat(attackedalone) source(this) turnlimited restriction{compare(lifetotal)~lessthan~compare(opponentlifetotal)}: all(creature[attacking]) untap && nextphasealter(add,combatphases,controller,after) +text=Flying -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Scourge of Valkas +abilities=flying +auto={R}:1/0 ueot +auto=damage:type:dragon:mybattlefield target(creature,player) +auto=lord(dragon[-scourge of valkas]|mybattlefield) transforms((,newability[name(damage creature) damage:type:dragon:mybattlefield target(creature)],newability[name(damage player) damage:type:dragon:mybattlefield target(player)])) +text=Flying. -- Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control. -- {R}: Scourge of Valkas gets +1/+0 until end of turn. +mana={2}{R}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Scourge Servant +abilities=infect +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +mana={4}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Scourge Wolf +abilities=first strike +auto=while(restriction{delirium}) double strike +text=First strike -- Delirium Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. +mana={R}{R} +type=Creature +subtype=Wolf Horror +power=2 +toughness=2 +[/card] +[card] +name=Scourgemark +target=creature +auto=1/0 +auto=draw:1 controller +text=Enchant creature -- When Scourgemark enters the battlefield, draw a card. -- Enchanted creature gets +1/+0. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Scourglass +auto={T}{S}:all(*[-artifact;-land]) destroy myUpkeepOnly +text={T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep. +mana={3}{W}{W} +type=Artifact +[/card] +[card] +name=Scouring Sands +auto=damage:1 all(creature|opponentbattlefield) +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Scout the Borders +auto=reveal:5 optionone name(Get creature or land) target(creature,land|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Scouting Trek +aicode=activate notatarget(land[basic]|mylibrary) moveTo(ownerlibrary) and!(moveto(ownerlibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealtype(land[basic]|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(land|reveal) moveto(exile) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|myexile) moveto(mylibrary) afterrevealedend revealend +text=Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Scout's Warning +target=creature|myhand +auto=flash +auto=draw:1 controller +text=The next creature card you play this turn can be played as though it had flash. -- Draw a card. +mana={W} +type=Instant +[/card] +[card] +name=Scrabbling Claws +auto={T}:target(player) ability$!name(exile card) target(*|mygraveyard) moveTo(exile)!$ targetedplayer +auto={1}{S}:moveTo(exile) target(other *|graveyard) && draw:1 controller +text={T}: Target player exiles a card from his or her graveyard. -- {1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Scragnoth +abilities=nofizzle,protection from blue +text=Scragnoth can't be countered. -- Protection from blue +mana={4}{G} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Scrap Mastery +auto=all(artifact|battlefield) becomes(scraptemp) && all(artifact|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(scraptemp)],newability[(moveto(battlefield)])))! oneshot +text=Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Scrap Trawler +auto=@movedto(artifact[manacost=1]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=0]|mygraveyard) +auto=@movedto(artifact[manacost=2]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=1]|mygraveyard) +auto=@movedto(artifact[manacost=3]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=2]|mygraveyard) +auto=@movedto(artifact[manacost=4]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=3]|mygraveyard) +auto=@movedto(artifact[manacost=5]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=4]|mygraveyard) +auto=@movedto(artifact[manacost=6]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=5]|mygraveyard) +auto=@movedto(artifact[manacost=7]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=6]|mygraveyard) +auto=@movedto(artifact[manacost=8]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=7]|mygraveyard) +auto=@movedto(artifact[manacost=9]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=8]|mygraveyard) +auto=@movedto(artifact[manacost=10]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=9]|mygraveyard) +auto=@movedto(artifact[manacost=11]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=10]|mygraveyard) +auto=@movedto(artifact[manacost=12]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=11]|mygraveyard) +auto=@movedto(artifact[manacost=13]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=12]|mygraveyard) +auto=@movedto(artifact[manacost=14]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=13]|mygraveyard) +auto=@movedto(artifact[manacost=15]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=14]|mygraveyard) +auto=@movedto(artifact[manacost=16]|graveyard) from(mybattlefield):moveto(myhand) target(artifact[manacost<=15]|mygraveyard) +text=Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser converted mana cost. +mana={3} +type=Artifact Creature +subtype=Construct +power=3 +toughness=2 +[/card] +[card] +name=Scrapbasket +auto={1}:transforms((,black,white,red,green,blue)) ueot +text={1}: Scrapbasket becomes all colors until end of turn. +mana={4} +type=Artifact Creature +subtype=Scarecrow +power=3 +toughness=2 +[/card] +[card] +name=Scrapdiver Serpent +auto=aslongas(artifact|opponentBattlefield) unblockable +text=Scrapdiver Serpent is unblockable as long as defending player controls an artifact. +mana={5}{U}{U} +type=Creature +subtype=Serpent +power=5 +toughness=5 +[/card] +[card] +name=Scrap +target=artifact +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target artifact. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{R} +type=Instant +[/card] +[card] +name=Scrapheap Scrounger +abilities=cantblock +autograveyard={1}{B}{E(other creature|mygraveyard)}:moveto(mybattlefield) +text=Scrapheap Scrounger can't block. -- {1}{B}, Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield. +mana={2} +type=Artifact Creature +subtype=Construct +power=3 +toughness=2 +[/card] +[card] +name=Scrapheap +auto=@movedTo(artifact,enchantment|mygraveyard) from(Battlefield):life:1 +text=Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life. +mana={3} +type=Artifact +[/card] +[card] +name=Scrapper Champion +abilities=double strike +auto=alterenergy:2 controller +auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) +text=Double strike (This creature deals both first-strike and regular combat damage.) -- When Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +mana={3}{R} +type=Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Scrapskin Drake +abilities=flying,cloud +text=Flying -- Scrapskin Drake can block only creatures with flying. +mana={2}{U} +type=Creature +subtype=Zombie Drake +power=2 +toughness=3 +[/card] +[card] +name=Scrapyard Mongrel +auto=aslongas(Artifact|myBattlefield) 2/0 +auto=aslongas(Artifact|myBattlefield) trample +text=As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. +mana={3}{R} +type=Creature +subtype=Hound +power=3 +toughness=3 +[/card] +[card] +name=Scrapyard Salvo +target=player +auto=damage:type:artifact:mygraveyard +text=Scrapyard Salvo deals damage to target player equal to the number of artifact cards in your graveyard. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Screaming Fury +target=creature +auto=5/0 +auto=haste +text=Target creature gets +5/+0 and gains haste until end of turn. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Screaming Seahawk +abilities=flying +aicode=activate target(screaming seahawk|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>screaming seahawk|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Flying -- When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. +mana={4}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Screamreach Brawler +other={1}{R} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={2}{R} +type=Creature +subtype=Orc Berserker +power=2 +toughness=3 +[/card] +[card] +name=Screams of the Damned +auto={1}{B}{E(*|mygraveyard)}:damage:1 all(creature,player) +text={1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Screeching Bat +abilities=flying +auto={2}{B}{B}:flip(Stalking Vampire) myUpkeepOnly +text=Flying -- At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat. +mana={2}{B} +type=Creature +subtype=Bat +power=2 +toughness=2 +[/card] +[card] +name=Screeching Buzzard +auto=@movedto(mygraveyard) from(this|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Flying -- When Screeching Buzzard dies, each opponent discards a card. +mana={3}{B} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Screeching Drake +abilities=flying +auto=draw:1 +auto=reject target(*|myhand) +text=Flying -- When Screeching Drake enters the battlefield, draw a card, then discard a card. +mana={3}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Screeching Griffin +abilities=flying +auto={R}:target(creature) ueot cantbeblockerof(this) +text=Flying -- {R}: Target creature can't block Screeching Griffin this turn. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Screeching Harpy +abilities=flying +auto={1}{B}:regenerate +text=Flying -- {1}{B}: Regenerate Screeching Harpy. +mana={2}{B}{B} +type=Creature +subtype=Harpy Beast +power=2 +toughness=2 +[/card] +[card] +name=Screeching Silcaw +abilities=flying +auto=@combatdamagefoeof(player) from(this) restriction{type(artifact|myBattlefield)~morethan~2}:deplete:4 opponent +auto=@combatdamageof(player) from(this) restriction{type(artifact|myBattlefield)~morethan~2}:deplete:4 controller +text=Flying -- Metalcraft - Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player puts the top four cards of his or her library into his or her graveyard. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=2 +[/card] +[card] +name=Screeching Skaab +auto=deplete:2 +text=When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard. +mana={1}{U} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Screeching Sliver +auto=lord(sliver) {T}:deplete:1 target(player) +text=All Slivers have "{T}: Target player puts the top card of his or her library into his or her graveyard." +mana={U} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Scrib Nibblers +auto={T}:target(player) moveto(exile) and!( if cantargetcard(*[land]|*) then life:1 controller )! all(*[zpos=1]|targetedpersonslibrary) +auto=@movedTo(land|mybattlefield):untap all(this) +text={T}: Exile the top card of target player's library. If it's a land card, you gain 1 life. -- Landfall -- Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. +mana={2}{B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Scrivener +auto=may moveTo(myhand) target(instant|mygraveyard) +text=When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. +mana={4}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Scroll of Avacyn +auto={1}{S}:name(draw a card) if type(angel|mybattlefield)~morethan~0 then draw:1 controller && life:5 controller else draw:1 controller +text={1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. +mana={1} +type=Artifact +[/card] +[card] +name=Scroll of Griselbrand +auto={1}{S}:name(opponent discard) target(opponent) ability$!reject notatarget(*|myhand)!$ targetedplayer && if type(demon|mybattlefield)~morethan~0 then life:-3 targetedplayer +text={1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life. +mana={1} +type=Artifact +[/card] +[card] +name=Scroll of Origins +auto=aslongas(*|myhand) {2}{T}:draw:1 >6 +text={2}, {T}: Draw a card if you have seven or more cards in hand. +mana={2} +type=Artifact +[/card] +[card] +name=Scroll of the Masters +auto=@movedTo(*[-creature]|mystack):counter(0/0,Lore) all(this) +auto={3}{T}:thisforeach(counter{0/0.1.Lore}) 1/1 target(creature|mybattlefield) ueot +text=Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. -- {3}{T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters. +mana={2} +type=Artifact +[/card] +[card] +name=Scroll Thief +auto=@combatdamaged(player) from(this):draw:1 +text=Whenever Scroll Thief deals combat damage to a player, draw a card. +mana={2}{U} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=3 +[/card] +[card] +name=Scrounged Scythe +auto={2}:equip +auto=teach(creature) 1/1 +auto=teach(human) menace +text=Equipped creature gets +1/+1. -- As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.) -- Equip {2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Scrounge +target=opponent +auto=ability$!name(choose artifact) target(artifact|mygraveyard) moveTo(opponentbattlefield) !$ opponent +text=Target opponent chooses an artifact card in his or her graveyard. Put that card onto the battlefield under your control. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Scrounging Bandar +auto=counter(1/1,2) +auto={0}{counter(1/1,-1)}:counter(1/1,1) target(other creature) myUpkeepOnly +text=Scrounging Bandar enters the battlefield with two +1/+1 counters on it. -- At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature. +mana={1}{G} +type=Creature +subtype=Cat Monkey +power=0 +toughness=0 +[/card] +[card] +name=Scrubland +type=Land +subtype=Plains Swamp +[/card] +[card] +name=Scryb Ranger +abilities=flash,flying,protection from blue +auto={H(forest|mybattlefield)}:untap target(creature) limit:1 +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying, protection from blue -- Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn. +mana={1}{G} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Scryb Sprites +abilities=flying +text=Flying +mana={G} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Scrying Sheets +auto={t}:add{1} +aicode=activate target(*[snow;zpos=1]|mylibrary) moveto(myhand) +auto={1}{i}:name(look) reveal:1 optionone if type(*[snow]|reveal)~morethan~0 then target(*|reveal) moveto(myhand) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text={T}: Add {1} to your mana pool. -- {1}{S}i}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S}i} can be paid with one mana from a snow permanent.) +type=Snow Land +[/card] +[card] +name=Sculpting Steel +auto=may copy notatarget(artifact) +text=You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield. +mana={3} +type=Artifact +[/card] +[card] +name=Scute Mob +auto=@each my upkeep restriction{type(land|myBattlefield)~morethan~4}:counter(1/1,4) +text=At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. +type=Creature +subtype=Insect +mana={G} +power=1 +toughness=1 +[/card] +[card] +name=Scuttlemutt +auto={T}:Add{G} +auto={T}:Add{R} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{W} +auto={T}:name(white) target(creature) becomes(,white) ueot +auto={T}:name(blue) target(creature) becomes(,blue) ueot +auto={T}:name(black) target(creature) becomes(,black) ueot +auto={T}:name(red) target(creature) becomes(,red) ueot +auto={T}:name(green) target(creature) becomes(,green) ueot +auto={T}:name(white & blue) target(creature) becomes(,white,blue) ueot +auto={T}:name(blue & black) target(creature) becomes(,black,blue) ueot +auto={T}:name(black & red) target(creature) becomes(,black,red) ueot +auto={T}:name(red & green) target(creature) becomes(,red,green) ueot +auto={T}:name(green & white) target(creature) becomes(,white,green) ueot +auto={T}:name(white & black) target(creature) becomes(,white,black) ueot +auto={T}:name(blue & red) target(creature) becomes(,red,blue) ueot +auto={T}:name(black & green) target(creature) becomes(,black,green) ueot +auto={T}:name(red & white) target(creature) becomes(,white,red) ueot +auto={T}:name(green & blue) target(creature) becomes(,green,blue) ueot +auto={T}:name(green & white & blue) target(creature) becomes(,green,white,blue) ueot +auto={T}:name(white & blue & black) target(creature) becomes(,black,white,blue) ueot +auto={T}:name(blue & black & red) target(creature) becomes(,black,red,blue) ueot +auto={T}:name(black & red & green) target(creature) becomes(,green,black,red) ueot +auto={T}:name(red & green & white) target(creature) becomes(,green,white,red) ueot +auto={T}:name(white & black & green) target(creature) becomes(,green,white,black) ueot +auto={T}:name(blue & red & white) target(creature) becomes(,red,white,blue) ueot +auto={T}:name(black & green & blue) target(creature) becomes(,green,black,blue) ueot +auto={T}:name(red & white & black) target(creature) becomes(,black,white,red) ueot +auto={T}:name(green & blue & red) target(creature) becomes(,green,red,blue) ueot +auto={T}:name(green & red & blue & black) target(creature) becomes(,green,red,blue,black) ueot +auto={T}:name(green & red & blue & white) target(creature) becomes(,green,red,blue,white) ueot +auto={T}:name(white & blue & black & red) target(creature) becomes(,white,red,blue,black) ueot +auto={T}:name(white & blue & black & green) target(creature) becomes(,white,green,blue,black) ueot +auto={T}:name(all colors) target(creature) becomes(,white,red,blue,black,green) ueot +text={T}: Add one mana of any color to your mana pool. -- {T}: Target creature becomes the color or colors of your choice until end of turn. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=2 +[/card] +[card] +name=Scuttling Death +auto={S}:-1/-1 target(other creature) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +text=Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) +mana={4}{B} +type=Creature +subtype=Spirit +power=4 +toughness=2 +[/card] +[card] +name=Scuttling Doom Engine +auto=cantbeblockedby(creature[power<=2]) +autograveyard=@movedTo(this|graveyard) from(mybattlefield):damage:6 target(opponent) +text=Scuttling Doom Engine can't be blocked by creatures with power 2 or less. -- When Scuttling Doom Engine dies, it deals 6 damage to target opponent. +mana={6} +type=Artifact Creature +subtype=Construct +power=6 +toughness=6 +[/card] +[card] +name=Scuzzback Marauders +abilities=trample,persist +text=Trample -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={4}{RG} +type=Creature +subtype=Goblin Warrior +power=5 +toughness=2 +[/card] +[card] +name=Scuzzback Scrapper +abilities=wither +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) +mana={RG} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=Scythe Leopard +auto=@movedTo(land|myBattlefield):1/1 ueot +text=Landfall -- Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn. +mana={G} +type=Creature +subtype=Cat +power=1 +toughness=1 +[/card] +[card] +name=Scythe of the Wretched +auto=teach(creature) +2/+2 +auto={4}:equip +auto=@vampired(creature) from(mytgt):all(trigger[to]) moveto(mybattlefield) and!(rehook)! +text=Equipped creature gets +2/+2. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature. -- Equip {4} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Scythe Specter +abilities=flying +auto=@combatdamaged(player) from(this):ability$!target(*|myhand) dynamicability reject!$ opponent +text=Flying -- Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest converted mana cost among cards discarded this way loses life equal to that converted mana cost. +mana={4}{B}{B} +type=Creature +subtype=Specter +power=4 +toughness=4 +[/card] +[card] +name=Scythe Tiger +abilities=shroud +auto=aslongas(land|myBattlefield) moveTo(graveyard) notatarget(land|myBattlefield) oneshot +auto=name(sacrifice Scythe Tiger) moveTo(graveyard) notatarget(this|myBattlefield) +text=Shroud (This creature can't be the target of spells or abilities.) -- When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. +mana={G} +type=Creature +subtype=Cat +power=3 +toughness=2 +[/card] +[card] +name=Scytheclaw +auto={3}:equip +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +auto=teach(creature) transforms((,newability[1/1],newability[@combatdamagefoeof(player) from(this):life:-halfdownopponentlifetotal opponent],newability[@combatdamageof(player) from(this):life:-halfdownlifetotal controller])) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +1/+1. -- Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up. -- Equip {3} +mana={5} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sea Drake +abilities=flying +auto=target(<2>land|mybattlefield) moveTo(myhand) +text=Flying -- When Sea Drake enters the battlefield, return two target lands you control to their owner's hand. +mana={2}{U} +type=Creature +subtype=Drake +power=4 +toughness=3 +[/card] +[card] +name=Sea Eagle +abilities=flying +text=Flying +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Sea Gate Loremaster +auto={T}:draw:type:ally controller +text={T}: Draw a card for each Ally you control. +mana={4}{U} +type=Creature +subtype=Merfolk Wizard Ally +power=1 +toughness=3 +[/card] +[card] +name=Sea Gate Oracle +abilities=hiddenface +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot +auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend +text=When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Sea Gate Wreckage +auto={t}:add{c} +auto=aslongas(*|myhand) {2}{c}{t}:draw:1 <1 +text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {2}{C}, {T}: Draw a card. Activate this ability only if you have no cards in hand. +type=Land +[/card] +[card] +name=Sea God's Revenge +target=creature|opponentbattlefield +auto=moveto(ownerhand) +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Sea Kings' Blessing +target=creature +auto=transforms((,blue)) ueot +text=Any number of target creatures become blue until end of turn. +mana={U} +type=Instant +[/card] +[card] +name=Sea Monster +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +text=Sea Monster can't attack unless defending player controls an Island. +mana={4}{U}{U} +type=Creature +subtype=Serpent +power=6 +toughness=6 +[/card] +[card] +name=Sea Scryer +auto={T}:Add{1} +auto={1}{T}:Add{U} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sea Serpent +abilities=islandhome +text=Sea Serpent can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Sea Serpent. +mana={5}{U} +type=Creature +subtype=Serpent +power=5 +toughness=5 +[/card] +[card] +name=Sea Snidd +auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) +auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) +auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) +auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) +text={T}: Target land becomes the basic land type of your choice until end of turn. +mana={4}{U} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Sea Spirit +auto={U}:1/0 +text={U}: Sea Spirit gets +1/+0 until end of turn. +mana={4}{U} +type=Creature +subtype=Elemental Spirit +power=2 +toughness=3 +[/card] +[card] +name=Sea Sprite +abilities=flying,protection from red +text=Flying, protection from red +mana={1}{U} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Sea Troll +auto=@combat(blocked) source(this) from(creature[blue]):all(this) transforms((,newability[{U}:regenerate])) ueot +text={U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn. +mana={2}{U} +type=Creature +subtype=Troll +power=2 +toughness=1 +[/card] +[card] +name=Seachrome Coast +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{W} +auto={T}:Add{U} +text=Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Seacoast Drake +abilities=flying +text=Flying. +mana={1}{U} +type=Creature +subtype=Drake +power=1 +toughness=3 +[/card] +[card] +name=Seafloor Debris +auto=tap(noevent) +auto={T}:Add{U} +auto={T}{S}:Add{B} +auto={T}{S}:Add{G} +auto={T}{S}:Add{R} +auto={T}{S}:Add{U} +auto={T}{S}:Add{W} +text=Seafloor Debris enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Seagraf Skaab +mana={1}{U} +type=Creature +subtype=Zombie +power=1 +toughness=3 +[/card] +[card] +name=Seahunter +aicode=activate moveTo(myBattlefield) target(merfolk[-sorcery;-instant]|myLibrary) +auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(merfolk[-sorcery;-instant]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={3}, {T}: Search your library for a Merfolk permanent card and put that card onto the battlefield. Then shuffle your library. +mana={2}{U}{U} +type=Creature +subtype=Human Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Seal of Cleansing +auto={S}:destroy target(other *[artifact;enchantment]) +text=Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Seal of Doom +auto={S}:bury target(other creature[-black]) +text=Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Seal of Fire +auto={S}:damage:2 target(other *[creature;player]) +text=Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player. +mana={R} +type=Enchantment +[/card] +[card] +name=Seal of Primordium +auto={S}:destroy target(other *[artifact;enchantment]) +text=Sacrifice Seal of Primordium: Destroy target artifact or enchantment. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Seal of Removal +auto={S}:moveTo(ownerhand) target(other creature) +text=Sacrifice Seal of Removal: Return target creature to its owner's hand. +mana={U} +type=Enchantment +[/card] +[card] +name=Seal of Strength +auto={S}:3/3 target(other creature) +text=Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. +mana={G} +type=Enchantment +[/card] +[card] +name=Sealed Fate +#target=opponent Game crashes when AI plays a card with cost {X} and that targets a player +auto=name(Look) reveal:x revealzone(opponentlibrary) optionone name(exile a card) target(<1>*|reveal) moveto(ownerexile) optiononeend optiontwo target(<60>*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order. +mana={X}{U}{B} +type=Sorcery +[/card] +[card] +name=Sealock Monster +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +auto=this(cantargetcard(*[-monstrous]) {5}{U}{U}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[target(land|opponentbattlefield) becomes(island) forever])) forever +text=Sealock Monster can't attack unless defending player controls an Island. -- {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. +mana={3}{U}{U} +type=Creature +subtype=Octopus +power=5 +toughness=5 +[/card] +[card] +name=Seance +auto=@each my upkeep:may target(creature|mygraveyard) moveto(exile) and!(clone with(unearth) addtype(spirit))! +text=At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Search for Tomorrow +aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search your library for a basic land card and put it onto the battlefield. Then shuffle your library. -- Suspend 2 - {G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={2}{G} +suspend(2)={g} +type=Sorcery +[/card] +[card] +name=Search Warrant +target=player +auto=life:type:*:targetedpersonshand controller +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend +text=Target player reveals his or her hand. You gain life equal to the number of cards in that player's hand. +mana={W}{U} +type=Sorcery +[/card] +[card] +name=Searchlight Geist +abilities=flying +auto={3}{B}:deathtouch ueot +text=Flying -- {3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={2}{B} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Searing Blood +target=creature +auto=transforms((,newability[@movedto(this|graveyard) from(battlefield):damage:3 controller])) ueot && damage:2 +text=Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller. +mana={R}{R} +type=Instant +[/card] +[card] +name=Searing Flesh +auto=damage:7 opponent +text=Searing Flesh deals 7 damage to target opponent. +mana={6}{R} +type=Sorcery +[/card] +[card] +name=Searing Light +auto=destroy +target=creature[attacking;blocking;power<=2] +text=Destroy target attacking or blocking creature with power 2 or less. +mana={W} +type=Instant +[/card] +[card] +name=Searing Meditation +auto=@lifeof(player):pay({2}) target(creature,player) damage:2 +text=Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to target creature or player. +mana={1}{R}{W} +type=Enchantment +[/card] +[card] +name=Searing Rays +auto=choice name(White) damage:type:creature[white]:mybattlefield controller && damage:type:creature[white]:opponentbattlefield opponent +auto=choice name(Blue) damage:type:creature[blue]:mybattlefield controller && damage:type:creature[blue]:opponentbattlefield opponent +auto=choice name(Black) damage:type:creature[black]:mybattlefield controller && damage:type:creature[black]:opponentbattlefield opponent +auto=choice name(Red) damage:type:creature[red]:mybattlefield controller && damage:type:creature[red]:opponentbattlefield opponent +auto=choice name(Green) damage:type:creature[green]:mybattlefield controller && damage:type:creature[green]:opponentbattlefield opponent +text=Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Searing Spear Askari +abilities=flanking +auto={1}{r}:menace ueot +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn. +mana={2}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Searing Spear +target=creature,player +auto=damage:3 +text=Searing Spear deals 3 damage to target creature or player. +mana={1}{R} +type=Instant +[/card] +[card] +name=Searing Touch +target=creature,player +auto=damage:1 +buyback={R}{4} +text=Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Searing Touch deals 1 damage to target creature or player. +mana={R} +type=Instant +[/card] +[card] +name=Searing Wind +target=creature,player +auto=damage:10 +text=Searing Wind deals 10 damage to target creature or player. +mana={8}{R} +type=Instant +[/card] +[card] +name=Sea's Claim +target=land +auto=loseabilities +auto=losesubtypesof(land) +auto=transforms((island)) +text=Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) -- Enchanted land is an Island. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Seascape Aerialist +auto=may all(ally|myBattlefield) flying ueot +auto=@movedTo(other ally|myBattlefield):may all(ally|myBattlefield) flying ueot +text=Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. +mana={4}{U} +type=Creature +subtype=Merfolk Wizard Ally +power=2 +toughness=3 +[/card] +[card] +name=Seashell Cameo +auto={T}:Add{W} +auto={T}:Add{U} +text={T}: Add {W} or {U} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Seaside Citadel +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +text=Seaside Citadel enters the battlefield tapped. -- {T}: Add {G}, {W}, or {U} to your mana pool. +type=Land +[/card] +[card] +name=Seaside Haven +auto={T}:Add{1} +auto={W}{U}{T}{S(bird|myBattlefield)}:draw:1 +text={T}: Add {1} to your mana pool. -- {W}{U}, {T}, Sacrifice a Bird: Draw a card. +type=Land +[/card] +[card] +name=Season of the Witch +auto=upcost[{L:2}] sacrifice +auto=@each my combatends:all(creature[-fresh;-attacking;-defender;-cantattack;-tapped]|mybattlefield) phaseaction[endofturn once] destroy +auto=@each my combatends:all(creature[fresh;haste;-attacking;-defender;-cantattack;-tapped]|mybattlefield) phaseaction[endofturn once] destroy +auto=@each opponent combatends:all(creature[-fresh;-attacking;-defender;-cantattack]|opponentbattlefield) phaseaction[endofturn once] destroy +auto=@each opponent combatends:all(creature[fresh;haste;-attacking;-defender;-cantattack]|opponentbattlefield) phaseaction[endofturn once] destroy +text=At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. -- At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Seasoned Marshal +auto=@combat(attacking) source(this):may tap target(creature) +text=Whenever Seasoned Marshal attacks, you may tap target creature. +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Seat of the Synod +auto={T}:Add{U} +text=(Seat of the Synod isn't a spell.) -- {T}: Add {U} to your mana pool. +type=Artifact Land +[/card] +[card] +name=Secluded Glen +auto=tap(noevent) +auto=aslongas(faerie|myHand) untap +auto={T}:Add{U} +auto={T}:Add{B} +text=As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Secluded Steppe +auto=tap(noevent) +auto={T}:Add{W} +autohand=__CYCLING__({W}) +text=Secluded Steppe enters the battlefield tapped. -- {T}: Add {W} to your mana pool. -- Cycling {W} ({W}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Second Chance +auto=@each my upkeep:this(controllerlife < 6) turns:+1 controller +auto=@each my upkeep:this(controllerlife < 6) sacrifice +text=At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance. If you do, take an extra turn after this one. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Second Guess +target=*|stack +auto=fizzle +restriction=thisturn(*|stack)~equalto~2 +text=Counter target spell that's the second spell cast this turn. +mana={1}{U} +type=Instant +[/card] +[card] +name=Second Harvest +auto=all(*[token]|mybattlefield) clone +text=For each token you control, put a token onto the battlefield that's a copy of that permanent. +mana={2}{G}{G} +type=Instant +[/card] +[card] +name=Second Sunrise +auto=moveTo(myBattlefield) all(*[fresh]|mygraveyard) +auto=moveTo(opponentBattlefield) all(*[fresh]|opponentgraveyard) +text=Each player returns to the battlefield all artifact, creature, enchantment, and land cards in his or her graveyard that were put there from the battlefield this turn. +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Second Thoughts +target=creature[attacking] +auto=moveTo(exile) +auto=draw:1 controller +text=Exile target attacking creature. -- Draw a card. +mana={4}{W} +type=Instant +[/card] +[card] +name=Second Wind +target=creature +auto={T}:tap(mytgt) +auto={T}:untap(mytgt) +text=Enchant creature -- {T}: Tap enchanted creature. -- {T}: Untap enchanted creature. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Secret Salvage +target=*[-land]|mygraveyard +auto=moveto(exile) +aicode=activate target(*[share!name!]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[share!name!]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, and put them into your hand. Then shuffle your library. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Secretkeeper +auto=while(restriction{morecardsthanopponent}) 2/2 +auto=while(restriction{morecardsthanopponent}) flying +text=As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. +mana={3}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Secrets of the Dead +auto=@movedTo(*|stack) from(mygraveyard):draw:1 controller +text=Whenever you cast a spell from your graveyard, draw a card. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Secure the Wastes +auto=token(Warrior,Creature Warrior,1/1,white)*X +text=Put X 1/1 white Warrior creature tokens onto the battlefield. +mana={X}{W} +type=Instant +[/card] +[card] +name=Security Blockade +target=land +auto=teach(land) transforms((,newability[{T}:prevent:1 controller])) +auto=token(Knight,Creature Knight,2/2,white,vigilance) +text=Enchant land -- When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. -- Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn." +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Security Detail +auto=aslongas(creature|mybattlefield) {w}{w}:token(soldier,creature soldier,1/1,white) limit:1 <1 +text={W}{W}: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Sedge Scorpion +abilities=deathtouch +text=Deathtouch +mana={G} +type=Creature +subtype=Scorpion +power=1 +toughness=1 +[/card] +[card] +name=Sedge Sliver +auto=aslongas(swamp|myBattlefield) lord(sliver) 1/1 +auto=lord(sliver) {B}:regenerate +text=All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp." -- All Slivers have "{B}: Regenerate this permanent." +mana={2}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Sedge Troll +auto={B}:regenerate +auto=aslongas(swamp|myBattlefield) 1/1 +text=Sedge Troll gets +1/+1 as long as you control a Swamp. -- {B}: Regenerate Sedge Troll. +mana={2}{R} +type=Creature +subtype=Troll +power=2 +toughness=2 +[/card] +[card] +name=Sedraxis Alchemist +auto=aslongas(*[blue]|myBattlefield) moveTo(ownerhand) target(*[-land]) oneshot +text=When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand. +mana={2}{B} +type=Creature +subtype=Zombie Wizard +power=2 +toughness=2 +[/card] +[card] +name=Sedraxis Specter +abilities=flying +auto=@combatdamagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ controller +autograveyard={1}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text=Flying -- Whenever Sedraxis Specter deals combat damage to a player, that player discards a card. -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={U}{B}{R} +type=Creature +subtype=Specter +power=3 +toughness=2 +[/card] +[card] +name=Sedris, the Traitor King +auto=lord(creature|mygraveyard) {2}{B}:moveto(ownerbattlefield) and!( transforms((,unearth,haste)) forever )! assorcery +text=Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={3}{U}{B}{R} +type=Legendary Creature +subtype=Zombie Warrior +power=5 +toughness=5 +[/card] +[card] +name=See Beyond +auto=draw:2 +auto=target(*|myhand) name(shuffle) transforms((,newability[@movedTo(this|library) from(myhand):shuffle],newability[moveTo(myLibrary)])) +text=Draw two cards, then shuffle a card from your hand into your library. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=See the Unwritten +auto=if type(creature[power>3]|mybattlefield)~morethan~0 then reveal:8 revealzone(mylibrary) optionone target(<2>creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownergraveyard) )! optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend +auto=if type(creature[power>3]|mybattlefield)~lessthan~1 then reveal:8 revealzone(mylibrary) optionone target(<1>creature|reveal) moveto(mybattlefield) and!( all(*|reveal) moveto(ownergraveyard) )! optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend +text=Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. -- Ferocious -- If you control a creature with power 4 or greater, you may put two creature cards onto the battlefield instead of one. +mana={4}{G}{G} +type=Sorcery +[/card] +[card] +name=Seed Guardian +abilities=reach +auto=@movedTo(this|graveyard) from(battlefield):token(Elemental,Creature Elemental,type:creature:mygraveyard/type:creature:mygraveyard,green) controller +text=Reach -- When Seed Guardian dies, put an X/X green Elemental creature token onto the battlefield, where X is the number of creature cards in your graveyard. +mana={2}{G}{G} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Seed Spark +target=artifact,enchantment +auto=destroy +auto=if spent({G}) then token(Saproling,Creature Saproling,1/1,green)*2 +text=Destroy target artifact or enchantment. If {G} was spent to cast Seed Spark, put two 1/1 green Saproling creature tokens onto the battlefield. +mana={3}{W} +type=Instant +[/card] +[card] +name=Seed the Land +auto=@movedto(land|myBattlefield):token(Snake,Creature Snake,1/1,green) +auto=@movedto(land|opponentBattlefield):token(Snake,Creature Snake,1/1,green) opponent +text=Whenever a land enters the battlefield, its controller puts a 1/1 green Snake creature token onto the battlefield. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Seedborn Muse +auto=@each opponent untap:untap all(*|myBattlefield) +text=Untap all permanents you control during each other player's untap step. +mana={3}{G}{G} +type=Creature +subtype=Spirit +power=2 +toughness=4 +[/card] +[card] +name=Seedcradle Witch +auto={2}{G}{W}:3/3 && untap target(creature) +text={2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. +mana={GW} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Seedguide Ash +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(forest|myLibrary) +auto=@movedTo(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=When Seedguide Ash is put into a graveyard from the battlefield, you may search your library for up to three Forest cards and put them onto the battlefield tapped. If you do, shuffle your library. +mana={4}{G} +type=Creature +subtype=Treefolk Druid +power=4 +toughness=4 +[/card] +[card] +name=Seedling Charm +auto=aslongas(aura|battlefield) choice moveTo(ownerhand) target(aura) +auto=aslongas(creature|battlefield) choice regenerate target(creature) +auto=aslongas(creature|battlefield) choice trample target(creature) +text=Choose one - Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Seeds of Innocence +alias=3410 +text=Destroy all artifacts. They can't be regenerated. The controller of each artifact destroyed this way gains life equal to its converted mana cost. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=Seeds of Renewal +target=<2>*|mygraveyard +auto=moveTo(myhand) +auto=moveto(exile) all(this) +anyzone=changecost(colorless:-1) forcedalive +text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal. +mana={6}{G} +type=Sorcery +[/card] +[card] +name=Seedtime +restriction=during my turn +auto=if casted(*[blue]|opponentstack) then turns:+1 controller +text=Cast Seedtime only during your turn. -- Take an extra turn after this one if an opponent cast a blue spell this turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Seek the Horizon +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for up to three basic land cards, reveal them, and put them into your hand. Then shuffle your library. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Seek the Wilds +aicode=activate moveto(myhand) target(*[creature;land;zpos<=4]|mylibrary) +auto=name(look) reveal:4 optionone name(Get a card) target(<1>*[creature;land]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Seeker of Skybreak +auto={T}:untap target(creature) +text={T}: Untap target creature. +mana={1}{G} +type=Creature +subtype=Elf +power=2 +toughness=1 +[/card] +[card] +name=Seeker of the Way +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=@movedTo(*[-creature]|mystack):lifelink ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn. +mana={1}{W} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Seeker +target=creature +auto=cantbeblockedby(creature[-artifact;-white]) +text=Enchant creature -- Enchanted creature can't be blocked except by artifact creatures and/or white creatures. +mana={2}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Seer's Lantern +auto={t}:add{c} +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto={2}{t}:name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={3} +type=Artifact +[/card] +[card] +name=Seer's Sundial +auto=@movedTo(land|mybattlefield):pay({2}) draw:1 +text=Landfall - Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. +mana={4} +type=Artifact +[/card] +[card] +name=Seething Anger +target=creature +auto=3/0 +buyback={R}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target creature gets +3/+0 until end of turn. +mana={R} +type=Sorcery +[/card] +[card] +name=Seething Pathblazer +auto={S(elemental|myBattlefield)}:2/0 && first strike +text=Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn. +mana={2}{R} +type=Creature +subtype=Elemental Warrior +power=2 +toughness=2 +[/card] +[card] +name=Seething Song +auto=Add{R}{R}{R}{R}{R} +text=Add {R}{R}{R}{R}{R} to your mana pool. +mana={2}{R} +type=Instant +[/card] +[card] +name=Segmented Krotiq +facedown={3} +autofacedown={6}{G}:morph +autofaceup=counter(1/1,1) +text=Megamorph {6}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={5}{G} +type=Creature +subtype=Insect +power=6 +toughness=5 +[/card] +[card] +name=Segmented Wurm +auto=@targeted(this):counter(-1/-1,1) +text=Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. +mana={3}{R}{G} +type=Creature +subtype=Wurm +power=5 +toughness=5 +[/card] +[card] +name=Segovian Leviathan +abilities=islandwalk +text=Islandwalk +mana={4}{U} +type=Creature +subtype=Leviathan +power=3 +toughness=3 +[/card] +[card] +name=Seismic Assault +auto={D(land|myhand)}:damage:2 target(creature,player) +text=Discard a land card: Seismic Assault deals 2 damage to target creature or player. +mana={R}{R}{R} +type=Enchantment +[/card] +[card] +name=Seismic Elemental +auto=choice all(creature[-flying]) cantblock ueot +text=When Seismic Elemental enters the battlefield, creatures without flying can't block this turn. +mana={3}{R}{R} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Seismic Mage +auto={2}{R}{T}{D(*|myhand)}:destroy target(land) +text={2}{R}, {T}, Discard a card: Destroy target land. +mana={3}{R} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Seismic Rupture +auto=damage:2 all(creature[-flying]|battlefield) +text=Seismic Rupture deals 2 damage to each creature without flying. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Seismic Shudder +auto=damage:1 all(creature[-flying]) +text=Seismic Shudder deals 1 damage to each creature without flying. +mana={1}{R} +type=Instant +[/card] +[card] +name=Seismic Spike +target=land +auto=destroy +auto=Add{R}{R} controller +text=Destroy target land. Add {R}{R} to your mana pool. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Seismic Stomp +auto=all(creature[-flying]) cantblock ueot +text=Creatures without flying can't block this turn. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Seismic Strike +target=creature +auto=damage:type:mountain:mybattlefield +text=Seismic Strike deals damage to target creature equal to the number of Mountains you control. +mana={2}{R} +type=Instant +[/card] +[card] +name=Seizan, Perverter of Truth +auto=@each my upkeep:life:-2 controller && draw:2 controller +auto=@each opponent upkeep:life:-2 opponent && draw:2 opponent +text=At the beginning of each player's upkeep, that player loses 2 life and draws two cards. +mana={3}{B}{B} +type=Legendary Creature +subtype=Demon Spirit +power=6 +toughness=5 +[/card] +[card] +name=Seize the Day +target=creature +auto=untap +auto=nextphasealter(add,combatphaseswithmain,controller,after) +flashback={2}{R} +text=Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. -- Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Seize the Initiative +target=creature +auto=1/1 +auto=first strike +text=Target creature gets +1/+1 and gains first strike until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Sejiri Merfolk +auto=aslongas(plains|myBattlefield) first strike +auto=aslongas(plains|myBattlefield) lifelink +text=As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) +mana={1}{U} +type=Creature +subtype=Merfolk Soldier +power=2 +toughness=1 +[/card] +[card] +name=Sejiri Refuge +auto=tap(noevent) +auto=life:1 controller +auto={T}:add{W} +auto={T}:add{U} +text=Sejiri Refuge enters the battlefield tapped. -- When Sejiri Refuge enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Sejiri Steppe +auto=tap(noevent) +auto=choice protection from white target(creature|mybattlefield) ueot +auto=choice protection from blue target(creature|mybattlefield) ueot +auto=choice protection from black target(creature|mybattlefield) ueot +auto=choice protection from red target(creature|mybattlefield) ueot +auto=choice protection from green target(creature|mybattlefield) ueot +auto={T}:Add{W} +text=Sejiri Steppe enters the battlefield tapped. -- When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. -- {T}: Add {W} to your mana pool. +type=Land +[/card] +[card] +name=Sek'Kuar, Deathkeeper +auto=@movedto(graveyard) from(other creature[-token]|myBattlefield):token(Graveborn, Creature Graveborn,3/1,haste red black) +text=Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste onto the battlefield. +mana={2}{B}{R}{G} +type=Legendary Creature +subtype=Orc Shaman +power=4 +toughness=3 +[/card] +[card] +name=Select for Inspection +target=creature[tapped] +auto=moveto(ownerhand) +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={U} +type=Instant +[/card] +[card] +name=Selective Memory +aicode=activate target(*[-land]|mylibrary) moveto(exile) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[-land]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(exile)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for any number of nonland cards and exile them. Then shuffle your library. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Selenia, Dark Angel +abilities=flying +auto={L:2}:moveTo(ownerhand) +text=Flying -- Pay 2 life: Return Selenia, Dark Angel to its owner's hand. +mana={3}{W}{B} +type=Legendary Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Selesnya Charm +auto=choice name(2/2 & trample) target(creature) transforms((,newability[2/2],newability[trample])) ueot +auto=choice moveTo(exile) target(creature[power>=5]) +auto=choice token(Knight,Creature Knight,2/2,white,vigilance) +text=Choose one -- Target creature gets +2/+2 and gains trample until end of turn; or exile target creature with power 5 or greater; or put a 2/2 white Knight creature token with vigilance onto the battlefield. +mana={G}{W} +type=Instant +[/card] +[card] +name=Selesnya Cluestone +auto={T}: Add{G} +auto={T}: Add{W} +auto={G}{W}{T}{S}:draw:1 controller +text={T}: Add {G} or {W} to your mana pool. -- {G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Selesnya Evangel +auto={1}{T(other creature|myBattlefield)}{T}:token(Saproling,creature saproling, 1/1, green) +text={1}, {T}, Tap an untapped creature you control: Put a 1/1 green Saproling creature token onto the battlefield. +mana={G}{W} +type=Creature +subtype=Elf Shaman +power=1 +toughness=2 +[/card] +[card] +name=Selesnya Guildgate +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:Add{W} +text=Selesnya Guildgate enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Selesnya Guildmage +auto={3}{G}:token(saproling,creature saproling,1/1,green) +auto={3}{W}:all(creature|myBattlefield) 1/1 +text=({(g/w)} can be paid with either {G} or {W}.) -- {3}{G}: Put a 1/1 green Saproling creature token onto the battlefield. -- {3}{W}: Creatures you control get +1/+1 until end of turn. +mana={GW}{GW} +type=Creature +subtype=Elf Wizard +power=2 +toughness=2 +[/card] +[card] +name=Selesnya Keyrune +auto={T}:Add{G} +auto={T}:Add{W} +auto={G}{W}:transforms((Wolf Artifact Creature,setpower=3,settoughness=3,green,white)) ueot +text={T}: Add {G} or {W} to your mana pool. -- {G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Selesnya Sanctuary +auto=tap(noevent) +auto=moveto(ownerhand) notatarget(land|myBattlefield) +auto={T}:Add{G}{W} +text=Selesnya Sanctuary enters the battlefield tapped. -- When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{W} to your mana pool. +type=Land +[/card] +[card] +name=Selesnya Sentry +auto={5}{G}:regenerate +text={5}{G}: Regenerate Selesnya Sentry. +mana={2}{W} +type=Creature +subtype=Elephant Soldier +power=3 +toughness=2 +[/card] +[card] +name=Selesnya Signet +auto={1}{T}:Add{G}{W} +text={1}, {T}: Add {G}{W} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Self-Assembler +auto=notatarget(creature[Assembly-Worker]|mylibrary) moveTo(ownerhand) +#auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) revealtype(creature[Assembly-Worker]|mylibrary) optionone name(choose card) target(creature[Assembly-Worker]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend revealend +text=When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle your library. +mana={5} +type=Artifact Creature +subtype=Assembly-Worker +power=4 +toughness=4 +[/card] +[card] +name=Self-Inflicted Wound +target=opponent +auto=ability$!name(sacrifice creature) notatarget(creature[green;white]|mybattlefield) sacrifice and!( life:-2 )! !$ targetedplayer +text=Target opponent sacrifices a green or white creature. If that player does, he or she loses 2 life. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Selfless Cathar +auto={1}{W}{S}:all(creature|mybattlefield) 1/1 +text={1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Selfless Exorcist +auto={T}:target(creature|graveyard) dynamicability moveTo(exile) +text={T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist. +mana={3}{W}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=4 +[/card] +[card] +name=Selfless Spirit +abilities=flying +auto={s}:all(creature|mybattlefield) indestructible ueot +text=Flying -- Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. +mana={1}{W} +type=Creature +subtype=Spirit Cleric +power=2 +toughness=1 +[/card] +[card] +name=Selhoff Occultist +auto=@movedTo(other creature|graveyard) from(battlefield):deplete:1 target(player) +auto=@movedTo(this|graveyard) from(battlefield):deplete:1 target(player) +text=Whenever Selhoff Occultist or another creature dies, target player puts the top card of his or her library into his or her graveyard. +mana={2}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=3 +[/card] +[card] +name=Selkie Hedge-Mage +auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~lessthan~2 then may life:3 controller oneshot +auto=if type(island|mybattlefield)~morethan~1 then if type(forest|mybattlefield)~lessthan~2 then may moveTo(ownerhand) target(creature[tapped]) oneshot +auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then choice life:3 controller oneshot +auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then choice moveTo(ownerhand) target(creature[tapped]) oneshot +auto=if type(forest|mybattlefield)~morethan~1 then if type(island|mybattlefield)~morethan~1 then name(do both) choice name(do both) target(creature[tapped]) moveTo(ownerhand) oneshot && name(do both) life:3 controller oneshot +text=When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. -- When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. +mana={2}{GU} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Seller of Songbirds +auto=token(Bird,Creature Bird,1/1,white,flying) +text=When Seller of Songbirds enters the battlefield, put a 1/1 white Bird creature token with flying onto the battlefield. +mana={2}{W} +type=Creature +subtype=Human +power=1 +toughness=2 +[/card] +[card] +name=Sell-Sword Brute +auto=@movedto(this|graveyard) from(battlefield):damage:2 controller +text=When Sell-Sword Brute dies, it deals 2 damage to you. +mana={1}{R} +type=Creature +subtype=Human Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Semblance Anvil +auto=choice name(Artifact) moveTo(myexile) notatarget(artifact|myhand) and!( all(this) transforms((,newability[lord(artifact|mycastingzone) changecost(colorless:-2)])) forever )! +auto=choice name(Artifact Creature) moveTo(myexile) notatarget(creature[artifact]|myhand) and!( all(this) transforms((,newability[lord(*[creature;artifact]|mycastingzone) changecost(colorless:-2)])) forever )! +auto=choice name(Creature) moveTo(myexile) notatarget(creature|myhand) and!( all(this) transforms((,newability[lord(creature|mycastingzone) changecost(colorless:-2)])) forever )! +auto=choice name(Enchantment) moveTo(myexile) notatarget(enchantment|myhand) and!( all(this) transforms((,newability[lord(enchantment|mycastingzone) changecost(colorless:-2)])) forever )! +auto=choice name(Instant) moveTo(myexile) notatarget(instant|myhand) and!( all(this) transforms((,newability[lord(instant|mycastingzone) changecost(colorless:-2)])) forever )! +auto=choice name(Sorcery) moveTo(myexile) notatarget(sorcery|myhand) and!( all(this) transforms((,newability[lord(sorcery|mycastingzone) changecost(colorless:-2)])) forever )! +auto=choice name(Tribal Instant) moveTo(myexile) notatarget(instant[tribal]|myhand) and!( all(this) transforms((,newability[lord(*[instant;tribal]|mycastingzone) changecost(colorless:-2)])) forever )! +auto=choice name(Tribal Sorcery) moveTo(myexile) notatarget(sorcery[tribal]|myhand) and!( all(this) transforms((,newability[lord(*[sorcery;tribal]|mycastingzone) changecost(colorless:-2)])) forever )! +auto=choice name(Planeswalker) moveTo(myexile) notatarget(planeswalker|myhand) and!( all(this) transforms((,newability[lord(planeswalker|mycastingzone) changecost(colorless:-2)])) forever )! +auto=choice name(cancel) donothing +text=Imprint - When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. -- Spells you cast that share a card type with the exiled card cost {2} less to cast. +mana={3} +type=Artifact +[/card] +[card] +name=Send to Sleep +target=creature|battlefield +auto=tap +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then frozen +text=Tap up to two target creatures. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps. +mana={1}{U} +type=Instant +[/card] +[card] +name=Sengir Autocrat +auto=token(Serf,creature serf,0/1,black)*3 +auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) all(serf) +text=When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. -- When Sengir Autocrat leaves the battlefield, exile all Serf tokens. +mana={3}{B} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Sengir Bats +abilities=flying +auto=@vampired(creature) from(this):counter(1/1,1) all(this) +text=Flying -- Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. +mana={1}{B}{B} +type=Creature +subtype=Bat +power=1 +toughness=2 +[/card] +[card] +name=Sengir Nosferatu +abilities=flying +auto={1}{B}{E}:token(Bat,Creature Bat,1/2,flying,black) and!( transforms((,newability[{1}{B}{S}:notatarget(Sengir Nosferatu|exile) moveto(mybattlefield)])) forever )! +text=Flying -- {1}{B}, Exile Sengir Nosferatu: Put a 1/2 black Bat creature token with flying onto the battlefield. It has "{1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control." +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Sengir Vampire +abilities=flying +auto=@vampired(creature) from(this):counter(1/1,1) all(this) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Sensation Gorger +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then reject all(*|hand) && draw:4 all(player) )!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then all(player) discard:20 && draw:4 optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards his or her hand and draws four cards. +mana={1}{R}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Sensei Golden-Tail +auto=bushido(1/1) +auto={1}{W}{T}:name(train samurai) target(creature) transforms((,newability[bushido(1/1)],newability[counter(0/0.1.Training)],newability[this(cantargetcard(creature) becomes(Samurai) )])) asSorcery forever +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery. +mana={1}{W} +type=Legendary Creature +subtype=Fox Samurai +power=2 +toughness=1 +[/card] +[card] +name=Sensei's Divining Top +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot +auto={1}:name(Look) reveal:3 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<3>*|reveal) moveto(mylibrary) optiontwoend revealend +auto={t}:draw:1 && all(this) moveto(mylibrary) +text={1}: Look at the top three cards of your library, then put them back in any order. -- {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library. +mana={1} +type=Artifact +[/card] +[card] +name=Senseless Rage +target=creature +auto=2/2 +abilities=madness +autoexile=restriction{discarded} pay({1}{r}) name(pay 1r to cast) activate name(pay 1r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Enchant creature -- Enchanted creature gets +2/+2. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sensor Splicer +auto=token(Golem,Artifact Creature Golem,3/3) +auto=lord(golem|mybattlefield) vigilance +text=When Sensor Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control have vigilance. +mana={4}{W} +type=Creature +subtype=Artificer +power=1 +toughness=1 +[/card] +[card] +name=Sensory Deprivation +target=creature +auto=-3/0 +text=Enchant creature -- Enchanted creature gets -3/-0. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sentinel of the Eternal Watch +abilities=vigilance +auto=@each opponent combatbegins:tap target(creature|opponentbattlefield) +text=Vigilance (Attacking doesn't cause this creature to tap.) -- At the beginning of combat on each opponent's turn, tap target creature that player controls. +mana={5}{W} +type=Creature +subtype=Giant Soldier +power=4 +toughness=6 +[/card] +[card] +name=Sentinel Sliver +auto=lord(sliver|mybattlefield) vigilance +text=All Sliver creatures you control have vigilance. +mana={1}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Sentinel Spider +abilities=vigilance,reach +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Reach (This creature can block creatures with flying.) +mana={3}{G}{G} +type=Creature +subtype=Spider +power=4 +toughness=4 +[/card] +[card] +name=Sentinels of Glen Elendra +abilities=flash,flying +text=Flash -- Flying +mana={3}{U} +type=Creature +subtype=Faerie Soldier +power=2 +toughness=3 +[/card] +[card] +name=Sentry of the Underworld +abilities=flying,vigilance +auto={W}{B}{L:3}:regenerate +text={W}{B}, Pay 3 life: Regenerate Sentry of the Underworld. +mana={3}{W}{B} +type=Creature +subtype=Griffin Skeleton +power=3 +toughness=3 +[/card] +[card] +name=Separatist Voidmage +auto=may moveto(ownerhand) target(creature|battlefield) +text=When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Septic Rats +abilities=infect +auto=@combat(attacking) source(this) opponentpoisoned:1/1 ueot +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever Septic Rats attacks, if defending player is poisoned, it gets +1/+1 until end of turn. +mana={1}{B}{B} +type=Creature +subtype=Rat +power=2 +toughness=2 +[/card] +[card] +name=Sepulchral Primordial +abilities=intimidate +auto=may moveto(mybattlefield) notatarget(creature|opponentgraveyard) +text=Intimidate -- When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. +mana={5}{B}{B} +type=Creature +subtype=Avatar +power=5 +toughness=4 +[/card] +[card] +name=Sequestered Stash +auto={T}:add{C} +auto={4}{T}{S}:deplete:5 && ability$!name(put on top) may notatarget(artifact|mygraveyard) moveto(ownerlibrary)!$ controller +text={T}: Add {C} to your mana pool. -- {4}, {T}, Sacrifice Sequestered Stash: Put the top five cards of your library into your graveyard. Then you may put an artifact card from your graveyard on top of your library. +type=Land +[/card] +[card] +name=Seraph of Dawn +abilities=flying,lifelink +text=Flying -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={2}{W}{W} +type=Creature +subtype=Angel +power=2 +toughness=4 +[/card] +[card] +name=Seraph of the Masses +abilities=flying +anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Flying -- Seraph of the Masses's power and toughness are each equal to the number of creatures you control. +other={convoke} name(Convoke) +mana={5}{W}{W} +type=Creature +subtype=Angel +power=* +toughness=* +[/card] +[card] +name=Seraph of the Sword +abilities=flying +auto=preventAllCombatDamage to(this) +text=Flying. -- Prevent all combat damage that would be dealt to Seraph of the Sword. +mana={3}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Seraph Sanctuary +auto=life:1 controller +auto=@movedTo(angel|mybattlefield):life:1 controller +auto={T}:Add{1} +text=When Seraph Sanctuary enters the battlefield, you gain 1 life. -- Whenever an Angel enters the battlefield under your control, you gain 1 life. -- {T}: Add {1} to your mana pool. +type=Land +[/card] +[card] +name=Serendib Djinn +abilities=flying +auto=@each my upkeep:notatarget(land|mybattlefield) sacrifice and!(if cantargetcard(island|nonbattlezone) then damage:3 controller)! +auto=aslongas(land|myBattlefield) all(this) sacrifice while <1 +text=Flying -- At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. -- When you control no lands, sacrifice Serendib Djinn. +mana={2}{U}{U} +type=Creature +subtype=Djinn +power=5 +toughness=6 +[/card] +[card] +name=Serendib Efreet +abilities=flying +auto=@each my upkeep:damage:1 controller +text=Flying -- At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. +mana={2}{U} +type=Creature +subtype=Efreet +power=3 +toughness=4 +[/card] +[card] +name=Serendib Sorcerer +auto={T}:target(creature) transforms((,setpower=0,settoughness=2)) ueot +text={T}: Target creature other than Serendib Sorcerer becomes 0/2 until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Serene Heart +auto=destroy all(aura) +text=Destroy all Auras. +mana={1}{G} +type=Instant +[/card] +[card] +name=Serene Offering +target=enchantment +auto=destroy +auto=dynamicability +text=Destroy target enchantment. You gain life equal to its converted mana cost. +mana={1}{W} +type=Instant +[/card] +[card] +name=Serene Remembrance +auto=choice name(opponent graveyard) moveto(ownerlibrary) and!(shuffle)! target(*|opponentgraveyard) +auto=choice name(controller graveyard) moveto(ownerlibrary) and!(shuffle)! target(*|mygraveyard) +auto=moveto(ownerlibrary) and!(shuffle)! all(this) +text=Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries. +mana={G} +type=Sorcery +[/card] +[card] +name=Serene Steward +auto=@lifeof(player):pay({W}) counter(1/1) target(creature) +text=Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature. +mana={1}{W} +type=Creature +subtype=Human Cleric Ally +power=2 +toughness=2 +[/card] +[card] +name=Serene Sunset +target=creature +auto=transforms((,newability[preventAllCombatDamage from(this)])) ueot +text=Prevent all combat damage X target creatures would deal this turn. +mana={X}{G} +type=Instant +[/card] +[card] +name=Serenity +auto=@each my upkeep:bury all(artifact,enchantment) +text=At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Serpent Assassin +auto=may destroy target(creature[-black]) +text=When Serpent Assassin enters the battlefield, you may destroy target nonblack creature. +mana={3}{B}{B} +type=Creature +subtype=Snake Assassin +power=2 +toughness=2 +[/card] +[card] +name=Serpent Generator +auto={4}{T}:token(Snake,Artifact Creature Snake,1/1,poisontoxic,artifact) +text={4}, {T}: Put a 1/1 colorless Snake artifact creature token onto the battlefield. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.) +mana={6} +type=Artifact +[/card] +[card] +name=Serpent of the Endless Sea +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +anyzone=type:island:myBattlefield/type:island:myBattlefield cdaactive +text=Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. -- Serpent of the Endless Sea can't attack unless defending player controls an Island. +mana={4}{U} +type=Creature +subtype=Serpent +power=* +toughness=* +[/card] +[card] +name=Serpent Skin +abilities=flash +target=creature +auto=1/1 +auto={G}:regenerate +text=Flash -- Enchant creature -- Enchanted creature gets +1/+1. -- {G}: Regenerate enchanted creature. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Serpent Warrior +auto=life:-3 controller +text=When Serpent Warrior enters the battlefield, you lose 3 life. +mana={2}{B} +type=Creature +subtype=Snake Warrior +power=3 +toughness=3 +[/card] +[card] +name=Serpentine Basilisk +facedown={3} +autofacedown={1}{G}{G}:morph +auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy +text=Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{G}{G} +type=Creature +subtype=Basilisk +power=2 +toughness=3 +[/card] +[card] +name=Serpentine Kavu +auto={R}:haste +text={R}: Serpentine Kavu gains haste until end of turn. +mana={4}{G} +type=Creature +subtype=Kavu +power=4 +toughness=4 +[/card] +[card] +name=Serpent's Gift +target=creature +auto=deathtouch ueot +text=Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) +mana={2}{G} +type=Instant +[/card] +[card] +name=Serra Advocate +abilities=flying +auto={T}:2/2 target(creature[attacking;blocking]) +text=Flying -- {T}: Target attacking or blocking creature gets +2/+2 until end of turn. +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Serra Angel +abilities=flying,vigilance +text=Flying -- Vigilance (Attacking doesn't cause this creature to tap.) +mana={3}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Serra Ascendant +abilities=lifelink +auto=this(controllerlife >29) 5/5 +auto=this(controllerlife >29) flying +text=Lifelink -- As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. +mana={W} +type=Creature +subtype=Human Monk +power=1 +toughness=1 +[/card] +[card] +name=Serra Avatar +anyzone=lifetotal/lifetotal cdaactive +autograveyard=moveTo(ownerlibrary) && shuffle +text=Serra Avatar's power and toughness are each equal to your life total. -- When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library. +mana={4}{W}{W}{W} +type=Creature +subtype=Avatar +power=* +toughness=* +[/card] +[card] +name=Serra Avenger +abilities=flying,vigilance +restriction=turn:7 +text=You can't cast Serra Avenger during your first, second, or third turns of the game. -- Flying, vigilance +mana={W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Serra Aviary +auto=lord(creature[flying]) 1/1 +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=Creatures with flying get +1/+1. +mana={3}{W} +type=World Enchantment +[/card] +[card] +name=Serra Bestiary +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=notapability +auto=upcost[{W}{W}] sacrifice +text=Enchant creature -- At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. -- Enchanted creature can't attack or block and its activated abilities with {T} in their costs can't be activated. +mana={W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Serra Inquisitors +auto=@combat(blocking,blocked,turnlimited) source(this) from(creature[black]):2/0 ueot +text=Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. +mana={4}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=3 +[/card] +[card] +name=Serra Paladin +auto={T}:prevent:1 target(creature,player) +auto={1}{W}{W}{T}:vigilance target(creature) +text={T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. -- {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Serra Sphinx +abilities=vigilance,flying +text=Flying, vigilance +mana={3}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Serra Zealot +abilities=first strike +text=First strike +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Serra's Blessing +auto=lord(creature|myBattlefield) vigilance +text=Creatures you control have vigilance. (Attacking doesn't cause them to tap.) +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Serra's Boon +target=creature +auto=teach(creature[white]) 1/2 +auto=teach(creature[-white]) -2/-1 +text=Enchant creature -- Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Serra's Embrace +target=creature +auto=2/2 +auto=flying +auto=vigilance +text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and vigilance. +mana={2}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Serra's Liturgy +auto=@each my upkeep:may counter(0/0,1,Verse) +auto=this(counter{0/0.1.Verse}<1) {W}{S}:name(do nothing) donothing +auto=this(counter{0/0.1.Verse}>0) {W}{S}:destroy target(other *[artifact;enchantment]) +text=At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy. -- {W}, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Serra's Sanctum +auto={T}:foreach(enchantment|myBattlefield) add{W} +text={T}: Add {W} to your mana pool for each enchantment you control. +type=Legendary Land +[/card] +[card] +name=Serrated Arrows +auto=counter(0/0,3,Arrowhead) +auto=@each my upkeep:moveTo(mygraveyard) all(serrated arrows[-counter{0/0.1.Arrowhead}]) +auto={C(0/0,-1,Arrowhead)}{T}:counter(-1/-1,1) target(creature) +text=Serrated Arrows enters the battlefield with three arrowhead counters on it. -- At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. -- {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. +mana={4} +type=Artifact +[/card] +[card] +name=Serrated Biskelion +auto={T}:counter(-1/-1) all(this) && counter(-1/-1) target(creature) +text={T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Serum Powder +auto={T}:Add{1} +autohand={0}:serumpowder +text={T}: Add {1} to your mana pool. -- Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.) +mana={3} +type=Artifact +[/card] +[card] +name=Serum Raker +abilities=flying +auto=@movedto(this|graveyard) from(battlefield):ability$!reject notatarget(*|myhand)!$ controller && ability$!reject notatarget(*|myhand)!$ opponent +text=Flying -- When Serum Raker dies, each player discards a card. +mana={2}{U}{U} +type=Creature +subtype=Drake +power=3 +toughness=2 +[/card] +[card] +name=Serum Tank +auto=counter(0/0,1,Charge) +auto=@movedTo(other artifact|Battlefield):counter(0/0,1,Charge) +auto={3}{T}{C(0/0,-1,Charge)}:draw:1 +text=Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. -- {3}, {T}, Remove a charge counter from Serum Tank: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Serum Visions +auto=draw:1 +aicode=activate may bottomoflibrary all(*[zpos<=2]|mylibrary) +auto=name(Look) reveal:2 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend +text=Draw a card. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={U} +type=Sorcery +[/card] +[card] +name=Servant of Nefarox +abilities=exalted +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={2}{B} +type=Creature +subtype=Human Cleric +power=3 +toughness=1 +[/card] +[card] +name=Servant of the Conduit +auto=alterenergy:2 controller +auto={t}{e:1}:Add{g} +auto={t}{e:1}:Add{r} +auto={t}{e:1}:Add{u} +auto={t}{e:1}:Add{b} +auto={t}{e:1}:Add{w} +text=When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters). -- {T}, Pay {E}: Add one mana of any color to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Servant of the Scale +auto=counter(1/1,1) +auto=@movedTo(this|mygraveyard) from(myBattlefield):choice thisforeach(counter{1/1.1}) counter(1/1,1) target(creature|mybattlefield) +text=Servant of the Scale enters the battlefield with a +1/+1 counter on it. -- When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale. +mana={G} +type=Creature +subtype=Human Soldier +power=0 +toughness=0 +[/card] +[card] +name=Servant of Tymaret +auto=@untapped(this):lifeleech:-1 opponent +auto={2}{B}:regenerate +text=Inspired -- Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. -- {2}{B}: Regenerate Servant of Tymaret. +mana={2}{B} +type=Creature +subtype=Zombie +power=1 +toughness=3 +[/card] +[card] +name=Servant of Volrath +auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) notatarget(creature|myBattlefield) +text=When Servant of Volrath leaves the battlefield, sacrifice a creature. +mana={2}{B} +type=Creature +subtype=Minion +power=3 +toughness=3 +[/card] +[card] +name=Servo Exhibition +auto=create(Servo:Artifact Creature Servo:1/1)*2 +text=Create two 1/1 colorless Servo artifact creature tokens. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Servo Schematic +auto=create(Servo:Artifact Creature Servo:1/1) +auto=@movedto(this|graveyard) from(battlefield):create(Servo:Artifact Creature Servo:1/1) +text=When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. +mana={2} +type=Artifact +[/card] +[card] +name=Seshiro the Anointed +auto=lord(other snake|myBattlefield) 2/2 +auto=@combatdamaged(player) from(snake|myBattlefield):may draw:1 controller +text=Other Snake creatures you control get +2/+2. -- Whenever a Snake you control deals combat damage to a player, you may draw a card. +mana={4}{G}{G} +type=Legendary Creature +subtype=Snake Monk +power=3 +toughness=4 +[/card] +[card] +name=Set Adrift +target=*[-land]|battlefield +auto=moveto(ownerlibrary) +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Put target nonland permanent on top of its owner's library. +mana={5}{U} +other={delve} name(Delve) +type=Sorcery +[/card] +[card] +name=Setessan Battle Priest +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):life:2 controller +text=Heroic - Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Setessan Griffin +abilities=flying +auto={2}{G}{G}: 2/2 ueot limit:1 +text=Flying. -- {2}{G}{G}:Setessan Griffin gets +2/+2 until end of turn. Activate this ability only once each turn. +mana={4}{W} +type=Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Setessan Oathsworn +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,2) +text=Heroic -- Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn. +mana={1}{G}{G} +type=Creature +subtype=Satyr Warrior +power=1 +toughness=1 +[/card] +[card] +name=Setessan Starbreaker +auto=may destroy target(aura) +text=When Setessan Starbreaker enters the battlefield, you may destroy target Aura. +mana={3}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Seton, Krosan Protector +auto={T(druid|myBattlefield)}:add{G} +text=Tap an untapped Druid you control: Add {G} to your mana pool. +mana={G}{G}{G} +type=Legendary Creature +subtype=Centaur Druid +power=2 +toughness=2 +[/card] +[card] +name=Seton's Desire +target=creature +auto=2/2 +auto=aslongas(*|mygraveyard) lure >6 +text=Enchant creature -- Enchanted creature gets +2/+2. -- Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Seton's Scout +abilities=reach +auto=aslongas(*|mygraveyard) 2/2 >6 +text=Reach (This creature can block creatures with flying.) -- Threshold - Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard. +mana={1}{G} +type=Creature +subtype=Centaur Druid Scout Archer +power=2 +toughness=1 +[/card] +[card] +name=Sever Soul +target=creature[-black] +auto=bury +auto=dynamicability +text=Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Sever the Bloodline +target=creature[-black] +auto=moveTo(exile) +auto=all(*[share!name!]|targetcontrollerbattlefield) moveto(exile) +flashback={5}{B}{B} +text=Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library. -- Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Severed Legion +abilities=fear +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Sewer Nemesis +auto=choice name(opponent) transforms((,newability[type:*:opponentgraveyard/type:*:opponentgraveyard cdaactive],newability[@movedTo(*|opponentstack):deplete:1 opponent])) forever +auto=choice name(you) transforms((,newability[type:*:mygraveyard/type:*:mygraveyard cdaactive],newability[@movedTo(*|mystack):deplete:1 controller])) forever +text=As Sewer Nemesis enters the battlefield, choose a player. -- Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard. -- Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard. +mana={3}{B} +type=Creature +subtype=Horror +power=* +toughness=* +[/card] +[card] +name=Sewer Rats +auto={L:1}{B}:1/0 limit:3 +text={B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn. +mana={B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Sewer Shambler +autograveyard={2}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +abilities=swampwalk +text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) -- Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Sewerdreg +abilities=swampwalk +auto={S}:moveTo(exile) target(other *|graveyard) +text=Swampwalk -- Sacrifice Sewerdreg: Exile target card from a graveyard. +mana={3}{B}{B} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Sewers of Estark +target=creature +auto=teach(creature[attacking]) unblockable ueot +auto=teach(creature[blocking]) fog to(mytgt) +auto=teach(creature[blocking]) fog from(mytgt) +text=Choose target creature. If it's attacking, it's unblockable this turn. If it's blocking, prevent all combat damage that would be dealt this turn by it and each creature it's blocking. +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Sewn-Eye Drake +abilities=flying,haste +text=Flying, haste +mana={2}{UR}{B} +type=Creature +subtype=Zombie Drake +power=3 +toughness=1 +[/card] +[card] +name=Shackles +target=creature +auto=doesnotuntap +auto={W}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {W}: Return Shackles to its owner's hand. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shade of Trokair +auto={w}:+1/+1 ueot +text={W}: Shade of Trokair gets +1/+1 until end of turn. -- Suspend 3 - {W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={3}{W} +suspend(3)={w} +type=Creature +subtype=Shade +power=1 +toughness=2 +[/card] +[card] +name=Shade's Breath +auto=all(creature|mybattlefield) transforms((shade,black,newability[{B}:1/1 ueot])) ueot +text=Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "{B}: This creature gets +1/+1 until end of turn." +mana={1}{B} +type=Instant +[/card] +[card] +name=Shade's Form +target=creature +auto=teach(creature) {B}:1/1 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) +text=Enchant creature -- Enchanted creature has "{B}: This creature gets +1/+1 until end of turn." -- When enchanted creature is put into a graveyard, return that card to the battlefield under your control. +mana={1}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shadow Alley Denizen +auto=@movedTo(other creature[black]|mybattlefield):target(creature) intimidate ueot +text=Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +mana={B} +type=Creature +subtype=Vampire Rogue +power=1 +toughness=1 +[/card] +[card] +name=Shadow Glider +abilities=flying +text=Flying +mana={2}{W} +type=Creature +subtype=Kor Soldier +power=2 +toughness=2 +[/card] +[card] +name=Shadow Guildmage +auto={U}{T}:moveTo(ownerlibrary) target(creature|myBattlefield) +auto={R}{T}:damage:1 target(creature,player) && damage:1 controller +text={U}, {T}: Put target creature you control on top of its owner's library. -- {R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. +mana={B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Shadow Lance +target=creature +auto={1}{B}:2/2 +auto=first strike +text=Enchant creature -- Enchanted creature has first strike. -- {1}{B}: Enchanted creature gets +2/+2 until end of turn. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shadow Rider +abilities=flanking +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +mana={2}{B}{B} +type=Creature +subtype=Zombie Knight +power=3 +toughness=3 +[/card] +[card] +name=Shadow Rift +target=creature +auto=shadow +auto=draw:1 controller +text=Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Shadow Sliver +auto=lord(sliver) shadow +text=All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.) +mana={2}{U} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Shadowblood Egg +auto={2}{T}{S}:Add{B}{R} and!( draw:1 controller )! +text={2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Shadowblood Ridge +auto={1}{T}:Add{B}{R} +text={1}, {T}: Add {B}{R} to your mana pool. +type=Land +[/card] +[card] +name=Shadowborn Apostle +aicode=activate moveTo(mybattlefield) target(creature[Demon]|mylibrary) +auto={B}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}{S(Shadowborn Apostle|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(creature[demon]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text= A deck can have any number of cards named Shadowborn Apostle. -- {B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card and put it onto the battlefield. Then shuffle your library. +mana={B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Shadowborn Demon +abilities=flying +auto=destroy target(creature[-demon]) +auto=@each myupkeep:if type(creature|mygraveyard)~lessthan~6 then sacrifice notatarget(creature|mybattlefield) +text=Flying -- When Shadowborn Demon enters the battlefield, destroy target non-demon creature. -- At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature. +mana={3}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=6 +[/card] +[card] +name=Shadowcloak Vampire +auto={L:2}:flying ueot +text=Pay 2 life: Shadowcloak Vampire gains flying until end of turn. +mana={4}{B} +type=Creature +subtype=Vampire +power=4 +toughness=3 +[/card] +[card] +name=Shadowfeed +target=*|graveyard +auto=moveto(exile) +auto=life:3 controller +text=Exile target card from a graveyard. You gain 3 life. +mana={B} +type=Instant +[/card] +[card] +name=Shadowmage Infiltrator +abilities=fear +auto=@combatdamaged(player) from(this):may draw:1 controller +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card. +mana={1}{U}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Shadows of the Past +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=@movedTo(creature|graveyard) from(battlefield):name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +auto={4}{B}:life:-2 opponent && life:2 controller restriction{type(creature|mygraveyard)~morethan~3} +text=Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Shadowstorm +auto=damage:2 all(creature[shadow]) +text=Shadowstorm deals 2 damage to each creature with shadow. +mana={R} +type=Sorcery +[/card] +[card] +name=Shaleskin Bruiser +abilities=trample +auto=@combat(attacking) source(this):all(this) foreach(other beast[attacking]) 3/0 ueot +text=Trample -- Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast. +mana={6}{R} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Shaleskin Plower +facedown={3} +autofacedown={4}{R}:morph +autofaceup=destroy target(land) +text=Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Shaleskin Plower is turned face up, destroy target land. +mana={3}{R} +type=Creature +subtype=Beast +power=3 +toughness=2 +[/card] +[card] +name=Shaman of Spring +auto=draw:1 +text=When Shaman of Spring enters the battlefield, draw a card. +mana={3}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Shaman of the Great Hunt +abilities=haste +auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.1) all(this)])) +auto={2}{GU}{GU}:foreach(creature[power>=4]|mybattlefield) draw:1 +text=Haste -- Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. -- Ferocious -- {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater. +mana={3}{R} +type=Creature +subtype=Orc Shaman +power=4 +toughness=2 +[/card] +[card] +name=Shaman of the Pack +auto=life:-type:elf:mybattlefield target(opponent) +text=When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. +mana={1}{B}{G} +type=Creature +subtype=Elf Shaman +power=3 +toughness=2 +[/card] +[card] +name=Shamanic Revelation +auto=draw:type:creature:mybattlefield +auto=foreach(creature[power>=4]|mybattlefield) life:4 +text=Draw a card for each creature you control. -- Ferocious -- You gain 4 life for each creature you control with power 4 or greater. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Shamble Back +target=creature|mygraveyard +auto=moveto(exile) +auto=life:2 controller +auto=token(Zombie,creature Zombie,2/2,black) +text=Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. You gain 2 life. +mana={B} +type=Sorcery +[/card] +[card] +name=Shambleshark +abilities=flash +auto=evolve +text=Flash (You may cast this spell any time you could cast an instant.) -- Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) +mana={G}{U} +type=Creature +subtype=Fish Crab +power=2 +toughness=1 +[/card] +[card] +name=Shambling Attendants +abilities=deathtouch +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) +other={delve} name(Delve) +mana={7}{B} +type=Creature +subtype=Zombie +power=3 +toughness=5 +[/card] +[card] +name=Shambling Ghoul +auto=tap(noevent) +text=Shambling Ghoul enters the battlefield tapped. +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Shambling Goblin +auto=@movedTo(this|graveyard) from(battlefield):-1/-1 target(creature|opponentbattlefield) ueot +text=When Shambling Goblin dies, target creature an opponent controls gets -1/-1 until end of turn. +mana={B} +type=Creature +subtype=Zombie Goblin +power=1 +toughness=1 +[/card] +[card] +name=Shambling Remains +abilities=cantblock +autograveyard={B}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text=Shambling Remains can't block. -- Unearth {B}{R} ({B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={1}{B}{R} +type=Creature +subtype=Zombie Horror +power=4 +toughness=3 +[/card] +[card] +name=Shambling Shell +auto={S}:counter(1/1,1) target(other creature) +text=Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. -- Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={1}{B}{G} +dredge=dredge(3) +type=Creature +subtype=Plant Zombie +power=3 +toughness=1 +[/card] +[card] +name=Shambling Strider +auto={R}{G}:1/-1 +text={R}{G}: Shambling Strider gets +1/-1 until end of turn. +mana={4}{G}{G} +type=Creature +subtype=Yeti +power=5 +toughness=5 +[/card] +[card] +name=Shambling Vent +auto={T}:add{W} +auto={T}:add{B} +auto={1}{W}{B}:becomes(Elemental Creature,2/3,lifelink,white,black) ueot +auto=tap(noevent) +text=Shambling Vent enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. -- {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land. +type=Land +[/card] +[card] +name=Shanodin Dryads +abilities=forestwalk +text=Forestwalk +mana={G} +type=Creature +subtype=Dryad +power=1 +toughness=1 +[/card] +[card] +name=Shape Anew +target=artifact +auto=transforms((,newability[sacrifice],newability[Reveal:1 revealzone(targetedpersonslibrary) revealuntil(artifact|targetedpersonslibrary) optionone choice name(Put in play) target(artifact|reveal) moveto(battlefield) optiononeend optiontwo choice name(shuffle) all(*|reveal) moveto(library) and!(shuffle)! optiontwoend revealend])) oneshot +text=The controller of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Shape the Sands +target=creature|battlefield +auto=0/5 ueot +auto=reach ueot +text=Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.) +mana={G} +type=Instant +[/card] +[card] +name=Shaper Guildmage +auto={W}{T}:first strike target(creature) +auto={B}{T}:1/0 target(creature) +text={W}, {T}: Target creature gains first strike until end of turn. -- {B}, {T}: Target creature gets +1/+0 until end of turn. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Shaper Parasite +facedown={3} +autofacedown={2}{U}:morph +autofaceup=choice 2/-2 target(creature) ueot +autofaceup=choice -2/2 target(creature) ueot +text=Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Illusion +power=2 +toughness=3 +[/card] +[card] +name=Shard of Broken Glass +auto={1}:equip +auto=teach(creature) 1/0 +auto=@combat(attacking) source(mytgt):may deplete:2 controller +text=Equipped creature gets +1/+0. -- Whenever equipped creature attacks, you may put the top two cards of your library into your graveyard. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Shard Phoenix +abilities=flying +auto={S}:damage:2 all(creature[-flying]) +autograveyard={R}{R}{R}:moveTo(myhand) myUpkeeponly +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying. -- {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep. +mana={4}{R} +type=Creature +subtype=Phoenix +power=2 +toughness=2 +[/card] +[card] +name=Shard Volley +auto=damage:3 target(creature,player) +text=As an additional cost to cast Shard Volley, sacrifice a land. -- Shard Volley deals 3 damage to target creature or player. +mana={R}{S(land|mybattlefield)} +type=Instant +[/card] +[card] +name=Sharding Sphinx +abilities=flying +auto=@combatdamaged(player) from(creature[artifact]|myBattlefield):may token(Thopter,Artifact Creature Thopter,1/1,flying,blue) +text=Flying -- Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. +mana={4}{U}{U} +type=Artifact Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Shardless Agent +autostack=if casted(this) then cascade:plibrarycount +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +mana={1}{G}{U} +type=Artifact Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Shared Discovery +auto=draw:3 +text=As an additional cost to cast Shared Discovery, tap four untapped creatures you control. -- Draw three cards. +mana={U}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)}{T(creature|myBattlefield)} +type=Sorcery +[/card] +[card] +name=Shared Triumph +auto=chooseatype lord(creature[chosentype]) 1/1 chooseend +text=As Shared Triumph enters the battlefield, choose a creature type. -- Creatures of the chosen type get +1/+1. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Sharpened Pitchfork +auto={1}:equip +auto=teach(creature) first strike +auto=teach(human) 1/1 +text=Equipped creature has first strike. -- As long as equipped creature is a Human, it gets +1/+1. -- Equip {1} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sharuum the Hegemon +abilities=flying +auto=may moveTo(myBattlefield) target(artifact|mygraveyard) +text=Flying -- When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. +mana={3}{W}{U}{B} +type=Legendary Artifact Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Shattered Angel +abilities=flying +auto=@movedTo(land|opponentbattlefield):may life:3 controller +text=Flying -- Whenever a land enters the battlefield under an opponent's control, you may gain 3 life. +mana={3}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Shattered Crypt +target=creature|mygraveyard +auto=life:-x controller +auto=moveTo(myhand) +text=Return X target creature cards from your graveyard to your hand. You lose X life. +mana={X}{B}{B} +type=Sorcery +[/card] +[card] +name=Shattered Dreams +target=opponent +aicode=activate reject notatarget(artifact|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(artifact|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose an artifact card from it. That player discards that card. +mana={B} +type=Sorcery +[/card] +[card] +name=Shattered Perception +auto=all(*|myhand) transforms((,newability[draw:1],newability[reject])])) +flashback={5}{R} +text=Discard all the cards in your hand, then draw that many card. -- Flashback {5}{R} +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Shatter +target=artifact +auto=destroy +text=Destroy target artifact. +mana={1}{R} +type=Instant +[/card] +[card] +name=Shattergang Brothers +auto={2}{B}{S(creature|mybattlefield)}:name(sacrifice creature) ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent +auto={2}{R}{S(artifact|mybattlefield)}:name(sacrifice artifact) ability$!sacrifice notatarget(artifact|mybattlefield)!$ opponent +auto={2}{G}{S(enchantment|mybattlefield)}:name(sacrifice enchantment) ability$!sacrifice notatarget(enchantment|mybattlefield)!$ opponent +text={2}{B}, Sacrifice a creature: Each other player sacrifices a creature. -- {2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact. -- {2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment. +mana={1}{B}{R}{G} +type=Legendary Creature +subtype=Goblin Artificer +power=3 +toughness=3 +[/card] +[card] +name=Shattering Blow +target=artifact +auto=moveTo(exile) +text=Exile target artifact. +mana={1}{RW} +type=Instant +[/card] +[card] +name=Shattering Pulse +target=artifact +auto=destroy +buyback={1}{R}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target artifact. +mana={1}{R} +type=Instant +[/card] +[card] +name=Shatterskull Giant +mana={2}{R}{R} +type=Creature +subtype=Giant Warrior +power=4 +toughness=3 +[/card] +[card] +name=Shatterskull Recruit +abilities=menace +text=Menace (This creature can't be blocked except by two or more creatures.) +mana={3}{R}{R} +type=Creature +subtype=Giant Warrior Ally +power=4 +toughness=4 +[/card] +[card] +name=Shatterstorm +auto=bury all(artifact) +text=Destroy all artifacts. They can't be regenerated. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Shauku, Endbringer +abilities=flying +auto=@each my upkeep:life:-3 controller +auto=aslongas(other creature|battlefield) cantattack +auto=aslongas(other creature|battlefield) cantpwattack +auto={T}:counter(1/1,1) all(this) && moveTo(exile) target(creature) +text=Flying -- Shauku, Endbringer can't attack if there's another creature on the battlefield. -- At the beginning of your upkeep, you lose 3 life. -- {T}: Exile target creature and put a +1/+1 counter on Shauku. +mana={5}{B}{B} +type=Legendary Creature +subtype=Vampire +power=5 +toughness=5 +[/card] +[card] +name=Shauku's Minion +auto={B}{R}{T}:damage:2 target(creature[white]) +text={B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature. +mana={1}{B}{R} +type=Creature +subtype=Human Minion +power=2 +toughness=2 +[/card] +[card] +name=Sheer Drop +target=creature[tapped]|battlefield +auto=destroy +other={5}{W} name(Awaken) +auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1.3)],newability[haste])) forever +text=Destroy target tapped creature. -- Awaken 3-{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Shell Skulkin +auto={3}:shroud target(creature[blue]) +text={3}: Target blue creature gains shroud until end of turn. +mana={4} +type=Artifact Creature +subtype=Scarecrow +power=3 +toughness=2 +[/card] +[card] +name=Sheltered Aerie +target=land|battlefield +auto=teach(land) {T}:add{G}{G} +auto=teach(land) {T}:add{W}{W} +auto=teach(land) {T}:add{U}{U} +auto=teach(land) {T}:add{R}{R} +auto=teach(land) {T}:add{B}{B} +text=Enchant land -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sheltered Valley +auto=sacrifice all(other sheltered valley|mybattlefield) +auto={T}:Add{1} +auto=@each my upkeep restriction{type(land|myBattlefield)~lessthan~4}:life:1 +text=If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. -- At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. -- {T}: Add {1} to your mana pool. +type=Land +[/card] +[card] +name=Shelter +target=creature|mybattlefield +auto=choice name(green) transforms((,newability[protection from green])) ueot +auto=choice name(red) transforms((,newability[protection from red])) ueot +auto=choice name(blue) transforms((,newability[protection from blue])) ueot +auto=choice name(black) transforms((,newability[protection from black])) ueot +auto=choice name(white) transforms((,newability[protection from white])) ueot +auto=draw:1 controller +text=Target creature you control gains protection from the color of your choice until end of turn. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Sheltering Ancient +abilities=trample +auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[if type(creature|opponentbattlefield)~morethan~0 then choice dynamicability notatarget(creature|opponentBattlefield)])) oneshot +text=Trample -- Cumulative upkeep - Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={1}{G} +type=Creature +subtype=Treefolk +power=5 +toughness=5 +[/card] +[card] +name=Sheltering Prayers +auto=aslongas(land|myBattlefield) lord(land[basic]|myBattlefield) shroud <4 +auto=aslongas(land|opponentBattlefield) lord(land[basic]|opponentBattlefield) shroud <4 +text=Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) +mana={W} +type=Enchantment +[/card] +[card] +name=Sheltering Word +target=creature|mybattlefield +auto=opponentshroud ueot +auto=dynamicability +text=Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities opponents control.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Sheoldred, Whispering One +abilities=swampwalk +auto=@each my upkeep restriction{type(creature|mybattlefield)~morethan~0}:moveTo(myBattlefield) target(creature|mygraveyard) +auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent +text=Swampwalk -- At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. -- At the beginning of each opponent's upkeep, that player sacrifices a creature. +mana={5}{B}{B} +type=Legendary Creature +subtype=Praetor +power=6 +toughness=6 +[/card] +[card] +name=Shepherd of Rot +auto={T}:life:-type:zombie:battlefield opponent && life:-type:zombie:battlefield controller +text={T}: Each player loses 1 life for each Zombie on the battlefield. +mana={1}{B} +type=Creature +subtype=Zombie Cleric +power=1 +toughness=1 +[/card] +[card] +name=Shepherd of the Lost +abilities=flying,first strike,vigilance +text=Flying, first strike, vigilance +mana={4}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Shidako, Broodmistress +doublefaced=kamiflip +auto={G}{S(creature|myBattlefield)}:3/3 target(creature) +text={G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn. +color=green +type=Legendary Creature +subtype=Snake Shaman +power=3 +toughness=3 +[/card] +[card] +name=Shield Mate +auto={S}:0/4 target(other creature) +text=Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Shield of Duty and Reason +target=creature +auto=protection from blue +auto=protection from green +text=Enchant creature -- Enchanted creature has protection from green and from blue. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shield of Kaldra +auto=lord(sword of kaldra,shield of kaldra,helm of kaldra) indestructible +auto=teach(creature) indestructible +auto={4}:equip +text=Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. -- Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.) -- Equip {4} +mana={4} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Shield of the Ages +auto={2}:prevent:1 controller +text={2}: Prevent the next 1 damage that would be dealt to you this turn. +mana={2} +type=Artifact +[/card] +[card] +name=Shield of the Oversoul +target=creature +auto=teach(creature[green]) 1/1 +auto=teach(creature[green]) indestructible +auto=teach(creature[white]) 1/1 +auto=teach(creature[white]) flying +text=Enchant creature -- As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) -- As long as enchanted creature is white, it gets +1/+1 and has flying. +mana={2}{GW} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shield of the Righteous +auto={2}:equip +auto=teach(creature) 0/2 +auto=teach(creature) vigilance +auto=@combat(blocking) source(mytgt) from(creature):all(trigger[from]) frozen +text=Equipped creature gets +0/+2 and has vigilance. -- Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. -- Equip {2} +mana={W}{U} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Shield Sphere +abilities=defender +auto=@combat(blocking) source(this):counter(0/-1) all(this) +text=Defender -- Whenever Shield Sphere blocks, put a -0/-1 counter on it. +mana={0} +type=Artifact Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Shield Wall +auto=all(creature|myBattlefield) 0/2 +text=Creatures you control get +0/+2 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Shielded Aether Thief +abilities=flash +auto=@combat(blocking) source(this):alterenergy:1 controller +auto={e:3}{t}:draw:1 controller +text=Flash (You may cast this spell any time you could cast an instant.) -- Whenever Shielded Aether Thief blocks, you get {E} (an energy counter). -- {T}, Pay {E}{E}{E}: Draw a card. +mana={1}{U} +type=Creature +subtype=Vedalken Rogue +power=0 +toughness=4 +[/card] +[card] +name=Shielded by Faith +target=creature +auto=teach(creature) indestructible +auto=@movedto(creature|battlefield):may all(trigger[to]) retarget +text=Enchant creature -- Enchanted creature has indestructible. -- Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature. +mana={1}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shielded Passage +target=creature +auto=preventalldamage to(mytgt) ueot +text=Prevent all damage that would be dealt to target creature this turn. +mana={W} +type=Instant +[/card] +[card] +name=Shieldhide Dragon +abilities=flying,lifelink +facedown={3} +autofacedown={5}{W}{W}:morph +autofaceup=counter(1/1,1) +autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) +text=Flying, lifelink -- Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. +mana={5}{W} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Shielding Plax +target=creature +auto=opponentshroud +auto=draw:1 controller +text=({(g/u)} can be paid with either {G} or {U}.) -- Enchant creature -- When Shielding Plax enters the battlefield, draw a card. -- Enchanted creature can't be the target of spells or abilities your opponents control. +mana={2}{GU} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shieldmage Elder +auto={T(cleric|myBattlefield)}{T(cleric|myBattlefield)}:name(prevent damage from creature) target(creature) transforms((,newability[preventalldamage from(this)])) ueot +auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(prevent damage from spell) target(*|stack) transforms((,newability[preventalldamage from(this)])) ueot +text=Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. -- Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. +mana={5}{W} +type=Creature +subtype=Human Cleric Wizard +power=2 +toughness=3 +[/card] +[card] +name=Shieldmate's Blessing +target=creature,player +auto=prevent:3 +text=Prevent the next 3 damage that would be dealt to target creature or player this turn. +mana={W} +type=Instant +[/card] +[card] +name=Shields of Velis Vel +abilities=changeling +target=player +auto=all(creature|targetedpersonsbattlefield) 0/1 ueot && all(creature|targetedpersonsbattlefield) transforms((allsubtypes)) ueot +text=Changeling (This card is every creature type at all times.) -- Creatures target player controls get +0/+1 and gain all creature types until end of turn. +mana={W} +type=Tribal Instant +subtype=Shapeshifter +[/card] +[card] +name=Shifting Sky +auto=chooseacolor lord(*[-land]) becomes(,chosencolor) chooseend +text=As Shifting Sky enters the battlefield, choose a color. -- All nonland permanents are the chosen color. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Shifting Sliver +auto=lord(sliver) cantbeblockedby(creature[-sliver]) +text=Slivers can't be blocked except by Slivers. +mana={3}{U} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Shifting Wall +abilities=defender +auto=counter(1/1,X) +text=Defender (This creature can't attack.) -- Shifting Wall enters the battlefield with X +1/+1 counters on it. +mana={X} +type=Artifact Creature +subtype=Wall +power=0 +toughness=0 +[/card] +[card] +name=Shimatsu the Bloodcloaked +auto=may target(*|mybattlefield) sacrifice && counter(1/1,1) all(this) +text=As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it. +mana={3}{R} +type=Legendary Creature +subtype=Demon Spirit +power=0 +toughness=0 +[/card] +[card] +name=Shimian Specter +abilities=flying +aicode=name(put in exile) activate name(put in exile) notatarget(*[-land]|opponenthand) transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)])) ueot +auto=@combatdamaged(player) from(this):reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose card) notatarget(*[-land]|reveal) moveto(exile) and!( transforms((,newability[all(*[share!name!]|mylibrary) moveto(exile) and!(shuffle)!],newability[all(*[share!name!]|mygraveyard) moveto(exile)],newability[all(*[share!name!]|myhand) moveto(exile)])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Flying -- Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. +mana={2}{B}{B} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Shimmer Myr +abilities=flash +auto=lord(artifact|myhand,mylibrary,mygraveyard,myexile) asflash +text=Flash -- You may cast artifact cards as though they had flash. +mana={3} +type=Artifact Creature +subtype=Myr +power=2 +toughness=2 +[/card] +[card] +name=Shimmer +auto=choice name(plains gets phasing) transforms((,newability[lord(plains) phasing])) forever +auto=choice name(island gets phasing) transforms((,newability[lord(island) phasing])) forever +auto=choice name(swamp gets phasing) transforms((,newability[lord(swamp) phasing])) forever +auto=choice name(mountain gets phasing) transforms((,newability[lord(mountain) phasing])) forever +auto=choice name(forest gets phasing) transforms((,newability[lord(forest) phasing])) forever +auto=choice name(lair gets phasing) transforms((,newability[lord(lair) phasing])) forever +auto=choice name(locus gets phasing) transforms((,newability[lord(locus) phasing])) forever +auto=choice name(desert gets phasing) transforms((,newability[lord(desert) phasing])) forever +auto=choice name(urza's mine gets phasing) transforms((,newability[lord(urza's mine) phasing])) forever +auto=choice name(urza's power-plant gets phasing) transforms((,newability[lord(urza's power-plant) phasing])) forever +auto=choice name(urza's tower gets phasing) transforms((,newability[lord(urza's tower) phasing])) forever +text=As Shimmer enters the battlefield, choose a land type. -- Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Shimmering Barrier +auto=defender,first strike +autohand=__CYCLING__({2}) +text=Defender (This creature can't attack.) -- First strike -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{W} +type=Creature +subtype=Wall +power=1 +toughness=3 +[/card] +[card] +name=Shimmering Grotto +auto={T}:Add{1} +auto={1}{T}:Add{G} +auto={1}{T}:Add{R} +auto={1}{T}:Add{B} +auto={1}{T}:Add{U} +auto={1}{T}:Add{W} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Shimmering Mirage +target=land +auto=choice name(becomes a plains) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((plains)) ueot +auto=choice name(becomes a island) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((island)) ueot +auto=choice name(becomes a swamp) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((swamp)) ueot +auto=choice name(becomes a mountain) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((mountain)) ueot +auto=choice name(becomes a forest) transforms((,newability[loseabilities],newability[losesubtypesof(land)])) ueot && transforms((forest)) ueot +auto=draw:1 controller +text=Target land becomes the basic land type of your choice until end of turn. -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Shimmering Wings +target=creature +auto=flying +auto={U}:moveTo(ownerhand) +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) -- {U}: Return Shimmering Wings to its owner's hand. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shinen of Fear's Chill +abilities=cantblock +autohand={1}{B}{discard}:cantblock target(creature) +text=Shinen of Fear's Chill can't block. -- Channel - {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn. +mana={4}{B} +type=Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Shinen of Flight's Wings +abilities=flying +autohand={U}{discard}:flying target(creature) +text=Flying -- Channel - {U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn. +mana={4}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Shinen of Fury's Fire +abilities=haste +autohand={R}{discard}:haste target(creature) +text=Haste -- Channel - {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. +mana={2}{R} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Shinen of Life's Roar +abilities=lure +autohand={2}{G}{G}{discard}:lure target(creature) ueot +text=All creatures able to block Shinen of Life's Roar do so. -- Channel - {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so. +mana={1}{G} +type=Creature +subtype=Spirit +power=1 +toughness=2 +[/card] +[card] +name=Shinen of Stars' Light +abilities=first strike +autohand={1}{W}{discard}:first strike target(creature) +text=First strike -- Channel - {1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn. +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Shinewend +abilities=flying +auto=counter(1/1,1) +auto={1}{W}{C(1/1,-1)}:destroy target(enchantment) +text=Flying -- Shinewend enters the battlefield with a +1/+1 counter on it. -- {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Elemental +power=0 +toughness=0 +[/card] +[card] +name=Shinka Gatekeeper +auto=@damaged(this):damage:thatmuch controller +text=Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you. +mana={2}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=2 +[/card] +[card] +name=Shinka, the Bloodsoaked Keep +auto={T}:Add{R} +auto={R}{T}:first strike target(creature[legendary]) +text={T}: Add {R} to your mana pool. -- {R}, {T}: Target legendary creature gains first strike until end of turn. +type=Legendary Land +[/card] +[card] +name=Shipwreck Moray +auto=alterenergy:4 controller +auto={e:1}:2/2 ueot +text=When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters). -- Pay {E}: Shipwreck Moray gets +2/-2 until end of turn. +mana={3}{U} +type=Creature +subtype=Fish +power=0 +toughness=5 +[/card] +[card] +name=Shipwreck Singer +abilities=flying +auto={1}{U}:mustattack target(creature|opponentinplay) ueot +auto={1}{B}{T}:all(creature[attacking]) -1/-1 ueot +text=Flying. -- {1}{U}: Target creature an opponent controls attacks this turn if able. -- {1}{B}{T}: Attacking creatures get -1/-1 until end of turn. +mana={U}{B} +type=Creature +subtype=Siren +power=1 +toughness=2 +[/card] +[card] +name=Shisato, Whispering Hunter +auto=@each my upkeep:target(snake|mybattlefield) sacrifice +auto=@combatdamagefoeof(player) from(this):nextphasealter(remove,untap,opponent) +auto=@combatdamageof(player) from(this):nextphasealter(remove,untap,controller) +text=At the beginning of your upkeep, sacrifice a Snake. -- Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step. +mana={3}{G} +type=Legendary Creature +subtype=Snake Warrior +power=2 +toughness=2 +[/card] +[card] +name=Shivan Dragon +abilities=flying +auto={R}:1/0 +text=Flying -- {R}: Shivan Dragon gets +1/+0 until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Shivan Emissary +kicker={1}{B} +auto=kicker bury target(creature[-black]) +text=Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) -- When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated. +mana={2}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Shivan Gorge +auto={T}:Add{1} +auto={2}{R}{T}:damage:1 opponent +text={T}: Add {1} to your mana pool. -- {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent. +type=Legendary Land +[/card] +[card] +name=Shivan Harvest +auto={1}{R}{S(creature|mybattlefield)}:destroy target(land[-basic]) +text={1}{R}, Sacrifice a creature: Destroy target nonbasic land. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Shivan Hellkite +abilities=flying +auto={1}{R}:Damage:1 target(creature,player) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {1}{R}: Shivan Hellkite deals 1 damage to target creature or player. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Shivan Meteor +auto=damage:13 target(creature) +text=Shivan Meteor deals 13 damage to target creature. -- Suspend 2 - {1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) +mana={3}{R}{R} +suspend(2)={1}{r}{r} +type=Sorcery +[/card] +[card] +name=Shivan Oasis +auto=tap(noevent) +auto={T}:Add{R} +auto={T}:Add{G} +text=Shivan Oasis enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Shivan Phoenix +abilities=flying +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +text=Flying -- When Shivan Phoenix dies, return Shivan Phoenix to its owner's hand. +mana={4}{R}{R} +type=Creature +subtype=Phoenix +power=3 +toughness=4 +[/card] +[card] +name=Shivan Raptor +abilities=first strike,haste +auto=upcost[{2}{R};next upkeep] sacrifice +text=First strike, haste -- Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={2}{R} +type=Creature +subtype=Lizard +power=3 +toughness=1 +[/card] +[card] +name=Shivan Reef +auto={T}:Add{1} +auto={T}:Add{U} and!( damage:1 controller )! +auto={T}:Add{R} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you. +type=Land +[/card] +[card] +name=Shivan Wurm +abilities=trample +auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) +text=Trample -- When Shivan Wurm enters the battlefield, return a red or green creature you control to its owner's hand. +mana={3}{R}{G} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Shivan Zombie +abilities=protection from white +text=Protection from white +mana={B}{R} +type=Creature +subtype=Barbarian Zombie +power=2 +toughness=2 +[/card] +[card] +name=Shiv's Embrace +target=creature +auto=2/2 +auto=flying +auto={R}:1/0 +text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- {R}: Enchanted creature gets +1/+0 until end of turn. +mana={2}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Shizo, Death's Storehouse +auto={T}:Add{B} +auto={B}{T}:fear target(creature[legendary]) +text={T}: Add {B} to your mana pool. -- {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +type=Legendary Land +[/card] +[card] +name=Shizuko, Caller of Autumn +auto=@each my upkeep:add{G}{G}{G} doesntempty +auto=@each opponent upkeep:add{G}{G}{G} opponent doesntempty +text=At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. Until end of turn, this mana doesn't empty from that player's mana pool as steps and phases end. +mana={1}{G}{G} +type=Legendary Creature +subtype=Snake Shaman +power=2 +toughness=3 +[/card] +[card] +name=Shoal Serpent +abilities=defender +auto=@movedTo(land|myBattlefield):name(loses defender) -defender all(this) +text=Defender -- Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. +mana={5}{U} +type=Creature +subtype=Serpent +power=5 +toughness=5 +[/card] +[card] +name=Shock Troops +auto={S}:Damage:2 target(other *[creature;player]) +text=Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Shocker +auto=@damagefoeof(player) from(this):all(*|opponenthand) transforms((,newability[reject],newability[draw:1])) ueot +auto=@damageof(player) from(this):all(*|myhand) transforms((,newability[reject],newability[draw:1])) ueot +text=Whenever Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards. +mana={1}{R} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Shock +target=creature,player +auto=Damage:2 +text=Shock deals 2 damage to target creature or player. +mana={R} +type=Instant +[/card] +[card] +name=Shockmaw Dragon +abilities=flying +auto=@combatdamagefoeof(player) from(this):all(creature|opponentbattlefield) damage:1 +auto=@combatdamageof(player) from(this):all(creature|mybattlefield) damage:1 +text=Flying -- Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Shore Snapper +auto={U}:islandwalk +text={U}: Shore Snapper gains islandwalk until end of turn. +mana={2}{B} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Shorecrasher Mimic +auto=@movedTo(*[Blue&Green]|mystack) turnlimited:transforms((,setpower=5,settoughness=3,trample)) ueot +text=Whenever you cast a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn. +mana={1}{GU} +type=Creature +subtype=Shapeshifter +power=2 +toughness=1 +[/card] +[card] +name=Shoreline Raider +auto=protection from(kavu) +text=Protection from Kavu +mana={2}{U} +type=Creature +subtype=Merfolk +power=2 +toughness=2 +[/card] +[card] +name=Shoreline Ranger +abilities=flying +aicode=activate target(island|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>island|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Flying -- Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.) +mana={5}{U} +type=Creature +subtype=Bird Soldier +power=3 +toughness=4 +[/card] +[card] +name=Shoreline Salvager +auto=@combatdamaged(player) from(this) restriction{type(island|myBattlefield)~morethan~0}:may draw:1 controller +text=Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. +mana={3}{B} +type=Creature +subtype=Surrakar +power=3 +toughness=3 +[/card] +[card] +name=Shoulder to Shoulder +auto=target(other creature|battlefield) counter(1/1,1) +auto=draw:1 +text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Draw a card. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Shoving Match +auto=lord(creature) {T}:tap target(creature) +text=Until end of turn, all creatures gain "{T}: Tap target creature." +mana={2}{U} +type=Instant +[/card] +[card] +name=Show and Tell +auto=moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land]|myhand) +auto=ability$! moveto(ownerbattlefield) notatarget(*[creature;artifact;enchantment;land]|myhand) !$ opponent +text=Each player may put an artifact, creature, enchantment, or land card from his or her hand onto the battlefield. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Show of Valor +target=creature +auto=2/4 +text=Target creature gets +2/+4 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Shower of Coals +target=creature,player +auto=damage:2 +auto=aslongas(*|mygraveyard) damage:2 >6 +text=Shower of Coals deals 2 damage to each of up to three target creatures and/or players. -- Threshold - Shower of Coals deals 4 damage to each of those creatures and/or players instead if seven or more cards are in your graveyard. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Shower of Sparks +target=creature +auto=damage:1 +auto=target(player) damage:1 +text=Shower of Sparks deals 1 damage to target creature and 1 damage to target player. +mana={R} +type=Instant +[/card] +[card] +name=Showstopper +text=Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." +auto=all(creature|mybattlefield) transforms((,newability[@movedTo(this|mygraveyard) from(myBattlefield):damage:2 target(creature|opponentbattlefield)])) ueot +mana={1}{B}{R} +type=Instant +[/card] +[card] +name=Shrapnel Blast +target=creature,player +auto=damage:5 +text=As an additional cost to cast Shrapnel Blast, sacrifice an artifact. -- Shrapnel Blast deals 5 damage to target creature or player. +mana={1}{R}{S(artifact|mybattlefield)} +type=Instant +[/card] +[card] +name=Shred Memory +target=*|graveyard +auto=moveTo(exile) +aicode=activate target(*[manacost=2]|mylibrary) moveto(myhand) +autohand={1}{B}{B}{D(this|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Exile up to four target cards from a single graveyard. -- Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +mana={1}{B} +type=Instant +[/card] +[card] +name=Shredding Winds +target=creature[flying] +auto=damage:7 +text=Shredding Winds deals 7 damage to target creature with flying. +mana={2}{G} +type=Instant +[/card] +[card] +name=Shreds of Sanity +target=sorcery|mygraveyard +auto=moveto(myhand) +auto=target(*|myhand) reject +auto=all(this) moveto(exile) +text=Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Shrewd Hatchling +auto={UR}:target(creature) ueot cantbeblockerof(this) +auto=@movedTo(*[red]|mystack):counter(-1/-1,-1) +auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1) +auto=counter(-1/-1,4) +text=Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. -- {(u/r)}: Target creature can't block Shrewd Hatchling this turn. -- Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. -- Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling. +mana={3}{UR} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Shriek of Dread +target=creature +auto=fear +text=Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={1}{B} +type=Instant +[/card] +[card] +name=Shriek Raptor +abilities=flying,infect +text=Flying -- Infect +mana={3}{W}{W} +type=Creature +subtype=Bird +power=2 +toughness=3 +[/card] +[card] +name=Shriekgeist +abilities=flying +auto=@combatdamagefoeof(player) from(this):deplete:2 opponent +auto=@combatdamageof(player) from(this):deplete:2 controller +text=Flying -- Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard. +mana={1}{U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Shriekhorn +auto=counter(0/0,3,Charge) +auto={T}{C(0/0,-1,Charge)}:deplete:2 target(player) +text=Shriekhorn enters the battlefield with three charge counters on it. -- {T}, Remove a charge counter from Shriekhorn: Target player puts the top two cards of his or her library into his or her graveyard. +mana={1} +type=Artifact +[/card] +[card] +name=Shrieking Affliction +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~2}:life:-3 opponent +text=At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, he or she loses 3 life. +mana={B} +type=Enchantment +[/card] +[card] +name=Shrieking Drake +abilities=flying +auto=moveTo(ownerhand) notatarget(creature|myBattlefield) +text=Flying -- When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand. +mana={U} +type=Creature +subtype=Drake +power=1 +toughness=1 +[/card] +[card] +name=Shrieking Grotesque +abilities=flying +auto=if spent({B}) then target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Flying -- When Shrieking Grotesque enters the battlefield, if {B} was spent to cast Shrieking Grotesque, target player discards a card. +mana={2}{W} +other={1}{B}{W} name(Spend B to Cast) +type=Creature +subtype=Gargoyle +power=2 +toughness=1 +[/card] +[card] +name=Shrieking Mogg +abilities=haste +auto=tap all(other creature) +text=Haste -- When Shrieking Mogg enters the battlefield, tap all other creatures. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Shrieking Specter +abilities=flying +auto=@combat(attacking) source(this):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Flying -- Whenever Shrieking Specter attacks, defending player discards a card. +mana={5}{B} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Shriekmaw +abilities=fear +other={1}{B} name(Evoke) +auto=destroy target(creature[-artifact;-black]) +auto=alternative sacrifice +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature. -- Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={4}{B} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Shrill Howler +abilities=strong +auto={5}{g}:flip(Howling Chorus) +text=Creatures with power less than Shrill Howler's power can't block it. -- {5}{G}: Transform Shrill Howler. +mana={2}{G} +type=Creature +subtype=Werewolf Horror +power=3 +toughness=1 +[/card] +[card] +name=Shrine of Boundless Growth +auto=@each my upkeep:counter(0/0,1,Charge) +auto=@movedTo(*[green]|mystack):counter(0/0,1,Charge) +auto={T}{S}:thisforeach(counter{0/0.1.Charge}) add{1} +text=At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth. -- {T}, Sacrifice Shrine of Boundless Growth: Add {1} to your mana pool for each charge counter on Shrine of Boundless Growth. +mana={3} +type=Artifact +[/card] +[card] +name=Shrine of Burning Rage +auto=@each my upkeep:counter(0/0,1,Charge) +auto=@movedTo(*[red]|mystack):counter(0/0,1,Charge) +auto={3}{T}{S}:thisforeach(counter{0/0.1.Charge}) damage:1 target(other *[creature;player]) +text=At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage. -- {3}, {T}, Sacrifice Shrine of Burning Rage: Shrine of Burning Rage deals damage equal to the number of charge counters on it to target creature or player. +mana={2} +type=Artifact +[/card] +[card] +name=Shrine of Limitless Power +auto=@each my upkeep:counter(0/0,1,Charge) +auto=@movedTo(*[black]|mystack):counter(0/0,1,Charge) +auto={4}{T}{S}:thisforeach(counter{0/0.1.Charge}) target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer +mana={3} +type=Artifact +text=At the beginning of your upkeep or whenever you cast a black spell, put a charge counter on Shrine of Limitless Power. {4}, {T}, Sacrifice Shrine of Limitless Power: Target player discards a card for each charge counter on Shrine of Limitless Power. +[/card] +[card] +name=Shrine of Loyal Legions +auto=@each my upkeep:counter(0/0,1,Charge) +auto=@movedTo(*[white]|mystack):counter(0/0,1,Charge) +auto={3}{T}{S}:thisforeach(counter{0/0.1.Charge}) token(Myr,Artifact Creature Myr,1/1) +text=At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions. -- {3}, {T}, Sacrifice Shrine of Loyal Legions: Put a 1/1 colorless Myr artifact creature token onto the battlefield for each charge counter on Shrine of Loyal Legions. +mana={2} +type=Artifact +[/card] +[card] +name=Shrine of Piercing Vision +mana={2} +type=Artifact +auto=@each my upkeep:counter(0/0,1,charge) +auto=@movedTo(*[blue]|mystack):counter(0/0,1,charge) +aicode=activate target(*[zpos<=counter{0%0.1.charge}]|mylibrary) moveto(myhand) +auto={t}{s}:name(Look) reveal:counter{0%0.1.charge} optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) bottomoflibrary optiontwoend revealend +text=At the beginning of your upkeep or whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision. {T}, Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order. +[/card] +[card] +name=Shrink +target=creature +auto=-5/0 +text=Target creature gets -5/-0 until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Shrivel +auto=-1/-1 all(creature) +text=All creatures get -1/-1 until end of turn. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Shu Cavalry +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Shu Defender +auto=@combat(blocking) source(this):0/2 ueot +text=Whenever Shu Defender blocks, it gets +0/+2 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Shu Elite Companions +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={4}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Shu Elite Infantry +mana={3}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Shu Farmer +auto={T}:life:1 restriction{during my turn,before attackers} +text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. +mana={1}{W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Shu Foot Soldiers +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Shu General +abilities=horsemanship,vigilance +text=Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Shu Grain Caravan +auto=life:2 +text=When Shu Grain Caravan enters the battlefield, you gain 2 life. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Shu Soldier-Farmers +auto=life:4 +text=When Shu Soldier-Farmers enters the battlefield, you gain 4 life. +mana={4}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Shu Yun, the Silent Tempest +auto=@movedTo(*[-creature]|mystack):1/1 ueot +auto=@movedTo(*[-creature]|mystack):name(Pay {RW}{RW} for Double Strike) pay({RW}{RW}) name(double Strike) target(creature) double strike ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, you may pay Red or WhiteRed or White. If you do, target creature gains double strike until end of turn. +mana={2}{U} +type=Legendary Creature +subtype=Human Monk +power=3 +toughness=2 +[/card] +[card] +name=Shuko +auto={0}:equip +auto=teach(creature) 1/0 +text=Equipped creature gets +1/+0. -- Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Shyft +auto=@each my upkeep:may name(choose color/s) ability$!name(choose color/s) choice name(white) all(mystored) becomes(,white) forever _ choice name(blue) all(mystored) becomes(,blue) forever _ choice name(black) all(mystored) becomes(,black) forever _ choice name(red) all(mystored) becomes(,red) forever _ choice name(green) all(mystored) becomes(,green) forever _ choice name(white & blue) all(mystored) becomes(,white,blue) forever _ choice name(blue & black) all(mystored) becomes(,black,blue) forever _ choice name(black & red) all(mystored) becomes(,black,red) forever _ choice name(red & green) all(mystored) becomes(,red,green) forever _ choice name(green & white) all(mystored) becomes(,white,green) forever _ choice name(white & black) all(mystored) becomes(,white,black) forever _ choice name(blue & red) all(mystored) becomes(,red,blue) forever _ choice name(black & green) all(mystored) becomes(,black,green) forever _ choice name(red & white) all(mystored) becomes(,white,red) forever _ choice name(green & blue) all(mystored) becomes(,green,blue) forever _ choice name(green & white & blue) all(mystored) becomes(,green,white,blue) forever _ choice name(white & blue & black) all(mystored) becomes(,black,white,blue) forever _ choice name(blue & black & red) all(mystored) becomes(,black,red,blue) forever _ choice name(black & red & green) all(mystored) becomes(,green,black,red) forever _ choice name(red & green & white) all(mystored) becomes(,green,white,red) forever _ choice name(white & black & green) all(mystored) becomes(,green,white,black) forever _ choice name(blue & red & white) all(mystored) becomes(,red,white,blue) forever _ choice name(black & green & blue) all(mystored) becomes(,green,black,blue) forever _ choice name(red & white & black) all(mystored) becomes(,black,white,red) forever _ choice name(green & blue & red) all(mystored) becomes(,green,red,blue) forever _ choice name(green & red & blue & black) all(mystored) becomes(,green,red,blue,black) forever _ choice name(green & red & blue & white) all(mystored) becomes(,green,red,blue,white) forever _ choice name(white & blue & black & red) all(mystored) becomes(,white,red,blue,black) forever _ choice name(white & blue & black & green) all(mystored) becomes(,white,green,blue,black) forever _ choice name(all colors) all(mystored) becomes(,white,red,blue,black,green) forever!$ controller +text=At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.) +mana={4}{U} +type=Creature +subtype=Shapeshifter +power=4 +toughness=2 +[/card] +[card] +name=Sibilant Spirit +abilities=flying +auto=@combat(attacking) source(this):draw:1 opponent +text=Flying -- Whenever Sibilant Spirit attacks, defending player may draw a card. +mana={5}{U} +type=Creature +subtype=Spirit +power=5 +toughness=6 +[/card] +[card] +name=Sibsig Host +auto=choice all(player) deplete:3 +text=When Sibsig Host enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard. +mana={4}{B} +type=Creature +subtype=Zombie +power=2 +toughness=6 +[/card] +[card] +name=Sibsig Icebreakers +auto=transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot +text=When Sibsig Icebreakers enters the battlefield, each player discards a card. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Sibsig Muckdraggers +auto=target(creature|mygraveyard) moveto(myhand) +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand. +other={delve} name(Delve) +mana={8}{B} +type=Creature +subtype=Zombie +power=3 +toughness=6 +[/card] +[card] +name=Sick and Tired +target=<2>creature +auto=-1/-1 +text=Two target creatures each get -1/-1 until end of turn. +mana={2}{B} +type=Instant +[/card] +[card] +name=Sicken +target=creature +auto=-1/-1 +autohand=__CYCLING__({2}) +text=Enchant creature -- Enchanted creature gets -1/-1. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sickening Shoal +other={E(other *[black]|myhand)} name(Exile Black Card from Hand) +target=creature +auto=ifnot paid(alternative) then -X/-X +auto=if paid(alternative) then -storedmanacost/-storedmanacost +text=You may exile a black card with converted mana cost X from your hand rather than pay Sickening Shoal's mana cost. -- Target creature gets -X/-X until end of turn. +mana={X}{B}{B} +type=Instant +subtype=Arcane +[/card] +[card] +name=Sickle Ripper +abilities=wither +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) +mana={1}{B} +type=Creature +subtype=Elemental Warrior +power=2 +toughness=1 +[/card] +[card] +name=Sickleslicer +auto={4}:equip +auto=teach(creature) 2/2 +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +2/+2. -- Equip {4} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sidar Jabari +abilities=flanking +auto=@combat(attacking) source(this):tap target(creature|opponentBattlefield) +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Sidar Jabari attacks, tap target creature defending player controls. +mana={3}{W} +type=Legendary Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Sidewinder Sliver +auto=lord(sliver) flanking +auto=lord(sliver) flanker +text=All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) +mana={W} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Sidisi, Undead Vizier +abilities=deathtouch,hiddenface +aicode=activate moveto(myhand) notatarget(*|mylibrary) +auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) and!( reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend )! +text=Deathtouch -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle your library. +mana={3}{B}{B} +type=Legendary Creature +subtype=Zombie Naga +power=4 +toughness=6 +[/card] +[card] +name=Sidisi's Faithful +auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[moveto(myhand) target(creature|battlefield)])) forever +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Sidisi's Faithful exploits a creature, return target creature to its owner's hand. +mana={U} +type=Creature +subtype=Naga Wizard +power=0 +toughness=4 +[/card] +[card] +name=Sidisi's Pet +abilities=Lifelink +facedown={3} +autofacedown={1}{B}:morph +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Morph {1}{B} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) +mana={3}{B} +type=Creature +subtype=Zombie Ape +power=1 +toughness=4 +[/card] +[card] +name=Siege Dragon +abilities=flying +auto=destroy all(creature[wall]|opponentbattlefield) +auto=@combat(attacking) source(this) restriction{type(creature[wall]|opponentbattlefield)~lessthan~1}:damage:2 all(creature|opponentbattlefield) +text=Flying. -- When Siege Dragon enters the battlefield, destroy all Walls your opponent controls. -- Whenever Siege Dragon attacks, if your opponent control no Walls, it deals 2 damage to each creature without flying defending player controls. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Siege Mastodon +mana={4}{W} +type=Creature +subtype=Elephant +power=3 +toughness=5 +[/card] +[card] +name=Siege Modification +target=*[creature;vehicle] +auto=teach(vehicle) becomes(creature) +auto=teach(creature) 3/0 +auto=teach(creature) first strike +text=Enchant creature or Vehicle -- As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. -- Enchanted creature gets +3/+0 and has first strike. +mana={1}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Siege Rhino +abilities=trample +auto=all(opponent) life:-3 +auto=life:3 controller +text=Trample. -- When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life. +mana={1}{W}{B}{G} +type=Creature +subtype=Rhino +power=4 +toughness=5 +[/card] +[card] +name=Siege Wurm +abilities=trample +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +other={convoke} name(Convoke) +mana={5}{G}{G} +type=Creature +subtype=Wurm +power=5 +toughness=5 +[/card] +[card] +name=Siegecraft +target=creature +auto=teach(creature) 2/4 +text=Enchant creature -- Enchanted creature gets +2/+4. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Siege-Gang Commander +auto=token(Goblin,Creature Goblin,1/1,red)*3 +auto={1}{R}{S(goblin|myBattlefield)}:Damage:2 target(creature,player) +text=When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield. -- {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. +mana={3}{R}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Sift Through Sands +auto=draw:2 controller +auto=target(*|myhand) reject +aicode=activate target(The Unspeakable|mylibrary) moveTo(mybattlefield) +auto=if thisturn(*[Peer Through Depths]|mystack),thisturn(Reach Through Mists|mystack) then name(search for Unspeakable) reveal:plibrarycount optionone name(choose card) target(The Unspeakable|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Draw two cards, then discard a card. -- If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library. +mana={1}{U}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Sifter of Skulls +auto=@movedto(other creature[-token]|graveyard) from(mybattlefield):token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! controller +text=Devoid (This card has no color.) -- Whenever another nontoken creature you control dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) +mana={3}{B} +abilities=devoid +type=Creature +subtype=Eldrazi +power=4 +toughness=3 +[/card] +[card] +name=Sift +auto=draw:3 +auto=reject target(*|myhand) +text=Draw three cards, then discard a card. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Sigarda, Heron's Grace +abilities=flying,playershroud +auto=lord(human|mybattlefield) hexproof +auto={2}{E(*|mygraveyard)}:token(Human Soldier,Creature Human Soldier,1/1,white) +text=Flying -- You and Humans you control have hexproof. -- {2}, Exile a card from your graveyard: Put a 1/1 white Human Soldier creature token onto the battlefield. +mana={3}{G}{W} +type=Legendary Creature +subtype=Angel +power=4 +toughness=5 +[/card] +[card] +name=Sigarda's Aid +auto=lord(Aura|myhand) flash +auto=lord(Equipment|myhand) flash +auto=@movedto(equipment|mybattlefield):may all(trigger[to]) retarget +text=You may cast Aura and Equipment spells as though they had flash. -- Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control. +mana={W} +type=Enchantment +[/card] +[card] +name=Sigardian Priest +auto={1}{t}:tap target(creature[-human]) +text={1}, {T}: Tap target non-Human creature. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Sight Beyond Sight +abilities=hiddenface +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot +auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Sight of the Scalelords +auto=@each my combatbegins restriction{type(creature[toughness>=4]|mybattlefield)~morethan~0}:all(creature[toughness>=4]|mybattlefield) transforms((,newability[2/2 ueot],newability[vigilance ueot])) ueot +text=At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn. +mana={4}{G} +type=Enchantment +[/card] +[card] +name=Sighted-Caste Sorcerer +abilities=exalted +auto={U}:shroud +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={1}{W} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sightless Brawler +auto=nosolo +auto=bestow bstw +auto=bestow teach(creature) nosolo +auto=bestow teach(creature) +3/+2 +bestow={4}{w} +text=Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Sightless Brawler can't attack alone. -- Enchanted creature gets +3/+2 and can't attack alone. +mana={1}{W} +type=Enchantment Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Sightless Ghoul +abilities=cantblock,undying +text=Sightless Ghoul can't block. -- Undying +mana={3}{B} +type=Creature +subtype=Zombie Soldier +power=2 +toughness=2 +[/card] +[card] +name=Sigil Blessing +target=creature|myBattlefield +auto=2/2 +auto=all(creature|myBattlefield) 1/1 +text=Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1. +mana={G}{W} +type=Instant +[/card] +[card] +name=Sigil Captain +auto=@movedTo(creature[power=1;toughness=1]|myBattlefield):all(trigger) counter(1/1,2) +text=Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. +mana={1}{G}{W}{W} +type=Creature +subtype=Rhino Soldier +power=3 +toughness=3 +[/card] +[card] +name=Sigil of Distinction +auto={C(0/0,-1,Charge)}:equip +auto=thisforeach(counter{0/0.1.Charge}) 1/1 +auto=counter(0/0,X,Charge) +text=Sigil of Distinction enters the battlefield with X charge counters on it. -- Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. -- Equip - Remove a charge counter from Sigil of Distinction. +mana={X} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sigil of Sleep +target=creature +auto=@damagefoeof(player) from(mytgt):moveto(ownerhand) target(creature|opponentbattlefield) +auto=@damageof(player) from(mytgt):moveto(ownerhand) target(creature|mybattlefield) +text=Enchant creature -- Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sigil of the Empty Throne +auto=@movedTo(enchantment|mystack):token(Angel,Creature Angel,4/4,white flying) +text=Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Sigil of the Nayan Gods +target=creature +auto=foreach(creature|mybattlefield) 1/1 +autohand=__CYCLING__({GW}) +text=Enchant creature -- Enchanted creature gets +1/+1 for each creature you control. -- Cycling {(g/w)} ({(g/w)}, Discard this card: Draw a card.) +mana={1}{G}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sigil of the New Dawn +auto=@movedto(creature|mygraveyard) from(battlefield):all(trigger[to]) pay[[{1}{W}]] activate moveto(myhand) oneshot +text=Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Sigil Tracer +auto={1}{U}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(copy spell) target(instant,sorcery|stack) castcard(copied noevent) +text={1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. +mana={1}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Sigiled Behemoth +abilities=exalted +text=Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={4}{G}{W} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Sigiled Paladin +abilities=first strike,exalted +text=First strike -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Sigiled Skink +auto=@combat(attacking) source(this):scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{R} +type=Creature +subtype=Lizard +power=2 +toughness=1 +[/card] +[card] +name=Sigiled Starfish +auto={t}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text={T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{U} +type=Creature +subtype=Starfish +power=0 +toughness=3 +[/card] +[card] +name=Sign in Blood +target=player +auto=draw:2 +auto=life:-2 +text=Target player draws two cards and loses 2 life. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Signal Pest +auto=@combat(attacking) source(this):all(other creature[attacking]) 1/0 ueot +auto=cantbeblockedby(creature[-flying;-reach]) +text=Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) -- Signal Pest can't be blocked except by creatures with flying or reach. +mana={1} +type=Artifact Creature +subtype=Pest +power=0 +toughness=1 +[/card] +[card] +name=Silburlind Snapper +auto=this(variable{countmynoncrespell}<1) cantattack +auto=this(variable{countmynoncrespell}<1) cantpwattack +text=Silburlind Snapper can't attack unless you've cast a noncreature spell this turn. +mana={5}{U} +type=Creature +subtype=Turtle +power=6 +toughness=6 +[/card] +[card] +name=Silence +auto=maxCast(*)0 opponent +text=Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) +mana={W} +type=Instant +[/card] +[card] +name=Silent Artisan +mana={3}{W}{W} +type=Creature +subtype=Giant +power=3 +toughness=5 +[/card] +[card] +name=Silent Assassin +auto={3}{B}:target(creature[blocking]) phaseaction[combatends once] destroy +text={3}{B}: Destroy target blocking creature at end of combat. +mana={B}{B} +type=Creature +subtype=Human Mercenary Assassin +power=2 +toughness=1 +[/card] +[card] +name=Silent Attendant +auto={T}:life:1 +text={T}: You gain 1 life. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=0 +toughness=2 +[/card] +[card] +name=Silent Departure +target=creature +auto=moveTo(ownerhand) +flashback={4}{U} +text=Return target creature to its owner's hand. -- Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={U} +type=Sorcery +[/card] +[card] +name=Silent Observer +abilities=flying +text=Flying +mana={3}{U} +type=Creature +subtype=Spirit +power=1 +toughness=5 +[/card] +[card] +name=Silent Sentinel +abilities=flying +auto=@combat(attacking) source(this):may target(enchantment|mygraveyard) castcard(putinplay) +text=Flying -- Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield. +mana={5}{W}{W} +type=Creature +subtype=Archon +power=4 +toughness=6 +[/card] +[card] +name=Silent Skimmer +abilities=flying +auto=@combat(attacking) source(this):life:-2 opponent +text=Devoid (This card has no color.) -- Flying -- Whenever Silent Skimmer attacks, defending player loses 2 life. +mana={3}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=0 +toughness=4 +[/card] +[card] +name=Silent Specter +abilities=flying +auto=@combatdamagefoeof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this):ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ controller +facedown={3} +autofacedown={3}{B}{B}:morph +text=Flying -- Whenever Silent Specter deals combat damage to a player, that player discards two cards. -- Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{B}{B} +type=Creature +subtype=Specter +power=4 +toughness=4 +[/card] +[card] +name=Silent-Blade Oni +autohand={4}{U}{B}{N}:ninjutsu +auto=@combatdamagefoeof(player) from(this):may target(*[-land]|opponenthand) castcard(restricted) +auto=@combatdamageof(player) from(this):may target(*[-land]|myhand) castcard(restricted) +text=Ninjutsu {4}{U}{B} ({4}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost. +mana={3}{U}{U}{B}{B} +type=Creature +subtype=Demon Ninja +power=6 +toughness=5 +[/card] +[card] +name=Silent-Chant Zubera +auto=@movedTo(graveyard) from(this|mybattlefield):life:twicetype:zubera[fresh]:graveyard controller +text=When Silent-Chant Zubera dies, you gain 2 life for each Zubera put into a graveyard from the battlefield this turn. +mana={1}{W} +type=Creature +subtype=Zubera Spirit +power=1 +toughness=2 +[/card] +[card] +name=Silhana Ledgewalker +abilities=opponentshroud +auto=cantbeblockedby(creature[-flying]) +text=Silhana Ledgewalker can't be blocked except by creatures with flying. -- Silhana Ledgewalker can't be the target of spells or abilities your opponents control. +mana={1}{G} +type=Creature +subtype=Elf Rogue +power=1 +toughness=1 +[/card] +[card] +name=Silhana Starfletcher +abilities=reach +auto=activatechooseacolor {T}:add{chosencolor} activatechooseend +text=Reach (This creature can block creatures with flying.) -- As Silhana Starfletcher enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. +mana={2}{G} +type=Creature +subtype=Elf Druid Archer +power=1 +toughness=3 +[/card] +[card] +name=Silk Net +target=creature +auto=1/1 +auto=reach +text=Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) +mana={G} +type=Instant +[/card] +[card] +name=Silkbind Faerie +auto={1}{wu}{q}:target(creature) tap +abilities=flying +text=Flying -- {1}{(w/u)}, {Q}: Tap target creature. ({Q} is the untap symbol.) +mana={2}{WU} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=3 +[/card] +[card] +name=Silkenfist Fighter +auto=@combat(blocked,turnlimited) source(this):untap +text=Whenever Silkenfist Fighter becomes blocked, untap it. +mana={1}{W} +type=Creature +subtype=Kor Soldier +power=1 +toughness=3 +[/card] +[card] +name=Silkenfist Order +auto=@combat(blocked,turnlimited) source(this):untap +text=Whenever Silkenfist Order becomes blocked, untap it. +mana={3}{W}{W} +type=Creature +subtype=Kor Soldier +power=3 +toughness=5 +[/card] +[card] +name=Silklash Spider +abilities=reach +auto={X}{G}{G}:damage:X all(creature[flying]) +text=Reach (This creature can block creatures with flying.) -- {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. +mana={3}{G}{G} +type=Creature +subtype=Spider +power=2 +toughness=7 +[/card] +[card] +name=Silkweaver Elite +abilities=reach +auto=if revolt then draw:1 controller +text=Reach (This creature can block creatures with flying.) -- Revolt -- When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. +mana={2}{G} +type=Creature +subtype=Elf Archer +power=2 +toughness=2 +[/card] +[card] +name=Silkwing Scout +abilities=flying +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={G}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Flying -- {G}, Sacrifice Silkwing Scout: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +mana={2}{U} +type=Creature +subtype=Faerie Scout +power=2 +toughness=1 +[/card] +[card] +name=Silkwrap +auto=(blink)forsrc target(creature[manacost<=3]|opponentbattlefield) +text=When Silkwrap enters the battlefield, exile target creature with converted mana cost 3 or less an opponent controls until Silkwrap leaves the battlefield. (That creature returns under its owner's control.) +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Silt Crawler +auto=tap all(land|myBattlefield) +text=When Silt Crawler enters the battlefield, tap all lands you control. +mana={2}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Silumgar Assassin +abilities=evadebigger +facedown={3} +autofacedown={2}{B}:morph +autofaceup=counter(1/1,1) +autofaceup=destroy target(creature[power<=3]|opponentbattlefield) +text=Creatures with power greater than Silumgar Assassin's power can't block it. -- Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls. +mana={1}{B} +type=Creature +subtype=Human Assassin +power=2 +toughness=1 +[/card] +[card] +name=Silumgar Butcher +auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[target(creature|battlefield) -3/-3 ueot])) forever +text=Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn. +mana={4}{B} +type=Creature +subtype=Zombie Djinn +power=3 +toughness=3 +[/card] +[card] +name=Silumgar Monument +auto={T}:add{U} +auto={T}:add{B} +auto={4}{U}{B}:becomes(Artifact Creature Dragon,4/4,flying,blue,black) ueot +text={T}: Add {U} or {B} to your mana pool. -- {4}{U}{B}: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Silumgar Sorcerer +abilities=flash,flying +auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && transforms((,newability[target(creature|stack) fizzle])) forever +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Silumgar Sorcerer exploits a creature, counter target creature spell. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Silumgar Spell-Eater +facedown={3} +autofacedown={4}{U}:morph +autofaceup=counter(1/1,1) +autofaceup=target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +text=Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Silumgar Spell-Eater is turned face up, counter target spell unless its controller pays {3}. +mana={2}{U} +type=Creature +subtype=Naga Wizard +power=2 +toughness=3 +[/card] +[card] +name=Silumgar, the Drifting Death +abilities=flying,opponentshroud +auto=@combat(attacking) source(dragon|mybattlefield):all(creature|opponentbattlefield) -1/-1 ueot +text=Flying,hexproof. -- Whenever a Dragon you control attacks, creatures defending player control each get -1/-1 until end of turn. +mana={4}{U}{B} +type=Legendary Creature +subtype=Dragon +power=3 +toughness=7 +[/card] +[card] +name=Silumgar's Scorn +target=*|stack +auto=if type(dragon|mybattlefield)~morethan~0 then fizzle else if type(dragon|myhand)~morethan~0 then fizzle else transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=As an additional cost to cast Silumgar's Scorn, you may reveal a Dragon card from your hand. -- Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast Silumgar's Scorn, counter that spell instead. +mana={U}{U} +type=Instant +[/card] +[card] +name=Silver Drake +abilities=flying +auto=moveTo(ownerhand) notatarget(creature[white;blue]|myBattlefield) +text=Flying -- When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand. +mana={1}{W}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Silver Erne +abilities=flying,trample +text=Flying, trample +mana={3}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Silver Knight +abilities=first strike,protection from red +text=First strike, protection from red +mana={W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Silver Myr +auto={T}:Add{U} +text={T}: Add {U} to your mana pool. +mana={2} +type=Artifact Creature +subtype=Myr +power=1 +toughness=1 +[/card] +[card] +name=Silver Seraph +abilities=flying +auto=aslongas(*|mygraveyard) lord(other creature|myBattlefield) 2/2 >6 +text=Flying -- Threshold - Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. +mana={5}{W}{W}{W} +type=Creature +subtype=Angel +power=6 +toughness=6 +[/card] +[card] +name=Silverback Ape +mana={3}{G}{G} +type=Creature +subtype=Ape +power=5 +toughness=5 +[/card] +[card] +name=Silverblade Paladin +auto=soulbond double strike +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Silverblade Paladin is paired with another creature, both creatures have double strike. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Silverchase Fox +auto={1}{W}{S}:moveTo(exile) target(other enchantment) +text={1}{W}, Sacrifice Silverchase Fox: Exile target enchantment. +mana={1}{W} +type=Creature +subtype=Fox +power=2 +toughness=2 +[/card] +[card] +name=Silverclaw Griffin +abilities=flying,first strike +text=Flying, first strike +mana={3}{W}{W} +type=Creature +subtype=Griffin +power=3 +toughness=2 +[/card] +[card] +name=Silvercoat Lion +mana={1}{W} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Silverfur Partisan +abilities=trample +auto=@targeted(wolf,werewolf|mybattlefield) from(instant,sorcery):token(Wolf,creature Wolf,2/2,green) +text=Trample -- Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, put a 2/2 green Wolf creature token onto the battlefield. +mana={2}{G} +type=Creature +subtype=Wolf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Silvergill Douser +auto={T}:foreach(merfolk,faerie|myBattlefield) -1/0 target(creature) +text={T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Silverglade Elemental +aicode=activate moveTo(myBattlefield) target(forest|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=When Silverglade Elemental enters the battlefield, you may search your library for a Forest card and put that card onto the battlefield. If you do, shuffle your library. +mana={4}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Silverglade Pathfinder +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={1}{G}{T}{D(*|myhand)}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={1}{G}, {T}, Discard a card: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +mana={1}{G} +type=Creature +subtype=Dryad Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Silver-Inlaid Dagger +auto={2}:equip +auto=teach(creature) 2/0 +auto=teach(human) 1/0 +text=Equipped creature gets +2/+0 -- As long as equipped creature is a Human, it gets and additional +1/+0. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Silverpelt Werewolf +auto=@combatdamaged(player) from(this):draw:1 controller +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Lambholt Elder) +text=Whenever Silverpelt Werewolf deals combat damage to a player, draw a card. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf. +color=green +type=Creature +subtype=Werewolf +power=4 +toughness=5 +[/card] +[card] +name=Silverskin Armor +auto={2}:equip +auto=teach(creature) 1/1 +auto=teach(creature) transforms((artifact)) +text=Equipped creature gets +1/+1 and is an artifact in addition to its other types. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Silverstorm Samurai +abilities=flash +auto=bushido(1/1) +text=Flash -- Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) +mana={4}{W}{W} +type=Creature +subtype=Fox Samurai +power=3 +toughness=3 +[/card] +[card] +name=Silverstrike +target=creature[attacking] +auto=destroy +auto=life:3 +text=Destroy target attacking creature. You gain 3 life. +mana={3}{W} +type=Instant +[/card] +[card] +name=Silvos, Rogue Elemental +abilities=trample +auto={G}:regenerate +text=Trample -- {G}: Regenerate Silvos, Rogue Elemental. +mana={3}{G}{G}{G} +type=Legendary Creature +subtype=Elemental +power=8 +toughness=5 +[/card] +[card] +name=Sima Yi, Wei Field Marshal +anyzone=type:swamp:myBattlefield/4 cdaactive +text=Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control. +mana={5}{B} +type=Legendary Creature +subtype=Human Soldier +power=* +toughness=4 +[/card] +[card] +name=Simian Brawler +auto={D(land|myHand)}:1/1 +text=Discard a land card: Simian Brawler gets +1/+1 until end of turn. +mana={3}{G} +type=Creature +subtype=Ape Warrior +power=3 +toughness=3 +[/card] +[card] +name=Simian Grunts +abilities=flash +auto=upcost[{2}{G};next upkeep] sacrifice +text=Flash -- Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={2}{G} +type=Creature +subtype=Ape +power=3 +toughness=4 +[/card] +[card] +name=Simian Spirit Guide +autohand={e(this|myhand)}:add{R} all(controller) +text=Exile Simian Spirit Guide from your hand: Add {R} to your mana pool. +mana={2}{R} +type=Creature +subtype=Ape Spirit +power=2 +toughness=2 +[/card] +[card] +name=Simic Basilisk +auto=counter(1/1,3) +auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) +auto={1}{G}:target(creature[counter{1/1.1}]) transforms((,newability[@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy])) ueot +text=Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat." +mana={4}{G}{G} +type=Creature +subtype=Basilisk Mutant +power=0 +toughness=0 +[/card] +[card] +name=Simic Cluestone +auto={T}: Add{G} +auto={T}: Add{U} +auto={G}{U}{T}{S}:draw:1 controller +text={T}: Add {G} or {U} to your mana pool. -- {G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Simic Fluxmage +auto=evolve +auto={1}{U}{T}{C(1/1,-1)}:counter(1/1,1) target(creature) +text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=2 +[/card] +[card] +name=Simic Growth Chamber +auto=tap(noevent) +auto=moveTo(ownerhand) notatarget(land|myBattlefield) +auto={T}:Add{G}{U} +text=Simic Growth Chamber enters the battlefield tapped. -- When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. -- {T}: Add {G}{U} to your mana pool. +type=Land +[/card] +[card] +name=Simic Guildgate +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:Add{U} +text=Simic Guildgate enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. +type=Land +subtype=Gate +[/card] +[card] +name=Simic Initiate +text=Graft 1 (This creature enters the battlefield with a +1/+1 counter on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) +auto=counter(1/1,1) +auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) +mana={G} +type=Creature +subtype=Human Mutant +power=0 +toughness=0 +[/card] +[card] +name=Simic Keyrune +auto={T}:add{G} +auto={T}:add{U} +auto={G}{U}:transforms((Crab Artifact Creature,setpower=2,settoughness=3,blue,green,opponentshroud)) ueot +text={T}: Add {G} or {U} to your mana pool. -- {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +mana={3} +type=Artifact +[/card] +[card] +name=Simic Ragworm +auto={U}:untap +text={U}: Untap Simic Ragworm. +mana={3}{G} +type=Creature +subtype=Worm +power=3 +toughness=3 +[/card] +[card] +name=Simic Signet +auto={1}{T}:Add{G}{U} +text={1}, {T}: Add {G}{U} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Simic Sky Swallower +abilities=flying,trample,shroud +text=Flying; trample; shroud (This permanent can't be the target of spells or abilities.) +mana={5}{G}{U} +type=Creature +subtype=Leviathan +power=6 +toughness=6 +[/card] +[card] +name=Simoon +target=opponent +auto=damage:1 all(creature|targetedpersonsbattlefield) +text=Simoon deals 1 damage to each creature target opponent controls. +mana={R}{G} +type=Instant +[/card] +[card] +name=Simplify +auto=sacrifice notatarget(enchantment|mybattlefield) +auto=ability$! sacrifice notatarget(enchantment|mybattlefield) !$ opponent +text=Each player sacrifices an enchantment. +mana={G} +type=Sorcery +[/card] +[card] +name=Simulacrum +target=creature|myBattlefield +auto=damage:pdcount +auto=life:pdcount controller +text=You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Sin Collector +auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(<1>*[instant;sorcery]|reveal) moveto(exile) optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend +text=When Sin Collector enters the battlefield target opponent reveals his or her hand. You choose an instant or a sorcery card from it and exile that card. +mana={1}{W}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Sinew Sliver +auto=lord(sliver) 1/1 +text=All Sliver creatures get +1/+1. +mana={1}{W} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Singe +target=creature +auto=damage:1 +auto=transforms((,black)) ueot +text=Singe deals 1 damage to target creature. That creature becomes black until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Singing Bell Strike +target=creature +auto=tap +auto=doesnotuntap +auto=teach(creature) {6}:untap +text=Enchant creature -- When Claustrophobia enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{6}: Untap this creature." +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Singing Tree +auto={T}:target(creature[attacking]) transforms((,setpower=0)) ueot +text={T}: Target attacking creature's power becomes 0 until end of turn. +mana={3}{G} +type=Creature +subtype=Plant +power=0 +toughness=3 +[/card] +[card] +name=Sinister Concoction +auto={B}{L:1}{D(*|myhand)}{m}{S}:destroy target(other creature) +text={B}, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, Sacrifice Sinister Concoction: Destroy target creature. +mana={B} +type=Enchantment +[/card] +[card] +name=Sinister Possession +target=creature +auto=@combat(attacking,blocking) source(mytgt):life:-2 targetcontroller +text=Enchant creature. -- Whenever enchanted creature attacks or blocks, its controller loses 2 life. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sinister Strength +target=creature +auto=3/1 +auto=transforms((,black)) +text=Enchant creature -- Enchanted creature gets +3/+1 and is black. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sinkhole +target=land +auto=destroy +text=Destroy target land. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Sinking Feeling +target=creature +auto=doesnotuntap +auto=teach(creature) {1}{counter(-1/-1,1)}:untap +text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature." +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sinstriker's Will +target=creature +auto=teach(creature) transforms((,newability[{T}:target(creature[attacking;blocking]) dynamicability])) +text=Enchant creature -- Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature." +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sinuous Predator +abilities=oneblocker +text=Sinuous Predator can't be blocked by more than one creature. +type=Creature +subtype=Eldrazi Werewolf +power=4 +toughness=4 +[/card] +[card] +name=Sip of Hemlock +target=creature +auto=destroy +auto=life:-2 targetController +text=Destroy target creature. Its controller loses 2 life. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Sir Shandlar of Eberyn +mana={4}{G}{W} +type=Legendary Creature +subtype=Human Knight +power=4 +toughness=7 +[/card] +[card] +name=Sire of Insanity +auto=@each endofturn:reject all(*|hand) +text=At the beginning of each end step, each player discards his or her hand. +mana={4}{R}{B} +type=Creature +subtype=Demon +power=6 +toughness=4 +[/card] +[card] +name=Sire of Stagnation +auto=@movedto(land|opponentbattlefield):ingest:2 opponent && draw:2 controller +text=Devoid (This card has no color.) -- Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards. +mana={4}{U}{B} +abilities=devoid +type=Creature +subtype=Eldrazi +power=5 +toughness=7 +[/card] +[card] +name=Sire of the Storm +abilities=flying +auto=@movedTo(arcane,spirit|mystack):may draw:1 +text=Flying -- Whenever you cast a Spirit or Arcane spell, you may draw a card. +mana={4}{U}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Siren of the Silent Song +abilities=flying +auto=@untapped(this):ability$!notatarget(*|myhand) reject!$ability opponent && deplete:1 opponent +text=Flying -- Inspired -- Whenever Siren of the Silent Song becomes untapped, each opponent discards a card, then puts the top card of his or her library into his or her graveyard. +mana={1}{U}{B} +type=Creature +subtype=Zombie Siren +power=2 +toughness=1 +[/card] +[card] +name=Siren Song Lyre +auto={2}:equip +auto=teach(creature) {2}{T}:tap target(creature) +text=Equipped creature has "2, Tap: Tap target creature." -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sisay's Ingenuity +target=creature +auto=draw:1 +auto=teach(creature) {2}{U}:name(becomes white ueot) transforms((,white)) ueot +auto=teach(creature) {2}{U}:name(becomes blue ueot) transforms((,blue)) ueot +auto=teach(creature) {2}{U}:name(becomes black ueot) transforms((,black)) ueot +auto=teach(creature) {2}{U}:name(becomes red ueot) transforms((,red)) ueot +auto=teach(creature) {2}{U}:name(becomes green ueot) transforms((,green)) ueot +text=Enchant creature -- When Sisay's Ingenuity enters the battlefield, draw a card. -- Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn." +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sisay's Ring +auto={T}:Add{2} +text={T}: Add {2} to your mana pool. +mana={4} +type=Artifact +[/card] +[card] +name=Sisters of the Flame +auto={T}:Add{R} +text={T}: Add {R} to your mana pool. +mana={1}{R}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Sivitri Scarzam +mana={5}{U}{B} +type=Legendary Creature +subtype=Human +power=6 +toughness=4 +[/card] +[card] +name=Sivvi's Ruse +auto=preventalldamage to(creature|mybattlefield) ueot +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(plains|mybattlefield)~morethan~0,type(mountain|opponentbattlefield)~morethan~0 +text=If an opponent controls a Mountain and you control a Plains, you may cast Sivvi's Ruse without paying its mana cost. -- Prevent all damage that would be dealt this turn to creatures you control. +mana={2}{W}{W} +type=Instant +[/card] +[card] +name=Sizzle +auto=damage:3 opponent +text=Sizzle deals 3 damage to each opponent. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Skaab Goliath +abilities=trample +text=As an additional cost to cast Skaab Goliath, exile two creature cards from your graveyard. -- Trample +mana={5}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)} +type=Creature +subtype=Zombie Giant +power=6 +toughness=9 +[/card] +[card] +name=Skaab Ruinator +abilities=flying +flashback={1}{U}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)} +text=As an additional cost to cast Skaab Ruinator, exile 3 creature cards from your graveyard. -- Flying -- You may cast Skaab Ruinator from your graveyard. +mana={1}{U}{U}{E(creature|mygraveyard)}{E(creature|mygraveyard)}{E(creature|mygraveyard)} +type=Creature +subtype=Zombie Horror +power=5 +toughness=6 +[/card] +[card] +name=Skarrg Goliath +abilities=trample +autohand={5}{G}{G}{discard}:name(bloodrush) target(creature[attacking]) trample && 9/9 ueot +text=Trample -- Bloodrush -- {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn. +mana={6}{G}{G} +type=Creature +subtype=Beast +power=9 +toughness=9 +[/card] +[card] +name=Skarrg Guildmage +auto={R}{G}:all(creature|myBattlefield) trample ueot +auto={1}{R}{G}:target(land|mybattlefield) transforms((Elemental Creature,setpower=4,settoughness=4)) ueot +text={R}{G}: Creatures you control gain trample until end of turn. -- {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. +mana={R}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Skarrg, the Rage Pits +auto={T}:Add{1} +auto={R}{G}{T}:1/1 && trample target(creature) +text={T}: Add {1} to your mana pool. -- {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. +type=Land +[/card] +[card] +name=Skarrgan Firebird +abilities=flying +auto=bloodthirst:3 +autograveyard=this(opponentdamagecount > 0) {R}{R}{R}:moveto(ownerhand) +text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) -- Flying -- {R}{R}{R}: Return Skarrgan Firebird from your graveyard to your hand. Activate this ability only if an opponent was dealt damage this turn. +mana={4}{R}{R} +type=Creature +subtype=Phoenix +power=3 +toughness=3 +[/card] +[card] +name=Skarrgan Pit-Skulk +abilities=strong +auto=bloodthirst:1 +text=Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) -- Creatures with power less than Skarrgan Pit-Skulk's power can't block it. +mana={G} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Skarrgan Skybreaker +auto=bloodthirst:3 +auto={1}{S}:target(other *[creature;player]) dynamicability +text=Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) -- {1}, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player. +mana={4}{R}{R}{G} +type=Creature +subtype=Giant Shaman +power=3 +toughness=3 +[/card] +[card] +name=Skeletal Changeling +abilities=changeling +auto={1}{B}:regenerate +text=Changeling (This card is every creature type at all times.) -- {1}{B}: Regenerate Skeletal Changeling. +mana={1}{B} +type=Creature +subtype=Shapeshifter +power=1 +toughness=1 +[/card] +[card] +name=Skeletal Crocodile +mana={3}{B} +type=Creature +subtype=Crocodile Skeleton +power=5 +toughness=1 +[/card] +[card] +name=Skeletal Grimace +target=creature +auto=1/1 +auto=teach(creature) {B}:regenerate +text=Enchant creature -- Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature." +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Skeletal Kathari +abilities=flying +auto={B}{S(creature|myBattlefield)}:regenerate +text=Flying -- {B}, Sacrifice a creature: Regenerate Skeletal Kathari. +mana={4}{B} +type=Creature +subtype=Bird Skeleton +power=3 +toughness=2 +[/card] +[card] +name=Skeletal Snake +mana={1}{B} +type=Creature +subtype=Snake Skeleton +power=2 +toughness=1 +[/card] +[card] +name=Skeletal Vampire +abilities=flying +auto=token(Bat,creature bat, 1/1,flying black)*2 +auto={3}{B}{B}{S(bat|myBattlefield)}:token(Bat,creature bat,1/1,flying black) && token(Bat,creature bat,1/1,flying black) +auto={S(bat|myBattlefield)}:regenerate +text=Flying -- When Skeletal Vampire enters the battlefield, put two 1/1 black Bat creature tokens with flying onto the battlefield. -- {3}{B}{B}, Sacrifice a Bat: Put two 1/1 black Bat creature tokens with flying onto the battlefield. -- Sacrifice a Bat: Regenerate Skeletal Vampire. +mana={4}{B}{B} +type=Creature +subtype=Vampire Skeleton +power=3 +toughness=3 +[/card] +[card] +name=Skeletal Wurm +auto={B}:regenerate +text={B}: Regenerate Skeletal Wurm. +mana={7}{B} +type=Creature +subtype=Skeleton Wurm +power=7 +toughness=6 +[/card] +[card] +name=Skeleton Key +auto=teach(creature) skulk +auto=@combatdamaged(player) from(mytgt):may draw:1 && reject target(*|myhand) +auto={2}:equip +text=Equipped creature has skulk. (It can't be blocked by creatures with greater power.) -- Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Skeleton Shard +auto={3}{T}:moveTo(myhand) target(creature[artifact]|mygraveyard) +auto={B}{T}:moveTo(myhand) target(creature[artifact]|mygraveyard) +text={3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand. +mana={3} +type=Artifact +[/card] +[card] +name=Skeleton Ship +auto={T}:counter(-1/-1,1) target(creature) +auto=aslongas(island|myBattlefield) all(this) sacrifice while <1 +text=When you control no Islands, sacrifice Skeleton Ship. -- {T}: Put a -1/-1 counter on target creature. +mana={3}{U}{B} +type=Legendary Creature +subtype=Skeleton +power=0 +toughness=3 +[/card] +[card] +name=Skeleton Token +auto={B}:regenerate +text={B}: Regenerate. +type=Creature +subtype=Skeleton +power=1 +toughness=1 +color=black +[/card] +[card] +name=Skeleton +type=Creature +subtype=Skeleton +power=1 +toughness=1 +auto={B}:regenerate +color=black +[/card] +[card] +name=Skeletonize +target=creature +auto=@movedto(mytgt|graveyard) from(battlefield):token(Skeleton Token) +auto=damage:3 +text=Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token onto the battlefield with "{B}: Regenerate this creature." +mana={4}{R} +type=Instant +[/card] +[card] +name=Skillful Lunge +target=creature +auto=2/0 +auto=first strike +text=Target creature gains +2/+0 and first strike until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Skin Invasion +target=creature +auto=mustattack +auto=@movedto(mytgt|graveyard) from(battlefield):all(this) transforms((,newability[moveto(mybattlefield)],newability[flip(Skin Shedder)])) forever +text=Enchant creature -- Enchanted creature attacks each combat if able. -- When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Skin Shedder +type=Creature +subtype=Insect Horror +power=3 +toughness=4 +[/card] +[card] +name=Skinbrand Goblin +autohand={R}{discard}:name(bloodrush) target(creature[attacking]) 2/1 ueot +text=Bloodrush -- {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=1 +[/card] +[card] +name=Skinrender +auto=counter(-1/-1,3) target(creature) +text=When Skinrender enters the battlefield, put three -1/-1 counters on target creature +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=3 +[/card] +[card] +name=Skinthinner +facedown={3} +autofacedown={3}{B}{B}:morph +autofaceup=bury target(creature[-black]) +text=Morph {3}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated. +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=1 +[/card] +[card] +name=Skinwing +auto={4}:equip +auto=teach(creature) 2/2 +auto=teach(creature) flying +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +2/+2 and has flying. -- Equip {4} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Skirge Familiar +abilities=flying +auto={D(*|myhand)}:Add{B} +text=Flying -- Discard a card: Add {B} to your mana pool. +mana={4}{B} +type=Creature +subtype=Imp +power=3 +toughness=2 +[/card] +[card] +name=Skirk Commando +facedown={3} +autofacedown={2}{R}:morph +auto=@combatdamagefoeof(player) from(this):may damage:2 target(creature|opponentbattlefield) +auto=@combatdamageof(player) from(this):may damage:2 target(creature|mybattlefield) +text=Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. -- Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={1}{R}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Skirk Drill Sergeant +aicode=activate transforms((,newability[if type(goblin[-instant;-sorcery;zpos=1]|mylibrary)~morethan~0 then target(goblin[-instant;-sorcery;zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownergraveyard)])) ueot +auto=@movedto(Goblin|mygraveyard) from(battlefield):pay({2}{r}) reveal:1 optionone target(goblin|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Whenever Skirk Drill Sergeant or another Goblin is put into a graveyard from the battlefield, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Skirk Fire Marshal +abilities=protection from red +auto={T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}{T(goblin|myBattlefield)}:damage:10 all(creature,player) +text=Protection from red -- Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. +mana={3}{R}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Skirk Marauder +facedown={3} +autofacedown={2}{R}:morph +autofaceup=damage:2 target(creature,player) +text=Morph {2}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Skirk Marauder is turned face up, it deals 2 damage to target creature or player. +mana={1}{R} +type=Creature +subtype=Goblin +power=2 +toughness=1 +[/card] +[card] +name=Skirk Outrider +auto=aslongas(beast|myBattlefield) 2/2 +auto=aslongas(beast|myBattlefield) trample +text=As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample. +mana={3}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Skirk Prospector +auto={S(goblin|myBattlefield)}:Add{R} +text=Sacrifice a Goblin: Add {R} to your mana pool. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Skirk Ridge Exhumer +auto={B}{D(*|myhand)}{T}:token(Festering Goblin) +text={B}, {T}, Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn." +mana={1}{B} +type=Creature +subtype=Zombie Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Skirk Shaman +abilities=intimidate +text=Skirk Shaman can't be blocked except by artifact creatures and/or red creatures. +mana={1}{R}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Skirsdag Cultist +auto={R}{T}{S(creature|mybattlefield)}:damage:2 target(creature,player) +text={R}, {T}, Sacrifice a creature: Skirsdag Cultist deals 2 damage to target creature or player. +mana={2}{R}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Skirsdag Flayer +auto={3}{B}{S(human|mybattlefield)}:destroy target(creature) +text={3}{B}, {T}, Sacrifice a Human: Destroy target creature. +mana={1}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Skirsdag High Priest +auto={T}{T(creature|mybattlefield)}{T(creature|mybattlefield)}:token(Demon,Creature Demon,5/5,black,flying) restriction{morbid} +text=Morbid - {T}, tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn. +mana={1}{B} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Skirsdag Supplicant +auto={b}{t}{D(*|myhand)}:all(player) life:-2 +text={B}, {T}, Discard a card: Each player loses 2 life. +mana={2}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Skithiryx, the Blight Dragon +abilities=flying,infect +auto={B}:haste +auto={B}{B}:regenerate +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Infect -- {B}: Skithiryx, the Blight Dragon gains haste until end of turn. -- {B}{B}: Regenerate Skithiryx. +mana={3}{B}{B} +type=Legendary Creature +subtype=Dragon Skeleton +power=4 +toughness=4 +[/card] +[card] +name=Skitter of Lizards +abilities=haste +kicker=multi{1}{R} +auto=kicker counter(1/1,kicked) +text=Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) -- Haste -- Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. +mana={R} +type=Creature +subtype=Lizard +power=1 +toughness=1 +[/card] +[card] +name=Skittering Horror +auto=@movedTo(creature|mystack):bury +text=When you cast a creature spell, sacrifice Skittering Horror. +mana={2}{B} +type=Creature +subtype=Horror +power=4 +toughness=3 +[/card] +[card] +name=Skittering Invasion +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*5 +text=Put five 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +mana={7} +type=Tribal Sorcery +subtype=Eldrazi +[/card] +[card] +name=Skittering Monstrosity +auto=@movedTo(creature|mystack):bury +text=When you cast a creature spell, sacrifice Skittering Monstrosity. +mana={3}{B}{B} +type=Creature +subtype=Horror +power=5 +toughness=5 +[/card] +[card] +name=Skittering Skirge +abilities=flying +auto=@movedTo(creature|mystack):bury +text=Flying -- When you cast a creature spell, sacrifice Skittering Skirge. +mana={B}{B} +type=Creature +subtype=Imp +power=3 +toughness=2 +[/card] +[card] +name=Skitterskin +abilities=cantblock +auto={1}{B}:regenerate restriction{type(other creature[colorless]|mybattlefield)~morethan~0} +text=Devoid (This card has no color.) -- Skitterskin can't block. -- {1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature. +mana={3}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=4 +toughness=3 +[/card] +[card] +name=Skittish Kavu +auto=aslongas(creature[blue;white]|opponentBattlefield) 1/1 <1 +text=Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. +mana={1}{R} +type=Creature +subtype=Kavu +power=1 +toughness=1 +[/card] +[card] +name=Skizzik Surger +abilities=haste +auto=upcost[{S(land|myBattlefield)}{S(land|myBattlefield)};next upkeep] sacrifice +text=Haste -- Echo - Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={4}{R}{R} +type=Creature +subtype=Elemental +power=6 +toughness=4 +[/card] +[card] +name=Skizzik +abilities=trample,haste,treason +kicker={R} +auto=kicker -treason +text=Kicker {R} (You may pay an additional {R} as you cast this spell.) -- Trample, haste -- At the beginning of the end step, sacrifice Skizzik unless it was kicked. +mana={3}{R} +type=Creature +subtype=Elemental +power=5 +toughness=3 +[/card] +[card] +name=Skred +target=creature +auto=damage:type:snow:mybattlefield +text=Skred deals damage to target creature equal to the number of snow permanents you control. +mana={R} +type=Instant +[/card] +[card] +name=Skulking Fugitive +auto=@targeted(this):sacrifice +text=When Skulking Fugitive becomes the target of a spell or ability, sacrifice it. +mana={2}{B} +type=Creature +subtype=Horror Mercenary +power=3 +toughness=4 +[/card] +[card] +name=Skulking Ghost +abilities=flying +auto=@targeted(this):sacrifice +text=Flying -- When Skulking Ghost becomes the target of a spell or ability, sacrifice it. +mana={1}{B} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Skulking Knight +abilities=flanking +auto=@targeted(this):sacrifice +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- When Skulking Knight becomes the target of a spell or ability, sacrifice it. +mana={2}{B} +type=Creature +subtype=Zombie Knight +power=3 +toughness=3 +[/card] +[card] +name=Skull Catapult +auto={1}{T}{S(creature|myBattlefield)}:Damage:2 target(creature,player) +text={1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. +mana={4} +type=Artifact +[/card] +[card] +name=Skull Collector +auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[black]|myBattlefield) +auto={1}{B}:regenerate +text=At the beginning of your upkeep, return a black creature you control to its owner's hand. -- {1}{B}: Regenerate Skull Collector. +mana={1}{B}{B} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Skull Fracture +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +flashback={3}{B} +text=Target player discards a card. -- Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={B} +type=Sorcery +[/card] +[card] +name=Skull of Orm +auto={5}{T}:MoveTo(myHand) target(enchantment|myGraveyard) +text={5}, {T}: Return target enchantment card from your graveyard to your hand. +mana={3} +type=Artifact +[/card] +[card] +name=Skull of Ramos +auto={T}:Add{B} +auto={S}:Add{B} +text={T}: Add {B} to your mana pool. -- Sacrifice Skull of Ramos: Add {B} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Skull Rend +auto=damage:2 opponent && discard:2 opponent +text=Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random. +mana={3}{B}{R} +type=Sorcery +[/card] +[card] +name=Skullcage +auto=@each opponent upkeep restriction{type(*|opponenthand)~morethan~4}:damage:2 opponent +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~3}:damage:2 opponent +text=At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand. +mana={4} +type=Artifact +[/card] +[card] +name=Skullclamp +auto=teach(creature) 1/-1 +auto=@movedto(graveyard) from(mytgt|battlefield):draw:2 controller +auto={1}:equip +text=Equipped creature gets +1/-1. -- When equipped creature is put into a graveyard, draw two cards. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Skullmane Baku +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +auto={1}{C(0/0,-1,Ki)}{T}:name(Remove 1 Counters) -1/-1 target(creature) +auto={1}{C(0/0,-2,Ki)}{T}:name(Remove 2 Counters) -2/-2 target(creature) +auto={1}{C(0/0,-3,Ki)}{T}:name(Remove 3 Counters) -3/-3 target(creature) +auto={1}{C(0/0,-4,Ki)}{T}:name(Remove 4 Counters) -4/-4 target(creature) +auto={1}{C(0/0,-5,Ki)}{T}:name(Remove 5 Counters) -5/-5 target(creature) +auto={1}{C(0/0,-6,Ki)}{T}:name(Remove 6 Counters) -6/-6 target(creature) +auto={1}{C(0/0,-7,Ki)}{T}:name(Remove 7 Counters) -7/-7 target(creature) +auto={1}{C(0/0,-8,Ki)}{T}:name(Remove 8 Counters) -8/-8 target(creature) +auto={1}{C(0/0,-9,Ki)}{T}:name(Remove 9 Counters) -9/-9 target(creature) +auto={1}{C(0/0,-10,Ki)}{T}:name(Remove 10 Counters) -10/-10 target(creature) +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. -- {1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn. +mana={3}{B}{B} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Skullmead Cauldron +auto={T}:life:1 +auto={T}{D(*|myhand)}:life:3 +text={T}: You gain 1 life. -- {T}, Discard a card: You gain 3 life. +mana={4} +type=Artifact +[/card] +[card] +name=Skullmulcher +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,1) all(this) && draw:1 +text=Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) -- When Skullmulcher enters the battlefield, draw a card for each creature it devoured. +mana={4}{G} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Skullsnatcher +autohand={B}{N}:ninjutsu +auto=@combatdamagefoeof(player) from(this):may target(*|opponentgraveyard) moveTo(exile) +auto=@combatdamageof(player) from(this):may target(*|mygraveyard) moveTo(exile) +text=Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard. +mana={1}{B} +type=Creature +subtype=Rat Ninja +power=2 +toughness=1 +[/card] +[card] +name=Skulltap +auto=draw:2 controller +text=As an additional cost to cast Skulltap, sacrifice a creature. -- Draw two cards. +mana={1}{B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Sky Diamond +auto=tap(noevent) +auto={T}:Add{U} +text=Sky Diamond enters the battlefield tapped. -- {T}: Add {U} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Sky Hussar +abilities=flying +auto=untap all(creature|mybattlefield) +autohand={0}{T(creature[blue;white]|mybattlefield)}{T(creature[blue;white]|mybattlefield)}:draw:1 controller limit:1 myUpkeepOnly +text=Flying -- When Sky Hussar enters the battlefield, untap all creatures you control. -- Forecast - Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.) +mana={3}{W}{U} +type=Creature +subtype=Human Knight +power=4 +toughness=3 +[/card] +[card] +name=Sky Ruin Drake +abilities=flying +text=Flying +mana={4}{U} +type=Creature +subtype=Drake +power=2 +toughness=5 +[/card] +[card] +name=Sky Scourer +abilities=flying +auto=@movedTo(*[colorless]|mystack):1/0 ueot +text=Devoid (This card has no color.) -- Flying -- Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn. +mana={1}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=2 +[/card] +[card] +name=Sky Skiff +abilities=flying +auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} +text=Flying -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={2} +type=Artifact +subtype=Vehicle +power=2 +toughness=3 +[/card] +[card] +name=Sky Spirit +abilities=flying,first strike +text=Flying, first strike +mana={1}{W}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Sky Swallower +abilities=flying +auto=moveTo(opponentBattlefield) all(other *|myBattlefield) +text=Flying -- When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control. +mana={3}{U}{U} +type=Creature +subtype=Leviathan +power=8 +toughness=8 +[/card] +[card] +name=Sky Weaver +auto={2}:flying target(creature[white;black]) +text={2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) +mana={1}{U} +type=Creature +subtype=Metathran Wizard +power=2 +toughness=1 +[/card] +[card] +name=Skybind +auto=(blink) target(*[-enchantment]) ueot +auto=@movedTo(enchantment|myBattlefield):(blink) target(*[-enchantment]) ueot +text=Constellation -- Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={3}{W}{W} +type=Enchantment +[/card] +[card] +name=Skyblinder Staff +auto={3}:equip +auto=teach(creature) 1/0 +auto=teach(creature) cantbeblockedby(creature[flying]) +text=Equipped creature gets +1/+0 and can't be blocked by creatures with flying. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Skyclaw Thrash +auto=@combat(attacking,turnlimited) source(this):flipacoin winability 1/1 ueot && flying ueot winabilityend flipend +text=Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. +mana={3}{U}{R} +type=Artifact Creature +subtype=Viashino Warrior +power=4 +toughness=4 +[/card] +[card] +name=Skycloud Egg +auto={2}{T}{S}:Add{W}{U} and!( draw:1 controller )! +text={2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Skycloud Expanse +auto={1}{T}:Add{W}{U} +text={1}, {T}: Add {W}{U} to your mana pool. +type=Land +[/card] +[card] +name=Sky-Eel School +abilities=flying +auto=draw:1 +auto=reject target(*|myhand) +text=Flying -- When Sky-Eel School enters the battlefield, draw a card, then discard a card. +mana={3}{U}{U} +type=Creature +subtype=Fish +power=3 +toughness=3 +[/card] +[card] +name=Skyfire Kirin +abilities=flying +auto=@movedTo(*[arcane;spirit;manacost=1]|mystack):may target(creature[manacost=1]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=2]|mystack):may target(creature[manacost=2]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=3]|mystack):may target(creature[manacost=3]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=4]|mystack):may target(creature[manacost=4]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=5]|mystack):may target(creature[manacost=5]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=6]|mystack):may target(creature[manacost=6]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=7]|mystack):may target(creature[manacost=7]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=8]|mystack):may target(creature[manacost=8]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=9]|mystack):may target(creature[manacost=9]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=10]|mystack):may target(creature[manacost=10]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=11]|mystack):may target(creature[manacost=11]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +auto=@movedTo(*[arcane;spirit;manacost=12]|mystack):may target(creature[manacost=12]) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +text=Flying -- Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn. +mana={2}{R}{R} +type=Legendary Creature +subtype=Kirin Spirit +power=3 +toughness=3 +[/card] +[card] +name=Skygames +target=land +auto=teach(land) {T}:target(creature) flying asSorcery +text=Enchant land -- Enchanted land has "{T}: Target creature gains flying until end of turn. Activate this ability only any time you could cast a sorcery." +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Skyhunter Cub +auto=this(gear > 0) 1/1 +auto=this(gear > 0) flying +text=As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying. +mana={2}{W} +type=Creature +subtype=Cat Knight +power=2 +toughness=2 +[/card] +[card] +name=Skyhunter Patrol +abilities=flying,first strike +text=Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.) +mana={2}{W}{W} +type=Creature +subtype=Cat Knight +power=2 +toughness=3 +[/card] +[card] +name=Skyhunter Prowler +abilities=flying,vigilance +text=Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) +mana={2}{W} +type=Creature +subtype=Cat Knight +power=1 +toughness=3 +[/card] +[card] +name=Skyhunter Skirmisher +abilities=flying,double strike +text=Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.) +mana={1}{W}{W} +type=Creature +subtype=Cat Knight +power=1 +toughness=1 +[/card] +[card] +name=Skyknight Legionnaire +abilities=flying,haste +text=Flying, haste +mana={1}{R}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Skylasher +abilities=flash,nofizzle,reach,protection from blue +text=Flash. -- Skylasher can't be countered. -- Reach. -- Protection from blue. +mana={1}{G} +type=Creature +subtype=Spider +power=2 +toughness=2 +[/card] +[card] +name=Skyline Cascade +auto={T}:add{U} +auto=target(creature|opponentbattlefield) frozen +auto=tap(noevent) +text=Skyline Cascade enters the battlefield tapped. -- When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. -- {T}: Add {U} to your mana pool. +type=Land +[/card] +[card] +name=Skyline Predator +abilities=flash,flying +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying +mana={4}{U}{U} +type=Creature +subtype=Drake +power=3 +toughness=4 +[/card] +[card] +name=Skymark Roc +auto=@combat(attacking) source(this):may moveto(ownerhand) target(creature[toughness<=2]|opponentbattlefield) +abilities=flying +text=Flying -- Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand. +mana={2}{W}{U} +type=Creature +subtype=Bird +power=3 +toughness=3 +[/card] +[card] +name=Skyraker Giant +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={2}{R}{R} +type=Creature +subtype=Giant +power=4 +toughness=3 +[/card] +[card] +name=Skyreach Manta +abilities=flying,sunburst +auto=counter(1/1,sunburst) +text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Flying +mana={5} +type=Artifact Creature +subtype=Fish +power=0 +toughness=0 +[/card] +[card] +name=Skyreaping +auto=damage:type:manag:mybattlefield all(creature[flying]) +text=Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Skyrider Elf +abilities=flying +auto=counter(1/1,converge) +text=Flying -- Converge -- Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. +mana={X}{G}{U} +type=Creature +subtype=Elf Warrior Ally +power=0 +toughness=0 +[/card] +[card] +name=Skyrider Trainee +auto=this(auras >= 1) flying +text=Skyrider Trainee has flying as long as it's enchanted. +mana={4}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Skyscribing +auto=Draw:X controller +auto=Draw:X opponent +autohand={2}{U}:draw:1 controller && draw:1 opponent limit:1 myUpkeepOnly +text=Each player draws X cards. -- Forecast - {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.) +mana={X}{U}{U} +type=Sorcery +[/card] +[card] +name=Skyshaper +auto={S}:lord(creature|mybattlefield) flying +text=Sacrifice Skyshaper: Creatures you control gain flying until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Skyship Plunderer +abilities=flying +auto=@combatdamaged(player) from(this):target(*[artifact;creature;enchantment;land;planeswalker;player]) propagate +text=Flying -- Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind. +mana={1}{U} +type=Creature +subtype=Human Pirate +power=2 +toughness=1 +[/card] +[card] +name=Skyship Stalker +abilities=flying +auto={R}:1/0 +auto={R}:first strike +auto={R}:haste +text=Flying -- {R}: Skyship Stalker gets +1/+0 until end of turn. -- {R}: Skyship Stalker gains first strike until end of turn. -- {R}: Skyship Stalker gains haste until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Skyship Weatherlight +aicode=activate moveto(myexile) and!(transforms((skyshipped)) forever)! target(*[creature;artifact]|mylibrary) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[creature;artifact]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myexile) and!(becomes(skyshipped) forever)!])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={4}{T}:moverandom(*[skyshipped]) from(myexile) to(ownerhand) +text=When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library. -- {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand. +mana={4} +type=Legendary Artifact +[/card] +[card] +name=Skyshooter +abilities=reach +auto={T}{S}:destroy target(other creature[flying;attacking;blocking]) +text=Reach (This creature can block creatures with flying.) -- {T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying. +mana={1}{G} +type=Creature +subtype=Centaur Archer +power=1 +toughness=2 +[/card] +[card] +name=Skyshroud Archer +auto={T}:-1/-1 target(creature[flying]) +text={T}: Target creature with flying gets -1/-1 until end of turn. +mana={G} +type=Creature +subtype=Elf Archer +power=1 +toughness=1 +[/card] +[card] +name=Skyshroud Behemoth +auto=tap(noevent) +auto=fading:2 +text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- Skyshroud Behemoth enters the battlefield tapped. +mana={5}{G}{G} +type=Creature +subtype=Beast +power=10 +toughness=10 +[/card] +[card] +name=Skyshroud Blessing +auto=lord(land) shroud +auto=draw:1 controller +text=Lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) -- Draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Skyshroud Claim +aicode=activate moveTo(myBattlefield) target(forest|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search your library for up to two Forest cards and put them onto the battlefield. Then shuffle your library. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Skyshroud Condor +abilities=flying +restriction=casted a spell +text=Flying -- Cast Skyshroud Condor only if you've cast another spell this turn. +mana={1}{U} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] +[card] +name=Skyshroud Cutter +auto=alternative life:5 opponent +otherrestriction=type(forest|mybattlefield)~morethan~0 +other={0} name(Have Opponent gain 5 Life) +text=If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost. +mana={3}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Skyshroud Elf +auto={T}:Add{G} +auto={1}:Add{W} +auto={1}:Add{R} +text={T}: Add {G} to your mana pool. -- {1}: Add {W} or {R} to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Skyshroud Elite +auto=aslongas(land[-basic]|opponentBattlefield) 1/2 +text=Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Skyshroud Falcon +abilities=flying,vigilance +text=Flying, vigilance +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Skyshroud Forest +auto=tap(noevent) +auto={T}:Add{1} +auto={T}:Add{U} and!( damage:1 controller )! +auto={T}:Add{G} and!( damage:1 controller )! +text=Skyshroud Forest enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {T}: Add {U} or {G} to your mana pool. Skyshroud Forest deals 1 damage to you. +type=Land +[/card] +[card] +name=Skyshroud Poacher +aicode=activate moveTo(myBattlefield) target(elf[-sorcery;-instant]|myLibrary) +auto={3}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(elf[-sorcery;-instant]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={3}, {T}: Search your library for an Elf permanent card and put that card onto the battlefield. Then shuffle your library. +mana={2}{G}{G} +type=Creature +subtype=Human Rebel +power=2 +toughness=2 +[/card] +[card] +name=Skyshroud Ranger +auto={T}:moveTo(myBattlefield) target(land|myhand) asSorcery +text={T}: You may put a land card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery. +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Skyshroud Ridgeback +auto=fading:2 +text=Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) +mana={G} +type=Creature +subtype=Beast +power=2 +toughness=3 +[/card] +[card] +name=Skyshroud Sentinel +aicode=activate target(skyshroud sentinel|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(skyshroud sentinel|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. +mana={2}{G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Skyshroud Troll +auto={1}{G}:regenerate +text={1}{G}: Regenerate Skyshroud Troll. +mana={2}{G}{G} +type=Creature +subtype=Troll Giant +power=3 +toughness=3 +[/card] +[card] +name=Skyshroud Troopers +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={3}{G} +type=Creature +subtype=Elf Druid Warrior +power=3 +toughness=3 +[/card] +[card] +name=Skyshroud Vampire +abilities=flying +auto={D(creature|myhand)}:2/2 +text=Flying -- Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn. +mana={3}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Skyshroud War Beast +abilities=trample +anyzone=type:land[-basic]:opponentBattlefield/type:land[-basic]:opponentBattlefield cdaactive +text=Trample -- As Skyshroud War Beast enters the battlefield, choose an opponent. -- Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. +mana={1}{G} +type=Creature +subtype=Beast +power=* +toughness=* +[/card] +[card] +name=Skysnare Spider +abilities=vigilance,reach +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Reach (This creature can block creatures with flying.) +mana={4}{G}{G} +type=Creature +subtype=Spider +power=6 +toughness=6 +[/card] +[card] +name=Skysovereign, Consul Flagship +abilities=flying +auto=damage:3 target(creature,planeswalker|opponentbattlefield) +auto=@combat(attacking) source(this):damage:3 target(creature,planeswalker|opponentbattlefield) +auto={crew(other creature[power>=3]|myBattlefield)}:name(crew 3 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=3]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=2]|myBattlefield)}:name(crew 3 [2 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,type(other creature[-tapped;power>=2]|mybattlefield)~morethan~0,type(other creature[-tapped;-cantcrew]|mybattlefield)~morethan~1,compare(crewtotalpower)~morethan~2} +auto={crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}{crew(other creature[power>=1]|myBattlefield)}:name(crew 3 [3 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~2,compare(crewtotalpower)~morethan~2} +text=Flying -- Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. -- Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={5} +type=Legendary Artifact +subtype=Vehicle +power=6 +toughness=5 +[/card] +[card] +name=Skyspear Cavalry +abilities=flying,double strike +text=Flying -- Double strike (This creature deals both first-strike and regular combat damage.) +mana={3}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Skyswirl Harrier +abilities=flying +text=Flying +mana={4}{W} +type=Creature +subtype=Bird +power=3 +toughness=4 +[/card] +[card] +name=Skyward Eye Prophets +abilities=vigilance +aicode=activate transforms((,newability[if type(land[zpos=1]|mylibrary)~morethan~0 then target(land[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownerhand)])) ueot +auto={t}:reveal:1 optionone target(land|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in hand) target(<1>*|reveal) moveto(myhand) optiontwoend revealend +text=Vigilance -- {T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. +mana={3}{G}{W}{U} +type=Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Skywatcher Adept +auto={3}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) flying +auto=this(counter{0/0.1.Level}) 1/1 +auto=this(counter{0/0.3.Level}) 2/0 +text=Level up {3} -- [Level 1-2] : Flying (2/2) -- [Level 3+] : Flying (4/2) +mana={U} +type=Creature +subtype=Merfolk Wizard +auto=maxlevel:3 +power=1 +toughness=1 +[/card] +[card] +name=Skywhaler's Shot +target=creature[power>=3] +auto=destroy +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Destroy target creature with power 3 or greater. Scry 1. +mana={2}{W} +type=Instant +[/card] +[card] +name=Skywinder Drake +abilities=flying,cloud +text=Flying -- Skywinder Drake can block only creatures with flying. +mana={2}{U} +type=Creature +subtype=Drake +power=3 +toughness=1 +[/card] +[card] +name=Skywing Aven +abilities=flying +auto={D(*|myhand)}:moveto(ownerhand) +text=Flying -- Discard a card: Return Skywing Aven to its owner's hand. +mana={2}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=1 +[/card] +[card] +name=Skywise Teachings +auto=@movedto(*[-creature]|mystack):pay({1}{U}) name(Pay 1U mana) token(Djinn Monk,Creature Djinn Monk,2/2,flying,blue) controller +text=Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, put a 2/2 blue Djinn Monk creature token with flying onto the battlefield. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Slab Hammer +auto={2}:equip +auto=@combat(attacking) source(mytgt):may name(return a land and 2/2) transforms((,newability[moveto(myhand) notatarget(land|mybattlefield)],newability[2/2 ueot])) ueot +text=Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Slag Fiend +anyzone=type:artifact:graveyard/type:artifact:graveyard cdaactive +text=Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards. +mana={R} +type=Creature +subtype=Construct +power=* +toughness=* +[/card] +[card] +name=Slagstorm +auto=choice name(deals 3 damage to each creature) damage:3 all(creature) +auto=choice name(deals 3 damage to each player) damage:3 all(player) +text=Choose one - Slagstorm deals 3 damage to each creature; or Slagstorm deals 3 damage to each player. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Slagwurm Armor +auto={3}:equip +auto=teach(creature) 0/6 +text=Equipped creature gets +0/+6. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Slash Panther +abilities=haste +text=({p(R)} can be paid with either {R} or 2 life.) -- Haste +color=red +mana={4}{p(R)} +type=Artifact Creature +subtype=Cat +power=4 +toughness=2 +[/card] +[card] +name=Slashing Tiger +auto=@combat(blocked,turnlimited) source(this):2/2 ueot +text=Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Slate of Ancestry +auto={4}{T}:reject all(*|myhand) && foreach(creature|myBattlefield) draw:1 +text={4}, {T}, Discard your hand: Draw a card for each creature you control. +mana={4} +type=Artifact +[/card] +[card] +name=Slate Street Ruffian +auto=@combat(blocked) source(this):ability$!name(discard) reject notatarget(*|myhand)!$ opponent +text=Whenever Slate Street Ruffian becomes blocked, defending player discards a card. +mana={2}{B} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Slaughter Cry +target=creature +auto=3/0 +auto=first strike +text=Target creature gets +3/+0 and gains first strike until end of turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Slaughter Drone +auto={c}:deathtouch ueot +text=Devoid (This card has no color.) -- {C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.) +mana={1}{B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=2 +[/card] +[card] +name=Slaughter Pact +target=creature[-black] +auto=destroy +auto=if casted(this) then transforms((,newability[upcost[{2}{B};next upkeep] wingame opponent])) forever +color=black +text=Slaughter Pact is black. -- Destroy target nonblack creature. -- At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game. +mana={0} +type=Instant +[/card] +[card] +name=Slaughter +target=creature[-black] +auto=bury +buyback={2}{B}{B}{L:4} +text=Buyback - Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Destroy target nonblack creature. It can't be regenerated. +mana={2}{B}{B} +type=Instant +[/card] +[card] +name=Slaughterhorn +autohand={G}{discard}:name(bloodrush) target(creature[attacking]) 3/2 ueot +text=Bloodrush -- {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn. +mana={2}{G} +type=Creature +subtype=Beast +power=3 +toughness=2 +[/card] +[card] +name=Slaughterhouse Bouncer +autograveyard=@movedTo(this|mygraveyard) from(battlefield) restriction{type(*|myhand)~lessthan~1}:target(creature) -3/-3 ueot +text=Hellbent - When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn. +mana={4}{B} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Slave of Bolas +target=creature +auto=moveTo(myBattlefield) +auto=treason +auto=untap +auto=haste +text=Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. +mana={3}{UR}{B} +type=Sorcery +[/card] +[card] +name=Slavering Nulls +auto=@combatdamagefoeof(player) from(this) restriction{type(swamp|mybattlefield)~morethan~0}:may name(opponent discard) ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamageof(player) from(this) restriction{type(swamp|mybattlefield)~morethan~0}:may name(discard) ability$!name(discard) target(*|myhand) reject!$ controller +text=Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. +mana={1}{R} +type=Creature +subtype=Goblin Zombie +power=2 +toughness=1 +[/card] +[card] +name=Slayer of the Wicked +auto=destroy target(vampire,werewolf,zombie) +text=When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Slayer's Plate +auto={3}:equip +auto=teach(creature) 4/2 +auto=teach(human) transforms((,newability[@movedTo(this|graveyard) from(battlefield):create(Spirit:Creature Spirit:1/1:white:flying)])) +text=Equipped creature gets +4/+2. -- Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Slayers' Stronghold +auto={T}:Add{1} +auto={R}{W}{T}:name(vigilance, haste, 2/0) target(creature) 2/0 ueot && vigilance ueot && haste ueot +text={T}: Add {1} to your mana pool. -- {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn. +type=Land +[/card] +[card] +name=Slay +target=creature[green] +auto=bury +auto=draw:1 controller +text=Destroy target green creature. It can't be regenerated. -- Draw a card. +mana={2}{B} +type=Instant +[/card] +[card] +name=Sleep Paralysis +target=creature +auto=doesnotuntap +auto=tap +text=Enchant creature -- When Sleep Paralysis enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sleeper Agent +auto=moveto(opponentBattlefield) +auto=@each my upkeep:damage:2 Controller +text=When Sleeper Agent enters the battlefield, target opponent gains control of it. -- At the beginning of your upkeep, Sleeper Agent deals 2 damage to you. +mana={B} +type=Creature +subtype=Minion +power=3 +toughness=3 +[/card] +[card] +name=Sleeper's Guile +target=creature +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +auto=fear +text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sleeper's Robe +target=creature +auto=fear +auto=@combatdamagefoeof(player) from(mytgt):may draw:1 controller +text=Enchant creature -- Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) -- Whenever enchanted creature deals combat damage to an opponent, you may draw a card. +mana={U}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sleep +target=player +auto=lord(creature|targetedpersonsbattlefield) tap +auto=lord(creature|targetedpersonsbattlefield) frozen +#auto=choice frozen all(creature|targetedpersonsBattlefield) ueot && tap all(creature|targetedpersonsBattlefield) +text=Tap all creatures target player controls. Those creatures don't untap during that player's next untap step. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Sleeping Potion +target=creature +auto=tap +auto=doesnotuntap +auto=@targeted(mytgt):sacrifice all(this) +text=Enchant creature -- When Sleeping Potion enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sleight of Hand +abilities=hiddenface +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot +auto=name(Look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<2>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. +mana={U} +type=Sorcery +[/card] +[card] +name=Slice and Dice +auto=damage:4 all(creature) +autohand={2}{R}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may damage:1 all(creature) +text=Slice and Dice deals 4 damage to each creature. -- Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) -- When you cycle Slice and Dice, you may have it deal 1 damage to each creature. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Slice in Twain +target=artifact,enchantment +auto=destroy +auto=draw:1 controller +text=Destroy target artifact or enchantment. -- Draw a card. +mana={2}{G}{G} +type=Instant +[/card] +[card] +name=Slime Molding +auto=token(Ooze,Creature Ooze,X/X,green) +text=Put an X/X green Ooze creature token onto the battlefield. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Slimy Kavu +auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) +text={T}: Target land becomes a Swamp until end of turn. +mana={2}{R} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Slingbow Trap +target=creature[flying] +auto=destroy +other={G} +otherrestriction=type(creature[flying&black&attacking]|battlefield)~morethan~0 +text=If a black creature with flying is attacking, you may pay {G} rather than pay Slingbow Trap's mana cost. -- Destroy target attacking creature with flying. +mana={3}{G} +type=Instant +subtype=Trap +[/card] +[card] +name=Slingshot Goblin +auto={R}{T}:Damage:2 target(creature[blue]) +text={R}, {T}: Slingshot Goblin deals 2 damage to target blue creature. +mana={2}{R} +type=Creature +subtype=Goblin +power=2 +toughness=2 +[/card] +[card] +name=Slinking Giant +abilities=wither +auto=@combat(blocking,blocked,turnlimited) source(this):-3/0 ueot +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Giant Rogue +power=4 +toughness=4 +[/card] +[card] +name=Slinking Serpent +abilities=forestwalk +text=Forestwalk +mana={2}{U}{B} +type=Creature +subtype=Serpent +power=2 +toughness=3 +[/card] +[card] +name=Slinking Skirge +abilities=flying +auto={2}{S}:draw:1 +text=Flying -- {2}, Sacrifice Slinking Skirge: Draw a card. +mana={3}{B} +type=Creature +subtype=Imp +power=2 +toughness=1 +[/card] +[card] +name=Slip Through Space +auto=draw:1 +auto=unblockable ueot +target=creature +text=Devoid (This card has no color.) -- Target creature can't be blocked this turn. -- Draw a card. +mana={U} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Slippery Bogle +abilities=opponentshroud +text=Slippery Bogle can't be the target of spells or abilities your opponents control. +mana={GU} +type=Creature +subtype=Beast +power=1 +toughness=1 +[/card] +[card] +name=Slippery Karst +auto=tap(noevent) +auto={T}:Add{G} +autohand=__CYCLING__({2}) +text=Slippery Karst enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Slipstream Eel +auto=aslongas(island|opponentbattlefield) cantattack <1 +auto=aslongas(island|opponentbattlefield) cantpwattack <1 +autohand=__CYCLING__({1}{U}) +text=Slipstream Eel can't attack unless defending player controls an Island. -- Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) +mana={5}{U}{U} +type=Creature +subtype=Fish Beast +power=6 +toughness=6 +[/card] +[card] +name=Slipstream Serpent +abilities=islandhome +facedown={3} +autofacedown={5}{U}:morph +auto=aslongas(island|opponentbattlefield) cantattack <1 +auto=aslongas(island|opponentbattlefield) cantpwattack <1 +text=Slipstream Serpent can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Slipstream Serpent. -- Morph {5}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={7}{U} +type=Creature +subtype=Serpent +power=6 +toughness=6 +[/card] +[card] +name=Sliptide Serpent +auto={3}{U}:moveTo(ownerhand) +text={3}{U}: Return Sliptide Serpent to its owner's hand. +mana={4}{U}{U} +type=Creature +subtype=Serpent +power=4 +toughness=4 +[/card] +[card] +name=Slith Ascendant +abilities=flying +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Flying -- Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it. +mana={1}{W}{W} +type=Creature +subtype=Slith +power=1 +toughness=1 +[/card] +[card] +name=Slith Bloodletter +auto=@combatdamaged(player) from(this):counter(1/1,1) +auto={1}{B}:regenerate +text=Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it. -- {1}{B}: Regenerate Slith Bloodletter. +mana={B}{B} +type=Creature +subtype=Slith +power=1 +toughness=1 +[/card] +[card] +name=Slith Firewalker +abilities=haste +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Haste -- Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it. +mana={R}{R} +type=Creature +subtype=Slith +power=1 +toughness=1 +[/card] +[card] +name=Slith Predator +abilities=trample +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Trample -- Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it. +mana={G}{G} +type=Creature +subtype=Slith +power=1 +toughness=1 +[/card] +[card] +name=Slith Strider +auto=@combat(blocked,turnlimited) source(this):draw:1 controller +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Whenever Slith Strider becomes blocked, draw a card. -- Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it. +mana={1}{U}{U} +type=Creature +subtype=Slith +power=1 +toughness=1 +[/card] +[card] +name=Slitherhead +autograveyard={E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +text=Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={BG} +type=Creature +subtype=Plant Zombie +power=1 +toughness=1 +[/card] +[card] +name=Slithering Shade +abilities=defender +auto={B}:1/1 +auto=aslongas(*|myHand) canattack while <1 +text=Defender (This creature can't attack.) -- {B}: Slithering Shade gets +1/+1 until end of turn. -- Hellbent - Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand. +mana={B} +type=Creature +subtype=Shade +power=0 +toughness=1 +[/card] +[card] +name=Slithery Stalker +abilities=swampwalk +auto=(blink)forsrc target(creature[white;green]|opponentbattlefield) +text=Swampwalk -- When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. -- When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={1}{B}{B} +type=Creature +subtype=Nightmare Horror +power=1 +toughness=1 +[/card] +[card] +name=Sliver Construct +mana={3} +type=Artifact Creature +subtype=Sliver Construct +power=2 +toughness=2 +[/card] +[card] +name=Sliver Hivelord +auto=lord(sliver|myBattlefield) indestructible +text=Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Sliver +power=5 +toughness=5 +[/card] +[card] +name=Sliver Legion +auto=lord(sliver) foreach(other sliver|battlefield) 1/1 +text=All Sliver creatures get +1/+1 for each other Sliver on the battlefield. +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Sliver +power=7 +toughness=7 +[/card] +[card] +name=Sliver Overlord +aicode=activate target(sliver|mylibrary) moveto(myhand) +auto={3}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>sliver|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={3}:moveto(myBattlefield) target(sliver|battlefield) +text={3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library. -- {3}: Gain control of target Sliver. (This effect lasts indefinitely.) +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Sliver Mutant +power=7 +toughness=7 +[/card] +[card] +name=Sliver Queen +auto={2}:token(Sliver,creature sliver, 1/1) +text={2}: Put a 1/1 colorless Sliver creature token onto the battlefield. +mana={W}{U}{B}{R}{G} +type=Legendary Creature +subtype=Sliver +power=7 +toughness=7 +[/card] +[card] +name=Sliversmith +auto={1}{T}{D(*|myhand)}:token(Metallic Sliver,artifact creature sliver, 1/1) +text={1}, {T}, Discard a card: Put a 1/1 colorless Sliver artifact creature token named Metallic Sliver onto the battlefield. +mana={2} +type=Artifact Creature +subtype=Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Slobad, Goblin Tinkerer +auto={S(artifact|myBattlefield)}:indestructible target(artifact) +text=Sacrifice an artifact: Target artifact is indestructible this turn. ("Destroy" effects and lethal damage don't destroy that artifact.) +mana={1}{R} +type=Legendary Creature +subtype=Goblin Artificer +power=1 +toughness=2 +[/card] +[card] +name=Slow Motion +target=creature +auto=teach(creature) upcost[{2}] sacrifice +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays {2}. -- When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sludge Crawler +auto=@combatdamaged(player) from(this):ingest:1 opponent +auto={2}:1/1 ueot +text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {2}: Sludge Crawler gets +1/+1 until end of turn. +mana={B} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=1 +[/card] +[card] +name=Sludge Strider +auto=@movedTo(other artifact|nonbattlezone) from(mybattlefield):pay({1}) choice target(player) life:-1 && life:1 controller +auto=@movedTo(other artifact|mybattlefield):pay({1}) choice target(player) life:-1 && life:1 controller +text=Whenever another artifact enters the battlefield under your control or another artifact you control leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life. +mana={1}{W}{U}{B} +type=Artifact Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Sluggishness +target=creature +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +auto=cantblock +text=Enchant creature -- Enchanted creature can't block. -- When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sluiceway Scorpion +autograveyard={1}{B}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +abilities=deathtouch +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={2}{B}{G} +type=Creature +subtype=Scorpion +power=2 +toughness=2 +[/card] +[card] +name=Slum Reaper +auto=sacrifice notatarget(creature|mybattlefield) +auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent +text=When Slum Reaper enters the battlefield, each player sacrifices a creature. +mana={3}{B} +type=Creature +subtype=Horror +power=4 +toughness=2 +[/card] +[card] +name=Slumbering Dragon +abilities=flying +auto=this(counter{1/1.1}<5) cantattack +auto=this(counter{1/1.1}<5) cantpwattack +auto=this(counter{1/1.1}<5) cantblock +auto=@each blockers:foreach(creature[attacking]|opponentBattlefield) counter(1/1,1) +text=Flying -- Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. -- Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon. +mana={R} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Slumbering Tora +auto={2}{D(*[spirit,arcane]|myhand)}:transforms((Artifact Creature Cat,setpower=storedmanacost,settoughness=storedtoughness)) ueot +text={2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's converted mana cost. +mana={3} +type=Artifact +[/card] +[card] +name=Sly Requisitioner +other={improvise} name(Improvise) +auto=@movedto(graveyard) from(artifact[-token]|myBattlefield):create(Servo:Artifact Creature Servo:1/1) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token. +mana={4}{B} +type=Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Smallpox +auto=ability$!life:-1 all(player)!$ controller +auto=ability$!reject notatarget(*|myhand)!$ controller +auto=ability$!reject notatarget(*|myhand)!$ opponent +auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ controller +auto=ability$!sacrifice notatarget(creature|mybattlefield)!$ opponent +auto=ability$!sacrifice notatarget(land|mybattlefield)!$ controller +auto=ability$!sacrifice notatarget(land|mybattlefield)!$ opponent +text=Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Smash to Smithereens +target=Artifact +auto=damage:3 targetController +auto=destroy +text=Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller. +mana={1}{R} +type=Instant +[/card] +[card] +name=Smash +target=artifact +auto=destroy +auto=draw:1 controller +text=Destroy target artifact. -- Draw a card. +mana={2}{R} +type=Instant +[/card] +[card] +name=Smelt +target=artifact +auto=destroy +text=Destroy target artifact. +mana={R} +type=Instant +[/card] +[card] +name=Smelt-Ward Gatekeepers +auto=if type(land[Gate]|mybattlefield)~morethan~1 then target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once +text=When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. That creature gains haste until end of turn. +mana={3}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=4 +[/card] +[card] +name=Smite the Monstrous +target=creature[power>=4]) +auto=destroy +text=Destroy target creature with power 4 or greater. +mana={3}{W} +type=Instant +[/card] +[card] +name=Smite +target=creature[blocked] +auto=destroy +text=Destroy target blocked creature. +mana={W} +type=Instant +[/card] +[card] +name=Smog Elemental +abilities=flying +auto=lord(creature[flying]|opponentbattlefield) -1/-1 +text=Flying -- Creatures with flying your opponents control get -1/-1. +mana={4}{B}{B} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Smogsteed Rider +auto=@combat(attacking) source(this):all(other creature[attacking]) fear ueot +text=Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Smokespew Invoker +auto={7}{B}:-3/-3 target(creature) +text={7}{B}: Target creature gets -3/-3 until end of turn. +mana={2}{B} +type=Creature +subtype=Zombie Mutant +power=3 +toughness=1 +[/card] +[card] +name=Smolder Initiate +auto=@movedTo(*[black]|stack):pay({1}) life:-1 target(player) +text=Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life. +mana={B} +type=Creature +subtype=Elemental Shaman +power=1 +toughness=1 +[/card] +[card] +name=Smoldering Butcher +abilities=wither +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) +mana={3}{B} +type=Creature +subtype=Elemental Warrior +power=4 +toughness=2 +[/card] +[card] +name=Smoldering Crater +auto=tap(noevent) +auto={T}:Add{R} +autohand=__CYCLING__({2}) +text=Smoldering Crater enters the battlefield tapped. -- {T}: Add {R} to your mana pool. -- Cycling {2} ({2}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Smoldering Efreet +auto=@movedto(this|graveyard) from(battlefield):damage:2 controller +text=When Smoldering Efreet dies, it deals 2 damage to you. +mana={1}{R} +type=Creature +subtype=Efreet Monk +power=2 +toughness=2 +[/card] +[card] +name=Smoldering Marsh +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) +text=({T}: Add {B} or {R} to your mana pool.) -- Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. +type=Land +subtype=Swamp Mountain +[/card] +[card] +name=Smoldering Spires +auto=tap(noevent) +auto=cantblock target(creature) ueot +auto={T}:Add{R} +text=Smoldering Spires enters the battlefield tapped. -- When Smoldering Spires enters the battlefield, target creature can't block this turn. -- {T}: Add {R} to your mana pool. +type=Land +[/card] +[card] +name=Smoldering Tar +auto=@each my upkeep:life:-1 target(player) +auto={S}:damage:4 target(other creature) asSorcery +text=At the beginning of your upkeep, target player loses 1 life. -- Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery. +mana={2}{B}{R} +type=Enchantment +[/card] +[card] +name=Smoldering Werewolf +auto=target(creature) damage:1 +auto={4}{r}{r}:flip(Erupting Dreadwolf) +text=When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures. -- {4}{R}{R}: Transform Smoldering Werewolf. +mana={2}{R}{R} +type=Creature +subtype=Werewolf Horror +power=3 +toughness=2 +[/card] +[card] +name=Smother +target=creature[manacost<=3] +auto=bury +text=Destroy target creature with converted mana cost 3 or less. It can't be regenerated. +mana={1}{B} +type=Instant +[/card] +[card] +name=Smothering Abomination +abilities=flying +auto=@each my upkeep:sacrifice notatarget(creature|mybattlefield) +auto=@sacrificed(creature|mybattlefield):draw:1 controller +text=Devoid (This card has no color.) -- Flying -- At the beginning of your upkeep, sacrifice a creature. -- Whenever you sacrifice a creature, draw a card. +mana={2}{B}{B} +abilities=devoid +type=Creature +subtype=Eldrazi +power=4 +toughness=3 +[/card] +[card] +name=Smuggler's Copter +abilities=flying +auto=@combat(attacking,blocking) source(this):may draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller +auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} +text=Flying -- Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={2} +type=Artifact +subtype=Vehicle +power=3 +toughness=3 +[/card] +[card] +name=Snag +auto=preventAllCombatDamage from(creature[-blocked]) ueot +text=You may discard a Forest card rather than pay Snag's mana cost. -- Prevent all combat damage that would be dealt by unblocked creatures this turn. +other={D(forest|myhand)} name(Discard Forest to Cast) +mana={3}{G} +type=Instant +[/card] +[card] +name=Snake Basket +auto={X}{S}:thisforeach(X) token(Snake,Creature Snake,1/1,green) asSorcery +text={X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery. +mana={4} +type=Artifact +[/card] +[card] +name=Snake Cult Initiation +target=creature +auto=poisonthreetoxic +text=Enchant creature -- Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.) +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Snake of the Golden Grove +auto=ability$!choice name(Tribute 3) all(mystored) counter(1/1,3) _ choice name(4 life opponent) life:4 opponent !$ opponent +text=Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life. +mana={4}{G} +type=Creature +subtype=Snake +power=4 +toughness=4 +[/card] +[card] +name=Snake Pit +auto=@movedTo(*[blue;black]|opponentstack):may token(Snake,Creature Snake,1/1,green) +text=Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Snake Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 1/1 +auto=teach(creature) transforms((,newability[@damagefoeof(player) from(this):may draw:1 controller])) +text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Snakeform +target=creature +auto=ueot loseabilities +auto=ueot transforms((,setpower=1,settoughness=1)) +auto=ueot transforms((Snake,green)) +auto=draw:1 controller +text=Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. -- Draw a card. +mana={2}{GU} +type=Instant +[/card] +[card] +name=Snake +type=Creature +subtype=Snake +power=1 +toughness=1 +color=green +[/card] +[card] +name=Snapback +target=creature +other={E(other *[blue]|myhand)} name(Exile a Blue Card from Hand) +auto=moveTo(ownerhand) +text=You may exile a blue card from your hand rather than pay Snapback's mana cost. -- Return target creature to its owner's hand. +mana={1}{U} +type=Instant +[/card] +[card] +name=Snapcaster Mage +abilities=flash +auto=target(instant,sorcery|mygraveyard) tempflashback ueot +text=Flash -- When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) +mana={1}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Snap +target=creature +auto=moveTo(ownerhand) +auto=may untap target(land) +text=Return target creature to its owner's hand. Untap up to two lands. +mana={1}{U} +type=Instant +[/card] +[card] +name=Snapping Creeper +auto=@movedTo(land|myBattlefield):vigilance ueot +text=Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. +mana={2}{G} +type=Creature +subtype=Plant +power=2 +toughness=3 +[/card] +[card] +name=Snapping Drake +abilities=flying +text=Flying +mana={3}{U} +type=Creature +subtype=Drake +power=3 +toughness=2 +[/card] +[card] +name=Snapping Gnarlid +auto=@movedTo(land|myBattlefield):1/1 ueot +text=Landfall -- Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Snapping Thragg +facedown={3} +autofacedown={4}{R}{R}:morph +auto=@combatdamagefoeof(player) from(this):may damage:3 target(creature|opponentbattlefield) +auto=@combatdamageof(player) from(this):may damage:3 target(creature|mybattlefield) +text=Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. -- Morph {4}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{R} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Snaproot +abilities=trample +auto={0}:tap target(creature[-tapped]|myBattlefield) && 1/1 all(this) +text=Trample -- Tap an untapped creature you control: Snaproot gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Snapsail Glider +auto=aslongas(artifact|mybattlefield) flying >2 +text=Metalcraft - Snapsail Glider has flying as long as you control three or more artifacts. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Snare the Skies +target=creature +auto=1/1 ueot +auto=reach ueot +text=Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.) +mana={G} +type=Instant +[/card] +[card] +name=Snare Thopter +abilities=flying,haste +text=Flying, haste +mana={4} +type=Artifact Creature +subtype=Thopter +power=3 +toughness=2 +[/card] +[card] +name=Snarling Undorak +facedown={3} +autofacedown={2}{G}{G}:morph +auto={2}{G}:1/1 target(beast) +text={2}{G}: Target Beast creature gets +1/+1 until end of turn. -- Morph {1}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{G}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Sneak Attack +auto={R}:moveto(mybattlefield) target(creature|myhand) && transforms((,treason,haste)) forever +text={R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Sneaky Homunculus +auto=cantbeblockedby(creature[power>=2]) +text=Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. +mana={1}{U} +type=Creature +subtype=Homunculus Illusion +power=1 +toughness=1 +[/card] +[card] +name=Snorting Gahr +auto=@combat(blocked,turnlimited) source(this):2/2 ueot +text=Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Rhino Beast +power=3 +toughness=3 +[/card] +[card] +name=Snow Devil +target=creature +auto=flying +auto=aslongas(land[snow]|myBattlefield) teach(creature[blocking]) first strike +text=Enchant creature -- Enchanted creature has flying. -- Enchanted creature has first strike as long as it's blocking and you control a snow land. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Snow Fortress +abilities=defender +auto={1}:1/0 +auto={1}:0/1 +auto={3}:damage:1 target(creature[attacking;-flying]|opponentBattlefield) +text=Defender (This creature can't attack.) -- {1}: Snow Fortress gets +1/+0 until end of turn. -- {1}: Snow Fortress gets +0/+1 until end of turn. -- {3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you. +mana={5} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Snow Hound +auto={1}{T}:moveTo(myhand) all(this) && moveTo(myhand) target(creature[green;blue]|myBattlefield) +text={1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. +mana={2}{W} +type=Creature +subtype=Hound +power=1 +toughness=1 +[/card] +[card] +name=Snow-Covered Forest +text=G +type=Basic Snow Land +subtype=Forest +[/card] +[card] +name=Snow-Covered Island +text=U +type=Basic Snow Land +subtype=Island +[/card] +[card] +name=Snow-Covered Mountain +text=R +type=Basic Snow Land +subtype=Mountain +[/card] +[card] +name=Snow-Covered Plains +text=W +type=Basic Snow Land +subtype=Plains +[/card] +[card] +name=Snow-Covered Swamp +text=B +type=Basic Snow Land +subtype=Swamp +[/card] +[card] +name=Snowhorn Rider +abilities=trample +facedown={3} +autofacedown={2}{G}{U}{R}:morph +text=Trample -- Morph {2}{G}{U}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{G}{U}{R} +type=Creature +subtype=Human Warrior +power=5 +toughness=5 +[/card] +[card] +name=Snuff Out +target=creature[-black] +auto=bury +otherrestriction=type(swamp|mybattlefield)~morethan~0 +other={L:4} name(Pay 4 Life) +text=If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. -- Destroy target nonblack creature. It can't be regenerated. +mana={3}{B} +type=Instant +[/card] +[card] +name=Soaring Hope +target=creature +auto=life:3 controller +auto=flying +auto={W}:moveTo(ownerlibrary) +text=Enchant creature -- When Soaring Hope enters the battlefield, you gain 3 life. -- Enchanted creature has flying. -- {W}: Put Soaring Hope on top of its owner's library. +mana={4}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Soaring Seacliff +auto=tap(noevent) +auto=flying target(creature) ueot +auto={T}:Add{U} +text=Soaring Seacliff enters the battlefield tapped. -- When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. -- {T}: Add {U} to your mana pool. +type=Land +[/card] +[card] +name=Soilshaper +auto=@movedTo(spirit,arcane|mystack):target(land) transforms((Creature,setpower=3,settoughness=3)) ueot +text=Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land. +mana={1}{G} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Sokenzan Bruiser +abilities=mountainwalk +text=Mountainwalk +mana={4}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Sokenzan Renegade +auto=bushido(1/1) +auto=@each my upkeep:if type(*|myhand)~lessthan~type(*|opponenthand) then moveTo(opponentbattlefield) +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- At the beginning of your upkeep, if a player has more cards in hand than each other player, that player gains control of Sokenzan Renegade. +mana={2}{R} +type=Creature +subtype=Ogre Samurai Mercenary +power=3 +toughness=3 +[/card] +[card] +name=Sokenzan Spellblade +auto=bushido(1/1) +auto={1}{R}:foreach(*|myhand) 1/0 +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand. +mana={4}{R} +type=Creature +subtype=Ogre Samurai Shaman +power=2 +toughness=3 +[/card] +[card] +name=Sol Grail +auto=chooseacolor transforms((,newability[{T}:add{chosencolor}])) forever chooseend +text=As Sol Grail enters the battlefield, choose a color. -- {T}: Add one mana of the chosen color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Sol Ring +auto={T}:Add{2} +text={T}: Add {2} to your mana pool. +mana={1} +type=Artifact +[/card] +[card] +name=Solar Blast +target=creature,player +auto=damage:3 +autohand={1}{R}{R}{cycle}:name(cycling) draw:1 +autohand=@cycled(this|hand):may damage:1 target(*[creature;player]) +text=Solar Blast deals 3 damage to target creature or player. -- Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) -- When you cycle Solar Blast, you may have it deal 1 damage to target creature or player. +mana={3}{R} +type=Instant +[/card] +[card] +name=Solar Tide +other={4}{W}{W}{S(land|mybattlefield)}{S(land|mybattlefield)} name(Entwine) +auto=if paid(alternative) then destroy all(creature[power<=2]) && destroy all(creature[power>=3]) +auto=ifnot paid(alternative) then transforms((,newability[choice name(destroy all creature power <= 2) destroy all(creature[power<=2])],newability[choice name(destroy all creature power >= 3) destroy all(creature[power>=3])])) +text=Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater. -- Entwine - Sacrifice two lands. (Choose both if you pay the entwine cost.) +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Solarion +abilities=sunburst +auto={T}:thisforeach(counter{1/1.1}) counter(1/1,1) +auto=counter(1/1,sunburst) +text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- {T}: Double the number of +1/+1 counters on Solarion. +mana={7} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Soldevi Excavations +auto=if type(island[-tapped]|mybattlefield)~morethan~0 then sacrifice notatarget(island[-tapped]|mybattlefield) oneshot else sacrifice +auto={t}:add{1}{u} +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto={1}{t}:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard. -- {T}: Add {1}{U} to your mana pool. -- {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. +type=Land +[/card] +[card] +name=Soldevi Golem +auto={0}:untap all(this) && untap target(creature[tapped]|opponentBattlefield) myUpkeepOnly limit:1 +auto=doesnotuntap +text=Soldevi Golem doesn't untap during your untap step. -- At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem. +mana={4} +type=Artifact Creature +subtype=Golem +power=5 +toughness=3 +[/card] +[card] +name=Soldevi Heretic +auto={W}{T}:prevent:2 target(creature) && draw:1 opponent +text={W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. +mana={2}{U} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Soldevi Sage +auto={T}{S(land|mybattlefield)}{S(land|mybattlefield)}:draw:3 && transforms((,newability[target(*|myhand) reject])) forever +text={T}, Sacrifice two lands: Draw three cards, then discard one of them. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Soldevi Simulacrum +auto={1}:1/0 +auto=cumulativeupcost[{1}] sacrifice +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {1}: Soldevi Simulacrum gets +1/+0 until end of turn. +mana={4} +type=Artifact Creature +subtype=Soldier +power=2 +toughness=4 +[/card] +[card] +name=Soldevi Steam Beast +auto={2}:regenerate +auto=@tapped(this):life:2 opponent +text=Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. -- {2}: Regenerate Soldevi Steam Beast. +mana={5} +type=Artifact Creature +subtype=Beast +power=4 +toughness=2 +[/card] +[card] +name=Soldier of Fortune +auto={R}{T}:shuffle target(player) +text={R}, {T}: Target player shuffles his or her library. +mana={R} +type=Creature +subtype=Human Mercenary +power=1 +toughness=1 +[/card] +[card] +name=Soldier of the Pantheon +auto=protection from(*[multicolor]) +auto=@movedTo(*[multicolor]|opponentstack:life:1 controller +text=Protection from multicolored. -- Whenever an opponent casts a multicolored spell, you gain 1 life. +mana={W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Soldier Replica +auto={1}{W}{S}:Damage:3 target(other creature[attacking;blocking]) +text={1}{W}, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature. +mana={3} +type=Artifact Creature +subtype=Soldier +power=1 +toughness=3 +[/card] +[card] +name=Solemn Offering +target=artifact,enchantment +auto=destroy +auto=life:4 controller +text=Destroy target artifact or enchantment. You gain 4 life. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Solemn Recruit +abilities=double strike +auto=if revolt then counter(1/1,1) +text=Double strike -- Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. +mana={1}{W}{W} +type=Creature +subtype=Dwarf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Solemn Simulacrum +auto=moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +#auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=@movedTo(this|graveyard) from(Battlefield):may draw:1 controller +text=When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. -- When Solemn Simulacrum dies, you may draw a card. +mana={4} +type=Artifact Creature +subtype=Golem +power=2 +toughness=2 +[/card] +[card] +name=Solfatara +target=player +auto=maxPlay(land)-99 +auto=@next upkeep:draw:1 controller +text=Target player can't play land cards this turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{R} +type=Instant +[/card] +[card] +name=Solidarity +auto=all(creature|myBattlefield) 0/5 ueot +text=Creatures you control get +0/+5 until end of turn. +mana={3}{W} +type=Instant +[/card] +[card] +name=Solitary Confinement +auto=@each my upkeep :name(discard or sacrifice) ability$!if type(*|myhand)~morethan~0 then choice reject notatarget(*|myhand) _ choice sacrifice all(mystored)!$ controller +auto=phasealter(remove,draw,controller) +abilities=playershroud +auto=preventalldamage to(controller) +text=At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. -- Skip your draw step. -- You have shroud. (You can't be the target of spells or abilities.) -- Prevent all damage that would be dealt to you. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Solitary Hunter +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(One of the Pack) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter. +mana={3}{G} +type=Creature +subtype=Human Warrior Werewolf +power=3 +toughness=4 +[/card] +[card] +name=Soliton +auto={U}:untap +text={U}: Untap Soliton. +mana={5} +type=Artifact Creature +subtype=Construct +power=3 +toughness=4 +[/card] +[card] +name=Sol'kanar the Swamp King +abilities=swampwalk +auto=@movedTo(*[black]|stack):life:1 +text=Swampwalk -- Whenever a player casts a black spell, you gain 1 life. +mana={2}{U}{B}{R} +type=Legendary Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Soltari Champion +abilities=shadow +auto=@combat(attacking) source(this):all(other creature|myBattlefield) 1/1 ueot +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn. +mana={2}{W} +type=Creature +subtype=Soltari Soldier +power=2 +toughness=2 +[/card] +[card] +name=Soltari Crusader +abilities=shadow +auto={1}{W}:1/0 +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {1}{W}: Soltari Crusader gets +1/+0 until end of turn. +mana={2}{W} +type=Creature +subtype=Soltari Knight +power=2 +toughness=1 +[/card] +[card] +name=Soltari Emissary +auto={W}:shadow +text={W}: Soltari Emissary gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) +mana={1}{W} +type=Creature +subtype=Soltari Soldier +power=2 +toughness=1 +[/card] +[card] +name=Soltari Foot Soldier +abilities=shadow +text=Shadow (This creature can block or be blocked by only creatures with shadow.) +mana={W} +type=Creature +subtype=Soltari Soldier +power=1 +toughness=1 +[/card] +[card] +name=Soltari Lancer +abilities=shadow +auto=@combat(attacking) source(this):first strike ueot +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Soltari Lancer has first strike as long as it's attacking. +mana={2}{W} +type=Creature +subtype=Soltari Knight +power=2 +toughness=2 +[/card] +[card] +name=Soltari Monk +abilities=shadow,protection from black +text=Protection from black -- Shadow (This creature can block or be blocked by only creatures with shadow.) +mana={W}{W} +type=Creature +subtype=Soltari Monk Cleric +power=2 +toughness=1 +[/card] +[card] +name=Soltari Priest +abilities=shadow,protection from red +text=Protection from red -- Shadow (This creature can block or be blocked by only creatures with shadow.) +mana={W}{W} +type=Creature +subtype=Soltari Cleric +power=2 +toughness=1 +[/card] +[card] +name=Soltari Trooper +abilities=shadow +auto=@combat(attacking) source(this):1/1 ueot +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Soltari Soldier +power=1 +toughness=1 +[/card] +[card] +name=Soltari Visionary +abilities=shadow +auto=@damagefoeof(player) from(this):destroy target(enchantment|opponentBattlefield) +auto=@damageof(player) from(this):destroy target(enchantment|myBattlefield) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. +mana={1}{W}{W} +type=Creature +subtype=Soltari Cleric +power=2 +toughness=2 +[/card] +[card] +name=Somber Hoverguard +abilities=affinityartifacts,flying +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Flying +mana={5}{U} +type=Creature +subtype=Drone +power=3 +toughness=2 +[/card] +[card] +name=Somberwald Alpha +auto=lord(creature|mybattlefield) rampage(1/1,1) +auto={1}{G}:trample target(creature|mybattlefield) +text=Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. -- {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to defending player or planeswalker while attacking.) +mana={3}{G} +type=Creature +subtype=Wolf +power=3 +toughness=2 +[/card] +[card] +name=Somberwald Dryad +abilities=forestwalk +text=Forestwalk +mana={1}{G} +type=Creature +subtype=Dryad +power=2 +toughness=2 +[/card] +[card] +name=Somberwald Spider +abilities=reach +auto=if morbid then choice counter(1/1,2) +text=Reach -- Morbid - Somerwald Spider enters the battlefield with two or +1/+1 counters on it if a creature died this turn. +mana={4}{G} +type=Creature +subtype=Spider +power=2 +toughness=4 +[/card] +[card] +name=Somberwald Stag +auto=may target(creature|opponentbattlefield) dynamicability +text=When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control. +mana={3}{G}{G} +type=Creature +subtype=Elk +power=4 +toughness=3 +[/card] +[card] +name=Somberwald Vigilante +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:1 +text=Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. +mana={R} +type=Creature +subtype=Human Warrior +power=1 +toughness=1 +[/card] +[card] +name=Somnomancer +auto=may tap target(creature) +text=When Somnomancer enters the battlefield, you may tap target creature. +mana={1}{WU} +type=Creature +subtype=Kithkin Wizard +power=2 +toughness=1 +[/card] +[card] +name=Somnophore +abilities=flying +auto=@damagefoeof(player) from(this):name(tap target creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[doesnotuntap])) +auto=@damageof(player) from(this):name(tap target creature) target(creature|mybattlefield) transforms((,newability[tap],newability[doesnotuntap])) +text=Flying -- Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield. +mana={2}{U}{U} +type=Creature +subtype=Illusion +power=2 +toughness=2 +[/card] +[card] +name=Song of Serenity +auto=lord(creature[enchanted]) cantattack +auto=lord(creature[enchanted]) cantpwattack +auto=lord(creature[enchanted]) cantblock +text=Creatures that are enchanted can't attack or block. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Songs of the Damned +auto=foreach(creature|mygraveyard) add{B} +text=Add {B} to your mana pool for each creature card in your graveyard. +mana={B} +type=Instant +[/card] +[card] +name=Songstitcher +auto={1}{W}:0/0 target(creature[attacking;flying]) && fog from(mytgt) oneshot +text={1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Sonic Burst +target=creature,player +auto=damage:4 +text=As an additional cost to cast Sonic Burst, discard a card at random. -- Sonic Burst deals 4 damage to target creature or player. +mana={1}{R}{D} +type=Instant +[/card] +[card] +name=Sonic Seizure +target=creature,player +auto=damage:3 +text=As an additional cost to cast Sonic Seizure, discard a card at random. -- Sonic Seizure deals 3 damage to target creature or player. +mana={R}{D} +type=Instant +[/card] +[card] +name=Soot Imp +abilities=flying +auto=@movedTo(*[-black]|mystack):life:-1 controller +auto=@movedTo(*[-black]|opponentstack):life:-1 opponent +text=Flying -- Whenever a player casts a nonblack spell, that player loses 1 life. +mana={1}{B}{B} +type=Creature +subtype=Imp +power=1 +toughness=2 +[/card] +[card] +name=Sootfeather Flock +abilities=flying +facedown={3} +autofacedown={3}{B}:morph +text=Flying -- Morph {3}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4}{B} +type=Creature +subtype=Bird +power=3 +toughness=2 +[/card] +[card] +name=Soothing Balm +target=player +auto=life:5 +text=Target player gains 5 life. +mana={1}{W} +type=Instant +[/card] +[card] +name=Soothsaying +auto={3}{u}{u}:shuffle +auto={x}:name(Look at top X cards) reveal:x optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo name(put back) target(<20>*|reveal) moveto(mylibrary) optiontwoend revealend +text={3}{U}{U}: Shuffle your library. -- {X}: Look at the top X cards of your library and put them back in any order. +mana={U} +type=Enchantment +[/card] +[card] +name=Sootstoke Kindler +abilities=haste +auto={T}:haste target(creature[black;red]) +text=Haste -- {T}: Target black or red creature gains haste until end of turn. +mana={1}{BR} +type=Creature +subtype=Elemental Shaman +power=1 +toughness=1 +[/card] +[card] +name=Sootwalkers +auto=cantbeblockedby(creature[white]) +text=Sootwalkers can't be blocked by white creatures. +mana={2}{BR}{BR} +type=Creature +subtype=Elemental Rogue +power=3 +toughness=3 +[/card] +[card] +name=Sophic Centaur +auto={2}{G}{G}{T}{D(*|myhand)}:life:twicetype:*:myhand controller +text={2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand. +mana={3}{G} +type=Creature +subtype=Centaur Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Soramaro, First to Dream +abilities=flying +anyzone=type:*:myhand/type:*:myhand cdaactive +auto={4}{H(land|myBattlefield)}:draw:1 +text=Flying -- Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. -- {4}, Return a land you control to its owner's hand: Draw a card. +mana={4}{U}{U} +type=Legendary Creature +subtype=Spirit +power=* +toughness=* +[/card] +[card] +name=Soratami Cloud Chariot +auto={2}:flying target(creature|myBattlefield) +auto={2}:target(creature|myBattlefield) && fog to(mytgt) oneshot && fog from(mytgt) oneshot +text={2}: Target creature you control gains flying until end of turn. -- {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. +mana={5} +type=Artifact +[/card] +[card] +name=Soratami Cloudskater +abilities=flying +auto={2}{H(land|mybattlefield)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Flying -- {2}, Return a land you control to its owner's hand: Draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Moonfolk Rogue +power=1 +toughness=1 +[/card] +[card] +name=Soratami Mindsweeper +abilities=flying +auto={H(land|mybattlefield)}{2}:deplete:2 target(player) +text=Flying -- {2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard. +mana={3}{U} +type=Creature +subtype=Moonfolk Wizard +power=1 +toughness=4 +[/card] +[card] +name=Soratami Mirror-Guard +abilities=flying +auto={H(land|mybattlefield)}{2}:unblockable target(creature[power<=1]) +text=Flying -- {2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn. +mana={3}{U} +type=Creature +subtype=Moonfolk Wizard +power=3 +toughness=1 +[/card] +[card] +name=Soratami Mirror-Mage +abilities=flying +auto={3}{H(land|myBattlefield)}{H(land|myBattlefield)}{H(land|myBattlefield)}:moveto(ownerhand) target(creature) +text=Flying -- {3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand. +mana={3}{U} +type=Creature +subtype=Moonfolk Wizard +power=2 +toughness=1 +[/card] +[card] +name=Soratami Rainshaper +abilities=flying +auto={H(land|mybattlefield)}{3}:shroud target(creature|myBattlefield) +text=Flying -- {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={2}{U} +type=Creature +subtype=Moonfolk Wizard +power=2 +toughness=1 +[/card] +[card] +name=Soratami Savant +abilities=flying +auto={3}{H(land|mybattlefield)}:name(counter spell) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +text=Flying -- {3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}. +mana={2}{U}{U} +type=Creature +subtype=Moonfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Soratami Seer +abilities=flying +auto={4}{H(land|mybattlefield)}{H(land|mybattlefield)}:all(*|myhand) transforms((,newability[draw:1],newability[reject])])) +text=Flying -- {4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards. +mana={4}{U} +type=Creature +subtype=Moonfolk Wizard +power=2 +toughness=3 +[/card] +[card] +name=Sorcerer's Strongbox +auto={2}{T}:flipacoin winability sacrifice && draw:3 controller winabilityend flipend +text={2}, {T}: Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards. +mana={4} +type=Artifact +[/card] +[card] +name=Sorceress Queen +auto={T}:target(creature) transforms((,setpower=0,settoughness=2)) ueot +text={T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn. +mana={1}{B}{B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sorcerous Sight +target=opponent +aicode=name(look) activate name(look) target(*|targetedpersonshand) donothing +auto=name(look) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +auto=draw:1 controller +text=Look at target opponent's hand. -- Draw a card. +mana={U} +type=Sorcery +[/card] +[card] +name=Sorin, Grim Nemesis +auto=counter(0/0,6,loyalty) +aicode=activate moveto(myhand) and!(transforms((,newability[life:-manacost opponent])) ueot)! notatarget(<1>*[zpos=1]|mylibrary) +auto={C(0/0,1,Loyalty)}:reveal:1 optionone name(Reveal) target(*|reveal) transforms((,newability[life:-manacost opponent])) forever optiononeend optiontwo name(Claim your card) choice all(*|reveal) moveto(myhand) optiontwoend revealend +auto={C(0/0,-1,Loyalty)}:damage:1 target(creature,planeswalker) && life:1 controller +auto={C(0/0,-2,Loyalty)}:damage:2 target(creature,planeswalker) && life:2 controller +auto={C(0/0,-3,Loyalty)}:damage:3 target(creature,planeswalker) && life:3 controller +auto={C(0/0,-4,Loyalty)}:damage:4 target(creature,planeswalker) && life:4 controller +auto={C(0/0,-5,Loyalty)}:damage:5 target(creature,planeswalker) && life:5 controller +auto={C(0/0,-6,Loyalty)}:damage:6 target(creature,planeswalker) && life:6 controller +auto={C(0/0,-7,Loyalty)}:damage:7 target(creature,planeswalker) && life:7 controller +auto={C(0/0,-8,Loyalty)}:damage:8 target(creature,planeswalker) && life:8 controller +auto={C(0/0,-9,Loyalty)}:damage:9 target(creature,planeswalker) && life:9 controller +auto={C(0/0,-10,Loyalty)}:damage:10 target(creature,planeswalker) && life:10 controller +auto={C(0/0,-15,Loyalty)}:damage:15 target(creature,planeswalker) && life:15 controller +auto={C(0/0,-9,Loyalty)}:token(Vampire Knight,Creature Vampire Knight,1/1,black,lifelink)*highestlifetotal +text=+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its converted mana cost. -- -X: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life. -- -9: Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players. +mana={4}{W}{B} +type=Legendary Planeswalker +subtype=Sorin +[/card] +[card] +name=Sorin, Lord of Innistrad +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: vampire token) token(Vampire,Creature Vampire,1/1,black,lifelink) +auto={C(0/0,-2,Loyalty)}:name(-2: emblem) emblem transforms((,newability[lord(creature|mybattlefield) 1/0])) forever dontremove +auto={C(0/0,-6,Loyalty)}:name(-6: destroy) target(other creature,planeswalker) destroy and!(moveto(mybattlefield))! +text=+1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield. -- -2: You get an emblem with "Creatures you control get +1/+0." -- -6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control. +mana={2}{W}{B} +type=Legendary Planeswalker +subtype=Sorin +[/card] +[card] +name=Sorin, Solemn Visitor +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: 1/0 and Lifelink) emblem transforms((,newability[lord(creature|mybattlefield) 1/0],newability[lord(creature|mybattlefield) lifelink])) uynt +auto={C(0/0,-2,Loyalty)}:name(-2: vampire token) token(Vampire,Creature Vampire,2/2,black,flying) +auto={C(0/0,-6,Loyalty)}:name(-6: emblem) emblem transforms((,newability[@each opponent upkeep:ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent])) forever dontremove +mana={2}{W}{B} +text=+1: Until your next turn, creatures you control get +1/+0 and gain lifelink. -- -2: Put a 2/2 black Vampire creature token with flying onto the battlefield. -- -6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature." -- Starting Loyalty (4) +type=Legendary Planeswalker +subtype=Sorin +[/card] +[card] +name=Sorin's Thirst +target=creature +auto=damage:2 +auto=life:2 controller +text=Sorin's Thirst deals 2 damage to target creature and you gain 2 life. +mana={B}{B} +type=Instant +[/card] +[card] +name=Sorin's Vengeance +target=player +auto=damage:10 +auto=life:10 controller +text=Sorin's Vengeance deals 10 damage to target player and you gain 10 life. +mana={4}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Sosuke, Son of Seshiro +auto=lord(other snake|myBattlefield) 1/0 +auto=@combatdamaged(creature) from(warrior|myBattlefield):all(trigger[to]) phaseaction[combatends once] destroy +text=Other Snake creatures you control get +1/+0. -- Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. +mana={2}{G}{G} +type=Legendary Creature +subtype=Snake Warrior +power=3 +toughness=4 +[/card] +[card] +name=Sosuke's Summons +auto=token(Snake,Snake Creature,1/1,green)*2 +autograveyard=@movedto(mybattlefield) from(snake[-token]):may moveto(myhand) all(this) +text=Put two 1/1 green Snake creature tokens onto the battlefield. -- Whenever a nontoken Snake enters the battlefield under your control, you may return Sosuke's Summons from your graveyard to your hand. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Soul Bleed +target=creature +auto=@each targetcontroller upkeep:life:-1 targetController +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Soul Channeling +target=creature +auto={L:2}:regenerate(mytgt) +text=Enchant creature -- Pay 2 life: Regenerate enchanted creature. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Soul Charmer +auto=@combatdamaged(creature|opponentbattlefield) from(this):ability$!name(pay or lifegain) pay[[{2}]] name(pay 2 mana) donothing?all(opponent) life:2!$ opponent +text=Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. +mana={2}{W} +type=Creature +subtype=Human Rebel +power=2 +toughness=2 +[/card] +[card] +name=Soul Collector +autofacedown={b}{b}{b}:morph +facedown={3} +auto=@vampired(creature) from(this):all(trigger[to]) moveto(mybattlefield) +text=Flying -- Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to the battlefield under your control. -- Morph {B}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{B}{B} +type=Creature +subtype=Vampire +abilities=flying +power=3 +toughness=4 +[/card] +[card] +name=Soul Conduit +auto={6}{T}:exchangelife opponent +text={6}, {T}: Two target players exchange life totals. +mana={6} +type=Artifact +[/card] +[card] +name=Soul Feast +target=player +auto=life:-4 +auto=life:4 controller +text=Target player loses 4 life and you gain 4 life. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Soul Kiss +target=creature +auto={L:1}{B}:2/2 limit:3 +text=Enchant creature -- {B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Soul Link +target=creature +auto=teach(creature) spiritlink +auto=@damaged(mytgt):life:thatmuch controller +text=Enchant creature -- Whenever enchanted creature deals damage, you gain that much life. -- Whenever enchanted creature is dealt damage, you gain that much life. +mana={1}{W}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Soul Net +auto=@movedTo(creature|graveyard) from(battlefield):pay({1}) life:1 +text=Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Soul Nova +target=creature[attacking] +auto=transforms((,newability[moveTo(exile)],newability[moveTo(exile) all(children)])) ueot +text=Exile target attacking creature and all Equipment attached to it. +mana={3}{W}{W} +type=Instant +[/card] +[card] +name=Soul of Innistrad +abilities=deathtouch +auto={3}{B}{B}:target(creature|myGraveyard) moveTo(myHand) +autograveyard={3}{B}{B}{E}:target(other creature|myGraveyard) moveTo(myHand) +text=Deathtouch -- {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. -- {3}{B}{B}{E}: Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand. +mana={4}{B}{B} +type=Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Soul of Magma +auto=@movedTo(arcane,spirit|mystack):damage:1 target(creature) +text=Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. +mana={3}{R}{R} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Soul of New Phyrexia +abilities=trample +auto={5}:all(*|mybattlefield) indestructible ueot +autograveyard={5}{E}:all(*|mybattlefield) indestructible ueot +text=Trample. -- {5}: Permanents you control gain indestructible until end of turn. -- {5}: Permanents you control gain indestructible until end of turn. +mana={6} +type=Artifact Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Soul of Ravnica +abilities=flying +auto={5}{U}{U}:aslongas(*[white]|myBattlefield) draw:1 && aslongas(*[blue]|myBattlefield) draw:1 && aslongas(*[black]|myBattlefield) draw:1 && aslongas(*[red]|myBattlefield) draw:1 && aslongas(*[green]|myBattlefield) draw:1 +autograveyard={5}{U}{U}{E}:aslongas(*[white]|myBattlefield) draw:1 && aslongas(*[blue]|myBattlefield) draw:1 && aslongas(*[black]|myBattlefield) draw:1 && aslongas(*[red]|myBattlefield) draw:1 && aslongas(*[green]|myBattlefield) draw:1 +text=Flying -- {5}{U}{U}: Draw a card for each color among permanents you control. -- {5}{U}{U}: Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control. +mana={4}{U}{U} +type=Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Soul of the Harvest +abilities=trample +auto=@movedTo(other creature[-token]|mybattlefield):may draw:1 controller +text=Trample -- Whenever another nontoken creature enters the battlefield under your control, you may draw a card. +mana={4}{G}{G} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Soul of Theros +abilities=vigilance +auto={4}{W}{W}:all(creature|myBattlefield) transforms((,newability[2/2],newability[first strike],newability[lifelink])) ueot +autograveyard={4}{W}{W}{E}:all(creature|myBattlefield) transforms((,newability[2/2],newability[first strike],newability[lifelink])) ueot +text=Vigilance. -- {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. -- {4}{W}{W}: Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. +mana={4}{W}{W} +type=Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Soul of Zendikar +abilities=reach +auto={3}{G}{G}:token(Beast,Creature Beast,3/3,green) +autograveyard={3}{G}{G}{E}:token(Beast,Creature Beast,3/3,green) +text=Reach. -- {3}{G}{G}: Put a 3/3 green Beast creature token onto the battlefield. -- {3}{G}{G}: Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield. +mana={4}{G}{G} +type=Creature +subtype=Avatar +power=6 +toughness=6 +[/card] +[card] +name=Soul Parry +target=creature +auto=preventalldamage from(mytgt) ueot +mana={1}{W} +type=Instant +text=Prevent all damage one or two target creatures would deal this turn. +[/card] +[card] +name=Soul Reap +target=creature[-green] +auto=destroy +auto=if thisturn(*[black]|mystack)~morethan~1 then life:-3 targetcontroller +text=Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Soul Rend +target=creature +auto=teach(creature[white]) bury +auto=@next upkeep:draw:1 controller +text=Destroy target creature if it's white. A creature destroyed this way can't be regenerated. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{B} +type=Instant +[/card] +[card] +name=Soul Shepherd +auto={W}{E(creature|mygraveyard)}:life:1 +text={W}, Exile a creature card from your graveyard: You gain 1 life. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=1 +[/card] +[card] +name=Soul Shred +target=creature[-black] +auto=destroy +auto=life:3 controller +text=Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. +mana={3}{B}{B} +type=Sorcery +[/card] +[card] +name=Soul Snare +auto={W}{S}:moveTo(exile) target(other creature[attacking]|opponentbattlefield) +text={W}, Sacrifice Soul Snare: Exile target creature that's attacking you or a planeswalker you control. +mana={W} +type=Enchantment +[/card] +[card] +name=Soul Snuffers +auto=all(creature) counter(-1/-1) +text=When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. +mana={2}{B}{B} +type=Creature +subtype=Elemental Shaman +power=3 +toughness=3 +[/card] +[card] +name=Soul Spike +target=creature,player +auto=damage:4 +auto=life:4 controller +other={E(other *[black]|myhand)}{E(other *[black]|myhand)} name(Exile 2 Black Cards from Hand) +text=You may exile two black cards from your hand rather than pay Soul Spike's mana cost. -- Soul Spike deals 4 damage to target creature or player and you gain 4 life. +mana={5}{B}{B} +type=Instant +[/card] +[card] +name=Soul Stair Expedition +auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) +auto={C(0/0,-3,Quest)}{S}:target(other creature|mygraveyard) moveTo(myhand) +text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. -- Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. +mana={B} +type=Enchantment +[/card] +[card] +name=Soul Summons +auto=manifest all(*[zpos=1]|mylibrary) +text=Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Soul Swallower +abilities=trample +auto=@each my upkeep restriction{delirium}:counter(1/1,3) +text=Trample -- Delirium At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on Soul Swallower. +mana={2}{G}{G} +type=Creature +subtype=Wurm +power=3 +toughness=3 +[/card] +[card] +name=Soul Tithe +target=artifact,creature,enchantment,planeswalker +auto=teach(*[manacost=1]) transforms((,newability[upcost[{1}] sacrifice])) +auto=teach(*[manacost=2]) transforms((,newability[upcost[{2}] sacrifice])) +auto=teach(*[manacost=3]) transforms((,newability[upcost[{3}] sacrifice])) +auto=teach(*[manacost=4]) transforms((,newability[upcost[{4}] sacrifice])) +auto=teach(*[manacost=5]) transforms((,newability[upcost[{5}] sacrifice])) +auto=teach(*[manacost=6]) transforms((,newability[upcost[{6}] sacrifice])) +auto=teach(*[manacost=7]) transforms((,newability[upcost[{7}] sacrifice])) +auto=teach(*[manacost=8]) transforms((,newability[upcost[{8}] sacrifice])) +auto=teach(*[manacost=9]) transforms((,newability[upcost[{9}] sacrifice])) +auto=teach(*[manacost=10]) transforms((,newability[upcost[{10}] sacrifice])) +auto=teach(*[manacost=11]) transforms((,newability[upcost[{11}] sacrifice])) +auto=teach(*[manacost=12]) transforms((,newability[upcost[{12}] sacrifice])) +auto=teach(*[manacost=13]) transforms((,newability[upcost[{13}] sacrifice])) +auto=teach(*[manacost=14]) transforms((,newability[upcost[{14}] sacrifice])) +auto=teach(*[manacost=15]) transforms((,newability[upcost[{15}] sacrifice])) +auto=teach(*[manacost=16]) transforms((,newability[upcost[{16}] sacrifice])) +text=Enchant nonland permanent -- At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays {X}, where X is its converted mana cost. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Soul Warden +auto=@movedTo(creature|battlefield):life:1 +text=Whenever another creature enters the battlefield, you gain 1 life. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Soulblade Djinn +abilities=flying +auto=@movedTo(*[-creature]|mystack):all(creature|mybattlefield) 1/1 ueot +text=Flying -- Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. +mana={3}{U}{U} +type=Creature +subtype=Djinn +power=4 +toughness=3 +[/card] +[card] +name=Soulblast +target=creature,player +alias=130369 +text=As an additional cost to cast Soulblast, sacrifice all creatures you control. -- Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures. +mana={3}{R}{R}{R} +type=Instant +[/card] +[card] +name=Soulbound Guardians +abilities=defender,flying +text=Defender, Flying +mana={4}{W} +type=Creature +subtype=Kor Spirit +power=4 +toughness=5 +[/card] +[card] +name=Soulbright Flamekin +auto={2}:target(creature) trample ueot limit^all(this) add{R}{R}{R}{R}{R}{R}{R}{R}^3 +text={2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool. +mana={1}{R} +type=Creature +subtype=Elemental Shaman +power=2 +toughness=1 +[/card] +[card] +name=Soulcage Fiend +auto=@movedTo(this|graveyard) from(battlefield):life:-3 opponent && life:-3 controller +text=When Soulcage Fiend dies, each player loses 3 life. +mana={1}{B}{B} +type=Creature +subtype=Demon +power=3 +toughness=2 +[/card] +[card] +name=Soulcatcher +abilities=flying +auto=@movedTo(graveyard) from(creature[flying]|battlefield):counter(1/1,1) +text=Flying -- Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher. +mana={1}{W} +type=Creature +subtype=Bird Soldier +power=1 +toughness=1 +[/card] +[card] +name=Soulcatchers' Aerie +auto=@movedTo(bird|mygraveyard) from(myBattlefield):counter(0/0,1,Feather) +auto=thisforeach(counter{0/0.1.Feather}) lord(bird) 1/1 +text=Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. -- Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Souldrinker +auto={L:3}:counter(1/1,1) +text=Pay 3 life: Put a +1/+1 counter on Souldrinker. +mana={3}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Soulless One +anyzone=pgbzombie/pgbzombie cdaactive +text=Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards. +mana={3}{B} +type=Creature +subtype=Zombie Avatar +power=* +toughness=* +[/card] +[card] +name=Soulmender +auto={T}:life:1 controller +text={T}: You gain 1 life. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Soulquake +auto=moveto(ownerhand) all(creature|battlefield) +auto=moveto(ownerhand) all(creature|graveyard) +text=Return all creatures on the battlefield and all creature cards in graveyards to their owners' hands. +mana={3}{U}{U}{B}{B} +type=Sorcery +[/card] +[card] +name=Soul's Attendant +auto=@movedTo(other creature|battlefield):life:1 +text=Whenever another creature enters the battlefield, you gain 1 life. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Soul's Fire +target=creature|mybattlefield +auto=transforms((,newability[choice name(Creature) target(creature) dynamicability],newability[choice name(player) target(Player) dynamicability])) forever +text=Target creature you control on the battlefield deals damage equal to its power to target creature or player. +mana={2}{R} +type=Instant +[/card] +[card] +name=Soul's Grace +target=creature +auto=dynamicability +text=You gain life equal to target creature's power. +mana={1}{W} +type=Instant +[/card] +[card] +name=Soul's Majesty +target=creature|myBattlefield +auto=dynamicability +text=Draw cards equal to the power of target creature you control. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Soul's Might +target=creature +auto=counter(1/1,p) +text=Put X +1/+1 counters on target creature, where X is that creature's power. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Souls of the Faultless +abilities=defender +auto=@combatdamaged(this):life:thatmuch controller +auto=@combatdamaged(this):life:-thatmuch opponent +text=Defender (This creature can't attack.) -- Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. +mana={W}{B}{B} +type=Creature +subtype=Spirit +power=0 +toughness=4 +[/card] +[card] +name=Soulscour +auto=destroy all(*[-artifact]) +text=Destroy all nonartifact permanents. +mana={7}{W}{W}{W} +type=Sorcery +[/card] +[card] +name=Soulshriek +target=creature +auto=foreach(creature|mygraveyard) 1/0 +auto=treason +text=Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. +mana={B} +type=Instant +[/card] +[card] +name=Soulsurge Elemental +abilities=first strike +anyzone=type:creature:myBattlefield/1 cdaactive +text=First strike -- Soulsurge Elemental's power is equal to the number of creatures you control. +mana={3}{R} +type=Creature +subtype=Elemental +power=* +toughness=1 +[/card] +[card] +name=Soulsworn Jury +abilities=defender +auto={1}{U}{S}:fizzle target(creature|stack) +text=Defender (This creature can't attack.) -- {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell. +mana={2}{W} +type=Creature +subtype=Spirit +power=1 +toughness=4 +[/card] +[card] +name=Soulsworn Spirit +auto=name(detain) target(creature|opponentBattlefield) transforms((Detained,cantattack,cantpwattack,cantblock,noactivatedability)) uynt +abilities=unblockable +text=Soulsworn Spirit is unblockable. -- When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) +mana={3}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Soultether Golem +auto=vanishing:1 +auto=@movedTo(other creature|myBattlefield):counter(0/0,1,Time) +text=Vanishing 1 (This permanent enters the battlefield with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem. +mana={2} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Sound the Call +auto=token(Wolf,Creature Wolf,1/1,green) and!( transforms((,newability[foreach(Sound the Call|graveyard) 1/1])) forever )! +text=Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard." +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Southern Elephant +mana={3}{G} +type=Creature +subtype=Elephant +power=3 +toughness=4 +[/card] +[card] +name=Southern Paladin +auto={W}{W}{T}:destroy target(*[red]) +text={W}{W}, {T}: Destroy target red permanent. +mana={2}{W}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Sowing Salt +target=land[-basic] +auto=moveTo(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. That player then shuffles his or her library. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Spare from Evil +auto=lord(creature|mybattlefield) protection from(creature[-human]) +text=Creatures you control gain protection from non-Human creatures until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Spark Elemental +abilities=trample,haste,treason +text=Trample, haste (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker. This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, sacrifice Spark Elemental. +mana={R} +type=Creature +subtype=Elemental +power=3 +toughness=1 +[/card] +[card] +name=Spark Jolt +target=creature,player +auto=damage:1 +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Spark Jolt deals 1 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={R} +type=Instant +[/card] +[card] +name=Spark Mage +auto=@combatdamagefoeof(player) from(this):may damage:1 target(creature|opponentBattlefield) +auto=@combatdamageof(player) from(this):may damage:1 target(creature|myBattlefield) +text=Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls. +mana={R} +type=Creature +subtype=Dwarf Wizard +power=1 +toughness=1 +[/card] +[card] +name=Spark Spray +target=creature,player +auto=damage:1 +autohand=__CYCLING__({R}) +text=Spark Spray deals 1 damage to target creature or player. -- Cycling {R} ({R}, Discard this card: Draw a card.) +mana={R} +type=Instant +[/card] +[card] +name=Spark Trooper +abilities=trample,lifelink,haste,treason +text=Trample, lifelink, haste -- At the beginning of the end step, sacrifice Spark Trooper. +mana={1}{R}{R}{W} +type=Creature +subtype=Elemental Soldier +power=6 +toughness=1 +[/card] +[card] +name=Sparkcaster +auto=moveTo(ownerhand) notatarget(creature[red;green]|myBattlefield) +auto=damage:1 opponent +text=When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand. -- When Sparkcaster enters the battlefield, it deals 1 damage to target player. +mana={2}{R}{G} +type=Creature +subtype=Kavu +power=5 +toughness=3 +[/card] +[card] +name=Sparkmage Apprentice +auto=damage:1 target(creature,player) +text=When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player. +mana={1}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sparkmage's Gambit +target=creature +auto=damage:1 +auto=cantblock ueot +text=Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Sparksmith +auto={T}:damage:type:goblin:battlefield target(creature) && damage:type:goblin:battlefield controller +text={T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Sparkspitter +auto={R}{T}{D(*|myhand)}:token(Spark Elemental) +text={R}, {T}, Discard a card: Put a 3/1 red Elemental creature token named Spark Elemental onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental." +mana={2}{R} +type=Creature +subtype=Elemental Spellshaper +power=1 +toughness=3 +[/card] +[card] +name=Sparring Collar +auto=teach(creature) first strike +auto={R}{R}:name(attach) rehook target(creature|mybattlefield) +auto={1}:equip +text=Equipped creature has first strike. -- {R}{R}: Attach Sparring Collar to target creature you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sparring Golem +auto=rampage(1/1,0) +text=Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. +mana={3} +type=Artifact Creature +subtype=Golem +power=2 +toughness=2 +[/card] +[card] +name=Spatial Contortion +auto=3/-3 ueot +target=creature|battlefield +text=({C} represents colorless mana.) -- Target creature gets +3/-3 until end of turn. +mana={1}{C} +type=Instant +[/card] +[card] +name=Spawn of Rix Maadi +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +text=Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +mana={3}{B}{R} +type=Creature +subtype=Horror +power=5 +toughness=3 +[/card] +[card] +name=Spawn of Thraxes +abilities=flying +auto=damage:type:mountain:mybattlefield target(creature,player) +text=Flying -- When Spawn of Thraxes enters the battlefield, it deals damage to target creature or player equal to the number of Mountains you control. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Spawnbinder Mage +auto={T(ally|myBattlefield)}{t}:target(creature) tap +text=Cohort -- {T}, Tap an untapped Ally you control: Tap target creature. +mana={3}{W} +type=Creature +subtype=Human Wizard Ally +power=2 +toughness=4 +[/card] +[card] +name=Spawning Bed +auto={T}:add{1} +auto={6}{T}{S}:token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )!*3 +text={T}: Add {1} to your mana pool. -- {6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." +type=Land +[/card] +[card] +name=Spawning Breath +target=creature,player +auto=damage:1 +auto=token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )! +text=Spawning Breath deals 1 damage to target creature or player. -- Put a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {1} to your mana pool" onto the battlefield. +mana={1}{R} +type=Instant +[/card] +[card] +name=Spawning Grounds +target=land +auto=teach(land) {T}:token(Beast,Creature Beast,5/5,trample,green) +text=Enchant land -- Enchanted land has "{T}: Put a 5/5 green Beast creature token with trample onto the battlefield." +mana={6}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spawning Pit +auto={S(creature|myBattlefield)}:counter(0/0,1,Charge) +auto={1}{C(0/0,-2,Charge)}:token(Spawn,artifact creature spawn, 2/2) +text=Sacrifice a creature: Put a charge counter on Spawning Pit. -- {1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield. +mana={2} +type=Artifact +[/card] +[card] +name=Spawning Pool +auto=tap(noevent) +auto={T}:Add{B} +auto={1}{B}:transforms((Skeleton Creature,setpower=1,settoughness=1,black,newability[{B}:regenerate])) ueot +text=Spawning Pool enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +type=Land +[/card] +[card] +name=Spawnsire of Ulamog +auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice a permanent) notatarget(<1>*|mybattlefield) sacrifice!$ opponent +auto={4}:token(Eldrazi Spawn,Creature Eldrazi Spawn,0/1) and!( transforms((,newability[{S}:Add{1}])) forever )!*2 +aicode=activate target(*[eldrazi]|mysideboard) castcard(normal) +auto={20}:name(Cast Eldrazi's) reveal:type:*:mysideboard revealzone(mysideboard) optionone name(choose card) target(*[eldrazi]|reveal) moveto(ownersideboard) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownersideboard) and!( all(*|reveal) moveto(ownersideboard) )! optiontwoend afterrevealed all(tobecast|mysideboard) moveto(ownersideboard) and!(activate castcard(normal))! afterrevealedend revealend +text=Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) -- {4}: Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- {20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs. +mana={10} +type=Creature +subtype=Eldrazi +power=7 +toughness=11 +[/card] +[card] +name=Spawnwrithe +abilities=trample +auto=@combatdamaged(player) from(this):token(Spawnwrithe) +text=Trample -- Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield. +mana={2}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Spear of Heliod +auto=lord(creature|mybattlefield) 1/1 +auto={1}{W}{W}{T}:target(creature[controllerdamager]|battlefield) destroy +text=Creatures you control get +1/+1. -- {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn. +mana={1}{W}{W} +type=Legendary Enchantment Artifact +[/card] +[card] +name=Spearbreaker Behemoth +abilities=indestructible +auto={1}:indestructible target(creature[power>=5]) +text=Spearbreaker Behemoth is indestructible. -- {1}: Target creature with power 5 or greater is indestructible this turn. +mana={5}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Spearpoint Oread +abilities=first strike +auto=bestow bstw +auto=bestow teach(creature) +2/+2 +auto=bestow teach(creature) first strike +bestow={6}{r} +text=Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- First strike -- Enchanted creature gets +2/+2 and has first strike. +mana={2}{R} +type=Enchantment Creature +subtype=Nymph +power=2 +toughness=2 +[/card] +[card] +name=Species Gorger +auto=@each my upkeep:moveTo(ownerhand) notatarget(creature|myBattlefield) +text=At the beginning of your upkeep, return a creature you control to its owner's hand. +mana={3}{G}{U} +type=Creature +subtype=Frog Beast +power=6 +toughness=6 +[/card] +[card] +name=Specter's Shroud +auto={1}:equip +auto=teach(creature) 1/0 +auto=@combatdamaged(player) from(mytgt):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Equipped creature gets +1/+0. -- Whenever equipped creature deals combat damage to a player, that player discards a card. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Specter's Wail +target=player +auto=discard:1 +text=Target player discards a card at random. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Spectra Ward +target=creature +auto=teach(creature) 2/2 +auto=teach(creature) protection from(White) +auto=teach(creature) protection from(Blue) +auto=teach(creature) protection from(Black) +auto=teach(creature) protection from(Red) +auto=teach(creature) protection from(Green) +text=Enchant creature -- Enchanted creature gets +2/+2 and gains protection from all colors. This effect does not remove auras. +mana={3}{W}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spectral Bears +auto=@each my combatdamage restriction{type(*[black]|opponentbattlefield)~lessthan~1}:frozen +text=Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. +mana={1}{G} +type=Creature +subtype=Bear Spirit +power=3 +toughness=3 +[/card] +[card] +name=Spectral Cloak +target=creature +auto=teach(creature[-tapped]) shroud +text=Enchant creature -- Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.) +mana={U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spectral Flight +target=creature +auto=2/2 +auto=flying +text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spectral Force +abilities=trample +auto=@each my combatdamage restriction{type(*[black]|opponentbattlefield)~lessthan~1}:frozen +text=Trample -- Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. +mana={3}{G}{G} +type=Creature +subtype=Elemental Spirit +power=8 +toughness=8 +[/card] +[card] +name=Spectral Gateguards +auto=soulbond vigilance +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Spectral Gateguards is paired with another creature, both creatures have vigilance. +mana={4}{W} +type=Creature +subtype=Spirit Soldier +power=2 +toughness=5 +[/card] +[card] +name=Spectral Guardian +auto=this(untapped) lord(artifact[-creature]) shroud +text=Noncreature artifacts have shroud as long as Spectral Guardian is untapped. (They can't be the targets of spells or abilities.) +mana={2}{W}{W} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Spectral Lynx +abilities=protection from green +auto={B}:regenerate +text=Protection from green -- {B}: Regenerate Spectral Lynx. +mana={1}{W} +type=Creature +subtype=Cat Spirit +power=2 +toughness=1 +[/card] +[card] +name=Spectral Prison +target=creature +auto=doesnotuntap +auto=@targeted(mytgt) from(*|stack):sacrifice all(this) +text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- When enchanted creature becomes the target of a spell, sacrifice Spectral Prison. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spectral Procession +auto=token(Spirit,creature spirit, 1/1,flying white)*3 +text=({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 6.) -- Put three 1/1 white Spirit creature tokens with flying onto the battlefield. +mana={2W}{2W}{2W} +type=Sorcery +[/card] +[card] +name=Spectral Reserves +auto=token(Spirit,Creature Spirit,1/1,white,flying)*2 +auto=life:2 +text=Put two 1/1 white Spirit creature tokens with flying onto the battlefield. You gain 2 life. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Spectral Rider +abilities=intimidate +text=Intimidate +mana={W}{W} +type=Creature +subtype=Spirit Knight +power=2 +toughness=2 +[/card] +[card] +name=Spectral Searchlight +auto={T}:name(choose player) notatarget(player) ability$!activatechooseacolor add{chosencolor} activatechooseend!$ targetedplayer +text={T}: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Spectral Shepherd +abilities=flying +auto={1}{U}:moveto(myhand) target(spirit|mybattlefield) +text=Flying -- {1}{U}: Return target Spirit you control to its owner's hand. +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Spectral Shield +target=creature +auto=0/2 +auto=teach(creature) cantbetargetof(instant,sorcery) +text=Enchant creature -- Enchanted creature gets +0/+2 and can't be the target of spells. +mana={1}{W}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spectral Sliver +auto=lord(sliver) {2}:1/1 +text=All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn." +mana={2}{B} +type=Creature +subtype=Sliver Spirit +power=2 +toughness=2 +[/card] +[card] +name=Speedway Fanatic +abilities=haste +crewbonus=haste +text=Haste -- Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. +mana={1}{R} +type=Creature +subtype=Human Pilot +power=2 +toughness=1 +[/card] +[card] +name=Spell Blast +target=*[manacost=prex]|stack +auto=fizzle +text=Counter target spell with converted mana cost X. +mana={X}{U} +type=Instant +[/card] +[card] +name=Spell Burst +target=*[manacost=prex]|stack +auto=fizzle +buyback={X}{U}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Counter target spell with converted mana cost X. +mana={X}{U} +type=Instant +[/card] +[card] +name=Spell Contortion +auto=kicker draw:kicked +kicker=multi{1}{U} +target=*|stack +auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +text=Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) -- Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked. +mana={2}{U} +type=Instant +[/card] +[card] +name=Spell Pierce +target=*[-creature]|stack +auto=transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +text=Counter target noncreature spell unless its controller pays {2}. +mana={U} +type=Instant +[/card] +[card] +name=Spell Rupture +target=*|stack +auto=if cantargetcard(*|opponentstack) then transforms((,newability[pay[[{value:power:highest:creature:opponentbattlefield}]] name(pay {value} mana) donothing?fizzle])) forever else transforms((,newability[pay[[{value:power:highest:creature:mybattlefield}]] name(pay {value} mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control. +mana={1}{U} +type=Instant +[/card] +[card] +name=Spell Shrivel +target=*|stack +auto=transforms((,newability[pay[[{4}]] name(pay 4 mana) donothing?fizzleto(exile)])) forever +text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={2}{U} +abilities=devoid +type=Instant +[/card] +[card] +name=Spell Snare +target=*[manacost=2]|stack +auto=fizzle +text=Counter target spell with converted mana cost 2. +mana={U} +type=Instant +[/card] +[card] +name=Spell Snip +target=*|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +autohand=__CYCLING__({2}) +text=Counter target spell unless its controller pays {1}. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Spellbane Centaur +auto=lord(creature|mybattlefield) cantbetargetof(*[blue]) +text=Creatures you control can't be the targets of blue spells or abilities from blue sources. +mana={2}{G} +type=Creature +subtype=Centaur +power=3 +toughness=2 +[/card] +[card] +name=Spellbinder +auto={4}:equip +auto=may imprint notatarget(instant|myhand) +auto=@combatdamaged(player) from(mytgt):activate castcard(copied noevent named!:imprintedcard:!) +text=Imprint -- When Spellbinder enters the battlefield, you may exile an instant card from your hand. -- Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. -- Equip {4} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Spellbook +abilities=nomaxhand +text=You have no maximum hand size. +mana={0} +type=Artifact +[/card] +[card] +name=Spellbound Dragon +abilities=flying +auto=@combat(attacking) source(this):target(*|myhand) dynamicability reject +auto=@combat(attacking) source(this):draw:1 controller +text=Flying -- Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost. +mana={3}{U}{R} +type=Creature +subtype=Dragon +power=3 +toughness=5 +[/card] +[card] +name=Spellgorger Barbarian +auto=discard:1 controller +auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 controller +text=When Spellgorger Barbarian enters the battlefield, discard a card at random. -- When Spellgorger Barbarian leaves the battlefield, draw a card. +mana={3}{R} +type=Creature +subtype=Human Nightmare Barbarian +power=3 +toughness=1 +[/card] +[card] +name=Spellheart Chimera +abilities=flying,trample +anyzone=pginstantsorcery/3 cdaactive +text=Flying. -- Trample. -- Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard. +mana={1}{U}{R} +type=Creature +subtype=Chimera +power=* +toughness=3 +[/card] +[card] +name=Spellshock +auto=@movedTo(*|mystack):damage:2 controller +auto=@movedTo(*|opponentstack):damage:2 opponent +text=Whenever a player casts a spell, Spellshock deals 2 damage to that player. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Spellstutter Sprite +auto=fizzle target(*[manacost<=type:faerie:mybattlefield]|stack) +abilities=flash,flying +text=Flash -- Flying -- When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control. +mana={1}{U} +type=Creature +subtype=Faerie Wizard +power=1 +toughness=1 +[/card] +[card] +name=Spelltithe Enforcer +auto=@movedto(*|opponentstack):name(pay or sacrifice) ability$!name(pay or sacrifice) pay[[{1}]] name(pay 1 mana) donothing?activate sacrifice notatarget(*|mybattlefield)!$ opponent +text=Whenever an opponent casts a spell, that player sacrifices a permanent unless he or she pays {1}. +mana={3}{W}{W} +type=Creature +subtype=Elephant Wizard +power=3 +toughness=3 +[/card] +[card] +name=Sphere of Resistance +auto=lord(*|nonbattlezone) altercost(colorless,+1) +text=Spells cost {1} more to cast. +mana={2} +type=Artifact +[/card] +[card] +name=Sphere of the Suns +auto=tap(noevent) +auto=counter(0/0,3,Charge) +auto={C(0/0,-1,Charge)}{T}:Add{W} +auto={C(0/0,-1,Charge)}{T}:Add{U} +auto={C(0/0,-1,Charge)}{T}:Add{B} +auto={C(0/0,-1,Charge)}{T}:Add{R} +auto={C(0/0,-1,Charge)}{T}:Add{G} +text=Sphere of the Suns enters the battlefield tapped and with three charge counters on it. -- {T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Sphinx of Jwar Isle +abilities=flying,opponentshroud +alias=185709 +aicode=activate name(look) donothing +auto={0}:name(Look) reveal:1 optionone name(look) target(<1>*|reveal) moveto(mylibrary) optiononeend optiontwo name(put it back) all(*|reveal) moveto(mylibrary) optiontwoend revealend +text=Flying, shroud -- You may look at the top card of your library. (You may do this at any time.) +mana={4}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Sphinx of Lost Truths +abilities=flying +other={4}{U}{U}{U} name(pay kicker) +auto=draw:3 +auto=ifnot paid(alternative) then reject notatarget(<3>*|myhand) +text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- Flying -- When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. +mana={3}{U}{U} +type=Creature +subtype=Sphinx +power=3 +toughness=5 +[/card] +[card] +name=Sphinx of Magosi +abilities=flying +auto={2}{U}:counter(1/1,1) all(this) && draw:1 controller +text=Flying -- {2}{U}: Draw a card and put a +1/+1 counter on Sphinx of Magosi. +mana={3}{U}{U}{U} +type=Creature +subtype=Sphinx +power=6 +toughness=6 +[/card] +[card] +name=Sphinx of the Final Word +abilities=nofizzle,flying,opponentshroud +auto=lord(*[instant;sorcery]|mystack) nofizzle +text=Sphinx of the Final Word can't be countered. -- Flying, hexproof -- Instant and sorcery spells you control can't be countered by spells or abilities. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] +[card] +name=Sphinx of the Steel Wind +abilities=flying,first strike,vigilance,lifelink,protection from red,protection from green +text=Flying, first strike, vigilance, lifelink, protection from red and from green +mana={5}{W}{U}{B} +type=Artifact Creature +subtype=Sphinx +power=6 +toughness=6 +[/card] +[card] +name=Sphinx Sovereign +abilities=flying +auto=@each my endofturn sourcenottap:life:3 controller +auto=@each my endofturn sourcetap:life:-3 opponent +text=Flying -- At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life. +mana={4}{W}{U}{U}{B} +type=Artifact Creature +subtype=Sphinx +power=6 +toughness=6 +[/card] +[card] +name=Sphinx Summoner +abilities=flying +aicode=activate target(creature[artifact]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[artifact]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Flying -- When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. +mana={3}{U}{B} +type=Artifact Creature +subtype=Sphinx +power=3 +toughness=3 +[/card] +[card] +name=Sphinx-Bone Wand +auto=@movedTo(instant,sorcery|mystack):may counter(0/0,1,Charge) all(this) && thisforeach(counter{0/0,1,Charge}) damage:1 target(creature,player) +text=Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player. +mana={7} +type=Artifact +[/card] +[card] +name=Sphinx's Disciple +abilities=flying +auto=@untapped(this):draw:1 controller +text=Flying -- Inspired -- Whenever Sphinx's Disciple becomes untapped, draw a card. +mana={3}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Sphinx's Herald +aicode=activate moveTo(myBattlefield) target(sphinx sovereign|myLibrary) +auto={2}{U}{T}{S(creature[white]|myBattlefield)}{S(creature[blue]|myBattlefield)}{S(creature[black]|myBattlefield)}:name(search card) reveal:plibrarycount optionone name(choose card) target(sphinx sovereign|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={2}{U}, {T}, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it onto the battlefield. Then shuffle your library. +mana={U} +type=Artifact Creature +subtype=Vedalken Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sphinx's Revelation +auto=life:X && draw:X +text=You gain X life and draw X cards. +mana={X}{W}{U}{U} +type=Instant +[/card] +[card] +name=Sphinx's Tutelage +auto=@drawof(player):color deplete:2 opponent +auto={u}{5}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Whenever you draw a card, target opponent puts the top two cards of his or her library into his or her graveyard. If they're both nonland cards that share a color, repeat this process. -- {5}{U}: Draw a card, then discard a card. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Spider Spawning +auto=token(Spider,Creature Spider,1/2,green,reach)*type:creature:mygraveyard +flashback={6}{B} +text=Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard. -- Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Spider Umbra +abilities=totemarmor +target=creature +auto=teach(creature) 1/1 +auto=teach(creature) reach +text=Enchant creature -- Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.) -- Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spidersilk Armor +auto=lord(creature|myBattlefield) 0/1 +auto=lord(creature|myBattlefield) reach +text=Creatures you control get +0/+1 and have reach. (They can block creatures with flying.) +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Spidersilk Net +auto={2}:equip +auto=teach(creature) reach +auto=teach(creature) 0/2 +text=Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={0} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Spiderwig Boggart +auto=fear target(creature) ueot +text=When Spiderwig Boggart enters the battlefield, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) +mana={2}{B} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Spidery Grasp +target=creature +auto=untap +auto=2/4 +auto=reach +text=Untap target creature. It gets +2/+4 and gains reach until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Spike Breeder +text=Spike Breeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield. +mana={3}{G} +type=Creature +subtype=Spike +auto=counter(1/1,3) +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +auto={2}{C(1/1,-1)}:token(Spike,creature spike, 1/1,green) +power=0 +toughness=0 +[/card] +[card] +name=Spike Colony +text=Spike Colony enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature. +mana={4}{G} +type=Creature +subtype=Spike +auto=counter(1/1,4) +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +power=0 +toughness=0 +[/card] +[card] +name=Spike Drone +text=Spike Drone enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature. +mana={G} +type=Creature +subtype=Spike Drone +auto=counter(1/1,1) +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +power=0 +toughness=0 +[/card] +[card] +name=Spike Feeder +text=Spike Feeder enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Feeder: You gain 2 life. +mana={1}{G}{G} +type=Creature +subtype=Spike +auto=counter(1/1,2) +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +auto={C(1/1,-1)}:life:2 +power=0 +toughness=0 +[/card] +[card] +name=Spike Hatcher +text=Spike Hatcher enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. +mana={6}{G} +type=Creature +subtype=Spike +auto=counter(1/1,6) +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +auto={1}{C(1/1,-1)}:regenerate +power=0 +toughness=0 +[/card] +[card] +name=Spike Jester +abilities=haste +text=Haste (This creature can attack and {T} as soon as it comes under your control.) +mana={B}{R} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=1 +[/card] +[card] +name=Spike Rogue +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +auto={2}{C(1/1,-1),creature|mybattlefield}:counter(1/1,1) +text=Spike Rogue enters the battlefield with two +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. +mana={1}{G}{G} +type=Creature +subtype=Spike +power=0 +toughness=0 +[/card] +[card] +name=Spike Soldier +text=Spike Soldier enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Spike Soldier +auto=counter(1/1,3) +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +auto={C(1/1,-1)}:2/2 +power=0 +toughness=0 +[/card] +[card] +name=Spike Tiller +text=Spike Tiller enters the battlefield with three +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. -- {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. +mana={3}{G}{G} +type=Creature +subtype=Spike +auto=counter(1/1,3) +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +auto={2}{C(1/1,-1)}:target(land) transforms((Creature,setpower=2,settoughness=2,green)) forever && counter(1/1,1) +power=0 +toughness=0 +[/card] +[card] +name=Spike Weaver +auto=counter(1/1,3) +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +auto={1}{C(1/1,-1)}:fog oneshot +text=Spike Weaver enters the battlefield with three +1/+1 counters on it. -- {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. -- {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. +mana={2}{G}{G} +type=Creature +subtype=Spike +power=0 +toughness=0 +[/card] +[card] +name=Spike Worker +text=Spike Worker enters the battlefield with a +1/+1 counter on it. -- {2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature. +mana={2}{G} +type=Creature +subtype=Spike +auto=counter(1/1,2) +auto={2}{C(1/1,-1)}:counter(1/1,1) target(creature) +power=0 +toughness=0 +[/card] +[card] +name=Spiked Baloth +abilities=trample +text=Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) +mana={3}{G} +type=Creature +subtype=Beast +power=4 +toughness=2 +[/card] +[card] +name=Spiked Jester +abilities=haste +mana={B}{R} +type=Creature +subtype=Goblin Warrior +power=3 +toughness=1 +[/card] +[card] +name=Spikeshot Elder +auto={1}{R}{R}:thisforeach(power>=1) damage:1 target(creature,player) +text={1}{R}{R}: Spikeshot Elder deals damage equal to its power to target creature or player. +mana={R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=1 +[/card] +[card] +name=Spikeshot Goblin +auto={R}{T}:thisforeach(power>=1) damage:1 target(creature,player) +text={R}, {T}: Spikeshot Goblin deals damage equal to its power to target creature or player. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=1 +toughness=2 +[/card] +[card] +name=Spiketail Drake +abilities=flying +auto={S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +text=Flying -- Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. +mana={3}{U}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Spiketail Drakeling +abilities=flying +auto={S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +text=Flying -- Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}. +mana={1}{U}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Spiketail Hatchling +abilities=flying +auto={S}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. +mana={1}{U} +type=Creature +subtype=Drake +power=1 +toughness=1 +[/card] +[card] +name=Spin Engine +auto={R}:target(creature) ueot cantbeblockerof(this) +text={R}: Target creature can't block Spin Engine this turn. +mana={3} +type=Artifact Creature +subtype=Construct +power=3 +toughness=1 +[/card] +[card] +name=Spin into Myth +target=creature +auto=moveto(ownerlibrary) +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=2]|targetedpersonslibrary) moverandom(*[zpos<=2]) from(targetedpersonslibrary) to(targetedpersonslibrary)])) ueot +auto=transforms((,newability[target(opponent) reveal:2 optionone name(Put on Bottom) target(*|reveal) bottomoflibrary optiononeend optiontwo name(put on top) target(<2>*|reveal) moveto(ownerlibrary) optiontwoend revealend])) forever +text=Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) +mana={4}{U} +type=Instant +[/card] +[card] +name=Spinal Embrace +target=creature|opponentbattlefield +restriction=during battle +auto=moveto(mybattlefield) and!(transforms((,newability[phaseactionmulti[endofturn sourceinplay] sacrifice && life:toughness],newability[untap],haste)) ueot)! +auto=transforms((,newability[phaseactionmulti[endofturn once] sacrifice && life:toughness controller])) +text=Cast Spinal Embrace only during combat. -- Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness. +mana={3}{U}{U}{B} +type=Instant +[/card] +[card] +name=Spinal Graft +target=creature +auto=3/3 +auto=@targeted(mytgt):all(trigger[to]) bury +text=Enchant creature -- Enchanted creature gets +3/+3. -- When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spinal Villain +auto={T}:destroy target(creature[blue]) +text={T}: Destroy target blue creature. +mana={2}{R} +type=Creature +subtype=Beast +power=1 +toughness=2 +[/card] +[card] +name=Spincrusher +auto=@combat(blocking) source(this):counter(1/1,1) +auto={C(1/1,-1)}:unblockable +text=Whenever Spincrusher blocks, put a +1/+1 counter on it. -- Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn. +mana={2} +type=Artifact Creature +subtype=Construct +power=0 +toughness=2 +[/card] +[card] +name=Spindrift Drake +abilities=flying +auto=upcost[{U}] sacrifice +text=Flying -- At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. +mana={U} +type=Creature +subtype=Drake +power=2 +toughness=1 +[/card] +[card] +name=Spine of Ish Sah +auto=destroy target(*) +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +text=When Spine of Ish Sah enters the battlefield, destroy target permanent. -- When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. +mana={7} +type=Artifact +[/card] +[card] +name=Spinebiter +abilities=infect +auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) +text=Infect -- You may have Spinebiter assign its combat damage as though it weren't blocked. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Spined Basher +facedown={3} +autofacedown={2}{B}:morph +text=Morph {2}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={2}{B} +type=Creature +subtype=Zombie Beast +power=3 +toughness=1 +[/card] +[card] +name=Spined Fluke +auto=bury notatarget(creature|myBattlefield) +auto={B}:regenerate +text=When Spined Fluke enters the battlefield, sacrifice a creature. -- {B}: Regenerate Spined Fluke. +mana={2}{B} +type=Creature +subtype=Worm Horror +power=5 +toughness=1 +[/card] +[card] +name=Spined Sliver +auto=lord(sliver) rampage(1/1,0) +text=Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. +mana={R}{G} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Spined Thopter +abilities=flying +text=({p(U)} may be paid for with either {U} or 2 life.) -- Flying +color=blue +mana={2}{p(U)} +type=Artifact Creature +subtype=Thopter +power=2 +toughness=1 +[/card] +[card] +name=Spined Wurm +mana={4}{G} +type=Creature +subtype=Wurm +power=5 +toughness=4 +[/card] +[card] +name=Spineless Thug +abilities=cantblock +text=Spineless Thug can't block. +mana={1}{B} +type=Creature +subtype=Zombie Mercenary +power=2 +toughness=2 +[/card] +[card] +name=Spinneret Sliver +auto=lord(sliver) reach +text=All Sliver creatures have reach. (They can block creatures with flying.) +mana={1}{G} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Spiraling Duelist +auto=aslongas(artifact|mybattlefield) double strike >2 +text=Metalcraft - Spiraling Duelist has double strike as long as you control three or more artifacts. +mana={2}{R}{R} +type=Creature +subtype=Human Berserker +power=3 +toughness=1 +[/card] +[card] +name=Spiraling Embers +target=creature,player +auto=damage:phandcount +text=Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand. +mana={3}{R} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Spire Barrage +target=creature,player +auto=damage:type:mountain:mybattlefield +text=Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Spire Golem +abilities=affinityislands,flying +text=Affinity for Islands (This spell costs {1} less to cast for each Island you control.) -- Flying +mana={6} +type=Artifact Creature +subtype=Golem +power=2 +toughness=4 +[/card] +[card] +name=Spire Monitor +abilities=flash,flying +text=Flash -- Flying +mana={4}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Spire of Industry +auto={T}:Add{C} +auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{W} +auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{U} +auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{B} +auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{R} +auto=aslongas(artifact|myBattlefield) {L:1}{T}:Add{G} +text={T}: Add {C} to your mana pool. -- {T}, Pay 1 life: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact. +type=Land +[/card] +[card] +name=Spire Owl +abilities=flying +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot +auto=name(Look) reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Flying -- When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Spire Patrol +abilities=flying +auto=freeze target(creature|opponentbattlefield) +text=Flying -- When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +mana={2}{W}{U} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Spire Serpent +abilities=defender +auto=aslongas(artifact|mybattlefield) canattack >2 +auto=aslongas(artifact|mybattlefield) 2/2 >2 +text=Defender -- Metalcraft - As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender. +mana={4}{U} +type=Creature +subtype=Serpent +power=3 +toughness=5 +[/card] +[card] +name=Spire Tracer +auto=cantbeblockedby(creature[-flying;-reach]) +text=Spire Tracer can't be blocked except by creatures with flying or reach. +mana={G} +type=Creature +subtype=Elf Scout +power=1 +toughness=1 +[/card] +[card] +name=Spirebluff Canal +auto=aslongas(other land|myBattlefield) tap(noevent) >2 oneshot +auto={T}:Add{U} +auto={T}:Add{R} +text=Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. -- {T}: Add {U} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Spireside Infiltrator +auto=@tapped(this):damage:1 opponent +text=Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent. +mana={2}{R} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] +[card] +name=Spirespine +abilities=mustblock +auto=bestow bstw +auto=bestow teach(creature) mustblock +auto=bestow teach(creature) +3/+2 +bestow={4}{g} +text=Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Spirespine blocks each turn if able. -- Enchanted creature gets +4/+1 and blocks each turn if able. +mana={2}{G} +type=Enchantment Creature +subtype=Beast +power=4 +toughness=1 +[/card] +[card] +name=Spirit Away +target=creature +auto=2/2 +auto=flying +alias=1194 +text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has flying. +mana={5}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spirit Bonds +auto=@movedto(creature[-token]|mybattlefield):pay({W}) token(Spirit,Creature Spirit,1/1,flying,white) +auto={1}{S(creature[spirit]|mybattlefield)}:name(indestructible) target(creature[-Spirit]) transforms((,newability[indestructible])) ueot +text=Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. -- {1}{W}, sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.) +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Spirit Cairn +auto=@discarded(*|hand):pay({W}) token(Spirit,Creature Spirit,1/1,flying,white) +text=Whenever a player discards a card, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Spirit en-Dal +abilities=shadow +autohand={1}{W}:shadow target(creature) limit:1 myUpkeepOnly +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.) +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Spirit Flare +target=creature|mybattlefield +auto=transforms((,newability[dynamicability target(creature[attacking;blocking]|opponentbattlefield)])) +flashback={L:3}{1}{W} +text=Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. -- Flashback - {1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={3}{W} +type=Instant +[/card] +[card] +name=Spirit Link +target=creature +auto=teach(creature) spiritlink +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Whenever enchanted creature deals damage, you gain that much life. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spirit Loop +target=creature|myBattlefield +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +auto=teach(creature) spiritlink +text=Enchant creature you control -- Whenever enchanted creature deals damage, you gain that much life. -- When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spirit Mantle +target=creature +auto=1/1 +auto=teach(creature) protection from(creature) +text=Enchant creature -- Enchanted creature gets +1/+1 and has protection from creatures. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spirit Mirror +auto={0}:destroy target(reflection) +auto=@each my upkeep restriction{type(creature[reflection]|battlefield)~lessthan~1}:token(Reflection,Creature Reflection,2/2,white) +text=At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, put a 2/2 white Reflection creature token onto the battlefield. -- {0}: Destroy target Reflection. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Spirit of Resistance +auto=aslongas(*[white]|myBattlefield)aslongas(*[blue]|myBattlefield)aslongas(*[black]|myBattlefield)aslongas(*[red]|myBattlefield)aslongas(*[green]|myBattlefield) preventalldamage to(controller) +text=If you control a permanent of each color, prevent all damage that would be dealt to you. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Spirit of the Hearth +abilities=flying,controllershroud +text=Flying -- You can't be the target of spells or abilities your opponents control. +mana={4}{W}{W} +type=Creature +subtype=Cat Spirit +power=4 +toughness=5 +[/card] +[card] +name=Spirit of the Hunt +abilities=flash +auto=all(other wolf|mybattlefield) 0/3 ueot +auto=all(other werewolf|mybattlefield) 0/3 ueot +text=Flash -- When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Wolf Spirit +power=3 +toughness=3 +[/card] +[card] +name=Spirit of the Night +abilities=flying,trample,haste,protection from black +auto=lord(spirit of the night[attacking]|myBattlefield) first strike +text=Flying, trample, haste, protection from black -- Spirit of the Night has first strike as long as it's attacking. +mana={6}{B}{B}{B} +type=Legendary Creature +subtype=Demon Spirit +power=6 +toughness=5 +[/card] +[card] +name=Spirit Shackle +target=creature +auto=@tapped(mytgt):counter(0/-2) +text=Enchant creature -- Whenever enchanted creature becomes tapped, put a -0/-2 counter on it. +mana={B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spirit Shield +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={2}{t}:target(creature) grant +0/+2 grantend +text=You may choose not to untap Spirit Shield during your untap step. -- {2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped. +mana={3} +type=Artifact +[/card] +[card] +name=Spirit Token +power=1 +toughness=1 +type=Creature +subtype=Spirit +color=white +[/card] +[card] +name=Spirit Weaver +auto={2}:0/1 target(creature[green;blue]) +text={2}: Target green or blue creature gets +0/+1 until end of turn. +mana={1}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Spiritmonger +auto=@damaged(creature) from(this):counter(1/1,1) +auto={B}:regenerate +auto={G}:activatechooseacolor all(this) becomes(,chosencolor) ueot activatechooseend +text=Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. -- {B}: Regenerate Spiritmonger. -- {G}: Spiritmonger becomes the color of your choice until end of turn. +mana={3}{B}{G} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Spiritual Asylum +auto=lord(creature|myBattlefield) shroud +auto=lord(land|myBattlefield) shroud +auto=@combat(attacking) source(creature|myBattlefield):sacrifice all(this) +text=Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) -- When a creature you control attacks, sacrifice Spiritual Asylum. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Spiritual Guardian +auto=life:4 +text=When Spiritual Guardian enters the battlefield, you gain 4 life. +mana={3}{W}{W} +type=Creature +subtype=Spirit +power=3 +toughness=4 +[/card] +[card] +name=Spiritual Sanctuary +auto=@each my upkeep restriction{type(plains|myBattlefield)~morethan~0}:life:1 controller +auto=@each opponent upkeep restriction{type(plains|myBattlefield)~morethan~0}:life:1 opponent +text=At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Spiritualize +target=creature +auto=teach(creature) spiritlink +auto=draw:1 controller +text=Until end of turn, whenever target creature deals damage, you gain that much life. -- Draw a card. +mana={2}{W} +type=Instant +[/card] +[card] +name=Spite of Mogis +target=creature +auto=damage:type:*[instant;sorcery]:mygraveyard +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={R} +type=Sorcery +[/card] +[card] +name=Spitebellows +other={1}{R}{R} name(Evoke) +auto=@movedTo(this|nonbattlezone) from(battlefield):damage:6 target(creature) +auto=alternative sacrifice +text=When Spitebellows leaves the battlefield, it deals 6 damage to target creature. -- Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={5}{R} +type=Creature +subtype=Elemental +power=6 +toughness=1 +[/card] +[card] +name=Spiteflame Witch +auto={B}{R}:life:-1 opponent && life:-1 player +text={B}{R}: Each player loses 1 life. +mana={1}{BR} +type=Creature +subtype=Elemental Shaman +power=2 +toughness=1 +[/card] +[card] +name=Spiteful Blow +target=creature +auto=destroy +auto=destroy target(land) +restriction=type(creature|battlefield)~morethan~0,type(land|battlefield)~morethan~0 +text=Destroy target creature and target land. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Spiteful Bully +auto=@each my upkeep:damage:3 target(creature|myBattlefield) +text=At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control. +mana={1}{B} +type=Creature +subtype=Zombie Mercenary +power=3 +toughness=3 +[/card] +[card] +name=Spiteful Motives +target=creature +abilities=flash +auto=3/0 +auto=first strike +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets +3/+0 and has first strike. +mana={3}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spiteful Returned +auto=bestow bstw +auto=bestow teach(creature) +1/+1 +auto=bestow transforms((,newability[@combat(attacking) source(this):life:-2 opponent])) forever +auto=@combat(attacking) source(this):life:-2 opponent +bestow={3}{b} +text=Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life. -- Enchanted creature gets +1/+1. +mana={1}{B} +type=Enchantment Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Spiteful Shadows +target=creature +auto=transforms((,newability[@damaged(this):damage:thatmuch controller])) +text=Enchant Creature -- Whenever enchanted creature is dealt damage, it deals that much damage to its controller. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spiteful Visions +auto=@each my draw:draw:1 controller +auto=@each opponent draw:draw:1 opponent +auto=@drawof(player):damage:1 controller +auto=@drawfoeof(player):damage:1 opponent +text=At the beginning of each player's draw step, that player draws an additional card. -- Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. +mana={2}{BR}{BR} +type=Enchantment +[/card] +[card] +name=Spitemare +auto=@damaged(this):damage:thatmuch target(creature,player) +text=Whenever Spitemare is dealt damage, it deals that much damage to target creature or player. +mana={2}{RW}{RW} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Spitfire Handler +abilities=weak +auto={R}:1/0 +text=Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. -- {R}: Spitfire Handler gets +1/+0 until end of turn. +mana={1}{R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Spitting Drake +abilities=flying +auto={R}:1/0 limit:1 +text=Flying -- {R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn. +mana={3}{R} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Spitting Earth +target=creature +auto=damage:type:mountain:mybattlefield +text=Spitting Earth deals damage equal to the number of Mountains you control to target creature. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Spitting Gourna +abilities=reach +facedown={3} +autofacedown={4}{G}:morph +text=Reach (This creature can block creatures with flying.) -- Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{G}{G} +type=Creature +subtype=Beast +power=3 +toughness=4 +[/card] +[card] +name=Spitting Hydra +auto=counter(1/1,4) +auto={1}{R}{C(1/1,-1)}:damage:1 target(creature) +text=Spitting Hydra enters the battlefield with four +1/+1 counters on it. -- {1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature. +mana={3}{R}{R} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Spitting Image +target=creature +auto=clone +retrace={4}{GU}{GU}{D(land|myhand)} +text=Put a token that's a copy of target creature onto the battlefield. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={4}{GU}{GU} +type=Sorcery +[/card] +[card] +name=Spitting Sliver +auto=lord(sliver) first strike +text=All Sliver creatures have first strike. +mana={4}{B} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Spitting Spider +abilities=reach +auto={S(land|myBattlefield)}:damage:1 all(creature[flying]) +text=Reach (This creature can block creatures with flying.) -- Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying. +mana={3}{G}{G} +type=Creature +subtype=Spider +power=3 +toughness=5 +[/card] +[card] +name=Splatter Thug +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +abilities=first strike +text=First strike -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +mana={2}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Splendid Reclamation +auto=all(land|mygraveyard) moveto(mybattlefield) and!(tap(noevent))! +text=Return all land cards from your graveyard to the battlefield tapped. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Splinter Twin +target=creature +auto=teach(creature) {T}:clone with(unearth,haste) +text=Enchant creature ---Enchanted creature has "{T}: Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step." +mana={2}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Splinterfright +abilities=trample +anyzone=type:creature:mygraveyard/type:creature:mygraveyard cdaactive +auto=@each my upkeep:deplete:2 controller +text=Trample -- Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard -- At the beginning of your upkeep, put the top two cards of your library into your graveyard. +mana={2}{G} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Splinter +target=artifact +auto=moveTo(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. That player then shuffles his or her library. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Splintering Wind +auto={2}{G}:damage:1 target(creature) && token(Splinter Token,Creature Splinter,1/1,green,flying) and!( transforms((,newability[cumulativeupcost[{G}] sacrifice])) forever )! +auto=@movedTo(splinter token|nonbattlezone) from(mybattlefield):damage:1 all(creature) && damage:1 controller +text={2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) -- Whenever a Splinter token leaves the battlefield, it deals 1 damage to you and each creature you control. +mana={2}{G}{G} +type=Enchantment +[/card] +[card] +name=Split-Tail Miko +auto={W}{T}:prevent:2 target(creature,player) +text={W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={1}{W} +type=Creature +subtype=Fox Cleric +power=1 +toughness=1 +[/card] +[card] +name=Splitting Headache +target=player +auto=choice name(discard 2 cards) ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer +auto=choice name(chosen discard) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) notatarget(*[-land]|reveal) moveto(ownerhand) and!( reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Choose one - Target player discards two cards; or target player reveals his or her hand, you choose a card from it, then that player discards that card. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Spoils of Evil +target=opponent +auto=foreach(artifact,creature|opponentgraveyard) add{1} controller +auto=life:type:artifact,creature:opponentgraveyard controller +text=For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life. +mana={2}{B} +type=Instant +[/card] +[card] +name=Spoils of Victory +aicode=activate moveTo(myBattlefield) target(*[plains;island;swamp;mountain;forest]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[plains;island;swamp;mountain;forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Spontaneous Artist +auto=alterenergy:2 controller +auto={e:1}:haste target(creature) +text=When Spontaneous Artist enters the battlefield, you get {E} (an energy counter). -- Pay {E}: Target creature gains haste until end of turn. +mana={3}{R} +type=Creature +subtype=Human Rogue +power=3 +toughness=3 +[/card] +[card] +name=Spontaneous Combustion +auto=damage:3 all(creature) +text=As an additional cost to cast Spontaneous Combustion, sacrifice a creature. -- Spontaneous Combustion deals 3 damage to each creature. +mana={1}{B}{R}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Spontaneous Generation +auto=foreach(*|myhand) token(Saproling,creature saproling, 1/1,green) +text=Put a 1/1 green Saproling creature token onto the battlefield for each card in your hand. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Spontaneous Mutation +abilities=flash +target=creature +auto=foreach(*|mygraveyard) -1/0 +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature gets -X/-0, where X is the number of cards in your graveyard. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spore Burst +auto=aslongas(forest|myBattlefield) token(Saproling,Creature Saproling,1/1,green) +auto=aslongas(mountain|myBattlefield) token(Saproling,Creature Saproling,1/1,green) +auto=aslongas(plains|myBattlefield) token(Saproling,Creature Saproling,1/1,green) +auto=aslongas(swamp|myBattlefield) token(Saproling,Creature Saproling,1/1,green) +auto=aslongas(island|myBattlefield) token(Saproling,Creature Saproling,1/1,green) +text=Domain - Put a 1/1 green Saproling creature token onto the battlefield for each basic land type among lands you control. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Spore Cloud +auto=tap all(creature[blocking]) +auto=preventAllcombatDamage ueot +auto=frozen all(creature[attacking;blocking]) +text=Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step. +mana={1}{G}{G} +type=Instant +[/card] +[card] +name=Spore Flower +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:fog oneshot +text=At the beginning of your upkeep, put a spore counter on Spore Flower. -- Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn. +mana={G}{G} +type=Creature +subtype=Fungus +power=0 +toughness=1 +[/card] +[card] +name=Spore Frog +auto={S}:fog oneshot +text=Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn. +mana={G} +type=Creature +subtype=Frog +power=1 +toughness=1 +[/card] +[card] +name=Sporeback Troll +auto=counter(1/1,2) +auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) +auto={1}{G}:regenerate target(creature[counter{1/1.1}]) +text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{G}: Regenerate target creature with a +1/+1 counter on it. +mana={3}{G} +type=Creature +subtype=Troll Mutant +power=0 +toughness=0 +[/card] +[card] +name=Sporecap Spider +abilities=reach +text=Reach +mana={2}{G} +type=Creature +subtype=Spider +power=1 +toughness=5 +[/card] +[card] +name=Sporemound +auto=@movedTo(land|myBattlefield):token(Saproling,Creature Saproling, 1/1,green) +text=Whenever a land enters the battlefield under your control, put a 1/1 green Saproling creature token onto the battlefield. +mana={3}{G}{G} +type=Creature +subtype=Fungus +power=3 +toughness=3 +[/card] +[card] +name=Sporesower Thallid +text=At the beginning of your upkeep, put a spore counter on each Fungus you control. -- Remove three spore counters from Sporesower Thallid: Put a 1/1 green Saproling creature token onto the battlefield. +mana={2}{G}{G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) all(fungus|myBattlefield) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +power=4 +toughness=4 +[/card] +[card] +name=Sporoloth Ancient +auto=@each my upkeep:counter(0/0,1,Spore) +auto=lord(creature|myBattlefield) {C(0/0,-2,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +text=At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. -- Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield." +mana={3}{G}{G} +type=Creature +subtype=Fungus +power=4 +toughness=4 +[/card] +[card] +name=Spotted Griffin +abilities=flying +text=Flying +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=3 +[/card] +[card] +name=Spread the Sickness +target=creature +auto=destroy +auto=notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate +text=Destroy target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Spreading Algae +target=land[swamp] +auto=@tapped(mytgt):destroy +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +text=Enchant Swamp -- When enchanted land becomes tapped, destroy it. -- When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spreading Plague +auto=@movedto(creature|battlefield):name(destroy) all(trigger[to]) transforms((,newability[bury all(other creature[share!color!])])) oneshot +text=Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated. +mana={4}{B} +type=Enchantment +[/card] +[card] +name=Spreading Seas +target=land +auto=draw:1 controller +auto=loseabilities +auto=losesubtypesof(land) +auto=transforms((island)) +text=Enchant land -- When Spreading Seas enters the battlefield, draw a card. -- Enchanted land is an Island. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Spring of Eternal Peace +auto=life:8 +text=You gain 8 life. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Springing Tiger +auto=aslongas(*|mygraveyard) 2/2 >6 +text=Threshold - Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard. +mana={3}{G} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Springjack Shepherd +auto=token(Goat,Creature Goat,0/1,white)*type:manaw +text=Chroma - When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control. +mana={3}{W} +type=Creature +subtype=Kithkin Wizard +power=1 +toughness=2 +[/card] +[card] +name=Springleaf Drum +auto={T}{T(other creature|myBattlefield)}:Add{W} +auto={T}{T(other creature|myBattlefield)}:Add{U} +auto={T}{T(other creature|myBattlefield)}:Add{B} +auto={T}{T(other creature|myBattlefield)}:Add{R} +auto={T}{T(other creature|myBattlefield)}:Add{G} +text={T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. +mana={1} +type=Artifact +[/card] +[card] +name=Springsage Ritual +target=artifact,enchantment +auto=destroy +auto=life:4 controller +text=Destroy target artifact or enchantment. You gain 4 life. +mana={3}{G} +type=Instant +[/card] +[card] +name=Sprinting Warbrute +abilities=mustattack +other={3}{R} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Sprinting Warbrute attacks each turn if able. -- Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={4}{R} +type=Creature +subtype=Ogre Berserker +power=5 +toughness=4 +[/card] +[card] +name=Sprite Noble +abilities=flying +auto=lord(other creature[flying]|myBattlefield) 0/1 +auto={T}:all(other creature[flying]|myBattlefield) 1/0 +text=Flying -- Other creatures you control with flying get +0/+1. -- {T}: Other creatures you control with flying get +1/+0 until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Faerie +power=2 +toughness=2 +[/card] +[card] +name=Sprout +auto=token(Saproling,Creature Saproling,1/1,green) +text=Put a 1/1 green Saproling creature token onto the battlefield. +mana={G} +type=Instant +[/card] +[card] +name=Sprouting Phytohydra +abilities=defender +auto=@damaged(this):may token(Sprouting Phytohydra) +text=Defender (This creature can't attack.) -- Whenever Sprouting Phytohydra is dealt damage, you may put a token that's a copy of Sprouting Phytohydra onto the battlefield. +mana={4}{G} +type=Creature +subtype=Plant Hydra +power=0 +toughness=2 +[/card] +[card] +name=Sprouting Thrinax +auto=@movedTo(this|graveyard):token(Saproling,creature saproling, 1/1,green)*3 +text=When Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield. +mana={B}{R}{G} +type=Creature +subtype=Lizard +power=3 +toughness=3 +[/card] +[card] +name=Sprouting Vines +abilities=storm +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={2}{G} +type=Instant +[/card] +[card] +name=Spur Grappler +auto=aslongas(land[-tapped]|myBattlefield) 2/1 <1 +text=Spur Grappler gets +2/+1 as long as you control no untapped lands. +mana={2}{R} +type=Creature +subtype=Beast +power=2 +toughness=1 +[/card] +[card] +name=Spurnmage Advocate +auto={T}{H(*|opponentgraveyard)}{H(*|opponentgraveyard)}:destroy target(creature[attacking]) +text={T}: Return two target cards in an opponent's graveyard to his or her hand. Destroy target attacking creature. +mana={W} +type=Creature +subtype=Human Nomad +power=1 +toughness=1 +[/card] +[card] +name=Spurred Wolverine +auto={T(beast|myBattlefield)}{T(beast|myBattlefield)}:first strike target(creature) +text=Tap two untapped Beasts you control: Target creature gains first strike until end of turn. +mana={4}{R} +type=Creature +subtype=Wolverine Beast +power=3 +toughness=2 +[/card] +[card] +name=Squadron Hawk +abilities=flying +aicode=activate target(squadron hawk|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(squadron hawk|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Flying -- When Squardon Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Squall Drifter +abilities=flying +auto={W}{T}:tap target(creature) +text=Flying -- {W}, {T}: Tap target creature. +mana={1}{W} +type=Snow Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Squall Line +auto=damage:X all(creature[flying]) +auto=damage:X all(player) +text=Squall Line deals X damage to each creature with flying and each player. +mana={X}{G}{G} +type=Instant +[/card] +[card] +name=Squall +auto=damage:2 all(creature[flying]) +text=Squall deals 2 damage to each creature with flying. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Squeaking Pie Grubfellows +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then ability$!name(discard) reject notatarget(*|myhand)!$ opponent )!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then discard:1 opponent optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card. +mana={3}{B} +type=Creature +subtype=Goblin Shaman +power=3 +toughness=2 +[/card] +[card] +name=Squee, Goblin Nabob +autograveyard={0}:moveTo(myhand) myUpkeepOnly +text=At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. +mana={2}{R} +type=Legendary Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Squee's Embrace +target=creature +auto=2/2 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) +text=Enchant creature -- Enchanted creature gets +2/+2. -- When enchanted creature is put into a graveyard, return that card to its owner's hand. +mana={R}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Squee's Toy +auto={T}:prevent:1 target(creature) +text={T}: Prevent the next 1 damage that would be dealt to target creature this turn. +mana={1} +type=Artifact +[/card] +[card] +name=Squeeze +text=Sorcery spells cost {3} more to cast. +auto=lord(sorcery|nonbattlezone) altercost(colorless,+3) +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Squelching Leeches +anyzone=type:swamp:myBattlefield/type:swamp:myBattlefield cdaactive +text=Squelching Leeches's power and toughness are each equal to the number of Swamps you control. +mana={2}{B}{B} +type=Creature +subtype=Leech +power=* +toughness=* +[/card] +[card] +name=Squire +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Squirming Mass +abilities=fear +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) +mana={1}{B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Squirrel Mob +auto=foreach(squirrel|battlefield)1/1 other +text=Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield. +mana={1}{G}{G} +type=Creature +subtype=Squirrel +power=2 +toughness=2 +[/card] +[card] +name=Squirrel Nest +target=land +auto=teach(land) {T}:token(Squirrel,Creature Squirrel,1/1,green) +text=Enchant land -- Enchanted land has "{T}: Put a 1/1 green Squirrel creature token onto the battlefield." +mana={1}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Squirrel Wrangler +auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,creature squirrel,1/1,green)*2 +auto={1}{G}{S(land|myBattlefield)}:all(squirrel) 1/1 ueot +text={1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. -- {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Sram, Senior Edificer +auto=@movedTo(*[equipment;aura;vehicle]|mystack):draw:1 +text=Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. +mana={1}{W} +type=Legendary Creature +subtype=Dwarf Advisor +power=2 +toughness=2 +[/card] +[card] +name=Sram's Expertise +auto=create(Servo:Artifact Creature Servo:1/1)*3 +auto=may castcard(normal) notatarget(*[-land;manacost<=3]|myhand) +text=Create three 1/1 colorless Servo artifact creature tokens. -- You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Stab Wound +target=creature +auto=-2/-2 +auto=teach(creature) transforms((,newability[@each my upkeep:life:-2 controller])) +text=Enchant creature -- Enchanted creature gets -2/-2. -- At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Stabbing Pain +target=creature +auto=-1/-1 +auto=tap +text=Target creature gets -1/-1 until end of turn. Tap that creature. +mana={B} +type=Instant +[/card] +[card] +name=Stabwhisker the Odious +doublefaced=kamiflip +auto=@each opponent upkeep restriction{type(*|opponenthand)~lessthan~1}:life:-3 opponent +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~1}:life:-2 opponent +auto=@each opponent upkeep restriction{type(*|opponenthand)~equalto~2}:life:-1 opponent +text=At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand. +mana={1}{B} +type=Legendary Creature +subtype=Rat Shaman +power=3 +toughness=3 +[/card] +[card] +name=Staff of Domination +auto={1}:untap +auto={2}{T}:life:1 controller +auto={3}{T}:untap target(creature) +auto={4}{T}:tap target(creature) +auto={5}{T}:draw:1 controller +text={1}: Untap Staff of Domination. -- {2}, {T}: You gain 1 life. -- {3}, {T}: Untap target creature. -- {4}, {T}: Tap target creature. -- {5}, {T}: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Staff of Nin +auto=@each my upkeep:draw:1 +auto={T}:damage:1 target(creature,player) +text=At the beginning of your upkeep, draw a card. -- {T}: Staff of Nin deals 1 damage to target creature or player. +mana={6} +type=Artifact +[/card] +[card] +name=Staff of the Death Magus +auto=@movedTo(*[black]|mystack):life:1 controller +auto=@movedTo(swamp|mybattlefield):life:1 controller +text=Whenever you cast a black spell or a swamp enters the battlefield under your control, you gain 1 life. +mana={3} +type=Artifact +[/card] +[card] +name=Staff of the Flame Magus +auto=@movedTo(*[red]|mystack):life:1 controller +auto=@movedTo(mountain|mybattlefield):life:1 controller +text=Whenever you cast a red spell or a mountain enters the battlefield under your control, you gain 1 life. +mana={3} +type=Artifact +[/card] +[card] +name=Staff of the Mind Magus +auto=@movedTo(*[blue]|mystack):life:1 controller +auto=@movedTo(island|mybattlefield):life:1 controller +text=Whenever you cast a blue spell or an island enters the battlefield under your control, you gain 1 life. +mana={3} +type=Artifact +[/card] +[card] +name=Staff of the Sun Magus +auto=@movedTo(*[white]|mystack):life:1 controller +auto=@movedTo(plains|mybattlefield):life:1 controller +text=Whenever you cast a white spell or a plains enters the battlefield under your control, you gain 1 life. +mana={3} +type=Artifact +[/card] +[card] +name=Staff of the Wild Magus +auto=@movedTo(*[green]|mystack):life:1 controller +auto=@movedTo(forest|mybattlefield):life:1 controller +text=Whenever you cast a green spell or a forest enters the battlefield under your control, you gain 1 life. +mana={3} +type=Artifact +[/card] +[card] +name=Staff of Zegon +auto={3}{T}:-2/0 target(creature) +text={3}, {T}: Target creature gets -2/-0 until end of turn. +mana={4} +type=Artifact +[/card] +[card] +name=Stag Beetle +auto=foreach(other creature|battlefield) counter(1/1,1) +text=Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. +mana={3}{G}{G} +type=Creature +subtype=Insect +power=0 +toughness=0 +[/card] +[card] +name=Staggershock +target=creature,player +auto=damage:2 +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Staggershock deals 2 damage to target creature or player. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={2}{R} +type=Instant +[/card] +[card] +name=Stalker Hag +abilities=swampwalk,forestwalk +text=Swampwalk, forestwalk +mana={BG}{BG}{BG} +type=Creature +subtype=Hag +power=3 +toughness=2 +[/card] +[card] +name=Stalking Assassin +auto={3}{U}{T}:tap target(creature) +auto={3}{B}{T}:destroy target(creature[tapped]) +text={3}{U}, {T}: Tap target creature. -- {3}{B}, {T}: Destroy target tapped creature. +mana={1}{U}{B} +type=Creature +subtype=Human Assassin +power=1 +toughness=1 +[/card] +[card] +name=Stalking Bloodsucker +abilities=flying +auto={1}{B}{D(*|myhand)}:2/2 +text=Flying -- {1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. +mana={4}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Stalking Drone +auto={c}:1/2 limit:1 +text=Devoid (This card has no color.) -- {C}: Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. ({C} represents colorless mana.) +mana={1}{G} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=2 +[/card] +[card] +name=Stalking Stones +auto={T}:Add{1} +auto={6}:transforms((Artifact Creature Elemental,setpower=3,settoughness=3)) forever +text={T}: Add {1} to your mana pool. -- {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) +type=Land +[/card] +[card] +name=Stalking Tiger +abilities=oneblocker +text=Stalking Tiger can't be blocked by more than one creature. +mana={3}{G} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Stalking Vampire +abilities=flying +auto={2}{B}{B}:flip(Screeching Bat) myUpkeepOnly +text=Flying -- At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire. +color=black +type=Creature +subtype=Vampire +power=5 +toughness=5 +[/card] +[card] +name=Stalking Vengeance +abilities=haste +auto=lord(other creature|mybattlefield) transforms((,newability[@movedTo(this|graveyard) from(Battlefield):damage:power target(player)])) +text=Haste -- Whenever another creature you control dies, it deals damage equal to its power to target player. +mana={5}{R}{R} +type=Creature +subtype=Avatar +power=5 +toughness=5 +[/card] +[card] +name=Stalking Yeti +auto=target(creature|opponentbattlefield) dynamicability +auto={2}{i}:moveTo(ownerhand) asSorcery +text=When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. -- {2}{S}i}: Return Stalking Yeti to its owner's hand. Activate this ability only any time you could cast a sorcery. ({S}i} can be paid with one mana from a snow permanent.) +mana={2}{R}{R} +type=Snow Creature +subtype=Yeti +power=3 +toughness=3 +[/card] +[card] +name=Stallion of Ashmouth +auto=while(restriction{delirium}) {1}{b}:1/1 ueot +text=Delirium{1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard. +mana={3}{B} +type=Creature +subtype=Nightmare Horse +power=3 +toughness=3 +[/card] +[card] +name=Stalwart Aven +abilities=flying +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +mana={2}{W} +type=Creature +subtype=Bird Soldier +power=1 +toughness=3 +[/card] +[card] +name=Stalwart Shield-Bearers +abilities=defender +auto=lord(creature[defender]|myBattlefield) 0/2 other +text=Defender (This creature can't attack.) -- Other creatures you control with defender get +0/+2. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=0 +toughness=3 +[/card] +[card] +name=Stamina +target=creature +auto=vigilance +auto={S}:regenerate +text=Enchant creature -- Enchanted creature has vigilance. -- Sacrifice Stamina: Regenerate enchanted creature. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Stampede Driver +auto={1}{G}{T}{D(*|myhand)}:all(creature|myBattlefield) 1/1 && all(creature|mybattlefield) trample +text={1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn. +mana={G} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Stampede +auto=all(creature|attacking) 1/0 +auto=all(creature|attacking) trample +text=Attacking creatures get +1/+0 and gain trample until end of turn. +mana={1}{G}{G} +type=Instant +[/card] +[card] +name=Stampeding Elk Herd +auto=@combat(attacking) source(this) restriction{compare(powertotalinplay)~morethan~7}:all(creature|myBattlefield) trample ueot +text=Formidable -- Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Elk +power=5 +toughness=5 +[/card] +[card] +name=Stampeding Rhino +abilities=trample +text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) +mana={4}{G} +type=Creature +subtype=Rhino +power=4 +toughness=4 +[/card] +[card] +name=Stampeding Serow +abilities=trample +auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[green]|myBattlefield) +text=Trample -- At the beginning of your upkeep, return a green creature you control to its owner's hand. +mana={2}{G}{G} +type=Creature +subtype=Antelope Beast +power=5 +toughness=4 +[/card] +[card] +name=Stampeding Wildebeests +abilities=trample +auto=@each my upkeep:moveto(myhand) notatarget(creature[green]|myBattlefield) +text=Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) -- At the beginning of your upkeep, return a green creature you control to its owner's hand. +mana={2}{G}{G} +type=Creature +subtype=Antelope Beast +power=5 +toughness=4 +[/card] +[card] +name=Stand Firm +target=creature +auto=1/1 +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Target creature gets +1/+1 until end of turn. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={W} +type=Instant +[/card] +[card] +name=Stand Together +target=<2>creature +auto=counter(1/1,2) +text=Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature. +mana={3}{G}{G} +type=Instant +[/card] +[card] +name=Standardize +auto=chooseatype all(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot chooseend nonwall +text=Choose a creature type other than Wall. Each creature becomes that type until end of turn. +mana={U}{U} +type=Instant +[/card] +[card] +name=Standing Stones +auto={L:1}{1}{T}:Add{W} +auto={L:1}{1}{T}:Add{U} +auto={L:1}{1}{T}:Add{B} +auto={L:1}{1}{T}:Add{R} +auto={L:1}{1}{T}:Add{G} +text={1}, {T}, Pay 1 life: Add one mana of any color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Standing Troops +abilities=vigilance +text=Vigilance +mana={2}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=4 +[/card] +[card] +name=Standstill +auto=@movedto(*|opponentstack):draw:3 controller && sacrifice +auto=@movedto(*|mystack):draw:3 opponent && sacrifice +text=When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Stangg +auto=token(Stangg Twin,legendary creature human warrior, 3/4,red green) +auto=@movedTo(this|nonbattlezone) from(battlefield):moveTo(exile) all(stangg twin) +auto=@movedTo(stangg twin|nonbattlezone) from(battlefield):bury all(this) +text=When Stangg enters the battlefield, put a legendary 3/4 red and green Human Warrior creature token named Stangg Twin onto the battlefield. When Stangg leaves the battlefield, exile that token. When that token leaves the battlefield, sacrifice Stangg. +mana={4}{R}{G} +type=Legendary Creature +subtype=Human Warrior +power=3 +toughness=4 +[/card] +[card] +name=Star Compass +auto=tap(noevent) +auto=aslongas(plains[basic]|myBattlefield) {T}:Add{W} +auto=aslongas(island[basic]|myBattlefield) {T}:Add{U} +auto=aslongas(swamp[basic]|myBattlefield) {T}:Add{B} +auto=aslongas(mountain[basic]|myBattlefield) {T}:Add{R} +auto=aslongas(forest[basic]|myBattlefield) {T}:Add{G} +text=Star Compass enters the battlefield tapped. -- {T}: Add to your mana pool one mana of any color a basic land you control could produce. +mana={2} +type=Artifact +[/card] +[card] +name=Starfall +target=creature +auto=damage:3 +auto=if cantargetcard(enchantment) then damage:3 targetcontroller +text=Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller. +mana={4}{R} +type=Instant +[/card] +[card] +name=Starfield of Nyx +auto=@each my upkeep:may target(enchantment|mygraveyard) castcard(putinplay) +auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=1]) transforms((,newability[becomes(Creature)],setpower=1,settoughness=1)) >4 +auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=2]) transforms((,newability[becomes(Creature)],setpower=2,settoughness=2)) >4 +auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=3]) transforms((,newability[becomes(Creature)],setpower=3,settoughness=3)) >4 +auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=4]) transforms((,newability[becomes(Creature)],setpower=4,settoughness=4)) >4 +auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=5]) transforms((,newability[becomes(Creature)],setpower=5,settoughness=5)) >4 +auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=6]) transforms((,newability[becomes(Creature)],setpower=6,settoughness=6)) >4 +auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=7]) transforms((,newability[becomes(Creature)],setpower=7,settoughness=7)) >4 +auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=8]) transforms((,newability[becomes(Creature)],setpower=8,settoughness=8)) >4 +auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=9]) transforms((,newability[becomes(Creature)],setpower=9,settoughness=9)) >4 +auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=10]) transforms((,newability[becomes(Creature)],setpower=10,settoughness=10)) >4 +auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=11]) transforms((,newability[becomes(Creature)],setpower=11,settoughness=11)) >4 +auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=12]) transforms((,newability[becomes(Creature)],setpower=12,settoughness=12)) >4 +auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=13]) transforms((,newability[becomes(Creature)],setpower=13,settoughness=13)) >4 +auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=14]) transforms((,newability[becomes(Creature)],setpower=14,settoughness=14)) >4 +auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=15]) transforms((,newability[becomes(Creature)],setpower=15,settoughness=15)) >4 +text=At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost. +mana={4}{W} +type=Enchantment +[/card] +[card] +name=Starke of Rath +auto={T}:destroy target(artifact,creature) && moveTo(opponentbattlefield) all(this) +text={T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.) +mana={1}{R}{R} +type=Legendary Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Starlight Invoker +auto={7}{W}:life:5 controller +text={7}{W}: You gain 5 life. +mana={1}{W} +type=Creature +subtype=Human Cleric Mutant +power=1 +toughness=3 +[/card] +[card] +name=Starlight +target=opponent +auto=life:thricetype:creature[black]:opponentbattlefield controller +text=You gain 3 life for each black creature target opponent controls. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Starlit Angel +abilities=flying +text=Flying +mana={3}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=4 +[/card] +[card] +name=Starlit Sanctum +auto={T}:Add{1} +auto={W}{T}{S(creature[cleric]|myBattlefield)}:name(you gain life) life:storedtoughness controller +auto={B}{T}{S(creature[cleric]|myBattlefield)}:name(lose life) target(player) life:-storedpower +text={T}: Add {1} to your mana pool. -- {W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness. -- {B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power. +type=Land +[/card] +[card] +name=Starstorm +auto=damage:X all(creature) +autohand=__CYCLING__({3}) +text=Starstorm deals X damage to each creature. -- Cycling {3} ({3}, Discard this card: Draw a card.) +mana={X}{R}{R} +type=Instant +[/card] +[card] +name=Start Your Engines +auto=all(vehicle|mybattlefield) becomes(Artifact Creature) ueot +auto=all(creature|mybattlefield) 2/2 ueot +text=Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Startled Awake +target=opponent +auto=deplete:13 targetedplayer +autograveyard={3}{U}{U}:moveto(mybattlefield) and!(flip(Persistent Nightmare))! assorcery +text=Target opponent puts the top thirteen cards of his or her library into his or her graveyard. -- {3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Starved Rusalka +auto={G}{S(creature|myBattlefield)}:life:1 +text={G}, Sacrifice a creature: You gain 1 life. +mana={G} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Stasis Cell +target=creature +text=Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. -- {3}{U}: Attach Stasis Cell to target creature. +auto=teach(creature) doesnotuntap +auto={3}{U}:retarget target(creature) +mana={4}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Stasis Cocoon +target=artifact +auto=teach(creature) cantattack +auto=teach(creature) cantpwattack +auto=teach(creature) cantblock +auto=noactivatedability +text=Enchant artifact -- Enchanted artifact's activated abilities can't be activated. If enchanted artifact is a creature, it can't attack or block. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Stasis Snare +abilities=flash +auto=target(creature|opponentbattlefield) (blink)forsrc +text=Flash (You may cast this spell any time you could cast an instant.) -- When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.) +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Stasis +auto=upcost[{U}] sacrifice +auto=phasealter(remove,untap,controller) +auto=phasealter(remove,untap,opponent) +text=Players skip their untap steps. -- At the beginning of your upkeep, sacrifice Stasis unless you pay {U}. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Statecraft +auto=preventAllCombatDamage to(creature|myBattlefield) +auto=preventAllCombatDamage from(creature|myBattlefield) +text=Prevent all combat damage that would be dealt to and dealt by creatures you control. +mana={3}{U} +type=Enchantment +[/card] +[card] +name=Statute of Denial +target=*|stack +auto=fizzle +auto=if type(creature[blue]|mybattlefield)~morethan~0 then draw:1 controller +auto=if type(creature[blue]|mybattlefield)~morethan~0 then ability$!reject notatarget(*|myhand)!$ controller +text=Counter target spell. If you control a blue creature, draw a card, then discard a card. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Staunch Defenders +auto=life:4 +text=When Staunch Defenders enters the battlefield, you gain 4 life. +mana={3}{W}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=4 +[/card] +[card] +name=Staunch-Hearted Warrior +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,2) +text=Heroic - Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior. +mana={3}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Stave Off +target=creature +auto=choice name(green) transforms((,newability[protection from green])) ueot +auto=choice name(red) transforms((,newability[protection from red])) ueot +auto=choice name(blue) transforms((,newability[protection from blue])) ueot +auto=choice name(black) transforms((,newability[protection from black])) ueot +auto=choice name(white) transforms((,newability[protection from white])) ueot +text=Target creature gains protection from the color of your choice until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Steadfast Cathar +auto=@combat(attacking) source(this): +0/+2 ueot +text=Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Steadfast Guard +abilities=vigilance +text=Vigilance (Attacking doesn't cause this creature to tap.) +mana={W}{W} +type=Creature +subtype=Human Rebel +power=2 +toughness=2 +[/card] +[card] +name=Steadfastness +auto=all(creature|myBattlefield) 0/3 ueot +text=Creatures you control get +0/+3 until end of turn. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Steady Progress +auto=draw:1 controller +auto=notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate +text=Draw a card, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +mana={2}{U} +type=Instant +[/card] +[card] +name=Steal Artifact +target=artifact +alias=1194 +text=Enchant artifact -- You control enchanted artifact. +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Steal Enchantment +target=enchantment +alias=1194 +text=Enchant enchantment -- You control enchanted enchantment. +mana={U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Steal Strength +target=creature +auto=+1/+1 ueot +auto=choice target(creature) -1/-1 ueot +text=Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Stealer of Secrets +auto=@combatdamaged(player) from(this):draw:1 +text=Whenever Stealer of Secrets deals combat damage to a player, draw a card. +mana={2}{U} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Steam Blast +auto=damage:2 all(creature,player) +text=Steam Blast deals 2 damage to each creature and each player. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Steam Catapult +auto={T}:destroy target(creature[tapped]) restriction{during my turn,before attackers} +text={T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared. +mana={3}{W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Steam Frigate +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +text=Steam Frigate can't attack unless defending player controls an Island. +mana={2}{U} +type=Creature +subtype=Human Pirate +power=3 +toughness=3 +[/card] +[card] +name=Steam Spitter +abilities=reach +auto={R}:1/0 +text=Reach (This creature can block creatures with flying.) -- {R}: Steam Spitter gets +1/+0 until end of turn. +mana={4}{G} +type=Creature +subtype=Spider +power=1 +toughness=5 +[/card] +[card] +name=Steam Vents +auto=noactivatedability ueot +auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) +text=({T}: Add {U} or {R} to your mana pool.) -- As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped. +type=Land +subtype=Island Mountain +[/card] +[card] +name=Steamclaw +auto={3}{T}:moveTo(exile) target(*|graveyard) +auto={1}{S}:moveTo(exile) target(other *|graveyard) +text={3}, {T}: Exile target card from a graveyard. -- {1}, Sacrifice Steamclaw: Exile target card from a graveyard. +mana={2} +type=Artifact +[/card] +[card] +name=Steamcore Weird +auto=if spent({R}) then damage:2 target(creature,player) +text=When Steamcore Weird enters the battlefield, if {R} was spent to cast Steamcore Weird, it deals 2 damage to target creature or player. +mana={3}{U} +type=Creature +subtype=Weird +power=1 +toughness=3 +[/card] +[card] +name=Steamflogger Boss +auto=lord(other creature[rigger]|mybattlefield) 1/0 +auto=lord(other creature[rigger]|mybattlefield) haste +text=Other Rigger creatures you control get +1/+0 and have haste. -- If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. +mana={3}{R} +type=Creature +subtype=Goblin Rigger +power=3 +toughness=3 +[/card] +[card] +name=Steel Golem +auto=maxCast(creature)0 +text=You can't cast creature spells. +mana={3} +type=Artifact Creature +subtype=Golem +power=3 +toughness=4 +[/card] +[card] +name=Steel Leaf Paladin +abilities=first strike +auto=moveTo(ownerhand) notatarget(creature[green;white]|myBattlefield) +text=First strike -- When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand. +mana={4}{G}{W} +type=Creature +subtype=Elf Knight +power=4 +toughness=4 +[/card] +[card] +name=Steel of the Godhead +target=creature +auto=teach(creature[white]) 1/1 +auto=teach(creature[white]) lifelink +auto=teach(creature[blue]) 1/1 +auto=teach(creature[blue]) unblockable +text=Enchant creature -- As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) -- As long as enchanted creature is blue, it gets +1/+1 and is unblockable. +mana={2}{WU} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Steel Overseer +auto={T}:counter(1/1,1) all(creature[artifact]|myBattlefield) +text={T}: Put a +1/+1 counter on each artifact creature you control. +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Steel Sabotage +auto=choice fizzle target(artifact|stack) +auto=choice moveTo(ownerhand) target(artifact) +text=Choose one - counter target artifact spell; or return target artifact to its owner's hand. +mana={U} +type=Instant +[/card] +[card] +name=Steel Wall +abilities=defender +text=Defender (This creature can't attack.) +mana={1} +type=Artifact Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Steelclad Serpent +auto=aslongas(other artifact|myBattlefield) cantattack <1 +auto=aslongas(other artifact|myBattlefield) cantpwattack <1 +text=Steelclad Serpent can't attack unless you control another artifact. +mana={5}{U} +type=Artifact Creature +subtype=Serpent +power=4 +toughness=5 +[/card] +[card] +name=Steelform Sliver +auto=lord(sliver|mybattlefield) 0/1 +text=All Sliver creatures you control get +0/+1. +mana={2}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Steeling Stance +auto=all(creature|mybattlefield) 1/1 ueot +autohand={W}:1/1 target(creature) limit:1 myUpkeepOnly +text=Creatures you control get +1/+1 until end of turn. -- Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.) +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Steelshaper Apprentice +aicode=activate target(equipment|mylibrary) moveto(myhand) +auto={H}{W}{T}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>equipment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. +mana={2}{W}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=3 +[/card] +[card] +name=Steelshaper's Gift +aicode=activate target(equipment|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>equipment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. +mana={W} +type=Sorcery +[/card] +[card] +name=Steely Resolve +auto=chooseatype lord(creature[chosentype]) shroud chooseend +text=As Steely Resolve enters the battlefield, choose a creature type. -- Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.) +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Steeple Roc +abilities=flying,first strike +mana={4}{W} +type=Creature +subtype=Bird +power=3 +toughness=1 +[/card] +[card] +name=Stench of Decay +auto=all(creature[-artifact]) -1/-1 +text=Nonartifact creatures get -1/-1 until end of turn. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Stenchskipper +abilities=flying +auto=@each endofturn restriction{type(goblin|myBattlefield)~lessthan~1}:sacrifice +text=Flying -- At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. +mana={3}{B} +type=Creature +subtype=Elemental +power=6 +toughness=5 +[/card] +[card] +name=Stensia Banquet +target=opponent +auto=damage:type:vampire:mybattlefield +auto=draw:1 controller +text=Stensia Banquet deals damage to target opponent equal to the number of Vampires you control. -- Draw a card. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Stensia Bloodhall +auto={T}:Add{1} +auto={3}{B}{R}{T}:damage:2 target(player) +text={T}: Add {1} to your mana pool. -- {3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player. +type=Land +[/card] +[card] +name=Stensia Innkeeper +auto=target(land|opponentbattlefield) freeze +text=When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. +mana={3}{R} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Stensia Masquerade +auto=lord(creature[attacking]|mybattlefield) first strike +auto=@combatdamaged(player) from(vampire|mybattlefield): counter(1/1,1) all(trigger[from]) +abilities=madness +autoexile=restriction{discarded} pay({2}{r}) name(pay 2r to cast) activate name(pay 2r to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Attacking creatures you control have first strike. -- Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. -- Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Steppe Glider +abilities=flying,vigilance +auto={w}{1}:target(creature[counter{1/1.1}]) transforms((,newability[flying],newability[vigilance])) ueot +text=Flying, vigilance -- {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. +mana={4}{W} +type=Creature +subtype=Elemental +power=2 +toughness=4 +[/card] +[card] +name=Steppe Lynx +auto=@movedTo(land|myBattlefield):2/2 ueot +text=Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. +mana={W} +type=Creature +subtype=Cat +power=0 +toughness=1 +[/card] +[card] +name=Sterling Grove +auto=lord(other enchantment|mybattlefield) shroud +aicode=activate target(enchantment|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto={1}{S}:name(search enchantment) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(enchantment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) -- {1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it. +mana={G}{W} +type=Enchantment +[/card] +[card] +name=Stern Constable +auto={T}{D(*|myhand)}:tap target(creature) +text={T}, Discard a card: Tap target creature. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Stern Judge +auto={T}:life:-type:swamp:mybattlefield controller && life:-type:swamp:opponentbattlefield opponent +text={T}: Each player loses 1 life for each Swamp he or she controls. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Stern Marshal +auto={T}:2/2 target(creature) restriction{during my turn,before attackers} +text={T}: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Stern Mentor +auto=soulbond {t}:deplete:2 target(player) +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player puts the top two cards of his or her library into his or her graveyard." +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Stern Proctor +auto=moveTo(ownerhand) target(enchantment,artifact) +text=When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand. +mana={U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Steward of Valeron +abilities=vigilance +auto={T}:Add{G} +text=Vigilance -- {T}: Add {G} to your mana pool. +mana={G}{W} +type=Creature +subtype=Human Druid Knight +power=2 +toughness=2 +[/card] +[card] +name=Still Life +auto={G}{G}:transforms((Centaur Creature,setpower=4,settoughness=3)) ueot +text={G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Stillmoon Cavalier +abilities=protection from black,protection from white +auto={WB}:flying +auto={WB}:first strike +auto={WB}{WB}:+1/+0 +text=Protection from white and from black -- {(w/b)}: Stillmoon Cavalier gains flying until end of turn. -- {(w/b)}: Stillmoon Cavalier gains first strike until end of turn. -- {(w/b){(w/b)}: Stillmoon Cavalier gets +1/+0 until end of turn. +mana={1}{WB}{WB} +type=Creature +subtype=Zombie Knight +power=2 +toughness=1 +[/card] +[card] +name=Stingerfling Spider +abilities=reach +auto=destroy target(creature[flying]) +text=Reach -- When Stingwebbing Spider enters the battlefield, you may destroy target creature with flying. +mana={4}{G} +type=Creature +subtype=Spider +power=2 +toughness=5 +[/card] +[card] +name=Stinging Barrier +abilities=defender +auto={U}{T}:Damage:1 target(creature,player) +text=Defender (This creature can't attack.) -- {U}, {T}: Stinging Barrier deals 1 damage to target creature or player. +mana={2}{U}{U} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Stingmoggie +auto=counter(1/1,2) +auto={3}{R}{C(1/1,-1)}:destroy target(artifact,land) +text=Stingmoggie enters the battlefield with two +1/+1 counters on it. -- {3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land. +mana={3}{R} +type=Creature +subtype=Elemental +power=0 +toughness=0 +[/card] +[card] +name=Stingscourger +auto=moveTo(ownerhand) target(creature|opponentbattlefield) +auto=upcost[{3}{R};next upkeep] sacrifice +text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand. +mana={1}{R} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Stinkdrinker Bandit +auto=@combat(notblocked) source(rogue|mybattlefield):all(trigger[to]) 2/1 ueot +other={1}{B} name(Prowl) +otherrestriction=prowl +text=Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) -- Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=1 +[/card] +[card] +name=Stinkdrinker Daredevil +auto=lord(giant|mycastingzone) altercost(colorless,-2) +text=Giant spells you cast cost {2} less to cast. +mana={2}{R} +type=Creature +subtype=Goblin Rogue +power=1 +toughness=3 +[/card] +[card] +name=Stinkweed Imp +abilities=flying +auto=@combatdamaged(creature) from(this):all(trigger[to]) destroy +dredge=dredge(5) +text=Flying -- Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. -- Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) +mana={2}{B} +type=Creature +subtype=Imp +power=1 +toughness=2 +[/card] +[card] +name=Stir the Grave +auto=moveto(mybattlefield) target(creature[manacost <=X]|mygraveyard) +text=Return target creature card with converted mana cost X or less from your graveyard to the battlefield. +mana={X}{B} +type=Sorcery +[/card] +[card] +name=Stir the Pride +other={5}{W}{W} name(Entwine) +auto=if paid(alternative) then all(creature|mybattlefield) 2/2 ueot && all(creature|mybattlefield) transforms((,newability[spiritlink])) ueot +auto=ifnot paid(alternative) then ability$! choice name(+2/+2) all(creature|mybattlefield) 2/2 ueot _ choice name(spiritlink) all(creature|mybattlefield) spiritlink ueot !$ controller +text=Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." -- Entwine {1}{W} (Choose both if you pay the entwine cost.) +mana={4}{W} +type=Instant +[/card] +[card] +name=Stirring Wildwood +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:Add{W} +auto={1}{G}{W}:transforms((Elemental Creature,setpower=3,settoughness=4,white,green,reach)) ueot +text=Stirring Wildwood enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. -- {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land. +type=Land +[/card] +[card] +name=Stitch in Time +auto=flipacoin winability turns:+1 controller winabilityend flipend +text=Flip a coin. If you win the flip, take an extra turn after this one. +mana={1}{U}{R} +type=Sorcery +[/card] +[card] +name=Stitch Together +target=creature|mygraveyard +auto=aslongas(*|mygraveyard) moveTo(mybattlefield) >6 +auto=moveTo(myhand) +text=Return target creature card from your graveyard to your hand. -- Threshold - Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Stitched Drake +abilities=flying +text=As an addition cost to cast Stitched Drake, exile a creature card from your graveyard. -- Flying +mana={1}{U}{U}{E(creature|mygraveyard)} +type=Creature +subtype=Zombie Drake +power=3 +toughness=4 +[/card] +[card] +name=Stitched Mangler +auto=target(creature) freeze +auto=tap(noevent) +text=Stitched Mangler enters the battlefield tapped. -- When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +mana={2}{U} +type=Creature +subtype=Zombie Horror +power=2 +toughness=3 +[/card] +[card] +name=Stitcher's Apprentice +auto={1}{U}{T}:token(Homunculus,Creature Homunculus,2/2,blue) && transforms((,newability[target(creature|mybattlefield) sacrifice])) forever +text={1}{U}, {T}: Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature. +mana={1}{U} +type=Creature +subtype=Homunculus +power=1 +toughness=2 +[/card] +[card] +name=Stitchwing Skaab +abilities=flying +autograveyard={1}{U}{D(*|myhand)}{D(*|myhand)}:moveto(mybattlefield) and!(tap(noevent))! +text=Flying -- {1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped. +mana={3}{U} +type=Creature +subtype=Zombie Horror +power=3 +toughness=1 +[/card] +[card] +name=Stoic Builder +auto=may moveto(myhand) target(land|mygraveyard) +text=When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand. +mana={2}{G} +type=Creature +subtype=Human +power=2 +toughness=3 +[/card] +[card] +name=Stoic Champion +auto=@cycled(*|hand):2/2 ueot +text=Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. +mana={W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Stoic Ephemera +abilities=flying,defender +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice +text=Defender (This creature can't attack.) -- Flying -- When Stoic Ephemera blocks, sacrifice it at end of combat. +mana={2}{W} +type=Creature +subtype=Spirit +power=5 +toughness=5 +[/card] +[card] +name=Stoke the Flames +target=creature,player +auto=damage:4 +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Stoke the Flames deals 4 damage to target creature or player. +other={convoke} name(Convoke) +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Stolen Grain +auto=damage:5 opponent +auto=life:5 controller +text=Stolen Grain deals 5 damage to target opponent. You gain 5 life. +mana={4}{B}{B} +type=Sorcery +[/card] +[card] +name=Stomp and Howl +target=artifact +auto=destroy +auto=destroy target(enchantment) +restriction=type(artifact|mybattlefield)~morethan~0,type(enchantment|mybattlefield)~morethan~0 +text=Destroy target artifact and target enchantment. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Stomper Cub +abilities=trample +text=Trample +mana={3}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=3 +[/card] +[card] +name=Stomping Ground +auto=noactivatedability ueot +auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) +text=({T}: Add {R} or {G} to your mana pool.) -- As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped. +type=Land +subtype=Mountain Forest +[/card] +[card] +name=Stomping Slabs +auto=reveal:7 optionone if type(stomping slabs|reveal)~morethan~0 then name(stomp) target(creature,player|reveal) damage:7 else name(put on bottom) target(<7>*|reveal) bottomoflibrary optiononeend optiontwo name(put on bottom) target(<7>*|reveal) bottomoflibrary optiontwoend revealend +text=Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to target creature or player. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Stone Calendar +auto=lord(*|mycastingzone) altercost(colorless,-1) +text=Spells you cast cost up to {1} less to cast. +mana={5} +type=Artifact +[/card] +[card] +name=Stone Catapult +auto={T}:destroy target(creature[-black;tapped]) restriction{during my turn,before attackers} +text={T}: Destroy target tapped nonblack creature. Activate this ability only during your turn, before attackers are declared. +mana={4}{B} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Stone Golem +mana={5} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Stone Haven Medic +auto={W}{T}:life:1 controller +text={W}, {T}: You gain 1 life. +mana={1}{W} +type=Creature +subtype=Kor Cleric +power=1 +toughness=3 +[/card] +[card] +name=Stone Haven Outfitter +auto=lord(creature[geared]|mybattlefield) 1/1 +auto=@movedto(graveyard) from(creature[geared]|mybattlefield):draw:1 controller +text=Equipped creatures you control get +1/+1. -- Whenever an equipped creature you control dies, draw a card. +mana={1}{W} +type=Creature +subtype=Kor Artificer Ally +power=2 +toughness=2 +[/card] +[card] +name=Stone Idol Trap +anyzone=foreach(creature[attacking]|battlefield) changecost(colorless:-1) forcedalive +auto=token(Construct,Artifact Creature Construct,6/12,trample) and!( transforms((,newability[@next endofturn:moveTo(exile)])) forever )! +text=Stone Idol Trap costs {1} less to cast for each attacking creature. -- Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step. +mana={5}{R} +type=Instant +subtype=Trap +[/card] +[card] +name=Stone Kavu +auto={R}:1/0 +auto={W}:0/1 +text={R}: Stone Kavu gets +1/+0 until end of turn. -- {W}: Stone Kavu gets +0/+1 until end of turn. +mana={4}{G} +type=Creature +subtype=Kavu +power=3 +toughness=3 +[/card] +[card] +name=Stone Quarry +auto=tap(noevent) +auto={T}:add{R} +auto={T}:add{W} +text=Stone Quarry enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Stone Rain +target=land +auto=destroy +text=Destroy target land. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Stone Spirit +auto=cantbeblockedby(creature[flying]) +text=Stone Spirit can't be blocked by creatures with flying. +mana={4}{R} +type=Creature +subtype=Elemental Spirit +power=4 +toughness=3 +[/card] +[card] +name=Stonebrow, Krosan Hero +abilities=trample +auto=lord(creature[attacking;trample]|myBattlefield) 2/2 +text=Trample -- Whenever a creature you control with trample attacks, it gets +2/+2 until end of turn. +mana={3}{R}{G} +type=Legendary Creature +subtype=Centaur Warrior +power=4 +toughness=4 +[/card] +[card] +name=Stonecloaker +abilities=flash,flying +auto=moveto(myhand) notatarget(creature|mybattlefield) and!(moveto(exile) target(*|graveyard))! +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. -- When Stonecloaker enters the battlefield, exile target card from a graveyard. +mana={2}{W} +type=Creature +subtype=Gargoyle +power=3 +toughness=2 +[/card] +[card] +name=Stonefare Crocodile +auto={2}{B}:lifelink +text={2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) +mana={2}{G} +type=Creature +subtype=Crocodile +power=3 +toughness=2 +[/card] +[card] +name=Stoneforge Acolyte +aicode=activate target(equipment[zpos<=4]|mylibrary) moveto(myhand) +auto={t}{T(ally|myBattlefield)}:name(look) reveal:4 optionone name(Get Equipment) target(equipment|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Cohort -- {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={W} +type=Creature +subtype=Kor Artificer Ally +power=1 +toughness=2 +[/card] +[card] +name=Stoneforge Masterwork +auto={2}:equip +auto=teach(creature) transforms((,newability[foreach(other creature[share!types!]|mybattlefield) 1/1])) +text=Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Stoneforge Mystic +aicode=activate target(equipment|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>equipment|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto={1}{W}{T}:moveTo(myBattlefield) target(equipment|myhand) +text=When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library. -- {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield. +mana={1}{W} +type=Creature +subtype=Kor Artificer +power=1 +toughness=2 +[/card] +[card] +name=Stonefury +target=creature|battlefield +auto=damage:type:land:mybattlefield +text=Stonefury deals damage to target creature equal to the number of lands you control. +mana={3}{R}{R} +type=Instant +[/card] +[card] +name=Stonehands +target=creature +auto=0/2 +auto={R}:1/0 +text=Enchant creature -- Enchanted creature gets +0/+2. -- {R}: Enchanted creature gets +1/+0 until end of turn. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Stonehewer Giant +abilities=vigilance +aicode=activate moveTo(myBattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])) oneshot)! target(equipment|myLibrary) +auto={1}{W}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(equipment|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(transforms((,newability[rehook target(creature|mybattlefield)])) oneshot)! afterrevealedend revealend +text=Vigilance -- {1}{W}, {T}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library. +mana={3}{W}{W} +type=Creature +subtype=Giant Warrior +power=4 +toughness=4 +[/card] +[card] +name=Stonehoof Chieftain +abilities=trample,indestructible +auto=lord(other creature|mybattlefield) transforms((,newability[this(attacking) indestructible],newability[this(attacking) trample])) +text=Trample, indestructible -- Whenever another creature you control attacks, it gains trample and indestructible until end of turn. +mana={7}{G} +type=Creature +subtype=Centaur Warrior +power=8 +toughness=8 +[/card] +[card] +name=Stonehorn Chanter +auto={5}{W}:vigilance ueot && lifelink ueot +text={5}{W}:Stonehorn Chanter gains vigilance and lifelink until end of turn. +mana={5}{W} +type=Creature +subtype=Rhino Cleric +power=4 +toughness=4 +[/card] +[card] +name=Stonehorn Dignitary +auto=nextphasealter(remove,combatbegins,opponent) +auto=nextphasealter(remove,combatattackers,opponent) +auto=nextphasealter(remove,combatblockers,opponent) +auto=nextphasealter(remove,combatdamage,opponent) +auto=nextphasealter(remove,combatends,opponent) +text=When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase. +mana={3}{W} +type=Creature +subtype=Rhino Soldier +power=1 +toughness=4 +[/card] +[card] +name=Stone-Seeder Hierophant +auto=@movedto(land|myBattlefield):untap +auto={T}:untap target(land) +text=Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. -- {T}: Untap target land. +mana={2}{G}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Stoneshaker Shaman +auto=@each opponent endofturn:ability$!name(sacrifice untapped land) notatarget(land[-tapped]|mybattlefield) sacrifice!$ opponent +auto=@each my endofturn:notatarget(land[-tapped]|mybattlefield) sacrifice +text=At the beginning of each player's end step, that player sacrifices an untapped land. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Stoneshock Giant +auto=this(cantargetcard(*[-monstrous]) {6}{R}{R}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[all(creature[-flying]|opponentbattlefield) cantblock ueot)])) forever +text={6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn. +mana={3}{R}{R} +type=Creature +subtype=Giant +power=5 +toughness=4 +[/card] +[card] +name=Stone-Throwing Devils +abilities=first strike +text=First strike +mana={B} +type=Creature +subtype=Devil +power=1 +toughness=1 +[/card] +[card] +name=Stone-Tongue Basilisk +auto=@combatdamaged(creature) from(this):all(trigger[to]) phaseaction[combatends once] destroy +auto=aslongas(*|mygraveyard) lure >6 +text=Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat. -- Threshold - As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so. +mana={4}{G}{G}{G} +type=Creature +subtype=Basilisk +power=4 +toughness=5 +[/card] +[card] +name=Stonewing Antagonizer +abilities=flying +text=Flying +type=Artifact Creature +subtype=Gargoyle Horror +power=4 +toughness=2 +[/card] +[card] +name=Stonewood Invocation +target=creature +auto=+5/+5 ueot +auto=shroud ueot +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={3}{G} +type=Instant +abilities=split second +[/card] +[card] +name=Stonewood Invoker +auto={7}{G}:5/5 +text={7}{G}: Stonewood Invoker gets +5/+5 until end of turn. +mana={1}{G} +type=Creature +subtype=Elf Mutant +power=2 +toughness=2 +[/card] +[card] +name=Stonework Puma +mana={3} +type=Artifact Creature +subtype=Cat Ally +power=2 +toughness=2 +[/card] +[card] +name=Stonewright +auto=soulbond {R}:1/0 +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn." +mana={R} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Stony Silence +auto=lord(artifact) noactivatedability +text=Activated abilities of artifacts can't be activated. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Stonybrook Angler +auto={1}{U}{T}:tap target(creature) +auto={1}{U}{T}:untap target(creature) +text={1}{U}, {T}: You may tap or untap target creature. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=2 +[/card] +[card] +name=Stonybrook Banneret +abilities=islandwalk +auto=lord(*[merfolk;wizard]|mycastingzone) altercost(colorless, -1) +text=Islandwalk -- Merfolk spells and Wizard spells you cast cost {1} less to cast. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Stonybrook Schoolmaster +auto=@tapped(this):may token(Merfolk wizard,creature Merfolk Wizard,1/1,blue) +text=Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield. +mana={2}{W} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=2 +[/card] +[card] +name=Storm Cauldron +auto=maxplay(land)+1 opponent +auto=maxplay(land)+1 +auto=@tappedformana(land):all(trigger[to]) moveTo(ownerhand) +text=Each player may play an additional land during each of his or her turns. -- Whenever a land is tapped for mana, return it to its owner's hand. +mana={5} +type=Artifact +[/card] +[card] +name=Storm Crow +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=2 +[/card] +[card] +name=Storm Entity +abilities=haste +auto=if casted(this) then thisforeach(variable{countallspell}>1) counter(1/1,1) else thisforeach(variable{countallspell}>0) counter(1/1,1) +text=Haste -- Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn. +mana={1}{R} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=Storm Front +auto={G}{G}:tap target(creature[flying]) +text={G}{G}: Tap target creature with flying. +mana={G} +type=Enchantment +[/card] +[card] +name=Storm Herd +auto=token(Pegasus,Creature Pegasus,1/1,flying,white)*lifetotal +text=Put X 1/1 white Pegasus creature tokens with flying onto the battlefield, where X is your life total. +mana={8}{W}{W} +type=Sorcery +[/card] +[card] +name=Storm Seeker +target=player +auto=damage:type:*:targetedpersonshand +text=Storm Seeker deals damage equal to the number of cards in target player's hand to that player. +mana={3}{G} +type=Instant +[/card] +[card] +name=Storm Shaman +auto={R}:1/0 +text={R}: Storm Shaman gets +1/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Human Cleric Shaman +power=0 +toughness=4 +[/card] +[card] +name=Storm Spirit +abilities=flying +auto={T}:damage:2 target(creature) +text=Flying -- {T}: Storm Spirit deals 2 damage to target creature. +mana={3}{G}{W}{U} +type=Creature +subtype=Elemental Spirit +power=3 +toughness=3 +[/card] +[card] +name=Storm World +auto=@each opponent upkeep:damage:4minustype:*:opponenthandminusend opponent +auto=@each my upkeep:damage:damage:4minustype:*:opponenthandminusend opponent +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand. +mana={R} +type=World Enchantment +[/card] +[card] +name=Stormbind +auto={2}{D}:damage:2 target(creature,player) +text={2}, Discard a card at random: Stormbind deals 2 damage to target creature or player. +mana={1}{R}{G} +type=Enchantment +[/card] +[card] +name=Stormblood Berserker +mana={1}{R} +type=Creature +subtype=Human Berserker +power=1 +toughness=1 +auto=bloodthirst:2 +abilities=menace +text=Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Stormblood Berserker can't be blocked except by two or more creatures. +[/card] +[card] +name=Stormbound Geist +abilities=cloud,flying,undying +text=Flying -- Stormbound Geist can block only creatures with flying. -- Undying +mana={1}{U}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Stormbreath Dragon +abilities=flying,haste,protection from white +auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newability[damage:type:*:opponenthand all(opponent)])) forever +text={5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Stormcaller of Keranos +abilities=haste +auto={1}{u}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Haste -- {1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={2}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Stormcaller's Boon +auto={S}:all(creature|myBattlefield) flying ueot +autostack=if casted(this) then cascade:plibrarycount +text=Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. -- Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) +mana={2}{W}{U} +type=Enchantment +[/card] +[card] +name=Stormchaser Chimera +abilities=flying +auto={2}{u}{r}:scry:1 scrycore delayed +revealedmana/+0 ueot scrycoreend scryend +text=Flying -- {2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +mana={2}{U}{R} +type=Creature +subtype=Chimera +power=2 +toughness=3 +[/card] +[card] +name=Stormchaser Mage +abilities=flying,haste +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Flying, haste -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={U}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Stormcloud Djinn +abilities=flying,cloud +auto={R}{R}:2/0 && damage:1 controller +text=Flying -- Stormcloud Djinn can block only creatures with flying. -- {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. +mana={4}{U} +type=Creature +subtype=Djinn +power=3 +toughness=3 +[/card] +[card] +name=Stormcrag Elemental +abilities=trample +facedown={3} +autofacedown={4}{R}{R}:morph +autofaceup=counter(1/1,1) +text=Trample -- Megamorph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) +mana={5}{R} +type=Creature +subtype=Elemental +power=5 +toughness=5 +[/card] +[card] +name=Stormfront Pegasus +abilities=flying +text=Flying +mana={1}{W} +type=Creature +subtype=Pegasus +power=2 +toughness=1 +[/card] +[card] +name=Stormfront Riders +abilities=flying +auto=moveTo(ownerhand) target(<2>creature|myBattlefield) +auto=@movedTo(creature|myhand) from(mybattlefield):token(Soldier,Creature Soldier,1/1,white) +text=Flying -- When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. -- Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, put a 1/1 white Soldier creature token onto the battlefield. +mana={4}{W} +type=Creature +subtype=Human Soldier +power=4 +toughness=3 +[/card] +[card] +name=Stormrider Rig +auto={2}:equip +auto=teach(creature) 1/1 +auto=@movedto(creature|mybattlefield):may all(trigger[to]) rehook +text=Equipped creature gets +1/+1. -- Whenever a creature enters the battlefield under your control, you may attach Stormrider Rig to it. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Stormrider Spirit +abilities=flash,flying +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying +mana={4}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Stormscape Apprentice +auto={W}{T}:Tap target(creature) +auto={B}{T}:life:-1 target(player) +text={W}, {T}: Tap target creature. -- {B}, {T}: Target player loses 1 life. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Stormscape Familiar +abilities=flying +auto=lord(*[white;black]|mycastingzone) altercost(colorless,-1) +text=Flying -- White spells and black spells you cast cost {1} less to cast. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Stormscape Master +auto={W}{W}{T}:protection from white target(creature) +auto={W}{W}{T}:protection from blue target(creature) +auto={W}{W}{T}:protection from black target(creature) +auto={W}{W}{T}:protection from red target(creature) +auto={W}{W}{T}:protection from green target(creature) +auto={B}{B}{T}:life:-2 target(player) && life:2 controller +text={W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. -- {B}{B}, {T}: Target player loses 2 life and you gain 2 life. +mana={2}{U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Stormtide Leviathan +abilities=islandwalk +auto=lord(land) transforms((island)) +auto=lord(creature[-flying;-islandwalk]) cantattack +auto=lord(creature[-flying;-islandwalk]) cantpwattack +text=Islandwalk -- All lands are Islands in addition to their original type. -- Creatures without flying or islandwalk can't attack. +mana={5}{U}{U}{U} +type=Creature +subtype=Leviathan +power=8 +toughness=8 +[/card] +[card] +name=Stormwatch Eagle +abilities=flying +auto={S(land|myBattlefield)}:moveTo(ownerhand) +text=Flying -- Sacrifice a land: Return Stormwatch Eagle to its owner's hand. +mana={3}{U} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Stormwing Dragon +abilities=flying,first strike +facedown={3} +autofacedown={5}{R}{R}:morph +autofaceup=counter(1/1,1) +autofaceup=counter(1/1,1) all(other creature[dragon]|mybattlefield) +text=Flying, first strike -- Megamorph {5}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Stormwing Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. +mana={5}{R} +type=Creature +subtype=Dragon +power=3 +toughness=3 +[/card] +[card] +name=Strafe +target=creature[-red] +auto=Damage:3 +text=Strafe deals 3 damage to target nonred creature. +mana={R} +type=Sorcery +[/card] +[card] +name=Strands of Night +auto={L:2}{B}{B}{S(swamp|myBattlefield)}:moveTo(myBattlefield) target(creature|mygraveyard) +text={B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Strands of Undeath +target=creature +auto=target(player) ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +auto={B}:regenerate +text=Enchant creature -- When Strands of Undeath enters the battlefield, target player discards two cards. -- {B}: Regenerate enchanted creature. +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Strandwalker +auto={4}:equip +auto=teach(creature) 2/4 +auto=teach(creature) reach +auto=livingweapontoken(Germ,Creature Germ,0/0,black) +text=Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) -- Equipped creature gets +2/+4 and has reach. -- Equip {4} +mana={5} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Strange Augmentation +target=creature +auto=teach(creature) +1/+1 +auto=while(restriction{delirium}) teach(creature) +2/+2 +text=Enchant creature -- Enchanted creature gets +1/+1. -- Delirium -- Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Strangleroot Geist +abilities=haste,undying +text=Haste -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.) +mana={G}{G} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Strangling Soot +target=creature[toughness<=3] +auto=destroy +flashback={5}{R} +text=Destroy target creature with toughness 3 or less. -- Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Strategic Planning +abilities=hiddenface +aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:2)!])) ueot +auto=name(look) reveal:3 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Stratozeppelid +abilities=flying,cloud +text=Flying -- Stratozeppelid can block only creatures with flying. +mana={4}{U} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Stratus Dancer +abilities=flying +facedown={3} +autofacedown={1}{U}:morph +autofaceup=counter(1/1,1) +autofaceup=target(*[instant;sorcery]|stack) fizzle +text=Flying -- Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) -- When Stratus Dancer is turned face up, counter target instant or sorcery spell. +mana={1}{U} +type=Creature +subtype=Djinn Monk +power=2 +toughness=1 +[/card] +[card] +name=Stratus Walk +target=creature +auto=draw:1 controller +auto=teach(creature) flying +auto=teach(creature) cloud +text=Enchant creature -- When Stratus Walk enters the battlefield, draw a card. -- Enchanted creature has flying. -- Enchanted creature can block only creatures with flying. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Straw Golem +auto=@movedto(creature|opponentstack):bury +text=When an opponent casts a creature spell, sacrifice Straw Golem. +mana={1} +type=Artifact Creature +subtype=Golem +power=2 +toughness=3 +[/card] +[card] +name=Straw Soldiers +mana={1}{U} +type=Creature +subtype=Scarecrow Soldier +power=1 +toughness=3 +[/card] +[card] +name=Stream Hopper +auto={UR}:flying +text={(u/r)}: Stream Hopper gains flying until end of turn. +mana={UR} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Stream of Acid +auto=choice name(destroy target land) destroy target(land) +auto=choice name(destroy target nonblack creature) destroy target(creature[-black]) +text=Destroy target land or nonblack creature. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Stream of Consciousness +target=player +auto=ability$!choice name(shuffle back) target(*|mygraveyard) moveTo(ownerlibrary) && shuffle!$ targetedplayer +text=Target player shuffles up to four target cards from his or her graveyard into his or her library. +mana={1}{U} +type=Instant +subtype=Arcane +[/card] +[card] +name=Stream of Life +auto=life:X target(player) +text=Target player gains X life. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Stream of Unconsciousness +target=creature +auto=-4/0 +auto=aslongas(wizard|myBattlefield) draw:1 controller +text=Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. +mana={U} +type=Tribal Instant +subtype=Wizard +[/card] +[card] +name=Streambed Aquitects +auto={T}:islandwalk && 1/1 target(merfolk) +auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +text={T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. -- {T}: Target land becomes an Island until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Merfolk Scout +power=2 +toughness=3 +[/card] +[card] +name=Street Spasm +abilities=overload +other={X}{X}{R}{R} name(Overload) +target=creature[-flying]|opponentbattlefield +auto=paidmana damage:X +auto=overload damage:XX all(creature[-flying]|opponentbattlefield) +text=Street Spasm deals X damage to target creature without flying you don't control. -- Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={X}{R} +type=Instant +[/card] +[card] +name=Street Sweeper +auto=@combat(attacking) source(this) restriction{type(land[enchanted]|battlefield)~morethan~0}:name(destroy auras) target(land[enchanted]|battlefield) transforms((,newability[destroy all(mychild)])) +text=Whenever Street Sweeper attacks, destroy all Auras attached to target land. +mana={6} +type=Artifact Creature +subtype=Construct +power=4 +toughness=6 +[/card] +[card] +name=Street Wraith +abilities=swampwalk +autohand=__CYCLING__({L:2}) +text=Swampwalk -- Cycling - Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) +mana={3}{B}{B} +type=Creature +subtype=Wraith +power=3 +toughness=4 +[/card] +[card] +name=Streetbreaker Wurm +mana={3}{R}{G} +type=Creature +subtype=Wurm +power=6 +toughness=4 +[/card] +[card] +name=Strength from the Fallen +auto=target(creature) type:creature:mygraveyard/type:creature:mygraveyard ueot +auto=@movedTo(enchantment|myBattlefield):target(creature) type:creature:mygraveyard/type:creature:mygraveyard ueot +text=Constellation -- Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Strength in Numbers +target=creature +auto=foreach(creature[attacking]) 1/1 +auto=trample +text=Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. +mana={1}{G} +type=Instant +[/card] +[card] +name=Strength of Arms +target=creature +auto=2/2 ueot +auto=if type(equipment|mybattlefield)~morethan~0 then token(Human Soldier,creature Human Soldier,1/1,white) +text=Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield. +mana={W} +type=Instant +[/card] +[card] +name=Strength of Cedars +target=creature +auto=foreach(land|myBattlefield) 1/1 +text=Target creature gets +X/+X until end of turn, where X is the number of lands you control. +mana={4}{G} +type=Instant +subtype=Arcane +[/card] +[card] +name=Strength of Isolation +abilities=madness +autoexile=restriction{discarded} pay({W}) name(pay W to cast) activate name(pay W to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +target=creature +auto=1/2 +auto=protection from black +text=Enchant creature -- Enchanted creature gets +1/+2 and has protection from black. -- Madness {W} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Strength of Lunacy +abilities=madness +autoexile=restriction{discarded} pay({B}) name(pay B to cast) activate name(pay B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +target=creature +auto=2/1 +auto=protection from white +text=Enchant creature -- Enchanted creature gets +2/+1 and has protection from white. -- Madness {B} (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Strength of Night +kicker={B} +auto=all(creature|myBattlefield) 1/1 ueot +auto=kicker all(creature[zombie]|myBattlefield) 2/2 ueot +text=Kicker {B} (You may pay an additional {B} as you cast this spell.) -- Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Strength of Unity +target=creature +auto=aslongas(forest|myBattlefield) 1/1 +auto=aslongas(island|myBattlefield) 1/1 +auto=aslongas(plains|myBattlefield) 1/1 +auto=aslongas(mountain|myBattlefield) 1/1 +auto=aslongas(swamp|myBattlefield) 1/1 +text=Enchant creature -- Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Strider Harness +auto={1}:equip +auto=teach(creature) 1/1 +auto=teach(creature) haste +text=Equipped creature gets +1/+1 and has haste. -- Equip {1} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Striking Sliver +auto=lord(sliver|mybattlefield) first strike +text=All Sliver creatures you control have first strike. +mana={R} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Strip Mine +auto={T}:Add{1} +auto={T}{S}:destroy target(other land) +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Strip Mine: Destroy target land. +type=Land +[/card] +[card] +name=Striped Bears +auto=draw:1 +text=When Striped Bears enters the battlefield, draw a card. +mana={3}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Stroke of Genius +auto=draw:X target(player) +text=Target player draws X cards. +mana={X}{2}{U} +type=Instant +[/card] +[card] +name=Stromgald Cabal +auto={L:1}{T}:fizzle target(*[white]|stack) +text={T}, Pay 1 life: Counter target white spell. +mana={1}{B}{B} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Stromgald Crusader +abilities=protection from white +auto={B}:flying +auto={B}{B}:1/0 +text=Protection from white -- {B}: Stromgald Crusader gains flying until end of turn. -- {B}{B}: Stromgald Crusader gets +1/+0 until end of turn. +mana={B}{B} +type=Creature +subtype=Zombie Knight +power=2 +toughness=1 +[/card] +[card] +name=Stromkirk Captain +abilities=first strike +auto=lord(other vampire|mybattlefield) 1/1 +auto=lord(other vampire|mybattlefield) first strike +text=First Strike -- Other Vampire creatures you control get +1/+1 and have first strike. +mana={1}{B}{R} +type=Creature +subtype=Vampire Soldier +power=2 +toughness=2 +[/card] +[card] +name=Stromkirk Condemned +auto={D(*|myhand)}:all(vampire|mybattlefield) 1/1 ueot limit:1 +text=Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn. +mana={B}{B} +type=Creature +subtype=Vampire Horror +power=2 +toughness=2 +[/card] +[card] +name=Stromkirk Mentor +auto=counter(1/1,1) target(other vampire|mybattlefield) +text=When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. +mana={3}{B} +type=Creature +subtype=Vampire Soldier +power=4 +toughness=2 +[/card] +[card] +name=Stromkirk Noble +auto=cantbeblockedby(human) +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Stromkirk Noble can't be blocked by Humans. -- When Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. +mana={R} +type=Creature +subtype=Vampire +power=1 +toughness=1 +[/card] +[card] +name=Stromkirk Occultist +abilities=trample,madness +auto=@combatdamaged(player) from(this):moveto(exile) and!( transforms((,canplayfromexile)) ueot )! all(*[zpos=1]|mylibrary) +autoexile=restriction{discarded} pay({1}{r}) name(pay 1R to cast) activate name(pay 1R to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Trample -- Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. -- Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={2}{R} +type=Creature +subtype=Vampire Horror +power=3 +toughness=2 +[/card] +[card] +name=Stromkirk Patrol +auto=@combatdamaged(player) from(this):counter(1/1,1) +text=Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. +mana={4}{B} +type=Creature +subtype=Vampire Soldier +power=4 +toughness=3 +[/card] +[card] +name=Strongarm Monk +auto=@movedto(*[-creature]|mystack):all(creature|mybattlefield) 1/1 ueot +text=Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. +mana={4}{W} +type=Creature +subtype=Human Monk +power=3 +toughness=3 +[/card] +[card] +name=Strongarm Thug +auto=may moveto(myhand) target(mercenary|mygraveyard) +text=When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand. +mana={2}{B} +type=Creature +subtype=Human Mercenary +power=1 +toughness=1 +[/card] +[card] +name=Stronghold Assassin +auto={T}{S(creature|myBattlefield)}:destroy target(creature[-black]) +text={T}, Sacrifice a creature: Destroy target nonblack creature. +mana={1}{B}{B} +type=Creature +subtype=Zombie Assassin +power=2 +toughness=1 +[/card] +[card] +name=Stronghold Biologist +auto={U}{U}{T}{D(*|myhand)}:fizzle target(creature|stack) +text={U}{U}, {T}, Discard a card: Counter target creature spell. +mana={2}{U} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Stronghold Discipline +auto=life:-type:creature:opponentbattlefield opponent +auto=life:-type:creature:mybattlefield controller +text=Each player loses 1 life for each creature he or she controls. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Stronghold Machinist +auto={U}{U}{T}{D(*|myhand)}:fizzle target(*[-creature]|stack) +text={U}{U}, {T}, Discard a card: Counter target noncreature spell. +mana={2}{U} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Stronghold Overseer +abilities=flying,shadow +auto={B}{B}:all(creature[shadow]) 1/0 && all(creature[-shadow]) -1/0 +text=Flying -- Shadow (This creature can block or be blocked by only creatures with shadow.) -- {B}{B}: Creatures with shadow get +1/+0 until end of turn and creatures without shadow get -1/-0 until end of turn. +mana={3}{B}{B}{B} +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Stronghold Rats +abilities=shadow +auto=@combatdamaged(player) from(this):name(discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Stronghold Rats deals combat damage to a player, each player discards a card. +mana={2}{B} +type=Creature +subtype=Rat +power=2 +toughness=1 +[/card] +[card] +name=Stronghold Taskmaster +auto=lord(other creature[black]) -1/-1 +text=Other black creatures get -1/-1. +mana={2}{B}{B} +type=Creature +subtype=Giant Minion +power=4 +toughness=3 +[/card] +[card] +name=Stronghold Zeppelin +abilities=flying,cloud +text=Flying -- Stronghold Zeppelin can block only creatures with flying. +mana={2}{U}{U} +type=Creature +subtype=Human +power=3 +toughness=3 +[/card] +[card] +name=Structural Distortion +target=artifact,land +auto=moveto(exile) +auto=damage:2 targetcontroller +text=Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Stubborn Denial +target=*[-creature]|stack +auto=if type(creature[power>=4]|mybattlefield) then fizzle else transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text=Counter target noncreature spell unless its controller pays {1}. -- Ferocious -- If you control a creature with power 4 or greater, counter that spell instead. +mana={U} +type=Instant +[/card] +[card] +name=Student of Elements +doublefaced=kamiflip +auto=this( cantargetcard(*[flying]) ) flip(Tobita, Master of Winds) +text=When Student of Elements has flying, flip it. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Student of Ojutai +auto=@movedto(*[-creature]|mystack):life:2 controller +text=Whenever you cast a noncreature spell, you gain 2 life. +mana={3}{W} +type=Creature +subtype=Human Monk +power=2 +toughness=4 +[/card] +[card] +name=Student of Warfare +auto={W}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0,2,Level}) first strike +auto=this(counter{0/0,2,Level}) 2/2 +auto=this(counter{0/0,7,Level}) double strike +auto=this(counter{0/0,7,Level}) 1/1 +text=Level up {W} -- [Level 2-6] First strike (3/3) -- [Level 7+] Double strike (4/4) +auto=maxlevel:7 +mana={W} +type=Creature +subtype=Human Knight +power=1 +toughness=1 +[/card] +[card] +name=Stuffy Doll +abilities=indestructible +auto=@damaged(this):damage:thatmuch opponent +auto={T}:damage:1 +text=As Stuffy Doll enters the battlefield, choose a player. -- Stuffy Doll is indestructible. -- Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. -- {T}: Stuffy Doll deals 1 damage to itself. +mana={5} +type=Artifact Creature +subtype=Construct +power=0 +toughness=1 +[/card] +[card] +name=Stun Sniper +auto={1}{T}:damage:1 target(creature) && tap +text={1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature. +mana={R}{W} +type=Creature +subtype=Human Archer +power=1 +toughness=1 +[/card] +[card] +name=Stun +target=creature +auto=cantblock +auto=draw:1 controller +text=Target creature can't block this turn. -- Draw a card. +mana={1}{R} +type=Instant +[/card] +[card] +name=Stunted Growth +target=player +auto=ability$!moveto(ownerlibrary) notatarget(<3>*|myhand)!$ targetedplayer +text=Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. +mana={3}{G}{G} +type=Sorcery +[/card] +[card] +name=Stupefying Touch +target=creature +auto=noactivatedability +auto=draw:1 controller +text=Enchant creature -- When Stupefying Touch enters the battlefield, draw a card. -- Enchanted creature's activated abilities can't be activated. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Stupor +target=opponent +auto=discard:1 +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +text=Target opponent discards a card at random, then discards a card. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Sturdy Hatchling +auto={GU}:shroud +auto=@movedTo(*[blue]|mystack):counter(-1/-1,-1) +auto=@movedTo(*[green]|mystack):counter(-1/-1,-1) +auto=counter(-1/-1,4) +text=Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. -- {(g/u)}: Sturdy Hatchling gains shroud until end of turn. -- Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. -- Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling. +mana={3}{GU} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Sturmgeist +abilities=flying +anyzone=type:*:myhand/type:*:myhand cdaactive +auto=@combatdamaged(player) from(this):draw:1 controller +text=Flying -- Sturmgeist's power and toughness are each equal to the number of cards in your hand. -- Whenever Sturmgeist deals combat damage to a player, draw a card. +mana={3}{U}{U} +type=Creature +subtype=Spirit +power=* +toughness=* +[/card] +[card] +name=Stymied Hopes +target=*|stack +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Counter target spell unless its controller pays {1}. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Subdue +target=creature +auto=fog from(mytgt) oneshot +auto=dynamicability +text=Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost. +mana={G} +type=Instant +[/card] +[card] +name=Subjugator Angel +abilities=flying +auto=all(creature|opponentbattlefield) tap +text=Flying -- When Subjugator Angel enters the battlefield, tap all creatures your opponents control. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=3 +[/card] +[card] +name=Sublime Archangel +auto=lord(other creature|myBattlefield) transforms((,newability[@combat(attackedalone) source(creature|mybattlefield):all(trigger) 1/1 ueot])) +abilities=flying,exalted +text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) -- Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.) +mana={2}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=3 +[/card] +[card] +name=Sublime Exhalation +anyzone=changecost(colorless:-1) forcedalive +auto=destroy all(creature) +text=Undaunted (This spell costs {1} less to cast for each opponent.) -- Destroy all creatures. +mana={6}{W} +type=Sorcery +[/card] +[card] +name=Submerged Boneyard +auto={t}:add{b} +auto={t}:add{u} +auto=tap(noevent) +text=Submerged Boneyard enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Submerge +target=creature +auto=moveTo(ownerlibrary) +other={0} name(Cast without Paying its Mana Cost) +otherrestriction=type(island|mybattlefield)~morethan~0,type(forest|opponentbattlefield)~morethan~0 +text=If an opponent controls a Forest and you control an Island, you may cast Submerge without paying its mana cost. -- Put target creature on top of its owner's library. +mana={4}{U} +type=Instant +[/card] +[card] +name=Subterranean Hangar +auto=tap(noevent) +auto={T}:counter(0/0,1,Storage) +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B} +text=Subterranean Hangar enters the battlefield tapped. -- {T}: Put a storage counter on Subterranean Hangar. -- {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} to your mana pool for each storage counter removed this way. +type=Land +[/card] +[card] +name=Subterranean Scout +auto=target(creature[power<=2]|battlefield) unblockable ueot +text=When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. +mana={1}{R} +type=Creature +subtype=Goblin Scout +power=2 +toughness=1 +[/card] +[card] +name=Subterranean Shambler +auto=damage:1 all(creature[-flying]) && damage:1 all(player) +auto=@movedTo(this|nonbattlezone) from(battlefield):damage:1 all(creature[-flying]) && damage:1 all(player) +auto=upcost[{3}{R};next upkeep] sacrifice +text=Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying. +mana={3}{R} +type=Creature +subtype=Elemental +power=2 +toughness=3 +[/card] +[card] +name=Subterranean Spirit +abilities=protection from red +auto={T}:damage:1 all(creature[-flying]) +text=Protection from red -- {T}: Subterranean Spirit deals 1 damage to each creature without flying. +mana={3}{R}{R} +type=Creature +subtype=Elemental Spirit +power=3 +toughness=3 +[/card] +[card] +name=Subversion +auto=@each my upkeep:lifeleech:-1 opponent +text=At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Succumb to Temptation +auto=draw:2 +auto=life:-2 +text=You draw two cards and you lose 2 life. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Su-Chi +auto=@movedTo(this|graveyard):Add{4} +text=When Su-Chi dies, add {4} to your mana pool. +mana={4} +type=Artifact Creature +subtype=Construct +power=4 +toughness=4 +[/card] +[card] +name=Sudden Death +target=creature +auto=-4/-4 ueot +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Target creature gets -4/-4 until end of turn. +mana={1}{B}{B} +type=Instant +abilities=split second +[/card] +[card] +name=Sudden Disappearance +target=player +auto=(blink)ueot all(*[-land]|targetedpersonsbattlefield) +text=Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owners control at the beginning of the next end step. +mana={5}{W} +type=Sorcery +[/card] +[card] +name=Sudden Impact +target=player +auto=damage:type:*:targetedpersonshand +text=Sudden Impact deals damage equal to the number of cards in target player's hand to that player. +mana={3}{R} +type=Instant +[/card] +[card] +name=Sudden Reclamation +auto=deplete:4 controller +auto=transforms((,newability[ability$!notatarget(creature|mygraveyard) moveto(ownerhand)!$ controller],newability[ability$!notatarget(land|mygraveyard) moveto(ownerhand)!$ controller])) oneshot +text=Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand. +mana={3}{G} +type=Instant +[/card] +[card] +name=Sudden Shock +target=creature,player +auto=damage:2 +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Sudden Shock deals 2 damage to target creature or player. +mana={1}{R} +type=Instant +abilities=split second +[/card] +[card] +name=Sudden Spoiling +abilities=split second +target=player +auto=all(creature|targetedpersonsbattlefield) transforms((,newability[loseabilities],setpower=0,settoughness=2)) ueot +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Creatures target player controls become 0/2 and lose all abilities until end of turn. +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Sudden Storm +target=creature +auto=freeze +auto=scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text=Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={3}{U} +type=Instant +[/card] +[card] +name=Sudden Strength +target=creature +auto=3/3 +auto=draw:1 controller +text=Target creature gets +3/+3 until end of turn. -- Draw a card. +mana={3}{G} +type=Instant +[/card] +[card] +name=Suicidal Charge +auto={S}:all(creature|opponentBattlefield) -1/-1 && all(creature|opponentBattlefield) mustattack +text=Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able. +mana={3}{B}{R} +type=Enchantment +[/card] +[card] +name=Sulam Djinn +abilities=trample +auto=this(variable{commongreen}>0) -2/-2 +text=Trample -- Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. +mana={5}{G} +type=Creature +subtype=Djinn +power=6 +toughness=6 +[/card] +[card] +name=Suleiman's Legacy +auto=lord(djinn) sacrifice +auto=lord(efreet) sacrifice +text=When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. -- Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. +mana={R}{W} +type=Enchantment +[/card] +[card] +name=Sulfur Elemental +auto=lord(creature[white]) +1/-1 +text=Flash (You may cast this spell any time you could cast an instant.) -- Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- White creatures get +1/-1. +mana={2}{R} +type=Creature +subtype=Elemental +power=3 +toughness=2 +abilities=split second,flash +[/card] +[card] +name=Sulfur Falls +auto=aslongas(island,mountain|myBattlefield) tap(noevent) <1 oneshot +auto={T}:Add{U} +auto={T}:Add{R} +text=Sulfur Falls enters the battlefield tapped unless you control an Island or Mountain. -- {T}: Add {U} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Sulfur Vent +auto=tap(noevent) +auto={T}:Add{B} +auto={T}{S}:Add{U}{R} +text=Sulfur Vent enters the battlefield tapped. -- {T}: Add {B} to your mana pool. -- {T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool. +type=Land +[/card] +[card] +name=Sulfuric Vortex +abilities=nolifegain,nolifegainopponent +auto=@each my upkeep:damage:2 controller +auto=@each opponent upkeep:damage:2 opponent +text=At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player. -- If a player would gain life, that player gains no life instead. +mana={1}{R}{R} +type=Enchantment +[/card] +[card] +name=Sulfurous Blast +auto=if compare(restriction{assorcery}~morethan~0) then damage:3 all(creature,player) else damage:2 all(creature,player) +text=Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Sulfurous Springs +auto={T}:Add{1} +auto={T}:Add{B} and!( damage:1 controller )! +auto={T}:Add{R} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. +type=Land +[/card] +[card] +name=Sultai Ascendancy +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=2]|mylibrary) moverandom(*[zpos<=2]) from(mylibrary) to(mylibrary)])) ueot +auto=@each my upkeep:name(look) reveal:2 optionone name(Discard cards) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<2>*|reveal) moveto(mylibrary) optiontwoend revealend +text=At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. +mana={B}{G}{U} +type=Enchantment +[/card] +[card] +name=Sultai Banner +auto={T}: Add{B} +auto={T}: Add{G} +auto={T}: Add{U} +auto={B}{G}{U}{T}{S}:draw:1 controller +text={T}: Add {B},{G} or {U} to your mana pool. -- {B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Sultai Charm +auto=choice name(Destroy monocolored) destroy target(creature[-multicolor;-colorless]) +auto=choice name(destroy artifact or enchantment) destroy target(artifact,enchantment) +auto=choice name(Draw 2 and discard 1) draw:2 && transforms((,newability[target(*|myhand) reject])) forever +text=Choose one: -- Destroy target monocolored creature. -- Destroy target artifact or enchantment. -- Draw two cards, then discard a card. +mana={B}{G}{U} +type=Instant +[/card] +[card] +name=Sultai Emissary +auto=@movedTo(this|graveyard) from(battlefield):manifest all(*[zpos=1]|mylibrary) +text=When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={1}{B} +type=Creature +subtype=Zombie Warrior +power=1 +toughness=1 +[/card] +[card] +name=Sultai Flayer +auto=@movedTo(creature[toughness>=4]|graveyard) from(myBattlefield):life:4 controller +text=Whenever a creature you control with toughness 4 or greater dies, you gain 4 life. +mana={3}{G} +type=Creature +subtype=Naga Shaman +power=3 +toughness=4 +[/card] +[card] +name=Sultai Runemark +target=creature +auto=2/2 +auto=aslongas(*[green;blue]|mybattlefield):teach(creature) deathtouch +text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has deathtouch as long as you control a green or blue permanent. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sultai Scavenger +abilities=flying +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Flying +other={delve} name(Delve) +mana={5}{B} +other={delve} name(Delve) +type=Creature +subtype=Bird Warrior +power=3 +toughness=3 +[/card] +[card] +name=Sultai Skullkeeper +auto=deplete:2 controller +text=When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. +mana={1}{U} +type=Creature +subtype=Naga Shaman +power=2 +toughness=1 +[/card] +[card] +name=Sultai Soothsayer +abilities=hiddenface +aicode=activate transforms((,newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:3)!])) ueot +auto=name(look) reveal:4 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. +mana={2}{B}{G}{U} +type=Creature +subtype=Naga Shaman +power=2 +toughness=5 +[/card] +[card] +name=Summer Bloom +auto=maxPlay(land)+3 +text=You may play up to three additional lands this turn. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Summit Apes +auto=aslongas(mountain|mybattlefield) menace >0 +text=As long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures. +mana={3}{G} +type=Creature +subtype=Ape +power=5 +toughness=2 +[/card] +[card] +name=Summit Prowler +mana={2}{R}{R} +type=Creature +subtype=Yeti +power=4 +toughness=3 +[/card] +[card] +name=Summon the School +auto=token(Merfolk Wizard,Creature Merfolk Wizard,1/1,blue)*2 +autograveyard={T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}{T(merfolk|myBattlefield)}:moveTo(myhand) +text=Put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. -- Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. +mana={3}{W} +type=Tribal Sorcery +subtype=Merfolk +[/card] +[card] +name=Summoner's Bane +target=creature|stack +auto=fizzle +auto=token(Illusion,Creature Illusion,2/2,blue) controller +text=Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Summoner's Pact +aicode=activate target(creature[green]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[green]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=if casted(this) then transforms((,newability[upcost[{2}{G}{G};next upkeep] wingame opponent])) forever +color=green +text=Summoner's Pact is green. -- Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. -- At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game. +mana={0} +type=Instant +[/card] +[card] +name=Summoning Station +auto=@movedTo(artifact|graveyard) from(battlefield):may untap +auto={T}:token(Pincher,Creature Pincher,2/2) +text={T}: Put a 2/2 colorless Pincher creature token onto the battlefield. -- Whenever an artifact is put into a graveyard from the battlefield, you may untap Summoning Station. +mana={7} +type=Artifact +[/card] +[card] +name=Sun Ce, Young Conquerer +abilities=horsemanship +auto=may moveto(ownerhand) target(creature|battlefield) +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Sun Ce, Young Conquerer enters the battlefield, you may return target creature to its owner's hand. +mana={3}{U}{U} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Sun Clasp +target=creature +auto=1/3 +auto={W}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature gets +1/+3. -- {W}: Return enchanted creature to its owner's hand. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sun Droplet +auto=@damageof(player):counter(0/0,thatmuch,Charge) +auto=@each my upkeep:may name(Gain Life) transforms((,[newability[counter(0/0,-1,Charge)],newability[life:1 controller])) +text=Whenever you're dealt damage, put that many charge counters on Sun Droplet. -- At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life. +mana={2} +type=Artifact +[/card] +[card] +name=Sun Quan, Lord of Wu +auto=lord(creature|mybattlefield) horsemanship +text=Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) +mana={4}{U}{U} +type=Legendary Creature +subtype=Human Soldier +power=4 +toughness=4 +[/card] +[card] +name=Sun Titan +abilities=vigilance +auto=may moveTo(myBattlefield) target(*[manacost<=3;-sorcery;-instant]|mygraveyard) +auto=@combat(attacking) source(this):may moveTo(myBattlefield) target(*[manacost<=3;-sorcery;-instant]|mygraveyard) +text=Vigilance -- Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. +mana={4}{W}{W} +type=Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Sunastian Falconer +auto={T}:Add{2} +text={T}: Add {2} to your mana pool. +mana={3}{R}{G} +type=Legendary Creature +subtype=Human Shaman +power=4 +toughness=4 +[/card] +[card] +name=Sunbeam Spellbomb +auto={W}{S}:life:5 controller +auto={1}{S}:draw:1 controller +text={W}, Sacrifice Sunbeam Spellbomb: You gain 5 life. -- {1}, Sacrifice Sunbeam Spellbomb: Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Sunblade Elf +auto=aslongas(Plains|myBattlefield) 1/1 +auto={4}{W}:all(creature|myBattlefield) 1/1 ueot +text=Sunblade Elf gets +1/+1 as long as you control a Plains. -- {4}{W}: Creatures you control get +1/+1 until end of turn. +mana={G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Sunblast Angel +abilities=flying +auto=destroy all(creature[tapped]) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Sunblast Angel enters the battlefield, destroy all tapped creatures. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=5 +[/card] +[card] +name=Sunbond +target=creature +auto=teach(creature) transforms((,newability[@lifeof(player):dynamicability])) +text=Enchant creature -- Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature." +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sunbringer's Touch +auto=name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) transforms((,newability[counter(1/1.type:*:myhand)],newability[trample ueot],newability[all(other creature[counter{1/1.1}]|mybattlefield) trample ueot])) oneshot +text=Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.) +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Suncrusher +abilities=sunburst +auto=counter(1/1,sunburst) +auto={C(1/1,-1)}{4}{T}:destroy target(creature) +auto={C(1/1,-1)}{2}:moveTo(ownerhand) +text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) -- Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn. +mana={9} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Sunder from Within +target=artifact,land +auto=destroy +text=Destroy target artifact or land. +mana={2}{R}{R} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Sunder +auto=moveTo(ownerhand) all(land) +text=Return all lands to their owners' hands. +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Sundering Growth +target=artifact,enchantment +auto=destroy && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller +text=Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={GW}{GW} +type=Instant +[/card] +[card] +name=Sundering Vitae +target=*[artifact;enchantment] +auto=destroy +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Destroy target artifact or enchantment. +other={convoke} name(Convoke) +mana={2}{G} +type=Instant +[/card] +[card] +name=Sunfire Balm +target=creature,player +auto=prevent:4 +autohand=@cycled(this|hand):may prevent:1 target(*[creature;player]) +autohand={1}{W}{cycle}:name(cycling) draw:1 +text=Prevent the next 4 damage that would be dealt to target creature or player this turn. -- Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) -- When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Sunflare Shaman +auto={1}{R}{T}:damage:type:elemental:mygraveyard target(creature,player) && damage:type:elemental:mygraveyard all(this) +text={1}{R}, {T}: Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard. +mana={1}{R} +type=Creature +subtype=Elemental Shaman +power=2 +toughness=1 +[/card] +[card] +name=Sunforger +auto={3}:equip +auto=teach(creature) 4/0 +auto=teach(creature) {unattach}{R}{W}:castcard(restricted) notatarget(instant[red;white;manacost<=4]|mylibrary) +text=Equipped creature gets +4/+0. -- {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library. -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sunglasses of Urza +auto={W}:Add{R} +text=You may spend white mana as though it were red mana. +mana={3} +type=Artifact +[/card] +[card] +name=Sungrace Pegasus +abilities=flying,lifelink +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={1}{W} +type=Creature +subtype=Pegasus +power=1 +toughness=2 +[/card] +[card] +name=Sungrass Egg +auto={2}{T}{S}:Add{G}{W} and!( draw:1 controller )! +text={2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Sungrass Prairie +auto={1}{T}:Add{G}{W} +text={1}, {T}: Add {G}{W} to your mana pool. +type=Land +[/card] +[card] +name=Sunhome Enforcer +auto=combatspiritlink +auto={1}{R}:1/0 +text=Whenever Sunhome Enforcer deals combat damage, you gain that much life. -- {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. +mana={2}{R}{W} +type=Creature +subtype=Giant Soldier +power=2 +toughness=4 +[/card] +[card] +name=Sunhome Guildmage +auto={1}{R}{W}:all(creature|mybattlefield) 1/0 ueot +auto={2}{R}{W}:token(Soldier,Creature Soldier,1/1,red,white,haste) +text={1}{R}{W}: Creatures you control get +1/+0 until end of turn. -- {2}{R}{W}: Put a 1/1 red and white Soldier creature token with haste onto the battlefield. +mana={R}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Sunhome, Fortress of the Legion +auto={T}:Add{1} +auto={2}{R}{W}{T}:double strike target(creature) +text={T}: Add {1} to your mana pool. -- {2}{R}{W}, {T}: Target creature gains double strike until end of turn. +type=Land +[/card] +[card] +name=Sunken City +auto=upcost[{U}{U}] sacrifice +auto=lord(creature[blue]) 1/1 +text=At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}. -- Blue creatures get +1/+1. +mana={U}{U} +type=Enchantment +[/card] +[card] +name=Sunken Field +target=land +auto=teach(land) {T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay mana) donothing?fizzle])) forever +text=Enchant land -- Enchanted land has "{T}: Counter target spell unless its controller pays {1}." +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Sunken Hollow +auto=if type(land[basic]|mybattlefield)~lessthan~2 then tap(noevent) +text=({T}: Add {U} or {B} to your mana pool.) -- Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. +type=Land +subtype=Island Swamp +[/card] +[card] +name=Sunken Hope +auto=@each opponent upkeep:ability$!name(bounce creature) notatarget(creature|mybattlefield) moveTo(ownerhand)!$ opponent +auto=@each my upkeep:notatarget(creature|mybattlefield) moveTo(ownerhand) +text=At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Sunken Ruins +auto={T}:Add{1} +auto={UB}{T}:Add{U}{U} +auto={UB}{T}:Add{U}{B} +auto={UB}{T}:Add{B}{B} +text={T}: Add {1} to your mana pool. -- {(u/b)}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool. +type=Land +[/card] +[card] +name=Sunlance +target=creature[-white] +auto=Damage:3 +text=Sunlance deals 3 damage to target nonwhite creature. +mana={W} +type=Sorcery +[/card] +[card] +name=Sunpetal Grove +auto=tap(noevent) +auto=aslongas(forest,plains|myBattlefield) untap +auto={T}:Add{G} +auto={T}:Add{W} +text=Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. -- {T}: Add {G} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Sunrise Sovereign +auto=lord(other giant|myBattlefield) 2/2 +auto=lord(other giant|myBattlefield) trample +text=Other Giant creatures you control get +2/+2 and have trample. +mana={5}{R} +type=Creature +subtype=Giant Warrior +power=5 +toughness=5 +[/card] +[card] +name=Sun's Bounty +auto=life:4 +autograveyard=@movedto(creature|mygraveyard) from(battlefield):pay({1}{W}) name(recover) moveto(ownerhand)?name(exile) moveto(exile) +text=You gain 4 life. -- Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Sunscape Apprentice +auto={G}{T}:1/1 target(creature) +auto={U}{T}:moveTo(ownerLibrary) target(creature|myBattlefield) +text={G}, {T}: Target creature gets +1/+1 until end of turn. -- {U}, {T}: Put target creature you control on top of its owner's library. +mana={W} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sunscape Familiar +abilities=defender +auto=lord(*[green;blue]|mycastingzone) altercost(colorless,-1) +text=Defender (This creature can't attack.) -- Green spells and blue spells you cast cost {1} less to cast. +mana={1}{W} +type=Creature +subtype=Wall +power=0 +toughness=3 +[/card] +[card] +name=Sunscape Master +auto={G}{G}{T}:all(creature|myBattlefield) 2/2 +auto={U}{U}{T}:moveTo(ownerhand) target(creature) +text={G}{G}, {T}: Creatures you control get +2/+2 until end of turn. -- {U}{U}, {T}: Return target creature to its owner's hand. +mana={2}{W}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Sunscorch Regent +abilities=flying +auto=@movedto(*|opponentstack):counter(1/1,1) +text=Flying -- Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life. +mana={3}{W}{W} +type=Creature +subtype=Dragon +power=4 +toughness=3 +[/card] +[card] +name=Sunscour +auto=destroy all(creature) +other={E(other *[white]|myhand)}{E(other *[white]|myhand)} name(Exile 2 White Cards from Hand) +text=You may exile two white cards from your hand rather than pay Sunscour's mana cost. -- Destroy all creatures. +mana={5}{W}{W} +type=Sorcery +[/card] +[card] +name=Sunseed Nurturer +auto=@each my end restriction{type(creature[power>=5]|myBattlefield)~morethan~0}:may life:2 controller +auto={T}:Add{1} +text=At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. -- {T}: Add {1} to your mana pool. +mana={2}{W} +type=Creature +subtype=Human Druid Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sunspear Shikari +auto=this(gear !=0) first strike +auto=this(gear !=0) lifelink +text=As long as Sunspear Shikari is equipped, it has first strike and lifelink. +mana={1}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=2 +[/card] +[card] +name=Sunspire Gatekeepers +auto=if type(land[Gate]|mybattlefield)~morethan~1 then token(Knight,Creature Knight,2/2,white,vigilance) +text=When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 Knight creature token with vigilance onto the battlefield. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Sunspire Griffin +abilities=flying +text=Flying +mana={1}{W}{W} +type=Creature +subtype=Griffin +power=2 +toughness=3 +[/card] +[card] +name=Sunspring Expedition +auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) +auto={C(0/0,-3,Quest)}{S}:life:8 +text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. -- Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. +mana={W} +type=Enchantment +[/card] +[card] +name=Sunstone +auto={2}{S(land[snow]|myBattlefield)}:fog oneshot +text={2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn. +mana={3} +type=Artifact +[/card] +[card] +name=Sunstrike Legionnaire +abilities=doesnotuntap +auto=@movedTo(creature|battlefield):untap +auto={T}:tap target(creature[manacost<=3]) +text=Sunstrike Legionnaire doesn't untap during your untap step. -- Whenever another creature enters the battlefield, untap Sunstrike Legionnaire. -- {T}: Tap target creature with converted mana cost 3 or less. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Suntail Hawk +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Suntouched Myr +abilities=sunburst +auto=counter(1/1,sunburst) +text=Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) +mana={3} +type=Artifact Creature +subtype=Myr +power=0 +toughness=0 +[/card] +[card] +name=Sunweb +abilities=defender,flying +auto=lord(creature[power<=2]) cantbeblockedby(sunweb) +text=Defender (This creature can't attack.) -- Flying -- Sunweb can't block creatures with power 2 or less. +mana={3}{W} +type=Creature +subtype=Wall +power=5 +toughness=6 +[/card] +[card] +name=Supplant Form +target=creature +auto=moveTo(ownerhand) +auto=clone +text=Return target creature to its owner's hand. You put a token onto the battlefield that's a copy of that creature. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Supply-Line Cranes +abilities=flying +auto=counter(1/1,1) target(creature) +text=Flying -- When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature. +mana={3}{W}{W} +type=Creature +subtype=Bird +power=2 +toughness=4 +[/card] +[card] +name=Suppression Bonds +target=*[-land]|battlefield +auto=teach(*) cantattack +auto=teach(*) cantpwattack +auto=teach(*) cantblock +auto=teach(*) noactivatedability +text=Enchant nonland permanent -- Enchanted permanent can't attack or block, and its activated abilities can't be activated. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Supreme Exemplar +abilities=flying +auto=aslongas(other elemental|mybattlefield) choice notatarget(other elemental|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +text=Flying -- Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) +mana={6}{U} +type=Creature +subtype=Elemental +power=10 +toughness=10 +[/card] +[card] +name=Supreme Inquisitor +aicode=activate moveto(exile) target(*|targetedpersonslibrary) +auto={T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}{T(wizard|myBattlefield)}:name(exile cards) target(player) reveal:type:*:targetedpersonslibrary revealzone(targetedpersonslibrary) optionone name(choose card) target(*|reveal) moveto(exile) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend revealend +text=Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles his or her library. +mana={3}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] +[card] +name=Supreme Verdict +auto=destroy all(creature) +abilities=nofizzle +text=Supreme Verdict can't be countered. -- Destroy all creatures. +mana={1}{W}{W}{U} +type=Sorcery +[/card] +[card] +name=Suq'Ata Assassin +abilities=fear +auto=@combat(notblocked) source(this):alterpoison:1 opponent +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) +mana={1}{B}{B} +type=Creature +subtype=Human Assassin +power=1 +toughness=1 +[/card] +[card] +name=Suq'Ata Firewalker +auto=cantbetargetof(*[red]) +auto={T}:damage:1 target(creature,player) +text=Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. -- {T}: Suq'Ata Firewalker deals 1 damage to target creature or player. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=0 +toughness=1 +[/card] +[card] +name=Suq'Ata Lancer +abilities=haste,flanking +text=Haste -- Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) +mana={2}{R} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Sure Strike +target=creature +auto=3/0 ueot +auto=first strike ueot +text=Target creature gets +3/+0 and gains first strike until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Surge Node +auto=counter(0/0,6,Charge) +auto={1}{T}{C(0/0,-1,Charge)}:counter(0/0,1,Charge) target(artifact) +text=Surge Node enters the battlefield with six charge counters on it. -- {1}, {T}, Remove a charge counter from Surge Node: Put a charge counter on target artifact. +mana={1} +type=Artifact +[/card] +[card] +name=Surge of Righteousness +target=creature[attacking;blocking;black;red]|battlefield +auto=destroy +auto=life:2 controller +text=Destroy target black or red creature that's attacking or blocking. You gain 2 life. +mana={1}{W} +type=Instant +[/card] +[card] +name=Surge of Strength +target=creature +auto=trample +auto=storedmanacost/0 +text=As an additional cost to cast Surge of Strength, discard a red or green card. -- Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost. +mana={R}{G}{D(*[red;green]|myhand)} +type=Instant +[/card] +[card] +name=Surge of Thoughtweft +auto=all(creature|myBattlefield) 1/1 ueot +auto=aslongas(kithkin|myBattlefield) draw:1 controller +text=Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. +mana={1}{W} +type=Tribal Instant +subtype=Kithkin +[/card] +[card] +name=Surge of Zeal +target=creature +auto=all(creature[share!color!]) haste ueot +text=Radiance - Target creature and each other creature that shares a color with it gain haste until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Surgespanner +auto=@tapped(this):pay({1}{U}) moveto(ownerhand) target(*) +text=Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. +mana={2}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Surgical Extraction +target=*[-basic]|graveyard +auto=moveTo(exile) +auto=all(*[share!name!]|targetcontrollerhand) moveto(exile) +auto=all(*[share!name!]|targetcontrollerlibrary) moveto(exile) +auto=all(*[share!name!]|targetcontrollergraveyard) moveto(exile) +text=({p(B)} can be paid with either {B} or 2 life.) -- Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library. +color=black +mana={p(B)} +type=Instant +[/card] +[card] +name=Surging AEther +target=*|battlefield +auto=moveto(ownerhand) +aicode=activate target(Surging AEther[zpos<=4]|mylibrary) castcard(normal) +autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging AEther|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend +text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Return target permanent to its owner's hand. +mana={3}{U} +type=Instant +[/card] +[card] +name=Surging Dementia +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +aicode=activate target(Surging Dementia[zpos<=4]|mylibrary) castcard(normal) +autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Dementia|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend +text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Target player discards a card. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Surging Flame +target=creature,player +auto=damage:2 +aicode=activate target(Surging Flame[zpos<=4]|mylibrary) castcard(normal) +autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Flame|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend +text=Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) -- Surging Flame deals 2 damage to target creature or player. +mana={1}{R} +type=Instant +[/card] +[card] +name=Surging Might +target=creature +auto=teach(creature) 2/2 +aicode=activate target(Surging Might[zpos<=4]|mylibrary) castcard(normal) +autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Might|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend +text=Enchant creature -- Enchanted creature gets +2/+2. -- Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Surging Sentinels +abilities=first strike +aicode=activate target(Surging Sentinels[zpos<=4]|mylibrary) castcard(normal) +autostack=if casted(this) then reveal:4 optionone name(Cast Card) target(Surging Sentinels|reveal) moveto(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!( activate castcard(normal) )! afterrevealedend revealend +text=First strike -- Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.) +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Surprise Deployment +target=creature[-white]|myhand +auto=moveTo(mybattlefield) +auto=transforms((,newability[phaseaction[endofturn once] moveTo(ownerhand)])) +restriction=during battle +text=Cast Surprise Deployment only during combat. -- You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.) +mana={3}{W} +type=Instant +[/card] +[card] +name=Surrak, the Hunt Caller +auto=@each my combatbegins restriction{compare(powertotalinplay)~morethan~7}:haste target(creature|mybattlefield) ueot +text=Formidable -- At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. +mana={2}{G}{G} +type=Legendary Creature +subtype=Human Warrior +power=5 +toughness=4 +[/card] +[card] +name=Surrakar Banisher +auto=may moveTo(ownerhand) target(creature[tapped]) +text=When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand. +mana={4}{U} +type=Creature +subtype=Surrakar +power=3 +toughness=3 +[/card] +[card] +name=Surrakar Marauder +auto=@movedTo(land|myBattlefield):intimidate ueot +text=Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) +mana={1}{B} +type=Creature +subtype=Surrakar +power=2 +toughness=1 +[/card] +[card] +name=Surrakar Spellblade +auto=@movedTo(instant,sorcery|mystack):may counter(0/0,1,Charge) +auto=@combatdamaged(player) from(this):may dynamicability +text=Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade. -- Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is equal to the number of charge counters on it. +mana={1}{U}{U} +type=Creature +subtype=Surrakar +power=2 +toughness=1 +[/card] +[card] +name=Surreal Memoir +auto=moverandom(instant) from(mygraveyard) to(myhand) +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Return an instant card at random from your graveyard to your hand. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Surveilling Sprite +abilities=flying +auto=@movedto(this|graveyard) from(battlefield):may draw:1 +text=Flying -- When Surveilling Sprite dies, you may draw a card. +mana={1}{U} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=1 +[/card] +[card] +name=Survey the Wreckage +target=land +auto=destroy && token(Goblin,Creature Goblin,1/1,red) +text=Destroy target land. Put a 1/1 red Goblin creature token onto the battlefield. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Survival Cache +auto=life:2 controller +auto=if compare(lifetotal)~morethan~compare(opponentlifetotal) then draw:1 controller +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=You gain 2 life. Then if you have more life than an opponent, draw a card. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Survival of the Fittest +aicode=activate target(creature|mylibrary) moveto(myhand) +auto={G}{D(creature|myhand)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Survive the Night +target=creature +auto=1/0 +auto=indestructible +auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +text=Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) -- Investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={2}{W} +type=Instant +[/card] +[card] +name=Survivor of the Unseen +auto={T}:draw:2 && transforms((,newability[target(*|myhand) moveTo(mylibrary)])) forever +auto=cumulativeupcost[{2}] sacrifice +text=Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {T}: Draw two cards, then put a card from your hand on top of your library. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Survivor Token +type=Creature +subtype=Survivor +power=1 +toughness=1 +color=red +[/card] +[card] +name=Suspension Field +auto=may (blink)forsrc target(creature[toughness>=3]) +text=When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.) +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Sustainer of the Realm +abilities=flying +auto=@combat(blocking) source(this):0/2 ueot +text=Flying -- Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. +mana={2}{W}{W} +type=Creature +subtype=Angel +power=2 +toughness=3 +[/card] +[card] +name=Sustaining Spirit +auto=cumulativeupcost[{1}{W}] sacrifice +auto=this(controllerlife >= 1) transforms((,newability[reduceto:1])) +text=Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Damage that would reduce your life total to less than 1 reduces it to 1 instead. +mana={1}{W} +type=Creature +subtype=Angel Spirit +power=0 +toughness=3 +[/card] +[card] +name=Sustenance +auto={1}{S(land|myBattlefield)}:1/1 target(creature) +text={1}, Sacrifice a land: Target creature gets +1/+1 until end of turn. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Suture Priest +auto=@movedTo(other creature|mybattlefield):may life:1 controller +auto=@movedTo(creature|opponentbattlefield):may life:-1 opponent +text=Whenever another creature enters the battlefield under your control, you may gain 1 life. -- Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. +mana={1}{W} +type=Creature +subtype=Cleric +power=1 +toughness=1 +[/card] +[card] +name=Suture Spirit +abilities=flying +auto={WB}{WB}{WB}:Regenerate target(creature) +text=Flying -- {(w/b){(w/b){(w/b)}: Regenerate target creature. +mana={1}{W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Svogthos, the Restless Tomb +auto={T}:Add{1} +auto={3}{B}{G}:transforms((Plant Zombie Creature,setpower=type:creature:mygraveyard,settoughness=type:creature:mygraveyard,black,green)) ueot +text={T}: Add {1} to your mana pool. -- {3}{B}{G}: Until end of turn, Svogthos, the Restless Tomb becomes a black and green Plant Zombie creature with "This creature's power and toughness are each equal to the number of creature cards in your graveyard." It's still a land. +type=Land +[/card] +[card] +name=Svyelunite Priest +auto={U}{U}{T}:shroud target(creature) myUpkeepOnly +text={U}{U}, {T}: Target creature gains shroud until end of turn. Activate this ability only during your upkeep. (It can't be the target of spells or abilities.) +mana={1}{U} +type=Creature +subtype=Merfolk Cleric +power=1 +toughness=1 +[/card] +[card] +name=Svyelunite Temple +auto=tap(noevent) +auto={T}:Add{U} +auto={T}{S}:Add{U}{U} +text=Svyelunite Temple enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool. +type=Land +[/card] +[card] +name=Swallowing Plague +target=creature +auto=damage:X +auto=life:X controller +text=Swallowing Plague deals X damage to target creature and you gain X life. +mana={X}{B}{B} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Swamp Mosquito +abilities=flying +auto=@combat(notblocked) source(this):alterpoison:1 opponent +text=Flying -- Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) +mana={1}{B} +type=Creature +subtype=Insect +power=0 +toughness=1 +[/card] +[card] +name=Swamp +text=B +type=Basic Land +subtype=Swamp +[/card] +[card] +name=Swan Song +target=enchantment,instant,sorcery|stack +auto=fizzle +auto=token(Bird,Creature Bird,2/2,blue,flying) targetcontroller +text=Counter target enchantment, instant or sorcery spell. Its controller puts a 2/2 blue Bird creature token with flying onto the battlefield under their control. +mana={U} +type=Instant +[/card] +[card] +name=Swarm of Bloodflies +abilities=flying +auto=counter(1/1,2) +auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,1) +text=Flying. -- Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. -- Whenever another creatures dies put a +1/+1 counter on Swarm of Bloodflies. +mana={4}{B} +type=Creature +subtype=Insect +power=0 +toughness=0 +[/card] +[card] +name=Swarm of Rats +anyzone=type:rat:mybattlefield/1 cdaactive +text=Swarm of Rats's power is equal to the number of Rats you control. +mana={1}{B} +type=Creature +subtype=Rat +power=* +toughness=1 +[/card] +[card] +name=Swarm Surge +auto=all(creature|mybattlefield) 2/0 ueot +auto=all(creature[colorless]|mybattlefield) first strike ueot +text=Devoid (This card has no color.) -- Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn. +mana={2}{B} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Swarmborn Giant +auto=@combatdamageof(player):sacrifice all(this) +auto=this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1,2) && transforms((,newAbility[reach])) forever +text=When you're dealt combat damage, sacrifice Swarmborn Giant. -- {3}{G}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.) -- As long as Swarmborn Giant is monstrous, it has reach. +mana={2}{G}{G} +type=Creature +subtype=Giant +power=6 +toughness=6 +[/card] +[card] +name=Swarmyard +auto={T}:Add{1} +auto={T}:regenerate target(*[insect;rat;spider;squirrel]) +text={T}: Add {1} to your mana pool. -- {T}: Regenerate target Insect, Rat, Spider, or Squirrel. +type=Land +[/card] +[card] +name=Swat +target=creature[power<=2] +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target creature with power 2 or less. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{B}{B} +type=Instant +[/card] +[card] +name=Sway of Illusion +auto=chooseacolor target(creature) becomes(,chosencolor) ueot chooseend +auto=draw:1 controller +text=Any number of target creatures become the color of your choice until end of turn. -- Draw a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Sway of the Stars +auto=moveto(opponentlibrary) all(*|opponentgraveyard) && moveto(opponentlibrary) all(*|opponenthand) && moveto(opponentlibrary) all(*|opponentBattlefield) && shuffle +auto=draw:7 opponent +auto=lifeset:7 opponent +auto=moveto(mylibrary) all(*|mygraveyard) && moveto(mylibrary) all(*|myhand) && moveto(mylibrary) all(*|myBattlefield) && shuffle +auto=draw:7 controller +auto=lifeset:7 controller +text=Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7. +mana={8}{U}{U} +type=Sorcery +[/card] +[card] +name=Sweatworks Brawler +abilities=menace +other={improvise} name(Improvise) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Menace +mana={3}{R} +type=Creature +subtype=Human Artificer +power=3 +toughness=3 +[/card] +[card] +name=Sweep Away +target=creature|battlefield +auto=if cantargetcard(creature[attacking]) then moveto(ownerlibrary) else moveto(ownerhand) +text=Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. +mana={2}{U} +type=Instant +[/card] +[card] +name=Swell of Courage +auto=all(creature|myBattlefield) 2/2 ueot +autohand={X}{W}{W}{discard}:thisforeach(X) counter(1/1,1) target(creature) +text=Creatures you control get +2/+2 until end of turn. -- Reinforce X - {X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.) +mana={3}{W}{W} +type=Instant +[/card] +[card] +name=Swell of Growth +target=creature|battlefield +auto=2/2 ueot +auto=may moveto(mybattlefield) notatarget(land|myhand) +text=Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield. +mana={1}{G} +type=Instant +[/card] +[card] +name=Swelter +target=<2>creature +auto=damage:2 +text=Swelter deals 2 damage to each of two target creatures. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Swift Justice +target=creature +auto=1/0 +auto=first strike +auto=lifelink +text=Until end of turn, target creature gets +1/+0 and gains first strike and lifelink. +mana={W} +type=Instant +[/card] +[card] +name=Swift Kick +target=creature|mybattlefield +auto=1/0 ueot +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control. +mana={3}{R} +type=Instant +[/card] +[card] +name=Swift Maneuver +target=creature,player +auto=prevent:2 +auto=@next upkeep:draw:1 controller +text=Prevent the next 2 damage that would be dealt to target creature or player this turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{W} +type=Instant +[/card] +[card] +name=Swift Reckoning +abilities=spellmastery +other={1}{W} name(Spell Mastery) +otherrestriction=type(*[instant;sorcery]|mygraveyard)~morethan~1 +target=creature[tapped]|battlefield +auto=destroy +text=Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Swift Silence +auto=foreach(other *|stack) draw:1 +auto=fizzle all(other *|stack) +text=Counter all other spells. Draw a card for each spell countered this way. +mana={2}{W}{U}{U} +type=Instant +[/card] +[card] +name=Swift Spinner +abilities=flash, reach +text=Flash (You may cast this spell any time you could cast an instant.) -- Reach (This creature can block creatures with flying.) +mana={3}{G} +type=Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Swift Warkite +abilities=flying +auto=moveTo(myBattlefield) target(creature[manacost<=3]|myhand,mygraveyard) and!( transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever)! +text=Flying -- When Swift Warkite enters the battlefield, you may put a creature card with converted mana cost 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. +mana={4}{B}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Swiftfoot Boots +auto={1}:equip +auto=teach(creature) haste +auto=teach(creature) opponentshroud +text=Equipped creature has hexproof and haste. -- Equip {1} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Swiftwater Cliffs +auto=tap(noevent) +auto=life:1 +auto={T}:Add{U} +auto={T}:Add{R} +text=Swiftwater Cliffs enters the battlefield tapped. -- When Swiftwater Cliffs enters the battlefield, you gain 1 life. -- {T}: Add {U} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Swirling Sandstorm +auto=aslongas(*|mygraveyard) lord(creature[-flying]) damage:5 >6 +text=Threshold - Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Swirling Spriggan +auto={GU}{GU}:name(white) target(creature|mybattlefield) becomes(,white) ueot +auto={GU}{GU}:name(blue) target(creature|mybattlefield) becomes(,blue) ueot +auto={GU}{GU}:name(black) target(creature|mybattlefield) becomes(,black) ueot +auto={GU}{GU}:name(red) target(creature|mybattlefield) becomes(,red) ueot +auto={GU}{GU}:name(green) target(creature|mybattlefield) becomes(,green) ueot +auto={GU}{GU}:name(white & blue) target(creature|mybattlefield) becomes(,white,blue) ueot +auto={GU}{GU}:name(blue & black) target(creature|mybattlefield) becomes(,black,blue) ueot +auto={GU}{GU}:name(black & red) target(creature|mybattlefield) becomes(,black,red) ueot +auto={GU}{GU}:name(red & green) target(creature|mybattlefield) becomes(,red,green) ueot +auto={GU}{GU}:name(green & white) target(creature|mybattlefield) becomes(,white,green) ueot +auto={GU}{GU}:name(white & black) target(creature|mybattlefield) becomes(,white,black) ueot +auto={GU}{GU}:name(blue & red) target(creature|mybattlefield) becomes(,red,blue) ueot +auto={GU}{GU}:name(black & green) target(creature|mybattlefield) becomes(,black,green) ueot +auto={GU}{GU}:name(red & white) target(creature|mybattlefield) becomes(,white,red) ueot +auto={GU}{GU}:name(green & blue) target(creature|mybattlefield) becomes(,green,blue) ueot +auto={GU}{GU}:name(green & white & blue) target(creature|mybattlefield) becomes(,green,white,blue) ueot +auto={GU}{GU}:name(white & blue & black) target(creature|mybattlefield) becomes(,black,white,blue) ueot +auto={GU}{GU}:name(blue & black & red) target(creature|mybattlefield) becomes(,black,red,blue) ueot +auto={GU}{GU}:name(black & red & green) target(creature|mybattlefield) becomes(,green,black,red) ueot +auto={GU}{GU}:name(red & green & white) target(creature|mybattlefield) becomes(,green,white,red) ueot +auto={GU}{GU}:name(white & black & green) target(creature|mybattlefield) becomes(,green,white,black) ueot +auto={GU}{GU}:name(blue & red & white) target(creature|mybattlefield) becomes(,red,white,blue) ueot +auto={GU}{GU}:name(black & green & blue) target(creature|mybattlefield) becomes(,green,black,blue) ueot +auto={GU}{GU}:name(red & white & black) target(creature|mybattlefield) becomes(,black,white,red) ueot +auto={GU}{GU}:name(green & blue & red) target(creature|mybattlefield) becomes(,green,red,blue) ueot +auto={GU}{GU}:name(green & red & blue & black) target(creature|mybattlefield) becomes(,green,red,blue,black) ueot +auto={GU}{GU}:name(green & red & blue & white) target(creature|mybattlefield) becomes(,green,red,blue,white) ueot +auto={GU}{GU}:name(white & blue & black & red) target(creature|mybattlefield) becomes(,white,red,blue,black) ueot +auto={GU}{GU}:name(white & blue & black & green) target(creature|mybattlefield) becomes(,white,green,blue,black) ueot +auto={GU}{GU}:name(all colors) target(creature|mybattlefield) becomes(,white,red,blue,black,green) ueot +text={(g/u){(g/u)}: Target creature you control becomes the color or colors of your choice until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Goblin Shaman +power=3 +toughness=3 +[/card] +[card] +name=Swooping Talon +abilities=flying +auto={1}:-flying ueot +auto=@combat(attacking) source(this):may provoke target(creature|opponentbattlefield) +text=Flying -- {1}: Swooping Talon loses flying until end of turn. -- Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) +mana={4}{W}{W} +type=Creature +subtype=Bird Soldier +power=2 +toughness=6 +[/card] +[card] +name=Sword Dancer +auto={W}{W}:-1/0 target(creature[attacking]) +text={W}{W}: Target attacking creature gets -1/-0 until end of turn. +mana={1}{W} +type=Creature +subtype=Human Rebel +power=1 +toughness=2 +[/card] +[card] +name=Sword of Body and Mind +auto={2}:equip +auto=teach(creature) protection from green +auto=teach(creature) protection from blue +auto=teach(creature) 2/2 +auto=@combatdamaged(player) from(mytgt):token(Wolf,Creature Wolf,2/2,green) +auto=@combatdamaged(player) from(mytgt):deplete:10 opponent +text=Equipped creature gets +2/+2 and has protection from green and from blue. -- Whenever equipped creature deals combat damage to a player, you put a 2/2 green Wolf creature token onto the battlefield and that player puts the top ten cards of his or her library into his or her graveyard. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of Feast and Famine +auto=teach(creature) 2/2 +auto=teach(creature) protection from black +auto=teach(creature) protection from green +auto=@combatdamaged(player) from(mytgt):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@combatdamaged(player) from(mytgt):untap all(land|mybattlefield) +auto={2}:equip +text=Equipped creature gets +2/+2 and has protection from black and from green. -- Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of Fire and Ice +auto={2}:equip +auto=teach(creature) protection from red +auto=teach(creature) protection from blue +auto=teach(creature) 2/2 +auto=@combatdamaged(player) from(mytgt):draw:1 controller +auto=@combatdamaged(player) from(mytgt):damage:2 target(creature,player) +text=Equipped creature gets +2/+2 and has protection from red and from blue. -- Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of Kaldra +auto={4}:equip +auto=teach(creature) 5/5 +auto=@damaged(creature) from(mytgt):all(trigger[to]) moveto(exile) +text=Equipped creature gets +5/+5. -- Whenever equipped creature deals damage to a creature, exile that creature. -- Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={4} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Sword of Light and Shadow +auto={2}:equip +auto=teach(creature) protection from white +auto=teach(creature) protection from black +auto=teach(creature) 2/2 +auto=@combatdamaged(player) from(mytgt):life:3 +auto=@combatdamaged(player) from(mytgt):may moveTo(myhand) target(creature|mygraveyard) +text=Equipped creature gets +2/+2 and has protection from white and from black. -- Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of the Animist +auto={2}:equip +auto=teach(creature) 1/1 +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=@combat(attacking) source(mytgt):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Equipped creature gets +1/+1. -- Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Equip {2} +mana={2} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Sword of the Chosen +auto={T}:2/2 target(creature[legendary]) +text={T}: Target legendary creature gets +2/+2 until end of turn. +mana={2} +type=Legendary Artifact +[/card] +[card] +name=Sword of the Meek +auto={2}:equip +auto=teach(creature) 1/2 +autograveyard=@movedto(creature[power=1;toughness=1]|mybattlefield):may all(trigger[to]) rehook +text=Equipped creature gets +1/+2. -- Equip {2} -- Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of the Paruns +auto={3}:equip +auto=teach(creature[tapped]) lord(creature[tapped]|mybattlefield) 2/0 +auto=teach(creature[-tapped]) lord(creature[-tapped]|mybattlefield) 0/2 +auto={3}:tap(mytgt) +auto={3}:untap(mytgt) +text=As long as equipped creature is tapped, tapped creatures you control get +2/+0. -- As long as equipped creature is untapped, untapped creatures you control get +0/+2. -- {3}: You may tap or untap equipped creature. -- Equip {3} +mana={4} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of Vengeance +auto={3}:equip +auto=teach(creature) 2/0 +auto=teach(creature) first strike +auto=teach(creature) vigilance +auto=teach(creature) trample +auto=teach(creature) haste +text=Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sword of War and Peace +auto={2}:equip +auto=teach(creature) protection from red +auto=teach(creature) protection from white +auto=teach(creature) 2/2 +auto=@combatdamaged(player) from(mytgt):damage:ohandcount opponent +auto=@combatdamaged(player) from(mytgt):life:phandcount controller +text=Equipped creature gets +2/+2 and has protection from red and from white. -- Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in his or her hand and you gain 1 life for each card in your hand. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Swords to Plowshares +target=creature +auto=moveto(exile) +auto=dynamicability +text=Exile target creature. Its controller gains life equal to its power. +mana={W} +type=Instant +[/card] +[card] +name=Swordwise Centaur +mana={G}{G} +type=Creature +subtype=Centaur Warrior +power=3 +toughness=2 +[/card] +[card] +name=Sydri, Galvanic Genius +auto={U}:name(animate noncreature artifact) target(artifact[-creature]) dynamicability transforms((creature,setpower=0,settoughness=0)) ueot +auto={W}{B}:name(deathtouch & lifelink) target(artifact[creature]) transforms((,newability[deathtouch],newability[lifelink])) ueot +text={U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. -- {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn. +mana={W}{U}{B} +type=Legendary Creature +subtype=Human Artificer +power=2 +toughness=2 +[/card] +[card] +name=Sygg, River Cutthroat +auto=@each endofturn foelost(3):may draw:1 controller +text=At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) +mana={UB}{UB} +type=Legendary Creature +subtype=Merfolk Rogue +power=1 +toughness=3 +[/card] +[card] +name=Sygg, River Guide +abilities=islandwalk +auto={1}{W}:protection from black target(merfolk|myBattlefield) +auto={1}{W}:protection from blue target(merfolk|myBattlefield) +auto={1}{W}:protection from green target(merfolk|myBattlefield) +auto={1}{W}:protection from red target(merfolk|myBattlefield) +auto={1}{W}:protection from white target(merfolk|myBattlefield) +text=Islandwalk -- {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. +mana={W}{U} +type=Legendary Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Sylvan Advocate +abilities=vigilance +auto=aslongas(land|mybattlefield) 2/2 >5 +auto=aslongas(land|mybattlefield) lord(creature[land]|mybattlefield) 2/2 >5 +text=Vigilance -- As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. +mana={1}{G} +type=Creature +subtype=Elf Druid Ally +power=2 +toughness=3 +[/card] +[card] +name=Sylvan Basilisk +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) destroy +text=Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. +mana={3}{G}{G} +type=Creature +subtype=Basilisk +power=2 +toughness=4 +[/card] +[card] +name=Sylvan Bounty +target=player +auto=life:8 +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={1}{G}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Target player gains 8 life. -- Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={5}{G} +type=Instant +[/card] +[card] +name=Sylvan Caryatid +abilities=defender,opponentshroud +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +text={T}: Defender. -- Hexproof. -- Add one mana of any color to your mana pool. +mana={1}{G} +type=Creature +subtype=Plant +power=0 +toughness=3 +[/card] +[card] +name=Sylvan Hierophant +auto=@movedto(this|graveyard) from(battlefield):moveto(myhand) target(other creature|myGraveyard) +autograveyard=@movedto(this|graveyard) from(battlefield):moveto(exile) +text=When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. +mana={1}{G} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Sylvan Messenger +abilities=trample +auto=reveal:4 optionone name(Get Elf) target(<4>elf|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Trample -- When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library. +mana={3}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Sylvan Might +target=creature +auto=2/2 +auto=trample +flashback={2}{G}{G} +text=Target creature gets +2/+2 and gains trample until end of turn. -- Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Sylvan Paradise +target=creature +auto=transforms((,green)) ueot +text=Any number of target creatures become green until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Sylvan Primordial +abilities=reach +aicode=activate notatarget(forest|mylibrary) moveto(mybattlefield) and!(tap(noevent))! +auto=target(*[-creature]|opponentbattlefield) destroy and!(if cantargetcard(*[-creature]|nonbattlezone) then name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend )! +text=Reach -- When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. +mana={5}{G}{G} +type=Creature +subtype=Avatar +power=6 +toughness=8 +[/card] +[card] +name=Sylvan Ranger +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. +mana={1}{G} +type=Creature +subtype=Elf Scout +power=1 +toughness=1 +[/card] +[card] +name=Sylvan Reclamation +target=*[artifact;enchantment] +auto=moveto(exile) +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Exile up to two target artifacts and/or enchantments. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={3}{G}{W} +type=Instant +[/card] +[card] +name=Sylvan Safekeeper +auto={S(land|myBattlefield)}:shroud target(creature) +text=Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) +mana={G} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Sylvan Scrying +aicode=activate target(land|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Sylvan Tutor +aicode=activate target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it. +mana={G} +type=Sorcery +[/card] +[card] +name=Sylvan Yeti +anyzone=type:*:myhand/4 cdaactive +text=Sylvan Yeti's power is equal to the number of cards in your hand. +mana={2}{G}{G} +type=Creature +subtype=Yeti +power=* +toughness=4 +[/card] +[card] +name=Sylvok Lifestaff +auto=teach(creature) 1/0 +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) life:3 controller +text=Equipped creature gets +1/+0. -- Whenever equipped creature is put into a graveyard, you gain 3 life. -- Equip {1} +mana={1} +auto={1}:equip +type=Artifact +subtype=Equipment +[/card] +[card] +name=Sylvok Replica +auto={G}{S}:destroy target(other *[artifact;enchantment]) +text={G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment. +mana={3} +type=Artifact Creature +subtype=Shaman +power=1 +toughness=3 +[/card] +[card] +name=Symbiosis +target=<2>creature +auto=2/2 +text=Two target creatures each get +2/+2 until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Symbiotic Beast +auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*4 +text=When Symbiotic Beast dies, put four 1/1 green Insect creature tokens onto the battlefield. +mana={4}{G}{G} +type=Creature +subtype=Insect Beast +power=4 +toughness=4 +[/card] +[card] +name=Symbiotic Deployment +auto=phasealter(remove,draw,controller) +auto={1}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:draw:1 controller +text=Skip your draw step. -- {1}, Tap two untapped creatures you control: Draw a card. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Symbiotic Elf +auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*2 +text=When Symbiotic Elf dies, put two 1/1 green Insect creature tokens onto the battlefield. +mana={3}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Symbiotic Wurm +auto=@movedTo(this|graveyard) from(battlefield):token(Insect,creature insect, 1/1,green)*7 +text=When Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield. +mana={5}{G}{G}{G} +type=Creature +subtype=Wurm +power=7 +toughness=7 +[/card] +[card] +name=Symbol of Unsummoning +target=creature +auto=moveTo(ownerhand) +auto=draw:1 controller +text=Return target creature to its owner's hand. -- Draw a card. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Synapse Sliver +auto=@combatdamagefoeof(player) from(sliver):ability$!name(Draw) may draw:1!$ opponent +auto=@combatdamageof(player) from(sliver):ability$!name(Draw) may draw:1!$ controller +text=Whenever a Sliver deals combat damage to a player, its controller may draw a card. +mana={4}{U} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Synchronous Sliver +auto=lord(sliver) vigilance +text=All Sliver creatures have vigilance. +mana={4}{U} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Syncopate +target=*|stack +auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzleto(exile)])) forever +text=Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={X}{U} +type=Instant +[/card] +[card] +name=Syndic of Tithes +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Syndicate Enforcer +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) +mana={3}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] +[card] +name=Syndicate Trafficker +auto={1}{S(artifact|mybattlefield)}:counter(1/1,1) && indestructible ueot +text={1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn. +mana={1}{B} +type=Creature +subtype=Aetherborn Rogue +power=3 +toughness=1 +[/card] +[card] +name=Synod Centurion +auto=aslongas(other artifact|myBattlefield) all(this) sacrifice while <1 +text=When you control no other artifacts, sacrifice Synod Centurion. +mana={4} +type=Artifact Creature +subtype=Construct +power=4 +toughness=4 +[/card] +[card] +name=Synod Sanctum +auto={2}{T}:(blink)forsrc target(*|mybattlefield) +auto={2}{S}:name(sacrifice Synod Sanctom) donothing +text={2}, {T}: Exile target permanent you control. -- {2}, Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control. +mana={1} +type=Artifact +[/card] +[card] +name=Syphon Flesh +auto=ability$! sacrifice notatarget(creature|mybattlefield) and!( token(Zombie,Creature Zombie,2/2,black) opponent )! !$ opponent +text=Each other player sacrifices a creature. You put a 2/2 black Zombie creature token onto the battlefield for each creature sacrificed this way. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Syphon Life +target=player +auto=life:-2 +auto=life:2 controller +retrace={1}{B}{B}{D(land|myhand)} +text=Target player loses 2 life and you gain 2 life. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Syphon Mind +auto=ability$!name(discard) target(*|myhand) reject and!(draw:1 opponent)!!$ +text=Each other player discards a card. You draw a card for each card discarded this way. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Syphon Sliver +auto=lord(sliver|mybattlefield) lifelink +text=All Sliver creatures you control have lifelink. +mana={2}{B} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Syphon Soul +auto=damage:2 opponent +auto=life:2 controller +text=Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Szadek, Lord of Secrets +alias=89092 +abilities=flying +text=Flying -- If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard. +mana={3}{U}{U}{B}{B} +type=Legendary Creature +subtype=Vampire +power=5 +toughness=5 +[/card] +[card] +name=Tablet of Epityr +auto=@movedto(graveyard) from(artifact|myBattlefield):pay({1}) life:1 +text=Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Tahngarth, Talruum Hero +abilities=vigilance +auto={1}{R}{T}:target(creature) dynamicability +text=Vigilance -- {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. +mana={3}{R}{R} +type=Legendary Creature +subtype=Minotaur Warrior +power=4 +toughness=4 +[/card] +[card] +name=Tahngarth's Rage +target=creature +auto=teach(creature[attacking]) +3/+0 +auto=teach(creature[-attacking])-2/-1 +text=Enchant creature -- Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Taiga +type=Land +subtype=Mountain Forest +[/card] +[card] +name=Taigam's Scheming +auto=name(look) reveal:5 optionone name(Discard cards) target(*|reveal) moveto(mygraveyard) optiononeend optiontwo name(put on top) target(<5>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Taigam's Strike +target=creature +auto=2/0 ueot +auto=unblockable ueot +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Target creature gets +2/+0 until end of turn and can't be blocked this turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Tail Slash +target=creature|mybattlefield +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) forever +text=Target creature you control deals damage equal to its power to target creature you don't control. +mana={2}{R} +type=Instant +[/card] +[card] +name=Tainted AEther +auto=@movedTo(creature|mybattlefield):sacrifice notatarget(creature,land|mybattlefield) +auto=@movedTo(creature|opponentbattlefield):ability$!name(sacrifice) sacrifice notatarget(creature,land|mybattlefield) !$ opponent +text=Whenever a creature enters the battlefield, its controller sacrifices a creature or land. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Tainted Field +auto={T}:Add{1} +auto=aslongas(swamp|myBattlefield) {T}:add{B} +auto=aslongas(swamp|myBattlefield) {T}:add{W} +text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {B} to your mana pool. Activate this ability only if you control a Swamp. +type=Land +[/card] +[card] +name=Tainted Isle +auto={T}:Add{1} +auto=aslongas(swamp|myBattlefield) {T}:add{B} +auto=aslongas(swamp|myBattlefield) {T}:add{U} +text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Activate this ability only if you control a Swamp. +type=Land +[/card] +[card] +name=Tainted Peak +auto={T}:Add{1} +auto=aslongas(swamp|myBattlefield) {T}:add{B} +auto=aslongas(swamp|myBattlefield) {T}:add{R} +text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Activate this ability only if you control a Swamp. +type=Land +[/card] +[card] +name=Tainted Sigil +auto={T}{S}:life:lifelost controller && life:oplifelost controller +text={T}, Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.) +mana={1}{W}{B} +type=Artifact +[/card] +[card] +name=Tainted Specter +abilities=flying +auto={1}{B}{B}{T}:name(offer choice) ability$!choice name(discard) target(*|myhand) reject && damage:1 all(creature,player) _ choice name(put on library) target(*|myhand) moveto(library)!$ targetedplayer +text=Flying -- {1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery. +mana={3}{B} +type=Creature +subtype=Specter +power=2 +toughness=2 +[/card] +[card] +name=Tainted Strike +target=creature +auto=1/0 +auto=infect +text=Target creature gets +1/+0 and gains infect until end of turn. (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) +mana={B} +type=Instant +[/card] +[card] +name=Tainted Well +target=land +auto=draw:1 controller +auto=loseabilities +auto=losesubtypesof(land) +auto=transforms((swamp)) +text=Enchant land -- When Tainted Well enters the battlefield, draw a card. -- Enchanted land is a Swamp. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tainted Wood +auto={T}:Add{1} +auto=aslongas(swamp|myBattlefield) {T}:add{B} +auto=aslongas(swamp|myBattlefield) {T}:add{G} +text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {G} to your mana pool. Activate this ability only if you control a Swamp. +type=Land +[/card] +[card] +name=Tajic, Blade of the Legion +abilities=indestructible +auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:5/5 ueot +text=Battalion -- Whenever Tajic atttacks with at least two other creatures attack, Tajic gets +5/+5 until end of turn. +mana={2}{R}{W} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Tajuru Archer +auto=may damage:type:ally:mybattlefield target(creature[flying]) +auto=@movedTo(other ally|mybattlefield):may damage:type:ally:mybattlefield target(creature[flying])text=Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. +mana={2}{G} +type=Creature +subtype=Elf Archer Ally +power=1 +toughness=2 +[/card] +[card] +name=Tajuru Beastmaster +auto=choice all(creature|mybattlefield) 1/1 ueot +auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) 1/1 ueot +text=Rally -- Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn. +mana={5}{G} +type=Creature +subtype=Elf Warrior Ally +power=5 +toughness=5 +[/card] +[card] +name=Tajuru Pathwarden +abilities=vigilance,trample +text=Vigilance, trample +mana={4}{G} +type=Creature +subtype=Elf Warrior Ally +power=5 +toughness=4 +[/card] +[card] +name=Tajuru Stalwart +auto=counter(1/1,converge) +text=Converge -- Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. +mana={2}{G} +type=Creature +subtype=Elf Scout Ally +power=0 +toughness=1 +[/card] +[card] +name=Tajuru Warcaller +auto=choice all(creature|mybattlefield) 2/2 ueot +auto=@movedTo(other ally|myBattlefield):all(creature|mybattlefield) 2/2 ueot +text=Rally -- Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Elf Warrior Ally +power=2 +toughness=1 +[/card] +[card] +name=Take into Custody +target=creature +auto=freeze +text=Tap target creature. It doesn't untap during its controller's next untap step. +mana={U} +type=Instant +[/card] +[card] +name=Take Inventory +auto=draw:1 +auto=foreach(Take Inventory|mygraveyard) draw:1 +text=Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Take Possession +target=artifact,creature,enchantment,land,planeswalker +alias=1194 +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Enchant permanent -- You control enchanted permanent. +mana={5}{U}{U} +type=Enchantment +subtype=Aura +abilities=split second +[/card] +[card] +name=Take Up Arms +auto=token(Warrior,Creature Warrior,1/1,white)*3 +text=Put three 1/1 white Warrior creature tokens onto the battlefield. +mana={4}{W} +type=Instant +[/card] +[card] +name=Takeno's Cavalry +auto=bushido(1/1) +auto={T}:damage:1 target(spirit[attacking;blocking]) +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- {T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit. +mana={3}{W} +type=Creature +subtype=Human Samurai Archer +power=1 +toughness=1 +[/card] +[card] +name=Takeno, Samurai General +auto=bushido(2/2) +auto=lord(other creature[samurai]|mybattlefield) transforms((,newability[bushidopoints/bushidopoints nonstatic])) +text=Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.) -- Each other Samurai creature you control gets +1/+1 for each point of bushido it has. +mana={5}{W} +type=Legendary Creature +subtype=Human Samurai +power=3 +toughness=3 +[/card] +[card] +name=Takenuma Bleeder +auto=@combat(attacking) source(this) restriction{type(demon|myBattlefield)~lessthan~1}:life:-1 controller +auto=@combat(blocking) source(this) restriction{type(demon|myBattlefield)~lessthan~1}:life:-1 controller +text=Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. +mana={2}{B} +type=Creature +subtype=Ogre Shaman +power=3 +toughness=3 +[/card] +[card] +name=Talara's Bane +target=opponent +aicode=activate dynamicability reject notatarget(creature[green;white]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(creature[green;white]|reveal) moveto(ownerhand) and!( dynamicability reject )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target opponent reveals his or her hand. You choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Talara's Battalion +restriction=casted(*[green]|mystack) +abilities=trample +text=Trample -- Cast Talara's Battalion only if you've cast another green spell this turn. +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=4 +toughness=3 +[/card] +[card] +name=Talas Air Ship +abilities=flying +text=Flying +mana={3}{U} +type=Creature +subtype=Human Pirate +power=3 +toughness=2 +[/card] +[card] +name=Talas Explorer +abilities=flying +aicode=name(look) activate name(look) target(*|opponenthand) donothing +auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +text=Flying -- When Talas Explorer enters the battlefield, look at target opponent's hand. +mana={1}{U} +type=Creature +subtype=Human Pirate Scout +power=1 +toughness=1 +[/card] +[card] +name=Talas Merchant +mana={1}{U} +type=Creature +subtype=Human Pirate +power=1 +toughness=3 +[/card] +[card] +name=Talas Researcher +auto={T}:Draw:1 restriction{during my turn,before attackers} +text={T}: Draw a card. Activate this ability only during your turn, before attackers are declared. +mana={4}{U} +type=Creature +subtype=Human Pirate Wizard +power=1 +toughness=1 +[/card] +[card] +name=Talas Scout +abilities=flying +text=Flying +mana={1}{U} +type=Creature +subtype=Human Pirate Scout +power=1 +toughness=2 +[/card] +[card] +name=Talas Warrior +auto=unblockable +text=Talas Warrior is unblockable. +mana={1}{U}{U} +type=Creature +subtype=Human Pirate Warrior +power=2 +toughness=2 +[/card] +[card] +name=Talisman of Dominance +auto={T}:Add{1} +auto={T}:Add{U} and!( damage:1 controller )! +auto={T}:Add{B} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Talisman of Dominance deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Talisman of Impulse +auto={T}:Add{1} +auto={T}:Add{R} and!( damage:1 controller )! +auto={T}:Add{G} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {R} or {G} to your mana pool. Talisman of Impulse deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Talisman of Indulgence +auto={T}:Add{1} +auto={T}:Add{B} and!( damage:1 controller )! +auto={T}:Add{R} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {B} or {R} to your mana pool. Talisman of Indulgence deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Talisman of Progress +auto={T}:Add{1} +auto={T}:Add{W} and!( damage:1 controller )! +auto={T}:Add{U} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Talisman of Progress deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Talisman of Unity +auto={T}:Add{1} +auto={T}:Add{G} and!( damage:1 controller )! +auto={T}:Add{W} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Talisman of Unity deals 1 damage to you. +mana={2} +type=Artifact +[/card] +[card] +name=Tallowisp +aicode=activate target(aura|mylibrary) moveto(myhand) +auto=@movedto(spirit,arcane|mystack):name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(aura|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, and put it into your hand. If you do, shuffle your library. +mana={1}{W} +type=Creature +subtype=Spirit +power=1 +toughness=3 +[/card] +[card] +name=Talon of Pain +auto=@damagefoeof(player) from(other *|mybattlefield,mystack,mygraveyard,mylibrary,myexile):counter(0/0,1,charge) +auto={1}{C(0/0,-1,charge)}{T}:name(remove 1 counter) damage:1 target(creature,player) +auto={2}{C(0/0,-2,charge)}{T}:name(Remove 2 Counters) damage:2 target(creature,player) +auto={3}{C(0/0,-3,charge)}{T}:name(Remove 3 Counters) damage:3 target(creature,player) +auto={4}{C(0/0,-4,charge)}{T}:name(Remove 4 Counters) damage:4 target(creature,player) +auto={5}{C(0/0,-5,charge)}{T}:name(Remove 5 Counters) damage:5 target(creature,player) +auto={6}{C(0/0,-6,charge)}{T}:name(Remove 6 Counters) damage:6 target(creature,player) +auto={7}{C(0/0,-7,charge)}{T}:name(Remove 7 Counters) damage:7 target(creature,player) +auto={8}{C(0/0,-8,charge)}{T}:name(Remove 8 Counters) damage:8 target(creature,player) +auto={9}{C(0/0,-9,charge)}{T}:name(Remove 9 Counters) damage:9 target(creature,player) +auto={10}{C(0/0,-10,charge)}{T}:name(remove 10 counter) damage:10 target(creature,player) +auto={11}{C(0/0,-11,charge)}{T}:name(Remove 11 Counters) damage:11 target(creature,player) +auto={12}{C(0/0,-12,charge)}{T}:name(Remove 12 Counters) damage:12 target(creature,player) +auto={13}{C(0/0,-13,charge)}{T}:name(Remove 13 Counters) damage:13 target(creature,player) +auto={14}{C(0/0,-14,charge)}{T}:name(remove 14 counter) damage:14 target(creature,player) +auto={15}{C(0/0,-15,charge)}{T}:name(remove 15 counters) damage:15 target(creature,player) +auto={16}{C(0/0,-16,charge)}{T}:name(remove 16 counter) damage:16 target(creature,player) +auto={17}{C(0/0,-17,charge)}{T}:name(remove 17 counters) damage:17 target(creature,player) +auto={18}{C(0/0,-18,charge)}{T}:name(remove 18 counters) damage:18 target(creature,player) +auto={19}{C(0/0,-19,charge)}{T}:name(remove 19 counters) damage:19 target(creature,player) +auto={20}{C(0/0,-20,charge)}{T}:name(remove 20 counter) damage:20 target(creature,player) +text=Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. -- {X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player. +mana={4} +type=Artifact +[/card] +[card] +name=Talon Sliver +auto=lord(sliver) first strike +text=All Sliver creatures have first strike. +mana={1}{W} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Talon Trooper +abilities=flying +text=Flying +mana={1}{W}{U} +type=Creature +subtype=Bird Scout +power=2 +toughness=3 +[/card] +[card] +name=Talonrend +abilities=flying +auto={UR}:1/-1 +text=Flying -- {(u/r)}: Talonrend gets +1/-1 until end of turn. +mana={4}{U} +type=Creature +subtype=Elemental +power=0 +toughness=5 +[/card] +[card] +name=Talons of Falkenrath +abilities=flash +target=creature +auto=teach(creature) {1}{R}:2/0 +text=Flash -- Enchant creature -- Enchanted creature has "1{R}: This creature gets +2/+0 until end of turn." +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Talrand, Sky Summoner +auto=@movedTo(instant,sorcery|mystack):token(Drake,Creature Drake,2/2,flying,blue) +text=Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield. +mana={2}{U}{U} +type=Legendary Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Talrand's Invocation +auto=token(Drake,Creature Drake,2/2,flying,blue)*2 +text=Put two 2/2 blue Drake creature tokens with flying onto the battlefield. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Talruum Champion +abilities=first strike +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) -first strike ueot +text=First strike -- Whenever Talruum Champion blocks or becomes blocked by a creature, that creature loses first strike until end of turn. +mana={4}{R} +type=Creature +subtype=Minotaur +power=3 +toughness=3 +[/card] +[card] +name=Talruum Minotaur +abilities=haste +text=Haste +mana={2}{R}{R} +type=Creature +subtype=Minotaur Berserker +power=3 +toughness=3 +[/card] +[card] +name=Talus Paladin +auto=may counter(1/1,1) all(this) && all(ally|myBattlefield) lifelink ueot +auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) all(this) && all(ally|myBattlefield) lifelink ueot +text=Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. +mana={3}{W} +type=Creature +subtype=Human Knight Ally +power=2 +toughness=3 +[/card] +[card] +name=Tamanoa +auto=@damaged(creature,player) from(*[-creature]|mybattlefield,mystack,mygraveyard,mylibrary,myexile):life:thatmuch controller +text=Whenever a noncreature source you control deals damage, you gain that much life. +mana={R}{G}{W} +type=Creature +subtype=Spirit +power=2 +toughness=4 +[/card] +[card] +name=Tamiyo, the Moon Sage +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: tap permanent) target(*) tap && frozen +auto={C(0/0,-2,Loyalty)}:name(-2: draw a card) target(player) draw:type:creature[tapped]:targetedpersonsbattlefield controller +auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[nomaxhand],newability[@movedTo(*[-token]|mygraveyard):may name(reclaim) moveTo(myhand) all(trigger[to])])) forever dontremove +text=+1: Tap target permanent. It doesn't untap during its controller's next untap step. -- -2: Draw a card for each tapped creature target player controls. -- -8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand." +mana={3}{U}{U} +type=Legendary Planeswalker +subtype=Tamiyo +[/card] +[card] +name=Tamiyo's Journal +abilities=hiddenface +auto=@each my upkeep:token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! +aicode=activate target(*|mylibrary) moveto(myhand) +auto={T}{S(clue|mybattlefield)}{S(clue|mybattlefield)}{S(clue|mybattlefield)}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=At the beginning of your upkeep, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- {T}, Sacrifice three Clues: Search your library for a card and put that card into your hand. Then shuffle your library. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Tandem Lookout +auto=soulbond @damagefoeof(player) from(this):draw:1 controller +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card." +mana={2}{U} +type=Creature +subtype=Human Scout +power=2 +toughness=1 +[/card] +[card] +name=Tandem Tactics +target=creature|battlefield +auto=1/2 ueot +auto=life:2 controller +text=Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. +mana={1}{W} +type=Instant +[/card] +[card] +name=Tangle Angler +abilities=infect +auto={G}:setblocker target(creature|opponentbattlefield) +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- {G}: Target creature blocks Tangle Angler this turn if able. +mana={3}{G} +type=Creature +subtype=Horror +power=1 +toughness=5 +[/card] +[card] +name=Tangle Asp +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy +text=Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat. +mana={1}{G} +type=Creature +subtype=Snake +power=1 +toughness=2 +[/card] +[card] +name=Tangle Golem +abilities=affinityforests +text=Affinity for Forests (This spell costs {1} less to cast for each Forest you control.) +mana={7} +type=Artifact Creature +subtype=Golem +power=5 +toughness=4 +[/card] +[card] +name=Tangle Hulk +auto={2}{G}:regenerate +text={2}{G}: Regenerate Tangle Hulk. +mana={5} +type=Artifact Creature +subtype=Beast +power=5 +toughness=3 +[/card] +[card] +name=Tangle Kelp +target=creature +auto=tap +auto=@combat(attacking) source(mytgt) :frozen +text=Enchant creature -- When Tangle Kelp enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tangle Mantis +abilities=trample +text=Trample +mana={2}{G}{G} +type=Creature +subtype=Insect +power=3 +toughness=4 +[/card] +[card] +name=Tangle Spider +abilities=flash,reach +text=Flash (You may cast this spell any time you could cast an instant.) -- Reach (This creature can block creatures with flying.) +mana={4}{G}{G} +type=Creature +subtype=Spider +power=3 +toughness=4 +[/card] +[card] +name=Tanglebloom +auto={1}{T}:life:1 +text={1}, {T}: You gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Tangle +auto=preventAllcombatDamage ueot +auto=frozen lord(creature[attacking]) +text=Prevent all combat damage that would be dealt this turn. -- Each attacking creature doesn't untap during its controller's next untap step. +mana={1}{G} +type=Instant +[/card] +[card] +name=Tangleroot +auto=@movedto(creature|mystack):add{G} +auto=@movedto(creature|opponentstack):add{G} opponent +text=Whenever a player casts a creature spell, that player adds {G} to his or her mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Tanglesap +auto=preventAllCombatDamage from(creature[-trample]) ueot +text=Prevent all combat damage that would be dealt this turn by creatures without trample. +mana={1}{G} +type=Instant +[/card] +[card] +name=Tanglewalker +auto=aslongas(land[artifact]|opponentBattlefield) lord(creature|myBattlefield) unblockable +text=Each creature you control is unblockable as long as defending player controls an artifact land. +mana={2}{G} +type=Creature +subtype=Dryad +power=2 +toughness=2 +[/card] +[card] +name=Taniwha +abilities=trample,phasing +auto=@each my upkeep:phaseout all(land|myBattlefield) +text=Trample -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.) +mana={3}{U}{U} +type=Legendary Creature +subtype=Serpent +power=7 +toughness=7 +[/card] +[card] +name=Taoist Hermit +abilities=opponentshroud +text=Taoist Hermit can't be the target of spells or abilities your opponents control. +mana={2}{G} +type=Creature +subtype=Human Mystic +power=2 +toughness=2 +[/card] +[card] +name=Taoist Mystic +auto=cantbeblockedby(creature[horsemanship]) +text=Taoist Mystic can't be blocked by creatures with horsemanship. +mana={2}{G} +type=Creature +subtype=Human Mystic +power=2 +toughness=2 +[/card] +[card] +name=Tapestry of the Ages +auto={2}{T}:draw:1 controller restriction{thisturn(*[-creature]|mystack)~morethan~0} +text={2}, {T}: Draw a card. Activate this ability only if you've cast a noncreature spell this turn. +mana={4} +type=Artifact +[/card] +[card] +name=Tar Pit Warrior +auto=@targeted(this):sacrifice +text=When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. +mana={2}{B} +type=Creature +subtype=Cyclops Warrior +power=3 +toughness=4 +[/card] +[card] +name=Tar Pitcher +auto={T}{S(goblin|myBattlefield)}:damage:2 target(creature,player) +text={T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player. +mana={3}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Tar Snare +target=creature +auto=-3/-2 ueot +text=Target creature gets -3/-2 until end of turn. +mana={2}{B} +type=Instant +[/card] +[card] +name=Tarfire +target=creature,player +auto=damage:2 +text=Tarfire deals 2 damage to target creature or player. +mana={R} +type=Tribal Instant +subtype=Goblin +[/card] +[card] +name=Tariel, Reckoner of Souls +abilities=flying,vigilance +auto={T}:moverandom(creature) from(opponentgraveyard) to(mybattlefield) +text=Flying, vigilance -- {T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control. +mana={4}{W}{B}{R} +type=Legendary Creature +subtype=Angel +power=4 +toughness=7 +[/card] +[card] +name=Tarmogoyf +anyzone=gravecardtypes/gravecardtypesplus1plusend cdaactive +text=Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) +mana={1}{G} +type=Creature +subtype=Lhurgoyf +power=* +toughness=1+* +[/card] +[card] +name=Tarnished Citadel +auto={T}:Add{1} +auto={T}:Add{B} and!( damage:3 controller )! +auto={T}:Add{G} and!( damage:3 controller )! +auto={T}:Add{R} and!( damage:3 controller )! +auto={T}:Add{U} and!( damage:3 controller )! +auto={T}:Add{W} and!( damage:3 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you. +type=Land +[/card] +[card] +name=Tarox Bladewing +abilities=flying,haste +auto={D(other *[share!name!]|myhand)}:dynamicability +text=Flying, haste -- Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power. +mana={2}{R}{R}{R} +type=Legendary Creature +subtype=Dragon +power=4 +toughness=3 +[/card] +[card] +name=Tarpan +auto=@movedTo(this|graveyard) from(battlefield):life:1 controller +text=When Tarpan dies, you gain 1 life. +mana={G} +type=Creature +subtype=Horse +power=1 +toughness=1 +[/card] +[card] +name=Tasigur, the Golden Fang +other={delve} name(Delve) +auto={2}{GU}{GU}:deplete:2 controller && ability$! moveto(ownerhand) notatarget(*[-land]|opponentgraveyard) !$ opponent +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- {2}{GU}{GU}: Put the top two cards of your library into your graveyard, then return a nonland card of an opponent's choice from your graveyard to your hand. +mana={5}{B} +type=Legendary Creature +subtype=Human Shaman +power=4 +toughness=5 +[/card] +[card] +name=Tasigur's Cruelty +auto=ability$!name(discard 2 cards) target(*|myhand) reject!$ opponent +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Each opponent discards two cards. +mana={5}{B} +other={delve} name(Delve) +type=Sorcery +[/card] +[card] +name=Task Force +auto=@targeted(this):0/3 ueot +text=Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Rebel +power=1 +toughness=3 +[/card] +[card] +name=Tasseled Dromedary +mana={W} +type=Creature +subtype=Camel +power=0 +toughness=4 +[/card] +[card] +name=Taste for Mayhem +target=creature +auto=2/0 +auto=aslongas(*|myhand) 2/0 <1 +text=Enchant creature -- Enchanted creature gets +2/+0. -- Hellbent - Enchanted creature gets an additional +2/+0 as long as you have no cards in hand. +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Taste of Blood +target=player +auto=damage:1 +auto=life:1 controller +text=Taste of Blood deals 1 damage to target player and you gain 1 life. +mana={B} +type=Sorcery +[/card] +[card] +name=Taste of Paradise +auto=life:3 +auto=kicker life:3 +kicker=multi{1}{G} +text=As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times. -- You gain 3 life plus an additional 3 life for each additional {1}{G} you paid. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Tatsumasa, the Dragon's Fang +auto={3}:equip +auto=teach(creature) 5/5 +auto={6}:token(Dragon Spirit,Creature Dragon Spirit,5/5,flying,blue) && all(this) becomes(expelled) ueot && all(Dragon Spirit[token]) transforms((,newability[(blink)forsrc all(expelled|mybattlefield)])) forever +text=Equipped creature gets +5/+5. -- {6}: Remove Tatsumasa, the Dragon's Fang from the game: Put a 5/5 blue Dragon Spirit token with flying into play. -- Return Tatsumasa, the Dragon's Fang to play under its owner's control when that token is put into a graveyard. +mana={6} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Tattered Drake +abilities=flying +auto={B}:regenerate +text=Flying -- {B}: Regenerate Tattered Drake. +mana={4}{U} +type=Creature +subtype=Zombie Drake +power=2 +toughness=2 +[/card] +[card] +name=Tattered Haunter +abilities=flying, cloud +text=Flying -- Tattered Haunter can block only creatures with flying. +mana={1}{U} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Tatterkite +abilities=flying +auto=countershroud(any) +text=Flying -- Tatterkite can't have counters placed on it. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=1 +[/card] +[card] +name=Tattermunge Duo +auto=@movedTo(*[red]|mystack):1/1 ueot +auto=@movedTo(*[green]|mystack):forestwalk ueot +text=Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. -- Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. +mana={2}{RG} +type=Creature +subtype=Goblin Warrior Shaman +power=2 +toughness=3 +[/card] +[card] +name=Tattermunge Maniac +abilities=mustattack +text=Tattermunge Maniac attacks each turn if able. +mana={RG} +type=Creature +subtype=Goblin Warrior +power=2 +toughness=1 +[/card] +[card] +name=Tattermunge Witch +auto={R}{G}:name(1/0 & trample) all(creature[blocked]) transforms((,newability[1/0],newability[trample])) ueot +text={R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. +mana={1}{RG} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=1 +[/card] +[card] +name=Tattoo Ward +abilities=auraward +target=creature +auto=1/1 +auto=protection from(enchantment) +auto={S}:destroy target(other enchantment) +text=Enchant creature -- Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward. -- Sacrifice Tattoo Ward: Destroy target enchantment. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Taunting Challenge +target=creature +auto=lure ueot +text=All creatures able to block target creature this turn do so. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=Taunting Elf +abilities=lure +text=All creatures able to block Taunting Elf do so. +mana={G} +type=Creature +subtype=Elf +power=0 +toughness=1 +[/card] +[card] +name=Taurean Mauler +abilities=changeling +auto=@movedTo(*|opponentstack):may counter(1/1,1) +text=Changeling (This card is every creature type at all times.) -- Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. +mana={2}{R} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Tavern Swindler +auto={L:3}{T}:flipacoin winability life:6 controller winabilityend flipend +text={T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life. +mana={1}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=2 +[/card] +[card] +name=Tawnos's Wand +auto={2}{T}:unblockable target(creature[power<=2]) +text={2}, {T}: Target creature with power 2 or less is unblockable this turn. +mana={4} +type=Artifact +[/card] +[card] +name=Tawnos's Weaponry +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={2}{t}:target(creature) grant +1/+1 grantend +text=You may choose not to untap Tawnos's Weaponry during your untap step. -- {2}, {T}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped. +mana={2} +type=Artifact +[/card] +[card] +name=Teardrop Kami +auto={S}:tap target(other creature) +auto={S}:untap target(other creature) +text=Sacrifice Teardrop Kami: You may tap or untap target creature. +mana={U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Tears of Rage +restriction=opponentblockersonly +auto=all(creature[attacking]|mybattlefield) transforms((,newability[type:creature[attacking]:mybattlefield/type:creature[attacking]:mybattlefield],newability[phaseaction[end once] sacrifice all(this)])) ueot +text=Cast Tears of Rage only during the declare attackers step. -- Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step. +mana={2}{R}{R} +type=Instant +[/card] +[card] +name=Tears of Valakut +abilities=nofizzle +auto=damage:5 +target=creature[flying] +text=Tears of Valakut can't be countered by spells or abilities. -- Tears of Valakut deals 5 damage to target creature with flying. +mana={1}{R} +type=Instant +[/card] +[card] +name=Tectonic Break +auto=this(variable{castx} >0) sacrifice notatarget(land|mybattlefield) +auto=this(variable{castx} >0) ability$! sacrifice notatarget(land|mybattlefield) !$ opponent +text=Each player sacrifices X lands. +mana={X}{R}{R} +type=Sorcery +[/card] +[card] +name=Tectonic Edge +auto={T}:Add{1} +auto=aslongas(land|opponentBattlefield) {1}{T}{S}:destroy target(other land[-basic]) >3 +text={T}: Add {1} to your mana pool. -- {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands. +type=Land +[/card] +[card] +name=Tectonic Fiend +abilities=mustattack +auto=upcost[{4}{R}{R};next upkeep] sacrifice +text=Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Tectonic Fiend attacks each turn if able. +mana={4}{R}{R} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Tectonic Instability +auto=@movedTo(land|opponentBattlefield):tap all(land|opponentBattlefield) +auto=@movedTo(land|myBattlefield):tap all(land|myBattlefield) +text=Whenever a land enters the battlefield, tap all lands its controller controls. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Tectonic Rift +target=land +auto=destroy +auto=all(creature[-flying]) cantblock ueot +text=Destroy target land. Creatures without flying can't block this turn. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Teeka's Dragon +abilities=flying,trample +auto=rampage(4/4,1) +text=Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.) +mana={9} +type=Artifact Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Teetering Peaks +auto=tap(noevent) +auto=2/0 target(creature) ueot +auto={T}:Add{R} +text=Teetering Peaks enters the battlefield tapped. -- When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. -- {T}: Add {R} to your mana pool. +type=Land +[/card] +[card] +name=Teferi's Care +auto={W}{S(enchantment|myBattlefield)}:destroy target(enchantment) +auto={3}{U}{U}:fizzle target(enchantment|stack) +text={W}, Sacrifice an enchantment: Destroy target enchantment. -- {3}{U}{U}: Counter target enchantment spell. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Teferi's Curse +target=artifact,creature +auto=phasing +text=Enchant artifact or creature -- Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.) +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Teferi's Drake +abilities=flying,phasing +text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +mana={2}{U} +type=Creature +subtype=Drake +power=3 +toughness=2 +[/card] +[card] +name=Teferi's Honor Guard +abilities=flanking +auto={U}{U}:phaseout +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Teferi's Imp +abilities=flying,phasing +auto=@phasedin(this):draw:1 controller +phasedoutbonus=reject notatarget(*|myhand) +text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Whenever Teferi's Imp phases out, discard a card. -- Whenever Teferi's Imp phases in, draw a card. +mana={2}{U} +type=Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Teferi's Isle +abilities=phasing +auto=tap(noevent) +auto={T}:Add{U}{U} +text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- Teferi's Isle enters the battlefield tapped. -- {T}: Add {U}{U} to your mana pool. +type=Legendary Land +[/card] +[card] +name=Teferi's Moat +auto=chooseacolor lord(creature[chosencolor]|opponentBattlefield) flyersonly chooseend +text=As Teferi's Moat enters the battlefield, choose a color. -- Creatures of the chosen color without flying can't attack you. +mana={3}{W}{U} +type=Enchantment +[/card] +[card] +name=Teferi's Puzzle Box +auto=@each my draw:name(recycle draw) count(type:*:myhand) && bottomoflibrary all(*|myhand) && draw:countedamount controller +auto=@each opponent draw:name(recycle draw) count(type:*:opponenthand) && bottomoflibrary all(*|opponenthand) && draw:countedamount opponent +text=At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards. +mana={4} +type=Artifact +[/card] +[card] +name=Teferi's Realm +auto=@each my upkeep:ability$!choice name(artifact) phaseout all(artifact) _ choice name(creature) phaseout all(creature) _ choice name(land) phaseout all(land) _ choice name(non-aura enchantment) phaseout all(enchantment[aura]) !$ controller +auto=@each opponent upkeep:ability$!choice name(artifact) phaseout all(artifact) _ choice name(creature) phaseout all(creature) _ choice name(land) phaseout all(land) _ choice name(non-aura enchantment) phaseout all(enchantment[aura]) !$ opponent +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.) +mana={1}{U}{U} +type=World Enchantment +[/card] +[card] +name=Teferi's Veil +auto=@combat(attacking) source(creature|myBattlefield):all(trigger[to]) phaseaction[combatends,sourceinplay] phaseout +text=Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Tek +auto=aslongas(forest|myBattlefield) trample +auto=aslongas(island|myBattlefield) flying +auto=aslongas(plains|myBattlefield) 0/2 +auto=aslongas(mountain|myBattlefield) first strike +auto=aslongas(swamp|myBattlefield) 2/0 +text=Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. +mana={5} +type=Artifact Creature +subtype=Dragon +power=2 +toughness=2 +[/card] +[card] +name=Telekinesis +target=creature +auto=tap +auto=frozen +auto=fog to(mytgt) +text=Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps. +mana={U}{U} +type=Instant +[/card] +[card] +name=Telekinetic Bonds +auto=@discarded(*|hand):pay({1}{U}) name(tap or untap) ability$!choice tap target(*) _ choice untap target(*)!$ controller +text=Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent. +mana={2}{U}{U}{U} +type=Enchantment +[/card] +[card] +name=Telekinetic Sliver +auto=lord(sliver) {T}:tap target(*) +text=All Slivers have "{T}: Tap target permanent." +mana={2}{U}{U} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Telemin Performance +target=opponent +auto=Reveal:1 revealzone(targetedpersonslibrary) revealuntil(creature|targetedpersonslibrary) optionone choice name(Take Creature) target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo all(*|reveal) moveto(ownergraveyard) optiontwoend revealend +text=Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card onto the battlefield under your control. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Telepathic Spies +aicode=name(look) activate name(look) target(*|opponenthand) donothing +auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +text=When Telepathic Spies enters the battlefield, look at target opponent's hand. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Teleportal +abilities=overload +other={3}{U}{R} name(Overload) +target=creature|mybattlefield +auto=paidmana 1/0 +auto=paidmana unblockable +auto=overload all(creature|mybattlefield) 1/0 ueot +auto=overload all(creature|mybattlefield) unblockable ueot +text=Target creature you control gets +1/+0 until end of turn and is unblockable this turn. -- Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={U}{R} +type=Sorcery +[/card] +[card] +name=Teleport +target=creature +auto=unblockable +text=Cast Teleport only after attackers are declared and before blockers are declared. -- Target creature is unblockable this turn. +mana={U}{U}{U} +type=Instant +[/card] +[card] +name=Telethopter +auto={T(creature|myBattlefield)}:flying +text=Tap an untapped creature you control: Telethopter gains flying until end of turn. +mana={4} +type=Artifact Creature +subtype=Thopter +power=3 +toughness=1 +[/card] +[card] +name=Telim'Tor +abilities=flanking +auto=@combat(attacking) source(this):all(creature[attacking;flanking]) 1/1 ueot +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn. +mana={4}{R} +type=Legendary Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Telim'Tor's Darts +auto={2}{T}:damage:1 target(player) +text={2}, {T}: Telim'Tor's Darts deals 1 damage to target player. +mana={2} +type=Artifact +[/card] +[card] +name=Telim'Tor's Edict +target=*|myBattlefield +auto=moveTo(myexile) +auto=@next upkeep:draw:1 controller +text=Exile target permanent you own or control. -- Draw a card at the beginning of the next turn's upkeep. +mana={R} +type=Instant +[/card] +[card] +name=Tel-Jilad Archers +abilities=reach +auto=protection from(artifact) +text=Protection from artifacts; reach (This creature can block creatures with flying.) +mana={4}{G} +type=Creature +subtype=Elf Archer +power=2 +toughness=4 +[/card] +[card] +name=Tel-Jilad Chosen +auto=protection from(artifact) +text=Protection from artifacts +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=1 +[/card] +[card] +name=Tel-Jilad Defiance +target=creature +auto=protection from(artifact) +auto=draw:1 controller +text=Target creature gains protection from artifacts until end of turn. -- draw a card. +mana={1}{G} +type=Instant +[/card] +[card] +name=Tel-Jilad Exile +auto={1}{G}:regenerate +text={1}{G}: Regenerate Tel-Jilad Exile. +mana={3}{G} +type=Creature +subtype=Troll Warrior +power=2 +toughness=3 +[/card] +[card] +name=Tel-Jilad Fallen +abilities=infect +auto=protection from(artifact) +text=Infect (This creature deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) -- Protection from artifacts +mana={2}{G}{G} +type=Creature +subtype=Elf Warrior +power=3 +toughness=1 +[/card] +[card] +name=Tel-Jilad Justice +target=artifact +auto=destroy +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Destroy target artifact. -- Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Tel-Jilad Lifebreather +auto={G}{T}{S(forest|myBattlefield)}:regenerate target(creature) +text={G}, {T}, Sacrifice a Forest: Regenerate target creature. +mana={4}{G} +type=Creature +subtype=Troll Shaman +power=3 +toughness=2 +[/card] +[card] +name=Tel-Jilad Outrider +auto=protection from(artifact) +text=Protection from artifacts +mana={3}{G} +type=Creature +subtype=Elf Warrior +power=3 +toughness=1 +[/card] +[card] +name=Tel-Jilad Stylus +auto={T}:bottomoflibrary target(*|mybattlefield) +text={T}: Put target permanent you own on the bottom of your library. +mana={1} +type=Artifact +[/card] +[card] +name=Tel-Jilad Wolf +auto=@combat(blocked) source(this) from(creature[artifact]):all(trigger[to]) 3/3 ueot +text=Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn. +mana={2}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Teller of Tales +abilities=flying +auto=@movedTo(arcane,spirit|mystack):may tap target(creature) +auto=@movedTo(arcane,spirit|mystack):may untap target(creature) +text=Flying -- Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature. +mana={3}{U}{U} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Telling Time +aicode=activate transforms((,newability[moveto(myhand) all(*[zpos=1]|mylibrary) && bottomoflibrary all(*[zpos=2]|mylibrary)])) ueot +auto=choice name(look) reveal:3 optionone name(Put in my hand) target(*|reveal) moveto(myhand) optiononeend optiontwo choice name(Choose one for Bottom) target(*|reveal) bottomoflibrary && all(*|reveal) moveto(mylibrary) optiontwoend +text=Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. +mana={1}{U} +type=Instant +[/card] +[card] +name=Tempered Steel +auto=lord(creature[artifact]|mybattlefield) 2/2 +text=Artifact creatures you control get +2/+2. +mana={1}{W}{W} +type=Enchantment +[/card] +[card] +name=Tempest Drake +abilities=flying,vigilance +text=Flying, vigilance +mana={1}{W}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Tempest of Light +auto=destroy all(enchantment) +text=Destroy all enchantments. +mana={2}{W} +type=Instant +[/card] +[card] +name=Tempest Owl +abilities=flying +kicker={4}{U} +auto=kicker tap target(*) +text=Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) -- Flying -- When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=2 +[/card] +[card] +name=Temple Acolyte +auto=life:3 +text=When Temple Acolyte enters the battlefield, you gain 3 life. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=3 +[/card] +[card] +name=Temple Bell +auto={T}:draw:1 controller && draw:1 opponent +text={T}:Each player draws a card. +mana={3} +type=Artifact +[/card] +[card] +name=Temple Elder +auto={T}:life:1 restriction{during my turn,before attackers} +text={T}: You gain 1 life. Activate this ability only during your turn, before attackers are declared. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Temple Garden +auto=noactivatedability ueot +auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) +text=({T}: Add {G} or {W} to your mana pool.) -- As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped. +type=Land +subtype=Forest Plains +[/card] +[card] +name=Temple of Abandon +auto=tap(noevent) +auto={t}:add{r} +auto={t}:add{g} +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Temple of Abandon enters the battlefield tapped. -- When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {R} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Temple of Deceit +auto=tap(noevent) +auto={t}:add{u} +auto={t}:add{b} +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Temple of Deceit enters the battlefield tapped. -- When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Temple of Enlightenment +auto=tap(noevent) +auto={t}:add{w} +auto={t}:add{u} +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Temple of Enlightenment enters the battlefield tapped. -- When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Temple of Epiphany +auto=tap(noevent) +auto={t}:add{u} +auto={t}:add{r} +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Temple of Epiphany enters the battlefield tapped. -- When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {U} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Temple of Malady +auto=tap(noevent) +auto={t}:add{b} +auto={t}:add{g} +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Temple of Malady enters the battlefield tapped. -- When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {B} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Temple of Malice +auto=tap(noevent) +auto={t}:add{b} +auto={t}:add{r} +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Temple of Malice enters the battlefield tapped. -- When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Temple of Mystery +auto=tap(noevent) +auto={t}:add{g} +auto={t}:add{u} +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Temple of Mystery enters the battlefield tapped. -- When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {G} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Temple of Plenty +auto=tap(noevent) +auto={t}:add{g} +auto={t}:add{w} +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Temple of Plenty enters the battlefield tapped. -- When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {G} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Temple of Silence +auto=tap(noevent) +auto={t}:add{w} +auto={t}:add{b} +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Temple of Silence enters the battlefield tapped. -- When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {W} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Temple of the False God +auto=aslongas(land|myBattlefield){T}:add{2} >4 +text={T}: Add {2} to your mana pool. Activate this ability only if you control five or more lands. +type=Land +[/card] +[card] +name=Temple of Triumph +auto=tap(noevent) +auto={t}:add{r} +auto={t}:add{w} +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Temple of Triumph enters the battlefield tapped. -- When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -- {T}: Add {R} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Temporal Adept +auto={U}{U}{U}{T}:moveTo(ownerhand) target(*) +text={U}{U}{U}, {T}: Return target permanent to its owner's hand. +mana={1}{U}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Temporal Aperture +aicode=activate choice all(*[zpos=1]) transforms((,canplayfromlibrarytop,zerocast)) forever +auto={5}{t}:shuffle && reveal:1 optionone name(choose card) target(<1>*|reveal) moveto(mylibrary) and!( transforms((,canplayfromlibrarytop,zerocast)) forever )! optiononeend revealend +text={5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) +mana={2} +type=Artifact +[/card] +[card] +name=Temporal Cascade +other={7}{U}{U} name(Entwine) +auto=if paid(alternative) then moveto(ownerlibrary) and!(shuffle)! all(*|hand,graveyard) && draw:7 all(player) +auto=ifnot paid(alternative) then ability$! choice name(shuffle all hand & graveyard) moveto(ownerlibrary) and!(shuffle)! all(*|hand,graveyard) _ choice name(draw seven all players) draw:7 all(player) !$ controller +text=Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards. -- Entwine {2} (Choose both if you pay the entwine cost.) +mana={5}{U}{U} +type=Sorcery +[/card] +[card] +name=Temporal Distortion +auto=@tapped(creature,land):all(trigger) counter(0/0,1,Hourglass) +auto=lord(creature[counter{0/0.1.Hourglass}]) doesnotuntap +auto=lord(land[counter{0/0.1.Hourglass}]) doesnotuntap +auto=@each my upkeep:all(*[counter{0/0.1.Hourglass}]|myBattlefield) removeallcounters(0/0,1,Hourglass) +auto=@each opponent upkeep:all(*[counter{0/0.1.Hourglass}]|opponentBattlefield) removeallcounters(0/0,1,Hourglass) +text=Whenever a creature or land becomes tapped, put an hourglass counter on it. -- Permanents with hourglass counters on them don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Temporal Eddy +target=creature,land +auto=moveTo(ownerlibrary) +text=Put target creature or land on top of its owner's library. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Temporal Fissure +abilities=storm +auto=moveto(ownerHand) target(*) +text=Return target permanent to its owner's hand. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Temporal Isolation +target=creature +abilities=flash +auto=shadow +auto=teach(creature) preventalldamage from(this) +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature -- Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) -- Prevent all damage that would be dealt by enchanted creature. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Temporal Manipulation +auto=turns:+1 controller +text=Take an extra turn after this one. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Temporal Mastery +auto=turns:+1 controller +auto=exiledeath +autohand=restriction{miracle} pay[[{1}{U}]] name(Miracle) activate name(Miracle) castcard(restricted) +text=Take an extra turn after this one. Exile Temporal Mastery. -- Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={5}{U}{U} +type=Sorcery +[/card] +[card] +name=Temporal Spring +target=* +auto=moveTo(ownerLibrary) +text=Put target permanent on top of its owner's library. +mana={1}{G}{U} +type=Sorcery +[/card] +[card] +name=Temporal Trespass +auto=turns:+1 controller +auto=moveto(exile) all(this) +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Take an extra turn after this one. Exile Temporal Trespass. +mana={8}{U}{U}{U} +other={delve} name(Delve) +type=Sorcery +[/card] +[card] +name=Temporary Insanity +target=creature[power <=type:*:mygraveyard] +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Untap target creature with power less than the number of cards in your graveyard and gain control of it until end of turn. That creature gains haste until end of turn. +mana={3}{R} +type=Instant +[/card] +[card] +name=Temporary Truce +auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ controller +auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ opponent +text=Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. +mana={1}{W} +type=Sorcery +[/card] +[card] +name=Tempting Wurm +auto=ability$!name(put onto battlefield) target(*[-planeswalker]|myhand) moveTo(mybattlefield)!$ opponent +text=When Tempting Wurm enters the battlefield, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand onto the battlefield. +mana={1}{G} +type=Creature +subtype=Wurm +power=5 +toughness=5 +[/card] +[card] +name=Temur Ascendancy +auto=lord(creature|myBattlefield) haste +auto=@movedTo(creature[power>=4]|myBattlefield):may draw:1 controller +text=Creatures you control have haste. -- Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card. +mana={G}{U}{R} +type=Enchantment +[/card] +[card] +name=Temur Banner +auto={T}: Add{G} +auto={T}: Add{U} +auto={T}: Add{R} +auto={G}{U}{R}{T}{S}:draw:1 controller +text={T}: Add {G},{U} or {R} to your mana pool. -- {G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card. +mana={3} +type=Artifact +[/card] +[card] +name=Temur Battle Rage +target=creature +auto=double strike ueot +auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then trample ueot +text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) -- Ferocious - That creature also gains trample until end of turn if you control a creature with power 4 or greater. +mana={1}{R} +type=Instant +[/card] +[card] +name=Temur Charm +auto=choice name(+1/+1 and fight) target(creature|mybattlefield) transforms((,newability[1/1 ueot],newability[target(creature|opponentbattlefield) dynamicability])) ueot restriction{type(creature|opponentbattlefield)~morethan~0} +auto=choice name(Mana Leak) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever restriction{type(*|stack)~morethan~0} +auto=choice name(Creatures power 3 or less cant block) all(creature[power>=3]) cantblock ueot +text=Choose one: -- Target creature you control gets +1/+1 until end of turn. That creature fights target creature you don't control. -- Counter target spell unless its controller pays {3}. -- Creatures with power 3 or less can't block this turn. +mana={R}{G}{U} +type=Instant +[/card] +[card] +name=Temur Runemark +target=creature +auto=2/2 +auto=aslongas(*[blue;red]|mybattlefield):teach(creature) trample +text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has trample as long as you control a blue or red permanent. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Temur Sabertooth +auto={H(other creature|mybattlefield)}{1}{G}:indestructible ueot +text={1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Cat +power=4 +toughness=3 +[/card] +[card] +name=Temur War Shaman +auto=manifest all(*[zpos=1]|mylibrary) +auto=@facedup(creature|mybattlefield):may name(fight) all(trigger[to]) transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +text=When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) -- Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control. +mana={4}{G}{G} +type=Creature +subtype=Human Shaman +power=4 +toughness=5 +[/card] +[card] +name=Tenacious Dead +autograveyard=@movedto(this|mygraveyard) from(mybattlefield):all(trigger) transforms((,newability[name(Pay 1B) pay[[{1}{B}]] name(pay 1B mana) moveto(ownerbattlefield} && tap?name(cancel) donothing])) oneshot +text=When Tenacious Dead dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control. +mana={B} +type=Creature +subtype=Skeleton Warrior +power=1 +toughness=1 +[/card] +[card] +name=Tenacity +auto=all(creature|mybattlefield) 1/1 ueot +auto=all(creature|mybattlefield) lifelink ueot +auto=all(creature|mybattlefield) untap +text=Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. +mana={3}{W} +type=Instant +[/card] +[card] +name=Tendo Ice Bridge +auto=counter(0/0,1,Charge) +auto={T}:add{1} +auto={T}{C(0/0,-1,Charge)}:add{W} +auto={T}{C(0/0,-1,Charge)}:add{U} +auto={T}{C(0/0,-1,Charge)}:add{B} +auto={T}{C(0/0,-1,Charge)}:add{R} +auto={T}{C(0/0,-1,Charge)}:add{G} +text={T}: Add {1} to your mana pool. -- {T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Tendrils of Agony +abilities=storm +auto=choice target(player) life:-2 && life:2 controller +text=Target player loses 2 life and you gain 2 life. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Tendrils of Corruption +target=creature +auto=damage:type:swamp:mybattlefield +auto=life:type:swamp:mybattlefield controller +text=Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control. +mana={3}{B} +type=Instant +[/card] +[card] +name=Tendrils of Despair +target=opponent +auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +text=As an additional cost to cast Tendrils of Despair, sacrifice a creature. -- Target opponent discards two cards. +mana={B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Teneb, the Harvester +abilities=flying +auto=@combatdamaged(player) from(this):pay({2}{B}) moveTo(myBattlefield) target(creature|graveyard) +text=Flying -- Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card in a graveyard onto the battlefield under your control. +mana={3}{B}{G}{W} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Tenement Crasher +abilities=haste +text=Haste +mana={5}{R} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Tenza, Godo's Maul +auto={1}:equip +auto=teach(creature) 1/1 +auto=teach(creature[legendary]) 2/2 +auto=teach(creature[red]) trample +text=Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Tephraderm +auto=@damaged(this) from(*|opponentstack):damage:thatmuch opponent +auto=@damaged(this) from(*|mystack):damage:thatmuch controller +auto=@damaged(this) from(creature):damage:thatmuch all(trigger[from]) +text=Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature. -- Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. +mana={4}{R} +type=Creature +subtype=Beast +power=4 +toughness=5 +[/card] +[card] +name=Terashi's Cry +target=creature +auto=tap +text=Tap up to three target creatures. +mana={3}{W} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Terashi's Grasp +target=artifact,enchantment +auto=destroy +auto=life:manacost controller +text=Destroy target artifact or enchantment. You gain life equal to its converted mana cost. +mana={2}{W} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Terashi's Verdict +target=creature[power<=3;attacking] +auto=destroy +text=Destroy target attacking creature with power 3 or less. +mana={1}{W} +type=Instant +subtype=Arcane +[/card] +[card] +name=Terastodon +auto=may name(destroy) target(*[-creature]|battlefield) transforms((,newability[@movedTo(this|graveyard) from(battlefield):token(Elephant Token)],newability[destroy])) +text=When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield. +mana={6}{G}{G} +type=Creature +subtype=Elephant +power=9 +toughness=9 +[/card] +[card] +name=Terminal Moraine +auto={T}:Add{1} +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Terminate +target=creature +auto=bury +text=Destroy target creature. It can't be regenerated. +mana={B}{R} +type=Instant +[/card] +[card] +name=Terminus +auto=all(creature) bottomoflibrary +autohand=restriction{miracle} pay[[{W}]] name(Miracle) activate name(Miracle) castcard(restricted) +text=Put all creatures on the bottom of their owners' libraries. -- Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Teroh's Faithful +auto=life:4 controller +text=When Teroh's Faithful enters the battlefield, you gain 4 life. +mana={3}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=4 +[/card] +[card] +name=Teroh's Vanguard +abilities=flash +auto=aslongas(*|mygraveyard) protection from black all(creature|myBattlefield) ueot >6 oneshot +text=Flash -- Threshold - As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn." +mana={3}{W} +type=Creature +subtype=Human Nomad +power=2 +toughness=3 +[/card] +[card] +name=Terra Eternal +auto=lord(land) indestructible +text=All lands are indestructible. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Terra Ravager +auto=@combat(attacking) source(this):type:land:opponentbattlefield/0 ueot +text=Whenever Terra Ravager attacks, it gets +X/+0 until end of turn, where X is the number of lands defending player controls. +mana={2}{R}{R} +type=Creature +subtype=Elemental Beast +power=0 +toughness=4 +[/card] +[card] +name=Terra Stomper +abilities=nofizzle,trample +text=Terra Stomper can't be countered. -- Trample +mana={3}{G}{G}{G} +type=Creature +subtype=Beast +power=8 +toughness=8 +[/card] +[card] +name=Terraformer +auto={1}:name(plains) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(plains)])) ueot +auto={1}:name(island) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(island)])) ueot +auto={1}:name(swamp) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(swamp)])) ueot +auto={1}:name(mountain) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(mountain)])) ueot +auto={1}:name(forest) all(land|mybattlefield) transforms((,newability[loseabilities],newability[losesubtypesof(land)],newability[becomes(forest)])) ueot +text={1}: Choose a basic land type. Each land you control becomes that type until end of turn. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Terrain Elemental +mana={1}{G} +type=Creature +subtype=Elemental +power=3 +toughness=2 +[/card] +[card] +name=Terrain Generator +auto={T}:Add{1} +auto={2}{T}:moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myhand) +text={T}: Add {1} to your mana pool. -- {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped. +type=Land +[/card] +[card] +name=Terramorphic Expanse +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Terrarion +auto=tap(noevent) +auto={2}{T}{S}:name(add mana) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller && ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller +auto=@movedTo(this|graveyard) from(battlefield):draw:1 +text=Terrarion enters the battlefield tapped. -- {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors to your mana pool. -- When Terrarion is put into the graveyard from battlefield, draw a card. +mana={1} +type=Artifact +[/card] +[card] +name=Terravore +abilities=trample +anyzone=type:land:graveyard/type:land:graveyard cdaactive +text=Trample -- Terravore's power and toughness are each equal to the number of land cards in all graveyards. +mana={1}{G}{G} +type=Creature +subtype=Lhurgoyf +power=* +toughness=* +[/card] +[card] +name=Terrifying Presence +target=creature +auto=transforms((,newability[preventAllCombatDamage from(other creature|Battlefield)])) ueot +text=Prevent all combat damage that would be dealt by creatures other than target creature this turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Territorial Baloth +auto=@movedTo(land|myBattlefield):2/2 ueot +text=Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. +mana={4}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Territorial Dispute +auto=upcost[{S(land|mybattlefield)}] sacrifice +auto=maxPlay(land)-99 controller +auto=maxPlay(land)-99 opponent +text=At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land. -- Players can't play lands. +mana={4}{R}{R} +type=Enchantment +[/card] +[card] +name=Territorial Gorger +abilities=trample +auto=@energizedof(player):2/2 ueot +text=Trample -- Whenever you get one or more {E} (energy counters), Territorial Gorger gets +2/+2 until end of turn. +mana={3}{R} +type=Creature +subtype=Gremlin +power=2 +toughness=2 +[/card] +[card] +name=Territorial Roc +abilities=flying +text=Flying +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=3 +[/card] +[card] +name=Terror of Kruin Pass +abilities=double strike +auto=lord(werewolf|mybattlefield) menace +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Kruin Outlaw) +text=Double strike -- Each Werewolf you control can't be blocked except by two or more creatures. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. +type=Creature +subtype=Werewolf +power=3 +toughness=3 +[/card] +[card] +name=Terror of the Fairgrounds +mana={3}{R} +type=Creature +subtype=Gremlin +power=5 +toughness=2 +[/card] +[card] +name=Terror +target=creature[-black;-artifact] +auto=bury +text=Destroy target nonartifact, nonblack creature. It can't be regenerated. +mana={1}{B} +type=Instant +[/card] +[card] +name=Terrus Wurm +autograveyard={6}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +text=Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={6}{B} +type=Creature +subtype=Zombie Wurm +power=5 +toughness=5 +[/card] +[card] +name=Test of Endurance +auto=@each my upkeep:this(controllerlife > 49) wingame +text=At the beginning of your upkeep, if you have 50 or more life, you win the game. +mana={2}{W}{W} +type=Enchantment +[/card] +[card] +name=Testament of Faith +auto={X}:transforms((Creature Wall,setpower=X,settoughness=X,defender)) ueot +text={X}: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment. +mana={W} +type=Enchantment +[/card] +[card] +name=Tethered Griffin +abilities=flying +auto=aslongas(enchantment|myBattlefield) all(this) sacrifice while <1 +text=Flying -- When you control no enchantments, sacrifice Tethered Griffin. +mana={W} +type=Creature +subtype=Griffin +power=2 +toughness=3 +[/card] +[card] +name=Tethered Skirge +abilities=flying +auto=@targeted(this):life:-1 controller +text=Flying -- Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. +mana={2}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Tethmos High Priest +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) +text=Heroic -- Whenever you cast a spell that targets Tethmos High Priest, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. +mana={2}{W} +type=Creature +subtype=Cat Cleric +power=2 +toughness=3 +[/card] +[card] +name=Tetravite +abilities=flying +auto=cantbetargetof(aura) +type=Artifact Creature +subtype=Tetravite +power=1 +toughness=1 +[/card] +[card] +name=Tetravus +abilities=flying +auto=counter(1/1,3) +auto={c(1/1,-1)}:token(Tetravite) myupkeeponly limit:9 +auto={e(Tetravite|myBattlefield)}:counter(1/1,1) myupkeeponly limit:9 +text=Flying -- Tetravus enters the battlefield with three +1/+1 counters on it. -- At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. If you do, put that many 1/1 colorless Tetravite artifact creature tokens onto the battlefield. They each have flying and "This creature can't be enchanted." -- At the beginning of your upkeep, you may exile any number of tokens put onto the battlefield with Tetravus. If you do, put that many +1/+1 counters on Tetravus. +mana={6} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Tetsuo Umezawa +auto=cantbetargetof(aura) +auto={U}{B}{B}{R}{T}:name(Destroy target tapped creature) destroy target(creature[tapped]) +auto={U}{B}{B}{R}{T}:name(Destroy target blocking creature) destroy target(creature[blocking]) +text=Tetsuo Umezawa can't be the target of Aura spells. -- {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature. +mana={U}{B}{R} +type=Legendary Creature +subtype=Human Archer +power=3 +toughness=3 +[/card] +[card] +name=Teysa, Envoy of Ghosts +abilities=Vigilance +auto=protection from(creature) +auto=@damageof(player) from(creature):all(trigger[from]) destroy && token(Spirit,Creature Spirit,1/1,white,black, flying) +text=Vigilance. -- Protection from creatures. -- Whenever a creature deals damage to you, destroy that creature. Put a 1/1 white and black spirit token with flying onto the battlefield. +mana={5}{W}{B} +type=Legendary Creature +subtype=Human Advisor +power=4 +toughness=4 +[/card] +[card] +name=Teysa, Orzhov Scion +auto={S(creature[white]|myBattlefield)}{S(creature[white]|myBattlefield)}{S(creature[white]|myBattlefield)}:moveTo(exile) target(creature) +auto=@movedTo(other creature[black]|mygraveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,flying,white) +text=Sacrifice three white creatures: Exile target creature. -- Whenever another black creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield. +mana={1}{W}{B} +type=Legendary Creature +subtype=Human Advisor +power=2 +toughness=3 +[/card] +[card] +name=Tezzeret the Schemer +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Etherium Cell Token) token(Etherium Cell,Artifact,0/0) and!( transforms((,newability[{T}{S}:Add{W}],newability[{T}{S}:Add{U}],newability[{T}{S}:Add{R}],newability[{T}{S}:Add{B}],newability[{T}{S}:Add{G}])) forever )! +auto={C(0/0,-2,Loyalty)}:name(-2: +X/-X target) target(creature) type:artifact:mybattlefield/-type:artifact:mybattlefield ueot +auto={C(0/0,-7,Loyalty)}:name(-7: Emblem) emblem transforms((,newability[@each my combatbegins:target(artifact|mybattlefield) remake(Artifact Creature:5/5)])) forever dontremove +text=+1: Create a colorless artifact token named Etherium Cell with "{T}, Sacrifice this artifact: Add one mana of any color to your mana pool." -- -2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control. -- -7: You get an emblem with "At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5." +mana={2}{U}{B} +type=Legendary Planeswalker +subtype=Tezzeret +[/card] +[card] +name=Tezzeret the Seeker +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: untap) untap target(artifact) +auto={0}:name(X = 0) target(artifact[manacost<=0]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-1,Loyalty)}:name(X = 1) target(artifact[manacost<=1]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-2,Loyalty)}:name(X = 2) target(artifact[manacost<=2]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-3,Loyalty)}:name(X = 3) target(artifact[manacost<=3]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-4,Loyalty)}:name(X = 4) target(artifact[manacost<=4]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-5,Loyalty)}:name(X = 5) target(artifact[manacost<=5]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-6,Loyalty)}:name(X = 6) target(artifact[manacost<=6]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-7,Loyalty)}:name(X = 7) target(artifact[manacost<=7]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-8,Loyalty)}:name(X = 8) target(artifact[manacost<=8]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-9,Loyalty)}:name(X = 9) target(artifact[manacost<=9]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-10,Loyalty)}:name(X = 10) target(artifact[manacost<=10]|mylibrary) moveTo(mybattlefield) +auto={C(0/0,-5,Loyalty)}:name(-5: transform your artifacts) all(artifact|mybattlefield) becomes(Artifact Creature,5/5) ueot +text=+1: Untap up to two target artifacts. -- -X: Search your library for an artifact card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library. -- -5: Artifacts you control become 5/5 artifact creatures until end of turn. +mana={3}{U}{U} +type=Legendary Planeswalker +subtype=Tezzeret +[/card] +[card] +name=Tezzeret, Agent of Bolas +auto=counter(0/0,3,loyalty) +aicode=activate target(artifact[zpos<=5]|mylibrary) moveto(myhand) +auto={C(0/0,1,Loyalty)}:reveal:5 optionone name(Get artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,-1,Loyalty)}:name(Create Construct) target(artifact) transforms((Construct Artifact Creature,setpower=5,settoughness=5)) forever +auto={C(0/0,-4,Loyalty)}:target(player) life:-twicetype:artifact:mybattlefield && life:twicetype:artifact:mybattlefield controller +text=+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- -1: Target artifact becomes a 5/5 artifact creature. -- -4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control. +mana={2}{U}{B} +type=Legendary Planeswalker +subtype=Tezzeret +[/card] +[card] +name=Tezzeret, Master of Metal +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Reveal Cards) Reveal:1 revealzone(mylibrary) revealuntil(artifact|mylibrary) optionone choice name(Get Artifact) target(artifact|reveal) moveto(myhand) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend +auto={C(0/0,-3,Loyalty)}:name(-3: Life Loss) target(opponent) life:-type:artifact:mybattlefield +auto={C(0/0,-8,Loyalty)}:name(-8: Gain Control) moveto(mybattlefield) all(*[artifact;creature]|opponentbattlefield) +text=+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. -- -3: Target opponent loses life equal to the number of artifacts you control. -- -8: Gain control of all artifacts and creatures target opponent controls. +mana={4}{U}{B} +type=Legendary Planeswalker +subtype=Tezzeret +[/card] +[card] +name=Tezzeret's Ambition +auto=draw:3 +auto=if type(artifact|mybattlefield)~lessthan~1 then reject notatarget(*|myhand) +text=Draw three cards. If you control no artifacts, discard a card. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Tezzeret's Gambit +auto=draw:2 controller +auto=notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate +text=Draw two cards, then proliferate. +color=blue +mana={3}{p(U)} +type=Sorcery +[/card] +[card] +name=Tezzeret's Simulacrum +auto={T}:target(opponent) name(life loss) if type(planeswalker[tezzeret]|myBattlefield)~morethan~0 then life:-3 else life:-1 +text={T}: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead. +mana={3} +type=Artifact Creature +subtype=Golem +power=2 +toughness=3 +[/card] +[card] +name=Tezzeret's Touch +target=artifact +auto=teach(artifact) becomes(Creature,5/5) +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) +text=Enchant artifact -- Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. -- When enchanted artifact is put into a graveyard, return that card to its owner's hand. +mana={1}{U}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Thada Adel, Acquisitor +abilities=islandwalk +aicode=activate notatarget(artifact|opponentlibrary) moveto(myexile) and!( transforms((,canplayfromexile,newability[phaseactionmulti[endofturn once] moveto(ownerexile) all(this|exile)])) ueot)! +auto=@combatdamaged(player) from(this):name(exile artifact) Reveal:olibrarycount revealzone(opponentlibrary) optionone name(choose card) target(<1>artifact|reveal) moveto(myexile) and!( transforms((,canplayfromexile,newability[phaseactionmulti[endofturn once] moveto(ownerexile) all(this|exile)],newability[all(other *|reveal) moveto(ownerlibrary) and!(shuffle)!])) ueot)! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Islandwalk -- Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card. +mana={1}{U}{U} +type=Legendary Creature +subtype=Merfolk Rogue +power=2 +toughness=2 +[/card] +[card] +name=Thalakos Deceiver +abilities=shadow +auto=@combat(notblocked) source(this):may moveTo(myBattlefield) target(creature|opponentBattlefield) && sacrifice all(this) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.) +mana={3}{U} +type=Creature +subtype=Thalakos Wizard +power=1 +toughness=1 +[/card] +[card] +name=Thalakos Dreamsower +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto=@damagefoeof(player) from(this):target(creature) grant transforms((,newability[tap],newability[doesnotuntap])) grantend +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- You may choose not to untap Thalakos Dreamsower during your untap step. -- Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped. +mana={2}{U} +type=Creature +subtype=Thalakos Wizard +power=1 +toughness=1 +[/card] +[card] +name=Thalakos Drifters +auto={D(*|myhand)}:shadow +text=Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) +mana={2}{U}{U} +type=Creature +subtype=Thalakos +power=3 +toughness=3 +[/card] +[card] +name=Thalakos Lowlands +auto={T}:Add{1} +auto={T}:Add{W} and!( frozen )! +auto={T}:Add{U} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {W} or {U} to your mana pool. Thalakos Lowlands doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Thalakos Mistfolk +abilities=shadow +auto={U}:moveTo(ownerLibrary) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- {U}: Put Thalakos Mistfolk on top of its owner's library. +mana={2}{U} +type=Creature +subtype=Thalakos Illusion +power=2 +toughness=1 +[/card] +[card] +name=Thalakos Scout +abilities=shadow +auto={D(*|myhand)}:moveTo(myhand) +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Discard a card: Return Thalakos Scout to its owner's hand. +mana={2}{U} +type=Creature +subtype=Thalakos Soldier Scout +power=2 +toughness=1 +[/card] +[card] +name=Thalakos Seer +abilities=shadow +auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- When Thalakos Seer leaves the battlefield, draw a card. +mana={U}{U} +type=Creature +subtype=Thalakos Wizard +power=1 +toughness=1 +[/card] +[card] +name=Thalakos Sentry +abilities=shadow +text=Shadow (This creature can block or be blocked by only creatures with shadow) +mana={1}{U} +type=Creature +subtype=Thalakos Soldier +power=1 +toughness=2 +[/card] +[card] +name=Thalia, Guardian of Thraben +abilities=first strike +auto=lord(*[-creature]|mycastingzone) altercost(colorless,+1) +auto=lord(*[-creature]|opponentcastingzone) altercost(colorless, +1) +text=First Strike -- Noncreature spells cost {1} more to cast. +mana={1}{W} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Thalia, Heretic Cathar +abilities=first strike +auto=lord(*[recent;land;-basic]|opponentbattlefield) transforms((,newability[tap(noevent)])) +auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) +text=First strike -- Creatures and nonbasic lands your opponents control enter the battlefield tapped. +mana={2}{W} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Thalia's Lancers +abilities=first strike +aicode=activate target(*[legendary]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[legendary]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=First strike -- When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library. +mana={3}{W}{W} +type=Creature +subtype=Human Knight +power=4 +toughness=4 +[/card] +[card] +name=Thalia's Lieutenant +auto=all(other human|mybattlefield) counter(1/1,1) +auto=@movedto(human|mybattlefield):counter(1/1,1) +text=When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. -- Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Thallid Devourer +text=At the beginning of your upkeep, put a spore counter on Thallid Devourer. -- Remove three spore counters from Thallid Devourer: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={S(saproling|myBattlefield)}:1/2 +power=2 +toughness=2 +[/card] +[card] +name=Thallid Germinator +text=At the beginning of your upkeep, put a spore counter on Thallid Germinator. -- Remove three spore counters from Thallid Germinator: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gets +1/+1 until end of turn. +mana={2}{G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={S(saproling|myBattlefield)}:1/1 target(creature) +power=2 +toughness=2 +[/card] +[card] +name=Thallid Shell-Dweller +abilities=defender +text=At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller. -- Remove three spore counters from Thallid Shell-Dweller: Put a 1/1 green Saproling creature token onto the battlefield. +mana={1}{G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +power=0 +toughness=5 +[/card] +[card] +name=Thallid +text=At the beginning of your upkeep, put a spore counter on Thallid. -- Remove three spore counters from Thallid: Put a 1/1 green Saproling creature token onto the battlefield. +mana={G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +power=1 +toughness=1 +[/card] +[card] +name=Thassa, God of the Sea +abilities=Indestructible +auto={1}{u}:target(creature|mybattlefield) unblockable ueot +auto=@each my upkeep:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +auto=this(variable{type:manau}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{type:manau}>4) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) -- At the beginning of your upkeep, scry 1. -- {1}{U}: Target creature you control can't be blocked this turn. +mana={2}{U} +type=Legendary Enchantment Creature +subtype=God +power=5 +toughness=5 +[/card] +[card] +name=Thassa's Bounty +target=player +auto=deplete:3 +auto=draw:3 controller +text=Draw three cards. Target player puts the top three cards of his or her library into his or her graveyard. +mana={5}{U} +type=Sorcery +[/card] +[card] +name=Thassa's Devourer +auto=deplete:2 target(player) +auto=@movedTo(enchantment|myBattlefield):deplete:2 target(player) +text=Constellation -- Whenever Thassa's Devourer or another enchantment enters the battlefield under your control, target player puts the top two cards of his or her library into his or her graveyard. +mana={4}{U} +type=Enchantment Creature +subtype=Elemental +power=2 +toughness=6 +[/card] +[card] +name=Thassa's Emissary +auto=bestow bstw +auto=bestow teach(creature) +3/+3 +auto=bestow transforms((,newability[@combatdamagefoeof(player) from(this):draw:1])) forever +auto=@combatdamagefoeof(player) from(this):draw:1 +bestow={5}{u} +text=Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) -- Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card. -- Enchanted creature gets +3/+3. +mana={3}{U} +type=Enchantment Creature +subtype=Crab +power=3 +toughness=3 +[/card] +[card] +name=Thassa's Ire +auto={3}{U}:tap target(creature) +auto={3}{U}:untap target(creature) +text={3}{U}: You may tap or untap target creature. +mana={U} +type=Enchantment +[/card] +[card] +name=Thassa's Rebuff +target=*|stack +auto=transforms((,newability[pay[[{value:type:manaU}]] name(pay {value} mana) donothing?fizzle])) forever +text=Counter target spell unless its controller pays {X}, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) +mana={1}{U} +type=Instant +[/card] +[card] +name=That Which Was Taken +auto={4}{T}:counter(0/0,1,Divinity) target(other *) +auto=lord(*[counter{0/0.1.Divinity}]) indestructible +text={4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. -- Each permanent with a divinity counter on it is indestructible. +mana={5} +type=Legendary Artifact +[/card] +[card] +name=Thatcher Revolt +auto=token(Human,Human Creature,1/1,red,treason,haste)*3 controller +text=Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Thaumatog +auto={S(land|myBattlefield)}:1/1 +auto={S(enchantment|myBattlefield)}:1/1 +text=Sacrifice a land: Thaumatog gets +1/+1 until end of turn. -- Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. +mana={1}{G}{W} +type=Creature +subtype=Atog +power=1 +toughness=2 +[/card] +[card] +name=Thawing Glaciers +auto=tap(noevent) +aicode=activate moveTo(mybattlefield) and!( tap(noevent) && phaseaction[cleanup,sourceinplay] moveto(myhand) all(this) )! target(land[basic]|mylibrary) +auto={1}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot && phaseaction[cleanup,sourceinplay] moveto(myhand) all(this))! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Thawing Glaciers enters the battlefield tapped. -- {1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step. +type=Land +[/card] +[card] +name=The Abyss +auto=@each opponent upkeep:ability$!name(bury creature) notatarget(creature[-artifact]|mybattlefield) bury !$ opponent +auto=@each my upkeep:notatarget(creature[-artifact]|mybattlefield) bury +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. +mana={3}{B} +type=World Enchantment +[/card] +[card] +name=The Brute +target=creature +auto=1/0 +auto={R}{R}{R}:regenerate +text=Enchant creature -- Enchanted creature gets +1/+0. -- {R}{R}{R}: Regenerate enchanted creature. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=The Fallen +auto=@damagefoeof(player) from(this) once:transforms((,newability[@each my upkeep:damage:1 opponent])) forever +text=At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game. +mana={1}{B}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=The Gitrog Monster +abilities=deathtouch +auto=upcost[{S(land|mybattlefield)}] sacrifice +auto=maxPlay(land)+1 +auto=@movedto(land|mygraveyard): draw:1 +text=Deathtouch -- At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. -- You may play an additional land on each of your turns. -- Whenever one or more land cards are put into your graveyard from anywhere, draw a card. +mana={3}{B}{G} +type=Legendary Creature +subtype=Frog Horror +power=6 +toughness=6 +[/card] +[card] +name=The Hive +auto={5}{T}:token(Wasp,creature artifact insect, 1/1,flying artifact) +text={5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.) +mana={5} +type=Artifact +[/card] +[card] +name=The Lady of the Mountain +mana={4}{R}{G} +type=Legendary Creature +subtype=Giant +power=5 +toughness=5 +[/card] +[card] +name=The Rack +auto=name(choose opponent) notatarget(opponent) deplete:0 +auto=@each targetedplayer upkeep:damage:3minustype:*:targetedpersonshandminusend targetedplayer +text=As The Rack enters the battlefield, choose an opponent. -- At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in his or her hand. +mana={1} +type=Artifact +[/card] +[card] +name=The Tabernacle at Pendrell Vale +auto=lord(creature) transforms((,newability[upcost[{1}] destroy])) +text=All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}." +type=Legendary Land +[/card] +[card] +name=The Unspeakable +abilities=flying,trample +auto=@combatdamaged(player) from(this):may moveto(myhand) target(arcane|mygraveyard) +text=Flying, trample -- Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand. +mana={6}{U}{U}{U} +type=Legendary Creature +subtype=Spirit +power=6 +toughness=7 +[/card] +[card] +name=Theft of Dreams +auto=foreach(creature[tapped]|opponentBattlefield) draw:1 +text=Draw a card for each tapped creature target opponent controls. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Thelon of Havenwood +auto={B}{G}{e(fungus|graveyard)}:counter(0/0,1,Spore) all(fungus) +auto=lord(fungus) transforms((,newability[counter{0%0.1.spore}/counter{0%0.1.spore} nonstatic])) +text=Each Fungus creature gets +1/+1 for each spore counter on it. -- {B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield. +mana={G}{G} +type=Legendary Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Thelonite Druid +auto={1}{G}{T}{S(creature|myBattlefield)}:all(forest|myBattlefield) becomes(Creature,2/3) ueot +text={1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands. +mana={2}{G} +type=Creature +subtype=Human Cleric Druid +power=1 +toughness=1 +[/card] +[card] +name=Thelonite Hermit +facedown={3} +autofacedown={3}{G}{G}:morph +autofaceup=token(Saproling,Creature Saproling,1/1,green)*4 +auto=lord(saproling) 1/1 +text=Saproling creatures get +1/+1. -- Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Thelonite Hermit is turned face up, put four 1/1 green Saproling creature tokens onto the battlefield. +mana={3}{G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Thelonite Monk +auto={T}{S(creature[green]|myBattlefield)}:name(becomes forest) flip(forest) target(land) +text={T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.) +mana={2}{G}{G} +type=Creature +subtype=Insect Monk Cleric +power=1 +toughness=2 +[/card] +[card] +name=Thelon's Chant +auto=upcost[{G}] sacrifice +auto=@movedTo(swamp|mybattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ controller +auto=@movedTo(swamp|opponentbattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ opponent +text=At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay {G}. -- Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Thelon's Curse +auto=lord(creature[blue]) transforms((,newability[doesnotuntap],newability[@each my upkeep sourcetap:pay[[{U}]] untap])) +text=Blue creatures don't untap during their controllers' untap steps. -- At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures he or she controls and pay {U} for each creature chosen this way. If the player does, untap those creatures. +mana={G}{G} +type=Enchantment +[/card] +[card] +name=Thermal Blast +target=creature +auto=damage:3 +auto=aslongas(*|mygraveyard) damage:2 >6 +text=Thermal Blast deals 3 damage to target creature. -- Threshold - Thermal Blast deals 5 damage to that creature instead if seven or more cards are in your graveyard. +mana={4}{R} +type=Instant +[/card] +[card] +name=Thermal Glider +abilities=flying,protection from red +text=Flying, protection from red +mana={2}{W} +type=Creature +subtype=Human Rebel +power=2 +toughness=1 +[/card] +[card] +name=Thermal Navigator +auto={S(artifact|myBattlefield)}:flying +text=Sacrifice an artifact: Thermal Navigator gains flying until end of turn. +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Thermo-Alchemist +abilities=defender +auto=@movedTo(instant,sorcery|mystack):untap +auto={t}:damage:1 all(opponent) +text=Defender -- {T}: Thermo-Alchemist deals 1 damage to each opponent. -- Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. +mana={1}{R} +type=Creature +subtype=Human Shaman +power=0 +toughness=3 +[/card] +[card] +name=Thermokarst +target=land +auto=teach(land[snow]) life:1 controller +auto=destroy +text=Destroy target land. If that land was a snow land, you gain 1 life. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=Thermopod +auto={i}:haste +auto={S(creature|myBattlefield)}:Add{R} +text={S}i}: Thermopod gains haste until end of turn. ({S}i} can be paid with one mana from a snow permanent.) -- Sacrifice a creature: Add {R} to your mana pool. +mana={4}{R} +type=Snow Creature +subtype=Slug +power=4 +toughness=3 +[/card] +[card] +name=Thespian's Stage +auto={T}:Add{1} +auto={2}{T}:copy target(other land|battlefield) and!( {2}{T}:copy target(other land|battlefield) )! +text={T}: Add {1} to your mana pool. -- {2}, {T}: Thespian's Stage becomes a copy of target land and gains this ability. +type=Land +[/card] +[card] +name=Thicket Basilisk +auto=@combat(blocking,blocked) source(this) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy +text=Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. +mana={3}{G}{G} +type=Creature +subtype=Basilisk +power=2 +toughness=4 +[/card] +[card] +name=Thicket Elemental +kicker={1}{g} +auto=kicker Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone name(Get Creature) target(creature|myreveal) moveto(mybattlefield) optiononeend optiontwo choice name(Shuffle) all(*|myreveal) bottomoflibrary && shuffle controller optiontwoend revealend +text=Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) -- When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library. +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Thief of Hope +auto=@movedTo(arcane,spirit|mystack):ability$!choice life:-1 target(opponent) && life:1 controller!$ controller +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=2]|mygraveyard) +text=Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. -- Soulshift 2 (When this dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.) +mana={2}{B} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Thieves' Fortune +other={U} name(Prowl) +otherrestriction=prowl +abilities=hiddenface +aicode=activate transforms((,newability[choice all(*[zpos=4]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=3]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)])) ueot +auto=reveal:4 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) -- Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. +mana={2}{U} +type=Tribal Instant +subtype=Rogue +[/card] +[card] +name=Thieving Magpie +abilities=flying +auto=@damagefoeof(player) from(this):draw:1 controller +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Whenever Thieving Magpie deals damage to an opponent, you draw a card. +mana={2}{U}{U} +type=Creature +subtype=Bird +power=1 +toughness=3 +[/card] +[card] +name=Thieving Sprite +abilities=flying +aicode=activate reject notatarget(*|targetedpersonshand) +auto=target(player) Reveal:type:faerie:mybattlefield revealzone(targetedpersonshand) optionone choice name(choose Discards) target(<1>*|reveal) moveto(ownerhand) and!(reject)! optiononeend optiontwo all(*|reveal) moveto(ownerhand) optiontwoend revealend +text=Flying -- When Thieving Sprite enters the battlefield, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. +mana={2}{B} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=1 +[/card] +[card] +name=Thing from the Deep +auto=@combat(attacking) source(this) restriction{type(island|mybattlefield)~morethan~0}:transforms((,newability[choice name(sacrifice island) target(island|mybattlefield) sacrifice],newability[choice name(sacrifice this) sacrifice])) ueot +auto=@combat(attacking) source(this) restriction{type(island|mybattlefield)~lessthan~1}:sacrifice +text=Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island. +mana={6}{U}{U}{U} +type=Creature +subtype=Leviathan +power=9 +toughness=9 +[/card] +[card] +name=Thing in the Ice +abilities=defender +auto=counter(0/0,4,ice) +auto=@movedto(*[instant;sorcery]|mystack):counter(0/0,-1,Ice) all(this) +auto=this(counter{0/0.1.Ice}<1) flip(Awoken Horror) +text=Defender -- Thing in the Ice enters the battlefield with four ice counters on it. -- Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. +mana={1}{U} +type=Creature +subtype=Horror +power=0 +toughness=4 +[/card] +[card] +name=Think Tank +aicode=activate may moveto(ownergraveyard) all(*[zpos=1]|mylibrary) +auto=@each my upkeep:name(Look) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put in graveyard) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend +text=At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Think Twice +auto=draw:1 +flashback={2}{U} +text=Draw a card. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Thirst for Knowledge +auto=draw:3 +auto=transforms((,newability[choice name(discard 2 cards) reject target(<2>*|myhand)],newability[aslongas(artifact|myHand) choice name(discard an artifact card) reject target(artifact|myhand)])) +text=Draw three cards. Then discard two cards unless you discard an artifact card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Thirst +target=creature +auto=tap +auto=doesnotuntap +auto=all(this) transforms((,newability[upcost[{U}] sacrifice])) forever +text=Enchant creature -- When Thirst enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- At the beginning of your upkeep, sacrifice Thirst unless you pay {U}. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Thirsting Axe +auto={2}:equip +auto=teach(creature) 4/0 +auto=teach(creature) treason +auto=@combatdamaged(player) from(mytgt):all(trigger[from]) -treason ueot +auto=@combatdamaged(creature) from(mytgt):all(trigger[from]) -treason ueot +text=Equipped creature gets +4/+0. -- At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Thistledown Duo +auto=@movedTo(*[white]|mystack):1/1 ueot +auto=@movedTo(*[blue]|mystack):flying ueot +text=Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn. -- Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn. +mana={2}{WU} +type=Creature +subtype=Kithkin Soldier Wizard +power=2 +toughness=2 +[/card] +[card] +name=Thistledown Liege +abilities=flash +auto=lord(creature[white]|myBattlefield) 1/1 other +auto=lord(creature[blue]|myBattlefield) 1/1 other +text=Flash -- Other white creatures you control get +1/+1. -- Other blue creatures you control get +1/+1. +mana={1}{WU}{WU}{WU} +type=Creature +subtype=Kithkin Knight +power=1 +toughness=3 +[/card] +[card] +name=Thopter Arrest +auto=(blink)forsrc target(*[creature;artifact]|opponentbattlefield) +text=When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield. +mana={2}{W} +type=Enchantment +[/card] +[card] +name=Thopter Assembly +abilities=flying +auto=@each my upkeep restriction{type(other thopter|myBattlefield)~lessthan~1}:moveTo(ownerhand) and!(token(Thopter,Artifact Creature,1/1,flying)*5)! +text=Flying -- At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. +mana={6} +type=Artifact Creature +subtype=Thopter +power=5 +toughness=5 +[/card] +[card] +name=Thopter Engineer +auto=lord(creature[artifact]|mybattlefield) haste +auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying) controller +text=When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. -- Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.) +mana={2}{R} +type=Creature +subtype=Human Artificer +power=1 +toughness=3 +[/card] +[card] +name=Thopter Foundry +auto={1}{S(artifact[-token]|myinplay)}:token(Thopter,artifact creature thopter,1/1,blue flying) && life:1 +text={1}, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying onto the battlefield. You gain 1 life. +mana={WB}{U} +type=Artifact +[/card] +[card] +name=Thopter Squadron +abilities=flying +auto=counter(1/1,3) +auto={1}{C(1/1,-1)}:token(Thopter,Artifact Creature Thopter,1/1,flying) asSorcery +auto={1}{S(other thopter|myBattlefield)}:counter(1/1,1) asSorcery +text=Flying -- Thopter Squadron enters the battlefield with three +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. -- {1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery. +mana={5} +type=Artifact Creature +subtype=Thopter +power=0 +toughness=0 +[/card] +[card] +name=Thorn Elemental +auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) +text=You may have Thorn Elemental assign its combat damage as though it weren't blocked. +mana={5}{G}{G} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Thorn of Amethyst +auto=lord(*[-creature]|nonbattlezone) altercost(colorless,+1) +text=Noncreature spells cost {1} more to cast. +mana={2} +type=Artifact +[/card] +[card] +name=Thorn Thallid +text=At the beginning of your upkeep, put a spore counter on Thorn Thallid. -- Remove three spore counters from Thorn Thallid: Thorn Thallid deals 1 damage to target creature or player. +mana={1}{G}{G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:damage:1 target(creature,player) +power=2 +toughness=2 +[/card] +[card] +name=Thornbite Staff +auto=teach(creature) transforms((,newability[{2}{T}:damage:1 target(creature,player)])) +auto=@movedto(creature|graveyard) from(creature|battlefield):teach(creature) untap +auto=@movedto(creature[shaman]|battlefield):may all(trigger[to]) rehook +auto={4}:equip +text=Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature or player" and "Whenever a creature dies, untap this creature." -- Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. -- Equip {4} +mana={2} +type=Tribal Artifact +subtype=Shaman Equipment +[/card] +[card] +name=Thornbow Archer +auto=@combat(attacking) source(this) restriction{type(elf|opponentbattlefield)~lessthan~1}:life:-1 opponent +text=Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life. +mana={B} +type=Creature +subtype=Elf Archer +power=1 +toughness=2 +[/card] +[card] +name=Thorncaster Sliver +auto=lord(sliver|mybattlefield) transforms((,newability[@combat(attacking) source(this):damage:1 target(*[creature;player])])) +text=Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to target creature or player." +mana={4}{R} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Thornhide Wolves +mana={4}{G} +type=Creature +subtype=Wolf +power=4 +toughness=5 +[/card] +[card] +name=Thornling +auto={G}:haste +auto={G}:trample +auto={G}:indestructible +auto={1}:+1/-1 +auto={1}:-1/+1 +text={G}: Thornling gains haste until end of turn. -- {G}: Thornling gains trample until end of turn. -- {G}: Thornling is indestructible this turn. -- {1}: Thornling gets +1/-1 until end of turn. -- {1}: Thornling gets -1/+1 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Elemental Shapeshifter +power=4 +toughness=4 +[/card] +[card] +name=Thornscape Apprentice +auto={W}{T}:tap target(creature) +auto={R}{T}:first strike target(creature) +text={W}, {T}: Tap target creature. -- {R}, {T}: Target creature gains first strike until end of turn. +mana={G} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Thornscape Familiar +auto=lord(*[red;white]|mycastingzone) altercost(colorless,-1) +text=Red spells and white spells you cast cost {1} less to cast. +mana={1}{G} +type=Creature +subtype=Insect +power=2 +toughness=1 +[/card] +[card] +name=Thornscape Master +auto={R}{R}{T}:Damage:2 target(creature) +auto={W}{W}{T}:protection from white target(creature) +auto={W}{W}{T}:protection from blue target(creature) +auto={W}{W}{T}:protection from black target(creature) +auto={W}{W}{T}:protection from red target(creature) +auto={W}{W}{T}:protection from green target(creature) +text={R}{R}, {T}: Thornscape Master deals 2 damage to target creature. -- {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Thorn-Thrash Viashino +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,2) all(this) +auto={G}:trample +mana={3}{R} +type=Creature +subtype=Viashino Warrior +text=Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) -- {G}: Thorn-Thrash Viashino gains trample until end of turn. +power=2 +toughness=2 +[/card] +[card] +name=Thorntooth Witch +auto=@movedTo(treefolk|mystack):may 3/-3 target(creature) ueot +text=Whenever you cast a Treefolk spell, you may have target creature get +3/-3 until end of turn. +mana={5}{B} +type=Creature +subtype=Treefolk Shaman +power=3 +toughness=4 +[/card] +[card] +name=Thornwatch Scarecrow +auto=aslongas(creature[green]|myBattlefield) wither +auto=aslongas(creature[white]|myBattlefield) vigilance +text=Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) -- Thornwatch Scarecrow has vigilance as long as you control a white creature. +mana={6} +type=Artifact Creature +subtype=Scarecrow +power=4 +toughness=4 +[/card] +[card] +name=Thornweald Archer +abilities=reach,deathtouch +text=Reach (This creature can block creatures with flying.) -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) +mana={1}{G} +type=Creature +subtype=Elf Archer +power=2 +toughness=1 +[/card] +[card] +name=Thornwind Faeries +abilities=flying +auto={T}:damage:1 target(creature,player) +text=Flying -- {T}: Thornwind Faeries deals 1 damage to target creature or player. +mana={1}{U}{U} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Thornwood Falls +auto=tap(noevent) +auto=life:1 +auto={T}:Add{G} +auto={T}:Add{U} +text=Thornwood Falls enters the battlefield tapped. -- When Thornwood Falls enters the battlefield, you gain 1 life. -- {T}: Add {G} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Thought Courier +auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text={T}: Draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Thought Devourer +abilities=flying +auto=hmodifer:-4 controller +text=Flying -- Your maximum hand size is reduced by four. +mana={2}{U}{U} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Thought Eater +abilities=flying +auto=hmodifer:-3 controller +text=Flying -- Your maximum hand size is reduced by three. +mana={1}{U} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Thought Gorger +abilities=trample +auto=foreach(*|myhand) counter(1/1,1) && reject all(*|myhand) +auto=@movedTo(this|nonbattlezone) from(myBattlefield):thisforeach(counter{1/1,1}) draw:1 controller +text=Trample -- When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. -- When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. +mana={2}{B}{B} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Thought Harvester +auto=@movedTo(*[colorless]|mystack):target(opponent) ingest:1 +abilities=flying +text=Devoid (This card has no color.) -- Flying -- Whenever you cast a colorless spell, target opponent exiles the top card of his or her library. +mana={3}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=4 +[/card] +[card] +name=Thought Lash +auto=cumulativeupcostmulti[{l2e}] moveTo(exile) all(*|mylibrary) && sacrifice +auto={l2e}:prevent:1 controller +text=Cumulative upkeep - Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library. -- Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Thought Nibbler +abilities=flying +auto=hmodifer:-2 controller +text=Flying -- Your maximum hand size is reduced by two. +mana={U} +type=Creature +subtype=Beast +power=1 +toughness=1 +[/card] +[card] +name=Thought Reflection +auto=replacedraw draw:2 noreplace +text=If you would draw a card, draw two cards instead. +mana={4}{U}{U}{U} +type=Enchantment +[/card] +[card] +name=Thought Scour +target=player +auto=deplete:2 +auto=draw:1 controller +text=Target player puts the top two cards of his or her library into his or her graveyard. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Thought Vessel +auto={t}:add{c} +abilities=nomaxhand +text=You have no maximum hand size. -- {T}: Add {C} to your mana pool. +mana={2} +type=Artifact +[/card] +[card] +name=Thoughtbind +target=*[manacost<=4]|stack +auto=fizzle +text=Counter target spell with converted mana cost 4 or less. +mana={2}{U} +type=Instant +[/card] +[card] +name=Thoughtbound Primoc +abilities=flying +auto=@each my upkeep:if type(wizard|mybattlefield)~lessthan~type(wizard|opponentbattlefield) then moveTo(opponentbattlefield) +text=Flying -- At the beginning of your upkeep, if a player controls more Wizards than each other player, that player gains control of Thoughtbound Primoc. +mana={2}{R} +type=Creature +subtype=Bird Beast +power=2 +toughness=3 +[/card] +[card] +name=Thoughtcast +abilities=affinityartifacts +auto=draw:2 +text=Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- Draw two cards. +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Thoughtcutter Agent +auto={U}{B}{T}:target(player) life:-1 && all(this) transforms((,newability[reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiononeend revealend])) oneshot +text={U}{B}, {T}: Target player loses 1 life and reveals his or her hand. +mana={U}{B} +type=Artifact Creature +subtype=Human Rogue +power=1 +toughness=1 +[/card] +[card] +name=Thoughtflare +auto=name(draw & discard) ability$!draw:4 _ choice notatarget(<2>*|myhand) reject)!$ controller +text=Draw four cards, then discard two cards. +mana={3}{U}{R} +type=Instant +[/card] +[card] +name=Thought-Knot Seer +auto=target(*[-land]|opponenthand) moveto(exile) +auto=@movedTo(this|nonbattlezone) from(battlefield):draw:1 target(opponent) +text=({C} represents colorless mana.) -- When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card. -- When Thought-Knot Seer leaves the battlefield, target opponent draws a card. +mana={3}{C} +type=Creature +subtype=Eldrazi +power=4 +toughness=4 +[/card] +[card] +name=Thoughtlace +alias=1227 +text=Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.) +mana={U} +type=Instant +[/card] +[card] +name=Thoughtleech +auto=@tapped(island|opponentBattlefield):may life:1 controller +text=Whenever an Island an opponent controls becomes tapped, you may gain 1 life. +mana={G}{G} +type=Enchantment +[/card] +[card] +name=Thoughtpicker Witch +aicode=activate transforms((,newability[choice all(*[zpos=2]|targetedpersonslibrary) moveto(exile)],newability[choice all(*[zpos=1]|targetedpersonslibrary) moveto(exile)])) ueot +auto={1}{s(creature|mybattlefield}:target(opponent) reveal:2 optionone name(Put in exile) target(*|reveal) moveto(ownerexile) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) optiontwoend revealend +text={1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them. +mana={B} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Thoughtrender Lamia +auto=ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@movedTo(enchantment|myBattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Constellation -- Whenever Thoughtrender Lamia or another enchantment enters the battlefield under your control, each opponent discards a card. +mana={4}{B}{B} +type=Enchantment Creature +subtype=Lamia +power=5 +toughness=3 +[/card] +[card] +name=Thoughts of Ruin +auto=if compare(phandcount)~morethan~0 then sacrifice notatarget(land|mybattlefield) +auto=if compare(phandcount)~morethan~0 then ability$! sacrifice notatarget(land|mybattlefield) !$ opponent +text=Each player sacrifices a land for each card in your hand. +mana={2}{R}{R} +type=Sorcery +[/card] +[card] +name=Thoughtseize +target=player +aicode=activate reject notatarget(*[-land]|targetedpersonshand) and!( life:-2 controller )! +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[-land]|reveal) moveto(ownerhand) and!( transforms((,newability[reject],newability[all(*|reveal) moveto(ownerhand)])) oneshot )! optiononeend optiontwo name(look) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend afterrevealed transforms((,newability[life:-2 controller])) oneshot afterrevealedend revealend +text=Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. +mana={B} +type=Sorcery +[/card] +[card] +name=Thoughtweft Gambit +auto=tap all(creature|opponentBattlefield) +auto=untap all(creature|myBattlefield) +text=Tap all creatures your opponents control and untap all creatures you control. +mana={4}{WU}{WU} +type=Instant +[/card] +[card] +name=Thousand Winds +abilities=flying +facedown={3} +autofacedown={5}{U}{U}:morph +autofaceup=moveTo(ownerhand) all(creature[tapped]) +text=Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Thousand Winds is turned face up, return all other tapped creatures to their owner's hands. +mana={4}{U}{U} +type=Creature +subtype=Elemental +power=5 +toughness=6 +[/card] +[card] +name=Thousand-legged Kami +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=7]|mygraveyard) +text=Soulshift 7 (When this dies, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.) +mana={6}{G}{G} +type=Creature +subtype=Spirit +power=6 +toughness=6 +[/card] +[card] +name=Thraben Doomsayer +auto=this(controllerlife < 6) lord(other creature|mybattlefield) 2/2 +auto={T}:token(Human,Creature Human,1/1,white) +text={T}: Put a 1/1 white Human creature token onto the battlefield. -- Fateful hour - As long as you have 5 or less life, other creatures you control get +2/+2. +mana={1}{W}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Thraben Foulbloods +auto=while(restriction{delirium}) 1/1 +auto=while(restriction{delirium}) menace +text=Delirium -- Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.) +mana={2}{B} +type=Creature +subtype=Zombie Hound +power=3 +toughness=2 +[/card] +[card] +name=Thraben Gargoyle +abilities=defender +auto={6}:flip(Stonewing Antagonizer) +text=Defender -- {6}: Transform Thraben Gargoyle. +mana={1} +type=Artifact Creature +subtype=Gargoyle +power=2 +toughness=2 +[/card] +[card] +name=Thraben Heretic +auto={T}:moveTo(exile) target(creature|graveyard) +text={T}: Exile target creature card from a graveyard. +mana={1}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Thraben Inspector +auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +text=When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Thraben Militia +abilities=trample +text=Trample +color=white +type=Creature +subtype=Human Soldier +power=5 +toughness=4 +[/card] +[card] +name=Thraben Purebloods +mana={4}{W} +type=Creature +subtype=Hound +power=3 +toughness=5 +[/card] +[card] +name=Thraben Sentry +abilities=vigilance +auto=@movedTo(creature|graveyard) from(mybattlefield):may flip(Thraben Militia) +text=Vigilance -- Whenever another creature you control dies, you may transform Thraben Sentry. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Thraben Standard Bearer +auto={1}{W}{t}{D(*|myhand)}:token(Human Soldier,creature Human Soldier,1/1,white) +text={1}{W}, {T}, Discard a card: Put a 1/1 white Human Soldier creature token onto the battlefield. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Thraben Valiant +abilities=vigilance +text=Vigilance +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Thragtusk +auto=life:5 controller +auto=@movedTo(this|nonbattlezone) from(battlefield):token(Beast,Creature Beast,3/3,green) +text=When Thragtusk enters the battlefield, you gain 5 life. -- When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield. +mana={4}{G} +type=Creature +subtype=Beast +power=5 +toughness=3 +[/card] +[card] +name=Thran Dynamo +auto={T}:Add{3} +text={T}: Add {3} to your mana pool. +mana={4} +type=Artifact +[/card] +[card] +name=Thran Forge +auto={2}:1/0 && transforms((artifact)) target(creature[-artifact]) ueot +text={2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types. +mana={3} +type=Artifact +[/card] +[card] +name=Thran Foundry +auto={1}{T}{E}:name(shuffle graveyard) target(player) donothing && moveto(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard) +text={1}, {T}, Exile Thran Foundry: Target player shuffles his or her graveyard into his or her library. +mana={1} +type=Artifact +[/card] +[card] +name=Thran Golem +auto=this(auras >= 1) 2/2 +auto=this(auras >= 1) flying +auto=this(auras >= 1) first strike +auto=this(auras >= 1) trample +text=As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Thran Lens +auto=lord(*|battlefield) transforms((,artifact)) +text=All permanents are colorless. +mana={2} +type=Artifact +[/card] +[card] +name=Thran Quarry +auto={T}:add{W} +auto={T}:add{U} +auto={T}:add{B} +auto={T}:add{R} +auto={T}:add{G} +auto=@each endofturn restriction{type(creature|myBattlefield)~lessthan~1}:sacrifice +text=At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. -- {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Thran War Machine +abilities=mustattack +auto=upcost[{4};next upkeep] sacrifice +text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Thran War Machine attacks each turn if able. +mana={4} +type=Artifact Creature +subtype=Construct +power=4 +toughness=5 +[/card] +[card] +name=Thran Weaponry +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto=upcost[{4}{G};next upkeep] sacrifice +auto={2}{t}:all(this) grant transforms((,newability[lord(creature) +2/+2])) grantend +text=Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- You may choose not to untap Thran Weaponry during your untap step. -- {2}, {T}: All creatures get +2/+2 for as long as Thran Weaponry remains tapped. +mana={4} +type=Artifact +[/card] +[card] +name=Thrashing Mossdog +abilities=Reach +autograveyard={4}{G}{G}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +text=Reach. (This creature can block creatures with flying.) -- Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={3}{G} +type=Creature +subtype=Plant Hound +power=3 +toughness=3 +[/card] +[card] +name=Thrashing Mudspawn +facedown={3} +autofacedown={1}{B}{B}:morph +auto=@damaged(this):life:-thatmuch controller +text=Whenever Thrashing Mudspawn is dealt damage, you lose that much life. -- Morph {1}{B}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{B}{B} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Thrashing Wumpus +auto={B}:damage:1 all(creature,player) +text={B}: Thrashing Wumpus deals 1 damage to each creature and each player. +mana={3}{B}{B} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Thraximundar +abilities=haste +auto=@combat(attacking) source(this):ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent +auto=@sacrificed(creature):name(counter +1/+1) ability$!may counter(1/1,1) all(mystored)!$ controller +text=Haste -- Whenever Thraximundar attacks, defending player sacrifices a creature. -- Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. +mana={4}{U}{B}{R} +type=Legendary Creature +subtype=Zombie Assassin +power=6 +toughness=6 +[/card] +[card] +name=Threads of Disloyalty +target=creature[manacost<=2] +alias=1194 +text=Enchant creature with converted mana cost 2 or less -- You control enchanted creature. +mana={1}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Threaten +target=creature +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Three Tragedies +target=player +auto=ability$!name(discard 3 cards) target(<3>*|myhand) reject!$ targetedplayer +text=Target player discards three cards. +mana={3}{B}{B} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Three Visits +aicode=activate moveTo(myBattlefield) target(forest|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Thresher Beast +auto=@combat(blocked) source(this):ability$!name(sacrifice) notatarget(land|mybattlefield) sacrifice!$ opponent +text=Whenever Thresher Beast becomes blocked, defending player sacrifices a land. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=4 +[/card] +[card] +name=Thrill of the Hunt +target=creature +auto=1/2 +flashback={W} +text=Target creature gets +1/+2 until end of turn. -- Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={G} +type=Instant +[/card] +[card] +name=Thrill-Kill Assassin +auto=may counter(1/1,1) +auto=this(counter{1/1.1}>=1) cantblock +abilities=deathtouch +text=Deathtouch -- Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) +mana={1}{B} +type=Creature +subtype=Human Assassin +power=1 +toughness=2 +[/card] +[card] +name=Thriss, Nantuko Primus +auto={G}{T}:5/5 target(creature) +text={G}, {T}: Target creature gets +5/+5 until end of turn. +mana={5}{G}{G} +type=Legendary Creature +subtype=Insect Druid +power=5 +toughness=5 +[/card] +[card] +name=Thrive +target=creature +auto=counter(1/1,1) +text=Put a +1/+1 counter on each of X target creatures. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Thriving Grubs +auto=alterenergy:2 controller +auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) +text=When Thriving Grubs enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +mana={1}{R} +type=Creature +subtype=Gremlin +power=2 +toughness=1 +[/card] +[card] +name=Thriving Ibex +auto=alterenergy:2 controller +auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) +text=When Thriving Ibex enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +mana={3}{W} +type=Creature +subtype=Goat +power=2 +toughness=4 +[/card] +[card] +name=Thriving Rats +auto=alterenergy:2 controller +auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) +text=When Thriving Rats enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Rats attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +mana={1}{B} +type=Creature +subtype=Rat +power=1 +toughness=2 +[/card] +[card] +name=Thriving Rhino +auto=alterenergy:2 controller +auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) +text=When Thriving Rhino enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +mana={2}{G} +type=Creature +subtype=Rhino +power=2 +toughness=3 +[/card] +[card] +name=Thriving Turtle +auto=alterenergy:2 controller +auto=@combat(attacking) source(this):pay({e:2}) counter(1/1,1) +text=When Thriving Turtle enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. +mana={U} +type=Creature +subtype=Turtle +power=0 +toughness=3 +[/card] +[card] +name=Throat Slitter +autohand={2}{B}{N}:ninjutsu +auto=@combatdamagefoeof(player) from(this):destroy target(creature[-black]|opponentbattlefield) +auto=@combatdamageof(player) from(this):destroy target(creature[-black]|mybattlefield) +text=Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls. +mana={4}{B} +type=Creature +subtype=Rat Ninja +power=2 +toughness=2 +[/card] +[card] +name=Throne of Bone +auto=@movedto(*[black]|stack):pay({1}) life:1 +text=Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Throne of Empires +auto={1}{t}:name(create Soldiers) if type(Crown of Empires|mybattlefield)~morethan~0,type(Scepter of Empires|mybattlefield)~morethan~0 then token(Soldier,Creature Soldier,1/1,white)*5 controller else token(Soldier,Creature Soldier,1/1,white) controller +text={1}, {T}: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires. +mana={4} +type=Artifact +[/card] +[card] +name=Throne of Geth +auto={S(artifact|mybattlefield)}{T}:_PROLIFERATE_ +text={T},Sacrifice an artifact: Proliferate. +mana={2} +type=Artifact +[/card] +[card] +name=Throttle +target=creature +auto=-4/-4 ueot +text=Target creature gets -4/-4 until end of turn. +mana={4}{B} +type=Instant +[/card] +[card] +name=Thrull Champion +auto=lord(creature[thrull]) 1/1 +auto={T}:steal target(thrull) +text=Thrull creatures get +1/+1. -- {T}: Gain control of target Thrull for as long as you control Thrull Champion. +mana={4}{B} +type=Creature +subtype=Thrull +power=2 +toughness=2 +[/card] +[card] +name=Thrull Retainer +target=creature +auto=1/1 +auto={S}:regenerate +text=Enchant creature -- Enchanted creature gets +1/+1. -- Sacrifice Thrull Retainer: Regenerate enchanted creature. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Thrull Surgeon +aicode=activate reject notatarget(*|targetedpersonshand) +auto={1}{B}{S}:target(player) name(target player) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend asSorcery +text={1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. +mana={1}{B} +type=Creature +subtype=Thrull +power=1 +toughness=1 +[/card] +[card] +name=Thrull Wizard +auto={1}{B}:name(counter spell) target(*[black]|stack) transforms((,newability[pay[[{3B}]] name(pay 3 or black mana) donothing?fizzle])) forever +text={1}{B}: Counter target black spell unless that spell's controller pays {B} or {3}. +mana={2}{B} +type=Creature +subtype=Thrull Wizard +power=1 +toughness=1 +[/card] +[card] +name=Thrummingbird +abilities=flying +auto=@combatdamaged(player) from(this):notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate +text=Flying -- Whenever Thrummingbird deals combat damage to a player, proliferate. +mana={1}{U} +type=Creature +subtype=Bird Horror +power=1 +toughness=1 +[/card] +[card] +name=Thrun, the Last Troll +abilities=nofizzle,opponentshroud +auto={1}{G}:regenerate +text=Thrun, the Last Troll can't be countered. -- Thrun can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate Thrun. +mana={2}{G}{G} +type=Legendary Creature +subtype=Troll Shaman +power=4 +toughness=4 +[/card] +[card] +name=Thumbscrews +auto=@each my upkeep restriction{type(*|myhand)~morethan~4}:damage:1 opponent +text=At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent. +mana={2} +type=Artifact +[/card] +[card] +name=Thunder Brute +abilities=trample +auto=ability$!choice name(Tribute 3) all(mystored) counter(1/1,3) _ choice name(Haste) all(mystored) haste ueot!$ opponent +text=Trample -- Tribute 3 (As this creature enters the battlefield, an opponent of your choice may place three +1/+1 counters on it.) -- When Thunder Brute enters the battlefield, if tribute wasn't paid, it gains haste until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Cyclops +power=5 +toughness=5 +[/card] +[card] +name=Thunder Dragon +abilities=flying +auto=damage:3 all(creature[-flying]) +text=Flying -- When Thunder Dragon enters the battlefield, it deals 3 damage to each creature without flying. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Thunder of Hooves +auto=damage:type:beast:battlefield all(player,creature[-flying]) +text=Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts on the battlefield. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Thunder Spirit +abilities=flying,first strike +text=Flying, first strike +mana={1}{W}{W} +type=Creature +subtype=Elemental Spirit +power=2 +toughness=2 +[/card] +[card] +name=Thunder Strike +target=creature +auto=2/0 +auto=first strike +text=Target creature gets +2/+0 and gains first strike until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Thunder Totem +auto={T}:Add{W} +auto={1}{W}{W}:transforms((Spirit Artifact Creature,setpower=2,settoughness=2,flying,first strike,white)) ueot +text={T}: Add {W} to your mana pool. -- {1}{W}{W}: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Thunder Wall +abilities=defender,flying +auto={U}:1/1 +text=Defender (This creature can't attack.) -- Flying -- {U}: Thunder Wall gets +1/+1 until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Wall +power=0 +toughness=2 +[/card] +[card] +name=Thunderblade Charge +target=creature,player +auto=damage:3 +autograveyard=@each combatdamage restriction{opponentdamagedbycombat}:pay({2}{R}{R}{R}) name(pay to cast) activate name(pay to cast) castcard(restricted) +text=Thunderblade Charge deals 3 damage to target creature or player. -- Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay {2}{R}{R}{R}. If you do, you may cast it without paying its mana cost. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Thunderblust +abilities=haste,persist +auto=this(counter{-1/-1.1}>=1) trample +text=Haste -- Thunderblust has trample as long as it has a -1/-1 counter on it. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={2}{R}{R}{R} +type=Creature +subtype=Elemental +power=7 +toughness=2 +[/card] +[card] +name=Thunderbolt +auto=choice damage:3 target(player) +auto=aslongas(creature[flying]|battlefield) choice damage:4 target(creature[flying]) +text=Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying. +mana={1}{R} +type=Instant +[/card] +[card] +name=Thunderbreak Regent +abilities=flying +auto=@targeted(dragon|mybattlefield) from(*|opponentbattlefield,opponenthand,opponentstack,opponentgraveyard,opponentexile,opponentlibrary):damage:3 opponent +text=Flying -- Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, Thunderbreak Regent deals 3 damage to that player. +mana={2}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Thunderclap Wyvern +abilities=flash,flying +auto=lord(other creature[flying]|mybattlefield) 1/1 +text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Other creatures you control with flying get +1/+1. +mana={2}{W}{U} +type=Creature +subtype=Drake +power=2 +toughness=3 +[/card] +[card] +name=Thunderclap +target=creature +other={S(mountain|mybattlefield)} name(Sacrifice a Mountain) +auto=damage:3 +text=You may sacrifice a Mountain rather than pay Thunderclap's mana cost. -- Thunderclap deals 3 damage to target creature. +mana={2}{R} +type=Instant +[/card] +[card] +name=Thundercloud Elemental +abilities=flying +auto={3}{U}:tap all(creature[toughness<=2]) +auto={3}{U}:all(other creature) -flying ueot +text=Flying -- {3}{U}: Tap all creatures with toughness 2 or less. -- {3}{U}: All other creatures lose flying until end of turn. +mana={5}{U}{U} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Thundercloud Shaman +auto=damage:type:giant:mybattlefield all(creature[-giant]) +text=When Thundercloud Shaman enters the battlefield, it deals damage equal to the number of Giants you control to each non-Giant creature. +mana={3}{R}{R} +type=Creature +subtype=Giant Shaman +power=4 +toughness=4 +[/card] +[card] +name=Thundering Giant +abilities=haste +text=Haste (This creature can attack and {T} as soon as it comes under your control.) +mana={3}{R}{R} +type=Creature +subtype=Giant +power=4 +toughness=3 +[/card] +[card] +name=Thundering Tanadon +abilities=trample +text=({p(G)} can be paid with either {G} or 2 life.) -- Trample +color=green +mana={4}{p(G)}{p(G)} +type=Artifact Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Thundering Wurm +auto=aslongas(land|myhand) reject target(land|myhand) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=When Thundering Wurm enters the battlefield, sacrifice it unless you discard a land card. +mana={2}{G} +type=Creature +subtype=Wurm +power=4 +toughness=4 +[/card] +[card] +name=Thundermare +abilities=haste +auto=tap all(other creature) +text=Haste (This creature can attack the turn it comes under your control.) -- When Thundermare enters the battlefield, tap all other creatures. +mana={5}{R} +type=Creature +subtype=Elemental Horse +power=5 +toughness=5 +[/card] +[card] +name=Thundermaw Hellkite +auto=damage:1 all(creature[flying]|opponentbattlefield) && tap all(creature[flying]|opponentbattlefield) +abilities=flying,haste +text=Flying -- Haste (This creature can attack and {T} as soon as it comes under your control.) -- When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures. +mana={3}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Thunderous Might +target=creature +auto=@combat(attacking) source(mytgt):type:manar:mybattlefield/0 ueot +text=Enchant creature -- Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.) +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Thunderous Wrath +target=creature,player +auto=damage:5 +autohand=restriction{miracle} pay[[{R}]] name(Miracle) activate name(Miracle) castcard(restricted) +text=Thunderous Wrath deals 5 damage to target creature or player. -- Miracle {R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={4}{R}{R} +type=Instant +[/card] +[card] +name=Thunderscape Apprentice +auto={B}{T}:life:-1 target(player) +auto={G}{T}:1/1 target(creature) +text={B}, {T}: Target player loses 1 life. -- {G}, {T}: Target creature gets +1/+1 until end of turn. +mana={R} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Thunderscape Familiar +abilities=first strike +auto=lord(*[black;green]|mycastingzone) altercost(colorless,-1) +text=First strike -- Black spells and green spells you cast cost {1} less to cast. +mana={1}{R} +type=Creature +subtype=Kavu +power=1 +toughness=1 +[/card] +[card] +name=Thunderscape Master +auto={B}{B}{T}:life:-2 target(player) && life:2 controller +auto={G}{G}{T}:all(creature|myBattlefield) 2/2 +text={B}{B}, {T}: Target player loses 2 life and you gain 2 life. -- {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. +mana={2}{R}{R} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Thundersong Trumpeter +auto={T}:cantattack && cantblock && cantpwattack target(creature) +text={T}: Target creature can't attack or block this turn. +mana={R}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Thunder-Thrash Elder +auto=may target(other creature|mybattlefield) sacrifice && counter(1/1,3) all(this) +mana={2}{R} +type=Creature +subtype=Viashino Warrior +text=Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) +power=1 +toughness=1 +[/card] +[card] +name=Thwart +target=*|stack +auto=fizzle +other={H(island|myBattlefield)}{H(island|myBattlefield)}{H(island|myBattlefield)} name(Return 3 Islands to Hand) +text=You may return three Islands you control to their owner's hand rather than pay Thwart's mana cost. -- Counter target spell. +mana={2}{U}{U} +type=Instant +[/card] +[card] +name=Tibalt, the Fiend-Blooded +auto=counter(0/0,2,Loyalty) +auto={counter(0/0,1,Loyalty)}:name(+1: draw and random discard) draw:1 controller && discard:1 controller +auto={counter(0/0,-4,Loyalty)}:name(-4: damage target player) target(player) damage:type:*:targetedpersonshand +auto={counter(0/0,-6,Loyalty)}:name(-6: gain control creatures) all(creature|battlefield) moveTo(mybattlefield) && all(creature) transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)])) ueot +text=+1: Draw a card, then discard a card at random. -- -4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player. -- -6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. +mana={R}{R} +type=Legendary Planeswalker +subtype=Tibalt +[/card] +[card] +name=Tibor and Lumia +auto=@movedTo(*[blue]|mystack):flying target(creature) ueot +auto=@movedTo(*[red]|mystack):damage:1 all(creature[-flying]) +text=Whenever you cast a blue spell, target creature gains flying until end of turn. -- Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying. +mana={2}{U}{R} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Ticking Gnomes +auto={S}:damage:1 target(other *[creature;player]) +auto=upcost[{3};next upkeep] sacrifice +text=Echo {3} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player. +mana={3} +type=Artifact Creature +subtype=Gnome +power=3 +toughness=3 +[/card] +[card] +name=Tidal Bore +other={H(island|mybattlefield)} name(Return an Island to Hand) +auto=choice tap target(creature) +auto=choice untap target(creature) +text=You may return an Island you control to its owner's hand rather than pay Tidal Bore's mana cost. -- You may tap or untap target creature. +mana={1}{U} +type=Instant +[/card] +[card] +name=Tidal Courier +auto=reveal:4 optionone name(Get Merfolk) target(<4>merfolk|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library. -- {3}{U}: Tidal Courier gains flying until end of turn. +auto={3}{u}:flying ueot +mana={3}{U} +type=Creature +subtype=Merfolk +power=1 +toughness=2 +[/card] +[card] +name=Tidal Force +auto=@each upkeep:name(tap or untap) transforms((,newability[choice tap target(*)],newability[choice untap target(*)])) oneshot +text=At the beginning of each upkeep, you may tap or untap target permanent. +mana={5}{U}{U}{U} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Tidal Influence +restriction=one of a kind +auto=counter(0/0,1,Tide) +auto=@each my upkeep:all(tidal influence[counter{0/0.4.Tide}]) removeallcounters(0/0,1,Tide) +auto=@each my upkeep:counter(0/0,1,Tide) +auto=this(counter{0/0,1,Tide}=) lord(creature[blue]) -2/0 +auto=this(counter{0/0,3,Tide}=) lord(creature[blue]) 2/0 +text=Cast Tidal Influence only if no permanents named Tidal Influence are on the battlefield. -- Tidal Influence enters the battlefield with a tide counter on it. -- At the beginning of your upkeep, put a tide counter on Tidal Influence. -- As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0. -- As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0. -- Whenever there are four tide counters on Tidal Influence, remove all tide counters from it. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Tidal Kraken +abilities=unblockable +text=Tidal Kraken is unblockable. +mana={5}{U}{U}{U} +type=Creature +subtype=Kraken +power=6 +toughness=6 +[/card] +[card] +name=Tidal Surge +target=creature[-flying] +auto=tap +text=Tap up to three target creatures without flying. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Tidal Visionary +auto={T}:activatechooseacolor target(creature) becomes(,chosencolor) ueot activatechooseend +text={T}: Target creature becomes the color of your choice until end of turn. +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Tidal Warrior +auto={T}:ueot loseabilities && losesubtypesof(land) && transforms((island)) target(land) +text={T}: Target land becomes an Island until end of turn. +mana={U} +type=Creature +subtype=Merfolk Warrior +power=1 +toughness=1 +[/card] +[card] +name=Tidal Wave +auto=token(Wall,Creature Wall,5/5,defender,treason,blue) +text=Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step. +mana={2}{U} +type=Instant +[/card] +[card] +name=Tide Drifter +auto=lord(other creature[colorless]|mybattlefield) 0/1 +text=Devoid (This card has no color.) -- Other colorless creatures you control get +0/+1. +mana={1}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=0 +toughness=5 +[/card] +[card] +name=Tidebinder Mage +auto=target(creature[red;green]|opponentbattlefield) transforms((,doesnotuntap,newability[tap])) +text=When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage. +mana={U}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Tideforce Elemental +auto={U}{T}:tap target(other creature) +auto={U}{T}:untap target(other creature) +auto=@movedTo(land|myBattlefield):may untap +text={U}, {T}: You may tap or untap another target creature. -- Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental. +mana={2}{U} +type=Creature +subtype=Elemental +power=2 +toughness=1 +[/card] +[card] +name=Tidehollow Sculler +aicode=activate hand(blink)forsrc notatarget(*[-land]|targetedpersonshand) +auto=target(opponent) reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone hand(blink)forsrc notatarget(*[-land]|reveal) optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=When Tidehollow Sculler enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card. -- When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand. +mana={W}{B} +type=Artifact Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Tidehollow Strix +abilities=flying,deathtouch +text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) +mana={U}{B} +type=Artifact Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Tideshaper Mystic +auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) myTurnOnly +auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) myTurnOnly +auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) myTurnOnly +auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) myTurnOnly +auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) myTurnOnly +text={T}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn. +mana={U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Tidespout Tyrant +abilities=flying +auto=@movedTo(*|mystack):moveTo(ownerhand) target(*) +text=Flying -- Whenever you cast a spell, return target permanent to its owner's hand. +mana={5}{U}{U}{U} +type=Creature +subtype=Djinn +power=5 +toughness=5 +[/card] +[card] +name=Tidewalker +auto=foreach(island|myBattlefield) counter(0/0,1,Time) oneshot +anyzone=counter{0%0.1.Time}/counter{0%0.1.Time} cdaactive +auto=vanishing:0 +text=Tidewalker enters the battlefield with a time counter on it for each Island you control. -- Vanishing (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.) -- Tidewalker's power and toughness are each equal to the number of time counters on it. +mana={2}{U} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Tidewater Minion +abilities=defender +auto={4}:-defender +auto={T}:untap target(*) +text=Defender (This creature can't attack.) -- {4}: Tidewater Minion loses defender until end of turn. -- {T}: Untap target permanent. +mana={3}{U}{U} +type=Creature +subtype=Elemental Minion +power=4 +toughness=4 +[/card] +[card] +name=Tidings +auto=draw:4 +text=Draw four cards. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Tidy Conclusion +target=creature +auto=destroy +auto=life:type:artifact:mybattlefield controller +text=Destroy target creature. You gain 1 life for each artifact you control. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Tiger Claws +abilities=flash +target=creature +auto=1/1 +auto=trample +text=Flash -- Enchant creature -- Enchanted creature gets +1/+1 and has trample. +mana=mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tigereye Cameo +auto={T}:Add{G} +auto={T}:Add{W} +text={T}: Add {G} or {W} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Tightening Coils +target=creature +auto=teach(creature) -6/0 +auto=teach(creature) -flying +text=Enchant creature -- Enchanted creature gets -6/-0 and loses flying. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tilling Treefolk +auto=may target(land|mygraveyard) moveTo(myHand) +text=When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand. +mana={2}{G} +type=Creature +subtype=Treefolk Druid +power=1 +toughness=3 +[/card] +[card] +name=Timber Gorge +auto={t}:add{g} +auto={t}:add{r} +auto=tap(noevent) +text=Timber Gorge enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Timber Protector +auto=lord(other treefolk|myBattlefield) 1/1 +auto=lord(other treefolk,forest|myBattlefield) indestructible +text=Other Treefolk creatures you control get +1/+1. -- Other Treefolk and Forests you control are indestructible. +mana={4}{G} +type=Creature +subtype=Treefolk Warrior +power=4 +toughness=6 +[/card] +[card] +name=Timber Shredder +abilities=trample +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Hinterland Logger) +text=Trample -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder. +type=Creature +subtype=Werewolf +color=green +power=4 +toughness=2 +[/card] +[card] +name=Timberland Guide +auto=counter(1/1,1) target(creature) +text=When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. +mana={1}{G} +type=Creature +subtype=Human Scout +power=1 +toughness=1 +[/card] +[card] +name=Timberland Ruins +auto=tap(noevent) +auto={T}:Add{G} +auto={T}{S}:Add{B} +auto={T}{S}:Add{G} +auto={T}{S}:Add{R} +auto={T}{S}:Add{U} +auto={T}{S}:Add{W} +text=Timberland Ruins enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Timberline Ridge +auto=@each my upkeep:counter(0/0,-1,Depletion) +auto={T}:Add{R} and!( counter(0/0,1,Depletion) )! +auto={T}:Add{G} and!( counter(0/0,1,Depletion) )! +auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap +text=Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Timberline Ridge. -- {T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge. +type=Land +[/card] +[card] +name=Timbermare +abilities=haste +auto=tap all(other creature) +auto=upcost[{5}{G};next upkeep] sacrifice +text=Haste -- Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Timbermare enters the battlefield, tap all other creatures. +mana={3}{G} +type=Creature +subtype=Elemental Horse +power=5 +toughness=5 +[/card] +[card] +name=Timbermaw Larva +auto=@combat(attacking) source(this):all(this) foreach(forest|myBattlefield) 1/1 ueot +text=Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. +mana={3}{G} +type=Creature +subtype=Beast +power=2 +toughness=2 +[/card] +[card] +name=Timberpack Wolf +auto=foreach(other Timberpack Wolf) 1/1 +text=Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf. +mana={1}{G} +type=Creature +subtype=Wolf +power=2 +toughness=2 +[/card] +[card] +name=Timberwatch Elf +auto={T}:foreach(elf) 1/1 target(creature) +text={T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. +mana={2}{G} +type=Creature +subtype=Elf +power=1 +toughness=2 +[/card] +[card] +name=Time Bomb +auto=@each my upkeep:counter(0/0,1,Time) +auto={1}{T}{S}:thisforeach(counter{0/0.1.Time}) damage:1 all(creature,player) +text=At the beginning of your upkeep, put a time counter on Time Bomb. -- {1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb. +mana={4} +type=Artifact +[/card] +[card] +name=Time Ebb +target=creature +auto=moveTo(ownerLibrary) +text=Put target creature on top of its owner's library. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Time Elemental +auto=@combat(attacking) source(this):phaseaction[combatends once] damage:5 controller && phaseaction[combatends,sourceinplay] sacrifice +auto=@combat(blocking) source(this):phaseaction[combatends once] damage:5 controller && phaseaction[combatends,sourceinplay] sacrifice +auto={2}{U}{U}{T}:moveTo(ownerhand) target(*[-enchanted]) +text=When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. -- {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. +mana={2}{U} +type=Creature +subtype=Elemental +power=0 +toughness=2 +[/card] +[card] +name=Time of Heroes +auto=lord(creature[counter{0/0.1.Level}]|myBattlefield) 2/2 +text=Each creature you control with a level counter on it gets +2/+2. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Time of Need +aicode=activate target(creature[legendary]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[legendary]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Time Reversal +auto=moveTo(exile) +auto=moveto(opponentgraveyard) all(*|opponenthand) +auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle +auto=draw:7 opponent +auto=moveto(mygraveyard) all(*|myhand) +auto=moveto(mylibrary) all(*|mygraveyard) && shuffle +auto=draw:7 controller +text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Time Sieve +auto={T}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}{S(artifact|mybattlefield)}:turns:+1 controller +text={T}, Sacrifice five artifacts: Take an extra turn after this one. +mana={U}{B} +type=Artifact +[/card] +[card] +name=Time Spiral +auto=moveTo(exile) +auto=moveto(opponentgraveyard) all(*|opponenthand) +auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle +auto=draw:7 opponent +auto=moveto(mygraveyard) all(*|myhand) +auto=moveto(mylibrary) all(*|mygraveyard) && shuffle +auto=draw:7 controller +auto=target(land) untap +text=Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands. +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Time Stretch +target=player +auto=turns:+2 +text=Target player takes two extra turns after this one. +mana={8}{U}{U} +type=Sorcery +[/card] +[card] +name=Time to Feed +target=creature|opponentbattlefield +auto=transforms((prey,newability[@movedto(this|graveyard) from(battlefield):life:3 opponent])) ueot +auto=target(creature|mybattlefield) transforms((,newability[target(creature[prey]|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.) +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Time Walk +auto=turns:+1 controller +text=Take an extra turn after this one. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Time Warp +target=player +auto=turns:+1 +text=Target player takes an extra turn after this one. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Timely Hordemate +auto=if raid then moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard) +text=Raid - When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield. +mana={3}{W} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Timely Reinforcements +auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Soldier,Creature Soldier,1/1,white)*3 +auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then life:6 +text=If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Timetwister +auto=moveto(opponentlibrary) all(*|opponenthand) +auto=moveto(opponentlibrary) all(*|opponentgraveyard) && shuffle +auto=draw:7 opponent +auto=moveto(mylibrary) all(*|myhand) +auto=moveto(mylibrary) all(*|mygraveyard) && shuffle +auto=draw:7 controller +text=Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Timid Drake +abilities=flying +auto=@movedto(other creature|battlefield):moveto(ownerhand) +text=Flying -- When another creature enters the battlefield, return Timid Drake to its owner's hand. +mana={2}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Tin Street Hooligan +auto=if spent({G}) then destroy target(artifact) +text=When Tin Street Hooligan enters the battlefield, if {G} was spent to cast Tin Street Hooligan, destroy target artifact. +mana={1}{R} +type=Creature +subtype=Goblin Rogue +power=2 +toughness=1 +[/card] +[card] +name=Tin Street Market +target=land +auto=teach(land) transforms((,newability[{T}{D(*|myhand)}:draw:1 controller])) +text=Enchant land -- Enchanted land has "{T}, Discard a card: Draw a card." +mana={4}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tinder Farm +auto=tap(noevent) +auto={T}:Add{G} +auto={T}{S}:Add{R}{W} +text=Tinder Farm enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool. +type=Land +[/card] +[card] +name=Tine Shrike +abilities=flying,infect +text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +mana={3}{W} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Tinker +aicode=activate moveTo(myBattlefield) target(artifact|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(artifact|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=As an additional cost to cast Tinker, sacrifice an artifact. -- Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library. +mana={2}{U}{S(artifact|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Tin-Wing Chimera +abilities=flying +auto={S}:counter(2/2,1) target(other chimera) && transforms((,flying)) forever +text=Flying -- Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.) +mana={4} +type=Artifact Creature +subtype=Chimera +power=2 +toughness=2 +[/card] +[card] +name=Tireless Missionaries +auto=life:3 +text=When Tireless Missionaries enters the battlefield, you gain 3 life. +mana={4}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=3 +[/card] +[card] +name=Tireless Tracker +auto=@movedto(land|mybattlefield):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +auto=@sacrificed(clue|mybattlefield):counter(1/1,1) +text=Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. +mana={2}{G} +type=Creature +subtype=Human Scout +power=3 +toughness=2 +[/card] +[card] +name=Tireless Tribe +auto={D(*|myhand)}:0/4 +text=Discard a card: Tireless Tribe gets +0/+4 until end of turn. +mana={W} +type=Creature +subtype=Human Nomad +power=1 +toughness=1 +[/card] +[card] +name=Titan Forge +auto={T}{C(0/0,-3,Charge)}:token(Golem,Artifact Creature Golem,9/9) +auto={3}{T}:counter(0/0,1,Charge) +text={3},{T}: Put a charge counter on Titan Forge. -- {T}, Remove three charge counters from Titan Forge: Put a 9/9 colorless Golem artifact creature token onto the battlefield. +mana={3} +type=Artifact +[/card] +[card] +name=Titan of Eternal Fire +auto=lord(human|myBattlefield) {R}{T}:damage:1 target(creature,player) +text=Each Human creature you control has "{R}{T}: This creature deals 1 damage to target creature or player." +mana={5}{R} +type=Creature +subtype=Giant +power=5 +toughness=6 +[/card] +[card] +name=Titania, Protector of Argoth +auto=moveto(mybattlefield) target(land|mygraveyard) +auto=@movedto(land|graveyard) from(mybattlefield):token(Elemental,Creature Elemental,5/3,green) controller +text=When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. -- Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield. +mana={3}{G}{G} +type=Legendary Creature +subtype=Elemental +power=5 +toughness=3 +[/card] +[card] +name=Titania's Boon +auto=all(creature|mybattlefield) counter(1/1,1) +text=Put a +1/+1 counter on each creature you control. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Titania's Chosen +auto=@movedTo(*[green]|stack):counter(1/1,1) +text=Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen. +mana={2}{G} +type=Creature +subtype=Elf Archer +power=1 +toughness=1 +[/card] +[card] +name=Titanic Bulvox +abilities=trample +facedown={3} +autofacedown={4}{G}{G}{G}:morph +text=Trample -- Morph {4}{G}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={6}{G}{G} +type=Creature +subtype=Beast +power=7 +toughness=4 +[/card] +[card] +name=Titanic Growth +target=creature +auto=4/4 +text=Target creature gets +4/+4 until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Titanic Ultimatum +auto=all(creature|myBattlefield) 5/5 ueot +auto=all(creature|myBattlefield) lifelink ueot +auto=all(creature|myBattlefield) first strike ueot +auto=all(creature|myBattlefield) trample ueot +text=Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample. +mana={R}{R}{G}{G}{G}{W}{W} +type=Sorcery +[/card] +[card] +name=Titanium Golem +auto={1}{W}:first strike +text={1}{W}: Titanium Golem gains first strike until end of turn. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Titan's Strength +target=creature +auto=3/1 +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=name(scry cards) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={R} +type=Instant +[/card] +[card] +name=Tithe Drinker +abilities=lifelink +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +text=Lifelink -- Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) +mana={W}{B} +type=Creature +subtype=Vampire +power=2 +toughness=1 +[/card] +[card] +name=Tithe +aicode=activate transforms((,newability[if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then moveTo(myhand) notatarget(plains|mylibrary) else moveTo(myhand) notatarget(plains|mylibrary)])) ueot +auto=if type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=ifnot type(land|mybattlefield)~lessthan~type(land|opponentbattlefield) then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(plains|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a Plains card. If you control fewer lands than an opponent, you may search your library for an additional Plains card. Reveal those cards and put them into your hand. Then shuffle your library. +mana={W} +type=Instant +[/card] +[card] +name=Tivadar of Thorn +abilities=first strike,protection from red +auto=destroy target(goblin) +text=First strike, protection from red -- When Tivadar of Thorn enters the battlefield, destroy target Goblin. +mana={1}{W}{W} +type=Legendary Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Tivadar's Crusade +auto=destroy all(goblin) +text=Destroy all Goblins. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=To Arms! +auto=all(creature|myBattlefield) untap +auto=draw:1 +text=Untap all creatures you control. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=To the Slaughter +target=player +auto=ifnot delirium then ability$!name(sacrifice) notatarget(creature,planeswalker|myBattlefield) sacrifice!$ targetedplayer +auto=if delirium then ability$!name(sacrifice) notatarget(creature|myBattlefield) sacrifice!$ targetedplayer +auto=if delirium then ability$!name(sacrifice) notatarget(planeswalker|myBattlefield) sacrifice!$ targetedplayer +text=Target player sacrifices a creature or planeswalker. -- Delirium -- If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker. +mana={2}{B} +type=Instant +[/card] +[card] +name=Tobias Andrion +mana={3}{W}{U} +type=Legendary Creature +subtype=Human Advisor +power=4 +toughness=4 +[/card] +[card] +name=Tobita, Master of Winds +doublefaced=kamiflip +auto=lord(creature|myBattlefield) flying +text=Creatures you control have flying. +mana={1}{U} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Toil to Renown +auto=life:type:*[artifact;land;creature;tapped]:mybattlefield +text=You gain 1 life for each tapped artifact, creature, and land you control. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Tolaria West +auto=tap(noevent) +auto={T}:Add{U} +aicode=activate target(*[manacost=0]|mylibrary) moveto(myhand) +autohand={1}{U}{U}{discard}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[manacost=0]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend asSorcery +text=Tolaria West enters the battlefield tapped. -- {T}: Add {U} to your mana pool. -- Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with converted mana cost 0, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.) +type=Land +[/card] +[card] +name=Tolarian Academy +auto={T}:foreach(artifact|myBattlefield) add{U} +text={T}: Add {U} to your mana pool for each artifact you control. +type=Legendary Land +[/card] +[card] +name=Tolarian Drake +abilities=flying,phasing +text=Flying -- Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) +mana={2}{U} +type=Creature +subtype=Drake +power=2 +toughness=4 +[/card] +[card] +name=Tolarian Emissary +abilities=flying +kicker={1}{W} +auto=kicker destroy target(enchantment) +text=Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) -- Flying -- When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=2 +[/card] +[card] +name=Tolarian Entrancer +auto=@combat(blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(opponentBattlefield) +text=Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Tolarian Sentinel +abilities=flying +auto={U}{T}{D(*|myhand)}:moveTo(ownerhand) target(*|myBattlefield) +text=Flying -- {U}, {T}, Discard a card: Return target permanent you control to its owner's hand. +mana={3}{U} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=3 +[/card] +[card] +name=Tolarian Serpent +auto=@each my upkeep:deplete:7 controller +text=At the beginning of your upkeep, put the top seven cards of your library into your graveyard. +mana={5}{U}{U} +type=Creature +subtype=Serpent +power=7 +toughness=7 +[/card] +[card] +name=Tolarian Winds +auto=@discarded(*|myhand):draw:1 controller +auto=all(*|myhand) reject +text=Discard all the cards in your hand, then draw that many cards. +mana={1}{U} +type=Instant +[/card] +[card] +name=Tolsimir Wolfblood +auto=lord(other creature[green]|myBattlefield) 1/1 +auto=lord(other creature[white]|myBattlefield) 1/1 +auto={T}:token(voja,legendary creature wolf,2/2,greenwhite) +text=Other green creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- {T}: Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield. +mana={4}{G}{W} +type=Legendary Creature +subtype=Elf Warrior +power=3 +toughness=4 +[/card] +[card] +name=Tomb Hex +target=creature +auto=-2/-2 +auto=aslongas(land[fresh]|mybattlefield) -2/-2 +text=Target creature gets -2/-2 until end of turn. -- Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead. +mana={2}{B} +type=Instant +[/card] +[card] +name=Tomb of the Spirit Dragon +auto={T}:Add{1} +auto={2}{T}:life:type:creature[-white;-blue;-black;-red;-green]:battlefield controller +text={T}: Add {1} to your mana pool. -- {2},{T}: You gain 1 life for each colorless creature you control. +type=Land +[/card] +[card] +name=Tomb of Urami +auto={T}:add{B} and!( if type(ogre|myBattlefield)~lessthan~1 then damage:1 controller )! +auto={2}{B}{B}{T}{saclands}:token(Urami,Legendary Creature Demon Spirit, 5/5,flying,black) +text={T}: Add {B} to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre. -- {2}{B}{B}, {T}, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami onto the battlefield. +type=Legendary Land +[/card] +[card] +name=Tombstalker +abilities=flying +text=Flying -- Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.) +mana={6}{B}{B} +other={delve} name(Delve) +type=Creature +subtype=Demon +power=5 +toughness=5 +[/card] +[card] +name=Tombstone Stairwell +auto=cumulativeupcost[{1}{B}] sacrifice +auto=@each upkeep:foreach(creature|mygraveyard) token(Tombspawn,Creature Zombie,2/2,unearth,haste,black) && foreach(creature|opponentgraveyard) token(Tombspawn,Creature Zombie,2/2,unearth,haste,black) opponent +auto=@movedto(this|nonbattlezone) from(battlefield):bury all(Tombspawn) +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard. -- At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated. +mana={2}{B}{B} +type=World Enchantment +[/card] +[card] +name=Tome Scour +target=player +auto=deplete:5 +text=Target player puts the top five cards of his or her library into his or her graveyard. +mana={U} +type=Sorcery +[/card] +[card] +name=Tomorrow, Azami's Familiar +aicode=activate transforms((,newability[choice all(*[zpos=3]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) && bottomoflibrary all(*[zpos<=3]|mylibrary)])) ueot +auto=replacedraw reveal:3 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<3>*|reveal) bottomoflibrary optiontwoend revealend +text=If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. +mana={5}{U} +type=Legendary Creature +subtype=Spirit +power=1 +toughness=5 +[/card] +[card] +name=Tomoya the Revealer +doublefaced=kamiflip +auto={3}{U}{U}{T}:foreach(*|myhand) draw:1 target(player) +text={3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand. +color=blue +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Tonic Peddler +auto={W}{T}{D(*|myhand)}:life:3 target(player) +text={W}, {T}, Discard a card: Target player gains 3 life. +mana={1}{W} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Toolcraft Exemplar +auto=@each my combatbegins restriction{type(artifact|mybattlefield)~morethan~0}:2/1 ueot && if type(artifact|mybattlefield)~morethan~2 then first strike ueot +text=At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn. +mana={W} +type=Creature +subtype=Dwarf Artificer +power=1 +toughness=1 +[/card] +[card] +name=Tooth and Claw +auto={S(creature|myBattlefield)}{S(creature|myBattlefield)}:token(Carnivore,Creature Carnivore,3/1,red) +text=Sacrifice two creatures: Put a 3/1 red Beast creature token named Carnivore onto the battlefield. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Tooth and Nail +other={7}{G}{G} name(Entwine) +auto=if paid(alternative) then moveto(ownerhand) notatarget(creature|mylibrary) and!( moveto(ownerbattlefield) notatarget(creature|myhand) )! +auto=ifnot paid(alternative) then transforms((,newability[choice name(fetch) notatarget(creature|mylibrary) moveto(ownerhand)],newability[choice name(put in play) notatarget(creature|myhand) moveto(ownerbattlefield)])) +text=Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield. -- Entwine {2} (Choose both if you pay the entwine cost.) +mana={5}{G}{G} +type=Sorcery +[/card] +[card] +name=Tooth Collector +auto=target(creature|opponentbattlefield) -1/-1 ueot +auto=@each opponent upkeep restriction{delirium}:target(creature|opponentbattlefield) -1/-1 ueot +text=When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn. +mana={2}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=2 +[/card] +[card] +name=Tooth of Chiss-Goria +abilities=affinityartifacts,flash +auto={T}:1/0 target(creature) +text=Flash -- Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) -- {T}: Target creature gets +1/+0 until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=Tooth of Ramos +auto={T}:Add{W} +auto={S}:Add{W} +text={T}: Add {W} to your mana pool. -- Sacrifice Tooth of Ramos: Add {W} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Topan Ascetic +auto={T(creature|myBattlefield)}:1/1 +text=Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn. +mana={2}{G} +type=Creature +subtype=Human Monk +power=2 +toughness=2 +[/card] +[card] +name=Topan Freeblade +abilities=vigilance +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Topple +target=creature[power=power:highest:creature:battlefield] +auto=moveTo(exile) +text=Exile target creature with the greatest power. (If two or more creatures are tied for greatest power, target any one of them.) +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Topplegeist +abilities=flying +auto=@each opponent upkeep restriction{delirium}:tap target(creature|opponentbattlefield) +text=Flying -- When Topplegeist enters the battlefield, tap target creature an opponent controls. -- Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. +mana={W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Tor Giant +mana={3}{R} +type=Creature +subtype=Giant +power=3 +toughness=3 +[/card] +[card] +name=Tor Wauki +auto={T}:damage:2 target(creature[attacking;blocking]) +text={T}: Tor Wauki deals 2 damage to target attacking or blocking creature. +mana={2}{B}{B}{R} +type=Legendary Creature +subtype=Human Archer +power=3 +toughness=3 +[/card] +[card] +name=Torch Drake +abilities=flying +auto={1}{R}:1/0 +text=Flying -- {1}{R}: Torch Drake gets +1/+0 until end of turn. +mana={3}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Torch Fiend +auto={R}{S}:destroy target(artifact) +text={R}, Sacrifice Torch Fiend: Destroy target artifact. +mana={1}{R} +type=Creature +subtype=Devil +power=2 +toughness=1 +[/card] +[card] +name=Torch Gauntlet +auto={2}:equip +auto=teach(creature) 2/0 +text=Equipped creature gets +2/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Torch Slinger +kicker={1}{R} +auto=kicker damage:2 target(creature) +text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. +mana={2}{R} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=2 +[/card] +[card] +name=Torch Song +auto=@each my upkeep:may counter(0/0,1,Verse) +auto={2}{R}{S}:thisforeach(counter{0/0.1.Verse}) damage:1 target(other *[creature;player]) +text=At the beginning of your upkeep, you may put a verse counter on Torch Song. {2}{R}, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Torii Watchward +abilities=vigilance +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) +mana={4}{W} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Tormented Angel +abilities=flying +text=Flying +mana={3}{W} +type=Creature +subtype=Angel +power=1 +toughness=5 +[/card] +[card] +name=Tormented Hero +auto=tap(noevent) +auto=@targeted(this) from(*|mycastingzone):lifeleech:-1 opponent +text=Tormented Hero enters the battlefield tapped. -- Heroic - Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way. +mana={B} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Tormented Pariah +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Rampaging Werewolf) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah. +mana={3}{R} +type=Creature +subtype=Human Warrior Werewolf +power=3 +toughness=2 +[/card] +[card] +name=Tormented Soul +abilities=cantblock,unblockable +text=Tormented Soul can't block and is unblockable. +mana={B} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Tormented Thoughts +target=player +auto=ability$!name(discard cards) target(*|myhand) reject!$ targetedplayer +text=As an additional cost to cast Tormented Thoughts, sacrifice a creature. -- Target player discards a number of cards equal to the sacrificed creature's power. +mana={2}{B}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Torment +target=creature +auto=-3/0 +text=Enchant creature -- Enchanted creature gets -3/-0. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tormenting Voice +auto=draw:2 +text=As an additional cost to cast Tormenting Voice, discard a card. -- Draw two cards. +mana={1}{R}{D(*|myhand)} +type=Sorcery +[/card] +[card] +name=Tormentor Exarch +auto=choice 2/0 target(creature) ueot +auto=choice 0/-2 target(creature) ueot +text=When Tormentor Exarch enters the battlefield, choose one - Target creature gets +2/+0 until end of turn; or target creature gets -0/-2 until end of turn. +mana={3}{R} +type=Creature +subtype=Cleric +power=2 +toughness=2 +[/card] +[card] +name=Tormentor's Trident +auto={3}:equip +auto=teach(creature) 3/0 +auto=teach(creature) mustattack +text=Equipped creature gets +3/+0 and attacks each turn if able. -- Equip {3} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Tormod's Crypt +auto={T}{S}:target(player) moveTo(exile) all(*|targetedpersonsgraveyard) +text={T}, Sacrifice Tormod's Crypt: Exile all cards from target player's graveyard. +mana={0} +type=Artifact +[/card] +[card] +name=Tornado Elemental +auto=all(creature[flying]) damage:6 +auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this) +text=When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying. -- You may have Tornado Elemental assign its combat damage as though it weren't blocked. +mana={5}{G}{G} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Tornado +auto=cumulativeupcost[{G}] sacrifice +auto=this(counter{0/0.1.Velocity}<1) {2}{G}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 +auto=this(counter{0/0.1.Velocity}=) {2}{G}{L:3}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 +auto=this(counter{0/0.2.Velocity}=) {2}{G}{L:6}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 +auto=this(counter{0/0.3.Velocity}=) {2}{G}{L:9}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 +auto=this(counter{0/0.4.Velocity}=) {2}{G}{L:12}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 +auto=this(counter{0/0.5.Velocity}=) {2}{G}{L:15}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 +auto=this(counter{0/0.6.Velocity}=) {2}{G}{L:18}:destroy target(*) && all(this) counter(0/0,1,Velocity) limit:1 +text=Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- {2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn. +mana={4}{G} +type=Enchantment +[/card] +[card] +name=Torpid Moloch +abilities=defender +auto={S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}:-defender +text=Defender (This creature can't attack.) -- Sacrifice three lands: Torpid Moloch loses defender until end of turn. +mana={R} +type=Creature +subtype=Lizard +power=3 +toughness=2 +[/card] +[card] +name=Torpor Dust +abilities=flash +target=creature +auto=-3/0 +text=Flash -- Enchant creature -- Enchanted creature gets -3/-0. +mana={2}{UB} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Torrent Elemental +abilities=flying +auto=@combat(attacking) source(this):tap all(creature|opponentbattlefield) +autoexile={3}{BG}{BG}:moveto(ownerbattlefield) and!(tap(noevent))! asSorcery +text=Flying -- Whenever Torrent Elemental attacks, tap all creatures defending player controls. -- {3}{BG}{BG}: Put Torrent Elemental from exile onto the battlefield tapped. Activate this ability only any time you could cast a sorcery. +mana={4}{U} +type=Creature +subtype=Elemental +power=3 +toughness=5 +[/card] +[card] +name=Torrent of Fire +target=creature,player +auto=damage:convertedcost:highest:*:mybattlefield +text=Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Torrent of Souls +auto=if spent({R}) then target(player) ability$!name(2/0 & haste) 2/0 all(creature|mybattlefield) && haste all(creature|mybattlefield)!$ targetedplayer +auto=if spent({B}) then ability$!name(reanimate) target(creature|mygraveyard) moveto(mybattlefield)!$ controller +text=Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast Torrent of Souls. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast Torrent of Souls. (Do both if {B}{R} was spent.) +mana={4}{BR} +type=Sorcery +[/card] +[card] +name=Torrential Gearhulk +abilities=flash +auto=may name(cast card) castcard(normal) target(instant|mygraveyard) and!(transforms((,newability[exiledeath])) forever)! +text=Flash -- When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. +mana={4}{U}{U} +type=Artifact Creature +subtype=Construct +power=5 +toughness=6 +[/card] +[card] +name=Torsten Von Ursus +mana={3}{G}{G}{W} +type=Legendary Creature +subtype=Human Soldier +power=5 +toughness=5 +[/card] +[card] +name=Tortoise Formation +auto=lord(creature|myBattlefield) shroud +text=Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) +mana={3}{U} +type=Instant +[/card] +[card] +name=Torture Chamber +auto=@each my upkeep:counter(0/0,1,Pain) +auto=@each my endofturn:thisforeach(counter{0/0.1.Pain}) damage:1 controller +auto={T}{C(0/0,-1,Pain)}:damage:1 target(creature) +auto={T}{C(0/0,-2,Pain)}:damage:2 target(creature) +auto={T}{C(0/0,-3,Pain)}:damage:3 target(creature) +auto={T}{C(0/0,-4,Pain)}:damage:4 target(creature) +auto={T}{C(0/0,-5,Pain)}:damage:5 target(creature) +auto={T}{C(0/0,-6,Pain)}:damage:6 target(creature) +auto={T}{C(0/0,-7,Pain)}:damage:7 target(creature) +auto={T}{C(0/0,-8,Pain)}:damage:8 target(creature) +text=At the beginning of your upkeep, put a pain counter on Torture Chamber. -- At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. -- {1}, {T}, Remove all pain counters from Torture Chamber: Torture Chamber deals damage to target creature equal to the number of pain counters removed this way. +mana={3} +type=Artifact +[/card] +[card] +name=Tortured Existence +auto={D(creature|myhand)}:moveTo(myhand) target(creature|mygraveyard) +text={B}, Discard a creature card: Return target creature card from your graveyard to your hand. +mana={B} +type=Enchantment +[/card] +[card] +name=Torture +target=creature +auto={1}{B}:counter(-1/-1) +text=Enchant creature -- {1}{B}: Put a -1/-1 counter on enchanted creature. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Toshiro Umezawa +auto=@movedto(graveyard) from(creature|opponentBattlefield):may target(*[instant]|mygraveyard) castcard(restricted) and!(transforms((,newability[exiledeath])) forever)! +auto=bushido(1/1) +text=Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) -- Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may cast target instant card from your graveyard. If that card would be put into a graveyard this turn, exile it instead. +mana={1}{B}{B} +type=Legendary Creature +subtype=Human Samurai +power=2 +toughness=2 +[/card] +[card] +name=Totally Lost +target=*[-land] +auto=moveTo(ownerlibrary) +text=Put target nonland permanent on top of its owner's library. +mana={4}{U} +type=Instant +[/card] +[card] +name=Totem Speaker +auto=@movedTo(beast|battlefield):life:3 controller +text=Whenever a Beast enters the battlefield, you may gain 3 life. +mana={4}{G} +type=Creature +subtype=Elf Druid +power=3 +toughness=3 +[/card] +[card] +name=Totem-Guide Hartebeest +aicode=activate target(aura|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(aura|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Totem-Guide Hartebeest enters the battlefield, you may search you library for an aura card, reveal it, put it into your hand and shuffle your library. +mana={4}{W} +type=Creature +subtype=Antelope +power=2 +toughness=5 +[/card] +[card] +name=Touch of Brilliance +auto=Draw:2 +text=Draw two cards. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Touch of Darkness +target=creature +auto=transforms((,black)) ueot +text=Any number of target creatures become black until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Touch of Death +target=player +auto=damage:1 +auto=@next upkeep:draw:1 controller +auto=life:1 controller +text=Touch of Death deals 1 damage to target player. You gain 1 life. -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Touch of Invisibility +target=Creature +auto=unblockable +auto=draw:1 controller +text=Target creature is unblockable this turn. -- Draw a card. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Touch of the Eternal +auto=@each my upkeep:name(lifeset) ability$! lifeset:type:*:mybattlefield !$ controller +text=At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number. +mana={5}{W}{W} +type=Enchantment +[/card] +[card] +name=Touch of the Void +target=creature,player +auto=damage:3 +auto=exiledeath +text=Devoid (This card has no color.) -- Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +mana={2}{R} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Touch of Vitae +target=creature +auto=haste ueot && transforms((,newability[{0}:untap limit:1])) ueot +auto=@next upkeep:draw:1 controller +text=Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once." -- Draw a card at the beginning of the next turn's upkeep. +mana={2}{G} +type=Instant +[/card] +[card] +name=Touchstone +auto={T}:tap target(artifact|opponentBattlefield) +text={T}: Tap target artifact you don't control. +mana={2} +type=Artifact +[/card] +[card] +name=Tourach's Chant +auto=upcost[{B}] sacrifice +auto=@movedTo(forest|mybattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ controller +auto=@movedTo(forest|opponentbattlefield):ability$!choice name(3 damage) damage:3 controller _ choice name(counter) target(creature|mybattlefield) counter(-1/-1,1) !$ opponent +text=At the beginning of your upkeep, sacrifice Tourach's Chant unless you pay {B}. -- Whenever a player puts a Forest onto the battlefield, Tourach's Chant deals 3 damage to that player unless he or she puts a -1/-1 counter on a creature he or she controls. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Tourach's Gate +target=land|myBattlefield +auto=vanishing:3 +auto={s(thrull|mybattlefield):counter(0/0,3,time) +auto=teach(land) {T}:all(creature[attacking]) 2/-1 +text=Enchant land you control -- Sacrifice a Thrull: Put three time counters on Tourach's Gate. -- At the beginning of your upkeep, remove a time counter from Tourach's Gate. If there are no time counters on Tourach's Gate, sacrifice it. -- Enchanted land has "{T}: Attacking creatures you control get +2/-1 until end of turn." +mana={1}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tovolar's Magehunter +auto=@movedTo(*|opponentstack):damage:2 opponent +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Mondronen Shaman) +text=Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter. +color=red +type=Creature +subtype=Werewolf +power=5 +toughness=5 +[/card] +[card] +name=Tower Defense +auto=all(creature|myBattlefield) 0/5 ueot +auto=all(creature|myBattlefield) reach ueot +text=Creatures you control get +0/+5 and gain reach until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Tower Drake +abilities=flying +auto={W}:0/1 +text=Flying -- {W}: Tower Drake gets +0/+1 until end of turn. +mana={2}{U} +type=Creature +subtype=Drake +power=2 +toughness=1 +[/card] +[card] +name=Tower Gargoyle +abilities=flying +text=Flying +mana={1}{W}{U}{B} +type=Artifact Creature +subtype=Gargoyle +power=4 +toughness=4 +[/card] +[card] +name=Tower Geist +abilities=flying,hiddenface +aicode=activate transforms((,newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) and!(deplete:1)!],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:1)!])) ueot +auto=name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text=Flying -- When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. +mana={3}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Tower of Calamities +auto={8}{T}:damage:12 target(creature) +text={8}, {T}:Tower of Calamities deals 12 damage to target creature. +mana={4} +type=Artifact +[/card] +[card] +name=Tower of Champions +auto={8}{T}:6/6 target(creature) +text={8}, {T}: Target creature gets +6/+6 until end of turn. +mana={4} +type=Artifact +[/card] +[card] +name=Tower of Coireall +auto={t}:target(creature) transforms((,newability[cantbeblockedby(wall)])) ueot +text={T}: Target creature can't be blocked by Walls this turn. +mana={2} +type=Artifact +[/card] +[card] +name=Tower of Eons +auto={8}{T}:life:10 +text={8}, {T}: You gain 10 life. +mana={4} +type=Artifact +[/card] +[card] +name=Tower of Fortunes +auto={8}{T}:Draw:4 +text={8}, {T}: Draw four cards. +mana={4} +type=Artifact +[/card] +[card] +name=Tower of Murmurs +auto={8}{T}:deplete:8 target(player) +text={8}, {T}: Target player puts the top eight cards of his or her library into his or her graveyard. +mana={4} +type=Artifact +[/card] +[card] +name=Tower of the Magistrate +auto={t}:add{1} +auto={1}{t}:target(creature) transforms((,newability[protection from(artifact)])) ueot +text={T}: Add {1} to your mana pool. -- {1}, {T}: Target creature gains protection from artifacts until end of turn. +type=Land +[/card] +[card] +name=Towering Baloth +facedown={3} +autofacedown={6}{G}:morph +text=Morph {6}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={6}{G}{G} +type=Creature +subtype=Beast +power=7 +toughness=6 +[/card] +[card] +name=Towering Indrik +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={3}{G} +type=Creature +subtype=Beast +power=2 +toughness=4 +[/card] +[card] +name=Towering Thunderfist +auto={W}:vigilance ueot +text={W}: Towering Thunderfist gains vigilance until end of turn. +mana={4}{R} +type=Creature +subtype=Giant Soldier +power=4 +toughness=4 +[/card] +[card] +name=Town Gossipmonger +auto={T}{T(other creature|mybattlefield)}:flip(Incited Rabble) +text={T}, Tap an untapped creature you control: Transform Town Gossipmonger. +mana={W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Town Sentry +auto=@combat(blocking) source(this):0/2 ueot +text=Whenever Town Sentry blocks, it gets +0/+2 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Toxic Iguanar +auto=aslongas(*[green]|myBattlefield) deathtouch +text=Toxic Iguanar has deathtouch as long as you control a green permanent. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) +mana={R} +type=Creature +subtype=Lizard +power=1 +toughness=1 +[/card] +[card] +name=Toxic Nim +abilities=infect +auto={B}:regenerate +text=Infect -- {B}: Regenerate Toxic Nim. +mana={4}{B}{B} +type=Creature +subtype=Zombie +power=4 +toughness=1 +[/card] +[card] +name=Toxic Stench +target=creature +auto=-1/-1 +auto=aslongas(*|mygraveyard) bury >6 +text=Target nonblack creature gets -1/-1 until end of turn. -- Threshold - If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated. +mana={1}{B} +type=Instant +[/card] +[card] +name=Toxin Sliver +auto=@combatdamaged(creature) from(sliver):all(trigger[to]) bury +text=Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated. +mana={3}{B} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Toymaker +auto={1}{T}{D(*|myhand)}:target(artifact[-creature]) dynamicability transforms((creature,setpower=0,settoughness=0)) ueot +text={1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (It retains its abilities.) +mana={2} +type=Artifact Creature +subtype=Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Trace of Abundance +target=land +auto=shroud +auto=all(this) transforms((,newability[produceextra:selectmana])) forever +text=Enchant land -- Enchanted land has shroud. (It can't be the target of spells or abilities.) -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). +mana={RW}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tracker +auto={G}{G}{T}:target(creature) dynamicability +text={G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker. +mana={2}{G} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Tracker's Instincts +auto=reveal:4 optionone target(creature|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +flashback={2}{U} +text=Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. -- Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Trade Caravan +auto=@each my upkeep:counter(0/0,1,Currency) +auto={C(0/0,-2,Currency)}:untap target(land[basic]) OpponentUpkeepOnly +text=At the beginning of your upkeep, put a currency counter on Trade Caravan. -- Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep. +mana={W} +type=Creature +subtype=Human Nomad +power=1 +toughness=1 +[/card] +[card] +name=Trade Routes +auto={1}:moveTo(ownerhand) target(land|myBattlefield) +auto={1}{D(land|myhand)}:draw:1 +text={1}: Return target land you control to its owner's hand. -- {1}, Discard a land card: Draw a card. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Tradewind Rider +abilities=flying +auto={T}{T(creature|myBattlefield)}{T(creature|myBattlefield)}:moveTo(ownerhand) target(*) +text=Flying -- {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. +mana={3}{U} +type=Creature +subtype=Spirit +power=1 +toughness=4 +[/card] +[card] +name=Trading Post +auto={1}{T}{D(*|myhand)}:life:4 +auto={1}{T}{L:1}:token(Goat,Creature Goat,0/1,white) +auto={1}{T}{S(creature|myBattlefield)}:moveTo(myhand) target(artifact|mygraveyard) +auto={1}{T}{S(artifact|myBattlefield)}:draw:1 +text={1}, {T}, Discard a card: You gain 4 life. -- {1}, {T}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield. -- {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. -- {1}, {T}, Sacrifice an artifact: Draw a card. +mana={4} +type=Artifact +[/card] +[card] +name=Tragic Poet +auto={T}{S}:moveTo(myhand) target(other enchantment|mygraveyard) +text={T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. +mana={W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Tragic Slip +target=creature +auto=ifnot morbid then -1/-1 +auto=if morbid then -13/-13 +text=Target creature gets -1/-1 until end of turn. -- Morbid - that creature gets -13/-13 instead if a creature died this turn. +mana={B} +type=Instant +[/card] +[card] +name=Trail of Evidence +auto=@movedto(instant,sorcery|mystack):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +text=Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Trailblazer +target=creature +auto=unblockable +text=Target creature is unblockable this turn. +mana={2}{G}{G} +type=Instant +[/card] +[card] +name=Trailblazer's Boots +auto={2}:equip +auto=teach(creature) nonbasiclandwalk +text=Equipped creature has nonbasic landwalk. (It's unblockable as long as defending player controls a nonbasic land.) -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Trained Armodon +mana={1}{G}{G} +type=Creature +subtype=Elephant +power=3 +toughness=3 +[/card] +[card] +name=Trained Caracal +abilities=lifelink +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={W} +type=Creature +subtype=Cat +power=1 +toughness=1 +[/card] +[card] +name=Trained Cheetah +auto=@combat(blocked,turnlimited) source(this):1/1 ueot +text=Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn. +mana={2}{G} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Trained Condor +abilities=flying +auto=@combat(attacking) source(this):flying target(other creature|myBattlefield) ueot +text=Flying. -- Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. +mana={2}{U} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Trained Jackal +mana={G} +type=Creature +subtype=Hound +power=1 +toughness=2 +[/card] +[card] +name=Trained Orgg +mana={6}{R} +type=Creature +subtype=Orgg +power=6 +toughness=6 +[/card] +[card] +name=Trained Pronghorn +auto={D(*|myhand)}:all(this) prevent:9999 +text=Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn. +mana={1}{W} +type=Creature +subtype=Antelope +power=1 +toughness=1 +[/card] +[card] +name=Training Drone +auto=this(gear < 1) cantattack +auto=this(gear < 1) cantpwattack +auto=this(gear < 1) cantblock +text=Training Drone can't attack or block unless it's equipped. +mana={3} +type=Artifact Creature +subtype=Drone +power=4 +toughness=4 +[/card] +[card] +name=Traitorous Blood +target=creature +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste,trample)) ueot)! +text=Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. +mana={1}{R}{R} +type=Sorcery +[/card] +[card] +name=Traitorous Instinct +target=creature +auto=2/0 +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Gain control of target creature until end of turn. Untap that creature. Until end of turn it gets +2/+0 and gains haste. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Traitor's Clutch +target=creature +auto=1/0 +auto=transforms((,black)) ueot +auto=shadow +flashback={1}{B} +text=Target creature gets +1/+0, becomes black, and gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) -- Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={4}{B} +type=Instant +[/card] +[card] +name=Traitor's Roar +target=creature[-tapped] +auto=tap +auto=dynamicability +auto=alternative target(creature) dynamicability tap +other={4}{BR}{T(creature[black;red]|mybattlefield)}{T(creature[black;red]|mybattlefield)} name(Conspire) +otherrestriction=type(creature[black;red]|myBattlefield)~morethan~1 +text=Tap target untapped creature. It deals damage equal to its power to its controller. -- Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) +mana={4}{BR} +type=Sorcery +[/card] +[card] +name=Tranquil Cove +auto=tap(noevent) +auto=life:1 +auto={T}:Add{W} +auto={T}:Add{U} +text=Tranquil Cove enters the battlefield tapped. -- When Tranquil Cove enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Tranquil Domain +auto=destroy all(enchantment[-aura]) +text=Destroy all non-Aura enchantments. +mana={1}{G} +type=Instant +[/card] +[card] +name=Tranquil Expanse +auto={t}:add{g} +auto={t}:add{w} +auto=tap(noevent) +text=Tranquil Expanse enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Tranquil Garden +auto={T}:Add{1} +auto={T}:Add{G} and!( frozen )! +auto={T}:Add{W} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Tranquil Grove +auto={1}{G}{G}:Destroy all(other enchantment) +text={1}{G}{G}: Destroy all other enchantments. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Tranquil Path +auto=destroy all(enchantment) +auto=draw:1 +text=Destroy all enchantments. -- Draw a card. +mana={4}{G} +type=Sorcery +[/card] +[card] +name=Tranquil Thicket +auto=tap(noevent) +auto={T}:Add{G} +autohand=__CYCLING__({G}) +text=Tranquil Thicket enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- Cycling {G} ({G}, Discard this card: Draw a card.) +type=Land +[/card] +[card] +name=Tranquility +auto=Destroy all(enchantment) +text=Destroy all enchantments. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Transcendence +abilities=cantlifelose +auto=this(controllerlife > 19)while winGame opponent +auto=@damageof(player):life:twicethatmuch controller +auto=@lifelostof(player):life:twicethatmuch controller +text=You don't lose the game for having 0 or less life. -- When you have 20 or more life, you lose the game. -- Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) +mana={3}{W}{W}{W} +type=Enchantment +[/card] +[card] +name=Transcendent Master +auto={1}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0,6,Level}) lifelink +auto=this(counter{0/0,6,Level}) 3/3 +auto=this(counter{0/0,12,Level}) indestructible +auto=this(counter{0/0,12,Level}) 3/3 +text=Level up {1} -- [Level 6-11] Lifelink (6/6) -- [Level 12+] Lifelink Transcendent Master is indestructible. (9/9) +mana={1}{W}{W} +type=Creature +subtype=Human Cleric Avatar +auto=maxlevel:12 +power=3 +toughness=3 +[/card] +[card] +name=Transgress the Mind +target=player +aicode=activate moveto(exile) notatarget(*[manacost>=3]|targetedpersonshand) +auto=Reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) revealtype(*|targetedpersonshand) optionone name(choose discard) notatarget(<1>*[manacost>=3]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(exile)])) ueot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +text=Devoid (This card has no color.) -- Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card. +mana={1}{B} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Transguild Courier +text=Transguild Courier is all colors (even if this card isn't on the battlefield). +mana={4} +color=black,white,green,red,blue +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Transguild Promenade +auto=tap(noevent) +auto=pay[[{1}]] name(pay 1 mana) donothing?sacrifice +auto={T}:Add{G} +auto={T}:Add{R} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{W} +text=Transguild Promenade enters the battlefield tapped. -- When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. -- {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Transluminant +auto={W}{S}:phaseaction[endofturn once] token(Spirit,creature spirit, 1/1,flying white) +text={W}, Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying onto the battlefield at the beginning of the next end step. +mana={1}{G} +type=Creature +subtype=Dryad Shaman +power=2 +toughness=2 +[/card] +[card] +name=Transmutation +target=creature +auto=swap +text=Switch target creature's power and toughness until end of turn. +mana={1}{B} +type=Instant +[/card] +[card] +name=Trap Digger +auto={2}{w}{t}:counter(0/0,Trap) target(land|mybattlefield) +auto={s(land[counter(0/0.1.Trap)]|mybattlefield}:damage:3 target(creature[attacking,-flying]) +text={2}{W}, {T}: Put a trap counter on target land you control. -- Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=1 +toughness=3 +[/card] +[card] +name=Trap Essence +target=*[creature]|stack +auto=fizzle +auto=may counter(1/1,2) target(creature) +text=Counter target creature spell. Put two +1/+1 counters on up to one target creature. +mana={G}{U}{R} +type=Instant +[/card] +[card] +name=Trapfinder's Trick +target=player +aicode=activate choice reject all(*[trap]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) target(<1>*[trap]|reveal) moveto(ownerhand) and!( transforms((,newability[reject],newability[all(*[trap]|reveal) moveto(ownerhand) and!(reject)!])) oneshot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand and discards all Trap cards. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Trapjaw Kelpie +abilities=flash,persist +text=Flash -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={4}{GU}{GU} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Trapmaker's Snare +aicode=activate target(*[trap]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[trap]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. +mana={1}{U} +type=Instant +[/card] +[card] +name=Traproot Kami +abilities=defender,reach +auto=foreach(forest|Battlefield) 0/1 +text=Defender; reach (This creature can block creatures with flying.) -- Traproot Kami's toughness is equal to the number of Forests on the battlefield. +mana={G} +type=Creature +subtype=Spirit +power=0 +toughness=* +[/card] +[card] +name=Trash for Treasure +auto=moveTo(myBattlefield) target(artifact|mygraveyard) +text=As an additional cost to cast Trash for Treasure, sacrifice an artifact. -- Return target artifact card from your graveyard to the battlefield. +mana={2}{R}{S(artifact|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Traumatic Visions +target=*|stack +auto=fizzle +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={1}{U}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Counter target spell. -- Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={3}{U}{U} +type=Instant +[/card] +[card] +name=Traumatize +target=player +auto=deplete:halfdowntype:*:targetedpersonslibrary +text=Target player puts the top half of his or her library, rounded down, into his or her graveyard. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Travel Preparations +target=creature +auto=counter(1/1,1) +flashback={1}{W} +text=Put a +1/+1 counter on each of up to two target creatures. -- Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Traveler's Amulet +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +auto={1}{S}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text={1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. +mana={1} +type=Artifact +[/card] +[card] +name=Traveler's Cloak +target=creature +auto=draw:1 controller +auto=choice name(plainswalk) teach(creature) plainswalk +auto=choice name(islandwalk) teach(creature) islandwalk +auto=choice name(swampwalk) teach(creature) swampwalk +auto=choice name(mountainwalk) teach(creature) mountainwalk +auto=choice name(forestwalk) teach(creature) forestwalk +auto=choice name(lairwalk) teach(creature) transforms((,newability[aslongas(lair|opponentbattlefield) unblockable])) +auto=choice name(locuswalk) teach(creature) transforms((,newability[aslongas(locuswalk|opponentbattlefield) unblockable])) +auto=choice name(desertwalk) teach(creature) desertlandwalk +auto=choice name(urza's mine-walk) teach(creature) transforms((,newability[aslongas(urza's mine|opponentbattlefield) unblockable])) +auto=choice name(urza's power-plant-walk) teach(creature) transforms((,newability[aslongas(urza's power-plant|opponentbattlefield) unblockable])) +auto=choice name(urza's tower-walk) teach(creature) transforms((,newability[aslongas(urza's tower|opponentbattlefield) unblockable])) +text=Enchant creature -- As Traveler's Cloak enters the battlefield, choose a land type. -- When Traveler's Cloak enters the battlefield, draw a card. -- Enchanted creature has landwalk of the chosen type. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Traveling Philosopher +mana={1}{W} +type=Creature +subtype=Human Advisor +power=2 +toughness=2 +[/card] +[card] +name=Traverse the Ulvenwald +aicode=activate transforms((,newability[if delirium then moveto(myhand) target(*[land;creature]|mylibrary)],newability[ifnot delirium then moveto(myhand) target(land[basic]|mylibrary)])) ueot +auto=if delirium then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>*[creature;land]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +auto=ifnot delirium then name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. -- Delirium If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library. +mana={G} +type=Sorcery +[/card] +[card] +name=Treacherous Pit-Dweller +autograveyard=@movedTo(mybattlefield) from(this|graveyard):all(trigger[to]) all(this) moveTo(opponentbattlefield) +abilities=undying +text=When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it. -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) +mana={B}{B} +type=Creature +subtype=Demon +power=4 +toughness=3 +[/card] +[card] +name=Treacherous Terrain +target=player +auto=damage:type:land:targetedpersonsbattlefield +aicode=activate target(land[basic]|mylibrary) moveto(myhand) +autohand={2}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. -- Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.) +mana={6}{R}{G} +type=Sorcery +[/card] +[card] +name=Treacherous Urge +target=opponent +aicode=activate notatarget(creature|targetedpersonshand) moveto(mybattlefield) and!( transforms((,newability[phaseaction[endofturn] sacrifice all(this)],newability[haste all(this)])) ueot )! +auto=Reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) revealtype(*|targetedpersonshand) optionone name(Get Creature) notatarget(creature|reveal) transforms((,newability[moveto(opponentbattlefield)],newability[phaseaction[endofturn] sacrifice all(this)],newability[haste all(this)])) ueot optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +text=Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step. +mana={4}{B} +type=Instant +[/card] +[card] +name=Treacherous Vampire +abilities=flying +auto=@combat(attacking,blocking) source(this):name(sacrifice or exile) all(this) transforms((,newability[choice sacrifice],newability[if type(*|mygraveyard)~morethan~0 then choice moveto(exile) notatarget(*|mygraveyard)])) ueot +auto=aslongas(*|mygraveyard) 2/2 >6 +auto=@movedTo(this|graveyard) from(myBattlefield) restriction{type(*|mygraveyard)~morethan~6}:life:-6 +text=Flying -- Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. -- Threshold - As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire is put into a graveyard from the battlefield, you lose 6 life." +mana={4}{B} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Treacherous Werewolf +auto=aslongas(*|mygraveyard) 2/2 >6 +auto=aslongas(*|mygraveyard) transforms((,newability[@movedTo(this|graveyard) from(battlefield):life:-4 controller])) >6 +text=Threshold - As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life." +mana={2}{B} +type=Creature +subtype=Werewolf Minion +power=2 +toughness=2 +[/card] +[card] +name=Treachery +target=creature +alias=1194 +auto=may untap target(land) +text=Enchant creature -- When Treachery enters the battlefield, untap up to five lands. -- You control enchanted creature. +mana={3}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Tread Upon +target=creature|battlefield +auto=2/2 ueot +auto=trample ueot +text=Target creature gets +2/+2 and gains trample until end of turn. +mana={1}{G} +type=Instant +[/card] +[card] +name=Treasonous Ogre +abilities=dethrone +auto={L:3}:add{r} +text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Pay 3 life: Add {R} to your mana pool. +mana={3}{R} +type=Creature +subtype=Ogre Shaman +power=2 +toughness=3 +[/card] +[card] +name=Treasure Cruise +auto=draw:3 +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Draw three cards. +mana={7}{U} +other={delve} name(Delve) +type=Sorcery +[/card] +[card] +name=Treasure Hunter +auto=may moveTo(myhand) target(artifact|mygraveyard) +text=When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. +mana={2}{W} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Treasure Hunt +auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone choice name(Get Cards) target(*|reveal) all(*|reveal) moveto(myhand) optiononeend revealend +text=Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Treasure Keeper +auto=@movedTo(this|graveyard) from(battlefield):Reveal:1 revealzone(mylibrary) revealuntil(artifact[manacost<=3]|mylibrary) optionone choice name(Cast an Artifact) target(artifact[manacost<=3]|reveal) moveto(mylibrary) and!(castcard(normal))! optiononeend optiontwo target(<1>*|reveal) bottomoflibrary and!(all(*|reveal) bottomoflibrary)! optiontwoend revealend +text=When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. +mana={4} +type=Artifact Creature +subtype=Construct +power=3 +toughness=3 +[/card] +[card] +name=Treasure Mage +aicode=activate target(artifact[manacost>=6]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost>=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal that card, and put it into your hand. If you do, shuffle your library. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Treasure Trove +auto={2}{U}{U}:draw:1 +text={2}{U}{U}: Draw a card. +mana={2}{U}{U} +type=Enchantment +[/card] +[card] +name=Treasured Find +target=*|myGraveyard +auto=moveTo(myHand) && moveTo(exile) all(this) +text=Return target card from your graveyard to your hand. Exile Treasured Find. +mana={B}{G} +type=Sorcery +[/card] +[card] +name=Treasury Thrull +auto=@movedto(*|mystack):pay({WB}) life:-1 opponent && life:1 controller +auto=@combat(attacking) source(this):may moveto(myhand) target(*[artifact;creature;enchantment]|mygraveyard) +text=Extort (Whenever you cast a spell, you may pay {WB}. If you do, each opponent loses 1 life and you gain that much life.) -- Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand. +mana={4}{W}{B} +type=Creature +subtype=Thrull +power=4 +toughness=4 +[/card] +[card] +name=Tree Monkey +abilities=reach +text=Reach (This creature can block creatures with flying.) +mana={G} +type=Creature +subtype=Ape +power=1 +toughness=1 +[/card] +[card] +name=Tree of Perdition +abilities=defender +auto={t}:count(oplifetotal) && transforms((,newability[lifeset:t opponent})) forever && all(this) transforms((,settoughness=countedamount)) forever +text=Defender -- {T}: Exchange target opponent's life total with Tree of Perdition's toughness. +mana={3}{B} +type=Creature +subtype=Plant +power=0 +toughness=13 +[/card] +[card] +name=Tree of Redemption +abilities=defender +auto={T}:exchangelife all(this) +text=Defender -- {T}:Exchange your life total with Tree of Redemption's toughness. +mana={3}{G} +type=Creature +subtype=Plant +power=0 +toughness=13 +[/card] +[card] +name=Tree of Tales +auto={T}:Add{G} +text=(Tree of Tales isn't a spell.) -- {T}: Add {G} to your mana pool. +type=Artifact Land +[/card] +[card] +name=Treefolk Harbinger +aicode=activate target(*[treefolk;forest]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(*[treefolk;forest]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it. +mana={G} +type=Creature +subtype=Treefolk Druid +power=0 +toughness=3 +[/card] +[card] +name=Treefolk Healer +auto={2}{W}{T}:prevent:2 target(creature,player) +text={2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={4}{G} +type=Creature +subtype=Treefolk Cleric +power=2 +toughness=3 +[/card] +[card] +name=Treefolk Seedlings +auto=foreach(forest|myBattlefield) 0/1 +text=Treefolk Seedlings's toughness is equal to the number of Forests you control. +mana={2}{G} +type=Creature +subtype=Treefolk +power=2 +toughness=* +[/card] +[card] +name=Treefolk Warrior +anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive +text=This creature's power and toughness are each equal to the number of forests you control. +color=green +type=Creature +subtype=Treefolk Warrior +power=* +toughness=* +[/card] +[card] +name=Treespring Lorian +facedown={3} +autofacedown={5}{G}:morph +text=Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={5}{G} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Treetop Bracers +target=creature +auto=1/1 +auto=cantbeblockedby(creature[-flying]) +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Treetop Defense +auto=all(creature|mybattlefield) reach ueot +restriction=opponentblockersonly +text=Cast Treetop Defense only during the declare attackers step and only if you've been attacked this step. -- Creatures you control gain reach until end of turn. (They can block creatures with flying.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Treetop Rangers +auto=cantbeblockedby(creature[-flying]) +text=Treetop Rangers can't be blocked except by creatures with flying. +mana={2}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Treetop Scout +auto=cantbeblockedby(creature[-flying]) +text=Treetop Scout can't be blocked except by creatures with flying. +mana={G} +type=Creature +subtype=Elf Scout +power=1 +toughness=1 +[/card] +[card] +name=Treetop Sentinel +abilities=flying,protection from green +text=Flying, protection from green +mana={2}{U}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=3 +[/card] +[card] +name=Treetop Village +auto=tap(noevent) +auto={T}:Add{G} +auto={1}{G}:transforms((Ape Creature,setpower=3,settoughness=3,trample,green)) ueot +text=Treetop Village enters the battlefield tapped. -- {T}: Add {G} to your mana pool. -- {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) +type=Land +[/card] +[card] +name=Tremble +auto=sacrifice notatarget(land|mybattlefield) +auto=ability$! sacrifice notatarget(land|mybattlefield) !$ opponent +text=Each player sacrifices a land. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Tremor +auto=damage:1 all(creature[-flying]) +text=Tremor deals 1 damage to each creature without flying. +mana={R} +type=Sorcery +[/card] +[card] +name=Trench Gorger +abilities=trample +aicode=activate target(land|mylibrary) moveto(myexile) and!(all(this) becomes(,0/0) forever && lord(this) 1/1)! +auto=name(exile cards) Reveal:type:*:mylibrary revealtype(land|mylibrary) revealzone(mylibrary) optionone name(choose cards) target(land|reveal) moveto(exile) and!( becomes(trenchgorged) ueot )! optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend afterrevealed all(trenchgorged|myexile) moveto(myexile) and!(all(this) becomes(,0/0) forever && lord(this) 1/1)! afterrevealedend revealend +text=Trample -- When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger's power and toughness each become equal to the number of cards exiled this way. +mana={6}{U}{U} +type=Creature +subtype=Leviathan +power=6 +toughness=6 +[/card] +[card] +name=Trench Wurm +auto={2}{R}{T}:destroy target(land[-basic]) +text={2}{R}, {T}: Destroy target nonbasic land. +mana={3}{B} +type=Creature +subtype=Wurm +power=3 +toughness=3 +[/card] +[card] +name=Trenching Steed +auto={S(land|myBattlefield)}:0/3 +text=Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. +mana={3}{W} +type=Creature +subtype=Horse Rebel +power=2 +toughness=3 +[/card] +[card] +name=Trepanation Blade +auto={2}:equip +auto=@combat(attacking) source(mytgt):Reveal:1 revealzone(opponentlibrary) revealuntil(land|opponentlibrary) optionone foreach(*|reveal) +1/+0 ueot optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend +text=Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard. -- Equip {2} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Trespasser il-Vec +auto={D(*|myhand)}:shadow +text=Discard a card: Trespasser il-Vec gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) +mana={2}{B} +type=Creature +subtype=Human Rogue +power=3 +toughness=1 +[/card] +[card] +name=Trespassing Souleater +auto={p(U)}:unblockable +text={p(U)}: Trespassing Souleater is unblockable this turn. ({p(U)} can be paid with either {U} or 2 life.) +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Tresserhorn Sinks +auto=tap(noevent) +auto={T}:Add{B} +auto={T}:Add{R} +text=Tresserhorn Sinks enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +type=Snow Land +[/card] +[card] +name=Tresserhorn Skyknight +abilities=flying +auto=preventalldamage to(this) from(creature[first strike]) +text=Flying -- Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike. +mana={5}{B}{B} +type=Creature +subtype=Zombie Knight +power=5 +toughness=3 +[/card] +[card] +name=Trestle Troll +auto={1}{B}{G}:regenerate +abilities=defender,reach +text=Defender -- Reach (This creature can block creatures with flying.) -- {1}{B}{G}: Regenerate Trestle Troll. +mana={1}{B}{G} +type=Creature +subtype=Troll +power=1 +toughness=4 +[/card] +[card] +name=Treva, the Renewer +abilities=flying +auto=@combatdamaged(player) from(this):pay({2}{W}) activatechooseacolor life:type:*[chosencolor]:battlefield activatechooseend +text=Flying -- Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color. +mana={3}{G}{W}{U} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Treva's Attendant +auto={1}{S}:Add{G}{W}{U} +text={1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool. +mana={5} +type=Artifact Creature +subtype=Golem +power=3 +toughness=3 +[/card] +[card] +name=Treva's Charm +auto=aslongas(enchantment|battlefield) choice destroy target(enchantment) +auto=aslongas(creature[attacking]|battlefield) choice moveTo(exile) target(creature[attacking]) +auto=choice draw:1 && transforms((,newability[target(*|myhand) reject])) forever +text=Choose one - Destroy target enchantment; or exile target attacking creature; or draw a card, then discard a card. +mana={G}{W}{U} +type=Instant +[/card] +[card] +name=Treva's Ruins +auto=aslongas(land[-lair]|mybattlefield) moveto(myhand) notatarget(land[-lair]|mybattlefield) oneshot && counter(0/0,-1,payment) +auto=moveto(mygraveyard) notatarget(this|mybattlefield) +auto=this(counter{0/0.1.payment}<1) {T}:Add{G} +auto=this(counter{0/0.1.payment}<1) {T}:Add{W} +auto=this(counter{0/0.1.payment}<1) {T}:Add{U} +text=When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. -- {T}: Add {G}, {W}, or {U} to your mana pool. +type=Land +subtype=Lair +[/card] +[card] +name=Triad of Fates +auto={1}{T}:counter(0/0,1,fate) target(other creature|battlefield) +auto={W}{T}:(blink) target(creature[counter{0/0.1.fate}]|battlefield) +auto={B}{T}:moveto(exile) target(creature[counter{0/0.1.fate}]|battlefield) && draw:2 targetcontroller +text={1},{T}: Put a fate counter on another target creature. -- {W},{T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control. -- {B},{T}: Exile target creature that has a fate counter on it. Its controller draws two cards. +mana={2}{W}{B} +type=Legendary Creature +subtype=Human Wizard +power=3 +toughness=3 +[/card] +[card] +name=Triangle of War +auto={2}{S} restriction(type(creature|opponentbattlefield)~morethan~0):name(fight) target(creature|mybattlefield) transforms((,newability[dynamicability target(creature|opponentbattlefield)])) forever +text={2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.) +mana={1} +type=Artifact +[/card] +[card] +name=Triassic Egg +auto={3}{T}:counter(0/0,1,Hatchling) +auto={C(0/0,-2,Hatchling)}{S}:moveTo(myBattlefield) target(other creature|myhand,mygraveyard) +text={3}{T}: Put a hatchling counter on Triassic Egg. -- Remove two hatchling counters from Triassic Egg, Sacrifice Triassic Egg: You may put a creature card from your hand or graveyard onto the battlefield. +mana={4} +type=Artifact +[/card] +[card] +name=Tribal Flames +target=creature,player +auto=aslongas(forest|myBattlefield) damage:1 +auto=aslongas(mountain|myBattlefield) damage:1 +auto=aslongas(plains|myBattlefield) damage:1 +auto=aslongas(island|myBattlefield) damage:1 +auto=aslongas(swamp|myBattlefield) damage:1 +text=Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Tribal Forcemage +facedown={3} +autofacedown={1}{G}:morph +autofaceup=chooseatype all(creature[chosentype]) 2/2 ueot && all(creature[chosentype]) trample ueot chooseend +text=Morph {1}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. +mana={1}{G} +type=Creature +subtype=Elf Wizard +power=1 +toughness=1 +[/card] +[card] +name=Tribal Golem +auto=aslongas(beast|myBattlefield) trample +auto=aslongas(goblin|myBattlefield) haste +auto=aslongas(soldier|myBattlefield) first strike +auto=aslongas(wizard|myBattlefield) flying +auto=aslongas(zombie|myBattlefield) {B}:regenerate +text=Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie. +mana={6} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Tribal Unity +auto=chooseatype all(creature[chosentype]) castx/castx ueot chooseend +text=Creatures of the creature type of your choice get +X/+X until end of turn. +mana={X}{2}{G} +type=Instant +[/card] +[card] +name=Tribute to Hunger +target=opponent +auto=ability$!name(sacrifice) notatarget(creature|mybattlefield) dynamicability sacrifice!$ targetedplayer +text=Target opponent sacrifices a creature. You gain life equal to that creature's toughness. +mana={2}{B} +type=Instant +[/card] +[card] +name=Tribute to the Wild +auto=ability$!name(sacrifice) notatarget(artifact,enchantment|myBattlefield) sacrifice!$ opponent +text=Each opponent sacrifices an artifact or enchantment. +mana={1}{G} +type=Instant +[/card] +[card] +name=Trickery Charm +aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=4]|mylibrary) moverandom(*[zpos<=4]) from(mylibrary) to(mylibrary)])) ueot +auto=target(creature) flying ueot +auto=choice name(choose a type)activatechooseatype target(creature) becomes(removecreaturesubtypes) ueot && becomes(chosentype) ueot activatechooseend +auto=choice reveal:4 optionone name(Look) target(*|reveal) doNothing optiononeend optiontwo target(<4>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Choose one - Target creature gains flying until end of turn; or target creature becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. +mana={U} +type=Instant +[/card] +[card] +name=Tricks of the Trade +target=creature +auto=2/0 +auto=unblockable +text=Enchant creature -- Enchanted creature gets +2/+0 and is unblockable. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Trickster Mage +auto={U}{T}{D(*|myhand)}:tap target(artifact,creature,land) +auto={U}{T}{D(*|myhand)}:untap target(artifact,creature,land) +text={U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land. +mana={U} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Triclopean Sight +abilities=flash +target=creature +auto=untap +auto=1/1 +auto=vigilance +text=Flash -- Enchant creature -- When Triclopean Sight enters the battlefield, untap enchanted creature. -- Enchanted creature gets +1/+1 and has vigilance. +mana={1}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Trigon of Corruption +auto=counter(0/0,3,Charge) +auto={B}{B}{T}:counter(0/0,1,Charge) +auto={C(0/0,-1,Charge)}{2}{T}:counter(-1/-1,1) target(creature) +text=Trigon of Corruption enters the battlefield with 3 charge counters on it. -- {B}{B}, {T}: Put a charge counter on Trigon of Corruption. -- {2}, {T}, Remove a charge counter from Trigon of Corruption: Put a -1/-1 counter on target creature. +mana={4} +type=Artifact +[/card] +[card] +name=Trigon of Infestation +auto=counter(0/0,3,Charge) +auto={G}{G}{T}:counter(0/0,1,Charge) +auto={C(0/0,-1,Charge)}{2}{T}:token(Insect,Creature Insect,1/1,infect,green) +text=Trigon of Infestation enters the battlefield with 3 charge counters on it. -- {G}{G}, {T}: Put a charge counter on Trigon of Infestation. -- {2}, {T}, Remove a charge counter from Trigon of Infestation: Put a 1/1 green Insect creature token with infect onto the battlefield. +mana={4} +type=Artifact +[/card] +[card] +name=Trigon of Mending +auto=counter(0/0,3,Charge) +auto={W}{W}{T}:counter(0/0,1,Charge) +auto={C(0/0,-1,Charge)}{2}{T}:target(player) life:3 +text=Trigon of Mending enters the battlefield with three charge counters on it. -- {W}{W}, {T}: Put a charge counter on Trigon of Mending. -- {2}, {T}, Remove a charge counter from Trigon of Mending: Target player gains 3 life. +mana={2} +type=Artifact +[/card] +[card] +name=Trigon of Rage +auto=counter(0/0,3,Charge) +auto={R}{R}{T}:counter(0/0,1,Charge) +auto={C(0/0,-1,Charge)}{2}{T}:3/0 target(creature) +text=Trigon of Rage enters the battlefield with three charge counters on it. -- {R}{R}, {T}: Put a charge counter on Trigon of Rage. -- {2}, {T}, Remove a charge counter from Trigon of Rage: Target creature gets +3/+0 until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Trigon of Thought +auto=counter(0/0,3,Charge) +auto={U}{U}{T}:counter(0/0,1,Charge) +auto={C(0/0,-1,Charge)}{2}{T}:draw:1 +text=Trigon of Thought enters the battlefield with 3 charge counters on it. -- {U}{U}, {T}: Put a charge counter on Trigon of Thought. -- {2}, {T}, Remove a charge counter from Trigon of Thought: Draw a card. +mana={5} +type=Artifact +[/card] +[card] +name=Trinket Mage +aicode=activate target(artifact[manacost<=1]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost<=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Trinket Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Trip Noose +auto={2}{T}:tap target(creature) +text={2}, {T}: Tap target creature. +mana={2} +type=Artifact +[/card] +[card] +name=Trip Wire +target=creature[horsemanship] +auto=destroy +text=Destroy target creature with horsemanship. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Triplicate Spirits +auto=token(Spirit,Creature Spirit,1/1,white,flying)*3 +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Put three 1/1 white Spirit creature tokens with flying onto the battlefield. (They can't be blocked except by creatures with flying or reach.) +other={convoke} name(Convoke) +mana={4}{W}{W} +type=Sorcery +[/card] +[card] +name=Triskaidekaphobia +auto=@each my upkeep restriction{compare(opponentlifetotal)~equalto~13}:winGame +auto=@each my upkeep:choice name(gain) life:1 opponent +auto=@each my upkeep:choice name(loss) life:-1 opponent +text=At the beginning of your upkeep, choose one -- Each player with exactly 13 life loses the game, then each player gains 1 life. -- Each player with exactly 13 life loses the game, then each player loses 1 life. +mana={3}{B} +type=Enchantment +[/card] +[card] +name=Triskelavite Token +abilities=flying +auto={S}:damage:1 target(other *[creature;player]) +text=Sacrifice this creature: This creature deals 1 damage to target creature or player. +type=Artifact Creature +subtype=Triskelavite +power=1 +toughness=1 +[/card] +[card] +name=Triskelavus +abilities=flying +auto=counter(1/1,3) +auto={1}{C(1/1,-1)}:token(Triskelavite Token) +text=Flying -- Triskelavus enters the battlefield with three +1/+1 counters on it. -- {1}, Remove a +1/+1 counter from Triskelavus: Put a 1/1 colorless Triskelavite artifact creature token with flying onto the battlefield. It has "Sacrifice this creature: This creature deals 1 damage to target creature or player." +mana={7} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Triskelion +auto=counter(1/1,3) +auto={C(1/1,-1)}:damage:1 target(creature,player) +text=Triskelion enters the battlefield with three +1/+1 counters on it. -- Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player. +mana={6} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Triton Cavalry +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):may moveTo(ownerhand) target(enchantment|battlefield) +text=Heroic -- Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand. +mana={3}{U} +type=Creature +subtype=Merfolk Soldier +power=2 +toughness=4 +[/card] +[card] +name=Triton Fortune Hunter +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):draw:1 controller +text=Heroic - Whenever you cast a spell that targets Triton Fortune Hunter, draw a card. +mana={2}{U} +type=Creature +subtype=Merfolk Soldier +power=2 +toughness=2 +[/card] +[card] +name=Triton Shorestalker +abilities=unblockable +text=Triton Shorestalker can't be blocked. +mana={U} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=1 +[/card] +[card] +name=Triton Shorethief +mana={U} +type=Creature +subtype=Merfolk Rogue +power=1 +toughness=2 +[/card] +[card] +name=Triton Tactics +target=creature +auto=0/3 +auto=untap +auto=transforms((,newability[@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] tap],newability[@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] frozen])) ueot +text=Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step. +mana={U} +type=Instant +[/card] +[card] +name=Triumph of Cruelty +auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[name(target opponent) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer])) ueot +auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[name(target opponent) target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer])) ueot +text=At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Triumph of Ferocity +auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~equalto~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[draw:1])) ueot +auto=@each my upkeep restriction{type(creature[power=power:highest:creature:myBattlefield]|myBattlefield)~morethan~type(creature[power=power:highest:creature:opponentBattlefield]|opponentBattlefield)}:transforms((,newability[draw:1])) ueot +text=At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Triumph of the Hordes +auto=all(creature|myBattlefield) 1/1 ueot +auto=all(creature|myBattlefield) trample ueot +auto=all(creature|myBattlefield) infect ueot +text=Until end of turn, creatures you control get +1/+1 and gain trample and infect. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Trokin High Guard +mana={3}{W} +type=Creature +subtype=Human Knight +power=3 +toughness=3 +[/card] +[card] +name=Troll Ascetic +abilities=opponentshroud +auto={1}{G}:regenerate +text=Troll Ascetic can't be the target of spells or abilities your opponents control. -- {1}{G}: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={1}{G}{G} +type=Creature +subtype=Troll Shaman +power=3 +toughness=2 +[/card] +[card] +name=Trollhide +target=creature +auto=2/2 +auto=teach(creature) {1}{G}:regenerate +text=Enchant creature -- Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Troll-Horn Cameo +auto={T}:Add{R} +auto={T}:Add{G} +text={T}: Add {R} or {G} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Trolls of Tel-Jilad +auto={1}{G}:regenerate target(creature[green]) +text={1}{G}: Regenerate target green creature. +mana={5}{G}{G} +type=Creature +subtype=Troll Shaman +power=5 +toughness=6 +[/card] +[card] +name=Tromp the Domains +auto=aslongas(plains|myBattlefield) all(creature|myBattlefield) 1/1 ueot +auto=aslongas(forest|myBattlefield) all(creature|myBattlefield) 1/1 ueot +auto=aslongas(mountain|myBattlefield) all(creature|myBattlefield) 1/1 ueot +auto=aslongas(swamp|myBattlefield) all(creature|myBattlefield) 1/1 ueot +auto=aslongas(island|myBattlefield) all(creature|myBattlefield) 1/1 ueot +auto=all(creature|myBattlefield) trample ueot +text=Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. +mana={5}{G} +type=Sorcery +[/card] +[card] +name=Trophy Hunter +auto={1}{G}:damage:1 target(creature[flying]) +auto=@vampired(creature[flying]) from(this):counter(1/1,1) all(this) +text={1}{G}: Trophy Hunter deals 1 damage to target creature with flying. -- Whenever a creature with flying dealt damage by Trophy Hunter this turn is put into a graveyard, put a +1/+1 counter on Trophy Hunter. +mana={2}{G} +type=Creature +subtype=Human Archer +power=2 +toughness=3 +[/card] +[card] +name=Trophy Mage +aicode=activate target(artifact[manacost=3]|mylibrary) moveto(myhand) +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>artifact[manacost=3]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend +text=When Trophy Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 3, reveal it, put it into your hand, then shuffle your library. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Tropical Island +type=Land +subtype=Forest Island +[/card] +[card] +name=Tropical Storm +auto=damage:X all(creature[flying]) +auto=damage:1 all(creature[blue]) +text=Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Trostani Centaur +type=Creature +subtype=Centaur +power=3 +toughness=3 +color=green +[/card] +[card] +name=Trostani Knight +type=Creature +subtype=Knight +power=2 +toughness=2 +color=white +abilities=vigilance +[/card] +[card] +name=Trostani Rhino +type=Creature +subtype=Rhino +power=4 +toughness=4 +color=green +abilities=trample +[/card] +[card] +name=Trostani, Selesnya's Voice +auto=@movedto(other creature|mybattlefield):all(trigger[to]) dynamicability +auto={1}{G}{W}{T}:name(populate) clone notatarget(creature[token]|mybattlefield) +text=Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. -- {1}{G}{W}, {T}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={G}{G}{W}{W} +type=Legendary Creature +subtype=Dryad +power=2 +toughness=5 +[/card] +[card] +name=Trostani's Judgment +target=creature +auto=moveto(exile) && ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller +text=Exile target creature, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={5}{W} +type=Instant +[/card] +[card] +name=Trostani's Summoner +auto=token(Trostani Knight) +auto=token(Trostani Centaur) +auto=token(Trostani Rhino) +text=When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token,and a 4/4 green Rhino creature token with trample onto the battlefield. +mana={5}{G}{W} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Troubled Healer +auto={S(land|myBattlefield)}:prevent:2 target(creature,player) +text=Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=2 +[/card] +[card] +name=Troublesome Spirit +abilities=flying +auto=@each my end:tap all(land|myBattlefield) +text=Flying -- At the beginning of your end step, tap all lands you control. +mana={2}{U}{U} +type=Creature +subtype=Spirit +power=3 +toughness=4 +[/card] +[card] +name=Truce +auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ controller +auto=ability$!name(draw two) choice name(draw two) draw:2 _ choice name(draw one) draw:1 && life:1 _ choice name(draw zero) life:2!$ opponent +text=Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. +mana={2}{W} +type=Instant +[/card] +[card] +name=True Believer +text=You have shroud. (You can't be the target of spells or abilities.) +mana={W}{W} +type=Creature +subtype=Human Cleric +abilities=playershroud +power=2 +toughness=2 +[/card] +[card] +name=True Conviction +auto=lord(creature|myBattlefield) double strike +auto=lord(creature|myBattlefield) lifelink +text=Creatures you control have double strike and lifelink. +mana={3}{W}{W}{W} +type=Enchantment +[/card] +[card] +name=True-Faith Censer +auto={2}:equip +auto=teach(creature) 1/1 +auto=teach(creature) vigilance +auto=teach(human) 1/0 +text=Equipped creature gets +1/+1 and has vigilance. -- As long as equipped creature is a Human, it gets an additional +1/+0. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Truefire Paladin +abilities=vigilance +auto={R}{W}:2/0 ueot +auto={R}{W}:first strike ueot +text=Vigilance -- {R}{W}: Truefire Paladin gets +2/+0 until end of turn. -- {R}{W}: Truefire Paladin gains first strike until end of turn. +mana={R}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Trumpet Blast +auto=all(creature[attacking]) 2/0 ueot +text=Attacking creatures get +2/+0 until end of turn. +mana={2}{R} +type=Instant +[/card] +[card] +name=Trumpeting Armodon +auto={1}{G}:setblocker target(creature|opponentbattlefield) +text={1}{G}: Target creature blocks Trumpeting Armodon this turn if able. +mana={3}{G} +type=Creature +subtype=Elephant +power=3 +toughness=3 +[/card] +[card] +name=Trusted Advisor +auto=hmodifer:2 controller +auto=@each my upkeep:moveTo(ownerhand) notatarget(creature[blue]|myBattlefield) +text=Your maximum hand size is increased by two. -- At the beginning of your upkeep, return a blue creature you control to its owner's hand. +mana={U} +type=Creature +subtype=Human Advisor +power=1 +toughness=2 +[/card] +[card] +name=Trusted Forcemage +auto=soulbond 1/1 +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. +mana={2}{G} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Trusty Companion +abilities=vigilance,nosolo +text=Vigilance -- Trusty Companion can't attack alone. +mana={1}{W} +type=Creature +subtype=Hyena +power=3 +toughness=2 +[/card] +[card] +name=Trusty Machete +auto={2}:equip +auto=teach(creature) 2/1 +text=Equipped creature gets +2/+1. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Trygon Predator +abilities=flying +auto=@combatdamagefoeof(player) from(this):may destroy target(artifact,enchantment|opponentBattlefield) +auto=@combatdamageof(player) from(this):may destroy target(artifact,enchantment|myBattlefield) +text=Flying -- Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls. +mana={1}{G}{U} +type=Creature +subtype=Beast +power=2 +toughness=3 +[/card] +[card] +name=Tsabo Tavoc +abilities=first strike +auto=protection from(creature[legendary]) +auto={B}{B}:bury target(creature[legendary]) +text=First strike, protection from legendary creatures -- {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated. +mana={5}{B}{R} +type=Legendary Creature +subtype=Horror +power=7 +toughness=4 +[/card] +[card] +name=Tsabo's Decree +target=player +auto=chooseatype all(this) transforms((,newability[name(look) notatarget(*|targetedpersonshand) donothing])) ueot && reject all(*[chosentype]|targetedpersonshand) && bury all(*[chosentype]|targetedpersonsbattlefield) chooseend +text=Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated. +mana={5}{B} +type=Instant +[/card] +[card] +name=Tsunami +auto=destroy all(island) +text=Destroy all Islands. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Tukatongue Thallid +auto=@movedTo(this|graveyard) from(battlefield):token(Saproling,creature Saproling,1/1,green) +text=When Tukatongue Thallid dies, put a 1/1 green Saproling creature token onto the battlefield. +mana={G} +type=Creature +subtype=Fungus +power=1 +toughness=1 +[/card] +[card] +name=Tuknir Deathlock +abilities=flying +auto={R}{G}{T}:2/2 target(creature) +text=Flying -- {R}{G}, {T}: Target creature gets +2/+2 until end of turn. +mana={R}{R}{G}{G} +type=Legendary Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Tuktuk Grunts +abilities=haste +auto=may counter(1/1,1) +auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) +text=Haste -- Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. +mana={4}{R} +type=Creature +subtype=Goblin Warrior Ally +power=2 +toughness=2 +[/card] +[card] +name=Tuktuk the Explorer +abilities=haste +auto=@movedTo(this|graveyard) from(battlefield):token(Tuktuk the Returned,Legendary Artifact Creature Goblin Golem,5/5) +text=Haste -- When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield. +mana={2}{R} +type=Legendary Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Tumble Magnet +auto=counter(0/0,3,Charge) +auto={T}{C(0/0,-1,Charge)}:tap target(artifact,creature) +text=Tumble Magnet enters the battlefield with three charge counters on it. -- {T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature. +mana={3} +type=Artifact +[/card] +[card] +name=Tundra Kavu +auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) +auto={T}:ueot name(land becomes a island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +text={T}: Target land becomes a Plains or an Island until end of turn. +mana={2}{R} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Tundra Wolves +abilities=first strike +text=First strike (This creature deals combat damage before creatures without first strike.) +mana={W} +type=Creature +subtype=Wolf +power=1 +toughness=1 +[/card] +[card] +name=Tundra +type=Land +subtype=Plains Island +[/card] +[card] +name=Tunnel Ignus +auto=@movedto(land|opponentbattlefield) restriction{type(land[fresh]|opponentbattlefield)~morethan~1}:damage:3 opponent +text=Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, Tunnel Ignus deals 3 damage to that player. +mana={1}{R} +type=Creature +subtype=Elemental +power=2 +toughness=1 +[/card] +[card] +name=Tunneler Wurm +auto={D(*|myhand)}:regenerate +text=Discard a card: Regenerate Tunneler Wurm. +mana={6}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Tunnel +target=wall +auto=bury +text=Destroy target Wall. It can't be regenerated. +mana={R} +type=Instant +[/card] +[card] +name=Tunneling Geopede +auto=@movedTo(land|myBattlefield):damage:1 all(opponent) +text=Landfall -- Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent. +mana={2}{R} +type=Creature +subtype=Insect +power=3 +toughness=2 +[/card] +[card] +name=Turf Wound +target=player +auto=maxPlay(land)-99 +auto=draw:1 controller +text=Target player can't play land cards this turn. -- Draw a card. +mana={2}{R} +type=Instant +[/card] +[card] +name=Turn Against +target=creature +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Devoid (This card has no color.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. +mana={4}{R} +abilities=devoid +type=Instant +[/card] +[card] +name=Turn the Tide +auto=all(creature|opponentbattlefield) -2/0 ueot +text=Creatures your opponents control get -2/-0 until end of turn. +mana={1}{U} +type=Instant +[/card] +[card] +name=Turn to Dust +target=equipment +auto=destroy +auto=add{G} +text=Destroy target Equipment. Add {G} to your mana pool. +mana={G} +type=Instant +[/card] +[card] +name=Turn to Frog +target=creature +auto=ueot loseabilities +auto=ueot transforms((,setpower=1,settoughness=1)) +auto=ueot transforms((Frog,blue)) +text=Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn. +mana={1}{U} +type=Instant +[/card] +[card] +name=Turn to Mist +target=creature +auto=(blink)ueot +text=Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. +mana={1}{WU} +type=Instant +[/card] +[card] +name=Turn to Slag +target=creature +auto=transforms((,newability[damage:5],newability[destroy all(children)])) ueot +text=Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=Turnabout +target=player +auto=choice name(tap all creatures) tap all(creature|targetedpersonsbattlefield) +auto=choice name(tap all artifacts) tap all(artifact|targetedpersonsbattlefield) +auto=choice name(tap all lands) tap all(land|targetedpersonsbattlefield) +auto=choice name(untap all creatures) untap all(creature|targetedpersonsbattlefield) +auto=choice name(untap all artifacts) untap all(artifact|targetedpersonsbattlefield) +auto=choice name(untap all lands) untap all(land|targetedpersonsbattlefield) +text=Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. +type=Instant +mana={2}{U}{U} +[/card] +[card] +name=Turntimber Basilisk +abilities=deathtouch +auto=@movedTo(land|myBattlefield):may setblocker target(creature|opponentbattlefield) +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Landfall -- Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. +mana={1}{G}{G} +type=Creature +subtype=Basilisk +power=2 +toughness=1 +[/card] +[card] +name=Turntimber Grove +auto=tap(noevent) +auto=1/1 target(creature) ueot +auto={T}:Add{G} +text=Turntimber Grove enters the battlefield tapped. -- When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. -- {T}: Add {G} to your mana pool. +type=Land +[/card] +[card] +name=Turntimber Ranger +auto=counter(1/1,1) +auto=may token(Wolf,Creature Wolf,2/2,green) +auto=@movedTo(other ally|myBattlefield):may token(Wolf,Creature Wolf,2/2,green) && counter(1/1,1) +text=Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. +mana={3}{G}{G} +type=Creature +subtype=Elf Scout Ally +power=2 +toughness=2 +[/card] +[card] +name=Turtleshell Changeling +abilities=changeling +auto={1}{U}:twist +text=Changeling (This card is every creature type at all times.) -- {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. +mana={3}{U} +type=Creature +subtype=Shapeshifter +power=1 +toughness=4 +[/card] +[card] +name=Tusked Colossodon +mana={4}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=5 +[/card] +[card] +name=Tuskguard Captain +auto={G}{T}:counter(1/1,1) asSorcery +auto=lord(creature[counter{1/1.1}]|myBattlefield) trample +text=Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has trample. +mana={2}{G} +type=Creature +subtype=Human Warrior +power=2 +toughness=3 +[/card] +[card] +name=Twiddle +auto=may tap target(artifact,creature,land) +auto=may untap target(artifact,creature,land) +text=You may tap or untap target artifact, creature, or land. +mana={U} +type=Instant +[/card] +[card] +name=Twigwalker +auto={1}{G}{S}:target(<2>other creature) 2/2 +text={1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn. +mana={2}{G} +type=Creature +subtype=Insect +power=2 +toughness=2 +[/card] +[card] +name=Twilight Drover +auto=@movedTo(creature[token]|nonbattlezone) from(battlefield):counter(1/1,1) +auto={2}{W}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white,flying)*2 +text=Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. -- {2}{W}, Remove a +1/+1 counter from Twilight Drover: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. +mana={2}{W} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Twilight Mire +auto={T}:Add{1} +auto={BG}{T}:Add{B}{B} +auto={BG}{T}:Add{B}{G} +auto={BG}{T}:Add{G}{G} +text={T}: Add {1} to your mana pool. -- {(b/g)}, {T}: Add {B}{B}, {B}{G}, or {G}{G} to your mana pool. +type=Land +[/card] +[card] +name=Twilight Shepherd +abilities=flying,vigilance,persist +auto=moveTo(myhand) all(*[fresh]|mygraveyard) +text=Flying, vigilance -- When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={3}{W}{W}{W} +type=Creature +subtype=Angel +power=5 +toughness=5 +[/card] +[card] +name=Twin Bolt +target=creature,player +auto=damage:1 +auto=damage:1 target(creature,player) +text=Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. +mana={1}{R} +type=Instant +[/card] +[card] +name=Twinblade Slasher +abilities=wither +auto={1}{G}:2/2 limit:1 +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) -- {1}{G}: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn. +mana={G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Twincast +target=*[instant;sorcery]|stack +auto=castcard(copied noevent) +text=Copy target instant or sorcery spell. You may choose new targets for the copy. +mana={U}{U} +type=Instant +[/card] +[card] +name=Twins of Maurer Estate +abilities=madness +autoexile=restriction{discarded} pay({2}{B}) name(pay {2}{B} to cast) activate name(pay 2B to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={4}{B} +type=Creature +subtype=Vampire +power=3 +toughness=5 +[/card] +[card] +name=Twinstrike +target=<2>creature +auto=if type(*|myhand)~morethan~0 then damage:2 +auto=if type(*|myhand)~equalto~0 then destroy +mana={3}{B}{R} +text=Twinstrike deals 2 damage to each of two target creatures. -- Hellbent -- Destroy those creatures instead if you have no cards in hand. +type=Instant +[/card] +[card] +name=Twist Allegiance +auto=all(creature) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot +text=You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn. +mana={6}{R} +type=Sorcery +[/card] +[card] +name=Twisted Abomination +auto={B}:regenerate +aicode=activate moveTo(myhand) target(swamp|myLibrary) +autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>swamp|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(myhand))! afterrevealedend revealend +text={B}: Regenerate Twisted Abomination. -- Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) +mana={5}{B} +type=Creature +subtype=Zombie Mutant +power=5 +toughness=3 +[/card] +[card] +name=Twisted Experiment +target=creature +auto=3/-1 +text=Enchant creature -- Enchanted creature gets +3/-1. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Twisted Image +target=creature +auto=swap +auto=draw:1 controller +text=Switch target creature's power and toughness until end of turn. -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Twisted Justice +target=player +auto=ability$! notatarget(creature|mybattlefield) dynamicability sacrifice ) !$ targetedplayer +text=Target player sacrifices a creature. You draw cards equal to that creature's power. +mana={4}{U}{B} +type=Sorcery +[/card] +[card] +name=Twitch +auto=may tap target(artifact,creature,land) +auto=may untap target(artifact,creature,land) +auto=draw:1 controller +text=You may tap or untap target artifact, creature, or land. -- Draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Two-Headed Cerberus +abilities=double strike +text=Double strike. +mana={1}{R}{R} +type=Creature +subtype=Hound +power=1 +toughness=2 +[/card] +[card] +name=Two-Headed Sliver +auto=lord(sliver) menace +text=All Sliver creatures have "This creature can't be blocked except by two or more creatures." +mana={1}{R} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Tymaret, the Murder King +auto={1}{R}{S(other creature|mybattlefield)}:damage:2 target(player) +autograveyard={1}{B}{S(creature|mybattlefield)}:moveto(myhand) +text={1}{R}, Sacrifice another creature: Tymaret, the Murder King deals 2 damage to target player. -- {1}{B}, Sacrifice a creature: Return Tymaret from your graveyard to your hand. +mana={B}{R} +type=Legendary Creature +subtype=Zombie Warrior +power=2 +toughness=2 +[/card] +[card] +name=Typhoid Rats +abilities=deathtouch +text=Deathtouch +mana={B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Typhoon +auto=damage:type:island:opponentbattlefield opponent +text=Typhoon deals damage to each opponent equal to the number of Islands that player controls. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Tyrannize +target=player +auto=ability$!choice name(discard your hand) (all(*|myhand) reject) _ choice name(pay 7 life) life:-7 controller!$ targetedplayer +text=Target player discards his or her hand unless he or she pays 7 life. +mana={3}{BR}{BR} +type=Sorcery +[/card] +[card] +name=Tyrant of Valakut +abilities=flying +text=Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Flying -- When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to target creature or player. +mana={5}{R}{R} +other={3}{R}{R} name(surge) +otherrestriction=thisturn(*|mystack)~morethan~0 +auto=alternative target(creature,player) damage:3 +type=Creature +subtype=Dragon +power=5 +toughness=4 +[/card] +[card] +name=Tyrant's Machine +auto={4}{T}:tap target(creature) +text={4}, {T}: Tap target creature. +mana={2} +type=Artifact +[/card] +[card] +name=Tyrranax +auto={1}{G}:-1/1 +text={1}{G}: Tyrranax gets -1/+1 until end of turn. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Ubul Sar Gatekeepers +auto=if type(land[Gate]|mybattlefield)~morethan~1 then -2/-2 target(creature|opponentbattlefield)ueot +text=When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. +mana={3}{B} +type=Creature +subtype=Zombie Soldier +power=2 +toughness=4 +[/card] +[card] +name=Ugin, the Spirit Dragon +auto=counter(0/0,7,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: damage 3) damage:3 target(creature,player) +auto={C(0/0,-0,Loyalty)}:name(X=0) moveto(exile) all(*[white;blue;black;red;green;manacost<=0]) +auto={C(0/0,-1,Loyalty)}:name(X=1) moveto(exile) all(*[white;blue;black;red;green;manacost<=1]) +auto={C(0/0,-2,Loyalty)}:name(X=2) moveto(exile) all(*[white;blue;black;red;green;manacost<=2]) +auto={C(0/0,-3,Loyalty)}:name(X=3) moveto(exile) all(*[white;blue;black;red;green;manacost<=3]) +auto={C(0/0,-4,Loyalty)}:name(X=4) moveto(exile) all(*[white;blue;black;red;green;manacost<=4]) +auto={C(0/0,-5,Loyalty)}:name(X=5) moveto(exile) all(*[white;blue;black;red;green;manacost<=5]) +auto={C(0/0,-6,Loyalty)}:name(X=6) moveto(exile) all(*[white;blue;black;red;green;manacost<=6]) +auto={C(0/0,-7,Loyalty)}:name(X=7) moveto(exile) all(*[white;blue;black;red;green;manacost<=7]) +auto={C(0/0,-8,Loyalty)}:name(X=8) moveto(exile) all(*[white;blue;black;red;green;manacost<=8]) +auto={C(0/0,-9,Loyalty)}:name(X=9) moveto(exile) all(*[white;blue;black;red;green;manacost<=9]) +auto={C(0/0,-10,Loyalty)}:name(X=10) moveto(exile) all(*[white;blue;black;red;green;manacost<=10]) +auto={C(0/0,-11,Loyalty)}:name(X=11) moveto(exile) all(*[white;blue;black;red;green;manacost<=11]) +auto={C(0/0,-12,Loyalty)}:name(X=12) moveto(exile) all(*[white;blue;black;red;green;manacost<=12]) +auto={C(0/0,-13,Loyalty)}:name(X=13) moveto(exile) all(*[white;blue;black;red;green;manacost<=13]) +auto={C(0/0,-14,Loyalty)}:name(X=14) moveto(exile) all(*[white;blue;black;red;green;manacost<=14]) +auto={C(0/0,-15,Loyalty)}:name(X=15) moveto(exile) all(*[white;blue;black;red;green;manacost<=15]) +auto={C(0/0,-16,Loyalty)}:name(X=16) moveto(exile) all(*[white;blue;black;red;green;manacost<=16]) +auto={C(0/0,-17,Loyalty)}:name(X=17) moveto(exile) all(*[white;blue;black;red;green;manacost<=17]) +auto={C(0/0,-18,Loyalty)}:name(X=18) moveto(exile) all(*[white;blue;black;red;green;manacost<=18]) +auto={C(0/0,-19,Loyalty)}:name(X=19) moveto(exile) all(*[white;blue;black;red;green;manacost<=19]) +auto={C(0/0,-20,Loyalty)}:name(X=20) moveto(exile) all(*[white;blue;black;red;green;manacost<=20]) +auto={C(0/0,-10,Loyalty)}:name(-10: Ultimate) life:7 && draw:7 && transforms((,newability[choice moveto(mybattlefield) target(*[-instant;-sorcery]|myhand)])) forever +text=+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player. -- -X: Exile each permanent with converted mana cost X or less that's one or more colors. -- -10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield. +mana={8} +type=Legendary Planeswalker +subtype=Ugin +[/card] +[card] +name=Ugin's Construct +auto=sacrifice notatarget(*[white;blue;black;red;green]|myBattlefield) +text=When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors. +mana={4} +type=Artifact Creature +subtype=Construct +power=4 +toughness=5 +[/card] +[card] +name=Ugin's Insight +aicode=activate draw:3 controller +auto=name(Scry) reveal:convertedcost:highest:*:mybattlefield optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary optiontwoend afterrevealed transforms((,newability[draw:3 controller])) oneshot afterrevealedend revealend +text=Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards. +mana={3}{U}{U} +type=Sorcery +[/card] +[card] +name=Uktabi Drake +abilities=flying,haste +auto=upcost[{1}{G}{G};next upkeep] sacrifice +text=Flying, haste -- Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={G} +type=Creature +subtype=Drake +power=2 +toughness=1 +[/card] +[card] +name=Uktabi Efreet +auto=cumulativeupcost[{G}] sacrifice +text=Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={2}{G}{G} +type=Creature +subtype=Efreet +power=5 +toughness=4 +[/card] +[card] +name=Uktabi Faerie +abilities=flying +auto={3}{G}{S}:destroy target(other artifact) +text=Flying -- {3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact. +mana={1}{G} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Uktabi Orangutan +auto=destroy target(artifact) +text=When Uktabi Orangutan enters the battlefield, destroy target artifact. +mana={2}{G} +type=Creature +subtype=Ape +power=2 +toughness=2 +[/card] +[card] +name=Uktabi Wildcats +anyzone=type:forest:mybattlefield/type:forest:mybattlefield cdaactive +auto={G}{S(forest|myBattlefield)}:regenerate +text=Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. -- {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. +mana={4}{G} +type=Creature +subtype=Cat +power=* +toughness=* +[/card] +[card] +name=Ukud Cobra +abilities=deathtouch +text=Deathtouch +mana={3}{B} +type=Creature +subtype=Snake +power=2 +toughness=5 +[/card] +[card] +name=Ulamog, the Ceaseless Hunger +autostack=if casted(this) then moveto(exile) target(<2>*|battlefield) +auto=@combat(attacking) source(this):ingest:20 opponent +abilities=indestructible +text=When you cast Ulamog, the Ceaseless Hunger, exile two target permanents. -- Indestructible -- Whenever Ulamog attacks, defending player exiles the top twenty cards of his or her library. +mana={10} +type=Legendary Creature +subtype=Eldrazi +power=10 +toughness=10 +[/card] +[card] +name=Ulamog, the Infinite Gyre +abilities=indestructible +auto=if casted(this) then destroy target(*) +autograveyard=moveTo(ownerlibrary) all(*|ownergraveyard) && shuffle +auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 4 permanents) notatarget(<4>*|mybattlefield) sacrifice!$ opponent +text=Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) -- Ulamog is indestructible. -- When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library. +mana={11} +type=Legendary Creature +subtype=Eldrazi +power=10 +toughness=10 +[/card] +[card] +name=Ulamog's Crusher +abilities=mustattack +auto=@combat(attacking) source(this):name(Annihilate) ability$!name(sacrifice 2 permanents) notatarget(<2>*|mybattlefield) sacrifice!$ opponent +text=Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) -- Ulamog's Crusher attacks each turn if able. +mana={8} +type=Creature +subtype=Eldrazi +power=8 +toughness=8 +[/card] +[card] +name=Ulamog's Reclaimer +abilities=devoid +auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( target(*[instant;sorcery]|mygraveyard) moveto(myhand) )! +text=Devoid (This card has no color.) -- When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand. +mana={4}{U} +type=Creature +subtype=Eldrazi Processor +power=2 +toughness=5 +[/card] +[card] +name=Ulasht, the Hate Seed +auto=foreach(other creature[red]|myBattlefield) counter(1/1,1) oneshot +auto=foreach(other creature[green]|myBattlefield) counter(1/1,1) oneshot +auto={1}{C(1/1,-1)}:damage:1 target(creature) +auto={1}{C(1/1,-1)}:token(Saproling,Creature Saproling,1/1,green) +text=Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. -- {1}, Remove a +1/+1 counter from Ulasht: Choose one - Ulasht deals 1 damage to target creature; or put a 1/1 green Saproling creature token onto the battlefield. +mana={2}{R}{G} +type=Legendary Creature +subtype=Hellion Hydra +power=0 +toughness=0 +[/card] +[card] +name=Ulcerate +target=creature +auto=-3/-3 +auto=life:-3 controller +text=Target creature gets -3/-3 until end of turn. -- You lose 3 life. +mana={B} +type=Instant +[/card] +[card] +name=Ulrich of the Krallenhorde +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ulrich, Uncontested Alpha) +auto=target(creature) 4/4 ueot +text=Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn. -- At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde. +mana={3}{R}{G} +type=Legendary Creature +subtype=Human Werewolf +power=4 +toughness=4 +[/card] +[card] +name=Ulrich, Uncontested Alpha +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Ulrich of the Krallenhorde) +auto=may target(creature[-werewolf]|opponentbattlefield) dynamicability +text=Whenever this creature transforms into Ulrich, Uncontested Alpha, you may have it fight target non-Werewolf creature you don't control. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulrich, Uncontested Alpha. +type=Legendary Creature +subtype=Werewolf +power=6 +toughness=6 +[/card] +[card] +name=Ulrich's Kindred +abilities=trample +auto={3}{G}:target(wolf,werewolf[attacking]) indestructible ueot +text=Trample -- {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. +mana={2}{R} +type=Creature +subtype=Wolf +power=3 +toughness=2 +[/card] +[card] +name=Ultimate Price +target=creature[-multicolor;-colorless] +auto=destroy +text=Destroy target monocolored creature. +mana={1}{B} +type=Instant +[/card] +[card] +name=Ulvenwald Abomination +auto={t}:add{c}{c} +text={T}: Add {C}{C} to your mana pool. +type=Creature +subtype=Eldrazi Werewolf +power=4 +toughness=6 +[/card] +[card] +name=Ulvenwald Bear +auto=if morbid then counter(1/1,2) target(creature) +text=Morbid - When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature. +mana={2}{G} +type=Creature +subtype=Bear +power=2 +toughness=2 +[/card] +[card] +name=Ulvenwald Captive +abilities=defender +auto={t}:add{g} +auto={5}{g}{g}:flip(Ulvenwald Abomination) +text=Defender -- {T}: Add {G} to your mana pool. -- {5}{G}{G}: Transform Ulvenwald Captive. +mana={1}{G} +type=Creature +subtype=Werewolf Horror +power=1 +toughness=2 +[/card] +[card] +name=Ulvenwald Hydra +abilities=reach +anyzone=type:land:mybattlefield/type:land:mybattlefield cdaactive +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Reach -- Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. -- When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library. +mana={4}{G}{G} +type=Creature +subtype=Hydra +power=* +toughness=* +[/card] +[card] +name=Ulvenwald Mysteries +auto=@movedto(creature[-token]|mygraveyard):token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +auto=@sacrificed(clue|mybattlefield):token(Human Soldier,creature Human Soldier,1/1,white) +text=Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Ulvenwald Mystics +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ulvenwald Primordials) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. +mana={2}{G}{G} +type=Creature +subtype=Human Shaman Werewolf +power=3 +toughness=3 +[/card] +[card] +name=Ulvenwald Observer +auto=@movedTo(graveyard) from(creature[toughness>=4]|mybattlefield):draw:1 +text=Whenever a creature you control with toughness 4 or greater dies, draw a card. +mana={4}{G}{G} +type=Creature +subtype=Treefolk +power=6 +toughness=6 +[/card] +[card] +name=Ulvenwald Primordials +auto={G}:regenerate +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Ulvenwald Mystics) +text=At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials. +color=green +type=Creature +subtype=Werewolf +power=5 +toughness=5 +[/card] +[card] +name=Ulvenwald Tracker +auto={1}{G}{T}:target(creature|mybattlefield) transforms((,newability[target(other creature) dynamicability])) ueot +text={1}{G}, {T}: Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) +mana={G} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Umara Entangler +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={1}{U} +type=Creature +subtype=Merfolk Rogue Ally +power=2 +toughness=1 +[/card] +[card] +name=Umara Raptor +abilities=flying +auto=may counter(1/1,1) +auto=@movedTo(other ally|myBattlefield):may counter(1/1,1) all(this) +text=Flying -- Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. +mana={2}{U} +type=Creature +subtype=Bird Ally +power=1 +toughness=1 +[/card] +[card] +name=Umbilicus +auto=@each my upkeep:ability$!choice name(bounce) notatarget(*|mybattlefield) moveTo(ownerhand) _ choice name(pay 2 life) life:-2 controller!$ controller +auto=@each opponent upkeep:ability$!choice name(bounce) notatarget(*|mybattlefield) moveTo(ownerhand) _ choice name(pay 2 life) life:-2 controller!$ opponent +text=At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life. +mana={4} +type=Artifact +[/card] +[card] +name=Umbra Stalker +anyzone=type:manab:mygraveyard/type:manab:mygraveyard cdaactive +text=Chroma - Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard. +mana={4}{B}{B}{B} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Umbral Mantle +auto=teach(creature) {3}{q}:+2/+2 ueot +auto={0}:equip +text=Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) -- Equip {0} +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Umezawa's Jitte +auto=@combatdamaged(creature,player) from(mytgt):counter(0/0,2,Charge) all(this) +autoskill={C(0/0,-1,Charge)}:2/2 +autoskill={C(0/0,-1,Charge)}:-1/-1 target(creature) +autoskill={C(0/0,-1,Charge)}:life:2 controller +auto=aslongas(parents) {C(0/0,-1,Charge)}:-1/-1 target(creature) <1 +auto=aslongas(parents) {C(0/0,-1,Charge)}:life:2 controller <1 +auto={2}:equip +text=Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. -- Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. -- Equip {2} +mana={2} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Unbender Tine +auto={T}:Untap target(other *) +text={T}: Untap another target permanent. +mana={2}{W}{U} +type=Artifact +[/card] +[card] +name=Unbreathing Horde +abilities=phantom +auto=foreach(other zombie|mybattlefield) counter(1/1,1) +auto=foreach(other zombie|mygraveyard) counter(1/1,1) +text=Unbreathing Horde enters the battlefield with +1/+1 counters equal to the number of other zombies you control plus the number of zombie cards in your graveyard -- If damage would be dealt to Unbreathing Horde, prevent that damage and remove a +1/+1 counter from it +mana={2}{B} +type=Creature +subtype=Zombie +power=0 +toughness=0 +[/card] +[card] +name=Unbridled Growth +target=land +auto=teach(land) {T}:add{G} +auto=teach(land) {T}:add{W} +auto=teach(land) {T}:add{U} +auto=teach(land) {T}:add{R} +auto=teach(land) {T}:add{B} +auto={S}:draw:1 controller +text=Enchant land -- Enchanted land has "{T}: Add one mana of any color to your mana pool." -- Sacrifice Unbridled Growth: Draw a card. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Unburden +target=player +auto=ability$!name(discard) target(<2>*|myhand) reject!$ targetedplayer +autohand=__CYCLING__({2}) +text=Target player discards two cards. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Unburial Rites +target=creature|mygraveyard +auto=moveTo(mybattlefield) +flashback={3}{W} +text=Return target creature card from your graveyard to the battlefield. -- Flashback {3}{W} +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Uncaged Fury +target=creature +auto=double strike +auto=1/1 +text=Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.) +mana={2}{R} +type=Instant +[/card] +[card] +name=Uncanny Speed +target=creature +auto=3/0 ueot +auto=haste ueot +text=Target creature gets +3/+0 and gains haste until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Unchecked Growth +target=creature +auto=4/4 +auto=teach(spirit) trample +text=Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. +mana={2}{G} +type=Instant +subtype=Arcane +[/card] +[card] +name=Uncle Istvan +auto=preventalldamage to(this) from(creature) +text=Prevent all damage that would be dealt to Uncle Istvan by creatures. +mana={1}{B}{B}{B} +type=Creature +subtype=Human +power=1 +toughness=3 +[/card] +[card] +name=Uncontrollable Anger +abilities=flash +target=creature +auto=2/2 +auto=mustattack +text=Flash (You may cast this spell any time you could cast an instant.) -- Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +2/+2 and attacks each turn if able. +mana={2}{R}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Uncontrolled Infestation +target=land[-basic] +auto=@tapped(mytgt):destroy +text=Enchant nonbasic land -- When enchanted land becomes tapped, destroy it. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Uncovered Clues +aicode=activate target(<4>*[zpos<=4]|mylibrary) name(revealed card) bottomoflibrary name(revealed card) and!(if cantargetcard(*[instant;sorcery]|*) then moveto(myhand))! +auto=reveal:4 optionone name(Get Cards) target(*[instant;sorcery]|reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<4>*|reveal) bottomoflibrary optiontwoend revealend +text=Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Undead Alchemist +auto=lord(zombie|mybattlefield) libraryeater +auto=@movedTo(creature|opponentgraveyard) from(opponentlibrary):all(trigger[to]) moveto(exile) and!(token(Zombie,Creature Zombie,2/2,black) controller)! +text=If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard. -- Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield. +mana={3}{U} +type=Creature +subtype=Zombie +power=4 +toughness=2 +[/card] +[card] +name=Undead Executioner +auto=@movedto(this|graveyard) from(battlefield):may target(creature) -2/-2 ueot +text=When Undead Executioner dies, you may have target creature get -2/-2 until end of turn. +mana={3}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Undead Gladiator +autohand=__CYCLING__({1}{B}) +autograveyard={1}{B}{D(*|myhand)}:moveTo(myhand) myUpkeepOnly +text={1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate this ability only during your upkeep. -- Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) +mana={1}{B}{B} +type=Creature +subtype=Zombie Barbarian +power=3 +toughness=1 +[/card] +[card] +name=Undead Leotau +auto={R}:1/-1 +autograveyard={2}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text={R}: Undead Leotau gets +1/-1 until end of turn. -- Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={5}{B} +type=Creature +subtype=Zombie Cat +power=3 +toughness=4 +[/card] +[card] +name=Undead Minotaur +text= +mana={2}{B} +type=Creature +subtype=Zombie Minotaur +power=2 +toughness=3 +[/card] +[card] +name=Undead Servant +auto=choice foreach(Undead Servant|mygraveyard) token(Zombie,Creature Zombie,2/2,black) controller +text=When Undead Servant enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield for each card named Undead Servant in your graveyard. +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Undead Slayer +auto={W}{T}:moveTo(Exile) target(Skeleton,Vampire,Zombie) +text={W}, {T}: Exile target Skeleton, Vampire, or Zombie. +mana={2}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Undead Warchief +auto=lord(zombie|myBattlefield) 2/1 +auto=lord(zombie|mycastingzone) altercost( colorless,-1) +text=Zombie spells you cast cost {1} less to cast. -- Zombie creatures you control get +2/+1. +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Undercity Informer +auto={1}{s(creature|mybattlefield)}:target(player) Reveal:1 revealzone(targetedpersonslibrary) revealuntil(land|targetedpersonslibrary) optionone choice name(Look) target(*|reveal) donothing optiononeend optiontwo choice name(put in Graveyard) all(*|reveal) moveto(graveyard) optiontwoend revealend +text={1}, Sacrifice a creature: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. +mana={2}{B} +type=Creature +subtype=Human Rogue +power=2 +toughness=3 +[/card] +[card] +name=Undercity Shade +abilities=fear +auto={B}:1/1 +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- {B}: Undercity Shade gets +1/+1 until end of turn. +mana={4}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Undercity Troll +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +auto={2}{G}:regenerate +text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={1}{G} +type=Creature +subtype=Troll +power=2 +toughness=2 +[/card] +[card] +name=Underground River +auto={T}:Add{1} +auto={T}:Add{U} and!( damage:1 controller )! +auto={T}:Add{B} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. +type=Land +[/card] +[card] +name=Underground Sea +type=Land +subtype=Island Swamp +[/card] +[card] +name=Undergrowth Champion +auto=this(counter{1/1.1}>0) phantom +auto=@movedTo(land|myBattlefield):counter(1/1,1) +text=If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. -- Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion. +mana={1}{G}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Undergrowth Scavenger +auto=counter(1/1,type:creature:graveyard) +text=Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards. +mana={3}{G} +type=Creature +subtype=Fungus Horror +power=0 +toughness=0 +[/card] +[card] +name=Undergrowth +other={2}{R}{G} name(Pay additional cost) +auto=ifnot paid(alternative) then fog from(creature|battlefield) oneshot +auto=if paid(alternative) then fog from(creature[-white]|battlefield) oneshot +text=As an additional cost to cast Undergrowth, you may pay {2}{R}. -- Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures. +mana={G} +type=Instant +[/card] +[card] +name=Underhanded Designs +auto=@movedTo(artifact|myBattlefield):life:-1 opponent && life:1 controller +auto={1}{B}{S}:destroy target(other creature) restriction{type(artifact|mybattlefield)~morethan~1} +text=Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. -- {1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Undermine +target=*|stack +auto=fizzle +auto=life:-3 targetController +text=Counter target spell. Its controller loses 3 life. +mana={U}{U}{B} +type=Instant +[/card] +[card] +name=Undertaker +auto={B}{T}{D(*|myhand)}:moveTo(ownerhand) target(creature|mygraveyard) +text={B}, {T}, Discard a card: Return target creature card from your graveyard to your hand. +mana={1}{B} +type=Creature +subtype=Human Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Undertow +auto=lord(creature) -islandwalk +text=Creatures with islandwalk can be blocked as though they didn't have islandwalk. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Underworld Coinsmith +auto=life:1 +auto=@movedTo(enchantment|myBattlefield):life:1 +auto={W}{B}{L:1}:life:-1 opponent +text=Constellation -- Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life. -- {W}{B}, Pay 1 life: Each opponent loses 1 life. +mana={W}{B} +type=Enchantment Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Underworld Connections +target=land +auto=teach(land) {T}{L:1}:draw:1 +text=Enchant land -- Enchanted land has "{T}, Pay 1 life: Draw a card." +mana={1}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Underworld Dreams +auto=@drawfoeof(player):damage:1 opponent +text=Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. +mana={B}{B}{B} +type=Enchantment +[/card] +[card] +name=Undiscovered Paradise +auto={T}:Add{G} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! +auto={T}:Add{W} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! +auto={T}:Add{U} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! +auto={T}:Add{B} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! +auto={T}:Add{R} and!( phaseaction[my untap sourceinplay] moveTo(ownerhand) )! +text={T}: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand. +type=Land +[/card] +[card] +name=Undo +target=<2>creature +auto=moveTo(ownerhand) +text=Return two target creatures to their owners' hands. +mana={1}{U}{U} +type=Sorcery +[/card] +[card] +name=Undying Beast +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerlibrary) +text=When Undying Beast dies, put Undying Beast on top of its owner's library. +mana={3}{B} +type=Creature +subtype=Beast +power=3 +toughness=2 +[/card] +[card] +name=Undying Evil +target=creature +auto=undying +text=Target creature gains undying until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Undying Flames +auto=Reveal:1 revealzone(mylibrary) revealuntil(*[-land]|mylibrary) optionone donothing optiononeend optiontwo choice name(exile cards) all(*|reveal) moveto(ownerexile) optiontwoend afterrevealed choice name(Deal Damage) target(creature,player) damage:revealedmana afterrevealedend revealend +auto=if compare(epicactivated)~lessthan~1 then emblem transforms((,newability[epic controller],newability[@each my upkeep:castcard(copied named!:Undying Flames:!)])) forever dontremove +text=Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost. -- Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Undying Rage +target=creature +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +auto=2/2 +auto=cantblock +text=Enchant creature -- Enchanted creature gets +2/+2 and can't block. -- When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Unearth +target=creature[manacost<=3]|mygraveyard +auto=moveTo(myBattlefield) +autohand=__CYCLING__({2}) +text=Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={B} +type=Sorcery +[/card] +[card] +name=Unearthly Blizzard +target=creature +auto=cantblock +text=Up to three target creatures can't block this turn. +mana={2}{R} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Unerring Sling +auto={3}{T(creature|mybattlefield)}{T}:damage:storedpower target(creature[flying;attacking;blocking]) +text={3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying. +mana={3} +type=Artifact +[/card] +[card] +name=Unflinching Courage +target=creature +auto=teach(creature) 2/2 +auto=teach(creature) trample +auto=teach(creature) lifelink +text=Enchant creature -- Enchanted creature gets +2/+2 and has trample and lifelink. +mana={1}{G}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Unforge +target=equipment +auto=transforms((,newability[destroy],newability[damage:2 all(parents)])) ueot +text=Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature. +mana={2}{R} +type=Instant +[/card] +[card] +name=Unfulfilled Desires +auto={1}{L:1}:draw:1 && transforms((,newability[target(*|myhand) reject])) ueot +text={1}, Pay 1 life: Draw a card, then discard a card. +mana={1}{U}{B} +type=Enchantment +[/card] +[card] +name=Unhallowed Cathar +abilities=cantblock +color=black +text=Unhallowed Cathar can't block. +type=Creature +subtype=Zombie Soldier +power=2 +toughness=1 +[/card] +[card] +name=Unhallowed Pact +target=creature +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(mybattlefield) +text=Enchant creature -- When enchanted creature dies, return that card to the battlefield under your control. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Unhinge +target=player +auto=ability$!name(discard) target(*|myhand) reject!$ targetedplayer +auto=draw:1 controller +text=Target player discards a card. -- Draw a card. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Unholy Fiend +auto=@each my end:life:-1 controller +text=At the beginning of your end step, you lose 1 life. +type=Creature +subtype=Horror +color=black +power=3 +toughness=3 +[/card] +[card] +name=Unholy Grotto +auto={T}:Add{1} +auto={B}{T}:moveTo(mylibrary) target(zombie|mygraveyard) +text={T}: Add {1} to your mana pool. -- {B}, {T}: Put target Zombie card from your graveyard on top of your library. +type=Land +[/card] +[card] +name=Unholy Hunger +target=creature +auto=destroy +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then life:2 srccontroller +text=Destroy target creature. -- Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life. +mana={3}{B}{B} +type=Instant +[/card] +[card] +name=Unholy Strength +target=creature +auto=2/1 +text=Enchant creature -- Enchanted creature gets +2/+1. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Unified Front +auto=token(Kor Ally,Creature Kor Ally,1/1,white)*converge +text=Converge -- Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Unified Strike +target=creature[attacking] +auto=teach(creature[power<=type:soldier:opponentbattlefield]) moveto(exile) +text=Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield. +mana={W} +type=Instant +[/card] +[card] +name=Unified Will +target=*|stack +auto=if type(creature|mybattlefield)~morethan~type(creature|opponentbattlefield) then fizzle +text=Counter target spell if you control more creatures than that spell's controller. +mana={1}{U} +type=Instant +[/card] +[card] +name=Unimpeded Trespasser +abilities=unblockable +text=Unimpeded Trespasser can't be blocked. +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Uninvited Geist +abilities=skulk +auto=@combatdamaged(player) from(this):flip(Unimpeded Trespasser) +text=Skulk (This creature can't be blocked by creatures with greater power.) -- When Uninvited Geist deals combat damage to a player, transform it. +mana={2}{U} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Unity of Purpose +auto=ability$!choice untap all(creature[counter{1/1.1}]|mybattlefield)!$ controller +auto=target(other creature|battlefield) counter(1/1,1) +text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Untap each creature you control with a +1/+1 counter on it. +mana={3}{U} +type=Instant +[/card] +[card] +name=Universal Solvent +auto={7}{T}{S}:destroy target(other *) +text={7}, {T}, Sacrifice Universal Solvent: Destroy target permanent. +mana={1} +type=Artifact +[/card] +[card] +name=Unknown Shores +auto={T}:Add{c} +auto={1}{T}:Add{G} +auto={1}{T}:Add{R} +auto={1}{T}:Add{B} +auto={1}{T}:Add{U} +auto={1}{T}:Add{W} +text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {1}, {T}: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Unlicensed Disintegration +target=creature +auto=destroy +auto=if type(artifact|mybattlefield)~morethan~0 then damage:3 targetcontroller +text=Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller. +mana={1}{B}{R} +type=Instant +[/card] +[card] +name=Unlikely Alliance +auto={1}{W}:0/2 target(creature[-attacking;-blocking]) +text={1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Unmake the Graves +target=creature|mygraveyard +auto=moveto(myhand) +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) -- Return up to two target creature cards from your graveyard to your hand. +other={convoke} name(Convoke) +mana={4}{B} +type=Instant +[/card] +[card] +name=Unmake +target=creature +auto=moveTo(exile) +text=Exile target creature. +mana={WB}{WB}{WB} +type=Instant +[/card] +[card] +name=Unmask +target=player +aicode=activate reject notatarget(*[-land]|targetedpersonshand) +auto=reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose discards) notatarget(<1>*[-land]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +other={E(other *[black]|myhand)} name(Exile a Black Card from Hand) +text=You may exile a black card from your hand rather than pay Unmask's mana cost. -- Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Unnatural Endurance +target=creature +auto=2/0 ueot +auto=regenerate +text=Devoid (This card has no color.) -- Target creature gets +2/+0 until end of turn. Regenerate it. +mana={B} +abilities=devoid +type=Instant +[/card] +[card] +name=Unnatural Hunger +target=Creature +auto=transforms((,newability[upcost[{S(other creature|mybattlefield)}] damage:p controller])) +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage to that player equal to that creature's power unless he or she sacrifices another creature. +mana={3}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Unnatural Predation +target=creature +auto=1/1 +auto=trample +text=Target creature gets +1/+1 and gains trample until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Unnatural Selection +auto={1}:activatechooseatype target(creature) becomes(removecreaturesubtypes) && becomes(chosentype) ueot activatechooseend nonwall +text={1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Unnatural Speed +target=creature +auto=haste +text=Target creature gains haste until end of turn. +mana={R} +type=Instant +subtype=Arcane +[/card] +[card] +name=Unnerve +auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ opponent +text=Each opponent discards two cards. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Unnerving Assault +auto=if spent({U}) then -1/0 all(creature|opponentbattlefield) +auto=if spent({R}) then 1/0 all(creature|mybattlefield) +text=Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it. (Do both if {U}{R} was spent.) +mana={2}{UR} +type=Instant +[/card] +[card] +name=Unquestioned Authority +target=creature +auto=draw:1 controller +auto=protection from(creature) +text=Enchant creature -- When Unquestioned Authority enters the battlefield, draw a card. -- Enchanted creature has protection from creatures. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Unravel the AEther +target=artifact,enchantment +auto=moveto(ownerlibrary) and!(shuffle)! +mana={1}{G} +type=Instant +[/card] +[card] +name=Unruly Mob +auto=@movedTo(other creature|graveyard) from(mybattlefield):counter(1/1,1) +text=Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. +mana={1}{W} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Unscythe, Killer of Kings +auto={2}:equip +auto=teach(creature) 3/3 +auto=teach(creature) first strike +auto=@vampired(creature) from(mytgt):may all(trigger[to]) moveTo(exile) && token(Zombie,Creature Zombie,2/2,black) +text=Equipped creature gets +3/+3 and has first strike. -- Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield. -- Equip {2} +mana={U}{B}{B}{R} +type=Legendary Artifact +subtype=Equipment +[/card] +[card] +name=Unseen Walker +abilities=forestwalk +auto={1}{G}{G}:forestwalk target(creature) +text=Forestwalk -- {1}{G}{G}: Target creature gains forestwalk until end of turn. +mana={1}{G} +type=Creature +subtype=Dryad +power=1 +toughness=1 +[/card] +[card] +name=Unspeakable Symbol +auto={L:3}:counter(1/1,1) target(creature) +text=Pay 3 life: Put a +1/+1 counter on target creature. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Unstable Frontier +auto={T}:Add{1} +auto={T}:ueot name(land becomes a plains) loseabilities && losesubtypesof(land) && transforms((plains)) target(land) +auto={T}:ueot name(land becomes an island) loseabilities && losesubtypesof(land) && transforms((island)) target(land) +auto={T}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) +auto={T}:ueot name(land becomes a mountain) loseabilities && losesubtypesof(land) && transforms((mountain)) target(land) +auto={T}:ueot name(land becomes a forest) loseabilities && losesubtypesof(land) && transforms((forest)) target(land) +text={T}: Add {1} to your mana pool. -- {T}: Target land you control becomes the basic land type of your choice until end of turn. +type=Land +[/card] +[card] +name=Unstable Hulk +facedown={3} +autofacedown={3}{R}{R}:morph +autofaceup=6/6 ueot +autofaceup=trample ueot +autofaceup=turns:-1 controller +text=Morph {3}{R}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. +mana={1}{R}{R} +type=Creature +subtype=Goblin Mutant +power=2 +toughness=2 +[/card] +[card] +name=Unstable Mutation +target=creature +auto=3/3 +auto=@each targetcontroller upkeep:counter(-1/-1) +text=Enchant creature -- Enchanted creature gets +3/+3. -- At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Unstable Obelisk +auto={T}:Add{C} +auto={7}{T}{S}:destroy target(other *) +text={T}: Add {C} to your mana pool. -- {7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent. +mana={3} +type=Artifact +[/card] +[card] +name=Unstable Shapeshifter +auto=@movedto(other creature|battlefield):all(trigger[from]) copy and!( transforms((,newability[@movedto(other creature|battlefield):all(trigger[from]) copy])) forever )! +text=Whenever another creature enters the battlefield, Unstable Shapeshifter becomes a copy of that creature and gains this ability. +mana={3}{U} +type=Creature +subtype=Shapeshifter +power=0 +toughness=1 +[/card] +[card] +name=Unstoppable Ash +abilities=trample +auto=aslongas(other treefolk|mybattlefield) choice notatarget(other treefolk|mybattlefield) (blink)forsrc oneshot +auto=aslongas(other warrior|mybattlefield) choice notatarget(other warrior|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +auto=@combat(blocked,turnlimited) source(creature|mybattlefield):all(trigger[to]) 0/5 ueot +text=Trample -- Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. +mana={3}{G} +type=Creature +subtype=Treefolk Warrior +power=5 +toughness=5 +[/card] +[card] +name=Unsummon +target=creature +auto=moveTo(ownerHand) +text=Return target creature to its owner's hand. +mana={U} +type=Instant +[/card] +[card] +name=Untamed Hunger +target=creature +auto=teach(creature) menace +auto=2/1 +text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Untamed Might +target=creature +auto=X/X +text=Target creature gets +X/+X until end of turn. +mana={X}{G} +type=Instant +[/card] +[card] +name=Untamed Wilds +aicode=activate moveTo(myBattlefield) target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Untethered Express +abilities=trample +auto=@combat(attacking) source(this):counter(1/1,1) +auto={crew(other creature[power>=1]|myBattlefield)}:name(crew 1 [1 creature]) becomes(Artifact Creature) ueot restriction{type(other creature[-tapped;power>=1]|mybattlefield)~morethan~0,compare(crewtotalpower)~morethan~0} +text=Trample -- Whenever Untethered Express attacks, put a +1/+1 counter on it. -- Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) +mana={4} +type=Artifact +subtype=Vehicle +power=4 +toughness=4 +[/card] +[card] +name=Unwilling Recruit +target=creature +auto=X/0 +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn. +mana={X}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Unwinding Clock +auto=@each opponent upkeep:untap all(artifact|myBattlefield) +text=Untap all artifacts you control during each other player's untap step. +mana={4} +type=Artifact +[/card] +[card] +name=Unworthy Dead +auto={B}:regenerate +text={B}: Regenerate Unworthy Dead. +mana={1}{B} +type=Creature +subtype=Skeleton +power=1 +toughness=1 +[/card] +[card] +name=Unyaro Bee Sting +target=creature,player +auto=damage:2 +text=Unyaro Bee Sting deals 2 damage to target creature or player. +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Unyaro Bees +abilities=flying +auto={G}:1/1 +auto={3}{G}{S}:Damage:2 target(other creature,player) +text=Flying -- {G}: Unyaro Bees gets +1/+1 until end of turn. -- {3}{G}, Sacrifice Unyaro Bees: Unyaro Bees deals 2 damage to target creature or player. +mana={G}{G}{G} +type=Creature +subtype=Insect +power=0 +toughness=1 +[/card] +[card] +name=Unyaro Griffin +abilities=flying +auto={S}:fizzle target(instant[red],sorcery[red]|stack) +text=Flying -- Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. +mana={3}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Unyielding Krumar +auto={1}{W}:first strike ueot +text={1}{W}: Unyielding Krumar gains first strike until end of turn. +mana={3}{B} +type=Creature +subtype=Orc Warrior +power=3 +toughness=3 +[/card] +[card] +name=Updraft Elemental +abilities=flying +text=Flying +mana={2}{U} +type=Creature +subtype=Elemental +power=1 +toughness=4 +[/card] +[card] +name=Updraft +target=creature +auto=flying +auto=@next upkeep:draw:1 controller +text=Target creature gains flying until end of turn. -- Draw a card at the beginning of the next turn's upkeep. +mana={1}{U} +type=Instant +[/card] +[card] +name=Upheaval +auto=moveTo(ownerhand) all(*|battlefield) +text=Return all permanents to their owners' hands. +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Uphill Battle +auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) +text=Creatures your opponents play enter the battlefield tapped. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Uproot +target=land +auto=moveto(ownerlibrary) +text=Put target land on top of its owner's library. +mana={3}{G} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Upwelling +auto=mypoolsave(red) +auto=mypoolsave(green) +auto=mypoolsave(blue) +auto=mypoolsave(black) +auto=mypoolsave(white) +auto=mypoolsave(green) +auto=mypoolsave(colorless) +auto=opponentpoolsave(red) +auto=opponentpoolsave(green) +auto=opponentpoolsave(blue) +auto=opponentpoolsave(black) +auto=opponentpoolsave(white) +auto=opponentpoolsave(colorless) +text=Mana pools don't empty as steps and phases end. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Urabrask the Hidden +auto=lord(creature|mybattlefield) haste +auto=lord(*[recent;creature]|opponentbattlefield) transforms((,newability[tap(noevent)])) +text=Creatures you control have Haste. -- Creatures your opponents control enter the battlefield tapped. +mana={3}{R}{R} +type=Legendary Creature +subtype=Praetor +power=4 +toughness=4 +[/card] +[card] +name=Urban Burgeoning +target=land +auto=teach(land) transforms((,newability[@each opponent untap:untap])) +text=Enchant land -- Enchanted land has "Untap this land during each other player's untap step." +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Urban Evolution +auto=draw:3 +auto=maxPlay(land)+1 +text=Draw three cards. You may play an additional land this turn. +mana={3}{G}{U} +type=Sorcery +[/card] +[card] +name=Urbis Protector +auto=token(Angel,Creature Angel,4/4,white,flying) +text=When Urbis Protector enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield. +mana={4}{W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Urborg Drake +abilities=flying,mustattack +text=Flying -- Urborg Drake attacks each turn if able. +mana={1}{U}{B} +type=Creature +subtype=Drake +power=2 +toughness=3 +[/card] +[card] +name=Urborg Elf +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{G} +text={T}: Add {G}, {U}, or {B} to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=1 +[/card] +[card] +name=Urborg Emissary +kicker={1}{U} +auto=kicker moveTo(ownerhand) target(*|battlefield) +text=Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) -- When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=3 +toughness=1 +[/card] +[card] +name=Urborg Justice +target=opponent +auto=ability$!name(sacrifice) target(creature|mybattlefield) sacrifice !$ targetedplayer +text=Target opponent sacrifices a creature for each creature that died this turn. +mana={B}{B} +type=Instant +[/card] +[card] +name=Urborg Mindsucker +auto={B}{S}:discard:1 opponent asSorcery +text={B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery. +mana={2}{B} +type=Creature +subtype=Horror +power=2 +toughness=2 +[/card] +[card] +name=Urborg Phantom +abilities=cantblock +auto={U}:fog to(mytgt) oneshot && fog from(mytgt) oneshot +text=Urborg Phantom can't block. -- {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. +mana={2}{B} +type=Creature +subtype=Spirit Minion +power=3 +toughness=1 +[/card] +[card] +name=Urborg Shambler +auto=lord(other creature[black]) -1/-1 +text=Other black creatures get -1/-1. +mana={2}{B}{B} +type=Creature +subtype=Horror +power=4 +toughness=3 +[/card] +[card] +name=Urborg Skeleton +kicker={3} +auto=kicker counter(1/1,1) +auto={B}:regenerate +text=Kicker {3} (You may pay an additional {3} as you cast this spell.) -- {B}: Regenerate Urborg Skeleton. -- If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it. +mana={B} +type=Creature +subtype=Skeleton +power=0 +toughness=1 +[/card] +[card] +name=Urborg Stalker +auto=@each my upkeep:aslongas(*[-black;-land]|myBattlefield) damage:1 controller +auto=@each opponent upkeep:aslongas(*[-black;-land]|opponentBattlefield) damage:1 opponent +text=At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player. +mana={3}{B} +type=Creature +subtype=Horror +power=2 +toughness=4 +[/card] +[card] +name=Urborg Syphon-Mage +auto={2}{B}{T}{D(*|myhand)}:lifeleech:-2 opponent +text={2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. +mana={2}{B} +type=Creature +subtype=Human Spellshaper +power=2 +toughness=2 +[/card] +[card] +name=Urborg Uprising +target=creature|mygraveyard +auto=moveTo(ownerhand) +auto=draw:1 controller +text=Return up to two target creature cards from your graveyard to your hand. -- Draw a card. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Urborg Volcano +auto=tap(noevent) +auto={T}:Add{B} +auto={T}:Add{R} +text=Urborg Volcano enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] +[card] +name=Urborg, Tomb of Yawgmoth +auto=lord(land) transforms((swamp)) +text=Each land is a Swamp in addition to its other land types. +type=Legendary Land +[/card] +[card] +name=Urborg +auto={T}:Add{B} +auto={T}:-swampwalk target(creature) +auto={T}:-first strike target(creature) +text={T}: Add {B} to your mana pool. -- {T}: Target creature loses first strike or swampwalk until end of turn. +type=Legendary Land +[/card] +[card] +name=Ur-Drago +abilities=first strike +auto=lord(creature) -swampwalk +text=First strike -- Creatures with swampwalk can be blocked as though they didn't have swampwalk. +mana={3}{U}{U}{B}{B} +type=Legendary Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Urge to Feed +target=creature +auto=-3/-3 +auto=target(vampire[-tapped]|mybattlefield) transforms((,newability[tap],newability[counter(1/1)])) +text=Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. +mana={B}{B} +type=Instant +[/card] +[card] +name=Urgent Exorcism +target=spirit,enchantment +auto=destroy +text=Destroy target Spirit or enchantment. +mana={1}{W} +type=Instant +[/card] +[card] +name=Ur-Golem's Eye +auto={T}:add{2} +text={T}: Add {2} to your mana pool. +mana={4} +type=Artifact +[/card] +[card] +name=Uril, the Miststalker +abilities=opponentshroud +auto=thisforeach(auras > 0) 2/2 +text=Uril, the Miststalker can't be the target of spells or abilities your opponents control. -- Uril gets +2/+2 for each Aura attached to it. +mana={2}{R}{G}{W} +type=Legendary Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Ursapine +auto={G}:1/1 target(creature) +text={G}: Target creature gets +1/+1 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=3 +toughness=3 +[/card] +[card] +name=Ursine Fylgja +auto=counter(0/0,4,Healing) +auto={C(0/0,-1,Healing)}:prevent:1 all(this) +auto={2}{W}:counter(0/0,1,Healing) +text=Ursine Fylgja enters the battlefield with four healing counters on it. -- Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. -- {2}{W}: Put a healing counter on Ursine Fylgja. +mana={4}{W} +type=Creature +subtype=Spirit Bear +power=3 +toughness=3 +[/card] +[card] +name=Urza's Blueprints +auto={T}:draw:1 +auto=upcost[{6};next upkeep] sacrifice +text=Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- {T}: Draw a card. +mana={6} +type=Artifact +[/card] +[card] +name=Urza's Chalice +auto=@movedto(artifact|stack):pay({1}) life:1 controller +text=Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Urza's Factory +auto={T}:Add{1} +auto={7}{T}:token(Assembly-Worker,creature artifact, 2/2, artifact) +text={T}: Add {1} to your mana pool. -- {7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield. +type=Land +subtype=Urza's +[/card] +[card] +name=Urza's Filter +auto=lord(*[multicolor]|nonbattlezone) altercost(colorless,-2) +text=Multicolored spells cost up to {2} less to cast. +mana={4} +type=Artifact +[/card] +[card] +name=Urza's Guilt +auto=draw:2 all(player) && transforms((,newability[ability$! choice name(lose 4 life) all(player) life:-4!$ controller],newability[ability$!notatarget(<3>*|myhand) reject)!$ controller],newability[ability$!notatarget(<3>*|myhand) reject)!$ opponent])) all(this) +text=Each player draws two cards, then discards three cards, then loses 4 life. +mana={2}{U}{B} +type=Sorcery +[/card] +[card] +name=Urza's Incubator +auto=chooseatype lord(creature[chosentype]|mycastingzone) altercost(colorless,-2) chooseend +text=As Urza's Incubator enters the battlefield, choose a creature type. -- Creature spells of the chosen type cost {2} less to cast. +mana={3} +type=Artifact +[/card] +[card] +name=Urza's Mine +alias=4192 +auto=this(variable{urzatron} >0) produceextra:{1} +auto={T}:add{1} +text={T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead. +type=Land +subtype=Urza's Mine +[/card] +[card] +name=Urza's Power Plant +alias=4193 +auto=this(variable{urzatron} >0) produceextra:{1} +auto={T}:add{1} +text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead. +type=Land +subtype=Urza's Power-Plant +[/card] +[card] +name=Urza's Tower +alias=4194 +auto=this(variable{urzatron} >0) produceextra:{2} +auto={T}:add{1} +text={T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead. +type=Land +subtype=Urza's Tower +[/card] +[card] +name=Uthden Troll +auto={R}:Regenerate +text={R}: Regenerate Uthden Troll. +mana={2}{R} +type=Creature +subtype=Troll +power=2 +toughness=2 +[/card] +[card] +name=Utopia Mycon +text=At the beginning of your upkeep, put a spore counter on Utopia Mycon. -- Remove three spore counters from Utopia Mycon: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Add one mana of any color to your mana pool. +mana={G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={S(saproling|myBattlefield)}:add{W} +auto={S(saproling|myBattlefield)}:add{U} +auto={S(saproling|myBattlefield)}:add{B} +auto={S(saproling|myBattlefield)}:add{R} +auto={S(saproling|myBattlefield)}:add{G} +power=0 +toughness=2 +[/card] +[card] +name=Utopia Sprawl +target=land[forest] +auto=choice name(green) transforms((,newability[produceextra:{g}])) forever +auto=choice name(blue) transforms((,newability[produceextra:{u}])) forever +auto=choice name(red) transforms((,newability[produceextra:{r}])) forever +auto=choice name(black) transforms((,newability[produceextra:{b}])) forever +auto=choice name(white) transforms((,newability[produceextra:{w}])) forever +text=Enchant Forest -- As Utopia Sprawl enters the battlefield, choose a color. -- Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool (in addition to the mana the land produces). +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Utopia Tree +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +auto={T}:Add{G} +text={T}: Add one mana of any color to your mana pool. +mana={1}{G} +type=Creature +subtype=Plant +power=0 +toughness=2 +[/card] +[card] +name=Utopia Vow +target=creature +auto=cantattack +auto=cantpwattack +auto=cantblock +auto=teach(creature) {T}:Add{W} +auto=teach(creature) {T}:Add{U} +auto=teach(creature) {T}:Add{B} +auto=teach(creature) {T}:Add{R} +auto=teach(creature) {T}:Add{G} +text=Enchant creature -- Enchanted creature can't attack or block. -- Enchanted creature has "{T}: Add one mana of any color to your mana pool." +mana={1}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Utter End +target=*[-land] +auto=moveTo(exile) +text=Exile target nonland permanent. +mana={2}{W}{B} +type=Instant +[/card] +[card] +name=Utvara Hellkite +auto=@combat(attacking) source(creature[dragon]|myBattlefield):token(Dragon,Creature Dragon,6/6,red,flying) +abilities=flying +text=Flying -- Whenever a Dragon you control attacks, put a 6/6 red Dragon creature token with flying onto the battlefield. +mana={6}{R}{R} +type=Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Utvara Scalper +abilities=flying,mustattack +text=Flying -- Utvara Scalper attacks each turn if able. +mana={1}{R} +type=Creature +subtype=Goblin Scout +power=1 +toughness=2 +[/card] +[card] +name=Uyo, Silent Prophet +abilities=flying +auto={2}{H(land|mybattlefield)}{H(land|mybattlefield)}:name(copy spell) target(instant,sorcery|stack) castcard(copied noevent) +text=Flying -- {2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy. +mana={4}{U}{U} +type=Legendary Creature +subtype=Moonfolk Wizard +power=4 +toughness=4 +[/card] +[card] +name=Vaevictis Asmadi +abilities=flying +auto=upcost[{B}{R}{G}] sacrifice +auto={B}:1/0 +auto={R}:1/0 +auto={G}:1/0 +text=Flying -- At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}. -- {B}: Vaevictis Asmadi gets +1/+0 until end of turn. -- {R}: Vaevictis Asmadi gets +1/+0 until end of turn. -- {G}: Vaevictis Asmadi gets +1/+0 until end of turn. +mana={2}{B}{B}{R}{R}{G}{G} +type=Legendary Creature +subtype=Elder Dragon +power=7 +toughness=7 +[/card] +[card] +name=Vagrant Plowbeasts +auto={1}:regenerate target(creature[power>=5]) +text={1}: Regenerate target creature with power 5 or greater. +mana={5}{G}{W} +type=Creature +subtype=Beast +power=6 +toughness=6 +[/card] +[card] +name=Valakut Fireboar +auto=@combat(attacking) source(this):swap ueot +text=Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn. +mana={4}{R} +type=Creature +subtype=Elemental Boar +power=1 +toughness=7 +[/card] +[card] +name=Valakut Invoker +auto={8}:damage:3 target(creature,player) +text={8}: Valakut Invoker deals 3 damage to target creature or player. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=3 +[/card] +[card] +name=Valakut Predator +auto=@movedTo(land|myBattlefield):2/2 ueot +text=Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn. +mana={2}{R} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Valakut, the Molten Pinnacle +auto=tap(noevent) +auto=@movedTo(mountain|myBattlefield) restriction{type(other mountain|myBattlefield)~morethan~4}:may damage:3 target(creature,player) +auto={T}:Add{R} +text=Valakut, the Molten Pinnacle enters the battlefield tapped. -- Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. -- {T}: Add {R} to your mana pool. +type=Land +[/card] +[card] +name=Valeron Outlander +abilities=protection from black +text=Protection from black +mana={G}{W} +type=Creature +subtype=Human Scout +power=2 +toughness=2 +[/card] +[card] +name=Valiant Guard +mana={W} +type=Creature +subtype=Human Soldier +power=0 +toughness=3 +[/card] +[card] +name=Valley Dasher +abilities=haste,mustattack +text=Haste -- Valley Dasher attacks each turn if able. +mana={1}{R} +type=Creature +subtype=Human Berserker +power=2 +toughness=2 +[/card] +[card] +name=Valley Rannet +aicode=activate moveTo(myhand) target(*[forest;mountain]|myLibrary) +autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>*[forest;mountain]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(myhand))! afterrevealedend revealend +text=Mountaincycling {2}, forestcycling {2} ({2}, Discard this card: Search your library for a Mountain or Forest card, reveal it, and put it into your hand. Then shuffle your library.) +mana={4}{R}{G} +type=Creature +subtype=Beast +power=6 +toughness=3 +[/card] +[card] +name=Valleymaker +auto={T}{S(mountain|myBattlefield)}:Damage:3 target(creature) +auto={T}{S(forest|myBattlefield)}:Add{G}{G}{G} +text={T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature. -- {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool. +mana={5}{RG} +type=Creature +subtype=Giant Shaman +power=5 +toughness=5 +[/card] +[card] +name=Valor in Akros +auto=@movedto(creature|mybattlefield):all(creature|mybattlefield) 1/1 ueot +text=Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Valor +abilities=first strike +autograveyard=aslongas(plains|myBattlefield) lord(creature|myBattlefield) first strike +text=First strike -- As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike. +mana={3}{W} +type=Creature +subtype=Incarnation +power=2 +toughness=2 +[/card] +[card] +name=Valorous Charge +auto=all(creature[white]) 2/0 ueot +text=White creatures get +2/+0 until end of turn. +mana={1}{W}{W} +type=Sorcery +[/card] +[card] +name=Valorous Stance +target=creature +auto=choice name(indestructible) indestructible ueot +auto=if cantargetcard(creature[power>=4]|battlefield) then choice name(Destroy) destroy +text=Choose one -- Target creature gains indestructible until end of turn. - Destroy target creature with toughness 4 or greater. +mana={1}{W} +type=Instant +[/card] +[card] +name=Vampire Aristocrat +auto={S(creature|myBattlefield)}:2/2 +text=Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. +mana={2}{B} +type=Creature +subtype=Vampire Rogue +power=2 +toughness=2 +[/card] +[card] +name=Vampire Bats +abilities=flying +auto={B}:1/0 limit:2 +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Vampire Bats gets +1/+0 until end of turn. Activate this ability no more than twice each turn. +mana={B} +type=Creature +subtype=Bat +power=0 +toughness=1 +[/card] +[card] +name=Vampire Cutthroat +abilities=lifelink,skulk +text=Skulk (This creature can't be blocked by creatures with greater power.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={B} +type=Creature +subtype=Vampire Rogue +power=1 +toughness=1 +[/card] +[card] +name=Vampire Envoy +abilities=flying +auto=@tapped(this):life:1 controller +text=Flying -- Whenever Vampire Envoy becomes tapped, you gain 1 life. +mana={2}{B} +type=Creature +subtype=Vampire Cleric Ally +power=1 +toughness=4 +[/card] +[card] +name=Vampire Hexmage +abilities=first strike +auto={S}:removeallcounters(all) target(other *[counter{any}]|battlefield) +text=First strike -- Sacrifice Vampire Hexmage: Remove all counters from target permanent. +mana={B}{B} +type=Creature +subtype=Vampire Shaman +power=2 +toughness=1 +[/card] +[card] +name=Vampire Hounds +auto={D(creature|myhand)}:2/2 +text=Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. +mana={2}{B} +type=Creature +subtype=Vampire Hound +power=2 +toughness=2 +[/card] +[card] +name=Vampire Interloper +abilities=cantblock,flying +text=Flying -- Vampire Interloper can't block. +mana={1}{B} +type=Creature +subtype=Vampire Scout +power=2 +toughness=1 +[/card] +[card] +name=Vampire Lacerator +auto=@each my upkeep:this(opponentlife > 10) life:-1 controller +text=At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. +mana={B} +type=Creature +subtype=Vampire Warrior +power=2 +toughness=2 +[/card] +[card] +name=Vampire Nighthawk +abilities=flying,deathtouch,lifelink +text=Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) +mana={1}{B}{B} +type=Creature +subtype=Vampire Shaman +power=2 +toughness=3 +[/card] +[card] +name=Vampire Noble +mana={2}{B} +type=Creature +subtype=Vampire +power=3 +toughness=2 +[/card] +[card] +name=Vampire Nocturnus +abilities=showfromtoplibrary +auto=aslongas(*[black;zpos=1]|mylibrary) lord(vampire|myBattlefield) 2/1 >0 +auto=aslongas(*[black;zpos=1]|mylibrary) lord(vampire|myBattlefield) flying >0 +text=Play with the top card of your library revealed. -- As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. +mana={1}{B}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=3 +[/card] +[card] +name=Vampire Outcasts +abilities=lifelink +auto=bloodthirst:2 +text=Bloodthirst 2 -- Lifelink +mana={2}{B}{B} +type=Creature +subtype=Vampire +power=2 +toughness=2 +[/card] +[card] +name=Vampire Warlord +auto={S(other creature|myBattlefield)}:regenerate +text= Sacrifice another creature: Regenerate Vampire Warlord. +mana={4}{B} +type=Creature +subtype=Vampire Warrior +power=4 +toughness=2 +[/card] +[card] +name=Vampire's Bite +target=creature +kicker={2}{B} +auto=3/0 +auto=kicker lifelink +text=Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) -- Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) +mana={B} +type=Instant +[/card] +[card] +name=Vampiric Dragon +abilities=flying +auto=@vampired(creature) from(this):counter(1/1,1) all(this) +auto={1}{R}:damage:1 target(creature) +text=Flying -- Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon. -- {1}{R}: Vampiric Dragon deals 1 damage to target creature. +mana={6}{B}{R} +type=Creature +subtype=Vampire Dragon +power=5 +toughness=5 +[/card] +[card] +name=Vampiric Embrace +target=creature +auto=2/2 +auto=flying +auto=@vampired(creature) from(mytgt):counter(1/1,1) all(this) +text=Enchant creature -- Enchanted creature gets +2/+2 and has flying. -- Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on that creature. +mana={2}{B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vampiric Feast +target=creature,player +auto=damage:4 +auto=life:4 controller +text=Vampiric Feast deals 4 damage to target creature or player and you gain 4 life. +mana={5}{B}{B} +type=Sorcery +[/card] +[card] +name=Vampiric Fury +auto=all(creature[vampire]|mybattlefield) 2/0 ueot +auto=all(creature[vampire]|mybattlefield) first strike ueot +text=Vampire creatures you control get +2/+0 and gain first strike until end of turn. +mana={1}{R} +type=Instant +[/card] +[card] +name=Vampiric Link +target=creature +auto=teach(creature) spiritlink +text=Enchant creature -- Whenever enchanted creature deals damage, you gain that much life. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vampiric Rites +auto={1}{B}{S(creature|mybattlefield)}:draw:1 controller && life:1 controller +text={1}{B}, Sacrifice a creature: You gain 1 life and draw a card. +mana={B} +type=Enchantment +[/card] +[card] +name=Vampiric Sliver +auto=@vampired(creature) from(sliver):all(trigger[from]) counter(1/1,1) +text=All Sliver creatures have "Whenever a creature dealt damage by this creature this turn is put into a graveyard, put a +1/+1 counter on this creature." +mana={3}{B} +type=Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Vampiric Spirit +abilities=flying +auto=life:-4 +text=Flying -- When Vampiric Spirit enters the battlefield, you lose 4 life. +mana={2}{B}{B} +type=Creature +subtype=Spirit +power=4 +toughness=3 +[/card] +[card] +name=Vampiric Touch +auto=damage:2 opponent +auto=life:2 controller +text=Vampiric Touch deals 2 damage to target opponent and you gain 2 life. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Vampiric Tutor +abilities=hiddenface +aicode=activate moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! target(*|mylibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(life:-2 controller)!)! afterrevealedend revealend +text=Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life. +mana={B} +type=Instant +[/card] +[card] +name=Vampirism +target=creature +auto=foreach(other creature|myBattlefield) 1/1 +auto=lord(other creature|myBattlefield) -1/-1 +auto=@next upkeep:draw:1 controller +text=Enchant creature -- When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. -- Enchanted creature gets +1/+1 for each other creature you control. -- Other creatures you control get -1/-1. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vandalblast +abilities=overload +other={4}{R} name(Overload) +target=artifact|opponentbattlefield +auto=overload destroy all(artifact|opponentbattlefield) +auto=paidmana destroy +text=Destroy target artifact you don't control. -- Overload {4}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={R} +type=Sorcery +[/card] +[card] +name=Vanguard of Brimaz +abilities=vigilance +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):token(Cat Soldier,Creature Cat Soldier,1/1,white,vigilance) controller +text=Vigilance -- Heroic -- Whenever you cast a spell that targets Vanguard of Brimaz, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield. +mana={W}{W} +type=Creature +subtype=Cat Soldier +power=2 +toughness=2 +[/card] +[card] +name=Vanishing +target=creature +auto={U}{U}:phaseout +text=Enchant creature -- {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vanishment +target=*[-land] +auto=moveTo(ownerlibrary) +autohand=restriction{miracle} pay[[{U}]] name(Miracle) activate name(Miracle) castcard(restricted) +text=Put target nonland permanent on top of its owner's library. -- Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) +mana={4}{U} +type=Instant +[/card] +[card] +name=Vanquish the Foul +target=creature[power>=4] +auto=destroy +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=name(scry cards) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={5}{W} +type=Sorcery +[/card] +[card] +name=Vanquish +target=creature[blocking] +auto=destroy +text=Destroy target blocking creature. +mana={2}{W} +type=Instant +[/card] +[card] +name=Vapor Snag +target=creature +auto=moveTo(ownerhand) +auto=life:-1 targetcontroller +text=Return target creature to its owner's hand. Its controller loses 1 life. +mana={U} +type=Instant +[/card] +[card] +name=Vapor Snare +target=creature +alias=1194 +auto=all(this) transforms((,newability[upcost[{H(land|mybattlefield)}] sacrifice])) forever +text=Enchant creature -- You control enchanted creature. -- At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand. +mana={4}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vaporkin +abilities=flying,cloud +text=Flying -- Vaporkin can block only creatures with flying. +mana={1}{U} +type=Creature +subtype=Elemental +power=2 +toughness=1 +[/card] +[card] +name=Vaporous Djinn +abilities=flying +auto=upcost[{U}{U}] phaseout +text=Flying -- At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) +mana={2}{U}{U} +type=Creature +subtype=Djinn +power=3 +toughness=4 +[/card] +[card] +name=Varchild's Crusader +auto={0}:name(Block Protection) treason && ueot cantbeblockedby(creature[-wall]) +text={0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step. +mana={3}{R} +type=Creature +subtype=Human Knight +power=3 +toughness=2 +[/card] +[card] +name=Varchild's War-Riders +abilities=trample +auto=rampage(1/1,1) +auto=@each my upkeep:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice thisforeach(counter{0/0.1.Age}) token(Survivor Token) opponent])) +text=Cumulative upkeep - Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) +mana={1}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=4 +[/card] +[card] +name=Vassal Soul +abilities=flying +text=Flying +mana={1}{WU}{WU} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Vastwood Animist +text={T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. +auto={t}:target(land|mybattlefield) transforms((Elemental Creature,setpower=type:ally:mybattlefield,settoughness=type:ally:mybattlefield)) ueot +mana={2}{G} +type=Creature +subtype=Elf Shaman Ally +power=1 +toughness=1 +[/card] +[card] +name=Vastwood Gorger +mana={5}{G} +type=Creature +subtype=Wurm +power=5 +toughness=6 +[/card] +[card] +name=Vastwood Hydra +auto=counter(1/1,X) +auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) ability$!name(give counter) notatarget(creature|mybattlefield) counter(1/1)!$ controller +text=Vastwood Hydra enters the battlefield with X +1/+1 counters on it. -- When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control. +mana={X}{G}{G} +type=Creature +subtype=Hydra +power=0 +toughness=0 +[/card] +[card] +name=Vastwood Zendikon +target=land +auto=becomes(Creature Elemental,6/4,green) +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) +text=Enchant land -- Enchanted land is a 6/4 green Elemental creature. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. +mana={4}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vault of the Archangel +auto={T}:Add{1} +auto={2}{W}{B}{T}:all(creature|mybattlefield) deathtouch ueot && all(creature|mybattlefield) lifelink ueot +text={T}: Add 1 to your mana pool. -- {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn. +type=Land +[/card] +[card] +name=Vault of Whispers +auto={T}:Add{B} +text=(Vault of Whispers isn't a spell.) -- {T}: Add {B} to your mana pool. +type=Artifact Land +[/card] +[card] +name=Vault Skirge +abilities=flying,lifelink +text=({p(B)} can be paid with either {B} or 2 life.) -- Flying -- Lifelink +mana={1}{p(B)} +color=black +type=Artifact Creature +subtype=Imp +power=1 +toughness=1 +[/card] +[card] +name=Vault Skyward +target=creature +auto=flying +auto=untap +text=Target creature gains flying until end of turn. Untap it. +mana={U} +type=Instant +[/card] +[card] +name=Vaultbreaker +other={2}{R} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +auto=@combat(attacking) source(this):may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) forever +text=Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. -- Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={3}{R} +type=Creature +subtype=Orc Rogue +power=4 +toughness=2 +[/card] +[card] +name=Vebulid +auto=counter(1/1,1) +auto=@each my upkeep:may counter(1/1,1) +auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] destroy +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] destroy +text=Vebulid enters the battlefield with a +1/+1 counter on it. -- At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. -- When Vebulid attacks or blocks, destroy it at end of combat. +mana={B} +type=Creature +subtype=Horror +power=0 +toughness=0 +[/card] +[card] +name=Vec Townships +auto={T}:Add{1} +auto={T}:Add{G} and!( frozen )! +auto={T}:Add{W} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {W} to your mana pool. Vec Townships doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Vectis Agents +auto={U}{B}:-2/0 && unblockable +text={U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn. +mana={3}{U}{B} +type=Artifact Creature +subtype=Human Rogue +power=4 +toughness=3 +[/card] +[card] +name=Vectis Dominator +auto={T}:name(tap) target(creature) transforms((,newability[pay[[{L:2}]] name(pay 2 life) donothing?tap])) forever +text={T}: Tap target creature unless its controller pays 2 life. +mana={1}{W}{B} +type=Artifact Creature +subtype=Human Wizard +power=0 +toughness=2 +[/card] +[card] +name=Vectis Silencers +auto={2}{B}:deathtouch +text={2}{B}: Vectis Silencers gains deathtouch until end of turn. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.) +mana={2}{U} +type=Artifact Creature +subtype=Human Rogue +power=1 +toughness=2 +[/card] +[card] +name=Vector Asp +auto={B}:infect +text={B}: Vector Asp gains infect until end of turn. (It deals damage to creatures in form of -1/-1 counters and to players in form of poison counters.) +mana={1} +type=Artifact Creature +subtype=Snake +power=1 +toughness=1 +[/card] +[card] +name=Vedalken AEthermage +abilities=flash +auto=moveto(ownerhand) target(sliver) +aicode=activate moveTo(myHand) target(wizard|myLibrary) +autohand={3}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>wizard|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend +text=Flash (You may cast this spell any time you could cast an instant.) -- When Vedalken AEthermage enters the battlefield, return target Sliver to its owner's hand. -- Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, and put it into your hand. Then shuffle your library.) +mana={1}{U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=2 +[/card] +[card] +name=Vedalken Anatomist +auto={2}{U}{T}:tap target(creature) && counter(-1/-1,1) +auto={2}{U}{T}:untap target(creature) && counter(-1/-1,1) +text={2}{U}, {T}:Put a -1/-1 counter on target creature. You may tap or untap that creature. +mana={2}{U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=2 +[/card] +[card] +name=Vedalken Archmage +auto=@movedTo(artifact|mystack):draw:1 controller +text=Whenever you cast an artifact spell, draw a card. +mana={2}{U}{U} +type=Creature +subtype=Vedalken Wizard +power=0 +toughness=2 +[/card] +[card] +name=Vedalken Blademaster +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={2}{U} +type=Creature +subtype=Vedalken Soldier +power=2 +toughness=3 +[/card] +[card] +name=Vedalken Certarch +auto=aslongas(artifact|myBattlefield) {T}:tap target(artifact,creature,land) >2 +text=Metalcraft - {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts. +mana={U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=1 +[/card] +[card] +name=Vedalken Dismisser +auto=moveTo(ownerLibrary) target(creature) +text=When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library. +mana={5}{U} +type=Creature +subtype=Vedalken Wizard +power=2 +toughness=2 +[/card] +[card] +name=Vedalken Entrancer +auto={U}{T}:deplete:2 target(player) +text={U}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. +mana={3}{U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=4 +[/card] +[card] +name=Vedalken Ghoul +auto=@combat(blocked,turnlimited) source(this):life:-4 opponent +text=Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life. +mana={U}{B} +type=Creature +subtype=Vedalken Zombie +power=1 +toughness=1 +[/card] +[card] +name=Vedalken Heretic +auto=@damagefoeof(player) from(this):may draw:1 controller +text=Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. +mana={G}{U} +type=Creature +subtype=Vedalken Rogue +power=1 +toughness=1 +[/card] +[card] +name=Vedalken Infuser +auto=@each my upkeep:may counter(0/0,1,Charge) target(artifact) +text=At the beginning of your upkeep, you may put a charge counter on target artifact. +mana={3}{U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=4 +[/card] +[card] +name=Vedalken Mastermind +auto={U}{T}:moveTo(ownerhand) target(*|myBattlefield) +text={U}, {T}: Return target permanent you control to its owner's hand. +mana={U}{U} +type=Creature +subtype=Vedalken Wizard +power=1 +toughness=2 +[/card] +[card] +name=Vedalken Orrery +auto=lord(*[-land]|myhand,mylibrary,mygraveyard,myexile) asflash +text=You may cast nonland cards as though they had flash. +mana={4} +type=Artifact +[/card] +[card] +name=Vedalken Outlander +abilities=protection from red +text=Protection from red +mana={W}{U} +type=Artifact Creature +subtype=Vedalken Scout +power=2 +toughness=2 +[/card] +[card] +name=Vedalken Shackles +abilities=shackler +auto={2}{T}:shackle target(creature[power<=type:island:mybattlefield]) +auto=@each my untap restriction{canuntap}:may untap +text=You may choose not to untap Vedalken Shackles during your untap step. -- {2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped. +mana={3} +type=Artifact +[/card] +[card] +name=Veil of Birds +auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((Bird Creature,setpower=1,settoughness=1,flying)) forever +text=When an opponent casts a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying. +mana={U} +type=Enchantment +[/card] +[card] +name=Veilborn Ghoul +autograveyard=@movedTo(Swamp|myBattlefield):may moveTo(myhand) +abilities=cantblock +text=Veilborn Ghoul can't block. -- Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand. +mana={4}{B} +type=Creature +subtype=Zombie +power=4 +toughness=1 +[/card] +[card] +name=Veiled Apparition +auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((,newability[upcost[{1}{U}] sacrifice])) forever && transforms((Illusion Creature,setpower=3,settoughness=3,flying)) forever +text=When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay {1}{U}." +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Veiled Serpent +autohand=__CYCLING__({2}) +auto=aslongas(island|opponentbattlefield) cantattack <1 +auto=@movedto(*|opponentstack) once:transforms((removetypes)) forever && transforms((Serpent Creature,setpower=4,settoughness=4)) forever +text=When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature that can't attack unless defending player controls an Island. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Veiling Oddity +autoexile=this(counter{0/0.1.Time}<2) transforms((,newability[@counterremoved(0/0.1.Time) from(sourcecard) suspended:all(creature) unblockable ueot])) +suspend(4)={1}{U} +text=Suspend 4 - {1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) -- When the last time counter is removed from Veiling Oddity while it's exiled, creatures are unblockable this turn. +mana={3}{U} +type=Creature +subtype=Illusion +power=2 +toughness=3 +[/card] +[card] +name=Veilstone Amulet +auto=@movedTo(*|mystack):all(creature|myBattlefield) opponentshroud ueot +text=Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. +mana={3} +type=Artifact +[/card] +[card] +name=Vein Drinker +abilities=flying +auto={R}{T}:target(creature) dynamicability +auto=@vampired(creature) from(this):all(trigger[from]) counter(1/1,1) +text=Flying -- {R}, {T}: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker. -- Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker. +mana={4}{B}{B} +type=Creature +subtype=Vampire +power=4 +toughness=4 +[/card] +[card] +name=Veinfire Borderpost +other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) +auto=tap(noevent) +auto={T}:Add{B} +auto={T}:Add{R} +text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Veinfire Borderpost's mana cost. -- Veinfire Borderpost enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +mana={1}{B}{R} +type=Artifact +[/card] +[card] +name=Vela the Night-Clad +auto=lord(other creature|mybattlefield) intimidate +auto=@movedTo(creature|nonbattlezone) from(mybattlefield):life:-1 opponent +abilities=intimidate +text=Intimidate -- Other creatures you control have intimidate. -- Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. +mana={4}{U}{B} +type=Legendary Creature +subtype=Human Wizard +power=4 +toughness=4 +[/card] +[card] +name=Veldrane of Sengir +auto={1}{B}{B}:-3/0 && forestwalk +text={1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. +mana={5}{B}{B} +type=Legendary Creature +subtype=Human Rogue +power=5 +toughness=5 +[/card] +[card] +name=Veldt +auto=@each my upkeep:counter(0/0,-1,Depletion) +auto={T}:Add{G} and!( counter(0/0,1,Depletion) )! +auto={T}:Add{W} and!( counter(0/0,1,Depletion) )! +auto=this(counter{0/0.1.Depletion}>=1) doesnotuntap +text=Veldt doesn't untap during your untap step if it has a depletion counter on it. -- At the beginning of your upkeep, remove a depletion counter from Veldt. -- {T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt. +type=Land +[/card] +[card] +name=Venarian Glimmer +aicode=activate reject notatarget(*[-land;manacost<=castx]|opponenthand) +auto=reveal:type:*:opponenthand revealzone(opponenthand) optionone name(choose discards) notatarget(<1>*[-land;manacost<=castx]|reveal) transforms((,newability[moveto(ownerhand) all(other *|reveal)],newability[moveto(ownerhand) and!(reject)!])) ueot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Target player reveals his or her hand. You choose a nonland card with converted mana cost X or less from it. That player discards that card. +mana={X}{U} +type=Instant +[/card] +[card] +name=Vendetta +target=creature[-black] +auto=bury +auto=dynamicability +text=Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness. +mana={B} +type=Instant +[/card] +[card] +name=Vendilion Clique +abilities=flash,flying +aicode=activate name(bottom of library) notatarget(*[-land]|targetedpersonshand) bottomoflibrary and!( draw:1 targetedplayer )! +auto=name(target player) target(player) Reveal:type:*:targetedpersonshand revealzone(targetedpersonshand) optionone name(choose card) target(*[-land]|reveal) transforms((,newability[bottomoflibrary],newability[draw:1],newability[all(*|reveal) moveto(ownerhand)])) oneshot optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerhand) and!( all(*|reveal) moveto(ownerhand) )! optiontwoend revealend +text=Flash -- Flying -- When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card. +mana={1}{U}{U} +type=Legendary Creature +subtype=Faerie Wizard +power=3 +toughness=1 +[/card] +[card] +name=Venerable Kumo +abilities=reach +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=4]|mygraveyard) +text=Reach (This creature can block creatures with flying.) -- Soulshift 4 (When this dies, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.) +mana={4}{G} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Venerable Lammasu +abilities=flying +text=Flying +mana={6}{W} +type=Creature +subtype=Lammasu +power=5 +toughness=4 +[/card] +[card] +name=Venerable Monk +auto=life:2 controller +text=When Venerable Monk enters the battlefield, you gain 2 life. +mana={2}{W} +type=Creature +subtype=Human Monk Cleric +power=2 +toughness=2 +[/card] +[card] +name=Venerated Teacher +auto=all(creature[leveler]|myBattlefield) counter(0/0,2,level) +text=When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Vengeance +target=creature[tapped] +auto=destroy +text=Destroy target tapped creature. +mana={3}{W} +type=Sorcery +[/card] +[card] +name=Vengeful Dead +auto=@movedto(other zombie|graveyard) from(battlefield):life:-1 opponent +auto=@movedto(this|graveyard) from(battlefield):life:-1 opponent +text=Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life. +mana={3}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Vengeful Firebrand +auto=aslongas(warrior|mygraveyard) haste +auto={R}:1/0 +text=Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. -- {R}: Vengeful Firebrand gets +1/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Elemental Warrior +power=5 +toughness=2 +[/card] +[card] +name=Vengeful Pharaoh +abilities=deathtouch +autograveyard=@combatdamaged(player,planeswalker) from(*|opponentbattlefield):and!(destroy target(creature[attacking]))! moveTo(ownerlibrary) +text=Deathtouch -- Whenever combat damage is dealt to your or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library. +mana={2}{B}{B}{B} +type=Creature +subtype=Zombie +power=5 +toughness=4 +[/card] +[card] +name=Vengeful Rebel +auto=if revolt then target(creature|opponentbattlefield) -3/-3 ueot +text=Revolt -- When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn. +mana={2}{B} +type=Creature +subtype=Aetherborn Warrior +power=3 +toughness=2 +[/card] +[card] +name=Vengeful Vampire +abilities=flying,undying +text=Flying -- Undying +mana={4}{B}{B} +type=Creature +subtype=Vampire +power=3 +toughness=2 +[/card] +[card] +name=Vengevine +abilities=haste +autograveyard=@movedto(creature|mystack) restriction{thisturn(creature|mystack)~equalto~1}:may moveto(mybattlefield) +text=Haste -- Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. +mana={2}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] +[card] +name=Venom Sliver +auto=lord(sliver|myBattlefield) deathtouch +text=Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) +mana={1}{G} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Venom +target=creature +auto=@combat(blocking,blocked) source(mytgt) from(creature[-wall]):all(trigger[from]) phaseaction[combatends once] destroy +text=Enchant creature -- Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. +mana={1}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Venomous Dragonfly +abilities=flying +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] destroy +text=Flying -- Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. +mana={3}{G} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Venomous Fangs +target=creature +auto=deathtouch +text=Enchant creature -- Whenever enchanted creature deals damage to a creature, destroy the other creature. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Venomous Vines +target=*[enchanted] +auto=destroy +text=Destroy target enchanted permanent. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Venomspout Brackus +facedown={3} +autofacedown={3}{G}{G}:morph +auto={1}{G}{T}:damage:5 target(creature[flying;attacking;blocking]) +text={1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. -- Morph {3}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={6}{G} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Venser, the Sojourner +auto=counter(0/0,3,loyalty) +auto={C(0/0,2,Loyalty)}:name(+2: exile) (blink)ueot target(*|mybattlefield) +auto={C(0/0,-1,Loyalty)}:name(-1: unblockable) all(creature) unblockable ueot +auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[@movedto(*|mystack):choice target(*|battlefield) moveto(exile)])) forever dontremove +text=+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. -- -1: Creatures are unblockable this turn. -- -8: You get an emblem with "Whenever you cast a spell, exile target permanent." +mana={3}{W}{U} +type=Legendary Planeswalker +subtype=Venser +[/card] +[card] +name=Venser's Journal +abilities=nomaxhand +auto=@each my upkeep:life:phandcount +text=You have no maximum hand size. -- At the beginning of your upkeep, you gain 1 life for each card in your hand. +mana={5} +type=Artifact +[/card] +[card] +name=Venser's Sliver +mana={5} +type=Artifact Creature +subtype=Sliver +power=3 +toughness=3 +[/card] +[card] +name=Vent Sentinel +abilities=defender +auto={1}{R}{T}:damage:type:creature[defender]:mybattlefield target(player) +text=Defender -- {1}{R}{T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control. +mana={3}{R} +type=Creature +subtype=Elemental +power=2 +toughness=4 +[/card] +[card] +name=Ventifact Bottle +auto={X}{1}{T}:counter(0/0,x,Charge) asSorcery +auto=@each my firstmain:tap all(this) && thisforeach(counter{0/0.1.Charge}) add{1} && removeallcounters(0/0,1,Charge) +text={X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery. -- At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way. +mana={3} +type=Artifact +[/card] +[card] +name=Verdant Automaton +auto={3}{G}:counter(1/1,1) +text={3}{G}: Put a +1/+1 counter on Verdant Automaton. +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=2 +[/card] +[card] +name=Verdant Catacombs +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;swamp]|myLibrary) +#aicode=activate moveTo(myBattlefield) target(*[forest;swamp]|myLibrary) +#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;swamp]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend +text={T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Verdant Eidolon +auto={G}{S}:Add{W}{W}{W} +auto={G}{S}:Add{U}{U}{U} +auto={G}{S}:Add{B}{B}{B} +auto={G}{S}:Add{R}{R}{R} +auto={G}{S}:Add{G}{G}{G} +autograveyard=@movedTo(*[multicolor]|mystack):may moveTo(myhand) +text={G}, Sacrifice Verdant Eidolon: Add three mana of any one color to your mana pool. -- Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand. +mana={3}{G} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Verdant Embrace +target=creature +auto=3/3 +auto=@each upkeep:token(Saproling,Creature Saproling,1/1,green) +text=Enchant creature -- Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield." +mana={3}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Verdant Field +target=land +auto=teach(land) {T}:1/1 target(creature) +text=Enchant land -- Enchanted land has "{T}: Target creature gets +1/+1 until end of turn." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Verdant Force +auto=@each upkeep:token(Saproling,Creature Saproling,1/1,green) +text=At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield. +mana={5}{G}{G}{G} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Verdant Haven +target=land +auto=life:2 controller +auto=all(this) transforms((,newability[produceextra:selectmana])) forever +text=Enchant land -- When Verdant Haven enters the battlefield, you gain 2 life. -- Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces). +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Verdant Succession +auto=lord(creature[green,-token]) transforms((,newability[@movedto(graveyard) from(this|mybattlefield):target(creature[share!name!]|mylibrary) moveTo(mybattlefield)])) +text=Whenever a green nontoken creature is put into a graveyard from the battlefield, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she then shuffles his or her library. +mana={4}{G} +type=Enchantment +[/card] +[card] +name=Verdant Touch +target=land +auto=transforms((Creature,setpower=2,settoughness=2)) forever +buyback={1}{G}{3} +text=Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.) +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Verdeloth the Ancient +auto=lord(other treefolk) 1/1 +auto=lord(saproling) 1/1 +auto=token(saproling,creature saproling,1/1,green)*x +text=Kicker {X} (You may pay an additional {X} as you cast this spell.) -- Saproling creatures and other Treefolk creatures get +1/+1. -- When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield. +mana={4}{G}{G}{X} +type=Legendary Creature +subtype=Treefolk +power=4 +toughness=7 +[/card] +[card] +name=Verdigris +target=artifact +auto=destroy +text=Destroy target artifact. +mana={2}{G} +type=Instant +[/card] +[card] +name=Verduran Emissary +kicker={1}{R} +auto=kicker bury target(artifact) +text=Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) -- When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated. +mana={2}{G} +type=Creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] +[card] +name=Verduran Enchantress +auto=@movedTo(enchantment|mystack):may draw:1 +text=Whenever you cast an enchantment spell, you may draw a card. +mana={1}{G}{G} +type=Creature +subtype=Human Druid +power=0 +toughness=2 +[/card] +[card] +name=Verdurous Gearhulk +abilities=trample +auto=ability$!counter(1/1,1) target(creature|mybattlefield)!$ controller && ability$!counter(1/1,1) target(creature|mybattlefield)!$ controller && ability$!counter(1/1,1) target(creature|mybattlefield)!$ controller && ability$!counter(1/1,1) target(creature|mybattlefield)!$ controller +text=Trample -- When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control. +mana={3}{G}{G} +type=Artifact Creature +subtype=Construct +power=4 +toughness=4 +[/card] +[card] +name=Vermiculos +auto=@movedTo(artifact|battlefield):4/4 ueot +text=Whenever an artifact enters the battlefield, Vermiculos gets +4/+4 until end of turn. +mana={4}{B} +type=Creature +subtype=Horror +power=1 +toughness=1 +[/card] +[card] +name=Vernal Bloom +auto=lord(forest|battlefield) transforms((,newability[produceextra:{G}])) +text=Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Vernal Equinox +auto=lord(*[creature;enchantment]|hand,library,graveyard,exile) asflash +text=Any player may play creature and enchantment cards as though they had flash. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Vertigo Spawn +abilities=defender +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) tap && all(trigger[from]) frozen +text=Defender (This creature can't attack.) -- Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step. +mana={1}{U} +type=Creature +subtype=Illusion +power=0 +toughness=3 +[/card] +[card] +name=Vertigo +target=creature[flying] +auto=damage:2 +auto=-flying +text=Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn. +mana={R} +type=Instant +[/card] +[card] +name=Vesper Ghoul +auto={L:1}{T}:Add{W} +auto={L:1}{T}:Add{U} +auto={L:1}{T}:Add{B} +auto={L:1}{T}:Add{R} +auto={L:1}{T}:Add{G} +text={T}, Pay 1 life: Add one mana of any color to your mana pool. +mana={2}{B} +type=Creature +subtype=Zombie Druid +power=1 +toughness=1 +[/card] +[card] +name=Vessel of Endless Rest +auto=bottomoflibrary target(*|graveyard) +auto={T}:Add{G} +auto={T}:Add{W} +auto={T}:Add{U} +auto={T}:Add{B} +auto={T}:Add{R} +text=When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. -- {T}: Add one mana of any color to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Vessel of Ephemera +auto={2}{W}{s}:token(Spirit,creature Spirit,1/1,white,flying)*2 +text={2}{W}, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature tokens with flying onto the battlefield. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=Vessel of Malignity +auto={1}{B}{s}:name(exile from hand) target(opponent) ability$! moveto(exile) target(*|myhand)!$ targetedplayer assorcery +text={1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Vessel of Nascency +auto={1}{G}{s}:reveal:4 optionone name(Choose Card) target(creature,artifact,enchantment,land,planeswalker|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend +text={1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard. +mana={G} +type=Enchantment +[/card] +[card] +name=Vessel of Paramnesia +auto={U}{s}:deplete:3 target(player) && draw:1 controller +text={U}, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Vessel of Volatility +auto={1}{R}{s}:add{R}{R}{R}{R} +text={1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana pool. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Vestige of Emrakul +abilities=trample +text=Devoid (This card has no color.) -- Trample +mana={3}{R} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=4 +[/card] +[card] +name=Vesuva +auto=may copy notatarget(land) and!( tap(noevent) )! +text=You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. +type=Land +[/card] +[card] +name=Veteran Armorer +auto=lord(other creature|myBattlefield) 0/1 +text=Other creatures you control get +0/+1. +mana={1}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Veteran Armorsmith +auto=lord(other soldier|myBattlefield) 0/1 +text=Other Soldier creatures you control get +0/+1. +mana={W}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Veteran Brawlers +auto=aslongas(land[-tapped]|opponentBattlefield) cantattack +auto=aslongas(land[-tapped]|opponentBattlefield) cantpwattack +auto=aslongas(land[-tapped]|myBattlefield) cantblock +text=Veteran Brawlers can't attack if defending player controls an untapped land. -- Veteran Brawlers can't block if you control an untapped land. +mana={1}{R} +type=Creature +subtype=Human Soldier +power=4 +toughness=4 +[/card] +[card] +name=Veteran Cathar +auto={3}{W}:target(human) double strike ueot +text={3}{W}: Target Human gains double strike until end of turn. +mana={1}{G} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Veteran Cavalier +abilities=vigilance +text=Vigilance (Attacking doesn't cause this creature to tap.) +mana={W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Veteran Explorer +auto=@movedTo(this|graveyard) from(battlefield):name(fetch) transforms((,newability[ability$! moveto(ownerbattlefield) notatarget(land[basic]|mylibrary) !$ controller],newability[ability$! moveto(ownerbattlefield) notatarget(land[basic]|mylibrary) !$ opponent])) oneshot +text=When Veteran Explorer dies, each player may search his or her library for up to two basic land cards and put them onto the battlefield. Then each player who searched his or her library this way shuffles it. +mana={G} +type=Creature +subtype=Human Soldier Scout +power=1 +toughness=1 +[/card] +[card] +name=Veteran Motorist +crewbonus=1/1 +auto=scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=When Veteran Motorist enters the battlefield, scry 2. -- Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn. +mana={R}{W} +type=Creature +subtype=Dwarf Pilot +power=3 +toughness=1 +[/card] +[card] +name=Veteran of the Depths +auto=@tapped(this):may counter(1/1,1) +text=Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. +mana={3}{W} +type=Creature +subtype=Merfolk Soldier +power=2 +toughness=2 +[/card] +[card] +name=Veteran Swordsmith +auto=lord(other soldier|myBattlefield) 1/0 +text=Other Soldier creatures you control get +1/+0. +mana={2}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Veteran Warleader +anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive +auto={T(other ally|mybattlefield)}:first strike ueot +auto={T(other ally|mybattlefield)}:vigilance ueot +auto={T(other ally|mybattlefield)}:trample ueot +text=Veteran Warleader's power and toughness are each equal to the number of creatures you control. -- Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. +mana={1}{G}{W} +type=Creature +subtype=Human Soldier Ally +power=* +toughness=* +[/card] +[card] +name=Veteran's Armaments +auto={2}:equip +auto=@combat(attacking,blocking) source(mytgt) :all(trigger[to]) foreach(creature[attacking]|battlefield) 1/1 ueot +auto=@movedto(creature[soldier]|battlefield):may all(trigger[to]) rehook +text=Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." -- Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. -- Equip {2} +mana={2} +type=Tribal Artifact +subtype=Soldier Equipment +[/card] +[card] +name=Veteran's Reflexes +target=creature +auto=untap +auto=1/1 +text=Target creature gets +1/+1 until end of turn. Untap that creature. +mana={W} +type=Instant +[/card] +[card] +name=Veteran's Sidearm +auto={1}:equip +auto=teach(creature) 1/1 +text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Veteran's Voice +target=creature|mybattlefield +auto=teach(creature) {T}:target(other creature) 2/1 ueot +text=Enchant creature you control -- Enchanted creature has "{T}: Target creature other than this creature gets +2/+1 until end of turn." +mana={R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vex +target=*|stack +auto=fizzle +auto=may draw:1 targetcontroller +text=Counter target spell. That spell's controller may draw a card. +mana={2}{U} +type=Instant +[/card] +[card] +name=Vexing Beetle +abilities=nofizzle +auto=this(variable{type:creature:opponentbattlefield}<1) 3/3 +text=Vexing Beetle can't be countered. -- Vexing Beetle gets +3/+3 as long as no opponent controls a creature. +mana={4}{G} +type=Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Vexing Scuttler +autostack=if casted(this) then may moveTo(myhand) target(instant,sorcery|mygraveyard) +text=Emerge {6}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Vexing Scuttler, you may return target instant or sorcery card from your graveyard to your hand. +mana={8} +other={emerge}{6}{U} name(Emerge) +type=Creature +subtype=Eldrazi Crab +power=4 +toughness=5 +[/card] +[card] +name=Vexing Sphinx +abilities=flying +auto=@each my upkeep:counter(0/0,1,Age) +auto=thisforeach(counter{0/0.1.Age}) upcost[{D(*|myhand)}] sacrifice +auto=@movedTo(this|graveyard) from(battlefield):thisforeach(counter{0/0.1.Age}) draw:1 controller +text=Flying -- Cumulative upkeep - Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- When Vexing Sphinx dies, draw a card for each age counter on it. +mana={1}{U}{U} +type=Creature +subtype=Sphinx +power=4 +toughness=4 +[/card] +[card] +name=Vhati il-Dal +auto={T}:name(power becomes 1) target(creature) transforms((,setpower=1)) ueot +auto={T}:name(toughness becomes 1) target(creature) transforms((,settoughness=1)) ueot +text={T}: Target creature's power or toughness becomes 1 until end of turn. +mana={2}{B}{G} +type=Legendary Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Vial of Dragonfire +auto={2}{T}{S}:damage:2 target(other creature|battlefield) +text={2}, {T}, Sacrifice Vial of Dragonfire: Vial of Dragonfire deals 2 damage to target creature. +mana={2} +type=Artifact +[/card] +[card] +name=Vial of Poison +auto={1}{S}:target(other creature) deathtouch ueot +text={1}, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. +mana={1} +type=Artifact +[/card] +[card] +name=Viashino Bey +auto=aslongas(viashino bey[attacking]|myBattlefield) lord(creature|myBattlefield) mustattack +text=If Viashino Bey attacks, all creatures you control attack if able. +mana={2}{R}{R} +type=Creature +subtype=Viashino +power=4 +toughness=3 +[/card] +[card] +name=Viashino Bladescout +abilities=flash +auto=first strike target(creature) ueot +text=Flash (You may cast this spell any time you could cast an instant.) -- When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Viashino Scout +power=2 +toughness=1 +[/card] +[card] +name=Viashino Cutthroat +abilities=haste +auto=@each endofturn:moveTo(ownerhand) +text=Haste -- At the beginning of the end step, return Viashino Cutthroat to its owner's hand. +mana={2}{R}{R} +type=Creature +subtype=Viashino +power=5 +toughness=3 +[/card] +[card] +name=Viashino Fangtail +auto={T}:Damage:1 target(creature,player) +text={T}: Viashino Fangtail deals 1 damage to target creature or player. +mana={2}{R}{R} +type=Creature +subtype=Viashino Warrior +power=3 +toughness=3 +[/card] +[card] +name=Viashino Firstblade +abilities=haste +auto=2/2 ueot +text=Haste -- When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. +mana={1}{R}{W} +type=Creature +subtype=Viashino Soldier +power=2 +toughness=2 +[/card] +[card] +name=Viashino Grappler +auto={G}:trample +text={G}: Viashino Grappler gains trample until end of turn. +mana={2}{R} +type=Creature +subtype=Viashino +power=3 +toughness=1 +[/card] +[card] +name=Viashino Heretic +auto={1}{R}{T}:target(artifact) dynamicability destroy +text={1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost. +mana={2}{R} +type=Creature +subtype=Viashino +power=1 +toughness=3 +[/card] +[card] +name=Viashino Outrider +auto=upcost[{2}{R};next upkeep] sacrifice +text=Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={2}{R} +type=Creature +subtype=Viashino +power=4 +toughness=3 +[/card] +[card] +name=Viashino Racketeer +auto=if type(*|myhand)~morethan~0 then ability$!may reject notatarget(*|myhand) and!(draw:1)! !$ controller +text=When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card. +mana={2}{R} +type=Creature +subtype=Viashino Rogue +power=2 +toughness=1 +[/card] +[card] +name=Viashino Runner +abilities=menace +text=Viashino Runner can't be blocked except by two or more creatures. +mana={3}{R} +type=Creature +subtype=Viashino +power=3 +toughness=2 +[/card] +[card] +name=Viashino Sandscout +abilities=haste +auto=@each endofturn:moveTo(ownerhand) +text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.) +mana={1}{R} +type=Creature +subtype=Viashino Scout +power=2 +toughness=1 +[/card] +[card] +name=Viashino Sandstalker +abilities=haste +auto=@each endofturn:moveTo(ownerhand) +text=Haste (This creature can attack the turn it comes under your control.) -- At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) +mana={1}{R}{R} +type=Creature +subtype=Viashino Warrior +power=4 +toughness=2 +[/card] +[card] +name=Viashino Sandswimmer +auto={R}:flipacoin winability moveTo(ownerhand) winabilityend loseability sacrifice loseabilityend flipend +text={R}: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer. +mana={2}{R}{R} +type=Creature +subtype=Viashino +power=3 +toughness=2 +[/card] +[card] +name=Viashino Shanktail +abilities=first strike +autohand={2}{R}{discard}:name(bloodrush) target(creature[attacking]) first strike && 3/1 ueot +text=First strike -- Bloodrush -- {2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn. +mana={3}{R} +type=Creature +subtype=Viashino Warrior +power=3 +toughness=1 +[/card] +[card] +name=Viashino Skeleton +auto={1}{B}{D(*|myhand)}:regenerate +text={1}{B}, Discard a card: Regenerate Viashino Skeleton. +mana={3}{R} +type=Creature +subtype=Viashino Skeleton +power=2 +toughness=1 +[/card] +[card] +name=Viashino Slasher +auto={R}:1/-1 +text={R}: Viashino Slasher gets +1/-1 until end of turn. +mana={1}{R} +type=Creature +subtype=Viashino Warrior +power=1 +toughness=2 +[/card] +[card] +name=Viashino Slaughtermaster +abilities=double strike +auto={B}{G}:1/1 limit:1 +text=Double strike -- {B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn. +mana={1}{R} +type=Creature +subtype=Viashino Warrior +power=1 +toughness=1 +[/card] +[card] +name=Viashino Spearhunter +auto=first strike +text=First strike (This creature deals combat damage before creatures without first strike.) +mana={2}{R} +type=Creature +subtype=Viashino Warrior +power=2 +toughness=1 +[/card] +[card] +name=Viashino Warrior +mana={3}{R} +type=Creature +subtype=Viashino Warrior +power=4 +toughness=2 +[/card] +[card] +name=Viashino Weaponsmith +auto=rampage(2/2,0) +text=Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn. +mana={3}{R} +type=Creature +subtype=Viashino +power=2 +toughness=2 +[/card] +[card] +name=Viashivan Dragon +abilities=flying +auto={R}:1/0 +auto={G}:0/1 +text=Flying -- {R}: Viashivan Dragon gets +1/+0 until end of turn. -- {G}: Viashivan Dragon gets +0/+1 until end of turn. +mana={2}{R}{R}{G}{G} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Vibrating Sphere +auto=this(variable{controllerturn}>0) lord(creature|mybattlefield) 2/0 +auto=this(variable{opponentturn}>0) lord(creature|mybattlefield) 0/-2 +text=As long as it's your turn, creatures you control get +2/+0. -- As long as it's not your turn, creatures you control get -0/-2. +mana={4} +type=Artifact +[/card] +[card] +name=Vicious Hunger +target=creature +auto=damage:2 +auto=life:2 controller +text=Vicious Hunger deals 2 damage to target creature and you gain 2 life. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Vicious Kavu +auto=this(attacking) 2/0 +text=Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. +mana={1}{B}{R} +type=Creature +subtype=Kavu +power=2 +toughness=2 +[/card] +[card] +name=Vicious Shadows +auto=@movedTo(creature|graveyard) from(battlefield):may target(player) damage:type:*:targetedpersonshand +text=Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand. +mana={6}{R} +type=Enchantment +[/card] +[card] +name=Victim of Night +target=creature[-vampire;-werewolf;-zombie] +auto=destroy +text=Destroy target non-Vampire, non-Werewolf, non-Zombie creature. +mana={B}{B} +type=Instant +[/card] +[card] +name=Victorious Destruction +target=artifact,land +auto=destroy +auto=life:-1 targetcontroller +text=Destroy target artifact or land. Its controller loses 1 life. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Victory's Herald +abilities=flying +auto=@combat(attacking) source(this):all(creature[attacking]) flying ueot +auto=@combat(attacking) source(this):all(creature[attacking]) lifelink ueot +text=Flying -- Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn. +mana={3}{W}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Victual Sliver +auto=lord(sliver) {2}{S}:life:4 +text=All Slivers have "{2}, Sacrifice this permanent: You gain 4 life." +mana={G}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Vigean Graftmage +auto=counter(1/1,2) +auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) +auto={1}{U}:untap target(creature[counter{1/1.1}]) +text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {1}{U}: Untap target creature with a +1/+1 counter on it. +mana={2}{U} +type=Creature +subtype=Vedalken Wizard Mutant +power=0 +toughness=0 +[/card] +[card] +name=Vigean Hydropon +abilities=cantattack,cantblock,cantpwattack +auto=counter(1/1,5) +auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(other creature|battlefield):may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)])) +text=Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- Vigean Hydropon can't attack or block. +mana={1}{G}{U} +type=Creature +subtype=Plant Mutant +power=0 +toughness=0 +[/card] +[card] +name=Vigean Intuition +auto=choice name(Artifact) reveal:4 optionone name(Get Artifact) target(artifact|reveal) moveto(myhand) and!( all(artifact|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=choice name(Creature) reveal:4 optionone name(Get Creature) target(creature|reveal) moveto(myhand) and!( all(creature|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=choice name(Enchantment) reveal:4 optionone name(Get Enchantment) target(enchantment|reveal) moveto(myhand) and!( all(enchantment|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=choice name(Instant) reveal:4 optionone name(Get Instant) target(instant|reveal) moveto(myhand) and!( all(instant|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=choice name(Land) reveal:4 optionone name(Get Land) target(land|reveal) moveto(myhand) and!( all(land|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=choice name(Planeswalker) reveal:4 optionone name(Get Planeswalker) target(planeswalker|reveal) moveto(myhand) and!( all(planeswalker|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=choice name(Sorcery) reveal:4 optionone name(Get Sorcery) target(sorcery|reveal) moveto(myhand) and!( all(sorcery|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +auto=choice name(Tribal) reveal:4 optionone name(Get Tribal) target(artifact|reveal) moveto(myhand) and!( all(tribal|reveal) moveto(myhand) )! optiononeend optiontwo name(put in grave) target(<1>*|reveal) moveto(mygraveyard) and!( all(*|reveal) moveto(mygraveyard) )! optiontwoend revealend +text=Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) +mana={3}{G}{U} +type=Instant +[/card] +[card] +name=Vigilance +target=creature +auto=vigilance +text=Enchant creature -- Enchanted creature has vigilance. (Attacking doesn't cause it to tap.) +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vigilant Drake +abilities=flying +auto={2}{U}:untap +text=Flying -- {2}{U}: Untap Vigilant Drake. +mana={4}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Vigilant Martyr +auto={S}:regenerate target(other creature) +text=Sacrifice Vigilant Martyr: Regenerate target creature. -- {W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment. +mana={W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Vigilant Sentry +auto=aslongas(*|mygraveyard) 1/1 >6 +auto=aslongas(*|mygraveyard) {T}:3/3 target(creature[attacking;blocking]) >6 +text=Threshold - As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." +mana={1}{W}{W} +type=Creature +subtype=Human Nomad +power=2 +toughness=2 +[/card] +[card] +name=Vigilante Justice +auto=@movedTo(human|mybattlefield):damage:1 target(creature,player) +text=Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=Vigor Mortis +target=creature|mygraveyard +auto=ifnot spent({G}) then moveto(mybattlefield) else moveto(mybattlefield) and!(counter(1/1,1))! +text=Return target creature card from your graveyard to the battlefield. If {G} was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Vigor +abilities=trample +auto=lord(other creature|myBattlefield) vigor +autograveyard=moveTo(ownerlibrary) && shuffle +text=Trample -- If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. -- When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library. +mana={3}{G}{G}{G} +type=Creature +subtype=Elemental Incarnation +power=6 +toughness=6 +[/card] +[card] +name=Vigorous Charge +target=creature +kicker={W} +auto=trample +auto=kicker transforms((,newability[combatspiritlink])) ueot +text=Kicker {W} (You may pay an additional {W} as you cast this spell.) -- Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage. +mana={G} +type=Instant +[/card] +[card] +name=Vildin-Pack Alpha +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Geier Reach Bandit) +text=Whenever a Werewolf enters the battlefield under your control, you may transform it. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha. +type=Creature +subtype=Werewolf +color=red +power=4 +toughness=3 +[/card] +[card] +name=Vildin-Pack Outcast +abilities=trample +auto={r}:1/0 ueot +auto={5}{r}{r}:flip(Dronepack Kindred) +text=Trample -- {R}: Vildin-Pack Outcast gets +1/-1 until end of turn. -- {5}{R}{R}: Transform Vildin-Pack Outcast. +mana={4}{R} +type=Creature +subtype=Werewolf Horror +power=4 +toughness=4 +[/card] +[card] +name=Vile Aggregate +anyzone=type:creature[colorless]:mybattlefield/5 cdaactive +abilities=trample +auto=@combatdamaged(player) from(this):ingest:1 opponent +text=Devoid (This card has no color.) -- Vile Aggregate's power is equal to the number of colorless creatures you control. -- Trample -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) +mana={2}{R} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=* +toughness=5 +[/card] +[card] +name=Vile Consumption +auto=lord(creature) transforms((,newability[upcost[{L:1}] sacrifice])) +text=All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life." +mana={1}{U}{B} +type=Enchantment +[/card] +[card] +name=Vile Deacon +auto=@combat(attacking) source(this):all(this) foreach(cleric) 1/1 ueot +text=Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield. +mana={2}{B}{B} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=Vile Rebirth +target=creature|graveyard +auto=moveTo(exile) +auto=token(Zombie,Creature Zombie,2/2,black) +text=Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. +mana={B} +type=Instant +[/card] +[card] +name=Vile Redeemer +abilities=flash +autostack=if casted(this) then pay({c}) foreach(creature[fresh]|mygraveyard) token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! +text=Devoid (This card has no color.) -- Flash -- When you cast Vile Redeemer, you may pay {C}. If you do, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C} to your mana pool." +mana={2}{G} +abilities=devoid +type=Creature +subtype=Eldrazi +power=3 +toughness=3 +[/card] +[card] +name=Vile Requiem +auto=@each my upkeep:may counter(0/0,1,Verse) +auto=this(counter{0/0.1.Verse}<1) {1}{B}{S}:name(do nothing) donothing +auto=this(counter{0/0.1.Verse}>0) {1}{B}{S}:bury target(other creature[-black]) +text=At the beginning of your upkeep, you may put a verse counter on Vile Requiem. -- {1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated. +mana={2}{B}{B} +type=Enchantment +[/card] +[card] +name=Village Bell-Ringer +abilities=flash +auto=untap all(creature|mybattlefield) +text=Flash -- When Village Bell-Ringer enters the battlefield, untap all creatures you control. +mana={2}{W} +type=Creature +subtype=Human Scout +power=1 +toughness=4 +[/card] +[card] +name=Village Cannibals +auto=@movedTo(other human|graveyard) from(battlefield):counter(1/1,1) +text=Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals. +mana={2}{B} +type=Creature +subtype=Human +power=2 +toughness=2 +[/card] +[card] +name=Village Elder +auto={G}{T}{S(forest|myBattlefield)}:regenerate target(creature) +text={G}, {T}, Sacrifice a Forest: Regenerate target creature. +mana={G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Village Ironsmith +abilities=first strike +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Ironfang) +text=First Strike -- At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. +mana={1}{R} +type=Creature +subtype=Human Werewolf +power=1 +toughness=1 +[/card] +[card] +name=Village Messenger +abilities=haste +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Moonrise Intruder) +text=Haste -- At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger. +mana={R} +type=Creature +subtype=Human Werewolf +power=1 +toughness=1 +[/card] +[card] +name=Village Survivors +abilities=vigilance +auto=this(controllerlife < 6) lord(other creature|mybattlefield) vigilance +text=Vigilance -- Fateful hour - As long as you have 5 or less life, other creatures you control have vigilance. +mana={4}{G} +type=Creature +subtype=Human +power=4 +toughness=5 +[/card] +[card] +name=Villagers of Estwald +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Howlpack of Estwald) +text=At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. +mana={2}{G} +type=Creature +subtype=Human Werewolf +power=2 +toughness=3 +[/card] +[card] +name=Villainous Ogre +abilities=cantblock +auto=aslongas(demon|myBattlefield) {B}:regenerate +text=Villainous Ogre can't block. -- As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre." +mana={2}{B} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=2 +[/card] +[card] +name=Vindicate +target=* +auto=destroy +text=Destroy target permanent. +mana={1}{W}{B} +type=Sorcery +[/card] +[card] +name=Vindictive Mob +auto=moveTo(ownergraveyard) notatarget(creature|myBattlefield) +auto=cantbeblockedby(saproling) +text=When Vindictive Mob enters the battlefield, sacrifice a creature. -- Vindictive Mob can't be blocked by Saprolings. +mana={4}{B}{B} +type=Creature +subtype=Human Berserker +power=5 +toughness=5 +[/card] +[card] +name=Vine Dryad +abilities=flash,forestwalk +other={E(other *[green]|myhand)} name(Exile a Green Card from Hand) +text=Flash -- Forestwalk -- You may exile a green card from your hand rather than pay Vine Dryad's mana cost. +mana={3}{G} +type=Creature +subtype=Dryad +power=1 +toughness=3 +[/card] +[card] +name=Vine Kami +abilities=menace +auto=@movedTo(this|mygraveyard) from(myBattlefield):may moveTo(myhand) target(spirit[manacost<=6]|mygraveyard) +text=Vine Kami can't be blocked except by two or more creatures. -- Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.) +mana={6}{G} +type=Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Vine Snare +auto=preventAllCombatDamage from(creature[power<=4]) ueot +text=Prevent all combat damage that would be dealt this turn by creatures with power 4 or less. +mana={2}{G} +type=Instant +[/card] +[card] +name=Vine Trellis +abilities=defender +auto={T}:Add{G} +text=Defender (This creature can't attack.) -- {T}: Add {G} to your mana pool. +mana={1}{G} +type=Creature +subtype=Plant Wall +power=0 +toughness=4 +[/card] +[card] +name=Vinelasher Kudzu +auto=@movedTo(land|myBattlefield):counter(1/1,1) +text=Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. +mana={1}{G} +type=Creature +subtype=Plant +power=1 +toughness=1 +[/card] +[card] +name=Vines of the Recluse +target=creature +auto=untap +auto=reach ueot +auto=1/2 ueot +text=Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) +mana={G} +type=Instant +[/card] +[card] +name=Vines of Vastwood +target=creature +kicker={G} +auto=opponentshroud +auto=kicker 4/4 +text=Kicker {G} (You may pay an additional {G} as you cast this spell.) -- Target creature can't be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn. +mana={G} +type=Instant +[/card] +[card] +name=Vineweft +target=Creature +auto=teach(creature) 1/1 +autograveyard={4}{G}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature gets +1/+1. -- {4}{G}: Return Vineweft from your graveyard to hand. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vintara Snapper +auto=aslongas(land[-tapped]|myBattlefield) shroud <1 +text=Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) +mana={G}{G} +type=Creature +subtype=Turtle +power=2 +toughness=2 +[/card] +[card] +name=Violent Outburst +autostack=if casted(this) then cascade:plibrarycount +auto=all(creature|myBattlefield) 1/0 ueot +text=Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) -- Creatures you control get +1/+0 until end of turn. +mana={1}{R}{G} +type=Instant +[/card] +[card] +name=Violent Ultimatum +target=<3>* +auto=destroy +text=Destroy three target permanents. +mana={B}{B}{R}{R}{R}{G}{G} +type=Sorcery +[/card] +[card] +name=Violet Pall +target=creature[-black] +auto=destroy +auto=token(Faerie Rogue,Creature Faerie,1/1,flying black) +text=Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. +mana={4}{B} +type=Tribal Instant +subtype=Faerie +[/card] +[card] +name=Viper's Kiss +target=creature +auto=-1/-1 +auto=noactivatedability +text=Enchant creature -- Enchanted creature gets -1/-1, and its activated abilities can't be activated. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Viral Drake +abilities=flying,infect +auto={3}{U}:notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate +text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- {3}{U}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.) +mana={3}{U} +type=Creature +subtype=Drake +power=1 +toughness=4 +[/card] +[card] +name=Viridescent Wisps +target=creature +auto=1/0 +auto=transforms((,green)) ueot +auto=draw:1 controller +text=Target creature becomes green and gets +1/+0 until end of turn. -- Draw a card. +mana={G} +type=Instant +[/card] +[card] +name=Viridian Acolyte +auto={1}{T}:add{G} +auto={1}{T}:add{W} +auto={1}{T}:add{B} +auto={1}{T}:add{U} +auto={1}{T}:add{R} +text={1}, {T}: Add one mana of any color to your mana pool. +mana={G} +type=Creature +subtype=Elf Shaman +power=1 +toughness=1 +[/card] +[card] +name=Viridian Betrayers +auto=this(variable{opponentpoisoncount} >0) infect +text=Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) +mana={1}{G}{G} +type=Creature +subtype=Elf Warrior +power=3 +toughness=1 +[/card] +[card] +name=Viridian Claw +auto={1}:equip +auto=teach(creature) 1/0 +auto=teach(creature) first strike +text=Equipped creature gets +1/+0 and has first strike. -- Equip {2} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Viridian Corrupter +abilities=infect +auto=destroy target(artifact) +text=Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- When Viridian Corrupter enters the battlefield, destroy target artifact. +mana={1}{G}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Viridian Emissary +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=@movedTo(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=When Viridian Emissary dies, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library. +mana={1}{G} +type=Creature +subtype=Elf Scout +power=2 +toughness=1 +[/card] +[card] +name=Viridian Harvest +target=artifact +auto=@movedTo(mytgt|mygraveyard):life:6 controller +text=Enchant artifact -- When enchanted artifact is put into a graveyard, you gain 6 life. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Viridian Joiner +auto={T}:thisforeach(power>=1) add{G} +text={T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power. +mana={2}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=2 +[/card] +[card] +name=Viridian Longbow +auto={1}:equip +auto=teach(creature) {T}:damage:1 target(creature,player) +text=Equipped creature has "{T}: This creature deals 1 damage to target creature or player." -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Viridian Lorebearers +auto={3}{G}{T}:target(creature) foreach(artifact|opponentBattlefield) 1/1 ueot +text={3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control. +mana={3}{G} +type=Creature +subtype=Elf Shaman +power=3 +toughness=3 +[/card] +[card] +name=Viridian Revel +auto=@movedTo(artifact|graveyard) from(opponentBattlefield):may draw:1 controller +text=Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card. +mana={1}{G}{G} +type=Enchantment +[/card] +[card] +name=Viridian Scout +auto={2}{G}{S}:damage:2 target(other creature[flying]) +text={2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying. +mana={3}{G} +type=Creature +subtype=Elf Warrior Scout +power=1 +toughness=2 +[/card] +[card] +name=Viridian Shaman +auto=destroy target(artifact) +text=When Viridian Shaman enters the battlefield, destroy target artifact. +mana={2}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Viridian Zealot +auto={1}{G}{S}:destroy target(other *[artifact;enchantment]) +text={1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment. +mana={G}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=1 +[/card] +[card] +name=Virtue's Ruin +auto=destroy all(creature[white]) +text=Destroy all white creatures. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Virtuous Charge +auto=all(creature|myBattlefield) 1/1 ueot +text=Creatures you control get +1/+1 until end of turn. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Virulent Plague +auto=lord(creature[token]|battlefield) -2/-2 +text=Creature tokens get -2/-2. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Virulent Sliver +auto=lord(sliver) poisontoxic +text=All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.) +mana={G} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Virulent Swipe +target=creature +auto=2/0 ueot +auto=deathtouch ueot +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Target creature gets +2/+0 and gains deathtouch until end of turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={B} +type=Instant +[/card] +[card] +name=Visara the Dreadful +abilities=flying +auto={T}:bury target(creature) +text=Flying -- {T}: Destroy target creature. It can't be regenerated. +mana={3}{B}{B}{B} +type=Legendary Creature +subtype=Gorgon +power=5 +toughness=5 +[/card] +[card] +name=Viscera Dragger +autohand=__CYCLING__({2}) +autograveyard={1}{B}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text=Cycling {2} ({2}, Discard this card: Draw a card.) -- Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={3}{B} +type=Creature +subtype=Zombie Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Viscera Seer +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto={S(creature|myBattlefield)}:reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Sacrifice a creature: Scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +mana={B} +type=Creature +subtype=Vampire Wizard +power=1 +toughness=1 +[/card] +[card] +name=Viscerid Armor +target=creature +auto=1/1 +auto={1}{U}:moveto(ownerhand) +text=Enchant creature -- Enchanted creature gets +1/+1. -- {1}{U}: Return Viscerid Armor to its owner's hand. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Viscerid Deepwalker +auto={u}:+1/+0 ueot +text={U}: Viscerid Deepwalker gets +1/+0 until end of turn. -- Suspend 4 - {U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) +mana={4}{U} +suspend(4)={u} +type=Creature +subtype=Homarid Warrior +power=2 +toughness=3 +[/card] +[card] +name=Viscerid Drone +auto={S(creature|myBattlefield)}{S(swamp|myBattlefield)}{T}:bury target(creature[-artifact]) +auto={S(creature|myBattlefield)}{S(swamp[snow]|myBattlefield)}{T}:bury target(creature) +text={T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. -- {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated. +mana={1}{U} +type=Creature +subtype=Homarid Drone +power=1 +toughness=2 +[/card] +[card] +name=Viscid Lemures +auto={0}:-1/-0 && swampwalk limit:9 +text={0}: Viscid Lemures gets -1/-0 and gains swampwalk until end of turn. +mana={4}{B} +type=Creature +subtype=Spirit +power=4 +toughness=3 +[/card] +[card] +name=Viseling +auto=@each opponent upkeep:damage:type:*:opponenthandminus4minusend opponent +text=At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus 4. +mana={4} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Vish Kal, Blood Arbiter +abilities=flying,lifelink +auto={S(creature|myBattlefield)}:name(sacrifice a creature) counter(1/1,storedpower) +auto=this(counter{1/1.1}>=1) {C(1/1,0)}:name(remove all counters) target(creature) -counter{1%1}/-counter{1%1} && removeallcounters(1/1) all(this) +mana={4}{W}{B}{B} +type=Legendary Creature +subtype=Vampire +power=5 +toughness=5 +text=Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. +[/card] +[card] +name=Vision Skeins +auto=draw:2 opponent +auto=draw:2 controller +text=Each player draws two cards. +mana={1}{U} +type=Instant +[/card] +[card] +name=Visionary Augmenter +auto=_FABRICATE_(2) +text=Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) +mana={2}{W}{W} +type=Creature +subtype=Dwarf Artificer +power=2 +toughness=1 +[/card] +[card] +name=Visions of Beyond +auto=draw:1 controller +auto=aslongas(*|graveyard) draw:2 controller >19 +text=Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. +mana={U} +type=Instant +[/card] +[card] +name=Visions of Brutality +target=creature +auto=@damaged(creature,player) from(mytgt):life:-thatmuch targetcontroller +text=Devoid (This card has no color.) -- Enchant creature -- Enchanted creature can't block. -- Whenever enchanted creature deals damage, its controller loses that much life. +mana={1}{B} +abilities=devoid +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vital Splicer +auto=token(Golem,Artifact Creature Golem,3/3) +auto={1}:regenerate target(golem|mybattlefield) +text=When Vital Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- {1}: Regenerate target Golem you control. +mana={3}{G} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Vitality Charm +auto=choice token(Insect,creature insect, 1/1,green) +auto=aslongas(creature|battlefield) choice name(1/1 & trample) target(creature) transforms((,newability[1/1],newability[trample])) ueot +auto=aslongas(beast|battlefield) choice regenerate target(beast) +text=Choose one - Put a 1/1 green Insect creature token onto the battlefield; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast. +mana={G} +type=Instant +[/card] +[card] +name=Vitalize +auto=untap all(creature|myBattlefield) +text=Untap all creatures you control. +mana={G} +type=Instant +[/card] +[card] +name=Vitalizing Cascade +auto=life:Xplus3plusend +text=You gain X plus 3 life. +mana={X}{G}{W} +type=Instant +[/card] +[card] +name=Vitalizing Wind +auto=all(creature|myBattlefield) 7/7 ueot +text=Creatures you control get +7/+7 until end of turn. +mana={8}{G} +type=Instant +[/card] +[card] +name=Vitaspore Thallid +text=At the beginning of your upkeep, put a spore counter on Vitaspore Thallid. -- Remove three spore counters from Vitaspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. -- Sacrifice a Saproling: Target creature gains haste until end of turn. +mana={1}{G} +type=Creature +subtype=Fungus +auto=@each my upkeep:counter(0/0,1,Spore) +auto={C(0/0,-3,Spore)}:Token(Saproling,Creature Saproling,1/1,green) +auto={S(saproling|myBattlefield)}:haste target(creature) +power=1 +toughness=1 +[/card] +[card] +name=Vithian Renegades +auto=destroy target(artifact) +text=When Vithian Renegades enters the battlefield, destroy target artifact. +mana={1}{R}{G} +type=Creature +subtype=Human Shaman +power=3 +toughness=2 +[/card] +[card] +name=Vithian Stinger +auto={T}:damage:1 target(creature,player) +autograveyard={1}{R}:moveto(mybattlefield) && transforms((,unearth,haste)) asSorcery forever +text={T}: Vithian Stinger deals 1 damage to target creature or player. -- Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) +mana={2}{R} +type=Creature +subtype=Human Shaman +power=0 +toughness=1 +[/card] +[card] +name=Vitu-Ghazi Guildmage +auto={4}{G}{W}:token(Centaur,Creature Centaur,3/3,green) +auto={2}{G}{W}:name(populate) clone notatarget(creature[token]|mybattlefield) +text={4}{G}{W}: Put a 3/3 green Centaur creature token onto the battlefield. -- {2}{G}{W}: Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={G}{W} +type=Creature +subtype=Dryad Shaman +power=2 +toughness=2 +[/card] +[card] +name=Vitu-Ghazi, the City-Tree +auto={T}:Add{1} +auto={2}{G}{W}{T}:token(Saproling,creature saproling, 1/1, green) +text={T}: Add {1} to your mana pool. -- {2}{G}{W}, {T}: Put a 1/1 green Saproling creature token onto the battlefield. +type=Land +[/card] +[card] +name=Vivid Crag +auto=counter(0/0,2,Charge) +auto=tap(noevent) +auto={T}:add{R} +auto={T}{C(0/0,-1,Charge)}:add{W} +auto={T}{C(0/0,-1,Charge)}:add{U} +auto={T}{C(0/0,-1,Charge)}:add{B} +auto={T}{C(0/0,-1,Charge)}:add{R} +auto={T}{C(0/0,-1,Charge)}:add{G} +text=Vivid Crag enters the battlefield tapped with two charge counters on it. -- {T}: Add {R} to your mana pool. -- {T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Vivid Creek +auto=counter(0/0,2,Charge) +auto=tap(noevent) +auto={T}:add{U} +auto={T}{C(0/0,-1,Charge)}:add{W} +auto={T}{C(0/0,-1,Charge)}:add{U} +auto={T}{C(0/0,-1,Charge)}:add{B} +auto={T}{C(0/0,-1,Charge)}:add{R} +auto={T}{C(0/0,-1,Charge)}:add{G} +text=Vivid Creek enters the battlefield tapped with two charge counters on it. -- {T}: Add {U} to your mana pool. -- {T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Vivid Grove +auto=counter(0/0,2,Charge) +auto=tap(noevent) +auto={T}:add{G} +auto={T}{C(0/0,-1,Charge)}:add{W} +auto={T}{C(0/0,-1,Charge)}:add{U} +auto={T}{C(0/0,-1,Charge)}:add{B} +auto={T}{C(0/0,-1,Charge)}:add{R} +auto={T}{C(0/0,-1,Charge)}:add{G} +text=Vivid Grove enters the battlefield tapped with two charge counters on it. -- {T}: Add {G} to your mana pool. -- {T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Vivid Marsh +auto=counter(0/0,2,Charge) +auto=tap(noevent) +auto={T}:add{B} +auto={T}{C(0/0,-1,Charge)}:add{W} +auto={T}{C(0/0,-1,Charge)}:add{U} +auto={T}{C(0/0,-1,Charge)}:add{B} +auto={T}{C(0/0,-1,Charge)}:add{R} +auto={T}{C(0/0,-1,Charge)}:add{G} +text=Vivid Marsh enters the battlefield tapped with two charge counters on it. -- {T}: Add {B} to your mana pool. -- {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Vivid Meadow +auto=counter(0/0,2,Charge) +auto=tap(noevent) +auto={T}:add{W} +auto={T}{C(0/0,-1,Charge)}:add{W} +auto={T}{C(0/0,-1,Charge)}:add{U} +auto={T}{C(0/0,-1,Charge)}:add{B} +auto={T}{C(0/0,-1,Charge)}:add{R} +auto={T}{C(0/0,-1,Charge)}:add{G} +text=Vivid Meadow enters the battlefield tapped with two charge counters on it. -- {T}: Add {W} to your mana pool. -- {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. +type=Land +[/card] +[card] +name=Vivify +target=land +auto=transforms((Creature,setpower=3,settoughness=3)) ueot +auto=draw:1 controller +text=Target land becomes a 3/3 creature until end of turn. It's still a land. -- Draw a card. +mana={2}{G} +type=Instant +[/card] +[card] +name=Vivisection +auto=draw:3 +text=As an additional cost to cast Vivisection, sacrifice a creature. -- Draw three cards. +mana={3}{U}{S(creature|mybattlefield)} +type=Sorcery +[/card] +[card] +name=Vizkopa Guildmage +auto={1}{W}{B}:target(creature) lifelink ueot +auto={1}{W}{B}:name(lifeleech) emblem transforms((,newability[@lifeof(player):life:-thatmuch opponent])) ueot +text={1}{W}{B}: Target creature gains lifelink until end of turn. -- {1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life. +mana={W}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Vizzerdrix +mana={6}{U} +type=Creature +subtype=Rabbit Beast +power=6 +toughness=6 +[/card] +[card] +name=Vodalian Hypnotist +auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery +text={2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Vodalian Illusionist +auto={U}{U}{T}:phaseout target(creature) +text={U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.) +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Vodalian Knights +abilities=islandhome,first strike +auto={U}:flying +text=First strike -- Vodalian Knights can't attack unless defending player controls an Island. -- When you control no Islands, sacrifice Vodalian Knights. -- {U}: Vodalian Knights gains flying until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Merfolk Knight +power=2 +toughness=2 +[/card] +[card] +name=Vodalian Mage +auto={U}{T}:name(counter spell) target(*|stack) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +text={U}, {T}: Counter target spell unless its controller pays {1}. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Vodalian Merchant +auto=draw:1 +auto=reject target(*|myhand) +text=When Vodalian Merchant enters the battlefield, draw a card, then discard a card. +mana={1}{U} +type=Creature +subtype=Merfolk +power=1 +toughness=2 +[/card] +[card] +name=Vodalian Mystic +auto={T}:activatechooseacolor target(instant,sorcery|stack) becomes(,chosencolor) forever activatechooseend +text={T}: Target instant or sorcery spell becomes the color of your choice. +mana={1}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=1 +[/card] +[card] +name=Vodalian Serpent +kicker={2} +auto=kicker counter(1/1,4) +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +text=Kicker {2} (You may pay an additional {2} as you cast this spell.) -- Vodalian Serpent can't attack unless defending player controls an Island. -- If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it. +mana={3}{U} +type=Creature +subtype=Serpent +power=2 +toughness=2 +[/card] +[card] +name=Vodalian Soldiers +mana={1}{U} +type=Creature +subtype=Merfolk Soldier +power=1 +toughness=2 +[/card] +[card] +name=Vodalian Zombie +abilities=protection from green +text=Protection from green +mana={U}{B} +type=Creature +subtype=Merfolk Zombie +power=2 +toughness=2 +[/card] +[card] +name=Voice of All +abilities=flying +auto=chooseacolor transforms((,newability[protection from(*[chosencolor])],newability[0/0])) forever chooseend +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- As Voice of All enters the battlefield, choose a color. -- Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.) +mana={2}{W}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Voice of Duty +abilities=flying,protection from green +text=Flying, protection from green +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Voice of Grace +abilities=flying,protection from black +text=Flying, protection from black +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Voice of Law +abilities=flying,protection from red +text=Flying, protection from red +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Voice of Reason +abilities=flying,protection from blue +text=Flying, protection from blue +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Voice of Resurgence +auto=@movedTo(*|opponentstack) restriction{myturnonly}:token(Elemental) +auto=@movedTo(this|graveyard) from(battlefield):token(Elemental) +text=Whenever an opponent casts a spell during your turn, or whenever Voice of Resurgence dies, put a green and white Elemental creature token onto the battlefield with "This creature's power and toughness are each equal to the number of creatures you control." +mana={G}{W} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Voice of the Provinces +abilities=flying +auto=token(Human,Human Creature,1/1,white) controller +text=Flying -- When Voice of the Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=3 +toughness=3 +[/card] +[card] +name=Voice of the Woods +auto={T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}{T(elf|myBattlefield)}:token(Elemental,Creature Elemental,7/7,green,trample) +text=Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample onto the battlefield. +mana={3}{G}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Voice of Truth +abilities=flying,protection from white +text=Flying, protection from white +mana={3}{W} +type=Creature +subtype=Angel +power=2 +toughness=2 +[/card] +[card] +name=Voiceless Spirit +abilities=flying,first strike +text=Flying, first strike +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=1 +[/card] +[card] +name=Voices from the Void +target=player +auto=aslongas(forest|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer +auto=aslongas(island|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer +auto=aslongas(plains|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer +auto=aslongas(mountain|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer +auto=aslongas(swamp|myBattlefield) ability$!target(*|myhand) reject!$ targetedplayer +text=Domain - Target player discards a card for each basic land type among lands you control. +mana={4}{B} +type=Sorcery +[/card] +[card] +name=Void Attendant +abilities=devoid +auto={1}{G}{s2g(*|opponentexile)}:token(Eldrazi Scion,Creature Eldrazi Scion,1/1) and!( transforms((,newability[{S}:Add{C}])) forever )! +text=Devoid (This card has no color.) -- {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." +mana={2}{G} +type=Creature +subtype=Eldrazi Processor +power=2 +toughness=3 +[/card] +[card] +name=Void Grafter +abilities=flash +auto=target(other creature|mybattlefield) opponentshroud ueot +text=Devoid (This card has no color.) -- Flash (You may cast this spell any time you could cast an instant.) -- When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn. +mana={1}{G}{U} +abilities=devoid +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=4 +[/card] +[card] +name=Void Shatter +target=*|stack +auto=fizzleto(exile) +text=Devoid (This card has no color.) -- Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={1}{U}{U} +abilities=devoid +type=Instant +[/card] +[card] +name=Void Snare +target=*[-land]|battlefield +auto=moveTo(ownerHand) +text=Return target nonland permanent to its owner's hand. +mana={U} +type=Sorcery +[/card] +[card] +name=Void Squall +target=*[-land] +auto=moveto(ownerhand) +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=Return target nonland permanent to its owner's hand. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={4}{U} +type=Sorcery +[/card] +[card] +name=Void Stalker +auto={2}{U}{T}:name(shuffle target) moveTo(ownerLibrary) all(this) && shuffle controller && target(creature|battlefield) transforms((,newability[moveTo(ownerLibrary) all(this)],newability[shuffle controller])) ueot +text={2}{U}, {T}: Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries. +mana={1}{U} +type=Creature +subtype=Elemental +power=2 +toughness=1 +[/card] +[card] +name=Void Winnower +auto=maxcast(*[manacost=0])0 opponent +auto=maxcast(*[manacost=2])0 opponent +auto=maxcast(*[manacost=4])0 opponent +auto=maxcast(*[manacost=6])0 opponent +auto=maxcast(*[manacost=8])0 opponent +auto=maxcast(*[manacost=10])0 opponent +auto=maxcast(*[manacost=12])0 opponent +auto=maxcast(*[manacost=14])0 opponent +auto=maxcast(*[manacost=16])0 opponent +auto=maxcast(*[manacost=18])0 opponent +auto=maxcast(*[manacost=20])0 opponent +auto=lord(creature[manacost=0]|opponentbattlefield) cantblock +auto=lord(creature[manacost=2]|opponentbattlefield) cantblock +auto=lord(creature[manacost=4]|opponentbattlefield) cantblock +auto=lord(creature[manacost=6]|opponentbattlefield) cantblock +auto=lord(creature[manacost=8]|opponentbattlefield) cantblock +auto=lord(creature[manacost=10]|opponentbattlefield) cantblock +auto=lord(creature[manacost=12]|opponentbattlefield) cantblock +auto=lord(creature[manacost=14]|opponentbattlefield) cantblock +auto=lord(creature[manacost=16]|opponentbattlefield) cantblock +auto=lord(creature[manacost=18]|opponentbattlefield) cantblock +auto=lord(creature[manacost=20]|opponentbattlefield) cantblock +text=Your opponents can't cast spells with even converted mana costs. (Zero is even.) -- Your opponents can't block with creatures with even converted mana costs. +mana={9} +type=Creature +subtype=Eldrazi +power=11 +toughness=9 +[/card] +[card] +name=Void +auto=choice name( 0 ) destroy all(creature[manacost=0]) && destroy all(artifact[manacost=0]) && moveTo(graveyard) all(*[manacost=0]|opponenthand) +auto=choice name( 1 ) destroy all(creature[manacost=1]) && destroy all(artifact[manacost=1]) && moveTo(graveyard) all(*[manacost=1]|opponenthand) +auto=choice name( 2 ) destroy all(creature[manacost=2]) && destroy all(artifact[manacost=2]) && moveTo(graveyard) all(*[manacost=2]|opponenthand) +auto=choice name( 3 ) destroy all(creature[manacost=3]) && destroy all(artifact[manacost=3]) && moveTo(graveyard) all(*[manacost=3]|opponenthand) +auto=choice name( 4 ) destroy all(creature[manacost=4]) && destroy all(artifact[manacost=4]) && moveTo(graveyard) all(*[manacost=4]|opponenthand) +auto=choice name( 5 ) destroy all(creature[manacost=5]) && destroy all(artifact[manacost=5]) && moveTo(graveyard) all(*[manacost=5]|opponenthand) +auto=choice name( 6 ) destroy all(creature[manacost=6]) && destroy all(artifact[manacost=6]) && moveTo(graveyard) all(*[manacost=6]|opponenthand) +auto=choice name( 7 ) destroy all(creature[manacost=7]) && destroy all(artifact[manacost=7]) && moveTo(graveyard) all(*[manacost=7]|opponenthand) +auto=choice name( 8 ) destroy all(creature[manacost=8]) && destroy all(artifact[manacost=8]) && moveTo(graveyard) all(*[manacost=8]|opponenthand) +auto=choice name( 9 ) destroy all(creature[manacost=9]) && destroy all(artifact[manacost=9]) && moveTo(graveyard) all(*[manacost=9]|opponenthand) +auto=choice name( 10 ) destroy all(creature[manacost=10]) && destroy all(artifact[manacost=10]) && moveTo(graveyard) all(*[manacost=10]|opponenthand) +auto=choice name( 11 ) destroy all(creature[manacost=11]) && destroy all(artifact[manacost=11]) && moveTo(graveyard) all(*[manacost=11]|opponenthand) +auto=choice name( 12 ) destroy all(creature[manacost=12]) && destroy all(artifact[manacost=12]) && moveTo(graveyard) all(*[manacost=12]|opponenthand) +auto=choice name( 13 ) destroy all(creature[manacost=13]) && destroy all(artifact[manacost=13]) && moveTo(graveyard) all(*[manacost=13]|opponenthand) +auto=choice name( 14 ) destroy all(creature[manacost=14]) && destroy all(artifact[manacost=14]) && moveTo(graveyard) all(*[manacost=14]|opponenthand) +auto=choice name( 15 ) destroy all(creature[manacost=15]) && destroy all(artifact[manacost=15]) && moveTo(graveyard) all(*[manacost=15]|opponenthand) +text=Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number. +mana={3}{B}{R} +type=Sorcery +[/card] +[card] +name=Voidmage Apprentice +facedown={3} +autofaceup=fizzle target(*|stack) +autofacedown={2}{U}{U}:morph +text=Morph {2}{U}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Voidmage Apprentice is turned face up, counter target spell. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Voidmage Prodigy +facedown={3} +autofacedown={U}:morph +auto={U}{U}{S(wizard|myBattlefield)}:fizzle target(*|stack) +text={U}{U}, Sacrifice a Wizard: Counter target spell. -- Morph {U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={U}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=1 +[/card] +[card] +name=Voidwielder +auto=may moveTo(ownerhand) target(creature) +text=When Voidwielder enters the battlefield, you may return target creature to its owner's hand. +mana={4}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=4 +[/card] +[card] +name=Volatile Rig +auto=@damaged(this):flipacoin loseability sacrifice all(this) loseabilityend flipend +auto=@movedTo(this|graveyard) from(battlefield):flipacoin loseability damage:4 all(creature,player) loseabilityend flipend +abilities=trample,mustattack +text=Trample -- Volatile Rig attacks each turn if able. -- Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig. -- When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player. +mana={4} +type=Artifact Creature +subtype=Construct +power=4 +toughness=4 +[/card] +[card] +name=Volcanic Awakening +abilities=storm +auto=destroy target(land) +text=Destroy target land. -- Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Volcanic Dragon +abilities=flying,haste +text=Flying, haste +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Volcanic Eruption +target=mountain +auto=destroy && damage:1 all(player) && damage:1 all(creature) +text=Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains destroyed this way. +mana={X}{U}{U}{U} +type=Sorcery +[/card] +[card] +name=Volcanic Fallout +abilities=nofizzle +auto=damage:2 all(creature,player) +text=Volcanic Fallout can't be countered. -- Volcanic Fallout deals 2 damage to each creature and each player. +mana={1}{R}{R} +type=Instant +[/card] +[card] +name=Volcanic Geyser +auto=damage:X target(creature,player) +text=Volcanic Geyser deals X damage to target creature or player. +mana={X}{R}{R} +type=Instant +[/card] +[card] +name=Volcanic Hammer +target=creature,player +auto=damage:3 +text=Volcanic Hammer deals 3 damage to target creature or player. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Volcanic Island +type=Land +subtype=Island Mountain +[/card] +[card] +name=Volcanic Rambler +auto={2}{R}:damage:1 target(player) +text={2}{R}: Volcanic Rambler deals 1 damage to target player. +mana={5}{R} +type=Creature +subtype=Elemental +power=6 +toughness=4 +[/card] +[card] +name=Volcanic Rush +auto=all(creature[attacking]) 2/0 ueot +auto=all(creature[attacking]) trample ueot +text=Attacking creatures get +2/+0 and gain trample until end of turn. +mana={4}{R} +type=Instant +[/card] +[card] +name=Volcanic Spray +auto=damage:1 all(creature[-flying]) +auto=damage:1 all(player) +flashback={1}{R} +text=Volcanic Spray deals 1 damage to each creature without flying and each player. -- Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Volcanic Strength +target=creature +auto=2/2 +auto=mountainwalk +text=Enchant Creature -- Enchanted creature gets +2/+2 and has mountainwalk. +mana={1}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Volcanic Submersion +target=artifact,land +auto=destroy +autohand=__CYCLING__({2}) +text=Destroy target artifact or land. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Volcanic Upheaval +target=land|battlefield +auto=destroy +text=Destroy target land. +mana={3}{R} +type=Instant +[/card] +[card] +name=Volcano Imp +abilities=flying +auto={1}{R}:first strike +text=Flying -- {1}{R}: Volcano Imp gains first strike until end of turn. +mana={3}{B} +type=Creature +subtype=Imp +power=2 +toughness=2 +[/card] +[card] +name=Voldaren Duelist +abilities=haste +auto=target(creature) cantblock ueot +text=Haste -- When Voldaren Duelist enters the battlefield, target creature can't block this turn. +mana={3}{R} +type=Creature +subtype=Vampire Warrior +power=3 +toughness=2 +[/card] +[card] +name=Voldaren Pariah +abilities=flying,madness +auto={S(other creature|mybattlefield)}{S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:flip(Abolisher of Bloodlines) +autoexile=restriction{discarded} pay({B}{B}{b}) name(pay BB to cast) activate name(pay BB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Flying -- Sacrifice three other creatures: Transform Voldaren Pariah. -- Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={3}{B}{B} +type=Creature +subtype=Vampire Horror +power=3 +toughness=3 +[/card] +[card] +name=Volition Reins +target=artifact,creature,enchantment,land,planeswalker +auto=untap +alias=1194 +text=Enchant Permanent -- When Volition Reins enters the battlefield, if enchanted permanent is tapped, untap it. -- You control enchanted permanent. +mana={3}{U}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Volrath the Fallen +auto={1}{B}{D(creature|myhand)}:storedmanacost/storedmanacost ueot +text={1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost. +mana={3}{B}{B}{B} +type=Legendary Creature +subtype=Shapeshifter +power=6 +toughness=4 +[/card] +[card] +name=Volrath's Gardens +auto={2}{T(creature|myBattlefield)}:life:2 controller asSorcery +text={2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery. +mana={1}{G} +type=Enchantment +[/card] +[card] +name=Volrath's Laboratory +auto=activatechooseatype chooseacolor {5}{t}:token(Riptide,Creature chosentype,2/2,chosencolor) chooseend activatechooseend +text=As Volrath's Laboratory enters the battlefield, choose a color and a creature type. -- {5}, {T}: Put a 2/2 creature token of the chosen color and type onto the battlefield. +mana={5} +type=Artifact +[/card] +[card] +name=Volrath's Stronghold +auto={T}:Add{1} +auto={1}{B}{T}:moveTo(myLibrary) target(creature|mygraveyard) +text={T}: Add {1} to your mana pool. -- {1}{B}, {T}: Put target creature card from your graveyard on top of your library. +type=Legendary Land +[/card] +[card] +name=Volt Charge +target=creature,player +auto=damage:3 +auto=notatarget(*[artifact;creature;enchantment;land;planeswalker;player]) proliferate +text=Volt Charge deals 3 damage to target creature or player. Proliferate. +mana={2}{R} +type=Instant +[/card] +[card] +name=Voltaic Brawler +auto=alterenergy:2 controller +auto=@combat(attacking) source(this):pay(e:1) 1/1 ueot && trample ueot +text=When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters). -- Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. +mana={R}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Voltaic Construct +auto={2}:untap target(creature[artifact]) +text={2}: Untap target artifact creature. +mana={4} +type=Artifact Creature +subtype=Golem Construct +power=2 +toughness=2 +[/card] +[card] +name=Voltaic Key +auto={1}{T}:untap target(artifact) +text={1}, {T}: Untap target artifact. +mana={1} +type=Artifact +[/card] +[card] +name=Volunteer Militia +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Voodoo Doll +auto=@each my upkeep:counter(0/0,1,Pin) +auto=this(counter{0/0.1.Pin}>0) transforms((,newability[@each my endofturn sourcenottap:damage:counter{0%0.1.Pin} controller && destroy all(this)])) +auto=this(counter{0/0.1.Pin}<1) {0}{T}:damage:0 target(creature,player) +auto=this(counter{0/0.1.Pin}=) {2}{T}:damage:1 target(creature,player) +auto=this(counter{0/0.2.Pin}=) {4}{T}:damage:2 target(creature,player) +auto=this(counter{0/0.3.Pin}=) {6}{T}:damage:3 target(creature,player) +auto=this(counter{0/0.4.Pin}=) {8}{T}:damage:4 target(creature,player) +auto=this(counter{0/0.5.Pin}=) {10}{T}:damage:5 target(creature,player) +auto=this(counter{0/0.6.Pin}=) {12}{T}:damage:6 target(creature,player) +auto=this(counter{0/0.7.Pin}=) {14}{T}:damage:7 target(creature,player) +auto=this(counter{0/0.8.Pin}=) {16}{T}:damage:8 target(creature,player) +auto=this(counter{0/0.9.Pin}=) {18}{T}:damage:9 target(creature,player) +auto=this(counter{0/0.10.Pin}=) {20}{T}:damage:10 target(creature,player) +auto=this(counter{0/0.8.Pin}=) {22}{T}:damage:11 target(creature,player) +auto=this(counter{0/0.9.Pin}=) {24}{T}:damage:12 target(creature,player) +auto=this(counter{0/0.10.Pin}=) {26}{T}:damage:13 target(creature,player) +text=At the beginning of your upkeep, put a pin counter on Voodoo Doll. -- At the beginning of your end step, if Voodoo Doll is untapped, it deals damage to you equal to the number of pin counters on it. If Voodoo Doll deals damage to you this way, destroy it. -- {X}{X}, {T}: Voodoo Doll deals X damage to target creature or player. X is the number of pin counters on Voodoo Doll. +mana={6} +type=Artifact +[/card] +[card] +name=Voracious Cobra +auto=first strike +auto=@combatdamaged(creature) from(this):all(trigger[to]) destroy +text=First strike -- Whenever Voracious Cobra deals combat damage to a creature, destroy that creature. +mana={2}{R}{G} +type=Creature +subtype=Snake +power=2 +toughness=2 +[/card] +[card] +name=Voracious Hatchling +abilities=lifelink +auto=@movedTo(*[white]|mystack):counter(-1/-1,-1) +auto=@movedTo(*[black]|mystack):counter(-1/-1,-1) +auto=counter(-1/-1,4) +text=Lifelink -- Voracious Hatchling enters the battlefield with four -1/-1 counters on it. -- Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. -- Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling. +mana={3}{WB} +type=Creature +subtype=Elemental +power=6 +toughness=6 +[/card] +[card] +name=Voracious Null +auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1,2) asSorcery +text={1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery. +mana={2}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Voracious Wurm +auto=counter(1/1,lifegain) +text=Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn. +mana={1}{G} +type=Creature +subtype=Wurm +power=2 +toughness=2 +[/card] +[card] +name=Vorapede +abilities=vigilance,trample,undying +text=Vigilance, trample -- Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield with a +1/+1 counter on it.) +mana={2}{G}{G}{G} +type=Creature +subtype=Insect +power=5 +toughness=4 +[/card] +[card] +name=Vorinclex, Voice of Hunger +abilities=trample +auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +auto=lord(land|opponentbattlefield) transforms((,newability[@tappedformana(this):frozen])) +text=Trample -- Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. -- Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step. +mana={6}{G}{G} +type=Legendary Creature +subtype=Praetor +power=7 +toughness=6 +[/card] +[card] +name=Vorosh, the Hunter +abilities=flying +auto=@combatdamaged(player) from(this):pay({2}{G}) counter(1/1,6) +text=Flying -- Whenever Vorosh, the Hunter deals combat damage to a player, you may pay {2}{G}. If you do, put six +1/+1 counters on Vorosh. +mana={3}{G}{U}{B} +type=Legendary Creature +subtype=Dragon +power=6 +toughness=6 +[/card] +[card] +name=Vorrac Battlehorns +auto={1}:equip +auto=teach(creature) trample +auto=teach(creature) oneblocker +text=Equipped creature has trample and can't be blocked by more than one creature. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Vorstclaw +mana={4}{G}{G} +type=Creature +subtype=Elemental Horror +power=7 +toughness=7 +[/card] +[card] +name=Votary of the Conclave +auto={2}{G}:regenerate +text={2}{G}: Regenerate Votary of the Conclave. +mana={W} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Vow of Duty +target=creature +auto=2/2 +auto=vigilance +auto=teach(creature|opponentbattlefield) cantattack +auto=teach(creature|opponentbattlefield) cantpwattack +text=Enchant creature -- Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control. +mana={2}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vow of Flight +target=creature +auto=2/2 +auto=flying +auto=teach(creature|opponentbattlefield) cantattack +auto=teach(creature|opponentbattlefield) cantpwattack +text=Enchant creature -- Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vow of Lightning +target=creature +auto=2/2 +auto=first strike +auto=teach(creature|opponentbattlefield) cantattack +auto=teach(creature|opponentbattlefield) cantpwattack +text=Enchant creature -- Enchanted creature gets +2/+2, has first strike, and can't attack you or a planeswalker you control. +mana={2}{R} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vow of Malice +target=creature +auto=2/2 +auto=intimidate +auto=teach(creature|opponentbattlefield) cantattack +auto=teach(creature|opponentbattlefield) cantpwattack +text=Enchant creature -- Enchanted creature gets +2/+2, has intimidate, and can't attack you or a planeswalker you control. +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Vow of Wildness +target=creature +auto=3/3 +auto=trample +auto=teach(creature|opponentbattlefield) cantattack +auto=teach(creature|opponentbattlefield) cantpwattack +text=Enchant creature -- Enchanted creature gets +3/+3, has trample, and can't attack you or a planeswalker you control. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Voyager Drake +abilities=flying +kicker=multi{U} +auto=kicker target(creature) flying ueot +text=Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) -- Flying -- When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. +mana={3}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Voyager Staff +auto={2}{S}:(blink)ueot target(other creature) +text={2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step. +mana={1} +type=Artifact +[/card] +[card] +name=Voyage's End +target=creature +auto=moveto(ownerhand) +aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary) +auto=name(scry cards) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={1}{U} +type=Instant +[/card] +[card] +name=Voyaging Satyr +auto={T}:untap target(land) +text={T}: Untap target land. +mana={1}{G} +type=Creature +subtype=Satyr Druid +power=1 +toughness=2 +[/card] +[card] +name=Vraska the Unseen +auto=counter(0/0,5,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: dread) transforms((,newability[@combatdamaged(this) from(creature):all(trigger[from]) destroy])) uynt +auto={C(0/0,-3,Loyalty)}:name(-3: destroy) destroy target(*[-land]) +auto={C(0/0,-7,Loyalty)}:name(-7: assassin) token(Assassin Token)*3 +text=+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature. -- -3: Destroy target nonland permanent. -- -7: Put three 1/1 black Assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game." +mana={3}{B}{G} +type=Legendary Planeswalker +subtype=Vraska +[/card] +[card] +name=Vryn Wingmare +abilities=flying +auto=lord(*[-creature]|nonbattlezone) altercost(colorless, +1) +text=Flying -- Noncreature spells cost {1} more to cast. +mana={2}{W} +type=Creature +subtype=Pegasus +power=2 +toughness=1 +[/card] +[card] +name=Vug Lizard +abilities=mountainwalk +auto=upcost[{1}{R}{R};next upkeep] sacrifice +text=Mountainwalk -- Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={1}{R}{R} +type=Creature +subtype=Lizard +power=3 +toughness=4 +[/card] +[card] +name=Vulpine Goliath +abilities=trample +text=Trample +mana={4}{G}{G} +type=Creature +subtype=Fox +power=6 +toughness=5 +[/card] +[card] +name=Vulshok Battlegear +auto={3}:equip +auto=teach(creature) 3/3 +text=Equipped creature gets +3/+3. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Vulshok Battlemaster +abilities=haste +auto=all(equipment|battlefield) newhook +text=Haste -- When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) +mana={4}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=2 +[/card] +[card] +name=Vulshok Berserker +abilities=haste +text=Haste +mana={3}{R} +type=Creature +subtype=Human Berserker +power=3 +toughness=2 +[/card] +[card] +name=Vulshok Gauntlets +auto={3}:equip +auto=teach(creature) 4/2 +auto=teach(creature) doesnotuntap +text=Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Vulshok Heartstoker +auto=target(creature) +2/+0 ueot +text=When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Vulshok Morningstar +auto={2}:equip +auto=teach(creature) 2/2 +text=Equipped creature gets +2/+2. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Vulshok Refugee +abilities=protection from red +text=Protection from red +mana={1}{R}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=2 +[/card] +[card] +name=Vulshok Replica +auto={1}{R}{S}:damage:3 target(player) +text={1}{R}, Sacrifice Vulshok Replica: Vulshok Replica deals 3 damage to target player. +mana={3} +type=Artifact Creature +subtype=Berserker +power=3 +toughness=1 +[/card] +[card] +name=Vulshok Sorcerer +abilities=haste +auto={T}:damage:1 target(creature,player) +text=Haste -- {T}: Vulshok Sorcerer deals 1 damage to target creature or player. +mana={1}{R}{R} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Vulshok War Boar +auto=aslongas(artifact|myBattlefield) moveTo(graveyard) notatarget(artifact|myBattlefield) oneshot +auto=moveTo(graveyard) notatarget(this|myBattlefield) +text=When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact. +mana={2}{R}{R} +type=Creature +subtype=Boar Beast +power=5 +toughness=5 +[/card] +[card] +name=Vulturous Aven +abilities=flying +auto=may name(Exploit) sacrifice notatarget(creature|mybattlefield) && draw:2 controller && life:-2 controller +text=Flying -- Exploit (When this creature enters the battlefield, you may sacrifice a creature.) -- When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life. +mana={3}{B} +type=Creature +subtype=Bird Shaman +power=2 +toughness=3 +[/card] +[card] +name=Vulturous Zombie +abilities=flying +auto=@movedTo(*|opponentgraveyard):counter(1/1,1) +text=Flying -- Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie. +mana={3}{B}{G} +type=Creature +subtype=Plant Zombie +power=3 +toughness=3 +[/card] +[card] +name=Wail of the Nim +other={2}{B}{B} name(Entwine) +auto=if paid(alternative) then regenerate all(creature|mybattlefield) && damage:1 all(creature,player) +auto=ifnot paid(alternative) then transforms((,newability[choice regenerate all(creature|mybattlefield)],newability[choice damage:1 all(creature;player)])) +text=Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player. -- Entwine {B} (Choose both if you pay the entwine cost.) +mana={2}{B} +type=Instant +[/card] +[card] +name=Wailing Ghoul +auto=deplete:2 +text=When Wailing Ghoul enters the battlefield, put the top two cards of your library into your graveyard. +mana={1}{B} +type=Creature +subtype=Zombie +power=1 +toughness=3 +[/card] +[card] +name=Waiting in the Weeds +auto=foreach(forest[-tapped]|mybattlefield) token(Cat,Creature Cat,1/1,green) +auto=foreach(forest[-tapped]|opponentbattlefield) token(Cat,Creature Cat,1/1,green) opponent +text=Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=Wake of Destruction +target=land +auto=destroy +auto=all(other land[share!name!]) destroy +text=Destroy target land and all other lands with the same name as that land. +mana={3}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Wake of Vultures +abilities=flying +auto={1}{B}{S(creature|myBattlefield)}:regenerate +text=Flying -- {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. +mana={3}{B} +type=Creature +subtype=Bird +power=3 +toughness=1 +[/card] +[card] +name=Wake the Dead +target=creature|mygraveyard +auto=moveTo(mybattlefield) and!(transforms((,treason)) forever)! +restriction=during opponent turn,during battle +text=Cast Wake the Dead only during combat on an opponent's turn. -- Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step. +mana={X}{B}{B} +type=Instant +[/card] +[card] +name=Wake the Reflections +auto=ability$! name(populate) clone notatarget(creature[token]|mybattlefield) !$ controller +text=Populate. +mana={W} +type=Sorcery +[/card] +[card] +name=Wake Thrasher +auto=@untapped(*|myBattlefield):1/1 ueot +text=Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. +mana={2}{U} +type=Creature +subtype=Merfolk Soldier +power=1 +toughness=1 +[/card] +[card] +name=Wakedancer +auto=if morbid then token(Zombie,Creature Zombie,2/2,black) +text=Morbid - When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield. +mana={2}{B} +type=Creature +subtype=Human Shaman +power=2 +toughness=2 +[/card] +[card] +name=Wakestone Gargoyle +abilities=defender,flying +auto={1}{W}:lord(creature[defender]|myBattlefield) canattack +text=Defender (This creature can't attack.) -- Flying -- {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender. +mana={3}{W} +type=Creature +subtype=Gargoyle +power=3 +toughness=4 +[/card] +[card] +name=Waking Nightmare +target=player +auto=ability$!name(discard 2 cards) target(<2>*|myhand) reject!$ targetedplayer +text=Target player discards two cards. +mana={2}{B} +type=Sorcery +subtype=Arcane +[/card] +[card] +name=Walk the Aeons +target=player +auto=turns:+1 +buyback={4}{U}{U}{S(island|mybattlefield)}{S(island|mybattlefield)}{S(island|mybattlefield)} +text=Buyback - Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) -- Target player takes an extra turn after this one. +mana={4}{U}{U} +type=Sorcery +[/card] +[card] +name=Walker of Secret Ways +autohand={1}{U}{N}:ninjutsu +aicode=name(look) activate name(look) target(*|opponenthand) donothing +auto=@combatdamagefoeof(player) from(this):reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +auto={1}{U}:moveTo(myhand) target(ninja|myBattlefield) myTurnOnly +text=Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) -- Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand. -- {1}{U}: Return target Ninja you control to its owner's hand. Activate this ability only during your turn. +mana={2}{U} +type=Creature +subtype=Human Ninja +power=1 +toughness=2 +[/card] +[card] +name=Walker of the Grove +other={4}{G} name(Evoke) +auto=@movedTo(this|nonbattlezone) from(battlefield):token(Elemental,Creature Elemental,4/4,green) +auto=alternative sacrifice +text=When Walker of the Grove leaves the battlefield, put a 4/4 green Elemental creature token onto the battlefield. -- Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={6}{G}{G} +type=Creature +subtype=Elemental +power=7 +toughness=7 +[/card] +[card] +name=Walker of the Wastes +abilities=trample +auto=foreach(Wastes|mybattlefield) 1/1 +text=({C} represents colorless mana.) -- Trample -- Walker of the Wastes gets +1/+1 for each land you control named Wastes. +mana={4}{C} +type=Creature +subtype=Eldrazi +power=4 +toughness=4 +[/card] +[card] +name=Walking Archive +abilities=defender +auto=counter(1/1,1) +auto=@each my upkeep:draw:counter{1%1} controller +auto=@each opponent upkeep:draw:counter{1%1} opponent +auto={2}{W}{U}:counter(1/1,1) +text=Defender (This creature can't attack.) -- Walking Archive enters the battlefield with a +1/+1 counter on it. -- At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. -- {2}{W}{U}: Put a +1/+1 counter on Walking Archive. +mana={3} +type=Artifact Creature +subtype=Golem +power=1 +toughness=1 +[/card] +[card] +name=Walking Atlas +auto={T}:moveTo(myBattlefield) target(land|myhand) +text={T}: You may put a land card from your hand onto the battlefield. +mana={2} +type=Artifact Creature +subtype=Construct +power=1 +toughness=1 +[/card] +[card] +name=Walking Ballista +auto=counter(1/1,XX) +auto={4}:counter(1/1,1) +auto={C(1/1,-1)}:damage:1 target(creature,player) +text=Walking Ballista enters the battlefield with X +1/+1 counters on it. -- {4}: Put a +1/+1 counter on Walking Ballista. -- Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to target creature or player. +mana={X}{X} +type=Artifact Creature +subtype=Construct +power=0 +toughness=0 +[/card] +[card] +name=Walking Corpse +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Walking Dead +auto={B}:regenerate +text={B}: Regenerate Walking Dead. +mana={1}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Walking Desecration +auto={B}{T}:activatechooseatype all(creature[chosentype]) mustattack ueot activatechooseend +text={B}, {T}: Creatures of the creature type of your choice attack this turn if able. +mana={2}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Walking Dream +abilities=unblockable +auto=aslongas(creature|opponentBattlefield) doesnotuntap >1 +text=Walking Dream is unblockable. -- Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. +mana={3}{U} +type=Creature +subtype=Illusion +power=3 +toughness=3 +[/card] +[card] +name=Walking Sponge +auto={T}:-flying target(creature) +auto={T}:-first strike target(creature) +auto={T}:-trample target(creature) +text={T}: Target creature loses flying, first strike, or trample until end of turn. +mana={1}{U} +type=Creature +subtype=Sponge +power=1 +toughness=1 +[/card] +[card] +name=Walking Wall +abilities=defender +auto={3}:canattack ueot && 3/-1 limit:1 +text=Defender -- {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn. +mana={4} +type=Artifact Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Wall of Air +abilities=defender,flying +text=Defender, flying (This creature can't attack, and it can block creatures with flying.) +mana={1}{U}{U} +type=Creature +subtype=Wall +power=1 +toughness=5 +[/card] +[card] +name=Wall of Blood +abilities=defender +auto={L:1}:1/1 +text=Defender (This creature can't attack.) -- Pay 1 life: Wall of Blood gets +1/+1 until end of turn. +mana={2}{B} +type=Creature +subtype=Wall +power=0 +toughness=2 +[/card] +[card] +name=Wall of Blossoms +abilities=defender +auto=draw:1 controller +text=Defender (This creature can't attack.) -- When Wall of Blossoms enters the battlefield, draw a card. +mana={1}{G} +type=Creature +subtype=Plant Wall +power=0 +toughness=4 +[/card] +[card] +name=Wall of Bone +abilities=defender +auto={B}:Regenerate +text=Defender (This creature can't attack.) -- {B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={2}{B} +type=Creature +subtype=Skeleton Wall +power=1 +toughness=4 +[/card] +[card] +name=Wall of Brambles +abilities=defender +auto={G}:regenerate +text=Defender (This creature can't attack.) -- {G}: Regenerate Wall of Brambles. +mana={2}{G} +type=Creature +subtype=Plant Wall +power=2 +toughness=3 +[/card] +[card] +name=Wall of Denial +abilities=defender,flying,shroud +text=Defender, flying, shroud +mana={1}{W}{U} +type=Creature +subtype=Wall +power=0 +toughness=8 +[/card] +[card] +name=Wall of Diffusion +abilities=defender,reachshadow +text=Defender (This creature can't attack.) -- Wall of Diffusion can block creatures with shadow as though they didn't have shadow. +mana={1}{R} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=Wall of Distortion +abilities=defender +auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer asSorcery +text=Defender (This creature can't attack.) -- {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. +mana={2}{B}{B} +type=Creature +subtype=Wall +power=1 +toughness=3 +[/card] +[card] +name=Wall of Dust +abilities=defender +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseactionmulti[untap once] cantattack && cantpwattack +text=Defender (This creature can't attack.) -- Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn. +mana={2}{R} +type=Creature +subtype=Wall +power=1 +toughness=4 +[/card] +[card] +name=Wall of Earth +abilities=defender +text=Defender (This creature can't attack.) +mana={1}{R} +type=Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Wall of Essence +abilities=defender +auto=@combatdamaged(this):life:thatmuch controller +text=Defender (This creature can't attack.) -- Whenever Wall of Essence is dealt combat damage, you gain that much life. +mana={1}{W} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Wall of Faith +abilities=defender +auto={W}:0/1 +text=Defender (This creature can't attack.) -- {W}: Wall of Faith gets +0/+1 until end of turn. +mana={3}{W} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=Wall of Fire +abilities=defender +auto={R}:1/0 +text=Defender (This creature can't attack.) -- {R}: Wall of Fire gets +1/+0 until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=Wall of Frost +abilities=defender +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) frozen +text=Defender (This creature can't attack.) -- Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step. +mana={1}{U}{U} +type=Creature +subtype=Wall +power=0 +toughness=7 +[/card] +[card] +name=Wall of Granite +abilities=defender +text=Defender (This creature can't attack.) +mana={2}{R} +type=Creature +subtype=Wall +power=0 +toughness=7 +[/card] +[card] +name=Wall of Heat +abilities=defender +text=Defender (This creature can't attack.) +mana={2}{R} +type=Creature +subtype=Wall +power=2 +toughness=6 +[/card] +[card] +name=Wall of Hope +abilities=defender +auto=@damaged(this):life:thatmuch controller +text=Defender (This creature can't attack.) -- Whenever Wall of Hope is dealt damage, you gain that much life. +mana={W} +type=Creature +subtype=Wall +power=0 +toughness=3 +[/card] +[card] +name=Wall of Ice +abilities=defender +text=Defender (This creature can't attack.) +mana={2}{G} +type=Creature +subtype=Wall +power=0 +toughness=7 +[/card] +[card] +name=Wall of Junk +abilities=defender +auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] moveTo(ownerhand) +text=Defender (This creature can't attack.) -- Whenever Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) +mana={2} +type=Artifact Creature +subtype=Wall +power=0 +toughness=7 +[/card] +[card] +name=Wall of Kelp +abilities=defender +auto={U}{U}{T}:token(Kelp,creature plant wall,0/1,defender blue) +text=Defender (This creature can't attack.) -- {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield. +mana={U}{U} +type=Creature +subtype=Plant Wall +power=0 +toughness=3 +[/card] +[card] +name=Wall of Lava +abilities=defender +auto={R}:1/1 +text=Defender (This creature can't attack.) -- {R}: Wall of Lava gets +1/+1 until end of turn. +mana={1}{R}{R} +type=Creature +subtype=Wall +power=1 +toughness=3 +[/card] +[card] +name=Wall of Light +abilities=defender,protection from black +text=Defender (This creature can't attack.) -- Protection from black +mana={2}{W} +type=Creature +subtype=Wall +power=1 +toughness=5 +[/card] +[card] +name=Wall of Limbs +abilities=defender +auto=@lifeof(player):counter(1/1,1) +auto={5}{B}{B}{S}:name(Lose Life) target(player) life:-storedpower +text=Defender (This creature can't attack.) -- Whenever you gain life, put a +1/+1 counter on Wall of Limbs. -- {5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power. +mana={2}{B} +type=Creature +subtype=Zombie Wall +power=0 +toughness=3 +[/card] +[card] +name=Wall of Mulch +abilities=defender +auto={G}{S(wall|myBattlefield)}:draw:1 +text=Defender (This creature can't attack.) -- {G}, Sacrifice a Wall: Draw a card. +mana={1}{G} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Wall of Nets +abilities=defender +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends,sourceinplay] (blink)forsrc +text=Defender (This creature can't attack.) -- At end of combat, exile all creatures blocked by Wall of Nets. -- When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. +mana={1}{W}{W} +type=Creature +subtype=Wall +power=0 +toughness=7 +[/card] +[card] +name=Wall of Omens +abilities=defender +auto=draw:1 controller +text=Defender (This creature can't attack.) -- When Wall of Omens enters the battlefield, draw a card. +mana={1}{W} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Wall of Opposition +abilities=defender +auto={1}:1/0 +text=Defender (This creature can't attack.) -- {1}: Wall of Opposition gets +1/+0 until end of turn. +mana={3}{R}{R} +type=Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Wall of Pine Needles +abilities=defender +auto={G}:regenerate +text=Defender (This creature can't attack.) -- {G}: Regenerate Wall of Pine Needles. +mana={3}{G} +type=Creature +subtype=Plant Wall +power=3 +toughness=3 +[/card] +[card] +name=Wall of Putrid Flesh +abilities=defender,protection from white +auto=preventAllDamage from(creature[enchanted]) to(this) +text=Defender (This creature can't attack.) -- Protection from white -- Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures. +mana={2}{B} +type=Creature +subtype=Wall +power=2 +toughness=4 +[/card] +[card] +name=Wall of Razors +abilities=defender,first strike +text=Defender (This creature can't attack.) -- First strike +mana={1}{R} +type=Creature +subtype=Wall +power=4 +toughness=1 +[/card] +[card] +name=Wall of Resistance +abilities=defender,flying +auto=@each end of turn:this(damaged) counter(0/1,1) +text=Defender (This creature can't attack.) -- Flying -- At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it. +mana={1}{W} +type=Creature +subtype=Wall +power=0 +toughness=3 +[/card] +[card] +name=Wall of Resurgence +abilities=defender +auto=may target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,3)],newability[haste])) forever +text=Defender -- When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. +mana={2}{W} +type=Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Wall of Reverence +abilities=defender,flying +auto=@each my endofturn:may target(creature|myBattlefield) dynamicability +text=Defender, flying -- At the beginning of your end step, you may gain life equal to the power of target creature you control. +mana={3}{W} +type=Creature +subtype=Spirit Wall +power=1 +toughness=6 +[/card] +[card] +name=Wall of Roots +abilities=defender +auto={C(-0/-1,1)}:all(this) Add{G} limit:1 +text=Defender -- Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn. +mana={1}{G} +type=Creature +subtype=Plant Wall +power=0 +toughness=5 +[/card] +[card] +name=Wall of Shards +abilities=defender,flying +auto=@each my upkeep restriction{type(*[nolifegain]|mybattlefield)~lessthan~1,type(*[nolifegainopponent]|opponentbattlefield)~lessthan~1}:counter(0/0,1,Age) && all(this) transforms((,newability[choice sacrifice],newability[choice life:counter{0%0.1.Age} opponent])) +auto=@each my upkeep restriction{type(*[nolifegain]|opponentbattlefield)~morethan~0,type(*[nolifegainopponent]|mybattlefield)~lessthan~1}:sacrifice +auto=@each my upkeep restriction{type(*[nolifegain]|opponentbattlefield)~lessthan~1,type(*[nolifegainopponent]|mybattlefield)~morethan~0}:sacrifice +auto=@each my upkeep restriction{type(*[nolifegain]|opponentbattlefield)~morethan~0,type(*[nolifegainopponent]|mybattlefield)~morethan~0}:sacrifice +text=Defender, flying -- Cumulative upkeep - An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={1}{W} +type=Snow Creature +subtype=Wall +power=1 +toughness=8 +[/card] +[card] +name=Wall of Souls +abilities=defender +auto=@combatdamaged(this):damage:thatmuch opponent +text=Defender (This creature can't attack.) -- Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent. +mana={1}{B} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Wall of Spears +abilities=first strike,defender +text=Defender (This creature can't attack.) -- First strike +mana={3} +type=Artifact Creature +subtype=Wall +power=2 +toughness=3 +[/card] +[card] +name=Wall of Stone +abilities=defender +text=Defender (This creature can't attack.) +mana={1}{R}{R} +type=Creature +subtype=Wall +power=0 +toughness=8 +[/card] +[card] +name=Wall of Swords +abilities=defender,flying +text=Defender, flying (This creature can't attack, and it can block creatures with flying.) +mana={3}{W} +type=Creature +subtype=Wall +power=3 +toughness=5 +[/card] +[card] +name=Wall of Tanglecord +abilities=defender +auto={G}:reach +text=Defender -- {G}: Wall of Tanglecord gains reach until end of turn. +mana={2} +type=Artifact Creature +subtype=Wall +power=0 +toughness=6 +[/card] +[card] +name=Wall of Tears +abilities=defender +auto=@combat(blocking) source(this) from(creature):all(trigger[from]) phaseaction[combatends once] moveTo(ownerhand) +text=Defender (This creature can't attack.) -- Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat. +mana={1}{U} +type=Creature +subtype=Wall +power=0 +toughness=4 +[/card] +[card] +name=Wall of Tombstones +abilities=defender +auto=@each my upkeep:transforms((,settoughness=type:creature:mygraveyardplus1plusend)) forever +text=Defender (This creature can't attack.) -- At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect lasts indefinitely.) +mana={1}{B} +type=Creature +subtype=Wall +power=0 +toughness=1 +[/card] +[card] +name=Wall of Torches +abilities=defender +text=Defender +mana={1}{R} +type=Creature +subtype=Wall +power=4 +toughness=1 +[/card] +[card] +name=Wall of Vapor +abilities=defender +auto=preventAllDamage from(creature[attacking]) to(this) +text=Defender (This creature can't attack.) -- Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking. +mana={3}{U} +type=Creature +subtype=Wall +power=0 +toughness=1 +[/card] +[card] +name=Wall of Vines +abilities=defender,reach +text=Defender,reach +mana={G} +type=Creature +subtype=Plant Wall +power=0 +toughness=3 +[/card] +[card] +name=Wall of Water +abilities=defender +auto={U}:1/0 +text=Defender (This creature can't attack.) -- {U}: Wall of Water gets +1/+0 until end of turn. +mana={1}{U}{U} +type=Creature +subtype=Wall +power=0 +toughness=5 +[/card] +[card] +name=Wall of Wonder +abilities=defender +auto={2}{U}{U}:4/-4 && canattack ueot +text=Defender (This creature can't attack.) -- {2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender. +mana={2}{U}{U} +type=Creature +subtype=Wall +power=1 +toughness=5 +[/card] +[card] +name=Wall of Wood +abilities=defender +text=Defender (This creature can't attack.) +mana={G} +type=Creature +subtype=Wall +power=0 +toughness=3 +[/card] +[card] +name=Wallop +target=creature[black;blue;flying] +auto=destroy +text=Destroy target blue or black creature with flying. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Wand of Denial +auto={t}:target(player) reveal:1 optionone name(Get Creature) target(*|reveal) transforms((,newability[pay[[{L:2}]] name(Pay Life) moveto(ownergraveyard) ])) forever optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend +text={T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard. +mana={2} +type=Artifact +[/card] +[card] +name=Wand of the Elements +auto={T}{S(island|myBattlefield)}:token(Elemental T1) +auto={T}{S(mountain|myBattlefield)}:token(Elemental T2) +text={T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying onto the battlefield. -- {T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token onto the battlefield. +mana={4} +type=Artifact +[/card] +[card] +name=Wanderbrine Rootcutters +auto=cantbeblockedby(creature[green]) +text=Wanderbrine Rootcutters can't be blocked by green creatures. +mana={2}{UB}{UB} +type=Creature +subtype=Merfolk Rogue +power=3 +toughness=3 +[/card] +[card] +name=Wanderer's Twig +aicode=activate moveTo(myHand) target(land[basic]|myLibrary) +auto={1}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend +text={1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. +mana={1} +type=Artifact +[/card] +[card] +name=Wanderguard Sentry +aicode=name(look) activate name(look) target(*|opponenthand) donothing +auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +text=When Wanderguard Sentry enters the battlefield, look at target opponent's hand. +mana={4}{U} +type=Creature +subtype=Drone +power=3 +toughness=3 +[/card] +[card] +name=Wandering Champion +auto=@combatdamaged(player) from(this) restriction{type(*[blue;red]|mybattlefield)~morethan~0}:may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) forever +text=Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. +mana={1}{W} +type=Creature +subtype=Human Monk +power=3 +toughness=1 +[/card] +[card] +name=Wandering Fumarole +auto={t}:add{u} +auto={t}:add{r} +auto={2}{u}{r}:all(this) transforms((Elemental Creature,setpower=1,settoughness=4,blue,red,newability[{0}:swap])) ueot +auto=tap(noevent) +text=Wandering Fumarole enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. -- {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. +type=Land +[/card] +[card] +name=Wandering Goblins +auto={3}:aslongas(plains|myBattlefield]) 1/0 && aslongas(island|myBattlefield]) 1/0 && aslongas(swamp|myBattlefield]) 1/0 && aslongas(mountain|myBattlefield]) 1/0 && aslongas(forest|myBattlefield]) 1/0 +text=Domain - {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. +mana={2}{R} +type=Creature +subtype=Goblin Warrior +power=0 +toughness=3 +[/card] +[card] +name=Wandering Graybeard +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then life:4 controller)!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then life:4 controller optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. +mana={3}{W}{W} +type=Creature +subtype=Giant Wizard +power=4 +toughness=4 +[/card] +[card] +name=Wandering Mage +auto={W}{L:1}:prevent:2 target(creature) +auto={U}:prevent:1 target(cleric,wizard) +auto={B}{C(1/1,-2),creature|mybattlefield}:prevent:2 target(player) +text={W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. -- {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. -- {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn. +mana={W}{U}{B} +type=Creature +subtype=Human Cleric Wizard +power=0 +toughness=3 +[/card] +[card] +name=Wandering Ones +mana={U} +type=Creature +subtype=Spirit +power=1 +toughness=1 +[/card] +[card] +name=Wandering Stream +auto=aslongas(forest|myBattlefield) life:2 +auto=aslongas(mountain|myBattlefield) life:2 +auto=aslongas(swamp|myBattlefield) life:2 +auto=aslongas(island|myBattlefield) life:2 +auto=aslongas(plains|myBattlefield) life:2 +text=Domain - You gain 2 life for each basic land type among lands you control. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Wandering Tombshell +mana={3}{B} +type=Creature +subtype=Zombie Turtle +power=1 +toughness=6 +[/card] +[card] +name=Wandering Wolf +abilities=strong +text=Creatures with power less than Wandering Wolf's power can't block it. +mana={1}{G} +type=Creature +subtype=Wolf +power=2 +toughness=1 +[/card] +[card] +name=Wanderlust +target=creature +auto=@each targetcontroller upkeep:damage:1 targetController +text=Enchant creature -- At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player. +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wanderwine Hub +auto=tap(noevent) +auto=aslongas(merfolk|myHand) untap +auto={T}:Add{W} +auto={T}:Add{U} +text=As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Wanderwine Prophets +auto=aslongas(other merfolk|mybattlefield) choice notatarget(other merfolk|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +auto=@combatdamaged(player) from(this):may sacrifice notatarget(merfolk|mybattlefield) && turns:+1 controller +text=Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) -- Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. +mana={4}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=4 +toughness=4 +[/card] +[card] +name=Waning Wurm +auto=vanishing:2 +text=Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) +mana={3}{B} +type=Creature +subtype=Zombie Wurm +power=7 +toughness=6 +[/card] +[card] +name=War Behemoth +facedown={3} +autofacedown={4}{W}:morph +text=Morph {4}{W} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) +mana={5}{W} +type=Creature +subtype=Beast +power=3 +toughness=6 +[/card] +[card] +name=War Cadence +auto={X}{U}:name(Block X Cost) thisforeach(X) all(creature) transforms((,newability[blockcost:1])) ueot +text={X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=War Chariot +auto={3}{T}:trample target(creature) +text={3}, {T}: Target creature gains trample until end of turn. +mana={3} +type=Artifact +[/card] +[card] +name=War Dance +auto=@each my upkeep:may counter(0/0,1,Verse) +auto={S}:thisforeach(counter{0/0.1.Verse}) 1/1 target(other creature) +text=At the beginning of your upkeep, you may put a verse counter on War Dance. -- Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance. +mana={G} +type=Enchantment +[/card] +[card] +name=War Elemental +auto=this(opponentdamagecount < 1) aslongas(War Elemental|mybattlefield) sacrifice oneshot +auto=@damagefoeof(player):may all(trigger[to]) dynamicability +text=When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn. -- Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental. +mana={R}{R}{R} +type=Creature +subtype=Elemental +power=1 +toughness=1 +[/card] +[card] +name=War Falcon +abilities=flying +auto=aslongas(*[knight;soldier]|mybattlefield) cantattack <1 +auto=aslongas(*[knight;soldier]|mybattlefield) cantpwattack <1 +text=Flying -- War Falcon can't attack unless you control a Knight or a Soldier. +mana={W} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=War Flare +auto=all(creature|myBattlefield) 2/1 ueot +auto=untap all(creature|myBattlefield) +text=Creatures you control get +2/+1 until end of turn. Untap those creatures. +mana={2}{R}{W} +type=Instant +[/card] +[card] +name=War Horn +auto=lord(creature[attacking]|mybattlefield) 1/0 +text=Attacking creatures you control get +1/+0. +mana={3} +type=Artifact +[/card] +[card] +name=War Mammoth +abilities=trample +text=Trample +mana={3}{G} +type=Creature +subtype=Elephant +power=3 +toughness=3 +[/card] +[card] +name=War Oracle +abilities=lifelink +auto=this(cantargetcard(*[-renown]) transforms((,newability[@combatdamaged(player) from(this):counter(1/1) && becomes(renown) forever])) +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) +mana={2}{W}{W} +type=Creature +subtype=Human Cleric +power=3 +toughness=3 +[/card] +[card] +name=War Priest of Thune +auto=may destroy target(enchantment) +text=When Warpriest of Thune enters the battlefield, you may destroy target enchantment. +mana={1}{W} +type=Creature +subtype=Human Cleric +power=2 +toughness=2 +[/card] +[card] +name=War Report +auto=life:type:artifact:battlefield controller +auto=life:type:creature:battlefield controller +text=You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield. +mana={3}{W} +type=Instant +[/card] +[card] +name=War Tax +auto={X}{U}:name(Attack X Cost) thisforeach(X) all(creature) transforms((,newability[attackcost:1])) ueot +text={X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature he or she controls. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Warbreak Trumpeter +facedown={3} +autofaceup=token(Goblin,Creature Goblin, 1/1,red)*XX +autofacedown={X}{X}{R}:morph +text=Morph {X}{X}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Warbreak Trumpeter is turned face up, put X 1/1 red Goblin creature tokens onto the battlefield. +mana={R} +type=Creature +subtype=Goblin +power=1 +toughness=1 +[/card] +[card] +name=Warchanter of Mogis +auto=@untapped(this):target(creature|mybattlefield) intimidate ueot +text=Inspired -- Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) +mana={3}{B}{B} +type=Creature +subtype=Minotaur Shaman +power=3 +toughness=3 +[/card] +[card] +name=Warclamp Mastiff +abilities=first strike +text=First strike (This creature deals combat damage before creatures without first strike.) +mana={W} +type=Creature +subtype=Hound +power=1 +toughness=1 +[/card] +[card] +name=Ward Sliver +auto=chooseacolor transforms((,newability[lord(sliver) protection from(*[chosencolor])])) forever chooseend +text=As Ward Sliver enters the battlefield, choose a color. -- All Slivers have protection from the chosen color. +mana={4}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Ward of Bones +auto=while(restriction{control less creatures}) maxCast(creature)0 opponent +auto=while(restriction{control less artifacts}) maxCast(artifact)0 opponent +auto=while(restriction{control less enchantments}) maxCast(enchantment)0 opponent +auto=while(restriction{control less lands}) maxCast(land)0 opponent +text=Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands. +mana={6} +type=Artifact +[/card] +[card] +name=Warden of Evos Isle +abilities=flying +auto=lord(creature[flying]|mycastingzone) altercost(colorless, -1) +text=Flying. -- Creature spells with flying you cast cost 1 less to cast. +mana={2}{U} +type=Creature +subtype=Bird Wizard +power=2 +toughness=2 +[/card] +[card] +name=Warden of Geometries +abilities=vigilance +auto={t}:add{c} +text=Vigilance -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) +mana={4} +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] +[card] +name=Warden of the Beyond +abilities=vigilance +auto=aslongas(*|opponentexile) 2/2 +text=Vigilance (Attacking doesn't cause this creature to tap.) -- Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile. +mana={2}{W} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Warden of the Eye +auto=moveTo(myhand) target(*[-creature;-land]|mygraveyard) +text=When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. +mana={2}{U}{R}{W} +type=Creature +subtype=Djinn Wizard +power=3 +toughness=3 +[/card] +[card] +name=Warden of the First Tree +auto={1}{WB}:becomes(Human Warrior,3/3) forever +auto=this(cantargetcard(*[Warrior]) {2}{WB}{WB}:becomes(Human Spirit Warrior,trample,lifelink) forever ) +auto=this(cantargetcard(*[Spirit]) {3}{WB}{WB}{WB}:counter(1/1,5) +text={1}{WB}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3. -- {2}{WB}{WB}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. -- {3}{WB}{WB}{WB}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it. +mana={G} +type=Creature +subtype=Human +power=1 +toughness=1 +[/card] +[card] +name=Warden of the Wall +auto=tap(noevent) +auto={T}:Add{1} +auto=phaseaction[opponent untap] becomes(Gargoyle Artifact Creature,2/3,flying,artifact) ueot +text=Warden of the Wall enters the battlefield tapped. -- {T}: Add 1 to your mana pool. -- As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying. +mana={3} +type=Artifact +[/card] +[card] +name=Wardscale Dragon +abilities=flying +auto=this(attacking) maxCast(*)0 opponent +text=Flying -- As long as Wardscale Dragon is attacking, defending player can't cast spells. +mana={4}{W}{W} +type=Creature +subtype=Dragon +power=4 +toughness=4 +[/card] +[card] +name=Wargate +aicode=activate moveTo(myBattlefield) target(*[-instant;-sorcery;manacost <=X]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(*[-instant;-sorcery;manacost <=X]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend +text=Search your library for a permanent card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. +mana={X}{G}{W}{U} +type=Sorcery +[/card] +[card] +name=Warleader's Helix +target=creature,player +auto=damage:4 +auto=life:4 controller +text=Warleader's Helix deals 4 damage to target creature or player and you gain 4 life. +mana={2}{R}{W} +type=Instant +[/card] +[card] +name=Warlord's Axe +auto={4}:equip +auto=teach(creature) 3/1 +text=Equipped creature gets +3/+1. +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Warmind Infantry +auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:2/0 ueot +text=Battalion -- Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. +mana={2}{R} +type=Creature +subtype=Elemental Soldier +power=2 +toughness=3 +[/card] +[card] +name=Warmonger Hellkite +abilities=flying +auto=lord(creature) mustattack +auto={1}{R}:all(creature[attacking]) 1/0 ueot +text=Flying -- All creatures attack each combat if able. -- {1}{R}: Attacking creatures get +1/+0 until end of turn. +mana={4}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=5 +[/card] +[card] +name=Warmonger's Chariot +auto={3}:equip +auto=teach(creature) 2/2 +auto=teach(creature[defender]) canattack +text=Equipped creature gets +2/+2. -- As long as equipped creature has defender, it can attack as though it didn't have defender. -- Equip {3} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Warmth +auto=@movedTo(*[red]|opponentstack):life:2 +text=Whenever an opponent casts a red spell, you gain 2 life. +mana={1}{W} +type=Enchantment +[/card] +[card] +name=War-Name Aspirant +auto=if raid then counter(1/1,1) +auto=cantbeblockedby(creature[power<=1]) +text=Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. -- War-Name Aspirant can't be blocked by creatures with power 1 or less. +mana={1}{R} +type=Creature +subtype=Human Warrior +power=2 +toughness=1 +[/card] +[card] +name=Warning +target=creature[attacking] +auto=0/0 && fog from(mytgt) oneshot +text=Prevent all combat damage that would be dealt by target attacking creature this turn. +mana={W} +type=Instant +[/card] +[card] +name=Warp Artifact +target=artifact +auto=@each targetController upkeep:damage:1 targetController +text=Enchant artifact -- At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player. +mana={B}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Warpath Ghoul +mana={2}{B} +type=Creature +subtype=Zombie +power=3 +toughness=2 +[/card] +[card] +name=Warped Devotion +auto=@movedTo(*|opponenthand) from(battlefield):ability$!name(discard) target(*|myhand) reject!$ opponent +auto=@movedTo(*|myhand) from(battlefield):target(*|myhand) reject +text=Whenever a permanent is returned to a player's hand, that player discards a card. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Warped Landscape +auto={T}:Add{C} +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={T}: Add {C} to your mana pool. -- {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. +type=Land +[/card] +[card] +name=Warped Physique +target=creature +auto=foreach(*|myhand) 1/-1 +text=Target creature gets +X/-X until end of turn, where X is the number of cards in your hand. +mana={U}{B} +type=Instant +[/card] +[card] +name=Warped Researcher +auto=@cycled(*|hand):shroud ueot && flying ueot +text=Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) +mana={4}{U} +type=Creature +subtype=Human Wizard Mutant +power=3 +toughness=4 +[/card] +[card] +name=Warping Wurm +abilities=phasing +auto=@phasedin(this):counter(1/1) +auto=upcost[{2}{G}{U}] phaseout +text=Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) -- At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}. -- When Warping Wurm phases in, put a +1/+1 counter on it. +mana={2}{G}{U} +type=Creature +subtype=Wurm +power=1 +toughness=1 +[/card] +[card] +name=Warren Instigator +abilities=double strike +auto=@damagefoeof(player) from(this):may moveto(myBattlefield) target(creature[goblin]|myHand) +text=Double strike -- Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. +mana={R}{R} +type=Creature +subtype=Goblin Berserker +power=1 +toughness=1 +[/card] +[card] +name=Warren Pilferers +auto=moveto(ownerhand) and!( if cantargetcard(goblin|*) then haste all(this) )! notatarget(creature|mygraveyard) +text=When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. +mana={4}{B} +type=Creature +subtype=Goblin Rogue +power=3 +toughness=3 +[/card] +[card] +name=Warren Weirding +target=player +auto=ability$!sacrifice and!( if cantargetcard(goblin|*) then token(Goblin Rogue,Creature Goblin Rouge,1/1,black,haste)*2 )! notatarget(creature|mybattlefield)!$ targetedplayer +text=Target player sacrifices a creature. If a Goblin is sacrificed this way, that player puts two 1/1 black Goblin Rogue creature tokens onto the battlefield, and those tokens gain haste until end of turn. +mana={1}{B} +type=Tribal Sorcery +subtype=Goblin +[/card] +[card] +name=Warren-Scourge Elf +auto=protection from(goblin) +text=Protection from Goblins +mana={1}{G} +type=Creature +subtype=Elf Warrior +power=1 +toughness=1 +[/card] +[card] +name=Warrior Angel +abilities=flying +auto=spiritlink +text=Flying -- Whenever Warrior Angel deals damage, you gain that much life. +mana={4}{W}{W} +type=Creature +subtype=Angel Warrior +power=3 +toughness=4 +[/card] +[card] +name=Warrior's Charge +auto=all(creature|myBattlefield) 1/1 ueot +text=Creatures you control get +1/+1 until end of turn. +mana={2}{W} +type=Sorcery +[/card] +[card] +name=Warrior's Honor +auto=all(creature|myBattlefield) 1/1 ueot +text=Creatures you control get +1/+1 until end of turn. +mana={2}{W} +type=Instant +[/card] +[card] +name=Warriors' Lesson +target=creature|mybattlefield +auto=transforms((,newability[@combatdamaged(player) from(this):draw:1 controller])) ueot +text=Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card." +mana={G} +type=Instant +[/card] +[card] +name=Warrior's Oath +auto=turns:+1 controller +auto=transforms((,newability[@each my upkeep:phaseaction[endofturn once] winGame opponent])) forever +text=Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. +mana={R}{R} +type=Sorcery +[/card] +[card] +name=Warrior's Stand +auto=all(creature|mybattlefield) 2/2 ueot +restriction=opponentblockersonly +text=Cast Warrior's Stand only during the declare attackers step and only if you've been attacked this step. -- Creatures you control get +2/+2 until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=War's Toll +auto=@tappedformana(land|opponentBattlefield):tap all(land|opponentBattlefield) +auto=@combat(attacking) source(creature|opponentBattlefield):mustattack all(creature|opponentBattlefield) ueot +text=Whenever an opponent taps a land for mana, tap all lands that player controls. -- If a creature an opponent controls attacks, all creatures that opponent controls attack if able. +mana={3}{R} +type=Enchantment +[/card] +[card] +name=War-Spike Changeling +abilities=changeling +auto={R}:first strike +text=Changeling (This card is every creature type at all times.) -- {R}: War-Spike Changeling gains first strike until end of turn. +mana={3}{R} +type=Creature +subtype=Shapeshifter +power=3 +toughness=3 +[/card] +[card] +name=Warstorm Surge +auto=@movedTo(creature|mybattlefield):all(trigger[to]) transforms((,newability[may name(damage creature) target(creature) dynamicability oneshot],newability[may name(damage player) target(player) dynamicability oneshot])) +text=Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player. +mana={5}{R} +type=Enchantment +[/card] +[card] +name=Warthog +abilities=swampwalk +text=Swampwalk +mana={1}{G}{G} +type=Creature +subtype=Boar +power=3 +toughness=2 +[/card] +[card] +name=War-Torch Goblin +auto={R}{S}:Damage:2 target(other creature[blocking]) +text={R}, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature. +mana={R} +type=Creature +subtype=Goblin Warrior +power=1 +toughness=1 +[/card] +[card] +name=War-Wing Siren +abilities=flying +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) +text=Flying -- Heroic -- Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren. +mana={2}{U} +type=Creature +subtype=Siren Soldier +power=1 +toughness=3 +[/card] +[card] +name=Wash Out +auto=choice name(return all white permanents to owners' hand) moveTo(myhand) all(*[white]|mybattlefield) && moveTo(opponenthand) all(*[white]|opponentbattlefield) +auto=choice name(return all blue permanents to owners' hand) moveTo(myhand) all(*[blue]|mybattlefield) && moveTo(opponenthand) all(*[blue]|opponentbattlefield) +auto=choice name(return all black permanents to owners' hand) moveTo(myhand) all(*[black]|mybattlefield) && moveTo(opponenthand) all(*[black]|opponentbattlefield) +auto=choice name(return all red permanents to owners' hand) moveTo(myhand) all(*[red]|mybattlefield) && moveTo(opponenthand) all(*[red]|opponentbattlefield) +auto=choice name(return all green permanents to owners' hand) moveTo(myhand) all(*[green]|mybattlefield) && moveTo(opponenthand) all(*[green]|opponentbattlefield) +text=Return all permanents of the color of your choice to their owners' hands. +mana={3}{U} +type=Sorcery +[/card] +[card] +name=Wasp Lancer +abilities=flying +text=Flying +mana={UB}{UB}{UB} +type=Creature +subtype=Faerie Soldier +power=3 +toughness=2 +[/card] +[card] +name=Wasp +abilities=flying +text=Flying +type=Artifact Creature +power=1 +toughness=1 +[/card] +[card] +name=Waste Away +auto=-5/-5 target(creature) +text=As an additional cost to cast Waste Away, discard a card. -- Target creature gets -5/-5 until end of turn. +mana={4}{B}{D(*|myhand)} +type=Instant +[/card] +[card] +name=Waste Not +auto=@discarded(creature|opponenthand):token(Zombie,Creature Zombie,2/2,black) controller +auto=@discarded(land|opponenthand):add{B}{B} controller +auto=@discarded(*[-creature;-land]|opponenthand):draw:1 controller +text=Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield. -- Whenever an opponent discards a land card, add {B}{B} to your mana pool. -- Whenever an opponent discards a noncreature, nonland card, draw a card. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Wasteland Strangler +abilities=devoid +auto=if type(*|opponentexile)~morethan~0 then may notatarget(*|opponentexile) moveto(ownergraveyard) and!( target(creature) -3/-3 )! +text=Devoid (This card has no color.) -- When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn. +mana={2}{B} +type=Creature +subtype=Eldrazi Processor +power=3 +toughness=2 +[/card] +[card] +name=Wasteland Viper +abilities=deathtouch +autohand={G}{discard}:name(bloodrush) target(creature[attacking]) deathtouch && 1/2 ueot +text=Deathtouch -- Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn. +mana={G} +type=Creature +subtype=Snake +power=1 +toughness=2 +[/card] +[card] +name=Wasteland +auto={T}:Add{1} +auto={T}{S}:destroy target(other land[-basic]) +text={T}: Add {1} to your mana pool. -- {T}, Sacrifice Wasteland: Destroy target nonbasic land. +type=Land +[/card] +[card] +name=Wastes +auto={t}:add{c} +text={T}: Add {C} to your mana pool. +type=Basic Land +[/card] +[card] +name=Watchdog +abilities=mustblock +auto=this(untapped) lord(creature[attacking]|opponentbattlefield) -1/0 +text=Watchdog blocks each turn if able. -- As long as Watchdog is untapped, all creatures attacking you get -1/-0. +mana={3} +type=Artifact Creature +subtype=Hound +power=1 +toughness=2 +[/card] +[card] +name=Watcher Sliver +auto=lord(sliver) 0/2 +text=All Sliver creatures get +0/+2. +mana={3}{W} +type=Creature +subtype=Sliver +power=2 +toughness=2 +[/card] +[card] +name=Watchful Automaton +auto={2}{U}:scry:1 scrycore delayed dontshow donothing scrycoreend scryend +text={2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +mana={3} +type=Artifact Creature +subtype=Construct +power=2 +toughness=2 +[/card] +[card] +name=Watchwing Scarecrow +auto=aslongas(creature[blue]|myBattlefield) flying +auto=aslongas(creature[white]|myBattlefield) vigilance +text=Watchwing Scarecrow has vigilance as long as you control a white creature. -- Watchwing Scarecrow has flying as long as you control a blue creature. +mana={4} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=4 +[/card] +[card] +name=Watchwolf +mana={G}{W} +type=Creature +subtype=Wolf +power=3 +toughness=3 +[/card] +[card] +name=Water Elemental +mana={3}{U}{U} +type=Creature +subtype=Elemental +power=5 +toughness=4 +[/card] +[card] +name=Water Servant +auto={U}:1/-1 +auto={U}:-1/1 +text={U}: Water Servant gets +1/-1 until end of turn. -- {U}: Water Servant gets -1/+1 until end of turn. +mana={2}{U}{U} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Water Wurm +auto=aslongas(island|opponentBattlefield) 0/1 +text=Water Wurm gets +0/+1 as long as an opponent controls an Island. +mana={U} +type=Creature +subtype=Wurm +power=1 +toughness=1 +[/card] +[card] +name=Watercourser +auto={U}:1/-1 +text={U}: Watercourser gets +1/-1 until end of turn. +mana={2}{U} +type=Creature +subtype=Elemental +power=2 +toughness=3 +[/card] +[card] +name=Waterfront Bouncer +auto={U}{T}{D(*|myhand)}:moveTo(ownerhand) target(creature) +text={U}, {T}, Discard a card: Return target creature to its owner's hand. +mana={1}{U} +type=Creature +subtype=Merfolk Spellshaper +power=1 +toughness=1 +[/card] +[card] +name=Waterspout Djinn +auto=upcost[{h(island[-tapped]|mybattlefield)}] sacrifice +abilities=flying +text=Flying -- At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. +mana={2}{U}{U} +type=Creature +subtype=Djinn +power=4 +toughness=4 +[/card] +[card] +name=Waterspout Elemental +abilities=flying +kicker={U} +auto=kicker moveto(ownerhand) all(other creature|battlefield) +auto=kicker turns:-1 controller +text=Kicker {U} (You may pay an additional {U} as you cast this spell.) -- Flying -- When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn. +mana={3}{U}{U} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Waterspout Weavers +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then all(creature|mybattlefield) flying ueot)!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then all(creature|mybattlefield) flying ueot optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. +mana={3}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=3 +toughness=3 +[/card] +[card] +name=Waterveil Cavern +auto={T}:Add{1} +auto={T}:Add{U} and!( frozen )! +auto={T}:Add{B} and!( frozen )! +text={T}: Add {1} to your mana pool. -- {T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step. +type=Land +[/card] +[card] +name=Waterwhirl +target=creature|battlefield +auto=moveTo(ownerhand) +text=Return up to two target creatures to their owners' hands. +mana={4}{U}{U} +type=Instant +[/card] +[card] +name=Watery Grave +auto=noactivatedability ueot +auto=pay({L:2}) name(pay 2 life) donothing name(pay 2 life) && -noactivatedability all(this)?tap(noevent) && -noactivatedability all(this) +text=({T}: Add {U} or {B} to your mana pool.) -- As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped. +type=Land +subtype=Island Swamp +[/card] +[card] +name=Wave Elemental +auto={U}{T}{S}:target(other creature[-flying]) tap +text={U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying. +mana={2}{U}{U} +type=Creature +subtype=Elemental +power=2 +toughness=3 +[/card] +[card] +name=Wave of Indifference +target=creature +auto=cantblock +text=X target creatures can't block this turn. +mana={X}{R} +type=Sorcery +[/card] +[card] +name=Wave of Reckoning +auto=lord(creature) dynamicability +text=Each creature deals damage to itself equal to its power. +mana={4}{W} +type=Sorcery +[/card] +[card] +name=Wave of Terror +auto=cumulativeupcost[{1}] sacrifice +auto=this(counter{0/0.1.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=1]|battlefield)])) +auto=this(counter{0/0.2.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=2]|battlefield)])) +auto=this(counter{0/0.3.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=3]|battlefield)])) +auto=this(counter{0/0.4.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=4]|battlefield)])) +auto=this(counter{0/0.5.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=5]|battlefield)])) +auto=this(counter{0/0.6.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=6]|battlefield)])) +auto=this(counter{0/0.7.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=7]|battlefield)])) +auto=this(counter{0/0.8.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=8]|battlefield)])) +auto=this(counter{0/0.9.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=9]|battlefield)])) +auto=this(counter{0/0.10.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=10]|battlefield)])) +auto=this(counter{0/0.11.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=11]|battlefield)])) +auto=this(counter{0/0.12.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=12]|battlefield)])) +auto=this(counter{0/0.13.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=13]|battlefield)])) +auto=this(counter{0/0.14.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=14]|battlefield)])) +auto=this(counter{0/0.15.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=15]|battlefield)])) +auto=this(counter{0/0.16.Age}=) transforms((,newability[@each my draw:bury all(creature[manacost=16]|battlefield)])) +text=Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) -- At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Wavecrash Triton +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen])) oneshot +text=Heroic -- Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. +mana={2}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=4 +[/card] +[card] +name=Waves of Aggression +retrace={3}{RW}{RW}{S(land|myhand)} +auto=nextphasealter(add,combatphaseswithmain,controller,after) +auto=untap all(creature[attacking]) +text=Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={3}{RW}{RW} +type=Sorcery +[/card] +[card] +name=Waveskimmer Aven +abilities=flying,exalted +text=Flying -- Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) +mana={2}{G}{W}{U} +type=Creature +subtype=Bird Soldier +power=2 +toughness=4 +[/card] +[card] +name=Wave-Wing Elemental +abilities=flying +auto=@movedTo(land|myBattlefield):2/2 ueot +text=Flying -- Landfall -- Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. +mana={5}{U} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] +[card] +name=Waxmane Baku +auto=@movedTo(spirit,arcane|mystack):may counter(0/0,1,Ki) +auto={1}{C(0/0,-1,Ki)}:name(x = 1) tap target(creature) +auto={1}{C(0/0,-2,Ki)}:name(x = 2) tap target(<2>creature) +auto={1}{C(0/0,-3,Ki)}:name(x = 3) tap target(<3>creature) +auto={1}{C(0/0,-4,Ki)}:name(x = 4) tap target(<4>creature) +auto={1}{C(0/0,-5,Ki)}:name(x = 5) tap target(<5>creature) +auto={1}{C(0/0,-6,Ki)}:name(x = 6) tap target(<6>creature) +auto={1}{C(0/0,-7,Ki)}:name(x = 7) tap target(<7>creature) +auto={1}{C(0/0,-8,Ki)}:name(x = 8) tap target(<8>creature) +text=Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. -- {1}, Remove X ki counters from Waxmane Baku: Tap X target creatures. +mana={2}{W} +type=Creature +subtype=Spirit +power=2 +toughness=2 +[/card] +[card] +name=Way of the Thief +target=creature +auto=2/2 +auto=aslongas(Gate|mybattlefield) unblockable +text=Enchant creature -- Enchanted creature gets +2/+2. -- Enchanted creature is unblockable as long as you control a Gate. +mana={3}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wayfarer's Bauble +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto={2}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text={2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. +mana={1} +type=Artifact +[/card] +[card] +name=Wayfaring Giant +auto=aslongas(forest|myBattlefield) 1/1 +auto=aslongas(island|myBattlefield) 1/1 +auto=aslongas(plains|myBattlefield) 1/1 +auto=aslongas(mountain|myBattlefield) 1/1 +auto=aslongas(swamp|myBattlefield) 1/1 +text=Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control. +mana={5}{W} +type=Creature +subtype=Giant +power=1 +toughness=3 +[/card] +[card] +name=Wayfaring Temple +anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive +auto=@combatdamaged(player) from(this) restriction{type(creature[token]|mybattlefield)~morethan~0}:name(populate) clone notatarget(creature[token]|mybattlefield) +text=Wayfaring Temple's power and toughness are each equal to the number of creatures you control. -- Whenever Wayfaring Temple deals combat damage to a player, populate. (Put a token onto the battlefield that's a copy of a creature token you control.) +mana={1}{G}{W} +type=Creature +subtype=Elemental +power=* +toughness=* +[/card] +[card] +name=Waylay +auto=token(Knight,Creature Knight,2/2,unearth,white)*3 +text=Put three 2/2 white Knight creature tokens onto the battlefield. Exile them at the beginning of the next cleanup step. +mana={2}{W} +type=Instant +[/card] +[card] +name=Wayward Angel +abilities=flying,vigilance +auto=aslongas(*|mygraveyard) trample >6 +auto=aslongas(*|mygraveyard) 3/3 >6 +auto=aslongas(*|mygraveyard) transforms((,black)) >6 +auto=@each my upkeep restriction{type(*|mygraveyard)~morethan~6}:upcost[{S(creature|myBattlefield)}] sacrifice +text=Flying, vigilance -- Threshold - As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." +mana={4}{W}{W} +type=Creature +subtype=Angel Horror +power=4 +toughness=4 +[/card] +[card] +name=Wayward Disciple +auto=@movedto(creature|mygraveyard):target(opponent) life:-1 && life:1 controller +text=Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life. +type=Creature +subtype=Human Cleric +power=2 +toughness=4 +[/card] +[card] +name=Wayward Giant +abilities=menace +text=Menace +mana={4}{R} +type=Creature +subtype=Giant +power=4 +toughness=5 +[/card] +[card] +name=Wayward Soul +abilities=flying +auto={U}:moveTo(ownerLibrary) +text=Flying -- {U}: Put Wayward Soul on top of its owner's library. +mana={2}{U}{U} +type=Creature +subtype=Spirit +power=3 +toughness=2 +[/card] +[card] +name=Weakness +target=creature +auto=-2/-1 +text=Enchant creature -- Enchanted creature gets -2/-1. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Weakstone +auto=lord(creature[attacking]) -1/0 +text=Attacking creatures get -1/-0. +mana={4} +type=Artifact +[/card] +[card] +name=Weapon Surge +abilities=overload +other={1}{R} name(Overload) +target=creature|mybattlefield +auto=paidmana 1/0 +auto=paidmana first strike +auto=overload all(creature|mybattlefield) 1/0 ueot +auto=overload all(creature|mybattlefield) first strike ueot +text=Target creature you control gets +1/+0 and gains first strike until end of turn. -- Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.") +mana={R} +type=Instant +[/card] +[card] +name=Weaponcraft Enthusiast +auto=_FABRICATE_(2) +text=Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) +mana={2}{B} +type=Creature +subtype=Aetherborn Artificer +power=0 +toughness=1 +[/card] +[card] +name=Weapons Trainer +auto=aslongas(equipment|mybattlefield) lord(other creature|mybattlefield) 1/0 +text=Other creatures you control get +1/+0 as long as you control an Equipment. +mana={R}{W} +type=Creature +subtype=Human Soldier Ally +power=3 +toughness=2 +[/card] +[card] +name=Weathered Wayfarer +aicode=activate moveTo(myhand) target(land|mylibrary) +auto={W}{T}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>land|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend restriction{control less lands} +text={W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you. +mana={W} +type=Creature +subtype=Human Nomad Cleric +power=1 +toughness=1 +[/card] +[card] +name=Weatherseed Elf +auto={T}:forestwalk target(creature) +text={T}: Target creature gains forestwalk until end of turn. +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Weatherseed Faeries +abilities=flying,protection from red +text=Flying, protection from red +mana={2}{U} +type=Creature +subtype=Faerie +power=2 +toughness=1 +[/card] +[card] +name=Weatherseed Totem +auto={T}:Add{G} +auto={2}{G}{G}{G}:transforms((Treefolk Artifact Creature,newability[@movedto(graveyard) from(this|battlefield):moveto(ownerhand) all(trigger[from]|*)],setpower=5,settoughness=3,trample,green)) ueot +text={T}: Add {G} to your mana pool. -- {2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. -- When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand. +mana={3} +type=Artifact +[/card] +[card] +name=Weatherseed Treefolk +abilities=trample +autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(ownerhand) +text=Trample -- When Weatherseed Treefolk dies, return Weatherseed Treefolk to its owner's hand. +mana={2}{G}{G}{G} +type=Creature +subtype=Treefolk +power=5 +toughness=3 +[/card] +[card] +name=Weave Fate +auto=draw:2 controller +text=Draw two cards. +mana={3}{U} +type=Instant +[/card] +[card] +name=Weaver of Lightning +abilities=reach +auto=@movedTo(instant,sorcery|mystack):damage:1 target(creature|opponentbattlefield) +text=Reach -- Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls. +mana={2}{R} +type=Creature +subtype=Human Shaman +power=1 +toughness=4 +[/card] +[card] +name=Web of Inertia +auto=@each opponent combatbegins:ability$!if type(*|mygraveyard)~morethan~0 then choice name(exile card) target(*|mygraveyard) moveTo(exile) _ choice all(creature|mybattlefield) cantattack ueot !$ opponent +text=At the beginning of each opponent's combat phase, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Web +target=creature +auto=reach +auto=0/2 +text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.) +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wee Dragonauts +abilities=flying +auto=@movedTo(instant,sorcery|mystack):2/0 ueot +text=Flying -- Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. +mana={1}{U}{R} +type=Creature +subtype=Faerie Wizard +power=1 +toughness=3 +[/card] +[card] +name=Weed-Pruner Poplar +auto=@each my upkeep:-1/-1 target(other creature) ueot +text=At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn. +mana={4}{B} +type=Creature +subtype=Treefolk Assassin +power=3 +toughness=3 +[/card] +[card] +name=Wei Ambush Force +auto=@combat(attacking) source(this):2/0 ueot +text=Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. +mana={1}{B} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Wei Assassins +auto=target(opponent) ability$!name(destroy creature) notatarget(creature|mybattlefield) destroy!$ targetedplayer +text=When Wei Assassins enters the battlefield, target opponent chooses a creature he or she controls. Destroy it. +mana={3}{B}{B} +type=Creature +subtype=Human Soldier Assassin +power=3 +toughness=2 +[/card] +[card] +name=Wei Elite Companions +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={4}{B} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Wei Infantry +mana={1}{B} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Wei Night Raiders +abilities=horsemanship +auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. +mana={2}{B}{B} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Wei Scout +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={1}{B} +type=Creature +subtype=Human Soldier Scout +power=1 +toughness=1 +[/card] +[card] +name=Wei Strike Force +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={2}{B} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Weight of Spires +target=creature +auto=damage:type:land[-basic]:targetcontrollerbattlefield +text=Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls. +mana={R} +type=Instant +[/card] +[card] +name=Weight of the Underworld +target=creature +auto=-3/-2 +text=Enchant creature -- Enchanted creature gets -3/-2. +mana={3}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Weird Harvest +auto=ability$!moveto(ownerhand) notatarget(creature|mylibrary)!$ opponent +auto=ability$!moveto(ownerhand) notatarget(creature|mylibrary)!$ controller +text=Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it. +mana={X}{G}{G} +type=Sorcery +[/card] +[card] +name=Weirded Vampire +abilities=madness +autoexile=restriction{discarded} pay({B}{B}{b}) name(pay BBB to cast) activate name(pay BBB to cast) castcard(normal)?name(put in graveyard) moveto(ownergraveyard) +text=Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) +mana={3}{B} +type=Creature +subtype=Vampire Horror +power=3 +toughness=3 +[/card] +[card] +name=Weirding Shaman +auto={3}{B}{S(goblin|myBattlefield)}:token(Goblin Rogue,Creature goblin,1/1,black)*2 +text={3}{B}, Sacrifice a Goblin: Put two 1/1 black Goblin Rogue creature tokens onto the battlefield. +mana={1}{B} +type=Creature +subtype=Goblin Shaman +power=2 +toughness=1 +[/card] +[card] +name=Weirding Wood +auto=token(Clue,Artifact Clue,0/0) and!( transforms((,newability[{S}{2}:draw:1])) forever )! controller +auto=teach(land) {T}:add{G}{G} +auto=teach(land) {T}:add{W}{W} +auto=teach(land) {T}:add{U}{U} +auto=teach(land) {T}:add{R}{R} +auto=teach(land) {T}:add{B}{B} +target=land +text=Enchant land -- When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.") -- Enchanted land has "{T}: Add two mana of any one color to your mana pool." +mana={2}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Welder Automaton +auto={3}{R}:damage:1 opponent +text={3}{R}: Welder Automaton deals 1 damage to each opponent. +mana={2} +type=Artifact Creature +subtype=Construct +power=2 +toughness=1 +[/card] +[card] +name=Weldfast Engineer +auto=@each my combatbegins:target(artifact[creature]|mybattlefield) 2/0 ueot +text=At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn. +mana={1}{B}{R} +type=Creature +subtype=Human Artificer +power=3 +toughness=3 +[/card] +[card] +name=Weldfast Monitor +auto={R}:menace ueot +text={R}: Weldfast Monitor gains menace until end of turn. +mana={3} +type=Artifact Creature +subtype=Lizard +power=3 +toughness=2 +[/card] +[card] +name=Weldfast Wingsmith +auto=@movedTo(artifact|myBattlefield):flying ueot +text=Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn. +mana={3}{U} +type=Creature +subtype=Human Artificer +power=3 +toughness=3 +[/card] +[card] +name=Welding Jar +auto={S}:regenerate target(other artifact) +text=Sacrifice Welding Jar: Regenerate target artifact. +mana={0} +type=Artifact +[/card] +[card] +name=Welding Sparks +target=creature +auto=damage:type:artifact:mybattlefieldplus3plusend +text=Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control. +mana={2}{R} +type=Instant +[/card] +[card] +name=Welkin Guide +abilities=flying +auto=choice target(creature) 2/2 ueot && flying ueot +text=Flying -- When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. +mana={4}{W} +type=Creature +subtype=Bird Cleric +power=2 +toughness=2 +[/card] +[card] +name=Welkin Hawk +abilities=flying +aicode=activate moveTo(myHand) target(Welkin Hawk|myLibrary) +auto=@movedto(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(Welkin Hawk|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend +text=Flying -- When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library. +mana={1}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Welkin Tern +abilities=flying,cloud +text=Flying -- Welkin Tern can block only creatures with flying. +mana={1}{U} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Well of Discovery +auto=@each my endofturn restriction{type(land[-tapped]|myBattlefield)~lessthan~1}:draw:1 +text=At the beginning of your end step, if you control no untapped lands, draw a card. +mana={6} +type=Artifact +[/card] +[card] +name=Well of Ideas +auto=draw:2 controller +auto=@each my draw:draw:2 controller +auto=@each opponent draw:draw:1 opponent +text=When Well of Ideas enters the battlefield, draw two cards. -- At the beginning of each other player's draw step, that player draws an additional card. -- At the beginning of your draw step, draw two additional cards. +mana={5}{U} +type=Enchantment +[/card] +[card] +name=Well of Life +auto=@each my endofturn restriction{type(land[-tapped]|myBattlefield)~lessthan~1}:life:2 <1 +text=At the beginning of your end step, if you control no untapped lands, you gain 2 life. +mana={4} +type=Artifact +[/card] +[card] +name=Wellgabber Apothecary +auto={1}{W}:name(prevent all damage to target tapped merfolk) prevent:999 target(merfolk[tapped]) +auto={1}{W}:name(prevent all damage to target tapped kithkin) prevent:999 target(kithkin[tapped]) +text={1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. +mana={4}{W} +type=Creature +subtype=Merfolk Cleric +power=2 +toughness=3 +[/card] +[card] +name=Well-Laid Plans +auto=preventalldamage to(creature[white]) from(other creature[white]) +auto=preventalldamage to(creature[blue]) from(other creature[blue]) +auto=preventalldamage to(creature[black]) from(other creature[black]) +auto=preventalldamage to(creature[red]) from(other creature[red]) +auto=preventalldamage to(creature[green]) from(other creature[green]) +text=Prevent all damage that would be dealt to a creature by another creature if they share a color. +mana={2}{U} +type=Enchantment +[/card] +[card] +name=Wellspring +target=land +auto=transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield) oneshot])) ueot +auto=@each my upkeep:transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap])) ueot +text=Enchant land -- When Wellspring enters the battlefield, gain control of enchanted land until end of turn. -- At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. +mana={1}{G}{W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wellwisher +auto={T}:life:type:elf:battlefield controller +text={T}: You gain 1 life for each Elf on the battlefield. +mana={1}{G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Werebear +auto={T}:Add{G} +auto=aslongas(*|mygraveyard) 3/3 >6 +text={T}: Add {G} to your mana pool. -- Threshold - Werebear gets +3/+3 as long as seven or more cards are in your graveyard. +mana={1}{G} +type=Creature +subtype=Human Bear Druid +power=1 +toughness=1 +[/card] +[card] +name=Werewolf of Ancient Hunger +abilities=vigilance,trample +anyzone=type:*:hand/type:*:hand cdaactive +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Sage of Ancient Lore) +text=Vigilance, trample -- Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger. +type=Creature +subtype=Werewolf +power=* +toughness=* +[/card] +[card] +name=Werewolf Ransacker +auto=may target(artifact) destroy and!(if cantargetcard(artifact|nonbattlezone) then damage:3 targetcontroller)! +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Afflicted Deserter) +text=Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker. +type=Creature +subtype=Werewolf +color=red +power=5 +toughness=4 +[/card] +[card] +name=Western Paladin +auto={B}{B}{T}:destroy target(creature[white]) +text={B}{B}, {T}: Destroy target white creature. +mana={2}{B}{B} +type=Creature +subtype=Zombie Knight +power=3 +toughness=3 +[/card] +[card] +name=Westvale Abbey +auto={T}:Add{1} +auto={5}{T}{L:1}:token(Human Cleric,creature Human Cleric,1/1,white,black) +auto={5}{T}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}{S(creature|mybattlefield)}:flip(Ormendahl, Profane Prince) +text={T}: Add {1} to your mana pool. -- {5}, {T}, Pay 1 life: Put a 1/1 white and black Human Cleric creature token onto the battlefield. -- {5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it. +type=Land +[/card] +[card] +name=Westvale Cult Leader +anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive +auto=@each my endofturn:token(Human Cleric,Creature Human Cleric,1/1,white,black) +text=Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. -- At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield. +type=Creature +subtype=Human Cleric +color=white +power=* +toughness=* +[/card] +[card] +name=Wetland Sambar +mana={1}{U} +type=Creature +subtype=Elk +power=2 +toughness=1 +[/card] +[card] +name=Whalebone Glider +auto={2}{T}:flying target(creature[power<=3]) +text={2}, {T}: Target creature with power 3 or less gains flying until end of turn. +mana={2} +type=Artifact +[/card] +[card] +name=Wharf Infiltrator +abilities=skulk +auto=@discarded(creature|myhand):pay({2}) token(Eldrazi Horror) controller +auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller +text=Skulk (This creature can't be blocked by creatures with greater power.) -- Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card. -- Whenever you discard a creature card, you may pay {2}. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. +mana={1}{U} +type=Creature +subtype=Human Horror +power=1 +toughness=1 +[/card] +[card] +name=Wheel and Deal +auto=reject all(*|opponenthand) +auto=draw:7 opponent +auto=draw:1 controller +text=Any number of target opponents each discards his or her hand and draws seven cards. -- Draw a card. +mana={3}{U} +type=Instant +[/card] +[card] +name=Wheel of Fate +auto=reject all(*|hand) +auto=draw:7 opponent +auto=draw:7 controller +text=Wheel of Fate is red. -- Suspend 4 - {1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) -- Each player discards his or her hand, then draws seven cards. +type=Sorcery +color=red +mana={0} +restriction=turn:200 +suspend(4)={1}{r} +[/card] +[card] +name=Wheel of Fortune +auto=reject all(*|hand) +auto=draw:7 opponent +auto=draw:7 controller +text=Each player discards his or her hand and draws seven cards. +mana={2}{R} +type=Sorcery +[/card] +[card] +name=Wheel of Torture +auto=@each opponent upkeep:damage:3minustype:*:opponenthandminusend opponent +text=At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in his or her hand. +type=Artifact +mana={3} +[/card] +[card] +name=Whelming Wave +auto=moveto(ownerhand) all(creature[-Kraken;-Leviathan;-Octopus;-Serpent]|battlefield) +text=Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. +mana={2}{U}{U} +type=Sorcery +[/card] +[card] +name=Where Ancients Tread +auto=@movedTo(creature[power>=5]|myBattlefield):may damage:5 target(creature,player) +text=Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Whetstone +auto={3}:deplete:2 controller && deplete:2 opponent +text={3}: Each player puts the top two cards of his or her library into his or her graveyard. +mana={3} +type=Artifact +[/card] +[card] +name=Whetwheel +facedown={3} +autofacedown={3}:morph +auto={X}{X}{T}:deplete:XX target(player) +text={X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. -- Morph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={4} +type=Artifact +[/card] +[card] +name=Whimwader +auto=aslongas(*[blue]|opponentBattlefield) cantattack <1 +auto=aslongas(*[blue]|opponentBattlefield) cantpwattack <1 +text=Whimwader can't attack unless defending player controls a blue permanent. +mana={4}{U} +type=Creature +subtype=Elemental +power=6 +toughness=4 +[/card] +[card] +name=Whip of Erebos +auto=lord(creature|mybattlefield) lifelink +auto={2}{B}{B}{T}:target(creature|mygraveyard) moveTo(mybattlefield) && transforms((,unearth,haste)) ueot asSorcery +text=Creatures you control have lifelink. -- {2}{B}{B},{T}:Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could cast a sorcery. +mana={2}{B}{B} +type=Legendary Enchantment Artifact +[/card] +[card] +name=Whip Sergeant +auto={R}:haste target(creature) +text={R}: Target creature gains haste until end of turn. (It can attack this turn.) +mana={2}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Whip Silk +target=creature +auto=reach +auto={G}:moveTo(ownerhand) +text=Enchant creature -- Enchanted creature has reach. (It can block creatures with flying.) -- {G}: Return Whip Silk to its owner's hand. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Whipcorder +facedown={3} +autofacedown={W}:morph +auto={W}{T}:tap target(creature) +text={W}, {T}: Tap target creature. -- Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={W}{W} +type=Creature +subtype=Human Soldier Rebel +power=2 +toughness=2 +[/card] +[card] +name=Whipflare +auto=damage:2 all(creature[-artifact]) +text=Whipflare deals 2 damage to each nonartifact creature. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Whiplash Trap +target=<2>creature +auto=moveTo(ownerhand) +other={U} +otherrestriction=type(creature[fresh]|battlefield)~morethan~1 +text=If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay {U} rather than pay Whiplash Trap's mana cost. -- Return two target creatures to their owners' hands. +mana={3}{U}{U} +type=Instant +subtype=Trap +[/card] +[card] +name=Whip-Spine Drake +abilities=flying +facedown={3} +autofacedown={2}{W}:morph +text=Flying -- Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{U}{U} +type=Creature +subtype=Drake +power=3 +toughness=3 +[/card] +[card] +name=Whipstitched Zombie +auto=upcost[{B}] sacrifice +text=At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. +mana={1}{B} +type=Creature +subtype=Zombie +power=2 +toughness=2 +[/card] +[card] +name=Whiptail Moloch +auto=damage:3 target(creature|myBattlefield) +text=When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control. +mana={4}{R} +type=Creature +subtype=Lizard +power=6 +toughness=3 +[/card] +[card] +name=Whiptail Wurm +mana={6}{G} +type=Creature +subtype=Wurm +power=8 +toughness=5 +[/card] +[card] +name=Whiptongue Frog +auto={U}:flying +text={U}: Whiptongue Frog gains flying until end of turn. +mana={2}{U} +type=Creature +subtype=Frog +power=1 +toughness=3 +[/card] +[card] +name=Whirler Rogue +auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying)*2 controller +auto={T(artifact[-tapped]|mybattlefield)}{T(artifact[-tapped]|mybattlefield)}:target(creature) unblockable ueot +text=When Whirler Rogue enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. -- Tap two untapped artifacts you control: Target creature can't be blocked this turn. +mana={2}{U}{U} +type=Creature +subtype=Human Rogue Artificer +power=2 +toughness=2 +[/card] +[card] +name=Whirler Virtuoso +auto=alterenergy:3 controller +auto={e:3}:create(Thopter:Artifact Creature Thopter:1/1:flying) +text=When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters). -- Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying. +mana={1}{U}{R} +type=Creature +subtype=Vedalken Artificer +power=2 +toughness=3 +[/card] +[card] +name=Whirlermaker +auto={4}{T}:create(Thopter:Artifact Creature Thopter:1/1:flying) +text={4}, {T}: Create a 1/1 colorless Thopter artifact creature token with flying. +mana={3} +type=Artifact +[/card] +[card] +name=Whirling Catapult +auto={2}{l2e}{l2e}:damage:1 all(creature[flying]) && damage:1 all(player) +text={2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player. +mana={4} +type=Artifact +[/card] +[card] +name=Whirling Dervish +abilities=protection from black +auto=@damagefoeof(player) from(this):all(trigger[from]) phaseaction[endofturn once] counter(1/1,1) +text=Protection from black -- At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it. +mana={G}{G} +type=Creature +subtype=Human Monk +power=1 +toughness=1 +[/card] +[card] +name=Whirlpool Drake +abilities=flying +auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) +auto=@movedTo(this|ownergraveyard) from(battlefield):all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) +text=Flying -- When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. -- When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards. +mana={3}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Whirlpool Rider +auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) +text=When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. +mana={1}{U} +type=Creature +subtype=Merfolk +power=1 +toughness=1 +[/card] +[card] +name=Whirlpool Warrior +auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) +auto={R}{S}:all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) && all(*|opponenthand) transforms((,newability[draw:1],newability[moveTo(library) and!(shuffle)!])) +text=When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. -- {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. +mana={2}{U} +type=Creature +subtype=Merfolk Warrior +power=2 +toughness=2 +[/card] +[card] +name=Whirlwind Adept +abilities=opponentshroud +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={4}{U} +type=Creature +subtype=Djinn Monk +power=4 +toughness=2 +[/card] +[card] +name=Whirlwind +auto=destroy all(creature[flying]) +text=Destroy all creatures with flying. +mana={2}{G}{G} +type=Sorcery +[/card] +[card] +name=Whisk Away +target=creature[attacking;blocking] +auto=moveto(ownerlibrary) +text=Put target attacking or blocking creature on top of its owner's library. +mana={2}{U} +type=Instant +[/card] +[card] +name=Whisperer of the Wilds +auto={T}:add{G} +auto=aslongas(creature[power>=4]|mybattlefield) {T}:Add{G}{G} +text={T}: Add {G} to your mana pool. Ferocious - {T}: Add {G}{G} to your mana pool. Activate this ability only if you control a creature with power 4 or greater. +mana={1}{G} +type=Creature +subtype=Human Shaman +power=0 +toughness=2 +[/card] +[card] +name=Whispering Shade +abilities=swampwalk +auto={B}:1/1 +text=Swampwalk -- {B}: Whispering Shade gets +1/+1 until end of turn. +mana={3}{B} +type=Creature +subtype=Shade +power=1 +toughness=1 +[/card] +[card] +name=Whispering Specter +abilities=flying,infect +auto=@combatdamaged(player) from(this):may sacrifice and!( ability$! reject notatarget(*|myhand) !$ opponent )! +text=Flying -- Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) -- Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter he or she has. +mana={1}{B}{B} +type=Creature +subtype=Specter +power=1 +toughness=1 +[/card] +[card] +name=Whispers of Emrakul +target=opponent +auto=discard:1 +auto=while(restriction{delirium}) discard:1 +text=Target opponent discards a card at random. -- Delirium -- If there are four or more card types among cards in your graveyard, that player discards two cards at random instead. +mana={1}{B} +type=Sorcery +[/card] +[card] +name=Whispers of the Muse +auto=draw:1 +buyback={U}{5} +text=Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Draw a card. +mana={U} +type=Instant +[/card] +[card] +name=Whispersilk Cloak +auto={2}:equip +auto=teach(creature) unblockable +auto=teach(creature) shroud +text=Equipped creature is unblockable. -- Equipped creature has shroud. (It can't be the target of spells or abilities.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) +mana={3} +type=Artifact +subtype=Equipment +[/card] +[card] +name=White Knight +abilities=first strike,protection from black +text=First strike (This creature deals combat damage before creatures without first strike.) -- Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) +mana={W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=White Mana Battery +auto={2}{T}:counter(0/0,1,Storage) +auto={t}:name(Remove 0 Counters) add{W} +auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{W}{W} +auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{W}{W}{W} +auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{W}{W}{W}{W} +auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{W}{W}{W}{W}{W} +auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{W}{W}{W}{W}{W}{W} +auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{W}{W}{W}{W}{W}{W}{W} +auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{W}{W}{W}{W}{W}{W}{w}{W} +auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{W} +auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{W}{W}{W}{W}{W}{W}{w}{w}{w}{W} +auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{W}{W}{W}{W}{W}{w}{w}{w}{w}{w}{W} +text={2}, {T}: Put a charge counter on White Mana Battery. -- {T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way. +mana={4} +type=Artifact +[/card] +[card] +name=White Scarab +target=creature +auto=cantbeblockedby(creature[white]) +auto=aslongas(*[white]|opponentBattlefield) 2/2 +text=Enchant creature -- Enchanted creature can't be blocked by white creatures. -- Enchanted creature gets +2/+2 as long as an opponent controls a white permanent. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=White Shield Crusader +abilities=protection from black +auto={W}:flying +auto={W}{W}:1/0 +text=Protection from black -- {W}: White Shield Crusader gains flying until end of turn. -- {W}{W}: White Shield Crusader gets +1/+0 until end of turn. +mana={W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=White Sun's Zenith +auto=token(Cat,Creature Cat,2/2,white)*X +alias=135262 +text=Put X 2/2 Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library. +mana={X}{W}{W}{W} +type=Instant +[/card] +[card] +name=White Ward +abilities=auraward +target=creature +auto=protection from white +text=Enchant creature -- Enchanted creature has protection from white. This effect doesn't remove White Ward. +mana={W} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Whitemane Lion +abilities=flash +auto=moveTo(ownerhand) notatarget(creature|myBattlefield) +text=Flash (You may cast this spell any time you could cast an instant.) -- When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. +mana={1}{W} +type=Creature +subtype=Cat +power=2 +toughness=2 +[/card] +[card] +name=Whiteout +auto=lord(creature) -flying +autograveyard={S(land[snow]|myBattlefield)}:moveTo(myhand) +text=All creatures lose flying until end of turn. -- Sacrifice a snow land: Return Whiteout from your graveyard to your hand. +mana={1}{G} +type=Instant +[/card] +[card] +name=Whitesun's Passage +auto=life:5 +text=You gain 5 life. +mana={1}{W} +type=Instant +[/card] +[card] +name=Whitewater Naiads +auto=unblockable target(creature) ueot +auto=@movedTo(enchantment|myBattlefield):unblockable target(creature) ueot +text=Constellation -- Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn. +mana={3}{U}{U} +type=Enchantment Creature +subtype=Nymph +power=4 +toughness=4 +[/card] +[card] +name=Wicked Pact +auto=target(<2>creature[-black]) destroy +auto=life:-5 controller +restriction=type(creature[-black]|battlefield)~morethan~1 +text=Destroy two target nonblack creatures. You lose 5 life. +mana={1}{B}{B} +type=Sorcery +[/card] +[card] +name=Wicked Reward +auto=4/2 target(creature) +text=As an additional cost to cast Wicked Reward, sacrifice a creature. -- Target creature gets +4/+2 until end of turn. +mana={1}{B}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Wicker Warcrawler +auto=@combat(attacking) source(this):phaseaction[combatends once] counter(-1/-1,1) +auto=@combat(blocking) source(this):phaseaction[combatends once] counter(-1/-1,1) +text=Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. +mana={5} +type=Artifact Creature +subtype=Scarecrow +power=6 +toughness=6 +[/card] +[card] +name=Wicker Witch +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=3 +toughness=1 +[/card] +[card] +name=Wickerbough Elder +auto=counter(-1/-1,1) +auto={G}{C(-1/-1,-1)}:destroy target(artifact,enchantment) +text=Wickerbough Elder enters the battlefield with a -1/-1 counter on it. -- {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. +mana={3}{G} +type=Creature +subtype=Treefolk Shaman +power=4 +toughness=4 +[/card] +[card] +name=Wielding the Green Dragon +target=creature +auto=4/4 +text=Target creature gets +4/+4 until end of turn. +mana={1}{G} +type=Sorcery +[/card] +[card] +name=Wight of Precinct Six +auto=type:creature:opponentgraveyard/type:creature:opponentgraveyard nonstatic +text=Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. +mana={1}{B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Wiitigo +auto=counter(1/1,6) +auto=@combat(blocking,blocked) source(this):phaseaction[my upkeep once] counter(1/1,2) +auto=@each my upkeep:counter(1/1,-1) +text=Wiitigo enters the battlefield with six +1/+1 counters on it. -- At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. +mana={3}{G}{G}{G} +type=Creature +subtype=Yeti +power=0 +toughness=0 +[/card] +[card] +name=Wild Aesthir +abilities=flying,first strike +auto={W}{W}:2/0 limit:1 +text=Flying, first strike -- {W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn. +mana={2}{W} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Wild Beastmaster +auto=@combat(attacking) source(this):all(other creature|myBattlefield) dynamicability ueot +text=Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. +mana={2}{G} +type=Creature +subtype=Human Shaman +power=1 +toughness=1 +[/card] +[card] +name=Wild Cantor +auto={S}:Add{W} +auto={S}:Add{U} +auto={S}:Add{B} +auto={S}:Add{R} +auto={S}:Add{G} +text=({(r/g)} can be paid with either {R} or {G}.) -- Sacrifice Wild Cantor: Add one mana of any color to your mana pool. +mana={RG} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Wild Celebrants +auto=may destroy target(artifact) +text=When Wild Celebrants enters the battlefield, you may destroy target artifact. +mana={3}{R}{R} +type=Creature +subtype=Satyr +power=5 +toughness=3 +[/card] +[card] +name=Wild Colos +abilities=haste +text=Haste +mana={2}{R} +type=Creature +subtype=Goat Beast +power=2 +toughness=2 +[/card] +[card] +name=Wild Defiance +auto=@targeted(creature|mybattlefield) from(*[instant;sorcery]|nonbattlezone,stack):all(trigger[to]) 3/3 ueot +text=Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn. +mana={2}{G} +type=Enchantment +[/card] +[card] +name=Wild Dogs +auto=@each my upkeep:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then moveTo(opponentbattlefield) +autohand=__CYCLING__({2}) +text=At the beginning of your upkeep, if a player has more life than each other player, that player gains control of Wild Dogs. -- Cycling {2} ({2}, Discard this card: Draw a card.) +mana={G} +type=Creature +subtype=Hound +power=2 +toughness=1 +[/card] +[card] +name=Wild Elephant +abilities=trample +text=Trample +mana={3}{G} +type=Creature +subtype=Elephant +power=3 +toughness=3 +[/card] +[card] +name=Wild Griffin +abilities=flying +text=Flying (This creature can't be blocked except by creatures with flying or reach.) +mana={2}{W} +type=Creature +subtype=Griffin +power=2 +toughness=2 +[/card] +[card] +name=Wild Growth +target=land +auto=teach(land) transforms((,newability[produceextra:{G}])) +text=Enchant land -- Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces). +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wild Guess +auto=draw:2 +text=As an additional cost to cast Wild Guess, discard a card. -- Draw two cards. +mana={R}{R}{D(*|myhand)} +type=Sorcery +[/card] +[card] +name=Wild Hunger +target=creature +auto=3/1 +auto=trample +flashback={3}{R} +text=Target creature gets +3/+1 and gains trample until end of turn. -- Flashback {3}{R} +mana={2}{G} +type=Instant +[/card] +[card] +name=Wild Instincts +target=creature|mybattlefield +auto=2/2 ueot +auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability])) ueot +restriction=type(creature|opponentbattlefield)~morethan~0 +text=Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.) +mana={3}{G} +type=Sorcery +[/card] +[card] +name=Wild Jhovall +mana={3}{R} +type=Creature +subtype=Cat +power=3 +toughness=3 +[/card] +[card] +name=Wild Leotau +auto=upcost[{G}] sacrifice +text=At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}. +mana={2}{G}{G} +type=Creature +subtype=Cat +power=5 +toughness=4 +[/card] +[card] +name=Wild Mammoth +auto=@each my upkeep restriction{type(creature|opponentBattlefield)~morethan~type(creature|myBattlefield)}:moveTo(opponentbattlefield) +text=At the beginning of your upkeep, if a player controls more creatures than each other player, that player gains control of Wild Mammoth. +mana={2}{G} +type=Creature +subtype=Elephant +power=3 +toughness=4 +[/card] +[card] +name=Wild Mongrel +auto={D(*|myhand)}:name(becomes white ueot) 1/1 && transforms((,white)) ueot +auto={D(*|myhand)}:name(becomes blue ueot) 1/1 && transforms((,blue)) ueot +auto={D(*|myhand)}:name(becomes black ueot) 1/1 && transforms((,black)) ueot +auto={D(*|myhand)}:name(becomes red ueot) 1/1 && transforms((,red)) ueot +auto={D(*|myhand)}:name(becomes green ueot) 1/1 && transforms((,green)) ueot +text=Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. +mana={1}{G} +type=Creature +subtype=Hound +power=2 +toughness=2 +[/card] +[card] +name=Wild Nacatl +auto=aslongas(mountain|myBattlefield) 1/1 +auto=aslongas(plains|myBattlefield) 1/1 +text=Wild Nacatl gets +1/+1 as long as you control a Mountain. -- Wild Nacatl gets +1/+1 as long as you control a Plains. +mana={G} +type=Creature +subtype=Cat Warrior +power=1 +toughness=1 +[/card] +[card] +name=Wild Ox +abilities=swampwalk +text=Swampwalk +mana={3}{G} +type=Creature +subtype=Ox +power=3 +toughness=3 +[/card] +[card] +name=Wild Research +auto={1}{W}:moveTo(myHand) target(enchantment|myLibrary) && discard:1 +auto={1}{U}:moveTo(myHand) target(instant|myLibrary) && discard:1 +text={1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. -- {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. +mana={2}{R} +type=Enchantment +[/card] +[card] +name=Wild Wanderer +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. +mana={3}{G} +type=Creature +subtype=Elf Druid +power=3 +toughness=2 +[/card] +[card] +name=Wild Wurm +auto=flipacoin loseability moveTo(ownerhand) loseabilityend oneshot flipend +text=When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand. +mana={3}{R} +type=Creature +subtype=Wurm +power=5 +toughness=4 +[/card] +[card] +name=Wildblood Pack +abilities=trample +auto=lord(creature[attacking]|mybattlefield) 3/0 +auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:flip(Instigator Gang) +text=Trample -- Attacking creatures you control get +3/+0. -- At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack. +color=red +type=Creature +subtype=Werewolf +power=5 +toughness=5 +[/card] +[card] +name=Wildcall +auto=manifest and!( counter(1/1,x) )! all(*[zpos=1]|mylibrary) +text=Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) +mana={X}{G}{G} +type=Sorcery +[/card] +[card] +name=Wilderness Elemental +abilities=trample +anyzone=type:land[-basic]:opponentbattlefield/3 cdaactive +text=Trample -- Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control. +mana={1}{R}{G} +type=Creature +subtype=Elemental +power=* +toughness=3 +[/card] +[card] +name=Wilderness Hypnotist +auto={T}:-2/0 target(creature[red;green]) +text={T}: Target red or green creature gets -2/-0 until end of turn. +mana={2}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=1 +toughness=3 +[/card] +[card] +name=Wildest Dreams +auto=this(variable{castx} >0) moveto(myhand) notatarget(*|mygraveyard) +auto=moveto(exile) all(this) +text=Return X target cards from your graveyard to your hand. Exile Wildest Dreams. +mana={X}{X}{G} +type=Sorcery +[/card] +[card] +name=Wildfield Borderpost +other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand) +auto=tap(noevent) +auto={T}:Add{G} +auto={T}:Add{W} +text=You may pay {1} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost. -- Wildfield Borderpost enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +mana={1}{G}{W} +type=Artifact +[/card] +[card] +name=Wild-Field Scarecrow +abilities=defender +aicode=activate moveTo(myHand) target(land[basic]|myLibrary) +auto={2}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend +text=Defender -- {2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=1 +toughness=4 +[/card] +[card] +name=Wildfire Cerberus +auto=this(cantargetcard(*[-monstrous]) {5}{R}{R}:becomes(monstrous) forever && counter(1/1,1) && transforms((,newability[damage:2 opponent],newability[damage:2 all(creature|opponentbattlefield)])) forever +text={5}{R}{R}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) --When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature your opponents control. +mana={4}{R} +type=Creature +subtype=Hound +power=4 +toughness=3 +[/card] +[card] +name=Wildfire Emissary +abilities=protection from white +auto={1}{R}:1/0 +text=Protection from white -- {1}{R}: Wildfire Emissary gets +1/+0 until end of turn. +mana={3}{R} +type=Creature +subtype=Efreet +power=2 +toughness=4 +[/card] +[card] +name=Wildfire +auto=ability$!sacrifice notatarget(<4>land|mybattlefield)!$ opponent +auto=ability$!sacrifice notatarget(<4>land|mybattlefield)!$ controller +auto=damage:4 all(creature) +text=Each player sacrifices four lands. Wildfire deals 4 damage to each creature. +mana={4}{R}{R} +type=Sorcery +[/card] +[card] +name=Wildheart Invoker +auto={8}:5/5 && trample target(creature) +text={8}: Target creature gets +5/+5 and gains trample until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Elf Shaman +power=4 +toughness=3 +[/card] +[card] +name=Wildsize +target=creature +auto=2/2 +auto=trample +auto=draw:1 controller +text=Target creature gets +2/+2 and gains trample until end of turn. -- Draw a card. +mana={2}{G} +type=Instant +[/card] +[card] +name=Wildslayer Elves +abilities=wither +text=Wither (This deals damage to creatures in the form of -1/-1 counters.) +mana={3}{G} +type=Creature +subtype=Elf Warrior +power=3 +toughness=3 +[/card] +[card] +name=Wildwood Geist +auto=this(variable{controllerturn}>0) +2/+2 +text=Wildwood Geist gets +2/+2 as long as it's your turn. +mana={4}{G} +type=Creature +subtype=Spirit +power=3 +toughness=3 +[/card] +[card] +name=Wildwood Rebirth +target=creature|mygraveyard +auto=moveTo(myhand) +text=Return target creature card from your graveyard to your hand. +mana={1}{G} +type=Instant +[/card] +[card] +name=Will of the Naga +target=creature|battlefield +auto=tap +auto=frozen +text=Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. +mana={4}{U}{U} +other={delve} name(Delve) +type=Instant +[/card] +[card] +name=Will-Forged Golem +text=Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) +other={convoke} name(Convoke) +mana={6} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Will-o'-the-Wisp +abilities=flying +auto={B}:regenerate +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) +mana={B} +type=Creature +subtype=Spirit +power=0 +toughness=1 +[/card] +[card] +name=Willow Dryad +abilities=forestwalk +text=Forestwalk +mana={G} +type=Creature +subtype=Dryad +power=1 +toughness=1 +[/card] +[card] +name=Willow Elf +mana={G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Willow Faerie +abilities=flying +text=Flying +mana={1}{G} +type=Creature +subtype=Faerie +power=1 +toughness=2 +[/card] +[card] +name=Willow Priestess +auto={T}:moveTo(myBattlefield) target(faerie|myhand) +auto={2}{G}:protection from black target(creature[green]) +text={T}: You may put a Faerie permanent card from your hand onto the battlefield. -- {2}{G}: Target green creature gains protection from black until end of turn. +mana={2}{G}{G} +type=Creature +subtype=Faerie Druid +power=2 +toughness=2 +[/card] +[card] +name=Willow Satyr +abilities=shackler +auto={T}:shackle target(creature[legendary]) +auto=@each my untap restriction{canuntap}:may untap +text=You may choose not to untap Willow Satyr during your untap step. -- {T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped. +mana={2}{G}{G} +type=Creature +subtype=Satyr +power=1 +toughness=1 +[/card] +[card] +name=Wilt-Leaf Cavaliers +abilities=vigilance +text=Vigilance +mana={GW}{GW}{GW} +type=Creature +subtype=Elf Knight +power=3 +toughness=4 +[/card] +[card] +name=Wilt-Leaf Liege +abilities=discardtoplaybyopponent +auto=lord(other creature[green]|mybattlefield) 1/1 +auto=lord(other creature[white]|mybattlefield) 1/1 +text=Other green creatures you control get +1/+1. -- Other white creatures you control get +1/+1. -- If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard. +mana={1}{GW}{GW}{GW} +type=Creature +subtype=Elf Knight +power=4 +toughness=4 +[/card] +[card] +name=Wily Bandar +auto={2}{G}:indestructible ueot +text={2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) +mana={G} +type=Creature +subtype=Cat Monkey +power=1 +toughness=1 +[/card] +[card] +name=Wind Dancer +abilities=flying +auto={T}:flying target(creature) +text=Flying -- {T}: Target creature gains flying until end of turn. +mana={1}{U} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Wind Drake +abilities=flying +text=Flying +mana={2}{U} +type=Creature +subtype=Drake +power=2 +toughness=2 +[/card] +[card] +name=Wind Sail +target=creature +auto=flying +text=One or two target creatures gain flying until end of turn. +mana={1}{U} +type=Sorcery +[/card] +[card] +name=Wind Shear +auto=all(creature[attacking;flying]) -2/-2 ueot +auto=all(creature[attacking;flying]) -flying ueot +text=Attacking creatures with flying get -2/-2 and lose flying until end of turn. +mana={2}{G} +type=Instant +[/card] +[card] +name=Wind Spirit +abilities=flying,menace +text=Flying -- Wind Spirit can't be blocked except by two or more creatures. +mana={4}{U} +type=Creature +subtype=Elemental Spirit +power=3 +toughness=2 +[/card] +[card] +name=Wind Zendikon +target=land +auto=becomes(Creature Elemental,2/2,flying,blue) +auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(ownerhand) +text=Enchant land -- Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand. +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Windborn Muse +abilities=flying +auto=lord(creature|opponentbattlefield) transforms((,newability[attackcost:2])) +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. +mana={3}{W} +type=Creature +subtype=Spirit +power=2 +toughness=3 +[/card] +[card] +name=Windborne Charge +target=<2>creature +auto=2/2 +auto=flying +text=Two target creatures you control each get +2/+2 and gain flying until end of turn. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Windbrisk Raptor +abilities=flying +auto=lord(creature[attacking]|myBattlefield) lifelink +text=Flying -- Attacking creatures you control have lifelink. +mana={5}{W}{W} +type=Creature +subtype=Bird +power=5 +toughness=7 +[/card] +[card] +name=Windfall +auto=if compare(ohandcount)~equalto~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent +auto=if compare(ohandcount)~morethan~compare(phandcount) then discard:ohandcount controller && draw:ohandcount controller && discard:phandcount opponent && draw:phandcount opponent +auto=if compare(phandcount)~morethan~compare(ohandcount) then discard:phandcount opponent && draw:phandcount opponent && discard:ohandcount controller && draw:ohandcount controller +text=Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Winding Canyons +auto={T}:Add{1} +auto={2}{T}:all(creature|mycastingzone) asflash ueot +text={T}: Add {1} to your mana pool. -- {2}, {T}: Until end of turn, you may play creature cards as though they had flash. +type=Land +[/card] +[card] +name=Winding Wurm +auto=upcost[{4}{G};next upkeep] sacrifice +text=Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) +mana={4}{G} +type=Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Wind-Kin Raiders +other={improvise} name(Improvise) +text=Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) -- Flying +mana={4}{U}{U} +type=Creature +subtype=Human Artificer +power=4 +toughness=3 +[/card] +[card] +name=Windreader Sphinx +abilities=flying +auto=@each blockers:foreach(creature[attacking;flying]|battlefield) draw:1 controller +text=Flying. -- Whenever a creature with flying attacks, you may draw a card. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=3 +toughness=7 +[/card] +[card] +name=Windreaper Falcon +abilities=flying,protection from blue +text=Flying, protection from blue +mana={1}{R}{G} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Windreaver +abilities=flying +auto={W}:vigilance +auto={W}:0/1 +auto={U}:swap +auto={U}:moveTo(ownerhand) +text=Flying -- {W}: Windreaver gains vigilance until end of turn. -- {W}: Windreaver gets +0/+1 until end of turn. -- {U}: Switch Windreaver's power and toughness until end of turn. -- {U}: Return Windreaver to its owner's hand. +mana={3}{W}{U} +type=Creature +subtype=Elemental +power=1 +toughness=3 +[/card] +[card] +name=Windrider Eel +abilities=flying +auto=@movedTo(land|myBattlefield):2/2 ueot +text=Flying -- Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. +mana={3}{U} +type=Creature +subtype=Fish +power=2 +toughness=2 +[/card] +[card] +name=Windrider Patrol +abilities=flying +auto=@combatdamaged(player) from(this):name(scry) scry:2 scrycore delayed dontshow donothing scrycoreend scryend +text=Flying -- Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{U}{U} +type=Creature +subtype=Merfolk Wizard +power=4 +toughness=3 +[/card] +[card] +name=Winds of Change +auto=all(*|myhand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) +auto=all(*|opponenthand) transforms((,newability[draw:1],newability[moveTo(mylibrary) and!(shuffle)!])) +text=Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. +mana={R} +type=Sorcery +[/card] +[card] +name=Winds of Qal Sisma +auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then preventAllCombatDamage from(creature|opponentbattlefield) ueot else preventAllcombatDamage ueot +text=Prevent all combat damage that would be dealt this turn. -- Ferocious - If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control. +mana={1}{G} +type=Instant +[/card] +[card] +name=Winds of Rath +auto=bury all(creature[-enchanted]) +text=Destroy all creatures that aren't enchanted. They can't be regenerated. +mana={3}{W}{W} +type=Sorcery +[/card] +[card] +name=Wind-Scarred Crag +auto=tap(noevent) +auto=life:1 +auto={T}:Add{R} +auto={T}:Add{W} +text=Wind-Scarred Crag enters the battlefield tapped. -- When Wind-Scarred Crag enters the battlefield, you gain 1 life. -- {T}: Add {R} or {W} to your mana pool. +type=Land +[/card] +[card] +name=Windscouter +abilities=flying +auto=@each combatends:moveTo(ownerhand) all(windscouter[attacking;blocking]|myBattlefield) +text=Flying -- Whenever Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) +mana={3}{U} +type=Creature +subtype=Human Scout +power=3 +toughness=3 +[/card] +[card] +name=Windseeker Centaur +abilities=vigilance +text=Vigilance +mana={1}{R}{R} +type=Creature +subtype=Centaur +power=2 +toughness=2 +[/card] +[card] +name=Windstorm +auto=damage:X all(creature[flying]) +text=Windstorm deals X damage to each creature with flying. +mana={X}{G} +type=Instant +[/card] +[card] +name=Windswept Heath +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[forest;plains]|myLibrary) +#aicode=activate moveTo(myBattlefield) target(*[forest;plains]|myLibrary) +#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[forest;plains]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend +text={T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Windwright Mage +abilities=lifelink +auto=aslongas(artifact|mygraveyard) flying +text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Windwright Mage has flying as long as an artifact card is in your graveyard. +mana={W}{U}{B} +type=Artifact Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Wine of Blood and Iron +auto={4}:power/0 target(creature) && treason all(this) +text={4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step. +mana={3} +type=Artifact +[/card] +[card] +name=Wing Puncture +target=creature|mybattlefield +auto=transforms((,newability[dynamicability target(creature[flying])])) +text=Target creature you control deals damage equal to its power to target creature with flying. +mana={G} +type=Instant +[/card] +[card] +name=Wing Shards +auto=target(player) ability$!name(sacrifice attacker) notatarget(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer +abilities=storm +text=Target player sacrifices an attacking creature. -- Storm (When you cast this spell, copy it for each spell cast before it this turn.) +mana={1}{W}{W} +type=Instant +[/card] +[card] +name=Wing Snare +target=creature[flying] +auto=destroy +text=Destroy target creature with flying. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Wing Splicer +auto=token(Golem,Artifact Creature Golem,3/3) +auto=lord(golem|mybattlefield) flying +text=When Wing Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. -- Golem creatures you control have flying. +mana={3}{U} +type=Creature +subtype=Human Artificer +power=1 +toughness=1 +[/card] +[card] +name=Wing Storm +auto=damage:twicetype:creature[flying]:mybattlefield controller +auto=damage:twicetype:creature[flying]:opponentbattlefield opponent +text=Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls. +mana={2}{G} +type=Sorcery +[/card] +[card] +name=Wingbeat Warrior +abilities=flying +facedown={3} +autofacedown={2}{W}:morph +autofaceup=first strike target(creature) +text=Flying -- Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn. +mana={2}{W} +type=Creature +subtype=Bird Soldier Warrior +power=2 +toughness=1 +[/card] +[card] +name=Wingcrafter +auto=soulbond flying +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Wingcrafter is paired with another creature, both creatures have flying. +mana={U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Winged Coatl +abilities=flash,flying,deathtouch +text=Flash -- Flying -- Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) +mana={1}{G}{U} +type=Creature +subtype=Snake +power=1 +toughness=1 +[/card] +[card] +name=Winged Sliver +auto=lord(sliver) flying +text=All Sliver creatures have flying. +mana={1}{U} +type=Creature +subtype=Sliver +power=1 +toughness=1 +[/card] +[card] +name=Wingmate Roc +abilities=flying +auto=if raid then token(Bird,Creature Bird,3/4,white,flying) +auto=@combat(attacking) source(this):life:type:creature[attacking]:battlefield controller +text=Flying. -- Raid - When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, put a 3/4 white Bird creature token with flying onto the battlefield. -- Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature. +mana={3}{W}{W} +type=Creature +subtype=Bird +power=3 +toughness=4 +[/card] +[card] +name=Wingrattle Scarecrow +auto=aslongas(creature[blue]|myBattlefield) flying +auto=aslongas(creature[black]|myBattlefield) persist +text=Wingrattle Scarecrow has flying as long as you control a blue creature. -- Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={3} +type=Artifact Creature +subtype=Scarecrow +power=2 +toughness=2 +[/card] +[card] +name=Wings of Aesthir +target=creature +auto=flying +auto=first strike +auto=1/0 +text=Enchant creature -- Enchanted creature gets +1/+0 and has flying and first strike. +mana={W}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wings of Hope +target=creature +auto=1/3 +auto=flying +text=Enchant creature -- Enchanted creature gets +1/+3 and has flying. +mana={W}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wings of Velis Vel +abilities=changeling +target=creature +auto=transforms((,setpower=4,settoughness=4,changeling,flying)) ueot +text=Changeling (This card is every creature type at all times.) -- Target creature becomes 4/4, gains all creature types, and gains flying until end of turn. +mana={1}{U} +type=Tribal Instant +subtype=Shapeshifter +[/card] +[card] +name=Wingsteed Rider +abilities=flying +auto=@targeted(this) from(*[instant;sorcery;enchantment]|mycastingzone):counter(1/1,1) +text=Flying. -- Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider. +mana={1}{W}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Winnower Patrol +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then all(this) counter(1/1) )!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then all(this) counter(1/1,1) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. +mana={2}{G} +type=Creature +subtype=Elf Warrior +power=3 +toughness=2 +[/card] +[card] +name=Winnow +target=*[-land] +auto=aslongas(*[share!name!]|battlefield) destroy +auto=draw:1 controller +text=Destroy target nonland permanent if another permanent with the same name is on the battlefield. -- Draw a card. +mana={1}{W} +type=Instant +[/card] +[card] +name=Winter Blast +target=creature +auto=tap +auto=if cantargetcard(creature[flying]) then damage:2 +text=Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Winter Sky +auto=flipacoin winability damage:1 all(creature,player) winabilityend loseability draw:1 controller && draw:1 opponent loseabilityend flipend +text=Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. +mana={R} +type=Sorcery +[/card] +[card] +name=Wintermoon Mesa +auto=tap(noevent) +auto={T}:Add{1} +auto={2}{T}{S}:target(<2>other land) tap +text=Wintermoon Mesa enters the battlefield tapped. -- {T}: Add {1} to your mana pool. -- {2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands. +type=Land +[/card] +[card] +name=Winter's Grasp +target=land +auto=destroy +text=Destroy target land. +mana={1}{G}{G} +type=Sorcery +[/card] +[card] +name=Winter's Night +auto=lord(land[snow]) transforms((,newability[@tappedformana(this):frozen],newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +auto=@movedTo(other enchantment[world]|battlefield):sacrifice all(this) +text=Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step. +mana={R}{G}{W} +type=World Enchantment +[/card] +[card] +name=Wipe Away +target=*|battlefield +auto=moveto(ownerhand) +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Return target permanent to its owner's hand. +mana={1}{U}{U} +type=Instant +abilities=split second +[/card] +[card] +name=Wipe Clean +target=enchantment +auto=moveto(exile) +autohand=__CYCLING__({3}) +text=Exile target enchantment. -- Cycling {3} ({3}, Discard this card: Draw a card.) +mana={1}{W} +type=Instant +[/card] +[card] +name=Wirecat +auto=aslongas(enchantment|battlefield) cantattack +auto=aslongas(enchantment|battlefield) cantpwattack +auto=aslongas(enchantment|battlefield) cantblock +text=Wirecat can't attack or block if an enchantment is on the battlefield. +mana={4} +type=Artifact Creature +subtype=Cat +power=4 +toughness=3 +[/card] +[card] +name=Wirefly Hive +auto={3}{T}:flipacoin winability token(Wirefly,Artifact Creature Wirefly,2/2,flying) winabilityend loseability destroy all(wirefly) loseabilityend flipend +text={3}, {T}: Flip a coin. If you win the flip, put a 2/2 colorless Insect artifact creature token with flying named Wirefly onto the battlefield. If you lose the flip, destroy all permanents named Wirefly. +mana={3} +type=Artifact +[/card] +[card] +name=Wirewood Channeler +auto={T}:name(Red) foreach(elf) add{R} +auto={T}:name(White) foreach(elf) add{W} +auto={T}:name(Green) foreach(elf) add{G} +auto={T}:name(Black) foreach(elf) add{B} +auto={T}:name(Blue) foreach(elf|myBattlefield) add{U} +text={T}: Add X mana of any one color to your mana pool, where X is the number of Elves on the battlefield. +mana={3}{G} +type=Creature +subtype=Elf Druid +power=2 +toughness=2 +[/card] +[card] +name=Wirewood Elf +auto={T}:Add{G} +text={T}: Add {G} to your mana pool. +mana={1}{G} +type=Creature +subtype=Elf Druid +power=1 +toughness=2 +[/card] +[card] +name=Wirewood Guardian +aicode=activate moveTo(myHand) target(forest|myLibrary) +autohand={2}{cycle}:name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend +text=Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) +mana={5}{G}{G} +type=Creature +subtype=Elf Mutant +power=6 +toughness=6 +[/card] +[card] +name=Wirewood Herald +aicode=activate moveTo(myHand) target(elf|myLibrary) +auto=@movedto(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(elf|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend +text=When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle your library. +mana={1}{G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Wirewood Hivemaster +auto=@movedTo(elf[-token]|battlefield):may token(Insect,Creature Insect, 1/1,green) +text=Whenever another nontoken Elf enters the battlefield, you may put a 1/1 green Insect creature token onto the battlefield. +mana={1}{G} +type=Creature +subtype=Elf +power=1 +toughness=1 +[/card] +[card] +name=Wirewood Lodge +auto={T}:Add{1} +auto={G}{T}:untap target(elf) +text={T}: Add {1} to your mana pool. -- {G}, {T}: Untap target Elf. +type=Land +[/card] +[card] +name=Wirewood Pride +target=creature +auto=foreach(elf) 1/1 +text=Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield. +mana={G} +type=Instant +[/card] +[card] +name=Wirewood Savage +auto=@movedTo(beast|battlefield):may draw:1 +text=Whenever a Beast enters the battlefield, you may draw a card. +mana={2}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Wirewood Symbiote +auto={H(elf|mybattlefield)}:untap target(creature) limit:1 +text=Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. +mana={G} +type=Creature +subtype=Insect +power=1 +toughness=1 +[/card] +[card] +name=Wispmare +abilities=flying +other={W} name(Evoke) +auto=destroy target(enchantment) +auto=alternative sacrifice +text=Flying -- When Wispmare enters the battlefield, destroy target enchantment. -- Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) +mana={2}{W} +type=Creature +subtype=Elemental +power=1 +toughness=3 +[/card] +[card] +name=Wispweaver Angel +abilities=flying +auto=may moveto(exile) and!(moveto(ownerbattlefield))! target(other creature|mybattlefield) +text=Flying -- When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control. +mana={4}{W}{W} +type=Creature +subtype=Angel +power=4 +toughness=4 +[/card] +[card] +name=Wistful Selkie +auto=draw:1 +text=When Wistful Selkie enters the battlefield, draw a card. +mana={GU}{GU}{GU} +type=Creature +subtype=Merfolk Wizard +power=2 +toughness=2 +[/card] +[card] +name=Wistful Thinking +target=player +auto=ability$!name(discard 4 cards) draw:2 _ choice target(<4>*|myhand) reject!$ targetedplayer +text=Target player draws two cards, then discards four cards. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Witch Engine +abilities=swampwalk +auto={T}:Add{B}{B}{B}{B} and!( moveTo(opponentBattlefield) )! +text=Swampwalk -- {T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.) +mana={5}{B} +type=Creature +subtype=Horror +power=4 +toughness=4 +[/card] +[card] +name=Witch Hunter +auto={T}:damage:1 target(player) +auto={1}{W}{W}{T}:moveto(ownerHand) target(creature|opponentBattlefield) +text={T}: Witch Hunter deals 1 damage to target player. -- {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand. +mana={2}{W}{W} +type=Creature +subtype=Human Cleric +power=1 +toughness=1 +[/card] +[card] +name=Witch Hunt +abilities=nolifegain,nolifegainopponent +auto=@each my upkeep:damage:4 controller +auto=@each my end:moveto(opponentbattlefield) all(this) +text=Players can't gain life. -- At the beginning of your upkeep, Witch Hunt deals 4 damage to you. -- At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt. +mana={4}{R} +type=Enchantment +[/card] +[card] +name=Witchbane Orb +abilities=playershroud +auto=destroy all(mycurses) +text=When Witchbane Orb enters the battlefield, destroy all Curses attached to you. -- You have hexproof. +mana={4} +type=Artifact +[/card] +[card] +name=Witches' Eye +auto={1}:equip +auto=teach(creature) {1}{t}:name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend +text=Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) -- Equip {1} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Witch-Maw Nephilim +auto=@movedTo(*|mystack):may counter(1/1,2) +auto=lord(witch-maw nephilim[attacking;power>=10]) trample +text=Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. -- Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. +mana={G}{W}{U}{B} +type=Creature +subtype=Nephilim +power=1 +toughness=1 +[/card] +[card] +name=Witch's Familiar +mana={2}{B} +type=Creature +subtype=Frog +power=2 +toughness=3 +[/card] +[card] +name=Witch's Mist +auto={2}{b}{t}:destroy target(creature[damaged]) +text={2}{B}, {T}: Destroy target creature that was dealt damage this turn. +mana={2}{B} +type=Enchantment +[/card] +[card] +name=Witchstalker +abilities=opponentshroud +auto=@movedto(*[blue;black]|opponentstack) restriction{myturnonly}: counter(1/1,1) all(this) +text=Hexproof. -- Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker. +mana={1}{G}{G} +type=Creature +subtype=Wolf +power=3 +toughness=3 +[/card] +[card] +name=Withengar Unbound +abilities=flying,trample,intimidate +auto=this(controllerlife < 0) all(this) counter(1/1,13) +text=Flying, trample, intimidate -- Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. +color=black +type=Legendary Creature +subtype=Demon +power=13 +toughness=13 +[/card] +[card] +name=Withered Wretch +auto={1}:moveTo(exile) target(*|graveyard) +text={1}: Exile target card from a graveyard. +mana={B}{B} +type=Creature +subtype=Zombie Cleric +power=2 +toughness=2 +[/card] +[card] +name=Withering Boon +target=creature|stack +auto=fizzle +restriction=compare(lifetotal)~morethan~2 +text=As an additional cost to cast Withering Boon, pay 3 life. -- Counter target creature spell. +mana={L:3}{1}{B} +type=Instant +[/card] +[card] +name=Withering Gaze +target=opponent +aicode=activate draw:type:*[forest;green]:targetedpersonshand +auto=Reveal:type:*:opponenthand revealzone(opponenthand) revealtype(*|opponenthand) optionone choice name(Get Bonus) foreach(forest|reveal) draw:1 && foreach(*[green]|reveal) draw:1 optiononeend optiontwo name(Put Back) target(*|reveal) transforms((,newability[all(*|reveal) moveto(ownerhand)])) ueot optiontwoend revealend +text=Target opponent reveals his or her hand. You draw a card for each Forest and green card in it. +mana={2}{U} +type=Sorcery +[/card] +[card] +name=Withering Hex +target=creature +auto=@cycled(*|hand):counter(0/0,1,Plague) all(this) +auto=thisforeach(counter{0%0.1.Plague}>0) -1/-1 +text=Enchant creature -- Whenever a player cycles a card, put a plague counter on Withering Hex. -- Enchanted creature gets -1/-1 for each plague counter on Withering Hex. +mana={B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Withering Wisps +auto={B}:damage:1 all(creature,player) limit:type:swamp[snow]:mybattlefield +auto=@each endofturn restriction{type(creature|battlefield)~lessthan~1}:sacrifice +text=At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps. -- {B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control. +mana={1}{B}{B} +type=Enchantment +[/card] +[card] +name=Witherscale Wurm +auto=@combat(blocking,blocked) source(this) from(creature):all(trigger[from]) wither ueot +auto=@damagefoeof(player) from(this):thisforeach(counter{-1/-1.1}) counter(-1/-1,-1) +text=Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) -- Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. +mana={4}{G}{G} +type=Creature +subtype=Wurm +power=9 +toughness=9 +[/card] +[card] +name=Withstand Death +target=creature +auto=indestructible +text=Target creature is indestructible this turn. +mana={G} +type=Instant +[/card] +[card] +name=Withstand +target=creature,player +auto=prevent:3 +auto=draw:1 controller +text=Prevent the next 3 damage that would be dealt to target creature or player this turn. -- Draw a card. +mana={2}{W} +type=Instant +[/card] +[card] +name=Witness of the Ages +facedown={3} +autofacedown={5}:morph +text=Morph {5} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={6} +type=Artifact Creature +subtype=Golem +power=4 +toughness=4 +[/card] +[card] +name=Witness the End +target=opponent +auto=ability$!name(exile 2 cards from hand) target(<2>*|myhand) moveTo(exile)!$ targetedplayer +auto=life:-2 +text=Devoid (This card has no color.) -- Target opponent exiles two cards from his or her hand and loses 2 life. +mana={3}{B} +abilities=devoid +type=Sorcery +[/card] +[card] +name=Wit's End +target=player +auto=ability$!all(*|myhand) reject!$ targetedplayer +text=Target player discards his or her hand. +mana={5}{B}{B} +type=Sorcery +[/card] +[card] +name=Wizard Mentor +auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature|myBattlefield) +text={T}: Return Wizard Mentor and target creature you control to their owner's hand. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Wizard Replica +abilities=flying +auto={U}{S}:name(counter spell) target(other *|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever +text=Flying -- {U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}. +mana={3} +type=Artifact Creature +subtype=Wizard +power=1 +toughness=3 +[/card] +[card] +name=Wizards' School +auto={T}:Add{1} +auto={1}{T}:Add{U} +auto={2}{T}:Add{W} +auto={2}{T}:Add{B} +text={T}: Add {1} to your mana pool. -- {1}, {T}: Add {U} to your mana pool. -- {2}, {T}: Add {W} or {B} to your mana pool. +type=Land +[/card] +[card] +name=Wizened Cenn +auto=lord(other kithkin|myBattlefield) 1/1 +text=Other Kithkin creatures you control get +1/+1. +mana={W}{W} +type=Creature +subtype=Kithkin Cleric +power=2 +toughness=2 +[/card] +[card] +name=Wizened Snitches +abilities=flying,showfromtoplibrary,showopponenttoplibrary +text=Flying -- Players play with the top card of their libraries revealed. +mana={3}{U} +type=Creature +subtype=Faerie Rogue +power=1 +toughness=3 +[/card] +[card] +name=Woebearer +abilities=fear +auto=@combatdamaged(player) from(this):may moveto(myhand) target(creature|myGraveyard) +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand. +mana={4}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Woebringer Demon +abilities=flying +auto=@each my upkeep restriction{type(creature|mybattlefield)~morethan~1}:sacrifice notatarget(other creature|mybattlefield) +auto=@each my upkeep restriction{type(creature|mybattlefield)~lessthan~2}:sacrifice +auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~morethan~0}:ability$!name(sacrifice) sacrifice notatarget(other creature|mybattlefield)!$ opponent +auto=@each opponent upkeep restriction{type(creature|opponentbattlefield)~lessthan~1}:sacrifice +text=Flying -- At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon. +mana={3}{B}{B} +type=Creature +subtype=Demon +power=4 +toughness=4 +[/card] +[card] +name=Woeleecher +auto={W}{T}:counter(-1/-1,-1) target(creature) && life:2 controller +text={W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life. +mana={5}{W} +type=Creature +subtype=Elemental +power=3 +toughness=5 +[/card] +[card] +name=Wojek Halberdiers +auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:first strike ueot +text=Battalion -- Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn. +mana={R}{W} +type=Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Wojek Siren +target=creature +auto=all(creature[share!color!]) 1/1 ueot +text=Radiance - Target creature and each other creature that shares a color with it get +1/+1 until end of turn. +mana={W} +type=Instant +[/card] +[card] +name=Wolf of Devil's Breach +auto=this(attacking) {1}{R}{D(*|myhand)}:damage:storedmanacost target(creature,planeswalker) +text=Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost. +mana={3}{R}{R} +type=Creature +subtype=Elemental Wolf +power=5 +toughness=5 +[/card] +[card] +name=Wolf Pack +auto=@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) damage:power opponent && fog from(this) +text=You may have Wolf Pack assign its combat damage as though it weren't blocked. +mana={6}{G}{G} +type=Creature +subtype=Wolf +power=7 +toughness=6 +[/card] +[card] +name=Wolf T2 +type=Creature +subtype=Wolf +power=2 +toughness=2 +color=green +[/card] +[card] +name=Wolfbitten Captive +auto={1}{G}:2/2 limit:1 +auto=@each upkeep restriction{lastturn(*|stack)~lessthan~1}:flip(Krallenhorde Killer) +text={1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn. -- At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive. +mana={G} +type=Creature +subtype=Human Werewolf +power=1 +toughness=1 +[/card] +[card] +name=Wolfbriar Elemental +auto=kicked token(Wolf,creature wolf,2/2,green)*kicked +kicker=multi{G} +text=Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) -- When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. +mana={2}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Wolfcaller's Howl +auto=@each my upkeep restriction{type(*|opponenthand)~morethan~3}:token(Wolf,Creature Wolf,2/2,green) +text=At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand. +mana={3}{G} +type=Enchantment +[/card] +[card] +name=Wolf +type=Creature +subtype=Wolf +power=2 +toughness=2 +color=green +[/card] +[card] +name=Wolfhunter's Quiver +auto={5}:equip +auto=teach(creature) {T}:damage:1 target(creature,player) +auto=teach(creature) {T}:damage:3 target(werewolf) +text=Equipped creature has "{T}: This creature deals 1 damage to target creature or player" and "{T}: This creature deals 3 damage to target Werewolf creature." -- Equip {5} +mana={1} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Wolfir Avenger +abilities=flash +auto={1}{G}:regenerate +text=Flash (You may cast this spell any time you could cast an instant.) -- {1}{G}: Regenerate Wolfir Avenger. +mana={1}{G}{G} +type=Creature +subtype=Wolf Warrior +power=3 +toughness=3 +[/card] +[card] +name=Wolfir Silverheart +auto=soulbond 4/4 +abilities=soulbond +text=Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) -- As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4. +mana={3}{G}{G} +type=Creature +subtype=Wolf Warrior +power=4 +toughness=4 +[/card] +[card] +name=Wolfkin Bond +auto=token(Wolf,Creature Wolf,2/2,green) +target=creature +auto=teach(creature) 2/2 +text=Enchant creature -- When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield. -- Enchanted creature gets +2/+2. +mana={4}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wolf-Skull Shaman +aicode=activate target(*[zpos=1]|mylibrary) moveto(mylibrary) and!(moveto(mylibrary) and!(if cantargetcard(creature[share!types!]|*) then token(Wolf,Creature Wolf,2/2,green))!)! +auto=@each my upkeep:name(Kinship) reveal:1 optionone if type(creature[share!types!]|reveal)~morethan~0 then token(Wolf,Creature Wolf,2/2,green) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend +text=Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. +mana={1}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Wolverine Pack +auto=rampage(2/2,1) +text=Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) +mana={2}{G}{G} +type=Creature +subtype=Wolverine +power=2 +toughness=4 +[/card] +[card] +name=Wonder +abilities=flying +autograveyard=aslongas(island|myBattlefield) lord(creature|myBattlefield) flying +text=Flying -- As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. +mana={3}{U} +type=Creature +subtype=Incarnation +power=2 +toughness=2 +[/card] +[card] +name=Wood Elemental +auto=may target(forest[-tapped]|mybattlefield) sacrifice && counter(1/1,1) all(this) +text=As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests. Wood Elemental enters the battlefield with a +1/+1 counter for each Forest sacrificed this way. +mana={3}{G} +type=Creature +subtype=Elemental +power=0 +toughness=0 +[/card] +[card] +name=Wood Elves +aicode=activate moveTo(myBattlefield) target(forest|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend +text=When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. +mana={2}{G} +type=Creature +subtype=Elf Scout +power=1 +toughness=1 +[/card] +[card] +name=Woodborn Behemoth +auto=aslongas(land|mybattlefield) 4/4 >7 +auto=aslongas(land|mybattlefield) trample >7 +text=As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. +mana={3}{G}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] +[card] +name=Woodcloaker +facedown={3} +autofacedown={2}{G}{G}:morph +autofaceup=trample target(creature) +text=Morph {2}{G}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Woodcloaker is turned face up, target creature gains trample until end of turn. +mana={5}{G} +type=Creature +subtype=Elf +power=3 +toughness=3 +[/card] +[card] +name=Woodcutter's Grit +target=creature|mybattlefield +auto=3/3 ueot +auto=opponentshroud ueot +text=Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) +mana={2}{G} +type=Instant +[/card] +[card] +name=Wooded Bastion +auto={T}:Add{1} +auto={GW}{T}:Add{G}{G} +auto={GW}{T}:Add{G}{W} +auto={GW}{T}:Add{W}{W} +text={T}: Add {1} to your mana pool. -- {(g/w)}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool. +type=Land +[/card] +[card] +name=Wooded Foothills +auto={L:1}{T}{S}:moveTo(myBattlefield) target(*[mountain;forest]|myLibrary) +#aicode=activate moveTo(myBattlefield) target(*[mountain;forest]|myLibrary) +#auto={L:1}{T}{S}:name(search card) reveal:plibrarycount optionone name(choose card) target(*[mountain;forest]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend +text={T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library. +type=Land +[/card] +[card] +name=Wooden Sphere +auto=@movedto(*[green]|stack):pay({1}) life:1 +text=Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life. +mana={1} +type=Artifact +[/card] +[card] +name=Wooden Stake +auto=teach(creature) 1/0 +auto=@combat(blocking,blocked) source(mytgt) from(vampire):all(trigger[from]) bury +auto={1}:equip +text=Equipped creature gets +1/+0. -- Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. -- Equip {1} +mana={2} +type=Artifact +subtype=Equipment +[/card] +[card] +name=Woodfall Primus +abilities=persist,trample +auto=destroy target(*[-creature]) +text=Trample -- When Woodfall Primus enters the battlefield, destroy target noncreature permanent. -- Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) +mana={5}{G}{G}{G} +type=Creature +subtype=Treefolk Shaman +power=6 +toughness=6 +[/card] +[card] +name=Woodland Bellower +aicode=activate moveTo(myBattlefield) target(creature[green;manacost<=3;-legendary]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(creature[green;manacost<=3;-legendary]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text=When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library. +mana={4}{G}{G} +type=Creature +subtype=Beast +power=6 +toughness=5 +[/card] +[card] +name=Woodland Cemetery +auto=aslongas(swamp,forest|myBattlefield) tap(noevent) <1 oneshot +auto={T}:Add{B} +auto={T}:Add{G} +text=Woodland Cemetery enters the battlefield tapped unless you control an Swamp or Forest. -- {T}: Add {B} or {G} to your mana pool. +type=Land +[/card] +[card] +name=Woodland Changeling +abilities=changeling +text=Changeling (This card is every creature type at all times.) +mana={1}{G} +type=Creature +subtype=Shapeshifter +power=2 +toughness=2 +[/card] +[card] +name=Woodland Druid +mana={G} +type=Creature +subtype=Human Druid +power=1 +toughness=2 +[/card] +[card] +name=Woodland Patrol +abilities=vigilance +text=Vigilance +mana={2}{G} +type=Creature +subtype=Human Scout +power=3 +toughness=2 +[/card] +[card] +name=Woodland Sleuth +auto=if morbid then moverandom(creature) from(mygraveyard) to(myhand) +text=Morbid -- When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. +mana={3}{G} +type=Creature +subtype=Human Scout +power=2 +toughness=3 +[/card] +[card] +name=Woodland Stream +auto=tap(noevent) +auto={T}:add{G} +auto={T}:add{U} +text=Woodland Stream enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. +type=Land +[/card] +[card] +name=Woodland Wanderer +abilities=vigilance,trample +auto=counter(1/1,converge) +text=Vigilance, trample -- Converge -- Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. +mana={3}{G} +type=Creature +subtype=Elemental +power=2 +toughness=2 +[/card] +[card] +name=Woodlot Crawler +abilities=forestwalk,protection from green +text=Forestwalk. -- Protection from green. +mana={U}{B} +type=Creature +subtype=Insect +power=2 +toughness=1 +[/card] +[card] +name=Woodlurker Mimic +auto=@movedTo(*[Black&Green]|mystack) turnlimited:transforms((,setpower=4,settoughness=5,wither)) ueot +text=Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) +mana={1}{BG} +type=Creature +subtype=Shapeshifter +power=2 +toughness=1 +[/card] +[card] +name=Woodripper +auto=fading:3 +auto={1}{C(0/0,-1,Fade)}:destroy target(artifact) +text=Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- {1}, Remove a fade counter from Woodripper: Destroy target artifact. +mana={3}{G}{G} +type=Creature +subtype=Beast +power=4 +toughness=6 +[/card] +[card] +name=Woodweaver's Puzzleknot +auto=life:3 && alterenergy:3 controller +auto={2}{G}{S}:life:3 && alterenergy:3 controller +text=When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get {E}{E}{E} (three energy counters). -- {2}{G}, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get {E}{E}{E}. +mana={2} +type=Artifact +[/card] +[card] +name=Woodwraith Corrupter +auto={1}{B}{G}{T}:target(forest) transforms((Creature Elemental Horror,setpower=4,settoughness=4,black,green)) forever +text={1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land. +mana={3}{B}{B}{G} +type=Creature +subtype=Elemental Horror +power=3 +toughness=6 +[/card] +[card] +name=Woodwraith Strangler +auto={E(creature|mygraveyard)}:regenerate +text=Exile a creature card from your graveyard: Regenerate Woodwraith Strangler. +mana={2}{B}{G} +type=Creature +subtype=Plant Zombie +power=2 +toughness=2 +[/card] +[card] +name=Woolly Loxodon +facedown={3} +autofacedown={5}{G}:morph +text=Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={5}{G}{G} +type=Creature +subtype=Elephant Warrior +power=6 +toughness=7 +[/card] +[card] +name=Woolly Mammoths +auto=aslongas(land[snow]|myBattlefield) trample +text=Woolly Mammoths has trample as long as you control a snow land. +mana={1}{G}{G} +type=Creature +subtype=Elephant +power=3 +toughness=2 +[/card] +[card] +name=Woolly Razorback +auto=counter(0/0,3,Ice) +auto=this(counter{0/0.1.Ice}) defender +auto=this(counter{0/0.1.Ice}) preventAllCombatDamage from(this) +auto=@combat(blocking) source(this):counter(0/0,-1,Ice) +text=Woolly Razorback enters the battlefield with three ice counters on it. -- As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented. -- Whenever Woolly Razorback blocks, remove an ice counter from it. +mana={2}{W}{W} +type=Creature +subtype=Boar Beast +power=7 +toughness=7 +[/card] +[card] +name=Woolly Spider +abilities=reach +auto=@combat(blocking) source(this) from(creature[flying]):all(this) 0/2 ueot +text=Reach (This creature can block creatures with flying.) -- Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn. +mana={1}{G}{G} +type=Creature +subtype=Spider +power=2 +toughness=3 +[/card] +[card] +name=Woolly Thoctar +mana={R}{G}{W} +type=Creature +subtype=Beast +power=5 +toughness=4 +[/card] +[card] +name=Word of Binding +target=creature +auto=tap +text=Tap X target creatures. +mana={X}{B}{B} +type=Sorcery +[/card] +[card] +name=Word of Blasting +target=Wall +auto=bury +auto=dynamicability +text=Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller. +mana={1}{R} +type=Instant +[/card] +[card] +name=Word of Seizing +target=*|battlefield +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) -- Untap target permanent and gain control of it until end of turn. It gains haste until end of turn. +mana={3}{R}{R} +type=Instant +abilities=split second +[/card] +[card] +name=Words of Wisdom +auto=draw:2 controller +auto=draw:1 opponent +text=You draw two cards, then each other player draws a card. +mana={1}{U} +type=Instant +[/card] +[card] +name=Workhorse +auto=counter(1/1,4) +auto={C(1/1,-1)}:add{1} +text=Workhorse enters the battlefield with four +1/+1 counters on it. -- Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool. +mana={6} +type=Artifact Creature +subtype=Horse +power=0 +toughness=0 +[/card] +[card] +name=Workshop Assistant +auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) target(other artifact|mygraveyard) +text=When Workshop Assistant dies, return another target artifact card from your graveyard to your hand. +mana={3} +type=Artifact Creature +subtype=Construct +power=1 +toughness=2 +[/card] +[card] +name=World at War +auto=nextphasealter(add,combatphaseswithmain,controller,after) +auto=untap all(creature[attacking]) +auto=if rebound then moveto(exile) all(this) and!( transforms((,newability[@rebounded:may activate castcard(normal)])) forever )! +text=After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. -- Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) +mana={3}{R}{R} +type=Sorcery +[/card] +[card] +name=World Breaker +abilities=reach +autostack=if casted(this) then moveto(exile) target(artifact,enchantment,land) +autograveyard={2}{c}{s(land|myBattlefield)}:moveTo(myhand) all(this) +text=Devoid (This card has no color.) -- When you cast World Breaker, exile target artifact, enchantment, or land. -- Reach -- {2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.) +mana={6}{G} +abilities=devoid +type=Creature +subtype=Eldrazi +power=5 +toughness=7 +[/card] +[card] +name=Worldfire +auto=moveto(exile) all(*|battlefield,hand,graveyard) && all(player) lifeset:1 +text=Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. +mana={6}{R}{R}{R} +type=Sorcery +[/card] +[card] +name=Worldgorger Dragon +abilities=flying,trample +auto=(blink)forsrc all(other *|myBattlefield) +text=Flying, trample -- When Worldgorger Dragon enters the battlefield, exile all other permanents you control. -- When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control. +mana={3}{R}{R}{R} +type=Creature +subtype=Nightmare Dragon +power=7 +toughness=7 +[/card] +[card] +name=Worldheart Phoenix +abilities=flying +autograveyard={W}{U}{B}{R}{G}:moveTo(myBattlefield) && counter(1/1,2) +text=Flying -- You may cast Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it. +mana={3}{R} +type=Creature +subtype=Phoenix +power=2 +toughness=2 +[/card] +[card] +name=Worldly Counsel +aicode=activate target(*[zpos<=pbasiclandtypes]|mylibrary) moveto(myhand) +auto=name(Look) reveal:pbasiclandtypes optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo target(<10>*|reveal) bottomoflibrary optiontwoend revealend +text=Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. +mana={1}{U} +type=Instant +[/card] +[card] +name=Worldly Tutor +aicode=activate target(creature|mylibrary) moveto(mylibrary) and!(moveto(mylibrary))! +auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mylibrary)])) optiononeend optiontwo bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend +text=Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it. +mana={G} +type=Instant +[/card] +[card] +name=Worldslayer +auto=@combatdamaged(player) from(mytgt[attacking]):destroy all(other *|battlefield) +auto={5}:equip +mana={5} +text=Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. -- Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) +type=Artifact +subtype=Equipment +[/card] +[card] +name=Worldspine Wurm +auto=@movedto(this|graveyard) from(battlefield):token(Wurm,Creature Wurm,5/5,green,trample)*3 +autograveyard=moveTo(ownerlibrary) && shuffle +abilities=trample +text=Trample -- When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. -- When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. +mana={8}{G}{G}{G} +type=Creature +subtype=Wurm +power=15 +toughness=15 +[/card] +[card] +name=Worm Harvest +auto=foreach(land|mygraveyard) token(Worm,creature worm,1/1,blackgreen) +retrace={2}{BG}{BG}{BG}{D(land|myhand)} +text=Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard. -- Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) +mana={2}{BG}{BG}{BG} +type=Sorcery +[/card] +[card] +name=Wormfang Behemoth +auto=hand(blink)forsrc all(*|myhand) +text=When Wormfang Behemoth enters the battlefield, exile all cards from your hand. -- When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand. +mana={3}{U}{U} +type=Creature +subtype=Nightmare Fish Beast +power=5 +toughness=5 +[/card] +[card] +name=Wormfang Drake +abilities=flying +auto=choice sacrifice +auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) (blink)forsrc oneshot +text=Flying -- When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. -- When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={2}{U} +type=Creature +subtype=Nightmare Drake +power=3 +toughness=4 +[/card] +[card] +name=Wormfang Manta +abilities=flying +auto=turns:-1 controller +auto=@movedTo(this|nonbattlezone) from(battlefield):turns:+1 controller +text=Flying -- When Wormfang Manta enters the battlefield, you skip your next turn. -- When Wormfang Manta leaves the battlefield, you take an extra turn after this one. +mana={5}{U}{U} +type=Creature +subtype=Nightmare Fish Beast +power=6 +toughness=1 +[/card] +[card] +name=Wormfang Newt +auto=(blink)forsrc target(land|mybattlefield) +text=When Wormfang Newt enters the battlefield, exile a land you control. -- When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={1}{U} +type=Creature +subtype=Nightmare Salamander Beast +power=2 +toughness=2 +[/card] +[card] +name=Wormfang Turtle +auto=(blink)forsrc target(land|mybattlefield) +text=When Wormfang Turtle enters the battlefield, exile a land you control. -- When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control. +mana={2}{U} +type=Creature +subtype=Nightmare Turtle Beast +power=2 +toughness=4 +[/card] +[card] +name=Wormwood Dryad +auto={G}:forestwalk && damage:1 controller +auto={B}:swampwalk && damage:1 controller +text={G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. -- {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. +mana={2}{G} +type=Creature +subtype=Dryad +power=3 +toughness=1 +[/card] +[card] +name=Wormwood Treefolk +auto={G}{G}:forestwalk && damage:2 controller +auto={G}{G}:swampwalk && damage:2 controller +text={G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. -- {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. +mana={3}{G}{G} +type=Creature +subtype=Treefolk +power=4 +toughness=4 +[/card] +[card] +name=Worn Powerstone +auto=tap(noevent) +auto={T}:Add{2} +text=Worn Powerstone enters the battlefield tapped. -- {T}: Add {2} to your mana pool. +mana={3} +type=Artifact +[/card] +[card] +name=Worry Beads +auto=@each my upkeep:deplete:1 controller +auto=@each opponent upkeep:deplete:1 opponent +text=At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard. +mana={3} +type=Artifact +[/card] +[card] +name=Worship +auto=this(variable{worshipped} >= 1) transforms((,newability[reduceto:1])) +text=If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. +mana={3}{W} +type=Enchantment +[/card] +[card] +name=Wort, Boggart Auntie +abilities=fear +auto=@each my upkeep:may moveto(myhand) target(goblin|mygraveyard) +text=Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) -- At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand. +mana={2}{B}{R} +type=Legendary Creature +subtype=Goblin Shaman +power=3 +toughness=3 +[/card] +[card] +name=Worthy Cause +auto=life:storedtoughness controller +buyback={W}{2} +text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) -- As an additional cost to cast Worthy Cause, sacrifice a creature. -- You gain life equal to the sacrificed creature's toughness. +mana={W}{S(creature|mybattlefield)} +type=Instant +[/card] +[card] +name=Wound Reflection +auto=@each endofturn:life:-oplifelost opponent +text=At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.) +mana={5}{B} +type=Enchantment +[/card] +[card] +name=Wrack with Madness +target=creature +auto=dynamicability +text=Target creature deals damage to itself equal to its power. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Wrangle +target=creature[power<=4] +auto=moveto(mybattlefield) and!(transforms((,newability[phaseaction[endofturn sourceinplay] moveTo(previousbattlefield)],newability[untap],haste)) ueot)! +text=Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Wrap in Flames +target=creature +auto=damage:1 +auto=cantblock +text=Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. +mana={3}{R} +type=Sorcery +[/card] +[card] +name=Wrap in Vigor +auto=all(creature|mybattlefield) regenerate +text=Regenerate each creature you control. +mana={1}{G} +type=Instant +[/card] +[card] +name=Wrath of God +auto=bury all(creature) +text=Destroy all creatures. They can't be regenerated. +mana={2}{W}{W} +type=Sorcery +[/card] +[card] +name=Wrath of Marit Lage +auto=tap all(creature[red]) +auto=lord(creature[red]) doesnotuntap +text=When Wrath of Marit Lage enters the battlefield, tap all red creatures. -- Red creatures don't untap during their controllers' untap steps. +mana={3}{U}{U} +type=Enchantment +[/card] +[card] +name=Wreak Havoc +abilities=nofizzle +target=artifact,land +auto=destroy +text=Wreak Havoc can't be countered by spells or abilities. -- Destroy target artifact or land. +mana={2}{R}{G} +type=Sorcery +[/card] +[card] +name=Wreath of Geists +target=creature +auto=foreach(creature|mygraveyard) 1/1 +text=Enchant creature -- Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard. +mana={G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wrecking Ball +target=creature,land +auto=destroy +text=Destroy target creature or land. +mana={2}{B}{R} +type=Instant +[/card] +[card] +name=Wrecking Ogre +abilities=double strike +autohand={3}{R}{R}{discard}:name(bloodrush) target(creature[attacking]) double strike && 3/3 ueot +text=Double strike -- Bloodrush -- {3}{R}{R}, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn. +mana={4}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=3 +[/card] +[card] +name=Wrench Mind +target=player +auto=ability$! name(discard 2 cards) choice name(discard 2 cards) target(<2>*|myhand) reject _ if type(artifact|myhand)~morethan~0 then name(discard artifact) choice name(discard artifact) target(artifact|myhand) reject !$ targetedplayer +text=Target player discards two cards unless he or she discards an artifact card. +mana={B}{B} +type=Sorcery +[/card] +[card] +name=Wren's Run Packmaster +auto=aslongas(other elf|mybattlefield) choice notatarget(other elf|mybattlefield) (blink)forsrc oneshot +auto=choice sacrifice +auto={2}{G}:token(Wolf,Creature Wolf,2/2,green) +auto=lord(wolf|mybattlefield) deathtouch +text=Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.) -- {2}{G}: Put a 2/2 green Wolf creature token onto the battlefield. -- Each Wolf you control has deathtouch. (Creatures dealt damage by those creatures are destroyed. You can divide their combat damage among any of the creatures blocking or blocked by it.) +mana={3}{G} +type=Creature +subtype=Elf Warrior +power=5 +toughness=5 +[/card] +[card] +name=Wretched Anurid +auto=@movedTo(other creature|battlefield):life:-1 controller +text=Whenever another creature enters the battlefield, you lose 1 life. +mana={1}{B} +type=Creature +subtype=Zombie Frog Beast +power=3 +toughness=3 +[/card] +[card] +name=Wretched Banquet +target=creature +auto=teach(creature[power=power:lowest:creature:battlefield]) destroy +text=Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield. +mana={B} +type=Sorcery +[/card] +[card] +name=Wretched Gryff +abilities=flying +autostack=if casted(this) then draw:1 +text=Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) -- When you cast Wretched Gryff, draw a card. -- Flying +mana={7} +other={emerge}{5}{U} name(Emerge) +type=Creature +subtype=Eldrazi Hippogriff +power=3 +toughness=4 +[/card] +[card] +name=Wrexial, the Risen Deep +abilities=islandwalk,swampwalk +auto=@combatdamagefoeof(player) from(this):may target(*[instant;sorcery]|opponentgraveyard) castcard(restricted) and!(transforms((,newability[exiledeath])) forever)! +auto=@combatdamageof(player) from(this):may target(*[instant;sorcery]|mygraveyard) castcard(restricted) and!(transforms((,newability[exiledeath])) forever)! +text=Islandwalk, swampwalk -- Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. +mana={3}{U}{U}{B} +type=Legendary Creature +subtype=Kraken +power=5 +toughness=8 +[/card] +[card] +name=Wring Flesh +target=creature +auto=-3/-1 +text=Target creature gets -3/-1 until end of turn. +mana={B} +type=Instant +[/card] +[card] +name=Writ of Passage +target=creature +auto=teach(creature[power<=2]) unblockable +autohand={1}{U}:unblockable target(creature[power<=1]) limit:1 myUpkeepOnly +text=Enchant creature -- Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn. -- Forecast - {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.) +mana={U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wu Admiral +auto=aslongas(island|opponentBattlefield) 1/1 +text=Wu Admiral gets +1/+1 as long as an opponent controls an Island. +mana={4}{U} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Wu Elite Cavalry +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={3}{U} +type=Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Wu Infantry +mana={1}{U} +type=Creature +subtype=Human Soldier +power=2 +toughness=1 +[/card] +[card] +name=Wu Light Cavalry +abilities=horsemanship +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={1}{U} +type=Creature +subtype=Human Soldier +power=1 +toughness=2 +[/card] +[card] +name=Wu Longbowman +auto={T}:damage:1 target(creature,player) restriction{during my turn,before attackers} +text={T}: Wu Longbowman deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared. +mana={2}{U} +type=Creature +subtype=Human Soldier Archer +power=1 +toughness=1 +[/card] +[card] +name=Wu Scout +abilities=horsemanship +aicode=name(look) activate name(look) target(*|opponenthand) donothing +auto=target(opponent) name(target opponent) reveal:ohandcount revealzone(opponenthand) optionone name(look) target(<1>*|reveal) moveto(ownerhand) and!(all(*|reveal) moveto(ownerhand))! optiononeend revealend +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- When Wu Scout enters the battlefield, look at target opponent's hand. +mana={1}{U} +type=Creature +subtype=Human Soldier Scout +power=1 +toughness=1 +[/card] +[card] +name=Wu Spy +aicode=activate transforms((,newability[choice all(*[zpos=2]|targetedpersonslibrary) moveto(ownergraveyard)],newability[choice all(*[zpos=1]|targetedpersonslibrary) moveto(ownergraveyard)])) ueot +auto=target(player) reveal:2 optionone name(Put in graveyard) target(*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put back) all(*|reveal) moveto(ownerlibrary) optiontwoend revealend +text=When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into his or her graveyard. +mana={1}{U} +type=Creature +subtype=Human Soldier Rogue +power=1 +toughness=1 +[/card] +[card] +name=Wu Warship +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +text=Wu Warship can't attack unless defending player controls an Island. +mana={2}{U} +type=Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Wurm T1 +type=Artifact Creature +subtype=Wurm +abilities=deathtouch +text=Deathtouch +power=3 +toughness=3 +[/card] +[card] +name=Wurm T2 +type=Artifact Creature +subtype=Wurm +abilities=lifelink +text=Lifelink +power=3 +toughness=3 +[/card] +[card] +name=Wurm Token +type=Creature +subtype=Wurm +power=6 +toughness=6 +color=Green +[/card] +[card] +name=Wurmcalling +auto=token(Wurm,Creature Wurm,X/X,green) +buyback={X}{G}{2}{G} +text=Buyback {2}{G} (You may pay an additional {2}{G} as you cast this spell. If you do, put this card into your hand as it resolves.) -- Put an X/X green Wurm creature token onto the battlefield. +mana={X}{G} +type=Sorcery +[/card] +[card] +name=Wurmcoil Engine +abilities=lifelink,deathtouch +auto=@movedTo(this|graveyard) from(battlefield):token(Wurm T1) && token(Wurm T2) +text=Deathtouch, Lifelink -- When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield. +mana={6} +type=Artifact Creature +subtype=Wurm +power=6 +toughness=6 +[/card] +[card] +name=Wurm's Tooth +auto=@movedTo(*[green]|stack):may life:1 controller +text=Whenever a player casts a green spell, you may gain 1 life. +mana={2} +type=Artifact +[/card] +[card] +name=Wurmskin Forger +auto=ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller && ability$!counter(1/1,1) target(creature)!$ controller +text=When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures. +mana={5}{G}{G} +type=Creature +subtype=Elf Warrior +power=2 +toughness=2 +[/card] +[card] +name=Wurmweaver Coil +target=creature[green] +auto=6/6 +auto={G}{G}{G}{S}:token(Wurm,creature wurm,6/6,green) +text=Enchant green creature -- Enchanted creature gets +6/+6. -- {G}{G}{G}, Sacrifice Wurmweaver Coil: Put a 6/6 green Wurm creature token onto the battlefield. +mana={4}{G}{G} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Wydwen, the Biting Gale +abilities=flying,flash +auto={L:1}{U}{B}:moveTo(ownerhand) +text=Flash -- Flying -- {U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand. +mana={2}{U}{B} +type=Legendary Creature +subtype=Faerie Wizard +power=3 +toughness=3 +[/card] +[card] +name=Wyluli Wolf +auto={T}:1/1 target(creature) +text={T}: Target creature gets +1/+1 until end of turn. +mana={1}{G} +type=Creature +subtype=Wolf +power=1 +toughness=1 +[/card] +[card] +name=Xanthic Statue +auto={5}:transforms((Golem Artifact Creature,setpower=8,settoughness=8,trample)) ueot +text={5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample. +mana={8} +type=Artifact +[/card] +[card] +name=Xantid Swarm +abilities=flying +auto=@combat(attacking) source(this):maxCast(*)0 opponent ueot +text=Flying -- Whenever Xantid Swarm attacks, defending player can't cast spells this turn. +mana={G} +type=Creature +subtype=Insect +power=0 +toughness=1 +[/card] +[card] +name=Xathrid Demon +abilities=flying,trample +auto=@each my upkeep restriction{type(creature|myBattlefield)~morethan~1}:name(sacrifice a creature) notatarget(other creature|mybattlefield) dynamicability sacrifice +auto=@each my upkeep restriction{type(creature|myBattlefield)~lessthan~2}:tap && damage:7 controller +text=Flying, trample -- At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life. +mana={3}{B}{B}{B} +type=Creature +subtype=Demon +power=7 +toughness=7 +[/card] +[card] +name=Xathrid Gorgon +auto={2}{B}{T}:name(petrify) target(creature) transforms((artifact,artifact,newability[counter(0/0.1.Petrification) all(this)],newability[noactivatedability],newability[defender])) forever +abilities=deathtouch +text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- {2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.) +mana={5}{B} +type=Creature +subtype=Gorgon +power=3 +toughness=6 +[/card] +[card] +name=Xathrid Necromancer +autograveyard=@movedTo(this|graveyard) from(mybattlefield):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! controller +auto=@movedTo(other human|graveyard) from(mybattlefield):token(Zombie,Creature Zombie,2/2,black) and!( tap(noevent) )! controller +text=Whenever Xathrid Necromancer or another Human creature you control dies, put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={2}{B} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Xathrid Slyblade +abilities=opponentshroud +auto={3}{B}:-name(lose Hexproof for First Strike/Deathtouch) transforms((,newability[-opponentshroud],newability[first strike],newability[deathtouch])) ueot +text=Hexproof. -- {3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. +mana={2}{B} +type=Creature +subtype=Human Assassin +power=2 +toughness=1 +[/card] +[card] +name=Xenagos, God of Revels +abilities=indestructible +auto=@each my combatbegins:name(haste and +x/+x) target(other creature|mybattlefield) transforms((,newability[haste],newability[power/power])) ueot +auto=this(variable{gruul}<7) transforms((removetypes,newability[becomes(Legendary Enchantment God)])) +auto=this(variable{gruul}>6) transforms((Legendary Enchantment Creature)) +text=Indestructible -- As long as your devotion to red and green is less than seven, Xenagos isn't a creature. -- At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power. +mana={3}{R}{G} +type=Legendary Enchantment Creature +subtype=God +power=6 +toughness=5 +[/card] +[card] +name=Xenagos, the Reveler +aicode=activate transforms((,newability[all(*[zpos<=7]|mylibrary) moveto(exile) and!( if cantargetcard(*[creature;land]|*) then moveto(ownerbattlefield)])) ueot +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:name(+1: Red/Green Mana) foreach(creature|mybattlefield) ability$! choice add{R} _ choice add{G} !$ controller +auto={C(0/0,0,Loyalty)}:name(0: Satyr token) token(Satyr,Creature Satyr,2/2,haste,green,red) +auto={C(0/0,-6,Loyalty)}:name(-6: Exile Cards) reveal:7 revealzone(mylibrary) optionone target(creature,land|reveal) moveto(mybattlefield) and!( all(*[-land;-creature]|reveal) moveto(ownerexile) )! optiononeend optiontwo all(*|reveal) moveto(ownerexile) optiontwoend revealend +text=+1: Add X mana in any combination of {R} and/or {G} to your mana pool, where X is the number of creatures you control. -- 0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield. -- -6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. +mana={2}{R}{G} +type=Legendary Planeswalker +subtype=Xenagos +[/card] +[card] +name=Xenograft +auto=chooseatype lord(creature|mybattlefield) transforms((chosentype)) chooseend +text=As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types. +mana={4}{U} +type=Enchantment +[/card] +[card] +name=Xiahou Dun, the One-Eyed +abilities=horsemanship +auto={S}:moveTo(ownerhand) target(other *[black]|mygraveyard) restriction{during my turn,before attackers} +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Sacrifice Xiahou Dun, the One-Eyed: Return target black card from your graveyard to your hand. Activate this ability only during your turn, before attackers are declared. +mana={2}{B}{B} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=2 +[/card] +[card] +name=Xira Arien +abilities=flying +auto={B}{R}{G}{T}:draw:1 target(player) +text=Flying -- {B}{R}{G}, {T}: Target player draws a card. +mana={B}{R}{G} +type=Legendary Creature +subtype=Insect Wizard +power=1 +toughness=2 +[/card] +[card] +name=Xun Yu, Wei Advisor +auto={T}:2/0 target(creature|myBattlefield) restriction{during my turn,before attackers} +text={T}: Target creature you control gets +2/+0 until end of turn. Activate this ability only during your turn, before attackers are declared. +mana={1}{B}{B} +type=Legendary Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Yahenni, Undying Partisan +abilities=haste +auto=@movedto(creature|graveyard) from(opponentbattlefield):counter(1/1) +auto={S(other creature|mybattlefield)}:indestructible ueot +text=Haste -- Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. -- Sacrifice another creature: Yahenni gains indestructible until end of turn. +mana={2}{B} +type=Legendary Creature +subtype=Aetherborn Vampire +power=2 +toughness=2 +[/card] +[card] +name=Yahenni's Expertise +auto=all(creature) -3/-3 ueot +auto=may castcard(normal) notatarget(*[-land;manacost<=3]|myhand) +text=All creatures get -3/-3 until end of turn. -- You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost. +mana={2}{B}{B} +type=Sorcery +[/card] +[card] +name=Yamabushi's Flame +target=creature,player +auto=exiledeath +auto=damage:3 +text=Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. +mana={2}{R} +type=Instant +[/card] +[card] +name=Yamabushi's Storm +auto=all(creature[-protection from red]) exiledeath +auto=damage:1 all(creature) +text=Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. +mana={1}{R} +type=Sorcery +[/card] +[card] +name=Yavimaya Ancients +auto={G}:1/-2 +text={G}: Yavimaya Ancients gets +1/-2 until end of turn. +mana={3}{G}{G} +type=Creature +subtype=Treefolk +power=2 +toughness=7 +[/card] +[card] +name=Yavimaya Ants +abilities=trample,haste +auto=cumulativeupcost[{G}{G}] sacrifice +text=Trample, haste -- Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) +mana={2}{G}{G} +type=Creature +subtype=Insect +power=5 +toughness=1 +[/card] +[card] +name=Yavimaya Barbarian +abilities=protection from blue +text=Protection from blue +mana={R}{G} +type=Creature +subtype=Elf Barbarian +power=2 +toughness=2 +[/card] +[card] +name=Yavimaya Coast +auto={T}:Add{1} +auto={T}:Add{G} and!( damage:1 controller )! +auto={T}:Add{U} and!( damage:1 controller )! +text={T}: Add {1} to your mana pool. -- {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you. +type=Land +[/card] +[card] +name=Yavimaya Dryad +abilities=forestwalk +aicode=activate moveto(targetedpersonsbattlefield) and!(tap(noevent))! target(forest|mylibrary) +auto=name(target player) target(player) reveal:plibrarycount revealzone(mylibrary) optionone name(choose card) target(forest|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(targetedpersonsbattlefield) and!(tap(noevent))!)! afterrevealedend revealend +text=Forestwalk -- When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card and put it onto the battlefield tapped under target player's control. If you do, shuffle your library. +mana={1}{G}{G} +type=Creature +subtype=Dryad +power=2 +toughness=1 +[/card] +[card] +name=Yavimaya Elder +auto={2}{S}:draw:1 +aicode=activate moveTo(myHand) target(land[basic]|myLibrary) +auto=@movedto(this|graveyard) from(battlefield):name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myhand))! afterrevealedend revealend +text=When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library. -- {2}, Sacrifice Yavimaya Elder: Draw a card. +mana={1}{G}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=1 +[/card] +[card] +name=Yavimaya Enchantress +auto=foreach(enchantment|battlefield) 1/1 +text=Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. +mana={2}{G} +type=Creature +subtype=Human Druid +power=2 +toughness=2 +[/card] +[card] +name=Yavimaya Gnats +abilities=flying +auto={G}:regenerate +text=Flying -- {G}: Regenerate Yavimaya Gnats. +mana={2}{G} +type=Creature +subtype=Insect +power=0 +toughness=1 +[/card] +[card] +name=Yavimaya Granger +aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]|myLibrary) +auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend +auto=upcost[{2}{G};next upkeep] sacrifice +text=Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. +mana={2}{G} +type=Creature +subtype=Elf +power=2 +toughness=2 +[/card] +[card] +name=Yavimaya Hollow +auto={T}:Add{1} +auto={G}{T}:regenerate target(creature) +text={T}: Add {1} to your mana pool. -- {G}, {T}: Regenerate target creature. +type=Legendary Land +[/card] +[card] +name=Yavimaya Kavu +anyzone=type:creature[red]:battlefield/type:creature[green]:battlefield cdaactive +text=Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. -- Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield. +mana={2}{R}{G} +type=Creature +subtype=Kavu +power=* +toughness=* +[/card] +[card] +name=Yavimaya Scion +auto=protection from(artifact) +text=Protection from artifacts +mana={4}{G} +type=Creature +subtype=Treefolk +power=4 +toughness=4 +[/card] +[card] +name=Yavimaya Wurm +abilities=trample +text=Trample +mana={4}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=4 +[/card] +[card] +name=Yavimaya's Embrace +target=creature +auto=trample +auto=2/2 +alias=1194 +text=Enchant creature -- You control enchanted creature. -- Enchanted creature gets +2/+2 and has trample. +mana={5}{G}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Yawgmoth Demon +abilities=flying,first strike +auto=upcostmulti[{S(artifact|mybattlefield)}] tap && damage:2 controller +text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- First strike (This creature deals combat damage before creatures without first strike.) -- At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you. +mana={4}{B}{B} +type=Creature +subtype=Demon +power=6 +toughness=6 +[/card] +[card] +name=Yawgmoth's Agenda +abilities=mygraveexiler +auto=lord(*|mygraveyard) canPlayFromGraveyard +auto=maxCast(*)1 +text=You can't cast more than one spell each turn. -- You may play cards from your graveyard. -- If a card would be put into your graveyard from anywhere, exile it instead. +mana={3}{B}{B} +type=Enchantment +[/card] +[card] +name=Yawgmoth's Bargain +auto=phasealter(remove,draw,controller) +auto={L:1}:draw:1 controller +text=Skip your draw step. -- Pay 1 life: Draw a card. +mana={4}{B}{B} +type=Enchantment +[/card] +[card] +name=Yawgmoth's Edict +auto=@movedTo(*[white]|opponentStack):life:-1 opponent +auto=@movedTo(*[white]|opponentStack):life:1 controller +text=Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Yawgmoth's Will +auto=lord(*|mygraveyard) canPlayFromGraveyard +auto=emblem transforms((,newability[@movedTo(*|mygraveyard):all(trigger[to]) moveTo(exile)])) ueot +auto=moveTo(exile) +text=Until end of turn, you may play cards from your graveyard. -- If a card would be put into your graveyard from anywhere this turn, exile that card instead. +mana={2}{B} +type=Sorcery +[/card] +[card] +name=Yawning Fissure +auto=ability$!name(sacrifice land) notatarget(land|mybattlefield) sacrifice!$ opponent +text=Each opponent sacrifices a land. +mana={4}{R} +type=Sorcery +[/card] +[card] +name=Yellow Scarves Cavalry +abilities=horsemanship,cantblock +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Yellow Scarves Cavalry can't block. +mana={1}{R} +type=Creature +subtype=Human Soldier +power=1 +toughness=1 +[/card] +[card] +name=Yellow Scarves General +abilities=horsemanship,cantblock +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Yellow Scarves General can't block. +mana={3}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Yellow Scarves Troops +abilities=cantblock +text=Yellow Scarves Troops can't block. +mana={1}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Yeva, Nature's Herald +auto=lord(creature[green]|myhand,mylibrary,mygraveyard,myexile) asflash +abilities=flash +text=Flash (You may cast this spell any time you could cast an instant.) -- You may cast green creature cards as though they had flash. +mana={2}{G}{G} +type=Legendary Creature +subtype=Elf Shaman +power=4 +toughness=4 +[/card] +[card] +name=Yeva's Forcemage +auto=2/2 target(creature) ueot +text=When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. +mana={2}{G} +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +[/card] +[card] +name=Yew Spirit +auto={2}{G}{G}:power/power ueot +text={2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. +mana={4}{G} +type=Creature +subtype=Spirit Treefolk +power=3 +toughness=3 +[/card] +[card] +name=Yidris, Maelstrom Wielder +abilities=trample +auto=@movedto(*|mystack) restriction{didcombatdamagetofoe}:all(trigger[to]) transforms((,newability[cascade:plibrarycount])) ueot +text=Trample -- Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) +mana={U}{B}{R}{G} +type=Legendary Creature +subtype=Ogre Wizard +power=5 +toughness=4 +[/card] +[card] +name=Yisan, the Wanderer Bard +aicode=activate transforms((,newability[moveTo(myBattlefield) target(creature[manacost=counter{0%0.1.Verse}]|myLibrary)])) ueot +auto={2}{G}{T}{C(0/0,1,Verse)}:name(search card) reveal:plibrarycount optionone name(choose card) target(<1>creature[manacost=counter{0%0.1.Verse}]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield))! afterrevealedend revealend +text={2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library. +mana={2}{G} +type=Legendary Creature +subtype=Human Rogue +power=2 +toughness=3 +[/card] +[card] +name=Yoke of the Damned +target=creature +auto=@movedTo(graveyard) from(creature|battlefield):destroy +text=Enchant creature -- When a creature dies, destroy enchanted creature. +mana={1}{B} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Yoked Ox +mana={W} +type=Creature +subtype=Ox +power=0 +toughness=4 +[/card] +[card] +name=Yoked Plowbeast +autohand=__CYCLING__({2}) +text=Cycling {2} ({2}, Discard this card: Draw a card.) +mana={5}{W}{W} +type=Creature +subtype=Beast +power=5 +toughness=5 +[/card] +[card] +name=Yomiji, Who Bars the Way +auto=@movedTo(graveyard) from(other *[legendary]|battlefield):all(trigger[to]) moveTo(hand) +text=Whenever a legendary permanent other than Yomiji, Who Bars the Way dies, return that card to its owner's hand. +mana={5}{W}{W} +type=Legendary Creature +subtype=Spirit +power=4 +toughness=4 +[/card] +[card] +name=Yore-Tiller Nephilim +auto=@combat(attacking) source(this):target(creature|mygraveyard) ninjutsu +text=Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking. +mana={W}{U}{B}{R} +type=Creature +subtype=Nephilim +power=2 +toughness=2 +[/card] +[card] +name=Yotian Soldier +abilities=vigilance +text=Vigilance +mana={3} +type=Artifact Creature +subtype=Soldier +power=1 +toughness=4 +[/card] +[card] +name=Young Pyromancer +auto=@movedTo(instant|mystack):token(Elemental,Creature Elemental, 1/1,red) controller +auto=@movedTo(sorcery|mystack):token(Elemental,Creature Elemental, 1/1,red) controller +text=Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield. +mana={1}{R} +type=Creature +subtype=Human Shaman +power=2 +toughness=1 +[/card] +[card] +name=Young Wei Recruits +abilities=cantblock +text=Young Wei Recruits can't block. +mana={1}{B} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Young Wolf +abilities=undying +text=Undying +mana={G} +type=Creature +subtype=Wolf +power=1 +toughness=1 +[/card] +[card] +name=Youthful Knight +abilities=first strike +text=First strike (This creature deals combat damage before creatures without first strike.) +mana={1}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=1 +[/card] +[card] +name=Youthful Scholar +auto=@movedto(this|graveyard) from(mybattlefield):draw:2 controller +text=When Youthful Scholar dies, draw two cards. +mana={3}{U} +type=Creature +subtype=Human Wizard +power=2 +toughness=2 +[/card] +[card] +name=Yuan Shao, the Indecisive +abilities=horsemanship +auto=lord(creature|myBattlefield) oneblocker +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Each creature you control can't be blocked by more than one creature. +mana={4}{R} +type=Legendary Creature +subtype=Human Soldier +power=2 +toughness=3 +[/card] +[card] +name=Yuan Shao's Infantry +auto=@combat(attackedalone) source(this):unblockable ueot +text=Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry is unblockable this combat. +mana={3}{R} +type=Creature +subtype=Human Soldier +power=2 +toughness=2 +[/card] +[card] +name=Yuki-Onna +auto=destroy target(artifact) +auto=@movedto(arcane,spirit|mystack):may moveto(ownerhand) +text=When Yuki-Onna enters the battlefield, destroy target artifact. -- Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand. +mana={3}{R} +type=Creature +subtype=Spirit +power=3 +toughness=1 +[/card] +[card] +name=Yukora, the Prisoner +auto=@movedto(this|nonbattlezone) from(battlefield):moveTo(mygraveyard) all(creature[-ogre]|myBattlefield) +text=When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control. +mana={2}{B}{B} +type=Legendary Creature +subtype=Demon Spirit +power=5 +toughness=5 +[/card] +[card] +name=Zada's Commando +abilities=first strike +auto={T(ally|myBattlefield)}{t}:damage:1 target(opponent) +text=First strike -- Cohort -- {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent. +mana={1}{R} +type=Creature +subtype=Goblin Archer Ally +power=2 +toughness=1 +[/card] +[card] +name=Zameck Guildmage +auto={G}{U}:name(1/1 counters) emblem transforms((,newability[@movedto(creature|myBattlefield):all(trigger[to]) counter(1/1.1)])) ueot +auto={G}{U}{C(1/1,-1),*|mybattlefield}:name(remove a 1/1 counter) draw:1 +text={G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. -- {G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card. +mana={G}{U} +type=Creature +subtype=Elf Wizard +power=2 +toughness=2 +[/card] +[card] +name=Zanam Djinn +abilities=flying +auto=this(variable{commonblue}>0) -2/-2 +text=Flying -- Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common. +mana={5}{U} +type=Creature +subtype=Djinn +power=5 +toughness=6 +[/card] +[card] +name=Zanikev Locust +autograveyard={2}{B}{B}{E}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery +abilities=flying +text=Flying -- Scavenge {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) +mana={5}{B} +type=Creature +subtype=Insect +power=3 +toughness=3 +[/card] +[card] +name=Zap +target=creature,player +auto=damage:1 +auto=draw:1 controller +text=Zap deals 1 damage to target creature or player. -- Draw a card. +mana={2}{R} +type=Instant +[/card] +[card] +name=Zarichi Tiger +auto={1}{W}{T}:life:2 controller +text={1}{W}, {T}: You gain 2 life. +mana={3}{W} +type=Creature +subtype=Cat +power=2 +toughness=3 +[/card] +[card] +name=Zealot il-Vec +abilities=shadow +auto=@combat(notblocked) source(this):may damage:1 target(creature) && fog from(this) ueot +text=Shadow (This creature can block or be blocked by only creatures with shadow.) -- Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn. +mana={2}{W} +type=Creature +subtype=Human Rebel +power=1 +toughness=1 +[/card] +[card] +name=Zealots en-Dal +auto=@each my upkeep restriction{type(*[white]|myBattlefield)~equalto~type(*[-land]|myBattlefield)}:life:1 controller +text=At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. +mana={3}{W} +type=Creature +subtype=Human Soldier +power=2 +toughness=4 +[/card] +[card] +name=Zealous Conscripts +abilities=haste +auto=name(gain control) target(*) moveto(mybattlefield) and!(transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn sourceinplay once] moveTo(ownerbattlefield)])) oneshot)! +text=Haste -- When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. +mana={4}{R} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] +[card] +name=Zealous Guardian +abilities=flash +text=Flash +mana={WU} +type=Creature +subtype=Kithkin Soldier +power=1 +toughness=1 +[/card] +[card] +name=Zealous Persecution +auto=all(creature|myBattlefield) 1/1 ueot +auto=all(creature|opponentBattlefield) -1/-1 ueot +text=Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. +mana={W}{B} +type=Instant +[/card] +[card] +name=Zealous Strike +target=creature +auto=2/2 ueot +auto=first strike ueot +text=Target creature gets +2/+2 and gains first strike until end of turn. +mana={1}{W} +type=Instant +[/card] +[card] +name=Zebra Unicorn +auto=spiritlink +text=Whenever Zebra Unicorn deals damage, you gain that much life. +mana={2}{G}{W} +type=Creature +subtype=Unicorn +power=2 +toughness=2 +[/card] +[card] +name=Zektar Shrine Expedition +auto=@movedTo(land|myBattlefield):may counter(0/0,1,Quest) +auto={C(0/0,-3,Quest)}{S}:token(Elemental,Creature Elemental,7/1,red,trample,haste,unearth) +text=Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. -- Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. +mana={1}{R} +type=Enchantment +[/card] +[card] +name=Zelyon Sword +abilities=doesnotuntap +auto=@each my untap sourcetap:may untap +auto={3}{t}:target(creature) grant +2/+0 grantend +text=You may choose not to untap Zelyon Sword during your untap step. -- {3}, {T}: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped. +mana={3} +type=Artifact +[/card] +[card] +name=Zendikar Farguide +abilities=forestwalk +text=Forestwalk +mana={4}{G} +type=Creature +subtype=Elemental +power=3 +toughness=3 +[/card] +[card] +name=Zendikar Incarnate +anyzone=type:land:mybattlefield/4 cdaactive +text=Zendikar Incarnate's power is equal to the number of lands you control. +mana={2}{R}{G} +type=Creature +subtype=Elemental +power=* +toughness=4 +[/card] +[card] +name=Zendikar Resurgent +auto=@movedto(creature|mystack):draw:1 controller +auto=lord(land|mybattlefield) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +text=Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) -- Whenever you cast a creature spell, draw a card. +mana={5}{G}{G} +type=Enchantment +[/card] +[card] +name=Zendikar's Roil +auto=@movedto(land|mybattlefield):token(Elemental,Creature Elemental,2/2,green) controller +text=Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield. +mana={3}{G}{G} +type=Enchantment +[/card] +[card] +name=Zephid +abilities=flying,shroud +text=Flying; shroud (This permanent can't be the target of spells or abilities.) +mana={4}{U}{U} +type=Creature +subtype=Illusion +power=3 +toughness=4 +[/card] +[card] +name=Zephid's Embrace +target=creature +auto=2/2 +auto=flying +auto=shroud +text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) +mana={2}{U}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Zephyr Charge +auto={1}{U}:flying target(creature) ueot +text=Enchantment. -- {1}{U}: Target creature gains flying until end of turn. +mana={1}{U} +type=Enchantment +[/card] +[card] +name=Zephyr Falcon +abilities=flying,vigilance +text=Flying, vigilance +mana={1}{U} +type=Creature +subtype=Bird +power=1 +toughness=1 +[/card] +[card] +name=Zephyr Net +target=creature +auto=flying +auto=defender +text=Enchant creature -- Enchanted creature has defender and flying. +mana={1}{U} +type=Enchantment +subtype=Aura +[/card] +[card] +name=Zephyr Scribe +auto={U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever +auto=@movedto(*[-creature]|mystack):untap all(this) +text={U}, {T}: Draw a card, then discard a card. -- Whenever you cast a noncreature spell, untap Zephyr Scribe. +mana={2}{U} +type=Creature +subtype=Human Monk +power=2 +toughness=1 +[/card] +[card] +name=Zephyr Spirit +auto=@combat(blocking) source(this):moveTo(ownerhand) +text=When Zephyr Spirit blocks, return it to its owner's hand. +mana={5}{U} +type=Creature +subtype=Spirit +power=0 +toughness=6 +[/card] +[card] +name=Zephyr Sprite +abilities=flying +text=Flying +mana={U} +type=Creature +subtype=Faerie +power=1 +toughness=1 +[/card] +[card] +name=Zhalfirin Commander +abilities=flanking +auto={1}{W}{W}:1/1 target(knight) +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Zhalfirin Knight +abilities=flanking +auto={W}{W}:first strike +text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) -- {W}{W}: Zhalfirin Knight gains first strike until end of turn. +mana={2}{W} +type=Creature +subtype=Human Knight +power=2 +toughness=2 +[/card] +[card] +name=Zhang Fei, Fierce Warrior +abilities=horsemanship,vigilance +text=Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.) +mana={4}{W}{W} +type=Legendary Creature +subtype=Human Soldier Warrior +power=4 +toughness=4 +[/card] +[card] +name=Zhang He, Wei General +abilities=horsemanship +auto=@combat(attacking) source(this):all(other creature|myBattlefield) 1/0 ueot +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn. +mana={3}{B}{B} +type=Legendary Creature +subtype=Human Soldier +power=4 +toughness=2 +[/card] +[card] +name=Zhang Liao, Hero of Hefei +auto=@damagefoeof(player) from(this):ability$!name(discard) target(*|myhand) reject!$ opponent +text=Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card. +mana={4}{B}{B} +type=Legendary Creature +subtype=Human Soldier +power=3 +toughness=3 +[/card] +[card] +name=Zhao Zilong, Tiger General +abilities=horsemanship +auto=@combat(blocking) source(this):1/1 ueot +text=Horsemanship (This creature can't be blocked except by creatures with horsemanship.) -- Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn. +mana={3}{W}{W} +type=Legendary Creature +subtype=Human Soldier Warrior +power=3 +toughness=3 +[/card] +[card] +name=Zhou Yu, Chief Commander +auto=aslongas(island|opponentBattlefield) cantattack <1 +auto=aslongas(island|opponentBattlefield) cantpwattack <1 +text=Zhou Yu, Chief Commander can't attack unless defending player controls an Island. +mana={5}{U}{U} +type=Legendary Creature +subtype=Human Soldier +power=8 +toughness=8 +[/card] +[card] +name=Zhuge Jin, Wu Strategist +auto={T}:unblockable target(creature) restriction{during my turn,before attackers} +text={T}: Target creature is unblockable this turn. Activate this ability only during your turn, before attackers are declared. +mana={1}{U}{U} +type=Legendary Creature +subtype=Human Advisor +power=1 +toughness=1 +[/card] +[card] +name=Zhur-Taa Ancient +auto=lord(land) transforms((,newability[producecolor:land],newability[producecolor:green],newability[producecolor:blue],newability[producecolor:red],newability[producecolor:black],newability[producecolor:white])) +text=Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. +mana={3}{R}{G} +type=Creature +subtype=Beast +power=7 +toughness=5 +[/card] +[card] +name=Zhur-Taa Druid +auto={T}:Add{G} +auto=@tappedformana(this):damage:1 opponent +text={T}: Add {G} to your mana pool. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent. +mana={R}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=1 +[/card] +[card] +name=Zhur-Taa Swine +autohand={1}{R}{G}{discard}:name(bloodrush) target(creature[attacking]) 5/4 ueot +text=Bloodrush -- {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. +mana={3}{R}{G} +type=Creature +subtype=Boar +power=5 +toughness=4 +[/card] +[card] +name=Zirilan of the Claw +aicode=activate moveTo(myBattlefield) and!(transforms((,haste,unearth)) forever)! target(dragon|myLibrary) +auto={1}{r}{r}{t}:name(search card) reveal:plibrarycount optionone name(choose card) target(dragon|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(transforms((,haste,unearth)) forever)!)! afterrevealedend revealend +text={1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step. +mana={3}{R}{R} +type=Legendary Creature +subtype=Viashino Shaman +power=3 +toughness=4 +[/card] +[card] +name=Zodiac Dog +abilities=mountainwalk +text=Mountainwalk +mana={2}{R} +type=Creature +subtype=Hound +power=2 +toughness=2 +[/card] +[card] +name=Zodiac Dragon +auto=@movedTo(mygraveyard) from(this|battlefield):may moveTo(myhand) notatarget(this|mygraveyard) +text=When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. +mana={7}{R}{R} +type=Creature +subtype=Dragon +power=8 +toughness=8 +[/card] +[card] +name=Zodiac Goat +abilities=mountainwalk +text=Mountainwalk +mana={R} +type=Creature +subtype=Goat +power=1 +toughness=1 +[/card] +[card] +name=Zodiac Horse +abilities=islandwalk +text=Islandwalk +mana={3}{G} +type=Creature +subtype=Horse +power=3 +toughness=3 +[/card] +[card] +name=Zodiac Monkey +abilities=forestwalk +text=Forestwalk (This creature is unblockable as long as defending player controls a Forest.) +mana={1}{G} +type=Creature +subtype=Ape +power=2 +toughness=1 +[/card] +[card] +name=Zodiac Ox +abilities=swampwalk +text=Swampwalk +mana={3}{G} +type=Creature +subtype=Ox +power=3 +toughness=3 +[/card] +[card] +name=Zodiac Pig +abilities=swampwalk +text=Swampwalk +mana={3}{B} +type=Creature +subtype=Boar +power=3 +toughness=3 +[/card] +[card] +name=Zodiac Rabbit +abilities=forestwalk +text=Forestwalk +mana={G} +type=Creature +subtype=Rabbit +power=1 +toughness=1 +[/card] +[card] +name=Zodiac Rat +abilities=swampwalk +text=Swampwalk +mana={B} +type=Creature +subtype=Rat +power=1 +toughness=1 +[/card] +[card] +name=Zodiac Rooster +abilities=plainswalk +text=Plainswalk +mana={1}{G} +type=Creature +subtype=Bird +power=2 +toughness=1 +[/card] +[card] +name=Zodiac Snake +abilities=swampwalk +text=Swampwalk +mana={2}{B} +type=Creature +subtype=Snake +power=2 +toughness=2 +[/card] +[card] +name=Zodiac Tiger +abilities=forestwalk +text=Forestwalk +mana={2}{G}{G} +type=Creature +subtype=Cat +power=3 +toughness=4 +[/card] +[card] +name=Zoetic Cavern +facedown={3} +autofacedown={2}:morph +auto={T}:Add{1} +text={T}: Add {1} to your mana pool. -- Morph {2} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +type=Land +[/card] +[card] +name=Zof Shade +auto={2}{B}:2/2 +text={2}{B}:Zof Shade gets +2/+2 until end of turn. +mana={3}{B} +type=Creature +subtype=Shade +power=2 +toughness=2 +[/card] +[card] +name=Zombie Apocalypse +auto=destroy all(human) +auto=all(creature[zombie]|mygraveyard) moveTo(mybattlefield) and!(tap(noevent))! +text=Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. +mana={3}{B}{B}{B} +type=Sorcery +[/card] +[card] +name=Zombie Assassin +auto={T}{E(*|mygraveyard)}{E(*|mygraveyard)}{E}:bury target(other creature[-black]) +text={T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. +mana={4}{B} +type=Creature +subtype=Zombie Assassin +power=3 +toughness=2 +[/card] +[card] +name=Zombie Boa +auto={1}{B}:activatechooseacolor transforms((,newability[@combat(blocked) source(this) from(creature[white]):all(trigger[from]) destroy])) ueot asSorcery activatechooseend +text={1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. +mana={4}{B} +type=Creature +subtype=Zombie Snake +power=3 +toughness=3 +[/card] +[card] +name=Zombie Brute +abilities=trample +aicode=activate target(*[zombie]|myhand) name(revealed card) moveto(myhand) name(revealed card) and!( all(this) counter(1/1) )! +auto=Reveal:type:*:myhand revealzone(myhand) revealtype(*[Zombie]|myhand) optionone foreach(*[Zombie]|reveal) counter(1/1,1) optiononeend optiontwo all(*|reveal) moveto(myhand) optiontwoend revealend +text=Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) -- Trample +mana={6}{B} +type=Creature +subtype=Zombie +power=5 +toughness=4 +[/card] +[card] +name=Zombie Cannibal +auto=@combatdamagefoeof(player) from(this):may moveto(exile) target(*|opponentgraveyard) +auto=@combatdamageof(player) from(this):may moveto(exile) target(*|mygraveyard) +text=Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard. +mana={B} +type=Creature +subtype=Zombie +power=1 +toughness=1 +[/card] +[card] +name=Zombie Cutthroat +facedown={3} +autofacedown={L:5}:morph +text=Morph - Pay 5 life. (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) +mana={3}{B}{B} +type=Creature +subtype=Zombie +power=3 +toughness=4 +[/card] +[card] +name=Zombie Goliath +mana={4}{B} +type=Creature +subtype=Zombie Giant +power=4 +toughness=3 +[/card] +[card] +name=Zombie Infestation +auto={D(*|myhand)}{D(*|myhand)}:token(Zombie,Creature Zombie,2/2,black) +text=Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield. +mana={1}{B} +type=Enchantment +[/card] +[card] +name=Zombie Master +auto=lord(zombie) swampwalk other +auto=lord(zombie) {B}:regenerate other +text=Other Zombie creatures have swampwalk. -- Other Zombies have "{B}: Regenerate this permanent." +mana={1}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Zombie Mob +auto=counter(1/1,type:creature:mygraveyard) +auto=moveto(exile) all(creature|mygraveyard) +text=Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. -- When Zombie Mob enters the battlefield, exile all creature cards from your graveyard. +mana={2}{B}{B} +type=Creature +subtype=Zombie +power=2 +toughness=0 +[/card] +[card] +name=Zombie Musher +abilities=snowforestlandwalk,snowplainslandwalk,snowmountainlandwalk,snowislandlandwalk,snowswamplandwalk +auto={i}:regenerate +text=Snow landwalk -- {S}i}: Regenerate Zombie Musher. ({S}i} can be paid with one mana from a snow permanent.) +mana={3}{B} +type=Snow Creature +subtype=Zombie +power=2 +toughness=3 +[/card] +[card] +name=Zombie Outlander +abilities=protection from green +text=Protection from green +mana={U}{B} +type=Creature +subtype=Zombie Scout +power=2 +toughness=2 +[/card] +[card] +name=Zombie Scavengers +auto={E(creature[zpos=type:*:mygraveyard]|mygraveyard)}:regenerate +text=Exile the top creature card of your graveyard: Regenerate Zombie Scavengers. +mana={2}{B} +type=Creature +subtype=Zombie +power=3 +toughness=1 +[/card] +[card] +name=Zombie Trailblazer +auto={T(zombie|mybattlefield)}:ueot name(land becomes a swamp) loseabilities && losesubtypesof(land) && transforms((swamp)) target(land) +auto={T(zombie|mybattlefield)}:swampwalk target(creature) +text=Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. -- Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. +mana={B}{B}{B} +type=Creature +subtype=Zombie Scout +power=2 +toughness=2 +[/card] +[card] +name=Zombie +power=2 +toughness=2 +type=Creature +subtype=Zombie +color=black +[/card] +[card] +name=Zombify +target=creature|mygraveyard +auto=moveTo(myBattlefield) +text=Return target creature card from your graveyard to the battlefield. +mana={3}{B} +type=Sorcery +[/card] +[card] +name=Zoologist +aicode=activate transforms((,newability[if type(creature[zpos=1]|mylibrary)~morethan~0 then target(creature[zpos=1]|mylibrary) moveto(ownerbattlefield) else target(*[zpos=1]|mylibrary) moveto(ownergraveyard)])) ueot +auto={3}{g}{t}:reveal:1 optionone target(creature|reveal) moveto(mybattlefield) optiononeend optiontwo name(Put in grave) target(<1>*|reveal) moveto(mygraveyard) optiontwoend revealend +text={3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. +mana={3}{G} +type=Creature +subtype=Human Druid +power=1 +toughness=2 +[/card] +[card] +name=Zo-Zu the Punisher +auto=@movedTo(land|myBattlefield):damage:2 controller +auto=@movedTo(land|opponentBattlefield):damage:2 opponent +text=Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. +mana={1}{R}{R} +type=Legendary Creature +subtype=Goblin Warrior +power=2 +toughness=2 +[/card] +[card] +name=Zuberi, Golden Feather +abilities=flying +auto=lord(other griffin) 1/1 +text=Flying -- Other Griffin creatures get +1/+1. +mana={4}{W} +type=Legendary Creature +subtype=Griffin +power=3 +toughness=3 +[/card] +[card] +name=Zulaport Chainmage +auto={T(ally|myBattlefield)}{t}:target(opponent) life:-2 +text=Cohort -- {T}, Tap an untapped Ally you control: Target opponent loses 2 life. +mana={3}{B} +type=Creature +subtype=Human Shaman Ally +power=4 +toughness=2 +[/card] +[card] +name=Zulaport Cutthroat +auto=@movedto(creature|graveyard) from(mybattlefield):life:-1 all(opponent) && life:1 controller +text=Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. +mana={1}{B} +type=Creature +subtype=Human Rogue Ally +power=1 +toughness=1 +[/card] +[card] +name=Zulaport Enforcer +auto={4}:counter(0/0,1,Level) asSorcery +auto=this(counter{0/0.1.Level}) 2/2 +auto=this(counter{0/0.3.Level}) cantbeblockedby(creature[-black]) +auto=this(counter{0/0.3.Level}) 2/2 +text=Level up {4} ({4}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-2]: (3/3) -- [Level 3+]: Zulaport Enforcer can't be blocked except by black creatures. (5/5) +mana={B} +type=Creature +subtype=Human Warrior +auto=maxlevel:3 +power=1 +toughness=1 +[/card] +[card] +name=Zuo Ci, the Mocking Sage +abilities=opponentshroud +auto=cantbeblockedby(creature[horsemanship]) +text=Zuo Ci, the Mocking Sage can't be blocked by creatures with horsemanship. -- Zuo Ci can't be the target of spells or abilities your opponents control. +mana={1}{G}{G} +type=Legendary Creature +subtype=Human Advisor +power=1 +toughness=2 +[/card] +[card] +name=Zur the Enchanter +abilities=flying +aicode=activate moveTo(myBattlefield) target(enchantment[manacost<=3]|myLibrary) +auto=@combat(attacking) source(this):name(search card) reveal:plibrarycount optionone name(choose card) target(enchantment[manacost<=3]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<1>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveto(ownerbattlefield))! afterrevealedend revealend +text=Flying -- Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library. +mana={1}{W}{U}{B} +type=Legendary Creature +subtype=Human Wizard +power=1 +toughness=4 +[/card] +[card] +name=Zuran Enchanter +auto={2}{B}{T}:target(player) ability$!name(discard) target(*|myhand) reject!$ targetedplayer myTurnOnly +text={2}{B}, {T}: Target player discards a card. Activate this ability only during your turn. +mana={1}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Zuran Orb +auto={S(land|myBattlefield)}:life:2 +text=Sacrifice a land: You gain 2 life. +mana={0} +type=Artifact +[/card] +[card] +name=Zuran Spellcaster +auto={T}:damage:1 target(creature,player) +text={T}: Zuran Spellcaster deals 1 damage to target creature or player. +mana={2}{U} +type=Creature +subtype=Human Wizard +power=1 +toughness=1 +[/card] +[card] +name=Zurgo Bellstriker +auto=cantbeblockerof(creature[power>=2]) +other={1}{R} name(Dash) +auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever +text=Zurgo Bellstriker can't block creatures with power 2 or greater. -- Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) +mana={R} +type=Legendary Creature +subtype=Orc Warrior +power=2 +toughness=2 +[/card] +[card] +name=Zurgo Helmsmasher +abilities=haste,mustattack +auto=this(variable{controllerturn}>0) indestructible +auto=@vampired(creature) from(this):counter(1/1,1) all(this) +text=Haste. -- Zurgo Helmsmasher attacks each combat if able. -- Zurgo Helmsmasher has indestructible as long as it is your turn. -- Whenever a creature dealt damage by Zurgo Helmsmasher dies, put a +1/+1 counter on Zurgo Helmsmasher. +mana={2}{R}{W}{B} +type=Legendary Creature +subtype=Orc Warrior +power=7 +toughness=2 +[/card] +##due to card type association dryad arbor is placed at the end. any other card that associates 2 super types in this manner should also +##be in the end of the primitive to avoid abilities like changeling thinking that "forest" is a creature type. +[card] +name=Dryad Arbor +text=(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G} to your mana pool.") -- Dryad Arbor is green. +color=green +type=Land Creature +subtype=Forest Dryad +power=1 +toughness=1 +[/card] diff --git a/projects/mtg/bin/Res/sets/primitives/ogw.txt b/projects/mtg/bin/Res/sets/primitives/ogw.txt new file mode 100644 index 000000000..b8fc74ef9 --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/ogw.txt @@ -0,0 +1,1990 @@ +##Seer's Lantern outsourced to "scry cards.txt" + +[card] +name=Deceiver of Form +text=({C} represents colorless mana.) -- At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library. +mana={7} +type=Creature +subtype=Eldrazi +power=8 +toughness=8 +[/card] + +[card] +name=Eldrazi Mimic +text=Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn. +mana={2} +type=Creature +subtype=Eldrazi +power=2 +toughness=1 +[/card] + +[card] +name=Endbringer +auto=@each opponent untap:untap this +auto={T}: name(damage) target(creature,player) damage:1 +auto={1}{T}: name(cantattack) target(creature) transforms((,newability[cantattack ueot],newability[cantblock ueot])) ueot +auto={2}{T}: name(draw) draw:1 +text=Untap Endbringer during each other player's untap step. -- {T}: Endbringer deals 1 damage to target creature or player. -- {1}, {T}: Target creature can't attack or block this turn. -- {2}, {T}: Draw a card. +mana={6} +type=Creature +subtype=Eldrazi +power=5 +toughness=5 +[/card] + +[card] +name=Kozilek, the Great Distortion +text=When you cast Kozilek, the Great Distortion, if you have fewer than seven cards in hand, draw cards equal to the difference. -- Menace -- Discard a card with converted mana cost X: Counter target spell with converted mana cost X. +mana={10} +type=Legendary Creature +subtype=Eldrazi +power=12 +toughness=12 +[/card] + +[card] +name=Kozilek's Pathfinder +auto={1}: unblockable ueot +text={C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.) +mana={6} +type=Creature +subtype=Eldrazi +power=5 +toughness=5 +[/card] + +[card] +name=Matter Reshaper +auto=@movedTo(this|graveyard) from(battlefield): draw:1 +text=({C} represents colorless mana.) -- When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with converted mana cost 3 or less. Otherwise, put that card into your hand. +mana={3} +type=Creature +subtype=Eldrazi +power=3 +toughness=2 +[/card] + +[card] +name=Reality Smasher +abilities=haste, trample +auto=@targeted(this) from(*|opponenthand,opponentstack): target(*|stack) transforms((,newability[pay[[reject target(*|myhand)]] name(discard) donothing?fizzle])) forever +text=({C} represents colorless mana.) -- Trample, haste -- Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card. +mana={5} +type=Creature +subtype=Eldrazi +power=5 +toughness=5 +[/card] + +[card] +name=Spatial Contortion +auto=target(creature) 3/-3 ueot +text=({C} represents colorless mana.) -- Target creature gets +3/-3 until end of turn. +mana={2} +type=Instant +[/card] + +[card] +name=Thought-Knot Seer +auto=hand(moveto(exile))forsrc target(*[-land]|opponenthand) +auto=@movedTo(this|nonbattlezone) from(battlefield): draw:1 opponent +text=({C} represents colorless mana.) -- When Thought-Knot Seer enters the battlefield, target opponent reveals his or her hand. You choose a nonland card from it and exile that card. -- When Thought-Knot Seer leaves the battlefield, target opponent draws a card. +mana={4} +type=Creature +subtype=Eldrazi +power=4 +toughness=4 +[/card] + +[card] +name=Walker of the Wastes +abilities=trample +auto=foreach(wastes|myBattlefield) 1/1 +text=({C} represents colorless mana.) -- Trample -- Walker of the Wastes gets +1/+1 for each land you control named Wastes. +mana={5} +type=Creature +subtype=Eldrazi +power=4 +toughness=4 +[/card] + +[card] +name=Warden of Geometries +abilities=vigilance +auto={T}: Add{1} +text=Vigilance -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) +mana={4} +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] + +[card] +name=Warping Wail +auto=choice name(exile) target(creature[toughness<=1],creature[power<=1]) +auto=choice name(counter) target(sorcery|stack) fizzle +auto=choice name(token) Token(Eldrazi Scion,creature eldrazi scion,1/1) +auto=restriction{type(scion ability|myBattlefield)~lessthan~1}:emblem name(scion ability) transforms((,newability[lord(scion) {S}:add:{1}])) forever dontremove +text=({C} represents colorless mana.) -- Choose one — -- • Exile target creature with power or toughness 1 or less. -- • Counter target sorcery spell. -- • Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." +mana={2} +type=Instant +[/card] + +[card] +name=Eldrazi Displacer +auto={3}: moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield) and!(tap)!])) forever)! +text=Devoid (This card has no color.) -- {2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.) +mana={2}{W} +color=artifact +type=Creature +subtype=Eldrazi +power=3 +toughness=3 +[/card] + +[card] +name=Affa Protector +abilities=vigilance +text=Vigilance +mana={2}{W} +type=Creature +subtype=Human Soldier Ally +power=1 +toughness=4 +[/card] + +[card] +name=Allied Reinforcements +auto=token(Knight Ally,creature knight ally, 2/2,white)*2 +text=Put two 2/2 white Knight Ally creature tokens onto the battlefield. +mana={3}{W} +type=Sorcery +[/card] + +[card] +name=Call the Gatewatch +auto=moveTo(myHand) target(planeswalker|mylibrary) +text=Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library. +mana={2}{W} +type=Sorcery +[/card] + +[card] +name=Dazzling Reflection +auto=life:power && preventalldamage from(mytgt) ueot +target=creature +text=You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage. +mana={1}{W} +type=Instant +[/card] + +[card] +name=Expedition Raptor +abilities=flying +auto=counter(1/1,1) target(other creature) +text=Flying -- When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) +mana={3}{W}{W} +type=Creature +subtype=Bird +power=2 +toughness=2 +[/card] + +[card] +name=General Tazri +auto=may moveTo(myHand) target(ally|mylibrary) +auto={W}{U}{B}{R}{G}: aslongas(*[white]|myBattlefield) lord(ally|mybattlefield) 1/1 && aslongas(*[blue]|myBattlefield) lord(ally|mybattlefield) 1/1 && aslongas(*[black]|myBattlefield) lord(ally|mybattlefield) 1/1 && aslongas(*[red]|myBattlefield) lord(ally|mybattlefield) 1/1 && aslongas(*[green]|myBattlefield) lord(ally|mybattlefield) 1/1 +text=When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library. -- {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. +mana={4}{W} +type=Legendary Creature +subtype=Human Ally +power=3 +toughness=4 +[/card] + +[card] +name=Immolating Glare +target=creature[attacking]|opponentBattlefield +auto=destroy +text=Destroy target attacking creature. +mana={1}{W} +type=Instant +[/card] + +[card] +name=Iona's Blessing +target=creature +auto=2/2 +auto=vigilance +text=Enchant creature -- Enchanted creature gets +2/+2, has vigilance, and can block an additional creature. +mana={3}{W} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Isolation Zone +auto=(blink)forsrc target(creature,enchantment|opponentbattlefield) +text=When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) +mana={2}{W}{W} +type=Enchantment +[/card] + +[card] +name=Kor Scythemaster +auto=@combat(attacking) source(this):first strike ueot +text=Kor Scythemaster has first strike as long as it's attacking. +mana={2}{W} +type=Creature +subtype=Kor Soldier Ally +power=3 +toughness=1 +[/card] + +[card] +name=Kor Sky Climber +auto={1}{W}: flying ueot +text={1}{W}: Kor Sky Climber gains flying until end of turn. +mana={2}{W} +type=Creature +subtype=Kor Soldier Ally +power=3 +toughness=2 +[/card] + +[card] +name=Linvala, the Preserver +abilities=flying +auto=if compare(lifetotal)~lessthan~compare(opponentlifetotal) then life:5 +auto=if type(creature|opponentbattlefield)~morethan~type(creature|mybattlefield) then token(Angel,Creature Angel,3/3,white, flying) +text=Flying -- When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. -- When Linvala enters the battlefield, if an opponent controls more creatures than you, put a 3/3 white Angel creature token with flying onto the battlefield. +mana={4}{W}{W} +type=Legendary Creature +subtype=Angel +power=5 +toughness=5 +[/card] + +[card] +name=Make a Stand +auto=all(creature|myBattlefield) 1/0 ueot +auto=all(creature|myBattlefield) indestructible ueot +text=Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) +mana={2}{W} +type=Instant +[/card] + +[card] +name=Makindi Aeronaut +abilities=flying +text=Flying +mana={1}{W} +type=Creature +subtype=Kor Scout Ally +power=1 +toughness=3 +[/card] + +[card] +name=Munda's Vanguard +#auto={T}{tap target(other ally|myBattlefield)}: all(creature|mybattlefield) counter(1/1,1) +auto={T}{T(ally|myBattlefield)}: all(creature|mybattlefield) counter(1/1,1) +text=Cohort — {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control. +mana={4}{W} +type=Creature +subtype=Kor Knight Ally +power=3 +toughness=3 +[/card] + +[card] +name=Oath of Gideon +auto=token(Kor Ally,creature Kor Ally,1/1,white)*2 +auto=@movedto(planeswalker|mybattlefield): {C(0/0,1,Loyalty)} all(trigger) +text=When Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally creature tokens onto the battlefield. -- Each planeswalker you control enters the battlefield with an additional loyalty counter on it. +mana={2}{W} +type=Legendary Enchantment +[/card] + +[card] +name=Ondu War Cleric +auto={T}{T(ally|myBattlefield)}: life:2 +text=Cohort — {T}, Tap an untapped Ally you control: You gain 2 life. +mana={1}{W} +type=Creature +subtype=Human Cleric Ally +power=2 +toughness=2 +[/card] + +[card] +name=Relief Captain +auto=counter(1/1,1) target(other creature) +text=When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.) +mana={2}{W}{W} +type=Creature +subtype=Kor Knight Ally +power=3 +toughness=2 +[/card] + +[card] +name=Searing Light +target=creature[attacking,power<=2]|opponentBattlefield +auto=destroy +text=Destroy target attacking or blocking creature with power 2 or less. +mana={W} +type=Instant +[/card] + +[card] +name=Shoulder to Shoulder +#auto=counter(1/1,1) target(creature) && draw:1 +auto=counter(1/1,1) target(creature) +auto=draw:1 +text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Draw a card. +mana={2}{W} +type=Sorcery +[/card] + +[card] +name=Spawnbinder Mage +auto={T}{T(ally|myBattlefield)}: tap target(creature) +text=Cohort — {T}, Tap an untapped Ally you control: Tap target creature. +mana={3}{W} +type=Creature +subtype=Human Wizard Ally +power=2 +toughness=4 +[/card] + +[card] +name=Steppe Glider +abilities=flying, vigilance +auto={1}{W}:flying,vigilance target(creature[counter{1/1.1}]) +text=Flying, vigilance -- {1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn. +mana={4}{W} +type=Creature +subtype=Elemental +power=2 +toughness=4 +[/card] + +[card] +name=Stone Haven Outfitter +text=Equipped creatures you control get +1/+1. -- Whenever an equipped creature you control dies, draw a card. +mana={1}{W} +type=Creature +subtype=Kor Artificer Ally +power=2 +toughness=2 +[/card] + +[card] +name=Stoneforge Acolyte +text=Cohort — {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. +mana={W} +type=Creature +subtype=Kor Artificer Ally +power=1 +toughness=2 +[/card] + +[card] +name=Wall of Resurgence +abilities=defender, haste +auto=target(land|myBattlefield) becomes(Creature Elemental,3/3,haste) +text=Defender -- When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. +mana={2}{W} +type=Creature +subtype=Wall +power=0 +toughness=6 +[/card] + +[card] +name=Abstruse Interference +auto=transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever +auto=Token(Eldrazi Scion,creature eldrazi scion,1/1) +auto=restriction{type(scion ability|myBattlefield)~lessthan~1}:emblem name(scion ability) transforms((,newability[lord(scion) {S}:add:{1}])) forever dontremove +target=(*|stack) +text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {1}. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) +mana={2}{U} +color=artifact +type=Instant +[/card] + +[card] +name=Blinding Drone +auto={1}: tap target(creature) +text=Devoid (This card has no color.) -- {C}, {T}: Tap target creature. ({C} represents colorless mana.) +mana={1}{U} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=3 +[/card] + +[card] +name=Cultivator Drone +auto={T}: add{1} +text=Devoid (This card has no color.) -- {T}: Add {C} to your mana pool. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains {C}. ({C} represents colorless mana.) +mana={2}{U} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] + +[card] +name=Deepfathom Skulker +auto=@combatdamaged(player) from(creature|myBattlefield): draw:1 +auto={4}: target(creature) unblockable +text=Devoid (This card has no color.) -- Whenever a creature you control deals combat damage to a player, you may draw a card. -- {3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.) +mana={5}{U} +color=artifact +type=Creature +subtype=Eldrazi +power=4 +toughness=4 +[/card] + +[card] +name=Dimensional Infiltrator +abilities=flash, flying +auto={2}:deplete:1 opponent && may moveto(myhand) +text=Devoid (This card has no color.) -- Flash -- Flying -- {1}{C}: Target opponent exiles the top card of his or her library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. ({C} represents colorless mana.) +mana={1}{U} +color=artifact +type=Creature +subtype=Eldrazi +power=2 +toughness=1 +[/card] + +[card] +name=Gravity Negator +abilities=flying +auto=@combat(attacking) source(this):may pay({1}) target(other creature|myBattlefield) flying ueot +text=Devoid (This card has no color.) -- Flying -- Whenever Gravity Negator attacks, you may pay {C}. If you do, another target creature gains flying until end of turn. ({C} represents colorless mana.) +mana={3}{U} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] + +[card] +name=Prophet of Distortion +auto={4}: draw:1 +text=Devoid (This card has no color.) -- {3}{C}: Draw a card. ({C} represents colorless mana.) +mana={U} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=2 +[/card] + +[card] +name=Slip Through Space +target=creature +auto=unblockable +auto=draw:1 +text=Devoid (This card has no color.) -- Target creature can't be blocked this turn. -- Draw a card. +mana={U} +color=artifact +type=Sorcery +[/card] + +[card] +name=Thought Harvester +abilities=flying +auto=@movedTo(*[-white,-blue,-black,-red,-green]|mystack):deplete:1 +text=Devoid (This card has no color.) -- Flying -- Whenever you cast a colorless spell, target opponent exiles the top card of his or her library. +mana={3}{U} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=4 +[/card] + +[card] +name=Void Shatter +target=*|stack +auto=fizzleto(exile) +text=Devoid (This card has no color.) -- Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. +mana={1}{U}{U} +color=artifact +type=Instant +[/card] + +[card] +name=Ancient Crab +mana={1}{U}{U} +type=Creature +subtype=Crab +power=1 +toughness=5 +[/card] + +[card] +name=Comparative Analysis +other={2}{U} +auto=draw:2 +text=Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Target player draws two cards. +mana={3}{U} +type=Instant +[/card] + +[card] +name=Containment Membrane +other={U} +target=creature +auto=doesnotuntap +text=Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Enchant creature -- Enchanted creature doesn't untap during its controller's untap step. +mana={2}{U} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Crush of Tentacles +other={3}{U}{U} +auto=moveTo(ownerhand) all(*[-land]) +auto=other if casted(this) then:token(octopus,creature octopus,8/8,blue) +text=Surge {3}{U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, put an 8/8 blue Octopus creature token onto the battlefield. +mana={4}{U}{U} +type=Sorcery +[/card] + +[card] +name=Cyclone Sire +abilities=flying, haste +auto=@movedTo(this|graveyard) from(battlefield): target(land|myBattlefield) becomes(Creature Elemental,3/3,haste) +text=Flying -- When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. +mana={4}{U} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] + +[card] +name=Gift of Tusks +target=creature +auto=ueot loseabilities +auto=ueot transforms((,setpower=3,settoughness=3)) +auto=ueot transforms((Elephant,green)) +text=Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3. +mana={U} +type=Instant +[/card] + +[card] +name=Grip of the Roil +other={1}{U} +target=creature +auto=tap +auto=frozen +auto=draw:1 controller +text=Surge {1}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card. +mana={2}{U} +type=Instant +[/card] + +[card] +name=Hedron Alignment +#abilities=hexproof +abilities=opponentshroud +auto=@each my upkeep: +text=Hexproof -- At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. -- {1}{U}: Scry 1. +mana={2}{U} +type=Enchantment +[/card] + +[card] +name=Jwar Isle Avenger +other={2}{U} +abilities=flying +text=Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Flying +mana={4}{U} +type=Creature +subtype=Sphinx +power=3 +toughness=3 +[/card] + +[card] +name=Oath of Jace +auto=ability$!draw:3 _ notatarget(<2>*|myhand) reject!$ controller +text=When Oath of Jace enters the battlefield, draw three cards, then discard two cards. -- At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. +mana={2}{U} +type=Legendary Enchantment +[/card] + +[card] +name=Overwhelming Denial +other={U}{U} +auto=split second +target=*|stack +auto=fizzle +text=Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Overwhelming Denial can't be countered by spells or abilities. -- Counter target spell. +mana={2}{U}{U} +type=Instant +[/card] + +[card] +name=Roiling Waters +target=creature +auto=moveTo(ownerhand) +auto=draw:2 target(player) +text=Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards. +mana={5}{U}{U} +type=Sorcery +[/card] + +[card] +name=Sphinx of the Final Word +#auto=split second,hexproof,flying +auto=split second,opponentshroud,flying +auto=all(instant,sorcery|myStack) split second +abilities=nofizzle, flying, opponentshroud +text=Sphinx of the Final Word can't be countered. -- Flying, hexproof -- Instant and sorcery spells you control can't be countered by spells or abilities. +mana={5}{U}{U} +type=Creature +subtype=Sphinx +power=5 +toughness=5 +[/card] + +[card] +name=Sweep Away +target=creature +auto=moveTo(ownerHand) +text=Return target creature to its owner's hand. If that creature is attacking, you may put it on top of its owner's library instead. +mana={2}{U} +type=Instant +[/card] + +[card] +name=Umara Entangler +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={1}{U} +type=Creature +subtype=Merfolk Rogue Ally +power=2 +toughness=1 +[/card] + +[card] +name=Unity of Purpose +target=(creature) +auto=counter(1/1,1) && untap all(creature[counter{1/1.1}]|mybattlefield +text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Untap each creature you control with a +1/+1 counter on it. +mana={3}{U} +type=Instant +[/card] + +[card] +name=Bearer of Silence +abilities=flying, cantblock +kicker={2} +auto=kicker if casted(this) then ability$!name(sacrifice) notatarget(creature|mybattlefield) sacrifice!$ opponent +text=Devoid (This card has no color.) -- When you cast Bearer of Silence, you may pay {1}{C}. If you do, target opponent sacrifices a creature. ({C} represents colorless mana.) -- Flying -- Bearer of Silence can't block. +mana={1}{B} +color=artifact +type=Creature +subtype=Eldrazi +power=2 +toughness=1 +[/card] + +[card] +name=Dread Defiler +auto={4}:moveto(exile) target(*|mygraveyard) dynamicability +text=Devoid (This card has no color.) -- {3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ({C} represents colorless mana.) +mana={6}{B} +color=artifact +type=Creature +subtype=Eldrazi +power=6 +toughness=8 +[/card] + +[card] +name=Essence Depleter +auto={2}: life:1 && life-1 opponent +text=Devoid (This card has no color.) -- {1}{C}: Target opponent loses 1 life and you gain 1 life. ({C} represents colorless mana.) +mana={2}{B} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] + +[card] +name=Flaying Tendrils +auto=all(creature) -2/-2 +auto=exiledeath +text=Devoid (This card has no color.) -- All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. +mana={1}{B}{B} +color=artifact +type=Sorcery +[/card] + +[card] +name=Havoc Sower +auto={2}:2/1 ueot +text=Devoid (This card has no color.) -- {1}{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents colorless mana.) +mana={3}{B} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=3 +[/card] + +[card] +name=Inverter of Truth +abilities=flying +auto=moveTo(exile) all(*|mylibrary) +auto=moveTo(mylibrary) all(*|mygraveyard) +text=Devoid (This card has no color.) -- Flying -- When Inverter of Truth enters the battlefield, exile all cards from your library face down, then shuffle all cards from your graveyard into your library. +mana={2}{B}{B} +color=artifact +type=Creature +subtype=Eldrazi +power=6 +toughness=6 +[/card] + +[card] +name=Kozilek's Shrieker +auto={1}: 1/0, unblockable ueot +text=Devoid (This card has no color.) -- {C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {C} represents colorless mana.) +mana={2}{B} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=2 +[/card] + +[card] +name=Kozilek's Translator +auto={L}:add{1} limit:1 +text=Devoid (This card has no color.) -- Pay 1 life: Add {C} to your mana pool. Activate this ability only once each turn. ({C} represents colorless mana.) +mana={4}{B} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=5 +[/card] + +[card] +name=Oblivion Strike +auto=moveto(exile) +target=creature +text=Devoid (This card has no color.) -- Exile target creature. +mana={3}{B} +color=artifact +type=Sorcery +[/card] + +[card] +name=Reaver Drone +auto=@each my upkeep restriction{type(other creature[-white;-blue;-black;-red;-green]|myBattlefield)~lessthan~1}: life:-1 controller +text=Devoid (This card has no color.) -- At the beginning of your upkeep, you lose 1 life unless you control another colorless creature. +mana={B} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=1 +[/card] + +[card] +name=Sifter of Skulls +auto=@movedTo(other creature[-token]|graveyard) from(mybattlefield): Token(Eldrazi Scion,creature eldrazi scion,1/1) +auto=restriction{type(scion ability|myBattlefield)~lessthan~1}:emblem name(scion ability) transforms((,newability[lord(scion) {S}:add:{1}])) forever dontremove +text=Devoid (This card has no color.) -- Whenever another nontoken creature you control dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) +mana={3}{B} +color=artifact +type=Creature +subtype=Eldrazi +power=4 +toughness=3 +[/card] + +[card] +name=Sky Scourer +abilities=flying +auto=@movedTo(*[-white;-blue;-black;-red;-green]|mystack):1/0 ueot +text=Devoid (This card has no color.) -- Flying -- Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn. +mana={1}{B} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=1 +toughness=2 +[/card] + +[card] +name=Slaughter Drone +auto={1}:deathtouch ueot +text=Devoid (This card has no color.) -- {C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.) +mana={1}{B} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=2 +[/card] + +[card] +name=Unnatural Endurance +target=creature +auto=2/0 +auto=regenerate +text=Devoid (This card has no color.) -- Target creature gets +2/+0 until end of turn. Regenerate it. +mana={B} +color=artifact +type=Instant +[/card] + +[card] +name=Visions of Brutality +target=creature +auto=cantblock +auto=@combatdamaged(creature) from(mytgt): dynamicability +auto=@combatdamaged(player) from(mytgt): dynamicability +target=creature +text=Devoid (This card has no color.) -- Enchant creature -- Enchanted creature can't block. -- Whenever enchanted creature deals damage, its controller loses that much life. +mana={1}{B} +color=artifact +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Witness the End +target=opponent +auto=ability$!moveto(exile) notatarget(<2>*|myhand)!$ +auto=life:-2 +text=Devoid (This card has no color.) -- Target opponent exiles two cards from his or her hand and loses 2 life. +mana={3}{B} +color=artifact +type=Sorcery +[/card] + +[card] +name=Corpse Churn +auto=deplete:3 +auto=moveto(myHand) target(creature|myGraveyard) +text=Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. +mana={1}{B} +type=Instant +[/card] + +[card] +name=Drana's Chosen +auto={T}{T(ally|myBattlefield)}: token(-370619) controller +text=Cohort — {T}, Tap an untapped Ally you control: Put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={3}{B} +type=Creature +subtype=Vampire Shaman Ally +power=2 +toughness=2 +[/card] + +[card] +name=Grasp of Darkness +auto=-4/-4 +target=creature +text=Target creature gets -4/-4 until end of turn. +mana={B}{B} +type=Instant +[/card] + +[card] +name=Kalitas, Traitor of Ghet +abilities=lifelink +auto=@movedto(other creature[-token]|opponentgraveyard) from(opponentbattlefield):token(Zombie,Creature Zombie,2/2,black) +#auto={2}{B}{s} target(creature[vampire,zombie]): counter(1/1,2) +auto={2}{B}{S(other creature[vampire, zombie]|mybattlefield)}: counter(1/1,2) +text=Lifelink -- If a nontoken creature an opponent controls would die, instead exile that card and put a 2/2 black Zombie creature token onto the battlefield. -- {2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet. +mana={2}{B}{B} +type=Legendary Creature +subtype=Vampire Warrior +power=3 +toughness=4 +[/card] + +[card] +name=Malakir Soothsayer +auto={T}{T(ally|myBattlefield)}: draw:1 && life:-1 +text=Cohort — {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life. +mana={4}{B} +type=Creature +subtype=Vampire Shaman Ally +power=4 +toughness=4 +[/card] + +[card] +name=Null Caller +auto={3}{B} moveto(exile) target(creature|mygraveyard): token(-370619) controller +text={3}{B}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield tapped. +mana={3}{B} +type=Creature +subtype=Vampire Shaman +power=2 +toughness=4 +[/card] + +[card] +name=Remorseless Punishment +target=opponent +auto=life:-10 +auto=ability$!name(discard 4 cards) target(<4>*|myhand) reject!$ +text=Target opponent loses 5 life unless that player discards two cards or sacrifices a creature or planeswalker. Repeat this process once. +mana={3}{B}{B} +type=Sorcery +[/card] + +[card] +name=Tar Snare +target=creature +auto=-3/-2 ueot +text=Target creature gets -3/-2 until end of turn. +mana={2}{B} +type=Instant +[/card] + +[card] +name=Untamed Hunger +target=creature +auto=2/1 +text=Enchant creature -- Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.) +mana={2}{B} +type=Enchantment +subtype=Aura +[/card] + +[card] +name=Vampire Envoy +abilities=flying +auto=@tapped(this): life:1 +text=Flying -- Whenever Vampire Envoy becomes tapped, you gain 1 life. +mana={2}{B} +type=Creature +subtype=Vampire Cleric Ally +power=1 +toughness=4 +[/card] + +[card] +name=Zulaport Chainmage +auto={T}{T(ally|myBattlefield)}: life:-2 opponent +text=Cohort — {T}, Tap an untapped Ally you control: Target opponent loses 2 life. +mana={3}{B} +type=Creature +subtype=Human Shaman Ally +power=4 +toughness=2 +[/card] + +[card] +name=Consuming Sinkhole +auto=choice name(damage) damage:4 opponent +auto=if cantargetcard(land|battlefield) then choice name(exile) moveto(exile) +text=Devoid (This card has no color.) -- Choose one — -- • Exile target land creature. -- • Consuming Sinkhole deals 4 damage to target player. +mana={3}{R} +color=artifact +type=Instant +[/card] + +[card] +name=Eldrazi Aggressor +auto=aslongas(other creature[-white;-blue;-black;-red;-green]|mybattlefield) haste +text=Devoid (This card has no color.) -- Eldrazi Aggressor has haste as long as you control another colorless creature. +mana={2}{R} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +[/card] + +[card] +name=Eldrazi Obligator +abilities=haste +kicker={2} +auto=if casted(this) then kicker name(gain control) target(creature) moveto(mybattlefield) and!(transforms((,newability[untap],newability[haste],newability[phaseaction[endofturn sourceinplay once] moveTo(ownerbattlefield)])) oneshot)! +text=Devoid (This card has no color.) -- When you cast Eldrazi Obligator, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.) -- Haste +mana={2}{R} +color=artifact +type=Creature +subtype=Eldrazi +power=3 +toughness=1 +[/card] + +[card] +name=Immobilizer Eldrazi +auto={3}: all(creature[toughness>=power]) cantblock ueot +text=Devoid (This card has no color.) -- {2}{C}: Each creature with toughness greater than its power can't block this turn. ({C} represents colorless mana.) +mana={1}{R} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=1 +[/card] + +[card] +name=Kozilek's Return +auto=damage:2 all(creature) +autograveyard=@movedto(mystack) creature(creature[manacost>=7):may ability !$ name(damage) damage:5 all(creature) && moveto(exile) this $! +text=Devoid (This card has no color.) -- Kozilek's Return deals 2 damage to each creature. -- Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, you may exile Kozilek's Return from your graveyard. If you do, Kozilek's Return deals 5 damage to each creature. +mana={2}{R} +color=artifact +type=Instant +[/card] + +[card] +name=Maw of Kozilek +auto={1}:2/-2 ueot +text=Devoid (This card has no color.) -- {C}: Maw of Kozilek gets +2/-2 until end of turn. ({C} represents colorless mana.) +mana={3}{R} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=5 +[/card] + +[card] +name=Reality Hemorrhage +target=creature,player +auto=damage:2 +text=Devoid (This card has no color.) -- Reality Hemorrhage deals 2 damage to target creature or player. +mana={1}{R} +color=artifact +type=Instant +[/card] + +[card] +name=Akoum Flameseeker +auto={T}{T(ally|myBattlefield)}: may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) forever +text=Cohort — {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card. +mana={2}{R} +type=Creature +subtype=Human Shaman Ally +power=3 +toughness=2 +[/card] + +[card] +name=Boulder Salvo +other={1}{R} +target=creature +auto=damage:4 +text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Boulder Salvo deals 4 damage to target creature. +mana={4}{R} +type=Sorcery +[/card] + +[card] +name=Brute Strength +target=creature +auto=3/1 ueot +auto=trample ueot +text=Target creature gets +3/+1 and gains trample until end of turn. +mana={1}{R} +type=Instant +[/card] + +[card] +name=Chandra, Flamecaller +auto=counter(0/0,4,loyalty) +auto={C(0/0,1,Loyalty)}:token(73579)*2 +auto={C(0/0,0,Loyalty)}:all(*|myhand) reject && @discarded(*|myhand):draw:1 controller +auto={C(0/0,-1,Loyalty)}:name(1 damage to each creature) damage:1 all(creature) +auto={C(0/0,-2,Loyalty)}:name(2 damage to each creature) damage:2 all(creature) +auto={C(0/0,-3,Loyalty)}:name(3 damage to each creature) damage:3 all(creature) +auto={C(0/0,-4,Loyalty)}:name(4 damage to each creature) damage:4 all(creature) +auto={C(0/0,-5,Loyalty)}:name(5 damage to each creature) damage:5 all(creature) +auto={C(0/0,-6,Loyalty)}:name(6 damage to each creature) damage:6 all(creature) +auto={C(0/0,-7,Loyalty)}:name(7 damage to each creature) damage:7 all(creature) +auto={C(0/0,-8,Loyalty)}:name(8 damage to each creature) damage:8 all(creature) +auto={C(0/0,-9,Loyalty)}:name(9 damage to each creature) damage:9 all(creature) +text=+1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. -- 0: Discard all the cards in your hand, then draw that many cards plus one. -- -X: Chandra, Flamecaller deals X damage to each creature. +mana={4}{R}{R} +type=Planeswalker +subtype=Chandra +[/card] + +[card] +name=Cinder Hellion +abilities=trample +auto=damage:2 opponent +text=Trample -- When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent. +mana={4}{R} +type=Creature +subtype=Hellion +power=4 +toughness=4 +[/card] + +[card] +name=Devour in Flames +auto=damage:5 +target=creature,planeswalker +text=As an additional cost to cast Devour in Flames, return a land you control to its owner's hand. -- Devour in Flames deals 5 damage to target creature or planeswalker. +mana={2}{R}{moveto(ownerhand) notatarget(land|myBattlefield)} +type=Sorcery +[/card] + +[card] +name=Embodiment of Fury +abilities=haste, trample +auto=lord(land|myBattlefield) trample +auto=@movedTo(land|myBattlefield):may ueot name(land) transforms((becomes(Creature Elemental,3/3,haste))) target(land|myBattlefield) +text=Trample -- Land creatures you control have trample. -- Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. +mana={3}{R} +type=Creature +subtype=Elemental +power=4 +toughness=3 +[/card] + +[card] +name=Expedite +target=creature +auto=haste +auto=draw:1 controller +text=Target creature gains haste until end of turn. -- Draw a card. +mana={R} +type=Instant +[/card] + +[card] +name=Fall of the Titans +target=creature,player +other={X}{R} +auto=damage:X +text=Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Fall of the Titans deals X damage to each of up to two target creatures and/or players. +mana={X}{X}{R} +type=Instant +[/card] + +[card] +name=Goblin Dark-Dwellers +auto=may name(flashback) target(instant,sorcery[manacost<=3]|mygraveyard) flashback={0} ueot +text=Menace -- When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with converted mana cost 3 or less from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. +mana={3}{R}{R} +type=Creature +subtype=Goblin +power=4 +toughness=4 +[/card] + +[card] +name=Goblin Freerunner +other={1}{R} +text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Menace (This creature can't be blocked except by two or more creatures.) +mana={3}{R} +type=Creature +subtype=Goblin Warrior Ally +power=3 +toughness=2 +[/card] + +[card] +name=Kazuul's Toll Collector +auto={0}: target(equipment|mybattefield) transforms((,newability[retarget target(Kazuul's Toll Collector|mybattlefield)])) forever +text={0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only any time you could cast a sorcery. +mana={2}{R} +type=Creature +subtype=Ogre Warrior +power=3 +toughness=2 +[/card] + +[card] +name=Oath of Chandra +auto=damage:3 target(creature) +auto=phaseaction[endofturn once] if type(planeswalker[fresh;|myBattlefield)~morethan~0 then damage:2 opponent +text=When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls. -- At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent. +mana={1}{R} +type=Legendary Enchantment +[/card] + +[card] +name=Press into Service +target=creature +auto=haste +auto=untap +alias=129767 +auto=if casted(this) then counter(1/1,1) target(creature) +text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. +mana={4}{R} +type=Sorcery +[/card] + +[card] +name=Pyromancer's Assault +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:from(this) target(creature,player) damage:2 +text=Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player. +mana={3}{R} +type=Enchantment +[/card] + +[card] +name=Reckless Bushwhacker +other={1}{R} +abilities=haste +auto=other if casted(this) then:ueot lord(other creature|myBattlefield) 1/0 ueot +auto=other if casted(this) then:ueot lord(other creature|myBattlefield) haste ueot +text=Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Haste -- When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn. +mana={2}{R} +type=Creature +subtype=Goblin Warrior Ally +power=2 +toughness=1 +[/card] + +[card] +name=Sparkmage's Gambit +target=(creature) +auto=damage:1 +auto=cantblock ueot +text=Sparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. +mana={1}{R} +type=Sorcery +[/card] + +[card] +name=Tears of Valakut +abilities=split second +target=creature[flying] +auto=damage:5 +text=Tears of Valakut can't be countered by spells or abilities. -- Tears of Valakut deals 5 damage to target creature with flying. +mana={1}{R} +type=Instant +[/card] + +[card] +name=Tyrant of Valakut +other={3}{R}{R} +abilities=flying +auto=other if casted(this) then:damage:3 target(creature,player) +text=Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) -- Flying -- When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to target creature or player. +mana={5}{R}{R} +type=Creature +subtype=Dragon +power=5 +toughness=4 +[/card] + +[card] +name=Zada's Commando +abilities=first strike +#auto={T}{tap target(other ally|myBattlefield)}: damage:1 opponent +auto={T}{T(ally|myBattlefield)}: damage:1 opponent +text=First strike -- Cohort — {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent. +mana={1}{R} +type=Creature +subtype=Goblin Archer Ally +power=2 +toughness=1 +[/card] + +[card] +name=Birthing Hulk +auto=Token(Eldrazi Scion,creature eldrazi scion,1/1)*2 +{2}:regenerate +auto=restriction{type(scion ability|myBattlefield)~lessthan~1}:emblem name(scion ability) transforms((,newability[lord(scion) {S}:add:{1}])) forever dontremove +text=Devoid (This card has no color.) -- When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) -- {1}{C}: Regenerate Birthing Hulk. +mana={6}{G} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=5 +toughness=4 +[/card] + +[card] +name=Ruin in Their Wake +auto=aslongas(Wastes|myBattlefield) moveTo(myBattlefield) target(land[basic]|myLibrary) else moveTo(myhand) target(land[basic]|myLibrary) +text=Devoid (This card has no color.) -- Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle your library. +mana={1}{G} +color=artifact +type=Sorcery +[/card] + +[card] +name=Scion Summoner +auto=Token(Eldrazi Scion,creature eldrazi scion,1/1) +auto=restriction{type(scion ability|myBattlefield)~lessthan~1}:emblem name(scion ability) transforms((,newability[lord(scion) {S}:add:{1}])) forever dontremove +text=Devoid (This card has no color.) -- When Scion Summoner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool." ({C} represents colorless mana.) +mana={2}{G} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=2 +[/card] + +[card] +name=Stalking Drone +auto={1}:1/2 limit:1 ueot +text=Devoid (This card has no color.) -- {C}: Stalking Drone gets +1/+2 until end of turn. Activate this ability only once each turn. ({C} represents colorless mana.) +mana={1}{G} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=2 +[/card] + +[card] +name=Vile Redeemer +abilities=flash +kicker={1} +auto=kicker foreach(creature[fresh]|mygraveyard) Token(Eldrazi Scion,creature eldrazi scion,1/1) +auto=restriction{type(scion ability|myBattlefield)~lessthan~1}:emblem name(scion ability) transforms((,newability[lord(scion) {S}:add:{1}])) forever dontremove +text=Devoid (This card has no color.) -- Flash -- When you cast Vile Redeemer, you may pay {C}. If you do, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C} to your mana pool." +mana={2}{G} +color=artifact +type=Creature +subtype=Eldrazi +power=3 +toughness=3 +[/card] + +[card] +name=World Breaker +abilities=reach +auto=moveto(exile) target(artifact,enchantment,land) +autograveyard={3}{s(land)}: moveto(myhand) +text=Devoid (This card has no color.) -- When you cast World Breaker, exile target artifact, enchantment, or land. -- Reach -- {2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand. ({C} represents colorless mana.) +mana={6}{G} +color=artifact +type=Creature +subtype=Eldrazi +power=5 +toughness=7 +[/card] + +[card] +name=Baloth Pup +auto=this(counter{1/1.1}>=1) trample +text=Baloth Pup has trample as long as it has a +1/+1 counter on it. +mana={1}{G} +type=Creature +subtype=Beast +power=3 +toughness=1 +[/card] + +[card] +name=Bonds of Mortality +auto=draw:1 +#auto={G}: all(creature|opponentbattlefield) -hexproof && all(creature|opponentbattlefield) -indestructible +auto={G}: all(creature|opponentbattlefield) -opponentshroud && all(creature|opponentbattlefield) -indestructible +text=When Bonds of Mortality enters the battlefield, draw a card. -- {G}: Creatures your opponents control lose hexproof and indestructible until end of turn. +mana={1}{G} +type=Enchantment +[/card] + +[card] +name=Canopy Gorger +mana={4}{G}{G} +type=Creature +subtype=Wurm +power=6 +toughness=5 +[/card] + +[card] +name=Elemental Uprising +target=(land|myBattlefield) +auto=becomes(Creature Elemental,4/4,lure) +text=Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able. +mana={1}{G} +type=Instant +[/card] + +[card] +name=Embodiment of Insight +abilities=haste, vigilance +auto=@movedTo(land|myBattlefield):may ueot name(land) transforms((becomes(Creature Elemental,3/3,haste))) target(land|myBattlefield) +auto=lord(land|myBattlefield) vigilance +text=Vigilance -- Land creatures you control have vigilance. -- Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. +mana={4}{G} +type=Creature +subtype=Elemental +power=4 +toughness=4 +[/card] + +[card] +name=Gladehart Cavalry +auto=counter(1/1,1) target(other creature) +#auto=counter(1/1,1) target(other creature) +auto=@movedto(creature[counter{1/1.1}]|mygraveyard): life:2 +text=When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) -- Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. +mana={5}{G}{G} +type=Creature +subtype=Elf Knight +power=6 +toughness=6 +[/card] + +[card] +name=Harvester Troll +auto=may name(sacrifice land) s(land): counter(1/1,2) +text=When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll. +mana={3}{G} +type=Creature +subtype=Troll +power=2 +toughness=3 +[/card] + +[card] +name=Lead by Example +auto=counter(1/1,1) target(creature) +text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) +mana={1}{G} +type=Instant +[/card] + +[card] +name=Loam Larva +auto=may moveTo(library) target(land[basic]|myLibrary) oneshot +text=When Loam Larva enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it. +mana={1}{G} +type=Creature +subtype=Insect +power=1 +toughness=3 +[/card] + +[card] +name=Natural State +target=artifact[manacost<=3],enchantment[manacost<=3] +auto=destroy +text=Destroy target artifact or enchantment with converted mana cost 3 or less. +mana={G} +type=Instant +[/card] + +[card] +name=Nissa, Voice of Zendikar +auto=counter(0/0,3,loyalty) +auto={C(0/0,1,Loyalty)}:token(Plant,creature plant, 0/1,green) +auto={C(0/0,-2,Loyalty)}:counter(1/1,1) all(creature|myBattlefield) +auto={C(0/0,-7,Loyalty)}:foreach(land|myBattlefield) draw:1 && foreach(land|myBattlefield) life:1 +text=+1: Put a 0/1 green Plant creature token onto the battlefield. -- -2: Put a +1/+1 counter on each creature you control. -- -7: You gain X life and draw X cards, where X is the number of lands you control. +mana={1}{G}{G} +type=Planeswalker +subtype=Nissa +[/card] + +[card] +name=Nissa's Judgment +target=creature +auto=transforms((,newability[all(creature[counter{1/1,1}]|opponentbattlefield) dynamicability])) ueot +auto=if casted(this) then counter(1/1,1) target(creature) +text=Support 2. (Put a +1/+1 counter on each of up to two target creatures.) -- Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. +mana={4}{G} +type=Sorcery +[/card] + +[card] +name=Oath of Nissa +text=When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. -- You may spend mana as though it were mana of any color to cast planeswalker spells. +mana={G} +type=Legendary Enchantment +[/card] + +[card] +name=Pulse of Murasa +auto=moveto(myhand) target(creature|myGraveyard) +auto=life:6 +text=Return target creature or land card from a graveyard to its owner's hand. You gain 6 life. +mana={2}{G} +type=Instant +[/card] + +[card] +name=Saddleback Lagac +auto=counter(1/1,1) target(other creature) +text=When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) +mana={3}{G} +type=Creature +subtype=Lizard +power=3 +toughness=1 +[/card] + +[card] +name=Seed Guardian +abilities=reach +auto=@movedTo(this|graveyard) from(battlefield):token(-19784555) +auto=@movedTo(this|graveyard) from(battlefield): +text=Reach -- When Seed Guardian dies, put an X/X green Elemental creature token onto the battlefield, where X is the number of creature cards in your graveyard. +mana={2}{G}{G} +type=Creature +subtype=Elemental +power=3 +toughness=4 +[/card] + +[card] +name=Sylvan Advocate +abilities=vigilance +auto=restriction{type(land|mybattlefield)~morethan~5}:lord(land|myBattlefield) 2/2 +#auto=restriction{type(land|mybattlefield)~morethan~5}:2/2 +auto=aslongas(land|mybattlefield) 2/2 >5 +text=Vigilance -- As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. +mana={1}{G} +type=Creature +subtype=Elf Druid Ally +power=2 +toughness=3 +[/card] + +[card] +name=Tajuru Pathwarden +abilities=vigilance, trample +text=Vigilance, trample +mana={4}{G} +type=Creature +subtype=Elf Warrior Ally +power=5 +toughness=4 +[/card] + +[card] +name=Vines of the Recluse +target=creature +auto=reach +auto=1/2 +text=Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.) +mana={G} +type=Instant +[/card] + +[card] +name=Zendikar Resurgent +auto=lord(land|mybattlefield) transforms((,newability[produceextra:{G}])) +auto=@movedto(creature|mystack) draw:1 +text=Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) -- Whenever you cast a creature spell, draw a card. +mana={5}{G}{G} +type=Enchantment +[/card] + +[card] +name=Flayer Drone +abilities=first strike +auto=@movedto(creature[-white;-blue;-black;-red;-green]|myBattlefield): life:-1 opponent +text=Devoid (This card has no color.) -- First strike -- Whenever another colorless creature enters the battlefield under your control, target opponent loses 1 life. +mana={1}{B}{R} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=3 +toughness=1 +[/card] + +[card] +name=Mindmelter +abilities=unblockable +auto={4}: ability$!moveto(exile) notatarget(<2>*|myhand)!$ opponent +text=Devoid (This card has no color.) -- Mindmelter can't be blocked. -- {3}{C}: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery. ({C} represents colorless mana.) +mana={1}{U}{B} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=2 +[/card] + +[card] +name=Void Grafter +abilities=flash, opponentshroud +#auto=target(other creature|mybattlefield) hexproof ueot +auto=target(other creature|mybattlefield) opponentshroud ueot +text=Devoid (This card has no color.) -- Flash (You may cast this spell any time you could cast an instant.) -- When Void Grafter enters the battlefield, another target creature you control gains hexproof until end of turn. +mana={1}{G}{U} +color=artifact +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=4 +[/card] + +[card] +name=Ayli, Eternal Pilgrim +abilities=deathtouch +auto={1}{s(other creature)}: life:storedtoughness +auto={1}{W}{B}{s(other creature)} restriction((lifetotal)~morethan 29):moveto(exile) target(*|opponentbattlefield) +text=Deathtouch -- {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. -- {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total. +mana={W}{B} +type=Legendary Creature +subtype=Kor Cleric +power=2 +toughness=3 +[/card] + +[card] +name=Baloth Null +auto=moveto(myhand) target( creature|mygraveyard) +text=When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. +mana={4}{B}{G} +type=Creature +subtype=Zombie Beast +power=4 +toughness=5 +[/card] + +[card] +name=Cliffhaven Vampire +abilities=flying +auto=@lifeof(player):life-1 opponent +text=Flying -- Whenever you gain life, each opponent loses 1 life. +mana={2}{W}{B} +type=Creature +subtype=Vampire Warrior Ally +power=2 +toughness=4 +[/card] + +[card] +name=Joraga Auxiliary +auto={4}{G}{W}: counter(1/1,1) target(other creature) +text={4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.) +mana={1}{G}{W} +type=Creature +subtype=Elf Soldier Ally +power=2 +toughness=3 +[/card] + +[card] +name=Jori En, Ruin Diver +auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~equalto~1}:draw:1 +text=Whenever you cast your second spell each turn, draw a card. +mana={1}{U}{R} +type=Legendary Creature +subtype=Merfolk Wizard +power=2 +toughness=3 +[/card] + +[card] +name=Mina and Denn, Wildborn +abilities=trample +auto=maxPlay(land)+1 +auto={R}{G}{moveto(yourhand) target(land|mybattlefield)}: trample ueot +text=You may play an additional land on each of your turns. -- {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn. +mana={2}{R}{G} +type=Legendary Creature +subtype=Elf Ally +power=4 +toughness=4 +[/card] + +[card] +name=Reflector Mage +#target=creature(opponentbattlefield) +target=creature|opponentbattlefield +auto=moveto(myhand) +auto=all(mytgt[share!name!]|myhand) transforms((,newability[maxCast(*[share!name!])0])) uynt +#auto=moveTo(ownerHand) +auto=token(753861) controller +text=When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. +mana={1}{W}{U} +type=instant +[/card] + +[card] +name=Reflector Mage Token +auto=@moveto(myhand) this: moveto(myhand) target(Reflecor Mage|mygraveyard) +text=When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. +mana={1}{W}{U} +type=creature +subtype=Human Wizard +power=2 +toughness=3 +[/card] + +[card] +name=Relentless Hunter +abilities=trample +auto={1}{R}{G}: 1/1 ueot && trample ueot +text={1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. +mana={1}{R}{G} +type=Creature +subtype=Human Warrior +power=3 +toughness=3 +[/card] + +[card] +name=Stormchaser Mage +abilities=flying, haste +auto=@movedTo(*[-creature]|mystack):1/1 ueot +text=Flying, haste -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) +mana={U}{R} +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +[/card] + +[card] +name=Weapons Trainer +auto=aslongas(equipment|myBattlefield) lord(other creature|myBattlefield) 1/0 +text=Other creatures you control get +1/+0 as long as you control an Equipment. +mana={R}{W} +type=Creature +subtype=Human Soldier Ally +power=3 +toughness=2 +[/card] + +[card] +name=Captain's Claws +auto={1}:equip +auto=1/0 +auto=@combat(attacking) source(mytgt):token(Kor Ally,creature Kor Ally, 1/1,white,battleready) +text=Equipped creature gets +1/+0. -- Whenever equipped creature attacks, put a 1/1 white Kor Ally creature token onto the battlefield tapped and attacking. -- Equip {1} +mana={2} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Chitinous Cloak +auto={3}:equip +auto=2/2 +text=Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) -- Equip {3} +mana={3} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Hedron Crawler +auto={T}: add{1} +text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) +mana={2} +type=Artifact Creature +subtype=Construct +power=0 +toughness=1 +[/card] + + +[card] +name=Stoneforge Masterwork +auto={2}:equip +auto=teach(creature) foreach(other creature[share!types!]|mybattlefield) 1/1 +text=Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. -- Equip {2} +mana={1} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Strider Harness +auto={1}:equip +auto=1/1 +auto=haste +text=Equipped creature gets +1/+1 and has haste. -- Equip {1} +mana={3} +type=Artifact +subtype=Equipment +[/card] + +[card] +name=Cinder Barrens +auto={T}:add{B} +auto={T}:add{R} +auto=tap +text=Cinder Barrens enters the battlefield tapped. -- {T}: Add {B} or {R} to your mana pool. +type=Land +[/card] + +[card] +name=Corrupted Crossroads +auto={T}:add{1} +auto={T}{L}:add{U} +auto={T}{L}:add{R} +auto={T}{L}:add{W} +auto={T}{L}:add{B} +auto={T}{L}:add{G} +text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}, Pay 1 life: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with devoid. +type=Land +[/card] + +[card] +name=Crumbling Vestige +auto=choice add{U} +auto=choice add{R} +auto=choice add{W} +auto=choice add{B} +auto=choice add{G} +auto=tap +auto={T}:add{1} +text=Crumbling Vestige enters the battlefield tapped. -- When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) +type=Land +[/card] + +[card] +name=Hissing Quagmire +auto={T}:add{B} +auto={T}:add{G} +auto=tap +auto={1}{B}{G}:transforms((Elemental Creature,setpower=2,settoughness=2,deathtouch,green,black)) ueot +text=Hissing Quagmire enters the battlefield tapped. -- {T}: Add {B} or {G} to your mana pool. -- {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land. +type=Land +[/card] + +[card] +name=Holdout Settlement +auto={T}:add{1} +auto={T}{tap target(creature|mybattlefield)}: add{U} +auto={T}{tap target(creature|mybattlefield)}: add{R} +auto={T}{tap target(creature|mybattlefield)}: add{W} +auto={T}{tap target(creature|mybattlefield)}: add{B} +auto={T}{tap target(creature|mybattlefield)}: add{G} +text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}, Tap an untapped creature you control: Add one mana of any color to your mana pool. +type=Land +[/card] + +[card] +name=Meandering River +auto={T}:add{W} +auto={T}:add{U} +auto=tap +text=Meandering River enters the battlefield tapped. -- {T}: Add {W} or {U} to your mana pool. +type=Land +[/card] + +[card] +name=Mirrorpool +auto={T}:add{1} +auto={5}{s(this)}{T}:clone target(creature|mybattlefield) +auto=tap +text=Mirrorpool enters the battlefield tapped. -- {T}: Add {C} to your mana pool. -- {2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy. -- {4}{C}, {T}, Sacrifice Mirrorpool: Put a token onto the battlefield that's a copy of target creature you control. +type=Land +[/card] + +[card] +name=Needle Spires +auto={T}:add{R} +auto={T}:add{W} +auto=tap +auto={2}{R}{W}:transforms((Elemental Creature,setpower=2,settoughness=1,double strike,red,white)) ueot +text=Needle Spires enters the battlefield tapped. -- {T}: Add {R} or {W} to your mana pool. -- {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land. +type=Land +[/card] + +[card] +name=Ruins of Oran-Rief +auto={T}:add{1} +auto={T}:counter(1/1,1) target(creature[-white;-blue;-black;-red;-green;fresh]|battlefield) +auto=tap +text=Ruins of Oran-Rief enters the battlefield tapped. -- {T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. +type=Land +[/card] + +[card] +name=Sea Gate Wreckage +auto={T}:add{1} +auto={3}{T} restriction(cardsinhand)~lessthan~ 1: draw:1 +text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {2}{C}, {T}: Draw a card. Activate this ability only if you have no cards in hand. +type=Land +[/card] + +[card] +name=Submerged Boneyard +auto={T}:add{U} +auto={T}:add{B} +auto=tap +text=Submerged Boneyard enters the battlefield tapped. -- {T}: Add {U} or {B} to your mana pool. +type=Land +[/card] + +[card] +name=Timber Gorge +auto={T}:add{R} +auto={T}:add{G} +auto=tap +text=Timber Gorge enters the battlefield tapped. -- {T}: Add {R} or {G} to your mana pool. +type=Land +[/card] + +[card] +name=Tranquil Expanse +auto={T}:add{G} +auto={T}:add{W} +auto=tap +text=Tranquil Expanse enters the battlefield tapped. -- {T}: Add {G} or {W} to your mana pool. +type=Land +[/card] + +[card] +name=Unknown Shores +auto={T}:add{1} +auto={1}{T}: add{U} +auto={1}{T}: add{R} +auto={1}{T}: add{W} +auto={1}{T}: add{B} +auto={1}{T}: add{G} +text={T}: Add {C} to your mana pool. ({C} represents colorless mana.) -- {1}, {T}: Add one mana of any color to your mana pool. +type=Land +[/card] + +[card] +name=Wandering Fumarole +auto={T}:add{U} +auto={T}:add{R} +auto=tap +auto={2}{U}{R}:transforms((Elemental Creature,setpower=1,settoughness=4,{0}:swap,red,blue)) ueot +text=Wandering Fumarole enters the battlefield tapped. -- {T}: Add {U} or {R} to your mana pool. -- {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. +type=Land +[/card] + +[card] +name=Wastes +auto={T}:add{1} +type=Basic Land +[/card] + +[card] +name=Eldrazi Scion +auto={s(this)}:add{1} +text=sacrifice this creature: add {C} to your mana pool ({C} represents colorless mana) +type=Creature +subtype=Eldrazi Scion +power=1 +toughness=1 +[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/primitives/scry cards.txt b/projects/mtg/bin/Res/sets/primitives/scry cards.txt new file mode 100644 index 000000000..96dac76c1 --- /dev/null +++ b/projects/mtg/bin/Res/sets/primitives/scry cards.txt @@ -0,0 +1,1167 @@ +###Scry Beta test Bas PSP config +###There are still some issues, such as being allowed to target any card in +###Graveyard and some others. +###Cards are sorted in chronical order by sets +##Template Scry 1: +##auto=deplete:1 +##auto=moveto(mylibrary) target(*[-this]|mygraveyard) +##Template Scry 2: +##auto=deplete:2 +##auto=moveto(mylibrary) target(<2>*|mygraveyard) +### +###http://magiccards.info/query?q=o%3AScry&s=edition&v=card&p=5 +###auto=moveto(mylibrary) target(*[-this]|mygraveyard) + +###Scry Template MrFatBard or kevla: +## //scry 2 +## auto=deplete:2 controller && transforms((,newability[may moveto(mylibrary) target(*|mygraveyard)])) ueot + + +#### +##ALLiances +####untested +[card] +name=Soldevi Excavations +auto=aslongas(island[-tapped]|myBattlefield) moveTo(graveyard) notatarget(island|myBattlefield) oneshot +auto=choice sacrifice all(this) +auto={T}:Add{U}{1} +auto={1}{T}: deplete:1 && moveto(mylibrary) target(*[-this]|mygraveyard) +type=land +text=If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.{T}: Add {C}{U} to your mana pool. {1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +#### +###INVasion +####untested +[card] +name=Opt +mana={U} +auto=deplete:1 +auto=moveto(mylibrary) target(*[-this]|mygraveyard) +auto=draw:1 +text=Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)Draw a card. +type=instant +[/card] + +#### +###DarkSTeel +####untested +[card] +name=Darksteel Pendant +abilities=indestructible +auto={1}{T}:deplete:1 && moveto(mylibrary) target(*[-this]|mygraveyard) +text=Indestructible (Effects that say "destroy" don't destroy this artifact.){1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +type=Artifact +mana={2} +[/card] +#### +##5th Dawn +####untested except Serum Visions +[card] +name=Magma Jet +#Alpha-Test scry workaround - Workaround-code by mrfatbard. --Bas +#auto=target(creature, player) damage:2 && then(deplete:2 && moveto(mylibrary) target(*[-this]|mygraveyard)) +#auto=target(creature, player) damage:2 && then(deplete:2 && moveto(mylibrary) target(*[-this]|mygraveyard)) +#auto=moveto(mylibrary) target(*[fresh]|mygraveyard) +#auto=moveto(mylibrary) target(*[-this]|mygraveyard) then moveto(mylibrary) target(*|mygraveyard) +#auto=moveto(mylibrary) target(*[-this]|mygraveyard) +target=creature,player +auto=damage:2 && deplete:2 controller +auto=token(845846) controller +#auto=choice moveto(mylibrary) target(*|mygraveyard) +#auto=choice moveto(mylibrary) target(*|mygraveyard) +#target=*|mygraveyard +mana={1}{R} +type=instant +text=Magma Jet deals 2 damage to target creature or player. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] +[card] +name=Condescend +target=*|stack +auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever && deplete:2 +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) +text=Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={X}{U} +type=Instant +[/card] + +[card] +name=Tel-Jilad Justice +target=artifact +auto=destroy && deplete:2 +auto=token(845846) controller +text=Destroy target artifact. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={1}{G} +type=Instant +[/card] +[card] +name=Stand Firm +type=Instant +mana=W +target=creature +auto=1/1 && deplete:2 && moveto(mylibrary) +auto=token(845846) controller +text=Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] +[card] +name=Serum Visions +#Alpha-Test scry workaround - Workaround-code by mrfatbard. --Bas +auto=draw:1 && deplete:2 +auto=token(845846) +#auto=moveto(mylibrary) target(*[fresh]|mygraveyard) +#auto=moveto(mylibrary) target(*[-this]|mygraveyard) then moveto(mylibrary) target(*|mygraveyard) +#auto=may moveto(mylibrary) target(*[-this]|mygraveyard) +#auto=may moveto(mylibrary) target(*[-this]|mygraveyard) +#auto=may moveto(mylibrary) target(*[-this]|mygraveyard) && then may moveto(mylibrary) target(*[-this]|mygraveyard) +text=Draw a card. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +#auto=moveto(mylibrary) target(*[-this]|mygraveyard) +text=Draw a card. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={U} +type=sorcery +[/card] +[card] +name=Lose Hope +target=creature +auto= -1/-1 ueot && deplete:2 +auto=token(845846) controller +mana={B} +text=Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +type=instant +[/card] +[card] +name=Fill with Fright +target=player +auto=ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer && deplete:2 +auto=token(845846) controller +#auto=ability$!name(discard 2 cards) notatarget(<2>*|myhand) reject!$ targetedplayer && deplete:2 && moveto(mylibrary) target(*[-this]|mygraveyard) +type=Sorcery +mana={3}{B} +text=Target player discards two cards. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] +###TODO: Eyes of the Watcher. Issue: "may pay X" is problematic on triggered events (and at least causes AI to crash if they need to pay in my WTH) +[card] +name=Ferocious Charge +target=creature +auto=4/4 && deplete:2 +auto=token(845846) controller +#auto=4/4 && deplete:2 && moveto(mylibrary) target(*[-this]|mygraveyard) +mana={2}{G} +text=Target creature gets +4/+4 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +type=Instant +[/card] +#### +###FUTure Sight +####untested +[card] +name=New Benalia +type=Land +auto=tap && deplete:1 +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) +auto={T}:Add{W} +text=New Benalia enters the battlefield tapped.---When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)---{T}: Add {W} to your mana pool. +[/card] +[card] +###Any idea for creating this trigger regarding other cards? Is there such a thing as @autofaceup(creature[-this]) ? +name=Unblinking Bleb +facedown={3} +autofacedown={2}{U}:morph +autofaceup=deplete:2 +auto=token(845846) controller +#autofaceup=moveto(mylibrary) target(*[-this]|mygraveyard) +#autofaceup=moveto(mylibrary) target(*|mygraveyard) +text=Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={3}{U} +power=1 +toughness=3 +type=Creature +subtype=Illusion +[/card] +[card] +###OK, honestly no clue how to code this. +name=Putrid Cyclops +mana={2}{B} +auto=deplete:1 +auto=moveto(mylibrary) target(*[-this]|mygraveyard) +text=When Putrid Cyclops enters the battlefield, scry 1, then reveal the top card of your library. Putrid Cyclops gets -X/-X until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +type=Creature +subtype=Zombie Cyclops +power=3 +toughness=3 +[/card] +[card] +name=Mystic Speculation +mana={U} +buyback={U}{2} +auto=deplete:3 +#auto=moveto(mylibrary) target(*[-this]|mygraveyard) +#auto=moveto(mylibrary) target(*[-this]|mygraveyard) +#auto=moveto(mylibrary) target(*[-this]|mygraveyard) +auto=token(845847) controller +type=sorcery +text=Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] +####Judge Unworthy +###Problem: CMC = damage. No clue how to code that (no problem putting that card to Graveyard though) +#####Instant, 1W (2) +#### Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[card] +name=Foresee +mana={3}{U} +auto=deplete:4 +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) && then draw:2 controller +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) && then draw:2 controller +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) && then draw:2 controller +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) && then draw:2 controller +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) && then draw:2 controller +#auto= && draw:2 +text=Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +type=sorcery +[/card] +[card] +name=Cryptic Annelid +mana={U}{3} +###Really no clue if this auto works out, but I got my fair doubts about this one. +auto=deplete:1 && moveto(mylibrary) target(*[-this]|mygraveyard) && deplete:2 && moveto(mylibrary) target(*[-this]|mygraveyard) && deplete:3 && moveto(mylibrary) target(*[-this]|mygraveyard) +type=Creature +subtype=Worm Beast +power=1 +toughness=4 +text=When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] +#### +##M11 +#### +[card] +name=Crystal Ball +mana={3} +auto={1}{T}:deplete:2 && moveto(mylibrary) target(*|mygraveyard) +auto={1}{T}:deplete:2 && moveto(mylibrary) target(*|mygraveyard) +text={1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +type=Artifact +[/card] +[card] +name=Preordain +#Alpha-Test scry workaround - Workaround-code by mrfatbard. --Bas +#auto=moveto(mylibrary) target(*[fresh]|mygraveyard) +#auto=moveto(mylibrary) target(*[-this]|mygraveyard) then moveto(mylibrary) target(*|mygraveyard) +auto=deplete:2 +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) && then draw:1 controller +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) && then draw:1 controller +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) && then draw:1 controller +#auto=draw:1 +#auto=may moveto(mylibrary) target(*[-this]|mygraveyard) && then may moveto(mylibrary) target(*[-this]|mygraveyard) +text=Draw a card. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +#auto=moveto(mylibrary) target(*[-this]|mygraveyard) +text=Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +mana={U} +type=sorcery +[/card] +[card] +name=Augury Owl +mana={U}{1} +type=Creature +auto=deplete:3 +auto=token(845847) controller +#auto=may moveto(mylibrary) target(*[-this]|mygraveyard) +#auto=may moveto(mylibrary) target(*[-this]|mygraveyard) +#auto=may moveto(mylibrary) target(*[-this]|mygraveyard) +subtype=Bird +power=1 +toughness=1 +abilities=Flying +text=When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] +#### +###Theros (set) +#### +[card] +name=Prognostic Sphinx +type=Creature +subtype=Sphinx +power=3 +toughness=5 +abilities=Flying +mana={3}{U}{U} +auto={discard(*|myhand)}:opponentshroud ueot && tap +#auto=@attacking:moveto(mylibrary) target(*[-this]|mygraveyard) +#auto=@attacking:moveto(mylibrary) target(*[-this]|mygraveyard) +#auto=@attacking:moveto(mylibrary) target(*[-this]|mygraveyard) +auto=@attacking: token(845847) controller +auto=@attacking: deplete:3 +text=Flying---Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.---Whenever Prognostic Sphinx attacks, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] +[card] +name=Reaper of the Wilds +type=Creature +subtype=Gorgon +power=4 +toughness=5 +mana={2}{B}{G} +auto={B}:deathtouch ueot +auto={1}{G}:opponentshroud ueot +#auto=@movedto(mygraveyard):moveto(mylibrary) target(*[-this]|mygraveyard) +auto=@movedto(mygraveyard):token(845845) controller +auto=@movedto(mygraveyard):deplete:1 +text=Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)---{B}: Reaper of the Wilds gains deathtouch until end of turn.---{1}{G}: Reaper of the Wilds gains hexproof until end of turn. +[/card] +[card] +name=Omenspeaker +type=Creature +subtype=Human Wizard +power=1 +toughness=3 +mana={1}{U} +auto=deplete:2 +auto=token(845846) controller +#auto=moveto(mylibrary) target(*[-this]|mygraveyard) +#auto=moveto(mylibrary) target(*[-this]|mygraveyard) +text=When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] +[card] +name=Witches' Eye +type=Artifact +Subtype=Equipment +mana={1} +auto={1}:equip +auto=teach {1}{T}:deplete:1 && moveto(mylibrary) target(*[-this]|mygraveyard) +text=Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {1} +[/card] +[card] +name=Voyage's End +type=Instant +mana={U}{1} +target=creature +auto=moveTo(ownerHand) && deplete:1 controller +# && moveto(mylibrary) target(*[-this]|mygraveyard) +auto=token(845845) controller +text=Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name=Vanquish the Foul +type=Sorcery +mana={5}{W} +target=creature(power>3)|battlefield +auto=destroy && deplete:1 +# && moveto(mylibrary) target(*[-this]|mygraveyard) +auto=token(845845) controller +text=Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +###Transform working? +name=Thassa, God of the Sea +abilities=indestructible +auto=@each my upkeep: deplete:1 && token(845845) controller +###Need another workaround for devotion...count permanents of color? +#auto=this(variable{type:manau}>4) transforms((Creature,setpower=5,settoughnaess=5)) +auto=restriction{type(*[blue]|mybattlefield)~morethan~4} transforms((Creature,setpower=5,settoughness=5)) restriction{type(*[red]|mybattlefield)~morethan~1} +auto={1}{U}: target(creature|battlefield) unblockable ueot +text=Indestructible--As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)--At the beginning of your upkeep, scry 1.--{1}{U}: Target creature you control can't be blocked this turn. +mana={2}{U} +type=Legendary Enchantment +subtype=God +[/card] +[card] +name=Temple of Triumph +type=Land +auto=tap && deplete:1 +auto=may moveto(mylibrary) target(*|mygraveyard) +auto={T}:Add{R} +auto={T}:Add{W} +text=Temple of Triumph enters the battlefield tapped.-- +When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)--{T}: Add {R} or {W} to your mana pool. +[/card] +[card] +name=Temple of Silence +type=Land +auto=tap && deplete:1 +auto=may moveto(mylibrary) target(*|mygraveyard) +auto={T}:Add{W} +auto={T}:Add{B} +text=Temple of Silence enters the battlefield tapped.--When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)--{T}: Add {W} or {B} to your mana pool. +[/card] +[card] +name=Temple of Deceit +type=Land +auto=tap && deplete:1 +auto=may moveto(mylibrary) target(*|mygraveyard) +auto={T}:Add{U} +auto={T}:Add{B} +text=Temple of Deceit enters the battlefield tapped.--When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)--{T}: Add {U} or {B} to your mana pool. +[/card] +[card] +name=Temple of Abandon +type=Land +auto=tap && deplete:1 +auto=may moveto(mylibrary) target(*|mygraveyard) +auto={T}:Add{R} +auto={T}:Add{G} +text=Temple of Abandon enters the battlefield tapped.--When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)--{T}: Add {R} or {G} to your mana pool. +[/card] +[card] +name=Temple of Mystery +type=Land +auto=tap && deplete:1 +auto=may moveto(mylibrary) target(*|mygraveyard) +auto={T}:Add{G} +auto={T}:Add{U} +text=Temple of Mystery enters the battlefield tapped.--When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)--{T}: Add {G} or {U} to your mana pool. +[/card] +###Stymied Hopes: Could prob code, but at leas in my WTH bluescreen appears if AI has to pay X for counter spells. +[card] +name=Spark Jolt +type=Instant +mana={R} +target=creature,player +auto=damage:1 && deplete:1 controller +auto=token(845845) controller +text=Spark Jolt deals 1 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name=Sea God's Revenge +type=Sorcery +mana={5}{U} +auto=moveTo(ownerHand) target (creature|opponentbattlefied) && deplete:1 controller +auto=moveTo(ownerHand) target (creature|opponentbattlefied) && deplete:1 controller +auto=moveTo(ownerHand) target (creature|opponentbattlefied) && deplete:1 controller +auto=token(845845) controller +text=Return up to three target creatures your opponents control to their owners' hands. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name=Rage of Purphoros +type=Sorcery +mana={4}{R} +auto=damage:4 target (creature) && cantregen && deplete:1 +# && moveto(mylibrary) target(*[-this]|mygraveyard) +auto=token(845845) controller +text=Rage of Purphoros deals 4 damage to target creature. It can't be regenerated this turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] + +[card] +name=Prescient Chimera +type=Creature +subtype=Chimera +mana={3}{U}{U} +power=3 +toughness=4 +abilities=flying +auto=@movedto(instant,sorcery|mystack): deplete:1 && token(845845) controller +text=Flying--Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] + +[card] +name=Portent of Betrayal +type=Sorcery +mana={3}{R} +target=creature|opponentBattlefield +auto=untap +alias=129767 +auto=haste && deplete:1 +auto=token(845845) controller +text=Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] + +[card] +name=Lost in a Labyrinth +type=Instant +mana={U} +target=creature +auto=-3/-0 ueot && deplete:1 controller +#target(creature) +auto=token(845845) controller +text=Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] + +[card] +name=Horizon Scholar +type=Creature +subtype=Sph +mana={5}{U} +power=4 +toughness=4 +abilities=flying +auto=deplete:2 +auto=moveto(mylibrary) target(*[-this]|mygraveyard) +auto=moveto(mylibrary) target(*[-this]|mygraveyard) +text=When Horizon Scholar enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] + +[card] +name=Gods Willing +type=Instant +mana={W} +#auto=activatechooseacolor protection from(*[chosencolor]) ueot activatechooseend +auto=choice protection from white target(creature|myBattlefield) ueot && then (deplete:1 && then(moveto(mylibrary) target(*[-this]|mygraveyard))) +auto=choice protection from blue target(creature|myBattlefield) ueot && then (deplete:1 && then(moveto(mylibrary) target(*[-this]|mygraveyard))) +auto=choice protection from black target(creature|myBattlefield) ueot && then (deplete:1 && then(moveto(mylibrary) target(*[-this]|mygraveyard))) +auto=choice protection from red target(creature|myBattlefield) ueot && then (deplete:1 && then(moveto(mylibrary) target(*[-this]|mygraveyard))) +auto=choice protection from green target(creature|myBattlefield) ueot && then (deplete:1 && then(moveto(mylibrary) target(*[-this]|mygraveyard))) +text=Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +###Flamespeaker Adept: Might be doable with workaround and multiple triggers, but looks more complicated for now. +### Flamespeaker Adept English +###Creature — Human Shaman 2/3, 2R (3) +###Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn. +[card] +name=Dissolve +type=Instant +mana={1}{U}{U} +target=*|stack +auto=fizzle && deplete:1 controller +# && moveto(mylibrary) target(*[-this]|mygraveyard) +auto=token(845845) controller +text=Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] + +[card] +name=Battlewise Valor +type=Instant +mana={1}{W} +auto=target(creature) 2/2 ueot && then (deplete:1 && then(moveto(mylibrary) target(*[-this]|mygraveyard))) +text=Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] + +[card] +name=Battlewise Hoplite +type=Creature +subtype=Human Soldier +mana={W}{U} +power=2 +toughness=2 +auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard):counter(1/1,1) && deplete:1 && token(845845) controller +text=Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +[/card] +[card] +name=Artisan's Sorrow +type=Instant +mana={3}{G} +target=artifact,enchantment +auto=destroy && deplete:2 && token(845846) controller +text=Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] + +[card] +name=Aqueous Form +type=Enchantment +subtype=aura +mana={U} +auto=teach(creature) unblockable +auto=@attacking: deplete:1 && token(845845) controller +text=Enchant creature--Enchanted creature can't be blocked.-- +Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name=Titan's Strength +type=Instant +mana={R} +target=creature +auto=3/1 ueot && deplete:1 +auto=token(845845) controller +text=Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +#### +###BorN of the Gods +#### +[card] +name=Viscera Seer +type=Creature +subtype=Vampire Wizard +mana={B} +power=1 +toughness=1 +auto={S(creature|mybattlefield)}:deplete:1 && moveto(mylibrary) target(*[-this]|mygraveyard) +text=Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name=Temple of Malice +type=Land +auto=tap && deplete:1 +auto=may moveto(mylibrary) target(*|mygraveyard) +auto={T}:Add{B} +auto={T}:Add{R} +text=Temple of Malice enters the battlefield tapped.--When Temple of Malice enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)--{T}: Add {B} or {R} to your mana pool. +[/card] +[card] +name=Temple of Enlightenment +type=Land +auto=tap && deplete:1 +auto=may moveto(mylibrary) target(*|mygraveyard) +auto={T}:Add{W} +auto={T}:Add{U} +text=Temple of Enlightenment enters the battlefield tapped.--When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)--{T}: Add {W} or {U} to your mana pool. +[/card] +[card] +name=Temple of Mystery +type=Land +auto=tap && deplete:1 +auto=may moveto(mylibrary) target(*|mygraveyard) +auto={T}:Add{G} +auto={T}:Add{U} +text=Temple of Mystery enters the battlefield tapped.--When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)--{T}: Add {G} or {U} to your mana pool. +[/card] +[card] +name=Temple of Abandon +type=Land +auto=tap && deplete:1 +auto=may moveto(mylibrary) target(*|mygraveyard) +auto={T}:Add{R} +auto={T}:Add{G} +text=Temple of Abandon enters the battlefield tapped.--When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)--{T}: Add {R} or {G} to your mana pool. +[/card] +[card] +name=Temple of Plenty +type=Land +auto=tap && deplete:1 +auto=may moveto(mylibrary) target(*|mygraveyard) +auto={T}:Add{G} +auto={T}:Add{W} +text=Temple of Plenty enters the battlefield tapped.--When Temple of Plenty enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)--{T}: Add {G} or {W} to your mana pool. +[/card] +[card] +name=Sudden Storm +type=Instant +mana={3}{U} +#target=creature +#auto=tap +#auto=frozen +#auto=deplete:1 controller +auto=tap && frozen target(creature) +auto=token(845845) controller && deplete:1 controller +text=Tap up to two target creatures. Those creatures don't untap during their controllers' next untap steps. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name=Stormcaller of Keranos +type=Creature +subtype=Human Shaman +mana={2}{R} +power=2 +toughness=2 +auto={1}{U}: deplete:1 +auto=token(845845) controller +text=Haste && {1}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name= +type= +mana= +auto=&& deplete:1 +auto=moveto(mylibrary) target(*[-this]|mygraveyard) +text= +[/card] + +[card] +name=Scouring Sands +type=Sorcery +mana={1}{R} +auto=damage:1 all(creature|opponentbattlefield) && deplete:1# && moveto(mylibrary) target(*[-this]|mygraveyard) +auto=token(845845) controller +text=Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name=Peregrination +type=Sorcery +mana={3}{G} +auto=name(fetch to play) notatarget(land[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(land[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap)!])) oneshot && deplete:1 +# && moveto(mylibrary) target(*[-this]|mygraveyard) +auto=token(845845) controller +text=Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Shuffle your library, then scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name=Oracle's Insight +type=Enchantment +subtype=Aura +mana={3}{U} +auto=teach(creature) {T}:deplete:1 && moveto(mylibrary) target(*[-this]|mygraveyard) && draw:1 controller +text=Enchant creature--Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +[/card] +[card] +name=Glimpse the Sun God +type=Instant +mana={X}{W} +target=creature|battlefield +auto=tap && deplete:1 +##&& moveto(mylibrary) target(*[-this]|mygraveyard) +auto=token(845845) controller +text=Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name=Fated Return +type=Instant +mana={4}{B}{B}{B} +target=creature|graveyard +auto=moveto(mybattlefield) && indestructible && (variable{controllerturn}) deplete:2 +#(variable{controllerturn}) moveto(mylibrary) target(*[-this]|mygraveyard) +auto=(variable{controllerturn}): token(845846) controller +text=Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] +[card] +name=Fated Retribution +type=Instant +mana={4}{W}{W}{W} +auto=destroy all(creature, planeswalker) && (variable{controllerturn}) deplete:2 +# && (variable{controllerturn}) moveto(mylibrary) target(*[-this]|mygraveyard) +auto=(variable{controllerturn}): token(845846) controller +text=Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] +[card] +name=Fated Intervention +type=Instant +mana={2}{G}{G}{G} +auto=token (centaur, enchantment creature Centaur, green 3/3) * 2 && (variable{controllerturn}) deplete:2 +auto=(variable{controllerturn}): token(845846) +#auto=(variable{controllerturn}): moveto(mylibrary) target(*[-this]|mygraveyard) +#auto=(variable{controllerturn}): moveto(mylibrary) target(*[-this]|mygraveyard) +text=Put two 3/3 green Centaur enchantment creature tokens onto the battlefield. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] +[card] +name=Fated Conflagration +type=Instant +mana={1}{R}{R}{R} +target=creature,planeswalker +auto=damage:5 && (variable{controllerturn}) deplete:2 controller +#auto=damage:5 target (creature, planeswalker) +#auto=(variable{controllerturn}) deplete:2 +##&& (variable{controllerturn}) moveto(mylibrary) target(*[-this]|mygraveyard) +auto=(variable{controllerturn}): token(845846) controller +text=Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] +[card] +name=Fated Infatuation +type=Instant +mana={U}{U}{U} +auto=clone target (creature|mybattlefield) && (variable{controllerturn}) deplete:2 +# && (variable{controllerturn}) moveto(mylibrary) target(*[-this]|mygraveyard) +auto=(variable{controllerturn}): token(845846) +text=Put a token onto the battlefield that's a copy of target creature you control. If it's your turn, scry 2. +[/card] +[card] +name=Chorus of the Tides +type=Creature +subtype=Siren +power=3 +toughness=2 +abilities=flying +mana={3}{U} +#auto=&& deplete:1 +auto=@targeted(this) from(*[instant;sorcery;enchantment]|myhand,mygraveyard): (deplete:1 && token(845845) controller) +text=Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +[/card] + +[card] +name=Bolt of Keranos +type=Sorcery +mana={1}{R}{R} +auto=damage:3 && deplete:1 +## && moveto(mylibrary) target(*[-this]|mygraveyard) +auto=token(845845) controller +text=Bolt of Keranos deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name=Drown in Sorrow +#Alpha-Test scry workaround - Workaround-code by mrfatbard. --Bas +auto=all(creature|battlefield) -2/-2 ueot && deplete:1 +#auto=moveto(mylibrary) target(*[fresh]|mygraveyard) +#auto=moveto(mylibrary) target(*[-this]|mygraveyard) then moveto(mylibrary) target(*|mygraveyard) +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) +mana={1}{B}{B} +type=sorcery +text=All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] + + +#### +###JOURney into Nyx +#### +[card] +name=Temple of Malady +type=Land +auto=tap && deplete:1 +auto=may moveto(mylibrary) target(*|mygraveyard) +auto={T}:Add{B} +auto={T}:Add{G} +text=Temple of Malady enters the battlefield tapped.--When Temple of Malady enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)--{T}: Add {W} or {U} to your mana pool. +[/card] +[card] +name=Temple of Epiphany +type=Land +auto=tap && deplete:1 +auto=may moveto(mylibrary) target(*|mygraveyard) +auto={T}:Add{U} +auto={T}:Add{R} +text=Temple of Epiphany enters the battlefield tapped.--When Temple of Epiphany enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)--{T}: Add {W} or {U} to your mana pool. +[/card] +[card] +name=Temple of Enlightenment +type=Land +auto=tap && deplete:1 +auto=may moveto(mylibrary) target(*|mygraveyard) +auto={T}:Add{W} +auto={T}:Add{U} +text=Temple of Enlightenment enters the battlefield tapped.--When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)--{T}: Add {W} or {U} to your mana pool. +[/card] +[card] +name=Temple of Enlightenment +type=Land +auto=tap && deplete:1 +auto=may moveto(mylibrary) target(*|mygraveyard) +auto={T}:Add{W} +auto={T}:Add{U} +text=Temple of Enlightenment enters the battlefield tapped.--When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)--{T}: Add {W} or {U} to your mana pool. +[/card] +[card] +name=Stormchaser Chimera +###No clue how to code this. Might be possible with some workarounds...? +type=creature +subtype=Chimera +mana={2}{U}{R} +abilities=Flying +auto= +auto= +power=2 +toughness=3 +text={2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's converted mana cost. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) +[/card] +[card] +name=Spite of Mogis +type=Sorcery +target=creature +mana={R} +auto=foreach(instant, sorcery|mygraveyard) damage:1 && deplete:1 +auto=token(845845) +text=Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name=Sigiled Skink +type=Creature +subtype=Lizard +power=2 +toughness=1 +mana={1}{R} +auto=@combat(attacking) source(this): token(845845) +#may moveto(mylibrary) target(*[-this]|mygraveyard) +auto=@combat(attacking) source(this): deplete:1 controller +text=Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name=Rise of Eagles +type=Sorcery +mana={4}{U}{U} +auto=token(Bird,Enchantment Creature Bird,2/2,blue,flying)*2 controller && deplete:1 +auto=token(845845) +text=Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name=Riddle of Lightning +#NO. JUST NO. +type=Instant +mana={3}{R}{R} +auto= +text=Choose target creature or player. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's converted mana cost to that creature or player. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] +[card] +name=Knowledge and Power +# Could poss be done with some triggers? +type=Enchantment +mana={4}{R} +auto=@movedTo(*|mylibrary) from (mygraveyard): may ({2}): deplete:1 && moveto(mylibrary) target(*[-this]|mygraveyard) +# ^prob doesnt work. +text=Whenever you scry, you may pay {2}. If you do, Knowledge and Power deals 2 damage to target creature or player. +[/card] +[card] +name=Interpret the Signs +#HELL NO +type=Sorcery +mana={5}{U} +auto=&& deplete:1 +auto=moveto(mylibrary) target(*[-this]|mygraveyard) +text=Scry 3, then reveal the top card of your library. Draw cards equal to that card's converted mana cost. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] + + +#### +###Magic Origins +#### + +[card] +name=Sigiled Starfish +type=Creature +subtype=Starfish +power=0 +toughness=3 +mana={1}{U} +auto={T}: deplete:1 && token(845845) +text={T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name=Shadows of the Past +type=Enchantment +mana={1}{B} +auto=@movedto(creature|graveyard) from (battlefield): deplete:1 && token(845845) +auto=aslongas(creature|mygraveyard) >3: {4}{B}: life:2 controller && life:-2 opponent +text=Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)---{4}{B}: Each opponent loses 2 life and you gain 2 life. Activate this ability only if there are four or more creature cards in your graveyard. +[/card] +[card] +name=Nissa's Revelation +###NOpe, wont code this atm. +type=Sorcery +mana={5}{G}{G} +auto=deplete:5 +auto=moveto(mylibrary) target(*[-this]|mygraveyard) +text=Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. +[/card][card] +#Might be doable somehow at least. +name=Llanowar Empath +type=Creature +subtype=Elf Shaman +power=2 +toughness=2 +mana={3}{G} +auto=deplete:2 +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) +text=When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] +[card] +name=Lightning Javelin +type=Sorcery +mana={3}{R} +auto=damage:3 && deplete:1 +## && moveto(mylibrary) target(*[-this]|mygraveyard) +auto=token(845845) controller +text=Lightning Javelin deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card][card] +name=Jace's Sanctum +type=Enchantment +mana={3}{U} +auto=lord(instant, sorcery|myhand) altercost(colorless,-1) +auto=@movedTo(instant, sorcery|mystack): deplete:1 && auto=token(845845) +text=Instant and sorcery spells you cast cost {1} less to cast.---Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name=Calculated Dismissal +type=Instant +mana={2}{U} +target=*|stack +auto=transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then deplete:2 +auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then token(845846) +text=Counter target spell unless its controller pays {3}.-- +Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] +[card] +name=Anchor to the Aether +type=Sorcery +mana={2}{U} +auto=moveto(library) target(creature) && deplete:1 +auto=token(845845) +text=Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name=Read the Bones +type=Sorcery +mana={2}{B} +auto=life:-2 controller && deplete:2 +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) && draw:2 +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) && draw:2 +text=Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] +#### +###BFZ +#### +[card] +name=Windrider Patrol +type=Creature +subtype=Merfolk Wizard +power=4 +toughness=3 +abilities=Flying +mana={3}{U}{U} +auto=@combatdamaged(player):token(845845) +#auto=@combatdamaged(player):may moveto(mylibrary) target(*[-this]|mygraveyard) +auto=@combatdamaged(player): deplete:2 controller +text=Flying---Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] +[card] +name=Ugin's Insight +###NO. Prob won't work! :( +type=Sorcery +mana={3}{U}{U} +auto=&& deplete:convertedcost:highest:*:mybattlefield/convertedcost:highest:*:mybattlefield +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) +text=Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards. +[/card] +[card] +name=Retreat to Coralhelm +type=Enchantment +mana={2}{U} +auto=@movedto(land|myBattlefield): may tap target(creature) or may untap target(creature) or may deplete:1 && token(845845) +#auto=@movedto(land|myBattlefield): choice may untap target(creature) +#auto=@movedto(land|myBattlefield): choice may deplete:1 && token(845845) +text=Landfall — Whenever a land enters the battlefield under your control, choose one — ---* You may tap or untap target creature.---* Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name=Prism Array +#NO. JUST NO...or? +type=Enchantment +mana={4}{U} +auto=&& deplete:1 +auto={W}{U}{B}{R}{G}:deplete 3 && may moveto(mylibrary) target(*[-this]|mygraveyard) +auto={W}{U}{B}{R}{G}:deplete 3 && may moveto(mylibrary) target(*[-this]|mygraveyard) +auto={W}{U}{B}{R}{G}:deplete 3 && may moveto(mylibrary) target(*[-this]|mygraveyard) +text=Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.---Remove a crystal counter from Prism Array: Tap target creature.---{W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) +[/card] +[card] +name=Catacomb Sifter +type=Creature +subtype=Eldrazi Drone +power=2 +toughness=3 +mana={1}{B}{G} +auto=token(-401803) controller +auto=@movedTo(creature|mybattlefield) to(mygraveyard): token(845845) && deplete:1 +color=artifact +text=Devoid (This card has no color.)---When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {C} to your mana pool."---Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +#### +###Oath of the GateWatch +#### +[card] +name=Seer's Lantern +type=Artifact +mana={3} +auto={T}: Add{1} +auto={T}{2}:deplete:1 controller && moveto(mylibrary) target(*[-this]|mygraveyard) +text={T}: Add {C} to your mana pool. ({C} represents colorless mana.)---{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +[/card] +[card] +name=Oath of Jace +type=Legendary Enchantment +mana={2}{U} +auto=draw:3 && moveto(mygraveyard) target(<2>*|myhand) +auto=@each my upkeep: deplete:foreach(planeswalker|mybattlefield) +auto=@each my upkeep: may moveto(mylibrary) target(*[-this]|mygraveyard) +text=When Oath of Jace enters the battlefield, draw three cards, then discard two cards.---At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control. +[/card] +[card] +name=Hedron Alignment +###Win condition not coded +type=Enchantment +abilities=opponentshroud +mana={2}{U} +auto= +auto={1}{U}: deplete:1 && may moveto(mylibrary) target(*[-this]|mygraveyard) +text=Hexproof---At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.---{1}{U}: Scry 1. +[/card] +[card] +name= +type= +mana= +auto=&& deplete:1 +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) +text= +[/card] +[card] +name= +type= +mana= +auto=&& deplete:1 +auto=may moveto(mylibrary) target(*[-this]|mygraveyard) +text= +[/card] + +###prototype scry cards +## +#[card] +#name= +#type= +#mana= +#auto=&& deplete:1 +#auto=may moveto(mylibrary) target(*[-this]|mygraveyard) +#text= +#[/card] + +#### +###Scry Dummies +#### +[card] +name=Scry1Dummy +auto={S}: moveto(mylibrary) target(*|mygraveyard) +auto=@next endofturn: sacrifice +text=Dummy Scry1 Token +[/card] + +[card] +name=Scry2Dummy +auto={S}: moveto(mylibrary) target(*|mygraveyard) +auto={S}: moveto(mylibrary) target(*|mygraveyard) +auto=@next endofturn: sacrifice +text=Dummy Scry2 Token +[/card] + +[card] +name=Scry3Dummy +auto={S}: moveto(mylibrary) target(*|mygraveyard) +auto={S}: moveto(mylibrary) target(*|mygraveyard) +auto={S}: moveto(mylibrary) target(*|mygraveyard) +auto=@next endofturn: sacrifice +text=Dummy Scry3 Token +[/card] + +[card] +name=Draw1Dummy +auto={S}: draw:1 controller +auto=@next endofturn: sacrifice +text=Dummy draw Token +[/card] +[card] +[card] +name=Draw2Dummy +auto={S}: draw:2 controller +auto=@next endofturn: sacrifice +text=Dummy draw2 Token +[/card] +[card] +[/card] + +[card] +name=Scry1Draw1 +auto={S}: draw:1 controller +auto=name(Move1) {S}: moveTo(mylibrary) target(*|mygraveyard) && draw:1 controller +auto=@next endofturn: sacrifice +text=Dummy draw Token +[/card] + +[card] +primitive=Scry1Dummy +id=845845 +rarity=T +[/card] + +[card] +primitive=Scry2Dummy +id=845846 +rarity=T +[/card] + +[card] +primitive=Scry3Dummy +id=845847 +rarity=T +[/card] + +[card] +primitive=Draw1Dummy +id=845860 +rarity=T +[/card] +[card] +primitive=Draw2Dummy +id=845861 +rarity=T +[/card] + +[card] +primitive=Scry1Draw1 +id=845870 +rarity=T +[/card] \ No newline at end of file diff --git a/projects/mtg/bin/Res/sets/primitives/unsupported.txt b/projects/mtg/bin/Res/sets/primitives/unsupported.txt index 51166763e..8e2b7da75 100644 --- a/projects/mtg/bin/Res/sets/primitives/unsupported.txt +++ b/projects/mtg/bin/Res/sets/primitives/unsupported.txt @@ -3341,7 +3341,7 @@ type=Sorcery [/card] [card] name=Cover of Winter -text=Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.) -- If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. -- {S}: Put an age counter on Cover of Winter. +text=Cumulative upkeep {S{i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S{i} can be paid with one mana from a snow permanent.) -- If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. -- {S{i}: Put an age counter on Cover of Winter. mana={2}{W} type=Snow Enchantment [/card] @@ -6656,7 +6656,7 @@ type=Instant [/card] [card] name=Glacial Plating -text=Enchant creature -- Cumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.) -- Enchanted creature gets +3/+3 for each age counter on Glacial Plating. +text=Enchant creature -- Cumulative upkeep {S{i} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S{i} can be paid with one mana from a snow permanent.) -- Enchanted creature gets +3/+3 for each age counter on Glacial Plating. mana={2}{W}{W} type=Snow Enchantment subtype=Aura @@ -14574,7 +14574,7 @@ type=Sorcery [card] name=Rimehorn Aurochs abilities=trample -text=Trample -- Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. -- {2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow permanent.) +text=Trample -- Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. -- {2}{S{i}: Target creature blocks target creature this turn if able. ({S{i} can be paid with one mana from a snow permanent.) mana={4}{G} type=Snow Creature subtype=Aurochs diff --git a/projects/mtg/bin/Res/themes/readme.txt b/projects/mtg/bin/Res/themes/readme.txt index 760c3f833..8fe10ac88 100644 --- a/projects/mtg/bin/Res/themes/readme.txt +++ b/projects/mtg/bin/Res/themes/readme.txt @@ -1 +1 @@ -put new themes prior to the new changes on default theme... +put new themes prior to the new changes on default theme... diff --git a/projects/mtg/include/MTGDefinitions.h b/projects/mtg/include/MTGDefinitions.h index 649cebdc6..a8f382a8d 100644 --- a/projects/mtg/include/MTGDefinitions.h +++ b/projects/mtg/include/MTGDefinitions.h @@ -15,10 +15,10 @@ typedef enum GAME_TYPE_MOMIR, GAME_TYPE_RANDOM1, GAME_TYPE_RANDOM2, - GAME_TYPE_RANDOM3, - GAME_TYPE_RANDOM5, - GAME_TYPE_HORDE, - GAME_TYPE_SET_LIMITED, + GAME_TYPE_RANDOM3, + GAME_TYPE_RANDOM5, + GAME_TYPE_HORDE, + GAME_TYPE_SET_LIMITED, GAME_TYPE_STORY, GAME_TYPE_DEMO, GAME_TYPE_STONEHEWER, diff --git a/projects/mtg/include/Rules.h b/projects/mtg/include/Rules.h index 4959a432e..5c86cef33 100644 --- a/projects/mtg/include/Rules.h +++ b/projects/mtg/include/Rules.h @@ -43,9 +43,9 @@ protected: Player * loadPlayerMomir(GameObserver* observer, int isAI); Player * loadPlayerRandom(GameObserver* observer, int isAI, int mode); Player * loadPlayerRandomThree(GameObserver* observer, int isAI); - Player * loadPlayerRandomFive(GameObserver* observer, int isAI); - Player * loadPlayerHorde(GameObserver* observer, int isAI); - Player * loadRandomSetLimited(GameObserver* observer, int isAI); + Player * loadPlayerRandomFive(GameObserver* observer, int isAI); + Player * loadPlayerHorde(GameObserver* observer, int isAI); + Player * loadRandomSetLimited(GameObserver* observer, int isAI); Player * initPlayer(GameObserver *observer, int playerId); MTGDeck * buildDeck(int playerId); GameType strToGameMode(string s); diff --git a/projects/mtg/src/AIPlayerBaka.cpp b/projects/mtg/src/AIPlayerBaka.cpp index 990763a1f..be0524a25 100644 --- a/projects/mtg/src/AIPlayerBaka.cpp +++ b/projects/mtg/src/AIPlayerBaka.cpp @@ -46,15 +46,15 @@ int OrderedAIAction::getEfficiency(AADamager * aad) return 0; } - if(p && target) - if(p == target->controller()) - return 0; + if(p && target) + if(p == target->controller()) + return 0; if (dTarget && aad && (aad->getDamage() == dTarget->toughness)) return 100; else if (dTarget && aad && (aad->getDamage() > dTarget->toughness)) return 10 * (10 - (aad->getDamage() - dTarget->toughness)); //less eff the more dmg above toughness - else + else return 10; return 0; @@ -131,7 +131,7 @@ int OrderedAIAction::getEfficiency() { efficiency = 95; } - //TODO If the card is the target of a damage spell + //TODO If the card is the target of a damage spell break; } case MTGAbility::STANDARD_PREVENT: @@ -273,7 +273,7 @@ int OrderedAIAction::getEfficiency() } case MTGAbility::STANDARD_PUMP: { - efficiency = 0; + efficiency = 0; if(!coreAbilityCardTarget) break; if(!target && !dynamic_cast (a) && (((MTGCardInstance *)a->source)->hasSubtype(Subtypes::TYPE_AURA) || ((MTGCardInstance *)a->source)->hasSubtype(Subtypes::TYPE_EQUIPMENT))) @@ -282,10 +282,10 @@ int OrderedAIAction::getEfficiency() coreAbilityCardTarget = a->source->target; //TODO use intermediate value? target = a->source; } - else //if(how to know cards like Basking Rootwalla that pump themselves) - { - target = a->source; - } + else //if(how to know cards like Basking Rootwalla that pump themselves) + { + target = a->source; + } if (!target && !dynamic_cast (a)) break; if(dynamic_cast (a) && !target) @@ -297,9 +297,9 @@ int OrderedAIAction::getEfficiency() int suggestion = af.abilityEfficiency(a, p, MODE_ABILITY); //i do not set a starting eff. on this ability, this allows Ai to sometimes randomly do it as it normally does. int currentPhase = g->getCurrentGamePhase(); - if ((currentPhase == MTG_PHASE_COMBATBLOCKERS) || (currentPhase == MTG_PHASE_COMBATATTACKERS)) + if ((currentPhase == MTG_PHASE_COMBATBLOCKERS) || (currentPhase == MTG_PHASE_COMBATATTACKERS)) { - if (suggestion == BAKA_EFFECT_GOOD && target->controller() == p) + if (suggestion == BAKA_EFFECT_GOOD && target->controller() == p) { if(coreAbilityCardTarget->defenser || coreAbilityCardTarget->blockers.size()) { @@ -332,41 +332,41 @@ int OrderedAIAction::getEfficiency() { if(!coreAbilityCardTarget) break; - // It used to skip most effects, with no other condition efficiency is -1 - // Becomes is generally good so setting a value, but don't want to spam it - if (coreAbilityCardTarget && !coreAbilityCardTarget->isLand()) - { - // Bonus if almost no cards in hand - if (p->game->hand->nb_cards <= 1) - { - efficiency = 50; - } - else efficiency = 30; - } + // It used to skip most effects, with no other condition efficiency is -1 + // Becomes is generally good so setting a value, but don't want to spam it + if (coreAbilityCardTarget && !coreAbilityCardTarget->isLand()) + { + // Bonus if almost no cards in hand + if (p->game->hand->nb_cards <= 1) + { + efficiency = 50; + } + else efficiency = 30; + } //nothing huge here, just ensuring that Ai makes his noncreature becomers into creatures during first main, so it can actually use them in combat. - if (coreAbilityCardTarget && !coreAbilityCardTarget->isCreature() && !coreAbilityCardTarget->isTapped() && currentPhase == MTG_PHASE_FIRSTMAIN) + if (coreAbilityCardTarget && !coreAbilityCardTarget->isCreature() && !coreAbilityCardTarget->isTapped() && currentPhase == MTG_PHASE_FIRSTMAIN) { efficiency = 50; - } + } break; } case MTGAbility::MANA_PRODUCER://only way to hit this condition is nested manaabilities, ai skips manaproducers by defualt when finding an ability to use. { - AManaProducer * manamaker = dynamic_cast(a); - GenericActivatedAbility * GAA = dynamic_cast(ability); - if(GAA) - { - AForeach * forMana = dynamic_cast(GAA->ability); - if (manamaker && forMana) - { - int outPut = forMana->checkActivation(); - if (ability->getCost() && outPut > int(ability->getCost()->getConvertedCost() +1) && currentPhase == MTG_PHASE_FIRSTMAIN && ability->source->controller()->game->hand->nb_cards > 1) - efficiency = 60;//might be a bit random, but better than never using them. - } - } - else - efficiency = 0; - break; + AManaProducer * manamaker = dynamic_cast(a); + GenericActivatedAbility * GAA = dynamic_cast(ability); + if(GAA) + { + AForeach * forMana = dynamic_cast(GAA->ability); + if (manamaker && forMana) + { + int outPut = forMana->checkActivation(); + if (ability->getCost() && outPut > int(ability->getCost()->getConvertedCost() +1) && currentPhase == MTG_PHASE_FIRSTMAIN && ability->source->controller()->game->hand->nb_cards > 1) + efficiency = 60;//might be a bit random, but better than never using them. + } + } + else + efficiency = 0; + break; } case MTGAbility::STANDARDABILITYGRANT: { @@ -446,7 +446,7 @@ int OrderedAIAction::getEfficiency() case MTGAbility::LIFER: { //use life abilities whenever possible. Well yes, but actually no - //limits mana and in case of Zuran Orb it just sacrifices all lands + //limits mana and in case of Zuran Orb it just sacrifices all lands AALifer * alife = (AALifer *) a; Targetable * _t = alife->getTarget(); @@ -587,10 +587,10 @@ int OrderedAIAction::getEfficiency() if (z == p->game->hand) efficiency = 10 + (owner->getRandomGenerator()->random() % 10);//random chance to bounce their own card; } - // We don't want to return cards in play to own hand, save rare combos - else if(target->currentZone == p->game->inPlay) + // We don't want to return cards in play to own hand, save rare combos + else if(target->currentZone == p->game->inPlay) { - if (z == p->game->hand || z == p->game->library) + if (z == p->game->hand || z == p->game->library) efficiency = (owner->getRandomGenerator()->random() % 10);//random chance to bounce their own card; } else @@ -600,10 +600,10 @@ int OrderedAIAction::getEfficiency() } else { - // We don't want to return the ability source cards that are in play to own hand, save rare combos - // cards like Blinking Spirit used to be auto lose for AI - if(z == p->game->hand || z == p->game->library) - efficiency = 1; + // We don't want to return the ability source cards that are in play to own hand, save rare combos + // cards like Blinking Spirit used to be auto lose for AI + if(z == p->game->hand || z == p->game->library) + efficiency = 1; else efficiency = 50; //may abilities target the source until thier nested ability is activated, so 50% chance to use this //mover, until we can come up with something more elegent.... @@ -682,11 +682,11 @@ int OrderedAIAction::getEfficiency() for(unsigned int i = 0; i < ec->costs.size();i++) { ExtraCost * tapper = dynamic_cast(ec->costs[i]); - ExtraCost * sacrifice = dynamic_cast(ec->costs[i]); + ExtraCost * sacrifice = dynamic_cast(ec->costs[i]); if(tapper) - continue; + continue; else if(sacrifice) - efficiency = efficiency / 3; + efficiency = efficiency / 3; else efficiency = efficiency / 2; } @@ -706,20 +706,20 @@ int OrderedAIAction::getEfficiency() efficiency += 55; } - if (ability->source) - { - if(ability->source->hasType(Subtypes::TYPE_PLANESWALKER)) - efficiency += 40; - else if(ability->source->hasType(Subtypes::TYPE_LAND)) - { // probably a shockland, don't pay life if hand is empty - if (p->life<=2) - // check that's not a manland(like Celestial Colonnade) - if(efficiency < 50) - efficiency = 0; - } - } + if (ability->source) + { + if(ability->source->hasType(Subtypes::TYPE_PLANESWALKER)) + efficiency += 40; + else if(ability->source->hasType(Subtypes::TYPE_LAND)) + { // probably a shockland, don't pay life if hand is empty + if (p->life<=2) + // check that's not a manland(like Celestial Colonnade) + if(efficiency < 50) + efficiency = 0; + } + } - SAFE_DELETE(transAbility); + SAFE_DELETE(transAbility); return efficiency; } @@ -2374,9 +2374,9 @@ int AIPlayerBaka::chooseTarget(TargetChooser * _tc, Player * forceTarget,MTGCard cardEffect = af.abilityEfficiency(withoutGuessing,this,MODE_TARGET,tc,NULL); delete withoutGuessing; } - // Don't really like it but green mana producing auras targeting the player is one of the most reported bugs - if(cardEffect == BAKA_EFFECT_DONTKNOW && tc->source->hasSubtype(Subtypes::TYPE_AURA) && tc->source->hasColor(Constants::MTG_COLOR_GREEN)) - cardEffect = BAKA_EFFECT_GOOD; + // Don't really like it but green mana producing auras targeting the player is one of the most reported bugs + if(cardEffect == BAKA_EFFECT_DONTKNOW && tc->source->hasSubtype(Subtypes::TYPE_AURA) && tc->source->hasColor(Constants::MTG_COLOR_GREEN)) + cardEffect = BAKA_EFFECT_GOOD; if (cardEffect != BAKA_EFFECT_GOOD) { @@ -2560,7 +2560,7 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty { nextCardToPlay = comboCards.back(); gotPayments.clear(); - if((!pMana->canAfford(nextCardToPlay->getManaCost()) || nextCardToPlay->getManaCost()->getKicker() || nextCardToPlay->getManaCost()->getBestow())) + if((!pMana->canAfford(nextCardToPlay->getManaCost()) || nextCardToPlay->getManaCost()->getKicker() || nextCardToPlay->getManaCost()->getBestow())) gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost()); DebugTrace("ai is doing a combo:" << nextCardToPlay->getName()); comboCards.pop_back(); @@ -2574,175 +2574,175 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty card = NULL; gotPayments = vector(); //canplayfromgraveyard - while ((card = cd.nextmatch(game->graveyard, card))) + while ((card = cd.nextmatch(game->graveyard, card))) { - bool hasFlashback = false; + bool hasFlashback = false; - if(card->getManaCost()) - if(card->getManaCost()->getFlashback()) - hasFlashback = true; + if(card->getManaCost()) + if(card->getManaCost()->getFlashback()) + hasFlashback = true; - if( card->has(Constants::CANPLAYFROMGRAVEYARD) || card->has(Constants::TEMPFLASHBACK) || hasFlashback ) - { - if (!CanHandleCost(card->getManaCost(),card)) - continue; + if( card->has(Constants::CANPLAYFROMGRAVEYARD) || card->has(Constants::TEMPFLASHBACK) || hasFlashback ) + { + if (!CanHandleCost(card->getManaCost(),card)) + continue; - if (hasFlashback && !CanHandleCost(card->getManaCost()->getFlashback(),card)) - continue; + if (hasFlashback && !CanHandleCost(card->getManaCost()->getFlashback(),card)) + continue; - // Case were manacost is equal to flashback cost, if they are different the AI hangs - if (hasFlashback && (card->getManaCost() != card->getManaCost()->getFlashback()) ) - continue; + // Case were manacost is equal to flashback cost, if they are different the AI hangs + if (hasFlashback && (card->getManaCost() != card->getManaCost()->getFlashback()) ) + continue; - if (card->hasType(Subtypes::TYPE_LAND)) - { - if (game->playRestrictions->canPutIntoZone(card, game->inPlay) == PlayRestriction::CANT_PLAY) - continue; - } - else - { - if (game->playRestrictions->canPutIntoZone(card, game->stack) == PlayRestriction::CANT_PLAY) - continue; - } + if (card->hasType(Subtypes::TYPE_LAND)) + { + if (game->playRestrictions->canPutIntoZone(card, game->inPlay) == PlayRestriction::CANT_PLAY) + continue; + } + else + { + if (game->playRestrictions->canPutIntoZone(card, game->stack) == PlayRestriction::CANT_PLAY) + continue; + } - if (card->hasType(Subtypes::TYPE_LEGENDARY) && game->inPlay->findByName(card->name)) - continue; - //glimmervoid alias to avoid ai stalling the game as the hint combo is stuck - //next card to play was galvanic blast but on activate combo it clashes with glimmervoid... - if ((card->alias == 48132) && (card->controller()->game->inPlay->countByType("artifact") < 1)) - continue; + if (card->hasType(Subtypes::TYPE_LEGENDARY) && game->inPlay->findByName(card->name)) + continue; + //glimmervoid alias to avoid ai stalling the game as the hint combo is stuck + //next card to play was galvanic blast but on activate combo it clashes with glimmervoid... + if ((card->alias == 48132) && (card->controller()->game->inPlay->countByType("artifact") < 1)) + continue; - if (card->has(Constants::TREASON) && observer->getCurrentGamePhase() != MTG_PHASE_FIRSTMAIN) - continue; + if (card->has(Constants::TREASON) && observer->getCurrentGamePhase() != MTG_PHASE_FIRSTMAIN) + continue; - if (card->hasType(Subtypes::TYPE_PLANESWALKER) && card->types.size() > 0 && game->inPlay->hasTypeSpecificInt(Subtypes::TYPE_PLANESWALKER,card->types[1])) - continue; + if (card->hasType(Subtypes::TYPE_PLANESWALKER) && card->types.size() > 0 && game->inPlay->hasTypeSpecificInt(Subtypes::TYPE_PLANESWALKER,card->types[1])) + continue; - if(hints && hints->HintSaysItsForCombo(observer,card)) - { - if(hints->canWeCombo(observer,card,this)) - { - AbilityFactory af(observer); - int canPlay = af.parseCastRestrictions(card,card->controller(),card->getRestrictions()); - if(!canPlay) - continue; - nextCardToPlay = card; - gotPayments.clear(); - if((!pMana->canAfford(nextCardToPlay->getManaCost()) || nextCardToPlay->getManaCost()->getKicker())) - gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost()); - return activateCombo(); - } - else - { - nextCardToPlay = NULL; - continue; - } - } - int currentCost = card->getManaCost()->getConvertedCost(); - int hasX = card->getManaCost()->hasX(); - gotPayments.clear(); - if((!pMana->canAfford(card->getManaCost()) || card->getManaCost()->getKicker())) - gotPayments = canPayMana(card,card->getManaCost()); - //for preformence reason we only look for specific mana if the payment couldn't be made with pmana. - if ((currentCost > maxCost || hasX) && (gotPayments.size() || pMana->canAfford(card->getManaCost()))) - { - TargetChooserFactory tcf(observer); - TargetChooser * tc = tcf.createTargetChooser(card); - int shouldPlayPercentage = 0; - if (tc) - { - int hasTarget = chooseTarget(tc,NULL,NULL,true); - if( - (tc->maxtargets > hasTarget && tc->maxtargets > 1 && !tc->targetMin && tc->maxtargets != TargetChooser::UNLITMITED_TARGETS) ||//target=<3>creature - (tc->maxtargets == TargetChooser::UNLITMITED_TARGETS && hasTarget < 1)//target=creatures - ) - hasTarget = 0; - if (!hasTarget)//single target covered here. - { - SAFE_DELETE(tc); - continue; - } - shouldPlayPercentage = 90; - if(tc->targetMin && hasTarget < tc->maxtargets) - shouldPlayPercentage = 0; - if(tc->maxtargets > 1 && tc->maxtargets != TargetChooser::UNLITMITED_TARGETS && hasTarget <= tc->maxtargets) - { - int maxA = hasTarget-tc->maxtargets; - shouldPlayPercentage += (10*maxA);//reduce the chances of playing multitarget if we are not above max targets. - } - if(tc->maxtargets == TargetChooser::UNLITMITED_TARGETS) - { - shouldPlayPercentage = 40 + (10*hasTarget); - int totalCost = pMana->getConvertedCost()-currentCost; - int totalTargets = hasTarget+hasTarget; - if(hasX && totalCost <= totalTargets)// {x} spell with unlimited targeting tend to divide damage, we want atleast 1 damage per target before casting. - { - shouldPlayPercentage = 0; - } - } - SAFE_DELETE(tc); - } - else - { - // Refactor to not check effect of lands since it always returned BAKA_EFFECT_DONTKNOW - // If it is a land, play it - if (card->isLand()) - { - shouldPlayPercentage = 90; - } - else { - int shouldPlay = effectBadOrGood(card); - if (shouldPlay == BAKA_EFFECT_GOOD) { - shouldPlayPercentage = 90; - } - else if (BAKA_EFFECT_DONTKNOW == shouldPlay) { - //previously shouldPlayPercentage = 80;, I found this a little to high - //for cards which AI had no idea how to use. - shouldPlayPercentage = 60; - } - else { - // shouldPlay == baka_effect_bad giving it a 10 for odd ball lottery chance. - shouldPlayPercentage = 10; - } - } - } - //Reduce the chances of playing a spell with X cost if available mana is low - if (hasX) - { - int xDiff = pMana->getConvertedCost() - currentCost; - if (xDiff < 0) - xDiff = 0; - shouldPlayPercentage = shouldPlayPercentage - static_cast ((shouldPlayPercentage * 1.9f) / (1 + xDiff)); - } - if(card->getManaCost() && card->getManaCost()->getKicker() && card->getManaCost()->getKicker()->isMulti) - { - shouldPlayPercentage = 10* size_t(gotPayments.size())/int(1+(card->getManaCost()->getConvertedCost()+card->getManaCost()->getKicker()->getConvertedCost())); - if(shouldPlayPercentage <= 10) - shouldPlayPercentage = shouldPlayPercentage/3; - } - DebugTrace("Should I play from grave " << (card ? card->name : "Nothing" ) << "?" << endl - <<"shouldPlayPercentage = "<< shouldPlayPercentage); - if(card->getRestrictions().size()) - { - AbilityFactory af(observer); - int canPlay = af.parseCastRestrictions(card,card->controller(),card->getRestrictions()); - if(!canPlay) - continue; - } - int randomChance = randomGenerator.random(); - int chance = randomChance % 100; - if (chance > shouldPlayPercentage) - continue; - if(shouldPlayPercentage <= 10) - { - DebugTrace("shouldPlayPercentage was less than 10 this was a lottery roll on RNG"); - } - nextCardToPlay = card; - maxCost = currentCost; - if (hasX) - maxCost = pMana->getConvertedCost(); - } - } + if(hints && hints->HintSaysItsForCombo(observer,card)) + { + if(hints->canWeCombo(observer,card,this)) + { + AbilityFactory af(observer); + int canPlay = af.parseCastRestrictions(card,card->controller(),card->getRestrictions()); + if(!canPlay) + continue; + nextCardToPlay = card; + gotPayments.clear(); + if((!pMana->canAfford(nextCardToPlay->getManaCost()) || nextCardToPlay->getManaCost()->getKicker())) + gotPayments = canPayMana(nextCardToPlay,nextCardToPlay->getManaCost()); + return activateCombo(); + } + else + { + nextCardToPlay = NULL; + continue; + } + } + int currentCost = card->getManaCost()->getConvertedCost(); + int hasX = card->getManaCost()->hasX(); + gotPayments.clear(); + if((!pMana->canAfford(card->getManaCost()) || card->getManaCost()->getKicker())) + gotPayments = canPayMana(card,card->getManaCost()); + //for preformence reason we only look for specific mana if the payment couldn't be made with pmana. + if ((currentCost > maxCost || hasX) && (gotPayments.size() || pMana->canAfford(card->getManaCost()))) + { + TargetChooserFactory tcf(observer); + TargetChooser * tc = tcf.createTargetChooser(card); + int shouldPlayPercentage = 0; + if (tc) + { + int hasTarget = chooseTarget(tc,NULL,NULL,true); + if( + (tc->maxtargets > hasTarget && tc->maxtargets > 1 && !tc->targetMin && tc->maxtargets != TargetChooser::UNLITMITED_TARGETS) ||//target=<3>creature + (tc->maxtargets == TargetChooser::UNLITMITED_TARGETS && hasTarget < 1)//target=creatures + ) + hasTarget = 0; + if (!hasTarget)//single target covered here. + { + SAFE_DELETE(tc); + continue; + } + shouldPlayPercentage = 90; + if(tc->targetMin && hasTarget < tc->maxtargets) + shouldPlayPercentage = 0; + if(tc->maxtargets > 1 && tc->maxtargets != TargetChooser::UNLITMITED_TARGETS && hasTarget <= tc->maxtargets) + { + int maxA = hasTarget-tc->maxtargets; + shouldPlayPercentage += (10*maxA);//reduce the chances of playing multitarget if we are not above max targets. + } + if(tc->maxtargets == TargetChooser::UNLITMITED_TARGETS) + { + shouldPlayPercentage = 40 + (10*hasTarget); + int totalCost = pMana->getConvertedCost()-currentCost; + int totalTargets = hasTarget+hasTarget; + if(hasX && totalCost <= totalTargets)// {x} spell with unlimited targeting tend to divide damage, we want atleast 1 damage per target before casting. + { + shouldPlayPercentage = 0; + } + } + SAFE_DELETE(tc); + } + else + { + // Refactor to not check effect of lands since it always returned BAKA_EFFECT_DONTKNOW + // If it is a land, play it + if (card->isLand()) + { + shouldPlayPercentage = 90; + } + else { + int shouldPlay = effectBadOrGood(card); + if (shouldPlay == BAKA_EFFECT_GOOD) { + shouldPlayPercentage = 90; + } + else if (BAKA_EFFECT_DONTKNOW == shouldPlay) { + //previously shouldPlayPercentage = 80;, I found this a little to high + //for cards which AI had no idea how to use. + shouldPlayPercentage = 60; + } + else { + // shouldPlay == baka_effect_bad giving it a 10 for odd ball lottery chance. + shouldPlayPercentage = 10; + } + } + } + //Reduce the chances of playing a spell with X cost if available mana is low + if (hasX) + { + int xDiff = pMana->getConvertedCost() - currentCost; + if (xDiff < 0) + xDiff = 0; + shouldPlayPercentage = shouldPlayPercentage - static_cast ((shouldPlayPercentage * 1.9f) / (1 + xDiff)); + } + if(card->getManaCost() && card->getManaCost()->getKicker() && card->getManaCost()->getKicker()->isMulti) + { + shouldPlayPercentage = 10* size_t(gotPayments.size())/int(1+(card->getManaCost()->getConvertedCost()+card->getManaCost()->getKicker()->getConvertedCost())); + if(shouldPlayPercentage <= 10) + shouldPlayPercentage = shouldPlayPercentage/3; + } + DebugTrace("Should I play from grave " << (card ? card->name : "Nothing" ) << "?" << endl + <<"shouldPlayPercentage = "<< shouldPlayPercentage); + if(card->getRestrictions().size()) + { + AbilityFactory af(observer); + int canPlay = af.parseCastRestrictions(card,card->controller(),card->getRestrictions()); + if(!canPlay) + continue; + } + int randomChance = randomGenerator.random(); + int chance = randomChance % 100; + if (chance > shouldPlayPercentage) + continue; + if(shouldPlayPercentage <= 10) + { + DebugTrace("shouldPlayPercentage was less than 10 this was a lottery roll on RNG"); + } + nextCardToPlay = card; + maxCost = currentCost; + if (hasX) + maxCost = pMana->getConvertedCost(); + } + } } //canplayfromexile while ((card = cd.nextmatch(game->exile, card))&& card->has(Constants::CANPLAYFROMEXILE)) @@ -2841,26 +2841,26 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty else { // Refactor to not check effect of lands since it always returned BAKA_EFFECT_DONTKNOW - // If it is a land, play it + // If it is a land, play it if (card->isLand()) { shouldPlayPercentage = 90; } else { - int shouldPlay = effectBadOrGood(card); - if (shouldPlay == BAKA_EFFECT_GOOD) { - shouldPlayPercentage = 90; - } - else if (BAKA_EFFECT_DONTKNOW == shouldPlay) { - //previously shouldPlayPercentage = 80;, I found this a little to high - //for cards which AI had no idea how to use. - shouldPlayPercentage = 60; - } - else { - // shouldPlay == baka_effect_bad giving it a 10 for odd ball lottery chance. - shouldPlayPercentage = 10; - } - } + int shouldPlay = effectBadOrGood(card); + if (shouldPlay == BAKA_EFFECT_GOOD) { + shouldPlayPercentage = 90; + } + else if (BAKA_EFFECT_DONTKNOW == shouldPlay) { + //previously shouldPlayPercentage = 80;, I found this a little to high + //for cards which AI had no idea how to use. + shouldPlayPercentage = 60; + } + else { + // shouldPlay == baka_effect_bad giving it a 10 for odd ball lottery chance. + shouldPlayPercentage = 10; + } + } } //Reduce the chances of playing a spell with X cost if available mana is low if (hasX) @@ -2925,7 +2925,7 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty if (card->has(Constants::TREASON) && observer->getCurrentGamePhase() != MTG_PHASE_FIRSTMAIN) continue; - //PLaneswalkers are now legendary so this is redundant + //PLaneswalkers are now legendary so this is redundant //if (card->hasType(Subtypes::TYPE_PLANESWALKER) && card->types.size() > 0 && game->inPlay->hasTypeSpecificInt(Subtypes::TYPE_PLANESWALKER,card->types[1])) //continue; @@ -2995,27 +2995,27 @@ MTGCardInstance * AIPlayerBaka::FindCardToPlay(ManaCost * pMana, const char * ty } else { - // Refactor to not check effect of lands since it always returned BAKA_EFFECT_DONTKNOW - // If it is a land, play it + // Refactor to not check effect of lands since it always returned BAKA_EFFECT_DONTKNOW + // If it is a land, play it if (card->isLand()) { shouldPlayPercentage = 90; } else { - int shouldPlay = effectBadOrGood(card); - if (shouldPlay == BAKA_EFFECT_GOOD) { - shouldPlayPercentage = 90; - } - else if (BAKA_EFFECT_DONTKNOW == shouldPlay) { - //previously shouldPlayPercentage = 80;, I found this a little to high - //for cards which AI had no idea how to use. - shouldPlayPercentage = 60; - } - else { - // shouldPlay == baka_effect_bad giving it a 10 for odd ball lottery chance. - shouldPlayPercentage = 10; - } - } + int shouldPlay = effectBadOrGood(card); + if (shouldPlay == BAKA_EFFECT_GOOD) { + shouldPlayPercentage = 90; + } + else if (BAKA_EFFECT_DONTKNOW == shouldPlay) { + //previously shouldPlayPercentage = 80;, I found this a little to high + //for cards which AI had no idea how to use. + shouldPlayPercentage = 60; + } + else { + // shouldPlay == baka_effect_bad giving it a 10 for odd ball lottery chance. + shouldPlayPercentage = 10; + } + } } //Reduce the chances of playing a spell with X cost if available mana is low if (hasX) @@ -3458,16 +3458,16 @@ int AIPlayerBaka::getCreaturesInfo(Player * player, int neededInfo, int untapMod int AIPlayerBaka::chooseAttackers() { - int myCreatures = getCreaturesInfo(this, INFO_NBCREATURES, -1, 1); - if (myCreatures < 1) - return 0; + int myCreatures = getCreaturesInfo(this, INFO_NBCREATURES, -1, 1); + if (myCreatures < 1) + return 0; //Attack with all creatures //How much damage can the other player do during his next Attack ? int opponentForce = getCreaturesInfo(opponent(), INFO_CREATURESPOWER); int opponentCreatures = getCreaturesInfo(opponent(), INFO_NBCREATURES); int myForce = getCreaturesInfo(this, INFO_CREATURESPOWER, -1, 1); - if(opponent()->life < 5) - agressivity += 31; + if(opponent()->life < 5) + agressivity += 31; bool attack = ((myCreatures > opponentCreatures) || (myForce > opponentForce) || (myForce > 2 * opponent()->life)); if (agressivity > 80 && !attack && life > opponentForce) @@ -3485,7 +3485,7 @@ int AIPlayerBaka::chooseAttackers() MTGCardInstance * card = NULL; while ((card = cd.nextmatch(game->inPlay, card))) { - if ((hints && hints->HintSaysAlwaysAttack(observer, card)) || card->has(Constants::UNBLOCKABLE)) + if ((hints && hints->HintSaysAlwaysAttack(observer, card)) || card->has(Constants::UNBLOCKABLE)) { if (!card->isAttacker()) { diff --git a/projects/mtg/src/CardPrimitive.cpp b/projects/mtg/src/CardPrimitive.cpp index 1e0fea9db..df134ed29 100644 --- a/projects/mtg/src/CardPrimitive.cpp +++ b/projects/mtg/src/CardPrimitive.cpp @@ -417,11 +417,11 @@ ManaCost* CardPrimitive::getManaCost() bool CardPrimitive::hasType(int _type) { - if (types.size() > 400) {return false;} // Null pointer? - for (size_t i = 0; i < types.size(); i++) - if (types[i] == _type) - return true; - return false; + if (types.size() > 400) {return false;} // Null pointer? + for (size_t i = 0; i < types.size(); i++) + if (types[i] == _type) + return true; + return false; } bool CardPrimitive::hasSubtype(int _subtype) diff --git a/projects/mtg/src/DeckEditorMenu.cpp b/projects/mtg/src/DeckEditorMenu.cpp index 710fe3d54..790f6476d 100644 --- a/projects/mtg/src/DeckEditorMenu.cpp +++ b/projects/mtg/src/DeckEditorMenu.cpp @@ -21,7 +21,11 @@ DeckEditorMenu::DeckEditorMenu(int id, JGuiListener* listener, int fontId, const //titleX = 110; // center point in title box if(selectedDeck) { +#if defined PSP + titleX = (SCREEN_WIDTH_F/2.f) + 10; +#else titleX = (SCREEN_WIDTH_F/2.f); +#endif titleY = 13; } else @@ -62,7 +66,11 @@ void DeckEditorMenu::Render() WFont *mainFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT); DWORD currentColor = mainFont->GetColor(); mainFont->SetColor(ARGB(255,255,255,255)); +#if defined PSP + mainFont->DrawString(deckTitle.c_str(), (SCREEN_WIDTH_F / 2)-modt+10, (statsHeight / 2)+4, JGETEXT_CENTER); +#else mainFont->DrawString(deckTitle.c_str(), (SCREEN_WIDTH_F / 2)-modt, (statsHeight / 2)+4, JGETEXT_CENTER); +#endif mainFont->SetColor(currentColor); } diff --git a/projects/mtg/src/DeckMenu.cpp b/projects/mtg/src/DeckMenu.cpp index d74d0460a..563544012 100644 --- a/projects/mtg/src/DeckMenu.cpp +++ b/projects/mtg/src/DeckMenu.cpp @@ -103,7 +103,11 @@ JGuiController(JGE::GetInstance(), id, listener), fontId(fontId), mShowDetailsSc float stringWidth = descriptionFont->GetStringWidth(detailedInfoString.c_str()); float boxStartX = detailedInfoBoxX - stringWidth / 2 + 20; //dismiss button? +#if defined PSP + dismissButton = NEW InteractiveButton( this, DeckMenuConst::kDetailedInfoButtonId, Fonts::MAIN_FONT, detailedInfoString, boxStartX+25, detailedInfoBoxY-10.0f, JGE_BTN_CANCEL); +#else dismissButton = NEW InteractiveButton( this, DeckMenuConst::kDetailedInfoButtonId, Fonts::MAIN_FONT, detailedInfoString, boxStartX+30, detailedInfoBoxY+4.5f, JGE_BTN_CANCEL); +#endif JGuiController::Add(dismissButton, true); updateScroller(); @@ -145,16 +149,16 @@ void DeckMenu::RenderDeckManaColors() void DeckMenu::RenderBackground() { ostringstream bgFilename; +#if !defined (PSP) if(backgroundName == "menubgdeckeditor") bgFilename << backgroundName << ".jpg"; else bgFilename << backgroundName << ".png"; - -#if defined (PSP) +#else if(backgroundName == "menubgdeckeditor") bgFilename << "pspmenubgdeckeditor.jpg"; else - bgFilename << "pspdeckmenu.png"; + bgFilename << "pspmenubgdeckeditor.png"; #endif static bool loadBackground = true; @@ -270,7 +274,7 @@ void DeckMenu::Render() timeOpen = 0; menuInitialized = true; } -#if !defined (PSP) + if (avatarholder.get() && menupanel.get() && inDeckMenu)//bg panel renderer->RenderQuad(menupanel.get(), 225.f, 0, 0 ,SCREEN_WIDTH_F / avatarholder.get()->mWidth, SCREEN_HEIGHT_F / avatarholder.get()->mHeight); @@ -279,7 +283,7 @@ void DeckMenu::Render() if (menuholder.get() && inDeckMenu)//menuholder renderer->RenderQuad(menuholder.get(), 0, 0, 0 ,SCREEN_WIDTH_F / menuholder.get()->mWidth, SCREEN_HEIGHT_F / menuholder.get()->mHeight); -#endif + if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen; for (int i = startId; i < startId + maxItems; i++) @@ -323,20 +327,20 @@ void DeckMenu::Render() { JQuad * evil = quad.get(); evil->SetHFlip(true); -#if !defined (PSP) + if (avatarholder.get() && inDeckMenu) renderer->RenderQuad(avatarholder.get(), 0, 0, 0 ,SCREEN_WIDTH_F / avatarholder.get()->mWidth, SCREEN_HEIGHT_F / avatarholder.get()->mHeight); -#endif + renderer->RenderQuad(quad.get(), avatarX+modAvatarX, avatarY+modAvatarY, 0, xscale, yscale); renderer->DrawRect(avatarX+modAvatarX, avatarY+modAvatarY,37.f,50.f,ARGB(200,3,3,3)); evil = NULL; } else { -#if !defined (PSP) + if (avatarholder.get() && inDeckMenu) renderer->RenderQuad(avatarholder.get(), 0, 0, 0 ,SCREEN_WIDTH_F / avatarholder.get()->mWidth, SCREEN_HEIGHT_F / avatarholder.get()->mHeight); -#endif + renderer->RenderQuad(quad.get(), avatarX+modAvatarX, avatarY+modAvatarY, 0, xscale, yscale); renderer->DrawRect(avatarX+modAvatarX, avatarY+modAvatarY,37.f,50.f,ARGB(200,3,3,3)); } @@ -370,10 +374,6 @@ void DeckMenu::Render() } } //psp -#if defined (PSP) - mScroller->Render(); - RenderBackground();//background deck menu -#endif RenderDeckManaColors(); if (!title.empty()) diff --git a/projects/mtg/src/DeckView.cpp b/projects/mtg/src/DeckView.cpp index f5f21ed83..de674b049 100644 --- a/projects/mtg/src/DeckView.cpp +++ b/projects/mtg/src/DeckView.cpp @@ -133,8 +133,9 @@ void DeckView::renderCard(int index, int alpha, bool asThumbnail, bool griddeckv } else { + int mode = !options[Options::DISABLECARDS].number ? DrawMode::kNormal : DrawMode::kText; Pos pos = Pos(cardPosition.x, cardPosition.y, cardPosition.scale * 285 / 250, 0.0, 255); - CardGui::DrawCard(cardPosition.card, pos, asThumbnail, true); + CardGui::DrawCard(cardPosition.card, pos, mode, asThumbnail, true); } } else diff --git a/projects/mtg/src/ExtraCost.cpp b/projects/mtg/src/ExtraCost.cpp index 589d69358..26c781988 100644 --- a/projects/mtg/src/ExtraCost.cpp +++ b/projects/mtg/src/ExtraCost.cpp @@ -189,39 +189,40 @@ int SnowCost::doPay() result += source->controller()->snowManaC; if (result) { + // Avoided double payments for Snow Mana cost if (source->controller()->snowManaC && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{1}",NULL,source))) { - source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{1}",NULL,source)); + //source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{1}",NULL,source)); source->controller()->snowManaC -= 1; } else if (source->controller()->snowManaG && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{g}",NULL,source))) { - source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{g}",NULL,source)); + //source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{g}",NULL,source)); source->controller()->snowManaG -= 1; } else if (source->controller()->snowManaU && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{u}",NULL,source))) { - source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{u}",NULL,source)); + //source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{u}",NULL,source)); source->controller()->snowManaU -= 1; } else if (source->controller()->snowManaR && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{r}",NULL,source))) { - source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{r}",NULL,source)); + //source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{r}",NULL,source)); source->controller()->snowManaR -= 1; } else if (source->controller()->snowManaB && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{b}",NULL,source))) { - source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{b}",NULL,source)); + //source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{b}",NULL,source)); source->controller()->snowManaB -= 1; } else if (source->controller()->snowManaW && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{w}",NULL,source))) { - source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{w}",NULL,source)); + //source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{w}",NULL,source)); source->controller()->snowManaW -= 1; } else if (source->controller()->snowManaC && source->controller()->getManaPool()->canAfford(ManaCost::parseManaCost("{c}",NULL,source))) { - source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{c}",NULL,source)); + //source->controller()->getManaPool()->pay(ManaCost::parseManaCost("{c}",NULL,source)); source->controller()->snowManaC -= 1; } else diff --git a/projects/mtg/src/GameApp.cpp b/projects/mtg/src/GameApp.cpp index 85b6df1f3..eb12d2a8a 100644 --- a/projects/mtg/src/GameApp.cpp +++ b/projects/mtg/src/GameApp.cpp @@ -237,6 +237,7 @@ void GameApp::Create() WResourceManager::Instance()->RetrieveTexture("backdropframe.png", RETRIEVE_MANAGE); #else WResourceManager::Instance()->RetrieveTexture("pspbackdrop.jpg", RETRIEVE_MANAGE); + WResourceManager::Instance()->RetrieveTexture("pspbackdropframe.png", RETRIEVE_MANAGE); #endif WResourceManager::Instance()->RetrieveTexture("handback.png", RETRIEVE_MANAGE); WResourceManager::Instance()->RetrieveTexture("shadows.png", RETRIEVE_MANAGE); diff --git a/projects/mtg/src/GameObserver.cpp b/projects/mtg/src/GameObserver.cpp index fac5555ba..74b2c0b69 100644 --- a/projects/mtg/src/GameObserver.cpp +++ b/projects/mtg/src/GameObserver.cpp @@ -1406,6 +1406,9 @@ bool GameObserver::WaitForExtraPayment(MTGCardInstance * card) mExtraPayment = NULL; } result = true; + // Avoid game stucks on current phase till snow mana cost will be paid + if(mExtraPayment && mExtraPayment->costs.size() == 1 && !strcmp(mExtraPayment->costs[0]->mCostRenderString.c_str(), "Snow Mana")) + result = false; } return result; diff --git a/projects/mtg/src/GameStateDuel.cpp b/projects/mtg/src/GameStateDuel.cpp index 94547dac4..3735d5422 100644 --- a/projects/mtg/src/GameStateDuel.cpp +++ b/projects/mtg/src/GameStateDuel.cpp @@ -770,9 +770,9 @@ void GameStateDuel::Update(float dt) musictrack = "ai_baka_music_momir.mp3"; else if (mParent->gameType == GAME_TYPE_RANDOM1 || mParent->gameType == GAME_TYPE_RANDOM2) musictrack = "ai_baka_music_random.mp3"; - else if (mParent->gameType == GAME_TYPE_RANDOM3 || mParent->gameType == GAME_TYPE_RANDOM5) musictrack + else if (mParent->gameType == GAME_TYPE_RANDOM3 || mParent->gameType == GAME_TYPE_RANDOM5) musictrack = "ai_baka_music_random.mp3"; - else if (mParent->gameType == GAME_TYPE_HORDE || mParent->gameType == GAME_TYPE_SET_LIMITED) musictrack + else if (mParent->gameType == GAME_TYPE_HORDE || mParent->gameType == GAME_TYPE_SET_LIMITED) musictrack = "ai_baka_music_momir.mp3"; if (!MusicExist(musictrack)) musictrack = "ai_baka_music.mp3"; @@ -1040,14 +1040,14 @@ void GameStateDuel::Render() WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT); JRenderer * r = JRenderer::GetInstance(); r->ClearScreen(ARGB(0,0,0,0)); -#if !defined (PSP) + JTexture * wpTex = WResourceManager::Instance()->RetrieveTexture("bgdeckeditor.jpg"); if (wpTex) { JQuadPtr wpQuad = WResourceManager::Instance()->RetrieveTempQuad("bgdeckeditor.jpg"); JRenderer::GetInstance()->RenderQuad(wpQuad.get(), 0, 0, 0, SCREEN_WIDTH_F / wpQuad->mWidth, SCREEN_HEIGHT_F / wpQuad->mHeight); } -#endif + //render the game until someone did win the game (otherwise it crashes sometimes under linux) if (game && !game->didWin()) game->Render(); diff --git a/projects/mtg/src/MTGAbility.cpp b/projects/mtg/src/MTGAbility.cpp index 22d3c53fd..16ee47ffa 100644 --- a/projects/mtg/src/MTGAbility.cpp +++ b/projects/mtg/src/MTGAbility.cpp @@ -1835,8 +1835,8 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG tc->targetter = NULL; } else - if (tc->targetter) - tc->targetter->bypassTC = false; + if (tc->targetter) + tc->targetter->bypassTC = false; sWithoutTc = splitTarget[0]; sWithoutTc.append(splitTarget[2]); } @@ -3513,7 +3513,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG //produce additional mana when a mana is engaged if (s.find("producecolor:") != string::npos) - { + { return NEW AEngagedManaAbility(observer, id, card,s.substr(13)); } @@ -4102,7 +4102,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG MTGAbility * a = NEW AAProliferate(observer, id, card, target); a->oneShot = 1; a->canBeInterrupted = false; - ((AAProliferate*)a)->allcounters = true; + ((AAProliferate*)a)->allcounters = true; return a; } //proliferate all counters @@ -4547,10 +4547,10 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ return BAKA_EFFECT_BAD; if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; - if (dynamic_cast (a)) + if (dynamic_cast (a)) return BAKA_EFFECT_BAD; - if (dynamic_cast (a)) - return BAKA_EFFECT_GOOD; + if (dynamic_cast (a)) + return BAKA_EFFECT_GOOD; // Equipment that gets immediately attached. Todo: check the abilities associated with Equip, to make sure they're good (for now it seems to be the majority of the cases)? if (dynamic_cast (a)) @@ -4574,12 +4574,12 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ if (AAMover * aam = dynamic_cast(a)) { MTGGameZone * z = aam->destinationZone(target); - if ((tc && tc->targetsZone(p->game->library)) || (tc && tc->targetsZone(p->game->graveyard)) || (tc && tc->targetsZone(p->game->hand))) + if ((tc && tc->targetsZone(p->game->library)) || (tc && tc->targetsZone(p->game->graveyard)) || (tc && tc->targetsZone(p->game->hand))) { if (z == p->game->hand || z == p->game->inPlay) return BAKA_EFFECT_GOOD; } - return BAKA_EFFECT_BAD; //TODO + return BAKA_EFFECT_BAD; //TODO } if (dynamic_cast (a)) @@ -4604,33 +4604,33 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ return BAKA_EFFECT_GOOD; if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; - if (dynamic_cast (a)) + if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; - if (dynamic_cast (a)) + if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; - if (dynamic_cast (a)) + if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; - if (dynamic_cast (a)) + if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; - if (dynamic_cast (a)) + if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; - if (dynamic_cast (a)) + if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; - if (dynamic_cast (a)) + if (dynamic_cast (a)) return BAKA_EFFECT_BAD; - if (dynamic_cast (a)) + if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; - if (dynamic_cast (a)) + if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; - if (dynamic_cast (a)) + if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; - if (dynamic_cast (a)) + if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; - if (dynamic_cast (a)) + if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; - if (dynamic_cast (a)) + if (dynamic_cast (a)) return BAKA_EFFECT_GOOD; - if (dynamic_cast (a)) + if (dynamic_cast (a)) return BAKA_EFFECT_BAD; if (PTInstant * abi = dynamic_cast(a)) @@ -4663,8 +4663,8 @@ int AbilityFactory::abilityEfficiency(MTGAbility * a, Player * p, int mode, Targ badAbilities[(int)Constants::NOLIFEGAINOPPONENT] = true; badAbilities[(int)Constants::MUSTBLOCK] = true; badAbilities[(int)Constants::FLYERSONLY] = true; - badAbilities[(int)Constants::TREASON] = true; - badAbilities[(int)Constants::SHACKLER] = true; + badAbilities[(int)Constants::TREASON] = true; + badAbilities[(int)Constants::SHACKLER] = true; if (AInstantBasicAbilityModifierUntilEOT * abi = dynamic_cast(a)) { @@ -4731,7 +4731,7 @@ int AbilityFactory::getAbilities(vector * v, Spell * spell, MTGCar card->exileEffects = true; break; } - if (dest == zones->library) + if (dest == zones->library) { magicText = card->magicTexts["library"]; break; @@ -4925,11 +4925,11 @@ int AbilityFactory::magicText(int id, Spell * spell, MTGCardInstance * card, int } return result; - } - catch(exception) { - DebugTrace("MAGIC TEST ERROR: Parser returned NULL"); - } - return 0; + } + catch(exception) { + DebugTrace("MAGIC TEST ERROR: Parser returned NULL"); + } + return 0; } void AbilityFactory::addAbilities(int _id, Spell * spell) diff --git a/projects/mtg/src/MTGCardInstance.cpp b/projects/mtg/src/MTGCardInstance.cpp index a679365e8..18190b8d6 100644 --- a/projects/mtg/src/MTGCardInstance.cpp +++ b/projects/mtg/src/MTGCardInstance.cpp @@ -1353,8 +1353,8 @@ int MTGCardInstance::DangerRanking() result += 1; } } - // Even at 60(danger=3) the AI is hasty to play removal on a simple creature - // a vanilla 2 mana, 2/2 used to be eff = 60 + // Even at 60(danger=3) the AI is hasty to play removal on a simple creature + // a vanilla 2 mana, 2/2 used to be eff = 60 if (result > 2) danger += 1; if (result > 4) diff --git a/projects/mtg/src/MTGDeck.cpp b/projects/mtg/src/MTGDeck.cpp index 98a8d7586..7f8aefd5e 100644 --- a/projects/mtg/src/MTGDeck.cpp +++ b/projects/mtg/src/MTGDeck.cpp @@ -1291,7 +1291,7 @@ void MTGDeck::printDetailedDeckText(std::ofstream& file ) } ss_creatures << numberOfCreatures; ss_spells << numberOfSpells; - ss_lands << numberOfLands; + ss_lands << numberOfLands; file << getCardBlockText( "Creatures x" + ss_creatures.str(), creatures.str() ) ; file << getCardBlockText( "Spells x" + ss_spells.str(), spells.str() ) ; diff --git a/projects/mtg/src/MTGRules.cpp b/projects/mtg/src/MTGRules.cpp index 8d2348dc7..c2828e82f 100644 --- a/projects/mtg/src/MTGRules.cpp +++ b/projects/mtg/src/MTGRules.cpp @@ -505,16 +505,16 @@ int MTGPutInPlayRule::reactToClick(MTGCardInstance * card) } delete withKickerCost; } - if (card->getManaCost()->getBestow()) + if (card->getManaCost()->getBestow()) { ManaCost * withBestowCost= NEW ManaCost(card->getManaCost()); - withBestowCost->add(withBestowCost->getBestow()); + withBestowCost->add(withBestowCost->getBestow()); - DebugTrace("AltCost BESTOW " << withBestowCost); + DebugTrace("AltCost BESTOW " << withBestowCost); if (previousManaPool->canAfford(withBestowCost)) { - player->getManaPool()->pay(card->getManaCost()->getBestow()); - payResult = ManaCost::MANA_PAID_WITH_BESTOW; + player->getManaPool()->pay(card->getManaCost()->getBestow()); + payResult = ManaCost::MANA_PAID_WITH_BESTOW; } delete withBestowCost; } @@ -667,16 +667,16 @@ int MTGKickerRule::reactToClick(MTGCardInstance * card) } delete withKickerCost; } - // Handles bestow,also has to go in isExtraPaymentSet - if (card->getManaCost()->getBestow()) + // Handles bestow,also has to go in isExtraPaymentSet + if (card->getManaCost()->getBestow()) { ManaCost * withBestowCost= NEW ManaCost(card->getManaCost()); - withBestowCost->add(withBestowCost->getBestow()); + withBestowCost->add(withBestowCost->getBestow()); if (previousManaPool->canAfford(withBestowCost)) { - player->getManaPool()->pay(card->getManaCost()->getBestow()); - payResult = ManaCost::MANA_PAID_WITH_BESTOW; + player->getManaPool()->pay(card->getManaCost()->getBestow()); + payResult = ManaCost::MANA_PAID_WITH_BESTOW; } delete withBestowCost; } @@ -3513,7 +3513,7 @@ PermanentAbility(observer, _id) } int MTGNewPlaneswalker::receiveEvent(WEvent * e) -{ +{ if(game->getCurrentTargetChooser() || game->mLayers->actionLayer()->isWaitingForAnswer()) return 0; if (WEventZoneChange* ev1 = dynamic_cast(e)) @@ -3591,7 +3591,7 @@ int MTGNewPlaneswalker::CheckPW(MTGCardInstance * card) return 1; } void MTGNewPlaneswalker::MovePW(MTGCardInstance * card) -{ +{ game->LPWeffect = true; vectorselection; MTGCardInstance * myClone = NEW MTGCardInstance(card, card->controller()->game); @@ -3709,7 +3709,7 @@ ListMaintainerAbility(observer, _id) int MTGPlaneWalkerRule::canBeInList(MTGCardInstance * card) { - if(card->isPhased) + if(card->isPhased) return 0; if (card->hasType(Subtypes::TYPE_LEGENDARY) && card->controller()->game->inPlay->hasCard(card)) { @@ -3723,7 +3723,7 @@ int MTGPlaneWalkerRule::canBeInList(MTGCardInstance * card) int MTGPlaneWalkerRule::added(MTGCardInstance * card) { - map::iterator it; + map::iterator it; int destroy = 0; vectoroldCards; for (it = cards.begin(); it != cards.end(); it++) diff --git a/projects/mtg/src/ManaCost.cpp b/projects/mtg/src/ManaCost.cpp index 654539691..769c54f8b 100644 --- a/projects/mtg/src/ManaCost.cpp +++ b/projects/mtg/src/ManaCost.cpp @@ -579,8 +579,8 @@ int ManaCost::hasAnotherCost() if(kicker) result = 1; //kicker is the only one ai knows for now, later hasAnotherCost() can be used to determine other cost types. - if(Retrace || BuyBack || alternative || FlashBack || morph || suspend || Bestow) - result = 1; + if(Retrace || BuyBack || alternative || FlashBack || morph || suspend || Bestow) + result = 1; return result; } diff --git a/projects/mtg/src/Rules.cpp b/projects/mtg/src/Rules.cpp index 9803c3c18..226f4923b 100644 --- a/projects/mtg/src/Rules.cpp +++ b/projects/mtg/src/Rules.cpp @@ -168,10 +168,10 @@ void Rules::addExtraRules(GameObserver* g) difficultyRating = 0; else if(g->mRules->gamemode == GAME_TYPE_RANDOM1 || g->mRules->gamemode == GAME_TYPE_RANDOM2) difficultyRating = 0; - else if(g->mRules->gamemode == GAME_TYPE_RANDOM3 || g->mRules->gamemode == GAME_TYPE_RANDOM5) - difficultyRating = 0; - else if(g->mRules->gamemode == GAME_TYPE_HORDE || g->mRules->gamemode == GAME_TYPE_SET_LIMITED) - difficultyRating = 0; + else if(g->mRules->gamemode == GAME_TYPE_RANDOM3 || g->mRules->gamemode == GAME_TYPE_RANDOM5) + difficultyRating = 0; + else if(g->mRules->gamemode == GAME_TYPE_HORDE || g->mRules->gamemode == GAME_TYPE_SET_LIMITED) + difficultyRating = 0; else if (g->mRules->gamemode == GAME_TYPE_STORY) difficultyRating = 0; else if (a->aType == MTGAbility::STANDARD_DRAW) @@ -200,8 +200,8 @@ void Rules::addExtraRules(GameObserver* g) a->resolve(); else if(g->mRules->gamemode == GAME_TYPE_RANDOM1 || g->mRules->gamemode == GAME_TYPE_RANDOM2) a->resolve(); - else if(g->mRules->gamemode == GAME_TYPE_RANDOM3 || g->mRules->gamemode == GAME_TYPE_RANDOM5) - a->resolve(); + else if(g->mRules->gamemode == GAME_TYPE_RANDOM3 || g->mRules->gamemode == GAME_TYPE_RANDOM5) + a->resolve(); else if (g->mRules->gamemode == GAME_TYPE_STORY) a->resolve(); else//stupid protections to keep this out of momir and other game modes. @@ -313,35 +313,35 @@ Player * Rules::loadPlayerRandom(GameObserver* observer, int isAI, int mode) Player * Rules::loadRandomSetLimited(GameObserver* observer, int isAI) { - //Random sets - int setId[] = { observer->getRandomGenerator()->random() % setlist.size(), observer->getRandomGenerator()->random() % setlist.size() }; - int nbSet = sizeof(setId)/sizeof(setId[0]); + //Random sets + int setId[] = { observer->getRandomGenerator()->random() % setlist.size(), observer->getRandomGenerator()->random() % setlist.size() }; + int nbSet = sizeof(setId)/sizeof(setId[0]); - int color1 = 1 + observer->getRandomGenerator()->random() % 5; + int color1 = 1 + observer->getRandomGenerator()->random() % 5; int color2 = 1 + observer->getRandomGenerator()->random() % 5; int colors[] = { color1, color2 }; int nbcolors = 2; string lands[] = { "", "forest", "island", "mountain", "swamp", "plains" }; - MTGDeck * tempDeck = NEW MTGDeck(MTGCollection()); - // Try to add basic lands from that set - tempDeck->addRandomCards(8, setId, nbSet, -1, lands[color1].c_str()); + MTGDeck * tempDeck = NEW MTGDeck(MTGCollection()); + // Try to add basic lands from that set + tempDeck->addRandomCards(8, setId, nbSet, -1, lands[color1].c_str()); tempDeck->addRandomCards(8, setId, nbSet, -1, lands[color2].c_str()); tempDeck->addRandomCards(2, setId, nbSet, -1, "land"); - // If lands < 18 add from any set - int missingLands = 18 - tempDeck->totalCards(); - if (missingLands > 0) - { - tempDeck->addRandomCards(missingLands/2, 0, 0, -1, lands[color1].c_str()); - tempDeck->addRandomCards(missingLands/2, 0, 0, -1, lands[color2].c_str()); - } - // Lone artifact and creatures. - tempDeck->addRandomCards(1, setId, nbSet, -1, "artifact"); - tempDeck->addRandomCards(12, setId, nbSet, -1, "creature", colors, nbcolors); - // Want the deck to be 40 cards, take any card from the set in the colors - int missingCards = 40 - tempDeck->totalCards(); - if (missingCards > 0) - tempDeck->addRandomCards(missingCards, setId, nbSet, -1, "", colors, nbcolors); + // If lands < 18 add from any set + int missingLands = 18 - tempDeck->totalCards(); + if (missingLands > 0) + { + tempDeck->addRandomCards(missingLands/2, 0, 0, -1, lands[color1].c_str()); + tempDeck->addRandomCards(missingLands/2, 0, 0, -1, lands[color2].c_str()); + } + // Lone artifact and creatures. + tempDeck->addRandomCards(1, setId, nbSet, -1, "artifact"); + tempDeck->addRandomCards(12, setId, nbSet, -1, "creature", colors, nbcolors); + // Want the deck to be 40 cards, take any card from the set in the colors + int missingCards = 40 - tempDeck->totalCards(); + if (missingCards > 0) + tempDeck->addRandomCards(missingCards, setId, nbSet, -1, "", colors, nbcolors); string deckFile = "random"; string deckFileSmall = "random"; @@ -359,7 +359,7 @@ Player * Rules::loadPlayerRandomThree(GameObserver* observer, int isAI) { int color1 = 1 + observer->getRandomGenerator()->random() % 5; int color2 = 1 + observer->getRandomGenerator()->random() % 5; - int color3 = 1 + observer->getRandomGenerator()->random() % 5; + int color3 = 1 + observer->getRandomGenerator()->random() % 5; int color0 = Constants::MTG_COLOR_ARTIFACT; int colors[] = { color1, color2, color3, color0 }; @@ -370,21 +370,21 @@ Player * Rules::loadPlayerRandomThree(GameObserver* observer, int isAI) MTGDeck * tempDeck = NEW MTGDeck(MTGCollection()); tempDeck->addRandomCards(1, 0, 0, -1, lands[color1].c_str()); tempDeck->addRandomCards(1, 0, 0, -1, lands[color2].c_str()); - tempDeck->addRandomCards(1, 0, 0, -1, lands[color3].c_str()); - tempDeck->addRandomCards(6, 0, 0, 'R', lands[color1].c_str()); + tempDeck->addRandomCards(1, 0, 0, -1, lands[color3].c_str()); + tempDeck->addRandomCards(6, 0, 0, 'R', lands[color1].c_str()); tempDeck->addRandomCards(6, 0, 0, 'R', lands[color2].c_str()); - tempDeck->addRandomCards(6, 0, 0, 'R', lands[color3].c_str()); - tempDeck->addRandomCards(3, 0, 0, -1, "land"); + tempDeck->addRandomCards(6, 0, 0, 'R', lands[color3].c_str()); + tempDeck->addRandomCards(3, 0, 0, -1, "land"); tempDeck->addRandomCards(1, 0, 0, 'U', "land"); tempDeck->addRandomCards(1, 0, 0, 'R', "land"); tempDeck->addRandomCards(18, 0, 0, -1, "creature", colors, nbcolors); - tempDeck->addRandomCards(1, 0, 0, 'R', "creature", colors, nbcolors); - tempDeck->addRandomCards(1, 0, 0, 'M', "creature", colors, nbcolors); + tempDeck->addRandomCards(1, 0, 0, 'R', "creature", colors, nbcolors); + tempDeck->addRandomCards(1, 0, 0, 'M', "creature", colors, nbcolors); tempDeck->addRandomCards(3, 0, 0, -1, "sorcery", colors, nbcolors); tempDeck->addRandomCards(3, 0, 0, -1, "enchantment", colors, nbcolors); tempDeck->addRandomCards(3, 0, 0, -1, "instant", colors, nbcolors); tempDeck->addRandomCards(4, 0, 0, -1, "artifact", colors, nbcolors); - tempDeck->addRandomCards(1, 0, 0, -1, "planeswalker", colors, nbcolors); + tempDeck->addRandomCards(1, 0, 0, -1, "planeswalker", colors, nbcolors); string deckFile = "random"; string deckFileSmall = "random"; @@ -403,9 +403,9 @@ Player * Rules::loadPlayerRandomFive(GameObserver* observer, int isAI) MTGDeck * tempDeck = NEW MTGDeck(MTGCollection()); tempDeck->addRandomCards(20, 0, 0, -1, "land"); - tempDeck->addRandomCards(20, 0, 0, -1, "creature"); - tempDeck->addRandomCards(20, 0, 0, -1, ""); - + tempDeck->addRandomCards(20, 0, 0, -1, "creature"); + tempDeck->addRandomCards(20, 0, 0, -1, ""); + string deckFile = "random"; string deckFileSmall = "random"; @@ -419,59 +419,59 @@ Player * Rules::loadPlayerRandomFive(GameObserver* observer, int isAI) } Player * Rules::loadPlayerHorde(GameObserver* observer, int isAI) -{ - int nbColors = 1; - string randomTribe = ""; - int tribeColor[] = { observer->getRandomGenerator()->random() % 6 }; +{ + int nbColors = 1; + string randomTribe = ""; + int tribeColor[] = { observer->getRandomGenerator()->random() % 6 }; - string lands[] = { "land", "forest", "island", "mountain", "swamp", "plains" }; + string lands[] = { "land", "forest", "island", "mountain", "swamp", "plains" }; - const char* const multicolorTribes[] = { "Ally", "Eldrazi", "Elemental", "Golem", "Hound", "Human", "Knight", - "Myr", "Samurai", "Shaman", "Shapeshifter", "Sliver", "Soldier", "Spellshaper", "Spirit", "Warrior", "Wizard" }; - const char* const whiteTribes[] = { "Angel", "Bird", "Cat", "cleric", "Griffin", "Kithkin", "Knight", "Soldier", "Spirit", "Wizard" }; - const char* const blueTribes[] = { "Artificer", "Bird", "Drake", "Faerie", "Illusion", "Merfolk", "Spirit", "Vedalken", "Wizard", "Zombie" }; - const char* const blackTribes[] = { "Cleric", "Demon", "Faerie", "Horror", "Pirate", "Rat", "Rogue", "Shade", "Skeleton", "Vampire", "Wizard", "Zombie" }; - const char* const redTribes[] = { "Barbarian", "Berserker"," Cat", "Devil", "Dragon", "Goblin", "Minotaur", "Ogre", "Werewolf", "Wizard" }; - const char* const greenTribes[] = { "Beast", "Cat", "Centaur", "Dinosaur", "Druid", "Elf", "Fungus", "Snake", "Spider", "Treefolk", "Werewolf", "Wizard" }; + const char* const multicolorTribes[] = { "Ally", "Eldrazi", "Elemental", "Golem", "Hound", "Human", "Knight", + "Myr", "Samurai", "Shaman", "Shapeshifter", "Sliver", "Soldier", "Spellshaper", "Spirit", "Warrior", "Wizard" }; + const char* const whiteTribes[] = { "Angel", "Bird", "Cat", "cleric", "Griffin", "Kithkin", "Knight", "Soldier", "Spirit", "Wizard" }; + const char* const blueTribes[] = { "Artificer", "Bird", "Drake", "Faerie", "Illusion", "Merfolk", "Spirit", "Vedalken", "Wizard", "Zombie" }; + const char* const blackTribes[] = { "Cleric", "Demon", "Faerie", "Horror", "Pirate", "Rat", "Rogue", "Shade", "Skeleton", "Vampire", "Wizard", "Zombie" }; + const char* const redTribes[] = { "Barbarian", "Berserker"," Cat", "Devil", "Dragon", "Goblin", "Minotaur", "Ogre", "Werewolf", "Wizard" }; + const char* const greenTribes[] = { "Beast", "Cat", "Centaur", "Dinosaur", "Druid", "Elf", "Fungus", "Snake", "Spider", "Treefolk", "Werewolf", "Wizard" }; - int multicolorTribesSize = sizeof(multicolorTribes)/sizeof(multicolorTribes[0]); - int whiteTribesSize = sizeof(whiteTribes)/sizeof(whiteTribes[0]); - int blueTribesSize = sizeof(blueTribes)/sizeof(blueTribes[0]); - int blackTribesSize = sizeof(blackTribes)/sizeof(blackTribes[0]); - int redTribesSize = sizeof(redTribes)/sizeof(redTribes[0]); - int greenTribesSize = sizeof(greenTribes)/sizeof(greenTribes[0]); + int multicolorTribesSize = sizeof(multicolorTribes)/sizeof(multicolorTribes[0]); + int whiteTribesSize = sizeof(whiteTribes)/sizeof(whiteTribes[0]); + int blueTribesSize = sizeof(blueTribes)/sizeof(blueTribes[0]); + int blackTribesSize = sizeof(blackTribes)/sizeof(blackTribes[0]); + int redTribesSize = sizeof(redTribes)/sizeof(redTribes[0]); + int greenTribesSize = sizeof(greenTribes)/sizeof(greenTribes[0]); - switch (tribeColor[0]) - { - case Constants::MTG_COLOR_ARTIFACT : - randomTribe = multicolorTribes[observer->getRandomGenerator()->random() % multicolorTribesSize]; - nbColors = 0; - break; - case Constants::MTG_COLOR_WHITE : - randomTribe = whiteTribes[observer->getRandomGenerator()->random() % whiteTribesSize]; - break; - case Constants::MTG_COLOR_BLUE : - randomTribe = blueTribes[observer->getRandomGenerator()->random() % blueTribesSize]; - break; - case Constants::MTG_COLOR_BLACK : - randomTribe = blackTribes[observer->getRandomGenerator()->random() % blackTribesSize]; - break; - case Constants::MTG_COLOR_RED : - randomTribe = redTribes[observer->getRandomGenerator()->random() % redTribesSize]; - break; - case Constants::MTG_COLOR_GREEN : - randomTribe = greenTribes[observer->getRandomGenerator()->random() % greenTribesSize]; - break; - } + switch (tribeColor[0]) + { + case Constants::MTG_COLOR_ARTIFACT : + randomTribe = multicolorTribes[observer->getRandomGenerator()->random() % multicolorTribesSize]; + nbColors = 0; + break; + case Constants::MTG_COLOR_WHITE : + randomTribe = whiteTribes[observer->getRandomGenerator()->random() % whiteTribesSize]; + break; + case Constants::MTG_COLOR_BLUE : + randomTribe = blueTribes[observer->getRandomGenerator()->random() % blueTribesSize]; + break; + case Constants::MTG_COLOR_BLACK : + randomTribe = blackTribes[observer->getRandomGenerator()->random() % blackTribesSize]; + break; + case Constants::MTG_COLOR_RED : + randomTribe = redTribes[observer->getRandomGenerator()->random() % redTribesSize]; + break; + case Constants::MTG_COLOR_GREEN : + randomTribe = greenTribes[observer->getRandomGenerator()->random() % greenTribesSize]; + break; + } - MTGDeck * tempDeck = NEW MTGDeck(MTGCollection()); - tempDeck->addRandomCards(16, 0, 0, -1, lands[tribeColor[0]].c_str()); + MTGDeck * tempDeck = NEW MTGDeck(MTGCollection()); + tempDeck->addRandomCards(16, 0, 0, -1, lands[tribeColor[0]].c_str()); tempDeck->addRandomCards(4, 0, 0, 'R', lands[tribeColor[0]].c_str()); tempDeck->addRandomCards(4, 0, 0, -1, "land"); - tempDeck->addRandomCards(21, 0, 0, -1, randomTribe); + tempDeck->addRandomCards(21, 0, 0, -1, randomTribe); tempDeck->addRandomCards(5, 0, 0, -1, "enchantment", tribeColor, nbColors); tempDeck->addRandomCards(5, 0, 0, -1, "instant", tribeColor, nbColors); - tempDeck->addRandomCards(5, 0, 0, -1, "sorcery", tribeColor, nbColors); + tempDeck->addRandomCards(5, 0, 0, -1, "sorcery", tribeColor, nbColors); string deckFile = "random"; string deckFileSmall = "random"; @@ -502,14 +502,14 @@ Player * Rules::initPlayer(GameObserver *g, int playerId) return loadPlayerRandom(g, isAI, GAME_TYPE_RANDOM1); case GAME_TYPE_RANDOM2: return loadPlayerRandom(g, isAI, GAME_TYPE_RANDOM2); - case GAME_TYPE_RANDOM3: + case GAME_TYPE_RANDOM3: return loadPlayerRandomThree(g, isAI); - case GAME_TYPE_RANDOM5: + case GAME_TYPE_RANDOM5: return loadPlayerRandomFive(g, isAI); - case GAME_TYPE_HORDE: + case GAME_TYPE_HORDE: return loadPlayerHorde(g, isAI); - case GAME_TYPE_SET_LIMITED: - return loadRandomSetLimited(g, isAI); + case GAME_TYPE_SET_LIMITED: + return loadRandomSetLimited(g, isAI); default: return NULL; } @@ -815,10 +815,10 @@ GameType Rules::strToGameMode(string s) if (s.compare("momir") == 0) return GAME_TYPE_MOMIR; if (s.compare("random1") == 0) return GAME_TYPE_RANDOM1; if (s.compare("random2") == 0) return GAME_TYPE_RANDOM2; - if (s.compare("random3") == 0) return GAME_TYPE_RANDOM3; - if (s.compare("random5") == 0) return GAME_TYPE_RANDOM5; - if (s.compare("horde") == 0) return GAME_TYPE_HORDE; - if (s.compare("set_limited") == 0) return GAME_TYPE_SET_LIMITED; + if (s.compare("random3") == 0) return GAME_TYPE_RANDOM3; + if (s.compare("random5") == 0) return GAME_TYPE_RANDOM5; + if (s.compare("horde") == 0) return GAME_TYPE_HORDE; + if (s.compare("set_limited") == 0) return GAME_TYPE_SET_LIMITED; if (s.compare("story") == 0) return GAME_TYPE_STORY; if (s.compare("stonehewer") == 0) return GAME_TYPE_STONEHEWER; if (s.compare("hermit") == 0) return GAME_TYPE_HERMIT; diff --git a/projects/mtg/src/TranslateKeys.cpp b/projects/mtg/src/TranslateKeys.cpp index 6ab460138..b5025750f 100644 --- a/projects/mtg/src/TranslateKeys.cpp +++ b/projects/mtg/src/TranslateKeys.cpp @@ -31,7 +31,7 @@ const KeyRep& translateKey(LocalKeySym key) #elif defined (SDL_CONFIG) str = (char*)SDL_GetKeyName(key); #elif defined (QT_CONFIG) - str = (char*)QKeySequence(key).toString().toUtf8().constData(); + str = (char*)QKeySequence(key).toString().toUtf8().constData(); #endif if (!str) {